#
| Power
| PSPs
| Notes
|
1
| Absoption, Energy
| 0
| -CL dmg /energy attack; gain that amount in next damaging energy attack
| 2
| Absoption, Physical
| 0
| -CL dmg /physical attack; gain that amount in next damaging physical attack
| 3
| Aid
| 2/r
| Target gets +CL to one stat for 1 turn, or to his CL on next effect
|
4
| Armor
| 0
| -CL dmg distributed among /energy or /physical attacks
| 5
| Change Environment
| 2/t
| Create light, change temperature, create magnetic field, nothing too powerful
| 6
| Characteristics
| 0
| +CL distributed among your stats
|
7
| Clinging
| 0
| Climb Walls (with the pipes) 60+LVL*20%
| 8
| Damage Reduction, Energy, 25%
| 0
| Take x0.75 damage from energy
| 9
| Damage Reduction, Physical, 25%
| 0
| Take x0.75 damage from physical attacks
|
10
| Darkness
| 1/t
| Makes room dark to one sense (x1 Special)
| 11
| Density Increase 2
| 2/r
| x2 mass; +2 Str; -2/attack (physical or energy)
| 12
| Discriminatory Sense
| -2 to max
| Identify something by a sense (e.g. smell)
|
13
| Dispel 2
| 2
| Dispel a SL 0-2 effect
| 14
| Drain
| 2
| Target loses -CL to a stat
| 15
| Energy Blast I
| 2
| [Pick an element] CLd5 dmg of that element (one group, no save)
|
16
| Enhanced Perception
| -2 to max
| "Eagle Eye" / "Distance" version of a sense
| 17
| Entangle
| 2
| Entangle
| 18
| Extra Limbs
| -2 to max
| +1 arm, +1 tail, +2 legs, or +2 tentacles
|
19
| Flash
| 2
| Blind a sense (Spell save)
| 20
| Flash Defense
| -2 to max
| Resist getting your senses blinded
| 21
| Flight
| 2/t
| Fly at CL*3"
|
22
| Force Field
| 2/r
| -CL*2 dmg distributed among /energy or /physical attacks
| 23
| Gliding
| 0
| Fly at CL"
| 24
| Growth 2
| 2/r
| +1 size; +2 Str; +2*CL max hp
|
25
| Hand-to-Hand Attack
| 2/attack
| +CL dmg per punch/claw
| 26
| High Range Radio Hearing
| -2 to max
| High Range Radio Hearing
| 27
| Images
| 2/r
| Phantasmal Force
|
28
| Infrared Vision
| -2 to max
| Infravision
| 29
| Instant Change
| 2
| Alter Appearance
| 30
| Knockback Resistance
| 0
| Take -10*CL' less from TK/Push effects
|
31
| Lack of Weakness
| 0
| Resist people looking at you to find your weaknesses
| 32
| Life Support, Breathing
| 0
| Can breathe in unusual environments (e.g. water)
| 33
| Life Support, Food
| 0
| Need not eat, excrete, sleep
|
34
| Life Support, Resist Heat/Cold
| 0
| Resist Heat/Cold
| 35
| Life Support, Resist Vacuum
| 0
| Resist Vacuum and High Pressure
| 36
| Mental Awareness
| -2 to max
| Sensitivity to Psychic Impressions
|
37
| Microscopic Vision
| -2 to max
| Microscopic Vision
| 38
| Mind Link
| 0
| Psi81 Psionic Link
| 39
| Mind Scan
| 2/s
| Scan mind for information (Will save)
|
40
| Missile Deflection
| 2/r
| Deflect 1 missile per P attack
| 41
| Radio Listen and Transmit
| -2 to max
| Radio Listen and Transmit
| 42
| Regeneration
| 0
| Regenerate CL hp/s
|
43
| Running
| 0
| +CL*3" movement rate
| 44
| Shrinking 2
| 2/r
| -1 size; +CL*2 AC
| 45
| Skill
| 0
| +CL slots in a Nonweapon proficiency
|
46
| Stretching
| 2/t
| Can attack (CL+3)/4 groups per segment without actually entering them
| 47
| Superleap
| 2
| Jump CL*6"
| 48
| Swimming
| 0
| Swimming CL*3"
|
|