[PC83] Collective 8.3 Classes
Classes in Collective 8.3
Class
| Group
|
0X FMCTP
| Custom, Futureshifted
| 1X (Advanced) Acrobat
| Rogue, Futureshifted
| 1X (Advanced) Archer
| Warrior, Futureshifted
|
1X (Advanced) Assassin
| Rogue, Futureshifted
| 1X (Advanced) Beastmaster
| Warrior, Futureshifted
| 1X (Advanced) Chronomancer
| Wizard, Futureshifted
|
1X (Advanced) Demonologist
| Wizard, Priest, Planar, Futureshifted
| 1X (Advanced) Druid
| Priest, Futureshifted
| 1X (Advanced) Faith Healer
| Priest, Futureshifted
|
1X (Advanced) Incantatrix
| Wizard, Futureshifted
| 1X (Advanced) Monk
| Rogue, Futureshifted
| 1X (Advanced) Psi7 (Undead)
| Psionicist, Monster, Futureshifted
|
1X (Advanced) Psi14 (Lycanthrope)
| Psionicist, Monster, Futureshifted
| 1X (Advanced) Smiter
| Priest, Futureshifted
| 1X (Advanced) Swashbuckler
| Warrior, Futureshifted
|
Anti-Sage100
| Wizard, Futureshifted
| Psionicist30 (d30's; not Psi30)
| Psionicist, Futureshifted
|
|
[PC83] Collective 8.3 Classes
0X FMCTP
Level
| KXP
| Wizard 123 456 789 A
| Priest 123 456 789 A
| Psi m M G S
| TH
|
1
| 0
| 1-- --- --- -
| 1-- --- --- -
| 2 0 0 0
| +0
| 2
| 6
| 10- --- --- -
| 10- --- --- -
| 3 0 0 0
| +0
| 3
| 12
| 110 --- --- -
| 110 --- --- -
| 4 0 0 0
| +0
|
4
| 24
| 221 --- --- -
| 221 --- --- -
| 5 0 0 0
| +1
| 5
| 48
| 222 0-- --- -
| 222 0-- --- -
| 6 0 0 0
| +1
| 6
| 96
| 222 1-- --- -
| 222 1-- --- -
| 6 1 0 0
| +1
|
7
| 192
| 322 20- --- -
| 322 20- --- -
| 7 2 0 0
| +2
| 8
| 300
| 322 21- --- -
| 322 21- --- -
| 7 3 0 0
| +2
| 9
| 600
| 332 220 --- -
| 332 220 --- -
| 8 4 0 0
| +2
|
10
| 900
| 332 221 --- -
| 332 221 --- -
| 8 5 0 0
| +3
| 11
| 1200
| 333 222 0-- -
| 333 222 0-- -
| 9 6 0 0
| +3
| 12
| 1500
| 333 222 1-- -
| 333 222 1-- -
| 9 6 1 0
| +3
|
13
| 1800
| 433 322 20- -
| 433 322 20- -
| 10 7 2 0
| +4
| 14
| 2100
| 433 322 21- -
| 433 322 21- -
| 10 7 3 0
| +4
| 15
| 2400
| 443 332 220 -
| 443 332 220 -
| 11 8 4 0
| +4
|
16
| 2700
| 443 332 221 -
| 443 332 221 -
| 11 8 5 0
| +5
| 17
| 3000
| 444 333 222 -
| 444 333 222 -
| 12 9 6 0
| +5
| 18
| 3300
| 544 433 322 -
| 544 433 322 -
| 13 10 7 0
| +5
|
19
| 3600
| 554 443 332 -
| 554 443 332 -
| 14 11 8 0
| +6
| 20
| 3900
| 555 444 333 0
| 555 444 333 0
| 15 12 9 0
| +6
| 21
| 4200
| 555 444 333 1
| 555 444 333 1
| 15 12 9 1
| +6
|
22
| 4500
| 555 444 333 2
| 555 444 333 2
| 15 12 9 2
| +7
| 23
| 4800
| 555 444 333 3
| 555 444 333 3
| 15 12 9 3
| +7
| 24
| 5100
| 555 444 443 3
| 555 444 443 3
| 15 12 11 3
| +7
|
25
| 5400
| 555 444 444 4
| 555 444 444 4
| 15 12 12 4
| +8
| 26
| 5700
| 555 554 444 4
| 555 554 444 4
| 15 14 12 4
| +8
| 27
| 6000
| 555 555 544 4
| 555 555 544 4
| 15 15 13 4
| +8
|
28
| 6300
| 555 555 555 4
| 555 555 555 4
| 15 15 15 4
| +9
| 29
| 6600
| 555 555 555 5
| 555 555 555 5
| 15 15 15 5
| +9
| 30
| 6900
| 665 555 555 5
| 665 555 555 5
| 17 15 15 5
| +9
|
31
| 7200
| 666 655 555 5
| 666 655 555 5
| 18 16 15 5
| +10
| 32
| 7500
| 666 666 555 5
| 666 666 555 5
| 18 18 15 5
| +10
| 33
| 7800
| 666 666 665 5
| 666 666 665 5
| 18 18 17 5
| +10
|
34
| 8100
| 666 666 666 6
| 666 666 666 6
| 18 18 18 6
| +11
| 35
| 8400
| 776 666 666 6
| 776 666 666 6
| 20 18 18 6
| +11
| 36
| 8700
| 777 766 666 6
| 777 766 666 6
| 21 19 18 6
| +11
|
|
Requisites:
| Str 17, Dex 17, Int 17, Wis 17, Chr 17; Class slots 4
| Alignment:
| any
| HD/level:
| 2d6
| Weapon Prof.:
| 2*level
| Reference:
| DM
| Groups:
| Custom, Futureshifted
| Complexity:
| CF=4
|
| Saving Throws:
| PPD:
| level/2+6
| Fort:
| level/2+4
| RSW:
| level/2+6
| Reflex:
| level/2+4
| PP:
| level/2+6
| Will:
| level/2+4
| BW:
| level/2+6
| Spell:
| level/2+6
|
|
|
[PC83] Collective 8.3 Classes
0X FMCTP Abilities
Barbarian Str, Dex, Int, Wis, Chr
|
Can buy Exceptional Con and/or Chr for 1 weapon prof. each
|
+3 M Actions; +1 P Action; +1+(level/9) V Actions
|
Number of attacks with one of your weapons = LVL. (unless specialization is better)
|
Additional weapons use normal specialization rate.
|
May wear two suits of body armor.
|
+1 research point per level for spells.
|
+1 research point per reset for spells.
|
Gets Int bonus to Wizard progression and Wis bonus to Priest progression.
|
When Turning Undead, treat "16", "17", "18", "19", and "20" as a "15". Treat the first "-" as "20".
|
Gets 50 Rogue points per level.
|
Gets 2 rogue picks per level.
|
Knows 1 psionic frequency per level.
|
May material component psionic powers.
|
Level 1: 1 attack: Reduce a target's AC by 2*LVL, or a group's AC by LVL. (They may use ER to resist this effect.)
|
Level 1: 0, 1/turn: "Unlearn" a spell slot in your progression, it becomes an open slot.
|
Level 1: 1V: Turn Undead. (Yes this means you can theoretically turn undead twice in a single segment.)
|
Level 1: 1F: Focused Turn Undead: Turn Undead at double your level, but the result on the second roll (for number turned) is always a "1".
|
|
Limited Negative Spell Adjective:
|
These reduce the SL of a spell. The maximum shift is -1 SL.
|
Each combination takes one research point to learn.
|
This class does not prevent Twilighting from using SLs greater than your LVL.
|
|
Zero Casting Level (-1 to SL): The CL of this spell is 0.
|
Easy to Resist (-1 to SL): If the spell gives a save, it is automatically made. If it doesn't give a save, it gives one (vs. Spell). Counterspells on this spell can't be countered.
|
No Range (-1 to SL): The spell is range touch, is not area (1 target only), and cannot be material componented
|
Takes All Damned Round to Cast (-1 to SL): This spell takes 1 round (10 segments) to cast. You can use V actions while casting.
|
[PC83] Collective 8.3 Classes
1X (Advanced) Acrobat
Level
| KXP
| Spells
| TH
|
1
| 0
| (none)
| +1
| 2
| 1.938
| (none)
| +3
| 3
| 3.875
| (none)
| +5
|
4
| 7.75
| (none)
| +7
| 5
| 15.5
| (none)
| +9
| 6
| 31
| (none)
| +11
|
7
| 62.25
| (none)
| +13
| 8
| 108.75
| (none)
| +15
| 9
| 171.25
| (none)
| +17
|
10
| 249
| (none)
| +19
| 11
| 342.5
| (none)
| +21
| 12
| 685
| (none)
| +23
|
13
| 1027.5
| (none)
| +25
| 14
| 1370
| (none)
| +27
| 15
| 1712.5
| (none)
| +29
|
16
| 2055
| (none)
| +31
| 17
| 2397.5
| (none)
| +33
| 18
| 2740
| (none)
| +35
|
19
| 3082.5
| (none)
| +37
| 20
| 3425
| (none)
| +39
| 21
| 3767.5
| (none)
| +41
|
22
| 4110
| (none)
| +43
| 23
| 4452.5
| (none)
| +45
| 24
| 4795
| (none)
| +47
|
25
| 5137.5
| (none)
| +49
| 26
| 5480
| (none)
| +51
| 27
| 5822.5
| (none)
| +53
|
28
| 6165
| (none)
| +55
| 29
| 6507.5
| (none)
| +57
| 30
| 6850
| (none)
| +59
|
31
| 7192.5
| (none)
| +61
| 32
| 7535
| (none)
| +63
| 33
| 7877.5
| (none)
| +65
|
34
| 8220
| (none)
| +67
| 35
| 8562.5
| (none)
| +69
| 36
| 8905
| (none)
| +71
|
|
Requisites:
| Str 15, Dex 35, Con 17; Class slots 2
| Alignment:
| any
| HD/level:
| 3d4
| Weapon Prof.:
| 2*level
| Reference:
| DM, D&D Cartoon
| Groups:
| Rogue, Futureshifted
| Complexity:
| CF=4
|
| Saving Throws:
| PPD:
| level+1
| Fort:
| level+2
| RSW:
| level+4
| Reflex:
| level+7
| PP:
| level+5
| Will:
| level+0
| BW:
| level+6
| Spell:
| level+3
|
|
Barbarian Dex.
| +(Dex/20)+1 RV Actions (round down)
| Gets 60 Rogue points per level.
| Gets 2 rogue picks per level. On a given level, these two may be combined to get a "Level 2*LVL:" pick.
| Get Str and Dex bonus (to hit and damage for both) with staffs (staves).
| Level 5: Can convert 1V->1QV (but not QV->QQV)
| Level 5: Free Martial Arts style; +1 LVL-4 maneuvers.
|
|
[PC83] Collective 8.3 Classes
1X (Advanced) Archer
Level
| KXP
| Druid Wizard 123 12
| TH
|
1
| 0
| --- --
| +3 ++1
| 2
| 3.063
| --- --
| +6 ++2
| 3
| 6.125
| --- --
| +9 ++3
|
4
| 12.275
| --- --
| +12 ++4
| 5
| 24.55
| 1-- 0-
| +15 ++5
| 6
| 49.0625
| 1-- 1-
| +18 ++6
|
7
| 98.3125
| 2-- 1-
| +21 ++7
| 8
| 191.55
| 2-- 2-
| +24 ++8
| 9
| 382.175
| 21- 2-
| +27 ++9
|
10
| 762.8
| 21- 21
| +30 ++10
| 11
| 1146.25
| 22- 21
| +33 ++11
| 12
| 1529.675
| 22- 22
| +36 ++12
|
13
| 1913.125
| 221 22
| +39 ++13
| 14
| 2296.55
| 222 22
| +42 ++14
| 15
| 2680
| 322 22
| +45 ++15
|
16
| 3063.5
| 322 32
| +48 ++16
| 17
| 3447
| 332 32
| +51 ++17
| 18
| 3830.5
| 332 32
| +54 ++18
|
19
| 4214
| 333 33
| +57 ++19
| 20
| 4597.5
| 333 33
| +60 ++20
| 21
| 4981
| 433 33
| +63 ++21
|
22
| 5364.5
| 433 33
| +66 ++22
| 23
| 5748
| 443 43
| +69 ++23
| 24
| 6131.5
| 443 43
| +72 ++24
|
25
| 6515
| 444 43
| +75 ++25
| 26
| 6898.5
| 444 44
| +78 ++26
| 27
| 7282
| 544 44
| +81 ++27
|
28
| 7665.5
| 544 44
| +84 ++28
| 29
| 8049
| 554 44
| +87 ++29
| 30
| 8432.5
| 555 54
| +90 ++30
|
31
| 8816
| 655 54
| +93 ++31
| 32
| 9199.5
| 665 54
| +96 ++32
| 33
| 9583
| 666 55
| +99 ++33
|
34
| 9966.5
| 766 65
| +102 ++34
| 35
| 10350
| 776 66
| +105 ++35
| 36
| 10733.5
| 777 76
| +108 ++36
|
|
Requisites:
| Str 32, Dex 18, Wis 11, Chr 13; Class slots 2
| Alignment:
| any
| HD/level:
| 3d5
| Weapon Prof.:
| 3*level
| Reference:
| DM, D&D Cartoon
| Groups:
| Warrior, Futureshifted
| Complexity:
| CF=4
|
| Saving Throws:
| PPD:
| level+4
| Fort:
| level+5
| RSW:
| level+1
| Reflex:
| level+3
| PP:
| level+6
| Will:
| level+2
| BW:
| level+7
| Spell:
| level+0
|
|
Barbarian Str.
| Can buy Exceptional Dex and/or Con for 1 weapon prof. each
| Can buy Barbarian Dex and/or Con (if already have Exceptional) for addtional 2 weapon prof. each
| +(Str/20) P Actions (round down)
| Number of attacks with one weapon only = LVL+1.
| Additional weapons use normal specialization rate.
| May wear two suits of body armor.
| Each weapon and armor may have up to 2 weapon/armor adjectives each.
| Level 1: Get Str and Dex bonus with bows, even if not using a Strength Bow.
| Level 1: Free single specialization in bow (spend 1 slot to double spec.).
| Level 1: 1N: Generate an energy arrow to fire (instead of using a normal arrow in a bow). This arrow is 1d12 dmg, crits on 18-20 for x4, and is a +LVL/+LVL magic weapon. It dissipates after use.
| Level 1: Divide actual range by 2 when determining range to target (only applies to missile weapons).
| Level 3: "Whirl" may be used with an energy arrow from your bow. 1P: Do 1 attack on every target within 10'r (one group usually).
| Level 5: Ability to cast druid spells (no wisdom bonus).
| Level 5: A target with partial cover is considered to have no cover. Full cover is not affected.
| Level 5: "Impale" may be used with an energy arrow from your bow. 1P: Do 1 attack per bow you are wielding (+1 more attack with your primary hand if you are hasted).
| Impale hit = 20-(your level), regardless of target's AC. Apply no modifiers to this roll except the weapon's magical plusses.
| Impale dmg = (avg dmg of the weapon with no modifiers except it's own magical plusses)*(your Warrior level).
| Level 5: Ability to cast wizard spells (can specialize in charm/divination).
| Level 5: May cast wizard spells onto your arrows; they are "brands" of that effect.
|
|
[PC83] Collective 8.3 Classes
1X (Advanced) Assassin
Level
| KXP
| Wizard 123 456
| TH
|
1
| 0
| 1-- ---
| +1
| 2
| 5.188
| 10- ---
| +3
| 3
| 15.375
| 11- ---
| +5
|
4
| 30.75
| 110 ---
| +7
| 5
| 51.5
| 111 ---
| +9
| 6
| 78
| 211 0--
| +11
|
7
| 111
| 211 1--
| +13
| 8
| 150.5
| 221 1--
| +15
| 9
| 376.5
| 222 1--
| +17
|
10
| 474
| 222 10-
| +19
| 11
| 583
| 222 11-
| +21
| 12
| 726
| 222 21-
| +23
|
13
| 1068
| 222 22-
| +25
| 14
| 1411
| 322 220
| +27
| 15
| 1755
| 332 221
| +29
|
16
| 2100
| 333 222
| +31
| 17
| 2446
| 333 322
| +33
| 18
| 2793
| 333 332
| +35
|
19
| 3141
| 433 333
| +37
| 20
| 3490
| 443 333
| +39
| 21
| 3840
| 444 333
| +41
|
22
| 4191
| 444 433
| +43
| 23
| 4543
| 444 443
| +45
| 24
| 4896
| 544 444
| +47
|
25
| 5250
| 554 444
| +49
| 26
| 5605
| 555 444
| +51
| 27
| 5961
| 555 544
| +53
|
28
| 6318
| 555 554
| +55
| 29
| 6676
| 655 555
| +57
| 30
| 7035
| 665 555
| +59
|
31
| 7395
| 666 555
| +61
| 32
| 7756
| 666 655
| +63
| 33
| 8118
| 666 665
| +65
|
34
| 8481
| 766 666
| +67
| 35
| 8845
| 776 666
| +69
| 36
| 9210
| 777 666
| +71
|
|
Requisites:
| Str 1, Dex 18, Int 1, Wis 1; Class slots 2
| Alignment:
| any E
| HD/level:
| 3d3
| Weapon Prof.:
| 5+2*level
| Reference:
| DM
| Groups:
| Rogue, Futureshifted
| Complexity:
| CF=4
|
| Saving Throws:
| PPD:
| level+1
| Fort:
| level+2
| RSW:
| level+4
| Reflex:
| level+7
| PP:
| level+5
| Will:
| level+0
| BW:
| level+6
| Spell:
| level+3
|
|
Barbarian Dex.
| +(Dex/20) RV Actions (round down)
| Gets 60 Rogue points per level.
| Gets 2 rogue picks per level. On a given level, these two may be combined to get a "Level 2*LVL:" pick.
| Gets Wizard spells (see progression), gets Int bonus.
| Level 1: Sneak Attack: x(1d6 or LVL, choose higher) damage when attacking from behind.
| Level 1: Death Attack: 1 attack: Paralyze (Fort save), if already Paralyzed, then Kill (Fort save).
| Level 1: All your weapons are poisoned (dmg=3*LVL)
| Level 1: +LVL saves vs. poison.
| Level 1: Uncanny Dodge: Always have Dex bonus (even if flat-footed, unconscious, etc.)
| Level 3: Cannot be flanked, backstabbed, assassinated, or sapped.
| Level 5: Immune traps.
|
|
[PC83] Collective 8.3 Classes
1X (Advanced) Beastmaster
Level
| KXP
| Psi mM
| TH
|
1
| 0
| --
| +3 ++1
| 2
| 3.248
| --
| +6 ++2
| 3
| 6.495
| 1-
| +9 ++3
|
4
| 12.99
| 1-
| +12 ++4
| 5
| 25.98
| 1-
| +15 ++5
| 6
| 51.96
| 2-
| +18 ++6
|
7
| 103.92
| 2-
| +21 ++7
| 8
| 203.34
| 2-
| +24 ++8
| 9
| 410
| 3-
| +27 ++9
|
10
| 820
| 31
| +30 ++10
| 11
| 1230
| 31
| +33 ++11
| 12
| 1640
| 41
| +36 ++12
|
13
| 2050
| 42
| +39 ++13
| 14
| 2460
| 42
| +42 ++14
| 15
| 2870
| 52
| +45 ++15
|
16
| 3280
| 53
| +48 ++16
| 17
| 3690
| 53
| +51 ++17
| 18
| 4100
| 63
| +54 ++18
|
19
| 4510
| 64
| +57 ++19
| 20
| 4920
| 64
| +60 ++20
| 21
| 5330
| 74
| +63 ++21
|
22
| 5740
| 75
| +66 ++22
| 23
| 6150
| 75
| +69 ++23
| 24
| 6560
| 85
| +72 ++24
|
25
| 6970
| 86
| +75 ++25
| 26
| 7380
| 86
| +78 ++26
| 27
| 7790
| 96
| +81 ++27
|
28
| 8200
| 97
| +84 ++28
| 29
| 8610
| 97
| +87 ++29
| 30
| 9020
| A7
| +90 ++30
|
31
| 9430
| A8
| +93 ++31
| 32
| 9840
| A8
| +96 ++32
| 33
| 10250
| B8
| +99 ++33
|
34
| 10660
| B9
| +102 ++34
| 35
| 11070
| B9
| +105 ++35
| 36
| 11480
| C9
| +108 ++36
|
|
Requisites:
| Str 28, Chr 13; Class slots 2
| Alignment:
| any
| HD/level:
| 4d4
| Weapon Prof.:
| 3*level
| Reference:
| DM
| Groups:
| Warrior, Futureshifted
| Complexity:
| CF=4
|
| Saving Throws:
| PPD:
| level+4
| Fort:
| level+5
| RSW:
| level+1
| Reflex:
| level+3
| PP:
| level+6
| Will:
| level+2
| BW:
| level+7
| Spell:
| level+0
|
|
Barbarian Str.
| Can buy Exceptional Dex and/or Con for 1 weapon prof. each
| Can buy Barbarian Dex and/or Con (if already have Exceptional) for addtional 2 weapon prof. each
| +(Str/20) P Actions (round down)
| Number of attacks with one weapon only = LVL+1.
| Additional weapons use normal specialization rate.
| May wear two suits of body armor.
| Each weapon and armor may have up to 2 weapon/armor adjectives each.
| Level 1: Get "Level:" and spellcasting abilities of Ranger1 or Ranger2 (your choice).
| Level 1: Get "Level:" abilities (but not spellcasting) of Druid1 or Druid2 (your choice).
| Level 1: Get 1 animal familiar.
| Level 1: Animal Friendship (cont.); Speak with Animals (cont.)
| Level 1: Immune to Animals
| Level 2: Get another animal familiar (total 2).
| Level 2: All animals within 100' of you gain +2 Int as long as they remain near you.
| Level 3: Gain psionics, can pick powers from Psi1, Psi12T, and Psi(-12)T. Your PSPs in Psi1 = (Int+Wis+Chr+Level). You are not considered Psi for purposes of Psi1 attacks.
| Level 3: Get another animal familiar (total 3).
| Level 5: All non-offensive animals within 300' of you take 1/10 damage from all effects.
| Level 5: Get another animal familiar (total 4).
| Level 8: Get another animal familiar (total 5).
| Level 9: All animals (offensive or not) within 300' of you take 1/10 damage from all effects.
| Level 11: Get another animal familiar (total 6).
| Level 14: 1V: Shape Change to any animal form.
| Level 14: Get another animal familiar (total 7).
| Level 18: Get another animal familiar (total 8).
| Level 18: (Warg) You may see through the eyes of and cast spells/psionics through any animal within 10 miles of your location.
| Level 27: Get another animal familiar (total 9).
| Level 36: Get another animal familiar (total 10).
|
|
[PC83] Collective 8.3 Classes
1X (Advanced) Chronomancer
Level
| KXP
| Wizard 123 456 789 A
| TH
|
1
| 0
| 111 --- --- -
| +0
| 2
| 4.05
| 222 --- --- -
| +0
| 3
| 8.1
| 222 1-- --- -
| +1
|
4
| 16.2
| 322 2-- --- -
| +1
| 5
| 32.4
| 322 21- --- -
| +2
| 6
| 64.8
| 332 22- --- -
| +2
|
7
| 97.2
| 332 221 --- -
| +3
| 8
| 145.5
| 333 222 --- -
| +3
| 9
| 218.5
| 333 222 1-- -
| +4
|
10
| 403.5
| 433 322 2-- -
| +4
| 11
| 605
| 433 322 21- -
| +5
| 12
| 1210
| 443 332 22- -
| +5
|
13
| 1811
| 443 332 221 -
| +6
| 14
| 2411
| 444 333 222 -
| +6
| 15
| 3011
| 544 433 322 -
| +7
|
16
| 3612
| 554 443 332 -
| +7
| 17
| 4213
| 555 444 333 -
| +8
| 18
| 4814
| 555 444 333 1
| +8
|
19
| 5415
| 555 444 333 2
| +9
| 20
| 6016
| 555 444 333 3
| +9
| 21
| 6617
| 555 444 443 3
| +10
|
22
| 7218
| 555 444 444 4
| +10
| 23
| 7819
| 555 554 444 4
| +11
| 24
| 8420
| 555 555 544 4
| +11
|
25
| 9021
| 555 555 555 4
| +12
| 26
| 9622
| 555 555 555 5
| +12
| 27
| 10223
| 665 555 555 5
| +13
|
28
| 10824
| 666 655 555 5
| +13
| 29
| 11425
| 666 666 555 5
| +14
| 30
| 12026
| 666 666 665 5
| +14
|
31
| 12627
| 666 666 666 6
| +15
| 32
| 13228
| 776 666 666 6
| +15
| 33
| 13829
| 777 766 666 6
| +16
|
34
| 14430
| 777 777 666 6
| +16
| 35
| 15031
| 777 777 776 6
| +17
| 36
| 15632
| 777 777 777 7
| +17
|
|
Requisites:
| Int 35, Wis 17; Class slots 2
| Alignment:
| any
| HD/level:
| 3d2
| Weapon Prof.:
| (level+1)/2
| Reference:
| DM
| Groups:
| Wizard, Futureshifted
| Complexity:
| CF=4
|
| Saving Throws:
| PPD:
| level+2
| Fort:
| level+1
| RSW:
| level+6
| Reflex:
| level+4
| PP:
| level+5
| Will:
| level+3
| BW:
| level+0
| Spell:
| level+7
|
|
Barbarian Int.
| +(Int/20) M Actions (round down)
| +1 research point per level for spells.
| +1 research point per reset for spells.
| Specialization in Chromancy; pick one opposite school.
| Chronomancy spells are not generally available to regular Wizards. Even if a regular Wizard gets access to Chronomancy spells, each Chronomancy spell costs a regular Wizard two spell slots each.
| Level 2: Time/Reality Stability.
| Level 2: Detect change in TF or LF cont. 1M: Detect Temporal Anomaly.
| Level 2: 1M: Know date, TF, LoopF.
| Level 3: Immune to haste and slow (this immunity may be lowered).
| Level 6: +LVL-5 segments per round. Thus a level 25 Chronomancer has 30 segments.
| Level 10: Loop/Reality Stability.
| Level 10: 1M: Restore the TF
| Level 19: 1M: Restore the LF
|
|
[PC83] Collective 8.3 Classes
Chronomancy Spells
Level
| #
| Spell
| Effect
|
1
| 1
| Delay Image
| +2 AC, +1 saves
| 1
| 2
| Detect Temporal Anomaly
| Detect Temporal Anomaly
| 1
| 3
| Haste A1
| +1A action
|
1
| 4
| Know Time
| Know date and day
| 1
| 5
| Precognitive Sense
| Precognition
| 1
| 6
| Slow Metabolism
| Need not eat/drink
|
2
| 1
| Accelerate Plant Growth
| Plant Growth
| 2
| 2
| Haste A2
| +2A or +1B actions
| 2
| 3
| Life Sounding
| Know target's age and how many years of natural lifespan is left
|
2
| 4
| Preserve
| Target object is preserved and will not spoil/rot
| 2
| 5
| Time Stop Object
| Time stops an inanimate object for 1-3 rounds
| 2
| 6
| Timeslip
| (can cast in response to being attacked) You disappear from the combat until next round.
|
3
| 1
| Articus's Melee Manager
| Target gets +CL/5 melee attacks per P action for 2*CL rounds
| 3
| 2
| Haste A3
| +3A, +2B, or +1C actions
| 3
| 3
| Life Tether
| You know when in time the target is at all times, when time travelling can use the target as anchor
|
3
| 4
| Minor Paradox
| Counter an effect that just occured last segment (it is undone)
| 3
| 5
| Slow
| Slow (save)
| 3
| 6
| Time Snare
| Target will do the same actions it did last time it acted (Spell save each round until made)
|
4
| 1
| Haste A4
| +4A, +3B, or +2C actions
| 4
| 2
| Prophecy
| Improved Precognition
| 4
| 3
| Summon Time Elemental
| Summons a normal (non-special) DL IV Time Elemental
|
4
| 4
| Temporal Push
| Target is thrown CL+1 rounds into the future (Will save)
| 4
| 5
| Timeheal
| Heal (as spell), 5*N% chance of failure, where N is the number of rounds before now the target was at full health
| 4
| 6
| Wesley's Temporal Disjunction
| -1 to #Att, always loses initiative for 1d10+5 days (Spell save)
|
5
| 1
| Accelerate Animal Growth
| Age a creature CL months, is at half number of attacks for CL turns (RSW save)
| 5
| 2
| Articus's Devolutionary Warrior
| Target gets +1d6 Str/Dex/Con and -3d6 Int/Wis/Chr (minimum 1) (Spell save)
| 5
| 3
| Create Slipgate
| Create a temporal gate
|
5
| 4
| Haste A5
| +5A, +4B, or +3C actions
| 5
| 5
| Temporal Wall
| Anyone touching wall is double slowed and Wesley's Temporal Disjunction
| 5
| 6
| Tempus Fugit
| Tempus Fugit
|
6
| 1
| Conceal Temporal Anomaly
| Hides an Anomaly and reduces it's effects
| 6
| 2
| Haste A6
| +6A, +5B, or +4C actions
| 6
| 3
| Magic Manager
| May use 2M /s for casting spells, after spell ends (in CL/2 rounds), you must rest for 2 rounds
|
6
| 4
| Paradox
| Duplicate a Wizard spell of SL 0-5 or a Priest spell of SL 0-4.
| 6
| 5
| Tempus Lawfulness
| Fixes temporal anomolies in area
| 6
| 6
| Unaging
| You do not age this day (Duration 1 day)
|
7
| 1
| Commune with Time of Legends
| Commune with Time of Legends
| 7
| 2
| Haste A7
| +7A, +6B, or +5C actions
| 7
| 3
| Incurse
| Target being or object is Rewritten out of time (i.e. Incursed) (RSW save)
|
7
| 4
| Sands of Time
| Reverse the effect of time on objects.
| 7
| 5
| Temporal Eye
| Can scry into other times at this location
| 7
| 6
| Wesley's Delayed Damage
| Whenever you take damage, you take only half, the rest is delayed until the spell ends (in 10+1d10 rounds)
|
8
| 1
| Accelerate Lifeline
| Target ages CL years (Spell save)
| 8
| 2
| Haste A8
| +8A, +7B, or +6C actions
| 8
| 3
| Item Supercharger
| A magic item can be used twice as often (per turn or day) or it's effects has twice duration
|
8
| 4
| Protection from Time
| Immune to and can't use temporal effects
| 8
| 5
| Time/Reality Stability
| Time/Reality Stability (duration 1 day), reverse removes it (Spell save)
| 8
| 6
| Timereaver
| Time Travel Other +/- 5*CL years (Spell save)
|
9
| 1
| Haste A9
| +9A, +8B, or +7C actions
| 9
| 2
| Major Paradox
| Wish (as spell)
| 9
| 3
| Sever Lifeline
| You do not have or require a silver cord. Immune to aging.
|
9
| 4
| Temporal Shell
| Immune time
| 9
| 5
| Temporal Stasis
| The flow of time stops for the subject, he ceases to grow older, he is in suspended animation. The reverse can free the creature.
| 9
| 6
| Time Stop
| Stops time for 1d4 rounds
|
|
[PC83] Collective 8.3 Classes
1X (Advanced) Demonologist
Level
| KXP
| Wiz/Pri/Psi-6E 123 456 789 A
| TH
|
1
| 0
| 111 --- --- -
| +0
| 2
| 5.375
| 222 --- --- -
| +0
| 3
| 15.75
| 222 1-- --- -
| +1
|
4
| 31.5
| 322 2-- --- -
| +1
| 5
| 53
| 322 21- --- -
| +2
| 6
| 81
| 332 22- --- -
| +2
|
7
| 114
| 332 221 --- -
| +3
| 8
| 153.5
| 333 222 --- -
| +3
| 9
| 380.25
| 333 222 1-- -
| +4
|
10
| 487.5
| 433 322 2-- -
| +4
| 11
| 617.5
| 433 322 21- -
| +5
| 12
| 1191
| 443 332 22- -
| +5
|
13
| 1765.5
| 443 332 221 -
| +6
| 14
| 2341
| 444 333 222 -
| +6
| 15
| 2917.5
| 544 433 322 -
| +7
|
16
| 3495
| 554 443 332 -
| +7
| 17
| 4073.5
| 555 444 333 -
| +8
| 18
| 4653
| 555 444 333 1
| +8
|
19
| 5233.5
| 555 444 333 2
| +9
| 20
| 5815
| 555 444 333 3
| +9
| 21
| 6397.5
| 555 444 443 3
| +10
|
22
| 6981
| 555 444 444 4
| +10
| 23
| 7565.5
| 555 554 444 4
| +11
| 24
| 8151
| 555 555 544 4
| +11
|
25
| 8737.5
| 555 555 555 4
| +12
| 26
| 9325
| 555 555 555 5
| +12
| 27
| 9913.5
| 665 555 555 5
| +13
|
28
| 10503
| 666 655 555 5
| +13
| 29
| 11093.5
| 666 666 555 5
| +14
| 30
| 11685
| 666 666 665 5
| +14
|
31
| 12277.5
| 666 666 666 6
| +15
| 32
| 12871
| 776 666 666 6
| +15
| 33
| 13465.5
| 777 766 666 6
| +16
|
34
| 14061
| 777 777 666 6
| +16
| 35
| 14657.5
| 777 777 776 6
| +17
| 36
| 15255
| 777 777 777 7
| +17
|
|
Requisites:
| Int 17, Wis 17, Chr 11; Class slots 2
| Alignment:
| any
| HD/level:
| 3d2
| Weapon Prof.:
| (level+1)/2
| Reference:
| DM
| Groups:
| Wizard, Priest, Planar, Futureshifted
| Complexity:
| CF=4
|
| Saving Throws:
| PPD:
| level+6
| Fort:
| level+6
| RSW:
| level+6
| Reflex:
| level+6
| PP:
| level+6
| Will:
| level+6
| BW:
| level+6
| Spell:
| level+6
|
|
Barbarian Int and Wis.
| +((Int+Wis)/33) M Actions (round down)
| +1 research point per level for spells.
| +1 research point per reset for spells.
| Can cast Wizard spells, Priest spells, or Psi-6E abilities. Gets access to one Wizard school and one Priest sphere per level. If you do not have access to the school/sphere, you cannot cast the spell at all.
| Level 1: Charm Demon: 1M, 1/d: Charm a demon, ignores SR/MR.
| Level 1: Quasit Familiar: Gain a Quasit as an extra familiar.
| Level 1: CR (Charm Resistance) of level*3%.
| Level 1: MR (Magic Resistance) of level*4%.
| Level 1: RR (Radiation Resistance) of level*6%.
| Level 1: NR (Necromancy Resistance) of level*11%.
| Level 1: 1V, lose X hp: Target is damaged for X hp. (untyped/permanent dmg)
| Level 2: Summoning Mastery +1 ML: Whenever a summon monster spell is cast, it is 1 ML higher and will always get a CE monster.
| Level 2: Acid resistance 10+LVL, Cold resistance 10+LVL, Fire resistance 10+LVL, Electricity resistance 20+LVL.
| Level 3: Immune to Poison.
| Level 4: Hold Demon: 1M: Hold a demon, ignores SR/MR.
| Level 4: Can communicate telepathically with any creature within 100'.
| Level 5: Summoning Mastery +2 ML: Whenever a summon monster spell is cast, it is 2 ML higher and will always get a CE monster.
| Level 5: Dominate Demon: 1M: Dominate a demon, ignores SR/MR.
| Level 5: 1V, lose X hp: Target is damaged 2*X hp. (untyped/permanent dmg)
| Level 6: All of your weapons and armor are considered "Of the Planes" (Planar Stable).
|
|
[PC83] Collective 8.3 Classes
1X (Advanced) Druid
Level
| KXP
| Priest 123 456 789 A
| TH
|
1
| 0
| 111 --- --- -
| +0
| 2
| 2.45
| 222 --- --- -
| +1
| 3
| 4.9
| 222 1-- --- -
| +2
|
4
| 9.75
| 322 2-- --- -
| +3
| 5
| 20.75
| 322 21- --- -
| +4
| 6
| 43.25
| 332 22- --- -
| +5
|
7
| 86
| 332 221 --- -
| +6
| 8
| 171
| 333 222 --- -
| +7
| 9
| 346.5
| 333 222 1-- -
| +8
|
10
| 687.5
| 433 322 2-- -
| +9
| 11
| 1032.5
| 433 322 21- -
| +10
| 12
| 1380
| 443 332 22- -
| +11
|
13
| 1762.5
| 443 332 221 -
| +12
| 14
| 2175
| 444 333 222 -
| +13
| 15
| 3236.25
| 666 666 666 -
| +14
|
16
| 3770
| 666 666 666 -
| +15
| 17
| 4303.75
| 666 666 666 -
| +16
| 18
| 4837.5
| 666 666 666 1
| +17
|
19
| 5371.25
| 666 666 666 2
| +18
| 20
| 5905
| 666 666 666 3
| +19
| 21
| 6438.75
| 666 666 666 3
| +20
|
22
| 6972.5
| 666 666 666 4
| +21
| 23
| 7506.25
| 666 666 666 4
| +22
| 24
| 8040
| 666 666 666 4
| +23
|
25
| 8573.75
| 666 666 666 4
| +24
| 26
| 9107.5
| 666 666 666 5
| +25
| 27
| 9641.25
| 666 666 666 5
| +26
|
28
| 10175
| 666 666 666 5
| +27
| 29
| 10708.75
| 666 666 666 5
| +28
| 30
| 11242.5
| 666 666 666 5
| +29
|
31
| 11776.25
| 666 666 666 6
| +30
| 32
| 12310
| 666 666 666 6
| +31
| 33
| 12843.75
| 666 666 666 6
| +32
|
34
| 13377.5
| 666 666 666 6
| +33
| 35
| 13911.25
| 666 666 666 6
| +34
| 36
| 14445
| 666 666 666 6
| +35
|
|
Requisites:
| Wis 30, Chr 16; Class slots 2
| Alignment:
| any
| HD/level:
| 3d4
| Weapon Prof.:
| level
| Reference:
| DM
| Groups:
| Priest, Futureshifted
| Complexity:
| CF=4
|
| Saving Throws:
| PPD:
| level+6
| Fort:
| level+2
| RSW:
| level+5
| Reflex:
| level+0
| PP:
| level+3
| Will:
| level+7
| BW:
| level+1
| Spell:
| level+4
|
|
Barbarian Wis.
| Can buy Exceptional Chr for 1 weapon prof.
| Can buy Barbarian Chr (if already have Exceptional) for addtional 2 weapon prof.
| +(Wis/20) M Actions (round down)
| Can Turn Undead. Treat "-" (dash), "16", "17", "18", "19", and "20" as a "15".
| Level 1: Can have a natural (animal) familiar.
| Level 1: Speak Druid language
| Level 2: Identify Plant type; Identify Animal type; Identify pure water.
| Level 2: Pass through overgrown areas without trace and at full movement rate.
| Level 2: Gain LVL-1 woodland languages. (centaur,dryad,elf,faun,gnome,green dragon,hill giant,lizard man,manticore,nixie,pixie,sprite,treant,etc.) Yes, you can use these as nonweapon proficiencies instead.
| Level 4: Immunity to Charm.
| Level 4: Shape Change to Reptile/Fish, Bird, Mammal (each 1/day) 1M action, must be size T-L, heal 10%-60% hp
| Level 8: Immunity to all poisons.
| Level 8: Add level*10 to max age, considered "Young Adult" at all ages.
| Level 8: Alter Appearance (NO action to use, at will). Cannot be detected by True Seeing or the like.
| Level 9: Hibernate; Suspend Animation up to level*10 years.
| Level 9: Enter Elemental plane of Earth; Conjure Water Elemental at will; Immune to all earth and water based effects.
| Level 9: Enter Elemental plane of Fire; Conjure Air Elemental at will; Immune to all fire and air based effects.
| Level 10: Enter Elemental plane of Water; Conjure Magma/Ooze Para-Elemental.
| Level 10: Enter Elemental plane of Air; Conjure Ice/Ooze Para-Elemental.
| Level 11: Enter Para-Elemental planes.
| Level 11: Enter plane of Shadow; immune to Shadow-based effects.
| Level 12: Enter any Inner plane; Roam Inner Plane Probability Lines (7th dim.); Enter Concordant Opposition; immune to Quasi-Elemental effects and Positive and Negative energy.
|
|
[PC83] Collective 8.3 Classes
1X (Advanced) Faith Healer
Level
| KXP
| Priest 123 456 : 789 ABC DE
| TH
|
1
| 0
| 111 --- : 0-- --- --
| +0
| 2
| 2.25
| 222 --- : 1-- --- --
| +1
| 3
| 4.5
| 222 1-- : 2-- --- --
| +2
|
4
| 9
| 322 2-- : 20- --- --
| +3
| 5
| 19.5
| 322 21- : 21- --- --
| +4
| 6
| 41.25
| 332 22- : 22- --- --
| +5
|
7
| 82.5
| 332 221 : 220 --- --
| +6
| 8
| 165
| 333 222 : 221 --- --
| +7
| 9
| 337.5
| 333 222 1: 22 --- --
| +8
|
10
| 675
| 433 322 2: 22 0-- --
| +9
| 11
| 1012.5
| 433 322 21: 2 1-- --
| +10
| 12
| 1350
| 443 332 22: 2 2-- --
| +11
|
13
| 1687.5
| 443 332 222 : 20- --
| +12
| 14
| 2025
| 444 333 222 : 21- --
| +13
| 15
| 2362.5
| 544 433 322 : 22- --
| +14
|
16
| 2700
| 554 443 332 : 220 --
| +15
| 17
| 3037.5
| 555 444 333 : 221 --
| +16
| 18
| 3375
| 555 444 333 : 222 --
| +17
|
19
| 3712.5
| 555 444 333 2: 22 0-
| +18
| 20
| 4050
| 555 444 333 3: 22 1-
| +19
| 21
| 4387.5
| 555 444 443 3: 22 2-
| +20
|
22
| 4725
| 555 444 444 4: 22 20
| +21
| 23
| 5062.5
| 555 554 444 4: 22 21
| +22
| 24
| 5400
| 555 555 544 4: 22 22
| +23
|
25
| 5737.5
| 555 555 555 4: 22 22
| +24
| 26
| 6075
| 555 555 555 5: 22 22
| +25
| 27
| 6412.5
| 665 555 555 5: 22 22
| +26
|
28
| 6750
| 666 655 555 5: 22 22
| +27
| 29
| 7087.5
| 666 666 555 5: 22 22
| +28
| 30
| 7425
| 666 666 665 5: 22 22
| +29
|
31
| 7762.5
| 666 666 666 6: 22 22
| +30
| 32
| 8100
| 776 666 666 6: 22 22
| +31
| 33
| 8437.5
| 777 766 666 6: 22 22
| +32
|
34
| 8775
| 777 777 666 6: 22 22
| +33
| 35
| 9112.5
| 777 777 776 6: 22 22
| +34
| 36
| 9450
| 777 777 777 7: 22 22
| +35
|
|
Requisites:
| Wis 34, Chr 14; Class slots 2
| Alignment:
| any
| HD/level:
| 3d4
| Weapon Prof.:
| level
| Reference:
| DM
| Groups:
| Priest, Futureshifted
| Complexity:
| CF=4
|
| Saving Throws:
| PPD:
| level+13
| Fort:
| level+9
| RSW:
| level+12
| Reflex:
| level+7
| PP:
| level+10
| Will:
| level+14
| BW:
| level+8
| Spell:
| level+11
|
|
Barbarian Wis.
| Can buy Exceptional Chr for 1 weapon prof.
| Can buy Barbarian Chr (if already have Exceptional) for addtional 2 weapon prof.
| +(Wis/20) M Actions (round down)
| When Turning Undead, treat "-" (dash), "16", "17", "18", "19", and "20" as a "15".
| Gets Wis+Chr (Wis PLUS Chr) bonus to spell progression (add both scores together, then read on chart).
| The spell progression has a colon ( : ) in it. Spells to the right of the colon have three restrictions: [1] Healing sphere spells only, [2] require you to actually touch the target (on his forehead, you don't have to roll to hit if he's willing), and [3] cannot be material componented to increase range or area. You are allowed to reverse the spells or material component them for other purposes. The colon slowly moves to the right with level; at level 9, the SL=7 spells (that were previously limited to Healing only) are now available for any sphere. The other limitations (e.g. touch only) are also removed.
| Grand access in Healing.
| Level 2: You may use your Priest spells as X4 (Superstition Psi) picks. It costs four SL=2 spells to get a X4 minor, four SL=5 spells to get a X4 major, and four SL=8 spells to get a X4 grand. You cannot use "Healing only" spells (to the right of the colon) for this.
| Level 3: Can cast Wizard Enchantment/Charm and Illusion school spells as if they were Priest spells (same SL).
|
|
[PC83] Collective 8.3 Classes
1X (Advanced) Incantatrix
Level
| KXP
| Wizard 123 456 789 A
| TH
|
1
| 0
| 111 --- --- -
| +0
| 2
| 4.05
| 222 --- --- -
| +0
| 3
| 8.1
| 222 1-- --- -
| +1
|
4
| 16.2
| 322 2-- --- -
| +1
| 5
| 32.4
| 322 21- --- -
| +2
| 6
| 64.8
| 332 22- --- -
| +2
|
7
| 105
| 332 221 --- -
| +3
| 8
| 213.5
| 333 222 --- -
| +3
| 9
| 420.25
| 333 222 1-- -
| +4
|
10
| 637.5
| 433 322 2-- -
| +4
| 11
| 856.25
| 433 322 21- -
| +5
| 12
| 1225
| 443 332 22- -
| +5
|
13
| 1807.5
| 443 332 221 -
| +6
| 14
| 2390
| 444 333 222 -
| +6
| 15
| 2972.5
| 544 433 322 -
| +7
|
16
| 3555
| 554 443 332 -
| +7
| 17
| 4157.5
| 555 444 333 -
| +8
| 18
| 4760
| 555 444 333 1
| +8
|
19
| 5362.5
| 555 444 333 2
| +9
| 20
| 5965
| 555 444 333 3
| +9
| 21
| 6567.5
| 555 444 443 3
| +10
|
22
| 7170
| 555 444 444 4
| +10
| 23
| 7772.5
| 555 554 444 4
| +11
| 24
| 8375
| 555 555 544 4
| +11
|
25
| 8977.5
| 555 555 555 4
| +12
| 26
| 9580
| 555 555 555 5
| +12
| 27
| 10182.5
| 665 555 555 5
| +13
|
28
| 10785
| 666 655 555 5
| +13
| 29
| 11387.5
| 666 666 555 5
| +14
| 30
| 11990
| 666 666 665 5
| +14
|
31
| 12592.5
| 666 666 666 6
| +15
| 32
| 13195
| 776 666 666 6
| +15
| 33
| 13797.5
| 777 766 666 6
| +16
|
34
| 14400
| 777 777 666 6
| +16
| 35
| 15002.5
| 777 777 776 6
| +17
| 36
| 15605
| 777 777 777 7
| +17
|
|
Requisites:
| Int 27, Wis 10; Class slots 2
| Alignment:
| any
| HD/level:
| 3d2
| Weapon Prof.:
| (level+1)/2
| Reference:
| DM
| Groups:
| Wizard, Futureshifted
| Complexity:
| CF=4
|
| Saving Throws:
| PPD:
| level+2
| Fort:
| level+1
| RSW:
| level+6
| Reflex:
| level+4
| PP:
| level+5
| Will:
| level+3
| BW:
| level+0
| Spell:
| level+7
|
|
Barbarian Int.
| +(Int/20) M Actions (round down)
| +1 research point per level for spells.
| +1 research point per reset for spells.
| Specialized in Incantatrix.
| Can cast normal Wizard spells. Knows the Anti-Magic school.
|
| Incantatrix spells are Anti-Magical in nature, and are resisted using aMR instead of MR.
| Level 2: Can see ethereal, astral, and out-of-phase creatures.
| Level 2: Can attack ethereal, astral, and out-of-phase creatures as if they were on the same plane (including spells). Ignore the number of plusses needed to hit that creature.
| Level 3: 1V: Remove LVL-2 plusses of a "need +N weapon to hit" requirement.
| Level 3: Hold Life. Immune Negative.
| Level 4: Continuous Spellcraft and Dwoemercraft checks (assumed die roll is "1").
| Level 7: 1M+1V, drain N charges from items you are touching: Heal (3*N)d6 hp, even above max.
| Level 9: You may cast SL 8 spells out of your SL 7 spell slots.
| Level 14: You may cast SL 9 spells out of your SL 7 spell slots.
| Level 18: You may cast SL 10 spells out of your SL 7 spell slots.
| Level 27: You may cast SL 11 spells out of your SL 8 spell slots.
| Level 36: You may cast SL 12 spells out of your SL 9 spell slots.
|
|
[PC83] Collective 8.3 Classes
Incantatrix1 Spells
SL
| #
| Spell
| Effect
|
1
| 1
| Counter Wishoid
| 1bM: Counter a Wishoid or Miracle (need not be magical in nature)
| 2
| Dispel Abjuration/Protection
| Dispels an Abjuration or Protection effect
| 3
| Dispel Illusion/Metamagic
| Dispels an Illusion or Metamagic effect
| 4
| Magic Resistance
| MR CL*10%
| 5
| Memory Protection
| Immune to one memory/action/spell stealing effect (lasts until used)
| 6
| Remove Magical Snare
| Removes a Magical Snare, a Glyph, or a Symbol (does not cover Magical Traps in general, see SL 3)
|
2
| 1
| Confusion
| One target is confused (save)
| 2
| Countermagic
| 1bM: Counter a magical spell or magic item activation.
| 3
| Detect/Dispel Charm/Ego
| Detects/Dispels Charm or Ego Domination (for 1s, lets you drop the item)
| 4
| Dispel Magic
| Dispel Magic
| 5
| Disrupt Concentration
| Target cannot heavy concentrate (no save)
| 6
| Mind Blank
| Mind Blank
|
3
| 1
| Drainheal
| Drain the local MF by 1: Heal self.
| 2
| Maladweomer
| Target has minimum effect with spells (others have +4 saves) for 1t, this can be reversed (Empradweomer)
| 3
| Mini Globe of Invulnerability
| Immune to SL 0-2 spells
| 4
| Remove Curse
| Remove Curse
| 5
| Remove Magical Trap
| Removes a Magical Trap; you have 100+CL*5% chance in it (minus the usual FRTraps shift)
| 6
| Steal Magical Enchantment
| Steal a magical effect someone is running; it is on you now, you need to maintain it
|
4
| 1
| Deflection
| 1bM: Redirect a magical spell or magic item activation to hit a different target.
| 2
| Disrupt Undead
| Each segment for 4 segments, choose a group of undead: <= Shadow is D(usted), <= Lich takes CLd6 dmg
| 3
| Maintain Dampen
| Everyone in the room gets -CL to their # of maintained effects (treat as a x1 Special), or affect just one target
| 4
| Ray of Oblivion
| Target forgets how to cast CL spells by name (the spell slots are not regained until next reset)
| 5
| Steal Mental
| Target loses 1M from his remaining mentals (or owes one), you gain 1M (target saves vs. Spell)
| 6
| Steal Summon
| Steal someone's summon (your summon slot needs to be open to do this)
|
5
| 1
| Anti-Magic Shell 5
| Spells of SL 0-4 don't work in your group
| 2
| Power Word Feeblemind
| Target with <= 80 hp is Feebleminded (no save)
| 3
| Quash
| 1bM: Counter a magical spell or magic item activation. This cannot be responded to (except by Capital I Insist). This spell or item activation cannot be used again by that person for 1 turn.
| 4
| Remove Magical Trap
| Removes a Magical Trap; you have 50+CL*10% chance in it (minus the usual FRTricks shift)
| 5
| Spell Shield
| +CL saves vs. magic effects; +CL saves vs. mental effects (they do stack)
| 6
| Steal Enchantment
| Steal an effect (not necessarily magical) someone is running; it is on you now, you need to maintain it
|
6
| 1
| Disenchant an Item
| Item loses 1 multiplier; x(-1) means the item is destroyed
| 2
| Dispel Possession
| Dispels possession, magic jar, control actions, etc.
| 3
| *Remove Curse*
| Remove Heavy Curse
| 4
| Spell Reflection
| iMReflection CL*5%
| 5
| Steal Item
| Pick Pockets CL*20% (-5% per LVL of target or -2% per HD of target)
| 6
| Stealcharge
| Target item loses CL charges, one of your items gains 1 charge (you may reduce CL down to a minimum of 2)
|
7
| 1
| *Dispel Magic*
| Dispels a Prismatic Wall/Sphere (in one spell), an Anti-Dispel Magic Shell, or an entire Chain Contingency chain
| 2
| Mordenkainen's Disjunction
| Mordenkainen's Disjunction
| 3
| Remove Magical Special
| Removes a Magical Special; you have CL*15% chance in it (minus the usual FRSpecials shift)
| 4
| Stealspell
| Target loses CL unused spell slots in memorization, you gain 1 of them (target saves vs. Spell) (you may reduce CL down to a minimum of 2)
| 5
| Unbinding
| Hold, Stun, Guards and Wards, Temporal Stasis, Imprisonment, Time Stop, Wizard Lock, Wall of Force, Cube of Force, Forcecage, Maze all end immediately (no effect) if comes into contact with your group. Your group walks around as a mobile DMZ.
| 6
| Unfamiliar
| Target loses a familiar (the familiar is returned to the Plane of Familiars) (save vs. Spells)
|
|
[PC83] Collective 8.3 Classes
Anti-Magic Spells
Level
| #
| Spell
| Effect
|
1
| 1
| Anti-Magic Armor
| Armor has +1/+1 AC/saves for 1t
| 1
| 2
| Anti-Magic Missile
| (L+1)/2 missiles; 1d4+1 dmg gravity (no save)
| 1
| 3
| Anti-Magic Mouth
| Mouth that moves around (like Wizard Eye), can speak through it
|
1
| 4
| Detect/Identify Anti-Magic
| Detect/Identify Anti-Magic
| 1
| 5
| Foul Potions
| Foul (Destroy) 10*CL doses of magical Potions in someone's inventory (no save), the potions can be fixed out of combat if done within the hour
| 1
| 6
| Nystul's Anti-Magic Aura
| Makes an object radiate anti-magic; considered a +0 weapon on the damage side
|
2
| 1
| Anti-Magic Resistance
| aMR 50+CL*5% [duration 2 hours]
| 2
| 2
| Blank
| [1Z to cast] Counter a Blink effect
| 2
| 3
| Dispel Magic (one effect)
| Dispels one magic effect (no option to dispel an area like normal Dispel Magic)
|
2
| 4
| Drain Charges
| Target magic item loses 10*CL charges (no save)
| 2
| 5
| Rope Trap
| Create a x1 magical trap of Maze
| 2
| 6
| Spectral Mouth
| Can have a breath effect start from a remote location
|
3
| 1
| Anti-Magic Circle Against T/N/S/J/A/Nil
| As "Protection from [alignment]" spells, against one of T/N/S/J/A/Nil
| 3
| 2
| Delay Life
| [1bM to cast] Counter a Raise effect (Resurrection still works), or Turn off someone's Regen Buffer
| 3
| 3
| Flowform
| Enter the nearby border Phlogiston plane
|
3
| 4
| Greater Anti-Magic Armor
| Armor has +CL/3 AC and +CL/3 saves for 1t
| 3
| 5
| Pro. from Magic Armor
| You ignore the AC plusses from magic armor for 1t
| 3
| 6
| Pro. from Shields
| Ignore damaging shield effects
|
4
| 1
| Airskin
| 4+CL/2 Airskins. Each Airskin halves the damage from an energy-based attack. Can use 1Z to have a second Airskin halve it again.
| 4
| 2
| Anti-Magic Mirror
| Like crystal ball but with sound and scent instead of sight
| 4
| 3
| Create Exhaustion
| Target takes 50% more damage than the damage he's taken so far (RSW save for 25%)
|
5
| 1
| Anti-Magic Jar
| Exorcism and Remove Domination/Charm/Magic Jar on 1 target, or the target drops an item that's Ego Dominating him (no resistance)
| 5
| 2
| Anti-Magic Shell (one SL)
| Pick one SL. Turns off magical spells and effects of exactly that SL (lower or higher is not affected)
| 5
| 3
| Shadow Anti-Magic
| CLd6 dmg (pick a normal or para element) to a group, Int check for half damage
|
6
| 1
| Anti-Anti-Magic Shell
| Turns off anti-magical spells and effects of spell levels 0-5
| 6
| 2
| Demi-Shadow Anti-Magic
| CLd8 dmg (pick a normal, para, or quasi element) to a group, Int check for half damage
| 6
| 3
| Create DMZ
| Create a DMZ (Dispel Magic Zone), a x1 Special on the room
|
7
| 1
| First Level Anti-Magic-User Spells (DM1)
| Cast any four 1st level Anti-Magic spells simultaneously when it is cast.
| 7
| 2
| First Level Anti-Magic-User Spells (DM2)
| Can cast one 1st Level Anti-Magic spell per round as Z action
| 7
| 3
|
|
|
8
| 1
|
|
| 8
| 2
|
|
| 8
| 3
|
|
|
9
| 1
| Megaskin
| CL/4 Megaskins. Each Megaskin lets you ignore one energy based attack.
| 9
| 2
| Round Stop
| The current round will end after the end of this segment (the rest of the segments this round will not occur)
| 9
| 3
|
|
|
10
| 1
| Anti-Anti-Dispel Magic Shell
| Lower an Anti-Dispel Magic Shell
| 10
| 2
| Anti-Dispel Anti-Magic Shell
| Your effects are immune to low MF, Instantaneous, Look at Me I'm the DCI
| 10
| 3
|
|
|
|
[PC83] Collective 8.3 Classes
1X (Advanced) Monk
Level
| KXP
| Psi0 mMG S
| TH
|
1
| 0
| 2-- -
| +1
| 2
| 2.025
| 3-- -
| +3
| 3
| 4.05
| 4-- -
| +5
|
4
| 8.1
| 5-- -
| +7
| 5
| 16.2
| 6-- -
| +9
| 6
| 32.5
| 61- -
| +11
|
7
| 64
| 62- -
| +13
| 8
| 112
| 63- -
| +15
| 9
| 176
| 64- -
| +17
|
10
| 256
| 65- -
| +19
| 11
| 352
| 651 -
| +21
| 12
| 700
| 652 -
| +23
|
13
| 1055
| 653 -
| +25
| 14
| 1410
| 654 -
| +27
| 15
| 1765
| 654 1
| +29
|
16
| 2120
| 654 2
| +31
| 17
| 2475
| 654 3
| +33
| 18
| 2830
| 654 4
| +35
|
19
| 3190
| 655 4
| +37
| 20
| 3550
| 655 5
| +39
| 21
| 3910
| 665 5
| +41
|
22
| 4340
| 666 5
| +43
| 23
| 5229
| 666 6
| +45
| 24
| 6262
| 766 6
| +47
|
25
| 7295
| 776 6
| +49
| 26
| 8328
| 777 6
| +51
| 27
| 9361
| 777 7
| +53
|
28
| 10394
| 877 7
| +55
| 29
| 11427
| 887 7
| +57
| 30
| 12460
| 888 7
| +59
|
31
| 13493
| 888 8
| +61
| 32
| 14526
| 988 8
| +63
| 33
| 15559
| 998 8
| +65
|
34
| 16592
| 999 8
| +67
| 35
| 17625
| 999 9
| +69
| 36
| 18658
| A99 9
| +71
|
|
Requisites:
| Str 17, Dex 34, Con 13, Wis 17; Class slots 2
| Alignment:
| any
| HD/level:
| 3d3
| Weapon Prof.:
| 2*level
| Reference:
| DM
| Groups:
| Rogue, Futureshifted
| Complexity:
| CF=4
|
| Saving Throws:
| PPD:
| level+1
| Fort:
| level+2
| RSW:
| level+4
| Reflex:
| level+7
| PP:
| level+5
| Will:
| level+0
| BW:
| level+6
| Spell:
| level+3
|
|
Barbarian Dex.
| +(Dex/20) RV Actions (round down)
| Gets 60 Rogue points per level.
| Gets 2 rogue picks per level. On a given level, these two may be combined to get a "Level 2*LVL:" pick.
| Level 1: Open hand to hit and damage bonus is (Dex bonus)+(Str bonus)+2.
| Level 1: If Open Hands hit exceeds what is needed by 5, target is stunned for 1d6 r (save vs. para)
| Level 1: If Open Hands stuns, chance to kill is (level)*5-(target's AC)% (no save)
| Level 1: +LVL dmg with weapons
| Level 1: +2*LVL AC
| Level 1: Base movement rate is (15+3*level)"
| Level 1: Against area effects that give a save for ½: the monk takes no damage if he makes his save. This is not used for non-(hp) damaging effects.
| Level 1: 1V (may borrow from next segment): Knock away missile weapons. The monk makes a save vs. paralyzation for each missile.
| Level 1: Two Martial Arts styles; +2 Martial Arts maneuver slot /level
| Level 1: Immune to ESP, disease, haste, slow, hypnosis, charm, poison; Immunity can be dropped if the monk wishes
| Level 1: 1V: Lay on hands 1d6+LVL hp
| Level 1: 1P: Quivering Palm: Roll TH target with open hands. Slay Living (no save).
| Level 1: Gets Psi0 powers, see progression and [Q0].
| Level 2: Immune falling damage.
| Level 3: +1V action.
| Level 3: Open hands are considered a +LVL/3 weapon to hit.
| Level 4: Can convert M -> V actions.
| Level 4: Retarded Aging; Immune Aging.
| Level 5: +1P action.
| Level 5: HyperMental: +1M for 1 round, -1M for next 2 rounds.
| Level 5: Takes half damage from a spell (that gives no save) on a save
| Level 10: Takes no damage from a spell (that gives no save) on a save
|
|
[PC83] Collective 8.3 Classes
1X (Advanced) Psi7 (Undead)
Level
| KXP
| Psi m M G S
| TH
|
1
| 0
| 3 0 0 0
| +0
| 2
| 3.63
| 6 0 0 0
| +0
| 3
| 7.26
| 6 1 0 0
| +0
|
4
| 14.52
| 7 2 0 0
| +1
| 5
| 27.225
| 7 3 0 0
| +1
| 6
| 49.5
| 8 4 0 0
| +1
|
7
| 90.75
| 8 5 0 0
| +2
| 8
| 165
| 9 6 0 0
| +2
| 9
| 330
| 9 6 1 0
| +2
|
10
| 660
| 10 7 2 0
| +3
| 11
| 990
| 10 7 3 0
| +3
| 12
| 1320
| 11 8 4 0
| +3
|
13
| 1650
| 11 8 5 0
| +4
| 14
| 2310
| 12 9 6 0
| +4
| 15
| 2970
| 13 10 7 0
| +4
|
16
| 3630
| 14 11 8 0
| +5
| 17
| 4290
| 15 12 9 0
| +5
| 18
| 4950
| 15 12 9 1
| +5
|
19
| 5610
| 15 12 9 2
| +6
| 20
| 6270
| 15 12 9 3
| +6
| 21
| 6930
| 15 12 11 3
| +6
|
22
| 7590
| 15 12 12 4
| +7
| 23
| 8250
| 15 14 12 4
| +7
| 24
| 8910
| 15 15 13 4
| +7
|
25
| 9570
| 15 15 15 4
| +8
| 26
| 10230
| 15 15 15 5
| +8
| 27
| 10890
| 17 15 15 5
| +8
|
28
| 11550
| 18 16 15 5
| +9
| 29
| 12210
| 18 18 15 5
| +9
| 30
| 12870
| 18 18 17 5
| +9
|
31
| 13530
| 18 18 18 6
| +10
| 32
| 14190
| 20 18 18 6
| +10
| 33
| 14850
| 21 19 18 6
| +10
|
34
| 15510
| 21 21 18 6
| +11
| 35
| 16170
| 21 21 20 6
| +11
| 36
| 16830
| 21 21 21 7
| +11
|
|
Requisites:
| Con 27, Wis 19; Class slots 2
| Alignment:
| any
| HD/level:
| 2d13
| Weapon Prof.:
| 3+level/2
| Reference:
| DM
| Groups:
| Psionicist, Monster, Futureshifted
| Complexity:
| CF=4
|
| Saving Throws:
| PPD:
| level+2
| Fort:
| level+3
| RSW:
| level+7
| Reflex:
| level+0
| PP:
| level+5
| Will:
| level+6
| BW:
| level+1
| Spell:
| level+4
|
|
Barbarian Con.
| +(Con/20) M Actions (round down)
| May material component psionic powers.
| As a Psi7 character, you are still alive, but are imbuing yourself with undead-type powers. Psi7 by itself does not make you vulnerable to Turn Undead.
| PSPs (Psi7) = (LVL+4)*40.
| May use Psi7 minors for Proto-Lich spells of SL 0-1.
| May use Psi7 majors for Proto-Lich spells of SL 2-4.
| May use Psi7 grands for Proto-Lich spells of SL 5-7.
| May use Psi7 supers for Proto-Lich spells of SL 8-10.
|
|
[PC83] Collective 8.3 Classes
Proto-Lich Spells
Level
| #
| Spell
|
1
| 1
| 1M, 1/r: Any 0th level Wizard spell
| 1
| 2
| 1M, 1/r: Any 0th level Priest spell
| 1
| 3
| 1M, 1/r: Any 0th level psionic effect
|
1
| 4
| 1M: Turn Undead at CL=LVL
| 1
| 5
| 1M: Speak with Dead or Undead; 1M: Capital E Explain to Dead or Undead
| 1
| 6
| +10*LVL% WR
|
1
| 7
| Mask Undead status; Turn as if double HD
| 1
| 8
| Detect Magic Items; 1M: Identify Magic Item
| 1
| 9
| 1M, 1/d: Gain +1 XP
|
1
| 10
| 1P: Create x1 Trap 15*LVL%
| 1
| 11
| Material componenting costs ½V action
| 1
| 12
| +LVL V actions, or +LVL M actions that can be used only for Proto-Lich spells
|
1
| 13
| Cold LVL dmg by touch
| 1
| 14
| +1 Research Point (or drawn sheet) per reset (see [P12])
| 1
| 15
| 1F or 1X, 1/d: Duplicate any level 1 Proto-Lich spell, it has (at most) duration LVL turns
|
2
| 1
| 1M, 1/r: Any 0th-1st level Wizard spell
| 2
| 2
| 1M, 1/r: Any 0th-1st level Priest spell
| 2
| 3
| 1M, 1/r: Any 0th-1st level psionic effect
|
2
| 4
| Immune Turning
| 2
| 5
| 1M: Control Undead (as per Turn Undead)
| 2
| 6
| +10*LVL% RaRR
|
2
| 7
| Detect Concordant Beings; 1M: Legend Lore Concordant Being
| 2
| 8
| 1M: Create x1 Trick 15*LVL%
| 2
| 9
| Can convert Wiz <-> Pri spells (2 SL shift: Wiz5=Pri3)
|
2
| 10
| +LVL/3 M actions
| 2
| 11
| 1M, Touch: Energy Drain 2 levels
| 2
| 12
| Duplicate any SL 1 Concordant group spell (i.e. non-Concordant SL 1)
|
3
| 1
| 1M, 1/r: Any 0th-2nd level Wizard spell
| 3
| 2
| 1M, 1/r: Any 0th-2nd level Priest spell
| 3
| 3
| 1M, LVL/d: Grant Undead Status
|
3
| 4
| +10*LVL MR
| 3
| 5
| 1F: Create x1 Special 5*LVL%
| 3
| 6
| 0, Gaze: Life Trapping (as per Mirror) (save)
|
3
| 7
| Immune to Twilight
| 3
| 8
| 1M, touch: Imprisonment (save)
| 3
| 9
| 1M: LVLd10 Colorless Fire dmg to one target (no save)
|
3
| 10
| Troll-like Regen LVL hp /s
| 3
| 11
| Double the memorization of 1 SL (Wizard or Priest)
| 3
| 12
| Duplicate any SL 2 Concordant group spell (i.e. non-Concordant SL 2)
|
4
| 1
| 1M, 1/r: Any 0th-3rd level Wizard spell
| 4
| 2
| 1M, 1/r: Any 0th-3rd level Priest spell
| 4
| 3
| 1M, 1/r: Any psionic minor
|
4
| 4
| +10*LVL PaPR
| 4
| 5
| 1M: Dispel Innate or Racial ability effect
| 4
| 6
| 1M, 1/d: Reset
|
4
| 7
| 1M, 1/d: Contact Alternate Reality
| 4
| 8
| 1M, 1/d: Create Any DL 4 Monster
| 4
| 9
| 1M, touch: Steal all spells (save)
|
4
| 10
| 1M, touch: Lose LVLd4 stat pts
| 4
| 11
| 1bF: Fork
| 4
| 12
| Duplicate any SL 3 Concordant group spell (i.e. non-Concordant SL 3)
|
5
| 1
| 1M, 1/r: Any 0th-4th level Wizard spell
| 5
| 2
| 1M, 1/r: Any 0th-4th level Priest spell
| 5
| 3
| +10*LVL aMR
|
5
| 4
| 1M: Project Image
| 5
| 5
| 1M: Teleport
| 5
| 6
| 1M: Contact Other Plane
|
5
| 7
| Conduct M actions through psi link (range sight)
| 5
| 8
| 1M, touch: Drain all psionic pools (save)
| 5
| 9
| 1M, touch: Slay Living (save)
|
5
| 10
| 1F: Get 2M you can use this segment
| 5
| 11
| +LVL/5 QM actions
| 5
| 12
| Duplicate any SL 4 Concordant group spell (i.e. non-Concordant SL 3)
|
6
| 1
| 1M, 1/r: Any 0th-5th level Wizard spell
| 6
| 2
| 1M, 1/r: Any 0th-5th level Priest spell
| 6
| 3
| 1M, 1/r: Any psionic major
|
6
| 4
| 1M, 1/r: Any 0th-4th level Warrior, Rogue, or Monster spell
| 6
| 5
| 1M: Teleport without Error
| 6
| 6
| +10*LVL IR
|
6
| 7
| 1M, touch: Steal a random powers for 1 round (no save)
| 6
| 8
| 1M, touch: Erase Truename (must know their Truename first)
| 6
| 9
| Troll-like regen LVL hp (including vile) /s
|
6
| 10
| Conduct effects through psi link (within sight)
| 6
| 11
| +LVL/10 number of segments per round
| 6
| 12
| Duplicate any SL 5 Concordant group spell (i.e. non-Concordant SL 3)
|
7
| 1
| 1M, 1/r: Any 0th-6th level Wizard spell
| 7
| 2
| 1M, 1/r: Any 0th-6th level Wizard spell
| 7
| 3
| +10*LVL EaER
|
7
| 4
| 1M, touch: Annihilation (save)
| 7
| 5
| 1M, touch: Incursion (save)
| 7
| 6
| Duplicate any SL 6 Concordant group spell (i.e. non-Concordant SL 3)
|
Lich 0 (10)
| 1
| 0, 1/r: Any 0th-5th level Wizard spell
| Lich 0 (10)
| 2
| 0, 1/r: Any 0th-4th level Priest spell
| Lich 0 (10)
| 3
| 0, 1/r: Any psionic cantrip
|
Lich 0 (10)
| 4
| +5*(Lich level)% WR (not irreducible) that can't be ignored
| Lich 0 (10)
| 5
| Resist Turning (you are double the rating)
| Lich 0 (10)
| 6
| 0: Create Snare 20*(Lich level)% (obvious trap, auto detected, needs to be removed to bypass)
|
|
[PC83] Collective 8.3 Classes
1X (Advanced) Psi14 (Lycanthrope)
Level
| KXP
| Psi m M G S
| TH
|
1
| 0
| 3 0 0 0
| +0
| 2
| 3.63
| 6 0 0 0
| +0
| 3
| 7.26
| 6 1 0 0
| +0
|
4
| 14.52
| 7 2 0 0
| +1
| 5
| 27.225
| 7 3 0 0
| +1
| 6
| 49.5
| 8 4 0 0
| +1
|
7
| 90.75
| 8 5 0 0
| +2
| 8
| 165
| 9 6 0 0
| +2
| 9
| 330
| 9 6 1 0
| +2
|
10
| 660
| 10 7 2 0
| +3
| 11
| 990
| 10 7 3 0
| +3
| 12
| 1320
| 11 8 4 0
| +3
|
13
| 1650
| 11 8 5 0
| +4
| 14
| 2310
| 12 9 6 0
| +4
| 15
| 2970
| 13 10 7 0
| +4
|
16
| 3630
| 14 11 8 0
| +5
| 17
| 4290
| 15 12 9 0
| +5
| 18
| 4950
| 15 12 9 1
| +5
|
19
| 5610
| 15 12 9 2
| +6
| 20
| 6270
| 15 12 9 3
| +6
| 21
| 6930
| 15 12 11 3
| +6
|
22
| 7590
| 15 12 12 4
| +7
| 23
| 8250
| 15 14 12 4
| +7
| 24
| 8910
| 15 15 13 4
| +7
|
25
| 9570
| 15 15 15 4
| +8
| 26
| 10230
| 15 15 15 5
| +8
| 27
| 10890
| 17 15 15 5
| +8
|
28
| 11550
| 18 16 15 5
| +9
| 29
| 12210
| 18 18 15 5
| +9
| 30
| 12870
| 18 18 17 5
| +9
|
31
| 13530
| 18 18 18 6
| +10
| 32
| 14190
| 20 18 18 6
| +10
| 33
| 14850
| 21 19 18 6
| +10
|
34
| 15510
| 21 21 18 6
| +11
| 35
| 16170
| 21 21 20 6
| +11
| 36
| 16830
| 21 21 21 7
| +11
|
|
Requisites:
| Str 27, Wis 19; Class slots 2
| Alignment:
| any
| HD/level:
| 2d14
| Weapon Prof.:
| 2+level/2
| Reference:
| DM
| Groups:
| Psionicist, Monster, Futureshifted
| Complexity:
| CF=4
|
| Saving Throws:
| PPD:
| level+2
| Fort:
| level+3
| RSW:
| level+7
| Reflex:
| level+0
| PP:
| level+5
| Will:
| level+6
| BW:
| level+1
| Spell:
| level+4
|
|
Barbarian Str.
| +(Str/20) M Actions (round down)
| May material component psionic powers.
| PSPs (Psi14) = (LVL+4)*40.
| The DM will give you a few choices over which type of Lycanthrope you are. It doesn't give you any special abilities or stats; this simply lets you know what you can turn into. The choices the DM gives will depend on what level you are starting the Psi14 class at (campaigns that are high level will offer better Lycanthrope types).
| Level 1 ¶: 1N, LVL/d: Have the special abilities of a race you know (among your race sheets) for 1 turn. You keep your current racial abilities.
|
|
[PC83] Collective 8.3 Classes
1X (Advanced) Smiter
Level
| KXP
| Priest 123 456 789 A
| TH
|
1
| 0
| 111 --- --- -
| +3
| 2
| 4.125
| 222 --- --- -
| +4
| 3
| 8.25
| 222 1-- --- -
| +5
|
4
| 16.5
| 322 2-- --- -
| +6
| 5
| 33.15
| 322 21- --- -
| +7
| 6
| 66.525
| 332 22- --- -
| +8
|
7
| 133.05
| 332 221 --- -
| +9
| 8
| 266.1
| 333 222 --- -
| +10
| 9
| 532.95
| 333 222 1-- -
| +11
|
10
| 1065.9
| 433 322 2-- -
| +12
| 11
| 1601.25
| 433 322 21- -
| +13
| 12
| 2135
| 443 332 22- -
| +14
|
13
| 2668.75
| 443 332 221 -
| +15
| 14
| 3202.5
| 444 333 222 -
| +16
| 15
| 3736.25
| 544 433 322 -
| +17
|
16
| 4270
| 554 443 332 -
| +18
| 17
| 4803.75
| 555 444 333 -
| +19
| 18
| 5337.5
| 555 444 333 1
| +20
|
19
| 5871.25
| 555 444 333 2
| +21
| 20
| 6405
| 555 444 333 3
| +22
| 21
| 6938.75
| 555 444 443 3
| +23
|
22
| 7472.5
| 555 444 444 4
| +24
| 23
| 8006.25
| 555 554 444 4
| +25
| 24
| 8540
| 555 555 544 4
| +26
|
25
| 9073.75
| 555 555 555 4
| +27
| 26
| 9607.5
| 555 555 555 5
| +28
| 27
| 10141.25
| 665 555 555 5
| +29
|
28
| 10675
| 666 655 555 5
| +30
| 29
| 11208.75
| 666 666 555 5
| +31
| 30
| 11742.5
| 666 666 665 5
| +32
|
31
| 12276.25
| 666 666 666 6
| +33
| 32
| 12810
| 776 666 666 6
| +34
| 33
| 13343.75
| 777 766 666 6
| +35
|
34
| 13877.5
| 777 777 666 6
| +36
| 35
| 14411.25
| 777 777 776 6
| +37
| 36
| 14945
| 777 777 777 7
| +38
|
|
Requisites:
| Str 10, Con 14, Chr 2; Class slots 2
| Alignment:
| LS (Lawful Stupid)
| HD/level:
| 2d8
| Weapon Prof.:
| level
| Reference:
| DM
| Groups:
| Priest, Futureshifted
| Complexity:
| CF=4
|
| Saving Throws:
| PPD:
| level+6
| Fort:
| level+2
| RSW:
| level+5
| Reflex:
| level+0
| PP:
| level+3
| Will:
| level+7
| BW:
| level+1
| Spell:
| level+4
|
|
Barbarian Con.
| Can buy Exceptional Str or Chr for 1 weapon prof each.
| Can buy Barbarian Str or Chr (if already have Exceptional) for addtional 2 weapon prof each.
| +(Con/20) M Actions (round down)
| When Turning Undead, treat "-" (dash), "16", "17", "18", "19", and "20" as a "15".
| If this class becomes a Specialty Priest, ignore alignment restrictions for gods, your alignment is always LS.
|
|
[PC83] Collective 8.3 Classes
1X (Advanced) Smiter Abilities
The old Smiter5 class retroactively gets these abilities; but the blocks are not shifted (they are still levels 1-3, 5-7, etc.)
|
|
Levels
| Pick
| Description
|
Level 1-2:
| A
| 1/reset: Choose an alignment. You do x2 dmg (spells & attacks) vs. that alignment
| B
| 1M: Target gets alignment changed to yours & target confused (Will save for each effect)
| C
| 1M: Shut off target familiar or specialty priest power
| D
| 0, 1/d: Divine Intervention (automatic), usually resolved as a ML=LVL Outer-planar summon
| E
| +1 grand sphere
| A' (new)
| 1M: Ego Dominate someone within sight as if you were a magic item; your "Ego" = (Int+Chr+LVL)
| B' (new)
| 1M: 1 target halves it's current hit points (RSW save for x3/4)
|
Level 3:
| Pick one Slayer5 1-3 or Bringer5 1-3
|
Level 4-5:
| F
| Do double damage with weapon attacks vs. Chaotic creatures
| G
| Can convert P -> M actions
| H
| 0, 1/d: Counter a Divine Intervention
| I
| Emulate the abilities of (LVL-3)/2 specialty priest powers
| J
| Can turn undead using just 1V action
| F' (new)
| Can target someone else twice for twice the effect
| G' (new)
| 1M: 1 target halves it's current hit points (no save)
|
Level 6:
| Pick one: Slayer5 5-7, Bringer5 5-7, Atheist 1-5, Psi(-6)S minor
|
Level 7-8:
| K
| Do double spell effects vs. Chaotic creatures
| L
| Inverse Astral projection
| M
| 1M: Shut off Concordant effect (aXR to resist)
| N
| 1M: Target is Pawned (2 saved, 1 missed save = Dominated)
| O
| Can turn Chaotic creatures as if they were undead
| K' (new)
| 0, 1/d: Your multiplier becomes x2/x0 or x0/x2 (Offensive/Defensive) for 1 round
| L' (new)
| 1M, 1/d: Set one target
|
Level 9:
| Pick one: Slayer5 9-12, Bringer5 9-12, Atheist 6-10, Psi(-6)S major
|
Level 10-11:
| P
| Resist all things done to you by Chaotic creatures
| Q
| Can project to any plane (pick 3 stats to copy to other stats)
| R
| Anti-Concordant Shell 0th to (LVL-10)/4; iER LVL*3%
| S
| Immune Moo
| T
| Can turn anyone not of your Religion as if they were undead
| P' (new)
| 0, 1/t: Counter a Speaking action.
| Q' (new)
| 1M: Genocide a monster type in the room (no save; aNR to resist)
|
Level 12:
| Pick one: Slayer5 14-18, Bringer5 14-18, Atheist 11-15, Psi(-6)S grand
|
Level 13-14:
| U
| Immune all things done to you by Chaotic creatures
| V
| You have no home plane; your truename cannot be erased; immune incursion
| W
| Anti-Godly shell: Immune to one G action effect /s, even in [X] section
| X
| Immune Pixelation
| Y
| xLVL to CL for Turn Undead; Ignore Immune Turning
| Z (new)
| 1M: 1 target goes Down a Hole (PPD save, MR)
|
Level 15-36:
| Pick one: Slayer5 20-26, Bringer5 20-26, Atheist 16-20, Psi(-6)S super
|
|
[PC83] Collective 8.3 Classes
1X (Advanced) Swashbuckler
Level
| KXP
| Spells
| TH
|
1
| 0
| (none)
| +3 ++1
| 2
| 3.3
| (none)
| +6 ++2
| 3
| 6.6
| (none)
| +9 ++3
|
4
| 13.2
| (none)
| +12 ++4
| 5
| 26.4
| (none)
| +15 ++5
| 6
| 52.8
| (none)
| +18 ++6
|
7
| 105.6
| (none)
| +21 ++7
| 8
| 210.75
| (none)
| +24 ++8
| 9
| 421.5
| (none)
| +27 ++9
|
10
| 810
| (none)
| +30 ++10
| 11
| 1215
| (none)
| +33 ++11
| 12
| 1620
| (none)
| +36 ++12
|
13
| 2025
| (none)
| +39 ++13
| 14
| 2430
| (none)
| +42 ++14
| 15
| 2835
| (none)
| +45 ++15
|
16
| 3240
| (none)
| +48 ++16
| 17
| 3645
| (none)
| +51 ++17
| 18
| 4050
| (none)
| +54 ++18
|
19
| 4455
| (none)
| +57 ++19
| 20
| 4860
| (none)
| +60 ++20
| 21
| 5265
| (none)
| +63 ++21
|
22
| 5670
| (none)
| +66 ++22
| 23
| 6075
| (none)
| +69 ++23
| 24
| 6480
| (none)
| +72 ++24
|
25
| 6885
| (none)
| +75 ++25
| 26
| 7290
| (none)
| +78 ++26
| 27
| 7695
| (none)
| +81 ++27
|
28
| 8100
| (none)
| +84 ++28
| 29
| 8505
| (none)
| +87 ++29
| 30
| 8910
| (none)
| +90 ++30
|
31
| 9315
| (none)
| +93 ++31
| 32
| 9720
| (none)
| +96 ++32
| 33
| 10125
| (none)
| +99 ++33
|
34
| 10530
| (none)
| +102 ++34
| 35
| 10935
| (none)
| +105 ++35
| 36
| 11340
| (none)
| +108 ++36
|
|
Requisites:
| Str 32, Dex 15; Class slots 2
| Alignment:
| any
| HD/level:
| 3d5
| Weapon Prof.:
| 3*level
| Reference:
| DM
| Groups:
| Warrior, Futureshifted
| Complexity:
| CF=4
|
| Saving Throws:
| PPD:
| level+4
| Fort:
| level+5
| RSW:
| level+1
| Reflex:
| level+3
| PP:
| level+6
| Will:
| level+2
| BW:
| level+7
| Spell:
| level+0
|
|
Gets Barbarian Str, Dex.
| Can buy Exceptional Con for 1 weapon prof.
| Can buy Barbarian Con (if already have Exceptional) for addtional 2 weapon prof.
| +((Str+Dex)/33) QP Actions (round down)
| Number of attacks with up to 2 melee weapons = LVL+2 each.
| Additional weapons use normal specialization rate.
| May wear two suits of body armor.
| Each weapon and armor may have up to 2 weapon/armor adjectives each.
| Gets 40 Rogue points per level.
| Level 1: 1 attack: Roll damage, an effect takes a dispel with CL=dmg.
| Level 1: 1 martial arts maneuver per level, can be spent only on "movement" or "weapon" powers.
| Level 2: Saves for ½ become saves for 0.
| Level 2: Always at least double power score Dex checks.
| Level 3: Immune to Slow, Web, Stop
| Level 3: 1 attack: Dispel an effect (automatic success)
| Level 4 @: 0, (LVL-3)/d: +1 OppP this round.
| Level 4 @: Get Dex & Str with melee attacks.
| Level 6: Your Level 3 dispel power ignores ER
| Level 8: Your Level 3 dispel power ignores iER
| Level 11: Your Level 3 dispel power can dispel racial/class abilities, even those that are instrinsic (always running)
|
Lvl
| Acrobat Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Attack (+1 TH per 10% made this segment)
| V
| 5
| Dex-12
| Dex-15
| 1
| Escape Bonds | Binding | Imprisonment/Time Stop || Get out of Put Down a Hole
| PV
| 0
| Str-14
| Str-16
| 1
| Evasion (0, make by 5% per amount hit: no dmg from weapon)
| V
| 10
| Dex-11
| Dex-15
|
1
| Feather Falling || Body Control
| V
| 20
| Dex-12
| Dex-14
| 1
| Jumping | Levitate | Flight
| V
| 20
| Dex-11
| Dex-15
| 1
| Vaulting || Passwall
| V
| 45
| Dex-12
| Dex-16
|
1
| any Rogue level 1 ability
| -
| -
| -
| -
| 2
| Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking
| V
| 75
| Dex-11
| Dex-15
| 2
| any Rogue level 2 ability
| -
| -
| -
| -
|
3
| Lower Encumbrance | Zero Encumbrance | No Armor Penalty
| P
| 10
| Str-13
| Str-18
| 4
| any Rogue level 4 ability
| -
| -
| -
| -
| 5
| Your attacks this segment are stun branded (save)
| V
| 10
| Dex-17
| Dex-22
|
6
| Knock someone down; no save; penalty=(their Str)*2
| V
| 0
| Str-14
| Str-19
| 7
| Do (rating/25) attacks with one weapon; each attack does half damage
| P
| 25
| Str-15
| Str-23
| 8
| Blink | Controlled Blink | Teleport | Teleport without Error
| M
| 15
| Wis-12
| Wis-14
|
9
| Dispel Exhaustion ||| Heal
| P
| 10
| Con-18
| Con-25
| 10
| Invisibility | Improved Invisibility | Dust of Disappearance
| MV
| 20
| Int-12
| Int-14
| 12
| Speed (x2 move) | Speed (+1 V) | Speed (+1 P) | Speed (+1 M)
| VV
| 15
| Dex-12
| Dex-15
|
15
| Energy Control | Adaptation | Immune to Hostile Environments
| PV
| 5
| Con-9
| Con-12
| 18
| Reverse Gravity | Adjust Gravity
| VM
| 0
| Dex-13
| Dex-17
| 27
| Otto's Irresistance Dance | Control Physicals
| MPV
| 0
| Chr-16
| Chr-22
|
|
[PC83] Collective 8.3 Classes
Anti-Sage100
Level
| KXP
| Wizard 123 456 789 AB
|
1
| 0
| 20a c-- --- --
| 2
| 10
| 310 bc- --- --
| 3
| 20
| 421 ab- --- --
|
4
| 40
| 532 0ac --- --
| 5
| 80
| 643 10b --- --
| 6
| 160
| 754 21a c-- --
|
7
| 320
| 865 320 b-- --
| 8
| 640
| 976 430 ac- --
| 9
| 1280
| A87 541 0b- --
|
10
| 2000
| A98 652 1a- --
| 11
| 3000
| AA9 763 20c --
| 12
| 4000
| AAA 874 30b --
|
13
| 5000
| AAA 985 40a --
| 14
| 6000
| AAA A96 510 --
| 15
| 7000
| AAA AA7 621 c-
|
16
| 8000
| AAA AA8 732 b-
| 17
| 9000
| AAA AA9 843 a-
| 18
| 10000
| AAA AAA 954 0-
|
19
| 11000
| AAA AAA A65 0-
| 20
| 12000
| AAA AAA A76 1-
| 21
| 13000
| AAA AAA A87 1-
|
22
| 14000
| AAA AAA A98 2-
| 23
| 15000
| AAA AAA AA9 2-
| 24
| 16000
| AAA AAA AAA 3c
|
25
| 17000
| BBB BBB BBB 3b
| 26
| 18000
| BBB BBB BBB 4a
| 27
| 19000
| CCC CCC CCC 40
|
28
| 20000
| CCC CCC CCC 50
| 29
| 21000
| DDD DDD DDD 50
| 30
| 22000
| DDD DDD DDD 51
|
31
| 23000
| DDD DDD DDD 61
| 32
| 24000
| EEE EEE EEE 61
| 33
| 25000
| EEE EEE EEE 71
|
34
| 26000
| FFF FFF FFF 71
| 35
| 27000
| FFF FFF FFF 81
| 36
| 28000
| FFF FFF FFF 82
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 20 35 25 15 30 0 5 5
| +0
| 20 35 25 15 35 0 5 5
| +0
| 20 40 25 20 35 0 5 10
|
+5
| 20 40 30 20 35 5 10 10
| +5
| 25 45 30 20 40 5 10 15
| +5
| 25 45 35 25 40 10 15 15
|
+10
| 25 50 35 25 45 10 15 20
| +10
| 30 50 35 30 45 10 15 20
| +10
| 30 50 40 30 45 15 20 25
|
+15
| 30 55 40 30 50 15 20 25
| +15
| 35 55 45 35 50 20 25 30
| +15
| 35 60 45 35 55 20 25 30
|
+20
| 35 60 45 40 55 20 25 35
| +20
| 35 65 50 40 55 25 30 35
| +20
| 40 65 50 40 60 25 30 40
|
+25
| 40 65 55 45 60 30 35 40
| +25
| 40 70 55 45 65 30 35 45
| +25
| 45 70 55 50 65 30 35 45
|
|
Requisites:
| Int 100, Dex 50; Class Slots 3
| Alignment:
| any
| HD/level:
| & d100/4 (no Con bonus)
| Weapon Prof.:
| & level
| To Hit Table:
| Wiz*10 (see note)
| Save Table:
| Wiz*5 (see note)
| Reference:
| DM
| Groups:
| Wizard, Futureshifted
|
|
|
|
Gets no stat bonuses from any ability score. This affects your entire character, even class abilities outside of Anti-Sage100. No effect will allow you to gain a stat bonus from any ability score (adding "Exc Str" doesn't work, the "Auto-Str" weapon flag doesn't work, etc.). This does not affect stat bonuses to spell/psi progressions.
| Gets Int bonus to spell progression.
| Gets free material componenting, and can do double material componenting (x3 effect in one category or x2 in two categories) if 1V is spent.
| All dice in all spells is replaced by d100 (so Magic Missile is 1d100+1, wacky balls are always d100 regardless of SL, etc.)
| You cannot cast spells from arcane (special) schools with this class. All spells must be from published D&D books, or in the full spell list in section [S]. So no Arcane Wizard spells, Cartographer spells, x1 Concordant spells, etc.
| Level 1 ¶: Rolls 1d100 to hit and for saves. Automatically hits (succeeds) on a natural 90-100. Automatically misses on a 01-09. Critical ranges for weapons are 4 times listed values (so 20+/x2 becomes 80+/x2, and 16+/x4 becomes 64+/x4).
| Level 1 ¶: Rolls 1d100-40 for ability score, proficiency and skill checks.
|
|
[PC83] Collective 8.3 Classes
Psionicist30 (d30's; not Psi30)
Level
| KXP
| Psi mMG SU
|
1
| 0
| 0-- --
| 2
| 5
| 1e- --
| 3
| 20
| 10- --
|
4
| 50
| 21h --
| 5
| 100
| 210 --
| 6
| 175
| 321 l-
|
7
| 280
| 432 k-
| 8
| 420
| 432 0-
| 9
| 600
| 543 1v
|
10
| 825
| 654 2u
| 11
| 1100
| 765 3t
| 12
| 1430
| 876 4s
|
13
| 2000
| 987 5r
| 14
| 2500
| A98 6q
| 15
| 3000
| BA9 7p
|
16
| 3500
| CBA 8o
| 17
| 4000
| DCB 9n
| 18
| 4500
| DCB 90
|
19
| 5000
| DCB 91
| 20
| 5500
| DCB 92
| 21
| 6000
| DCB 93
|
22
| 6500
| DCB 94
| 23
| 7000
| DCB 95
| 24
| 7500
| DCB 96
|
25
| 8000
| DCB 97
| 26
| 8500
| DCB 98
| 27
| 9000
| DCB 99
|
28
| 9500
| DCB A9
| 29
| 10000
| DCB AA
| 30
| 10500
| DCB BA
|
31
| 11000
| DCB BB
| 32
| 11500
| DCC BB
| 33
| 12000
| DCC CB
|
34
| 12500
| DCC CC
| 35
| 13000
| DDC CC
| 36
| 13500
| DDD CC
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
-1
| 5 3 8 2 3 1 0 1
| -1
| 5 4 8 2 3 1 0 2
| -1
| 6 4 8 3 4 2 0 2
|
-1
| 6 5 8 3 4 2 1 3
| +0
| 6 5 9 3 4 2 1 3
| +0
| 6 6 9 4 5 3 1 4
|
+0
| 7 6 9 4 5 3 2 4
| +0
| 7 7 9 4 5 4 2 5
| +1
| 7 7 10 5 6 4 2 5
|
+1
| 7 8 10 5 6 4 3 6
| +1
| 8 8 10 5 6 5 3 6
| +1
| 8 9 10 6 7 5 3 7
|
+2
| 8 9 11 6 7 6 4 7
| +2
| 8 10 11 6 7 6 4 8
| +2
| 9 10 11 7 8 6 4 8
|
+2
| 9 11 11 7 8 7 5 9
| +3
| 9 11 12 7 9 7 5 9
| +3
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Int 10, Wis 10, Chr 20
| Alignment:
| any
| HD/level:
| d30/5
| Weapon Prof.:
| level
| To Hit Table:
| Psi (d30)
| Save Table:
| Psi (d30)
| Reference:
| DM
| Groups:
| Psionicist, Futureshifted
|
|
|
|
Gets only 1/5 of a HD per level, so you get only 1/5 your Con bonus. Best way to calculate this is (30+Con bonus)*LVL/5, round up.
| Rolls 1d30 to hit and for saves. Automatically hits (succeeds) on a natural 29-30. Automatically misses on a 1.
| Gets access to 2 psionic frequencies per level. Gets Chr bonus to psi progression.
| Gets free material componenting, and can do double material componenting (x3 effect in one category or x2 in two categories) if 1V is spent.
| All dice in all psionic effects is replaced by d30 (so Detonate is LVLd30, etc.)
| Rolls 1d30-10 for proficiency checks.
|
|