[PC73] Collective 7.3 Classes
Collective 7.3 Classes
Class
| Groups
| Page
|
1X (Advanced) Ranger7
| Warrior, Planeshifted (Menagerie), Futureshifted
| 2
| Alien Cultist5
| Priest, Technology
| 4
| Battle Mage
| Warrior, Wizard
| 6
|
Cascade Priest
| Priest, Overt
| 7
| Drake of Tyr2
| Wizard, Psionicist, Concordant (x1), Archetype Adjective
| 9
| Evil Underling
| Rogue, Concordant (x1)
| 11
|
Falconer
| Tribal (Birds)
| 13
| Giant Robot-Athlete
| Warrior, Monster, Concordant (x1), Technology
| 15
| Griefer5
| Rogue, Lost
| 18
|
Halfdane's Student
| Warrior, Monster, Custom, Copy
| 20
| Hippie5
| Priest, Lost
| 21
| Kzinti
| Warrior, Archetype
| 24
|
Mandrake Squad9
| Psionicist, Monster, Archetype
| 25
| Meta-Mage
| Wizard
| 26
| Mogg Boss
| Tribal (Goblins)
| 29
|
Outcast
| Rogue, Mirror, Concordant (x1)
| 31
| Psi4
| Psionicist
| 34
| Psi22
| Psionicist
| 37
|
Sakashima's Student
| Wizard, Priest, Custom, Copy
| 40
| Tough Man
| Monster, Maxi
| 41
| Animal Companions / Mounts
| Mini
| 42
|
Chr-Set Chr
| Mini
| 44
| Con-Set Con
| Mini
| 45
| Dex-Set Dex
| Mini
| 46
|
GURPS Perks
| Mini
| 47
| Improved To Hit
| Mini
| 48
| Int-Set Int
| Mini
| 49
|
Irreducible BlahR
| Mini
| 50
| Simple XP
| Mini
| 51
| Str-Set Str
| Mini
| 52
|
True Destiny XP
| Mini
| 53
| Wis-Set Wis
| Mini
| 54
|
|
[PC73] Collective 7.3 Classes
1X (Advanced) Ranger7
Level
| KXP
| Wizard/Priest 123 456 7
| TH
|
1
| 0
| 1-- --- -
| +1
| 2
| 3.3
| 2-- --- -
| +2
| 3
| 6.6
| 3-- --- -
| +4
|
4
| 13.2
| 31- --- -
| +6
| 5
| 26.4
| 32- --- -
| +9
| 6
| 52.8
| 33- --- -
| +12
|
7
| 105.6
| 331 --- -
| +16
| 8
| 206.25
| 332 --- -
| +20
| 9
| 412.5
| 333 --- -
| +25
|
10
| 825
| 333 1-- -
| +30
| 11
| 1237.5
| 333 2-- -
| +36
| 12
| 1650
| 333 3-- -
| +42
|
13
| 2062.5
| 333 31- -
| +49
| 14
| 2475
| 333 32- -
| +56
| 15
| 2887.5
| 333 33- -
| +64
|
16
| 3300
| 333 331 -
| +72
| 17
| 3712.5
| 333 332 -
| +81
| 18
| 4125
| 333 333 -
| +90
|
19
| 4537.5
| 333 333 1
| +100
| 20
| 4950
| 333 333 2
| +110
| 21
| 5362.5
| 333 333 3
| +121
|
22
| 5775
| 433 333 3
| +132
| 23
| 6187.5
| 443 333 3
| +144
| 24
| 6600
| 444 333 3
| +156
|
25
| 7012.5
| 444 433 3
| +169
| 26
| 7425
| 444 443 3
| +182
| 27
| 7837.5
| 444 444 3
| +196
|
28
| 8250
| 444 444 4
| +210
| 29
| 8662.5
| 544 444 4
| +225
| 30
| 9075
| 554 444 4
| +240
|
31
| 9487.5
| 555 444 4
| +256
| 32
| 9900
| 555 544 4
| +272
| 33
| 10312.5
| 555 554 4
| +289
|
34
| 10725
| 555 555 4
| +306
| 35
| 11137.5
| 555 555 5
| +324
| 36
| 11550
| 666 666 6
| +342
|
|
Requisites:
| Str 14+LVL, Dex 9+LVL, Con 13+LVL, Int 9+LVL, Wis 13+LVL;
|
| Class slots 2
| Alignment:
| any G
| HD/level:
| 4d4
| Weapon Prof.:
| 2+2*level
| Reference:
| DM
| Groups:
| Warrior, Planeshifted (Menagerie), Futureshifted
| Complexity:
| CF=4
|
| Saving Throws:
| PPD:
| level+4
| Fort:
| level+5
| RSW:
| level+2
| Reflex:
| level+3
| PP:
| level+5
| Will:
| level+2
| BW:
| level+6
| Spell:
| level+2
|
|
Barbarian Str, Exceptional Dex.
| Can buy Barbarian Dex for 1 weapon prof.
| Can buy Exceptional Con for 2 weapon prof.
|
| +(Str/20) P, +(Dex/15) V Actions (round down)
|
| Number of attacks with one weapon only = LVL+1. Additional weapons use normal specialization rate.
| Each weapon and armor may have up to 2 weapon/armor adjectives each.
| Get Str and Dex bonus with bows, even if not using a Strength Bow.
|
| Wizard Schools: Abjuration, Alteration, Divination. Priest Spheres: Astral, Divination, Elemental, Guardian, Healing, Protection, Travelers, Wards. All other spells are opposite (2 spells from memorization to cast).
| Gets 30 Rogue points per level; Rogue abilities as per Scout (see table). Does not get the level 9, etc. free Rogue picks, as this class is not a Rogue.
|
| Level 1 ¶: +4*LVL to hit and x(LVL+1) damage versus a species enemy. This can be either a single race without qualifier ("All dragons", "All demons", but not "All demi-humans") or "Giant-class" (which includes all creatures who have 2 arms, 2 legs, and have skin, fur, or scales; but does not include humans and demi-humans).
| Level 1 ¶: Immune to Local (Natural) Terrain and x1 Terrain Features
| Level 1 ¶: 1M: Locate Person or Object (within LVL miles, otherwise gives an arrow indicating direction but not distance)
| Level 9 ¶: 1M: Locate Person across Planes
| Level 9: 1M, may borrow: Follow someone who just Escaped (treat as a "Between" effect)
| Level 9 ¶: Immune to x1 Specials
| Level 12 ¶: Immune to x2 Terrain Features
| Level 16 ¶: 1M: Locate Object across Planes
| Level 18 ¶: Immune to x2 Specials
| Level 24 ¶: Immune to x3 Terrain Features
|
|
Lvl
| Scout Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Open/Close Locks: (-5% per TechLvl of the Lock) (-10% per SL of the Lock)
| V
| 0
| Dex-13
| Dex-17
| 1
| Move Silently || Immovability | Avoid Clairnasience
| V
| 5
| Dex-14
| Dex-17
| 1
| Hide in Shadows | Hide amongst People or Trees | Meld in Shadows/Mirrors
| V
| 0
| Dex-12
| Dex-17
|
1
| Spying || Reflecting Pool
| - || F
| 5
| Int-12
| Int-15
| 1
| Climb Walls | Climb Overhangs | Climb Upside-Down | Climb in Mid-Air
| V
| 55
| Str-10
| Str-14
| 1
| Any Rogue 1 ability
| -
| -
| -
| -
|
2
| Evasion (0, make by 5% per amount hit: no dmg from weapon)
| V
| 10
| Dex-11
| Dex-15
| 3
| Disguise | Alter Appearance
| M
| 25
| Chr-11
| Chr-13
| 4
| Invisibility | Improved Invisibility
| M
| 0
| Int-13
| Int-18
|
4
| Distraction | Mislead | Forget | Mirage Arcana
| M
| 15
| Wis-13
| Wis-16
| 5
| Legend Lore | Identify
| 0 | M
| 0
| Int-13
| Int-15
| 6
| Read Languages | Decipher Code
| M
| 0
| Int-9
| Int-14
|
7
| Identity Penetration | False Seeing | True Seeing
| MM
| 5
| Wis-11
| Wis-19
| 8
| Free Action / Remove Paralysis / Remove Domination
| P
| 5
| Con-8
| Con-16
| 6
| All-Around Sight | Locate Object | Treasure Finding
| M
| 25
| Wis-15
| Wis-19
|
10
| Sending | Demand
| M
| 10
| Int-9
| Int-12
| 12
| Teleport | Teleport without Error || Teleport Other to Self (no save)
| M
| 5
| Int-16
| Int-17
| 18
| Psychic Impersonation || Soul/Spirit Impersonation
| -
| 15
| Wis-9
| Wis-14
|
27
| Astral Spell
| MMM
| 40
| Int-18
| Int-24
|
|
[PC73] Collective 7.3 Classes
Alien Cultist5
Level
| KXP
| Priest 123 456 78
| KXP (Alt)
| Arch-Priest 123 456 789
| TH
|
1
| 0
| 0ab cde fg
| 0
| 100 --- ---
| +0
| 2
| 4.817
| 10a bcd ef
| 5.5
| 200 --- ---
| +1
| 3
| 9.635
| 20a bcd ef
| 11.001
| 210 0-- ---
| +1
|
4
| 19.271
| 310 bcd ef
| 22.003
| 320 0-- ---
| +2
| 5
| 38.543
| 420 abc de
| 44.007
| 421 00- ---
| +3
| 6
| 77.087
| 530 abc de
| 88.017
| 422 00- ---
| +3
|
7
| 154.175
| 641 0ab cd
| 176.035
| 432 100 ---
| +4
| 8
| 308.351
| 752 0ab cd
| 352.071
| 433 200 ---
| +5
| 9
| 616.703
| 863 0ab cd
| 704.145
| 433 210 0--
| +5
|
10
| 925.055
| 974 0ab cd
| 1056.218
| 443 220 0--
| +6
| 11
| 1233.407
| A85 10a bc
| 1408.291
| 444 330 0--
| +7
| 12
| 1541.759
| B96 20a bc
| 1760.364
| 444 441 00-
| +7
|
13
| 1850.111
| CA7 30a bc
| 2112.437
| 555 442 00-
| +8
| 14
| 2158.463
| DB8 40a bc
| 2464.51
| 555 442 100
| +9
| 15
| 2466.815
| EC9 50a bc
| 2816.583
| 555 552 100
| +9
|
16
| 2775.167
| FDA 610 ab
| 3168.656
| 555 553 210
| +10
| 17
| 3083.519
| GEB 720 ab
| 3520.729
| 555 553 320
| +11
| 18
| 3391.871
| HFC 830 ab
| 3872.802
| 555 553 321
| +11
|
19
| 3700.223
| IGD 940 ab
| 4224.875
| 555 553 331
| +12
| 20
| 4008.575
| JHE A50 ab
| 4576.948
| 555 554 332
| +13
| 21
| 4316.927
| KIF B60 ab
| 4929.021
| 555 554 442
| +13
|
22
| 4625.279
| LJG C71 0a
| 5281.094
| 555 555 443
| +14
| 23
| 4933.631
| MKH D82 0a
| 5633.168
| 555 555 553
| +15
| 24
| 5241.983
| NLI E93 0a
| 5985.241
| 555 555 554
| +15
|
25
| 5550.335
| OMJ FA4 0a
| 6337.314
| 555 555 555
| +16
| 26
| 5858.687
| PNK GB5 0a
| 6689.387
| 666 655 555
| +17
| 27
| 6167.039
| QOL HC6 0a
| 7041.46
| 666 666 655
| +17
|
28
| 6475.391
| RPM ID7 0a
| 7393.533
| 666 666 666
| +18
| 29
| 6783.743
| SQN JE8 10
| 7745.606
| 777 766 666
| +19
| 30
| 7092.095
| TRO KF9 20
| 8097.679
| 777 777 766
| +19
|
31
| 7400.447
| USP LGA 30
| 8449.752
| 777 777 777
| +20
| 32
| 7708.799
| VTQ MHB 40
| 8801.825
| 888 877 777
| +21
| 33
| 8017.151
| WUR NIC 50
| 9153.898
| 888 888 877
| +21
|
34
| 8325.503
| XVS OJD 60
| 9505.971
| 888 888 888
| +22
| 35
| 8633.855
| YWT PKE 70
| 9858.044
| 999 988 888
| +23
| 36
| 8942.207
| ZXU QLF 81
| 10210.118
| 999 999 999
| +23
|
|
Requisites:
| Con 16, Wis 2, San 18
| Alignment:
| C any (or) any S
| HD/level:
| d11
| Weapon Prof.:
| 1+level/2
| Reference:
| DM
| Groups:
| Priest, Technology
| Complexity:
| CF=4
|
| Saving Throws:
| PPD:
| level+10
| Fort:
| level+5
| RSW:
| level+10
| Reflex:
| level-5
| PP:
| level+5
| Will:
| level-5
| BW:
| level-5
| Spell:
| level+0
|
|
Sanity is defined to be N+(Wis bonus), where N is a number you pick when you create your character from 0 to 14 (in a similar way that Cml is defined).
| Barbarian Sanity. Hold/Sustain Sanity. Exceptional Con.
| Gets Sanity bonus to spell progression (not Wis).
| Level 1 ¶: 1M: Cast an 8th level spell, even if the number of spells in your SL=8 slot is 0 or negative. You have a (80-4*LVL)% chance of either going Insane (50%) or Twilighting (50%). You have a (100-5*LVL)% chance of being Slain. You have a (120-6*LVL)% chance of being affected by a random status effect (usually bad), if you make the roll, roll again at -20% for a second one (repeat this procedure until you fail).
| Level N (every level): Get a random Custom5 ability.
|
| Level N (every level): +1 GGL pick in Alien "gods" (see below). Gain access to two new Alien "gods" to use for your GGL picks. Your newer GGL picks are more powerful as you increase in level, as you can contact more remote/powerful aliens. Older picks do not improve with LVL.
| If you do not meet the requirements for a particular GGL pick, you may still take it, you just "owe" to those stats. You do not need to follow alignment restrictions.
| You may switch GGL picks during reset. (There is a small chance the Aliens you leave may be upset with you, but generally the DM won't make a point of this.)
|
| (continued next page)
|
|
[PC73] Collective 7.3 Classes
Alien Cultist5 (continued)
Alien GGL Picks:
| Step 1: Multiplier: Roll 1d(7+LVL)/2, round down.
|
| Step 2A: Requirements (stat): Roll 1d(6+LVL/3, round down): 1=Str, 2=Dex, 3=Con, 4=Int, 5=Wis, 6=Chr, 7=Cml, 8=Logic, 9=San, 10=Personality*, 11=Movement Rate*, 12=CL, 13=Luck**, 14=HNCL**, 15+=something really bizarre (high Statistican stat, etc.)
| * multiply the result in step 2B by 3. ** divide the result in step 2B by 3.
| Step 2B: Requirements (number): Roll 1d(5+LVL). This is the number for the requirement in step 2A.
| Step 2C: There is a LVL*5% chance of a second stat, if so, do steps 2A and 2B again. If you roll the same stat, they add together.
|
| Step 3: Alignment: Roll d12: 1-4=any, 5-6=L, 7-8=T, 9-10=C, 11=A, 12=W. Roll d12: 1-4=any, 5-6=G, 7-8=N, 9-10=E, 11=S, 12=J. There is a LVL% chance the alignment requirement is really bizarre (unrecognizable letter, third axis from Collective 9.3, etc.)
|
| Step 4A: Turning (check): Flat 30% chance of turning being a "No" (if you roll natural 01 it is "No!"). If you get "No" or "No!", skip to step 5, and get a +1 to LVL bonus on step 5.
| Step 4B: Turning (shift): Roll 1d20: 1 to 11=(your roll -6), 12-14=0, 15=÷1.5, 16-17=x1.5, 18=÷2, 19=x2, 20=x(d(LVL))
| Step 4C: Turning (type): 100-LVL*2% chance it's just the normal Undead. Otherwise, roll d40: 1=Animal, 2=Plant, 3=Arctic, 4=Faerie, 5=Insect, 6=Reptile, 7=Cloud, 8=Leech, 9=Humanoid, 10=Water, 11=Hound, 12=Psionic, 13=Lycanthrope, 14=Ooze, 15=Space, 16=Wurm, 17=Elemental, 18=Alien (hah!), 19=Inner Planar, 20=Giant, 21=Weird, 22=Eelemental, 23=Unlive, 24=Dragon, 25=Golem, 26=Mutant, 27=Technological, 28=Beholder, 29=Outer, 30=Mind Flayer World, 31=NPC, 32=Cthulhoid Horror, 33=Spirit of the Land, 34=Rakshasa World, 35=Virus, 36=Far Realm, 37=Immortal, 38=Nightmare Dimension, 39=Tarrasque World, 40=Roll on the [M100] Great List of Creature Types.
|
| Step 5A: First ability: Get a "Level 1:", determined by rolling a random "Level N:" from the random class generator, where N=1d(LVL+7). Yes this means you can a powerful ability ridiculously early.
| Step 5B: Second ability: Repeat step 5A, except you get it at "Level X:" (instead of "Level 1:"), where X=1d8, and N=1d(LVL+12).
| Step 5C: Third ability: Repeat step 5A, except you get it at "Level X:" (instead of "Level 1:"), where X=(2d20, choose higher die), and N=(2d(LVL+17), choose higher die).
|
| Alternate Arch-Priest progession: Spend the higher XP cost and get the better Arch-Priest spell progression. Gets none of Arch-Priest's other abilities.
|
|
[PC73] Collective 7.3 Classes
Battle Mage
Level
| KXP
| Wizard 123 456 789
| KXP (Alt)
| Arch-Mage 123 456 789 AB
| TH
|
1
| 0
| 1-- --- ---
| 0
| 2½- --- --- --
| +2
| 2
| 3.5
| 2-- --- ---
| 6
| 31½ --- --- --
| +4
| 3
| 7
| 21- --- ---
| 12
| 421 --- --- --
| +6
|
4
| 14
| 32- --- ---
| 24
| 532 ½-- --- --
| +8
| 5
| 28
| 421 --- ---
| 48
| 643 1½- --- --
| +10
| 6
| 56
| 422 --- ---
| 96
| 754 21- --- --
| +12
|
7
| 94
| 432 1-- ---
| 152
| 865 32½ --- --
| +14
| 8
| 170
| 433 2-- ---
| 242.5
| 976 43½ --- --
| +16
| 9
| 317.5
| 433 21- ---
| 395
| A87 541 ½-- --
| +18
|
10
| 625
| 443 22- ---
| 750
| A98 652 1-- --
| +20
| 11
| 937.5
| 444 33- ---
| 1125
| AA9 763 2½- --
| +22
| 12
| 1375
| 444 441 ---
| 2000
| AAA 874 3½- --
| +24
|
13
| 1812.5
| 555 442 ---
| 2875
| AAA 985 4½- --
| +26
| 14
| 2250
| 555 442 1--
| 3750
| AAA A96 51½ --
| +28
| 15
| 2750
| 555 552 1--
| 4625
| AAA AA7 621 --
| +30
|
16
| 3250
| 555 553 21-
| 5500
| AAA AA8 732 --
| +32
| 17
| 3750
| 555 553 32-
| 6375
| AAA AA9 843 --
| +34
| 18
| 4250
| 555 553 321
| 7250
| AAA AAA 954 ½-
| +36
|
19
| 4750
| 555 553 331
| 8125
| AAA AAA A65 ½-
| +38
| 20
| 5250
| 555 554 332
| 9000
| AAA AAA A76 1-
| +40
| 21
| 5750
| 555 554 442
| 9875
| AAA AAA A87 1-
| +42
|
22
| 6250
| 555 555 443
| 10750
| AAA AAA A98 2-
| +44
| 23
| 6750
| 555 555 553
| 11625
| AAA AAA AA9 2-
| +46
| 24
| 7250
| 555 555 554
| 12500
| AAA AAA AAA 3-
| +48
|
25
| 7750
| 555 555 555
| 13375
| BBB BBB BBB 3-
| +50
| 26
| 8250
| 666 655 555
| 14250
| BBB BBB BBB 4-
| +52
| 27
| 8750
| 666 666 655
| 15125
| CCC CCC CCC 4½
| +54
|
28
| 9250
| 666 666 666
| 16000
| CCC CCC CCC 5½
| +56
| 29
| 9750
| 777 766 666
| 16875
| DDD DDD DDD 5½
| +58
| 30
| 10250
| 777 777 766
| 17750
| DDD DDD DDD 51
| +60
|
31
| 10750
| 777 777 777
| 18625
| DDD DDD DDD 61
| +62
| 32
| 11250
| 888 877 777
| 19500
| EEE EEE EEE 61
| +64
| 33
| 11750
| 888 888 877
| 20375
| EEE EEE EEE 71
| +66
|
34
| 12250
| 888 888 888
| 21250
| FFF FFF FFF 71
| +68
| 35
| 12750
| 999 988 888
| 22125
| FFF FFF FFF 81
| +70
| 36
| 13250
| 999 999 999
| 23000
| FFF FFF FFF 82
| +72
|
|
Requisites:
| Str 17, Dex 11, Con 11, Int 17;
|
| Class slots 2
| Alignment:
| any
| HD/level:
| d9
| Weapon Prof.:
| 4+level
| Reference:
| DM
| Groups:
| Warrior, Wizard
| Complexity:
| CF=4
|
| Saving Throws:
| PPD:
| level+3
| Fort:
| level+0
| RSW:
| level+6
| Reflex:
| level+0
| PP:
| level+2
| Will:
| level-1
| BW:
| level+2
| Spell:
| level+5
|
|
Exceptional Str and Con. May buy Barbarian Str for 3 weapon slots.
| Normal abilities of Fighters and Mages (may specialize in a school, etc.)
| Level 1 ¶: 1S: You may physically attack and cast a spell this segment: Do half your physical attacks (rounded up). You may cast a spell that is not of your highest SL. You may use 1V in addition to material component the spell as normal.
| Level 1: Unleash: When you cast a summon, you may choose to have the summon get +1 offensive DL and -1 defensive DL. (e.g. Instead of a DL III creature, it would be DL IV/II.)
| Level 4 ¶: Branding: When using 1S to cast a spell and attack (above), you may alternatively spend 1V and place the cast spell as a "Brand" on one of your weapons. If you do, all attacks you do this segment with that weapon do that effect. You are immune to the effect if it is area. (e.g. You may put Fireball on your sword and do Fireballs with each attack, in addition to its normal physical damage to the target.)
|
| Alternate Arch-Mage progession: Spend the higher XP cost and get the better Arch-Mage spell progression. Gets none of Arch-Mage's other abilities.
|
|
[PC73] Collective 7.3 Classes
Cascade Priest
Level
| KXP
| Priest 123 456 78
| KXP (Alt)
| Arch-Priest 123 456 789
| TH
|
1
| 0
| 20- --- --
| 0
| 100 --- ---
| +0
| 2
| 3
| 210 --- --
| 5.5
| 200 --- ---
| +1
| 3
| 6
| 321 --- --
| 11
| 210 0-- ---
| +1
|
4
| 12
| 422 --- --
| 22
| 320 0-- ---
| +2
| 5
| 24
| 432 0-- --
| 44
| 421 00- ---
| +3
| 6
| 48
| 432 1-- --
| 88
| 422 00- ---
| +3
|
7
| 96
| 443 1-- --
| 176
| 432 100 ---
| +4
| 8
| 192
| 443 20- --
| 352
| 433 200 ---
| +5
| 9
| 300
| 543 21- --
| 550
| 433 210 0--
| +5
|
10
| 600
| 543 320 --
| 1100
| 443 220 0--
| +6
| 11
| 900
| 553 321 0-
| 1650
| 444 330 0--
| +7
| 12
| 1200
| 554 432 1-
| 2200
| 444 441 00-
| +7
|
13
| 1500
| 655 543 2-
| 2750
| 555 442 00-
| +8
| 14
| 1800
| 666 654 3-
| 3300
| 555 442 100
| +9
| 15
| 2100
| 666 666 4-
| 3850
| 555 552 100
| +9
|
16
| 2400
| 666 666 5-
| 4400
| 555 553 210
| +10
| 17
| 2700
| 666 666 6-
| 4950
| 555 553 320
| +11
| 18
| 3000
| 666 666 60
| 5500
| 555 553 321
| +11
|
19
| 3300
| 666 666 61
| 6050
| 555 553 331
| +12
| 20
| 3600
| 666 666 62
| 6600
| 555 554 332
| +13
| 21
| 3900
| 666 666 63
| 7150
| 555 554 442
| +13
|
22
| 4200
| 666 666 64
| 7700
| 555 555 443
| +14
| 23
| 4500
| 666 666 65
| 8250
| 555 555 553
| +15
| 24
| 4800
| 766 666 65
| 8800
| 555 555 554
| +15
|
25
| 5100
| 776 666 65
| 9350
| 555 555 555
| +16
| 26
| 5400
| 777 666 65
| 9900
| 666 655 555
| +17
| 27
| 5700
| 777 766 65
| 10450
| 666 666 655
| +17
|
28
| 6000
| 777 776 65
| 11000
| 666 666 666
| +18
| 29
| 6300
| 777 777 65
| 11550
| 777 766 666
| +19
| 30
| 6600
| 777 777 75
| 12100
| 777 777 766
| +19
|
31
| 6900
| 777 777 76
| 12650
| 777 777 777
| +20
| 32
| 7200
| 777 777 77
| 13200
| 888 877 777
| +21
| 33
| 7500
| 887 777 77
| 13750
| 888 888 877
| +21
|
34
| 7800
| 888 877 77
| 14300
| 888 888 888
| +22
| 35
| 8100
| 888 888 77
| 14850
| 999 988 888
| +23
| 36
| 8400
| 888 888 88
| 15400
| 999 999 999
| +23
|
|
Requisites:
| Dex 15, Wis 30
| Alignment:
| any
| HD/level:
| d7
| Weapon Prof.:
| 1+level/2
| Reference:
| DM
| Groups:
| Priest, Overt
| Complexity:
| CF=4
|
| Saving Throws:
| PPD:
| level+6
| Fort:
| level+2
| RSW:
| level+5
| Reflex:
| level+0
| PP:
| level+3
| Will:
| level+7
| BW:
| level+1
| Spell:
| level+4
|
|
Cascade: When you cast a spell from this class, you "Cascade" into a random spell effect of lower SL. There is a table below that you roll on. You choose the target for the cascaded spell.
| Overload: When you Cascade and see the result, you may spend 1rV action (a V action from your remaining V action pool for the round). If you do, replace the word "target" in the effect with "group".
| Turning Undead also Cascades, treat it as if you cast a SL=LVL/2 (round up) spell.
|
| Level 3, 6, and 9 ¶: Choose one of the following alternate abilities you may use when you cast a spell, instead of Cascade:
| Extort: A target takes 10*SL untyped damage (no resistance), and you heal yourself 10*SL hp. You can spend 1rV and hit a group instead.
| Populate: You duplicate a summon that you have, so you have another one in that summon slot. You are limited to LVL/2 extra "Populated" summons. You can spend 1rV and get a fresh DL=SL-1 summon instead.
| Detain: A target cannot act next segment. Does not affect "Boss" or "Sub-Boss" types, or creatures of higher defensive multiplier than your offensive multiplier. You can spend 1rV and hit a group instead.
|
| Alternate Arch-Priest progession: Spend the higher XP cost and get the better Arch-Priest spell progression. Gets none of Arch-Priest's other abilities.
|
|
[PC73] Collective 7.3 Classes
Cascade Priest (Cascade Table)
SL you cast
| Die you roll
| Die result
| Effect
|
1
| d2
| 1
| Cure or Cause 5 hp to one target.
| 2
| Turn Undead one target, or give a target +1 TH and saves for 1s.
|
2
| d4
| 3
| Cure or Cause 10 hp to one target.
| 4
| -5 AC to one target for 1r (stacks with itself), or give a target +10 AC for 1s.
|
3
| d6
| 5
| One target gets a random Vulnerability: (Roll again:) 1=Fire, 2=Lightning, 3=Cold, 4=Reversed Healing, 5=Wood weapons, 6=Metal weapons, 7+=Choose
| 6
| Paralyze a target for CL segments (PPD save), or Remove Paralysis/Hold/Stun
|
4
| d8
| 7
| Put Out of Misery, or Death's Door, or Cure or Cause 20 hp to one target.
| 8
| Dispel a Magic, Psi, or Innate effect on a target
|
5
| d10
| 9
| Dismiss one target (summon or extra-planar creature), or Cure or Cause 40 hp to one target.
| 10
| Capital S Stun a target, or Remove a (non-Capital) Status Effect from one target
|
6
| d12
| 11
| Ironskins 6+CL on one target, or Reduce a target's BlahR by CL*10% (irrBlahR costs double)
| 12
| Create one Revive of a dead creature in the room (1 lower DL) ("group" means roll again and get that many Revives in 1 slot)
|
7
| d14
| 13
| Heal or Harm one target.
| 14
| Feeblemind (Int 1) or Enfeeblement (Str 1) one target, or set a target's Int or Str to 18 for 1 round.
|
8
| d16
| 15
| Cureall or Causeall one target.
| 16
| Resurrect or Destruction on one target.
|
|
[PC73] Collective 7.3 Classes
Drake of Tyr2
Level
| KXP
| Wizard/Drake[DoT] 123 456 789 [1]
| TH
|
1
| 0
| 1a- --- --- [-]
| +1
| 2
| 3
| 20- --- --- [-]
| +2
| 3
| 6
| 21a --- --- [-]
| +3
|
4
| 12
| 320 --- --- [-]
| +4
| 5
| 26
| 421 a-- --- [-]
| +5
| 6
| 55
| 422 0-- --- [-]
| +6
|
7
| 110
| 432 1a- --- [-]
| +7
| 8
| 220
| 433 20- --- [-]
| +8
| 9
| 450
| 443 21a --- [-]
| +9
|
10
| 900
| 444 320 --- [-]
| +10
| 11
| 1350
| 444 431 a-- [-]
| +11
| 12
| 1800
| 555 442 0-- [-]
| +12
|
13
| 2250
| 555 442 1a- [-]
| +13
| 14
| 2700
| 555 552 10- [-]
| +14
| 15
| 3150
| 555 553 21a [-]
| +15
|
16
| 3600
| 555 553 320 [-]
| +16
| 17
| 4050
| 555 553 321 [-]
| +17
| 18
| 4500
| 555 553 331 [1]
| +18
|
19
| 4950
| 555 554 332 [1]
| +19
| 20
| 5400
| 555 554 442 [1]
| +20
| 21
| 5850
| 555 555 443 [1]
| +21
|
22
| 6300
| 555 555 553 [2]
| +22
| 23
| 6750
| 555 555 554 [2]
| +23
| 24
| 7200
| 555 555 555 [2]
| +24
|
25
| 7650
| 666 655 555 [2]
| +25
| 26
| 8100
| 666 666 655 [3]
| +26
| 27
| 8550
| 666 666 666 [3]
| +27
|
28
| 9000
| 777 766 666 [3]
| +28
| 29
| 9450
| 777 777 766 [3]
| +29
| 30
| 9900
| 777 777 777 [4]
| +30
|
31
| 10350
| 888 877 777 [4]
| +31
| 32
| 10800
| 888 888 877 [4]
| +32
| 33
| 11250
| 888 888 888 [4]
| +33
|
34
| 11700
| 999 988 888 [5]
| +34
| 35
| 12150
| 999 999 988 [5]
| +35
| 36
| 12600
| 999 999 999 [5]
| +36
|
|
Str
| Dex
| Con
| Int
| Wis
| Chr
| Cml
| AT
| hp
| TH
| Div
|
& +4
| & -4
| & +3
| & +2
| & -2
| & -3
| & -5
| & +10
| & +32
| & +7
| & ÷1
|
|
| Requisites:
| Str 13, Con 15, Int 13
|
| Race Slots 1
| Alignment:
| any
| HD/level:
| 2d4
| Weapon Prof.:
| 0+level
| Reference:
| DM {Reduced Dragon of Tyr2}
| Groups:
| Wizard, Psionicist, Concordant (x1), Archetype Adjective
| Complexity:
| CF=3
|
|
| Saving Throws:
|
| PPD:
| level*2
| RSW:
| level*2
| PP:
| level*2
| BW:
| level*2
| Spell:
| level*2
| Fort:
| level*2
| Reflex:
| level*2
| Will:
| level*2
|
|
|
Exceptional Str, Con, and Int bonus.
| Fly at LVL*3" (D) move rate. Immune to falling damage, telekinesis, and gravity effects.
| Int or Wis bonus to progression.
| The progression can be used for three different things: Wizard spells, Drake of Tyr spells (which have a SL=2, SL=5, SL=8 pattern), or Psi2 powers (using minor=1, major=4, grand=7, super=10).
| You may "Material Component" Psi2 powers for 1V action. You cannot material component Drake of Tyr spells.
| Effects from this progression "defile" the local area (usually not enforced).
| Level 9 ¶: You know and may cast Psi15 (Elemental/Dragon) powers. You can't material component these.
| Level 9 ¶: You know and may cast Dragon Mage spells.
|
|
[PC73] Collective 7.3 Classes
Drake of Tyr2 Spells
Level
| #
| Spell
|
2
| 1
| x2 AT (Your armor sources double; adders like magical plusses do not double)
| 2
| 2
| WaWR CL*5%
| 2
| 3
| 1M: You may cast a Psi2 major using only a SL=3 slot (use this before end of round or the effect is gone).
|
2
| 4
| ER CL*5%; XR CL%
| 2
| 5
| (1rM to cast): Scarab of Protection: Get a saving throw of 20 vs. an effect with no save
| 2
| 6
| +1 set Int. Resist an element.
|
2
| 7
| +1 in a SL=1 or SL=2 slot in one of your other classes.
| 2
| 8
| 1M, defile MF/PF/TF in the room by 1: Remove a status effect from yourself.
| 2
| 9
| 0, 1/t: Remove Paralysis
|
2
| 10
| 1M, may borrow (i.e. 1bM action): Sporacle (Add a random [C] section effect on someone). (RSW save)
| 5
| 1
| Mouth's P: Disintegrate (PP save for 40 dmg)
| 5
| 2
| 1bM: Counterspell
|
5
| 3
| Name a Psi2 power. You may use it even if banhammered by an effect. (DM's banhammers always work, of course)
| 5
| 4
| Alley effect CCL*10' r (x1 Special)
| 5
| 5
| (cast only once per reset, can drop at next reset) Get an "Uncommoner3" class Level 1 ability
|
5
| 6
| +CL/3 Int.
| 5
| 7
| Your magic items cost half the normal number of actions to use.
| 5
| 8
| Can do these action conversions: 1M -> 1P, 1P -> 1M.
|
8
| 1
| 1M: Between
| 8
| 2
| QM Haste: You get +1QM action.
| 8
| 3
| 1F: You may cast a Psi2 super using only a SL=9 slot (use this before end of round or the effect is gone).
|
8
| 4
| You may add or remove Class Adjectives to any of your classes at beginning of round instead of at reset time.
| 8
| 5
| Free material componenting.
| 8
| 6
| 0, 1/t: Counterspell a non-Concordant effect.
|
Dragon of Tyr 1 (11)
| 1
| xx2 AC (true double AC, no shift from 10)
| Dragon of Tyr 1 (11)
| 2
| iunWaWR CCL*5%
| Dragon of Tyr 1 (11)
| 3
| May use Psi-2 Reverse Psionic Enchantments, these cost no PSPs to use.
|
Dragon of Tyr 1 (11)
| 4
| iuEaXR CCL*5%; ixGR CCL%
| Dragon of Tyr 1 (11)
| 5
| Get a (non-adjustable) saving throw of 21-HCL vs. Concordant spells
| Dragon of Tyr 1 (11)
| 6
| +CCL set Int. You may add CCL instances of the "Elemental" Racial Adjective for no cost. Free wild talent in Psi15.
|
Dragon of Tyr 1 (11)
| 7
| +1 11th in memorization in a Wizard group class (even if off right side of chart)
| Dragon of Tyr 1 (11)
| 8
| MF/PF/TF cannot be raised within sight of you. 1X, defile MF/PF/TF in the area by 1: Capital F Fix on self.
| Dragon of Tyr 1 (11)
| 9
| Loop Stability. You may pick this ability twice; the second time gives you Time/Reality Stability.
|
Dragon of Tyr 1 (11)
| 10
| 1X, may borrow (i.e. 1bX action): Add a [C] section effect on someone.
|
|
[PC73] Collective 7.3 Classes
Evil Underling
Level
| KXP
| EvilUnd [E-O] 123 456 [1]
| TH
|
1
| 0
| 1-- --- [-]
| +13
| 2
| 1.3
| 2-- --- [-]
| +13
| 3
| 2.6
| 3-- --- [-]
| +13
|
4
| 5.2
| 4-- --- [-]
| +13
| 5
| 10.4
| 5-- --- [-]
| +13
| 6
| 20.8
| 51- --- [-]
| +13
|
7
| 41.6
| 52- --- [-]
| +13
| 8
| 83.2
| 53- --- [-]
| +13
| 9
| 166
| 54- --- [-]
| +13
|
10
| 333
| 55- --- [-]
| +13
| 11
| 666
| 65- --- [-]
| +13
| 12
| 999
| 66- --- [-]
| +13
|
13
| 1332
| 661 --- [-]
| +13
| 14
| 1665
| 662 --- [-]
| +13
| 15
| 1998
| 663 --- [-]
| +13
|
16
| 2331
| 664 --- [-]
| +13
| 17
| 2664
| 665 --- [-]
| +13
| 18
| 2997
| 665 1-- [-]
| +13
|
19
| 3330
| 665 2-- [-]
| +13
| 20
| 3663
| 665 3-- [-]
| +13
| 21
| 3996
| 665 4-- [-]
| +13
|
22
| 4329
| 665 5-- [-]
| +13
| 23
| 4662
| 665 51- [-]
| +13
| 24
| 4995
| 665 52- [-]
| +13
|
25
| 5328
| 665 53- [-]
| +13
| 26
| 5661
| 665 54- [-]
| +13
| 27
| 5994
| 665 541 [-]
| +13
|
28
| 6327
| 665 542 [-]
| +13
| 29
| 6660
| 665 543 [-]
| +13
| 30
| 6993
| 665 544 [-]
| +13
|
31
| 7326
| 665 554 [1]
| +13
| 32
| 7659
| 665 555 [1]
| +13
| 33
| 7992
| 666 555 [1]
| +13
|
34
| 8325
| 666 655 [1]
| +13
| 35
| 8658
| 666 665 [1]
| +13
| 36
| 8991
| 666 666 [2]
| +13
|
|
Requisites:
| Dex 13, Chr 26
|
| Class slots 2
| Alignment:
| any E
| HD/level:
| d13
| Weapon Prof.:
| 13+level*0
| Reference:
| DM {Reduced Evil Overlord}
| Groups:
| Rogue, Concordant (x1)
| Complexity:
| CF=4
|
| Saving Throws:
| (yes these are terrible.)
| PPD:
| level-4
| Fort:
| level-1
| RSW:
| level-5
| Reflex:
| level-4
| PP:
| level-6
| Will:
| level-7
| BW:
| level-3
| Spell:
| level-2
|
|
Gets 50 Rogue points per level up to level 9, then 20 points per level afterwards. Gets an "Any Rogue Level N" pick at every level N up to level 9, then every odd level afterwards.
|
| You can have LVL*3 summons of the same type in your summon slot.
| 1M: Monster Summoning DL=LVL/2 (round up).
| 1M: Populate: Summon another of a creature you already have as as summon. (This is still subject to your slots' normal limits.)
|
|
[PC73] Collective 7.3 Classes
Evil Underling Spells
Level
| #
| Spell
|
1
| 1
| "My Legions of Terror will have helmets with clear plexiglass visors, not face-concealing ones."
| Your subordinates may "split up" and attack multiple groups. They can attack Sub-Bosses and NPC parties (but not Bosses).
|
1
| 2
| "My ventilation ducts will be too small to crawl through."
| 1M: Erase a Question Mark ("?") in the dungeon.
|
1
| 3
| "My noble half-brother whose throne I usurped will be killed, not kept anonymously imprisoned in a forgotten cell of my dungeon."
| 1P: Put Out of Misery.
|
1
| 4
| "Shooting is not too good for my enemies."
| You have a technological gun: #Att as per dart; dmg 1e6; Use Dex bonus for TH and damage; infinite ammo.
|
1
| 5
| "The artifact which is the source of my power will [...] be in my safe-deposit box. The same applies to the object which is my one weakness.
| Your items are non-dispellable, non-pickable, and indestructible.
|
1
| 6
| "I will not gloat over my enemies' predicament before killing them."
| 1M: Fumble a group (RSW save or drop the items in their hands.). 1P: Deal 10*CL unholy fire dmg to a target (no save).
|
2
| 1
| "When I've captured my adversary and he says, 'Look, before you kill me, [...]', I'll say, 'No.' and shoot him. [...]"
| 1M: Hold Monster (PP save). You have a technological gun: #Att as sword; dmg 1e30; Use Dex bonus for TH and damage; infinite ammo.
|
2
| 2
| "After I kidnap the beautiful princess, we will be married immediately in a quiet civil ceremony, [...]"
| 1M: Charm Monster (Will save).
|
2
| 3
| "I will not include a self-destruct mechanism unless absolutely necessary. [...]"
| 1F: Deal CL^6 technological vile damage to your group, and another group in the same room. This ability does not give you immunity to this.
|
2
| 4
| "I will not interrogate my enemies in the inner sanctum -- a small hotel well outside my borders will work just as well."
| 1M: Rope Trick. 2rV (2 of your remaining V actions for the round): Move 1V action away from someone.
|
2
| 5
| "I will be secure in my superiority. Therefore, I will feel no need to prove it by leaving clues in the form of riddles [...]"
| You cannot be Legend Lored, Identified, "Hairy Eyeballed", or otherwise known. The effects you are running and your Vulnerabilites are also unknown (but they can be targetted).
|
3
| 1
| "One of my advisors will be an average five-year-old child. Any flaws in my plan that he is able to spot will be corrected [...]"
| 1M, 1/reset: Ask the DM a question.
|
3
| 2
| "All slain enemies will be cremated, or at least have several rounds of ammunition emptied into them, [...]"
| 1V: Put Out of Misery, he cannot use D actions, and other people in his psionic links won't be immediately be aware he's dead.
|
3
| 3
| "The hero is not entitled to a last kiss, a last cigarette, or any other form of last request."
| Lockdown Borrowed and Opposing actions.
|
3
| 4
| "I will never employ any device with a digital countdown. [...]"
| 1M, 1/t: Permanency; can be used on an Evil Underling effect or Rogue ability currently running.
|
4
| 1
| "I will never utter the sentence 'But before I kill you, there's just one thing I want to know.'"
| 0, 1/t: Speak with Dead, and he must answer truthfully. 1M, 1/t: Extract.
|
4
| 2
| "When I employ people as advisors, I will occasionally listen to their advice."
| Your subordinates can lend you actions. (Their action can be to give you one of their actions, like the Lend Mental spell.)
|
4
| 3
| "I will not have a son. Although his laughably under-planned attempt to usurp power would easily fail, [...] (Also the daughter one.)"
| Your subordinates will not betray you. If they hatch up some crazy scheme, it will not get out of hand. You comprehend up to DL XXX summons.
|
5
| 1
| "Despite its proven stress-relieving effect, I will not indulge in maniacal laughter. When so occupied, it's too easy to miss unexpected developments [...]"
| Cosmic Awareness. You automatically power score Int and Wis checks, and auto-make Will and Psionic Blast saves.
|
5
| 2
| "I will hire a talented fashion designer to create original uniforms for my Legions of Terror, [...] I want my troops to have a more positive mind-set."
| Your subordinates have double their normal DL rating.
|
6
| 1
| "No matter how tempted I am with the prospect of unlimited power, I will not consume any energy field bigger than my head."
| 1M: Steal up to CL/3 effects for yourself (ER to resist for each one). Effects that rely on CL use your CL instead of the original caster's.
|
Evil Overlord 1 (11)
| 1
| Shiny Red Button
| 1V, 1/reset: [x2 Terrain Feature] 1 vile iidmg; Loop Incurse (no resistance, no hole in middle)
|
|
[PC73] Collective 7.3 Classes
Falconer
Level
| KXP
| Summons
| TH
|
1
| 0
| 4 Birds among 1 slots
| +0
| 2
| 2
| 9 Birds among 1 slots
| +1
| 3
| 4
| 16 Birds among 1 slots
| +1
|
4
| 8
| 25 Birds among 1 slots
| +2
| 5
| 16
| 36 Birds among 2 slots
| +2
| 6
| 32
| 49 Birds among 2 slots
| +3
|
7
| 64
| 64 Birds among 2 slots
| +3
| 8
| 125
| 81 Birds among 2 slots
| +4
| 9
| 250
| 100 Birds among 2 slots
| +4
|
10
| 500
| 121 Birds among 3 slots
| +5
| 11
| 750
| 144 Birds among 3 slots
| +5
| 12
| 1000
| 169 Birds among 3 slots
| +6
|
13
| 1250
| 196 Birds among 3 slots
| +6
| 14
| 1500
| 225 Birds among 3 slots
| +7
| 15
| 1750
| 256 Birds among 4 slots
| +7
|
16
| 2000
| 289 Birds among 4 slots
| +8
| 17
| 2250
| 324 Birds among 4 slots
| +8
| 18
| 2500
| 361 Birds among 4 slots
| +9
|
19
| 2750
| 400 Birds among 4 slots
| +9
| 20
| 3000
| 441 Birds among 5 slots
| +10
| 21
| 3250
| 484 Birds among 5 slots
| +10
|
22
| 3500
| 529 Birds among 5 slots
| +11
| 23
| 3750
| 576 Birds among 5 slots
| +11
| 24
| 4000
| 625 Birds among 5 slots
| +12
|
25
| 4250
| 676 Birds among 6 slots
| +12
| 26
| 4500
| 729 Birds among 6 slots
| +13
| 27
| 4750
| 784 Birds among 6 slots
| +13
|
28
| 5000
| 841 Birds among 6 slots
| +14
| 29
| 5250
| 900 Birds among 6 slots
| +14
| 30
| 5500
| 961 Birds among 7 slots
| +15
|
31
| 5750
| 1024 Birds among 7 slots
| +15
| 32
| 6000
| 1089 Birds among 7 slots
| +16
| 33
| 6250
| 1156 Birds among 7 slots
| +16
|
34
| 6500
| 1225 Birds among 7 slots
| +17
| 35
| 6750
| 1296 Birds among 8 slots
| +17
| 36
| 7000
| 1369 Birds among 8 slots
| +18
|
|
Requisites:
| Dex 15, Wis 15, Chr 20
| Alignment:
| L any
| HD/level:
| d4
| Weapon Prof.:
| 2+level/2
| Reference:
| DM
| Groups:
| Tribal (Birds)
| Complexity:
| CF=4
|
| Saving Throws:
| PPD:
| level*2+1
| Fort:
| level*2+0
| RSW:
| level*2+2
| Reflex:
| level*2+7
| PP:
| level*2+4
| Will:
| level*2+5
| BW:
| level*2+6
| Spell:
| level*2+3
|
|
Exceptional Dex and Wis.
| Instead of your normal summon slot, you have the following:
| You can have up to (LVL+1)^2 Bird summons (total in all your slots).
| You can have up to 1+(LVL/5) summon slots (round down).
| Distribute your Birds among your slots as you like. All Birds in the same slot must be of the same type.
| You can have over 100 Birds in a single slot without them regrouping into "Enough" Birds.
|
| Level 1 ¶: 1M or 1P: Summon LVL Birds of the same type, and place them into one of your slots (again, all Birds in a slot must be the same type). If you summon half as many (round down), they aren't summoning sick.
|
|
[PC73] Collective 7.3 Classes
Falconer Birds
Lvl
| Bird type
| Offensive DL
| Defensive DL
| Ability
|
1
| Aven Envoy
| 0
| II
| (DL 0 still does 5 rdmg to DL I monsters.)
| 1
| Suntail Hawk
| I
| I
| -
| 2
| Whippoorwill
| I
| I
| Enemies lose 1 hp/s of regen for each Whippoorwill in the room.
|
2
| Zephyr Falcon
| I
| I
| Can interpose themselves in front of Falconer if he's attacked.
| 3
| Tidehollow Strix
| III
| I
| -
| 4
| Apex Hawks
| II
| II
| Can be DL III/III but you summon half of them (they are slow to bring in)
|
4
| Arctic Aven
| II
| I
| Is DL III/II if outside
| 4
| Death's-Head Buzzard
| II
| I
| When this dies, deal 10 rdmg (DL II scale) to a creature
| 5
| Birds of Paradise
| 0
| I
| 1S: Lend the Falconer 1M action.
|
5
| Mist Raven
| II
| II
| 1S: Unsummon a summon.
| 5
| Roc of Kher Ridges
| III
| III
| -
| 6
| Aerie Mystics
| III
| III
| All your Birds can't be targetted.
|
7
| Murder of Crows
| IV
| IV
| Whenever they kill a creature, the Falconer is cured 1 hp.
| 7
| Hydromorph Gull
| III
| III
| Sacrifice this bird: Counterspell something that targets the Falconer.
| 7
| Keeper of the Nine Gales
| I
| II
| 1S from three of these birds: Dispel Magic/Psi/Innate
|
9
| Swans of Bryn Argoll
| IV
| III
| Immune Magic/Psi/Innate
| 11
| Glarecaster
| III
| III
| iMPIReflection 50%
| 12
| Windbrisk Raptor
| V
| VII
| All your Birds have Vampiric Regen.
|
12
| Aven Brigadier
| III
| V
| All your Birds get +N/200 DL, where N=# of Aven Brigadiers.
| 18
| Kangee, Aerie Keeper
| II
| II
| All your Birds get +N/100 DL, where N=# of Kangees.
|
|
[PC73] Collective 7.3 Classes
Giant Robot-Athlete
Level
| KXP
| Psi8 GRobot Vill mMG SU 123 45 [1]
| TH
|
1
| 0
| 1-- -- 1-- -- [-]
| +0
| 2
| 4.29
| 2-- -- 2-- -- [-]
| +2
| 3
| 8.58
| 3-- -- 3-- -- [-]
| +3
|
4
| 17.16
| 41- -- 31- -- [-]
| +5
| 5
| 34.32
| 51- -- 32- -- [-]
| +6
| 6
| 68.64
| 62- -- 42- -- [-]
| +8
|
7
| 137.28
| 72- -- 421 -- [-]
| +9
| 8
| 274.56
| 831 -- 431 -- [-]
| +11
| 9
| 549.12
| 931 -- 432 -- [-]
| +12
|
10
| 1084
| A41 -- 432 1- [-]
| +14
| 11
| 1625
| B42 -- 542 1- [-]
| +15
| 12
| 2166
| C52 -- 543 2- [-]
| +17
|
13
| 2707
| D52 -- 543 21 [-]
| +18
| 14
| 3248
| E63 -- 543 22 [-]
| +20
| 15
| 3789
| F63 -- 543 32 [-]
| +21
|
16
| 4330
| G73 1- 543 33 [-]
| +23
| 17
| 4871
| H74 1- 544 33 [-]
| +24
| 18
| 5412
| I84 1- 544 43 [-]
| +26
|
19
| 5953
| J84 1- 544 44 [-]
| +27
| 20
| 6494
| K95 2- 554 44 [-]
| +29
| 21
| 7035
| L95 2- 555 44 [-]
| +30
|
22
| 7576
| MA5 2- 555 54 [-]
| +32
| 23
| 8117
| NA6 2- 555 55 [-]
| +33
| 24
| 8658
| OB6 3- 655 55 [-]
| +35
|
25
| 9199
| PB6 3- 665 55 [-]
| +36
| 26
| 9740
| QC7 3- 666 55 [-]
| +38
| 27
| 10281
| RC7 3- 666 65 [1]
| +39
|
28
| 10822
| SD7 4- 666 66 [1]
| +41
| 29
| 11363
| TD8 4- 766 66 [2]
| +42
| 30
| 11904
| UE8 4- 776 66 [2]
| +44
|
31
| 12445
| VE8 4- 777 66 [3]
| +45
| 32
| 12986
| WF9 51 777 76 [3]
| +47
| 33
| 13527
| XF9 51 777 77 [4]
| +48
|
34
| 14068
| YG9 51 877 77 [4]
| +50
| 35
| 14609
| ZGA 51 887 77 [5]
| +51
| 36
| 15150
| [GA 51 888 77 [5]
| +53
|
|
Requisites:
| Str 27, Dex 15, Con 26
|
| Class slots 2
| Alignment:
| any
| HD/level:
| & 2d24
| Weapon Prof.:
| 8+level*(Int bonus)/4
| Reference:
| DM
| Groups:
| Warrior, Monster, Concordant (x1), Technology
| Complexity:
| CF=4
|
| Saving Throws:
| PPD:
| level+4
| Fort:
| level+0
| RSW:
| level+3
| Reflex:
| level+0
| PP:
| level+1
| Will:
| level-1
| BW:
| level+0
| Spell:
| level+0
|
|
Exceptional Str, Dex, and Con.
| Gets 30 Rogue points per level. Does not get the "Any Rogue" picks at levels divisible by 9, since this isn't a Rogue class.
| See [Q8] for Psi8 rules and powers.
| Can manipulate an object with TechF equal to your level or less.
| Level N (every level): +1 to Str, Dex, or Con.
| Level 1: One Professional Wrestling style; +1 Professional Wrestling maneuver per level. See [P14].
| Level 1: +LVL Str, Dex, or Con based Nonweapon proficiencies.
| Level 1: Sustain Str, Dex, and Con.
| Level 1: Immune Fatigue, Disease; Resist Sleep.
| Level 1: +1 Technological proficiency slot per level (see [P8.8]).
| Level 1: +1 size.
| Level 4: Choose one: Barbarian Str, Dex, or Con.
| Level 9: Choose one: Barbarian Str, Dex, or Con. (you have 2 Bar stats now)
| Level 9: +1 size.
| Level 16: The last of Str, Dex, or Con is Barbarian bonus now.
| Level 18: +1 size.
| Level 27: +1 size.
| Level 36: +1 size.
|
| Special Note on Giant Robot8 spells: Unlike Henchman spells (and most other Concordant spells), Giant Robot8 spells may be taken more than once. (Resist Elements twice would give you Double Resist Elements, MPIRR 5*LVL% twice would give you MPIRR 7.5*LVL% because of the MR calculation, etc.)
|
Lvl
| Athlete Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Climb Walls | Climb Overhangs | Climb Upside Down
| V
| 60
| Str-9
| Str-13
| 1
| NaturalR (NR) | NecromancyR (aNR) (1% = 1%) ( || cover all in group)
| -
| 0
| Con-9
| Con-25
| 1
| Take ½ dmg from an Attack | Spell | Psi Power | Innate (|| Take 0 damage)
| V
| 5
| Con-16
| Con-20
|
1
| Vaulting || Passwall
| V
| 45
| Dex-12
| Dex-16
| 1
| any Acrobat Level 1 ability
| -
| -
| -
| -
| 1
| any Str, Dex, or Con based Level 1 ability
| -
| -
| -
| -
|
2
| Attack (+1 TH per 10% made this segment)
| V
| 5
| Dex-12
| Dex-15
| 3
| Lower Encumbrance | Zero Encumbrance | No Armor Penalty
| P
| 10
| Str-13
| Str-18
| 4
| Contortion | Elasticity | Become Liquid-Form
| V
| 10
| Dex-10
| Dex-14
|
5
| any Str, Dex, or Con based Level 5 ability
| -
| -
| -
| -
| 6
| Hold Breath | Hold Life
| V
| 15
| Con-15
| Con-17
| 7
| Free Action / Remove Paralysis / Remove Domination
| P
| 5
| Con-8
| Con-16
|
8
| Dispel Exhaustion | Heal |||| Reset
| M
| 0
| Con-16
| Con-20
| 9
| any Rogue Level 9 ability
| -
| -
| -
| -
|
|
[PC73] Collective 7.3 Classes
Giant Robot8 Spells
Level
| #
| Spell
|
1
| 1
| 1P, LVL/d: Create (LVL+1)/2 MINIATURE GIANT ROBOTS, which are DL=(LVL+1)/2 Golems (treat as a summon)
| 1
| 2
| MPIRR 5*LVL%
| 1
| 3
| +10% XP in Giant Robot8, if this is your only class (if you are single classed and getting x2 XP, you'll get x2.1 XP now)
|
1
| 4
| Resist all Elements
| 1
| 5
| Resist Hold/Stun/Para. (you become -5 / -25% on all actions if "half" stunned/held/paralyzed)
| 1
| 6
| Resist Action/Memory/Ability Stealing
|
2
| 1
| ER 5*LVL%
| 2
| 2
| 1M, 1/t: Cureall one Robot or Golem target (can use on yourself).
| 2
| 3
| Pick a psionic power you have. It has double effect. [Pick a different power each time you pick this]
|
2
| 4
| All your innate abilities can be used twice as many times per unit time (e.g. 3/d becomes 6/d).
| 2
| 5
| +1 minor in a psionic progression you have.
| 2
| 6
| +1 limb (in a new set of limbs) [if this is taken more than once they are all in the same set]
|
3
| 1
| 1M: Hypnotize a group (Will save)
| 3
| 2
| 0, 1/t: Reroll a die roll
| 3
| 3
| 1F, 1/d: Reset one Golem or Robot target (can use on yourself).
|
3
| 4
| Resist all Eelements and Unusual Materials
| 3
| 5
| +LVL C Actions
| 3
| 6
| You get +1 segment per round (starting at segment 11).
|
4
| 1
| Your summons can't be targetted.
| 4
| 2
| 1M: But wait, the other Robot or Golem over there FORGOT ONE SMALL THING and he is Crapped and Slain. (save for each)
| 4
| 3
| You can convert 1M -> 1QM only for psionic powers.
|
4
| 4
| +1 Bug action. (1QQS or 1OppS only for technological effects)
| 4
| 5
| 1F: Choose one creature. He is Stopped, and cannot use any 0 or V actions on his next segment.
| 4
| 6
| 1F, 1/t: Target loses 1 to his multiplier for 1 round (no save, TechR)
|
5
| 1
| You have a MOST ANNOYING CONSULTANT: 0, 1/t: Fork one of your actions.
| 5
| 2
| You see the ERROR OF YOUR WAYS, drop Giant Robot8 class (and can never return), gain Brass Gnat with x1.5 your Giant Robot8 XP.
| 5
| 3
| 1F: Remove Charm, Domination, Ego Domination, Control Actions, or Magic Jar on one target.
|
5
| 4
| AllR 5*LVL%
| 5
| 5
| 0, 1/d: Gain an Immunity to something for the rest of the day (must be a narrow effect like a spell/psi power name)
| 5
| 6
| You have and may use 2Z actions per half-segment.
|
Villain 1 (11)
| 1
| 1/d: Create a GIANT ROBOT (a DL 10 Golem, you may make requests but exact statistics are determined by the DM).
| Villain 1 (11)
| 2
| 1/r: You MYSTERIOUSLY ESCAPE (even past all barriers) from enemies, one of the enemies must be a Hero.
| Villain 1 (11)
| 3
| You have an ANNOYING HENCHMAN of half your Villain Level who always ESCAPES and causes trouble for the enemy.
|
Villain 1 (11)
| 4
| You adjust all irreducible BlahR by -5*level% and all reducible BlahR to 0%.
| Villain 1 (11)
| 5
| +10% XP in all your non-Concordant classes.
| Villain 1 (11)
| 6
| You ignore other people's Immunity to Inner Elements (unless it comes from a x3 or greater source)
|
Villain 1 (11)
| 7
| You ignore other people's Immunity to Hold/Stun/Para (unless it comes from a x3 or greater source)
| Villain 1 (11)
| 8
| You ignore other people's Immunity to Action/Memory/Other Stealing (unless it comes from a x3 or greater source)
| Villain 1 (11)
| 9
| 0, 1/s: Choose one creature. He cannot use any V actions on his next segment.
|
Villain 1 (11)
| 10
| The "Avoid Fate" ability cannot be used by any other creature (friendly or not) within 100 yards of you.
| Villain 1 (11)
| 11
| NF, may borrow: Counter a level N Concordant ability.
| Villain 1 (11)
| 12
| xVL number of henchmen, followers, summons, familiars
|
|
[PC73] Collective 7.3 Classes
Griefer5
Level
| KXP
| Spells
| TH
|
1
| 0
| (none)
| +0
| 2
| 1.25
| (none)
| +0
| 3
| 2.5
| (none)
| +1
|
4
| 5
| (none)
| +1
| 5
| 10
| (none)
| +2
| 6
| 20
| (none)
| +2
|
7
| 40
| (none)
| +3
| 8
| 80
| (none)
| +3
| 9
| 160
| (none)
| +4
|
10
| 320
| (none)
| +4
| 11
| 500
| (none)
| +5
| 12
| 750
| (none)
| +5
|
13
| 1000
| (none)
| +6
| 14
| 1250
| (none)
| +6
| 15
| 1500
| (none)
| +7
|
16
| 1750
| (none)
| +7
| 17
| 2000
| (none)
| +8
| 18
| 2250
| (none)
| +8
|
19
| 2500
| (none)
| +9
| 20
| 2750
| (none)
| +9
| 21
| 3000
| (none)
| +10
|
22
| 3250
| (none)
| +10
| 23
| 3500
| (none)
| +11
| 24
| 3750
| (none)
| +11
|
25
| 4000
| (none)
| +12
| 26
| 4250
| (none)
| +12
| 27
| 4500
| (none)
| +13
|
28
| 4750
| (none)
| +13
| 29
| 5000
| (none)
| +14
| 30
| 5250
| (none)
| +14
|
31
| 5500
| (none)
| +15
| 32
| 5750
| (none)
| +15
| 33
| 6000
| (none)
| +16
|
34
| 6250
| (none)
| +16
| 35
| 6500
| (none)
| +17
| 36
| 6750
| (none)
| +17
|
|
Requisites:
| Dex 17, Wis 9
| Alignment:
| non-L
| HD/level:
| +2d3
| Weapon Prof.:
| 2+level/2
| Reference:
| DM
| Groups:
| Rogue, Lost
| Complexity:
| CF=4
|
| Saving Throws:
| PPD:
| level+1
| Fort:
| level+1
| RSW:
| level+2
| Reflex:
| level+4
| PP:
| level+2
| Will:
| level+0
| BW:
| level+4
| Spell:
| level+4
|
|
Gets Exceptional Dex.
| Can specialize in weapons using the non-Warrior line.
| Each level, get two "5th edition" picks from the choices below.
| Level 9 ¶: Can convert LVL-8 C actions worth of actions to include the "I" (Instantaneous) prefix, per round. (So at level 9 you can have 1IV. At level 10 you can have 2IV or 1IP, etc.)
|
|
[PC73] Collective 7.3 Classes
Griefer5 Abilities
Levels
| Pick
| Griefer5 Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
Levels 1-3:
| A
| Backtwist (Twist rating/30 effects)
| V
| 20+LVL*10
| Dex-9
| Dex-12
|
B
| Unequip (one item unequipped, save DC = amount made) | Halve a target's AC ( | group's)
| V
| 50
| Dex-12
| Dex-14
|
C
| Delay (target doesn't go next segment, save DC = amt made) | Merge two groups together
| F
| 30
| Wis-11
| Wis-16
|
D
| Lockdown rating/20 C actions worth
| F
| 0
| DIWC-60
| DIWC-60
|
E
| Any Rogue 2 ability (can pick this multiple times)
|
|
|
|
|
E'
| Every Rogue 1 ability, can't spend points into them
|
|
|
|
|
Level 4:
| .
| Any Rogue 5 ability (can pick this multiple times)
|
|
|
|
|
Levels 5-7:
| F
| Counterspell
| bM
| 20
| Int-10
| Int-18
|
G
| Erase a "?" or "!" symbol in the dungeon || direct it elsewhere
| V
| 0
| Dex-12
| Dex-17
|
H
| A group of monsters must spend 1S filling out paperwork to do their action
| M (may borrow)
| 20
| Chr-15
| Chr-20
|
I
| Remove Trap || Trick || Special || Terrain Feature ( | 30' away)
| V
| 20
| Dex-13
| Dex-20
|
J
| Any Rogue 6 ability (can pick this multiple times)
|
|
|
|
|
J'
| Every Rogue 2 ability, can't spend points into them
|
|
|
|
|
Level 8:
| .
| Any Rogue 9 ability (can pick this multiple times)
|
|
|
|
|
Levels 9-12:
| K
| Deflect an effect so it hits a different target
| bM
| 10
| Int-15
| Int-22
|
L
| Reduce an Immunity/Resist on a group by one Resist level | two | three | etc. (|||| add a Vulnerability)
| V
| 0
| Dex-17
| Dex-21
|
M
| Plane Shift N targets away randomly (N=amt made /10)
| M
| 0
| Wis-13
| Wis-17
|
N
| Sporacle (random status effect) a group
| M
| 30
| Wis-11
| Wis-14
|
O
| Any Rogue 10 ability (can pick this multiple times)
|
|
|
|
|
O'
| Every Rogue 3 ability, can't spend points into them
|
|
|
|
|
Level 13:
| .
| Any Rogue 14 ability (can pick this multiple times)
|
|
|
|
|
Levels 14-17:
| P
| Capital O Object
| bV
| 0
| Int-20
| Int-25
|
Q
| Create a DMZ, DPZ, DIZ, DRZ, DTechZ, or DNZ (x1 Special)
| F
| 30
| Con-16
| Con-21
|
R
| Banhammer one effect in the room (x1 Special) | Target loses "Lady's Smile" ability
| M (may borrow)
| 0
| Wis-18
| Wis-31
|
S
| End the current half-segment (use only on your half-segment)
| 0
| 0
| Dex-21
| Dex-34
|
T
| Any Rogue 15 ability (can pick this multiple times)
|
|
|
|
|
T'
| Every Rogue 4 ability, can't spend points into them
|
|
|
|
|
Level 18:
| .
| Any Rogue 19 ability (can pick this multiple times)
|
|
|
|
|
Levels 19-26:
| U
| Remove one level of "I" (Instantaneousness) from an action being used | two levels | etc.
| 1N, 1/s
| -50
| Wis-26
| Wis-75
|
V
| You have "Familiar immunity" as per the Familiar class
| 4F
| -90
| Int-60
| Int-98
|
W
| Immune to a monster of DL>10 ( each | is another monster)
| S (may borrow)
| -100
| Con-70
| Con-106
|
X
| Make The Judge aware of the current situation
| X or H
| -300
| Chr-80
| Chr-114
|
Y
| Any Rogue 20 ability (can pick this multiple times)
|
|
|
|
|
Y'
| Every Rogue 5 ability, can't spend points into them
|
|
|
|
|
Levels 27+:
| .
| Any Rogue 28 ability (can pick this multiple times)
|
|
|
|
|
Z'
| Every Rogue 6 ability, can't spend points, can pick this multiple times (2 more to get 7; 3 more to get 8; ...)
|
|
|
|
|
[PC73] Collective 7.3 Classes
Halfdane's Student
Level
| KXP
| Spells
| TH
|
1
| 0
| (none)
| +0
| 2
| 10
| (none)
| +0
| 3
| 20
| (none)
| +0
|
4
| 40
| (none)
| +0
| 5
| 80
| (none)
| +0
| 6
| 160
| (none)
| +0
|
7
| 320
| (none)
| +0
| 8
| 640
| (none)
| +0
| 9
| 1280
| (none)
| +0
|
10
| 2000
| (none)
| +0
| 11
| 3000
| (none)
| +0
| 12
| 4000
| (none)
| +0
|
13
| 5000
| (none)
| +0
| 14
| 6000
| (none)
| +0
| 15
| 7000
| (none)
| +0
|
16
| 8000
| (none)
| +0
| 17
| 9000
| (none)
| +0
| 18
| 10000
| (none)
| +0
|
19
| 11000
| (none)
| +0
| 20
| 12000
| (none)
| +0
| 21
| 13000
| (none)
| +0
|
22
| 14000
| (none)
| +0
| 23
| 15000
| (none)
| +0
| 24
| 16000
| (none)
| +0
|
25
| 17000
| (none)
| +0
| 26
| 18000
| (none)
| +0
| 27
| 19000
| (none)
| +0
|
28
| 20000
| (none)
| +0
| 29
| 21000
| (none)
| +0
| 30
| 22000
| (none)
| +0
|
31
| 23000
| (none)
| +0
| 32
| 24000
| (none)
| +0
| 33
| 25000
| (none)
| +0
|
34
| 26000
| (none)
| +0
| 35
| 27000
| (none)
| +0
| 36
| 28000
| (none)
| +0
|
|
Requisites:
| Str 200, Dex 100, Con 50,
|
| Class slots 80
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 0+0*level
| Reference:
| DM
| Groups:
| Warrior, Monster, Custom, Copy
| Complexity:
| CF=4
|
| Saving Throws:
| PPD:
| level+10
| Fort:
| level+10
| RSW:
| level+10
| Reflex:
| level+10
| PP:
| level+10
| Will:
| level+10
| BW:
| level+10
| Spell:
| level+10
|
|
Extra-Barbarian Con.
|
| For each of the following, you get the best rating of any character in the party.
|
| # of Attacks
| To Hit bonus
| Damage per attack
| Criticals
|
| The items must be wielded by someone for you to use their stats. (Having it in their backpack is not good enough.)
| Include continuous bonuses that are running all the time (weapon of choice, magic item bonus, etc.).
| These ratings are "Set" and do not improve with your own magic items or abilities. (So wielding a Sword +5/+5 does nothing to improve your stats, other than you can affect someone as if you have a +5 weapon. A weapon with a special flag like Vorpal would work normally.)
| ++'s to hit are not copied, but you can get them other ways. The ++'s only affect your criticals and auto-hitting, it doesn't actually give you a bonus to hit.
|
|
[PC73] Collective 7.3 Classes
Hippie5
Level
| KXP
| Priest 123 456 7
| KXP (Alt)
| Arch-Priest 123 456 789
| TH
|
1
| 0
| 1-- --- -
| 0
| 100 --- ---
| & -1
| 2
| 1.875
| 20- --- -
| 3.75
| 200 --- ---
| & -2
| 3
| 3.75
| 31- --- -
| 7.5
| 210 0-- ---
| & -3
|
4
| 7.5
| 42- --- -
| 15
| 320 0-- ---
| & -4
| 5
| 15
| 530 --- -
| 30
| 421 00- ---
| & -5
| 6
| 30
| 541 --- -
| 60
| 422 00- ---
| & -6
|
7
| 60
| 552 --- -
| 120
| 432 100 ---
| & -7
| 8
| 120
| 553 0-- -
| 240
| 433 200 ---
| & -8
| 9
| 240
| 554 1-- -
| 480
| 433 210 0--
| & -9
|
10
| 480
| 555 2-- -
| 960
| 443 220 0--
| & -10
| 11
| 750
| 555 30- -
| 1500
| 444 330 0--
| & -11
| 12
| 1125
| 555 41- -
| 2250
| 444 441 00-
| & -12
|
13
| 1500
| 555 52- -
| 3000
| 555 442 00-
| & -13
| 14
| 1875
| 555 530 -
| 3750
| 555 442 100
| & -14
| 15
| 2250
| 555 541 -
| 4500
| 555 552 100
| & -15
|
16
| 2625
| 555 552 -
| 5250
| 555 553 210
| & -16
| 17
| 3000
| 555 553 0
| 6000
| 555 553 320
| & -17
| 18
| 3375
| 555 554 1
| 6750
| 555 553 321
| & -18
|
19
| 3750
| 555 555 2
| 7500
| 555 553 331
| & -19
| 20
| 4125
| 555 555 3
| 8250
| 555 554 332
| & -20
| 21
| 4500
| 555 555 4
| 9000
| 555 554 442
| & -21
|
22
| 4875
| 555 555 5
| 9750
| 555 555 443
| & -22
| 23
| 5250
| 655 555 5
| 10500
| 555 555 553
| & -23
| 24
| 5625
| 665 555 5
| 11250
| 555 555 554
| & -24
|
25
| 6000
| 666 555 5
| 12000
| 555 555 555
| & -25
| 26
| 6375
| 666 655 5
| 12750
| 666 655 555
| & -26
| 27
| 6750
| 666 665 5
| 13500
| 666 666 655
| & -27
|
28
| 7125
| 666 666 5
| 14250
| 666 666 666
| & -28
| 29
| 7500
| 666 666 6
| 15000
| 777 766 666
| & -29
| 30
| 7875
| 766 666 6
| 15750
| 777 777 766
| & -30
|
31
| 8250
| 776 666 6
| 16500
| 777 777 777
| & -31
| 32
| 8625
| 777 666 6
| 17250
| 888 877 777
| & -32
| 33
| 9000
| 777 766 6
| 18000
| 888 888 877
| & -33
|
34
| 9375
| 777 776 6
| 18750
| 888 888 888
| & -34
| 35
| 9750
| 777 777 6
| 19500
| 999 988 888
| & -35
| 36
| 10125
| 777 777 7
| 20250
| 999 999 999
| & -36
|
|
Requisites:
| Dex 17, Wis 9
| Alignment:
| any N
| HD/level:
| +2d3
| Weapon Prof.:
| 2+level/2
| Reference:
| DM
| Groups:
| Priest, Lost
| Complexity:
| CF=4
|
| Saving Throws:
| PPD:
| level+1
| Fort:
| level+1
| RSW:
| level+2
| Reflex:
| level+4
| PP:
| level+2
| Will:
| level+0
| BW:
| level+4
| Spell:
| level+4
|
|
Note the To Hit adjustment (it is ampersand-ed, so it's cumulative with your other adjustments).
|
| Can use "Drugs" from Pharmacist5. Drugs is a Priest Sphere. Drug spells create 1 dose (charge) of a drug. When casting a Drug spell, decide whether you want to drug to be fresh for temporary or permanent duration. If you choose temporary, the drug must be used within 1 turn or it becomes worthless. If you choose permanent, the drug can be stored and kept for later days, but that spell slot is completely used for the day (even if channeling).
| It takes 1V action to consume or administer a drug (must be willing). The effects of a drug are usually immediate.
| "Drugged" (as a state) can be cured with Heal (for SL=1 to 4 drugs) or Cureall (for SL=1 to 6 drugs). A SL=7 drug requires a Fix.
|
| Each level, get one "5th edition" pick from the choices below.
|
| Alternate Arch-Priest progession: Spend the higher XP cost and get the better Arch-Priest spell progression. Gets none of Arch-Priest's other abilities.
|
|
[PC73] Collective 7.3 Classes
Hippie5 Abilities
Levels
| Pick
| Description
|
Level 1-3:
| A
| 1M: Summon CL*4 DL I Plants. 12 of your Plants' S actions: You get +1M action this round.
|
B
| Mouth's P or M: Brown Smoke: No one in your group can be targetted. Brown Smoke doesn't move.
|
C
| Happy Feelings: Creatures must make a RSW save to attack you.
|
D
| 1P: Sing the Song of Vines: Entangle (one group, BW save) [or] Song of Healing: Entire party is healed CL^2 hp
|
E
| In a decent sized city, can buy permanent drugs for (SL+1)^2*20 gp per dose.
|
Level 4:
| Pick two from: Hippie5 Level 1-3, Watcher5 Level 1-3, Pharmacist5 Level 1-3, Psi10 minor
|
Level 5-7:
| F
| Your effects do not drain the MF
|
G
| 1M: Green Smoke: Confusion one group (no save, CR to resist)
|
H
| 1M: Ball of Wood (CLd8 dmg to one group, save:½, subdual damage, works like dragon subdual on anything)
|
I
| 1M, can use during combat with no delay: Plant Door (teleport from a plant to anywhere that has a plant, same plane)
|
J
| 1M, holding up your peace sign: Turn anything as if it was Undead, but the affected creatures get a Will saving throw. T is treated as "turn" and D is treated as "command".
|
Level 8:
| Pick two from: Hippie5 Level 5-7, Watcher5 Level 5-7, Pharmacist5 Level 5-7, Psi10 major
|
Level 9-12:
| K
| #F, where #=SL: Fashion a "drug" of any Priest spell, it is "permanent" (uses up a slot for the day), and acts as a potion of that spell.
|
L
| 1M: Yellow Smoke: Your group cannot be affected by area effects. You can't be the center of an area effect. Moves with you for 1t.
|
M
| Your spells are resisted using NR (Natural Resistance) instead of MR
|
N
| Bad Trip: Group is Plane Shifted randomly (no save, MR to resist)
|
O
| Can cast Peacemonger spells as if they were normal Priest spells (1 slot each).
|
Level 13:
| Pick two from: Hippie5 Level 9-12, Watcher5 Level 9-12, Pharmacist5 Level 9-12, Psi10 grand, other5 Level 1-3
|
Level 14-18:
| P
| Get all the "Level:" abilities of Druid2.
|
Q
| 1M: Multi-hued Smoke: Anyone entering your group is Sporacled (random status effect), no save, NR to resist
|
R
| Star Travel: You act as a Major Spelljamming Helm, a mobile Rope Trick, and a Chariot of Sustarre. Immune parting shots. Can leave combat without delays.
|
S
| Karma: +LVL/2 Luck (the ability score)
|
T
| Learn the Meaning of Life: +6 HNCL for purposes of qualifying for x2 classes.
|
Level 18:
| Pick two from: Watcher5 Level 14-18, Psi10 super, other5 level 5-7
|
Level 20-26:
| U
| You may use the "script" version of actions as if they were normal actions. Immune Raw Logrus, Mind Blast, Eldritch Horror, Twilighting.
|
V
| 1M: Colorless Smoke: Anyone entering your group has their offensive multiplier reduced by 1, and all damage is divided by 10.
|
W
| 1M: The room and everyone in it is i-Fixed. (Cannot be selective, hits opponents too.)
|
X
| Love, Sex, and Harmony: When viewing a sexual object or event, you see something.
|
Y
| Use "Mixed Classing" (even if illegal) to mix one (legal) class with an neutral (second axis) alignment requirement into this class
|
Z
| (x1 Special) Whenever a healing or protection sphere spell is cast, you get a copy of it you can target as you like.
|
Level 27-36:
| Pick one Level 20-26 (or lower) pick from any "5th Edition" class.
|
[PC73] Collective 7.3 Classes
Hippie5 (Pharmacist5 Drugs)
Optional Addiction Rule: Each time a drug is taken, add it's SL to the COA (Chance of Addiction) for that drug for that person. Roll 1d100, if <= COE, this person is addicted, and the effect of the drug is reduced by 1 SL. An "Addicted" person is -1 all stats cumulative for each day they do not take the drug. If the COA exceeds 100, subtract 100 for double addiction (reduce effect by 2 SL and -2 all stats), etc.
|
|
#
| Drug
| Effect (lasts 1 turn)
| Source
|
1
| Alcohol
| -SL*3 dmg/att; -SL Dex, Int, Wis
| (Real World)
| 2
| Athelas / Kingsfoil
| Cure SLd6 vile dmg
| Lord of the Rings
| 3
| Black Lace
| Regen SL hp/s
| Cyberpunk
|
4
| Blinkmoth Serum
| +SL Int, Wis
| MTG
| 5
| Blue Grass
| Ethereal Projection
| Cyberpunk
| 6
| Boost
| +SL Int
| Cyberpunk
|
7
| Cocaine
| Regen SL hp/s; +SL Dex, Int; -SL*2 Chr
| (Real World)
| 8
| Cordrazine
| Remove SL instances of stun, hold, para., sleep, etc.
| Star Trek
| 9
| Crack Cocaine
| Regen SL hp/s; +SL*2 Dex; -SL*2 Chr
| (Real World)
|
10
| Craze
| Roll a random drug on this table
| DM
| 11
| Deathsticks
| Resist slay effects SL/2 times; -SL Wis
| Star Wars
| 12
| Dorph
| Regen SL*2 hp/s; -SL Dex, AC
| Cyberpunk
|
13
| Drug of Delusion
| Identifies as different drug; 10*SL^2 poison dmg instead
| DM
| 14
| Dust
| Telepathy SL^2*30'
| Babylon 5
| 15
| Dyne
| Regen SL hp/s; -SL dmg/att; -SL Int
| City of Heroes
|
16
| Ecstacy
| Regen SL hp/s; -SL Dex, Int; Astral Perception
| (Real World)
| 17
| Excelsior
| -SL*2 dmg/att
| City of Heroes
| 18
| Heroin
| Regen SL hp/s; -SL Int; take 5*SL dmg at end
| (Real World)
|
19
| Hydronalin
| Cure Radiation up to RS=SL*2
| Star Trek
| 20
| Hyper
| Microscopic Tactile Touch
| Shadowrun
| 21
| Kamikaze
| +SL Str, Dex
| Shadowrun
|
22
| Kick
| +SL CL with Radiation powers (e.g. Psi9)
| Marvel
| 23
| LSD
| SL*15% chance of Astral Projection; 40-SL*5% Fear
| (Real World)
| 24
| Maggot Froth
| -SL*3 dmg/att; -SL Con, Chr
| DM
|
25
| Marijuana
| Regen SL hp/s; -SL Dex; take 2*SL dmg at end
| (Real World)
| 26
| Methamphetamines
| Regen SL hp/s; +SL Dex; take 10*SL dmg at end
| (Real World)
| 27
| Mutant Growth Hormone
| Get SL random minors in Psi (1d8-2)*9
| Marvel
|
28
| Opium
| -SL dmg/att; Resist Time SL/3 times
| (Real World)
| 29
| Pan Galactic Gargle Blaster
| -SL*6 dmg/att; -SL*2 Int, Wis
| Hitchhiker's Guide
| 30
| Panacea
| Miracle for spell level 0-SL Healing spell
| Traveller
|
31
| Phoenix Down
| Resurrect someone who's been dead < SL^3 s
| Final Fantasy
| 32
| Pylene 50
| Charmed to person giving the drug (Will save -SL^2)
| Blake's 7
| 33
| Quasit Piss
| Gain a random Psi6E power
| DM
|
34
| Retinax
| SL2: Cure Blindess; SL4: Far Sight
| Star Trek
| 35
| Smash
| Regen SL hp/s; +SL/2 Dex; take 2*SL dmg at end
| Cyberpunk
| 36
| Space Mead
| Suspend Animation; Astral Projection; High Freq. Sample
| Cthulhu
|
37
| Speedheal
| Regen SL*3 hp/s; -SL Dex
| Cyberpunk
| 38
| Stim
| Regen SL hp/s; +SL Dex; -SL Will saves
| Cyberpunk
| 39
| Syncomp 15
| Reverses a poison or a SL Drug
| Cyberpunk
|
40
| Synthcoke
| Regen SL*2 hp/s; +SL*2 Dex; -SL*3 Will saves
| Cyberpunk
| 41
| Synthehol
| -SL dmg/att; -SL Wis; Can throw off effects anytime
| Star Trek
| 42
| Triox Compound
| Need not breathe; Resist Vacuum SL/2 times
| Star Trek
|
|
[PC73] Collective 7.3 Classes
Kzinti
Level
| KXP
| Psi8 mMG S
| TH
|
1
| 0
| 1-- -
| +1
| 2
| 2
| 2-- -
| +2
| 3
| 4
| 3-- -
| +3
|
4
| 8
| 4-- -
| +4
| 5
| 18
| 5-- -
| +5
| 6
| 35
| 51- -
| +6
|
7
| 70
| 52- -
| +7
| 8
| 125
| 53- -
| +8
| 9
| 250
| 54- -
| +9
|
10
| 500
| 55- -
| +10
| 11
| 750
| 66- -
| +11
| 12
| 1000
| 77- -
| +12
|
13
| 1250
| 88- -
| +13
| 14
| 1500
| 881 -
| +14
| 15
| 1750
| 882 -
| +15
|
16
| 2000
| 883 -
| +16
| 17
| 2250
| 884 -
| +17
| 18
| 2500
| 885 -
| +18
|
19
| 2750
| 886 -
| +19
| 20
| 3000
| 887 -
| +20
| 21
| 3250
| 888 -
| +21
|
22
| 3500
| 999 -
| +22
| 23
| 3750
| AAA -
| +23
| 24
| 4000
| BBB -
| +24
|
25
| 4250
| BBB 1
| +25
| 26
| 4500
| BBB 2
| +26
| 27
| 4750
| BBB 3
| +27
|
28
| 5000
| BBB 4
| +28
| 29
| 5250
| BBB 5
| +29
| 30
| 5500
| BBB 6
| +30
|
31
| 5750
| BBB 7
| +31
| 32
| 6000
| BBB 8
| +32
| 33
| 6250
| BBB 9
| +33
|
34
| 6500
| BBB A
| +34
| 35
| 6750
| BBB B
| +35
| 36
| 7000
| CCC C
| +36
|
|
Str
| Dex
| Con
| Int
| Wis
| Chr
| Cml
| AT
| hp
| TH
| Div
|
+2
| +2
| +0
| -1
| +0
| +0
| +1
| +3
| +5
| +5
| ÷2
|
|
| Requisites:
| Str 15, Dex 16,
|
| Race Slots 1
| Alignment:
| any
| HD/level:
| d12
| Weapon Prof.:
| 1+level
| Reference:
| SFB
| Groups:
| Warrior, Archetype
| Complexity:
| CF=3
|
|
| Saving Throws:
|
| PPD:
| level+1
| RSW:
| level+3
| PP:
| level+2
| BW:
| level+4
| Spell:
| level+2
| Fort:
| level+2
| Reflex:
| level+3
| Will:
| level+1
|
|
|
Exceptional Dex.
| Claw attacks are 2d4. Size is M/L.
| Gets a Psi8 progression.
|
| Kzinti employ "Drones", which are missiles. Kzinti have infinite drone ammo for no cost.
| Kzinti get LVL (LVL+1 if specialized) spaces of drone launches per P action. At level 1 (specialized) you could launch two single space or one double space drone.
| Drones automatically hit. A drone hits one target only unless noted. If they enounter a Stoneskin or Ironskin, the skin is removed and drone does 2*(S+1) less damage, where S is the number of spaces.
| Drones are as follows:
|
| Single space drones:
| Explosive: 12+(Dex bonus) dmg.
| Multi-Warhead: Two drones at one target, each does 8 dmg.
| Slug: Does no damage normally. If it hits a S.S. or I.S., does double damage, i.e. 4*(S+1).
| Spearfish: Does (Dex bonus) normal dmg, and 1 untyped irresistable dmg.
| Swordfish: The drone stops short (does not hit the target), instead it shoots a laser which does 4 dmg every segment until the drone is destroyed (the drone is AC 20, hp 4).
| Double space drones:
| Explosive (double): 24+(Dex bonus)*3 dmg.
| Hammerhead: Entire group takes 10 dmg.
| Triple space drones:
| Exodrone: 50+(Dex bonus)*4 dmg
| Pufferfish: Target loses 1rV (1V from his remaining actions for the round).
| T-Bomb: Entire group takes 35 dmg.
| Quadruple space drones:
| Scud: 96+(Dex bonus)*5 dmg. This one has to roll to hit, using (Dex bonus)*4.
|
|
[PC73] Collective 7.3 Classes
Mandrake Squad9
Level
| KXP
| Psi9 mMG SU
| TH
|
1
| 0
| 0-- --
| +1
| 2
| 0.9
| 1e- --
| +2
| 3
| 2.7
| 10- --
| +3
|
4
| 8.1
| 21h --
| +4
| 5
| 24.3
| 210 --
| +5
| 6
| 72.9
| 321 m-
| +6
|
7
| 218.7
| 432 k-
| +7
| 8
| 656.1
| 432 0-
| +8
| 9
| 1500
| 543 1v
| +9
|
10
| 2400
| 654 2u
| +10
| 11
| 3300
| 765 3t
| +11
| 12
| 4200
| 876 4s
| +12
|
13
| 5100
| 987 5r
| +13
| 14
| 6000
| A98 6q
| +14
| 15
| 6900
| BA9 7p
| +15
|
16
| 7800
| CBA 8o
| +16
| 17
| 8700
| DCB 9n
| +17
| 18
| 9600
| DCB 90
| +18
|
19
| 10500
| DCB 91
| +19
| 20
| 11400
| DCB 92
| +20
| 21
| 12300
| DCB 93
| +21
|
22
| 13200
| DCB 94
| +22
| 23
| 14100
| DCB 95
| +23
| 24
| 15000
| DCB 96
| +24
|
25
| 15900
| DCB 97
| +25
| 26
| 16800
| DCB 98
| +26
| 27
| 17700
| DCB 99
| +27
|
28
| 18600
| DCB A9
| +28
| 29
| 19500
| DCB AA
| +29
| 30
| 20400
| DCB BA
| +30
|
31
| 21300
| DCB BB
| +31
| 32
| 22200
| DCC BB
| +32
| 33
| 23100
| DCC CB
| +33
|
34
| 24000
| DCC CC
| +34
| 35
| 24900
| DDC CC
| +35
| 36
| 25800
| DDD CC
| +36
|
|
Str
| Dex
| Con
| Int
| Wis
| Chr
| Cml
| AT
| hp
| TH
| Div
|
+6
| +8
| +7
| -3
| -3
| -5
| -12
| +22
| +80
| +9
| ÷2
|
|
| Requisites:
| Str 20, Dex 24, Con 21,
|
| Race Slots 1, Class Slots 2
| Alignment:
| C any
| HD/level:
| d20
| Weapon Prof.:
| 20+level*6
| Reference:
| DM
| Groups:
| Psionicist, Monster, Archetype
| Complexity:
| CF=4
|
|
| Saving Throws:
|
| PPD:
| level+15
| RSW:
| level+13
| PP:
| level+12
| BW:
| level+23
| Spell:
| level+9
| Fort:
| level+22
| Reflex:
| level+17
| Will:
| level-9
|
|
|
Mandrake Squads are extremely cheap shock infantry units used in Synnibarr. They appear in very large numbers, but are generally only levels 1-4.
| This class is exceptionally cheap at low levels and is very powerful, but at the cost of some pretty nasty drawbacks.
|
| The Good:
| Has a Psi9 progression. Gets Dex bonus to progression.
| Barbarian Str, Dex, and Con bonus. Size is L.
| Can weapon specialize using the Non-Warrior line, except for Guns, which uses the Barbarian line.
| iMPIRR LVL*10%
| DR LVL*10/+LVL
| Immune Gravity/TK/Falling. You walk over air as if it was the ground, at a maximum of 30 degree incline/decline.
| Mouth's P, 1/t: Breathe a random E=1dLVL element. (dmg=current hp, 1 group, BW save for 1/2)
|
| The Bad:
| You are twice as likely to be attacked by monsters as other PCs / subordinates (this is represented by your character having two numbers on the chalkboard instead of one, for purposes of which person the monsters attack.)
| Level N (up to level 9): Your HNCL (for your entire character) is considered N-10 levels lower for the purposes of qualifying for x2 classes. (e.g. at level 3 in this class you are at -7 HNCL).
| You have no Soul and no Truename, if that matters. You are still considered a x1 being, however.
| Vulnerable Law. (The Law axis of Holy/Unholy effects. Not really likely to be seen that much.)
|
| The Ugly:
| You cannot make Chr checks. (Your summons will automatically desert you once one of their number dies.)
| You cannot purchase hirelings/henchmen at any price (so no crossbowmen).
|
|
[PC73] Collective 7.3 Classes
Meta-Mage
Level
| KXP
| Wizard 123 456 789 A
| KXP (Alt)
| Arch-Mage 123 456 789 AB
| TH
|
1
| 0
| 1-- --- --- -
| 0
| 2½- --- --- --
| +0
| 2
| 2.5
| 20- --- --- -
| 5
| 31½ --- --- --
| +0
| 3
| 5
| 21- --- --- -
| 10
| 421 --- --- --
| +0
|
4
| 10
| 320 --- --- -
| 20
| 532 ½-- --- --
| +0
| 5
| 20
| 321 --- --- -
| 40
| 643 1½- --- --
| +0
| 6
| 40
| 432 0-- --- -
| 80
| 754 21- --- --
| +0
|
7
| 70
| 432 1-- --- -
| 120
| 865 32½ --- --
| +1
| 8
| 120
| 543 20- --- -
| 180
| 976 43½ --- --
| +1
| 9
| 220
| 543 21- --- -
| 270
| A87 541 ½-- --
| +1
|
10
| 440
| 654 320 --- -
| 500
| A98 652 1-- --
| +1
| 11
| 700
| 654 321 --- -
| 750
| AA9 763 2½- --
| +1
| 12
| 1000
| 765 432 0-- -
| 1500
| AAA 874 3½- --
| +1
|
13
| 1350
| 765 432 1-- -
| 2250
| AAA 985 4½- --
| +2
| 14
| 1700
| 776 543 20- -
| 3000
| AAA A96 51½ --
| +2
| 15
| 2050
| 776 543 21- -
| 3750
| AAA AA7 621 --
| +2
|
16
| 2400
| 777 654 320 -
| 4500
| AAA AA8 732 --
| +2
| 17
| 2750
| 777 654 321 -
| 5250
| AAA AA9 843 --
| +2
| 18
| 3100
| 777 765 432 -
| 6000
| AAA AAA 954 ½-
| +2
|
19
| 3450
| 777 776 543 -
| 6750
| AAA AAA A65 ½-
| +3
| 20
| 3800
| 777 777 654 -
| 7500
| AAA AAA A76 1-
| +3
| 21
| 4150
| 777 777 765 -
| 8250
| AAA AAA A87 1-
| +3
|
22
| 4500
| 777 777 776 -
| 9000
| AAA AAA A98 2-
| +3
| 23
| 4850
| 777 777 777 -
| 9750
| AAA AAA AA9 2-
| +3
| 24
| 5200
| 888 877 777 -
| 10500
| AAA AAA AAA 3-
| +3
|
25
| 5550
| 888 888 877 -
| 11250
| BBB BBB BBB 3-
| +4
| 26
| 5900
| 888 888 888 -
| 12000
| BBB BBB BBB 4-
| +4
| 27
| 6250
| 888 888 888 b
| 12750
| CCC CCC CCC 4½
| +4
|
28
| 6600
| 888 888 888 0
| 13500
| CCC CCC CCC 5½
| +4
| 29
| 6950
| 888 888 888 1
| 14250
| DDD DDD DDD 5½
| +4
| 30
| 7300
| 888 888 888 2
| 15000
| DDD DDD DDD 51
| +4
|
31
| 7650
| 888 888 888 3
| 15750
| DDD DDD DDD 61
| +5
| 32
| 8000
| 888 888 888 4
| 16500
| EEE EEE EEE 61
| +5
| 33
| 8350
| 888 888 888 5
| 17250
| EEE EEE EEE 71
| +5
|
34
| 8700
| 888 888 888 6
| 18000
| FFF FFF FFF 71
| +5
| 35
| 9050
| 888 888 888 7
| 18750
| FFF FFF FFF 81
| +5
| 36
| 9400
| 888 888 888 8
| 19500
| FFF FFF FFF 82
| +5
|
|
Requisites:
| Int 18, Wis 12
| Alignment:
| any
| HD/level:
| d3
| Weapon Prof.:
| 1+level/5
| Reference:
| DM
| Groups:
| Wizard
| Complexity:
| CF=4
|
| Saving Throws:
| PPD:
| level+3
| Fort:
| level+1
| RSW:
| level+6
| Reflex:
| level+1
| PP:
| level+4
| Will:
| level+1
| BW:
| level+2
| Spell:
| level+6
|
|
Specialized in Meta-Magic, with no opposite school.
| Int bonus to spell progression.
| Level N (every level): +1 Metamagic Feat.
|
| Alternate Arch-Mage progession: Spend the higher XP cost and get the better Arch-Mage spell progression. Gets none of Arch-Mage's other abilities.
|
|
[PC73] Collective 7.3 Classes
Meta-Magic Spells
Level
| #
| Spell
| Effect
|
N
| 1
| Anti-Magic Shell N
| Turns off spells and magical effects of spell levels 0 to N-1.
| N
| 2
| Augmentation N
| Increase damage of your next spell by +(20*N)%
| N
| 3
| Careful Wish N
| The next SL=N wishoid you cast will not hurt the MF/PF
|
N
| 4
| Dilation N
| Increase area of your next spell by +(10*N)% (at N=6 you can hit two groups)
| N
| 5
| Dispel Magic N
| Dispel N-2 magical effects (at SL=2 has a 50% chance, at SL=1 has a 25% chance)
| N
| 6
| Extension N
| Increase duration of your next spell by +(20*N)%
|
N
| 7
| Far Reaching N
| Increase range of your spells by +(25*N)%
| N
| 8
| Globe of Invulnerability N
| Immune to spells with SL=0 to N-1
| N
| 9
| Spell Turning N
| Turns the next CL/(8-N) SL's of spells (at SL=8 it's CL*2, at SL=9 it's CL*3, etc.)
|
N
| 10
| Wish N
| Wish for a SL=N-1 Wizard spell
| 1
| 1
| Delayed Blast
| Your next spell has a chosen time delay
| 1
| 2
| Prepared Blast
| Your next spell has -CL saves, -CL*5% MR (or) +CL/2 to CL
|
2
| 1
| Metamagic Capacity Lesser
| Your next spell gets +1 SL effect (max=your max SL) or free material componenting.
| 2
| 2
| Notched Blast
| Your next spell is "held" (release as 0), no spells until released
| 2
| 3
| Sense Shifting
| Alter the sensory effect of spells
|
2
| 4
| Spectral Hand
| Use touch spells at range.
| 3
| 1
| Metamagic Capacity Greater
| Pick a spell you know. Gets +1 SL effect (max=your max SL) or free material componenting this day.
| 3
| 2
| Reverse Magic
| Casts an effect's reverse (may fail if too high SL)
|
3
| 3
| Spellshaping I
| Move a spell effect on target to yourself (they get save)
| 3
| 4
| Squaring the Circle
| Alter the shape of spells
| 4
| 1
| Counterspell
| 1bM: Counterspell (magic/psi only)
|
4
| 2
| Fork
| 1bM or 1 OppM: Copy target magical/psionic effect.
| 4
| 3
| Otiluke's Dispelling Screen
| Wall of Dispel Magic. Anyone or any effect passing through it is subject to a dispel magic.
| 5
| 1
| Counterspell Any
| 1bM: Counterspell (any type of effect)
|
5
| 2
| Deflection
| 1bM or 1 OppM: Redirect target magical/psionic effect to another target.
| 5
| 3
| Extra Group +1
| The next spell you cast will affect +1 groups of monsters
| 5
| 4
| Quash
| 1bM: Counterspell (magic/psi only), counter all copies of it on the stack, [x1 Special] that effect cannot be used again for 1t.
|
5
| 5
| Semipermanency
| Spell has duration 1 year. Reverse (Semiinstantaneous) makes a spell end at end of segment.
| 6
| 1
| Contingency
| Contingency
| 6
| 2
| Greater Dispelling
| Dispels an effect twice (e.g. allows you to dispel a x2 effect as one spell)
|
6
| 3
| No Save
| The next spell you cast does not have a saving throw
| 6
| 4
| Permanency
| Permanency. Reverse (Instantaneous) makes a spell end immediately due to lack of duration.
| 6
| 5
| Quash Any
| 1bM: Counterspell (any type), counter all copies of it on the stack, [x1 Special] that effect cannot be used again for 1t.
|
7
| 1
| Spell Shape
| 1rM (spend a M from your remaing M actions for the round): Get a save vs. a spell that gets no save
| 7
| 2
| Spelltrap
| Absorb magical spells; can absorb 2*CL spell levels; 1M: an absorbed spell (choose at random) can be cast from it
| 7
| 3
| Steal Enchantment
| Move an effect from one target to another; first target gets an ER roll (no save), second target gets a Spell save
|
8
| 1
| Offensive MR
| oMR CL*5% (you shift other MR's by this amount)
| 8
| 2
| Spell Engine
| Absorb magical spells; can absorb 3*CL spell levels; 1M: an absorbed spell (choose at random) can be cast from it
| 8
| 3
| Spell Gate
| Extraplanar gate, only spells can be cast through it
|
9
| 1
| Chain Contingency
| Chain Contingency
| 9
| 2
| Dragoncasting
| Add you or your mount's current hp (if it's a dragon) to your damaging spell effects
| 9
| 3
| Extra Group +2
| The next spell you cast will affect +2 groups of monsters
|
9
| 4
| First Level Magic-User Spells
| Cast any four 1st level Wizard spells simultaneously when it is cast.
| 9
| 5
| Mordenkainen’s Disjunction
| Disjunct 1 effect (any type)
| 9
| 6
| Mycontil’s Last Resort
| Your progression is emptied ("Spent"). Deal (sum of SL's)^2 untyped irresistable dmg or (sum of SL's)^(1/3) idmg to the room.
|
9
| 7
| Offensive iMR
| oiMR CL*2% (you shift other iMR's by this amount)
| 9
| 8
| Spell Invulnerability
| Immune to one spell by name. Includes variants on the spell (Fireball vs. DB Fireball vs. Fireball N with N=4).
| 9
| 9
| The Symbul’s Synostodweomer
| Cureall Self (or) Heal
|
10
| 1
| Anti-Dispel Magic Shell
| Your effects are non-dispellable (inc.shell)
| 10
| 2
| Fall Short
| All spells with finite range cannot affect you for 1t
| 10
| 3
| Nazzer's Nullification
| Creates a DMZ (Dispel Magic Zone)
|
10
| 4
| Second Level Magic-User Spells
| Cast any four 2nd level Wizard spells simultaneously when it is cast.
| 11
| 1
| Continuous
| One spell is continuous
| 11
| 2
| Step Out of It
| Step Out of It (see section [C] for effects)
|
11
| 3
| Third Level Magic-User Spells
| Cast any four 3rd level Wizard spells simultaneously when it is cast.
|
|
[PC73] Collective 7.3 Classes
Mogg Boss
Level
| KXP
| Summons
| TH
|
1
| 0
| 9 Goblins among 1 slots
| +0
| 2
| 2
| 16 Goblins among 1 slots
| +1
| 3
| 4
| 25 Goblins among 1 slots
| +1
|
4
| 8
| 36 Goblins among 1 slots
| +2
| 5
| 16
| 49 Goblins among 1 slots
| +2
| 6
| 32
| 64 Goblins among 2 slots
| +3
|
7
| 64
| 81 Goblins among 2 slots
| +3
| 8
| 125
| 100 Goblins among 2 slots
| +4
| 9
| 250
| 121 Goblins among 2 slots
| +4
|
10
| 500
| 144 Goblins among 2 slots
| +5
| 11
| 750
| 169 Goblins among 2 slots
| +5
| 12
| 1000
| 196 Goblins among 3 slots
| +6
|
13
| 1250
| 225 Goblins among 3 slots
| +6
| 14
| 1500
| 256 Goblins among 3 slots
| +7
| 15
| 1750
| 289 Goblins among 3 slots
| +7
|
16
| 2000
| 324 Goblins among 3 slots
| +8
| 17
| 2250
| 361 Goblins among 3 slots
| +8
| 18
| 2500
| 400 Goblins among 4 slots
| +9
|
19
| 2750
| 441 Goblins among 4 slots
| +9
| 20
| 3000
| 484 Goblins among 4 slots
| +10
| 21
| 3250
| 529 Goblins among 4 slots
| +10
|
22
| 3500
| 576 Goblins among 4 slots
| +11
| 23
| 3750
| 625 Goblins among 4 slots
| +11
| 24
| 4000
| 676 Goblins among 5 slots
| +12
|
25
| 4250
| 729 Goblins among 5 slots
| +12
| 26
| 4500
| 784 Goblins among 5 slots
| +13
| 27
| 4750
| 841 Goblins among 5 slots
| +13
|
28
| 5000
| 900 Goblins among 5 slots
| +14
| 29
| 5250
| 961 Goblins among 5 slots
| +14
| 30
| 5500
| 1024 Goblins among 6 slots
| +15
|
31
| 5750
| 1089 Goblins among 6 slots
| +15
| 32
| 6000
| 1156 Goblins among 6 slots
| +16
| 33
| 6250
| 1225 Goblins among 6 slots
| +16
|
34
| 6500
| 1296 Goblins among 6 slots
| +17
| 35
| 6750
| 1369 Goblins among 6 slots
| +17
| 36
| 7000
| 1444 Goblins among 7 slots
| +18
|
|
Requisites:
| Str 15, Dex 15, Chr 20
| Alignment:
| C any
| HD/level:
| d6
| Weapon Prof.:
| 3+level/2
| Reference:
| DM
| Groups:
| Tribal (Goblins)
| Complexity:
| CF=4
|
| Saving Throws:
| PPD:
| level+2
| Fort:
| level+3
| RSW:
| level+0
| Reflex:
| level+5
| PP:
| level+4
| Will:
| level+0
| BW:
| level+4
| Spell:
| level+1
|
|
Exceptional Str and Dex.
| Instead of your normal summon slot, you have the following:
| You can have up to (LVL+2)^2 Goblin summons (total in all your slots).
| You can have up to 1+(LVL/6) summon slots (round down).
| Distribute your Goblins among your slots as you like. All Goblins in the same slot must be of the same type.
| You can have over 100 Goblins in a single slot without them regrouping into "Enough" Goblins.
|
| Level 1 ¶: 1M or 1P: Summon LVL Goblins of the same type, and place them into one of your slots (again, all Goblins in a slot must be the same type). If you summon half as many (round down), they aren't summoning sick.
|
|
[PC73] Collective 7.3 Classes
Mogg Boss Goblins
Lvl
| Goblin type
| Offensive DL
| Defensive DL
| Ability
|
1
| Goblin Balloon Brigade
| I
| I
| Flying
| 1
| Goblin Digging Team
| I
| I
| 1S, sacrifice this: Destroy 10'x10'x10' section of wall
| 2
| Goblin Brigand
| II
| II
| Can act only on segment numbers 1 and 2.
|
2
| Goblin Piker
| II
| I
| -
| 3
| Hobgoblin Dragoon
| I
| II
| Flying
| 3
| Goblin Roughrider
| III
| II
| -
|
4
| Skirk Outrider
| II
| II
| Is DL III/III if Mogg Boss is on a Mount.
| 4
| Skirk Shaman
| II
| II
| Always deals at least 1 rdmg to DL IX or less creatures.
| 5
| Embermage Goblin
| I
| I
| Twice as easy to summon (get 2*LVL of them). 1S: Deal 10 dmg to a target (at range).
|
5
| Feral Animist
| II
| I
| 1S from N Feral Animists: Another Feral Animist gets +N^(1/2) Off. DL this segment (max=10)
| 5
| Krark-Clan Engineers
| II
| II
| 1S: Dispel a magic item.
| 6
| Beetleback Chief
| II
| II
| As he's summoned, summon in another two Goblins of Lvl=1.
|
6
| Boggart Ram-Gang
| III
| III
| Vile dmg
| 6
| Hearthfire Hobgoblin
| IV
| II
| -
| 7
| Goblin Sharpshooter
| I
| I
| 1S: Deal 20 dmg to a target (at range).
|
7
| Vexing Shusher
| II
| II
| Mogg Boss's spells and psionic powers can't be countered.
| 7
| Goblin Dynamo
| IV
| IV
| 1S: Deal 10 dmg to a target (at range). 1S, sacrifice this: Deal 40 dmg to a target (at range).
| 8
| Goblin King
| II
| II
| All your Goblins get +N/200 DL, where N=# of Goblin Kings.
|
8
| Steamflogger Boss
| III
| III
| If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.
| 10
| Battle Squadron
| n
| n
| n=(number of Goblins you have)^(1/3)-1
| 16
| Kiki-Jiki, Mirror Breaker
| II
| II
| 1S: Summon a lvl 1 to 15 Goblin you have in a slot (still up to the normal limits).
|
18
| Krenko, Mob Boss
| III
| III
| 1S: For each lvl 2+ Goblin you have, summon a lvl=1 Goblin (still up to the normal limits).
|
|
[PC73] Collective 7.3 Classes
Outcast
Level
| KXP
| Outcast [Pariah] 123 456 78 [1]
| TH
|
1
| 0
| 1-- --- -- [-]
| +1
| 2
| 5
| 2-- --- -- [-]
| +2
| 3
| 15
| 21- --- -- [-]
| +4
|
4
| 30
| 22- --- -- [-]
| +6
| 5
| 50
| 221 --- -- [-]
| +9
| 6
| 75
| 222 --- -- [-]
| +12
|
7
| 150
| 222 1-- -- [-]
| +16
| 8
| 300
| 222 2-- -- [-]
| +20
| 9
| 600
| 222 21- -- [-]
| +25
|
10
| 1000
| 222 22- -- [-]
| +30
| 11
| 1400
| 222 221 -- [-]
| +36
| 12
| 1800
| 222 222 -- [-]
| +42
|
13
| 2200
| 222 222 1- [-]
| +49
| 14
| 2600
| 222 222 2- [-]
| +56
| 15
| 3000
| 222 222 21 [-]
| +64
|
16
| 3400
| 222 222 22 [-]
| +72
| 17
| 3800
| 332 222 22 [-]
| +81
| 18
| 4200
| 333 322 22 [-]
| +90
|
19
| 4600
| 333 333 22 [-]
| +100
| 20
| 5000
| 333 333 33 [-]
| +110
| 21
| 5400
| 443 333 33 [-]
| +121
|
22
| 5800
| 444 433 33 [-]
| +132
| 23
| 6200
| 444 444 33 [-]
| +144
| 24
| 6600
| 444 444 44 [-]
| +156
|
25
| 7000
| 554 444 44 [-]
| +169
| 26
| 7400
| 555 544 44 [-]
| +182
| 27
| 7800
| 555 555 44 [1]
| +196
|
28
| 8200
| 555 555 55 [1]
| +210
| 29
| 8600
| 665 555 55 [2]
| +225
| 30
| 9000
| 666 655 55 [2]
| +240
|
31
| 9400
| 666 666 55 [3]
| +256
| 32
| 9800
| 666 666 66 [3]
| +272
| 33
| 10200
| 776 666 66 [4]
| +289
|
34
| 10600
| 777 766 66 [4]
| +306
| 35
| 11000
| 777 777 66 [5]
| +324
| 36
| 11400
| 777 777 77 [5]
| +342
|
|
Requisites:
| Str 8, Dex 14, Int 14, Wis 8, Chr 14
| Alignment:
| any
| HD/level:
| ++d4
| Weapon Prof.:
| 2+level
| Reference:
| DM {Reduced Pariah}
| Groups:
| Rogue, Mirror, Concordant (x1)
| Complexity:
| CF=4
|
| Saving Throws:
| PPD:
| level+5
| Fort:
| level+0
| RSW:
| level+3
| Reflex:
| level+2
| PP:
| level+5
| Will:
| level-1
| BW:
| level+2
| Spell:
| level+3
|
|
Gets Exceptional Dex, Int, and Chr.
| Gets 50 Rogue points per level.
| Gets Outcast spells, see Outcast spell table (next page). Gets Pariah spells starting at level 27, see [PC14].
| Level 27: You attack or defend as a x2 being. (toggle this using 1M or 1T action.)
|
|
Lvl
| Outcast Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Move Silently + Hide In Shadows together | Can backstab to someone's flank | Dimension Door
| V
| 20
| Dex-12
| Dex-14
| 1
| Find/Remove Abjuration/Protection ("Twist") | All of the same effect on 1 target | All of the same effect in your group
| V
| 10
| Int-13
| Int-15
| 1
| Any 2nd level Rogue ability (This is not a typo.)
| -
| -
| -
| -
|
2
| Monster Summoning DL I || DL II || DL III || DL IV || etc. (2 pipes each)
| M
| 50
| Wis-16
| Wis-17
| 2
| Any 2nd level Rogue ability
| -
| -
| -
| -
| 3
| Blink | Blink Away Randomly (no parting shots) | Teleport (no delay) to random place within 10 miles
| 0
| 0
| Con-22
| Con-25
|
3
| Any 2nd level Rogue ability (This is not a typo.)
| -
| -
| -
| -
| 4
| +rating/25 TH | +rating/20 AC | +rating/15 max hp (lasts 1 turn)
| P
| 0
| Str-32
| Str-33
| 8
| Dimension Fold or x1 Special of Proof vs. Teleportation | Find/Remove Teleport Redirection/Protection (borrow the F action as you are grabbed/stopped) | Create/Destroy Gate
| F or bF
| 0
| Chr-40
| Chr-45
|
16
| (Use 1/turn max) Can convert 1V->1IV or 1Z->1IZ (instantaneous actions), one time per 50% made this turn.
| 0
| 0
| Wis-49
| Wis-50
| 20
| Any 1st level Legend ability (see [PC7])
| -
| -
| -
| -
| 24
| Innate Deflection | Radiation | Magic | Psionic ||||||| Concordant (extra | for Reflection)
| bS
| 0
| Con-45
| Con-50
|
32
| Any 1st level Unique ability (see [PC7])
| -
| -
| -
| -
|
|
[PC73] Collective 7.3 Classes
Outcast Spells
SL
| #
| Spell
|
1
| 1
| 1M, may borrow: Get another save against an effect (lasts until used)
| 1
| 2
| 1M, use earlier in the round: On segment 10, can act on top and middle of segment.
| 1
| 3
| 1M: "Cast" a Level 1 Rogue pick as if it was a spell (points=50+CL*5, apply stat adj.)
|
1
| 4
| 1M: Ego Dominate someone within sight as if you were a magic item; your "Ego" = (Int+Chr+LVL)
| 1
| 5
| 1M: 1 target halves it's current hit points (RSW save for x3/4)
| 1
| 6
| 1M: Rainbow Silver effect on one target (RSW save)
|
2
| 1
| One of your rogue abilities (not counting emulating spells or psi) cost half the number of actions to use
| 2
| 2
| Choose MR, PR, IR, or RR. Get +10*CL% in it.
| 2
| 3
| 1M: 1 target halves it's current hit points (no save)
|
2
| 4
| Choose a Psi7, Psi8, Psi14, or Psi15 minor power when you pick this. 1M: Cast it.
| 2
| 5
| Can target someone else twice for twice the effect
| 2
| 6
| +LVL/3 M actions
|
3
| 1
| 1M: [x1 Special] Dispel Technology Zone
| 3
| 2
| 1M, use earlier in the round: On segment 9, can act on top and middle of segment.
| 3
| 3
| 0, (LVL/3)/d: Resister pick (can use multiples at once if needed)
|
3
| 4
| 0, 1/d: Your multiplier becomes x2/x0 or x0/x2 (Offensive/Defensive) for 1 round
| 3
| 5
| 1P: Do 2V actions of Rogue abilities.
| 3
| 6
| 1M, 1/d: Set one target
|
4
| 1
| 1F: Target does not get their next Natural Reset. (no save, aNR to resist)
| 4
| 2
| 1M: Distribute a loss of -CL*10% BlahR's to a group
| 4
| 3
| You cannot be located by Locate effects.
|
4
| 4
| 0, 1/t: Counter a Speaking action.
| 4
| 5
| You have a Clone that actually works
| 4
| 6
| 1M: Genocide a monster type in the room (no save; aNR to resist)
|
5
| 1
| 1bM, 1/d: Replace a BlahR type you have with another type for 1 segment.
| 5
| 2
| 1F, 1/d: You have "Familiar immunity" as long as you aren't offensive. When you lose it, it's gone for the day.
| 5
| 3
| 1M: 1 target goes Down a Hole (PPD save, MR)
|
5
| 4
| 1bV, 1/d: Put an effect back up on you that was just dispelled.
| 5
| 5
| 1F: [x1 Special] Choose a psionic frequency. It has +50% effect in the room.
| 5
| 6
| Can trade an Outcast SL N for N Outcast SLs. This effect also gives you 2 SLs of Outcast spells.
|
|
[PC73] Collective 7.3 Classes
Outcast Spells (cont.)
SL
| #
| Spell
|
6
| 1
| Your "Level:" abilities from your other classes cost half the number of actions to use
| 6
| 2
| 1M: Lower the PF, MF, TF, TechF, or PsiF in the room by 1.
| 6
| 3
| You ignore Anti-Innate Shell. +CL*10% aIR.
|
6
| 4
| Can convert 10a -> 1 Ia (Instantaneous) for any action type
| 6
| 5
| You may mix this class with any other single class, that is itself not in a mix. Uses the 50% version of mixed classing.
| 6
| 6
| 0: [x1 Special] I (Instantaneous type) actions cannot be used in the room by x1 beings. J, K actions and x2+ beings not affected.
|
7
| 1
| 1bM, 1/d: Counter an Avoid Fate or Divine Intervention roll.
| 7
| 2
| 1M, use earlier in the round: On segment 8, can act on top and middle of segment.
| 7
| 3
| 1P: You and target cannot use Q or Zero actions (target gets RSW save)
|
7
| 4
| 1F: [x1 Enemy Special] Enemies cannot act on bottom of segment 6
| 7
| 5
| 1F: Time travel, up to CL years
| 7
| 6
| 1bF, 1/d: Capital O Object
|
8
| 1
| 1 Reset of F actions, 1/d: Create a "Low" Intelligent Item
| 8
| 2
| Reduce stat requirements on a x2 class by LVL (not HNCL or Luck). Can pick this multiple times.
| 8
| 3
| 1F: Destroy an extradimensional space
|
8
| 4
| 1F, 1/d: You and another Outcast can share spells and rogue points
| 8
| 5
| +CL*5% HNR
| 8
| 6
| 1M: Target creature becomes your summon (Will save)
|
Pariah 1 (11)
| 1
| Scarab of Protection (get a save vs. things with no save, target = 20, can use items)
| Pariah 1 (11)
| 2
| Can act once per round on the bottom of the segment
| Pariah 1 (11)
| 3
| 1M,1/d: Cast one SL=9 Rogue spell or "cast" a Level 1 to (CCL+18) Rogue pick as if it was a spell (points=CCL*50%)
|
Pariah 1 (11)
| 4
| 1X: Ego Dominate someone within sight as if you were a magic item; your "Ego" = (Int+Chr+HNCL+CCL)
| Pariah 1 (11)
| 5
| 1X: 1 target: Head Blown Off, slain, crapped, or Extract (no save; XR to avoid)
| Pariah 1 (11)
| 6
| 1X: Lower one x2 effect
|
|
[PC73] Collective 7.3 Classes
Psi4
Level
| KXP
| Psi4
| TH
|
1
| 0
| PSPs=2
| +1
| 2
| 10
| PSPs=2
| +1
| 3
| 22.5
| PSPs=4
| +2
|
4
| 37.5
| PSPs=4
| +3
| 5
| 55
| PSPs=4
| +4
| 6
| 75
| PSPs=4
| +5
|
7
| 100
| PSPs=6
| +6
| 8
| 130
| PSPs=6
| +8
| 9
| 165
| PSPs=6
| +10
|
10
| 205
| PSPs=6
| +12
| 11
| 260
| PSPs=6
| +14
| 12
| 320
| PSPs=6
| +16
|
13
| 390
| PSPs=7
| +19
| 14
| 470
| PSPs=7
| +22
| 15
| 570
| PSPs=7
| +25
|
16
| 690
| PSPs=7
| +28
| 17
| 830
| PSPs=9
| +31
| 18
| 990
| PSPs=9
| +35
|
19
| 1190
| PSPs=9
| +39
| 20
| 1430
| PSPs=9
| +43
| 21
| 1750
| PSPs=11
| +47
|
22
| 2100
| PSPs=11
| +51
| 23
| 2550
| PSPs=13
| +56
| 24
| 3100
| PSPs=13
| +61
|
25
| 3750
| PSPs=13
| +66
| 26
| 4500
| PSPs=13
| +71
| 27
| 5500
| PSPs=15
| +76
|
28
| 6750
| PSPs=15
| +82
| 29
| 8250
| PSPs=15
| +88
| 30
| 10000
| PSPs=15
| +94
|
31
| 12000
| PSPs=16
| +100
| 32
| 14250
| PSPs=17
| +106
| 33
| 16750
| PSPs=18
| +113
|
34
| 19500
| PSPs=19
| +120
| 35
| 22500
| PSPs=20
| +127
| 36
| 25750
| PSPs=21
| +134
|
|
Requisites:
| Int 0, Wis 0, Chr 0
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 1+level/4
| Reference:
| PHIII4
| Groups:
| Psionicist
| Complexity:
| CF=1
|
| Saving Throws:
| PPD:
| level+0
| Fort:
| level+3
| RSW:
| level+2
| Reflex:
| level+2
| PP:
| level+0
| Will:
| level+4
| BW:
| level+0
| Spell:
| level+1
|
|
This is based off the Psion class in Player's Handbook 3 (4th Edition).
| There are other Psionicist classes in that book, with other powers, which should also be part of this frequency.
| Exceptional Int and Wis.
| Each level, get two Psi4 powers of your LVL or less.
| The powers are 1M to use and give no saving throw unless noted.
|
| PSPs in this frequency are unusual compared to other frequencies. All powers cost 0 PSPs to use; the "power points" are used to "augment" (make better) your powers.
| When you use a Psi4 power, you may spend any number of PSPs. Each PSP "material components" the effect. If you use 2 PSPs, you can make a "1 target" power an entire group at double effect.
| For conversion purposes, 1 Psi4 PSP = 50 Psi1 PSPs.
|
|
[PC73] Collective 7.3 Classes
[Q4] Psi4 Powers
Original LVL
| SL
| Psi4 Ability
| Effect (IntB=Int bonus, WisB=Wis bonus, ChrB=Chr bonus)
|
1
| 1
| Dishearten
| 1 target makes Morale check and is -2 TH
| 1
| 1
| Force Punch
| 1 target is pushed out of its current group
| 1
| 1
| Kinetic Trawl
| 1 target is pushed into your group
|
1
| 1
| Memory Hole
| 1 target creature cannot target you for 1t
| 1
| 1
| Mind Thrust
| 1 target 1d10+IntB mental dmg
| 1
| 1
| Hand of Caution
| 1 target (1d8+IntB)*2 force dmg
|
1
| 1
| Mental Trauma
| 1 target (1d8+IntB)*3 mental dmg (Will save: 1/2)
| 1
| 1
| Ravening Thought
| 1 target (1d6+IntB)*2 mental dmg, plus degen 5 hp/s (Will save: 1/2, degen is 3 hp/s)
| 1
| 1
| Telekinetic Anchor
| 1 target cannot use V actions (Will save)
|
2
| 1
| Intellect Fortress
| Choose a power type (Physical, Magic, Psi, etc.) You take -ChrB dmg from that type.
| 2
| 1
| Transport Self
| Blink (1+WisB)*10'
| 2
| 1
| Skill Empowerment
| +3 checks on a proficiency or skill
|
2
| 1
| Telekinetic Lift
| TK one object/person 400 lbs. up to 30'
| 3
| 1
| Betrayal
| 1 target attacks one of his allies next action (Will save)
| 3
| 1
| Burning Flux
| 1 group 1d6+IntB fire dmg every segment for 1r
|
3
| 1
| Force Hammer
| 1 group 1d6+IntB mental dmg (no save), Slowed (Will save)
| 3
| 1
| Id Insinuation
| 1 target 1d6+IntB mental dmg, 2 Con dmg
| 5
| 2
| Crisis of Identity
| 1 target (1d6+IntB)*3 mental dmg (no save), attacks one of his allies next action (Will save)
|
5
| 2
| Hypnotic Pulse
| 1 group (1d6+IntB)*2 mental dmg (no save), Dazed (Will save)
| 5
| 2
| Shredding Ribbons
| 1 group (1d6+IntB)*2 force dmg every segment for 1r
| 5
| 2
| Telekinetic Maul
| 1 target (1d12+IntB)*3 force dmg (no save), is pushed out of its current group
|
6
| 2
| Telekinetic Screen
| DR (10+WisB)/-
| 6
| 2
| Mind Shadow
| Immune TK
| 6
| 2
| Steadfast Stanchion
| 1 group cannot attack you on their next action
|
7
| 3
| Cranial Disturbance
| 1 target (1d8+IntB) force dmg, halve their AC
| 7
| 3
| Dread Spiral
| 1 target (1d10+IntB) force dmg, you can merge them into another group
| 7
| 3
| Force Grasp
| 1 target (1d8+IntB) force dmg, Slowed
|
7
| 3
| Mind Break
| 1 target (1d8+IntB) mental dmg, gains Vulnerable Mental for 1r
| 9
| 3
| Clear the Slate
| 1 group (1d6+IntB)*2 force dmg (Will save), you can merge them into another group (no save)
| 9
| 3
| Mind Blast
| 1 target Stunned (Will save for Dazed)
|
9
| 3
| Mind Cannon
| 1 target (1d8+IntB)*2 force dmg, Deafened
| 9
| 3
| Sensory Onslaught
| 1 target (1d10+IntB)*2 mental dmg, degens 5 hp/s
| 10
| 4
| Force Bubble
| 1 group gains Resist of one of: Cold, Fire, Force, Lightning, Necromantic, Light, or Sound
|
10
| 4
| Mind over Flesh
| 1rM, can use while stunned/dominated: Remove stun, domination, paralysis on yourself
| 10
| 4
| Intellect Leech
| Whenever someone in your group takes mental damage, you gain that many hp (can go above max, if over max fades at 1 hp/s)
| 10
| 4
| Sky Hook
| Fly at your normal walking movement rate
|
13
| 5
| Concussion Burst
|
| 13
| 5
| Dual Hallucination
|
| 13
| 5
| Mind Wipe
|
|
13
| 5
| Thunder Tether
|
| 15
| 5
| Crushing Bludgeon
|
| 15
| 5
| Dominate
|
|
15
| 5
| Imprison
|
| 15
| 5
| Psychofeedback
|
| 16
| 6
| Psychic Chirurgery
|
|
16
| 6
| Freedom of Movement
|
| 16
| 6
| Precognitive Step
|
| 16
| 6
| Telekinetic Boost
|
|
17
| 6
| Crystalline Bonds
|
| 17
| 6
| Forced Opportunity
|
| 17
| 6
| Psychic Brand
|
|
17
| 6
| Shield Crack
|
| 19
| 7
| Crisis of Breath
|
| 19
| 7
| Psychic Crush
|
|
19
| 7
| Psychic Leech
|
| 19
| 7
| Shred Reality
|
| 22
| 8
| Warding Shield
|
|
22
| 8
| Mind Over Earth
|
| 22
| 8
| Rejuvenate the Mind
|
| 22
| 8
| Through the Walls
|
|
23
| 8
| Cruel Crush
|
| 23
| 8
| Daggers of Pain
|
| 23
| 8
| Space Vortex
|
|
23
| 8
| Sudden Control
|
| 25
| 9
| Forest of Exclusion
|
| 25
| 9
| Mind Switch
|
|
25
| 9
| Telekinetic Bombard
|
| 25
| 9
| Thrall
|
| 27
| 9
| Claws of Force
|
|
27
| 9
| Concussive Detonation
|
| 27
| 9
| Intrusive Spear
|
| 27
| 9
| Psionic Veil
|
|
29
| 10
| Clasp of the Psion
|
| 29
| 10
| Microcosm
|
| 29
| 10
| Soul Break
|
|
29
| 10
| Tear the World
|
|
|
[PC73] Collective 7.3 Classes
Psi22
Level
| KXP
| Psi22 mMG S
| KXP (Alt)
| ArchPsi mMG SU
| TH
|
1
| 0
| 1-- -
| 0
| 3-- --
| +1
| 2
| 2.5
| 2-- -
| 5
| 4-- --
| +2
| 3
| 5
| 3-- -
| 10
| 51- --
| +3
|
4
| 10
| 4-- -
| 20
| 62- --
| +4
| 5
| 15
| 41- -
| 30
| 631 --
| +5
| 6
| 25
| 51- -
| 50
| 752 --
| +6
|
7
| 50
| 52- -
| 100
| 873 --
| +7
| 8
| 75
| 62- -
| 150
| 984 --
| +8
| 9
| 100
| 63- -
| 200
| A95 1-
| +9
|
10
| 125
| 73- -
| 250
| BA5 1-
| +10
| 11
| 150
| 74- -
| 300
| CB6 2-
| +11
| 12
| 300
| 741 -
| 600
| DC7 2-
| +12
|
13
| 450
| 841 -
| 900
| ED7 3-
| +13
| 14
| 750
| 851 -
| 1500
| FE8 3-
| +14
| 15
| 1000
| 852 -
| 2000
| GF9 4-
| +15
|
16
| 1300
| 952 -
| 2600
| HG9 4-
| +16
| 17
| 1600
| 962 -
| 3200
| IHA 5-
| +17
| 18
| 2000
| A62 1
| 4000
| JIB 5-
| +18
|
19
| 2500
| A72 1
| 5000
| KJB 6-
| +19
| 20
| 3000
| A73 1
| 6000
| LKC 6-
| +20
| 21
| 3500
| B83 2
| 7000
| MLD 7-
| +21
|
22
| 4000
| C84 2
| 8000
| NMD 7-
| +22
| 23
| 4500
| D94 2
| 9000
| ONE 8-
| +23
| 24
| 5000
| E95 3
| 10000
| POF 8-
| +24
|
25
| 5500
| FA5 3
| 11000
| QPF 9-
| +25
| 26
| 6000
| GA6 3
| 12000
| RQG 9-
| +26
| 27
| 6500
| HB6 4
| 13000
| SRH A1
| +27
|
28
| 7000
| IB7 4
| 14000
| TSH A1
| +28
| 29
| 7500
| JC7 4
| 15000
| UTI B1
| +29
| 30
| 8000
| KC8 5
| 16000
| VUJ B2
| +30
|
31
| 8500
| LD8 5
| 17000
| WVJ C2
| +31
| 32
| 9000
| MD9 5
| 18000
| XWK C3
| +32
| 33
| 9500
| NE9 6
| 19000
| YXL D3
| +33
|
34
| 10000
| OEA 6
| 20000
| ZYL D3
| +34
| 35
| 10500
| PFA 6
| 21000
| [ZM E4
| +35
| 36
| 11000
| QFB 7
| 22000
| \[N E4
| +36
|
|
Requisites:
| Str 10, Dex 10, Con 10, Int 10, Wis 10, Chr 10
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 2+level
| Reference:
| MTG
| Groups:
| Psionicist
| Complexity:
| CF=3
|
| Saving Throws:
| PPD:
| level+3
| Fort:
| level+1
| RSW:
| level+3
| Reflex:
| level+1
| PP:
| level+3
| Will:
| level+1
| BW:
| level+3
| Spell:
| level+3
|
|
Simple psionic frequency, vaguely based on gold cards in MTG.
| Note that other sources of "gold spells from MTG" exist in the Collective (e.g. Psi11U/W). You can spend research points to learn those powers as psionic powers here.
|
| Alternate Arch-Psi progession: Spend the higher XP cost and get the better Arch-Psi spell progression. Gets none of Arch-Psi's other abilities.
|
|
[PC73] Collective 7.3 Classes
Psi22 Minor Powers
Colors
| Effect
|
B/U
| 0, take 10 dmg: Unsummon a summon.
| B/U
| Unspend 1 SL in a spell progression or 10 Rogue points.
| B/G
| Defile 30' r: Cure 30 hp (1 target)
|
B/G
| Defile 30' r: Recover 20 PSPs (Psi1 scale)
| B/R
| Sacrifice a summon: Deal it's hp as dmg to one target (BW save: ½; aNR)
| B/R
| Your summons ignore non-intrinsic / non-racial defenses for 1 turn
|
B/W
| Name a spell or psi power. Target cannot use that power (no save; aIR)
| B/W
| [x1 Special] Pick an element. Everyone in room is immune to it.
| U/G
| 2M, Preserve 30' r: If area was Defiled, get +10 PSPs (Psi1 scale)
|
U/G
| Target has Flying for 1 hour
| U/R
| Sacrifice any number of summons: Add their hp to your current hp
| U/R
| Target gets +2*CL TH/dmg and wins next initiative
|
U/W
| [x1 Special] Everyone gets +10 saves in the room
| U/W
| You can't be targetted by non-damaging effects for 1 turn
| G/R
| Destroy a magic item (RSW save). Get BPV/1000 Saproling summons (DL I)
|
G/R
| Next time you summon, unsummon something (no save)
| G/W
| 0, Sacrifice a summon: Get a new summon of same DL (same summon type if you like)
| G/W
| Dispel an effect (RSW save; ER). Get (effect's SL) Saproling summons (DL I)
|
R/W
| Ninja speed (x2 attacks) one weapon until end of round (range touch)
| R/W
| 0, lower S slay yourself: 20 dmg to one target (no resistance, no target) or cure 20 hp (even perm./vile)
|
|
Psi22 Major Powers
Colors
| Effect
|
B/R
| Ignore WR; Treat iWR as WR (for 1 turn)
| B/R
| Regenerate 10*CL hp/s for 1 turn
| B/W
| Cure 30 hp to one target; One target loses half of one progression (no save)
|
B/W
| Vampiric Regen (50% weapon damage done) for 1 turn
| U/R
| ½M: 10 dmg to one target (untyped; no save; MR)
| U/R
| Astral Spell, return at end of segment (if wish)
|
G/R
| Dispel a magic or psionic effect (and) Dispel an item
| G/R
| 40 dmg to one target (untyped; no save; NR)
| G/W
| Whenever a summon of yours dies due to damage, you are cured 30 hp
|
G/W
| Your next summon you get to pick the summon type (or) once summon type is rolled, you can pick exact monster off of the [M1] chart.
| B/U/R
| Target is Spent (no save; MR)
| B/U/W
| Unsummon CL/4 groups of summons
|
B/G/R
| Do X*10 dmg to a group (no save; MR), where X is the number of creatures in that group
| U/G/W
| Tenser's Transformation
| G/R/W
| Double your number of Saproling summons. Double their DL rating. (Cannot do this more than once per group.)
|
|
[PC73] Collective 7.3 Classes
Psi22 Grand Powers
Colors
| Effect
|
B/R
| One group does not generate "?" or Wandering Monsters in dungeon for 1 round
| B/R
| [x1 Special] Whenever someone is cured (incl. regeneration), they lose that many hp instead
| B/W
| Whenever one of your Revives does damage, you are cured 10 hp (per attack)
|
B/W
| CL*10 dmg to a target (no save; NR); Cure CL*10 dmg to a target
| U/R
| 10 dmg to a group (untyped, no save, PR); +½ QM once (use by end of round)
| U/R
| One target gets +4*CL TH/dmg/AC/saves; Another target gets -4*CL TH/dmg/AC/saves (no save)
|
G/R
| Your summons get +1 DL or +20 TH/dmg/AC/saves
| G/R
| 3M: Shapechange self into any Goblin race (can change race scores/stats to match), can be Vanilla or Chocolate
| G/W
| Whenever something is dispelled in the room, you get +10 PSPs (Psi1 scale)
|
G/W
| Target gets +1QS and +3*LVL TH until end of round
|
|
[PC73] Collective 7.3 Classes
Sakashima's Student
Level
| KXP
| Spells
| TH
|
1
| 0
| (special)
| +0
| 2
| 12.5
| (special)
| +0
| 3
| 25
| (special)
| +0
|
4
| 50
| (special)
| +0
| 5
| 100
| (special)
| +0
| 6
| 200
| (special)
| +0
|
7
| 400
| (special)
| +0
| 8
| 800
| (special)
| +0
| 9
| 1400
| (special)
| +0
|
10
| 2200
| (special)
| +0
| 11
| 3300
| (special)
| +0
| 12
| 4400
| (special)
| +0
|
13
| 5500
| (special)
| +0
| 14
| 6600
| (special)
| +0
| 15
| 7700
| (special)
| +0
|
16
| 8800
| (special)
| +0
| 17
| 9900
| (special)
| +0
| 18
| 11000
| (special)
| +0
|
19
| 12100
| (special)
| +0
| 20
| 13200
| (special)
| +0
| 21
| 14300
| (special)
| +0
|
22
| 15400
| (special)
| +0
| 23
| 16500
| (special)
| +0
| 24
| 17600
| (special)
| +0
|
25
| 18700
| (special)
| +0
| 26
| 19800
| (special)
| +0
| 27
| 20900
| (special)
| +0
|
28
| 22000
| (special)
| +0
| 29
| 23100
| (special)
| +0
| 30
| 24200
| (special)
| +0
|
31
| 25300
| (special)
| +0
| 32
| 26400
| (special)
| +0
| 33
| 27500
| (special)
| +0
|
34
| 28600
| (special)
| +0
| 35
| 29700
| (special)
| +0
| 36
| 30800
| (special)
| +0
|
|
Requisites:
| Int 200, Wis 100, Chr 50,
|
| Class slots 80
| Alignment:
| any
| HD/level:
| d5
| Weapon Prof.:
| 2+0*level
| Reference:
| DM
| Groups:
| Wizard, Priest, Custom, Copy
| Complexity:
| CF=4
|
| Saving Throws:
| PPD:
| level+10
| Fort:
| level+10
| RSW:
| level+10
| Reflex:
| level+10
| PP:
| level+10
| Will:
| level+10
| BW:
| level+10
| Spell:
| level+10
|
|
For each of the following, you get the best rating of any character in the party.
|
| Wizard Spell Level
| Priest Spell Level
| Caster Level
|
| School/Sphere Robes do not count. Limited progressions that can be used only for one or two Schools/Spheres do not count.
| You have a "1" in the Wizard Spell Level in question. From there, add 1 to each slot as you go down. (So if the highest Wizard SL in the party is 6, your progression is 654 321).
| Repeat this for Priest. You do not get stat bonus to these progressions, nor do other effects/items improve them.
| Your CL is fixed and cannot be raised with other effects/items.
| "Combine" effects do not work for you, nor can you "lend out" your CL or aid other people's CL.
|
|
[PC73] Collective 7.3 Classes
Tough Man
Level
| KXP
| Spells
| TH
|
1
| 0
| (none)
| +1
| 2
| 5
| (none)
| +2
| 3
| 10
| (none)
| +3
|
4
| 20
| (none)
| +4
| 5
| 40
| (none)
| +5
| 6
| 80
| (none)
| +6
|
7
| 160
| (none)
| +7
| 8
| 320
| (none)
| +8
| 9
| 640
| (none)
| +9
|
10
| 1000
| (none)
| +10
| 11
| 1500
| (none)
| +11
| 12
| 2000
| (none)
| +12
|
13
| 2500
| (none)
| +13
| 14
| 3000
| (none)
| +14
| 15
| 3500
| (none)
| +15
|
16
| 4000
| (none)
| +16
| 17
| 4500
| (none)
| +17
| 18
| 5000
| (none)
| +18
|
19
| 5500
| (none)
| +19
| 20
| 6000
| (none)
| +20
| 21
| 6500
| (none)
| +21
|
22
| 7000
| (none)
| +22
| 23
| 7500
| (none)
| +23
| 24
| 8000
| (none)
| +24
|
25
| 8500
| (none)
| +25
| 26
| 9000
| (none)
| +26
| 27
| 9500
| (none)
| +27
|
28
| 10000
| (none)
| +28
| 29
| 10500
| (none)
| +29
| 30
| 11000
| (none)
| +30
|
31
| 11500
| (none)
| +31
| 32
| 12000
| (none)
| +32
| 33
| 12500
| (none)
| +33
|
34
| 13000
| (none)
| +34
| 35
| 13500
| (none)
| +35
| 36
| 14000
| (none)
| +36
|
|
Requisites:
| Con 100
| Alignment:
| any
| HD/level:
| & 4d0
| Weapon Prof.:
| & 4+2*level
| Reference:
| DM
| Groups:
| Monster, Maxi
| Complexity:
| CF=4
|
|
| Saving Throws:
|
| PPD:
| & +4+level*2
| RSW:
| & +3+level*2
| PP:
| & +5+level*2
| BW:
| & +1+level*2
| Spell:
| & +2+level*2
| Fort:
| & +4+level*2
| Reflex:
| & +0+level*2
| Will:
| & +0+level*2
|
|
|
+2*LVL Con
| Barbarian Con.
| Sustain Con.
| Regen +LVL hp/s. The Regen is not Troll-like. You will die in 1 round if you exceed your "regen buffer" of -10-(Regen rate/s)*10.
| +LVL*3 AC.
| aER LVL*25%; immune to miscellaneous "bad effects" of touching someone
| Gets an "Immuner" and a "Resister" pick per level.
|
| Choose one of the following (can change at reset):
| inDR 4*LVL/+LVL (inDR is "irreducible, non-ignorable" DR.)
| -2*LVL per physical attack
| +(LVL*2-2) weapon needed to hit you
|
|
[PC73] Collective 7.3 Classes
Animal Companions / Mounts (Mini-Class)
Level
| KXP
| Normal Effect
| Alternate
| Total
|
1
| 6
| +1 Animal Companion
| +1 DL of Mount
| (+1)
| 2
| 12
| +1 Animal Companion
| +1 DL of Mount
| (+2)
| 3
| 24
| +1 Animal Companion
| +1 DL of Mount
| (+3)
|
4
| 48
| +1 Animal Companion
| +1 DL of Mount
| (+4)
| 5
| 96
| +1 Animal Companion
| +1 DL of Mount
| (+5)
| 6
| 192
| +1 Animal Companion
| +1 DL of Mount
| (+6)
|
7
| 300
| +1 Animal Companion
| +1 DL of Mount
| (+7)
| 8
| 600
| +1 Animal Companion
| +1 DL of Mount
| (+8)
| 9
| 900
| +1 Animal Companion
| +1 DL of Mount
| (+9)
|
10
| 1200
| +1 Animal Companion
| +1 DL of Mount
| (+10)
| 11
| 1500
| +1 Animal Companion
| +1 DL of Mount
| (+11)
| 12
| 1800
| +1 Animal Companion
| +1 DL of Mount
| (+12)
|
13
| 2100
| +1 Animal Companion
| +1 DL of Mount
| (+13)
| 14
| 2400
| +1 Animal Companion
| +1 DL of Mount
| (+14)
| 15
| 2700
| +1 Animal Companion
| +1 DL of Mount
| (+15)
|
16
| 3000
| +1 Animal Companion
| +1 DL of Mount
| (+16)
| 17
| 3300
| +1 Animal Companion
| +1 DL of Mount
| (+17)
| 18
| 3600
| +1 Animal Companion
| +1 DL of Mount
| (+18)
|
(etc., 300 KXP per level.)
|
|
Each Animal Companion acts as a mini-character with 10% of your XP total.
| They do not have ability scores, have only one class slot, and can only play classes that are 2 CF's below the current CF.
| They may use one magic item. They generally do not have optional things like Kits, Feats, Familiars, etc.
| They may have a minor ability or two like flying, depending on their race.
| All the Animal Companions together form one "slot" on the chalkboard, but they can act individually (against different groups).
| If an Animal Companion dies, it is replaced at reset.
|
| Mounts (Alternate):
| Gets 1 DL of Mount per level. Uses the Beast Mount chart on next page. You can combine the DL's into one mount, or have several smaller mounts. Maximum DL is 10.
| Each Mount can redirect one attack sequence or effect from you to themselves. Unlike Beast Rider or Mounty you do not need a 0 action, the mount does this.
| If you are hit with an area effect, your Mounts are generally excluded. Mounts are normally "immune" like Familiars, unless they attack or redirect an effect to themselves.
| When a Mount attacks, the DM may simply have them attack as a monster of the same DL, to simplify matters.
| If a Mount dies, it is normally replaced at reset. You can resummon them with Monster Summoning or Animal Summoning spells of the same DL, and you can choose off the Beast Mount chart what you get.
|
|
[PC73] Collective 7.3 Classes
Beast Rider Mounts
DL
| Mount
| AC
| hp
| #Att
| TH
| dmg
| Special
|
1
| Light Horse
| 15
| 50
| 3
| +6
| 5
| Increase these stats by 50% each time you level
| 1
| Camel
| 14
| 60
| 2
| +5
| 7
| Spits for 1d20 dmg
| 1
| Pegasus
| 17
| 40
| 2
| +4
| 4
| Flying; Regenerate LVL hp/s (self and rider)
|
2
| Medium Horse
| 32
| 120
| 3
| +16
| 12
| Increase these stats by 50% each time you level
| 2
| Giant Eagle
| 30
| 140
| 3
| +17
| 17
| Flying; Eagle Eye Vision; Immune Blindness
| 2
| Unicorn
| 40
| 60
| 2
| +8
| 6
| Luckstone (self and rider)
|
3
| Heavy Horse
| 51
| 210
| 3
| +30
| 21
| Increase these stats by 50% each time you level
| 3
| Dragon Horse
| 60
| 240
| 2
| +25
| 15
| Pick a type of dragon. Breath weapon (half hp).
| 3
| Brontosaurus
| 20
| 1600
| 1
| +80
| 80
| Lernaean; can carry a lot of weight (Str 200)
|
4
| Heavy War Horse
| 72
| 320
| 3
| +48
| 32
| Increase these stats by 50% each time you level
| 4
| Dragon, Lesser
| 80
| 400
| 2
| +40
| 30
| Pick a type of dragon. Breath weapon (full hp).
| 4
| Dog, Beast of Xvim
| 60
| 200
| 1
| +65
| 85
| Beast of Xvim; Ignores aWR / +wpn needed to hit
|
5
| Elite War Horse
| 95
| 450
| 3
| +70
| 45
| Increase these stats by 50% each time you level
| 5
| Polar Bear
| 100
| 500
| 3
| +70
| 50
| Immune Cold (self and rider)
| 5
| Juggernaut
| 350
| 300
| 1
| +120
| 120
| Resist Technological damage (self and rider)
|
6
| Greater War Horse
| 120
| 600
| 3
| +96
| 60
| Increase these stats by 50% each time you level
| 6
| Nightmare
| 133
| 666
| 3
| +66
| 66
| Unholy fire shield; Breath weapon (half hp); Plane Shift 1/r
| 6
| Hydra
| 160
| 800
| 5
| +80
| 80
| 5 Breath Weapons (each is 1/10 current hp)
|
7
| Ultra War Horse
| 147
| 770
| 3
| +126
| 77
| Increase these stats by 50% each time you level
| 7
| Opinicus
| 140
| 800
| 2
| +120
| 60
| Heal 1/r (self or rider). iMPIRR 50% (self and rider).
| 7
| Scaled Wurm
| 490
| 600
| 1
| +300
| 100
| Attack swallows whole (100 dmg /s)
|
8
| Gargantuan War Horse
| 176
| 960
| 3
| +160
| 96
| Increase these stats by 50% each time you level
| 8
| Dragon, Greater
| 180
| 1000
| 2
| +140
| 90
| Breath weapon (full hp); Dragonlancing (add mount's hp to rider's dmg)
| 8
| Time Elemental
| 170
| 700
| 1
| +170
| Inc
| Attack is Incursion (5 RSW saves); Time/Reality Stability (self and rider)
|
9
| Chosen One Horse
| 207
| 1170
| 3
| +198
| 117
| Increase these stats by 50% each time you level
| 9
| Ki-Rin
| 210
| 1500
| 2
| +150
| 150
| Wish 1/r; Immune to Traps and Tricks (self and rider)
| 9
| Ethereal Weebie
| 156
| 600
| 3
| +120
| 120
| Ethereal Projection; +2*LVL weapon to hit (both are self and rider)
|
10
| Paragon War Horse
| 240
| 1400
| 3
| +240
| 140
| Increase these stats by 50% each time you level
| 10
| Tarrasque
| 280
| 3000
| 5
| +400
| 210
| iMReflection 50%; Regenerate 6*LVL hp/s (both self and rider)
| 10
| Ultraplanar Calf
| iAC 1
| ihp 1
| 1
| +500
| 500
| Capital M Moo 1/r; Immune Annihilation (self and rider)
|
|
[PC73] Collective 7.3 Classes
Chr-Set Chr (Mini Class)
Level
| KXP
| Effect
| Total
|
1
| 2.5
| +3 set Chr; +10% Money
| (+3; x1.1)
| 2
| 5
| +3 set Chr; +10% Money
| (+6; x1.2)
| 3
| 10
| +3 set Chr; +10% Money
| (+9; x1.3)
|
4
| 20
| +3 set Chr; +10% Money
| (+12; x1.4)
| 5
| 40
| +3 set Chr; +10% Money
| (+15; x1.5)
| 6
| 80
| +3 set Chr; +10% Money
| (+18; x1.6)
|
7
| 160
| +3 set Chr; +10% Money
| (+21; x1.7)
| 8
| 250
| +3 set Chr; +10% Money
| (+24; x1.8)
| 9
| 500
| +3 set Chr; +10% Money
| (+27; x1.9)
|
10
| 750
| +3 set Chr; +10% Money
| (+30; x2)
| 11
| 1000
| +3 set Chr; +10% Money
| (+33; x2.1)
| 12
| 1250
| +3 set Chr; +10% Money
| (+36; x2.2)
|
13
| 1500
| +3 set Chr; +10% Money
| (+39; x2.3)
| 14
| 1750
| +3 set Chr; +10% Money
| (+42; x2.4)
| 15
| 2000
| +3 set Chr; +10% Money
| (+45; x2.5)
|
16
| 2250
| +3 set Chr; +10% Money
| (+48; x2.6)
| 17
| 2500
| +3 set Chr; +10% Money
| (+51; x2.7)
| 18
| 2750
| +3 set Chr; +10% Money
| (+54; x2.8)
|
(etc., 250 KXP per level.)
|
|
| This class gives +1 rank of Exceptional Chr which stacks on top on what you already have (unless the source says it can't be improved).
| You can use an unlimited amount of shifting of Subability scores ("sleazing") for Chr.
| Automatically make Chr checks, Psionic Blast saves, and Leadership (Morale) checks.
| Sustain Chr, Cml.
| +1 summon slot.
| Double your Personality score.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
[PC73] Collective 7.3 Classes
Con-Set Con (Mini Class)
Level
| KXP
| Effect
| Total
|
1
| 2.5
| +3 set Con; Regen +1 hp/s
| (+3; +1 hp/s)
| 2
| 5
| +3 set Con; Regen +1 hp/s
| (+6; +2 hp/s)
| 3
| 10
| +3 set Con; Regen +1 hp/s
| (+9; +3 hp/s)
|
4
| 20
| +3 set Con; Regen +1 hp/s
| (+12; +4 hp/s)
| 5
| 40
| +3 set Con; Regen +1 hp/s
| (+15; +5 hp/s)
| 6
| 80
| +3 set Con; Regen +1 hp/s
| (+18; +6 hp/s)
|
7
| 160
| +3 set Con; Regen +1 hp/s
| (+21; +7 hp/s)
| 8
| 250
| +3 set Con; Regen +1 hp/s
| (+24; +8 hp/s)
| 9
| 500
| +3 set Con; Regen +1 hp/s
| (+27; +9 hp/s)
|
10
| 750
| +3 set Con; Regen +1 hp/s
| (+30; +10 hp/s)
| 11
| 1000
| +3 set Con; Regen +1 hp/s
| (+33; +11 hp/s)
| 12
| 1250
| +3 set Con; Regen +1 hp/s
| (+36; +12 hp/s)
|
13
| 1500
| +3 set Con; Regen +1 hp/s
| (+39; +13 hp/s)
| 14
| 1750
| +3 set Con; Regen +1 hp/s
| (+42; +14 hp/s)
| 15
| 2000
| +3 set Con; Regen +1 hp/s
| (+45; +15 hp/s)
|
16
| 2250
| +3 set Con; Regen +1 hp/s
| (+48; +16 hp/s)
| 17
| 2500
| +3 set Con; Regen +1 hp/s
| (+51; +17 hp/s)
| 18
| 2750
| +3 set Con; Regen +1 hp/s
| (+54; +18 hp/s)
|
(etc., 250 KXP per level.)
|
|
| This class gives +1 rank of Exceptional Con which stacks on top on what you already have (unless the source says it can't be improved).
| You can use an unlimited amount of shifting of Subability scores ("sleazing") for Con.
| Automatically make Con checks, Fort saves, System Shock and Resurrection survival rolls.
| Sustain Con.
| The Regen is not Troll-like. You will die in 1 round if you exceed your "regen buffer" of -10-(Regen rate/s)*10.
| Get +1d+0 hit dice in each class.
| Sustain hp and immune to Vile and Permanent dmg.
|
|
|
|
|
|
|
|
|
|
|
|
|
[PC73] Collective 7.3 Classes
Dex-Set Dex (Mini Class)
Level
| KXP
| Effect
| Total
|
1
| 2.5
| +3 set Dex
| (+3)
| 2
| 5
| +3 set Dex
| (+6)
| 3
| 10
| +3 set Dex
| (+9)
|
4
| 20
| +3 set Dex
| (+12)
| 5
| 40
| +3 set Dex
| (+15)
| 6
| 80
| +3 set Dex
| (+18)
|
7
| 160
| +3 set Dex
| (+21)
| 8
| 250
| +3 set Dex
| (+24)
| 9
| 500
| +3 set Dex
| (+27)
|
10
| 750
| +3 set Dex
| (+30)
| 11
| 1000
| +3 set Dex
| (+33)
| 12
| 1250
| +3 set Dex
| (+36)
|
13
| 1500
| +3 set Dex
| (+39)
| 14
| 1750
| +3 set Dex
| (+42)
| 15
| 2000
| +3 set Dex
| (+45)
|
16
| 2250
| +3 set Dex
| (+48)
| 17
| 2500
| +3 set Dex
| (+51)
| 18
| 2750
| +3 set Dex
| (+54)
|
(etc., 250 KXP per level.)
|
|
| This class gives +1 rank of Exceptional Dex which stacks on top on what you already have (unless the source says it can't be improved).
| You can use an unlimited amount of shifting of Subability scores ("sleazing") for Dex.
| Automatically make Dex checks and Reflex saves.
| Sustain Dex.
| You get the bonus P,V actions based on high Dex used in earlier versions of the Collective.
| Take N=Dex-14 (this can't be improved), spend N=4 for +1V, spend N=8 for +1P (so at Dex 22 you can have either +2V or +1P).
| +1 instance of tactical movement. Double movement rate.
| Resist falling damage.
|
|
|
|
|
|
|
|
|
|
|
|
[PC73] Collective 7.3 Classes
GURPS Perks (Mini Class)
Level
| KXP
| Effect
| Total
|
1
| 0.5
| +1 GURPS Perk
| (+1)
| 2
| 1
| +1 GURPS Perk
| (+2)
| 3
| 2
| +1 GURPS Perk
| (+3)
|
4
| 4
| +1 GURPS Perk
| (+4)
| 5
| 8
| +1 GURPS Perk
| (+5)
| 6
| 16
| +1 GURPS Perk
| (+6)
|
7
| 32
| +1 GURPS Perk
| (+7)
| 8
| 64
| +1 GURPS Perk
| (+8)
| 9
| 100
| +1 GURPS Perk
| (+9)
|
10
| 150
| +1 GURPS Perk
| (+10)
| 11
| 200
| +1 GURPS Perk
| (+11)
| 12
| 250
| +1 GURPS Perk
| (+12)
|
13
| 300
| +1 GURPS Perk
| (+13)
| 14
| 350
| +1 GURPS Perk
| (+14)
| 15
| 400
| +1 GURPS Perk
| (+15)
|
16
| 450
| +1 GURPS Perk
| (+16)
| 17
| 500
| +1 GURPS Perk
| (+17)
| 18
| 550
| +1 GURPS Perk
| (+18)
|
(etc., 50 KXP per level.)
|
|
See GURPS Powers-Ups 2: Perks. These will be defined in Collective terms as they are taken.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
[PC73] Collective 7.3 Classes
Improved To Hit (Mini Class)
Level
| KXP
| Effect
| Total
|
1
| 1
| +10 to hit
| (+10)
| 2
| 2
| +10 to hit
| (+20)
| 3
| 4
| +10 to hit
| (+30)
|
4
| 8
| +10 to hit
| (+40)
| 5
| 16
| +10 to hit
| (+50)
| 6
| 32
| +10 to hit
| (+60)
|
7
| 64
| +10 to hit
| (+70)
| 8
| 100
| +10 to hit
| (+80)
| 9
| 200
| +10 to hit
| (+90)
|
10
| 300
| +10 to hit
| (+100)
| 11
| 400
| +10 to hit
| (+110)
| 12
| 500
| +10 to hit
| (+120)
|
13
| 600
| +10 to hit
| (+130)
| 14
| 700
| +10 to hit
| (+140)
| 15
| 800
| +10 to hit
| (+150)
|
16
| 900
| +10 to hit
| (+160)
| 17
| 1000
| +10 to hit
| (+170)
| 18
| 1100
| +10 to hit
| (+180)
|
(etc., 100 KXP per level.)
|
|
[PC73] Collective 7.3 Classes
Int-Set Int (Mini Class)
Level
| KXP
| Effect
| Total
|
1
| 2.5
| +3 set Int
| (+3)
| 2
| 5
| +3 set Int
| (+6)
| 3
| 10
| +3 set Int
| (+9)
|
4
| 20
| +3 set Int
| (+12)
| 5
| 40
| +3 set Int
| (+15)
| 6
| 80
| +3 set Int
| (+18)
|
7
| 160
| +3 set Int
| (+21)
| 8
| 250
| +3 set Int
| (+24)
| 9
| 500
| +3 set Int
| (+27)
|
10
| 750
| +3 set Int
| (+30)
| 11
| 1000
| +3 set Int
| (+33)
| 12
| 1250
| +3 set Int
| (+36)
|
13
| 1500
| +3 set Int
| (+39)
| 14
| 1750
| +3 set Int
| (+42)
| 15
| 2000
| +3 set Int
| (+45)
|
16
| 2250
| +3 set Int
| (+48)
| 17
| 2500
| +3 set Int
| (+51)
| 18
| 2750
| +3 set Int
| (+54)
|
(etc., 250 KXP per level.)
|
|
| This class gives +1 rank of Exceptional Int which stacks on top on what you already have (unless the source says it can't be improved).
| You can use an unlimited amount of shifting of Subability scores ("sleazing") for Int.
| Automatically make Int checks and category=Spell saves.
| Sustain Int, Logic.
| You get the bonus M actions based on high Int+Wis+Chr used in earlier versions of the Collective (you can alternatively use Reason+Wis+Presence if you want).
| Int+Wis+Chr: 44=+½M; 50=+1M; 70=+1½M; 75=+2M; 95=+2½M; 100=+3M; and this continues.
| Get Int bonus to CL; you can no more than double the original CL of a class.
| +2 Kit slots.
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[PC73] Collective 7.3 Classes
Irreducible BlahR (Mini Class)
Level
| KXP
| Effect
| Total
|
1
| 1
| Pick a iBlahR (iRR,iMR,iPR,iIR). Get +10% in it.
| (+10%)
| 2
| 2
| Pick a iBlahR (iRR,iMR,iPR,iIR). Get +10% in it.
| (+20%)
| 3
| 4
| Pick a iBlahR (iRR,iMR,iPR,iIR). Get +10% in it.
| (+30%)
|
4
| 8
| Pick a iBlahR (iRR,iMR,iPR,iIR). Get +10% in it.
| (+40%)
| 5
| 16
| Pick a iBlahR (iRR,iMR,iPR,iIR). Get +10% in it.
| (+50%)
| 6
| 32
| Pick a iBlahR (iRR,iMR,iPR,iIR). Get +10% in it.
| (+60%)
|
7
| 64
| Pick a iBlahR (iRR,iMR,iPR,iIR). Get +10% in it.
| (+70%)
| 8
| 100
| Pick a iBlahR (iRR,iMR,iPR,iIR). Get +10% in it.
| (+80%)
| 9
| 200
| Pick a iBlahR (iRR,iMR,iPR,iIR). Get +10% in it.
| (+90%)
|
10
| 300
| Pick a iBlahR (iRR,iMR,iPR,iIR). Get +10% in it.
| (+100%)
| 11
| 400
| Pick a iBlahR (iRR,iMR,iPR,iIR). Get +10% in it.
| (+110%)
| 12
| 500
| Pick a iBlahR (iRR,iMR,iPR,iIR). Get +10% in it.
| (+120%)
|
13
| 600
| Pick a iBlahR (iRR,iMR,iPR,iIR). Get +10% in it.
| (+130%)
| 14
| 700
| Pick a iBlahR (iRR,iMR,iPR,iIR). Get +10% in it.
| (+140%)
| 15
| 800
| Pick a iBlahR (iRR,iMR,iPR,iIR). Get +10% in it.
| (+150%)
|
16
| 900
| Pick a iBlahR (iRR,iMR,iPR,iIR). Get +10% in it.
| (+160%)
| 17
| 1000
| Pick a iBlahR (iRR,iMR,iPR,iIR). Get +10% in it.
| (+170%)
| 18
| 1100
| Pick a iBlahR (iRR,iMR,iPR,iIR). Get +10% in it.
| (+180%)
|
(etc., 100 KXP per level.)
|
|
Alternate Effect
| Alt Total
|
iBlahR (iRMPIR) +5%
| (+5%)
| iBlahR (iRMPIR) +5%
| (+10%)
| iBlahR (iRMPIR) +5%
| (+15%)
|
iBlahR (iRMPIR) +5%
| (+20%)
| iBlahR (iRMPIR) +5%
| (+25%)
| iBlahR (iRMPIR) +5%
| (+30%)
|
iBlahR (iRMPIR) +5%
| (+35%)
| iBlahR (iRMPIR) +5%
| (+40%)
| iBlahR (iRMPIR) +5%
| (+45%)
|
iBlahR (iRMPIR) +5%
| (+50%)
| iBlahR (iRMPIR) +5%
| (+55%)
| iBlahR (iRMPIR) +5%
| (+60%)
|
iBlahR (iRMPIR) +5%
| (+65%)
| iBlahR (iRMPIR) +5%
| (+70%)
| iBlahR (iRMPIR) +5%
| (+75%)
|
iBlahR (iRMPIR) +5%
| (+80%)
| iBlahR (iRMPIR) +5%
| (+85%)
| iBlahR (iRMPIR) +5%
| (+90%)
|
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|
[PC73] Collective 7.3 Classes
Simple XP (Mini Class)
Level
| KXP
| Effect (Total)
|
1
| 0 (1 condition)
| +10% XP
| 2
| 0 (2 conditions)
| +10% XP
| 3
| 0 (3 conditions)
| +10% XP
|
4
| 0 (4 conditions)
| +10% XP
| 5
| 0 (5 conditions)
| +10% XP
| 6
| 0 (6 conditions)
| +10% XP
|
7
| 0 (7 conditions)
| +10% XP
| 8
| 0 (8 conditions)
| +10% XP
| 9
| 0 (9 conditions)
| +10% XP
|
10 (max)
| 0 (10 (max) conditions)
| +10% XP
|
|
| This class costs zero XP to go up in level. Instead, there are conditions you must meet, defined below. For each condition you get a level.
| You may refuse to use an ability from a class or an item that you get (e.g. "Barbarian Str") that would violate one of these conditions. The effect then simply does nothing.
| The conditions still work even if they are banned in the current game. (e.g. if Familiars aren't allowed, you qualify for "No Familiars".)
| When stacking this with multiplier bonuses (like "x2 XP"), multiply then add, so x2 +30% would be x2.3 (not x2.6).
|
| Conditions (this list may be expanded in the future, but the max will stay at LVL=10):
| 1. No Familiars
| 2. No GGL picks
| 3. No bonuses to CL or ML. No school/sphere Robes.
| 4. No Barbarian or higher stat bonuses
| 5. No Custom or Concordant (x1) classes (x2 classes are OK)
| 6. No other Mini-classes
| 7. All of your classes are 1 or more CFs below the current CF.
| 8. Only spent one class slot, and no Class Adjectives
| 9. Only spent one race slot, and no Race Adjectives. Archetype and Paradigm is OK; Archetype Adjective and Exemplar (Paradigm Adjective) is not.
| 10. No player pick for this character. (If your player pick is by player instead of by character, technically this character can't "use" it. You must have at least one character who can "use" your pick to actually use it yourself as a player.)
|
|
[PC73] Collective 7.3 Classes
Str-Set Str (Mini Class)
Level
| KXP
| Effect
| Total
|
1
| 2.5
| +3 set Str; +2 more Str FPOW
| (+3; +2)
| 2
| 5
| +3 set Str; +2 more Str FPOW
| (+6; +4)
| 3
| 10
| +3 set Str; +2 more Str FPOW
| (+9; +6)
|
4
| 20
| +3 set Str; +2 more Str FPOW
| (+12; +8)
| 5
| 40
| +3 set Str; +2 more Str FPOW
| (+15; +10)
| 6
| 80
| +3 set Str; +2 more Str FPOW
| (+18; +12)
|
7
| 160
| +3 set Str; +2 more Str FPOW
| (+21; +14)
| 8
| 250
| +3 set Str; +2 more Str FPOW
| (+24; +16)
| 9
| 500
| +3 set Str; +2 more Str FPOW
| (+27; +18)
|
10
| 750
| +3 set Str; +2 more Str FPOW
| (+30; +20)
| 11
| 1000
| +3 set Str; +2 more Str FPOW
| (+33; +22)
| 12
| 1250
| +3 set Str; +2 more Str FPOW
| (+36; +24)
|
13
| 1500
| +3 set Str; +2 more Str FPOW
| (+39; +26)
| 14
| 1750
| +3 set Str; +2 more Str FPOW
| (+42; +28)
| 15
| 2000
| +3 set Str; +2 more Str FPOW
| (+45; +30)
|
16
| 2250
| +3 set Str; +2 more Str FPOW
| (+48; +32)
| 17
| 2500
| +3 set Str; +2 more Str FPOW
| (+51; +34)
| 18
| 2750
| +3 set Str; +2 more Str FPOW
| (+54; +36)
|
(etc., 250 KXP per level.)
|
|
| This class gives +1 rank of Exceptional Str which stacks on top on what you already have (unless the source says it can't be improved).
| You can use an unlimited amount of shifting of Subability scores ("sleazing") for Str.
| Sustain Str.
| Automatically make Str checks, PP saves, Bend Bars and Lift Gates rolls.
| "Str FPOW" is "Strength For Purposes of Weapons"
| You get x3 effect with these [C7] Combat Maneuvers: Bash, Bypassing Armor, Charge, Cleave, Disarm, Kick, Parry, Sap, Shield Bash, Subdue.
| With an attack, you can Throw a Size M target Str*10', doing (Str)d6 falling dmg. This autohits and removes him from your group.
|
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[PC73] Collective 7.3 Classes
True Destiny XP (Mini Class)
Level
| KXP
| Effect (Total)
|
1
| 0 (SN=1)
| +20% XP or +(Chr bonus)% XP
| 2
| 0 (SN=2)
| +40% XP or +(Chr bonus)% XP
| 3
| 0 (SN=3)
| +60% XP or +(Chr bonus)% XP
|
4
| 0 (SN=4)
| +80% XP or +(Chr bonus)% XP
| 5
| 0 (SN=5)
| +100% XP or +(Chr bonus)% XP
| 6
| 0 (SN=6)
| +120% XP or +(Chr bonus)% XP
|
7
| 0 (SN=7)
| +140% XP or +(Chr bonus)% XP
| 8
| 0 (SN=8)
| +160% XP or +(Chr bonus)% XP
| 9
| 0 (SN=9)
| +180% XP or +(Chr bonus)% XP
|
10
| 0 (SN=10)
| +200% XP or +(Chr bonus)% XP
| 11
| 0 (SN=11)
| +220% XP or +(Chr bonus)% XP
| 12
| 0 (SN=12)
| +240% XP or +(Chr bonus)% XP
|
13
| 0 (SN=13)
| +260% XP or +(Chr bonus)% XP
| 14
| 0 (SN=14)
| +280% XP or +(Chr bonus)% XP
| 15
| 0 (SN=15)
| +300% XP or +(Chr bonus)% XP
|
16
| 0 (SN=16)
| +320% XP or +(Chr bonus)% XP
| 17
| 0 (SN=17)
| +340% XP or +(Chr bonus)% XP
| 18
| 0 (SN=18)
| +360% XP or +(Chr bonus)% XP
|
(etc.)
|
|
| This class costs zero XP to go up in level.
| The "SN" number is the session number; so your level in the True Destiny XP Mini-Class is equal to the session number.
| Take the lower of 20*SN and your Chr bonus as the bonus (in percent) to your XP.
| When stacking this with multiplier bonuses (like "x2 XP"), multiply then add, so x2 +30% would be x2.3 (not x2.6).
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
[PC73] Collective 7.3 Classes
Wis-Set Wis (Mini Class)
Level
| KXP
| Effect
| Total
|
1
| 2.5
| +3 set Wis
| (+3)
| 2
| 5
| +3 set Wis
| (+6)
| 3
| 10
| +3 set Wis
| (+9)
|
4
| 20
| +3 set Wis
| (+12)
| 5
| 40
| +3 set Wis
| (+15)
| 6
| 80
| +3 set Wis
| (+18)
|
7
| 160
| +3 set Wis
| (+21)
| 8
| 250
| +3 set Wis
| (+24)
| 9
| 500
| +3 set Wis
| (+27)
|
10
| 750
| +3 set Wis
| (+30)
| 11
| 1000
| +3 set Wis
| (+33)
| 12
| 1250
| +3 set Wis
| (+36)
|
13
| 1500
| +3 set Wis
| (+39)
| 14
| 1750
| +3 set Wis
| (+42)
| 15
| 2000
| +3 set Wis
| (+45)
|
16
| 2250
| +3 set Wis
| (+48)
| 17
| 2500
| +3 set Wis
| (+51)
| 18
| 2750
| +3 set Wis
| (+54)
|
(etc., 250 KXP per level.)
|
|
| This class gives +1 rank of Exceptional Wis which stacks on top on what you already have (unless the source says it can't be improved).
| You can use an unlimited amount of shifting of Subability scores ("sleazing") for Wis.
| Sustain Wis, San (Sanity).
| Automatically make Wis checks and Will saves.
| Gives +2 Personality per level, regardless of which calculation is being used (Int+Chr+level or Wis+Con+level). The Alt2 version (Reason) gives this bonus as well; the Alt1 version (Intuition) does not.
| When using Wisdom for bonus spells, can use Simplified Wis Bonus, or convert all the SLs in the standard chart into one pool, and redistribute SLs as you like.
| Get an instance of Wis bonus to one spell progression.
| You can Turn Undead using the level of this Mini class. If you can already Turn Undead, you can do it as 1V action.
|
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