Class
| Level
| #
| Spell
|
Henchman
| 1
| 1
| 1P, 1/d: Create a MINIATURE GIANT ROBOT, a DL (CL+3)/2 Golem or Technological monster (treat as a summon)
| Henchman
| 1
| 2
| 0, 1/d: You MYSTERIOUSLY ESCAPE (even past all barriers) from enemies, one of the enemies must be a Hero or Sidekick.
| Henchman
| 1
| 3
| 1M: Monster Summoning (CL+1)/2
|
Henchman
| 1
| 4
| You adjust all BlahR by -5*level%
| Henchman
| 1
| 5
| +10% XP in Henchman, if this is your only class (if you are single classed and getting x2 XP, you'll get x2.1 XP now)
| Henchman
| 1
| 6
| You ignore one level of Resist Elements on other people (Immune -> Double Resist, Double Resist -> Resist, Resist -> nothing)
|
Henchman
| 1
| 7
| You ignore one level of Resist Hold/Stun/Para. on other people
| Henchman
| 1
| 8
| You ignore one level of Resist Action/Memory/Other Stealing on other people
| Henchman
| 1
| 9
| 1V, 1/r: Choose one creature. He cannot use any V actions on his next segment.
|
Henchman
| 1
| 10
| 1bM: Counter an Avoid Fate or Energy Control (Psi1/Psi2)
| Henchman
| 1
| 11
| 1bF: Counter a counterspell effect.
| Henchman
| 1
| 12
| You can have two summons (same group).
|
Accomplice
| 1
| 13
| 10*CL% iaIR
| Accomplice
| 1
| 14
| +10% XP in Accomplice, if this is your only class (if you are single classed and getting x2 XP, you'll get x2.1 XP now)
| Accomplice
| 1
| 15
| 1M: LVLd6 dmg, E=1 element, one target, no save
|
Accomplice
| 1
| 16
| 1M: Target is paralyzed (PPD save)
| Accomplice
| 1
| 17
| 1M: Steal an action or memory (Will save)
| Accomplice
| 1
| 18
| +CL/2 QV actions
|
Accomplice
| 1
| 19
| +LVL SL's in one spell progression (Wizard or Priest)
| Accomplice
| 1
| 20
| +2 CL with psionics
| Accomplice
| 1
| 21
| +1 Str, Dex, Con, Int, Wis, and Chr
|
Henchman
| 2
| 1
| 1V: Twist (Remove an effect on a person)
| Henchman
| 2
| 2
| 1P, 1/d: Slay someone with the Sidekick class (PPD save)
| Henchman
| 2
| 3
| 1M, 1/d: Contact Other Plane, Ask the Local Lord a question, or reverse Tempus Lawfulness
|
Henchman
| 2
| 4
| 1M, 1/r: Causeall one target.
| Henchman
| 2
| 5
| Pick a psionic power you have. +1M a round only for that psionic power, and it requires 2 saves to avoid.
| Henchman
| 2
| 6
| Pick a spell you have. It is "material componented" for range for free, and it requires 2 saves to avoid.
|
Henchman
| 2
| 7
| All your innate abilities can be used one extra time per day (e.g. 3/d becomes 4/d). Your Innates require 2 saves to avoid.
| Henchman
| 2
| 8
| +1 minor in a psionic progression you have.
| Henchman
| 2
| 9
| 1P, 1/r: Choose one creature. He cannot use any P actions on his next segment.
|
Henchman
| 2
| 10
| 1M, #bM, only on your segment: Dispel # effects on one target (max #=LVL, you can borrow a lot here)
| Henchman
| 2
| 11
| 1F, 1/d: Lower the "Time Reality Stability" ability on another person (PP save)
| Henchman
| 2
| 12
| May wear two suits of armor, your AT sources fully stack
|
Accomplice
| 2
| 13
| 10*CL% iaMR
| Accomplice
| 2
| 14
| 1M, 2/d: Causeall
| Accomplice
| 2
| 15
| +CL/3 QP actions
|
Accomplice
| 2
| 16
| Pick a psionic power you have. It does not give a saving throw.
| Accomplice
| 2
| 17
| 1M: Remove one Resist to something (no save, use ER)
| Accomplice
| 2
| 18
| 10*CL% ER
|
Accomplice
| 2
| 19
| 0, 3/d: Counter a counterspell
| Accomplice
| 2
| 20
| 0, 2/r: Force an extra saving throw an effect (doesn't have to be your effect; choose the worst)
| Accomplice
| 2
| 21
| 0, 2/r: Force an extra to hit roll on someone is attacking (choose the worst)
|
Henchman
| 3
| 1
| You can have three summons (same group).
| Henchman
| 3
| 2
| You can have one familiar. This spell does the "Find Familiar" effect when you take it.
| Henchman
| 3
| 3
| 1M: Fascinate a group (Will save)
|
Henchman
| 3
| 4
| 0, 1/t: Counter a chosen die roll (they have to roll it now) or rerolled die roll
| Henchman
| 3
| 5
| 1M, 1/d: Set (reverse Reset) one target.
| Henchman
| 3
| 6
| You ignore one level of Resist Elements and Eelements on other people (stacks with the lower level version of this)
|
Henchman
| 3
| 7
| 1M, 1/r: Dispel a Haste effect. New Haste effects cannot be used in the room (this counts as a x1 Special).
| Henchman
| 3
| 8
| 1M, 1/d: Segment 10 will not occur this round (beings with Time/Reality Stability can ignore this effect).
| Henchman
| 3
| 9
| 1M, 1/r: Choose one creature. He cannot use any M actions on his next segment.
|
Henchman
| 3
| 10
| 1M: Drop an Anti-Magic Shell, Anti-Psionic Shell, or Anti-Innate Shell
| Henchman
| 3
| 11
| Anti-Sidekick shell SL 0-3 (Sidekick effects of SL 0-3 cannot be used within 20'r)
| Henchman
| 3
| 12
| 1F, 1/d: Multiply an effect you do by x1+LVL/10.
|
Accomplice
| 3
| 13
| 10*CL% iaPR
| Accomplice
| 3
| 14
| +1 per damage die on your physical attacks; Enemies get --1 to hit you
| Accomplice
| 3
| 15
| 0, 2/d: Set one target (Fort save, if they make it their hit points halve)
|
Accomplice
| 3
| 16
| 1M: LVLd12 dmg, E=3 element, one target, no save
| Accomplice
| 3
| 17
| 0, 2/d: Incurse one target (Will save, if they make it they lose 3M actions)
| Accomplice
| 3
| 18
| +CL/4 QM actions
|
Accomplice
| 3
| 19
| 1M: Sporacle a group (a random [C] section effect)
| Accomplice
| 3
| 20
| 1V: Lend a V action to someone
| Henchman
| 4
| 1
| 5F, Marry the SIDEKICK'S SWEETHEART: The Sidekick in question is Pixelated.
|
Henchman
| 4
| 2
| You can't be targetted until your summons are destroyed.
| Henchman
| 4
| 3
| 1M: But wait, the other Henchman over there FORGOT ONE SMALL THING and he is Crapped and Slain. (save for each)
| Henchman
| 4
| 4
| Pick a spell you have. It costs ½M to use.
|
Henchman
| 4
| 5
| Pick a psionic power you have. It costs ½M to use.
| Henchman
| 4
| 6
| Pick an innate ability you have. It costs ½M to use.
| Henchman
| 4
| 7
| 1M, 1/d: Segments 9 and 10 will not occur this round (beings with Time/Reality Stability can ignore this effect).
|
Henchman
| 4
| 8
| +1 Opposing action. (Remember you can translate 1Opp -> 1F, so this still does something even if Opposings aren't available)
| Henchman
| 4
| 9
| 1F, 1/s: Choose one creature. He cannot use any F or S actions on his next segment.
| Henchman
| 4
| 10
| 1bM: Counter a Limited Wish, Alter Reality, or Miracle 0-7
|
Henchman
| 4
| 11
| -1 actions of all types to everyone in the room (x1 Special)
| Henchman
| 4
| 12
| 1F, 1/d: +1 to your multiplier for 1 round
| Accomplice
| 4
| 13
| Pick a spell you have. It costs half the number of actions it normally requires.
|
Accomplice
| 4
| 14
| Pick a psionic power you have. It costs half the number of actions it normally requires.
| Accomplice
| 4
| 15
| +1 to number of segments per round (i.e. you get a segment 11)]
| Accomplice
| 4
| 16
| +1 Opp action (remember you can trade 1Opp -> 1F, if Opposing actions aren't useful for you)
|
Henchman
| 5
| 1
| You have AN EVEN BIGGER BOSS THAN YOU, which is any same-aligned god, you Automatic Divine Intervention 1/d.
| Henchman
| 5
| 2
| You have a MOST ANNOYING CONSULTANT, you can "take back" an action once per round and try something else.
| Henchman
| 5
| 3
| 10F, tell an enemy Sidekick your MASTER PLAN: Components of your Master Plan is affected by a X4 Grand (x2 effect)
|
Henchman
| 5
| 4
| You see the ERROR OF YOUR WAYS, drop Henchman class (and can never return), gain Sidekick with x1.5 your Sidekick XP.
| Henchman
| 5
| 5
| 1M: You ONE-UP a MYTH and LIE THROUGH YOUR TEETH, all Myth abilities in your group do not function for 1t.
| Henchman
| 5
| 6
| 1F: Charm or Dominate target x0 or x1 creature (save)
|
Henchman
| 5
| 7
| You adjust all AllR by -5*level% (this stacks with the lower level version of this)
| Henchman
| 5
| 8
| 1V, 1/d: Ignore an Immunity to something.
| Henchman
| 5
| 9
| 0, 1/r: Choose one creature. He cannot use Zero or Opposing actions this segment.
|
Henchman
| 5
| 10
| 1M: All x1 and lower effects on one target are dispelled.
| Henchman
| 5
| 11
| Lockdown X actions continuous in your group
| Henchman
| 5
| 12
| 1V, LVL/d: You ignore one level of Resist to something
|
Accomplice
| 5
| 13
| 10*CL% aER
| Accomplice
| 5
| 14
| +CL/5 Q0 actions
| Accomplice
| 5
| 15
| Pick an action type. You are immune to actions of that type being locked down.
|
Villain
| CSL 1 (11)
| 1
| 1/d: Create a GIANT ROBOT (a DL 10 Golem, you may make requests but exact statistics are determined by the DM).
| Villain
| CSL 1 (11)
| 2
| 1/r: You MYSTERIOUSLY ESCAPE (even past all barriers) from enemies, one of the enemies must be a Hero.
| Villain
| CSL 1 (11)
| 3
| You have an ANNOYING HENCHMAN of half your Villain Level who always ESCAPES and causes trouble for the enemy.
|
Villain
| CSL 1 (11)
| 4
| You adjust all irreducible BlahR by -5*level% and all reducible BlahR to 0%.
| Villain
| CSL 1 (11)
| 5
| +10% XP in all your non-Concordant classes.
| Villain
| CSL 1 (11)
| 6
| You ignore other people's Immunity to Inner Elements (unless it comes from a x3 or greater source)
|
Villain
| CSL 1 (11)
| 7
| You ignore other people's Immunity to Hold/Stun/Para (unless it comes from a x3 or greater source)
| Villain
| CSL 1 (11)
| 8
| You ignore other people's Immunity to Action/Memory/Other Stealing (unless it comes from a x3 or greater source)
| Villain
| CSL 1 (11)
| 9
| 0, 1/s: Choose one creature. He cannot use any V actions on his next segment.
|
Villain
| CSL 1 (11)
| 10
| The "Avoid Fate" ability cannot be used by any other creature (friendly or not) within 100 yards of you.
| Villain
| CSL 1 (11)
| 11
| NF, may borrow: Counter a level N Concordant ability.
| Villain
| CSL 1 (11)
| 12
| xVL number of henchmen, followers, summons, familiars
|
Anti-Hero
| CSL 1 (11)
| 13
| 10*CCL% uWR (unadjustable WR, does shift, can't be lowered/halved)
| Anti-Hero
| CSL 1 (11)
| 14
| 1M: LVLd60 dmg, E=CCL element, one target (no save, use XR to resist)
| Anti-Hero
| CSL 1 (11)
| 15
| 1M: Target is Capital P Paralyzed (no save, use XR to resist)
|
Anti-Hero
| CSL 1 (11)
| 16
| 1M: Capital E Extract, or steal actions of one type (no save, use XR to resist)
| Anti-Hero
| CSL 1 (11)
| 17
| +1 QX action
| Anti-Hero
| CSL 1 (11)
| 18
| +CCL to Str, Dex, Con, Int, Wis, Chr, Cml, Luck
|
Anti-Hero
| CSL 1 (11)
| 19
| 1M: Target takes an Ego Domination attack with Ego=20*CCL (if he fails he is Dominated by you)
| Anti-Hero
| CSL 1 (11)
| 20
| Duplicate a Level: ability of a non-Concordant class
| Anti-Hero
| CSL 1 (11)
| 21
| Free wild talent in Psi81, PSPs=40*CCL, use ML=9+CCL in the Psi81 class.
|
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