Skill
| Stat
| Must be Trained
| Armor Check
| Groups Classes
| Sub-Ability
| Action
| Retry
| Take 10
| Take 20
| Source
|
Appraise
| Int
| No
| No
| Rog
| Determine Value
| 1 Minute
| No
| Yes
| No
| PH3-67
| Determine Value Quickly
| 1F
| No
| Yes
| No
| CAdv3-97
| Identify Dwarven Crafted Objects
| 1 Minute
| No
| Yes
| No
| RoS3-130
| Used to determine the value of objects.
|
Balance
| Dex
| No
| Yes
| Rog
| Moving on a Narrow Surface
| ½V
| No
| Yes
| No
| PH3-67
| Charging or Running on a Difficult Surface
| ½V
| No
| Yes
| No
| PH3-67
| Resist Trip
| n/a
| n/a
| No
| No
| CAdv3-97
| Moving through Trees
| ½V
| No
| Yes
| No
| RotW3-145
| Moving Along an Unstable Surface
| ½V
| No
| Yes
| No
| RotW3-145
| This skill is used to keep your balance while moving on tightropes and ledges -or- when running or charging on an uneven floor.
|
Bluff
| Chr
| No
| No
| Rog
| Fast Talking or Misdirection
| 1F
| No
| No
| No
| PH3-67
| Feinting in Combat
| 1S
| Yes
| No
| No
| PH3-68
| Create a Diversion in Order to Hide
| 1S
| No
| No
| No
| PH3-68
| Appear Innocuous
| 1bV
| No
| No
| No
| CAdv3-102
| Delivering a Secret Message
| (talking)
| n/a
| No
| No
| PH3-68
| Heckle
| 1 Minute
| No
| No
| No
| RoS3-130
| This skill is used for fast talk, misdirection, conning, etc. Circumstances effect Bluff checks immensely and must be arbitrated by the DM.
|
Climb
| Str
| No
| Yes
| War, Rog
| Climb Wall or Cliff
| 1V
| No
| Yes
| No
| PH3-69
| Create Handholds
| 1 Minute
| Yes
| Yes
| Yes
| PH3-69
| Climb Tree
| 1V
| No
| Yes
| No
| RotW3-146
| Catch Self When Falling
| 1bV
| No
| No
| No
| PH3-69
| Repelling
| 1V
| No
| No
| No
| RoS3-130
| This skill is used to climb a wall, rope, slope, etc.
|
Concentration
| Con
| No
| No
| Wiz, Pri
| Maintaining Concentration
| 1bV
| No
| No
| No
| PH3-69
| Resist Heckling
| 1bV
| No
| No
| No
| RoS3-130
| Avoid failing a will-intensive act (usually casting a spell) when distracted.
|
Control Shape
| Wis
| No
| No
| Mon
| Resist Involuntary Change
| 0
| No
| No
| No
| MM3-303
| Trigger Voluntary Change
| 1S
| Yes
| No
| No
| MM3-303
| While Natural Lycanthropes have automatic control over their shape-changing, Afflicted Lycanthropes (i.e., those whose have become infected with Lycanthropy) must make Control Shape checks to maintain control.
|
Craft
| Int
| No
| No
| (any)
| Earn Money
| 1 Week
| Yes
| Yes
| No
| PH3-70
| Make Item by the Week
| 1 Week
| Yes
| Yes
| No
| PH3-70
| Make Item by the Day
| 1 Day
| Yes
| Yes
| No
| PH3-70
| Repair an Item
| varies
| Yes
| Yes
| No
| PH3-70
| Skill used to create a sellable object. Each Craft skill must be bought separately.
|
Craft (alchemy)
| Int
| No
| No
| (any)
| (n/a)
|
Craft (armorsmithing)
| Str
| No
| No
| (any)
| (n/a)
|
Craft (bookbinding)
| Int
| No
| No
| (any)
| (n/a)
|
Craft (bowmaking)
| Dex
| No
| No
| (any)
| (n/a)
|
Craft (composing)
| Int
| No
| No
| (any)
| (n/a)
|
Craft (playwright)
| Int
| No
| No
| (any)
| (n/a)
|
Craft (poisonmaking)
| Con
| No
| No
| (any)
| (n/a)
|
Craft (tattoo'ing)
| Dex
| No
| No
| (any)
| Tattoos / Scarification / Piercing
| Yes
| n/a
| Yes
| No
| DR3403-92
|
Craft (trapmaking)
| Dex
| No
| No
| (any)
| Booby Trap
| 1 minute
| n/a
| Yes
| No
| DMG23-41
|
Craft (weaponsmithing)
| Str
| No
| No
| (any)
| (n/a)
|
Craft (wordsmithing)
| Int
| No
| No
| (any)
| (n/a)
|
Decipher Script
| Int
| Yes
| No
| Wiz, Rog
| Decipher One Page of Text
| 1 Minute
| No
| Yes
| No
| PH3-71
| Create a Cipher
| 1 Week
| No
| Yes
| No
| CAdv3-98
| Break a Cipher
| 1 Day
| Yes
| Yes
| No
| CAdv3-98
| Encode a Page
| 1 Hour
| No
| Yes
| No
| RoD3-147
| Decode a Page
| 1 Hour
| No
| Yes
| No
| RoD3-147
| This skill is used to work with runes, ciphers, and unknown written languages.
|
Diplomacy
| Chr
| Yes
| No
| Paladin, Pri, Rog
| Change Attitude
| 1 Minute
| No
| Yes
| No
| PH3-71
| Mediate
| 1 Day
| Yes
| No
| No
| CAdv3-99
| Haggle
| 1 Minute
| No
| Yes
| No
| CAdv3-98
| Direct a Crowd
| 1F
| No
| No
| No
| DMG3-100
| This skill is used to negotiate effectively and influence others with reason or charm. It includes persuasion, negation, etiquette, social grace, tact, and subtly. See Bluff for using fast talking and Intimidate for using threats.
|
Disable Device
| Int
| Yes
| No
| Rog
| Disarm Trap or Sabotage Device
| 1V
| Yes
| Yes
| Yes
| PH3-72
| This skill is used to disarm a trap, jam a lock, or rig a wagon wheel to fall off. You can examine simple mechanical devices and disable them.
|
Disguise
| Chr
| No
| No
| Rog
| Alter Appearance
| 1-3 turns
| No
| Yes
| No
| PH3-72
| Impersonate
| 1-3 turns
| No
| Yes
| No
| PH3-72
| Disguise an Object's Function
| varies
| No
| No
| No
| RoD3-147
| This skill is used to appear to be someone else, possibly someone specific.
|
Escape Artist
| Dex
| No
| Yes
| Rog
| Escape from Restraint
| 1F
| Yes
| Yes
| Yes
| PH3-73
| This skill is used to escape from being bound, move through small spaces, etc.
|
Forgery
| Int
| No
| No
| Rog
| Make a Forgery
| 1+ Minute per Page
| No
| Yes
| No
| PH3-74
| Detect Forgery
| 1+ Minute per Page
| No
| Yes
| No
| PH3-74
| This skill is used to make or detect fake documents. A Forgery check is Opposed by the examiner's Forgery check.
|
Gather Information
| Chr
| No
| No
| Rog
| Learn Information
| 1 Evening
| Yes
| Yes
| Yes
| PH3-74
| Learn Organization Structure
| 1 Evening
| Yes
| Yes
| Yes
| RoD3-148
| Urban Tracking
| 3 turns
| Yes
| Yes
| No
| RoD3-154
| This skill is used to learn information around town. By spending an evening (and a few coins for drinks and the like), you learn information around town.
|
Handle Animal
| Chr
| Yes
| No
| War, Druid
| Handle an Animal
| 1V
| Yes
| Yes
| No
| PH3-74
| Push an Animal
| 1F
| Yes
| Yes
| No
| PH3-74
| Teach an Animal a Trick
| 1 Week
| Yes
| Yes
| No
| PH3-74
| Train an Animal for a Purpose
| 2-6 Weeks
| Yes
| Yes
| No
| PH3-75
| Rear a Wild Animal
| varies
| No
| Yes
| No
| PH3-75
| Calm an Animal
| varies
| Yes
| No
| No
| RoS3-131
| This skill is used to raise, train, and work animals.
|
Heal
| Wis
| No
| No
| War, Pri
| First Aid
| 1S
| Yes
| Yes
| No
| PH3-75
| Long-Term Care
| 8 Hours
| Yes
| Yes
| No
| PH3-75
| Treat Movement Injury
| 1 turn
| Yes
| Yes
| Yes
| PH3-76
| Treat Disease
| 1S
| Yes
| Yes
| No
| PH3-76
| Treat Poison
| 1S
| Yes
| Yes
| No
| PH3-76
| Determine Cause of Death
| 1 turn
| Yes
| Yes
| No
| CAdv3-101
| This skill is used to help with injuries.
|
Hide
| Dex
| No
| Yes
| Ranger, Rog
| Avoid Being Seen
| ½V
| n/a
| Yes
| No
| PH3-76
| Sniping
| 1V
| n/a
| No
| No
| PH3-76
| Blend into a Crowd
| ½V
| n/a
| No
| No
| CAdv3-101
| Move between Cover
| ½V
| n/a
| No
| No
| CAdv3-101
| Tailing Someone
| 1 turn
| n/a
| No
| No
| CAdv3-102
| This skill is used to avoid being noticed. It is usually opposed by Spot checks.
|
Intimidate
| Chr
| No
| No
| War, Rog
| Change Attitude
| 1 Minute
| No
| No
| No
| PH3-76
| Demoralize Opponent
| 1 Minute
| No
| No
| No
| PH3-76
| Direct a Crowd
| 0
| No
| No
| No
| DMG3-100
| This skill is used to scare someone into changing their behavior.
|
Jump
| Str
| No
| Yes
| War, Rog
| Hop Up
| ½V
| No
| Yes
| No
| PH3-77
| Jump Down
| ½V
| No
| Yes
| No
| PH3-77
| Long Jump
| ½V
| No
| Yes
| No
| PH3-77
| High Jump
| ½V
| No
| Yes
| No
| PH3-77
| This skill is used to leap and bound.
|
Knowledge (arcana)
| Int
| Yes
| No
| Wiz, Pri, Bard
| Know about Arcana
| 0
| No
| Yes
| No
| PH3-78
| Know about Constructs, Dragons, or Magical Beasts
| 0
| No
| Yes
| No
| PH3-78
| Deducing a Command Word
| 0
| No
| Yes
| No
| DMG3-213
| Know about Ancient Mysteries, Magical Traditions, Arcane Symbols, and Cryptic Phrases.
|
Knowledge (architecture & engineering)
| Int
| Yes
| No
| Wiz, Bard
| Know about Architecture and Engineering
| 0
| No
| Yes
| No
| PH3-78
| Find Weaknesses in a Stronghold
| unlisted
| No
| Yes
| No
| CWar3-122
| Know about Buildings, Aqueducts, Bridges, and Fortifications.
|
Knowledge (dungeoneering)
| Int
| Yes
| No
| Wiz, Bard
| Know about Dungeoneering
| 0
| No
| Yes
| No
| PH3-78
| Know about Aberrations or Oozes
| 0
| No
| Yes
| No
| PH3-78
| Know about Caverns and Spelunking.
|
Knowledge (geography)
| Int
| Yes
| No
| Ranger, Wiz, Bard
| Know about Geography
| 0
| No
| Yes
| No
| PH3-78
| Know about Lands, Terrain, Climate, and Peoples.
|
Knowledge (history)
| Int
| Yes
| No
| Wiz, Pri, Bard
| Know about History
| 0
| No
| Yes
| No
| PH3-78
| Deducing a Command Word
| 0
| No
| Yes
| No
| DMG3-213
| Know about Wars, Colonies, Migrations, Founding of Cities, etc.
|
Knowledge (local)
| Int
| Yes
| No
| Wiz, Rog
| Know about the Nearby Area
| 0
| No
| Yes
| No
| PH3-78
| Know about Local Humanoids
| 0
| No
| Yes
| No
| PH3-78
| Interpret Tribal Tattoos
| 0
| No
| Yes
| No
| DR3403-93
| Find Your Way around the Underworld
| a few days
| Yes
| Yes
| No
| DR3363-106
| Must be bought for each area, such as Knowledge (local – Waterdeep), Knowledge (local – Cormyr), etc.
|
Knowledge (nature)
| Int
| Yes
| No
| Ranger, Wiz, Pri
| Know about Nature
| 0
| No
| Yes
| No
| PH3-78
| Know about Animals, Fey, Giants, Monstrous Humanoids, Plants, & Vermin
| 0
| No
| Yes
| No
| PH3-78
| Finding Resources
| 0
| No
| Yes
| No
| DR3333-91
| Know about Season and Cycles, Weather, etc.
|
Knowledge (nobility & royalty)
| Int
| Yes
| No
| Paladin, Wiz, Bard
| Know about Nobility and Royalty
| 0
| No
| Yes
| No
| PH3-78
| Find Your Way around Court
| 0
| Yes
| Yes
| No
| RoD3-148
| Know about Lineages, Heraldry, Family Trees, Mottoes, Personalities, etc.
|
Knowledge (religion)
| Int
| Yes
| No
| Paladin, Pri, Bard
| Know about Religion
| 0
| No
| Yes
| No
| PH3-78
| Know about Undead
| 0
| No
| Yes
| No
| PH3-78
| Find Your Way around Church
| 0
| Yes
| Yes
| No
| RoD3-149
| Identifying Martial Arts Style
| 0
| No
| Yes
| No
| DR3323-89
| Know about Deities, Mythic History, Ecclesiast Tradition, Holy Symbols, etc.
|
Knowledge (the planes)
| Int
| Yes
| No
| Wiz, Pri, Bard
| Know about the Planes
| 0
| No
| Yes
| No
| PH3-78
| Know about Elementals & Outsiders
| 0
| No
| Yes
| No
| PH3-78
| Know about the Inner Planes, the Outer Planes, the Astral Plane, the Ethereal Plane, Magic related to the Planes, etc.
|
Listen
| Wis
| No
| No
| War, Druid, Rog
| Hear a Sound
| 0
| Yes
| Yes
| Yes
| PH3-78
| Eavesdrop
| 1F
| Yes
| No
| No
| RoD3-149
| Estimate Distance Underground
| 1F
| No
| No
| No
| RoS3-132
| This skill is used to listen for sounds.
|
Move Silently
| Dex
| No
| Yes
| Ranger, Rog
| Move Silently
| ½V
| Yes
| Yes
| No
| PH3-79
| This skill is used to make as little noise as possible.
|
Open Lock
| Dex
| Yes
| No
| Rog
| Open Lock
| 1F
| Yes
| Yes
| Yes
| PH3-77
| This skill is used to open locks.
|
Perform (weapon drill)
| Chr
| No
| No
| War, Rog
| Put on a Gladiatorial Performance
| 1 day
| Yes
| No
| No
| CWar3-121
| This skill is used to show off your fighting ability (with or without a weapon)
|
Perform (all others)
| Chr
| No
| No
| Rog
| Put on a Show
| 1 day
| Yes
| Yes
| No
| PH3-79
| This skill is used to indicate proficiency in a form of artistic expression. When you take this skill, you must buy it with a specific form of expression from the following list: Acting, Comedy, Dancing, Keyboard Instruments, Oratory, Percussion Instruments, Singing, String Instruments, Wind Instruments
|
Profession
| Wis
| Yes
| No
| (any)
| Earn Money
| 1 Week
| Yes
| Yes
| No
| PH3-70
| Skill used to represent a job that does not create anything (Guide, Sailor), leverages natural resources (Farmer, Lumberjack, Miner), produces lots of things of small individual value (Cook), or creates over a very long period of time (Brewer). Each Profession skill must be bought separately. Examples of Professions: Apothecary, Astrologist, Barrister, Boater, Bookkeeper, Brewer, Cook, Driver, Executioner, Farmer, Fisher, Guide, Herbalist, Herdsman, Innkeeper, Lumberjack, Miller, Miner, Rancher, Sailor, Scribe, Siege Engineer, Stablehand, Teamster, Woodcutter
|
Profession (astrologist)
| Wis
| Yes
| No
| (any)
| Horoscope
| 1d4 Hours
| No
| No
| No
| DR3403-33
| Used to determine clues to a person's future.
|
Profession (barrister)
| Int
| Yes
| No
| (any)
| Arguing a Case
| hours
| No
| No
| No
| Sharn3-132
| Used to argue cases before a judge and jury.
|
Profession (executioner)
| Str
| Yes
| No
| (any)
| Execution
| 1P
| Yes
| No
| No
| BoVD3-39
| Used to kill helpless people efficiently.
|
Profession (miner)
| Str
| Yes
| No
| (any)
| Dig a Mine
| 8 hours
| No
| Yes
| No
| RotD3-98
| Includes digging, removing dir, & building supports.
|
Profession (siege engineer)
| Dex
| Yes
| No
| (any)
| Latch a Catapult
| 1F
| Yes
| Yes
| Yes
| DMG3-100
| Load a Catapult
| 1F
| Yes
| Yes
| Yes
| DMG3-100
| Used to load and fire catapults, etc.
|
Ride
| Dex
| No
| Yes
| War, Druid
| Guide with Knees
| 0
| Yes
| Yes
| No
| PH3-80
| Stay in Saddle
| 1bV
| n/a
| No
| No
| PH3-80
| Fight with Warhorse
| 0
| Yes
| No
| No
| PH3-80
| Use Mount as Cover
| 0
| Yes
| No
| No
| PH3-80
| Soft Fall
| 1bV
| n/a
| No
| No
| PH3-80
| Leap
| mount's V
| Yes
| No
| No
| PH3-80
| Spur Mount
| 1V
| Yes
| No
| No
| PH3-80
| Control Mount in Battle
| 1V
| Yes
| No
| No
| PH3-80
| Fast Mount or Dismount
| 1V
| Yes
| Yes
| No
| PH3-80
| Calm an Animal
| 1M
| Yes
| No
| No
| RoS3-131
| This skill is used to ride a horse, mule, etc.
|
Search
| Int
| No
| No
| Ranger, Rog
| Search an Area
| 1F
| Yes
| Yes
| Yes
| PH3-81
| Frisk a Person
| 1F
| Yes
| Yes
| Yes
| PH3-82
| Determine an Object's Function
| 1F
| Yes
| Yes
| Yes
| RoD3-147
| Finding a Trail Sign
| 1F
| Yes
| Yes
| Yes
| RotW3-147
| This skill is used to find traps, secret doors, hidden marks, etc.
|
Sense Motive
| Wis
| No
| No
| Paladin, Rog
| Avoid being Bluffed
| 1bV
| No
| No
| No
| PH3-81
| Hunch
| 1 Minute+
| No
| No
| No
| PH3-81
| Sense Enchantment
| 1 Minute+
| No
| No
| No
| PH3-81
| Discern Secret Message
| 1 Minute
| No
| No
| No
| PH3-81
| Assess Opponent
| 1S
| No
| No
| No
| CAdv3-102
| This skill is used to figure out if a target is lying to you, etc.
|
Sleight of Hand
| Dex
| Yes
| Yes
| Rog
| Palm Object
| 1S
| Yes
| No
| No
| PH3-81
| Conceal Object
| 1S
| No
| No
| No
| PH3-82
| Steal Object
| 1S
| Yes
| No
| No
| PH3-82
| Put on a Show
| 1 Day
| Yes
| No
| No
| PH3-79
| Conceal Spellcasting
| 1V
| Yes
| No
| No
| RoS3-133
| Surprise Off-Hand Attack
| 0
| No
| No
| No
| CWar3-122
| This skill is used to move around small objects, pick-pockets, conceal items on your person, etc.
|
Spellcraft
| Int
| Yes
| No
| Wiz, Pri, Bard
| Identify Spell
| 0
| Yes
| No
| No
| PH3-82
| Identify Magic Effect
| 0
| Yes
| No
| No
| PH3-82
| Learn, Prepare, or Enhance a Spell
| varies
| Yes
| No
| No
| PH3-82
| Casting a Fire Spell Underwater
| 1V
| n/a
| No
| No
| DMG3-93
| Casting Impeded Magics
| 1V
| n/a
| No
| No
| DMG3-150
| This skill is used to identify and learn spells.
|
Spot
| Wis
| No
| No
| Ranger, Druid, Rog
| Observe Creature
| 0
| Yes
| Yes
| No
| PH3-83
| Penetrate Disguise
| 0
| Yes
| Yes
| No
| PH3-83
| Read Lips
| 1 Minute
| n/a
| No
| No
| PH3-83
| Spotting Favored Enemies
| 0
| Yes
| Yes
| No
| DR3343-91
| Finding a Trail Sign
| 1bV
| No
| Yes
| No
| RotW3-147
| This skill is used to see things.
|
Survival
| Wis
| No
| No
| War, Druid
| Surviving in the Wild
| 1 Day
| Yes
| Yes
| No
| PH3-83
| Making Camp
| 1 turn
| Yes
| Yes
| No
| DU1243-119
| Trailblazing
| 1 Day
| Yes
| Yes
| No
| CAdv3-103
| Tracking
| 1F
| Yes
| Yes
| Yes
| PH3-101
| Locate North
| 0
| n/a
| n/a
| n/a
| PH3-84
| Surviving Underground
| 1 Day
| Yes
| Yes
| No
| RoS3-133
| Surviving in a City
| 1 Day
| Yes
| Yes
| No
| RoD3-149
| Creating a Trail Sign
| 1 round
| No
| Yes
| No
| RotW3-147
| Finding a Trail Sign
| 1bV
| No
| Yes
| No
| RotW3-147
| Reading a Trail Sign
| 1S
| No
| Yes
| No
| RotW3-147
| Finding Parts for a Booby Trap
| 1 turn
| Yes
| Yes
| Yes
| DMG23-41
| This skill is used to keep yourself safe and fed in the out-of-doors.
|
Swim
| Str
| No
| Yes
| (all)
| Swim
| 1V
| Yes
| Yes
| No
| PH3-84
| This skill is used to swim
|
Tumble
| Dex
| Yes
| Yes
| Rog
| Avoid Attacks of Opportunity by Moving
| ½V
| No
| No
| No
| PH3-84
| Put on a Show
| 1 Day
| Yes
| Yes
| No
| PH3-79
| Defensive Fighting
| n/a
| n/a
| n/a
| n/a
| PH3-85
| Free Stand
| 0
| n/a
| No
| No
| CAdv3-103
| Reduce Damage from a Fall
| 1bV
| n/a
| No
| No
| PH3-84
| This skill is used to move with grace and unpredictability.
|
Use Magic Device
| Chr
| Yes
| No
| Wiz, Pri, Rog
| Decipher a Written Spell
| 1 Minute
| Yes
| No
| No
| PH3-85
| Use a Spell Completion Item
| 1V
| Yes
| No
| No
| PH3-85
| Use a Spell Trigger Item
| 1V
| Yes
| No
| No
| PH3-85
| Emulate a Class Feature
| 1V
| Yes
| No
| No
| PH3-86
| Emulate an Ability Score
| 1V
| Yes
| No
| No
| PH3-85
| Emulate a Race
| 1V
| Yes
| No
| No
| PH3-86
| Emulate an Alignment
| 1V
| Yes
| No
| No
| PH3-86
| Activate Magic Item Blindly
| 1V
| Yes
| No
| No
| PH3-85
| This skill is used to activate magic items that you should not be able to use. Magic items with complex requirements (such being only usable by an Lawful-Good Elf Ranger) may require multiple skill checks.
|
Use Rope
| Dex
| No
| No
| Ranger, Rog
| Tie a Knot
| 1F
| Yes
| Yes
| Yes
| PH3-86
| Secure a Grappling Hook
| 1S
| Yes
| Yes
| No
| PH3-86
| Bind an Opponent
| 1 Minute
| Yes
| Yes
| Yes
| PH3-86
| Splice Two Ropes Together
| 5 Minutes
| Yes
| Yes
| Yes
| PH3-86
| Repelling
| 1V
| No
| No
| No
| RoS3-130
| This skill is used to work with rope, tie people up, etc.,.
|
|