CF=3 or less: The *'s on the spell progression are - (dash).
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CF=4 or more: The *'s on the spell progression are 0 (zero).
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Gets Int or Chr (not Wis) bonus to spell progression.
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Exceptional Int and Chr bonus.
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Bonus grand in Creation sphere.
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Level N (every level): Using the list below, pick an ability.
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A. Gets +1 segment per round (can act on segment 11).
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B. Intermediate Int and Chr bonus.
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C. Immune to Destruction sphere, Destruction.
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D. 1bM: One creature deals no combat damage this segment.
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E. 100F, 1/reset: Create a LVL/2 KXP magic item.
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F. Can "Frugal" potions (x1.5 number of doses)
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G. 1P: Cast a Wall spell of any E=LVL or less element; it does LVL^2 dmg.
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H. 1M: Repair a x0 or x1 magic item.
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I. 1M: Add a charge to an item.
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J. Immune to Creation sphere, Clone, Opposition.
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K. Free GGL (Specialty God) pick in a god that has an Int or Chr requirement.
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L. 1M: Restore the MF, PF, TF, PsiF, or TechF by 1.
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M. 1F, 1/h: Create a x1 Terrain Feature (Special with 1 mile radius), with a max SL=(LVL/2) effect.
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N. Your summons and created monsters get +1 DL.
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O. 1M: Restore an effect that was dispelled within the last round.
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New Creation Spells:
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Ethereal Repair N (SL=N): Summon an Ethereal Repair of DL=N.
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Party Cure (SL=1): The party is cured CL hp.
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Mistletoe Leaf (SL=2): You have x2 hp.
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Create an Item (SL=3): Create any item of CL^3 gp or less; it lasts for 1 turn.
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Create a Monster (SL=4): Creates a DL=1d5 monster. It is friendly. You have an extra "Created Creature" summon slot, which can hold up to LVL of them.
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Coin (SL=5): Creates 1 cp, sp, ep, gp, or pp. It is real and permanent.
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Create Offensive Monster (SL=6): Creates a DL=1e10 monster. It is not friendly (it is hostile), but you do get XP if you kill it.
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Holy Word Enhance (SL=7): Target does x2 effect with combat, spells, and psi for 1s.
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Sphere of Creation (SL=8): Creates a Sphere of Creation.
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Create Plane (SL=9): Create a plane; it lasts for 1 day.
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