Level
| Type
| Warlord4 Power
| Effect
|
1
| At-Will
| Commander's Strike
| 1P: An ally of your choice makes a melee basic attack against the target with +(your Int mod) TH/dmg.
| 1
| At-Will
| Furious Smash
| 1P: Deal (your Str mod) dmg, an ally in your group gets +(your Chr mod) TH/dmg with one attack.
| 1
| At-Will
| Viper's Strike
| 1P: Roll TH, if hit, deal weapon dmg (x2 dmg at LVL=21), and an ally gets an attack on him.
|
1
| At-Will
| Wolf Pack Tactics
| 1P: Roll TH, if hit, deal weapon dmg (x2 dmg at LVL=21), and an ally can leave this group without parting shots.
| 1
| Encounter
| Guarding Attack
| 1P, 1/t: Roll TH, if hit, deal x2 weapon dmg, and an ally gets +2 AC for 1t. If you have Inspiring Presence, AC is +1+(your Chr mod) instead.
| 1
| Encounter
| Hammer and Anvil
| 1P, 1/t: Roll TH, if hit, deal weapon dmg, an ally in your group gets an attack on him at +(your Chr mod) TH/dmg.
|
1
| Encounter
| Leaf on the Wind
| 1P, 1/t: Roll TH, if hit, deal x2 weapon dmg, and you or an ally swap places with the target.
| 1
| Encounter
| Warlord's Favor
| 1P, 1/t: Roll TH, if hit, deal weapon dmg, an ally gets +2 TH vs. that target for 1t. If you have Tactical Presence, the bonus is +1+(your Int mod) instead.
| 1
| Daily
| Bastion of Defense
| 1P, 1/d: Roll TH, if hit, deal x3 weapon dmg, your allies get +1 AC/saves for 1t, and +5+(your Chr mod) temporary hp.
|
1
| Daily
| Lead the Attack
| 1P, 1/d: Roll TH, if hit, deal x3 weapon dmg, your allies get +1+(your Int mod) TH vs. the target for 1t.
| 1
| Daily
| Pin the Foe
| 1P, 1/d: Roll TH, if hit, deal x3 weapon dmg, the target cannot leave this group as long as at least 2 PCs there.
| 1
| Daily
| White Raven Onslaught
| 1P, 1/d: Roll TH, if hit, deal x3 weapon dmg, an ally moves 10', whenever you or an ally in your group hit, you may move an ally 10'.
|
2
| Utility
| Aid the Injured
| 1S, 1/t: Target is cured 7+(your Con mod) hp.
| 2
| Utility
| Crescendo of Violence
| 0, an ally just critted, 1/t: Ally gains +(your Chr mod) temporary hp.
| 2
| Utility
| Knight's Move
| 1V, 1/t: Target gets +1V and can use an extra 1V this segment instead of his 1Z action.
|
2
| Utility
| Shake It Off
| 1V, 1/t: Target gets another save vs. an effect with +(your Chr mod) bonus.
| 3
| Encounter
| Hold the Line
| 1P, 1/t: Roll TH, if hit, deal weapon dmg, allies in your group get +2 AC and are immobile for 1t (they can drop the immobility).
| 3
| Encounter
| Inspiring War Cry
| 1bP, 1/t: Roll TH, if hit, deal weapon dmg, one ally makes a save.
|
3
| Encounter
| Steel Monsoon
| 1P, 1/t: Roll TH, if hit, deal x2 weapon dmg, an ally can move 10'. If you have Tactical Presence, the number of allies who can shift = (your Int mod).
| 3
| Encounter
| Warlord's Strike
| 1P, 1/t: Roll TH, if hit, deal x2 weapon dmg, all your allies get +2 dmg vs. that target for 1t. If you have Inspiring Presence, the bonus is +1+(your Chr mod) instead.
| 5
| Daily
| Stand the Fallen
| 1P, 1/d: Roll TH, if hit, deal x3 weapon dmg, each ally is cured 7+(your Con mod)+(your Chr mod) hp.
|
5
| Daily
| Turning Point
| 1bP, 1/d: Roll TH, if hit, deal x2 weapon dmg, an ally makes a save.
| 5
| Daily
| Villain's Nightmare
| 1bP, 1/d: Roll TH, if hit, deal x3 weapon dmg, counter someone moving.
| 6
| Utility
| Guide the Charge
| 0, an ally is charging, 1/t: Ally gets +(your Int mod) dmg and pushes the enemy 20'.
|
6
| Utility
| Inspiring Reaction
| 0, you or someone in your group takes dmg, 1/t: Cure 7+(your Con mod)+(your Chr mod) hp
| 6
| Utility
| Quick Step
| 0, 1/d: An ally gets +12" movement rate for 1t.
| 6
| Utility
| Stand Tough
| 1V, 1/d: Allies in a group are cured 10+(your Chr mod) hp.
|
7
| Encounter
| Lion's Roar
| 1P, 1/t: Roll TH, if hit, deal x2 weapon dmg, you or an ally is cured 7+(your Con mod) hp. If you have Inspiring Presence, cured an additional (your Chr mod) hp.
| 7
| Encounter
| Sunder Armor
| 1P, 1/t: Roll TH, if hit, deal x2 weapon dmg, any attack on the target gets +2 crit range for 1t.
| 7
| Encounter
| Surprise Attack
| 1P, 1/t: Roll TH, if hit, deal weapon dmg, an ally gets an attack to use right now. If you have Tactical Presence, he gets +(your Int mod) TH.
|
7
| Encounter
| Surround Foe
| 1P, 1/t: Roll TH, if hit, deal x2 weapon dmg, a willing ally joins your group.
| 9
| Daily
| Iron Dragon Charge
| 1P+1V, 1/d: Roll TH, if hit, deal x3 weapon dmg, for 1t an ally can spend 1V while attacking to deal x2 dmg with one attack to a target.
| 9
| Daily
| Knock Them Down
| 1P, 1/d: Roll TH, if hit, deal x3 weapon dmg, target is prone, all allies may make a physical attack (for no damage, if hits, knocks their target prone).
|
9
| Daily
| White Raven Strike
| 1P, 1/d: Roll TH, if hit, deal x3 weapon dmg, one or two allies gain 15 temporary hp. If you dropped the target with this attack, they get an additional (your Chr mod) temporary hp.
| 10
| Utility
| Defensive Rally
| 1S, 1/d: Allies in a group are cured 7+(your Con mod) hp, can reroll a save, and get +2 AC/saves for 1t.
| 10
| Utility
| Ease Suffering
| 1V, 1/d: Allies ignore ongoing damage (damage that occurs every round or segment) for 1t.
|
10
| Utility
| Tactical Shift
| 0, a creature hits an ally, 1/d: The ally Blinks away (Blink Wounding). They are still hit the one time.
| 13
| Encounter
| Beat Them into the Ground
| 1P, 1/t: Roll TH, if hit, deal x2 weapon dmg, target is prone, all allies may make a physical attack (for no damage, if hits, knocks their target prone). If you have Tactical Presence, your allies get +(your Int mod) TH with this.
| 13
| Encounter
| Bolstering Blow
| 1P, 1/t: Roll TH, if hit, deal x3 weapon dmg, an ally gains 10 temporary hp. If you have Inspiring Presence, he gains an additional (your Chr mod) temporary hp.
|
13
| Encounter
| Denying Smite
| 1P, 1/t: Roll TH, if hit, deal x3 weapon dmg, choose an ally, the target cannot attack that ally for 1t.
| 13
| Encounter
| Fury of the Sirocco
| 1P, 1/t: Roll TH against everyone in a group, if hit, deal weapon dmg. (Whirl)
| 15
| Daily
| Make Them Bleed
| 1P, 1/d: Roll TH, if hit, deal x3 weapon dmg, plus 5 dmg /s (Fort save ends) for 1t. For 1t, whenever anyone hits that target, they get 5 dmg /s (Fort save ends) for 1t.
|
15
| Daily
| Renew the Troops
| 1P, 1/d: Roll TH, if hit, deal x3 weapon dmg, all allies is cured 7+(your Con mod)+(your Chr mod) hp.
| 15
| Daily
| Warlord's Gambit
| 1P, 1/d: Roll TH, if hit, deal x4 weapon dmg, target gets +2 TH/dmg vs. you, whenever he attacks you, an ally can attack him.
| 16
| Utility
| Hero's Defiance
| 1bS, 1/d: The target succeeds on a saving throw.
|
16
| Utility
| Warlord's Banner
| 1S, 1/t: Allies in a group are cured 7+(your Con mod) hp, and get +2 TH for 1t.
| 16
| Utility
| White Raven Formation
| 1S, 1/d: Each ally in a group get and can use +1V action this segment.
| 17
| Encounter
| Battle On
| 1bP, 1/t: Roll TH, if hit, deal x3 weapon dmg, all allies that are saving make a saving throw.
|
17
| Encounter
| Hail of Steel
| 1P, 1/t: Roll TH, if hit, deal x2 weapon dmg, and all allies within 50' make a physical attack against him.
| 17
| Encounter
| Thunderous Fury
| 1P, 1/t: Roll TH, if hit, deal x3 weapon dmg, target is dazed for 1t. If you have Tactical Presence, allies get +(your Int mod) TH against him.
| 17
| Encounter
| Warlord's Rush
| 1P, 1/t: Roll TH, if hit, deal x3 weapon dmg, allies within sight can move at their movement rate.
|
19
| Daily
| Break the Tempo
| 1P, 1/d: Roll TH, if hit, deal x4 weapon dmg, the next time the target attacks, you can spend 1Z and attack him once, if you hit, deal weapon dmg and he is at -(your Int mod) TH.
| 19
| Daily
| Victory Surge
| 1P, 1/d: Roll TH, if hit, deal x2 weapon dmg, for 1t all allies get +1 attack per segment.
| 19
| Daily
| Windmill of Doom
| 1P, 1/d: Roll TH, if hit, deal x3 weapon dmg, all allies in your group get an attack against the target.
|
22
| Utility
| Heart of the Titan
| 1S, 1/d: Target gains 7+(your Con mod)+(your Chr mod) temporary hp. Until the target loses as many temporary hit points as he or she gained from this power, the target adds your Charisma modifier to damage rolls and can't be dazed, immobilized, pulled, pushed, restrained, slid, slowed, stunned, or weakened.
| 22
| Utility
| Heroic Surge
| 0, you or any ally takes damage, 1/d: All allies in a group is cured 7+(your Con mod)+(your Chr mod) hp.
| 22
| Utility
| Own the Battlefield
| 1S, 1/d: You move everyone in a group (you can merge two groups or split a group into smaller groups).
|
23
| Encounter
| Great Dragon War Cry
| 1P, 1/t: Roll TH, if hit, deal x3 weapon dmg, and the target is weakened for 1t. If you have Inspiring Presence, allies gain +(your Chr mod) TH vs. him.
| 23
| Encounter
| Pillar to Post
| 1P, 1/t: Roll TH, if hit, deal x3 weapon dmg, an ally in your group can attack him, if he hits, you get an extra attack against the target too.
| 23
| Encounter
| Rabbits and Wolves
| 1P, 1/t: Roll TH, if hit, deal x4 weapon dmg, one or two allies can move their movement rate.
|
23
| Encounter
| Sudden Assault
| 1P, 1/t: Roll TH, if hit, deal weapon dmg, and an ally gets and can use +1S action this segment. If you have Tactical Presence, this ally gets +(your Int mod) TH vs. your group this segment.
| 25
| Daily
| Relentless Assault
| 1P, 1/d: Roll TH, if hit, deal x5 weapon dmg, for 1 turn whenever you or an ally scores a crit, they get +1 attack.
| 25
| Daily
| Stir the Hornet's Nest
| 1P, 1/d: Roll TH, if hit, deal x6 weapon dmg, your allies get +(your Int mod) ranged TH vs. that target for 1t.
|
25
| Daily
| White Raven's Call
| 1P, 1/d: Roll TH, if hit, deal x6 weapon dmg, you and your allies each get an additional saving throw against a bad effect on them.
| 27
| Encounter
| Chimera Battlestrike
| 1V, 1/t: Roll TH against everyone in a group, if hit, deal x3 weapon dmg.
| 27
| Encounter
| Devastating Charge
| 1P+1V, 1/t: Roll TH, if hit, deal x4 weapon dmg, all allies get +(your Chr mod) dmg when charging.
|
27
| Encounter
| Incite Heroism
| 1P, 1/t: Roll TH, if hit, deal x4 weapon dmg, all allies get 20 temporary hp. If you have Inspiring Presence, each ally gets +(your Chr bonus) temporary hp.
| 27
| Encounter
| Warlord's Doom
| 1P, 1/t: Roll TH, if hit, deal x4 weapon dmg, target will fail his next save.
| 29
| Daily
| Defy Death
| 0, a creature attacks an ally, 1/d: You are in their group, Roll TH, if hit, deal x7 weapon dmg, and the target's attack misses.
|
29
| Daily
| Stand Invincible
| 1P, 1/d: Roll TH, if hit, deal x7 weapon dmg, allies in your group get +4 AC/saves and DR 5 for 1t.
|
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