[Q-6] Angelic / Gaea / First Evil Psionics (Psi. Freq. -6 G/N/E)
[Q-6G] Angelic Psionics (Psi. Freq. -6G)
This is psionic frequency -6G (negative 6 G). To see frequency 6G, go to section [Q6].
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| PSPs (classed) = (Chr or Wis/2 or Str/3) * (LVL+7)
| PSPs (wild talent) = Str + Wis + Chr*2 + LVL*7
| 1 Psi-6 PSP = 0.5 of a Psi1 PSP.
| Wild talents use HNCL/2 (half of highest level) for CL.
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| For wild talent progression, take your PSPs, divide by 20, round down, and use that number as your ML in the classes' progression.
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| Psi-6 is resisted using antiPsiR.
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| †: You may use this power as a zero action. You cannot use more than one Psi(-6)G power per half-segment in this way. When you do this, put a “negative M action” flag on yourself (you can have more than one of these!). Each segment, if you have at least 1M remaining this round and you have “negative M action” flags, lose 1M action, you cannot use an M action this segment, and remove one “negative M action” flag. Note you can put yourself in a huge hole of borrowed M actions this way, especially if you keep doing stuff late in the round (when everyone is out of actions).
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[Q-6] Angelic / Gaea / First Evil Psionics (Psi. Freq. -6 G/N/E)
Psi-6G First Heaven Powers
Name
| PSPs
| Effect
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Angelfire
| 4+Q
| Spend Q psi points from non-Psi(-6) pools you have: Your next attack does +Q dmg
| Angelic Heal
| 2*N
| Cure N hp to one target (max N = 5+CL^2)
| Angelic Heal Other †
| N
| Cure N total hp to any number of targets, you lose N hp (max N = 10+2*CL^2)
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Avenge
| 13
| Choose a target, you deal double weapon damage to that target this combat
| Blinding Light
| 13
| Target is blinded (RSW save), halves his AC (Spell save), loses next P action (BW save)
| Bloodboil
| 7/r
| Target takes CL holy blood dmg (no save) per segment
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Exorcise
| 4
| CL dmg & CL^3 lbs. telekinesis in a 70' line (no save); for objects, can force item saves
| Glimmer †
| 13/r
| Target can't be directly targetted; effects on him (including this) can still be targetted
| Guardian †
| N
| Prevent N of the damage being done to one target
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Holy Light
| 5
| Pick any number of targets, those targets and yourself get -5 AC for 1 turn (no resistance)
| Lightning
| 6
| Target takes (CL+2)d6 holy lightning dmg (save: ˝)
| Trumpet
| 3/m
| Each segment, if an enemy combatant does *not* attack you, he takes CL dmg (no save)
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Psi-6G Second Heaven Powers
Name
| PSPs
| Effect
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Angelic Blessing
| 13/h
| Non-winged flight CL*3"; +3 TH/dmg
| Angelic Flight
| 7/h
| Winged flight CL*3"; If ceiling is less than 30' high, you must touch the ground every CL*5'
| Angelic Wall
| 11/m
| DR 40/+CL
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Brimstone
| 12
| Three 35' radius areas: CL^2 holy fire dmg (no save)
| Curator †
| 11/r
| Immune to ego of any multiplier, if you would've been controlled, you can't use the item
| Pentecost
| 18+N
| 35' radius: All targets make Will save (extra -CL-N*3 penalty) or Confused CL rounds
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Possess
| 7/s
| Target dominated (Will save); takes (CL+3)^2 dmg/s; you can't use actions while this runs
| Renewal †
| 11
| One target at negative hp is cured to 0 hp
| Starlit
| 23/h
| Holy Fire Shield (half damage back in melee); +CL*20% RaRR; Ultravision
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Psi-6G Third Heaven Powers
Name
| PSPs
| Effect
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Angelic Favor †
| 14
| Summon a DL IV Angel/Deva, lasts until destroyed
| Angelic Haste †
| 25/r
| +1P, +1V actions
| Angelic Light †
| 14
| Pick any number of targets, those targets and yourself get -15 AC for 1 turn (no resist)
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Angelic Shield
| 11/t
| +CL AC; 0, destroy your Angelic Shield: instead gain +2*CL AC for rest of this segment
| Deflect
| N/s
| iRMaMPaPIWR 3*N%; iXR 2*N%; iGR N%; cannot move while using; max N = 30
| Insist Creature
| 25
| Target creature is dominated (save vs. Will at -CL penalty) for CL rounds
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Locusts
| 25
| Creeping doom with CL^3 insects (each having 1 hp and doing 1 dmg)
| Mercy
| 14+N
| Any number of targets within sight (can include yourself) each gain N hp; max N = 30
| Protector †
| 13/r
| Target gains 30 max hp (he does gain the 30 current hp too when this power is used)
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[Q-6] Angelic / Gaea / First Evil Psionics (Psi. Freq. -6 G/N/E)
Psi-6G Fourth Heaven Powers
Name
| PSPs
| Effect
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Banish
| 50
| Capital S Stun demons/daemons/devils in a 70' radius (save vs. para at extra -CL)
| Desolation
| 43+AL
| All psionic pools (including yours and friends) within 70' radius are emptied (use antiPsiR)
| Iridescence †
| 35/m
| Immune Fire (all variants), Positive, Prismatic, Chromatic, Light, Radiance, Blindness
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Luminescence
| 34
| 70' radius: Holy Fireball CLd6, Prismatic Spray effect, Chromatic Orb effect, Blind (save)
| Retribution
| 16/r
| Can use an extra 1P one segment each round; doesn't stack with Wrath power below
| To Salt
| 50
| Petrify one target (save vs. petrif at extra -CL), if save take CL^2 holy salt dmg
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Warp Time †
| 28/m
| Double AC vs. missiles; Resist breath weapons and area effects
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Psi-6G Fifth Heaven Powers
Name
| PSPs
| Effect
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Angelic Voices
| 22/m
| If everyone in your party has Psi(-6)G, whole party gets +10 AC/saves/TH/dmg
| Apocalypse
| 60
| Pick a 350' radius area, next segment, all in area take CL^3 vile dmg (no resistance)
| Chorus
| 23
| Your summoned creatures are dispelled; gain their combined hp (can go above max)
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Fury †
| 24/m
| Troll regen 1/10 of max hp (round down) /s; Immune to Put Out of Misery / Coup de Grace
| Insist Power †
| 75
| Counter an effect which counters one of your effects
| Platinum Angel
| 70/h
| Immune to slay and Capital S Slay; do not die at any negative hp total (still unconscious)
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Resurrect/Destruct
| 70
| Resurrection or Destruction
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Psi-6G Sixth Heaven Powers
Name
| PSPs
| Effect
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Holy Beam
| 80
| Holy Bolt (1 group)
| Worship
| 60/h
| Immune Opposition (as in Mirror), Truename Erased, Annihilation
| Wrath †
| 35/r
| Can use an extra 1P each segment this round; Immune to Fire and Negative
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Psi-6G Seventh Heaven Powers
Name
| PSPs
| Effect
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Armageddon †
| 40/r
| Can use +1M/s this round; Immune Cold; Immune Shadow
| Counterspell †
| 100
| Counter an effect
| Summon Angel
| 80
| Summons a DL VIII Angel (good aligned Outer-planar creature)
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[Q-6] Angelic / Gaea / First Evil Psionics (Psi. Freq. -6 G/N/E)
[Q-6N] Gaea Psionics (Psi. Freq. -6N)
This is psionic frequency -6N (negative 6 N). To see frequency 6N, go to section [Q6].
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| PSPs (classed) = (Wis or Con/2 or Dex/3) * (LVL+8)
| PSPs (wild talent) = Dex + Con + Wis*2 + LVL*8
| 1 Psi-6 PSP = 0.5 of a Psi1 PSP.
| Wild talents use HNCL/2 (half of highest level) for CL.
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| For wild talent progression, take your PSPs, divide by 20, round down, and use that number as your ML in the classes' progression.
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| Psi-6 is resisted using antiPsiR.
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| ~: You may use 1P instead of 1M to activate this power. You cannot use the same power twice in the same segment by using 1P+1M. You may use the same power twice in one segment if at least one of your P or M actions are “Quick” or “Opposing”.
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[Q-6] Angelic / Gaea / First Evil Psionics (Psi. Freq. -6 G/N/E)
Psi-6N First Grove Powers
Name
| PSPs
| Effect
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Awaken
| 2*N
| Removes sleep/fatigue effect on up to N targets
| Earth Bolt
| N
| Deal Nd10 Eldritch Earth dmg to one target (no save); max N=CL
| Force of Nature I
| 1
| Summon a Plant Elemental: AC 20, hp 20, #Att 1/1, TH +10, dmg 10
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Gaea’s Bounty
| 24
| Add one first-level Plant/Animal spell to memorization (only have one of these at one time)
| Gaea’s Cradle ~
| 0
| One of your summoned creatures is dispelled; Add it's hp in Psi(-6)N PSPs to your pool
| Gaea’s Might ~
| 10/h
| Target gains +N AC/saves/TH/dmg; N is number of groups of classes you have
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Natural Healing ~
| 8
| Target is cured equal to his Con score in hp
| Naturalize
| 11
| Dispel one non-natural effect (or) Turn off one non-natural item for 1 turn
| Nature’s Lore
| 11/h
| Know direction & distance to an object or person (if they are touching the ground)
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Soothing Word
| 2*N
| Removes fear/horror effect on up to N targets
| Spiritual Energy
| 4*N/h
| +N Con; max N=CL
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Psi-6N Second Grove Powers
Name
| PSPs
| Effect
|
Adaptation ~
| 3/h
| NaNR +CL*10%; Immune to Hostile Environment; Need not breathe
| Earth Storm
| 4*N
| Deal Nd12 Eldritch Earth dmg 40' radius (no save); max N = CL
| Force of Nature II
| 4
| Summon a Wood Elemental: AC 40, hp 80, #Att 2/1, TH +30, dmg 30
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Gaea’s Balance
| 13
| You may transfer SLs & PSPs between your magic & psi pools; use [Q11] type conversion
| Gaea’s Blessing
| 11
| Reconstruct up to three effects which were dispelled/twisted within the last turn
| Gaea’s Skyfolk ~
| 21/h
| Winged flight CL^2"
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Gaea’s Touch
| 20/r
| +1QM only for Psi(-6)N/Psi6N/Bard/Druid/HOSN/Limbologist/RedRobe powers/spells
| Harmony of Nature
| 12/r
| 0, 1/s, one of your summoned critters loses & can't use 1P this segment: You gain +1QP
| Nature’s Blessing ~
| N/h
| +N distributed among AC/saves/TH/dmg as you like; max N=CL
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Nature’s Chosen
| 10/r
| +1S action
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Psi-6N Third Grove Powers
Name
| PSPs
| Effect
|
Brute ~
| 24
| For the next turn, you get: -1M, +1P, -CL Int, +CL Str, -CL saves, +CL dmg; can't drop this
| Call of the Wild
| 7
| Summon any real-world animal (your choice), you get CL/ML of them (round up)
| Force of Nature III
| 9
| Summon a Root Elemental: AC 60, hp 180, #Att 3/1, TH +50, dmg 50
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Gaea’s Embrace ~
| 22/h
| Target gains +3 AC/saves/TH/dmg and Troll-like regen CL hp/r
| Gaea’s Herald ~
| 11/t
| When your summoned creatures go below -10 hp, they don't disappear (you can cure)
| Life Essence
| N
| If target has less than N*CL current hp, it is cured so it has N*CL hp; minimum N = 1
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Nature’s Cloak
| 12/m
| +CL*10 Rogue points; Any Level=CL/2 (or less) Rogue pick
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[Q-6] Angelic / Gaea / First Evil Psionics (Psi. Freq. -6 G/N/E)
Psi-6N Fourth Grove Powers
Name
| PSPs
| Effect
|
Dual Nature ~
| 24/m
| Whenever you summon or create creatures, you get twice as many of them
| Force of Nature IV
| 16
| Summon a Thicket Elemental: AC 80, hp 320, #Att 4/1, TH +70, dmg 70
| Gaea’s Avenger ~
| 4*N/s
| Immune to xN and lower artifact effects that you (or your party) do not control; max N=5
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Nature’s Wrath
| 24
| Turn all undead/outer-planar creatures within 80' (no turn roll, instead make Will saves)
| One with Nature
| 10/r
| For each point of damage you deal in unarmed combat, add 1 to your Psi(-6)N pool
| Seeds of Life
| 10
| 1 sq. mile area is restored, CL trees grow instantly, removes Defiled status
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Psi-6N Fifth Grove Powers
Name
| PSPs
| Effect
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Child of Gaea
| 33
| Target becomes Int=3, Wis=3, Chr=3, CL=0 (no save) for CL days
| Everhome
| 16/d
| Your home plane is every plane; when this effect ends, your home plane = current plane
| Force of Nature V
| 25
| Summon a Fungus Elemental: AC 100, hp 500, #Att 5/1, TH +90, dmg 90
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Gaea’s Liege ~
| 33/h
| Your max hp is CL^3 (and/or) Your TH bonus is +CL^2 (no other adj. can be added)
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Psi-6N Sixth Grove Powers
Name
| PSPs
| Effect
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Force of Nature VI
| 36
| Summon a Thorn Elemental: AC 120, hp 720, #Att 6/1, TH +110, dmg 110
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[Q-6] Angelic / Gaea / First Evil Psionics (Psi. Freq. -6 G/N/E)
[Q-6E] First Evil Psionics (Psi. Freq. -6E)
This is psionic frequency -6E (negative 6 E). To see frequency 6E, go to section [Q6].
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| PSPs (classed) = (Int or Str/2 or Wis/3) * (LVL+6)
| PSPs (wild talent) = Str + Int*2 + Wis + LVL*6
| 1 Psi-6 PSP = 0.5 of a Psi1 PSP.
| Wild talents use HNCL/2 (half of highest level) for CL.
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| For wild talent progression, take your PSPs, divide by 20, round down, and use that number as your ML in the classes' progression.
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| Psi-6 is resisted using antiPsiR.
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| N: Can use this power as ˝M, in this case, you lose SL^2 current hp. You may use the same power more than once in the same segment this way.
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[Q-6] Angelic / Gaea / First Evil Psionics (Psi. Freq. -6 G/N/E)
Psi-6E First Hell Powers
Name
| PSPs
| Effect
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Ashes
| 4/r
| Half of your weapon dmg is vile dmg (perm hp)
| Chilling Darkness
| 6
| Target gets -1 all #Att (PP save); x˝ save bonus (PPD save); lose next M act. (BW save)
| Dark Ritual N
| 10
| +1 QQQM this segment (you net gain +˝QQQM this segment)
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Darkbolt N
| 6
| Target takes CLd4 darkness dmg (no save) and stun 1 segment (Para save)
| Demonfire
| 3+Q
| Spend the Q points from non-Psi(-6) frequencies. Your next attack is at +Q to hit.
| Drain Life N
| 11+N
| Target takes N unholy negative vile grave dmg (no save); gain N hp (can go above max)
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Speak with Dead
| 3
| Speak with Dead (as spell)
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Psi-6E Second Hell Powers
Name
| PSPs
| Effect
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Change Self Fully
| 20/m
| Look like one who has died (including touch, smell, etc.); 1/r: know something he knew
| Circle of Nausea
| 13
| 30' r: -CL TH, saves, prof/stat checks for 1t (no save), lose 1 random action (Petrif save)
| Darkbeam N
| 13
| 60' line takes CLd6 darkness dmg (no save) and stun 2 segments (Para save at -CL)
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Evil Eye
| 14/cr
| Target's AC becomes 66-CL^2 (Petrif save at -CL); "/cr" means "per complete round"
| Evil Presence
| 10
| 60' r: Remove forbiddance zone, holy status of area, spoil holy water & good shrines
| Jovial Evil N
| 12
| 30' r: CLd6 unholy radiance (no save), good-align have no resist and take x2 dmg
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Simulacrum
| 11
| (borrow 1M from future to use) Redirect an effect targetting you to one of your summons
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Psi-6E Third Hell Powers
Name
| PSPs
| Effect
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Darkcone N
| 20
| 60' cone takes CLd8 darkness dmg (no save) and stun 3 segments (Para save at -CL*2)
| Festering Evil
| 25/r
| Each segment, all non-E creatures within sight take CL unholy grave dmg (no save)
| Lurking Evil N
| 30
| Summon CL Horrors: AC 40, hp 400, Att 4, TH+40, dmg 40; sac Horror: 4 dmg (no resist)
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Phase
| 30/cr
| (between rounds borrow 1M) "phased out" this r, pass through obj, no affecting real things
| Spoils of Evil
| 12
| For each recently-dead (within last turn) body around, add 1 Psi(-6)E PSP & cure 1 hp
| Stench of Evil N
| 22
| 30'r: CL^3 stench dmg (save:˝), they can use X PSP (any freq/spells, use Q11) prevent X
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[Q-6] Angelic / Gaea / First Evil Psionics (Psi. Freq. -6 G/N/E)
Psi-6E Fourth Hell Powers
Name
| PSPs
| Effect
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Evil Eye 2
| 28/cr
| As Evil Eye, but no save
| Lurking Evil 2 N
| 45
| Summon CL Horrors: AC 60, hp 600, Att 6, TH+60, dmg 60; sac Horror: 6 dmg (no resist)
| Multi-Twist N
| 40
| Twist (dispel) CL effects
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Psi-6E Fifth Hell Powers
Name
| PSPs
| Effect
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Beacon of Unrest
| 60
| Bring a defeated monster back to life under your control (counts as a "Revive")
| Evil Haste
| 50/r
| +level B actions
| Gaze of Balance
| 40
| Duplicate a Psi(-6)N 1st or 2nd
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Infernal Spawn of Evil
| 36
| Summon a Demon Beast: AC 70, hp 700, #Att 7/1, TH +70, dmg 70, 1M: 10 dmg to target
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[Q-6] Angelic / Gaea / First Evil Psionics (Psi. Freq. -6 G/N/E)
Psi-6E Sixth Hell Powers
Name
| PSPs
| Effect
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Bringer
| 6/d
| Immune Illusions; Immune Disease; Immune Reverse Healing
| Infernal Spawn of Infernal Spawn of Evil
| 49
| Summon a Demon Child: AC 80, hp 800, #Att 8/1, TH +80, dmg 80, 1M: 20 dmg to target
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