Class
| Lvl
| Acrobat Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
Bounty Hunter1
| 1
| ("Twist") Find/Remove Wizard Abjuration/Priest Protection (-1% per CL)
| V
| 0
| Dex-16
| Dex-20
| Beast Thief
| 1
| ("Twist") Find/Remove Wizard Abjurations/Priest Protections | Psionic Protections
| VM
| 0
| Dex-14
| Dex-19
| Rakdos Speedster22 (MTG B/R)
| 1
| +rating/50 A actions /r this turn || B actions || C actions
| 1F
| 0
| Dex-20
| Dex-25
|
Acrobat1
| 1
| any Thief 1 ability
| -
| -
| -
| -
| Appraiser2
| 1
| Appraisal: Monetary Value | XP Value | Multiplier & Ego & Alignment | Know History
| M
| 10
| Int-13
| Int-15
| Assassin1
| 1
| Assassination (-5% per HD/level of target)
| 0
| 0
| Wis-13
| Wis-15
|
Acrobat1
| 1
| Attack (+1 TH per 10% made this segment)
| V
| 5
| Dex-12
| Dex-15
| Dungeoneer
| 1
| Attack (+1 TH per 10% made this segment; or roll +1d20 per 100%, choose best)
| V
| 0
| Dex-13
| Dex-16
| Commando3
| 1
| Attack (or) Damage (as per Dungeoneer)
| -
| -
| -
| -
|
Commando3
| 1
| Avoid Trap (entire party): Mech. | Magic/Psi | OutPhase
| V
| 10
| Int-10
| Int-16
| Mercenary5
| 1
| Avoid Trap (entire party): Mech.|Magic/Psi|OutPh
| -
| 10
| Int-10
| Int-16
| Assassin1
| 1
| Backstab (each 30% = x1) (increases 10/level)
| 0
| 50
| Int-6
| Int-20
|
Appraiser2
| 1
| Backstab (each 30% = x1) (increases 5/level) (yes this is a weird backstab)
| 0
| 55
| Int-6
| Int-20
| Commando3
| 1
| Backstab (each 40% = x1) (increases 10/level)
| 0
| 70
| Int-6
| Int-20
| Thief1
| 1
| Backstab (each 40% = x1) (increases 10/level)
| 0
| 70
| Int-6
| Int-20
|
Mercenary5
| 1
| Backstrike (each 30% = x1 TH) (increases 10/lvl)
| -
| 50
| Wis-6
| Wis-20
| Mercenary5
| 1
| Bard3 spell SL=0 | SL=1 || SL=2 ||| SL=3 etc.
| -
| 60
| Int-11
| Int-20
| Mercenary5
| 1
| Blend in (everyone believes OK that you're here)
| -
| 50
| Chr-12
| Chr-14
|
Bard1
| 1
| Charm/Influence Reaction
| M
| 10
| Chr-8
| Chr-12
| Beast Thief
| 1
| Charm/Influence Reaction | Taunt
| M
| 10
| Chr-12
| Chr-14
| Appraiser2
| 1
| Climb Walls | Climb Overhangs | Climb Upside Down
| V
| 60
| Str-9
| Str-13
|
Scout
| 1
| Climb Walls | Climb Overhangs | Climb Upside-Down | Climb in Mid-Air
| V
| 55
| Str-10
| Str-14
| Wilderneer
| 1
| Climb Walls | Overhangs | Upside-Down | Mid-Air | Air Walk | Wind Walk
| V
| 55
| Str-10
| Str-14
| White Hat5
| 1
| Clown: -1 Wis, +50 Rogue points
|
|
|
|
|
Slut1
| 1
| Comeliness (+1 per 5% made) | Phantasmal Lover | Leomund's Tiny Brothel
| F
| 0
| Chr-9
| Chr-12
| Rakdos Speedster22 (MTG B/R)
| 1
| Controlled Blink | Controlled Blink 10'r (unwilling get PP save)
| ½V
| 50
| Wis-14
| Wis-14
| Stealth Rogue
| 1
| Counter Innate | Psionic | Magic | Radioactive
| 1bM
| -10
| Dex-22
| Dex-22
|
Dungeoneer
| 1
| Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200))
| V
| 0
| Str-15
| Str-18
| Appraiser2
| 1
| Detect Noise | Clairaudience
| M
| 15
| Wis-8
| Wis-20
| Bounty Hunter1
| 1
| Disguise | Alter Appearance
| M
| 25
| Chr-11
| Chr-13
|
Assassin1
| 1
| Disguise | Alter Appearance
| VP
| 25
| Wis-9
| Wis-12
| Jester1
| 1
| Disorder Objects | Mass Entropy
| V
| 10
| Dex-8
| Dex-10
| Rakdos Speedster22 (MTG B/R)
| 1
| Do rating/50 physical attacks with one weapon
| ½P
| 50
| Str-10
| Str-18
|
White Hat5
| 1
| Doctor: Binding wounds is 4+LVL hp. 1M, 1/d: Remove the "wounding" effect.
|
|
|
|
| Wilderneer
| 1
| Ducking (+1 saves per 10% made this segment)
| V
| 0
| Wis-15
| Wis-18
| Dimir Soulknife22 (MTG B/U)
| 1
| Duplicate a Psi1 minor ||| major ||| grand ||| super
| 1M
| 0
| Chr-9
| Chr-12
|
Dimir Soulknife22 (MTG B/U)
| 1
| Duplicate a Psi2 minor ||| major ||| grand ||| super
| 1M
| 0
| Con-9
| Con-12
| Dimir Soulknife22 (MTG B/U)
| 1
| Duplicate a Psi3 SL=1 | SL=2 | SL=3 | etc.
| 1M
| 0
| Any-18
| Any-24
| Bandit1
| 1
| Escape Bonds | Binding | Imprisonment/Time Stop || Get out of Put Down a Hole
| PV
| 0
| Str-14
| Str-16
|
Acrobat1
| 1
| Evasion (0, make by 5% per amount hit: no dmg from weapon)
| V
| 10
| Dex-11
| Dex-15
| Dungeoneer
| 1
| Evasion (see Acrobat) ||| Spell Evasion | Psi Evasion | Innate Evasion
| V
| 0
| Dex-14
| Dex-18
| Commando3
| 1
| Extra parting shots (+1 attack per 50%)
| -
| 10
| Dex-9
| Dex-12
|
Commando3
| 1
| Extra range on missiles (3' per 1%)
| -
| 10
| Wis-13
| Wis-15
| Slut1
| 1
| Fascinate | Mislead | Misdirection | Innate Turning | Confusion | Taunt
| M
| 0
| Int-0
| Int-12
| Acrobat1
| 1
| Feather Falling || Body Control
| V
| 20
| Dex-12
| Dex-14
|
Appraiser2
| 1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro.
| M
| 5
| Dex-12
| Dex-17
| Dungeoneer
| 1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. (| do this 30' away)
| M
| 0
| Dex-14
| Dex-19
| Beast Thief
| 1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. (amount made = #' away)
| M
| 0
| Dex-14
| Dex-19
|
Assassin1
| 1
| Find/Remove Wizard Abjurations/Priest Protections
| VM
| 0
| Dex-13
| Dex-18
| Wilderneer
| 1
| Find/Remove x1 Traps/Tricks | Magic/Psi | OutPhase ( | 30' away)
| V
| 10
| Dex-4
| Dex-8
| Slut1
| 1
| Flash | Weakness | Blindness | Symbol of Stunning | Power Word Stun
| P
| 30
| Con-0
| Con-12
|
Bandit1
| 1
| Hide in Shadows | Hide amongst People or Trees | Meld in Shadows/Mirrors
| V
| 0
| Dex-12
| Dex-17
| Appraiser2
| 1
| Hide in Shadows || Meld in Shadows/Mirrors
| V
| 5
| Dex-11
| Dex-16
| Commando3
| 1
| Hide in Shadows (or) Move Silently (as per Thief2)
| -
| -
| -
| -
|
Dungeoneer
| 1
| Hide in Shadows/Crowds || Meld into Shadows/Mirrors/Crowds | Meld into the Air
| V
| 0
| Dex-14
| Dex-19
| Assassin1
| 1
| Impersonation (Physical/Personality/Mannerisms)
| -
| 10
| Chr-10
| Chr-12
| Mercenary5
| 1
| Initiative (each 10% = +1 initiative) continuous
| -
| 0
| Dex-9
| Dex-18
|
Stealth Rogue
| 1
| iunIR || iunaIR || iunaaIR
| 0
| 0
| Str-16
| Str-21
| Stealth Rogue
| 1
| iunMR || iunaMR || iunaaMR
| 0
| 20
| Int-14
| Int-19
| Stealth Rogue
| 1
| iunPR || iunaPR || iunaaPR
| 0
| 10
| Chr-15
| Chr-20
|
Stealth Rogue
| 1
| iunRR || iunaRR || iunaaRR
| 0
| 30
| Con-13
| Con-18
| Acrobat1
| 1
| Jumping | Levitate | Flight
| V
| 20
| Dex-11
| Dex-15
| Slut1
| 1
| Kiss to Charm Monster (save) | Blow Kiss (Charm Monster 30' away) || Arousal
| M
| 30
| Chr-9
| Chr-12
|
Wilderneer
| 1
| Know Visual History | Object Reading | Identify | Legend Lore
| 0 | M
| 0
| Wis-15
| Wis-17
| White Hat5
| 1
| Kung Fu: Ability to take martial arts, plus a kit slot to take a martial arts style.
|
|
|
|
| Bard1
| 1
| Legend Lore | Identify
| 0 | M
| 0
| Int-13
| Int-15
|
Dungeoneer
| 1
| Legend Lore | Identify | Object Reading | Know Visual History
| 0 | M
| 0
| Int-15
| Int-17
| Slut1
| 1
| Mount |||| Nothing Happens (you and target do nothing for next segment)
| V
| 0
| Dex-9
| Dex-12
| Beast Thief
| 1
| Move Silently | Passwall | Immovability
| V
| 0
| Dex-15
| Dex-18
|
Monk1
| 1
| Move Silently | Passwall | Immovability
| V
| 0
| Dex-15
| Dex-18
| Appraiser2
| 1
| Move Silently || Immovability
| V
| 10
| Dex-13
| Dex-16
| Scout
| 1
| Move Silently || Immovability | Avoid Clairnasience
| V
| 5
| Dex-14
| Dex-17
|
Bard1
| 1
| Musical Inspiration | Emotion (increases 5/level)
| VM
| 0
| Chr-9
| Chr-12
| Wilderneer
| 1
| NaturalR (NR) | NecromancyR (aNR) (1% = 1%) ( || cover all in group)
| -
| 0
| Con-9
| Con-25
| Scout
| 1
| Open/Close Locks: (-5% per TechLvl of the Lock) (-10% per SL of the Lock)
| V
| 0
| Dex-13
| Dex-17
|
Appraiser2
| 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase
| VM
| 10
| Dex-11
| Dex-15
| Dungeoneer
| 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase (| do this 30' away)
| VM
| 5
| Dex-12
| Dex-16
| Beast Thief
| 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase (amount made = #' away)
| VM
| 5
| Dex-12
| Dex-16
|
Bandit1
| 1
| Pass without Trace || Etherealness || Probability Travel
| MV
| 0
| Chr-15
| Chr-21
| Appraiser2
| 1
| Pick Pockets/Shoplifting | Palm | Present
| P
| 15
| Dex-12
| Dex-16
| Appraiser2
| 1
| Read Languages | Decipher Code
| M
| 10
| Int-9
| Int-14
|
Bard1
| 1
| Read Languages | Decipher Code
| M
| 5
| Int-9
| Int-14
| Beast Thief
| 1
| Read Languages | Decipher Code
| M
| 0
| Int-9
| Int-14
| TANB1
| 1
| Read Languages | Decipher Code
| M
| 5
| Int-9
| Int-14
|
White Hat5
| 1
| Resources: Gain LVL*Chr*10 gp per reset.
|
|
|
|
| White Hat5
| 1
| Situational awareness: Cannot be surprised, reduce Backstab/Backstrike on you by 1 multiplier.
|
|
|
|
| Slut1
| 1
| Slap (does dmg to one target = % made by)
| P
| 20
| Str-0
| Str-12
|
Commando3
| 1
| Spying
| -
| 10
| Int-11
| Int-14
| Assassin1
| 1
| Spying
| -
| 10
| Int-11
| Int-14
| Scout
| 1
| Spying || Reflecting Pool
| - || F
| 5
| Int-12
| Int-15
|
Wilderneer
| 1
| Spying || Reflecting Pool || untraceable & without his "ears burning"
| - || F
| 10
| Int-12
| Int-17
| Bard1
| 1
| Summon Animals
| V
| 0
| Chr-9
| Chr-12
| Yakuza1
| 1
| Take ½ dmg from an Attack | Spell | Psi Power | Innate
| V
| 10
| Con-15
| Con-19
|
Beast Thief
| 1
| Take ½ dmg from an Attack | Spell | Psi Power | Innate (|| Take 0 damage)
| V
| 5
| Con-16
| Con-20
| Dungeoneer
| 1
| Take ½ dmg from an Attack | Spell | Psi Power | Innate (|| Take 0 damage)
| V
| 5
| Con-16
| Con-20
| Jester1
| 1
| Tumbling/Vaulting || Passwall
| V
| 40
| Dex-13
| Dex-17
|
Slut1
| 1
| Unbutton/Untie (one item is de-equipped) |||| Power Word Strip (hits everything)
| V
| 10
| Wis-0
| Wis-12
| Wilderneer
| 1
| Untwist - restore an effect that was dispelled/twisted (but not disjoined)
| VM
| 0
| Wis-14
| Wis-19
| Acrobat1
| 1
| Vaulting || Passwall
| V
| 45
| Dex-12
| Dex-16
|
Jester1
| 1
| Ventriloquism | Remote Spell-Casting (1' per 1% made)
| V
| 20
| Dex-13
| Dex-16
| Bounty Hunter1
| 2
| Attack (+1 TH per 10% made this segment)
| V
| 5
| Dex-12
| Dex-15
| Monk1
| 2
| Concealment/Blending | Misdirection | Non-Detection
| M
| 20
| Wis-12
| Wis-14
|
Bandit1
| 2
| Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane)
| M
| 0
| Int-8
| Int-20
| Jester1
| 2
| Disguise | Alter Appearance
| M
| 25
| Chr-11
| Chr-13
| Thief1
| 2
| Distraction
| M
| 20
| Wis-13
| Wis-16
|
TANB1
| 2
| Distraction | Mislead | Forget | Mirage Arcana
| M
| 20
| Wis-13
| Wis-16
| Dimir Soulknife22 (MTG B/U)
| 2
| Duplicate a Psi10 minor ||| major ||| grand ||| super
| 1M
| 0
| Int+Wis-24
| Int+Wis-32
| Bard1
| 2
| Empathy | ESP
| M
| 15
| Wis-10
| Wis-18
|
Jester1
| 2
| Friends (no save, affects anything)
| F
| 5
| Chr-17
| Chr-20
| Dungeoneer
| 2
| Locate Staircases on current DL || Out of Depth Monsters || Most Valuable Object
| MM
| 0
| Chr-20
| Chr-25
| Dungeoneer
| 2
| Lower Encumbrance | Zero Encumbrance | No Armor Penalty | AC types fully add
| P
| 5
| Str-14
| Str-19
|
TANB1
| 2
| Mimic Voices || Tongues
| M
| 25
| Wis-9
| Wis-12
| Bard1
| 2
| Song of Healing (1 hp per 5% roll made)
| P*M
| 10
| Wis-12
| Wis-17
| Acrobat1
| 2
| Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking
| V
| 75
| Dex-11
| Dex-15
|
Beast Thief
| 2
| X-ray vision | Use innate ability through wall (amount made/10 is #' through wall)
| M
| 0
| Str-10
| Str-20
| Dimir Soulknife22 (MTG B/U)
| 3
| Duplicate a Psi5 minor ||| major ||| grand ||| super
| 1M
| 0
| Chr-15
| Chr-20
| Appraiser2
| 3
| Identify | Legend Lore (yes this is backwards compared to the Bard ability)
| M | 0
| 5
| Int-13
| Int-15
|
Acrobat1
| 3
| Lower Encumbrance | Zero Encumbrance | No Armor Penalty
| P
| 10
| Str-13
| Str-18
| Bard1
| 3
| Song of Courage (+1 Morale per 5% roll made)
| P*M
| 10
| Chr-13
| Chr-18
| Assassin1
| 4
| Alter Self | Change Self | Veil
| VM
| 10
| Int-13
| Int-18
|
Assassin1
| 4
| any 4th level (or lower) Thief ability
| -
| -
| -
| -
| Acrobat1
| 4
| any Thief 4 ability
| -
| -
| -
| -
| Monk1
| 4
| Clearness of Thought (get a 2nd die roll on any 1 effect /r)
| MM
| 0
| Wis-18
| Wis-25
|
Monk1
| 4
| Contortion | Elasticity | Become Liquid-Form
| VM
| 10
| Dex-10
| Dex-14
| TANB1
| 4
| Deeppockets | Vanish
| M
| 10
| Int-6
| Int-18
| Beast Thief
| 4
| Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 mult. (amount made=#' away)
| M
| 5
| Dex-18
| Dex-25
|
Dungeoneer
| 4
| Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 multiplier (| do this 90' away)
| M
| 5
| Dex-18
| Dex-25
| Wilderneer
| 4
| Find/Remove x2 Traps/Tricks | Magic/Psi | OutPhase ( | 30') ( | x1 Special)
| V
| 20
| Dex-9
| Dex-12
| Scout
| 4
| Invisibility | Improved Invisibility
| M
| 0
| Int-13
| Int-18
|
Yakuza1
| 4
| Leadership (+1 per 20% made to Leadership)
| M
| 0
| Int-9
| Int-12
| Mercenary5
| 4
| Pick two Mercenary5 Level 1-3, one Soldier5 Level 1-3, or one Spellshaper5 Level 1-3
| White Hat5
| 4
| Pick two WhiteHat5 Level 1-3, one Rebel5 Level 1-3, or one Psi5 minor
|
|
|
|
|
Yakuza1
| 4
| Presence (+1 per 20% made to Presence)
| M
| 0
| Int-9
| Int-12
| Thief1
| 4
| Read Languages | Decipher Code
| M
| 0
| Int-9
| Int-14
| Dungeoneer
| 4
| Sense Danger | Precognition | Choose Future | x1 Avoid Fate
| VM
| 25
| Wis-9
| Wis-12
|
Bard1
| 4
| Sensitivity to Psychic Impressions ||| Truename
| M
| 20
| Wis-9
| Wis-12
| Bard1
| 4
| Song of Vines (save at -1/5% made or Entangled)
| P*M
| 10
| Dex-14
| Dex-19
| Bounty Hunter1
| 4
| Song of Vines (save at -1/5% made or Entangled) (see Bard for notes about Songs)
| P*M
| 10
| Dex-14
| Dex-19
|
Mercenary5
| 5
| Avoid Trick (entire party): Mech.|Magic/Psi|OutPhase
| -
| 5
| Int-12
| Int-18
| Mercenary5
| 5
| Controlled Blink (max N*N feet, N is amount made)
| -
| 15
| Dex-9
| Dex-12
| Mercenary5
| 5
| Dispel a x1 effect | Instantaneous | Disjunct
| -
| 50
| Dex-12
| Dex-18
|
Mercenary5
| 5
| Effect Evasion (each 1% = +1 saves) 1V to use
| -
| 0
| Wis-9
| Wis-12
| Mercenary5
| 5
| Erase a "?" in dungeon (loses track of party)
| -
| 0
| Dex-13
| Dex-19
| Ninja1
| 5
| Escape Bonds | Escape Binding | Escape Imprisonment or Time Stop
| P
| 15
| Str-13
| Str-15
|
Monk1
| 5
| Escape Bonds | Escape Binding | Escape Imprisonment/Time Stop
| P
| 50
| Str-12
| Str-14
| White Hat5
| 5
| Gun Fu: +LVL to hit with guns; guns are always at least base #Att = 1; guns "open end" one better than normal.
|
|
|
|
| Beast Thief
| 5
| Identity Penetration | False Seeing | True Seeing ||| Know Truename
| MM
| 0
| Wis-12
| Wis-20
|
White Hat5
| 5
| Immune to pain. You stay conscious (but cannot be offensive) at up to -LVL hp.
|
|
|
|
| White Hat5
| 5
| Jock: +LVL divided among Str, Dex, Con, or level for purposes of #Att (the last one is ½ a point each).
|
|
|
|
| Assassin1
| 5
| Mislead | Disappearance
| M
| 15
| Int-12
| Int-16
|
Acrobat1
| 5
| Missile Deflection | Missile Reflection | Spell Deflection | Volley (0: Immune to attack)
| V
| 10
| Dex-12
| Dex-15
| TANB1
| 5
| Sense Danger | Precognition | Choose Future
| VM
| 30
| Wis-8
| Wis-11
| Bard1
| 5
| Song of Battle (+1 TH,dmg,or saves per 10% made)
| P*M
| 10
| Str-15
| Str-20
|
White Hat5
| 5
| Sorcery: Gain LVL in SL's as a Wizard progression, this progression must be flat or decreasing.
|
|
|
|
| White Hat5
| 5
| Turn Undead: You can turn undead as if 4 levels lower.
|
|
|
|
| Beast Thief
| 6
| All-Around Sight | Locate Object | Treasure Finding
| M
| 25
| Wis-15
| Wis-19
|
Assassin1
| 6
| any 4th level (or lower) Bard ability
| -
| -
| -
| -
| Acrobat1
| 6
| Balance (+1 per 20% made to Balance)
| M
| 0
| Wis-9
| Wis-12
| Dungeoneer
| 6
| Blink | Controlled Blink | Dimension Door with no Summoning Sickness
| M
| 15
| Wis-13
| Wis-18
|
Acrobat1
| 6
| Coordination (+1 per 20% made to Coordination)
| M
| 0
| Wis-9
| Wis-12
| TANB1
| 6
| Detect Illusion | Magic | Psi/Anti-Magic | Godly
| M
| 30
| Int-12
| Int-15
| Bandit1
| 6
| Distraction | Mislead | Forget | Mirage Arcana
| M
| 15
| Wis-13
| Wis-16
|
Dungeoneer
| 6
| Escape Bonds | Binding | Imprisonment/Time Stop || Get out of Put Down a Hole
| P
| 10
| Str-14
| Str-16
| Monk1
| 6
| Hold Breath | Hold Life
| P
| 15
| Con-15
| Con-17
| Bard1
| 6
| Hypnosis/Command
| M
| 25
| Chr-13
| Chr-15
|
Bard1
| 6
| Identity Penetration | False Seeing | True Seeing
| MM
| 5
| Wis-11
| Wis-19
| Bounty Hunter1
| 6
| Invisibility | Improved Invisibility | Dust of Disappearance
| M
| 20
| Int-12
| Int-14
| Jester1
| 6
| Read Magic (Wizard/Priest) ||| Read Magic (Concordant)
| M
| 15
| Int-13
| Int-15
|
Beast Thief
| 6
| Suggestion | Domination | Eyebite
| M
| 10
| Int-10
| Int-14
| Assassin1
| 6
| Touch : Chill/Pain | Para/Vampiric | Energy Drain
| M
| 20
| Str-9
| Str-15
| Stealth Rogue
| 7
| Avoid Fate x1 | x2 | x3 | x4 | x5 | etc.
| 2bM
| -20
| Wis*2-50
| Wis*2-50
|
Monk1
| 7
| Blink | Controlled Blink
| M
| 20
| Wis-12
| Wis-17
| Acrobat1
| 7
| Blink | Controlled Blink | Teleport | Teleport without Error
| M
| 15
| Wis-12
| Wis-14
| TANB1
| 7
| Blink | Controlled Blink | Teleport | Teleport without Error
| M
| 20
| Wis-12
| Wis-14
|
Beast Thief
| 7
| Disembodied Hands | Unseen Servant | Invisible Stalker
| P
| 30
| Chr-10
| Chr-20
| Jester1
| 7
| Free Action / Remove Paralysis / Remove Domination
| P
| 5
| Con-8
| Con-16
| Stealth Rogue
| 7
| iunCR || iunaCR || iunaaCR
| 0
| 20
| Wis+Chr-28
| Wis+Chr-38
|
Stealth Rogue
| 7
| iunER || iunaER || iunaaER
| 0
| -10
| Dex+Int-37
| Dex+Int-47
| Stealth Rogue
| 7
| iunNR || iunaNR || iunaaNR
| 0
| 10
| Con+Wis-31
| Con+Wis-41
| Stealth Rogue
| 7
| iunWR || iunaWR || iunaaWR
| 0
| 0
| Str+Con-34
| Str+Con-44
|
Dungeoneer
| 7
| Ki Power (cast a Wiz Invocation spell) (penalty = -SL*50%) (#=SL) | Pri Invocation
| #M
| 0
| Int-14
| Int-38
| Assassin1
| 7
| Misdirection | Aura Alteration | Non-Detection
| M
| 20
| Wis-10
| Wis-18
| Bounty Hunter1
| 7
| Polymorph Self | Polymorph Other | Polymorph Object | Shapechange
| PP
| 10
| Con-15
| Con-18
|
Bard1
| 7
| Suggestion | Domination | Eyebite
| VM
| 10
| Int-13
| Int-14
| Dungeoneer
| 8
| Any Subability (+1 per 25% made to that subability)
| M
| 0
| Int-14
| Int-17
| Yakuza1
| 8
| Aura Alteration | Unknowable Alignment || Unknowable Truename
| M
| 10
| Chr-15
| Chr-19
|
Bounty Hunter1
| 8
| Clairvoyance | X-Ray Vision
| M
| 10
| Wis-10
| Wis-20
| Dungeoneer
| 8
| Dispel Exhaustion | Heal |||| Reset
| M
| 0
| Con-16
| Con-20
| Acrobat1
| 8
| Efficiency (+1 per 20% made to Efficiency)
| M
| 0
| Int-9
| Int-12
|
Assassin1
| 8
| Feign Death ||| Feign Undeath
| V
| 40
| Con-9
| Con-10
| Monk1
| 8
| Intuition (+1 per 20% made to Intuition)
| M
| 0
| Chr-9
| Chr-12
| Assassin1
| 8
| Meld into Shadows/Mirrors/Crowds || Disperse
| VM
| 25
| Str-9
| Str-14
|
Acrobat1
| 8
| Muscle (+1 and +1 per 20% made to Muscle for 1t)
| M
| 0
| Int-9
| Int-12
| Mercenary5
| 8
| Pick two from: Mercenary5 Level 5-7, Soldier5 Level 1-3, Spellshaper5 Level 1-3
| White Hat5
| 8
| Pick two WhiteHat5 Level 5-7, one Rebel5 Level 1-3, or one Psi5 minor
|
|
|
|
|
Jester1
| 8
| Random Telekinesis (10 lbs per 1% made)
| P
| 15
| Con-6
| Con-13
| Appraiser2
| 8
| Read Magic (Wizard/Priest) ||| Read Magic (Concordant)
| M
| 20
| Int-13
| Int-15
| Bard1
| 8
| Sending | Demand
| M
| 10
| Int-9
| Int-12
|
Ninja1
| 8
| Slay (target that you hit saves at +4, -1 per 10% made; or dies)
| M
| 0
| Wis-13
| Wis-19
| Bard1
| 8
| Telepathy | Telepathic Projection
| M
| 15
| Wis-10
| Wis-12
| Beast Thief
| 8
| Teleport | Teleport without Error || Teleport Other to Self (no save)
| M
| 5
| Int-16
| Int-17
|
Jester1
| 8
| Uncontrolled Weather (1 mi r per 5% made)
| M
| 0
| Wis-16
| Wis-20
| Monk1
| 8
| Willpower (+1 per 20% made to Willpower)
| M
| 0
| Chr-9
| Chr-12
| Beast Thief
| 8
| Wraithform | Dream Travel
| V
| 25
| Con-15
| Con-17
|
Mercenary5
| 9
| +(rating)% money, use at end of run before selling
| -
| 0
| Cml-9
| Cml-18
| Mercenary5
| 9
| 0,1/r: Get +(amount made) on next Rogue ability
| -
| 0
| NA
| NA
| Ninja1
| 9
| any 3rd level Ench/Charm spell is cast | any 4th | any 5th | any 6th (#=SL-2)
| #M
| 15
| Chr-13
| Chr-18
|
Dungeoneer
| 9
| Ask the Local Lord | Highest Lvl in Plane | Chosen God | Ultraplanar | DM a question
| VM
| 0
| Chr-11
| Chr-21
| Mercenary5
| 9
| Avoid Special (entire party): x1 | x2 | x3 etc.
| -
| 0
| Int-16
| Int-22
| Mercenary5
| 9
| Backstorm (each 50%: +1 att is considered a backstab)
| -
| 0
| Dex-16
| Dex-22
|
White Hat5
| 9
| Better Resources: Gain LVL*Chr*10 item XP per reset, must all be spent on one item (any extra is wasted)
|
|
|
|
| White Hat5
| 9
| BOMBS!: 1P, 1 charge (have LVL charges /d): LVL*(2m4) technological damage, area (no save, TechR to resist)
|
|
|
|
| Mercenary5
| 9
| Disjoin x2 effect ||||||||| x3 |||||||||||||||| x4 etc.
| -
| 50
| Chr-18
| Chr-25
|
Acrobat1
| 9
| Dispel Exhaustion ||| Heal
| P
| 10
| Con-18
| Con-25
| Beast Thief
| 9
| Find/Remove Specials: x1 multiplier | x2 mult. | x3 mult. (amount made = #' away)
| VV
| 20
| Dex-18
| Dex-22
| Wilderneer
| 9
| Find/Remove x3 Traps/Tricks | Magic/Psi | OutPhase( | 30') ( | x2 Special)
| V
| 30
| Dex-16
| Dex-16
|
Assassin1
| 9
| Finger of Death | Slay Living | Power Word Kill
| MM
| 0
| Int-14
| Int-17
| Jester1
| 9
| Generate Wild Magic Surge
| MMM
| 0
| Int-20
| Int-21
| White Hat5
| 9
| Great Medic: Binding wounds is (LVL-8)*5% of max hp (can be more than 100%, current still can't go over max)
|
|
|
|
|
Monk1
| 9
| Inner Focus (+1 Str/Dex/Con for 1r per 10% made)
| M
| 5
| Wis-10
| Wis-20
| Bard1
| 9
| Object Reading
| VM
| 0
| Int-12
| Int-20
| White Hat5
| 9
| Super Fu: Can take a custom martial arts style [P7.9] with A+D+N=LVL*2+12 (can improve it with level)
|
|
|
|
|
White Hat5
| 9
| Web of Contacts: Can gain information on most things in a city; Legend Lore LVL*5%
|
|
|
|
| Ninja1
| 10
| Doppleganger | Spirit Doppleganger | Polymorph Self | Shapechange
| MV
| 0
| Chr-16
| Chr-16
| Assassin1
| 10
| Illusionary Double
| M
| 10
| Chr-11
| Chr-12
|
Acrobat1
| 10
| Invisibility | Improved Invisibility | Dust of Disappearance
| MV
| 20
| Int-12
| Int-14
| Monk1
| 10
| Ki Power (cast a Wu Jen spell of spell level SL) (penalty = -SL*50%) (#=SL)
| #M
| 0
| Int-12
| Int-36
| Bounty Hunter1
| 10
| Locate (anything unique) Across Planes | Clairvoyance there
| MV
| 5
| Int-12
| Int-15
|
Bandit1
| 10
| Locate (anything unique) Across Planes | Clairvoyance there | TWE there
| M
| 0
| Int-12
| Int-15
| Jester1
| 10
| Song of Laughter (all other creatures at -1 all rolls per 10% made)
| P*M
| 10
| Chr-3
| Chr-5
| Dungeoneer
| 10
| Speed: (x2 move) | (+1V) | (+1P) | (+1M) | (+1 Full) | (+1 Opposing)
| VV
| 5
| Dex-14
| Dex-17
|
Bard1
| 10
| Telekinesis (5 lb. per 1% made)
| M
| 10
| Int-13
| Int-17
| Ninja1
| 12
| any 3rd level Illusion spell is cast | any 4th | any 5th | any 6th (#=SL-2)
| V#M
| 15
| Dex-18
| Dex-22
| Dungeoneer
| 12
| Control Movements | Control Physicals | Control Mentals | Control 0 Actions
| MM
| 0
| Chr-19
| Chr-21
|
Assassin1
| 12
| Dimensional Folding
| M
| 40
| Int-7
| Int-20
| Bard1
| 12
| Disharmonic Blast (1 dmg per 1% made)
| P*M
| 10
| Con-16
| Con-22
| Bounty Hunter1
| 12
| Find the Path
| MV
| 0
| Wis-9
| Wis-13
|
Beast Thief
| 12
| Mass Weird / Mass Chaos / Mass Maze
| MP
| 0
| Chr-23
| Chr-25
| TANB1
| 12
| Phase Door | Dimension Door
| M
| 5
| Int-9
| Int-20
| Acrobat1
| 12
| Speed (x2 move) | Speed (+1 V) | Speed (+1 P) | Speed (+1 M)
| VV
| 15
| Dex-12
| Dex-15
|
Mercenary5
| 13
| Pick 2: Mercenary5 Level 9-12, Soldier5 or Spellshaper5 Level 5-7, other5 Level 1-3
| White Hat5
| 13
| Pick two WhiteHat5 Level 9-12, one Rebel5 Level 5-7, or one Psi5 major
|
|
|
|
| Bandit1
| 13
| Preparation (Ability to use +1 action of any type next segment per 50% made)
| F
| 0
| Wis-18
| Wis-22
|
Mercenary5
| 14
| Avoid Spirit/Conc Effect (entire party): x1 || x2 || x3 etc.
| -
| -5
| Int-22
| Int-30
| Mercenary5
| 14
| Get save vs effects w/ no save, base=+0+items, each 5% is +1
| -
| 0
| Wis-20
| Wis-25
| White Hat5
| 14
| Kung Fu Hustle: Can have (LVL-6)/4 martial arts styles running at the same time, they all fully stack
|
|
|
|
|
Mercenary5
| 14
| Psi(-12)C effect SL=0 | SL=1 || SL=2 ||| SL=3 etc.
| -
| 30
| Str-22
| Str-40
| White Hat5
| 14
| Really Immune to pain. You stay conscious (but cannot be offensive) at any finite negative hit point total.
|
|
|
|
| Mercenary5
| 14
| Shield: Add a hp=(%rating) temporary shield, only 1 at a time
| -
| 0
| Con-18
| Con-25
|
White Hat5
| 14
| Smooth Talker: As long as you and your friends are not hostile, enemies will not attack you 90% (1 check /min)
|
|
|
|
| Mercenary5
| 14
| Speed: Each 50% is +1A action || B's instead || C's instead
| -
| 0
| Dex-18
| Dex-20
| White Hat5
| 14
| The Man for the Job: 1F, 1/reset: Create a temporary (1 turn) x1 non-artifact item that is needed for a task
|
|
|
|
|
White Hat5
| 14
| Your BOMBS! (Level ability O above) can hit two groups or can be set on a time delay, you have 3*LVL charges
|
|
|
|
| Ninja1
| 15
| any Metab minor Psi2 is used +1 PSP/10% to maintain | Telep | Clair | Port ( | major)
| MM
| 20
| Int-21
| Int-24
| Dungeoneer
| 15
| Astral Spell / Astral Projection | Concordant Spell (project to Concordant Opposition)
| MMM
| 35
| Int-19
| Int-25
|
Acrobat1
| 15
| Energy Control | Adaptation | Immune to Hostile Environments
| PV
| 5
| Con-9
| Con-12
| Monk1
| 15
| Energy Control | Adaptation | Immune to Hostile Environments
| PV
| 30
| Con-9
| Con-12
| TANB1
| 15
| Energy Control | Adaptation | Immune to Hostile Environments
| PV
| 5
| Con-9
| Con-12
|
Bard1
| 15
| Find the Path
| MM
| 20
| Wis-10
| Wis-15
| TANB1
| 15
| Probability Travel
| MM
| 20
| Int-13
| Int-20
| Assassin1
| 15
| Psychic Impersonation || Soul/Spirit Impersonation
| -
| 15
| Wis-9
| Wis-14
|
Bandit1
| 16
| Enhancement (add how much you made by to your next Rogue ability roll within 1r)
| F
| 0
| Chr-18
| Chr-22
| Jester1
| 18
| All die rolls within 240' are min (50%) or max (50%) (duration 1s per 10% made)
| FV
| 50
| Dex-25
| Dex-50
| Ninja1
| 18
| Aura of Ill Omen (all in area at -1 on all rolls per 10% made for 1t)
| MV
| 0
| Chr-9
| Chr-18
|
Bard1
| 18
| Contact Other Plane | Foresight
| MM
| 0
| Chr-15
| Chr-18
| Bounty Hunter1
| 18
| Control Movements | Control Physicals | Control Mentals
| MM
| 0
| Chr-18
| Chr-20
| Monk1
| 18
| Elemental Form | Para-Ele Form | Quasi-Ele Form ||| Semi-Ele Form
| PP
| 40
| Con-24
| Con-24
|
Mercenary5
| 18
| Pick 2: Soldeier5 Level 9-12, Spellshaper5 Level 9-12, other5 level 5-7
| White Hat5
| 18
| Pick two WhiteHat5 Level 14-18, one Rebel5 Level 9-12, or one Psi5 grand
|
|
|
|
| Acrobat1
| 18
| Reverse Gravity | Adjust Gravity
| VM
| 0
| Dex-13
| Dex-17
|
Assassin1
| 18
| Shadow Magic | Shadow Walk | Shadow Flight
| VM
| 0
| Int-16
| Int-19
| TANB1
| 18
| Shape Alteration/Polymorph Object | Shapechange
| MM
| 5
| Con-13
| Con-20
| Beast Thief
| 18
| Time Shift ||| Time Travel
| VMM
| 15
| Int-17
| Int-25
|
Mercenary5
| 20
| 0,1/r: Unspend (amount made by) Rogue points
| -
| 0
| NA
| NA
| Mercenary5
| 20
| Avoid Artifact Effect (entire party): x1 ||| x2 ||| x3 etc.
| -
| -10
| Int-30
| Int-46
| Mercenary5
| 20
| Backstave (N/2% of your dmg is vile) || Stun (save=N-100)
| -
| 0
| Wis-26
| Wis-32
|
Mercenary5
| 20
| Can Dim Door away in combat during your actions | Teleport
| -
| -15
| Dex-18
| Dex-24
| Mercenary5
| 20
| Instantaneous x0 effect | x1 || x2 ||| x3 |||| x4 etc.
| -
| 50
| Dex-24
| Dex-32
| Mercenary5
| 20
| Pick 1 Level 14-18 Other5 (can be picked multiple times)
|
Dungeoneer
| 21
| Shadow Magic | Shadow Walk | Shadow Flight | Become Shadow-form
| VM
| 0
| Int-17
| Int-20
| Dungeoneer
| 24
| Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole
| PMM
| 0
| Int-19
| Int-25
| Bard1
| 27
| Astral Spell
| MMM
| 40
| Int-18
| Int-24
|
Monk1
| 27
| Body Freedom (transfer action types freely; Str Int, Dex Wis, Con Chr)
| FFF
| 0
| Chr-36
| Chr-54
| Assassin1
| 27
| Destruction/Mordenkainen's Disjunction
| PMM
| 0
| Int-18
| Int-24
| Ninja1
| 27
| Limited Wish (#=1) | Alter Reality (#=2) | Wish (#=3) | Change Reality (#=4)
| #F
| 0
| Int-20
| Int-25
|
Dungeoneer
| 27
| LimWish(#=1)| AlterReality(#=2)| Wish(#=3)| ChangeReality(#=4)| UnlimWish(#=5)
| #F
| 0
| Int-21
| Int-26
| Acrobat1
| 27
| Otto's Irresistance Dance | Control Physicals
| MPV
| 0
| Chr-16
| Chr-22
| Beast Thief
| 27
| Shift a racial innate power you have to a random power (determined by DM)
| F
| 0
| Con-20
| Con-25
|
TANB1
| 27
| Time Shift
| VMM
| 20
| Int-16
| Int-24
|
|