[Q-12] Legalistic / Temperate / Commotion Psionics (Psi. Freq. -12 L/T/C)
[Q-12] Legalistic / Temperate / Commotion Psionics (Psi. Freq. -12 L/T/C)
[Q-12L] Legalistic Psionics (Psi. Freq. -12L)
[Q-12] Legalistic / Temperate / Commotion Psionics (Psi. Freq. -12 L/T/C)
Psi-12L Powers
Class Level
| Wild Level
| Name
| PSPs
| Effect
| SL
|
1
| 1
| Detect Law & Anti-Psi
| 3+3/t
| Detect Law & anti-Psi continuous (ask DM as a 0 action)
| 1
| 1
| 1
| Anti-Psionic Resistance
| 4+3/t
| +5*CL% AntiPsiR
| 1
| 1
| 2
| Charm Blast
| 8
| One group is charmed (Will save), doesn't affect undead etc.
| 1
|
1
| 2
| Blind/Unblind
| 9
| Cure or Cause Blindness (RSW save)
| 1
| 2
| 3
| Sort Papers
| 10
| Sorts a CL' x CL' x CL' area of papers/books by a criteria
| 1
| 2
| 3
| Law Bolt
| 11
| CLxCL mental dmg to 1 target (Reflex:½); C-align x2 dmg
| 1
|
2
| 4
| Choose Summoning I
| 12
| Monster Summoning using ML I chart, you pick the result
| 1
| 2
| 4
| Hold All Stats
| 10+3/t
| Hold All Stats
| 1
| 4
| 5
| Big Brother
| 6+6/t
| Invisible Wizard Eye that follows target around (incl. Teleport)
| 2
|
4
| 5
| Dispel Anti-Psi
| 14
| Dispels one anti-Psi effect
| 2
| 4
| 6
| Suggestion Blast
| 16
| One group is suggested (Will save), all use same suggestion
| 2
| 4
| 6
| Phantasmal Killer
| 18
| Phantasmal Killer
| 2
|
5
| 7
| Force Shape & Wrench
| 20
| Force Shapechange & Wrench (no save, get ER & aNR)
| 2
| 5
| 7
| Law Beam
| 22
| CLxCL mental dmg in line (Reflex:½); C-align x2 dmg
| 2
| 5
| 8
| Choose Summoning II
| 24
| Monster Summoning using ML II chart, you pick the result
| 2
|
5
| 8
| Hold Life
| 20+6/t
| Immune to XP/Stat Drain; Immune Aging
| 2
| 7
| 9
| True Seeing
| 9+9/t
| True Seeing
| 3
| 7
| 9
| Globe of Low Resistance
| 12+9/r
| Immune to SL 0-2 (all types), Resist SL 3-4 (all types)
| 3
|
7
| 10
| Domination Blast
| 24
| One group is dominated (Will save), *does* affect undead etc.
| 3
| 7
| 10
| Major Creation
| 27
| Major Creation
| 3
| 8
| 11
| Choose Die Result
| 30
| Choose result of one die roll (not "deep", only affects one die)
| 3
|
8
| 11
| Law Double Beam
| 33
| CLxCL mental dmg in 2 lines (Reflex:½); C-align x2 dmg
| 3
| 8
| 12
| Choose Summoning III
| 36
| Monster Summoning using ML III chart, you pick the result
| 3
| 8
| 12
| Hold All
| 30+9/t
| Immune to XP/Stat/Multiplier/Action Drain, Aging, As You Are
| 3
|
10
| 13
| See Through
| 12+12/t
| See through Dust of Disappearance & Mirage Arcana effects
| 4
| 10
| 13
| Effect Immunity
| 16+12/t
| Pick any spell or power. You are immune to that effect.
| 4
| 10
| 14
| Chain Question Mark
| 32
| Remotely "wake up" or alert a friendly group on same DL
| 4
|
10
| 14
| Shadow Walk
| 36
| Shadow Walk
| 4
| 11
| 15
| Duplicate Tech Item
| 40
| Duplicate a x0 or x1 Technology Item
| 4
| 11
| 15
| Law Triple Beam
| 44
| CLxCL mental dmg in 3 lines (Reflex:½); C-align x2 dmg
| 4
|
11
| 16
| Choose Summoning IV
| 48
| Monster Summoning using ML IV chart, you pick the result
| 4
| 11
| 16
| Clone
| 52
| Clone (as spell)
| 4
| 12
| 18
|
|
|
|
|
13
| 20
|
|
|
|
| 14
| 22
| Choose Summoning V
| 60
| Monster Summoning using ML V chart, you pick the result
| 5
| 15
| 24
|
|
|
|
|
16
| 26
|
|
|
|
| 17
| 28
| Law Quadruple Beam
| 55
| CLxCLx2 mental dmg in 4 lines (no save); C-align x3 dmg
| 6
| 18
| 30
| Choose Summoning VI
| 72
| Monster Summoning using ML VI chart, you pick the result
| 7
|
19
| 32
|
|
|
|
| 20
| 34
|
|
|
|
| 21
| 36
|
|
|
|
|
22
| 37
| Choose Summoning VII
| 84
| Monster Summoning using ML VII chart, you pick the result
| 8
| 23
| 38
|
|
|
|
| 24
| 39
| Sit Down Already!
| 300
| All within sight (incl. party) are Set (no resistance/immunity). The current half-segment will end after the current stack, as everyone is considered to have spent all of their actions.
| 9+6
|
25
| 40
| Law Quintruple Beam
| 66
| CLxCLx3 mental dmg in 5 lines (no save); C-align x4 dmg
| 9
| 26
| 41
| Choose Summoning VIII
| 96
| Monster Summoning using ML VIII chart, you pick the result
| 9
| 27
| 42
| Spirit Resistance
| 40+30/t
| +5*CL% XR
| 10
|
|
[Q-12] Legalistic / Temperate / Commotion Psionics (Psi. Freq. -12 L/T/C)
[Q-12T] Temperate Psionics (Psi. Freq. -12T)
This is psionic frequency -12T (negative 12 T). To see frequency 12T, go to section [Q12].
|
| PSPs (classed) = (Dex+Int)*(Level)*2
| PSPs (wild talent) = (Dex or Int)*(Level)
| 1 Psi-12 PSP = 0.5 of a Psi1 PSP.
| Wild talents use HNCL/2 (half of highest level) for CL.
|
| Psi-12 does not have power progressions, instead, each power lists what ML it is available at.
| Effects that modify ML will modify your effective level for which powers you can use.
|
| Psi-12 is resisted using antiPsiR.
|
| Spell Levels are given for powers in case they are needed for some other effect.
| There are no powers beyond level 27/42.
|
|
[Q-12] Legalistic / Temperate / Commotion Psionics (Psi. Freq. -12 L/T/C)
Psi-12T Powers
Class Level
| Wild Level
| Name
| PSPs
| Effect
| SL
|
1
| 1
| Detect True & Anti-Magic
| 5+2/t
| Detect True & anti-Magic continuous (ask DM as a 0 action)
| 1
| 1
| 1
| Effects Preservation
| 6+2/t
| +5*CL% AntiMR; +2*CL% ER
| 1
| 1
| 2
| Hold Blast
| 8
| One group is held (Will save)
| 1
|
1
| 2
| Alter Appearance
| 8+2/t
| Change appearance (incl. touch) to look like someone else
| 1
| 2
| 3
| Sort Paychecks
| 10
| Get location on current DL of monster/area with the most loot
| 1
| 2
| 3
| Ice Aura
| 10+2/r
| Anyone who melees with you takes CL ice dmg /s (no save)
| 1
|
2
| 4
| Bring Animals I
| 12
| Summon CL Animals using ML I chart, you pick the result
| 1
| 2
| 4
| Spectral Natural Fighting
| 12+2/t
| Spectral Hand; no ill effects from punching/kicking things
| 1
| 4
| 5
| Locate Scrying
| 12
| You know location where someone is scrying for you
| 2
|
4
| 5
| Dispel Anti-Magic
| 14
| Dispels one anti-Magic effect (or) Halve ER (no ER or save)
| 2
| 4
| 6
| Enchant Weapon
| 16+2/r
| Enchanted weapon gets +CL/+CL TH/dmg
| 2
| 4
| 6
| Touch Reflection
| 16+4/t
| Touch effects are reflected back to opponent
| 2
|
5
| 7
| Polymoph Self
| 20
| Polymorph Self; lasts CL turns
| 2
| 5
| 7
| Dust Aura
| 20+4/r
| Enemies in your group takes CL dust dmg /s (no save)
| 2
| 5
| 8
| Bring Animals II
| 24
| Summon CL Animals using ML II chart, you pick the result
| 2
|
5
| 8
| Stay Conscious
| 24+4/t
| You stay conscious up to -10-CLxCL hp (defensive acts only)
| 2
| 7
| 9
| Detect Location
| 12+6/t
| You know who is scrying at you, can communicate with them
| 3
| 7
| 9
| Globe of Mid Resistance
| 18+6/r
| Immune to SL 2-4 (all types), Resist SL 1 & 3 (all types)
| 3
|
7
| 10
| Feeblemind Blast
| 24
| One group is feebleminded (Will save)
| 3
| 7
| 10
| Mirage Arcana
| 27/d
| Mirage Arcana
| 3
| 8
| 11
| Tenser's Transformation
| 30
| Tenser's Transformation
| 3
|
8
| 11
| Wall of Element
| 33
| Wall of a normal/para/quasi element. Dmg is CLxCL.
| 3
| 8
| 12
| Bring Animals III
| 36
| Summon CL Animals using ML III chart, you pick the result
| 3
| 8
| 12
| Heal Self
| 39/d
| 1/d (automatic): If you go below 0 hp, you are Healed
| 3
|
10
| 13
| Vision
| 24
| Vision (as spell)
| 4
| 10
| 13
| Effect Familiarity
| 20+8/t
| Pick any spell/power. You resist it; and at +50% when using it.
| 4
| 10
| 14
| Erase Question Mark
| 32
| Erases one "question mark" (hostile/wandering encounter)
| 4
|
10
| 14
| Improved Inallability
| 26+8/t
| Improved Invisibility (sight/sound/smell), can't be touched
| 4
| 11
| 15
| Duplicate Natural Item
| 36
| Duplicate a x0 or x1 Natural or Anti-Magical Item
| 4
| 11
| 15
| Time Aura
| 40+8/r
| Enemies in your group lose 1 action /s (no save)
| 4
|
11
| 16
| Bring Animals IV
| 48
| Summon CL Animals using ML IV chart, you pick the result
| 4
| 11
| 16
| Resurrect Self
| 52/d
| Teleport Away when killed, Resurrect Self 1 round later
| 4
| 12
| 18
|
|
|
|
|
13
| 20
|
|
|
|
| 14
| 22
| Bring Animals V
| 60
| Summon CL*2 Animals using ML V chart, you pick the result
| 5
| 15
| 24
|
|
|
|
|
16
| 26
|
|
|
|
| 17
| 28
| Anti-Time Aura
| 80+16/r
| Enemies in your room takes CL*2 anti-time dmg /s (no save)
| 6
| 18
| 30
| Bring Animals VI
| 72
| Summon CL*3 Animals using ML VI chart, you pick the result
| 7
|
19
| 32
|
|
|
|
| 20
| 34
|
|
|
|
| 21
| 36
|
|
|
|
|
22
| 37
| Bring Animals VII
| 84
| Summon CL*4 Animals using ML VII chart, you pick the result
| 8
| 23
| 38
|
|
|
|
| 24
| 39
| Ka-boom!
| 300
| All within sight (incl. party) take CL idmg (no resistance/imm.). This damage is considered idmg even when using the [X] section (with a P save for 0), however, it requires a G action to use this power under the [X] section rules. (Outside of [X] section, this power is an M action to use, just like everything else here.)
| 9+6
|
25
| 40
| Crapulence Aura
| 160+32/r
| Enemies in sight takes CL*3 crapulence dmg /s (no resistance)
| 9
| 26
| 41
| Bring Animals VIII
| 96
| Summon CL*5 Animals using ML VIII chart, you pick the result
| 9
| 27
| 42
| Spirit Preservation
| 60+20/t
| +5*CL% aXR
| 10
|
|
[Q-12] Legalistic / Temperate / Commotion Psionics (Psi. Freq. -12 L/T/C)
[Q-12C] Commotion Psionics (Psi. Freq. -12C)
This is psionic frequency -12C (negative 12 C). To see frequency 12C, go to section [Q12].
|
| PSPs (classed) = (Str+Wis)*(Level)*2
| PSPs (wild talent) = (Str or Wis)*(Level)
| 1 Psi-12 PSP = 0.5 of a Psi1 PSP.
| Wild talents use HNCL/2 (half of highest level) for CL.
|
| Psi-12 does not have power progressions, instead, each power lists what ML it is available at.
| Effects that modify ML will modify your effective level for which powers you can use.
|
| Psi-12 is resisted using antiPsiR.
|
| Spell Levels are given for powers in case they are needed for some other effect.
| There are no powers beyond level 27/42.
|
|
[Q-12] Legalistic / Temperate / Commotion Psionics (Psi. Freq. -12 L/T/C)
Psi-12C Powers
Class Level
| Wild Level
| Name
| PSPs
| Effect
| SL
|
1
| 1
| Detect Chaos & Radiation
| 7+1/t
| Detect Chaos & Radiation continuous (ask DM as a 0 action)
| 1
| 1
| 1
| Commotion Resistance
| 8+1/t
| +CL*5% RR; Resist own effects; Resist Wild Surges
| 1
| 1
| 2
| Taunt Blast
| 8
| One group will attack you on their next action (no save)
| 1
|
1
| 2
| Cthulhoid Aura
| 10+1/r
| You look like a cthulhoid beast, gaze to fear (save vs. Will)
| 1
| 2
| 3
| Random Polymorph Self
| 10
| Polymoph Self Randomly (use ML I or II chart); lasts 1 turn
| 1
| 2
| 3
| Wild Invocation I
| 11
| Random 0th (50%) or 1st (50%) SL Wizard Invocation spell
| 1
|
2
| 4
| Cthulhoid Swarm I
| 12
| Summon CL Monsters using ML I "Weird" chart (random)
| 1
| 2
| 4
| High-Frequency Sample
| 13
| Generate a High-Frequency Sampler minor effect
| 1
| 4
| 5
| Know Next Dice Rolls
| 19+1/t
| 0,1/r: Roll dice ahead of time before action, can choose not to
| 2
|
4
| 5
| Dispel Radiation/Tech
| 14
| Dispels one Radioactive, Wild/Chaos, or Technological effect
| 2
| 4
| 6
| Confusion Blast
| 16
| One group is confused (Will save)
| 2
| 4
| 6
| Chromatic Blast
| 18
| Area effect Chromatic (50%) / Metallic (50%) Orb; CL=1d12
| 2
|
5
| 7
| Anti-Technological Armor
| 23+1/t
| +5*CL% TechR (or) Resist Technology
| 2
| 5
| 7
| Wild Invocation II
| 22
| Random 2nd (60%) or 3rd (40%) SL Wizard Invocation spell
| 2
| 5
| 8
| Cthulhoid Swarm II
| 24
| Summon CL Monsters using ML II "Weird" chart (random)
| 2
|
5
| 8
| Contagion/Enervation
| 26
| One target is hit by Contagion & Enervation (PPD for each)
| 2
| 7
| 9
| Contact Other Plane
| 18
| Contact Other/Higher Plane
| 3
| 7
| 9
| Globe of High Resistance
| 24+3/r
| Immune to SL 4-6 (all types), Resist SL 2-3 (all types)
|
|
7
| 10
| Weird Chaos
| 24
| Two groups: One gets hit by Weird, the other Chaos (as spells)
| 3
| 7
| 10
| Mirror Mislead
| 30+3/r
| Does a Mislead spell, a Mirror Image, and a Displacement
| 3
| 8
| 11
| Strip Down (Nude Bomb)
| 20+1/s
| Choose 1 target; he removes/drops 1 item /s (no save)
| 3
|
8
| 11
| Wild Invocation III
| 33
| Random 4th (70%) or 5th (30%) SL Wizard Invocation spell
| 3
| 8
| 12
| Cthulhoid Swarm III
| 36
| Summon CL Monsters using ML III "Weird" chart (random)
| 3
| 8
| 12
| Unlimited Wish Mutation
| 39/t
| Wishes/Miracles/Alter Realities/etc. have random effects 30' r
| 3
|
10
| 13
| Behold the Chaos
| 24
| Identify Chaotic/Wild effect, even one that defies normal ID
| 4
| 10
| 13
| Effect Amplification
| 24+4/t
| Pick any spell/power. You have double effect with that power.
| 4
| 10
| 14
| Redirect Question Mark
| 32
| Force a "question mark" to go opposite direction
| 4
|
10
| 14
| Dancing Chaos
| 40+4/r
| Every segment, a random SL=1d10 effect hits a random target
| 4
| 11
| 15
| Duplicate Radio. Item
| 40
| Duplicate a x0 or x1 Radioactive Item
| 4
| 11
| 15
| Wild Invocation IV
| 44
| Random 6th (80%) or 7th (20%) SL Wizard Invocation spell
| 4
|
11
| 16
| Cthulhoid Swarm IV
| 48
| Summon CL Monsters using ML IV "Weird" chart (random)
| 4
| 11
| 16
| Unlimited Wish Volley
| 52
| 50%: You get an Unlimited Wish; 50%: Closest enemy gets it
| 4
| 12
| 18
|
|
|
|
|
13
| 20
|
|
|
|
| 14
| 22
| Cthulhoid Swarm V
| 60
| Summon CL*2 Monsters using ML V "Weird" chart (random)
| 5
| 15
| 24
|
|
|
|
|
16
| 26
|
|
|
|
| 17
| 28
| Wild Invocation V
| 55
| Random 8 (90%) or 1d4+8 (10%) SL Wizard Invocation spell
| 6
| 18
| 30
| Cthulhoid Swarm VI
| 72
| Summon CL*4 Monsters using ML VI "Weird" chart (random)
| 7
|
19
| 32
|
|
|
|
| 20
| 34
|
|
|
|
| 21
| 36
|
|
|
|
|
22
| 37
| Cthulhoid Swarm VII
| 84
| Summon CL*6 Monsters using ML VII "Weird" chart (random)
| 8
| 23
| 38
|
|
|
|
| 24
| 39
| Get it on!
| 300
| All within sight (incl. party) get +1QQQQQOppF this segment. You can use it and a normal Opp action in the same segment. You may ignore the "Opp" part of this if you wish (i.e. use it on your half of the segment).
| 9+6
|
25
| 40
| Wild Invocation VI
| 66
| Random 10 (95%) or 2m4+10 (5%) SL Wizard Invocation spell
| 9
| 26
| 41
| Cthulhoid Swarm VIII
| 96
| Summon CL*9 Monsters using ML VIII "Weird" chart (random)
| 9
| 27
| 42
| Anti-Commotion Resist.
| 80+10/t
| +CL*5% aaAllR (Anti-Anti R vs. everything)
| 10
|
|