Awaken (SL=1):Removes sleep/fatigue effect on up to CL targets
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Berserk (SL=1): Attacking creature does x2 dmg and is slain this segment (not 1bM)
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Force of Nature I (SL=1):Summon a Plant Elemental: AC 20, hp 20, #Att 1/1, TH +10, dmg 10
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Giant Growth (SL=1): Target gets +3 TH, dmg, AC, and saves this round.
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Instill Energy (SL=1): You get +1S action per round for CL r (counts as your haste).
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Natural Healing (SL=1):Target is cured equal to his Con score in hp
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Nature’s Lore (SL=1):Know direction & distance to an object or person (if they are touching the ground)
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Bind (SL=2): 1bM: Counter an item ability.
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Earth Bolt (SL=2):Deal CLd10 Eldritch Earth dmg to one target (no save)
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Gaea’s Bounty (SL=2):Regain one first-level Plant/Animal spell to memorization
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Gaea’s Cradle (SL=2):One of your summoned creatures is dispelled; Add it's hp/10 in SL to your memorization
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Gaea’s Might (SL=2):Target gains +N AC/saves/TH/dmg; N is number of groups of classes you have
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Lifeforce (SL=2): 1bM: Counter a MTG Black, Necromancy/Necromantic, or Psi7 power.
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Naturalize (SL=2):Dispel one non-natural effect (or) Turn off one non-natural item for 1 turn
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Regeneration (SL=2): You regenerate at CL hp/s. 0, this effect drops and you lose the spell slot: Avoid a slay effect.
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Soothing Word (SL=2):Removes fear/horror effect on up to CL targets
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Spiritual Energy (SL=2):+LVL Con
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Adaptation (SL=3):NaNR +CL*10%; Immune to Hostile Environment; Need not breathe
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Ancestral Mask (SL=3): Target gets +LVL/+LVL TH/dmg for each other of same race in room
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Force of Nature II (SL=3):Summon a Wood Elemental: AC 40, hp 80, #Att 2/1, TH +30, dmg 30
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Gaea’s Skyfolk (SL=3):Winged flight CL^2"
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Nature’s Chosen (SL=3):+1S action
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Tranquility (SL=3): Dispel all effects on one target (use the 50% +/- 5% per CL difference rules)
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Aluren (SL=4): You may cast SL 0-3 Conjuration/Summoning spells as a 0 action.
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Earth Storm (SL=4):Deal CLd12 Eldritch Earth dmg 40' radius (no save)
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Gaea’s Balance (SL=4):You may transfer SLs & PSPs between your magic & psi pools; use [Q11] type conversion
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Gaea’s Blessing (SL=4):Reconstruct up to three effects which were dispelled/twisted within the last turn
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Gaea’s Touch (SL=4):+1QM only for Pixie Queen spells
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Harmony of Nature (SL=4):0, 1/s, one of your summoned critters loses & can't use 1P this segment: You gain +1QP
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Living Lands (SL=4): Summon CL Treefolk (DL=2), together they occupy 1 summon slot.
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Nature’s Blessing (SL=4):+CL distributed among AC/saves/TH/dmg as you like
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Brute (SL=5):For the next turn, you get: -1M, +1P, -CL Int, +CL Str, -CL saves, +CL dmg; can't drop this
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Call of the Wild (SL=5):Summon any real-world animal (your choice), you get CL/DL of them (round up)
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Doubling Season (SL=5): Whenever you summon a creature, you get 2 instead (+1 slot too)
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Force of Nature III (SL=5):Summon a Root Elemental: AC 60, hp 180, #Att 3/1, TH +50, dmg 50
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Gaea’s Embrace (SL=5):Target gains +3 AC/saves/TH/dmg and Troll-like regen CL hp/r
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Life Essence (SL=5):If target has less than CL*CL current hp, it is cured so it has CL*CL hp
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Desert Twister (SL=6): Destroy something (PP save, like a Disintegrate spell)
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Gaea’s Herald (SL=6):When your summoned creatures go below -10 hp, they don't disappear (you can cure)
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Nature’s Cloak (SL=6):+CL*10 Rogue points; Any Level=CL/2 (or less) Rogue pick
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Force of Nature IV (SL=7):Summon a Thicket Elemental: AC 80, hp 320, #Att 4/1, TH +70, dmg 70
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Nature’s Wrath (SL=7):Turn all undead/outer-planar creatures within 80' (no turn roll, instead make Will saves)
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One with Nature (SL=7):For every 10 points of damage you deal in unarmed combat, add 1 SL to your memorization
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Seeds of Life (SL=7):1 sq. mile area is restored, CL trees grow instantly, removes Defiled status
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Tooth and Nail (SL=7): Summon DL VII, can pick type, or can pick creature within type
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Biorhythm (SL=8): Each person in a group's current hp = (Number of summons)*10
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Dual Nature (SL=8):Whenever you summon or create creatures, you get twice as many of them
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Gaea’s Avenger (SL=8):Immune to x5 and lower artifact effects that you (or your party) do not control
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Force of Nature V (SL=8):Summon a Fungus Elemental: AC 100, hp 500, #Att 5/1, TH +90, dmg 90
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Child of Gaea (SL=9):Target becomes Int=3, Wis=3, Chr=3, CL=0 (no save) for CL days
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Everhome (SL=9):Your home plane is every plane; when this effect ends, your home plane = current plane
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Gaea’s Liege (SL=9):Your max hp is CL^3 (and/or) Your TH bonus is +CL^2 (no other adj. can be added)
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Force of Nature VI (SL=9):Summon a Thorn Elemental: AC 120, hp 720, #Att 6/1, TH +110, dmg 110
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