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| Level 4 Powers
| Discip.
| Short Description
|
1
| Anchored Navigation
| Clairsent
| Establish a mishap-free teleport beacon.
| 2
| Aura Sight
| Psion
| Reveals creatures, objects, powers, or spells of selected alignment axis.
| 3
| Claw of Energy
| PsyWar
| Your claws deal additional energy damage.
|
4
| Control Body
| Kines
| Take rudimentary control of your foe’s limbs.
| 5
| Correspond
| Psion
| Hold mental conversation with another creature at any distance.
| 6
| Death Urge
| Psion
| Implant a self-destructive compulsion.
|
7
| Detect Remote Viewing
| Psion
| You know when others spy on you remotely.
| 8
| Dimension Door, Psionic
| Psion/PsyWar
| Teleports you short distance.
| 9
| Dimensional Anchor, Psionic
| Port
| Bars extra dimensional movement.
|
10
| Dismissal, Psionic
| Port
| Forces a creature to return to its native plane.
| 11
| Divination, Psionic
| Psion
| Provides useful advice for specific proposed action.
| 12
| Dominate, Psionic
| Telep
| Control target telepathically.
|
13
| Energy Adaptation
| Psion/PsyWar
| Your body converts energy to harmless light.
| 14
| Energy Ball
| Kines
| Deal 7d6 energy damage in 20-ft. radius.
| 15
| Fabricate, Psionic
| Metacre
| Transforms raw goods to finished items.
|
16
| Fly, Psionic
| Port
| You fly at a speed of 60 ft.
| 17
| Freedom of Movement, Psionic
| Psion/PsyWar
| You cannot be held or otherwise rendered immobile.
| 18
| Immovability
| PsyWar
| You are almost impossible to move and gain DR 15/-.
|
19
| Inertial Barrier
| Kines/PsyWar
| Gain DR 5/-.
| 20
| Intellect Fortress
| Psion
| Those inside fortress take only half damage from all powers and psi-like abilities until your next action.
| 21
| Metamorphosis
| Metab
| Assume shape of creature or object.
|
22
| Mindlink, Thieving
| Telep
| Borrow knowledge of a subject’s power.
| 23
| Mindwipe
| Psion
| Subject’s recent experiences wiped away, bestowing negative levels.
| 24
| Modify Memory, Psionic
| Telep
| Changes 5 minutes of subject’s memories.
|
25
| Personality Parasite
| Psion
| Subject’s mind calves self-antagonistic splinter personality for 1 round/level.
| 26
| Power Leech
| Psion
| Drain 1d6 power points/round while you maintain concentration; you gain 1/round.
| 27
| Psychic Reformation
| Psion
| Subject can choose skills, feats, and powers anew for previous levels.
|
28
| Psychic Vampire
| Metab/PsyWar
| Touch attack drains 2 power points/level from foe.
| 29
| Quintessence
| Metacre
| You collapse a bit of time into a physical substance.
| 30
| Remote Viewing
| Clairsent
| See, hear, and potentially interact with subjects at a distance.
|
31
| Schism
| Telep
| Your partitioned mind can manifest lower level powers.
| 32
| Steadfast Perception
| PsyWar
| Gain immunity to illusory effects, +6 bonus on Spot and Search checks.
| 33
| Telekinetic Maneuver
| Psion
| Telekinetically bull rush, disarm, grapple, or trip your target.
|
34
| Trace Teleport
| Psion
| Learn destination of subject’s teleport.
| 35
| Truevenom
| PsyWar
| Your natural weapons are covered in horrible poison.
| 36
| Truevenom Weapon
| PsyWar
| Your weapon is horribly poisonous.
|
37
| Wall of Ectoplasm
| Psion
| You create a protective barrier.
| 38
| Weapon of Energy
| PsyWar
| Weapon deals additional energy damage.
|
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