Normal Trap
| Source
| d161
|
Arrow trap
| DMG1
| 1
| arrow trap (CR1)
| Jamis_Buck
| 2
| Arrow trap, 1-3 arrows, 1 in 20 is poisoned.
| DMG1
| 3
|
Arrow trap, poisoned
| DMG1
| 4
| Ball trap
| DMG1
| 5
| Basic Arrow Trap: CR 1; Atk +10 ranged (1d6/x3, arrow)
| SRD3.5
| 6
|
Blade scything across inside container
| DMG1
| 7
| Box of Brown Mold: CR 2; 5-ft. cold aura (3d6, cold nonlethal)
| SRD3.5
| 8
| Bricks from Ceiling: CR 2; Atk +12 melee (2d6, bricks); multiple targets (all targets in two adjacent 5-ft. squares)
| SRD3.5
| 9
|
Built-to-Collapse Wall: CR 6; Atk +20 melee (8d6, stone blocks); multiple targets (all targets in a 10-ft.-by-10-ft. area)
| SRD3.5
| 10
| Burnt Othur Vapor Trap: CR 7; gas; multiple targets (all targets in a 10-ft.-by-10-ft. room); never miss; onset delay (3 rounds); poison (burnt othur fumes, DC 18 Fortitude save resists, 1 Con drain/3d6 Con)
| SRD3.5
| 11
| Caltrops
| DMG1
| 12
|
Caltrops, poisoned
| DMG1
| 13
| Camouflaged Pit Trap: CR 1; DC 20 Reflex save avoids; 10 ft. deep (1d6, fall)
| SRD3.5
| 14
| Camouflaged Pit Trap: CR 2; DC 20 Reflex save avoids; 20 ft. deep (2d6, fall); multiple targets (first target in each of two adjacent 5-ft. squares)
| SRD3.5
| 15
|
Camouflaged Pit Trap: CR 3; DC 20 Reflex save avoids; 30 ft. deep (3d6, fall); multiple targets (first target in each of two adjacent squares)
| SRD3.5
| 16
| Camouflaged Pit Trap: CR 4; DC 20 Reflex save avoids; 40 ft. deep (4d6, fall); multiple targets (first target in each of two adjacent 5-ft. squares)
| SRD3.5
| 17
| Camouflaged Pit Trap: CR 5; DC 20 Reflex save avoids; 50 ft. deep (5d6, fall); multiple targets (first target in each of two adjacent 5-ft. squares)
| SRD3.5
| 18
|
Ceiling block falls
| DMG1
| 19
| Ceiling collapses
| DMG1
| 20
| Ceiling lowers
| DMG1
| 21
|
Ceiling Pendulum: CR 3; Atk +15 melee (1d12+8/x3, greataxe)
| SRD3.5
| 22
| Chute
| DMG1
| 23
| Chute down 1 level (cannot be ascended in any manner)
| DMG1
| 24
|
Collapsing Column: CR 4; Atk +15 melee (6d6, stone blocks)
| SRD3.5
| 25
| Compacting Room: CR 6; hidden switch bypass (Search DC 25); walls move together (12d6, crush); multiple targets (all targets in a 10-ft.-by- 10-ft. room); never miss; onset delay (4 rounds)
| SRD3.5
| 26
| Contact poison on container
| DMG1
| 27
|
Contact poison on treasure
| DMG1
| 28
| Crushing Room: CR 10; walls move together (16d6, crush); multiple targets (all targets in a 10-ft.-by-10-ft. room); never miss; onset delay (2 rounds)
| SRD3.5
| 29
| crushing wall trap (CR10)
| Jamis_Buck
| 30
|
Crushing Wall Trap: CR 10; no attack roll required (18d6, crush)
| SRD3.5
| 31
| Deathblade Wall Scythe: CR 8; Atk +16 melee (2d4+8 plus poison, scythe); poison (deathblade, DC 20 Fortitude save resists, 1d6 Con/2d6 Con)
| SRD3.5
| 32
| Deeper Pit Trap: CR 1; hidden switch bypass (Search DC 25); DC 15 Reflex save avoids; 20 ft. deep (2d6, fall); multiple targets (first target in each of two adjacent 5-ft. squares)
| SRD3.5
| 33
|
Door falls outward causing 1-10 hit points
| DMG1
| 34
| Door, falling
| DMG1
| 35
| Door, one way
| DMG1
| 36
|
Door, resisting
| DMG1
| 37
| Door, specific
| DMG1
| 38
| Door, spring
| DMG1
| 39
|
Doorknob Smeared with Contact Poison: CR 5; poison (nitharit, DC 13 Fortitude save resists, 0/3d6 Con)
| SRD3.5
| 40
| Drawer Handle Smeared with Contact Poison: CR 9; poison (black lotus extract, DC 20 Fortitude save resists, 3d6 Con/3d6 Con)
| SRD3.5
| 41
| Dropping Ceiling: CR 9; ceiling moves down (12d6, crush); multiple targets (all targets in a 10-ft.-by-10-ft. room); never miss; onset delay (1 round)
| SRD3.5
| 42
|
falling block trap (CR5)
| Jamis_Buck
| 43
| Falling Block Trap: CR 5; Atk +15 melee (6d6); multiple targets (can strike all characters in two adjacent specified squares)
| SRD3.5
| 44
| flooding room trap (CR5)
| Jamis_Buck
| 45
|
Flooding Room Trap: CR 5; no attack roll necessary (see note below)
| SRD3.5
| 46
| Floor, collapsing
| DMG1
| 47
| Floor, illusionary (non-magical)
| DMG1
| 48
|
Fusillade of Darts: CR 1; Atk +10 ranged (1d4+1, dart); multiple targets (fires 1d4 darts at each target in two adjacent 5-ft. squares)
| SRD3.5
| 49
| Fusillade of Darts: CR 5; Atk +18 ranged (1d4+1, dart); multiple targets (1d8 darts per target in a 10-ft.-by-10-ft. area)
| SRD3.5
| 50
| Fusillade of Greenblood Oil Darts: CR 7; Atk +18 ranged (1d4+1 plus poison, dart); poison (greenblood oil, DC 13 Fortitude save resists, 1 Con/ 1d2 Con); multiple targets (1d8 darts per target in a 10-ft.-by-10-ft. area)
| SRD3.5
| 51
|
Fusillade of Spears: CR 6; Atk +21 ranged (1d8, spear); multiple targets (1d6 spears per target in a 10 ft.-by-10-ft. area)
| SRD3.5
| 52
| Gas released by opening container
| DMG1
| 53
| Gas, blinding
| DMG1
| 54
|
Gas, corroding
| DMG1
| 55
| Gas, fear
| DMG1
| 56
| Gas, nausea
| DMG1
| 57
|
Gas, obscuring
| DMG1
| 58
| Gas, poison
| DMG1
| 59
| Gas, sleep
| DMG1
| 60
|
Gas, slowing
| DMG1
| 61
| Gas, weakness
| DMG1
| 62
| Gas; party has detected it, but must breathe it to continue along corridor, as it covers 60' ahead
| DMG1
| 63
|
hail of needles (CR1)
| Jamis_Buck
| 64
| Hail of Needles: CR 3; Atk +20 ranged (2d4)
| SRD3.5
| 65
| Insanity Mist Vapor Trap: CR 8; gas; never miss; onset delay (1 round); poison (insanity mist, DC 15 Fortitude save resists, 1d4 Wis/2d6 Wis); multiple targets (all targets in a 10-ft.-by-10-ft. room)
| SRD3.5
| 66
|
Javelin Trap: CR 2; Atk +16 ranged (1d6+4, javelin)
| SRD3.5
| 67
| Jaw trap
| DMG1
| 68
| large net trap (CR1)
| Jamis_Buck
| 69
|
Large Net Trap: CR 2; Atk +5 melee (see note)
| SRD3.5
| 70
| Lock Covered in Dragon Bile: CR 7; poison (dragon bile, DC 26 Fortitude save resists, 3d6 Str/0)
| SRD3.5
| 71
| Moving Executioner Statue: CR 5; hidden switch bypass (Search DC 25); Atk +16 melee (1d12+8/x3, greataxe); multiple targets (both arms attack)
| SRD3.5
| 72
|
Oil (equal to one flask) pours on random person from hole in ceiling, followed by flaming cinder (2d6 damage)
| DMG1
| 73
| Passage, blocked by falling bars
| DMG1
| 74
| Passage, closed by stone block
| DMG1
| 75
|
Pendulum, ball or blade
| DMG1
| 76
| Pit
| DMG1
| 77
| pit trap (100 ft. deep) (CR5)
| Jamis_Buck
| 78
|
pit trap (20 ft. deep) (CR1)
| Jamis_Buck
| 79
| pit trap (30 ft. deep) (CR3)
| Jamis_Buck
| 80
| pit trap (40 ft. deep) (CR2)
| Jamis_Buck
| 81
|
pit trap (80 ft. deep) (CR4)
| Jamis_Buck
| 82
| Pit Trap: CR 2; DC 20 Reflex save avoids; 40 ft. deep (4d6, fall)
| SRD3.5
| 83
| Pit Trap: CR 3; DC 20 Reflex save avoids; 60 ft. deep (6d6, fall)
| SRD3.5
| 84
|
Pit Trap: CR 4; DC 20 Reflex save avoids; 80 ft. deep (8d6, fall)
| SRD3.5
| 85
| Pit Trap: CR 5; DC 20 Reflex save avoids; 100 ft. deep (10d6, fall)
| SRD3.5
| 86
| Pit, 10' deep with spikes, 3 in 6 to fall in
| DMG1
| 87
|
Pit, 10' deep, 3 in 6 to fall in, pit walls move together to crush victim(s) in 2-5 rounds.
| DMG1
| 88
| Pit, 10'deep, 3 in 6 to fall in
| DMG1
| 89
| Pit, locking
| DMG1
| 90
|
Pit, locking & flooding
| DMG1
| 91
| Pit, with poisoned spikes
| DMG1
| 92
| Pit, with spikes
| DMG1
| 93
|
Poison Dart Trap: CR 1; Atk +8 ranged (1d4 plus poison, dart); poison (bloodroot, DC 12 Fortitude save resists, 0/1d4 Con plus 1d3 Wis)
| SRD3.5
| 94
| poison needle trap (CR2)
| Jamis_Buck
| 95
| Poison Needle Trap: CR 1; Atk +8 ranged (1 plus greenblood oil poison)
| SRD3.5
| 96
|
Poison Needle Trap: CR 2; lock bypass (Open Lock DC 30); Atk +17 melee (1 plus poison, needle); poison (blue whinnis, DC 14 Fortitude save resists (poison only), 1 Con/unconsciousness)
| SRD3.5
| 97
| Poison Wall Spikes: CR 5; Atk +16 melee (1d8+4 plus poison, spike); multiple targets (closest target in each of two adjacent 5-ft. squares); poison (Medium monstrous spider venom, DC 12 Fortitude save resists, 1d4 Str/1d4 Str)
| SRD3.5
| 98
| Poisoned Arrow Trap: CR 3; lock bypass (Open Lock DC 30); Atk +12 ranged (1d8 plus poison, arrow); poison (Large monstrous scorpion venom, DC 14 Fortitude save resists, 1d4 Con/1d4 Con)
| SRD3.5
| 99
|
Poisoned Dart Trap: CR 4; Atk +15 ranged (1d4+4 plus poison, dart); multiple targets (1 dart per target in a 10-ft.-by-10-ft. area); poison (Small monstrous centipede poison, DC 10 Fortitude save resists, 1d2 Dex/1d2 Dex)
| SRD3.5
| 100
| Poisoned needles in hondles
| DMG1
| 101
| Poisoned needles in lock
| DMG1
| 102
|
Poisoned Spiked Pit Trap: CR 10; hidden lock bypass (Search DC 25, Open Lock DC 30); DC 20 Reflex save avoids; 50 ft. deep (5d6, fall); multiple targets (first target in each of two adjacent 5-ft. squares); pit spikes (Atk +10 melee, 1d4 spikes per target for 1d4+5 plus poison each); poison (purple worm poison, DC 24 Fortitude save resists, 1d6 Str/2d6 Str)
| SRD3.5
| 103
| Poisonous insects or reptiles living inside container
| DMG1
| 104
| portculis trap (CR2)
| Jamis_Buck
| 105
|
Portcullis Trap: CR 1; Atk +10 melee (3d6)
| SRD3.5
| 106
| Razor-Wire across Hallway: CR 1; Atk +10 melee (2d6, wire); multiple targets (first target in each of two adjacent 5-ft. squares)
| SRD3.5
| 107
| Rolling Rock Trap: CR 1; Atk +10 melee (2d6, rock)
| SRD3.5
| 108
|
Room, elevator
| DMG1
| 109
| Room, flooding
| DMG1
| 110
| Room, sliding
| DMG1
| 111
|
Scything blade
| DMG1
| 112
| scything blade trap (CR1)
| Jamis_Buck
| 113
| Scything Blade Trap: CR 1; Atk +8 melee (1d8/x3)
| SRD3.5
| 114
|
Secret Door
| DMG1
| 115
| Spear trap
| DMG1
| 116
| spear trap (CR2)
| Jamis_Buck
| 117
|
Spear trap, 1-3 spears, 1 in 20 is poisoned.
| DMG1
| 118
| Spear trap, poisoned
| DMG1
| 119
| Spear Trap: CR 1; Atk +12 ranged (1d8/x3, spear)
| SRD3.5
| 120
|
Spears released from walls when container opened
| DMG1
| 121
| Spiked Blocks from Ceiling: CR 6; Atk +20 melee (6d6, spikes); multiple targets (all targets in a 10-ft.-by-10-ft. area)
| SRD3.5
| 122
| spiked pit trap (100 ft. deep) (CR6)
| Jamis_Buck
| 123
|
Spiked Pit Trap (100 Ft. Deep): CR 6; DC 20 Reflex save avoids; 100 ft. deep (10d6, fall); pit spikes (Atk +10 melee, 1d4 spikes per target for 1d4+5 each)
| SRD3.5
| 124
| spiked pit trap (20 ft. deep) (CR2)
| Jamis_Buck
| 125
| spiked pit trap (40 ft. deep) (CR3)
| Jamis_Buck
| 126
|
spiked pit trap (60 ft. deep) (CR4)
| Jamis_Buck
| 127
| spiked pit trap (80 ft. deep) (CR5)
| Jamis_Buck
| 128
| Spiked Pit Trap (80 Ft. Deep): CR 5; DC 20 Reflex save avoids; 80 ft. deep (8d6, fall), pit spikes (Atk +10 melee, 1d4 spikes for 1d4+5 each)
| SRD3.5
| 129
|
Spiked Pit Trap: CR 2; DC 20 Reflex save avoids; 20 ft. deep (2d6, fall); multiple targets (first target in each of two adjacent 5-ft. squares); pit spikes (Atk +10 melee, 1d4 spikes per target for 1d4+2 each)
| SRD3.5
| 130
| Spiked Pit Trap: CR 3; DC 20 Reflex save avoids; 20 ft. deep (2d6, fall); multiple targets (first target in each of two adjacent 5-ft. squares); pit spikes (Atk +10 melee, 1d4 spikes per target for 1d4+2 each)
| SRD3.5
| 131
| Spiked Pit Trap: CR 4; DC 20 Reflex save avoids; 60 ft. deep (6d6, fall); pit spikes (Atk +10 melee, 1d4 spikes per target for 1d4+5 each)
| SRD3.5
| 132
|
Spiked Pit Trap: CR 5; DC 25 Reflex save avoids; 40 ft. deep (4d6, fall); multiple targets (first target in each of two adjacent 5-ft. squares); pit spikes (Atk +10 melee, 1d4 spikes per target for 1d4+4 each)
| SRD3.5
| 133
| Spring darts firing from front of container
| DMG1
| 134
| Spring darts firing up from top of container
| DMG1
| 135
|
Spring dartsfiring up from inside bottom of container
| DMG1
| 136
| Stairs, collapsing
| DMG1
| 137
| Stone block dropping in front of the container
| DMG1
| 138
|
Stone Blocks from Ceiling: CR 3; Atk +10 melee (4d6, stone blocks)
| SRD3.5
| 139
| Stone falls from ceiling causing 2-20 hit points of damage to each person failing his save
| DMG1
| 140
| Swinging Block Trap: CR 1; Atk +5 melee (4d6, stone block)
| SRD3.5
| 141
|
Trapdoor opening 6' in front of container
| DMG1
| 142
| Trapdoor opening in front of container
| DMG1
| 143
| Tripping Chain: CR 2; multiple traps (tripping and melee attack); Atk +15 melee touch (trip), Atk +15 melee (2d4+2, spiked chain)
| SRD3.5
| 144
|
Ungol Dust Vapor Trap: CR 5; gas; multiple targets (all targets in a 10-ft.-by-10-ft. room); never miss; onset delay (2 rounds); poison (ungol dust, DC 15 Fortitude save resists, 1 Cha/1d6 Cha plus 1 Cha drain)
| SRD3.5
| 145
| Vent, acid
| DMG1
| 146
| Vent, fire
| DMG1
| 147
|
Vent, gas
| DMG1
| 148
| Wall Blade Trap: CR 1; hidden switch bypass (Search DC 25); Atk +10 melee (2d4/x4, scythe)
| SRD3.5
| 149
| Wall Scythe Trap: CR 4; Atk +20 melee (2d4+8/x4, scythe)
| SRD3.5
| 150
|
Water-Filled Room Trap: CR 4; multiple targets (all targets in a 10-ft.-by-10-ft. room); never miss; onset delay (5 rounds); liquid
| SRD3.5
| 151
| Water-Filled Room: CR 7; multiple targets (all targets in a 10-ft.-by-10-ft. room); never miss; onset delay (3 rounds); water
| SRD3.5
| 152
| Well-Camouflaged Pit Trap: CR 2; DC 20 Reflex save avoids; 10 ft. deep (1d6, fall)
| SRD3.5
| 153
|
Well-Camouflaged Pit Trap: CR 7; DC 25 Reflex save avoids; 70 ft. deep (7d6, fall); multiple targets (first target in each of two adjacent 5-ft. squares)
| SRD3.5
| 154
| Well-Camouflaged Pit Trap: CR 8; DC 20 Reflex save avoids; 100 ft. deep (10d6, fall)
| SRD3.5
| 155
| Whirling Poison Blades: CR 6; hidden lock bypass (Search DC 25, Open Lock DC 30); Atk +10 melee (1d4+4/19–20 plus poison, dagger); poison (purple worm poison, DC 24 Fortitude save resists, 1d6 Str/2d6 Str); multiple targets (one target in each of three preselected 5-ft. squares)
| SRD3.5
| 156
|
Wide-Mouth Pit Trap: CR 6; DC 25 Reflex save avoids; 40 ft. deep (4d6, fall); multiple targets (all targets within a 10-ft.-by-10-ft. area)
| SRD3.5
| 157
| Wide-Mouth Pit Trap: CR 9; DC 25 Reflex save avoids; 100 ft. deep (10d6, fall); multiple targets (all targets within a 10-ft.-by-10-ft. area)
| SRD3.5
| 158
| Wide-Mouth Spiked Pit Trap: CR 4; DC 20 Reflex save avoids; 20 ft. deep (2d6, fall); multiple targets (first target in each of two adjacent 5-ft. squares); pit spikes (Atk +10 melee, 1d4 spikes per target for 1d4+2 each)
| SRD3.5
| 159
|
Wide-Mouth Spiked Pit with Poisoned Spikes: CR 9; hidden lock bypass (Search DC 25, Open Lock DC 30); DC 20 Reflex save avoids; 70 ft. deep (7d6, fall); multiple targets (all targets within a 10-ft.-by-10-ft. area); pit spikes (Atk +10 melee, 1d4 spikes per target for 1d4+5 plus poison each); poison (giant wasp poison, DC 14 Fortitude save resists, 1d6 Dex/1d6 Dex)
| SRD3.5
| 160
| Wyvern Arrow Trap: CR 6; Atk +14 ranged (1d8 plus poison, arrow); poison (wyvern poison, DC 17 Fortitude save resists, 2d6 Con/2d6 Con)
| SRD3.5
| 161
|
|