Collective 8.00 (Fall 2014):
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Collective 8.00 (main rules, 10/02/14)
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[FULL] Click here to download the entire collective (huge file!)
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[Coll3B] Click here to view Collective 3B (Basic Collective with minimal tables)
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[Coll40] Click here to view Collective 4.0-basic (Basic Collective with minimal tables)
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[Coll50] Click here to view Collective 5.0 (yet one more Basic Collective with minimal tables)
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[T] Introductory Tables (click here to view this whole section)
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[T1] Table of Contents (you're here!)
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[T2] Index (alphabetical)
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[T3X] Items added to Collectives 3.0 to 3.9
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[T4X] Items added to Collectives 4.0 to 4.9
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[T99] Unknown/Incomplete Rules
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[P] Player's Reference (click here to view this whole section)
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[P0] Character sheet
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[P1] How to create a Player Character (PC)
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[P2] Ability scores
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[P3] Races
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[P4] Classes (General Rules & XP Tables & Reverse XP Table)
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[PC0] List of Classes
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[PC1] Warrior Group Classes
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[PC2] Wizard Group Classes
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[PC3] Priest Group Classes (& Specialty Priest abilities)
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[PC4] Rogue Group Classes (& Rogue Ability charts)
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[PC5] Psionicist Group Classes
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[PC6] Custom Group Classes
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[PC7] Concordant Group Classes
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[PC8] Monster Group Classes
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[PC9] Alternate Universe (Planeshifted) Group Classes
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[PC10] Mini-Classes Group
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[PC11] Mirror Group Classes
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[PC12] Planar Group Classes
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[PC13] Lost Group Classes
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[PC14] Demigod Group Classes
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[PC15] PC Designed Group Classes
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[PC16] Technology Group Classes
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[PC17] Joke Group Classes
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[PC18] Futureshifted Group Classes
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[PC19] Random Group Classes
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[PC20] Concordant Mini Classes
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[PC22] Archetype Classes
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[PC30] Demigod Mini Classes
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[PC80] Internet Classes Group
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[PC220] Originator Mini Classes
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[PC-1] Non-Combatant Group Classes
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[PC-4] Overt Group Classes
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[PC-10] Maxi-Classes Group
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[PC1r] Random Warrior Classes
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[PC2r] Random Wizard Classes
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[PC3r] Random Priest Classes
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[PC4r] Random Rogue Classes
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[PC8r] Random Monster Classes
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[PC10r] Random Mini Classes
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[PC37] Collective 3.7 Classes (this is a temporary section)
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[PC38] Collective 3.8 Classes (this is a temporary section)
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[PC39] Collective 3.9 Classes (this is a temporary section)
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[PC42] Collective 4.2 Classes (this is a temporary section)
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[PC43] Collective 4.3 Classes (this is a temporary section; Mini-classes are at the end)
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[PC45] Collective 4.5 Classes (this is a temporary section)
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[PC46] Collective 4.6 Classes (this is a temporary section)
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[PC47_1] Collective 4.7 Random Races, ÷1 (this is a temporary section)
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[PC47_2] Collective 4.7 Random Races, ÷2 (this is a temporary section)
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[PC47_3] Collective 4.7 Random Races, ÷3 (this is a temporary section)
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[PC47_10] Collective 4.7 Race Adjectives Mini Class (this is a temporary section)
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[PC51] Collective 5.1 Classes (this is a temporary section)
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[PC52] Collective 5.2 Classes (this is a temporary section; includes everything in 5.1)
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[PC54] Collective 5.4 Classes (this is a temporary section)
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[PC54A] Supplemental material for Collective 5.4 (some of this is new, some is old)
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[PC65] Collective 6.5 Classes (this is a temporary section)
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[PC66] Collective 6.6 Classes (this is a temporary section)
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[PC69] Collective 6.9 Classes (this is a temporary section)
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[PC70] Collective 7.0 Classes (this is a temporary section)
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[PC71] Collective 7.1 Classes (1X classes)
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[PC73] Collective 7.3 Classes
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[PC75] Collective 7.5 Classes (0X classes)
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[PC76] Collective 7.6 Classes (2X classes)
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[PC80] Collective 8.0 Material (a few new races and spells and armor, new GGL god, new familiar)
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[PC81] Collective 8.1 Material (Jedi Fighting Styles, a few new spells)
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[PC82] Collective 8.2 Material (Semi-Classes, Concordant Semi-Classes)
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[PC83] Collective 8.3 Classes (new 1X classes)
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[PC85] Collective 8.5 Classes (1X Crossbowman)
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[PC88] Collective 8.8 Classes (Base classes, Partial classes) (list is here)
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[PC7_Divine3] Divine3 class (this is a temporary section)
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[PC99] Unknown/Incomplete Classes
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[P5] Kits
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[P6] Proficiencies, Weapon
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[P7] Martial Arts
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[P8] Proficiencies, Nonweapon
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[P9] Skills
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[P10] Background; Zero-level characters; Aptitude Points
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[P11] Feats
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[P12] Research
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[P14] Professional Wrestling
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[P18] Secondary Skills
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[P?] How to play this version of AD&D
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[C] Combat (click here to view this whole section)
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[C1] THAC0 (Attack bonus)
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[C2] Saving Throws
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[C2T] Saving Throws (transposed)
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[C3] Action Types
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[C4] Combat Sequence
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[C5] Calculating Combat Values (hp, AC, THAC0, dmg, blahR)
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[C6] Priests Affecting Undead
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[C7] Combat Options (wielding unusual size weapons, combat maneuvers)
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[C8] Generic Effects / Glossary (stunned, confused, etc.)
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[C9] Resistances (BlahR's)
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[C12] Specialty Priests "Great God List" (GGL)
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[C14] List of all Rogue Abilities
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[S] Spells and Magical Effects (click here to view this whole section)
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[S0] Spells and Innates, General Rules
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[S1] Warrior Spells
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[S2] Wizard Spells
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[S3] Priest Spells
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[S4] Rogue Spells
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[S10] Familiars
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[S11] Spells from Magic the Gathering
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[S12] Spell Research
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[S22] Recommended Wizard Spells
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[S23] Recommended Priest Spells
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[Q] Psionics (click here to view this whole section)
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[Q--2] Efficiency Psionics (Psi. Freq. --2)
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[Q-17] Illogic Psionics (Psi. Freq. -17)
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[Q-15] Eelemental Psionics (Psi. Freq. -15)
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[Q-12] Legalistic / Temperate / Commotion Psionics (Psi. Freq. -12 L/T/C)
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[Q-9] Mutate / Anti-Radiation Psionics (Psi. Freq. -9)
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[Q-7] Unlive Psionics (Psi. Freq. -7)
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[Q-6] Angelic / Gaea / First Evil Psionics (Psi. Freq. -6 G/N/E)
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[Q-5] The Nothing Psionics (Psi. Freq. -5)
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[Q-3] Anti-Esper Psionics (Psi. Freq. -3)
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[Q-2] Deficiency Psionics (Psi. Freq. -2)
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[Q-1] Unnatural Psionics (Psi. Freq. -1)
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[Q0] Martial Arts / Ki Powers (Psi. Freq. 0)
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[Q0.00] Pinpoint Martial Arts (Psi. Freq. 0.00)
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[Q0.01] Pinpoint Psionics (Psi. Freq. 0.01)
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[Q1] Natural (1st edition) Psionics (Psi. Freq. 1)
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[Q2] Proficiency (2nd edition) Psionics (Psi. Freq. 2)
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[Q3] 3rd Edition Psionics (Psi. Freq. 3)
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[Q3.5] 3.5 Edition Psionics (Psi. Freq. 3.5)
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[Q5] Imagination Psionics (Psi. Freq. 5)
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[Q6] Deva / Balance / Demon Psionics (Psi. Freq. 6 G/N/E)
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[Q7] Undead Psionics (Psi. Freq. 7)
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[Q8] Cyberspace (Technology/Animation) Psionics (Psi. Freq. 8)
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[Q9] Mutant (Radiation) Psionics (Psi. Freq. 9)
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[Q10] Empathic (Role Aids) Psionics (Psi. Freq. 10)
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[Q11] ? Psionics (frequency 11)
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[Q12] Law / True / Chaos Psionics (Psi. Freq. 12 L/T/C)
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[Q13] Emotional/Frame of Mind Psionics (frequency 13)
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[Q14] Lycanthrope/Moon Psionics (Psi. Freq. 14)
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[Q15] Elemental/Dragon Psionics (Psi. Freq. 15)
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[Q16] Golem/Intelligent Item Psionics (Psi. Freq. 16)
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[Q17] Vulcan Psionics (frequency 17)
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[Q18] Synnibarr (Radiation) Psionics (Psi. Freq. 18)
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[Q19] The Force Psionics (Psi. Freq. 19)
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[Q20] Incantatrix/Defiler/Absorption (Active/Surroundings) Psionics (frequency 20)
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[Q21] Divine (Immortal/Godly) Psionics (Psi. Freq. 21)
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[Q22] ? Psionics (frequency 22)
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[Q23] Cloud Elves' Magical Clouds (Psi. Freq. 23)
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[Q27] Fate Psionics (Psi. Freq. 27)
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[Q29] Beholder Psionics (Psi. Freq. 29)
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[Q30] Astral (Shadowrun Magic) Psionics (Psi. Freq. 30)
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[Q36] Synnibarr Psionics (Psi. Freq. 36)
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[Q45] Marvel Psionics (Psi. Freq. 45)
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[Q54] DC Psionics (Psi. Freq. 54)
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[Q60] Ethereal Psionics (Psi. Freq. 60)
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[Q72] Mutants and Masterminds Psionics (Psi. Freq. 72)
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[Q81] Champions Psionics (Psi. Freq. 81)
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[Q98] Psionic Research & Custom Psionic Frequencies
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[Q100] Storm Psionics (Psi. Freq. 100)
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[A] Adventures (click here to view this whole section)
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[A1] Alignment
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[A?] Handling NPCs and MPCs; Hirelings and Henchmen
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[A2] Time, Distance, and Movement (non-combat)
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[A3] Aging
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[A?] Natural Effects / Weather
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[A6] Air Adventures
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[A7] Underwater Adventures
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[A8] Space Adventures
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[A9] Power Factors (MF/PF/TF/PsiF/TechF)
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[A?] Awarding XP
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[A?] Adjective-Based Tables
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[A12] Inner Planes' Effects
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[A13] Outer Planes' Effects
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[A14] Ultra Planes' Effects
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[E] Equipment (click here to view this whole section)
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[E0] Equipment, General Rules
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[E0.1] Money
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[E0.2] Encumbrance
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[E1] General Equipment
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[E2] Weapons
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[E3] Armor
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[E4] Magic Items
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[E5] Unusual Materials
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[E7] Intelligent Magic Items
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[E8] High-Technology Equipment
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[E9] Adventuring Equipment - Fast System (Mithril pieces system)
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[E11] Magic Item List (DMG1, UA1, RC0 only)
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[E41] Warrior Guild Magic Item Store
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[E42] Wizard Guild Magic Item Store
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[E43] Priest Guild Magic Item Store
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[E44] Rogue Guild Magic Item Store
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[E45] Psionicist Guild Magic Item Store
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[E48] Monster Guild Magic Item Store
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[E20] Creating Magic Items
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[E21] Alcohol
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[E22] Drugs
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[E23] Poison
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[M] Monsters (click here to view this whole section)
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[M0] Monsters, General Rules
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[M1] Listing of Monsters
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[M2] Monster Templates
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[M3] Random Monsters
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[M?] Monster Characters as MPCs; Morale
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[M5] List of NPCs
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[M7] Immortal Monsters, Characters, & Gods
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[M8] Treasure Types, Gems, Jewelry
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[M11] List of Monsters (1st ed. MM, MMII, FF only)
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[M12] List of Monsters (2nd ed. Monstrous Manual & Annuals only)
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[M22] Monsters Unique to the Collective
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[M40] 40 Monster Types (this is a temporary section)
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[MC1] Monster Collective, Spells
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[MC2] Monster Collective, Psionics
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[D] Dungeon Master's Reference (click here to view this whole section)
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[D0] General Information on Setting
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[D1] Oerth (Description & Countries)
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[D3] Timeline
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[D4] Traps
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[D5] Tricks
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[D6] Specials
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[D7] Dungeon Dressing
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[D8] City Dressing
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[D11] Prime Material Plane
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[D12] Inner Planes
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[D13] Astral Plane
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[D14] Outer Planes
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[D15] Ultraplanes
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[D16] Omniverse
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[DM] Dungeon Modules
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[DM1] A Midsummer's Nightmare
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[DM2] Thanatos Rift
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[DM3] Gateway Mountain
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[DM4] New Century
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[X] Immortals' Rules (click here to view this whole section)
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[X1] Immortals Rules
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[X2] Immortal Powers
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[X3] Cheat Codes
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[X-7] Anti-Concordant Powers (Concordant Freq. -7)
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[X4] Superstition Psionics (Concordant Freq. 4)
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[X7] Divine (Immortal/Godly) Powers (Concordant Freq. 7)
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[X14] Divine (Immortal/Godly) Powers (Concordant Freq. 14)
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[X21] Divine (Immortal/Godly) Powers (Demigod Freq. 21)
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[X24] Class/Occupation Psionics (Demigod Freq. 24)
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[Z] Notes (click here to view this whole section)
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[Z1] Bibliography (Sources converted to the Collective)
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[Z2] Omissions (What's not in these rules that's in "standard" AD&D)
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[Z3] Rationale (for the more "questionable" rulings)
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[Z6] Revisions & Addenda to these rules
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[Z13] Dead/Pixelated/Banhammered Collective Concepts
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[Z22] Sources to be added to the Collective
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