[PC14] Concordant (x2) Classes Group
Arch-Villain
Level
| KXP
| Villain 123 456
|
1
| 1000
| 11- ---
| 2
| 3000
| 221 ---
| 3
| 5000
| 332 1--
|
4
| 7000
| 443 21-
| 5
| 9000
| 543 22-
| 6
| 11000
| 543 32-
|
7
| 17000
| 543 33-
| 8
| 23000
| 544 33-
| 9
| 29000
| 544 43-
|
10
| 35000
| 544 44-
| 11
| 41000
| 554 44-
| 12
| 47000
| 555 44-
|
13
| 53000
| 555 541
| 14
| 59000
| 555 551
| 15
| 65000
| 655 551
|
16
| 71000
| 665 551
| 17
| 77000
| 666 551
| 18
| 83000
| 666 651
|
19
| 89000
| 666 661
| 20
| 95000
| 766 661
| 21
| 101000
| 776 661
|
22
| 107000
| 777 661
| 23
| 113000
| 777 761
| 24
| 119000
| 777 771
|
25
| 125000
| 877 771
| 26
| 131000
| 887 772
| 27
| 137000
| 888 772
|
28
| 143000
| 888 872
| 29
| 149000
| 888 882
| 30
| 155000
| 988 882
|
31
| 161000
| 998 882
| 32
| 167000
| 999 882
| 33
| 173000
| 999 982
|
34
| 179000
| 999 992
| 35
| 185000
| AAA AA2
| 36
| 191000
| BBB BB2
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+2
| 1 1 1 1 1 1 1 1
| +4
| 2 2 2 2 2 2 2 2
| +6
| 3 3 3 3 3 3 3 3
|
+8
| 4 4 4 4 4 4 4 4
| +10
| 5 5 5 5 5 5 5 5
| +12
| 6 6 6 6 6 6 6 6
|
+14
| 7 7 7 7 7 7 7 7
| +16
| 8 8 8 8 8 8 8 8
| +18
| 9 9 9 9 9 9 9 9
|
+20
| 10 10 10 10 10 10 10 10
| +22
| 11 11 11 11 11 11 11 11
| +24
| 12 12 12 12 12 12 12 12
|
+26
| 13 13 13 13 13 13 13 13
| +28
| 14 14 14 14 14 14 14 14
| +30
| 15 15 15 15 15 15 15 15
|
+32
| 16 16 16 16 16 16 16 16
| +34
| 17 17 17 17 17 17 17 17
| +36
| 18 18 18 18 18 18 18 18
|
|
Requisites:
| HNCL 27, Dex 27, Int 27
| Alignment:
| any E
| HD/level:
| 19d6 (no Con bonus)
| Weapon Prof.:
| 13+level
| To Hit Table:
| 2xMon
| Save Table:
| 2xMon
| Reference:
| DM
| Groups:
| Concordant (x2)
|
|
| [X] Section stats
| ihp
| -2
| iTH
| +30
| P Save
| +0
| M Save
| -3
| War
| -2
| Rog
| +2
| PPsi
| -1
| Wiz
| +1
| Pri
| -2
| MPsi
| +2
|
|
|
|
Does not get any Con bonus at all on it's Hit Dice, and Con bonuses cannot be bought for this class in any way.
| +1 Feat per level.
| Gets 1X action per round.
| See Villain class for spells.
| "VL" in the spells is "Arch-Villain level".
|
|
[PC14] Concordant (x2) Classes Group
Avangion2
Level
| KXP
| Avangion2 123
|
1
| 3500
| 1--
| 2
| 4000
| 2--
| 3
| 4500
| 3--
|
4
| 5000
| 4--
| 5
| 5500
| 5--
| 6
| 6000
| 6--
|
7
| 6500
| 7--
| 8
| 7000
| 8--
| 9
| 7500
| 9--
|
10
| 8000
| 91-
| 11
| 8500
| 92-
| 12
| 9000
| 93-
|
13
| 9500
| 94-
| 14
| 10000
| 95-
| 15
| 10500
| 96-
|
16
| 11000
| 97-
| 17
| 12000
| 98-
| 18
| 14000
| 99-
|
19
| 17000
| AA-
| 20
| 21000
| AA1
| 21
| 26000
| AA2
|
22
| 32000
| AA3
| 23
| 39000
| AA4
| 24
| 47000
| AA5
|
25
| 56000
| AA6
| 26
| 66000
| AA7
| 27
| 77000
| AA8
|
28
| 89000
| AA9
| 29
| 102000
| AAA
| 30
| 116000
| AAA
|
31
| 131000
| AAA
| 32
| 147000
| AAA
| 33
| 164000
| AAA
|
34
| 182000
| AAA
| 35
| 201000
| AAA
| 36
| 221000
| AAA
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+22
| 20 20 20 20 20 20 20 20
| +24
| 22 22 22 22 22 22 22 22
| +26
| 24 24 24 24 24 24 24 24
|
+28
| 26 26 26 26 26 26 26 26
| +30
| 28 28 28 28 28 28 28 28
| +32
| 30 30 30 30 30 30 30 30
|
+34
| 32 32 32 32 32 32 32 32
| +36
| 34 34 34 34 34 34 34 34
| +38
| 36 36 36 36 36 36 36 36
|
+40
| 38 38 38 38 38 38 38 38
| +42
| 40 40 40 40 40 40 40 40
| +44
| 42 42 42 42 42 42 42 42
|
+46
| 44 44 44 44 44 44 44 44
| +48
| 46 46 46 46 46 46 46 46
| +50
| 48 48 48 48 48 48 48 48
|
+52
| 50 50 50 50 50 50 50 50
| +54
| 52 52 52 52 52 52 52 52
| +56
| 54 54 54 54 54 54 54 54
|
|
Requisites:
| Preserver level 21 or HNCL 30, Con 16, Int 20, Wis 20, Chr 12
| Alignment:
| any
| HD/level:
| & +++++++2d7
| Weapon Prof.:
| 7+level
| To Hit Table:
| Conc
| Save Table:
| 2xConc
| Reference:
| DSDK2
| Groups:
| Concordant (x2)
|
|
| [X] Section stats
| ihp
| +2
| iTH
| -10
| P Save
| +2
| M Save
| +2
| War
| -1
| Rog
| -1
| PPsi
| +1
| Wiz
| +1
| Pri
| +1
| MPsi
| +0
|
|
|
|
Gets Barbarian Wis and Con bonus.
| Gets an X action.
| You stop aging mentally and physically, and are immune to aging.
| Fly at CCL*24" (A) move rate. Immune to falling damage, telekinesis, and gravity effects.
| If you have a Wizard progression, add (Super) Wis bonus to it. This is in addition to any other bonuses you may have (i.e. you might end up with Wis bonus twice, or Wis and Int bonus).
| If you have Psi2 powers, you may "Material Component" them for 1V action.
| CCL is Concordant Caster Level; i.e. your Avangion Level plus any Concordant Caster Level shifts. If you do not have the Avangion class (presumably you're "wishing" for the powers), your CCL=(highest Concordant Level + Concordant Caster Level shifts) / 2.
|
|
[PC14] Concordant (x2) Classes Group
Avangion2 Spells
Level
| #
| Spell
|
1
| 1
| +CCL*2 to your natural AT; your natural AT stacks with your armor's AT.
| 1
| 2
| +CCL*2 weapon needed to hit you, this cannot be ignored.
| 1
| 3
| May use Psi2 Psionic Enchantments, these cost no PSPs to use.
|
1
| 4
| iXaXR CCL*5%
| 1
| 5
| Immune to x0 effects. Immune to x1 effects of SL 0 to ACL. Immune to x2 effects of SL 0 to ACL/5, round down.
| 1
| 6
| +CCL set Wis. You may rewrite your Racial Stat Modifiers as you wish, so they sum up to +CCL.
|
1
| 7
| +CCL 10th in memorization in a Wizard group class
| 1
| 8
| MF/PF/TF cannot be lowered within sight of you. 1X: Restore MF/PF/TF in the area.
| 1
| 9
| Time/Reality Stability. You may pick this ability twice; the second time gives you Loop Stability.
|
1
| 10
| 1X, may borrow (i.e. 1bX action): Remove a [C] section effect from someone.
| 2
| 1
| Immune to Pixelation CCL*10' radius (can selectively drop it or not affect some people)
| 2
| 2
| 1X: Capital O Object.
|
2
| 3
| May use Psi2 Psionic Enchantments even if "Banhammered".
| 2
| 4
| Anti-Alley effect shell CCL*10' r
| 2
| 5
| A bonus of CCL in Racial Adjectives. You may pick more than one adjective per grouping.
|
2
| 6
| Set Wis = CCL^2.
| 2
| 7
| Your Wizard spells and Psi2 powers (and their material componenting) cost half the normal number of actions to use.
| 2
| 8
| Can do these action conversions: 1P -> 1M, 2M -> 1QM, 2 QM -> 1 QQM, 2 QQM -> 1 QQQM, etc.
|
3
| 1
| 1X: Loop port to a destination in the multiverse that matches your quantum signature, restoring CCL' r of that multiverse to its original state if that multiverse is suffering ill effects.
| 3
| 2
| X Haste: All in your party gets +1X action.
| 3
| 3
| May use Psi2 Psionic Enchantments on your Concordant progressions (a Concordant 1st is considered a 11th, a Concordant 2nd is considered a 12th, ...)
|
3
| 4
| A bonus of CCL in Class Adjectives. You can replace the phrase "in your group" with "in any group" in descriptions of class adjectives.
| 3
| 5
| You may material component Concordant spells, it costs an extra X action to do this.
| 3
| 6
| 1X: Capital I Insist (this can in turn be "Really Objected To").
|
|
[PC14] Concordant (x2) Classes Group
Big Bug
Level
| KXP
| Bug 123 456 789 ABC
|
1
| 0
| --1 --1 --- ---
| 2
| 8000
| --2 --1 --- ---
| 3
| 16000
| --3 --2 --- ---
|
4
| 24000
| --4 --2 --- ---
| 5
| 32000
| --5 --3 --- ---
| 6
| 40000
| --6 --3 --- ---
|
7
| 48000
| --7 --4 --- ---
| 8
| 56000
| --7 --4 --- ---
| 9
| 64000
| --7 --5 --- ---
|
10
| 72000
| --7 --5 --- ---
| 11
| 80000
| --7 --6 --- ---
| 12
| 88000
| --7 --6 --- ---
|
13
| 96000
| --7 --7 --- ---
| 14
| 104000
| --7 --7 --- ---
| 15
| 112000
| --8 --8 --- ---
|
16
| 120000
| --8 --8 --- ---
| 17
| 128000
| --9 --9 --- ---
| 18
| 136000
| --9 --9 --1 ---
|
19
| 144000
| --A --A --1 ---
| 20
| 152000
| --A --A --2 ---
| 21
| 160000
| --B --B --2 ---
|
22
| 168000
| --B --B --3 ---
| 23
| 176000
| --C --C --3 ---
| 24
| 184000
| --C --C --4 ---
|
25
| 192000
| --D --D --4 ---
| 26
| 200000
| --D --D --5 ---
| 27
| 208000
| --D --D --5 --1
|
28
| 216000
| --D --D --6 --1
| 29
| 224000
| --D --D --6 --2
| 30
| 232000
| --D --D --7 --2
|
31
| 240000
| --D --D --7 --3
| 32
| 248000
| --D --D --8 --3
| 33
| 256000
| --D --D --8 --4
|
34
| 264000
| --D --D --9 --4
| 35
| 272000
| --D --D --9 --5
| 36
| 280000
| --D --D --A --5
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+2
| 2 2 2 2 2 2 2 2
| +4
| 4 4 4 4 4 4 4 4
| +6
| 6 6 6 6 6 6 6 6
|
+8
| 8 8 8 8 8 8 8 8
| +10
| 10 10 10 10 10 10 10 10
| +12
| 12 12 12 12 12 12 12 12
|
+14
| 14 14 14 14 14 14 14 14
| +16
| 16 16 16 16 16 16 16 16
| +18
| 18 18 18 18 18 18 18 18
|
+20
| 20 20 20 20 20 20 20 20
| +22
| 22 22 22 22 22 22 22 22
| +24
| 24 24 24 24 24 24 24 24
|
+26
| 26 26 26 26 26 26 26 26
| +28
| 28 28 28 28 28 28 28 28
| +30
| 30 30 30 30 30 30 30 30
|
+32
| 32 32 32 32 32 32 32 32
| +34
| 34 34 34 34 34 34 34 34
| +36
| 36 36 36 36 36 36 36 36
|
|
Requisites:
| HNCL 36, Str 36, Dex 18, Con 27
| Alignment:
| any
| HD/level:
| &++d20
| Weapon Prof.:
| level
| To Hit Table:
| 2xMon
| Save Table:
| 4xMon
| Reference:
| DM
| Groups:
| Concordant (x2), Technology
|
|
| [X] Section stats
| ihp
| +0
| iTH
| +15
| P Save
| +3
| M Save
| -1
| War
| +2
| Rog
| +0
| PPsi
| +2
| Wiz
| -2
| Pri
| -2
| MPsi
| -1
|
|
|
|
In my universe, Bugs are bizarre alien insect beings, with advanced technology. They have a settlement far north in the Land of Black Ice (Oerth/Greyhawk).
| Big Bugs get iTechR (Irreducible Technological Resistance) and iaTechR (Irreducible Anti-Technological Resistance) = 30*level%.
| Bugs get 3rd level, 6th level, 9th, and 12th level spells, but not other level numbers. (This is done to make Bug spells be of the proper SL when other classes use a "Wish" type effect to emulate a Bug spell.).
| BL = Bug Level (your true level in Bug)
| BCL = Bug Caster Level (your level in Bug, plus any Concordant Caster Level shifts).
| Gets 2X actions per round.
|
|
[PC14] Concordant (x2) Classes Group
Blue Bugbear
Level
| KXP
| 11U Bug Bear UVW 369 1234
|
1
| 400
| 1-- 1-- 1---
| 2
| 3400
| 1-- 1-- 2---
| 3
| 6400
| 2-- 1-- 2---
|
4
| 9400
| 2-- 2-- 2---
| 5
| 12400
| 2-- 2-- 21--
| 6
| 15400
| 3-- 2-- 21--
|
7
| 18400
| 3-- 3-- 21--
| 8
| 21400
| 3-- 3-- 22--
| 9
| 24400
| 4-- 3-- 22--
|
10
| 27600
| 4-- 31- 22--
| 11
| 30600
| 4-- 31- 221-
| 12
| 33600
| 41- 31- 221-
|
13
| 36600
| 41- 32- 221-
| 14
| 39600
| 41- 32- 222-
| 15
| 42600
| 42- 32- 222-
|
16
| 45600
| 42- 33- 222-
| 17
| 48600
| 42- 33- 2221
| 18
| 51600
| 43- 33- 2221
|
19
| 54800
| 43- 331 2221
| 20
| 57800
| 43- 331 2222
| 21
| 60800
| 44- 331 2222
|
22
| 63800
| 44- 332 2222
| 23
| 66800
| 44- 332 3222
| 24
| 69800
| 441 332 3222
|
25
| 72800
| 441 333 3222
| 26
| 75800
| 441 333 3322
| 27
| 78800
| 442 333 3322
|
28
| 81800
| 442 433 3322
| 29
| 84800
| 442 433 3332
| 30
| 87800
| 443 433 3332
|
31
| 90800
| 443 443 3332
| 32
| 93800
| 443 443 3333
| 33
| 96800
| 444 443 3333
|
34
| 99800
| 444 444 3333
| 35
| 102800
| 444 444 4433
| 36
| 105800
| 444 444 4444
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
& +3
| 19 19 19 19 19 19 19 19
| & +6
| 20 20 20 20 20 20 20 20
| & +9
| 21 21 21 21 21 21 21 21
|
& +12
| 22 22 22 22 22 22 22 22
| & +15
| 23 23 23 23 23 23 23 23
| & +18
| 24 24 24 24 24 24 24 24
|
& +21
| 25 25 25 25 25 25 25 25
| & +24
| 26 26 26 26 26 26 26 26
| & +27
| 27 27 27 27 27 27 27 27
|
& +30
| 28 28 28 28 28 28 28 28
| & +33
| 29 29 29 29 29 29 29 29
| & +36
| 30 30 30 30 30 30 30 30
|
& +39
| 31 31 31 31 31 31 31 31
| & +42
| 32 32 32 32 32 32 32 32
| & +45
| 33 33 33 33 33 33 33 33
|
& +48
| 34 34 34 34 34 34 34 34
| & +51
| 35 35 35 35 35 35 35 35
| & +54
| 36 36 36 36 36 36 36 36
|
|
Requisites:
| Monster 15 or HNCL 24,
| Str 34, Dex 33, Con 36
| Alignment:
| C any
| HD/level:
| & +++++3d13
| Weapon Prof.:
| & level*4
| To Hit Table:
| & 3xMon
| Save Table:
| Conc
| Reference:
| DM
| Groups:
| Concordant (x2), Monster
|
|
| [X] Section stats
| ihp
| +6
| iTH
| +1
| P Save
| +1
| M Save
| -1
| War
| +1
| Rog
| +1
| PPsi
| +1
| Wiz
| -1
| Pri
| -1
| MPsi
| -1
|
|
|
|
Gets 1X action per round.
| Can use 2P+1V+1X or 2M+1V+1X (but not 1P+1M+1V+1X) per segment if desired.
| Gets Extra Barb Str and Dex [bonus = (Stat-16)*5/2], and Super Barb Con [bonus = (Con-18)*3].
| Psi11U effects are resisted using iMR (treating iMR as MR). Bug spells are resisted using TechR. Bear spells are resisted using XR.
| Level N (every level): +1 summon slot for Animals, Eelementals, or Bugs.
|
|
[PC14] Concordant (x2) Classes Group
Blue Bugbear Spells
Type
| CSL
| #
| Spell
| Effect
|
11U
| Ultra
| 1
| Broken Ambitions
| (1bM to use) Counterspell, the target his next 4A worth of actions.
| 11U
| Ultra
| 2
| Distorting Wake
| Dispel CCL effects.
| 11U
| Ultra
| 3
| Eelemental Summon X
| Summon CCL DL X Eelementals
|
11U
| Ultra
| 4
| Reshape
| Modify a magic item so it does a chosen spell effect of lower SL than the one it currently does (so a Wand of Fireballs could be made into a Wand of Web).
| 11U
| Ultra
| 5
| Time Stretch
| +2 Q∞M actions this segment
| 11U
| Ultra
| 6
| Worldpurge
| All summons and elementals in the room are unsummoned.
|
11U
| V (Ultra+1)
| 1
| Denying Wind
| Banhammer up to 7 effects in the room (x2 Special)
| 11U
| V (Ultra+1)
| 2
| Dichotomancy
| For each protection effect on the target, you get a copy of it for yourself. For each summon he has, you get a copy of it for yourself.
| 11U
| V (Ultra+1)
| 3
| Sway of the Stars
| Everyone's hp total in the room is set to 70. The current half-segment ends.
|
11U
| W (Ultra+2)
| 1
| Beacon of Tomorrows
| (cast 1/d, but you can pick this more than once) Take another segment after the current one.
| 11U
| W (Ultra+2)
| 2
| Blinkmoth Infusion
| All of your magic items get a +1QE Haste (counts as their Haste)
| 11U
| W (Ultra+2)
| 3
| Eternal Dominion
| For 1 round, each segment, Fork an effect as a 0 action.
|
Bear
| 1
| 1
| Animal Swarm 1
| Summon CCL groups of 5^CCL DL=(CCL+4)/5 Animals
| Bear
| 1
| 2
| Grove 1
| +CCL 9th in memorization in a Priest or Monster group class
| Bear
| 1
| 3
| Time/Reality Stability
| Time/Reality Stability. You may pick this ability twice; the second time gives you Loop Stability.
|
Bear
| 1
| 4
| Tough Hide
| AC +CCL*3 and saves +CCL*3
| Bear
| 1
| 5
| x1 Immunity
| Immune to x0 effects. Immune to x1 effects of SL 0 to CCL.
| Bear
| 2
| 1
| Alley
| Alley effect in the room (x2 special)
|
Bear
| 2
| 2
| Fluidity
| You may convert P to M actions and M to P actions.
| Bear
| 2
| 3
| Swiftcast
| Your Priest and Monster spells (and their material componenting) cost half the normal number of actions to use.
| Bear
| 2
| 4
| Racial Adjectives
| A bonus of CCL in Racial Adjectives. You may pick more than one adjective per grouping.
|
Bear
| 3
| 1
| Insist
| 1X: Capital I Insist (this can in turn be "Really Objected To").
| Bear
| 3
| 2
| Material Componenting
| You may material component Concordant spells, it costs an extra X action to do this.
| Bear
| 3
| 3
| X Haste
| All in your party gets +1X action.
|
Bear
| 4
| 1
| Animal Swarm 4
| Summon CCL*4 groups of 2^CCL DL=(CCL+4)/5 Animals
| Bear
| 4
| 2
| Grove 4
| +CCL 12th in memorization in a Priest or Monster group class
|
|
[PC14] Concordant (x2) Classes Group
Bug Spells
Level
| #
| Spell
|
3
| 1
| 1M: Annihilation 30' radius (save vs. PPD at -BL*10), from 30' to 60' radius take a Destruction (save vs. PPD)
| 3
| 2
| +BCL "Bug" actions per round, only for technological effects, convert a "Bug" action to a QQS or an OppS
| 3
| 3
| 1V: Successfully chase someone who Escaped (using Psi6G or whatever) or is Gone (to pocket dimension)
|
3
| 4
| Concordant-Based Spirit Resistance (cXR) = BL*15% (shift downwards by 5% per Concordant CL over 12)
| 3
| 5
| 1M: Dispel Concordant effect (or) reduce the multiplier of a Godly effect by x1 (no resistance, no ER, no aXR/aGR)
| 3
| 6
| Immune to "Colorless" and "Wild" elements/effects (Colorless Fire, Colorless Time, Black Ice, Wild Magic Zones, etc.)
|
3
| 7
| DNA Stable (cannot be scrambled/erased/et al.); Immune to Clone Insanity, Pawned, Home Plane Change
| 3
| 8
| 1M: Duplicate a Psi8 or Psi16 minor, major, or grand ability. (This is resisted using XR, not TechR)
| 3
| 9
| 1M: Raise or lower the Physical Factor (PF) of the area by BCL (min PF = 0, max PF = 10+BL), even if current PF=0
|
3
| 10
| 1M: Raise or lower the Tech Level of an object by BCL (max Tech Level = 20+BL*2)
| 3
| 11
| 1M, can borrow from future: Counter a Concordant or XR-based effect
| 3
| 12
| The "Lady's Smile" effect doesn't work for anyone within sight
|
3
| 13
| May "Mental Fury" or "Step Out of It" without being "Crapped" at the end.
| 3
| 14
| 1M: Reverse Concordant (can cast a Concordant effect's reverse within 1 round, even if the reverse is not known)
| 3
| 15
| Summon all creatures from all Alleys within BL*100 feet of current location; Alley Effect extends to where you are
|
6
| 1
| 1M: Lower Multiplier by 2 in 30' radius (no save, can use XR); from 30' to 60' radius lose only 1 multiplier
| 6
| 2
| Anti-Concordant Shell: Immune to and cannot use 0th and 1st level Concordant effects
| 6
| 3
| Concordant-Based Anti-Spirit Resistance (caXR) = BL*10% (shift downwards by 5% per Concordant CL over 12)
|
6
| 4
| Immune to Going Down a Hole, which does not harm you in any way (you don't go down the Deeper Hole)
| 6
| 5
| Immune to Twilighting and draining the MF/PF/TF (unless you want to be twilighted or drain the factors, of course!)
| 6
| 6
| 1M: Duplicate a Psi8 or Psi16 minor, major, grand, super, or ultra ability. (This is resisted using XR, not TechR)
|
6
| 7
| 1M, can borrow from future: Capital O Object an effect (it is countered completely unless Insisted)
| 6
| 8
| 1M, can borrow from future: Capital I Insist an effect (an effect that was Objected to still resolves)
| 6
| 9
| Your concordant effects do not allow XR (including irreducible XR), GR can still be used
|
9
| 1
| 1M: Pixelate 30' radius (no resistance); from 30' to 60' are removed from multiverse (not quite as bad as pixelated!)
| 9
| 2
| Get a random TechF=BL*2 item off the Capital S Shelf (treat as a x[1d8+2] Artifact)
| 9
| 3
| Immune Pixelation, Inverse Pixelation; Completely undetectable to Originators & PreAscended Ones (unless attack)
|
9
| 4
| 1Z, eat a Barney'd god within sight: Get a true (natural) Reset
| 9
| 5
| 1M: Capital R Really Object to an Insisted effect (an Insisted effect is countered, there is no further response to this)
| 9
| 6
| Action Fury: 1/d: All your action types are fully Quick and Opposing (infinite number of "Q" and "Opp" modifiers) for 1r
|
12
| 1
| (73-BL) X actions: Banhammer or Un-Banhammer an effect in the area
| 12
| 2
| Erase yourself from the chalkboard, pixelate your PC/NPC/MPC cod piece, remove your character slot from the campaign: Really Capital I Insist a non-Concordant effect of SL 0-2 (no School/Sphere Robe effects)
| 12
| 3
| 1X: Ultrablack Gate
|
|
[PC14] Concordant (x2) Classes Group
Brain in a Box
Level
| KXP
| Psi (x1) UVW X
|
1
| 3
| 1-- -
| 2
| 141
| 2-- -
| 3
| 592
| 3-- -
|
4
| 653
| 4-- -
| 5
| 5897
| 5-- -
| 6
| 9324
| 6-- -
|
7
| 12751
| 61- -
| 8
| 16178
| 62- -
| 9
| 19605
| 63- -
|
10
| 23032
| 64- -
| 11
| 26459
| 65- -
| 12
| 29886
| 66- -
|
13
| 33313
| 661 -
| 14
| 36740
| 662 -
| 15
| 40167
| 663 -
|
16
| 43594
| 664 -
| 17
| 47021
| 665 -
| 18
| 50448
| 666 -
|
19
| 53875
| 666 1
| 20
| 57302
| 666 2
| 21
| 60729
| 666 3
|
22
| 64156
| 666 4
| 23
| 67583
| 666 5
| 24
| 71010
| 666 6
|
25
| 74437
| 766 6
| 26
| 77864
| 776 6
| 27
| 81291
| 777 6
|
28
| 84718
| 777 7
| 29
| 88145
| 877 7
| 30
| 91572
| 887 7
|
31
| 94999
| 888 7
| 32
| 98426
| 888 8
| 33
| 101853
| 988 8
|
34
| 105280
| 998 8
| 35
| 108707
| 999 8
| 36
| 112134
| 999 9
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
& +1
| 19 19 19 19 19 19 19 19
| & +2
| 21 21 21 21 21 21 21 21
| & +3
| 22 22 22 22 22 22 22 22
|
& +4
| 24 24 24 24 24 24 24 24
| & +5
| 25 25 25 25 25 25 25 25
| & +6
| 27 27 27 27 27 27 27 27
|
& +7
| 28 28 28 28 28 28 28 28
| & +8
| 30 30 30 30 30 30 30 30
| & +9
| 31 31 31 31 31 31 31 31
|
& +10
| 33 33 33 33 33 33 33 33
| & +11
| 34 34 34 34 34 34 34 34
| & +12
| 36 36 36 36 36 36 36 36
|
& +13
| 37 37 37 37 37 37 37 37
| & +14
| 39 39 39 39 39 39 39 39
| & +15
| 40 40 40 40 40 40 40 40
|
& +16
| 42 42 42 42 42 42 42 42
| & +17
| 43 43 43 43 43 43 43 43
| & +18
| 45 45 45 45 45 45 45 45
|
|
Requisites:
| Psionicist 23 or HNCL 32,
| Con 33, Int 36, Wis 39, Chr 33
| Alignment:
| L any
| HD/level:
| & d5
| Weapon Prof.:
| & level
| To Hit Table:
| & Mon
| Save Table:
| 1½xConc
| Reference:
| DM
| Groups:
| Concordant (x2), Psioncist
|
|
| [X] Section stats
| ihp
| +2
| iTH
| +0
| P Save
| +1
| M Save
| +1
| War
| -2
| Rog
| -2
| PPsi
| +2
| Wiz
| +0
| Pri
| +0
| MPsi
| +3
|
|
|
|
Gets 1H action per round. Treat 1H as 1F, except what you do is at x4 effect (sort of like "material componenting"), and is considered x4 multiplier. This affects (amongst other things) your movement rate (if moving), CL, CCL, and save DC's. Alternatively, you can convert 1H to 1X.
| Gets Barb Con, Extra Barb Int, Extra Barb Wis, Extra Barb Chr.
| Brain a Box PSP pool = LVL iPSPs (where an iPSP is an infinite number of normal PSPs, but no more than 100*LVL PSPs at a time can be spent on powers with variable costs).
| Brain in a Box psionic effects are resisted using PsiR, but the sampling power (below) is resisted using XR.
| You are completely disembodied; your real body is elsewhere (presumably on your home plane). Attacks against what appears to be your "physical body" are usually quite useless. You may pass through objects at will, since you aren't really here. You may still pick up items, but cannot wear them unless you teleport them back to your real body. You cannot physically attack.
| You may "material component" psionic powers from any of your x1 or x2 classes, by spending 1V action. You get free material componenting when using powers from the Brain in a Box class, and if you spend 1V, you get double material componenting.
| Level N (every level): +1 psionic frequency this class can pick from.
| Level N (every level): +1M action. You may convert 2M to 1QM; 2 QM to 1 QQM; 2 QQM to 1 QQQM; and so on.
| Level 1: 1H or 1X, 1/r: High X Frequency Sample, see table on following page. You may "remember" powers, and put them in "Ultra" (U) slots.
| DM Note: This table is just suggestions. Results are struck (removed) from the table as they are used. If a duplicate is rolled, the DM will add a new result.
|
|
[PC14] Concordant (x2) Classes Group
High X Frequency Sample Table
#
| Effect
|
1
| Choose any number of summons and their masters. Their roles reverse (the summon is now the master, and the previous master is now his summon).
|
2
| Up to CCL protection effects on one target reverse their effect (becoming penalties, or an immunity becomes a vulnerability, effects within contingencies are reversed, etc.)
|
3
| All the PCs have Familiar Immunity until end of segment, even if they attack. Enemy familiars lose their Immunity this segment.
|
4
| A Special Generator appears. It has CCL*10 ihp, and generates one random x1d6 Special per segment. The Specials do not affect the party (unless people want to be affected.)
|
5
| For 1 round, speaking actions and N actions are locked down in the room. Also, Picks and Open Slots can't be allocated anymore. Roll two d10's; those segment numbers will not occur the next time they come up.
|
6
| One target becomes x17 on offense and x0 on defense (or vice versa, your choice). His truename is "Fred" until next round and can't be changed until then.
|
7
| The DM leaves the room (entering the "DM Stasis Bubble"). The players may change one number or word on the chalkboard to any other word or number. The DM comes back in, and if he can't figure out what changed within 10 seconds, the change stands. DM Hint: Changing the KXP total (or making it "MXP") would probably be a little too obvious.
|
8
| Up to CCL groups in the room gets Estate Transferenced to random planes. Whatever was there in those spaces comes back here though, so watch out! (We'll probably end up with a CCL+2 -way fight)
|
9
| One target gains or loses (your choice) 1d4000 KXP in one class or mini-class for one segment. If he finds and kills a randomly chosen DL I Weird monster (the DM will roll it using the summon charts), he gets to keep the XP. The monster can't be summoned or created to accomplish this.
|
10
| Each goodberry in the goodberry pool becomes a DL=9+2d4 Plant under your control and comprehension for 1 segment.
|
11
| Everyone in the room can transfer 0 to X actions, and V to G actions. Psionic powers add their PSP costs to PSP pools instead of subtracting.
|
12
| Any number of beings of your choice switch equipment and/or switch places. Astral Constructs in the room gain the Ultraplanar Cow ability to Moo for 1 round.
|
13
| All charges on all items in the room are released immediately. The targets for up to CCL of the items of them are chosen by you; the rest are randomly targetted.
|
14
| One target (can be yourself) gains one instance of the "Uncommoner" ability, using a DL=10+1d100 monster from the "Super High DL" chart.
|
15
| One target gains or loses 1d20 multipliers for one segment. If his multiplier becomes negative, he generates a "negative multiplier zone" in his group. If his multiplier exceeds x22, he is Pixelated.
|
16
| Up to CCL groups have their AC and hp ratings switched; or their hp and number appearing ratings switched; so a group like this: hp 50 (x6) would become: hp 6 (x50)
|
17
| All Beholder eyestalks in the room become attached to your body (and you can use them) for 1 round. They are also Lernaean for 1 segment. All Beholders in the room must roll N System Shock rolls (where N=number of eyestalks lost), or suffer 1 level of Beast of Xvim-ing per failure.
|
18
| The DM rolls one SL=10+1d10 Wizard or Priest spell. This spell can be cast as if it was a cantrip for 1 round. Actual cantrip spells (such as firefinger) do 1i times their normal effect (they are automatically Stepped Out Of without a Crapping at the end).
|
19
| Mirrorweave (as per the MTG spell). Does not affect unwilling PCs, but everyone else is fair game.
|
20
| Roll on this table 1e4 times.
|
|
[PC14] Concordant (x2) Classes Group
Bug
Level
| KXP
| Bug 123 456 789
|
1
| 0
| --1 --- ---
| 2
| 6000
| --2 --- ---
| 3
| 12000
| --3 --- ---
|
4
| 18000
| --4 --- ---
| 5
| 24000
| --5 --- ---
| 6
| 30000
| --6 --- ---
|
7
| 36000
| --7 --- ---
| 8
| 42000
| --7 --1 ---
| 9
| 48000
| --7 --2 ---
|
10
| 54000
| --7 --3 ---
| 11
| 60000
| --7 --4 ---
| 12
| 66000
| --7 --5 ---
|
13
| 72000
| --7 --6 ---
| 14
| 78000
| --7 --7 ---
| 15
| 84000
| --8 --7 ---
|
16
| 90000
| --8 --8 ---
| 17
| 96000
| --9 --8 ---
| 18
| 102000
| --9 --9 ---
|
19
| 108000
| --A --9 ---
| 20
| 114000
| --A --A ---
| 21
| 120000
| --B --A ---
|
22
| 126000
| --B --B ---
| 23
| 132000
| --C --B ---
| 24
| 138000
| --C --C ---
|
25
| 144000
| --D --C ---
| 26
| 150000
| --D --D ---
| 27
| 156000
| --D --D --1
|
28
| 162000
| --D --D --2
| 29
| 168000
| --D --D --3
| 30
| 174000
| --D --D --4
|
31
| 180000
| --D --D --5
| 32
| 186000
| --D --D --6
| 33
| 192000
| --D --D --7
|
34
| 198000
| --D --D --8
| 35
| 204000
| --D --D --9
| 36
| 210000
| --D --D --A
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 1 1 1 1 1 1 1 1
| +2
| 3 3 3 3 3 3 3 3
| +3
| 4 4 4 4 4 4 4 4
|
+4
| 6 6 6 6 6 6 6 6
| +5
| 7 7 7 7 7 7 7 7
| +6
| 9 9 9 9 9 9 9 9
|
+7
| 10 10 10 10 10 10 10 10
| +8
| 12 12 12 12 12 12 12 12
| +9
| 13 13 13 13 13 13 13 13
|
+10
| 15 15 15 15 15 15 15 15
| +11
| 16 16 16 16 16 16 16 16
| +12
| 18 18 18 18 18 18 18 18
|
+13
| 19 19 19 19 19 19 19 19
| +14
| 21 21 21 21 21 21 21 21
| +15
| 22 22 22 22 22 22 22 22
|
+16
| 24 24 24 24 24 24 24 24
| +17
| 25 25 25 25 25 25 25 25
| +18
| 27 27 27 27 27 27 27 27
|
|
Requisites:
| HNCL 27, Str 18, Dex 18, Con 9
| Alignment:
| any
| HD/level:
| &+d12
| Weapon Prof.:
| level/2
| To Hit Table:
| Mon
| Save Table:
| 3xMon
| Reference:
| DM
| Groups:
| Concordant (x2), Technology
|
|
| [X] Section stats
| ihp
| -1
| iTH
| +10
| P Save
| +2
| M Save
| -1
| War
| +1
| Rog
| +1
| PPsi
| +1
| Wiz
| -1
| Pri
| -1
| MPsi
| +0
|
|
|
|
In my universe, Bugs are bizarre alien insect beings, with advanced technology. They have a settlement far north in the Land of Black Ice (Oerth/Greyhawk).
| Bugs get iTechR (Irreducible Technological Resistance) and iaTechR (Irreducible Anti-Technological Resistance) = 20*level%.
| Bugs get 3rd level, 6th level, and 9th level spells, but not other level numbers. (This is done to make Bug spells be of the proper SL when other classes use a "Wish" type effect to emulate a Bug spell.).
| BL = Bug Level (your true level in Bug)
| BCL = Bug Caster Level (your level in Bug, plus any Concordant Caster Level shifts).
| Gets 1X action per round.
|
|
[PC14] Concordant (x2) Classes Group
Bug Spells
Level
| #
| Spell
|
3
| 1
| 1M: Annihilation 30' radius (save vs. PPD at -BL*10), from 30' to 60' radius take a Destruction (save vs. PPD)
| 3
| 2
| +BCL "Bug" actions per round, only for technological effects, convert a "Bug" action to a QQS or an OppS
| 3
| 3
| 1V: Successfully chase someone who Escaped (using Psi6G or whatever) or is Gone (to pocket dimension)
|
3
| 4
| Concordant-Based Spirit Resistance (cXR) = BL*15% (shift downwards by 5% per Concordant CL over 12)
| 3
| 5
| 1M: Dispel Concordant effect (or) reduce the multiplier of a Godly effect by x1 (no resistance, no ER, no aXR/aGR)
| 3
| 6
| Immune to "Colorless" and "Wild" elements/effects (Colorless Fire, Colorless Time, Black Ice, Wild Magic Zones, etc.)
|
3
| 7
| DNA Stable (cannot be scrambled/erased/et al.); Immune to Clone Insanity, Pawned, Home Plane Change
| 3
| 8
| 1M: Duplicate a Psi8 or Psi16 minor, major, or grand ability. (This is resisted using XR, not TechR)
| 3
| 9
| 1M: Raise or lower the Physical Factor (PF) of the area by BCL (min PF = 0, max PF = 10+BL), even if current PF=0
|
3
| 10
| 1M: Raise or lower the Tech Level of an object by BCL (max Tech Level = 20+BL*2)
| 3
| 11
| 1M, can borrow from future: Counter a Concordant or XR-based effect
| 3
| 12
| The "Lady's Smile" effect doesn't work for anyone within sight
|
3
| 13
| May "Mental Fury" or "Step Out of It" without being "Crapped" at the end.
| 3
| 14
| 1M: Reverse Concordant (can cast a Concordant effect's reverse within 1 round, even if the reverse is not known)
| 3
| 15
| Summon all creatures from all Alleys within BL*100 feet of current location; Alley Effect extends to where you are
|
6
| 1
| 1M: Lower Multiplier by 2 in 30' radius (no save, can use XR); from 30' to 60' radius lose only 1 multiplier
| 6
| 2
| Anti-Concordant Shell: Immune to and cannot use 0th and 1st level Concordant effects
| 6
| 3
| Concordant-Based Anti-Spirit Resistance (caXR) = BL*10% (shift downwards by 5% per Concordant CL over 12)
|
6
| 4
| Immune to Going Down a Hole, which does not harm you in any way (you don't go down the Deeper Hole)
| 6
| 5
| Immune to Twilighting and draining the MF/PF/TF (unless you want to be twilighted or drain the factors, of course!)
| 6
| 6
| 1M: Duplicate a Psi8 or Psi16 minor, major, grand, super, or ultra ability. (This is resisted using XR, not TechR)
|
6
| 7
| 1M, can borrow from future: Capital O Object an effect (it is countered completely unless Insisted)
| 6
| 8
| 1M, can borrow from future: Capital I Insist an effect (an effect that was Objected to still resolves)
| 6
| 9
| Your concordant effects do not allow XR (including irreducible XR), GR can still be used
|
9
| 1
| 1M: Pixelate 30' radius (no resistance); from 30' to 60' are removed from multiverse (not quite as bad as pixelated!)
| 9
| 2
| Get a random TechF=BL*2 item off the Capital S Shelf (treat as a x[1d8+2] Artifact)
| 9
| 3
| Immune Pixelation, Inverse Pixelation; Completely undetectable to Originators & PreAscended Ones (unless attack)
|
9
| 4
| 1Z, eat a Barney'd god within sight: Get a true (natural) Reset
| 9
| 5
| 1M: Capital R Really Object to an Insisted effect (an Insisted effect is countered, there is no further response to this)
| 9
| 6
| Action Fury: 1/d: All your action types are fully Quick and Opposing (infinite number of "Q" and "Opp" modifiers) for 1r
|
12
| 1
| (73-BL) X actions: Banhammer or Un-Banhammer an effect in the area
| 12
| 2
| Erase yourself from the chalkboard, pixelate your PC/NPC/MPC cod piece, remove your character slot from the campaign: Really Capital I Insist a non-Concordant effect of SL 0-2 (no School/Sphere Robe effects)
| 12
| 3
| 1X: Ultrablack Gate
|
|
[PC14] Concordant (x2) Classes Group
Champion5
Level
| KXP
| Bug 123 456 789
|
1
| 0
| --1 --- ---
| 2
| 1000
| --2 --- ---
| 3
| 2000
| --3 --- ---
|
4
| 3000
| --4 --- ---
| 5
| 4000
| --5 --- ---
| 6
| 5000
| --6 --- ---
|
7
| 6000
| --7 --- ---
| 8
| 7000
| --7 --1 ---
| 9
| 8000
| --7 --2 ---
|
10
| 9000
| --7 --3 ---
| 11
| 10000
| --7 --4 ---
| 12
| 11000
| --7 --5 ---
|
13
| 12000
| --7 --6 ---
| 14
| 13000
| --7 --7 ---
| 15
| 14000
| --8 --7 ---
|
16
| 15000
| --8 --8 ---
| 17
| 16000
| --9 --8 ---
| 18
| 17000
| --9 --9 ---
|
19
| 18000
| --A --9 ---
| 20
| 19000
| --A --A ---
| 21
| 20000
| --B --A ---
|
22
| 21000
| --B --B ---
| 23
| 22000
| --C --B ---
| 24
| 23000
| --C --C ---
|
25
| 24000
| --D --C ---
| 26
| 25000
| --D --D ---
| 27
| 26000
| --D --D --1
|
28
| 27000
| --D --D --2
| 29
| 28000
| --D --D --3
| 30
| 29000
| --D --D --4
|
31
| 30000
| --D --D --5
| 32
| 31000
| --D --D --6
| 33
| 32000
| --D --D --7
|
34
| 33000
| --D --D --8
| 35
| 34000
| --D --D --9
| 36
| 35000
| --D --D --A
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+4
| 19 19 19 19 19 19 19 19
| +9
| 20 20 20 20 20 20 20 20
| +14
| 21 21 21 21 21 21 21 21
|
+19
| 22 22 22 22 22 22 22 22
| +24
| 23 23 23 23 23 23 23 23
| +29
| 24 24 24 24 24 24 24 24
|
+34
| 25 25 25 25 25 25 25 25
| +39
| 26 26 26 26 26 26 26 26
| +44
| 27 27 27 27 27 27 27 27
|
+49
| 28 28 28 28 28 28 28 28
| +54
| 29 29 29 29 29 29 29 29
| +59
| 30 30 30 30 30 30 30 30
|
+64
| 31 31 31 31 31 31 31 31
| +69
| 32 32 32 32 32 32 32 32
| +74
| 33 33 33 33 33 33 33 33
|
+79
| 34 34 34 34 34 34 34 34
| +84
| 35 35 35 35 35 35 35 35
| +89
| 36 36 36 36 36 36 36 36
|
|
Requisites:
| Chr 24, HNCL 18
| Alignment:
| any
| HD/level:
| &d100
| Weapon Prof.:
| level*2
| To Hit Table:
| 5xWar
| Save Table:
| Conc
| Reference:
| DM
| Groups:
| Concordant (x2)
|
|
| [X] Section stats
| ihp
|
| iTH
|
| P Save
|
| M Save
|
| War
|
| Rog
|
| PPsi
|
| Wiz
|
| Pri
|
| MPsi
|
|
|
|
|
|
[PC14] Concordant (x2) Classes Group
Clerical Elemental2
Level
| KXP
| ClrEle2 123
|
1
| 2925
| 1--
| 2
| 3150
| 2--
| 3
| 3375
| 3--
|
4
| 3600
| 4--
| 5
| 3825
| 5--
| 6
| 4050
| 6--
|
7
| 4275
| 7--
| 8
| 4500
| 8--
| 9
| 4725
| 9--
|
10
| 4950
| 91-
| 11
| 5175
| 92-
| 12
| 5400
| 93-
|
13
| 5625
| 94-
| 14
| 5850
| 95-
| 15
| 6075
| 96-
|
16
| 6300
| 97-
| 17
| 8000
| 98-
| 18
| 10000
| 99-
|
19
| 13000
| AA-
| 20
| 17000
| AA1
| 21
| 22000
| AA2
|
22
| 28000
| AA3
| 23
| 35000
| AA4
| 24
| 43000
| AA5
|
25
| 52000
| AA6
| 26
| 62000
| AA7
| 27
| 73000
| AA8
|
28
| 85000
| AA9
| 29
| 98000
| AAA
| 30
| 112000
| AAA
|
31
| 127000
| AAA
| 32
| 143000
| AAA
| 33
| 160000
| AAA
|
34
| 178000
| AAA
| 35
| 197000
| AAA
| 36
| 217000
| AAA
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 19 19 19 19 19 19 19 19
| +2
| 20 20 20 20 20 20 20 20
| +3
| 21 21 21 21 21 21 21 21
|
+4
| 22 22 22 22 22 22 22 22
| +5
| 23 23 23 23 23 23 23 23
| +6
| 24 24 24 24 24 24 24 24
|
+7
| 25 25 25 25 25 25 25 25
| +8
| 26 26 26 26 26 26 26 26
| +9
| 27 27 27 27 27 27 27 27
|
+10
| 28 28 28 28 28 28 28 28
| +11
| 29 29 29 29 29 29 29 29
| +12
| 30 30 30 30 30 30 30 30
|
+13
| 31 31 31 31 31 31 31 31
| +14
| 32 32 32 32 32 32 32 32
| +15
| 33 33 33 33 33 33 33 33
|
+16
| 34 34 34 34 34 34 34 34
| +17
| 35 35 35 35 35 35 35 35
| +18
| 36 36 36 36 36 36 36 36
|
|
Requisites:
| Priest level 21 or HNCL 30, Str 20, Con 16, Wis 20, Chr 12
| Alignment:
| any
| HD/level:
| & 8d8
| Weapon Prof.:
| 0+level/3
| To Hit Table:
| Mon
| Save Table:
| Conc
| Reference:
| DSDK2
| Groups:
| Concordant (x2)
|
|
| [X] Section stats
| ihp
| +4
| iTH
| +10
| P Save
| +1
| M Save
| +2
| War
| +0
| Rog
| +0
| PPsi
| +1
| Wiz
| +0
| Pri
| +1
| MPsi
| -1
|
|
|
|
Gets Barbarian Wis and Con bonus.
| Gets an X action.
| You stop aging mentally and physically, and are immune to aging.
| Immune to all Elements and Eelements of any E / EE factor.
| Can move through solid objects made of any element as if it was air.
| 0: Switch elemental composition of yourself to another element or a mix of up to LVL elements.
| Sphere robe (-1 SL) in Elemental sphere.
| If you have a Priest progression, add (Super) Str bonus to it. This is in addition to any other bonuses you may have (e.g. you might end up with Wis and Str bonus).
| If you have Psi2 powers, you may "Material Component" them for 1V action.
| CCL is Concordant Caster Level; i.e. your Clerical Elemental Level plus any Concordant Caster Level shifts. If you do not have the Clerical Elemental class (presumably you're "wishing" for the powers), your CCL=(highest Concordant Level + Concordant Caster Level shifts) / 2.
|
|
[PC14] Concordant (x2) Classes Group
Clerical Elemental2 Spells
Level
| #
| Spell
|
1
| 1
| Sphere robe in CCL spheres. If you pick Elemental, you are double Sphere robed (-2 SL).
| 1
| 2
| Priest spells (and material componenting) cost half the number of actions in CCL spheres.
| 1
| 3
| Your Priest spells are resisted using XR instead of MR.
|
1
| 4
| You may double material component Priest spells by using +1V action.
| 1
| 5
| ½0 (half of a zero action): Shift composition of a spell, power, or existing effect (that has an element/eelement) to any element/eelement.
| 1
| 6
| +CCL "Level:" picks from Priest group of your HNCL+CCL or lower.
|
1
| 7
| +CCL*2 Minors in Psi15 or Psi(-15). Can convert 2 Minor -> 1 Major, 2 Major -> 1 Grand, 2 Grand -> 1 Super.
| 1
| 8
| +CCL^2 unarmed TH and damage, +CCL to # attacks unarmed, it is of an unusual element (can change with each punch)
| 1
| 9
| With unarmed attacks: ignore stoneskins, ironskins, uberskins, WR, iWR, DR, +blah weapon needed, displaced, inertial barrier
|
1
| 10
| ½X: Cureall self and Shapechange self.
| 2
| 1
| Can spend N Priest spells in memorization to get N times the resultant effect.
| 2
| 2
| All the "-" (dashes) in your Priest progressions are 0's. (You may also upgrade lower-case letters to 0's).
|
2
| 3
| +CCL-9 Specialty Priest picks. Can pick from any pantheon.
| 2
| 4
| You may have CCL-8 Artificial Resets per Natural Reset.
| 2
| 5
| Can turn Elementals. Automatically "T" or "D" any x0-x1 Golems or Elementals. Roll 1d12 *groups* affected instead of individuals.
|
2
| 6
| 1X: +2QQQQQQQQM this segment (that's eight Q's for the record)
| 2
| 7
| The "Unusual Materials" table is considered Semi-Elements for you; you can be composed of up to CCL-9 of those materials at the same time
| 2
| 8
| ½bX: Cureall and Shapechange (self or other).
|
3
| 1
| Add a "-" off the chart on the right side of your Priest progressions. (It is a "0" if you have the "dashes" power on SL=2 of this chart)
| 3
| 2
| Everyone in your party may use D actions, even if D actions are Banhammered or Pixelated.
| 3
| 3
| 2X: Cast a Wis-based [X] section power, with SL=3 (or SL=13 in the older copies of [X] that were SL=11 based).
|
3
| 4
| Your Priest spells are resisted using GR instead of MR (or XR).
| 3
| 5
| +CCL-19 lines of text from Priest group class descriptions, these are non-Level: picks or things that are normally non-pickable.
| 3
| 6
| You can summon, control, and comprehend Elementals of any DL, even past DL X. (Assuming you have sufficient spells to do so.)
|
3
| 7
| 1X: Natural Reset one target.
|
|
[PC14] Concordant (x2) Classes Group
Custom Concordant2
Requisites:
| HNCL XF*3,
|
| Any 1 stat = XF*9, or Any 2 stats = XF*7, or Any 3 stats = XF*5
| Alignment:
| any
| Weapon Prof.:
| 0+level
| Reference:
| DM
| Groups:
| Concordant (x2), Custom
|
|
|
Choose an "XF" factor for your class. Your ability score requisites and your XP requirement both go up with "XF".
| Choose abilities below:
|
|
Category
| Ability
| XF cost
|
Requisites
| For each +6 to HNCL requirement (max 36)
| -0.5
| For each -3 to HNCL requirement (min 9)
| +0.5
|
To Hit
| To Hit & +level
| +0
| To Hit & +level*2
| +0.5
| To Hit & +level*3
| +1
| To Hit & ++level
| +1.5
|
Saves
| Saves & +level
| +0
| Saves & +level*2
| +0.5
| Saves & +level*3
| +1
| Saves & ++level
| +1.5
|
HD/level
| & 1d20
| +0
| & 1d80
| +0.5
| & 6d2
| +0.5
| & 1d160
| +1
| & 12d2
| +1
| 2m0 (normal Con bonus squared)
| +0.5
| +6 HD at first level (e.g. & ++++++1d20)
| +0.5
|
Progression
| ArchVillain
| +2.5
| Avangion2
| +0
| Hero
| +1
| Legend
| +2.5
| Lich
| +2
| Spawn
| +0.5
| SuperHero
| +2.5
| Unique
| +4
| Villain
| +1.5
|
Actions
| Gets +1X action per round.
| +0.5
| Gets +1H action per round.
| +1
| Gets +2X actions per round.
| +1
| Gets +1G action per round.
| +1.5
| Gets +LVL X actions per round
| +3
| (doesn't get any bonus actions)
| +0
|
|
Category
| Ability
| XF cost
|
Spells known
| Avangion2
| +3
| Blue Bugbear
| +2.5
| Bug
| +4
| Clerical Elemental2
| +3
| Dark Lord2
| +4.5
| Dragon of Tyr2
| +3
| Epic Wizard3 (CSL=SL-10)
| +2.5
| Hero
| +4
| Immortal0 with the spells at CSL=7
| +2
| Legend
| +4.5
| Lich
| +4.5
| Myojin / Legendary Spirit
| +3
| Planetar (Angelic)
| +4.5
| Shadow5
| +3
| Shoggoth
| +2
| Spawn
| +3.5
| Unbreakable (Invigorator)
| +4
| Villain
| +4
| X-7, X7, X14, or X21 (Super=1, Ultra=4, V=7)
| +4
| Warlord
| +4.5
| Has x1 "Reduced" versions of spells (per table)
| & +0.5
|
Other
| Super Barbarian Stat [bonus = (Stat-18)*3]
| +0.5
| Level N (every level): +1 Limb
| +0.5
| You may replace the base number of attacks you get with each weapon with CCL/1.
| +0.5
| Spells are resisted using GR or iXR (treated as XR)
| +1
| All of your effects are undispellable
| +0.5
| Legend Rogue-like table
| +0.5
| Unique Rogue-like table
| +1
| Shadow5 Rogue-like table
| +0.5
| Duplicate F=20 of Custom2 or ArchCustom2 picks
| +0.5
|
|
[PC14] Concordant (x2) Classes Group
Custom Concordant2 (XP tables: XF=3 to XF=12)
Level
| XF=3
| XF=4
| XF=5
| XF=6
| XF=7
| XF=8
| XF=9
| XF=10
| XF=11
| XF=12
|
1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 2
| 300
| 400
| 500
| 600
| 700
| 800
| 900
| 1000
| 1100
| 1200
| 3
| 900
| 1200
| 1500
| 1800
| 2100
| 2400
| 2700
| 3000
| 3300
| 3600
|
4
| 1800
| 2400
| 3000
| 3600
| 4200
| 4800
| 5400
| 6000
| 6600
| 7200
| 5
| 3000
| 4000
| 5000
| 6000
| 7000
| 8000
| 9000
| 10000
| 11000
| 12000
| 6
| 4500
| 6000
| 7500
| 9000
| 10500
| 12000
| 13500
| 15000
| 16500
| 18000
|
7
| 6000
| 8000
| 10000
| 12000
| 14000
| 16000
| 18000
| 20000
| 22000
| 24000
| 8
| 9000
| 12000
| 15000
| 18000
| 21000
| 24000
| 27000
| 30000
| 33000
| 36000
| 9
| 12000
| 16000
| 20000
| 24000
| 28000
| 32000
| 36000
| 40000
| 44000
| 48000
|
10
| 15000
| 20000
| 25000
| 30000
| 35000
| 40000
| 45000
| 50000
| 55000
| 60000
| 11
| 18000
| 24000
| 30000
| 36000
| 42000
| 48000
| 54000
| 60000
| 66000
| 72000
| 12
| 21000
| 28000
| 35000
| 42000
| 49000
| 56000
| 63000
| 70000
| 77000
| 84000
|
13
| 24000
| 32000
| 40000
| 48000
| 56000
| 64000
| 72000
| 80000
| 88000
| 96000
| 14
| 27000
| 36000
| 45000
| 54000
| 63000
| 72000
| 81000
| 90000
| 99000
| 108000
| 15
| 30000
| 40000
| 50000
| 60000
| 70000
| 80000
| 90000
| 100000
| 110000
| 120000
|
16
| 33000
| 44000
| 55000
| 66000
| 77000
| 88000
| 99000
| 110000
| 121000
| 132000
| 17
| 36000
| 48000
| 60000
| 72000
| 84000
| 96000
| 108000
| 120000
| 132000
| 144000
| 18
| 39000
| 52000
| 65000
| 78000
| 91000
| 104000
| 117000
| 130000
| 143000
| 156000
|
19
| 42000
| 56000
| 70000
| 84000
| 98000
| 112000
| 126000
| 140000
| 154000
| 168000
| 20
| 45000
| 60000
| 75000
| 90000
| 105000
| 120000
| 135000
| 150000
| 165000
| 180000
| 21
| 48000
| 64000
| 80000
| 96000
| 112000
| 128000
| 144000
| 160000
| 176000
| 192000
|
22
| 51000
| 68000
| 85000
| 102000
| 119000
| 136000
| 153000
| 170000
| 187000
| 204000
| 23
| 54000
| 72000
| 90000
| 108000
| 126000
| 144000
| 162000
| 180000
| 198000
| 216000
| 24
| 57000
| 76000
| 95000
| 114000
| 133000
| 152000
| 171000
| 190000
| 209000
| 228000
|
25
| 60000
| 80000
| 100000
| 120000
| 140000
| 160000
| 180000
| 200000
| 220000
| 240000
| 26
| 63000
| 84000
| 105000
| 126000
| 147000
| 168000
| 189000
| 210000
| 231000
| 252000
| 27
| 66000
| 88000
| 110000
| 132000
| 154000
| 176000
| 198000
| 220000
| 242000
| 264000
|
28
| 69000
| 92000
| 115000
| 138000
| 161000
| 184000
| 207000
| 230000
| 253000
| 276000
| 29
| 72000
| 96000
| 120000
| 144000
| 168000
| 192000
| 216000
| 240000
| 264000
| 288000
| 30
| 75000
| 100000
| 125000
| 150000
| 175000
| 200000
| 225000
| 250000
| 275000
| 300000
|
31
| 78000
| 104000
| 130000
| 156000
| 182000
| 208000
| 234000
| 260000
| 286000
| 312000
| 32
| 81000
| 108000
| 135000
| 162000
| 189000
| 216000
| 243000
| 270000
| 297000
| 324000
| 33
| 84000
| 112000
| 140000
| 168000
| 196000
| 224000
| 252000
| 280000
| 308000
| 336000
|
34
| 87000
| 116000
| 145000
| 174000
| 203000
| 232000
| 261000
| 290000
| 319000
| 348000
| 35
| 90000
| 120000
| 150000
| 180000
| 210000
| 240000
| 270000
| 300000
| 330000
| 360000
| 36
| 93000
| 124000
| 155000
| 186000
| 217000
| 248000
| 279000
| 310000
| 341000
| 372000
|
|
[PC14] Concordant (x2) Classes Group
Custom Concordant2 (Progressions)
Level
| ArchVill 123 456
| Avang 123
| Hero 123 45
| Legend 123 456 78
| Lich 123 456 7
| Spawn 0 123 45
| SuperHero 123 456
| Unique 123 456 789
| Villain 123 45
|
1
| 11- ---
| 1--
| 1-- --
| 1-- --- --
| 1-- --- -
| 1 --- --
| 11- ---
| 11- --- ---
| 1-- --
| 2
| 221 ---
| 2--
| 21- --
| 11- --- --
| 21- --- -
| 1 1-- --
| 211 ---
| 111 --- ---
| 21- --
| 3
| 332 1--
| 3--
| 221 --
| 111 --- --
| 321 --- -
| 1 2-- --
| 321 1--
| 211 1-- ---
| 321 --
|
4
| 443 21-
| 4--
| 322 1-
| 111 1-- --
| 432 1-- -
| 1 21- --
| 443 21-
| 221 11- ---
| 432 1-
| 5
| 543 22-
| 5--
| 332 2-
| 111 11- --
| 543 21- -
| 1 22- --
| 444 21-
| 222 111 ---
| 543 21
| 6
| 543 32-
| 6--
| 333 2-
| 111 111 --
| 654 321 -
| 1 23- --
| 444 31-
| 322 211 1--
| 543 22
|
7
| 543 33-
| 7--
| 333 3-
| 111 111 1-
| 654 322 -
| 1 231 --
| 444 32-
| 332 221 1--
| 543 32
| 8
| 544 33-
| 8--
| 333 31
| 111 111 11
| 654 332 -
| 1 232 --
| 444 42-
| 333 222 11-
| 543 33
| 9
| 544 43-
| 9--
| 433 31
| 221 111 11
| 654 333 -
| 1 233 --
| 444 421
| 433 322 21-
| 544 33
|
10
| 544 44-
| 91-
| 443 31
| 222 211 11
| 654 433 -
| 1 234 --
| 444 431
| 443 332 22-
| 544 43
| 11
| 554 44-
| 92-
| 444 31
| 222 222 11
| 654 443 -
| 1 234 1-
| 444 441
| 444 333 22-
| 544 44
| 12
| 555 44-
| 93-
| 444 41
| 222 222 22
| 654 444 -
| 1 234 2-
| 544 441
| 444 433 32-
| 554 44
|
13
| 555 541
| 94-
| 444 42
| 333 222 22
| 655 444 1
| 1 234 3-
| 544 442
| 444 443 33-
| 555 44
| 14
| 555 551
| 95-
| 544 42
| 333 333 22
| 655 544 1
| 1 234 4-
| 554 442
| 444 444 33-
| 555 54
| 15
| 655 551
| 96-
| 554 42
| 333 333 33
| 655 554 1
| 1 234 5-
| 555 442
| 444 444 43-
| 555 55
|
16
| 665 551
| 97-
| 555 42
| 444 433 33
| 655 555 1
| 1 234 51
| 555 542
| 444 444 441
| 655 55
| 17
| 666 551
| 98-
| 555 52
| 444 444 44
| 665 555 1
| 1 234 52
| 555 543
| 444 444 442
| 665 55
| 18
| 666 651
| 99-
| 555 53
| 555 554 44
| 666 555 1
| 1 234 53
| 555 553
| 444 444 443
| 666 55
|
19
| 666 661
| AA-
| 655 53
| 555 555 55
| 666 655 2
| 1 234 54
| 555 554
| 444 444 444
| 666 65
| 20
| 766 661
| AA1
| 665 53
| 666 666 55
| 666 665 2
| 2 234 54
| 555 555
| 555 444 444
| 666 66
| 21
| 776 661
| AA2
| 666 53
| 666 666 66
| 666 666 2
| 2 334 54
| 655 555
| 555 555 444
| 766 66
|
22
| 777 661
| AA3
| 666 63
| 777 777 76
| 766 666 2
| 3 334 54
| 665 555
| 555 555 555
| 776 66
| 23
| 777 761
| AA4
| 666 64
| 777 777 77
| 777 666 2
| 3 344 54
| 666 555
| 666 555 555
| 777 66
| 24
| 777 771
| AA5
| 766 64
| 888 888 88
| 777 776 3
| 3 444 54
| 666 655
| 666 666 555
| 777 76
|
25
| 877 771
| AA6
| 776 64
| 999 999 99
| 777 777 3
| 4 444 54
| 666 665
| 666 666 666
| 777 77
| 26
| 887 772
| AA7
| 777 64
| AAA AAA AA
| 888 777 3
| 4 445 54
| 666 666
| 777 666 666
| 877 77
| 27
| 888 772
| AA8
| 777 74
| BBB BBB BB
| 888 888 3
| 4 455 54
| 766 666
| 777 777 666
| 887 77
|
28
| 888 872
| AA9
| 777 75
| CCC CCC CC
| 999 999 4
| 4 555 54
| 776 666
| 777 777 777
| 888 77
| 29
| 888 882
| AAA
| 777 76
| DDD DDD DD
| AAA AAA 4
| 5 555 54
| 777 666
| 888 777 777
| 888 87
| 30
| 988 882
| AAA
| 777 77
| EEE EEE EE
| BBB BBB 4
| 5 555 55
| 777 766
| 888 888 777
| 888 88
|
31
| 998 882
| AAA
| 877 77
| FFF FFF FF
| CCC CCC 5
| 6 555 55
| 777 776
| 888 888 888
| 988 88
| 32
| 999 882
| AAA
| 887 77
| GGG GGG GG
| DDD DDD 5
| 6 655 55
| 777 777
| 999 888 888
| 998 88
| 33
| 999 982
| AAA
| 888 77
| HHH HHH HH
| EEE EEE 6
| 6 665 55
| 877 777
| 999 999 888
| 999 88
|
34
| 999 992
| AAA
| 888 87
| III III II
| FFF FFF 7
| 6 666 55
| 887 777
| 999 999 999
| 999 98
| 35
| AAA AA2
| AAA
| 888 88
| JJJ JJJ JJ
| GGG GGG 8
| 6 666 65
| 888 777
| AAA 999 999
| 999 99
| 36
| BBB BB2
| AAA
| 988 88
| KKK KKK KK
| HHH HHH 9
| 6 666 66
| 888 877
| AAA AAA 999
| AAA AA
|
|
[PC14] Concordant (x2) Classes Group
Dark Lord2
Level
| KXP
| DarkLord 124 6
|
1
| 3250
| 1-- -
| 2
| 3750
| 2-- -
| 3
| 4250
| 3-- -
|
4
| 4750
| 4-- -
| 5
| 5250
| 5-- -
| 6
| 5750
| 6-- -
|
7
| 6250
| 61- -
| 8
| 6750
| 62- -
| 9
| 7250
| 63- -
|
10
| 7750
| 64- -
| 11
| 8250
| 65- -
| 12
| 8750
| 66- -
|
13
| 9250
| 661 -
| 14
| 9750
| 662 -
| 15
| 10250
| 663 -
|
16
| 10750
| 664 -
| 17
| 11250
| 665 -
| 18
| 11750
| 666 -
|
19
| 12250
| 666 1
| 20
| 12750
| 666 2
| 21
| 16750
| 666 3
|
22
| 20750
| 666 4
| 23
| 24750
| 666 5
| 24
| 28750
| 666 6
|
25
| 32750
| 766 6
| 26
| 36750
| 776 6
| 27
| 40750
| 777 6
|
28
| 44750
| 777 7
| 29
| 48750
| 877 7
| 30
| 52750
| 887 7
|
31
| 56750
| 888 7
| 32
| 60750
| 888 8
| 33
| 64750
| 988 8
|
34
| 68750
| 998 8
| 35
| 72750
| 999 8
| 36
| 76750
| 999 9
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+26
| 19 19 19 19 19 19 19 19
| +32
| 20 20 20 20 20 20 20 20
| +38
| 21 21 21 21 21 21 21 21
|
+44
| 22 22 22 22 22 22 22 22
| +50
| 23 23 23 23 23 23 23 23
| +56
| 24 24 24 24 24 24 24 24
|
+62
| 25 25 25 25 25 25 25 25
| +68
| 26 26 26 26 26 26 26 26
| +74
| 27 27 27 27 27 27 27 27
|
+80
| 28 28 28 28 28 28 28 28
| +86
| 29 29 29 29 29 29 29 29
| +92
| 30 30 30 30 30 30 30 30
|
+98
| 31 31 31 31 31 31 31 31
| +104
| 32 32 32 32 32 32 32 32
| +110
| 33 33 33 33 33 33 33 33
|
+116
| 34 34 34 34 34 34 34 34
| +122
| 35 35 35 35 35 35 35 35
| +128
| 36 36 36 36 36 36 36 36
|
|
Requisites:
| Warrior 19 or HNCL 28,
| Str 25, Con 29, Wis 30, Chr 32
| Alignment:
| any E
| HD/level:
| & 10d10
| Weapon Prof.:
| & level*10
| To Hit Table:
| 3xConc
| Save Table:
| Conc
| Reference:
| DM
| Groups:
| Concordant (x2), Warrior
|
|
| [X] Section stats
| ihp
| +10
| iTH
| +3
| P Save
| +0
| M Save
| -1
| War
| +3
| Rog
| -1
| PPsi
| +1
| Wiz
| -2
| Pri
| -1
| MPsi
| -2
|
|
|
|
Gets 1X action per round.
| Can use 2P+1V+1X per segment if desired.
| Gets Mega Barb Str [bonus = (Str-20)*7/2] and Barb Con.
| Dark Lord2 spells are resisted using XR.
| You may replace the base number of attacks you get with each weapon with CCL/1.
| You may roll 1d100 to hit like the Anti-Barbarian100 class. Automatically hits (succeeds) on a natural 90-100. Automatically misses on a 01-09. Critical ranges for weapons are 4 times listed values (so 20+/x2 becomes 80+/x2, and 16+/x4 becomes 64+/x4).
| Level N (every level): +1 Epic Kit.
| Level N (every level): +1 Limb.
|
|
[PC14] Concordant (x2) Classes Group
Dark Lord2 Spells (SL=11 / CSL=1)
#
| Spell
| Effect
|
1
| Damage Threshold
| DT 72-CCL*2 (Damage Threshold; if you take more than 72-CCL*2 dmg from a source, you take nothing)
| 2
| Dark Army
| Summon an army of 10^CCL DL=(CCL+3)/4 Humanoids, Undead, or Henchmen (your choice)
| 3
| Dark Helmet :)
| Get a x1 mirroring of the base XP (with no mods) in the Meat Helm class (costs no class slots)
|
4
| Evil Dominion
| Create a x2 Terrain Feature (Continuous any effect of SL 0 to CCL, or you can Banhammer something)
| 5
| Physical Enhancement
| Get +CCL additional levels of Exceptionalness in Str, Dex, or Con (may distribute as you like)
| 6
| Super Domination
| Dominate one target (no resistance, do not need to actually target him)
|
|
Dark Lord2 Spells (CSL=2)
#
| Spell
| Effect
|
1
| Dark Armada
| Get +CCL summon slots (yes, this works with the Dark Army power above)
| 2
| Infuse
| Sacrifice a x1 or x2 Artifact: Add it's powers to you permanently (yes this is a cheap way to blow up Artifacts)
| 3
| Mind Scanner
| Capital E Extract (no save, XR to resist), you may turn him into a Capital V Vegetable afterwards if you like.
|
4
| Misdirection
| 1N, CCL/s: Redirect damage from any effect (or attack sequence) to one of your subordinates.
| 5
| Multi Super Domination
| Dominate CCL targets (no resistance, do not need to actually target them)
|
|
Dark Lord2 Spells (CSL=4)
#
| Spell
| Effect
|
1
| Dark Mount
| You have a DL=CCL Mount (you can comprehend it regardless of DL)
| 2
| Fast Attack
| +CCL IP (Instantaneous P) Actions
| 3
| I am EVIL!
| Wishoid (non-Channeling) for a SL 1-3 Evil Overlord spell (force the DM to write one if Evil Overlord not written)
|
4
| Warlord 4
| Choose one Warlord CSL=4 spell (this can be taken only once)
|
|
Dark Lord2 Spells (CSL=6)
#
| Spell
| Effect
|
1
| Fortress of Darkness
| (cast 1/d) Adds one room to your Fortress of Darkness, which has an Indestructible DL=CCL/4 Monster Generator. You can ride it like a Mount (in addition to your Dark Mount).
| 2
| Improved Redirection
| 1N: Redirect damage from any effect (or attack sequence) to one of your subordinates.
| 3
| Mass Super Domination
| Dominate CCL groups (no resistance, do not need to actually target them)
|
|
[PC14] Concordant (x2) Classes Group
Darkling2 Spells (SL=1)
#
| Spell
| Effect
|
1
| Damage Threshold
| DT 108-CL*3 (Damage Threshold; if you take more than 143-CL*3 dmg from a source, you take nothing)
| 2
| Dark Platoon
| Summon an army of 2^CL DL=(CL+4)/5 Humanoids, Undead, or Henchmen (your choice)
| 3
| Dark Helm
| +1 Henchmen slot; can have LVL^2 Henchmen in it; divide cost of Henchmen by LVL
|
4
| Evil Dominion
| Create a x1 Terrain Feature (Continuous any effect of SL 0 to CL/2, or you can Banhammer something that's x1)
| 5
| Physical Enhancement
| Get +1 additional level of Exceptionalness in Str, Dex, or Con
| 6
| Domination
| Dominate one target (Will save, CR to resist)
|
|
Darkling2 Spells (SL=2)
#
| Spell
| Effect
|
1
| Dark Legion
| Get +1 summon slot (yes, this works with the Dark Army power above)
| 2
| Infuse
| Can "Barbarian Smash" Artifacts
| 3
| Mind Scanner
| Capital E Extract (Will save, CR to resist)
|
4
| Misdirect
| 0, 1/r: Redirect damage from any effect (or attack) to one of your subordinates.
| 5
| Multi Domination
| Dominate CL/2 targets (Will save, CR to resist)
|
|
Darkling2 Spells (SL=4)
#
| Spell
| Effect
|
1
| Dark Mount
| You have a DL=CL/4 Mount
| 2
| Fast Attack
| +1 IP (Instantaneous P) Action
| 3
| I am somewhat EVIL
| Wishoid (non-Channeling) for a SL 1-3 Evil Underling spell (force the DM to write one if Evil Underling not written)
|
4
| Battlelord 4
| Choose one Battlelord SL=4 spell (this can be taken only once)
|
|
Darkling2 Spells (SL=6)
#
| Spell
| Effect
|
1
| House of Darkness
| (cast 1/d) Adds 10'x10' to your House of Darkness, which has a DL=CL/4 Monster Generator.
| 2
| Improved Redirect
| 0, 1/s: Redirect damage from any effect (or attack) to one of your subordinates.
| 3
| Mass Domination
| Dominate 1 group (Will save, CR to resist)
|
|
Divine3 (HeroDeity3)
Level
| KXP
| Divine3 024 68A
|
1
| 0
| 1-- ---
| 2
| 200
| 2-- ---
| 3
| 600
| 3-- ---
|
4
| 1200
| 4-- ---
| 5
| 2000
| 5-- ---
| 6
| 3000
| 6-- ---
|
7
| 4200
| 7-- ---
| 8
| 5600
| 8-- ---
| 9
| 7200
| 81- ---
|
10
| 9000
| 82- ---
| 11
| 11000
| 83- ---
| 12
| 13200
| 831 ---
|
13
| 15600
| 832 ---
| 14
| 18200
| 843 ---
| 15
| 21000
| 843 1--
|
16
| 24000
| 843 2--
| 17
| 27200
| 854 3--
| 18
| 30600
| 854 31-
|
19
| 34200
| 854 32-
| 20
| 38000
| 854 33-
| 21
| 42000
| 854 43-
|
22
| 46200
| 854 44-
| 23
| 50600
| 855 44-
| 24
| 55200
| 855 54-
|
25
| 60000
| 855 55-
| 26
| 65000
| 865 55-
| 27
| 70200
| 865 551
|
28
| 75600
| 865 552
| 29
| 81200
| 865 553
| 30
| 87000
| 865 554
|
31
| 93000
| 865 555
| 32
| 99200
| 866 555
| 33
| 105600
| 866 655
|
34
| 112200
| 866 665
| 35
| 119000
| 866 666
| 36
| 126000
| 877 777
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+22
| 19 19 19 19 19 19 19 19
| +24
| 20 20 20 20 20 20 20 20
| +26
| 21 21 21 21 21 21 21 21
|
+28
| 22 22 22 22 22 22 22 22
| +30
| 23 23 23 23 23 23 23 23
| +32
| 24 24 24 24 24 24 24 24
|
+34
| 25 25 25 25 25 25 25 25
| +36
| 26 26 26 26 26 26 26 26
| +38
| 27 27 27 27 27 27 27 27
|
+40
| 28 28 28 28 28 28 28 28
| +42
| 29 29 29 29 29 29 29 29
| +44
| 30 30 30 30 30 30 30 30
|
+46
| 31 31 31 31 31 31 31 31
| +48
| 32 32 32 32 32 32 32 32
| +50
| 33 33 33 33 33 33 33 33
|
+52
| 34 34 34 34 34 34 34 34
| +54
| 35 35 35 35 35 35 35 35
| +56
| 36 36 36 36 36 36 36 36
|
|
Requisites:
| HNCL 21 or 3rd edition class 15; six 18's or three 22's
| Alignment:
| any
| HD/level:
| & 1d6+14
| Weapon Prof.:
| & 9+/9
| To Hit Table:
| Conc
| Save Table:
| Conc
| Reference:
| ImmHBAsc3
| Groups:
| Concordant (x2)
|
|
| [X] Section stats
| ihp
| -2+LVL/9
| iTH
| -2+LVL/9
| P Save
| -2+LVL/9
| M Save
| -2+LVL/9
| War
| -2+LVL/9
| Rog
| -2+LVL/9
| PPsi
| -2+LVL/9
| Wiz
| -2+LVL/9
| Pri
| -2+LVL/9
| MPsi
| -2+LVL/9
|
|
|
|
Usage note: This class is to be OFFLINE only, to protect copyright.
|
| (Abilities omitted)
|
|
[PC14] Concordant (x2) Classes Group
Dragon of Tyr2
Level
| KXP
| Dragon of Tyr2 123
|
1
| 3300
| 1--
| 2
| 3600
| 2--
| 3
| 3900
| 3--
|
4
| 4200
| 4--
| 5
| 4500
| 5--
| 6
| 4800
| 6--
|
7
| 5100
| 7--
| 8
| 5400
| 8--
| 9
| 5700
| 9--
|
10
| 6000
| 91-
| 11
| 6300
| 92-
| 12
| 6600
| 93-
|
13
| 6900
| 94-
| 14
| 7200
| 95-
| 15
| 7500
| 96-
|
16
| 7800
| 97-
| 17
| 9000
| 98-
| 18
| 11000
| 99-
|
19
| 14000
| AA-
| 20
| 18000
| AA1
| 21
| 23000
| AA2
|
22
| 29000
| AA3
| 23
| 36000
| AA4
| 24
| 44000
| AA5
|
25
| 53000
| AA6
| 26
| 63000
| AA7
| 27
| 74000
| AA8
|
28
| 86000
| AA9
| 29
| 99000
| AAA
| 30
| 113000
| AAA
|
31
| 128000
| AAA
| 32
| 144000
| AAA
| 33
| 161000
| AAA
|
34
| 179000
| AAA
| 35
| 198000
| AAA
| 36
| 218000
| AAA
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+2
| 1 1 1 1 1 1 1 1
| +4
| 2 2 2 2 2 2 2 2
| +6
| 3 3 3 3 3 3 3 3
|
+8
| 4 4 4 4 4 4 4 4
| +10
| 5 5 5 5 5 5 5 5
| +12
| 6 6 6 6 6 6 6 6
|
+14
| 7 7 7 7 7 7 7 7
| +16
| 8 8 8 8 8 8 8 8
| +18
| 9 9 9 9 9 9 9 9
|
+20
| 10 10 10 10 10 10 10 10
| +22
| 11 11 11 11 11 11 11 11
| +24
| 12 12 12 12 12 12 12 12
|
+26
| 13 13 13 13 13 13 13 13
| +28
| 14 14 14 14 14 14 14 14
| +30
| 15 15 15 15 15 15 15 15
|
+32
| 16 16 16 16 16 16 16 16
| +34
| 17 17 17 17 17 17 17 17
| +36
| 18 18 18 18 18 18 18 18
|
|
Requisites:
| Defiler level 21 or HNCL 30, Str 16, Con 20, Int 16
| Alignment:
| any
| HD/level:
| & 6d4
| Weapon Prof.:
| 0+level*2
| To Hit Table:
| 2xMon
| Save Table:
| 2xMon
| Reference:
| DSDK2
| Groups:
| Concordant (x2)
|
|
| [X] Section stats
| ihp
| +3
| iTH
| +20
| P Save
| +1
| M Save
| +0
| War
| +1
| Rog
| -1
| PPsi
| +1
| Wiz
| +1
| Pri
| -1
| MPsi
| +0
|
|
|
|
Gets Super-Barbarian Str, Con, and Int bonus.
| Gets an X action.
| You stop aging mentally and physically, and are immune to aging.
| Fly at CCL*24" (A) move rate. Immune to falling damage, telekinesis, and gravity effects.
| If you have a Wizard progression, add (Super) Wis bonus to it. This is in addition to any other bonuses you may have (i.e. you might end up with Wis bonus twice, or Wis and Int bonus).
| If you have Psi2 powers, you may "Material Component" them for 1V action.
| CCL is Concordant Caster Level; i.e. your Dragon of Tyr Level plus any Concordant Caster Level shifts. If you do not have the Dragon of Tyr class (presumably you're "wishing" for the powers), your CCL=(highest Concordant Level + Concordant Caster Level shifts) / 2.
|
|
[PC14] Concordant (x2) Classes Group
Dragon of Tyr2 Spells
Level
| #
| Spell
|
1
| 1
| xx2 AC (true double AC, no shift from 10)
| 1
| 2
| iunWaWR CCL*5%
| 1
| 3
| May use Psi-2 Reverse Psionic Enchantments, these cost no PSPs to use.
|
1
| 4
| iuEaXR CCL*5%; ixGR CCL%
| 1
| 5
| Get a (non-adjustable) saving throw of 21-HCL vs. Concordant spells
| 1
| 6
| +CCL set Int. You may add CCL instances of the "Elemental" Racial Adjective for no cost. Free wild talent in Psi15.
|
1
| 7
| +1 11th in memorization in a Wizard group class (even if off right side of chart)
| 1
| 8
| MF/PF/TF cannot be raised within sight of you. 1X, defile MF/PF/TF in the area by 1: Capital F Fix on self.
| 1
| 9
| Loop Stability. You may pick this ability twice; the second time gives you Time/Reality Stability.
|
1
| 10
| 1X, may borrow (i.e. 1bX action): Add a [C] section effect on someone.
| 2
| 1
| Mouth's X: Pixelate a target (XR to resist)
| 2
| 2
| 1X+1F, may borrow: Capital I Insist (this can in turn be "Really Objected To").
|
2
| 3
| May use Psi-2 Reverse Psionic Enchantments even if "Banhammered".
| 2
| 4
| Alley effect CCL*10' r
| 2
| 5
| CCL instances of the "Uncommoner3" class Level 1 ability (at DL X)
|
2
| 6
| Set Int = CCL^2.
| 2
| 7
| Your racial abilities and magic items cost half the normal number of actions to use.
| 2
| 8
| Can do these action conversions: 1M -> 1P, 2P -> 1QP, 2 QP -> 1 QQP, 2 QQP -> 1 QQQP, etc.
|
3
| 1
| 1X: Loop port to a destination in the multiverse that doesn't match your quantum signature, defiling CCL' r of that multiverse to match yours.
| 3
| 2
| QX Haste: You get +1QX action.
| 3
| 3
| May use Psi-2 Reverse Psionic Enchantments on your Concordant progressions (a Concordant 1st is considered an 11th, a Concordant 2nd is considered an 12th, ...)
|
3
| 4
| CCL instances of the same Class Adjective. It stacks with itself, even if it normally doesn't.
| 3
| 5
| Free material componenting of Concordant spells, once per round.
| 3
| 6
| 1N, 1/r: Counterspell a non-Concordant effect.
|
|
[PC14] Concordant (x2) Classes Group
Epic Wizard3
Level
| KXP
| Wizard (x1 SL's) ABC DEF GHI
|
1
| 360
| 1-- --- ---
| 2
| 730
| 2-- --- ---
| 3
| 1110
| 21- --- ---
|
4
| 1500
| 22- --- ---
| 5
| 1900
| 221 --- ---
| 6
| 2310
| 222 --- ---
|
7
| 2730
| 222 1-- ---
| 8
| 3160
| 222 2-- ---
| 9
| 3600
| 222 21- ---
|
10
| 4050
| 222 22- ---
| 11
| 4510
| 222 221 ---
| 12
| 4980
| 222 222 ---
|
13
| 5460
| 222 222 1--
| 14
| 5950
| 222 222 2--
| 15
| 6450
| 222 222 21-
|
16
| 6960
| 222 222 22-
| 17
| 7480
| 222 222 221
| 18
| 8010
| 222 222 222
|
19
| 8550
| 322 222 222
| 20
| 9100
| 332 222 222
| 21
| 14100
| 333 222 222
|
22
| 19100
| 333 322 222
| 23
| 24100
| 333 332 222
| 24
| 29100
| 333 333 222
|
25
| 34100
| 333 333 322
| 26
| 39100
| 333 333 332
| 27
| 44100
| 333 333 333
|
28
| 49100
| 433 333 333
| 29
| 54100
| 443 333 333
| 30
| 59100
| 444 333 333
|
31
| 64100
| 444 433 333
| 32
| 69100
| 444 443 333
| 33
| 74100
| 444 444 333
|
34
| 79100
| 444 444 433
| 35
| 84100
| 444 444 443
| 36
| 89100
| 444 444 444
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+22
| 19 19 19 19 19 19 19 19
| +24
| 20 20 20 20 20 20 20 20
| +26
| 21 21 21 21 21 21 21 21
|
+28
| 22 22 22 22 22 22 22 22
| +30
| 23 23 23 23 23 23 23 23
| +32
| 24 24 24 24 24 24 24 24
|
+34
| 25 25 25 25 25 25 25 25
| +36
| 26 26 26 26 26 26 26 26
| +38
| 27 27 27 27 27 27 27 27
|
+40
| 28 28 28 28 28 28 28 28
| +42
| 29 29 29 29 29 29 29 29
| +44
| 30 30 30 30 30 30 30 30
|
+46
| 31 31 31 31 31 31 31 31
| +48
| 32 32 32 32 32 32 32 32
| +50
| 33 33 33 33 33 33 33 33
|
+52
| 34 34 34 34 34 34 34 34
| +54
| 35 35 35 35 35 35 35 35
| +56
| 36 36 36 36 36 36 36 36
|
|
Requisites:
| Wizard 21 or HNCL 30,
| Int 57
| Alignment:
| any
| HD/level:
| & d4
| Weapon Prof.:
| & level
| To Hit Table:
| Conc
| Save Table:
| Conc
| Reference:
| ELH3
| Groups:
| Concordant (x2), Wizard
|
|
| [X] Section stats
| ihp
| +2
| iTH
| +1
| P Save
| -1
| M Save
| +0
| War
| -1
| Rog
| -1
| PPsi
| -1
| Wiz
| +6
| Pri
| +1
| MPsi
| +2
|
|
|
|
Gets 1X action per round.
| Can use 2M+1V+1X per segment if desired.
| Gets Massive Barb Int [bonus = (Stat-26)*5].
| Epic Wizard3 spells are resisted using SR (but not MR).
| You may N-ary material component spells, using 1Z+1V+1QV+1QQV+1QQQV+...
| You may convert 2M to 1IM (Instantaneous Mental).
| Level N (every level): +1 Epic Feat.
| Level N (every level): +1 Q^(LVL) M action. (At level 1 you get 1 QM, at level 2 you get 1 QQM, ...)
|
| DM Note 1: The Epic Wizard3 spells are normal Wizard spells, but other Wizards must spend 4 spells per spell slot to cast these (x2 because it's on an odd list, and x2 because it's Concordant).
|
| DM Note 2: Conversion of Epic Spells to Collective SL: SL = (DC)^0.5 *2
| DC 23-30=SL 10, DC 31-35=SL 11, DC 36-42=SL 12, DC 43-48=SL 13, DC 49-56=SL 14, DC 57-63=SL 15, DC 64-72=SL 16, DC 73-80=SL 17, DC 81-90=SL 18.
|
|
[PC14] Concordant (x2) Classes Group
Epic Wizard3 Spells
SL
| #
| Spell
| School
| Effect
|
10
| 1
| Dreamscape
| Div
| Plane Shift to any plane you've ever heard of (even if no direct connection to it)
| 10
| 2
| Peripety
| Abj
| iunWReflection 100% vs. missile attacks
| 10
| 3
| Ruin
| Inv
| One target takes (20*CCL)d6 vile dmg (no save) and a Disintegrate (no save)
|
11
| 1
| Mummy Dust
| Nec
| Summon 2*CCL DL X Undead
| 11
| 2
| Vengeful Gaze
| Ill
| One target takes 305d6 Venderant Nelaborong dmg (no save)
| 11
| 3
| Verdigris Wave
| Alt
| 2 groups each take 40d6 Verdant dmg (no save), all Plant monsters in the groups gain +1 DL
|
12
| 1
| Dragon Knight
| Cnj
| +1 summon slot and Summon a DL X Dragon (when the dragon is killed/unsummoned, the slot is removed too)
| 12
| 2
| Eclipse
| Alt
| x2 Terrain Feature: the Sun is Eclipsed, Fear /s to anyone outside (Will save), outside is in Capital D Darkness
| 12
| 3
| Origin Of Species
| Nec
| Create a DL=CCL/4 Humanoid
|
13
| 1
| Epic Mage Armor
| Abj
| AC +20*CCL, or iAT CCL/2
| 13
| 2
| Greater Spell Resistance
| Meta
| SR 35*CCL
| 13
| 3
| Let Go Of Me
| Cnj
| Damaging shield, take 20x (2000%) the dmg back whenever hit (melee or range) (no resistance)
|
14
| 1
| Animus Blast
| Inv
| 4 groups take (10*CCL)d6 cold dmg (no resistance), plus animate up to 20 corpses as DL=CCL/4 Undead.
| 14
| 2
| Contingent Resurrection
| Nec
| Capital F Fix and Artificial Reset upon death (this cannot be triggered prematurely or dispelled while it's on the stack)
| 14
| 3
| Crown Of Vermin
| Cnj
| Summon 1000 Creeping Dooms or DL=CCL/6 Insects.
|
15
| 1
| Create Living Vault
| Enc
| Create a x2 Artifact container that is undetectable, indestructible, has infinite space inside, and can be Capital H Hidden.
| 15
| 2
| Greater Ruin
| Inv
| One target takes (35*CCL)d6 permanent dmg (no resistance) and a Disintegrate (no resistance)
| 15
| 3
| Nailed To The Sky
| Alt
| Teleport someone into deep space and they become Stopped/Immovable and cannot Teleport (no resistance)
|
16
| 1
| Epic Counterspell
| Meta
| Counterspell, Capital O Object, or Really Object
| 16
| 2
| Epic Spell Reflection
| Abj
| iunMReflection 100% vs. SL 0-9 spells
| 16
| 3
| Safe Time
| Chrono
| Contingency Capital E Escape with Time Travel for yourself or someone else (can be used with other contingency effects)
|
17
| 1
| Demise Unseen
| Ill
| Capital S Slay one target (no resistance), animate him as a DL=CCL/3 Undead, do a Mirage Arcana to make him seem alive
| 17
| 2
| Eidolon
| Nec
| Create a level 21 copy of yourself that can act normally (no Clone Insanity, but is summoning sick for 1 full round)
| 17
| 3
| Enslave
| Enc
| Mental Dominate one target (no resistance, effect is undetectable, his allies do no know this has happened)
|
18
| 1
| Damnation
| Cnj
| 1N, 1/t: Send someone to Hell (no resistance, no response)
| 18
| 2
| Dire Winter
| Alt
| x2 Terrain Feature of extreme cold ((2*CL)d6 dmg /s), this cannot be countered or Capital O Objected to
| 18
| 3
| Eternal Freedom
| Abj
| Immune to CCL spells, elements, or [C] section effects (your choice)
|
|
[PC14] Concordant (x2) Classes Group
Evil Overlord
Level
| KXP
| Evil Overlord Spells
|
1
| 500
| (unknown)
| 2
| 1000
| (unknown)
| 3
| 1500
| (unknown)
|
4
| 2500
| (unknown)
| 5
| 4000
| (unknown)
| 6
| 6500
| (unknown)
|
7
| 9000
| (unknown)
| 8
| 11500
| (unknown)
| 9
| 14000
| (unknown)
|
10
| 16500
| (unknown)
| 11
| 19000
| (unknown)
| 12
| 21500
| (unknown)
|
13
| 24000
| (unknown)
| 14
| 26500
| (unknown)
| 15
| 29000
| (unknown)
|
16
| 31500
| (unknown)
| 17
| 34000
| (unknown)
| 18
| 36500
| (unknown)
|
19
| 39000
| (unknown)
| 20
| 41500
| (unknown)
| 21
| 44000
| (unknown)
|
22
| 46500
| (unknown)
| 23
| 49000
| (unknown)
| 24
| 51500
| (unknown)
|
25
| 54000
| (unknown)
| 26
| 56500
| (unknown)
| 27
| 59000
| (unknown)
|
28
| 61500
| (unknown)
| 29
| 64000
| (unknown)
| 30
| 66500
| (unknown)
|
31
| 69000
| (unknown)
| 32
| 71500
| (unknown)
| 33
| 74000
| (unknown)
|
34
| 76500
| (unknown)
| 35
| 79000
| (unknown)
| 36
| 35000
| (unknown)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+22
| 19 19 19 19 19 19 19 19
| +24
| 20 20 20 20 20 20 20 20
| +26
| 21 21 21 21 21 21 21 21
|
+28
| 22 22 22 22 22 22 22 22
| +30
| 23 23 23 23 23 23 23 23
| +32
| 24 24 24 24 24 24 24 24
|
+34
| 25 25 25 25 25 25 25 25
| +36
| 26 26 26 26 26 26 26 26
| +38
| 27 27 27 27 27 27 27 27
|
+40
| 28 28 28 28 28 28 28 28
| +42
| 29 29 29 29 29 29 29 29
| +44
| 30 30 30 30 30 30 30 30
|
+46
| 31 31 31 31 31 31 31 31
| +48
| 32 32 32 32 32 32 32 32
| +50
| 33 33 33 33 33 33 33 33
|
+52
| 34 34 34 34 34 34 34 34
| +54
| 35 35 35 35 35 35 35 35
| +56
| 36 36 36 36 36 36 36 36
|
|
Requisites:
| Str 24, Con 18, Int 18, Chr 24
| Alignment:
| any E
| HD/level:
| & 6d6
| Weapon Prof.:
| & 0+level*2
| To Hit Table:
| Conc
| Save Table:
| Conc
| Reference:
| DM
| Groups:
| Concordant (x2)
|
|
| [X] Section stats
| ihp
|
| iTH
|
| P Save
|
| M Save
|
| War
|
| Rog
|
| PPsi
|
| Wiz
|
| Pri
|
| MPsi
|
|
|
|
|
|
[PC14] Concordant (x2) Classes Group
False God
Level
| KXP
| Imm0 9
|
1
| 0
| 1
| 2
| 700
| 2
| 3
| 2100
| 3
|
4
| 4200
| 4
| 5
| 7000
| 5
| 6
| 10500
| 6
|
7
| 14000
| 7
| 8
| 21000
| 8
| 9
| 28000
| 9
|
10
| 35000
| 10
| 11
| 42000
| 11
| 12
| 49000
| 12
|
13
| 56000
| 13
| 14
| 63000
| 14
| 15
| 70000
| 15
|
16
| 77000
| 16
| 17
| 84000
| 17
| 18
| 91000
| 18
|
19
| 98000
| 19
| 20
| 105000
| 20
| 21
| 112000
| 21
|
22
| 119000
| 22
| 23
| 126000
| 23
| 24
| 133000
| 24
|
25
| 140000
| 25
| 26
| 147000
| 26
| 27
| 154000
| 27
|
28
| 161000
| 28
| 29
| 168000
| 29
| 30
| 175000
| 30
|
31
| 182000
| 31
| 32
| 189000
| 32
| 33
| 196000
| 33
|
34
| 203000
| 34
| 35
| 210000
| 35
| 36
| 217000
| 36
|
37
| 434000
| 37
| 38
| 651000
| 38
| 39
| 868000
| 39
|
45
| 2170000
| 45
| 54
| 4123000
| 54
| 63
| 6076000
| 63
|
72
| 8029000
| 72
|
|
Requisites:
| (Priest 14 and Rogue 16) or HNCL 30,
|
| Con 14, Int 21, Wis 28, Chr 35, Cml 18
| Alignment:
| non-L
| HD/level:
| & d50
| Weapon Prof.:
| 7+level
| To Hit:
| & +level
| Saves:
| & +level
| Reference:
| DM
| Groups:
| Concordant (x2), Demigod (x2),
|
| Priest, Rogue, Overt
|
| [X] Section stats
| ihp
| +2
| iTH
| +2
| P Save
| -1
| M Save
| +2
| War
| -1
| Rog
| +2
| PPsi
| -1
| Wiz
| +0
| Pri
| +2
| MPsi
| +2
|
|
|
|
|
|
Gets +1G action per round.
| In addition to your normal summon slots, you have LVL Followers slots. Each slot can hold up to 100 Followers.
| You can leave your Followers "at home" instead of having them travel with you. If you have more Followers than available slots, the extras must be left at home.
|
| 1/d: Followers that were with you for the past day gain +2 levels and +1 DL if you were adventuring, or +1 level and +1/2 DL if you were not adventuring. Followers at home gain a level only 1% of the time.
| 1/d: Gain (LVL+4)^2 Followers; they are level 1 and DL=1.
| 1/d: For each Follower (either with you or at home), gain L^2 Worship Points, where L is his level.
|
| This class gets Imm0 spells at full LVL, but you must spend 10*LVL Worship Points whenever you cast a Imm0 spell. Exception: The "Shape Reality" powers require this cost for each F action the power uses.
| Imm0 spells are generally resisted using GR.
|
| 0: Redirect damage you're taking to your Worship Point total instead of your hp total.
| 1V, N Worship Points: True Resurrection on N targets in one group (usually on your Followers)
| 1G, 70*N Worship Points: Pawn a target who has xN defensive multiplier; he becomes one of your Followers. He gains the Pawn or Spawn class if he has the requisites.
| 1G, 700*LVL Worship Points: Create an "Avatar" of yourself. It's a copy of yourself that can be used for other things. (You can treat it like the "copy of yourself from the chalkboard" power if you wish.)
|
| You do not appear on the GGL, as you are not actually a god. You also cannot answer Divine Intervention rolls. However, you may grant powers or fake a Divine Intervention for your Followers using other effects (Imbue with Spell Ability, area effect buffs, etc.)
| Trying to "convince" a False God's Followers that their god is not real generally fails. Even if it does fail, the high level Followers (the ones the False God really cares about) probably won't even care that much.
|
|
[PC14] Concordant (x2) Classes Group
Immortal0 Spells
Level
| #
| Spell Name
| Spell Description
|
9
| 1
| Armor Class
| +LVL*100 AC
| 9
| 2
| Artifact Creation
| 20F, 1/reset: Create a x2 artifact
| 9
| 3
| Aura Attack
| 1V: All within 60' make Will save (with no bonuses) or Awed
|
9
| 4
| Bestow
| 1F, 1/reset: Raise target's ability score by CL, or a perm. 1st-7th SL (Wiz/Pri/Psi) effect
| 9
| 5
| Call Other
| Get the assistance of another Imm0 character (treat like a summon)
| 9
| 6
| Combat Abilities
| xx(LVL+1) dmg with attacks
|
9
| 7
| Communication
| 0: Communicate with any known being in the plane, ignores most barriers
| 9
| 8
| Conceal Nature
| Target (person or item) is obscured from detection of multiplier, alignment, etc.
| 9
| 9
| Control Undead
| Turn Undead (control or turn), automatically get a "D" result regardless of HD of targets
|
9
| 10
| Create Magic Items
| 1/reset: Create 10*CL KXP of magic items (all x1 items)
| 9
| 11
| Create Species
| Create a new race; merge two races together or use Custom Races rules
| 9
| 12
| Detect Immortal
| Detects/Identifies Concordant/Immortal effects
|
9
| 13
| Detection Suite
| Have all Wiz and Pri Divination effects running
| 9
| 14
| Dragon Breath
| Mouth's P: Breathe an E=(LVL+3) element for current hp in dmg, no save, use XR
| 9
| 15
| Dragon Form
| 1V: Shapechange to any known dragon type
|
9
| 16
| Enhanced Reflexes
| Always roll max on initiative, cannot be surprised
| 9
| 17
| Extra Attacks
| xx(LVL+2)/2 number of attacks
| 9
| 18
| Fighter Options
| Have all "Level:" abilities of up to LVL Warrior classes
|
9
| 19
| Grant Power Points
| Target is imbued with one 1st level Imm0 spell
| 9
| 20
| Groan
| Mouth's P: All targets in LVL groups are paralyzed (no save, no immunity)
| 9
| 21
| Hear Supplicants
| Know if someone is mentally asking for your help
|
9
| 22
| Height Change
| 0: Change size to any size up to LVL classes past size G
| 9
| 23
| Howl
| Mouth's P: Fear all targets in LVL groups (no save, no immunity)
| 9
| 24
| Immortal Eye
| Wizard Eye with Cosmic Awareness, undetectable, no "ears burning", teleport at will
|
9
| 25
| Improve Ability Scores
| +25*LVL stat points
| 9
| 26
| Improved Saving Throws
| Automatically make saves in LVL categories
| 9
| 27
| Incorporeal Form
| Cannot have anything hostile done to you, but cannot be hostile to others
|
9
| 28
| Increased Damage
| +LVLd+0 dmg with all effects you do (weapons, spells, psionics, etc.)
| 9
| 29
| Increased Move Rate
| +LVL*100" Move Rate, all your V actions are infinitely Quick
| 9
| 30
| Infinite Spell Duration
| Next magic, psionic, innate effect you do has infinite duration (treat as a Permanency)
|
9
| 31
| Leech
| Whenever you touch, attack, or are touched or attacked, they are drained LVL+2 levels
| 9
| 32
| Magic Resistance
| 45+5*LVL% iMR
| 9
| 33
| Manifestation Form
| You have a material form and are not really "killed" if it is destroyed
|
9
| 34
| Mortal Immunity
| Immune to magic, psionic, innate effects of x1 multiplier
| 9
| 35
| Mystic Abilities
| Abilities as per a Mystic0 of level = LVL*3+13
| 9
| 36
| Poison Bite/Sting
| Can bite or sting for poison (Capital S Slain, save for normal slain)
|
9
| 37
| Poison Spit
| Mouth's P: Spit Poison on a group (death or 40*LVL)
| 9
| 38
| Power Attack
| (LVLd6)*10 dmg (No Resistance) to a target on same plane, or adjacent plane @ ½ dmg
| 9
| 39
| Probe
| Capital E Extract, Know Truename, Know a Weakness of Target (XR roll for each)
|
9
| 40
| Probe-Shield
| Stops one "Probe" effect (above)
| 9
| 41
| Reduce Saving Throw
| Target cannot make saving throws
| 9
| 42
| Regeneration
| Regenerate all hp per segment
|
9
| 43
| Shape Reality, Alt. Char.
| 25F, 1/reset: Change appearance, physical/magical law, MF, TF, PF of a plane
| 9
| 44
| Shape Reality, Cr. Body
| 20F, 1/reset: Create a moon or planet
| 9
| 45
| Shape Reality, Cr. Plane
| 30F, 1/reset: Create a plane one plane removed from current plane
|
9
| 46
| Shape Reality, Mv. Body
| 10F, 1/reset: Move a moon or planet
| 9
| 47
| Shape Reality, Mv. Plane
| 15F, 1/reset: Move a plane's connection from one plane to another
| 9
| 48
| Snap
| 1 attack: Grab a target and pull him in, it becomes part of your group
|
9
| 49
| Summon Item
| Produce an item that you've lost, works across planes
| 9
| 50
| Swoop
| 7V (may borrow), 1/r: +1 OppP, +1 OppV this round
| 9
| 51
| Thief Abilities
| Abilities as per a Thief0 of level = LVL*3+13
|
9
| 52
| Transform
| Shapechange Other, can change target's character classes and memories too
| 9
| 53
| Travel Powers
| 1M: Travel to anywhere on this plane or adjacent plane, no delay
| 9
| 54
| Weapon Mastery
| +100*LVL slots in Weapon Mastery, can go beyond max of # slots = level
|
9
| 55
| Weapon Needed
| Need a +5*LVL weapon to hit you, this cannot be ignored with class abilities
|
|
[PC14] Concordant (x2) Classes Group
G-Acter0
Level
| KXP
| X21 mMG SUV
|
1
| 0
| -1- ---
| 2
| 200
| -2- ---
| 3
| 600
| 12- ---
|
4
| 1200
| 13- ---
| 5
| 2000
| 23- ---
| 6
| 3000
| 24- ---
|
7
| 4000
| 34- ---
| 8
| 6000
| 441 ---
| 9
| 8000
| 451 ---
|
10
| 10000
| 452 ---
| 11
| 12000
| 462 ---
| 12
| 14000
| 463 ---
|
13
| 16000
| 473 ---
| 14
| 18000
| 473 1--
| 15
| 20000
| 474 1--
|
16
| 22000
| 474 2--
| 17
| 24000
| 475 2--
| 18
| 26000
| 475 3--
|
19
| 28000
| 476 3--
| 20
| 30000
| 476 4--
| 21
| 32000
| 477 4--
|
22
| 34000
| 477 41-
| 23
| 36000
| 477 51-
| 24
| 38000
| 477 61-
|
25
| 40000
| 477 62-
| 26
| 42000
| 477 72-
| 27
| 44000
| 577 72-
|
28
| 46000
| 577 73-
| 29
| 48000
| 677 73-
| 30
| 50000
| 677 741
|
31
| 52000
| 777 742
| 32
| 54000
| 777 753
| 33
| 56000
| 877 754
|
34
| 58000
| 877 765
| 35
| 60000
| 977 766
| 36
| 62000
| 977 776 1
|
37
| 124000
| 977 776 2
| 38
| 186000
| 977 776 3
| 39
| 248000
| 977 776 4
|
45
| 620000
| 988 777 7
| 54
| 1178000
| 999 999 8
| 63
| 1736000
| BAA AAA A
|
72
| 2294000
| CCB BBB B1
|
|
Requisites:
| HCL 9 (may owe), HNCL 18,
|
| Dex 10, Con 10, Chr 40 (may owe)
| Alignment:
| any
| HD/level:
| & 3d6
| Weapon Prof.:
| & +level
| To Hit:
| & +level
| Saves:
| & +level
| Reference:
| DM
| Groups:
| Concordant (x2), Demigod (x2),
|
| Custom
|
| [X] Section stats
| ihp
| +0
| iTH
| +0
| P Save
| +0
| M Save
| +1
| War
| +0
| Rog
| +0
| PPsi
| +0
| Wiz
| +0
| Pri
| +0
| MPsi
| +1
|
|
|
|
|
|
Hold G actions. You may use 1S+1V+1X+1G per segment. You may convert 1G -> 1X and 1X->1F.
| Level N (every level): +1G action
| Gets X21 powers. X21 powers that modify CL, ML, level, or XP cannot be applied to the G-Acter0 class. The powers that give Bonus to Mirrored XP cannot apply the bonus to the G-Acter0 class (you have to spend it elsewhere).
| Level 2: You may convert 2G -> 1 IG (Instantaneous Godly Action). Instantaneous actions cannot be responded to except by J actions (or better).
| Level 4: You may convert 2G -> 1 of any action type you have or specifically need to use an ability.
| Level 6: You may convert 4G -> 1JG. You may convert 2 IG -> 1 IQG.
| Level 9: You may convert 7G -> 1RG or 1Q∞G.
| Level 12: You may convert 8G -> 1KG. You may convert 2JG -> 1JQG.
| Level 18: You may convert 2KG -> 1KQG. You may convert 2scrG -> 1 IscrG. (scrG = Script Godly)
| Level 21: You may convert 11G -> 1WG (A "lent" RG action, but you can't use your G that segment).
| Level 27: You may convert 16G -> 1LG.
|
|
[PC14] Concordant (x2) Classes Group
X21 Minor Powers (SL=2, Concordant SL=0)
#
| Power
|
1
| Ignore x0 effects (assuming you are at least true x3 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 7 of an action type for 1 Borrowed (b) or Held (h) of that action type.
| 3
| Trade 14F to 1X
|
4
| Trade 21 of an action type for 1 Instantaneous (I) of that action type.
| 5
| x+1 Mirrored XP to Concordant and Demigod
| 6
| Overwrite your base race to have +1 to all stats, AC, saves, hp, TH, and have the abilities of one [P3] race/adjective.
|
|
X21 Major Powers (SL=5, Concordant SL=0)
#
| Power
|
1
| Ignore x0 effects (assuming you are at least true x2 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 6 of an action type for 1 Borrowed (b) or Held (h) of that action type.
| 3
| Trade 12F to 1X
|
4
| Trade 18 of an action type for 1 Instantaneous (I) of that action type.
| 5
| You may use borrowed or held actions to activate SL 0-2 effects you have.
| 6
| x+2 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
|
7
| Overwrite your base race to have +2 to all stats, AC, saves, hp, TH, and have the abilities of two [P3] races/adjectives.
|
|
X21 Grand Powers (SL=8, Concordant SL=0)
#
| Power
|
1
| Ignore x0 effects (assuming you are at least true x1 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 5 of an action type for 1 Borrowed (b) or Held (h) of that action type.
| 3
| Trade 10F to 1X
|
4
| Trade 15 of an action type for 1 Instantaneous (I) of that action type.
| 5
| You may use borrowed or held actions to activate SL 0-5 effects you have.
| 6
| x+3 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
|
7
| Overwrite your base race to have +3 to all stats, AC, saves, hp, TH, and have the abilities of three [P3] races/adjectives.
| 8
| xx1.1 hp
| 9
| xx1.1 CL
|
|
[PC14] Concordant (x2) Classes Group
X21 Super Powers (SL=11, Concordant SL=1)
#
| Power
|
1
| Ignore x1 effects (assuming you are at least true x3 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 4 of an action type for 1 Borrowed (b) or Held (h) of that action type.
| 3
| Trade 8F to 1X
|
4
| Trade 12 of an action type for 1 Instantaneous (I) of that action type.
| 5
| You may use borrowed or held actions to activate SL 0-8 effects you have.
| 6
| x+4 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
|
7
| Overwrite your base race to have +4 to all stats, AC, saves, hp, TH, and have the abilities of four [P3] races/adjectives.
| 8
| xx1.5 hp (doesn't stack with lower versions of this in X21)
| 9
| xx1.3 CL (doesn't stack with lower versions of this in X21)
|
10
| You have +1 HNCL or +0.1 HCL for purposes of qualifying for classes, kits, and feats.
| 11
| Time/Reality/Loop Stable
| 12
| xx1.1 ML in one class.
|
|
X21 Ultra Powers (SL=14, Concordant SL=4)
#
| Power
|
1
| Ignore x1 effects (assuming you are at least true x2 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 3 of an action type for 1 Borrowed (b) or Held (h) of that action type.
| 3
| Trade 6F to 1X
|
4
| Trade 9 of an action type for 1 Instantaneous (I) of that action type.
| 5
| You may use borrowed or held actions to activate SL 0-11 (CSL 0-1) effects you have.
| 6
| x+5 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
|
7
| Overwrite your base race to have +5 to all stats, AC, saves, hp, TH, and have the abilities of five [P3] races/adjectives.
| 8
| xx2 hp (doesn't stack with lower versions of this in X21)
| 9
| xx1.5 CL (doesn't stack with lower versions of this in X21)
|
10
| xx1.2 ML in one class. (doesn't stack with lower versions of this in X21)
| 11
| Can trade 10000 hp into 1 ihp (as many times as you like)
| 12
| Immune Pixelation
|
13
| Immune to x0 to x3 Traps, x0 to x2 Tricks, x0 to x1 Specials
| 14
| You may "material component" Martial Arts Maneuvers, Innate/Racial Abilities, Magic Item activations (non-Artifact) by spending an S action (in addition to normal costs)
|
|
[PC14] Concordant (x2) Classes Group
X21 V [Ultra+1] Powers (SL=17, Concordant SL=7)
#
| Power
|
1
| Ignore x2 effects (assuming you are at least true x5 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 2 of an action type for 1 Borrowed (b) or Held (h) of that action type.
| 3
| Trade 4F to 1X
|
4
| Trade 7 of an action type for 1 Instantaneous (I) of that action type.
| 5
| You may use borrowed or held actions to activate SL 0-14 (CSL 0-4) effects you have.
| 6
| x+6 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
|
7
| Overwrite your base race to have +6 to all stats, AC, saves, hp, TH, and have the abilities of six [P3] races/adjectives.
| 8
| xx3 hp (doesn't stack with lower versions of this in X21)
| 9
| xx1.7 CL (doesn't stack with lower versions of this in X21)
|
10
| xx1.3 ML in one class. (doesn't stack with lower versions of this in X21)
| 11
| Immune to x0 to x4 Traps, x0 to x3 Tricks, x0 to x2 Specials
| 12
| You may "material component" Concordant spells by spending an F action (in addition to the normal X action).
|
|
X21 W [Ultra+2] Powers (SL=20, Concordant SL=10)
#
| Power
|
1
| Ignore x2 effects (assuming you are at least true x4 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 1 of an action type for 1 Borrowed (b) or Held (h) of that action type.
| 3
| Trade 3F to 1X
|
4
| Trade 6 of an action type for 1 Instantaneous (I) of that action type.
| 5
| Trade 21X to 1G
| 6
| You may use borrowed or held actions to activate SL 0-17 (CSL 0-7) effects you have.
|
7
| x+7 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
| 8
| Overwrite your base race to have +7 to all stats, AC, saves, hp, TH, and have the abilities of seven [P3] races/adjectives.
| 9
| xx4 hp (doesn't stack with lower versions of this in X21)
|
10
| xx1.9 CL (doesn't stack with lower versions of this in X21)
| 11
| xx1.4 ML in one class. (doesn't stack with lower versions of this in X21)
| 12
| xx1.1 ihp
|
13
| xx1.1 CCL
|
|
[PC14] Concordant (x2) Classes Group
X21 X [Ultra+3] Powers (SL=23, Concordant SL=13)
#
| Power
|
1
| Ignore x2 effects (assuming you are at least true x3 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 2F to 1X
| 3
| Trade 5 of an action type for 1 Instantaneous (I) of that action type.
|
4
| Trade 19X to 1G
| 5
| You may use borrowed or held actions to activate SL 0-20 (CSL 0-10) effects you have.
| 6
| x+8 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
|
7
| Overwrite your base race to have +8 to all stats, AC, saves, hp, TH, and have the abilities of eight [P3] races/adjectives.
| 8
| xx5 hp (doesn't stack with lower versions of this in X21)
| 9
| xx2.1 CL (doesn't stack with lower versions of this in X21)
|
10
| xx1.5 ML in one class. (doesn't stack with lower versions of this in X21)
| 11
| xx1.3 ihp (doesn't stack with lower versions of this in X21)
| 12
| xx1.2 CCL (doesn't stack with lower versions of this in X21)
|
|
X21 Y [Ultra+4] Powers (SL=26, Concordant SL=16)
#
| Power
|
1
| Ignore x3 effects (assuming you are at least true x7 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 1F to 1X
| 3
| Trade 4 of an action type for 1 Instantaneous (I) of that action type.
|
4
| Trade 17X to 1G
| 5
| You may use borrowed or held actions to activate SL 0-23 (CSL 0-13) effects you have.
| 6
| x+9 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
|
7
| Overwrite your base race to have +9 to all stats, AC, saves, hp, TH, and have the abilities of nine [P3] races/adjectives.
| 8
| xx6 hp (doesn't stack with lower versions of this in X21)
| 9
| xx2.3 CL (doesn't stack with lower versions of this in X21)
|
10
| xx1.6 ML in one class. (doesn't stack with lower versions of this in X21)
| 11
| xx1.5 ihp (doesn't stack with lower versions of this in X21)
| 12
| xx1.3 CCL (doesn't stack with lower versions of this in X21)
|
13
| xx1.1 CML in one class.
|
|
[PC14] Concordant (x2) Classes Group
X21 Z [Ultra+5] Powers (SL=29, Concordant SL=19)
#
| Power
|
1
| Ignore x3 effects (assuming you are at least true x6 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 3 of an action type for 1 Instantaneous (I) of that action type.
| 3
| Trade 15X to 1G
|
4
| You may use borrowed or held actions to activate SL 0-26 (CSL 0-16) effects you have.
| 5
| x+10 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
| 6
| Overwrite your base race to have +10 to all stats, AC, saves, hp, TH, and have the abilities of ten [P3] races/adjectives.
|
7
| xx7 hp (doesn't stack with lower versions of this in X21)
| 8
| xx2.5 CL (doesn't stack with lower versions of this in X21)
| 9
| xx1.7 ML in one class. (doesn't stack with lower versions of this in X21)
|
10
| xx1.7 ihp (doesn't stack with lower versions of this in X21)
| 11
| xx1.4 CCL (doesn't stack with lower versions of this in X21)
| 12
| xx1.2 CML in one class. (doesn't stack with lower versions of this in X21)
|
13
| xx1.1 iihp
| 14
| xx1.1 DCL
| 15
| Can trade 10000 ihp into 1 iihp (as many times as you like)
|
16
| Immune Banhammering
| 17
| You may "material component" Demigod spells by spending an X action (in addition to the normal G action).
|
|
[PC14] Concordant (x2) Classes Group
Hero
Level
| KXP
| Hero 123 45
|
1
| 0
| 1-- --
| 2
| 1000
| 21- --
| 3
| 2000
| 221 --
|
4
| 4000
| 322 1-
| 5
| 8000
| 332 2-
| 6
| 12000
| 333 2-
|
7
| 16000
| 333 3-
| 8
| 20000
| 333 31
| 9
| 24000
| 433 31
|
10
| 28000
| 443 31
| 11
| 32000
| 444 31
| 12
| 36000
| 444 41
|
13
| 40000
| 444 42
| 14
| 44000
| 544 42
| 15
| 48000
| 554 42
|
16
| 52000
| 555 42
| 17
| 56000
| 555 52
| 18
| 60000
| 555 53
|
19
| 64000
| 655 53
| 20
| 68000
| 665 53
| 21
| 72000
| 666 53
|
22
| 76000
| 666 63
| 23
| 80000
| 666 64
| 24
| 84000
| 766 64
|
25
| 88000
| 776 64
| 26
| 92000
| 777 64
| 27
| 96000
| 777 74
|
28
| 100000
| 777 75
| 29
| 104000
| 777 76
| 30
| 108000
| 777 77
|
31
| 112000
| 877 77
| 32
| 116000
| 887 77
| 33
| 120000
| 888 77
|
34
| 124000
| 888 87
| 35
| 128000
| 888 88
| 36
| 132000
| 988 88
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 19 19 19 19 19 19 19 19
| +2
| 20 20 20 20 20 20 20 20
| +3
| 21 21 21 21 21 21 21 21
|
+4
| 22 22 22 22 22 22 22 22
| +5
| 23 23 23 23 23 23 23 23
| +6
| 24 24 24 24 24 24 24 24
|
+7
| 25 25 25 25 25 25 25 25
| +8
| 26 26 26 26 26 26 26 26
| +9
| 27 27 27 27 27 27 27 27
|
+10
| 28 28 28 28 28 28 28 28
| +11
| 29 29 29 29 29 29 29 29
| +12
| 30 30 30 30 30 30 30 30
|
+13
| 31 31 31 31 31 31 31 31
| +14
| 32 32 32 32 32 32 32 32
| +15
| 33 33 33 33 33 33 33 33
|
+16
| 34 34 34 34 34 34 34 34
| +17
| 35 35 35 35 35 35 35 35
| +18
| 36 36 36 36 36 36 36 36
|
|
Requisites:
| HNCL 18, Str 20, Int 18, Cml 9
| Alignment:
| any G
| HD/level:
| &++++2d16
| Weapon Prof.:
| 4+level
| To Hit Table:
| Mon
| Save Table:
| Conc
| Reference:
| DM
| Groups:
| Concordant (x2)
|
|
| [X] Section stats
| ihp
| +3
| iTH
| +0
| P Save
| +1
| M Save
| +1
| War
| +0
| Rog
| +0
| PPsi
| -1
| Wiz
| +0
| Pri
| +1
| MPsi
| +0
|
|
|
|
Gets Exc Str, Exc Dex, Exc Con.
| +1 extra Nonweapon Prof per level.
| You stop aging mentally and physically.
|
|
[PC14] Concordant (x2) Classes Group
Hero Spells
Level
| #
| Spell
|
1
| 1
| 10*(Hero level)% uIR (unadjustable InnateR, does shift, can't be lowered/halved)
| 1
| 2
| +50% XP in one non-Concordant class
| 1
| 3
| Immune to Inner Elements
|
1
| 4
| Immune to Hold/Stun/Para/Summ.Sickness
| 1
| 5
| Immune to Action/Memory/Other Stealing
| 1
| 6
| +(Hero level) QV actions
|
1
| 7
| +2*(Hero level) all non-Concordant memorization charts
| 1
| 8
| Psi1 has no limit of 1 attack/r, Psi2 has double points, auto Power Score
| 1
| 9
| Avoid Fate @ x6 multiplier, (Hero level)/d
|
1
| 10
| All Rogue Abilities at 10*(Hero level)%
| 1
| 11
| Can combine Martial Arts & Specialization
| 1
| 12
| +(Hero level) to all stats
|
1
| 13
| Immune ego domination
| 1
| 14
| Duplicate a Level: ability of a non-Concordant class
| 1
| 15
| Free wild talent in Psi72, PPs=200*(Hero level)
|
2
| 1
| 10*(Hero level)% uaMR (unadjustable AntiMagicR, does shift, can't be lowered/halved)
| 2
| 2
| 0 action, 1/r: Cureall
| 2
| 3
| +(Hero level) QP actions
|
2
| 4
| All spells cost no P action to cast. No saves versus your effects
| 2
| 5
| All spell levels +1 in all memorizations
| 2
| 6
| All your Psi are range = same plane
|
2
| 7
| Immune to all x1 effects (things that affect you)
| 2
| 8
| Immune to all x1 defenses (you affecting other people)
| 2
| 9
| Capital O Object @ x7 multiplier, (Hero level)/d
|
2
| 10
| Automatically hit all targets (you rolled a natural 40 on a 20-sided die if it matters)
| 2
| 11
| Automatically make saves (you rolled a natural 40 on a 20-sided die if it matters)
| 2
| 12
| Your multiplicative sources of damage fully stack (instead of using the sum and subtract 1 formula)
|
3
| 1
| 10*(Hero level)% uPR (unadjustable PsiR, does shift, can't be lowered/halved)
| 3
| 2
| Continuous Lady's Smile (you choose all your die rolls)
| 3
| 3
| 0 action, 1/r: Reset
|
3
| 4
| Immune to Outer Elements
| 3
| 5
| Time-Reality Stability
| 3
| 6
| +(Hero level) QM actions
|
3
| 7
| #M: Dispel a x(#+1) effect (ignores ER/iER). # may be 0 (use a zero action)
| 3
| 8
| Anti-Villain Shell SL 0-3 (Villain effects of SL 0-3 cannot be used within 200')
| 3
| 9
| Immune to Hero level number of [C] section effects
|
4
| 1
| 10*(Hero level)% uMR (unadjustable MR, does shift, can't be lowered/halved)
| 4
| 2
| All spells cost 0 action (limit = level/r)
| 4
| 3
| All psi cost 0 action (limit = level/r)
|
4
| 4
| +2*(Hero level) to max # of actions
| 4
| 5
| +(Hero level) QOpp actions
| 4
| 6
| Loop-Reality Stability
|
5
| 1
| 10*(Hero level)% uXR (unadjustable XR, does shift, can't be lowered/halved)
| 5
| 2
| +(Hero level) infinitely Quick Opposing 0 (Zero) actions
| 5
| 3
| Immune to your actions being locked down
|
|
[PC14] Concordant (x2) Classes Group
Highlander Immortal
Level
| KXP
| Highlander 246 8
|
1
| 0
| 1-- -
| 2
| 400
| 2-- -
| 3
| 1200
| 3-- -
|
4
| 2400
| 31- -
| 5
| 4000
| 41- -
| 6
| 6000
| 42- -
|
7
| 8000
| 52- -
| 8
| 12000
| 521 -
| 9
| 16000
| 531 -
|
10
| 20000
| 631 -
| 11
| 24000
| 632 -
| 12
| 28000
| 642 -
|
13
| 32000
| 643 -
| 14
| 36000
| 653 -
| 15
| 40000
| 654 -
|
16
| 44000
| 654 1
| 17
| 48000
| 654 2
| 18
| 52000
| 654 3
|
19
| 56000
| 654 4
| 20
| 60000
| 655 4
| 21
| 64000
| 655 5
|
22
| 68000
| 665 5
| 23
| 72000
| 666 5
| 24
| 76000
| 666 6
|
25
| 80000
| 766 6
| 26
| 84000
| 776 6
| 27
| 88000
| 777 6
|
28
| 92000
| 777 7
| 29
| 96000
| 877 7
| 30
| 100000
| 887 7
|
31
| 104000
| 888 7
| 32
| 108000
| 888 8
| 33
| 112000
| 988 8
|
34
| 116000
| 998 8
| 35
| 120000
| 999 8
| 36
| 124000
| 999 91
|
37
| 248000
| 999 92
| 38
| 372000
| 999 93
| 39
| 496000
| 999 94
|
45
| 1240000
| A99 99
| 54
| 2356000
| BBB BA1
| 63
| 3472000
| BBB BAA
|
72
| 4588000
| CCC CCC 1
|
|
Requisites:
| Warrior 10 or HNCL 19, Race Slots 4,
|
| Str 25, Con 45, Chr 15, Cml 10, Luck 5 (may owe)
| Alignment:
| any
| HD/level:
| & iHD 1d0
| Weapon Prof.:
| 0+level*7
| To Hit:
| +level*6+20
| Saves:
| +level*3+18
| Reference:
| Highlander
| Groups:
| Concordant (x2), Paradigm (Concordant Archetype),
|
| Warrior
|
| [X] Section stats
| Race Adj.
| ihp
| +20
| Str
| +4
| iTH
| +4
| Dex
| +0
| P Save
| +3
| Con
| +18
| M Save
| +0
| Int
| +0
| War
| +3
| Wis
| +0
| Rog
| +0
| Chr
| +1
| PPsi
| +1
| Cml
| +0
| Wiz
| -1
| AT
| +4
| Pri
| -1
| hp
| +1 ihp
| MPsi
| +0
| TH
| +20
|
|
| Size
| M
|
|
|
|
|
|
Con bonus for iHD is (Con score)/25, round down. Levels of Exceptional Con reduce the divisor by 1 each (Exceptional Con divides by 24, Barbarian Con divides by 23, etc.). If you get to a zero divisor (7 levels beyond Uber Barb Con), it becomes iiHD 1d0 dividing by 25 again (starting with the 25th level of Exceptional Con).
|
| Gets +1H action per round.
| Immune to slain and Capital S Slain, except from Vorpal.
| Divide the cost of weapons by (2*LVL). Applies to non-magical, magical, weapon adjectives, and unusual materials for weapons.
| Unaging.
| xLVL Personalty score for purposes of Ego.
|
| When someone attacks you, they use natural die rolls only. ++'s to hit, iTH, Lady's Smile, choosing better of two rolls, all 1's are 2's, etc. do not function against you when rolling to hit.
| Conversely, you cannot use --'s to hit you, iACs, |AC|'s, or anything else that causes enemies to adjust their die roll to hit.
|
| Level 1: Dragon Cleave Epic Feat (can Cleave an infinite number of times).
|
| Highlander Immortal spells do not function on Holy Ground. (Any Holy/Unholy/Eldritch place of any religion.)
|
|
[PC14] Concordant (x2) Classes Group
Highlander Immortal Spells (CSL=2)
#
| Spell
| Effect
|
1
| Enhance Weapon
| 10P: Weapon does +1 idmg per attack permanently. This can be done only once per weapon.
| 2
| Evade the Normals
| 1M (may borrow): You and one other person Escape (cannot be used when fighting another Highlander Immortal, or when using "The Game" below)
| 3
| Sharpen Weapon
| 10P: Add the Sharpness flag to a melee weapon permanently.
|
4
| The Game
| Enemies that you engage in melee combat cannot flee or otherwise leave the combat. (They can still exit your group, however.)
| 5
| The Gathering
| Locate the nearest other Highlander Immortal, or locate the nearest person/creature with ihp or a multiplier of at least x2.
| 6
| Trusted Weapon
| When wielding a single weapon with all your arms, use *(CCL*2) Str bonus instead of the normal *1.5 Str bonus.
|
|
Highlander Immortal Spells (CSL=4)
#
| Spell
| Effect
|
1
| Ball Lightning
| 1 idmg lightning to a group.
| 2
| Defile Holy Ground
| [x2 Special] Defile the Holy Ground in the area.
| 3
| Quickening I
| After slaying another Highlander Immortal, or a x3 or higher being: Gain +1 ihp permanently, and the person's memories.
|
4
| Regenerate Health
| Regenerate LVL ihp /r.
| 5
| Vorpal Weapon
| 10P: Add the Vorpal flag to a melee weapon with Sharpness.
|
|
Highlander Immortal Spells (CSL=6)
#
| Spell
| Effect
|
1
| Master of Illusion
| 1M: Cast any Illusion spell of SL=0 to 11; it cannot be disbelieved and has no saving throw.
| 2
| Quickening II
| After slaying another Highlander Immortal, or a x3 or higher being: Gain one of his abilities (like a Living Wall).
| 3
| Regenerate Limbs
| You Regenerate (as the spell) a body part per segment. You cannot regenerate a head with this.
|
4
| Vile Weapon
| 10P: Add the Vile flag to a melee weapon.
|
|
Highlander Immortal Spells (CSL=8)
#
| Spell
| Effect
|
1
| Enter the Source
| Go the "Source" (an outer plane where the Immortals come from; this power kind of works like a glorified Commune / Rope Trick)
| 2
| Regenerate Body
| You regenerate your physical body every segment. This replaces lost limbs (except head), removes petrification, polymorph, "cures" disintegrate, etc.
| 3
| The Prize
| Kill all other Highlanders on your Plane (must be at least 20): You Capital U Understand, and gain "1M: Wishoid for a CSL 0-7 effect from any x2 class you know."
|
|
[PC14] Concordant (x2) Classes Group
Immortal0
Level
| KXP
| Immortal0 9
|
-2
| 1500
| 1 (CL=1/4)
| -1
| 2000
| 1 (CL=1/2)
| 0
| 2500
| 2 (CL=1/2)
|
1
| 3000
| 2
| 2
| 3250
| 4
| 3
| 3500
| 6
|
4
| 3750
| 8
| 5
| 4000
| 10
| 6
| 4500
| 12
|
7
| 5000
| 14
| 8
| 6000
| 16
| 9
| 7000
| 18
|
10
| 8000
| 20
| 11
| 9000
| 22
| 12
| 10000
| 24
|
13
| 12000
| 26
| 14
| 14000
| 28
| 15
| 16000
| 30
|
16
| 18000
| 32
| 17
| 20000
| 34
| 18
| 22000
| 36
|
19
| 25000
| 38
| 20
| 30000
| 40
| 21
| 35000
| 42
|
22
| 40000
| 44
| 23
| 45000
| 46
| 24
| 50000
| 48
|
25
| 55000
| 50
| 26
| 60000
| 52
| 27
| 70000
| 54
|
28
| 80000
| 56
| 29
| 90000
| 58
| 30
| 100000
| 60
|
31
| 110000
| 62
| 32
| 120000
| 64
| 33
| 130000
| 66
|
34
| 140000
| 68
| 35
| 150000
| 70
| 36
| 160000
| 72
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+22
| 19 19 19 19 19 19 19 19
| +24
| 20 20 20 20 20 20 20 20
| +26
| 21 21 21 21 21 21 21 21
|
+28
| 22 22 22 22 22 22 22 22
| +30
| 23 23 23 23 23 23 23 23
| +32
| 24 24 24 24 24 24 24 24
|
+34
| 25 25 25 25 25 25 25 25
| +36
| 26 26 26 26 26 26 26 26
| +38
| 27 27 27 27 27 27 27 27
|
+40
| 28 28 28 28 28 28 28 28
| +42
| 29 29 29 29 29 29 29 29
| +44
| 30 30 30 30 30 30 30 30
|
+46
| 31 31 31 31 31 31 31 31
| +48
| 32 32 32 32 32 32 32 32
| +50
| 33 33 33 33 33 33 33 33
|
+52
| 34 34 34 34 34 34 34 34
| +54
| 35 35 35 35 35 35 35 35
| +56
| 36 36 36 36 36 36 36 36
|
|
Requisites:
| HNCL 27 (15) for negative levels; HNCL 36 (26) for level 1
| Alignment:
| any
| HD/level:
| &d100
| Weapon Prof.:
| 10+level
| To Hit Table:
| Conc
| Save Table:
| Conc
| Reference:
| DM
| Groups:
| Concordant (x2), Demigod (x2)
|
|
| [X] Section stats
| ihp
| +0
| iTH
| +0
| P Save
| +0
| M Save
| +0
| War
| +0
| Rog
| +0
| PPsi
| +0
| Wiz
| +0
| Pri
| +0
| MPsi
| +0
|
|
|
|
Note the XP table starts at level -2, not 1. This class does not give the "All Concordant Classes" abilities until level 1. The levels below level 1 have a fractional CL (CL=1/4 for level -2, and CL=1/2 for levels -1 and 0).
| See the table below for HNCL requirements for Immortal0. The 0-edition classes (Fighter0, Magic-User0, etc.) have lower requirements than non-0-edition classes. Classes that emulate 0-edition classes or can put any edition number at the end of their class name do not count as 0-edition classes for this.
| Immortal0 class gets 9th level Concordant spells (nothing lower level). The spell progression is normal numbers, not the one-digit codes I use for progressions (e.g. the class does get 30 spells at level 15). Even though they are high level, these spells are still resisted using XR, not GR.
|
Imm0 Level
| Requisite (any class)
| Requisite Halfling0
| Requisite Elf0
| Requisite Dwarf0
| Requisite (other 0-edition class)
|
-2
| HNCL 27
| HNCL 8
| HNCL 10
| HNCL 12
| HNCL 15
| -1
| HNCL 30
| HNCL 17
| HNCL 18
| HNCL 19
| HNCL 21
| 0
| HNCL 33
| HNCL 23
| HNCL 23
| HNCL 23
| HNCL 24
|
1
| HNCL 36
| HNCL 26
| HNCL 26
| HNCL 26
| HNCL 26
| 2
| HNCL 36
| HNCL 27
| HNCL 27
| HNCL 27
| HNCL 27
| 3
| HNCL 36
| HNCL 28
| HNCL 28
| HNCL 28
| HNCL 28
|
4
| HNCL 36
| HNCL 29
| HNCL 29
| HNCL 29
| HNCL 29
| 5
| HNCL 36
| HNCL 30
| HNCL 30
| HNCL 30
| HNCL 30
| 6
| HNCL 36
| HNCL 31
| HNCL 31
| HNCL 31
| HNCL 31
|
7
| HNCL 36
| HNCL 32
| HNCL 32
| HNCL 32
| HNCL 32
| 8
| HNCL 36
| HNCL 33
| HNCL 33
| HNCL 33
| HNCL 33
| 9
| HNCL 36
| HNCL 34
| HNCL 34
| HNCL 34
| HNCL 34
|
10
| HNCL 36
| HNCL 35
| HNCL 35
| HNCL 35
| HNCL 35
| 11+
| HNCL 36
| HNCL 36
| HNCL 36
| HNCL 36
| HNCL 36
|
|
[PC14] Concordant (x2) Classes Group
Immortal0 Spells
Level
| #
| Spell Name
| Spell Description
|
9
| 1
| Armor Class
| +LVL*100 AC
| 9
| 2
| Artifact Creation
| 20F, 1/reset: Create a x2 artifact
| 9
| 3
| Aura Attack
| 1V: All within 60' make Will save (with no bonuses) or Awed
|
9
| 4
| Bestow
| 1F, 1/reset: Raise target's ability score by CL, or a perm. 1st-7th SL (Wiz/Pri/Psi) effect
| 9
| 5
| Call Other
| Get the assistance of another Imm0 character (treat like a summon)
| 9
| 6
| Combat Abilities
| xx(LVL+1) dmg with attacks
|
9
| 7
| Communication
| 0: Communicate with any known being in the plane, ignores most barriers
| 9
| 8
| Conceal Nature
| Target (person or item) is obscured from detection of multiplier, alignment, etc.
| 9
| 9
| Control Undead
| Turn Undead (control or turn), automatically get a "D" result regardless of HD of targets
|
9
| 10
| Create Magic Items
| 1/reset: Create 10*CL KXP of magic items (all x1 items)
| 9
| 11
| Create Species
| Create a new race; merge two races together or use Custom Races rules
| 9
| 12
| Detect Immortal
| Detects/Identifies Concordant/Immortal effects
|
9
| 13
| Detection Suite
| Have all Wiz and Pri Divination effects running
| 9
| 14
| Dragon Breath
| Mouth's P: Breathe an E=(LVL+3) element for current hp in dmg, no save, use XR
| 9
| 15
| Dragon Form
| 1V: Shapechange to any known dragon type
|
9
| 16
| Enhanced Reflexes
| Always roll max on initiative, cannot be surprised
| 9
| 17
| Extra Attacks
| xx(LVL+2)/2 number of attacks
| 9
| 18
| Fighter Options
| Have all "Level:" abilities of up to LVL Warrior classes
|
9
| 19
| Grant Power Points
| Target is imbued with one 1st level Imm0 spell
| 9
| 20
| Groan
| Mouth's P: All targets in LVL groups are paralyzed (no save, no immunity)
| 9
| 21
| Hear Supplicants
| Know if someone is mentally asking for your help
|
9
| 22
| Height Change
| 0: Change size to any size up to LVL classes past size G
| 9
| 23
| Howl
| Mouth's P: Fear all targets in LVL groups (no save, no immunity)
| 9
| 24
| Immortal Eye
| Wizard Eye with Cosmic Awareness, undetectable, no "ears burning", teleport at will
|
9
| 25
| Improve Ability Scores
| +25*LVL stat points
| 9
| 26
| Improved Saving Throws
| Automatically make saves in LVL categories
| 9
| 27
| Incorporeal Form
| Cannot have anything hostile done to you, but cannot be hostile to others
|
9
| 28
| Increased Damage
| +LVLd+0 dmg with all effects you do (weapons, spells, psionics, etc.)
| 9
| 29
| Increased Move Rate
| +LVL*100" Move Rate, all your V actions are infinitely Quick
| 9
| 30
| Infinite Spell Duration
| Next magic, psionic, innate effect you do has infinite duration (treat as a Permanency)
|
9
| 31
| Leech
| Whenever you touch, attack, or are touched or attacked, they are drained LVL+2 levels
| 9
| 32
| Magic Resistance
| 45+5*LVL% iMR
| 9
| 33
| Manifestation Form
| You have a material form and are not really "killed" if it is destroyed
|
9
| 34
| Mortal Immunity
| Immune to magic, psionic, innate effects of x1 multiplier
| 9
| 35
| Mystic Abilities
| Abilities as per a Mystic0 of level = LVL*3+13
| 9
| 36
| Poison Bite/Sting
| Can bite or sting for poison (Capital S Slain, save for normal slain)
|
9
| 37
| Poison Spit
| Mouth's P: Spit Poison on a group (death or 40*LVL)
| 9
| 38
| Power Attack
| (LVLd6)*10 dmg (No Resistance) to a target on same plane, or adjacent plane @ ½ dmg
| 9
| 39
| Probe
| Capital E Extract, Know Truename, Know a Weakness of Target (XR roll for each)
|
9
| 40
| Probe-Shield
| Stops one "Probe" effect (above)
| 9
| 41
| Reduce Saving Throw
| Target cannot make saving throws
| 9
| 42
| Regeneration
| Regenerate all hp per segment
|
9
| 43
| Shape Reality, Alt. Char.
| 25F, 1/reset: Change appearance, physical/magical law, MF, TF, PF of a plane
| 9
| 44
| Shape Reality, Cr. Body
| 20F, 1/reset: Create a moon or planet
| 9
| 45
| Shape Reality, Cr. Plane
| 30F, 1/reset: Create a plane one plane removed from current plane
|
9
| 46
| Shape Reality, Mv. Body
| 10F, 1/reset: Move a moon or planet
| 9
| 47
| Shape Reality, Mv. Plane
| 15F, 1/reset: Move a plane's connection from one plane to another
| 9
| 48
| Snap
| 1 attack: Grab a target and pull him in, it becomes part of your group
|
9
| 49
| Summon Item
| Produce an item that you've lost, works across planes
| 9
| 50
| Swoop
| 7V (may borrow), 1/r: +1 OppP, +1 OppV this round
| 9
| 51
| Thief Abilities
| Abilities as per a Thief0 of level = LVL*3+13
|
9
| 52
| Transform
| Shapechange Other, can change target's character classes and memories too
| 9
| 53
| Travel Powers
| 1M: Travel to anywhere on this plane or adjacent plane, no delay
| 9
| 54
| Weapon Mastery
| +100*LVL slots in Weapon Mastery, can go beyond max of # slots = level
|
9
| 55
| Weapon Needed
| Need a +5*LVL weapon to hit you, this cannot be ignored with class abilities
|
|
[PC14] Concordant (x2) Classes Group
Kryptonian
Level
| KXP
| Krypton 246 8
|
1
| 0
| 1-- -
| 2
| 800
| 2-- -
| 3
| 2400
| 3-- -
|
4
| 4800
| 31- -
| 5
| 8000
| 32- -
| 6
| 12000
| 33- -
|
7
| 16000
| 43- -
| 8
| 24000
| 431 -
| 9
| 32000
| 432 -
|
10
| 40000
| 433 -
| 11
| 48000
| 443 -
| 12
| 56000
| 443 1
|
13
| 64000
| 443 2
| 14
| 72000
| 443 3
| 15
| 80000
| 444 3
|
16
| 88000
| 444 4
| 17
| 96000
| 544 4
| 18
| 104000
| 554 4
|
19
| 112000
| 555 4
| 20
| 120000
| 555 5
| 21
| 128000
| 655 5
|
22
| 136000
| 665 5
| 23
| 144000
| 666 5
| 24
| 152000
| 666 6
|
25
| 160000
| 766 6
| 26
| 168000
| 776 6
| 27
| 176000
| 777 6
|
28
| 184000
| 777 7
| 29
| 192000
| 877 7
| 30
| 200000
| 887 7
|
31
| 208000
| 888 7
| 32
| 216000
| 888 8
| 33
| 224000
| 988 8
|
34
| 232000
| 998 8
| 35
| 240000
| 999 8
| 36
| 248000
| 999 91
|
37
| 496000
| 999 92
| 38
| 744000
| 999 93
| 39
| 992000
| 999 94
|
45
| 2480000
| A99 99
| 54
| 4712000
| BBB BA1
| 63
| 6944000
| BBB BAA
|
72
| 9176000
| CCC CCC 1
|
|
Requisites:
| HNCL 20, Race Slots 3,
|
| Str 40, Dex 25, Con 25, Chr 25
| Alignment:
| any
| HD/level:
| & 3d800
| Weapon Prof.:
| 6+level*2
| To Hit:
| +level
| Saves:
| +level
| Reference:
| Superman (DC Comics)
| Groups:
| Concordant (x2),
|
| Paradigm (Concordant Archetype)
|
| [X] Section stats
| Race Adj.
| ihp
| +2
| Str
| +15
| iTH
| +2
| Dex
| +10
| P Save
| +2
| Con
| +10
| M Save
| +0
| Int
| +5
| War
| +1
| Wis
| +0
| Rog
| -1
| Chr
| +10
| PPsi
| +1
| Cml
| +5
| Wiz
| -1
| AT
| +20
| Pri
| -1
| hp
| +40000
| MPsi
| +0
| TH
| +10
|
|
| Size
| M
|
|
|
|
|
|
Severe Allergy to Kryptonite (this would count as an SN=8 Unusual Material in the Collective; Cost x800000; Weight same; No combat adjustments)
| x10^(LVL) Max Press / Weight Allowance
| DR 40/+0 (Monsters cannot use HD to overcome this)
| Fly at 8^(LVL+1)" (If you're curious: 1"=2.45 mph; 122 million" = speed of light; LVL=8 is about 1.1 c)
| X-ray vision through anything except lead.
| Heat vision: Both Eye's M: Deal CCL^2 boxes of dmg (1 box = 100 dmg) to one object (can be living)
| Wind breath: Mouth's P: Gust of Wind at xLVL effect
| Freeze breath: Mouth's P: Rapidly cool something (it's temperature in Kelvin is divided by LVL+1 per segment). Can alternatively deal CCL cold dmg to a group.
| Super hearing: Detect Noise (as Rogue ability) 200*LVL%; Can "hear" radio frequencies.
| Super vision: Eagle-Eye Vision
| Kryptonian powers act as Psi54 powers, using SL=12, 14, 16, and 18.
|
|
[PC14] Concordant (x2) Classes Group
Basic Psi54 Information
This is a port of DC comics powers to the D&D Collective. This list of powers is not accurate to the DC game. If you're looking for DC game material, look elsewhere!
|
| There is only one list of Psi54 powers, but these powers exist at each category (minor, major, grand, etc.). The powers have "SL" (Spell Level) built into their descriptions, so higher level powers are more effective. For purposes of SL, minor=2, major=5, grand=8, super=11, ultra=14.
| Whenever SL is divided by something, you round down (so a Major of "+SL/2 Str" would give +2 Str, not +2½). If the fractional part is actually meaningful to the Collective (e.g. +2½M actions is better than +2M actions), you can retain the fraction.
|
| All powers require 1M to use unless noted.
| All powers cost it's SL in PSPs to use. If it's a maintained effect, the cost permanently lowers the max PSP pool until the effect is lowered.
| 1 Psi54 PSP = 10 Psi1 PSPs.
|
| Some powers list "(SL saves)". This requires the target to make the SL saves against the effect, failing any is failure. You may instead affect SL different targets in the same group with 1 save each (other combinations of splittling the power up is not possible).
| For effects that list "(SL/3 saves)" or "(SL/4 saves)", this effect does nothing as a Minor.
|
|
Psi54 Powers
#
| Power
| School
| Notes
|
1
| Absorption Field
| Physical
| Stops SL/2 mental attacks or mental-affecting powers on you
| 2
| Acid
| Physical
| CL*(SL+2) acid dmg to one target (no save)
| 3
| Acrobatics
| Skill-like
| Any Acrobat SL-1 pick; 5*CL Rogue points in it
|
4
| Active Sonar
| Mental
| Sonar; can see in darkness
| 5
| Air Animation
| Mental
| Summon a DL=SL Air Elemental
| 6
| Air Control
| Mental
| Gust of Wind / Wall of Air
|
7
| Air Walking
| Mental
| Can walk in air as if on ground
| 8
| Analytical Smell
| Mental
| Identify things by smell; Tracking
| 9
| Animal Control
| Mystical
| Charm Animal (SL saves)
|
10
| Animal Handling
| Skill-like
| Minor: Animal Friendship; Major: +1 Animal Companion
| 11
| Animal Mimicry
| Mental
| Polymorph Self (to Animal only)
| 12
| Animal Summoning
| Mystical
| Summon a DL=SL-1 Animal
|
13
| Animal Transformation
| Physical
| Polymorph Other (from Animal to Animal only) (SL saves)
| 14
| Animate Image
| Mystical
| Summon a DL=SL creature based on an picture/painting you have (the image is consumed)
| 15
| Animate Objects
| Mystical
| Animate Objects as if they were a DL=SL Golem summon
|
16
| Artist
| Skill-like
| Free proficiencies in (pick SL-1 of these): Actor, Musician, Painter, Photographer, Sculptor, Writer
| 17
| Attraction/Repulsion
| Mental
| Telekinesis all objects of one type towards you or away from you
| 18
| Aura of Fear
| Mental
| Fear by sight (SL saves)
|
19
| Bio-Energy Blast
| Physical
| CL*(SL+2) force dmg to one target (no save)
| 20
| Bomb
| Physical
| CL*SL explosion dmg to your group (no save, hole in the middle)
| 21
| Broadcast Empath
| Mental
| Empathy
|
22
| Cell Rot
| Mental
| Cell Adjustment (reversed) CL*SL*2 dmg (no save)
| 23
| Charisma
| Skill-like
| +SL Chr; Hold Chr
| 24
| Cling
| Physical
| Climb Walls 20*SL%; Resist first CL*SL/2 dice of Telekinesis or Gravity damage; Grand: Immovability
|
25
| Comprehend Languages
| Mental
| Comprehend Languages; Tongues
| 26
| Control
| Mental
| Domination one target (SL/2 saves)
| 27
| Damage Transference
| Mental
| Cell Adjustment CL*SL*2 hp
|
28
| Danger Sense
| Mental
| Danger Sense
| 29
| Darkness
| Physical
| Darkness (can blind a person, make SL saves)
| 30
| Density Increase
| Mental
| xSL weight; +SL Str; -SL Dex
|
31
| Detective
| Skill-like
| Tracking; ID Fake/Counterfeit items; Legal Lore
| 32
| Digging
| Physical
| Dig
| 33
| Directional Hearing
| Mental
| Know which direction sounds are coming from
|
34
| Dispersal
| Mental
| Insubstantial (can move through objects, can't attack)
| 35
| Earth Animation
| Mental
| Summon a DL=SL Earth Elemental
| 36
| Earth Control
| Mental
| Move Earth / Wall of Earth
|
37
| Empathy
| Mental
| Empathy
| 38
| Energy Absorption
| Physical
| CL*SL*3 hp ablative Force Field (vs. energy attacks)
| 39
| Extended Hearing
| Mental
| Hear Noise SL*10%
|
40
| Eye of the Cat
| Mystical
| Can see through an animal's eyes (must be willing)
| 41
| Flame Animation
| Mental
| Summon a DL=SL Fire Elemental
| 42
| Flame Being
| Physical
| Fire Shield (SL*10% damage back to attacker); Deal +SL fire dmg with melee attacks
|
43
| Flame Control
| Mental
| Pyrotechnics / Produce Fire / Quench / Wall of Fire
| 44
| Flame Immunity
| Physical
| SL/2 instances of Resist Fire
| 45
| Flame Project
| Physical
| CL*(SL+2) fire dmg to one target (no save)
|
46
| Flash
| Physical
| Light (can blind a person, make SL saves)
| 47
| Flight
| Physical
| Fly at 2^SL"
| 48
| Fog
| Physical
| Wall of Fog, blocks X-ray vision, ultravision, infravision, sonar
|
49
| Force Field
| Physical
| CL*SL*2 hp ablative Force Field (vs. physical or energy attacks)
| 50
| Force Manipulation
| Mental
| Minor: Minor Creation; Major: Major Creation
| 51
| Force Shield
| Mental
| CL*SL*3 hp ablative Force Field (vs. physical or energy attacks, only one enemy /s)
|
52
| Full Vision
| Mental
| All-Around Sight; Grand: Immune to Backstab
| 53
| Gadgetry
| Skill-like
| 1M, 1/d: Build a TechL=SL Psi8 item
| 54
| Gliding
| Physical
| Fly at 3*SL"
|
55
| Gravity Decrease
| Mental
| Increase gravity in room or object/person by SL G's (x1 Special)
| 56
| Gravity Increase
| Mental
| Decrease gravity in room or object/person by SL G's (x1 Special)
| 57
| Growth
| Physical
| +SL/2 Size classes
|
58
| Heat Vision
| Mental
| 1M to start: Every segment for 1 round, as a 0 action, deal SL heat dmg to one target (no save)
| 59
| Hypersensitive Touch
| Physical
| Fine touch; Fine manipulation
| 60
| Hypnotism
| Mental
| Hypnosis (SL saves)
|
61
| Ice Animation
| Mental
| Summon a DL=SL Ice Elemental
| 62
| Ice Control
| Mental
| Wall of Ice
| 63
| Ice Production
| Physical
| CL*(SL+2) ice dmg to one target (no save)
|
64
| Icing
| Physical
| SL/2 instances of Resist Cold/Ice
| 65
| Illusion
| Mental
| Illusion (SL Int checks)3
| 66
| Invisibility
| Physical
| Minor: Invisibility; Major: Improved Invisibility; Grand: Dust of Disappearance
|
67
| Invulnerability
| Physical
| -CL*SL/2 dmg per attack
| 68
| Iron Will
| Mental
| SL/2 instances of Resist Hypnotism/Charm/Domination
| 69
| Joined
| Mystical
| Immovability
|
70
| Jumping
| Physical
| Jump
| 71
| Life Sense
| Mental
| Detect Life
| 72
| Lightning
| Mystical
| CL*SL lightning dmg to one group (no save)
|
73
| Locate Animal
| Mystical
| Locate Animals
| 74
| Magic Blast
| Mystical
| CL*SL force dmg to one group (no save)
| 75
| Magic Shield
| Mystical
| Stops SL/2 magical attacks on you
|
76
| Magical Sense
| Mystical
| Detect/Identify Magic
| 77
| Magnetic Control
| Mental
| Telekinesis all metal objects towards you or away from you
| 78
| Martial Artist
| Skill-like
| SL Martial Arts maneuvers (no style is included tho)
|
79
| Matter Manipulation
| Mental
| CL*(SL+2) explosion dmg to one target (no save)
| 80
| Medicine
| Skill-like
| Binding wounds is 4+SL hp
| 81
| Mental Blast
| Mental
| Do a P action of attacks, using Int instead of Str and Wis instead of Dex
|
82
| Microscopic Vision
| Mental
| Microscopic Vision
| 83
| Military Science
| Skill-like
| Free proficiencies in (pick SL-1 of these): Camouflage, Cartography, Demolition, ECM, Tracking
| 84
| Mimic
| Physical
| 1bM: Fork a spell level 0 to SL effect
|
85
| Mind Blank
| Mental
| Immune detection, ESP
| 86
| Mind Blast
| Mental
| SL Int dmg to one target (no save)
| 87
| Mind Drain
| Mental
| Target loses CL*SL*10 PSPs (using Psi1 scale), you gain half of what he lost
|
88
| Mind Over Matter
| Mental
| Stay conscious (and offensive) for up to SL segments after being reduced below -10 hp
| 89
| Mind Probe
| Mental
| ESP
| 90
| Molecular Chameleon
| Mental
| Polymorph your body into an unusual material that you're touching (max S factor = SL)
|
91
| Mystic Link
| Mystical
| Major: 1M: Duplicate a Psi54 Minor; Grand: 1M: Duplicate a Psi54 Major; etc.
| 92
| Mystic Shield
| Mental
| SR SL*CL
| 93
| Object Awareness
| Mental
| Minor: Locate Object; Major: Clairvoyance there
|
94
| Occultist
| Skill-like
| Any Occultist5 Level SL pick
| 95
| Omni-Arm
| Physical
| +0d+SL*2 to open-hand attacks (e.g. as a Major your base punch goes from 1d2 to 1d12)
| 96
| Passive Sonar
| Mental
| Sonar; can see in darkness
|
97
| Personality Transfer
| Mental
| Magic Jar (SL/2 saves)
| 98
| Phobia
| Mental
| Fear (SL saves)
| 99
| Plant Control
| Mystical
| Charm Plant (SL saves) or Summon a DL=SL-1 Plant
|
100
| Plant Growth
| Mystical
| Plant Growth
| 101
| Poison Touch
| Physical
| Your next attack is poisonous (Death or (SL-1)*10 dmg if they make the save)
| 102
| Postcognition
| Mental
| Object Reading
|
103
| Power Drain
| Mental
| Target loses random powers (SL saves, each missed save is 1 lost power)
| 104
| Precognition
| Mental
| Precognition
| 105
| Psychic Will
| Mental
| Wall of Force
|
106
| Radar Sense
| Mental
| Radar detection
| 107
| Recall
| Mental
| Eidetic Memory
| 108
| Regeneration
| Mental
| Regenerate SL/2 stat points of damage per segment
|
109
| Running
| Physical
| +3*(SL-1)" move rate
| 110
| Scholar
| Skill-like
| +SL Nonweapon (Knowledge) proficiencies
| 111
| Scientist
| Skill-like
| Scientific Analysis SL*10%
|
112
| Sealed Systems
| Physical
| Immune hostile environment; Need not breathe
| 113
| Sensory Block
| Mental
| Target loses some senses (SL/2 saves, each missed save is 1 lost sense)
| 114
| Shape Change
| Mental
| Minor: Polymorph Self to a particular animal type; Grand: Shapechange to a particular animal type
|
115
| Shrinking
| Physical
| -SL/2 Size classes
| 116
| Skin Armor
| Physical
| AT +SL*CL/2
| 117
| Solar Sustenance
| Physical
| Need not eat or drink
|
118
| Sonic Beam
| Physical
| CL*(SL+2) sound dmg to one target (no save)
| 119
| Speak with Animals
| Mental
| Speak with Animals
| 120
| Spirit Travel
| Mystical
| Minor: Astral Perception; Major: Astral Projection; Grand: Astral Spell
|
121
| Spiritual Drain
| Mystical
| Target loses CL*SL hp (necromantic, no save), you gain CL*SL hp (not above max)
| 122
| Split
| Physical
| You are two beings (two places at once); it costs 3 actions to have each body do 1 action
| 123
| Spy
| Skill-like
| Any Secret Agent SL-1 pick; 5*CL Rogue points in it
|
124
| Starbolt
| Physical
| CL*(SL+2) plasma dmg to one target (no save)
| 125
| Stretching
| Physical
| Can melee up to SL people per round that aren't in your group
| 126
| Super Breath
| Physical
| CL*SL air dmg to one group (no save)
|
127
| Super Hearing
| Mental
| Can hear frequencies outside of normal human range
| 128
| Super Ventriloquism
| Mental
| Ventriloquism
| 129
| Superspeed
| Physical
| xSL movement rate; you can turn only once per segment
|
130
| Suspension
| Mental
| Feign Death
| 131
| Swimming
| Physical
| Swim at full movement rate; No combat penalties in water
| 132
| Systematic Antidote
| Physical
| SL/2 instances of Resist Poison/Drugs
|
133
| Telekinesis
| Mental
| Telekinesis CL*SL*10 lbs.
| 134
| Telepathy
| Mental
| Telepathy
| 135
| Teleportation
| Mental
| Teleport up to 2^SL miles
|
136
| Telescopic Vision
| Mental
| Eagle Eye Vision
| 137
| Thermal (IR) Vision
| Mental
| Infravision
| 138
| Thief
| Skill-like
| Any Thief SL-1 pick; 5*CL Rogue points in it
|
139
| Transfer
| Mystical
| Major: Target gains a Psi54 Minor power (this slot is spent until he doesn't have the power anymore)
| 140
| Transmutation
| Mystical
| Major: Polymorph Any Object
| 141
| Truesight
| Mental
| Minor: Detect Invis./Illusion; Major: True Seeing; Grand: Cosmic Awareness
|
142
| Two-Dimensional
| Physical
| You are 2-dimensional; +SL AC
| 143
| Ultra Vision
| Mental
| Ultravision
| 144
| Vampirism
| Mystical
| Target gets SL/2 negative levels (energy drain, no save), you gain CL*SL hp (not above max)
|
145
| Vehicles
| Skill-like
| Can drive vehicles
| 146
| Voodoo
| Mystical
| 1M, SL/d: Do a Psi54 power centered on a person on your plane
| 147
| Warp
| Mental
| Gate up to SL/3 planes removed
|
148
| Water Animation
| Mental
| Summon a DL=SL Water Elemental
| 149
| Water Control
| Mental
| Wall of Water / Part Water / Lower Water
| 150
| Water Freedom
| Physical
| Free Action in water
|
151
| Weaponry
| Skill-like
| +SL distributed among TH and dmg with one weapon type (narrow)
| 152
| Weather Control
| Mystical
| Control Weather
| 153
| X-Ray Vision
| Mental
| X-Ray Vision
|
|
[PC14] Concordant (x2) Classes Group
Legend
Level
| KXP
| Legend 123 456 78
|
1
| 0
| 1-- --- --
| 2
| 1000
| 11- --- --
| 3
| 3000
| 111 --- --
|
4
| 6000
| 111 1-- --
| 5
| 10000
| 111 11- --
| 6
| 15000
| 111 111 --
|
7
| 21000
| 111 111 1-
| 8
| 28000
| 111 111 11
| 9
| 36000
| 221 111 11
|
10
| 44000
| 222 211 11
| 11
| 52000
| 222 222 11
| 12
| 60000
| 222 222 22
|
13
| 68000
| 333 222 22
| 14
| 76000
| 333 333 22
| 15
| 84000
| 333 333 33
|
16
| 92000
| 444 433 33
| 17
| 100000
| 444 444 44
| 18
| 108000
| 555 554 44
|
19
| 116000
| 555 555 55
| 20
| 124000
| 666 666 55
| 21
| 132000
| 666 666 66
|
22
| 140000
| 777 777 76
| 23
| 148000
| 777 777 77
| 24
| 156000
| 888 888 88
|
25
| 164000
| 999 999 99
| 26
| 172000
| AAA AAA AA
| 27
| 180000
| BBB BBB BB
|
28
| 186000
| CCC CCC CC
| 29
| 192000
| DDD DDD DD
| 30
| 198000
| EEE EEE EE
|
31
| 204000
| FFF FFF FF
| 32
| 212000
| GGG GGG GG
| 33
| 220000
| HHH HHH HH
|
34
| 228000
| III III II
| 35
| 236000
| JJJ JJJ JJ
| 36
| 244000
| KKK KKK KK
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+22
| 19 19 19 19 19 19 19 19
| +24
| 20 20 20 20 20 20 20 20
| +26
| 21 21 21 21 21 21 21 21
|
+28
| 22 22 22 22 22 22 22 22
| +30
| 23 23 23 23 23 23 23 23
| +32
| 24 24 24 24 24 24 24 24
|
+34
| 25 25 25 25 25 25 25 25
| +36
| 26 26 26 26 26 26 26 26
| +38
| 27 27 27 27 27 27 27 27
|
+40
| 28 28 28 28 28 28 28 28
| +42
| 29 29 29 29 29 29 29 29
| +44
| 30 30 30 30 30 30 30 30
|
+46
| 31 31 31 31 31 31 31 31
| +48
| 32 32 32 32 32 32 32 32
| +50
| 33 33 33 33 33 33 33 33
|
+52
| 34 34 34 34 34 34 34 34
| +54
| 35 35 35 35 35 35 35 35
| +56
| 36 36 36 36 36 36 36 36
|
|
Requisites:
| HNCL 27, Str 18, Dex 9, Con 18, Int 9, Wis 18
| Alignment:
| any
| HD/level:
| &+++++3d4
| Weapon Prof.:
| 8+level
| To Hit Table:
| Conc
| Save Table:
| Conc
| Reference:
| DM
| Groups:
| Concordant (x2)
|
|
| [X] Section stats
| ihp
| +2
| iTH
| +10
| P Save
| +0
| M Save
| +0
| War
| +1
| Rog
| +1
| PPsi
| +0
| Wiz
| +1
| Pri
| +0
| MPsi
| -1
|
|
|
|
Gets Barbarian Str, Dex, and Con.
| Gets 1X action per round.
| "LL" in the spells is "Legend level".
| Legend gets a Rogue Ability -like chart. It gets 50 "Concordant" points per level; these are not Rogue points.
|
Lvl
| Legend Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Don't generate "?" in Dungeons | Always has initiative | Teleport No Delay
| V
| 20
| Dex-25
| Dex-27
| 1
| Instantaneous an effect | all effects on 1 target | all effects in 800'
| V
| 10
| Int-26
| Int-29
| 1
| Any 27th level Rogue ability (1 Concordant point = 2 Rogue points)
| -
| -
| -
| -
|
2
| Monster Summoning for DL X (full ctrl) || Summon another Legend (no ctrl)
| M
| 50
| Wis-33
| Wis-33
| 3
| Escape | Escape to Elemental Plane of Time | Escape to Ultraplanes
| 0
| 0
| Con-45
| Con-50
| 4
| THAC0 becomes -infinity | AC -infinity | hp infinity
| P
| 0
| Str-64
| Str-65
|
8
| Create/Destroy Conduit/Wormhole | to Alternate Reality | to Ultraplanes
| F
| 0
| Chr-80
| Chr-90
| 16
| Can use +N extra actions if get only 1 action to respond to something nasty (N=number of pipes made)
| 0
| 0
| Wis-99
| Wis-99
| 24
| Concordant Deflection | Reflection ( |||| Godly) ( ||||||||| Ultraplanar)
| X
| 0
| Con-90
| Con-100
|
|
[PC14] Concordant (x2) Classes Group
Legend Spells
Level
| #
| Spell
|
1
| 1
| All your effects have no save (incl. Scarab/Pro)
| 1
| 2
| Can instead use LL/2 (round up) F actions /s
| 1
| 3
| 1M,1/d: Cast 10th lvl Wiz or 8th lvl Pri spell
|
1
| 4
| Immune Ego/Domination of mult = to LL or less
| 1
| 5
| Immune Head Blown Off, slain, crapped, Extract
| 1
| 6
| 1V: Lower all x1 effects on 1 target
|
1
| 7
| +LL S actions
| 1
| 8
| Truename is unreadable to mult = to LL or less
| 1
| 9
| 0,LL/d: One target gets -10*LL% irrBlahR (MPIRR)
|
2
| 1
| Your non-Conc classes' spells/psi cost only ½M
| 2
| 2
| 0,LL/d: One target gets -10*LL% irrAllR
| 2
| 3
| Immune to Set, Slain, Crapped, As You Are
|
2
| 4
| 0,1/d: Lady's Smile or Remove Lady's Smile 800'r
| 2
| 5
| 1M,1/d: Use Psi1/2/9/18 Super, PSPs=LL*100
| 2
| 6
| Can target yourself N times for N times effect
|
2
| 7
| Time-Reality Stability; 1M: Talk to Time-Ele
| 2
| 8
| +1 XP or +1 item XP /r
| 2
| 9
| +LL QA actions (1QA=1QV, 2QA=1QP, 3QA=1QM)
|
3
| 1
| Can create custom class with no upper CXP limit
| 3
| 2
| 1M,1/d: Cast 11th lvl Wiz or 9th lvl Pri spell
| 3
| 3
| 1M: Dispel Concordant Spell, 100% success
|
3
| 4
| +LL Full actions
| 3
| 5
| 0,LL/d: Ignore someone's Immunity to something
| 3
| 6
| 0,Lower Mult by 1: Target's Mult lowers by LL
|
3
| 7
| 0,LL/d: Mental Fury or Counter a Mental Fury
| 3
| 8
| 0,LL/d: Reset or Set (latter has No Resistance)
| 3
| 9
| One 0th-1st lvl Hero or Lich or Villain spell
|
4
| 1
| One 1st-2nd lvl Hero or Lich or Villain spell
| 4
| 2
| Get LL Resets per Reset (doesn't stack w/self)
| 4
| 3
| +LL*20% distributed among irrRMPIWR
|
4
| 4
| 1F,1/h: Locate Person/Obj at any point in time
| 4
| 5
| 1F,1/h: Speak with Person at any point in time
| 4
| 6
| 1V: Swap bodies with target permanently
|
4
| 7
| Your race unique; imm Genocide; Wear any # items
| 4
| 8
| Your phys att do full dmg regardless of immunity
| 4
| 9
| 1V: Lower one x2 effect. 1X: Lower all x2 effects on 1 target.
|
5
| 1
| Your effects have no BlahR (except GR)
| 5
| 2
| You can attack Familiars even if they're immune
| 5
| 3
| Immune Down a Hole, Clone Insanity, Kill @ Birth
|
5
| 4
| 1V: Lower all x2 effects on 1 target
| 5
| 5
| 1M: Disable any # of Psi Freq 800'r (exc. 7/14)
| 5
| 6
| MF/PF/TF Stability; 1M: Talk to Ultraplanar Cow
|
5
| 7
| +LL Opposing actions
| 5
| 8
| 0: Can trade a Legend SL N for N Legend SLs.
| 5
| 9
| 0: Lower all x1 effects on LL^2 targets
|
6
| 1
| Your non-Conc classes' spells/psi cost only ¼M
| 6
| 2
| Casting multiple Wishes/Miracles doesn't harm MF
| 6
| 3
| 1M,1/d: Cast 12th lvl Wiz or 10th lvl Pri spell
|
6
| 4
| 1M: Disable all non-Conc classes 800'r
| 6
| 5
| Get normal resistance to things with "No Resist"
| 6
| 6
| Immune to 1st-3rd level Conc spells (except Bug)
|
6
| 7
| LL of your non-Conc classes are put to level 36
| 6
| 8
| 0: Zero & Opposing actions cannot be used 800'r
| 6
| 9
| 1X, may borrow: Capital O Object
|
7
| 1
| 0,LL/d: Avoid Fate of multiplier = LL/3
| 7
| 2
| One 3rd-4th level Hero or Lich or Villain spell
| 7
| 3
| 1F: Sever Sentinel/Bug/Lich's power connection
|
7
| 4
| 1M: Target loses this segment's actions
| 7
| 5
| 1P: Target cannot use F, S, M, or Opp actions
| 7
| 6
| 1V: Retroactively stop an action within last r
|
7
| 7
| You can use +LL segments /r
| 7
| 8
| No time paradox/oddities while time travelling
| 7
| 9
| 1X, may borrow: Capital I Insist
|
8
| 1
| 20 Resets of F actions,1/y: Create a x2 Artifact
| 8
| 2
| Can ascend without Body of Followers requirement
| 8
| 3
| Can ascend without Patron Diety requirement
|
8
| 4
| 1 Reset: Create Demi-Plane; your new home plane
| 8
| 5
| One 1st level God spell, Worship Points = LL^2
| 8
| 6
| +LL*5% GR (Godly Resistance vs.Conc/x2+ effects)
|
8
| 7
| 0: Target Legend loses Legend class & all spells
| 8
| 8
| 1 Reset: Pawn target creature (save)
| 8
| 9
| 1X, may borrow: Capital R Really Object
|
|
[PC14] Concordant (x2) Classes Group
Lich
Level
| KXP
| Lich 123 456 7
|
1
| 0
| 1-- --- -
| 2
| 600
| 21- --- -
| 3
| 1800
| 321 --- -
|
4
| 4200
| 432 1-- -
| 5
| 9000
| 543 21- -
| 6
| 18600
| 654 321 -
|
7
| 28200
| 654 322 -
| 8
| 37800
| 654 332 -
| 9
| 57000
| 654 333 -
|
10
| 63000
| 654 433 -
| 11
| 69000
| 654 443 -
| 12
| 75000
| 654 444 -
|
13
| 81000
| 655 444 1
| 14
| 87000
| 655 544 1
| 15
| 93000
| 655 554 1
|
16
| 99000
| 655 555 1
| 17
| 105000
| 665 555 1
| 18
| 111000
| 666 555 1
|
19
| 117000
| 666 655 2
| 20
| 123000
| 666 665 2
| 21
| 129000
| 666 666 2
|
22
| 135000
| 766 666 2
| 23
| 141000
| 777 666 2
| 24
| 147000
| 777 776 3
|
25
| 153000
| 777 777 3
| 26
| 159000
| 888 777 3
| 27
| 165000
| 888 888 3
|
28
| 171000
| 999 999 4
| 29
| 177000
| AAA AAA 4
| 30
| 183000
| BBB BBB 4
|
31
| 189000
| CCC CCC 5
| 32
| 195000
| DDD DDD 5
| 33
| 201000
| EEE EEE 6
|
34
| 207000
| FFF FFF 7
| 35
| 213000
| GGG GGG 8
| 36
| 219000
| HHH HHH 9
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 19 19 19 19 19 19 19 19
| +2
| 20 20 20 20 20 20 20 20
| +3
| 21 21 21 21 21 21 21 21
|
+4
| 22 22 22 22 22 22 22 22
| +5
| 23 23 23 23 23 23 23 23
| +6
| 24 24 24 24 24 24 24 24
|
+7
| 25 25 25 25 25 25 25 25
| +8
| 26 26 26 26 26 26 26 26
| +9
| 27 27 27 27 27 27 27 27
|
+10
| 28 28 28 28 28 28 28 28
| +11
| 29 29 29 29 29 29 29 29
| +12
| 30 30 30 30 30 30 30 30
|
+13
| 31 31 31 31 31 31 31 31
| +14
| 32 32 32 32 32 32 32 32
| +15
| 33 33 33 33 33 33 33 33
|
+16
| 34 34 34 34 34 34 34 34
| +17
| 35 35 35 35 35 35 35 35
| +18
| 36 36 36 36 36 36 36 36
|
|
Requisites:
| HNCL 18, Int 20, Wis 18, Chr 9
| Alignment:
| any E
| HD/level:
| &++d10
| Weapon Prof.:
| level
| To Hit Table:
| Mon
| Save Table:
| Conc
| Reference:
| DM
| Groups:
| Concordant (x2)
|
|
| [X] Section stats
| ihp
| -1
| iTH
| -10
| P Save
| -1
| M Save
| +1
| War
| -1
| Rog
| +1
| PPsi
| -1
| Wiz
| +2
| Pri
| +1
| MPsi
| -1
|
|
|
|
You must find and consume a Potion of Lichdom in order to become a Lich.
| +1 extra Nonweapon Prof per level.
| +(Lich level) or better weapon needed to hit you.
|
| Level 0 Lich spells (cantrips) are not on the progression; these are 1/4 of a 1st level spell each.
| The Aspirant class (Wizard group) and the Spectre class (Monster group) do get Level 0 Lich spells on their progressions.
| Level 8 Lich spells are provided, as Liches are more likely than other Concordant classes (due to their nature) to be able to figure out a way to "School Robe" (-1 SL) their effects.
|
| Several Lich spells trigger by touch. They all trigger whenever someone is touched (or whenever someone touches you), and can be conducted through weapons (spend 2 Feats to be able to do this). You may pick the same touch spell more than once to allow it to trigger more than once per touch.
|
| The "wish" type abilities ("0, 1/r: Any …") can be taken more than once to allow them to be used more than once per round.
|
|
[PC14] Concordant (x2) Classes Group
Lich Spells
Level
| #
| Spell
|
0
| 1
| 0, 1/r: Any 0th-5th level Wizard spell
| 0
| 2
| 0, 1/r: Any 0th-4th level Priest spell
| 0
| 3
| 0, 1/r: Any psionic cantrip
|
0
| 4
| +5*(Lich level)% WR (not irreducible) that can't be ignored
| 0
| 5
| Resist Turning (you are double the rating)
| 0
| 6
| 0: Create Snare 20*(Lich level)% (obvious trap, auto detected, needs to be removed to bypass)
|
1
| 1
| 0, 1/r: Any 1st-6th level Wizard spell
| 1
| 2
| 0, 1/r: Any 1st-5th level Priest spell
| 1
| 3
| 0, 1/r: Any psionic minor
|
1
| 4
| 1M: Banish Undead
| 1
| 5
| Speak with Dead & Undead (cont.); 1M: Capital E Extract from Dead & Undead
| 1
| 6
| +10*(Lich level)% iWR that can't be ignored
|
1
| 7
| Mask Undead status; Can't be turned
| 1
| 8
| Detect Artifacts; 1M: Legend Lore Artifact
| 1
| 9
| 1M, (lich level)/d: Gain +10 XP
|
1
| 10
| 0: Create Traps 15*(Lich level)%
| 1
| 11
| All spells cost 0 P actions; Material componenting does not cost 1 V action
| 1
| 12
| +(Lich level) OppV or QM actions
|
1
| 13
| Negative Cold (Lich level)d10 dmg by touch
| 1
| 14
| +(Lich level) Research Points per reset (see [P12])
| 1
| 15
| 1F or 1X: Duplicate any level 0 Concordant spell
|
2
| 1
| 0, 1/r: Any 2nd-7th level Wizard spell
| 2
| 2
| 0, 1/r: Any 2nd-6th level Priest spell
| 2
| 3
| 0, 1/r: Any psionic major
|
2
| 4
| Protection from Turning 100'r
| 2
| 5
| 1M: Control Undead
| 2
| 6
| +10*(Lich level)% iRR that can't be ignored
|
2
| 7
| Detect Divine Beings; 1M: Legend Lore Divine Being
| 2
| 8
| 0: Create Tricks 10*(Lich level)%
| 2
| 9
| Can convert Wiz <-> Pri spells (2 SL shift: Wiz5=Pri3)
|
2
| 10
| +(Lich level) OppM or QQM actions
| 2
| 11
| Touch: Energy Drain 2x(Lich level) levels
| 2
| 12
| 1F or 1X: Duplicate any level 1 Concordant spell
|
2
| 13
| You may material component the Lich powers that duplicate Wizard spells (spend 1V)
| 2
| 14
| You may material component the Lich powers that duplicate Priest spells (spend 1V)
| 2
| 15
| You may material component the Lich powers that duplicate Psionic powers (spend 1V)
|
3
| 1
| 0, 1/r: Any 3rd-8th level Wizard spell
| 3
| 2
| 0, 1/r: Any 3rd-7th level Priest spell
| 3
| 3
| 1M: Grant Undead Status
|
3
| 4
| +10*(Lich level) iMR that can't be ignored
| 3
| 5
| 0: Create Specials 5*(Lich level)%
| 3
| 6
| Gaze: Life Trapping (as per Mirror)
|
3
| 7
| Immune to being put down a hole (this does not put you down the deeper hole)
| 3
| 8
| Imprisonment by touch
| 3
| 9
| 0: 3*(Lich level)d10 Colorless Fire dmg, vile, does indestructible hp dmg
|
3
| 10
| Troll-like Regen all hp every r
| 3
| 11
| Double the memorization of 1 SL (one non-Concordant progression)
| 3
| 12
| 1F or 1X: Duplicate any level 2 Concordant spell
|
4
| 1
| 0, 1/r: Any 4th-9th level Wizard spell
| 4
| 2
| 0, 1/r: Any 4th-8th level Priest spell
| 4
| 3
| 0, 1/r: Any psionic grand
|
4
| 4
| +10*(Lich level) iPR that can't be ignored
| 4
| 5
| 0: Dispel Innate or Racial ability effect
| 4
| 6
| 1M: Reset
|
4
| 7
| 1M: Contact Alternate Reality
| 4
| 8
| 1M: Create Any x2 Monster
| 4
| 9
| Steal all spells by touch
|
4
| 10
| Lose (Lich level)d4 stat pts by touch
| 4
| 11
| 1F or 1X: Step Out of It
| 4
| 12
| 1F or 1X: Duplicate any level 3 Concordant spell
|
5
| 1
| 0, 1/r: Any 5th-10th level Wizard spell
| 5
| 2
| 0, 1/r: Any 5th-9th level Priest spell
| 5
| 3
| +10*(Lich level) iaMR that can't be ignored
|
5
| 4
| 1M: Project Image Across Planes
| 5
| 5
| 1M: Teleport to Alternate Reality
| 5
| 6
| 1M: Contact Ultra Plane
|
5
| 7
| Conduct M actions through psi link
| 5
| 8
| Steal all psionics by touch
| 5
| 9
| Death (capital S Slay) by touch
|
5
| 10
| 1F or 1X: Mental Fury
| 5
| 11
| +(Lich level) QOppM or QQQM or X actions
| 5
| 12
| 1F or 1X: Duplicate any level 4 Concordant spell
|
6
| 1
| 0, 1/r: Any 6th-11th level Wizard spell
| 6
| 2
| 0, 1/r: Any 6th-10th level Priest spell
| 6
| 3
| 0, 1/r: Any psionic super
|
6
| 4
| 0, 1/r: Any 0th-8th level Warrior, Rogue, or Monster spell
| 6
| 5
| 1M: Teleport to Ultra Plane
| 6
| 6
| +10*(Lich level) iIR that can't be ignored
|
6
| 7
| Steal all powers by touch
| 6
| 8
| Erase Truename by touch
| 6
| 9
| Troll-like regen all hp (including vile) every s
|
6
| 10
| Conduct effects through psi link
| 6
| 11
| +(Lich level) QOppX actions or # segments per round
| 6
| 12
| 1F or 1X: Duplicate any level 5 Concordant spell
|
7
| 1
| 0, 1/r: Any 7th-12th level Wizard spell
| 7
| 2
| 0, 1/r: Any 7th-11th level Priest spell
| 7
| 3
| +10*(Lich level) iER & iaER that can't be ignored
|
7
| 4
| Annihilation by touch (cannot be Avoid Fated)
| 7
| 5
| Incursion by touch (2 successful touches = Loop Incursion)
| 7
| 6
| 1F or 1X: Duplicate any level 6 Concordant spell
|
8
| 1
| 0, 1/r: Any 8th-13th level Wizard spell
| 8
| 2
| 0, 1/r: Any 8th-12th level Priest spell
| 8
| 3
| 0, 1/r: Any psionic ultra
|
8
| 4
| +10*(Lich level) iXR & iaXR that can't be ignored
| 8
| 5
| Pixelation by touch (cannot be Objected to, but can be Really Objected to)
| 8
| 6
| 1F or 1X: Duplicate any level 7 Concordant spell
|
|
[PC14] Concordant (x2) Classes Group
Master Lich
Level
| KXP
| Lich 123 456 78
|
1
| 0
| 1b- --- --
| 2
| 1300
| 11c --- --
| 3
| 3900
| 111 d-- --
|
4
| 9100
| 111 1e- --
| 5
| 19500
| 111 11f --
| 6
| 29900
| 111 111 --
|
7
| 40300
| 221 111 g-
| 8
| 50700
| 222 211 e-
| 9
| 71500
| 222 221 1-
|
10
| 78000
| 222 222 2-
| 11
| 84500
| 332 222 2h
| 12
| 91000
| 333 322 2f
|
13
| 97500
| 333 333 2d
| 14
| 104000
| 333 333 3b
| 15
| 110500
| 333 333 31
|
16
| 117000
| 443 333 31
| 17
| 123500
| 444 433 31
| 18
| 130000
| 444 444 31
|
19
| 136500
| 444 444 42
| 20
| 143000
| 554 444 42
| 21
| 149500
| 555 544 42
|
22
| 156000
| 555 555 42
| 23
| 162500
| 555 555 53
| 24
| 169000
| 665 555 53
|
25
| 175500
| 666 655 53
| 26
| 182000
| 666 666 53
| 27
| 188500
| 666 666 64
|
28
| 195000
| 776 666 64
| 29
| 201500
| 777 766 64
| 30
| 208000
| 777 777 64
|
31
| 214500
| 777 777 75
| 32
| 221000
| 887 777 75
| 33
| 227500
| 888 877 75
|
34
| 234000
| 888 888 75
| 35
| 240500
| 888 888 86
| 36
| 247000
| 999 999 96
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+22
| 19 19 19 19 19 19 19 19
| +24
| 21 21 21 21 21 21 21 21
| +26
| 22 22 22 22 22 22 22 22
|
+28
| 24 24 24 24 24 24 24 24
| +30
| 25 25 25 25 25 25 25 25
| +32
| 27 27 27 27 27 27 27 27
|
+34
| 28 28 28 28 28 28 28 28
| +36
| 30 30 30 30 30 30 30 30
| +38
| 31 31 31 31 31 31 31 31
|
+40
| 33 33 33 33 33 33 33 33
| +42
| 34 34 34 34 34 34 34 34
| +44
| 36 36 36 36 36 36 36 36
|
+46
| 37 37 37 37 37 37 37 37
| +48
| 39 39 39 39 39 39 39 39
| +50
| 40 40 40 40 40 40 40 40
|
+52
| 42 42 42 42 42 42 42 42
| +54
| 43 43 43 43 43 43 43 43
| +56
| 45 45 45 45 45 45 45 45
|
|
Requisites:
| HNCL 27, Int 30, Wis 27
| Alignment:
| any E
| HD/level:
| & +++d12
| Weapon Prof.:
| level
| To Hit Table:
| Conc
| Save Table:
| 1½xConc
| Reference:
| DM
| Groups:
| Concordant (x2)
|
|
| [X] Section stats
| ihp
| +0
| iTH
| -5
| P Save
| +0
| M Save
| +2
| War
| -1
| Rog
| +1
| PPsi
| -1
| Wiz
| +3
| Pri
| +2
| MPsi
| +0
|
|
|
|
You must find and consume a Potion of Master Lichdom in order to become a Master Lich.
| Gets an X action.
|
| Gets Int bonus to Master Lich Concordant spell progression. Concordant SLs are 10 higher than non-Concordant SLs, so you need to use your bonus 11th's to get bonus 1st's here. As usual, you need to spend a feat for every SL past SL 9 (i.e. one feat plus another feat for every Lich SL) in order to qualify for the stat bonus.
| If using the normal stat table, the bonus spells are as follows (round down):
| SL=1 bonus: (Int-32)/18
| SL=2 bonus: (Int-50)/18
| SL=3 bonus: (Int-72)/18
| SL=4 bonus: (Int-98)/18
| SL=5 bonus: (Int-128)/18
| SL=6 bonus: (Int-162)/18
| SL=7 bonus: (Int-200)/18
| SL=8 bonus: (Int-242)/18
| It turns out that "Simplified Wisdom Bonus" is never really better than the above, so you should just use the normal bonus.
|
| +1 extra Kit per level.
| +(Lich level)*2 or better weapon needed to hit you. This cannot be ignored.
|
| Level 0 Lich spells (cantrips) are not on the progression; these are 1/4 of a 1st level spell each.
|
| Several Lich spells trigger by touch. They all trigger whenever someone is touched (or whenever someone touches you), and can be conducted through weapons (spend 2 Feats to be able to do this). You may pick the same touch spell more than once to allow it to trigger more than once per touch.
|
| The "wish" type abilities ("0, 1/r: Any …") can be taken more than once to allow them to be used more than once per round.
|
|
[PC14] Concordant (x2) Classes Group
Middle-Earth Istari
Level
| KXP
| Wizard 9 ABC DEF GHI J
|
1
| 0
| 1 --- --- --- -
| 2
| 500
| 2 1-- --- --- -
| 3
| 1500
| 3 2-- --- --- -
|
4
| 3000
| 3 21- --- --- -
| 5
| 5000
| 4 321 --- --- -
| 6
| 7500
| 5 432 --- --- -
|
7
| 10000
| 5 432 1-- --- -
| 8
| 15000
| 6 543 21- --- -
| 9
| 20000
| 7 654 32- --- -
|
10
| 25000
| 7 654 321 --- -
| 11
| 30000
| 8 765 432 1-- -
| 12
| 35000
| 9 876 543 2-- -
|
13
| 40000
| 9 876 543 21- -
| 14
| 45000
| A 987 654 321 -
| 15
| 50000
| A A98 765 432 -
|
16
| 55000
| A A98 765 432 1
| 17
| 60000
| A A98 765 432 2
| 18
| 65000
| A A98 765 433 2
|
19
| 70000
| A A98 765 433 3
| 20
| 75000
| A A98 765 443 3
| 21
| 80000
| A A98 765 444 3
|
22
| 85000
| A A98 765 444 4
| 23
| 90000
| A A98 765 544 4
| 24
| 95000
| A A98 765 554 4
|
25
| 100000
| A A98 765 555 4
| 26
| 105000
| A A98 765 555 5
| 27
| 110000
| A A98 766 555 5
|
28
| 115000
| A A98 766 655 5
| 29
| 120000
| A A98 766 665 5
| 30
| 125000
| A A98 766 666 5
|
31
| 130000
| A A98 766 666 6
| 32
| 135000
| A A98 776 666 6
| 33
| 140000
| A A98 777 666 6
|
34
| 145000
| A A98 777 766 6
| 35
| 150000
| A A98 777 776 6
| 36
| 155000
| A A98 777 777 61
|
37
| 310000
| A A98 777 777 62
| 38
| 465000
| A A98 777 777 63
| 39
| 620000
| A A98 777 777 64
|
45
| 1550000
| A A98 887 777 77
| 54
| 2945000
| A A99 988 888 881
| 63
| 4340000
| A A99 999 888 888
|
72
| 5735000
| A AAA 999 999 999 1
|
|
Requisites:
| Wizard 15 or HNCL 24, Race Slots 2,
|
| Con 15, Int 35, Chr 15
| Alignment:
| any
| HD/level:
| d12
| Weapon Prof.:
| 0+level*2
| To Hit:
| +level*2+18
| Saves:
| +level*2+18
| Reference:
| Lord of the Rings
| Groups:
| Concordant (x2), Paradigm (Concordant Archetype),
|
| Wizard
|
| [X] Section stats
| Race Adj.
| ihp
| +3
| Str
| +2
| iTH
| +3
| Dex
| +0
| P Save
| +1
| Con
| +8
| M Save
| +1
| Int
| +13
| War
| +1
| Wis
| +3
| Rog
| -2
| Chr
| +2
| PPsi
| -1
| Cml
| +0
| Wiz
| +5
| AT
| +0
| Pri
| +0
| hp
| +100
| MPsi
| +1
| TH
| +0
|
|
| Size
| M
|
|
|
|
|
|
Gets +1H action per round.
| When you material component a spell through your staff (taking the usual +1V action), you do xLVL effect instead of x2.
| Unaging.
|
|
[PC14] Concordant (x2) Classes Group
Munchkin
Level
| KXP
| Wiz/Pri 123 456 789 ABC DEF GHI
|
1
| 0.01
| ∞-- --- --- --- --- ---
| 2
| 0.1
| ∞-- --- --- --- --- ---
| 3
| 1
| ∞∞- --- --- --- --- ---
|
4
| 10
| ∞∞- --- --- --- --- ---
| 5
| 100
| ∞∞∞ --- --- --- --- ---
| 6
| 1000
| ∞∞∞ --- --- --- --- ---
|
7
| 10000
| ∞∞∞ ∞-- --- --- --- ---
| 8
| 100000
| ∞∞∞ ∞-- --- --- --- ---
| 9
| 1000000
| ∞∞∞ ∞∞- --- --- --- ---
|
10
| 2000000
| ∞∞∞ ∞∞- --- --- --- ---
| 11
| 3000000
| ∞∞∞ ∞∞∞ --- --- --- ---
| 12
| 4000000
| ∞∞∞ ∞∞∞ --- --- --- ---
|
13
| 5000000
| ∞∞∞ ∞∞∞ ∞-- --- --- ---
| 14
| 6000000
| ∞∞∞ ∞∞∞ ∞-- --- --- ---
| 15
| 7000000
| ∞∞∞ ∞∞∞ ∞∞- --- --- ---
|
16
| 8000000
| ∞∞∞ ∞∞∞ ∞∞- --- --- ---
| 17
| 9000000
| ∞∞∞ ∞∞∞ ∞∞∞ --- --- ---
| 18
| 10000000
| ∞∞∞ ∞∞∞ ∞∞∞ --- --- ---
|
19
| 11000000
| ∞∞∞ ∞∞∞ ∞∞∞ ∞-- --- ---
| 20
| 12000000
| ∞∞∞ ∞∞∞ ∞∞∞ ∞-- --- ---
| 21
| 13000000
| ∞∞∞ ∞∞∞ ∞∞∞ ∞∞- --- ---
|
22
| 14000000
| ∞∞∞ ∞∞∞ ∞∞∞ ∞∞- --- ---
| 23
| 15000000
| ∞∞∞ ∞∞∞ ∞∞∞ ∞∞∞ --- ---
| 24
| 16000000
| ∞∞∞ ∞∞∞ ∞∞∞ ∞∞∞ --- ---
|
25
| 17000000
| ∞∞∞ ∞∞∞ ∞∞∞ ∞∞∞ ∞-- ---
| 26
| 18000000
| ∞∞∞ ∞∞∞ ∞∞∞ ∞∞∞ ∞-- ---
| 27
| 19000000
| ∞∞∞ ∞∞∞ ∞∞∞ ∞∞∞ ∞∞- ---
|
28
| 20000000
| ∞∞∞ ∞∞∞ ∞∞∞ ∞∞∞ ∞∞- ---
| 29
| 21000000
| ∞∞∞ ∞∞∞ ∞∞∞ ∞∞∞ ∞∞∞ ---
| 30
| 22000000
| ∞∞∞ ∞∞∞ ∞∞∞ ∞∞∞ ∞∞∞ ---
|
31
| 23000000
| ∞∞∞ ∞∞∞ ∞∞∞ ∞∞∞ ∞∞∞ ∞--
| 32
| 24000000
| ∞∞∞ ∞∞∞ ∞∞∞ ∞∞∞ ∞∞∞ ∞--
| 33
| 25000000
| ∞∞∞ ∞∞∞ ∞∞∞ ∞∞∞ ∞∞∞ ∞∞-
|
34
| 26000000
| ∞∞∞ ∞∞∞ ∞∞∞ ∞∞∞ ∞∞∞ ∞∞-
| 35
| 27000000
| ∞∞∞ ∞∞∞ ∞∞∞ ∞∞∞ ∞∞∞ ∞∞∞
| 36
| 28000000
| ∞∞∞ ∞∞∞ ∞∞∞ ∞∞∞ ∞∞∞ ∞∞∞
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 7 6 3 6 1 2 2
| +1
| 8 7 6 3 7 1 3 3
| +2
| 9 8 6 4 7 2 3 3
|
+3
| 9 8 7 4 7 2 4 4
| +4
| 10 9 7 5 8 3 4 4
| +5
| 10 9 7 6 8 3 5 5
|
+6
| 11 10 8 7 9 4 5 5
| +7
| 11 10 9 8 9 4 6 6
| +8
| 12 10 9 9 9 5 6 6
|
+9
| 12 11 10 10 10 5 7 7
| +10
| 13 11 10 11 10 6 7 7
| +11
| 13 12 11 12 11 6 8 8
|
+12
| 13 12 12 13 11 7 8 8
| +13
| 14 13 13 14 11 7 9 9
| +14
| 14 13 13 14 12 8 9 9
|
+15
| 14 13 14 14 12 8 10 10
| +16
| 15 14 14 14 13 9 10 10
| +17
| 15 14 14 14 13 9 11 11
|
|
Requisites:
| HNCL 18, Str 27, Dex 27, Con 27, Int 27, Wis 27, Chr 27, Cml 18
| Alignment:
| C any
| HD/level:
| special
| Weapon Prof.:
| level
| To Hit Table:
| War
| Save Table:
| War/Wiz/Pri/Rog
| Reference:
| Internet
| Groups:
| Concordant (x2)
|
|
| [X] Section stats
| ihp
| .
| iTH
| .
| P Save
| .
| M Save
| .
| War
| .
| Rog
| .
| PPsi
| .
| Wiz
| .
| Pri
| .
| MPsi
| .
|
|
|
|
On the spell progression, "8" means "Infinity", i.e. the Munchkin can cast any number of those spells.
| Level 1: Quadruple specialized (6 half-plusses plus two slots of "buffering" for off-handedness) in every weapon.
| Level 1: Can combine ACs from different sources.
| Level 1: The Munchkin character automatically knows everything about any monster that attacks it. This includes what type of weapons to use, what special precautions to take, and the weaknesses of the monster.
| Level 1: The Munchkin gains ranger, druid, thief, monk, barbarian, psionicist, and paladin abilities equal to his level.
| Level 1: Munchkins can't be fumbled, tripped, slept, or cantripped.
| Level 1: Munchkins are not affected by encumberance.
| Level 1: Can use any bag, sack, or backpack as an infinite portable hole.
| Level 1: All Munchkins know a language called the Munchkins' Can.
| Level 1: Effective caster level is 6.
| Level 1: Total HD is 6d12.
| Level 1: Munchkins get a holy avenger (or unholy, their choice) at first level.
| Level 1: Receive the Munchkin equivalent of a Paladin's warhorse. This is usually an adult dragon, but the Munchkin can ask for something different.
| Level 2: Effective caster level is 10.
| Level 2: Total HD is 10d12.
| Level 3: Ability to re-roll unfavorable rolls (only once per roll). This applies to hit point gains, damage rolls, 'to-hit' rolls, everything.
| Level 3: Effective caster level is 15.
| Level 3: Total HD is 15d12.
| Level 4: Automatically does maximum damage with offensive spells and weapon attacks.
| Level 4: Effective caster level is 21.
| Level 4: Total HD is 21d12.
| Level 5: Ability to summon a horde of 100-400 first level Munchkins. This summoning takes 24 hours
| Level 5: Effective caster level is 91.
| Level 5: Total HD is 91d12.
| Level 6: Effective caster level is 157.
| Level 6: Total HD is 171d12. (This is the only level where HD does not equal CL).
| Level 7: Effective caster level is 261.
| Level 7: Total HD is 261d12.
| Level 8: Effective caster level is 361.
| Level 8: Total HD is 361d12.
| Level 9: Effective caster level is 462+level.
| Level 9: Total HD is (462+level)d12.
|
|
[PC14] Concordant (x2) Classes Group
Myojin / Legendary Spirit
Level
| KXP
| Myojin 789
|
1
| 1000
| 1--
| 2
| 1500
| 2--
| 3
| 2000
| 3--
|
4
| 2500
| 4--
| 5
| 3000
| 5--
| 6
| 3500
| 6--
|
7
| 4000
| 7--
| 8
| 4500
| 8--
| 9
| 5000
| 9--
|
10
| 5500
| A--
| 11
| 10000
| A1-
| 12
| 15000
| A2-
|
13
| 20000
| A3-
| 14
| 25000
| A4-
| 15
| 30000
| A5-
|
16
| 35000
| A6-
| 17
| 40000
| A7-
| 18
| 45000
| A8-
|
19
| 50000
| A9-
| 20
| 55000
| AA-
| 21
| 60000
| AA1
|
22
| 65000
| AA2
| 23
| 70000
| AA3
| 24
| 75000
| AA4
|
25
| 80000
| AA5
| 26
| 85000
| AA6
| 27
| 90000
| AA7
|
28
| 95000
| AA8
| 29
| 100000
| AA9
| 30
| 105000
| AAA
|
31
| 110000
| BAA
| 32
| 115000
| BBA
| 33
| 120000
| BBB
|
34
| 125000
| CBB
| 35
| 130000
| CCB
| 36
| 135000
| CCC
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+22
| 20 20 20 20 20 20 20 20
| +24
| 22 22 22 22 22 22 22 22
| +26
| 24 24 24 24 24 24 24 24
|
+28
| 26 26 26 26 26 26 26 26
| +30
| 28 28 28 28 28 28 28 28
| +32
| 30 30 30 30 30 30 30 30
|
+34
| 32 32 32 32 32 32 32 32
| +36
| 34 34 34 34 34 34 34 34
| +38
| 36 36 36 36 36 36 36 36
|
+40
| 38 38 38 38 38 38 38 38
| +42
| 40 40 40 40 40 40 40 40
| +44
| 42 42 42 42 42 42 42 42
|
+46
| 44 44 44 44 44 44 44 44
| +48
| 46 46 46 46 46 46 46 46
| +50
| 48 48 48 48 48 48 48 48
|
+52
| 50 50 50 50 50 50 50 50
| +54
| 52 52 52 52 52 52 52 52
| +56
| 54 54 54 54 54 54 54 54
|
|
Requisites:
| Priest 15 or HNCL 24,
| Con 31, Wis 24, Chr 32
| Alignment:
| any
| HD/level:
| & d70 (+1 ihp, see below)
| Weapon Prof.:
| & level*2
| To Hit Table:
| Conc
| Save Table:
| 2xConc
| Reference:
| MTG
| Groups:
| Concordant (x2), Priest
|
|
| [X] Section stats
| ihp
| +8
| iTH
| +1
| P Save
| +1
| M Save
| +2
| War
| +1
| Rog
| -2
| PPsi
| +1
| Wiz
| +0
| Pri
| +3
| MPsi
| +1
|
|
|
|
Gets 1X action per round.
| Can use 3S+1V (without 1X) per segment if desired.
| Gets Giga Barb Con [bonus = (Con-28)*11/2], Barb Wis, and Barb Chr.
| Myojin spells are resisted using GR or iXR (but iXR is treated as XR)
| Gets Wis bonus to spell progression, but remember the "7th's" here are actually "17th's". (CSL=7 is equal to SL=17)
| All of your effects are undispellable and all of your items are indestructible.
| Level N (every level): +1 GGL pick.
| Level N (every level): +1 ihp.
|
|
[PC14] Concordant (x2) Classes Group
Myojin / Legendary Spirit Spells (CSL=7)
#
| Spell
| Effect
|
1
| Black Honden
| Target will have his next CCL effects Countered (no save)
| 2
| Blue Honden
| Cast 16 SL's of Priest spells simultaneously
| 3
| Cleansing Fire
| Slay CCL groups of targets (no save)
|
4
| Green Honden
| For 1 turn, each segment, copy one of your summons (it's in the same summon slot as the original)
| 5
| Infinite Rage
| Earthquake CCL groups, each group takes CCL^2 Bdmg (Boxes of dmg, each "Box" is 100 dmg)
| 6
| Life's Web
| Summon CCL*7 DL=7+CCL/7 monsters (you can comprehend them if over DL X)
|
7
| Night's Reach
| Natural Set CCL targets (no save)
| 8
| Red Honden
| Spend an unspend GGL pick: Pixelate one target (no save)
| 9
| Seeing Winds
| Capital F Fix and Natural Reset one target
|
10
| White Honden
| Cureall and remove CCL [C] section effects on up to CCL targets
|
|
Myojin / Legendary Spirit Spells (CSL=8)
#
| Spell
| Effect
|
1
| Endless Swarm
| For 1 round, each segment, double the number of your summons (they're in the same summon slot as the original)
| 2
| Enduring Ideal
| For 1 round, each segment, cast a SL 0-16 Priest spell as a 0 action.
| 3
| Eternal Dominion
| For 1 round, each segment, Fork an effect as a 0 action.
|
4
| Neverending Torment
| For 1 round, each segment, Banhammer an effect as a 0 action.
| 5
| Undying Flames
| For 1 round, each segment, Capital S Slay one target (no resistance)
|
|
Myojin / Legendary Spirit Spells (CSL=9)
#
| Spell
| Effect
|
1
| Charge Across the Araba
| You and your allies get ++CCL TH and ++CCL saves
| 2
| Choice of Damnations
| X+Y+Z=CCL: Reverse Continuous X effects, Unsummon Y groups of summons, and Lower Multiplier (by 1) Z times
| 3
| Ribbons of the Reikai
| Sacrifice N summons: Cast a total of N SL's of Priest spells right now.
|
4
| Through the Breach
| Summon a DL=CCL monster (that you can comprehend), it disappears at end of segment.
|
|
[PC14] Concordant (x2) Classes Group
Kami Spirit Spells
SL
| #
| Spell
| Effect (Note: The "+N spirits in a summon slot" powers stack)
|
7
| 1
| Ancient Law
| Dispel a x1 or x2 effect.
| 7
| 2
| Crescent Moon
| The party gets +1slowS action (this does not count as a Haste)
| 7
| 3
| Deathknell
| Can have +1 spirit in a summon slot; 1M, spend X hp: Target gets +X*CL TH and dmg with his next attack.
|
7
| 4
| False Hope
| 1bM: Take no damage from one attack or effect
| 7
| 5
| Hana
| 0, 1/t: Fork (your effect only)
| 7
| 6
| Hearth
| Dispel a x1 or x2 item.
|
7
| 7
| Hunt
| If your subordinates are in your group, they get +1 DL.
| 7
| 8
| Lantern
| Fly at 12*CL" (A); 0: Faerie Fire (target loses 2 AC)
| 7
| 9
| Pain
| 1M, sacrifice a summon: Deal CL*DL*DL fire dmg to one group (no save; DL=DL of summon)
|
7
| 10
| Teardrop
| 1M, 1/t: +1W action next segment. [ You can use a W as an S action, but you still can use only 1S+1V per segment. 1W: Give another party member +1RS action. This can be used in addition to 1S+1V per segment. ]
| 7
| 11
| Traproot
| The party can melee with flying creatures (CL miles "Reach" upwards)
| 7
| 12
| Twisted Reflection
| 0, sacrifice a summon: Counterspell
|
7
| 13
| Waning Moon
| 1M: Fear a group (no save; they will not run through the dungeon generating ?'s)
| 8
| 1
| Briarknit
| Your subordinates get +1 DL and +CL rhp.
| 8
| 2
| Empty Graves
| Can have +3 spirits in a summon slot; Your summons get +1 offensive DL, -1 defensive DL
|
8
| 3
| Fiddlehead
| Regenerate CL hp/s. Each segment may use this regeneration on any friendly target in sight.
| 8
| 4
| Fire's Roar
| 1M: A group's AC becomes 0 (no save; |AC| becomes AC, ||AC|| becomes |AC|)
| 8
| 5
| Gibbering
| Fly at 12*CL" (A); Can have +3 spirits in a summon slot.
|
8
| 6
| Hundred-Talon
| Can have +4 spirits in a summon slot.
| 8
| 7
| Innocence
| 1M: A group loses their ability to use 1S+1V next time they act (no save)
| 8
| 8
| Old Stone
| +35 AC and saves.
|
8
| 9
| Painted Road
| Immune to CL/2 Elements or spells/psionic powers by name
| 8
| 10
| Tattered Shoji
| Wind Walk 96" on the party; the party gains +25 AC and saves.
| 8
| 11
| Tended Garden
| Every segment you don't act, you may do the Summon Spirit "Level:" ability for 1N action. Can have +3 spirits in a summon slot.
|
9
| 1
| Honored Dead
| Whenever you deal damage in any way, you are cured that much dmg.
| 9
| 2
| Lunacy
| Can have +5 spirits in a summon slot.
| 9
| 3
| Moss
| Each summon slot of yours may engage two groups of enemies instead of one.
|
9
| 4
| Nightsoil
| Can have +5 spirits in a summon slot.
| 9
| 5
| Palace Fields
| You don't lose initiative, can't be surprised; Can have +5 spirits in a summon slot.
| 9
| 6
| Pus
| Can have +6 spirits in a summon slot; 1M, sacrifice a summon: Target is slain (no save)
|
9
| 7
| Thousand-Legged
| Can have +7 spirits in a summon slot.
| 9
| 8
| Vine
| Can have +6 spirits in a summon slot; 1V: Give a target +1 instance of tactical movement.
| Myojin 7 (17)
| 1
| Black Honden
| Target will have his next CCL effects Countered (no save)
|
Myojin 7 (17)
| 2
| Blue Honden
| Cast 16 SL's of Priest spells simultaneously
| Myojin 7 (17)
| 3
| Cleansing Fire
| Slay CCL groups of targets (no save)
| Myojin 7 (17)
| 4
| Green Honden
| For 1 turn, each segment, copy one of your summons (it's in the same summon slot as the original)
|
Myojin 7 (17)
| 5
| Infinite Rage
| Earthquake CCL groups, each group takes CCL^2 Bdmg (Boxes of dmg, each "Box" is 100 dmg)
| Myojin 7 (17)
| 6
| Life's Web
| Summon CCL*7 DL=7+CCL/7 monsters (you can comprehend them if over DL X)
| Myojin 7 (17)
| 7
| Night's Reach
| Natural Set CCL targets (no save)
|
Myojin 7 (17)
| 8
| Red Honden
| Spend an unspend GGL pick: Pixelate one target (no save)
| Myojin 7 (17)
| 9
| Seeing Winds
| Capital F Fix and Natural Reset one target
| Myojin 7 (17)
| 10
| White Honden
| Cureall and remove CCL [C] section effects on up to CCL targets
|
|
[PC14] Concordant (x2) Classes Group
Pariah (Anti-Legend)
Level
| KXP
| Anti-Legend 123 456 78
|
1
| 0
| 1-- --- --
| 2
| 1000
| 11- --- --
| 3
| 3000
| 111 --- --
|
4
| 6000
| 111 1-- --
| 5
| 10000
| 111 11- --
| 6
| 15000
| 111 111 --
|
7
| 20000
| 111 111 1-
| 8
| 30000
| 111 111 11
| 9
| 40000
| 221 111 11
|
10
| 50000
| 222 211 11
| 11
| 60000
| 222 222 11
| 12
| 70000
| 222 222 22
|
13
| 80000
| 333 222 22
| 14
| 90000
| 333 333 22
| 15
| 100000
| 333 333 33
|
16
| 110000
| 444 433 33
| 17
| 120000
| 444 444 44
| 18
| 130000
| 555 554 44
|
19
| 140000
| 555 555 55
| 20
| 150000
| 666 666 55
| 21
| 160000
| 666 666 66
|
22
| 170000
| 777 777 76
| 23
| 180000
| 777 777 77
| 24
| 190000
| 888 888 88
|
25
| 200000
| 999 999 99
| 26
| 210000
| AAA AAA AA
| 27
| 220000
| BBB BBB BB
|
28
| 230000
| CCC CCC CC
| 29
| 240000
| DDD DDD DD
| 30
| 250000
| EEE EEE EE
|
31
| 260000
| FFF FFF FF
| 32
| 270000
| GGG GGG GG
| 33
| 280000
| HHH HHH HH
|
34
| 290000
| III III II
| 35
| 300000
| JJJ JJJ JJ
| 36
| 310000
| KKK KKK KK1
|
37
| 620000
| KKK KKK KK2
| 38
| 930000
| KKK KKK KK3
| 39
| 1240000
| KKK KKK KK4
|
45
| 3100000
| LLL LLL KK4
| 54
| 5890000
| LLL LLL LLA 1
| 63
| 8680000
| LLL LLL LLA A
|
72
| 11470000
| LLL LLL LLE E1
|
|
Requisites:
| HNCL 27,
|
| Str 9, Dex 18, Int 18, Wis 9, Chr 18
| Alignment:
| any
| HD/level:
| & +++++3d4
| Weapon Prof.:
| 8+level
| To Hit:
| +level+18
| Saves:
| +level+18
| Reference:
| DM
| Groups:
| Concordant (x2),
|
| Rogue, Mirror
|
| [X] Section stats
| ihp
| +2
| iTH
| +10
| P Save
| +0
| M Save
| +0
| War
| +1
| Rog
| +1
| PPsi
| -1
| Wiz
| +1
| Pri
| +0
| MPsi
| +0
|
|
|
|
Barbarian Int, Wis, and Chr.
| Gets 1X action per round.
| 50 "Concordant" points per level for the Rogue-like chart.
|
Lvl
| Pariah Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Don't generate "?" in Dungeons | (each pipe is another symbol or another PC)
| V
| 10
| Wis-25
| Wis-30
| 1
| Permanency an effect ||| Continuous an effect
| X
| 0
| Int-31
| Int-42
| 1
| Any 36th level Rogue ability (1 Concordant point = 2 Rogue points)
| -
| -
| -
| -
|
1
| BackSwipe: Steal an item off of target for yourself per 100% (aWR to avoid)
| 0
| 40+10*LVL
| NA
| NA
| 2
| Monster Summoning for CCL DL=9 monsters || DL=10 or 3*CCL DL=9
| M
| 15
| Wis-28
| Wis-33
| 3
| Teleport No Delay, No Sickness (same plane) | (each pipe is one extra PC)
| 0
| -50
| Con-40
| Con-47
|
3
| +1 idmg | +1 iSaves | +1 ihp ( | +1 more per pipe)
| P
| -20
| Int-59
| Int-64
| 4
| Any 3rd level or lower Shadow5 or Legend ability (or) Read Lich Magic
| -
| -
| -
| -
| 6
| Create/Destroy Magical Pool or Spell Gate || Travel to Far Realm | Loop Travel (1 LoopF)
| F
| -25
| Chr-75
| Chr-97
|
9
| Speed: Each 75% is 1H action
| 0
| 0
| Dex-20
| Dex-40
| 12
| Can use +N extra actions if get only 1 action to respond to something nasty (N=number of pipes made)
| 0
| -60
| Wis-99
| Wis-132
| 18
| Fork that works (even on someone else's effect)
| bX
| -35
| Dex-90
| Dex-149
|
|
[PC14] Concordant (x2) Classes Group
Pariah (Anti-Legend) Spells
Level
| #
| Spell
|
1
| 1
| Scarab of Protection (get a save vs. things with no save, target = 20, can use items)
| 1
| 2
| Can act once per round on the bottom of the segment
| 1
| 3
| 1M,1/d: Cast one SL=9 Rogue spell or "cast" a Level 1 to (CCL+18) Rogue pick as if it was a spell (points=CCL*50%)
|
1
| 4
| 1X: Ego Dominate someone within sight as if you were a magic item; your "Ego" = (Int+Chr+HNCL+CCL)
| 1
| 5
| 1X: 1 target: Head Blown Off, slain, crapped, or Extract (no save; XR to avoid)
| 1
| 6
| 1X: Lower one x2 effect
|
2
| 1
| Your x1 classes' abilities (not counting spells or psi) cost half the number of actions to use
| 2
| 2
| +10*CCL% iAR
| 2
| 3
| 1X: 1 target: Set, Slain, Crapped, or As You Are (no save; XR to avoid)
|
2
| 4
| 1M,1/d: Use Psi7/8/14/15 Super, PSPs=LVL*100
| 2
| 5
| Can target someone else N times for N times effect
| 2
| 6
| +CCL/2 X actions
|
3
| 1
| 1M: [x2 Special] Dispel Technology Zone
| 3
| 2
| Can act on segment 0 with one action only
| 3
| 3
| 0, CCL/d: Immuner pick (can use multiples at once if needed)
|
3
| 4
| 0, 1/d: Your multiplier increases by x1/x1, x2/x0, or x0/x2 for 1 round
| 3
| 5
| 0, CCL/d: Step Out of It or Counter a Step Out of It
| 3
| 6
| 0, CCL/d: Reset or Set one target
|
4
| 1
| Can use +1 Artificial Reset per Natural Reset (day)
| 4
| 2
| 1X: Distribute a loss of -CCL*20% iBlahR's to a group
| 4
| 3
| You cannot be located by Locate effects.
|
4
| 4
| 1N: Counter a Speaking action.
| 4
| 5
| You have LVL/2 Clones that actually work (they must be hunted down in order to defeat you)
| 4
| 6
| 1X: Genocide a monster type in the room (no save; XR to avoid)
|
|
[PC14] Concordant (x2) Classes Group
Pariah (Anti-Legend) Spells (cont.)
Level
| #
| Spell
|
5
| 1
| 0, CCL/d: Replace a BlahR type you have with another type for 1 segment.
| 5
| 2
| You have "Familiar immunity" as long as you aren't offensive.
| 5
| 3
| 1X: 1 target: Down a Hole, Clone Insanity, or Kill @ Birth (no save; XR to avoid)
|
5
| 4
| 0, CCL/d: Put an effect back up on you that was just dispelled.
| 5
| 5
| 1X: [x2 Special] Choose a psionic frequency. It has double effect in the room.
| 5
| 6
| 0: Can trade a Pariah CSL N slot for a total of N in CSL's of slots
|
6
| 1
| Your x1 classes' abilities (not counting spells or psi) cost one-quarter the number of actions to use
| 6
| 2
| 1X: Lower the PF, MF, TF, TechF, or PsiF in the room by up to CCL/2.
| 6
| 3
| You ignore Anti-Concordant Shell. +CCL*20% aXR.
|
6
| 4
| Can convert 3a -> 1 Ia (Instantaneous) for any action type
| 6
| 5
| +LVL slots for classes, mini classes, or races
| 6
| 6
| 0: [x2 Special] I, J, K, etc. (Instantaneous type) actions cannot be used in the room.
|
7
| 1
| 0, CCL/d: Counter an Avoid Fate or Divine Intervention roll.
| 7
| 2
| 1X, 1/d: Gain an extra half-segment after the current one.
| 7
| 3
| 1P: Target cannot use X, H, W, R, or Q-infinity actions (no resistance)
|
7
| 4
| 1X: [x2 Enemy Special] Enemies cannot act on segments divisible by 4
| 7
| 5
| 1X: Time travel, up to 2^CCL years, each barrier divides the maximum by 10
| 7
| 6
| 0, CCL/d: Capital O Object; you may Object to only part of the effect if you wish (e.g. you can counter a Step Out of It, but leave the Crapped in place.)
|
8
| 1
| 1 Reset of F actions, 1/d: Create a "High" Intelligent Item
| 8
| 2
| +9 HCL for purposes of qualifying for x3 classes
| 8
| 3
| 2X: Destroy the Plane you're in; you Escape (This will almost certainly be Objected to unless the plane is small/abandoned)
|
8
| 4
| 1X, LVL/d: Target loses CCL^2*200 Worship points (That's a lot if you're wondering; 1 Worship Point = 1 Character-LVL^2 of worship per day)
| 8
| 5
| +CCL*10% HNaHaNR
| 8
| 6
| 1X: Spawn target creature (save)
|
|
[PC14] Concordant (x2) Classes Group
Pastafarian (Worshiper of the Flying Spaghetti Monster)
Level
| KXP
| Pasta 123 456 7
|
1
| 0
| 1-- --- -
| 2
| 300
| 2-- --- -
| 3
| 900
| 21- --- -
|
4
| 1800
| 22- --- -
| 5
| 3000
| 221 --- -
| 6
| 4500
| 222 --- -
|
7
| 6000
| 222 1-- -
| 8
| 9000
| 222 2-- -
| 9
| 12000
| 222 21- -
|
10
| 15000
| 222 22- -
| 11
| 18000
| 222 221 -
| 12
| 21000
| 222 222 -
|
13
| 24000
| 322 222 -
| 14
| 27000
| 322 222 1
| 15
| 30000
| 332 222 1
|
16
| 33000
| 333 222 1
| 17
| 36000
| 333 322 1
| 18
| 39000
| 333 332 1
|
19
| 42000
| 333 332 2
| 20
| 45000
| 333 333 2
| 21
| 48000
| 333 333 3
|
22
| 51000
| 433 333 3
| 23
| 54000
| 443 333 3
| 24
| 57000
| 444 333 3
|
25
| 60000
| 444 433 3
| 26
| 63000
| 444 443 3
| 27
| 66000
| 444 444 3
|
28
| 69000
| 444 444 4
| 29
| 72000
| 544 444 4
| 30
| 75000
| 554 444 4
|
31
| 78000
| 555 444 4
| 32
| 81000
| 555 544 4
| 33
| 84000
| 555 554 4
|
34
| 87000
| 555 555 4
| 35
| 90000
| 555 555 5
| 36
| 93000
| 555 555 51
|
37
| 186000
| 555 555 52
| 38
| 279000
| 555 555 53
| 39
| 372000
| 555 555 54
|
45
| 930000
| 666 665 55
| 54
| 1767000
| 777 776 661
| 63
| 2604000
| 777 777 777
|
72
| 3441000
| 888 888 887 1
|
|
Requisites:
| Priest 14 or Pirate 9 or HNCL 23,
|
| Int 12, Wis 12
| Alignment:
| non-S
| HD/level:
| & 2d8
| Weapon Prof.:
| 0+level
| To Hit:
| +level+18
| Saves:
| +level+18
| Reference:
| Flying Spaghetti Monster
| Groups:
| Concordant (x2), Creator of the Universe [PC63],
|
| Priest
|
| [X] Section stats
| ihp
| +0
| iTH
| +0
| P Save
| +1
| M Save
| +1
| War
| +0
| Rog
| +0
| PPsi
| +0
| Wiz
| +0
| Pri
| +7
| MPsi
| +1
|
|
|
|
Gets +1X action per round.
| The x1 version of this class is called "Flying Spaghetti Monsterist".
|
|
[PC14] Concordant (x2) Classes Group
Pastafarian Spells
CSL
| #
| Spell
| Effect
|
1
| 1
| Meat Ball
| 1 group takes CCLd44 holy meat dmg (no save; "holy meat" can be treated as Holy Flesh, an E=4 element)
| 2
| Noodly Appendages
| Gain +CCL Noodly Appendages, which act as Tentacles.
| 3
| Pirate Lore
| Get a free Pirate class at LVL=CCL*2
| 4
| The Meatera (Meatitude)
| +CCL*2 Str and Con; +1 level of Exceptionalness in Str and Con
|
2
| 1
| Minor Pastaer
| Summon a DL XII Spaghetti Monster, or CCL DL XI Ghost Pirates or Invisible Pink Unicorns, that you comprehend.
| 2
| Noodle Dance
| (1X to start, 1V per segment to maintain) While Noodle Dancing, everything you do is at double effect.
| 3
| Stripper Factory
| [x2 Enemy Special] See Nothing; Disease 1/s (XR to avoid)
| 4
| The Flying
| Travel at infinite speed (you still need to pause at edges of planes, e.g. at Crystal Sphere edges, in order to cross them)
|
3
| 1
| Beer Volcano
| [x2 Enemy Terrain Feature] 1 idmg Alcohol /r (take 10% of max hp /s if don't have ihp) + Intoxication
| 2
| Noodliness
| +CCL*2 Dex and C Actions; +1 level of Exceptionalness in Dex; Hold A, B, C, M, P, V, 0 Actions
| 3
| The Saucon
| Telekinesis, same plane, need not have direct line of sight, CCL^3 ton*" force
| 4
| World's Most Edible Religion
| [x2 Terrain Feature] Feed everyone a spaghetti dinner; 1% chance per person they become your Follower
|
4
| 1
| Godzilla
| Summon Godzilla, a DL=10+CCL Reptile. There cannot be more than one Godzilla in the party. He doesn't use a Summon slot.
| 2
| Ninja Lore
| Get a free Ninja class at LVL=CCL*2 (can be any class with "Ninja" in its name)
| 3
| Smuggling
| Pick Pockets: Auto success; it is not noticed by beings with less than CCL*5 Wis; you may equip the item with the same action
| 4
| Unintelligent Design
| All of your subordinates get +1 DL, +CCL rhp
|
5
| 1
| Spicy Meat Balls
| CCL groups take CCLd88 unholy tainted meat dmg (no save; can be treated as Unholy Negative Vile Flesh, an E=8 element)
| 2
| Hail Meatsauce
| The party gets your choice of CCL "Buffs" (as if a Buffer, with CL=CCL)
| 3
| Sauceredness
| +CCL*2 Int and Wis; +1 level of Exceptionalness in Int and Cml (not Wis)
| 4
| Global Warming / The Big Boil
| [x2 Enemy Terrain Feature] 1 idmg Heat /s (this is like "Dragon Harm" and affects things with large non-infinite hp totals properly)
|
6
| 1
| Meat Lore
| Get a free Meat class at LVL=CCL*2 (can be any class with "Meat" in its name)
| 2
| Underground Freezer of Doom
| Target goes to (choose one): Hole, Deeper Hole, Far Realm, Phantom Zone, nowhere (not on any plane), Anguinum Synod, turned off Ele Plane of Time, Retirement bubble, PC Stasis bubble, has a cup of tea
| 3
| On Top of Spaghetti
| Target (can be yourself) goes On the Mound. This works even in the normal (non-Mirror) universe. Target's effects are increased by 1 multiplier.
| 4
| All Covered with Cheese
| All of your actions have the "J" prefix, can't be countered, and ignore blahR's. 1N, 1/s: Ignore someone's immunity to something.
|
7
| 1
| I Lost My Poor Meatball
| Summon or Teleport (to you) another Pastafarian (must be willing); or Fix a Pastafarian (can be yourself)
| 2
| When Somebody Sneezed
| Destroy the Plane your in; no response; all in plane take CCL iidmg (or lifedmg, type Holy Anti-Conduit) and are Ejected
| 3
| False Gods Everywhere
| You can disbelieve Priest, Godly, and Holy effects as if they were Illusions.
| 4
| My God Has Bigger Balls Than Yours
| Divine Intervention (automatically successfull)
|
|
[PC14] Concordant (x2) Classes Group
Pawn
Level
| KXP
| Pawn Spells
|
1
| 0
|
| 2
| 250
|
| 3
| 500
|
|
4
| 750
|
| 5
| 1000
|
| 6
| 1250
|
|
7
| 1500
|
| 8
| 1750
|
| 9
| 2000
|
|
10
| 2250
|
| 11
| 2500
|
| 12
| 2750
|
|
13
| 3000
|
| 14
| 3250
|
| 15
| 3500
|
|
16
| 3750
|
| 17
| 4000
|
| 18
| 4250
|
|
19
| 4500
|
| 20
| 4750
|
| 21
| 5000
|
|
22
| 5250
|
| 23
| 5500
|
| 24
| 5750
|
|
25
| 6000
|
| 26
| 6250
|
| 27
| 6500
|
|
28
| 6750
|
| 29
| 7000
|
| 30
| 7250
|
|
31
| 7500
|
| 32
| 7750
|
| 33
| 8000
|
|
34
| 8250
|
| 35
| 8500
|
| 36
| 8750
|
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 6 3 4 1 3 0
|
+1
| 6 5 7 3 5 1 4 1
| +2
| 6 6 7 3 5 2 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 7 4 6 3 5 2
| +3
| 7 7 8 4 7 3 6 2
| +4
| 7 8 8 4 7 3 6 2
|
+4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 8 10 9 5 9 5 8 4
| +6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 9 6 10 6 9 4
|
+7
| 9 11 10 6 11 6 10 5
| +8
| 9 12 10 6 11 7 10 5
| +8
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| HNCL 9
| Alignment:
| any
| HD/level:
| &2d0
| Weapon Prof.:
| level
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| DM
| Groups:
| Concordant (x2)
|
|
| [X] Section stats
| ihp
| -2
| iTH
| -10
| P Save
| -2
| M Save
| -3
| War
| +0
| Rog
| +0
| PPsi
| +0
| Wiz
| -1
| Pri
| +1
| MPsi
| -1
|
|
|
|
When you gain the Pawn class, pick another being to be a pawn of (he is the "Pawner").
| If the Pawner is at least x2 multiplier, you become a x2 being (unless your multiplier is already higher).
| If the Pawner is x0 or x1, your multiplier does not change.
| Pawn adds its level to your CL (but not your ML or HNCL).
| Pawn gives 1X action per round. Pawn powers are resisted using "Spirit Resistance" (XR).
| As you gain Pawn levels, you *must* fill the spell slots immediately (you cannot have "open spell slots"). You cannot take the same spell more than once. The Pawn spell list shown is complete; there are no other Pawn spells possible.
|
|
[PC14] Concordant (x2) Classes Group
Pawn Spells
Level
| #
| Spell
| Description
|
1
| 1
| Match Alignment
| Your alignment becomes equal to Pawner's, can't be changed, this can't be dropped
| 1
| 2
| Pawner lending you actions
| +LVL A actions (1A?1V, 2A?1P, 3A?1M)
| 1
| 3
|
|
|
1
| 4
|
|
| 1
| 5
| Miracle Progression
| For each n from 1 to LVL, gain "1X, (LVL-n+1)/d: Miracle n" (so at LVL=3 you have 3,2,1)
| 2
| 1
|
|
|
2
| 2
| Pawner lending you spells
| 0, 1/r: +LVL SLs in memorization
| 2
| 3
|
|
| 2
| 4
|
|
|
3
| 1
|
|
| 3
| 2
| Pawner lending you psionics
| 0, 1/r: +LVL
| 3
| 3
|
|
|
4
| 1
| Accidently raise Pawn XP
| 1 in 6 chance per reset of spending all your XP to Pawn class
| 4
| 2
| Pawner lending you XP
| +LVL*5% XP (or) +LVL*10% XP only for Priest group (both retroactive); +1 class slot
| 5
| 1
| Become NPC
| You become an NPC immediately.
|
|
[PC14] Concordant (x2) Classes Group
Planetar
Level
| KXP
| Angelic 246 8
|
1
| 700
| 1-- -
| 2
| 1400
| 2-- -
| 3
| 2100
| 3-- -
|
4
| 2800
| 4-- -
| 5
| 3500
| 5-- -
| 6
| 4200
| 6-- -
|
7
| 4900
| 7-- -
| 8
| 5600
| 71- -
| 9
| 7000
| 72- -
|
10
| 8400
| 73- -
| 11
| 9800
| 74- -
| 12
| 11200
| 75- -
|
13
| 12600
| 76- -
| 14
| 14000
| 77- -
| 15
| 15400
| 771 -
|
16
| 16800
| 772 -
| 17
| 18200
| 773 -
| 18
| 21000
| 774 -
|
19
| 23800
| 775 -
| 20
| 26600
| 776 -
| 21
| 29400
| 777 -
|
22
| 32200
| 777 1
| 23
| 35000
| 777 2
| 24
| 37800
| 777 3
|
25
| 40600
| 777 4
| 26
| 43400
| 777 5
| 27
| 49000
| 777 6
|
28
| 54600
| 777 7
| 29
| 60200
| 877 7
| 30
| 65800
| 977 7
|
31
| 71400
| A77 7
| 32
| 77000
| B77 7
| 33
| 82600
| C77 7
|
34
| 88200
| D77 7
| 35
| 93800
| E77 7
| 36
| 105000
| E87 7
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+24
| 20 20 20 20 20 20 20 20
| +28
| 22 22 22 22 22 22 22 22
| +32
| 24 24 24 24 24 24 24 24
|
+36
| 26 26 26 26 26 26 26 26
| +40
| 28 28 28 28 28 28 28 28
| +44
| 30 30 30 30 30 30 30 30
|
+48
| 32 32 32 32 32 32 32 32
| +52
| 34 34 34 34 34 34 34 34
| +56
| 36 36 36 36 36 36 36 36
|
+60
| 38 38 38 38 38 38 38 38
| +64
| 40 40 40 40 40 40 40 40
| +68
| 42 42 42 42 42 42 42 42
|
+72
| 44 44 44 44 44 44 44 44
| +76
| 46 46 46 46 46 46 46 46
| +80
| 48 48 48 48 48 48 48 48
|
+84
| 50 50 50 50 50 50 50 50
| +88
| 52 52 52 52 52 52 52 52
| +92
| 54 54 54 54 54 54 54 54
|
|
Requisites:
| Concordant (x1) 25 or HNCL 34,
| Str 36, Con 38, Wis 33, Chr 40, Cml 25
| Alignment:
| any G
| HD/level:
| & 7d7
| Weapon Prof.:
| & level*7
| To Hit Table:
| 2xConc
| Save Table:
| 2xConc
| Reference:
| MMII
| Groups:
| Concordant (x2), Demigod (x2)
|
|
| [X] Section stats
| ihp
| +7
| iTH
| +2
| P Save
| +2
| M Save
| +2
| War
| +2
| Rog
| -2
| PPsi
| +1
| Wiz
| +0
| Pri
| +2
| MPsi
| +1
|
|
|
|
Gets 1H action per round. Treat 1H as 1F, except what you do is at x4 effect (sort of like "material componenting"), and is considered x4 multiplier. This affects (amongst other things) your movement rate (if moving), CL, CCL, and save DC's. Alternatively, you can convert 1H to 1X.
| Can use 1S+1V+2X per segment if desired.
| Gets Extra Barb Str, Extra Barb Con, Barb Wis, and Barb Chr.
| Angelic spells are resisted using XR or HR (Holy Resistance).
| iAaAR +7*LVL% (this is iRMPIWEaRaMaPaIaWaER, you can track of each separately if you have other sources)
| You are immune to any mental based effect that would make you lose control of your character (Domination, Charm, Ego Domination, Enslaved, Robot, etc.)
| You defend as a x3 multiplier being.
| Level N (every level): +1 Follower, treat this as a level=LVL*3 Priest.
|
|
| Solar: ("Arch-Planetar" class)
| Concordant (x1) 32 or HNCL 41,
| Str 43, Con 45, Wis 40, Chr 47, Cml 32
| HD & 8d8
| Weapon Prof. & level*8
| TH 2½xConc
| Saves 2½xConc
| XP chart is 10% higher.
| Gets 2H actions per round.
| Read on x3/2 ML (round up).
|
|
[PC14] Concordant (x2) Classes Group
Angelic Spells (CSL=2)
#
| Spell
| Effect
|
1
| Angel's Trumpet
| Get a x1 mirroring of the base XP (with no mods) in the Angel5 or Serra Angel5 class (does not cost a class slot)
| 2
| Angelic Army
| Summon an army of 7^CCL DL=(CCL+4)/3 Outer
| 3
| Damage Threshold
| DT 90-CCL*3 (Damage Threshold; if you take more than 90-CCL*3 dmg from a source, you take nothing)
|
4
| Deva
| Wishoid for an Ultra Psi6G power (see below)
| 5
| Mental Enhancement
| Get +CCL additional levels of Exceptionalness in Int, Wis, or Chr (may distribute as you like)
| 6
| MultiFix
| Do CCL Capital F Fixes or one iFix.
|
|
Angelic Spells (CSL=4)
#
| Spell
| Effect
|
1
| Bright Mount
| You have a DL=CCL Mount (you can comprehend it regardless of DL)
| 2
| Holy Blast
| Holy Bolt CCL groups
| 3
| Immunity
| Capital I Immune to CCL [C] section effects (even the "hard to pick" ones are only one pick)
|
4
| Peacelord 4
| Choose one Peacelord CSL=4 spell (this can be taken only once; Peacelord spells are in the Peacemonger class)
| 5
| Redirection
| 1N, 2/s: Redirect damage from any effect (or attack sequence) to one of your allies to you.
|
|
Angelic Spells (CSL=6)
#
| Spell
| Effect
|
1
| Fast Thought
| +CCL IM (Instantaneous M) Actions
| 2
| Heal Aura
| x2 Special on the room: Your allies receive a Heal every segment, and a Cureall every round break.
| 3
| Huge Resurrection
| Resurrect everyone you want to in the entire room
|
4
| I am GOOD!
| Wishoid (non-Channeling) for a SL 1-4 Sentinel spell (force the DM to write one if Sentinel not written)
|
|
Angelic Spells (CSL=8)
#
| Spell
| Effect
|
1
| Huge Reset
| Reset everyone you want to in the entire room
| 2
| Improved Redirection
| 1N: Redirect damage from any effect (or attack sequence) to one of your subordinates.
| 3
| Mass Super Domination
| Dominate CCL groups (no resistance, do not need to actually target them)
|
|
Psi6G Ultra Powers
#
| Name
| DPPs
| Effect
|
1
| Celestial Chorus
| 250/s
| CL*10' x CL*10' x CL*10' area is considered to be a different plane (your choice)
| 2
| Planar Walk
| 250/d
| Can travel to another plane at will (no summ. sickness) by simply spending 1V action
| 3
| Seventh Level Priest Spell
| 25
| Cast one 7th level Priest spell at CL = 90
|
4
| Sixth Sense
| 250/d
| You know what will happen one round in advance at all times
| 5
| Ultimate Lore
| 250/s
| You gain x3 multiplier but are noticeable to other deities on same plane
| 6
| Vanish
| 125
| One target disappears from multiverse for CL segments (unwilling may roll vs. GR)
|
7
| Vox Populi
| 250/d
| Sense all deviate/evil thoughts (no resistance); area is entire plane you're on
|
|
[PC14] Concordant (x2) Classes Group
Second Tier
Level
| KXP
| Spells/Psi
|
1
| (original)*2
| (as original)
| 2
| (original)*2
| (as original)
| 3
| (original)*2
| (as original)
|
4
| (original)*2
| (as original)
| 5
| (original)*2
| (as original)
| 6
| (original)*2
| (as original)
|
7
| (original)*2
| (as original)
| 8
| (original)*2
| (as original)
| 9
| (original)*2
| (as original)
|
10
| (original)*2
| (as original)
| 11
| (original)*2
| (as original)
| 12
| (original)*2
| (as original)
|
13
| (original)*2
| (as original)
| 14
| (original)*2
| (as original)
| 15
| (original)*2
| (as original)
|
16
| (original)*2
| (as original)
| 17
| (original)*2
| (as original)
| 18
| (original)*2
| (as original)
|
19
| (original)*2
| (as original)
| 20
| (original)*2
| (as original)
| 21
| (original)*2
| (as original)
|
22
| (original)*2
| (as original)
| 23
| (original)*2
| (as original)
| 24
| (original)*2
| (as original)
|
25
| (original)*2
| (as original)
| 26
| (original)*2
| (as original)
| 27
| (original)*2
| (as original)
|
28
| (original)*2
| (as original)
| 29
| (original)*2
| (as original)
| 30
| (original)*2
| (as original)
|
31
| (original)*2
| (as original)
| 32
| (original)*2
| (as original)
| 33
| (original)*2
| (as original)
|
34
| (original)*2
| (as original)
| 35
| (original)*2
| (as original)
| 36
| (original)*2
| (as original)
|
|
TH
| Saves (all)
|
varies
| varies
| varies
| varies
| varies
| varies
|
varies
| varies
| varies
| varies
| varies
| varies
|
varies
| varies
| varies
| varies
| varies
| varies
|
varies
| varies
| varies
| varies
| varies
| varies
|
varies
| varies
| varies
| varies
| varies
| varies
|
varies
| varies
| varies
| varies
| varies
| varies
|
|
Requisites:
| Custom 17 or HNCL 26,
| each stat (as original)+18
| Alignment:
| any
| HD/level:
| & (as original class)
| Weapon Prof.:
| & (as original class)
| To Hit Table:
| (as original class)
| Save Table:
| (as original class)
| Reference:
| Phoenix
| Groups:
| Concordant (x2), Custom
|
|
| [X] Section stats
| ihp
| +0
| iTH
| +0
| P Save
| +0
| M Save
| +0
| War
| +0
| Rog
| +0
| PPsi
| +0
| Wiz
| +0
| Pri
| +0
| MPsi
| +0
|
|
|
|
You get "times 10" Mirrored XP to x2 classes, if the Mirroring amount is currently less than this amount in the campaign. Only "times 1" Mirroring be spent to each of your non- Second Tier classes (e.g. if you have a Villain class in addition to Second Tier, you can't spend more than the base XP listed on the chalkboard to Villain.)
| When this class is taken, choose a x1 multiplier class you have. This class exactly duplicates that class except for what's noted. Since you get to apply your (amplified) Mirrored XP to this class, this class will frequently be much higher level than the original class. Please note this class has double the XP chart of the original (so you're effectively getting only "times 5" mirroring if you apply it all here).
| Gets 1X action per round.
| Gets 1 rank of Exceptionalness in every ability score that had a requirement in the original class.
| Level N (every level): +1 minor X24 power, that actually works with this class (technically this frequency would be called X38, as it's affecting a x2 class). I included the X24 (X38) powers on the next page.
| Level N (every level): +1 "Level:" pick from any other class in a group that matches the emulated class.
| Level 36: DM Reminder and Notes: Well, in all likelihood, this was probably a cheap way to qualify for Demigod0, no? (Notice how much HCL you have) There is indeed a "Third Tier" x3 class, which does what you think it does (it has an HCL 26 requirement). Third Tier cannot emulate Second Tier. You need to emulate a different x2 class you have, at which point your level in Third Tier will be miserable (as the other class's XP table will get tripled).
| Level 37: Get one X48 (Innovator48) pick, but the pick must match a group from the emulated class (If the look at the X48 chart, you'll notice the X48 picks have a group listed with each of them). I didn't include the X48 powers list here, but it's in the [PC6] section.
| Level 38: Get a "Level 1:" pick from any x2 Concordant class. I generally don't "paragraph symbol" x2 class "Level:" 's, but the DM will tell you if you chose something not in the spirit of what I intended.
|
|
[PC14] Concordant (x2) Classes Group
X24 (X38) Minor Powers
Name
| Description
|
Barbarian stats
| Get Barb Str, Dex, or Con; or get Int, Wis, or Chr bonus to memorization (can take multiple)
| Caster Level Increase 2
| +2 Caster Level (this can be taken multiple times)
| CL/ML toggle
| Pick N (can be negative); get +N ML and -N*2 CL; ML and CL must be at least 0
|
Extra stat point, sort of
| Gives an extra +1 stat point per level, but all stat pts from class must be to 1 stat
| HD type: Add +0d+2
| Add 2 to HD type per level
| Level: early 4
| Get a "Level:" ability in your class 4 levels early (this can be taken multiple times)
|
Level: other in group
| Get a "Level:" ability (your level or less) in another class in same group (can take multiple)
| Memorization Level Increase 1
| +1 Memorization Level (this is next level of picks for rogues)
| Memorization Zero 1
| Get a "0" in next SL (must be on chart, doesn't work for Min/Maj/Gra/Sup prog.)
|
Proficiencies
| This class gives +1 proficiency (weapon or nonweapon) per level
| Reduce stat requirements 4
| Distribute -4 to stat requirements (Str, Dex, Con, etc.; HNCL costs double)
| Rogue points 10
| This class gives an extra +10 Rogue points per level.
|
Rogue shuffle (specific abilities)
| Can transfer Rogue abilities of level N ? +N*5 rogue points
| Rogue shuffle (picks)
| Can transfer "Any (class) Pick of level N" ? +N*10 rogue points (this is reversible)
| Saves: Change to any Group
| Change Save category to War, Wiz, Pri, Rog, Psi, Dwarf0, Elf0
|
To Hit: Change to any Group
| Change To Hit category to War, Wiz, Pri, Rog, Psi, Mon
| XP Halve/Double
| XP requirements for this class are halved from level 1-8, then double 9+ (can't be dropped)
|
|
[PC14] Concordant (x2) Classes Group
Sentinel
Level
| KXP
| Sentinel Spheres
|
-2
| 0
| 1
| -1
| 1000
| 1
| 0
| 2000
| 1
|
1
| 3000
| 1
| 2
| 6000
| 2
| 3
| 9000
| 3
|
4
| 12000
| 4
| 5
| 15000
| 5
| 6
| 18000
| 6
|
7
| 21000
| 7
| 8
| 24000
| 8
| 9
| 27000
| 9
|
10
| 30000
| 10
| 11
| 33000
| 11
| 12
| 36000
| 12
|
13
| 39000
| 13
| 14
| 42000
| 14
| 15
| 45000
| 15
|
16
| 48000
| 16
| 17
| 51000
| 17
| 18
| 54000
| 18
|
19
| 57000
| 19
| 20
| 60000
| 20
| 21
| 63000
| 21
|
22
| 66000
| 22
| 23
| 69000
| 23
| 24
| 72000
| 24
|
25
| 75000
| 25
| 26
| 78000
| 26
| 27
| 81000
| 27
|
28
| 84000
| 28
| 29
| 87000
| 29
| 30
| 90000
| 30
|
31
| 93000
| 31
| 32
| 96000
| 32
| 33
| 99000
| 33
|
34
| 102000
| 34
| 35
| 105000
| 35
| 36
| 108000
| 36
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 19 19 19 19 19 19 19 19
| +2
| 20 20 20 20 20 20 20 20
| +3
| 21 21 21 21 21 21 21 21
|
+4
| 22 22 22 22 22 22 22 22
| +5
| 23 23 23 23 23 23 23 23
| +6
| 24 24 24 24 24 24 24 24
|
+7
| 25 25 25 25 25 25 25 25
| +8
| 26 26 26 26 26 26 26 26
| +9
| 27 27 27 27 27 27 27 27
|
+10
| 28 28 28 28 28 28 28 28
| +11
| 29 29 29 29 29 29 29 29
| +12
| 30 30 30 30 30 30 30 30
|
+13
| 31 31 31 31 31 31 31 31
| +14
| 32 32 32 32 32 32 32 32
| +15
| 33 33 33 33 33 33 33 33
|
+16
| 34 34 34 34 34 34 34 34
| +17
| 35 35 35 35 35 35 35 35
| +18
| 36 36 36 36 36 36 36 36
|
|
Requisites:
| HNCL varies, Wis 20, Chr 18
| Alignment:
| any
| HD/level:
| &+++d20
| Weapon Prof.:
| 6+level
| To Hit Table:
| Mon
| Save Table:
| Conc
| Reference:
| RA:Sentinels
| Groups:
| Concordant (x2)
|
|
| [X] Section stats
| ihp
| +0
| iTH
| +0
| P Save
| +1
| M Save
| +1
| War
| +0
| Rog
| -1
| PPsi
| -1
| Wiz
| +0
| Pri
| +1
| MPsi
| +0
|
|
|
|
Note the XP table starts at level -2, not 1. This class does not give the "All Concordant Classes" abilities until level 1.
| Level -2: Requires HNCL 0. Considered x0 Being. You are the pawn of a god, and may have the Pawn class as well.
| Level -1: Requires HNCL 9. Considered x1 Being. You get 11 segments per round.
| Level 0: Requires HNCL 18. Considered x1 Being. You get 15 segments per round.
| Level 1: Requires HNCL 18+(Sentinel level), max of HNCL 27 at Sentinel level 9. Considered x2 Being. You get 20 segments per round.
| Level 9: Gets 1X action per round.
|
| "Spheres" is how many spheres of powers you get (see Sentinel spells, not completed as of this writing).
| Spheres of powers are not regular Concordant spells and cannot be removed unless the Sentinel Class is removed.
|
| List of Spheres to be developed into powers (probably not complete):
| All, Animal, Anti-Magic, Astral/Planar, Cataclysms, Chaos, Charm, Combat, Cosmos, Creation, Divination, Elemental, Guardian, Healing, Incantatrix, Innates, Law, Luck/Fate/Fortune, Meta-Magic, Necromantic, Numbers, Plant, Protection, Psionics, Radiation, Summoning, Sun, Technology, Thought, Time, Travelers, Undead, War, Wards, Weather, Wild Magic
|
|
[PC14] Concordant (x2) Classes Group
Shadow5
Level
| KXP
| Shadow 136
|
1
| 600
| 1--
| 2
| 1200
| 2--
| 3
| 1800
| 3--
|
4
| 2400
| 4--
| 5
| 3000
| 5--
| 6
| 3600
| 6--
|
7
| 4200
| 61-
| 8
| 4800
| 62-
| 9
| 9600
| 63-
|
10
| 10200
| 64-
| 11
| 10800
| 65-
| 12
| 11400
| 66-
|
13
| 12000
| 661
| 14
| 12600
| 662
| 15
| 13200
| 663
|
16
| 13800
| 664
| 17
| 14400
| 665
| 18
| 28800
| 666
|
19
| 29400
| 766
| 20
| 30000
| 866
| 21
| 30600
| 966
|
22
| 31200
| 976
| 23
| 31800
| 986
| 24
| 32400
| 996
|
25
| 33000
| A96
| 26
| 33600
| B96
| 27
| 67200
| C96
|
28
| 67800
| D96
| 29
| 68400
| DA6
| 30
| 69000
| DB6
|
31
| 69600
| DC6
| 32
| 70200
| DD6
| 33
| 70800
| DD7
|
34
| 71400
| DD8
| 35
| 72000
| DD9
| 36
| 144000
| DDA
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+24
| 19 19 19 19 19 19 19 19
| +28
| 21 21 21 21 21 21 21 21
| +32
| 22 22 22 22 22 22 22 22
|
+36
| 24 24 24 24 24 24 24 24
| +40
| 25 25 25 25 25 25 25 25
| +44
| 27 27 27 27 27 27 27 27
|
+48
| 28 28 28 28 28 28 28 28
| +52
| 30 30 30 30 30 30 30 30
| +56
| 31 31 31 31 31 31 31 31
|
+60
| 33 33 33 33 33 33 33 33
| +64
| 34 34 34 34 34 34 34 34
| +68
| 36 36 36 36 36 36 36 36
|
+72
| 37 37 37 37 37 37 37 37
| +76
| 39 39 39 39 39 39 39 39
| +80
| 40 40 40 40 40 40 40 40
|
+84
| 42 42 42 42 42 42 42 42
| +88
| 43 43 43 43 43 43 43 43
| +92
| 45 45 45 45 45 45 45 45
|
|
Requisites:
| Rogue 13 or HNCL 22,
| Str 23, Dex 19, Int 25
| Alignment:
| any E
| HD/level:
| & 6d6
| Weapon Prof.:
| & level*6
| To Hit Table:
| 2xConc
| Save Table:
| 1½xConc
| Reference:
| Babylon5
| Groups:
| Concordant (x2), Rogue
|
|
| [X] Section stats
| ihp
| +6
| iTH
| +2
| P Save
| +1
| M Save
| +1
| War
| +1
| Rog
| +3
| PPsi
| +1
| Wiz
| +0
| Pri
| -2
| MPsi
| -1
|
|
|
|
Gets 1X action per round.
| Can use 1S+3V+1X per segment if desired.
| Gets Barb Str, Extreme Barb Dex [bonus = (Stat-30)*6], and Barb Int.
| Shadow spells are resisted using XR or iaNR (but iaNR is treated as aNR)
| Gets 30 Concordant Rogue points per level. The Rogue chart given uses Concordant Rogue points. These can instead be used as 2 normal Rogue points each.
| Level N (every level): +1 Rogue level 27 pick.
|
|
Lvl
| Shadow5 Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Dusted | Can't be Targetted | Ground at Feet can't be targetted | Effects can't be targetted
| 1X or 3V
| 30
| Dex-19
| Dex-38
| 2
| Construct a Tech item (1 TechL per 10% made)
| 2P or 3V
| 20
| Int-20
| Int-25
| 3
| Concordant Evasion (evade a Concordant effect)
| 1bX or 3bV
| 10
| Dex-21
| Dex-44
|
4
| Distribute (amount made) in iunBlahR's
| 2X+1V
| 0
| Int-22
| Int-35
| 5
| Step Out of It | Avoid Fate | As You Are
| ½X or 2V
| -10
| Dex-23
| Dex-50
| 6
| Adjust your next die roll by (amount made) | Lady's Smile
| ½X or 2V
| -20
| Int-24
| Int-45
|
13
| Do a G action attack on someone (idmg = amount made)
| 1G or 3X
| -90
| Dex-31
| Dex-74
|
|
[PC14] Concordant (x2) Classes Group
Shadow5 Spells (CSL=1)
#
| Spell
| Effect
|
1
| Capital D Darkness
| Room is in Capital D Darkness (x2 Special, no one can target anything), one group takes CCL*60 Darkness dmg (no save)
| 2
| Enslave
| Target makes CCL Will saves at -CCL^2: Miss 1=Charm, Miss 3=Capital E Extract, Miss 6=Enslaved, Miss 13=Pawned
| 3
| Lockdown X Actions
| Lockdown X and unc (unconscious) Actions
|
4
| Psi5 Ultra
| Choose a Psi5 or Psi(-5) Ultra power
| 5
| Rogue Prowess
| Your x1 Rogue abilities cost half the number of actions to use.
| 6
| Shadow Displacement
| You are displaced CCL times, ignores immunity to displacement
|
7
| Twist Wish
| (1bM action to cast) Twist the intention of a Wish/Wishoid/Miracle to do something unintended
| 8
| X Haste I
| +1X action Haste (counts as your Haste)
|
|
Shadow5 Spells (CSL=3)
#
| Spell
| Effect
|
1
| Crystal Port
| Do an Iconian Gateway jump across Crystal Spheres without a Spelljamming vessel
| 2
| Genocide
| Genocide a race within sight (slain, no save, can't be resummoned in area, treat as a x2 Special)
| 3
| Lockdown D Actions
| Lockdown D and dead Actions
|
4
| Steal Familiar
| Steal someone's Familiar as your own (can be cast only 1/turn)
| 5
| Virus
| Summon CCL DL=CCL/4 Virus creatures, or you can just bring them here not under your control
| 6
| X Haste II
| +2X or +1QX action Haste (counts as your Haste)
|
|
Shadow5 Spells (CSL=6)
#
| Spell
| Effect
|
1
| Black Hole
| Creates a small Black Hole (all in the room take 1 Gravity idmg /s)
| 2
| Psi5 Ultra+1
| Choose a Psi5 or Psi(-5) Ultra+1 power
| 3
| Lockdown I Actions
| Lockdown any action with an "I" prefix; Divine Intervention can't be used in sight
|
4
| X Haste III
| +3X or +2QX or +1QQX action Haste (counts as your Haste)
|
|
[PC14] Concordant (x2) Classes Group
Shadow Agent5 Spells
SL
| #
| Spell
| Effect
|
1
| 1
| Damaging Darkness
| A group takes CL*6 Darkness dmg (PPD save:½), Blindness (Spell save)
| 1
| 2
| Enslave
| Enslave one target (Will save)
| 1
| 3
| Lockdown Action
| Lockdown an action of a type you have
|
1
| 4
| Psi5 minor
| Choose a Psi5 or Psi(-5) Minor power
| 1
| 5
| Rogue Prowess
| When making Rogue ability checks, roll 1d60 instead of 1d100.
| 1
| 6
| Displacement
| Displacement
|
1
| 7
| Twist Command
| Command, except a Noun instead of a Verb, they will try to find and/or destroy what was said
| 1
| 8
| S Haste I
| +1S action Haste (counts as your Haste)
| 1
| 9
| Pass Without Trace
| Pass Without Trace
|
3
| 1
| Port
| Teleport within 6*CL miles
| 3
| 2
| Slay
| Slay one target (PPD save)
| 3
| 3
| Lockdown Contingencies
| x1 Special: Contingencies do not trigger in the room
|
3
| 4
| Steal Summon
| Steal someone's Summon as your own (must have empty slot available or the spell fails)
| 3
| 5
| Virus
| Summon a DL=CL/2 Virus creature
| 3
| 6
| S Haste II
| +2S or +1QS action Haste (counts as your Haste)
|
6
| 1
| Sphere of Annihilation
| Annihilate a group (Reflex save); the spell has 0 duration (the sphere is gone afterwards)
| 6
| 2
| Psi5 major
| Choose a Psi5 or Psi(-5) Major power
| 6
| 3
| Lockdown b,h Actions
| Lockdown any action with a "b" or "h" prefix
|
6
| 4
| S Haste III
| +3S or +2QS or +1QQS action Haste (counts as your Haste)
| 6
| 5
| Dust of Disappearance
| Dust of Disappearance
| 6
| 6
| Avoid Traps, Tricks
| Avoid Traps and Tricks (self only) for 1 round
|
Shadow 1 (11)
| 1
| Capital D Darkness
| Room is in Capital D Darkness (x2 Special, no one can target anything), one group takes CCL*60 Darkness dmg (no save)
| Shadow 1 (11)
| 2
| Enslave
| Target makes CCL Will saves at -CCL^2: Miss 1=Charm, Miss 3=Capital E Extract, Miss 6=Enslaved, Miss 13=Pawned
| Shadow 1 (11)
| 3
| Lockdown X Actions
| Lockdown X and unc (unconscious) Actions
|
Shadow 1 (11)
| 4
| Psi5 Ultra
| Choose a Psi5 or Psi(-5) Ultra power
| Shadow 1 (11)
| 5
| Rogue Prowess
| Your x1 Rogue abilities cost half the number of actions to use.
| Shadow 1 (11)
| 6
| Shadow Displacement
| You are displaced CCL times, ignores immunity to displacement
|
Shadow 1 (11)
| 7
| Twist Wish
| (1bM action to cast) Twist the intention of a Wish/Wishoid/Miracle to do something unintended
| Shadow 1 (11)
| 8
| X Haste I
| +1X action Haste (counts as your Haste)
|
|
[PC14] Concordant (x2) Classes Group
Shoggoth
Level
| KXP
| Shoggoth 6DJ QW^
|
1
| 1300
| 6d6, choose low
| 2
| 1658
| 1-- ---
| 3
| 2123
| 2-- ---
|
4
| 2727
| 6d6, choose low
| 5
| 3513
| 3-- ---
| 6
| 4535
| 4-- ---
|
7
| 5864
| 5d6, choose low
| 8
| 7590
| 41- ---
| 9
| 9835
| 42- ---
|
10
| 12754
| 5d6, choose low
| 11
| 16548
| 43- ---
| 12
| 21480
| 53- ---
|
13
| 27891
| 4d6, choose low
| 14
| 36226
| 531 ---
| 15
| 47062
| 532 ---
|
16
| 61148
| 4d6, choose low
| 17
| 79461
| 632 ---
| 18
| 103267
| 642 ---
|
19
| 134214
| 3d6, choose low
| 20
| 174446
| 642 1--
| 21
| 226748
| 652 1--
|
22
| 294740
| 3d6, choose low
| 23
| 383130
| 662 1--
| 24
| 498037
| 663 1--
|
25
| 647415
| 2d6, choose low
| 26
| 841608
| 663 11-
| 27
| 1094058
| 664 11-
|
28
| 1422243
| 2d6, choose low
| 29
| 1848884
| 665 11-
| 30
| 2403517
| 666 11-
|
31
| 3124540
| 2d6, choose high
| 32
| 4061869
| 666 111
| 33
| 5280398
| 3d6, choose high
|
34
| 6864485
| 4d6, choose high
| 35
| 8923798
| 5d6, choose high
| 36
| 11600905
| 6d6, choose high
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+6
| 6 6 6 6 6 6 6 6
| +12
| 13 13 13 13 13 13 13 13
| +18
| 19 19 19 19 19 19 19 19
|
+24
| 26 26 26 26 26 26 26 26
| +30
| 32 32 32 32 32 32 32 32
| +36
| 39 39 39 39 39 39 39 39
|
+42
| 45 45 45 45 45 45 45 45
| +48
| 52 52 52 52 52 52 52 52
| +54
| 58 58 58 58 58 58 58 58
|
+60
| 65 65 65 65 65 65 65 65
| +66
| 71 71 71 71 71 71 71 71
| +72
| 78 78 78 78 78 78 78 78
|
+78
| 84 84 84 84 84 84 84 84
| +84
| 91 91 91 91 91 91 91 91
| +90
| 97 97 97 97 97 97 97 97
|
+96
| 104 each
| +102
| 110 each
| +108
| 117 each
|
|
Requisites:
| Concordant Mini 26 or Lost 28 or Planar 29 or HNCL 35,
| Str 41, Con 144, Mini Class slots 32
| Alignment:
| CS
| HD/level:
| & 20d8
| Weapon Prof.:
| & level*level
| To Hit Table:
| 6xMon
| Save Table:
| 13xMon
| Reference:
| COC
| Groups:
| Concordant (x2), Lost, Planar
|
|
| [X] Section stats
| ihp
| +1
| iTH
| -1
| P Save
| +0
| M Save
| -1
| War
| +1
| Rog
| +1
| PPsi
| +1
| Wiz
| +0
| Pri
| -1
| MPsi
| -1
|
|
|
|
Gets 1 script-X action per round. Shoggoth powers use F or script-X actions to use.
| In the spell progression, 6=CSL 6; D=CSL 13; J=CSL 19; Q=CSL 26; W=CSL 32; and ^=CSL 38. Some of the SL's say something like "6d6, choose low". Roll it, with 1=CSL 6; 2=CSL 13; 3=CSL 19; 4=CSL 26; 5=CSL 32; and 6=CSL 38. These SL's are in addition to the "normal" memorization which is interspersed within the levels.
| Gets LVL levels of Exceptionalness in Str, and up to 36 levels of Exceptionalness in Con. If you care, the 36th level of Exceptionalness in Con, which has no name, is bonus = (Con-82)*19. If your Con is exactly equal to 144, you're better off with the 33rd level of Exceptionalness in Con, which gives you a +1190 bonus.
| Shoggoth spells are resisted using (script-X)R or (script-G)R.
| Sustain all stats and actions. Immune to paralysis, hold, stun, summoning sickness, and similar effects. Immune to charm, domination, ego domination, and similar effects.
| Your brain cannot be put on a plate.
|
|
[PC14] Concordant (x2) Classes Group
Shoggoth Spells
CSL
| #
| Spell
| Effect
|
6
| 1
| Body Rape
| Distribute CCL idmg among any number of targets.
| 6
| 2
| Breathe Space Mead
| You breathe Space Mead, which does CCL*(current hp) dmg, a Plane Shift (no save), and an Abyssal Water effect (no save)
| 6
| 3
| Cthulhoid Summon
| Summon a DL=6+CCL Ooze, Demon, or Weird that you comprehend
|
6
| 4
| Cthulhoid Wish
| Wishoid for a SL 0-11 Cthulhu school spell (see the Cthulhu Investigator5 class)
| 6
| 5
| Eye Rape / Tentacle Rape
| +CCL*20 distributed among Tentacles or Eyes. Each Tentacle is High Frequency Sample branded. Each Eye has (CCL+3)/4 Psi29 eye points.
| 6
| 6
| Infiniletter Horror e
| Choose CCL results from the Thirteen Letter Horror class.
|
13
| 1
| Contact Every Plane
| Like Contact Other Plane, but you may speak with up to CCL^2 divine beings at once.
| 13
| 2
| Mind Rape
| CCL targets each gain CCL insanities and lose their next CCL actions (no resistance)
| 13
| 3
| Ultrablack Gate
| Ultrablack Gate (can visit another Multiverse in the Omniverse), you can omit the Wandering Monsters on the way if you want to.
|
19
| 1
| Dancing Potion Bottles
| All magic items in the room gain CCLm2 Ego (treat as a x1d13 Special)
| 19
| 2
| Soul Rape
| CCL targets get their Truename Erased and they "Behold the Chaos" (are Capital B Blasted) (no resistance)
| 19
| 3
| [X] Section Omen
| Do a random [X] section effect with SL=1d20+CCL/4
|
26
| 1
| In Case of Emergency
| You and all your allies Capital E Escape, no response, no tracing/tracking, and can rest without interruption for 1 round.
| 26
| 2
| Is It Time To Go Home Yet?
| Natural Set or Natural Reset up to CCL targets (no resistance)
| 26
| 3
| It's a Raw Logrus Day
| The local weather in the area is Raw Logrus (x1d13 Terrain Feature, cannot be Objected to)
|
32
| 1
| I'd Really Rather Not
| Really Really Object or Really Insist to something at x22 multiplier, then you are erased from the chalkboard.
| 32
| 2
| I'll Do It Anyway
| You can do one thing (or use one thing for 1 segment) that is Banhammered due to an effect within the game (this does not override Banhammers due to DM ruling).
| 32
| 3
| I'm Immune Anyway
| Be immune anyway to things that give "no resistance". If you do this more than CCL times in a segment, you go (50%) Down the Hole or (50%) On the Mound.
|
38
| 1
| Infiniletter Horror π
| (cast 1/d) Get a random result from the Infiniletter Horror class (force the DM to write one if Infiniletter Horror currently isn't written)
| 38
| 2
| Existence Rape
| Erase one creature or magic item from the chalkboard (no resistance, no response, x22 multiplier effect)
| 38
| 3
| [iX] Section Omen
| Do a random [X] section effect with SL=1d30+CCL/3, and hang an extra "i" on the effect (idmg becomes iidmg, etc.)
|
|
[PC14] Concordant (x2) Classes Group
Cthulhu School Spells
Name
| SL
| Effect
|
Candle Communication
| 0
| Can communicate to someone you know (across planes) if they are running this spell too
| Detect Life
| 0
| Detect Life
| Elder Sign
| 0
| Outer planar creatures cannot cross the line
|
Message
| 0
| Message
| Augury
| 1
| Augury
| Bind Enemy
| 1
| Choose a target. You can't attack or target him, and vice versa.
|
Chant of Thoth
| 1
| +CL Int checks
| Cloud Memory
| 1
| Forget (Will save)
| Contact Human
| 1
| Contact a specific person
|
Control Weather
| 1
| Control Weather
| Create Bad-Corpse Dust
| 1
| Create a line that Undead cannot cross
| Deflect Harm
| 1
| Deflect next CL physical attacks on you, but each causes 2 Int dmg to you
|
Detect Magic
| 1
| Detect Magic
| Dominate Animal
| 1
| Dominate Animal (save)
| Eibon’s Wheel of Mist
| 1
| Your group is Invisible
|
Invisibility Purge
| 1
| Dispel Invisibility
| Mirror of Tarkhun Atep
| 1
| Creates a mirror
| Nightmare
| 1
| Target sleeping person has a nightmare
|
Pose Mundane
| 1
| Illusion: Room appears to be normal/ordinary (x1 Trick)
| Power of Nyambe
| 1
| +2d6 SL's added to your current progression for today; -1 Con (permanent)
| Seal of Isis
| 1
| Object will make it's next item saving throw
|
Snare Dreamer
| 1
| Dispel a Somniomancy effect
| True Strike
| 1
| Next attack at +20 TH
| Unmask Demon
| 1
| Dispel a Change Self or Alter Appearance effect
|
View Gate
| 1
| Can see through a Gate to other side clearly
| Voice of Ra
| 1
| +1d6+1 Chr
| Warding the Eye
| 1
| Immune to the "Evil Eye" spell (on this list)
|
Bring Pestilence
| 2
| Disease (1d4 stat dmg to Str, Dex, or Con) (Fort save)
| Cast Out Shan
| 2
| Dismiss a DL I-II Insect or Undead
| Cause Fear
| 2
| Fear (Will save)
|
Circle of Nausea
| 2
| Nausea to one group (Fort save)
| Contact Creature
| 2
| Contact a specific creature type
| Darkness
| 2
| Darkness
|
Dismissal
| 2
| Dismiss an outer planar creature (save)
| Dominate Person
| 2
| Dominate Person (save)
| Dread Curse of Azathoth
| 2
| 1d3 Chr dmg
|
Enchant Item
| 2
| Add a half plus to an item (for 1 hour)
| Evil Eye
| 2
| Curse: -4 TH, checks, saves (save)
| Find Gate
| 2
| Detect Gates
|
Fist of Yog-Sothoth
| 2
| CLd6 force dmg to one target (no save)
| Flesh Ward
| 2
| DR 10/+1
| Frozen Tracks
| 2
| Stop (save)
|
Grasp of Cthulhu
| 2
| Target takes 2d6 dmg /r (save)
| Healing Touch
| 2
| Touch to cure 1d8+CL hp and 1 stat point dmg
| Hide from the Eye
| 2
| Invisibility
|
Hypnotism
| 2
| Hypnosis (save)
| Identify Spirit
| 2
| Detect Possession
| Insect Plague
| 2
| Area effect 1 dmg /s insects
|
Levitate
| 2
| Levitate
| Locate Object
| 2
| Locate Object
| Magic Weapon
| 2
| Weapon gets +1/+1 for 1 turn
|
Obscuring Mist
| 2
| Wall of Fog
| Sekhmenkenhep's Words
| 2
| Convince people that what you're saying is true (save)
| Skin of Sedefkar
| 2
| +CL/5 AC
|
Song of Hastur
| 2
| Target takes 2d6 dmg /r (save)
| Soul Trap
| 2
| Speak with Dead but you had to be the one who killed him
| Spectral Razor
| 2
| Magical blade that's 2d6 dmg and counts as a +5 weapon
|
Suggestion
| 2
| Suggestion (save)
| Voorish Sign
| 2
| The next spell you cast will be at +3 CL
| Wandering Soul
| 2
| Dream Travel
|
Ward against Pyschics
| 2
| Psionic Feats cannot be used in the room (x1 Special)
| Black Binding
| 3
| Animate a dead corpse as a DL III Undead
| Breath of the Deep
| 3
| Target is drowning (Fort save per segment or 2d6 dmg)
|
Contact Deity
| 3
| Contact a specific deity 50+CL%; caster becomes insane (Will save)
| Curse of the Stone
| 3
| Target cannot act (save) as long as you heavy concentrate (can't use M actions)
| Divination
| 3
| Divination
|
Imprison Mind
| 3
| Target spirit / life essence cannot leave the body it's in (save)
| Mindblast
| 3
| Insanity (save)
| Raise Night Fog
| 3
| Fog
|
Red Sign of Shudde M'ell
| 3
| Group takes 1d6+LVL dmg (no save)
| Shriveling
| 3
| CLd4 dark energy dmg to one target (no save)
| Siren's Song
| 3
| Charm 2*CL HD of creatures (save)
|
Summon/Bind Creature
| 3
| Summons a DL 1d4 Outer creature
| Wave of Oblivion
| 3
| If near a body of water, creates a large wave (CLd4 water dmg, no save)
| Wither Limb
| 3
| Sharpness a random limb (save)
|
Wrack
| 3
| Pain (-2 all rolls) (save)
| Animal Form
| 4
| Polymorph Self into a specific animal
| Bind Loup-Garou
| 4
| Force Shapechange and Dispel a Psi14 effect
|
Bind Soul
| 4
| Put someone's soul in a receptacle (Will save)
| Cloak of Fire
| 4
| +1d4+1 Dex; +3" move rate; Fire damaging shield (1d8 fire dmg /hit); You take 1 dmg /r
| Create Scrying Window
| 4
| Postcognition
|
Curse of the Putrid Husk
| 4
| Curse: Insanity (save)
| Curse of the Rat-thing
| 4
| Animate a dead corpse as a DL IV Undead
| Dark Resurrection
| 4
| Raise Dead
|
Hands of Colubra
| 4
| Your arms turn into snakes that deal 1d6 dmg + 1d6 Str dmg
| Locate Creature
| 4
| Locate a specific creature
| Look to the Future
| 4
| Can see into the future
|
Mind Transfer
| 4
| Switch bodies with someone (save)
| Pipes of Madness
| 4
| Insanity to a group (save)
| Return to Rest
| 4
| Destroy an undead (save)
|
Soul Singing
| 4
| Illusion: Target sees and hears what you wish, no one else affected (save)
| Speak with Dead
| 4
| Speak with Dead
| Unspeakable Oath
| 4
| Get a random minor magic item (50%) or +1 Int (50%) for 1 turn
|
Banishment of Yde Etad
| 5
| Banish an outer planar creature to home plane (Will save)
| Blind/Deafen
| 5
| Blind and Deafen target (Fort save on each)
| Cast Out Devil
| 5
| Exorcise
|
Create Barrier of Naach-Tith
| 5
| Wall: Spells cannot pass, Str check (DC 40) to pass
| Magic Jar
| 5
| Magic Jar
| Become Spectral Hunter
| 6
| You take on the stats of a random DL VII Weird monster, will be Crapped in CL rounds
|
Body Warping of Gorgoroth
| 6
| Polymorph Self into a creature of +/- 1 size, you get it's Str/Dex/Con
| Clutch of Nyogtha
| 6
| Paralysis (Will save) for as long as you heavy concentrate (can't use M actions)
| Create Gate
| 6
| Gate
|
Curse of the Chaugnar Faugn
| 6
| *Curse* (subject loses 1d4 Chr per day and cannot Reset) (save)
| Eyes of the Zombie
| 6
| See through the eyes of a zombie (that you control)
| Power Drain
| 6
| Target loses 1d6 stat points (save), you temporarily gain the amount he lost
|
Create Self-Ward
| 7
| DR 10/+1; Resist Aging
| Create Time Gate
| 7
| Create a Time Gate 10^(N-4) years
| Steal Life
| 7
| Drain 1 stat point per segment from target and add to you temporarily (save per segment)
|
Word of Recall
| 7
| Word of Recall
| Consume Likeness
| 8
| Alter Appearance to someone specific who recently died (it's very convincing)
| Death by Flames
| 8
| Target takes 1d10 fire dmg /s (no save)
|
Eye of Light & Darkness
| 8
| All outer planar creatures take 1 Wis dmg per segment (x1 Special)
| Call Deity
| 11
| Summons the material form of the god of your choice (remember this is only a x1 effect by itself)
| Dismiss Deity
| 11
| Dismisses the material form of a god (remember this is only a x1 effect by itself)
|
|
[PC14] Concordant (x2) Classes Group
Spawn
Level
| KXP
| Spawn 0 123 45
|
1
| 0
| 1 --- --
| 2
| 500
| 1 1-- --
| 3
| 1000
| 1 2-- --
|
4
| 1500
| 1 21- --
| 5
| 2000
| 1 22- --
| 6
| 2500
| 1 23- --
|
7
| 3000
| 1 231 --
| 8
| 3500
| 1 232 --
| 9
| 4500
| 1 233 --
|
10
| 5500
| 1 234 --
| 11
| 6500
| 1 234 1-
| 12
| 7500
| 1 234 2-
|
13
| 8500
| 1 234 3-
| 14
| 9500
| 1 234 4-
| 15
| 10500
| 1 234 5-
|
16
| 11500
| 1 234 51
| 17
| 12500
| 1 234 52
| 18
| 14000
| 1 234 53
|
19
| 15500
| 1 234 54
| 20
| 17000
| 2 234 54
| 21
| 18500
| 2 334 54
|
22
| 20000
| 3 334 54
| 23
| 21500
| 3 344 54
| 24
| 23000
| 3 444 54
|
25
| 24500
| 4 444 54
| 26
| 26000
| 4 445 54
| 27
| 28000
| 4 455 54
|
28
| 30000
| 4 555 54
| 29
| 32000
| 5 555 54
| 30
| 34000
| 5 555 55
|
31
| 36000
| 6 555 55
| 32
| 38000
| 6 655 55
| 33
| 40000
| 6 665 55
|
34
| 42000
| 6 666 55
| 35
| 44000
| 6 666 65
| 36
| 46500
| 6 666 66
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
& +1
| 19 19 19 19 19 19 19 19
| & +2
| 20 20 20 20 20 20 20 20
| & +3
| 21 21 21 21 21 21 21 21
|
& +4
| 22 22 22 22 22 22 22 22
| & +5
| 23 23 23 23 23 23 23 23
| & +6
| 24 24 24 24 24 24 24 24
|
& +7
| 25 25 25 25 25 25 25 25
| & +8
| 26 26 26 26 26 26 26 26
| & +9
| 27 27 27 27 27 27 27 27
|
& +10
| 28 28 28 28 28 28 28 28
| & +11
| 29 29 29 29 29 29 29 29
| & +12
| 30 30 30 30 30 30 30 30
|
& +13
| 31 31 31 31 31 31 31 31
| & +14
| 32 32 32 32 32 32 32 32
| & +15
| 33 33 33 33 33 33 33 33
|
& +16
| 34 34 34 34 34 34 34 34
| & +17
| 35 35 35 35 35 35 35 35
| & +18
| 36 36 36 36 36 36 36 36
|
|
Requisites:
| Alternate 11 or Mirror 14 or HNCL 20,
| Str 22, Dex 18, Con 23, Int 17
| Alignment:
| C any
| HD/level:
| & 2d1
| Weapon Prof.:
| & level*2
| To Hit Table:
| & Mon
| Save Table:
| Conc
| Reference:
| DM
| Groups:
| Concordant (x2), Alternate, Mirror
|
|
| [X] Section stats
| ihp
| +1
| iTH
| -1
| P Save
| +0
| M Save
| -1
| War
| +1
| Rog
| +1
| PPsi
| +1
| Wiz
| +0
| Pri
| -1
| MPsi
| -1
|
|
|
|
Gets 1X action per round.
| Gets Exceptional Str, Dex, Con, and Int.
| Spawn spells are resisted using XR.
| Level N (every level): +1 proficiency of any type.
|
|
[PC14] Concordant (x2) Classes Group
Spawn Spells
CSL
| #
| Spell
| Effect
|
0
| 1
| Ability Score Points
| +CCL*2 Ability score points and +CCL Sustained stats
| 0
| 2
| BlahR
| +20*LVL% among any iBlahR; XR and GR (and their variants) cost double
| 0
| 3
| Hit Points
| x(CCL+1) hp
|
1
| 1
| A Acceleration
| +CCL A actions, does not count as your Haste, and can be used with other similar Spawn powers
| 1
| 2
| CCL
| +LVL CCL
| 1
| 3
| Miracle Progression
| For each n from 1 to CCL, gain "1X, (CCL-n+1)/d: Miracle n" (so at LVL=3 you have 3,2,1)
|
1
| 4
| Status Immunity
| Immune to CCL [C] section effects, major ones cost 3 picks each
| 2
| 1
| B Acceleration
| +CCL B actions, does not count as your Haste, and can be used with other similar Spawn powers
| 2
| 2
| Mini Classes
| Get a times 1 mirrored set of base XP for Mini group classes
|
2
| 3
| Research Points
| +CCL Research Points per Reset
| 2
| 4
| Regeneration 1
| Regenerate CCL*20 hp /s; it's Troll-like, can heal Vile and Permanent hp
| 2
| 5
| Spawner lending you spells
| 0, 1/r: +CCL SLs in memorization in spells
|
3
| 1
| C Acceleration
| +CCL C actions, does not count as your Haste, and can be used with other similar Spawn powers
| 3
| 2
| Spawner lending you psionics
| 0, 1/r: +CCL SLs in memorization in psionics
| 3
| 3
| Saves
| ++CCL to saves
|
3
| 4
| Subordinates
| +CCL/2 distributed among defensive DL, offensive DL, or rhp for your subodinates
| 3
| 5
| To Hit
| ++CCL to TH
| 4
| 1
| Concordant Mini Classes
| Get a times 2 mirrored set of base XP for Concordant Mini group classes
|
4
| 2
| Regeneration 2
| Regenerate CCL ihp /s
| 4
| 3
| Spawner lending you XP
| +LVL*5% XP (or) +LVL*10% XP only for Alternate or Mirror group (both retroactive); +1 class slot
| 4
| 4
| X Acceleration
| +CCL/2 X actions, does not count as your Haste, and can be used with other similar Spawn powers
|
5
| 1
| Demigod Mini Classes
| Get a times 3 mirrored set of base XP for Demigod Mini group classes
| 5
| 2
| H Acceleration
| +CCL/8 H actions, does not count as your Haste, and can be used with other similar Spawn powers
| 5
| 3
| Immune to NPC Status
| Immune to NPC Status (this does not make you immune to Retirement, however)
|
|
[PC14] Concordant (x2) Classes Group
Putz Spells
SL
| #
| Spell
| Effect (can pick more than once, each additional is +1 to LVL)
|
2
| 1
| Ability Score Points
| +LVL Ability score points and +1 Sustained stat
| 2
| 2
| BlahR
| +10*LVL% among any BlahR's; anti-BlahR's cost double; XR and better cannot be picked
| 2
| 3
| Hit Points
| x(1+LVL/10) hp
|
3
| 1
| A Acceleration
| +LVL A actions, counts as your Haste
| 3
| 2
| CL
| +LVL CL
| 3
| 3
| Miracle Progression
| For each n from 1 to LVL/2, gain "1F, (LVL/2+1-n)/d: Miracle n" (so at LVL=4 you have 2,1)
|
3
| 4
| Status Resistance
| Resist LVL [C] section effects, major ones cost 3 picks each (can use three to become Immune)
| 4
| 1
| B Acceleration
| +LVL B actions, counts as your Haste, can be stacked with other Acceleration powers
| 4
| 2
| Mini Class
| +1 Mini class slot
|
4
| 3
| Research Points
| +1 Research Point per Reset
| 4
| 4
| Regeneration 4
| Troll-like Regen. LVL hp /s; can heal Vile and Permanent hp at x3 cost
| 4
| 5
| Spawner lending you spells
| 0, 1/r: +LVL SLs in memorization in spells (cannot be used for Putz progression itself)
|
5
| 1
| C Acceleration
| +LVL C actions, counts as your Haste, can be stacked with other Acceleration powers
| 5
| 2
| Spawner lending you psionics
| 0, 1/r: +LVL SLs in memorization in psionics
| 5
| 3
| Saves
| +LVL to saves
|
5
| 4
| Subordinates
| +LVL/4 distributed among defensive DL, offensive DL, or rhp for your subodinates
| 5
| 5
| To Hit
| +LVL to TH
| 6
| 1
| Concordant Mini Classes
| Get a times 1 mirrored set of base XP for Concordant Mini group classes
|
6
| 2
| Regeneration 5
| Regenerate 1/10 of max hp /s, on segment 10 removes one [C] section effect
| 6
| 3
| Spawner lending you XP
| +10% XP
| 6
| 4
| X Acceleration
| +1X action, counts as your Haste, can be stacked with other Acceleration powers
|
7
| 1
| Demigod Mini Classes
| Get a times 1 mirrored set of base XP for Demigod Mini group classes
| 7
| 2
| H Acceleration
| +1H action, counts as your Haste, can be stacked with other Acceleration powers
| 7
| 3
| Hold Multiplier
| Hold Multiplier
|
10 (Spawn 0)
| 1
| Ability Score Points
| +CCL*2 Ability score points and +CCL Sustained stats
| 10 (Spawn 0)
| 2
| BlahR
| +20*LVL% among any iBlahR; XR and GR (and their variants) cost double
| 10 (Spawn 0)
| 3
| Hit Points
| x(CCL+1) hp
|
11 (Spawn 1)
| 1
| A Acceleration
| +CCL A actions, does not count as your Haste, and can be used with other similar Spawn powers
| 11 (Spawn 1)
| 2
| CCL
| +LVL CCL
| 11 (Spawn 1)
| 3
| Miracle Progression
| For each n from 1 to CCL, gain "1X, (CCL-n+1)/d: Miracle n" (so at LVL=3 you have 3,2,1)
|
11 (Spawn 1)
| 4
| Status Immunity
| Immune to CCL [C] section effects, major ones cost 3 picks each
|
|
[PC14] Concordant (x2) Classes Group
SuperHero
Level
| KXP
| Hero 123 456
|
1
| 0
| 11- ---
| 2
| 2000
| 211 ---
| 3
| 4000
| 321 1--
|
4
| 8000
| 443 21-
| 5
| 16000
| 444 21-
| 6
| 32000
| 444 31-
|
7
| 64000
| 444 32-
| 8
| 70000
| 444 42-
| 9
| 76000
| 444 421
|
10
| 82000
| 444 431
| 11
| 88000
| 444 441
| 12
| 94000
| 544 441
|
13
| 100000
| 544 442
| 14
| 106000
| 554 442
| 15
| 112000
| 555 442
|
16
| 118000
| 555 542
| 17
| 124000
| 555 543
| 18
| 130000
| 555 553
|
19
| 136000
| 555 554
| 20
| 142000
| 555 555
| 21
| 148000
| 655 555
|
22
| 154000
| 665 555
| 23
| 160000
| 666 555
| 24
| 166000
| 666 655
|
25
| 172000
| 666 665
| 26
| 178000
| 666 666
| 27
| 184000
| 766 666
|
28
| 190000
| 776 666
| 29
| 196000
| 777 666
| 30
| 202000
| 777 766
|
31
| 208000
| 777 776
| 32
| 214000
| 777 777
| 33
| 220000
| 877 777
|
34
| 226000
| 887 777
| 35
| 232000
| 888 777
| 36
| 238000
| 888 877
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+2
| 20 20 20 20 20 20 20 20
| +4
| 22 22 22 22 22 22 22 22
| +6
| 24 24 24 24 24 24 24 24
|
+8
| 26 26 26 26 26 26 26 26
| +10
| 28 28 28 28 28 28 28 28
| +12
| 30 30 30 30 30 30 30 30
|
+14
| 32 32 32 32 32 32 32 32
| +16
| 34 34 34 34 34 34 34 34
| +18
| 36 36 36 36 36 36 36 36
|
+20
| 38 38 38 38 38 38 38 38
| +22
| 40 40 40 40 40 40 40 40
| +24
| 42 42 42 42 42 42 42 42
|
+26
| 44 44 44 44 44 44 44 44
| +28
| 46 46 46 46 46 46 46 46
| +30
| 48 48 48 48 48 48 48 48
|
+32
| 50 50 50 50 50 50 50 50
| +34
| 52 52 52 52 52 52 52 52
| +36
| 54 54 54 54 54 54 54 54
|
|
Requisites:
| HNCL 27, Str 30, Int 27, Cml 18
| Alignment:
| any G
| HD/level:
| & +++++3d16
| Weapon Prof.:
| 5+2*level
| To Hit Table:
| 2xMon
| Save Table:
| 2xConc
| Reference:
| DM
| Groups:
| Concordant (x2)
|
|
| [X] Section stats
| ihp
| +4
| iTH
| +30
| P Save
| +2
| M Save
| +2
| War
| +1
| Rog
| -1
| PPsi
| -1
| Wiz
| +0
| Pri
| +1
| MPsi
| +0
|
|
|
|
Gets Barbarian Str, Dex, and Con.
| +1 extra proficiency (weapon or non-weapon) per level.
| Gets an X action.
| You stop aging mentally and physically, and are immune to aging.
|
|
[PC14] Concordant (x2) Classes Group
Supreme / GrandMaster
Level
| KXP
| Concordant Spells
|
1
| 750
| (unknown)
| 2
| 2250
| (unknown)
| 3
| 4500
| (unknown)
|
4
| 7500
| (unknown)
| 5
| 11250
| (unknown)
| 6
| 15750
| (unknown)
|
7
| 21000
| (unknown)
| 8
| 27000
| (unknown)
| 9
| 33000
| (unknown)
|
10
| 39000
| (unknown)
| 11
| 45000
| (unknown)
| 12
| 51000
| (unknown)
|
13
| 57000
| (unknown)
| 14
| 63000
| (unknown)
| 15
| 69000
| (unknown)
|
16
| 75000
| (unknown)
| 17
| 81000
| (unknown)
| 18
| 87000
| (unknown)
|
19
| 93000
| (unknown)
| 20
| 99000
| (unknown)
| 21
| 105000
| (unknown)
|
22
| 111000
| (unknown)
| 23
| 117000
| (unknown)
| 24
| 123000
| (unknown)
|
25
| 129000
| (unknown)
| 26
| 135000
| (unknown)
| 27
| 139500
| (unknown)
|
28
| 144000
| (unknown)
| 29
| 148500
| (unknown)
| 30
| 153000
| (unknown)
|
31
| 159000
| (unknown)
| 32
| 165000
| (unknown)
| 33
| 171000
| (unknown)
|
34
| 177000
| (unknown)
| 35
| 183000
| (unknown)
| 36
| 189000
| (unknown)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+22
| 19 19 19 19 19 19 19 19
| +24
| 20 20 20 20 20 20 20 20
| +26
| 21 21 21 21 21 21 21 21
|
+28
| 22 22 22 22 22 22 22 22
| +30
| 23 23 23 23 23 23 23 23
| +32
| 24 24 24 24 24 24 24 24
|
+34
| 25 25 25 25 25 25 25 25
| +36
| 26 26 26 26 26 26 26 26
| +38
| 27 27 27 27 27 27 27 27
|
+40
| 28 28 28 28 28 28 28 28
| +42
| 29 29 29 29 29 29 29 29
| +44
| 30 30 30 30 30 30 30 30
|
+46
| 31 31 31 31 31 31 31 31
| +48
| 32 32 32 32 32 32 32 32
| +50
| 33 33 33 33 33 33 33 33
|
+52
| 34 34 34 34 34 34 34 34
| +54
| 35 35 35 35 35 35 35 35
| +56
| 36 36 36 36 36 36 36 36
|
|
Requisites:
| Str 20, Dex 20, Con 20, Int 20, Wis 20, Chr 20
| Alignment:
| any
| HD/level:
| & +++‡‡‡d20
| Weapon Prof.:
| & 2+level*8
| To Hit Table:
| Conc
| Save Table:
| Conc
| Reference:
| DM
| Groups:
| Concordant (x2)
|
|
| [X] Section stats
| ihp
|
| iTH
|
| P Save
|
| M Save
|
| War
|
| Rog
|
| PPsi
|
| Wiz
|
| Pri
|
| MPsi
|
|
|
|
|
(Abilities unknown)
| Presumably similar to Lord (Warrior group) or Master Wizard (Wizard group) but for Concordant classes.
| For HD, "‡" means an additional HD at level 2 (i.e. this class gets 4 HD at level 2).
|
|
[PC14] Concordant (x2) Classes Group
UberVampire5
Level
| KXP
| Psi7 Lich S SLs
|
1
| 0
| 1 1
| 2
| 650
| 2 2
| 3
| 1950
| 3 3
|
4
| 3900
| 4 4
| 5
| 6500
| 5 5
| 6
| 9750
| 6 6
|
7
| 13000
| 7 7
| 8
| 19500
| 8 8
| 9
| 26000
| 9 9
|
10
| 32500
| 10 10
| 11
| 39000
| 11 11
| 12
| 45500
| 12 12
|
13
| 52000
| 13 13
| 14
| 58500
| 14 14
| 15
| 65000
| 15 15
|
16
| 71500
| 16 16
| 17
| 78000
| 17 17
| 18
| 84500
| 18 18
|
19
| 91000
| 19 19
| 20
| 97500
| 20 20
| 21
| 104000
| 21 21
|
22
| 110500
| 22 22
| 23
| 117000
| 23 23
| 24
| 123500
| 24 24
|
25
| 130000
| 25 25
| 26
| 136500
| 26 26
| 27
| 143000
| 27 27
|
28
| 149500
| 28 28
| 29
| 156000
| 29 29
| 30
| 162500
| 30 30
|
31
| 169000
| 31 31
| 32
| 175500
| 32 32
| 33
| 182000
| 33 33
|
34
| 188500
| 34 34
| 35
| 195000
| 35 35
| 36
| 201500
| 36 36
|
37
| 403000
| 37 37
| 38
| 604500
| 38 38
| 39
| 806000
| 39 39
|
45
| 2015000
| 45 45
| 54
| 3828500
| 54 54
| 63
| 5642000
| 63 63
|
72
| 7455500
| 72 72
|
|
Requisites:
| Vampire 13 or HNCL 22, Race Slots 2,
|
| Str 26, Dex 18, Con 26
| Alignment:
| NE or CE
| HD/level:
| & 2d12
| Weapon Prof.:
| & 12+level
| To Hit:
| & +level*2
| Saves:
| & +level
| Reference:
| Buffyverse
| Groups:
| Concordant (x2), Exemplar (Concordant Archetype Adjective),
|
| Monster
|
| [X] Section stats
| Race Adj.
| ihp
| +1
| Str
| & +8
| iTH
| +0
| Dex
| & +4
| P Save
| +0
| Con
| & +7
| M Save
| +0
| Int
| & -2
| War
| +1
| Wis
| & -2
| Rog
| +0
| Chr
| & -2
| PPsi
| +1
| Cml
| & -6
| Wiz
| +1
| AT
| & +6
| Pri
| +1
| hp
| & +200
| MPsi
| -1
| TH
| & +25
|
|
| Size
| & +1/2
|
|
|
|
|
|
Undead-type immunities (Fear, ESP, Telepathy, Mind attacks, etc.)
| Immune to Turn Undead. Not particularly vulnerable to anything that affects Vampires (Holy Water, Sunlight, etc.)
| Ultra Barbarian Str, Dex, and Con. [ Bonus = (Stat-22)*4 ]
| +LVL*2 Str, Dex, and Con.
| +LVL Second Tier Martial Arts Maneuvers. You know all First Tier Maneuvers.
| Enemies need a +LVL*2 weapon to hit you. To ignore this restriction, monsters divide their HD by your LVL*2+2, not the usual 4.
| Gets Psi7 powers: Each level, get 1 Super, 2 Grand, 3 Major, or 4 Minor.
| Gets your LVL in SL's of Lich spells.
| Level N (every level): Get a level=HNCL pick in a 5th edition class.
|
|
[PC14] Concordant (x2) Classes Group
Psi7 Minor Powers
#
| PSPs
| Description
|
1
| 2
| Curse (Spell save)
| 2
| 2
| Doesn't cost an additional action to use, just your eye's P or M action: Gaze to Charm (save)
| 3
| 2
| Duplicate a SL 0-1 Necromancy effect (Wizard or Priest)
|
4
| -10 to max
| Fear aura (anyone who enters your group) (Will save)
| 5
| -10 to max
| Immunity to cold
| 6
| -10 to max
| Immunity to disease
|
7
| -10 to max
| Immunity to emotional effects
| 8
| -10 to max
| Immunity to sleep, fatigue, and exhaustion
| 9
| 2/r
| Improved Invisibility to Undead
|
10
| 2
| Moan: One group is feared (Will save)
| 11
| -10 to max
| Need not breathe
| 12
| -10 to max
| Need not eat or drink
|
13
| -10 to max
| Need not sleep; Unaging
| 14
| -10 to max
| People need a +CL weapon to hit you
| 15
| -10 to max
| Pick a stat. Whenever you touch someone, they take (CL+1)/2 ability damage to that stat (PPD save)
|
16
| 2
| Summon a DL I Undead
| 17
| -10 to max
| Whenever you touch someone, they get a disease (PPD save)
| 18
| -10 to max
| You Turn Undead at +1 level, +CL to the d20 roll, and +CL/2 to the d12 roll
|
|
Psi7 Major Powers
#
| PSPs
| Description
|
1
| 5
| Duplicate a SL 0-3 Necromancy effect (Wizard or Priest) or a SL 1 ProtoLich spell
| 2
| -25 to max
| Immunity to ability drain
| 3
| -25 to max
| Immunity to all mind-affecting effects
|
4
| -25 to max
| Immunity to critical hits
| 5
| -25 to max
| Immunity to paralysis and stun
| 6
| -25 to max
| Immunity to poison
|
7
| 5/t
| Incorporealness (+20 AC, you can pass through walls, can pick up objects, but cannot attack)
| 8
| 5
| Magic Jar / Possession (Will save)
| 9
| -25 to max
| Regenerate at CL-3 hp /s
|
10
| 5
| Slay Living (save)
| 11
| 5
| Summon a DL IV Undead
| 12
| -25 to max
| Vampiric Regen (CL-3)*10% of damage you deal
|
13
| -25 to max
| Whenever you touch someone, they are aged CLd4 years (PPD save)
| 14
| -25 to max
| Whenever you touch someone, they are energy drained (CL+3)/6 levels (no save)
| 15
| -25 to max
| Whenever you touch someone, they are paralyzed (PP save)
|
16
| 5
| Wither limbs (like a Sharpness effect) (CL-3 PP saves, each missed save is one lost limb)
| 17
| 5
| Wrench
| 18
| -25 to max
| You emit a stench like a ghast
|
|
[PC14] Concordant (x2) Classes Group
Psi7 Grand Powers
#
| PSPs
| Description
|
1
| 8
| Death Spell a group (total CL*CL HD, max HD affected = CL)
| 2
| 8
| Duplicate a SL 0-5 Necromancy effect (Wizard or Priest) or a SL 2 ProtoLich spell
| 3
| -40 to max
| Immunity to any effect that requires a Fortitude save (unless the effect also works on objects)
|
4
| -40 to max
| Immunity to death or slay effects
| 5
| -40 to max
| Immunity to energy drain and negative levels
| 6
| -40 to max
| Immunity to Turn Undead
|
7
| 8
| Summon a DL VII Undead
| 8
| 8
| Target is energy drained CL/2 levels (no save)
| 9
| -40 to max
| Whenever you touch someone, they get Mummy Rot (no save)
|
|
Psi7 Super Powers
#
| PSPs
| Description
|
1
| 11
| As You Are
| 2
| 11
| Duplicate a SL 0-7 Necromancy effect (Wizard or Priest) or a SL 3 ProtoLich spell
| 3
| 11
| Summon a DL X Undead
|
4
| -55 to max
| When you die, you go to the Negative Energy Plane, and will reform on the Prime the next day
| 5
| -55 to max
| You do not go unconscious and stay offensive at any negative hp total (but will still die)
| 6
| -55 to max
| Your unarmed attacks are Vile damage and hard to heal (healing effects are divided by CL-16)
|
|
[PC14] Concordant (x2) Classes Group
Lich Spells
Level
| #
| Spell
|
0
| 1
| 0, 1/r: Any 0th-5th level Wizard spell
| 0
| 2
| 0, 1/r: Any 0th-4th level Priest spell
| 0
| 3
| 0, 1/r: Any psionic cantrip
|
0
| 4
| +5*(Lich level)% WR (not irreducible) that can't be ignored
| 0
| 5
| Resist Turning (you are double the rating)
| 0
| 6
| 0: Create Snare 20*(Lich level)% (obvious trap, auto detected, needs to be removed to bypass)
|
1
| 1
| 0, 1/r: Any 1st-6th level Wizard spell
| 1
| 2
| 0, 1/r: Any 1st-5th level Priest spell
| 1
| 3
| 0, 1/r: Any psionic minor
|
1
| 4
| 1M: Banish Undead
| 1
| 5
| Speak with Dead & Undead (cont.); 1M: Capital E Extract from Dead & Undead
| 1
| 6
| +10*(Lich level)% iWR that can't be ignored
|
1
| 7
| Mask Undead status; Can't be turned
| 1
| 8
| Detect Artifacts; 1M: Legend Lore Artifact
| 1
| 9
| 1M, (lich level)/d: Gain +10 XP
|
1
| 10
| 0: Create Traps 15*(Lich level)%
| 1
| 11
| All spells cost 0 P actions; Material componenting does not cost 1 V action
| 1
| 12
| +(Lich level) OppV or QM actions
|
1
| 13
| Negative Cold (Lich level)d10 dmg by touch
| 1
| 14
| +(Lich level) Research Points per reset (see [P12])
| 1
| 15
| 1F or 1X: Duplicate any level 0 Concordant spell
|
2
| 1
| 0, 1/r: Any 2nd-7th level Wizard spell
| 2
| 2
| 0, 1/r: Any 2nd-6th level Priest spell
| 2
| 3
| 0, 1/r: Any psionic major
|
2
| 4
| Protection from Turning 100'r
| 2
| 5
| 1M: Control Undead
| 2
| 6
| +10*(Lich level)% iRR that can't be ignored
|
2
| 7
| Detect Divine Beings; 1M: Legend Lore Divine Being
| 2
| 8
| 0: Create Tricks 10*(Lich level)%
| 2
| 9
| Can convert Wiz <-> Pri spells (2 SL shift: Wiz5=Pri3)
|
2
| 10
| +(Lich level) OppM or QQM actions
| 2
| 11
| Touch: Energy Drain 2x(Lich level) levels
| 2
| 12
| 1F or 1X: Duplicate any level 1 Concordant spell
|
2
| 13
| You may material component the Lich powers that duplicate Wizard spells (spend 1V)
| 2
| 14
| You may material component the Lich powers that duplicate Priest spells (spend 1V)
| 2
| 15
| You may material component the Lich powers that duplicate Psionic powers (spend 1V)
|
3
| 1
| 0, 1/r: Any 3rd-8th level Wizard spell
| 3
| 2
| 0, 1/r: Any 3rd-7th level Priest spell
| 3
| 3
| 1M: Grant Undead Status
|
3
| 4
| +10*(Lich level) iMR that can't be ignored
| 3
| 5
| 0: Create Specials 5*(Lich level)%
| 3
| 6
| Gaze: Life Trapping (as per Mirror)
|
3
| 7
| Immune to being put down a hole (this does not put you down the deeper hole)
| 3
| 8
| Imprisonment by touch
| 3
| 9
| 0: 3*(Lich level)d10 Colorless Fire dmg, vile, does indestructible hp dmg
|
3
| 10
| Troll-like Regen all hp every r
| 3
| 11
| Double the memorization of 1 SL (one non-Concordant progression)
| 3
| 12
| 1F or 1X: Duplicate any level 2 Concordant spell
|
4
| 1
| 0, 1/r: Any 4th-9th level Wizard spell
| 4
| 2
| 0, 1/r: Any 4th-8th level Priest spell
| 4
| 3
| 0, 1/r: Any psionic grand
|
4
| 4
| +10*(Lich level) iPR that can't be ignored
| 4
| 5
| 0: Dispel Innate or Racial ability effect
| 4
| 6
| 1M: Reset
|
4
| 7
| 1M: Contact Alternate Reality
| 4
| 8
| 1M: Create Any x2 Monster
| 4
| 9
| Steal all spells by touch
|
4
| 10
| Lose (Lich level)d4 stat pts by touch
| 4
| 11
| 1F or 1X: Step Out of It
| 4
| 12
| 1F or 1X: Duplicate any level 3 Concordant spell
|
5
| 1
| 0, 1/r: Any 5th-10th level Wizard spell
| 5
| 2
| 0, 1/r: Any 5th-9th level Priest spell
| 5
| 3
| +10*(Lich level) iaMR that can't be ignored
|
5
| 4
| 1M: Project Image Across Planes
| 5
| 5
| 1M: Teleport to Alternate Reality
| 5
| 6
| 1M: Contact Ultra Plane
|
5
| 7
| Conduct M actions through psi link
| 5
| 8
| Steal all psionics by touch
| 5
| 9
| Death (capital S Slay) by touch
|
5
| 10
| 1F or 1X: Mental Fury
| 5
| 11
| +(Lich level) QOppM or QQQM or X actions
| 5
| 12
| 1F or 1X: Duplicate any level 4 Concordant spell
|
6
| 1
| 0, 1/r: Any 6th-11th level Wizard spell
| 6
| 2
| 0, 1/r: Any 6th-10th level Priest spell
| 6
| 3
| 0, 1/r: Any psionic super
|
6
| 4
| 0, 1/r: Any 0th-8th level Warrior, Rogue, or Monster spell
| 6
| 5
| 1M: Teleport to Ultra Plane
| 6
| 6
| +10*(Lich level) iIR that can't be ignored
|
6
| 7
| Steal all powers by touch
| 6
| 8
| Erase Truename by touch
| 6
| 9
| Troll-like regen all hp (including vile) every s
|
6
| 10
| Conduct effects through psi link
| 6
| 11
| +(Lich level) QOppX actions or # segments per round
| 6
| 12
| 1F or 1X: Duplicate any level 5 Concordant spell
|
7
| 1
| 0, 1/r: Any 7th-12th level Wizard spell
| 7
| 2
| 0, 1/r: Any 7th-11th level Priest spell
| 7
| 3
| +10*(Lich level) iER & iaER that can't be ignored
|
7
| 4
| Annihilation by touch (cannot be Avoid Fated)
| 7
| 5
| Incursion by touch (2 successful touches = Loop Incursion)
| 7
| 6
| 1F or 1X: Duplicate any level 6 Concordant spell
|
8
| 1
| 0, 1/r: Any 8th-13th level Wizard spell
| 8
| 2
| 0, 1/r: Any 8th-12th level Priest spell
| 8
| 3
| 0, 1/r: Any psionic ultra
|
8
| 4
| +10*(Lich level) iXR & iaXR that can't be ignored
| 8
| 5
| Pixelation by touch (cannot be Objected to, but can be Really Objected to)
| 8
| 6
| 1F or 1X: Duplicate any level 7 Concordant spell
|
|
[PC14] Concordant (x2) Classes Group
Proto-Lich Spells
Level
| #
| Spell
|
1
| 1
| 1M, 1/r: Any 0th level Wizard spell
| 1
| 2
| 1M, 1/r: Any 0th level Priest spell
| 1
| 3
| 1M, 1/r: Any 0th level psionic effect
|
1
| 4
| 1M: Turn Undead at CL=LVL
| 1
| 5
| 1M: Speak with Dead or Undead; 1M: Capital E Explain to Dead or Undead
| 1
| 6
| +10*LVL% WR
|
1
| 7
| Mask Undead status; Turn as if double HD
| 1
| 8
| Detect Magic Items; 1M: Identify Magic Item
| 1
| 9
| 1M, 1/d: Gain +1 XP
|
1
| 10
| 1P: Create x1 Trap 15*LVL%
| 1
| 11
| Material componenting costs ½V action
| 1
| 12
| +LVL V actions, or +LVL M actions that can be used only for Proto-Lich spells
|
1
| 13
| Cold LVL dmg by touch
| 1
| 14
| +1 Research Point (or drawn sheet) per reset (see [P12])
| 1
| 15
| 1F or 1X, 1/d: Duplicate any level 1 Proto-Lich spell, it has (at most) duration LVL turns
|
2
| 1
| 1M, 1/r: Any 0th-1st level Wizard spell
| 2
| 2
| 1M, 1/r: Any 0th-1st level Priest spell
| 2
| 3
| 1M, 1/r: Any 0th-1st level psionic effect
|
2
| 4
| Immune Turning
| 2
| 5
| 1M: Control Undead (as per Turn Undead)
| 2
| 6
| +10*LVL% RaRR
|
2
| 7
| Detect Concordant Beings; 1M: Legend Lore Concordant Being
| 2
| 8
| 1M: Create x1 Trick 15*LVL%
| 2
| 9
| Can convert Wiz <-> Pri spells (2 SL shift: Wiz5=Pri3)
|
2
| 10
| +LVL/3 M actions
| 2
| 11
| 1M, Touch: Energy Drain 2 levels
| 2
| 12
| Duplicate any SL 1 Concordant group spell (i.e. non-Concordant SL 1)
|
3
| 1
| 1M, 1/r: Any 0th-2nd level Wizard spell
| 3
| 2
| 1M, 1/r: Any 0th-2nd level Priest spell
| 3
| 3
| 1M, LVL/d: Grant Undead Status
|
3
| 4
| +10*LVL MR
| 3
| 5
| 1F: Create x1 Special 5*LVL%
| 3
| 6
| 0, Gaze: Life Trapping (as per Mirror) (save)
|
3
| 7
| Immune to Twilight
| 3
| 8
| 1M, touch: Imprisonment (save)
| 3
| 9
| 1M: LVLd10 Colorless Fire dmg to one target (no save)
|
3
| 10
| Troll-like Regen LVL hp /s
| 3
| 11
| Double the memorization of 1 SL (Wizard or Priest)
| 3
| 12
| Duplicate any SL 2 Concordant group spell (i.e. non-Concordant SL 2)
|
4
| 1
| 1M, 1/r: Any 0th-3rd level Wizard spell
| 4
| 2
| 1M, 1/r: Any 0th-3rd level Priest spell
| 4
| 3
| 1M, 1/r: Any psionic minor
|
4
| 4
| +10*LVL PaPR
| 4
| 5
| 1M: Dispel Innate or Racial ability effect
| 4
| 6
| 1M, 1/d: Reset
|
4
| 7
| 1M, 1/d: Contact Alternate Reality
| 4
| 8
| 1M, 1/d: Create Any DL 4 Monster
| 4
| 9
| 1M, touch: Steal all spells (save)
|
4
| 10
| 1M, touch: Lose LVLd4 stat pts
| 4
| 11
| 1bF: Fork
| 4
| 12
| Duplicate any SL 3 Concordant group spell (i.e. non-Concordant SL 3)
|
5
| 1
| 1M, 1/r: Any 0th-4th level Wizard spell
| 5
| 2
| 1M, 1/r: Any 0th-4th level Priest spell
| 5
| 3
| +10*LVL aMR
|
5
| 4
| 1M: Project Image
| 5
| 5
| 1M: Teleport
| 5
| 6
| 1M: Contact Other Plane
|
5
| 7
| Conduct M actions through psi link (range sight)
| 5
| 8
| 1M, touch: Drain all psionic pools (save)
| 5
| 9
| 1M, touch: Slay Living (save)
|
5
| 10
| 1F: Get 2M you can use this segment
| 5
| 11
| +LVL/5 QM actions
| 5
| 12
| Duplicate any SL 4 Concordant group spell (i.e. non-Concordant SL 3)
|
6
| 1
| 1M, 1/r: Any 0th-5th level Wizard spell
| 6
| 2
| 1M, 1/r: Any 0th-5th level Priest spell
| 6
| 3
| 1M, 1/r: Any psionic major
|
6
| 4
| 1M, 1/r: Any 0th-4th level Warrior, Rogue, or Monster spell
| 6
| 5
| 1M: Teleport without Error
| 6
| 6
| +10*LVL IR
|
6
| 7
| 1M, touch: Steal a random powers for 1 round (no save)
| 6
| 8
| 1M, touch: Erase Truename (must know their Truename first)
| 6
| 9
| Troll-like regen LVL hp (including vile) /s
|
6
| 10
| Conduct effects through psi link (within sight)
| 6
| 11
| +LVL/10 number of segments per round
| 6
| 12
| Duplicate any SL 5 Concordant group spell (i.e. non-Concordant SL 3)
|
7
| 1
| 1M, 1/r: Any 0th-6th level Wizard spell
| 7
| 2
| 1M, 1/r: Any 0th-6th level Wizard spell
| 7
| 3
| +10*LVL EaER
|
7
| 4
| 1M, touch: Annihilation (save)
| 7
| 5
| 1M, touch: Incursion (save)
| 7
| 6
| Duplicate any SL 6 Concordant group spell (i.e. non-Concordant SL 3)
|
Lich 0 (10)
| 1
| 0, 1/r: Any 0th-5th level Wizard spell
| Lich 0 (10)
| 2
| 0, 1/r: Any 0th-4th level Priest spell
| Lich 0 (10)
| 3
| 0, 1/r: Any psionic cantrip
|
Lich 0 (10)
| 4
| +5*(Lich level)% WR (not irreducible) that can't be ignored
| Lich 0 (10)
| 5
| Resist Turning (you are double the rating)
| Lich 0 (10)
| 6
| 0: Create Snare 20*(Lich level)% (obvious trap, auto detected, needs to be removed to bypass)
|
Lich 1 (11)
| 1
| 0, 1/r: Any 1st-6th level Wizard spell
| Lich 1 (11)
| 2
| 0, 1/r: Any 1st-5th level Priest spell
| Lich 1 (11)
| 3
| 0, 1/r: Any psionic minor
|
Lich 1 (11)
| 4
| 1M: Banish Undead
| Lich 1 (11)
| 5
| Speak with Dead & Undead (cont.); 1M: Capital E Extract from Dead & Undead
| Lich 1 (11)
| 6
| +10*(Lich level)% iWR that can't be ignored
|
Lich 1 (11)
| 7
| Mask Undead status; Can't be turned
| Lich 1 (11)
| 8
| Detect Artifacts; 1M: Legend Lore Artifact
| Lich 1 (11)
| 9
| 1M, (lich level)/d: Gain +10 XP
|
Lich 1 (11)
| 10
| 0: Create Traps 15*(Lich level)%
| Lich 1 (11)
| 11
| All spells cost 0 P actions; Material componenting does not cost 1 V action
| Lich 1 (11)
| 12
| +(Lich level) OppV or QM actions
|
Lich 1 (11)
| 13
| Negative Cold (Lich level)d10 dmg by touch
| Lich 1 (11)
| 14
| +(Lich level) Research Points per reset (see [P12])
| Lich 1 (11)
| 15
| 1F or 1X: Duplicate any level 0 Concordant spell
|
|
[PC14] Concordant (x2) Classes Group
[P7.4] Martial Arts Second Tier Maneuvers
2nd Tier Maneuver
| Type
| Method
| #Act
| Notes
|
Head Paralysis
| h
| Blunt
| 1P/1M
| Blow x7 dmg; Target cannot use M/Opp/Zero act perm (no save)
| Super Blow
| xh
| Blunt
| 1P/2V
| Blow x10 dmg; Stun (make 10 saves, each missed is 1s of stun)
| n-ary Kick
| h/s
| Kick
| 2 att
| One kick hits up to 10 targets
|
Vulnerability Kick
| s
| Kick
| 1 att/1M
| One kick auto rolls a '20', affects any x1 target (ignore resist/immunity)
| Lock Down
| h
| Lock
| * any type
| Up to 10 targets cannot use actions of that type (no save)
| Repetitious Damage
| s
| Lock
| 1P
| Repeat physical damage of last segment (same targets)
|
Mental Immunity
| xs
| M/P Tr. 1
| 1M #
| Become Class VI/Esper-blind; 100% irrMPIRR; lasts until dropped
| Reset
| xh
| M/P Tr. 1
| * all types #
| Reset yourself
| Elemental Immunity
| h
| M/P Tr. 2
| XM #
| Immune to any 1 chosen Element for 1d; only 1 such immunity per day
|
Opposing Strike
| h/s
| M/P Tr. 2
| 1M/1P/1V #
| +1 Opp action this segment
| All-Around Consolidation
| s
| M/P Tr. 3
| 1V
| All targets (friendly & non-friendly) are considered 1 "group"
| Material Componenting
| xs
| M/P Tr. 3
| 0
| May use Material Componenting for Martial Arts (1V for double effect)
|
Effect Reflection
| s
| Move
| 1V #
| Save to reflect a spell/psi/innate that targets you back to caster
| Great Speed
| s
| Move
| 1V
| Able to use (but does not get) +1P and +1V per segment for 5r (1/d)
| Chi Fireball
| h/s
| Push
| 1M
| 1 target takes 10d10 dmg and Stunned 1s (Save for ½ & ignore stun)
|
Whirling Accuracy
| h/s
| Push
| 1att
| +10/+10 TH/dmg with unarmed attacks this segment
| Heart
| xh
| Slash
| 1att
| TH-10: target degenerates max hp /s
| Mind
| h
| Slash
| 1att
| TH-10: target psionically degenerates each freq's max PSP /s
|
Crushing Punch
| xh
| Strike
| 1P
| Punch x10 dmg; All dmg is perm. hp
| Disastrous Punch
| h
| Strike
| 1P
| Punch x7 dmg; all items on target save vs. crushing blow or destroyed
| Air Throw
| h/s
| Throw
| 1P/1V
| Throw x10 dmg; Target loses next 7V actions (no save)
|
Distance Throw
| s
| Throw
| 2att
| Do a throw up to 120' away and at +10 TH
| Fool's Touch
| s
| Vital
| 3att
| Target Blind (save), Fumbled (save), cannot use Martial Arts (save)
| Setting Touch
| h
| Vital
| 5att
| Target Set (no save)
|
Maximum Damage
| h/s
| Weapon
| 0
| All of your weapons (and unarmed combat) do maximum damage
| Weapon of Greatness
| h
| Weapon
| 0
| Can use any size weapon with no Str requirements at all
|
|
[PC14] Concordant (x2) Classes Group
Unbreakable
Level
| KXP
| Unbreakable 123 45
|
1
| 0
| 1-- --
| 2
| 1600
| 2-- --
| 3
| 3200
| 21- --
|
4
| 6400
| 22- --
| 5
| 12800
| 221 --
| 6
| 19200
| 321 --
|
7
| 25600
| 322 --
| 8
| 32000
| 322 1-
| 9
| 38400
| 332 2-
|
10
| 44800
| 333 2-
| 11
| 51200
| 333 3-
| 12
| 57600
| 333 31
|
13
| 64000
| 433 31
| 14
| 70400
| 443 31
| 15
| 76800
| 444 31
|
16
| 83200
| 444 41
| 17
| 89600
| 444 42
| 18
| 96000
| 544 42
|
19
| 102400
| 554 42
| 20
| 108800
| 555 42
| 21
| 115200
| 555 52
|
22
| 121600
| 555 53
| 23
| 128000
| 655 53
| 24
| 134400
| 665 53
|
25
| 140800
| 666 53
| 26
| 147200
| 666 63
| 27
| 153600
| 666 64
|
28
| 160000
| 766 64
| 29
| 166400
| 776 64
| 30
| 172800
| 777 64
|
31
| 179200
| 777 74
| 32
| 185600
| 777 75
| 33
| 192000
| 777 76
|
34
| 198400
| 777 77
| 35
| 204800
| 877 77
| 36
| 211200
| 887 77
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| ++7 (all)
| +2
| ++9 (all)
| +3
| ++11 (all)
|
+4
| ++13 (all)
| +5
| ++15 (all)
| +6
| ++17 (all)
|
+7
| ++19 (all)
| +8
| ++21 (all)
| +9
| ++23 (all)
|
+10
| ++25 (all)
| +11
| ++27 (all)
| +12
| ++29 (all)
|
+13
| ++31 (all)
| +14
| ++33 (all)
| +15
| ++35 (all)
|
+16
| ++37 (all)
| +17
| ++39 (all)
| +18
| ++41 (all)
|
|
Requisites:
| HNCL 22, Con 800 (may owe even if adding this class)
| Alignment:
| any
| HD/level:
| (1/100)d0+1 lifeD
| Weapon Prof.:
| 4+level
| To Hit Table:
| Mon
| Save Table:
| ++level*2++5
| Reference:
| DM
| Groups:
| Concordant (x2)
|
|
| [X] Section stats
| ihp
| +20
| iTH
| +0
| P Save
| ++3
| M Save
| ++1
| War
| +1
| Rog
| -2
| PPsi
| +2
| Wiz
| -1
| Pri
| +1
| MPsi
| +0
|
|
|
|
Gets Utmost Barb Con; bonus = (Stat-34)*7
| You stop aging mentally, physically, and spiritually.
|
| Gets (Unbreakable level) U actions.
| 1U -> 1X
| 2U -> 1H or 1Y
| 3U -> 1G
| 1U -> Add "Q", "unc", "dead" to an action
| 2U -> Add "I" or "R" to an action
|
|
[PC14] Concordant (x2) Classes Group
Invigorator Spells (SL=11, CSL=1)
SL
| Class
| #
| Spell
|
11 (CSL 1)
| Unbreakable
| 1
| +CCL PSaves (using the [X] section saving throw rules)
| 11 (CSL 1)
| Unbreakable
| 2
| +(CCL+1)/3 ihp
| 11 (CSL 1)
| Unbreakable
| 3
| +(CCL+1)/3 iAC
|
11 (CSL 1)
| Unbreakable
| 4
| Immune to CCL [C] section effects, even major ones are only 1 pick each
| 11 (CSL 1)
| Unbreakable
| 5
| All of your items are Indestructible.
| 11 (CSL 1)
| Unbreakable
| 6
| You are immune to all area effects. However, this power is incompatible with any "You can't be targetted" effects you have running (they shut off).
|
11 (CSL 1)
| Breaker
| 7
| 1V: Target gets -CCL PSaves (using the [X] section saving throw rules)
| 11 (CSL 1)
| Breaker
| 8
| 1V: Target takes (CCL+1)/3 idmg
| 11 (CSL 1)
| Breaker
| 9
| 1V: Target loses (CCL+1)/3 iAC
|
11 (CSL 1)
| Breaker
| 10
| 1V: Target is Severe Allergy to CCL [C] section effects, even major ones are only 1 pick each (will counter an Immunity)
| 11 (CSL 1)
| Breaker
| 11
| You may destroy Indestructible items as if they weren't Indestructible.
| 11 (CSL 1)
| Breaker
| 12
| You can target people who can't be targetted. You can target the floor of people whose floor cannot be targetted.
|
11 (CSL 1)
| Afterliver
| 1
| +CCL MSaves (using the [X] section saving throw rules)
| 11 (CSL 1)
| Afterliver
| 2
| 1N, 1/s: Pick any ÷18 or less race, or a DL IX or less creature you know of. You Shapechange into it. Your stats don't change, but you can use racial/innate abilities from it.
| 11 (CSL 1)
| Afterliver
| 3
| You can assume the form of any known dead/incursed/pixelated person or creature (this is like the First Evil's ability). You don't have the person's abilities, but you do have their memories.
|
11 (CSL 1)
| Afterliver
| 4
| You can convert 1X -> 1deadX actions. 1deadX: Capital F Fix Self.
| 11 (CSL 1)
| Afterliver
| 5
| You get and can use 2D Actions per death per segment. You are limited to CCL+1 D Actions you can use per reset (instead of 1).
| 11 (CSL 1)
| Afterliver
| 6
| Rotating Truename. Rotating Home Plane. Rotating Quantum Signature. Your Silver Cord rotates color, and can't be targetted or attacked.
|
11 (CSL 1)
| Ender
| 7
| 1V: Target gets -CCL MSaves (using the [X] section saving throw rules)
| 11 (CSL 1)
| Ender
| 8
| 1N, 1/s: Force Shapechange, Dispel Illusion, and Dust of Appearance (no resistance)
| 11 (CSL 1)
| Ender
| 9
| You can assume the form of any known dead/incursed/pixelated person or creature (this is like the First Evil's ability). You don't have the person's abilities, but you do have their memories.
|
11 (CSL 1)
| Ender
| 10
| 1X: Capital B Break (1 target, XR to resist)
| 11 (CSL 1)
| Ender
| 11
| You get and can use 2D Actions per death per segment. You are limited to CCL+1 D Actions you can use per reset (instead of 1).
| 11 (CSL 1)
| Ender
| 12
| 1M: Erase Truename, Change Home Plane to this plane, Erase Quantum Signature, Sever Silver Cord (all of these on 1 target, XR to resist)
|
|
[PC14] Concordant (x2) Classes Group
Invigorator Spells (SL=3)
SL
| Class
| #
| Spell
|
3
| Dejuvenator
| 1
| 1V: Harm (1 target, PPD save)
| 3
| Dejuvenator
| 2
| 1V: Charm or Domination (1 target, Will save)
| 3
| Dejuvenator
| 3
| 1P: Paralysis, Stun, or Hold (1 target, PPD save)
|
3
| Dejuvenator
| 4
| 1M: Stop, Slow, or Web (1 target, no save)
| 3
| Dejuvenator
| 5
| 1M: Target's next Clone will not trigger upon his death (no save)
| 3
| Dejuvenator
| 6
| 1M: Troll-like degeneration 10*CL hp /s (1 target, no save)
|
3
| Martyr
| 7
| 1V: Death's Door Other (they go to 0 current hp)
| 3
| Martyr
| 8
| 1V: Remove Charm/Domination on Other.
| 3
| Martyr
| 9
| 1P: Remove Paralysis, Stun, or Held on Other.
|
3
| Martyr
| 10
| 1M: Remove an effect that's stopping someone else from using actions, like Stop, Slow, Web, etc. Lockdown, Time Stop, and Temporal Stasis can be done, but they require 10 uses of this power.
| 3
| Martyr
| 11
| 1M: Clone Other (as spell, must be willing). You may have CL Clones in storage at a time.
| 3
| Martyr
| 12
| 1N, 1/s: Troll-like regenerate Other 10*CL% of their max hp (note this might not get them up immediately even at level 10)
|
3
| Rejuvenator
| 13
| 1uncV: Death's Door Self (you go to 0 current hp)
| 3
| Rejuvenator
| 14
| 1uncV, can use while Charmed/Dominated: Remove Charm/Domination on self, you can still act on the opposing segment (presumably to do something nasty to the person that charmed you.)
| 3
| Rejuvenator
| 15
| 1uncP: Remove Paralysis, Stun, or Held on Self.
|
3
| Rejuvenator
| 16
| 1uncM: Remove an effect that's stopping you from using actions, like Stop, Slow, Web, etc. Lockdown, Time Stop, and Temporal Stasis can be done, but they require 10 uses of this power.
| 3
| Rejuvenator
| 17
| 1M: Clone (as spell). You may have CL Clones in storage at a time.
| 3
| Rejuvenator
| 18
| Troll-like regeneration 10*CL% of max hp /s (note this might not get you up immediately even at level 10)
|
3
| Self-Destructor
| 19
| 1S (1M or 1P): Random effect on your group (roll 1d4 for each target): 1=Harm (no save), 2=Stun (PPD save), 3=Stop (Reflex save), 4=Random dispel 1 effect (no save)
| 3
| Invigorator
| 20
| +1S action only for Dejuvenator/Martyr/Rejuvenator/Self-Destructor/Invigorator effects
|
|
[PC14] Concordant (x2) Classes Group
Invigorator Spells (SL=5)
SL
| Class
| #
| Spell
|
5
| Dejuvenator
| 1
| 1P: Place a (non-major) [C] section effect (1 target, RSW save)
| 5
| Dejuvenator
| 2
| 1M: Harm (1 target, no save)
| 5
| Dejuvenator
| 3
| Lockdown D Actions in the room continuous (does not affect "dead" Actions).
|
5
| Dejuvenator
| 4
| Enemy's mounts (if they have one) are considered part of them, so an effect targetting the enemy hits the mount too.
| 5
| Dejuvenator
| 5
| 1M: Troll-like degeneration 20*CL hp /s, it is Vile dmg and Permanent hp of dmg. (1 target, no save)
| 5
| Dejuvenator
| 6
| 1M: Super Slow: Target loses next LVL A Actions (no save)
|
5
| Martyr
| 7
| 1P: Remove a (non-major) [C] section effect on someone else. This may be repeated to build up to a major [C] section effect.
| 5
| Martyr
| 8
| 1M: Heal Other.
| 5
| Martyr
| 9
| +1D Actions in the room continuous (does not affect "dead" Actions).
|
5
| Martyr
| 10
| Your mount (if you have one) gets affected by every Martyr spell you do on someone else, unless you don't want it to.
| 5
| Martyr
| 11
| 1N, 1/s: Troll-like regenerate Other 20*CL% of their max hp, this can also cure Vile dmg and Permanent hp of dmg.
| 5
| Martyr
| 12
| Borrowed Haste: +LVL bA Actions; does not count as your Haste; You may use Borrowed actions for any Martyr effect on this list.
|
5
| Rejuvenator
| 13
| 1uncP: Remove a (non-major) [C] section effect from yourself. This may be repeated to build up to a major [C] section effect.
| 5
| Rejuvenator
| 14
| 1uncM: Heal Self.
| 5
| Rejuvenator
| 15
| Lockdown D Actions in the room continuous (does not affect "dead" Actions).
|
5
| Rejuvenator
| 16
| Your mount (if you have one) is considered "Self" for you, so if you Heal yourself, your mount gets Healed too.
| 5
| Rejuvenator
| 17
| Troll-like regeneration 20*CL% of max hp /s, this can also cure Vile dmg and Permanent hp of dmg.
| 5
| Rejuvenator
| 18
| Unconscious Haste: +LVL uncA Actions; does not count as your Haste
|
5
| Self-Destructor
| 19
| 1S (1M or 1P): Random effect on your group (roll 1d4 for each target): 1=Harm (no save), 2=Random [C] effect (RSW save), 3=Lose next CL A actions (no save), 4=Dispel all effects (no save)
| 5
| Invigorator
| 20
| "Unmemorize" all Invigorator spells you currently are channeling (so your spells are "open slots" again), lose 1 spell per SL (this is cumulative each time you do this today)
|
|
[PC14] Concordant (x2) Classes Group
Invigorator Spells (SL=7)
SL
| Class
| #
| Spell
|
7
| Dejuvenator
| 1
| 1V: Choose a target. Everyone else in his group can do one parting shot on him (he's not actually leaving the group though).
| 7
| Dejuvenator
| 2
| 1F: Turn Undead with CL=LVL*2.
| 7
| Dejuvenator
| 3
| 1P: Causeall (1 target, no save)
|
7
| Dejuvenator
| 4
| 1M: Destruction (1 target, no save)
| 7
| Dejuvenator
| 5
| Can "material component" Dejuvenator powers (spend +1V) to allow you to affect two targets with a power.
| 7
| Dejuvenator
| 6
| 1M: Troll-like degeneration 30*CL hp /s, plus CL ability score dmg to each stat /s. (1 target, no save)
|
7
| Martyr
| 7
| 1V: Target does a normal movement at half their movement rate, if they want to. Parting shots do apply.
| 7
| Martyr
| 8
| 1F: Animate Other as an Undead. Pick an Undead Racial Adjective (it's free). Only 1 adjective at a time. Target must be willing.
| 7
| Martyr
| 9
| 1P: Cureall Other.
|
7
| Martyr
| 10
| 1M: Resurrect Other.
| 7
| Martyr
| 11
| Can "material component" Martyr powers (spend +1V; you must be conscious) to allow you to affect another target with a power. You can affect yourself as the second target with this.
| 7
| Martyr
| 12
| 1N, 1/s: Troll-like regenerate Other 30*CL% of their max hp, this can also cure ability score dmg (at 10 hp each).
|
7
| Rejuvenator
| 13
| 1deadV: Do a normal movement at half your movement rate. Be warned, parting shots treat your body as an object (using Item Saving Throws) if you're dead while moving away.
| 7
| Rejuvenator
| 14
| 1deadF: Animate Self as an Undead. Pick an Undead Racial Adjective (it's free). Only 1 adjective at a time.
| 7
| Rejuvenator
| 15
| 1deadP: Cureall Self.
|
7
| Rejuvenator
| 16
| 1deadM: Resurrect Self.
| 7
| Rejuvenator
| 17
| Can "material component" Rejuvenator powers (spend +1V; you must be conscious) to allow you to affect another person with a power.
| 7
| Rejuvenator
| 18
| Troll-like regeneration 30*CL% of max hp /s, this can also cure ability score dmg (at 10 hp each).
|
7
| Self-Destructor
| 19
| 1S (1M or 1P): Random effect on your group (roll 1d4 for each target): 1=Causeall (no save), 2=Destruction (no save), 3=Lose next CL segments (no save), 4=Dispel all effects including racial and class picks (no save)
| 7
| Invigorator
| 20
| You can benefit from LVL-7 Artificial Resets per Natural Reset, instead of just 1.
|
|
[PC14] Concordant (x2) Classes Group
Invigorator Spells (SL=9)
SL
| Class
| #
| Spell
|
9
| Dejuvenator
| 1
| 1V or 1D: Move a nasty flag on yourself (such as Capital S Slain) to someone else in your group.
| 9
| Dejuvenator
| 2
| 1X: Lockdown unconscious actions (see Rejuvenator), even if they cannot normally be locked down.
| 9
| Dejuvenator
| 3
| 1M: True Destruction (1 target, no save)
|
9
| Dejuvenator
| 4
| 1M, 1/d: Capital I Insist something. You can pick this more than once to use it more than once per day.
| 9
| Dejuvenator
| 5
| Have the DM copy your PC's status on the chalkboard to somewhere else as a backup. 1N, 1/reset: Switch your current status with your backup. This cannot be taken more than once.
| 9
| Dejuvenator
| 6
| 1M: Troll-like degeneration 40*CL hp /s, plus CL negative levels /s. (1 target, no save)
|
9
| Martyr
| 7
| 1F: Move a nasty flag on someone else (such as Capital S Slain) to someone else in their group.
| 9
| Martyr
| 8
| You can convert 1X -> 1bX actions. 2F or 1bX: Target can use a normal 1P action this segment, even though they're unconscious or dead.
| 9
| Martyr
| 9
| 1M: True Resurrect Other.
|
9
| Martyr
| 10
| 1M, 1/d: Capital I Insist something. You can pick this more than once to use it more than once per day.
| 9
| Martyr
| 11
| Have the DM copy another PC's status on the chalkboard to somewhere else as a backup. 1N, 1/reset: Switch their current status with the backup. This cannot be taken more than once. The PC must be willing.
| 9
| Martyr
| 12
| 1N, 1/s: Troll-like regenerate Other 40*CL% of max hp, this can also cure negative levels (at 100 hp each).
|
9
| Rejuvenator
| 13
| 1deadF: Move a nasty flag on yourself (such as Capital S Slain) to someone else in your group. Note if you have power #7.1, you can creep up to someone to deliver the flag first.
| 9
| Rejuvenator
| 14
| You can convert 1X -> 1uncX actions. 2deadF or 1uncX: You can use a normal 1P action this segment, even though you're unconscious or dead.
| 9
| Rejuvenator
| 15
| 1deadM: True Resurrect Self.
|
9
| Rejuvenator
| 16
| 1M, 1/d: Capital O Object to something. You can pick this more than once to use it more than once per day.
| 9
| Rejuvenator
| 17
| Have the DM copy your PC's status on the chalkboard to somewhere else as a backup. 1N, 1/reset: Switch your current status with your backup. This cannot be taken more than once.
| 9
| Rejuvenator
| 18
| Troll-like regeneration 40*CL% of max hp /s, this can also cure negative levels (at 100 hp each).
|
9
| Self-Destructor
| 19
| 1S (1M or 1P): Random effect on your group (roll 1d4 for each target): 1=Loop Incursion (no save), 2=Beast of Xvim CL/3 times (no save), 3=CL random [C] section effects (no save), 4=As You Are CL times (no save)
| 9
| Invigorator
| 20
| You may use dead/unc actions with any Dejuvenator/Martyr/Rejuvenator/Self-Destructor/Invigorator effects (if it's listed as "1M:", you can use "1deadM:" or "1uncM:" instead).
|
|
[PC14] Concordant (x2) Classes Group
Unique (ArchLegend)
Level
| KXP
| Legend 123 456 789
|
1
| 0
| 11- --- ---
| 2
| 2000
| 111 --- ---
| 3
| 4000
| 211 1-- ---
|
4
| 8000
| 221 11- ---
| 5
| 16000
| 222 111 ---
| 6
| 32000
| 322 211 1--
|
7
| 64000
| 332 221 1--
| 8
| 72000
| 333 222 11-
| 9
| 80000
| 433 322 21-
|
10
| 88000
| 443 332 22-
| 11
| 96000
| 444 333 22-
| 12
| 104000
| 444 433 32-
|
13
| 112000
| 444 443 33-
| 14
| 120000
| 444 444 33-
| 15
| 128000
| 444 444 43-
|
16
| 136000
| 444 444 441
| 17
| 144000
| 444 444 442
| 18
| 152000
| 444 444 443
|
19
| 160000
| 444 444 444
| 20
| 168000
| 555 444 444
| 21
| 176000
| 555 555 444
|
22
| 184000
| 555 555 555
| 23
| 192000
| 666 555 555
| 24
| 200000
| 666 666 555
|
25
| 208000
| 666 666 666
| 26
| 216000
| 777 666 666
| 27
| 224000
| 777 777 666
|
28
| 232000
| 777 777 777
| 29
| 240000
| 888 777 777
| 30
| 248000
| 888 888 777
|
31
| 256000
| 888 888 888
| 32
| 264000
| 999 888 888
| 33
| 272000
| 999 999 888
|
34
| 280000
| 999 999 999
| 35
| 288000
| AAA 999 999
| 36
| 296000
| AAA AAA 999
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+22
| 19 19 19 19 19 19 19 19
| +26
| 21 21 21 21 21 21 21 21
| +28
| 22 22 22 22 22 22 22 22
|
+32
| 24 24 24 24 24 24 24 24
| +34
| 25 25 25 25 25 25 25 25
| +38
| 27 27 27 27 27 27 27 27
|
+40
| 28 28 28 28 28 28 28 28
| +44
| 30 30 30 30 30 30 30 30
| +46
| 31 31 31 31 31 31 31 31
|
+50
| 33 33 33 33 33 33 33 33
| +52
| 34 34 34 34 34 34 34 34
| +56
| 36 36 36 36 36 36 36 36
|
+58
| 37 37 37 37 37 37 37 37
| +62
| 39 39 39 39 39 39 39 39
| +64
| 40 40 40 40 40 40 40 40
|
+68
| 42 42 42 42 42 42 42 42
| +70
| 43 43 43 43 43 43 43 43
| +74
| 45 45 45 45 45 45 45 45
|
|
Requisites:
| HNCL 36, Str 27, Dex 15, Con 27, Int 15, Wis 27
| Alignment:
| any
| HD/level:
| & ++++++4d6
| Weapon Prof.:
| 9+2*level
| To Hit Table:
| 1½xConc
| Save Table:
| 1½xConc
| Reference:
| DM
| Groups:
| Concordant (x2)
|
|
| [X] Section stats
| ihp
| +3
| iTH
| +15
| P Save
| +1
| M Save
| +1
| War
| +2
| Rog
| +1
| PPsi
| +1
| Wiz
| +0
| Pri
| +0
| MPsi
| -1
|
|
|
|
Gets Extra-Barbarian Str, Dex, and Con; bonus = +(Stat-16)*5/2
| Gets 2X actions per round.
| "LL" in the spells is "Unique level".
| Gets a Rogue Ability -like chart. It gets 60 "Concordant" points per level; these are not Rogue points.
|
Lvl
| Unique Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Don't generate "?" in Dungeons | Always has initiative | Teleport No Delay | Between | No "!" in Dungeons
| V
| 10
| Dex-25
| Dex-30
| 1
| Instantaneous an effect | all effects on 1 target | all effects in 800' | no aXR, no ER vs. this
| V
| 0
| Int-26
| Int-32
| 1
| Any 36th level Rogue ability (1 Concordant point = 2 Rogue points)
| -
| -
| -
| -
|
1
| BackSteal: Steal an effect off of target for yourself per 60% (aXR to avoid)
| 0
| 50+10*L
| NA
| NA
| 2
| Monster Summoning for DL X (full ctrl) || Summon another Legend (no ctrl) || DL XI or Legend (full ctrl)
| M
| 30
| Wis-33
| Wis-38
| 3
| Escape | Escape to Elemental Plane of Time | Escape to Ultraplanes | I'm Gone
| 0
| -30
| Con-45
| Con-57
|
3
| +1 iTH | +1 iAC | +1 ihp ( | +1 more per pipe)
| P
| -40
| Str-64
| Str-74
| 4
| Concordant Wish: 0th | 1st || 2nd ||| 3rd |||| 4th etc.
| X
| 0
| HNCL-36
| HNCL-36
| 6
| Create/Destroy Conduit/Wormhole | to Alternate Reality | to Ultraplanes
| F
| -50
| Chr-80
| Chr-107
|
9
| Speed: Each 50% is 1X action (100% for 1QX)
| 0
| 0
| NA
| Your Multiplier
| 12
| Can use +N extra actions if get only 1 action to respond to something nasty (N=number of pipes made)
| 0
| -60
| Wis-99
| Wis-132
| 18
| Concordant Deflection | Reflection ( |||| Godly) ( ||||||||| Ultraplanar)
| bX
| -70
| Con-90
| Con-149
|
|
[PC14] Concordant (x2) Classes Group
Villain
Level
| KXP
| Villain 123 45
|
1
| 0
| 1-- --
| 2
| 1000
| 21- --
| 3
| 2000
| 321 --
|
4
| 3000
| 432 1-
| 5
| 5000
| 543 21
| 6
| 8000
| 543 22
|
7
| 13000
| 543 32
| 8
| 18000
| 543 33
| 9
| 23000
| 544 33
|
10
| 28000
| 544 43
| 11
| 33000
| 544 44
| 12
| 38000
| 554 44
|
13
| 43000
| 555 44
| 14
| 48000
| 555 54
| 15
| 53000
| 555 55
|
16
| 58000
| 655 55
| 17
| 63000
| 665 55
| 18
| 68000
| 666 55
|
19
| 73000
| 666 65
| 20
| 78000
| 666 66
| 21
| 83000
| 766 66
|
22
| 88000
| 776 66
| 23
| 93000
| 777 66
| 24
| 98000
| 777 76
|
25
| 103000
| 777 77
| 26
| 108000
| 877 77
| 27
| 113000
| 887 77
|
28
| 118000
| 888 77
| 29
| 123000
| 888 87
| 30
| 128000
| 888 88
|
31
| 133000
| 988 88
| 32
| 138000
| 998 88
| 33
| 143000
| 999 88
|
34
| 148000
| 999 98
| 35
| 153000
| 999 99
| 36
| 158000
| AAA AA
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 0 0 0 0 0 0 0 0
| +2
| 1 1 1 1 1 1 1 1
| +3
| 1 1 1 1 1 1 1 1
|
+4
| 2 2 2 2 2 2 2 2
| +5
| 2 2 2 2 2 2 2 2
| +6
| 3 3 3 3 3 3 3 3
|
+7
| 3 3 3 3 3 3 3 3
| +8
| 4 4 4 4 4 4 4 4
| +9
| 4 4 4 4 4 4 4 4
|
+10
| 5 5 5 5 5 5 5 5
| +11
| 5 5 5 5 5 5 5 5
| +12
| 6 6 6 6 6 6 6 6
|
+13
| 6 6 6 6 6 6 6 6
| +14
| 7 7 7 7 7 7 7 7
| +15
| 7 7 7 7 7 7 7 7
|
+16
| 8 8 8 8 8 8 8 8
| +17
| 8 8 8 8 8 8 8 8
| +18
| 9 9 9 9 9 9 9 9
|
|
Requisites:
| HNCL 18, Dex 20, Int 18
| Alignment:
| any E
| HD/level:
| 13d6 (no Con bonus)
| Weapon Prof.:
| 12+level/2
| To Hit Table:
| Mon
| Save Table:
| Mon
| Reference:
| DM
| Groups:
| Concordant (x2)
|
|
| [X] Section stats
| ihp
| -3
| iTH
| +20
| P Save
| -1
| M Save
| -2
| War
| -1
| Rog
| +1
| PPsi
| +0
| Wiz
| +0
| Pri
| -1
| MPsi
| +1
|
|
|
|
Does not get any Con bonus at all on it's Hit Dice, and Con bonuses cannot be bought for this class in any way.
| +1 Weapon proficiency per level.
| "VL" in the spells is "Villain level".
| 6th level Villain spells are described but are not on the Villain progression. These are needed for Arch-Villain class (which does get Villain level 6 spells). If a Villain is somehow able to generate a Concordant "School robe" (-1 SL) effect, he can also use these spells.
|
|
[PC14] Concordant (x2) Classes Group
Villain Spells
Level
| #
| Spell
|
1
| 1
| 1/d: Create a GIANT ROBOT (a DL 10 Golem, you may make requests but exact statistics are determined by the DM).
| 1
| 2
| 1/r: You MYSTERIOUSLY ESCAPE (even past all barriers) from enemies, one of the enemies must be a Hero.
| 1
| 3
| You have an ANNOYING HENCHMAN of half your Villain Level who always ESCAPES and causes trouble for the enemy.
|
1
| 4
| You adjust all irreducible BlahR by -5*level% and all reducible BlahR to 0%.
| 1
| 5
| +10% XP in all your non-Concordant classes.
| 1
| 6
| You ignore other people's Immunity to Inner Elements (unless it comes from a x3 or greater source)
|
1
| 7
| You ignore other people's Immunity to Hold/Stun/Para (unless it comes from a x3 or greater source)
| 1
| 8
| You ignore other people's Immunity to Action/Memory/Other Stealing (unless it comes from a x3 or greater source)
| 1
| 9
| 0, 1/s: Choose one creature. He cannot use any V actions on his next segment.
|
1
| 10
| The "Avoid Fate" ability cannot be used by any other creature (friendly or not) within 100 yards of you.
| 1
| 11
| NF, may borrow: Counter a level N Concordant ability.
| 1
| 12
| xVL number of henchmen, followers, summons, familiars
|
2
| 1
| 1V, 1/d: You CACKLE EVILLY as a defense/immunity on an object/person doesn't function. This cannot be resisted.
| 2
| 2
| 2P, 1/d: You (Capital S) SLAY the HERO'S SIDEKICK, which is any person with a Hero in his group.
| 2
| 3
| 3M, 1/d: You suddenly see the FALLACY in your MASTER PLAN and can ask the DM a question.
|
2
| 4
| 0, 1/r: Causeall up to VL creatures.
| 2
| 5
| All your Psionics cost only 1/2 the normal number of Mental Actions to use. Your Psionics do not allow a Saving Throw.
| 2
| 6
| All your Spells are range = same plane. Your Spells do not allow a Saving Throw.
|
2
| 7
| All your innate abilities can be used twice as often (e.g. 3/d becomes 6/d). Your Innates do not allow a Saving Throw.
| 2
| 8
| All psionic progressions get +1 in each category (minor, major, grand, etc.) if you have at least a "0" there.
| 2
| 9
| 0, 1/s: Choose one creature. He cannot use any P actions on his next segment.
|
2
| 10
| 1M: Drop all effects that can be dispelled/instantaneous/disjuncted on one target, including effects "inside" others.
| 2
| 11
| 2F: Lower the "Time Reality Stability" ability on another person (iER to resist as if reducible ER)
| 2
| 12
| May wear any number of items, your AT sources fully stack
|
3
| 1
| Your ENDLESS HORDE OF CANNON FODDER (x1 creatures) ignore "Immune to x1 effects" (unless from x3 source).
| 3
| 2
| You have an EVEN MORE ANNOYING FAMILIAR which functions as your VL in Ultra Familiars.
| 3
| 3
| Everyone has a SENSE OF IMPENDING DOOM, they waste 1 action (any type) per segment marvelling at your evilness.
|
3
| 4
| 0: Dispel Permanent Lady's Smile on one target
| 3
| 5
| 0, 1/r: Set up to VL creatures.
| 3
| 6
| You ignore other people's Immunity to Outer Elements (unless it comes from a x3 or greater source).
|
3
| 7
| Time-Reality Stability
| 3
| 8
| 0, 1/r: Drop Time-Reality Stability on one target for 1 round
| 3
| 9
| 0, 1/s: Choose one creature. He cannot use any M actions on his next segment.
|
3
| 10
| 1M: Drop the Anti-Dispel Magic Shell spell (this effect is specifically designed to drop it and nothing else, so it works).
| 3
| 11
| Anti-Hero shell SL 0-3 (Hero effects of SL 0-3 cannot be used within 200'r)
| 3
| 12
| 1F, 1/year: Multiply all your effects by VL for 1 turn (once this is used this slot cannot be dropped for a year)
|
4
| 1
| 5F, Marry the HERO'S SWEETHEART: The Hero in question is (Capital R) Removed from the Multiverse permanently.
| 4
| 2
| You are the MASTER ENEMY, and can't be targetted until your ENDLESS HORDE OF CANNON FODDER is destroyed.
| 4
| 3
| 1M: But wait, the other Villain over there FORGOT ONE SMALL THING and he is Crapped and Slain. (only vs. Villains)
|
4
| 4
| All your spells cost 0 actions (limit = VL/r).
| 4
| 5
| All your psi cost 0 actions (limit = VL/r).
| 4
| 6
| All your innates cost 0 actions (limit = VL/r).
|
4
| 7
| Everyone else within 100 yards (friendly or not) loses VL to their number of segments per round, this may be "turned off".
| 4
| 8
| +VL Opposing actions.
| 4
| 9
| 0, 1/s: Choose one creature. He cannot use any F or S actions on his next segment.
|
4
| 10
| 0: Counter an Limited Wish, Alter Reality, Wish, Change Reality, or Miracle (it doesn't work on Unlimited Wish or higher).
| 4
| 11
| -VL actions of all types to everyone within VL*10' r (no resistance)
| 4
| 12
| 1F, 1/year: +VL to your multiplier for 1 turn (once this is used this slot cannot be dropped for a year)
|
5
| 1
| You have AN EVEN BIGGER BOSS THAN YOU, which is any same-aligned god, you Automatic Divine Intervention 1/d.
| 5
| 2
| You have a MOST ANNOYING CONSULTANT, you take 2 sets of actions each segment and pick the better result.
| 5
| 3
| 10F, tell an enemy Hero your MASTER PLAN: Your Master Plan (no matter how bizarre) will actually do what you say.
|
5
| 4
| You see the ERROR OF YOUR WAYS, drop Villain class (and can never return), gain Hero with double your Villain XP.
| 5
| 5
| 1M: You ONE-UP a LEGEND and LIE THROUGH YOUR TEETH, all Legend abilities in 100 yards do not function for 1r.
| 5
| 6
| 1F: Pawn target x0, x1, or x2 creature. x2 creatures get a saving throw.
|
5
| 7
| Your effects have a -VL*5% GR (Godly Resistance) shift. (This does not work if [X] section rules are being used.)
| 5
| 8
| You ignore other people's Immunity to Ultraplanar Things, even if it comes from a x3 or greater source.
| 5
| 9
| 0, 1/s: Choose one creature. He cannot use Zero or Opposing actions this segment. This cannot be responded to.
|
5
| 10
| 1M: All x2 and lower effects on one target are dropped, even if they can't normally be dispelled/instantaneous/disjuncted.
| 5
| 11
| Lockdown G actions continuous
| 5
| 12
| You ignore other people's immunities and resistances
|
6
| 1
| 1F: Pawn VL target x0, x1, or x2 creatures. x2 creatures get a saving throw.
| 6
| 2
| 0, 1/s: Choose VL creatures. They cannot use Zero or Opposing actions this segment. This cannot be responded to.
| 6
| 3
| 1M: All x2 and lower effects on VL targets are dropped, even if they can't normally be dispelled/instantaneous/disjuncted.
|
|
[PC14] Concordant (x2) Classes Group
Warlord
Level
| KXP
| Warlord 123 456 78
|
1
| 1000
| --- 1-- --
| 2
| 3000
| --- 2-- --
| 3
| 5000
| --- 3-- --
|
4
| 7000
| --- 4-- --
| 5
| 9000
| --- 5-- --
| 6
| 11000
| --- 6-- --
|
7
| 13000
| --- 7-- --
| 8
| 15000
| --- 8-- --
| 9
| 19000
| --- 8-- -1
|
10
| 23000
| --- 8-- -2
| 11
| 27000
| --- 8-- -3
| 12
| 31000
| --- 8-- -4
|
13
| 35000
| --- 8-- -5
| 14
| 39000
| --- 8-- -6
| 15
| 43000
| --- 8-- -7
|
16
| 47000
| --- 8-- -8
| 17
| 51000
| --- 9-- -8
| 18
| 55000
| --- 9-- -9
|
19
| 59000
| --- A-- -9
| 20
| 63000
| --- A-- -A
| 21
| 67000
| --- A-- -A
|
22
| 71000
| --- A-- -A
| 23
| 75000
| --- A-- -A
| 24
| 79000
| --- A-- -A
|
25
| 83000
| --- A-- -A
| 26
| 87000
| --- A-- -A
| 27
| 91000
| --- A-- -A
|
28
| 95000
| --- A-- -A
| 29
| 99000
| --- A-- -A
| 30
| 103000
| --- A-- -A
|
31
| 107000
| --- A-- -A
| 32
| 111000
| --- A-- -A
| 33
| 115000
| --- A-- -A
|
34
| 119000
| --- A-- -A
| 35
| 123000
| --- A-- -A
| 36
| 127000
| --- A-- -A
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+24
| 19 19 19 19 19 19 19 19
| +28
| 20 20 20 20 20 20 20 20
| +32
| 21 21 21 21 21 21 21 21
|
+36
| 22 22 22 22 22 22 22 22
| +40
| 23 23 23 23 23 23 23 23
| +44
| 24 24 24 24 24 24 24 24
|
+48
| 25 25 25 25 25 25 25 25
| +52
| 26 26 26 26 26 26 26 26
| +56
| 27 27 27 27 27 27 27 27
|
+60
| 28 28 28 28 28 28 28 28
| +64
| 29 29 29 29 29 29 29 29
| +68
| 30 30 30 30 30 30 30 30
|
+72
| 31 31 31 31 31 31 31 31
| +76
| 32 32 32 32 32 32 32 32
| +80
| 33 33 33 33 33 33 33 33
|
+84
| 34 34 34 34 34 34 34 34
| +88
| 35 35 35 35 35 35 35 35
| +92
| 36 36 36 36 36 36 36 36
|
|
Requisites:
| Warrior level 24 or HNCL 33, Str 36, Dex 18, Con 27
| Alignment:
| any
| HD/level:
| & 4d4
| Weapon Prof.:
| 70+10*level
| To Hit Table:
| 2xConc
| Save Table:
| Conc
| Reference:
| DM
| Groups:
| Concordant (x2)
|
|
| [X] Section stats
| ihp
| (unknown)
| iTH
| (unknown)
| P Save
| (unknown)
| M Save
| (unknown)
| War
| (unknown)
| Rog
| (unknown)
| PPsi
| (unknown)
| Wiz
| (unknown)
| Pri
| (unknown)
| MPsi
| (unknown)
|
|
|
|
Gets Ultra Barbarian Str, Dex, Con; bonus = +(stat-22)*4. Ultra Barbarian Str, Dex, and Con are applied to all of your classes.
| Warlords get 4th level and 8th level spells, but not other level numbers. (This is done to make Warlord spells be of the proper SL when other classes use a "Wish" type effect to emulate a Warlord spell.).
| Exception: There is one 2nd level spell which can be picked by downgrading a 4th.
| WL = Your true level in Warlord. If you do not have the Warlord class, WL=1/4 (even if you have another Concordant class). "+1/4 i" of an attribute is +100 (i.e. +1/4 iTH means +100 TH). You need four wishes to get up to WL=1 and actually get an infinite effect. "+1/2 i" of an attribute is +1000 and "+3/4 i" is +10000.
| WCL = Warlord Caster Level (your WL, plus any Concordant Caster Level shifts). If you do not have the Warlord class, WCL=½ (and you ignore any CL shifts), as WL above.
|
|
[PC14] Concordant (x2) Classes Group
Warlord Spells
Level
| #
| Spell
|
2 *
| 1 *
| +WCL Q∞V actions (infinitely quick V actions) (this is an obvious spell that can be downgraded from a 4th or wished for)
| 4
| 1
| +WL iTH
| 4
| 2
| +WCL idmg
|
4
| 3
| +WCL iAC
| 4
| 4
| +WL isaves
| 4
| 5
| +WCL Q∞P actions (infinitely quick P actions)
|
4
| 6
| +WCL ihp
| 4
| 7
| +WL X actions
| 4
| 8
| +25*WCL set Str. Hold Str.
|
4
| 9
| +25*WCL set Dex. Hold Dex.
| 4
| 10
| +25*WCL set Con. Hold Con.
| 8
| 1
| +1 iiTH, if your WL is at least 6 (24 wishes if non-Warlord)
|
8
| 2
| +1 iidmg, if your WL is at least 4 (16 wishes if non-Warlord)
| 8
| 3
| +WL to WCL for 4th level Warlord spells
| 8
| 4
| +WL% xXR (infinite XR)
|
8
| 5
| +WL Q∞M actions (infinitely quick M actions)
| 8
| 6
| +1 iihp, if your WL is at least 5 (20 wishes if non-Warlord)
| 8
| 7
| +WCL QX actions
|
|
[PC14] Concordant (x2) Classes Group
X0.13 (Pinpoint X13)
Level
| KXP
| X0.13 SUV W
|
1
| 0
| 1-- -
| 2
| 130
| 2-- -
| 3
| 390
| 3-- -
|
4
| 780
| 4-- -
| 5
| 1300
| 5-- -
| 6
| 1950
| 6-- -
|
7
| 2600
| 7-- -
| 8
| 3900
| 8-- -
| 9
| 5200
| 81- -
|
10
| 6500
| 82- -
| 11
| 7800
| 83- -
| 12
| 9100
| 84- -
|
13
| 10400
| 85- -
| 14
| 11700
| 86- -
| 15
| 13000
| 87- -
|
16
| 14300
| 88- -
| 17
| 15600
| 98- -
| 18
| 16900
| 981 -
|
19
| 18200
| 982 -
| 20
| 19500
| 983 -
| 21
| 20800
| 984 -
|
22
| 22100
| 985 -
| 23
| 23400
| 986 -
| 24
| 24700
| 987 -
|
25
| 26000
| 988 -
| 26
| 27300
| 998 -
| 27
| 28600
| 998 1
|
28
| 29900
| 998 2
| 29
| 31200
| 998 3
| 30
| 32500
| 998 4
|
31
| 33800
| 998 5
| 32
| 35100
| 998 6
| 33
| 36400
| 998 7
|
34
| 37700
| 998 8
| 35
| 39000
| 999 8
| 36
| 40300
| 999 91
|
37
| 80600
| 999 92
| 38
| 120900
| 999 93
| 39
| 161200
| 999 94
|
45
| 403000
| A99 99
| 54
| 765700
| BBB BB
| 63
| 1128400
| DDD DC
|
72
| 1491100
| FFE EE1
|
|
Requisites:
| Psionicist 19 or HNCL 26,
|
| Dex 26, Int 21, Wis 26, Chr 13
| Alignment:
| any
| HD/level:
| & d13
| Weapon Prof.:
| 3+level/2
| To Hit:
| & +level/2
| Saves:
| & +level/2
| Reference:
| DM
| Groups:
| Concordant (x2),
|
| Psionicist
|
| [X] Section stats
| ihp
| +0
| iTH
| +0
| P Save
| +0
| M Save
| +3
| War
| +0
| Rog
| +0
| PPsi
| +3
| Wiz
| +0
| Pri
| +0
| MPsi
| +3
|
|
|
|
|
|
Gets +1RX action per round. (This can be used in addition to a normal X action in a segment.)
| Level 5: Your X0.13 Super powers give no XR.
| Level 13: Your X0.13 Ultra powers give no XR.
| Level 22: Your X0.13 Ultra+1 (V) powers give no XR.
| Level 31: Your X0.13 Ultra+2 (W) powers give no XR.
|
|
[PC14] Concordant (x2) Classes Group
X0.13 Super Powers (SL=11, Concordant SL=1)
#
| Power
|
1
| 1 target: (CCL+4)^4 dmg, untyped, vile
| 2
| 1 target: Loses next CCL segments of actions (including 0, N, D, Speaking actions)
| 3
| 1 target: CCL *'s of Curse (e.g. CCL=6 is ******Curse******)
|
4
| 1 target: Capital F Folded
| 5
| 1 target: Break or Natural Set
| 6
| 1 target: Cure (CCL+4)^4 hp, can go above max (effect wears off after 1 round)
|
7
| 1X, lose 1 of any action type: Target gets 1R of that action type
| 8
| 1 target: Remove CCL Status Effects (good or bad)
| 9
| 1 target: x2 effect of all effects currently running on target (both good and bad)
|
10
| (can use 1bX action): Capital O Object
| 11
| Duplicate any Grand or less "Pinpoint" psionic frequency power (two known as of this writing: Psi0.00, Psi0.01)
| 12
| 1 target: The next effect that hits the target (within 1 round) has x2^CCL effect
|
|
X0.13 Ultra Powers (SL=14, Concordant SL=4)
#
| Power
|
1
| 1 target: CCL idmg, untyped, vile, no resistance
| 2
| 1 target: All effects drop (no ER) or drop all his blahR's (even iunx types)
| 3
| 1 target: Pixelated
|
4
| 1 target: Loop shifted to another timeline, banned from this timeline for 10 years (Loop Stability to ignore)
| 5
| 1 target: Cure CCL ihp, can go above max (effect wears off after 1 segment)
| 6
| 1 target: Fix
|
7
| Capital I Insist
| 8
| 1 target: Must spend all pending proficiencies, picks, slots (no "Open" things left)
| 9
| (costs 1V to use) Fork an X frequency power
|
|
X0.13 V [Ultra+1] Powers (SL=17, Concordant SL=7)
#
| Power
|
1
| 1 target: 1 iidmg or 1 lifedmg, untyped, permanent, no resistance
| 2
| (can use 1bX action, may borrow 2X's from the future if you used Capital O Object): Capital R Really Object
| 3
| Do an X0.13 Super power on a group instead of 1 target
|
4
| 1 target: Cure 1 iihp, can go above max (effect wears off at the end of this half-segment)
| 5
| (can use 1bX action): No Sale (you are Immune to an effect, take no damage)
| 6
| Step Out of It, no Down a Hole at end
|
|
X0.13 W [Ultra+2] Powers (SL=20, Concordant SL=10)
#
| Power
|
1
| 1 target: Loses all subordinates (Summons, Henchmen, Animal Companions, Mounts, Familiars, Followers)
| 2
| Do an X0.13 Ultra power on a group instead of 1 target
| 3
| Mental Fury, no Crapped at end
|
|
X7M
Level
| KXP
| [X7] mMG SUV W
|
1
| 0
| --- 1-- -
| 2
| 7000
| --- 2-- -
| 3
| 14000
| --- 3-- -
|
4
| 21000
| --- 31- -
| 5
| 28000
| --- 22- -
| 6
| 35000
| --- 32- -
|
7
| 41000
| --- 321 -
| 8
| 47000
| --- 231 -
| 9
| 53000
| --- 331 -
|
10
| 59000
| --- 322 -
| 11
| 65000
| --- 322 1
| 12
| 70000
| --- 232 1
|
13
| 75000
| --- 332 1
| 14
| 80000
| --- 323 1
| 15
| 85000
| --- 333 1
|
16
| 90000
| --- 332 2
| 17
| 94000
| --- 323 2
| 18
| 98000
| --- 333 2
|
19
| 102000
| --- 332 3
| 20
| 106000
| --- 333 3
| 21
| 110000
| --1 333 3
|
22
| 113000
| --1 433 3
| 23
| 116000
| --1 343 3
| 24
| 119000
| --1 443 3
|
25
| 122000
| --1 434 3
| 26
| 125000
| --1 444 3
| 27
| 127000
| --1 443 4
|
28
| 129000
| --1 444 4
| 29
| 131000
| --2 444 4
| 30
| 133000
| --2 544 4
|
31
| 135000
| --2 454 4
| 32
| 136000
| --2 554 4
| 33
| 137000
| --2 545 4
|
34
| 138000
| --2 555 4
| 35
| 139000
| --2 554 5
| 36
| 140000
| --2 555 5
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
Conc
| 7 6 9 4 5 3 2 4
| +22
| 8 10 11 6 7 6 4 8
| +22
| 10 13 13 9 11 9 6 11
|
+24
| 15 15 15 14 14 12 9 15
| +24
| 16 16 16 16 16 14 11 18
| +26
| 16 16 16 16 16 15 11 19
|
+26
| 16 16 16 16 16 15 11 19
| +28
| 16 16 16 16 16 15 11 19
| +28
| 16 16 16 16 16 15 11 19
|
+30
| 16 16 16 16 16 15 11 19
| +30
| 16 16 16 16 16 15 11 19
| +32
| 16 16 16 16 16 15 11 19
|
+32
| 16 16 16 16 16 15 11 19
| +34
| 16 16 16 16 16 15 11 19
| +34
| 16 16 16 16 16 15 11 19
|
+36
| 16 16 16 16 16 15 11 19
| +36
| 16 16 16 16 16 15 11 19
| +38
| 16 16 16 16 16 15 11 19
|
|
Requisites:
| Psionicist 18 or HNCL 27, Int 18, Wis 18, Chr 25
| Alignment:
| any
| HD/level:
| & ---4d6
| Weapon Prof.:
| 1+level/2
| To Hit Table:
| ½xConc
| Save Table:
| 7xPsi
| Reference:
| DM
| Groups:
| Concordant (x2)
|
|
| [X] Section stats
| ihp
| -1
| iTH
| -10
| P Save
| -2
| M Save
| +2
| War
| -1
| Rog
| -1
| PPsi
| +0
| Wiz
| +0
| Pri
| +0
| MPsi
| +2
|
|
|
|
Exceptional Int and Wis, Barbarian Chr.
| Can use 2M actions per segment.
| Level 9: Can use 3M actions per segment.
| See [X7] for powers.
| "G" powers (and below) are Concordant SL=0. They can picked as 1/4 of an "S" power.
| "S" powers are Concordant SL=1.
| "U" powers are Concordant SL=4.
| "V" powers are Concordant SL=7.
| "W" powers are Concordant SL=10.
| "X" powers are Concordant SL=13.
|
|
[PC14] Concordant (x2) Classes Group
X7 Minor Powers (SL=2, Concordant SL=0)
#
| Power
|
1
| Trade 5 of an action type for 1 Quick of that action type.
| 2
| Trade 7 of an action type for 1 Opposing of that action type.
| 3
| Limit of 5 classes
|
4
| -0.25 to XP divisor due to race (minimum 1).
|
|
X7 Major Powers (SL=5, Concordant SL=0)
#
| Power
|
1
| Trade 4 of an action type for 1 Quick of that action type.
| 2
| Trade 6 of an action type for 1 Opposing of that action type.
| 3
| Limit of 6 classes
|
4
| -0.5 to XP divisor due to race (minimum 1).
| 5
| x1.1 hp
| 6
| x1.1 CL
|
|
X7 Grand Powers (SL=8, Concordant SL=0)
#
| Power
|
1
| Trade 3 of an action type for 1 Quick of that action type.
| 2
| Trade 5 of an action type for 1 Opposing of that action type.
| 3
| Limit of 7 classes
|
4
| -0.75 to XP divisor due to race (minimum 1).
| 5
| Considered a x2 being on either attack or defense (change at reset)
| 6
| x1.5 hp
|
7
| x1.5 CL
|
|
[PC14] Concordant (x2) Classes Group
X7 Super Powers (SL=11, Concordant SL=1)
#
| Power
|
1
| You are considered a x2 being.
| 2
| You attack as a x1 being, but defend as a x3 being.
| 3
| You attack as a x3 being, but defend as a x1 being.
|
4
| You can trade 2 of an action type for 1 Quick version of that action type.
| 5
| You can trade 4 of an action type for 1 Opposing version of that action type.
| 6
| x2 hp.
|
7
| x2 CL.
| 8
| Limit of 8 classes.
| 9
| You have a free "H" for purposes of qualifying for classes, kits, and feats.
|
10
| Planar Stable (immune to effects of being on another plane).
| 11
| -1 to XP divisor due to race (minimum 1).
| 12
| Immune to SL 0 to SL ((your level)/3, round down) effects.
|
13
| (your level)*2% iGR; works even in section [X].
| 14
| Immune to one effect in the [C] section.
| 15
| 0: Duplicate any 0th level Concordant spell until next reset. You can have up to 2 spell levels total running (0 level spells count as 1/4).
|
16
| x1.5 ML (Memorization Level) in one class.
|
|
X7 Ultra Powers (SL=14, Concordant SL=4)
#
| Power
|
1
| 0: Duplicate any 0th-2nd level Concordant spell until next reset. You can have up to 6 spell levels total running.
| 2
| You attack as a xN being, but defend as a x(6-N) being, where N is between 1 and 4.
| 3
| You can trade 3 of an action type for 1 Opposing version of that action type.
|
4
| You may "borrow" actions of any type (assuming you have them).
| 5
| You may "hold" actions of any type (assuming you have them).
| 6
| x10 hp.
|
7
| x3 CL.
| 8
| x2 ML (Memorization Level) in one class.
| 9
| Ignore all forms of XP divisors.
|
|
[PC14] Concordant (x2) Classes Group
X7 V [Ultra+1] Powers (SL=17, Concordant SL=7)
#
| Power
|
1
| 0: Duplicate any 0th-4th level Concordant spell until next reset. You can have up to 18 spell levels total running.
| 2
| You attack as a xN being, but defend as a x(6-N) being, where N is between 1 and 5.
| 3
| You can trade 2 of an action type for 1 Opposing version of that action type.
|
4
| x50 hp.
| 5
| x4 CL.
| 6
| x2.5 ML (Memorization Level) in one class.
|
|
X7 W [Ultra+2] Powers (SL=20, Concordant SL=10)
#
| Power
|
1
| 0: Duplicate any 0th-6th level Concordant spell until next reset. You can have up to 54 spell levels total running.
| 2
| You attack as a xN being, but defend as a x(7-N) being, where N is between 1 and 6.
| 3
| x200 hp.
|
4
| x5 CL.
| 5
| x3 ML (Memorization Level) in one class.
|
|
X7 X [Ultra+3] Powers (SL=23, Concordant SL=13)
#
| Power
|
1
| 0: Duplicate any 0th-8th level Concordant spell until next reset. You can have up to 162 spell levels total running.
| 2
| You attack as a xN being, but defend as a x(8-N) being, where N is between 1 and 7.
| 3
| x1000 hp.
|
4
| x6 CL.
| 5
| x3.5 ML (Memorization Level) in one class.
|
|
[PC14] Concordant (x2) Classes Group
X7P
Level
| KXP
| [X7] mMG SUV W
|
1
| 0
| --- 1-- -
| 2
| 700
| --1 1-- -
| 3
| 2100
| --1 2-- -
|
4
| 4200
| --2 2-- -
| 5
| 7000
| --2 3-- -
| 6
| 14000
| --3 3-- -
|
7
| 21000
| --3 4-- -
| 8
| 28000
| --4 41- -
| 9
| 35000
| --4 51- -
|
10
| 42000
| --4 52- -
| 11
| 49000
| --4 62- -
| 12
| 56000
| --4 63- -
|
13
| 63000
| --4 73- -
| 14
| 70000
| --4 731 -
| 15
| 77000
| --4 741 -
|
16
| 84000
| --4 742 -
| 17
| 91000
| --4 752 -
| 18
| 98000
| --4 753 -
|
19
| 105000
| --4 763 -
| 20
| 112000
| --4 764 -
| 21
| 119000
| --4 774 -
|
22
| 126000
| --4 774 1
| 23
| 133000
| --4 775 1
| 24
| 140000
| --4 776 1
|
25
| 147000
| --4 776 2
| 26
| 154000
| --4 777 2
| 27
| 161000
| --5 777 2
|
28
| 168000
| --5 777 3
| 29
| 175000
| --6 777 3
| 30
| 182000
| --6 777 4
|
31
| 189000
| --7 777 4
| 32
| 196000
| --7 777 5
| 33
| 203000
| --8 777 5
|
34
| 210000
| --8 777 6
| 35
| 217000
| --9 777 6
| 36
| 224000
| --9 777 7
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+24
| 7 6 9 4 5 3 2 4
| +28
| 8 10 11 6 7 6 4 8
| +32
| 10 13 13 9 11 9 6 11
|
+36
| 15 15 15 14 14 12 9 15
| +40
| 16 16 16 16 16 14 11 18
| +44
| 16 16 16 16 16 15 11 19
|
+48
| 16 16 16 16 16 15 11 19
| +52
| 16 16 16 16 16 15 11 19
| +56
| 16 16 16 16 16 15 11 19
|
+60
| 16 16 16 16 16 15 11 19
| +64
| 16 16 16 16 16 15 11 19
| +68
| 16 16 16 16 16 15 11 19
|
+72
| 16 16 16 16 16 15 11 19
| +76
| 16 16 16 16 16 15 11 19
| +80
| 16 16 16 16 16 15 11 19
|
+84
| 16 16 16 16 16 15 11 19
| +88
| 16 16 16 16 16 15 11 19
| +92
| 16 16 16 16 16 15 11 19
|
|
Requisites:
| Monster 18 or HNCL 27, Str 18, Dex 18, Con 25
| Alignment:
| any
| HD/level:
| & ++2d12
| Weapon Prof.:
| 6+2*level
| To Hit Table:
| 2xConc
| Save Table:
| 7xPsi
| Reference:
| DM
| Groups:
| Concordant (x2)
|
|
| [X] Section stats
| ihp
| +1
| iTH
| +10
| P Save
| +2
| M Save
| -2
| War
| +0
| Rog
| +0
| PPsi
| +2
| Wiz
| -1
| Pri
| -1
| 0
| 0
|
|
|
|
Exceptional Str and Dex, Barbarian Con.
| Can use 2P actions per segment.
| Level 9: Can use 3P actions per segment.
| See [X7] for powers.
| "G" powers (and below) are Concordant SL=0. They can picked as 1/4 of an "S" power.
| "S" powers are Concordant SL=1.
| "U" powers are Concordant SL=4.
| "V" powers are Concordant SL=7.
| "W" powers are Concordant SL=10.
| "X" powers are Concordant SL=13.
|
|
[PC14] Concordant (x2) Classes Group
X7 Minor Powers (SL=2, Concordant SL=0)
#
| Power
|
1
| Trade 5 of an action type for 1 Quick of that action type.
| 2
| Trade 7 of an action type for 1 Opposing of that action type.
| 3
| Limit of 5 classes
|
4
| -0.25 to XP divisor due to race (minimum 1).
|
|
X7 Major Powers (SL=5, Concordant SL=0)
#
| Power
|
1
| Trade 4 of an action type for 1 Quick of that action type.
| 2
| Trade 6 of an action type for 1 Opposing of that action type.
| 3
| Limit of 6 classes
|
4
| -0.5 to XP divisor due to race (minimum 1).
| 5
| x1.1 hp
| 6
| x1.1 CL
|
|
X7 Grand Powers (SL=8, Concordant SL=0)
#
| Power
|
1
| Trade 3 of an action type for 1 Quick of that action type.
| 2
| Trade 5 of an action type for 1 Opposing of that action type.
| 3
| Limit of 7 classes
|
4
| -0.75 to XP divisor due to race (minimum 1).
| 5
| Considered a x2 being on either attack or defense (change at reset)
| 6
| x1.5 hp
|
7
| x1.5 CL
|
|
[PC14] Concordant (x2) Classes Group
X7 Super Powers (SL=11, Concordant SL=1)
#
| Power
|
1
| You are considered a x2 being.
| 2
| You attack as a x1 being, but defend as a x3 being.
| 3
| You attack as a x3 being, but defend as a x1 being.
|
4
| You can trade 2 of an action type for 1 Quick version of that action type.
| 5
| You can trade 4 of an action type for 1 Opposing version of that action type.
| 6
| x2 hp.
|
7
| x2 CL.
| 8
| Limit of 8 classes.
| 9
| You have a free "H" for purposes of qualifying for classes, kits, and feats.
|
10
| Planar Stable (immune to effects of being on another plane).
| 11
| -1 to XP divisor due to race (minimum 1).
| 12
| Immune to SL 0 to SL ((your level)/3, round down) effects.
|
13
| (your level)*2% iGR; works even in section [X].
| 14
| Immune to one effect in the [C] section.
| 15
| 0: Duplicate any 0th level Concordant spell until next reset. You can have up to 2 spell levels total running (0 level spells count as 1/4).
|
16
| x1.5 ML (Memorization Level) in one class.
|
|
X7 Ultra Powers (SL=14, Concordant SL=4)
#
| Power
|
1
| 0: Duplicate any 0th-2nd level Concordant spell until next reset. You can have up to 6 spell levels total running.
| 2
| You attack as a xN being, but defend as a x(6-N) being, where N is between 1 and 4.
| 3
| You can trade 3 of an action type for 1 Opposing version of that action type.
|
4
| You may "borrow" actions of any type (assuming you have them).
| 5
| You may "hold" actions of any type (assuming you have them).
| 6
| x10 hp.
|
7
| x3 CL.
| 8
| x2 ML (Memorization Level) in one class.
| 9
| Ignore all forms of XP divisors.
|
|
[PC14] Concordant (x2) Classes Group
X7 V [Ultra+1] Powers (SL=17, Concordant SL=7)
#
| Power
|
1
| 0: Duplicate any 0th-4th level Concordant spell until next reset. You can have up to 18 spell levels total running.
| 2
| You attack as a xN being, but defend as a x(6-N) being, where N is between 1 and 5.
| 3
| You can trade 2 of an action type for 1 Opposing version of that action type.
|
4
| x50 hp.
| 5
| x4 CL.
| 6
| x2.5 ML (Memorization Level) in one class.
|
|
X7 W [Ultra+2] Powers (SL=20, Concordant SL=10)
#
| Power
|
1
| 0: Duplicate any 0th-6th level Concordant spell until next reset. You can have up to 54 spell levels total running.
| 2
| You attack as a xN being, but defend as a x(7-N) being, where N is between 1 and 6.
| 3
| x200 hp.
|
4
| x5 CL.
| 5
| x3 ML (Memorization Level) in one class.
|
|
X7 X [Ultra+3] Powers (SL=23, Concordant SL=13)
#
| Power
|
1
| 0: Duplicate any 0th-8th level Concordant spell until next reset. You can have up to 162 spell levels total running.
| 2
| You attack as a xN being, but defend as a x(8-N) being, where N is between 1 and 7.
| 3
| x1000 hp.
|
4
| x6 CL.
| 5
| x3.5 ML (Memorization Level) in one class.
|
|
[PC14] Concordant (x2) Classes Group
X14
Level
| KXP
| [X14] mMG SUV WX
|
1
| 0
| --- 1-- --
| 2
| 1400
| --1 1-- --
| 3
| 2800
| --1 2-- --
|
4
| 5600
| --1 21- --
| 5
| 11200
| --1 31- --
| 6
| 22400
| --1 32- --
|
7
| 36000
| --1 321 --
| 8
| 50000
| --1 421 --
| 9
| 64000
| --1 431 --
|
10
| 78000
| --1 432 --
| 11
| 92000
| --1 432 1-
| 12
| 106000
| --1 532 1-
|
13
| 120000
| --1 542 1-
| 14
| 134000
| --1 543 1-
| 15
| 148000
| --1 543 2-
|
16
| 162000
| --1 543 21
| 17
| 176000
| --1 643 21
| 18
| 190000
| --1 653 21
|
19
| 204000
| --1 654 21
| 20
| 218000
| --1 654 31
| 21
| 232000
| --1 654 32
|
22
| 246000
| --1 754 32
| 23
| 260000
| --1 764 32
| 24
| 274000
| --1 765 32
|
25
| 288000
| --1 765 33
| 26
| 302000
| --1 865 33
| 27
| 316000
| --1 875 33
|
28
| 330000
| --1 876 33
| 29
| 344000
| --1 976 33
| 30
| 358000
| --1 986 33
|
31
| 372000
| --1 987 33
| 32
| 386000
| --1 997 33
| 33
| 400000
| --1 998 33
|
34
| 414000
| --1 999 33
| 35
| 428000
| --1 999 33
| 36
| 442000
| --1 999 33
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+22
| 8 10 11 6 7 6 4 8
| +24
| 15 15 15 14 14 12 9 15
| +26
| 16 16 16 16 16 15 11 19
|
+28
| 16 16 16 16 16 15 11 19
| +30
| 16 16 16 16 16 15 11 19
| +32
| 16 16 16 16 16 15 11 19
|
+34
| 16 16 16 16 16 15 11 19
| +36
| 16 16 16 16 16 15 11 19
| +38
| 16 16 16 16 16 15 11 19
|
+40
| 16 16 16 16 16 15 11 19
| +42
| 16 16 16 16 16 15 11 19
| +44
| 16 16 16 16 16 15 11 19
|
+46
| 16 16 16 16 16 15 11 19
| +48
| 16 16 16 16 16 15 11 19
| +50
| 16 16 16 16 16 15 11 19
|
+52
| 16 16 16 16 16 15 11 19
| +54
| 16 16 16 16 16 15 11 19
| +56
| 16 16 16 16 16 15 11 19
|
|
Requisites:
| Luck 36, HNCL 27 (but it doesn't "use up" HNCL)
| Alignment:
| any
| HD/level:
| & d50
| Weapon Prof.:
| & level
| To Hit Table:
| Conc
| Save Table:
| 14xPsi
| Reference:
| DM
| Groups:
| Concordant (x2)
|
|
| [X] Section stats
| ihp
| +0
| iTH
| +0
| P Save
| +0
| M Save
| +3
| War
| +0
| Rog
| +0
| PPsi
| +3
| Wiz
| +0
| Pri
| +0
| MPsi
| +3
|
|
|
|
See [X14] for powers.
| "G" powers (and below) are Concordant SL=0. They can picked as 1/4 of an "S" power.
| "S" powers are Concordant SL=1.
| "U" powers are Concordant SL=4.
| "V" powers are Concordant SL=7.
| "W" powers are Concordant SL=10.
| "X" powers are Concordant SL=13.
|
|
[PC14] Concordant (x2) Classes Group
X14 Minor Powers (SL=2, Concordant SL=0)
#
| Power
|
1
| +1% XP in one class (Non-Concordant or Concordant). Other powers like this one cannot be same class.
| 2
| +CCL Cml
| 3
| +CCL QZ (Quick Zero) actions
|
|
X14 Major Powers (SL=5, Concordant SL=0)
#
| Power
|
1
| +2% XP in one class (Non-Concordant or Concordant). Other powers like this one cannot be same class.
| 2
| +CCL HNCL (for qualifying for classes, kits, etc.)
| 3
| +CCL C actions
|
|
X14 Grand Powers (SL=8, Concordant SL=0)
#
| Power
|
1
| +5% XP in one class (Non-Concordant or Concordant). Other powers like this one cannot be same class.
| 2
| +CCL Luck
| 3
| +1 action of any type you already possess (except X, G, Bug, and their variants)
|
|
[PC14] Concordant (x2) Classes Group
X14 Super Powers (SL=11, Concordant SL=1)
#
| Power
|
1
| +10% XP in one class (Non-Concordant or Concordant). Other powers like this one cannot be same class.
| 2
| Pick a CSL (Concordant Spell Level). Lose 2 spells of that CSL and gain 1 spell of CSL+1 (even if off chart)
| 3
| +1 CCL (Concordant Caster Level) in one spell in one class
|
4
| Pick a single spell from any Concordant class. You may cast that spell as if it was on your Concordant class spell list.
| 5
| Add 2 to HD type per level in one Concordant class (+0d+2)
| 6
| Change "Save" category of your Concordant class to Conc
|
7
| Change "To Hit" category of your Concordant class to Conc
| 8
| +1X action
| 9
| XR 3*CCL%. Pick one prefix for this: "i"=irreducible, "u"=unadjustable, "n"=non-ignorable.
|
|
X14 Ultra Powers (SL=14, Concordant SL=4)
#
| Power
|
1
| +20% XP in one class (Non-Concordant or Concordant). Other powers like this one cannot be same class.
| 2
| Get stat bonus to a Concordant spell progression (Concordant SLs = 10+NonConcordant)
| 3
| +1 CCL (Concordant Caster Level) in one class
|
4
| Pick a single spell from any Concordant class. You may cast that spell as if it was on your Concordant class spell list.
| 5
| Add 2 to HD type per level in one Concordant class (+0d+2)
| 6
| Change "Save" category of your Concordant class to 1½xConc
|
7
| Change "To Hit" category of your Concordant class to 1½xConc
| 8
| +1QX action
| 9
| XR 4*CCL%. Pick two prefixes for this: "i"=irreducible, "u"=unadjustable, "n"=non-ignorable.
|
|
X14 V [Ultra+1] Powers (SL=17, Concordant SL=7)
#
| Power
|
1
| +30% XP in one class (Non-Concordant or Concordant). Other powers like this one cannot be same class.
| 2
| Duplicate the effects of one Psi7 power (Ultra or lower)
| 3
| +1 CCL (Concordant Caster Level) in one class
|
4
| +1 CML (Concordant Memorization Level) and -2 CCL in one class {can reverse this}
| 5
| Add 1 to number of HD per level in one Concordant class (+1d+0)
| 6
| Change "Save" category of your Concordant class to 2xConc
|
7
| Change "To Hit" category of your Concordant class to 2xConc
| 8
| +1QQX action
| 9
| iunXR 5*CCL%
|
|
[PC14] Concordant (x2) Classes Group
X14 W [Ultra+2] Powers (SL=20, Concordant SL=10)
#
| Power
|
1
| +40% XP in one class (Non-Concordant or Concordant). Other powers like this one cannot be same class.
| 2
| Duplicate the effects of one Psi7 power (V or lower)
| 3
| +1 CCL (Concordant Caster Level) in one class
|
4
| +1 CML (Concordant Memorization Level) and -2 CCL in one class {can reverse this}
| 5
| Add 1 to number of HD per level in one Concordant class (+1d+0)
| 6
| +1QQQX action
|
|
X14 X [Ultra+3] Powers (SL=23, Concordant SL=13)
#
| Power
|
1
| +50% XP in one class (Non-Concordant or Concordant). Other powers like this one cannot be same class.
| 2
| Replace a Concordant spell progression with another Concordant class's progression
| 3
| +1 CCL (Concordant Caster Level) in one class
|
4
| +1 CML (Concordant Memorization Level) in one class
| 5
| Add an extra stat bonus to hp per HD in one class (even if that class can't get a stat bonus)
| 6
| +1QQQQX action
|
|