[Q-6] Angelic / Gaea / First Evil Psionics (Psi. Freq. -6 G/N/E)


[Q-6G] Angelic Psionics (Psi. Freq. -6G)

This is psionic frequency -6G (negative 6 G). To see frequency 6G, go to section [Q6].
 
PSPs (classed) = (Chr or Wis/2 or Str/3) * (LVL+7)
PSPs (wild talent) = Str + Wis + Chr*2 + LVL*7
1 Psi-6 PSP = 0.5 of a Psi1 PSP.
Wild talents use HNCL/2 (half of highest level) for CL.
 
For wild talent progression, take your PSPs, divide by 20, round down, and use that number as your ML in the classes' progression.
 
Psi-6 is resisted using antiPsiR.
 
: You may use this power as a zero action. You cannot use more than one Psi(-6)G power per half-segment in this way. When you do this, put a “negative M action” flag on yourself (you can have more than one of these!). Each segment, if you have at least 1M remaining this round and you have “negative M action” flags, lose 1M action, you cannot use an M action this segment, and remove one “negative M action” flag. Note you can put yourself in a huge hole of borrowed M actions this way, especially if you keep doing stuff late in the round (when everyone is out of actions).

[Q-6] Angelic / Gaea / First Evil Psionics (Psi. Freq. -6 G/N/E)


Psi-6G First Heaven Powers

Name PSPs Effect
Angelfire 4+Q Spend Q psi points from non-Psi(-6) pools you have: Your next attack does +Q dmg
Angelic Heal 2*N Cure N hp to one target (max N = 5+CL^2)
Angelic Heal Other † N Cure N total hp to any number of targets, you lose N hp (max N = 10+2*CL^2)
Avenge 13 Choose a target, you deal double weapon damage to that target this combat
Blinding Light 13 Target is blinded (RSW save), halves his AC (Spell save), loses next P action (BW save)
Bloodboil 7/r Target takes CL holy blood dmg (no save) per segment
Exorcise 4 CL dmg & CL^3 lbs. telekinesis in a 70' line (no save); for objects, can force item saves
Glimmer † 13/r Target can't be directly targetted; effects on him (including this) can still be targetted
Guardian † N Prevent N of the damage being done to one target
Holy Light 5 Pick any number of targets, those targets and yourself get -5 AC for 1 turn (no resistance)
Lightning 6 Target takes (CL+2)d6 holy lightning dmg (save: ˝)
Trumpet 3/m Each segment, if an enemy combatant does *not* attack you, he takes CL dmg (no save)

Psi-6G Second Heaven Powers

Name PSPs Effect
Angelic Blessing 13/h Non-winged flight CL*3"; +3 TH/dmg
Angelic Flight 7/h Winged flight CL*3"; If ceiling is less than 30' high, you must touch the ground every CL*5'
Angelic Wall 11/m DR 40/+CL
Brimstone 12 Three 35' radius areas: CL^2 holy fire dmg (no save)
Curator † 11/r Immune to ego of any multiplier, if you would've been controlled, you can't use the item
Pentecost 18+N 35' radius: All targets make Will save (extra -CL-N*3 penalty) or Confused CL rounds
Possess 7/s Target dominated (Will save); takes (CL+3)^2 dmg/s; you can't use actions while this runs
Renewal † 11 One target at negative hp is cured to 0 hp
Starlit 23/h Holy Fire Shield (half damage back in melee); +CL*20% RaRR; Ultravision

Psi-6G Third Heaven Powers

Name PSPs Effect
Angelic Favor † 14 Summon a DL IV Angel/Deva, lasts until destroyed
Angelic Haste † 25/r +1P, +1V actions
Angelic Light † 14 Pick any number of targets, those targets and yourself get -15 AC for 1 turn (no resist)
Angelic Shield 11/t +CL AC; 0, destroy your Angelic Shield: instead gain +2*CL AC for rest of this segment
Deflect N/s iRMaMPaPIWR 3*N%; iXR 2*N%; iGR N%; cannot move while using; max N = 30
Insist Creature 25 Target creature is dominated (save vs. Will at -CL penalty) for CL rounds
Locusts 25 Creeping doom with CL^3 insects (each having 1 hp and doing 1 dmg)
Mercy 14+N Any number of targets within sight (can include yourself) each gain N hp; max N = 30
Protector † 13/r Target gains 30 max hp (he does gain the 30 current hp too when this power is used)

[Q-6] Angelic / Gaea / First Evil Psionics (Psi. Freq. -6 G/N/E)


Psi-6G Fourth Heaven Powers

Name PSPs Effect
Banish 50 Capital S Stun demons/daemons/devils in a 70' radius (save vs. para at extra -CL)
Desolation 43+AL All psionic pools (including yours and friends) within 70' radius are emptied (use antiPsiR)
Iridescence † 35/m Immune Fire (all variants), Positive, Prismatic, Chromatic, Light, Radiance, Blindness
Luminescence 34 70' radius: Holy Fireball CLd6, Prismatic Spray effect, Chromatic Orb effect, Blind (save)
Retribution 16/r Can use an extra 1P one segment each round; doesn't stack with Wrath power below
To Salt 50 Petrify one target (save vs. petrif at extra -CL), if save take CL^2 holy salt dmg
Warp Time † 28/m Double AC vs. missiles; Resist breath weapons and area effects

Psi-6G Fifth Heaven Powers

Name PSPs Effect
Angelic Voices 22/m If everyone in your party has Psi(-6)G, whole party gets +10 AC/saves/TH/dmg
Apocalypse 60 Pick a 350' radius area, next segment, all in area take CL^3 vile dmg (no resistance)
Chorus 23 Your summoned creatures are dispelled; gain their combined hp (can go above max)
Fury † 24/m Troll regen 1/10 of max hp (round down) /s; Immune to Put Out of Misery / Coup de Grace
Insist Power † 75 Counter an effect which counters one of your effects
Platinum Angel 70/h Immune to slay and Capital S Slay; do not die at any negative hp total (still unconscious)
Resurrect/Destruct 70 Resurrection or Destruction

Psi-6G Sixth Heaven Powers

Name PSPs Effect
Holy Beam 80 Holy Bolt (1 group)
Worship 60/h Immune Opposition (as in Mirror), Truename Erased, Annihilation
Wrath † 35/r Can use an extra 1P each segment this round; Immune to Fire and Negative

Psi-6G Seventh Heaven Powers

Name PSPs Effect
Armageddon † 40/r Can use +1M/s this round; Immune Cold; Immune Shadow
Counterspell † 100 Counter an effect
Summon Angel 80 Summons a DL VIII Angel (good aligned Outer-planar creature)

[Q-6] Angelic / Gaea / First Evil Psionics (Psi. Freq. -6 G/N/E)


[Q-6N] Gaea Psionics (Psi. Freq. -6N)

This is psionic frequency -6N (negative 6 N). To see frequency 6N, go to section [Q6].
 
PSPs (classed) = (Wis or Con/2 or Dex/3) * (LVL+8)
PSPs (wild talent) = Dex + Con + Wis*2 + LVL*8
1 Psi-6 PSP = 0.5 of a Psi1 PSP.
Wild talents use HNCL/2 (half of highest level) for CL.
 
For wild talent progression, take your PSPs, divide by 20, round down, and use that number as your ML in the classes' progression.
 
Psi-6 is resisted using antiPsiR.
 
~: You may use 1P instead of 1M to activate this power. You cannot use the same power twice in the same segment by using 1P+1M. You may use the same power twice in one segment if at least one of your P or M actions are “Quick” or “Opposing”.

[Q-6] Angelic / Gaea / First Evil Psionics (Psi. Freq. -6 G/N/E)


Psi-6N First Grove Powers

Name PSPs Effect
Awaken 2*N Removes sleep/fatigue effect on up to N targets
Earth Bolt N Deal Nd10 Eldritch Earth dmg to one target (no save); max N=CL
Force of Nature I 1 Summon a Plant Elemental: AC 20, hp 20, #Att 1/1, TH +10, dmg 10
Gaea’s Bounty 24 Add one first-level Plant/Animal spell to memorization (only have one of these at one time)
Gaea’s Cradle ~ 0 One of your summoned creatures is dispelled; Add it's hp in Psi(-6)N PSPs to your pool
Gaea’s Might ~ 10/h Target gains +N AC/saves/TH/dmg; N is number of groups of classes you have
Natural Healing ~ 8 Target is cured equal to his Con score in hp
Naturalize 11 Dispel one non-natural effect (or) Turn off one non-natural item for 1 turn
Nature’s Lore 11/h Know direction & distance to an object or person (if they are touching the ground)
Soothing Word 2*N Removes fear/horror effect on up to N targets
Spiritual Energy 4*N/h +N Con; max N=CL

Psi-6N Second Grove Powers

Name PSPs Effect
Adaptation ~ 3/h NaNR +CL*10%; Immune to Hostile Environment; Need not breathe
Earth Storm 4*N Deal Nd12 Eldritch Earth dmg 40' radius (no save); max N = CL
Force of Nature II 4 Summon a Wood Elemental: AC 40, hp 80, #Att 2/1, TH +30, dmg 30
Gaea’s Balance 13 You may transfer SLs & PSPs between your magic & psi pools; use [Q11] type conversion
Gaea’s Blessing 11 Reconstruct up to three effects which were dispelled/twisted within the last turn
Gaea’s Skyfolk ~ 21/h Winged flight CL^2"
Gaea’s Touch 20/r +1QM only for Psi(-6)N/Psi6N/Bard/Druid/HOSN/Limbologist/RedRobe powers/spells
Harmony of Nature 12/r 0, 1/s, one of your summoned critters loses & can't use 1P this segment: You gain +1QP
Nature’s Blessing ~ N/h +N distributed among AC/saves/TH/dmg as you like; max N=CL
Nature’s Chosen 10/r +1S action

Psi-6N Third Grove Powers

Name PSPs Effect
Brute ~ 24 For the next turn, you get: -1M, +1P, -CL Int, +CL Str, -CL saves, +CL dmg; can't drop this
Call of the Wild 7 Summon any real-world animal (your choice), you get CL/ML of them (round up)
Force of Nature III 9 Summon a Root Elemental: AC 60, hp 180, #Att 3/1, TH +50, dmg 50
Gaea’s Embrace ~ 22/h Target gains +3 AC/saves/TH/dmg and Troll-like regen CL hp/r
Gaea’s Herald ~ 11/t When your summoned creatures go below -10 hp, they don't disappear (you can cure)
Life Essence N If target has less than N*CL current hp, it is cured so it has N*CL hp; minimum N = 1
Nature’s Cloak 12/m +CL*10 Rogue points; Any Level=CL/2 (or less) Rogue pick

[Q-6] Angelic / Gaea / First Evil Psionics (Psi. Freq. -6 G/N/E)


Psi-6N Fourth Grove Powers

Name PSPs Effect
Dual Nature ~ 24/m Whenever you summon or create creatures, you get twice as many of them
Force of Nature IV 16 Summon a Thicket Elemental: AC 80, hp 320, #Att 4/1, TH +70, dmg 70
Gaea’s Avenger ~ 4*N/s Immune to xN and lower artifact effects that you (or your party) do not control; max N=5
Nature’s Wrath 24 Turn all undead/outer-planar creatures within 80' (no turn roll, instead make Will saves)
One with Nature 10/r For each point of damage you deal in unarmed combat, add 1 to your Psi(-6)N pool
Seeds of Life 10 1 sq. mile area is restored, CL trees grow instantly, removes Defiled status

Psi-6N Fifth Grove Powers

Name PSPs Effect
Child of Gaea 33 Target becomes Int=3, Wis=3, Chr=3, CL=0 (no save) for CL days
Everhome 16/d Your home plane is every plane; when this effect ends, your home plane = current plane
Force of Nature V 25 Summon a Fungus Elemental: AC 100, hp 500, #Att 5/1, TH +90, dmg 90
Gaea’s Liege ~ 33/h Your max hp is CL^3 (and/or) Your TH bonus is +CL^2 (no other adj. can be added)

Psi-6N Sixth Grove Powers

Name PSPs Effect
Force of Nature VI 36 Summon a Thorn Elemental: AC 120, hp 720, #Att 6/1, TH +110, dmg 110

[Q-6] Angelic / Gaea / First Evil Psionics (Psi. Freq. -6 G/N/E)


[Q-6E] First Evil Psionics (Psi. Freq. -6E)

This is psionic frequency -6E (negative 6 E). To see frequency 6E, go to section [Q6].
 
PSPs (classed) = (Int or Str/2 or Wis/3) * (LVL+6)
PSPs (wild talent) = Str + Int*2 + Wis + LVL*6
1 Psi-6 PSP = 0.5 of a Psi1 PSP.
Wild talents use HNCL/2 (half of highest level) for CL.
 
For wild talent progression, take your PSPs, divide by 20, round down, and use that number as your ML in the classes' progression.
 
Psi-6 is resisted using antiPsiR.
 
N: Can use this power as ˝M, in this case, you lose SL^2 current hp. You may use the same power more than once in the same segment this way.

[Q-6] Angelic / Gaea / First Evil Psionics (Psi. Freq. -6 G/N/E)


Psi-6E First Hell Powers

Name PSPs Effect
Ashes 4/r Half of your weapon dmg is vile dmg (perm hp)
Chilling Darkness 6 Target gets -1 all #Att (PP save); x˝ save bonus (PPD save); lose next M act. (BW save)
Dark Ritual N 10 +1 QQQM this segment (you net gain +˝QQQM this segment)
Darkbolt N 6 Target takes CLd4 darkness dmg (no save) and stun 1 segment (Para save)
Demonfire 3+Q Spend the Q points from non-Psi(-6) frequencies. Your next attack is at +Q to hit.
Drain Life N 11+N Target takes N unholy negative vile grave dmg (no save); gain N hp (can go above max)
Speak with Dead 3 Speak with Dead (as spell)

Psi-6E Second Hell Powers

Name PSPs Effect
Change Self Fully 20/m Look like one who has died (including touch, smell, etc.); 1/r: know something he knew
Circle of Nausea 13 30' r: -CL TH, saves, prof/stat checks for 1t (no save), lose 1 random action (Petrif save)
Darkbeam N 13 60' line takes CLd6 darkness dmg (no save) and stun 2 segments (Para save at -CL)
Evil Eye 14/cr Target's AC becomes 66-CL^2 (Petrif save at -CL); "/cr" means "per complete round"
Evil Presence 10 60' r: Remove forbiddance zone, holy status of area, spoil holy water & good shrines
Jovial Evil N 12 30' r: CLd6 unholy radiance (no save), good-align have no resist and take x2 dmg
Simulacrum 11 (borrow 1M from future to use) Redirect an effect targetting you to one of your summons

Psi-6E Third Hell Powers

Name PSPs Effect
Darkcone N 20 60' cone takes CLd8 darkness dmg (no save) and stun 3 segments (Para save at -CL*2)
Festering Evil 25/r Each segment, all non-E creatures within sight take CL unholy grave dmg (no save)
Lurking Evil N 30 Summon CL Horrors: AC 40, hp 400, Att 4, TH+40, dmg 40; sac Horror: 4 dmg (no resist)
Phase 30/cr (between rounds borrow 1M) "phased out" this r, pass through obj, no affecting real things
Spoils of Evil 12 For each recently-dead (within last turn) body around, add 1 Psi(-6)E PSP & cure 1 hp
Stench of Evil N 22 30'r: CL^3 stench dmg (save:˝), they can use X PSP (any freq/spells, use Q11) prevent X

[Q-6] Angelic / Gaea / First Evil Psionics (Psi. Freq. -6 G/N/E)


Psi-6E Fourth Hell Powers

Name PSPs Effect
Evil Eye 2 28/cr As Evil Eye, but no save
Lurking Evil 2 N 45 Summon CL Horrors: AC 60, hp 600, Att 6, TH+60, dmg 60; sac Horror: 6 dmg (no resist)
Multi-Twist N 40 Twist (dispel) CL effects

Psi-6E Fifth Hell Powers

Name PSPs Effect
Beacon of Unrest 60 Bring a defeated monster back to life under your control (counts as a "Revive")
Evil Haste 50/r +level B actions
Gaze of Balance 40 Duplicate a Psi(-6)N 1st or 2nd
Infernal Spawn of Evil 36 Summon a Demon Beast: AC 70, hp 700, #Att 7/1, TH +70, dmg 70, 1M: 10 dmg to target

[Q-6] Angelic / Gaea / First Evil Psionics (Psi. Freq. -6 G/N/E)


Psi-6E Sixth Hell Powers

Name PSPs Effect
Bringer 6/d Immune Illusions; Immune Disease; Immune Reverse Healing
Infernal Spawn of Infernal Spawn of Evil 49 Summon a Demon Child: AC 80, hp 800, #Att 8/1, TH +80, dmg 80, 1M: 20 dmg to target