[PC9] Alternate (Planeshifted) Classes Group
Amulet Destroyer1JG
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 2.25
| 2-- --- ---
| 3
| 4.5
| 3-- --- ---
|
4
| 9
| 41- --- ---
| 5
| 18
| 421 --- ---
| 6
| 36
| 432 --- ---
|
7
| 72
| 433 1-- ---
| 8
| 144
| 443 21- ---
| 9
| 288
| 444 22- ---
|
10
| 576
| 444 221 ---
| 11
| 1076
| 444 332 ---
| 12
| 1576
| 444 443 ---
|
13
| 2076
| 444 444 ---
| 14
| 2576
| 544 444 1--
| 15
| 3076
| 554 444 2--
|
16
| 3576
| 555 444 3--
| 17
| 4076
| 555 544 4--
| 18
| 4576
| 555 554 41-
|
19
| 5076
| 555 555 42-
| 20
| 5576
| 555 555 53-
| 21
| 6076
| 555 555 54-
|
22
| 6576
| 555 555 55-
| 23
| 7076
| 655 555 551
| 24
| 7576
| 665 555 552
|
25
| 8076
| 666 555 553
| 26
| 8576
| 666 655 554
| 27
| 9076
| 666 665 555
|
28
| 9576
| 666 666 555
| 29
| 10076
| 666 666 655
| 30
| 10576
| 666 666 665
|
31
| 11076
| 666 666 666
| 32
| 11576
| 777 666 666
| 33
| 12076
| 777 777 666
|
34
| 12576
| 777 777 777
| 35
| 13076
| 888 777 777
| 36
| 13576
| 888 888 777
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 6 0 1 1
| +1
| 4 8 5 4 7 0 1 2
| +2
| 4 8 6 4 7 1 2 2
|
+3
| 5 9 7 5 8 2 3 3
| +4
| 5 10 7 5 9 2 3 4
| +5
| 6 10 8 6 9 3 4 5
|
+6
| 6 11 8 6 10 3 4 5
| +7
| 7 12 9 7 11 4 5 6
| +8
| 7 12 9 8 11 4 5 7
|
+9
| 8 13 10 8 12 5 6 8
| +10
| 8 13 11 9 12 6 7 8
| +11
| 9 14 11 10 13 6 7 9
|
+12
| 9 14 12 10 13 7 8 10
| +13
| 10 15 13 11 14 8 9 11
| +14
| 10 15 13 11 15 8 9 11
|
+15
| 11 16 13 12 15 9 10 12
| +16
| 11 16 14 12 15 9 10 13
| +17
| 12 16 14 13 16 10 11 14
|
|
Requisites:
| Str 16
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 1+level/2
| To Hit Table:
| War
| Save Table:
| 1½xWiz
| Reference:
| DM {Planeshifted Amulet Maker1JG}
| Groups:
| Warrior, Wizard, Alternate
|
|
|
|
Level 1: Irreducible Pick Pockets LVL*5% (not shifted by target's HD/Level)
| Level 1: 0, 1 attack: Destroy a magic item.
| Level 1: 1P: Dispel a spell/psionic effect.
| Level 1: Your Personality Score = Con+Int+Wis+Chr+2*LVL.
| Level 1: +LVL distributed among AC, TH, or dmg.
| Level 2: 1M, heavy concentration (lose 1M each round): Lockdown E actions.
| Level 18: Immune to the effects of ego from any item of your multiplier or less.
|
|
[PC9] Alternate (Planeshifted) Classes Group
Anti-Magic-User1
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 3.75
| 2-- --- ---
| 3
| 7.5
| 21- --- ---
|
4
| 15
| 32- --- ---
| 5
| 33.75
| 421 --- ---
| 6
| 60
| 422 --- ---
|
7
| 90
| 432 1-- ---
| 8
| 135
| 433 2-- ---
| 9
| 202.5
| 433 21- ---
|
10
| 375
| 443 22- ---
| 11
| 562.5
| 444 33- ---
| 12
| 1125
| 444 441 ---
|
13
| 1687.5
| 555 442 ---
| 14
| 2250
| 555 442 1--
| 15
| 2812.5
| 555 552 1--
|
16
| 3375
| 555 553 21-
| 17
| 3937.5
| 555 553 32-
| 18
| 4500
| 555 553 321
|
19
| 5062.5
| 555 553 331
| 20
| 5625
| 555 554 332
| 21
| 6187.5
| 555 554 442
|
22
| 6750
| 555 555 443
| 23
| 7312.5
| 555 555 553
| 24
| 7875
| 555 555 554
|
25
| 8437.5
| 555 555 555
| 26
| 9000
| 666 655 555
| 27
| 9562.5
| 666 666 655
|
28
| 10125
| 666 666 666
| 29
| 10687.5
| 777 766 666
| 30
| 11250
| 777 777 766
|
31
| 11812.5
| 777 777 777
| 32
| 12375
| 888 877 777
| 33
| 12937.5
| 888 888 877
|
34
| 13500
| 888 888 888
| 35
| 14062.5
| 999 988 888
| 36
| 14625
| 999 999 999
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 6 0 1 1
| +0
| 4 7 5 3 7 0 1 1
| +0
| 4 8 5 4 7 0 1 2
|
+1
| 4 8 6 4 7 1 2 2
| +1
| 5 9 6 4 8 1 2 3
| +1
| 5 9 7 5 8 2 3 3
|
+2
| 5 10 7 5 9 2 3 4
| +2
| 6 10 7 6 9 2 3 4
| +2
| 6 10 8 6 9 3 4 5
|
+3
| 6 11 8 6 10 3 4 5
| +3
| 7 11 9 7 10 4 5 6
| +3
| 7 12 9 7 11 4 5 6
|
+4
| 7 12 9 8 11 4 5 7
| +4
| 7 13 10 8 11 5 6 7
| +4
| 8 13 10 8 12 5 6 8
|
+5
| 8 13 11 9 12 6 7 8
| +5
| 8 14 11 9 13 6 7 9
| +5
| 9 14 11 10 13 6 7 9
|
|
Requisites:
| Int 14, Wis 9
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 1+level/6
| To Hit Table:
| Wiz
| Save Table:
| Wiz
| Reference:
| DM {Planeshifted Magic-User1}
| Groups:
| Wizard, Alternate
|
|
|
|
Specialization in Anti-Magic; no opposite.
| Level 1: May use 1 material component effect per spell as a zero action.
|
|
[PC9] Alternate (Planeshifted) Classes Group
Anti-Magic Spells
Level
| #
| Spell
| Effect
|
1
| 1
| Anti-Magic Armor
| Armor has +1/+1 AC/saves for 1t
| 1
| 2
| Anti-Magic Missile
| (L+1)/2 missiles; 1d4+1 dmg gravity (no save)
| 1
| 3
| Anti-Magic Mouth
| Mouth that moves around (like Wizard Eye), can speak through it
|
1
| 4
| Detect/Identify Anti-Magic
| Detect/Identify Anti-Magic
| 1
| 5
| Foul Potions
| Foul (Destroy) 10*CL doses of magical Potions in someone's inventory (no save), the potions can be fixed out of combat if done within the hour
| 1
| 6
| Nystul's Anti-Magic Aura
| Makes an object radiate anti-magic; considered a +0 weapon on the damage side
|
2
| 1
| Anti-Magic Resistance
| aMR 50+CL*5% [duration 2 hours]
| 2
| 2
| Blank
| [1Z to cast] Counter a Blink effect
| 2
| 3
| Dispel Magic (one effect)
| Dispels one magic effect (no option to dispel an area like normal Dispel Magic)
|
2
| 4
| Drain Charges
| Target magic item loses 10*CL charges (no save)
| 2
| 5
| Rope Trap
| Create a x1 magical trap of Maze
| 2
| 6
| Spectral Mouth
| Can have a breath effect start from a remote location
|
3
| 1
| Anti-Magic Circle Against T/N/S/J/A/Nil
| As "Protection from [alignment]" spells, against one of T/N/S/J/A/Nil
| 3
| 2
| Delay Life
| [1bM to cast] Counter a Raise effect (Resurrection still works), or Turn off someone's Regen Buffer
| 3
| 3
| Flowform
| Enter the nearby border Phlogiston plane
|
3
| 4
| Greater Anti-Magic Armor
| Armor has +CL/3 AC and +CL/3 saves for 1t
| 3
| 5
| Pro. from Magic Armor
| You ignore the AC plusses from magic armor for 1t
| 3
| 6
| Pro. from Shields
| Ignore damaging shield effects
|
4
| 1
| Airskin
| 4+CL/2 Airskins. Each Airskin halves the damage from an energy-based attack. Can use 1Z to have a second Airskin halve it again.
| 4
| 2
| Anti-Magic Mirror
| Like crystal ball but with sound and scent instead of sight
| 4
| 3
| Create Exhaustion
| Target takes 50% more damage than the damage he's taken so far (RSW save for 25%)
|
5
| 1
| Anti-Magic Jar
| Exorcism and Remove Domination/Charm/Magic Jar on 1 target, or the target drops an item that's Ego Dominating him (no resistance)
| 5
| 2
| Anti-Magic Shell (one SL)
| Pick one SL. Turns off magical spells and effects of exactly that SL (lower or higher is not affected)
| 5
| 3
| Shadow Anti-Magic
| CLd6 dmg (pick a normal or para element) to a group, Int check for half damage
|
6
| 1
| Anti-Anti-Magic Shell
| Turns off anti-magical spells and effects of spell levels 0-5
| 6
| 2
| Demi-Shadow Anti-Magic
| CLd8 dmg (pick a normal, para, or quasi element) to a group, Int check for half damage
| 6
| 3
| Create DMZ
| Create a DMZ (Dispel Magic Zone), a x1 Special on the room
|
7
| 1
| First Level Anti-Magic-User Spells (DM1)
| Cast any four 1st level Anti-Magic spells simultaneously when it is cast.
| 7
| 2
| First Level Anti-Magic-User Spells (DM2)
| Can cast one 1st Level Anti-Magic spell per round as Z action
| 7
| 3
|
|
|
8
| 1
|
|
| 8
| 2
|
|
| 8
| 3
|
|
|
9
| 1
| Megaskin
| CL/4 Megaskins. Each Megaskin lets you ignore one energy based attack.
| 9
| 2
| Round Stop
| The current round will end after the end of this segment (the rest of the segments this round will not occur)
| 9
| 3
|
|
|
10
| 1
| Anti-Anti-Dispel Magic Shell
| Lower an Anti-Dispel Magic Shell
| 10
| 2
| Anti-Dispel Anti-Magic Shell
| Your effects are immune to low MF, Instantaneous, Look at Me I'm the DCI
| 10
| 3
|
|
|
|
[PC9] Alternate (Planeshifted) Classes Group
Astral Destruct-3
Level
| KXP
| Psi-3 123 456 789
|
1
| 1 (owe)
| c-- --- ---
| 2
| 8
| 0-- --- ---
| 3
| 27
| 1-- --- ---
|
4
| 64
| 2c- --- ---
| 5
| 125
| 30- --- ---
| 6
| 216
| 31- --- ---
|
7
| 343
| 33c --- ---
| 8
| 512
| 330 --- ---
| 9
| 729
| 331 --- ---
|
10
| 1000
| 332 c-- ---
| 11
| 1300
| 333 0-- ---
| 12
| 1600
| 333 1-- ---
|
13
| 1900
| 333 2c- ---
| 14
| 2200
| 333 30- ---
| 15
| 2500
| 333 31- ---
|
16
| 2800
| 333 32c ---
| 17
| 3100
| 333 330 ---
| 18
| 3400
| 333 331 ---
|
19
| 3700
| 333 332 c--
| 20
| 4000
| 333 333 0--
| 21
| 4300
| 333 333 1--
|
22
| 4600
| 333 333 2c-
| 23
| 4900
| 333 333 30-
| 24
| 5200
| 333 333 31-
|
25
| 5500
| 333 333 32-
| 26
| 5800
| 333 333 32c
| 27
| 6100
| 333 333 330
|
28
| 6400
| 333 333 331
| 29
| 6700
| 333 333 332
| 30
| 7000
| 333 333 333
|
31
| 7300
| 333 333 333
| 32
| 7600
| 333 333 333
| 33
| 7900
| 333 333 333
|
34
| 8200
| 333 333 333
| 35
| 8500
| 333 333 333
| 36
| 8800
| 333 333 333
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 3 8 2 3 1 0 1
| +2
| 5 4 8 2 3 1 0 2
| +3
| 6 4 8 3 4 2 0 2
|
+4
| 6 5 8 3 4 2 1 3
| +5
| 6 5 9 3 4 2 1 3
| +6
| 6 6 9 4 5 3 1 4
|
+7
| 7 6 9 4 5 3 2 4
| +8
| 7 7 9 4 5 4 2 5
| +9
| 7 7 10 5 6 4 2 5
|
+10
| 7 8 10 5 6 4 3 6
| +11
| 8 8 10 5 6 5 3 6
| +12
| 8 9 10 6 7 5 3 7
|
+13
| 8 9 11 6 7 6 4 7
| +14
| 8 10 11 6 7 6 4 8
| +15
| 9 10 11 7 8 6 4 8
|
+16
| 9 11 11 7 8 7 5 9
| +17
| 9 11 12 7 9 7 5 9
| +18
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Str 6+level, Dex 5+level, Con 4+level,
| Int 3+level, Wis 2+level, Chr 1+level
| Alignment:
| any
| HD/level:
| & d10
| Weapon Prof.:
| & 3+level
| To Hit Table:
| Mon
| Save Table:
| Psi
| Reference:
| DM {Planeshifted Astral Construct3}
| Groups:
| Psionicist, Monster, Alternate
|
|
|
|
Gets Psi-3 powers, see [Q-3]. Gets a stat bonus of your choice to the progression.
| Psi-3 PSPs = (LVL*LVL+LVL*10+Stat-14)/4. Example: Level 1 character with a Stat=18 has (1*1+1*10+18-14)/4 = 3 PSPs.
| Also gets 1 ACP (Astral Construct Point) per level. These ACPs return at a rate of LVL/4+1 per turn, round down.
| Level 1: You count as an additional +2 weapon to hit others.
| Level 1: You may use Anti-Astral Projection; but in this case, you cannot use M actions.
| Level 1: Pick an ability below. Even though these mechanics are "5th edition"-like, these are not "5th edition" picks for Custom5.
| I. ½P, 1 ACP: Deal 50*LVL Anti-Astral dmg to one target (no save, IR to resist)
| II. 1P, 1 ACP: Destroy a x0 or x1 magic item.
| III. 1P, 1 ACP: Unsummon a summon.
| Level 2: Pick another ability from I-III above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
| Level 3: Pick another ability from I-III above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
| Level 5: Pick an ability below:
| IV. ½P, 2 ACP: Deal 25*LVL Anti-Astral dmg to a group (no save, IR to resist)
| V. 1P, 2 ACP: Destroy a Wall or Ward (e.g. Forbiddance zone) effect, or cast Passwall.
| VI. 1P, 2 ACP: Target gains +1QP action this segment
| Level 6: Pick another ability from I-VI above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
| Level 7: Pick another ability from I-VI above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
| Level 9: Pick an ability below:
| VII. ½P, 3 ACP: Remove a class ability or immunity from an element (affects 1 group). If used against 1 target, gets no ER.
| VIII. 1P, may borrow, 3 ACP: Fork
| IX. 1P, 3 ACP: Defile the MF/PF/TF/PsiF/TechF in area, Tempus Chaos, cause other forms of discontinuities/tears
| Level 10: Pick another ability from I-IX above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
| Level 11: Pick another ability from I-IX above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
| Level 13: Pick an ability below:
| X. ½M, 4 ACP: Halve the hp on up to (LVL-7)/3 targets (no save, IR to resist)
| XI. 1M, 4 ACP: Whenever someone targets a spell or psi effect in the room, it is redirected to you (treat as a x1 Special).
| XII. 1M, 4 ACP: Cause all triggers on target to trigger prematurely, and target cannot use his next Clone (no save, ER to resist)
| Level 14: Pick another ability from I-XII above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
| Level 15: Pick another ability from I-XII above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
|
|
[PC9] Alternate (Planeshifted) Classes Group
Basic Psi-3 Information
Psi-3 Wild Talents
|
| There are two methods for "Wild Talents" in Psi-3. Neither require you to pick a discipline. Your Caster Level (CL) is half of your highest level. You may switch between methods during a reset.
|
| Wild Talent Method 1
|
| This method does not require feats.
|
| Wild Talent Psi-3 Calculation = Stat+HNCL-12
| where "Stat" is any ability score you choose, and "HNCL" is "Highest Non-Concordant Level" (e.g. the highest level among your classes).
|
| Use the progression below for powers gained (no stat bonus). Can trade one 1st for four 0th level powers.
| You can never access powers greater than SL=7 with this wild talent.
|
|
|
HNCL
| Psi-3 Wild 123 456 7
|
0-2
| 1-- --- -
| 3-5
| 2-- --- -
| 6-8
| 21- --- -
|
9-11
| 32- --- -
| 12-14
| 321 --- -
| 15-17
| 432 --- -
|
18-20
| 432 1-- -
| 21-23
| 543 2-- -
| 24-26
| 543 21- -
|
27-29
| 654 32- -
| 30-32
| 654 321 -
| 33-34
| 765 432 -
|
36+
| 765 432 1
|
|
| Wild Talent Method 2
|
| This method requires feats, but you are not limited by how many powers you have, and you can get higher level powers faster.
|
| Wild Talent Psi-3 Calculation = (Str+Dex+Con+Int+Wis+Chr-60) / 6 + HNCL*3
|
| You get no powers for "free", you need to spend feats.
| Each feat spent gives your highest level in Psi-3 power levels. A 0 level Psi3 power costs ¼ of a power level.
| You need to be at least level equal to double the power level to use a power (e.g. you need to be 2nd level to use a 1st level power).
| You can never access powers greater than SL=9 with this wild talent.
|
|
[PC9] Alternate (Planeshifted) Classes Group
[Q-3.0] Level 0 Psi-3 Powers
##
| Level 0 Powers
| Discip.
| Short Description
| Source
|
1
| Blob
| Psyport
| Target's speed slows by 3" for one round.
| DM
| 2
| Boulder
| Metcre
| You create a short-lived boulder (1d12)
| DM
| 3
| Clear
| Telep
| Creature can ignore daze/fascinate/confusion for 1 segment.
| DM
|
4
| Concentrate
| Telep
| Subject's mind focuses, gets +1 bonus on actions for 1 round.
| DM
| 5
| Control Shadow
| Psykin
| You control a normal shadow like a puppet.
| DM
| 6
| Detect Anti-Psionics
| Clasen
| You detect the presence of anti-psionic activity.
| DM
|
7
| Finger of Water
| Metcre
| You deal 1d3 water damage to one foe.
| DM
| 8
| Lesser Natural Weapon
| Psymet
| You gain +1 TH.
| DM
| 9
| My Darkness
| Psykin
| Your eyes emit 20-ft. cone of darkness.
| DM
|
10
| Near Hand
| Psykin
| Telekinesis (CL/4)*10' falling dmg, can only affect someone in your group
| DM
| 11
| Near Punch
| Psykin
| Telekinetic punch deals 2 damage to someone in your group.
| DM
| 12
| Nerve
| Psymet
| Target loses 1 max hp for 1 turn.
| DM
|
13
| Owlsight
| Psymet
| You have ultravision.
| DM
| 14
| Rockdrop
| Psyport
| Target takes +50% falling damage.
| DM
| 15
| Sink
| Psyport
| Target sinks (or loses Water Walking)
| DM
|
|
[Q-3.1] Level 1 Psi-3 Powers
##
| Level 1 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Destruct I
| Metcre
| Creates astral destruct to fight for you.
| DM
| 2
| Biodust
| Psykin
| 1d4 dust dmg/r to up to 2 cr.
| DM
| 3
| Combat Reflex
| Clasen
| You gain +1 TH.
| DM
|
4
| Expansion
| Psymet
| You grow 5%/level
| DM
| 5
| Fork Gaze
| Clasen
| Gaze attacks (against you) affect both you and the person gazing at you.
| DM
| 6
| Lesser Metaphys. Armor
| Clasen
| Enemies need a +1 weapon to hit you.
| DM
|
7
| Lesser Spirit Adjustment
| Psymet
| You heal 1d8 hp, +1 to next PP save, or restore 1 negative level.
| DM
| 8
| Moralize
| Telep
| Friends gain +1 on die rolls for 1 segment.
| DM
| 9
| Mortis
| Psymet
| Target loses 3 max hp for 1 turn.
| DM
|
10
| Remove Sound
| Psykin
| Remove sounds in area
| DM
| 11
| Reveal Thoughts
| Telep
| Target's thoughts become known to everyone in area.
| DM
| 12
| Tail of the Rat
| Psymet
| Gain a tail; your base tail attack does 1d4 damage.
| DM
|
13
| Turn Object
| Psykin
| Turn a golem (RSW save)
| DM
| 14
| UnCharm Person
| Telep
| Remove Charm, Domination
| DM
|
|
[PC9] Alternate (Planeshifted) Classes Group
[Q-3.2] Level 2 Psi-3 Powers
##
| Level 2 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Destruct II
| Metcre
| Create astral destruct to fight for you.
| DM
| 2
| Chilling Ray
| Metcre
| Cold ray deals 3d6 damage to foe.
| DM
| 3
| Clairnasience
| Clasen
| Clairnasience
| DM
|
4
| Combat Presence
| Clasen
| +2 AC.
| DM
| 5
| Control Earth
| Psykin
| Dig or Wall of Stone
| DM
| 6
| Control Water
| Psykin
| Raise Water, Lower Water, or Part Water
| DM
|
7
| Inaudibility
| Psykin
| Subject is inaudible for 10 min./level or until it attacks.
| DM
| 8
| Inflict Uneasiness
| Telep
| Your mental attack deals 3d6 stat damage (random)
| DM
| 9
| Muscle Lock
| Telep
| Subject cannot move or take any physical actions.
| DM
|
10
| Painful Strike
| Psymet
| Your armed attacks deal extra 1d6 damage.
| DM
| 11
| Psionic Trap
| Psyport
| Create a psionic trap (a minor High Frequency Sample effect)
| DM
| 12
| Remove Psionic Trap
| Psyport
| Remove a psionic trap.
| DM
|
13
| Spirit Adjustment
| Psymet
| You heal 3d6 hp, +3 to next PP save, or restore 2 negative levels.
| DM
|
|
[Q-3.3] Level 3 Psi-3 Powers
##
| Level 3 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Destruct III
| Metcre
| Astral destruct fights for you.
| DM
| 2
| Blackice
| Metcre
| Deals 5d4 black ice damage in 20 ft. radius.
| DM
| 3
| Cone of Earthquake
| Psykin
| Earthquake inflicts 5d4 sonic damage (group)
| DM
|
4
| Curse Sense
| Clasen
| Sense curses in 30-ft. radius.
| DM
| 5
| Dimension Trade
| Psyport
| Switch places with anyone you see (unwilling gets save)
| DM
| 6
| Drop
| Psyport
| Target cannot fly (no save)
| DM
|
7
| Duodimensional Blade
| Psymet
| +3 distributed among crit range and multiplier to all your weapons
| DM
| 8
| Metaphysical Armor
| Metcre
| Enemies need a +3 weapon to hit you.
| DM
| 9
| Physm
| Telep
| +1 P action per round.
| DM
|
10
| Plasmic Form
| Psymet
| Plasma damaging shield (50% damage back)
| DM
| 11
| Replacement
| Psymet
| Dispel displacement effect, or you ignore displacement for 1 turn
| DM
| 12
| Summon Monster II
| Telep
| Summons a DL II monster, can be in addition to astral destruct
| DM
|
|
[PC9] Alternate (Planeshifted) Classes Group
[Q-3.4] Level 4 Psi-3 Powers
##
| Level 4 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Destruct IV
| Metcre
| Astral destruct fights for you.
| DM
| 2
| Dimensional Enhancer
| Psyport
| Can teleport or dim door away during combat (x1 Special)
| DM
| 3
| Dismiss Elemental
| Metcre
| Dismiss an elemental (no save)
| DM
|
4
| Fate of None
| Clasen
| Force an enemy to reroll a die roll (chooses worst)
| DM
| 5
| Hold Monster
| Psyport
| Hold Monster
| DM
| 6
| Midas Touch
| Metcre
| Transforms magic items into XP or gems (1/2 value)
| DM
|
7
| Polymorph Other
| Psymet
| Polymorph Other
| DM
| 8
| Psychotakeback
| Psymet
| You can use power points to boost your Int, Wis, and/or Chr ability mods.
| DM
| 9
| Shards Touch
| Psymet
| Your shards touch deals 7d6 acid damage.
| DM
|
10
| Spell Barrier
| Psykin
| SR 10+2*CL
| DM
| 11
| Wall of Element
| Metcre
| Pick an element, it's a wall of it. Damage = CLd4 if you pass through.
| DM
|
|
[Q-3.5] Level 5 Psi-3 Powers
##
| Level 5 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Destruct V
| Metcre
| Astral destruct fights for you.
| DM
| 2
| Darkness Blast
| Psykin
| Darkness blast inflicts 9d4 damage in 20' radius.
| DM
| 3
| Ectoplasmic Weapon
| Metcre
| +10 TH
| DM
|
4
| Graft Nonweapon
| Psymet
| A natural attack form of yours is considered a weapon (can spec., etc.)
| DM
| 5
| Material Rearrangement
| Psykin
| Replace an object's material with another (same E factor or less)
| DM
| 6
| Metamorphics
| Psymet
| Polymorph Any Object
| DM
|
7
| Natural Shield
| Psymet
| +4 saves
| DM
| 8
| Outcarnate
| Metcre
| One anti-psionic effect is permanent.
| DM
| 9
| Physical Barrier
| Psymet
| -CL dmg per physical attack
| DM
|
10
| Telemport
| Psyport
| Teleport someone you know to you (RSW save, attempt only 1/hour)
| DM
|
|
[Q-3.6] Level 6 Psi-3 Powers
##
| Level 6 Powers
| Discip.
| Short Description
| Source
|
1
| Armor of Prudence
| Clasen
| +6 TH or saves.
| DM
| 2
| Astral Destruct VI
| Metcre
| Astral destruct fights for you.
| DM
| 3
| Breath of the Drake
| Psymet
| Breath water for 11d4 damage.
| DM
|
4
| Improved Mortis
| Psymet
| Target loses 13 max hp.
| DM
| 5
| Mass Confusion
| Telep
| Confusion a group (Will save)
| DM
| 6
| Phlogiston Jaunt
| Psyport
| You enter the plane of Phlogiston.
| DM
|
7
| Reintegrate
| Psykin
| Repair a broken item or reverse a disintegration effect
| DM
| 8
| Replace
| Psykin
| Put an object into someone's inventory (Reflex save)
| DM
| 9
| Suspend Death
| Psymet
| It takes CL rounds for you to die due to being at negative hp
| DM
|
|
[PC9] Alternate (Planeshifted) Classes Group
[Q-3.7] Level 7 Psi-3 Powers
##
| Level 7 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Destruct VII
| Metcre
| Astral destruct fights for you.
| DM
| 2
| Contingency
| Metcre
| Sets trigger condition for another power.
| DM
| 3
| Emulate Effect
| Clasen
| Manifest any Psi-3 power 6th-level and less.
| DM
|
4
| Metal Body
| Psymet
| AC +CL, saves +CL, unarmed dmg +CL, DR CL/-
| DM
| 5
| Plane Shift
| Psyport
| Up to eight subjects travel to another plane.
| DM
| 6
| Rebound
| Psykin
| MPaPReflection CL*15%
| DM
|
7
| Sanity
| Telep
| Target is cured of insanity, confusion, feeblemind, mental effects
| DM
| 8
| Teleport Without Error
| Psyport
| As Teleport with no off-targets.
| DM
|
|
[Q-3.8] Level 8 Psi-3 Powers
##
| Level 8 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Destruct VIII
| Metcre
| Astral destruct fights for you.
| DM
| 2
| Clone
| Metcre
| Clone
| DM
| 3
| Mind Write
| Telep
| Subject immune to mental/emotional effects, scrying, and remote viewing.
| DM
|
4
| Recall Birth
| Clasen
| Foe vividly recalls its birth, and gains CL negative levels (no save)
| DM
| 5
| Spiritual Body
| Psymet
| Planar Displaced, Immune Matter, you can't physically attack
| DM
| 6
| Telepathic Sphere
| Psykin
| Mobile force globe protects group from mental attacks
| DM
|
7
| Temporal Accelerate
| Psyport
| Can use 2S+1V per segment.
| DM
|
|
[Q-3.9] Level 9 Psi-3 Powers
##
| Level 9 Powers
| Discip.
| Short Description
| Source
|
1
| Anti-Astral Projection
| Psyport
| Projects you and friends into Anti-Astral Plane.
| DM
| 2
| Armageddon
| Metcre
| Destroy a demiplane (will probably get Objected to unless it's empty)
| DM
| 3
| Astral Destruct IX
| Metcre
| Astral destruct fights for you.
| DM
|
4
| Greater Emulation
| Metcre
| Manifest any Psi-3 power 8th-level or less.
| DM
| 5
| Pawn
| Telep
| Pawn someone (gets a Will and a Spell save, making either is a make)
| DM
| 6
| Shapechange Other
| Psymet
| Shapechange Other
| DM
|
|
[PC9] Alternate (Planeshifted) Classes Group
Battle Priest
Level
| KXP
| Warrior/Priest 123 456 789
| TH
|
1
| 0
| 1-- --- ---
| +1
| 2
| 2.5
| 2a- --- ---
| +2
| 3
| 5
| 31c --- ---
| +3
|
4
| 10
| 41a e-- ---
| +4
| 5
| 20
| 521 cg- ---
| +5
| 6
| 41
| 621 aei ---
| +6
|
7
| 82
| 731 1cg k--
| +7
| 8
| 166
| 832 1ae im-
| +8
| 9
| 333
| 942 11c gko
| +9
|
10
| 666
| 953 21a eim
| +10
| 11
| 1033
| 963 211 cgk
| +11
| 12
| 1366
| 974 211 aei
| +12
|
13
| 1733
| 984 321 1cg
| +13
| 14
| 2066
| 995 321 1ae
| +14
| 15
| 2433
| 996 422 11c
| +15
|
16
| 2766
| 997 432 11a
| +16
| 17
| 3133
| 998 532 111
| +17
| 18
| 3466
| 999 542 211
| +18
|
19
| 3833
| 999 643 211
| +19
| 20
| 4166
| 999 753 221
| +20
| 21
| 4533
| 999 853 221
| +21
|
22
| 4866
| 999 964 321
| +22
| 23
| 5233
| 999 974 322
| +23
| 24
| 5566
| 999 985 332
| +24
|
25
| 5933
| 999 995 332
| +25
| 26
| 6266
| 999 996 432
| +26
| 27
| 6633
| 999 997 443
| +27
|
28
| 6966
| 999 998 543
| +28
| 29
| 7333
| 999 999 543
| +29
| 30
| 7666
| 999 999 654
| +30
|
31
| 8033
| 999 999 754
| +31
| 32
| 8366
| 999 999 864
| +32
| 33
| 8733
| 999 999 975
| +33
|
34
| 9066
| 999 999 985
| +34
| 35
| 9433
| 999 999 996
| +35
| 36
| 9766
| 999 999 997 1
| +36
|
37
| 19532
| 999 999 997 2
| +37
| 38
| 29298
| 999 999 997 3
| +38
| 39
| 39064
| 999 999 997 4
| +39
|
45
| 97660
| 999 999 999 8
| +45
| 54
| 185554
| AAA AAA A99 91
| +54
| 63
| 273448
| AAA AAA AA9 99
| +63
|
72
| 361342
| BBB BBA AAA AA1
| +72
|
|
Requisites:
| Str 16, Dex 13, Wis 16,
|
| Class Slots 2
| Alignment:
| any
| HD/level:
| d12 or &d8 (pick one)
| Weapon Prof.:
| 4+level/2
| Reference:
| DM {Planeshifted Harmer}
| Groups:
| Warrior, Priest, Alternate
| Complexity:
| CF=3
|
| Saving Throws:
| PPD:
| level+9
| Fort:
| level+4
| RSW:
| level+8
| Reflex:
| level+3
| PP:
| level+7
| Will:
| level+7
| BW:
| level+6
| Spell:
| level+5
|
|
|
|
Intermediate Str, Dex, and Wis bonus. [At CF=3 this is +3 over Normal bonus; At CF=4 this is (stat-13)*3/2.]
| May use Str or Dex bonus to spell progression.
| Can use the "War" spells unique to War Priest.
| Level 1: Grand in spells that are range touch.
| Level 1 ¶: May cast one spell per segment using 1 arm's P action, instead of 1M.
| Level 1 ¶: For each spell memorized from base progression (without using spell bonuses from ability scores), you may have one instance of the spell "on your hands" before combat. You may distribute these effects as you see fit (along with a weapon strike, with a touch, etc.).
| Level 1: May wear two suits of armor.
|
| Level 2 (and every even level): Using the list below, pick an ability.
| A. +1P Action.
| B. Barbarian Str bonus instead of Exceptional.
| C. All weapons are considered 1 size smaller for what you can wield.
| D. Immune to attacks from siege machines.
| E. You, your party, followers, henchmen, summons, familiars, and animal companions Fly at LVL*3".
| F. Automatically make Str checks, Bend Bars/Lift Gates checks. Immune to Web and Stop effects.
| G. Unmanned siege machines within LVL*10' of you can fire by themselves (using your attack bonuses).
| H. You and your henchmen ignore plusses needed to hit, WR, and DR.
| I. Your henchmen attack as if one DL better than they are.
| J. Your henchmen defend as if one DL better than they are.
| K. Free GGL (Specialty God) pick in a god that has a Str requirement.
| L. You can communicate psionically with all of your henchmen. This link cannot be "tapped".
| M. 1F, 1/h: Create a x1 Terrain Feature (Special with 1 mile radius), with a max SL=(LVL/2) effect.
| N. Your Wall spell effects have xLVL area. ½M: Dispel a Wall effect.
|
|
[PC9] Alternate (Planeshifted) Classes Group
War Spells: (* = new)
| War Charge (SL=1): When charging with at least 100 Henchmen, all who see this are Feared (Will save).
| * Betrayal Touch (SL=1): Charm Monster (range touch; Spell save).
| Battle Shield (SL=2): Damaging shield (50% back) of type Metal. You resist weapon special effects while running this.
| * Battle Arsenal (SL=2): All your weapons and armor get +1/+1. (Cannot material component or cast on others)
| Dispel Charm (SL=3): Dispels Charm on a group, or on all of your Henchmen at once.
| * Dancing Shield (SL=3): You may have one of your Shields be Dancing (doesn't require an arm). (Cannot material component or cast on others)
| Henchman Recruit (SL=4): Teleports in one Henchman of the same type as one you have. You must pay the gp cost of the Henchman immediately.
| * Sharp Arsenal (SL=4): All of your weapons are Sharpness. Immune Sharpness. Resist Vorpal (you need to be Vorpaled twice).
| True Storm (SL=5): Entire party (incl. summons and henchmen) get +20 TH on one attack this segment.
| * Twilight Touch (SL=5): Touch to Twilight (Psionic Blast save at -CL)
| Army Teleport (SL=6): Teleports any number of (willing) beings within sight.
| Holy Word Battle (SL=7): Entire party (incl. summons and henchmen) get +1QS action this segment.
| Higher Ground (SL=8): Creates a x2 Terrain Feature that you and your henchmen get +1 to multiplier.
| Mass Mass Heal (SL=9): Heals up to 100 groups of creatures. (Yes, this can be reversed.)
| * Mass Mass Cureall (SL=10): Curealls up to 100 groups of creatures. (Yes, this can be reversed.)
|
| CF=4:
| Level 9 ¶: May cast one spell per segment using an arm's P action instead of 1M, per set of arms.
| Level 9 ¶: May cast Battlelord spells as if one SL higher. (At CF=5 this becomes the same SL.)
|
|
[PC9] Alternate (Planeshifted) Classes Group
Beast Rider
Level
| KXP
| Priest 123 4
|
1
| 0
| b-- -
| 2
| 2.475
| a-- -
| 3
| 4.95
| a-- -
|
4
| 9.9
| 0-- -
| 5
| 19.8
| 0b- -
| 6
| 39.6
| 1a- -
|
7
| 79.2
| 1a- -
| 8
| 158.4
| 10b -
| 9
| 350
| 10a -
|
10
| 700
| 11a -
| 11
| 1050
| 110 b
| 12
| 1400
| 111 a
|
13
| 1750
| 111 a
| 14
| 2100
| 211 0
| 15
| 2450
| 211 1
|
16
| 2800
| 221 1
| 17
| 3150
| 222 1
| 18
| 3500
| 322 1
|
19
| 3850
| 333 2
| 20
| 4200
| 333 3
| 21
| 4550
| 433 3
|
22
| 4900
| 443 3
| 23
| 5250
| 444 3
| 24
| 5600
| 444 4
|
25
| 5950
| 544 4
| 26
| 6300
| 554 4
| 27
| 6650
| 555 4
|
28
| 7000
| 555 5
| 29
| 7350
| 655 5
| 30
| 7700
| 665 5
|
31
| 8050
| 666 5
| 32
| 8400
| 666 6
| 33
| 8750
| 766 6
|
34
| 9100
| 776 6
| 35
| 9450
| 777 6
| 36
| 9800
| 777 7
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +1
| 8 4 6 3 4 0 0 3
| +2
| 9 5 6 3 4 0 1 3
|
+3
| 9 5 6 4 4 1 1 4
| +4
| 10 6 7 4 5 1 1 4
| +5
| 10 6 7 5 5 2 2 5
|
+6
| 11 7 8 5 6 2 2 5
| +7
| 11 7 9 6 6 2 2 6
| +8
| 12 7 9 6 7 3 3 6
|
+9
| 12 8 9 6 7 3 3 7
| +10
| 13 8 10 7 8 4 3 7
| +11
| 13 9 10 7 8 4 4 8
|
+12
| 13 9 10 7 8 4 4 8
| +13
| 14 9 11 8 9 5 4 9
| +14
| 14 10 11 8 9 5 5 9
|
+15
| 14 10 11 9 9 6 5 10
| +16
| 15 11 12 9 10 6 5 10
| +17
| 15 11 12 10 11 6 6 11
|
|
Requisites:
| Str 11, Chr 13
| Alignment:
| non-E
| HD/level:
| ++d8
| Weapon Prof.:
| 1+level
| To Hit Table:
| War
| Save Table:
| Pri
| Reference:
| DM {Planeshifted Beastmaster}
| Groups:
| Warrior, Alternate
|
|
|
|
Gets priest spells, with Chr bonus. Grand access in Animal and Charm. Cannot cast Necromancy spells at all.
| Level 1: 1M: Summon a DL=(LVL+1)/2 mount of your choice. A table of mounts is on the following page.
| Level 1: Get 1 normal familiar, which must be a mount and a natural animal. You don't actually ride your familiar to get it's bonus; you ride your summoned mount (the ability above).
| Level 1: 1M: Animal Friendship
| Level 1: 1M: Speak with Animals
| Level 1: 0: You may take a damaging effect or attack for your mount, or vice versa.
| Level 2: Your mount takes 1/LVL damage from energy attacks.
| Level 4: All animals that you ride gain +2 Int.
| Level 6: Your mount may fly at it's ground speed rate. (Note that Flying isn't listed on the Mount table for DL 4+ mounts, but most already have it.)
|
|
[PC9] Alternate (Planeshifted) Classes Group
Beast Rider Mounts
DL
| Mount
| AC
| hp
| #Att
| TH
| dmg
| Special
|
1
| Light Horse
| 15
| 50
| 3
| +6
| 5
| Increase stats by 50% each time you level
| 1
| Camel
| 14
| 60
| 2
| +5
| 7
| Spits for 1d20 dmg
| 1
| Pegasus
| 17
| 40
| 2
| +4
| 4
| Flying; Regenerate LVL hp/s (self and rider)
|
2
| Medium Horse
| 32
| 120
| 3
| +16
| 12
| Increase stats by 50% each time you level
| 2
| Giant Eagle
| 30
| 140
| 3
| +17
| 17
| Flying; Eagle Eye Vision; Immune Blindness
| 2
| Unicorn
| 40
| 60
| 2
| +8
| 6
| Luckstone (self and rider)
|
3
| Heavy Horse
| 51
| 210
| 3
| +30
| 21
| Increase stats by 50% each time you level
| 3
| Dragon Horse
| 60
| 240
| 2
| +25
| 15
| Pick a type of dragon. Breath weapon (half hp).
| 3
| Brontosaurus
| 20
| 1600
| 1
| +80
| 80
| Lernaean; can carry a lot of weight (Str 200)
|
4
| Heavy War Horse
| 72
| 320
| 3
| +48
| 32
| Increase stats by 50% each time you level
| 4
| Dragon, Lesser
| 80
| 400
| 2
| +40
| 30
| Pick a type of dragon. Breath weapon (full hp).
| 4
| Dog, Beast of Xvim
| 60
| 200
| 1
| +65
| 85
| Beast of Xvim; Ignores aWR / +wpn needed to hit
|
5
| Elite War Horse
| 95
| 450
| 3
| +70
| 45
| Increase stats by 50% each time you level
| 5
| Polar Bear
| 100
| 500
| 3
| +70
| 50
| Immune Cold (self and rider)
| 5
| Juggernaut
| 350
| 300
| 1
| +120
| 120
| Resist Technological damage (self and rider)
|
6
| Greater War Horse
| 120
| 600
| 3
| +96
| 60
| Increase stats by 50% each time you level
| 6
| Nightmare
| 133
| 666
| 3
| +66
| 66
| Unholy fire shield; Breath weapon (half hp); Plane Shift 1/r
| 6
| Hydra
| 160
| 800
| 5
| +80
| 80
| 5 Breath Weapons (each is 1/10 current hp)
|
7
| Ultra War Horse
| 147
| 770
| 3
| +126
| 77
| Increase stats by 50% each time you level
| 7
| Opinicus
| 140
| 800
| 2
| +120
| 60
| Heal 1/r (self or rider). iMPIRR 50% (self and rider).
| 7
| Scaled Wurm
| 490
| 600
| 1
| +300
| 100
| Attack swallows whole (100 dmg /s)
|
8
| Gargantuan War Horse
| 176
| 960
| 3
| +160
| 96
| Increase stats by 50% each time you level
| 8
| Dragon, Greater
| 180
| 1000
| 2
| +140
| 90
| Breath weapon (full hp); Dragonlancing (add mount's hp to rider's dmg)
| 8
| Time Elemental
| 170
| 700
| 1
| +170
| Inc
| Attack is Incursion (5 RSW saves); Time/Reality Stability (self and rider)
|
9
| Chosen One Horse
| 207
| 1170
| 3
| +198
| 117
| Increase stats by 50% each time you level
| 9
| Ki-Rin
| 210
| 1500
| 2
| +150
| 150
| Wish 1/r; Immune to Traps and Tricks (self and rider)
| 9
| Ethereal Weebie
| 156
| 600
| 3
| +120
| 120
| Ethereal Projection; +2*LVL weapon to hit (both are self and rider)
|
10
| Paragon War Horse
| 240
| 1400
| 3
| +240
| 140
| Increase stats by 50% each time you level
| 10
| Tarrasque
| 280
| 3000
| 5
| +400
| 210
| iMReflection 50%; Regenerate 6*LVL hp/s (both self and rider)
| 10
| Ultraplanar Calf
| iAC 1
| ihp 1
| 1
| +500
| 500
| Capital M Moo 1/r; Immune Annihilation (self and rider)
|
|
[PC9] Alternate (Planeshifted) Classes Group
Biostatistician
Level
| KXP S=1
| KXP S=2
| KXP S=3
| Spells
|
1
| 0
| 0
| 0
| (none)
| 2
| 7.5
| 10
| 12.5
| (none)
| 3
| 15
| 20
| 25
| (none)
|
4
| 30
| 40
| 50
| (none)
| 5
| 60
| 80
| 100
| (none)
| 6
| 120
| 160
| 200
| (none)
|
7
| 240
| 320
| 400
| (none)
| 8
| 480
| 640
| 800
| (none)
| 9
| 960
| 1280
| 1600
| (none)
|
10
| 1500
| 2000
| 2500
| (none)
| 11
| 2200
| 2900
| 3625
| (none)
| 12
| 2900
| 3800
| 4750
| (none)
|
13
| 3600
| 4700
| 5875
| (none)
| 14
| 4300
| 5600
| 7000
| (none)
| 15
| 5000
| 6500
| 8125
| (none)
|
16
| 5700
| 7400
| 9250
| (none)
| 17
| 6400
| 8300
| 10375
| (none)
| 18
| 7100
| 9200
| 11500
| (none)
|
19
| 7800
| 10100
| 12625
| (none)
| 20
| 8500
| 11000
| 13750
| (none)
| 21
| 9200
| 11900
| 14875
| (none)
|
22
| 9900
| 12800
| 16000
| (none)
| 23
| 10600
| 13700
| 17125
| (none)
| 24
| 11300
| 14600
| 18250
| (none)
|
25
| 12000
| 15500
| 19375
| (none)
| 26
| 12700
| 16400
| 20500
| (none)
| 27
| 13400
| 17300
| 21625
| (none)
|
28
| 14100
| 18200
| 22750
| (none)
| 29
| 14800
| 19100
| 23875
| (none)
| 30
| 15500
| 20000
| 25000
| (none)
|
31
| 16200
| 20900
| 26125
| (none)
| 32
| 16900
| 21800
| 27250
| (none)
| 33
| 17600
| 22700
| 28375
| (none)
|
34
| 18300
| 23600
| 29500
| (none)
| 35
| 19000
| 24500
| 30625
| (none)
| 36
| 19700
| 25400
| 31750
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| &0 &0 &0 &0 &0 &0 &0 &0
| +1
| &1 &1 &1 &1 &1 &1 &1 &1
| +2
| &1 &1 &1 &1 &1 &1 &1 &1
|
+3
| &2 &2 &2 &2 &2 &2 &2 &2
| +4
| &2 &2 &2 &2 &2 &2 &2 &2
| +5
| &3 &3 &3 &3 &3 &3 &3 &3
|
+6
| &3 &3 &3 &3 &3 &3 &3 &3
| +7
| &4 &4 &4 &4 &4 &4 &4 &4
| +8
| &4 &4 &4 &4 &4 &4 &4 &4
|
+8
| &5 &5 &5 &5 &5 &5 &5 &5
| +9
| &5 &5 &5 &5 &5 &5 &5 &5
| +9
| &6 &6 &6 &6 &6 &6 &6 &6
|
+10
| &6 &6 &6 &6 &6 &6 &6 &6
| +10
| &7 &7 &7 &7 &7 &7 &7 &7
| +11
| &7 &7 &7 &7 &7 &7 &7 &7
|
+11
| &8 &8 &8 &8 &8 &8 &8 &8
| +12
| &8 &8 &8 &8 &8 &8 &8 &8
| +12
| &9 &9 &9 &9 &9 &9 &9 &9
|
|
Requisites:
| Str+Dex+Con >= 40+15*S
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 0+level
| To Hit Table:
| Cust
| Save Table:
| & Mon
| Reference:
| DM {Planeshifted Statistician}
| Groups:
| Custom, Alternate
|
|
|
|
For abilities, see next page.
|
|
[PC9] Alternate (Planeshifted) Classes Group
Biostatistician Abilities
If you have the Biostatistician class, ability scores cost this number of stat points: Str=0.6, Dex=0.8, Con=0.4, Int=1.6, Wis=1.4, Chr=1.2.
| Example 1: You gain 2 stat points (e.g. by going up in level). You could buy 5 Con, or 1 Wis + 1 Str, etc.
| Example 2: You could trade in a point of Int (for half it's value = 0.8), then buy a point of Str, and have 0.2 left over.
| Leftover fractional stat points can be saved for later.
| Must always use 2 for 1 trading (lose 2 stat points to gain 1 stat point elsewhere), using the translation given above.
|
| The "&" on Saves means to add these saves to your highest other class in that category.
|
| Pick an S factor for this class, which must be an integer and at is at least 1.
| Every Level: +S ability score points. This is in addition to the normal +1 stat you get per level. See above for stat costs.
| Every Level: Pick a stat. You have "Hold" of that stat (it cannot be lowered, and you are immune to stat damage of that stat). When you get other stats at levels 12 and 24, use the number of points to indicate how many times you need to pick that stat before you have "Hold" in it (e.g. you need to pick Luck twice before having Hold Luck).
| Every Level: Pick a stat. Increase the level of "Exceptionalness" in that stat by one category (Normal -> Exceptional -> Barbarian -> Extra Barbarian, etc.). The exotic stats at higher levels are the same cost here; you do not need to spend extra (e.g. "Exceptional HCL" would be only 1 pick).
| Every Level: 0.1*S in [P3.4] Racial Adjectives per level.
| Level 1: Limit for "sleazing" stats (subability scores) is double level instead of level.
| Level 3: You may treat your Movement Rate (in inches) as a stat, and may spend points to it. Movement Rate costs the same as any other stat. You start with a 12 (unless your race entry says otherwise). Since Movement Rate is a stat for you, you may 3 for 2 trade either to or away from Movement Rate. You may pick "Hold Movement Rate" using a Hold pick. "Exceptional Movement Rate" is Levitation, "Barbarian Movement Rate" is Flying.
| Level 6: You may treat your Personality Score (used to resist Ego) as a stat, and may spend points to it. Personality costs the same as any other stat. You start with a +0, which is applied as an adjustment to Int+Chr+level or Wis+Con+level. Since Personality is a stat for you, you may 3 for 2 trade either to or away from Personality (but you cannot be below -level in Personality). You may pick "Hold Personality" using a Hold pick. "Exceptional Personality" is x1½ to the entire calculation [ so your Personality Score would be (Int+Chr+Level-Personality)*3/2 ], "Barbarian Personality" is x2, and so forth.
| Level 9: 1P, lose 2*N stat points: +N physical stat points (Str, Dex, Con, or Movement Rate). You may spend temporary stat points (due to a running effect), but the resultant stat points will disappear when the effect ends.
| Level 9: 1M, lose 2*N stat points: +N mental stat points (Int, Wis, Chr, or Personality). You may spend temporary stat points (due to a running effect), but the resultant stat points will disappear when the effect ends.
| Level 12: You may treat Cml, Luck, HNCL, or CL as stats for this class. You can raise them with stat points. Cml costs 1 point each. Luck costs 2 points each. HNCL costs 3 points each. CL costs 4 points each.
| Level 15: 1F, lose 2*N stat points: +N "exotic" stat points (Cml, Luck, HNCL, or CL, using the extra costs above, so you would have to lose 8 stat points to gain +1 CL). You may spend temporary stat points (due to a running effect), but the resultant stat points will disappear when the effect ends. You may use some of these stat points for physical or mental stats.
| Level 18: You may treat your Number of Class Slots and Maximum Number of Psionic Frequencies as stats. They are "exotic", with Class Slots costing 5 and Psionic Frequencies costing 6.
| Level 21: You may "sleaze" your Multiplier into separate attack/defense ratings, which average to your real multiplier. There is no limit to the sleaze, but you must be at least x0 in each. Change this with an F action.
| Level 24: You may treat HCL, CCL, Multiplier, and ML (in one class only) as stats for this class. You can raise them with stat points. HCL costs 7 point each. CCL costs 8 points each. ML costs 9 points each. Multiplier costs 10 points each. You may buy "half" a multiplier (x1 on attack or defense) for 5.
| Level 27: 1X, lose 2*N stat points: +N "very exotic" stat points (HCL, CCL, Multiplier, or ML, using the extra costs above, so you would have to lose 16 stat points to gain +1 CCL). You may spend temporary stat points (due to a running effect), but the resultant stat points will disappear when the effect ends. You may use some of these stat points for physical, mental, or exotic stats.
|
|
[PC9] Alternate (Planeshifted) Classes Group
Black Hat5
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.7
| (none)
| 3
| 5.4
| (none)
|
4
| 10.8
| (none)
| 5
| 21.6
| (none)
| 6
| 43.2
| (none)
|
7
| 86.4
| (none)
| 8
| 172.8
| (none)
| 9
| 300
| (none)
|
10
| 530
| (none)
| 11
| 760
| (none)
| 12
| 990
| (none)
|
13
| 1220
| (none)
| 14
| 1450
| (none)
| 15
| 1680
| (none)
|
16
| 1910
| (none)
| 17
| 2140
| (none)
| 18
| 2370
| (none)
|
19
| 2600
| (none)
| 20
| 2830
| (none)
| 21
| 3060
| (none)
|
22
| 3290
| (none)
| 23
| 3520
| (none)
| 24
| 3750
| (none)
|
25
| 3980
| (none)
| 26
| 4210
| (none)
| 27
| 4440
| (none)
|
28
| 4670
| (none)
| 29
| 4900
| (none)
| 30
| 5130
| (none)
|
31
| 5360
| (none)
| 32
| 5590
| (none)
| 33
| 5820
| (none)
|
34
| 6050
| (none)
| 35
| 6280
| (none)
| 36
| 6510
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 10 9 8 5 6 2 1 0
| +2
| 10 9 8 6 6 2 1 0
| +3
| 10 9 8 6 7 3 2 0
|
+5
| 12 11 10 8 9 3 2 1
| +6
| 12 11 10 9 9 4 2 1
| +8
| 12 11 10 9 10 4 3 1
|
+9
| 14 13 12 11 12 5 3 2
| +11
| 14 13 12 12 12 5 4 2
| +12
| 14 13 13 12 12 6 4 2
|
+14
| 16 15 14 14 15 6 4 3
| +15
| 16 15 15 14 15 7 5 3
| +17
| 16 15 15 15 15 7 5 3
|
+18
| 16 15 15 15 15 7 5 3
| +20
| 16 15 15 15 15 7 5 3
| +21
| 16 15 15 15 15 7 5 3
|
+23
| 16 15 15 15 15 7 5 3
| +24
| 16 15 15 15 15 7 5 3
| +26
| 16 15 15 15 15 7 5 3
|
|
Requisites:
| Dex 9, Chr 6
| Alignment:
| any (most E)
| HD/level:
| +2d6
| Weapon Prof.:
| 3+level
| To Hit Table:
| 1½xWar
| Save Table:
| Half0
| Reference:
| DM {Planeshifted White Hat5}
| Groups:
| Rogue, Alternate
|
|
|
|
This class gets 1 "Any Rogue LVL/2 (round up) pick" per level. This class gets only 30 rogue points per level.
|
|
Levels
| Pick
| Description
|
Level 1-3:
| A
| Fool: -1 Int, +50 Rogue points
| B
| Training: Gain 1 stat point per reset.
| C
| Situational advantage: 1M: Surprise; increase Backstab/Backstrike by 1 multiplier.
| D
| Slayer: Touch deals 4+LVL dmg. 1M: Add the "wounding" effect (LVL hp /s).
| E
| Kung Fat: Ability to take professional wrestling, plus a kit slot to take a professional wrestling style.
|
Level 4:
| Pick two BlackHat5 Level 1-3, one Mercenary5 Level 1-3, or one Psi-5 minor
|
Level 5-7:
| F
| Jack: +LVL divided among Chr, Cml, or level for purposes of how many kits and feats you can have.
| G
| Immune to paralysis (but not hold). People do not multiply their damage by their level when you're held.
| H
| Divinity: Gain LVL in SL's as a Priest progression, this progression must be flat or decreasing.
| I
| Thrown Fu: +LVL to hit with thrown objects; thrown objects are always at least base #Att = 1 and range 60'.
| J
| Gain a Specialty God pick, ignoring the "Turn" column (unless you have turning from another source and want a bonus).
|
Level 8:
| Pick two BlackHat5 Level 5-7, one Mercenary5 Level 1-3, or one Psi-5 minor
|
Level 9-12:
| K
|
| L
|
| M
|
| N
|
| O
|
|
Level 13:
|
|
Level 14-18:
| P
|
| Q
|
| R
|
| S
|
| T
|
|
Level 18:
|
|
Level 20-26:
| U
|
| V
|
| W
|
| X
|
| Y
|
| Z
|
|
Level 27-36:
|
|
|
[PC9] Alternate (Planeshifted) Classes Group
Block
Level
| KXP
| Spells
|
1
| 7
| (none)
| 2
| 14
| (none)
| 3
| 28
| (none)
|
4
| 56
| (none)
| 5
| 112
| (none)
| 6
| 224
| (none)
|
7
| 448
| (none)
| 8
| 560
| (none)
| 9
| 700
| (none)
|
10
| 1400
| (none)
| 11
| 2100
| (none)
| 12
| 2800
| (none)
|
13
| 3500
| (none)
| 14
| 4200
| (none)
| 15
| 4900
| (none)
|
16
| 5600
| (none)
| 17
| 6300
| (none)
| 18
| 7000
| (none)
|
19
| 7700
| (none)
| 20
| 8400
| (none)
| 21
| 9100
| (none)
|
22
| 9800
| (none)
| 23
| 10500
| (none)
| 24
| 11200
| (none)
|
25
| 11900
| (none)
| 26
| 12600
| (none)
| 27
| 13300
| (none)
|
28
| 14000
| (none)
| 29
| 14700
| (none)
| 30
| 15400
| (none)
|
31
| 16100
| (none)
| 32
| 16800
| (none)
| 33
| 17500
| (none)
|
34
| 18200
| (none)
| 35
| 18900
| (none)
| 36
| 19600
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 4 3 2 2 2 1
| +1
| 8 5 7 6 4 3 3 2
| +2
| 10 8 9 9 7 5 4 3
|
+3
| 12 10 11 12 9 6 5 4
| +4
| 14 12 13 14 11 8 6 5
| +5
| 15 13 14 14 12 9 8 6
|
+6
| 15 14 15 15 14 11 9 7
| +7
| 15 14 15 15 15 12 10 8
| +8
| 16 15 15 15 15 14 11 9
|
+9
| 16 15 16 15 15 15 12 10
| +10
| 16 16 16 15 16 17 14 11
| +11
| 17 16 16 16 16 18 15 12
|
+12
| 20 19 19 19 19 21 18 15
| +13
| 23 22 22 22 22 24 21 18
| +14
| 26 25 25 25 25 27 24 21
|
+15
| 29 28 28 28 28 30 27 24
| +16
| 32 31 31 31 31 33 30 27
| +17
| 35 34 34 34 34 36 33 30
|
|
Requisites:
| Con 0
| Alignment:
| any
| HD/level:
| 6d4
| Weapon Prof.:
| 6+level
| To Hit Table:
| War
| Save Table:
| 3xWar
| Reference:
| DM {Planeshifted Brick}
| Groups:
| Warrior, Monster, Alternate
|
|
|
|
Level 1: Regenerate (not Troll-like) Con score in hp per segment.
| Level 1: +LVL*3 AC.
| Level 1: 0, LVL/d: Be immune to a [C] section effect for the rest of the day.
|
|
[PC9] Alternate (Planeshifted) Classes Group
BlockCustom5
Level
| KXP
| Wiz/Pri/Psi+-5 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 6
| 2-- --- ---
| 3
| 12
| 3-- --- ---
|
4
| 24
| 31- --- ---
| 5
| 60
| 32- --- ---
| 6
| 120
| 33- --- ---
|
7
| 240
| 331 --- ---
| 8
| 450
| 332 --- ---
| 9
| 840
| 333 --- ---
|
10
| 1740
| 333 1-- ---
| 11
| 2640
| 333 2-- ---
| 12
| 3540
| 333 3-- ---
|
13
| 4440
| 333 31- ---
| 14
| 5340
| 333 32- ---
| 15
| 6240
| 333 33- ---
|
16
| 7140
| 333 331 ---
| 17
| 8040
| 333 332 ---
| 18
| 8940
| 333 333 ---
|
19
| 9840
| 333 333 1--
| 20
| 10740
| 333 333 2--
| 21
| 11640
| 333 333 3--
|
22
| 12540
| 333 333 31-
| 23
| 13440
| 333 333 32-
| 24
| 14340
| 333 333 33-
|
25
| 15240
| 333 333 331
| 26
| 16140
| 333 333 332
| 27
| 17040
| 333 333 333
|
28
| 17940
| 444 333 333
| 29
| 18840
| 444 444 333
| 30
| 19740
| 444 444 444
|
31
| 20640
| 555 444 444
| 32
| 21540
| 555 555 444
| 33
| 22440
| 555 555 555
|
34
| 23340
| 666 555 555
| 35
| 24240
| 666 666 555
| 36
| 25140
| 666 666 666
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 27, max = 9)
| +2
| (total = 33, max = 11)
| +3
| (total = 36, max = 12)
|
+5
| (total = 42, max = 14)
| +6
| (total = 45, max = 15)
| +8
| (total = 51, max = 17)
|
+8
| (total = 54, max = 18)
| +9
| (total = 60, max = 20)
| +10
| (total = 63, max = 21)
|
+11
| (total = 69, max = 23)
| +11
| (total = 72, max = 24)
| +12
| (total = 78, max = 26)
|
+13
| (total = 81, max = 27)
| +14
| (total = 87, max = 29)
| +14
| (total = 90, max = 30)
|
+15
| (total = 96, max = 32)
| +16
| (total = 99, max = 33)
| +17
| (total = 105, max = 35)
|
|
Requisites:
| Four 20's
| Alignment:
| any
| HD/level:
| 3d3
| Weapon Prof.:
| & 3+level
| To Hit Table:
| 1½xCust
| Save Table:
| 1½xCust
| Reference:
| DM {Planeshifted ArchCustom5}
| Groups:
| Custom, Alternate
|
|
|
Has a spell progression (unlike Custom5), but does not have a stat bonus to begin with. Can cast Wizard, Priest, Psi-5, or Psi5 powers out of progression. Your PSP pool = Str + Con + Int + Chr - 48 + 3*Level.
| Each level, pick a 5th edition class. You get all the abilities of that class for the "block" this level is in (e.g. if you pick Soldier5 at level 1, you would get Soldier5's A-E abilities). If the current level is a "Pick whatever" type level (like level 4 in many classes), you get the lower level block (levels 1-3 in this case), plus 1 instance of each pick type listed (if they aren't redundant).
| Due to their large size, the Occultist5 and Secret Agent5 classes count as 2 picks. If you pick Occultist5 or Secret Agent5 once, you can choose 5 of the picks of that block. When you pick the same class a second time (within the same block), you get the rest of the powers.
| Has access to all 5th edition classes from previous Collectives (up to Collective 4.1), even if using "Sheets" or Background Points. This class does not automatically know Arcane5, which was introduced in this packet (Collective 4.2). DM Note: Fallen Angel5 and Rakshasa5 were introduced in Collective 3.9, so you know them, but their abilities are not in the current ArchCustom5 list.
| Gets 40 Rogue points per level.
| Level 12 ¶: You may pick 6th edition (Quintessential) classes (including your lower level picks if you want to reassign them).
|
| For Custom5 picks, see ArchCustom5 class.
| A list of 4th/8th/etc. "Choose" picks (not normally available to ArchCustom5) is given on the next page.
|
|
[PC9] Alternate (Planeshifted) Classes Group
BlockCustom5 Picks
All of these picks are in addition to the normal ArchCustom5 list. You can pick off of the ArchCustom5 list.
| You get only one of these picks below in each of the relevant levels. For example, at level 4, pick one line below, you get the entire 1-3 block for one of the listed classes, and 1 instance of every pick listed (the "or" is treated as an "and").
|
| Level 4: Pick any Monster5 class level 1-3 (Vampire)
| Level 4: Pick any Warrior5 class level 1-3 (Thug)
| Level 4: Pick any Wizard5 class level 1-3 (Mastermind)
| Level 4: Pick one from: Bringer5 Level 1-3, one Spellshaper5 Level 1-3, or Watcher5 Level 1-3 (Witch)
| Level 4: Pick one Slayer5 1-3 (Smiter)
| Level 4: Pick two BlackHat5 Level 1-3, one Mercenary5 Level 1-3, or one Psi-5 minor
| Level 4: Pick two Cthulhoid Horror5 Level 1-3, one Shapeshifter Level 1-3, or one Psi(-12)C minor
| Level 4: Pick two Cthulhoid Investigator5 Level 1-3, one Occultist5 Level 1-3, or one Alien Cultist5 Level 1-3
| Level 4: Pick two Dweomershaper5 Level 1-3, one Bringer5 Level 1-3, or one Rogue5 Level 1-3
| Level 4: Pick two from: Angel5 Level 1-3, Slayer5 Level 1-3, or Psi-6G/Psi6G minor
| Level 4: Pick two from: Bringer5 Level 1-3, one Spellshaper5 Level 1-3, or one Psi(-5) minor
| Level 4: Pick two from: Charonodaemon5 Level 1-3, Bringer5 Level 1-3, or Psi-6E/Psi6E minor
| Level 4: Pick two from: Fallen Angel5 Level 1-3, Bringer5 Level 1-3, or Psi-6E/Psi6E minor
| Level 4: Pick two from: Pharmacist5 Level 1-3, Witch Level 1-3, or Psi30 minor
| Level 4: Pick two from: Rebel Level 1-3, White/Black Hat Level 1-3, or one Psi(-12)C minor
| Level 4: Pick two level 1-3 Secret Agent5 or one level 1-3 Black Hat5 ability
| Level 4: Pick two Mercenary5 Level 1-3, one Soldier5 Level 1-3, or one Spellshaper5 Level 1-3
| Level 4: Pick two Rakshasa5 Level 1-3, one Cthulhoid Horror5 Level 1-3, or one Vampire5 Level 1-3
| Level 4: Pick two Soldier5 Level 1-3, one Mercenary5 Level 1-3, or one Psi(-5) minor
| Level 4: Pick two Soldier5 Level 1-3, one Watcher5 Level 1-3, one Psi(-18) minor, or two Slayer5 Level 1-3 (Slayer)
| Level 4: Pick two Spellshaper5 Level 1-3, one Bringer5 Level 1-3, or one Rogue5 Level 1-3
| Level 4: Pick two Watcher5 Level 1-3, one Spellshaper5 Level 1-3, or one WhiteHat5 Level 1-3
| Level 4: Pick two WhiteHat5 Level 1-3, one Rebel5 Level 1-3, or one Psi5 minor
| Level 8: Pick any Monster5 class level 5-7 (Vampire)
| Level 8: Pick any Warrior5 class level 5-7 (Thug)
| Level 8: Pick any Wizard5 class level 5-7 (Mastermind)
| Level 8: Pick one from: Bringer5 Level 5-7, Spellshaper5 Level 5-7, or Watcher5 Level 1-3 (Witch)
| Level 8: Pick one Soldier5 Level 5-7, one Watcher5 Level 1-3, one Psi(-18) minor, or two Slayer5 Level 5-7 (Slayer)
| Level 8: Pick one: Slayer5 5-7, Atheist 1-5, Psi(-6)S minor (Smiter)
| Level 8: Pick two BlackHat5 Level 5-7, one Mercenary5 Level 1-3, or one Psi-5 minor
| Level 8: Pick two Cthulhoid Horror5 Level 5-7, one Shapeshifter Level 5-7, or one Psi(-12)C major
| Level 8: Pick two Cthulhu Investigator5 Level 5-7, one Occultist5 Level 5-7, or one Alien Cultist5 Level 5-7
| Level 8: Pick two from: Angel5 Level 5-7, Slayer5 Level 5-7, or Psi-6G/Psi6G major
| Level 8: Pick two from: Bringer5 Level 5-7, Spellshaper5 Level 1-3, Psi(-5) minor
| Level 8: Pick two from: Charonodaemon5 Level 5-7, Bringer Level 5-7, or Psi-6E/Psi6E major
| Level 8: Pick two from: Dweomershaper5 Level 5-7, Bringer5 Level 1-3, Rogue5 Level 1-3
| Level 8: Pick two from: Fallen Angel5 Level 5-7, Bringer5 Level 5-7, or Psi-6E/Psi6E major
| Level 8: Pick two from: Mercenary5 Level 5-7, Soldier5 Level 1-3, Spellshaper5 Level 1-3
| Level 8: Pick two from: Pharmacist5 Level 5-7, Witch Level 5-7, or Psi30 major
| Level 8: Pick two from: Rebel Level 5-7, White/Black Hat Level 5-7, or one Psi(-12)C minor
| Level 8: Pick two from: Soldier5 Level 5-7, Mercenary5 Level 1-3, Psi(-5) minor
| Level 8: Pick two from: Spellshaper5 Level 5-7, Bringer5 Level 1-3, Rogue5 Level 1-3
| Level 8: Pick two level 5-7 Secret Agent5 or one level 5-7 Black Hat5 ability
| Level 8: Pick two Rakshasa5 Level 5-7, one Cthulhoid Horror5 Level 5-7, or one Vampire5 Level 5-7
| Level 8: Pick two Watcher5 Level 5-7, one Spellshaper5 Level 1-3, or one WhiteHat5 Level 1-3
| Level 8: Pick two WhiteHat5 Level 5-7, one Rebel5 Level 1-3, or one Psi5 minor
| Level 12: Pick two Cthulhu Investigator5 Level 9-11, one Occultist5 Level 9-11, or one Alien Cultist5 Level 9-11
| Level 13: Pick 2: Bringer5 Level 9-12, Spellshaper5 Level 5-7, Psi(-5) major, other5 Level 1-3
| Level 13: Pick 2: Dweomershaper5 Level 9-12, Bringer5 Level 5-7, Rogue5 Level 5-7, other5 Level 1-3
| Level 13: Pick 2: Mercenary5 Level 9-12, Soldier5 or Spellshaper5 Level 5-7, other5 Level 1-3
| Level 13: Pick 2: Soldier5 Level 9-12, Mercenary5 Level 5-7, Psi(-5) major, other5 Level 1-3
| Level 13: Pick 2: Spellshaper5 Level 9-12, Bringer5 Level 5-7, Rogue5 Level 5-7, other5 Level 1-3
| Level 13: Pick any Monster5 class level 9-12 (Vampire)
| Level 13: Pick any Warrior5 class level 9-12 (Thug)
| Level 13: Pick any Wizard5 class level 9-12 (Mastermind)
| Level 13: Pick one from Bringer5 Level 9-12, Spellshaper5 Level 9-12, Watcher5 Level 5-7, other5 Level 1-3 (Witch)
| Level 13: Pick one Soldier5 Level 9-12, one Watcher5 Level 5-7, one Psi(-18) major, or two Slayer5 Level 9-12 (Slayer)
| Level 13: Pick one: Slayer5 9-12, Atheist 6-10, Psi(-6)S major (Smiter)
| Level 13: Pick two from: Angel5 Level 9-12, Slayer5 Level 9-12, or Psi-6G/Psi6G grand
| Level 13: Pick two from: Charonodaemon5 Level 9-12, Bringer5 Level 9-12, or Psi-6E/Psi6E grand
| Level 13: Pick two from: Fallen Angel5 Level 9-12, Bringer5 Level 9-12, or Psi-6E/Psi6E grand
| Level 13: Pick two from: Pharmacist5 Level 9-12, Witch Level 9-12, or Psi30 grand
| Level 13: Pick two from: Rebel Level 9-12, White/Black Hat Level 9-12, one Psi(-12)C major, or one other5 Level 1-3
| Level 13: Pick two level 9-12 Secret Agent5 or one level 9-12 Black Hat5 ability
| Level 13: Pick two Rakshasa5 Level 9-12, one Charanodaemon5 Level 9-12, or one Vampire5 Level 9-12
| Level 13: Pick two Watcher5 Level 9-12, one Spellshaper5 Level 5-7, or one WhiteHat5 Level 5-7
| Level 13: Pick two WhiteHat5 Level 9-12, one Rebel5 Level 5-7, or one Psi5 major
| Level 18: Pick 2: Bringer5 Level 9-12, Rogue5 Level 9-12, other5 level 5-7 (Dweomershaper)
| Level 18: Pick 2: Bringer5 Level 9-12, Rogue5 Level 9-12, other5 level 5-7 (Spellshaper)
| Level 18: Pick 2: Soldeier5 Level 9-12, Spellshaper5 Level 9-12, other5 level 5-7
| Level 18: Pick 2: Spellshaper5 Level 9-12, Psi(-5) grand, other5 level 5-7 (Bringer)
| Level 18: Pick any Monster5 class level 14-18 (Vampire)
| Level 18: Pick any Wizard5 class level 14-18 (Mastermind)
| Level 18: Pick one from Bringer5 Level 14-18, Spellshaper5 Level 14-18, Watcher5 Level 9-12, other5 Level 5-7 (Witch)
| Level 18: Pick one: Slayer5 14-18, Atheist 11-15, Psi(-6)S grand (Smiter)
| Level 18: Pick two level 14-18 Secret Agent5 or one level 14-18 Black Hat5 ability
| Level 18: Pick two Rakshasa5 Level 14-18, one Bringer5 Level 14-18, or one Vampire5 Level 14-18
| Level 18: Pick two WhiteHat5 Level 14-18, one Rebel5 Level 9-12, or one Psi5 grand
| Level 19: Pick 2: Mercenary5 Level 9-12, Psi(-5) grand, other5 level 5-7 (Soldier)
| Level 19: Pick any Warrior5 class level 14-18 (Thug)
| Level 19: Pick one Soldier5 Level 14-18, one Watcher5 Level 9-12, one Psi(-18) grand, or two Slayer5 Level 14-18 (Slayer)
| Level 19: Pick two Watcher5 Level 14-18, one Spellshaper5 Level 9-12, or one WhiteHat5 Level 9-12
| Level 27-36: Pick one: Slayer5 20-26, Atheist 16-20, Psi(-6)S super (Smiter)
|
|
[PC9] Alternate (Planeshifted) Classes Group
Companion Mage
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 3
| 2-- --- ---
| 3
| 6
| 3-- --- ---
|
4
| 12
| 4½- --- ---
| 5
| 24
| 41- --- ---
| 6
| 48
| 42- --- ---
|
7
| 96
| 43- --- ---
| 8
| 192
| 44½ --- ---
| 9
| 384
| 441 --- ---
|
10
| 750
| 542 --- ---
| 11
| 1500
| 643 --- ---
| 12
| 2000
| 744 ½-- ---
|
13
| 2500
| 744 1-- ---
| 14
| 3000
| 754 2-- ---
| 15
| 3500
| 764 3-- ---
|
16
| 4000
| 774 4½- ---
| 17
| 4500
| 774 41- ---
| 18
| 5000
| 775 42- ---
|
19
| 5500
| 776 43- ---
| 20
| 6000
| 777 44½ ---
| 21
| 6500
| 777 441 ---
|
22
| 7000
| 777 542 ---
| 23
| 7500
| 777 643 ---
| 24
| 8000
| 777 744 ½--
|
25
| 8500
| 777 744 1--
| 26
| 9000
| 777 754 2--
| 27
| 9500
| 777 764 3--
|
28
| 10000
| 777 774 4½-
| 29
| 10500
| 777 774 41-
| 30
| 11000
| 777 775 42-
|
31
| 11500
| 777 776 43-
| 32
| 12000
| 777 777 44½
| 33
| 12500
| 777 777 441
|
34
| 13000
| 777 777 542
| 35
| 13500
| 777 777 643
| 36
| 14000
| 777 777 744
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 6 0 1 1
| +0
| 4 7 5 3 7 0 1 1
| +0
| 4 8 5 4 7 0 1 2
|
+1
| 4 8 6 4 7 1 2 2
| +1
| 5 9 6 4 8 1 2 3
| +1
| 5 9 7 5 8 2 3 3
|
+2
| 5 10 7 5 9 2 3 4
| +2
| 6 10 7 6 9 2 3 4
| +2
| 6 10 8 6 9 3 4 5
|
+3
| 6 11 8 6 10 3 4 5
| +3
| 7 11 9 7 10 4 5 6
| +3
| 7 12 9 7 11 4 5 6
|
+4
| 7 12 9 8 11 4 5 7
| +4
| 7 13 10 8 11 5 6 7
| +4
| 8 13 10 8 12 5 6 8
|
+5
| 8 13 11 9 12 6 7 8
| +5
| 8 14 11 9 13 6 7 9
| +5
| 9 14 11 10 13 6 7 9
|
|
Requisites:
| Int 9, Chr 19, Cml 9
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| Wiz
| Save Table:
| Wiz
| Reference:
| DM {Planeshifted Pet Mage}
| Groups:
| Wizard, Monster, Alternate
|
|
|
|
Specialized in Enchantment; Normal in Abjuration; all other schools are Opposite.
| Can have 1 animal companion per level.
| Your animal companions have (10+LVL)% of your base XP.
|
|
[PC9] Alternate (Planeshifted) Classes Group
Conjugator
Level
| KXP
| Spells
|
1
| 1 * orig.
| (ML=1, ML=1)
| 2
| 1.5 * orig.
| (ML=4, ML=2)
| 3
| 2 * orig.
| (ML=9, ML=3)
|
4
| 2.5 * orig.
| (ML=16, ML=4)
| 5
| 3 * orig.
| (ML=25, ML=5)
| 6
| 3.5 * orig.
| (ML=36, ML=6)
|
7
| 4 * orig.
| (ML=49, ML=7)
| 8
| 4.5 * orig.
| (ML=64, ML=8)
| 9
| 5 * orig.
| (ML=81, ML=9)
|
10
| 5.5 * orig.
| (ML=100, ML=10)
| 11
| 6 * orig.
| (ML=121, ML=11)
| 12
| 6.5 * orig.
| (ML=144, ML=12)
|
13
| 7 * orig.
| (ML=169, ML=13)
| 14
| 7.5 * orig.
| (ML=196, ML=14)
| 15
| 8 * orig.
| (ML=225, ML=15)
|
16
| 8.5 * orig.
| (ML=256, ML=16)
| 17
| 9 * orig.
| (ML=289, ML=17)
| 18
| 9.5 * orig.
| (ML=324, ML=18)
|
19
| 10 * orig.
| (ML=361, ML=19)
| 20
| 10.5 * orig.
| (ML=400, ML=20)
| 21
| 11 * orig.
| (ML=441, ML=21)
|
22
| 11.5 * orig.
| (ML=484, ML=22)
| 23
| 12 * orig.
| (ML=529, ML=23)
| 24
| 12.5 * orig.
| (ML=576, ML=24)
|
25
| 13 * orig.
| (ML=625, ML=25)
| 26
| 13.5 * orig.
| (ML=676, ML=26)
| 27
| 14 * orig.
| (ML=729, ML=27)
|
28
| 14.5 * orig.
| (ML=784, ML=28)
| 29
| 15 * orig.
| (ML=841, ML=29)
| 30
| 15.5 * orig.
| (ML=900, ML=30)
|
31
| 16 * orig.
| (ML=961, ML=31)
| 32
| 16.5 * orig.
| (ML=1024, ML=32)
| 33
| 17 * orig.
| (ML=1089, ML=33)
|
34
| 17.5 * orig.
| (ML=1156, ML=34)
| 35
| 18 * orig.
| (ML=1225, ML=35)
| 36
| 18.5 * orig.
| (ML=1296, ML=36)
|
|
TH
| Saves (all)
|
(orig. *2)
| (orig. *2)
| (orig. *2)
| (orig. *2)
| (orig. *2)
| (orig. *2)
|
(orig. *2)
| (orig. *2)
| (orig. *2)
| (orig. *2)
| (orig. *2)
| (orig. *2)
|
(orig. *2)
| (orig. *2)
| (orig. *2)
| (orig. *2)
| (orig. *2)
| (orig. *2)
|
(orig. *2)
| (orig. *2)
| (orig. *2)
| (orig. *2)
| (orig. *2)
| (orig. *2)
|
(orig. *2)
| (orig. *2)
| (orig. *2)
| (orig. *2)
| (orig. *2)
| (orig. *2)
|
(orig. *2)
| (orig. *2)
| (orig. *2)
| (orig. *2)
| (orig. *2)
| (orig. *2)
|
|
Requisites:
| Original +9 each; +2 class slots
| Alignment:
| As original
| HD/level:
| (*2)d(*2) original (no &'s)
| Weapon Prof.:
| As original +1 base, -1 rate
| To Hit Table:
| As original *2
| Save Table:
| As original *2
| Reference:
| DM {Planeshifted Compounder}
| Groups:
| Custom, Alternate
|
|
|
|
Pick another class you know. The class chosen cannot be Custom, Concordant, or Demigod group, or itself have subclasses (e.g. Master Thief).
| For XP, this class costs the indicated amount times your base class. This does require you to write down your own little XP table.
| This class has the same requisites as the original class, plus 9 in each stat. It also costs 2 more class slots than the original class.
| The Hit Dice is double the number of dice and double the die size (e.g. 2d3 would become 4d6).
| The Weapon Proficiencies has +1 to the base, and -1 to the divisor for the divisor rate. If the rate is multiplicative instead, add 1. (e.g. 1+level/4 becomes 2+level/3; 3+level becomes 4+level*2; 0+level*2 becomes 1+level*3.)
|
| Your "CL" and "LVL" for abilities is equal to your level squared instead of your level. However, you get "Level:" abilities (and "picks") only up to your level as normal (it is *not* squared).
| Warriors: Your base number of attacks is based on your level squared instead of your level. However, you cannot go beyond the bottom of the number of attacks chart.
| Spell casters: Read on the ML=(level squared) line, but your max SL is based only on ML=(level). For example, a level 4 Conjugator emulating a Mage2 reads on the ML=16 line, but has only 1st and 2nd level spells (the max SL that a normal Mage2 has).
| Priests: You turn undead using level squared. GGL powers that are LVL based use level squared, but you get Level: picks only up to your level.
| Rogues: You get rogue points as if you were LVL=(level squared), but you read the rogue chart only down to your level (not squared).
| Psionicists: Your LVL in PSP calculations is your level squared. Your CL is level squared, of course.
|
| DM Note: In certain cases a formula is given for a class ability which is actually meant to abbreviate a "stack" of Level: abilities, such as "+LVL GGL picks". In these cases, the DM may rule you do not square that LVL number, you just use level. The ruling here is somewhat dependent on what else the class does, if the class gets almost no other benefits from Conjugator, the DM is more likely to let you use level squared. A good example of this is Pet Mage, which *does* use level squared for number of familiars, because otherwise a Conjugated Pet Mage does almost nothing extra.
|
|
[PC9] Alternate (Planeshifted) Classes Group
Cthulhu Investigator5
Level
| KXP
| Wizard 123 456 789 AB
|
1
| 0
| 2½- --- --- --
| 2
| 4.5
| 31½ --- --- --
| 3
| 14
| 421 --- --- --
|
4
| 33
| 532 ½-- --- --
| 5
| 70
| 643 1½- --- --
| 6
| 145
| 754 21- --- --
|
7
| 294
| 865 32½ --- --
| 8
| 593
| 976 43½ --- --
| 9
| 1001
| A87 541 ½-- --
|
10
| 1410
| A98 652 1-- --
| 11
| 1819
| AA9 763 2½- --
| 12
| 2228
| AAA 874 3½- --
|
13
| 2637
| AAA 985 4½- --
| 14
| 3046
| AAA A96 51½ --
| 15
| 3455
| AAA AA7 621 --
|
16
| 3864
| AAA AA8 732 --
| 17
| 4273
| AAA AA9 843 --
| 18
| 4682
| AAA AAA 954 ½-
|
19
| 5091
| AAA AAA A65 ½-
| 20
| 5500
| AAA AAA A76 1-
| 21
| 5909
| AAA AAA A87 1-
|
22
| 6318
| AAA AAA A98 2-
| 23
| 6727
| AAA AAA AA9 2-
| 24
| 7136
| AAA AAA AAA 3-
|
25
| 7545
| BBB BBB BBB 3-
| 26
| 7954
| BBB BBB BBB 4-
| 27
| 8363
| CCC CCC CCC 4½
|
28
| 8772
| CCC CCC CCC 5½
| 29
| 9181
| DDD DDD DDD 5½
| 30
| 9590
| DDD DDD DDD 51
|
31
| 9999
| DDD DDD DDD 61
| 32
| 10408
| EEE EEE EEE 61
| 33
| 10817
| EEE EEE EEE 71
|
34
| 11226
| FFF FFF FFF 71
| 35
| 11635
| FFF FFF FFF 81
| 36
| 12044
| FFF FFF FFF 82
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 7 0 1 1
| +1
| 5 9 6 4 8 1 2 3
| +2
| 5 10 7 5 9 2 3 4
|
+3
| 6 11 8 6 10 3 4 5
| +3
| 7 12 9 7 11 4 5 6
| +4
| 8 13 10 8 12 5 6 8
|
+5
| 8 14 11 9 13 6 7 9
| +6
| 9 15 12 10 14 7 8 10
| +7
| 10 15 13 11 15 8 9 11
|
+8
| 11 16 14 12 15 9 10 13
| +8
| 12 16 14 13 16 10 11 14
| +9
| 13 16 15 14 16 11 12 15
|
+10
| 14 16 15 15 16 12 13 16
| +11
| 15 17 16 16 16 13 14 18
| +11
| 16 17 16 16 17 15 15 18
|
+12
| 16 17 16 16 17 17 16 18
| +13
| 17 17 17 17 17 17 16 18
| +14
| 18 18 17 17 17 17 17 18
|
|
Requisites:
| Dex 12+level, Int 4+2*level
| Alignment:
| L any (or) W any
| HD/level:
| d10
| Weapon Prof.:
| 6+level/6
| To Hit Table:
| 2½xWiz
| Save Table:
| 2½xWiz
| Reference:
| CoC3 {Planeshifted Cthulhoid Horror5)
| Groups:
| Wizard, Alternate, Planar
|
|
|
|
For abilities, see next page.
|
|
[PC9] Alternate (Planeshifted) Classes Group
Cthulhu Investigator5 Abilities
The stat requirements for this class is Dex 12+LVL and Int 4+2*LVL. If you gain enough XP to raise in level and do not have the stat requirement, you still go up in level, but you "owe" stat points (can spend stat points only to Dex or Int until you fill the requirements). You cannot add this class unless you have Dex 13 and Int 6 (what you need to be level 1).
| Specialized in Cthulhu school, pick an opposite. Other Wizards cannot access Cthulhu school at all unless they "know" your class; even then, they need to spend 2 slots each for them. DM Note: These spells are listed in the [PC2] section.
| May weapon specialize using the "Spec Non-War" column for number of attacks.
|
| Levels 1-3: Pick one of these per level:
| A. 1M: Dismiss a Ooze or Demon 10*LVL%
| B. 1M: LVL instances of Resist Insanity
| C. Immune Goo and Gray Goo
| D. 1bM, 1/r: Counter a Wild Surge or High-Frequency Sample
| E. Immune to tentacle damage.
| Level 4: Pick two Cthulhoid Investigator5 Level 1-3, one Occultist5 Level 1-3, or one Alien Cultist5 Level 1-3
| Levels 5-7: Pick one of these per level:
| F. 1P, 1/r: +1QM next segment.
| G. Immune head blown off, drowning (i.e. you have Water Breathing), falling (i.e. you levitate / feather fall at will)
| H. 1M+1P: Cure a Potion or Magical Pool effect that occured within the last round.
| I. 1M+1P: Contact Higher Plane
| J. 2M: Close a Gate or Dimension Door. Your room has a x1 Special of Proof against Teleportation.
| Level 8: Pick two Cthulhu Investigator5 Level 5-7, one Occultist5 Level 5-7, or one Alien Cultist5 Level 5-7
| Levels 9-11: Pick one of these per level:
| K. Capital S Slay is treated as (lower-case) slay for you
| L. Immune Clone Insanity, Mirror of Opposition
| M. 2F, 1/t: Cure Capital C Crapped on someone.
| N. 8F, 1/d: Cure someone's Erased Truename (you Un-Erase his Truename)
| O. 1F: Restore Multiplier; Remove Multiplier damage (incl. Vile Multiplier damage)
| Level 12: Pick two Cthulhu Investigator5 Level 9-11, one Occultist5 Level 9-11, or one Alien Cultist5 Level 9-11
|
|
[PC9] Alternate (Planeshifted) Classes Group
Cthulhu School Spells
Name
| SL
| Effect
|
Candle Communication
| 0
| Can communicate to someone you know (across planes) if they are running this spell too
| Detect Life
| 0
| Detect Life
| Elder Sign
| 0
| Outer planar creatures cannot cross the line
|
Message
| 0
| Message
| Augury
| 1
| Augury
| Bind Enemy
| 1
| Choose a target. You can't attack or target him, and vice versa.
|
Chant of Thoth
| 1
| +CL Int checks
| Cloud Memory
| 1
| Forget (Will save)
| Contact Human
| 1
| Contact a specific person
|
Control Weather
| 1
| Control Weather
| Create Bad-Corpse Dust
| 1
| Create a line that Undead cannot cross
| Deflect Harm
| 1
| Deflect next CL physical attacks on you, but each causes 2 Int dmg to you
|
Detect Magic
| 1
| Detect Magic
| Dominate Animal
| 1
| Dominate Animal (save)
| Eibon’s Wheel of Mist
| 1
| Your group is Invisible
|
Invisibility Purge
| 1
| Dispel Invisibility
| Mirror of Tarkhun Atep
| 1
| Creates a mirror
| Nightmare
| 1
| Target sleeping person has a nightmare
|
Pose Mundane
| 1
| Illusion: Room appears to be normal/ordinary (x1 Trick)
| Power of Nyambe
| 1
| +2d6 SL's added to your current progression for today; -1 Con (permanent)
| Seal of Isis
| 1
| Object will make it's next item saving throw
|
Snare Dreamer
| 1
| Dispel a Somniomancy effect
| True Strike
| 1
| Next attack at +20 TH
| Unmask Demon
| 1
| Dispel a Change Self or Alter Appearance effect
|
View Gate
| 1
| Can see through a Gate to other side clearly
| Voice of Ra
| 1
| +1d6+1 Chr
| Warding the Eye
| 1
| Immune to the "Evil Eye" spell (on this list)
|
Bring Pestilence
| 2
| Disease (1d4 stat dmg to Str, Dex, or Con) (Fort save)
| Cast Out Shan
| 2
| Dismiss a DL I-II Insect or Undead
| Cause Fear
| 2
| Fear (Will save)
|
Circle of Nausea
| 2
| Nausea to one group (Fort save)
| Contact Creature
| 2
| Contact a specific creature type
| Darkness
| 2
| Darkness
|
Dismissal
| 2
| Dismiss an outer planar creature (save)
| Dominate Person
| 2
| Dominate Person (save)
| Dread Curse of Azathoth
| 2
| 1d3 Chr dmg
|
Enchant Item
| 2
| Add a half plus to an item (for 1 hour)
| Evil Eye
| 2
| Curse: -4 TH, checks, saves (save)
| Find Gate
| 2
| Detect Gates
|
Fist of Yog-Sothoth
| 2
| CLd6 force dmg to one target (no save)
| Flesh Ward
| 2
| DR 10/+1
| Frozen Tracks
| 2
| Stop (save)
|
Grasp of Cthulhu
| 2
| Target takes 2d6 dmg /r (save)
| Healing Touch
| 2
| Touch to cure 1d8+CL hp and 1 stat point dmg
| Hide from the Eye
| 2
| Invisibility
|
Hypnotism
| 2
| Hypnosis (save)
| Identify Spirit
| 2
| Detect Possession
| Insect Plague
| 2
| Area effect 1 dmg /s insects
|
Levitate
| 2
| Levitate
| Locate Object
| 2
| Locate Object
| Magic Weapon
| 2
| Weapon gets +1/+1 for 1 turn
|
Obscuring Mist
| 2
| Wall of Fog
| Sekhmenkenhep's Words
| 2
| Convince people that what you're saying is true (save)
| Skin of Sedefkar
| 2
| +CL/5 AC
|
Song of Hastur
| 2
| Target takes 2d6 dmg /r (save)
| Soul Trap
| 2
| Speak with Dead but you had to be the one who killed him
| Spectral Razor
| 2
| Magical blade that's 2d6 dmg and counts as a +5 weapon
|
Suggestion
| 2
| Suggestion (save)
| Voorish Sign
| 2
| The next spell you cast will be at +3 CL
| Wandering Soul
| 2
| Dream Travel
|
Ward against Pyschics
| 2
| Psionic Feats cannot be used in the room (x1 Special)
| Black Binding
| 3
| Animate a dead corpse as a DL III Undead
| Breath of the Deep
| 3
| Target is drowning (Fort save per segment or 2d6 dmg)
|
Contact Deity
| 3
| Contact a specific deity 50+CL%; caster becomes insane (Will save)
| Curse of the Stone
| 3
| Target cannot act (save) as long as you heavy concentrate (can't use M actions)
| Divination
| 3
| Divination
|
Imprison Mind
| 3
| Target spirit / life essence cannot leave the body it's in (save)
| Mindblast
| 3
| Insanity (save)
| Raise Night Fog
| 3
| Fog
|
Red Sign of Shudde M'ell
| 3
| Group takes 1d6+LVL dmg (no save)
| Shriveling
| 3
| CLd4 dark energy dmg to one target (no save)
| Siren's Song
| 3
| Charm 2*CL HD of creatures (save)
|
Summon/Bind Creature
| 3
| Summons a DL 1d4 Outer creature
| Wave of Oblivion
| 3
| If near a body of water, creates a large wave (CLd4 water dmg, no save)
| Wither Limb
| 3
| Sharpness a random limb (save)
|
Wrack
| 3
| Pain (-2 all rolls) (save)
| Animal Form
| 4
| Polymorph Self into a specific animal
| Bind Loup-Garou
| 4
| Force Shapechange and Dispel a Psi14 effect
|
Bind Soul
| 4
| Put someone's soul in a receptacle (Will save)
| Cloak of Fire
| 4
| +1d4+1 Dex; +3" move rate; Fire damaging shield (1d8 fire dmg /hit); You take 1 dmg /r
| Create Scrying Window
| 4
| Postcognition
|
Curse of the Putrid Husk
| 4
| Curse: Insanity (save)
| Curse of the Rat-thing
| 4
| Animate a dead corpse as a DL IV Undead
| Dark Resurrection
| 4
| Raise Dead
|
Hands of Colubra
| 4
| Your arms turn into snakes that deal 1d6 dmg + 1d6 Str dmg
| Locate Creature
| 4
| Locate a specific creature
| Look to the Future
| 4
| Can see into the future
|
Mind Transfer
| 4
| Switch bodies with someone (save)
| Pipes of Madness
| 4
| Insanity to a group (save)
| Return to Rest
| 4
| Destroy an undead (save)
|
Soul Singing
| 4
| Illusion: Target sees and hears what you wish, no one else affected (save)
| Speak with Dead
| 4
| Speak with Dead
| Unspeakable Oath
| 4
| Get a random minor magic item (50%) or +1 Int (50%) for 1 turn
|
Banishment of Yde Etad
| 5
| Banish an outer planar creature to home plane (Will save)
| Blind/Deafen
| 5
| Blind and Deafen target (Fort save on each)
| Cast Out Devil
| 5
| Exorcise
|
Create Barrier of Naach-Tith
| 5
| Wall: Spells cannot pass, Str check (DC 40) to pass
| Magic Jar
| 5
| Magic Jar
| Become Spectral Hunter
| 6
| You take on the stats of a random DL VII Weird monster, will be Crapped in CL rounds
|
Body Warping of Gorgoroth
| 6
| Polymorph Self into a creature of +/- 1 size, you get it's Str/Dex/Con
| Clutch of Nyogtha
| 6
| Paralysis (Will save) for as long as you heavy concentrate (can't use M actions)
| Create Gate
| 6
| Gate
|
Curse of the Chaugnar Faugn
| 6
| *Curse* (subject loses 1d4 Chr per day and cannot Reset) (save)
| Eyes of the Zombie
| 6
| See through the eyes of a zombie (that you control)
| Power Drain
| 6
| Target loses 1d6 stat points (save), you temporarily gain the amount he lost
|
Create Self-Ward
| 7
| DR 10/+1; Resist Aging
| Create Time Gate
| 7
| Create a Time Gate 10^(N-4) years
| Steal Life
| 7
| Drain 1 stat point per segment from target and add to you temporarily (save per segment)
|
Word of Recall
| 7
| Word of Recall
| Consume Likeness
| 8
| Alter Appearance to someone specific who recently died (it's very convincing)
| Death by Flames
| 8
| Target takes 1d10 fire dmg /s (no save)
|
Eye of Light & Darkness
| 8
| All outer planar creatures take 1 Wis dmg per segment (x1 Special)
| Call Deity
| 11
| Summons the material form of the god of your choice (remember this is only a x1 effect by itself)
| Dismiss Deity
| 11
| Dismisses the material form of a god (remember this is only a x1 effect by itself)
|
|
[PC9] Alternate (Planeshifted) Classes Group
Divine Elf0
Level
| KXP
| Priest 123 456 7
|
1
| 0
| 0-- --- -
| 2
| 3
| 1-- --- -
| 3
| 6
| 20- --- -
|
4
| 12
| 21- --- -
| 5
| 24
| 220 --- -
| 6
| 48
| 221 --- -
|
7
| 90
| 322 0-- -
| 8
| 187.5
| 332 1-- -
| 9
| 300
| 333 20- -
|
10
| 450
| 443 21- -
| 11
| 637.5
| 443 320 -
| 12
| 825
| 444 321 -
|
13
| 1012.5
| 554 322 -
| 14
| 1200
| 555 332 -
| 15
| 1387.5
| 655 333 -
|
16
| 1575
| 655 443 0
| 17
| 1762.5
| 665 443 1
| 18
| 1950
| 665 443 2
|
19
| 2137.5
| 765 444 2
| 20
| 2325
| 765 444 3
| 21
| 2512.5
| 765 554 3
|
22
| 2700
| 765 554 4
| 23
| 2887.5
| 776 654 4
| 24
| 3075
| 876 655 4
|
25
| 3262.5
| 876 655 5
| 26
| 3450
| 877 665 5
| 27
| 3637.5
| 887 666 5
|
28
| 3825
| 887 776 5
| 29
| 4012.5
| 887 776 6
| 30
| 4200
| 888 777 6
|
31
| 4387.5
| 888 887 6
| 32
| 4575
| 988 887 6
| 33
| 4762.5
| 998 888 7
|
34
| 4950
| 999 888 8
| 35
| 5137.5
| 999 998 8
| 36
| 5325
| 999 999 9
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 6 5 5 3 3 0 1 1
| +1
| 6 5 5 4 3 0 1 1
| +2
| 6 5 5 4 4 0 2 1
|
+3
| 10 8 8 7 7 1 2 2
| +3
| 10 8 8 8 7 1 2 2
| +4
| 10 8 8 8 8 2 3 2
|
+5
| 14 11 11 11 11 2 3 3
| +5
| 14 12 11 11 11 2 4 3
| +6
| 14 12 12 11 11 3 4 3
|
+7
| 16 14 14 15 15 3 4 4
| +7
| 16 14 14 15 15 3 4 4
| +8
| 16 14 14 15 15 3 4 4
|
+9
| 16 14 14 15 15 3 4 4
| +9
| 16 14 14 15 15 3 4 4
| +10
| 16 14 14 15 15 3 4 4
|
+11
| 16 14 14 15 15 3 4 4
| +11
| 16 14 14 15 15 3 5 4
| +12
| 16 14 14 15 15 4 5 4
|
|
Requisites:
| Str 9, Wis 9
| Alignment:
| any
| HD/level:
| d7
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| Ftr0
| Save Table:
| Elf0
| Reference:
| DM {Planeshifted Elf0}
| Groups:
| Priest, Warrior, Alternate
|
|
|
|
Priest Spells: Get 1 Grand, 3 Major, 6 Minor spheres.
| Level 1: Turn Undead, see [S3]
| Level 1: May use 1 instance of material componenting per spell as a 0 action. You lose this ability if you are a Specialty Priest.
| Level 1: Over Hit: If you hit someone and needed a negative number to hit them (i.e. your TH bonus was greater than his AC), do x1.5 dmg.
| Level 1: +1 slot in Weapon Mastery per level.
| Level 1: Fighting Withdrawal: 2V: Disengage melee combat without receiving a parting shot.
| Level 9: Can construct religious stronghold, cost is ½ due to religious help. Must contain temple/cathedral/church at least 2500 sq.ft. If cleric clears area, gains 9 sp/inhabitant from trade/taxes/tithes
| Level 9: Detect Deception: can sense lies and see through all illusions with 1M.
| Level 9: Loan: Can transfer hit points from self to any creature or group of creatures within sight (1M action). Cannot raise above max hp.
| Level 9: Smash: 0: Get -5 to hit, but add an additional Str bonus to damage.
| Level 9: Parry: +N AC for each weapon you are wielding (N=0 for small, N=1 for medium, N=4 for large).
| Level 9: Disarm: 0: An attack you do does no damage, roll 1d20+(your Dex)-(target's Dex)*2, if greater than 0 he is disarmed.
| Level 10 ¶: +8 HNCL
| Level 12: If you need a 2 or less to hit a target, you may attack it twice for each attack.
| Level 15: Divine Voice: 1M+1P+1V action: all within 180' save vs. spell or Entralled (as spell). Cleric can issue a Mass Suggestion as well.
| Level 18: Divine Strength: Can adjust Wis, Str, and Chr as follows: 1M action: one stat raised to equal the cleric's level or +1; the two other stats are reduced by 2; lasts for 1 r/level; maintained effect.
| Level 24: If you need a 2 or less to hit a target, you may attack it three times for each attack.
| Level 27: Divine Will: Can throw off any one non-godly effect per day; the effect simply does not function on the cleric.
| Level 36: If you need a 2 or less to hit a target, you may attack it four times for each attack.
|
|
[PC9] Alternate (Planeshifted) Classes Group
Doomdoctor3
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 10
| +1 ML to one class
| 3
| 30
| +1 ML to one class
|
4
| 60
| +2 ML to one class
| 5
| 100
| +2 ML to one class
| 6
| 150
| +3 ML to one class
|
7
| 210
| +3 ML to one class
| 8
| 280
| +4 ML to one class
| 9
| 360
| +4 ML to one class
|
10
| 450
| +5 ML to one class
| 11
| 550
| +5 ML to one class
| 12
| 660
| +6 ML to one class
|
13
| 780
| +6 ML to one class
| 14
| 910
| +7 ML to one class
| 15
| 1050
| +7 ML to one class
|
16
| 1200
| +8 ML to one class
| 17
| 1360
| +8 ML to one class
| 18
| 1530
| +9 ML to one class
|
19
| 1710
| +9 ML to one class
| 20
| 1900
| +10 ML to one class
| 21
| 2100
| +10 ML to one class
|
22
| 2310
| +11 ML to one class
| 23
| 2530
| +11 ML to one class
| 24
| 2760
| +12 ML to one class
|
25
| 3000
| +12 ML to one class
| 26
| 3250
| +13 ML to one class
| 27
| 3510
| +13 ML to one class
|
28
| 3780
| +14 ML to one class
| 29
| 4060
| +14 ML to one class
| 30
| 4350
| +15 ML to one class
|
31
| 4650
| +15 ML to one class
| 32
| 4960
| +16 ML to one class
| 33
| 5280
| +16 ML to one class
|
34
| 5610
| +17 ML to one class
| 35
| 5950
| +17 ML to one class
| 36
| 6300
| +18 ML to one class
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
& +1
| & +1 (all)
| & +1
| & +2 (all)
| & +1
| & +3 (all)
|
& +1
| & +4 (all)
| & +2
| & +5 (all)
| & +2
| & +6 (all)
|
& +2
| & +7 (all)
| & +2
| & +8 (all)
| & +3
| & +9 (all)
|
& +3
| & +10 (all)
| & +3
| & +11 (all)
| & +3
| & +12 (all)
|
& +4
| & +13 (all)
| & +4
| & +14 (all)
| & +4
| & +15 (all)
|
& +4
| & +16 (all)
| & +5
| & +17 (all)
| & +5
| & +18 (all)
|
|
Requisites:
| Int 0, (Wizard 7)
| Alignment:
| any
| HD/level:
| & d5
| Weapon Prof.:
| & (3+level)/4
| To Hit Table:
| & +(3+level)/4
| Save Table:
| & +level
| Reference:
| DM {Planeshifted Doomguard3}
| Groups:
| Wizard, Planar, Alternate
|
|
|
|
Gets Exceptional Int.
| Level 1 ¶: +1 Research point per Reset for new spells.
| Level 1 ¶: +1 Specialty school.
| Level 1 ¶: +LVL to your Wizard CL (in your other Wizard classes)
| Level 1: Blasting: x2 effect with Invocation spells and effects (this becomes x3 total when material componenting).
| Level 2: Arcane Expertise: LVL-1 slots in Spellcraft proficiency; 1M, 1/d: Legend Lore
| Level 3: Shadow Adaptation: Immune Shadow. (You can pick Positive or Negative instead if you prefer.)
| Level 4: Snap or Reply: +LVL-3 stat points distributed among Dex or Int.
| Level 7: Unmaking Natural: 1 attack or ½M: Dispel Natural
| Level 9: Spell Gate: 1M: Spell Gate
|
| Planar Feats:
| Your 1 feat per level from this class can be used on these Planar feats, or can be used as regular feats.
| Air Heritage: Immune Air; Flying 12"; +2 Dex checks
| Discern Planar Location: You know what plane you're on at all times. You also know the MF, PF, TF, PsiF, TechF, and LoopF.
| Earth Heritage: Immune Earth; Immune Overbear, Trip; +1 dmg w/ attacks
| Elemental Spellcasting: Can shift spells you know to a lower E rating element. +1 CL with Elemental spells.
| Fire Heritage: Immune Fire; Fire Shield (50%); +2 dmg with unarmed attacks
| Hide in Plane [plane]: Specify a whole plane (not a layer). You do not generate "?" marks in that plane; monsters generally don't initiate combat with you (even if they see you).
| Hold Plane: You are immune to any effect which would change which plane you're on (can lower this at will).
| Hold Sanity: Sustain Sanity; Resist Raw Logrus; Immune to ESP, Insanity, Capital E Extract
| Natural Heavyweight: Immune Gravity
| Natural Lightweight: Immune TK or falling dmg (choose one per instance of this feat)
| Negative Heritage: Immune Negative; Sustain Chr; (Take this feat twice: Hold XP, Life)
| Outer Summoning Specialist: +1 summon slot for Outer; 1M: Summon a DL=(LVL+2)/3 Outer creature.
| Planar Coloring: 0, 1/r: Add "Holy", "Eldritch" or "Unholy" as an adjective to one your Elemental spells or effects.
| Planar Survival [plane]: Specify a whole plane (not a layer). You are immune to the environment of that plane.
| Planar Touchstone: Gain a Psi-12, Psi-6, Psi6, or Psi12 minor (must match alignment)
| Portal Feel: LVL*10% chance to know where a portal/gate/dim-door/painting/etc. goes to.
| Shadow Heritage: Immune Shadow; Sustain Str; Hide in Shadows 75%
| Water Heritage: Immune Water; Water Breathing; Swim 18"
|
|
[PC9] Alternate (Planeshifted) Classes Group
Doomscout3
Level
| KXP
| Rogue Abilities
| TH
|
1
| 0
| (none)
| & +1
| 2
| 10
| +1 LVL to one class's Rogue abilities
| & +1
| 3
| 30
| +1 LVL to one class's Rogue abilities
| & +1
|
4
| 60
| +2 LVL to one class's Rogue abilities
| & +2
| 5
| 100
| +2 LVL to one class's Rogue abilities
| & +2
| 6
| 150
| +3 LVL to one class's Rogue abilities
| & +2
|
7
| 210
| +3 LVL to one class's Rogue abilities
| & +3
| 8
| 280
| +4 LVL to one class's Rogue abilities
| & +3
| 9
| 360
| +4 LVL to one class's Rogue abilities
| & +3
|
10
| 450
| +5 LVL to one class's Rogue abilities
| & +4
| 11
| 550
| +5 LVL to one class's Rogue abilities
| & +4
| 12
| 660
| +6 LVL to one class's Rogue abilities
| & +4
|
13
| 780
| +6 LVL to one class's Rogue abilities
| & +5
| 14
| 910
| +7 LVL to one class's Rogue abilities
| & +5
| 15
| 1050
| +7 LVL to one class's Rogue abilities
| & +5
|
16
| 1200
| +8 LVL to one class's Rogue abilities
| & +6
| 17
| 1360
| +8 LVL to one class's Rogue abilities
| & +6
| 18
| 1530
| +9 LVL to one class's Rogue abilities
| & +6
|
19
| 1710
| +9 LVL to one class's Rogue abilities
| & +7
| 20
| 1900
| +10 LVL to one class's Rogue abilities
| & +7
| 21
| 2100
| +10 LVL to one class's Rogue abilities
| & +7
|
22
| 2310
| +11 LVL to one class's Rogue abilities
| & +8
| 23
| 2530
| +11 LVL to one class's Rogue abilities
| & +8
| 24
| 2760
| +12 LVL to one class's Rogue abilities
| & +8
|
25
| 3000
| +12 LVL to one class's Rogue abilities
| & +9
| 26
| 3250
| +13 LVL to one class's Rogue abilities
| & +9
| 27
| 3510
| +13 LVL to one class's Rogue abilities
| & +9
|
28
| 3780
| +14 LVL to one class's Rogue abilities
| & +10
| 29
| 4060
| +14 LVL to one class's Rogue abilities
| & +10
| 30
| 4350
| +15 LVL to one class's Rogue abilities
| & +10
|
31
| 4650
| +15 LVL to one class's Rogue abilities
| & +11
| 32
| 4960
| +16 LVL to one class's Rogue abilities
| & +11
| 33
| 5280
| +16 LVL to one class's Rogue abilities
| & +11
|
34
| 5610
| +17 LVL to one class's Rogue abilities
| & +12
| 35
| 5950
| +17 LVL to one class's Rogue abilities
| & +12
| 36
| 6300
| +18 LVL to one class's Rogue abilities
| & +12
|
37
| 12600
| +18 LVL to one class's Rogue abilities
| & +13
| 38
| 18900
| +19 LVL to one class's Rogue abilities
| & +13
| 39
| 25200
| +19 LVL to one class's Rogue abilities
| & +13
|
45
| 63000
| +22 LVL to one class's Rogue abilities
| & +15
| 54
| 119700
| +27 LVL to one class's Rogue abilities
| & +18
| 63
| 176400
| +31 LVL to one class's Rogue abilities
| & +21
|
72
| 233100
| +36 LVL to one class's Rogue abilities
| & +24
|
|
Requisites:
| Dex 0, (Rogue 7)
| Alignment:
| any
| HD/level:
| & d7
| Weapon Prof.:
| & (2+level)/3
| To Hit Table:
| & +(2+level)/3
| Reference:
| DM {Planeshifted Doomguard3}
| Groups:
| Rogue, Planar, Alternate
| Complexity:
| CF=3
|
|
| Saving Throws:
|
| PPD:
| & 0+level
| RSW:
| & 0+level
| PP:
| & 0+level
| BW:
| & 0+level
| Spell:
| & 0+level
| Fort:
| & 0+level
| Reflex:
| & 0+level
| Will:
| & 0+level
|
|
|
Gets Exceptional Dex.
| Add this class's level adjustment to the LVL of one of your other classes' Rogue abilities. This affects how far down the chart you read (for which Rogue abilities you have), and the number of points you have. It also affects your CL (or effective level) if that is needed for anything. It does not affect "Level:" abilities, lines of text, or spellcasting.
| Level 1 ¶: +1 "Any Rogue N" pick per Reset, where N is your current level. This is added to this (Doomscout3) class, not to the class you are adding the LVL adjustment to. This class does get the normal 40 Rogue points per level.
| Level 1 ¶: +LVL to your CL when casting Rogue spells.
| Level 2: Rogue Expertise: LVL-1 extra skill points in 3rd edition Rogue skills; 1M, 1/d: Legend Lore
| Level 3: Innate Adaptation: Double Resist Innate abilities (or anything resisted using IR).
| Level 4: Snap or Crash: +LVL-3 stat points distributed among Dex or Str.
| Level 7: Unmaking Weapon: 1 attack or ½V: Dispel Weapon or anti-Weapon (includes damaging Shields; anything that uses WR or aWR to resist)
| Level 9: Innate Gate: 1M: Innate Gate
|
| Planar Feats:
| Your 1 feat per level from this class can be used on these Planar feats, or can be used as regular feats.
| Air Heritage: Immune Air; Flying 12"; +2 Dex checks
| Discern Planar Location: You know what plane you're on at all times. You also know the MF, PF, TF, PsiF, TechF, and LoopF.
| Earth Heritage: Immune Earth; Immune Overbear, Trip; +1 dmg w/ attacks
| Elemental Spellcasting: Can shift spells you know to a lower E rating element. +1 CL with Elemental spells.
| Fire Heritage: Immune Fire; Fire Shield (50%); +2 dmg with unarmed attacks
| Hide in Plane [plane]: Specify a whole plane (not a layer). You do not generate "?" marks in that plane; monsters generally don't initiate combat with you (even if they see you).
| Hold Plane: You are immune to any effect which would change which plane you're on (can lower this at will).
| Hold Sanity: Sustain Sanity; Resist Raw Logrus; Immune to ESP, Insanity, Capital E Extract
| Natural Heavyweight: Immune Gravity
| Natural Lightweight: Immune TK or falling dmg (choose one per instance of this feat)
| Negative Heritage: Immune Negative; Sustain Chr; (Take this feat twice: Hold XP, Life)
| Outer Summoning Specialist: +1 summon slot for Outer; 1M: Summon a DL=(LVL+2)/3 Outer creature.
| Planar Coloring: 0, 1/r: Add "Holy", "Eldritch" or "Unholy" as an adjective to one your Elemental spells or effects.
| Planar Survival [plane]: Specify a whole plane (not a layer). You are immune to the environment of that plane.
| Planar Touchstone: Gain a Psi-12, Psi-6, Psi6, or Psi12 minor (must match alignment)
| Portal Feel: LVL*10% chance to know where a portal/gate/dim-door/painting/etc. goes to.
| Shadow Heritage: Immune Shadow; Sustain Str; Hide in Shadows 75%
| Water Heritage: Immune Water; Water Breathing; Swim 18"
|
|
[PC9] Alternate (Planeshifted) Classes Group
Doomshaman3
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 10
| +1 ML to one class
| 3
| 30
| +1 ML to one class
|
4
| 60
| +2 ML to one class
| 5
| 100
| +2 ML to one class
| 6
| 150
| +3 ML to one class
|
7
| 210
| +3 ML to one class
| 8
| 280
| +4 ML to one class
| 9
| 360
| +4 ML to one class
|
10
| 450
| +5 ML to one class
| 11
| 550
| +5 ML to one class
| 12
| 660
| +6 ML to one class
|
13
| 780
| +6 ML to one class
| 14
| 910
| +7 ML to one class
| 15
| 1050
| +7 ML to one class
|
16
| 1200
| +8 ML to one class
| 17
| 1360
| +8 ML to one class
| 18
| 1530
| +9 ML to one class
|
19
| 1710
| +9 ML to one class
| 20
| 1900
| +10 ML to one class
| 21
| 2100
| +10 ML to one class
|
22
| 2310
| +11 ML to one class
| 23
| 2530
| +11 ML to one class
| 24
| 2760
| +12 ML to one class
|
25
| 3000
| +12 ML to one class
| 26
| 3250
| +13 ML to one class
| 27
| 3510
| +13 ML to one class
|
28
| 3780
| +14 ML to one class
| 29
| 4060
| +14 ML to one class
| 30
| 4350
| +15 ML to one class
|
31
| 4650
| +15 ML to one class
| 32
| 4960
| +16 ML to one class
| 33
| 5280
| +16 ML to one class
|
34
| 5610
| +17 ML to one class
| 35
| 5950
| +17 ML to one class
| 36
| 6300
| +18 ML to one class
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
& +1
| & +1 (all)
| & +1
| & +2 (all)
| & +2
| & +3 (all)
|
& +2
| & +4 (all)
| & +3
| & +5 (all)
| & +3
| & +6 (all)
|
& +4
| & +7 (all)
| & +4
| & +8 (all)
| & +5
| & +9 (all)
|
& +5
| & +10 (all)
| & +6
| & +11 (all)
| & +6
| & +12 (all)
|
& +7
| & +13 (all)
| & +7
| & +14 (all)
| & +8
| & +15 (all)
|
& +8
| & +16 (all)
| & +9
| & +17 (all)
| & +9
| & +18 (all)
|
|
Requisites:
| Wis 0, (Priest 7)
| Alignment:
| any
| HD/level:
| & d9
| Weapon Prof.:
| & (1+level)/2
| To Hit Table:
| & +(1+level)/2
| Save Table:
| & +level
| Reference:
| DM {Planeshifted Doomguard3}
| Groups:
| Priest, Planar, Alternate
|
|
|
|
Gets Exceptional Wis.
| Level 1 ¶: +LVL to Turn Undead level (if you don't have Turn Undead at all, your Turn Undead level is -4).
| Level 1 ¶: +1 Specialty Priest (GGL) pick
| Level 1 ¶: +LVL to your Priest CL (in your other Priest classes)
| Level 1: Veluna Healing: x2 effect with Curing spells and effects (not when reversed though). You can cure/cause to beings that are not normally affected (incorporeal undead, golems, etc.).
| Level 2: Godly Expertise: LVL-1 slots in Religion proficiency; 1M, 1/d: Commune (to any god, not necessarily yours)
| Level 3: Unholy Adaptation: Immune Unholy. (You can pick Holy or Eldritch instead if you prefer.)
| Level 4: Snap or Retort: +LVL-3 stat points distributed among Dex or Wis.
| Level 7: Unmaking Innates: 1 attack or ½M: Dispel Innate
| Level 9: Gate: 1M: Gate
|
| Planar Feats:
| Your 1 feat per level from this class can be used on these Planar feats, or can be used as regular feats.
| * DM Note: Feats marked with an asterisk (*) are new and did not appear in the Doomguard3 class. Doomguard3 can use these.
| Air Heritage: Immune Air; Flying 12"; +2 Dex checks
| * Discern Planar Location: You know what plane you're on at all times. You also know the MF, PF, TF, PsiF, TechF, and LoopF.
| Earth Heritage: Immune Earth; Immune Overbear, Trip; +1 dmg w/ attacks
| Elemental Spellcasting: Can shift spells you know to a lower E rating element. +1 CL with Elemental spells.
| Fire Heritage: Immune Fire; Fire Shield (50%); +2 dmg with unarmed attacks
| * Hide in Plane [plane]: Specify a whole plane (not a layer). You do not generate "?" marks in that plane; monsters generally don't initiate combat with you (even if they see you).
| * Hold Plane: You are immune to any effect which would change which plane you're on (can lower this at will).
| * Hold Sanity: Sustain Sanity; Resist Raw Logrus; Immune to ESP, Insanity, Capital E Extract
| Natural Heavyweight: Immune Gravity
| * Natural Lightweight: Immune TK or falling dmg (choose one per instance of this feat)
| * Negative Heritage: Immune Negative; Sustain Chr; (Take this feat twice: Hold XP, Life)
| Outer Summoning Specialist: +1 summon slot for Outer; 1M: Summon a DL=(LVL+2)/3 Outer creature.
| * Planar Coloring: 0, 1/r: Add "Holy", "Eldritch" or "Unholy" as an adjective to one your Elemental spells or effects.
| * Planar Survival [plane]: Specify a whole plane (not a layer). You are immune to the environment of that plane.
| Planar Touchstone: Gain a Psi-12, Psi-6, Psi6, or Psi12 minor (must match alignment)
| * Portal Feel: LVL*10% chance to know where a portal/gate/dim-door/painting/etc. goes to.
| Shadow Heritage: Immune Shadow; Sustain Str; Hide in Shadows 75%
| Water Heritage: Immune Water; Water Breathing; Swim 18"
|
|
[PC9] Alternate (Planeshifted) Classes Group
Dwarven Offender3
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 4
| (none)
|
4
| 8
| (none)
| 5
| 16
| (none)
| 6
| 32
| (none)
|
7
| 64
| (none)
| 8
| 128
| (none)
| 9
| 256
| (none)
|
10
| 450
| (none)
| 11
| 550
| (none)
| 12
| 660
| (none)
|
13
| 780
| (none)
| 14
| 910
| (none)
| 15
| 1050
| (none)
|
16
| 1200
| (none)
| 17
| 1360
| (none)
| 18
| 1530
| (none)
|
19
| 1710
| (none)
| 20
| 1900
| (none)
| 21
| 2100
| (none)
|
22
| 2310
| (none)
| 23
| 2530
| (none)
| 24
| 2760
| (none)
|
25
| 3000
| (none)
| 26
| 3250
| (none)
| 27
| 3510
| (none)
|
28
| 3780
| (none)
| 29
| 4060
| (none)
| 30
| 4350
| (none)
|
31
| 4650
| (none)
| 32
| 4960
| (none)
| 33
| 5280
| (none)
|
34
| 5610
| (none)
| 35
| 5950
| (none)
| 36
| 6300
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 10 9 8 5 6 2 1 0
| +2
| 10 9 8 6 6 2 1 0
| +3
| 10 9 8 6 7 3 2 0
|
+4
| 12 11 10 8 9 3 2 1
| +5
| 12 11 10 9 9 4 2 1
| +6
| 12 11 10 9 10 4 3 1
|
+7
| 14 13 12 11 12 5 3 2
| +8
| 14 13 12 12 12 5 4 2
| +9
| 14 13 13 12 12 6 4 2
|
+10
| 16 15 14 14 15 6 4 3
| +11
| 16 15 15 14 15 7 5 3
| +12
| 16 15 15 15 15 7 5 3
|
+13
| 16 15 15 15 15 7 5 3
| +14
| 16 15 15 15 15 7 5 3
| +15
| 16 15 15 15 15 7 5 3
|
+16
| 16 15 15 15 15 7 5 3
| +17
| 16 15 15 15 15 7 5 3
| +18
| 16 15 15 15 15 7 5 3
|
|
Requisites:
| Chr 0, Rogue 4
| Alignment:
| C any
| HD/level:
| d12
| Weapon Prof.:
| 0+level
| To Hit Table:
| +level
| Save Table:
| Dwarf0
| Reference:
| DM {Planeshifted Dwarven Defender3}
| Groups:
| Warrior, Rogue, Alternate
|
|
|
|
Gets 20 Rogue points per level. Gets an "Any Rogue" pick every odd level.
| Level 1: Offensive Stance: 0, [(LVL+1)/2] /d: +2 Str, +2 Con, -2 all saves, -4 AC, lasts for 3+(Con bonus) rounds.
| Level 1: Get +LVL parting shots whenever the opportunity for parting shots arise.
| Level 2: Offensive Awareness: Gets Dex bonus to TH with melee weapons.
| Level 5: When you flank someone, get +LVL to hit. When you're behind someone, get +LVL*2 to hit.
| Level 6: Ignore DR.
| Level 10: Your traps (and your traps that you've captured) do double effect.
| Level 10: Ignore WR, aWR.
|
|
[PC9] Alternate (Planeshifted) Classes Group
Engineer
Level
| KXP
| Ench/Psi8/16 mMG S
|
1
| 0
| 1-- -
| 2
| 3
| 2-- -
| 3
| 6
| 3-- -
|
4
| 12
| 31- -
| 5
| 24
| 41- -
| 6
| 48
| 42- -
|
7
| 96
| 52- -
| 8
| 192
| 53- -
| 9
| 350
| 531 -
|
10
| 600
| 541 -
| 11
| 850
| 641 -
| 12
| 1100
| 642 -
|
13
| 1350
| 652 -
| 14
| 1600
| 752 -
| 15
| 1850
| 753 -
|
16
| 2100
| 763 -
| 17
| 2350
| 863 -
| 18
| 2600
| 863 1
|
19
| 2850
| 864 1
| 20
| 3100
| 874 1
| 21
| 3350
| 974 1
|
22
| 3600
| 974 2
| 23
| 3850
| 975 2
| 24
| 4100
| 985 2
|
25
| 4350
| 985 3
| 26
| 4600
| 986 3
| 27
| 4850
| 996 3
|
28
| 5100
| 996 4
| 29
| 5350
| 997 4
| 30
| 5600
| 997 5
|
31
| 5850
| 998 5
| 32
| 6100
| 998 6
| 33
| 6350
| 999 6
|
34
| 6600
| 999 7
| 35
| 6850
| 999 8
| 36
| 7100
| 999 9
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 6 4 6 3 4 1 3 0
| +0
| 6 5 7 3 5 1 4 1
| +1
| 7 6 7 4 6 2 5 1
|
+1
| 7 7 8 4 7 3 6 2
| +2
| 8 8 8 5 8 4 7 3
| +2
| 8 9 9 5 9 5 8 3
|
+3
| 9 10 9 6 10 5 9 4
| +3
| 9 11 10 6 11 6 10 5
| +4
| 10 12 10 7 12 7 11 5
|
+4
| 10 13 11 7 13 8 12 6
| +5
| 11 14 11 8 14 9 13 7
| +5
| 12 15 12 9 14 9 14 7
|
+6
| 13 16 13 11 15 10 15 8
| +6
| 14 16 14 13 15 11 16 9
| +7
| 15 16 15 14 16 12 17 9
|
+7
| 16 16 16 16 16 13 18 10
| +8
| 16 16 16 16 16 13 19 11
| +8
| 16 17 16 16 16 14 20 11
|
|
Requisites:
| Dex 18, Con 12
| Alignment:
| any
| HD/level:
| +d6
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| Rog
| Save Table:
| 2xRog
| Reference:
| DM {Planeshifted Wilderneer}
| Groups:
| Rogue, Alternate, Technology
|
|
|
|
Gets 60 Rogue points per level.
| For powers (see progression), you can pick from Psi8 or Psi16, or from the Enchantment/Charm School (Wizard) at a 1 SL penalty, so "m"=SL 1, "M"=SL 4, "G"=SL 7, and "S"=SL 10.
| May material component spells, but not psionic powers.
| May have up to LVL Psi8/Psi16 items (combined, this is not for each frequency).
| Level 1: Can weapon specialize (as per "Non-Warrior" in the Number of Attacks table).
| Level 1: +1 Technological proficiency per level, see [P8.8] for list.
| Level 9 (and every further level divisible by 9): Has access to another School, at the same 1 SL penalty.
|
Lvl
| Engineer Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Appraisal: Monetary Value | XP Value | Multiplier & Ego & Alignment | Know History
| M
| 10
| Int-13
| Int-15
| 1
| Clown: -1 Wis, +50 Rogue points
| 1
| Find/Remove x1 Traps/Tricks | Magic/Psi | OutPhase ( | 30' away)
| V
| 10
| Dex-4
| Dex-8
|
1
| Identify | Legend Lore
| M | 0
| 5
| Int-13
| Int-15
| 1
| inRR || inaRR || inaaRR ( | TechR in addition to RR)
| 0
| 30
| Con-13
| Con-18
| 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase (| do this 30' away)
| VM
| 5
| Dex-12
| Dex-16
|
1
| Resources: Gain LVL*Chr*10 gp per reset.
| 1
| Unbutton/Untie (one item is de-equipped) |||| Power Word Strip (hits everything)
| V
| 10
| Wis-0
| Wis-12
| 1
| Understand how a tech item works (-5%/tech level)
| V
| 25
| Con-10
| Con-12
|
1
| Any Rogue 1 ability
| -
| -
| -
| -
| 2
| Lower Encumbrance | Zero Encumbrance | No Armor Penalty | AC types fully add
| P
| 5
| Str-14
| Str-19
| 2
| Item Speed: One of your items gets +1E action || two items |||| one gets +1QE
| V
| 0
| Con-10
| Con-15
|
3
| +(rating/50) wear locations (any body location you want)
| V
| 0
| Str-10
| Str-15
| 3
| Any Rogue 3 ability
| -
| -
| -
| -
| 4
| Find/Remove x2 Traps/Tricks | Magic/Psi | OutPhase ( | 30') ( | x1 Special)
| V
| 20
| Dex-9
| Dex-12
|
4
| Gun Fu: +LVL to hit with guns; guns are always at least base #Att = 1; guns "open end" one better than normal.
| 5
| Sorcery: Gain LVL in SL's as a Wizard progression, this progression must be flat or decreasing.
| 5
| Any Rogue 5 ability
| -
| -
| -
| -
|
6
| Disembodied Hands | Unseen Servant | Invisible Stalker
| P
| 30
| Chr-10
| Chr-20
| 6
| Telekinesis (5 lb. per 1% made)
| M
| 10
| Int-13
| Int-17
| 7
| inWR || inaWR || inaaWR ( | CR in addition to WR)
| 0
| 0
| Str+Con-34
| Str+Con-44
|
7
| Any Rogue 7 ability
| -
| -
| -
| -
| 8
| BOMBS!: 1P, 1 charge (have LVL charges /d): LVL*(2m4) technological damage, area (no save, TechR to resist)
| 8
| Find/Remove x3 Traps/Tricks | Magic/Psi | OutPhase( | 30') ( | x2 Special)
| M
| 20
| Int-13
| Int-15
|
9
| +(rating)% money, use at end of run before selling
| -
| 0
| Cml-9
| Cml-18
| 9
| Better Resources: Gain LVL*Chr*10 item XP per reset, must all be spent on one item (any extra is wasted)
| 10
| Locate (anything unique) Across Planes | Clairvoyance there | TWE there
| M
| 0
| Int-12
| Int-15
|
12
| Your BOMBS! can hit two groups or can be set on a time delay, you have 3*LVL charges
| 15
| The Man for the Job: 1F, 1/reset: Create a temporary (1 turn) x1 non-artifact item that is needed for a task
| 18
| Speak with Technology (giving it Pseudo-Intelligence)
| V
| 0
| Con-15
| Con-23
|
21
| You act as a Spelljamming helm, 1X tech, (rating/10) SFB boxes
| V
| 0
| Con-20
| Con-28
| 24
| Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole
| V
| 0
| Int-19
| Int-25
| 27
| Duplicate a SL=1 Captain spell (x1 Conc. class) || SL=2 || SL=3 || etc.
| M
| 0
| Con-25
| Con-33
|
|
[PC9] Alternate (Planeshifted) Classes Group
Ethereal Repair60
Level
| KXP
| Psi60 mMG SU
|
1
| 0.5 (owe)
| 1-- --
| 2
| 6
| 2-- --
| 3
| 18
| 2-- --
|
4
| 54
| 3-- --
| 5
| 108
| 3-- --
| 6
| 216
| 31- --
|
7
| 343
| 32- --
| 8
| 512
| 32- --
| 9
| 729
| 33- --
|
10
| 1000
| 33- --
| 11
| 1300
| 331 --
| 12
| 1600
| 332 --
|
13
| 1900
| 332 --
| 14
| 2200
| 432 --
| 15
| 2500
| 433 --
|
16
| 2800
| 433 --
| 17
| 3100
| 443 --
| 18
| 3400
| 443 1-
|
19
| 3700
| 443 2-
| 20
| 4000
| 443 3-
| 21
| 4300
| 443 3-
|
22
| 4600
| 444 3-
| 23
| 4900
| 444 3-
| 24
| 5200
| 444 4-
|
25
| 5500
| 444 4-
| 26
| 5800
| 444 4-
| 27
| 6100
| 544 4-
|
28
| 6400
| 544 4-
| 29
| 6700
| 554 41
| 30
| 7000
| 554 42
|
31
| 7300
| 555 43
| 32
| 7600
| 555 44
| 33
| 7900
| 555 54
|
34
| 8200
| 555 54
| 35
| 8500
| 555 55
| 36
| 8800
| 665 55
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 3 8 2 3 1 0 1
| +2
| 5 4 8 2 3 1 0 2
| +3
| 6 4 8 3 4 2 0 2
|
+4
| 6 5 8 3 4 2 1 3
| +5
| 6 5 9 3 4 2 1 3
| +6
| 6 6 9 4 5 3 1 4
|
+7
| 7 6 9 4 5 3 2 4
| +8
| 7 7 9 4 5 4 2 5
| +9
| 7 7 10 5 6 4 2 5
|
+10
| 7 8 10 5 6 4 3 6
| +11
| 8 8 10 5 6 5 3 6
| +12
| 8 9 10 6 7 5 3 7
|
+13
| 8 9 11 6 7 6 4 7
| +14
| 8 10 11 6 7 6 4 8
| +15
| 9 10 11 7 8 6 4 8
|
+16
| 9 11 11 7 8 7 5 9
| +17
| 9 11 12 7 9 7 5 9
| +18
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Str 6+level, Dex 3+level, Con 2+level,
| Int 5+level, Wis 4+level, Chr 1+level
| Alignment:
| any
| HD/level:
| & 2d3
| Weapon Prof.:
| & 6+level/6
| To Hit Table:
| Mon
| Save Table:
| Psi
| Reference:
| DM {Double Planeshifted Astral Construct3}
| Groups:
| Priest, Psionicist, Monster, Alternate
|
|
|
|
Gets Psi60 powers, see [Q60]. Gets Str or Wis bonus to the progression.
| P60Ps = Str + Int + Wis - 36 +level*5.
| Also gets 1 ERP (Ethereal Repair Point) per level. These ERPs return at a rate of LVL/4+1 per turn, round down.
| Level 1: Everyone in your group (including yourself and enemies) needs a +1 weapon to hit them.
| Level 1: You may use Ethereal Projection.
| Level 1: Pick an ability below. Even though these mechanics are "5th edition"-like, these are not "5th edition" picks for Custom5.
| I. ½M, 1 ERP: Cure 10*LVL hp to one target.
| II. 1M, 1 ERP: Repair a x0 or x1 magic item.
| III. 1M, 1 ERP: Remove a Trap (100+25*LVL%) (-100% per multiplier beyond x1).
| Level 2: Pick another ability from I-III above. If you pick an ability more than once, M action costs go to V, V costs go to 0 (zero action).
| Level 3: Pick another ability from I-III above. If you pick an ability more than once, M action costs go to V, V costs go to 0 (zero action).
| Level 5: Pick an ability below:
| IV. ½M, 2 ERP: Cure 10*LVL hp to one group.
| V. 1M, 2 ERP: Add a charge to an item.
| VI. 1M, 2 ERP: Remove a Trick (25*LVL%) (-100% per multiplier beyond x1).
| Level 6: Pick another ability from I-VI above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
| Level 7: Pick another ability from I-VI above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
| Level 9: Pick an ability below:
| VII. ½M, 3 ERP: Restore an effect that was dispelled within the last round.
| VIII. 1M or 1bM, 3 ERP: Heal a summon or animal companion
| IX. 1M, 3 ERP: Remove a Special (-100+25*LVL%) (-100% per multiplier beyond x1).
| Level 10: Pick another ability from I-IX above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
| Level 11: Pick another ability from I-IX above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
|
|
[PC9] Alternate (Planeshifted) Classes Group
Basic Psi60 Information
P60Ps = Str + Int + Wis - 36 +level*6.
| Treat Wild Talents as level 0 for this calculation, elsewhere (for CL and ML) use level/2 (round up).
| 1 P60P = 10 PSPs (Psi1 or Psi2) for conversion purposes.
|
|
|
Psi60 Minor Powers
Name
| Field
| Targ
| Type
| Drain
| P60Ps
| Notes
|
Armor
| Manip
| 3
| Phys
| L3
| 3
| Melee:+LVL AC, -LVL/2 dmg per hit
| Combat Sense (personal)
| Detect
| 2
| Phys
| L2
| 2
| +LVL move rate, +LVL TH
| Cure Light Wounds
| Health
| Con
| Phys
| L1
| 1
| Cure 1d8+LVL hp
|
Detect Psionics
| Detect
| R-1
| Ment
| L2
| 2
| Gives freq. & field of psi
| Enhanced Touching
| Detect
| 4
| Ment
| L1
| 1
| +LVL foot reach
| Ethereal Perception
| Detect
| 0
| Ment
| L0
| 0
| Ethereal Perception
|
Inaudibility
| Illus
| Int
| Ment
| L2
| 2
| Move Silently 25*LVL%
| N-ray Gem
| Detect
| 3
| Phys
| L2
| 2
| Gem of N-ray vision (LVL')
| Person Mask
| Illus
| Cml
| Ment
| L2
| 2
| Alters appearance, Chr resists
|
Slide Item
| Manip
| W
| Phys
| L2
| 2
| Caster controls left+right
| Stun Touch
| Combat
| Wis
| Ment
| L1
| 1
| LVL*5 dmg + stun (save)
| Treat Mental Drain
| Health
| 7
| Ment
| L34
| 34
| regain 10*succ% Psi (all freq)
|
|
[PC9] Alternate (Planeshifted) Classes Group
Psi60 Major Powers
Name
| Field
| Targ
| Type
| Drain
| P60Ps
| Notes
|
Anti-Missile Barrier
| Manip
| 4
| Phys
| M2
| 4
| Ranged: +LVL/2 AC, -LVL dmg per hit/succ
| Avoid Trap
| Manip
| 4
| Phys
| M1
| 2
| You avoid a trap (doesn't include others)
| Blink
| Manip
| R-2
| Phys
| M4
| 8
| Blink (controlled)
|
Clairnasience
| Detect
| R+1
| Ment
| M1
| 2
| Clairnasience,can move
| Combat Sense
| Detect
| 3
| Phys
| M2
| 4
| +LVL move rate, +LVL TH to group
| Control Undead
| Manip
| Str
| Ment
| M4
| 8
| Caster controls ½P action/succ
|
Cure Moderate Wounds
| Health
| Con
| Phys
| M1
| 2
| Cure 3d8+3*LVL hp
| Detect Life
| Detect
| R+2
| Ment
| M1
| 2
| Chr resists,mult.targets
| Ethereal Projection
| Health
| 0
| Ment
| M0
| 0
| Ethereal Projection
|
Ethereal Psi Fingers
| Manip
| 4
| Phys
| M2
| 4
| 1 Str,1 Dex/succ
| Ethereal Touch
| Combat
| Int
| Phys
| M2
| 4
| LVL random stat damage
| Gaseous/Reverse Gaseous
| Manip
| Str
| Phys
| M6
| 12
| Gaseous Form (or Hold Vapor)
|
Grayout
| Illus
| Int
| Ment
| M2
| 4
| Blast:Cause Deafness(as spell)
| Light/Darkness
| Manip
| 3
| Phys
| M1
| 2
| Modifies light in area
| Passwall
| Manip
| 3
| Ment
| M1
| 2
| Passwall
|
Toxin
| Health
| Con
| Phys
| M3
| 6
| Poison (as spell)
|
|
Psi60 Grand Powers
Name
| Field
| Targ
| Type
| Drain
| P60Ps
| Notes
|
AEther Bolt
| Manip
| 4
| Phys
| S4
| 12
| LVL*10 dmg AEther, ignores PsiR
| Cure Insanity
| Health
| Con
| Phys
| S3
| 9
| Cure Insanity
| Cure Serious Wounds
| Health
| Con
| Phys
| S1
| 3
| Cure 6d8+6*LVL hp
|
Deathly Glow
| Health
| Cml
| Phys
| S2
| 6
| LVL Cml damage, other people think target is Undead
| Detect [cr. type] (ext.)
| Detect
| R-2
| Ment
| S3
| 9
| Int resists,mult.targets
| Detect Life (ext.)
| Detect
| R
| Ment
| S2
| 6
| Chr resists,mult.targets
|
Detect Positive Energy
| Detect
| Chr
| Ment
| S1
| 3
| Detect Positive Energy
| Dimension Walk
| Manip
| 6
| Phys
| S3
| 9
| Ps1N "Dimension Walk"
| Insanity
| Illus
| Int
| Phys
| S1
| 3
| Cause Insanity (save)
|
Luck
| Detect
| 4
| Ment
| S2
| 6
| Gains +1(+5%)*LVL on 1 action
| Movement
| Manip
| Dex
| Phys
| S3
| 9
| Gives +1V action
| Nether Bolt
| Manip
| 3
| Phys
| S3
| 9
| LVL*10 dmg Nether, vile damage
|
Nightvision
| Detect
| 4
| Ment
| S1
| 3
| Can see in magical/psi darkness
| Poltergeist
| Manip
| 4
| Phys
| S2
| 6
| Objects fly around, LVL dmg /s
| Turn to Smoke
| Manip
| Con
| Phys
| S6
| 18
| Polymorphs target to smoke (save)
|
Wraithform
| Manip
| Chr
| Phys
| S1
| 3
| Wraithform
|
|
[PC9] Alternate (Planeshifted) Classes Group
Psi60 Super Powers
Name
| Field
| Targ
| Type
| Drain
| P60Ps
| Notes
|
Ethereal Seeing
| Detect
| 9
| Ment
| D1
| 4
| Clairvoyance to Ethereal Plane
| Ethereal Static/Fog
| Manip
| 6
| Ment
| D3
| 12
| -LVL to all actions in area
| Barrier
| Manip
| 5
| Phys
| D2
| 8
| Wall that blocks psionics (1 way)
|
Decrease Comeliness
| Health
| Cml
| Ment
| D1
| 4
| -LVL Cml to target
| Decrease Luck
| Health
| Luck
| Phys
| D3
| 12
| -LVL Luck to target, each beyond Luck=0 is -1 all actions
| Decrease HNCL
| Health
| HNCL
| Phys
| D5
| 20
| -LVL HNCL to target, each beyond HNCL=0 is -0.1 to Multiplier
|
Detect Friends (ext.)
| Detect
| R-1
| Ment
| D2
| 8
| Locates closest friendly person (not in party)
| Cureall
| Health
| Con
| Phys
| D2
| 8
| Cureall
| Increase Comeliness
| Health
| Cml
| Ment
| D1
| 4
| +LVL Cml to target
|
Increase Luck
| Health
| Luck
| Phys
| D3
| 12
| +LVL Luck to target
| Increase HNCL
| Health
| HNCL
| Phys
| D5
| 20
| +LVL HNCL and +LVL/2 CL to target
| Phantasmagoria
| Illus
| 5
| Ment
| D5
| 20
| as spell
|
Probability Travel
| Manip
| 6+#
| Phys
| D4
| 16
| Ps1N "Probability Travel"
| Telekinesis
| Manip
| 4+#
| Phys
| D3
| 12
| TK LVL*10' falling damage area
| Treat Deadly Wounds
| Health
| Con
| Phys
| D1
| 4
| Cure 10d6+10*LVL hp (can go up to 60+10*LVL above max)
|
|
Psi60 Ultra Powers
Name
| Field
| Targ
| Type
| Drain
| P60Ps
| Notes
|
Creation Bolt
| Combat
| 20
| Phys
| X10
| 50
| (Str+Int) resists, Creation
| SpellGate
| Manip
| N*3
| Phys
| X2
| 10
| SpellGate (can cast spells through it, but it's 2-way)
| Super Unluck
| Detect
| 5
| Ment
| X3
| 15
| Choose result on next die roll on enemy
|
|
[PC9] Alternate (Planeshifted) Classes Group
Ethereal Shaman60
Level
| KXP
| Psi60 mMG SU
|
1
| 0
| 1-- --
| 2
| 10
| 2-- --
| 3
| 20
| 2-- --
|
4
| 30
| 2-- --
| 5
| 40
| 21- --
| 6
| 50
| 22- --
|
7
| 60
| 22- --
| 8
| 100
| 22- --
| 9
| 200
| 221 --
|
10
| 300
| 222 --
| 11
| 400
| 322 --
| 12
| 500
| 322 --
|
13
| 600
| 332 --
| 14
| 1000
| 332 --
| 15
| 1600
| 333 --
|
16
| 2200
| 433 1-
| 17
| 2800
| 433 2-
| 18
| 3400
| 443 3-
|
19
| 4000
| 443 3-
| 20
| 4600
| 444 3-
| 21
| 5200
| 444 3-
|
22
| 5800
| 444 4-
| 23
| 6400
| 444 4-
| 24
| 7000
| 444 4-
|
25
| 7600
| 544 4-
| 26
| 8200
| 544 4-
| 27
| 8800
| 554 41
|
28
| 9400
| 554 42
| 29
| 10000
| 555 43
| 30
| 10600
| 555 44
|
31
| 11200
| 555 54
| 32
| 11800
| 555 54
| 33
| 12400
| 555 55
|
34
| 13000
| 665 55
| 35
| 13600
| 666 55
| 36
| 14200
| 666 66
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 0 1
| +1
| 5 4 8 2 3 1 0 2
| +1
| 6 4 8 3 4 2 0 2
|
+2
| 6 5 8 3 4 2 1 3
| +3
| 6 5 9 3 4 2 1 3
| +3
| 6 6 9 4 5 3 1 4
|
+4
| 7 6 9 4 5 3 2 4
| +5
| 7 7 9 4 5 4 2 5
| +5
| 7 7 10 5 6 4 2 5
|
+6
| 7 8 10 5 6 4 3 6
| +7
| 8 8 10 5 6 5 3 6
| +7
| 8 9 10 6 7 5 3 7
|
+8
| 8 9 11 6 7 6 4 7
| +9
| 8 10 11 6 7 6 4 8
| +9
| 9 10 11 7 8 6 4 8
|
+10
| 9 11 11 7 8 7 5 9
| +11
| 9 11 12 7 9 7 5 9
| +11
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Str 9, Int 9, Wis 9
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| Pri
| Save Table:
| Psi
| Reference:
| DM {Planeshifted Astral Shaman30}
| Groups:
| Wizard, Psionicist, Alternate
|
|
|
|
Gets Psi60 powers, see [Q60]
| Level 1: 1M, level/d: Summon a (normal element) elemental of 4*level HD.
| Level 1: 1V, sacrifice an elemental you control: Add (the elemental's HD)/4 spell levels to your memorization, or add (the elemental's HD)/2 to the caster level of your next spell.
| Level 7: You may summon para elementals using the summon ability (Level 1).
| Level 13: You may summon quasi elementals using the summon ability (Level 1).
| Level 19: You may summon semi elementals using the summon ability (Level 1).
| Level 25: You may summon chemical elementals using the summon ability (Level 1).
|
|
[PC9] Alternate (Planeshifted) Classes Group
Basic Psi60 Information
P60Ps = Str + Int + Wis - 36 +level*6.
| Treat Wild Talents as level 0 for this calculation, elsewhere (for CL and ML) use level/2 (round up).
| 1 P60P = 10 PSPs (Psi1 or Psi2) for conversion purposes.
|
|
|
Psi60 Minor Powers
Name
| Field
| Targ
| Type
| Drain
| P60Ps
| Notes
|
Armor
| Manip
| 3
| Phys
| L3
| 3
| Melee:+LVL AC, -LVL/2 dmg per hit
| Combat Sense (personal)
| Detect
| 2
| Phys
| L2
| 2
| +LVL move rate, +LVL TH
| Cure Light Wounds
| Health
| Con
| Phys
| L1
| 1
| Cure 1d8+LVL hp
|
Detect Psionics
| Detect
| R-1
| Ment
| L2
| 2
| Gives freq. & field of psi
| Enhanced Touching
| Detect
| 4
| Ment
| L1
| 1
| +LVL foot reach
| Ethereal Perception
| Detect
| 0
| Ment
| L0
| 0
| Ethereal Perception
|
Inaudibility
| Illus
| Int
| Ment
| L2
| 2
| Move Silently 25*LVL%
| N-ray Gem
| Detect
| 3
| Phys
| L2
| 2
| Gem of N-ray vision (LVL')
| Person Mask
| Illus
| Cml
| Ment
| L2
| 2
| Alters appearance, Chr resists
|
Slide Item
| Manip
| W
| Phys
| L2
| 2
| Caster controls left+right
| Stun Touch
| Combat
| Wis
| Ment
| L1
| 1
| LVL*5 dmg + stun (save)
| Treat Mental Drain
| Health
| 7
| Ment
| L34
| 34
| regain 10*succ% Psi (all freq)
|
|
[PC9] Alternate (Planeshifted) Classes Group
Psi60 Major Powers
Name
| Field
| Targ
| Type
| Drain
| P60Ps
| Notes
|
Anti-Missile Barrier
| Manip
| 4
| Phys
| M2
| 4
| Ranged: +LVL/2 AC, -LVL dmg per hit/succ
| Avoid Trap
| Manip
| 4
| Phys
| M1
| 2
| You avoid a trap (doesn't include others)
| Blink
| Manip
| R-2
| Phys
| M4
| 8
| Blink (controlled)
|
Clairnasience
| Detect
| R+1
| Ment
| M1
| 2
| Clairnasience,can move
| Combat Sense
| Detect
| 3
| Phys
| M2
| 4
| +LVL move rate, +LVL TH to group
| Control Undead
| Manip
| Str
| Ment
| M4
| 8
| Caster controls ½P action/succ
|
Cure Moderate Wounds
| Health
| Con
| Phys
| M1
| 2
| Cure 3d8+3*LVL hp
| Detect Life
| Detect
| R+2
| Ment
| M1
| 2
| Chr resists,mult.targets
| Ethereal Projection
| Health
| 0
| Ment
| M0
| 0
| Ethereal Projection
|
Ethereal Psi Fingers
| Manip
| 4
| Phys
| M2
| 4
| 1 Str,1 Dex/succ
| Ethereal Touch
| Combat
| Int
| Phys
| M2
| 4
| LVL random stat damage
| Gaseous/Reverse Gaseous
| Manip
| Str
| Phys
| M6
| 12
| Gaseous Form (or Hold Vapor)
|
Grayout
| Illus
| Int
| Ment
| M2
| 4
| Blast:Cause Deafness(as spell)
| Light/Darkness
| Manip
| 3
| Phys
| M1
| 2
| Modifies light in area
| Passwall
| Manip
| 3
| Ment
| M1
| 2
| Passwall
|
Toxin
| Health
| Con
| Phys
| M3
| 6
| Poison (as spell)
|
|
Psi60 Grand Powers
Name
| Field
| Targ
| Type
| Drain
| P60Ps
| Notes
|
AEther Bolt
| Manip
| 4
| Phys
| S4
| 12
| LVL*10 dmg AEther, ignores PsiR
| Cure Insanity
| Health
| Con
| Phys
| S3
| 9
| Cure Insanity
| Cure Serious Wounds
| Health
| Con
| Phys
| S1
| 3
| Cure 6d8+6*LVL hp
|
Deathly Glow
| Health
| Cml
| Phys
| S2
| 6
| LVL Cml damage, other people think target is Undead
| Detect [cr. type] (ext.)
| Detect
| R-2
| Ment
| S3
| 9
| Int resists,mult.targets
| Detect Life (ext.)
| Detect
| R
| Ment
| S2
| 6
| Chr resists,mult.targets
|
Detect Positive Energy
| Detect
| Chr
| Ment
| S1
| 3
| Detect Positive Energy
| Dimension Walk
| Manip
| 6
| Phys
| S3
| 9
| Ps1N "Dimension Walk"
| Insanity
| Illus
| Int
| Phys
| S1
| 3
| Cause Insanity (save)
|
Luck
| Detect
| 4
| Ment
| S2
| 6
| Gains +1(+5%)*LVL on 1 action
| Movement
| Manip
| Dex
| Phys
| S3
| 9
| Gives +1V action
| Nether Bolt
| Manip
| 3
| Phys
| S3
| 9
| LVL*10 dmg Nether, vile damage
|
Nightvision
| Detect
| 4
| Ment
| S1
| 3
| Can see in magical/psi darkness
| Poltergeist
| Manip
| 4
| Phys
| S2
| 6
| Objects fly around, LVL dmg /s
| Turn to Smoke
| Manip
| Con
| Phys
| S6
| 18
| Polymorphs target to smoke (save)
|
Wraithform
| Manip
| Chr
| Phys
| S1
| 3
| Wraithform
|
|
[PC9] Alternate (Planeshifted) Classes Group
Psi60 Super Powers
Name
| Field
| Targ
| Type
| Drain
| P60Ps
| Notes
|
Ethereal Seeing
| Detect
| 9
| Ment
| D1
| 4
| Clairvoyance to Ethereal Plane
| Ethereal Static/Fog
| Manip
| 6
| Ment
| D3
| 12
| -LVL to all actions in area
| Barrier
| Manip
| 5
| Phys
| D2
| 8
| Wall that blocks psionics (1 way)
|
Decrease Comeliness
| Health
| Cml
| Ment
| D1
| 4
| -LVL Cml to target
| Decrease Luck
| Health
| Luck
| Phys
| D3
| 12
| -LVL Luck to target, each beyond Luck=0 is -1 all actions
| Decrease HNCL
| Health
| HNCL
| Phys
| D5
| 20
| -LVL HNCL to target, each beyond HNCL=0 is -0.1 to Multiplier
|
Detect Friends (ext.)
| Detect
| R-1
| Ment
| D2
| 8
| Locates closest friendly person (not in party)
| Cureall
| Health
| Con
| Phys
| D2
| 8
| Cureall
| Increase Comeliness
| Health
| Cml
| Ment
| D1
| 4
| +LVL Cml to target
|
Increase Luck
| Health
| Luck
| Phys
| D3
| 12
| +LVL Luck to target
| Increase HNCL
| Health
| HNCL
| Phys
| D5
| 20
| +LVL HNCL and +LVL/2 CL to target
| Phantasmagoria
| Illus
| 5
| Ment
| D5
| 20
| as spell
|
Probability Travel
| Manip
| 6+#
| Phys
| D4
| 16
| Ps1N "Probability Travel"
| Telekinesis
| Manip
| 4+#
| Phys
| D3
| 12
| TK LVL*10' falling damage area
| Treat Deadly Wounds
| Health
| Con
| Phys
| D1
| 4
| Cure 10d6+10*LVL hp (can go up to 60+10*LVL above max)
|
|
Psi60 Ultra Powers
Name
| Field
| Targ
| Type
| Drain
| P60Ps
| Notes
|
Creation Bolt
| Combat
| 20
| Phys
| X10
| 50
| (Str+Int) resists, Creation
| SpellGate
| Manip
| N*3
| Phys
| X2
| 10
| SpellGate (can cast spells through it, but it's 2-way)
| Super Unluck
| Detect
| 5
| Ment
| X3
| 15
| Choose result on next die roll on enemy
|
|
[PC9] Alternate (Planeshifted) Classes Group
Executioner1 / ArchAssassin1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.25
| (none)
| 3
| 4.5
| (none)
|
4
| 9
| (none)
| 5
| 18
| (none)
| 6
| 37.5
| (none)
|
7
| 75
| (none)
| 8
| 150
| (none)
| 9
| 300
| (none)
|
10
| 450
| (none)
| 11
| 637.5
| (none)
| 12
| 862.5
| (none)
|
13
| 1125
| (none)
| 14
| 1500
| (none)
| 15
| 2000
| (none)
|
16
| 2500
| (none)
| 17
| 3000
| (none)
| 18
| 3500
| (none)
|
19
| 4000
| (none)
| 20
| 4500
| (none)
| 21
| 5000
| (none)
|
22
| 5500
| (none)
| 23
| 6000
| (none)
| 24
| 6500
| (none)
|
25
| 7000
| (none)
| 26
| 7500
| (none)
| 27
| 8000
| (none)
|
28
| 8500
| (none)
| 29
| 9000
| (none)
| 30
| 9500
| (none)
|
31
| 10000
| (none)
| 32
| 10500
| (none)
| 33
| 11000
| (none)
|
34
| 11500
| (none)
| 35
| 12000
| (none)
| 36
| 12500
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +1
| 6 5 6 3 4 1 3 0
| +2
| 6 5 7 3 5 1 4 1
|
+3
| 7 6 7 4 6 2 5 1
| +4
| 7 7 7 4 6 3 5 2
| +5
| 7 8 8 4 7 3 6 2
|
+6
| 8 8 8 5 8 4 7 3
| +7
| 8 9 9 5 9 5 8 3
| +8
| 8 10 9 5 9 5 8 4
|
+9
| 9 11 9 6 10 6 9 4
| +10
| 9 11 10 6 11 6 10 5
| +11
| 10 12 10 7 12 7 11 5
|
+12
| 10 13 10 7 12 7 11 6
| +13
| 10 14 11 8 13 8 12 6
| +14
| 11 14 11 8 14 9 13 7
|
+15
| 12 15 12 9 14 9 14 7
| +16
| 12 15 13 10 14 10 14 8
| +17
| 13 16 14 12 15 11 15 8
|
|
Requisites:
| Str 15, Dex 14, Int 13
| Alignment:
| any E
| HD/level:
| d8
| Weapon Prof.:
| 3+level
| To Hit Table:
| War
| Save Table:
| 1½xRog
| Reference:
| DM
| Groups:
| Warrior, Rogue, Alternate
|
|
|
|
Gets "All Warrior" and "All Rogue" abilities (so can weapon specialize as a warrior, etc.).
| Gets Exc Str.
| Gets 50 Rogue points per level.
| Level 1: Poison Use proficiency (1 slot per 2 levels, round up).
| Level 1: 1 attack that hits: Coup de grace.
| Level 5: Can speak Level-4 additional languages from the following list: LG,LN,LE,NG,TN,NE,CG,CN,CE,Druid,Thieves' Cant. Can never learn more than Int-12 alignment languages.
| Level 7: Has 8-48 guild members. 50% chance a guild member will leave if guildmasters change.
| Level 9: 1 attack that hits: Really Put Out of Misery
|
Lvl
| Executioner Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| +rating/50 A actions /r this turn || B actions || C actions
| F
| 0
| Dex-20
| Dex-25
| 1
| Assassination (-3% per HD/level of target)
| ½0
| 0
| Wis-15
| Wis-25
| 1
| Attack (+1 TH per 10% made this segment; or roll +1d20 per 100%, choose best)
| V
| 0
| Dex-13
| Dex-16
|
1
| Backstab (each 30% = x1) (increases 10/level)
| ½0
| 50
| Int-6
| Int-20
| 1
| Backstrike (each 30% = x1 TH) (increases 10/lvl)
| ½0
| 50
| Wis-6
| Wis-20
| 1
| Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200))
| V
| 0
| Str-15
| Str-18
|
1
| Find/Remove Wizard Abjurations/Priest Protections
| V
| 0
| Dex-13
| Dex-18
| 1
| Slap (does dmg to one target = % made by)
| P
| 20
| Str-0
| Str-12
| 1
| any 1st level Rogue ability
| -
| -
| -
| -
|
1
| any 1st level Rogue ability
| -
| -
| -
| -
| 2
| Controlled Blink | Controlled Blink 10'r (unwilling get PP save)
| ½V
| 50
| Wis-14
| Wis-14
| 2
| any 2nd level Rogue ability
| -
| -
| -
| -
|
3
| Considered extra +(rating/25) weapon to hit
| V
| 0
| Str-5
| Str-15
| 3
| Lower/Ignore WaWR (reduce or ignore WaWR by rating) || iWaWR
| V/N
| 0
| Dex-10
| Dex-20
| 4
| Erase a "?" in dungeon (loses track of party)
| -
| 0
| Dex-13
| Dex-19
|
4
| Song of Battle (+1 TH,dmg,or saves per 10% made)
| V,*M
| 10
| Str-15
| Str-20
| 5
| Jock: +LVL divided among Str, Dex, Con, or level for purposes of #Att (the last one is ½ a point each).
| 5
| any 5th level Rogue ability
| -
| -
| -
| -
|
6
| Touch : Chill/Pain | Para/Vampiric | Energy Drain
| 0
| 20
| Str-9
| Str-15
| 6
| any 6th level Rogue ability
| -
| -
| -
| -
| 7
| Ki Power (cast a Wiz Invocation spell) (penalty = -SL*50%) (#=SL) | Pri Invocation
| #V
| 0
| Int-14
| Int-38
|
7
| Slay (target that you hit saves at +4, -1 per 10% made; or dies)
| V
| 0
| Wis-13
| Wis-19
| 8
| Backstorm (each 50%: +1 att is considered a backstab)
| -
| 0
| Dex-16
| Dex-22
| 8
| Finger of Death | Slay Living | Power Word Kill
| V
| 0
| Int-14
| Int-17
|
9
| Any target with AC>(150-rating/5) is considered AC=(150-rating/5) to you
| V
| 0
| Dex-17
| Dex-28
| 9
| +LVL*rating/2 item XP in Weapon flags per day
| F
| 0
| NA
| NA
| 10
| Disjoin x2 effect ||||||||| x3 |||||||||||||||| x4 etc.
| -
| 50
| Chr-18
| Chr-25
|
12
| Disharmonic Blast (1 dmg per 1% made)
| V
| 10
| Con-16
| Con-22
| 15
|
|
|
|
|
| 18
| Backstave (N/2% of your dmg is vile) || Stun (save=N-100)
| -
| 0
| Wis-26
| Wis-32
|
27
| Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole
| V
| 0
| Int-19
| Int-25
|
|
[PC9] Alternate (Planeshifted) Classes Group
Ferret
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 4.8
| (none)
| 3
| 9.6
| (none)
|
4
| 19.2
| (none)
| 5
| 38.4
| (none)
| 6
| 80
| (none)
|
7
| 160
| (none)
| 8
| 320
| (none)
| 9
| 640
| (none)
|
10
| 1120
| (none)
| 11
| 1600
| (none)
| 12
| 2080
| (none)
|
13
| 2560
| (none)
| 14
| 3040
| (none)
| 15
| 3520
| (none)
|
16
| 4000
| (none)
| 17
| 4480
| (none)
| 18
| 4960
| (none)
|
19
| 5440
| (none)
| 20
| 5920
| (none)
| 21
| 6400
| (none)
|
22
| 6880
| (none)
| 23
| 7360
| (none)
| 24
| 7840
| (none)
|
25
| 8320
| (none)
| 26
| 8800
| (none)
| 27
| 9280
| (none)
|
28
| 9760
| (none)
| 29
| 10240
| (none)
| 30
| 10720
| (none)
|
31
| 11200
| (none)
| 32
| 11680
| (none)
| 33
| 12160
| (none)
|
34
| 12640
| (none)
| 35
| 13120
| (none)
| 36
| 13600
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 27, max = 9)
| +1
| (total = 30, max = 10)
| +2
| (total = 33, max = 11)
|
+3
| (total = 36, max = 12)
| +4
| (total = 39, max = 13)
| +5
| (total = 42, max = 14)
|
+6
| (total = 45, max = 15)
| +7
| (total = 48, max = 16)
| +8
| (total = 51, max = 17)
|
+8
| (total = 54, max = 18)
| +9
| (total = 57, max = 19)
| +9
| (total = 60, max = 20)
|
+10
| (total = 63, max = 21)
| +10
| (total = 66, max = 22)
| +11
| (total = 69, max = 23)
|
+11
| (total = 72, max = 24)
| +12
| (total = 75, max = 25)
| +12
| (total = 78, max = 26)
|
|
Requisites:
| Dex 20, Chr 20
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 4+level/4
| To Hit Table:
| Cust
| Save Table:
| Cust
| Reference:
| DM {Planeshifted Weasel}
| Groups:
| Rogue, Custom, Alternate
|
|
|
|
Gets 80 Rogue points per level.
| Level N (every level): Get one "Level:" pick from any class you know as a player. It must be a "simple" pick (no entire spell progressions, subclasses, etc.)
| Level 9: This "Level:" pick may be non-simple.
| Level 18: This "Level:" pick may be non-simple, or something that normally cannot be picked (e.g. a Swashbuckler ability).
| Level 27: This "Level:" pick may be non-simple, something that normally cannot be picked (e.g. a Swashbuckler ability), or a line of text at the top of a class description that isn't a "Level:" ability at all.
|
Lvl
| Wilderneer Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Astral Spell
| MMM
| 40
| Int-18
| Int-24
| 1
| Body Freedom (transfer P <-> M action types freely; Str <-> Int, Dex <-> Wis, Con <-> Chr)
| FFF
| 0
| Chr-36
| Chr-54
| 1
| Destruction/Mordenkainen's Disjunction
| PMM
| 0
| Int-18
| Int-24
|
1
| Limited Wish (#=1) [limited to SL=LVL-1 or less effects]
| #F
| 0
| Int-20
| Int-25
| 1
| Otto's Irresistance Dance | Control Physicals
| MPV
| 0
| Chr-16
| Chr-22
| 1
| Shift a racial innate power you have to a random power (determined by DM)
| F
| 0
| Con-20
| Con-25
|
1
| Time Shift
| VMM
| 20
| Int-16
| Int-24
| 3
| Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole
| PMM
| 0
| Int-19
| Int-25
| 4
| Limited Wish (#=1) | Alter Reality (#=2) [limited to SL=LVL-1 or less effects]
| #F
| 0
| Int-20
| Int-25
|
6
| Shadow Magic | Shadow Walk | Shadow Flight | Become Shadow-form
| VM
| 0
| Int-17
| Int-20
| 7
| 0,1/r: Unspend (amount made by) Rogue points
| -
| 0
| NA
| NA
| 7
| Avoid Artifact Effect (entire party): x1 ||| x2 ||| x3 etc.
| -
| -10
| Int-30
| Int-46
|
7
| Backstave (N/2% of your dmg is vile) || Stun (save=N-100)
| -
| 0
| Wis-26
| Wis-32
| 7
| Can Dim Door away in combat during your actions | Teleport
| -
| -15
| Dex-18
| Dex-24
| 7
| Instantaneous x0 effect | x1 || x2 ||| x3 |||| x4 etc.
| -
| 50
| Dex-24
| Dex-32
|
9
| All die rolls within 240' are min (50%) or max (50%) (duration 1s per 10% made)
| FV
| 50
| Dex-25
| Dex-50
| 9
| Aura of Ill Omen (all in area at -1 on all rolls per 10% made for 1t)
| MV
| 0
| Chr-9
| Chr-18
| 9
| Contact Other Plane | Foresight
| MM
| 0
| Chr-15
| Chr-18
|
9
| Control Movements | Control Physicals | Control Mentals
| MM
| 0
| Chr-18
| Chr-20
| 9
| Elemental Form | Para-Ele Form | Quasi-Ele Form ||| Semi-Ele Form
| PP
| 40
| Con-24
| Con-24
| 9
| Limited Wish (#=1) | Alter Reality (#=2) | Wish (#=3)
| #F
| 0
| Int-20
| Int-25
|
9
| Reverse Gravity | Adjust Gravity
| VM
| 0
| Dex-13
| Dex-17
| 9
| Shape Alteration/Polymorph Object | Shapechange
| MM
| 5
| Con-13
| Con-20
| 9
| Time Shift ||| Time Travel
| VMM
| 15
| Int-17
| Int-25
|
16
| Limited Wish (#=1) | Alter Reality (#=2) | Wish (#=3) | Change Reality (#=4)
| #F
| 0
| Int-20
| Int-25
|
|
[PC9] Alternate (Planeshifted) Classes Group
Gorilla Shaman (Mox Monkey)
Level
| KXP
| Priest 123 456 7
|
1
| 0
| 1-- --- -
| 2
| 1.8
| 20- --- -
| 3
| 3.6
| 31- --- -
|
4
| 7.2
| 320 --- -
| 5
| 14.4
| 321 --- -
| 6
| 28.8
| 332 0-- -
|
7
| 57.6
| 332 1-- -
| 8
| 115.2
| 333 20- -
| 9
| 230.4
| 333 21- -
|
10
| 410
| 333 32- -
| 11
| 590
| 333 33- -
| 12
| 770
| 433 330 -
|
13
| 950
| 443 331 -
| 14
| 1130
| 444 332 -
| 15
| 1310
| 444 433 -
|
16
| 1490
| 444 443 -
| 17
| 1670
| 444 444 -
| 18
| 1850
| 544 444 0
|
19
| 2030
| 554 444 1
| 20
| 2210
| 555 444 2
| 21
| 2390
| 555 544 3
|
22
| 2570
| 555 554 4
| 23
| 2750
| 555 555 4
| 24
| 2930
| 555 555 5
|
25
| 3110
| 655 555 5
| 26
| 3290
| 665 555 5
| 27
| 3470
| 666 555 5
|
28
| 3650
| 666 655 5
| 29
| 3830
| 666 665 5
| 30
| 4010
| 666 666 5
|
31
| 4190
| 666 666 6
| 32
| 4370
| 766 666 6
| 33
| 4550
| 776 666 6
|
34
| 4730
| 777 666 6
| 35
| 4910
| 777 766 6
| 36
| 5090
| 777 776 6
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +1
| 8 4 6 3 4 0 0 3
| +2
| 9 5 6 3 4 0 1 3
|
+3
| 9 5 6 4 4 1 1 4
| +4
| 10 6 7 4 5 1 1 4
| +5
| 10 6 7 5 5 2 2 5
|
+6
| 11 7 8 5 6 2 2 5
| +7
| 11 7 9 6 6 2 2 6
| +8
| 12 7 9 6 7 3 3 6
|
+9
| 12 8 9 6 7 3 3 7
| +10
| 13 8 10 7 8 4 3 7
| +11
| 13 9 10 7 8 4 4 8
|
+12
| 13 9 10 7 8 4 4 8
| +13
| 14 9 11 8 9 5 4 9
| +14
| 14 10 11 8 9 5 5 9
|
+15
| 14 10 11 9 9 6 5 10
| +16
| 15 11 12 9 10 6 5 10
| +17
| 15 11 12 10 11 6 6 11
|
|
Requisites:
| Str 6, Wis 7
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 5+level/2
| To Hit Table:
| War
| Save Table:
| Pri
| Reference:
| DM {Planeshifted Shaman}
| Groups:
| Priest, Monster, Alternate
|
|
|
|
Exceptional Str bonus.
| You get 1 Grand, 2 Major, and 5 Minor spheres. Your god may alter this amount.
| Level 1: Can turn undead.
| Level 1: Can turn lycanthropes as if they were undead (DM will assign turning values).
| Level 1: 1M: Shatter a magic item (save)
| Level 2: 1M: Incite Berserker or Enraged status on your troops (not too useful for PCs).
| Level 3: 1M: Swap 1 physical subability with one willing target for 1t. At level 9, swap your stat with up to 10 others (so all 10 of them get your old stat); you get back your choice of their 10.
| Level 9: 1M: Shatter a magic item (no save)
| Level 18: 1M: Mordenkainen's Disjunction
| Level 27: Pick one species (as per Ranger species enemy). You can turn that species as if it was undead (DM will assign turning values).
|
|
[PC9] Alternate (Planeshifted) Classes Group
Grand Meleer1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.5
| (none)
| 3
| 5
| (none)
|
4
| 10
| (none)
| 5
| 20
| (none)
| 6
| 40
| (none)
|
7
| 80
| (none)
| 8
| 160
| (none)
| 9
| 320
| (none)
|
10
| 640
| (none)
| 11
| 960
| (none)
| 12
| 1290
| (none)
|
13
| 1600
| (none)
| 14
| 1920
| (none)
| 15
| 2220
| (none)
|
16
| 2820
| (none)
| 17
| 3420
| (none)
| 18
| 4020
| (none)
|
19
| 4620
| (none)
| 20
| 5220
| (none)
| 21
| 5820
| (none)
|
22
| 6420
| (none)
| 23
| 7020
| (none)
| 24
| 7620
| (none)
|
25
| 8220
| (none)
| 26
| 8820
| (none)
| 27
| 9420
| (none)
|
28
| 10020
| (none)
| 29
| 10620
| (none)
| 30
| 11220
| (none)
|
31
| 11820
| (none)
| 32
| 12420
| (none)
| 33
| 13020
| (none)
|
34
| 13620
| (none)
| 35
| 14220
| (none)
| 36
| 14820
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +1
| 6 4 6 3 4 1 3 0
| +2
| 6 5 6 3 4 1 3 0
|
+3
| 6 5 7 3 5 1 4 1
| +4
| 6 6 7 3 5 2 4 1
| +5
| 7 6 7 4 6 2 5 1
|
+6
| 7 7 7 4 6 3 5 2
| +7
| 7 7 8 4 7 3 6 2
| +8
| 7 8 8 4 7 3 6 2
|
+9
| 8 8 8 5 8 4 7 3
| +10
| 8 9 8 5 8 4 7 3
| +11
| 8 9 9 5 9 5 8 3
|
+12
| 8 10 9 5 9 5 8 4
| +13
| 9 10 9 6 10 5 9 4
| +14
| 9 11 9 6 10 6 9 4
|
+15
| 9 11 10 6 11 6 10 5
| +16
| 9 12 10 6 11 7 10 5
| +17
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Str 10, Dex 6, Con 6, Int 9, Wis 15, Chr 9
| Alignment:
| non-L
| HD/level:
| d12
| Weapon Prof.:
| 3+level
| To Hit Table:
| War
| Save Table:
| Rog
| Reference:
| DM {Planeshifted Duelist1}
| Groups:
| Warrior, Alternate
|
|
|
|
Gets 20 Rogue points per level. Gets an "Any Rogue" pick every odd level.
| Level 1: ½P: Move to another group.
| Level 1: +X to hit or damage, where X is the number of monsters in your group. This X is checked and assigned once each segment, before you do any attacks (but you can check it either before or after moving). If you switch groups you can recheck it.
| Level 1: Choose a broad monster type (Animal, Beholder, Dragon, etc.): +LVL among TH/dmg/AC when facing this monster. This bonus is gained again at every third level plus 1 (4,7,10,etc). You may combine the bonus on the same monster or select a different one.
| Level 1: Whirling Parry: 1bV: Parry one attack from each monster in your group this segment.
| Level 1: +(level/2, round up) slots in Speed proficiency.
| Level 1: Identify monsters 5% per level.
| Level 2: Cleave
| Level 3: Great Cleave
|
|
[PC9] Alternate (Planeshifted) Classes Group
Gruul Grave-Troll (MTG G/R)
Level
| KXP
| Wizard 123 456 7
|
1
| 0
| 1-- --- ---
| 2
| 3
| 2-- --- ---
| 3
| 7
| 3-- --- ---
|
4
| 15
| 31- --- ---
| 5
| 31
| 32- --- ---
| 6
| 63
| 43- --- ---
|
7
| 127
| 431 --- ---
| 8
| 255
| 432 --- ---
| 9
| 510
| 543 --- ---
|
10
| 1020
| 543 1-- ---
| 11
| 1531
| 543 2-- ---
| 12
| 2041
| 654 3-- ---
|
13
| 2552
| 654 31- ---
| 14
| 3062
| 654 32- ---
| 15
| 3572
| 765 43- ---
|
16
| 4083
| 765 431 ---
| 17
| 4593
| 765 432 ---
| 18
| 5104
| 876 543 ---
|
19
| 5614
| 876 543 1--
| 20
| 6124
| 876 543 2--
| 21
| 6635
| 987 654 3--
|
22
| 7145
| 987 654 31-
| 23
| 7656
| 987 654 32-
| 24
| 8166
| A98 765 43-
|
25
| 8676
| A98 765 431
| 26
| 9187
| A98 765 432
| 27
| 9697
| A98 765 433
|
28
| 10208
| A98 765 444
| 29
| 10718
| A98 765 555
| 30
| 11228
| A98 766 666
|
31
| 11739
| A98 777 777
| 32
| 12249
| A98 888 888
| 33
| 12760
| A99 999 999
|
34
| 13270
| AAA AAA AAA
| 35
| 13780
| BBB BBB BBB
| 36
| 14291
| CCC CCC CCC
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+4
| 4 7 5 3 6 0 1 1
| +5
| 4 7 5 3 7 1 1 1
| +6
| 4 8 5 4 7 1 1 2
|
+7
| 4 8 6 4 7 2 2 2
| +8
| 5 9 6 4 8 2 2 3
| +9
| 5 9 7 5 8 3 3 3
|
+10
| 5 10 7 5 9 3 3 4
| +11
| 6 10 7 6 9 4 4 4
| +12
| 6 10 8 6 9 4 4 5
|
+13
| 6 11 8 6 10 5 5 5
| +14
| 7 11 9 7 10 5 5 6
| +15
| 7 12 9 7 11 6 6 6
|
+16
| 7 12 9 8 11 6 6 7
| +17
| 7 13 10 8 11 7 7 7
| +18
| 8 13 10 8 12 7 7 8
|
+19
| 8 13 11 9 12 8 8 8
| +20
| 8 14 11 9 13 8 8 9
| +21
| 9 14 11 10 13 9 9 9
|
|
Requisites:
| Str 14, Con 16, Int 14
| Alignment:
| CG, CN, CE, or TN
| HD/level:
| 1e6 (see note)
| Weapon Prof.:
| 3+level/6
| To Hit Table:
| Mon+3
| Save Table:
| Wiz/Mon
| Reference:
| DM {Planeshifted Golgari Brute22 / Troll}
| Groups:
| Wizard, Monster, Alternate
|
|
|
|
Hit Dice: "1e6" is an open-ended d6's. If using "Max hp per HD" rule: You automatically roll a "6" once, then get the average (3.5) on the second roll (the max hp rule is not "deep"). So you get 9.5 hp per level (plus Con bonus).
| Exceptional Con bonus.
| Each time you kill a monster, you get +1 TH and +1 dmg for the rest of the fight (1 turn).
| Level 1: You are immune to "summoning sickness" and "teleport sickness".
| Level 1: +1 Con per level. This bonus cannot be used to qualify for this class, and you can't 2 for 1 trade it away.
| Level 3: Barbarian Con bonus.
| Level 5: 1M: Target takes 3*LVL*LVL fire dmg (BW save for 1/2; MR to avoid). The floor at your feet takes LVL Hull dmg.
| Level 10: Your "fire dmg" ability at level 5 gives no saving throw.
| Level 11: Free Action cont.
| Level 12: Extra Barbarian Con bonus; i.e. bonus is (Con-16)*5/2, round down.
| Level 24: Super Barbarian Con bonus; i.e. bonus is (Con-18)*3.
|
|
[PC9] Alternate (Planeshifted) Classes Group
High SL Sampler
Level
| KXP
| Psi(random) mMG SUV W
|
1
| 0
| --1 --- -
| 2
| 3.25
| --2 --- -
| 3
| 6.5
| --3 --- -
|
4
| 13
| --4 --- -
| 5
| 26
| --5 --- -
| 6
| 52
| --6 --- -
|
7
| 104
| --7 --- -
| 8
| 208
| --7 1-- -
| 9
| 416
| --7 2-- -
|
10
| 741
| --7 3-- -
| 11
| 1066
| --7 4-- -
| 12
| 1391
| --7 5-- -
|
13
| 1716
| --7 6-- -
| 14
| 2041
| --7 7-- -
| 15
| 2366
| --7 71- -
|
16
| 3016
| --7 72- -
| 17
| 3341
| --7 73- -
| 18
| 3991
| --7 74- -
|
19
| 4641
| --7 75- -
| 20
| 5291
| --7 76- -
| 21
| 5941
| --7 77- -
|
22
| 6591
| --7 771 -
| 23
| 7241
| --7 772 -
| 24
| 7891
| --7 773 -
|
25
| 8541
| --7 774 -
| 26
| 9191
| --7 775 -
| 27
| 10491
| --7 776 -
|
28
| 11791
| --7 777 -
| 29
| 13091
| --7 777 1
| 30
| 14391
| --7 777 2
|
31
| 15691
| --7 777 3
| 32
| 16991
| --7 777 4
| 33
| 18291
| --7 777 5
|
34
| 19591
| --7 777 6
| 35
| 20891
| --7 777 7
| 36
| 23491
| --7 777 7
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
-1
| 5 4 8 2 3 1 0 2
| -1
| 6 5 8 3 4 2 1 3
| -1
| 6 6 9 4 5 3 1 4
|
-1
| 7 7 9 4 5 4 2 5
| +0
| 7 8 10 5 6 4 3 6
| +0
| 8 9 10 6 7 5 3 7
|
+0
| 8 10 11 6 7 6 4 8
| +0
| 9 11 11 7 8 7 5 9
| +1
| 9 12 12 8 9 8 5 10
|
+1
| 10 13 12 8 10 8 6 11
| +1
| 11 14 13 9 11 9 7 12
| +1
| 11 14 13 10 12 10 7 13
|
+2
| 13 15 14 12 13 11 8 14
| +2
| 15 15 15 14 14 12 9 15
| +2
| 15 16 16 15 15 12 9 16
|
+2
| 16 16 16 15 16 13 10 17
| +3
| 16 16 16 16 16 14 11 18
| +3
| 16 16 16 16 16 15 11 19
|
|
Requisites:
| Con 13, Int 16, Chr 18, Cml 9
| Alignment:
| non-L
| HD/level:
| 2d8
| Weapon Prof.:
| 1+level/6
| To Hit Table:
| Psi
| Save Table:
| 2xPsi
| Reference:
| DM
| Groups:
| Psionicist, Alternate
|
|
|
|
HiSLSamp PSP calculation: (LVL)*(Con+Int*2+Chr*3)
| You start with "open slots". Open slots can be used once per reset. When used, you choose "Defensive" or "Offensive", and a random power is rolled. The power is assigned to that slot (you cannot choose to leave the slot "open"). You may choose targets after seeing resolving what the effect is.
| The power cost is variable, but generally Grand is 1-100, Super is 2-200, Ultra is 3-300, V is 4-400, and W is 5-500.
| If you assign a slot and find you don't have enough PSPs to cover the cost, you "burn hp" (1 per 1) per PSP you are short. You cannot burn hp when using a known slot.
| During reset, you may unassign any slots you see fit, but slots can (again) only be filled once per reset.
|
| DM Note: Grand and Super tables are provided, Ultra/V/W/X powers will use the [X] section with U SL=11, V SL=14, W SL=17, X SL=20. "Defensive" is Con/Wis/Chr powers, "Offensive" is Str/Dex/Int powers.
|
|
[PC9] Alternate (Planeshifted) Classes Group
High SL Sampler Powers (Grand Defensive, d236)
#
| Effect
|
1
| Ability Score *2: Choose one ability score. New score = (old score - 10) * 2 + 10
| 2
| Ablating: You are buffered from one Negate Psionics effect.
| 3
| Absorption Field: Stops SL/2 mental attacks or mental-affecting powers on you
|
4
| AC *2: Your new AC = (old AC - 10) * 2 + 10
| 5
| Acid Breath: Breathe Acid (as per dragon)
| 6
| Acrobatics: Any Acrobat SL-1 pick; 5*CL Rogue points in it
|
7
| Actions *2: Pick one action type (M, P, V). Your number of actions of that type is multiplied by 2
| 8
| Add Global Resistance: Resist all E=1 elements, this can be taken twice for E=2 (doesn't include E=1), thrice for E=3, etc.
| 9
| Add Global Resistance: Resist all EE=1 eelements, this can be taken twice for EE=2 (doesn't include EE=1), thrice for EE=3, etc.
|
10
| Aid Deva: You lose 1 multiplier, target gains 1 multiplier
| 11
| Amplify Power: +N to CL (or) +N*10% effect to next Psi1 power (max N=CL)
| 12
| Animate Objects: Animate Objects as if they were a DL=SL Golem summon
|
13
| Anti-Psionic Disruption: No Anti-Psi powers (any freq.) can be used in 50' r
| 14
| Anti-Technological Shell: Reduce all technological objects within 30' by -CL TechL (min TechL=0)
| 15
| Armageddon †: 1bM: Can use +1M/s this round; Immune Cold; Immune Shadow
|
16
| Assassin Lore: Abilities as per an Assassin of half level (round up)
| 17
| Astral Eyes: Can see through alterations/illusions/possession; Astral Perception
| 18
| Aura of Fear: Fear by sight (SL saves)
|
19
| Bard or Sage Abilities, LVL 9: Get bard or sage abilities of level 9 (max = your level)
| 20
| Body Coating: 5*SL hp Armor spell, self only, stacks with the (Wizard) Armor spell
| 21
| Body Resistance: Physical attacks that do less than SL*2 dmg to you do nothing
|
22
| Body Transformation: Change your body to be of an E=SL/2 element
| 23
| Breath of the Black Dragon: Breathe acid for 11d6 damage.
| 24
| Breath of the Dragon: Breath fire for 11d4 damage.
|
25
| Breath of the Drake: Breath water for 11d4 damage.
| 26
| Breath Weapon Cloud: Forms into a breath weapon if triggered
| 27
| Bring Animals VII: Summon CL*4 Animals using ML VII chart, you pick the result
|
28
| Bringer: Immune Illusions; Immune Disease; Immune Reverse Healing
| 29
| Chaos Cloud: Does random effects every round
| 30
| Chemical Mimicry: Change your body to be of an TechL=SL chemical
|
31
| Cobra Charm: Gaze, target must save vs. RSW or he cannot use any actions next segment, maintain 1M
| 32
| Construct Control Item 4: Create a "Control" type item (see next page) of TechL=CL, each 4 TechL takes 1S action
| 33
| Construct Generic Item 4: Create a "Generic" type item (see next page) of TechL=CL, each 4 TechL takes 1S action
|
34
| Construct Power/Defensive Item 4: Create a "Power" type item (see next page) of TechL=CL, each 4 TechL takes 1S action
| 35
| Construct Psi16 Item 4: Create a Psi16 item (see next page) of TechL=CL, each 4 TechL takes 1S action
| 36
| Construct Weapon Item 4: Create a "Weapon" type item (see next page) of TechL=CL, each 4 TechL takes 1S action
|
37
| Construction: Builds 1 machine up to level+1 complexity
| 38
| Contingency, Psionic: Sets trigger condition for another power.
| 39
| Contingency: Sets trigger condition for another power.
|
40
| Contingency: Sets trigger condition for another power.
| 41
| Control Air: Armor: +CH Saves, Armor has 10*CH hp
| 42
| Control Earth: Armor: +CH AC, Armor has 10*CH hp
|
43
| Cosmic Awareness: Detect "Everything" CL*30'; Range is sight
| 44
| Cosmic Awareness: Grand: Cosmic Awareness
| 45
| Create Golem III: Create a DL VII Golem (AC=12*CL, hp=10*(CL^3), Str=6*CL)
|
46
| Create Technological Monster III: Create a DL VIII Technological Monster (AC=16*CL, hp=8*(CL^3), Str=6*CL)
| 47
| Cron Job: Contingency or Delayed Blast for one Psi8 power
| 48
| Damage *2: Damage with one physical weapon is multiplied by 2
|
49
| Damage Reduction, Energy, 75%: Take x0.25 damage from energy
| 50
| Damage Reduction, Physical, 75%: Take x0.25 damage from physical attacks
| 51
| Density Increase 8: x256 mass; +8 Str; -8/attack (physical or energy)
|
52
| Desolidification: You pass through objects as if they weren't there
| 53
| Dial-a-Breath Element (=): You can use any eelement with E factor equal to or less than your normal breath.
| 54
| Dial-a-Breath Element (=): You can use any element with E factor equal to or less than your normal breath.
|
55
| Discontinuity Immunity: Immune to Annihilation, Being Put Down a Hole
| 56
| Dispelling Buffer: Subject is buffered from one dispel psionics effect.
| 57
| Diversify: Your next Psi27 power that has one target has LVL targets instead
|
58
| Druid Spells, LVL 9: Get a druid progression of level 9 (max = your level)
| 59
| Duplicate Magic Item (x1)
| 60
| Duplicate Mechanism (x1)
|
61
| Duplicate Monster (Clone) (x1)
| 62
| Eeelemental Composition: Can be any Normal/Para/Quasi Eeele ; Can be Semi Eeele
| 63
| Eelemental Composition: Can be any Normal/Para/Quasi Eele ; Can be Semi Eele
|
64
| Electrical Control: SL/2 (round down) instances of Resist lightning; +SL*10% damage with lightning effects
| 65
| Elemental Composition: Can be any Normal/Para/Quasi Ele ; Can be Semi Ele
| 66
| Endurance of the World: +9 TH; +9 dmg; IECNR +25% ; Lasts 5r after maint.
|
67
| Energy Absorption: CL*SL*3 hp ablative Force Field (vs. energy attacks)
| 68
| Energy Body: Major: You are made of energy; cannot use P actions; resist physical damage
| 69
| Energy Doppelganger: Mirror Image (1 image), it has SL^3 hp; it flies at SL*3"; you can cast Psi45 effects through it
|
70
| Energy Kinetic: Amplify: Add 3*CH dice to your next energy attack
| 71
| Energy Kinetic: Shield: Stops CH dice per Energy attack
| 72
| Energy Reflection: As Arrow Cutting (above), except vs. magical missiles (even vs. Meteor Swarms & such)
|
73
| Energy Sheath: SL^2 hp Armor spell, self only, stacks with the (Wizard) Armor spell
| 74
| Extendable Limbs: Your limbs can extend an extra KiL'
| 75
| Field of Peace: Everyone within 30' (incl. Deva) can use only V and Z actions
|
76
| Fire Control: SL/2 (round down) instances of Resist fire; +SL*10% damage with fire effects
| 77
| Flame Being: Fire Shield (SL*10% damage back to attacker); Deal +SL fire dmg with melee attacks
| 78
| Flame Immunity: SL/2 instances of Resist Fire
|
79
| Flame Shield: Protection from Fire
| 80
| Forbiddance: As the 6th level Priest spell
| 81
| Force Field vs. Emotion: Immune to spell level 0 to SL-1 enchantment/charm effects
|
82
| Force Field vs. Energy: Immune to spell level 0 to SL-1 energy attacks
| 83
| Force Field vs. Hostiles: Enemies must make SL/2 saves to attack you
| 84
| Force Field vs. Magic: Immune to spell level 0 to SL-1 magic
|
85
| Force Field vs. Mental: Immune to spell level 0 to SL-1 mental attacks
| 86
| Force Field vs. Physical: -SL per physical attack
| 87
| Force Field vs. Power Manipulation: ER 10*SL%
|
88
| Force Field vs. Vampirism: aNR 10*SL% (including energy and stat drains)
| 89
| Force Field: CL*SL*2 hp ablative Force Field (vs. physical or energy attacks)
| 90
| Force Field: Immune to spell level 0 to SL-2 effects; -(SL-1) per physical attack; ER 5*SL%
|
91
| Force Shield: CL*SL*3 hp ablative Force Field (vs. physical or energy attacks, only one enemy /s)
| 92
| Form of Doom: You transform into a frightening tentacled beast.
| 93
| Gadgetry: 1M, 1/d: Build a TechL=SL Psi8 item
|
94
| Get a Rogue chart (and 20*LVL Rogue points) up to level=LVL/2
| 95
| Golem Form: Doll: Resist fire; Mend spell acts as a Heal on you; Bite is Tasha's Laughter branded
| 96
| Golem Form: Emerald: Immune acid; iNR 50%; 1M: Lightning Bolt
|
97
| Golem Form: Magic: MArmoring LVL*10; Disenchant any magical effect you touch; 1M: Wild Surge
| 98
| Golem Form: Mithral: Immune innates; +1Q0 action /r
| 99
| Golem Form: Phantom Flyer: Fly 24" (C); Immune darkness; Darkvision; +2 tentacles (2d8 dmg each)
|
100
| Golem Form: S=6,7,8: Unusual Material of S=6,7,8 (cannot exceed real S number)
| 101
| Golem Form: Shaboath: Immune water; 1P: Drown a group; 1M: Wall of Ice
| 102
| Golem Form: Silver: +1 to # attacks with each weapon; +LVL" move rate
|
103
| Golem Form: Spiderstone: Resist magic; Mouth's P: Web (1 group); FRT LVL*10%
| 104
| Golem Form: Stone: Immune earth; set Str 22+LVL; 1V: Slow
| 105
| Gravity Decrease: Increase gravity in room or object/person by SL G's (x1 Special)
|
106
| Gravity Increase: Decrease gravity in room or object/person by SL G's (x1 Special)
| 107
| Gravity Kin.: Shield: Stops 4*CH hp per physical attack
| 108
| Gravity Manipulation: SL/2 (round down) instances of Resist gravity/falling damage; +SL*10% damage with gravity/falling effects
|
109
| Greater Force Shield: AT +CL*3 source; -CL/attack (physical or energy)
| 110
| Growth 8: +3 size; +6 Str; +6*CL max hp
| 111
| Hard Radiation Control: SL/2 (round down) instances of Resist radiation damage; +SL*10% damage with radiation (specific, not all of Psi9/18/27) effects
|
112
| Hard Resistance to Anti-Matter: Double resist anti-matter (1/4, save for 1/10), Can survive in anti-matter based prime
| 113
| HD type: Add +1d+2: Add 1 to number of HD and 2 to the HD type per level
| 114
| hp *2: Multiply hp by 2
|
115
| Hyper-Invention: (12-SL)M: Create a TechL=SL*2-3 object (see [Q8], can have at most LVL of these objects)
| 116
| Icing: SL/2 instances of Resist Cold/Ice
| 117
| Illusory Duplication: Mirror Image (SL images)
|
118
| Illusory Invisibility: Minor: Invis.; Major: Improved Invis.; Grand: Dust of Disappearance
| 119
| Immunity III: Immune:lightning/acid, +2 weapon to hit
| 120
| Immunity to any effect that requires a Fortitude save (unless the effect also works on objects)
|
121
| Immunity to death or slay effects
| 122
| Immunity to energy drain and negative levels
| 123
| Immunity to Turn Undead
|
124
| Improved Vigor: You gain 13 temporary hit points.
| 125
| Invisibility: Improved Invis.
| 126
| Invisibility: Minor: Invisibility; Major: Improved Invisibility; Grand: Dust of Disappearance
|
127
| Invulnerability: -CL*SL/2 dmg per attack
| 128
| Ionization: Lightning shield (xSL/10 damage back)
| 129
| Item *2: How many of an item exists is multiplied by 2 (you need a Grand to duplicate a x2 item)
|
130
| Killing Attack, Hand-to-Hand: +CL*2 dmg and +CL Con dmg with unarmed attack
| 131
| Kinetic Control: SL/2 (round down) instances of Resist telekinesis; +SL*10% damage with telekinesis effects
| 132
| Level: early 16: Get a "Level:" ability in your class 16 levels early (this can be taken multiple times)
|
133
| Light Control: SL/2 (round down) instances of Resist light; +SL*10% damage with light effects
| 134
| Luck: +1 Luck point (as per Luckstone)
| 135
| Luck: Gains +1(+5%)*LVL on 1 action
|
136
| Luck: Gains +1(+5%)/succ on 1 action
| 137
| Magic Control: +SL/2 (round down) to SL of next Psi45 power
| 138
| Magic Shield: Stops SL/2 magical attacks on you
|
139
| Magnetic Manipulation: SL/2 (round down) instances of Resist magnetism; +SL*10% damage with magnetism effects
| 140
| Memorization Level Increase 3: +1 Memorization Level (this is next level of picks for rogues)
| 141
| Mental Defense: Resist mental attacks
|
142
| Mental Invisibility: Improved Invis.: it's +SL AC instead of +4
| 143
| Metal Body: AC +CL, saves +CL, unarmed dmg +CL, DR CL/-
| 144
| Mind Blank, Personal: You are immune to scrying and mental effects.
|
145
| Mind Blank, Psionic: Subject immune to mental/emotional effects, scrying, and remote viewing.
| 146
| Mind Over Matter: Stay conscious (and offensive) for up to SL segments after being reduced below -10 hp
| 147
| Molecular Chameleon: Polymorph your body into an unusual material that you're touching (max S factor = SL)
|
148
| Money *2: How much money you get in dungeon is multiplied by 2 (only affects you, not whole party)
| 149
| Move Rate *2: Multiply Move Rate by 2
| 150
| Multiform: Shapechange Self
|
151
| Multiplier *2: Add 2-1 to your multiplier (see [X]). Using a Minor does nothing. Using a Major: +1 mult. in offense or defense (not both).
| 152
| Mystic Shield: SR SL*CL
| 153
| Null Field 4: All spells of SL 4 or higher don't work in 100'r
|
154
| Null Psionics Field: Create a field where psionic power does not function.
| 155
| Null Psionics Field: Negates psionics within 10 ft.
| 156
| Null Void: Null Field: Caster immune to and cannot use magic
|
157
| Paladin Lore: Abilities as per a Paladin of half level (round up); your light-saber is a "holy avenger"
| 158
| People's Area: Forbiddance, Guards and Wards, Proof vs. Teleportation/Scrying LVL*10' radius
| 159
| Plasma Control: SL/2 (round down) instances of Resist plasma; +SL*10% damage with plasma effects
|
160
| Poison Touch: Your next attack is poisonous (Death or (SL-1)*10 dmg if they make the save)
| 161
| Power Simulation: The next Psi45 power you use will be resisted using MR instead of PR
| 162
| Prehensile Hair: Your hair has controlled movement; can do a "Hair attack" (using your hair's P action) for 1dSL dmg
|
163
| Preservation: 1=Preserve,2=Trap Soul,5=Permanency,7=Stasis; affects 2+CL/9 groups
| 164
| Prison Cloud: Captures one creature and holds there
| 165
| Psi: Slayer: Sword: 1V to swing: LVLd100 dmg, always hits
|
166
| Psi: Web: 100'r, any flying creature is Imprisoned
| 167
| Psionic Amplification: Multiplies a power; Max.=level/4+1
| 168
| Psionic Amplification: Multiplies a power; Max.=level/4+1
|
169
| Psionic Disruption: No psi powers (any freq.) can be used in 50'r
| 170
| Psionic Disruption: No psi powers (any freq.) can be used in 50'r
| 171
| Reality Alteration: + or - SL to your next die roll
|
172
| Rebound: MPaPReflection CL*15%
| 173
| Reddopsi: Powers targeting you rebound on manifester.
| 174
| Reflection: MPIWReflection 5*SL%
|
175
| Regeneration: Regenerate KiL hp per round (given as KiL/10 hp per segment)
| 176
| Regeneration: Regenerate SL hp/s
| 177
| Remove a vulnerability on yourself (reduce Severe Allergy -> Vulnerable)
|
178
| Resist Allergy: Remove -1 penalty/succ
| 179
| Resist: Emotion: SL/2 (round down) instances of Resist enchantment/charm
| 180
| Resist: Energy: SL/3 (round down) instances of Resist energy attacks
|
181
| Resist: Magic: SL/4 (round down) instances of Resist magic
| 182
| Resist: Mental: SL/2 (round down) instances of Resist mental attacks
| 183
| Resist: Physical: SL/4 (round down) instances of Resist physical attacks
|
184
| Resist: Power Manipulation: SL/3 (round down) instances of Resist disenchantment
| 185
| Resist: Vampirism: SL/3 (round down) instances of Resist necromancy, energy and stat drains
| 186
| Rogue points 30: This class gives an extra +30 Rogue points per level.
|
187
| Saves *2: Multiply your save rolls by 2, you automake saves on natural 21-2 or better (Minor is 19).
| 188
| Scty: Confined Defender: Shield vs. magic/psionics 1000*LVL hp
| 189
| Scty: Flight Blockade: [permanent] No flying in area
|
190
| Scty: Invisibile Defender: Shield vs. physical/energy 1000*LVL hp
| 191
| Scty: MagnificientDefender: No magic & psi of SL 7 or lower in area
| 192
| Scty: Peripheral Defender: -7*LVL dmg on all physical & energy attacks
|
193
| Scty: Spell Trap: Contingency for any 1 power (Magic/Psi/Innate)
| 194
| Self-Control: Immune to next Ego / Domination / Command-like effect
| 195
| Shade: Creates a ghost/shade of person who died here, half powers
|
196
| Shadow Cloud: Causes weakness, fear, ability loss
| 197
| Shape Change: As the 9th level Wizard spell
| 198
| Shapechange (Personal): Polymorph to any monster
|
199
| Shock Treatment: Immune Lightning; 1 P0P, 1V: Deal KiL damage to one target (save: ½)
| 200
| Smiley Face Cloud: All in area drop their weapons and dance
| 201
| Snow Cloud: Multicolored snow (can damage/heal)
|
202
| Spell *2: One spell that you know has it's effect multiplied by 2, or costs only 1/(2*2-1) of a spell slot
| 203
| Spell Reflection
| 204
| Spell Turning: Spell Turning (as spell)
|
205
| Spiritual Body: Planar Displaced, Immune Matter, you can't physically attack
| 206
| Split: You are two beings (two places at once); it costs 3 actions to have each body do 1 action
| 207
| Strength of Soul: Immune to Misguidance, Alignment or Persona change; Immune to Truename spell
|
208
| Strength of the World: +9/+9 AC/saves, +25% RR/MR/PsiR; Lasts 5r after maint.
| 209
| Stretching: Can melee up to SL people per round that aren't in your group
| 210
| Suppression: Cannot use or be affected by psionics, all psi effects drop
|
211
| Suppression: Cannot use or be affected by psionics, all psi effects drop
| 212
| Suspend Death: It takes CL rounds for you to die due to being at negative hp
| 213
| Symbol
|
214
| Systematic Antidote: SL/2 instances of Resist Poison/Drugs
| 215
| Telepathic Sphere: Mobile force globe protects group from mental attacks
| 216
| The Call: Choose a creature type: summons (LVL-DL)^2 of them. (DL is creature’s DL).
|
217
| The Sorting: Shapechange, but can merge and assume qualities of LVL creature types.
| 218
| Thief Abilities, LVL 9: Get thief abilities of level 9 (max = your level)
| 219
| Thief: Any Thief SL-1 pick; 5*CL Rogue points in it
|
220
| To Hit *2: Multiply your to hit rolls by 2, you autohit on natural 21-2 or better (Minor is 19).
| 221
| True Invulnerability: SL instances of Resist distributed as you like (medium categories: a school, an element, etc.)
| 222
| True Metabolism: You regenerate 10 hit points/round.
|
223
| True Seeing: True Seeing (as spell)
| 224
| Truesight: Minor: Detect Invis./Illusion; Major: True Seeing; Grand: Cosmic Awareness
| 225
| UltraArmor [--X]: iunPaPaaPaaaPR CL*2%; CL*4 instead
|
226
| Ultrashield [X]: Cannot attack / be attacked w/ Psi; Can still attack
| 227
| Ultrasword [-X]: Ignore non-racial immunity to psionics; --
| 228
| Vibration Control: SL/2 (round down) instances of Resist vibration; +SL*10% damage with vibration effects
|
229
| Wand of the Mind: All your effects from one class are at double CL (for effect and BlahR adj.)
| 230
| Warding: Create a Trap (x1 Psionic) for SL/2 Psi45 powers
| 231
| Whenever you touch someone, they get Mummy Rot (no save)
|
232
| Worship: Immune Opposition (as in Mirror), Truename Erased, Annihilation
| 233
| Wrath †: 1bM: Can use an extra 1P each segment this round; Immune to Fire and Negative
| 234
| Yoga Flame: Breathe Fire (as per dragon)
|
235
| You have a breath weapon, half hp (pick acid, poison, skunk; pick 3/d or 1/3r)
| 236
| Your gaze causes Charm (no save, IR)
|
|
[PC9] Alternate (Planeshifted) Classes Group
High SL Sampler Powers (Grand Offensive, d305)
#
| Effect
|
1
| Absorption Power: bM: Absorb energy, gain 100/(12-SL)% of it in temporary hp
| 2
| Acid Bolt LVLd10
| 3
| Acid Bolt: Acid damage, Con resists
|
4
| Acid: CL*(SL+2) acid dmg to one target (no save)
| 5
| AEther Bolt: LVL*10 dmg AEther, ignores PsiR
| 6
| Air Animation: Summon a DL=SL Air Elemental
|
7
| Air Bolt LVLd12
| 8
| Air Bolt: Ele.Air damage, Dex resists
| 9
| Air Control: Gust of Wind / Wall of Air
|
10
| Alter Reality (greater): Alter Reality (as spell)
| 11
| Alter Reality: Alter Reality or Psi1 major; Double CL effect
| 12
| Alter Reality: Alter Reality or Psi-1 major; Double CL effect
|
13
| Alter your Lycanthrope form, DM rolls on LVL/2 Lycanthrope or Animal table
| 14
| Animal Summoning: Summon a DL=SL-1 Animal
| 15
| Animate Fire: Turn fire into 2^(X+1) HD fire elemental, where X is the # sizes beyond size T
|
16
| Animate Image: Summon a DL=SL creature based on an picture/painting you have (the image is consumed)
| 17
| Anti-Technology Ray
| 18
| Anti-Time Aura: Enemies in your room takes CL*2 anti-time dmg /s (no save)
|
19
| Astral Construct VI: Astral construct fights for you.
| 20
| Astral Construct VII: Astral construct fights for you.
| 21
| Astral Construct VIII: Astral construct fights for you.
|
22
| Astral Destruct VI: Astral destruct fights for you.
| 23
| Astral Destruct VII: Astral destruct fights for you.
| 24
| Astral Destruct VIII: Astral destruct fights for you.
|
25
| Banishment, Psionic: Banishes extraplanar creatures.
| 26
| Banishment: Banishes extraplanar creatures.
| 27
| Bind: Stopped & -½ Str/succ
|
28
| Bio-Energy Blast: CL*(SL+2) force dmg to one target (no save)
| 29
| Bomb: CL*SL explosion dmg to your group (no save, hole in the middle)
| 30
| Bring Animals VI: Summon CL*3 Animals using ML VI chart, you pick the result
|
31
| Call Chaos: LVL random groups take 75 Chaos dmg (include PC in possibilities)
| 32
| Cell Rot: Cell Adjustment (reversed) CL*SL*2 dmg (no save)
| 33
| Change Reality (lesser): 1st-7th level Alt,Cnj,Cre,Ele,Hea,Sum
|
34
| Chemical Touch: Chemical effect of TechL=SL*2 or less (range touch)
| 35
| Chi Kung Healing: Cure X*KiL hp to one target
| 36
| Choose Summoning VI: Monster Summoning using ML VI chart, you pick the result
|
37
| Choose Summoning VII: Monster Summoning using ML VII chart, you pick the result
| 38
| Cold Generation: SL*CL Cold damage (1 group, no save)
| 39
| Combustion: An object explodes (item save), the person carrying it takes CL*SL/2 damage (save)
|
40
| Cone of Nothing: CL*CL*CL dmg in a 30' cone (no save); they lose next Opp action (save)
| 41
| Confusion: Confusion (as spell)
| 42
| Control Actions: Caster controls ½P action/succ
|
43
| Control Movement: Caster controls ½V action/succ
| 44
| Control: 1bM: Redirect an effect (caster makes SL/4 saves)
| 45
| Control: Domination one target (SL/2 saves)
|
46
| Co-opt Concentration: Take control of foe’s concentration power.
| 47
| Counterspell †: 1bM: Counter an effect
| 48
| Create a random special (only enemies trigger it)
|
49
| Crisis of Life: Stop subject’s heart.
| 50
| Crystallize: Turn subject permanently to crystal.
| 51
| Cthulhoid Swarm VI: Summon CL*4 Monsters using ML VI "Weird" chart (random)
|
52
| Cthulhoid Swarm VII: Summon CL*6 Monsters using ML VII "Weird" chart (random)
| 53
| Cure Serious Wounds: Cure 6d8+6*LVL hp
| 54
| Cureall/Causeall
|
55
| Damage Transference: Cell Adjustment CL*SL*2 hp
| 56
| Dark Light: 30' radius: Emotion, Darkness, Weird (as spells)
| 57
| Dark Thunderbolt: 1 dmg/DPP (darkness & sound) (no save)
|
58
| Darkness: Darkness (can blind a person, make SL saves)
| 59
| Death Beam: Necromantic damage
| 60
| Death Bolt (save or dead)
|
61
| Death Bolt: Necromantic damage
| 62
| Death Spell a group (total CL*CL HD, max HD affected = CL)
| 63
| Death Stare: Death or Stun 2d4r (if over 2*level HD) (Fort save); affects 2+CL/9 groups
|
64
| Death Stare: Save-6; Death; Stun 2d4r if over 2*level HD
| 65
| Death: Target is slain (save)
| 66
| Decay: 1=Decay (item save), 2=Freedom, 5=Instantaneous, 7=Tempus Lawfulness
|
67
| Destroy Matter: Disintegrate (save), if save made takes half max hp
| 68
| Disintegrate, Psionic: Turn one creature or object to dust.
| 69
| Disintegrate: Disintegrate (save)
|
70
| Disintegrate: One creature or object vanishes.
| 71
| Disintegration: Major: Disintegrate (save)
| 72
| Disk of White Originator: One evil target "Capital S" Slain (no resistance, except he can use GR), x7 effect
|
73
| Dispel 8: Dispel a SL 0-8 effect
| 74
| Disruption: Minor: Target takes CL*SL disruption damage (no save); Grand: The damage given plus a Disintegrate effect (save)
| 75
| Divert Teleport: Choose destination for another’s teleport.
|
76
| Divert Teleport: Choose destination for another's Teleport.
| 77
| Domination: Dominate all actions (SL/5 saves)
| 78
| Dream of Death: Death Spell 5d20 HD (save vs. Death Magic), sleeping targets get no save
|
79
| Druid Shapechange: Druid Shapechange (to Reptile/Fish, Bird, or Mammal)
| 80
| Duplication: 1bM: Fork an effect (caster makes SL/3 saves)
| 81
| Earth Animation: Summon a DL=SL Earth Elemental
|
82
| Earth Bolt LVLd12
| 83
| Earth Bolt: Ele.Earth damage,Con resist
| 84
| Earthquake your group (incl. yourself) for LVLd20 dmg, flying doesn't help
|
85
| Ectoplasmic Cocoon, Mass: You encapsulate all foes in a 20-ft. radius.
| 86
| Electrical Generation: SL*CL Lightning damage (1 group, no save)
| 87
| Energy Absorption: 1bM: Absorb up to CL HD of an energy attack, affects everyone in your group
|
88
| Energy Blast III: [Pick an element] CLd20 dmg of that element (one group, no save)
| 89
| Energy Cancel: As Energy Control but removes entire area effect
| 90
| Energy Cancel: Cancels entire energy effect; Autocancel all this s
|
91
| Energy Cancel: Max.=CL/2 in HD damage, cancels whole effect, you don't need to be in that group
| 92
| Energy Conversion: 0, SL/t: Convert an element in an effect to another element (max E factor = SL/2, round down)
| 93
| Energy Jar: As Energy Control, can throw affect yourself once for 1M
|
94
| Energy Kinetic: Blast: 4*CH' rad, 2*(CHd10) Energy dmg (save:½)
| 95
| Energy Kinetic: Drain: Absorb 3*CH dice as per Energy Control
| 96
| Energy Kinetic: L.Blast: 8*CH' rad, CHd10 Energy dmg (save:½)
|
97
| Energy Kinetic: Manipulate: +-CH dice to existing energy effect
| 98
| Energy Quench: Death Spell 4d20 HD (save vs. Death Magic), works on undead and golems
| 99
| Energy Solidification: Minor: Web; Major: Iron Bands of Bilarro; Grand: Solid Wall of Force; Super: Forcecage
|
100
| Energy Solidity: As per Energy Amplification but entire effect is amplified
| 101
| Energy Sponge: bM: SL*10% chance to absorb an entire energy attack
| 102
| Energy Wave: Deal 13d4 damage of your chosen energy type in 120-ft. cone.
|
103
| Eridor's Ebony Bolt: 4 perm. hp loss/lvl, no MR, cannot be resisted
| 104
| Escape
| 105
| Fate of One: Reroll any roll you just failed.
|
106
| Fear V (Vision of Weakness): Lose 1d6 levels, -6 Str/Dex/Con (save)
| 107
| Fire Bolt LVLd12
| 108
| Fire Bolt: Ele.Fire damage,Con resist
|
109
| Fire Generation: SL*CL Fire damage (1 group, no save)
| 110
| Fireball: KiLd6 dmg, KiL' radius (fire damage) (save:½, if made save again for 0)
| 111
| Flame Animation: Summon a DL=SL Fire Elemental
|
112
| Flame Project: CL*(SL+2) fire dmg to one target (no save)
| 113
| Flash: Light (can blind a person, make SL saves)
| 114
| Focus: Do SL instances of another Psi45 power you know; you are Spent and Harmed at the end of effect
|
115
| Force of Nature VI: Summon a Thorn Elemental: AC 120, hp 720, #Att 6/1, TH +110, dmg 110
| 116
| Fourth Level Priest Spell: Cast one 4th level Priest spell at CL = 60
| 117
| Freedom: [0 action to use] Reverse Imprisonment
|
118
| Gate: As spell
| 119
| Gate: As the 9th level Wizard spell
| 120
| Geoforce: 1bM: Stop or Create an Earthquake, Landslide, etc. Damage would be CL*SL Earth to a group (save for 0)
|
121
| Gestalt: Major: 1M: Do 2 Minor powers that you know; Grand: 1M: Do 2 Major powers that you know; etc.
| 122
| Grand Acidify: CLd20 acid damage; Use d30's
| 123
| Grand Acidify: CLd20 acid damage; Use d30's
|
124
| Grand Detonate (Psi2)
| 125
| Grand Detonate: CLd20 shards damage; Use d30's
| 126
| Grand Domination: Save at penalty equal to level; no HD limit
|
127
| Gravity Kin.: Incr.Weight: Target weight x100*CH (save or crushed)
| 128
| Grease Bolt LVLd8
| 129
| Hard Radiation: SL*CL/2 Radiation damage and SL Con damage (1 group, no save)
|
130
| Heat Vision: 1M to start: Every segment for 1 round, as a 0 action, deal SL heat dmg to one target (no save)
| 131
| Heat: Target takes SL*CL Fire damage per segment for 1 round (no save)
| 132
| Hold Person: Hold Person
|
133
| Holy Beam: Holy Bolt (1 group)
| 134
| Hyperkinetic: Decr.Attacks: -CH P actions (yuck!) (no save)
| 135
| Hyperkinetic:Hyper Inaction: -CH V actions, -CH AC (no save)
|
136
| Hypnotic Control: Hypnosis (SL/2 saves)
| 137
| Hypnotism: Hypnosis (SL saves)
| 138
| Ice Animation: Summon a DL=SL Ice Elemental
|
139
| Ice Bolt LVLd10
| 140
| Ice Bolt: Ice damage, Con resists
| 141
| Ice Control: Wall of Ice
|
142
| Ice Production: CL*(SL+2) ice dmg to one target (no save)
| 143
| Iceblast: KiLd4 dmg in a KiL*5' line (ice damage) (save:½)
| 144
| Imprisonment
|
145
| Imprisonment/Freedom: Imprisonment (as spell) or its reverse
| 146
| Improved Fireball: KiLd8 dmg, KiL' radius (fire damage) (save:½, if made save again for 0)
| 147
| Improved Health: 1M, 1V: Heal hp of damage and/or restore stats; C=number of stat pts restored
|
148
| Improved Phantasmal Killer: As the 4th level Wizard spell (no save)
| 149
| Improved Telekinesis: Lift or move 50 lb./level at long range.
| 150
| Incr./Decr. Movements: ±1 V action /r per 2 successes
|
151
| Infernal Spawn of Infernal Spawn of Evil: Summon a Demon Child: AC 80, hp 800, #Att 8/1, TH +80, dmg 80, 1M: 20 dmg to target
| 152
| Insanity: Cause Insanity (save)
| 153
| Insanity: Subject is permanently confused.
|
154
| Insanity: Subject is permanently wacky.
| 155
| Instantaneous (reverse Permanency)
| 156
| Internal Fire
|
157
| Iron Will: 1bM: One effect that's hitting you is delayed for SL segments (it will still resolve even if the caster is dropped)
| 158
| Kinetic Bolt: SL*CL/2 Telekinesis dmg and knock back SL*10' (1 target, no save, Str-SL*2 check to avoid knock back)
| 159
| Law Quadruple Beam: CLxCLx2 mental dmg in 4 lines (no save); C-align x3 dmg
|
160
| Lifeform Creation: Summon a DL=SL-1 monster
| 161
| Light Emission: SL*CL/2 Light damage (no save) and SL/2 instances of blindness (save)
| 162
| Lightning Bolt LVLd10
|
163
| Lightning Bolt: Lightning damage, Dex resists
| 164
| Lightning: 1M: Shoots lightning from fingertips, LVLd10 dmg (no save, no PsiR, no immune psi)
| 165
| Lightning: CL*SL lightning dmg to one group (no save)
|
166
| Limited Wish: Limited Wish (as spell)
| 167
| Limited Wish: Limited Wish (as spell)
| 168
| Limited Wish: Limited Wish (as spell)
|
169
| Limited Wish: Limited Wish (as spell), CL = 25
| 170
| Magic Blast: CL*SL force dmg to one group (no save)
| 171
| Magic Domination: Control M Actions (SL/2 saves)
|
172
| Magic Jar: Magic Jar (as spell)
| 173
| Mana Beam: Astral damage
| 174
| Mana Bolt LVLd8
|
175
| Mana Bolt: Astral damage
| 176
| Mass Charm: As the 8th level Wizard spell
| 177
| Mass Confusion: Confusion a group (Will save)
|
178
| Mass Domination: Many targets subject to your will.
| 179
| Mass Heal: LVL targets: Heal
| 180
| Mass Suggestion: Many targets follow suggested action.
|
181
| Mass Suggestion: Suggestion (as spell) in 90'r area, but all commands must be the same
| 182
| Mass Telekinesis: LVL tons, each lb. can do 1 dmg
| 183
| Matter Manipulation: CL*(SL+2) explosion dmg to one target (no save)
|
184
| Maze
| 185
| Mechanical Creation: Summon a DL=SL-2 Golem or Technological monster
| 186
| Megakinesis: TK, X=(lbs.)*(speed in ")/lvl^2; PSP cost halved
|
187
| Melf's Minute Meteors: Melf's Minute Meteors
| 188
| Mental Ball 8: 80'r; take 8*level*(# of freq.) damage; no save
| 189
| Meteor Swarm
|
190
| Mimic: 1bM: Fork a spell level 0 to SL effect
| 191
| Mind Blast: SL Int dmg to one target (no save)
| 192
| Mind Blast: SL*CL Mental damage (1 group, no save)
|
193
| Mind Control: Control M actions (Will save)
| 194
| Mind Control: Minor: Command (save); Major: Domination (SL/3 saves)
| 195
| Mind Quench: Death Spell 3d20 HD (save vs. Death Magic), creatures w/ Int 1-8 get no save
|
196
| Mind Transferral: Minor: Empathy (save); Major: Magic Jar (SL/3 saves)
| 197
| Missile Creation: Do SL missile attacks, must roll to hit, each hit does 10 dmg (no save) and a stun (save)
| 198
| Mob Rush: Control Movement Blast
|
199
| Mob Scene: Control Actions Blast
| 200
| Mordenkainen's Disjunction
| 201
| Musical Accomplishment: Allies can reroll (choose one:) missed to hit, missed saves, missed BlahR rolls (for 1m)
|
202
| Nether Bolt: LVL*10 dmg Nether, vile damage
| 203
| Neural Manipulation: Minor: Seizure (-2 all rolls, save); Major: Paralysis (SL/3 saves)
| 204
| Order Reality: Alter Reality, but effect must be Lawful intent
|
205
| Personality Transfer: Magic Jar (SL/2 saves)
| 206
| Petrify: Target is held (no save)
| 207
| Phobia: Fear (SL saves)
|
208
| Photon Kin.: Laser Beam: 10*(CHd8) Light damage (save)
| 209
| Photon Kinetic: Laser Beam (Psi 9): 10*(CHd8) Light damage (save)
| 210
| Plague Carrier: Disease (SL saves)
|
211
| Plane Shift: Up to eight subjects travel to another plane.
| 212
| Plasma Generation: SL*CL Plasma damage (1 group, no save)
| 213
| Possession: Magic Jar (as spell)
|
214
| Power Beam: Astral damage
| 215
| Power Bolt LVLd8
| 216
| Power Bolt: Astral damage
|
217
| Prismatic Beam (Spray)
| 218
| Psi Sword II: Roll TH (+succ), dmg=ä(succ), can hit nonliving
| 219
| Psi Sword: Roll TH (+succ), dmg=ä(succ)
|
220
| Psi: Enhanced Spray: Casts LVL Psi: Bolts (LVLd10 telekinetic dmg) (no save)
| 221
| Psychic Will: Wall of Force
| 222
| Psychokinesis: Telekinese N^2 lbs. at movement rate N/10, lasts for concentration (no DPPs)
|
223
| Radiowave Generation: SL*CL/2 Radiowave damage (1 group, no save, the effect can go through a SL' wall)
| 224
| Raise Dead Fully/Slay Living Fully
| 225
| Ram Beam /Wrecker: 1 hull point damage/succ
|
226
| Ram Bolt: 1 hull point damage/succ
| 227
| Recall Birth: Foe vividly recalls its birth, and gains CL negative levels (no save)
| 228
| Recall Death: Foe vividly recalls its future death, and dies.
|
229
| Recall Death: Subject dies or takes 5d6 damage.
| 230
| Reddopsi: Foe's power rebounds on her.
| 231
| Repair Massive Damage: Cures 640 hp (64 Hull points) to a technological item, fixes Crashed/Hung status
|
232
| Replace: Put an object into someone's inventory (Reflex save)
| 233
| Restoration/Energy Drain
| 234
| Resurrection/Destruction
|
235
| Retrieve: Teleport to your hand an item you can see.
| 236
| Retrieve: You teleport to your hand an item you can see.
| 237
| Ritual of Assimilation: Touch: Target loses all of his current hp’s, you are healed that amount (no save)
|
238
| Scty: Metamorph Blockade: [permanent] Force Shapechange, no polymorph
| 239
| Self-Revival: 0, (SL-1)/d: Heal self
| 240
| Serial Immortality: 0, 1/d: Resurrection, self only, there is a delay of (11-SL) rounds
|
241
| Severance: Save; stops use of any 1 ability in creature
| 242
| Severance: Save; stops use of any 1 ability in creature; affects 2+CL/9 groups
| 243
| Sleep-Induced: Sleep (SL/2 saves)
|
244
| Sonic Beam: CL*(SL+2) sound dmg to one target (no save)
| 245
| Sonic Boom: KiLd4 dmg, KiL' radius (sound damage) (save:½, if made save again for 0)
| 246
| Sonic Generation: SL*CL/2 Sound damage (no save) and SL/2 instances of deafness (save)
|
247
| Spectrify: Target gets -CL each to Str, Dex, and Con (save for each point)
| 248
| Spinning Foot Sweep: One kicking attack on each target within KiL'r: Normal damage, targets are knocked down
| 249
| Spiritual Drain: Target loses CL*SL hp (necromantic, no save), you gain CL*SL hp (not above max)
|
250
| Sporacle-ize (random [C8] section effect)
| 251
| Spray: SL choking dmg to a group per segment (can leave the area)
| 252
| Starbolt: CL*(SL+2) plasma dmg to one target (no save)
|
253
| Steal Actions: Steal an action (save); --
| 254
| Steal Item: Target saves or demon gets 1 random item
| 255
| Storm Hammer: One attack: Target takes KiL*10' falling damage
|
256
| Storm of Vengeance: As the Quest level Priest spell
| 257
| Stun Blast /Sleep: Astral stunning
| 258
| Stunning Shout: Target must save vs. PP or stunned 1d(KiL) segments
|
259
| Suggestion: Suggestion
| 260
| Suggestion: Suggestion (up to CL targets)
| 261
| Summon a DL VII Undead
|
262
| Summon a DL=VII Lycanthrope
| 263
| Summon Angel: Summons a DL VIII Angel (good aligned Outer-planar creature)
| 264
| Summon Chaotic Creature: Gate (as spell) for Chaotic creature or for an Earth or Fire Elemental
|
265
| Summon Fire Elemental: Summons a 12 HD Fire Elemental, or gain control of someone's Fire Ele.
| 266
| Summon Greater Deva: Summons a x2 Angel or Greater Deva
| 267
| Summon Lawful Creature: Gate (as spell) for Lawful creature or for a Water or Air Elemental
|
268
| Summon Planar Creature
| 269
| Summon True Creature: Gate (as spell) for True creature or for a Time Elemental
| 270
| Summoning: Summon a DL=SL Outer
|
271
| Suneagle: Summons a Phoenix (see Monstrous Compendium)
| 272
| Super Breath: CL*SL air dmg to one group (no save)
| 273
| Suppress: Target cannot use a particular power (no save)
|
274
| Target is energy drained CL/2 levels (no save)
| 275
| Telekinesis: Telekinesis CL*SL*10 lbs.
| 276
| Temporal Stasis
|
277
| Temporal: Stop Time: CH*3' radius Time Stop
| 278
| Temporal: Time Bolt (Psi 9): Ages target 10*(CHd4) years (save:½)
| 279
| Temporal: Time Bolt: Ages target 10*(CHd4) years (save:½)
|
280
| Third Level Priest Spell: Cast one 3rd level Priest spell at CL = 50
| 281
| Time Hop, Mass: Willing subjects hop forward in time.
| 282
| Time Shift
|
283
| Time Shift Other: Time Shift other S r (no save); -CL*5% to PsiR roll
| 284
| Time Stop
| 285
| Time Stop: Time Stop (as spell, maintained 3/r)
|
286
| Transferer: Steal one power from target (save)
| 287
| Treat Serious Wounds: Heals 60% max hp (3 succ)
| 288
| True Domination: Dominated subjects less likely to defy your will.
|
289
| Turn to Goo: Polymorphs target to sludge
| 290
| Undead Control: Turn Undead at CL=(SL-2)*2
| 291
| Unholy Word: As the 7th level Priest spell (doubled)
|
292
| Vampirism: Target gets SL/2 negative levels (energy drain, no save), you gain CL*SL hp (not above max)
| 293
| Vibration: SL*CL Vibration damage (1 group, no save)
| 294
| Water Animation: Summon a DL=SL Water Elemental
|
295
| Water Bolt LVLd12
| 296
| Water Bolt: Ele.Water damage,Str resist
| 297
| Water Control: Wall of Water / Part Water / Lower Water
|
298
| Weakness Creation: Add SL/2 instances of a Vulnerability to something (medium scale: a school, an element, etc.) on the target (no save)
| 299
| Weakness of the World: -9/-9 AC/saves, -25% RR/MR/PsiR; Lasts 5r after maint.
| 300
| White Hurricane: All Evil in sight Gated to their home (no save)
|
301
| Wild Invocation V: Random 8 (90%) or 1d4+8 (10%) SL Wizard Invocation spell
| 302
| Wild Magic Surge: Generate (level) Wild Surges within 60' each round for 1h
| 303
| Wild Surge
|
304
| Worm: 1 target: Mental & Physical Domination (save)
| 305
| Zombie Animation: Animate a dead body as a Zombie with DL=SL
|
|
[PC9] Alternate (Planeshifted) Classes Group
High SL Sampler Powers (Super Defensive, d190)
#
| Effect
|
1
| Ability Score *2.5: Choose one ability score. New score = (old score - 10) * 2.5 + 10
| 2
| Absorption Field: Stops SL/2 mental attacks or mental-affecting powers on you
| 3
| AC *2.5: Your new AC = (old AC - 10) * 2.5 + 10
|
4
| Acrobatics: Any Acrobat SL-1 pick; 5*CL Rogue points in it
| 5
| Actions *2.5: Pick one action type (M, P, V). Your number of actions of that type is multiplied by 2.5
| 6
| Add Global Immunity: Immune to all E=1 elements, this can be taken twice for E=2 (doesn't include E=1), thrice for E=3, etc.
|
7
| Add Global Immunity: Immune to all EE=1 eelements, this can be taken twice for EE=2 (doesn't include E=1), thrice for EE=3, etc.
| 8
| Affinity Field: Effects that affect you also affect others.
| 9
| Affinity Field: Effects that affect you also affect others.
|
10
| Alter Probabilities: ±20% all die rolls
| 11
| Amplification: xCH on next Psi9 power's effect
| 12
| Angelic Lore: You gain x2 multiplier; Angel's powers of level = (CL-21)/7
|
13
| Animate Objects: Animate Objects as if they were a DL=SL Golem summon
| 14
| AntiBio Force: Inaccuracy: People need a 20+CH to Autohit you
| 15
| Anti-Commotion Resist.: +CL*5% aaAllR (Anti-Anti R vs. everything)
|
16
| Anti-Godly Ray
| 17
| Anti-Innate Ray
| 18
| Astral Form Blockade Field: Stops Astral Psi./Proj., Dim.Doors
|
19
| Aura of Fear: Fear by sight (SL saves)
| 20
| Bard or Sage Abilities, LVL 12: Get bard or sage abilities of level 11 (max = your level)
| 21
| Bio Force: Maintain Health: +CH Con, regen all hit points each r
|
22
| Bio Force: Super Accuracy: Roll 1d4+16 instead of 1d20 for to hit
| 23
| Body Coating: 5*SL hp Armor spell, self only, stacks with the (Wizard) Armor spell
| 24
| Body Resistance: Physical attacks that do less than SL*2 dmg to you do nothing
|
25
| Body Transformation: Change your body to be of an E=SL/2 element
| 26
| Caprenium Silence: 100'r, 100% irreducible InnateR,PsiR,or MR
| 27
| Chemical Mimicry: Change your body to be of an TechL=SL chemical
|
28
| Clone/Simulacrum: Clone (or) Simulacrum (as the MU spells)
| 29
| Construct Control Item 8: Create a "Control" type item (see next page) of TechL=CL, each 8 TechL takes 1S action
| 30
| Construct Generic Item 8: Create a "Generic" type item (see next page) of TechL=CL, each 8 TechL takes 1S action
|
31
| Construct Power/Defensive Item 8: Create a "Power" type item (see next page) of TechL=CL, each 8 TechL takes 1S action
| 32
| Construct Psi16 Item 8: Create a Psi16 item (see next page) of TechL=CL, each 8 TechL takes 1S action
| 33
| Construct Weapon Item 8: Create a "Weapon" type item (see next page) of TechL=CL, each 8 TechL takes 1S action
|
34
| Contingency: Contingency for one Psi9 power
| 35
| Control Air: Less Damage: x10 hp
| 36
| Control Earth: Mass Damage: Your physicals do Hp instead of hp
|
37
| Cosmic Awareness: Grand: Cosmic Awareness
| 38
| Create Golem IV: Create a DL X Golem (iAC=CL/12, ihp=CL/5, Str=8*CL)
| 39
| Create Technological Monster IV: Create a DL XII Technological Monster (iAC=CL/8, ihp=CL/8, Str=8*CL)
|
40
| Create/Destroy Conduit: Creates or Destroys 1 Conduit, Wormhole, Gate, Color Pool
| 41
| Damage *2.5: Damage with one physical weapon is multiplied by 2.5
| 42
| Damage Reduction, Energy, 90%: Take x0.1 damage from energy
|
43
| Damage Reduction, Physical, 90%: Take x0.1 damage from physical attacks
| 44
| Druid Spells, LVL 12: Get a druid progression of level 12 (max = your level)
| 45
| Duplication: There are two of you
|
46
| Electrical Control: SL/2 (round down) instances of Resist lightning; +SL*10% damage with lightning effects
| 47
| Energy Absorption: CL*SL*3 hp ablative Force Field (vs. energy attacks)
| 48
| Energy Body: Major: You are made of energy; cannot use P actions; resist physical damage
|
49
| Energy Dampen: Permanent Energy Cancel on self or 100'cu area
| 50
| Energy Dampen: Permanent Energy Cancel on self or 100'cu area
| 51
| Energy Doppelganger: Mirror Image (1 image), it has SL^3 hp; it flies at SL*3"; you can cast Psi45 effects through it
|
52
| Energy Sheath: SL^2 hp Armor spell, self only, stacks with the (Wizard) Armor spell
| 53
| Environ.: Familiar Locale: CH mile r, atmosphere same as home
| 54
| Expanded Spectrum: You are affected by up to CL Priest or Wizard Divination spells of spell level 1-7
|
55
| Fire Control: SL/2 (round down) instances of Resist fire; +SL*10% damage with fire effects
| 56
| Flame Being: Fire Shield (SL*10% damage back to attacker); Deal +SL fire dmg with melee attacks
| 57
| Flame Immunity: SL/2 instances of Resist Fire
|
58
| Focus: Resist Death: Stay Alive (but probably unconscious) past -10 hp; X = -(current hp)/2, round down
| 59
| Force Field vs. Emotion: Immune to spell level 0 to SL-1 enchantment/charm effects
| 60
| Force Field vs. Energy: Immune to spell level 0 to SL-1 energy attacks
|
61
| Force Field vs. Hostiles: Enemies must make SL/2 saves to attack you
| 62
| Force Field vs. Magic: Immune to spell level 0 to SL-1 magic
| 63
| Force Field vs. Mental: Immune to spell level 0 to SL-1 mental attacks
|
64
| Force Field vs. Physical: -SL per physical attack
| 65
| Force Field vs. Power Manipulation: ER 10*SL%
| 66
| Force Field vs. Vampirism: aNR 10*SL% (including energy and stat drains)
|
67
| Force Field: CL*SL*2 hp ablative Force Field (vs. physical or energy attacks)
| 68
| Force Field: Immune to spell level 0 to SL-2 effects; -(SL-1) per physical attack; ER 5*SL%
| 69
| Force Shield: CL*SL*3 hp ablative Force Field (vs. physical or energy attacks, only one enemy /s)
|
70
| Gadgetry: 1M, 1/d: Build a TechL=SL Psi8 item
| 71
| Golem Form: Adamantite: Immune magic; 1V: Trample for 8d10+(Str bonus) dmg
| 72
| Golem Form: Bone: Undead immunities; Can't be Turned; 1M: Paralyze a group
|
73
| Golem Form: Brain: +1QM action; 1M: Psi1 Psionic Blast; iPR +70%
| 74
| Golem Form: Brass Minotaur: Immune Maze (and variants); Slaying +3/+3 +wounding; 1M: Trap the Soul; 1M: Maze
| 75
| Golem Form: Burning Man: Immune fire (and variants); Eldritch Fire Shield (100% dmg back); 1M: Fear (1 group)
|
76
| Golem Form: Diamond: Immune lightning, acid; iNR 75%; 1M: Diamond wacky ball (LVLd8, no save); 1M: Sunray
| 77
| Golem Form: Drolem: [Pick an E=1 to E=3 element] Immune to that element; Mouth's P, 1/3r: Breathe that element
| 78
| Golem Form: Gargoyle: +LVL weapon needed to hit you; You punches are petrification branded
|
79
| Golem Form: Hammer: Immune magic; +4d6 dmg per physical attack
| 80
| Golem Form: Iron: set Str 24+LVL; Cured by fire dmg; Mouth's P: Breathe poison (group, half hp, BW save:1/2)
| 81
| Golem Form: S=9,10,11: Unusual Material of S=9,10,11 (cannot exceed real S number)
|
82
| Good Fortune I: +CL Luck (the Concordant ability score)
| 83
| Grand Chaos: All die rolls by all creatures within 240' of caster become either minimum (50%) or maximum (50%), check for each grouping of dice rolled
| 84
| Gravity Decrease: Increase gravity in room or object/person by SL G's (x1 Special)
|
85
| Gravity Increase: Decrease gravity in room or object/person by SL G's (x1 Special)
| 86
| Gravity Manipulation: SL/2 (round down) instances of Resist gravity/falling damage; +SL*10% damage with gravity/falling effects
| 87
| Growth 11: +4 size; +8 Str; +8*CL max hp
|
88
| Hard Radiation Control: SL/2 (round down) instances of Resist radiation damage; +SL*10% damage with radiation (specific, not all of Psi9/18/27) effects
| 89
| Hard Resistance to Time: Double resist time (1/4, save for 1/10), Immune to Time Stop / Temporal Stasis
| 90
| HD type: Add +2d+2: Add 2 to number of HD and 2 to the HD type per level
|
91
| Hero Element: Casts any one 1st level Hero spell
| 92
| Hero Lore: You gain x2 multiplier; Hero's powers of level = (CL-21)/7
| 93
| hp *2.5: Multiply hp by 2.5
|
94
| Hyper-Invention: (12-SL)M: Create a TechL=SL*2-3 object (see [Q8], can have at most LVL of these objects)
| 95
| Icing: SL/2 instances of Resist Cold/Ice
| 96
| Illusory Duplication: Mirror Image (SL images)
|
97
| Illusory Invisibility: Minor: Invis.; Major: Improved Invis.; Grand: Dust of Disappearance
| 98
| Immunity IV: Globe/Invuln., Immune:1st-2nd Dominions
| 99
| Inconvenience Immunity: Immune to Set, Truename, Crapped, Slain, As You Are
|
100
| Invisibility: Improved Invis.
| 101
| Invisibility: Minor: Invisibility; Major: Improved Invisibility; Grand: Dust of Disappearance
| 102
| Invulnerability: -CL*SL/2 dmg per attack
|
103
| Ionization: Lightning shield (xSL/10 damage back)
| 104
| Item *2.5: How many of an item exists is multiplied by 2.5 (you need a Grand to duplicate a x2 item)
| 105
| Kinetic Control: SL/2 (round down) instances of Resist telekinesis; +SL*10% damage with telekinesis effects
|
106
| Legend Element: Casts any one 1st level Legend spell
| 107
| Level: early 25: Get a "Level:" ability in your class 25 levels early (this can be taken multiple times)
| 108
| Lich Lore: Lich powers of ½ level
|
109
| Light Control: SL/2 (round down) instances of Resist light; +SL*10% damage with light effects
| 110
| Luckscale: (Must have scales to use) Luckstone effect for 1 day
| 111
| Magic Control: +SL/2 (round down) to SL of next Psi45 power
|
112
| Magic Defense: Resist magic
| 113
| Magic Inertial Barrier: Spell delayed 1 s if hitting you; Delayed 2 s
| 114
| Magic Inertial Improver: Spells give no save in your group; --
|
115
| Magic Shield: Stops SL/2 magical attacks on you
| 116
| Magnetic Manipulation: SL/2 (round down) instances of Resist magnetism; +SL*10% damage with magnetism effects
| 117
| Memorization Level Increase 4: +1 Memorization Level (this is next level of picks for rogues)
|
118
| Mental Invisibility: Improved Invis.: it's +SL AC instead of +4
| 119
| Metamorphosis, Greater: Assume shape of any nonunique creature or object each round.
| 120
| Mind Over Matter: Stay conscious (and offensive) for up to SL segments after being reduced below -10 hp
|
121
| Molecular Chameleon: Polymorph your body into an unusual material that you're touching (max S factor = SL)
| 122
| Money *2.5: How much money you get in dungeon is multiplied by 2.5 (only affects you, not whole party)
| 123
| Move Rate *2.5: Multiply Move Rate by 2.5
|
124
| Multiplier *2.5: Add 2.5-1 to your multiplier (see [X]). Using a Minor does nothing. Using a Major: +1 mult. in offense or defense (not both).
| 125
| Mystic Shield: SR SL*CL
| 126
| Null Field 1: All spells of SL 1 or higher don't work in 100'r
|
127
| Null Void: Null Bolt: Targets gets 5*LVL% offensive MR,PsiR,InnateR
| 128
| Null Void: Null Dome: 3*LVL% irreducible PsiR
| 129
| Null Void: Null Field: 3*LVL% irreducible MR
|
130
| Null Void: Null Innates: Caster immune to and cannot use innates
| 131
| Permanency: Makes a Demon psi power permanent
| 132
| Plasma Control: SL/2 (round down) instances of Resist plasma; +SL*10% damage with plasma effects
|
133
| Poison Touch: Your next attack is poisonous (Death or (SL-1)*10 dmg if they make the save)
| 134
| Power Simulation: The next Psi45 power you use will be resisted using MR instead of PR
| 135
| Prehensile Hair: Your hair has controlled movement; can do a "Hair attack" (using your hair's P action) for 1dSL dmg
|
136
| Prince: Your "caster level" (CL) for all purposes (even non-Psi27) is raised by LVL
| 137
| Psi Inertial Improver: Psi gives no save in your group; --
| 138
| Psi: Trap: Chain Contingency, up to LVL powers any type
|
139
| Psionic Permanency: (freq.5/other)Perm.psi power,no maint.cost
| 140
| Psionic Turning: Spell Turning but affects Psionic effects
| 141
| Public Access Lock: Your truename is unknowable; Thoughts unknowable too
|
142
| Reality Alteration: + or - SL to your next die roll
| 143
| Reduplication: Duplicates one (non-magical, non-psionic) item; max TechL = CL
| 144
| Reflection: MPIWReflection 5*SL%
|
145
| Reflector: As Spell Turning, also Innates and Psi
| 146
| Regeneration: Regenerate SL hp/s
| 147
| Resist: Emotion: SL/2 (round down) instances of Resist enchantment/charm
|
148
| Resist: Energy: SL/3 (round down) instances of Resist energy attacks
| 149
| Resist: Magic: SL/4 (round down) instances of Resist magic
| 150
| Resist: Mental: SL/2 (round down) instances of Resist mental attacks
|
151
| Resist: Physical: SL/4 (round down) instances of Resist physical attacks
| 152
| Resist: Power Manipulation: SL/3 (round down) instances of Resist disenchantment
| 153
| Resist: Vampirism: SL/3 (round down) instances of Resist necromancy, energy and stat drains
|
154
| Rogue points 40: This class gives an extra +40 Rogue points per level.
| 155
| Saves *2.5: Multiply your save rolls by 2.5, you automake saves on natural 21-2.5 or better (Minor is 19).
| 156
| Sentinel Lore: You gain x2 multiplier; Sentinel's powers of level = (CL-21)/7
|
157
| Shapechange: Shapechange (as spell,phys.innates gained)
| 158
| Shapechange: You become any creature, change one/round.
| 159
| Shielder: Shield: Non-ablative 1000 hp, up to 40'sq.
|
160
| Shotokan Spirit: Know and can use all Psi0 minor/major/grand powers
| 161
| Sinanju Spirit: Know and can use all Martial Arts powers
| 162
| Spell *2.5: One spell that you know has it's effect multiplied by 2.5, or costs only 1/(2.5*2-1) of a spell slot
|
163
| Spirit in the Sky: No physical body, can use 2 M /s; Can use 3 M /s
| 164
| Spirit Preservation: +5*CL% aXR
| 165
| Spirit Resistance: +5*CL% XR
|
166
| Split: You are two beings (two places at once); it costs 3 actions to have each body do 1 action
| 167
| Stretching: Can melee up to SL people per round that aren't in your group
| 168
| Symbol of Wizardry
|
169
| Systematic Antidote: SL/2 instances of Resist Poison/Drugs
| 170
| Thermal Kinetic: Plasma Beam (Psi 9): ±CHx100°, save at -CHxCH or dead
| 171
| Thief Abilities, LVL 12: Get thief abilities of level 12 (max = your level)
|
172
| Thief: Any Thief SL-1 pick; 5*CL Rogue points in it
| 173
| Thought: Incr.Charisma: +CH Chr, considered X2 in highest class
| 174
| Thought: Incr.Wisdom: +CH Wis, all rolls are 2 dice (choose)
|
175
| Thought: No Body: You no longer have/need a physical body
| 176
| To Hit *2.5: Multiply your to hit rolls by 2.5, you autohit on natural 21-2.5 or better (Minor is 19).
| 177
| True Invulnerability: CH*2% irreducible RR,MR,PsiR,InnateR
|
178
| True Invulnerability: SL instances of Resist distributed as you like (medium categories: a school, an element, etc.)
| 179
| Truesight: Minor: Detect Invis./Illusion; Major: True Seeing; Grand: Cosmic Awareness
| 180
| Vibration Control: SL/2 (round down) instances of Resist vibration; +SL*10% damage with vibration effects
|
181
| Villain Element: Casts any one 1st level Villain spell
| 182
| Warding: Create a Trap (x1 Psionic) for SL/2 Psi45 powers
| 183
| When you die, you go to the Negative Energy Plane, and will reform on the Prime the next day
|
184
| Wrestling Spirit: Know and can use all Professional Wrestling powers
| 185
| X7 Element: Casts any one X7 grand
| 186
| You do not go unconscious and stay offensive at any hp total (will still die)
|
187
| You do not go unconscious and stay offensive at any negative hp total (but will still die)
| 188
| Your unarmed attacks are Permanent hp of damage
| 189
| Your unarmed attacks are Vile damage and hard to heal (healing effects are divided by CL-16)
|
190
| Z Acceleration: +CL Q∞0 actions /r (self); Cast Psi using 0 actions
|
|
[PC9] Alternate (Planeshifted) Classes Group
High SL Sampler Powers (Super Offensive, d239)
#
| Effect
|
1
| 1D: Reincarnate as an animal of your animal form
| 2
| 1V, while attacking: Your natural attacks Cascade Rams one group
| 3
| Absorption Power: bM: Absorb energy, gain 100/(12-SL)% of it in temporary hp
|
4
| Acid Blast /Toxic Wave: Acid damage, Con resists
| 5
| Acid: CL*(SL+2) acid dmg to one target (no save)
| 6
| Air Animation: Summon a DL=SL Air Elemental
|
7
| Air Blast: Ele.Air damage, Dex resists
| 8
| Air Control: Gust of Wind / Wall of Air
| 9
| Alter Reality (each target max 1/turn)
|
10
| Animal Summoning: Summon a DL=SL-1 Animal
| 11
| Animate Image: Summon a DL=SL creature based on an picture/painting you have (the image is consumed)
| 12
| Annihilation Bolt LVLd20
|
13
| AntiBio Force: Lose Health: -CH Con, degen all hit points each r (no save)
| 14
| Apopsi: You delete target’s psionic powers.
| 15
| Apopsi: You delete the psionic power of another.
|
16
| Armageddon: Destroy a demiplane (will probably get Objected to unless it's empty)
| 17
| As You Are
| 18
| As You Are
|
19
| Assimilate: Incorporate creature into your own body.
| 20
| Astral Construct IX: Astral construct fights for you.
| 21
| Astral Destruct IX: Astral destruct fights for you.
|
22
| Aura of Non-Sentience: All creatures within 120' of caster (incl. the caster) lose all levels of experience, have a combined Int+Wis of 0-5, and get no actions of any type as long as Aura is maintained
| 23
| Avoid Fate: Avoid Fate (as spell)
| 24
| Barrier: Solid Wall of Force (as spell)
|
25
| Barrier: Wall that blocks psionics (1 way)
| 26
| Bio-Energy Blast: CL*(SL+2) force dmg to one target (no save)
| 27
| Bodily Restoration IV: Troll-like Regeneration ¬ of max hp/r
|
28
| Bomb: CL*SL explosion dmg to your group (no save, hole in the middle)
| 29
| Bring Animals VIII: Summon CL*5 Animals using ML VIII chart, you pick the result
| 30
| Cell Rot: Cell Adjustment (reversed) CL*SL*2 dmg (no save)
|
31
| Cellular Cure / Cause: Up to X targets: Heal or Harm X hp; You may target someone more than once (!)
| 32
| Cellular Heal/Harm: up to X targets: Heal or Harm X% of max hp
| 33
| Cellular Heal/Harm: up to X targets: Heal or Harm X% of max hp
|
34
| Cellular Heal/Harm: X targets: Heal/Harm X% of max; X*2% of max
| 35
| Change Reality (greater): As the 10th level spell, non-phys.things
| 36
| Change Reality: Change Reality (any Psi grand); Double CL effect
|
37
| Change Reality: Change Reality or Psi1 grand; Double CL effect
| 38
| Change Reality: Change Reality or Psi-1 grand; Double CL effect
| 39
| Chaos Storm: All in 120'r area are affected by Weird, Maze, and Chaos (as spells) every round
|
40
| Chaotic World: Chaos Blast
| 41
| Chemical Touch: Chemical effect of TechL=SL*2 or less (range touch)
| 42
| Choose Summoning VIII: Monster Summoning using ML VIII chart, you pick the result
|
43
| Cold Generation: SL*CL Cold damage (1 group, no save)
| 44
| Combustion: An object explodes (item save), the person carrying it takes CL*SL/2 damage (save)
| 45
| Control Thoughts: Caster controls ½M action/succ
|
46
| Control: 1bM: Redirect an effect (caster makes SL/4 saves)
| 47
| Control: Domination one target (SL/2 saves)
| 48
| Counterspell: [0 action to use] Counters a Magic/Psi/Innate
|
49
| Counterspell: [0 action to use] Counters a Magic/Psi/Innate
| 50
| Crapulence Aura: Enemies in sight takes CL*3 crapulence dmg /s (no resistance)
| 51
| Cthulhoid Swarm VIII: Summon CL*9 Monsters using ML VIII "Weird" chart (random)
|
52
| Cureall: Cureall
| 53
| Damage Transference: Cell Adjustment CL*SL*2 hp
| 54
| Dark Storm: 6 Dark Thunderbolts (pay DPP cost once)
|
55
| Darkness: Darkness (can blind a person, make SL saves)
| 56
| DeAmplification: (can borrow 1M) ÷CH effect on any effect
| 57
| Death Blast: Necromantic damage
|
58
| Decrease Charisma: -1 Chr/succ
| 59
| Decrease Constitution: -1 Con/succ
| 60
| Decrease Dexterity: -1 Dex/succ
|
61
| Decrease Intelligence: -1 Int/succ
| 62
| Decrease Strength: -1 Str/succ
| 63
| Decrease Wisdom: -1 Wis/succ
|
64
| DeShielder: DeShield: 1000 dmg
| 65
| Destroy Evil Spirit: Evil creature loses N stat points and N^2 permanent hp (no resistance, can use GR)
| 66
| Disintegration: Major: Disintegrate (save)
|
67
| Dispel 11: Dispel a SL 0-11 effect
| 68
| Disruption: Minor: Target takes CL*SL disruption damage (no save); Grand: The damage given plus a Disintegrate effect (save)
| 69
| Dissolution: You Disintegrate really large objects or creatures.
|
70
| Domination: Dominate all actions (SL/5 saves)
| 71
| Duplication: 1bM: Fork an effect (caster makes SL/3 saves)
| 72
| Earth Animation: Summon a DL=SL Earth Elemental
|
73
| Earth Blast: Ele.Earth damage,Con resist
| 74
| Electrical Generation: SL*CL Lightning damage (1 group, no save)
| 75
| Empyreal Guards: Summons CL Pers or Astral Devas ("Per" is described in Monstrous Compendium)
|
76
| Energy Blast IV: [Pick an element] CLd30 dmg of that element (one group, no save)
| 77
| Energy Conversion: 0, SL/t: Convert an element in an effect to another element (max E factor = SL/2, round down)
| 78
| Energy Kin.: Super Blast: 100*CH'r, CHxCHxCH Energy dmg (no save)
|
79
| Energy Solidification: Minor: Web; Major: Iron Bands of Bilarro; Grand: Solid Wall of Force; Super: Forcecage
| 80
| Energy Sponge: bM: SL*10% chance to absorb an entire energy attack
| 81
| Enslave: Target creature's AL switches to L, all of it's actions under control of caster (no save)
|
82
| Eye for an Eye (Psi 11W) (fork an eye back on someone)
| 83
| Fear VI (Fear Contagion): As the Quest level Priest spell
| 84
| Fifth Level Priest Spell: Cast one 5th level Priest spell at CL = 70
|
85
| Fire Blast /Hellblast: Ele.Fire damage,Con resist
| 86
| Fire Generation: SL*CL Fire damage (1 group, no save)
| 87
| Flame Animation: Summon a DL=SL Fire Elemental
|
88
| Flame Project: CL*(SL+2) fire dmg to one target (no save)
| 89
| Flash: Light (can blind a person, make SL saves)
| 90
| Flying Fireball: KiLd8 dmg in a KiL' radius (fire damage) (save:½)
|
91
| Focus: Do SL instances of another Psi45 power you know; you are Spent and Harmed at the end of effect
| 92
| Force Wind: Creates a tornado, CLd12 air dmg per segment (save: ½), moves at CL" rate
| 93
| Geoforce: 1bM: Stop or Create an Earthquake, Landslide, etc. Damage would be CL*SL Earth to a group (save for 0)
|
94
| Gestalt: Major: 1M: Do 2 Minor powers that you know; Grand: 1M: Do 2 Major powers that you know; etc.
| 95
| Godly Protection: (Z action) iGR = CL% for 1s, works on up to xCL beings
| 96
| Hard Radiation: SL*CL/2 Radiation damage and SL Con damage (1 group, no save)
|
97
| Heal: Cures 1=10%,2=30%,3=60%,4=100%
| 98
| Heat Vision: 1M to start: Every segment for 1 round, as a 0 action, deal SL heat dmg to one target (no save)
| 99
| Heat: Target takes SL*CL Fire damage per segment for 1 round (no save)
|
100
| Hell Pit: 2 saves:fail 1=goto hell, fail 2=impris
| 101
| Holy/Eldritch/Unholy Bolt
| 102
| Hyperkinetic: Decr.Mentals: -CH Mental actions (no save)
|
103
| Hypnotic Control: Hypnosis (SL/2 saves)
| 104
| Hypnotism: Hypnosis (SL saves)
| 105
| Hypnotism: Hypnotism, up to CL targets
|
106
| Ice Animation: Summon a DL=SL Ice Elemental
| 107
| Ice Blast: Ice damage, Con resists
| 108
| Ice Control: Wall of Ice
|
109
| Ice Production: CL*(SL+2) ice dmg to one target (no save)
| 110
| Ice Sheet: Wall:Ice damage, Con resists
| 111
| Imprisonment: Imprisonment (as spell)
|
112
| In the Eye of Chaos (Psi 11R) (target needs double actions to do things)
| 113
| Inferno Strike: KiLd20 dmg, KiL*3' radius (fire damage) (save:½), center at caster (who doesn't take dmg)
| 114
| Insist: [0 action] Counters a counterspell; that same type of counterspell can't be used again
|
115
| Invoke Logrus: 66*LVL Vile Eldritch Chaos to a group (no save)
| 116
| Iron Will: 1bM: One effect that's hitting you is delayed for SL segments (it will still resolve even if the caster is dropped)
| 117
| Kinetic Bolt: SL*CL/2 Telekinesis dmg and knock back SL*10' (1 target, no save, Str-SL*2 check to avoid knock back)
|
118
| Know Truename: As the 9th level Diviner spell
| 119
| Law Quintruple Beam: CLxCLx3 mental dmg in 5 lines (no save); C-align x4 dmg
| 120
| Lifeform Creation: Summon a DL=SL-1 monster
|
121
| Light Emission: SL*CL/2 Light damage (no save) and SL/2 instances of blindness (save)
| 122
| Lightning Blast: Lightning damage, Dex resists
| 123
| Lightning: CL*SL lightning dmg to one group (no save)
|
124
| Limitation: 1 target: -CL/9 to max # of classes or # psi.freq. (no resistance)
| 125
| Liturgy of Armageddon: All creatures within 1 mile radius are slain (no save) or Slain (save) [choose]
| 126
| Magic Blast: CL*SL force dmg to one group (no save)
|
127
| Magic Domination: Control M Actions (SL/2 saves)
| 128
| Mana Blast: Astral damage
| 129
| Mass Energy Drain: Energy Drain (as spell) in 90'r area
|
130
| Mass Feeblemind: Feeblemind (as spell) in 90'r area
| 131
| Mass Mind Control: 250'r, all are Hypnotised (no save)
| 132
| MassTelepathicCommand: Suggestion (no save) up to CL targets
|
133
| Master Ritual of Summ.: Summons any one unique creature in the Multiverse to you (no resistance)
| 134
| Matter Manipulation: CL*(SL+2) explosion dmg to one target (no save)
| 135
| Mechanical Creation: Summon a DL=SL-2 Golem or Technological monster
|
136
| Mental Ball 11: 110'r; take 11*level*(# of freq.) damage; no save
| 137
| Mental Deceleration: Target loses next N mental actions (no save)
| 138
| Mental Deceleration: Target loses next N mental actions (no save); affects 1+CL/9 groups
|
139
| Mimic: 1bM: Fork a spell level 0 to SL effect
| 140
| Mind Blast: SL Int dmg to one target (no save)
| 141
| Mind Blast: SL*CL Mental damage (1 group, no save)
|
142
| Mind Control: Minor: Command (save); Major: Domination (SL/3 saves)
| 143
| Mind Transferral: Minor: Empathy (save); Major: Magic Jar (SL/3 saves)
| 144
| Missile Creation: Do SL missile attacks, must roll to hit, each hit does 10 dmg (no save) and a stun (save)
|
145
| Mob Mind: Control Thoughts Blast (yuck!)
| 146
| Monster Domination: Dominates any creature for less time.
| 147
| Negation Blast
|
148
| Neural Manipulation: Minor: Seizure (-2 all rolls, save); Major: Paralysis (SL/3 saves)
| 149
| Nightmare: Improver Beam: +CH/6 to being's multiplier (will be Set in 1r)
| 150
| Nightmare: Mental Blast: CHxCH'r,lose CHd4 mental stats (save:½)
|
151
| Nightmare: Physical Blast: CHxCH'r,lose CHd4 physical stats (save:½)
| 152
| Nightmare: Removal Beam (Psi 9): -CH/6 to being's multiplier (save:½)
| 153
| Nightmare: Removal Beam: -CH/6 to being's multiplier (save:½)
|
154
| No Resistance (Physical): 1 target: Lowers all physical immunites; lowers all WR, aWR; halves iWR, iaWR
| 155
| No Resistance: 1 target: Lowers Class VI,PsiR,Defense X for 1t
| 156
| Pawn: Pawn someone (gets a Will and a Spell save, making either is a make)
|
157
| People's Army: Mass Charm Person up to LVL^3 people (no save)
| 158
| Personality Transfer: Magic Jar (SL/2 saves)
| 159
| Phobia: Fear (SL saves)
|
160
| Photon Kin.: Phaser Beam: 100*(CHd20) Light damage (no save/PsiR)
| 161
| Photon Kinetic: Phaser Beam (Psi 9): 100*(CHd20) Light damage (no save/PsiR)
| 162
| Physical Deceleration: Target loses next N physical actions (no save)
|
163
| Physical Deceleration: Target loses next N physical actions (no save); affects 1+CL/9 groups
| 164
| Plague Carrier: Disease (SL saves)
| 165
| Planet Swarm
|
166
| Planetary Acidify: Acidifies 1 planet or moon (!); 2 planets or moons!
| 167
| Planetary Demolish: 1 idmg in any E=CL/6 element; 2 idmg; CL/3 instead
| 168
| Planetary Detonate (Psi2)
|
169
| Planetary Detonate: Detonates 1 planet or moon (!); 2 planets or moons!
| 170
| Plasma Generation: SL*CL Plasma damage (1 group, no save)
| 171
| Polycancellation: Tricancellation CH targets
|
172
| Polyrestoration: Trirestoration CH targets
| 173
| Possession: Magic Jar (no save) (no PsiR) (no immunity)
| 174
| Power Blast: Astral damage
|
175
| Power Transfer: Drain all spells & psi points (no save)
| 176
| Psychic Will: Wall of Force
| 177
| Public Access Key: Target's Truename is visual (!); Thoughts visible too
|
178
| Radiowave Generation: SL*CL/2 Radiowave damage (1 group, no save, the effect can go through a SL' wall)
| 179
| Ram Blast /Urban Renewal: 1 hull point damage/succ
| 180
| Reconstruct
|
181
| Repeating Fireball: Throw X Fireballs (see above)
| 182
| Reset (each target max 1/day)
| 183
| Reset: Resets one target in sight (max = 1 reset per real reset)
|
184
| Resurrection: [0 action, even when dead]: Resurrection
| 185
| Reverse Contingency: Dispel a Contingency and everything in it
| 186
| Self-Revival: 0, (SL-1)/d: Heal self
|
187
| Serial Immortality: 0, 1/d: Resurrection, self only, there is a delay of (11-SL) rounds
| 188
| Set
| 189
| Shielder: Bolt (Psi 9): CHxCHd8 Force damage, ignores defenses
|
190
| Shielder: Bolt: CHxCHd8 Force damage, ignores defenses
| 191
| Sixth Level Priest Spell: Cast one 6th level Priest spell at CL = 80
| 192
| Sleep-Induced: Sleep (SL/2 saves)
|
193
| Solid Stun Bolt (-LVL all actions)
| 194
| Sonic Beam: CL*(SL+2) sound dmg to one target (no save)
| 195
| Sonic Generation: SL*CL/2 Sound damage (no save) and SL/2 instances of deafness (save)
|
196
| Spell Barrier: Wall:Dead Magic (all types)
| 197
| Spiritual Drain: Target loses CL*SL hp (necromantic, no save), you gain CL*SL hp (not above max)
| 198
| Spray: SL choking dmg to a group per segment (can leave the area)
|
199
| Starbolt: CL*(SL+2) plasma dmg to one target (no save)
| 200
| Stasis: Touch: Target is Temporal Stasised (no save); you control the duration with DPPs
| 201
| Steal Attunement: Allow another to have & use one of the technological objects *anyone* made using Psi16
|
202
| Steal Attunement: Allow another to have & use one of the technological objects *anyone* made using Psi8
| 203
| Steal Soul III: Transforms unwilling target to a larva
| 204
| Summon a DL X Undead
|
205
| Summon a DL=X Lycanthrope
| 206
| Summon Insects: Summon Insects
| 207
| Summoning: Summon a DL=SL Outer
|
208
| Super Breath: CL*SL air dmg to one group (no save)
| 209
| Super Domination: Dominate one target (no save, no PsiR, no Wis)
| 210
| Superblast [V]: All in 1 mile insane (no PsiR); 2 mile radius
|
211
| Telekinesis: Telekinesis CL*SL*10 lbs.
| 212
| Telekinesis: TK LVL*10' falling damage area
| 213
| Telekinetic Crush: 1 target: X*X*X telekinetic damage (no save)
|
214
| Telekinetic Crush: X*X*X telekinetic damage (no save); affects 1+CL/9 groups
| 215
| Temporal Distortion: Target gains another half-segment of actions after the current half-segment
| 216
| Temporary Insanity: 1 insanity [DMG1]/succ
|
217
| Thermal Kin.: Plasma Beam: ±CHx100°, save at -CHxCH or dead
| 218
| Thrall: Target is your slave forever.
| 219
| Thunderclap: Blast:Sound damage, Con resists
|
220
| Thunderclap: KiLd12 dmg, KiL' radius (sound damage) (save:½, if made save again for 0)
| 221
| Timeless Body: Ignore all harmful, and helpful, effects for 1 round.
| 222
| Tornado Blast: Vortex of air subjects your foes to 17d6 damage and moves them.
|
223
| Treat Deadly Wounds: Heals 100% max hp (4 succ)
| 224
| True Telekinesis: Lift or move 500 lb./level at long range.
| 225
| True Vulnerability: -CH*2% irreducible RR,MR,PsiR,InnateR,aPsiR (no ER)
|
226
| Undead Control: Turn Undead at CL=(SL-2)*2
| 227
| Vampirism: Target gets SL/2 negative levels (energy drain, no save), you gain CL*SL hp (not above max)
| 228
| Vibration: SL*CL Vibration damage (1 group, no save)
|
229
| Water Animation: Summon a DL=SL Water Elemental
| 230
| Water Blast: Ele.Water damage,Str resist
| 231
| Water Control: Wall of Water / Part Water / Lower Water
|
232
| Weakness Creation: Add SL/2 instances of a Vulnerability to something (medium scale: a school, an element, etc.) on the target (no save)
| 233
| Wild Invocation VI: Random 10 (95%) or 2m4+10 (5%) SL Wizard Invocation spell
| 234
| Wish: Wish (as spell)
|
235
| Wish: Wish (as spell), CL = 35
| 236
| Wish: Wish (as spell), or any Psi2 Dev/Sci/High Sci
| 237
| Wish: Wish (as spell), or any Psi200 Dev/Sci/High Sci
|
238
| Word of Destruction: Room shape is rearranged, everyone in room (incl. PCs) take a slay (save) and a blind (no save), each object in room has 50% chance of shattering
| 239
| Zombie Animation: Animate a dead body as a Zombie with DL=SL
|
|
[PC9] Alternate (Planeshifted) Classes Group
Hit Man5
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 3.1
| (none)
| 3
| 6.2
| (none)
|
4
| 12.3
| (none)
| 5
| 24.6
| (none)
| 6
| 49
| (none)
|
7
| 98
| (none)
| 8
| 196
| (none)
| 9
| 392
| (none)
|
10
| 766
| (none)
| 11
| 1129
| (none)
| 12
| 1492
| (none)
|
13
| 1855
| (none)
| 14
| 2218
| (none)
| 15
| 2581
| (none)
|
16
| 2944
| (none)
| 17
| 3307
| (none)
| 18
| 3670
| (none)
|
19
| 4033
| (none)
| 20
| 4396
| (none)
| 21
| 4759
| (none)
|
22
| 5122
| (none)
| 23
| 5485
| (none)
| 24
| 5848
| (none)
|
25
| 6211
| (none)
| 26
| 6574
| (none)
| 27
| 6937
| (none)
|
28
| 7300
| (none)
| 29
| 7663
| (none)
| 30
| 8026
| (none)
|
31
| 8389
| (none)
| 32
| 8752
| (none)
| 33
| 9115
| (none)
|
34
| 9478
| (none)
| 35
| 9841
| (none)
| 36
| 10204
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 4 6 2 3 0 2 0
| +3
| 6 4 6 3 4 1 3 0
| +5
| 6 5 6 3 4 1 3 0
|
+7
| 6 5 7 3 5 1 4 1
| +9
| 6 6 7 3 5 2 4 1
| +11
| 7 6 7 4 6 2 5 1
|
+13
| 7 7 7 4 6 3 5 2
| +15
| 7 7 8 4 7 3 6 2
| +17
| 7 8 8 4 7 3 6 2
|
+19
| 8 8 8 5 8 4 7 3
| +21
| 8 9 8 5 8 4 7 3
| +23
| 8 9 9 5 9 5 8 3
|
+25
| 8 10 9 5 9 5 8 4
| +27
| 9 10 9 6 10 5 9 4
| +29
| 9 11 9 6 10 6 9 4
|
+31
| 9 11 10 6 11 6 10 5
| +33
| 9 12 10 6 11 7 10 5
| +35
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Str 19, Dex 13, Con 11
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 5+level
| To Hit Table:
| 2xWar
| Save Table:
| Rog
| Reference:
| DM {Planeshifted Sniper}
| Groups:
| Warrior, Rogue, Alternate
|
|
|
|
This is a mixed Smasher-Thug5. (where "Smasher" is the Str version of "Sneak")
| Gains all Str-based Rogue abilities.
| May specialize a number of times equal to LVL. Each level of specialization is LVL*3 half-plusses.
| Has Barbarian Str and Exceptional Con.
|
Levels
| Pick
| Description
|
Level 1-3:
| A
| +LVL damage
| B
| +1 to # of attacks with all attack forms (weapon, natural, etc.)
| C
| #Attacks = level if creatures being fought are less than LVL HD
| D
| x2 Str bonus instead of x3/2 when wielding weapon 2-handed
| E
| Backstab = x(LVL+2)/2
|
Level 4:
| Pick any Warrior5 class level 1-3
|
Level 5-7:
| F
| Considered 1 size larger for what size weapons you can wield
| G
| +LVL*100 item XP in Weapon flags per day
| H
| +LVL to hit
| I
| +LVL weapon proficiencies
| J
| Can affect creatures that require a +LVL-1 weapon to hit
|
Level 8:
| Pick any Warrior5 class level 5-7
|
Level 9-12:
| K
| +LVL-8 crit range (even beyond the 11-20 limit)
| L
| Immune parting shots
| M
| +LVL-4 feats
| N
| 1V, may borrow: Jump to other group (60'), deflect attacks to you
| O
| Can operate at any negative hp total, cannot be offensive
|
Level 13:
| Pick any Warrior5 class level 9-12
|
Level 14-18:
| P
| +LVL-13 crit multiplier
|
|
[PC9] Alternate (Planeshifted) Classes Group
Holy Monk1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.7
| (none)
| 3
| 5.7
| (none)
|
4
| 12
| (none)
| 5
| 27
| (none)
| 6
| 57
| (none)
|
7
| 117.6
| (none)
| 8
| 240
| (none)
| 9
| 420
| (none)
|
10
| 600
| (none)
| 11
| 840
| (none)
| 12
| 1140
| (none)
|
13
| 1500
| (none)
| 14
| 2100
| (none)
| 15
| 2700
| (none)
|
16
| 3300
| (none)
| 17
| 3900
| (none)
| 18
| 4500
| (none)
|
19
| 5100
| (none)
| 20
| 5700
| (none)
| 21
| 6300
| (none)
|
22
| 6900
| (none)
| 23
| 7500
| (none)
| 24
| 8100
| (none)
|
25
| 8700
| (none)
| 26
| 9300
| (none)
| 27
| 9900
| (none)
|
28
| 10500
| (none)
| 29
| 11100
| (none)
| 30
| 11700
| (none)
|
31
| 12300
| (none)
| 32
| 12900
| (none)
| 33
| 13500
| (none)
|
34
| 14100
| (none)
| 35
| 14700
| (none)
| 36
| 15300
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +0
| 8 4 6 3 4 0 0 3
| +1
| 9 5 6 3 4 0 1 3
|
+1
| 9 5 6 4 4 1 1 4
| +2
| 10 6 7 4 5 1 1 4
| +2
| 10 6 7 5 5 2 2 5
|
+3
| 11 7 8 5 6 2 2 5
| +3
| 11 7 9 6 6 2 2 6
| +4
| 12 7 9 6 7 3 3 6
|
+4
| 12 8 9 6 7 3 3 7
| +5
| 13 8 10 7 8 4 3 7
| +5
| 13 9 10 7 8 4 4 8
|
+6
| 13 9 10 7 8 4 4 8
| +6
| 14 9 11 8 9 5 4 9
| +7
| 14 10 11 8 9 5 5 9
|
+7
| 14 10 11 9 9 6 5 10
| +8
| 15 11 12 9 10 6 5 10
| +8
| 15 11 12 10 11 6 6 11
|
|
Requisites:
| Str 14, Dex 14, Con 11, Wis 16
| Alignment:
| LG, LN, or NG
| HD/level:
| & +d8
| Weapon Prof.:
| 2+level
| To Hit Table:
| Rog
| Save Table:
| Pri
| Reference:
| DM {Planeshifted Monk1}
| Groups:
| Priest, Rogue, Alternate
|
|
|
|
Level 1: Open hand to hit bonus is (Dex bonus)+(Str bonus)+2. Open hand damage bonus is (Str bonus).
| Level 1: If Open Hands hit exceeds what is needed by 5, target is stunned for 1d6 r (save vs. para)
| Level 1: If Open Hands stuns, chance to kill is (level)*3+(target's AC)% (no save)
| Level 1: Natural AT is 10+level
| Level 1: Base movement rate is (14+level)"
| Level 1: Against area effects that give a save for ½: the monk takes no damage if he makes his save. This is not used for non-(hp) damaging effects.
| Level 1: 1V (may borrow from next segment): Knock away missile weapons. The missile weapons must be size M or less and must be directed at the monk or a target within 10'. The monk makes a save vs. paralyzation with a penalty equal to the number of magical plusses the weapon has, if successful, the weapon is deflected. The monk can knock away a maximum of 10 missiles, plus 1/level.
| Level 1: One Martial Arts style; +1 Martial Arts maneuver slot /level (even if Banhammered)
| Level 2: Mask the mind from ESP and similar effects: chance is 66%+2%/level.
| Level 3: Speak with animals (continuous).
| Level 4: Immunity to disease and slow effects (continuous).
| Level 4: Self healing (laying on hands): LVL*LVL hp, can be done once per day.
| Level 4: The monk may fall 30' without taking damage if within 1' of a wall.
| Level 5: +1V action.
| Level 5: Open hands are considered a +1 weapon to hit.
| Level 6: The monk may fall 40' without taking damage if within 4' of a wall.
| Level 6: Empathy once per day.
| Level 7: Invisibility (psi freq. 0) level times per day.
| Level 8: Resistamce to Charm, +4 (or 18 Int) vs. psionic attacks
| Level 8: Retarded Aging, Immunity to Poison, Immunity to Geas/Quest
| Level 8: Body Control, level/2 turns/day.
| Level 9: Quivering Palm 1/d: If target's HD/level is equal to or less than monk's level, if hp of target is equal to or less than 2 times monk's hp, if target is not undead, if an open hand attack hits, then monk can command target to die at any time within 1 day per level (no save).
| Level 9: HyperMental: +1M for 1 round, -1M for next 2 rounds.
|
Lvl
| Holy Monk Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Move Silently | Passwall | Immovability
| V
| 0
| Dex-15
| Dex-18
| 1
| Curing (1 hp per 1%), self or others
| V
| 0
| Wis-9
| Wis-12
| 1
| Restore stat damage (1 per 5%), self or others
| V
| 0
| Wis-9
| Wis-12
|
1
| Detect Noise | Clairaudience
| M
| 15
| Wis-8
| Wis-20
| 1
| Climb Walls | Climb Overhangs | Climb Upside Down
| V
| 60
| Str-9
| Str-13
| 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase
| VM
| 10
| Dex-11
| Dex-15
|
1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro.
| M
| 5
| Dex-12
| Dex-17
| 1
| Hide in Shadows || Meld in Shadows/Mirrors
| V
| 5
| Dex-11
| Dex-16
| 2
| Remove Slow/Sleep | Disease | Poison/Blindness | Paralysis/Hold | Curse
| V
| 0
| Wis-9
| Wis-12
|
2
| Concealment/Blending | Misdirection | Non-Detection
| M
| 20
| Wis-12
| Wis-14
| 3
| Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking
| V
| 75
| Dex-11
| Dex-15
| 4
| Restore level drains (1 per 10%), self or other
| V
| 0
| Wis-9
| Wis-12
|
4
| Clearness of Thought (get a 2nd die roll on any 1 effect /r)
| MM
| 0
| Wis-18
| Wis-25
| 5
| Escape Bonds | Escape Binding | Escape Imprisonment/Time Stop
| P
| 50
| Str-12
| Str-14
| 6
| Hold Breath | Hold Life
| P
| 15
| Con-15
| Con-17
|
6
| Identity Penetration | False Seeing | True Seeing
| MM
| 5
| Wis-11
| Wis-19
| 7
| Blink | Controlled Blink
| M
| 20
| Wis-12
| Wis-17
| 8
| Intuition (+1 per 20% made to Intuition)
| M
| 0
| Chr-9
| Chr-12
|
8
| Willpower (+1 per 20% made to Willpower)
| M
| 0
| Chr-9
| Chr-12
| 9
| Inner Focus (+1 Str/Dex/Con for 1r per 10% made)
| M
| 5
| Wis-10
| Wis-20
| 10
| Chi Power (cast a Shukenja spell of spell level SL) (penalty = -SL*50%) (#=SL)
| #M
| 0
| Wis-12
| Wis-36
|
12
| Speed (x2 move) | Speed (+1 V) | Speed (+1 P) | Speed (+1 M)
| VV
| 15
| Dex-12
| Dex-15
| 15
| Energy Control | Adaptation | Immune to Hostile Environments
| PV
| 30
| Con-9
| Con-12
| 18
| Elemental Form | Para-Ele Form | Quasi-Ele Form ||| Semi-Ele Form
| PP
| 40
| Con-24
| Con-24
|
27
| Body Freedom (transfer action types freely; Str Int, Dex Wis, Con Chr)
| FFF
| 0
| Chr-36
| Chr-54
|
Exp Level:
| 1
| 2
| 3
| 4
| 5
| 6
| 7
| 8
| 9
| 10
| 11
| 12
| 13
| 14
| 15
| 16
| 17+
|
Open Hand Dmg:
| 1d3
| 1d4
| 1d6
| 1d6
| 1d6+1
| 2d4
| 2d4+1
| 2d6
| 3d4
| 2d6+1
| 3d4+1
| 4d4
| 4d4+1
| 5d4
| 6d4
| 5d6
| 8d4
| Open Hand #Att:
| 1/1
| 1/1
| 1/1
| 5/4
| 5/4
| 3/2
| 3/2
| 3/2
| 2/1
| 2/1
| 5/2
| 5/2
| 5/2
| 3/1
| 3/1
| 4/1
| 4/1
|
|
[PC9] Alternate (Planeshifted) Classes Group
Holy Order of Stars Stupid1
Level
| KXP
| Priest 123 456 789
|
1
| 1.75
| 1a- --- ---
| 2
| 3.5
| 20- --- ---
| 3
| 7
| 21a --- ---
|
4
| 14
| 320 --- ---
| 5
| 28
| 421 a-- ---
| 6
| 56
| 422 0-- ---
|
7
| 112
| 432 1a- ---
| 8
| 224
| 433 20- ---
| 9
| 450
| 433 21a ---
|
10
| 900
| 443 220 ---
| 11
| 1300
| 444 331 ---
| 12
| 1700
| 444 441 a--
|
13
| 2100
| 555 442 0--
| 14
| 2500
| 555 442 1a-
| 15
| 2900
| 555 552 10-
|
16
| 3300
| 555 553 21a
| 17
| 3700
| 555 553 320
| 18
| 4100
| 555 553 321
|
19
| 4500
| 555 553 331
| 20
| 4900
| 555 554 332
| 21
| 5300
| 555 554 442
|
22
| 5700
| 555 555 443
| 23
| 6100
| 555 555 553
| 24
| 6500
| 555 555 554
|
25
| 6900
| 555 555 555
| 26
| 7300
| 666 655 555
| 27
| 7700
| 666 666 655
|
28
| 8100
| 666 666 666
| 29
| 8500
| 777 766 666
| 30
| 8900
| 777 777 766
|
31
| 9300
| 777 777 777
| 32
| 9700
| 888 877 777
| 33
| 10100
| 888 888 877
|
34
| 10500
| 888 888 888
| 35
| 10900
| 999 988 888
| 36
| 11300
| 999 999 999
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +1
| 8 4 6 3 4 0 0 3
| +2
| 9 5 6 3 4 0 1 3
|
+3
| 9 5 6 4 4 1 1 4
| +4
| 10 6 7 4 5 1 1 4
| +5
| 10 6 7 5 5 2 2 5
|
+6
| 11 7 8 5 6 2 2 5
| +7
| 11 7 9 6 6 2 2 6
| +8
| 12 7 9 6 7 3 3 6
|
+9
| 12 8 9 6 7 3 3 7
| +10
| 13 8 10 7 8 4 3 7
| +11
| 13 9 10 7 8 4 4 8
|
+12
| 13 9 10 7 8 4 4 8
| +13
| 14 9 11 8 9 5 4 9
| +14
| 14 10 11 8 9 5 5 9
|
+15
| 14 10 11 9 9 6 5 10
| +16
| 15 11 12 9 10 6 5 10
| +17
| 15 11 12 10 11 6 6 11
|
|
Requisites:
| Str 13, Wis 13
| Alignment:
| any S (overwrite)
| HD/level:
| d9
| Weapon Prof.:
| 5+level/2
| To Hit Table:
| War
| Save Table:
| Pri
| Reference:
| DM {Planeshifted HOSE1}
| Groups:
| Priest, Alternate
|
|
|
|
This class sets the second component of your alignment to "S" (Stupid). This overwrites the G-E axis requirement on all of your classes to "S".
| Casting spells costs 1P instead of 1M.
| Material componenting for spells costs a 0 action. If you use 1V in addition, you get double material componenting (triple effect total).
| Turn undead; cannot command.
| Cannot use M actions at all; if you get an M action somehow, it is immediately converted into 1P+1V.
| Cannot make Intelligence checks or "disbelieve".
| Has a Personality score of 0 vs. intelligent items.
| Every ODD level: Gets a Smiter5 pick; see below.
|
|
Levels
| Pick
| Description
|
Levels 1, 3, 5:
| A
| 1/reset: Choose an alignment. You do x2 dmg (spells & attacks) vs. that alignment
| B
| 1M: Target gets alignment changed to yours & target confused (Will save for each effect)
| C
| 1M: Shut off target familiar or specialty priest power
| D
| 0, 1/d: Divine Intervention (automatic), usually resolved as a ML=LVL Outer-planar summon
| E
| +1 grand sphere
|
Levels 7, 9, 11:
| F
| Do double damage with weapon attacks vs. Chaotic creatures
| G
| Can convert P -> M actions
| H
| 0, 1/d: Counter a Divine Intervention
| I
| Emulate the abilities of (LVL-3)/2 specialty priest powers
| J
| Can turn undead using just 1V action
|
Levels 13, 15, 17:
| K
| Do double spell effects vs. Chaotic creatures
| L
| Inverse Astral projection
| M
| 1M: Shut off Concordant effect (aXR to resist)
| N
| 1M: Target is Pawned (2 saved, 1 missed save = Dominated)
| O
| Can turn Chaotic creatures as if they were undead
|
Levels 19, 21, 23:
| P
| Resist all things done to you by Chaotic creatures
| Q
| Can project to any plane (pick 3 stats to copy to other stats)
| R
| Anti-Concordant Shell 0th to (LVL-10)/4; iER LVL*3%
| S
| Immune Moo
| T
| Can turn anyone not of your Religion as if they were undead
|
Levels 25, 27, 29:
| U
| Immune all things done to you by Chaotic creatures
| V
| You have no home plane; your truename cannot be erased; immune incursion
| W
| Anti-Godly shell: Immune to one G action effect /s, even in [X] section
| X
| Immune Pixelation
| Y
| xLVL to CL for Turn Undead; Ignore Immune Turning
| Z
|
|
|
[PC9] Alternate (Planeshifted) Classes Group
Holy Warrior3
Level
| KXP
| Priest 123 456 789
|
1
| 0
| 0-- --- ---
| 2
| 2
| 1-- --- ---
| 3
| 4
| 2a- --- ---
|
4
| 8
| 30- --- ---
| 5
| 16
| 32a --- ---
| 6
| 32
| 430 --- ---
|
7
| 64
| 432 a-- ---
| 8
| 128
| 443 0-- ---
| 9
| 180
| 543 2a- ---
|
10
| 225
| 544 30- ---
| 11
| 275
| 554 32- ---
| 12
| 330
| 554 43a ---
|
13
| 390
| 655 432 a--
| 14
| 455
| 655 443 0--
| 15
| 525
| 665 543 2a-
|
16
| 600
| 665 544 30-
| 17
| 680
| 666 554 32a
| 18
| 765
| 666 554 430
|
19
| 855
| 666 655 432
| 20
| 950
| 666 655 443
| 21
| 1050
| 666 665 544
|
22
| 1155
| 666 665 555
| 23
| 1265
| 666 666 555
| 24
| 1380
| 666 666 655
|
25
| 1500
| 666 666 665
| 26
| 1625
| 666 666 666
| 27
| 1755
| 766 666 666
|
28
| 1890
| 776 666 666
| 29
| 2030
| 777 666 666
| 30
| 2175
| 777 766 666
|
31
| 2325
| 777 776 666
| 32
| 2480
| 777 777 666
| 33
| 2640
| 777 777 766
|
34
| 2805
| 777 777 776
| 35
| 2975
| 777 777 777
| 36
| 3150
| 877 777 777
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 8 4 5 2 3 0 0 2
| +2
| 8 4 6 3 4 0 0 3
| +3
| 9 5 6 3 4 0 1 3
|
+4
| 9 5 6 4 4 1 1 4
| +5
| 10 6 7 4 5 1 1 4
| +6
| 10 6 7 5 5 2 2 5
|
+7
| 11 7 8 5 6 2 2 5
| +8
| 11 7 9 6 6 2 2 6
| +9
| 12 7 9 6 7 3 3 6
|
+10
| 12 8 9 6 7 3 3 7
| +11
| 13 8 10 7 8 4 3 7
| +12
| 13 9 10 7 8 4 4 8
|
+13
| 13 9 10 7 8 4 4 8
| +14
| 14 9 11 8 9 5 4 9
| +15
| 14 10 11 8 9 5 5 9
|
+16
| 14 10 11 9 9 6 5 10
| +17
| 15 11 12 9 10 6 5 10
| +18
| 15 11 12 10 11 6 6 11
|
|
Requisites:
| Wis 0
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 9+level/10
| To Hit Table:
| +level
| Save Table:
| Pri
| Reference:
| DM {Planeshifted Warrior3}
| Groups:
| Warrior, Priest, Alternate
|
|
|
|
Level 9: Pick any other Priest class you could qualify for. You gain all abilities of that class as if you were 8 levels lower.
|
|
[PC9] Alternate (Planeshifted) Classes Group
Illogician-17
Level
| KXP
| Wizard Psi-17 123 456 789 mMG S
|
1
| 0
| 1-- --- --- 1-- -
| 2
| 2
| 2-- --- --- 2-- -
| 3
| 14
| 21- --- --- 3-- -
|
4
| 36
| 32- --- --- 4-- -
| 5
| 68
| 421 --- --- 5-- -
| 6
| 110
| 422 --- --- 51- -
|
7
| 162
| 432 1-- --- 52- -
| 8
| 224
| 433 2-- --- 53- -
| 9
| 296
| 433 21- --- 54- -
|
10
| 378
| 443 22- --- 55- -
| 11
| 470
| 444 33- --- 65- -
| 12
| 572
| 444 441 --- 651 -
|
13
| 684
| 555 442 --- 652 -
| 14
| 806
| 555 442 1-- 653 -
| 15
| 938
| 555 552 1-- 654 -
|
16
| 1080
| 555 553 21- 655 -
| 17
| 1232
| 555 553 32- 665 -
| 18
| 1394
| 555 553 321 666 -
|
19
| 1566
| 555 553 331 766 -
| 20
| 1748
| 555 554 332 776 -
| 21
| 1940
| 555 554 442 777 -
|
22
| 2142
| 555 555 443 877 -
| 23
| 2354
| 555 555 553 887 -
| 24
| 2576
| 555 555 554 887 1
|
25
| 2808
| 555 555 555 887 2
| 26
| 3050
| 666 655 555 887 3
| 27
| 3302
| 666 666 655 887 4
|
28
| 3564
| 666 666 666 887 5
| 29
| 3836
| 777 766 666 887 6
| 30
| 4118
| 777 777 766 887 7
|
31
| 4410
| 777 777 777 888 7
| 32
| 4712
| 888 877 777 888 8
| 33
| 5024
| 888 888 877 988 8
|
34
| 5346
| 888 888 888 998 8
| 35
| 5678
| 999 988 888 999 8
| 36
| 6020
| 999 999 999 999 9
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
-12
| -10-10-10-10-10-10-10-10
| -11
| -9 -9 -9 -9 -9 -9 -9 -9
| -10
| -8 -8 -8 -8 -8 -8 -8 -8
|
-9
| -7 -7 -7 -7 -7 -7 -7 -7
| -8
| -6 -6 -6 -6 -6 -6 -6 -6
| -7
| -5 -5 -5 -5 -5 -5 -5 -5
|
-6
| -4 -4 -4 -4 -4 -4 -4 -4
| -5
| -3 -3 -3 -3 -3 -3 -3 -3
| -4
| -2 -2 -2 -2 -2 -2 -2 -2
|
-3
| -1 -1 -1 -1 -1 -1 -1 -1
| -2
| 0 0 0 0 0 0 0 0
| -1
| 1 1 1 1 1 1 1 1
|
+0
| 2 2 2 2 2 2 2 2
| +1
| 3 3 3 3 3 3 3 3
| +2
| 4 4 4 4 4 4 4 4
|
+3
| 5 5 5 5 5 5 5 5
| +4
| 6 6 6 6 6 6 6 6
| +5
| 7 7 7 7 7 7 7 7
|
|
Requisites:
| Wis 18
| Alignment:
| C*
| HD/level:
| d10
| Weapon Prof.:
| 5+level
| To Hit Table:
| +level-13 (d30)
| Save Table:
| +level-11 (d30)
| Reference:
| DM {Planeshifted Logician17}
| Groups:
| Wizard, Psionicist, Alternate
|
|
|
|
Rolls d30's to hit and saves. Automakes (autohits) on 27-30. Automisses on 1-3.
| Spec. Schools: Invocation, Reversed Logic (see below)
| Opp. Schools: Abjuration, Divination
| Can cast spells from Priest Chaos and Priest Astral Spheres
| Level 1: +½M Action
| Level 1: +1 extra Knowledge Prof/level
| Level 1: Specialized spells cost only ½M to cast
| Level 1: Can "burn" 1 hp/spell level to cast extra spells
| Here's some sample "Logic" spells, until a better version is added to the Collective.
| This class would cast the opposite of these.
| Logic Spells, Level 1:
| Communication: Allows communication with any creature with Int 1+
| Detect Chaos: Detects all Chaotic creatures within 360'
| Determine Operation of Mechanism: Can use a tech level object of less than or equal to Logician's level
| Order Objects: Arrange group of small objects by some order (or) count a group of objects (or) weigh an object
| Logic Spells, Level 2:
| Command: As per priest spell but can use 2 words
| Fast-Talking: All targets must save vs. spell at a penalty equal to double of Logician's level or believe what he is saying as true
| Protection from Chaos: As per Pro.Evil but against Chaotic creatures
| Logic Spells, Level 3:
| Hold Monster: As per Enc/Cha spell, save at -(2*Logician's level)
| Personal Illusion: Makes an exact illusion (all senses) of a creature
| Logic Spells, Level 4:
| Charm Lawful Creature: Target Lawful creature is charmed (no save)
|
|
[PC9] Alternate (Planeshifted) Classes Group
Psi-17 Minor Powers
#
| Effect
|
1
| Chaos Ball your group (incl. yourself) for LVLd6 dmg
| 2
| Create a LVL*10' Wall of Stone with random orientation in the room
| 3
| Create a random trap (only enemies trigger it)
|
4
| Darkness to all senses (infravision doesn't work)
| 5
| Destroy door (item save vs. disintegrate)
| 6
| Gain a random Psi9 or Psi-9 minor (use this 1/d)
|
7
| Sleep your entire group (incl. yourself) (save)
| 8
| Wand of Wonder effect
|
|
Psi-17 Major Powers
#
| Effect
|
1
| Chain Lightning: as spell, but jumps randomly (not closest person), can hit someone more than once
| 2
| Confusion shield (whoever hits you saves or is Confused)
| 3
| Create a random trick (only enemies trigger it)
|
4
| Fist of Force (LVLd8 force dmg to one target)
| 5
| Polymorph Randomly: Target is polymorphed into a DL=LVL/3 monster (save)
| 6
| Teleport Other Away
|
|
Psi-17 Grand Powers
#
| Effect
|
1
| Call Chaos: LVL random groups take 75 Chaos dmg (include PC in possibilities)
| 2
| Chaos Branding: Rearranges a magic item's properties (loses old properties, becomes a random Intelligent Magic Item of next lower XP value)
| 3
| Create a random special (only enemies trigger it)
|
4
| Earthquake your group (incl. yourself) for LVLd20 dmg, flying doesn't help
|
|
Psi-17 Super Powers
#
| Effect
|
1
| Invoke Logrus: 66*LVL Vile Eldritch Chaos to a group (no save)
| 2
| Word of Destruction: Room shape is rearranged, everyone in room (incl. PCs) take a slay (save) and a blind (no save), each object in room has 50% chance of shattering
|
|
[PC9] Alternate (Planeshifted) Classes Group
Inept-2
Level
| KXP
| Priest Psi-2 123 456 mMG
|
1
| 0
| 1-- --- 1--
| 2
| 2
| 1-- --- 2--
| 3
| 4
| 2-- --- 3--
|
4
| 8
| 20- --- 4--
| 5
| 16
| 21- --- 41-
| 6
| 32
| 21- --- 42-
|
7
| 64
| 32- --- 43-
| 8
| 128
| 320 --- 44-
| 9
| 180
| 321 --- 441
|
10
| 225
| 321 --- 442
| 11
| 275
| 332 --- 443
| 12
| 330
| 332 0-- 444
|
13
| 390
| 332 1-- 544
| 14
| 455
| 332 1-- 554
| 15
| 525
| 333 2-- 555
|
16
| 600
| 333 20- 655
| 17
| 680
| 333 21- 665
| 18
| 765
| 333 21- 666
|
19
| 855
| 333 32- 766
| 20
| 950
| 333 32- 776
| 21
| 1050
| 333 33- 777
|
22
| 1155
| 433 33- 877
| 23
| 1265
| 443 33- 887
| 24
| 1380
| 444 33- 888
|
25
| 1500
| 444 43- 988
| 26
| 1625
| 444 44- 998
| 27
| 1755
| 444 440 999
|
28
| 1890
| 444 441 A99
| 29
| 2030
| 444 442 AA9
| 30
| 2175
| 444 443 AAA
|
31
| 2325
| 444 444 BAA
| 32
| 2480
| 544 444 BBA
| 33
| 2640
| 554 444 BBB
|
34
| 2805
| 555 444 CBB
| 35
| 2975
| 555 544 CCB
| 36
| 3150
| 555 554 CCC
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +1
| 8 4 6 3 4 0 0 3
| +1
| 9 5 6 3 4 0 1 3
|
+2
| 9 5 6 4 4 1 1 4
| +2
| 10 6 7 4 5 1 1 4
| +3
| 10 6 7 5 5 2 2 5
|
+3
| 11 7 8 5 6 2 2 5
| +4
| 11 7 9 6 6 2 2 6
| +4
| 12 7 9 6 7 3 3 6
|
+5
| 12 8 9 6 7 3 3 7
| +5
| 13 8 10 7 8 4 3 7
| +6
| 13 9 10 7 8 4 4 8
|
+6
| 13 9 10 7 8 4 4 8
| +7
| 14 9 11 8 9 5 4 9
| +7
| 14 10 11 8 9 5 5 9
|
+8
| 14 10 11 9 9 6 5 10
| +8
| 15 11 12 9 10 6 5 10
| +9
| 15 11 12 10 11 6 6 11
|
|
Requisites:
| Str 6, Dex 8, Chr 6
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 5+level/9
| To Hit Table:
| +level/2
| Save Table:
| Pri
| Reference:
| DM {Planeshifted Adept3}
| Groups:
| Priest, Psionicist, Alternate
|
|
|
|
Considered 3rd edition (gets a Feat at 1st level).
| Gets Wisdom bonus for spell progression.
| PSPs = Dex*2+Str+Chr-40+(Dex-5)*(level-1)/2
| Has "cotangents" instead of "tangents". 3 cotangents is a "Detract".
| If you are Detracted to someone, you are considered Dust of Disappearanced to them, and they cannot directly target you or your effects.
|
|
[PC9] Alternate (Planeshifted) Classes Group
Psi-2 Devotions (Minors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Adrenalin Drain
| Metab
| Con-3
| 8+4/r
| 6 Str,Dex,or Con dmg
| 6 to all three
| DM
| 2
| Anti-Astral Projection
| Port
| Int
| 6+2/h
| Anti-Astral Projection
| Colorless pool nearby
| DM
| 3
| Biogiveback
| Metab
| Con-2
| 6+3/r
| +2 dmg/att; +level/3 TH bonus
| +level TH bonus instead
| DM
|
4
| Cause Disease
| Metab
| Con-3
| 12
| Cause Disease
| Cause 2 diseases
| DM
| 5
| Cell Adjustment
| Metab
| Con-3
| 1/hp
| max 20*level hp /r; disease=+5 PSPs
| Half cost in PSPs
| DM
| 6
| Decelerate
| Metab
| Con-2
| 10+10/m
| Target loses next action (save)
| next 2 actions
| DM
|
7
| Deflect
| Kinet
| Int
| 4
| Deflect a melee attack
| --
| DM
| 8
| Detract
| Telep
| Wis
| Int+1/r
| -2 check if resisting
| Maintained 4r for free
| DM
| 9
| Gird
| M-Psi
| Int-3
| 2*M/m
| Set off someone's trigger prematurely
| --
| DM
|
10
| Half Pain
| Metab
| Con-3
| 7
| Take half damage from one person for 1t
| --
| DM
| 11
| Inertial Improver
| Kinet
| Con-3
| 7+5/r
| +1 to #Atts in your group (everyone)
| Missiles do +1 die of dmg
| DM
| 12
| Magnify
| M-Psi
| Wis-5
| 25M+M/r
| Mult. power (Max=level/5+1)
| M+1, no extra cost
| DM
|
13
| NoBlink
| Port
| Int+1
| 7+3/r
| Blinking does not function within 100'
| within 1000'
| DM
| 14
| Receptacle
| M-Psi
| Wis-5
| 1/r
| Gem:1/100gp;Item:(2W+I+C-40)*L
| --
| DM
| 15
| Reduced Strength
| Metab
| Wis-3
| 2S+S/r
| Strength dmg, Max=level
| Max=2*level
| DM
|
16
| Replacement
| Metab
| Con-3
| 6+3/r
| Ignore displacement
| Ignore mirror images
| DM
| 17
| Reverse Carapace
| Metab
| Int
| 5+1/r
| -level AC; +(11-level) Dex
| No AC loss
| DM
| 18
| Sight Less
| Telep
| Con-3
| C+5/m
| Blindness (save)
| Deafness (save)
| DM
|
19
| Sound Less
| Telep
| Con-2
| C+4/t
| Deafness (save)
| Blindness (save)
| DM
| 20
| Taste Less
| Telep
| Con-2
| C+4/t
| Cannot taste, drink potions, eat pills (save)
| Target cannot smell
| DM
| 21
| Time Diminish
| Port
| Int-7
| 54/r
| -3 M, -3 P, -3 V (save)
| -1 more each type
| DM
|
22
| Time Halve
| Port
| Int-1
| 22/s
| Lose one instance of "Q" on all action types
| -4 AC/save; -2 TH
| DM
| 23
| Ungraft Weapon
| Metab
| Con-5
| 10+1/r
| Unconnect weapon from body; -1/-1
| Penalty is -4/-4
| DM
| 24
| Weakness of the Land
| Metab
| Con-2
| 10+2/r
| 25 dmg, -3 TH, -3 dmg, -25% MR
| Lasts 5r after maint.
| DM
|
|
[PC9] Alternate (Planeshifted) Classes Group
Psi-2 Sciences (Majors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Acidify
| Kinet
| Con-3
| 18
| (level)d6 acid dmg (save:½)
| (2*level)d6 acid damage
| DM
| 2
| Complete Harming
| Metab
| Con
| 30
| Harm at end of round (not segment)
| Harm at end of segment
| DM
| 3
| Degenerate
| Metab
| Con-4
| 18+6/t
| Degenerate (LVL /s)
| 2*LVL /s
| DM
|
4
| Endorphin Drain
| Metab
| Chr-6
| 16+8/r
| 6 Int,Wis,or Chr dmg
| 6 to all three
| DM
| 5
| Energy Release
| Metab
| Con-2
| 1/die
| +CL to CL on your next damaging power
| --
| DM
| 6
| Fate Less
| Telep
| Con-5
| C+5/t
| You and biggest enemy in area take 0 dmg
| --
| DM
|
7
| Inprobability Travel
| Port
| Int
| 20+8/h
| Go to Anti-Astral physically
| Colorless pool nearby
| DM
| 8
| Insens. to Psychic Imp.
| Clair
| Wis-4
| 12+2/m
| Resist Psionics
| Resist Anti-Psionics
| DM
| 9
| Life Field
| Metab
| Con-8
| 40
| All in party all healed for LVL hp
| 2*LVL hp instead
| DM
|
10
| Reintegrate
| Kinet
| Wis-4
| 40
| Cure a disintegrate
| Cure an annihilate
| DM
| 11
| Split Body
| M-Psi
| Wis-5
| 40+6/r
| +1 P action
| +1 more P action
| DM
|
|
Psi-2 High Sciences (Grands)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| A/B Acceleration
| Metab
| Con-6
| 20/r
| +CL A actions /r (range sight)
| B instead of A
| DM
| 2
| Alter Reality
| All
| Any-10
| 250
| Alter Reality or Psi-1 major
| Double CL effect
| DM
| 3
| Eelemental Composition
| Metab
| Con-4
| 24+3/r
| Can be any Normal/Para/Quasi Eele
| Can be Semi Eele
| DM
|
4
| Grand Acidify
| Kinet
| Con-5
| 27
| CLd20 acid damage
| Use d30's
| DM
| 5
| Legendary Drain
| Metab
| Chr-24
| 24+12/r
| 6 Cml, Luck, or CL dmg
| 6 all three
| DM
| 6
| Mass Detract
| Telep
| Wis
| L+1/r
| L=sum of targets' levels
| PSP cost halved
| DM
|
7
| Steal Actions
| M-Psi
| *Auto*
| 0
| Steal an action (save)
| --
| DM
| 8
| Ultrasword [-X]
| Telep
| Chr-5
| 20
| Ignore non-racial immunity to psionics
| --
| DM
| 9
| Weakness of the World
| Metab
| Con-6
| 10/r
| -9/-9 AC/saves, -25% RR/MR/PsiR
| Lasts 5r after maint.
| DM
|
10
| Weapon Familiarity
| Clair
| Int-8
| 200/d
| +1 slot in every weapon prof
| +LVL feats
| DM
|
|
Psi-2 Supers
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| C/X Acceleration
| Metab
| Chr-10
| 30/r
| +CL C actions /r (range sight)
| Can convert 14C -> 1X
| DM
| 2
| Change Reality
| All
| Any-20
| 400
| Change Reality or Psi-1 grand
| Double CL effect
| DM
| 3
| Magic Inertial Improver
| Port
| Dex-18
| 70/r
| Spells give no save in your group
| --
| DM
|
4
| Planetary Acidify
| Kinet
| Con-25
| 3600
| Acidifies 1 planet or moon (!)
| 2 planets or moons!
| DM
| 5
| Public Access Lock
| Clair
| Int-20
| 90/r
| Your truename is unknowable
| Thoughts unknowable too
| DM
| 6
| Spirit on the Ground
| Telep
| Chr-15
| 1/week
| Cannot use M actions; can use 2P/s
| Can use 3P /s
| DM
|
|
[PC9] Alternate (Planeshifted) Classes Group
Knight of Quantity1
Level
| KXP
| Warrior 123 456 7
|
1
| 0
| 1-- --- -
| 2
| 7
| 2-- --- -
| 3
| 17
| 31- --- -
|
4
| 41
| 42- --- -
| 5
| 75
| 531 --- -
| 6
| 125
| 642 --- -
|
7
| 200
| 753 1-- -
| 8
| 318
| 864 2-- -
| 9
| 525
| 975 31- -
|
10
| 950
| A86 42- -
| 11
| 1600
| B97 531 -
| 12
| 2250
| CA8 642 -
|
13
| 2900
| DB9 753 1
| 14
| 3550
| ECA 864 2
| 15
| 4200
| FDB 975 3
|
16
| 4850
| GEC A86 4
| 17
| 5500
| GFD B97 5
| 18
| 6150
| GFE CA8 6
|
19
| 6800
| GFE DB9 7
| 20
| 7450
| GFE DCA 8
| 21
| 8100
| GFE DCB 9
|
22
| 8750
| GFE DCB A
| 23
| 9400
| GFE DCB B
| 24
| 10050
| GFE DCC B
|
25
| 10700
| GFE DCC C
| 26
| 11350
| GFE DDC C
| 27
| 12000
| GFE DDD C
|
28
| 12650
| GFE DDD D
| 29
| 13300
| GFE EDD D
| 30
| 13950
| GFE EED D
|
31
| 14600
| GFE EEE D
| 32
| 15250
| GFE EEE E
| 33
| 15900
| GFF EEE E
|
34
| 16550
| GFF FEE E
| 35
| 17200
| GFF FFE E
| 36
| 17850
| GFF FFF E
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 6 2 2 2 2 0
| +1
| 10 4 8 4 2 2 2 0
| +2
| 10 6 8 6 4 4 4 2
|
+3
| 12 8 10 8 6 4 4 2
| +4
| 14 10 12 10 8 6 4 2
| +5
| 16 10 14 12 8 6 6 4
|
+6
| 16 12 14 14 10 8 6 4
| +7
| 18 14 16 16 12 8 8 4
| +8
| 20 16 18 18 14 10 8 6
|
+9
| 22 16 20 20 14 10 8 6
| +10
| 22 18 20 22 16 12 10 6
| +11
| 24 20 22 24 18 12 10 8
|
+12
| 26 22 24 26 20 14 12 8
| +13
| 28 22 26 28 20 14 12 8
| +14
| 28 24 26 28 22 16 12 10
|
+15
| 28 24 28 28 22 16 14 10
| +16
| 28 26 28 28 24 18 14 10
| +17
| 30 26 28 28 24 18 16 12
|
|
Requisites:
| Str 12, Dex 14, Chr 20, Cml 13
| Alignment:
| any
| HD/level:
| 5d3 (not a typo: it's five dice.)
| Weapon Prof.:
| 3*level
| To Hit Table:
| War
| Save Table:
| War*2 (see note)
| Reference:
| DM {Planeshifted Knight of Quality1}
| Groups:
| Warrior, Alternate
|
|
|
|
The Saves of "War*2" means to read the Warrior table at your level, and multiply the results by 2 (this is different from "2xWar", where you multiply your level by 2 before reading).
| Gets one level of Exceptional stat per level, among Str, Dex, Con, or Chr.
| Can cast Wizard Conjuration/Summoning spells as if they were Warrior spells.
| Gets +(LVL+2)/3 Henchmen slots. Can use the special types of Henchmen introduced in the Meat Helm and War Priest classes. Divide the cost of Henchmen by LVL.
| Level 1 ¶: Pick weapon of choice; your number of attacks with that weapon = (LVL+2)/2.
| Level 1: May shatter a magical, psionic, or innate effect that is currently running. It requires 10 dmg per spell level of the effect to shatter it. This doesn't require a Holy Avenger.
| Level 1: Regenerate LVL hp/s.
| Level 1: Can operate at negative hit points equal to -10*level. While in this state, you cannot make any type of attack (magic, psionic, physical, or otherwise).
| Level 1 ¶: +1 extra ability score point per level, can be spent on Str, Dex, Con, or Chr.
| Level 3: Free Action cont.
| Level 3: Gets LVL/3 Mounts (see Beast Rider class), DL=(LVL+2)/3.
| Level 3: Can build a freehold and attract LVLd1000 Followers. Automatically gains 1 XP per year per follower if you set up a stronghold. Each follower is (roll 1d100:) 01-45=level 0, 46-95=level 1, 96-99=level 2, 00=level 3. Assuming no other activity, any given follower has a LVL-2 in 20 chance of going up in level each year (where LVL is your level).
| Level 3: Mental link with a number of lieutenants (followers that are Warriors of at least 3rd level) equal to your level (this operates on its own unique psionic frequency).
| Level 4: Gain "Whirl" (slightly improved in area of effect). 1P: Do 1 attack on every target within 15'r (one group usually).
| Level 5: +(LVL-3)/2 QP actions.
| Level 9: Starting this level, get one "Level:" pick from any Warrior class you know, at 8 levels lower (so at level 9 you get a "Level 1:", at level 10 you get a "Level 2:", and so forth.)
|
|
[PC9] Alternate (Planeshifted) Classes Group
Knowledgizer3
Level
| KXP
| Spells
|
1
| 0 (possibly owe XP)
| (varies)
| 2
| (varies) *1.1
| (varies)
| 3
| (varies) *1.1
| (varies)
|
4
| (varies) *1.1
| (varies)
| 5
| (varies) *1.1
| (varies)
| 6
| (varies) *1.1
| (varies)
|
7
| (varies) *1.1
| (varies)
| 8
| (varies) *1.1
| (varies)
| 9
| (varies) *1.1
| (varies)
|
10
| (varies) *1.1
| (varies)
| 11
| (varies) *1.1
| (varies)
| 12
| (varies) *1.1
| (varies)
|
13
| (varies) *1.1
| (varies)
| 14
| (varies) *1.1
| (varies)
| 15
| (varies) *1.1
| (varies)
|
16
| (varies) *1.1
| (varies)
| 17
| (varies) *1.1
| (varies)
| 18
| (varies) *1.1
| (varies)
|
19
| (varies) *1.1
| (varies)
| 20
| (varies) *1.1
| (varies)
| 21
| (varies) *1.1
| (varies)
|
22
| (varies) *1.1
| (varies)
| 23
| (varies) *1.1
| (varies)
| 24
| (varies) *1.1
| (varies)
|
25
| (varies) *1.1
| (varies)
| 26
| (varies) *1.1
| (varies)
| 27
| (varies) *1.1
| (varies)
|
28
| (varies) *1.1
| (varies)
| 29
| (varies) *1.1
| (varies)
| 30
| (varies) *1.1
| (varies)
|
31
| (varies) *1.1
| (varies)
| 32
| (varies) *1.1
| (varies)
| 33
| (varies) *1.1
| (varies)
|
34
| (varies) *1.1
| (varies)
| 35
| (varies) *1.1
| (varies)
| 36
| (varies) *1.1
| (varies)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 27, max = 9)
| +1
| (total = 30, max = 10)
| +2
| (total = 33, max = 11)
|
+3
| (total = 36, max = 12)
| +4
| (total = 39, max = 13)
| +5
| (total = 42, max = 14)
|
+6
| (total = 45, max = 15)
| +7
| (total = 48, max = 16)
| +8
| (total = 51, max = 17)
|
+8
| (total = 54, max = 18)
| +9
| (total = 57, max = 19)
| +9
| (total = 60, max = 20)
|
+10
| (total = 63, max = 21)
| +10
| (total = 66, max = 22)
| +11
| (total = 69, max = 23)
|
+11
| (total = 72, max = 24)
| +12
| (total = 75, max = 25)
| +12
| (total = 78, max = 26)
|
|
Requisites:
| Chr 16 (also see description)
| Alignment:
| any
| HD/level:
| d7
| Weapon Prof.:
| 2+level/2
| To Hit Table:
| Cust
| Save Table:
| Cust
| Reference:
| DM {Planeshifted Collectivizer3}
| Groups:
| Custom, Alternate
|
|
|
|
Each Level: Pick a class that you know. You get the following:
| 1. (Check with the DM) You might get one of the (non-"Level:") lines of text that defines the class. If the ability references LVL or CL, it improves with your Knowledgizer3 level.
| 2. All "Level:" abilties of that exact level from that class (even if non-pickable). If there are none, you can pick one lower level abilities. If it references LVL or CL, it improves with your Knowledgizer3 level.
| 3. The difference in spell progression from the previous level to this level (e.g. if the previous level was 322 and the new level is 3321, you would get 0101 as your progression). This progression does not improve with level; it's a one time deal (you will probably collect a lot of different progressions tho!). If the progression has a stat bonus, you may use it, but you get only one bonus for each stat (for all of your progressions). If multiple progressions use the same stat, you can split your bonus amongst them as you see fit.
| 4. Take the class's highest Requisite and add LVL in that stat to this class's Requisites. (For example, if your first pick was Fighter1, this class now requires Str 1 and Chr 9). This has a maximum equal to the actual Requisite for the class (e.g. if you get Fighter1 at level 20, you'll add 9 to the Str requirement, not 20). This may cause you to "owe" quite a few stat points.
|
| XP cost: Your XP cost is the difference for the next level, using the class you're copying for the next level. This is multiplied by 1.1. For example, if you take Fighter as your 2nd level class, you need 2.2 (2*1.1) KXP to be 2nd level. If you then pick Mage as your 3rd level class, the XP for Mage at 3rd is 5, the XP for Mage at 2nd is 2.5, so you need 2.75 ((5-2.5)*1.1) additional KXP to be 3rd, for a total of 4.95. Yes, you'll need to write out your XP table. Note that your choice of 1st level class is irrelevant (feel free to pick an expensive class!), but if it owes XP at level 1, you owe too, at times 1.1.
|
| Other notes about this class:
| N1. If you are picking up Knowledgizer3 class beyond level 1, you have to meet all the requirements of the final "blob" put together. If you can't, pick easier classes to qualify for!
| N2. If you get a Rogue group class, you get (level of this pick)*2*LVL Rogue points. The "level of this pick" doesn't go up with level, but LVL does. (e.g. if you got Rogue group classes at levels 4, 5, and 7, you get 32*LVL Rogue points per level). It is possible the Rogue class you pick may increase this, for example, a reasonable non-"Level:" line of text for one of the "-eer" classes would be 20*LVL Rogue points, since they give 60*LVL Rogue points instead of 40*LVL.
| N3. If you get a Psionicist group class, you get the PSP difference from previous level to this level (e.g. calculate your pool as if one level lower, and subtract it from your calculated pool for this level). Your pool does not increase in size. If you get an Ioun Stone of PSPs you can transfer PSPs between pools.
|
|
[PC9] Alternate (Planeshifted) Classes Group
Life Machine
Level
| KXP
| Spells
|
1
| 0
| (special)
| 2
| 6.25
| (special)
| 3
| 12.5
| (special)
|
4
| 25
| (special)
| 5
| 50
| (special)
| 6
| 100
| (special)
|
7
| 175
| (special)
| 8
| 300
| (special)
| 9
| 450
| (special)
|
10
| 625
| (special)
| 11
| 1000
| (special)
| 12
| 1500
| (special)
|
13
| 3300
| (special)
| 14
| 4400
| (special)
| 15
| 5500
| (special)
|
16
| 6600
| (special)
| 17
| 7700
| (special)
| 18
| 8800
| (special)
|
19
| 9900
| (special)
| 20
| 11000
| (special)
| 21
| 12100
| (special)
|
22
| 13200
| (special)
| 23
| 14300
| (special)
| 24
| 15400
| (special)
|
25
| 16500
| (special)
| 26
| 17600
| (special)
| 27
| 18700
| (special)
|
28
| 19800
| (special)
| 29
| 20900
| (special)
| 30
| 22000
| (special)
|
31
| 23100
| (special)
| 32
| 24200
| (special)
| 33
| 25300
| (special)
|
34
| 26400
| (special)
| 35
| 27500
| (special)
| 36
| 28600
| (special)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 7 8 3 6 1 2 2
| +1
| 8 7 8 3 7 1 3 3
| +2
| 9 8 8 4 7 2 3 3
|
+3
| 9 8 8 4 7 2 4 4
| +4
| 10 9 9 5 8 3 4 4
| +5
| 10 9 9 6 8 3 5 5
|
+6
| 11 10 9 7 9 4 5 5
| +7
| 11 10 9 8 9 4 6 6
| +8
| 12 10 10 9 9 5 6 6
|
+9
| 12 11 10 10 10 5 7 7
| +10
| 13 11 10 11 10 6 7 7
| +11
| 13 12 11 12 11 6 8 8
|
+12
| 13 12 12 13 11 7 8 8
| +13
| 14 13 13 14 11 7 9 9
| +14
| 14 13 13 14 12 8 9 9
|
+15
| 14 13 14 14 12 8 10 10
| +16
| 15 14 14 14 13 9 10 10
| +17
| 15 14 14 14 13 9 11 11
|
|
Requisites:
| Str 18, Dex 18, Con 18, Int 18, Wis 18, Chr 18
| Alignment:
| any
| HD/level:
| 3d8
| Weapon Prof.:
| 2+level/6
| To Hit Table:
| War
| Save Table:
| War/Wiz/Pri/Rog/Psi
| Reference:
| DM {Planeshifted Death Machine}
| Groups:
| Warrior, Custom, Alternate
|
|
|
|
Has abilities (and spell/psi progressions) as per Guard, Smith, Abjurer, Sage, Cloistered Cleric, Healer, Bard1, Psi10, Psi23. You cannot "owe stat points" to qualify for this class.
| Level 1: Can buy Healing proficiency multiple times that stack, the Nth time you buy it costs N slots (e.g. having 10 slots in Healing lets you bind wounds for 4d3, or 4d4 if you also have 1 slot in Herbalism.)
| Level 1: Immune to negative energy.
| Level 1: One free Kit per level. You cannot pick the same kit more than once.
| Level 1: Gets Dex bonus twice to AC.
|
|
[PC9] Alternate (Planeshifted) Classes Group
Life Master1
Level
| KXP
| Wizard/Priest 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 1.77
| 2-- --- ---
| 3
| 3.54
| 21- --- ---
|
4
| 7
| 211 --- ---
| 5
| 14
| 221 1-- ---
| 6
| 28
| 222 2-- ---
|
7
| 56
| 333 2-- ---
| 8
| 112
| 333 31- ---
| 9
| 224
| 443 32- ---
|
10
| 448
| 444 431 ---
| 11
| 896
| 444 432 ---
| 12
| 1792
| 444 433 ---
|
13
| 3584
| 444 444 ---
| 14
| 3777
| 555 444 1--
| 15
| 4111
| 555 554 2--
|
16
| 4444
| 555 555 3--
| 17
| 4777
| 666 555 31-
| 18
| 5111
| 666 665 32-
|
19
| 5444
| 666 666 43-
| 20
| 5777
| 777 666 431
| 21
| 6111
| 777 776 432
|
22
| 6444
| 777 777 443
| 23
| 6777
| 888 777 444
| 24
| 7111
| 888 887 544
|
25
| 7444
| 888 888 554
| 26
| 7777
| 999 888 555
| 27
| 8111
| 999 998 655
|
28
| 8444
| 999 999 665
| 29
| 8777
| AAA 999 666
| 30
| 9111
| AAA AA9 766
|
31
| 9444
| AAA AAA 776
| 32
| 9777
| BBB AAA 777
| 33
| 10111
| BBB BBB 877
|
34
| 10444
| CCC BBB 887
| 35
| 10777
| CCC CCC 888
| 36
| 11111
| CCC CCC 999
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +0
| 8 4 6 3 4 0 0 3
| +0
| 9 5 6 3 4 0 1 3
|
+1
| 9 5 6 4 4 1 1 4
| +1
| 10 6 7 4 5 1 1 4
| +1
| 10 6 7 5 5 2 2 5
|
+2
| 11 7 8 5 6 2 2 5
| +2
| 11 7 9 6 6 2 2 6
| +2
| 12 7 9 6 7 3 3 6
|
+3
| 12 8 9 6 7 3 3 7
| +3
| 13 8 10 7 8 4 3 7
| +3
| 13 9 10 7 8 4 4 8
|
+4
| 13 9 10 7 8 4 4 8
| +4
| 14 9 11 8 9 5 4 9
| +4
| 14 10 11 8 9 5 5 9
|
+5
| 14 10 11 9 9 6 5 10
| +5
| 15 11 12 9 10 6 5 10
| +5
| 15 11 12 10 11 6 6 11
|
|
Requisites:
| Str 9, Dex 12, Int 15, Wis 13, Chr 14
| Alignment:
| any G
| HD/level:
| d1+4
| Weapon Prof.:
| 1+level/4
| To Hit Table:
| Wiz
| Save Table:
| Pri
| Reference:
| DM {Planeshifted Death Master1}
| Groups:
| Wizard, Priest, Alternate
|
|
|
|
Does not get Wis bonus to spells.
| Limited spell selection: Gets access to one School and one Sphere per level. The School at level 1 must be Abjuration and the Sphere at level 1 must be Healing.
| Level 1: Have their own language called "The Language of Life".
| Level 1: +1 XP for each grave blessed; +2 XP for each buried body.
| Level 1: +1d12 undead turned when successfully roll Turn Undead.
| Level 1: Immune Unlive.
| Level 1: 5% per level resistance to Necromancy spells.
| Level 2: +2 XP for assisting in a child birth.
| Level 4: Speak with anyone with Int > 10 at will.
| Level 7: Locate Person 1/d.
| Level 9: Immune to Stun, reversed healing, and any undead touch effect.
| Level 11: Immune to all Energy/Stat drains.
|
|
[PC9] Alternate (Planeshifted) Classes Group
Meat Head
Level
| KXP
| Wizard 123 456 789 ABC
|
1
| 0
| 0b- --- --- ---
| 2
| 9
| 00c --- --- ---
| 3
| 18
| 000 d-- --- ---
|
4
| 36
| 000 0e- --- ---
| 5
| 72
| 000 00f --- ---
| 6
| 144
| 000 000 g-- ---
|
7
| 288
| 000 000 0h- ---
| 8
| 576
| 111 111 1f- ---
| 9
| 1000
| 111 111 10i ---
|
10
| 1450
| 111 111 100 j--
| 11
| 1900
| 222 222 211 h--
| 12
| 2350
| 222 222 211 0k-
|
13
| 2800
| 333 333 322 1i-
| 14
| 3250
| 444 444 433 2g-
| 15
| 3700
| 444 444 433 20l
|
16
| 4150
| 555 555 544 31j
| 17
| 4600
| 666 666 655 42h
| 18
| 5050
| 666 666 655 420
|
19
| 5500
| 777 777 766 531
| 20
| 5950
| 777 777 777 652
| 21
| 6400
| 777 777 777 763
|
22
| 6850
| 777 777 777 774
| 23
| 7300
| 777 777 777 775
| 24
| 7750
| 777 777 777 776
|
25
| 8200
| 777 777 777 777
| 26
| 8650
| 877 777 777 777
| 27
| 9100
| 887 777 777 777
|
28
| 9550
| 888 777 777 777
| 29
| 10000
| 888 877 777 777
| 30
| 10450
| 888 887 777 777
|
31
| 10900
| 888 888 777 777
| 32
| 11350
| 888 888 877 777
| 33
| 11800
| 888 888 887 777
|
34
| 12250
| 888 888 888 777
| 35
| 12700
| 888 888 888 877
| 36
| 13150
| 888 888 888 887
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
& +0
| 8 7 5 3 6 0 1 2
| & +1
| 8 7 6 3 7 0 1 3
| & +1
| 9 8 6 4 7 0 1 3
|
& +2
| 9 8 6 4 7 1 2 4
| & +3
| 10 9 7 4 8 1 2 4
| & +3
| 10 9 7 5 8 2 3 5
|
& +4
| 11 10 8 5 9 2 3 5
| & +5
| 11 10 9 6 9 2 3 6
| & +5
| 12 10 9 6 9 3 4 6
|
& +6
| 12 11 9 6 10 3 4 7
| & +7
| 13 11 10 7 10 4 5 7
| & +7
| 13 12 10 7 11 4 5 8
|
& +8
| 13 12 10 8 11 4 5 8
| & +9
| 14 13 11 8 11 5 6 9
| & +9
| 14 13 11 8 12 5 6 9
|
& +10
| 14 13 11 9 12 6 7 10
| & +11
| 15 14 12 9 13 6 7 10
| & +11
| 15 14 12 10 13 6 7 11
|
|
Requisites:
| Int 30, Class Slots 3
| Alignment:
| any
| HD/level:
| d5
| Weapon Prof.:
| & 2+level/3
| To Hit Table:
| & Wiz
| Save Table:
| 2xWiz
| Reference:
| DM
| Groups:
| Wizard, Alternate
|
|
| This class may multi-class (or dual-class) with the other Meat classes, the combined two classes are only 4 class slots (total).
| You get your (Int bonus)*LVL for bonus number of SL's in progression. For example, if you are level 6, have Ultra Bar Int, with an Int of 30, you would have 32*6 = 192 bonus SL's. If you spent all of it on SL=7 spells, you would have 192/7 = 27 bonus 7th's. Since you start with "g" (-7) 7th's, you actually get 27-7 = 20 of them.
| Level 1: Sustain Int
| Level 1: When casting (or choosing to channel) a spell, you may spend N spells of that SL to get N times the effect, with a maximum multiplier of LVL. Halve the N in cost if you are specialized in the school.
| Level N (every level): +1 instance of Exc Int for this class. This is not optional, you must take this, even if your Int bonus would go down. Bonuses for Int levels are in the table below. Your number of Nonweapon proficiencies is (Int score)*((# Exc Int instances)+2)/2.
|
|
|
|
|
|
|
#
| Name
| Bonus
| Int 20
| Int 30
| Int 40
| Int 50
| Int 60
| Int 70
| Int 80
| Int 90
| Int 100
|
1
| Exc
| (Int-12)
| +8
| +18
| +28
| +38
| +48
| +58
| +68
| +78
| +88
| 2
| Bar
| (Int-14)*2
| +12
| +32
| +52
| +72
| +92
| +112
| +132
| +152
| +172
| 3
| Extra Bar
| (Int-16)*5/2
| +10
| +35
| +60
| +85
| +110
| +135
| +160
| +185
| +210
|
4
| Super Bar
| (Int-18)*3
| +6
| +36
| +66
| +96
| +126
| +156
| +186
| +216
| +246
| 5
| Mega Bar
| (Int-20)*7/2
| +0
| +35
| +70
| +105
| +140
| +175
| +210
| +245
| +280
| 6
| Ultra Bar
| (Int-22)*4
| -8
| +32
| +72
| +112
| +152
| +192
| +232
| +272
| +312
|
7
| Ancillary Bar
| (Int-24)*9/2
| -18
| +27
| +72
| +117
| +162
| +207
| +252
| +297
| +342
| 8
| Massive Bar
| (Int-26)*5
| -30
| +20
| +70
| +120
| +170
| +220
| +270
| +320
| +370
| 9
| Giga Bar
| (Int-28)*11/2
| -44
| +11
| +66
| +121
| +176
| +231
| +286
| +341
| +396
|
10
| Extreme Bar
| (Int-30)*6
| -60
| +0
| +60
| +120
| +180
| +240
| +300
| +360
| +420
| 11
| Tera Bar
| (Int-32)*13/2
| -78
| -13
| +52
| +117
| +182
| +247
| +312
| +377
| +442
| 12
| Utmost Bar
| (Int-34)*7
| -98
| -28
| +42
| +112
| +182
| +252
| +322
| +392
| +462
|
13
| Excessive Bar
| (Int-36)*15/2
| -120
| -45
| +30
| +105
| +180
| +255
| +330
| +405
| +480
| 14
| Exorbitant Bar
| (Int-38)*8
| -144
| -64
| +16
| +96
| +176
| +256
| +336
| +416
| +496
| 15
| Outlandish Bar
| (Int-40)*17/2
| -170
| -85
| +0
| +85
| +170
| +255
| +340
| +425
| +510
|
16
| Ultimate Bar
| (Int-42)*9
| -198
| -108
| -18
| +72
| +162
| +252
| +342
| +432
| +522
| 17
| Inordinate Bar
| (Int-44)*19/2
| -228
| -133
| -38
| +57
| +152
| +247
| +342
| +437
| +532
| 18
| Uber Bar
| (Int-46)*10
| -260
| -160
| -60
| +40
| +140
| +240
| +340
| +440
| +540
|
+
| ?
| (Int-N*2-10)*(N/2+1)
|
|
[PC9] Alternate (Planeshifted) Classes Group
Meat Sword
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 9
| (none)
| 3
| 18
| (none)
|
4
| 36
| (none)
| 5
| 72
| (none)
| 6
| 144
| (none)
|
7
| 288
| (none)
| 8
| 576
| (none)
| 9
| 1000
| (none)
|
10
| 1450
| (none)
| 11
| 1900
| (none)
| 12
| 2350
| (none)
|
13
| 2800
| (none)
| 14
| 3250
| (none)
| 15
| 3700
| (none)
|
16
| 4150
| (none)
| 17
| 4600
| (none)
| 18
| 5050
| (none)
|
19
| 5500
| (none)
| 20
| 5950
| (none)
| 21
| 6400
| (none)
|
22
| 6850
| (none)
| 23
| 7300
| (none)
| 24
| 7750
| (none)
|
25
| 8200
| (none)
| 26
| 8650
| (none)
| 27
| 9100
| (none)
|
28
| 9550
| (none)
| 29
| 10000
| (none)
| 30
| 10450
| (none)
|
31
| 10900
| (none)
| 32
| 11350
| (none)
| 33
| 11800
| (none)
|
34
| 12250
| (none)
| 35
| 12700
| (none)
| 36
| 13150
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
& +3
| 5 2 4 2 1 1 1 0
| & +7
| 6 4 5 4 3 2 2 1
| & +11
| 8 5 7 6 4 3 3 2
|
& +15
| 9 7 8 8 6 4 4 2
| & +19
| 11 8 10 10 7 5 4 3
| & +23
| 12 10 11 12 9 6 5 4
|
& +27
| 14 11 13 14 10 7 6 4
| & +31
| 14 12 14 14 11 8 7 5
| & +35
| 15 13 14 14 12 9 8 6
|
& +39
| 15 14 15 15 13 10 8 6
| & +43
| 15 14 15 15 14 11 9 7
| & +47
| 15 14 15 15 15 12 10 8
|
& +51
| 15 15 15 15 15 13 11 8
| & +55
| 16 15 15 15 15 14 12 9
| & +59
| 16 15 16 15 15 15 12 10
|
& +63
| 16 16 16 15 15 16 13 10
| & +67
| 16 16 16 16 16 17 14 11
| & +71
| 17 16 16 16 16 18 15 12
|
|
Requisites:
| Str 30, Class Slots 4
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| & 9+level*3
| To Hit Table:
| & 4xWar
| Save Table:
| 2xWar
| Reference:
| DM
| Groups:
| Warrior, Alternate
|
|
| This class costs 4 class slots (or 3 class slots in campaigns where there are only 3 slots).
| Mini classes and x2 (and above) classes may be used in combination with this class, and the hit points combine normally.
| This class may multi-class (or dual-class) with Meat Shield, the combined two classes are only 4 class slots (total).
| Level 1: Sustain Str
| Level 1 ¶: Base number of attacks with all specialized weapons is 2+LVL/4.
| Level 1 ¶: Dragonlancing / Inverse Dragonlancing: 1V: Get +X to hit and +Y damage (on every attack) until you use this ability again, where X+Y = your max hp. X and Y cannot be negative. These plusses count as magical plusses for purposes of overcoming "+ needed to hit" and DR. This ability does not automatically go up as you level; you need to spend 1V action each time.
| Level 1 ¶: 1 attack: Dispel ("Twist") an effect running on someone
| Level 1 ¶: iaER LVL*10%
| Level N (every level): +1 instance of Exc Str for this class. This is not optional, you must take this, even if your Str bonus would go down. Bonuses for Str levels follows:
|
|
|
# Exc Str
| Name
| Bonus
| Str 20
| Str 30
| Str 40
| Str 50
| Str 60
| Str 70
| Str 80
| Str 90
| Str 100
|
1
| Exc
| (Str-12)
| +8
| +18
| +28
| +38
| +48
| +58
| +68
| +78
| +88
| 2
| Bar
| (Str-14)*2
| +12
| +32
| +52
| +72
| +92
| +112
| +132
| +152
| +172
| 3
| Extra Bar
| (Str-16)*5/2
| +10
| +35
| +60
| +85
| +110
| +135
| +160
| +185
| +210
|
4
| Super Bar
| (Str-18)*3
| +6
| +36
| +66
| +96
| +126
| +156
| +186
| +216
| +246
| 5
| Mega Bar
| (Str-20)*7/2
| +0
| +35
| +70
| +105
| +140
| +175
| +210
| +245
| +280
| 6
| Ultra Bar
| (Str-22)*4
| -8
| +32
| +72
| +112
| +152
| +192
| +232
| +272
| +312
|
7
| Ancillary Bar
| (Str-24)*9/2
| -18
| +27
| +72
| +117
| +162
| +207
| +252
| +297
| +342
| 8
| Massive Bar
| (Str-26)*5
| -30
| +20
| +70
| +120
| +170
| +220
| +270
| +320
| +370
| 9
| Giga Bar
| (Str-28)*11/2
| -44
| +11
| +66
| +121
| +176
| +231
| +286
| +341
| +396
|
10
| Extreme Bar
| (Str-30)*6
| -60
| +0
| +60
| +120
| +180
| +240
| +300
| +360
| +420
| 11
| Tera Bar
| (Str-32)*13/2
| -78
| -13
| +52
| +117
| +182
| +247
| +312
| +377
| +442
| 12
| Utmost Bar
| (Str-34)*7
| -98
| -28
| +42
| +112
| +182
| +252
| +322
| +392
| +462
|
13
| Excessive Bar
| (Str-36)*15/2
| -120
| -45
| +30
| +105
| +180
| +255
| +330
| +405
| +480
| 14
| Exorbitant Bar
| (Str-38)*8
| -144
| -64
| +16
| +96
| +176
| +256
| +336
| +416
| +496
| 15
| Outlandish Bar
| (Str-40)*17/2
| -170
| -85
| +0
| +85
| +170
| +255
| +340
| +425
| +510
|
16
| Ultimate Bar
| (Str-42)*9
| -198
| -108
| -18
| +72
| +162
| +252
| +342
| +432
| +522
| 17
| Inordinate Bar
| (Str-44)*19/2
| -228
| -133
| -38
| +57
| +152
| +247
| +342
| +437
| +532
| 18
| Uber Bar
| (Str-46)*10
| -260
| -160
| -60
| +40
| +140
| +240
| +340
| +440
| +540
|
(beyond)
| ?
| (Str-N*2-10)*(N/2+1)
|
|
[PC9] Alternate (Planeshifted) Classes Group
Minotaur0
Level
| KXP
| Wizard 123 456 789
|
1
| 26.4 (owe)
| --- --- ---
| 2
| 79.2
| 1-- --- ---
| 3
| 184.8
| 1-- --- ---
|
4
| 396
| 2-- --- ---
| 5
| 621
| 2-- --- ---
| 6
| 846
| 21- --- ---
|
7
| 1071
| 31- --- ---
| 8
| 1296
| 32- --- ---
| 9
| 1521
| 42- --- ---
|
10
| 1746
| 421 --- ---
| 11
| 1971
| 421 --- ---
| 12
| 2196
| 422 --- ---
|
13
| 2421
| 432 --- ---
| 14
| 2646
| 432 1-- ---
| 15
| 2871
| 433 1-- ---
|
16
| 3096
| 433 2-- ---
| 17
| 3321
| 433 2-- ---
| 18
| 3546
| 433 21- ---
|
19
| 3771
| 443 21- ---
| 20
| 3996
| 443 22- ---
| 21
| 4221
| 444 22- ---
|
22
| 4446
| 444 33- ---
| 23
| 4671
| 444 43- ---
| 24
| 4896
| 444 441 ---
|
25
| 5121
| 544 441 ---
| 26
| 5346
| 555 442 ---
| 27
| 5571
| 555 442 ---
|
28
| 5796
| 555 442 1--
| 29
| 6021
| 555 542 1--
| 30
| 6246
| 555 552 1--
|
31
| 6471
| 555 553 1--
| 32
| 6696
| 555 553 21-
| 33
| 6921
| 555 553 31-
|
34
| 7146
| 555 553 32-
| 35
| 7371
| 555 553 32-
| 36
| 7596
| 555 553 321
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+6
| 3 3 3 3 3 3 3 3
| +7
| 3 3 3 3 3 3 3 3
| +8
| 4 4 4 4 4 4 4 4
|
+9
| 4 4 4 4 4 4 4 4
| +10
| 5 5 5 5 5 5 5 5
| +11
| 5 5 5 5 5 5 5 5
|
+12
| 6 6 6 6 6 6 6 6
| +13
| 6 6 6 6 6 6 6 6
| +14
| 7 7 7 7 7 7 7 7
|
+15
| 7 7 7 7 7 7 7 7
| +16
| 8 8 8 8 8 8 8 8
| +17
| 8 8 8 8 8 8 8 8
|
+18
| 9 9 9 9 9 9 9 9
| +19
| 9 9 9 9 9 9 9 9
| +20
| 10 10 10 10 10 10 10 10
|
+21
| 10 10 10 10 10 10 10 10
| +22
| 11 11 11 11 11 11 11 11
| +23
| 11 11 11 11 11 11 11 11
|
|
Requisites:
| Str 18, Int 16
| Alignment:
| C any (or) any E
| HD/level:
| & +++2d8
| Weapon Prof.:
| & 5+level/3
| To Hit Table:
| War +5 levels
| Save Table:
| Mon +5 levels
| Reference:
| 0D&D {Planeshifted Troll0}
| Groups:
| Warrior, Monster, Alternate
|
|
|
|
Has a Wizard progression (no stat bonus). Specialized in Illusion. Has normal access to Alteration, Divination, Enchantment/Charm. Has lesser (SL 0-4) access to Conjuration/Summoning. Other schools are opposite.
| Level 1: Immune to Maze and variants (e.g. Fire Maze)
| Level 1: Exceptional Con bonus; i.e. bonus is (Con-12).
| Level N (each level): +2 Str. This bonus cannot be used to qualify for the Minotaur0 class itself, and you can't 2 for 1 trade it away.
| Level 1: Barbarian Str bonus; i.e. bonus is (Str-14)*2.
| Level 1: You have two horns, and can attack with them as natural weapons. They are 1d(2*LVL) dmg.
| Level 1 ¶: You get (a slightly weaker version of) the "Frank" Cheat Code [X3]: Can throw any weapon without penalty, using the "Bow" line (assuming specialization).
| Level 4: 1M, (LVL-3)/d: Maze (you can reverse this ability to get Find the Path)
| Level 9: Extra Barbarian Str bonus; i.e. bonus is (Str-16)*5/2, round down.
| Level 9: Your Frank Cheat Code uses Dagger number of attacks.
| Level 15 ¶: +3 HNCL
| Level 18: Super Barbarian Str bonus; i.e. bonus is (Str-18)*3.
| Level 18: Your Frank Cheat Code uses Dart number of attacks. (This is the best this gets; there is no Shuriken version later.)
|
|
[PC9] Alternate (Planeshifted) Classes Group
Minulator
Level
| KXP
| Spells
|
1
| 0
| (varies)
| 2
| 5
| (varies)
| 3
| 10
| (varies)
|
4
| 20
| (varies)
| 5
| 40
| (varies)
| 6
| 80
| (varies)
|
7
| 160
| (varies)
| 8
| 300
| (varies)
| 9
| 600
| (varies)
|
10
| 1000
| (varies)
| 11
| 1500
| (varies)
| 12
| 2000
| (varies)
|
13
| 2500
| (varies)
| 14
| 3000
| (varies)
| 15
| 3500
| (varies)
|
16
| 4000
| (varies)
| 17
| 4500
| (varies)
| 18
| 5000
| (varies)
|
19
| 5500
| (varies)
| 20
| 6000
| (varies)
| 21
| 6500
| (varies)
|
22
| 7000
| (varies)
| 23
| 7500
| (varies)
| 24
| 8000
| (varies)
|
25
| 8500
| (varies)
| 26
| 9000
| (varies)
| 27
| 9500
| (varies)
|
28
| 10000
| (varies)
| 29
| 10500
| (varies)
| 30
| 11000
| (varies)
|
31
| 11500
| (varies)
| 32
| 12000
| (varies)
| 33
| 12500
| (varies)
|
34
| 13000
| (varies)
| 35
| 13500
| (varies)
| 36
| 14000
| (varies)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 27, max = 9)
| +1
| (total = 30, max = 10)
| +2
| (total = 33, max = 11)
|
+3
| (total = 36, max = 12)
| +4
| (total = 39, max = 13)
| +5
| (total = 42, max = 14)
|
+6
| (total = 45, max = 15)
| +7
| (total = 48, max = 16)
| +8
| (total = 51, max = 17)
|
+8
| (total = 54, max = 18)
| +9
| (total = 57, max = 19)
| +9
| (total = 60, max = 20)
|
+10
| (total = 63, max = 21)
| +10
| (total = 66, max = 22)
| +11
| (total = 69, max = 23)
|
+11
| (total = 72, max = 24)
| +12
| (total = 75, max = 25)
| +12
| (total = 78, max = 26)
|
|
Requisites:
| (none)
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| Cust
| Save Table:
| Cust
| Reference:
| DM {Planeshifted Emulator}
| Groups:
| Custom, Alternate
|
|
|
|
You duplicate the powers of up to LVL+3 Mini-classes (see [PC10]). You get your full XP (in Minulator class) for each of these Mini-classes to see what level you are. The minimum level is 1 and the maximum level is LVL.
|
| You can take each Mini-class only once, however, you are allowed to take both the Normal and the Alternate form for the same Mini-class at the same time (this is a violation of the normal Mini-class rules).
|
| You are allowed to take actual Mini-classes themselves for your character normally, and can even select Mini-classes that you have as part of your Minulator class. (You are not considered to "have" a particular Mini-class, even if it's part of a Minulator class).
|
| Level 9: You may choose three instances of a given Mini-class, in one of these combinations: Normal-Normal-Alternate or Normal-Alternate-Alternate. This can be done for multiple Mini-classes. Some Mini-classes (such as Jobber) allow the Normal and Alternate form to be taken, in these cases, you may have Normal-Normal-Normal or Alternate-Alternate-Alternate.
| Level 18: You may choose four instances of a given Mini-class in any combination. This can be done for multiple Mini-classes.
| Level 27: You may choose five instances of a given Mini-class in any combination. This can be done for multiple Mini-classes.
| Level 36: You may choose six instances of a given Mini-class in any combination. This can be done for multiple Mini-classes.
|
|
[PC9] Alternate (Planeshifted) Classes Group
Mixed Freq. Sampler
Level
| KXP
| Psi(mixed) mMG S
|
1
| 0
| 1-- -
| 2
| 5.25
| 2-- -
| 3
| 10.5
| 3-- -
|
4
| 21
| 31- -
| 5
| 42
| 41- -
| 6
| 84
| 42- -
|
7
| 168
| 52- -
| 8
| 336
| 53- -
| 9
| 672
| 531 -
|
10
| 1344
| 631 -
| 11
| 2244
| 641 -
| 12
| 3144
| 642 -
|
13
| 4044
| 742 -
| 14
| 4944
| 752 -
| 15
| 5844
| 753 -
|
16
| 6744
| 753 1
| 17
| 7644
| 853 1
| 18
| 8544
| 863 1
|
19
| 9444
| 864 1
| 20
| 10344
| 864 2
| 21
| 11244
| 864 3
|
22
| 12144
| 864 4
| 23
| 13044
| 865 4
| 24
| 13944
| 865 5
|
25
| 14844
| 866 5
| 26
| 15744
| 866 6
| 27
| 16644
| 876 6
|
28
| 17544
| 877 6
| 29
| 18444
| 877 7
| 30
| 19344
| 887 7
|
31
| 20244
| 888 7
| 32
| 21144
| 888 8
| 33
| 22044
| 988 8
|
34
| 22944
| 998 8
| 35
| 23844
| 999 8
| 36
| 24744
| 999 9
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 6 4 8 3 4 2 0 2
| +0
| 6 6 9 4 5 3 1 4
| +1
| 7 7 10 5 6 4 2 5
|
+1
| 8 9 10 6 7 5 3 7
| +2
| 9 10 11 7 8 6 4 8
| +2
| 9 12 12 8 9 8 5 10
|
+3
| 10 13 13 9 11 9 6 11
| +3
| 11 14 13 10 12 10 7 13
| +4
| 14 15 14 13 14 11 8 14
|
+4
| 15 16 16 15 15 12 9 16
| +5
| 16 16 16 16 16 14 10 17
| +5
| 16 16 16 16 16 15 11 19
|
+6
| 16 16 16 16 16 15 11 19
| +6
| 16 16 16 16 16 15 11 19
| +7
| 16 16 16 16 16 15 11 19
|
+7
| 16 16 16 16 16 15 11 19
| +8
| 16 16 16 16 16 15 11 19
| +8
| 16 16 16 16 16 15 11 19
|
|
Requisites:
| Str 8, Dex 10, Con 12, Int 14, Wis 16, Chr 18
| Alignment:
| any
| HD/level:
| 2d9
| Weapon Prof.:
| 2+level/6
| To Hit Table:
| Rog
| Save Table:
| 3xPsi
| Groups:
| Psionicist, Alternate
| Groups:
| Monster
|
|
|
|
MixedFreqSamp power calculation: (level)*(Str/6+Dex/5+Con/4+Int/3+Wis/2+Chr)
| You start with "open slots". Open slots can be used once per reset, then are reverted to blank next reset.
| When you use a slot, the DM rolls two random powers, each from a random frequency = 1d50-20. The resultant Mixed Frequency power does both effects when it is used. The combined effect has only one target. The combined effect takes up only one maintained slot. If you manage to get two effects that wouldn't normally stack, they do under this system.
| The power cost is the sum of the powers that make it up.
| You may permanently assign a slot to be a certain power, then it uses that power forever at the cost you gave.
| Minors are SL=3, Majors are SL=6, Grands are SL=9, and Supers are SL=12, when they are 2 combined powers.
| Level 4: Minor powers do 3 powers instead of 2. SL=4.
| Level 8: Major powers do 3 powers instead of 2. SL=7.
| Level 10: Minor powers do 4 powers instead of 3. SL=5.
| Level 16: Grand powers do 3 powers instead of 2. SL=10.
| Level 20: Major powers do 4 powers instead of 3. SL=8.
| Level 32: Super powers do 3 powers instead of 2. SL=13.
|
|
[PC9] Alternate (Planeshifted) Classes Group
Mounty
Level
| KXP
| Warrior 123 4
| TH
|
1
| 0
| b-- -
| +0
| 2
| 2.475
| a-- -
| +1
| 3
| 4.95
| 0-- -
| +2
|
4
| 9.9
| 0b- -
| +3
| 5
| 19.8
| 1a- -
| +4
| 6
| 39.6
| 10b -
| +5
|
7
| 79.2
| 10a -
| +6
| 8
| 158.4
| 11a -
| +7
| 9
| 350
| 110 b
| +8
|
10
| 700
| 111 a
| +9
| 11
| 1050
| 111 a
| +10
| 12
| 1400
| 211 0
| +11
|
13
| 1750
| 211 1
| +12
| 14
| 2100
| 221 1
| +13
| 15
| 2450
| 222 1
| +14
|
16
| 2800
| 322 1
| +15
| 17
| 3150
| 333 2
| +16
| 18
| 3500
| 333 3
| +17
|
19
| 3850
| 433 3
| +18
| 20
| 4200
| 443 3
| +19
| 21
| 4550
| 444 3
| +20
|
22
| 4900
| 444 4
| +21
| 23
| 5250
| 544 4
| +22
| 24
| 5600
| 554 4
| +23
|
25
| 5950
| 555 4
| +24
| 26
| 6300
| 555 5
| +25
| 27
| 6650
| 655 5
| +26
|
28
| 7000
| 665 5
| +27
| 29
| 7350
| 666 5
| +28
| 30
| 7700
| 666 6
| +29
|
31
| 8050
| 766 6
| +30
| 32
| 8400
| 776 6
| +31
| 33
| 8750
| 777 6
| +32
|
34
| 9100
| 777 7
| +33
| 35
| 9450
| 877 7
| +34
| 36
| 9800
| 887 71
| +35
|
37
| 19600
| 887 72
| +36
| 38
| 29400
| 887 73
| +37
| 39
| 39200
| 887 74
| +38
|
45
| 98000
| 888 88
| +44
| 54
| 186200
| AAA 991
| +53
| 63
| 274400
| AAA A99
| +62
|
72
| 362600
| BBB BBB 1
| +71
|
|
Requisites:
| Str 15, Chr 11
| Alignment:
| L any
| HD/level:
| +d8
| Weapon Prof.:
| 2+level
| To Hit Table:
| War
| Reference:
| DM {Planeshifted Beast Rider}
| Groups:
| Warrior, Alternate
| Complexity:
| CF=2
|
|
| Saving Throws:
|
| PPD:
| level+7
| RSW:
| level+3
| PP:
| level+4
| BW:
| level+1
| Spell:
| level+2
| Fort:
| level+0
| Reflex:
| level+0
| Will:
| level+1
|
|
|
Gets Str bonus to spell progression.
| Level 1: 1M: Summon a DL=(LVL+1)/2 mount of your choice. A table of mounts is on the following page. You may summon a mount smaller in DL that what you qualify for; in this case, the mount has x3 hp for each DL difference. Example: A DL=5 Baby Elephant (normally DL=1) has 40*3^(5-1) = 3240 hp.
| Level 1: 1M: Animal Friendship
| Level 1: 1M: Speak with Animals
| Level 1: 0: You may take a damaging effect or attack for your mount, or vice versa.
| Level 2: If mounted, you do not use V actions to move (your mount moves for you).
| Level 4: All animals that you ride gain +4 Str.
| Level 6: Your mount moves at x(LVL-4) it's normal movement rate.
|
| To simplify the mounts somewhat, "#Att", "TH", and "dmg" ratings are no longer given. Instead, the mounts attack as if a summon of their DL.
| Hit point ratings are still given for mounts, since damage can be redirected to them.
| The old Beast Rider Mounts table may be used; it is provided below. In cases where a Beast Rider Mount and a Mounty Mount have identical names, I put an "[F]" on the Mounty Mount list (for "Familiar"; where these powers came from originally).
|
| CF=3:
| Level 9: May have 2 mounts.
| Level 18: May have 3 mounts.
| Level 27: May have 4 mounts.
| Level 36: May have 5 mounts.
|
|
[PC9] Alternate (Planeshifted) Classes Group
Mounty Mounts
DL
| Mount
| hp
| Special (affects Mount and Rider)
|
1
| Baby Elephant
| 40
| +1+LVL/9 spells or psi powers in a progression (that you have)
| 1
| Black Panther
| 30
| Resist Darkness; Level 9: Resist Nether
| 1
| Camel [F]
| 30
| Immune Thirst/Sand; Level 9: Immune Fire/Heat
|
1
| Horse
| 30
| +1V action; x2 movement rate; +2 Con
| 1
| Large Loyal Rotweiller
| 20
| 0, 1/r: Material component a spell; Level 9: 0, 1/s: Material component a spell
| 1
| Lizard
| 10
| Breathe fire 3/d (CL*2 dmg); Level 9: Breathe normal element 3/d (dmg=hp)
|
1
| Panther
| 30
| Resist Light; Level 9: Resist Holy
| 1
| Tame Lion
| 40
| 1M, 1/d: Remove a berserk/engrage effect; Level 9: Immune Lightning
| 1
| War Horse
| 40
| +1+LVL/9 TH/dmg/AC/saves
|
1
| Wolf
| 30
| Disguise prof.; 1M, 1/d: Nondetection (1 turn)
| 2
| Blink Dog
| 80
| 1V: Blink (uncontrolled); Level 9, CF=3: Your Warrior spells of SL 0-6 cost only ½M to cast
| 2
| Large Faithful Lion
| 200
| 1V: Command; Level 9: +1 Chr; 1P: Force a Morale roll
|
2
| My Little Pony
| 80
| +LVL" movement rate; Level 9: Pony can interject itself (rescue you)
| 2
| Ox
| 160
| +2 Str; Level 9: +2 Str; Triple carrying capacity; Immune Weakness
| 2
| Polar Bear [F]
| 240
| Resist Water; Level 9: Immune Cold; 1P: Find the Path
|
3
| Griffin
| 360
| Don't use 1V on segment 1: +1V this r; Level 9: Flying; Don't use 1P on segment 1: +1P this r
| 3
| Hell Hound
| 270
| Immune to Hell-fire; Level 9: Mouth's P: Breathe Hell-fire = current hp
| 3
| Lamia
| 270
| 0, 1/r: Command; Level 9: 1V: Command no save
|
3
| Large Black Wolf
| 360
| May wear 2 suits of armor; Level 9: May use 2 missile weapons per set of arms
| 3
| Large Trained Wolf
| 360
| May "levitate" a shield (no arm needed); Level 9: May use 2 sets natural attacks per set of arms
| 3
| Little Lamb
| 90
| 1 spell per SL is 1 SL lower; Level 9: Another spell per SL is 1 SL lower
|
3
| Pale Bear
| 540
| Resist Cold; Level 9: Immune Water; +F*4 TH vs. Psi-using (F=#Freq.)
| 3
| Targ
| 450
| +1 Str; Armor costs half price for you
| 4
| Aerial Servant
| 960
| Flying; Resist Air; Level 9: Pass Wall; Immune Air
|
4
| Blink Woolly Mammoth
| 1280
| 0, 1/r: Blink (uncontrolled); Level 9: Your Warrior spells of SL 0-5 cost only ½M to cast
| 4
| Deadly Hydra
| 1920
| Resist Cold; +d(+LVL) dmg on bite attacks; Level 9: +LVL Mouth's P actions
| 4
| Hell Cat
| 960
| Immune to Hell-fire; Level 18: 1M,1/reset: Artificial Reset
|
4
| Kyscu Drake
| 640
| Flying; Level 9: Burn 10 hp, 1/r: +10 dmg this r
| 4
| Lhee
| 640
| You regain spells at three times normal rate; Flying
| 4
| Margoyle
| 1280
| Can conduct spell/psi/item effects through Familiar; Level 9: +LVL TH
|
4
| Pegasus [F]
| 800
| Flying; Level 9: x2 physical dmg; ÷2 all physical damage you take
| 4
| Unicorn [F]
| 480
| Immune Death Magic; Level 9: +LVL to hit; +LVL saves; 0,1/r: Teleport (no sick)
| 5
| Bath Tub
| 1500
| irr(Own Effects)R (LVL*5)%; Level 9: 0, 1/r, even if Crapped: Remove Crapped
|
5
| Deadly Kraken
| 3000
| +LVL AC; Level 9: 1V: Summon a Camarid (HD=CL) to fight for you
| 5
| Ethereal Panther
| 1500
| Resist Light; Level 9: Improved Invis
| 5
| Gargoyle
| 2000
| Need +LVL/3 (round up) weapon to hit you; Level 9: Damage Reduction LVL*10/+LVL
|
5
| Pegasus [Phoenix]
| 1250
| x2 PSPs (Psi6G); Level 18: #M: Summon DL # Deva (max #=LVL/2)
| 6
| Clockwork Horror
| 3600
| +LVL to all Psi8 Tech items TechL
| 6
| Fearsome Java Beast
| 4680
| Resist Liquids; Level 9: Vampiric Regen
|
6
| Giant Cat Devours London
| 5760
| +1 size; Pro Evil; Level 9: 1V: Earthquake; 1P: Fire Storm; 1M: Meteor Swarm
| 6
| Hovercraft Full of Eels
| 5400
| Resist Quasi-Elements; Level 9: Body Control; Hyperflight
| 6
| Miniature Brontosaurus
| 7200
| x2 hp; Level 9: x2 dmg
|
6
| Silver Lynx
| 2520
| LVL% iRR; Level 9: LVL% iMR, iaMR; Level 18: LVL% iPR, iWR, iIR
| 6
| Vicious Black Cougar
| 2160
| +1 to Backstab multiplier; Level 9: Immune Fire; Double all dmg dealt and received
| 7
| Bleah Bear
| 4410
| 1P: Target loses next segment of actions (No Resistance)
|
7
| Ethereal Weebie [F]
| 4900
| Dust/Disappearance; True Sight; Pass Wall; Hyperflight
| 7
| Peter Pan
| 5880
| Flying; x2 PSPs (Psi5); Level 9: Immune Water; x2 PSPs (Psi10)
| 8
| B.F.M. (Big Furry Monster)
| 63360
| +2 Size; 6M, 3P, 4V, 15 Psi11B mana: Target becomes a familiar of yours (!)
|
8
| Ravan's Pet Dragon
| 16000
| Get extra Mage progression of ML=LVL-4; Resist Weapon
| 8
| Sunshine Superman
| 25600
| Resist Light; Flying; Level 9: Set Str 25; Sustain Str; Resist Gravity
| 8
| Zodar
| 12800
| -LVL dmg with physical attacks; Level 9: +LVL AC; +LVL dmg
|
9
| Blank Short Desc Field
| 16200
| Considered x2 creature; Resist Weapon/Holy; +level AC; +level*3 dmg
| 9
| Living Wall
| 24300
| 1P, touch: Gain intrinsic abilities & hp of slain monster permanently
| 9
| Sun Snake
| 81000
| Free GGL pick; Immune Plasma & Sun & AntiMatter & Fusion & Radiation & Gravity
|
10
| Canth, Fnor's Pet Dragon
| ihp 4
| Mouth's P: Breathe (any type); 1V: Escape; 1M: Divine Intervention 100%
| 10
| Mieu, Alys's Pet Kitten
| ihp 1
| Rotating Truename; Resist Magic; Immune Oozes/Slimes/Jellies; Resist Acid; Immune Disease
| 10
| Sharik, Kira's Pet Tiger
| ihp 3
| Fire Shield; Ice Shield; Shock Shield; Holy Shield; all even vs. ranged
|
10
| Skylar, Ronni's Pet Eagle
| ihp 2
| Resist Everything; Scarab of Protection @ 2
| 11
| Ultraplanar Cow
| ihp 10
| Mouth's P: Mass Erase Truename; Immune Set/As You Are; Ignore irr BlahR
|
|
Beast Rider Mounts (older table)
DL
| Mount
| AC
| hp
| #Att
| TH
| dmg
| Special
|
1
| Light Horse
| 15
| 50
| 3
| +6
| 5
| Increase stats by 50% each time you level
| 1
| Camel
| 14
| 60
| 2
| +5
| 7
| Spits for 1d20 dmg
| 1
| Pegasus
| 17
| 40
| 2
| +4
| 4
| Flying; Regenerate LVL hp/s (self and rider)
|
2
| Medium Horse
| 32
| 120
| 3
| +16
| 12
| Increase stats by 50% each time you level
| 2
| Giant Eagle
| 30
| 140
| 3
| +17
| 17
| Flying; Eagle Eye Vision; Immune Blindness
| 2
| Unicorn
| 40
| 60
| 2
| +8
| 6
| Luckstone (self and rider)
|
3
| Heavy Horse
| 51
| 210
| 3
| +30
| 21
| Increase stats by 50% each time you level
| 3
| Dragon Horse
| 60
| 240
| 2
| +25
| 15
| Pick a type of dragon. Breath weapon (half hp).
| 3
| Brontosaurus
| 20
| 1600
| 1
| +80
| 80
| Lernaean; can carry a lot of weight (Str 200)
|
4
| Heavy War Horse
| 72
| 320
| 3
| +48
| 32
| Increase stats by 50% each time you level
| 4
| Dragon, Lesser
| 80
| 400
| 2
| +40
| 30
| Pick a type of dragon. Breath weapon (full hp).
| 4
| Dog, Beast of Xvim
| 60
| 200
| 1
| +65
| 85
| Beast of Xvim; Ignores aWR / +wpn needed to hit
|
5
| Elite War Horse
| 95
| 450
| 3
| +70
| 45
| Increase stats by 50% each time you level
| 5
| Polar Bear
| 100
| 500
| 3
| +70
| 50
| Immune Cold (self and rider)
| 5
| Juggernaut
| 350
| 300
| 1
| +120
| 120
| Resist Technological damage (self and rider)
|
6
| Greater War Horse
| 120
| 600
| 3
| +96
| 60
| Increase stats by 50% each time you level
| 6
| Nightmare
| 133
| 666
| 3
| +66
| 66
| Unholy fire shield; Breath weapon (half hp); Plane Shift 1/r
| 6
| Hydra
| 160
| 800
| 5
| +80
| 80
| 5 Breath Weapons (each is 1/10 current hp)
|
7
| Ultra War Horse
| 147
| 770
| 3
| +126
| 77
| Increase stats by 50% each time you level
| 7
| Opinicus
| 140
| 800
| 2
| +120
| 60
| Heal 1/r (self or rider). iMPIRR 50% (self and rider).
| 7
| Scaled Wurm
| 490
| 600
| 1
| +300
| 100
| Attack swallows whole (100 dmg /s)
|
8
| Gargantuan War Horse
| 176
| 960
| 3
| +160
| 96
| Increase stats by 50% each time you level
| 8
| Dragon, Greater
| 180
| 1000
| 2
| +140
| 90
| Breath weapon (full hp); Dragonlancing (add mount's hp to rider's dmg)
| 8
| Time Elemental
| 170
| 700
| 1
| +170
| Inc
| Attack is Incursion (5 RSW saves); Time/Reality Stability (self and rider)
|
9
| Chosen One Horse
| 207
| 1170
| 3
| +198
| 117
| Increase stats by 50% each time you level
| 9
| Ki-Rin
| 210
| 1500
| 2
| +150
| 150
| Wish 1/r; Immune to Traps and Tricks (self and rider)
| 9
| Ethereal Weebie
| 156
| 600
| 3
| +120
| 120
| Ethereal Projection; +2*LVL weapon to hit (both are self and rider)
|
10
| Paragon War Horse
| 240
| 1400
| 3
| +240
| 140
| Increase stats by 50% each time you level
| 10
| Tarrasque
| 280
| 3000
| 5
| +400
| 210
| iMReflection 50%; Regenerate 6*LVL hp/s (both self and rider)
| 10
| Ultraplanar Calf
| iAC 1
| ihp 1
| 1
| +500
| 500
| Capital M Moo 1/r; Immune Annihilation (self and rider)
|
|
[PC9] Alternate (Planeshifted) Classes Group
Orzhov Euthanist (MTG B/W)
Level
| KXP
| Priest 123 456 789
|
1
| 0
| 0-h --- ---
| 2
| 2.125
| 1-g --- ---
| 3
| 4.25
| 11- f-- ---
|
4
| 8.5
| 21- e-- ---
| 5
| 17
| 211 -e- ---
| 6
| 34
| 321 -d- ---
|
7
| 68
| 321 1-d ---
| 8
| 136
| 432 1-c ---
| 9
| 272
| 432 11- c--
|
10
| 544
| 543 21- b--
| 11
| 816
| 543 211 a--
| 12
| 1088
| 654 321 0--
|
13
| 1360
| 654 321 1--
| 14
| 1632
| 654 322 1--
| 15
| 1904
| 654 322 2--
|
16
| 2176
| 654 332 2c-
| 17
| 2448
| 654 333 2b-
| 18
| 2720
| 654 333 3a-
|
19
| 2992
| 654 433 30-
| 20
| 3264
| 654 433 31-
| 21
| 3536
| 654 443 31-
|
22
| 3808
| 654 444 31c
| 23
| 4080
| 654 444 32b
| 24
| 4352
| 654 444 42a
|
25
| 4624
| 655 444 420
| 26
| 4896
| 655 544 421
| 27
| 5168
| 655 554 421
|
28
| 5440
| 655 555 421
| 29
| 5712
| 655 555 431
| 30
| 5984
| 655 555 532
|
31
| 6256
| 665 555 532
| 32
| 6528
| 666 555 532
| 33
| 6800
| 666 655 532
|
34
| 7072
| 666 665 532
| 35
| 7344
| 666 666 532
| 36
| 7616
| 666 666 542
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 7 6 3 6 1 2 2
| +1
| 8 7 6 3 7 1 3 3
| +1
| 9 8 6 4 7 2 3 3
|
+2
| 9 8 7 4 7 2 4 4
| +3
| 10 9 7 5 8 3 4 4
| +3
| 10 9 7 6 8 3 5 5
|
+4
| 11 10 8 7 9 4 5 5
| +5
| 11 10 9 8 9 4 6 6
| +5
| 12 10 9 9 9 5 6 6
|
+6
| 12 11 10 10 10 5 7 7
| +7
| 13 11 10 11 10 6 7 7
| +7
| 13 12 11 12 11 6 8 8
|
+8
| 13 12 12 13 11 7 8 8
| +9
| 14 13 13 14 11 7 9 9
| +9
| 14 13 13 14 12 8 9 9
|
+10
| 14 13 14 14 12 8 10 10
| +11
| 15 14 14 14 13 9 10 10
| +11
| 15 14 14 14 13 9 11 11
|
|
Requisites:
| Wis 18, Dex 14
| Alignment:
| LE, NE, NG, or CN
| HD/level:
| 2d2 {Wis} (see note)
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| Pri
| Save Table:
| Pri/Rog
| Reference:
| DM {Planeshifted Orzhov Necromancer22}
| Groups:
| Priest, Rogue, Alternate
|
|
|
|
Hit Dice: "2d2 {Wis}" means you get Wis bonus to the HD for this class, not Con bonus. You may apply Exceptional or Barbarian Wis if you have it. You cannot choose to apply Con anyway.
| Exceptional Dex bonus.
| Channeling.
| Grand in Priest Necromancy spells.
| May have 1+LVL "Revive slots" instead of the usual one "Summon slot". An animated xM (multiplier M) being uses up M*M Revive slots.
| A Revive is an animated (undead) monster with half the original monster's stats. It also has half the original monster's special abilities. It cannot be healed, but it regenerates at N hp/r (where N is it's DL rating).
| A Revive of a Revive has 1/4 the original stats, and so on. Round stats down. If the resultant creature has 0 max hp, the Revive fails.
| Level 1: Your weapons are Wounding (for each hit, it does an extra 1 point of damage per segment).
| Level 1: 1D (even if D actions aren't being used): Slay the person that killed you (save)
|
| New spell:
| Revive N (Necromancy, SL N): Revive a DL=N monster.
|
|
Lvl
| Euthanist Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Assassination (-5% per HD/level of target)
| 0
| 0
| Wis-13
| Wis-15
| 1
| any Assassin 1 ability
| -
| -
| -
| -
| 2
| Song of Harming (1 dmg per 5% roll made)
| P*M
| 10
| Wis-12
| Wis-17
|
2
| any Assassin 2 ability
| -
| -
| -
| -
| 3
| any Rogue 3 ability
| -
| -
| -
| -
| 5
| Detect Invisibility | Force Shapechange | Wrench ||| See through Dust of Disappearance
| 2M
| 0
| Wis-12
| Wis-20
|
7
| Blink | Controlled Blink | Teleport | Teleport without Error
| M
| 15
| Wis-12
| Wis-14
| 7
| Misdirection | Aura Alteration | Non-Detection
| M
| 20
| Wis-10
| Wis-18
| 8
| Slay (target that you hit saves at +4, -1 per 10% made; or dies)
| M
| 0
| Wis-13
| Wis-19
|
12
| Find the Path
| MV
| 0
| Wis-9
| Wis-13
| 15
| Ethereal Spell | Ethereal Projection | Elemental Spell (project to an Elemental plane)
| 3M
| 35
| Wis-19
| Wis-25
| 24
| Energy Drain+Destruction+Degenerate target ||| Put target in the Hole
| 1P+2M
| 0
| Wis-19
| Wis-25
|
|
[PC9] Alternate (Planeshifted) Classes Group
Paleontologist
Level
| KXP
| Wizard 123 456 789
| TH
|
1
| 0
| 1-- --- ---
| +0
| 2
| 2.5
| 2½- --- ---
| +0
| 3
| 5
| 21- --- ---
| +0
|
4
| 10
| 32½ --- ---
| +1
| 5
| 20
| 421 --- ---
| +1
| 6
| 40
| 422 ½-- ---
| +1
|
7
| 60
| 432 1-- ---
| +2
| 8
| 90
| 433 2½- ---
| +2
| 9
| 135
| 433 21- ---
| +2
|
10
| 250
| 443 22- ---
| +3
| 11
| 375
| 444 33½ ---
| +3
| 12
| 750
| 444 441 ---
| +3
|
13
| 1125
| 555 442 ½--
| +4
| 14
| 1500
| 555 442 1--
| +4
| 15
| 1875
| 555 552 1½-
| +4
|
16
| 2250
| 555 553 21-
| +5
| 17
| 2625
| 555 553 32½
| +5
| 18
| 3000
| 555 553 321
| +5
|
19
| 3375
| 555 553 331
| +6
| 20
| 3750
| 555 554 332
| +6
| 21
| 4125
| 555 554 442
| +6
|
22
| 4500
| 555 555 443
| +7
| 23
| 4875
| 555 555 553
| +7
| 24
| 5250
| 555 555 554
| +7
|
25
| 5625
| 555 555 555
| +8
| 26
| 6000
| 666 655 555
| +8
| 27
| 6375
| 666 666 655
| +8
|
28
| 6750
| 666 666 666
| +9
| 29
| 7125
| 777 766 666
| +9
| 30
| 7500
| 777 777 766
| +9
|
31
| 7875
| 777 777 777
| +10
| 32
| 8250
| 888 877 777
| +10
| 33
| 8625
| 888 888 877
| +10
|
34
| 9000
| 888 888 888
| +11
| 35
| 9375
| 999 988 888
| +11
| 36
| 9750
| 999 999 999 1
| +11
|
37
| 19500
| 999 999 999 2
| +12
| 38
| 29250
| 999 999 999 3
| +12
| 39
| 39000
| 999 999 999 4
| +12
|
45
| 97500
| A99 999 999 9
| +14
| 54
| 185250
| AAA AAA AAA 91
| +17
| 63
| 273000
| AAA AAA AAA A9
| +20
|
72
| 360750
| BBB BBB BAA AA1
| +23
|
|
Requisites:
| Str 14, Con 12, Int 9
| Alignment:
| any N
| HD/level:
| d12
| Weapon Prof.:
| 4+level/4
| To Hit Table:
| Wiz
| Reference:
| DM {Planeshifted Myrmecologist}
| Groups:
| Wizard, Alternate, Lost
| Complexity:
| CF=2
|
|
| Saving Throws:
|
| PPD:
| level+4
| RSW:
| level+7
| PP:
| level+5
| BW:
| level+3
| Spell:
| level+6
| Fort:
| level+3
| Reflex:
| level-1
| Will:
| level-1
|
|
|
Specialized and School Robed (-1 SL) in Paleontology (Dinosaurs).
| Level 1: May use 1 material component effect per spell as a zero action.
| Level 1: +1+(LVL/3) summon slots, only for Dinosaurs.
| Level 4: +1 Brontosaurus Familiar (gives x2 hp; Level 9: x2 dmg), Animal Companion, or Mount (DL I; 200 hp; +1 DL and x3 hp every odd level thereafter)
| Level 8: You are considered a WereDinosaur and may polymorph yourself into a Dinosaur for 1V action. You are Size F.
|
| Paleontology Spells:
| Flatten N (SL=N): Drops a Dinosaur on one target (material component for two), target takes 5^SL dmg, Dinosaur disappears afterwards
| Dino Scale Armor N (SL=N): +CL*N AC; +CL*N saves; +CL*N*10 hp Armor spell
| Trog Chili Pepper N (SL=N): You and your Dinosaurs breathe fire (increase offensive DL by +N-1).
| Summon Dinosaur N (SL=N): Summon a DL=SL+2 Dinosaur
| Summon Reptile N (SL=N): Summon a DL=SL+1 Reptile. It counts as a Dinosaur for other spells.
| Summon Dragon N (SL=N): Summon a DL=SL Dragon. It does not count as a Dinosaur.
| Wall of Dinosaur (SL=N): Creates a Wall of Dinosaur, anyone passing through takes (SL*2)d(SL*2) dmg.
| Dino Egg (SL=0): Summons a DL 0 Dino Egg. It has a 1% chance per reset of hatching into a DL I Dinosaur.
| Speak with Dinosaurs (SL=1): You can speak with Dinosaurs and ask them questions, which they will give reasonable answers to.
| Pterodactyl (SL=2): Your Dinosaur summons Fly at CL".
| Stampede (SL=3): Earthquake (as spell)
| Deconstruction (SL=3): Your Dinosaur summons can destroy large building/structures in a short amount of time. Each Dinosaur does 4^DL Hull dmg per S action.
| Polymorph into Dinosaur (SL=3): Polymorphs target into a Dinosaur (PP save). It is now Size F and its AC and movement rate halves.
| Trog Red Root (SL=4): Your Dinosaur summons get a +2S+2V action Haste.
| Magmasaur (SL=4): 0 action, whenever one of your Dinosaur summons is killed by damage: Deal 10*(DL^3) magma dmg to one target.
| Dino Generator (SL=6): Creates a DL VI Monster Generator for Dinosaurs (one DL VI per segment). These are not summons, but they will only attack enemies.
| Megasaur (SL=9): Summons a DL X Dinosaur with 2^CL rhp.
| Trog Golden Pineapple (SL=9): One of your Dinosaur summons has irhp instead of rhp (at 1 irhp to 10 rhp).
| Megasaur Generator (SL=10): Creates a DL X Monster Generator for Megasaurs (see above).
|
|
[PC9] Alternate (Planeshifted) Classes Group
Peacemonger
Level
| KXP
| Peacemonger[PL] 123 456 78 [24]
|
1
| 0
| --- 1-- -- [--]
| 2
| 1
| --- 2-- -- [--]
| 3
| 3
| --- 3-- -- [--]
|
4
| 9
| --- 4-- -- [--]
| 5
| 27
| --- 5-- -- [--]
| 6
| 81
| --- 6-- -- [--]
|
7
| 243
| --- 7-- -- [--]
| 8
| 500
| --- 8-- -- [--]
| 9
| 900
| --- 8-- -1 [--]
|
10
| 1300
| --- 8-- -2 [--]
| 11
| 1700
| --- 8-- -3 [--]
| 12
| 2100
| --- 8-- -4 [--]
|
13
| 2500
| --- 8-- -5 [--]
| 14
| 2900
| --- 8-- -6 [--]
| 15
| 3300
| --- 8-- -7 [--]
|
16
| 3700
| --- 8-- -8 [--]
| 17
| 4100
| --- 9-- -8 [--]
| 18
| 4500
| --- 9-- -9 [--]
|
19
| 4900
| --- A-- -9 [--]
| 20
| 5300
| --- A-- -A [--]
| 21
| 5700
| --- A-- -A [--]
|
22
| 6100
| --- A-- -A [--]
| 23
| 6500
| --- A-- -A [--]
| 24
| 6900
| --- A-- -A [--]
|
25
| 7300
| --- A-- -A [--]
| 26
| 7700
| --- A-- -A [--]
| 27
| 8100
| --- A-- -A [1-]
|
28
| 8500
| --- A-- -A [11]
| 29
| 8900
| --- A-- -A [11]
| 30
| 9300
| --- A-- -A [-2]
|
31
| 9700
| --- A-- -A [-2]
| 32
| 10100
| --- A-- -A [-3]
| 33
| 10500
| --- A-- -A [-3]
|
34
| 10900
| --- A-- -A [-4]
| 35
| 11300
| --- A-- -A [-4]
| 36
| 11700
| --- A-- -A [-5]
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 2 4 2 1 1 1 0
| +1
| 6 4 5 4 3 2 2 1
| +2
| 8 5 7 6 4 3 3 2
|
+3
| 9 7 8 8 6 4 4 2
| +4
| 11 8 10 10 7 5 4 3
| +5
| 12 10 11 12 9 6 5 4
|
+6
| 14 11 13 14 10 7 6 4
| +7
| 14 12 14 14 11 8 7 5
| +8
| 15 13 14 14 12 9 8 6
|
+9
| 15 14 15 15 13 10 8 6
| +10
| 15 14 15 15 14 11 9 7
| +11
| 15 14 15 15 15 12 10 8
|
+12
| 15 15 15 15 15 13 11 8
| +13
| 16 15 15 15 15 14 12 9
| +14
| 16 15 16 15 15 15 12 10
|
+15
| 16 16 16 15 15 16 13 10
| +16
| 16 16 16 16 16 17 14 11
| +17
| 17 16 16 16 16 18 15 12
|
|
Requisites:
| Int 23, Wis 17, Chr 19
| Alignment:
| any
| HD/level:
| & 2d4
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| War
| Save Table:
| 2xWar
| Reference:
| DM {Planeshifted Battlelord}
| Groups:
| Warrior, Concordant (x1), Alternate
|
|
|
|
Gets Barbarian Int, Wis, or Chr.
| Peacemongers get 4th level and 8th level spells, but not other level numbers. (This is done to make Peacemonger spells be of the proper SL when other classes use a "Wish" type effect to emulate a Peacemonger spell.). They also get "Peacelord" (a x2 class) spells starting at level 27.
| Exception: There is one 2nd level spell which can be picked by downgrading a 4th.
| Peacemonger spells are selected once. You pick them, cast them (using 1M) and they do their effect permanently, using up that spell slot permanently. You can change your Peacemonger spells during reset.
| Level 3: Get another Barbarian Stat.
| Level 9: Get another Barbarian Stat.
|
|
[PC9] Alternate (Planeshifted) Classes Group
Peacemonger Spells
Level
| #
| Spell
|
2 *
| 1 *
| 1M: A group gets -LVL V actions (no save)
| 4
| 1
| 1M: A group gets -LVL TH (no save)
| 4
| 2
| 1M: A group gets -CL dmg (no save)
|
4
| 3
| 1M: A group gets -CL AC (no save)
| 4
| 4
| 1M: A group gets -LVL saves (no save)
| 4
| 5
| 1M: A group gets -LVL P actions (no save)
|
4
| 6
| 1M: A group gets -CL*2 current and max hp (no save)
| 4
| 7
| 1M: A group gets -CL B actions (no save)
| 4
| 8
| 1M: A group gets -LVL set Str which ignores Sustain Str (no save)
|
4
| 9
| 1M: A group gets -LVL set Dex which ignores Sustain Dex (no save)
| 4
| 10
| 1M: A group gets -LVL set Con which ignores Sustain Con (no save)
| 8
| 1
| 1M: A group gets -1 iTH with their next attack (no save)
|
8
| 2
| 1M: A group gets -1 idmg with their next attack (no save)
| 8
| 3
| +LVL to CL for 4th level Peacemonger spells
| 8
| 4
| 1M: A group gets -CL% iBR (irreducible BlahR = iRMPIR) (no save)
|
8
| 5
| 1M: A group gets -LVL M actions (no save)
| 8
| 6
| 1M: A group gets -1 max ihp or -1 max+current ihp if they have at least 1 ihp (no save)
| 8
| 7
| 1M: A group gets -CL C actions (no save)
|
Peacelord 2 (12)
| 1 *
| 1M: A group gets -PCL Q∞V actions (infinitely quick V actions)
| Peacelord 4 (14)
| 1
| 1M: A group gets -PL iTH
| Peacelord 4 (14)
| 2
| 1M: A group gets -PCL idmg
|
Peacelord 4 (14)
| 3
| 1M: A group gets -PCL iAC
| Peacelord 4 (14)
| 4
| 1M: A group gets -PL isaves
| Peacelord 4 (14)
| 5
| 1M: A group gets -PCL Q∞P actions (infinitely quick P actions)
|
Peacelord 4 (14)
| 6
| 1M: A group gets -PCL ihp
| Peacelord 4 (14)
| 7
| 1M: A group gets -PL X actions
| Peacelord 4 (14)
| 8
| 1M: A group gets -25*PCL set Str that ignores Sustain Str
|
Peacelord 4 (14)
| 9
| 1M: A group gets -25*PCL set Dex that ignores Sustain Dex
| Peacelord 4 (14)
| 10
| 1M: A group gets -25*PCL set Con that ignores Sustain Con
|
|
[PC9] Alternate (Planeshifted) Classes Group
Physicalist
Level
| KXP
| Psi mMG S
|
1
| 0
| 3-- -
| 2
| 10
| 4-- -
| 3
| 15
| 51- -
|
4
| 23
| 52- -
| 5
| 35
| 53- -
| 6
| 53
| 54- -
|
7
| 80
| 65- -
| 8
| 120
| 751 -
| 9
| 180
| 852 -
|
10
| 270
| 953 -
| 11
| 400
| A54 -
| 12
| 600
| A65 -
|
13
| 850
| A75 -
| 14
| 1150
| A85 -
| 15
| 1500
| A95 -
|
16
| 1900
| BA5 -
| 17
| 2350
| CA6 1
| 18
| 2850
| DA7 2
|
19
| 3400
| EA8 3
| 20
| 4000
| FA9 4
| 21
| 4650
| FBA 5
|
22
| 5350
| FCA 5
| 23
| 6100
| FDA 5
| 24
| 6900
| FEA 5
|
25
| 7750
| GFA 5
| 26
| 8650
| HFB 6
| 27
| 9600
| IFC 7
|
28
| 10600
| JFD 8
| 29
| 11650
| KFE 9
| 30
| 12750
| KGF A
|
31
| 13900
| KHF A
| 32
| 15100
| KIF A
| 33
| 16350
| KJF A
|
34
| 17650
| LKF A
| 35
| 19000
| MKF B
| 36
| 20400
| NKG C
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 4 8 2 3 1 0 2
| +3
| 6 5 8 3 4 2 1 3
| +5
| 6 6 9 4 5 3 1 4
|
+7
| 7 7 9 4 5 4 2 5
| +9
| 7 8 10 5 6 4 3 6
| +11
| 8 9 10 6 7 5 3 7
|
+13
| 8 10 11 6 7 6 4 8
| +15
| 9 11 11 7 8 7 5 9
| +17
| 9 12 12 8 9 8 5 10
|
+19
| 10 13 12 8 10 8 6 11
| +21
| 11 14 13 9 11 9 7 12
| +23
| 11 14 13 10 12 10 7 13
|
+25
| 13 15 14 12 13 11 8 14
| +27
| 15 15 15 14 14 12 9 15
| +29
| 15 16 16 15 15 12 9 16
|
+31
| 16 16 16 15 16 13 10 17
| +33
| 16 16 16 16 16 14 11 18
| +35
| 16 16 16 16 16 15 11 19
|
|
Requisites:
| Str 11, Dex 18, Con 11, Chr 11
| Alignment:
| any
| HD/level:
| 2d6
| Weapon Prof.:
| 9+level/4
| To Hit Table:
| 2xWar
| Save Table:
| 2xPsi
| Reference:
| DM {Planeshifted Mentalist}
| Groups:
| Warrior, Psionicist, Alternate
|
|
|
|
Gets Exceptional Str, Dex, and Con. Uses "Barbarian" line for number of attacks.
| You get a Martial Arts style and +LVL Martial Arts maneuvers, and a Professional Wrestling style and +LVL Professional Wrestling maneuvers.
| Physicalist Psionic Pool (PPPs) = (Str*2+Dex*2+Con+Int+Chr)*level/2.
| The following frequencies are included in Physicalist: Psi0, Psi(-2), Psi7, Psi14, and Psi15.
| When you get a power on the Physicalist progression, pick any power from those 5 frequencies.
| PPPs are recovered at your level in points every round. Rejuvenation and the like may improve this point recovery rate.
| PPPs are the same scale as Psi1 PSPs.
| 10 PPPs is 1 "track point" for Psi36. You do not have actual tracks, however, and cannot "burn" anything after you have 0 PPPs.
| Level 9: Pick another frequency to add to Mentalist availability. The frequencies allowed are: Psi(-5), Psi(-6) & Psi(-12)(as a combo), Psi16, Psi36.
| Level 18: Pick another frequency to add, as per Level 9. You can pick Psi8 at this level.
| Level 27: Pick another frequency to add, but it can be ANY frequency.
|
|
[PC9] Alternate (Planeshifted) Classes Group
Psi-2 Devotions (Minors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Adrenalin Drain
| Metab
| Con-3
| 8+4/r
| 6 Str,Dex,or Con dmg
| 6 to all three
| DM
| 2
| Anti-Astral Projection
| Port
| Int
| 6+2/h
| Anti-Astral Projection
| Colorless pool nearby
| DM
| 3
| Biogiveback
| Metab
| Con-2
| 6+3/r
| +2 dmg/att; +level/3 TH bonus
| +level TH bonus instead
| DM
|
4
| Cause Disease
| Metab
| Con-3
| 12
| Cause Disease
| Cause 2 diseases
| DM
| 5
| Cell Adjustment
| Metab
| Con-3
| 1/hp
| max 20*level hp /r; disease=+5 PSPs
| Half cost in PSPs
| DM
| 6
| Decelerate
| Metab
| Con-2
| 10+10/m
| Target loses next action (save)
| next 2 actions
| DM
|
7
| Deflect
| Kinet
| Int
| 4
| Deflect a melee attack
| --
| DM
| 8
| Detract
| Telep
| Wis
| Int+1/r
| -2 check if resisting
| Maintained 4r for free
| DM
| 9
| Gird
| M-Psi
| Int-3
| 2*M/m
| Set off someone's trigger prematurely
| --
| DM
|
10
| Half Pain
| Metab
| Con-3
| 7
| Take half damage from one person for 1t
| --
| DM
| 11
| Inertial Improver
| Kinet
| Con-3
| 7+5/r
| +1 to #Atts in your group (everyone)
| Missiles do +1 die of dmg
| DM
| 12
| Magnify
| M-Psi
| Wis-5
| 25M+M/r
| Mult. power (Max=level/5+1)
| M+1, no extra cost
| DM
|
13
| NoBlink
| Port
| Int+1
| 7+3/r
| Blinking does not function within 100'
| within 1000'
| DM
| 14
| Receptacle
| M-Psi
| Wis-5
| 1/r
| Gem:1/100gp;Item:(2W+I+C-40)*L
| --
| DM
| 15
| Reduced Strength
| Metab
| Wis-3
| 2S+S/r
| Strength dmg, Max=level
| Max=2*level
| DM
|
16
| Replacement
| Metab
| Con-3
| 6+3/r
| Ignore displacement
| Ignore mirror images
| DM
| 17
| Reverse Carapace
| Metab
| Int
| 5+1/r
| -level AC; +(11-level) Dex
| No AC loss
| DM
| 18
| Sight Less
| Telep
| Con-3
| C+5/m
| Blindness (save)
| Deafness (save)
| DM
|
19
| Sound Less
| Telep
| Con-2
| C+4/t
| Deafness (save)
| Blindness (save)
| DM
| 20
| Taste Less
| Telep
| Con-2
| C+4/t
| Cannot taste, drink potions, eat pills (save)
| Target cannot smell
| DM
| 21
| Time Diminish
| Port
| Int-7
| 54/r
| -3 M, -3 P, -3 V (save)
| -1 more each type
| DM
|
22
| Time Halve
| Port
| Int-1
| 22/s
| Lose one instance of "Q" on all action types
| -4 AC/save; -2 TH
| DM
| 23
| Ungraft Weapon
| Metab
| Con-5
| 10+1/r
| Unconnect weapon from body; -1/-1
| Penalty is -4/-4
| DM
| 24
| Weakness of the Land
| Metab
| Con-2
| 10+2/r
| 25 dmg, -3 TH, -3 dmg, -25% MR
| Lasts 5r after maint.
| DM
|
|
[PC9] Alternate (Planeshifted) Classes Group
Psi-2 Sciences (Majors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Acidify
| Kinet
| Con-3
| 18
| (level)d6 acid dmg (save:½)
| (2*level)d6 acid damage
| DM
| 2
| Complete Harming
| Metab
| Con
| 30
| Harm at end of round (not segment)
| Harm at end of segment
| DM
| 3
| Degenerate
| Metab
| Con-4
| 18+6/t
| Degenerate (LVL /s)
| 2*LVL /s
| DM
|
4
| Endorphin Drain
| Metab
| Chr-6
| 16+8/r
| 6 Int,Wis,or Chr dmg
| 6 to all three
| DM
| 5
| Energy Release
| Metab
| Con-2
| 1/die
| +CL to CL on your next damaging power
| --
| DM
| 6
| Fate Less
| Telep
| Con-5
| C+5/t
| You and biggest enemy in area take 0 dmg
| --
| DM
|
7
| Inprobability Travel
| Port
| Int
| 20+8/h
| Go to Anti-Astral physically
| Colorless pool nearby
| DM
| 8
| Insens. to Psychic Imp.
| Clair
| Wis-4
| 12+2/m
| Resist Psionics
| Resist Anti-Psionics
| DM
| 9
| Life Field
| Metab
| Con-8
| 40
| All in party all healed for LVL hp
| 2*LVL hp instead
| DM
|
10
| Reintegrate
| Kinet
| Wis-4
| 40
| Cure a disintegrate
| Cure an annihilate
| DM
| 11
| Split Body
| M-Psi
| Wis-5
| 40+6/r
| +1 P action
| +1 more P action
| DM
|
|
Psi-2 High Sciences (Grands)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| A/B Acceleration
| Metab
| Con-6
| 20/r
| +CL A actions /r (range sight)
| B instead of A
| DM
| 2
| Alter Reality
| All
| Any-10
| 250
| Alter Reality or Psi-1 major
| Double CL effect
| DM
| 3
| Eelemental Composition
| Metab
| Con-4
| 24+3/r
| Can be any Normal/Para/Quasi Eele
| Can be Semi Eele
| DM
|
4
| Grand Acidify
| Kinet
| Con-5
| 27
| CLd20 acid damage
| Use d30's
| DM
| 5
| Legendary Drain
| Metab
| Chr-24
| 24+12/r
| 6 Cml, Luck, or CL dmg
| 6 all three
| DM
| 6
| Mass Detract
| Telep
| Wis
| L+1/r
| L=sum of targets' levels
| PSP cost halved
| DM
|
7
| Steal Actions
| M-Psi
| *Auto*
| 0
| Steal an action (save)
| --
| DM
| 8
| Ultrasword [-X]
| Telep
| Chr-5
| 20
| Ignore non-racial immunity to psionics
| --
| DM
| 9
| Weakness of the World
| Metab
| Con-6
| 10/r
| -9/-9 AC/saves, -25% RR/MR/PsiR
| Lasts 5r after maint.
| DM
|
10
| Weapon Familiarity
| Clair
| Int-8
| 200/d
| +1 slot in every weapon prof
| +LVL feats
| DM
|
|
Psi-2 Supers
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| C/X Acceleration
| Metab
| Chr-10
| 30/r
| +CL C actions /r (range sight)
| Can convert 14C -> 1X
| DM
| 2
| Change Reality
| All
| Any-20
| 400
| Change Reality or Psi-1 grand
| Double CL effect
| DM
| 3
| Magic Inertial Improver
| Port
| Dex-18
| 70/r
| Spells give no save in your group
| --
| DM
|
4
| Planetary Acidify
| Kinet
| Con-25
| 3600
| Acidifies 1 planet or moon (!)
| 2 planets or moons!
| DM
| 5
| Public Access Lock
| Clair
| Int-20
| 90/r
| Your truename is unknowable
| Thoughts unknowable too
| DM
| 6
| Spirit on the Ground
| Telep
| Chr-15
| 1/week
| Cannot use M actions; can use 2P/s
| Can use 3P /s
| DM
|
|
[PC9] Alternate (Planeshifted) Classes Group
General Psi0 Information
KiL (Ki Level) = (highest Psi0 level)*3 + (highest Monk1 level)*2 + (highest Wild Talent level).
|
| P0Ps = Str + Dex + Con + Wis - 40 + KiL
| These are restored at 1 per round until the maximum per turn (equal to KiL) is reached.
| 1 P0P = 20 Psi1 points = 2 Psi9 track points for purposes of Psi11 conversion.
|
| Psi0 and Monk1 get a progression (this replaces the "1 Martial Arts slot per level" in the Collective). You may downgrade if desired.
| Wild Talents must buy these using Martial Arts slots (1 for Minor, 2 for Major, 3 for Grand, 4 for Super). They get the ability to take 1 power per level, levels 1-9 is Minor, 10-18 is Major, 19-27 is Grand, 28-36 is Super. You may take lesser types if desired.
|
| In the "Act" column below (which is the actions needed to perform the maneuver), read "patt" as "punch attack" and "katt" as "kick attack".
|
| Read "One attack:" on the Effects tables below as "Gain and do one attack, if successful, do the following:". You don't actually do damage with the attack unless noted.
|
|
[PC9] Alternate (Planeshifted) Classes Group
Psi0 Minor Powers
#
| Power
| P0P
| Action
| Effect
|
1
| Acting
| 0
| 0
| Acting, Spying, Disguise proficiencies; KiL*10% chance to resist Detect Lie spell
| 2
| Armory
| 0
| 0
| Armor Optimization, Armor/Weapon Identification, Armor/Weapon Repair proficiencies
| 3
| Arrow Cutting
| 1
| 1V
| You get a Dex check (with penalty = enemy's level) for each missile shot at you this round
|
4
| Binding
| 0
| 1V
| Tie up a helpless/surrendered foe so they cannot escape by physical means
| 5
| Bowyer
| 0
| 0
| Bowyer/Fletcher proficiency; 1 week of F actions: Make a nonmagical +1/+0 bow.
| 6
| Calligraphy
| 1
| 0
| Copy documents; Can copy magical writings at KiL% success, (100-KiL)% destroy original
|
7
| Catfall
| 1
| 1P
| Land on feet, get a Dex check versus each die of the falling damage
| 8
| Choke
| 1
| 1P
| One attack: Each round target makes Con check or unconscious, maintain by using 1V
| 9
| Classical Literature
| 0
| 0
| Legend Lore KiL%
|
10
| Climbing
| 1
| 1V
| Gain Climb Walls rating of KiL*10% for the round
| 11
| Contortion
| 1
| 1V
| Escape Bonds (but not from Binding power above); can squeeze through small gaps
| 12
| Dance
| 0
| 0
| Dancing, Juggling, Mime proficiencies; Can communicate without using spoken words
|
13
| Double Attack
| 1
| 1att
| Do two attacks, each rolls 1d10 to hit, these cannot be traded in to do something else
| 14
| Disable Limb
| 1
| 1P
| One attack: One limb cannot be used by target for 1t (no save)
| 15
| Disarm
| 1
| 1P
| One attack: Target is disarmed (no save)
|
16
| Entangle
| 1
| 1P
| One attack: Do one attack of dmg; -1 segment that target can use per round; maintain 1V
| 17
| Fast-draw
| 1
| 0
| 1 of your weapon attacks occurs at start of round; can pick up 1 weapon without using 1V
| 18
| Focus: Skill
| 1
| 1M
| +1 slot in a non-weapon proficiency (even if you don't have the proficiency) for 1r
|
19
| Forced March
| 1
| 0
| +KiL to movement rate for the day
| 20
| Grapple
| 1
| 1P
| One attack: Do KiL + Str bonus (to damage) dmg every round, maintain by using 1V
| 21
| Hawking
| 0
| 0
| Can train a hawk to hunt or spy (not as good as a familiar, but close)
|
22
| Horsemanship
| 1
| 1V
| Horsemanship proficiency; Keeps mount under control in difficult situations
| 23
| Hurling
| 1
| 1P
| One attack: Throw any weapon (incl. weapons not meant to be thrown) without hit penalty
| 24
| Kippup
| 1
| 0
| Stand up without using a V action.
|
25
| Leaping
| 1
| 1V
| Jump KiL*5' horizontally or KiL*2' vertically
| 26
| Maka Wara
| 0
| 0
| Each time someone hits you with an unarmed attack, he takes 1 damage back.
| 27
| Medicine I
| 1
| 1V
| Choose one: Cure KiL hp; Cure Wounding; Repair disabled limb
|
28
| Meditation
| -3
| 1 turn
| +KiL mental saves & Immune Fear for 1t; x2 normal healing/regenation rate in non-combat
| 29
| Music
| 0
| 0
| Music Composition, Instrumental, Singing proficiencies
| 30
| Piercing Thrust
| 1
| 0
| Do maximum damage with a piercing weapon attack.
|
31
| Reverse Cut
| 0
| 0
| Can attack to side or behind at no penalty (don't have to turn around)
| 32
| Rhetoric
| 0
| 0
| Fast-talking, Negotiation, Preaching proficiencies
| 33
| Silent Garrote
| 1
| 1P
| One attack: Choke as above (you must be in Backstab position); Silence 15'r for duration.
|
34
| Silent Kill
| 1
| 1P
| One attack: Do a x2 Backstab (you must be in Backstab position); Silence 15'r for that 1s.
| 35
| Smashing Blow
| 1
| 1att
| Double the "to hit" roll with a blunt attack; Natural 19-20 is automatic hit.
| 36
| Stealthy Movement
| 1
| 1V
| Gain Move Silently and Hide in Shadows ratings of KiL*10% for the round
|
37
| Strike
| 1
| 0
| Add your Str hit and damage bonus a second time for all attacks for this segment
| 38
| Swimming
| 1
| 1M
| Can swim underwater for the round with no chance of drowning; Resist Water for 1 round
| 39
| Tea Ceremony
| X
| 1 turn
| Give to other Psi0-users in room a total of X Psi0 points, this may be above max for 1 turn
|
40
| Theology
| 0
| 0
| Religion proficiency; Detect divine beings
| 41
| Throw
| 1
| 1P
| Make one attack, if successful, throw target level*10' in one direction, he takes falling dmg
| 42
| Trip
| 1
| 1att
| One attack: Do KiL dmg; target is down but may spend 1V to get back up
|
43
| Unarmed Combat
| 0
| 0
| +level TH and dmg with unarmed combat
|
|
[PC9] Alternate (Planeshifted) Classes Group
Psi0 Major Powers
#
| Power
| P0P
| Action
| Effect
|
1
| Air Throw
| 3
| 1P,1V
| One attack: Target takes KiL*5' falling damage
| 2
| Backflip Kick
| 2
| 1katt
| One kicking attack to opponent's back (not a backstab): Normal damage.
| 3
| Buffalo Punch
| 2
| 2patt
| One punching attack: x3 normal damage.
|
4
| Concealment
| 2
| 1M
| Invisibility
| 5
| Death Touch
| 3
| 1P
| One attack: Death (save vs. PPD)
| 6
| Double Dread Kick
| 2
| 2katt,1V
| Two kicking attacks: Each does normal damage and knocks the target back KiL'
|
7
| Double-Hit Kick
| 2
| 0
| Repeat damage of last kicking attack to same target
| 8
| Double-Hit Knee
| 2
| 1katt
| Two kicking attacks: Normal damage; both must be vs. same target.
| 9
| Dragon Kick
| 2
| 1P
| One kicking attack: That attack does Hp (hull points) instead of hp; target knocked down
|
10
| Dragon Punch
| 2
| 1P
| One punching attack: That attack does Hp (hull points) instead of hp; target knocked down
| 11
| Ear Pop
| 2
| 2patt
| (The 2att from seperate limbs) One attack: Target stunned and deaf (each save vs. PP)
| 12
| Fire and Stones
| 2
| 2att
| (The 2att from seperate limbs) One attack: Destroys enemy's weapon (item save)
|
13
| Flash Kick
| 3
| 1P,1V
| One kicking attack at +KiL to hit, ignores stoneskins/ironskins: x10 damage, knockdown
| 14
| Flying Knee Thrust
| 2
| 1katt,1V
| One kicking attack: x2 normal damage.
| 15
| Flying Thrust Kick
| 3
| 2katt,1V
| One kicking attack: x5 normal damage, knocked down.
|
16
| Focus: Magic Resistance
| 3
| 0
| KiL*5% MR for 1r
| 17
| Focus: Stay Conscious
| X
| 0
| Stay Conscious at negative hp; X = -(current hp)/2, round up
| 18
| Foot Sweep
| 2
| 1katt
| One kicking attack: Normal damage, target is knocked down
|
19
| Forward Flip Knee
| 2
| 1katt
| One kicking attack to opponent's back of head (not backstab) at -4 TH: Normal damage.
| 20
| Handstand Kick
| 2
| 1katt,1V
| One kicking attack: Normal damage, with a bonus equal to your movement rate (in inches)
| 21
| Head Butt
| 2
| 1HeadP
| One attack: Do double normal punching damage with your head.
|
22
| Hundred Hand Slap
| 3
| 1F
| Ten punching attacks: Each does normal punching damage; all must be vs. same target
| 23
| Hurricane Kick
| 2
| 1P,1V
| Do 1 attack on each target in a KiL*5' line: Normal damage plus knocked down.
| 24
| Hyper Fist
| 3
| 1patt
| Three punching attacks: Each does normal punching damage; all must be vs. same target
|
25
| Lightning Leg
| 3
| 1P,1M
| Ten kicking attacks: Each does normal kicking damage; all must be vs. same target
| 26
| Lightning Stroke
| 3
| 1V
| Each time you miss this round you may reroll (you are actually making new 2nd attacks)
| 27
| Medicine II
| 2
| 1V
| Choose one: Restore 1 stat point; Cure Disease; Neutralize Poison
|
28
| Monkey Grab Punch
| 3
| 2patt
| One punch attack at +KiL to hit, cannot be parried/countered/dodged: Do normal damage.
| 29
| Power Uppercut
| 2
| 2patt
| One punch attack at +KiL to hit: Do normal damage.
| 30
| Precision Strike
| 0
| 0
| All your weapons gain (+0)d(+2) on damage.
|
31
| Rekka Ken
| 3
| 0
| Ability to use 2P actions (but only for unarmed combat) this segment.
| 32
| Returning Hurl
| 3
| 1P
| Hurling (above); if weapon has chain attached it has end-of-round returning.
| 33
| San He
| 3
| 0
| For 1r: Immovability; cannot be knocked back/down; cannot use V actions
|
34
| Shockwave
| 3
| 1F
| Earthquake KiL' r (as spell)
| 35
| Slide Kick
| 2
| 1katt
| One kicking attack, auto hits if target is not flying: Normal damage, target is knocked down
| 36
| Spinning Back Fist
| 2
| 1patt,1V
| One punch attack: That attack does x2 damage.
|
37
| Spinning Clothesline
| 3
| 1P
| One punching attack on each target within KiL'r: Do normal damage.
| 38
| Spinning Knuckle
| 3
| 0
| Repeat damage of last punching attack on same target
| 39
| Stepping Front Kick
| 2
| 3katt,1V
| Two kicking attacks, second autohits if first hits: Normal damage, target knocked back KiL'
|
40
| Toughskin
| 0
| 0
| +KiL/2 AC bonus
| 41
| Triple Strike
| 3
| 3att
| (The 3att from seperate limbs) Three attacks at same target at +KiL to hit: Normal dmg.
| 42
| Whirlwind Kick
| 3
| 1P
| One kicking attack on each target within KiL'r: Do normal damage.
|
43
| Wounded Knee
| 3
| 1katt
| One kicking attack: Target loses 1V action per round for 1t.
|
|
[PC9] Alternate (Planeshifted) Classes Group
Psi0 Grand Powers
#
| Power
| P0P
| Action
| Effect
|
1
| Acid Breath
| 5
| MouthP
| Breathe Acid (as per dragon)
| 2
| Air Hurricane Kick
| 4
| 1P,1V
| Do 1 attack on each target in a KiL*5' line even in air: Normal damage plus knocked down.
| 3
| Channel-strike
| 4
| 0
| One attack: Normal results of attack. All Channel-strike in round must be vs. same target.
|
4
| Chi Kung Healing
| X
| 1M
| Cure X*KiL hp to one target
| 5
| Cobra Charm
| 4
| EyeP
| Gaze, target must save vs. RSW or he cannot use any actions next segment, maintain 1M
| 6
| Divination
| 6
| 1 turn
| Ask the DM a question, answer is given as (choose one:) 1 English word or cryptic phrase
|
7
| Energy Reflection
| 5
| 1V
| As Arrow Cutting (above), except vs. magical missiles (even vs. Meteor Swarms & such)
| 8
| Extendable Limbs
| 0
| 0
| Your limbs can extend an extra KiL'
| 9
| Fireball
| 4
| 1M
| KiLd6 dmg, KiL' radius (fire damage) (save:½, if made save again for 0)
|
10
| Flaming Dragon Punch
| 4
| 1P
| Dragon Punch (above); Do an extra set of hull damage (elemental fire damage) (save:½)
| 11
| Focus: Ability
| 6
| 1F
| +1 to an ability score for 1t
| 12
| Ghost Form
| 6
| 1M
| Out-of-phase for 1r (cannot affect or be affected by solid objects), maintain 1M and 1 P0P
|
13
| Great Wall of China
| 6
| 1P,1V
| KiL kicking attacks distributed among targets within KiL'r: Do normal damage.
| 14
| Iceblast
| 5
| 1M
| KiLd4 dmg in a KiL*5' line (ice damage) (save:½)
| 15
| Improved Fireball
| 6
| 1M
| KiLd8 dmg, KiL' radius (fire damage) (save:½, if made save again for 0)
|
16
| Mind Reading
| 4
| 1M
| ESP; Know what the target is going to do next round
| 17
| Musical Accomplishment
| 4
| MouthP
| Allies can reroll (choose one:) missed to hit, missed saves, missed BlahR rolls (for 1m)
| 18
| Regeneration
| 0
| 0
| Regenerate KiL hp per round (given as KiL/10 hp per segment)
|
19
| Shock Treatment
| 0
| 0
| Immune Lightning; 1 P0P, 1V: Deal KiL damage to one target (save: ½)
| 20
| Sonic Boom
| 4
| 1M
| KiLd4 dmg, KiL' radius (sound damage) (save:½, if made save again for 0)
| 21
| Spinning Foot Sweep
| 4
| 1katt
| One kicking attack on each target within KiL'r: Normal damage, targets are knocked down
|
22
| Storm Hammer
| 5
| 1P,1V
| One attack: Target takes KiL*10' falling damage
| 23
| Stunning Shout
| 6
| MouthP
| Target must save vs. PP or stunned 1d(KiL) segments
| 24
| Telepathy
| 4
| 1M
| Telepathy (as spell)
|
25
| TurboSpinningClothesline
| 6
| 1P
| Two attacks on each target within KiL'r: Do normal damage.
| 26
| Yoga Flame
| 4
| MouthP
| Breathe Fire (as per dragon)
| 27
| Yoga Teleport
| 6
| 1M
| Tesseract (as spell effect), KiL% chance of not being stunned afterwards
|
|
Psi0 Super Powers
#
| Power
| P0P
| Action
| Effect
|
1
| Flying Fireball
| 8
| 1M,1V
| KiLd8 dmg in a KiL' radius (fire damage) (save:½)
| 2
| Focus: Resist Death
| X
| 0
| Stay Alive (but probably unconscious) past -10 hp; X = -(current hp)/2, round down
| 3
| Inferno Strike
| 7
| 1F
| KiLd20 dmg, KiL*3' radius (fire damage) (save:½), center at caster (who doesn't take dmg)
|
4
| Repeating Fireball
| 3*X
| 1M
| Throw X Fireballs (see above)
| 5
| Thunderclap
| 8
| 1M
| KiLd12 dmg, KiL' radius (sound damage) (save:½, if made save again for 0)
| 6
| Zen No Mind
| 10
| 0
| Ability to use 2M actions per segment
|
|
[PC9] Alternate (Planeshifted) Classes Group
Psi7 Minor Powers
#
| PSPs
| Description
|
1
| 2
| Curse (Spell save)
| 2
| 2
| Doesn't cost an additional action to use, just your eye's P or M action: Gaze to Charm (save)
| 3
| 2
| Duplicate a SL 0-1 Necromancy effect (Wizard or Priest)
|
4
| -10 to max
| Fear aura (anyone who enters your group) (Will save)
| 5
| -10 to max
| Immunity to cold
| 6
| -10 to max
| Immunity to disease
|
7
| -10 to max
| Immunity to emotional effects
| 8
| -10 to max
| Immunity to sleep, fatigue, and exhaustion
| 9
| 2/r
| Improved Invisibility to Undead
|
10
| 2
| Moan: One group is feared (Will save)
| 11
| -10 to max
| Need not breathe
| 12
| -10 to max
| Need not eat or drink
|
13
| -10 to max
| Need not sleep; Unaging
| 14
| -10 to max
| People need a +CL weapon to hit you
| 15
| -10 to max
| Pick a stat. Whenever you touch someone, they take (CL+1)/2 ability damage to that stat (PPD save)
|
16
| 2
| Summon a DL I Undead
| 17
| -10 to max
| Whenever you touch someone, they get a disease (PPD save)
| 18
| -10 to max
| You Turn Undead at +1 level, +CL to the d20 roll, and +CL/2 to the d12 roll
|
|
Psi7 Major Powers
#
| PSPs
| Description
|
1
| 5
| Duplicate a SL 0-3 Necromancy effect (Wizard or Priest) or a SL 1 ProtoLich spell
| 2
| -25 to max
| Immunity to ability drain
| 3
| -25 to max
| Immunity to all mind-affecting effects
|
4
| -25 to max
| Immunity to critical hits
| 5
| -25 to max
| Immunity to paralysis and stun
| 6
| -25 to max
| Immunity to poison
|
7
| 5/t
| Incorporealness (+20 AC, you can pass through walls, can pick up objects, but cannot attack)
| 8
| 5
| Magic Jar / Possession (Will save)
| 9
| -25 to max
| Regenerate at CL-3 hp /s
|
10
| 5
| Slay Living (save)
| 11
| 5
| Summon a DL IV Undead
| 12
| -25 to max
| Vampiric Regen (CL-3)*10% of damage you deal
|
13
| -25 to max
| Whenever you touch someone, they are aged CLd4 years (PPD save)
| 14
| -25 to max
| Whenever you touch someone, they are energy drained (CL+3)/6 levels (no save)
| 15
| -25 to max
| Whenever you touch someone, they are paralyzed (PP save)
|
16
| 5
| Wither limbs (like a Sharpness effect) (CL-3 PP saves, each missed save is one lost limb)
| 17
| 5
| Wrench
| 18
| -25 to max
| You emit a stench like a ghast
|
|
[PC9] Alternate (Planeshifted) Classes Group
Psi7 Grand Powers
#
| PSPs
| Description
|
1
| 8
| Death Spell a group (total CL*CL HD, max HD affected = CL)
| 2
| 8
| Duplicate a SL 0-5 Necromancy effect (Wizard or Priest) or a SL 2 ProtoLich spell
| 3
| -40 to max
| Immunity to any effect that requires a Fortitude save (unless the effect also works on objects)
|
4
| -40 to max
| Immunity to death or slay effects
| 5
| -40 to max
| Immunity to energy drain and negative levels
| 6
| -40 to max
| Immunity to Turn Undead
|
7
| 8
| Summon a DL VII Undead
| 8
| 8
| Target is energy drained CL/2 levels (no save)
| 9
| -40 to max
| Whenever you touch someone, they get Mummy Rot (no save)
|
|
Psi7 Super Powers
#
| PSPs
| Description
|
1
| 11
| As You Are
| 2
| 11
| Duplicate a SL 0-7 Necromancy effect (Wizard or Priest) or a SL 3 ProtoLich spell
| 3
| 11
| Summon a DL X Undead
|
4
| -55 to max
| When you die, you go to the Negative Energy Plane, and will reform on the Prime the next day
| 5
| -55 to max
| You do not go unconscious and stay offensive at any negative hp total (but will still die)
| 6
| -55 to max
| Your unarmed attacks are Vile damage and hard to heal (healing effects are divided by CL-16)
|
|
[PC9] Alternate (Planeshifted) Classes Group
Psi14 Minor Powers
#
| PSPs
| Description
|
1
| -10 to max
| +LVL unarmed dmg.
| 2
| 2
| 0, when biting: Cause Lycanthropy (PPD save, if they fail, they are your slave)
| 3
| 2
| 0, when changing form: Cure (1d6)*10% of damage taken
|
4
| 2/r
| Bloodlust: +CL TH and dmg, -CL AC
| 5
| -10 to max
| Can turn into one additional form; DM rolls DL=LVL/3 Lycanthrope or Animal
| 6
| -10 to max
| Complete control over when you change forms
|
7
| 2
| Detect Lycanthropes, Shapechangers, See True Form
| 8
| -10 to max
| Hit only by +LVL or better weapons
| 9
| -10 to max
| Regen CL hp/s
|
10
| 2
| Speak with Animals
| 11
| 2
| Summon CL Animals of the type that you are the Lycanthrope of, DL=LVL
| 12
| 2
| Target gets a disease (PPD save)
|
13
| -10 to max
| You can adjust (with fine resolution) the degree of your hybrid-ness in hybrid form
| 14
| -10 to max
| Your clothing/armor change with you when you change form
| 15
| -10 to max
| Your lycanthropy cannot be cured (unless you want it to be)
|
|
Psi14 Major Powers
#
| PSPs
| Description
|
1
| 5
| [0 action to use] Change form immediately
| 2
| 5/r
| +CL Str; -CL Cml
| 3
| 5/r
| +CL Dex; -CL Cml
|
4
| 5/r
| +CL Con; -CL Cml
| 5
| -N to max
| Add a 0.5 Lycanthrope Racial Adjective for free; N=(added divisor)*100
| 6
| 5
| Force Shapechange or Wrench
|
7
| 5
| Group gets a disease (PPD save)
| 8
| -25 to max
| Immune disease and poison
| 9
| -25 to max
| Pick LVL unusual materials to be immune to.
|
10
| 5
| Trigger someone else's Lycanthropy to manifest (they change form)
| 11
| -25 to max
| When you change forms, can mutate your facial features to look different
| 12
| -25 to max
| Your Animal form has wings; Fly at CL*3" (C)
|
|
[PC9] Alternate (Planeshifted) Classes Group
Psi14 Grand Powers
#
| PSPs
| Description
|
1
| 8/r
| +CL/2 Int
| 2
| 8/r
| +CL/2 Wis
| 3
| 8/r
| +CL/2 Chr
|
4
| 80
| Alter your Lycanthrope form, DM rolls on LVL/2 Lycanthrope or Animal table
| 5
| -40 to max
| Get a Rogue chart (and 20*LVL Rogue points) up to level=LVL/2
| 6
| -40 to max
| Remove a vulnerability on yourself (reduce Severe Allergy -> Vulnerable)
|
7
| 8
| Summon a DL=VII Lycanthrope
| 8
| -40 to max
| You have a breath weapon, half hp (pick acid, poison, skunk; pick 3/d or 1/3r)
| 9
| -40 to max
| Your gaze causes Charm (no save, IR)
|
|
Psi14 Super Powers
#
| PSPs
| Description
|
1
| -55 to max
| 1D: Reincarnate as an animal of your animal form
| 2
| 11
| 1V, while attacking: Your natural attacks Cascade Rams one group
| 3
| 11
| Duplicate a Psi7 minor, major, or grand
|
4
| 11
| Summon a DL=X Lycanthrope
| 5
| -55 to max
| You do not go unconscious and stay offensive at any hp total (will still die)
| 6
| -55 to max
| Your unarmed attacks are Permanent hp of damage
|
|
[PC9] Alternate (Planeshifted) Classes Group
Basic Psi15 Information
Psi15 PSPs (Wild Talents) = Str*2+Con+Int+Chr*2-80+level*20
| Psi15 PSPs (Psi15 class) = (Str*2+Con+Int+Chr*2-60)*level
|
| Wild Talent progression is as follows. You must meet all the requirements of a line (HNCL, Str, Con, Int, Chr) in order to be able to read that line.
| (a=Minor Alteration, m=Minor Power, A=Major Alteration, M=Major Power, g=Grand Alteration, G=Grand Power, s=Super Alteration, S=Super Power)
|
|
|
HNCL
| Str
| Con
| Int
| Chr
| am AM gG sS
|
1
| 4
| 7
| 6
| 3
| 1- -- -- --
| 2
| 8
| 9
| 7
| 6
| 21 -- -- --
| 3
| 12
| 11
| 8
| 9
| 31 -- -- --
|
4
| 16
| 13
| 9
| 12
| 31 1- -- --
| 5
| 20
| 15
| 10
| 15
| 42 1- -- --
| 6
| 24
| 17
| 11
| 18
| 52 21 -- --
|
7
| 28
| 19
| 12
| 21
| 53 31 -- --
| 8
| 32
| 21
| 13
| 24
| 53 32 -- --
| 9
| 36
| 23
| 14
| 27
| 63 32 1- --
|
10
| 40
| 25
| 15
| 30
| 64 42 2- --
| 11
| 44
| 27
| 16
| 33
| 65 43 21 --
| 12
| 48
| 29
| 17
| 36
| 75 53 31 --
|
13
| 52
| 31
| 18
| 39
| 75 54 31 --
| 14
| 56
| 33
| 19
| 42
| 75 54 32 --
| 15
| 60
| 35
| 20
| 45
| 76 54 32 1-
|
16
| 64
| 37
| 21
| 48
| 76 54 32 11
| 17
| 68
| 39
| 22
| 51
| 76 54 33 21
| 18
| 72
| 41
| 23
| 54
| 77 55 33 22
|
|
[PC9] Alternate (Planeshifted) Classes Group
Psi15 Minor Alterations/Powers
Psi15 Minor Alterations
| Effect
|
Add Breath Weapon [1st]
| Breath weapon is 3/d. Choose a normal (E=1) element. Breath = 50% of current hp total.
| Add Breath Weapon [2nd]
| Breath weapon is once per 3 rounds. Choose a normal (E=1) element. Breath = (CL+1)d(CL*2+2).
| Add Resistance
| Resist one normal (E=1) element, this can be taken twice for an E=2, thrice for an E=3, etc.
|
Add Scales
| Natural AT source = +CL
| Add Tail
| Tail does 1d(CL*2) damage
| Add Wings
| Flight at (CL+1)*3" rate
|
Alter Resistances
| Alter two resistances (or one immunity) to be of different element(s) (Pick an E factor = original)
| Improve Breath Freq.
| Can use breath 4/d or once per 2 rounds (Pick again: 5/d or every r.) (Pick 3rd time: 6/d or per 5 s.)
| Improve Breath Element
| Add 1 to the E factor of your breath weapon element. (Choose a new element when you pick this.)
|
Increase Bite Damage
| (+1)d(+2) with bite attacks
| Increase Breath Damage
| +10% of current hp total to breath dmg [or (+1)d(+2) breath dmg if using set breath dice]
| Increase Claw Damage
| (+2)d(+0) with claw/hand attacks
|
Increase Tail Damage
| (+0)d(+4) with tail attacks
| Versatile Breath Element
| Your can alternatively use a second element, with E factor equal or less than your normal breath.
|
|
Psi15 Minor Powers
| Cost
| Effect
| Color Age
|
Affect Normal Fires
| 3
| Affect Normal Fires
| Red 3
| Audible Glamer
| 3
| Audible Glamer
| Emerald 3
| Blink
| 1
| Blink
| Adamantite 1
|
Charm Person
| 1
| Charm Person
| Crystal 1
| Create/Destroy Water
| 3
| Create/Destroy Water
| Blue 3
| Flame Walk
| 1
| Flame Walk (self)
| Emerald 1
|
Magic Missile
| 1
| Magic Missile
| Adamantite 1
| Polymorph Self
| 1
| Polymorph Self
| Adamantite 1
| Water Breathing
| 1
| Water Breathing (self)
| Amethyst/Black 1
|
Water Walking
| 3
| Water Walking
| Amethyst 3
|
|
[PC9] Alternate (Planeshifted) Classes Group
Psi15 Major Alterations/Powers
Psi15 Major Alterations
| Effect
|
Add Immunity
| Immune to one normal (E=1) element, this can be taken twice for an E=2, thrice for an E=3, etc.
| Dial-a-Breath Element (<)
| You can use any element with E factor less than your normal breath.
|
|
Psi15 Major Powers
| Cost
| Effect
| Color Age
|
Color Spray
| 4
| Color Spray
| Crystal 4
| Corrupt Water
| 6
| Fouls water/potions/elixirs CL*10 cu'
| Black 6
| Darkness
| 4
| Darkness CL*10' radius
| Black 4
|
Druid Shapechange
| 6
| Druid Shapechange (to Reptile/Fish, Bird, or Mammal)
| Amethyst 6
| Dust Devil
| 6
| Dust Devil
| Blue 6
| Gust of Wind
| 7
| Gust of Wind
| White 7
|
Heat Metal
| 6
| Heat Metal
| Red 6
| Hold Person
| 7
| Hold Person
| Emerald 7
| Hypnotism
| 4
| Hypnotism
| Emerald 4
|
Ice Walking
| 4
| Ice Walking (can walk across ice/slippery surfaces without falling)
| White 4
| Melf's Minute Meteors
| 6
| Melf's Minute Meteors
| Emerald 6
| Neutralize Poison
| 4
| Neutralize Poison
| Amethyst 4
|
Pyrotechnics
| 4
| Pyrotechnics
| Red 4
| Sound Imitation
| 4
| Sound Imitation (Mimic Voices)
| Blue 4
| Suggestion
| 6
| Suggestion
| Green 6, Crystal 7
|
Warp Wood
| 7
| Warp Wood
| Green 7
| Water Breathing
| 4
| Water Breathing (self or other)
| Green 4
|
|
[PC9] Alternate (Planeshifted) Classes Group
Psi15 Grand Alterations/Powers
Psi15 Grand Alterations
| Effect
|
Add Global Resistance
| Resist all E=1 elements, this can be taken twice for E=2 (doesn't include E=1), thrice for E=3, etc.
| Dial-a-Breath Element (=)
| You can use any element with E factor equal to or less than your normal breath.
|
|
Psi15 Grand Powers
| Cost
| Effect
| Color Age
|
Animate Rock
| 10
| Animate Rock
| Emerald 10
| Control Weather
| 10
| Control Weather
| Amethyst 10
| Control Winds
| 10
| Control Winds
| Blue 10, Crystal 11
|
Detect Gems
| 10
| Detect Gems, kind and number
| Red 10
| Entangle
| 9
| Entangle
| Green 9
| Freezing Fog
| 11
| Obscures vision 100' r, thin layer of ice on all surfaces 100' r
| White 11
|
Hypnotism
| 9
| Hypnotism, up to CL targets
| Red 9
| Luckscale
| 9
| (Must have scales to use) Luckstone effect for 1 day
| Crystal 9
| Otiluke's Resilient Sphere
| 8
| Otiluke's Resilient Sphere
| Amethyst 8
|
Pass without Trace
| 11
| Pass without Trace
| Green 11
| Plant Growth
| 8
| Plant Growth
| Black/Green 8
| Reflecting Pool
| 9
| Reflecting Pool
| Amethyst 9
|
Suggestion
| 8
| Suggestion (up to CL targets)
| Red 8
| Summon Insects
| 10
| Summon Insects
| Black 10
| Ventriloquism
| 8
| Ventriloquism
| Blue 8
|
Wall of Fog
| 9
| Wall of Fog
| White 9
|
|
Psi15 Super Alterations/Powers
Psi15 Super Alterations
| Effect
|
Add Global Immunity
| Immune to all E=1 elements, this can be taken twice for E=2 (doesn't include E=1), thrice for E=3, etc.
|
|
Psi15 Super Powers
| Cost
| Effect
| Color Age
|
Charm Reptiles
| 12
| Charm Reptile/Dragon (no save, can use IR)
| Black 12
| Geas
| 12
| Geas
| Emerald 12
| Hallucinatory Terrain
| 12
| Hallucinatory Terrain
| Blue 12
|
|
[PC9] Alternate (Planeshifted) Classes Group
List of Elements (Normal, Para, Quasi)
NORMAL ELEMENTS (E=1):
|
Air
| Earth
| Fire
|
Water
| Wood {extra +1}
| Flesh {extra +2}
|
Original Time {extra +12}
|
PARA ELEMENTS (E=2):
|
Acid (Fire+Water)
| Alcohol (Air+Fire+Water)
| Cold (Air+Water)
|
Composite (Air+Ear+Fir+Wat)
| Fungus/Seaweed(Wood+Wat)
| Glass (Air+Earth+Water)
|
Heat / Warmth (Air+Fire)
| Magma / Lava (Earth+Fire)
| Metal (Earth+Fire+Water)
|
Ooze / Mud (Earth+Water)
| Shards (Air+Earth)
| Sound (Air+Earth+Fire)
|
Thorns/Thicket (Wood+Earth)
|
ENERGY ELEMENTS (E=2 or +1):
|
Negative Energy / Death
| Positive Energy / Life
| Shadow (Negative+Positive)
|
Chaos, Law
| Darkness, Light
| Holy {incl. Eldritch / Unholy}
|
Magic
| Psionic / Thought
| Radioactive {extra +1}
|
Anti-Magic {extra +1}
| Anti-Psionic {extra +2}
| Anti-Radioactive {extra +3}
|
Godly {extra +6}
| Anti-Godly {extra +9}
|
|
QUASI ELEMENTS (E=3):
|
Ash / Cinder (Fire+Negative)
| Bark (Thorns+Negative)
| Blizzard (Cold+Positive)
|
Blood (Glass+Positive)
| Bone (Flesh+Negative)
| Dust (Earth+Negative)
|
Firestorm (Magma+Positive)
| Fog (Cold+Shadow)
| Ice / Snow (Cold+Negative)
|
Impact (Water+Shadow)
| Inertia (Earth+Shadow)
| Lightning (Air+Positive)
|
Magnetism (Metal+Positive)
| Minerals (Earth+Positive)
| Mist (Heat+Shadow)
|
Napalm (Heat+Positive)
| Plasma (Fire+Shadow)
| Poison (Alcohol+Negative)
|
Quicksand (Ooze+Negative)
| Radiance (Fire+Positive)
| Rainbow (Composite+Pos.)
|
Rot (Wood+Negative)
| Rust (Metal+Negative)
| Salt (Water+Negative)
|
Sand (Glass+Negative)
| Silence (Sound+Negative)
| Silt (Ooze+Negative)
|
Silverglade (Thorns+Positive)
| Slag / Tar (Magma+Negative)
| Smoke (Heat+Negative)
|
Splinters (Wood+Air+Shadow)
| Storm (Ooze+Positive)
| Sugar (Alcohol+Positive)
|
Steam (Water+Negative)
| Thunder (Sound+Positive)
| Vacid / Umbra (Comp.+Neg.)
|
Vacuum (Air+Negative)
| Verdant (Wood+Positive)
| Vibration (Air+Shadow)
|
|
[PC9] Alternate (Planeshifted) Classes Group
List of Elements (others)
HOLY PARA-ELEMENTS (E=3):
|
Aether (Composite+Holy)
| Forbiddance (Air+Holy)
| Grave (Earth+Holy)
|
Holy Water (Water+Holy)
| Pyre (Fire+Holy)
|
MAGICAL PARA-ELEMENTS (E=3):
|
Force (Air+Magic)
| Tempest (Composite+Magic)
| Mithril (Metal+Magic)
|
HOLY QUASI-ELEMENTS (E=4):
|
Eldritchiron (Iron+Holy+Shad.)
| Heaveniron (Iron+Holy+Pos.)
| Helliron (Iron+Holy+Neg.)
|
MAGICAL QUASI-ELEMENTS (E=4):
|
Adamantite (Mithril+Positive)
| Animation (Force+Positive)
| Chromatic (Tempest+Neg.)
|
Disintegration (Force+Neg.)
| Harming (Magic+Negative)
| Healing (Magic+Positive)
|
Prismatic (Tempest+Pos.)
|
MAGICAL HOLY ELEMENTS (E=5):
|
Nether (Holy+Magic+Neg.)
| Spirit (Holy+Magic+Pos.)
|
|
SEMI-ELEMENTS (E=4):
|
Aexus (Chaos+Anti-Time)
| Conduit
| Diamond (Earth+Gravity)
|
Gravity
| Imprisonment, Freedom
| Nexus (Chaos+Time)
|
Time / Temporal
| Void
| Anti-Time {extra +3}
|
ULTRA-ELEMENTS (E=7):
|
Annihilation
| Creation
| Hole / Anti-Hole
|
Loop / Looporal
| Anti-Loop {extra +6}
|
EXOTIC ELEMENTS (varies):
|
Abyssal Water (Water + Chaos + Imprison.) {6}
| Colorpool (Water + Magic + Conduit) {7}
| Furnace (Metal + Radioactive) {4}
|
Metallic (Composite + AntiMagic + Neg.) {5}
| Rainbow Silver (Rainbow + Silver + Anti-Psi) {10}
| Solid Neutronium (Gravity + Any Chem + Conduit) {13}
|
The Nothing (Anti-Psi + Void) {7}
| Venderant Nelaborong (Godly + Aexus + Holy
| + Radioactive + Slag) {17}
|
Vibranium (Vibration + Disintegration) {6}
|
|
[PC9] Alternate (Planeshifted) Classes Group
List of Elements (Chemical)
CHEMICAL ELEMENTS (E=5):
|
Hydrogen 1
| Helium 2
| Lithium 3
|
Beryllium 4
| Boron 5
| Carbon 6
|
Nitrogen 7
| Oxygen 8
| Fluorine 9
|
Neon 10
| Sodium 11
| Magnesium 12
|
Aluminum 13
| Silicon 14
| Phosphorus 15
|
Sulfur 16
| Chlorine 17
| Argon 18
|
Potassium 19
| Calcium 20
| Scandium 21
|
Titanium 22
| Vanadium 23
| Chromium 24
|
Manganese 25
| Iron 26
| Cobat 27
|
Nickel 28
| Copper 29
| Zinc 30
|
Gallium 31
| Germanium 32
| Arsenic 33
|
Selenium 34
| Bromine 35
| Krypton 36
|
Rubidium 37
| Strontium 38
| Yttrium 39
|
Zirconium 40
|
|
CHEMICAL ELEMENTS (E=5):
|
Niobium 41
| Molybdenum 42
| Technetium 43
|
Ruthenium 44
| Rhodium 45
| Palladium 46
|
Silver 47
| Cadmium 48
| Indium 49
|
Tin 50
| Antimony 51
| Tellurium 52
|
Iodine 53
| Xenon 54
| Cesium 55
|
Barium 56
| Lanthanum 57
| Cerium 58
|
Praseodymium 59
| Neodymium 60
| Promethium 61
|
Samarium 62
| Europium 63
| Gadolinium 64
|
Terbium 65
| Dysprosium 66
| Holmium 67
|
Erbium 68
| Thulium 69
| Ytterbium 70
|
Lutetium 71
| Hafnium 72
| Tantalum 73
|
Tungsten 74
| Rhenium 75
| Osmium 76
|
Iridium 77
| Platinum 78
| Gold 79
|
Mercury 80
|
|
CHEMICAL ELEMENTS (E=5):
|
Thallium 81
| Lead 82
| Bismuth 83
|
Polonium 84
| Astatine 85
| Radon 86
|
Francium 87
| Radium 88
| Actinium 89
|
Thorium 90
| Protactinium 91
| Uranium 92
|
Neptunium 93
| Plutonium 94
| Americium 95
|
Curium 96
| Berkelium 97
| Californium 98
|
Einsteinium 99
| Fermium 100
| Mendelevium 101
|
Nobelium 102
| Lawrencium 103
| Rutherfordium 104
|
Dubnium 105
| Seaborgium 106
| Bohrium 107
|
Hassium 108
| Meitnerium 109
|
ANTI-CHEMICAL ELEMENTS (E=6):
|
Anti-Hydrogen -1
| Anti-Helium -2
| Anti-Lithium -3
|
|
[PC9] Alternate (Planeshifted) Classes Group
Physicist
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 1
| 2-- --- ---
| 3
| 3
| 2½- --- ---
|
4
| 6
| 21- --- ---
| 5
| 10
| 22- --- ---
| 6
| 20
| 33- --- ---
|
7
| 30
| 33½ --- ---
| 8
| 50
| 331 --- ---
| 9
| 100
| 332 --- ---
|
10
| 150
| 332 ½-- ---
| 11
| 200
| 332 1-- ---
| 12
| 400
| 332 2-- ---
|
13
| 600
| 333 3-- ---
| 14
| 800
| 333 3½- ---
| 15
| 1000
| 333 31- ---
|
16
| 1200
| 333 32- ---
| 17
| 1400
| 333 32½ ---
| 18
| 1600
| 333 321 ---
|
19
| 1800
| 333 322 ---
| 20
| 2000
| 333 333 ---
| 21
| 2200
| 333 333 ½--
|
22
| 2400
| 333 333 1--
| 23
| 2600
| 333 333 2--
| 24
| 2800
| 333 333 2½-
|
25
| 3000
| 333 333 21-
| 26
| 3200
| 333 333 22-
| 27
| 3400
| 333 333 33-
|
28
| 3600
| 333 333 33½
| 29
| 3800
| 333 333 331
| 30
| 4000
| 333 333 332
|
31
| 4200
| 333 333 333
| 32
| 4400
| 444 443 333
| 33
| 4600
| 444 444 444
|
34
| 4800
| 555 554 444
| 35
| 5000
| 555 555 555
| 36
| 5200
| 666 666 666
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 6 0 1 1
| +0
| 4 7 5 3 7 0 1 1
| +0
| 4 8 5 4 7 0 1 2
|
+1
| 4 8 6 4 7 1 2 2
| +1
| 5 9 6 4 8 1 2 3
| +1
| 5 9 7 5 8 2 3 3
|
+2
| 5 10 7 5 9 2 3 4
| +2
| 6 10 7 6 9 2 3 4
| +2
| 6 10 8 6 9 3 4 5
|
+3
| 6 11 8 6 10 3 4 5
| +3
| 7 11 9 7 10 4 5 6
| +3
| 7 12 9 7 11 4 5 6
|
+4
| 7 12 9 8 11 4 5 7
| +4
| 7 13 10 8 11 5 6 7
| +4
| 8 13 10 8 12 5 6 8
|
+5
| 8 13 11 9 12 6 7 8
| +5
| 8 14 11 9 13 6 7 9
| +5
| 9 14 11 10 13 6 7 9
|
|
Requisites:
| Con 10, Int 17
| Alignment:
| any
| HD/level:
| d5
| Weapon Prof.:
| 1+level/3
| To Hit Table:
| Wiz
| Save Table:
| Wiz
| Reference:
| DM {Planeshifted Chemist}
| Groups:
| Wizard, Alternate, Technology
|
|
|
|
Level 1: Identify Technological Items and how to use them (level*10)%
| Level 1: +1 Knowledge proficiency per level.
| Level 1: Resist Gravity, Telekinesis, falling damage
| Level 2: Identify Object/Person's weight, home plane, home multiverse (quantum signature) by sight.
| Level 3: Specialization in Enchantment gained.
| Level 3: Immune distance distortion, teleport/plane-shifting traps/tricks/specials
| Level 4: 1/d: Create Technological item of TechL=LVL
| Level 5: Unusual materials are considered elements of E=S for your spells.
| Level 6: Can create ioun stones as a GeoSage of 5 levels lower.
| Level 7: Specialization in Alteration gained.
| Level 8: Identify Alchemical/Chemical item and (at a -50% penalty) function (level-7)*10%
| Level 9: Identify plane and multiverse by sight.
|
| Sample Technology Levels (copied from [A10]):
|
|
TechF
| SFB TechL
| Examples
|
0
| -10X
| No basic tools
| 1
| -9X
| Basic tools; Basic shelter; Basic herbal medicine; Cultivation of plants; Recognition of seasons
| 2
| -8Xe
| Wheel; Use of fire; Star recognition; Constellations; Basic metallurgy; Pulleys; Levers; Basic anatomy; Alchemy
|
3
| -8Xs
| Basic astronomy and navigation; Windmills; Water wheels; Microscope/Magnifying Lens; Animal husbandry
| 4
| -8Xl
| Recognition of other planets; Basic mechanics; Flood control; Cell theory; Classification of compounds
| 5
| -7X
| Solar system mechanics; Steam power; Crude weather prediction; Geologic history; Fossils
|
6
| -6Xe
| Detailed anatomy; Crude surgery (leeches!)
| 7
| -6Xs
| Simple chemistry
| 8
| -6Xl
| Simple atomic theory; Organic chemistry
|
9
| -5X
| Hydroelectric power; Light-bulbs; Radio; X-rays
| 10
| -4Xe
| Celestial mechanics; Heating and cooling systems; Heavy machinery; Tanks; Basic genetics/microbiology
| 11
| -4Xs
| Stellar evolution; Transistors and Basic electronics; Theory of diseases (bacteriology); Earthquake prediction
|
12
| -4Xl
| Radio astronomy; Solid state electronics; Telephones; Basic artificial limbs; Microwave theory
| 13
| -3X
| Relativity; Internal combustion; Simple Computers; DNA/gene research; Basic artificial organs; Organ transplants
| 14
| -2Xe
| Basic astronautics (planet to moon); Unmanned space probes; Simple internet; Fission; Lasers
|
15
| -2Xs
| Manned spaceflight (planet to planet); Environmental suits; Simple cyberware/bioware; Fusion
| 16
| -2Xl
| Unmanned interstellar probes; Advanced cyberware/bioware; Clones; Cold fusion
| 17
| -1X
| Impulse; Manner interstellar travel; Gene surgery; Weather modification; Antimatter reactors
|
18
| 0Xe
| SemiWarp; Basic subspace mechanics; Micromolecular circuitry; Gravity control; Replicators; Phasers
| 19
| 0Xs
| Warp; Dilithium; Deflector shields; Transporters; Tractor beams; Tricorders; Positional Stabilizer
| 20
| 0Xl
| MicroWarp; Automation control systems; SFG; Cloaking Device; Temporal / alternate timeline theory
|
|
[PC9] Alternate (Planeshifted) Classes Group
Pioneer (Outland Pioneer)
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 3
| (none)
| 3
| 6
| (none)
|
4
| 12
| (none)
| 5
| 24
| (none)
| 6
| 48
| (none)
|
7
| 96
| (none)
| 8
| 192
| (none)
| 9
| 350
| (none)
|
10
| 600
| (none)
| 11
| 850
| (none)
| 12
| 1100
| (none)
|
13
| 1350
| (none)
| 14
| 1600
| (none)
| 15
| 1850
| (none)
|
16
| 2100
| (none)
| 17
| 2350
| (none)
| 18
| 2600
| (none)
|
19
| 2850
| (none)
| 20
| 3100
| (none)
| 21
| 3350
| (none)
|
22
| 3600
| (none)
| 23
| 3850
| (none)
| 24
| 4100
| (none)
|
25
| 4350
| (none)
| 26
| 4600
| (none)
| 27
| 4850
| (none)
|
28
| 5100
| (none)
| 29
| 5350
| (none)
| 30
| 5600
| (none)
|
31
| 5850
| (none)
| 32
| 6100
| (none)
| 33
| 6350
| (none)
|
34
| 6600
| (none)
| 35
| 6850
| (none)
| 36
| 7100
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 6 4 6 3 4 1 3 0
| +0
| 6 5 7 3 5 1 4 1
| +1
| 7 6 7 4 6 2 5 1
|
+1
| 7 7 8 4 7 3 6 2
| +2
| 8 8 8 5 8 4 7 3
| +2
| 8 9 9 5 9 5 8 3
|
+3
| 9 10 9 6 10 5 9 4
| +3
| 9 11 10 6 11 6 10 5
| +4
| 10 12 10 7 12 7 11 5
|
+4
| 10 13 11 7 13 8 12 6
| +5
| 11 14 11 8 14 9 13 7
| +5
| 12 15 12 9 14 9 14 7
|
+6
| 13 16 13 11 15 10 15 8
| +6
| 14 16 14 13 15 11 16 9
| +7
| 15 16 15 14 16 12 17 9
|
+7
| 16 16 16 16 16 13 18 10
| +8
| 16 16 16 16 16 13 19 11
| +8
| 16 17 16 16 16 14 20 11
|
|
Requisites:
| Dex 18, Con 12
| Alignment:
| any
| HD/level:
| +d6
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| Rog
| Save Table:
| 2xRog
| Reference:
| DM {Planeshifted Dungeoneer}
| Groups:
| Rogue, Alternate, Planar
|
|
|
|
Gets 60 Rogue points per level
| Level 1: Can weapon specialize (as per "Non-Warrior" in the Number of Attacks table).
|
| For Rogue Chart, see next page.
|
|
[PC9] Alternate (Planeshifted) Classes Group
Pioneer (Outland Pioneer) Rogue chart
Lvl
| Pioneer Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Blend in (everyone believes OK that you're here)
| -
| 50
| Chr-12
| Chr-14
| 1
| Comprehend Languages | Tongues | Message ( | per plane)
| 0
| 50
| Int-9
| Int-12
| 1
| Ethereal Window | Astral | Phlogiston | Any Inner | Any Outer | UltraBlack
| MV
| 0
| Con-12
| Con-15
|
1
| Find/Remove Specials: x1 multiplier | x2 mult. | x3 mult. (amount made = #' away)
| VV
| 20
| Dex-18
| Dex-22
| 1
| Know Visual History | Object Reading | Identify | Legend Lore
| 0 | M
| 0
| Wis-15
| Wis-17
| 1
| Locate Staircases on current DL || Out of Depth Monsters || Most Valuable Object
| MM
| 0
| Chr-20
| Chr-25
|
1
| Pass without Trace || Etherealness || Probability Travel
| MV
| 0
| Chr-15
| Chr-21
| 1
| Spying || Reflecting Pool || untraceable & without his "ears burning"
| - || F
| 10
| Int-12
| Int-17
| 1
| Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking
| V
| 75
| Dex-11
| Dex-15
|
1
| Any Rogue 1 ability
| -
| -
| -
| -
| 2
| Blink | Controlled Blink | Dimension Door with no Summoning Sickness
| M
| 15
| Wis-13
| Wis-18
| 2
| Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane)
| M
| 0
| Int-8
| Int-20
|
3
| Summon a DL 1 Outer creature ( || per extra DL)
| M
| 100
| Con-12
| Con-16
| 3
| Any Rogue 3 ability
| -
| -
| -
| -
| 4
| Escape Bonds | Binding | Imprisonment/Time Stop || Get out of Put Down a Hole
| P
| 10
| Str-14
| Str-16
|
4
| Wraithform | Dream Travel
| V
| 25
| Con-15
| Con-17
| 5
| Dimensional Folding || Proof against Teleportation
| M
| 40
| Int-7
| Int-20
| 5
| Any Rogue 5 ability
| -
| -
| -
| -
|
6
| Ethereal Spell / Ethereal Projection | Shadow Spell (project to Plane of Shadow)
| MM
| 35
| Wis-16
| Wis-21
| 6
| Locate (anything unique) Across Planes | Clairvoyance there | TWE there
| M
| 0
| Int-12
| Int-15
| 7
| Energy Control | Adaptation | Immune to Hostile Environments
| PV
| 30
| Con-9
| Con-12
|
7
| Any Rogue 7 ability
| -
| -
| -
| -
| 8
| Astral Spell / Astral Projection | Concordant Spell (project to Concordant Opposition)
| MMM
| 35
| Int-19
| Int-25
| 8
| Find the Path ( | for each plane removed)
| MM
| 20
| Wis-10
| Wis-15
|
9
| Ask the Local Lord | Highest Lvl in Plane | Chosen God | Ultraplanar | DM a question
| VM
| 0
| Chr-11
| Chr-21
| 9
| Elemental Form | Para-Ele Form | Quasi-Ele Form ||| Semi-Ele Form
| PP
| 40
| Con-24
| Con-24
| 10
| Contact Other Plane | Foresight
| MM
| 0
| Chr-15
| Chr-18
|
12
| Dismiss Elemental | Banishment | Dispel Evil/Good
| M
| 60
| Con-12
| Con-17
| 15
| Phlogiston Spell / Phlogiston Projection | Time of Legends Spell (project to Time of Legends)
| MMMM
| 35
| Cml-22
| Cml-29
| 18
| Duplicate a Psi6, 12, or 30 minor || major ||||| grand ( | -6 or -12)
| M
| 0
| Con-15
| Con-22
|
21
| Be a x2 being on defense ||||| x3 ||||||| x4 ||||||||| x5 etc.
| 0
| -150
| Luck-5
| Luck-10
| 24
| Snap Silver Cord |||||| Put Target Down Deeper Hole |||||| Erase Truename
| M
| -30
| HNCL-24
| HNCL-24
| 27
| Gate | Spell Gate for Innates ||||||||||||||||||||||||||||| (29 pipes) UltraBlack Gate
| MMMMM
| 50
| HCL-9
| HCL-18
|
|
[PC9] Alternate (Planeshifted) Classes Group
Piper0
Level
| KXP
| Spells
| TH
|
1
| 0
| (none)
| +1
| 2
| 2.4
| (none)
| +1
| 3
| 4.8
| (none)
| +1
|
4
| 9.6
| (none)
| +2
| 5
| 19.2
| (none)
| +3
| 6
| 40
| (none)
| +3
|
7
| 80
| (none)
| +3
| 8
| 160
| (none)
| +4
| 9
| 320
| (none)
| +5
|
10
| 560
| (none)
| +5
| 11
| 800
| (none)
| +5
| 12
| 1040
| (none)
| +6
|
13
| 1280
| (none)
| +7
| 14
| 1520
| (none)
| +7
| 15
| 1760
| (none)
| +7
|
16
| 2000
| (none)
| +8
| 17
| 2240
| (none)
| +9
| 18
| 2480
| (none)
| +9
|
19
| 2720
| (none)
| +9
| 20
| 2960
| (none)
| +10
| 21
| 3200
| (none)
| +11
|
22
| 3440
| (none)
| +11
| 23
| 3680
| (none)
| +11
| 24
| 3920
| (none)
| +12
|
25
| 4160
| (none)
| +13
| 26
| 4400
| (none)
| +13
| 27
| 4640
| (none)
| +13
|
28
| 4880
| (none)
| +14
| 29
| 5120
| (none)
| +15
| 30
| 5360
| (none)
| +15
|
31
| 5600
| (none)
| +15
| 32
| 5840
| (none)
| +16
| 33
| 6080
| (none)
| +17
|
34
| 6320
| (none)
| +17
| 35
| 6560
| (none)
| +17
| 36
| 6800
| (none)
| +18
|
37
| 13600
| (none)
| +19
| 38
| 20400
| (none)
| +19
| 39
| 27200
| (none)
| +19
|
45
| 68000
| (none)
| +23
| 54
| 129200
| (none)
| +27
| 63
| 190400
| (none)
| +31
|
72
| 251600
| (none)
| +36
|
|
Requisites:
| Dex 19
| Alignment:
| any
| HD/level:
| d5
| Weapon Prof.:
| 3+level/2
| To Hit Table:
| CTD0
| Reference:
| DM {Planeshifted Pointer0}
| Groups:
| Rogue, Custom, Alternate
| Complexity:
| CF=2
|
|
| Saving Throws:
|
| PPD:
| 0; always makes PPD saves of DC ≤ LVL*10
| RSW:
| 0; always makes RSW saves of DC ≤ LVL*7
| PP:
| 0; always makes PP saves of DC ≤ LVL*9
| BW:
| 0; always makes BW saves of DC ≤ LVL*11
| Spell:
| 0; always makes Spell saves of DC ≤ LVL*6
| Fort:
| 0; always makes Fort saves of DC ≤ LVL*8
| Reflex:
| 0; always makes Reflex saves of DC ≤ LVL*12
| Will:
| 0; always makes Will saves of DC ≤ LVL*5
|
|
|
Does not get any Rogue points.
| Automatically succeeds at the un-Piped ( "|" ) version of any Rogue ability it has. You "made the roll by 10*LVL points", if that matters.
| Level N (every level): Get one "Any Rogue level N" pick. This is in addition to the normal levels 9, 18, 27, 36 picks that all Rogues get.
| Level N (every level): Get one "Pipe" to allocate to a Rogue ability. This increases what you automatically succeed at, to include one Pipe. This also increases the "amount you made by" to 20*LVL, for the Rogue abilities that care about that. You may pick the same Rogue ability multiple times. Third pick would be: two pipes and made by 30*LVL, etc.
|
| CF=3:
| You may spend two "Pipe" picks to add a new ability (with a Pipe) to an existing Rogue ability. Each Pipe is +1 SL of effect, similar to Meta-Magic / Meta-Psionic feats.
| Example 1: "Heal self" is a Rogue ability. For +1 SL (2 Pipe picks) you could add "Cureall self" to it; to make it "Heal self | Cureall self". Or you could increase it's range from 0 to Touch, making it "Heal self | Heal (touch)". (DM Note: In reality it would be "Heal self | Heal", since we rarely enforce Touch effects in the game.)
| Example 2: You could add "Area" to a Rogue ability for +2 SL, or two Pipes (so this would be four Pipe picks total). So "Slap || Slap (1 group)" would work.
| This two Pipe pick cost gives you effectively one pick towards that Rogue ability, by the way (so you do automatically make the ability you just created.)
|
| CF=4:
| Level 4 ¶: Instead of spending two Pipe picks to add a new ability (the CF=3 text), you may alternatively spend one Pipe pick + one Research Point.
| Level 9 ¶: When you pick a new Rogue ability, you may "splice" it onto the end of an existing Rogue ability by putting a Pipe on it. Example: "Legend Lore | Identify" + "Blink | Controlled Blink" would become ""Legend Lore | Identify | Blink | Controlled Blink". Note that Rogue abilities with long Pipe chains are inefficient for this. Rogue abilities with an ellipsis ("...") at the end don't work properly with this at all.
|
| CF=5:
| 1/game, at end of game: You may permanently add a modified Rogue ability (using the CF=3 note above) to the "All Rogue Abilities" chart.
|
|
[PC9] Alternate (Planeshifted) Classes Group
Pit Fighter2
Level
| KXP
| Spells
| TH
|
1
| 0
| (none)
| +2
| 2
| 3
| (none)
| +5
| 3
| 6
| (none)
| +7
|
4
| 12
| (none)
| +10
| 5
| 24
| (none)
| +12
| 6
| 48
| (none)
| +15
|
7
| 100
| (none)
| +17
| 8
| 200
| (none)
| +20
| 9
| 400
| (none)
| +22
|
10
| 800
| (none)
| +25
| 11
| 1200
| (none)
| +27
| 12
| 1600
| (none)
| +30
|
13
| 2000
| (none)
| +32
| 14
| 2400
| (none)
| +35
| 15
| 2800
| (none)
| +37
|
16
| 3200
| (none)
| +40
| 17
| 3600
| (none)
| +42
| 18
| 4000
| (none)
| +45
|
19
| 4400
| (none)
| +47
| 20
| 4800
| (none)
| +50
| 21
| 5200
| (none)
| +52
|
22
| 5600
| (none)
| +55
| 23
| 6000
| (none)
| +57
| 24
| 6400
| (none)
| +60
|
25
| 6800
| (none)
| +62
| 26
| 7200
| (none)
| +65
| 27
| 7600
| (none)
| +67
|
28
| 8000
| (none)
| +70
| 29
| 8400
| (none)
| +72
| 30
| 8800
| (none)
| +75
|
31
| 9200
| (none)
| +77
| 32
| 9600
| (none)
| +80
| 33
| 10000
| (none)
| +82
|
34
| 10400
| (none)
| +85
| 35
| 10800
| (none)
| +87
| 36
| 11200
| (none)
| +90
|
37
| 22400
| (none)
| +92
| 38
| 33600
| (none)
| +95
| 39
| 44800
| (none)
| +97
|
45
| 112000
| (none)
| +112
| 54
| 212800
| (none)
| +135
| 63
| 313600
| (none)
| +157
|
72
| 414400
| (none)
| +180
|
|
Requisites:
| Str 16, Dex 14, Con 13
| Alignment:
| C any
| HD/level:
| 2d4
| Weapon Prof.:
| 3+level*3
| To Hit Table:
| 2.5xLevel (round down)
| Reference:
| DM {Planeshifted Gladiator2}
| Groups:
| Warrior, Alternate
| Complexity:
| CF=2
|
|
| Saving Throws:
|
| PPD:
| level*2+5
| RSW:
| level*2
| PP:
| level*2
| BW:
| level*2+5
| Spell:
| level*2
| Fort:
| level*2
| Reflex:
| level*2+5
| Will:
| level*2
|
|
|
Gets Exceptional Str and Dex.
| Level N (every level): +1 instance of Tactical Movement.
| Level 1: Can "1 for 1 trade" attacks between your melee weapons (so you can do all your attacks with one physical weapon). You may trade attacks from your natural attacks (Bite/Tail) if you have them (due to race).
| Level 1: Can wear two suits of armor.
| Level 1: For effects that give a save for half damage, take no damage if save made.
| Level 1: Can use Dex to hit instead of Str with melee weapons.
| Level 1: Class VI / Esper-Blind (i.e. Immune to Psionics) (if you want it)
| Level 2: +1 armor slot in any location other than body armor (helmet, etc.)
| Level 3: Can armor optimize (+1 AT) each body armor twice instead of once. Each +1 AT costs 1 nonweapon proficiency to use.
| Level 4: Triple Specialization is 9 half-plusses if selected for a melee weapon.
| Level 5: Can replace the number of attacks of any melee weapon with "Fast Weapon" (#Att=2/1 if specialized at level 1).
| Level 6: Spend 1 attack: Your next attack rolls a natural 11+LVL on the to hit roll.
| Level 9: Spend 1 attack: Your next attack is "Cascade Ramming" (hits the whole group).
| Level 12: Quadruple Specialization is 12 half-plusses if selected for a melee weapon.
| Level 23: Quintruple Specialization is 15 half-plusses if selected for a melee weapon.
| Level 34: Sextuple Specialization is 18 half-plusses if selected for a melee weapon.
|
| CF=3:
| Gets Barbarian Str and Dex. Gets Exceptional Con.
| Uses "Barbarian" line for number of attacks.
|
| CF=4:
| Gets Super-Barbarian Str and Dex. Gets Barbarian Con.
| Uses "Extra Barbarian" line for number of attacks.
|
|
[PC9] Alternate (Planeshifted) Classes Group
Protector Mage
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 3.5
| 2-- --- ---
| 3
| 7
| 21- --- ---
|
4
| 14
| 32- --- ---
| 5
| 28
| 421 --- ---
| 6
| 56
| 422 --- ---
|
7
| 84
| 432 1-- ---
| 8
| 126
| 433 2-- ---
| 9
| 189
| 433 21- ---
|
10
| 350
| 443 22- ---
| 11
| 525
| 444 33- ---
| 12
| 1050
| 444 441 ---
|
13
| 1575
| 555 442 ---
| 14
| 2100
| 555 442 1--
| 15
| 2625
| 555 552 1--
|
16
| 3150
| 555 553 21-
| 17
| 3675
| 555 553 32-
| 18
| 4200
| 555 553 321
|
19
| 4725
| 555 553 331
| 20
| 5250
| 555 554 332
| 21
| 5775
| 555 554 442
|
22
| 6300
| 555 555 443
| 23
| 6825
| 555 555 553
| 24
| 7350
| 555 555 554
|
25
| 7875
| 555 555 555
| 26
| 8400
| 666 655 555
| 27
| 8925
| 666 666 655
|
28
| 9450
| 666 666 666
| 29
| 9975
| 777 766 666
| 30
| 10500
| 777 777 766
|
31
| 11025
| 777 777 777
| 32
| 11550
| 888 877 777
| 33
| 12075
| 888 888 877
|
34
| 12600
| 888 888 888
| 35
| 13125
| 999 988 888
| 36
| 13650
| 999 999 999
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 7 5 3 6 0 1 2
| +1
| 8 7 6 3 7 0 1 3
| +1
| 9 8 6 4 7 0 1 3
|
+2
| 9 8 6 4 7 1 2 4
| +3
| 10 9 7 4 8 1 2 4
| +3
| 10 9 7 5 8 2 3 5
|
+4
| 11 10 8 5 9 2 3 5
| +5
| 11 10 9 6 9 2 3 6
| +5
| 12 10 9 6 9 3 4 6
|
+6
| 12 11 9 6 10 3 4 7
| +7
| 13 11 10 7 10 4 5 7
| +7
| 13 12 10 7 11 4 5 8
|
+8
| 13 12 10 8 11 4 5 8
| +9
| 14 13 11 8 11 5 6 9
| +9
| 14 13 11 8 12 5 6 9
|
+10
| 14 13 11 9 12 6 7 10
| +11
| 15 14 12 9 13 6 7 10
| +11
| 15 14 12 10 13 6 7 11
|
|
Requisites:
| Con 12, Int 12, Wis 15
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 1+level/3
| To Hit Table:
| Pri
| Save Table:
| Wiz/Pri
| Reference:
| DM {Planeshifted Summoner Mage}
| Groups:
| Wizard, Alternate
|
|
|
|
Multiply your maximum number of maintained effects by (LVL+1)/2.
| Level 1: May have 2 instances of abjuration spells running on others, that stack (so you can give people 2 Armor spells, 2 Stoneskin spells, etc.)
| Level 1: May material component abjuration spells for 2 effects of the same type, and at the same time increase range 0 to range touch.
| Level 1: Specialized in abjuration with no opposite school.
| Level 1: School robed in abjuration (each abjuration spell is 1 SL lower for you)
| Level 1: 0, LVL/d: An abjuration effect does not require a maintenance slot (it can still be dropped with a 0 action).
| Level 3: Your abjurations can't be dispelled or twisted.
| Level 5: (Single) material componenting for abjuration spells is free.
| Level 9: May have 3 instances of abjuration spells running on others, that stack.
| Level 9: May double material component abjuration spells (costing a total of 1M+1V) for 3 effects of the same type (range 0 -> 30').
| Level 9: Can hold abjuration effects across resets between sessions.
| Level 12: 1bM: If a monster randomly rolls to attack someone, you can have it attack you instead.
| Level 13: May have 4 instances of abjuration spells running on others, that stack.
| Level 13: May triple material component abjuration spells (costing a total of 1M+2V) for 4 effects of the same type (range 0 -> sight).
| Level 13: 1M: Steal someone else's abjuration effect. The other spellcaster (the person who created the effect, not necessarily the target) makes a Reflex save to resist this.
| Level 21: May have 5 instances of abjuration spells running on others, that stack.
| Level 21: May quadruple material component abjuration spells (costing a total of 1M+3V) for 5 effects of the same type (range 0 -> same plane in psi link).
| Level 27: Your abjurations cannot be disjoined or instantaneous-ed.
|
|
[PC9] Alternate (Planeshifted) Classes Group
Psi∞*100 (Infinity*100)
Level
| KXP
| Psi∞*100 mMG S
|
1
| 0
| 1-- -
| 2
| 10
| 2-- -
| 3
| 25
| 3-- -
|
4
| 50
| 31- -
| 5
| 100
| 32- -
| 6
| 250
| 33- -
|
7
| 500
| 43- -
| 8
| 750
| 44- -
| 9
| 1000
| 441 -
|
10
| 1500
| 442 -
| 11
| 2000
| 443 -
| 12
| 2500
| 544 -
|
13
| 3000
| 554 -
| 14
| 3500
| 555 -
| 15
| 4000
| 655 -
|
16
| 4500
| 665 -
| 17
| 5000
| 666 -
| 18
| 5500
| 666 1
|
19
| 6000
| 666 2
| 20
| 6500
| 666 3
| 21
| 7000
| 666 4
|
22
| 7500
| 666 5
| 23
| 8000
| 666 6
| 24
| 8500
| 766 6
|
25
| 9000
| 776 6
| 26
| 9500
| 777 6
| 27
| 10000
| 777 7
|
28
| 10500
| 877 7
| 29
| 11000
| 887 7
| 30
| 11500
| 888 7
|
31
| 12000
| 888 8
| 32
| 12500
| 988 8
| 33
| 13000
| 998 8
|
34
| 13500
| 999 8
| 35
| 14000
| 999 9
| 36
| 14500
| 999 9
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
-1
| 6 4 8 3 4 2 0 2
| +0
| 6 6 9 4 5 3 1 4
| +1
| 7 7 10 5 6 4 2 5
|
+1
| 8 9 10 6 7 5 3 7
| +2
| 9 10 11 7 8 6 4 8
| +3
| 9 12 12 8 9 8 5 10
|
+4
| 10 13 13 9 11 9 6 11
| +4
| 11 14 13 10 12 10 7 13
| +5
| 14 15 14 13 14 11 8 14
|
+6
| 15 16 16 15 15 12 9 16
| +7
| 16 16 16 16 16 14 10 17
| +7
| 16 16 16 16 16 15 11 19
|
+8
| 16 16 16 16 16 15 14 19
| +9
| 16 16 16 16 16 16 16 19
| +10
| 16 17 17 16 17 16 16 19
|
+10
| 17 17 17 17 17 17 16 19
| +11
| 17 18 18 17 17 17 17 19
| +12
| 18 18 18 18 18 17 17 19
|
|
Requisites:
| Int 20, Wis 20, Chr 20 (one 25)
| Alignment:
| any
| HD/level:
| d21
| Weapon Prof.:
| 2+level/2
| To Hit Table:
| 3xPsi
| Save Table:
| 3xPsi
| Reference:
| DM {Alternate Psi∞}
| Groups:
| Psionicist, Concordant (x1), Alternate
|
|
| See [Q∞*100] for rules and powers. DM Note: I am temporarily putting the powers on this page.
| All Psi∞*100 effects have 0 duration.
| Psionic Strength = (Int+Wis+Chr)/3*(Level)
|
|
|
|
Psi∞*100 Minors (PSP cost = 2):
| Break (CL items are destroyed, item save vs. crushing blow)
| Dispel (CL effects is dispelled, use Dispel Magic check for each)
| Disruption (2 groups, 25 dmg, RSW save for 5)
| Enhance (1bM to use, add your CL to the CL of an effect for this segment)
| Flash Swarm Minor (summon CL DL II monsters, they attack once now, then disappear)
| Random Dim Door (one group, 1dCL*30' in same random direction, RSW save)
| Reroll die (1bM to use, reroll a die roll you just made)
| Telekinetic Damage (2 groups, CLd2, no save)
| Sporacle (random minor [C8] section effect, one group, RSW save)
|
| Psi∞*100 Majors (PSP cost = 20):
| Disintegrate (2 groups, RSW saveg)
| Effect Immunity (1bM to use, immune to an effect for this segment)
| Flash Swarm Major (summon CL DL IV monsters, they attack once now, then disappear)
| Instantaneous (reverse Permanency)
| Random Teleport (one group, 1dCL miles in the same random direction, RSW save)
| Sharp (2 groups is Sharped, Fort save)
| Sporacle-ize (random minor [C8] section effect, 2 groups, RSW save)
|
| Psi∞*100 Grands (PSP cost = 200):
| Annihilate (2 groups, RSW save)
| Flash Swarm Grand (summon CL DL VI monsters, they attack once now, then disappear)
| Discontinuous (reverse Continuous)
| Time Start (can be used while Time Stopped, dispels it or creates a time bubble)
|
|
[PC9] Alternate (Planeshifted) Classes Group
Psi0.00
Level
| KXP
| Psi0.00 mMG SU
| TH
|
1
| 0
| 1-- --
| +1
| 2
| 3
| 2-- --
| +2
| 3
| 6
| 3-- --
| +3
|
4
| 12
| 4-- --
| +4
| 5
| 24
| 51- --
| +5
| 6
| 48
| 52- --
| +6
|
7
| 96
| 53- --
| +7
| 8
| 192
| 54- --
| +8
| 9
| 384
| 651 --
| +9
|
10
| 600
| 652 --
| +10
| 11
| 900
| 653 --
| +11
| 12
| 1200
| 654 --
| +12
|
13
| 1500
| 765 1-
| +13
| 14
| 1800
| 765 2-
| +14
| 15
| 2100
| 765 3-
| +15
|
16
| 2400
| 765 4-
| +16
| 17
| 2700
| 765 5-
| +17
| 18
| 3000
| 766 5-
| +18
|
19
| 3300
| 766 6-
| +19
| 20
| 3600
| 776 6-
| +20
| 21
| 3900
| 777 6-
| +21
|
22
| 4200
| 777 7-
| +22
| 23
| 4500
| 877 7-
| +23
| 24
| 4800
| 887 7-
| +24
|
25
| 5100
| 888 7-
| +25
| 26
| 5400
| 888 8-
| +26
| 27
| 5700
| 988 81
| +27
|
28
| 6000
| 998 82
| +28
| 29
| 6300
| 999 83
| +29
| 30
| 6600
| 999 94
| +30
|
31
| 6900
| A99 95
| +31
| 32
| 7200
| AA9 96
| +32
| 33
| 7500
| AAA 97
| +33
|
34
| 7800
| AAA A8
| +34
| 35
| 8100
| AAA A9
| +35
| 36
| 8400
| AAA AA1
| +36
|
37
| 16800
| AAA AA2
| +37
| 38
| 25200
| AAA AA3
| +38
| 39
| 33600
| AAA AA4
| +39
|
45
| 84000
| AAA AAA
| +45
| 54
| 159600
| CCC BBB
| +54
| 63
| 235200
| DDD DDD
| +63
|
72
| 310800
| FFE EEE 1
| +72
|
|
Requisites:
| Str 13, Dex 14, Con 14, Int 12
| Alignment:
| any
| HD/level:
| ++d8
| Weapon Prof.:
| 5+level/3
| Reference:
| DM {Pinpoint Psi0}
| Groups:
| Psionicist, Alternate
| Complexity:
| CF=3
|
| Saving Throws:
| PPD:
| level*2
| Fort:
| level*2
| RSW:
| level*2
| Reflex:
| level*2
| PP:
| level*2
| Will:
| level*2
| BW:
| level*2
| Spell:
| level*2
|
|
See [Q0.00] for rules and powers.
| PSPs = Str + Dex + Con + Wis + LVL*50
| Gets a martial arts style, with all the style's numbers doubled (dmg, AT, Requirements, #Att shift from 1/1)
| Can take each martial arts maneuver twice; they fully stack (even if they wouldn't normally stack.)
| +LVL V actions.
|
|
[PC9] Alternate (Planeshifted) Classes Group
Psi0.00 Minor Powers
#
| Power
| PSPs
| Action
| Effect
|
1
| Arrow Cutting
| 20
| 1bV
| Immune to missiles this segment.
| 2
| Bowyer
| 0
| -
| +10 TH with bows
| 3
| Catfall
| 20
| 1bV
| Immune to falling damage this segment.
|
4
| Choke
| 20
| 1att
| Target takes LVL^2 dmg; makes Con check at -LVL*2 or unconscious
| 5
| Classical Literature
| 0
| 1M
| Legend Lore
| 6
| Triple Attack
| 20
| 1att
| Do three attacks, each rolls 1d10 to hit, these cannot be traded in to do something else
|
7
| Disable Limb
| 20
| 1att
| Sharp one limb (no save)
| 8
| Fast-draw
| 20
| 1bP
| Do 1 attack on segment 0
| 9
| Focus: Skill
| 20
| 1M
| +1 Kit for 1r
|
10
| Forced March
| 20
| -
| +CL*3" to movement rate for the day
| 11
| Horsemanship
| 20
| 1V
| +1 Mount
| 12
| Maka Wara
| 0
| -
| Each time someone hits you with an unarmed attack, he takes 10*CL% damage back.
|
13
| Medicine I
| 20
| 1V
| Choose one: Cure CL*2 hp; Cure Wounding; Repair disabled limb
| 14
| Meditation
| -60
| 1 round
| +CL*2 mental saves & Immune Fear for 1t; x10 normal healing/regenation rate in non-combat
| 15
| Piercing Thrust
| 20
| 1att
| If you hit with next attack, automatically critical and do maximum damage
|
16
| Reverse Cut
| 0
| -
| Immune Backstab
| 17
| Silent Kill
| 20
| 1att
| Your next attack is a xLVL Backstab
| 18
| Smashing Blow
| 20
| 1att
| Your next attack doubles the "to hit" (1d20) roll; Natural 19-20 is automatic hit.
|
19
| Strike
| 20
| 0
| Add your Str hit and damage bonus a second time for all attacks for this segment
| 20
| Throw
| 20
| 1att
| If next attack is successful, throw target level*10' in one direction, he takes falling dmg
| 21
| Unarmed Combat
| 0
| -
| +level TH and dmg with unarmed combat
|
|
Psi0.00 Major Powers
#
| Power
| PSPs
| Action
| Effect
|
1
| Air Throw
| 60
| 2att
| Target takes CL*20' falling damage
| 2
| Buffalo Punch
| 40
| 1att
| Next punching attack does x3 damage.
| 3
| Concealment
| 40
| 1M
| Improved Invisibility
|
4
| Death Touch
| 60
| 2att
| Next attack causes death (save vs. PPD)
| 5
| Dragon Punch
| 40
| 2att
| Next punching attack does Hp (hull points) instead of hp; target knocked down
| 6
| Ear Pop
| 40
| 1att
| Next attack causes stun and deaf (each save vs. PP)
|
7
| Flash Kick
| 60
| 2att
| Next kicking attack at +CL*2 to hit, ignores stoneskins/ironskins; x10 damage; knockdown
| 8
| Focus: Magic Resistance
| 60
| -
| CL*20% MR for 1t
| 9
| Focus: Stay Conscious
| X
| -
| Stay Conscious at negative hp; X = -(current hp)
|
10
| Hundred Hand Slap
| 60
| 1P
| Do ten punching attacks; Each does normal punching damage; all must be vs. same target
| 11
| Hurricane Kick
| 40
| 1P
| Do 1 attack on each target in your group; Normal damage plus knocked down.
| 12
| Lightning Stroke
| 60
| 1V
| Each time you miss this round you may reroll (you are actually making new 2nd attacks)
|
13
| Medicine II
| 40
| 1V
| Choose one: Restore 1 stat point; Cure Disease; Neutralize Poison
| 14
| Rekka Ken
| 60
| 0
| Ability to use 2P actions (but only for unarmed combat) this segment.
| 15
| Returning Hurl
| 60
| -
| Your thrown weapons have Instant Returning.
|
16
| Shockwave
| 60
| 1M
| Earthquake 1 group (as spell)
| 17
| Toughskin
| 0
| 0
| +CL*2 AC
| 18
| Wounded Knee
| 60
| 1att
| Next kicking attack causes target to lose 1V action per round for 1t.
|
|
[PC9] Alternate (Planeshifted) Classes Group
Psi0.00 Grand Powers
#
| Power
| PSPs
| Action
| Effect
|
1
| Acid Breath
| 100
| MouthP
| Breathe Acid (as per dragon)
| 2
| Chi Kung Healing
| X
| 1M
| Cure X*CL hp distributed among any number of targets in one group
| 3
| Cobra Charm
| 80
| EyeP
| Gaze, target must save vs. RSW or he cannot use any actions next segment, maintain 1M/r
|
4
| Divination
| 120
| 1 round
| Ask the DM a question, answer is given as (choose one:) 1 English word or cryptic phrase
| 5
| Energy Reflection
| 100
| 1V
| As Arrow Cutting (above), except vs. magical missiles (even vs. Meteor Swarms & such)
| 6
| Fireball
| 80
| 1M
| CLd12 fire dmg, 1 group (no save)
|
7
| Focus: Ability
| 120
| -
| +1 to an ability score (can multiple times, each instance is 120 PSPs from max pool)
| 8
| Ghost Form
| 60
| 1M
| Out-of-phase for 1r (cannot affect or be affected by solid objects), maintain 1M/r and 20 PSPs/r
| 9
| Great Wall of China
| 60
| 1P
| CL kicking attacks in group; do normal damage.
|
10
| Iceblast
| 100
| 1M
| CLd6 ice dmg in a group (no save)
| 11
| Improved Fireball
| 120
| 1M
| CLd16 dmg in a group (Reflex save:½)
| 12
| Mind Reading
| 80
| 1M
| ESP; Know what the target is going to do next round
|
13
| Musical Accomplishment
| 80
| MouthP
| Allies can reroll (choose one:) missed to hit, missed saves, missed BlahR rolls (for 1m)
| 14
| Regeneration
| 0
| -
| Regenerate CL hp/s
| 15
| Shock Treatment
| 0
| -
| Immune Lightning; 20 PSPs, 1V: Deal CL*2 lightning damage to one target (no save)
|
16
| Sonic Boom
| 80
| 1M
| CLd8 sound dmg, one group (no save)
| 17
| Stunning Shout
| 120
| MouthP
| Target must save vs. PP or stunned 1dCL segments
| 18
| Telepathy
| 80
| 1M
| Telepathy (as spell)
|
19
| Yoga Flame
| 80
| MouthP
| Breathe Fire (as per dragon)
| 20
| Yoga Teleport
| 120
| 1M
| Tesseract (as spell effect), CL*3% chance of not being stunned afterwards
|
|
Psi0.00 Super Powers
#
| Power
| PSPs
| Action
| Effect
|
1
| Flying Fireball
| 160
| 1M
| CLd16 fire dmg, 2 groups (no save)
| 2
| Focus: Resist Death
| X
| -
| Will not die past -10 hp (will still be unconscious unless running Focus: Stay Conscious); X = -(current hp)
| 3
| Inferno Strike
| 140
| 1F
| CLd40 unholy fire dmg, caster's group (no save)
|
4
| Repeating Fireball
| 60*X
| 1M
| Throw X Fireballs (see above)
| 5
| Thunderclap
| 160
| 1M
| CLd24 sound dmg, one group (no save)
| 6
| Zen No Mind
| 200
| -
| CF=4: Ability to use 2M actions per segment
|
|
[PC9] Alternate (Planeshifted) Classes Group
Psi0.01
Level
| KXP
| Psi0.01 mMG S
|
1
| 0
| 1-- -
| 2
| 3.75
| 2-- -
| 3
| 7.5
| 3-- -
|
4
| 15
| 4-- -
| 5
| 22.5
| 41- -
| 6
| 37.5
| 51- -
|
7
| 75
| 52- -
| 8
| 112.5
| 62- -
| 9
| 150
| 63- -
|
10
| 187.5
| 73- -
| 11
| 225
| 74- -
| 12
| 450
| 741 -
|
13
| 675
| 841 -
| 14
| 1125
| 851 -
| 15
| 1500
| 852 -
|
16
| 1950
| 952 -
| 17
| 2400
| 962 -
| 18
| 2900
| A62 1
|
19
| 3400
| A72 1
| 20
| 3900
| A73 1
| 21
| 4400
| B83 2
|
22
| 4900
| C84 2
| 23
| 5400
| D94 2
| 24
| 5900
| E95 3
|
25
| 6400
| FA5 3
| 26
| 6900
| GA6 3
| 27
| 7400
| HB6 4
|
28
| 7900
| IB7 4
| 29
| 8400
| JC7 4
| 30
| 8900
| KC8 5
|
31
| 9400
| LD8 5
| 32
| 9900
| MD9 5
| 33
| 10400
| NE9 6
|
34
| 10900
| OEA 6
| 35
| 11400
| PFA 6
| 36
| 11900
| QFB 7
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
-1
| 5 3 8 2 3 1 0 1
| +0
| 5 4 8 2 3 1 0 2
| +1
| 6 4 8 3 4 2 0 2
|
+1
| 6 5 8 3 4 2 1 3
| +2
| 6 5 9 3 4 2 1 3
| +3
| 6 6 9 4 5 3 1 4
|
+4
| 7 6 9 4 5 3 2 4
| +4
| 7 7 9 4 5 4 2 5
| +5
| 7 7 10 5 6 4 2 5
|
+6
| 7 8 10 5 6 4 3 6
| +7
| 8 8 10 5 6 5 3 6
| +7
| 8 9 10 6 7 5 3 7
|
+8
| 8 9 11 6 7 6 4 7
| +9
| 8 10 11 6 7 6 4 8
| +10
| 9 10 11 7 8 6 4 8
|
+10
| 9 11 11 7 8 7 5 9
| +11
| 9 11 12 7 9 7 5 9
| +12
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Str 10, Int 10, Wis 10, Chr 10, 1 of these must be 19
| Alignment:
| any
| HD/level:
| d15 for the first five levels, then d1 thereafter
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| 3xPsi
| Save Table:
| Psi
| Reference:
| DM {Planeshifted Psi1}
| Groups:
| Psionicist, Alternate
|
|
|
|
See [Q0.01] for rules and powers.
| Psionic Strength = (Str+Int+Wis+Chr)/4*(Level+9)
| Level 1: Spend 1 Non-Weapon proficiency: Permanently raise two abilities' CL by 1 (or +2 CL to one ability). You may not more than double your level doing this.
|
|
[PC9] Alternate (Planeshifted) Classes Group
Basic Psi0.01 Information
PSI0.01 CLASS: Psionic Strength = (Str+Int+Wis+Chr) / 4 * (Level+9)
|
| WILD TALENTS: Psionic Strength = 64 + level + (Str+Int+Wis+Chr-48) * (exceptional+1)
| where "exceptional" is the number of stats among (Str,Int,Wis,Chr) of 16 or above.
|
| Wild Talent Power Progression:
|
|
| Potential Number of:
| Str+Int+Wis+Chr
| Minor
| Major
| Grand
|
0-10
| 1
| 0
| 0
| 11-21
| 2
| 0
| 0
| 22-32
| 2
| 1
| 0
|
33-43
| 3
| 1
| 0
| 44-54
| 4
| 1
| 0
| 55-65
| 4
| 2
| 0
|
66-76
| 4
| 2
| 1
| 77-87
| 5
| 2
| 1
| 88-98
| 6
| 3
| 1
|
99-109
| 7
| 3
| 1
| 110+
| 8
| 4
| 2
| Min Level
| 1
| 6
| 12
|
|
Psi0.01 Psionic Pinpoint Attack
This hits one target (not a group) CL times.
| Multiple hits do cause extra save penalty (-5 per instance) and a d100 shift (+/-10 per instance).
| Also note the tables are slightly different.
| This attack does not affect targets with Psi0.01 (they are considered immune).
| Against Psi1, this attack is treated as CL Psi1 Psionic Blasts on one target.
|
|
|
| Save for Range
| Effect (Duration is bottom row):
| Int+Wis
| 20yd
| 40yd
| 80yd
| Death
| Coma
| Sleep
| Stun
| Confuse
| Enrage
| Panic
| Feeble
| 2Insanity
| 1Insanity
| 1Insanity
|
1-5
| 16
| 14
| 12
| 01-90
| 91-94
| 95-97
| 98-99
| 100
| (101-110)
| (111-120)
| (121-130)
| (131-140)
| (141-150)
| (151-160)
| 6-10
| 15
| 13
| 11
| 01-04
| 05-90
| 91-94
| 95-97
| 98-99
| 100
| (101-110)
| (111-120)
| (121-130)
| (131-140)
| (141-150)
| 11-15
| 14
| 12
| 10
| 01-03
| 04-07
| 08-90
| 91-94
| 95-97
| 98-99
| 100
| (101-110)
| (111-120)
| (121-130)
| (131-140)
|
16-20
| 13
| 11
| 9
| 01-02
| 03-05
| 06-09
| 10-90
| 91-94
| 95-97
| 98-99
| 100
| (101-110)
| (111-120)
| (121-130)
| 21-25
| 12
| 10
| 8
| 01
| 02-03
| 04-06
| 07-10
| 11-90
| 91-94
| 95-97
| 98-99
| 100
| (101-110)
| (111-120)
| 26-30
| 11
| 9
| 7
| (-9 to 0)
| 01
| 02-03
| 04-06
| 07-10
| 11-90
| 91-94
| 95-97
| 98-99
| 100
| (101-110)
|
31-35
| 10
| 8
| 6
| (-19 to -10)
| (-9 to 0)
| 01
| 02-03
| 04-06
| 07-10
| 11-90
| 91-94
| 95-97
| 98-99
| 100
| 36-40
| 9
| 7
| 5
| (-29 to -20)
| (-19 to -10)
| (-9 to 0)
| 01
| 02-03
| 04-06
| 07-10
| 11-91
| 92-95
| 96-98
| 99-100
| 41-45
| 8
| 6
| 4
| (-39 to -30)
| (-29 to -20)
| (-19 to -10)
| (-9 to 0)
| 01
| 02-03
| 04-06
| 07-10
| 11-93
| 94-97
| 98-100
|
46-50
| 7
| 5
| 3
| (-49 to -40)
| (-39 to -30)
| (-29 to -20)
| (-19 to -10)
| (-9 to 0)
| 01
| 02-03
| 04-06
| 07-10
| 11-96
| 97-100
| 51+
| 6
| 4
| 2
| (-59 to -50)
| (-49 to -40)
| (-39 to -30)
| (-29 to -20)
| (-19 to -10)
| (-9 to 0)
| 01
| 02-03
| 04-06
| 07-10
| 11-100
|
|
|
|
| Duration:
| 1d10 d
| 4d6 t
| 1d6 t
| 1d30 r
| 1d6 r
| 1d6 r
| perm.
| perm.
| 1d8 w
| 1d30 d
|
|
[PC9] Alternate (Planeshifted) Classes Group
Psi0.01 Minor Powers
#
| MINOR POWERS
| Cost
| Notes
|
1
| Automaton
| 10/r
| Animate one object as a DL=CL/2 Golem (counts as your summon)
| 2
| Body Equilibrium
| 1/r
| Immune to falling damage, TK
| 3
| Body Weaponry
| 1/r
| +3/2*CL AC or +2*CL unarmed TH
|
4
| Cell Adjustment I
| 20
| Cure/cause 20+CL*2 hp to one target (cannot use less PSPs for less effect)
| 5
| Command
| 15
| Command (Will save), 1+CL/3 words, 1 target
| 6
| Detection of Life
| 4/r
| Name a summon type. Detects that summon type within 60*CL'
|
7
| Domination
| 15+sum(HD)
| Domination (1+CL/3 Will saves), 1 target
| 8
| Empathy
| 3/m
| Gives surface thoughts of target within 60' (no save)
| 9
| Expansion
| 5/r
| +3/2*CL dmg (armed or unarmed)
|
10
| Lights
| 3
| 1 target: Faerie Fire (-CL*4 AC) or Light (1+CL/3 saves Blindness)
| 11
| Memory Protection
| 1/d
| Immune to next mental attack
| 12
| Molecular Agitation
| cumul. 3/r
| 1 disruption dmg per segment to 1 target (no save)
|
13
| Movement Acceleration
| 20/r
| +2V Actions or +3*CL" move rate
| 14
| Object Reading
| 4/question
| Stone Tell
| 15
| Psionic Trigger
| 15/d
| Contingency for 2 of the same psi power (still need points)
|
16
| Rapport
| 15/r
| Share Memories or Detect Lie or Mind Scan; affects 1 target
| 17
| Spirit Speak
| 6/question
| Speak with Dead (as spell); Cannot lie
| 18
| Sens. to Psychic Imp.
| 10/r
| 0, 1/r: Identify Psionic effect
|
19
| Tap Psionic Link
| 14/r
| Can join into Psionic link if originating psionicist is in your group
| 20
| Telekinetic Barrier
| 10N /t
| Take -10*N dmg against the first physical attack per combat (max N = CL)
| 21
| Telekinetic Blade
| 10/r
| Base damage 20+CL*2, considered +2 weapon, mental weapon, hits 1 target
|
|
[PC9] Alternate (Planeshifted) Classes Group
Psi0.01 Major Powers
#
| MAJOR POWERS
| Cost
| Notes
|
1
| Body Control
| 4/t
| Resist environment 2 HD/level
| 2
| Controlled Blinking
| 10/t
| 0, 1/turn: Blink CL*10'
| 3
| Dimension Door
| 20
| Dimension Door (as spell); 900*CL'
|
4
| Dimension Walk
| 1/t
| Cover 10 miles in (20-level) minutes
| 5
| Dispel Exhaustion
| 14
| Mental Surgery (1) but all in psi link affected
| 6
| Energy Control
| 2/HD
| Max.=CL*2 in HD damage, must be energy attack, affects you only
|
7
| Energy Dissipation
| 40
| Take 1/10 dmg from an energy attack
| 8
| Flying
| 18/t
| Fly 12+CL*3"
| 9
| Improved Cell Adj.
| 100
| Cure/cause 100+CL*10 hp to one target (cannot use less PSPs for less effect)
|
10
| Mass Domination
| 30+sum(HD)
| Domination (Will save at -CL), hits CL targets
| 11
| Mental Surgery
| 10*lvl
| Dispel Exhaustion or Feeblemind or Cure Insanity
| 12
| Mind Bar
| 5/d
| iMentalR LVL*5%
|
13
| Paralysis Bolt
| 45
| Paralysis (CL/2 Fort saves), hits 1 target
| 14
| Physical Acceleration
| 40/r
| +2P Actions
| 15
| Probability Travel
| 10/P
| P=#planes removed, fail=21-level% [or] Enter the Plane of the UltraWhite (fail=10%)
|
16
| Psionic Cage
| 50
| Reverse Wards (no one can leave)
| 17
| Submit Illusion
| 24/t
| Submit a Mirage Arcana to subject's mind; affects 1 target
| 18
| Telekinesis
| 9/r
| Telekinesis CL*40' falling dmg (assuming size M); affects 1 target
|
19
| Telempathic Projection
| 12
| Empathy, but can send an emotion; no save; 1 target
| 20
| True Sensory Input
| 4/r
| True Seeing (as spell), but all 5 senses
| 21
| Wards
| 50
| Pro.Evil&Scrying, no one can enter, break=150pts
|
|
[PC9] Alternate (Planeshifted) Classes Group
Psi0.01 Grand Powers
#
| GRAND POWERS
| Cost
| Notes
|
1
| Death Stare
| 225
| Death or Stun 2d4r (if over 2*level HD) (CL-5 Fort saves)
| 2
| Energy Cancel
| 3/HD
| Max.=CL/2 in HD damage, cancels whole effect, you don't need to be in that group
| 3
| Limited Wish
| 320
| Limited Wish (as spell)
|
4
| Mental Acceleration
| 60/r
| +2M Actions
| 5
| Power Transfer
| 200*T
| T:Minor=1,Major=2,Grand=3, Object=Caster Psi
| 6
| Preservation
| 150
| Preserve or Trap Soul or Permanency or Stasis; 1 target
|
7
| Psionic Amplification
| 10*Mult
| Multiplies a power; Max.=level/3
| 8
| Psionic Disruption
| 40/r
| No psi powers of one freq. can be used in 100'r
| 9
| Restoration
| 120
| Restoration, Regenerate, Restores Items, Stops/Restores dual-nature
|
10
| Severance
| 40*SL
| Stops use of any 1 ability in creature (no save)
| 11
| Shade
| 200
| Create one Nightshade of someone who died here (treat as DL VIII Undead), 1/3 powers
| 12
| Suppression
| 3/r
| Cannot use or be affected by psionics, all psi effects drop
|
|
Psi0.01 Super Powers
#
| SUPER POWERS
| Cost
| Notes
|
1
| Cellular Heal/Harm
| X
| up to X targets: Heal or Harm X% of max hp
| 2
| Counterspell
| 40*SL
| [0 action to use] Counters a Magic/Psi/Innate
| 3
| Energy Dampen
| 1/HD/d
| Permanent Energy Cancel on self or 100'cu area
|
4
| Full Acceleration
| 100/r
| +2F Actions or +1X Action
| 5
| Mental Deceleration
| 200*N
| Target loses next 3*N mental actions (no save)
| 6
| Munchkin / Pawn Element
| 700
| Step Out Of a 1st level Wizard or Priest spell [or] one 1st level Pawn ability
|
7
| Physical Deceleration
| 100*N
| Target loses next 3*N physical actions (no save)
| 8
| Quick Mental Accel.
| 120/r
| +2QM Actions or +1QQM Action
| 9
| Super Spirit
| 60/r
| Get CL-10 Second Tier powers from Martial Arts or Professional Wrestling
|
10
| Telekinetic Crush
| 5*X
| 1 target: X*X*X*X telekinetic damage (no save)
| 11
| Versatility
| 1000
| Permanent: +1 max. # of classes or # psi.freq.
| 12
| Wish
| 480
| Wish (as spell), or any Psi0.02 Dev/Sci/High Sci
|
|
[PC9] Alternate (Planeshifted) Classes Group
Psi100
Level
| KXP
| Psi100 mMG S
|
1
| 0
| 1-- -
| 2
| 3.75
| 2-- -
| 3
| 7.5
| 3-- -
|
4
| 15
| 4-- -
| 5
| 22.5
| 41- -
| 6
| 37.5
| 51- -
|
7
| 75
| 52- -
| 8
| 112.5
| 62- -
| 9
| 150
| 63- -
|
10
| 187.5
| 73- -
| 11
| 225
| 74- -
| 12
| 450
| 741 -
|
13
| 675
| 841 -
| 14
| 1125
| 851 -
| 15
| 1500
| 852 -
|
16
| 1950
| 952 -
| 17
| 2400
| 962 -
| 18
| 2900
| A62 1
|
19
| 3400
| A72 1
| 20
| 3900
| A73 1
| 21
| 4400
| B83 2
|
22
| 4900
| C84 2
| 23
| 5400
| D94 2
| 24
| 5900
| E95 3
|
25
| 6400
| FA5 3
| 26
| 6900
| GA6 3
| 27
| 7400
| HB6 4
|
28
| 7900
| IB7 4
| 29
| 8400
| JC7 4
| 30
| 8900
| KC8 5
|
31
| 9400
| LD8 5
| 32
| 9900
| MD9 5
| 33
| 10400
| NE9 6
|
34
| 10900
| OEA 6
| 35
| 11400
| PFA 6
| 36
| 11900
| QFB 7
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
-1
| 5 4 8 2 3 1 0 2
| -1
| 6 5 8 3 4 2 1 3
| -1
| 6 6 9 4 5 3 1 4
|
-1
| 7 7 9 4 5 4 2 5
| +0
| 7 8 10 5 6 4 3 6
| +0
| 8 9 10 6 7 5 3 7
|
+0
| 8 10 11 6 7 6 4 8
| +0
| 9 11 11 7 8 7 5 9
| +1
| 9 12 12 8 9 8 5 10
|
+1
| 10 13 12 8 10 8 6 11
| +1
| 11 14 13 9 11 9 7 12
| +1
| 11 14 13 10 12 10 7 13
|
+2
| 13 15 14 12 13 11 8 14
| +2
| 15 15 15 14 14 12 9 15
| +2
| 15 16 16 15 15 12 9 16
|
+2
| 16 16 16 15 16 13 10 17
| +3
| 16 16 16 16 16 14 11 18
| +3
| 16 16 16 16 16 15 11 19
|
|
Requisites:
| Dex 10, Con 10, Wis 10, Chr 10, 2 of these must be 16
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 3+level/4
| To Hit Table:
| Psi
| Save Table:
| 2xPsi
| Reference:
| DM {Planeshifted Psi1}
| Groups:
| Psionicist, Alternate
|
|
|
|
See [Q100] for rules and powers.
| Psionic Strength = (Dex+Con+Wis+Chr)/4*(Level+9)
| Level 1: Spend 1 Non-Weapon proficiency: Permanently raise two abilities' CL by 1 (or +2 CL to one ability). You may not more than double your level doing this.
|
|
[PC9] Alternate (Planeshifted) Classes Group
Basic Psi100 Information
PSI100 CLASS: Psionic Strength = (Dex+Con+Wis+Chr) / 4 * (Level+9)
|
| WILD TALENTS: Psionic Strength = 64 + level + (Dex+Con+Wis+Chr-48) * (exceptional+1)
| where "exceptional" is the number of mental stats(Dex,Con,Wis,Chr) of 16 or above.
|
| Wild Talent Power Progression:
|
|
| Potential Number of:
| Dex+Con+Wis+Chr
| Minor
| Major
| Grand
|
0-10
| 1
| 0
| 0
| 11-21
| 2
| 0
| 0
| 22-32
| 2
| 1
| 0
|
33-43
| 3
| 1
| 0
| 44-54
| 4
| 1
| 0
| 55-65
| 4
| 2
| 0
|
66-76
| 4
| 2
| 1
| 77-87
| 5
| 2
| 1
| 88-98
| 6
| 3
| 1
|
99-109
| 7
| 3
| 1
| 110+
| 8
| 4
| 2
| Min Level
| 1
| 6
| 12
|
|
Psi100 Psionic Storm Attack
This hits 2+LVL/9 groups.
| Unlike Psi1, multiple hits do *not* cause extra save penalty or a d100 shift)
| Also note the tables are slightly different.
| This attack does not affect targets with Psi100 (they are considered immune).
| Against Psi1, this attack is treated as a Psi1 Psionic Blast with half effect.
|
|
|
| Save for Range
| Effect (Duration is bottom row):
| Int+Wis
| 10yd
| 30yd
| 50yd
| Death
| Coma
| Sleep
| Stun
| Confuse
| Enrage
| Panic
| Feeble
| 2Insanity
| 1Insanity
| 1Insanity
|
0-5
| 19
| 18
| 17
| 01-67
| 68-82
| 83-84
| 85-86
| 87-88
| 89-90
| 91-92
| 93-94
| 95-96
| 97-98
| 99-00
| 6-9
| 17
| 16
| 15
| 01-11
| 12-74
| 75-84
| 85-86
| 87-88
| 89-90
| 91-92
| 93-94
| 95-96
| 97-98
| 99-00
| 10-13
| 15
| 14
| 13
| 01-02
| 03-17
| 18-66
| 67-86
| 87-88
| 89-90
| 91-92
| 93-94
| 95-96
| 97-98
| 99-00
|
14-17
| 13
| 12
| 11
| 01-02
| 03-04
| 05-14
| 15-78
| 79-88
| 89-90
| 91-92
| 93-94
| 95-96
| 97-98
| 99-00
| 18-21
| 11
| 10
| 9
| 01-02
| 03-04
| 05-06
| 07-21
| 22-80
| 81-90
| 91-92
| 93-94
| 95-96
| 97-98
| 99-00
| 22-25
| 9
| 8
| 7
| 01-02
| 03-04
| 05-06
| 07-08
| 09-23
| 24-82
| 83-92
| 93-94
| 95-96
| 97-98
| 99-00
|
26-29
| 7
| 6
| 5
| 01-02
| 03-04
| 05-06
| 07-08
| 09-10
| 11-25
| 26-84
| 85-94
| 95-96
| 97-98
| 99-00
| 30-33
| 5
| 4
| 3
| 01-02
| 03-04
| 05-06
| 07-08
| 09-10
| 11-12
| 13-27
| 28-86
| 87-96
| 97-98
| 99-00
| 34-37
| 3
| 2
| 1
| 01-02
| 03-04
| 05-06
| 07-08
| 09-10
| 11-12
| 13-14
| 15-34
| 35-83
| 84-98
| 99-00
|
38-41
| 1
| 0
| -1
| 01-02
| 03-04
| 05-06
| 07-08
| 09-10
| 11-12
| 13-14
| 15-16
| 17-31
| 32-98
| 99-00
| 42+
| -1
| -2
| -3
| 01-02
| 03-04
| 05-06
| 07-08
| 09-10
| 11-12
| 13-14
| 15-16
| 17-18
| 19-33
| 34-00
|
|
|
|
| Duration:
| 1d10 d
| 4d6 t
| 1d6 t
| 1d30 r
| 1d6 r
| 1d6 r
| perm.
| perm.
| 1d8 w
| 1d30 d
|
|
[PC9] Alternate (Planeshifted) Classes Group
Psi100 Minor Powers
#
| MINOR POWERS
| Cost
| Notes
|
1
| Automaton
| 10/r
| Animate CL objects as DL I Golems (count as your summon)
| 2
| Body Equilibrium
| 1/r
| Water Walking and Feather Fall entire party
| 3
| Body Weaponry
| 1/r
| +CL/2 AC; +CL/2 saves; +CL/2 damage (armed or unarmed)
|
4
| Cell Adjustment I
| N
| Cure/cause N hp, hits 2+CL/9 groups, max N = CL*2
| 5
| Command
| 15
| Command (Will save), hits 2+CL/9 groups
| 6
| Detection of Life
| 4/r
| Gives direction and distance (300*CL' range)
|
7
| Domination
| 15+sum(HD)
| Domination (Will save), hits 2+CL/9 groups
| 8
| Empathy
| 3/m
| Gives basic emotions of all within 30'
| 9
| Expansion
| 5/r
| Max.Press=Str of CL+12; +CL/2 TH; +CL/2 dmg (armed or unarmed); +CL' height
|
10
| Lights
| 3
| Faerie Fire, Dancing Lights, or Light (affects 2+CL/9 groups)
| 11
| Memory Protection
| 1/d
| Forget, Feeblemind, Incantatrix effects do not work in room (x1 Special)
| 12
| Molecular Agitation
| cumul. 3/r
| 1 dmg /s (1st r), 2 dmg /s (2nd r), etc.; affects 2+CL/9 groups
|
13
| Movement Acceleration
| 20/r
| +1V Action; +CL" move rate
| 14
| Object Reading
| 1/r
| Detects psychic impressions left on objects in area
| 15
| Psionic Trigger
| 20/d
| Contingency for 2 psi powers (still need points)
|
16
| Rapport
| 15/r
| 1=Share Memories, 3=Detect Lie, 4=Mind Scan; affects 2+CL/9 groups
| 17
| Spirit Speak
| 20/r
| Speak with Dead (as spell); hits multiple dead beings in area
| 18
| Sens. to Psychic Imp.
| 1/r
| Gives freq., type, and field of all psi in area
|
19
| Tap Psionic Link
| 14/r
| Can listen into Psi Links if within 100*level'
| 20
| Telekinetic Barrier
| 10N /t
| Take -N/2 dmg per physical or energy attack (max N = level)
| 21
| Telekinetic Blade
| 10/r
| Base damage 1dCL, considered +CL/3 weapon, mental weapon, hits whole group
|
|
[PC9] Alternate (Planeshifted) Classes Group
Psi100 Major Powers
#
| MAJOR POWERS
| Cost
| Notes
|
1
| Body Control
| 4/t
| Water Breathing, Resist environment 1 HD/level (whole party)
| 2
| Controlled Blinking
| 10/r
| Blink CL' each segment
| 3
| Dimension Door
| 20
| Dimension Door (as spell); 900*CL'
|
4
| Dimension Walk
| 1/t
| Cover 100 miles in (60-level) minutes
| 5
| Dispel Exhaustion
| 14
| Mental Surgery (1) but all in psi link affected
| 6
| Energy Control
| 1/HD
| Max.=CL/2 in HD damage, must be energy attack, affects everyone in group
|
7
| Energy Dissipation
| 40/t
| Take 3/4 damage from every energy attack
| 8
| Flying
| 18/t
| Fly CL*2"; affects whole party
| 9
| Improved Cell Adj.
| N
| Cure/cause N hp, hits 3+CL/9 groups, max N = CL*4
|
10
| Mass Domination
| 30+sum(HD)
| Domination (Will save at -CL), hits 3+CL/9 groups
| 11
| Mental Surgery
| 10*lvl
| 1=Dispel Exhaustion,5=Feeblemind,6=Cure Insanity
| 12
| Mind Bar
| 5/d
| Ench/Charm, Magic Jar, Domination, Invis. can't be used in room (x1 Special)
|
13
| Paralysis Bolt
| 45
| Paralysis (Fort save), hits 3+CL/9 groups
| 14
| Physical Acceleration
| 20/r
| +1P Action; +1 attack per P action
| 15
| Probability Travel
| 10/P
| P=#planes removed, fail=21-level%
|
16
| Psionic Cage
| 50
| Reverse Wards (no one can leave)
| 17
| Submit Illusion
| 24/t
| Submit a Spectral Force to subject's mind; affects 3+CL/9 groups
| 18
| Telekinesis
| 9/r
| Telekinesis CL*10' falling dmg (assuming size M); affects 2+CL/9 groups
|
19
| Telempathic Projection
| 12
| Empathy, but can send an emotion; affects 3+CL/9 groups
| 20
| True Sensory Input
| 4/r
| True Seeing (as spell), but all 5 senses
| 21
| Wards
| 50
| Pro.Evil&Scrying, no one can enter, break=150pts
|
|
[PC9] Alternate (Planeshifted) Classes Group
Psi100 Grand Powers
#
| GRAND POWERS
| Cost
| Notes
|
1
| Death Stare
| 225
| Death or Stun 2d4r (if over 2*level HD) (Fort save); affects 2+CL/9 groups
| 2
| Energy Cancel
| 3/HD
| Max.=CL/2 in HD damage, cancels whole effect, you don't need to be in that group
| 3
| Limited Wish
| 320
| Limited Wish (as spell)
|
4
| Mental Acceleration
| 30/r
| +1M Action; can convert 3M->1QM
| 5
| Power Transfer
| 200*T
| T:Minor=1,Major=2,Grand=3, Object=Caster Psi
| 6
| Preservation
| 150
| 1=Preserve,2=Trap Soul,5=Permanency,7=Stasis; affects 2+CL/9 groups
|
7
| Psionic Amplification
| 8*Mult
| Multiplies a power; Max.=level/4+1
| 8
| Psionic Disruption
| 40/r
| No psi powers (any freq.) can be used in 50'r
| 9
| Restoration
| 180
| Restoration, Restores Items, Stops dual-nature; affects 2+CL/9 groups
|
10
| Severance
| 60*SL
| Save; stops use of any 1 ability in creature; affects 2+CL/9 groups
| 11
| Shade
| 200
| Create up to CL ghosts/shades of people who died here, 1/3 powers
| 12
| Suppression
| 3/r
| Cannot use or be affected by psionics, all psi effects drop
|
|
Psi100 Super Powers
#
| SUPER POWERS
| Cost
| Notes
|
1
| Cellular Heal/Harm
| X
| up to X targets: Heal or Harm X% of max hp
| 2
| Counterspell
| 40*SL
| [0 action to use] Counters a Magic/Psi/Innate
| 3
| Energy Dampen
| 1/HD/d
| Permanent Energy Cancel on self or 100'cu area
|
4
| Full Acceleration
| 50/r
| +1 Full Action /r
| 5
| Mental Deceleration
| 200*N
| Target loses next N mental actions (no save); affects 1+CL/9 groups
| 6
| Physical Deceleration
| 100*N
| Target loses next N physical actions (no save); affects 1+CL/9 groups
|
7
| Quick Mental Accel.
| 60/r
| +1 QM Action /r
| 8
| Wrestling Spirit
| 60/r
| Know and can use all Professional Wrestling powers
| 9
| Telekinetic Crush
| 2*X
| X*X*X telekinetic damage (no save); affects 1+CL/9 groups
|
10
| Versatility
| 1000
| Permanent: +1 max. # of classes or # psi.freq.
| 11
| Wish
| 480
| Wish (as spell), or any Psi200 Dev/Sci/High Sci
| 12
| X7 Element
| 700
| Casts any one X7 grand
|
|
[PC9] Alternate (Planeshifted) Classes Group
Psionic Mystic0/10
Level
| KXP
| Psi0/Psi10 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 3
| 2-- --- ---
| 3
| 6
| 21- --- ---
|
4
| 12
| 32- --- ---
| 5
| 24
| 43- --- ---
| 6
| 48
| 431 --- ---
|
7
| 96
| 542 --- ---
| 8
| 180
| 653 --- ---
| 9
| 360
| 653 1-- ---
|
10
| 540
| 764 2-- ---
| 11
| 720
| 875 3-- ---
| 12
| 900
| 986 4-- ---
|
13
| 1080
| 986 41- ---
| 14
| 1260
| A97 52- ---
| 15
| 1440
| AA8 63- ---
|
16
| 1620
| AA9 74- ---
| 17
| 1800
| AAA 851 ---
| 18
| 1980
| AAA 962 ---
|
19
| 2160
| AAA A73 ---
| 20
| 2340
| AAA A84 ---
| 21
| 2520
| AAA A95 ---
|
22
| 2700
| AAA AA6 1--
| 23
| 2880
| AAA AA7 2--
| 24
| 3060
| AAA AA8 3--
|
25
| 3240
| AAA AA9 4--
| 26
| 3420
| AAA AAA 5--
| 27
| 3600
| AAA AAA 6--
|
28
| 3780
| AAA AAA 71-
| 29
| 3960
| AAA AAA 82-
| 30
| 4140
| AAA AAA 93-
|
31
| 4320
| AAA AAA A4-
| 32
| 4500
| AAA AAA A5-
| 33
| 4680
| AAA AAA A6-
|
34
| 4860
| AAA AAA A7-
| 35
| 5040
| AAA AAA A81
| 36
| 5220
| AAA AAA A92
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 3 8 2 3 1 0 1
| +1
| 5 4 8 2 3 1 0 2
| +2
| 6 4 8 3 4 2 0 2
|
+3
| 6 5 8 3 4 2 1 3
| +3
| 6 5 9 3 4 2 1 3
| +4
| 6 6 9 4 5 3 1 4
|
+5
| 7 6 9 4 5 3 2 4
| +5
| 7 7 9 4 5 4 2 5
| +6
| 7 7 10 5 6 4 2 5
|
+7
| 7 8 10 5 6 4 3 6
| +7
| 8 8 10 5 6 5 3 6
| +8
| 8 9 10 6 7 5 3 7
|
+9
| 8 9 11 6 7 6 4 7
| +9
| 8 10 11 6 7 6 4 8
| +10
| 9 10 11 7 8 6 4 8
|
+11
| 9 11 11 7 8 7 5 9
| +11
| 9 11 12 7 9 7 5 9
| +12
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Str 9, Dex 13, Int 10, Wis 18, Chr 10
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| Ftr0
| Save Table:
| Psi
| Reference:
| DM {Planeshifted Mystic0}
| Groups:
| Rogue, Psionicist, Alternate
|
|
|
|
For abilities, see next page.
|
|
[PC9] Alternate (Planeshifted) Classes Group
Psionic Mystic0/10 Abilities
Can access Psi0 and Psi10 powers. See [Q10] for rules and powers.
| PSPs = (LVL+Str+Dex+Con+Int+Wis-60)*3.
| These are in Psi0 or Psi10 points. Note that the Psi0 powers will appear to be quite cheap, since Psi0 and Psi10 points are normally not 1 to 1 compatible.
| These PSPs are each 2 Psi1 PSPs for conversion purposes.
|
| Psi10 powers marked with a asterisk ( * ) can be used as a 0 action.
| Your "KiL" is 2 times your CL (i.e. you count as a "Monk" in [Q0]).
|
| The progression given is for Psi10. You can also pick Psi0 powers, in the following (somewhat non-standard) way:
| SL=1, 2, 3 can be used for Psi0 minors.
| SL=4, 5, 6 can be used for Psi0 majors.
| SL=7, 8, 9 can be used for Psi0 grands.
|
| This class also gets the standard Mystic0 abilities: (DM note: These are unchanged from the normal Mystic0 class.)
| Level 1: One Martial Arts style (may not be custom).
| Level 1: +1 Martial Arts maneuver slot per level.
| Level 1: +1 AC per level if not wearing armor.
| Level 1: +1" to movement rate per level.
| Level 1: +1 dmg with open hand attacks per level. Base number of open hand attacks = (level+3)/4.
| Level 1: Gets 1 "Any Monk or Acrobat" pick per level. Gets 40 rogue points per level.
| Level 2: Cannot be surprised. Always attack first even if party loses initiative.
| Level 4: 1V, 1/d: Cure Con*level hp of damage. This may be broken up into smaller amounts over the day if desired.
| Level 6: Speak with Animals continuous.
| Level 8: Resist Magic and Breath Weapons.
| Level 9: Gets another Martial Arts style. It may be custom, even if you already have a custom style.
| Level 9: Smash: 0: Get -5 to hit, but add an additional Str bonus to damage.
| Level 9: Parry: +N AC for each weapon you are wielding (N=0 for small, N=1 for medium, N=4 for large).
| Level 9: Disarm: 0: An attack you do does no damage, roll 1d20+(your Dex)-(target's Dex)*2, if greater than 0 he is disarmed.
| Level 10: Speak with Anyone continuous.
| Level 12: Immune to Enchantment/Charm spells, Resist Psionics.
| Level 12: (level-11)*4% iPR
| Level 14: 2V: Leave the Multiverse, physically travel up to 1V action relative distance (even through objects), then reappear.
| Level 14: 0, touch, 5/d: Gentle Touch. Choose an effect: Charm, Cureall, Death, Quest, Paralysis. You get one of each per day. None of these effects have a saving throw.
|
|
[PC9] Alternate (Planeshifted) Classes Group
General Psi0 Information
KiL (Ki Level) = (highest Psi0 level)*3 + (highest Monk1 level)*2 + (highest Wild Talent level).
|
| P0Ps = Str + Dex + Con + Wis - 40 + KiL
| These are restored at 1 per round until the maximum per turn (equal to KiL) is reached.
| 1 P0P = 20 Psi1 points = 2 Psi9 track points for purposes of Psi11 conversion.
|
| Psi0 and Monk1 get a progression (this replaces the "1 Martial Arts slot per level" in the Collective). You may downgrade if desired.
| Wild Talents must buy these using Martial Arts slots (1 for Minor, 2 for Major, 3 for Grand, 4 for Super). They get the ability to take 1 power per level, levels 1-9 is Minor, 10-18 is Major, 19-27 is Grand, 28-36 is Super. You may take lesser types if desired.
|
| In the "Act" column below (which is the actions needed to perform the maneuver), read "patt" as "punch attack" and "katt" as "kick attack".
|
| Read "One attack:" on the Effects tables below as "Gain and do one attack, if successful, do the following:". You don't actually do damage with the attack unless noted.
|
|
[PC9] Alternate (Planeshifted) Classes Group
Psi0 Minor Powers
#
| Power
| P0P
| Action
| Effect
|
1
| Acting
| 0
| 0
| Acting, Spying, Disguise proficiencies; KiL*10% chance to resist Detect Lie spell
| 2
| Armory
| 0
| 0
| Armor Optimization, Armor/Weapon Identification, Armor/Weapon Repair proficiencies
| 3
| Arrow Cutting
| 1
| 1V
| You get a Dex check (with penalty = enemy's level) for each missile shot at you this round
|
4
| Binding
| 0
| 1V
| Tie up a helpless/surrendered foe so they cannot escape by physical means
| 5
| Bowyer
| 0
| 0
| Bowyer/Fletcher proficiency; 1 week of F actions: Make a nonmagical +1/+0 bow.
| 6
| Calligraphy
| 1
| 0
| Copy documents; Can copy magical writings at KiL% success, (100-KiL)% destroy original
|
7
| Catfall
| 1
| 1P
| Land on feet, get a Dex check versus each die of the falling damage
| 8
| Choke
| 1
| 1P
| One attack: Each round target makes Con check or unconscious, maintain by using 1V
| 9
| Classical Literature
| 0
| 0
| Legend Lore KiL%
|
10
| Climbing
| 1
| 1V
| Gain Climb Walls rating of KiL*10% for the round
| 11
| Contortion
| 1
| 1V
| Escape Bonds (but not from Binding power above); can squeeze through small gaps
| 12
| Dance
| 0
| 0
| Dancing, Juggling, Mime proficiencies; Can communicate without using spoken words
|
13
| Double Attack
| 1
| 1att
| Do two attacks, each rolls 1d10 to hit, these cannot be traded in to do something else
| 14
| Disable Limb
| 1
| 1P
| One attack: One limb cannot be used by target for 1t (no save)
| 15
| Disarm
| 1
| 1P
| One attack: Target is disarmed (no save)
|
16
| Entangle
| 1
| 1P
| One attack: Do one attack of dmg; -1 segment that target can use per round; maintain 1V
| 17
| Fast-draw
| 1
| 0
| 1 of your weapon attacks occurs at start of round; can pick up 1 weapon without using 1V
| 18
| Focus: Skill
| 1
| 1M
| +1 slot in a non-weapon proficiency (even if you don't have the proficiency) for 1r
|
19
| Forced March
| 1
| 0
| +KiL to movement rate for the day
| 20
| Grapple
| 1
| 1P
| One attack: Do KiL + Str bonus (to damage) dmg every round, maintain by using 1V
| 21
| Hawking
| 0
| 0
| Can train a hawk to hunt or spy (not as good as a familiar, but close)
|
22
| Horsemanship
| 1
| 1V
| Horsemanship proficiency; Keeps mount under control in difficult situations
| 23
| Hurling
| 1
| 1P
| One attack: Throw any weapon (incl. weapons not meant to be thrown) without hit penalty
| 24
| Kippup
| 1
| 0
| Stand up without using a V action.
|
25
| Leaping
| 1
| 1V
| Jump KiL*5' horizontally or KiL*2' vertically
| 26
| Maka Wara
| 0
| 0
| Each time someone hits you with an unarmed attack, he takes 1 damage back.
| 27
| Medicine I
| 1
| 1V
| Choose one: Cure KiL hp; Cure Wounding; Repair disabled limb
|
28
| Meditation
| -3
| 1 turn
| +KiL mental saves & Immune Fear for 1t; x2 normal healing/regenation rate in non-combat
| 29
| Music
| 0
| 0
| Music Composition, Instrumental, Singing proficiencies
| 30
| Piercing Thrust
| 1
| 0
| Do maximum damage with a piercing weapon attack.
|
31
| Reverse Cut
| 0
| 0
| Can attack to side or behind at no penalty (don't have to turn around)
| 32
| Rhetoric
| 0
| 0
| Fast-talking, Negotiation, Preaching proficiencies
| 33
| Silent Garrote
| 1
| 1P
| One attack: Choke as above (you must be in Backstab position); Silence 15'r for duration.
|
34
| Silent Kill
| 1
| 1P
| One attack: Do a x2 Backstab (you must be in Backstab position); Silence 15'r for that 1s.
| 35
| Smashing Blow
| 1
| 1att
| Double the "to hit" roll with a blunt attack; Natural 19-20 is automatic hit.
| 36
| Stealthy Movement
| 1
| 1V
| Gain Move Silently and Hide in Shadows ratings of KiL*10% for the round
|
37
| Strike
| 1
| 0
| Add your Str hit and damage bonus a second time for all attacks for this segment
| 38
| Swimming
| 1
| 1M
| Can swim underwater for the round with no chance of drowning; Resist Water for 1 round
| 39
| Tea Ceremony
| X
| 1 turn
| Give to other Psi0-users in room a total of X Psi0 points, this may be above max for 1 turn
|
40
| Theology
| 0
| 0
| Religion proficiency; Detect divine beings
| 41
| Throw
| 1
| 1P
| Make one attack, if successful, throw target level*10' in one direction, he takes falling dmg
| 42
| Trip
| 1
| 1att
| One attack: Do KiL dmg; target is down but may spend 1V to get back up
|
43
| Unarmed Combat
| 0
| 0
| +level TH and dmg with unarmed combat
|
|
[PC9] Alternate (Planeshifted) Classes Group
Psi0 Major Powers
#
| Power
| P0P
| Action
| Effect
|
1
| Air Throw
| 3
| 1P,1V
| One attack: Target takes KiL*5' falling damage
| 2
| Backflip Kick
| 2
| 1katt
| One kicking attack to opponent's back (not a backstab): Normal damage.
| 3
| Buffalo Punch
| 2
| 2patt
| One punching attack: x3 normal damage.
|
4
| Concealment
| 2
| 1M
| Invisibility
| 5
| Death Touch
| 3
| 1P
| One attack: Death (save vs. PPD)
| 6
| Double Dread Kick
| 2
| 2katt,1V
| Two kicking attacks: Each does normal damage and knocks the target back KiL'
|
7
| Double-Hit Kick
| 2
| 0
| Repeat damage of last kicking attack to same target
| 8
| Double-Hit Knee
| 2
| 1katt
| Two kicking attacks: Normal damage; both must be vs. same target.
| 9
| Dragon Kick
| 2
| 1P
| One kicking attack: That attack does Hp (hull points) instead of hp; target knocked down
|
10
| Dragon Punch
| 2
| 1P
| One punching attack: That attack does Hp (hull points) instead of hp; target knocked down
| 11
| Ear Pop
| 2
| 2patt
| (The 2att from seperate limbs) One attack: Target stunned and deaf (each save vs. PP)
| 12
| Fire and Stones
| 2
| 2att
| (The 2att from seperate limbs) One attack: Destroys enemy's weapon (item save)
|
13
| Flash Kick
| 3
| 1P,1V
| One kicking attack at +KiL to hit, ignores stoneskins/ironskins: x10 damage, knockdown
| 14
| Flying Knee Thrust
| 2
| 1katt,1V
| One kicking attack: x2 normal damage.
| 15
| Flying Thrust Kick
| 3
| 2katt,1V
| One kicking attack: x5 normal damage, knocked down.
|
16
| Focus: Magic Resistance
| 3
| 0
| KiL*5% MR for 1r
| 17
| Focus: Stay Conscious
| X
| 0
| Stay Conscious at negative hp; X = -(current hp)/2, round up
| 18
| Foot Sweep
| 2
| 1katt
| One kicking attack: Normal damage, target is knocked down
|
19
| Forward Flip Knee
| 2
| 1katt
| One kicking attack to opponent's back of head (not backstab) at -4 TH: Normal damage.
| 20
| Handstand Kick
| 2
| 1katt,1V
| One kicking attack: Normal damage, with a bonus equal to your movement rate (in inches)
| 21
| Head Butt
| 2
| 1HeadP
| One attack: Do double normal punching damage with your head.
|
22
| Hundred Hand Slap
| 3
| 1F
| Ten punching attacks: Each does normal punching damage; all must be vs. same target
| 23
| Hurricane Kick
| 2
| 1P,1V
| Do 1 attack on each target in a KiL*5' line: Normal damage plus knocked down.
| 24
| Hyper Fist
| 3
| 1patt
| Three punching attacks: Each does normal punching damage; all must be vs. same target
|
25
| Lightning Leg
| 3
| 1P,1M
| Ten kicking attacks: Each does normal kicking damage; all must be vs. same target
| 26
| Lightning Stroke
| 3
| 1V
| Each time you miss this round you may reroll (you are actually making new 2nd attacks)
| 27
| Medicine II
| 2
| 1V
| Choose one: Restore 1 stat point; Cure Disease; Neutralize Poison
|
28
| Monkey Grab Punch
| 3
| 2patt
| One punch attack at +KiL to hit, cannot be parried/countered/dodged: Do normal damage.
| 29
| Power Uppercut
| 2
| 2patt
| One punch attack at +KiL to hit: Do normal damage.
| 30
| Precision Strike
| 0
| 0
| All your weapons gain (+0)d(+2) on damage.
|
31
| Rekka Ken
| 3
| 0
| Ability to use 2P actions (but only for unarmed combat) this segment.
| 32
| Returning Hurl
| 3
| 1P
| Hurling (above); if weapon has chain attached it has end-of-round returning.
| 33
| San He
| 3
| 0
| For 1r: Immovability; cannot be knocked back/down; cannot use V actions
|
34
| Shockwave
| 3
| 1F
| Earthquake KiL' r (as spell)
| 35
| Slide Kick
| 2
| 1katt
| One kicking attack, auto hits if target is not flying: Normal damage, target is knocked down
| 36
| Spinning Back Fist
| 2
| 1patt,1V
| One punch attack: That attack does x2 damage.
|
37
| Spinning Clothesline
| 3
| 1P
| One punching attack on each target within KiL'r: Do normal damage.
| 38
| Spinning Knuckle
| 3
| 0
| Repeat damage of last punching attack on same target
| 39
| Stepping Front Kick
| 2
| 3katt,1V
| Two kicking attacks, second autohits if first hits: Normal damage, target knocked back KiL'
|
40
| Toughskin
| 0
| 0
| +KiL/2 AC bonus
| 41
| Triple Strike
| 3
| 3att
| (The 3att from seperate limbs) Three attacks at same target at +KiL to hit: Normal dmg.
| 42
| Whirlwind Kick
| 3
| 1P
| One kicking attack on each target within KiL'r: Do normal damage.
|
43
| Wounded Knee
| 3
| 1katt
| One kicking attack: Target loses 1V action per round for 1t.
|
|
[PC9] Alternate (Planeshifted) Classes Group
Psi0 Grand Powers
#
| Power
| P0P
| Action
| Effect
|
1
| Acid Breath
| 5
| MouthP
| Breathe Acid (as per dragon)
| 2
| Air Hurricane Kick
| 4
| 1P,1V
| Do 1 attack on each target in a KiL*5' line even in air: Normal damage plus knocked down.
| 3
| Channel-strike
| 4
| 0
| One attack: Normal results of attack. All Channel-strike in round must be vs. same target.
|
4
| Chi Kung Healing
| X
| 1M
| Cure X*KiL hp to one target
| 5
| Cobra Charm
| 4
| EyeP
| Gaze, target must save vs. RSW or he cannot use any actions next segment, maintain 1M
| 6
| Divination
| 6
| 1 turn
| Ask the DM a question, answer is given as (choose one:) 1 English word or cryptic phrase
|
7
| Energy Reflection
| 5
| 1V
| As Arrow Cutting (above), except vs. magical missiles (even vs. Meteor Swarms & such)
| 8
| Extendable Limbs
| 0
| 0
| Your limbs can extend an extra KiL'
| 9
| Fireball
| 4
| 1M
| KiLd6 dmg, KiL' radius (fire damage) (save:½, if made save again for 0)
|
10
| Flaming Dragon Punch
| 4
| 1P
| Dragon Punch (above); Do an extra set of hull damage (elemental fire damage) (save:½)
| 11
| Focus: Ability
| 6
| 1F
| +1 to an ability score for 1t
| 12
| Ghost Form
| 6
| 1M
| Out-of-phase for 1r (cannot affect or be affected by solid objects), maintain 1M and 1 P0P
|
13
| Great Wall of China
| 6
| 1P,1V
| KiL kicking attacks distributed among targets within KiL'r: Do normal damage.
| 14
| Iceblast
| 5
| 1M
| KiLd4 dmg in a KiL*5' line (ice damage) (save:½)
| 15
| Improved Fireball
| 6
| 1M
| KiLd8 dmg, KiL' radius (fire damage) (save:½, if made save again for 0)
|
16
| Mind Reading
| 4
| 1M
| ESP; Know what the target is going to do next round
| 17
| Musical Accomplishment
| 4
| MouthP
| Allies can reroll (choose one:) missed to hit, missed saves, missed BlahR rolls (for 1m)
| 18
| Regeneration
| 0
| 0
| Regenerate KiL hp per round (given as KiL/10 hp per segment)
|
19
| Shock Treatment
| 0
| 0
| Immune Lightning; 1 P0P, 1V: Deal KiL damage to one target (save: ½)
| 20
| Sonic Boom
| 4
| 1M
| KiLd4 dmg, KiL' radius (sound damage) (save:½, if made save again for 0)
| 21
| Spinning Foot Sweep
| 4
| 1katt
| One kicking attack on each target within KiL'r: Normal damage, targets are knocked down
|
22
| Storm Hammer
| 5
| 1P,1V
| One attack: Target takes KiL*10' falling damage
| 23
| Stunning Shout
| 6
| MouthP
| Target must save vs. PP or stunned 1d(KiL) segments
| 24
| Telepathy
| 4
| 1M
| Telepathy (as spell)
|
25
| TurboSpinningClothesline
| 6
| 1P
| Two attacks on each target within KiL'r: Do normal damage.
| 26
| Yoga Flame
| 4
| MouthP
| Breathe Fire (as per dragon)
| 27
| Yoga Teleport
| 6
| 1M
| Tesseract (as spell effect), KiL% chance of not being stunned afterwards
|
|
Psi0 Super Powers
#
| Power
| P0P
| Action
| Effect
|
1
| Flying Fireball
| 8
| 1M,1V
| KiLd8 dmg in a KiL' radius (fire damage) (save:½)
| 2
| Focus: Resist Death
| X
| 0
| Stay Alive (but probably unconscious) past -10 hp; X = -(current hp)/2, round down
| 3
| Inferno Strike
| 7
| 1F
| KiLd20 dmg, KiL*3' radius (fire damage) (save:½), center at caster (who doesn't take dmg)
|
4
| Repeating Fireball
| 3*X
| 1M
| Throw X Fireballs (see above)
| 5
| Thunderclap
| 8
| 1M
| KiLd12 dmg, KiL' radius (sound damage) (save:½, if made save again for 0)
| 6
| Zen No Mind
| 10
| 0
| Ability to use 2M actions per segment
|
|
[PC9] Alternate (Planeshifted) Classes Group
Basic Psi10 Information
Psi10 (class) PSPs = (LVL+Int+Wis-20)*5
| Psi10 (wild) PSPs = (LVL+Int+Wis-13)*2
|
| 1 Psi10 PSP = 2 Psi1 PSPs. Points are regained at (Int+Wis)/2 per hour, or (total multipliers of beings within 100') per hour
|
| Disciplines: Empa = Empathy, Pyro = Pyromancy, Somn = Somniomancy, Telep = Telepathy, TK = Telekinetics
|
| Powers marked with an asterisk ( * ) can be used as a 0 action.
|
| Level requirement for SL's for Wild Talents:
| SL1=1, SL2=4, SL3=8, SL4=12, SL5=17, SL6=22
|
| Wild Talent Progression:
|
|
|
Int+Wis+level
| Psi10 123 456
|
14-18
| 2-- ---
| 19-21
| 4-- ---
| 22-24
| 6-- ---
|
25-30
| 71- ---
| 31-35
| 82- ---
| 36-40
| 93- ---
|
41-45
| A31 ---
| 46-50
| A42 ---
| 51-55
| A53 ---
|
56-60
| A63 1--
| 61-65
| A64 2--
| 66-70
| A74 3--
|
71-75
| A84 31-
| 76-80
| A85 32-
| 81-85
| A85 43-
|
86-90
| A95 431
| 91-95
| A96 432
|
|
[PC9] Alternate (Planeshifted) Classes Group
Psi10 First Level Powers (minors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Affect Normal Fires
| Pyro
| 1/r
| Affect Normal Fires
| RAPsi
| 2
| Awaken
| Somn
| 2
| Wakes someone up (removes a sleep effect)
| RAPsi
| 3
| Detect Evil
| Empa
| 3
| Detect Evil 3r
| RAPsi
|
4
| Detect Lie *
| Telep
| 2/r
| Detect Lie
| RAPsi
| 5
| Detect Lie II *
| Empa
| 3
| Detect Lie 1r, Undetectable Lie doesn't work, instead gives save (at +5 bonus)
| RAPsi
| 6
| Dispel Exhaustion
| Telep
| 5
| Target heals 25% of damage taken
| RAPsi
|
7
| Distract
| Telep
| 5/r
| Target cannot cast spells (save vs. spell)
| RAPsi
| 8
| Dream Interpretation
| Somn
| 2
| Interprets a dream; gives some insight
| RAPsi
| 9
| Extrasensory Scan
| Telep
| 2/r
| Detect Life, Detect Psionics
| RAPsi
|
10
| Feather Fall *
| TK
| 2/r
| Feather Fall
| RAPsi
| 11
| Heat I
| Pyro
| 1/r
| Target takes 1d4 dmg /r
| RAPsi
| 12
| Hide Emotion *
| Telep
| 3/r
| Undetectable emotion; immune ESP; +3 saves vs. emotion-changing effects
| RAPsi
|
13
| Ignite
| Pyro
| 4
| Burns an object (item save vs. fire)
| RAPsi
| 14
| Instant Sleep
| Somn
| 1
| Caster goes to sleep; gets x1.5 benefit per unit time
| RAPsi
| 15
| Lift
| TK
| w*S/r
| TK up/down only; w = ln(weight in lbs.); S = ln(speed in ")
| RAPsi
|
16
| Light
| Pyro
| 3/r
| Light
| RAPsi
| 17
| Manipulate
| TK
| D/r
| Fine-control TK; max weight = CL lbs.; D = Dex score desired (max = Wis)
| RAPsi
| 18
| Melt
| Pyro
| 5/r
| Melts an object (item save vs. fire), metal armors get -2 AT
| RAPsi
|
19
| Resistance to Sleep
| Somn
| 2/h
| Immune Sleep
| RAPsi
| 20
| Sleeping Awareness
| Somn
| 1/h
| Aware of surroundings while sleeping
| RAPsi
| 21
| Sleeping Levitation
| Somn
| 1/h
| Levitate while sleeping (do not need to sleep on ground)
| RAPsi
|
22
| Slide
| TK
| ½*w*S/r
| TK horizontal across floor only (max incline = CL*5°); same w and S as Lift
| RAPsi
| 23
| Spook
| Telep
| 5
| Fear (save vs. spell at -CL/3)
| RAPsi
| 24
| Suggest
| Telep
| 8
| Suggestion (save)
| RAPsi
|
25
| Tongues *
| Telep
| 3/r
| Tongues
| RAPsi
| 26
| Wakefulness
| Somn
| 1/d
| Need not sleep; doesn't gain natural resets while not sleeping
| RAPsi
|
|
[PC9] Alternate (Planeshifted) Classes Group
Psi10 Second Level Powers (minors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Active Telepathy
| Telep
| 5/r
| Telepathy
| RAPsi
| 2
| Beam of Light
| Pyro
| 5/r
| Line of Blindness (all in area save vs. spell or blinded)
| RAPsi
| 3
| Bend
| TK
| ½*S/r
| Bend an object; S = Str score desired (max = Int)
| RAPsi
|
4
| Break
| TK
| S/r
| Break an object (item save); S = Str score desired (max = Int)
| RAPsi
| 5
| Chameleon *
| Telep
| 7/r
| +4 set Chr
| RAPsi
| 6
| Confuse
| Telep
| 14
| Confusion (save)
| RAPsi
|
7
| Contingency Awaken
| Somn
| 3
| Set a contingency for conditions to wake up
| RAPsi
| 8
| Cool *
| Pyro
| 8/r
| Keeps object at a normal temperature; Imm. to increase temperature change
| RAPsi
| 9
| Darkness
| Pyro
| 7/r
| Darkness (can target someone to blind them, they get a save)
| RAPsi
|
10
| Detect Charm *
| Empa
| 8
| Detect Charm,Suggestion,Domination,Control Actions,Magic Jar,Geas,Quest
| RAPsi
| 11
| Detect Motive *
| Telep
| 10
| Gives motive for why someone is asking the way he is
| RAPsi
| 12
| Dream
| Somn
| 3
| Sleeping target has a dream (caster has no control)
| RAPsi
|
13
| Emotion Read
| Telep
| 10
| Read emotional state
| RAPsi
| 14
| Empathy
| Empa
| 10
| Sense needs, drives, emotions of target
| RAPsi
| 15
| Enforced Sleep
| Somn
| 2/target
| Sleep 3*CL r (save vs. spell); max HD affected /target = CL
| RAPsi
|
16
| Extinguish
| Pyro
| 10
| Puts out a fire, or dispel a fire-based spell (Wall of Fire, Fire Shield, etc.)
| RAPsi
| 17
| False Emotion *
| Telep
| 7/r
| Give off a false emotional state, true emotion is undetectable
| RAPsi
| 18
| Fear
| Telep
| 17
| Fear (save vs. spell at -CL/3); Fumble (save vs. spell)
| RAPsi
|
19
| Feeblemind
| Telep
| 10
| Feeblemind (save)
| RAPsi
| 20
| Fire Protection *
| Pyro
| 8/r
| Resist Fire
| RAPsi
| 21
| Floating Disc
| TK
| w/r
| Floating Disc; w = log(weight in lbs.)
| RAPsi
|
22
| Healing
| Empa
| 15
| Take X dmg, which regen at 1 hp/r: Target is cured X hp (max X = 24)
| RAPsi
| 23
| Homeostasis *
| Pyro
| 1/r
| Resist non-magical Heat and Cold
| RAPsi
| 24
| Intensify Fire *
| Pyro
| 10/r
| Doubles the damage of an existing fire effect
| RAPsi
|
25
| Jump *
| TK
| J
| Jump J" (max J = CL*4)
| RAPsi
| 26
| Know Alignment *
| Telep
| 12
| Know Alignment
| RAPsi
| 27
| Levitate
| TK
| 5/r
| Levitation
| RAPsi
|
28
| Message
| Somn
| 4
| Sends a message; same plane
| RAPsi
| 29
| Mind Read *
| Telep
| 20/r
| Read surface thoughts of target
| RAPsi
| 30
| Pain Erase
| Telep
| 8/r
| Target heals 25% of damage taken; Take only 75% of damage received
| RAPsi
|
31
| Pillar of Fire
| Pyro
| 10/r
| Makes a column of fire (10' wide by 10*CL' high), 1d10 dmg
| RAPsi
| 32
| Prolonged Wakefulness
| Somn
| 2/d
| Need not sleep; only 1 natural reset per 2 days while not sleeping
| RAPsi
| 33
| Push
| TK
| ½*S/r
| Push an object; S = Str score desired (max = Int)
| RAPsi
|
34
| Remove Fear
| Telep
| 8
| Remove Fear
| RAPsi
| 35
| Shield *
| TK
| A/r
| AT +10+A source (max A = CL)
| RAPsi
| 36
| Talk in Sleep
| Somn
| 4
| Sleeping target talks in his sleep (presumably about his dream)
| RAPsi
|
37
| Troubled Sleep
| Somn
| 4/h
| Fear (save vs. spell); if sleeping, target has nightmares
| RAPsi
| 38
| Untroubled Sleep
| Somn
| 2/h
| Cannot be targetted by Somniomancy effects while sleeping
| RAPsi
| 39
| Warmth *
| Pyro
| 8/r
| Keeps object at a normal temperature; Imm. to decrease temperature change
| RAPsi
|
40
| Wind
| TK
| 3/r
| Gust of Wind
| RAPsi
|
|
[PC9] Alternate (Planeshifted) Classes Group
Psi10 Third Level Powers (majors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Accelerated Sleep
| Somn
| 4/h
| While sleeping/resting, get x(CL+4)/5 benefit per unit time
| RAPsi
| 2
| Alertness
| Somn
| 3/h
| Target has half chances of surprise
| RAPsi
| 3
| Animal Communication *
| Telep
| 12/r
| Speak with Animals
| RAPsi
|
4
| Automaton
| Telep
| 21/r
| Control target's V actions (save)
| RAPsi
| 5
| Burn
| Pyro
| 13
| Target takes (4+CL/3)d6 fire dmg (save:½)
| RAPsi
| 6
| Chill Metal
| Pyro
| 11
| Chill Metal
| RAPsi
|
7
| Clairvoyant Dreaming
| Somn
| 10
| Clairvoyance (caster is sleeping while doing this)
| RAPsi
| 8
| Comprehend Languages
| Empa
| 7/r
| Comprehend Languages
| RAPsi
| 9
| Confound *
| Telep
| 15/r
| Telepathy/ESP/etc. on you give false set of thoughts
| RAPsi
|
10
| Control
| Telep
| 30/r
| Control target's P actions (save); Caster cannot use M actions
| RAPsi
| 11
| Crush
| TK
| 10
| Crush an item (item save vs. crushing blow)
| RAPsi
| 12
| Detect Invisible Creatures
| Telep
| 15/r
| Detect Life; Detect Invisibility; Detect Dust of Disappearance
| RAPsi
|
13
| Dream Protection
| Somn
| 5/h
| Immune to Somniomancy effects while sleeping
| RAPsi
| 14
| Emotion Write
| Telep
| 9/r
| Change target's emotional state (save)
| RAPsi
| 15
| Enforced Wakefulness
| Somn
| 1/3t
| Target cannot sleep (and does not get natural resets)
| RAPsi
|
16
| Fire Curtain
| Pyro
| 9/r
| Circular wall of fire around caster, 3d6 dmg
| RAPsi
| 17
| Fire Missiles
| Pyro
| 10
| Shoot (CL-2)/2 fire missiles, each does 1d4+1 fire dmg
| RAPsi
| 18
| Freeze
| Pyro
| 13
| Target takes (4+CL/3)d6 cold dmg (save:½)
| RAPsi
|
19
| Ground *
| Pyro
| 8/r
| Immune Lightning, must be touching the ground
| RAPsi
| 20
| Heat Metal
| Pyro
| 11
| Heat Metal
| RAPsi
| 21
| Heat Ray
| Pyro
| 12
| Line, all in area CLd6 heat dmg (save:½), immunity to non-magical heat works
| RAPsi
|
22
| Hold
| Telep
| 5/r
| Hold Monster (save)
| RAPsi
| 23
| Identification
| Somn
| 15
| Identify any x1 item (magic, psi, techonology, etc.)
| RAPsi
| 24
| Impact
| TK
| 12
| (CL+3)d8 telekinetic dmg; one target; no save
| RAPsi
|
25
| Insanity
| Telep
| 16/r
| Target gets Int set to 3; Insanity (save for each)
| RAPsi
| 26
| Know Alignment II *
| Empa
| 17
| Know Alignment, Unknowable Alignment doesn't work, instead gives a save
| RAPsi
| 27
| Locale
| Somn
| 12
| Gives Local Area Knowledge (as per proficiency) in unknown area
| RAPsi
|
28
| Masks *
| Telep
| 20/r
| Immune Telepathy/ESP/etc.
| RAPsi
| 29
| Pain Block
| Telep
| 15/r
| Target heals 50% of damage taken; Take only 50% of damage received
| RAPsi
| 30
| Rapport
| Telep
| 10/r
| Telepathy, can read target's memories
| RAPsi
|
31
| Remote Sensing
| Telep
| 17/r
| Have access to all senses of the target
| RAPsi
| 32
| Remove Fear II
| Empa
| 8
| Remove Fear, target is immune to fear for 1 turn
| RAPsi
| 33
| Shatter
| TK
| 6
| Crush an item (item save vs. crushing blow); only vs. size S or smaller items
| RAPsi
|
34
| Sleeping Automaton
| Somn
| 15
| Control P and V actions on a sleeping target
| RAPsi
| 35
| Static Charge
| Pyro
| 10
| Target takes (2+CL/3)d4 lightning dmg, this effect can be Delayed Blasted
| RAPsi
| 36
| Throw
| TK
| 8
| Throw a small object to deal (CL+4)d6 dmg to a target (don't need to roll to hit)
| RAPsi
|
37
| Ventriloquism *
| Telep
| 18/r
| Ventriloquism
| RAPsi
| 38
| Wall of Fire
| Pyro
| 13
| Wall of Fire, 3d6 dmg
| RAPsi
|
|
[PC9] Alternate (Planeshifted) Classes Group
Psi10 Fourth Level Powers (majors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Agony
| Telep
| 10/r
| -3 Int, -4 Wis, -3 saves, -3 TH, -3 dmg, can't use magic/psi, slow (save each)
| RAPsi
| 2
| Chill
| TK
| w*T/r
| Lower temperature in object; w = ln(weight in lbs.); T = ln(change °F)
| RAPsi
| 3
| Dream Projection
| Somn
| 10
| Can control details of a sleeping target's dream
| RAPsi
|
4
| Dream Reading
| Somn
| 6/r
| Can view the dreams of sleeping target
| RAPsi
| 5
| Dream Suggestion
| Somn
| 18
| Suggestion (CL/2 saves vs.spell)
| RAPsi
| 6
| Energy Armor *
| Pyro
| 7/r
| AT +10 source, destroy any weapon that strikes you (save vs. lightning)
| RAPsi
|
7
| Fire Stream
| Pyro
| 18/r
| Choose 1 target within 120' per segment, it takes 6d6 fire dmg (save:½)
| RAPsi
| 8
| Forerunners
| Somn
| 16
| Precognition (caster is sleeping this segment)
| RAPsi
| 9
| Friends *
| Empa
| 15
| Set Chr 19 for CL/3 turns
| RAPsi
|
10
| Heat II
| TK
| w*T/r
| Raise temperature in object; w = ln(weight in lbs.); T = ln(change °F)
| RAPsi
| 11
| Kinetic Wall
| TK
| 8/r
| Immobile wall that blocks missile and melee weapons; must spend 1V to pass
| RAPsi
| 12
| Masquerade
| Empa
| 1/h
| Caster has the mind-set and thought patterns of another
| RAPsi
|
13
| Memory Read
| Telep
| 8/r
| Read memories of target
| RAPsi
| 14
| Memory Protection *
| Telep
| 5/r
| Immune to Memory stealing, mind reading, Capital E Extract
| RAPsi
| 15
| Mental Erasure
| Telep
| 30
| Forget (save at -5-CL/3)
| RAPsi
|
16
| Mental Guard
| Somn
| 12/h
| Imm. Charm,Confusion,Fear,Feeblemind,Possession,Soul Trap,Suggestion
| RAPsi
| 17
| Nightmare
| Somn
| 18
| Target does not gain next natural reset, takes 1d10 dmg (save vs. spell)
| RAPsi
| 18
| Power Shift *
| Telep
| 1/d
| Your psionic powers appear to be a different form of energy (magic, innate, etc.) to Detection effects
| DM
|
19
| Scare
| Empa
| 15
| Fear 1d3+CL/2 r, target must save every round (even if made previous saves)
| RAPsi
| 20
| Sensitivity to Psychic Imp.
| Empa
| 20
| Sensitivity to Psychic Impressions
| RAPsi
| 21
| Sleep of Healing
| Somn
| 21
| Target sleeps this segment, cure CL/2 hp, disease, blind, feeblemind, insanity
| RAPsi
|
22
| Slow
| TK
| 3/r
| Slow; -1P action (save for each)
| RAPsi
| 23
| Stasis *
| Somn
| 18
| Feign Death (can be used on willing others)
| RAPsi
| 24
| Static Discharge
| Pyro
| 35
| All in caster's group (except caster) take (10+CL/3)d6 lightning dmg (save:½)
| RAPsi
|
25
| Waking Nightmare *
| Somn
| 5/r
| Target is immune to emotion changes and hallucinations
| RAPsi
| 26
| Walking Sleep
| Somn
| 10/h
| Target is fully aware and can use Z and V actions while asleep
| RAPsi
|
|
[PC9] Alternate (Planeshifted) Classes Group
Psi10 Fifth Level Powers (grands)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Charm Person
| Empa
| 15
| Charm Person (make CL saves)
| RAPsi
| 2
| Cleave *
| TK
| N/r
| Mental weapon: Use 1M to get #Att=2, dmg=1dN, considered +N/5 wpn
| RAPsi
| 3
| Dream of Communion
| Somn
| 30
| Contact other Plane (caster is sleeping this segment)
| RAPsi
|
4
| Dream Quest
| Somn
| 30
| Quest/Geas (save vs. spell)
| RAPsi
| 5
| Dream Travel
| Somn
| 50
| Teleport (same plane) (caster is sleeping this segment)
| RAPsi
| 6
| Fire Blast
| Pyro
| 26
| One group takes (8+CL/5)d6 fire dmg (save:½)
| RAPsi
|
7
| Fire Strands
| Pyro
| 22
| Web spell, everyone within takes Xd6 dmg /r, X is # sizes larger than size T
| RAPsi
| 8
| Fly *
| TK
| S/r
| Fly at S*3"
| RAPsi
| 9
| Hypnotism
| Empa
| 20
| Hypnosis (make CL saves)
| RAPsi
|
10
| Kinetic Dome
| TK
| 10/r
| Kinetic Wall (see above) but is a hemisphere
| RAPsi
| 11
| Lightning Bolt
| Pyro
| 24
| Lightning Bolt, CLd6 dmg (save:½)
| RAPsi
| 12
| Madness
| Somn
| 35
| Nightmare (see above); Target gains 1 insanity (save vs. spell)
| RAPsi
|
13
| Memory Write
| Telep
| 65
| Change a memory in a target (save)
| RAPsi
| 14
| Mind Block
| Telep
| 17/h
| Can't be mentally targetted; auto make Will/Mental saves; can't be scryed
| RAPsi
| 15
| Mindreave
| Telep
| 70
| Target gets Int set to 3; Insanity; lose all spells; lose all PSPs (save for each)
| RAPsi
|
16
| Object Reading
| Empa
| 35
| Object Reading
| RAPsi
| 17
| Plane Shift
| Somn
| 55
| Plane Shift (caster is sleeping this segment)
| RAPsi
| 18
| Prescient Dream
| Somn
| 62
| Precognition about a person or item, more exact information than Forerunners
| RAPsi
|
19
| Resistance Shift *
| Empa
| 1/d
| Your psionic powers are resisted using a different resistance (MR, IR, etc., but not anti's or GR/XR)
| DM
| 20
| Sleep Guard
| Somn
| 15
| Contigency Awaken, wake up and do a Psi10 power (chosen ahead of time)
| RAPsi
| 21
| Suggestion
| Empa
| 17
| Suggestion (make CL saves)
| RAPsi
|
22
| Transportation
| Somn
| 50+15P
| Teleport (same plane) (P=# of people) (all in the effect are sleeping this seg.)
| RAPsi
|
|
[PC9] Alternate (Planeshifted) Classes Group
Psi10 Sixth Level Powers (grands)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Animate Fire
| Pyro
| 15/r
| Turn fire into 2^(X+1) HD fire elemental, where X is the # sizes beyond size T
| RAPsi
| 2
| Astral Dreaming
| Somn
| 55+15P
| Astral spell (P=# of people) (all in the effect are sleeping this segment)
| RAPsi
| 3
| Compress
| TK
| 10/r
| Target gets -1 size (max weight affected = 2^CL pounds)
| RAPsi
|
4
| Disintegrate
| TK
| 15
| Disintegrate (save)
| RAPsi
| 5
| Dream of Death
| Somn
| 55
| Death Spell 5d20 HD (save vs. Death Magic), sleeping targets get no save
| RAPsi
| 6
| Energy Quench
| Pyro
| 40
| Death Spell 4d20 HD (save vs. Death Magic), works on undead and golems
| RAPsi
|
7
| Enlarge
| TK
| 10/r
| Target gets +1 size (max weight affected = 2^CL pounds)
| RAPsi
| 8
| Group Mind *
| Telep
| 15/r
| Group has each other's proficiencies, feats, kits, memories, thoughts
| RAPsi
| 9
| Mind Quench
| Telep
| 51
| Death Spell 3d20 HD (save vs. Death Magic), creatures w/ Int 1-8 get no save
| RAPsi
|
10
| Mindwipe
| Telep
| 65
| Wipe all memories in target (save)
| RAPsi
| 11
| Sleeping Wish
| Somn
| 60
| Duplicate a SL 1-5 Psi10 power (caster is sleeping this segment)
| RAPsi
| 12
| Summon Fire Elemental
| Pyro
| 40+5/r
| Summons a 12 HD Fire Elemental, or gain control of someone's Fire Ele.
| RAPsi
|
13
| Telempathic Projection
| Empa
| 21
| All others around you can sense your thoughts, feelings, emotions
| RAPsi
| 14
| Telepathy
| Empa
| 10/r
| Telepathy (across planes)
| RAPsi
| 15
| Trigger
| Telep
| 70
| Delayed Blast Mind Quench, only 1 target, will go off on a set condition
| RAPsi
|
|
[PC9] Alternate (Planeshifted) Classes Group
Psi10 Seventh Level Powers (grands)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Chain Contingency
| Somn
| 70
| Chain Contingency for Psi10 powers
| DM
| 2
| Improved Sleep
| Somn
| 70
| Sleep a group (no save, CR to resist)
| DM
| 3
| Magnify Fire *
| Pyro
| 35
| xCL dmg to a fire effect being cast
| DM
|
4
| Remove Charm
| Empa
| 35
| Remove Charm,Suggestion,Domination,Control Actions,Magic Jar,Geas,Quest
| DM
| 5
| Spirit Chameleon
| Telep
| 70
| +1 permanent Int, Wis, or Chr (max=LVL*2)
| DM
| 6
| Super Push
| TK
| 35
| Target takes CL*20' falling damage
| DM
|
|
Psi10 Eighth Level Powers (supers)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Automaton II
| Telep
| 40
| Control all actions (save)
| DM
| 2
| Falsename *
| Telep
| 80
| You give off a false Truename (it's someone else's)
| DM
| 3
| Fire Protection *
| Pyro
| 80
| Immune any element with a fire component
| DM
|
4
| Improved Rest
| Somn
| 80
| Get 2 resets per reset
| DM
| 5
| Mass Impact
| TK
| 40
| (CL+4)d10 TK dmg to a group (no save)
| DM
| 6
| Predict and Counter *
| Empa
| 40
| Predict what someone is about to do, can counter it
| DM
|
|
Psi10 Ninth Level Powers (supers)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Fire Armor *
| Pyro
| 90
| AT +CL*5 source; Disintegration shield (100% dmg back)
| DM
| 2
| Mass Agony
| Telep
| 45
| Group takes CL Int and Wis dmg (no save)
| DM
| 3
| Mass Suggestion
| Somn
| 45
| Group is Suggested (CL saves to avoid)
| DM
|
4
| Megaslow *
| TK
| 45
| Target loses next CL P actions (save for each)
| DM
| 5
| Static Blast
| Pyro
| 90
| (11+CL)d8 Electricity dmg to a group (no save)
| DM
| 6
| True Friends *
| Empa
| 90
| Mirage Arcana that you are the monster's friends
| DM
|
|
Psi10 Tenth Level Powers (supers)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Annihilate
| TK
| 100
| Target is Annihilated (save)
| DM
| 2
| Between
| Somn
| 100
| Between (teleport across planes ignoring defenses)
| DM
| 3
| Cleaver *
| TK
| 50
| Mental weapon; #Att=CL; dmg=1dCL
| DM
|
4
| Fire Prison
| Pyro
| 50
| Imprisonment; Takes 1 vile dmg /s (no resistance)
| DM
| 5
| Irresistable Charm
| Empa
| 100
| Charm (no save, CR to resist)
| DM
| 6
| Mindrape
| Telep
| 50
| Capital E Extract; Set Int 2 (no save)
| DM
|
|
[PC9] Alternate (Planeshifted) Classes Group
Quickling0
Level
| KXP
| Faerie 0½1 1½ 2 2½ 3 3½ 4
|
1
| 17.6 (owe)
| 1-- - - - - - -
| 2
| 52.8
| 11- - - - - - -
| 3
| 123.2
| 111 - - - - - -
|
4
| 264
| 211 - - - - - -
| 5
| 414
| 221 - - - - - -
| 6
| 564
| 221 1 - - - - -
|
7
| 714
| 222 1 - - - - -
| 8
| 864
| 222 2 - - - - -
| 9
| 1014
| 222 2 1 - - - -
|
10
| 1164
| 222 2 2 - - - -
| 11
| 1314
| 322 2 2 - - - -
| 12
| 1464
| 332 2 2 - - - -
|
13
| 1614
| 333 2 2 - - - -
| 14
| 1764
| 333 3 2 - - - -
| 15
| 1914
| 333 3 3 - - - -
|
16
| 2064
| 333 3 3 1 - - -
| 17
| 2214
| 333 3 3 2 - - -
| 18
| 2364
| 333 3 3 3 - - -
|
19
| 2514
| 333 3 3 3 1 - -
| 20
| 2664
| 333 3 3 3 2 - -
| 21
| 2814
| 333 3 3 3 3 - -
|
22
| 2964
| 333 3 3 3 3 1 -
| 23
| 3114
| 333 3 3 3 3 2 -
| 24
| 3264
| 333 3 3 3 3 3 -
|
25
| 3414
| 333 3 3 3 3 3 1
| 26
| 3564
| 333 3 3 3 3 3 2
| 27
| 3714
| 333 3 3 3 3 3 3
|
28
| 3864
| 444 3 3 3 3 3 3
| 29
| 4014
| 444 4 4 4 3 3 3
| 30
| 4164
| 444 4 4 4 4 4 4
|
31
| 4314
| 555 4 4 4 4 4 4
| 32
| 4464
| 555 5 5 5 4 4 4
| 33
| 4614
| 555 5 5 5 5 5 5
|
34
| 4764
| 666 5 5 5 5 5 5
| 35
| 4914
| 666 6 6 6 5 5 5
| 36
| 5064
| 666 6 6 6 6 6 6
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+5
| 2 2 2 2 2 2 2 2
| +6
| 3 3 3 3 3 3 3 3
| +7
| 3 3 3 3 3 3 3 3
|
+8
| 4 4 4 4 4 4 4 4
| +9
| 4 4 4 4 4 4 4 4
| +10
| 5 5 5 5 5 5 5 5
|
+11
| 5 5 5 5 5 5 5 5
| +12
| 6 6 6 6 6 6 6 6
| +13
| 6 6 6 6 6 6 6 6
|
+14
| 7 7 7 7 7 7 7 7
| +15
| 7 7 7 7 7 7 7 7
| +16
| 8 8 8 8 8 8 8 8
|
+17
| 8 8 8 8 8 8 8 8
| +18
| 9 9 9 9 9 9 9 9
| +19
| 9 9 9 9 9 9 9 9
|
+20
| 10 10 10 10 10 10 10 10
| +21
| 10 10 10 10 10 10 10 10
| +22
| 11 11 11 11 11 11 11 11
|
|
Requisites:
| Dex 18, Wis 16
| Alignment:
| C any (or) any E
| HD/level:
| & +++d8
| Weapon Prof.:
| & 4+level/3
| To Hit Table:
| War +4 levels
| Save Table:
| Mon +4 levels
| Reference:
| 0D&D {Planeshifted Troll0}
| Groups:
| Rogue, Monster, Alternate
|
|
|
|
Has a Faerie progression (no stat bonus).
| Level 1: Base movement rate is 96".
| Level 1: Exceptional Dex bonus; i.e. bonus is (Dex-12).
| Level N (each level): +2 Dex. This bonus cannot be used to qualify for the Quickling0 class itself, and you can't 2 for 1 trade it away.
| Level 1: Barbarian Dex bonus; i.e. bonus is (Dex-14)*2.
| Level 1: You can use missile weapons in each hand (no limit of 1 per set of hands).
| Level 1 ¶: Any Rogue 1 ability, or two Rogue 1 abilities based on Dex. This class gets 20*LVL Rogue points.
| Level 4 ¶: Any Rogue 4 ability, or two Rogue 4 abilities based on Dex.
| Level 9: Extra Barbarian Dex bonus; i.e. bonus is (Dex-16)*5/2, round down.
| Level 9 ¶: Any Rogue 9 ability, or two Rogue 9 abilities based on Dex. (This is in addition to the normal "Any Rogue 9" ability you get for being a Rogue.)
| Level 16 ¶: +2 HNCL
| Level 18: Super Barbarian Dex bonus; i.e. bonus is (Dex-18)*3.
| Level 18 ¶: Any Rogue 18 ability, or two Rogue 18 abilities based on Dex. (This is in addition to the normal "Any Rogue 18" ability you get for being a Rogue.)
|
|
[PC9] Alternate (Planeshifted) Classes Group
Rarer3
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 3
| (none)
| 3
| 6
| (none)
|
4
| 12
| (none)
| 5
| 24
| (none)
| 6
| 48
| (none)
|
7
| 96
| (none)
| 8
| 192
| (none)
| 9
| 270
| (none)
|
10
| 337.5
| (none)
| 11
| 412.5
| (none)
| 12
| 495
| (none)
|
13
| 585
| (none)
| 14
| 682.5
| (none)
| 15
| 787.5
| (none)
|
16
| 900
| (none)
| 17
| 1020
| (none)
| 18
| 1147.5
| (none)
|
19
| 1282.5
| (none)
| 20
| 1425
| (none)
| 21
| 1575
| (none)
|
22
| 1732.5
| (none)
| 23
| 1897.5
| (none)
| 24
| 2070
| (none)
|
25
| 2250
| (none)
| 26
| 2437.5
| (none)
| 27
| 2632.5
| (none)
|
28
| 2835
| (none)
| 29
| 3045
| (none)
| 30
| 3262.5
| (none)
|
31
| 3487.5
| (none)
| 32
| 3720
| (none)
| 33
| 3960
| (none)
|
34
| 4207.5
| (none)
| 35
| 4462.5
| (none)
| 36
| 4725
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
& +1
| 5 3 8 2 3 1 0 1
| & +2
| 6 4 8 3 4 2 0 2
| & +3
| 6 5 8 3 4 2 1 3
|
& +4
| 6 6 9 4 5 3 1 4
| & +5
| 7 6 9 4 5 3 2 4
| & +6
| 7 7 10 5 6 4 2 5
|
& +7
| 7 8 10 5 6 4 3 6
| & +8
| 8 9 10 6 7 5 3 7
| & +9
| 8 9 11 6 7 6 4 7
|
& +10
| 9 10 11 7 8 6 4 8
| & +11
| 9 11 11 7 8 7 5 9
| & +12
| 9 12 12 8 9 8 5 10
|
& +13
| 10 12 12 8 10 8 6 10
| & +14
| 10 13 13 9 11 9 6 11
| & +15
| 11 14 13 9 11 9 7 12
|
& +16
| 11 14 13 10 12 10 7 13
| & +17
| 12 14 14 11 13 10 8 13
| & +18
| 14 15 14 13 14 11 8 14
|
|
Requisites:
| Chr 20
| Alignment:
| any
| HD/level:
| +++d4
| Weapon Prof.:
| & 3+level*2
| To Hit Table:
| & +level
| Save Table:
| 1½xPsi
| Reference:
| DM {Planeshifted Uncommoner3}
| Groups:
| Warrior, Monster, Alternate
|
|
|
|
Each Level: The DM rolls a Monster Summoning result of DL=2*LVL/5 (round up). The result will be of the "Weird" group, with a random [M2] Monster Template added to it. You gain the racial abilities of what the DM rolls. (You don't actually summon anything, the roll is just to determine what you get.)
| The progression for the DLs is as follows:
| Levels 1-9 = 1, 1, 2, 2, 2, 3, 3, 4, 4
| Levels 10-18 = 4, 5, 5, 6, 6, 6, 7, 7, 8
| Levels 19-27 = 8, 8, 9, 9, 10, 10, 10, 11, 11
| Levels 28-36 = 12, 12, 12, 13, 13, 14, 14, 14, 15
|
| The "&" on the To Hit means this class adds it's to hit bonus to your highest other class.
|
| Level 14: Divide the cost of Artifacts by (LVL-12) or it's multiplier, whichever is higher.
|
|
[PC9] Alternate (Planeshifted) Classes Group
Scarlet Chirurgeon
Level
| KXP
| Priest 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 2.8
| 20- --- ---
| 3
| 5.6
| 210 --- ---
|
4
| 11.2
| 211 0-- ---
| 5
| 22.4
| 221 1-- ---
| 6
| 44.8
| 222 2-- ---
|
7
| 89.6
| 333 20- ---
| 8
| 179.2
| 333 31- ---
| 9
| 358.4
| 443 320 ---
|
10
| 918.4
| 444 431 ---
| 11
| 1478.4
| 444 432 ---
| 12
| 2038.4
| 444 433 ---
|
13
| 2598.4
| 444 444 0--
| 14
| 3158.4
| 555 444 1--
| 15
| 3718.4
| 555 554 2--
|
16
| 4278.4
| 555 555 30-
| 17
| 4838.4
| 666 555 31-
| 18
| 5398.4
| 666 665 32-
|
19
| 5958.4
| 666 666 430
| 20
| 6518.4
| 777 666 431
| 21
| 7078.4
| 777 776 432
|
22
| 7638.4
| 777 777 443
| 23
| 8198.4
| 888 777 444
| 24
| 8758.4
| 888 887 544
|
25
| 9318.4
| 888 888 554
| 26
| 9878.4
| 999 888 555
| 27
| 10438.4
| 999 998 655
|
28
| 10998.4
| 999 999 665
| 29
| 11558.4
| AAA 999 666
| 30
| 12118.4
| AAA AA9 766
|
31
| 12678.4
| AAA AAA 776
| 32
| 13238.4
| BBB AAA 777
| 33
| 13798.4
| BBB BBB 877
|
34
| 14358.4
| CCC BBB 887
| 35
| 14918.4
| CCC CCC 888
| 36
| 15478.4
| CCC CCC 999
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+2
| 8 4 5 2 3 0 0 2
| +3
| 8 4 6 3 4 0 0 3
| +4
| 9 5 6 3 4 0 1 3
|
+5
| 9 5 6 4 4 1 1 4
| +6
| 10 6 7 4 5 1 1 4
| +7
| 10 6 7 5 5 2 2 5
|
+8
| 11 7 8 5 6 2 2 5
| +9
| 11 7 9 6 6 2 2 6
| +10
| 12 7 9 6 7 3 3 6
|
+11
| 12 8 9 6 7 3 3 7
| +12
| 13 8 10 7 8 4 3 7
| +13
| 13 9 10 7 8 4 4 8
|
+14
| 13 9 10 7 8 4 4 8
| +15
| 14 9 11 8 9 5 4 9
| +16
| 14 10 11 8 9 5 5 9
|
+17
| 14 10 11 9 9 6 5 10
| +18
| 15 11 12 9 10 6 5 10
| +19
| 15 11 12 10 11 6 6 11
|
|
Requisites:
| Str 11, Con 13, Int 14, Wis 14
| Alignment:
| LE (overwrite)
| HD/level:
| d8
| Weapon Prof.:
| 4+level
| To Hit Table:
| War +2 levels
| Save Table:
| Pri
| Reference:
| DM {Planeshifted Scarlet Torturer}
| Groups:
| Priest, Alternate, Lost
|
|
| For Alignment, "(overwrite)" means this class requires LE alignment, but it overwrites all of your other alignment restrictions to be LE as well.
|
|
|
|
Has Exceptional Int bonus. Gets Int bonus to spell progression (instead of Wis).
| Has Exceptional Wis bonus. Gets (Exceptional) Wis bonus to this class's Caster Level (CL). This cannot be improved to Barbarian (or higher).
| Surgical Tools are treated as weapons. You may use them as normal weapons, and do normal damage (with no extra effect). You may weapon specialize in Surgical Tools, using the "Non-Warrior" line for number of attacks.
| If you wish to Surgically Experiment on someone, you spend 1P on one attack. If you hit; you do one instance of your surgical tool damage to a target (you may apply Str bonus if you wish). Surgical Experimentation generally does not work on Boss-type (or Sub-Boss-type) creatures, uniques, or creatures not killed by loss of limbs (such as undead).
| Surgical Experimentation generally does not cause Summons to become unfaithful. If you're doing something really creepy, you can check with the DM before doing it.
| Each type of Surgical Experimentation below generally can be used on a creature only once.
| Level 1 ¶: 0, Surgically Experiment on a creature: Sharpness (no save, WR to resist). Roll 1d100. If the result is your LVL or less, you can do a Vorpal (Sharp their head) if you like. If the result is LVL*5 or less, you can pick which limb gets Sharped (except head).
| Level 1 ¶: 1F, Surgically Experiment on a creature: Add an extra (artificial) limb to the creature. The creature loses 1d100-LVL*5 max hp (can't be repaired except by a Regenerate spell, which would remove the extra limb). Each day, the limb has a (37-LVL)% chance of shrivelling and becoming useless, after that 1 max hp of the loss is regained per day. At level 4 you can alternatively add an extra internal organ instead.
| Level 2 ¶: 0, Surgically Experiment on a creature: Roll two random Monster Templates, the creature gains one of them (your choice). Roll two random Psi9 minor powers, the creature gains one of them (your choice). DM Note: Quite a few Monster Templates and Psi9 minors are actually penalties, so this might be an effective attack.
| Level 3 ¶: 0, Surgically Experiment on a creature: The creature takes LVLd6 stat dmg to one stat (your choice) (RSW save for ½). Roll 1d100. If you roll LVL or less and wish to spend an extra 1F action, you can have the creature gain half that amount to the stat instead, but it will become egotistical and unruly (it will no longer be your summon or under your control).
| Level 6 ¶: 2F, Surgically Experiment on yourself and another creature: Transfer your brain to the other creature. This is like a Magic Jar, but can't be dispelled, and is absolutely permanent. There is a (16-LVL)% chance the brain will be rejected by the host body, in this case, you lose 1 max hp per segment (non-curable) until another solution can be found (such as quickly doing this procedure again on another host).
|
Surgical Tool
| gp
| lbs.
| Size
| Size -M
| Size L+
| Critical
| Special
|
Amputation Saw / Bone Cutter
| 247
| 8
| L
| 2d6
| 1d12
| 16+ / x2
| Sharpness ability: +20 to 1d100 roll
| Chisel and Hammer
| 78
| 4
| M
| 1d6
| 1d8
| 20+ / x4
| (none)
| Drill / Cranial Drill / Trephine
| 108
| 3
| M
| 1d8
| 1d6
| 18+ / x3
| Stat Dmg ability: roll d8's; +10 to 1d100 roll
|
Hemostat / Forceps / Scissors Clamp
| 52
| 1
| S
| 1d2
| 1d2
| 20+ / x2
| Successful hit: You are Overbearing him
| Hypodermic Syringe
| 93
| 1
| S
| 1d2+3
| 1d2+1
| 20+ / x3
| Venom weapon flag (6 doses)
| Metzenbaum Scissors
| 210
| 1
| S
| 1d4
| 1d3
| 19+ / x2
| +2 TH
|
Nippers
| 3
| 1
| S
| 1d3
| 1d2
| 20+ / x2
| (none)
| Pliers
| 17
| 2
| M
| 1d6
| 1d4
| 19+ / x2
| (none)
| Scalpel
| 335
| 1
| S
| 1d2+2
| 1d4
| 17+ / x2
| +1Q0 per 1P action for Surgical Experimentation
|
|
[PC9] Alternate (Planeshifted) Classes Group
Selesnya Sagittar (MTG G/W)
Level
| KXP
| Priest 123 456 78
|
1
| 0
| a-- --- --
| 2
| 3.125
| 0-- --- --
| 3
| 6.25
| 0a- --- --
|
4
| 12.5
| 10- --- --
| 5
| 25
| 20a --- --
| 6
| 50
| 210 --- --
|
7
| 100
| 320 --- --
| 8
| 200
| 321 --- --
| 9
| 400
| 321 a-- --
|
10
| 800
| 321 0-- --
| 11
| 1200
| 432 0-- --
| 12
| 1600
| 432 1-- --
|
13
| 2000
| 432 1a- --
| 14
| 2400
| 432 10- --
| 15
| 2800
| 543 20- --
|
16
| 3200
| 543 21- --
| 17
| 3600
| 543 21a --
| 18
| 4000
| 543 210 --
|
19
| 4400
| 654 320 --
| 20
| 4800
| 654 321 --
| 21
| 5200
| 654 321 a-
|
22
| 5600
| 654 321 0-
| 23
| 6000
| 665 432 0-
| 24
| 6400
| 665 432 1-
|
25
| 6800
| 666 543 1-
| 26
| 7200
| 666 543 2-
| 27
| 7600
| 666 543 2a
|
28
| 8000
| 666 543 20
| 29
| 8400
| 666 543 21
| 30
| 8800
| 666 543 22
|
31
| 9200
| 666 543 32
| 32
| 9600
| 666 654 32
| 33
| 10000
| 666 654 33
|
34
| 10400
| 666 665 43
| 35
| 10800
| 666 665 44
| 36
| 11200
| 666 666 54
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 1 1 2
| +1
| 8 4 6 3 4 1 1 3
| +2
| 9 5 6 3 4 2 2 3
|
+3
| 9 5 6 4 4 2 2 4
| +4
| 10 6 7 5 5 3 2 4
| +5
| 10 6 7 6 5 3 3 5
|
+6
| 11 7 8 7 6 4 3 5
| +7
| 11 7 9 8 6 4 4 6
| +8
| 12 8 9 9 7 5 4 6
|
+9
| 12 8 10 10 7 5 4 7
| +10
| 13 9 10 11 8 6 5 7
| +11
| 13 10 11 12 9 6 5 8
|
+12
| 13 11 12 13 10 7 6 8
| +13
| 14 11 13 14 10 7 6 9
| +14
| 14 12 13 14 11 8 6 9
|
+15
| 14 12 14 14 11 8 7 10
| +16
| 15 13 14 14 12 9 7 10
| +17
| 15 13 14 14 12 9 8 11
|
|
Requisites:
| Str 14, Dex 14, Wis 16
| Alignment:
| LG, NG, CG, or TN
| HD/level:
| others +1d+0 (see note)
| Weapon Prof.:
| 5+level/2
| To Hit Table:
| War
| Save Table:
| War/Pri
| Reference:
| DM {Planeshifted Selesnya Druid22}
| Groups:
| Warrior, Priest, Alternate
|
|
|
|
Hit Dice: "&+1d+0" means you add 1 to all your other classes' number of HD per level. This class directly gives 0 hp. Exception: If this is your only class, you get 2d0 per level. (You cannot take this option if you have more than one class.)
| For "m" based classes (e.g. HD=2m0), just add 1d0 (so your HD becomes 2m0+1d0).
| Example: Multiclassed Fighter1 level 1 / Selesnya Sagittar level 1, with +2 Con bonus. The fighter gives 24 hp (2d10+2*2). The Sagittar gives 0 hp. The character has 12 hp (24+0 divided by 2).
| Exceptional Wis bonus.
| Channeling.
| Has an "Animal Companion" slot. This is a monster who is allied to you and stays with you even between resets. It has 1/10 your XP and may be single classed. It may use items. Unlike a familiar it may be damaged. You play the Animal Companion.
| Animal Companions may be dismissed during reset. Animal Companions don't disappear when dismissed (or killed), they leave a corpse. Anyone can convert Familiar slots to Animal Companion slots.
| Specialized in Animal, Plant, and War spheres. Spells of these spheres cost ½M to cast.
| Level 1: You may have your spells (from the Selesnya Sagittar class) resisted using CR (Charm Resistance) instead of MR. Spend 1F action to switch this.
| Level 1: Do double damage to creatures in your group when using a bow (this doubles everything, not just the arrow base damage).
| Level 1: +LVL*2 TH with bows.
| Level 1: Your bow attacks use the "Dagger" line for number of attacks.
| Level 2: xLVL range with bows.
| Level 14: +1 Animal Companion slot.
|
| New spell:
| Find Animal Companion (Animal/Charm, SL 1): Summons an Animal Companion with DL=CL/2 (round up).
|
|
[PC9] Alternate (Planeshifted) Classes Group
Shadow Elf0
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 4
| 2-- --- ---
| 3
| 8
| 21- --- ---
|
4
| 16
| 22- --- ---
| 5
| 32
| 221 --- ---
| 6
| 64
| 322 --- ---
|
7
| 120
| 332 1-- ---
| 8
| 250
| 432 2-- ---
| 9
| 400
| 443 2-- ---
|
10
| 600
| 543 21- ---
| 11
| 850
| 653 32- ---
| 12
| 1100
| 654 321 ---
|
13
| 1350
| 764 432 ---
| 14
| 1600
| 765 432 1--
| 15
| 1850
| 875 543 2--
|
16
| 2100
| 876 543 21-
| 17
| 2350
| 886 654 32-
| 18
| 2600
| 887 654 321
|
19
| 2850
| 887 765 432
| 20
| 3100
| 888 765 443
| 21
| 3350
| 888 765 444
|
22
| 3600
| 888 765 544
| 23
| 3850
| 888 765 554
| 24
| 4100
| 888 765 555
|
25
| 4350
| 888 766 555
| 26
| 4600
| 888 766 655
| 27
| 4850
| 888 766 665
|
28
| 5100
| 888 766 666
| 29
| 5350
| 888 776 666
| 30
| 5600
| 888 777 666
|
31
| 5850
| 888 777 766
| 32
| 6100
| 888 777 776
| 33
| 6350
| 888 777 777
|
34
| 6600
| 888 887 777
| 35
| 6850
| 888 888 877
| 36
| 7100
| 888 888 888
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 6 5 5 3 3 0 1 1
| +1
| 6 5 5 4 3 0 1 1
| +2
| 6 5 5 4 4 0 2 1
|
+3
| 10 8 8 7 7 1 2 2
| +3
| 10 8 8 8 7 1 2 2
| +4
| 10 8 8 8 8 2 3 2
|
+5
| 14 11 11 11 11 2 3 3
| +5
| 14 12 11 11 11 2 4 3
| +6
| 14 12 12 11 11 3 4 3
|
+7
| 16 14 14 15 15 3 4 4
| +7
| 16 14 14 15 15 3 4 4
| +8
| 16 14 14 15 15 3 4 4
|
+9
| 16 14 14 15 15 3 4 4
| +9
| 16 14 14 15 15 3 4 4
| +10
| 16 14 14 15 15 3 4 4
|
+11
| 16 14 14 15 15 3 4 4
| +11
| 16 14 14 15 15 3 5 4
| +12
| 16 14 14 15 15 4 5 4
|
|
Requisites:
| Dex 9, Int 9
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| Ftr0
| Save Table:
| Elf0
| Reference:
| DM {Planeshifted Elf0}, GAZ13
| Groups:
| Wizard, Rogue, Alternate
|
|
|
|
Level 1: May use 1 material component effect per spell as a zero action.
| Level 1: Over Hit: If you hit someone by more than 20, add +1 damage for each number over what you needed to hit.
| Example: You need a -15 to hit someone, and you roll a 12. Damage bonus = Roll - Needed - 20 = 12 - -15 -20 = 7.
|
Lvl
| Ability
|
1
| Any Rogue 1 ability
| 2
| Any Rogue 1 ability
| 3
| Any Rogue 2 ability
|
4
| Any Rogue 3 ability
| 5
| Any Rogue 4 ability
| 6
| Any Rogue 5 ability
|
7
| Any Rogue 6 ability
| 8
| Any Rogue 7 ability
| 16
| Any Rogue 10 ability
|
24
| Any Rogue 15 ability
| 32
| Any Rogue 27 ability
|
|
[PC9] Alternate (Planeshifted) Classes Group
Snark
Level
| KXP
| Rogue 123 456 7
| TH
|
1
| 0
| 0-- --- -
| +0
| 2
| 1.3
| 2-- --- -
| +0
| 3
| 2.6
| 30- --- -
| +1
|
4
| 5.2
| 32- --- -
| +1
| 5
| 10.4
| 43- --- -
| +2
| 6
| 20.8
| 430 --- -
| +2
|
7
| 41.6
| 442 --- -
| +3
| 8
| 83.2
| 443 --- -
| +3
| 9
| 166.4
| 443 0-- -
| +4
|
10
| 320
| 444 2-- -
| +4
| 11
| 580
| 444 3-- -
| +5
| 12
| 840
| 444 30- -
| +5
|
13
| 1100
| 444 42- -
| +6
| 14
| 1360
| 444 43- -
| +6
| 15
| 1620
| 444 430 -
| +7
|
16
| 1880
| 544 442 -
| +7
| 17
| 2140
| 554 443 -
| +8
| 18
| 2400
| 555 443 -
| +8
|
19
| 2660
| 555 554 -
| +9
| 20
| 2920
| 555 554 -
| +9
| 21
| 3180
| 555 554 0
| +10
|
22
| 3440
| 555 554 1
| +10
| 23
| 3700
| 555 554 2
| +11
| 24
| 3960
| 555 554 3
| +11
|
25
| 4220
| 555 554 4
| +12
| 26
| 4480
| 555 555 4
| +12
| 27
| 4740
| 555 555 5
| +13
|
28
| 5000
| 655 555 5
| +13
| 29
| 5260
| 665 555 5
| +14
| 30
| 5520
| 666 555 5
| +14
|
31
| 5780
| 666 655 5
| +15
| 32
| 6040
| 666 665 5
| +15
| 33
| 6300
| 666 666 5
| +16
|
34
| 6560
| 666 666 6
| +16
| 35
| 6820
| 766 666 6
| +17
| 36
| 7080
| 776 666 61
| +17
|
37
| 14160
| 776 666 62
| +18
| 38
| 21240
| 776 666 63
| +18
| 39
| 28320
| 776 666 64
| +19
|
45
| 70800
| 777 777 66
| +22
| 54
| 134520
| 888 888 771
| +26
| 63
| 198240
| 888 888 888
| +31
|
72
| 261960
| 999 999 998 1
| +35
|
|
Requisites:
| Dex 10, Int 10
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| Rog
| Reference:
| DM {Planeshifted Sneak}
| Groups:
| Rogue, Alternate
| Complexity:
| CF=2
|
|
| Saving Throws:
|
| PPD:
| level+5
| RSW:
| level+5
| PP:
| level+5
| BW:
| level+2
| Spell:
| level+5
| Fort:
| level+0
| Reflex:
| level+3
| Will:
| level+0
|
|
|
Has all Int-based Rogue abilities.
| Exceptional Int bonus.
| Gets (Int bonus)*5 Rogue points per level instead of 40.
| Gets Int bonus to spell progression.
| Level 4 (and every level divisible by 4): Choose a Wizard school. May cast spells from that Wizard school.
|
| Two Mixed-classed options are available:
| CF=3:
| Snarker:
| This class is a Mixed-classed Snark - Archer. You may use the +10% XP Mixed Classing rule for this, but the class does cost 2 class slots.
| You may use Archer1, ArchArcher, ArchArchArcher, or Er0.
| CF=4:
| Smark:
| This class is a Mixed-classed Snark - Professional Wrestler. You may use the +10% XP Mixed Classing rule for this, but the class does cost 2 class slots.
| You may alternatively use Athlete.
| You get the Jobber Mini class sheet and a free Mini class slot for it.
|
|
[PC9] Alternate (Planeshifted) Classes Group
Snark Abilities
Lvl
| Snark Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Appraisal: Monetary Value | XP Value | Multiplier & Ego & Alignment | Know History
| M
| 10
| Int-13
| Int-15
| 1
| Avoid Trap (entire party): Mech. | Magic/Psi | OutPhase
| V
| 10
| Int-10
| Int-16
| 1
| Backstab (each 30% = x1) (increases 10/level)
| 0
| 50
| Int-6
| Int-20
|
1
| Bard3 spell SL=0 | SL=1 || SL=2 ||| SL=3 etc.
| -
| 60
| Int-11
| Int-20
| 1
| Duplicate a Psi3 SL=1 | SL=2 | SL=3 | etc.
| 1M
| 0
| Any-18
| Any-24
| 1
| Fascinate | Mislead | Misdirection | Innate Turning | Confusion | Taunt
| M
| 0
| Int-0
| Int-12
|
1
| iunMR || iunaMR || iunaaMR
| 0
| 20
| Int-14
| Int-19
| 1
| Legend Lore | Identify | Object Reading | Know Visual History
| 0 | M
| 0
| Int-15
| Int-17
| 1
| Read Languages | Decipher Code
| M
| 10
| Int-9
| Int-14
|
1
| Spying || Reflecting Pool || untraceable & without his "ears burning"
| - || F
| 10
| Int-12
| Int-17
| 2
| Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane)
| M
| 0
| Int-8
| Int-20
| 2
| Duplicate a Psi10 minor ||| major ||| grand ||| super
| 1M
| 0
| Int+Wis-24
| Int+Wis-32
|
3
| Identify | Legend Lore (yes this is backwards compared to the Bard ability)
| M | 0
| 5
| Int-13
| Int-15
| 4
| Alter Self | Change Self | Veil
| VM
| 10
| Int-13
| Int-18
| 4
| Invisibility | Improved Invisibility
| M
| 0
| Int-13
| Int-18
|
4
| Leadership (+1 per 20% made to Leadership)
| M
| 0
| Int-9
| Int-12
| 4
| Presence (+1 per 20% made to Presence)
| M
| 0
| Int-9
| Int-12
| 5
| Avoid Trick (entire party): Mech.|Magic/Psi|OutPhase
| -
| 5
| Int-12
| Int-18
|
5
| Mislead | Disappearance
| M
| 15
| Int-12
| Int-16
| 6
| Detect Illusion | Magic | Psi/Anti-Magic | Godly
| M
| 30
| Int-12
| Int-15
| 6
| Invisibility | Improved Invisibility | Dust of Disappearance
| M
| 20
| Int-12
| Int-14
|
6
| Read Magic (Wizard/Priest) ||| Read Magic (Concordant)
| M
| 15
| Int-13
| Int-15
| 6
| Suggestion | Domination | Eyebite
| M
| 10
| Int-10
| Int-14
| 7
| iunER || iunaER || iunaaER
| 0
| -10
| Dex+Int-37
| Dex+Int-47
|
7
| Ki Power (cast a Wiz Invocation spell) (penalty = -SL*50%) (#=SL) | Pri Invocation
| #M
| 0
| Int-14
| Int-38
| 7
| Suggestion | Domination | Eyebite
| VM
| 10
| Int-13
| Int-14
| 8
| Any Subability (+1 per 25% made to that subability)
| M
| 0
| Int-14
| Int-17
|
8
| Efficiency (+1 per 20% made to Efficiency)
| M
| 0
| Int-9
| Int-12
| 8
| Muscle (+1 and +1 per 20% made to Muscle for 1t)
| M
| 0
| Int-9
| Int-12
| 8
| Read Magic (Wizard/Priest) ||| Read Magic (Concordant)
| M
| 20
| Int-13
| Int-15
|
8
| Sending | Demand
| M
| 10
| Int-9
| Int-12
| 8
| Teleport | Teleport without Error || Teleport Other to Self (no save)
| M
| 5
| Int-16
| Int-17
| 9
| Avoid Special (entire party): x1 | x2 | x3 etc.
| -
| 0
| Int-16
| Int-22
|
9
| Finger of Death | Slay Living | Power Word Kill
| MM
| 0
| Int-14
| Int-17
| 9
| Generate Wild Magic Surge
| MMM
| 0
| Int-20
| Int-21
| 9
| Object Reading
| VM
| 0
| Int-12
| Int-20
|
10
| Locate (anything unique) Across Planes | Clairvoyance there | TWE there
| M
| 0
| Int-12
| Int-15
| 10
| Telekinesis (5 lb. per 1% made)
| M
| 10
| Int-13
| Int-17
| 12
| Dimensional Folding
| M
| 40
| Int-7
| Int-20
|
12
| Phase Door | Dimension Door
| M
| 5
| Int-9
| Int-20
| 14
| Avoid Spirit/Conc Effect (entire party): x1 || x2 || x3 etc.
| -
| -5
| Int-22
| Int-30
| 15
| any Metab minor Psi2 is used +1 PSP/10% to maintain | Telep | Clair | Port ( | major)
| MM
| 20
| Int-21
| Int-24
|
15
| Astral Spell / Astral Projection | Concordant Spell (project to Concordant Opposition)
| MMM
| 35
| Int-19
| Int-25
| 15
| Probability Travel
| MM
| 20
| Int-13
| Int-20
| 18
| Shadow Magic | Shadow Walk | Shadow Flight
| VM
| 0
| Int-16
| Int-19
|
18
| Time Shift ||| Time Travel
| VMM
| 15
| Int-17
| Int-25
| 20
| Avoid Artifact Effect (entire party): x1 ||| x2 ||| x3 etc.
| -
| -10
| Int-30
| Int-46
| 21
| Shadow Magic | Shadow Walk | Shadow Flight | Become Shadow-form
| VM
| 0
| Int-17
| Int-20
|
24
| Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole
| PMM
| 0
| Int-19
| Int-25
| 27
| Limited Wish (#=1) | Alter Reality (#=2) | Wish (#=3) | Change Reality (#=4)
| #F
| 0
| Int-20
| Int-25
| 37
| Instantaneous an effect | all effects on 1 target | all effects in 800' | no aXR, no ER vs. this
| V
| 0
| Int-26
| Int-32
|
38
| Construct a Tech item (1 TechL per 10% made)
| 2P or 3V
| 20
| Int-20
| Int-25
| 40
| Distribute (amount made) in iunBlahR's
| 2X+1V
| 0
| Int-22
| Int-35
| 42
| Adjust your next die roll by (amount made) | Lady's Smile
| ½X or 2V
| -20
| Int-24
| Int-45
|
|
[PC9] Alternate (Planeshifted) Classes Group
Spawn
Level
| KXP
| Spawn 0 123 45
|
1
| 0
| 1 --- --
| 2
| 500
| 1 1-- --
| 3
| 1000
| 1 2-- --
|
4
| 1500
| 1 21- --
| 5
| 2000
| 1 22- --
| 6
| 2500
| 1 23- --
|
7
| 3000
| 1 231 --
| 8
| 3500
| 1 232 --
| 9
| 4500
| 1 233 --
|
10
| 5500
| 1 234 --
| 11
| 6500
| 1 234 1-
| 12
| 7500
| 1 234 2-
|
13
| 8500
| 1 234 3-
| 14
| 9500
| 1 234 4-
| 15
| 10500
| 1 234 5-
|
16
| 11500
| 1 234 51
| 17
| 12500
| 1 234 52
| 18
| 14000
| 1 234 53
|
19
| 15500
| 1 234 54
| 20
| 17000
| 2 234 54
| 21
| 18500
| 2 334 54
|
22
| 20000
| 3 334 54
| 23
| 21500
| 3 344 54
| 24
| 23000
| 3 444 54
|
25
| 24500
| 4 444 54
| 26
| 26000
| 4 445 54
| 27
| 28000
| 4 455 54
|
28
| 30000
| 4 555 54
| 29
| 32000
| 5 555 54
| 30
| 34000
| 5 555 55
|
31
| 36000
| 6 555 55
| 32
| 38000
| 6 655 55
| 33
| 40000
| 6 665 55
|
34
| 42000
| 6 666 55
| 35
| 44000
| 6 666 65
| 36
| 46500
| 6 666 66
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
& +1
| 19 19 19 19 19 19 19 19
| & +2
| 20 20 20 20 20 20 20 20
| & +3
| 21 21 21 21 21 21 21 21
|
& +4
| 22 22 22 22 22 22 22 22
| & +5
| 23 23 23 23 23 23 23 23
| & +6
| 24 24 24 24 24 24 24 24
|
& +7
| 25 25 25 25 25 25 25 25
| & +8
| 26 26 26 26 26 26 26 26
| & +9
| 27 27 27 27 27 27 27 27
|
& +10
| 28 28 28 28 28 28 28 28
| & +11
| 29 29 29 29 29 29 29 29
| & +12
| 30 30 30 30 30 30 30 30
|
& +13
| 31 31 31 31 31 31 31 31
| & +14
| 32 32 32 32 32 32 32 32
| & +15
| 33 33 33 33 33 33 33 33
|
& +16
| 34 34 34 34 34 34 34 34
| & +17
| 35 35 35 35 35 35 35 35
| & +18
| 36 36 36 36 36 36 36 36
|
|
Requisites:
| Alternate 11 or Mirror 14 or HNCL 20,
| Str 22, Dex 18, Con 23, Int 17
| Alignment:
| C any
| HD/level:
| & 2d1
| Weapon Prof.:
| & level*2
| To Hit Table:
| & Mon
| Save Table:
| Conc
| Reference:
| DM
| Groups:
| Concordant (x2), Alternate, Mirror
|
|
| [X] Section stats
| ihp
| +1
| iTH
| -1
| P Save
| +0
| M Save
| -1
| War
| +1
| Rog
| +1
| PPsi
| +1
| Wiz
| +0
| Pri
| -1
| MPsi
| -1
|
|
|
|
Gets 1X action per round.
| Gets Exceptional Str, Dex, Con, and Int.
| Spawn spells are resisted using XR.
| Level N (every level): +1 proficiency of any type.
|
|
[PC9] Alternate (Planeshifted) Classes Group
Spawn Spells
CSL
| #
| Spell
| Effect
|
0
| 1
| Ability Score Points
| +CCL*2 Ability score points and +CCL Sustained stats
| 0
| 2
| BlahR
| +20*LVL% among any iBlahR; XR and GR (and their variants) cost double
| 0
| 3
| Hit Points
| x(CCL+1) hp
|
1
| 1
| A Acceleration
| +CCL A actions, does not count as your Haste, and can be used with other similar Spawn powers
| 1
| 2
| CCL
| +LVL CCL
| 1
| 3
| Miracle Progression
| For each n from 1 to CCL, gain "1X, (CCL-n+1)/d: Miracle n" (so at LVL=3 you have 3,2,1)
|
1
| 4
| Status Immunity
| Immune to CCL [C] section effects, major ones cost 3 picks each
| 2
| 1
| B Acceleration
| +CCL B actions, does not count as your Haste, and can be used with other similar Spawn powers
| 2
| 2
| Mini Classes
| Get a times 1 mirrored set of base XP for Mini group classes
|
2
| 3
| Research Points
| +CCL Research Points per Reset
| 2
| 4
| Regeneration 1
| Regenerate CCL*20 hp /s; it's Troll-like, can heal Vile and Permanent hp
| 2
| 5
| Spawner lending you spells
| 0, 1/r: +CCL SLs in memorization in spells
|
3
| 1
| C Acceleration
| +CCL C actions, does not count as your Haste, and can be used with other similar Spawn powers
| 3
| 2
| Spawner lending you psionics
| 0, 1/r: +CCL SLs in memorization in psionics
| 3
| 3
| Saves
| ++CCL to saves
|
3
| 4
| Subordinates
| +CCL/2 distributed among defensive DL, offensive DL, or rhp for your subodinates
| 3
| 5
| To Hit
| ++CCL to TH
| 4
| 1
| Concordant Mini Classes
| Get a times 2 mirrored set of base XP for Concordant Mini group classes
|
4
| 2
| Regeneration 2
| Regenerate CCL ihp /s
| 4
| 3
| Spawner lending you XP
| +LVL*5% XP (or) +LVL*10% XP only for Alternate or Mirror group (both retroactive); +1 class slot
| 4
| 4
| X Acceleration
| +CCL/2 X actions, does not count as your Haste, and can be used with other similar Spawn powers
|
5
| 1
| Demigod Mini Classes
| Get a times 3 mirrored set of base XP for Demigod Mini group classes
| 5
| 2
| H Acceleration
| +CCL/8 H actions, does not count as your Haste, and can be used with other similar Spawn powers
| 5
| 3
| Immune to NPC Status
| Immune to NPC Status (this does not make you immune to Retirement, however)
|
|
[PC9] Alternate (Planeshifted) Classes Group
Putz Spells
SL
| #
| Spell
| Effect (can pick more than once, each additional is +1 to LVL)
|
2
| 1
| Ability Score Points
| +LVL Ability score points and +1 Sustained stat
| 2
| 2
| BlahR
| +10*LVL% among any BlahR's; anti-BlahR's cost double; XR and better cannot be picked
| 2
| 3
| Hit Points
| x(1+LVL/10) hp
|
3
| 1
| A Acceleration
| +LVL A actions, counts as your Haste
| 3
| 2
| CL
| +LVL CL
| 3
| 3
| Miracle Progression
| For each n from 1 to LVL/2, gain "1F, (LVL/2+1-n)/d: Miracle n" (so at LVL=4 you have 2,1)
|
3
| 4
| Status Resistance
| Resist LVL [C] section effects, major ones cost 3 picks each (can use three to become Immune)
| 4
| 1
| B Acceleration
| +LVL B actions, counts as your Haste, can be stacked with other Acceleration powers
| 4
| 2
| Mini Class
| +1 Mini class slot
|
4
| 3
| Research Points
| +1 Research Point per Reset
| 4
| 4
| Regeneration 4
| Troll-like Regen. LVL hp /s; can heal Vile and Permanent hp at x3 cost
| 4
| 5
| Spawner lending you spells
| 0, 1/r: +LVL SLs in memorization in spells (cannot be used for Putz progression itself)
|
5
| 1
| C Acceleration
| +LVL C actions, counts as your Haste, can be stacked with other Acceleration powers
| 5
| 2
| Spawner lending you psionics
| 0, 1/r: +LVL SLs in memorization in psionics
| 5
| 3
| Saves
| +LVL to saves
|
5
| 4
| Subordinates
| +LVL/4 distributed among defensive DL, offensive DL, or rhp for your subodinates
| 5
| 5
| To Hit
| +LVL to TH
| 6
| 1
| Concordant Mini Classes
| Get a times 1 mirrored set of base XP for Concordant Mini group classes
|
6
| 2
| Regeneration 5
| Regenerate 1/10 of max hp /s, on segment 10 removes one [C] section effect
| 6
| 3
| Spawner lending you XP
| +10% XP
| 6
| 4
| X Acceleration
| +1X action, counts as your Haste, can be stacked with other Acceleration powers
|
7
| 1
| Demigod Mini Classes
| Get a times 1 mirrored set of base XP for Demigod Mini group classes
| 7
| 2
| H Acceleration
| +1H action, counts as your Haste, can be stacked with other Acceleration powers
| 7
| 3
| Hold Multiplier
| Hold Multiplier
|
10 (Spawn 0)
| 1
| Ability Score Points
| +CCL*2 Ability score points and +CCL Sustained stats
| 10 (Spawn 0)
| 2
| BlahR
| +20*LVL% among any iBlahR; XR and GR (and their variants) cost double
| 10 (Spawn 0)
| 3
| Hit Points
| x(CCL+1) hp
|
11 (Spawn 1)
| 1
| A Acceleration
| +CCL A actions, does not count as your Haste, and can be used with other similar Spawn powers
| 11 (Spawn 1)
| 2
| CCL
| +LVL CCL
| 11 (Spawn 1)
| 3
| Miracle Progression
| For each n from 1 to CCL, gain "1X, (CCL-n+1)/d: Miracle n" (so at LVL=3 you have 3,2,1)
|
11 (Spawn 1)
| 4
| Status Immunity
| Immune to CCL [C] section effects, major ones cost 3 picks each
|
|
[PC9] Alternate (Planeshifted) Classes Group
Sustainer2
Level
| KXP
| Priest 123 456 789
| TH
|
1
| 0
| 20- --- ---
| +0
| 2
| 2.5
| 21- --- ---
| +1
| 3
| 5
| 220 --- ---
| +1
|
4
| 10
| 321 --- ---
| +2
| 5
| 15
| 432 0-- ---
| +3
| 6
| 25
| 432 1-- ---
| +3
|
7
| 50
| 543 20- ---
| +4
| 8
| 75
| 543 21- ---
| +5
| 9
| 100
| 654 320 ---
| +5
|
10
| 150
| 654 321 ---
| +6
| 11
| 200
| 665 432 0--
| +7
| 12
| 300
| 665 432 1--
| +7
|
13
| 750
| 666 543 2--
| +8
| 14
| 1000
| 666 654 3--
| +9
| 15
| 1250
| 666 665 4--
| +9
|
16
| 1500
| 666 666 5--
| +10
| 17
| 1750
| 666 666 60-
| +11
| 18
| 2000
| 666 666 61-
| +11
|
19
| 2500
| 666 666 62-
| +12
| 20
| 3000
| 666 666 63-
| +13
| 21
| 3500
| 666 666 640
| +13
|
22
| 4000
| 666 666 651
| +14
| 23
| 4500
| 666 666 662
| +15
| 24
| 5000
| 666 666 663
| +15
|
25
| 5500
| 666 666 664
| +16
| 26
| 6000
| 666 666 665
| +17
| 27
| 6500
| 666 666 666
| +17
|
28
| 7000
| 766 666 666
| +18
| 29
| 7500
| 776 666 666
| +19
| 30
| 8000
| 777 666 666
| +19
|
31
| 8500
| 777 766 666
| +20
| 32
| 9000
| 777 776 666
| +21
| 33
| 9500
| 777 777 666
| +21
|
34
| 10000
| 777 777 766
| +22
| 35
| 10500
| 777 777 776
| +23
| 36
| 11000
| 777 777 777 1
| +23
|
37
| 22000
| 777 777 777 2
| +24
| 38
| 33000
| 777 777 777 3
| +25
| 39
| 44000
| 777 777 777 4
| +25
|
45
| 110000
| 888 777 777 7
| +29
| 54
| 209000
| 988 888 888 81
| +35
| 63
| 308000
| 999 888 888 88
| +41
|
72
| 407000
| 999 999 999 991
| +47
|
|
Requisites:
| Wis 11, Chr 11
| Alignment:
| any G
| HD/level:
| d7
| Weapon Prof.:
| 2+level/5
| To Hit Table:
| Pri
| Reference:
| DM {Planeshifted Preserver2}
| Groups:
| Priest, Alternate
| Complexity:
| CF=2
|
|
| Saving Throws:
|
| PPD:
| level+7
| RSW:
| level+3
| PP:
| level+14
| BW:
| level+1
| Spell:
| level+2
| Fort:
| level+10
| Reflex:
| level+0
| Will:
| level+8
|
|
|
Level N (each level): Choose one: Str, Dex, Con, Int, Wis, Chr, Cml, Sanity, Logic, AC, Movement rate, Actions of a type (V, M, P, etc.). You Sustain that attribute. You may instead choose from these for two picks each: Luck, Level/XP, Multiplier, Race (Physical Form). DM Note: Sustaining an Action does not make you immune to Lock Down, it just means you can't lose those actions.
| Level 1: 2V: Remove Terrain Feature LVL*20%, if the Terrain Feature is not a natural effect from this area (i.e. it was created by someone else artificially).
| Level 1: 1M,1P: Give Strength to a Land (level/6 mile radius). This allows Druids to recover their spells, animals to live there, etc. It may take several uses of this ability if the local land is particularly hostile or has been completely drained.
| Level 3: May cast Wizard spells of Necromancy & Abjuration schools as if they are 2 spell levels higher.
| Level 4: 3M,3P: Restore the PF of the local area by 1 to a maximum of 10.
| Level 9: 6M,6P: Restore the MF of the local area by 1 to a maximum of 10.
| Level 9: May cast Wizard spells of Necromancy & Abjuration schools as if they are 1 spell level higher.
| Level 16: 10M,10P: Restore the TF of the local area by 1 to a maximum of 10.
| Level 27: May cast Wizard spells of Necromancy & Abjuration schools at the same spell level.
|
| CF=3:
| For two "Sustain" picks (the Level N ability), you may choose "hit points", which means your maximum hit points cannot be reduced (due to vile or permanent dmg).
|
| CF=4:
| For three "Sustain" picks (the Level N ability), you may choose the normal or alternate form of any Mini class (even one you don't "know"). You Sustain that Mini Class concept. (Example: If you pick "Summon Slots", you "Sustain Summon Slots".) You don't actually get to know that Mini class sheet though.
|
| CF=5 (this may be used in lower CF games if the current CF < max CF):
| Level 792: 70hJD, 80bKH, 90scrOppLQW, ½/artificial set: Restore the CF of the local area.
|
| CF=6:
| For five "Sustain" picks (the Level N ability), choose a phrase of one or two words. You Sustain whatever that phrase is. Collective acronyms count as a single word each (e.g. "HNCL" counts as one word). You may put the word "my" in front of it for free if it makes it read easier. Go ahead, be absurd if you want to. (Examples: Sustain Player Picks, Sustain Player Slots, Sustain Cod Piece, Sustain my Multiverse Code, Sustain Current hp, etc.)
|
|
[PC9] Alternate (Planeshifted) Classes Group
Time Lord13
Level
| KXP
| TimeLord 345 678 9
|
1
| 0
| 1-- --- -
| 2
| 6
| 2-- --- -
| 3
| 12
| 21- --- -
|
4
| 24
| 32- --- -
| 5
| 48
| 321 --- -
| 6
| 96
| 332 --- -
|
7
| 144
| 432 1-- -
| 8
| 210
| 433 2-- -
| 9
| 320
| 443 21- -
|
10
| 570
| 443 32- -
| 11
| 850
| 544 321 -
| 12
| 1700
| 544 332 -
|
13
| 2470
| 554 432 1
| 14
| 3220
| 554 433 2
| 15
| 3970
| 555 443 2
|
16
| 4740
| 655 443 3
| 17
| 5510
| 655 544 3
| 18
| 6280
| 665 544 3
|
19
| 7050
| 665 554 4
| 20
| 7820
| 666 554 4
| 21
| 8590
| 666 555 4
|
22
| 9360
| 766 655 4
| 23
| 10130
| 766 655 5
| 24
| 10900
| 776 665 5
|
25
| 11670
| 776 665 5
| 26
| 12440
| 777 666 5
| 27
| 13210
| 777 666 5
|
28
| 13980
| 777 766 6
| 29
| 14750
| 877 766 6
| 30
| 15520
| 877 776 6
|
31
| 16290
| 887 776 6
| 32
| 17060
| 887 777 6
| 33
| 17830
| 888 777 6
|
34
| 18600
| 888 777 7
| 35
| 19370
| 888 877 7
| 36
| 20140
| 888 887 7
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+10
| 10 10 10 10 10 10 10 10
| +10
| 12 12 12 12 12 12 12 12
| +10
| 14 14 14 14 14 14 14 14
|
+10
| 16 16 16 16 16 16 16 16
| +10
| 18 18 18 18 18 18 18 18
| +10
| 20 20 20 20 20 20 20 20
|
+10
| 22 22 22 22 22 22 22 22
| +10
| 24 24 24 24 24 24 24 24
| +11
| 26 26 26 26 26 26 26 26
|
+11
| 28 28 28 28 28 28 28 28
| +11
| 30 30 30 30 30 30 30 30
| +11
| 32 32 32 32 32 32 32 32
|
+11
| 34 34 34 34 34 34 34 34
| +11
| 36 36 36 36 36 36 36 36
| +11
| 38 38 38 38 38 38 38 38
|
+11
| 40 40 40 40 40 40 40 40
| +11
| 42 42 42 42 42 42 42 42
| +12
| 44 44 44 44 44 44 44 44
|
|
Requisites:
| Int 24, Wis 17
| Alignment:
| any
| HD/level:
| 2d6
| Weapon Prof.:
| 1+level/4
| To Hit Table:
| 10+level/9
| Save Table:
| 8+level*2
| Reference:
| Doctor Who
| Groups:
| Alternate, Technology
|
|
|
|
Time Lord Powers are given on the following page. They work like channeled spells, can't be material componented, and are resisted using TechR.
| Level 1: Loop/Time/Reality Stability.
| Level 1: Immune to haste and slow (this immunity may be lowered).
| Level 1: Immune to aging. Have 2 Hearts. Can't be stangled or choked. Immune to Vacuum (including vacuum of space).
| Level 1: 1M: Detect Temporal Anomaly.
| Level 1: 1M: Know date, TF, LoopF.
| Level 1: Know target's age and how many years of natural lifespan is left
| Level 1 ¶: Upon death, 12/lifetime, 1 round delay: Reincarnate Self to same race, with different appearance.
| Level 1 ¶: Can have up to LVL Technological items created for yourself (if you have the Create Tech Item powers).
| Level 4 ¶: 0, 1/reset, go into a frozen coma-like state: Cureall Self. You cannot act until you reset.
| Level 9: +LVL-8 segments per round. Thus a level 25 Time Lord has 27 segments.
|
|
[PC9] Alternate (Planeshifted) Classes Group
Time Lord13 Powers
Level
| #
| Spell
| Effect
| Source
|
3
| 1
| Construct/Improve Tech Item
| Create/Modify a Psi 8 item (any type) of TechL=CL, each TechL takes 1S action
| DM
| 3
| 2
| Hack into Technological Object
| Hack (gain control) of a technological object with TechL<=CL (monsters get save)
| Psi8
| 3
| 3
| Life Tether
| You know when in time the target is at all times, when time travelling can use the target as anchor
| Chronomancer SL=3
|
3
| 4
| Minor Paradox
| Counter an effect that just occured last segment (it is undone)
| Chronomancer SL=3
| 3
| 5
| Slow
| Slow (CL RSW saves, each missed save is a Slow effect)
| DM
| 3
| 6
| Time Snare
| Target will do the same actions it did last time it acted (Spell save each round until made)
| Chronomancer SL=3
|
4
| 1
| Dispel Technology
| Dispels a technological effect
| Psi8
| 4
| 2
| Haste A3
| +3A, +2B, or +1C actions
| Chronomancer SL=3
| 4
| 3
| Summon Time Elemental
| Summons a normal (non-special) DL IV Time Elemental
| Chronomancer SL=4
|
4
| 4
| Telepathy/ESP
| Telepathy and ESP
| DM
| 4
| 5
| Temporal Push
| Target is thrown CL+1 rounds into the future (Will save)
| Chronomancer SL=4
| 4
| 6
| Time Travel
| Time travel, up to CL*10 years, can cross 1 Barrier at a time
| DM
|
5
| 1
| Create Slipgate
| Create a temporal gate
| Chronomancer SL=5
| 5
| 2
| Extradimensional Space
| Create an extradimensional space (like a Portable Hole)
| DM
| 5
| 3
| Haste A4
| +4A, +3B, or +2C actions
| Chronomancer SL=4
|
5
| 4
| Temporal Wall
| Anyone touching wall is double slowed and Wesley's Temporal Disjunction
| Chronomancer SL=5
| 5
| 5
| Tempus Lawfulness
| Fixes temporal anomolies in area
| Chronomancer SL=6
| 5
| 6
| Time Comm
| Communicate with someone in a different time (same location)
| DM / SFB
|
6
| 1
| Conceal Temporal Anomaly
| Hides an Anomaly and reduces it's effects
| Chronomancer SL=6
| 6
| 2
| Haste A5
| +5A, +4B, or +3C actions
| Chronomancer SL=5
| 6
| 3
| Sands of Time
| Reverse the effect of time on objects.
| Chronomancer SL=7
|
6
| 4
| Temporal Eye
| Can scry into other times at this location
| Chronomancer SL=7
| 6
| 5
| Time Halt
| Can usefully attack a Time/Loop Elemental or other Time Traveller
| DM
| 6
| 6
| Wesley's Delayed Damage
| Whenever you take damage, you take only half, the rest is delayed until the spell ends (in 10+1d10 rounds)
| Chronomancer SL=7
|
7
| 1
| Commune with Time of Legends
| Commune with Time of Legends
| Chronomancer SL=7
| 7
| 2
| Haste A6
| +6A, +5B, or +4C actions
| Chronomancer SL=6
| 7
| 3
| Incurse
| Target being or object is Rewritten out of time (i.e. Incursed) (RSW save)
| Chronomancer SL=7
|
7
| 4
| Temporal Shell
| Immune time
| Chronomancer SL=9
| 7
| 5
| Temporal Stasis
| The flow of time stops for the subject, he ceases to grow older, he is in suspended animation. The reverse can free the creature.
| Chronomancer SL=9
| 7
| 6
| Timereaver
| Time Travel Other +/- 5*CL years (Spell save)
| Chronomancer SL=8
|
8
| 1
| Accelerate Lifeline
| Target ages CL years (Spell save)
| Chronomancer SL=8
| 8
| 2
| Haste A7
| +7A, +6B, or +5C actions
| Chronomancer SL=7
| 8
| 3
| Item Supercharger
| A magic item can be used twice as often (per turn or day) or it's effects has twice duration
| Chronomancer SL=8
|
8
| 4
| Loop Travel
| Travel up to CL LoopF's (Alternate Timelines) distant
| DM
| 8
| 5
| Time Stop
| Stops time for 1d4 rounds
| Chronomancer SL=9
| 8
| 6
| Immediate Tech Item
| Create/Modify a Psi 8 item (any type) of TechL=CL
| DM
|
9
| 1
| Haste A8
| +8A, +7B, or +6C actions
| Chronomancer SL=8
| 9
| 2
| Temporal Incursion Beam (TIB)
| Target is Incursed (no save); is Loop Incursed if already Incursed
| DM / SFB
| 9
| 3
| Time/Reality Stability
| Time/Reality Stability on target, reverse removes it (Spell save)
| Chronomancer SL=8
|
|
[PC9] Alternate (Planeshifted) Classes Group
Uncommoner3
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 4
| (none)
|
4
| 8
| (none)
| 5
| 16
| (none)
| 6
| 32
| (none)
|
7
| 64
| (none)
| 8
| 128
| (none)
| 9
| 180
| (none)
|
10
| 225
| (none)
| 11
| 275
| (none)
| 12
| 330
| (none)
|
13
| 390
| (none)
| 14
| 455
| (none)
| 15
| 525
| (none)
|
16
| 600
| (none)
| 17
| 680
| (none)
| 18
| 765
| (none)
|
19
| 855
| (none)
| 20
| 950
| (none)
| 21
| 1050
| (none)
|
22
| 1155
| (none)
| 23
| 1265
| (none)
| 24
| 1380
| (none)
|
25
| 1500
| (none)
| 26
| 1625
| (none)
| 27
| 1755
| (none)
|
28
| 1890
| (none)
| 29
| 2030
| (none)
| 30
| 2175
| (none)
|
31
| 2325
| (none)
| 32
| 2480
| (none)
| 33
| 2640
| (none)
|
34
| 2805
| (none)
| 35
| 2975
| (none)
| 36
| 3150
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+2
| 5 3 8 2 3 1 0 1
| +4
| 5 4 8 2 3 1 0 2
| +6
| 6 4 8 3 4 2 0 2
|
+8
| 6 5 8 3 4 2 1 3
| +10
| 6 5 9 3 4 2 1 3
| +12
| 6 6 9 4 5 3 1 4
|
+14
| 7 6 9 4 5 3 2 4
| +16
| 7 7 9 4 5 4 2 5
| +18
| 7 7 10 5 6 4 2 5
|
+20
| 7 8 10 5 6 4 3 6
| +22
| 8 8 10 5 6 5 3 6
| +24
| 8 9 10 6 7 5 3 7
|
+26
| 8 9 11 6 7 6 4 7
| +28
| 8 10 11 6 7 6 4 8
| +30
| 9 10 11 7 8 6 4 8
|
+32
| 9 11 11 7 8 7 5 9
| +34
| 9 11 12 7 9 7 5 9
| +36
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Chr 0
| Alignment:
| any
| HD/level:
| ++d4
| Weapon Prof.:
| 9+level
| To Hit Table:
| +level*2
| Save Table:
| Psi
| Reference:
| DM {Planeshifted Commoner3}
| Groups:
| Warrior, Monster, Alternate
|
|
|
|
Each Level: The DM rolls a Monster Summoning result of DL=LVL/3 (round up). You gain the racial abilities of what the DM rolls. (You don't actually summon anything, the roll is just to determine what you get.)
| Level 9: Divide the cost of Intelligent Magic Items (from [E7]) by (LVL-7).
|
|
[PC9] Alternate (Planeshifted) Classes Group
UnDeath Machine1
Level
| KXP
| Wizard 123 456 789
| Priest 123 456 7
| Psi7 mMG S
| TH
|
1
| 0
| 1-- --- ---
| 10- --- -
| 2-- -
| +2
| 2
| 12.5
| 2-- --- ---
| 210 --- -
| 4-- -
| +3
| 3
| 25
| 21- --- ---
| 321 0-- -
| 6-- -
| +4
|
4
| 50
| 32- --- ---
| 432 1-- -
| 71- -
| +5
| 5
| 100
| 421 --- ---
| 543 20- -
| 73- -
| +6
| 6
| 200
| 422 --- ---
| 543 21a -
| 75- -
| +7
|
7
| 350
| 432 1-- ---
| 554 320 -
| 77- -
| +8
| 8
| 600
| 433 2-- ---
| 555 431 -
| 88- -
| +9
| 9
| 900
| 433 21- ---
| 555 555 -
| 981 -
| +10
|
10
| 1250
| 443 22- ---
| 555 555 b
| 983 -
| +11
| 11
| 1850
| 444 33- ---
| 555 555 a
| 985 -
| +12
| 12
| 2450
| 444 441 ---
| 555 555 0
| 987 -
| +13
|
13
| 3050
| 555 442 ---
| 555 555 1
| 998 -
| +14
| 14
| 3650
| 555 442 1--
| 555 555 2
| A99 -
| +15
| 15
| 4250
| 555 552 1--
| 555 555 3
| AAA -
| +16
|
16
| 4850
| 555 553 21-
| 555 555 4
| BBA -
| +17
| 17
| 5450
| 555 553 32-
| 555 555 5
| CBB -
| +18
| 18
| 6050
| 555 553 321
| 655 555 5
| CCB 1
| +19
|
19
| 6650
| 555 553 331
| 665 555 5
| CCC 2
| +20
| 20
| 7250
| 555 554 332
| 666 555 5
| DCC 3
| +21
| 21
| 7850
| 555 554 442
| 666 655 5
| DDC 4
| +22
|
22
| 8450
| 555 555 443
| 666 665 5
| DDD 5
| +23
| 23
| 9050
| 555 555 553
| 666 666 5
| EDD 6
| +24
| 24
| 9650
| 555 555 554
| 766 666 5
| EED 7
| +25
|
25
| 10250
| 555 555 555
| 776 666 5
| EEE 8
| +26
| 26
| 10850
| 666 655 555
| 777 666 5
| FEE 9
| +27
| 27
| 11450
| 666 666 655
| 777 766 5
| FFE A
| +28
|
28
| 12050
| 666 666 666
| 777 776 5
| FFF B
| +29
| 29
| 12650
| 777 766 666
| 777 777 5
| GFF C
| +30
| 30
| 13250
| 777 777 766
| 777 777 6
| GGF D
| +31
|
31
| 13850
| 777 777 777
| 877 777 6
| GGG E
| +32
| 32
| 14450
| 888 877 777
| 887 777 6
| HGG F
| +33
| 33
| 15050
| 888 888 877
| 888 777 6
| HHG G
| +34
|
34
| 15650
| 888 888 888
| 888 877 6
| HHH H
| +35
| 35
| 16250
| 999 988 888
| 888 887 6
| IIH H
| +36
| 36
| 16850
| 999 999 999 1
| 888 888 61
| III I1
| +37
|
37
| 17450
| 999 999 999 2
| 888 888 62
| III I2
| +38
| 38
| 18050
| 999 999 999 3
| 888 888 63
| III I3
| +39
| 39
| 18650
| 999 999 999 4
| 888 888 64
| III I4
| +40
|
45
| 22250
| A99 999 999 9
| 888 888 88
| III IA
| +46
| 54
| 27650
| AAA AAA AAA 91
| 999 999 991
| III II1
| +55
| 63
| 33050
| AAA AAA AAA A9
| A99 999 999
| III IIA
| +64
|
72
| 38450
| BBB BBB BAA AA1
| AAA AAA AAA 1
| III III1
| +73
|
|
Requisites:
| Str 20, Dex 20, Con 20, Int 20, Wis 20,
|
| Class Slots 3
| Alignment:
| any E
| HD/level:
| 2d12
| Weapon Prof.:
| 6+level/2
| To Hit Table:
| War+2
| Reference:
| DM {Planeshifted Death Machine}
| Groups:
| Custom, Alternate
| Complexity:
| CF=2
|
|
| Saving Throws:
|
| PPD:
| level+10
| RSW:
| level+10
| PP:
| level+10
| BW:
| level+10
| Spell:
| level+10
| Fort:
| level+10
| Reflex:
| level+10
| Will:
| level+10
|
|
|
For abilities, see next pages.
|
|
[PC9] Alternate (Planeshifted) Classes Group
UnDeath Machine1 Abilities (page 1)
This is a combined Anti-Paladin / Anti-Magic-User / Anti-Druid / Anti-Thief / Psi7 / Anti-Custom.
| Gets "All Warrior", "All Wizard", "All Priest", "All Rogue", and "All Psionicist" abilities.
| Specialization in Anti-Magic; no opposite.
| Gets no Rogue abilities.
| As a Psi7 character, you are still alive, but are imbuing yourself with undead-type powers. Psi7 by itself does not make you vulnerable to Turn Undead.
| PSPs (Psi7) = (LVL+3)*30.
|
| Pick one ability per level:
| 1. 1M: Dispel a racial ability for 1 turn.
| 2. 1M: Dispel a class ability for 1 turn.
| 3. 1M: Dispel or remove a feat or kit from someone for 1 turn.
| 4. 1M: Dispel a familiar ability for 1 turn.
| 5. 1M: Drop all ER, iER, xER, and ixER on target (no resistance).
| 6. Lockdown all Opposing (Opp) actions within sight.
| 7. Lockdown all Quick (Q) actions within sight. (This includes QQ, QQQ, etc.)
| 8. Lockdown all Instantaneous (I) actions within sight.
| 9. Lockdown all Borrowed (b) actions within sight.
| 10. Lockdown all Held (h) actions within sight.
| 11. Within sight, any spell that is higher SL than it's caster's level is countered, and causes the caster to be Capital C Crapped (no resistance, no immunity).
| 12. Within sight, any psionic ability that is higher SL than it's caster's level is countered, and causes the caster to be Capital C Crapped (no resistance, no immunity). (Note this will affect 1st level characters throwing a minor.)
| 13. When attacking someone, multiply your to hit rolls by the number of classes he has (max=LVL).
| 14. When attacking someone, multiply your damage by the number of classes he has (max=LVL).
| 15. When casting a spell at someone, multiply your damage by the number of classes he has (max=LVL).
| 16. Within sight, all counterspells are automatically countered.
| 17. Within sight, all "Capital I Insist" effects automatically get "Really Objected" to.
| 18. 1M: Dispel LVL magic, psionic, or innate effects on one target.
|
|
[PC9] Alternate (Planeshifted) Classes Group
UnDeath Machine1 Abilities (page 2)
Level 1: +level Cml or -level Cml (your choice, you may switch sign during a reset).
| Level 1: Immunity to disease.
| Level 1: 1M, 1/d: Cause 2*level hp damage by touch (no save) or cure same amount to self.
| Level 1: Protection from Good cont.
| Level 1: Backstab x(level/9+2), round down.
| Level 1: Poison Use proficiency.
| Level 1: Control Undead as if a Cleric 2 levels lower.
| Level 1: May use 1 material component effect per spell as a zero action.
| Level 1: iIR (Irreducible Innate Resistance) = level*4% up to level 10. After level 10, it becomes 25+level*2%.
| Level 1: Immune to Pick Pockets.
| Level 3: Attract undead followers.
| Level 3: Identify Fungus/Mold type; Identify Outer-Planar creature type; Identify potions.
| Level 3: 1M: Passwall.
| Level 3: Gain 1 outer-planar language per level starting at 3rd. (demon, deva, modron, etc.) Yes, you can use these as nonweapon proficiencies instead.
| Level 4: Summon Warhorse: usually a demonic beast or a Nightmare.
| Level 4: 1M, can borrow from next segment: Counter a Rogue ability that was just used.
| Level 4: 1V: Target loses 1V action.
| Level 7: Immunity to Psionic Domination.
| Level 7: Shape Change to Mold/Slime/Jelly, Para-Elemental, Minor Demon (each 1/day) 1M action, must be size T-L, heal 10%-60% hp
| Level 9: All Rogue abilities within 30' of you are lowered by 100%.
| Level 9: 1V: Lower a Rogue ability effect on someone (such as Invisibility).
| Level 15: 6 bonus spell levels, lost when advance to Level 16.
| Level 16: Alter Appearance to appear to be another undead type. Cannot be detected by True Seeing or the like.
| Level 17: Hibernate; Suspend Animation up to level*10 years.
| Level 17: Enter Elemental plane of Imprisonment; Conjure Imprisonment Elemental at will; Immune to all imprisonment and magnetism based effects.
| Level 18: Enter Elemental plane of Time; Conjure Time Elemental at will; Immune to all time and wood based effects.
| Level 19: Enter Elemental plane of Magnetism; Conjure Vacuum/Radiance Quasi-Elemental.
| Level 20: Enter Elemental plane of Wood; Conjure Minerals/Dust Quasi-Elemental.
| Level 21: Enter alternate Prime planes.
| Level 22: Enter plane of Phlogiston; immune to Phlogiston-based effects.
| Level 23: Enter any Inner plane; Roam Inner Plane Probability Lines (7th dim.); Enter Concordant Opposition; immune to Semi-Elemental effects and Positive and Negative energy.
|
|
[PC9] Alternate (Planeshifted) Classes Group
Psi7 Minor Powers
#
| PSPs
| Description
|
1
| 2
| Curse (Spell save)
| 2
| 2
| Doesn't cost an additional action to use, just your eye's P or M action: Gaze to Charm (save)
| 3
| 2
| Duplicate a SL 0-1 Necromancy effect (Wizard or Priest)
|
4
| -10 to max
| Fear aura (anyone who enters your group) (Will save)
| 5
| -10 to max
| Immunity to cold
| 6
| -10 to max
| Immunity to disease
|
7
| -10 to max
| Immunity to emotional effects
| 8
| -10 to max
| Immunity to sleep, fatigue, and exhaustion
| 9
| 2/r
| Improved Invisibility to Undead
|
10
| 2
| Moan: One group is feared (Will save)
| 11
| -10 to max
| Need not breathe
| 12
| -10 to max
| Need not eat or drink
|
13
| -10 to max
| Need not sleep; Unaging
| 14
| -10 to max
| People need a +CL weapon to hit you
| 15
| -10 to max
| Pick a stat. Whenever you touch someone, they take (CL+1)/2 ability damage to that stat (PPD save)
|
16
| 2
| Summon a DL I Undead
| 17
| -10 to max
| Whenever you touch someone, they get a disease (PPD save)
| 18
| -10 to max
| You Turn Undead at +1 level, +CL to the d20 roll, and +CL/2 to the d12 roll
|
|
Psi7 Major Powers
#
| PSPs
| Description
|
1
| 5
| Duplicate a SL 0-3 Necromancy effect (Wizard or Priest) or a SL 1 ProtoLich spell
| 2
| -25 to max
| Immunity to ability drain
| 3
| -25 to max
| Immunity to all mind-affecting effects
|
4
| -25 to max
| Immunity to critical hits
| 5
| -25 to max
| Immunity to paralysis and stun
| 6
| -25 to max
| Immunity to poison
|
7
| 5/t
| Incorporealness (+20 AC, you can pass through walls, can pick up objects, but cannot attack)
| 8
| 5
| Magic Jar / Possession (Will save)
| 9
| -25 to max
| Regenerate at CL-3 hp /s
|
10
| 5
| Slay Living (save)
| 11
| 5
| Summon a DL IV Undead
| 12
| -25 to max
| Vampiric Regen (CL-3)*10% of damage you deal
|
13
| -25 to max
| Whenever you touch someone, they are aged CLd4 years (PPD save)
| 14
| -25 to max
| Whenever you touch someone, they are energy drained (CL+3)/6 levels (no save)
| 15
| -25 to max
| Whenever you touch someone, they are paralyzed (PP save)
|
16
| 5
| Wither limbs (like a Sharpness effect) (CL-3 PP saves, each missed save is one lost limb)
| 17
| 5
| Wrench
| 18
| -25 to max
| You emit a stench like a ghast
|
|
[PC9] Alternate (Planeshifted) Classes Group
Psi7 Grand Powers
#
| PSPs
| Description
|
1
| 8
| Death Spell a group (total CL*CL HD, max HD affected = CL)
| 2
| 8
| Duplicate a SL 0-5 Necromancy effect (Wizard or Priest) or a SL 2 ProtoLich spell
| 3
| -40 to max
| Immunity to any effect that requires a Fortitude save (unless the effect also works on objects)
|
4
| -40 to max
| Immunity to death or slay effects
| 5
| -40 to max
| Immunity to energy drain and negative levels
| 6
| -40 to max
| Immunity to Turn Undead
|
7
| 8
| Summon a DL VII Undead
| 8
| 8
| Target is energy drained CL/2 levels (no save)
| 9
| -40 to max
| Whenever you touch someone, they get Mummy Rot (no save)
|
|
Psi7 Super Powers
#
| PSPs
| Description
|
1
| 11
| As You Are
| 2
| 11
| Duplicate a SL 0-7 Necromancy effect (Wizard or Priest) or a SL 3 ProtoLich spell
| 3
| 11
| Summon a DL X Undead
|
4
| -55 to max
| When you die, you go to the Negative Energy Plane, and will reform on the Prime the next day
| 5
| -55 to max
| You do not go unconscious and stay offensive at any negative hp total (but will still die)
| 6
| -55 to max
| Your unarmed attacks are Vile damage and hard to heal (healing effects are divided by CL-16)
|
|
[PC9] Alternate (Planeshifted) Classes Group
Unholy Order of Stars Jerry1
Level
| KXP
| Priest 123 456 7
|
1
| 1.75
| 1a- --- -
| 2
| 3.5
| 20- --- -
| 3
| 7
| 21a --- -
|
4
| 14
| 220 --- -
| 5
| 28
| 331 a-- -
| 6
| 56
| 332 0-- -
|
7
| 112
| 332 1a- -
| 8
| 224
| 333 20- -
| 9
| 450
| 443 21a -
|
10
| 900
| 443 320 -
| 11
| 1300
| 544 321 -
| 12
| 1700
| 655 321 a
|
13
| 2100
| 666 422 0
| 14
| 2500
| 666 432 1
| 15
| 2900
| 666 532 1
|
16
| 3300
| 666 542 1
| 17
| 3700
| 666 643 2
| 18
| 4100
| 666 654 3
|
19
| 4500
| 666 664 3
| 20
| 4900
| 666 665 3
| 21
| 5300
| 666 666 3
|
22
| 5700
| 666 666 4
| 23
| 6100
| 666 666 5
| 24
| 6500
| 666 666 6
|
25
| 6900
| 777 766 6
| 26
| 7300
| 777 777 6
| 27
| 7700
| 777 777 7
|
28
| 8100
| 888 877 7
| 29
| 8500
| 888 888 7
| 30
| 8900
| 888 888 8
|
31
| 9300
| 999 988 8
| 32
| 9700
| 999 999 8
| 33
| 10100
| 999 999 9
|
34
| 10500
| AAA A99 9
| 35
| 10900
| AAA AAA 9
| 36
| 11300
| AAA AAA A
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +1
| 8 4 6 3 4 0 0 3
| +1
| 9 5 6 3 4 0 1 3
|
+2
| 9 5 6 4 4 1 1 4
| +3
| 10 6 7 4 5 1 1 4
| +3
| 10 6 7 5 5 2 2 5
|
+4
| 11 7 8 5 6 2 2 5
| +5
| 11 7 9 6 6 2 2 6
| +5
| 12 7 9 6 7 3 3 6
|
+6
| 12 8 9 6 7 3 3 7
| +7
| 13 8 10 7 8 4 3 7
| +7
| 13 9 10 7 8 4 4 8
|
+8
| 13 9 10 7 8 4 4 8
| +9
| 14 9 11 8 9 5 4 9
| +9
| 14 10 11 8 9 5 5 9
|
+10
| 14 10 11 9 9 6 5 10
| +11
| 15 11 12 9 10 6 5 10
| +11
| 15 11 12 10 11 6 6 11
|
|
Requisites:
| Wis 13, Int 13
| Alignment:
| any J
| HD/level:
| d8
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| Pri
| Save Table:
| Pri
| Reference:
| DM {Planeshifted HOSE1}
| Groups:
| Priest, Custom, Alternate
|
|
|
|
This class sets the second component of your alignment to "J" (Jerry). This J can be used to qualify for G, N, or E in other classes (but not S). You do not need to be level 9 to have this (normally you need to be level 9 in order to take J).
| Material componenting for spells costs a 0 action.
| Commands undead; does not turn.
| Level 9: Set the first component of your alignment to "W" (White). This W can be used to qualify for L, T, or C in other classes (but not A or Nil).
|
|
[PC9] Alternate (Planeshifted) Classes Group
Uniquer3
Level
| KXP
| Myth Legend 123 456 78 [1]
|
1
| 0
| 1-- --- -- [-]
| 2
| 4.5
| 2-- --- -- [-]
| 3
| 9
| 3-- --- -- [-]
|
4
| 18
| 31- --- -- [-]
| 5
| 36
| 32- --- -- [-]
| 6
| 72
| 33- --- -- [-]
|
7
| 144
| 331 --- -- [-]
| 8
| 288
| 332 --- -- [-]
| 9
| 405
| 333 --- -- [-]
|
10
| 506.25
| 333 1-- -- [-]
| 11
| 618.75
| 333 2-- -- [-]
| 12
| 742.5
| 333 3-- -- [-]
|
13
| 877.5
| 333 31- -- [-]
| 14
| 1023.75
| 333 32- -- [-]
| 15
| 1181.25
| 333 33- -- [-]
|
16
| 1350
| 333 331 -- [-]
| 17
| 1530
| 333 332 -- [-]
| 18
| 1721.25
| 333 333 -- [-]
|
19
| 1923.75
| 333 333 1- [-]
| 20
| 2137.5
| 333 333 2- [-]
| 21
| 2362.5
| 333 333 3- [-]
|
22
| 2598.75
| 333 333 31 [-]
| 23
| 2846.25
| 333 333 32 [-]
| 24
| 3105
| 333 333 33 [-]
|
25
| 3375
| 433 333 33 [-]
| 26
| 3656.25
| 443 333 33 [-]
| 27
| 3948.75
| 444 333 33 [-]
|
28
| 4252.5
| 444 433 33 [-]
| 29
| 4567.5
| 444 443 33 [-]
| 30
| 4893.75
| 444 443 33 [1]
|
31
| 5231.25
| 444 444 33 [1]
| 32
| 5580
| 444 444 33 [2]
| 33
| 5940
| 444 444 43 [2]
|
34
| 6311.25
| 444 444 43 [3]
| 35
| 6693.75
| 444 444 44 [3]
| 36
| 7087.5
| 444 444 44 [4]
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
& +1
| 5 3 8 2 3 1 0 1
| & +2
| 6 4 8 3 4 2 0 2
| & +3
| 6 5 8 3 4 2 1 3
|
& +4
| 6 6 9 4 5 3 1 4
| & +5
| 7 6 9 4 5 3 2 4
| & +6
| 7 7 10 5 6 4 2 5
|
& +7
| 7 8 10 5 6 4 3 6
| & +8
| 8 9 10 6 7 5 3 7
| & +9
| 8 9 11 6 7 6 4 7
|
& +10
| 9 10 11 7 8 6 4 8
| & +11
| 9 11 11 7 8 7 5 9
| & +12
| 9 12 12 8 9 8 5 10
|
& +13
| 10 12 12 8 10 8 6 10
| & +14
| 10 13 13 9 11 9 6 11
| & +15
| 11 14 13 9 11 9 7 12
|
& +16
| 11 14 13 10 12 10 7 13
| & +17
| 12 14 14 11 13 10 8 13
| & +18
| 14 15 14 13 14 11 8 14
|
|
Requisites:
| Chr 25
| Alignment:
| any
| HD/level:
| ++++d6
| Weapon Prof.:
| & level*3
| To Hit Table:
| & +level
| Save Table:
| 1½xPsi
| Reference:
| DM {Planeshifted Rarer3}
| Groups:
| Monster, Alternate
|
|
|
|
Each Level: The DM rolls a Monster Summoning result of DL=2*LVL/5 (round up). The result will be a Unique (or Legend). You gain 1-3 of the racial abilities of what the DM rolls. (You don't actually summon anything, the roll is just to determine what you get.)
| The progression for the DLs is as follows:
| Levels 1-9 = 1, 1, 2, 2, 2, 3, 3, 4, 4
| Levels 10-18 = 4, 5, 5, 6, 6, 6, 7, 7, 8
| Levels 19-27 = 8, 8, 9, 9, 10, 10, 10, 11, 11
| Levels 28-36 = 12, 12, 12, 13, 13, 14, 14, 14, 15
|
| Gets a Myth spell progression.
|
| The "&" on the To Hit means this class adds it's to hit bonus to your highest other class.
|
| Level 12: Divide the cost of Artifacts by (LVL-10) or it's multiplier, whichever is higher.
|
|
[PC9] Alternate (Planeshifted) Classes Group
Urbaneer (Cityneer)
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 3
| (none)
| 3
| 6
| (none)
|
4
| 12
| (none)
| 5
| 24
| (none)
| 6
| 48
| (none)
|
7
| 96
| (none)
| 8
| 192
| (none)
| 9
| 350
| (none)
|
10
| 600
| (none)
| 11
| 850
| (none)
| 12
| 1100
| (none)
|
13
| 1350
| (none)
| 14
| 1600
| (none)
| 15
| 1850
| (none)
|
16
| 2100
| (none)
| 17
| 2350
| (none)
| 18
| 2600
| (none)
|
19
| 2850
| (none)
| 20
| 3100
| (none)
| 21
| 3350
| (none)
|
22
| 3600
| (none)
| 23
| 3850
| (none)
| 24
| 4100
| (none)
|
25
| 4350
| (none)
| 26
| 4600
| (none)
| 27
| 4850
| (none)
|
28
| 5100
| (none)
| 29
| 5350
| (none)
| 30
| 5600
| (none)
|
31
| 5850
| (none)
| 32
| 6100
| (none)
| 33
| 6350
| (none)
|
34
| 6600
| (none)
| 35
| 6850
| (none)
| 36
| 7100
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 6 4 6 3 4 1 3 0
| +0
| 6 5 7 3 5 1 4 1
| +1
| 7 6 7 4 6 2 5 1
|
+1
| 7 7 8 4 7 3 6 2
| +2
| 8 8 8 5 8 4 7 3
| +2
| 8 9 9 5 9 5 8 3
|
+3
| 9 10 9 6 10 5 9 4
| +3
| 9 11 10 6 11 6 10 5
| +4
| 10 12 10 7 12 7 11 5
|
+4
| 10 13 11 7 13 8 12 6
| +5
| 11 14 11 8 14 9 13 7
| +5
| 12 15 12 9 14 9 14 7
|
+6
| 13 16 13 11 15 10 15 8
| +6
| 14 16 14 13 15 11 16 9
| +7
| 15 16 15 14 16 12 17 9
|
+7
| 16 16 16 16 16 13 18 10
| +8
| 16 16 16 16 16 13 19 11
| +8
| 16 17 16 16 16 14 20 11
|
|
Requisites:
| Dex 18, Chr 12
| Alignment:
| any
| HD/level:
| +d6
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| Rog
| Save Table:
| 2xRog
| Reference:
| DM {Planeshifted Wilderneer}
| Groups:
| Rogue, Alternate
|
|
|
|
Gets 60 Rogue points per level
| Level 1: Can weapon specialize (as per "Non-Warrior" in the Number of Attacks table).
|
|
Lvl
| Urbaneer Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Pick Pockets/Shoplifting | Palm | Present | Immune PP
| P
| 15
| Dex-12
| Dex-16
| 1
| Tracking | Trailing | Stalking
| V
| 0
| Int-12
| Int-15
| 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase (| do this 30' away)
| VM
| 5
| Dex-12
| Dex-16
|
1
| Read Languages | Decipher Code
| M
| 5
| Int-9
| Int-14
| 1
| Find/Remove x1 Traps/Tricks | Magic/Psi | OutPhase ( | 30' away)
| V
| 10
| Dex-4
| Dex-8
| 1
| Spying | ESP (without him knowing) || Capital E Extract
| -
| 10
| Int-11
| Int-14
|
1
| Appraisal: Monetary Value | XP Value | Multiplier & Ego & Alignment | Know History
| M
| 10
| Int-13
| Int-15
| 1
| Any 0th level Ench/Charm spell is cast | any 1st || any 2nd ||| any 3rd etc.
| M
| 100
| Chr-3
| Chr-12
| 1
| Disguise | Alter Appearance
| M
| 25
| Chr-11
| Chr-13
|
1
| Any Rogue 1 ability
| -
| -
| -
| -
| 2
| Feign Weakness (everyone thinks you're a x0 putz, unless you're hostile)
| 0
| 0
| Chr-15
| Chr-18
| 2
| Locate nearest dungeon within rating/5 miles | with deepest DL | with most valuable item
| 2M
| 0
| Chr-20
| Chr-25
|
3
| ("Twirl") Find/Remove Guardian/Warding/Forbiddence effect on area
| M
| 20
| Dex-18
| Dex-28
| 3
| Any Rogue 3 ability
| -
| -
| -
| -
| 4
| Don't generate Alley encounters | Sewer/Attic | Old City at Night
| M
| 10
| Wis-15
| Wis-20
|
4
| Identity Penetration | False Seeing | True Seeing
| MM
| 5
| Wis-11
| Wis-19
| 5
| Find/Remove Specials: x1 multiplier | x2 mult. | x3 mult. (amount made = #' away)
|
|
|
|
| 5
| Any Rogue 5 ability
| -
| -
| -
| -
|
6
| Meld into Shadows/Mirrors/Crowds || Disperse
| VM
| 25
| Str-9
| Str-14
| 6
| Locate Object in City || Country
| MM
|
|
|
| 7
| Dimension Door | Blink | Controlled Blink
| M
| 20
| Int-13
| Int-18
|
7
| Any Rogue 7 ability
| -
| -
| -
| -
| 8
|
|
|
|
|
| 8
| Read Magic (Wizard/Priest) ||| Read Magic (Concordant)
| M
| 20
| Int-13
| Int-15
|
9
|
|
|
|
|
| 9
|
|
|
|
|
| 10
| Doppleganger | Spirit Doppleganger | Polymorph Self | Shapechange
| MV
| 0
| Chr-16
| Chr-16
|
12
|
|
|
|
|
| 15
|
|
|
|
|
| 18
|
|
|
|
|
|
21
|
|
|
|
|
| 24
|
|
|
|
|
| 27
|
|
|
|
|
|
36
|
|
|
|
|
|
|
[PC9] Alternate (Planeshifted) Classes Group
Urd0
Level
| KXP
| Spells
|
1
| 0.75 (owe)
| (none)
| 2
| 1.5
| (none)
| 3
| 3
| (none)
|
4
| 6
| (none)
| 5
| 12
| (none)
| 6
| 24
| (none)
|
7
| 45
| (none)
| 8
| 90
| (none)
| 9
| 180
| (none)
|
10
| 330
| (none)
| 11
| 480
| (none)
| 12
| 630
| (none)
|
13
| 780
| (none)
| 14
| 930
| (none)
| 15
| 1080
| (none)
|
16
| 1230
| (none)
| 17
| 1380
| (none)
| 18
| 1530
| (none)
|
19
| 1680
| (none)
| 20
| 1830
| (none)
| 21
| 1980
| (none)
|
22
| 2130
| (none)
| 23
| 2280
| (none)
| 24
| 2430
| (none)
|
25
| 2580
| (none)
| 26
| 2730
| (none)
| 27
| 2880
| (none)
|
28
| 3030
| (none)
| 29
| 3180
| (none)
| 30
| 3330
| (none)
|
31
| 3480
| (none)
| 32
| 3630
| (none)
| 33
| 3780
| (none)
|
34
| 3930
| (none)
| 35
| 4080
| (none)
| 36
| 4230
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 10 9 8 5 6 2 1 0
| +1
| 10 9 8 6 7 3 2 0
| +2
| 12 11 10 8 9 3 2 1
|
+3
| 12 11 10 9 10 4 3 1
| +3
| 14 13 12 11 12 5 3 2
| +5
| 14 13 13 12 12 6 4 2
|
+5
| 16 15 14 14 15 6 4 3
| +6
| 16 15 15 15 15 7 5 3
| +7
| 16 15 15 15 15 7 5 3
|
+7
| 16 15 15 15 15 7 5 3
| +8
| 16 15 15 15 15 7 5 3
| +9
| 16 15 15 15 15 7 5 3
|
+9
| 16 15 15 15 15 7 5 4
| +11
| 16 15 15 15 15 8 6 4
| +11
| 16 15 15 15 15 8 6 4
|
+12
| 16 15 15 15 15 8 6 4
| +13
| 16 15 15 15 15 8 6 4
| +13
| 16 15 15 15 15 8 6 4
|
|
Requisites:
| Dex 18
| Alignment:
| any E (or) any S
| HD/level:
| & d6
| Weapon Prof.:
| & 6+level/3
| To Hit Table:
| 1½xCTD0
| Save Table:
| 1½xHalf0
| Reference:
| DM {Planeshifted Kobold0}
| Groups:
| Rogue, Monster, Alternate
|
|
|
|
Gets 40 Rogue points per level.
| Level 1: Flying 18" (C)
| Level N: Get an "Any Rogue N" pick. You split this into smaller picks; e.g. a Level 6 pick could be split into a Level 2 and a Level 4 pick, or six Level 1 picks, etc. You cannot combine picks to create a higher level pick.
|
|
[PC9] Alternate (Planeshifted) Classes Group
Witch5
Level
| KXP
| Wizard/Priest 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 4.5
| 20- --- ---
| 3
| 9
| 21- --- ---
|
4
| 18
| 220 --- ---
| 5
| 24
| 221 --- ---
| 6
| 48
| 222 0-- ---
|
7
| 96
| 322 1-- ---
| 8
| 192
| 332 20- ---
| 9
| 384
| 333 21- ---
|
10
| 750
| 333 320 ---
| 11
| 1125
| 433 321 ---
| 12
| 1500
| 444 321 ---
|
13
| 1875
| 444 322 ---
| 14
| 2250
| 444 432 0--
| 15
| 2625
| 544 432 1--
|
16
| 3000
| 555 432 2--
| 17
| 3375
| 655 443 20-
| 18
| 3750
| 655 443 21-
|
19
| 4125
| 655 543 22-
| 20
| 4500
| 655 544 320
| 21
| 4875
| 655 544 321
|
22
| 5250
| 665 554 322
| 23
| 5625
| 666 654 332
| 24
| 6000
| 776 655 432
|
25
| 6375
| 776 655 443
| 26
| 6750
| 777 665 543
| 27
| 7125
| 777 665 554
|
28
| 7500
| 887 666 654
| 29
| 7875
| 887 776 655
| 30
| 8250
| 888 777 665
|
31
| 8625
| 888 777 766
| 32
| 9000
| 988 887 776
| 33
| 9375
| 999 888 777
|
34
| 9750
| 999 988 887
| 35
| 10125
| 999 999 888
| 36
| 10500
| 999 999 999
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 7 5 3 6 0 1 2
| +0
| 8 7 6 3 7 0 1 3
| +0
| 9 8 6 4 7 0 1 3
|
+1
| 9 8 6 4 7 1 2 4
| +1
| 10 9 7 4 8 1 2 4
| +1
| 10 9 7 5 8 2 3 5
|
+2
| 11 10 8 5 9 2 3 5
| +2
| 11 10 9 6 9 2 3 6
| +2
| 12 10 9 6 9 3 4 6
|
+3
| 12 11 9 6 10 3 4 7
| +3
| 13 11 10 7 10 4 5 7
| +3
| 13 12 10 7 11 4 5 8
|
+4
| 13 12 10 8 11 4 5 8
| +4
| 14 13 11 8 11 5 6 9
| +4
| 14 13 11 8 12 5 6 9
|
+5
| 14 13 11 9 12 6 7 10
| +5
| 15 14 12 9 13 6 7 10
| +5
| 15 14 12 10 13 6 7 11
|
|
Requisites:
| Int 17, Wis 17
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 1+level/4
| To Hit Table:
| Wiz
| Save Table:
| Wiz/Pri
| Reference:
| DM {Planeshifted Bringer5}, Buffyverse
| Groups:
| Wizard, Priest, Alternate
|
|
|
|
Exceptional Int bonus to spells.
| Gets two schools or spheres per level. If you pick the same school/sphere twice, you are specialized in it.
| Each level, get one "5th edition" pick from the choices below.
|
|
Levels
| Pick
| Description
|
Level 1-3:
| A
| Languages: +LVL Languages (can convert each to ½ a Nonweapon prof.)
| B
| Misfit: -N Chr, +N SL's in progression (max N=LVL)
| C
| Occult Knowledge: Legend Lore 45+5*LVL%
| D
| Telekinesis: 1M: Target takes (LVL+2)*10' falling damage
| E
| 1F: Dispel Magic
|
Level 4:
| Pick one from: Bringer5 Level 1-3, one Spellshaper5 Level 1-3, or Watcher5 Level 1-3
|
Level 5-7:
| F
| Addiction: If you are single classed, you do double effect with spells
| G
| Nerd: +LVL stat points to Int or Wis
| H
| Rat-ification: 1M: Target becomes a x0 rat (save)
| I
| Sorcery: Can spend ½M+½V instead of 1M to cast spells
| J
| 1F: Remove *Curse* (Heavy Curse)
|
Level 8:
| Pick one from: Bringer5 Level 5-7, Spellshaper5 Level 5-7, or Watcher5 Level 1-3
|
Level 9-12:
| K
|
| L
|
| M
|
| N
|
| O
|
|
Level 13:
| Pick one from Bringer5 Level 9-12, Spellshaper5 Level 9-12, Watcher5 Level 5-7, other5 Level 1-3
|
Level 14-18:
| P
|
| Q
|
| R
|
| S
|
| T
|
|
Level 18:
| Pick one from Bringer5 Level 14-18, Spellshaper5 Level 14-18, Watcher5 Level 9-12, other5 Level 5-7
|
Level 20-26:
| U
|
| V
|
| W
|
| X
|
| Y
|
| Z
| Pick 1 Level 14-18 (or lower) pick from any "5th Edition" class (this may be picked multiple times)
|
Level 27-36:
| Pick one from Bringer5 Level 20-26, Spellshaper5 Level 20-26, Watcher5 Level 14-18, other5 Level 9-12
|
|
[PC9] Alternate (Planeshifted) Classes Group
WWPRP2/3
Level
| KXP
| Spells
|
1
| 0
| (varies)
| 2
| 14
| (varies)
| 3
| 42
| (varies)
|
4
| 84
| (varies)
| 5
| 140
| (varies)
| 6
| 210
| (varies)
|
7
| 294
| (varies)
| 8
| 392
| (varies)
| 9
| 504
| (varies)
|
10
| 630
| (varies)
| 11
| 770
| (varies)
| 12
| 924
| (varies)
|
13
| 1092
| (varies)
| 14
| 1274
| (varies)
| 15
| 1470
| (varies)
|
16
| 1680
| (varies)
| 17
| 1904
| (varies)
| 18
| 2142
| (varies)
|
19
| 2394
| (varies)
| 20
| 2660
| (varies)
| 21
| 2940
| (varies)
|
22
| 3234
| (varies)
| 23
| 3542
| (varies)
| 24
| 3864
| (varies)
|
25
| 4200
| (varies)
| 26
| 4550
| (varies)
| 27
| 4914
| (varies)
|
28
| 5292
| (varies)
| 29
| 5684
| (varies)
| 30
| 6090
| (varies)
|
31
| 6510
| (varies)
| 32
| 6944
| (varies)
| 33
| 7392
| (varies)
|
34
| 7854
| (varies)
| 35
| 8330
| (varies)
| 36
| 8820
| (varies)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 8 8 5 8 4 7 3
| +1
| 8 9 8 5 8 4 7 3
| +2
| 9 9 9 5 9 5 8 3
|
+3
| 9 10 9 5 9 5 8 4
| +4
| 10 10 9 6 10 5 9 4
| +5
| 10 11 9 6 10 6 9 5
|
+6
| 11 11 10 7 11 6 10 5
| +7
| 11 12 10 8 11 7 10 6
| +8
| 12 12 10 9 12 7 11 6
|
+9
| 12 11 10 10 10 5 7 7
| +10
| 13 11 10 11 10 6 7 7
| +11
| 13 12 11 12 11 6 8 8
|
+12
| 13 12 12 13 11 7 8 8
| +13
| 14 13 13 14 11 7 9 9
| +14
| 14 13 13 14 12 8 9 9
|
+15
| 14 13 14 14 12 8 10 10
| +16
| 15 14 14 14 13 9 10 10
| +17
| 15 14 14 14 13 9 11 11
|
|
Requisites:
| Str 9, Dex 9, Con 9, Int 14, Wis 14
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| War
| Save Table:
| War/Wiz/Pri/Rog/Psi
| Reference:
| DM {Planeshifted FMCTP1/2}
| Groups:
| Custom, Alternate
|
|
|
|
This is a mixed class Warrior+Wizard+Priest+Rogue+Psionicist. You may pick 2nd or 3rd edition for each of the classes. Regardless of what classes comprise the FMCTP mix, you can ignore alignment restrictions for those classes.
| Warrior is Fighter2, Fighter3, or Warrior3.
| Wizard is Mage2, Sorcerer3, or Wizard3.
| Priest is Cleric2 or Priest3.
| Rogue is Thief2 or Rogue3.
| Psionicist is Psi2, Psi3, or Psi3½ (AKA Psi3.5).
|
| The saves are "pick the best of War, Wiz, Pri, Rog, Psi saves for each category".
|
| Level 2: You may replace one of the classes with another class from the 5 given (e.g. you can drop Fighter and add Psionicist to be a Magic-User+Cleric+Thief+Psionicist+Psionicist). The XP and other data does not change.
| Level 4: You may replace another class, as per Level 2.
| Level 6: You may pick "30th edition" for classes.
| Level 7: You may replace another class, as per Level 2.
| Level 8: You may pick "1st edition" for classes.
| Level 9: You may replace instances of Fighter with Paladin or Ranger; Magic-User with one of the standard 8 specialist types; Cleric with Druid or Healer; Thief with Acrobat, Assassin, Monk, or Bard; Psionicist with Psi(-2), Psi6, or Psi18. You can do this for any number of classes in the mix, the XP and other data does not change.
| Level 10: You may replace another class, as per Level 2. Starting with this replacement, if another mixed-class combination is mixed with WWPRP2/3, you can replace one of the classes in that mix instead.
| Level 12: You may add another (6th) class with one of the five standard classes. This extra class cannot be changed using the Level 9 ability. Again, the XP and other data does not change.
| Level 14: You may replace another class, as per Level 10. If you replace the 6th class from the Level 12 ability, it still cannot be changed using the Level 9 ability.
| Level 18: You may pick "0th edition" for classes.
|
|