[PC14] Concordant (x2) Classes Group


Arch-Villain

Level KXP Villain
123 456
1 1000 11- ---
2 3000 221 ---
3 5000 332 1--
4 7000 443 21-
5 9000 543 22-
6 11000 543 32-
7 17000 543 33-
8 23000 544 33-
9 29000 544 43-
10 35000 544 44-
11 41000 554 44-
12 47000 555 44-
13 53000 555 541
14 59000 555 551
15 65000 655 551
16 71000 665 551
17 77000 666 551
18 83000 666 651
19 89000 666 661
20 95000 766 661
21 101000 776 661
22 107000 777 661
23 113000 777 761
24 119000 777 771
25 125000 877 771
26 131000 887 772
27 137000 888 772
28 143000 888 872
29 149000 888 882
30 155000 988 882
31 161000 998 882
32 167000 999 882
33 173000 999 982
34 179000 999 992
35 185000 AAA AA2
36 191000 BBB BB2
TH Saves
PD RS PP BW Sp Fo Re Wi
+2  1  1  1  1  1  1  1  1
+4  2  2  2  2  2  2  2  2
+6  3  3  3  3  3  3  3  3
+8  4  4  4  4  4  4  4  4
+10  5  5  5  5  5  5  5  5
+12  6  6  6  6  6  6  6  6
+14  7  7  7  7  7  7  7  7
+16  8  8  8  8  8  8  8  8
+18  9  9  9  9  9  9  9  9
+20 10 10 10 10 10 10 10 10
+22 11 11 11 11 11 11 11 11
+24 12 12 12 12 12 12 12 12
+26 13 13 13 13 13 13 13 13
+28 14 14 14 14 14 14 14 14
+30 15 15 15 15 15 15 15 15
+32 16 16 16 16 16 16 16 16
+34 17 17 17 17 17 17 17 17
+36 18 18 18 18 18 18 18 18
Requisites: HNCL 27, Dex 27, Int 27
Alignment: any E
HD/level: 19d6 (no Con bonus)
Weapon Prof.: 13+level
To Hit Table: 2xMon
Save Table: 2xMon
Reference: DM
Groups: Concordant (x2)
 
[X] Section stats
ihp -2
iTH +30
P Save +0
M Save -3
War -2
Rog +2
PPsi -1
Wiz +1
Pri -2
MPsi +2
   
Does not get any Con bonus at all on it's Hit Dice, and Con bonuses cannot be bought for this class in any way.
+1 Feat per level.
Gets 1X action per round.
See Villain class for spells.
"VL" in the spells is "Arch-Villain level".

[PC14] Concordant (x2) Classes Group


Avangion2

Level KXP Avangion2
123
1 3500 1--
2 4000 2--
3 4500 3--
4 5000 4--
5 5500 5--
6 6000 6--
7 6500 7--
8 7000 8--
9 7500 9--
10 8000 91-
11 8500 92-
12 9000 93-
13 9500 94-
14 10000 95-
15 10500 96-
16 11000 97-
17 12000 98-
18 14000 99-
19 17000 AA-
20 21000 AA1
21 26000 AA2
22 32000 AA3
23 39000 AA4
24 47000 AA5
25 56000 AA6
26 66000 AA7
27 77000 AA8
28 89000 AA9
29 102000 AAA
30 116000 AAA
31 131000 AAA
32 147000 AAA
33 164000 AAA
34 182000 AAA
35 201000 AAA
36 221000 AAA
TH Saves
PD RS PP BW Sp Fo Re Wi
+22 20 20 20 20 20 20 20 20
+24 22 22 22 22 22 22 22 22
+26 24 24 24 24 24 24 24 24
+28 26 26 26 26 26 26 26 26
+30 28 28 28 28 28 28 28 28
+32 30 30 30 30 30 30 30 30
+34 32 32 32 32 32 32 32 32
+36 34 34 34 34 34 34 34 34
+38 36 36 36 36 36 36 36 36
+40 38 38 38 38 38 38 38 38
+42 40 40 40 40 40 40 40 40
+44 42 42 42 42 42 42 42 42
+46 44 44 44 44 44 44 44 44
+48 46 46 46 46 46 46 46 46
+50 48 48 48 48 48 48 48 48
+52 50 50 50 50 50 50 50 50
+54 52 52 52 52 52 52 52 52
+56 54 54 54 54 54 54 54 54
Requisites: Preserver level 21 or HNCL 30, Con 16, Int 20, Wis 20, Chr 12
Alignment: any
HD/level: & +++++++2d7
Weapon Prof.: 7+level
To Hit Table: Conc
Save Table: 2xConc
Reference: DSDK2
Groups: Concordant (x2)
 
[X] Section stats
ihp +2
iTH -10
P Save +2
M Save +2
War -1
Rog -1
PPsi +1
Wiz +1
Pri +1
MPsi +0
   
Gets Barbarian Wis and Con bonus.
Gets an X action.
You stop aging mentally and physically, and are immune to aging.
Fly at CCL*24" (A) move rate. Immune to falling damage, telekinesis, and gravity effects.
If you have a Wizard progression, add (Super) Wis bonus to it. This is in addition to any other bonuses you may have (i.e. you might end up with Wis bonus twice, or Wis and Int bonus).
If you have Psi2 powers, you may "Material Component" them for 1V action.
CCL is Concordant Caster Level; i.e. your Avangion Level plus any Concordant Caster Level shifts. If you do not have the Avangion class (presumably you're "wishing" for the powers), your CCL=(highest Concordant Level + Concordant Caster Level shifts) / 2.

[PC14] Concordant (x2) Classes Group


Avangion2 Spells

Level # Spell
1 1 +CCL*2 to your natural AT; your natural AT stacks with your armor's AT.
1 2 +CCL*2 weapon needed to hit you, this cannot be ignored.
1 3 May use Psi2 Psionic Enchantments, these cost no PSPs to use.
1 4 iXaXR CCL*5%
1 5 Immune to x0 effects. Immune to x1 effects of SL 0 to ACL. Immune to x2 effects of SL 0 to ACL/5, round down.
1 6 +CCL set Wis. You may rewrite your Racial Stat Modifiers as you wish, so they sum up to +CCL.
1 7 +CCL 10th in memorization in a Wizard group class
1 8 MF/PF/TF cannot be lowered within sight of you. 1X: Restore MF/PF/TF in the area.
1 9 Time/Reality Stability. You may pick this ability twice; the second time gives you Loop Stability.
1 10 1X, may borrow (i.e. 1bX action): Remove a [C] section effect from someone.
2 1 Immune to Pixelation CCL*10' radius (can selectively drop it or not affect some people)
2 2 1X: Capital O Object.
2 3 May use Psi2 Psionic Enchantments even if "Banhammered".
2 4 Anti-Alley effect shell CCL*10' r
2 5 A bonus of CCL in Racial Adjectives. You may pick more than one adjective per grouping.
2 6 Set Wis = CCL^2.
2 7 Your Wizard spells and Psi2 powers (and their material componenting) cost half the normal number of actions to use.
2 8 Can do these action conversions: 1P -> 1M, 2M -> 1QM, 2 QM -> 1 QQM, 2 QQM -> 1 QQQM, etc.
3 1 1X: Loop port to a destination in the multiverse that matches your quantum signature, restoring CCL' r of that multiverse to its original state if that multiverse is suffering ill effects.
3 2 X Haste: All in your party gets +1X action.
3 3 May use Psi2 Psionic Enchantments on your Concordant progressions (a Concordant 1st is considered a 11th, a Concordant 2nd is considered a 12th, ...)
3 4 A bonus of CCL in Class Adjectives. You can replace the phrase "in your group" with "in any group" in descriptions of class adjectives.
3 5 You may material component Concordant spells, it costs an extra X action to do this.
3 6 1X: Capital I Insist (this can in turn be "Really Objected To").

[PC14] Concordant (x2) Classes Group


Big Bug

Level KXP Bug
123 456 789 ABC
1 0 --1 --1 --- ---
2 8000 --2 --1 --- ---
3 16000 --3 --2 --- ---
4 24000 --4 --2 --- ---
5 32000 --5 --3 --- ---
6 40000 --6 --3 --- ---
7 48000 --7 --4 --- ---
8 56000 --7 --4 --- ---
9 64000 --7 --5 --- ---
10 72000 --7 --5 --- ---
11 80000 --7 --6 --- ---
12 88000 --7 --6 --- ---
13 96000 --7 --7 --- ---
14 104000 --7 --7 --- ---
15 112000 --8 --8 --- ---
16 120000 --8 --8 --- ---
17 128000 --9 --9 --- ---
18 136000 --9 --9 --1 ---
19 144000 --A --A --1 ---
20 152000 --A --A --2 ---
21 160000 --B --B --2 ---
22 168000 --B --B --3 ---
23 176000 --C --C --3 ---
24 184000 --C --C --4 ---
25 192000 --D --D --4 ---
26 200000 --D --D --5 ---
27 208000 --D --D --5 --1
28 216000 --D --D --6 --1
29 224000 --D --D --6 --2
30 232000 --D --D --7 --2
31 240000 --D --D --7 --3
32 248000 --D --D --8 --3
33 256000 --D --D --8 --4
34 264000 --D --D --9 --4
35 272000 --D --D --9 --5
36 280000 --D --D --A --5
TH Saves
PD RS PP BW Sp Fo Re Wi
+2  2  2  2  2  2  2  2  2
+4  4  4  4  4  4  4  4  4
+6  6  6  6  6  6  6  6  6
+8  8  8  8  8  8  8  8  8
+10 10 10 10 10 10 10 10 10
+12 12 12 12 12 12 12 12 12
+14 14 14 14 14 14 14 14 14
+16 16 16 16 16 16 16 16 16
+18 18 18 18 18 18 18 18 18
+20 20 20 20 20 20 20 20 20
+22 22 22 22 22 22 22 22 22
+24 24 24 24 24 24 24 24 24
+26 26 26 26 26 26 26 26 26
+28 28 28 28 28 28 28 28 28
+30 30 30 30 30 30 30 30 30
+32 32 32 32 32 32 32 32 32
+34 34 34 34 34 34 34 34 34
+36 36 36 36 36 36 36 36 36
Requisites: HNCL 36, Str 36, Dex 18, Con 27
Alignment: any
HD/level: &++d20
Weapon Prof.: level
To Hit Table: 2xMon
Save Table: 4xMon
Reference: DM
Groups: Concordant (x2), Technology
 
[X] Section stats
ihp +0
iTH +15
P Save +3
M Save -1
War +2
Rog +0
PPsi +2
Wiz -2
Pri -2
MPsi -1
   
In my universe, Bugs are bizarre alien insect beings, with advanced technology. They have a settlement far north in the Land of Black Ice (Oerth/Greyhawk).
Big Bugs get iTechR (Irreducible Technological Resistance) and iaTechR (Irreducible Anti-Technological Resistance) = 30*level%.
Bugs get 3rd level, 6th level, 9th, and 12th level spells, but not other level numbers. (This is done to make Bug spells be of the proper SL when other classes use a "Wish" type effect to emulate a Bug spell.).
BL = Bug Level (your true level in Bug)
BCL = Bug Caster Level (your level in Bug, plus any Concordant Caster Level shifts).
Gets 2X actions per round.

[PC14] Concordant (x2) Classes Group


Blue Bugbear

Level KXP 11U Bug Bear
UVW 369 1234
1 400 1-- 1-- 1---
2 3400 1-- 1-- 2---
3 6400 2-- 1-- 2---
4 9400 2-- 2-- 2---
5 12400 2-- 2-- 21--
6 15400 3-- 2-- 21--
7 18400 3-- 3-- 21--
8 21400 3-- 3-- 22--
9 24400 4-- 3-- 22--
10 27600 4-- 31- 22--
11 30600 4-- 31- 221-
12 33600 41- 31- 221-
13 36600 41- 32- 221-
14 39600 41- 32- 222-
15 42600 42- 32- 222-
16 45600 42- 33- 222-
17 48600 42- 33- 2221
18 51600 43- 33- 2221
19 54800 43- 331 2221
20 57800 43- 331 2222
21 60800 44- 331 2222
22 63800 44- 332 2222
23 66800 44- 332 3222
24 69800 441 332 3222
25 72800 441 333 3222
26 75800 441 333 3322
27 78800 442 333 3322
28 81800 442 433 3322
29 84800 442 433 3332
30 87800 443 433 3332
31 90800 443 443 3332
32 93800 443 443 3333
33 96800 444 443 3333
34 99800 444 444 3333
35 102800 444 444 4433
36 105800 444 444 4444
TH Saves
PD RS PP BW Sp Fo Re Wi
& +3 19 19 19 19 19 19 19 19
& +6 20 20 20 20 20 20 20 20
& +9 21 21 21 21 21 21 21 21
& +12 22 22 22 22 22 22 22 22
& +15 23 23 23 23 23 23 23 23
& +18 24 24 24 24 24 24 24 24
& +21 25 25 25 25 25 25 25 25
& +24 26 26 26 26 26 26 26 26
& +27 27 27 27 27 27 27 27 27
& +30 28 28 28 28 28 28 28 28
& +33 29 29 29 29 29 29 29 29
& +36 30 30 30 30 30 30 30 30
& +39 31 31 31 31 31 31 31 31
& +42 32 32 32 32 32 32 32 32
& +45 33 33 33 33 33 33 33 33
& +48 34 34 34 34 34 34 34 34
& +51 35 35 35 35 35 35 35 35
& +54 36 36 36 36 36 36 36 36
Requisites: Monster 15 or HNCL 24,
Str 34, Dex 33, Con 36
Alignment: C any
HD/level: & +++++3d13
Weapon Prof.: & level*4
To Hit Table: & 3xMon
Save Table: Conc
Reference: DM
Groups: Concordant (x2), Monster
 
[X] Section stats
ihp +6
iTH +1
P Save +1
M Save -1
War +1
Rog +1
PPsi +1
Wiz -1
Pri -1
MPsi -1
   
Gets 1X action per round.
Can use 2P+1V+1X or 2M+1V+1X (but not 1P+1M+1V+1X) per segment if desired.
Gets Extra Barb Str and Dex [bonus = (Stat-16)*5/2], and Super Barb Con [bonus = (Con-18)*3].
Psi11U effects are resisted using iMR (treating iMR as MR). Bug spells are resisted using TechR. Bear spells are resisted using XR.
Level N (every level): +1 summon slot for Animals, Eelementals, or Bugs.

[PC14] Concordant (x2) Classes Group


Blue Bugbear Spells

Type CSL # Spell Effect
11U Ultra 1 Broken Ambitions (1bM to use) Counterspell, the target his next 4A worth of actions.
11U Ultra 2 Distorting Wake Dispel CCL effects.
11U Ultra 3 Eelemental Summon X Summon CCL DL X Eelementals
11U Ultra 4 Reshape Modify a magic item so it does a chosen spell effect of lower SL than the one it currently does (so a Wand of Fireballs could be made into a Wand of Web).
11U Ultra 5 Time Stretch +2 QM actions this segment
11U Ultra 6 Worldpurge All summons and elementals in the room are unsummoned.
11U V (Ultra+1) 1 Denying Wind Banhammer up to 7 effects in the room (x2 Special)
11U V (Ultra+1) 2 Dichotomancy For each protection effect on the target, you get a copy of it for yourself. For each summon he has, you get a copy of it for yourself.
11U V (Ultra+1) 3 Sway of the Stars Everyone's hp total in the room is set to 70. The current half-segment ends.
11U W (Ultra+2) 1 Beacon of Tomorrows (cast 1/d, but you can pick this more than once) Take another segment after the current one.
11U W (Ultra+2) 2 Blinkmoth Infusion All of your magic items get a +1QE Haste (counts as their Haste)
11U W (Ultra+2) 3 Eternal Dominion For 1 round, each segment, Fork an effect as a 0 action.
Bear 1 1 Animal Swarm 1 Summon CCL groups of 5^CCL DL=(CCL+4)/5 Animals
Bear 1 2 Grove 1 +CCL 9th in memorization in a Priest or Monster group class
Bear 1 3 Time/Reality Stability Time/Reality Stability. You may pick this ability twice; the second time gives you Loop Stability.
Bear 1 4 Tough Hide AC +CCL*3 and saves +CCL*3
Bear 1 5 x1 Immunity Immune to x0 effects. Immune to x1 effects of SL 0 to CCL.
Bear 2 1 Alley Alley effect in the room (x2 special)
Bear 2 2 Fluidity You may convert P to M actions and M to P actions.
Bear 2 3 Swiftcast Your Priest and Monster spells (and their material componenting) cost half the normal number of actions to use.
Bear 2 4 Racial Adjectives A bonus of CCL in Racial Adjectives. You may pick more than one adjective per grouping.
Bear 3 1 Insist 1X: Capital I Insist (this can in turn be "Really Objected To").
Bear 3 2 Material Componenting You may material component Concordant spells, it costs an extra X action to do this.
Bear 3 3 X Haste All in your party gets +1X action.
Bear 4 1 Animal Swarm 4 Summon CCL*4 groups of 2^CCL DL=(CCL+4)/5 Animals
Bear 4 2 Grove 4 +CCL 12th in memorization in a Priest or Monster group class

[PC14] Concordant (x2) Classes Group


Bug Spells

Level # Spell
3 1 1M: Annihilation 30' radius (save vs. PPD at -BL*10), from 30' to 60' radius take a Destruction (save vs. PPD)
3 2 +BCL "Bug" actions per round, only for technological effects, convert a "Bug" action to a QQS or an OppS
3 3 1V: Successfully chase someone who Escaped (using Psi6G or whatever) or is Gone (to pocket dimension)
3 4 Concordant-Based Spirit Resistance (cXR) = BL*15% (shift downwards by 5% per Concordant CL over 12)
3 5 1M: Dispel Concordant effect (or) reduce the multiplier of a Godly effect by x1 (no resistance, no ER, no aXR/aGR)
3 6 Immune to "Colorless" and "Wild" elements/effects (Colorless Fire, Colorless Time, Black Ice, Wild Magic Zones, etc.)
3 7 DNA Stable (cannot be scrambled/erased/et al.); Immune to Clone Insanity, Pawned, Home Plane Change
3 8 1M: Duplicate a Psi8 or Psi16 minor, major, or grand ability. (This is resisted using XR, not TechR)
3 9 1M: Raise or lower the Physical Factor (PF) of the area by BCL (min PF = 0, max PF = 10+BL), even if current PF=0
3 10 1M: Raise or lower the Tech Level of an object by BCL (max Tech Level = 20+BL*2)
3 11 1M, can borrow from future: Counter a Concordant or XR-based effect
3 12 The "Lady's Smile" effect doesn't work for anyone within sight
3 13 May "Mental Fury" or "Step Out of It" without being "Crapped" at the end.
3 14 1M: Reverse Concordant (can cast a Concordant effect's reverse within 1 round, even if the reverse is not known)
3 15 Summon all creatures from all Alleys within BL*100 feet of current location; Alley Effect extends to where you are
6 1 1M: Lower Multiplier by 2 in 30' radius (no save, can use XR); from 30' to 60' radius lose only 1 multiplier
6 2 Anti-Concordant Shell: Immune to and cannot use 0th and 1st level Concordant effects
6 3 Concordant-Based Anti-Spirit Resistance (caXR) = BL*10% (shift downwards by 5% per Concordant CL over 12)
6 4 Immune to Going Down a Hole, which does not harm you in any way (you don't go down the Deeper Hole)
6 5 Immune to Twilighting and draining the MF/PF/TF (unless you want to be twilighted or drain the factors, of course!)
6 6 1M: Duplicate a Psi8 or Psi16 minor, major, grand, super, or ultra ability. (This is resisted using XR, not TechR)
6 7 1M, can borrow from future: Capital O Object an effect (it is countered completely unless Insisted)
6 8 1M, can borrow from future: Capital I Insist an effect (an effect that was Objected to still resolves)
6 9 Your concordant effects do not allow XR (including irreducible XR), GR can still be used
9 1 1M: Pixelate 30' radius (no resistance); from 30' to 60' are removed from multiverse (not quite as bad as pixelated!)
9 2 Get a random TechF=BL*2 item off the Capital S Shelf (treat as a x[1d8+2] Artifact)
9 3 Immune Pixelation, Inverse Pixelation; Completely undetectable to Originators & PreAscended Ones (unless attack)
9 4 1Z, eat a Barney'd god within sight: Get a true (natural) Reset
9 5 1M: Capital R Really Object to an Insisted effect (an Insisted effect is countered, there is no further response to this)
9 6 Action Fury: 1/d: All your action types are fully Quick and Opposing (infinite number of "Q" and "Opp" modifiers) for 1r
12 1 (73-BL) X actions: Banhammer or Un-Banhammer an effect in the area
12 2 Erase yourself from the chalkboard, pixelate your PC/NPC/MPC cod piece, remove your character slot from the campaign: Really Capital I Insist a non-Concordant effect of SL 0-2 (no School/Sphere Robe effects)
12 3 1X: Ultrablack Gate

[PC14] Concordant (x2) Classes Group


Brain in a Box

Level KXP Psi (x1)
UVW X
1 3 1-- -
2 141 2-- -
3 592 3-- -
4 653 4-- -
5 5897 5-- -
6 9324 6-- -
7 12751 61- -
8 16178 62- -
9 19605 63- -
10 23032 64- -
11 26459 65- -
12 29886 66- -
13 33313 661 -
14 36740 662 -
15 40167 663 -
16 43594 664 -
17 47021 665 -
18 50448 666 -
19 53875 666 1
20 57302 666 2
21 60729 666 3
22 64156 666 4
23 67583 666 5
24 71010 666 6
25 74437 766 6
26 77864 776 6
27 81291 777 6
28 84718 777 7
29 88145 877 7
30 91572 887 7
31 94999 888 7
32 98426 888 8
33 101853 988 8
34 105280 998 8
35 108707 999 8
36 112134 999 9
TH Saves
PD RS PP BW Sp Fo Re Wi
& +1 19 19 19 19 19 19 19 19
& +2 21 21 21 21 21 21 21 21
& +3 22 22 22 22 22 22 22 22
& +4 24 24 24 24 24 24 24 24
& +5 25 25 25 25 25 25 25 25
& +6 27 27 27 27 27 27 27 27
& +7 28 28 28 28 28 28 28 28
& +8 30 30 30 30 30 30 30 30
& +9 31 31 31 31 31 31 31 31
& +10 33 33 33 33 33 33 33 33
& +11 34 34 34 34 34 34 34 34
& +12 36 36 36 36 36 36 36 36
& +13 37 37 37 37 37 37 37 37
& +14 39 39 39 39 39 39 39 39
& +15 40 40 40 40 40 40 40 40
& +16 42 42 42 42 42 42 42 42
& +17 43 43 43 43 43 43 43 43
& +18 45 45 45 45 45 45 45 45
Requisites: Psionicist 23 or HNCL 32,
Con 33, Int 36, Wis 39, Chr 33
Alignment: L any
HD/level: & d5
Weapon Prof.: & level
To Hit Table: & Mon
Save Table: 1½xConc
Reference: DM
Groups: Concordant (x2), Psioncist
 
[X] Section stats
ihp +2
iTH +0
P Save +1
M Save +1
War -2
Rog -2
PPsi +2
Wiz +0
Pri +0
MPsi +3
   
Gets 1H action per round. Treat 1H as 1F, except what you do is at x4 effect (sort of like "material componenting"), and is considered x4 multiplier. This affects (amongst other things) your movement rate (if moving), CL, CCL, and save DC's. Alternatively, you can convert 1H to 1X.
Gets Barb Con, Extra Barb Int, Extra Barb Wis, Extra Barb Chr.
Brain a Box PSP pool = LVL iPSPs (where an iPSP is an infinite number of normal PSPs, but no more than 100*LVL PSPs at a time can be spent on powers with variable costs).
Brain in a Box psionic effects are resisted using PsiR, but the sampling power (below) is resisted using XR.
You are completely disembodied; your real body is elsewhere (presumably on your home plane). Attacks against what appears to be your "physical body" are usually quite useless. You may pass through objects at will, since you aren't really here. You may still pick up items, but cannot wear them unless you teleport them back to your real body. You cannot physically attack.
You may "material component" psionic powers from any of your x1 or x2 classes, by spending 1V action. You get free material componenting when using powers from the Brain in a Box class, and if you spend 1V, you get double material componenting.
Level N (every level): +1 psionic frequency this class can pick from.
Level N (every level): +1M action. You may convert 2M to 1QM; 2 QM to 1 QQM; 2 QQM to 1 QQQM; and so on.
Level 1: 1H or 1X, 1/r: High X Frequency Sample, see table on following page. You may "remember" powers, and put them in "Ultra" (U) slots.
DM Note: This table is just suggestions. Results are struck (removed) from the table as they are used. If a duplicate is rolled, the DM will add a new result.

[PC14] Concordant (x2) Classes Group


High X Frequency Sample Table

# Effect
1 Choose any number of summons and their masters. Their roles reverse (the summon is now the master, and the previous master is now his summon).
2 Up to CCL protection effects on one target reverse their effect (becoming penalties, or an immunity becomes a vulnerability, effects within contingencies are reversed, etc.)
3 All the PCs have Familiar Immunity until end of segment, even if they attack. Enemy familiars lose their Immunity this segment.
4 A Special Generator appears. It has CCL*10 ihp, and generates one random x1d6 Special per segment. The Specials do not affect the party (unless people want to be affected.)
5 For 1 round, speaking actions and N actions are locked down in the room. Also, Picks and Open Slots can't be allocated anymore. Roll two d10's; those segment numbers will not occur the next time they come up.
6 One target becomes x17 on offense and x0 on defense (or vice versa, your choice). His truename is "Fred" until next round and can't be changed until then.
7 The DM leaves the room (entering the "DM Stasis Bubble"). The players may change one number or word on the chalkboard to any other word or number. The DM comes back in, and if he can't figure out what changed within 10 seconds, the change stands. DM Hint: Changing the KXP total (or making it "MXP") would probably be a little too obvious.
8 Up to CCL groups in the room gets Estate Transferenced to random planes. Whatever was there in those spaces comes back here though, so watch out! (We'll probably end up with a CCL+2 -way fight)
9 One target gains or loses (your choice) 1d4000 KXP in one class or mini-class for one segment. If he finds and kills a randomly chosen DL I Weird monster (the DM will roll it using the summon charts), he gets to keep the XP. The monster can't be summoned or created to accomplish this.
10 Each goodberry in the goodberry pool becomes a DL=9+2d4 Plant under your control and comprehension for 1 segment.
11 Everyone in the room can transfer 0 to X actions, and V to G actions. Psionic powers add their PSP costs to PSP pools instead of subtracting.
12 Any number of beings of your choice switch equipment and/or switch places. Astral Constructs in the room gain the Ultraplanar Cow ability to Moo for 1 round.
13 All charges on all items in the room are released immediately. The targets for up to CCL of the items of them are chosen by you; the rest are randomly targetted.
14 One target (can be yourself) gains one instance of the "Uncommoner" ability, using a DL=10+1d100 monster from the "Super High DL" chart.
15 One target gains or loses 1d20 multipliers for one segment. If his multiplier becomes negative, he generates a "negative multiplier zone" in his group. If his multiplier exceeds x22, he is Pixelated.
16 Up to CCL groups have their AC and hp ratings switched; or their hp and number appearing ratings switched; so a group like this: hp 50 (x6) would become: hp 6 (x50)
17 All Beholder eyestalks in the room become attached to your body (and you can use them) for 1 round. They are also Lernaean for 1 segment. All Beholders in the room must roll N System Shock rolls (where N=number of eyestalks lost), or suffer 1 level of Beast of Xvim-ing per failure.
18 The DM rolls one SL=10+1d10 Wizard or Priest spell. This spell can be cast as if it was a cantrip for 1 round. Actual cantrip spells (such as firefinger) do 1i times their normal effect (they are automatically Stepped Out Of without a Crapping at the end).
19 Mirrorweave (as per the MTG spell). Does not affect unwilling PCs, but everyone else is fair game.
20 Roll on this table 1e4 times.

[PC14] Concordant (x2) Classes Group


Bug

Level KXP Bug
123 456 789
1 0 --1 --- ---
2 6000 --2 --- ---
3 12000 --3 --- ---
4 18000 --4 --- ---
5 24000 --5 --- ---
6 30000 --6 --- ---
7 36000 --7 --- ---
8 42000 --7 --1 ---
9 48000 --7 --2 ---
10 54000 --7 --3 ---
11 60000 --7 --4 ---
12 66000 --7 --5 ---
13 72000 --7 --6 ---
14 78000 --7 --7 ---
15 84000 --8 --7 ---
16 90000 --8 --8 ---
17 96000 --9 --8 ---
18 102000 --9 --9 ---
19 108000 --A --9 ---
20 114000 --A --A ---
21 120000 --B --A ---
22 126000 --B --B ---
23 132000 --C --B ---
24 138000 --C --C ---
25 144000 --D --C ---
26 150000 --D --D ---
27 156000 --D --D --1
28 162000 --D --D --2
29 168000 --D --D --3
30 174000 --D --D --4
31 180000 --D --D --5
32 186000 --D --D --6
33 192000 --D --D --7
34 198000 --D --D --8
35 204000 --D --D --9
36 210000 --D --D --A
TH Saves
PD RS PP BW Sp Fo Re Wi
+1  1  1  1  1  1  1  1  1
+2  3  3  3  3  3  3  3  3
+3  4  4  4  4  4  4  4  4
+4  6  6  6  6  6  6  6  6
+5  7  7  7  7  7  7  7  7
+6  9  9  9  9  9  9  9  9
+7 10 10 10 10 10 10 10 10
+8 12 12 12 12 12 12 12 12
+9 13 13 13 13 13 13 13 13
+10 15 15 15 15 15 15 15 15
+11 16 16 16 16 16 16 16 16
+12 18 18 18 18 18 18 18 18
+13 19 19 19 19 19 19 19 19
+14 21 21 21 21 21 21 21 21
+15 22 22 22 22 22 22 22 22
+16 24 24 24 24 24 24 24 24
+17 25 25 25 25 25 25 25 25
+18 27 27 27 27 27 27 27 27
Requisites: HNCL 27, Str 18, Dex 18, Con 9
Alignment: any
HD/level: &+d12
Weapon Prof.: level/2
To Hit Table: Mon
Save Table: 3xMon
Reference: DM
Groups: Concordant (x2), Technology
 
[X] Section stats
ihp -1
iTH +10
P Save +2
M Save -1
War +1
Rog +1
PPsi +1
Wiz -1
Pri -1
MPsi +0
   
In my universe, Bugs are bizarre alien insect beings, with advanced technology. They have a settlement far north in the Land of Black Ice (Oerth/Greyhawk).
Bugs get iTechR (Irreducible Technological Resistance) and iaTechR (Irreducible Anti-Technological Resistance) = 20*level%.
Bugs get 3rd level, 6th level, and 9th level spells, but not other level numbers. (This is done to make Bug spells be of the proper SL when other classes use a "Wish" type effect to emulate a Bug spell.).
BL = Bug Level (your true level in Bug)
BCL = Bug Caster Level (your level in Bug, plus any Concordant Caster Level shifts).
Gets 1X action per round.

[PC14] Concordant (x2) Classes Group


Bug Spells

Level # Spell
3 1 1M: Annihilation 30' radius (save vs. PPD at -BL*10), from 30' to 60' radius take a Destruction (save vs. PPD)
3 2 +BCL "Bug" actions per round, only for technological effects, convert a "Bug" action to a QQS or an OppS
3 3 1V: Successfully chase someone who Escaped (using Psi6G or whatever) or is Gone (to pocket dimension)
3 4 Concordant-Based Spirit Resistance (cXR) = BL*15% (shift downwards by 5% per Concordant CL over 12)
3 5 1M: Dispel Concordant effect (or) reduce the multiplier of a Godly effect by x1 (no resistance, no ER, no aXR/aGR)
3 6 Immune to "Colorless" and "Wild" elements/effects (Colorless Fire, Colorless Time, Black Ice, Wild Magic Zones, etc.)
3 7 DNA Stable (cannot be scrambled/erased/et al.); Immune to Clone Insanity, Pawned, Home Plane Change
3 8 1M: Duplicate a Psi8 or Psi16 minor, major, or grand ability. (This is resisted using XR, not TechR)
3 9 1M: Raise or lower the Physical Factor (PF) of the area by BCL (min PF = 0, max PF = 10+BL), even if current PF=0
3 10 1M: Raise or lower the Tech Level of an object by BCL (max Tech Level = 20+BL*2)
3 11 1M, can borrow from future: Counter a Concordant or XR-based effect
3 12 The "Lady's Smile" effect doesn't work for anyone within sight
3 13 May "Mental Fury" or "Step Out of It" without being "Crapped" at the end.
3 14 1M: Reverse Concordant (can cast a Concordant effect's reverse within 1 round, even if the reverse is not known)
3 15 Summon all creatures from all Alleys within BL*100 feet of current location; Alley Effect extends to where you are
6 1 1M: Lower Multiplier by 2 in 30' radius (no save, can use XR); from 30' to 60' radius lose only 1 multiplier
6 2 Anti-Concordant Shell: Immune to and cannot use 0th and 1st level Concordant effects
6 3 Concordant-Based Anti-Spirit Resistance (caXR) = BL*10% (shift downwards by 5% per Concordant CL over 12)
6 4 Immune to Going Down a Hole, which does not harm you in any way (you don't go down the Deeper Hole)
6 5 Immune to Twilighting and draining the MF/PF/TF (unless you want to be twilighted or drain the factors, of course!)
6 6 1M: Duplicate a Psi8 or Psi16 minor, major, grand, super, or ultra ability. (This is resisted using XR, not TechR)
6 7 1M, can borrow from future: Capital O Object an effect (it is countered completely unless Insisted)
6 8 1M, can borrow from future: Capital I Insist an effect (an effect that was Objected to still resolves)
6 9 Your concordant effects do not allow XR (including irreducible XR), GR can still be used
9 1 1M: Pixelate 30' radius (no resistance); from 30' to 60' are removed from multiverse (not quite as bad as pixelated!)
9 2 Get a random TechF=BL*2 item off the Capital S Shelf (treat as a x[1d8+2] Artifact)
9 3 Immune Pixelation, Inverse Pixelation; Completely undetectable to Originators & PreAscended Ones (unless attack)
9 4 1Z, eat a Barney'd god within sight: Get a true (natural) Reset
9 5 1M: Capital R Really Object to an Insisted effect (an Insisted effect is countered, there is no further response to this)
9 6 Action Fury: 1/d: All your action types are fully Quick and Opposing (infinite number of "Q" and "Opp" modifiers) for 1r
12 1 (73-BL) X actions: Banhammer or Un-Banhammer an effect in the area
12 2 Erase yourself from the chalkboard, pixelate your PC/NPC/MPC cod piece, remove your character slot from the campaign: Really Capital I Insist a non-Concordant effect of SL 0-2 (no School/Sphere Robe effects)
12 3 1X: Ultrablack Gate

[PC14] Concordant (x2) Classes Group


Champion5

Level KXP Bug
123 456 789
1 0 --1 --- ---
2 1000 --2 --- ---
3 2000 --3 --- ---
4 3000 --4 --- ---
5 4000 --5 --- ---
6 5000 --6 --- ---
7 6000 --7 --- ---
8 7000 --7 --1 ---
9 8000 --7 --2 ---
10 9000 --7 --3 ---
11 10000 --7 --4 ---
12 11000 --7 --5 ---
13 12000 --7 --6 ---
14 13000 --7 --7 ---
15 14000 --8 --7 ---
16 15000 --8 --8 ---
17 16000 --9 --8 ---
18 17000 --9 --9 ---
19 18000 --A --9 ---
20 19000 --A --A ---
21 20000 --B --A ---
22 21000 --B --B ---
23 22000 --C --B ---
24 23000 --C --C ---
25 24000 --D --C ---
26 25000 --D --D ---
27 26000 --D --D --1
28 27000 --D --D --2
29 28000 --D --D --3
30 29000 --D --D --4
31 30000 --D --D --5
32 31000 --D --D --6
33 32000 --D --D --7
34 33000 --D --D --8
35 34000 --D --D --9
36 35000 --D --D --A
TH Saves
PD RS PP BW Sp Fo Re Wi
+4 19 19 19 19 19 19 19 19
+9 20 20 20 20 20 20 20 20
+14 21 21 21 21 21 21 21 21
+19 22 22 22 22 22 22 22 22
+24 23 23 23 23 23 23 23 23
+29 24 24 24 24 24 24 24 24
+34 25 25 25 25 25 25 25 25
+39 26 26 26 26 26 26 26 26
+44 27 27 27 27 27 27 27 27
+49 28 28 28 28 28 28 28 28
+54 29 29 29 29 29 29 29 29
+59 30 30 30 30 30 30 30 30
+64 31 31 31 31 31 31 31 31
+69 32 32 32 32 32 32 32 32
+74 33 33 33 33 33 33 33 33
+79 34 34 34 34 34 34 34 34
+84 35 35 35 35 35 35 35 35
+89 36 36 36 36 36 36 36 36
Requisites: Chr 24, HNCL 18
Alignment: any
HD/level: &d100
Weapon Prof.: level*2
To Hit Table: 5xWar
Save Table: Conc
Reference: DM
Groups: Concordant (x2)
 
[X] Section stats
ihp  
iTH  
P Save  
M Save  
War  
Rog  
PPsi  
Wiz  
Pri  
MPsi  
   
(Abilities unknown)

[PC14] Concordant (x2) Classes Group


Clerical Elemental2

Level KXP ClrEle2
123
1 2925 1--
2 3150 2--
3 3375 3--
4 3600 4--
5 3825 5--
6 4050 6--
7 4275 7--
8 4500 8--
9 4725 9--
10 4950 91-
11 5175 92-
12 5400 93-
13 5625 94-
14 5850 95-
15 6075 96-
16 6300 97-
17 8000 98-
18 10000 99-
19 13000 AA-
20 17000 AA1
21 22000 AA2
22 28000 AA3
23 35000 AA4
24 43000 AA5
25 52000 AA6
26 62000 AA7
27 73000 AA8
28 85000 AA9
29 98000 AAA
30 112000 AAA
31 127000 AAA
32 143000 AAA
33 160000 AAA
34 178000 AAA
35 197000 AAA
36 217000 AAA
TH Saves
PD RS PP BW Sp Fo Re Wi
+1 19 19 19 19 19 19 19 19
+2 20 20 20 20 20 20 20 20
+3 21 21 21 21 21 21 21 21
+4 22 22 22 22 22 22 22 22
+5 23 23 23 23 23 23 23 23
+6 24 24 24 24 24 24 24 24
+7 25 25 25 25 25 25 25 25
+8 26 26 26 26 26 26 26 26
+9 27 27 27 27 27 27 27 27
+10 28 28 28 28 28 28 28 28
+11 29 29 29 29 29 29 29 29
+12 30 30 30 30 30 30 30 30
+13 31 31 31 31 31 31 31 31
+14 32 32 32 32 32 32 32 32
+15 33 33 33 33 33 33 33 33
+16 34 34 34 34 34 34 34 34
+17 35 35 35 35 35 35 35 35
+18 36 36 36 36 36 36 36 36
Requisites: Priest level 21 or HNCL 30, Str 20, Con 16, Wis 20, Chr 12
Alignment: any
HD/level: & 8d8
Weapon Prof.: 0+level/3
To Hit Table: Mon
Save Table: Conc
Reference: DSDK2
Groups: Concordant (x2)
 
[X] Section stats
ihp +4
iTH +10
P Save +1
M Save +2
War +0
Rog +0
PPsi +1
Wiz +0
Pri +1
MPsi -1
   
Gets Barbarian Wis and Con bonus.
Gets an X action.
You stop aging mentally and physically, and are immune to aging.
Immune to all Elements and Eelements of any E / EE factor.
Can move through solid objects made of any element as if it was air.
0: Switch elemental composition of yourself to another element or a mix of up to LVL elements.
Sphere robe (-1 SL) in Elemental sphere.
If you have a Priest progression, add (Super) Str bonus to it. This is in addition to any other bonuses you may have (e.g. you might end up with Wis and Str bonus).
If you have Psi2 powers, you may "Material Component" them for 1V action.
CCL is Concordant Caster Level; i.e. your Clerical Elemental Level plus any Concordant Caster Level shifts. If you do not have the Clerical Elemental class (presumably you're "wishing" for the powers), your CCL=(highest Concordant Level + Concordant Caster Level shifts) / 2.

[PC14] Concordant (x2) Classes Group


Clerical Elemental2 Spells

Level # Spell
1 1 Sphere robe in CCL spheres. If you pick Elemental, you are double Sphere robed (-2 SL).
1 2 Priest spells (and material componenting) cost half the number of actions in CCL spheres.
1 3 Your Priest spells are resisted using XR instead of MR.
1 4 You may double material component Priest spells by using +1V action.
1 5 ½0 (half of a zero action): Shift composition of a spell, power, or existing effect (that has an element/eelement) to any element/eelement.
1 6 +CCL "Level:" picks from Priest group of your HNCL+CCL or lower.
1 7 +CCL*2 Minors in Psi15 or Psi(-15). Can convert 2 Minor -> 1 Major, 2 Major -> 1 Grand, 2 Grand -> 1 Super.
1 8 +CCL^2 unarmed TH and damage, +CCL to # attacks unarmed, it is of an unusual element (can change with each punch)
1 9 With unarmed attacks: ignore stoneskins, ironskins, uberskins, WR, iWR, DR, +blah weapon needed, displaced, inertial barrier
1 10 ½X: Cureall self and Shapechange self.
2 1 Can spend N Priest spells in memorization to get N times the resultant effect.
2 2 All the "-" (dashes) in your Priest progressions are 0's. (You may also upgrade lower-case letters to 0's).
2 3 +CCL-9 Specialty Priest picks. Can pick from any pantheon.
2 4 You may have CCL-8 Artificial Resets per Natural Reset.
2 5 Can turn Elementals. Automatically "T" or "D" any x0-x1 Golems or Elementals. Roll 1d12 *groups* affected instead of individuals.
2 6 1X: +2QQQQQQQQM this segment (that's eight Q's for the record)
2 7 The "Unusual Materials" table is considered Semi-Elements for you; you can be composed of up to CCL-9 of those materials at the same time
2 8 ½bX: Cureall and Shapechange (self or other).
3 1 Add a "-" off the chart on the right side of your Priest progressions. (It is a "0" if you have the "dashes" power on SL=2 of this chart)
3 2 Everyone in your party may use D actions, even if D actions are Banhammered or Pixelated.
3 3 2X: Cast a Wis-based [X] section power, with SL=3 (or SL=13 in the older copies of [X] that were SL=11 based).
3 4 Your Priest spells are resisted using GR instead of MR (or XR).
3 5 +CCL-19 lines of text from Priest group class descriptions, these are non-Level: picks or things that are normally non-pickable.
3 6 You can summon, control, and comprehend Elementals of any DL, even past DL X. (Assuming you have sufficient spells to do so.)
3 7 1X: Natural Reset one target.

[PC14] Concordant (x2) Classes Group


Custom Concordant2

Requisites: HNCL XF*3,
  Any 1 stat = XF*9, or Any 2 stats = XF*7, or Any 3 stats = XF*5
Alignment: any
Weapon Prof.: 0+level
Reference: DM
Groups: Concordant (x2), Custom
 
Choose an "XF" factor for your class. Your ability score requisites and your XP requirement both go up with "XF".
Choose abilities below:

Category Ability XF cost
Requisites For each +6 to HNCL requirement (max 36) -0.5
For each -3 to HNCL requirement (min 9) +0.5
To Hit To Hit & +level +0
To Hit & +level*2 +0.5
To Hit & +level*3 +1
To Hit & ++level +1.5
Saves Saves & +level +0
Saves & +level*2 +0.5
Saves & +level*3 +1
Saves & ++level +1.5
HD/level & 1d20 +0
& 1d80 +0.5
& 6d2 +0.5
& 1d160 +1
& 12d2 +1
2m0 (normal Con bonus squared) +0.5
+6 HD at first level (e.g. & ++++++1d20) +0.5
Progression ArchVillain +2.5
Avangion2 +0
Hero +1
Legend +2.5
Lich +2
Spawn +0.5
SuperHero +2.5
Unique +4
Villain +1.5
Actions Gets +1X action per round. +0.5
Gets +1H action per round. +1
Gets +2X actions per round. +1
Gets +1G action per round. +1.5
Gets +LVL X actions per round +3
(doesn't get any bonus actions) +0
Category Ability XF cost
Spells known Avangion2 +3
Blue Bugbear +2.5
Bug +4
Clerical Elemental2 +3
Dark Lord2 +4.5
Dragon of Tyr2 +3
Epic Wizard3 (CSL=SL-10) +2.5
Hero +4
Immortal0 with the spells at CSL=7 +2
Legend +4.5
Lich +4.5
Myojin / Legendary Spirit +3
Planetar (Angelic) +4.5
Shadow5 +3
Shoggoth +2
Spawn +3.5
Unbreakable (Invigorator) +4
Villain +4
X-7, X7, X14, or X21 (Super=1, Ultra=4, V=7) +4
Warlord +4.5
Has x1 "Reduced" versions of spells (per table) & +0.5
Other Super Barbarian Stat [bonus = (Stat-18)*3] +0.5
Level N (every level): +1 Limb +0.5
You may replace the base number of attacks you get with each weapon with CCL/1. +0.5
Spells are resisted using GR or iXR (treated as XR) +1
All of your effects are undispellable +0.5
Legend Rogue-like table +0.5
Unique Rogue-like table +1
Shadow5 Rogue-like table +0.5
Duplicate F=20 of Custom2 or ArchCustom2 picks +0.5

[PC14] Concordant (x2) Classes Group


Custom Concordant2 (XP tables: XF=3 to XF=12)

Level XF=3 XF=4 XF=5 XF=6 XF=7 XF=8 XF=9 XF=10 XF=11 XF=12
1 0 0 0 0 0 0 0 0 0 0
2 300 400 500 600 700 800 900 1000 1100 1200
3 900 1200 1500 1800 2100 2400 2700 3000 3300 3600
4 1800 2400 3000 3600 4200 4800 5400 6000 6600 7200
5 3000 4000 5000 6000 7000 8000 9000 10000 11000 12000
6 4500 6000 7500 9000 10500 12000 13500 15000 16500 18000
7 6000 8000 10000 12000 14000 16000 18000 20000 22000 24000
8 9000 12000 15000 18000 21000 24000 27000 30000 33000 36000
9 12000 16000 20000 24000 28000 32000 36000 40000 44000 48000
10 15000 20000 25000 30000 35000 40000 45000 50000 55000 60000
11 18000 24000 30000 36000 42000 48000 54000 60000 66000 72000
12 21000 28000 35000 42000 49000 56000 63000 70000 77000 84000
13 24000 32000 40000 48000 56000 64000 72000 80000 88000 96000
14 27000 36000 45000 54000 63000 72000 81000 90000 99000 108000
15 30000 40000 50000 60000 70000 80000 90000 100000 110000 120000
16 33000 44000 55000 66000 77000 88000 99000 110000 121000 132000
17 36000 48000 60000 72000 84000 96000 108000 120000 132000 144000
18 39000 52000 65000 78000 91000 104000 117000 130000 143000 156000
19 42000 56000 70000 84000 98000 112000 126000 140000 154000 168000
20 45000 60000 75000 90000 105000 120000 135000 150000 165000 180000
21 48000 64000 80000 96000 112000 128000 144000 160000 176000 192000
22 51000 68000 85000 102000 119000 136000 153000 170000 187000 204000
23 54000 72000 90000 108000 126000 144000 162000 180000 198000 216000
24 57000 76000 95000 114000 133000 152000 171000 190000 209000 228000
25 60000 80000 100000 120000 140000 160000 180000 200000 220000 240000
26 63000 84000 105000 126000 147000 168000 189000 210000 231000 252000
27 66000 88000 110000 132000 154000 176000 198000 220000 242000 264000
28 69000 92000 115000 138000 161000 184000 207000 230000 253000 276000
29 72000 96000 120000 144000 168000 192000 216000 240000 264000 288000
30 75000 100000 125000 150000 175000 200000 225000 250000 275000 300000
31 78000 104000 130000 156000 182000 208000 234000 260000 286000 312000
32 81000 108000 135000 162000 189000 216000 243000 270000 297000 324000
33 84000 112000 140000 168000 196000 224000 252000 280000 308000 336000
34 87000 116000 145000 174000 203000 232000 261000 290000 319000 348000
35 90000 120000 150000 180000 210000 240000 270000 300000 330000 360000
36 93000 124000 155000 186000 217000 248000 279000 310000 341000 372000

[PC14] Concordant (x2) Classes Group


Custom Concordant2 (Progressions)

Level ArchVill
123 456
Avang
123
Hero
123 45
Legend
123 456 78
Lich
123 456 7
Spawn
0 123 45
SuperHero
123 456
Unique
123 456 789
Villain
123 45
1 11- --- 1-- 1-- -- 1-- --- -- 1-- --- - 1 --- -- 11- --- 11- --- --- 1-- --
2 221 --- 2-- 21- -- 11- --- -- 21- --- - 1 1-- -- 211 --- 111 --- --- 21- --
3 332 1-- 3-- 221 -- 111 --- -- 321 --- - 1 2-- -- 321 1-- 211 1-- --- 321 --
4 443 21- 4-- 322 1- 111 1-- -- 432 1-- - 1 21- -- 443 21- 221 11- --- 432 1-
5 543 22- 5-- 332 2- 111 11- -- 543 21- - 1 22- -- 444 21- 222 111 --- 543 21
6 543 32- 6-- 333 2- 111 111 -- 654 321 - 1 23- -- 444 31- 322 211 1-- 543 22
7 543 33- 7-- 333 3- 111 111 1- 654 322 - 1 231 -- 444 32- 332 221 1-- 543 32
8 544 33- 8-- 333 31 111 111 11 654 332 - 1 232 -- 444 42- 333 222 11- 543 33
9 544 43- 9-- 433 31 221 111 11 654 333 - 1 233 -- 444 421 433 322 21- 544 33
10 544 44- 91- 443 31 222 211 11 654 433 - 1 234 -- 444 431 443 332 22- 544 43
11 554 44- 92- 444 31 222 222 11 654 443 - 1 234 1- 444 441 444 333 22- 544 44
12 555 44- 93- 444 41 222 222 22 654 444 - 1 234 2- 544 441 444 433 32- 554 44
13 555 541 94- 444 42 333 222 22 655 444 1 1 234 3- 544 442 444 443 33- 555 44
14 555 551 95- 544 42 333 333 22 655 544 1 1 234 4- 554 442 444 444 33- 555 54
15 655 551 96- 554 42 333 333 33 655 554 1 1 234 5- 555 442 444 444 43- 555 55
16 665 551 97- 555 42 444 433 33 655 555 1 1 234 51 555 542 444 444 441 655 55
17 666 551 98- 555 52 444 444 44 665 555 1 1 234 52 555 543 444 444 442 665 55
18 666 651 99- 555 53 555 554 44 666 555 1 1 234 53 555 553 444 444 443 666 55
19 666 661 AA- 655 53 555 555 55 666 655 2 1 234 54 555 554 444 444 444 666 65
20 766 661 AA1 665 53 666 666 55 666 665 2 2 234 54 555 555 555 444 444 666 66
21 776 661 AA2 666 53 666 666 66 666 666 2 2 334 54 655 555 555 555 444 766 66
22 777 661 AA3 666 63 777 777 76 766 666 2 3 334 54 665 555 555 555 555 776 66
23 777 761 AA4 666 64 777 777 77 777 666 2 3 344 54 666 555 666 555 555 777 66
24 777 771 AA5 766 64 888 888 88 777 776 3 3 444 54 666 655 666 666 555 777 76
25 877 771 AA6 776 64 999 999 99 777 777 3 4 444 54 666 665 666 666 666 777 77
26 887 772 AA7 777 64 AAA AAA AA 888 777 3 4 445 54 666 666 777 666 666 877 77
27 888 772 AA8 777 74 BBB BBB BB 888 888 3 4 455 54 766 666 777 777 666 887 77
28 888 872 AA9 777 75 CCC CCC CC 999 999 4 4 555 54 776 666 777 777 777 888 77
29 888 882 AAA 777 76 DDD DDD DD AAA AAA 4 5 555 54 777 666 888 777 777 888 87
30 988 882 AAA 777 77 EEE EEE EE BBB BBB 4 5 555 55 777 766 888 888 777 888 88
31 998 882 AAA 877 77 FFF FFF FF CCC CCC 5 6 555 55 777 776 888 888 888 988 88
32 999 882 AAA 887 77 GGG GGG GG DDD DDD 5 6 655 55 777 777 999 888 888 998 88
33 999 982 AAA 888 77 HHH HHH HH EEE EEE 6 6 665 55 877 777 999 999 888 999 88
34 999 992 AAA 888 87 III III II FFF FFF 7 6 666 55 887 777 999 999 999 999 98
35 AAA AA2 AAA 888 88 JJJ JJJ JJ GGG GGG 8 6 666 65 888 777 AAA 999 999 999 99
36 BBB BB2 AAA 988 88 KKK KKK KK HHH HHH 9 6 666 66 888 877 AAA AAA 999 AAA AA

[PC14] Concordant (x2) Classes Group


Dark Lord2

Level KXP DarkLord
124 6
1 3250 1-- -
2 3750 2-- -
3 4250 3-- -
4 4750 4-- -
5 5250 5-- -
6 5750 6-- -
7 6250 61- -
8 6750 62- -
9 7250 63- -
10 7750 64- -
11 8250 65- -
12 8750 66- -
13 9250 661 -
14 9750 662 -
15 10250 663 -
16 10750 664 -
17 11250 665 -
18 11750 666 -
19 12250 666 1
20 12750 666 2
21 16750 666 3
22 20750 666 4
23 24750 666 5
24 28750 666 6
25 32750 766 6
26 36750 776 6
27 40750 777 6
28 44750 777 7
29 48750 877 7
30 52750 887 7
31 56750 888 7
32 60750 888 8
33 64750 988 8
34 68750 998 8
35 72750 999 8
36 76750 999 9
TH Saves
PD RS PP BW Sp Fo Re Wi
+26 19 19 19 19 19 19 19 19
+32 20 20 20 20 20 20 20 20
+38 21 21 21 21 21 21 21 21
+44 22 22 22 22 22 22 22 22
+50 23 23 23 23 23 23 23 23
+56 24 24 24 24 24 24 24 24
+62 25 25 25 25 25 25 25 25
+68 26 26 26 26 26 26 26 26
+74 27 27 27 27 27 27 27 27
+80 28 28 28 28 28 28 28 28
+86 29 29 29 29 29 29 29 29
+92 30 30 30 30 30 30 30 30
+98 31 31 31 31 31 31 31 31
+104 32 32 32 32 32 32 32 32
+110 33 33 33 33 33 33 33 33
+116 34 34 34 34 34 34 34 34
+122 35 35 35 35 35 35 35 35
+128 36 36 36 36 36 36 36 36
Requisites: Warrior 19 or HNCL 28,
Str 25, Con 29, Wis 30, Chr 32
Alignment: any E
HD/level: & 10d10
Weapon Prof.: & level*10
To Hit Table: 3xConc
Save Table: Conc
Reference: DM
Groups: Concordant (x2), Warrior
 
[X] Section stats
ihp +10
iTH +3
P Save +0
M Save -1
War +3
Rog -1
PPsi +1
Wiz -2
Pri -1
MPsi -2
   
Gets 1X action per round.
Can use 2P+1V+1X per segment if desired.
Gets Mega Barb Str [bonus = (Str-20)*7/2] and Barb Con.
Dark Lord2 spells are resisted using XR.
You may replace the base number of attacks you get with each weapon with CCL/1.
You may roll 1d100 to hit like the Anti-Barbarian100 class. Automatically hits (succeeds) on a natural 90-100. Automatically misses on a 01-09. Critical ranges for weapons are 4 times listed values (so 20+/x2 becomes 80+/x2, and 16+/x4 becomes 64+/x4).
Level N (every level): +1 Epic Kit.
Level N (every level): +1 Limb.

[PC14] Concordant (x2) Classes Group


Dark Lord2 Spells (SL=11 / CSL=1)

# Spell Effect
1 Damage Threshold DT 72-CCL*2 (Damage Threshold; if you take more than 72-CCL*2 dmg from a source, you take nothing)
2 Dark Army Summon an army of 10^CCL DL=(CCL+3)/4 Humanoids, Undead, or Henchmen (your choice)
3 Dark Helmet :) Get a x1 mirroring of the base XP (with no mods) in the Meat Helm class (costs no class slots)
4 Evil Dominion Create a x2 Terrain Feature (Continuous any effect of SL 0 to CCL, or you can Banhammer something)
5 Physical Enhancement Get +CCL additional levels of Exceptionalness in Str, Dex, or Con (may distribute as you like)
6 Super Domination Dominate one target (no resistance, do not need to actually target him)

Dark Lord2 Spells (CSL=2)

# Spell Effect
1 Dark Armada Get +CCL summon slots (yes, this works with the Dark Army power above)
2 Infuse Sacrifice a x1 or x2 Artifact: Add it's powers to you permanently (yes this is a cheap way to blow up Artifacts)
3 Mind Scanner Capital E Extract (no save, XR to resist), you may turn him into a Capital V Vegetable afterwards if you like.
4 Misdirection 1N, CCL/s: Redirect damage from any effect (or attack sequence) to one of your subordinates.
5 Multi Super Domination Dominate CCL targets (no resistance, do not need to actually target them)

Dark Lord2 Spells (CSL=4)

# Spell Effect
1 Dark Mount You have a DL=CCL Mount (you can comprehend it regardless of DL)
2 Fast Attack +CCL IP (Instantaneous P) Actions
3 I am EVIL! Wishoid (non-Channeling) for a SL 1-3 Evil Overlord spell (force the DM to write one if Evil Overlord not written)
4 Warlord 4 Choose one Warlord CSL=4 spell (this can be taken only once)

Dark Lord2 Spells (CSL=6)

# Spell Effect
1 Fortress of Darkness (cast 1/d) Adds one room to your Fortress of Darkness, which has an Indestructible DL=CCL/4 Monster Generator. You can ride it like a Mount (in addition to your Dark Mount).
2 Improved Redirection 1N: Redirect damage from any effect (or attack sequence) to one of your subordinates.
3 Mass Super Domination Dominate CCL groups (no resistance, do not need to actually target them)

[PC14] Concordant (x2) Classes Group


Darkling2 Spells (SL=1)

# Spell Effect
1 Damage Threshold DT 108-CL*3 (Damage Threshold; if you take more than 143-CL*3 dmg from a source, you take nothing)
2 Dark Platoon Summon an army of 2^CL DL=(CL+4)/5 Humanoids, Undead, or Henchmen (your choice)
3 Dark Helm +1 Henchmen slot; can have LVL^2 Henchmen in it; divide cost of Henchmen by LVL
4 Evil Dominion Create a x1 Terrain Feature (Continuous any effect of SL 0 to CL/2, or you can Banhammer something that's x1)
5 Physical Enhancement Get +1 additional level of Exceptionalness in Str, Dex, or Con
6 Domination Dominate one target (Will save, CR to resist)

Darkling2 Spells (SL=2)

# Spell Effect
1 Dark Legion Get +1 summon slot (yes, this works with the Dark Army power above)
2 Infuse Can "Barbarian Smash" Artifacts
3 Mind Scanner Capital E Extract (Will save, CR to resist)
4 Misdirect 0, 1/r: Redirect damage from any effect (or attack) to one of your subordinates.
5 Multi Domination Dominate CL/2 targets (Will save, CR to resist)

Darkling2 Spells (SL=4)

# Spell Effect
1 Dark Mount You have a DL=CL/4 Mount
2 Fast Attack +1 IP (Instantaneous P) Action
3 I am somewhat EVIL Wishoid (non-Channeling) for a SL 1-3 Evil Underling spell (force the DM to write one if Evil Underling not written)
4 Battlelord 4 Choose one Battlelord SL=4 spell (this can be taken only once)

Darkling2 Spells (SL=6)

# Spell Effect
1 House of Darkness (cast 1/d) Adds 10'x10' to your House of Darkness, which has a DL=CL/4 Monster Generator.
2 Improved Redirect 0, 1/s: Redirect damage from any effect (or attack) to one of your subordinates.
3 Mass Domination Dominate 1 group (Will save, CR to resist)

Divine3 (HeroDeity3)

Level KXP Divine3
024 68A
1 0 1-- ---
2 200 2-- ---
3 600 3-- ---
4 1200 4-- ---
5 2000 5-- ---
6 3000 6-- ---
7 4200 7-- ---
8 5600 8-- ---
9 7200 81- ---
10 9000 82- ---
11 11000 83- ---
12 13200 831 ---
13 15600 832 ---
14 18200 843 ---
15 21000 843 1--
16 24000 843 2--
17 27200 854 3--
18 30600 854 31-
19 34200 854 32-
20 38000 854 33-
21 42000 854 43-
22 46200 854 44-
23 50600 855 44-
24 55200 855 54-
25 60000 855 55-
26 65000 865 55-
27 70200 865 551
28 75600 865 552
29 81200 865 553
30 87000 865 554
31 93000 865 555
32 99200 866 555
33 105600 866 655
34 112200 866 665
35 119000 866 666
36 126000 877 777
TH Saves
PD RS PP BW Sp Fo Re Wi
+22 19 19 19 19 19 19 19 19
+24 20 20 20 20 20 20 20 20
+26 21 21 21 21 21 21 21 21
+28 22 22 22 22 22 22 22 22
+30 23 23 23 23 23 23 23 23
+32 24 24 24 24 24 24 24 24
+34 25 25 25 25 25 25 25 25
+36 26 26 26 26 26 26 26 26
+38 27 27 27 27 27 27 27 27
+40 28 28 28 28 28 28 28 28
+42 29 29 29 29 29 29 29 29
+44 30 30 30 30 30 30 30 30
+46 31 31 31 31 31 31 31 31
+48 32 32 32 32 32 32 32 32
+50 33 33 33 33 33 33 33 33
+52 34 34 34 34 34 34 34 34
+54 35 35 35 35 35 35 35 35
+56 36 36 36 36 36 36 36 36
Requisites: HNCL 21 or 3rd edition class 15; six 18's or three 22's
Alignment: any
HD/level: & 1d6+14
Weapon Prof.: & 9+/9
To Hit Table: Conc
Save Table: Conc
Reference: ImmHBAsc3
Groups: Concordant (x2)
 
[X] Section stats
ihp -2+LVL/9
iTH -2+LVL/9
P Save -2+LVL/9
M Save -2+LVL/9
War -2+LVL/9
Rog -2+LVL/9
PPsi -2+LVL/9
Wiz -2+LVL/9
Pri -2+LVL/9
MPsi -2+LVL/9
   
Usage note: This class is to be OFFLINE only, to protect copyright.
 
(Abilities omitted)

[PC14] Concordant (x2) Classes Group


Dragon of Tyr2

Level KXP Dragon of Tyr2
123
1 3300 1--
2 3600 2--
3 3900 3--
4 4200 4--
5 4500 5--
6 4800 6--
7 5100 7--
8 5400 8--
9 5700 9--
10 6000 91-
11 6300 92-
12 6600 93-
13 6900 94-
14 7200 95-
15 7500 96-
16 7800 97-
17 9000 98-
18 11000 99-
19 14000 AA-
20 18000 AA1
21 23000 AA2
22 29000 AA3
23 36000 AA4
24 44000 AA5
25 53000 AA6
26 63000 AA7
27 74000 AA8
28 86000 AA9
29 99000 AAA
30 113000 AAA
31 128000 AAA
32 144000 AAA
33 161000 AAA
34 179000 AAA
35 198000 AAA
36 218000 AAA
TH Saves
PD RS PP BW Sp Fo Re Wi
+2  1  1  1  1  1  1  1  1
+4  2  2  2  2  2  2  2  2
+6  3  3  3  3  3  3  3  3
+8  4  4  4  4  4  4  4  4
+10  5  5  5  5  5  5  5  5
+12  6  6  6  6  6  6  6  6
+14  7  7  7  7  7  7  7  7
+16  8  8  8  8  8  8  8  8
+18  9  9  9  9  9  9  9  9
+20 10 10 10 10 10 10 10 10
+22 11 11 11 11 11 11 11 11
+24 12 12 12 12 12 12 12 12
+26 13 13 13 13 13 13 13 13
+28 14 14 14 14 14 14 14 14
+30 15 15 15 15 15 15 15 15
+32 16 16 16 16 16 16 16 16
+34 17 17 17 17 17 17 17 17
+36 18 18 18 18 18 18 18 18
Requisites: Defiler level 21 or HNCL 30, Str 16, Con 20, Int 16
Alignment: any
HD/level: & 6d4
Weapon Prof.: 0+level*2
To Hit Table: 2xMon
Save Table: 2xMon
Reference: DSDK2
Groups: Concordant (x2)
 
[X] Section stats
ihp +3
iTH +20
P Save +1
M Save +0
War +1
Rog -1
PPsi +1
Wiz +1
Pri -1
MPsi +0
   
Gets Super-Barbarian Str, Con, and Int bonus.
Gets an X action.
You stop aging mentally and physically, and are immune to aging.
Fly at CCL*24" (A) move rate. Immune to falling damage, telekinesis, and gravity effects.
If you have a Wizard progression, add (Super) Wis bonus to it. This is in addition to any other bonuses you may have (i.e. you might end up with Wis bonus twice, or Wis and Int bonus).
If you have Psi2 powers, you may "Material Component" them for 1V action.
CCL is Concordant Caster Level; i.e. your Dragon of Tyr Level plus any Concordant Caster Level shifts. If you do not have the Dragon of Tyr class (presumably you're "wishing" for the powers), your CCL=(highest Concordant Level + Concordant Caster Level shifts) / 2.

[PC14] Concordant (x2) Classes Group


Dragon of Tyr2 Spells

Level # Spell
1 1 xx2 AC (true double AC, no shift from 10)
1 2 iunWaWR CCL*5%
1 3 May use Psi-2 Reverse Psionic Enchantments, these cost no PSPs to use.
1 4 iuEaXR CCL*5%; ixGR CCL%
1 5 Get a (non-adjustable) saving throw of 21-HCL vs. Concordant spells
1 6 +CCL set Int. You may add CCL instances of the "Elemental" Racial Adjective for no cost. Free wild talent in Psi15.
1 7 +1 11th in memorization in a Wizard group class (even if off right side of chart)
1 8 MF/PF/TF cannot be raised within sight of you. 1X, defile MF/PF/TF in the area by 1: Capital F Fix on self.
1 9 Loop Stability. You may pick this ability twice; the second time gives you Time/Reality Stability.
1 10 1X, may borrow (i.e. 1bX action): Add a [C] section effect on someone.
2 1 Mouth's X: Pixelate a target (XR to resist)
2 2 1X+1F, may borrow: Capital I Insist (this can in turn be "Really Objected To").
2 3 May use Psi-2 Reverse Psionic Enchantments even if "Banhammered".
2 4 Alley effect CCL*10' r
2 5 CCL instances of the "Uncommoner3" class Level 1 ability (at DL X)
2 6 Set Int = CCL^2.
2 7 Your racial abilities and magic items cost half the normal number of actions to use.
2 8 Can do these action conversions: 1M -> 1P, 2P -> 1QP, 2 QP -> 1 QQP, 2 QQP -> 1 QQQP, etc.
3 1 1X: Loop port to a destination in the multiverse that doesn't match your quantum signature, defiling CCL' r of that multiverse to match yours.
3 2 QX Haste: You get +1QX action.
3 3 May use Psi-2 Reverse Psionic Enchantments on your Concordant progressions (a Concordant 1st is considered an 11th, a Concordant 2nd is considered an 12th, ...)
3 4 CCL instances of the same Class Adjective. It stacks with itself, even if it normally doesn't.
3 5 Free material componenting of Concordant spells, once per round.
3 6 1N, 1/r: Counterspell a non-Concordant effect.

[PC14] Concordant (x2) Classes Group


Epic Wizard3

Level KXP Wizard (x1 SL's)
ABC DEF GHI
1 360 1-- --- ---
2 730 2-- --- ---
3 1110 21- --- ---
4 1500 22- --- ---
5 1900 221 --- ---
6 2310 222 --- ---
7 2730 222 1-- ---
8 3160 222 2-- ---
9 3600 222 21- ---
10 4050 222 22- ---
11 4510 222 221 ---
12 4980 222 222 ---
13 5460 222 222 1--
14 5950 222 222 2--
15 6450 222 222 21-
16 6960 222 222 22-
17 7480 222 222 221
18 8010 222 222 222
19 8550 322 222 222
20 9100 332 222 222
21 14100 333 222 222
22 19100 333 322 222
23 24100 333 332 222
24 29100 333 333 222
25 34100 333 333 322
26 39100 333 333 332
27 44100 333 333 333
28 49100 433 333 333
29 54100 443 333 333
30 59100 444 333 333
31 64100 444 433 333
32 69100 444 443 333
33 74100 444 444 333
34 79100 444 444 433
35 84100 444 444 443
36 89100 444 444 444
TH Saves
PD RS PP BW Sp Fo Re Wi
+22 19 19 19 19 19 19 19 19
+24 20 20 20 20 20 20 20 20
+26 21 21 21 21 21 21 21 21
+28 22 22 22 22 22 22 22 22
+30 23 23 23 23 23 23 23 23
+32 24 24 24 24 24 24 24 24
+34 25 25 25 25 25 25 25 25
+36 26 26 26 26 26 26 26 26
+38 27 27 27 27 27 27 27 27
+40 28 28 28 28 28 28 28 28
+42 29 29 29 29 29 29 29 29
+44 30 30 30 30 30 30 30 30
+46 31 31 31 31 31 31 31 31
+48 32 32 32 32 32 32 32 32
+50 33 33 33 33 33 33 33 33
+52 34 34 34 34 34 34 34 34
+54 35 35 35 35 35 35 35 35
+56 36 36 36 36 36 36 36 36
Requisites: Wizard 21 or HNCL 30,
Int 57
Alignment: any
HD/level: & d4
Weapon Prof.: & level
To Hit Table: Conc
Save Table: Conc
Reference: ELH3
Groups: Concordant (x2), Wizard
 
[X] Section stats
ihp +2
iTH +1
P Save -1
M Save +0
War -1
Rog -1
PPsi -1
Wiz +6
Pri +1
MPsi +2
   
Gets 1X action per round.
Can use 2M+1V+1X per segment if desired.
Gets Massive Barb Int [bonus = (Stat-26)*5].
Epic Wizard3 spells are resisted using SR (but not MR).
You may N-ary material component spells, using 1Z+1V+1QV+1QQV+1QQQV+...
You may convert 2M to 1IM (Instantaneous Mental).
Level N (every level): +1 Epic Feat.
Level N (every level): +1 Q^(LVL) M action. (At level 1 you get 1 QM, at level 2 you get 1 QQM, ...)
DM Note 1: The Epic Wizard3 spells are normal Wizard spells, but other Wizards must spend 4 spells per spell slot to cast these (x2 because it's on an odd list, and x2 because it's Concordant).
DM Note 2: Conversion of Epic Spells to Collective SL: SL = (DC)^0.5 *2
DC 23-30=SL 10, DC 31-35=SL 11, DC 36-42=SL 12, DC 43-48=SL 13, DC 49-56=SL 14, DC 57-63=SL 15, DC 64-72=SL 16, DC 73-80=SL 17, DC 81-90=SL 18.

[PC14] Concordant (x2) Classes Group


Epic Wizard3 Spells

SL # Spell School Effect
10 1 Dreamscape Div Plane Shift to any plane you've ever heard of (even if no direct connection to it)
10 2 Peripety Abj iunWReflection 100% vs. missile attacks
10 3 Ruin Inv One target takes (20*CCL)d6 vile dmg (no save) and a Disintegrate (no save)
11 1 Mummy Dust Nec Summon 2*CCL DL X Undead
11 2 Vengeful Gaze Ill One target takes 305d6 Venderant Nelaborong dmg (no save)
11 3 Verdigris Wave Alt 2 groups each take 40d6 Verdant dmg (no save), all Plant monsters in the groups gain +1 DL
12 1 Dragon Knight Cnj +1 summon slot and Summon a DL X Dragon (when the dragon is killed/unsummoned, the slot is removed too)
12 2 Eclipse Alt x2 Terrain Feature: the Sun is Eclipsed, Fear /s to anyone outside (Will save), outside is in Capital D Darkness
12 3 Origin Of Species Nec Create a DL=CCL/4 Humanoid
13 1 Epic Mage Armor Abj AC +20*CCL, or iAT CCL/2
13 2 Greater Spell Resistance Meta SR 35*CCL
13 3 Let Go Of Me Cnj Damaging shield, take 20x (2000%) the dmg back whenever hit (melee or range) (no resistance)
14 1 Animus Blast Inv 4 groups take (10*CCL)d6 cold dmg (no resistance), plus animate up to 20 corpses as DL=CCL/4 Undead.
14 2 Contingent Resurrection Nec Capital F Fix and Artificial Reset upon death (this cannot be triggered prematurely or dispelled while it's on the stack)
14 3 Crown Of Vermin Cnj Summon 1000 Creeping Dooms or DL=CCL/6 Insects.
15 1 Create Living Vault Enc Create a x2 Artifact container that is undetectable, indestructible, has infinite space inside, and can be Capital H Hidden.
15 2 Greater Ruin Inv One target takes (35*CCL)d6 permanent dmg (no resistance) and a Disintegrate (no resistance)
15 3 Nailed To The Sky Alt Teleport someone into deep space and they become Stopped/Immovable and cannot Teleport (no resistance)
16 1 Epic Counterspell Meta Counterspell, Capital O Object, or Really Object
16 2 Epic Spell Reflection Abj iunMReflection 100% vs. SL 0-9 spells
16 3 Safe Time Chrono Contingency Capital E Escape with Time Travel for yourself or someone else (can be used with other contingency effects)
17 1 Demise Unseen Ill Capital S Slay one target (no resistance), animate him as a DL=CCL/3 Undead, do a Mirage Arcana to make him seem alive
17 2 Eidolon Nec Create a level 21 copy of yourself that can act normally (no Clone Insanity, but is summoning sick for 1 full round)
17 3 Enslave Enc Mental Dominate one target (no resistance, effect is undetectable, his allies do no know this has happened)
18 1 Damnation Cnj 1N, 1/t: Send someone to Hell (no resistance, no response)
18 2 Dire Winter Alt x2 Terrain Feature of extreme cold ((2*CL)d6 dmg /s), this cannot be countered or Capital O Objected to
18 3 Eternal Freedom Abj Immune to CCL spells, elements, or [C] section effects (your choice)

[PC14] Concordant (x2) Classes Group


Evil Overlord

Level KXP Evil Overlord
Spells
1 500 (unknown)
2 1000 (unknown)
3 1500 (unknown)
4 2500 (unknown)
5 4000 (unknown)
6 6500 (unknown)
7 9000 (unknown)
8 11500 (unknown)
9 14000 (unknown)
10 16500 (unknown)
11 19000 (unknown)
12 21500 (unknown)
13 24000 (unknown)
14 26500 (unknown)
15 29000 (unknown)
16 31500 (unknown)
17 34000 (unknown)
18 36500 (unknown)
19 39000 (unknown)
20 41500 (unknown)
21 44000 (unknown)
22 46500 (unknown)
23 49000 (unknown)
24 51500 (unknown)
25 54000 (unknown)
26 56500 (unknown)
27 59000 (unknown)
28 61500 (unknown)
29 64000 (unknown)
30 66500 (unknown)
31 69000 (unknown)
32 71500 (unknown)
33 74000 (unknown)
34 76500 (unknown)
35 79000 (unknown)
36 35000 (unknown)
TH Saves
PD RS PP BW Sp Fo Re Wi
+22 19 19 19 19 19 19 19 19
+24 20 20 20 20 20 20 20 20
+26 21 21 21 21 21 21 21 21
+28 22 22 22 22 22 22 22 22
+30 23 23 23 23 23 23 23 23
+32 24 24 24 24 24 24 24 24
+34 25 25 25 25 25 25 25 25
+36 26 26 26 26 26 26 26 26
+38 27 27 27 27 27 27 27 27
+40 28 28 28 28 28 28 28 28
+42 29 29 29 29 29 29 29 29
+44 30 30 30 30 30 30 30 30
+46 31 31 31 31 31 31 31 31
+48 32 32 32 32 32 32 32 32
+50 33 33 33 33 33 33 33 33
+52 34 34 34 34 34 34 34 34
+54 35 35 35 35 35 35 35 35
+56 36 36 36 36 36 36 36 36
Requisites: Str 24, Con 18, Int 18, Chr 24
Alignment: any E
HD/level: & 6d6
Weapon Prof.: & 0+level*2
To Hit Table: Conc
Save Table: Conc
Reference: DM
Groups: Concordant (x2)
 
[X] Section stats
ihp  
iTH  
P Save  
M Save  
War  
Rog  
PPsi  
Wiz  
Pri  
MPsi  
   
(Abilities unknown)

[PC14] Concordant (x2) Classes Group


False God

Level KXP Imm0
9
1 0 1
2 700 2
3 2100 3
4 4200 4
5 7000 5
6 10500 6
7 14000 7
8 21000 8
9 28000 9
10 35000 10
11 42000 11
12 49000 12
13 56000 13
14 63000 14
15 70000 15
16 77000 16
17 84000 17
18 91000 18
19 98000 19
20 105000 20
21 112000 21
22 119000 22
23 126000 23
24 133000 24
25 140000 25
26 147000 26
27 154000 27
28 161000 28
29 168000 29
30 175000 30
31 182000 31
32 189000 32
33 196000 33
34 203000 34
35 210000 35
36 217000 36
37 434000 37
38 651000 38
39 868000 39
45 2170000 45
54 4123000 54
63 6076000 63
72 8029000 72
Requisites: (Priest 14 and Rogue 16) or HNCL 30,
  Con 14, Int 21, Wis 28, Chr 35, Cml 18
Alignment: non-L
HD/level: & d50
Weapon Prof.: 7+level
To Hit: & +level
Saves: & +level
Reference: DM
Groups: Concordant (x2), Demigod (x2),
  Priest, Rogue, Overt
 
[X] Section stats
ihp +2
iTH +2
P Save -1
M Save +2
War -1
Rog +2
PPsi -1
Wiz +0
Pri +2
MPsi +2
       
Gets +1G action per round.
In addition to your normal summon slots, you have LVL Followers slots. Each slot can hold up to 100 Followers.
You can leave your Followers "at home" instead of having them travel with you. If you have more Followers than available slots, the extras must be left at home.
1/d: Followers that were with you for the past day gain +2 levels and +1 DL if you were adventuring, or +1 level and +1/2 DL if you were not adventuring. Followers at home gain a level only 1% of the time.
1/d: Gain (LVL+4)^2 Followers; they are level 1 and DL=1.
1/d: For each Follower (either with you or at home), gain L^2 Worship Points, where L is his level.
This class gets Imm0 spells at full LVL, but you must spend 10*LVL Worship Points whenever you cast a Imm0 spell. Exception: The "Shape Reality" powers require this cost for each F action the power uses.
Imm0 spells are generally resisted using GR.
0: Redirect damage you're taking to your Worship Point total instead of your hp total.
1V, N Worship Points: True Resurrection on N targets in one group (usually on your Followers)
1G, 70*N Worship Points: Pawn a target who has xN defensive multiplier; he becomes one of your Followers. He gains the Pawn or Spawn class if he has the requisites.
1G, 700*LVL Worship Points: Create an "Avatar" of yourself. It's a copy of yourself that can be used for other things. (You can treat it like the "copy of yourself from the chalkboard" power if you wish.)
You do not appear on the GGL, as you are not actually a god. You also cannot answer Divine Intervention rolls. However, you may grant powers or fake a Divine Intervention for your Followers using other effects (Imbue with Spell Ability, area effect buffs, etc.)
Trying to "convince" a False God's Followers that their god is not real generally fails. Even if it does fail, the high level Followers (the ones the False God really cares about) probably won't even care that much.

[PC14] Concordant (x2) Classes Group


Immortal0 Spells

Level # Spell Name Spell Description
9 1 Armor Class +LVL*100 AC
9 2 Artifact Creation 20F, 1/reset: Create a x2 artifact
9 3 Aura Attack 1V: All within 60' make Will save (with no bonuses) or Awed
9 4 Bestow 1F, 1/reset: Raise target's ability score by CL, or a perm. 1st-7th SL (Wiz/Pri/Psi) effect
9 5 Call Other Get the assistance of another Imm0 character (treat like a summon)
9 6 Combat Abilities xx(LVL+1) dmg with attacks
9 7 Communication 0: Communicate with any known being in the plane, ignores most barriers
9 8 Conceal Nature Target (person or item) is obscured from detection of multiplier, alignment, etc.
9 9 Control Undead Turn Undead (control or turn), automatically get a "D" result regardless of HD of targets
9 10 Create Magic Items 1/reset: Create 10*CL KXP of magic items (all x1 items)
9 11 Create Species Create a new race; merge two races together or use Custom Races rules
9 12 Detect Immortal Detects/Identifies Concordant/Immortal effects
9 13 Detection Suite Have all Wiz and Pri Divination effects running
9 14 Dragon Breath Mouth's P: Breathe an E=(LVL+3) element for current hp in dmg, no save, use XR
9 15 Dragon Form 1V: Shapechange to any known dragon type
9 16 Enhanced Reflexes Always roll max on initiative, cannot be surprised
9 17 Extra Attacks xx(LVL+2)/2 number of attacks
9 18 Fighter Options Have all "Level:" abilities of up to LVL Warrior classes
9 19 Grant Power Points Target is imbued with one 1st level Imm0 spell
9 20 Groan Mouth's P: All targets in LVL groups are paralyzed (no save, no immunity)
9 21 Hear Supplicants Know if someone is mentally asking for your help
9 22 Height Change 0: Change size to any size up to LVL classes past size G
9 23 Howl Mouth's P: Fear all targets in LVL groups (no save, no immunity)
9 24 Immortal Eye Wizard Eye with Cosmic Awareness, undetectable, no "ears burning", teleport at will
9 25 Improve Ability Scores +25*LVL stat points
9 26 Improved Saving Throws Automatically make saves in LVL categories
9 27 Incorporeal Form Cannot have anything hostile done to you, but cannot be hostile to others
9 28 Increased Damage +LVLd+0 dmg with all effects you do (weapons, spells, psionics, etc.)
9 29 Increased Move Rate +LVL*100" Move Rate, all your V actions are infinitely Quick
9 30 Infinite Spell Duration Next magic, psionic, innate effect you do has infinite duration (treat as a Permanency)
9 31 Leech Whenever you touch, attack, or are touched or attacked, they are drained LVL+2 levels
9 32 Magic Resistance 45+5*LVL% iMR
9 33 Manifestation Form You have a material form and are not really "killed" if it is destroyed
9 34 Mortal Immunity Immune to magic, psionic, innate effects of x1 multiplier
9 35 Mystic Abilities Abilities as per a Mystic0 of level = LVL*3+13
9 36 Poison Bite/Sting Can bite or sting for poison (Capital S Slain, save for normal slain)
9 37 Poison Spit Mouth's P: Spit Poison on a group (death or 40*LVL)
9 38 Power Attack (LVLd6)*10 dmg (No Resistance) to a target on same plane, or adjacent plane @ ½ dmg
9 39 Probe Capital E Extract, Know Truename, Know a Weakness of Target (XR roll for each)
9 40 Probe-Shield Stops one "Probe" effect (above)
9 41 Reduce Saving Throw Target cannot make saving throws
9 42 Regeneration Regenerate all hp per segment
9 43 Shape Reality, Alt. Char. 25F, 1/reset: Change appearance, physical/magical law, MF, TF, PF of a plane
9 44 Shape Reality, Cr. Body 20F, 1/reset: Create a moon or planet
9 45 Shape Reality, Cr. Plane 30F, 1/reset: Create a plane one plane removed from current plane
9 46 Shape Reality, Mv. Body 10F, 1/reset: Move a moon or planet
9 47 Shape Reality, Mv. Plane 15F, 1/reset: Move a plane's connection from one plane to another
9 48 Snap 1 attack: Grab a target and pull him in, it becomes part of your group
9 49 Summon Item Produce an item that you've lost, works across planes
9 50 Swoop 7V (may borrow), 1/r: +1 OppP, +1 OppV this round
9 51 Thief Abilities Abilities as per a Thief0 of level = LVL*3+13
9 52 Transform Shapechange Other, can change target's character classes and memories too
9 53 Travel Powers 1M: Travel to anywhere on this plane or adjacent plane, no delay
9 54 Weapon Mastery +100*LVL slots in Weapon Mastery, can go beyond max of # slots = level
9 55 Weapon Needed Need a +5*LVL weapon to hit you, this cannot be ignored with class abilities

[PC14] Concordant (x2) Classes Group


G-Acter0

Level KXP X21
mMG SUV
1 0 -1- ---
2 200 -2- ---
3 600 12- ---
4 1200 13- ---
5 2000 23- ---
6 3000 24- ---
7 4000 34- ---
8 6000 441 ---
9 8000 451 ---
10 10000 452 ---
11 12000 462 ---
12 14000 463 ---
13 16000 473 ---
14 18000 473 1--
15 20000 474 1--
16 22000 474 2--
17 24000 475 2--
18 26000 475 3--
19 28000 476 3--
20 30000 476 4--
21 32000 477 4--
22 34000 477 41-
23 36000 477 51-
24 38000 477 61-
25 40000 477 62-
26 42000 477 72-
27 44000 577 72-
28 46000 577 73-
29 48000 677 73-
30 50000 677 741
31 52000 777 742
32 54000 777 753
33 56000 877 754
34 58000 877 765
35 60000 977 766
36 62000 977 776 1
37 124000 977 776 2
38 186000 977 776 3
39 248000 977 776 4
45 620000 988 777 7
54 1178000 999 999 8
63 1736000 BAA AAA A
72 2294000 CCB BBB B1
Requisites: HCL 9 (may owe), HNCL 18,
  Dex 10, Con 10, Chr 40 (may owe)
Alignment: any
HD/level: & 3d6
Weapon Prof.: & +level
To Hit: & +level
Saves: & +level
Reference: DM
Groups: Concordant (x2), Demigod (x2),
  Custom
 
[X] Section stats
ihp +0
iTH +0
P Save +0
M Save +1
War +0
Rog +0
PPsi +0
Wiz +0
Pri +0
MPsi +1
       
Hold G actions. You may use 1S+1V+1X+1G per segment. You may convert 1G -> 1X and 1X->1F.
Level N (every level): +1G action
Gets X21 powers. X21 powers that modify CL, ML, level, or XP cannot be applied to the G-Acter0 class. The powers that give Bonus to Mirrored XP cannot apply the bonus to the G-Acter0 class (you have to spend it elsewhere).
Level 2: You may convert 2G -> 1 IG (Instantaneous Godly Action). Instantaneous actions cannot be responded to except by J actions (or better).
Level 4: You may convert 2G -> 1 of any action type you have or specifically need to use an ability.
Level 6: You may convert 4G -> 1JG. You may convert 2 IG -> 1 IQG.
Level 9: You may convert 7G -> 1RG or 1Q∞G.
Level 12: You may convert 8G -> 1KG. You may convert 2JG -> 1JQG.
Level 18: You may convert 2KG -> 1KQG. You may convert 2scrG -> 1 IscrG. (scrG = Script Godly)
Level 21: You may convert 11G -> 1WG (A "lent" RG action, but you can't use your G that segment).
Level 27: You may convert 16G -> 1LG.

[PC14] Concordant (x2) Classes Group


X21 Minor Powers (SL=2, Concordant SL=0)

# Power
1 Ignore x0 effects (assuming you are at least true x3 <- NOTE THE MULTIPLIER HERE)
2 Trade 7 of an action type for 1 Borrowed (b) or Held (h) of that action type.
3 Trade 14F to 1X
4 Trade 21 of an action type for 1 Instantaneous (I) of that action type.
5 x+1 Mirrored XP to Concordant and Demigod
6 Overwrite your base race to have +1 to all stats, AC, saves, hp, TH, and have the abilities of one [P3] race/adjective.

X21 Major Powers (SL=5, Concordant SL=0)

# Power
1 Ignore x0 effects (assuming you are at least true x2 <- NOTE THE MULTIPLIER HERE)
2 Trade 6 of an action type for 1 Borrowed (b) or Held (h) of that action type.
3 Trade 12F to 1X
4 Trade 18 of an action type for 1 Instantaneous (I) of that action type.
5 You may use borrowed or held actions to activate SL 0-2 effects you have.
6 x+2 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
7 Overwrite your base race to have +2 to all stats, AC, saves, hp, TH, and have the abilities of two [P3] races/adjectives.

X21 Grand Powers (SL=8, Concordant SL=0)

# Power
1 Ignore x0 effects (assuming you are at least true x1 <- NOTE THE MULTIPLIER HERE)
2 Trade 5 of an action type for 1 Borrowed (b) or Held (h) of that action type.
3 Trade 10F to 1X
4 Trade 15 of an action type for 1 Instantaneous (I) of that action type.
5 You may use borrowed or held actions to activate SL 0-5 effects you have.
6 x+3 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
7 Overwrite your base race to have +3 to all stats, AC, saves, hp, TH, and have the abilities of three [P3] races/adjectives.
8 xx1.1 hp
9 xx1.1 CL

[PC14] Concordant (x2) Classes Group


X21 Super Powers (SL=11, Concordant SL=1)

# Power
1 Ignore x1 effects (assuming you are at least true x3 <- NOTE THE MULTIPLIER HERE)
2 Trade 4 of an action type for 1 Borrowed (b) or Held (h) of that action type.
3 Trade 8F to 1X
4 Trade 12 of an action type for 1 Instantaneous (I) of that action type.
5 You may use borrowed or held actions to activate SL 0-8 effects you have.
6 x+4 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
7 Overwrite your base race to have +4 to all stats, AC, saves, hp, TH, and have the abilities of four [P3] races/adjectives.
8 xx1.5 hp (doesn't stack with lower versions of this in X21)
9 xx1.3 CL (doesn't stack with lower versions of this in X21)
10 You have +1 HNCL or +0.1 HCL for purposes of qualifying for classes, kits, and feats.
11 Time/Reality/Loop Stable
12 xx1.1 ML in one class.

X21 Ultra Powers (SL=14, Concordant SL=4)

# Power
1 Ignore x1 effects (assuming you are at least true x2 <- NOTE THE MULTIPLIER HERE)
2 Trade 3 of an action type for 1 Borrowed (b) or Held (h) of that action type.
3 Trade 6F to 1X
4 Trade 9 of an action type for 1 Instantaneous (I) of that action type.
5 You may use borrowed or held actions to activate SL 0-11 (CSL 0-1) effects you have.
6 x+5 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
7 Overwrite your base race to have +5 to all stats, AC, saves, hp, TH, and have the abilities of five [P3] races/adjectives.
8 xx2 hp (doesn't stack with lower versions of this in X21)
9 xx1.5 CL (doesn't stack with lower versions of this in X21)
10 xx1.2 ML in one class. (doesn't stack with lower versions of this in X21)
11 Can trade 10000 hp into 1 ihp (as many times as you like)
12 Immune Pixelation
13 Immune to x0 to x3 Traps, x0 to x2 Tricks, x0 to x1 Specials
14 You may "material component" Martial Arts Maneuvers, Innate/Racial Abilities, Magic Item activations (non-Artifact) by spending an S action (in addition to normal costs)

[PC14] Concordant (x2) Classes Group


X21 V [Ultra+1] Powers (SL=17, Concordant SL=7)

# Power
1 Ignore x2 effects (assuming you are at least true x5 <- NOTE THE MULTIPLIER HERE)
2 Trade 2 of an action type for 1 Borrowed (b) or Held (h) of that action type.
3 Trade 4F to 1X
4 Trade 7 of an action type for 1 Instantaneous (I) of that action type.
5 You may use borrowed or held actions to activate SL 0-14 (CSL 0-4) effects you have.
6 x+6 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
7 Overwrite your base race to have +6 to all stats, AC, saves, hp, TH, and have the abilities of six [P3] races/adjectives.
8 xx3 hp (doesn't stack with lower versions of this in X21)
9 xx1.7 CL (doesn't stack with lower versions of this in X21)
10 xx1.3 ML in one class. (doesn't stack with lower versions of this in X21)
11 Immune to x0 to x4 Traps, x0 to x3 Tricks, x0 to x2 Specials
12 You may "material component" Concordant spells by spending an F action (in addition to the normal X action).

X21 W [Ultra+2] Powers (SL=20, Concordant SL=10)

# Power
1 Ignore x2 effects (assuming you are at least true x4 <- NOTE THE MULTIPLIER HERE)
2 Trade 1 of an action type for 1 Borrowed (b) or Held (h) of that action type.
3 Trade 3F to 1X
4 Trade 6 of an action type for 1 Instantaneous (I) of that action type.
5 Trade 21X to 1G
6 You may use borrowed or held actions to activate SL 0-17 (CSL 0-7) effects you have.
7 x+7 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
8 Overwrite your base race to have +7 to all stats, AC, saves, hp, TH, and have the abilities of seven [P3] races/adjectives.
9 xx4 hp (doesn't stack with lower versions of this in X21)
10 xx1.9 CL (doesn't stack with lower versions of this in X21)
11 xx1.4 ML in one class. (doesn't stack with lower versions of this in X21)
12 xx1.1 ihp
13 xx1.1 CCL

[PC14] Concordant (x2) Classes Group


X21 X [Ultra+3] Powers (SL=23, Concordant SL=13)

# Power
1 Ignore x2 effects (assuming you are at least true x3 <- NOTE THE MULTIPLIER HERE)
2 Trade 2F to 1X
3 Trade 5 of an action type for 1 Instantaneous (I) of that action type.
4 Trade 19X to 1G
5 You may use borrowed or held actions to activate SL 0-20 (CSL 0-10) effects you have.
6 x+8 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
7 Overwrite your base race to have +8 to all stats, AC, saves, hp, TH, and have the abilities of eight [P3] races/adjectives.
8 xx5 hp (doesn't stack with lower versions of this in X21)
9 xx2.1 CL (doesn't stack with lower versions of this in X21)
10 xx1.5 ML in one class. (doesn't stack with lower versions of this in X21)
11 xx1.3 ihp (doesn't stack with lower versions of this in X21)
12 xx1.2 CCL (doesn't stack with lower versions of this in X21)

X21 Y [Ultra+4] Powers (SL=26, Concordant SL=16)

# Power
1 Ignore x3 effects (assuming you are at least true x7 <- NOTE THE MULTIPLIER HERE)
2 Trade 1F to 1X
3 Trade 4 of an action type for 1 Instantaneous (I) of that action type.
4 Trade 17X to 1G
5 You may use borrowed or held actions to activate SL 0-23 (CSL 0-13) effects you have.
6 x+9 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
7 Overwrite your base race to have +9 to all stats, AC, saves, hp, TH, and have the abilities of nine [P3] races/adjectives.
8 xx6 hp (doesn't stack with lower versions of this in X21)
9 xx2.3 CL (doesn't stack with lower versions of this in X21)
10 xx1.6 ML in one class. (doesn't stack with lower versions of this in X21)
11 xx1.5 ihp (doesn't stack with lower versions of this in X21)
12 xx1.3 CCL (doesn't stack with lower versions of this in X21)
13 xx1.1 CML in one class.

[PC14] Concordant (x2) Classes Group


X21 Z [Ultra+5] Powers (SL=29, Concordant SL=19)

# Power
1 Ignore x3 effects (assuming you are at least true x6 <- NOTE THE MULTIPLIER HERE)
2 Trade 3 of an action type for 1 Instantaneous (I) of that action type.
3 Trade 15X to 1G
4 You may use borrowed or held actions to activate SL 0-26 (CSL 0-16) effects you have.
5 x+10 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
6 Overwrite your base race to have +10 to all stats, AC, saves, hp, TH, and have the abilities of ten [P3] races/adjectives.
7 xx7 hp (doesn't stack with lower versions of this in X21)
8 xx2.5 CL (doesn't stack with lower versions of this in X21)
9 xx1.7 ML in one class. (doesn't stack with lower versions of this in X21)
10 xx1.7 ihp (doesn't stack with lower versions of this in X21)
11 xx1.4 CCL (doesn't stack with lower versions of this in X21)
12 xx1.2 CML in one class. (doesn't stack with lower versions of this in X21)
13 xx1.1 iihp
14 xx1.1 DCL
15 Can trade 10000 ihp into 1 iihp (as many times as you like)
16 Immune Banhammering
17 You may "material component" Demigod spells by spending an X action (in addition to the normal G action).

[PC14] Concordant (x2) Classes Group


Hero

Level KXP Hero
123 45
1 0 1-- --
2 1000 21- --
3 2000 221 --
4 4000 322 1-
5 8000 332 2-
6 12000 333 2-
7 16000 333 3-
8 20000 333 31
9 24000 433 31
10 28000 443 31
11 32000 444 31
12 36000 444 41
13 40000 444 42
14 44000 544 42
15 48000 554 42
16 52000 555 42
17 56000 555 52
18 60000 555 53
19 64000 655 53
20 68000 665 53
21 72000 666 53
22 76000 666 63
23 80000 666 64
24 84000 766 64
25 88000 776 64
26 92000 777 64
27 96000 777 74
28 100000 777 75
29 104000 777 76
30 108000 777 77
31 112000 877 77
32 116000 887 77
33 120000 888 77
34 124000 888 87
35 128000 888 88
36 132000 988 88
TH Saves
PD RS PP BW Sp Fo Re Wi
+1 19 19 19 19 19 19 19 19
+2 20 20 20 20 20 20 20 20
+3 21 21 21 21 21 21 21 21
+4 22 22 22 22 22 22 22 22
+5 23 23 23 23 23 23 23 23
+6 24 24 24 24 24 24 24 24
+7 25 25 25 25 25 25 25 25
+8 26 26 26 26 26 26 26 26
+9 27 27 27 27 27 27 27 27
+10 28 28 28 28 28 28 28 28
+11 29 29 29 29 29 29 29 29
+12 30 30 30 30 30 30 30 30
+13 31 31 31 31 31 31 31 31
+14 32 32 32 32 32 32 32 32
+15 33 33 33 33 33 33 33 33
+16 34 34 34 34 34 34 34 34
+17 35 35 35 35 35 35 35 35
+18 36 36 36 36 36 36 36 36
Requisites: HNCL 18, Str 20, Int 18, Cml 9
Alignment: any G
HD/level: &++++2d16
Weapon Prof.: 4+level
To Hit Table: Mon
Save Table: Conc
Reference: DM
Groups: Concordant (x2)
 
[X] Section stats
ihp +3
iTH +0
P Save +1
M Save +1
War +0
Rog +0
PPsi -1
Wiz +0
Pri +1
MPsi +0
   
Gets Exc Str, Exc Dex, Exc Con.
+1 extra Nonweapon Prof per level.
You stop aging mentally and physically.

[PC14] Concordant (x2) Classes Group


Hero Spells

Level # Spell
1 1 10*(Hero level)% uIR (unadjustable InnateR, does shift, can't be lowered/halved)
1 2 +50% XP in one non-Concordant class
1 3 Immune to Inner Elements
1 4 Immune to Hold/Stun/Para/Summ.Sickness
1 5 Immune to Action/Memory/Other Stealing
1 6 +(Hero level) QV actions
1 7 +2*(Hero level) all non-Concordant memorization charts
1 8 Psi1 has no limit of 1 attack/r, Psi2 has double points, auto Power Score
1 9 Avoid Fate @ x6 multiplier, (Hero level)/d
1 10 All Rogue Abilities at 10*(Hero level)%
1 11 Can combine Martial Arts & Specialization
1 12 +(Hero level) to all stats
1 13 Immune ego domination
1 14 Duplicate a Level: ability of a non-Concordant class
1 15 Free wild talent in Psi72, PPs=200*(Hero level)
2 1 10*(Hero level)% uaMR (unadjustable AntiMagicR, does shift, can't be lowered/halved)
2 2 0 action, 1/r: Cureall
2 3 +(Hero level) QP actions
2 4 All spells cost no P action to cast. No saves versus your effects
2 5 All spell levels +1 in all memorizations
2 6 All your Psi are range = same plane
2 7 Immune to all x1 effects (things that affect you)
2 8 Immune to all x1 defenses (you affecting other people)
2 9 Capital O Object @ x7 multiplier, (Hero level)/d
2 10 Automatically hit all targets (you rolled a natural 40 on a 20-sided die if it matters)
2 11 Automatically make saves (you rolled a natural 40 on a 20-sided die if it matters)
2 12 Your multiplicative sources of damage fully stack (instead of using the sum and subtract 1 formula)
3 1 10*(Hero level)% uPR (unadjustable PsiR, does shift, can't be lowered/halved)
3 2 Continuous Lady's Smile (you choose all your die rolls)
3 3 0 action, 1/r: Reset
3 4 Immune to Outer Elements
3 5 Time-Reality Stability
3 6 +(Hero level) QM actions
3 7 #M: Dispel a x(#+1) effect (ignores ER/iER). # may be 0 (use a zero action)
3 8 Anti-Villain Shell SL 0-3 (Villain effects of SL 0-3 cannot be used within 200')
3 9 Immune to Hero level number of [C] section effects
4 1 10*(Hero level)% uMR (unadjustable MR, does shift, can't be lowered/halved)
4 2 All spells cost 0 action (limit = level/r)
4 3 All psi cost 0 action (limit = level/r)
4 4 +2*(Hero level) to max # of actions
4 5 +(Hero level) QOpp actions
4 6 Loop-Reality Stability
5 1 10*(Hero level)% uXR (unadjustable XR, does shift, can't be lowered/halved)
5 2 +(Hero level) infinitely Quick Opposing 0 (Zero) actions
5 3 Immune to your actions being locked down

[PC14] Concordant (x2) Classes Group


Highlander Immortal

Level KXP Highlander
246 8
1 0 1-- -
2 400 2-- -
3 1200 3-- -
4 2400 31- -
5 4000 41- -
6 6000 42- -
7 8000 52- -
8 12000 521 -
9 16000 531 -
10 20000 631 -
11 24000 632 -
12 28000 642 -
13 32000 643 -
14 36000 653 -
15 40000 654 -
16 44000 654 1
17 48000 654 2
18 52000 654 3
19 56000 654 4
20 60000 655 4
21 64000 655 5
22 68000 665 5
23 72000 666 5
24 76000 666 6
25 80000 766 6
26 84000 776 6
27 88000 777 6
28 92000 777 7
29 96000 877 7
30 100000 887 7
31 104000 888 7
32 108000 888 8
33 112000 988 8
34 116000 998 8
35 120000 999 8
36 124000 999 91
37 248000 999 92
38 372000 999 93
39 496000 999 94
45 1240000 A99 99
54 2356000 BBB BA1
63 3472000 BBB BAA
72 4588000 CCC CCC 1
Requisites: Warrior 10 or HNCL 19, Race Slots 4,
  Str 25, Con 45, Chr 15, Cml 10, Luck 5 (may owe)
Alignment: any
HD/level: & iHD 1d0
Weapon Prof.: 0+level*7
To Hit: +level*6+20
Saves: +level*3+18
Reference: Highlander
Groups: Concordant (x2), Paradigm (Concordant Archetype),
  Warrior
 
[X] Section stats Race Adj.
ihp +20 Str +4
iTH +4 Dex +0
P Save +3 Con +18
M Save +0 Int +0
War +3 Wis +0
Rog +0 Chr +1
PPsi +1 Cml +0
Wiz -1 AT +4
Pri -1 hp +1 ihp
MPsi +0 TH +20
  Size M
   
Con bonus for iHD is (Con score)/25, round down. Levels of Exceptional Con reduce the divisor by 1 each (Exceptional Con divides by 24, Barbarian Con divides by 23, etc.). If you get to a zero divisor (7 levels beyond Uber Barb Con), it becomes iiHD 1d0 dividing by 25 again (starting with the 25th level of Exceptional Con).
 
Gets +1H action per round.
Immune to slain and Capital S Slain, except from Vorpal.
Divide the cost of weapons by (2*LVL). Applies to non-magical, magical, weapon adjectives, and unusual materials for weapons.
Unaging.
xLVL Personalty score for purposes of Ego.
 
When someone attacks you, they use natural die rolls only. ++'s to hit, iTH, Lady's Smile, choosing better of two rolls, all 1's are 2's, etc. do not function against you when rolling to hit.
Conversely, you cannot use --'s to hit you, iACs, |AC|'s, or anything else that causes enemies to adjust their die roll to hit.
 
Level 1: Dragon Cleave Epic Feat (can Cleave an infinite number of times).
 
Highlander Immortal spells do not function on Holy Ground. (Any Holy/Unholy/Eldritch place of any religion.)

[PC14] Concordant (x2) Classes Group


Highlander Immortal Spells (CSL=2)

# Spell Effect
1 Enhance Weapon 10P: Weapon does +1 idmg per attack permanently. This can be done only once per weapon.
2 Evade the Normals 1M (may borrow): You and one other person Escape (cannot be used when fighting another Highlander Immortal, or when using "The Game" below)
3 Sharpen Weapon 10P: Add the Sharpness flag to a melee weapon permanently.
4 The Game Enemies that you engage in melee combat cannot flee or otherwise leave the combat. (They can still exit your group, however.)
5 The Gathering Locate the nearest other Highlander Immortal, or locate the nearest person/creature with ihp or a multiplier of at least x2.
6 Trusted Weapon When wielding a single weapon with all your arms, use *(CCL*2) Str bonus instead of the normal *1.5 Str bonus.

Highlander Immortal Spells (CSL=4)

# Spell Effect
1 Ball Lightning 1 idmg lightning to a group.
2 Defile Holy Ground [x2 Special] Defile the Holy Ground in the area.
3 Quickening I After slaying another Highlander Immortal, or a x3 or higher being: Gain +1 ihp permanently, and the person's memories.
4 Regenerate Health Regenerate LVL ihp /r.
5 Vorpal Weapon 10P: Add the Vorpal flag to a melee weapon with Sharpness.

Highlander Immortal Spells (CSL=6)

# Spell Effect
1 Master of Illusion 1M: Cast any Illusion spell of SL=0 to 11; it cannot be disbelieved and has no saving throw.
2 Quickening II After slaying another Highlander Immortal, or a x3 or higher being: Gain one of his abilities (like a Living Wall).
3 Regenerate Limbs You Regenerate (as the spell) a body part per segment. You cannot regenerate a head with this.
4 Vile Weapon 10P: Add the Vile flag to a melee weapon.

Highlander Immortal Spells (CSL=8)

# Spell Effect
1 Enter the Source Go the "Source" (an outer plane where the Immortals come from; this power kind of works like a glorified Commune / Rope Trick)
2 Regenerate Body You regenerate your physical body every segment. This replaces lost limbs (except head), removes petrification, polymorph, "cures" disintegrate, etc.
3 The Prize Kill all other Highlanders on your Plane (must be at least 20): You Capital U Understand, and gain "1M: Wishoid for a CSL 0-7 effect from any x2 class you know."

[PC14] Concordant (x2) Classes Group


Immortal0

Level KXP Immortal0
9
-2 1500 1 (CL=1/4)
-1 2000 1 (CL=1/2)
0 2500 2 (CL=1/2)
1 3000 2
2 3250 4
3 3500 6
4 3750 8
5 4000 10
6 4500 12
7 5000 14
8 6000 16
9 7000 18
10 8000 20
11 9000 22
12 10000 24
13 12000 26
14 14000 28
15 16000 30
16 18000 32
17 20000 34
18 22000 36
19 25000 38
20 30000 40
21 35000 42
22 40000 44
23 45000 46
24 50000 48
25 55000 50
26 60000 52
27 70000 54
28 80000 56
29 90000 58
30 100000 60
31 110000 62
32 120000 64
33 130000 66
34 140000 68
35 150000 70
36 160000 72
TH Saves
PD RS PP BW Sp Fo Re Wi
+22 19 19 19 19 19 19 19 19
+24 20 20 20 20 20 20 20 20
+26 21 21 21 21 21 21 21 21
+28 22 22 22 22 22 22 22 22
+30 23 23 23 23 23 23 23 23
+32 24 24 24 24 24 24 24 24
+34 25 25 25 25 25 25 25 25
+36 26 26 26 26 26 26 26 26
+38 27 27 27 27 27 27 27 27
+40 28 28 28 28 28 28 28 28
+42 29 29 29 29 29 29 29 29
+44 30 30 30 30 30 30 30 30
+46 31 31 31 31 31 31 31 31
+48 32 32 32 32 32 32 32 32
+50 33 33 33 33 33 33 33 33
+52 34 34 34 34 34 34 34 34
+54 35 35 35 35 35 35 35 35
+56 36 36 36 36 36 36 36 36
Requisites: HNCL 27 (15) for negative levels; HNCL 36 (26) for level 1
Alignment: any
HD/level: &d100
Weapon Prof.: 10+level
To Hit Table: Conc
Save Table: Conc
Reference: DM
Groups: Concordant (x2), Demigod (x2)
 
[X] Section stats
ihp +0
iTH +0
P Save +0
M Save +0
War +0
Rog +0
PPsi +0
Wiz +0
Pri +0
MPsi +0
   
Note the XP table starts at level -2, not 1. This class does not give the "All Concordant Classes" abilities until level 1. The levels below level 1 have a fractional CL (CL=1/4 for level -2, and CL=1/2 for levels -1 and 0).
See the table below for HNCL requirements for Immortal0. The 0-edition classes (Fighter0, Magic-User0, etc.) have lower requirements than non-0-edition classes. Classes that emulate 0-edition classes or can put any edition number at the end of their class name do not count as 0-edition classes for this.
Immortal0 class gets 9th level Concordant spells (nothing lower level). The spell progression is normal numbers, not the one-digit codes I use for progressions (e.g. the class does get 30 spells at level 15). Even though they are high level, these spells are still resisted using XR, not GR.
Imm0
Level
Requisite
(any class)
Requisite
Halfling0
Requisite
Elf0
Requisite
Dwarf0
Requisite
(other 0-edition class)
-2 HNCL 27 HNCL 8 HNCL 10 HNCL 12 HNCL 15
-1 HNCL 30 HNCL 17 HNCL 18 HNCL 19 HNCL 21
0 HNCL 33 HNCL 23 HNCL 23 HNCL 23 HNCL 24
1 HNCL 36 HNCL 26 HNCL 26 HNCL 26 HNCL 26
2 HNCL 36 HNCL 27 HNCL 27 HNCL 27 HNCL 27
3 HNCL 36 HNCL 28 HNCL 28 HNCL 28 HNCL 28
4 HNCL 36 HNCL 29 HNCL 29 HNCL 29 HNCL 29
5 HNCL 36 HNCL 30 HNCL 30 HNCL 30 HNCL 30
6 HNCL 36 HNCL 31 HNCL 31 HNCL 31 HNCL 31
7 HNCL 36 HNCL 32 HNCL 32 HNCL 32 HNCL 32
8 HNCL 36 HNCL 33 HNCL 33 HNCL 33 HNCL 33
9 HNCL 36 HNCL 34 HNCL 34 HNCL 34 HNCL 34
10 HNCL 36 HNCL 35 HNCL 35 HNCL 35 HNCL 35
11+ HNCL 36 HNCL 36 HNCL 36 HNCL 36 HNCL 36

[PC14] Concordant (x2) Classes Group


Immortal0 Spells

Level # Spell Name Spell Description
9 1 Armor Class +LVL*100 AC
9 2 Artifact Creation 20F, 1/reset: Create a x2 artifact
9 3 Aura Attack 1V: All within 60' make Will save (with no bonuses) or Awed
9 4 Bestow 1F, 1/reset: Raise target's ability score by CL, or a perm. 1st-7th SL (Wiz/Pri/Psi) effect
9 5 Call Other Get the assistance of another Imm0 character (treat like a summon)
9 6 Combat Abilities xx(LVL+1) dmg with attacks
9 7 Communication 0: Communicate with any known being in the plane, ignores most barriers
9 8 Conceal Nature Target (person or item) is obscured from detection of multiplier, alignment, etc.
9 9 Control Undead Turn Undead (control or turn), automatically get a "D" result regardless of HD of targets
9 10 Create Magic Items 1/reset: Create 10*CL KXP of magic items (all x1 items)
9 11 Create Species Create a new race; merge two races together or use Custom Races rules
9 12 Detect Immortal Detects/Identifies Concordant/Immortal effects
9 13 Detection Suite Have all Wiz and Pri Divination effects running
9 14 Dragon Breath Mouth's P: Breathe an E=(LVL+3) element for current hp in dmg, no save, use XR
9 15 Dragon Form 1V: Shapechange to any known dragon type
9 16 Enhanced Reflexes Always roll max on initiative, cannot be surprised
9 17 Extra Attacks xx(LVL+2)/2 number of attacks
9 18 Fighter Options Have all "Level:" abilities of up to LVL Warrior classes
9 19 Grant Power Points Target is imbued with one 1st level Imm0 spell
9 20 Groan Mouth's P: All targets in LVL groups are paralyzed (no save, no immunity)
9 21 Hear Supplicants Know if someone is mentally asking for your help
9 22 Height Change 0: Change size to any size up to LVL classes past size G
9 23 Howl Mouth's P: Fear all targets in LVL groups (no save, no immunity)
9 24 Immortal Eye Wizard Eye with Cosmic Awareness, undetectable, no "ears burning", teleport at will
9 25 Improve Ability Scores +25*LVL stat points
9 26 Improved Saving Throws Automatically make saves in LVL categories
9 27 Incorporeal Form Cannot have anything hostile done to you, but cannot be hostile to others
9 28 Increased Damage +LVLd+0 dmg with all effects you do (weapons, spells, psionics, etc.)
9 29 Increased Move Rate +LVL*100" Move Rate, all your V actions are infinitely Quick
9 30 Infinite Spell Duration Next magic, psionic, innate effect you do has infinite duration (treat as a Permanency)
9 31 Leech Whenever you touch, attack, or are touched or attacked, they are drained LVL+2 levels
9 32 Magic Resistance 45+5*LVL% iMR
9 33 Manifestation Form You have a material form and are not really "killed" if it is destroyed
9 34 Mortal Immunity Immune to magic, psionic, innate effects of x1 multiplier
9 35 Mystic Abilities Abilities as per a Mystic0 of level = LVL*3+13
9 36 Poison Bite/Sting Can bite or sting for poison (Capital S Slain, save for normal slain)
9 37 Poison Spit Mouth's P: Spit Poison on a group (death or 40*LVL)
9 38 Power Attack (LVLd6)*10 dmg (No Resistance) to a target on same plane, or adjacent plane @ ½ dmg
9 39 Probe Capital E Extract, Know Truename, Know a Weakness of Target (XR roll for each)
9 40 Probe-Shield Stops one "Probe" effect (above)
9 41 Reduce Saving Throw Target cannot make saving throws
9 42 Regeneration Regenerate all hp per segment
9 43 Shape Reality, Alt. Char. 25F, 1/reset: Change appearance, physical/magical law, MF, TF, PF of a plane
9 44 Shape Reality, Cr. Body 20F, 1/reset: Create a moon or planet
9 45 Shape Reality, Cr. Plane 30F, 1/reset: Create a plane one plane removed from current plane
9 46 Shape Reality, Mv. Body 10F, 1/reset: Move a moon or planet
9 47 Shape Reality, Mv. Plane 15F, 1/reset: Move a plane's connection from one plane to another
9 48 Snap 1 attack: Grab a target and pull him in, it becomes part of your group
9 49 Summon Item Produce an item that you've lost, works across planes
9 50 Swoop 7V (may borrow), 1/r: +1 OppP, +1 OppV this round
9 51 Thief Abilities Abilities as per a Thief0 of level = LVL*3+13
9 52 Transform Shapechange Other, can change target's character classes and memories too
9 53 Travel Powers 1M: Travel to anywhere on this plane or adjacent plane, no delay
9 54 Weapon Mastery +100*LVL slots in Weapon Mastery, can go beyond max of # slots = level
9 55 Weapon Needed Need a +5*LVL weapon to hit you, this cannot be ignored with class abilities

[PC14] Concordant (x2) Classes Group


Kryptonian

Level KXP Krypton
246 8
1 0 1-- -
2 800 2-- -
3 2400 3-- -
4 4800 31- -
5 8000 32- -
6 12000 33- -
7 16000 43- -
8 24000 431 -
9 32000 432 -
10 40000 433 -
11 48000 443 -
12 56000 443 1
13 64000 443 2
14 72000 443 3
15 80000 444 3
16 88000 444 4
17 96000 544 4
18 104000 554 4
19 112000 555 4
20 120000 555 5
21 128000 655 5
22 136000 665 5
23 144000 666 5
24 152000 666 6
25 160000 766 6
26 168000 776 6
27 176000 777 6
28 184000 777 7
29 192000 877 7
30 200000 887 7
31 208000 888 7
32 216000 888 8
33 224000 988 8
34 232000 998 8
35 240000 999 8
36 248000 999 91
37 496000 999 92
38 744000 999 93
39 992000 999 94
45 2480000 A99 99
54 4712000 BBB BA1
63 6944000 BBB BAA
72 9176000 CCC CCC 1
Requisites: HNCL 20, Race Slots 3,
  Str 40, Dex 25, Con 25, Chr 25
Alignment: any
HD/level: & 3d800
Weapon Prof.: 6+level*2
To Hit: +level
Saves: +level
Reference: Superman (DC Comics)
Groups: Concordant (x2),
  Paradigm (Concordant Archetype)
 
[X] Section stats Race Adj.
ihp +2 Str +15
iTH +2 Dex +10
P Save +2 Con +10
M Save +0 Int +5
War +1 Wis +0
Rog -1 Chr +10
PPsi +1 Cml +5
Wiz -1 AT +20
Pri -1 hp +40000
MPsi +0 TH +10
    Size M
   
Severe Allergy to Kryptonite (this would count as an SN=8 Unusual Material in the Collective; Cost x800000; Weight same; No combat adjustments)
x10^(LVL) Max Press / Weight Allowance
DR 40/+0 (Monsters cannot use HD to overcome this)
Fly at 8^(LVL+1)" (If you're curious: 1"=2.45 mph; 122 million" = speed of light; LVL=8 is about 1.1 c)
X-ray vision through anything except lead.
Heat vision: Both Eye's M: Deal CCL^2 boxes of dmg (1 box = 100 dmg) to one object (can be living)
Wind breath: Mouth's P: Gust of Wind at xLVL effect
Freeze breath: Mouth's P: Rapidly cool something (it's temperature in Kelvin is divided by LVL+1 per segment). Can alternatively deal CCL cold dmg to a group.
Super hearing: Detect Noise (as Rogue ability) 200*LVL%; Can "hear" radio frequencies.
Super vision: Eagle-Eye Vision
Kryptonian powers act as Psi54 powers, using SL=12, 14, 16, and 18.

[PC14] Concordant (x2) Classes Group


Basic Psi54 Information

This is a port of DC comics powers to the D&D Collective. This list of powers is not accurate to the DC game. If you're looking for DC game material, look elsewhere!
 
There is only one list of Psi54 powers, but these powers exist at each category (minor, major, grand, etc.). The powers have "SL" (Spell Level) built into their descriptions, so higher level powers are more effective. For purposes of SL, minor=2, major=5, grand=8, super=11, ultra=14.
Whenever SL is divided by something, you round down (so a Major of "+SL/2 Str" would give +2 Str, not +2½). If the fractional part is actually meaningful to the Collective (e.g. +2½M actions is better than +2M actions), you can retain the fraction.
 
All powers require 1M to use unless noted.
All powers cost it's SL in PSPs to use. If it's a maintained effect, the cost permanently lowers the max PSP pool until the effect is lowered.
1 Psi54 PSP = 10 Psi1 PSPs.
 
Some powers list "(SL saves)". This requires the target to make the SL saves against the effect, failing any is failure. You may instead affect SL different targets in the same group with 1 save each (other combinations of splittling the power up is not possible).
For effects that list "(SL/3 saves)" or "(SL/4 saves)", this effect does nothing as a Minor.

Psi54 Powers

# Power School Notes
1 Absorption Field Physical Stops SL/2 mental attacks or mental-affecting powers on you
2 Acid Physical CL*(SL+2) acid dmg to one target (no save)
3 Acrobatics Skill-like Any Acrobat SL-1 pick; 5*CL Rogue points in it
4 Active Sonar Mental Sonar; can see in darkness
5 Air Animation Mental Summon a DL=SL Air Elemental
6 Air Control Mental Gust of Wind / Wall of Air
7 Air Walking Mental Can walk in air as if on ground
8 Analytical Smell Mental Identify things by smell; Tracking
9 Animal Control Mystical Charm Animal (SL saves)
10 Animal Handling Skill-like Minor: Animal Friendship; Major: +1 Animal Companion
11 Animal Mimicry Mental Polymorph Self (to Animal only)
12 Animal Summoning Mystical Summon a DL=SL-1 Animal
13 Animal Transformation Physical Polymorph Other (from Animal to Animal only) (SL saves)
14 Animate Image Mystical Summon a DL=SL creature based on an picture/painting you have (the image is consumed)
15 Animate Objects Mystical Animate Objects as if they were a DL=SL Golem summon
16 Artist Skill-like Free proficiencies in (pick SL-1 of these): Actor, Musician, Painter, Photographer, Sculptor, Writer
17 Attraction/Repulsion Mental Telekinesis all objects of one type towards you or away from you
18 Aura of Fear Mental Fear by sight (SL saves)
19 Bio-Energy Blast Physical CL*(SL+2) force dmg to one target (no save)
20 Bomb Physical CL*SL explosion dmg to your group (no save, hole in the middle)
21 Broadcast Empath Mental Empathy
22 Cell Rot Mental Cell Adjustment (reversed) CL*SL*2 dmg (no save)
23 Charisma Skill-like +SL Chr; Hold Chr
24 Cling Physical Climb Walls 20*SL%; Resist first CL*SL/2 dice of Telekinesis or Gravity damage; Grand: Immovability
25 Comprehend Languages Mental Comprehend Languages; Tongues
26 Control Mental Domination one target (SL/2 saves)
27 Damage Transference Mental Cell Adjustment CL*SL*2 hp
28 Danger Sense Mental Danger Sense
29 Darkness Physical Darkness (can blind a person, make SL saves)
30 Density Increase Mental xSL weight; +SL Str; -SL Dex
31 Detective Skill-like Tracking; ID Fake/Counterfeit items; Legal Lore
32 Digging Physical Dig
33 Directional Hearing Mental Know which direction sounds are coming from
34 Dispersal Mental Insubstantial (can move through objects, can't attack)
35 Earth Animation Mental Summon a DL=SL Earth Elemental
36 Earth Control Mental Move Earth / Wall of Earth
37 Empathy Mental Empathy
38 Energy Absorption Physical CL*SL*3 hp ablative Force Field (vs. energy attacks)
39 Extended Hearing Mental Hear Noise SL*10%
40 Eye of the Cat Mystical Can see through an animal's eyes (must be willing)
41 Flame Animation Mental Summon a DL=SL Fire Elemental
42 Flame Being Physical Fire Shield (SL*10% damage back to attacker); Deal +SL fire dmg with melee attacks
43 Flame Control Mental Pyrotechnics / Produce Fire / Quench / Wall of Fire
44 Flame Immunity Physical SL/2 instances of Resist Fire
45 Flame Project Physical CL*(SL+2) fire dmg to one target (no save)
46 Flash Physical Light (can blind a person, make SL saves)
47 Flight Physical Fly at 2^SL"
48 Fog Physical Wall of Fog, blocks X-ray vision, ultravision, infravision, sonar
49 Force Field Physical CL*SL*2 hp ablative Force Field (vs. physical or energy attacks)
50 Force Manipulation Mental Minor: Minor Creation; Major: Major Creation
51 Force Shield Mental CL*SL*3 hp ablative Force Field (vs. physical or energy attacks, only one enemy /s)
52 Full Vision Mental All-Around Sight; Grand: Immune to Backstab
53 Gadgetry Skill-like 1M, 1/d: Build a TechL=SL Psi8 item
54 Gliding Physical Fly at 3*SL"
55 Gravity Decrease Mental Increase gravity in room or object/person by SL G's (x1 Special)
56 Gravity Increase Mental Decrease gravity in room or object/person by SL G's (x1 Special)
57 Growth Physical +SL/2 Size classes
58 Heat Vision Mental 1M to start: Every segment for 1 round, as a 0 action, deal SL heat dmg to one target (no save)
59 Hypersensitive Touch Physical Fine touch; Fine manipulation
60 Hypnotism Mental Hypnosis (SL saves)
61 Ice Animation Mental Summon a DL=SL Ice Elemental
62 Ice Control Mental Wall of Ice
63 Ice Production Physical CL*(SL+2) ice dmg to one target (no save)
64 Icing Physical SL/2 instances of Resist Cold/Ice
65 Illusion Mental Illusion (SL Int checks)3
66 Invisibility Physical Minor: Invisibility; Major: Improved Invisibility; Grand: Dust of Disappearance
67 Invulnerability Physical -CL*SL/2 dmg per attack
68 Iron Will Mental SL/2 instances of Resist Hypnotism/Charm/Domination
69 Joined Mystical Immovability
70 Jumping Physical Jump
71 Life Sense Mental Detect Life
72 Lightning Mystical CL*SL lightning dmg to one group (no save)
73 Locate Animal Mystical Locate Animals
74 Magic Blast Mystical CL*SL force dmg to one group (no save)
75 Magic Shield Mystical Stops SL/2 magical attacks on you
76 Magical Sense Mystical Detect/Identify Magic
77 Magnetic Control Mental Telekinesis all metal objects towards you or away from you
78 Martial Artist Skill-like SL Martial Arts maneuvers (no style is included tho)
79 Matter Manipulation Mental CL*(SL+2) explosion dmg to one target (no save)
80 Medicine Skill-like Binding wounds is 4+SL hp
81 Mental Blast Mental Do a P action of attacks, using Int instead of Str and Wis instead of Dex
82 Microscopic Vision Mental Microscopic Vision
83 Military Science Skill-like Free proficiencies in (pick SL-1 of these): Camouflage, Cartography, Demolition, ECM, Tracking
84 Mimic Physical 1bM: Fork a spell level 0 to SL effect
85 Mind Blank Mental Immune detection, ESP
86 Mind Blast Mental SL Int dmg to one target (no save)
87 Mind Drain Mental Target loses CL*SL*10 PSPs (using Psi1 scale), you gain half of what he lost
88 Mind Over Matter Mental Stay conscious (and offensive) for up to SL segments after being reduced below -10 hp
89 Mind Probe Mental ESP
90 Molecular Chameleon Mental Polymorph your body into an unusual material that you're touching (max S factor = SL)
91 Mystic Link Mystical Major: 1M: Duplicate a Psi54 Minor; Grand: 1M: Duplicate a Psi54 Major; etc.
92 Mystic Shield Mental SR SL*CL
93 Object Awareness Mental Minor: Locate Object; Major: Clairvoyance there
94 Occultist Skill-like Any Occultist5 Level SL pick
95 Omni-Arm Physical +0d+SL*2 to open-hand attacks (e.g. as a Major your base punch goes from 1d2 to 1d12)
96 Passive Sonar Mental Sonar; can see in darkness
97 Personality Transfer Mental Magic Jar (SL/2 saves)
98 Phobia Mental Fear (SL saves)
99 Plant Control Mystical Charm Plant (SL saves) or Summon a DL=SL-1 Plant
100 Plant Growth Mystical Plant Growth
101 Poison Touch Physical Your next attack is poisonous (Death or (SL-1)*10 dmg if they make the save)
102 Postcognition Mental Object Reading
103 Power Drain Mental Target loses random powers (SL saves, each missed save is 1 lost power)
104 Precognition Mental Precognition
105 Psychic Will Mental Wall of Force
106 Radar Sense Mental Radar detection
107 Recall Mental Eidetic Memory
108 Regeneration Mental Regenerate SL/2 stat points of damage per segment
109 Running Physical +3*(SL-1)" move rate
110 Scholar Skill-like +SL Nonweapon (Knowledge) proficiencies
111 Scientist Skill-like Scientific Analysis SL*10%
112 Sealed Systems Physical Immune hostile environment; Need not breathe
113 Sensory Block Mental Target loses some senses (SL/2 saves, each missed save is 1 lost sense)
114 Shape Change Mental Minor: Polymorph Self to a particular animal type; Grand: Shapechange to a particular animal type
115 Shrinking Physical -SL/2 Size classes
116 Skin Armor Physical AT +SL*CL/2
117 Solar Sustenance Physical Need not eat or drink
118 Sonic Beam Physical CL*(SL+2) sound dmg to one target (no save)
119 Speak with Animals Mental Speak with Animals
120 Spirit Travel Mystical Minor: Astral Perception; Major: Astral Projection; Grand: Astral Spell
121 Spiritual Drain Mystical Target loses CL*SL hp (necromantic, no save), you gain CL*SL hp (not above max)
122 Split Physical You are two beings (two places at once); it costs 3 actions to have each body do 1 action
123 Spy Skill-like Any Secret Agent SL-1 pick; 5*CL Rogue points in it
124 Starbolt Physical CL*(SL+2) plasma dmg to one target (no save)
125 Stretching Physical Can melee up to SL people per round that aren't in your group
126 Super Breath Physical CL*SL air dmg to one group (no save)
127 Super Hearing Mental Can hear frequencies outside of normal human range
128 Super Ventriloquism Mental Ventriloquism
129 Superspeed Physical xSL movement rate; you can turn only once per segment
130 Suspension Mental Feign Death
131 Swimming Physical Swim at full movement rate; No combat penalties in water
132 Systematic Antidote Physical SL/2 instances of Resist Poison/Drugs
133 Telekinesis Mental Telekinesis CL*SL*10 lbs.
134 Telepathy Mental Telepathy
135 Teleportation Mental Teleport up to 2^SL miles
136 Telescopic Vision Mental Eagle Eye Vision
137 Thermal (IR) Vision Mental Infravision
138 Thief Skill-like Any Thief SL-1 pick; 5*CL Rogue points in it
139 Transfer Mystical Major: Target gains a Psi54 Minor power (this slot is spent until he doesn't have the power anymore)
140 Transmutation Mystical Major: Polymorph Any Object
141 Truesight Mental Minor: Detect Invis./Illusion; Major: True Seeing; Grand: Cosmic Awareness
142 Two-Dimensional Physical You are 2-dimensional; +SL AC
143 Ultra Vision Mental Ultravision
144 Vampirism Mystical Target gets SL/2 negative levels (energy drain, no save), you gain CL*SL hp (not above max)
145 Vehicles Skill-like Can drive vehicles
146 Voodoo Mystical 1M, SL/d: Do a Psi54 power centered on a person on your plane
147 Warp Mental Gate up to SL/3 planes removed
148 Water Animation Mental Summon a DL=SL Water Elemental
149 Water Control Mental Wall of Water / Part Water / Lower Water
150 Water Freedom Physical Free Action in water
151 Weaponry Skill-like +SL distributed among TH and dmg with one weapon type (narrow)
152 Weather Control Mystical Control Weather
153 X-Ray Vision Mental X-Ray Vision

[PC14] Concordant (x2) Classes Group


Legend

Level KXP Legend
123 456 78
1 0 1-- --- --
2 1000 11- --- --
3 3000 111 --- --
4 6000 111 1-- --
5 10000 111 11- --
6 15000 111 111 --
7 21000 111 111 1-
8 28000 111 111 11
9 36000 221 111 11
10 44000 222 211 11
11 52000 222 222 11
12 60000 222 222 22
13 68000 333 222 22
14 76000 333 333 22
15 84000 333 333 33
16 92000 444 433 33
17 100000 444 444 44
18 108000 555 554 44
19 116000 555 555 55
20 124000 666 666 55
21 132000 666 666 66
22 140000 777 777 76
23 148000 777 777 77
24 156000 888 888 88
25 164000 999 999 99
26 172000 AAA AAA AA
27 180000 BBB BBB BB
28 186000 CCC CCC CC
29 192000 DDD DDD DD
30 198000 EEE EEE EE
31 204000 FFF FFF FF
32 212000 GGG GGG GG
33 220000 HHH HHH HH
34 228000 III III II
35 236000 JJJ JJJ JJ
36 244000 KKK KKK KK
TH Saves
PD RS PP BW Sp Fo Re Wi
+22 19 19 19 19 19 19 19 19
+24 20 20 20 20 20 20 20 20
+26 21 21 21 21 21 21 21 21
+28 22 22 22 22 22 22 22 22
+30 23 23 23 23 23 23 23 23
+32 24 24 24 24 24 24 24 24
+34 25 25 25 25 25 25 25 25
+36 26 26 26 26 26 26 26 26
+38 27 27 27 27 27 27 27 27
+40 28 28 28 28 28 28 28 28
+42 29 29 29 29 29 29 29 29
+44 30 30 30 30 30 30 30 30
+46 31 31 31 31 31 31 31 31
+48 32 32 32 32 32 32 32 32
+50 33 33 33 33 33 33 33 33
+52 34 34 34 34 34 34 34 34
+54 35 35 35 35 35 35 35 35
+56 36 36 36 36 36 36 36 36
Requisites: HNCL 27, Str 18, Dex 9, Con 18, Int 9, Wis 18
Alignment: any
HD/level: &+++++3d4
Weapon Prof.: 8+level
To Hit Table: Conc
Save Table: Conc
Reference: DM
Groups: Concordant (x2)
 
[X] Section stats
ihp +2
iTH +10
P Save +0
M Save +0
War +1
Rog +1
PPsi +0
Wiz +1
Pri +0
MPsi -1
   
Gets Barbarian Str, Dex, and Con.
Gets 1X action per round.
"LL" in the spells is "Legend level".
Legend gets a Rogue Ability -like chart. It gets 50 "Concordant" points per level; these are not Rogue points.
Lvl Legend Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Don't generate "?" in Dungeons | Always has initiative | Teleport No Delay V 20 Dex-25 Dex-27
1 Instantaneous an effect | all effects on 1 target | all effects in 800' V 10 Int-26 Int-29
1 Any 27th level Rogue ability (1 Concordant point = 2 Rogue points) - - - -
2 Monster Summoning for DL X (full ctrl) || Summon another Legend (no ctrl) M 50 Wis-33 Wis-33
3 Escape | Escape to Elemental Plane of Time | Escape to Ultraplanes 0 0 Con-45 Con-50
4 THAC0 becomes -infinity | AC -infinity | hp infinity P 0 Str-64 Str-65
8 Create/Destroy Conduit/Wormhole | to Alternate Reality | to Ultraplanes F 0 Chr-80 Chr-90
16 Can use +N extra actions if get only 1 action to respond to something nasty (N=number of pipes made) 0 0 Wis-99 Wis-99
24 Concordant Deflection | Reflection ( |||| Godly) ( ||||||||| Ultraplanar) X 0 Con-90 Con-100

[PC14] Concordant (x2) Classes Group


Legend Spells

Level # Spell
1 1 All your effects have no save (incl. Scarab/Pro)
1 2 Can instead use LL/2 (round up) F actions /s
1 3 1M,1/d: Cast 10th lvl Wiz or 8th lvl Pri spell
1 4 Immune Ego/Domination of mult = to LL or less
1 5 Immune Head Blown Off, slain, crapped, Extract
1 6 1V: Lower all x1 effects on 1 target
1 7 +LL S actions
1 8 Truename is unreadable to mult = to LL or less
1 9 0,LL/d: One target gets -10*LL% irrBlahR (MPIRR)
2 1 Your non-Conc classes' spells/psi cost only ½M
2 2 0,LL/d: One target gets -10*LL% irrAllR
2 3 Immune to Set, Slain, Crapped, As You Are
2 4 0,1/d: Lady's Smile or Remove Lady's Smile 800'r
2 5 1M,1/d: Use Psi1/2/9/18 Super, PSPs=LL*100
2 6 Can target yourself N times for N times effect
2 7 Time-Reality Stability; 1M: Talk to Time-Ele
2 8 +1 XP or +1 item XP /r
2 9 +LL QA actions (1QA=1QV, 2QA=1QP, 3QA=1QM)
3 1 Can create custom class with no upper CXP limit
3 2 1M,1/d: Cast 11th lvl Wiz or 9th lvl Pri spell
3 3 1M: Dispel Concordant Spell, 100% success
3 4 +LL Full actions
3 5 0,LL/d: Ignore someone's Immunity to something
3 6 0,Lower Mult by 1: Target's Mult lowers by LL
3 7 0,LL/d: Mental Fury or Counter a Mental Fury
3 8 0,LL/d: Reset or Set (latter has No Resistance)
3 9 One 0th-1st lvl Hero or Lich or Villain spell
4 1 One 1st-2nd lvl Hero or Lich or Villain spell
4 2 Get LL Resets per Reset (doesn't stack w/self)
4 3 +LL*20% distributed among irrRMPIWR
4 4 1F,1/h: Locate Person/Obj at any point in time
4 5 1F,1/h: Speak with Person at any point in time
4 6 1V: Swap bodies with target permanently
4 7 Your race unique; imm Genocide; Wear any # items
4 8 Your phys att do full dmg regardless of immunity
4 9 1V: Lower one x2 effect. 1X: Lower all x2 effects on 1 target.
5 1 Your effects have no BlahR (except GR)
5 2 You can attack Familiars even if they're immune
5 3 Immune Down a Hole, Clone Insanity, Kill @ Birth
5 4 1V: Lower all x2 effects on 1 target
5 5 1M: Disable any # of Psi Freq 800'r (exc. 7/14)
5 6 MF/PF/TF Stability; 1M: Talk to Ultraplanar Cow
5 7 +LL Opposing actions
5 8 0: Can trade a Legend SL N for N Legend SLs.
5 9 0: Lower all x1 effects on LL^2 targets
6 1 Your non-Conc classes' spells/psi cost only ¼M
6 2 Casting multiple Wishes/Miracles doesn't harm MF
6 3 1M,1/d: Cast 12th lvl Wiz or 10th lvl Pri spell
6 4 1M: Disable all non-Conc classes 800'r
6 5 Get normal resistance to things with "No Resist"
6 6 Immune to 1st-3rd level Conc spells (except Bug)
6 7 LL of your non-Conc classes are put to level 36
6 8 0: Zero & Opposing actions cannot be used 800'r
6 9 1X, may borrow: Capital O Object
7 1 0,LL/d: Avoid Fate of multiplier = LL/3
7 2 One 3rd-4th level Hero or Lich or Villain spell
7 3 1F: Sever Sentinel/Bug/Lich's power connection
7 4 1M: Target loses this segment's actions
7 5 1P: Target cannot use F, S, M, or Opp actions
7 6 1V: Retroactively stop an action within last r
7 7 You can use +LL segments /r
7 8 No time paradox/oddities while time travelling
7 9 1X, may borrow: Capital I Insist
8 1 20 Resets of F actions,1/y: Create a x2 Artifact
8 2 Can ascend without Body of Followers requirement
8 3 Can ascend without Patron Diety requirement
8 4 1 Reset: Create Demi-Plane; your new home plane
8 5 One 1st level God spell, Worship Points = LL^2
8 6 +LL*5% GR (Godly Resistance vs.Conc/x2+ effects)
8 7 0: Target Legend loses Legend class & all spells
8 8 1 Reset: Pawn target creature (save)
8 9 1X, may borrow: Capital R Really Object

[PC14] Concordant (x2) Classes Group


Lich

Level KXP Lich
123 456 7
1 0 1-- --- -
2 600 21- --- -
3 1800 321 --- -
4 4200 432 1-- -
5 9000 543 21- -
6 18600 654 321 -
7 28200 654 322 -
8 37800 654 332 -
9 57000 654 333 -
10 63000 654 433 -
11 69000 654 443 -
12 75000 654 444 -
13 81000 655 444 1
14 87000 655 544 1
15 93000 655 554 1
16 99000 655 555 1
17 105000 665 555 1
18 111000 666 555 1
19 117000 666 655 2
20 123000 666 665 2
21 129000 666 666 2
22 135000 766 666 2
23 141000 777 666 2
24 147000 777 776 3
25 153000 777 777 3
26 159000 888 777 3
27 165000 888 888 3
28 171000 999 999 4
29 177000 AAA AAA 4
30 183000 BBB BBB 4
31 189000 CCC CCC 5
32 195000 DDD DDD 5
33 201000 EEE EEE 6
34 207000 FFF FFF 7
35 213000 GGG GGG 8
36 219000 HHH HHH 9
TH Saves
PD RS PP BW Sp Fo Re Wi
+1 19 19 19 19 19 19 19 19
+2 20 20 20 20 20 20 20 20
+3 21 21 21 21 21 21 21 21
+4 22 22 22 22 22 22 22 22
+5 23 23 23 23 23 23 23 23
+6 24 24 24 24 24 24 24 24
+7 25 25 25 25 25 25 25 25
+8 26 26 26 26 26 26 26 26
+9 27 27 27 27 27 27 27 27
+10 28 28 28 28 28 28 28 28
+11 29 29 29 29 29 29 29 29
+12 30 30 30 30 30 30 30 30
+13 31 31 31 31 31 31 31 31
+14 32 32 32 32 32 32 32 32
+15 33 33 33 33 33 33 33 33
+16 34 34 34 34 34 34 34 34
+17 35 35 35 35 35 35 35 35
+18 36 36 36 36 36 36 36 36
Requisites: HNCL 18, Int 20, Wis 18, Chr 9
Alignment: any E
HD/level: &++d10
Weapon Prof.: level
To Hit Table: Mon
Save Table: Conc
Reference: DM
Groups: Concordant (x2)
 
[X] Section stats
ihp -1
iTH -10
P Save -1
M Save +1
War -1
Rog +1
PPsi -1
Wiz +2
Pri +1
MPsi -1
   
You must find and consume a Potion of Lichdom in order to become a Lich.
+1 extra Nonweapon Prof per level.
+(Lich level) or better weapon needed to hit you.
 
Level 0 Lich spells (cantrips) are not on the progression; these are 1/4 of a 1st level spell each.
The Aspirant class (Wizard group) and the Spectre class (Monster group) do get Level 0 Lich spells on their progressions.
Level 8 Lich spells are provided, as Liches are more likely than other Concordant classes (due to their nature) to be able to figure out a way to "School Robe" (-1 SL) their effects.
 
Several Lich spells trigger by touch. They all trigger whenever someone is touched (or whenever someone touches you), and can be conducted through weapons (spend 2 Feats to be able to do this). You may pick the same touch spell more than once to allow it to trigger more than once per touch.
 
The "wish" type abilities ("0, 1/r: Any …") can be taken more than once to allow them to be used more than once per round.

[PC14] Concordant (x2) Classes Group


Lich Spells

Level # Spell
0 1 0, 1/r: Any 0th-5th level Wizard spell
0 2 0, 1/r: Any 0th-4th level Priest spell
0 3 0, 1/r: Any psionic cantrip
0 4 +5*(Lich level)% WR (not irreducible) that can't be ignored
0 5 Resist Turning (you are double the rating)
0 6 0: Create Snare 20*(Lich level)% (obvious trap, auto detected, needs to be removed to bypass)
1 1 0, 1/r: Any 1st-6th level Wizard spell
1 2 0, 1/r: Any 1st-5th level Priest spell
1 3 0, 1/r: Any psionic minor
1 4 1M: Banish Undead
1 5 Speak with Dead & Undead (cont.); 1M: Capital E Extract from Dead & Undead
1 6 +10*(Lich level)% iWR that can't be ignored
1 7 Mask Undead status; Can't be turned
1 8 Detect Artifacts; 1M: Legend Lore Artifact
1 9 1M, (lich level)/d: Gain +10 XP
1 10 0: Create Traps 15*(Lich level)%
1 11 All spells cost 0 P actions; Material componenting does not cost 1 V action
1 12 +(Lich level) OppV or QM actions
1 13 Negative Cold (Lich level)d10 dmg by touch
1 14 +(Lich level) Research Points per reset (see [P12])
1 15 1F or 1X: Duplicate any level 0 Concordant spell
2 1 0, 1/r: Any 2nd-7th level Wizard spell
2 2 0, 1/r: Any 2nd-6th level Priest spell
2 3 0, 1/r: Any psionic major
2 4 Protection from Turning 100'r
2 5 1M: Control Undead
2 6 +10*(Lich level)% iRR that can't be ignored
2 7 Detect Divine Beings; 1M: Legend Lore Divine Being
2 8 0: Create Tricks 10*(Lich level)%
2 9 Can convert Wiz <-> Pri spells (2 SL shift: Wiz5=Pri3)
2 10 +(Lich level) OppM or QQM actions
2 11 Touch: Energy Drain 2x(Lich level) levels
2 12 1F or 1X: Duplicate any level 1 Concordant spell
2 13 You may material component the Lich powers that duplicate Wizard spells (spend 1V)
2 14 You may material component the Lich powers that duplicate Priest spells (spend 1V)
2 15 You may material component the Lich powers that duplicate Psionic powers (spend 1V)
3 1 0, 1/r: Any 3rd-8th level Wizard spell
3 2 0, 1/r: Any 3rd-7th level Priest spell
3 3 1M: Grant Undead Status
3 4 +10*(Lich level) iMR that can't be ignored
3 5 0: Create Specials 5*(Lich level)%
3 6 Gaze: Life Trapping (as per Mirror)
3 7 Immune to being put down a hole (this does not put you down the deeper hole)
3 8 Imprisonment by touch
3 9 0: 3*(Lich level)d10 Colorless Fire dmg, vile, does indestructible hp dmg
3 10 Troll-like Regen all hp every r
3 11 Double the memorization of 1 SL (one non-Concordant progression)
3 12 1F or 1X: Duplicate any level 2 Concordant spell
4 1 0, 1/r: Any 4th-9th level Wizard spell
4 2 0, 1/r: Any 4th-8th level Priest spell
4 3 0, 1/r: Any psionic grand
4 4 +10*(Lich level) iPR that can't be ignored
4 5 0: Dispel Innate or Racial ability effect
4 6 1M: Reset
4 7 1M: Contact Alternate Reality
4 8 1M: Create Any x2 Monster
4 9 Steal all spells by touch
4 10 Lose (Lich level)d4 stat pts by touch
4 11 1F or 1X: Step Out of It
4 12 1F or 1X: Duplicate any level 3 Concordant spell
5 1 0, 1/r: Any 5th-10th level Wizard spell
5 2 0, 1/r: Any 5th-9th level Priest spell
5 3 +10*(Lich level) iaMR that can't be ignored
5 4 1M: Project Image Across Planes
5 5 1M: Teleport to Alternate Reality
5 6 1M: Contact Ultra Plane
5 7 Conduct M actions through psi link
5 8 Steal all psionics by touch
5 9 Death (capital S Slay) by touch
5 10 1F or 1X: Mental Fury
5 11 +(Lich level) QOppM or QQQM or X actions
5 12 1F or 1X: Duplicate any level 4 Concordant spell
6 1 0, 1/r: Any 6th-11th level Wizard spell
6 2 0, 1/r: Any 6th-10th level Priest spell
6 3 0, 1/r: Any psionic super
6 4 0, 1/r: Any 0th-8th level Warrior, Rogue, or Monster spell
6 5 1M: Teleport to Ultra Plane
6 6 +10*(Lich level) iIR that can't be ignored
6 7 Steal all powers by touch
6 8 Erase Truename by touch
6 9 Troll-like regen all hp (including vile) every s
6 10 Conduct effects through psi link
6 11 +(Lich level) QOppX actions or # segments per round
6 12 1F or 1X: Duplicate any level 5 Concordant spell
7 1 0, 1/r: Any 7th-12th level Wizard spell
7 2 0, 1/r: Any 7th-11th level Priest spell
7 3 +10*(Lich level) iER & iaER that can't be ignored
7 4 Annihilation by touch (cannot be Avoid Fated)
7 5 Incursion by touch (2 successful touches = Loop Incursion)
7 6 1F or 1X: Duplicate any level 6 Concordant spell
8 1 0, 1/r: Any 8th-13th level Wizard spell
8 2 0, 1/r: Any 8th-12th level Priest spell
8 3 0, 1/r: Any psionic ultra
8 4 +10*(Lich level) iXR & iaXR that can't be ignored
8 5 Pixelation by touch (cannot be Objected to, but can be Really Objected to)
8 6 1F or 1X: Duplicate any level 7 Concordant spell

[PC14] Concordant (x2) Classes Group


Master Lich

Level KXP Lich
123 456 78
1 0 1b- --- --
2 1300 11c --- --
3 3900 111 d-- --
4 9100 111 1e- --
5 19500 111 11f --
6 29900 111 111 --
7 40300 221 111 g-
8 50700 222 211 e-
9 71500 222 221 1-
10 78000 222 222 2-
11 84500 332 222 2h
12 91000 333 322 2f
13 97500 333 333 2d
14 104000 333 333 3b
15 110500 333 333 31
16 117000 443 333 31
17 123500 444 433 31
18 130000 444 444 31
19 136500 444 444 42
20 143000 554 444 42
21 149500 555 544 42
22 156000 555 555 42
23 162500 555 555 53
24 169000 665 555 53
25 175500 666 655 53
26 182000 666 666 53
27 188500 666 666 64
28 195000 776 666 64
29 201500 777 766 64
30 208000 777 777 64
31 214500 777 777 75
32 221000 887 777 75
33 227500 888 877 75
34 234000 888 888 75
35 240500 888 888 86
36 247000 999 999 96
TH Saves
PD RS PP BW Sp Fo Re Wi
+22 19 19 19 19 19 19 19 19
+24 21 21 21 21 21 21 21 21
+26 22 22 22 22 22 22 22 22
+28 24 24 24 24 24 24 24 24
+30 25 25 25 25 25 25 25 25
+32 27 27 27 27 27 27 27 27
+34 28 28 28 28 28 28 28 28
+36 30 30 30 30 30 30 30 30
+38 31 31 31 31 31 31 31 31
+40 33 33 33 33 33 33 33 33
+42 34 34 34 34 34 34 34 34
+44 36 36 36 36 36 36 36 36
+46 37 37 37 37 37 37 37 37
+48 39 39 39 39 39 39 39 39
+50 40 40 40 40 40 40 40 40
+52 42 42 42 42 42 42 42 42
+54 43 43 43 43 43 43 43 43
+56 45 45 45 45 45 45 45 45
Requisites: HNCL 27, Int 30, Wis 27
Alignment: any E
HD/level: & +++d12
Weapon Prof.: level
To Hit Table: Conc
Save Table: 1½xConc
Reference: DM
Groups: Concordant (x2)
 
[X] Section stats
ihp +0
iTH -5
P Save +0
M Save +2
War -1
Rog +1
PPsi -1
Wiz +3
Pri +2
MPsi +0
   
You must find and consume a Potion of Master Lichdom in order to become a Master Lich.
Gets an X action.
 
Gets Int bonus to Master Lich Concordant spell progression. Concordant SLs are 10 higher than non-Concordant SLs, so you need to use your bonus 11th's to get bonus 1st's here. As usual, you need to spend a feat for every SL past SL 9 (i.e. one feat plus another feat for every Lich SL) in order to qualify for the stat bonus.
If using the normal stat table, the bonus spells are as follows (round down):
SL=1 bonus: (Int-32)/18
SL=2 bonus: (Int-50)/18
SL=3 bonus: (Int-72)/18
SL=4 bonus: (Int-98)/18
SL=5 bonus: (Int-128)/18
SL=6 bonus: (Int-162)/18
SL=7 bonus: (Int-200)/18
SL=8 bonus: (Int-242)/18
It turns out that "Simplified Wisdom Bonus" is never really better than the above, so you should just use the normal bonus.
 
+1 extra Kit per level.
+(Lich level)*2 or better weapon needed to hit you. This cannot be ignored.
 
Level 0 Lich spells (cantrips) are not on the progression; these are 1/4 of a 1st level spell each.
 
Several Lich spells trigger by touch. They all trigger whenever someone is touched (or whenever someone touches you), and can be conducted through weapons (spend 2 Feats to be able to do this). You may pick the same touch spell more than once to allow it to trigger more than once per touch.
 
The "wish" type abilities ("0, 1/r: Any …") can be taken more than once to allow them to be used more than once per round.

[PC14] Concordant (x2) Classes Group


Middle-Earth Istari

Level KXP Wizard
9 ABC DEF GHI J
1 0 1 --- --- --- -
2 500 2 1-- --- --- -
3 1500 3 2-- --- --- -
4 3000 3 21- --- --- -
5 5000 4 321 --- --- -
6 7500 5 432 --- --- -
7 10000 5 432 1-- --- -
8 15000 6 543 21- --- -
9 20000 7 654 32- --- -
10 25000 7 654 321 --- -
11 30000 8 765 432 1-- -
12 35000 9 876 543 2-- -
13 40000 9 876 543 21- -
14 45000 A 987 654 321 -
15 50000 A A98 765 432 -
16 55000 A A98 765 432 1
17 60000 A A98 765 432 2
18 65000 A A98 765 433 2
19 70000 A A98 765 433 3
20 75000 A A98 765 443 3
21 80000 A A98 765 444 3
22 85000 A A98 765 444 4
23 90000 A A98 765 544 4
24 95000 A A98 765 554 4
25 100000 A A98 765 555 4
26 105000 A A98 765 555 5
27 110000 A A98 766 555 5
28 115000 A A98 766 655 5
29 120000 A A98 766 665 5
30 125000 A A98 766 666 5
31 130000 A A98 766 666 6
32 135000 A A98 776 666 6
33 140000 A A98 777 666 6
34 145000 A A98 777 766 6
35 150000 A A98 777 776 6
36 155000 A A98 777 777 61
37 310000 A A98 777 777 62
38 465000 A A98 777 777 63
39 620000 A A98 777 777 64
45 1550000 A A98 887 777 77
54 2945000 A A99 988 888 881
63 4340000 A A99 999 888 888
72 5735000 A AAA 999 999 999 1
Requisites: Wizard 15 or HNCL 24, Race Slots 2,
  Con 15, Int 35, Chr 15
Alignment: any
HD/level: d12
Weapon Prof.: 0+level*2
To Hit: +level*2+18
Saves: +level*2+18
Reference: Lord of the Rings
Groups: Concordant (x2), Paradigm (Concordant Archetype),
  Wizard
 
[X] Section stats Race Adj.
ihp +3 Str +2
iTH +3 Dex +0
P Save +1 Con +8
M Save +1 Int +13
War +1 Wis +3
Rog -2 Chr +2
PPsi -1 Cml +0
Wiz +5 AT +0
Pri +0 hp +100
MPsi +1 TH +0
    Size M
   
Gets +1H action per round.
When you material component a spell through your staff (taking the usual +1V action), you do xLVL effect instead of x2.
Unaging.

[PC14] Concordant (x2) Classes Group


Munchkin

Level KXP Wiz/Pri
123 456 789 ABC DEF GHI
1 0.01 ∞-- --- --- --- --- ---
2 0.1 ∞-- --- --- --- --- ---
3 1 ∞∞- --- --- --- --- ---
4 10 ∞∞- --- --- --- --- ---
5 100 ∞∞∞ --- --- --- --- ---
6 1000 ∞∞∞ --- --- --- --- ---
7 10000 ∞∞∞ ∞-- --- --- --- ---
8 100000 ∞∞∞ ∞-- --- --- --- ---
9 1000000 ∞∞∞ ∞∞- --- --- --- ---
10 2000000 ∞∞∞ ∞∞- --- --- --- ---
11 3000000 ∞∞∞ ∞∞∞ --- --- --- ---
12 4000000 ∞∞∞ ∞∞∞ --- --- --- ---
13 5000000 ∞∞∞ ∞∞∞ ∞-- --- --- ---
14 6000000 ∞∞∞ ∞∞∞ ∞-- --- --- ---
15 7000000 ∞∞∞ ∞∞∞ ∞∞- --- --- ---
16 8000000 ∞∞∞ ∞∞∞ ∞∞- --- --- ---
17 9000000 ∞∞∞ ∞∞∞ ∞∞∞ --- --- ---
18 10000000 ∞∞∞ ∞∞∞ ∞∞∞ --- --- ---
19 11000000 ∞∞∞ ∞∞∞ ∞∞∞ ∞-- --- ---
20 12000000 ∞∞∞ ∞∞∞ ∞∞∞ ∞-- --- ---
21 13000000 ∞∞∞ ∞∞∞ ∞∞∞ ∞∞- --- ---
22 14000000 ∞∞∞ ∞∞∞ ∞∞∞ ∞∞- --- ---
23 15000000 ∞∞∞ ∞∞∞ ∞∞∞ ∞∞∞ --- ---
24 16000000 ∞∞∞ ∞∞∞ ∞∞∞ ∞∞∞ --- ---
25 17000000 ∞∞∞ ∞∞∞ ∞∞∞ ∞∞∞ ∞-- ---
26 18000000 ∞∞∞ ∞∞∞ ∞∞∞ ∞∞∞ ∞-- ---
27 19000000 ∞∞∞ ∞∞∞ ∞∞∞ ∞∞∞ ∞∞- ---
28 20000000 ∞∞∞ ∞∞∞ ∞∞∞ ∞∞∞ ∞∞- ---
29 21000000 ∞∞∞ ∞∞∞ ∞∞∞ ∞∞∞ ∞∞∞ ---
30 22000000 ∞∞∞ ∞∞∞ ∞∞∞ ∞∞∞ ∞∞∞ ---
31 23000000 ∞∞∞ ∞∞∞ ∞∞∞ ∞∞∞ ∞∞∞ ∞--
32 24000000 ∞∞∞ ∞∞∞ ∞∞∞ ∞∞∞ ∞∞∞ ∞--
33 25000000 ∞∞∞ ∞∞∞ ∞∞∞ ∞∞∞ ∞∞∞ ∞∞-
34 26000000 ∞∞∞ ∞∞∞ ∞∞∞ ∞∞∞ ∞∞∞ ∞∞-
35 27000000 ∞∞∞ ∞∞∞ ∞∞∞ ∞∞∞ ∞∞∞ ∞∞∞
36 28000000 ∞∞∞ ∞∞∞ ∞∞∞ ∞∞∞ ∞∞∞ ∞∞∞
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  8  7  6  3  6  1  2  2
+1  8  7  6  3  7  1  3  3
+2  9  8  6  4  7  2  3  3
+3  9  8  7  4  7  2  4  4
+4 10  9  7  5  8  3  4  4
+5 10  9  7  6  8  3  5  5
+6 11 10  8  7  9  4  5  5
+7 11 10  9  8  9  4  6  6
+8 12 10  9  9  9  5  6  6
+9 12 11 10 10 10  5  7  7
+10 13 11 10 11 10  6  7  7
+11 13 12 11 12 11  6  8  8
+12 13 12 12 13 11  7  8  8
+13 14 13 13 14 11  7  9  9
+14 14 13 13 14 12  8  9  9
+15 14 13 14 14 12  8 10 10
+16 15 14 14 14 13  9 10 10
+17 15 14 14 14 13  9 11 11
Requisites: HNCL 18, Str 27, Dex 27, Con 27, Int 27, Wis 27, Chr 27, Cml 18
Alignment: C any
HD/level: special
Weapon Prof.: level
To Hit Table: War
Save Table: War/Wiz/Pri/Rog
Reference: Internet
Groups: Concordant (x2)
 
[X] Section stats
ihp .
iTH .
P Save .
M Save .
War .
Rog .
PPsi .
Wiz .
Pri .
MPsi .
   
On the spell progression, "8" means "Infinity", i.e. the Munchkin can cast any number of those spells.
Level 1: Quadruple specialized (6 half-plusses plus two slots of "buffering" for off-handedness) in every weapon.
Level 1: Can combine ACs from different sources.
Level 1: The Munchkin character automatically knows everything about any monster that attacks it. This includes what type of weapons to use, what special precautions to take, and the weaknesses of the monster.
Level 1: The Munchkin gains ranger, druid, thief, monk, barbarian, psionicist, and paladin abilities equal to his level.
Level 1: Munchkins can't be fumbled, tripped, slept, or cantripped.
Level 1: Munchkins are not affected by encumberance.
Level 1: Can use any bag, sack, or backpack as an infinite portable hole.
Level 1: All Munchkins know a language called the Munchkins' Can.
Level 1: Effective caster level is 6.
Level 1: Total HD is 6d12.
Level 1: Munchkins get a holy avenger (or unholy, their choice) at first level.
Level 1: Receive the Munchkin equivalent of a Paladin's warhorse. This is usually an adult dragon, but the Munchkin can ask for something different.
Level 2: Effective caster level is 10.
Level 2: Total HD is 10d12.
Level 3: Ability to re-roll unfavorable rolls (only once per roll). This applies to hit point gains, damage rolls, 'to-hit' rolls, everything.
Level 3: Effective caster level is 15.
Level 3: Total HD is 15d12.
Level 4: Automatically does maximum damage with offensive spells and weapon attacks.
Level 4: Effective caster level is 21.
Level 4: Total HD is 21d12.
Level 5: Ability to summon a horde of 100-400 first level Munchkins. This summoning takes 24 hours
Level 5: Effective caster level is 91.
Level 5: Total HD is 91d12.
Level 6: Effective caster level is 157.
Level 6: Total HD is 171d12. (This is the only level where HD does not equal CL).
Level 7: Effective caster level is 261.
Level 7: Total HD is 261d12.
Level 8: Effective caster level is 361.
Level 8: Total HD is 361d12.
Level 9: Effective caster level is 462+level.
Level 9: Total HD is (462+level)d12.

[PC14] Concordant (x2) Classes Group


Myojin / Legendary Spirit

Level KXP Myojin
789
1 1000 1--
2 1500 2--
3 2000 3--
4 2500 4--
5 3000 5--
6 3500 6--
7 4000 7--
8 4500 8--
9 5000 9--
10 5500 A--
11 10000 A1-
12 15000 A2-
13 20000 A3-
14 25000 A4-
15 30000 A5-
16 35000 A6-
17 40000 A7-
18 45000 A8-
19 50000 A9-
20 55000 AA-
21 60000 AA1
22 65000 AA2
23 70000 AA3
24 75000 AA4
25 80000 AA5
26 85000 AA6
27 90000 AA7
28 95000 AA8
29 100000 AA9
30 105000 AAA
31 110000 BAA
32 115000 BBA
33 120000 BBB
34 125000 CBB
35 130000 CCB
36 135000 CCC
TH Saves
PD RS PP BW Sp Fo Re Wi
+22 20 20 20 20 20 20 20 20
+24 22 22 22 22 22 22 22 22
+26 24 24 24 24 24 24 24 24
+28 26 26 26 26 26 26 26 26
+30 28 28 28 28 28 28 28 28
+32 30 30 30 30 30 30 30 30
+34 32 32 32 32 32 32 32 32
+36 34 34 34 34 34 34 34 34
+38 36 36 36 36 36 36 36 36
+40 38 38 38 38 38 38 38 38
+42 40 40 40 40 40 40 40 40
+44 42 42 42 42 42 42 42 42
+46 44 44 44 44 44 44 44 44
+48 46 46 46 46 46 46 46 46
+50 48 48 48 48 48 48 48 48
+52 50 50 50 50 50 50 50 50
+54 52 52 52 52 52 52 52 52
+56 54 54 54 54 54 54 54 54
Requisites: Priest 15 or HNCL 24,
Con 31, Wis 24, Chr 32
Alignment: any
HD/level: & d70 (+1 ihp, see below)
Weapon Prof.: & level*2
To Hit Table: Conc
Save Table: 2xConc
Reference: MTG
Groups: Concordant (x2), Priest
 
[X] Section stats
ihp +8
iTH +1
P Save +1
M Save +2
War +1
Rog -2
PPsi +1
Wiz +0
Pri +3
MPsi +1
   
Gets 1X action per round.
Can use 3S+1V (without 1X) per segment if desired.
Gets Giga Barb Con [bonus = (Con-28)*11/2], Barb Wis, and Barb Chr.
Myojin spells are resisted using GR or iXR (but iXR is treated as XR)
Gets Wis bonus to spell progression, but remember the "7th's" here are actually "17th's". (CSL=7 is equal to SL=17)
All of your effects are undispellable and all of your items are indestructible.
Level N (every level): +1 GGL pick.
Level N (every level): +1 ihp.

[PC14] Concordant (x2) Classes Group


Myojin / Legendary Spirit Spells (CSL=7)

# Spell Effect
1 Black Honden Target will have his next CCL effects Countered (no save)
2 Blue Honden Cast 16 SL's of Priest spells simultaneously
3 Cleansing Fire Slay CCL groups of targets (no save)
4 Green Honden For 1 turn, each segment, copy one of your summons (it's in the same summon slot as the original)
5 Infinite Rage Earthquake CCL groups, each group takes CCL^2 Bdmg (Boxes of dmg, each "Box" is 100 dmg)
6 Life's Web Summon CCL*7 DL=7+CCL/7 monsters (you can comprehend them if over DL X)
7 Night's Reach Natural Set CCL targets (no save)
8 Red Honden Spend an unspend GGL pick: Pixelate one target (no save)
9 Seeing Winds Capital F Fix and Natural Reset one target
10 White Honden Cureall and remove CCL [C] section effects on up to CCL targets

Myojin / Legendary Spirit Spells (CSL=8)

# Spell Effect
1 Endless Swarm For 1 round, each segment, double the number of your summons (they're in the same summon slot as the original)
2 Enduring Ideal For 1 round, each segment, cast a SL 0-16 Priest spell as a 0 action.
3 Eternal Dominion For 1 round, each segment, Fork an effect as a 0 action.
4 Neverending Torment For 1 round, each segment, Banhammer an effect as a 0 action.
5 Undying Flames For 1 round, each segment, Capital S Slay one target (no resistance)

Myojin / Legendary Spirit Spells (CSL=9)

# Spell Effect
1 Charge Across the Araba You and your allies get ++CCL TH and ++CCL saves
2 Choice of Damnations X+Y+Z=CCL: Reverse Continuous X effects, Unsummon Y groups of summons, and Lower Multiplier (by 1) Z times
3 Ribbons of the Reikai Sacrifice N summons: Cast a total of N SL's of Priest spells right now.
4 Through the Breach Summon a DL=CCL monster (that you can comprehend), it disappears at end of segment.

[PC14] Concordant (x2) Classes Group


Kami Spirit Spells

SL # Spell Effect (Note: The "+N spirits in a summon slot" powers stack)
7 1 Ancient Law Dispel a x1 or x2 effect.
7 2 Crescent Moon The party gets +1slowS action (this does not count as a Haste)
7 3 Deathknell Can have +1 spirit in a summon slot; 1M, spend X hp: Target gets +X*CL TH and dmg with his next attack.
7 4 False Hope 1bM: Take no damage from one attack or effect
7 5 Hana 0, 1/t: Fork (your effect only)
7 6 Hearth Dispel a x1 or x2 item.
7 7 Hunt If your subordinates are in your group, they get +1 DL.
7 8 Lantern Fly at 12*CL" (A); 0: Faerie Fire (target loses 2 AC)
7 9 Pain 1M, sacrifice a summon: Deal CL*DL*DL fire dmg to one group (no save; DL=DL of summon)
7 10 Teardrop 1M, 1/t: +1W action next segment. [ You can use a W as an S action, but you still can use only 1S+1V per segment. 1W: Give another party member +1RS action. This can be used in addition to 1S+1V per segment. ]
7 11 Traproot The party can melee with flying creatures (CL miles "Reach" upwards)
7 12 Twisted Reflection 0, sacrifice a summon: Counterspell
7 13 Waning Moon 1M: Fear a group (no save; they will not run through the dungeon generating ?'s)
8 1 Briarknit Your subordinates get +1 DL and +CL rhp.
8 2 Empty Graves Can have +3 spirits in a summon slot; Your summons get +1 offensive DL, -1 defensive DL
8 3 Fiddlehead Regenerate CL hp/s. Each segment may use this regeneration on any friendly target in sight.
8 4 Fire's Roar 1M: A group's AC becomes 0 (no save; |AC| becomes AC, ||AC|| becomes |AC|)
8 5 Gibbering Fly at 12*CL" (A); Can have +3 spirits in a summon slot.
8 6 Hundred-Talon Can have +4 spirits in a summon slot.
8 7 Innocence 1M: A group loses their ability to use 1S+1V next time they act (no save)
8 8 Old Stone +35 AC and saves.
8 9 Painted Road Immune to CL/2 Elements or spells/psionic powers by name
8 10 Tattered Shoji Wind Walk 96" on the party; the party gains +25 AC and saves.
8 11 Tended Garden Every segment you don't act, you may do the Summon Spirit "Level:" ability for 1N action. Can have +3 spirits in a summon slot.
9 1 Honored Dead Whenever you deal damage in any way, you are cured that much dmg.
9 2 Lunacy Can have +5 spirits in a summon slot.
9 3 Moss Each summon slot of yours may engage two groups of enemies instead of one.
9 4 Nightsoil Can have +5 spirits in a summon slot.
9 5 Palace Fields You don't lose initiative, can't be surprised; Can have +5 spirits in a summon slot.
9 6 Pus Can have +6 spirits in a summon slot; 1M, sacrifice a summon: Target is slain (no save)
9 7 Thousand-Legged Can have +7 spirits in a summon slot.
9 8 Vine Can have +6 spirits in a summon slot; 1V: Give a target +1 instance of tactical movement.
Myojin 7 (17) 1 Black Honden Target will have his next CCL effects Countered (no save)
Myojin 7 (17) 2 Blue Honden Cast 16 SL's of Priest spells simultaneously
Myojin 7 (17) 3 Cleansing Fire Slay CCL groups of targets (no save)
Myojin 7 (17) 4 Green Honden For 1 turn, each segment, copy one of your summons (it's in the same summon slot as the original)
Myojin 7 (17) 5 Infinite Rage Earthquake CCL groups, each group takes CCL^2 Bdmg (Boxes of dmg, each "Box" is 100 dmg)
Myojin 7 (17) 6 Life's Web Summon CCL*7 DL=7+CCL/7 monsters (you can comprehend them if over DL X)
Myojin 7 (17) 7 Night's Reach Natural Set CCL targets (no save)
Myojin 7 (17) 8 Red Honden Spend an unspend GGL pick: Pixelate one target (no save)
Myojin 7 (17) 9 Seeing Winds Capital F Fix and Natural Reset one target
Myojin 7 (17) 10 White Honden Cureall and remove CCL [C] section effects on up to CCL targets

[PC14] Concordant (x2) Classes Group


Pariah (Anti-Legend)

Level KXP Anti-Legend
123 456 78
1 0 1-- --- --
2 1000 11- --- --
3 3000 111 --- --
4 6000 111 1-- --
5 10000 111 11- --
6 15000 111 111 --
7 20000 111 111 1-
8 30000 111 111 11
9 40000 221 111 11
10 50000 222 211 11
11 60000 222 222 11
12 70000 222 222 22
13 80000 333 222 22
14 90000 333 333 22
15 100000 333 333 33
16 110000 444 433 33
17 120000 444 444 44
18 130000 555 554 44
19 140000 555 555 55
20 150000 666 666 55
21 160000 666 666 66
22 170000 777 777 76
23 180000 777 777 77
24 190000 888 888 88
25 200000 999 999 99
26 210000 AAA AAA AA
27 220000 BBB BBB BB
28 230000 CCC CCC CC
29 240000 DDD DDD DD
30 250000 EEE EEE EE
31 260000 FFF FFF FF
32 270000 GGG GGG GG
33 280000 HHH HHH HH
34 290000 III III II
35 300000 JJJ JJJ JJ
36 310000 KKK KKK KK1
37 620000 KKK KKK KK2
38 930000 KKK KKK KK3
39 1240000 KKK KKK KK4
45 3100000 LLL LLL KK4
54 5890000 LLL LLL LLA 1
63 8680000 LLL LLL LLA A
72 11470000 LLL LLL LLE E1
Requisites: HNCL 27,
  Str 9, Dex 18, Int 18, Wis 9, Chr 18
Alignment: any
HD/level: & +++++3d4
Weapon Prof.: 8+level
To Hit: +level+18
Saves: +level+18
Reference: DM
Groups: Concordant (x2),
  Rogue, Mirror
 
[X] Section stats
ihp +2
iTH +10
P Save +0
M Save +0
War +1
Rog +1
PPsi -1
Wiz +1
Pri +0
MPsi +0
   
Barbarian Int, Wis, and Chr.
Gets 1X action per round.
50 "Concordant" points per level for the Rogue-like chart.
Lvl Pariah Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Don't generate "?" in Dungeons | (each pipe is another symbol or another PC) V 10 Wis-25 Wis-30
1 Permanency an effect ||| Continuous an effect X 0 Int-31 Int-42
1 Any 36th level Rogue ability (1 Concordant point = 2 Rogue points) - - - -
1 BackSwipe: Steal an item off of target for yourself per 100% (aWR to avoid) 0 40+10*LVL NA NA
2 Monster Summoning for CCL DL=9 monsters || DL=10 or 3*CCL DL=9 M 15 Wis-28 Wis-33
3 Teleport No Delay, No Sickness (same plane) | (each pipe is one extra PC) 0 -50 Con-40 Con-47
3 +1 idmg | +1 iSaves | +1 ihp ( | +1 more per pipe) P -20 Int-59 Int-64
4 Any 3rd level or lower Shadow5 or Legend ability (or) Read Lich Magic - - - -
6 Create/Destroy Magical Pool or Spell Gate || Travel to Far Realm | Loop Travel (1 LoopF) F -25 Chr-75 Chr-97
9 Speed: Each 75% is 1H action 0 0 Dex-20 Dex-40
12 Can use +N extra actions if get only 1 action to respond to something nasty (N=number of pipes made) 0 -60 Wis-99 Wis-132
18 Fork that works (even on someone else's effect) bX -35 Dex-90 Dex-149

[PC14] Concordant (x2) Classes Group


Pariah (Anti-Legend) Spells

Level # Spell
1 1 Scarab of Protection (get a save vs. things with no save, target = 20, can use items)
1 2 Can act once per round on the bottom of the segment
1 3 1M,1/d: Cast one SL=9 Rogue spell or "cast" a Level 1 to (CCL+18) Rogue pick as if it was a spell (points=CCL*50%)
1 4 1X: Ego Dominate someone within sight as if you were a magic item; your "Ego" = (Int+Chr+HNCL+CCL)
1 5 1X: 1 target: Head Blown Off, slain, crapped, or Extract (no save; XR to avoid)
1 6 1X: Lower one x2 effect
2 1 Your x1 classes' abilities (not counting spells or psi) cost half the number of actions to use
2 2 +10*CCL% iAR
2 3 1X: 1 target: Set, Slain, Crapped, or As You Are (no save; XR to avoid)
2 4 1M,1/d: Use Psi7/8/14/15 Super, PSPs=LVL*100
2 5 Can target someone else N times for N times effect
2 6 +CCL/2 X actions
3 1 1M: [x2 Special] Dispel Technology Zone
3 2 Can act on segment 0 with one action only
3 3 0, CCL/d: Immuner pick (can use multiples at once if needed)
3 4 0, 1/d: Your multiplier increases by x1/x1, x2/x0, or x0/x2 for 1 round
3 5 0, CCL/d: Step Out of It or Counter a Step Out of It
3 6 0, CCL/d: Reset or Set one target
4 1 Can use +1 Artificial Reset per Natural Reset (day)
4 2 1X: Distribute a loss of -CCL*20% iBlahR's to a group
4 3 You cannot be located by Locate effects.
4 4 1N: Counter a Speaking action.
4 5 You have LVL/2 Clones that actually work (they must be hunted down in order to defeat you)
4 6 1X: Genocide a monster type in the room (no save; XR to avoid)
 
(continued next page)

[PC14] Concordant (x2) Classes Group


Pariah (Anti-Legend) Spells (cont.)

Level # Spell
5 1 0, CCL/d: Replace a BlahR type you have with another type for 1 segment.
5 2 You have "Familiar immunity" as long as you aren't offensive.
5 3 1X: 1 target: Down a Hole, Clone Insanity, or Kill @ Birth (no save; XR to avoid)
5 4 0, CCL/d: Put an effect back up on you that was just dispelled.
5 5 1X: [x2 Special] Choose a psionic frequency. It has double effect in the room.
5 6 0: Can trade a Pariah CSL N slot for a total of N in CSL's of slots
6 1 Your x1 classes' abilities (not counting spells or psi) cost one-quarter the number of actions to use
6 2 1X: Lower the PF, MF, TF, TechF, or PsiF in the room by up to CCL/2.
6 3 You ignore Anti-Concordant Shell. +CCL*20% aXR.
6 4 Can convert 3a -> 1 Ia (Instantaneous) for any action type
6 5 +LVL slots for classes, mini classes, or races
6 6 0: [x2 Special] I, J, K, etc. (Instantaneous type) actions cannot be used in the room.
7 1 0, CCL/d: Counter an Avoid Fate or Divine Intervention roll.
7 2 1X, 1/d: Gain an extra half-segment after the current one.
7 3 1P: Target cannot use X, H, W, R, or Q-infinity actions (no resistance)
7 4 1X: [x2 Enemy Special] Enemies cannot act on segments divisible by 4
7 5 1X: Time travel, up to 2^CCL years, each barrier divides the maximum by 10
7 6 0, CCL/d: Capital O Object; you may Object to only part of the effect if you wish (e.g. you can counter a Step Out of It, but leave the Crapped in place.)
8 1 1 Reset of F actions, 1/d: Create a "High" Intelligent Item
8 2 +9 HCL for purposes of qualifying for x3 classes
8 3 2X: Destroy the Plane you're in; you Escape (This will almost certainly be Objected to unless the plane is small/abandoned)
8 4 1X, LVL/d: Target loses CCL^2*200 Worship points (That's a lot if you're wondering; 1 Worship Point = 1 Character-LVL^2 of worship per day)
8 5 +CCL*10% HNaHaNR
8 6 1X: Spawn target creature (save)

[PC14] Concordant (x2) Classes Group


Pastafarian (Worshiper of the Flying Spaghetti Monster)

Level KXP Pasta
123 456 7
1 0 1-- --- -
2 300 2-- --- -
3 900 21- --- -
4 1800 22- --- -
5 3000 221 --- -
6 4500 222 --- -
7 6000 222 1-- -
8 9000 222 2-- -
9 12000 222 21- -
10 15000 222 22- -
11 18000 222 221 -
12 21000 222 222 -
13 24000 322 222 -
14 27000 322 222 1
15 30000 332 222 1
16 33000 333 222 1
17 36000 333 322 1
18 39000 333 332 1
19 42000 333 332 2
20 45000 333 333 2
21 48000 333 333 3
22 51000 433 333 3
23 54000 443 333 3
24 57000 444 333 3
25 60000 444 433 3
26 63000 444 443 3
27 66000 444 444 3
28 69000 444 444 4
29 72000 544 444 4
30 75000 554 444 4
31 78000 555 444 4
32 81000 555 544 4
33 84000 555 554 4
34 87000 555 555 4
35 90000 555 555 5
36 93000 555 555 51
37 186000 555 555 52
38 279000 555 555 53
39 372000 555 555 54
45 930000 666 665 55
54 1767000 777 776 661
63 2604000 777 777 777
72 3441000 888 888 887 1
Requisites: Priest 14 or Pirate 9 or HNCL 23,
  Int 12, Wis 12
Alignment: non-S
HD/level: & 2d8
Weapon Prof.: 0+level
To Hit: +level+18
Saves: +level+18
Reference: Flying Spaghetti Monster
Groups: Concordant (x2), Creator of the Universe [PC63],
  Priest
 
[X] Section stats
ihp +0
iTH +0
P Save +1
M Save +1
War +0
Rog +0
PPsi +0
Wiz +0
Pri +7
MPsi +1
   
Gets +1X action per round.
The x1 version of this class is called "Flying Spaghetti Monsterist".

[PC14] Concordant (x2) Classes Group


Pastafarian Spells

CSL # Spell Effect
1 1 Meat Ball 1 group takes CCLd44 holy meat dmg (no save; "holy meat" can be treated as Holy Flesh, an E=4 element)
2 Noodly Appendages Gain +CCL Noodly Appendages, which act as Tentacles.
3 Pirate Lore Get a free Pirate class at LVL=CCL*2
4 The Meatera (Meatitude) +CCL*2 Str and Con; +1 level of Exceptionalness in Str and Con
2 1 Minor Pastaer Summon a DL XII Spaghetti Monster, or CCL DL XI Ghost Pirates or Invisible Pink Unicorns, that you comprehend.
2 Noodle Dance (1X to start, 1V per segment to maintain) While Noodle Dancing, everything you do is at double effect.
3 Stripper Factory [x2 Enemy Special] See Nothing; Disease 1/s (XR to avoid)
4 The Flying Travel at infinite speed (you still need to pause at edges of planes, e.g. at Crystal Sphere edges, in order to cross them)
3 1 Beer Volcano [x2 Enemy Terrain Feature] 1 idmg Alcohol /r (take 10% of max hp /s if don't have ihp) + Intoxication
2 Noodliness +CCL*2 Dex and C Actions; +1 level of Exceptionalness in Dex; Hold A, B, C, M, P, V, 0 Actions
3 The Saucon Telekinesis, same plane, need not have direct line of sight, CCL^3 ton*" force
4 World's Most Edible Religion [x2 Terrain Feature] Feed everyone a spaghetti dinner; 1% chance per person they become your Follower
4 1 Godzilla Summon Godzilla, a DL=10+CCL Reptile. There cannot be more than one Godzilla in the party. He doesn't use a Summon slot.
2 Ninja Lore Get a free Ninja class at LVL=CCL*2 (can be any class with "Ninja" in its name)
3 Smuggling Pick Pockets: Auto success; it is not noticed by beings with less than CCL*5 Wis; you may equip the item with the same action
4 Unintelligent Design All of your subordinates get +1 DL, +CCL rhp
5 1 Spicy Meat Balls CCL groups take CCLd88 unholy tainted meat dmg (no save; can be treated as Unholy Negative Vile Flesh, an E=8 element)
2 Hail Meatsauce The party gets your choice of CCL "Buffs" (as if a Buffer, with CL=CCL)
3 Sauceredness +CCL*2 Int and Wis; +1 level of Exceptionalness in Int and Cml (not Wis)
4 Global Warming / The Big Boil [x2 Enemy Terrain Feature] 1 idmg Heat /s (this is like "Dragon Harm" and affects things with large non-infinite hp totals properly)
6 1 Meat Lore Get a free Meat class at LVL=CCL*2 (can be any class with "Meat" in its name)
2 Underground Freezer of Doom Target goes to (choose one): Hole, Deeper Hole, Far Realm, Phantom Zone, nowhere (not on any plane), Anguinum Synod, turned off Ele Plane of Time, Retirement bubble, PC Stasis bubble, has a cup of tea
3 On Top of Spaghetti Target (can be yourself) goes On the Mound. This works even in the normal (non-Mirror) universe. Target's effects are increased by 1 multiplier.
4 All Covered with Cheese All of your actions have the "J" prefix, can't be countered, and ignore blahR's. 1N, 1/s: Ignore someone's immunity to something.
7 1 I Lost My Poor Meatball Summon or Teleport (to you) another Pastafarian (must be willing); or Fix a Pastafarian (can be yourself)
2 When Somebody Sneezed Destroy the Plane your in; no response; all in plane take CCL iidmg (or lifedmg, type Holy Anti-Conduit) and are Ejected
3 False Gods Everywhere You can disbelieve Priest, Godly, and Holy effects as if they were Illusions.
4 My God Has Bigger Balls Than Yours Divine Intervention (automatically successfull)

[PC14] Concordant (x2) Classes Group


Pawn

Level KXP Pawn
Spells
1 0
2 250
3 500
4 750
5 1000
6 1250
7 1500
8 1750
9 2000
10 2250
11 2500
12 2750
13 3000
14 3250
15 3500
16 3750
17 4000
18 4250
19 4500
20 4750
21 5000
22 5250
23 5500
24 5750
25 6000
26 6250
27 6500
28 6750
29 7000
30 7250
31 7500
32 7750
33 8000
34 8250
35 8500
36 8750
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+0  6  4  6  3  4  1  3  0
+1  6  5  6  3  4  1  3  0
+1  6  5  7  3  5  1  4  1
+2  6  6  7  3  5  2  4  1
+2  7  6  7  4  6  2  5  1
+3  7  7  7  4  6  3  5  2
+3  7  7  8  4  7  3  6  2
+4  7  8  8  4  7  3  6  2
+4  8  8  8  5  8  4  7  3
+5  8  9  8  5  8  4  7  3
+5  8  9  9  5  9  5  8  3
+6  8 10  9  5  9  5  8  4
+6  9 10  9  6 10  5  9  4
+7  9 11  9  6 10  6  9  4
+7  9 11 10  6 11  6 10  5
+8  9 12 10  6 11  7 10  5
+8 10 12 10  7 12  7 11  5
Requisites: HNCL 9
Alignment: any
HD/level: &2d0
Weapon Prof.: level
To Hit Table: Rog
Save Table: Rog
Reference: DM
Groups: Concordant (x2)
 
[X] Section stats
ihp -2
iTH -10
P Save -2
M Save -3
War +0
Rog +0
PPsi +0
Wiz -1
Pri +1
MPsi -1
   
When you gain the Pawn class, pick another being to be a pawn of (he is the "Pawner").
If the Pawner is at least x2 multiplier, you become a x2 being (unless your multiplier is already higher).
If the Pawner is x0 or x1, your multiplier does not change.
Pawn adds its level to your CL (but not your ML or HNCL).
Pawn gives 1X action per round. Pawn powers are resisted using "Spirit Resistance" (XR).
As you gain Pawn levels, you *must* fill the spell slots immediately (you cannot have "open spell slots"). You cannot take the same spell more than once. The Pawn spell list shown is complete; there are no other Pawn spells possible.

[PC14] Concordant (x2) Classes Group


Pawn Spells

Level # Spell Description
1 1 Match Alignment Your alignment becomes equal to Pawner's, can't be changed, this can't be dropped
1 2 Pawner lending you actions +LVL A actions (1A?1V, 2A?1P, 3A?1M)
1 3
1 4
1 5 Miracle Progression For each n from 1 to LVL, gain "1X, (LVL-n+1)/d: Miracle n" (so at LVL=3 you have 3,2,1)
2 1
2 2 Pawner lending you spells 0, 1/r: +LVL SLs in memorization
2 3
2 4
3 1
3 2 Pawner lending you psionics 0, 1/r: +LVL
3 3
4 1 Accidently raise Pawn XP 1 in 6 chance per reset of spending all your XP to Pawn class
4 2 Pawner lending you XP +LVL*5% XP (or) +LVL*10% XP only for Priest group (both retroactive); +1 class slot
5 1 Become NPC You become an NPC immediately.

[PC14] Concordant (x2) Classes Group


Planetar

Level KXP Angelic
246 8
1 700 1-- -
2 1400 2-- -
3 2100 3-- -
4 2800 4-- -
5 3500 5-- -
6 4200 6-- -
7 4900 7-- -
8 5600 71- -
9 7000 72- -
10 8400 73- -
11 9800 74- -
12 11200 75- -
13 12600 76- -
14 14000 77- -
15 15400 771 -
16 16800 772 -
17 18200 773 -
18 21000 774 -
19 23800 775 -
20 26600 776 -
21 29400 777 -
22 32200 777 1
23 35000 777 2
24 37800 777 3
25 40600 777 4
26 43400 777 5
27 49000 777 6
28 54600 777 7
29 60200 877 7
30 65800 977 7
31 71400 A77 7
32 77000 B77 7
33 82600 C77 7
34 88200 D77 7
35 93800 E77 7
36 105000 E87 7
TH Saves
PD RS PP BW Sp Fo Re Wi
+24 20 20 20 20 20 20 20 20
+28 22 22 22 22 22 22 22 22
+32 24 24 24 24 24 24 24 24
+36 26 26 26 26 26 26 26 26
+40 28 28 28 28 28 28 28 28
+44 30 30 30 30 30 30 30 30
+48 32 32 32 32 32 32 32 32
+52 34 34 34 34 34 34 34 34
+56 36 36 36 36 36 36 36 36
+60 38 38 38 38 38 38 38 38
+64 40 40 40 40 40 40 40 40
+68 42 42 42 42 42 42 42 42
+72 44 44 44 44 44 44 44 44
+76 46 46 46 46 46 46 46 46
+80 48 48 48 48 48 48 48 48
+84 50 50 50 50 50 50 50 50
+88 52 52 52 52 52 52 52 52
+92 54 54 54 54 54 54 54 54
Requisites: Concordant (x1) 25 or HNCL 34,
Str 36, Con 38, Wis 33, Chr 40, Cml 25
Alignment: any G
HD/level: & 7d7
Weapon Prof.: & level*7
To Hit Table: 2xConc
Save Table: 2xConc
Reference: MMII
Groups: Concordant (x2), Demigod (x2)
 
[X] Section stats
ihp +7
iTH +2
P Save +2
M Save +2
War +2
Rog -2
PPsi +1
Wiz +0
Pri +2
MPsi +1
   
Gets 1H action per round. Treat 1H as 1F, except what you do is at x4 effect (sort of like "material componenting"), and is considered x4 multiplier. This affects (amongst other things) your movement rate (if moving), CL, CCL, and save DC's. Alternatively, you can convert 1H to 1X.
Can use 1S+1V+2X per segment if desired.
Gets Extra Barb Str, Extra Barb Con, Barb Wis, and Barb Chr.
Angelic spells are resisted using XR or HR (Holy Resistance).
iAaAR +7*LVL% (this is iRMPIWEaRaMaPaIaWaER, you can track of each separately if you have other sources)
You are immune to any mental based effect that would make you lose control of your character (Domination, Charm, Ego Domination, Enslaved, Robot, etc.)
You defend as a x3 multiplier being.
Level N (every level): +1 Follower, treat this as a level=LVL*3 Priest.
Solar: ("Arch-Planetar" class)
Concordant (x1) 32 or HNCL 41,
Str 43, Con 45, Wis 40, Chr 47, Cml 32
HD & 8d8
Weapon Prof. & level*8
TH 2½xConc
Saves 2½xConc
XP chart is 10% higher.
Gets 2H actions per round.
Read on x3/2 ML (round up).

[PC14] Concordant (x2) Classes Group


Angelic Spells (CSL=2)

# Spell Effect
1 Angel's Trumpet Get a x1 mirroring of the base XP (with no mods) in the Angel5 or Serra Angel5 class (does not cost a class slot)
2 Angelic Army Summon an army of 7^CCL DL=(CCL+4)/3 Outer
3 Damage Threshold DT 90-CCL*3 (Damage Threshold; if you take more than 90-CCL*3 dmg from a source, you take nothing)
4 Deva Wishoid for an Ultra Psi6G power (see below)
5 Mental Enhancement Get +CCL additional levels of Exceptionalness in Int, Wis, or Chr (may distribute as you like)
6 MultiFix Do CCL Capital F Fixes or one iFix.

Angelic Spells (CSL=4)

# Spell Effect
1 Bright Mount You have a DL=CCL Mount (you can comprehend it regardless of DL)
2 Holy Blast Holy Bolt CCL groups
3 Immunity Capital I Immune to CCL [C] section effects (even the "hard to pick" ones are only one pick)
4 Peacelord 4 Choose one Peacelord CSL=4 spell (this can be taken only once; Peacelord spells are in the Peacemonger class)
5 Redirection 1N, 2/s: Redirect damage from any effect (or attack sequence) to one of your allies to you.

Angelic Spells (CSL=6)

# Spell Effect
1 Fast Thought +CCL IM (Instantaneous M) Actions
2 Heal Aura x2 Special on the room: Your allies receive a Heal every segment, and a Cureall every round break.
3 Huge Resurrection Resurrect everyone you want to in the entire room
4 I am GOOD! Wishoid (non-Channeling) for a SL 1-4 Sentinel spell (force the DM to write one if Sentinel not written)

Angelic Spells (CSL=8)

# Spell Effect
1 Huge Reset Reset everyone you want to in the entire room
2 Improved Redirection 1N: Redirect damage from any effect (or attack sequence) to one of your subordinates.
3 Mass Super Domination Dominate CCL groups (no resistance, do not need to actually target them)

Psi6G Ultra Powers

# Name DPPs Effect
1 Celestial Chorus 250/s CL*10' x CL*10' x CL*10' area is considered to be a different plane (your choice)
2 Planar Walk 250/d Can travel to another plane at will (no summ. sickness) by simply spending 1V action
3 Seventh Level Priest Spell 25 Cast one 7th level Priest spell at CL = 90
4 Sixth Sense 250/d You know what will happen one round in advance at all times
5 Ultimate Lore 250/s You gain x3 multiplier but are noticeable to other deities on same plane
6 Vanish 125 One target disappears from multiverse for CL segments (unwilling may roll vs. GR)
7 Vox Populi 250/d Sense all deviate/evil thoughts (no resistance); area is entire plane you're on

[PC14] Concordant (x2) Classes Group


Second Tier

Level KXP Spells/Psi
1 (original)*2 (as original)
2 (original)*2 (as original)
3 (original)*2 (as original)
4 (original)*2 (as original)
5 (original)*2 (as original)
6 (original)*2 (as original)
7 (original)*2 (as original)
8 (original)*2 (as original)
9 (original)*2 (as original)
10 (original)*2 (as original)
11 (original)*2 (as original)
12 (original)*2 (as original)
13 (original)*2 (as original)
14 (original)*2 (as original)
15 (original)*2 (as original)
16 (original)*2 (as original)
17 (original)*2 (as original)
18 (original)*2 (as original)
19 (original)*2 (as original)
20 (original)*2 (as original)
21 (original)*2 (as original)
22 (original)*2 (as original)
23 (original)*2 (as original)
24 (original)*2 (as original)
25 (original)*2 (as original)
26 (original)*2 (as original)
27 (original)*2 (as original)
28 (original)*2 (as original)
29 (original)*2 (as original)
30 (original)*2 (as original)
31 (original)*2 (as original)
32 (original)*2 (as original)
33 (original)*2 (as original)
34 (original)*2 (as original)
35 (original)*2 (as original)
36 (original)*2 (as original)
TH Saves
(all)
varies varies
varies varies
varies varies
varies varies
varies varies
varies varies
varies varies
varies varies
varies varies
varies varies
varies varies
varies varies
varies varies
varies varies
varies varies
varies varies
varies varies
varies varies
Requisites: Custom 17 or HNCL 26,
each stat (as original)+18
Alignment: any
HD/level: & (as original class)
Weapon Prof.: & (as original class)
To Hit Table: (as original class)
Save Table: (as original class)
Reference: Phoenix
Groups: Concordant (x2), Custom
 
[X] Section stats
ihp +0
iTH +0
P Save +0
M Save +0
War +0
Rog +0
PPsi +0
Wiz +0
Pri +0
MPsi +0
   
You get "times 10" Mirrored XP to x2 classes, if the Mirroring amount is currently less than this amount in the campaign. Only "times 1" Mirroring be spent to each of your non- Second Tier classes (e.g. if you have a Villain class in addition to Second Tier, you can't spend more than the base XP listed on the chalkboard to Villain.)
When this class is taken, choose a x1 multiplier class you have. This class exactly duplicates that class except for what's noted. Since you get to apply your (amplified) Mirrored XP to this class, this class will frequently be much higher level than the original class. Please note this class has double the XP chart of the original (so you're effectively getting only "times 5" mirroring if you apply it all here).
Gets 1X action per round.
Gets 1 rank of Exceptionalness in every ability score that had a requirement in the original class.
Level N (every level): +1 minor X24 power, that actually works with this class (technically this frequency would be called X38, as it's affecting a x2 class). I included the X24 (X38) powers on the next page.
Level N (every level): +1 "Level:" pick from any other class in a group that matches the emulated class.
Level 36: DM Reminder and Notes: Well, in all likelihood, this was probably a cheap way to qualify for Demigod0, no? (Notice how much HCL you have) There is indeed a "Third Tier" x3 class, which does what you think it does (it has an HCL 26 requirement). Third Tier cannot emulate Second Tier. You need to emulate a different x2 class you have, at which point your level in Third Tier will be miserable (as the other class's XP table will get tripled).
Level 37: Get one X48 (Innovator48) pick, but the pick must match a group from the emulated class (If the look at the X48 chart, you'll notice the X48 picks have a group listed with each of them). I didn't include the X48 powers list here, but it's in the [PC6] section.
Level 38: Get a "Level 1:" pick from any x2 Concordant class. I generally don't "paragraph symbol" x2 class "Level:" 's, but the DM will tell you if you chose something not in the spirit of what I intended.

[PC14] Concordant (x2) Classes Group


X24 (X38) Minor Powers

Name Description
Barbarian stats Get Barb Str, Dex, or Con; or get Int, Wis, or Chr bonus to memorization (can take multiple)
Caster Level Increase 2 +2 Caster Level (this can be taken multiple times)
CL/ML toggle Pick N (can be negative); get +N ML and -N*2 CL; ML and CL must be at least 0
Extra stat point, sort of Gives an extra +1 stat point per level, but all stat pts from class must be to 1 stat
HD type: Add +0d+2 Add 2 to HD type per level
Level: early 4 Get a "Level:" ability in your class 4 levels early (this can be taken multiple times)
Level: other in group Get a "Level:" ability (your level or less) in another class in same group (can take multiple)
Memorization Level Increase 1 +1 Memorization Level (this is next level of picks for rogues)
Memorization Zero 1 Get a "0" in next SL (must be on chart, doesn't work for Min/Maj/Gra/Sup prog.)
Proficiencies This class gives +1 proficiency (weapon or nonweapon) per level
Reduce stat requirements 4 Distribute -4 to stat requirements (Str, Dex, Con, etc.; HNCL costs double)
Rogue points 10 This class gives an extra +10 Rogue points per level.
Rogue shuffle (specific abilities) Can transfer Rogue abilities of level N ? +N*5 rogue points
Rogue shuffle (picks) Can transfer "Any (class) Pick of level N" ? +N*10 rogue points (this is reversible)
Saves: Change to any Group Change Save category to War, Wiz, Pri, Rog, Psi, Dwarf0, Elf0
To Hit: Change to any Group Change To Hit category to War, Wiz, Pri, Rog, Psi, Mon
XP Halve/Double XP requirements for this class are halved from level 1-8, then double 9+ (can't be dropped)

[PC14] Concordant (x2) Classes Group


Sentinel

Level KXP Sentinel
Spheres
-2 0 1
-1 1000 1
0 2000 1
1 3000 1
2 6000 2
3 9000 3
4 12000 4
5 15000 5
6 18000 6
7 21000 7
8 24000 8
9 27000 9
10 30000 10
11 33000 11
12 36000 12
13 39000 13
14 42000 14
15 45000 15
16 48000 16
17 51000 17
18 54000 18
19 57000 19
20 60000 20
21 63000 21
22 66000 22
23 69000 23
24 72000 24
25 75000 25
26 78000 26
27 81000 27
28 84000 28
29 87000 29
30 90000 30
31 93000 31
32 96000 32
33 99000 33
34 102000 34
35 105000 35
36 108000 36
TH Saves
PD RS PP BW Sp Fo Re Wi
+1 19 19 19 19 19 19 19 19
+2 20 20 20 20 20 20 20 20
+3 21 21 21 21 21 21 21 21
+4 22 22 22 22 22 22 22 22
+5 23 23 23 23 23 23 23 23
+6 24 24 24 24 24 24 24 24
+7 25 25 25 25 25 25 25 25
+8 26 26 26 26 26 26 26 26
+9 27 27 27 27 27 27 27 27
+10 28 28 28 28 28 28 28 28
+11 29 29 29 29 29 29 29 29
+12 30 30 30 30 30 30 30 30
+13 31 31 31 31 31 31 31 31
+14 32 32 32 32 32 32 32 32
+15 33 33 33 33 33 33 33 33
+16 34 34 34 34 34 34 34 34
+17 35 35 35 35 35 35 35 35
+18 36 36 36 36 36 36 36 36
Requisites: HNCL varies, Wis 20, Chr 18
Alignment: any
HD/level: &+++d20
Weapon Prof.: 6+level
To Hit Table: Mon
Save Table: Conc
Reference: RA:Sentinels
Groups: Concordant (x2)
 
[X] Section stats
ihp +0
iTH +0
P Save +1
M Save +1
War +0
Rog -1
PPsi -1
Wiz +0
Pri +1
MPsi +0
   
Note the XP table starts at level -2, not 1. This class does not give the "All Concordant Classes" abilities until level 1.
Level -2: Requires HNCL 0. Considered x0 Being. You are the pawn of a god, and may have the Pawn class as well.
Level -1: Requires HNCL 9. Considered x1 Being. You get 11 segments per round.
Level 0: Requires HNCL 18. Considered x1 Being. You get 15 segments per round.
Level 1: Requires HNCL 18+(Sentinel level), max of HNCL 27 at Sentinel level 9. Considered x2 Being. You get 20 segments per round.
Level 9: Gets 1X action per round.
 
"Spheres" is how many spheres of powers you get (see Sentinel spells, not completed as of this writing).
Spheres of powers are not regular Concordant spells and cannot be removed unless the Sentinel Class is removed.
 
List of Spheres to be developed into powers (probably not complete):
All, Animal, Anti-Magic, Astral/Planar, Cataclysms, Chaos, Charm, Combat, Cosmos, Creation, Divination, Elemental, Guardian, Healing, Incantatrix, Innates, Law, Luck/Fate/Fortune, Meta-Magic, Necromantic, Numbers, Plant, Protection, Psionics, Radiation, Summoning, Sun, Technology, Thought, Time, Travelers, Undead, War, Wards, Weather, Wild Magic

[PC14] Concordant (x2) Classes Group


Shadow5

Level KXP Shadow
136
1 600 1--
2 1200 2--
3 1800 3--
4 2400 4--
5 3000 5--
6 3600 6--
7 4200 61-
8 4800 62-
9 9600 63-
10 10200 64-
11 10800 65-
12 11400 66-
13 12000 661
14 12600 662
15 13200 663
16 13800 664
17 14400 665
18 28800 666
19 29400 766
20 30000 866
21 30600 966
22 31200 976
23 31800 986
24 32400 996
25 33000 A96
26 33600 B96
27 67200 C96
28 67800 D96
29 68400 DA6
30 69000 DB6
31 69600 DC6
32 70200 DD6
33 70800 DD7
34 71400 DD8
35 72000 DD9
36 144000 DDA
TH Saves
PD RS PP BW Sp Fo Re Wi
+24 19 19 19 19 19 19 19 19
+28 21 21 21 21 21 21 21 21
+32 22 22 22 22 22 22 22 22
+36 24 24 24 24 24 24 24 24
+40 25 25 25 25 25 25 25 25
+44 27 27 27 27 27 27 27 27
+48 28 28 28 28 28 28 28 28
+52 30 30 30 30 30 30 30 30
+56 31 31 31 31 31 31 31 31
+60 33 33 33 33 33 33 33 33
+64 34 34 34 34 34 34 34 34
+68 36 36 36 36 36 36 36 36
+72 37 37 37 37 37 37 37 37
+76 39 39 39 39 39 39 39 39
+80 40 40 40 40 40 40 40 40
+84 42 42 42 42 42 42 42 42
+88 43 43 43 43 43 43 43 43
+92 45 45 45 45 45 45 45 45
Requisites: Rogue 13 or HNCL 22,
Str 23, Dex 19, Int 25
Alignment: any E
HD/level: & 6d6
Weapon Prof.: & level*6
To Hit Table: 2xConc
Save Table: 1½xConc
Reference: Babylon5
Groups: Concordant (x2), Rogue
 
[X] Section stats
ihp +6
iTH +2
P Save +1
M Save +1
War +1
Rog +3
PPsi +1
Wiz +0
Pri -2
MPsi -1
   
Gets 1X action per round.
Can use 1S+3V+1X per segment if desired.
Gets Barb Str, Extreme Barb Dex [bonus = (Stat-30)*6], and Barb Int.
Shadow spells are resisted using XR or iaNR (but iaNR is treated as aNR)
Gets 30 Concordant Rogue points per level. The Rogue chart given uses Concordant Rogue points. These can instead be used as 2 normal Rogue points each.
Level N (every level): +1 Rogue level 27 pick.
 
Lvl Shadow5 Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Dusted | Can't be Targetted | Ground at Feet can't be targetted | Effects can't be targetted 1X or 3V 30 Dex-19 Dex-38
2 Construct a Tech item (1 TechL per 10% made) 2P or 3V 20 Int-20 Int-25
3 Concordant Evasion (evade a Concordant effect) 1bX or 3bV 10 Dex-21 Dex-44
4 Distribute (amount made) in iunBlahR's 2X+1V 0 Int-22 Int-35
5 Step Out of It | Avoid Fate | As You Are ½X or 2V -10 Dex-23 Dex-50
6 Adjust your next die roll by (amount made) | Lady's Smile ½X or 2V -20 Int-24 Int-45
13 Do a G action attack on someone (idmg = amount made) 1G or 3X -90 Dex-31 Dex-74

[PC14] Concordant (x2) Classes Group


Shadow5 Spells (CSL=1)

# Spell Effect
1 Capital D Darkness Room is in Capital D Darkness (x2 Special, no one can target anything), one group takes CCL*60 Darkness dmg (no save)
2 Enslave Target makes CCL Will saves at -CCL^2: Miss 1=Charm, Miss 3=Capital E Extract, Miss 6=Enslaved, Miss 13=Pawned
3 Lockdown X Actions Lockdown X and unc (unconscious) Actions
4 Psi5 Ultra Choose a Psi5 or Psi(-5) Ultra power
5 Rogue Prowess Your x1 Rogue abilities cost half the number of actions to use.
6 Shadow Displacement You are displaced CCL times, ignores immunity to displacement
7 Twist Wish (1bM action to cast) Twist the intention of a Wish/Wishoid/Miracle to do something unintended
8 X Haste I +1X action Haste (counts as your Haste)

Shadow5 Spells (CSL=3)

# Spell Effect
1 Crystal Port Do an Iconian Gateway jump across Crystal Spheres without a Spelljamming vessel
2 Genocide Genocide a race within sight (slain, no save, can't be resummoned in area, treat as a x2 Special)
3 Lockdown D Actions Lockdown D and dead Actions
4 Steal Familiar Steal someone's Familiar as your own (can be cast only 1/turn)
5 Virus Summon CCL DL=CCL/4 Virus creatures, or you can just bring them here not under your control
6 X Haste II +2X or +1QX action Haste (counts as your Haste)

Shadow5 Spells (CSL=6)

# Spell Effect
1 Black Hole Creates a small Black Hole (all in the room take 1 Gravity idmg /s)
2 Psi5 Ultra+1 Choose a Psi5 or Psi(-5) Ultra+1 power
3 Lockdown I Actions Lockdown any action with an "I" prefix; Divine Intervention can't be used in sight
4 X Haste III +3X or +2QX or +1QQX action Haste (counts as your Haste)

[PC14] Concordant (x2) Classes Group


Shadow Agent5 Spells

SL # Spell Effect
1 1 Damaging Darkness A group takes CL*6 Darkness dmg (PPD save:½), Blindness (Spell save)
1 2 Enslave Enslave one target (Will save)
1 3 Lockdown Action Lockdown an action of a type you have
1 4 Psi5 minor Choose a Psi5 or Psi(-5) Minor power
1 5 Rogue Prowess When making Rogue ability checks, roll 1d60 instead of 1d100.
1 6 Displacement Displacement
1 7 Twist Command Command, except a Noun instead of a Verb, they will try to find and/or destroy what was said
1 8 S Haste I +1S action Haste (counts as your Haste)
1 9 Pass Without Trace Pass Without Trace
3 1 Port Teleport within 6*CL miles
3 2 Slay Slay one target (PPD save)
3 3 Lockdown Contingencies x1 Special: Contingencies do not trigger in the room
3 4 Steal Summon Steal someone's Summon as your own (must have empty slot available or the spell fails)
3 5 Virus Summon a DL=CL/2 Virus creature
3 6 S Haste II +2S or +1QS action Haste (counts as your Haste)
6 1 Sphere of Annihilation Annihilate a group (Reflex save); the spell has 0 duration (the sphere is gone afterwards)
6 2 Psi5 major Choose a Psi5 or Psi(-5) Major power
6 3 Lockdown b,h Actions Lockdown any action with a "b" or "h" prefix
6 4 S Haste III +3S or +2QS or +1QQS action Haste (counts as your Haste)
6 5 Dust of Disappearance Dust of Disappearance
6 6 Avoid Traps, Tricks Avoid Traps and Tricks (self only) for 1 round
Shadow 1 (11) 1 Capital D Darkness Room is in Capital D Darkness (x2 Special, no one can target anything), one group takes CCL*60 Darkness dmg (no save)
Shadow 1 (11) 2 Enslave Target makes CCL Will saves at -CCL^2: Miss 1=Charm, Miss 3=Capital E Extract, Miss 6=Enslaved, Miss 13=Pawned
Shadow 1 (11) 3 Lockdown X Actions Lockdown X and unc (unconscious) Actions
Shadow 1 (11) 4 Psi5 Ultra Choose a Psi5 or Psi(-5) Ultra power
Shadow 1 (11) 5 Rogue Prowess Your x1 Rogue abilities cost half the number of actions to use.
Shadow 1 (11) 6 Shadow Displacement You are displaced CCL times, ignores immunity to displacement
Shadow 1 (11) 7 Twist Wish (1bM action to cast) Twist the intention of a Wish/Wishoid/Miracle to do something unintended
Shadow 1 (11) 8 X Haste I +1X action Haste (counts as your Haste)

[PC14] Concordant (x2) Classes Group


Shoggoth

Level KXP Shoggoth
6DJ QW^
1 1300 6d6, choose low
2 1658 1-- ---
3 2123 2-- ---
4 2727 6d6, choose low
5 3513 3-- ---
6 4535 4-- ---
7 5864 5d6, choose low
8 7590 41- ---
9 9835 42- ---
10 12754 5d6, choose low
11 16548 43- ---
12 21480 53- ---
13 27891 4d6, choose low
14 36226 531 ---
15 47062 532 ---
16 61148 4d6, choose low
17 79461 632 ---
18 103267 642 ---
19 134214 3d6, choose low
20 174446 642 1--
21 226748 652 1--
22 294740 3d6, choose low
23 383130 662 1--
24 498037 663 1--
25 647415 2d6, choose low
26 841608 663 11-
27 1094058 664 11-
28 1422243 2d6, choose low
29 1848884 665 11-
30 2403517 666 11-
31 3124540 2d6, choose high
32 4061869 666 111
33 5280398 3d6, choose high
34 6864485 4d6, choose high
35 8923798 5d6, choose high
36 11600905 6d6, choose high
TH Saves
PD RS PP BW Sp Fo Re Wi
+6  6  6  6  6  6  6  6  6
+12 13 13 13 13 13 13 13 13
+18 19 19 19 19 19 19 19 19
+24 26 26 26 26 26 26 26 26
+30 32 32 32 32 32 32 32 32
+36 39 39 39 39 39 39 39 39
+42 45 45 45 45 45 45 45 45
+48 52 52 52 52 52 52 52 52
+54 58 58 58 58 58 58 58 58
+60 65 65 65 65 65 65 65 65
+66 71 71 71 71 71 71 71 71
+72 78 78 78 78 78 78 78 78
+78 84 84 84 84 84 84 84 84
+84 91 91 91 91 91 91 91 91
+90 97 97 97 97 97 97 97 97
+96 104 each
+102 110 each
+108 117 each
Requisites: Concordant Mini 26 or Lost 28 or Planar 29 or HNCL 35,
Str 41, Con 144, Mini Class slots 32
Alignment: CS
HD/level: & 20d8
Weapon Prof.: & level*level
To Hit Table: 6xMon
Save Table: 13xMon
Reference: COC
Groups: Concordant (x2), Lost, Planar
 
[X] Section stats
ihp +1
iTH -1
P Save +0
M Save -1
War +1
Rog +1
PPsi +1
Wiz +0
Pri -1
MPsi -1
   
Gets 1 script-X action per round. Shoggoth powers use F or script-X actions to use.
In the spell progression, 6=CSL 6; D=CSL 13; J=CSL 19; Q=CSL 26; W=CSL 32; and ^=CSL 38. Some of the SL's say something like "6d6, choose low". Roll it, with 1=CSL 6; 2=CSL 13; 3=CSL 19; 4=CSL 26; 5=CSL 32; and 6=CSL 38. These SL's are in addition to the "normal" memorization which is interspersed within the levels.
Gets LVL levels of Exceptionalness in Str, and up to 36 levels of Exceptionalness in Con. If you care, the 36th level of Exceptionalness in Con, which has no name, is bonus = (Con-82)*19. If your Con is exactly equal to 144, you're better off with the 33rd level of Exceptionalness in Con, which gives you a +1190 bonus.
Shoggoth spells are resisted using (script-X)R or (script-G)R.
Sustain all stats and actions. Immune to paralysis, hold, stun, summoning sickness, and similar effects. Immune to charm, domination, ego domination, and similar effects.
Your brain cannot be put on a plate.

[PC14] Concordant (x2) Classes Group


Shoggoth Spells

CSL # Spell Effect
6 1 Body Rape Distribute CCL idmg among any number of targets.
6 2 Breathe Space Mead You breathe Space Mead, which does CCL*(current hp) dmg, a Plane Shift (no save), and an Abyssal Water effect (no save)
6 3 Cthulhoid Summon Summon a DL=6+CCL Ooze, Demon, or Weird that you comprehend
6 4 Cthulhoid Wish Wishoid for a SL 0-11 Cthulhu school spell (see the Cthulhu Investigator5 class)
6 5 Eye Rape / Tentacle Rape +CCL*20 distributed among Tentacles or Eyes. Each Tentacle is High Frequency Sample branded. Each Eye has (CCL+3)/4 Psi29 eye points.
6 6 Infiniletter Horror e Choose CCL results from the Thirteen Letter Horror class.
13 1 Contact Every Plane Like Contact Other Plane, but you may speak with up to CCL^2 divine beings at once.
13 2 Mind Rape CCL targets each gain CCL insanities and lose their next CCL actions (no resistance)
13 3 Ultrablack Gate Ultrablack Gate (can visit another Multiverse in the Omniverse), you can omit the Wandering Monsters on the way if you want to.
19 1 Dancing Potion Bottles All magic items in the room gain CCLm2 Ego (treat as a x1d13 Special)
19 2 Soul Rape CCL targets get their Truename Erased and they "Behold the Chaos" (are Capital B Blasted) (no resistance)
19 3 [X] Section Omen Do a random [X] section effect with SL=1d20+CCL/4
26 1 In Case of Emergency You and all your allies Capital E Escape, no response, no tracing/tracking, and can rest without interruption for 1 round.
26 2 Is It Time To Go Home Yet? Natural Set or Natural Reset up to CCL targets (no resistance)
26 3 It's a Raw Logrus Day The local weather in the area is Raw Logrus (x1d13 Terrain Feature, cannot be Objected to)
32 1 I'd Really Rather Not Really Really Object or Really Insist to something at x22 multiplier, then you are erased from the chalkboard.
32 2 I'll Do It Anyway You can do one thing (or use one thing for 1 segment) that is Banhammered due to an effect within the game (this does not override Banhammers due to DM ruling).
32 3 I'm Immune Anyway Be immune anyway to things that give "no resistance". If you do this more than CCL times in a segment, you go (50%) Down the Hole or (50%) On the Mound.
38 1 Infiniletter Horror π (cast 1/d) Get a random result from the Infiniletter Horror class (force the DM to write one if Infiniletter Horror currently isn't written)
38 2 Existence Rape Erase one creature or magic item from the chalkboard (no resistance, no response, x22 multiplier effect)
38 3 [iX] Section Omen Do a random [X] section effect with SL=1d30+CCL/3, and hang an extra "i" on the effect (idmg becomes iidmg, etc.)

[PC14] Concordant (x2) Classes Group


Cthulhu School Spells

Name SL Effect
Candle Communication 0 Can communicate to someone you know (across planes) if they are running this spell too
Detect Life 0 Detect Life
Elder Sign 0 Outer planar creatures cannot cross the line
Message 0 Message
Augury 1 Augury
Bind Enemy 1 Choose a target. You can't attack or target him, and vice versa.
Chant of Thoth 1 +CL Int checks
Cloud Memory 1 Forget (Will save)
Contact Human 1 Contact a specific person
Control Weather 1 Control Weather
Create Bad-Corpse Dust 1 Create a line that Undead cannot cross
Deflect Harm 1 Deflect next CL physical attacks on you, but each causes 2 Int dmg to you
Detect Magic 1 Detect Magic
Dominate Animal 1 Dominate Animal (save)
Eibon’s Wheel of Mist 1 Your group is Invisible
Invisibility Purge 1 Dispel Invisibility
Mirror of Tarkhun Atep 1 Creates a mirror
Nightmare 1 Target sleeping person has a nightmare
Pose Mundane 1 Illusion: Room appears to be normal/ordinary (x1 Trick)
Power of Nyambe 1 +2d6 SL's added to your current progression for today; -1 Con (permanent)
Seal of Isis 1 Object will make it's next item saving throw
Snare Dreamer 1 Dispel a Somniomancy effect
True Strike 1 Next attack at +20 TH
Unmask Demon 1 Dispel a Change Self or Alter Appearance effect
View Gate 1 Can see through a Gate to other side clearly
Voice of Ra 1 +1d6+1 Chr
Warding the Eye 1 Immune to the "Evil Eye" spell (on this list)
Bring Pestilence 2 Disease (1d4 stat dmg to Str, Dex, or Con) (Fort save)
Cast Out Shan 2 Dismiss a DL I-II Insect or Undead
Cause Fear 2 Fear (Will save)
Circle of Nausea 2 Nausea to one group (Fort save)
Contact Creature 2 Contact a specific creature type
Darkness 2 Darkness
Dismissal 2 Dismiss an outer planar creature (save)
Dominate Person 2 Dominate Person (save)
Dread Curse of Azathoth 2 1d3 Chr dmg
Enchant Item 2 Add a half plus to an item (for 1 hour)
Evil Eye 2 Curse: -4 TH, checks, saves (save)
Find Gate 2 Detect Gates
Fist of Yog-Sothoth 2 CLd6 force dmg to one target (no save)
Flesh Ward 2 DR 10/+1
Frozen Tracks 2 Stop (save)
Grasp of Cthulhu 2 Target takes 2d6 dmg /r (save)
Healing Touch 2 Touch to cure 1d8+CL hp and 1 stat point dmg
Hide from the Eye 2 Invisibility
Hypnotism 2 Hypnosis (save)
Identify Spirit 2 Detect Possession
Insect Plague 2 Area effect 1 dmg /s insects
Levitate 2 Levitate
Locate Object 2 Locate Object
Magic Weapon 2 Weapon gets +1/+1 for 1 turn
Obscuring Mist 2 Wall of Fog
Sekhmenkenhep's Words 2 Convince people that what you're saying is true (save)
Skin of Sedefkar 2 +CL/5 AC
Song of Hastur 2 Target takes 2d6 dmg /r (save)
Soul Trap 2 Speak with Dead but you had to be the one who killed him
Spectral Razor 2 Magical blade that's 2d6 dmg and counts as a +5 weapon
Suggestion 2 Suggestion (save)
Voorish Sign 2 The next spell you cast will be at +3 CL
Wandering Soul 2 Dream Travel
Ward against Pyschics 2 Psionic Feats cannot be used in the room (x1 Special)
Black Binding 3 Animate a dead corpse as a DL III Undead
Breath of the Deep 3 Target is drowning (Fort save per segment or 2d6 dmg)
Contact Deity 3 Contact a specific deity 50+CL%; caster becomes insane (Will save)
Curse of the Stone 3 Target cannot act (save) as long as you heavy concentrate (can't use M actions)
Divination 3 Divination
Imprison Mind 3 Target spirit / life essence cannot leave the body it's in (save)
Mindblast 3 Insanity (save)
Raise Night Fog 3 Fog
Red Sign of Shudde M'ell 3 Group takes 1d6+LVL dmg (no save)
Shriveling 3 CLd4 dark energy dmg to one target (no save)
Siren's Song 3 Charm 2*CL HD of creatures (save)
Summon/Bind Creature 3 Summons a DL 1d4 Outer creature
Wave of Oblivion 3 If near a body of water, creates a large wave (CLd4 water dmg, no save)
Wither Limb 3 Sharpness a random limb (save)
Wrack 3 Pain (-2 all rolls) (save)
Animal Form 4 Polymorph Self into a specific animal
Bind Loup-Garou 4 Force Shapechange and Dispel a Psi14 effect
Bind Soul 4 Put someone's soul in a receptacle (Will save)
Cloak of Fire 4 +1d4+1 Dex; +3" move rate; Fire damaging shield (1d8 fire dmg /hit); You take 1 dmg /r
Create Scrying Window 4 Postcognition
Curse of the Putrid Husk 4 Curse: Insanity (save)
Curse of the Rat-thing 4 Animate a dead corpse as a DL IV Undead
Dark Resurrection 4 Raise Dead
Hands of Colubra 4 Your arms turn into snakes that deal 1d6 dmg + 1d6 Str dmg
Locate Creature 4 Locate a specific creature
Look to the Future 4 Can see into the future
Mind Transfer 4 Switch bodies with someone (save)
Pipes of Madness 4 Insanity to a group (save)
Return to Rest 4 Destroy an undead (save)
Soul Singing 4 Illusion: Target sees and hears what you wish, no one else affected (save)
Speak with Dead 4 Speak with Dead
Unspeakable Oath 4 Get a random minor magic item (50%) or +1 Int (50%) for 1 turn
Banishment of Yde Etad 5 Banish an outer planar creature to home plane (Will save)
Blind/Deafen 5 Blind and Deafen target (Fort save on each)
Cast Out Devil 5 Exorcise
Create Barrier of Naach-Tith 5 Wall: Spells cannot pass, Str check (DC 40) to pass
Magic Jar 5 Magic Jar
Become Spectral Hunter 6 You take on the stats of a random DL VII Weird monster, will be Crapped in CL rounds
Body Warping of Gorgoroth 6 Polymorph Self into a creature of +/- 1 size, you get it's Str/Dex/Con
Clutch of Nyogtha 6 Paralysis (Will save) for as long as you heavy concentrate (can't use M actions)
Create Gate 6 Gate
Curse of the Chaugnar Faugn 6 *Curse* (subject loses 1d4 Chr per day and cannot Reset) (save)
Eyes of the Zombie 6 See through the eyes of a zombie (that you control)
Power Drain 6 Target loses 1d6 stat points (save), you temporarily gain the amount he lost
Create Self-Ward 7 DR 10/+1; Resist Aging
Create Time Gate 7 Create a Time Gate 10^(N-4) years
Steal Life 7 Drain 1 stat point per segment from target and add to you temporarily (save per segment)
Word of Recall 7 Word of Recall
Consume Likeness 8 Alter Appearance to someone specific who recently died (it's very convincing)
Death by Flames 8 Target takes 1d10 fire dmg /s (no save)
Eye of Light & Darkness 8 All outer planar creatures take 1 Wis dmg per segment (x1 Special)
Call Deity 11 Summons the material form of the god of your choice (remember this is only a x1 effect by itself)
Dismiss Deity 11 Dismisses the material form of a god (remember this is only a x1 effect by itself)

[PC14] Concordant (x2) Classes Group


Spawn

Level KXP Spawn
0 123 45
1 0 1 --- --
2 500 1 1-- --
3 1000 1 2-- --
4 1500 1 21- --
5 2000 1 22- --
6 2500 1 23- --
7 3000 1 231 --
8 3500 1 232 --
9 4500 1 233 --
10 5500 1 234 --
11 6500 1 234 1-
12 7500 1 234 2-
13 8500 1 234 3-
14 9500 1 234 4-
15 10500 1 234 5-
16 11500 1 234 51
17 12500 1 234 52
18 14000 1 234 53
19 15500 1 234 54
20 17000 2 234 54
21 18500 2 334 54
22 20000 3 334 54
23 21500 3 344 54
24 23000 3 444 54
25 24500 4 444 54
26 26000 4 445 54
27 28000 4 455 54
28 30000 4 555 54
29 32000 5 555 54
30 34000 5 555 55
31 36000 6 555 55
32 38000 6 655 55
33 40000 6 665 55
34 42000 6 666 55
35 44000 6 666 65
36 46500 6 666 66
TH Saves
PD RS PP BW Sp Fo Re Wi
& +1 19 19 19 19 19 19 19 19
& +2 20 20 20 20 20 20 20 20
& +3 21 21 21 21 21 21 21 21
& +4 22 22 22 22 22 22 22 22
& +5 23 23 23 23 23 23 23 23
& +6 24 24 24 24 24 24 24 24
& +7 25 25 25 25 25 25 25 25
& +8 26 26 26 26 26 26 26 26
& +9 27 27 27 27 27 27 27 27
& +10 28 28 28 28 28 28 28 28
& +11 29 29 29 29 29 29 29 29
& +12 30 30 30 30 30 30 30 30
& +13 31 31 31 31 31 31 31 31
& +14 32 32 32 32 32 32 32 32
& +15 33 33 33 33 33 33 33 33
& +16 34 34 34 34 34 34 34 34
& +17 35 35 35 35 35 35 35 35
& +18 36 36 36 36 36 36 36 36
Requisites: Alternate 11 or Mirror 14 or HNCL 20,
Str 22, Dex 18, Con 23, Int 17
Alignment: C any
HD/level: & 2d1
Weapon Prof.: & level*2
To Hit Table: & Mon
Save Table: Conc
Reference: DM
Groups: Concordant (x2), Alternate, Mirror
 
[X] Section stats
ihp +1
iTH -1
P Save +0
M Save -1
War +1
Rog +1
PPsi +1
Wiz +0
Pri -1
MPsi -1
   
Gets 1X action per round.
Gets Exceptional Str, Dex, Con, and Int.
Spawn spells are resisted using XR.
Level N (every level): +1 proficiency of any type.

[PC14] Concordant (x2) Classes Group


Spawn Spells

CSL # Spell Effect
0 1 Ability Score Points +CCL*2 Ability score points and +CCL Sustained stats
0 2 BlahR +20*LVL% among any iBlahR; XR and GR (and their variants) cost double
0 3 Hit Points x(CCL+1) hp
1 1 A Acceleration +CCL A actions, does not count as your Haste, and can be used with other similar Spawn powers
1 2 CCL +LVL CCL
1 3 Miracle Progression For each n from 1 to CCL, gain "1X, (CCL-n+1)/d: Miracle n" (so at LVL=3 you have 3,2,1)
1 4 Status Immunity Immune to CCL [C] section effects, major ones cost 3 picks each
2 1 B Acceleration +CCL B actions, does not count as your Haste, and can be used with other similar Spawn powers
2 2 Mini Classes Get a times 1 mirrored set of base XP for Mini group classes
2 3 Research Points +CCL Research Points per Reset
2 4 Regeneration 1 Regenerate CCL*20 hp /s; it's Troll-like, can heal Vile and Permanent hp
2 5 Spawner lending you spells 0, 1/r: +CCL SLs in memorization in spells
3 1 C Acceleration +CCL C actions, does not count as your Haste, and can be used with other similar Spawn powers
3 2 Spawner lending you psionics 0, 1/r: +CCL SLs in memorization in psionics
3 3 Saves ++CCL to saves
3 4 Subordinates +CCL/2 distributed among defensive DL, offensive DL, or rhp for your subodinates
3 5 To Hit ++CCL to TH
4 1 Concordant Mini Classes Get a times 2 mirrored set of base XP for Concordant Mini group classes
4 2 Regeneration 2 Regenerate CCL ihp /s
4 3 Spawner lending you XP +LVL*5% XP (or) +LVL*10% XP only for Alternate or Mirror group (both retroactive); +1 class slot
4 4 X Acceleration +CCL/2 X actions, does not count as your Haste, and can be used with other similar Spawn powers
5 1 Demigod Mini Classes Get a times 3 mirrored set of base XP for Demigod Mini group classes
5 2 H Acceleration +CCL/8 H actions, does not count as your Haste, and can be used with other similar Spawn powers
5 3 Immune to NPC Status Immune to NPC Status (this does not make you immune to Retirement, however)

[PC14] Concordant (x2) Classes Group


Putz Spells

SL # Spell Effect (can pick more than once, each additional is +1 to LVL)
2 1 Ability Score Points +LVL Ability score points and +1 Sustained stat
2 2 BlahR +10*LVL% among any BlahR's; anti-BlahR's cost double; XR and better cannot be picked
2 3 Hit Points x(1+LVL/10) hp
3 1 A Acceleration +LVL A actions, counts as your Haste
3 2 CL +LVL CL
3 3 Miracle Progression For each n from 1 to LVL/2, gain "1F, (LVL/2+1-n)/d: Miracle n" (so at LVL=4 you have 2,1)
3 4 Status Resistance Resist LVL [C] section effects, major ones cost 3 picks each (can use three to become Immune)
4 1 B Acceleration +LVL B actions, counts as your Haste, can be stacked with other Acceleration powers
4 2 Mini Class +1 Mini class slot
4 3 Research Points +1 Research Point per Reset
4 4 Regeneration 4 Troll-like Regen. LVL hp /s; can heal Vile and Permanent hp at x3 cost
4 5 Spawner lending you spells 0, 1/r: +LVL SLs in memorization in spells (cannot be used for Putz progression itself)
5 1 C Acceleration +LVL C actions, counts as your Haste, can be stacked with other Acceleration powers
5 2 Spawner lending you psionics 0, 1/r: +LVL SLs in memorization in psionics
5 3 Saves +LVL to saves
5 4 Subordinates +LVL/4 distributed among defensive DL, offensive DL, or rhp for your subodinates
5 5 To Hit +LVL to TH
6 1 Concordant Mini Classes Get a times 1 mirrored set of base XP for Concordant Mini group classes
6 2 Regeneration 5 Regenerate 1/10 of max hp /s, on segment 10 removes one [C] section effect
6 3 Spawner lending you XP +10% XP
6 4 X Acceleration +1X action, counts as your Haste, can be stacked with other Acceleration powers
7 1 Demigod Mini Classes Get a times 1 mirrored set of base XP for Demigod Mini group classes
7 2 H Acceleration +1H action, counts as your Haste, can be stacked with other Acceleration powers
7 3 Hold Multiplier Hold Multiplier
10 (Spawn 0) 1 Ability Score Points +CCL*2 Ability score points and +CCL Sustained stats
10 (Spawn 0) 2 BlahR +20*LVL% among any iBlahR; XR and GR (and their variants) cost double
10 (Spawn 0) 3 Hit Points x(CCL+1) hp
11 (Spawn 1) 1 A Acceleration +CCL A actions, does not count as your Haste, and can be used with other similar Spawn powers
11 (Spawn 1) 2 CCL +LVL CCL
11 (Spawn 1) 3 Miracle Progression For each n from 1 to CCL, gain "1X, (CCL-n+1)/d: Miracle n" (so at LVL=3 you have 3,2,1)
11 (Spawn 1) 4 Status Immunity Immune to CCL [C] section effects, major ones cost 3 picks each

[PC14] Concordant (x2) Classes Group


SuperHero

Level KXP Hero
123 456
1 0 11- ---
2 2000 211 ---
3 4000 321 1--
4 8000 443 21-
5 16000 444 21-
6 32000 444 31-
7 64000 444 32-
8 70000 444 42-
9 76000 444 421
10 82000 444 431
11 88000 444 441
12 94000 544 441
13 100000 544 442
14 106000 554 442
15 112000 555 442
16 118000 555 542
17 124000 555 543
18 130000 555 553
19 136000 555 554
20 142000 555 555
21 148000 655 555
22 154000 665 555
23 160000 666 555
24 166000 666 655
25 172000 666 665
26 178000 666 666
27 184000 766 666
28 190000 776 666
29 196000 777 666
30 202000 777 766
31 208000 777 776
32 214000 777 777
33 220000 877 777
34 226000 887 777
35 232000 888 777
36 238000 888 877
TH Saves
PD RS PP BW Sp Fo Re Wi
+2 20 20 20 20 20 20 20 20
+4 22 22 22 22 22 22 22 22
+6 24 24 24 24 24 24 24 24
+8 26 26 26 26 26 26 26 26
+10 28 28 28 28 28 28 28 28
+12 30 30 30 30 30 30 30 30
+14 32 32 32 32 32 32 32 32
+16 34 34 34 34 34 34 34 34
+18 36 36 36 36 36 36 36 36
+20 38 38 38 38 38 38 38 38
+22 40 40 40 40 40 40 40 40
+24 42 42 42 42 42 42 42 42
+26 44 44 44 44 44 44 44 44
+28 46 46 46 46 46 46 46 46
+30 48 48 48 48 48 48 48 48
+32 50 50 50 50 50 50 50 50
+34 52 52 52 52 52 52 52 52
+36 54 54 54 54 54 54 54 54
Requisites: HNCL 27, Str 30, Int 27, Cml 18
Alignment: any G
HD/level: & +++++3d16
Weapon Prof.: 5+2*level
To Hit Table: 2xMon
Save Table: 2xConc
Reference: DM
Groups: Concordant (x2)
 
[X] Section stats
ihp +4
iTH +30
P Save +2
M Save +2
War +1
Rog -1
PPsi -1
Wiz +0
Pri +1
MPsi +0
   
Gets Barbarian Str, Dex, and Con.
+1 extra proficiency (weapon or non-weapon) per level.
Gets an X action.
You stop aging mentally and physically, and are immune to aging.

[PC14] Concordant (x2) Classes Group


Supreme / GrandMaster

Level KXP Concordant
Spells
1 750 (unknown)
2 2250 (unknown)
3 4500 (unknown)
4 7500 (unknown)
5 11250 (unknown)
6 15750 (unknown)
7 21000 (unknown)
8 27000 (unknown)
9 33000 (unknown)
10 39000 (unknown)
11 45000 (unknown)
12 51000 (unknown)
13 57000 (unknown)
14 63000 (unknown)
15 69000 (unknown)
16 75000 (unknown)
17 81000 (unknown)
18 87000 (unknown)
19 93000 (unknown)
20 99000 (unknown)
21 105000 (unknown)
22 111000 (unknown)
23 117000 (unknown)
24 123000 (unknown)
25 129000 (unknown)
26 135000 (unknown)
27 139500 (unknown)
28 144000 (unknown)
29 148500 (unknown)
30 153000 (unknown)
31 159000 (unknown)
32 165000 (unknown)
33 171000 (unknown)
34 177000 (unknown)
35 183000 (unknown)
36 189000 (unknown)
TH Saves
PD RS PP BW Sp Fo Re Wi
+22 19 19 19 19 19 19 19 19
+24 20 20 20 20 20 20 20 20
+26 21 21 21 21 21 21 21 21
+28 22 22 22 22 22 22 22 22
+30 23 23 23 23 23 23 23 23
+32 24 24 24 24 24 24 24 24
+34 25 25 25 25 25 25 25 25
+36 26 26 26 26 26 26 26 26
+38 27 27 27 27 27 27 27 27
+40 28 28 28 28 28 28 28 28
+42 29 29 29 29 29 29 29 29
+44 30 30 30 30 30 30 30 30
+46 31 31 31 31 31 31 31 31
+48 32 32 32 32 32 32 32 32
+50 33 33 33 33 33 33 33 33
+52 34 34 34 34 34 34 34 34
+54 35 35 35 35 35 35 35 35
+56 36 36 36 36 36 36 36 36
Requisites: Str 20, Dex 20, Con 20, Int 20, Wis 20, Chr 20
Alignment: any
HD/level: & +++‡‡‡d20
Weapon Prof.: & 2+level*8
To Hit Table: Conc
Save Table: Conc
Reference: DM
Groups: Concordant (x2)
 
[X] Section stats
ihp  
iTH  
P Save  
M Save  
War  
Rog  
PPsi  
Wiz  
Pri  
MPsi  
   
(Abilities unknown)
Presumably similar to Lord (Warrior group) or Master Wizard (Wizard group) but for Concordant classes.
For HD, "‡" means an additional HD at level 2 (i.e. this class gets 4 HD at level 2).

[PC14] Concordant (x2) Classes Group


UberVampire5

Level KXP Psi7 Lich
S   SLs
1 0 1   1
2 650 2   2
3 1950 3   3
4 3900 4   4
5 6500 5   5
6 9750 6   6
7 13000 7   7
8 19500 8   8
9 26000 9  9
10 32500 10  10
11 39000 11  11
12 45500 12  12
13 52000 13  13
14 58500 14  14
15 65000 15  15
16 71500 16  16
17 78000 17  17
18 84500 18  18
19 91000 19  19
20 97500 20  20
21 104000 21  21
22 110500 22  22
23 117000 23  23
24 123500 24  24
25 130000 25  25
26 136500 26  26
27 143000 27  27
28 149500 28  28
29 156000 29  29
30 162500 30  30
31 169000 31  31
32 175500 32  32
33 182000 33  33
34 188500 34  34
35 195000 35  35
36 201500 36  36
37 403000 37  37
38 604500 38  38
39 806000 39  39
45 2015000 45  45
54 3828500 54  54
63 5642000 63  63
72 7455500 72  72
Requisites: Vampire 13 or HNCL 22, Race Slots 2,
  Str 26, Dex 18, Con 26
Alignment: NE or CE
HD/level: & 2d12
Weapon Prof.: & 12+level
To Hit: & +level*2
Saves: & +level
Reference: Buffyverse
Groups: Concordant (x2), Exemplar (Concordant Archetype Adjective),
  Monster
 
[X] Section stats Race Adj.
ihp +1 Str & +8
iTH +0 Dex & +4
P Save +0 Con & +7
M Save +0 Int & -2
War +1 Wis & -2
Rog +0 Chr & -2
PPsi +1 Cml & -6
Wiz +1 AT & +6
Pri +1 hp & +200
MPsi -1 TH & +25
    Size & +1/2
   
Undead-type immunities (Fear, ESP, Telepathy, Mind attacks, etc.)
Immune to Turn Undead. Not particularly vulnerable to anything that affects Vampires (Holy Water, Sunlight, etc.)
Ultra Barbarian Str, Dex, and Con. [ Bonus = (Stat-22)*4 ]
+LVL*2 Str, Dex, and Con.
+LVL Second Tier Martial Arts Maneuvers. You know all First Tier Maneuvers.
Enemies need a +LVL*2 weapon to hit you. To ignore this restriction, monsters divide their HD by your LVL*2+2, not the usual 4.
Gets Psi7 powers: Each level, get 1 Super, 2 Grand, 3 Major, or 4 Minor.
Gets your LVL in SL's of Lich spells.
Level N (every level): Get a level=HNCL pick in a 5th edition class.

[PC14] Concordant (x2) Classes Group


Psi7 Minor Powers

# PSPs Description
1 2 Curse (Spell save)
2 2 Doesn't cost an additional action to use, just your eye's P or M action: Gaze to Charm (save)
3 2 Duplicate a SL 0-1 Necromancy effect (Wizard or Priest)
4 -10 to max Fear aura (anyone who enters your group) (Will save)
5 -10 to max Immunity to cold
6 -10 to max Immunity to disease
7 -10 to max Immunity to emotional effects
8 -10 to max Immunity to sleep, fatigue, and exhaustion
9 2/r Improved Invisibility to Undead
10 2 Moan: One group is feared (Will save)
11 -10 to max Need not breathe
12 -10 to max Need not eat or drink
13 -10 to max Need not sleep; Unaging
14 -10 to max People need a +CL weapon to hit you
15 -10 to max Pick a stat. Whenever you touch someone, they take (CL+1)/2 ability damage to that stat (PPD save)
16 2 Summon a DL I Undead
17 -10 to max Whenever you touch someone, they get a disease (PPD save)
18 -10 to max You Turn Undead at +1 level, +CL to the d20 roll, and +CL/2 to the d12 roll

Psi7 Major Powers

# PSPs Description
1 5 Duplicate a SL 0-3 Necromancy effect (Wizard or Priest) or a SL 1 ProtoLich spell
2 -25 to max Immunity to ability drain
3 -25 to max Immunity to all mind-affecting effects
4 -25 to max Immunity to critical hits
5 -25 to max Immunity to paralysis and stun
6 -25 to max Immunity to poison
7 5/t Incorporealness (+20 AC, you can pass through walls, can pick up objects, but cannot attack)
8 5 Magic Jar / Possession (Will save)
9 -25 to max Regenerate at CL-3 hp /s
10 5 Slay Living (save)
11 5 Summon a DL IV Undead
12 -25 to max Vampiric Regen (CL-3)*10% of damage you deal
13 -25 to max Whenever you touch someone, they are aged CLd4 years (PPD save)
14 -25 to max Whenever you touch someone, they are energy drained (CL+3)/6 levels (no save)
15 -25 to max Whenever you touch someone, they are paralyzed (PP save)
16 5 Wither limbs (like a Sharpness effect) (CL-3 PP saves, each missed save is one lost limb)
17 5 Wrench
18 -25 to max You emit a stench like a ghast

[PC14] Concordant (x2) Classes Group


Psi7 Grand Powers

# PSPs Description
1 8 Death Spell a group (total CL*CL HD, max HD affected = CL)
2 8 Duplicate a SL 0-5 Necromancy effect (Wizard or Priest) or a SL 2 ProtoLich spell
3 -40 to max Immunity to any effect that requires a Fortitude save (unless the effect also works on objects)
4 -40 to max Immunity to death or slay effects
5 -40 to max Immunity to energy drain and negative levels
6 -40 to max Immunity to Turn Undead
7 8 Summon a DL VII Undead
8 8 Target is energy drained CL/2 levels (no save)
9 -40 to max Whenever you touch someone, they get Mummy Rot (no save)

Psi7 Super Powers

# PSPs Description
1 11 As You Are
2 11 Duplicate a SL 0-7 Necromancy effect (Wizard or Priest) or a SL 3 ProtoLich spell
3 11 Summon a DL X Undead
4 -55 to max When you die, you go to the Negative Energy Plane, and will reform on the Prime the next day
5 -55 to max You do not go unconscious and stay offensive at any negative hp total (but will still die)
6 -55 to max Your unarmed attacks are Vile damage and hard to heal (healing effects are divided by CL-16)

[PC14] Concordant (x2) Classes Group


Lich Spells

Level # Spell
0 1 0, 1/r: Any 0th-5th level Wizard spell
0 2 0, 1/r: Any 0th-4th level Priest spell
0 3 0, 1/r: Any psionic cantrip
0 4 +5*(Lich level)% WR (not irreducible) that can't be ignored
0 5 Resist Turning (you are double the rating)
0 6 0: Create Snare 20*(Lich level)% (obvious trap, auto detected, needs to be removed to bypass)
1 1 0, 1/r: Any 1st-6th level Wizard spell
1 2 0, 1/r: Any 1st-5th level Priest spell
1 3 0, 1/r: Any psionic minor
1 4 1M: Banish Undead
1 5 Speak with Dead & Undead (cont.); 1M: Capital E Extract from Dead & Undead
1 6 +10*(Lich level)% iWR that can't be ignored
1 7 Mask Undead status; Can't be turned
1 8 Detect Artifacts; 1M: Legend Lore Artifact
1 9 1M, (lich level)/d: Gain +10 XP
1 10 0: Create Traps 15*(Lich level)%
1 11 All spells cost 0 P actions; Material componenting does not cost 1 V action
1 12 +(Lich level) OppV or QM actions
1 13 Negative Cold (Lich level)d10 dmg by touch
1 14 +(Lich level) Research Points per reset (see [P12])
1 15 1F or 1X: Duplicate any level 0 Concordant spell
2 1 0, 1/r: Any 2nd-7th level Wizard spell
2 2 0, 1/r: Any 2nd-6th level Priest spell
2 3 0, 1/r: Any psionic major
2 4 Protection from Turning 100'r
2 5 1M: Control Undead
2 6 +10*(Lich level)% iRR that can't be ignored
2 7 Detect Divine Beings; 1M: Legend Lore Divine Being
2 8 0: Create Tricks 10*(Lich level)%
2 9 Can convert Wiz <-> Pri spells (2 SL shift: Wiz5=Pri3)
2 10 +(Lich level) OppM or QQM actions
2 11 Touch: Energy Drain 2x(Lich level) levels
2 12 1F or 1X: Duplicate any level 1 Concordant spell
2 13 You may material component the Lich powers that duplicate Wizard spells (spend 1V)
2 14 You may material component the Lich powers that duplicate Priest spells (spend 1V)
2 15 You may material component the Lich powers that duplicate Psionic powers (spend 1V)
3 1 0, 1/r: Any 3rd-8th level Wizard spell
3 2 0, 1/r: Any 3rd-7th level Priest spell
3 3 1M: Grant Undead Status
3 4 +10*(Lich level) iMR that can't be ignored
3 5 0: Create Specials 5*(Lich level)%
3 6 Gaze: Life Trapping (as per Mirror)
3 7 Immune to being put down a hole (this does not put you down the deeper hole)
3 8 Imprisonment by touch
3 9 0: 3*(Lich level)d10 Colorless Fire dmg, vile, does indestructible hp dmg
3 10 Troll-like Regen all hp every r
3 11 Double the memorization of 1 SL (one non-Concordant progression)
3 12 1F or 1X: Duplicate any level 2 Concordant spell
4 1 0, 1/r: Any 4th-9th level Wizard spell
4 2 0, 1/r: Any 4th-8th level Priest spell
4 3 0, 1/r: Any psionic grand
4 4 +10*(Lich level) iPR that can't be ignored
4 5 0: Dispel Innate or Racial ability effect
4 6 1M: Reset
4 7 1M: Contact Alternate Reality
4 8 1M: Create Any x2 Monster
4 9 Steal all spells by touch
4 10 Lose (Lich level)d4 stat pts by touch
4 11 1F or 1X: Step Out of It
4 12 1F or 1X: Duplicate any level 3 Concordant spell
5 1 0, 1/r: Any 5th-10th level Wizard spell
5 2 0, 1/r: Any 5th-9th level Priest spell
5 3 +10*(Lich level) iaMR that can't be ignored
5 4 1M: Project Image Across Planes
5 5 1M: Teleport to Alternate Reality
5 6 1M: Contact Ultra Plane
5 7 Conduct M actions through psi link
5 8 Steal all psionics by touch
5 9 Death (capital S Slay) by touch
5 10 1F or 1X: Mental Fury
5 11 +(Lich level) QOppM or QQQM or X actions
5 12 1F or 1X: Duplicate any level 4 Concordant spell
6 1 0, 1/r: Any 6th-11th level Wizard spell
6 2 0, 1/r: Any 6th-10th level Priest spell
6 3 0, 1/r: Any psionic super
6 4 0, 1/r: Any 0th-8th level Warrior, Rogue, or Monster spell
6 5 1M: Teleport to Ultra Plane
6 6 +10*(Lich level) iIR that can't be ignored
6 7 Steal all powers by touch
6 8 Erase Truename by touch
6 9 Troll-like regen all hp (including vile) every s
6 10 Conduct effects through psi link
6 11 +(Lich level) QOppX actions or # segments per round
6 12 1F or 1X: Duplicate any level 5 Concordant spell
7 1 0, 1/r: Any 7th-12th level Wizard spell
7 2 0, 1/r: Any 7th-11th level Priest spell
7 3 +10*(Lich level) iER & iaER that can't be ignored
7 4 Annihilation by touch (cannot be Avoid Fated)
7 5 Incursion by touch (2 successful touches = Loop Incursion)
7 6 1F or 1X: Duplicate any level 6 Concordant spell
8 1 0, 1/r: Any 8th-13th level Wizard spell
8 2 0, 1/r: Any 8th-12th level Priest spell
8 3 0, 1/r: Any psionic ultra
8 4 +10*(Lich level) iXR & iaXR that can't be ignored
8 5 Pixelation by touch (cannot be Objected to, but can be Really Objected to)
8 6 1F or 1X: Duplicate any level 7 Concordant spell

[PC14] Concordant (x2) Classes Group


Proto-Lich Spells

Level # Spell
1 1 1M, 1/r: Any 0th level Wizard spell
1 2 1M, 1/r: Any 0th level Priest spell
1 3 1M, 1/r: Any 0th level psionic effect
1 4 1M: Turn Undead at CL=LVL
1 5 1M: Speak with Dead or Undead; 1M: Capital E Explain to Dead or Undead
1 6 +10*LVL% WR
1 7 Mask Undead status; Turn as if double HD
1 8 Detect Magic Items; 1M: Identify Magic Item
1 9 1M, 1/d: Gain +1 XP
1 10 1P: Create x1 Trap 15*LVL%
1 11 Material componenting costs ½V action
1 12 +LVL V actions, or +LVL M actions that can be used only for Proto-Lich spells
1 13 Cold LVL dmg by touch
1 14 +1 Research Point (or drawn sheet) per reset (see [P12])
1 15 1F or 1X, 1/d: Duplicate any level 1 Proto-Lich spell, it has (at most) duration LVL turns
2 1 1M, 1/r: Any 0th-1st level Wizard spell
2 2 1M, 1/r: Any 0th-1st level Priest spell
2 3 1M, 1/r: Any 0th-1st level psionic effect
2 4 Immune Turning
2 5 1M: Control Undead (as per Turn Undead)
2 6 +10*LVL% RaRR
2 7 Detect Concordant Beings; 1M: Legend Lore Concordant Being
2 8 1M: Create x1 Trick 15*LVL%
2 9 Can convert Wiz <-> Pri spells (2 SL shift: Wiz5=Pri3)
2 10 +LVL/3 M actions
2 11 1M, Touch: Energy Drain 2 levels
2 12 Duplicate any SL 1 Concordant group spell (i.e. non-Concordant SL 1)
3 1 1M, 1/r: Any 0th-2nd level Wizard spell
3 2 1M, 1/r: Any 0th-2nd level Priest spell
3 3 1M, LVL/d: Grant Undead Status
3 4 +10*LVL MR
3 5 1F: Create x1 Special 5*LVL%
3 6 0, Gaze: Life Trapping (as per Mirror) (save)
3 7 Immune to Twilight
3 8 1M, touch: Imprisonment (save)
3 9 1M: LVLd10 Colorless Fire dmg to one target (no save)
3 10 Troll-like Regen LVL hp /s
3 11 Double the memorization of 1 SL (Wizard or Priest)
3 12 Duplicate any SL 2 Concordant group spell (i.e. non-Concordant SL 2)
4 1 1M, 1/r: Any 0th-3rd level Wizard spell
4 2 1M, 1/r: Any 0th-3rd level Priest spell
4 3 1M, 1/r: Any psionic minor
4 4 +10*LVL PaPR
4 5 1M: Dispel Innate or Racial ability effect
4 6 1M, 1/d: Reset
4 7 1M, 1/d: Contact Alternate Reality
4 8 1M, 1/d: Create Any DL 4 Monster
4 9 1M, touch: Steal all spells (save)
4 10 1M, touch: Lose LVLd4 stat pts
4 11 1bF: Fork
4 12 Duplicate any SL 3 Concordant group spell (i.e. non-Concordant SL 3)
5 1 1M, 1/r: Any 0th-4th level Wizard spell
5 2 1M, 1/r: Any 0th-4th level Priest spell
5 3 +10*LVL aMR
5 4 1M: Project Image
5 5 1M: Teleport
5 6 1M: Contact Other Plane
5 7 Conduct M actions through psi link (range sight)
5 8 1M, touch: Drain all psionic pools (save)
5 9 1M, touch: Slay Living (save)
5 10 1F: Get 2M you can use this segment
5 11 +LVL/5 QM actions
5 12 Duplicate any SL 4 Concordant group spell (i.e. non-Concordant SL 3)
6 1 1M, 1/r: Any 0th-5th level Wizard spell
6 2 1M, 1/r: Any 0th-5th level Priest spell
6 3 1M, 1/r: Any psionic major
6 4 1M, 1/r: Any 0th-4th level Warrior, Rogue, or Monster spell
6 5 1M: Teleport without Error
6 6 +10*LVL IR
6 7 1M, touch: Steal a random powers for 1 round (no save)
6 8 1M, touch: Erase Truename (must know their Truename first)
6 9 Troll-like regen LVL hp (including vile) /s
6 10 Conduct effects through psi link (within sight)
6 11 +LVL/10 number of segments per round
6 12 Duplicate any SL 5 Concordant group spell (i.e. non-Concordant SL 3)
7 1 1M, 1/r: Any 0th-6th level Wizard spell
7 2 1M, 1/r: Any 0th-6th level Wizard spell
7 3 +10*LVL EaER
7 4 1M, touch: Annihilation (save)
7 5 1M, touch: Incursion (save)
7 6 Duplicate any SL 6 Concordant group spell (i.e. non-Concordant SL 3)
Lich 0 (10) 1 0, 1/r: Any 0th-5th level Wizard spell
Lich 0 (10) 2 0, 1/r: Any 0th-4th level Priest spell
Lich 0 (10) 3 0, 1/r: Any psionic cantrip
Lich 0 (10) 4 +5*(Lich level)% WR (not irreducible) that can't be ignored
Lich 0 (10) 5 Resist Turning (you are double the rating)
Lich 0 (10) 6 0: Create Snare 20*(Lich level)% (obvious trap, auto detected, needs to be removed to bypass)
Lich 1 (11) 1 0, 1/r: Any 1st-6th level Wizard spell
Lich 1 (11) 2 0, 1/r: Any 1st-5th level Priest spell
Lich 1 (11) 3 0, 1/r: Any psionic minor
Lich 1 (11) 4 1M: Banish Undead
Lich 1 (11) 5 Speak with Dead & Undead (cont.); 1M: Capital E Extract from Dead & Undead
Lich 1 (11) 6 +10*(Lich level)% iWR that can't be ignored
Lich 1 (11) 7 Mask Undead status; Can't be turned
Lich 1 (11) 8 Detect Artifacts; 1M: Legend Lore Artifact
Lich 1 (11) 9 1M, (lich level)/d: Gain +10 XP
Lich 1 (11) 10 0: Create Traps 15*(Lich level)%
Lich 1 (11) 11 All spells cost 0 P actions; Material componenting does not cost 1 V action
Lich 1 (11) 12 +(Lich level) OppV or QM actions
Lich 1 (11) 13 Negative Cold (Lich level)d10 dmg by touch
Lich 1 (11) 14 +(Lich level) Research Points per reset (see [P12])
Lich 1 (11) 15 1F or 1X: Duplicate any level 0 Concordant spell

[PC14] Concordant (x2) Classes Group


[P7.4] Martial Arts Second Tier Maneuvers

2nd Tier Maneuver Type Method #Act Notes
Head Paralysis h Blunt 1P/1M Blow x7 dmg; Target cannot use M/Opp/Zero act perm (no save)
Super Blow xh Blunt 1P/2V Blow x10 dmg; Stun (make 10 saves, each missed is 1s of stun)
n-ary Kick h/s Kick 2 att One kick hits up to 10 targets
Vulnerability Kick s Kick 1 att/1M One kick auto rolls a '20', affects any x1 target (ignore resist/immunity)
Lock Down h Lock * any type Up to 10 targets cannot use actions of that type (no save)
Repetitious Damage s Lock 1P Repeat physical damage of last segment (same targets)
Mental Immunity xs M/P Tr. 1 1M # Become Class VI/Esper-blind; 100% irrMPIRR; lasts until dropped
Reset xh M/P Tr. 1 * all types # Reset yourself
Elemental Immunity h M/P Tr. 2 XM # Immune to any 1 chosen Element for 1d; only 1 such immunity per day
Opposing Strike h/s M/P Tr. 2 1M/1P/1V # +1 Opp action this segment
All-Around Consolidation s M/P Tr. 3 1V All targets (friendly & non-friendly) are considered 1 "group"
Material Componenting xs M/P Tr. 3 0 May use Material Componenting for Martial Arts (1V for double effect)
Effect Reflection s Move 1V # Save to reflect a spell/psi/innate that targets you back to caster
Great Speed s Move 1V Able to use (but does not get) +1P and +1V per segment for 5r (1/d)
Chi Fireball h/s Push 1M 1 target takes 10d10 dmg and Stunned 1s (Save for ½ & ignore stun)
Whirling Accuracy h/s Push 1att +10/+10 TH/dmg with unarmed attacks this segment
Heart xh Slash 1att TH-10: target degenerates max hp /s
Mind h Slash 1att TH-10: target psionically degenerates each freq's max PSP /s
Crushing Punch xh Strike 1P Punch x10 dmg; All dmg is perm. hp
Disastrous Punch h Strike 1P Punch x7 dmg; all items on target save vs. crushing blow or destroyed
Air Throw h/s Throw 1P/1V Throw x10 dmg; Target loses next 7V actions (no save)
Distance Throw s Throw 2att Do a throw up to 120' away and at +10 TH
Fool's Touch s Vital 3att Target Blind (save), Fumbled (save), cannot use Martial Arts (save)
Setting Touch h Vital 5att Target Set (no save)
Maximum Damage h/s Weapon 0 All of your weapons (and unarmed combat) do maximum damage
Weapon of Greatness h Weapon 0 Can use any size weapon with no Str requirements at all

[PC14] Concordant (x2) Classes Group


Unbreakable

Level KXP Unbreakable
123 45
1 0 1-- --
2 1600 2-- --
3 3200 21- --
4 6400 22- --
5 12800 221 --
6 19200 321 --
7 25600 322 --
8 32000 322 1-
9 38400 332 2-
10 44800 333 2-
11 51200 333 3-
12 57600 333 31
13 64000 433 31
14 70400 443 31
15 76800 444 31
16 83200 444 41
17 89600 444 42
18 96000 544 42
19 102400 554 42
20 108800 555 42
21 115200 555 52
22 121600 555 53
23 128000 655 53
24 134400 665 53
25 140800 666 53
26 147200 666 63
27 153600 666 64
28 160000 766 64
29 166400 776 64
30 172800 777 64
31 179200 777 74
32 185600 777 75
33 192000 777 76
34 198400 777 77
35 204800 877 77
36 211200 887 77
TH Saves
PD RS PP BW Sp Fo Re Wi
+1 ++7 (all)
+2 ++9 (all)
+3 ++11 (all)
+4 ++13 (all)
+5 ++15 (all)
+6 ++17 (all)
+7 ++19 (all)
+8 ++21 (all)
+9 ++23 (all)
+10 ++25 (all)
+11 ++27 (all)
+12 ++29 (all)
+13 ++31 (all)
+14 ++33 (all)
+15 ++35 (all)
+16 ++37 (all)
+17 ++39 (all)
+18 ++41 (all)
Requisites: HNCL 22, Con 800 (may owe even if adding this class)
Alignment: any
HD/level: (1/100)d0+1 lifeD
Weapon Prof.: 4+level
To Hit Table: Mon
Save Table: ++level*2++5
Reference: DM
Groups: Concordant (x2)
 
[X] Section stats
ihp +20
iTH +0
P Save ++3
M Save ++1
War +1
Rog -2
PPsi +2
Wiz -1
Pri +1
MPsi +0
   
Gets Utmost Barb Con; bonus = (Stat-34)*7
You stop aging mentally, physically, and spiritually.
 
Gets (Unbreakable level) U actions.
1U -> 1X
2U -> 1H or 1Y
3U -> 1G
1U -> Add "Q", "unc", "dead" to an action
2U -> Add "I" or "R" to an action

[PC14] Concordant (x2) Classes Group


Invigorator Spells (SL=11, CSL=1)

SL Class # Spell
11 (CSL 1) Unbreakable 1 +CCL PSaves (using the [X] section saving throw rules)
11 (CSL 1) Unbreakable 2 +(CCL+1)/3 ihp
11 (CSL 1) Unbreakable 3 +(CCL+1)/3 iAC
11 (CSL 1) Unbreakable 4 Immune to CCL [C] section effects, even major ones are only 1 pick each
11 (CSL 1) Unbreakable 5 All of your items are Indestructible.
11 (CSL 1) Unbreakable 6 You are immune to all area effects. However, this power is incompatible with any "You can't be targetted" effects you have running (they shut off).
11 (CSL 1) Breaker 7 1V: Target gets -CCL PSaves (using the [X] section saving throw rules)
11 (CSL 1) Breaker 8 1V: Target takes (CCL+1)/3 idmg
11 (CSL 1) Breaker 9 1V: Target loses (CCL+1)/3 iAC
11 (CSL 1) Breaker 10 1V: Target is Severe Allergy to CCL [C] section effects, even major ones are only 1 pick each (will counter an Immunity)
11 (CSL 1) Breaker 11 You may destroy Indestructible items as if they weren't Indestructible.
11 (CSL 1) Breaker 12 You can target people who can't be targetted. You can target the floor of people whose floor cannot be targetted.
11 (CSL 1) Afterliver 1 +CCL MSaves (using the [X] section saving throw rules)
11 (CSL 1) Afterliver 2 1N, 1/s: Pick any ÷18 or less race, or a DL IX or less creature you know of. You Shapechange into it. Your stats don't change, but you can use racial/innate abilities from it.
11 (CSL 1) Afterliver 3 You can assume the form of any known dead/incursed/pixelated person or creature (this is like the First Evil's ability). You don't have the person's abilities, but you do have their memories.
11 (CSL 1) Afterliver 4 You can convert 1X -> 1deadX actions. 1deadX: Capital F Fix Self.
11 (CSL 1) Afterliver 5 You get and can use 2D Actions per death per segment. You are limited to CCL+1 D Actions you can use per reset (instead of 1).
11 (CSL 1) Afterliver 6 Rotating Truename. Rotating Home Plane. Rotating Quantum Signature. Your Silver Cord rotates color, and can't be targetted or attacked.
11 (CSL 1) Ender 7 1V: Target gets -CCL MSaves (using the [X] section saving throw rules)
11 (CSL 1) Ender 8 1N, 1/s: Force Shapechange, Dispel Illusion, and Dust of Appearance (no resistance)
11 (CSL 1) Ender 9 You can assume the form of any known dead/incursed/pixelated person or creature (this is like the First Evil's ability). You don't have the person's abilities, but you do have their memories.
11 (CSL 1) Ender 10 1X: Capital B Break (1 target, XR to resist)
11 (CSL 1) Ender 11 You get and can use 2D Actions per death per segment. You are limited to CCL+1 D Actions you can use per reset (instead of 1).
11 (CSL 1) Ender 12 1M: Erase Truename, Change Home Plane to this plane, Erase Quantum Signature, Sever Silver Cord (all of these on 1 target, XR to resist)

[PC14] Concordant (x2) Classes Group


Invigorator Spells (SL=3)

SL Class # Spell
3 Dejuvenator 1 1V: Harm (1 target, PPD save)
3 Dejuvenator 2 1V: Charm or Domination (1 target, Will save)
3 Dejuvenator 3 1P: Paralysis, Stun, or Hold (1 target, PPD save)
3 Dejuvenator 4 1M: Stop, Slow, or Web (1 target, no save)
3 Dejuvenator 5 1M: Target's next Clone will not trigger upon his death (no save)
3 Dejuvenator 6 1M: Troll-like degeneration 10*CL hp /s (1 target, no save)
3 Martyr 7 1V: Death's Door Other (they go to 0 current hp)
3 Martyr 8 1V: Remove Charm/Domination on Other.
3 Martyr 9 1P: Remove Paralysis, Stun, or Held on Other.
3 Martyr 10 1M: Remove an effect that's stopping someone else from using actions, like Stop, Slow, Web, etc. Lockdown, Time Stop, and Temporal Stasis can be done, but they require 10 uses of this power.
3 Martyr 11 1M: Clone Other (as spell, must be willing). You may have CL Clones in storage at a time.
3 Martyr 12 1N, 1/s: Troll-like regenerate Other 10*CL% of their max hp (note this might not get them up immediately even at level 10)
3 Rejuvenator 13 1uncV: Death's Door Self (you go to 0 current hp)
3 Rejuvenator 14 1uncV, can use while Charmed/Dominated: Remove Charm/Domination on self, you can still act on the opposing segment (presumably to do something nasty to the person that charmed you.)
3 Rejuvenator 15 1uncP: Remove Paralysis, Stun, or Held on Self.
3 Rejuvenator 16 1uncM: Remove an effect that's stopping you from using actions, like Stop, Slow, Web, etc. Lockdown, Time Stop, and Temporal Stasis can be done, but they require 10 uses of this power.
3 Rejuvenator 17 1M: Clone (as spell). You may have CL Clones in storage at a time.
3 Rejuvenator 18 Troll-like regeneration 10*CL% of max hp /s (note this might not get you up immediately even at level 10)
3 Self-Destructor 19 1S (1M or 1P): Random effect on your group (roll 1d4 for each target): 1=Harm (no save), 2=Stun (PPD save), 3=Stop (Reflex save), 4=Random dispel 1 effect (no save)
3 Invigorator 20 +1S action only for Dejuvenator/Martyr/Rejuvenator/Self-Destructor/Invigorator effects

[PC14] Concordant (x2) Classes Group


Invigorator Spells (SL=5)

SL Class # Spell
5 Dejuvenator 1 1P: Place a (non-major) [C] section effect (1 target, RSW save)
5 Dejuvenator 2 1M: Harm (1 target, no save)
5 Dejuvenator 3 Lockdown D Actions in the room continuous (does not affect "dead" Actions).
5 Dejuvenator 4 Enemy's mounts (if they have one) are considered part of them, so an effect targetting the enemy hits the mount too.
5 Dejuvenator 5 1M: Troll-like degeneration 20*CL hp /s, it is Vile dmg and Permanent hp of dmg. (1 target, no save)
5 Dejuvenator 6 1M: Super Slow: Target loses next LVL A Actions (no save)
5 Martyr 7 1P: Remove a (non-major) [C] section effect on someone else. This may be repeated to build up to a major [C] section effect.
5 Martyr 8 1M: Heal Other.
5 Martyr 9 +1D Actions in the room continuous (does not affect "dead" Actions).
5 Martyr 10 Your mount (if you have one) gets affected by every Martyr spell you do on someone else, unless you don't want it to.
5 Martyr 11 1N, 1/s: Troll-like regenerate Other 20*CL% of their max hp, this can also cure Vile dmg and Permanent hp of dmg.
5 Martyr 12 Borrowed Haste: +LVL bA Actions; does not count as your Haste; You may use Borrowed actions for any Martyr effect on this list.
5 Rejuvenator 13 1uncP: Remove a (non-major) [C] section effect from yourself. This may be repeated to build up to a major [C] section effect.
5 Rejuvenator 14 1uncM: Heal Self.
5 Rejuvenator 15 Lockdown D Actions in the room continuous (does not affect "dead" Actions).
5 Rejuvenator 16 Your mount (if you have one) is considered "Self" for you, so if you Heal yourself, your mount gets Healed too.
5 Rejuvenator 17 Troll-like regeneration 20*CL% of max hp /s, this can also cure Vile dmg and Permanent hp of dmg.
5 Rejuvenator 18 Unconscious Haste: +LVL uncA Actions; does not count as your Haste
5 Self-Destructor 19 1S (1M or 1P): Random effect on your group (roll 1d4 for each target): 1=Harm (no save), 2=Random [C] effect (RSW save), 3=Lose next CL A actions (no save), 4=Dispel all effects (no save)
5 Invigorator 20 "Unmemorize" all Invigorator spells you currently are channeling (so your spells are "open slots" again), lose 1 spell per SL (this is cumulative each time you do this today)

[PC14] Concordant (x2) Classes Group


Invigorator Spells (SL=7)

SL Class # Spell
7 Dejuvenator 1 1V: Choose a target. Everyone else in his group can do one parting shot on him (he's not actually leaving the group though).
7 Dejuvenator 2 1F: Turn Undead with CL=LVL*2.
7 Dejuvenator 3 1P: Causeall (1 target, no save)
7 Dejuvenator 4 1M: Destruction (1 target, no save)
7 Dejuvenator 5 Can "material component" Dejuvenator powers (spend +1V) to allow you to affect two targets with a power.
7 Dejuvenator 6 1M: Troll-like degeneration 30*CL hp /s, plus CL ability score dmg to each stat /s. (1 target, no save)
7 Martyr 7 1V: Target does a normal movement at half their movement rate, if they want to. Parting shots do apply.
7 Martyr 8 1F: Animate Other as an Undead. Pick an Undead Racial Adjective (it's free). Only 1 adjective at a time. Target must be willing.
7 Martyr 9 1P: Cureall Other.
7 Martyr 10 1M: Resurrect Other.
7 Martyr 11 Can "material component" Martyr powers (spend +1V; you must be conscious) to allow you to affect another target with a power. You can affect yourself as the second target with this.
7 Martyr 12 1N, 1/s: Troll-like regenerate Other 30*CL% of their max hp, this can also cure ability score dmg (at 10 hp each).
7 Rejuvenator 13 1deadV: Do a normal movement at half your movement rate. Be warned, parting shots treat your body as an object (using Item Saving Throws) if you're dead while moving away.
7 Rejuvenator 14 1deadF: Animate Self as an Undead. Pick an Undead Racial Adjective (it's free). Only 1 adjective at a time.
7 Rejuvenator 15 1deadP: Cureall Self.
7 Rejuvenator 16 1deadM: Resurrect Self.
7 Rejuvenator 17 Can "material component" Rejuvenator powers (spend +1V; you must be conscious) to allow you to affect another person with a power.
7 Rejuvenator 18 Troll-like regeneration 30*CL% of max hp /s, this can also cure ability score dmg (at 10 hp each).
7 Self-Destructor 19 1S (1M or 1P): Random effect on your group (roll 1d4 for each target): 1=Causeall (no save), 2=Destruction (no save), 3=Lose next CL segments (no save), 4=Dispel all effects including racial and class picks (no save)
7 Invigorator 20 You can benefit from LVL-7 Artificial Resets per Natural Reset, instead of just 1.

[PC14] Concordant (x2) Classes Group


Invigorator Spells (SL=9)

SL Class # Spell
9 Dejuvenator 1 1V or 1D: Move a nasty flag on yourself (such as Capital S Slain) to someone else in your group.
9 Dejuvenator 2 1X: Lockdown unconscious actions (see Rejuvenator), even if they cannot normally be locked down.
9 Dejuvenator 3 1M: True Destruction (1 target, no save)
9 Dejuvenator 4 1M, 1/d: Capital I Insist something. You can pick this more than once to use it more than once per day.
9 Dejuvenator 5 Have the DM copy your PC's status on the chalkboard to somewhere else as a backup. 1N, 1/reset: Switch your current status with your backup. This cannot be taken more than once.
9 Dejuvenator 6 1M: Troll-like degeneration 40*CL hp /s, plus CL negative levels /s. (1 target, no save)
9 Martyr 7 1F: Move a nasty flag on someone else (such as Capital S Slain) to someone else in their group.
9 Martyr 8 You can convert 1X -> 1bX actions. 2F or 1bX: Target can use a normal 1P action this segment, even though they're unconscious or dead.
9 Martyr 9 1M: True Resurrect Other.
9 Martyr 10 1M, 1/d: Capital I Insist something. You can pick this more than once to use it more than once per day.
9 Martyr 11 Have the DM copy another PC's status on the chalkboard to somewhere else as a backup. 1N, 1/reset: Switch their current status with the backup. This cannot be taken more than once. The PC must be willing.
9 Martyr 12 1N, 1/s: Troll-like regenerate Other 40*CL% of max hp, this can also cure negative levels (at 100 hp each).
9 Rejuvenator 13 1deadF: Move a nasty flag on yourself (such as Capital S Slain) to someone else in your group. Note if you have power #7.1, you can creep up to someone to deliver the flag first.
9 Rejuvenator 14 You can convert 1X -> 1uncX actions. 2deadF or 1uncX: You can use a normal 1P action this segment, even though you're unconscious or dead.
9 Rejuvenator 15 1deadM: True Resurrect Self.
9 Rejuvenator 16 1M, 1/d: Capital O Object to something. You can pick this more than once to use it more than once per day.
9 Rejuvenator 17 Have the DM copy your PC's status on the chalkboard to somewhere else as a backup. 1N, 1/reset: Switch your current status with your backup. This cannot be taken more than once.
9 Rejuvenator 18 Troll-like regeneration 40*CL% of max hp /s, this can also cure negative levels (at 100 hp each).
9 Self-Destructor 19 1S (1M or 1P): Random effect on your group (roll 1d4 for each target): 1=Loop Incursion (no save), 2=Beast of Xvim CL/3 times (no save), 3=CL random [C] section effects (no save), 4=As You Are CL times (no save)
9 Invigorator 20 You may use dead/unc actions with any Dejuvenator/Martyr/Rejuvenator/Self-Destructor/Invigorator effects (if it's listed as "1M:", you can use "1deadM:" or "1uncM:" instead).

[PC14] Concordant (x2) Classes Group


Unique (ArchLegend)

Level KXP Legend
123 456 789
1 0 11- --- ---
2 2000 111 --- ---
3 4000 211 1-- ---
4 8000 221 11- ---
5 16000 222 111 ---
6 32000 322 211 1--
7 64000 332 221 1--
8 72000 333 222 11-
9 80000 433 322 21-
10 88000 443 332 22-
11 96000 444 333 22-
12 104000 444 433 32-
13 112000 444 443 33-
14 120000 444 444 33-
15 128000 444 444 43-
16 136000 444 444 441
17 144000 444 444 442
18 152000 444 444 443
19 160000 444 444 444
20 168000 555 444 444
21 176000 555 555 444
22 184000 555 555 555
23 192000 666 555 555
24 200000 666 666 555
25 208000 666 666 666
26 216000 777 666 666
27 224000 777 777 666
28 232000 777 777 777
29 240000 888 777 777
30 248000 888 888 777
31 256000 888 888 888
32 264000 999 888 888
33 272000 999 999 888
34 280000 999 999 999
35 288000 AAA 999 999
36 296000 AAA AAA 999
TH Saves
PD RS PP BW Sp Fo Re Wi
+22 19 19 19 19 19 19 19 19
+26 21 21 21 21 21 21 21 21
+28 22 22 22 22 22 22 22 22
+32 24 24 24 24 24 24 24 24
+34 25 25 25 25 25 25 25 25
+38 27 27 27 27 27 27 27 27
+40 28 28 28 28 28 28 28 28
+44 30 30 30 30 30 30 30 30
+46 31 31 31 31 31 31 31 31
+50 33 33 33 33 33 33 33 33
+52 34 34 34 34 34 34 34 34
+56 36 36 36 36 36 36 36 36
+58 37 37 37 37 37 37 37 37
+62 39 39 39 39 39 39 39 39
+64 40 40 40 40 40 40 40 40
+68 42 42 42 42 42 42 42 42
+70 43 43 43 43 43 43 43 43
+74 45 45 45 45 45 45 45 45
Requisites: HNCL 36, Str 27, Dex 15, Con 27, Int 15, Wis 27
Alignment: any
HD/level: & ++++++4d6
Weapon Prof.: 9+2*level
To Hit Table: 1½xConc
Save Table: 1½xConc
Reference: DM
Groups: Concordant (x2)
 
[X] Section stats
ihp +3
iTH +15
P Save +1
M Save +1
War +2
Rog +1
PPsi +1
Wiz +0
Pri +0
MPsi -1
   
Gets Extra-Barbarian Str, Dex, and Con; bonus = +(Stat-16)*5/2
Gets 2X actions per round.
"LL" in the spells is "Unique level".
Gets a Rogue Ability -like chart. It gets 60 "Concordant" points per level; these are not Rogue points.
Lvl Unique Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Don't generate "?" in Dungeons | Always has initiative | Teleport No Delay | Between | No "!" in Dungeons V 10 Dex-25 Dex-30
1 Instantaneous an effect | all effects on 1 target | all effects in 800' | no aXR, no ER vs. this V 0 Int-26 Int-32
1 Any 36th level Rogue ability (1 Concordant point = 2 Rogue points) - - - -
1 BackSteal: Steal an effect off of target for yourself per 60% (aXR to avoid) 0 50+10*L NA NA
2 Monster Summoning for DL X (full ctrl) || Summon another Legend (no ctrl) || DL XI or Legend (full ctrl) M 30 Wis-33 Wis-38
3 Escape | Escape to Elemental Plane of Time | Escape to Ultraplanes | I'm Gone 0 -30 Con-45 Con-57
3 +1 iTH | +1 iAC | +1 ihp ( | +1 more per pipe) P -40 Str-64 Str-74
4 Concordant Wish: 0th | 1st || 2nd ||| 3rd |||| 4th etc. X 0 HNCL-36 HNCL-36
6 Create/Destroy Conduit/Wormhole | to Alternate Reality | to Ultraplanes F -50 Chr-80 Chr-107
9 Speed: Each 50% is 1X action (100% for 1QX) 0 0 NA Your Multiplier
12 Can use +N extra actions if get only 1 action to respond to something nasty (N=number of pipes made) 0 -60 Wis-99 Wis-132
18 Concordant Deflection | Reflection ( |||| Godly) ( ||||||||| Ultraplanar) bX -70 Con-90 Con-149

[PC14] Concordant (x2) Classes Group


Villain

Level KXP Villain
123 45
1 0 1-- --
2 1000 21- --
3 2000 321 --
4 3000 432 1-
5 5000 543 21
6 8000 543 22
7 13000 543 32
8 18000 543 33
9 23000 544 33
10 28000 544 43
11 33000 544 44
12 38000 554 44
13 43000 555 44
14 48000 555 54
15 53000 555 55
16 58000 655 55
17 63000 665 55
18 68000 666 55
19 73000 666 65
20 78000 666 66
21 83000 766 66
22 88000 776 66
23 93000 777 66
24 98000 777 76
25 103000 777 77
26 108000 877 77
27 113000 887 77
28 118000 888 77
29 123000 888 87
30 128000 888 88
31 133000 988 88
32 138000 998 88
33 143000 999 88
34 148000 999 98
35 153000 999 99
36 158000 AAA AA
TH Saves
PD RS PP BW Sp Fo Re Wi
+1  0  0  0  0  0  0  0  0
+2  1  1  1  1  1  1  1  1
+3  1  1  1  1  1  1  1  1
+4  2  2  2  2  2  2  2  2
+5  2  2  2  2  2  2  2  2
+6  3  3  3  3  3  3  3  3
+7  3  3  3  3  3  3  3  3
+8  4  4  4  4  4  4  4  4
+9  4  4  4  4  4  4  4  4
+10  5  5  5  5  5  5  5  5
+11  5  5  5  5  5  5  5  5
+12  6  6  6  6  6  6  6  6
+13  6  6  6  6  6  6  6  6
+14  7  7  7  7  7  7  7  7
+15  7  7  7  7  7  7  7  7
+16  8  8  8  8  8  8  8  8
+17  8  8  8  8  8  8  8  8
+18  9  9  9  9  9  9  9  9
Requisites: HNCL 18, Dex 20, Int 18
Alignment: any E
HD/level: 13d6 (no Con bonus)
Weapon Prof.: 12+level/2
To Hit Table: Mon
Save Table: Mon
Reference: DM
Groups: Concordant (x2)
 
[X] Section stats
ihp -3
iTH +20
P Save -1
M Save -2
War -1
Rog +1
PPsi +0
Wiz +0
Pri -1
MPsi +1
   
Does not get any Con bonus at all on it's Hit Dice, and Con bonuses cannot be bought for this class in any way.
+1 Weapon proficiency per level.
"VL" in the spells is "Villain level".
6th level Villain spells are described but are not on the Villain progression. These are needed for Arch-Villain class (which does get Villain level 6 spells). If a Villain is somehow able to generate a Concordant "School robe" (-1 SL) effect, he can also use these spells.

[PC14] Concordant (x2) Classes Group


Villain Spells

Level # Spell
1 1 1/d: Create a GIANT ROBOT (a DL 10 Golem, you may make requests but exact statistics are determined by the DM).
1 2 1/r: You MYSTERIOUSLY ESCAPE (even past all barriers) from enemies, one of the enemies must be a Hero.
1 3 You have an ANNOYING HENCHMAN of half your Villain Level who always ESCAPES and causes trouble for the enemy.
1 4 You adjust all irreducible BlahR by -5*level% and all reducible BlahR to 0%.
1 5 +10% XP in all your non-Concordant classes.
1 6 You ignore other people's Immunity to Inner Elements (unless it comes from a x3 or greater source)
1 7 You ignore other people's Immunity to Hold/Stun/Para (unless it comes from a x3 or greater source)
1 8 You ignore other people's Immunity to Action/Memory/Other Stealing (unless it comes from a x3 or greater source)
1 9 0, 1/s: Choose one creature. He cannot use any V actions on his next segment.
1 10 The "Avoid Fate" ability cannot be used by any other creature (friendly or not) within 100 yards of you.
1 11 NF, may borrow: Counter a level N Concordant ability.
1 12 xVL number of henchmen, followers, summons, familiars
2 1 1V, 1/d: You CACKLE EVILLY as a defense/immunity on an object/person doesn't function. This cannot be resisted.
2 2 2P, 1/d: You (Capital S) SLAY the HERO'S SIDEKICK, which is any person with a Hero in his group.
2 3 3M, 1/d: You suddenly see the FALLACY in your MASTER PLAN and can ask the DM a question.
2 4 0, 1/r: Causeall up to VL creatures.
2 5 All your Psionics cost only 1/2 the normal number of Mental Actions to use. Your Psionics do not allow a Saving Throw.
2 6 All your Spells are range = same plane. Your Spells do not allow a Saving Throw.
2 7 All your innate abilities can be used twice as often (e.g. 3/d becomes 6/d). Your Innates do not allow a Saving Throw.
2 8 All psionic progressions get +1 in each category (minor, major, grand, etc.) if you have at least a "0" there.
2 9 0, 1/s: Choose one creature. He cannot use any P actions on his next segment.
2 10 1M: Drop all effects that can be dispelled/instantaneous/disjuncted on one target, including effects "inside" others.
2 11 2F: Lower the "Time Reality Stability" ability on another person (iER to resist as if reducible ER)
2 12 May wear any number of items, your AT sources fully stack
3 1 Your ENDLESS HORDE OF CANNON FODDER (x1 creatures) ignore "Immune to x1 effects" (unless from x3 source).
3 2 You have an EVEN MORE ANNOYING FAMILIAR which functions as your VL in Ultra Familiars.
3 3 Everyone has a SENSE OF IMPENDING DOOM, they waste 1 action (any type) per segment marvelling at your evilness.
3 4 0: Dispel Permanent Lady's Smile on one target
3 5 0, 1/r: Set up to VL creatures.
3 6 You ignore other people's Immunity to Outer Elements (unless it comes from a x3 or greater source).
3 7 Time-Reality Stability
3 8 0, 1/r: Drop Time-Reality Stability on one target for 1 round
3 9 0, 1/s: Choose one creature. He cannot use any M actions on his next segment.
3 10 1M: Drop the Anti-Dispel Magic Shell spell (this effect is specifically designed to drop it and nothing else, so it works).
3 11 Anti-Hero shell SL 0-3 (Hero effects of SL 0-3 cannot be used within 200'r)
3 12 1F, 1/year: Multiply all your effects by VL for 1 turn (once this is used this slot cannot be dropped for a year)
4 1 5F, Marry the HERO'S SWEETHEART: The Hero in question is (Capital R) Removed from the Multiverse permanently.
4 2 You are the MASTER ENEMY, and can't be targetted until your ENDLESS HORDE OF CANNON FODDER is destroyed.
4 3 1M: But wait, the other Villain over there FORGOT ONE SMALL THING and he is Crapped and Slain. (only vs. Villains)
4 4 All your spells cost 0 actions (limit = VL/r).
4 5 All your psi cost 0 actions (limit = VL/r).
4 6 All your innates cost 0 actions (limit = VL/r).
4 7 Everyone else within 100 yards (friendly or not) loses VL to their number of segments per round, this may be "turned off".
4 8 +VL Opposing actions.
4 9 0, 1/s: Choose one creature. He cannot use any F or S actions on his next segment.
4 10 0: Counter an Limited Wish, Alter Reality, Wish, Change Reality, or Miracle (it doesn't work on Unlimited Wish or higher).
4 11 -VL actions of all types to everyone within VL*10' r (no resistance)
4 12 1F, 1/year: +VL to your multiplier for 1 turn (once this is used this slot cannot be dropped for a year)
5 1 You have AN EVEN BIGGER BOSS THAN YOU, which is any same-aligned god, you Automatic Divine Intervention 1/d.
5 2 You have a MOST ANNOYING CONSULTANT, you take 2 sets of actions each segment and pick the better result.
5 3 10F, tell an enemy Hero your MASTER PLAN: Your Master Plan (no matter how bizarre) will actually do what you say.
5 4 You see the ERROR OF YOUR WAYS, drop Villain class (and can never return), gain Hero with double your Villain XP.
5 5 1M: You ONE-UP a LEGEND and LIE THROUGH YOUR TEETH, all Legend abilities in 100 yards do not function for 1r.
5 6 1F: Pawn target x0, x1, or x2 creature. x2 creatures get a saving throw.
5 7 Your effects have a -VL*5% GR (Godly Resistance) shift. (This does not work if [X] section rules are being used.)
5 8 You ignore other people's Immunity to Ultraplanar Things, even if it comes from a x3 or greater source.
5 9 0, 1/s: Choose one creature. He cannot use Zero or Opposing actions this segment. This cannot be responded to.
5 10 1M: All x2 and lower effects on one target are dropped, even if they can't normally be dispelled/instantaneous/disjuncted.
5 11 Lockdown G actions continuous
5 12 You ignore other people's immunities and resistances
6 1 1F: Pawn VL target x0, x1, or x2 creatures. x2 creatures get a saving throw.
6 2 0, 1/s: Choose VL creatures. They cannot use Zero or Opposing actions this segment. This cannot be responded to.
6 3 1M: All x2 and lower effects on VL targets are dropped, even if they can't normally be dispelled/instantaneous/disjuncted.

[PC14] Concordant (x2) Classes Group


Warlord

Level KXP Warlord
123 456 78
1 1000 --- 1-- --
2 3000 --- 2-- --
3 5000 --- 3-- --
4 7000 --- 4-- --
5 9000 --- 5-- --
6 11000 --- 6-- --
7 13000 --- 7-- --
8 15000 --- 8-- --
9 19000 --- 8-- -1
10 23000 --- 8-- -2
11 27000 --- 8-- -3
12 31000 --- 8-- -4
13 35000 --- 8-- -5
14 39000 --- 8-- -6
15 43000 --- 8-- -7
16 47000 --- 8-- -8
17 51000 --- 9-- -8
18 55000 --- 9-- -9
19 59000 --- A-- -9
20 63000 --- A-- -A
21 67000 --- A-- -A
22 71000 --- A-- -A
23 75000 --- A-- -A
24 79000 --- A-- -A
25 83000 --- A-- -A
26 87000 --- A-- -A
27 91000 --- A-- -A
28 95000 --- A-- -A
29 99000 --- A-- -A
30 103000 --- A-- -A
31 107000 --- A-- -A
32 111000 --- A-- -A
33 115000 --- A-- -A
34 119000 --- A-- -A
35 123000 --- A-- -A
36 127000 --- A-- -A
TH Saves
PD RS PP BW Sp Fo Re Wi
+24 19 19 19 19 19 19 19 19
+28 20 20 20 20 20 20 20 20
+32 21 21 21 21 21 21 21 21
+36 22 22 22 22 22 22 22 22
+40 23 23 23 23 23 23 23 23
+44 24 24 24 24 24 24 24 24
+48 25 25 25 25 25 25 25 25
+52 26 26 26 26 26 26 26 26
+56 27 27 27 27 27 27 27 27
+60 28 28 28 28 28 28 28 28
+64 29 29 29 29 29 29 29 29
+68 30 30 30 30 30 30 30 30
+72 31 31 31 31 31 31 31 31
+76 32 32 32 32 32 32 32 32
+80 33 33 33 33 33 33 33 33
+84 34 34 34 34 34 34 34 34
+88 35 35 35 35 35 35 35 35
+92 36 36 36 36 36 36 36 36
Requisites: Warrior level 24 or HNCL 33, Str 36, Dex 18, Con 27
Alignment: any
HD/level: & 4d4
Weapon Prof.: 70+10*level
To Hit Table: 2xConc
Save Table: Conc
Reference: DM
Groups: Concordant (x2)
 
[X] Section stats
ihp (unknown)
iTH (unknown)
P Save (unknown)
M Save (unknown)
War (unknown)
Rog (unknown)
PPsi (unknown)
Wiz (unknown)
Pri (unknown)
MPsi (unknown)
 
Gets Ultra Barbarian Str, Dex, Con; bonus = +(stat-22)*4. Ultra Barbarian Str, Dex, and Con are applied to all of your classes.
Warlords get 4th level and 8th level spells, but not other level numbers. (This is done to make Warlord spells be of the proper SL when other classes use a "Wish" type effect to emulate a Warlord spell.).
Exception: There is one 2nd level spell which can be picked by downgrading a 4th.
WL = Your true level in Warlord. If you do not have the Warlord class, WL=1/4 (even if you have another Concordant class). "+1/4 i" of an attribute is +100 (i.e. +1/4 iTH means +100 TH). You need four wishes to get up to WL=1 and actually get an infinite effect. "+1/2 i" of an attribute is +1000 and "+3/4 i" is +10000.
WCL = Warlord Caster Level (your WL, plus any Concordant Caster Level shifts). If you do not have the Warlord class, WCL=½ (and you ignore any CL shifts), as WL above.

[PC14] Concordant (x2) Classes Group


Warlord Spells

Level # Spell
2 * 1 * +WCL QV actions (infinitely quick V actions) (this is an obvious spell that can be downgraded from a 4th or wished for)
4 1 +WL iTH
4 2 +WCL idmg
4 3 +WCL iAC
4 4 +WL isaves
4 5 +WCL QP actions (infinitely quick P actions)
4 6 +WCL ihp
4 7 +WL X actions
4 8 +25*WCL set Str. Hold Str.
4 9 +25*WCL set Dex. Hold Dex.
4 10 +25*WCL set Con. Hold Con.
8 1 +1 iiTH, if your WL is at least 6 (24 wishes if non-Warlord)
8 2 +1 iidmg, if your WL is at least 4 (16 wishes if non-Warlord)
8 3 +WL to WCL for 4th level Warlord spells
8 4 +WL% xXR (infinite XR)
8 5 +WL QM actions (infinitely quick M actions)
8 6 +1 iihp, if your WL is at least 5 (20 wishes if non-Warlord)
8 7 +WCL QX actions

[PC14] Concordant (x2) Classes Group


X0.13 (Pinpoint X13)

Level KXP X0.13
SUV W
1 0 1-- -
2 130 2-- -
3 390 3-- -
4 780 4-- -
5 1300 5-- -
6 1950 6-- -
7 2600 7-- -
8 3900 8-- -
9 5200 81- -
10 6500 82- -
11 7800 83- -
12 9100 84- -
13 10400 85- -
14 11700 86- -
15 13000 87- -
16 14300 88- -
17 15600 98- -
18 16900 981 -
19 18200 982 -
20 19500 983 -
21 20800 984 -
22 22100 985 -
23 23400 986 -
24 24700 987 -
25 26000 988 -
26 27300 998 -
27 28600 998 1
28 29900 998 2
29 31200 998 3
30 32500 998 4
31 33800 998 5
32 35100 998 6
33 36400 998 7
34 37700 998 8
35 39000 999 8
36 40300 999 91
37 80600 999 92
38 120900 999 93
39 161200 999 94
45 403000 A99 99
54 765700 BBB BB
63 1128400 DDD DC
72 1491100 FFE EE1
Requisites: Psionicist 19 or HNCL 26,
  Dex 26, Int 21, Wis 26, Chr 13
Alignment: any
HD/level: & d13
Weapon Prof.: 3+level/2
To Hit: & +level/2
Saves: & +level/2
Reference: DM
Groups: Concordant (x2),
  Psionicist
 
[X] Section stats
ihp +0
iTH +0
P Save +0
M Save +3
War +0
Rog +0
PPsi +3
Wiz +0
Pri +0
MPsi +3
       
Gets +1RX action per round. (This can be used in addition to a normal X action in a segment.)
Level 5: Your X0.13 Super powers give no XR.
Level 13: Your X0.13 Ultra powers give no XR.
Level 22: Your X0.13 Ultra+1 (V) powers give no XR.
Level 31: Your X0.13 Ultra+2 (W) powers give no XR.

[PC14] Concordant (x2) Classes Group


X0.13 Super Powers (SL=11, Concordant SL=1)

# Power
1 1 target: (CCL+4)^4 dmg, untyped, vile
2 1 target: Loses next CCL segments of actions (including 0, N, D, Speaking actions)
3 1 target: CCL *'s of Curse (e.g. CCL=6 is ******Curse******)
4 1 target: Capital F Folded
5 1 target: Break or Natural Set
6 1 target: Cure (CCL+4)^4 hp, can go above max (effect wears off after 1 round)
7 1X, lose 1 of any action type: Target gets 1R of that action type
8 1 target: Remove CCL Status Effects (good or bad)
9 1 target: x2 effect of all effects currently running on target (both good and bad)
10 (can use 1bX action): Capital O Object
11 Duplicate any Grand or less "Pinpoint" psionic frequency power (two known as of this writing: Psi0.00, Psi0.01)
12 1 target: The next effect that hits the target (within 1 round) has x2^CCL effect

X0.13 Ultra Powers (SL=14, Concordant SL=4)

# Power
1 1 target: CCL idmg, untyped, vile, no resistance
2 1 target: All effects drop (no ER) or drop all his blahR's (even iunx types)
3 1 target: Pixelated
4 1 target: Loop shifted to another timeline, banned from this timeline for 10 years (Loop Stability to ignore)
5 1 target: Cure CCL ihp, can go above max (effect wears off after 1 segment)
6 1 target: Fix
7 Capital I Insist
8 1 target: Must spend all pending proficiencies, picks, slots (no "Open" things left)
9 (costs 1V to use) Fork an X frequency power

X0.13 V [Ultra+1] Powers (SL=17, Concordant SL=7)

# Power
1 1 target: 1 iidmg or 1 lifedmg, untyped, permanent, no resistance
2 (can use 1bX action, may borrow 2X's from the future if you used Capital O Object): Capital R Really Object
3 Do an X0.13 Super power on a group instead of 1 target
4 1 target: Cure 1 iihp, can go above max (effect wears off at the end of this half-segment)
5 (can use 1bX action): No Sale (you are Immune to an effect, take no damage)
6 Step Out of It, no Down a Hole at end

X0.13 W [Ultra+2] Powers (SL=20, Concordant SL=10)

# Power
1 1 target: Loses all subordinates (Summons, Henchmen, Animal Companions, Mounts, Familiars, Followers)
2 Do an X0.13 Ultra power on a group instead of 1 target
3 Mental Fury, no Crapped at end

X7M

Level KXP [X7]
mMG SUV W
1 0 --- 1-- -
2 7000 --- 2-- -
3 14000 --- 3-- -
4 21000 --- 31- -
5 28000 --- 22- -
6 35000 --- 32- -
7 41000 --- 321 -
8 47000 --- 231 -
9 53000 --- 331 -
10 59000 --- 322 -
11 65000 --- 322 1
12 70000 --- 232 1
13 75000 --- 332 1
14 80000 --- 323 1
15 85000 --- 333 1
16 90000 --- 332 2
17 94000 --- 323 2
18 98000 --- 333 2
19 102000 --- 332 3
20 106000 --- 333 3
21 110000 --1 333 3
22 113000 --1 433 3
23 116000 --1 343 3
24 119000 --1 443 3
25 122000 --1 434 3
26 125000 --1 444 3
27 127000 --1 443 4
28 129000 --1 444 4
29 131000 --2 444 4
30 133000 --2 544 4
31 135000 --2 454 4
32 136000 --2 554 4
33 137000 --2 545 4
34 138000 --2 555 4
35 139000 --2 554 5
36 140000 --2 555 5
TH Saves
PD RS PP BW Sp Fo Re Wi
Conc  7  6  9  4  5  3  2  4
+22  8 10 11  6  7  6  4  8
+22 10 13 13  9 11  9  6 11
+24 15 15 15 14 14 12  9 15
+24 16 16 16 16 16 14 11 18
+26 16 16 16 16 16 15 11 19
+26 16 16 16 16 16 15 11 19
+28 16 16 16 16 16 15 11 19
+28 16 16 16 16 16 15 11 19
+30 16 16 16 16 16 15 11 19
+30 16 16 16 16 16 15 11 19
+32 16 16 16 16 16 15 11 19
+32 16 16 16 16 16 15 11 19
+34 16 16 16 16 16 15 11 19
+34 16 16 16 16 16 15 11 19
+36 16 16 16 16 16 15 11 19
+36 16 16 16 16 16 15 11 19
+38 16 16 16 16 16 15 11 19
Requisites: Psionicist 18 or HNCL 27, Int 18, Wis 18, Chr 25
Alignment: any
HD/level: & ---4d6
Weapon Prof.: 1+level/2
To Hit Table: ½xConc
Save Table: 7xPsi
Reference: DM
Groups: Concordant (x2)
 
[X] Section stats
ihp -1
iTH -10
P Save -2
M Save +2
War -1
Rog -1
PPsi +0
Wiz +0
Pri +0
MPsi +2
   
Exceptional Int and Wis, Barbarian Chr.
Can use 2M actions per segment.
Level 9: Can use 3M actions per segment.
See [X7] for powers.
"G" powers (and below) are Concordant SL=0. They can picked as 1/4 of an "S" power.
"S" powers are Concordant SL=1.
"U" powers are Concordant SL=4.
"V" powers are Concordant SL=7.
"W" powers are Concordant SL=10.
"X" powers are Concordant SL=13.

[PC14] Concordant (x2) Classes Group


X7 Minor Powers (SL=2, Concordant SL=0)

# Power
1 Trade 5 of an action type for 1 Quick of that action type.
2 Trade 7 of an action type for 1 Opposing of that action type.
3 Limit of 5 classes
4 -0.25 to XP divisor due to race (minimum 1).

X7 Major Powers (SL=5, Concordant SL=0)

# Power
1 Trade 4 of an action type for 1 Quick of that action type.
2 Trade 6 of an action type for 1 Opposing of that action type.
3 Limit of 6 classes
4 -0.5 to XP divisor due to race (minimum 1).
5 x1.1 hp
6 x1.1 CL

X7 Grand Powers (SL=8, Concordant SL=0)

# Power
1 Trade 3 of an action type for 1 Quick of that action type.
2 Trade 5 of an action type for 1 Opposing of that action type.
3 Limit of 7 classes
4 -0.75 to XP divisor due to race (minimum 1).
5 Considered a x2 being on either attack or defense (change at reset)
6 x1.5 hp
7 x1.5 CL

[PC14] Concordant (x2) Classes Group


X7 Super Powers (SL=11, Concordant SL=1)

# Power
1 You are considered a x2 being.
2 You attack as a x1 being, but defend as a x3 being.
3 You attack as a x3 being, but defend as a x1 being.
4 You can trade 2 of an action type for 1 Quick version of that action type.
5 You can trade 4 of an action type for 1 Opposing version of that action type.
6 x2 hp.
7 x2 CL.
8 Limit of 8 classes.
9 You have a free "H" for purposes of qualifying for classes, kits, and feats.
10 Planar Stable (immune to effects of being on another plane).
11 -1 to XP divisor due to race (minimum 1).
12 Immune to SL 0 to SL ((your level)/3, round down) effects.
13 (your level)*2% iGR; works even in section [X].
14 Immune to one effect in the [C] section.
15 0: Duplicate any 0th level Concordant spell until next reset. You can have up to 2 spell levels total running (0 level spells count as 1/4).
16 x1.5 ML (Memorization Level) in one class.

X7 Ultra Powers (SL=14, Concordant SL=4)

# Power
1 0: Duplicate any 0th-2nd level Concordant spell until next reset. You can have up to 6 spell levels total running.
2 You attack as a xN being, but defend as a x(6-N) being, where N is between 1 and 4.
3 You can trade 3 of an action type for 1 Opposing version of that action type.
4 You may "borrow" actions of any type (assuming you have them).
5 You may "hold" actions of any type (assuming you have them).
6 x10 hp.
7 x3 CL.
8 x2 ML (Memorization Level) in one class.
9 Ignore all forms of XP divisors.

[PC14] Concordant (x2) Classes Group


X7 V [Ultra+1] Powers (SL=17, Concordant SL=7)

# Power
1 0: Duplicate any 0th-4th level Concordant spell until next reset. You can have up to 18 spell levels total running.
2 You attack as a xN being, but defend as a x(6-N) being, where N is between 1 and 5.
3 You can trade 2 of an action type for 1 Opposing version of that action type.
4 x50 hp.
5 x4 CL.
6 x2.5 ML (Memorization Level) in one class.

X7 W [Ultra+2] Powers (SL=20, Concordant SL=10)

# Power
1 0: Duplicate any 0th-6th level Concordant spell until next reset. You can have up to 54 spell levels total running.
2 You attack as a xN being, but defend as a x(7-N) being, where N is between 1 and 6.
3 x200 hp.
4 x5 CL.
5 x3 ML (Memorization Level) in one class.

X7 X [Ultra+3] Powers (SL=23, Concordant SL=13)

# Power
1 0: Duplicate any 0th-8th level Concordant spell until next reset. You can have up to 162 spell levels total running.
2 You attack as a xN being, but defend as a x(8-N) being, where N is between 1 and 7.
3 x1000 hp.
4 x6 CL.
5 x3.5 ML (Memorization Level) in one class.

[PC14] Concordant (x2) Classes Group


X7P

Level KXP [X7]
mMG SUV W
1 0 --- 1-- -
2 700 --1 1-- -
3 2100 --1 2-- -
4 4200 --2 2-- -
5 7000 --2 3-- -
6 14000 --3 3-- -
7 21000 --3 4-- -
8 28000 --4 41- -
9 35000 --4 51- -
10 42000 --4 52- -
11 49000 --4 62- -
12 56000 --4 63- -
13 63000 --4 73- -
14 70000 --4 731 -
15 77000 --4 741 -
16 84000 --4 742 -
17 91000 --4 752 -
18 98000 --4 753 -
19 105000 --4 763 -
20 112000 --4 764 -
21 119000 --4 774 -
22 126000 --4 774 1
23 133000 --4 775 1
24 140000 --4 776 1
25 147000 --4 776 2
26 154000 --4 777 2
27 161000 --5 777 2
28 168000 --5 777 3
29 175000 --6 777 3
30 182000 --6 777 4
31 189000 --7 777 4
32 196000 --7 777 5
33 203000 --8 777 5
34 210000 --8 777 6
35 217000 --9 777 6
36 224000 --9 777 7
TH Saves
PD RS PP BW Sp Fo Re Wi
+24  7  6  9  4  5  3  2  4
+28  8 10 11  6  7  6  4  8
+32 10 13 13  9 11  9  6 11
+36 15 15 15 14 14 12  9 15
+40 16 16 16 16 16 14 11 18
+44 16 16 16 16 16 15 11 19
+48 16 16 16 16 16 15 11 19
+52 16 16 16 16 16 15 11 19
+56 16 16 16 16 16 15 11 19
+60 16 16 16 16 16 15 11 19
+64 16 16 16 16 16 15 11 19
+68 16 16 16 16 16 15 11 19
+72 16 16 16 16 16 15 11 19
+76 16 16 16 16 16 15 11 19
+80 16 16 16 16 16 15 11 19
+84 16 16 16 16 16 15 11 19
+88 16 16 16 16 16 15 11 19
+92 16 16 16 16 16 15 11 19
Requisites: Monster 18 or HNCL 27, Str 18, Dex 18, Con 25
Alignment: any
HD/level: & ++2d12
Weapon Prof.: 6+2*level
To Hit Table: 2xConc
Save Table: 7xPsi
Reference: DM
Groups: Concordant (x2)
 
[X] Section stats
ihp +1
iTH +10
P Save +2
M Save -2
War +0
Rog +0
PPsi +2
Wiz -1
Pri -1
0 0
   
Exceptional Str and Dex, Barbarian Con.
Can use 2P actions per segment.
Level 9: Can use 3P actions per segment.
See [X7] for powers.
"G" powers (and below) are Concordant SL=0. They can picked as 1/4 of an "S" power.
"S" powers are Concordant SL=1.
"U" powers are Concordant SL=4.
"V" powers are Concordant SL=7.
"W" powers are Concordant SL=10.
"X" powers are Concordant SL=13.

[PC14] Concordant (x2) Classes Group


X7 Minor Powers (SL=2, Concordant SL=0)

# Power
1 Trade 5 of an action type for 1 Quick of that action type.
2 Trade 7 of an action type for 1 Opposing of that action type.
3 Limit of 5 classes
4 -0.25 to XP divisor due to race (minimum 1).

X7 Major Powers (SL=5, Concordant SL=0)

# Power
1 Trade 4 of an action type for 1 Quick of that action type.
2 Trade 6 of an action type for 1 Opposing of that action type.
3 Limit of 6 classes
4 -0.5 to XP divisor due to race (minimum 1).
5 x1.1 hp
6 x1.1 CL

X7 Grand Powers (SL=8, Concordant SL=0)

# Power
1 Trade 3 of an action type for 1 Quick of that action type.
2 Trade 5 of an action type for 1 Opposing of that action type.
3 Limit of 7 classes
4 -0.75 to XP divisor due to race (minimum 1).
5 Considered a x2 being on either attack or defense (change at reset)
6 x1.5 hp
7 x1.5 CL

[PC14] Concordant (x2) Classes Group


X7 Super Powers (SL=11, Concordant SL=1)

# Power
1 You are considered a x2 being.
2 You attack as a x1 being, but defend as a x3 being.
3 You attack as a x3 being, but defend as a x1 being.
4 You can trade 2 of an action type for 1 Quick version of that action type.
5 You can trade 4 of an action type for 1 Opposing version of that action type.
6 x2 hp.
7 x2 CL.
8 Limit of 8 classes.
9 You have a free "H" for purposes of qualifying for classes, kits, and feats.
10 Planar Stable (immune to effects of being on another plane).
11 -1 to XP divisor due to race (minimum 1).
12 Immune to SL 0 to SL ((your level)/3, round down) effects.
13 (your level)*2% iGR; works even in section [X].
14 Immune to one effect in the [C] section.
15 0: Duplicate any 0th level Concordant spell until next reset. You can have up to 2 spell levels total running (0 level spells count as 1/4).
16 x1.5 ML (Memorization Level) in one class.

X7 Ultra Powers (SL=14, Concordant SL=4)

# Power
1 0: Duplicate any 0th-2nd level Concordant spell until next reset. You can have up to 6 spell levels total running.
2 You attack as a xN being, but defend as a x(6-N) being, where N is between 1 and 4.
3 You can trade 3 of an action type for 1 Opposing version of that action type.
4 You may "borrow" actions of any type (assuming you have them).
5 You may "hold" actions of any type (assuming you have them).
6 x10 hp.
7 x3 CL.
8 x2 ML (Memorization Level) in one class.
9 Ignore all forms of XP divisors.

[PC14] Concordant (x2) Classes Group


X7 V [Ultra+1] Powers (SL=17, Concordant SL=7)

# Power
1 0: Duplicate any 0th-4th level Concordant spell until next reset. You can have up to 18 spell levels total running.
2 You attack as a xN being, but defend as a x(6-N) being, where N is between 1 and 5.
3 You can trade 2 of an action type for 1 Opposing version of that action type.
4 x50 hp.
5 x4 CL.
6 x2.5 ML (Memorization Level) in one class.

X7 W [Ultra+2] Powers (SL=20, Concordant SL=10)

# Power
1 0: Duplicate any 0th-6th level Concordant spell until next reset. You can have up to 54 spell levels total running.
2 You attack as a xN being, but defend as a x(7-N) being, where N is between 1 and 6.
3 x200 hp.
4 x5 CL.
5 x3 ML (Memorization Level) in one class.

X7 X [Ultra+3] Powers (SL=23, Concordant SL=13)

# Power
1 0: Duplicate any 0th-8th level Concordant spell until next reset. You can have up to 162 spell levels total running.
2 You attack as a xN being, but defend as a x(8-N) being, where N is between 1 and 7.
3 x1000 hp.
4 x6 CL.
5 x3.5 ML (Memorization Level) in one class.

[PC14] Concordant (x2) Classes Group


X14

Level KXP [X14]
mMG SUV WX
1 0 --- 1-- --
2 1400 --1 1-- --
3 2800 --1 2-- --
4 5600 --1 21- --
5 11200 --1 31- --
6 22400 --1 32- --
7 36000 --1 321 --
8 50000 --1 421 --
9 64000 --1 431 --
10 78000 --1 432 --
11 92000 --1 432 1-
12 106000 --1 532 1-
13 120000 --1 542 1-
14 134000 --1 543 1-
15 148000 --1 543 2-
16 162000 --1 543 21
17 176000 --1 643 21
18 190000 --1 653 21
19 204000 --1 654 21
20 218000 --1 654 31
21 232000 --1 654 32
22 246000 --1 754 32
23 260000 --1 764 32
24 274000 --1 765 32
25 288000 --1 765 33
26 302000 --1 865 33
27 316000 --1 875 33
28 330000 --1 876 33
29 344000 --1 976 33
30 358000 --1 986 33
31 372000 --1 987 33
32 386000 --1 997 33
33 400000 --1 998 33
34 414000 --1 999 33
35 428000 --1 999 33
36 442000 --1 999 33
TH Saves
PD RS PP BW Sp Fo Re Wi
+22  8 10 11  6  7  6  4  8
+24 15 15 15 14 14 12  9 15
+26 16 16 16 16 16 15 11 19
+28 16 16 16 16 16 15 11 19
+30 16 16 16 16 16 15 11 19
+32 16 16 16 16 16 15 11 19
+34 16 16 16 16 16 15 11 19
+36 16 16 16 16 16 15 11 19
+38 16 16 16 16 16 15 11 19
+40 16 16 16 16 16 15 11 19
+42 16 16 16 16 16 15 11 19
+44 16 16 16 16 16 15 11 19
+46 16 16 16 16 16 15 11 19
+48 16 16 16 16 16 15 11 19
+50 16 16 16 16 16 15 11 19
+52 16 16 16 16 16 15 11 19
+54 16 16 16 16 16 15 11 19
+56 16 16 16 16 16 15 11 19
Requisites: Luck 36, HNCL 27 (but it doesn't "use up" HNCL)
Alignment: any
HD/level: & d50
Weapon Prof.: & level
To Hit Table: Conc
Save Table: 14xPsi
Reference: DM
Groups: Concordant (x2)
 
[X] Section stats
ihp +0
iTH +0
P Save +0
M Save +3
War +0
Rog +0
PPsi +3
Wiz +0
Pri +0
MPsi +3
   
See [X14] for powers.
"G" powers (and below) are Concordant SL=0. They can picked as 1/4 of an "S" power.
"S" powers are Concordant SL=1.
"U" powers are Concordant SL=4.
"V" powers are Concordant SL=7.
"W" powers are Concordant SL=10.
"X" powers are Concordant SL=13.

[PC14] Concordant (x2) Classes Group


X14 Minor Powers (SL=2, Concordant SL=0)

# Power
1 +1% XP in one class (Non-Concordant or Concordant). Other powers like this one cannot be same class.
2 +CCL Cml
3 +CCL QZ (Quick Zero) actions

X14 Major Powers (SL=5, Concordant SL=0)

# Power
1 +2% XP in one class (Non-Concordant or Concordant). Other powers like this one cannot be same class.
2 +CCL HNCL (for qualifying for classes, kits, etc.)
3 +CCL C actions

X14 Grand Powers (SL=8, Concordant SL=0)

# Power
1 +5% XP in one class (Non-Concordant or Concordant). Other powers like this one cannot be same class.
2 +CCL Luck
3 +1 action of any type you already possess (except X, G, Bug, and their variants)

[PC14] Concordant (x2) Classes Group


X14 Super Powers (SL=11, Concordant SL=1)

# Power
1 +10% XP in one class (Non-Concordant or Concordant). Other powers like this one cannot be same class.
2 Pick a CSL (Concordant Spell Level). Lose 2 spells of that CSL and gain 1 spell of CSL+1 (even if off chart)
3 +1 CCL (Concordant Caster Level) in one spell in one class
4 Pick a single spell from any Concordant class. You may cast that spell as if it was on your Concordant class spell list.
5 Add 2 to HD type per level in one Concordant class (+0d+2)
6 Change "Save" category of your Concordant class to Conc
7 Change "To Hit" category of your Concordant class to Conc
8 +1X action
9 XR 3*CCL%. Pick one prefix for this: "i"=irreducible, "u"=unadjustable, "n"=non-ignorable.

X14 Ultra Powers (SL=14, Concordant SL=4)

# Power
1 +20% XP in one class (Non-Concordant or Concordant). Other powers like this one cannot be same class.
2 Get stat bonus to a Concordant spell progression (Concordant SLs = 10+NonConcordant)
3 +1 CCL (Concordant Caster Level) in one class
4 Pick a single spell from any Concordant class. You may cast that spell as if it was on your Concordant class spell list.
5 Add 2 to HD type per level in one Concordant class (+0d+2)
6 Change "Save" category of your Concordant class to 1½xConc
7 Change "To Hit" category of your Concordant class to 1½xConc
8 +1QX action
9 XR 4*CCL%. Pick two prefixes for this: "i"=irreducible, "u"=unadjustable, "n"=non-ignorable.

X14 V [Ultra+1] Powers (SL=17, Concordant SL=7)

# Power
1 +30% XP in one class (Non-Concordant or Concordant). Other powers like this one cannot be same class.
2 Duplicate the effects of one Psi7 power (Ultra or lower)
3 +1 CCL (Concordant Caster Level) in one class
4 +1 CML (Concordant Memorization Level) and -2 CCL in one class {can reverse this}
5 Add 1 to number of HD per level in one Concordant class (+1d+0)
6 Change "Save" category of your Concordant class to 2xConc
7 Change "To Hit" category of your Concordant class to 2xConc
8 +1QQX action
9 iunXR 5*CCL%

[PC14] Concordant (x2) Classes Group


X14 W [Ultra+2] Powers (SL=20, Concordant SL=10)

# Power
1 +40% XP in one class (Non-Concordant or Concordant). Other powers like this one cannot be same class.
2 Duplicate the effects of one Psi7 power (V or lower)
3 +1 CCL (Concordant Caster Level) in one class
4 +1 CML (Concordant Memorization Level) and -2 CCL in one class {can reverse this}
5 Add 1 to number of HD per level in one Concordant class (+1d+0)
6 +1QQQX action

X14 X [Ultra+3] Powers (SL=23, Concordant SL=13)

# Power
1 +50% XP in one class (Non-Concordant or Concordant). Other powers like this one cannot be same class.
2 Replace a Concordant spell progression with another Concordant class's progression
3 +1 CCL (Concordant Caster Level) in one class
4 +1 CML (Concordant Memorization Level) in one class
5 Add an extra stat bonus to hp per HD in one class (even if that class can't get a stat bonus)
6 +1QQQQX action