Collective 6.5 Classes
Custom Concordant2
| pg 2
|
False God
| pg 5
| G-Acter0
| pg 8
| Highlander Immortal
| pg 14
|
Kryptonian
| pg 16
| Middle-Earth Istari
| pg 21
| Pariah (Anti-Legend)
| pg 22
|
Pastafarian
| pg 25
| UberVampire5
| pg 27
| X13
| pg 35
|
|
Custom Concordant2 (XP tables: XF=3 to XF=12)
Level
| XF=3
| XF=4
| XF=5
| XF=6
| XF=7
| XF=8
| XF=9
| XF=10
| XF=11
| XF=12
|
1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 2
| 300
| 400
| 500
| 600
| 700
| 800
| 900
| 1000
| 1100
| 1200
| 3
| 900
| 1200
| 1500
| 1800
| 2100
| 2400
| 2700
| 3000
| 3300
| 3600
|
4
| 1800
| 2400
| 3000
| 3600
| 4200
| 4800
| 5400
| 6000
| 6600
| 7200
| 5
| 3000
| 4000
| 5000
| 6000
| 7000
| 8000
| 9000
| 10000
| 11000
| 12000
| 6
| 4500
| 6000
| 7500
| 9000
| 10500
| 12000
| 13500
| 15000
| 16500
| 18000
|
7
| 6000
| 8000
| 10000
| 12000
| 14000
| 16000
| 18000
| 20000
| 22000
| 24000
| 8
| 9000
| 12000
| 15000
| 18000
| 21000
| 24000
| 27000
| 30000
| 33000
| 36000
| 9
| 12000
| 16000
| 20000
| 24000
| 28000
| 32000
| 36000
| 40000
| 44000
| 48000
|
10
| 15000
| 20000
| 25000
| 30000
| 35000
| 40000
| 45000
| 50000
| 55000
| 60000
| 11
| 18000
| 24000
| 30000
| 36000
| 42000
| 48000
| 54000
| 60000
| 66000
| 72000
| 12
| 21000
| 28000
| 35000
| 42000
| 49000
| 56000
| 63000
| 70000
| 77000
| 84000
|
13
| 24000
| 32000
| 40000
| 48000
| 56000
| 64000
| 72000
| 80000
| 88000
| 96000
| 14
| 27000
| 36000
| 45000
| 54000
| 63000
| 72000
| 81000
| 90000
| 99000
| 108000
| 15
| 30000
| 40000
| 50000
| 60000
| 70000
| 80000
| 90000
| 100000
| 110000
| 120000
|
16
| 33000
| 44000
| 55000
| 66000
| 77000
| 88000
| 99000
| 110000
| 121000
| 132000
| 17
| 36000
| 48000
| 60000
| 72000
| 84000
| 96000
| 108000
| 120000
| 132000
| 144000
| 18
| 39000
| 52000
| 65000
| 78000
| 91000
| 104000
| 117000
| 130000
| 143000
| 156000
|
19
| 42000
| 56000
| 70000
| 84000
| 98000
| 112000
| 126000
| 140000
| 154000
| 168000
| 20
| 45000
| 60000
| 75000
| 90000
| 105000
| 120000
| 135000
| 150000
| 165000
| 180000
| 21
| 48000
| 64000
| 80000
| 96000
| 112000
| 128000
| 144000
| 160000
| 176000
| 192000
|
22
| 51000
| 68000
| 85000
| 102000
| 119000
| 136000
| 153000
| 170000
| 187000
| 204000
| 23
| 54000
| 72000
| 90000
| 108000
| 126000
| 144000
| 162000
| 180000
| 198000
| 216000
| 24
| 57000
| 76000
| 95000
| 114000
| 133000
| 152000
| 171000
| 190000
| 209000
| 228000
|
25
| 60000
| 80000
| 100000
| 120000
| 140000
| 160000
| 180000
| 200000
| 220000
| 240000
| 26
| 63000
| 84000
| 105000
| 126000
| 147000
| 168000
| 189000
| 210000
| 231000
| 252000
| 27
| 66000
| 88000
| 110000
| 132000
| 154000
| 176000
| 198000
| 220000
| 242000
| 264000
|
28
| 69000
| 92000
| 115000
| 138000
| 161000
| 184000
| 207000
| 230000
| 253000
| 276000
| 29
| 72000
| 96000
| 120000
| 144000
| 168000
| 192000
| 216000
| 240000
| 264000
| 288000
| 30
| 75000
| 100000
| 125000
| 150000
| 175000
| 200000
| 225000
| 250000
| 275000
| 300000
|
31
| 78000
| 104000
| 130000
| 156000
| 182000
| 208000
| 234000
| 260000
| 286000
| 312000
| 32
| 81000
| 108000
| 135000
| 162000
| 189000
| 216000
| 243000
| 270000
| 297000
| 324000
| 33
| 84000
| 112000
| 140000
| 168000
| 196000
| 224000
| 252000
| 280000
| 308000
| 336000
|
34
| 87000
| 116000
| 145000
| 174000
| 203000
| 232000
| 261000
| 290000
| 319000
| 348000
| 35
| 90000
| 120000
| 150000
| 180000
| 210000
| 240000
| 270000
| 300000
| 330000
| 360000
| 36
| 93000
| 124000
| 155000
| 186000
| 217000
| 248000
| 279000
| 310000
| 341000
| 372000
|
|
Custom Concordant2
Requisites:
| HNCL XF*3,
|
| Any 1 stat = XF*9, or Any 2 stats = XF*7, or Any 3 stats = XF*5
| Alignment:
| any
| Weapon Prof.:
| 0+level
| Reference:
| DM
| Groups:
| Concordant (x2), Custom
|
|
|
Choose an "XF" factor for your class. Your ability score requisites and your XP requirement both go up with "XF".
| Choose abilities below:
|
|
Category
| Ability
| XF cost
|
Requisites
| For each +6 to HNCL requirement (max 36)
| -0.5
| For each -3 to HNCL requirement (min 9)
| +0.5
|
To Hit
| To Hit & +level
| +0
| To Hit & +level*2
| +0.5
| To Hit & +level*3
| +1
| To Hit & ++level
| +1.5
|
Saves
| Saves & +level
| +0
| Saves & +level*2
| +0.5
| Saves & +level*3
| +1
| Saves & ++level
| +1.5
|
HD/level
| & 1d20
| +0
| & 1d80
| +0.5
| & 6d2
| +0.5
| & 1d160
| +1
| & 12d2
| +1
| 2m0 (normal Con bonus squared)
| +0.5
| +6 HD at first level (e.g. & ++++++1d20)
| +0.5
|
Progression
| ArchVillain
| +2.5
| Avangion2
| +0
| Hero
| +1
| Legend
| +2.5
| Lich
| +2
| Spawn
| +0.5
| SuperHero
| +2.5
| Unique
| +4
| Villain
| +1.5
|
Actions
| Gets +1X action per round.
| +0.5
| Gets +1H action per round.
| +1
| Gets +2X actions per round.
| +1
| Gets +1G action per round.
| +1.5
| Gets +LVL X actions per round
| +3
| (doesn't get any bonus actions)
| +0
|
|
Category
| Ability
| XF cost
|
Spells known
| Avangion2
| +3
| Blue Bugbear
| +2.5
| Bug
| +4
| Clerical Elemental2
| +3
| Dark Lord2
| +4.5
| Dragon of Tyr2
| +3
| Epic Wizard3 (CSL=SL-10)
| +2.5
| Hero
| +4
| Immortal0 with the spells at CSL=7
| +2
| Legend
| +4.5
| Lich
| +4.5
| Myojin / Legendary Spirit
| +3
| Planetar (Angelic)
| +4.5
| Shadow5
| +3
| Shoggoth
| +2
| Spawn
| +3.5
| Unbreakable (Invigorator)
| +4
| Villain
| +4
| X-7, X7, X14, or X21 (Super=1, Ultra=4, V=7)
| +4
| Warlord
| +4.5
| Has x1 "Reduced" versions of spells (per table)
| & +0.5
|
Other
| Super Barbarian Stat [bonus = (Stat-18)*3]
| +0.5
| Level N (every level): +1 Limb
| +0.5
| You may replace the base number of attacks you get with each weapon with CCL/1.
| +0.5
| Spells are resisted using GR or iXR (treated as XR)
| +1
| All of your effects are undispellable
| +0.5
| Legend Rogue-like table
| +0.5
| Unique Rogue-like table
| +1
| Shadow5 Rogue-like table
| +0.5
| Duplicate F=20 of Custom2 or ArchCustom2 picks
| +0.5
|
|
Custom Concordant2 (Progressions)
Level
| ArchVill 123 456
| Avang 123
| Hero 123 45
| Legend 123 456 78
| Lich 123 456 7
| Spawn 0 123 45
| SuperHero 123 456
| Unique 123 456 789
| Villain 123 45
|
1
| 11- ---
| 1--
| 1-- --
| 1-- --- --
| 1-- --- -
| 1 --- --
| 11- ---
| 11- --- ---
| 1-- --
| 2
| 221 ---
| 2--
| 21- --
| 11- --- --
| 21- --- -
| 1 1-- --
| 211 ---
| 111 --- ---
| 21- --
| 3
| 332 1--
| 3--
| 221 --
| 111 --- --
| 321 --- -
| 1 2-- --
| 321 1--
| 211 1-- ---
| 321 --
|
4
| 443 21-
| 4--
| 322 1-
| 111 1-- --
| 432 1-- -
| 1 21- --
| 443 21-
| 221 11- ---
| 432 1-
| 5
| 543 22-
| 5--
| 332 2-
| 111 11- --
| 543 21- -
| 1 22- --
| 444 21-
| 222 111 ---
| 543 21
| 6
| 543 32-
| 6--
| 333 2-
| 111 111 --
| 654 321 -
| 1 23- --
| 444 31-
| 322 211 1--
| 543 22
|
7
| 543 33-
| 7--
| 333 3-
| 111 111 1-
| 654 322 -
| 1 231 --
| 444 32-
| 332 221 1--
| 543 32
| 8
| 544 33-
| 8--
| 333 31
| 111 111 11
| 654 332 -
| 1 232 --
| 444 42-
| 333 222 11-
| 543 33
| 9
| 544 43-
| 9--
| 433 31
| 221 111 11
| 654 333 -
| 1 233 --
| 444 421
| 433 322 21-
| 544 33
|
10
| 544 44-
| 91-
| 443 31
| 222 211 11
| 654 433 -
| 1 234 --
| 444 431
| 443 332 22-
| 544 43
| 11
| 554 44-
| 92-
| 444 31
| 222 222 11
| 654 443 -
| 1 234 1-
| 444 441
| 444 333 22-
| 544 44
| 12
| 555 44-
| 93-
| 444 41
| 222 222 22
| 654 444 -
| 1 234 2-
| 544 441
| 444 433 32-
| 554 44
|
13
| 555 541
| 94-
| 444 42
| 333 222 22
| 655 444 1
| 1 234 3-
| 544 442
| 444 443 33-
| 555 44
| 14
| 555 551
| 95-
| 544 42
| 333 333 22
| 655 544 1
| 1 234 4-
| 554 442
| 444 444 33-
| 555 54
| 15
| 655 551
| 96-
| 554 42
| 333 333 33
| 655 554 1
| 1 234 5-
| 555 442
| 444 444 43-
| 555 55
|
16
| 665 551
| 97-
| 555 42
| 444 433 33
| 655 555 1
| 1 234 51
| 555 542
| 444 444 441
| 655 55
| 17
| 666 551
| 98-
| 555 52
| 444 444 44
| 665 555 1
| 1 234 52
| 555 543
| 444 444 442
| 665 55
| 18
| 666 651
| 99-
| 555 53
| 555 554 44
| 666 555 1
| 1 234 53
| 555 553
| 444 444 443
| 666 55
|
19
| 666 661
| AA-
| 655 53
| 555 555 55
| 666 655 2
| 1 234 54
| 555 554
| 444 444 444
| 666 65
| 20
| 766 661
| AA1
| 665 53
| 666 666 55
| 666 665 2
| 2 234 54
| 555 555
| 555 444 444
| 666 66
| 21
| 776 661
| AA2
| 666 53
| 666 666 66
| 666 666 2
| 2 334 54
| 655 555
| 555 555 444
| 766 66
|
22
| 777 661
| AA3
| 666 63
| 777 777 76
| 766 666 2
| 3 334 54
| 665 555
| 555 555 555
| 776 66
| 23
| 777 761
| AA4
| 666 64
| 777 777 77
| 777 666 2
| 3 344 54
| 666 555
| 666 555 555
| 777 66
| 24
| 777 771
| AA5
| 766 64
| 888 888 88
| 777 776 3
| 3 444 54
| 666 655
| 666 666 555
| 777 76
|
25
| 877 771
| AA6
| 776 64
| 999 999 99
| 777 777 3
| 4 444 54
| 666 665
| 666 666 666
| 777 77
| 26
| 887 772
| AA7
| 777 64
| AAA AAA AA
| 888 777 3
| 4 445 54
| 666 666
| 777 666 666
| 877 77
| 27
| 888 772
| AA8
| 777 74
| BBB BBB BB
| 888 888 3
| 4 455 54
| 766 666
| 777 777 666
| 887 77
|
28
| 888 872
| AA9
| 777 75
| CCC CCC CC
| 999 999 4
| 4 555 54
| 776 666
| 777 777 777
| 888 77
| 29
| 888 882
| AAA
| 777 76
| DDD DDD DD
| AAA AAA 4
| 5 555 54
| 777 666
| 888 777 777
| 888 87
| 30
| 988 882
| AAA
| 777 77
| EEE EEE EE
| BBB BBB 4
| 5 555 55
| 777 766
| 888 888 777
| 888 88
|
31
| 998 882
| AAA
| 877 77
| FFF FFF FF
| CCC CCC 5
| 6 555 55
| 777 776
| 888 888 888
| 988 88
| 32
| 999 882
| AAA
| 887 77
| GGG GGG GG
| DDD DDD 5
| 6 655 55
| 777 777
| 999 888 888
| 998 88
| 33
| 999 982
| AAA
| 888 77
| HHH HHH HH
| EEE EEE 6
| 6 665 55
| 877 777
| 999 999 888
| 999 88
|
34
| 999 992
| AAA
| 888 87
| III III II
| FFF FFF 7
| 6 666 55
| 887 777
| 999 999 999
| 999 98
| 35
| AAA AA2
| AAA
| 888 88
| JJJ JJJ JJ
| GGG GGG 8
| 6 666 65
| 888 777
| AAA 999 999
| 999 99
| 36
| BBB BB2
| AAA
| 988 88
| KKK KKK KK
| HHH HHH 9
| 6 666 66
| 888 877
| AAA AAA 999
| AAA AA
|
|
False God
Level
| KXP
| Imm0 9
|
1
| 0
| 1
| 2
| 700
| 2
| 3
| 2100
| 3
|
4
| 4200
| 4
| 5
| 7000
| 5
| 6
| 10500
| 6
|
7
| 14000
| 7
| 8
| 21000
| 8
| 9
| 28000
| 9
|
10
| 35000
| 10
| 11
| 42000
| 11
| 12
| 49000
| 12
|
13
| 56000
| 13
| 14
| 63000
| 14
| 15
| 70000
| 15
|
16
| 77000
| 16
| 17
| 84000
| 17
| 18
| 91000
| 18
|
19
| 98000
| 19
| 20
| 105000
| 20
| 21
| 112000
| 21
|
22
| 119000
| 22
| 23
| 126000
| 23
| 24
| 133000
| 24
|
25
| 140000
| 25
| 26
| 147000
| 26
| 27
| 154000
| 27
|
28
| 161000
| 28
| 29
| 168000
| 29
| 30
| 175000
| 30
|
31
| 182000
| 31
| 32
| 189000
| 32
| 33
| 196000
| 33
|
34
| 203000
| 34
| 35
| 210000
| 35
| 36
| 217000
| 36
|
37
| 434000
| 37
| 38
| 651000
| 38
| 39
| 868000
| 39
|
45
| 2170000
| 45
| 54
| 4123000
| 54
| 63
| 6076000
| 63
|
72
| 8029000
| 72
|
|
Requisites:
| (Priest 14 and Rogue 16) or HNCL 30,
|
| Con 14, Int 21, Wis 28, Chr 35, Cml 18
| Alignment:
| non-L
| HD/level:
| & d50
| Weapon Prof.:
| 7+level
| To Hit:
| & +level
| Saves:
| & +level
| Reference:
| DM
| Groups:
| Concordant (x2), Demigod (x2),
|
| Priest, Rogue, Overt
|
| [X] Section stats
| ihp
| +2
| iTH
| +2
| P Save
| -1
| M Save
| +2
| War
| -1
| Rog
| +2
| PPsi
| -1
| Wiz
| +0
| Pri
| +2
| MPsi
| +2
|
|
|
|
|
|
Gets +1G action per round.
| In addition to your normal summon slots, you have LVL Followers slots. Each slot can hold up to 100 Followers.
| You can leave your Followers "at home" instead of having them travel with you. If you have more Followers than available slots, the extras must be left at home.
|
| 1/d: Followers that were with you for the past day gain +2 levels and +1 DL if you were adventuring, or +1 level and +1/2 DL if you were not adventuring. Followers at home gain a level only 1% of the time.
| 1/d: Gain (LVL+4)^2 Followers; they are level 1 and DL=1.
| 1/d: For each Follower (either with you or at home), gain L^2 Worship Points, where L is his level.
|
| This class gets Imm0 spells at full LVL, but you must spend 10*LVL Worship Points whenever you cast a Imm0 spell. Exception: The "Shape Reality" powers require this cost for each F action the power uses.
| Imm0 spells are generally resisted using GR.
|
| 0: Redirect damage you're taking to your Worship Point total instead of your hp total.
| 1V, N Worship Points: True Resurrection on N targets in one group (usually on your Followers)
| 1G, 70*N Worship Points: Pawn a target who has xN defensive multiplier; he becomes one of your Followers. He gains the Pawn or Spawn class if he has the requisites.
| 1G, 700*LVL Worship Points: Create an "Avatar" of yourself. It's a copy of yourself that can be used for other things. (You can treat it like the "copy of yourself from the chalkboard" power if you wish.)
|
| You do not appear on the GGL, as you are not actually a god. You also cannot answer Divine Intervention rolls. However, you may grant powers or fake a Divine Intervention for your Followers using other effects (Imbue with Spell Ability, area effect buffs, etc.)
| Trying to "convince" a False God's Followers that their god is not real generally fails. Even if it does fail, the high level Followers (the ones the False God really cares about) probably won't even care that much.
|
|
Immortal0 Spells
Level
| #
| Spell Name
| Spell Description
|
9
| 1
| Armor Class
| +LVL*100 AC
| 9
| 2
| Artifact Creation
| 20F, 1/reset: Create a x2 artifact
| 9
| 3
| Aura Attack
| 1V: All within 60' make Will save (with no bonuses) or Awed
|
9
| 4
| Bestow
| 1F, 1/reset: Raise target's ability score by CL, or a perm. 1st-7th SL (Wiz/Pri/Psi) effect
| 9
| 5
| Call Other
| Get the assistance of another Imm0 character (treat like a summon)
| 9
| 6
| Combat Abilities
| xx(LVL+1) dmg with attacks
|
9
| 7
| Communication
| 0: Communicate with any known being in the plane, ignores most barriers
| 9
| 8
| Conceal Nature
| Target (person or item) is obscured from detection of multiplier, alignment, etc.
| 9
| 9
| Control Undead
| Turn Undead (control or turn), automatically get a "D" result regardless of HD of targets
|
9
| 10
| Create Magic Items
| 1/reset: Create 10*CL KXP of magic items (all x1 items)
| 9
| 11
| Create Species
| Create a new race; merge two races together or use Custom Races rules
| 9
| 12
| Detect Immortal
| Detects/Identifies Concordant/Immortal effects
|
9
| 13
| Detection Suite
| Have all Wiz and Pri Divination effects running
| 9
| 14
| Dragon Breath
| Mouth's P: Breathe an E=(LVL+3) element for current hp in dmg, no save, use XR
| 9
| 15
| Dragon Form
| 1V: Shapechange to any known dragon type
|
9
| 16
| Enhanced Reflexes
| Always roll max on initiative, cannot be surprised
| 9
| 17
| Extra Attacks
| xx(LVL+2)/2 number of attacks
| 9
| 18
| Fighter Options
| Have all "Level:" abilities of up to LVL Warrior classes
|
9
| 19
| Grant Power Points
| Target is imbued with one 1st level Imm0 spell
| 9
| 20
| Groan
| Mouth's P: All targets in LVL groups are paralyzed (no save, no immunity)
| 9
| 21
| Hear Supplicants
| Know if someone is mentally asking for your help
|
9
| 22
| Height Change
| 0: Change size to any size up to LVL classes past size G
| 9
| 23
| Howl
| Mouth's P: Fear all targets in LVL groups (no save, no immunity)
| 9
| 24
| Immortal Eye
| Wizard Eye with Cosmic Awareness, undetectable, no "ears burning", teleport at will
|
9
| 25
| Improve Ability Scores
| +25*LVL stat points
| 9
| 26
| Improved Saving Throws
| Automatically make saves in LVL categories
| 9
| 27
| Incorporeal Form
| Cannot have anything hostile done to you, but cannot be hostile to others
|
9
| 28
| Increased Damage
| +LVLd+0 dmg with all effects you do (weapons, spells, psionics, etc.)
| 9
| 29
| Increased Move Rate
| +LVL*100" Move Rate, all your V actions are infinitely Quick
| 9
| 30
| Infinite Spell Duration
| Next magic, psionic, innate effect you do has infinite duration (treat as a Permanency)
|
9
| 31
| Leech
| Whenever you touch, attack, or are touched or attacked, they are drained LVL+2 levels
| 9
| 32
| Magic Resistance
| 45+5*LVL% iMR
| 9
| 33
| Manifestation Form
| You have a material form and are not really "killed" if it is destroyed
|
9
| 34
| Mortal Immunity
| Immune to magic, psionic, innate effects of x1 multiplier
| 9
| 35
| Mystic Abilities
| Abilities as per a Mystic0 of level = LVL*3+13
| 9
| 36
| Poison Bite/Sting
| Can bite or sting for poison (Capital S Slain, save for normal slain)
|
9
| 37
| Poison Spit
| Mouth's P: Spit Poison on a group (death or 40*LVL)
| 9
| 38
| Power Attack
| (LVLd6)*10 dmg (No Resistance) to a target on same plane, or adjacent plane @ ½ dmg
| 9
| 39
| Probe
| Capital E Extract, Know Truename, Know a Weakness of Target (XR roll for each)
|
9
| 40
| Probe-Shield
| Stops one "Probe" effect (above)
| 9
| 41
| Reduce Saving Throw
| Target cannot make saving throws
| 9
| 42
| Regeneration
| Regenerate all hp per segment
|
9
| 43
| Shape Reality, Alt. Char.
| 25F, 1/reset: Change appearance, physical/magical law, MF, TF, PF of a plane
| 9
| 44
| Shape Reality, Cr. Body
| 20F, 1/reset: Create a moon or planet
| 9
| 45
| Shape Reality, Cr. Plane
| 30F, 1/reset: Create a plane one plane removed from current plane
|
9
| 46
| Shape Reality, Mv. Body
| 10F, 1/reset: Move a moon or planet
| 9
| 47
| Shape Reality, Mv. Plane
| 15F, 1/reset: Move a plane's connection from one plane to another
| 9
| 48
| Snap
| 1 attack: Grab a target and pull him in, it becomes part of your group
|
9
| 49
| Summon Item
| Produce an item that you've lost, works across planes
| 9
| 50
| Swoop
| 7V (may borrow), 1/r: +1 OppP, +1 OppV this round
| 9
| 51
| Thief Abilities
| Abilities as per a Thief0 of level = LVL*3+13
|
9
| 52
| Transform
| Shapechange Other, can change target's character classes and memories too
| 9
| 53
| Travel Powers
| 1M: Travel to anywhere on this plane or adjacent plane, no delay
| 9
| 54
| Weapon Mastery
| +100*LVL slots in Weapon Mastery, can go beyond max of # slots = level
|
9
| 55
| Weapon Needed
| Need a +5*LVL weapon to hit you, this cannot be ignored with class abilities
|
|
G-Acter0
Level
| KXP
| X21 mMG SUV
|
1
| 0
| -1- ---
| 2
| 200
| -2- ---
| 3
| 600
| 12- ---
|
4
| 1200
| 13- ---
| 5
| 2000
| 23- ---
| 6
| 3000
| 24- ---
|
7
| 4000
| 34- ---
| 8
| 6000
| 441 ---
| 9
| 8000
| 451 ---
|
10
| 10000
| 452 ---
| 11
| 12000
| 462 ---
| 12
| 14000
| 463 ---
|
13
| 16000
| 473 ---
| 14
| 18000
| 473 1--
| 15
| 20000
| 474 1--
|
16
| 22000
| 474 2--
| 17
| 24000
| 475 2--
| 18
| 26000
| 475 3--
|
19
| 28000
| 476 3--
| 20
| 30000
| 476 4--
| 21
| 32000
| 477 4--
|
22
| 34000
| 477 41-
| 23
| 36000
| 477 51-
| 24
| 38000
| 477 61-
|
25
| 40000
| 477 62-
| 26
| 42000
| 477 72-
| 27
| 44000
| 577 72-
|
28
| 46000
| 577 73-
| 29
| 48000
| 677 73-
| 30
| 50000
| 677 741
|
31
| 52000
| 777 742
| 32
| 54000
| 777 753
| 33
| 56000
| 877 754
|
34
| 58000
| 877 765
| 35
| 60000
| 977 766
| 36
| 62000
| 977 776 1
|
37
| 124000
| 977 776 2
| 38
| 186000
| 977 776 3
| 39
| 248000
| 977 776 4
|
45
| 620000
| 988 777 7
| 54
| 1178000
| 999 999 8
| 63
| 1736000
| BAA AAA A
|
72
| 2294000
| CCB BBB B1
|
|
Requisites:
| HCL 9 (may owe), HNCL 18,
|
| Dex 10, Con 10, Chr 40 (may owe)
| Alignment:
| any
| HD/level:
| & 3d6
| Weapon Prof.:
| & +level
| To Hit:
| & +level
| Saves:
| & +level
| Reference:
| DM
| Groups:
| Concordant (x2), Demigod (x2),
|
| Custom
|
| [X] Section stats
| ihp
| +0
| iTH
| +0
| P Save
| +0
| M Save
| +1
| War
| +0
| Rog
| +0
| PPsi
| +0
| Wiz
| +0
| Pri
| +0
| MPsi
| +1
|
|
|
|
|
|
Hold G actions. You may use 1S+1V+1X+1G per segment. You may convert 1G -> 1X and 1X->1F.
| Level N (every level): +1G action
| Gets X21 powers. X21 powers that modify CL, ML, level, or XP cannot be applied to the G-Acter0 class. The powers that give Bonus to Mirrored XP cannot apply the bonus to the G-Acter0 class (you have to spend it elsewhere).
| Level 2: You may convert 2G -> 1 IG (Instantaneous Godly Action). Instantaneous actions cannot be responded to except by J actions (or better).
| Level 4: You may convert 2G -> 1 of any action type you have or specifically need to use an ability.
| Level 6: You may convert 4G -> 1JG. You may convert 2 IG -> 1 IQG.
| Level 9: You may convert 7G -> 1RG or 1Q∞G.
| Level 12: You may convert 8G -> 1KG. You may convert 2JG -> 1JQG.
| Level 18: You may convert 2KG -> 1KQG. You may convert 2scrG -> 1 IscrG. (scrG = Script Godly)
| Level 21: You may convert 11G -> 1WG (A "lent" RG action, but you can't use your G that segment).
| Level 27: You may convert 16G -> 1LG.
|
|
X21 Minor Powers (SL=2, Concordant SL=0)
#
| Power
|
1
| Ignore x0 effects (assuming you are at least true x3 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 7 of an action type for 1 Borrowed (b) or Held (h) of that action type.
| 3
| Trade 14F to 1X
|
4
| Trade 21 of an action type for 1 Instantaneous (I) of that action type.
| 5
| x+1 Mirrored XP to Concordant and Demigod
| 6
| Overwrite your base race to have +1 to all stats, AC, saves, hp, TH, and have the abilities of one [P3] race/adjective.
|
|
X21 Major Powers (SL=5, Concordant SL=0)
#
| Power
|
1
| Ignore x0 effects (assuming you are at least true x2 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 6 of an action type for 1 Borrowed (b) or Held (h) of that action type.
| 3
| Trade 12F to 1X
|
4
| Trade 18 of an action type for 1 Instantaneous (I) of that action type.
| 5
| You may use borrowed or held actions to activate SL 0-2 effects you have.
| 6
| x+2 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
|
7
| Overwrite your base race to have +2 to all stats, AC, saves, hp, TH, and have the abilities of two [P3] races/adjectives.
|
|
X21 Grand Powers (SL=8, Concordant SL=0)
#
| Power
|
1
| Ignore x0 effects (assuming you are at least true x1 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 5 of an action type for 1 Borrowed (b) or Held (h) of that action type.
| 3
| Trade 10F to 1X
|
4
| Trade 15 of an action type for 1 Instantaneous (I) of that action type.
| 5
| You may use borrowed or held actions to activate SL 0-5 effects you have.
| 6
| x+3 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
|
7
| Overwrite your base race to have +3 to all stats, AC, saves, hp, TH, and have the abilities of three [P3] races/adjectives.
| 8
| xx1.1 hp
| 9
| xx1.1 CL
|
|
X21 Super Powers (SL=11, Concordant SL=1)
#
| Power
|
1
| Ignore x1 effects (assuming you are at least true x3 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 4 of an action type for 1 Borrowed (b) or Held (h) of that action type.
| 3
| Trade 8F to 1X
|
4
| Trade 12 of an action type for 1 Instantaneous (I) of that action type.
| 5
| You may use borrowed or held actions to activate SL 0-8 effects you have.
| 6
| x+4 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
|
7
| Overwrite your base race to have +4 to all stats, AC, saves, hp, TH, and have the abilities of four [P3] races/adjectives.
| 8
| xx1.5 hp (doesn't stack with lower versions of this in X21)
| 9
| xx1.3 CL (doesn't stack with lower versions of this in X21)
|
10
| You have +1 HNCL or +0.1 HCL for purposes of qualifying for classes, kits, and feats.
| 11
| Time/Reality/Loop Stable
| 12
| xx1.1 ML in one class.
|
|
X21 Ultra Powers (SL=14, Concordant SL=4)
#
| Power
|
1
| Ignore x1 effects (assuming you are at least true x2 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 3 of an action type for 1 Borrowed (b) or Held (h) of that action type.
| 3
| Trade 6F to 1X
|
4
| Trade 9 of an action type for 1 Instantaneous (I) of that action type.
| 5
| You may use borrowed or held actions to activate SL 0-11 (CSL 0-1) effects you have.
| 6
| x+5 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
|
7
| Overwrite your base race to have +5 to all stats, AC, saves, hp, TH, and have the abilities of five [P3] races/adjectives.
| 8
| xx2 hp (doesn't stack with lower versions of this in X21)
| 9
| xx1.5 CL (doesn't stack with lower versions of this in X21)
|
10
| xx1.2 ML in one class. (doesn't stack with lower versions of this in X21)
| 11
| Can trade 10000 hp into 1 ihp (as many times as you like)
| 12
| Immune Pixelation
|
13
| Immune to x0 to x3 Traps, x0 to x2 Tricks, x0 to x1 Specials
| 14
| You may "material component" Martial Arts Maneuvers, Innate/Racial Abilities, Magic Item activations (non-Artifact) by spending an S action (in addition to normal costs)
|
|
X21 V [Ultra+1] Powers (SL=17, Concordant SL=7)
#
| Power
|
1
| Ignore x2 effects (assuming you are at least true x5 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 2 of an action type for 1 Borrowed (b) or Held (h) of that action type.
| 3
| Trade 4F to 1X
|
4
| Trade 7 of an action type for 1 Instantaneous (I) of that action type.
| 5
| You may use borrowed or held actions to activate SL 0-14 (CSL 0-4) effects you have.
| 6
| x+6 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
|
7
| Overwrite your base race to have +6 to all stats, AC, saves, hp, TH, and have the abilities of six [P3] races/adjectives.
| 8
| xx3 hp (doesn't stack with lower versions of this in X21)
| 9
| xx1.7 CL (doesn't stack with lower versions of this in X21)
|
10
| xx1.3 ML in one class. (doesn't stack with lower versions of this in X21)
| 11
| Immune to x0 to x4 Traps, x0 to x3 Tricks, x0 to x2 Specials
| 12
| You may "material component" Concordant spells by spending an F action (in addition to the normal X action).
|
|
X21 W [Ultra+2] Powers (SL=20, Concordant SL=10)
#
| Power
|
1
| Ignore x2 effects (assuming you are at least true x4 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 1 of an action type for 1 Borrowed (b) or Held (h) of that action type.
| 3
| Trade 3F to 1X
|
4
| Trade 6 of an action type for 1 Instantaneous (I) of that action type.
| 5
| Trade 21X to 1G
| 6
| You may use borrowed or held actions to activate SL 0-17 (CSL 0-7) effects you have.
|
7
| x+7 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
| 8
| Overwrite your base race to have +7 to all stats, AC, saves, hp, TH, and have the abilities of seven [P3] races/adjectives.
| 9
| xx4 hp (doesn't stack with lower versions of this in X21)
|
10
| xx1.9 CL (doesn't stack with lower versions of this in X21)
| 11
| xx1.4 ML in one class. (doesn't stack with lower versions of this in X21)
| 12
| xx1.1 ihp
|
13
| xx1.1 CCL
|
|
X21 X [Ultra+3] Powers (SL=23, Concordant SL=13)
#
| Power
|
1
| Ignore x2 effects (assuming you are at least true x3 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 2F to 1X
| 3
| Trade 5 of an action type for 1 Instantaneous (I) of that action type.
|
4
| Trade 19X to 1G
| 5
| You may use borrowed or held actions to activate SL 0-20 (CSL 0-10) effects you have.
| 6
| x+8 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
|
7
| Overwrite your base race to have +8 to all stats, AC, saves, hp, TH, and have the abilities of eight [P3] races/adjectives.
| 8
| xx5 hp (doesn't stack with lower versions of this in X21)
| 9
| xx2.1 CL (doesn't stack with lower versions of this in X21)
|
10
| xx1.5 ML in one class. (doesn't stack with lower versions of this in X21)
| 11
| xx1.3 ihp (doesn't stack with lower versions of this in X21)
| 12
| xx1.2 CCL (doesn't stack with lower versions of this in X21)
|
|
X21 Y [Ultra+4] Powers (SL=26, Concordant SL=16)
#
| Power
|
1
| Ignore x3 effects (assuming you are at least true x7 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 1F to 1X
| 3
| Trade 4 of an action type for 1 Instantaneous (I) of that action type.
|
4
| Trade 17X to 1G
| 5
| You may use borrowed or held actions to activate SL 0-23 (CSL 0-13) effects you have.
| 6
| x+9 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
|
7
| Overwrite your base race to have +9 to all stats, AC, saves, hp, TH, and have the abilities of nine [P3] races/adjectives.
| 8
| xx6 hp (doesn't stack with lower versions of this in X21)
| 9
| xx2.3 CL (doesn't stack with lower versions of this in X21)
|
10
| xx1.6 ML in one class. (doesn't stack with lower versions of this in X21)
| 11
| xx1.5 ihp (doesn't stack with lower versions of this in X21)
| 12
| xx1.3 CCL (doesn't stack with lower versions of this in X21)
|
13
| xx1.1 CML in one class.
|
|
X21 Z [Ultra+5] Powers (SL=29, Concordant SL=19)
#
| Power
|
1
| Ignore x3 effects (assuming you are at least true x6 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 3 of an action type for 1 Instantaneous (I) of that action type.
| 3
| Trade 15X to 1G
|
4
| You may use borrowed or held actions to activate SL 0-26 (CSL 0-16) effects you have.
| 5
| x+10 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
| 6
| Overwrite your base race to have +10 to all stats, AC, saves, hp, TH, and have the abilities of ten [P3] races/adjectives.
|
7
| xx7 hp (doesn't stack with lower versions of this in X21)
| 8
| xx2.5 CL (doesn't stack with lower versions of this in X21)
| 9
| xx1.7 ML in one class. (doesn't stack with lower versions of this in X21)
|
10
| xx1.7 ihp (doesn't stack with lower versions of this in X21)
| 11
| xx1.4 CCL (doesn't stack with lower versions of this in X21)
| 12
| xx1.2 CML in one class. (doesn't stack with lower versions of this in X21)
|
13
| xx1.1 iihp
| 14
| xx1.1 DCL
| 15
| Can trade 10000 ihp into 1 iihp (as many times as you like)
|
16
| Immune Banhammering
| 17
| You may "material component" Demigod spells by spending an X action (in addition to the normal G action).
|
|
Highlander Immortal
Level
| KXP
| Highlander 246 8
|
1
| 0
| 1-- -
| 2
| 400
| 2-- -
| 3
| 1200
| 3-- -
|
4
| 2400
| 31- -
| 5
| 4000
| 41- -
| 6
| 6000
| 42- -
|
7
| 8000
| 52- -
| 8
| 12000
| 521 -
| 9
| 16000
| 531 -
|
10
| 20000
| 631 -
| 11
| 24000
| 632 -
| 12
| 28000
| 642 -
|
13
| 32000
| 643 -
| 14
| 36000
| 653 -
| 15
| 40000
| 654 -
|
16
| 44000
| 654 1
| 17
| 48000
| 654 2
| 18
| 52000
| 654 3
|
19
| 56000
| 654 4
| 20
| 60000
| 655 4
| 21
| 64000
| 655 5
|
22
| 68000
| 665 5
| 23
| 72000
| 666 5
| 24
| 76000
| 666 6
|
25
| 80000
| 766 6
| 26
| 84000
| 776 6
| 27
| 88000
| 777 6
|
28
| 92000
| 777 7
| 29
| 96000
| 877 7
| 30
| 100000
| 887 7
|
31
| 104000
| 888 7
| 32
| 108000
| 888 8
| 33
| 112000
| 988 8
|
34
| 116000
| 998 8
| 35
| 120000
| 999 8
| 36
| 124000
| 999 91
|
37
| 248000
| 999 92
| 38
| 372000
| 999 93
| 39
| 496000
| 999 94
|
45
| 1240000
| A99 99
| 54
| 2356000
| BBB BA1
| 63
| 3472000
| BBB BAA
|
72
| 4588000
| CCC CCC 1
|
|
Requisites:
| Warrior 10 or HNCL 19, Race Slots 4,
|
| Str 25, Con 45, Chr 15, Cml 10, Luck 5 (may owe)
| Alignment:
| any
| HD/level:
| & iHD 1d0
| Weapon Prof.:
| 0+level*7
| To Hit:
| +level*6+20
| Saves:
| +level*3+18
| Reference:
| Highlander
| Groups:
| Concordant (x2), Paradigm (Concordant Archetype),
|
| Warrior
|
| [X] Section stats
| Race Adj.
| ihp
| +20
| Str
| +4
| iTH
| +4
| Dex
| +0
| P Save
| +3
| Con
| +18
| M Save
| +0
| Int
| +0
| War
| +3
| Wis
| +0
| Rog
| +0
| Chr
| +1
| PPsi
| +1
| Cml
| +0
| Wiz
| -1
| AT
| +4
| Pri
| -1
| hp
| +1 ihp
| MPsi
| +0
| TH
| +20
|
|
| Size
| M
|
|
|
|
|
|
Con bonus for iHD is (Con score)/25, round down. Levels of Exceptional Con reduce the divisor by 1 each (Exceptional Con divides by 24, Barbarian Con divides by 23, etc.). If you get to a zero divisor (7 levels beyond Uber Barb Con), it becomes iiHD 1d0 dividing by 25 again (starting with the 25th level of Exceptional Con).
|
| Gets +1H action per round.
| Immune to slain and Capital S Slain, except from Vorpal.
| Divide the cost of weapons by (2*LVL). Applies to non-magical, magical, weapon adjectives, and unusual materials for weapons.
| Unaging.
| xLVL Personalty score for purposes of Ego.
|
| When someone attacks you, they use natural die rolls only. ++'s to hit, iTH, Lady's Smile, choosing better of two rolls, all 1's are 2's, etc. do not function against you when rolling to hit.
| Conversely, you cannot use --'s to hit you, iACs, |AC|'s, or anything else that causes enemies to adjust their die roll to hit.
|
| Level 1: Dragon Cleave Epic Feat (can Cleave an infinite number of times).
|
| Highlander Immortal spells do not function on Holy Ground. (Any Holy/Unholy/Eldritch place of any religion.)
|
|
Highlander Immortal Spells (CSL=2)
#
| Spell
| Effect
|
1
| Enhance Weapon
| 10P: Weapon does +1 idmg per attack permanently. This can be done only once per weapon.
| 2
| Evade the Normals
| 1M (may borrow): You and one other person Escape (cannot be used when fighting another Highlander Immortal, or when using "The Game" below)
| 3
| Sharpen Weapon
| 10P: Add the Sharpness flag to a melee weapon permanently.
|
4
| The Game
| Enemies that you engage in melee combat cannot flee or otherwise leave the combat. (They can still exit your group, however.)
| 5
| The Gathering
| Locate the nearest other Highlander Immortal, or locate the nearest person/creature with ihp or a multiplier of at least x2.
| 6
| Trusted Weapon
| When wielding a single weapon with all your arms, use *(CCL*2) Str bonus instead of the normal *1.5 Str bonus.
|
|
Highlander Immortal Spells (CSL=4)
#
| Spell
| Effect
|
1
| Ball Lightning
| 1 idmg lightning to a group.
| 2
| Defile Holy Ground
| [x2 Special] Defile the Holy Ground in the area.
| 3
| Quickening I
| After slaying another Highlander Immortal, or a x3 or higher being: Gain +1 ihp permanently, and the person's memories.
|
4
| Regenerate Health
| Regenerate LVL ihp /r.
| 5
| Vorpal Weapon
| 10P: Add the Vorpal flag to a melee weapon with Sharpness.
|
|
Highlander Immortal Spells (CSL=6)
#
| Spell
| Effect
|
1
| Master of Illusion
| 1M: Cast any Illusion spell of SL=0 to 11; it cannot be disbelieved and has no saving throw.
| 2
| Quickening II
| After slaying another Highlander Immortal, or a x3 or higher being: Gain one of his abilities (like a Living Wall).
| 3
| Regenerate Limbs
| You Regenerate (as the spell) a body part per segment. You cannot regenerate a head with this.
|
4
| Vile Weapon
| 10P: Add the Vile flag to a melee weapon.
|
|
Highlander Immortal Spells (CSL=8)
#
| Spell
| Effect
|
1
| Enter the Source
| Go the "Source" (an outer plane where the Immortals come from; this power kind of works like a glorified Commune / Rope Trick)
| 2
| Regenerate Body
| You regenerate your physical body every segment. This replaces lost limbs (except head), removes petrification, polymorph, "cures" disintegrate, etc.
| 3
| The Prize
| Kill all other Highlanders on your Plane (must be at least 20): You Capital U Understand, and gain "1M: Wishoid for a CSL 0-7 effect from any x2 class you know."
|
|
Kryptonian
Level
| KXP
| Krypton 246 8
|
1
| 0
| 1-- -
| 2
| 800
| 2-- -
| 3
| 2400
| 3-- -
|
4
| 4800
| 31- -
| 5
| 8000
| 32- -
| 6
| 12000
| 33- -
|
7
| 16000
| 43- -
| 8
| 24000
| 431 -
| 9
| 32000
| 432 -
|
10
| 40000
| 433 -
| 11
| 48000
| 443 -
| 12
| 56000
| 443 1
|
13
| 64000
| 443 2
| 14
| 72000
| 443 3
| 15
| 80000
| 444 3
|
16
| 88000
| 444 4
| 17
| 96000
| 544 4
| 18
| 104000
| 554 4
|
19
| 112000
| 555 4
| 20
| 120000
| 555 5
| 21
| 128000
| 655 5
|
22
| 136000
| 665 5
| 23
| 144000
| 666 5
| 24
| 152000
| 666 6
|
25
| 160000
| 766 6
| 26
| 168000
| 776 6
| 27
| 176000
| 777 6
|
28
| 184000
| 777 7
| 29
| 192000
| 877 7
| 30
| 200000
| 887 7
|
31
| 208000
| 888 7
| 32
| 216000
| 888 8
| 33
| 224000
| 988 8
|
34
| 232000
| 998 8
| 35
| 240000
| 999 8
| 36
| 248000
| 999 91
|
37
| 496000
| 999 92
| 38
| 744000
| 999 93
| 39
| 992000
| 999 94
|
45
| 2480000
| A99 99
| 54
| 4712000
| BBB BA1
| 63
| 6944000
| BBB BAA
|
72
| 9176000
| CCC CCC 1
|
|
Requisites:
| HNCL 20, Race Slots 3,
|
| Str 40, Dex 25, Con 25, Chr 25
| Alignment:
| any
| HD/level:
| & 3d800
| Weapon Prof.:
| 6+level*2
| To Hit:
| +level
| Saves:
| +level
| Reference:
| Superman (DC Comics)
| Groups:
| Concordant (x2),
|
| Paradigm (Concordant Archetype)
|
| [X] Section stats
| Race Adj.
| ihp
| +2
| Str
| +15
| iTH
| +2
| Dex
| +10
| P Save
| +2
| Con
| +10
| M Save
| +0
| Int
| +5
| War
| +1
| Wis
| +0
| Rog
| -1
| Chr
| +10
| PPsi
| +1
| Cml
| +5
| Wiz
| -1
| AT
| +20
| Pri
| -1
| hp
| +40000
| MPsi
| +0
| TH
| +10
|
|
| Size
| M
|
|
|
|
|
|
Severe Allergy to Kryptonite (this would count as an SN=8 Unusual Material in the Collective; Cost x800000; Weight same; No combat adjustments)
| x10^(LVL) Max Press / Weight Allowance
| DR 40/+0 (Monsters cannot use HD to overcome this)
| Fly at 8^(LVL+1)" (If you're curious: 1"=2.45 mph; 122 million" = speed of light; LVL=8 is about 1.1 c)
| X-ray vision through anything except lead.
| Heat vision: Both Eye's M: Deal CCL^2 boxes of dmg (1 box = 100 dmg) to one object (can be living)
| Wind breath: Mouth's P: Gust of Wind at xLVL effect
| Freeze breath: Mouth's P: Rapidly cool something (it's temperature in Kelvin is divided by LVL+1 per segment). Can alternatively deal CCL cold dmg to a group.
| Super hearing: Detect Noise (as Rogue ability) 200*LVL%; Can "hear" radio frequencies.
| Super vision: Eagle-Eye Vision
| Kryptonian powers act as Psi54 powers, using SL=12, 14, 16, and 18.
|
|
Psi54 Powers
#
| Power
| School
| Notes
|
1
| Absorption Field
| Physical
| Stops SL/2 mental attacks or mental-affecting powers on you
| 2
| Acid
| Physical
| CL*(SL+2) acid dmg to one target (no save)
| 3
| Acrobatics
| Skill-like
| Any Acrobat SL-1 pick; 5*CL Rogue points in it
|
4
| Active Sonar
| Mental
| Sonar; can see in darkness
| 5
| Air Animation
| Mental
| Summon a DL=SL Air Elemental
| 6
| Air Control
| Mental
| Gust of Wind / Wall of Air
|
7
| Air Walking
| Mental
| Can walk in air as if on ground
| 8
| Analytical Smell
| Mental
| Identify things by smell; Tracking
| 9
| Animal Control
| Mystical
| Charm Animal (SL saves)
|
10
| Animal Handling
| Skill-like
| Minor: Animal Friendship; Major: +1 Animal Companion
| 11
| Animal Mimicry
| Mental
| Polymorph Self (to Animal only)
| 12
| Animal Summoning
| Mystical
| Summon a DL=SL-1 Animal
|
13
| Animal Transformation
| Physical
| Polymorph Other (from Animal to Animal only) (SL saves)
| 14
| Animate Image
| Mystical
| Summon a DL=SL creature based on an picture/painting you have (the image is consumed)
| 15
| Animate Objects
| Mystical
| Animate Objects as if they were a DL=SL Golem summon
|
16
| Artist
| Skill-like
| Free proficiencies in (pick SL-1 of these): Actor, Musician, Painter, Photographer, Sculptor, Writer
| 17
| Attraction/Repulsion
| Mental
| Telekinesis all objects of one type towards you or away from you
| 18
| Aura of Fear
| Mental
| Fear by sight (SL saves)
|
19
| Bio-Energy Blast
| Physical
| CL*(SL+2) force dmg to one target (no save)
| 20
| Bomb
| Physical
| CL*SL explosion dmg to your group (no save, hole in the middle)
| 21
| Broadcast Empath
| Mental
| Empathy
|
22
| Cell Rot
| Mental
| Cell Adjustment (reversed) CL*SL*2 dmg (no save)
| 23
| Charisma
| Skill-like
| +SL Chr; Hold Chr
| 24
| Cling
| Physical
| Climb Walls 20*SL%; Resist first CL*SL/2 dice of Telekinesis or Gravity damage; Grand: Immovability
|
25
| Comprehend Languages
| Mental
| Comprehend Languages; Tongues
| 26
| Control
| Mental
| Domination one target (SL/2 saves)
| 27
| Damage Transference
| Mental
| Cell Adjustment CL*SL*2 hp
|
28
| Danger Sense
| Mental
| Danger Sense
| 29
| Darkness
| Physical
| Darkness (can blind a person, make SL saves)
| 30
| Density Increase
| Mental
| xSL weight; +SL Str; -SL Dex
|
31
| Detective
| Skill-like
| Tracking; ID Fake/Counterfeit items; Legal Lore
| 32
| Digging
| Physical
| Dig
| 33
| Directional Hearing
| Mental
| Know which direction sounds are coming from
|
34
| Dispersal
| Mental
| Insubstantial (can move through objects, can't attack)
| 35
| Earth Animation
| Mental
| Summon a DL=SL Earth Elemental
| 36
| Earth Control
| Mental
| Move Earth / Wall of Earth
|
37
| Empathy
| Mental
| Empathy
| 38
| Energy Absorption
| Physical
| CL*SL*3 hp ablative Force Field (vs. energy attacks)
| 39
| Extended Hearing
| Mental
| Hear Noise SL*10%
|
40
| Eye of the Cat
| Mystical
| Can see through an animal's eyes (must be willing)
| 41
| Flame Animation
| Mental
| Summon a DL=SL Fire Elemental
| 42
| Flame Being
| Physical
| Fire Shield (SL*10% damage back to attacker); Deal +SL fire dmg with melee attacks
|
43
| Flame Control
| Mental
| Pyrotechnics / Produce Fire / Quench / Wall of Fire
| 44
| Flame Immunity
| Physical
| SL/2 instances of Resist Fire
| 45
| Flame Project
| Physical
| CL*(SL+2) fire dmg to one target (no save)
|
46
| Flash
| Physical
| Light (can blind a person, make SL saves)
| 47
| Flight
| Physical
| Fly at 2^SL"
| 48
| Fog
| Physical
| Wall of Fog, blocks X-ray vision, ultravision, infravision, sonar
|
49
| Force Field
| Physical
| CL*SL*2 hp ablative Force Field (vs. physical or energy attacks)
| 50
| Force Manipulation
| Mental
| Minor: Minor Creation; Major: Major Creation
| 51
| Force Shield
| Mental
| CL*SL*3 hp ablative Force Field (vs. physical or energy attacks, only one enemy /s)
|
52
| Full Vision
| Mental
| All-Around Sight; Grand: Immune to Backstab
| 53
| Gadgetry
| Skill-like
| 1M, 1/d: Build a TechL=SL Psi8 item
| 54
| Gliding
| Physical
| Fly at 3*SL"
|
55
| Gravity Decrease
| Mental
| Increase gravity in room or object/person by SL G's (x1 Special)
| 56
| Gravity Increase
| Mental
| Decrease gravity in room or object/person by SL G's (x1 Special)
| 57
| Growth
| Physical
| +SL/2 Size classes
|
58
| Heat Vision
| Mental
| 1M to start: Every segment for 1 round, as a 0 action, deal SL heat dmg to one target (no save)
| 59
| Hypersensitive Touch
| Physical
| Fine touch; Fine manipulation
| 60
| Hypnotism
| Mental
| Hypnosis (SL saves)
|
61
| Ice Animation
| Mental
| Summon a DL=SL Ice Elemental
| 62
| Ice Control
| Mental
| Wall of Ice
| 63
| Ice Production
| Physical
| CL*(SL+2) ice dmg to one target (no save)
|
64
| Icing
| Physical
| SL/2 instances of Resist Cold/Ice
| 65
| Illusion
| Mental
| Illusion (SL Int checks)3
| 66
| Invisibility
| Physical
| Minor: Invisibility; Major: Improved Invisibility; Grand: Dust of Disappearance
|
67
| Invulnerability
| Physical
| -CL*SL/2 dmg per attack
| 68
| Iron Will
| Mental
| SL/2 instances of Resist Hypnotism/Charm/Domination
| 69
| Joined
| Mystical
| Immovability
|
70
| Jumping
| Physical
| Jump
| 71
| Life Sense
| Mental
| Detect Life
| 72
| Lightning
| Mystical
| CL*SL lightning dmg to one group (no save)
|
73
| Locate Animal
| Mystical
| Locate Animals
| 74
| Magic Blast
| Mystical
| CL*SL force dmg to one group (no save)
| 75
| Magic Shield
| Mystical
| Stops SL/2 magical attacks on you
|
76
| Magical Sense
| Mystical
| Detect/Identify Magic
| 77
| Magnetic Control
| Mental
| Telekinesis all metal objects towards you or away from you
| 78
| Martial Artist
| Skill-like
| SL Martial Arts maneuvers (no style is included tho)
|
79
| Matter Manipulation
| Mental
| CL*(SL+2) explosion dmg to one target (no save)
| 80
| Medicine
| Skill-like
| Binding wounds is 4+SL hp
| 81
| Mental Blast
| Mental
| Do a P action of attacks, using Int instead of Str and Wis instead of Dex
|
82
| Microscopic Vision
| Mental
| Microscopic Vision
| 83
| Military Science
| Skill-like
| Free proficiencies in (pick SL-1 of these): Camouflage, Cartography, Demolition, ECM, Tracking
| 84
| Mimic
| Physical
| 1bM: Fork a spell level 0 to SL effect
|
85
| Mind Blank
| Mental
| Immune detection, ESP
| 86
| Mind Blast
| Mental
| SL Int dmg to one target (no save)
| 87
| Mind Drain
| Mental
| Target loses CL*SL*10 PSPs (using Psi1 scale), you gain half of what he lost
|
88
| Mind Over Matter
| Mental
| Stay conscious (and offensive) for up to SL segments after being reduced below -10 hp
| 89
| Mind Probe
| Mental
| ESP
| 90
| Molecular Chameleon
| Mental
| Polymorph your body into an unusual material that you're touching (max S factor = SL)
|
91
| Mystic Link
| Mystical
| Major: 1M: Duplicate a Psi54 Minor; Grand: 1M: Duplicate a Psi54 Major; etc.
| 92
| Mystic Shield
| Mental
| SR SL*CL
| 93
| Object Awareness
| Mental
| Minor: Locate Object; Major: Clairvoyance there
|
94
| Occultist
| Skill-like
| Any Occultist5 Level SL pick
| 95
| Omni-Arm
| Physical
| +0d+SL*2 to open-hand attacks (e.g. as a Major your base punch goes from 1d2 to 1d12)
| 96
| Passive Sonar
| Mental
| Sonar; can see in darkness
|
97
| Personality Transfer
| Mental
| Magic Jar (SL/2 saves)
| 98
| Phobia
| Mental
| Fear (SL saves)
| 99
| Plant Control
| Mystical
| Charm Plant (SL saves) or Summon a DL=SL-1 Plant
|
100
| Plant Growth
| Mystical
| Plant Growth
| 101
| Poison Touch
| Physical
| Your next attack is poisonous (Death or (SL-1)*10 dmg if they make the save)
| 102
| Postcognition
| Mental
| Object Reading
|
103
| Power Drain
| Mental
| Target loses random powers (SL saves, each missed save is 1 lost power)
| 104
| Precognition
| Mental
| Precognition
| 105
| Psychic Will
| Mental
| Wall of Force
|
106
| Radar Sense
| Mental
| Radar detection
| 107
| Recall
| Mental
| Eidetic Memory
| 108
| Regeneration
| Mental
| Regenerate SL/2 stat points of damage per segment
|
109
| Running
| Physical
| +3*(SL-1)" move rate
| 110
| Scholar
| Skill-like
| +SL Nonweapon (Knowledge) proficiencies
| 111
| Scientist
| Skill-like
| Scientific Analysis SL*10%
|
112
| Sealed Systems
| Physical
| Immune hostile environment; Need not breathe
| 113
| Sensory Block
| Mental
| Target loses some senses (SL/2 saves, each missed save is 1 lost sense)
| 114
| Shape Change
| Mental
| Minor: Polymorph Self to a particular animal type; Grand: Shapechange to a particular animal type
|
115
| Shrinking
| Physical
| -SL/2 Size classes
| 116
| Skin Armor
| Physical
| AT +SL*CL/2
| 117
| Solar Sustenance
| Physical
| Need not eat or drink
|
118
| Sonic Beam
| Physical
| CL*(SL+2) sound dmg to one target (no save)
| 119
| Speak with Animals
| Mental
| Speak with Animals
| 120
| Spirit Travel
| Mystical
| Minor: Astral Perception; Major: Astral Projection; Grand: Astral Spell
|
121
| Spiritual Drain
| Mystical
| Target loses CL*SL hp (necromantic, no save), you gain CL*SL hp (not above max)
| 122
| Split
| Physical
| You are two beings (two places at once); it costs 3 actions to have each body do 1 action
| 123
| Spy
| Skill-like
| Any Secret Agent SL-1 pick; 5*CL Rogue points in it
|
124
| Starbolt
| Physical
| CL*(SL+2) plasma dmg to one target (no save)
| 125
| Stretching
| Physical
| Can melee up to SL people per round that aren't in your group
| 126
| Super Breath
| Physical
| CL*SL air dmg to one group (no save)
|
127
| Super Hearing
| Mental
| Can hear frequencies outside of normal human range
| 128
| Super Ventriloquism
| Mental
| Ventriloquism
| 129
| Superspeed
| Physical
| xSL movement rate; you can turn only once per segment
|
130
| Suspension
| Mental
| Feign Death
| 131
| Swimming
| Physical
| Swim at full movement rate; No combat penalties in water
| 132
| Systematic Antidote
| Physical
| SL/2 instances of Resist Poison/Drugs
|
133
| Telekinesis
| Mental
| Telekinesis CL*SL*10 lbs.
| 134
| Telepathy
| Mental
| Telepathy
| 135
| Teleportation
| Mental
| Teleport up to 2^SL miles
|
136
| Telescopic Vision
| Mental
| Eagle Eye Vision
| 137
| Thermal (IR) Vision
| Mental
| Infravision
| 138
| Thief
| Skill-like
| Any Thief SL-1 pick; 5*CL Rogue points in it
|
139
| Transfer
| Mystical
| Major: Target gains a Psi54 Minor power (this slot is spent until he doesn't have the power anymore)
| 140
| Transmutation
| Mystical
| Major: Polymorph Any Object
| 141
| Truesight
| Mental
| Minor: Detect Invis./Illusion; Major: True Seeing; Grand: Cosmic Awareness
|
142
| Two-Dimensional
| Physical
| You are 2-dimensional; +SL AC
| 143
| Ultra Vision
| Mental
| Ultravision
| 144
| Vampirism
| Mystical
| Target gets SL/2 negative levels (energy drain, no save), you gain CL*SL hp (not above max)
|
145
| Vehicles
| Skill-like
| Can drive vehicles
| 146
| Voodoo
| Mystical
| 1M, SL/d: Do a Psi54 power centered on a person on your plane
| 147
| Warp
| Mental
| Gate up to SL/3 planes removed
|
148
| Water Animation
| Mental
| Summon a DL=SL Water Elemental
| 149
| Water Control
| Mental
| Wall of Water / Part Water / Lower Water
| 150
| Water Freedom
| Physical
| Free Action in water
|
151
| Weaponry
| Skill-like
| +SL distributed among TH and dmg with one weapon type (narrow)
| 152
| Weather Control
| Mystical
| Control Weather
| 153
| X-Ray Vision
| Mental
| X-Ray Vision
|
|
Middle-Earth Istari
Level
| KXP
| Wizard 9 ABC DEF GHI J
|
1
| 0
| 1 --- --- --- -
| 2
| 500
| 2 1-- --- --- -
| 3
| 1500
| 3 2-- --- --- -
|
4
| 3000
| 3 21- --- --- -
| 5
| 5000
| 4 321 --- --- -
| 6
| 7500
| 5 432 --- --- -
|
7
| 10000
| 5 432 1-- --- -
| 8
| 15000
| 6 543 21- --- -
| 9
| 20000
| 7 654 32- --- -
|
10
| 25000
| 7 654 321 --- -
| 11
| 30000
| 8 765 432 1-- -
| 12
| 35000
| 9 876 543 2-- -
|
13
| 40000
| 9 876 543 21- -
| 14
| 45000
| A 987 654 321 -
| 15
| 50000
| A A98 765 432 -
|
16
| 55000
| A A98 765 432 1
| 17
| 60000
| A A98 765 432 2
| 18
| 65000
| A A98 765 433 2
|
19
| 70000
| A A98 765 433 3
| 20
| 75000
| A A98 765 443 3
| 21
| 80000
| A A98 765 444 3
|
22
| 85000
| A A98 765 444 4
| 23
| 90000
| A A98 765 544 4
| 24
| 95000
| A A98 765 554 4
|
25
| 100000
| A A98 765 555 4
| 26
| 105000
| A A98 765 555 5
| 27
| 110000
| A A98 766 555 5
|
28
| 115000
| A A98 766 655 5
| 29
| 120000
| A A98 766 665 5
| 30
| 125000
| A A98 766 666 5
|
31
| 130000
| A A98 766 666 6
| 32
| 135000
| A A98 776 666 6
| 33
| 140000
| A A98 777 666 6
|
34
| 145000
| A A98 777 766 6
| 35
| 150000
| A A98 777 776 6
| 36
| 155000
| A A98 777 777 61
|
37
| 310000
| A A98 777 777 62
| 38
| 465000
| A A98 777 777 63
| 39
| 620000
| A A98 777 777 64
|
45
| 1550000
| A A98 887 777 77
| 54
| 2945000
| A A99 988 888 881
| 63
| 4340000
| A A99 999 888 888
|
72
| 5735000
| A AAA 999 999 999 1
|
|
Requisites:
| Wizard 15 or HNCL 24, Race Slots 2,
|
| Con 15, Int 35, Chr 15
| Alignment:
| any
| HD/level:
| d12
| Weapon Prof.:
| 0+level*2
| To Hit:
| +level*2+18
| Saves:
| +level*2+18
| Reference:
| Lord of the Rings
| Groups:
| Concordant (x2), Paradigm (Concordant Archetype),
|
| Wizard
|
| [X] Section stats
| Race Adj.
| ihp
| +3
| Str
| +2
| iTH
| +3
| Dex
| +0
| P Save
| +1
| Con
| +8
| M Save
| +1
| Int
| +13
| War
| +1
| Wis
| +3
| Rog
| -2
| Chr
| +2
| PPsi
| -1
| Cml
| +0
| Wiz
| +5
| AT
| +0
| Pri
| +0
| hp
| +100
| MPsi
| +1
| TH
| +0
|
|
| Size
| M
|
|
|
|
|
|
Gets +1H action per round.
| When you material component a spell through your staff (taking the usual +1V action), you do xLVL effect instead of x2.
| Unaging.
|
|
Pariah (Anti-Legend)
Level
| KXP
| Anti-Legend 123 456 78
|
1
| 0
| 1-- --- --
| 2
| 1000
| 11- --- --
| 3
| 3000
| 111 --- --
|
4
| 6000
| 111 1-- --
| 5
| 10000
| 111 11- --
| 6
| 15000
| 111 111 --
|
7
| 20000
| 111 111 1-
| 8
| 30000
| 111 111 11
| 9
| 40000
| 221 111 11
|
10
| 50000
| 222 211 11
| 11
| 60000
| 222 222 11
| 12
| 70000
| 222 222 22
|
13
| 80000
| 333 222 22
| 14
| 90000
| 333 333 22
| 15
| 100000
| 333 333 33
|
16
| 110000
| 444 433 33
| 17
| 120000
| 444 444 44
| 18
| 130000
| 555 554 44
|
19
| 140000
| 555 555 55
| 20
| 150000
| 666 666 55
| 21
| 160000
| 666 666 66
|
22
| 170000
| 777 777 76
| 23
| 180000
| 777 777 77
| 24
| 190000
| 888 888 88
|
25
| 200000
| 999 999 99
| 26
| 210000
| AAA AAA AA
| 27
| 220000
| BBB BBB BB
|
28
| 230000
| CCC CCC CC
| 29
| 240000
| DDD DDD DD
| 30
| 250000
| EEE EEE EE
|
31
| 260000
| FFF FFF FF
| 32
| 270000
| GGG GGG GG
| 33
| 280000
| HHH HHH HH
|
34
| 290000
| III III II
| 35
| 300000
| JJJ JJJ JJ
| 36
| 310000
| KKK KKK KK1
|
37
| 620000
| KKK KKK KK2
| 38
| 930000
| KKK KKK KK3
| 39
| 1240000
| KKK KKK KK4
|
45
| 3100000
| LLL LLL KK4
| 54
| 5890000
| LLL LLL LLA 1
| 63
| 8680000
| LLL LLL LLA A
|
72
| 11470000
| LLL LLL LLE E1
|
|
Requisites:
| HNCL 27,
|
| Str 9, Dex 18, Int 18, Wis 9, Chr 18
| Alignment:
| any
| HD/level:
| & +++++3d4
| Weapon Prof.:
| 8+level
| To Hit:
| +level+18
| Saves:
| +level+18
| Reference:
| DM
| Groups:
| Concordant (x2),
|
| Rogue, Mirror
|
| [X] Section stats
| ihp
| +2
| iTH
| +10
| P Save
| +0
| M Save
| +0
| War
| +1
| Rog
| +1
| PPsi
| -1
| Wiz
| +1
| Pri
| +0
| MPsi
| +0
|
|
|
|
Barbarian Int, Wis, and Chr.
| Gets 1X action per round.
| 50 "Concordant" points per level for the Rogue-like chart.
|
Lvl
| Pariah Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Don't generate "?" in Dungeons | (each pipe is another symbol or another PC)
| V
| 10
| Wis-25
| Wis-30
| 1
| Permanency an effect ||| Continuous an effect
| X
| 0
| Int-31
| Int-42
| 1
| Any 36th level Rogue ability (1 Concordant point = 2 Rogue points)
| -
| -
| -
| -
|
1
| BackSwipe: Steal an item off of target for yourself per 100% (aWR to avoid)
| 0
| 40+10*LVL
| NA
| NA
| 2
| Monster Summoning for CCL DL=9 monsters || DL=10 or 3*CCL DL=9
| M
| 15
| Wis-28
| Wis-33
| 3
| Teleport No Delay, No Sickness (same plane) | (each pipe is one extra PC)
| 0
| -50
| Con-40
| Con-47
|
3
| +1 idmg | +1 iSaves | +1 ihp ( | +1 more per pipe)
| P
| -20
| Int-59
| Int-64
| 4
| Any 3rd level or lower Shadow5 or Legend ability (or) Read Lich Magic
| -
| -
| -
| -
| 6
| Create/Destroy Magical Pool or Spell Gate || Travel to Far Realm | Loop Travel (1 LoopF)
| F
| -25
| Chr-75
| Chr-97
|
9
| Speed: Each 75% is 1H action
| 0
| 0
| Dex-20
| Dex-40
| 12
| Can use +N extra actions if get only 1 action to respond to something nasty (N=number of pipes made)
| 0
| -60
| Wis-99
| Wis-132
| 18
| Fork that works (even on someone else's effect)
| bX
| -35
| Dex-90
| Dex-149
|
|
Pariah (Anti-Legend) Spells
Level
| #
| Spell
|
1
| 1
| Scarab of Protection (get a save vs. things with no save, target = 20, can use items)
| 1
| 2
| Can act once per round on the bottom of the segment
| 1
| 3
| 1M,1/d: Cast one SL=9 Rogue spell or "cast" a Level 1 to (CCL+18) Rogue pick as if it was a spell (points=CCL*50%)
|
1
| 4
| 1X: Ego Dominate someone within sight as if you were a magic item; your "Ego" = (Int+Chr+HNCL+CCL)
| 1
| 5
| 1X: 1 target: Head Blown Off, slain, crapped, or Extract (no save; XR to avoid)
| 1
| 6
| 1X: Lower one x2 effect
|
2
| 1
| Your x1 classes' abilities (not counting spells or psi) cost half the number of actions to use
| 2
| 2
| +10*CCL% iAR
| 2
| 3
| 1X: 1 target: Set, Slain, Crapped, or As You Are (no save; XR to avoid)
|
2
| 4
| 1M,1/d: Use Psi7/8/14/15 Super, PSPs=LVL*100
| 2
| 5
| Can target someone else N times for N times effect
| 2
| 6
| +CCL/2 X actions
|
3
| 1
| 1M: [x2 Special] Dispel Technology Zone
| 3
| 2
| Can act on segment 0 with one action only
| 3
| 3
| 0, CCL/d: Immuner pick (can use multiples at once if needed)
|
3
| 4
| 0, 1/d: Your multiplier increases by x1/x1, x2/x0, or x0/x2 for 1 round
| 3
| 5
| 0, CCL/d: Step Out of It or Counter a Step Out of It
| 3
| 6
| 0, CCL/d: Reset or Set one target
|
4
| 1
| Can use +1 Artificial Reset per Natural Reset (day)
| 4
| 2
| 1X: Distribute a loss of -CCL*20% iBlahR's to a group
| 4
| 3
| You cannot be located by Locate effects.
|
4
| 4
| 1N: Counter a Speaking action.
| 4
| 5
| You have LVL/2 Clones that actually work (they must be hunted down in order to defeat you)
| 4
| 6
| 1X: Genocide a monster type in the room (no save; XR to avoid)
|
|
Pariah (Anti-Legend) Spells (cont.)
Level
| #
| Spell
|
5
| 1
| 0, CCL/d: Replace a BlahR type you have with another type for 1 segment.
| 5
| 2
| You have "Familiar immunity" as long as you aren't offensive.
| 5
| 3
| 1X: 1 target: Down a Hole, Clone Insanity, or Kill @ Birth (no save; XR to avoid)
|
5
| 4
| 0, CCL/d: Put an effect back up on you that was just dispelled.
| 5
| 5
| 1X: [x2 Special] Choose a psionic frequency. It has double effect in the room.
| 5
| 6
| 0: Can trade a Pariah CSL N slot for a total of N in CSL's of slots
|
6
| 1
| Your x1 classes' abilities (not counting spells or psi) cost one-quarter the number of actions to use
| 6
| 2
| 1X: Lower the PF, MF, TF, TechF, or PsiF in the room by up to CCL/2.
| 6
| 3
| You ignore Anti-Concordant Shell. +CCL*20% aXR.
|
6
| 4
| Can convert 3a -> 1 Ia (Instantaneous) for any action type
| 6
| 5
| +LVL slots for classes, mini classes, or races
| 6
| 6
| 0: [x2 Special] I, J, K, etc. (Instantaneous type) actions cannot be used in the room.
|
7
| 1
| 0, CCL/d: Counter an Avoid Fate or Divine Intervention roll.
| 7
| 2
| 1X, 1/d: Gain an extra half-segment after the current one.
| 7
| 3
| 1P: Target cannot use X, H, W, R, or Q-infinity actions (no resistance)
|
7
| 4
| 1X: [x2 Enemy Special] Enemies cannot act on segments divisible by 4
| 7
| 5
| 1X: Time travel, up to 2^CCL years, each barrier divides the maximum by 10
| 7
| 6
| 0, CCL/d: Capital O Object; you may Object to only part of the effect if you wish (e.g. you can counter a Step Out of It, but leave the Crapped in place.)
|
8
| 1
| 1 Reset of F actions, 1/d: Create a "High" Intelligent Item
| 8
| 2
| +9 HCL for purposes of qualifying for x3 classes
| 8
| 3
| 2X: Destroy the Plane you're in; you Escape (This will almost certainly be Objected to unless the plane is small/abandoned)
|
8
| 4
| 1X, LVL/d: Target loses CCL^2*200 Worship points (That's a lot if you're wondering; 1 Worship Point = 1 Character-LVL^2 of worship per day)
| 8
| 5
| +CCL*10% HNaHaNR
| 8
| 6
| 1X: Spawn target creature (save)
|
|
Pastafarian (Worshiper of the Flying Spaghetti Monster)
Level
| KXP
| Pasta 123 456 7
|
1
| 0
| 1-- --- -
| 2
| 300
| 2-- --- -
| 3
| 900
| 21- --- -
|
4
| 1800
| 22- --- -
| 5
| 3000
| 221 --- -
| 6
| 4500
| 222 --- -
|
7
| 6000
| 222 1-- -
| 8
| 9000
| 222 2-- -
| 9
| 12000
| 222 21- -
|
10
| 15000
| 222 22- -
| 11
| 18000
| 222 221 -
| 12
| 21000
| 222 222 -
|
13
| 24000
| 322 222 -
| 14
| 27000
| 322 222 1
| 15
| 30000
| 332 222 1
|
16
| 33000
| 333 222 1
| 17
| 36000
| 333 322 1
| 18
| 39000
| 333 332 1
|
19
| 42000
| 333 332 2
| 20
| 45000
| 333 333 2
| 21
| 48000
| 333 333 3
|
22
| 51000
| 433 333 3
| 23
| 54000
| 443 333 3
| 24
| 57000
| 444 333 3
|
25
| 60000
| 444 433 3
| 26
| 63000
| 444 443 3
| 27
| 66000
| 444 444 3
|
28
| 69000
| 444 444 4
| 29
| 72000
| 544 444 4
| 30
| 75000
| 554 444 4
|
31
| 78000
| 555 444 4
| 32
| 81000
| 555 544 4
| 33
| 84000
| 555 554 4
|
34
| 87000
| 555 555 4
| 35
| 90000
| 555 555 5
| 36
| 93000
| 555 555 51
|
37
| 186000
| 555 555 52
| 38
| 279000
| 555 555 53
| 39
| 372000
| 555 555 54
|
45
| 930000
| 666 665 55
| 54
| 1767000
| 777 776 661
| 63
| 2604000
| 777 777 777
|
72
| 3441000
| 888 888 887 1
|
|
Requisites:
| Priest 14 or Pirate 9 or HNCL 23,
|
| Int 12, Wis 12
| Alignment:
| non-S
| HD/level:
| & 2d8
| Weapon Prof.:
| 0+level
| To Hit:
| +level+18
| Saves:
| +level+18
| Reference:
| Flying Spaghetti Monster
| Groups:
| Concordant (x2), Creator of the Universe [PC63],
|
| Priest
|
| [X] Section stats
| ihp
| +0
| iTH
| +0
| P Save
| +1
| M Save
| +1
| War
| +0
| Rog
| +0
| PPsi
| +0
| Wiz
| +0
| Pri
| +7
| MPsi
| +1
|
|
|
|
Gets +1X action per round.
| The x1 version of this class is called "Flying Spaghetti Monsterist".
|
|
Pastafarian Spells
CSL
| #
| Spell
| Effect
|
1
| 1
| Meat Ball
| 1 group takes CCLd44 holy meat dmg (no save; "holy meat" can be treated as Holy Flesh, an E=4 element)
| 2
| Noodly Appendages
| Gain +CCL Noodly Appendages, which act as Tentacles.
| 3
| Pirate Lore
| Get a free Pirate class at LVL=CCL*2
| 4
| The Meatera (Meatitude)
| +CCL*2 Str and Con; +1 level of Exceptionalness in Str and Con
|
2
| 1
| Minor Pastaer
| Summon a DL XII Spaghetti Monster, or CCL DL XI Ghost Pirates or Invisible Pink Unicorns, that you comprehend.
| 2
| Noodle Dance
| (1X to start, 1V per segment to maintain) While Noodle Dancing, everything you do is at double effect.
| 3
| Stripper Factory
| [x2 Enemy Special] See Nothing; Disease 1/s (XR to avoid)
| 4
| The Flying
| Travel at infinite speed (you still need to pause at edges of planes, e.g. at Crystal Sphere edges, in order to cross them)
|
3
| 1
| Beer Volcano
| [x2 Enemy Terrain Feature] 1 idmg Alcohol /r (take 10% of max hp /s if don't have ihp) + Intoxication
| 2
| Noodliness
| +CCL*2 Dex and C Actions; +1 level of Exceptionalness in Dex; Hold A, B, C, M, P, V, 0 Actions
| 3
| The Saucon
| Telekinesis, same plane, need not have direct line of sight, CCL^3 ton*" force
| 4
| World's Most Edible Religion
| [x2 Terrain Feature] Feed everyone a spaghetti dinner; 1% chance per person they become your Follower
|
4
| 1
| Godzilla
| Summon Godzilla, a DL=10+CCL Reptile. There cannot be more than one Godzilla in the party. He doesn't use a Summon slot.
| 2
| Ninja Lore
| Get a free Ninja class at LVL=CCL*2 (can be any class with "Ninja" in its name)
| 3
| Smuggling
| Pick Pockets: Auto success; it is not noticed by beings with less than CCL*5 Wis; you may equip the item with the same action
| 4
| Unintelligent Design
| All of your subordinates get +1 DL, +CCL rhp
|
5
| 1
| Spicy Meat Balls
| CCL groups take CCLd88 unholy tainted meat dmg (no save; can be treated as Unholy Negative Vile Flesh, an E=8 element)
| 2
| Hail Meatsauce
| The party gets your choice of CCL "Buffs" (as if a Buffer, with CL=CCL)
| 3
| Sauceredness
| +CCL*2 Int and Wis; +1 level of Exceptionalness in Int and Cml (not Wis)
| 4
| Global Warming / The Big Boil
| [x2 Enemy Terrain Feature] 1 idmg Heat /s (this is like "Dragon Harm" and affects things with large non-infinite hp totals properly)
|
6
| 1
| Meat Lore
| Get a free Meat class at LVL=CCL*2 (can be any class with "Meat" in its name)
| 2
| Underground Freezer of Doom
| Target goes to (choose one): Hole, Deeper Hole, Far Realm, Phantom Zone, nowhere (not on any plane), Anguinum Synod, turned off Ele Plane of Time, Retirement bubble, PC Stasis bubble, has a cup of tea
| 3
| On Top of Spaghetti
| Target (can be yourself) goes On the Mound. This works even in the normal (non-Mirror) universe. Target's effects are increased by 1 multiplier.
| 4
| All Covered with Cheese
| All of your actions have the "J" prefix, can't be countered, and ignore blahR's. 1N, 1/s: Ignore someone's immunity to something.
|
7
| 1
| I Lost My Poor Meatball
| Summon or Teleport (to you) another Pastafarian (must be willing); or Fix a Pastafarian (can be yourself)
| 2
| When Somebody Sneezed
| Destroy the Plane your in; no response; all in plane take CCL iidmg (or lifedmg, type Holy Anti-Conduit) and are Ejected
| 3
| False Gods Everywhere
| You can disbelieve Priest, Godly, and Holy effects as if they were Illusions.
| 4
| My God Has Bigger Balls Than Yours
| Divine Intervention (automatically successfull)
|
|
ÜberVampire5
Level
| KXP
| Psi7 Lich S SLs
|
1
| 0
| 1 1
| 2
| 650
| 2 2
| 3
| 1950
| 3 3
|
4
| 3900
| 4 4
| 5
| 6500
| 5 5
| 6
| 9750
| 6 6
|
7
| 13000
| 7 7
| 8
| 19500
| 8 8
| 9
| 26000
| 9 9
|
10
| 32500
| 10 10
| 11
| 39000
| 11 11
| 12
| 45500
| 12 12
|
13
| 52000
| 13 13
| 14
| 58500
| 14 14
| 15
| 65000
| 15 15
|
16
| 71500
| 16 16
| 17
| 78000
| 17 17
| 18
| 84500
| 18 18
|
19
| 91000
| 19 19
| 20
| 97500
| 20 20
| 21
| 104000
| 21 21
|
22
| 110500
| 22 22
| 23
| 117000
| 23 23
| 24
| 123500
| 24 24
|
25
| 130000
| 25 25
| 26
| 136500
| 26 26
| 27
| 143000
| 27 27
|
28
| 149500
| 28 28
| 29
| 156000
| 29 29
| 30
| 162500
| 30 30
|
31
| 169000
| 31 31
| 32
| 175500
| 32 32
| 33
| 182000
| 33 33
|
34
| 188500
| 34 34
| 35
| 195000
| 35 35
| 36
| 201500
| 36 36
|
37
| 403000
| 37 37
| 38
| 604500
| 38 38
| 39
| 806000
| 39 39
|
45
| 2015000
| 45 45
| 54
| 3828500
| 54 54
| 63
| 5642000
| 63 63
|
72
| 7455500
| 72 72
|
|
Requisites:
| Vampire 13 or HNCL 22, Race Slots 2,
|
| Str 26, Dex 18, Con 26
| Alignment:
| NE or CE
| HD/level:
| & 2d12
| Weapon Prof.:
| & 12+level
| To Hit:
| & +level*2
| Saves:
| & +level
| Reference:
| Buffyverse
| Groups:
| Concordant (x2), Exemplar (Concordant Archetype Adjective),
|
| Monster
|
| [X] Section stats
| Race Adj.
| ihp
| +1
| Str
| & +8
| iTH
| +0
| Dex
| & +4
| P Save
| +0
| Con
| & +7
| M Save
| +0
| Int
| & -2
| War
| +1
| Wis
| & -2
| Rog
| +0
| Chr
| & -2
| PPsi
| +1
| Cml
| & -6
| Wiz
| +1
| AT
| & +6
| Pri
| +1
| hp
| & +200
| MPsi
| -1
| TH
| & +25
|
|
| Size
| & +1/2
|
|
|
|
|
|
Undead-type immunities (Fear, ESP, Telepathy, Mind attacks, etc.)
| Immune to Turn Undead. Not particularly vulnerable to anything that affects Vampires (Holy Water, Sunlight, etc.)
| Ultra Barbarian Str, Dex, and Con. [ Bonus = (Stat-22)*4 ]
| +LVL*2 Str, Dex, and Con.
| +LVL Second Tier Martial Arts Maneuvers. You know all First Tier Maneuvers.
| Enemies need a +LVL*2 weapon to hit you. To ignore this restriction, monsters divide their HD by your LVL*2+2, not the usual 4.
| Gets Psi7 powers: Each level, get 1 Super, 2 Grand, 3 Major, or 4 Minor.
| Gets your LVL in SL's of Lich spells.
| Level N (every level): Get a level=HNCL pick in a 5th edition class.
|
|
Psi7 Minor Powers
#
| PSPs
| Description
|
1
| 2
| Curse (Spell save)
| 2
| 2
| Doesn't cost an additional action to use, just your eye's P or M action: Gaze to Charm (save)
| 3
| 2
| Duplicate a SL 0-1 Necromancy effect (Wizard or Priest)
|
4
| -10 to max
| Fear aura (anyone who enters your group) (Will save)
| 5
| -10 to max
| Immunity to cold
| 6
| -10 to max
| Immunity to disease
|
7
| -10 to max
| Immunity to emotional effects
| 8
| -10 to max
| Immunity to sleep, fatigue, and exhaustion
| 9
| 2/r
| Improved Invisibility to Undead
|
10
| 2
| Moan: One group is feared (Will save)
| 11
| -10 to max
| Need not breathe
| 12
| -10 to max
| Need not eat or drink
|
13
| -10 to max
| Need not sleep; Unaging
| 14
| -10 to max
| People need a +CL weapon to hit you
| 15
| -10 to max
| Pick a stat. Whenever you touch someone, they take (CL+1)/2 ability damage to that stat (PPD save)
|
16
| 2
| Summon a DL I Undead
| 17
| -10 to max
| Whenever you touch someone, they get a disease (PPD save)
| 18
| -10 to max
| You Turn Undead at +1 level, +CL to the d20 roll, and +CL/2 to the d12 roll
|
|
Psi7 Major Powers
#
| PSPs
| Description
|
1
| 5
| Duplicate a SL 0-3 Necromancy effect (Wizard or Priest) or a SL 1 ProtoLich spell
| 2
| -25 to max
| Immunity to ability drain
| 3
| -25 to max
| Immunity to all mind-affecting effects
|
4
| -25 to max
| Immunity to critical hits
| 5
| -25 to max
| Immunity to paralysis and stun
| 6
| -25 to max
| Immunity to poison
|
7
| 5/t
| Incorporealness (+20 AC, you can pass through walls, can pick up objects, but cannot attack)
| 8
| 5
| Magic Jar / Possession (Will save)
| 9
| -25 to max
| Regenerate at CL-3 hp /s
|
10
| 5
| Slay Living (save)
| 11
| 5
| Summon a DL IV Undead
| 12
| -25 to max
| Vampiric Regen (CL-3)*10% of damage you deal
|
13
| -25 to max
| Whenever you touch someone, they are aged CLd4 years (PPD save)
| 14
| -25 to max
| Whenever you touch someone, they are energy drained (CL+3)/6 levels (no save)
| 15
| -25 to max
| Whenever you touch someone, they are paralyzed (PP save)
|
16
| 5
| Wither limbs (like a Sharpness effect) (CL-3 PP saves, each missed save is one lost limb)
| 17
| 5
| Wrench
| 18
| -25 to max
| You emit a stench like a ghast
|
|
Psi7 Grand Powers
#
| PSPs
| Description
|
1
| 8
| Death Spell a group (total CL*CL HD, max HD affected = CL)
| 2
| 8
| Duplicate a SL 0-5 Necromancy effect (Wizard or Priest) or a SL 2 ProtoLich spell
| 3
| -40 to max
| Immunity to any effect that requires a Fortitude save (unless the effect also works on objects)
|
4
| -40 to max
| Immunity to death or slay effects
| 5
| -40 to max
| Immunity to energy drain and negative levels
| 6
| -40 to max
| Immunity to Turn Undead
|
7
| 8
| Summon a DL VII Undead
| 8
| 8
| Target is energy drained CL/2 levels (no save)
| 9
| -40 to max
| Whenever you touch someone, they get Mummy Rot (no save)
|
|
Psi7 Super Powers
#
| PSPs
| Description
|
1
| 11
| As You Are
| 2
| 11
| Duplicate a SL 0-7 Necromancy effect (Wizard or Priest) or a SL 3 ProtoLich spell
| 3
| 11
| Summon a DL X Undead
|
4
| -55 to max
| When you die, you go to the Negative Energy Plane, and will reform on the Prime the next day
| 5
| -55 to max
| You do not go unconscious and stay offensive at any negative hp total (but will still die)
| 6
| -55 to max
| Your unarmed attacks are Vile damage and hard to heal (healing effects are divided by CL-16)
|
|
Lich Spells
Level
| #
| Spell
|
0
| 1
| 0, 1/r: Any 0th-5th level Wizard spell
| 0
| 2
| 0, 1/r: Any 0th-4th level Priest spell
| 0
| 3
| 0, 1/r: Any psionic cantrip
|
0
| 4
| +5*(Lich level)% WR (not irreducible) that can't be ignored
| 0
| 5
| Resist Turning (you are double the rating)
| 0
| 6
| 0: Create Snare 20*(Lich level)% (obvious trap, auto detected, needs to be removed to bypass)
|
1
| 1
| 0, 1/r: Any 1st-6th level Wizard spell
| 1
| 2
| 0, 1/r: Any 1st-5th level Priest spell
| 1
| 3
| 0, 1/r: Any psionic minor
|
1
| 4
| 1M: Banish Undead
| 1
| 5
| Speak with Dead & Undead (cont.); 1M: Capital E Extract from Dead & Undead
| 1
| 6
| +10*(Lich level)% iWR that can't be ignored
|
1
| 7
| Mask Undead status; Can't be turned
| 1
| 8
| Detect Artifacts; 1M: Legend Lore Artifact
| 1
| 9
| 1M, (lich level)/d: Gain +10 XP
|
1
| 10
| 0: Create Traps 15*(Lich level)%
| 1
| 11
| All spells cost 0 P actions; Material componenting does not cost 1 V action
| 1
| 12
| +(Lich level) OppV or QM actions
|
1
| 13
| Negative Cold (Lich level)d10 dmg by touch
| 1
| 14
| +(Lich level) Research Points per reset (see [P12])
| 1
| 15
| 1F or 1X: Duplicate any level 0 Concordant spell
|
2
| 1
| 0, 1/r: Any 2nd-7th level Wizard spell
| 2
| 2
| 0, 1/r: Any 2nd-6th level Priest spell
| 2
| 3
| 0, 1/r: Any psionic major
|
2
| 4
| Protection from Turning 100'r
| 2
| 5
| 1M: Control Undead
| 2
| 6
| +10*(Lich level)% iRR that can't be ignored
|
2
| 7
| Detect Divine Beings; 1M: Legend Lore Divine Being
| 2
| 8
| 0: Create Tricks 10*(Lich level)%
| 2
| 9
| Can convert Wiz <-> Pri spells (2 SL shift: Wiz5=Pri3)
|
2
| 10
| +(Lich level) OppM or QQM actions
| 2
| 11
| Touch: Energy Drain 2x(Lich level) levels
| 2
| 12
| 1F or 1X: Duplicate any level 1 Concordant spell
|
2
| 13
| You may material component the Lich powers that duplicate Wizard spells (spend 1V)
| 2
| 14
| You may material component the Lich powers that duplicate Priest spells (spend 1V)
| 2
| 15
| You may material component the Lich powers that duplicate Psionic powers (spend 1V)
|
3
| 1
| 0, 1/r: Any 3rd-8th level Wizard spell
| 3
| 2
| 0, 1/r: Any 3rd-7th level Priest spell
| 3
| 3
| 1M: Grant Undead Status
|
3
| 4
| +10*(Lich level) iMR that can't be ignored
| 3
| 5
| 0: Create Specials 5*(Lich level)%
| 3
| 6
| Gaze: Life Trapping (as per Mirror)
|
3
| 7
| Immune to being put down a hole (this does not put you down the deeper hole)
| 3
| 8
| Imprisonment by touch
| 3
| 9
| 0: 3*(Lich level)d10 Colorless Fire dmg, vile, does indestructible hp dmg
|
3
| 10
| Troll-like Regen all hp every r
| 3
| 11
| Double the memorization of 1 SL (one non-Concordant progression)
| 3
| 12
| 1F or 1X: Duplicate any level 2 Concordant spell
|
4
| 1
| 0, 1/r: Any 4th-9th level Wizard spell
| 4
| 2
| 0, 1/r: Any 4th-8th level Priest spell
| 4
| 3
| 0, 1/r: Any psionic grand
|
4
| 4
| +10*(Lich level) iPR that can't be ignored
| 4
| 5
| 0: Dispel Innate or Racial ability effect
| 4
| 6
| 1M: Reset
|
4
| 7
| 1M: Contact Alternate Reality
| 4
| 8
| 1M: Create Any x2 Monster
| 4
| 9
| Steal all spells by touch
|
4
| 10
| Lose (Lich level)d4 stat pts by touch
| 4
| 11
| 1F or 1X: Step Out of It
| 4
| 12
| 1F or 1X: Duplicate any level 3 Concordant spell
|
5
| 1
| 0, 1/r: Any 5th-10th level Wizard spell
| 5
| 2
| 0, 1/r: Any 5th-9th level Priest spell
| 5
| 3
| +10*(Lich level) iaMR that can't be ignored
|
5
| 4
| 1M: Project Image Across Planes
| 5
| 5
| 1M: Teleport to Alternate Reality
| 5
| 6
| 1M: Contact Ultra Plane
|
5
| 7
| Conduct M actions through psi link
| 5
| 8
| Steal all psionics by touch
| 5
| 9
| Death (capital S Slay) by touch
|
5
| 10
| 1F or 1X: Mental Fury
| 5
| 11
| +(Lich level) QOppM or QQQM or X actions
| 5
| 12
| 1F or 1X: Duplicate any level 4 Concordant spell
|
6
| 1
| 0, 1/r: Any 6th-11th level Wizard spell
| 6
| 2
| 0, 1/r: Any 6th-10th level Priest spell
| 6
| 3
| 0, 1/r: Any psionic super
|
6
| 4
| 0, 1/r: Any 0th-8th level Warrior, Rogue, or Monster spell
| 6
| 5
| 1M: Teleport to Ultra Plane
| 6
| 6
| +10*(Lich level) iIR that can't be ignored
|
6
| 7
| Steal all powers by touch
| 6
| 8
| Erase Truename by touch
| 6
| 9
| Troll-like regen all hp (including vile) every s
|
6
| 10
| Conduct effects through psi link
| 6
| 11
| +(Lich level) QOppX actions or # segments per round
| 6
| 12
| 1F or 1X: Duplicate any level 5 Concordant spell
|
7
| 1
| 0, 1/r: Any 7th-12th level Wizard spell
| 7
| 2
| 0, 1/r: Any 7th-11th level Priest spell
| 7
| 3
| +10*(Lich level) iER & iaER that can't be ignored
|
7
| 4
| Annihilation by touch (cannot be Avoid Fated)
| 7
| 5
| Incursion by touch (2 successful touches = Loop Incursion)
| 7
| 6
| 1F or 1X: Duplicate any level 6 Concordant spell
|
8
| 1
| 0, 1/r: Any 8th-13th level Wizard spell
| 8
| 2
| 0, 1/r: Any 8th-12th level Priest spell
| 8
| 3
| 0, 1/r: Any psionic ultra
|
8
| 4
| +10*(Lich level) iXR & iaXR that can't be ignored
| 8
| 5
| Pixelation by touch (cannot be Objected to, but can be Really Objected to)
| 8
| 6
| 1F or 1X: Duplicate any level 7 Concordant spell
|
|
Proto-Lich Spells
Level
| #
| Spell
|
1
| 1
| 1M, 1/r: Any 0th level Wizard spell
| 1
| 2
| 1M, 1/r: Any 0th level Priest spell
| 1
| 3
| 1M, 1/r: Any 0th level psionic effect
|
1
| 4
| 1M: Turn Undead at CL=LVL
| 1
| 5
| 1M: Speak with Dead or Undead; 1M: Capital E Explain to Dead or Undead
| 1
| 6
| +10*LVL% WR
|
1
| 7
| Mask Undead status; Turn as if double HD
| 1
| 8
| Detect Magic Items; 1M: Identify Magic Item
| 1
| 9
| 1M, 1/d: Gain +1 XP
|
1
| 10
| 1P: Create x1 Trap 15*LVL%
| 1
| 11
| Material componenting costs ½V action
| 1
| 12
| +LVL V actions, or +LVL M actions that can be used only for Proto-Lich spells
|
1
| 13
| Cold LVL dmg by touch
| 1
| 14
| +1 Research Point (or drawn sheet) per reset (see [P12])
| 1
| 15
| 1F or 1X, 1/d: Duplicate any level 1 Proto-Lich spell, it has (at most) duration LVL turns
|
2
| 1
| 1M, 1/r: Any 0th-1st level Wizard spell
| 2
| 2
| 1M, 1/r: Any 0th-1st level Priest spell
| 2
| 3
| 1M, 1/r: Any 0th-1st level psionic effect
|
2
| 4
| Immune Turning
| 2
| 5
| 1M: Control Undead (as per Turn Undead)
| 2
| 6
| +10*LVL% RaRR
|
2
| 7
| Detect Concordant Beings; 1M: Legend Lore Concordant Being
| 2
| 8
| 1M: Create x1 Trick 15*LVL%
| 2
| 9
| Can convert Wiz <-> Pri spells (2 SL shift: Wiz5=Pri3)
|
2
| 10
| +LVL/3 M actions
| 2
| 11
| 1M, Touch: Energy Drain 2 levels
| 2
| 12
| Duplicate any SL 1 Concordant group spell (i.e. non-Concordant SL 1)
|
3
| 1
| 1M, 1/r: Any 0th-2nd level Wizard spell
| 3
| 2
| 1M, 1/r: Any 0th-2nd level Priest spell
| 3
| 3
| 1M, LVL/d: Grant Undead Status
|
3
| 4
| +10*LVL MR
| 3
| 5
| 1F: Create x1 Special 5*LVL%
| 3
| 6
| 0, Gaze: Life Trapping (as per Mirror) (save)
|
3
| 7
| Immune to Twilight
| 3
| 8
| 1M, touch: Imprisonment (save)
| 3
| 9
| 1M: LVLd10 Colorless Fire dmg to one target (no save)
|
3
| 10
| Troll-like Regen LVL hp /s
| 3
| 11
| Double the memorization of 1 SL (Wizard or Priest)
| 3
| 12
| Duplicate any SL 2 Concordant group spell (i.e. non-Concordant SL 2)
|
4
| 1
| 1M, 1/r: Any 0th-3rd level Wizard spell
| 4
| 2
| 1M, 1/r: Any 0th-3rd level Priest spell
| 4
| 3
| 1M, 1/r: Any psionic minor
|
4
| 4
| +10*LVL PaPR
| 4
| 5
| 1M: Dispel Innate or Racial ability effect
| 4
| 6
| 1M, 1/d: Reset
|
4
| 7
| 1M, 1/d: Contact Alternate Reality
| 4
| 8
| 1M, 1/d: Create Any DL 4 Monster
| 4
| 9
| 1M, touch: Steal all spells (save)
|
4
| 10
| 1M, touch: Lose LVLd4 stat pts
| 4
| 11
| 1bF: Fork
| 4
| 12
| Duplicate any SL 3 Concordant group spell (i.e. non-Concordant SL 3)
|
5
| 1
| 1M, 1/r: Any 0th-4th level Wizard spell
| 5
| 2
| 1M, 1/r: Any 0th-4th level Priest spell
| 5
| 3
| +10*LVL aMR
|
5
| 4
| 1M: Project Image
| 5
| 5
| 1M: Teleport
| 5
| 6
| 1M: Contact Other Plane
|
5
| 7
| Conduct M actions through psi link (range sight)
| 5
| 8
| 1M, touch: Drain all psionic pools (save)
| 5
| 9
| 1M, touch: Slay Living (save)
|
5
| 10
| 1F: Get 2M you can use this segment
| 5
| 11
| +LVL/5 QM actions
| 5
| 12
| Duplicate any SL 4 Concordant group spell (i.e. non-Concordant SL 3)
|
6
| 1
| 1M, 1/r: Any 0th-5th level Wizard spell
| 6
| 2
| 1M, 1/r: Any 0th-5th level Priest spell
| 6
| 3
| 1M, 1/r: Any psionic major
|
6
| 4
| 1M, 1/r: Any 0th-4th level Warrior, Rogue, or Monster spell
| 6
| 5
| 1M: Teleport without Error
| 6
| 6
| +10*LVL IR
|
6
| 7
| 1M, touch: Steal a random powers for 1 round (no save)
| 6
| 8
| 1M, touch: Erase Truename (must know their Truename first)
| 6
| 9
| Troll-like regen LVL hp (including vile) /s
|
6
| 10
| Conduct effects through psi link (within sight)
| 6
| 11
| +LVL/10 number of segments per round
| 6
| 12
| Duplicate any SL 5 Concordant group spell (i.e. non-Concordant SL 3)
|
7
| 1
| 1M, 1/r: Any 0th-6th level Wizard spell
| 7
| 2
| 1M, 1/r: Any 0th-6th level Wizard spell
| 7
| 3
| +10*LVL EaER
|
7
| 4
| 1M, touch: Annihilation (save)
| 7
| 5
| 1M, touch: Incursion (save)
| 7
| 6
| Duplicate any SL 6 Concordant group spell (i.e. non-Concordant SL 3)
|
|
[P7.4] Martial Arts Second Tier Maneuvers
2nd Tier Maneuver
| Type
| Method
| #Act
| Notes
|
Head Paralysis
| h
| Blunt
| 1P/1M
| Blow x7 dmg; Target cannot use M/Opp/Zero act perm (no save)
| Super Blow
| xh
| Blunt
| 1P/2V
| Blow x10 dmg; Stun (make 10 saves, each missed is 1s of stun)
| n-ary Kick
| h/s
| Kick
| 2 att
| One kick hits up to 10 targets
|
Vulnerability Kick
| s
| Kick
| 1 att/1M
| One kick auto rolls a '20', affects any x1 target (ignore resist/immunity)
| Lock Down
| h
| Lock
| * any type
| Up to 10 targets cannot use actions of that type (no save)
| Repetitious Damage
| s
| Lock
| 1P
| Repeat physical damage of last segment (same targets)
|
Mental Immunity
| xs
| M/P Tr. 1
| 1M #
| Become Class VI/Esper-blind; 100% irrMPIRR; lasts until dropped
| Reset
| xh
| M/P Tr. 1
| * all types #
| Reset yourself
| Elemental Immunity
| h
| M/P Tr. 2
| XM #
| Immune to any 1 chosen Element for 1d; only 1 such immunity per day
|
Opposing Strike
| h/s
| M/P Tr. 2
| 1M/1P/1V #
| +1 Opp action this segment
| All-Around Consolidation
| s
| M/P Tr. 3
| 1V
| All targets (friendly & non-friendly) are considered 1 "group"
| Material Componenting
| xs
| M/P Tr. 3
| 0
| May use Material Componenting for Martial Arts (1V for double effect)
|
Effect Reflection
| s
| Move
| 1V #
| Save to reflect a spell/psi/innate that targets you back to caster
| Great Speed
| s
| Move
| 1V
| Able to use (but does not get) +1P and +1V per segment for 5r (1/d)
| Chi Fireball
| h/s
| Push
| 1M
| 1 target takes 10d10 dmg and Stunned 1s (Save for ½ & ignore stun)
|
Whirling Accuracy
| h/s
| Push
| 1att
| +10/+10 TH/dmg with unarmed attacks this segment
| Heart
| xh
| Slash
| 1att
| TH-10: target degenerates max hp /s
| Mind
| h
| Slash
| 1att
| TH-10: target psionically degenerates each freq's max PSP /s
|
Crushing Punch
| xh
| Strike
| 1P
| Punch x10 dmg; All dmg is perm. hp
| Disastrous Punch
| h
| Strike
| 1P
| Punch x7 dmg; all items on target save vs. crushing blow or destroyed
| Air Throw
| h/s
| Throw
| 1P/1V
| Throw x10 dmg; Target loses next 7V actions (no save)
|
Distance Throw
| s
| Throw
| 2att
| Do a throw up to 120' away and at +10 TH
| Fool's Touch
| s
| Vital
| 3att
| Target Blind (save), Fumbled (save), cannot use Martial Arts (save)
| Setting Touch
| h
| Vital
| 5att
| Target Set (no save)
|
Maximum Damage
| h/s
| Weapon
| 0
| All of your weapons (and unarmed combat) do maximum damage
| Weapon of Greatness
| h
| Weapon
| 0
| Can use any size weapon with no Str requirements at all
|
|
X0.13 (Pinpoint X13)
Level
| KXP
| X0.13 SUV W
|
1
| 0
| 1-- -
| 2
| 130
| 2-- -
| 3
| 390
| 3-- -
|
4
| 780
| 4-- -
| 5
| 1300
| 5-- -
| 6
| 1950
| 6-- -
|
7
| 2600
| 7-- -
| 8
| 3900
| 8-- -
| 9
| 5200
| 81- -
|
10
| 6500
| 82- -
| 11
| 7800
| 83- -
| 12
| 9100
| 84- -
|
13
| 10400
| 85- -
| 14
| 11700
| 86- -
| 15
| 13000
| 87- -
|
16
| 14300
| 88- -
| 17
| 15600
| 98- -
| 18
| 16900
| 981 -
|
19
| 18200
| 982 -
| 20
| 19500
| 983 -
| 21
| 20800
| 984 -
|
22
| 22100
| 985 -
| 23
| 23400
| 986 -
| 24
| 24700
| 987 -
|
25
| 26000
| 988 -
| 26
| 27300
| 998 -
| 27
| 28600
| 998 1
|
28
| 29900
| 998 2
| 29
| 31200
| 998 3
| 30
| 32500
| 998 4
|
31
| 33800
| 998 5
| 32
| 35100
| 998 6
| 33
| 36400
| 998 7
|
34
| 37700
| 998 8
| 35
| 39000
| 999 8
| 36
| 40300
| 999 91
|
37
| 80600
| 999 92
| 38
| 120900
| 999 93
| 39
| 161200
| 999 94
|
45
| 403000
| A99 99
| 54
| 765700
| BBB BB
| 63
| 1128400
| DDD DC
|
72
| 1491100
| FFE EE1
|
|
Requisites:
| Psionicist 19 or HNCL 26,
|
| Dex 26, Int 21, Wis 26, Chr 13
| Alignment:
| any
| HD/level:
| & d13
| Weapon Prof.:
| 3+level/2
| To Hit:
| & +level/2
| Saves:
| & +level/2
| Reference:
| DM
| Groups:
| Concordant (x2),
|
| Psionicist
|
| [X] Section stats
| ihp
| +0
| iTH
| +0
| P Save
| +0
| M Save
| +3
| War
| +0
| Rog
| +0
| PPsi
| +3
| Wiz
| +0
| Pri
| +0
| MPsi
| +3
|
|
|
|
|
|
Gets +1RX action per round. (This can be used in addition to a normal X action in a segment.)
| Level 5: Your X0.13 Super powers give no XR.
| Level 13: Your X0.13 Ultra powers give no XR.
| Level 22: Your X0.13 Ultra+1 (V) powers give no XR.
| Level 31: Your X0.13 Ultra+2 (W) powers give no XR.
|
|
X0.13 Super Powers (SL=11, Concordant SL=1)
#
| Power
|
1
| 1 target: (CCL+4)^4 dmg, untyped, vile
| 2
| 1 target: Loses next CCL segments of actions (including 0, N, D, Speaking actions)
| 3
| 1 target: CCL *'s of Curse (e.g. CCL=6 is ******Curse******)
|
4
| 1 target: Capital F Folded
| 5
| 1 target: Break or Natural Set
| 6
| 1 target: Cure (CCL+4)^4 hp, can go above max (effect wears off after 1 round)
|
7
| 1X, lose 1 of any action type: Target gets 1R of that action type
| 8
| 1 target: Remove CCL Status Effects (good or bad)
| 9
| 1 target: x2 effect of all effects currently running on target (both good and bad)
|
10
| (can use 1bX action): Capital O Object
| 11
| Duplicate any Grand or less "Pinpoint" psionic frequency power (two known as of this writing: Psi0.00, Psi0.01)
| 12
| 1 target: The next effect that hits the target (within 1 round) has x2^CCL effect
|
|
X0.13 Ultra Powers (SL=14, Concordant SL=4)
#
| Power
|
1
| 1 target: CCL idmg, untyped, vile, no resistance
| 2
| 1 target: All effects drop (no ER) or drop all his blahR's (even iunx types)
| 3
| 1 target: Pixelated
|
4
| 1 target: Loop shifted to another timeline, banned from this timeline for 10 years (Loop Stability to ignore)
| 5
| 1 target: Cure CCL ihp, can go above max (effect wears off after 1 segment)
| 6
| 1 target: Fix
|
7
| Capital I Insist
| 8
| 1 target: Must spend all pending proficiencies, picks, slots (no "Open" things left)
| 9
| (costs 1V to use) Fork an X frequency power
|
|
X0.13 V [Ultra+1] Powers (SL=17, Concordant SL=7)
#
| Power
|
1
| 1 target: 1 iidmg or 1 lifedmg, untyped, permanent, no resistance
| 2
| (can use 1bX action, may borrow 2X's from the future if you used Capital O Object): Capital R Really Object
| 3
| Do an X0.13 Super power on a group instead of 1 target
|
4
| 1 target: Cure 1 iihp, can go above max (effect wears off at the end of this half-segment)
| 5
| (can use 1bX action): No Sale (you are Immune to an effect, take no damage)
| 6
| Step Out of It, no Down a Hole at end
|
|
X0.13 W [Ultra+2] Powers (SL=20, Concordant SL=10)
#
| Power
|
1
| 1 target: Loses all subordinates (Summons, Henchmen, Animal Companions, Mounts, Familiars, Followers)
| 2
| Do an X0.13 Ultra power on a group instead of 1 target
| 3
| Mental Fury, no Crapped at end
|
|
Invigorator Spells (SL=11, CSL=1)
SL
| Class
| #
| Spell
|
11 (CSL 1)
| Breaker
| 1
| 1V: Target gets -CCL PSaves (using the [X] section saving throw rules)
| 11 (CSL 1)
| Breaker
| 2
| 1V: Target takes (CCL+1)/3 idmg
| 11 (CSL 1)
| Breaker
| 3
| 1V: Target loses (CCL+1)/3 iAC
|
11 (CSL 1)
| Breaker
| 4
| 1V: Target is Severe Allergy to CCL [C] section effects, even major ones are only 1 pick each (will counter an Immunity)
| 11 (CSL 1)
| Breaker
| 5
| You may destroy Indestructible items as if they weren't Indestructible.
| 11 (CSL 1)
| Breaker
| 6
| You can target people who can't be targetted. You can target the floor of people whose floor cannot be targetted.
|
|