[Q15] Elemental/Dragon Psionics (Psi. Freq. 15)
Basic Psi15 Information
Psi15 PSPs (Wild Talents) = Str*2+Con+Int+Chr*2-80+level*20
| Psi15 PSPs (Psi15 class) = (Str*2+Con+Int+Chr*2-60)*level
|
| Wild Talent progression is as follows. You must meet all the requirements of a line (HNCL, Str, Con, Int, Chr) in order to be able to read that line.
| (a=Minor Alteration, m=Minor Power, A=Major Alteration, M=Major Power, g=Grand Alteration, G=Grand Power, s=Super Alteration, S=Super Power)
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HNCL
| Str
| Con
| Int
| Chr
| am AM gG sS
|
1
| 4
| 7
| 6
| 3
| 1- -- -- --
| 2
| 8
| 9
| 7
| 6
| 21 -- -- --
| 3
| 12
| 11
| 8
| 9
| 31 -- -- --
|
4
| 16
| 13
| 9
| 12
| 31 1- -- --
| 5
| 20
| 15
| 10
| 15
| 42 1- -- --
| 6
| 24
| 17
| 11
| 18
| 52 21 -- --
|
7
| 28
| 19
| 12
| 21
| 53 31 -- --
| 8
| 32
| 21
| 13
| 24
| 53 32 -- --
| 9
| 36
| 23
| 14
| 27
| 63 32 1- --
|
10
| 40
| 25
| 15
| 30
| 64 42 2- --
| 11
| 44
| 27
| 16
| 33
| 65 43 21 --
| 12
| 48
| 29
| 17
| 36
| 75 53 31 --
|
13
| 52
| 31
| 18
| 39
| 75 54 31 --
| 14
| 56
| 33
| 19
| 42
| 75 54 32 --
| 15
| 60
| 35
| 20
| 45
| 76 54 32 1-
|
16
| 64
| 37
| 21
| 48
| 76 54 32 11
| 17
| 68
| 39
| 22
| 51
| 76 54 33 21
| 18
| 72
| 41
| 23
| 54
| 77 55 33 22
|
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[Q15] Elemental/Dragon Psionics (Psi. Freq. 15)
Psi15 Minor Alterations/Powers
Psi15 Minor Alterations
| Effect
|
Add Breath Weapon [1st]
| Breath weapon is 3/d. Choose a normal (E=1) element. Breath = 50% of current hp total.
| Add Breath Weapon [2nd]
| Breath weapon is once per 3 rounds. Choose a normal (E=1) element. Breath = (CL+1)d(CL*2+2).
| Add Resistance
| Resist one normal (E=1) element, this can be taken twice for an E=2, thrice for an E=3, etc.
|
Add Scales
| Natural AT source = +CL
| Add Tail
| Tail does 1d(CL*2) damage
| Add Wings
| Flight at (CL+1)*3" rate
|
Alter Resistances
| Alter two resistances (or one immunity) to be of different element(s) (Pick an E factor = original)
| Improve Breath Freq.
| Can use breath 4/d or once per 2 rounds (Pick again: 5/d or every r.) (Pick 3rd time: 6/d or per 5 s.)
| Improve Breath Element
| Add 1 to the E factor of your breath weapon element. (Choose a new element when you pick this.)
|
Increase Bite Damage
| (+1)d(+2) with bite attacks
| Increase Breath Damage
| +10% of current hp total to breath dmg [or (+1)d(+2) breath dmg if using set breath dice]
| Increase Claw Damage
| (+2)d(+0) with claw/hand attacks
|
Increase Tail Damage
| (+0)d(+4) with tail attacks
| Versatile Breath Element
| Your can alternatively use a second element, with E factor equal or less than your normal breath.
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Psi15 Minor Powers
| Cost
| Effect
| Color Age
|
Affect Normal Fires
| 3
| Affect Normal Fires
| Red 3
| Audible Glamer
| 3
| Audible Glamer
| Emerald 3
| Blink
| 1
| Blink
| Adamantite 1
|
Charm Person
| 1
| Charm Person
| Crystal 1
| Create/Destroy Water
| 3
| Create/Destroy Water
| Blue 3
| Flame Walk
| 1
| Flame Walk (self)
| Emerald 1
|
Magic Missile
| 1
| Magic Missile
| Adamantite 1
| Polymorph Self
| 1
| Polymorph Self
| Adamantite 1
| Water Breathing
| 1
| Water Breathing (self)
| Amethyst/Black 1
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Water Walking
| 3
| Water Walking
| Amethyst 3
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[Q15] Elemental/Dragon Psionics (Psi. Freq. 15)
Psi15 Major Alterations/Powers
Psi15 Major Alterations
| Effect
|
Add Immunity
| Immune to one normal (E=1) element, this can be taken twice for an E=2, thrice for an E=3, etc.
| Dial-a-Breath Element (<)
| You can use any element with E factor less than your normal breath.
|
|
Psi15 Major Powers
| Cost
| Effect
| Color Age
|
Color Spray
| 4
| Color Spray
| Crystal 4
| Corrupt Water
| 6
| Fouls water/potions/elixirs CL*10 cu'
| Black 6
| Darkness
| 4
| Darkness CL*10' radius
| Black 4
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Druid Shapechange
| 6
| Druid Shapechange (to Reptile/Fish, Bird, or Mammal)
| Amethyst 6
| Dust Devil
| 6
| Dust Devil
| Blue 6
| Gust of Wind
| 7
| Gust of Wind
| White 7
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Heat Metal
| 6
| Heat Metal
| Red 6
| Hold Person
| 7
| Hold Person
| Emerald 7
| Hypnotism
| 4
| Hypnotism
| Emerald 4
|
Ice Walking
| 4
| Ice Walking (can walk across ice/slippery surfaces without falling)
| White 4
| Melf's Minute Meteors
| 6
| Melf's Minute Meteors
| Emerald 6
| Neutralize Poison
| 4
| Neutralize Poison
| Amethyst 4
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Pyrotechnics
| 4
| Pyrotechnics
| Red 4
| Sound Imitation
| 4
| Sound Imitation (Mimic Voices)
| Blue 4
| Suggestion
| 6
| Suggestion
| Green 6, Crystal 7
|
Warp Wood
| 7
| Warp Wood
| Green 7
| Water Breathing
| 4
| Water Breathing (self or other)
| Green 4
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[Q15] Elemental/Dragon Psionics (Psi. Freq. 15)
Psi15 Grand Alterations/Powers
Psi15 Grand Alterations
| Effect
|
Add Global Resistance
| Resist all E=1 elements, this can be taken twice for E=2 (doesn't include E=1), thrice for E=3, etc.
| Dial-a-Breath Element (=)
| You can use any element with E factor equal to or less than your normal breath.
|
|
Psi15 Grand Powers
| Cost
| Effect
| Color Age
|
Animate Rock
| 10
| Animate Rock
| Emerald 10
| Control Weather
| 10
| Control Weather
| Amethyst 10
| Control Winds
| 10
| Control Winds
| Blue 10, Crystal 11
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Detect Gems
| 10
| Detect Gems, kind and number
| Red 10
| Entangle
| 9
| Entangle
| Green 9
| Freezing Fog
| 11
| Obscures vision 100' r, thin layer of ice on all surfaces 100' r
| White 11
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Hypnotism
| 9
| Hypnotism, up to CL targets
| Red 9
| Luckscale
| 9
| (Must have scales to use) Luckstone effect for 1 day
| Crystal 9
| Otiluke's Resilient Sphere
| 8
| Otiluke's Resilient Sphere
| Amethyst 8
|
Pass without Trace
| 11
| Pass without Trace
| Green 11
| Plant Growth
| 8
| Plant Growth
| Black/Green 8
| Reflecting Pool
| 9
| Reflecting Pool
| Amethyst 9
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Suggestion
| 8
| Suggestion (up to CL targets)
| Red 8
| Summon Insects
| 10
| Summon Insects
| Black 10
| Ventriloquism
| 8
| Ventriloquism
| Blue 8
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Wall of Fog
| 9
| Wall of Fog
| White 9
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Psi15 Super Alterations/Powers
Psi15 Super Alterations
| Effect
|
Add Global Immunity
| Immune to all E=1 elements, this can be taken twice for E=2 (doesn't include E=1), thrice for E=3, etc.
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Psi15 Super Powers
| Cost
| Effect
| Color Age
|
Charm Reptiles
| 12
| Charm Reptile/Dragon (no save, can use IR)
| Black 12
| Geas
| 12
| Geas
| Emerald 12
| Hallucinatory Terrain
| 12
| Hallucinatory Terrain
| Blue 12
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[Q15] Elemental/Dragon Psionics (Psi. Freq. 15)
List of Elements (Normal, Para, Quasi)
NORMAL ELEMENTS (E=1):
|
Air
| Earth
| Fire
|
Water
| Wood {extra +1}
| Flesh {extra +2}
|
Original Time {extra +12}
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PARA ELEMENTS (E=2):
|
Acid (Fire+Water)
| Alcohol (Air+Fire+Water)
| Cold (Air+Water)
|
Composite (Air+Ear+Fir+Wat)
| Fungus/Seaweed(Wood+Wat)
| Glass (Air+Earth+Water)
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Heat / Warmth (Air+Fire)
| Magma / Lava (Earth+Fire)
| Metal (Earth+Fire+Water)
|
Ooze / Mud (Earth+Water)
| Shards (Air+Earth)
| Sound (Air+Earth+Fire)
|
Thorns/Thicket (Wood+Earth)
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ENERGY ELEMENTS (E=2 or +1):
|
Negative Energy / Death
| Positive Energy / Life
| Shadow (Negative+Positive)
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Chaos, Law
| Darkness, Light
| Holy {incl. Eldritch / Unholy}
|
Magic
| Psionic / Thought
| Radioactive {extra +1}
|
Anti-Magic {extra +1}
| Anti-Psionic {extra +2}
| Anti-Radioactive {extra +3}
|
Godly {extra +6}
| Anti-Godly {extra +9}
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|
QUASI ELEMENTS (E=3):
|
Ash / Cinder (Fire+Negative)
| Bark (Thorns+Negative)
| Blizzard (Cold+Positive)
|
Blood (Glass+Positive)
| Bone (Flesh+Negative)
| Dust (Earth+Negative)
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Firestorm (Magma+Positive)
| Fog (Cold+Shadow)
| Ice / Snow (Cold+Negative)
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Impact (Water+Shadow)
| Inertia (Earth+Shadow)
| Lightning (Air+Positive)
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Magnetism (Metal+Positive)
| Minerals (Earth+Positive)
| Mist (Heat+Shadow)
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Napalm (Heat+Positive)
| Plasma (Fire+Shadow)
| Poison (Alcohol+Negative)
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Quicksand (Ooze+Negative)
| Radiance (Fire+Positive)
| Rainbow (Composite+Pos.)
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Rot (Wood+Negative)
| Rust (Metal+Negative)
| Salt (Water+Negative)
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Sand (Glass+Negative)
| Silence (Sound+Negative)
| Silt (Ooze+Negative)
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Silverglade (Thorns+Positive)
| Slag / Tar (Magma+Negative)
| Smoke (Heat+Negative)
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Splinters (Wood+Air+Shadow)
| Storm (Ooze+Positive)
| Sugar (Alcohol+Positive)
|
Steam (Water+Negative)
| Thunder (Sound+Positive)
| Vacid / Umbra (Comp.+Neg.)
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Vacuum (Air+Negative)
| Verdant (Wood+Positive)
| Vibration (Air+Shadow)
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[Q15] Elemental/Dragon Psionics (Psi. Freq. 15)
List of Elements (others)
HOLY PARA-ELEMENTS (E=3):
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Aether (Composite+Holy)
| Forbiddance (Air+Holy)
| Grave (Earth+Holy)
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Holy Water (Water+Holy)
| Pyre (Fire+Holy)
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MAGICAL PARA-ELEMENTS (E=3):
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Force (Air+Magic)
| Tempest (Composite+Magic)
| Mithril (Metal+Magic)
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HOLY QUASI-ELEMENTS (E=4):
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Eldritchiron (Iron+Holy+Shad.)
| Heaveniron (Iron+Holy+Pos.)
| Helliron (Iron+Holy+Neg.)
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MAGICAL QUASI-ELEMENTS (E=4):
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Adamantite (Mithril+Positive)
| Animation (Force+Positive)
| Chromatic (Tempest+Neg.)
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Disintegration (Force+Neg.)
| Harming (Magic+Negative)
| Healing (Magic+Positive)
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Prismatic (Tempest+Pos.)
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MAGICAL HOLY ELEMENTS (E=5):
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Nether (Holy+Magic+Neg.)
| Spirit (Holy+Magic+Pos.)
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SEMI-ELEMENTS (E=4):
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Aexus (Chaos+Anti-Time)
| Conduit
| Diamond (Earth+Gravity)
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Gravity
| Imprisonment, Freedom
| Nexus (Chaos+Time)
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Time / Temporal
| Void
| Anti-Time {extra +3}
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ULTRA-ELEMENTS (E=7):
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Annihilation
| Creation
| Hole / Anti-Hole
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Loop / Looporal
| Anti-Loop {extra +6}
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EXOTIC ELEMENTS (varies):
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Abyssal Water (Water + Chaos + Imprison.) {6}
| Colorpool (Water + Magic + Conduit) {7}
| Furnace (Metal + Radioactive) {4}
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Metallic (Composite + AntiMagic + Neg.) {5}
| Rainbow Silver (Rainbow + Silver + Anti-Psi) {10}
| Solid Neutronium (Gravity + Any Chem + Conduit) {13}
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The Nothing (Anti-Psi + Void) {7}
| Venderant Nelaborong (Godly + Aexus + Holy
| + Radioactive + Slag) {17}
|
Vibranium (Vibration + Disintegration) {6}
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[Q15] Elemental/Dragon Psionics (Psi. Freq. 15)
List of Elements (Chemical)
CHEMICAL ELEMENTS (E=5):
|
Hydrogen 1
| Helium 2
| Lithium 3
|
Beryllium 4
| Boron 5
| Carbon 6
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Nitrogen 7
| Oxygen 8
| Fluorine 9
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Neon 10
| Sodium 11
| Magnesium 12
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Aluminum 13
| Silicon 14
| Phosphorus 15
|
Sulfur 16
| Chlorine 17
| Argon 18
|
Potassium 19
| Calcium 20
| Scandium 21
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Titanium 22
| Vanadium 23
| Chromium 24
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Manganese 25
| Iron 26
| Cobat 27
|
Nickel 28
| Copper 29
| Zinc 30
|
Gallium 31
| Germanium 32
| Arsenic 33
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Selenium 34
| Bromine 35
| Krypton 36
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Rubidium 37
| Strontium 38
| Yttrium 39
|
Zirconium 40
|
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CHEMICAL ELEMENTS (E=5):
|
Niobium 41
| Molybdenum 42
| Technetium 43
|
Ruthenium 44
| Rhodium 45
| Palladium 46
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Silver 47
| Cadmium 48
| Indium 49
|
Tin 50
| Antimony 51
| Tellurium 52
|
Iodine 53
| Xenon 54
| Cesium 55
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Barium 56
| Lanthanum 57
| Cerium 58
|
Praseodymium 59
| Neodymium 60
| Promethium 61
|
Samarium 62
| Europium 63
| Gadolinium 64
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Terbium 65
| Dysprosium 66
| Holmium 67
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Erbium 68
| Thulium 69
| Ytterbium 70
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Lutetium 71
| Hafnium 72
| Tantalum 73
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Tungsten 74
| Rhenium 75
| Osmium 76
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Iridium 77
| Platinum 78
| Gold 79
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Mercury 80
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CHEMICAL ELEMENTS (E=5):
|
Thallium 81
| Lead 82
| Bismuth 83
|
Polonium 84
| Astatine 85
| Radon 86
|
Francium 87
| Radium 88
| Actinium 89
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Thorium 90
| Protactinium 91
| Uranium 92
|
Neptunium 93
| Plutonium 94
| Americium 95
|
Curium 96
| Berkelium 97
| Californium 98
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Einsteinium 99
| Fermium 100
| Mendelevium 101
|
Nobelium 102
| Lawrencium 103
| Rutherfordium 104
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Dubnium 105
| Seaborgium 106
| Bohrium 107
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Hassium 108
| Meitnerium 109
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ANTI-CHEMICAL ELEMENTS (E=6):
|
Anti-Hydrogen -1
| Anti-Helium -2
| Anti-Lithium -3
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