Race
| Abilities
|
Aarakocra
| Fly 36"; Claw/Claw 1d3/1d3; -3 TH in enclosed areas; No M/L missile penalties
| Aasimon, Agathinon
| MWR 20%; Pri 7 spell progression; 1M: Shapechange; 1M: Cast a 1st level Priest spell; Turn Undead; Ethereal at will; +1 weapon to hit; Save as Priest 14; Immune Life Drain, Death spells, Disintegrate, positive energy
| Alaghi
| Fist 2d6; Move Silently (35+level*5)%; Hide in Natural Surroundings (30+level*5)%
|
Amberite [RKR]
| Amberite [ZAngband] abil.; Space-Time Stability; Lvl 10: Create Trump; Lvl 25: Hellride
| Amberite [ZAngband]
| Longevity; Sustain Con; Regen 1 hp/r; Lvl 15: Shadow Shift; Lvl 20: Pattern Mindwalk
| Android [Hengband]
| Immune Disease; Need not eat; Resist Poison; Free Action; Hold Life; Has TechL=LVL guns (Psi8)
|
Angel, Fallen
| Flying; 0, sacrifice a DL N summon: +N*2 TH/dmg for 1 round and +N*N*10 current hp
| Angel, Serra
| Flying; Get an attack of opportunity whenever someone joins your group
| Arcane
| MR 40%; 1M, 3/d: Invisibility; 1M, 3/d: Dimension Door; Telepathy cont.
|
Archon, Hound
| MIR 10%; 1M: Shapechange Dog/Wolf; +0 wpn to hit; 1M: TWE; Pro. Evil continuous
| Archon, Sword
| MER 30%; Pri 15 spell prog.; +2 weapon to hit; 1M: TWE; Pro. from Evil continuous
| Archon, Warden
| MPR 20%; 1M: Cast a 1st-4th level Div spell; +2 wpn to hit; 1M: TWE; Pro. Evil cont.
|
Atog
| 0, eat an item: +XPV/50 TH, dmg, AC, saves (all for 1t) and +XPV/5 to temp hp (lasts until used)
| Atog [2]
| 1N, sacrifice a magic item: +(item XP value)/50 TH, dmg, AC, and saves for 1 round
| Atog, Psychatog
| 1M or (Mouth's P + Consume 2 dead bodies): +LVL AC/dmg until end of round.
|
Avatar of Hope
| Flying; 2 attacks: Whirl (do 1 attack on each monster in your group)
| Avatar of Woe
| 1V: Fear (one target, Will save); 1P or 1M: Slay Living (one target, PPD save, 10 dmg if make save)
| Avian [Phoenix]
| Fly; Detect Invis/Hidden; Farsight; Infravision; Resist Lightning; Vuln Disease/Poison
|
Badger, Giant, Maldev
| +1 level of Exceptional Dex; Sustain Dex; DT 720÷LVL (720 divided by your level) 1bV: Leave your group (no parting shots; can be in response to an area effect; may join another group within 30')
| Balrog [Hengband]
| Breathe Nether or HellFire (area, dmg=LVL*2, no save); Dbl Resist Nether&HellFire; Imm. Insanity
| Barbarian [ZAngband]
| Immune Fear; 1M,Level 4:Berserk (+lvl/+lvl TH/dmg, -lvl/-lvl AC/save)
|
Bariaur
|
| Bear, Brown, Maldev
| Claws 1d20 base dmg each; If both claws hit on one target, does a "hug" for xx4 dmg Bite 1d10 dmg; 0, 1/h: Enter "Rage" mode for 1t (Choose an N up to 4*LVL; get -N AC/saves, +N TH/dmg)
| Bear, Cave, Maldev
| Resist Solid Neutronium; Claws 1d12 base dmg each; If both claws hit on one target, does a "hug" for xx3 dmg Cannot be backstabbed; Blindfighting; 1F: Choose up or down. Know location of nearest staircase on this DL.
|
Bear, Grizzly
| Claw 1d4; Bite 1d8; Claw natural "18"+ TH: Hug +2d6 dmg; Operate at up to -8 hp
| Bear, Pale
| Immune Ice/Cold; Water Breathing; Swim at full movement rate
| Bear, Polar
| Claw 1d10; Bite 2d6; Claw natural "18"+ TH: Hug +3d6 dmg; Operate at up to -12 hp
|
Beastman
| Hide in Natural Surroundings 90%; 80% MR, cannot be lowered
| Beastman [ZAngband]
| Hide; iMR 80%; Immune Conf/Sound/Chaos; 1/lvl: +1 Psi9 power (1:Min, 11:Maj, 21:Gra, 31:Sup)
| Beeble, Bubbling
| 0, 1/s: For this segment, ignore a non-racial defense on someone
|
Beholder
|
| Beholder
| 11 eyes (see Psi29), 0 arms, 0 legs, 1 mouth; levitate
| Beholder [Angband]
| 15 eyes (see Psi29), 0 arms, 0 legs, 1 mouth; levitate
|
Beholder [Phoenix]
| 10(1/s) eyes (see Psi29), 1 arm, 2 legs, 1 mouth; levitate
| Beholder Mage
| 10 eyes (see Psi29), 0 arms, 0 legs, 1 mouth; levitate
| Beholder, Amphisbaena [DM]
| 22 eyes (see Psi29), 0 arms, 0 legs, 2 mouths; levitate
|
Beholder, Aquatic [0D&D]
| 6 eyes (see Psi29), 2 arms, 0 legs, 1 mouth; levitate
| Beholder, Argos
| 5d4/r eyes (see Psi29), 1d4/r arms, 0 legs, 3d4/r mouths; levitate
| Beholder, Baby [Phoenix]
| 5(1/s) eyes (see Psi29), 1 arm, 2 legs, 1 mouth; levitate
|
Beholder, Channeling [DM]
| 11 eyes (see Psi29), 0 arms, 0 legs, 1 mouth; levitate
| Beholder, Chaos Spawn [Angband]
| 4 eyes (see Psi29), 0 arms, 0 legs, 0 mouths; levitate
| Beholder, Death Kiss
| 8 eyes (see Psi29), 0 arms, 0 legs, 10 mouths; levitate
|
Beholder, Director
| 8 eyes (see Psi29), 0 arms, 9 legs, 1 mouth; levitate
| Beholder, Doomsphere (Ghost)
| 13 eyes (see Psi29), 0 arms, 0 legs, 0 mouths; levitate
| Beholder, Elder Orb
| 12 eyes (see Psi29), 0 arms, 0 legs, 1 mouth; levitate
|
Beholder, Evil Eye Orms-by-Gore [MtG]
| 1 ultra eye (see Psi29), 0 arms, 0 legs, 0 mouths; levitate
| Beholder, Examiner
| 8 eyes (see Psi29), 4 arms, 0 legs, 1 mouth; levitate
| Beholder, Eye of the Deep
| 6 eyes (see Psi29), 2 arms, 0 legs, 1 mouth; levitate
|
Beholder, Gauth
| 10 eyes (see Psi29), 0 arms, 0 legs, 1 mouth; levitate
| Beholder, Gazer [Angband]
| 4 eyes (see Psi29), 0 arms, 0 legs, 1 mouth; levitate
| Beholder, Gibbering Mouther
| 1d20/r eyes (see Psi29), 0 arms, 0 legs, 1d10/r mouth; levitate
|
Beholder, Gorbel
| 6 eyes (see Psi29), 0 arms, 2 legs, 1 mouth; levitate
| Beholder, Hive Mother
| 20 eyes (see Psi29), 0 arms, 0 legs, 6 mouths; levitate
| Beholder, Lensman
| 6 eyes (see Psi29), 5 arms, 0 legs, 1 mouth; levitate
|
Beholder, Lernaean [DM]
| 2+* eyes (see Psi29), 0 arms, 0 legs, 1 mouth; levitate
| Beholder, Mutant [Synnibarr]
| 18 eyes (see Psi29), 3 arms, 0 legs, 1 mouth; levitate
| Beholder, Observer
| 9 eyes (see Psi29), 0 arms, 0 legs, 1 mouth; levitate
|
Beholder, Oldstyle [Phoenix]
| 10(1/s) eyes (see Psi29), 2 arms, 2 legs, 1 mouth; levitate
| Beholder, Orbus
| 4 eyes (see Psi29), 0 arms, 0 legs, 1 mouth; levitate
| Beholder, Overseer
| 13 eyes (see Psi29), 8 arms, 1 legs, 3 mouth; levitate
|
Beholder, Spectator
| 8 eyes (see Psi29), 0 arms, 0 legs, 1 mouth; levitate
| Beholder, Sporacle [0D&D]
| 10 eyes (see Psi29), 12 arms, 0 legs, 1 mouth; levitate
| Beholder, Stalking Horror [DarkSun]
| 1d36/r eyes (see Psi29), 7 arms, 1d8/r legs, 0 mouths; levitate
|
Beholder, Tinkerer (Giant Bubble)
| 6 eyes (see Psi29), 4 arms, 0 legs, 1 mouth; levitate
| Beholder, Ultimate [Angband]
| 16 eyes (see Psi29), 0 arms, 0 legs, 0 mouths; levitate
| Beholder, Undead
| 11 eyes (see Psi29), 0 arms, 0 legs, 1 mouth; levitate
|
Beholder, Undead [0D&D]
| 13 eyes (see Psi29), 0 arms, 0 legs, 1 mouth; levitate
| Beholder, Undead [Angband]
| 13 eyes (see Psi29), 0 arms, 0 legs, 1 mouth; levitate
| Beholder, Watcher
| 19 eyes (see Psi29), 1 arm, 0 legs, 1 mouth; levitate
|
Beholder, Were-Gelatinous Cube [DM]
| 11 eyes (see Psi29), 0 arms, 0 legs, 0 mouths; levitate
| Beholderganger [DM]
| var eyes (see Psi29), var arms, var legs, var mouth; levitate
| Beholder-MindFlayer [DSnow]
| 11 eyes (see Psi29), 0 arms, 0 legs, 1 mouth, 4 tentacles; levitate
|
Bird Maiden
| Flying
| Bloodwave
|
| Borg x0
| Troll-like regen Con-10 hp/s; Adaptive shield (2nd time you take dmg from an effect = 1/2 dmg, etc.); Touch: Shapechange Other to Borg and Control All Actions (save); You are a x0 being; Free Wild Talent in Psi8
|
Borg x1
| Troll-like regen Con-10 hp/s; Adaptive shield (DR and SR 5*N/-, N=# times hit by an effect); Touch: Shapechange Other to Borg and Control All Actions (save); You are a x1 being; Free Wild Talent in Psi8
| Brass Gnat
| Flying; Your actions cannot be locked down
| Bringer of the White Dawn
| 0, 1/r: Recharge one of your magic items by 1 charge (even a potion)
|
Broken One, Common
| Min 5 hp per HD (even if above max); Regen 1 hp/r; Claws 1d6 dmg; Night Vision; Keen Hearing
| Broo [Runequest]
| Immune disease, poison; Has gore attack (1d6+disease)
| Brownie
| Save as Pri 9; 1M, 1/d each: ProEvil, Ventrilo, DancingLights, ContLight, Mirror Im, Conf, DimDoor
|
Brownie, Fyndhorn
| 1 action, 1/r: Target gains an action of the type you spent on this ability
| Brownie, Shelkin
| 1V: Split target person/monster away from group of monsters into its own group
| Bugbear
|
|
Bugbear, Maldev
| 1V: Move Silently | Don't generate "?" in dungeon || Party doesn't generate "?" in dungeon 25+25*LVL% +1 level in one Warrior group class
| Bulette
| Claws 3d6 dmg; Bite 4d12 dmg; 1V: Jump; Can dig underground at 3" move rate
| Bullywug, Advanced
| Chameleon; Hop 30' causing +1 TH and double damage 1/r; Swimming prof.
|
Cat Warrior
| Resist falling damage
| Celestial Lammasu
| MR 70%; Pri 15 spell progression; Wiz 12 spell progression; 1M, 3/d: Holy Word; 1M: Plane Shift; 1M: TWE; 1M, 1/d: Wish; Triple effect Pro. from Evil radius sight (continuous)
| Centaur
| Hoof/Hoof 1d6/1d6, can still use arms; Can charge with weapons x2 dmg
|
Centaur
|
| Centaur [Phoenix]
| +1 dmg with 1 weapon type /level
| Centaur, Citanul
| You can't be targetted
|
Centaur, Gara-Khai [Arduin]
| ?
| Centaur, Shinda-Khai [Arduin]
| ?
| Centaur, Tar-Khai [Arduin]
| ?
|
Changeling [Phoenix]
| Dark Vision; Resist Magic/Poison; Vulnerable Cold/Water; Sneak abilities of level/4
| Couatl
| Pri 7 spell prog.; Wiz 5 spell prog.; Poisonous bite (Death or degen 2d4 hp per round)
| Crystal Dragon [Phoenix]
| Infravision; Flying; Immune Fire; Resist Charm/Magic/Disease; Vulnerable Lightning
|
Cyclops [Phoenix]
| Berserk (+lvl/+lvl TH/dmg, -lvl/-lvl AC/save); Resist Fire/Cold; Vuln Mental/Lightning
| Cyclops [ZAngband]
| Resist Sound; +level/+0 with thrown rocks
| Dark Elf [ZAngband]
| Dark Vision; Immune Darkness; 1M, Level 1: Magic Missile; Detect Invis
|
Demon [Phoenix]
| Infravision; Pass Door; Resist Magic/Negative; Vulnerable Holy/Light; Backstab x2
| Demon, Mold
| Immune Ooze/Slime/Mold; Mold Shield (50%)
| Deodanth (Elf-Feline) [Arduin]
| 0, LVL/d, 1 Str dmg, 1 Con dmg: Time Shift 3r
|
Deva, Astral
| MR 65%; Striking +3/+3 Disruption; Pro. from Evil cont.; 1M: Dispel Illusion; 1M: Polymorph Self; 1M: Remove Curse; 1M, 1/d: Blade Barrier; +1 weapon to hit; Immune level loss, Imprisonment, Death spells; 1M, 3/d: Cure Disease; 1M, 3/d: Cure Serious; 1M, 7/d: Dispel Magic; 1M, 1/d: Heal; 1M: Invisibility; 1M: TWE
| Deva, Monadic
| MR 60%; Striking +2/+2 Double Range; 1M: Hold Monster; 1M: Project Image; +1 weapon to hit; 1M, 3/d: Cure Disease; 1M, 3/d: Cure Serious; 1M, 7/d: Dispel Magic; 1M, 1/d: Heal; 1M: Invisibility; 1M: TWE
| Deva, Movanic
| MR 55%; Striking +1/+1 Flame Tongue; 1M: Cure/Cause Blindness; 1M: Detect Traps; 1M: Neutralize Poison; +1 weapon to hit; Immune to Plants, Death spells, level loss, negative/positive energy; 1M, 3/d: Cure Disease; 1M, 3/d: Cure Serious; 1M, 7/d: Dispel Magic; 1M, 1/d: Heal; 1M: Invisibility; 1M: TWE
|
Devil, Stone Throwing
| +6 initiative; +1/2 to # Att with one arm
| Doppleganger
|
| Dracon
|
|
Dracon
| Resist a normal/para element; Mouth's P, 3/d: Breathe normal/quasi ˝*hp
| Draconian [Phoenix]
| Flying; Immune Poison/Disease; Mouth's P: Breathe a chosen element; Resist Fire/Cold/chosen element; Vuln Slash/Pierce/Lightning; Regen 1 hp/r
| Draconian [ZAngband]
| Breath Weapon (a normal element); Flying; 1/level: Add a Resist Element
|
Dragon [Arduin]
| ?
| Dragon, Amethyst [Council]
| Breath Weapon (Force); Fly; Imm Force/Poison; Water Breathing; 1/d: ReflectingPool
| Dragon, Brass [Council]
| Breath Weapon (Sleep/Heat); Fly; Imm Fire; Speak with Animals; 1/d: Dust Devil
|
Dragon, Bronze [Council]
| Breath Weapon (Lightning/Repulsion); Fly; Imm Lightn.; Water Breath; 1/d: AiryWater
| Dragon, Copper [Council]
| Breath Weapon (Slow/Acid); Fly; Immune Acid; Spider Climb; 1P,3/d: Stone Shape
| Dragon, Crystal [Council]
| Breath Weapon (Shards); Fly; Imm Mineral/Shard/Light/Cold; Luckstone; 1M: Charm
|
Dragon, Electrum [Ann1]
| MRR 30%; Breathe Enfeeblement Gas; Immune Gas; 1V: Identify; 1M, 1/d: Locate Object; 1M, 3/d: Dispel Magic; 1M, 2/d: Telekinesis; 1M, 1/d: Project Image; 1M, 1/d: Heal
| Dragon, Electrum [DM]
| Breath Weapon (Stun/Holy Lighn.); Fly; Imm Lightn.; Res Holy Lightning; 1V: PolySelf
| Dragon, Emerald [Council]
| Breath Weapon (Sound); Flying; Immune Sound; Flame Walk; 1M,3/d: Hold Person
|
Dragon, Faerie
| MR 32%; 1M: Invis.; Mouth's P, 1/3r: Breathe euphoria (1 target, NR to resist, save:˝); Fly 24"C
| Dragon, Gold [Council]
| Breath Weapon (Gas/Holy Fire); Fly; Imm Gas/Fire/Holy Fire; 3/d: Poly Self; 1/d: Luck
| Dragon, Gold [MM1]
| Breathe Holy Fire or Gas; Immune Holy Fire, Fire, Gas; 2 spells (either Wiz or Pri) each level from SL 1 to 6
|
Dragon, Pseudodragon
| MR 35%; Claws 1d3 dmg + poison (sleep 1d6 days); Camouflage 80%; Infravision; Fly 24"B
| Dragon, Red, Maldev
| MPIRR 30%; Flying 60" (D) [20" (H) on Maldev]; Claws 1d12 / Bite 1d10 dmg Immune Fire, Hell-Fire; Mouth's P, 3/d or 1/3r: Breathe Hell-Fire (1 group; dmg=current hp; BW save for ˝)
| Dragon, Sapphire [Council]
| Breath Weapon (Sound/Fear); Fly; Imm Fear; Free Action; 1/d:Anti-Magic Shell
|
Dragon, Silver [Council]
| Breath Weapon (Para./Holy Cold); Fly; Imm Cold/Holy Cold; 1V,3/d: Poly Self
| Dragon, Silver [MM1]
| Breathe Frost or Gas; Immune Frost, Cold, Gas; 2 spells (either Wiz or Pri) each level from SL 1 to 5
| Dragon, Topaz [Council]
| Breath Weapon (Dehydration); Fly; Imm Dehydration/Cold; Water Breath; Part Water
|
Drake Familiar
| Flying; 1M: Dispel Magic
| Drake, Azure
| Fly; Immune Air/Water; Vuln Fire
| Drake, Fire
| Fly; Immune Holy Fire; Vuln Cold; Breathe (your alignment) Fire (1/2 max hp, save for 1/4)
|
Drake, Shadow
| Flying; Immune Negative; Vuln Positive; Mouth's P: Breathe negative
| Drider [Phoenix]
| Infravision; +1P action; Imm Poison; Resist Magic & Negative; Vuln Iron/Light/Holy
| Drow [Phoenix]
| Infravision; Resist Charm; Vulnerable Iron & Light; Sneak abilities of level/4
|
Dryad
| MR 50%; 1M, 3/d: Charm Person (-3 save, 1d4 years); 1V: Transport via Plants; Speak w/ Plants
| Dryad, Quirion
| Whenever you cast a Wizard spell or Psionic ability, +LVL dmg/saves until end of round.
| Dryad, Shanodin
| Pass without trace in woods; Improved Invisibility in woods
|
Dwarf
| +Con*2/7 bonus to PPD/RSW/Spell; +1 TH vs. "giant-class"; "giant-class" at -4 TH
| Dwarf [Arduin]
| Find Mechanical Traps 5*LVL%
| Dwarf [Phoenix]
| Resist Poison/Disease; Vuln Water; 1M: Berserk (+lvl/+lvl TH/dmg, -lvl/-lvl AC/saves)
|
Dwarf [ZAngband]
| Resist Magic; Infravision; Immune Blindness; Detect shifting walls/rooms
| Dwarf, Athasian
|
| Dwarf, Black Sapphire
|
|
Dwarf, Dark
| 3M: Anti-Magic Shell; 3V: Controlled Blink; 3P: Wall of Force; Resist Darkness
| Dwarf, Derro
|
| Dwarf, Dwarven Warrior
| 1M: Target a creature, on his next attack (if hits) 20 of his dmg can be No Resistance/Defense
|
Dwarf, Gray
| Dwarf abilities; Immune to illusion spells, paralyzation, non-natural poisons
| Dwarf, Gray
| Dwarf; Double Health bonus to saves vs. PPD; Immune Illusion/Paralyzation/Poison
| Dwarf, Gray1
| +Con*2/7 magic saves; immune paralyzation/poison; vulnerable light
|
Dwarf, Gully
|
| Dwarf, Hill
|
| Dwarf, Maldev
|
|
Dwarf, Mountain
|
| Dwarf, Mountain, Maldev
| +1 level of Exceptional Con; Sustain Con Resist Magic, Earth, any E≤3 element that includes Earth (e.g. Minerals, Magma, Unholy Earth, Flowstone, ...)
| Dwarf, PH3
| Darkvision 60'; Stonecunning; +2 PPD save; +1 TH vs. orcs/goblins; +4 AC vs. giants
|
Dwarf, Phaeree (Dangerous J.)
|
| Dwarf, Pitfall
|
| Dwarf, Stone
| Immune earth; +Con/3 bonus to PPD/RSW/Spell; +4 TH vs. giant-class
|
Dwarf, Synnibarr
|
| Dwarf, Zakhar
| Resist Darkness/Disease/Poison/Disenchant; Double Wis bonus Priest spells
| Dwarf1
| +Con*2/7 magic/poison saves; +1 TH/+4 AC vs. giant-class; stonecunning
|
Dwarf2
| +Con*2/7 magic/poison saves; +1 TH/+4 AC vs. giant-class; stonecunning
| Dwarf3
| +2 fort saves; +1 TH/+4 AC vs. giant-class; stonecunning
| Dwarf5
| Underdark language; +2 all saves
|
Dwarven Demolition Team
| 1P: Destroy a Wall (magical or normal up to LVL' thick) or a door
| Eel, Slipstream
| Create a 10' r Slipstream (SFB) that moves at LVL^2"
| Elder Druid
| 0, spend 4 spell levels, 1/r: Lend an action (you lose an action & give it to someone) or target loses an action (no save, NR to resist)
|
Elf
| 90% charm/sleep resistance; +1 TH with (non-crossbow) bows; +1 TH with sword
| Elf [Phoenix]
| Infravision; Resist Charm; Vulnerable Iron; Sneak abilities of level/4
| Elf [ZAngband]
| +2 TH with bows; -2 TH in melee; +2 CL with spells; Resist Light
|
Elf, Alfar (Dangerous J.)
|
| Elf, Athasian
|
| Elf, Celstar
|
|
Elf, City [Arduin]
| ?
| Elf, Cloud
|
| Elf, Dark (Drow)
| Immune Darkness; Detect Invis; 1M: Magic Missile
|
Elf, Dark1
| CR 90%; +2 magic saves; MR 50+lvl*2%; stonecunning; 1/d: Dancing Lights; 1/d: Faerie Fire; 1/d: Darkness; Level 4: 1/d: Detect Magic; 1/d: Know Alignment; 1/d: Levitate; 1/d: Clairvoy.; 1/d: Detect Lie; 1/d: Suggestion; 1/d: Dispel Magic
| Elf, Deep Shadow
| +2*LVL spell levels in one progression
| Elf, Drider
|
|
Elf, Drider, Maldev
| CL +LVL (maximum of +5); MRR 15+LVL%; CR 30%; Immune Poison; Poison Bite (PPD save or sleep for 1d2 t) Has 6 legs; 1M: Darkness, Faerie Fire, Levitate, Web, or Know Alignment; 1M, 1/h: Dispel Magic
| Elf, Drow
| Resist Charm; Vuln Iron/Light; Sneak abilities of level/4; (50+level*2)% MR; Dancing Lights 1/d; Faerie Fire 1/d; Darkness 1/d; Levitate 1/d; Detect Magic 1/d; Know Alignment 1/d; Clairvoyance 1/d; Suggestion 1/d; Detect Lie 1/d; Dispel Magic 1/d
| Elf, Elvish Archer
| +5 TH & dmg with Bows; +6 Initiative; Can do 1 action before opponents if they win initiative
|
Elf, Gray
|
| Elf, Gray
|
| Elf, Gray1
| 90% charm/sleep resistance; +1 TH with bows/swords
|
Elf, Half-Aasimar
| MPIRR 30%; +0 weapon to hit; Resist acid, cold, lightning
| Elf, High
| Elf abilities
| Elf, High [Arduin]
| ?
|
Elf, Llanowar
|
| Elf, Nobilis (Shadowrun)
|
| Elf, PH3
| Immune sleep; +2 Ench/Charm saves; Low-light vision; +1 sword prof.; +1 bow prof.
|
Elf, Pharisee (Caer Sidi)
|
| Elf, Psielf (Synnibarr)
|
| Elf, Savaen
| # F actions: Remove trap (#=1), trick (#=2), special (#=3) at 20+LVL*20%
|
Elf, Sea [Arduin]
| ?
| Elf, Shadow
| Elf; Can use/make Tech items as if 2 TL lower; (level*5)% InnER; 1M: Ghost Light
| Elf, Spiritual (Dangerous J.)
|
|
Elf, Taunting
| CR 90%; +1 TH with bows; 1V: Taunt a group (save)
| Elf, Valley
| Elf abilities
| Elf, Valley
| +2 CL with spells; +1 TH with sickle/dagger
|
Elf, Valley1
| 90% charm/sleep resistance; +1 TH with bows/swords
| Elf, Werewood
| Elf abilities; 1M: Tree; 1P: Assume Tree form; Vulnerable Darkness
| Elf, Wild
| Elf abilities; Animal Friendship continuous; Set natural traps 90%
|
Elf, Wild
|
| Elf, Wild (Kagonesti)
|
| Elf, Wild1
| 90% charm/sleep resistance; +1 TH with bows/swords; Animal Friendship
|
Elf, Wood
| Elf abilities
| Elf, Wood
|
| Elf, Wood [Arduin]
| ?
|
Elf, Wood1
| 90% charm/sleep resistance; +1 TH with bows/swords
| Elf1
| 90% charm/sleep resistance; +1 TH with bows/swords; Detect secret doors
| Elf2
| 90% charm/sleep resistance; +1 TH with bows/swords; Detect secret doors
|
Elf3
| Immune sleep; +2 enchantment saves; +1 proficiency each with sword and bow
| Elf5
| Elf, Orc, Orog, Uruk-Hai languages; iCR 100%; considered additional +1 weapon to hit
| Elf-Halfling
|
|
Enchanted Being
| -X dmg per physical att, where X is the number of effects the attacker has running
| Ent [Hengband]
| Vuln. Fire; Imm. Aging; Need not eat; Speak w/ Plants; Each level can get +1 Str, -1 Dex, +1 Con
| Ettercap
| Claws 1d3 dmg; Bite 1d8 dmg + poison (save or death in 1d4 turns); FRT 50%; Immune webs
|
Faerie, Thornwind
| Flying; 1M: LVL^2 psionic dmg to one target (no save)
| Feline [Phoenix]
| Detect Invis/Hidden; Farsight; Infravision; Imm Poison; Resist Cold/Charm; Vuln Fire
| Feline, Khai-Zirin [Arduin]
| ?
|
Flamekin
| Immune fire; CF=2: 1M, 1/t: Do the "Brazier commanding fire elementals" magic item ability
| Floral Spuzzem
| 1 attack: Dispel a magic/psionic item
| Folk, Scavenger
| 1M, lose half your current hp (round up the loss): Dispel target magic item
|
Fremlin
| +1 or better weapon to hit; Fly 12" (B)
| Gargoyle
| +1 wpn to hit; Claws 1d3 dmg; Bite 1d6 dmg; Fly 15"C; Resist Earth; Ignore SS/IS (but not US)
| Gargoyle, Abbey
| Flying; Immune Fire, Earth, Chaos
|
Gargoyle, Granite
| Flying; 1N, Lose 1 SL from a spell memorization: +2 AC and saves for 1 turn
| Genie, Dao (Earth)
| Fly 15"B; Imm. Earth; 1M, 1/d each: GasForm, Invis., Misdir., Passwall, Wall/Stone, Dig, Rock>Mud
| Genie, Djinn (Air)
| Fly 24"A; Imm. Air; 1M, 1/d each: GasForm, Invis., CreateFood&Water, MajorCreation, Wind Walk
|
Genie, Efreet (Fire)
| Fly 24"B; Imm. Fire; 1M, 1/d each: GasForm, Invis., Enlarge, PolySelf, Wall/Fire, ProduceFlame
| Genie, Jann (Prime)
| Fly 30"A; Resist Air/Earth/Fire/Water; 1M, 3/d each: Enlarge, Invis., Ethereal, CreateFood&Water
| Genie, Marid (Water)
| Fly 15"B; Imm. Water; 1M, 2/d each: Invis., PolySelf, WaterBreath; 1M: line Water 1d6 dmg + Blind
|
Ghoul, Khabal
| Whenever a creature dies within sight of you, cure 1 hp on yourself
| Ghoul, Scavenging
| Each time a creature dies in your group, gain 1 temporary hp (not beyond max)
| Giant [Phoenix]
| Resist Fire & Cold; Vulnerable Mental & Lightning; Regen 1 hp/r
|
Giant, B'horog (4 armed)
|
| Giant, Cloud
| Fists 1d10 dmg; 1M, 1/d each: Levitation, Feather Fall; Free wild talent in Psi23 (Cloud Psionics)
| Giant, Ettin
| 2 heads; Not slain by vorpal as long as you have at least 1 head; Fists 2d6 dmg; Infravision
|
Giant, Fire
| Fists 1d8 dmg; Imm. Fire; 1V, can borrow: Catch a missile fired at you 50%
| Giant, Frost
| Fists 1d8 dmg; Imm. Cold; 1V, can borrow: Catch a missile fired at you 40%
| Giant, Greater [Arduin]
| ?
|
Giant, Hill
| Fists 1d6 dmg; 1V, can borrow: Catch a missile fired at you 30%
| Giant, Hill, Maldev
| +2 levels of Exceptional Str; Sustain Str May throw boulders with each arm; Each boulder does 1d30 base dmg (unless you buy better)
| Giant, Lesser [Arduin]
| ?
|
Giant, Stone
| Fists 1d8 dmg; 1V, can borrow: Catch a missile fired at you 90%; Camouflage near stone
| Giant, Storm
| 1M: 16d6 Lightning Bolt; 1M: Levitate; 3M: Three 30d6 Lightning Bolts; 1M: Weather Summon; Immune Lightning
| Giant-kin, Firbolg
| MR 15%; Priests XP div is 3, HD is 2d6/lvl, +2 Ill spells of lvl (lvl/5, round up)/lvl
|
Giant-kin, Voadkyn
| 90% sleep/charm resistance; All Warriors use Pal XP table; +1 TH with bows
| Giff
| MR 10%; +4 weapon prof.; Arquebus and tech guns cost 1/10 normal cost; Head butt 2d6 dmg
| Giff
|
|
Githyanki
| Can have wild talent, no effect on XP bonus from classedness; +9 to #Mentals calc.
| Githzerai
|
| Glasswave
|
|
Gnoll
|
| Gnoll [Phoenix]
| Detect Hidden; Dark Vision; Vulnerable Silver
| Gnoll, Flind
| Can attack to disarm instead of damage (opponent must save vs. RSW)
|
Gnoll, Maldev
| May wear 2 suits of armor, they fully stack; May have +1 Armor Adjective per suit of armor 1N, 1/s: Switch equipment you are using. Note this means you can use a weapon and a shield in each arm.
| Gnome
| +Con*2/7 bonus to RSW/Spell; +1 TH vs kobolds/goblins; "giant-class" at -4 TH
| Gnome [Arduin]
| ?
|
Gnome [Phoenix]
| Infravision; Resist Mental; Vulnerable Water
| Gnome [ZAngband]
| +Con/6 saves; Infravision; Imm Paralysis; Resist Slow; 1M, Level 3: Dimension Door
| Gnome, Deep
| Gnome abilities; Immune Illusion; Summon Earth Elemental 1/d; Non-Detection cont.
|
Gnome, Deep
| As other Deep Gnome plus: +3 saves; Blur 1/d; Blindness 1/d; Change Self 1/d
| Gnome, Deep1
| +3 all saves; +2 poison saves; immune illusion; camouflage 60%; Non-Detection; 1/d: Blindness; 1/d: Blur; 1/d: Change Self; Level 6, 1/d: Conjure Earth Ele.
| Gnome, Fabricator
|
|
Gnome, PH3
| Low-light vision; +2 Ill saves; +1 TH vs. goblins; +4 AC vs. giants; Cast a cantrip 1/d
| Gnome, Phaeree (Dangerous J.)
|
| Gnome, Surface
|
|
Gnome, Tinker
|
| Gnome1
| +Con*2/7 magic saves; +1 TH/+4 AC vs. giant-class; stonecunning
| Gnome2
| +Con*2/7 magic saves; +1 TH/+4 AC vs. giant-class; stonecunning
|
Gnome3
| +2 illusion saves; +1 TH/+4 AC vs. giant-class; 1/d: Dancing Lights; 1/d: Ghost Sound; 1/d: Prestidigitation
| Goblin
| Detect New or Unusual Construction; -1 TH in daylight
| Goblin [Arduin]
| ?
|
Goblin [Phoenix]
| Resist Mental; Vulnerable Silver & Light & Wood & Holy; Sneak abilities of level/4
| Goblin Goon
| Immune Overbear; Can "narrow salvo" attacks (one 1d20 result for all attacks against one enemy)
| Goblin of the Flarg
| Immune traps in underground; Special enemy dwarves (as Ranger)
|
Goblin, Scarlet
| Resist Mental; +6 Will or Wis-based saves; +4 weapon prof.; Sneak abilities of level/3
| Golem [ZAngband]
| Resist Poison; Detect Invis; Free Act; Hold Life; 1M,Level 10: +lvl AC, lvl Stoneskins
| Golem, Mycosynth
| +1 TechL with Psi8/16 effects; Get +1 DL whenever you summon a Golem
|
Gorn
| -3 dmg per physical attack
| Green Slime Wave
| Considered to have "1 arm" or "2 tentacles" (Green Slime brand, i.e. 2d6 dmg + 1d6 Con dmg)
| Grell, Patriarch
| +1M; Hold M Actions; Flying; No Arms; No Legs; 10 Tentacles; +1 Psi. Freq.
|
Gremlin
| MR 25%; +1 wpn to hit; Claws 1d4 dmg; Fly 18"B; 1V, 1/t: Taunt; FRT 40%
| Griffon
| Fly 30"C; Claws 1d4 dmg; Bite 2d8 dmg; Far Sight; Clairnasience
| Grommam
|
|
Gryfalcon [Phoenix]
| Infravision; Sneak abilities of lvl/3; Fly; Resist Charm/Poison/Disease; Vuln Acid/Cold
| Gryphon [Phoenix]
| Infravision; Fly; Sneak abilities of lvl/3; Resist Magic/Poison; Vuln Acid/Cold/Water
| Hadozee, Displacer
|
|
Hag, Annis
| MR 20%; 1M: Change Self; Infravision; Claws/Bite 1d8 dmg; 1M, 3/d: Fog Cloud; -1 dmg / phys att.
| Hag, Green
| MR 35%; 1M: Change Self; 1M: Invis., WaterBreath, Speak w/Monster, Mimic Voices, Weakness
| Half Elf [Phoenix]
| Farsight
|
Half Orc [Phoenix]
|
| Half-Ape (Scarlet Thrall)
| Resist Psionics; +4 TH and dmg with thrown weapons
| Half-Baboon (Scarlet Thrall)
| Resist Psionics; Resist Falling Damage; +4 TH and dmg with non-thrown missile weapons
|
Half-Demon5
| Demon language; IR 50%
| Half-Dragon, Bronze
|
| Half-Dragon, Gold
|
|
Half-Dragon, Silver
|
| Half-Dwarf (Mul), Athasian
|
| Half-Elf
| 30% resistance to sleep and charm spells; Detect Secret Doors
|
Half-Elf [Arduin]
| ?
| Half-Elf [ZAngband]
| +1 TH with bows; -1 TH in melee; +1 CL with spells
| Half-Elf, Athasian
|
|
Half-Elf, Cloud
| CNR 70%; Free Wild Talent in Psi23
| Half-Elf, Dark
| Resist Darkness; Magic Missile 1/d
| Half-Elf, Gray
|
|
Half-Elf, High
|
| Half-Elf, PH3
| Immune sleep; +2 Ench/Charm saves; Low-light vision
| Half-Elf, Valley
|
|
Half-Elf, Wood
|
| Half-Elf1
| 30% charm/sleep resistance; Detect secret doors
| Half-Elf2
| 30% charm/sleep resistance; Detect secret doors
|
Half-Elf3
| Immune sleep; +2 enchantment saves
| Half-Elf5
| Elf, Orc languages; iCR 90%
| Half-Giant [ZAngband]
| 1M: Dig; 1P: Destroy Wall; 1M, Level 10: Stone to Mud; Resist Shards; Sustain Str
|
Half-Giant, Athasian
|
| Halfling [Phoenix]
| x10 Personality score; Pass Door; Resist Poison & Disease; Vulnerable Light; Sneak abilities of level/3
| Halfling, Alfen (Dangerous J)
|
|
Halfling, Athasian
| x10 Personality score; Double Health bonus to saves vs. PPD; Resist Fire/Sand; +1 non-weapon prof/level
| Halfling, Hairfoot
|
| Halfling, Half-Skulk
| x10 Personality score; Infravision; Immune darkness; +Dex/3 to all saves; +50 Rogue points
|
Halfling, Hobbit [Arduin]
| ?
| Halfling, Jerren
| x10 Personality score; +40 Rogue pts.; +1 all saves; +2 fear saves; Half of dmg you do (physical or magic) is Vile
| Halfling, Kobbit [Arduin]
| ?
|
Halfling, Mixed
| x10 Personality score; +Con*2/7 bonus to PPD/RSW/Spell; Detect Grade/Slope/Direction
| Halfling, PH3
| x10 Personality score; +1 saves; +2 fear saves; +1 TH thrown
| Halfling, Photic
|
|
Halfling, Stout
| x10 Personality score; +Con*2/7 bonus to PPD/RSW/Spell; Detect Grade/Slope/Direction
| Halfling, Stout
|
| Halfling, Tallfellow
| x10 Personality score; +Con*2/7 bonus to PPD/RSW/Spell; Detect Grade/Slope/Direction
|
Halfling1
| +Con*2/7 magic saves; stonecunning
| Halfling2
| +Con*2/7 magic saves; stonecunning
| Halfling3
| +1 all saves; +2 fear saves; +1 TH with thrown weapons
|
Halfling5
| Kobold, Goblin languages; +2 TH/dmg with missiles
| Half-Ogre
| Can always wield one size L and one size M weapon, regardless of Str score
| Half-Ogre
| Priests automatically get Combat,Divination,Healing,Protection,Sun
|
Half-Ogre [ZAngband]
| 1M, Level 13: Glyph of Warding or Explosive Rune; Resist Darkness; Sustain Str
| Half-Orc
|
| Half-Orc
| Berserk (+lvl/+lvl TH/dmg, -lvl/-lvl AC/save); Res Magic/Weapon; Vuln Mental; Reg 1/r
|
Half-Orc
| Resist Weapon; Vuln Mental; Regen 1 hp/r
| Half-Orc [Arduin]
| ?
| Half-Orc [ZAngband]
| Resist Darkness; 1M: Remove Fear
|
Half-Orc, Acidic
|
| Half-Orc, PH3
| Darkvision
| Half-Orc1
| (none)
|
Half-Orc3
| (none)
| Half-Pixie5
| Pixie, Druid languages; DR (10*lvl)/+lvl
| Half-Titan [ZAngband]
| Resist Chaos; 1V, Level 17: Identify and know statistics of creature
|
Half-Troll (Angband)
|
| Half-Troll [ZAngband]
| Sustain Str; Regen 1 hp/r; Remove Fear; Berserk (+lvl/+lvl TH/dmg, -lvl/-lvl AC/save)
| Half-Undead (Death-Touched)
| Darkvision; +2 Intimidate and Move Silently checks; ColdR 5; ElectricityR 5; 1V, 1/d: Chill Touch
|
Half-Weasel (Scarlet Thrall)
| Resist Psionics; One "Level 1:" ability in a known class; Any level 1 Rogue ability; +20+5*LVL Rogue pts
| Half-Wolverine (Scarlet Thrall)
| Resist Psionics; Resist Magic; Resist Innates
| Half-Yeek5
| Yeek, Bleah languages; Resist disease
|
Harpy
| Fly 15"C; Mouth's P: Charm (save) to a group; Claws 1d3 dmg; Bite 1d6 dmg
| Heucuva [Phoenix]
| Dark Vision; Imm Neg./Poison/Disease; Res Weapon; Vuln Holy/Light/Silver; +1 #Att
| High-Elf [ZAngband]
| +3 TH with bows; -3 TH in melee; +3 CL with spells; True Sight; Resist Light
|
Hippogriff
| Fly 36"C; Claws 1d6 dmg; Bite 1d10 dmg
| Hobbit [ZAngband]
| x10 Personality score; +2 TH with bows; -2 TH in melee; +Con/6 saves; Sustain Dex; 1V:Create Food/Water
| Hobgoblin
| Detect New Construction, Sloping Passages, Shifting Walls
|
Homarid
| -LVL TH/dmg/AC/saves on odd numbered segments; +LVL on even segments
| Hook Horror
| Hooks 1d8 dmg; Bite 1d6 dmg; If both hooks hit, bite auto hits; Hear Noise 50%; Blindfighting
| Horror, Cosmic
| +2 tentacles; +2 mouths; can do 1 attack on segment 0
|
Human
| Can do 1 for 1 trading for ability scores (instead of 2 for 1)
| Human
| 1 for 1 trading with ability scores
| Human [Arduin]
| ?
|
Human, Amazon [Arduin]
| ?
| Human, Baklunish
| 3 for 2 trading with ability scores; +1 feat; +3+level skills
| Human, Beholder world [DM]
| 1 for 1 trading with ability scores; 2 eyes (see Psi29), 2 arms, 2 legs, 1 mouth; levitate
|
Human, Deep Imaskari
| iXRaRR 30+LVL*2%; Low-Light Vision; +1 to Wiz prog.; 1M (can borrow), 1/d: Capital E Escape
| Human, Dunadan (Angband)
| 1 for 1 trading with ability scores
| Human, Evolved
| 1 for 1 trading; Resist mental attacks; +LVL non-weapon proficiencies
|
Human, Great
| 1 for 1 trading with ability scores
| Human, Greater
| 1 for 1 trading with ability scores
| Human, Greyhawk Dweller
| Goblin, Kobold, Orc languages; Ultravision; MR 10%; Legend Lore 10%; Pick X: Str +1, Dex +1, Con +1, Int +1, Wis +1, Chr +1, hp +4, AC +2, TH +2; Pick Y: Str -1, Dex -1, Con -1, Int -1, Wis -1, Chr -1, hp -4, AC -2, TH -2; X-Y=2; You cannot duplicate any "X" picks, but you may duplicate "Y" picks.
|
Human, Guour
| 1 for 1 trading with ability scores
| Human, Lower Dwellers
| 1 for 1 trading with ability scores; Infravision; Resist Darkness
| Human, Maldev
| 3 for 2 ability score trading; CF=5 or SN=3: 1 for 1 ability score trading +1 class or mini-class slot; +1 feat; +3 HNCL
|
Human, Minotaur
| 1 for 1 trading with ability scores; Immune Maze
| Human, PH3
| +1 feat; +3+level non-weapon prof.
| Human, Planar (Tiefling)
| 1 for 1 trading with ability scores;
|
Human, Suel / Suloise
| 4 for 3 trading with ability scores; x2 Personality score; iXGaXaGR LVL*5%
| Human, The Eye
| 4 eyes (must be one actual eye) (see Psi29), 2 arms, 2 legs, 1 mouth; levitate
| Human, The Hand
| 1 for 1 trading; Has a large hand instead of head, considered 3-armed
|
Human, Upper Dwellers
| 1 for 1 trading with ability scores; Ultravision; Resist Light
| Human, Vasharan
| 2 for 3 trading; +1 feat; +3+LVL skill pts; iGR LVL*3%; Multiply your TH&dmg rolls by enemy's mult.
| Human, Werehuman
| 1 for 1 stat trading; Has 2 different forms (w/ diff. ability scores); 3F: Switch forms
|
Human, Winged (Alorian)
| 1 for 1 trading with ability scores; Fly
| Human1
| (none)
| Human2
| (none)
|
Human3
| +1 feat; +3+level skills
| Human5
| Ancient Oeridian language; 1 for 1 stat trading; max stat due to trading = 17+lvl
| Imp [ZAngband]
| Resist Fire & Nether; 1M,level 5: Personal Fireball; 1M,level 15: Fireball
|
Imp, Bog
| Flying; Resist necromantic effects
| Imp, Nettling
| 1V: Taunt one target (no save); 1M: Command (save)
| Kender
|
|
Kender [Phoenix]
| +1P action; +1V action; Resist Water; Vulnerable Mental; Thief abilities of level/4
| Kenku [Phoenix]
| Farsight; Detect Hidden; Infravision; Flying; Resist Cold; Psionic Regen 1 PSP/r
| Khai-Shang (Weasel-Otter) [Arduin]
| ?
|
Ki-rin
| MPR 90%; Horns +3/+3 of Sharpness; Wiz spells 9 8 7 6 5 4 3 2 1; 1M: Major Creation; 1P: Gaseous Form; 1V: Wind Walk; 1M: Advanced Illusion; 1M: Call Lightning; 1M: Summon Weather
| Ki-rin, T'uen-rin
| MIR 90%; Wiz spells 15 14 13 12 11 10 9 8 7; 1P, 1/d: Awe; Detect Lie cont.; 1M: Plant Growth; 1M: Psionic Blast vs. evil 50 mile radius; 1M: Cure Disease and Plague 100 mile radius
| Klackon [ZAngband]
| Resist Conf./Acid; +1V action; 1M,Level 5: Personal Acidball; 1M,level 13: Acidball
|
Klingon
|
| Knoblin (Kobold-Goblin) [Arduin]
| ?
| Kobold
| Always attacked last; -1 TH in sunlight
|
Kobold
|
| Kobold [ZAngband]
| Resist Poison; +lvl Poison dmg with melee or missile attacks
| Kobold, Crimson
| Each melee attack does an extra (level) poison dmg (save: 0)
|
Kobold, Crookshank
| +(5*level)% rogue points
| Kobold, Kher Keep
| (5*level)% WR
| Kobold-Lizard Man
|
|
Kzinti
| Claw 2d4
| Lamia
| 1M, 1/d: Charm Person, Mirror Image, Suggestion, Illusion; Touch drains 1 Wis (no save)
| Lammasu
| MR 30%; Fly 24"C; 1M: Invis. or DimDoor; Pro.Evil 10'r; Claws 1d6 dmg; +4 3 2 1 to Priest prog.
|
Leprechaun, Aisling
| NR 10*LVL%; 1 touch: Effect, weapon, or person is resisted using NR for 1 turn.
| Leviathan, Segovian
| Water Breathing; Bite attack is 1d30 dmg
| Licid, Dominating
| 1M: Domination (save) (only one Domination effect running at a time)
|
Lizard King
|
| Lizard Man
| Move in water 12"; Water Breathing; Swimming Proficiency
| Lizard Man
|
|
Lizard Man, Blackmoor
|
| Lizard Man, Desert Saurig [Arduin]
| ?
| Lizard Man, Hurwaet
|
|
Lizard Man, Krynn
|
| Lizard Man, Swamp Saurig [Arduin]
| ?
| Lung-Ti
|
|
Manotaur
|
| Manticore
| Fly 18"E; Tail's P, 4/d: Fire 1d6 spikes, each does 1d6 dmg (roll TH for each)
| Medusa
| Gaze: petrify (save); 1 Snake attack (roll TH) 1 dmg + poison (death/0); Ethereal/Astral Perception
|
Medusa, Infernal
| Hair's P: 1d2 dmg + Poison (save, death/20) + Petrification (save)
| Merfolk of the Pearl Trident
| Water Breathing; Swimming
| Merfolk, River
| Immune Snares/Traps; Resist Tricks/Specials; Water Breathing
|
Merman/Mermaid [Arduin]
| ?
| Mimic
| 1V: Alter shape to any solid Size M object; 1 pseudopod 3d4 dmg; Imm. Acid, Slimes; Glue Shield
| Mind Flayer
|
|
Mind Flayer [ZAngband]
| Sustain Int & Wis; +1M action; Detect Invis; Telepathy; Mind Blast
| Mind Flayer, Ulitharid
| +2 M; Flying; +1 to # Psi freq.; MR 90%; 4 Tentacles 1d3; -6 saves vs. your effects
| Mind Flayer, Yaggol
| +1 P; PR 50%; 5 Tentacles 1d4; +1 weapon to hit
|
Minotaur
| Tracking; Immune to Maze
| Minotaur
|
| Minotaur [Phoenix]
| Farsight; Immune Poison; Vulnerable Bashing; +1 dmg with 1 weapon type /level
|
Minotaur, Anaba Ancestor
| 1P: Target gains +LVL TH/dmg this segment; 1bM: Target gains +LVL AC/saves this segment
| Minotaur, Hurloon
| Immune Maze, Binding, Imprisonment
| Minotaur, Krynn
|
|
Minotaur, Mirror
| 1M: Maze (Spell save)
| Mongrelman
| Add +1 to any 0* stat; Mimic Voices; Pick Pockets (50+level*5)%; Camouflage
| Naga, Dark
| CR 20%; Bite 1d4; Tail 2d4 dmg + Sleep 2d4 r (save); ESP; Imm. Acid, Poison; +4 2 2 to Wiz prog.
|
Naga, Guardian
| Mouth's P: Spit poison 1 target (death/0); Bite 2d4; Tail 1d6; FRT 120%; +3 2 1 to Priest prog.
| Naga, Spirit
| Bite 1d3 dmg + poison (death/0); Gaze: charm (save); +3 2 1 to Wiz prog.; +2 2 Priest prog.
| Nameless Race
| +N TH/dmg, where N is the number of enemies in your group; This race can be any one name
|
Neogi
| Claws 1d3 dmg; Bite 1d6 dmg + slow 1d8 r (save); 1M: Locate or Charm Umber Hulk (no save)
| Nibelung [ZAngband]
| Immune Darkness; Resist Disenchantment; Detect shifting walls/rooms
| Night Stalker, Lurking
| +2 TH/dmg and +1 #Attacks with guns; Can buy guns off of the Demolitionist/Musketeer tables at ÷LVL cost
|
Night Stalker, Shimian
| 1bV: Interpose yourself in front of an attacking creature
| Nymph
| MR 50%; 1M, 1/d: Dim Door; Gaze: blind (save); 2V, Gaze: death (save); +4 3 2 1 to Priest prog.
| Ogre
| Can always wield two size L weapons, regardless of Str score; Priests automatically get Combat,Divination,Healing,Protection,Sun
|
Ogre Enforcer
| Ignore effects that do less than LVL*4 dmg
| Ogre Mage
| Gaseous Form; Fly; Invisibility; Charm Person; Regen 1 hp/r; Cone of Cold (8d8) 1/d
| Ogre Mage
|
|
Ogre, Gray
| +LVL TH and dmg with clubs, rocks, boulders
| Ogre, High
|
| Ogre, Maldev
| +1 level of Exceptional Str; +4*LVL TH with clubs; All items that cost less than 20 gp [mp on Maldev] cost 0 for you 1M, 1/d: Commune with Time of Legends (acts as a Legend Lore spell)
|
Orc
| Detect New and Unusual Construction, Sloping Passages; -1 TH in sunlight
| Orc, Ironclaw
| Vulnerable Fear
| Orc, Lesser [Arduin]
| ?
|
Orc, Orcish Artillery
| 1P, take 3 damage: Deal 20*LVL dmg to one target (no save)
| Orc, Scarlet
| +6 weapon prof.; 1P, take N damage (max N=LVL*2): Deal 15*N dmg to one target (no save)
| Orc, Uruk [Arduin]
| ?
|
Otyugh, Scarlet
| 2 tentacles; Mouth's P, 1/t: Breathe Acid (˝*hp, area, no save); Any level 1 Rogue ability; +20+5*LVL Rogue pts
| Owlbear
| Claws 1d6 dmg; Bite 2d6 dmg; If both claws hit: +2d8 dmg
| Owlbear, Ice (Snowy Owl/Polar Bear)
| Claws 1d8 dmg; Bite 2d8 dmg; If both claws hit: +2d10 dmg; Immune Ice/Cold; Operate at up to -20 hp
|
Pegasus, Maldev
| (Others get --1 TH you); ++2 saves; Flying 48" (B) [12" (F) on Maldev]; Immune Charm, Ench/Charm school/sphere xx2 dmg with lances; x2 money; +LVL Luck (the ability score); Sustain Luck
| Peryton, Maldev
| (TH bonus is not a typo); Others get --2 saves vs. your effects; Flying 24" (C) [8" (G) on Maldev]; Immune Innates ++1 weapon needed to hit you; Assassination (as Rogue ability) 25*LVL% (-5% per HD of target)
| Phelddagrif, Questing
| Flying; Resist Necromancy, Fire; 1M: +LVL dmg/saves for 1 round; 1M: Animal Summoning I
|
Phoenix [Phoenix]
| Fly; Detect Inv/Hid; Reg 2 hp/r; Imm Fire/Charm; Res Disease/Poison; Vuln Cold/Holy
| Phraint (Ant-Mantis) [Arduin]
| ?
| Pixie
| Improved Invis; Poly Self; Illusion; Confusion; Dispel Magic; Dancing Lights; ESP; Fly
|
Pixie
|
| Pixie [Phoenix]
| Flying; Detect Magic; Infravision; Resist Charm & Mental; Vulnerable Iron
| Pixie Queen
| Flying; 1M: Target gains Flying
|
Pixie, Argothian
| Resist Golems, magic item effects
| Planetar [MM2]
| AllR 75%; Striking +4/+4 Defender, Wounding; Pri 7 and Druid 7 progressions; 1M, 1/d: Animate Object; 1M, 3/d: Blade Barrier; 1M: Continual Light; 1M, 3/d: Dispel Evil; 1M, 7/d: Dispel Illusion; 1M, 3/d: Dispel Magic; 1M, 1/d: Earthquake; 1M, 1/d: Feeblemind; 1M, 2/d: Limited Wish; 1M: Polymorph Object; 1M, 1/d: Fire Storm; 1M, 3/d: Flame Strike; 1M, 3/d: Heal; 1M, 1/d: Holy Word; 1M: Improved Invisibility 10'r; 1M, 1/d: Insect Plague; 1M: Polymorph Self; 1M, 3/d: Raise Dead; 1M: Remove Curse/Fear; 1M, 1/d: Restoration; 1M, 1/d: Shapechange; 1M: Speak with Dead; 1M, 1/d: Symbol; 1M: TWE; 1M, 3/d: True Seeing; 1M, 7/d: Wind Walk; 1M: Commune; 1 Touch: Cure Blindness, Deafness, Disease, or Light Wounds; Detect Evil, Illusion, Invisibility, Lie, Magic, Traps; Resist Fire, Cold; +4 weapon to hit
| Pocket Dragon
|
|
Quarterling
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| Quasit
| MR 25%; +0 wpn to hit; Imm. Cold/Fire/Lightning; Claw: -1 Dex; Invis.; Regen 1 hp/r; 1/d: Fear 30' r
| Quickling
| +1P; move rate 96"
|
Rakshasa
| +2 wpn to hit; Wiz spell prog. 4 3 2 1 (CL=7); Immune spells SL<8; Allergy blessed bolt
| Romulan
| +4 Wis checks
| Roper
| MR 80%; Camouflage; 1P,6/d: Target halves Str score (save); Bite 5d4; Imm Lightning; Resist Cold
|
Rust Monster
| 2 tentacles (Rust Metal brand); Detect Metal; 1V, eat N gp: Cure self N hp (can eat off of your gp count on chalkboard, keep track)
| Sandwave
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| Satyr
| Hoof 2d4; Charm or Sleep or Cause Fear 60'r by musical instrument 1/r
|
Satyr [Phoenix]
| Detect Hidden/Evil/Good; Immune Fire; Resist Negative; Vulnerable Holy & Light
| Saurial, Bladeback
| Claw/Claw/Tail 1d4/1d4/1d6; +2 saves vs. sound; -2 saves vs. gas
| Saurial, Finhead
| Claw/Claw/Tail 1d3/1d3/1d2; +2 saves vs. sound; -2 saves vs. gas
|
Saurial, Flyer
| Claw/Claw/Bite 1d2/1d2/1d2; +2 saves vs. sound; -2 saves vs. gas; Fly 24"
| Saurial, Hornhead
| Claw/Claw/Horn/Tail 1d4/1d4/2d6/2d4; +2 saves vs.sound; -2 saves vs.gas
| Scro
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|
Sea Elf [Phoenix]
| Det Hidden; Underwater Action; Resist Water/Cold; Vuln Iron/Fire; +1 CL with Illusion
| Shade, Frozen
| 1N, Lose 1 SL from a spell memorization: +1 TH, dmg, AC, and saves for 1 turn
| Shade, Undercity
| 1M: Fear (save); 0, Lose 1 SL in memorization: +LVL dmg/saves for 1 round
|
Shadow
| Imp. Invis.; 1M: Contagion; 6 limbs; 1M, 1/d: Wraithform
| Shadow, Nether
| Immune to Summoning Sickness; Regenerate 4 hp/r
| Shadow-fairy [Hengband]
| 0: Levitation; Vuln. Light; Does not check for "?" marks or Wandering Monsters in dungeon
|
Shapeshifter
| 1M: Polymorph Self; 1V: +LVL AC/saves and -LVL TH/dmg or vice versa for 1 round
| Shedu
|
| Shedu, Greater
|
|
Silver Dragon [Phoenix]
| Infravision; Flying; Dark Vision; Immune Cold; Resist Charm & Magic & Disease
| Skeleton [ZAngband]
| Imm Poison/Neg.; True Sight; Res Pierce/Slash/Cold; 2V to drink potions
| Skeleton, Drudge
| Regenerate 1 hp /s; Resist Piercing weapons
|
Sliver, Harmonic
| 1M: Dispel Magic/Psi/Innate/Radioactive
| Solar [MM2]
|
| Specter, Abyssal
| Flying; Each time you hit with a melee attack, target loses LVL SL's in memorization
|
Specter, Hypnotic
| Flying; Each hit you do causes loss of LVL SLs in memorization
| Spectre [ZAngband]
| Pass Wall; Mouth's V: Fear; Hold Life; Det Invis; Res Poison/Cold/Nether; Telepathy
| Spellweaver
| Each SL on spell progressions is treated as spell level (10-SL)
|
Sphinx, Andro-
| Fly 30"D; Claws/Bite 2d6 dmg; Mouth's P, 3/d: Fear, Para., or Weakness area; +4 3 2 to Pri prog.
| Sphinx, Crio-
| Fly 24"D; Claws 2d4 dmg; Head butt 3d6 dmg; +50% to all Wis-based Rogue abilities
| Sphinx, Gyno-
| Fly 24"D; Claws 2d4 dmg; 1M,1/d: Det.Invis., LegendLore, LocateObj., DispelMagic, RemoveCurse
|
Sphinx, Hieraco-
| Fly 36"D; Claws 2d4 dmg; Bite 1d10 dmg; +30% to all Dex-based Rogue abilities
| Spider, Giant, Scarlet
| 6 tentacles (weak lemur-like arms with small hands), 0 arms, 2 legs; Poison bite (+LVL^2 dmg); 1M: Web
| Spike Cannibal
| 1M+1V: Move an effect from target to yourself
|
Sprite [ZAngband]
| Flying; Res Light; +1V; +1 specialty school; 1P,Lvl 6: Sleep; 1P,Lvl 15: Sleep Monster
| Sprite, Cloud
| Flying; Free wild talent in Psi23
| Sprite, Fire
| Resist Fire; Flying; +1 CL with fire-based and Invocation spells
|
Su-Monster
| Claws/Bite 1d4 dmg; 1M, 1/d: Haste self; Free wild talent in Psi1, Psi2, or Psi3
| Swanmay
| +1 or better weapon to hit; 2*(# of HD)% MR; Fly 19"(D); Shapechange to swan
| Swanmay
|
|
Thallid
| 1M, 1 per 3 rounds: Monster Summoning I (Plant)
| Thallid, Thorn
| 1M, once per 3r: 10*LVL wood dmg to one target (no save)
| Theiwar [Phoenix]
| Resist Charm & Cold & Negative; Vuln Iron & Light & Holy; Sneak abilities of level/4
|
Tholian
| Fly 12"E; Immune Fire; Resist Earth, Crystal, Minerals; Add Int bonus to any one progression
| Thri-Kreen
|
| Throon [Arduin]
| ?
|
Thrull, Armor
| 1M, 1/d: Stoneskin (30); 1M, 1/d: Armor (+40); 1M, 1/d: Shield (+7 AC, +3 area saves)
| Thrull, Basal
| Lose half of current hp, lose 2*LVL SLs in memorization: Target gains 2*LVL SLs in memorization
| Thrull, Mindstab
| 1M, 1/d: Psi1 Psionic Blast; 1M, 1/d: Mind Blast (stun 5r); 1M, 1/d: Power Word Stun
|
Tiefling5
| Sigilspeak language; +2 CL
| Tiegre [Phoenix]
| Infravision; Det Hidden; Regen 1 hp/r; Imm Charm; Res Poison/Disease/Light; +1 #Att
| Titan [MM1]
|
|
Titan [Phoenix]
| Det Invis; Berserk (+lvl/+lvl TH/dmg, -lvl/-lvl AC/saves); Imm Charm; Resist Weapon
| Titan, Sundering
| Earthquake continuous (can't be lowered, hole in the middle)
| Treefolk, Argothian
| 4 limbs (˝ Str score if use a weapon); Immune to all effects from items of your multiplier or less
|
Treefolk, Weatherseed
| 1D: Resurrect self, but you are back at home
| Troll
| Claw 1d4; Bite 1d6; Regen 3 hp/r
| Troll, Maldev
| +2 levels of Exceptional Con; Sustain Con Troll-like regen 10 hp or 1 stat point or 1 level /s
|
Troll, Scarlet
| Immune Fire; Regen 4 hp/s; Do not die until below -600 hp (still unconscious at -1 hp though)
| Troll, Spirit
| Imp. Invis.; +0 wpn to hit; Imm.Cold; Regen 3 hp/r; Claws 1d4+Str loss1d4+2; Bite 1d4 VampRegen
| Troll, Sporeback
| Regenerate 2 hp /s; 0: Target regenerates instead of you this segment
|
Troll, Two-Headed
| 2 heads; Claw 1d4; Bite 1d12; Regen 1 hp/r
| Tusken Raider
| (none)
| Uber-Vampire
| +4 wpn to hit; DR 10/-; Time/Reality Stability; Claw 1d10
|
Umber Hulk, Maldev
| Resist Solid Neutronium, Earth; DR 40/+LVL Both Eyes' S action: Hypnosis 1 target (Will save; CR to resist)
| Valkyrie [Phoenix]
| Infravision; Fly; Regen 1 hp/r; Resist Charm/Holy/Light; Vuln Magic/Negative
| Vampire [ZAngband]
| Vulnerable Light; Immune Darkness; Hold Life; Resist Nether & Cold & Poison; Feed
|
Vampire, Sengir
| Flying; Each time you kill someone, get their DL^2 in current hp (can go beyond max, lasts only 1r)
| Vorlon
| Precog.; 1M: Legend Lore; 1M, 1/d: Holy Bolt; Flying
| Wemic
|
|
Wemic
| Claw/Claw 1d4/1d4, can still use arms; Leap 30'
| Werebear, Maldev
| +1 weapon to hit you; Bear form: Claws 1d12 / Bite 1d6 dmg; Hybrid form: Claws 1d8 / Bite 1d4 dmg; Hug is xx2 1V: Shapechange to Human, Bear, or Bear-Human Hybrid form, healing 5*SN*CF% of damage taken
| Werewolf, Lesser
| 0: Halve your melee damage this segment, but your damage is Vile and causes Lycanthropy
|
Whill (Yoda's race)
| Size S; +LVL/2 M; +1 to # Psi Freq
| Wookie [StarWars]
| +4 TH with crossbows; 1V: Throw enemy (roll TH) for LVLd4 dmg
| Wraith [Phoenix]
| Pass Wall; Flying; Resist Weapon & Cold & Acid; Vulnerable Holy & Light & Magic
|
Wraith, Bog
| Free wild talent in Psi7 (Undead psi.)
| Wyvern
| Fly 24"E; No arms; Bite 2d8; Tail 1d8 dmg + poison (death/40)
| Wyvern, Pyro-
| Flying; Immune Fire; Resist Poison; Mouth's P: Breathe fire; Poisonous tail
|
Wyvern, Shadow
| Flying; Immune Negative; Resist Poison; Mouth's P: Breathe poison
| Yeek [ZAngband]
| Mouth's P: Fear; Resist Acid; Level 9: Immune Acid
| Yuan-Ti
| Immune Poison; Bite 1d10+poison; MR 20%; Cause Fear; Snake Charm; Suggestion
|
Yuan-Ti, Spitting
| 1 tail; 0 legs (slithers); Immune Poison; Mouth's P: Spit poison LVL*10 dmg (1 target in group, no save)
| Zombie [ZAngband]
| Resist Nether; 1M: Restoration; Resist Cold & Poison
|
|