[P3] Races


[P3.1] How to Read the Race Table

Race: Name of each race. Sometimes I list the source in brackets afterward.
Str,Dex,Con,Int,Wis,Chr,Cml: Adjustments to each of the ability scores. The first 6 usually sum to 0, but there are exceptions. DM Note: A lot of the Cml entries are blank right now; check with the DM if you really need it.
AT: Base Armor Class Type. Take the better AT source with a +1 bonus if you are wearing armor.
hp: Bonus hit points. Divide this by 4 and add 1 to get the HD of the original race.
TH: Bonus to hit. Usually, this is approximately equal to the hp bonus divided by 4.
Div: XP Divisor. Divide your XP by this amount. When you reach level 9, your XP divisor goes down by 0.5 (to a minimum of 1, unless your race is already below 1) every level. This adjustment is retroactive (it applies to your previous XP as well), so it is possible to "cascade" and gain several levels at the same time. An Optional Rule would be to make it not retroactive (if you want to slow down the "big" races).
System: Which framework the race uses. "dual" means dual-classing. "multi" means multi-classing. "either" means either dual or multi. "single" means the class cannot use either framework. A race may split-class if it is able to multi-class. Any race (even "single") may mixed-class. You may change your System designation permanently with an Alter Reality spell.
Size: Size of the race. DM Note: A lot of these are blank; hopefully they're obvious until I get it fixed.
Move: Movement rate of the race (not listed yet).
Ref: The source of the race (see [Z])

[P3] Races


[P3.2] Race Table (Stats)

Race Str Dex Con Int Wis Chr Cml AT hp TH Div. System Size Move Ref New?
Aarakocra -1 1 -1 0 0 0 3 0 0 ÷1 multi
Aasimon, Agathinon [MC8] -2 0 0 1 4 2 10 28 7 ÷3.5 single M
Alaghi 2 0 0 -2 0 0 6 9 1 ÷1 multi L
Amberite [RKR] 1 1 3 1 1 1 0 0 0 ÷5.5 either
Amberite [ZAngband] 1 2 3 2 2 2 4 0 0 0 ÷3 dual M
Android [Hengband] 4 0 4 -1 -5 -2 0 0 3 4 ÷2 single M Hengband
Angel, Fallen -1 -1 0 0 +2 +3 0 +2 +2 +2 ÷1 single M 15" MTG 4.2
Angel, Serra -2 -2 0 0 +3 +4 +3 +3 +3 ÷1 M 3.3
Arcane 1 -1 0 4 0 0 1 5 36 5 ÷2.4 dual M/L MM2-8
Archon, Hound [MC8] 1 1 1 -1 0 -1 9 20 4 ÷2 single
Archon, Sword [MC8] 5 5 3 1 2 1 15 36 9 ÷5.5 single
Archon, Warden [MC8] 3 0 2 0 1 0 11 28 7 ÷3.5 single
Atog 2 1 2 -2 -1 -2 -2 5 10 0 ÷1.5 multi M MTG-AQ
Atog [2] +2 0 +4 -2 -2 -2 3 +6 +3 ÷1 ? S MTG 3.2
Atog, Psychatog -1 0 -2 +2 +2 -1 +1 0 0 ÷1 M/S 3.3
Avatar of Hope +1 -2 +2 0 +1 +4 +8 +6 +3 ÷1 L 3.3
Avatar of Woe +1 -2 +2 0 +4 +1 -2 +4 +6 +6 ÷1 single L 12" MTG 4.2
Avian [Phoenix] -1 -1 -1 1 1 1 1 0 0 0 ÷1.3 dual M/L
Badger, Giant, Maldev +0 -2 +6 +3 +3 +1 +0 +0 +10 +5 ÷4 M/S DM 6.2
Balrog [Hengband] 4 2 3 2 -6 -5 -6 0 2 4 ÷2.5 multi L Hengband
Barbarian [ZAngband] 3 1 2 -2 -1 -2 0 0 5 1 ÷1.5 dual M
Bariaur 1 -1 1 0 -1 0 -1 4 36 6 ÷2.5 dual
Bear, Brown, Maldev +8 -5 +16 -3 +1 -2 -4 +12 +30 +3 ÷4 L DM 6.2
Bear, Cave, Maldev +10 -7 +21 -6 -1 -3 -7 +15 +40 +0 ÷4 L DM 6.2
Bear, Grizzly 3 0 1 -3 1 0 -2 3 11 2 ÷2 dual L 12 MonM2
Bear, Pale +2 0 +2 -1 -1 0 +1 0 +1 ÷1 L 3.3
Bear, Polar 4 0 2 -3 2 0 -1 4 36 7 ÷3 dual H 12 MonM2
Beastman 0 2 0 0 0 -2 2 0 0 ÷1 multi
Beastman [ZAngband] 2 -1 2 -2 -1 -4 -2 0 5 0 ÷2 either M
Beeble, Bubbling -1 +4 -1 +2 0 0 +2 +3 +2 ÷1 T 3.3
Beholder -3 -1 0 3 1 0 -3 10 60 9 ÷3 dual
Beholder -4 -3 1 6 3 -3 10 64 12 ÷6 dual
Beholder [Angband] -3 -2 2 7 4 -2 12 60 12 ÷14 dual
Beholder [Phoenix] 2 4 3 6 3 -6 31 206 11 ÷6 dual
Beholder Mage -8 -3 0 9 6 -4 9 40 8 ÷5 dual
Beholder, Amphisbaena [DM] -4 -6 0 8 6 -4 9 80 15 ÷9.5 dual
Beholder, Aquatic [0D&D] -3 -2 2 3 3 -3 5 60 12 ÷5 dual
Beholder, Argos 5 3 1 -2 -2 -5 10 32 10 ÷6.5 dual
Beholder, Baby [Phoenix] -2 3 2 4 -1 -3 -6 -4 -1 ÷1 dual
Beholder, Channeling [DM] -5 -3 0 8 5 -5 10 70 13 ÷7 dual
Beholder, Chaos Spawn 4 3 4 -3 -2 -3 10 50 10 ÷6 dual Angband
Beholder, Death Kiss 6 6 3 -6 -2 -7 6 76 19 ÷6 dual
Beholder, Director 8 4 6 -3 -10 -5 8 90 11 ÷6 dual
Beholder, Doomsphere/Ghost -10 -5 -5 7 7 6 21 66 11 ÷6.5 dual
Beholder, Elder Orb -5 -5 2 5 7 -4 11 75 13 ÷6.5 dual
Beholder, Evil Eye Orms-by-Gore [MtG] 2 2 5 0 3 -10 22 50 20 ÷3.5 dual
Beholder, Examiner -6 -5 0 8 2 1 5 35 7 ÷4.5 dual
Beholder, Eye of the Deep -2 -1 2 2 2 -3 5 55 10 ÷4.5 dual
Beholder, Gauth 0 -4 0 4 5 -5 10 34 9 ÷5 dual
Beholder, Gazer [Angband] -4 0 -1 5 1 0 8 30 6 ÷5 dual
Beholder, Gibbering Mouther 2 3 1 -2 -2 -2 9 18 3 ÷4 dual
Beholder, Gorbel 1 6 1 -4 -4 0 7 5 1 ÷2.5 dual
Beholder, Hive Mother -1 -10 4 7 7 -7 8 160 20 ÷10.5 dual
Beholder, Lensman 3 3 2 -4 -2 -2 7 40 8 ÷4.5 dual
Beholder, Lernaean [DM] -4 -2 5 3 1 -3 4 50 10 ÷8 dual
Beholder, Mutant [Synnibarr] 3 3 3 -1 -6 -5 10 90 18 ÷9.5 dual
Beholder, Observer -5 -4 0 7 5 -3 12 43 7 ÷4.5 dual
Beholder, Oldstyle [Phoenix] 6 5 6 7 6 -8 16 20 1 ÷5.5 dual
Beholder, Orbus -3 -4 6 0 -2 3 0 32 6 ÷3 dual
Beholder, Overseer 2 0 -6 5 4 -5 8 65 13 ÷7.5 dual
Beholder, Spectator -5 -4 1 6 5 -3 6 19 3 ÷3 dual
Beholder, Sporacle [0D&D] 2 4 3 -5 0 -4 10 24 6 ÷5 dual
Beholder, Stalking Horror [DarkSun] 3 1 3 -1 -3 -3 13 85 17 ÷9 dual
Beholder, Tinkerer (Giant Bubble) 1 5 1 3 -8 -2 4 19 3 ÷3.5 dual
Beholder, Ultimate [Angband] -1 0 4 9 6 0 20 120 24 ÷20 dual
Beholder, Undead -4 -4 7 3 3 -5 11 70 15 ÷7 dual
Beholder, Undead [0D&D] 0 0 2 4 -3 -3 14 95 19 ÷8.5 dual
Beholder, Undead [Angband] -2 -2 3 8 5 -2 16 90 18 ÷15 dual
Beholder, Watcher -4 -4 -3 7 3 1 3 13 2 ÷6 dual
Beholder, Were-Gelatinous Cube [DM] -1 -2 2 -1 6 -4 11 70 13 ÷6.5 dual
Beholderganger [DM] 0 0 0 2 1 -3 0 60 12 ÷10.5 dual
Beholder-MindFlayer [DSnow] -6 -5 0 10 7 -6 13 70 13 ÷6.5 dual
Bird Maiden -2 +1 +2 -2 0 +1   +5 +5 0 ÷1 ? M MTG 3.2
Bloodwave -2 -1 2 2 2 -3 -3 0 0 1 ÷1 multi M/S 6 DM
Borg x0 2 -1 3 1 0 -2 2 0 0 ÷1 M StarTrek
Borg x1 2 -1 3 1 0 -2 2 0 0 ÷1.5 M StarTrek
Brass Gnat 0 0 +1 0 0 0 0 -1 0 ÷1 T 3.3
Bringer of the White Dawn +2 -4 +1 +1 +1 +4 +4 +7 +4 ÷1 L 3.3
Broken One, Common 2 -3 6 -2 0 -3 -5 3 8 1 ÷1.5 dual M MM2-30
Broo [Runequest] 1 0 2 0 0 -2 -4 1 0 0 ÷1 M/L
Brownie -2 3 -2 2 0 0 1 7 -2 -1 ÷1.5 multi T MM2-31
Brownie, Fyndhorn 0 +2 +2 -1 -1 0 0 +1 0 ÷1 M 3.3
Brownie, Shelkin -2 0 +1 0 +1 0   0 0 0 ÷1 ? M/S MTG 3.2
Bugbear 1 0 0 -1 0 -1 0 3 0 ÷1 multi L
Bugbear, Maldev +6 -4 +11 -2 +0 -1 -3 +4 +11 +2 ÷4 M DM 6.2
Bulette 4 0 4 -5 -2 -1 -3 12 32 4 ÷2.6 single L/H MM2-33
Bullywug, Advanced 0 1 0 -1 0 -1 4 0 0 ÷1 multi
Cat Warrior +1 +2 +1 -2 0 0   +4 +4 +4 ÷1 ? M MTG 3.2
Celestial Lammasu [MC8] 3 1 3 2 2 2 3 137 19 ÷10.5 single
Centaur 0 -2 0 0 1 1 -1 5 18 3 ÷1.5 dual L
Centaur 0 -2 1 0 1 0 5 4 0 ÷1 dual
Centaur [Phoenix] 1 1 1 -1 -2 0 -1 0 0 0 ÷1.2 dual L
Centaur, Citanul +1 0 +2 -1 +1 0 +2 +2 +5 ÷1 M/L 3.3
Centaur, Gara-Khai [Arduin] +2 -1 +4 -2 +3 +2 ? ? ? ? ÷1 ? ? ? Arduin
Centaur, Shinda-Khai [Arduin] +2 -1 +4 -2 +3 +2 ? ? ? ? ÷1 ? ? ? Arduin
Centaur, Tar-Khai [Arduin] +2 -1 +4 -2 +3 +2 ? ? ? ? ÷1 ? ? ? Arduin
Changeling [Phoenix] -1 2 -1 1 1 -1 0 0 0 0 ÷1.2 either M
Couatl [MM1] 1 3 1 2 2 0 5 32 8 ÷5 single
Crystal Dragon [Phoenix] 3 1 2 1 1 0 2 9 20 4 ÷1.8 multi G
Cyclops [Phoenix] 3 0 2 -1 -1 -2 -2 0 0 0 ÷1.3 dual L
Cyclops [ZAngband] 4 -3 4 -3 -3 -6 -3 0 15 1 ÷1 dual L
Dark Elf [ZAngband] -1 2 -2 3 2 1 -1 0 -1 0 ÷2 multi L
Demon [Phoenix] 1 0 3 1 1 -3 -3 4 15 3 ÷1.5 multi M/S
Demon, Mold +4 0 -2 0 +4 -2 +5 +6 +5 ÷1 M/L 3.3
Deodanth (Elf-Feline) [Arduin] +7 +6 +2 +2 -1 +3 ? ? ? ? ÷1 ? ? ? Arduin
Deva, Astral +3 +3 +4 +3 +5 +3 ? 16 +68 +8 ÷7 ? ? ? MM2
Deva, Monadic +2 +1 +4 +2 +4 +2 14 +60 +7 ÷6.5 ? ? ? MM2
Deva, Movanic +1 +2 +4 +1 +3 +1 15 +52 +6 ÷6 ? ? ? MM2
Devil, Stone Throwing +1 +4 +1 -1 -2 -3   0 0 +3 ÷1 ? M MTG 3.2
Doppleganger ? ? ? ? ? ? ? ? ? ? ? ?
Dracon 2 -3 1 0 0 0 0 5 30 5 ÷2.5 multi
Dracon 1 -2 1 1 0 -1 -2 0 0 0 ÷1 L
Draconian [Phoenix] 2 -2 2 0 -1 0 0 1 5 1 ÷1.5 multi L
Draconian [ZAngband] 2 1 2 1 1 -3 0 2 5 2 ÷2.5 multi L
Dragon [Arduin] +2 +1 +7 +2 +4 +2 ? ? ? ? ? ? ? ? Arduin
Dragon, Amethyst [Council] 5 -3 0 3 1 2 4 16 52 13 ÷7.5 multi G
Dragon, Brass [Council] 3 -1 0 1 0 0 1 13 44 11 ÷6.5 multi G
Dragon, Bronze [Council] 5 -2 0 2 0 1 3 15 52 13 ÷7.5 multi G
Dragon, Copper [Council] 4 -1 0 1 0 0 2 14 48 12 ÷7 multi G
Dragon, Crystal [Council] 1 0 0 2 1 1 0 12 36 9 ÷5.5 multi G
Dragon, Electrum [Ann1] 5 -2 2 2 1 2 16 58 15 ÷8 single
Dragon, Electrum [DM] 5 -2 2 2 1 2 4 16 58 14 ÷8 multi G
Dragon, Emerald [Council] 3 -2 0 2 1 -1 2 14 44 11 ÷6.5 multi G
Dragon, Faerie 3 1 2 4 2 3 2 5 0 3 ÷2.4 multi T MM2-89
Dragon, Gold [Council] 7 -3 2 3 0 3 5 17 60 15 ÷8.5 multi G
Dragon, Gold [MM1] 7 -3 2 3 0 3 17 60 16 ÷8.5 single
Dragon, Pseudodragon 0 5 1 0 0 -1 -1 8 4 5 ÷1.7 multi T MM2-91
Dragon, Red, Small, Maldev +11 -11 +20 +1 +0 +3 +0 +24 +162 +12 ÷8 H/G DM 6.2
Dragon, Sapphire [Council] 4 -3 0 3 1 1 3 15 48 12 ÷7 multi G
Dragon, Silver [Council] 6 -3 1 2 0 2 4 16 56 14 ÷8 multi G
Dragon, Silver [MM1] 6 -3 1 2 0 2 16 56 15 ÷8 single
Dragon, Topaz [Council] 2 -1 0 2 1 0 1 13 40 10 ÷6 multi G
Drake Familiar -1 +1 -1 +2 0 0 0 0 +1 ÷1 M 3.3
Drake, Azure ? ? ? ? ? ? ? ? ? ? ? ?
Drake, Fire ? ? ? ? ? ? ? ? ? ? ? ?
Drake, Shadow 3 1 2 2 3 -6 10 39 6 ÷1.5 multi
Drider [Phoenix] 1 0 2 -1 -1 -1 -2 0 0 0 ÷1.2 multi L
Drow [Phoenix] -1 2 -2 1 0 0 -1 0 0 0 ÷1.5 multi M/S
Dryad -2 1 -1 2 3 3 4 1 4 1 ÷1.9 multi M MM2-93
Dryad, Quirion 0 0 +2 -1 -1 +1 0 0 0 ÷1 M 3.3
Dryad, Shanodin -3 0 -2 +1 +2 +2   0 0 0 ÷1 ? M MTG 3.2
Dwarf 0 0 1 0 0 -1 0 0 0 ÷1 multi
Dwarf [Arduin] 0 -1 +1 -1 2 -1 ? ? ? ? ÷1 ? ? ? Arduin
Dwarf [Phoenix] 1 -2 2 -1 1 -1 0 0 0 0 ÷1.2 multi M/S
Dwarf [ZAngband] 2 -2 2 -2 2 -3 -1 0 5 0 ÷1 multi M/S
Dwarf, Athasian 1 -1 2 0 0 -2 -1 0 0 0 ÷1 multi
Dwarf, Black Sapphire 1 1 0 0 -1 -1 -1 5 6 0 ÷1.2 multi
Dwarf, Dark 1 0 1 0 0 -2 -3 0 0 1 ÷1.1 multi
Dwarf, Derro 0 3 1 1 -2 -3 -4 2 12 2 ÷1.5 multi
Dwarf, Dwarven Warrior 1 -1 3 -1 -1 -1 -1 0 0 0 ÷2 multi M MTG-A
Dwarf, Gray 0 1 1 1 -1 -2 0 2 1 ÷1.1 multi
Dwarf, Gray 0 1 1 1 -1 -2 -2 0 2 1 ÷1.2 multi
Dwarf, Gray1 0 0 +1 0 0 -1 ÷1
Dwarf, Gully 3 3 0 -3 -2 -1 -4 0 0 0 ÷1 multi
Dwarf, Hill 0 0 1 0 0 -1 -1 0 0 0 ÷1 multi
Dwarf, Maldev 1 -1 1 -1 1 -1 0 0 8 1 ÷1.2 multi
Dwarf, Mountain 1 0 1 -1 0 -1 -2 0 1 0 ÷1 multi
Dwarf, Mountain, Maldev +5 -4 +15 -1 +1 +0 -2 +2 +5 +4 ÷4 M/S DM 6.2
Dwarf, PH3 0 0 2 0 0 -2 -2 0 0 0 ÷1 multi M 9 PH3
Dwarf, Phaeree (Dangerous J.) 3 -2 3 2 -2 -4 -1 1 1 0 ÷1 multi
Dwarf, Pitfall 3 -3 3 -1 0 -2 -2 8 20 3 ÷2 multi
Dwarf, Stone 2 -2 3 -2 0 0 -1 3 3 0 ÷1 M/S
Dwarf, Synnibarr 1 2 1 -2 0 -2 -1 0 0 0 ÷1.5 multi
Dwarf, Zakhar -1 1 0 0 1 -1 -3 0 0 0 ÷1.1 multi
Dwarf1 0 0 1 0 0 -1 ÷1
Dwarf2 0 0 +1 0 0 -1 ÷1
Dwarf3 0 0 +2 0 0 -2 ÷1
Dwarf5 0 0 2 -1 0 0 0 0 0 ÷1 multi M/S
Dwarven Demolition Team +2 0 +2 -1 0 -1 0 +1 0 ÷1 M 3.3
Eel, Slipstream 0 0 +1 +4 0 0 +5 +5 +5 ÷1 H 3.3
Elder Druid +2 -1 0 -1 +2 +1 +1 +3 +1 ÷1.4 M 3.6
Elf 0 1 -1 0 0 0 0 0 0 ÷1 multi
Elf [Phoenix] -1 2 -2 1 0 0 1 0 0 0 ÷1.3 multi M/S
Elf [ZAngband] -1 1 -2 2 2 2 0 0 -2 0 ÷1.5 multi M/S
Elf, Alfar (Dangerous J.) -2 2 1 0 2 -1 -2 1 2 -1 ÷1 multi
Elf, Athasian 0 2 -2 1 -1 0 2 0 0 0 ÷1 multi
Elf, Celstar -1 2 -3 1 0 1 3 -1 -1 -1 ÷1.5 multi
Elf, City [Arduin] 0 +1 0 +2 -2 +2 ? ? ? ? ÷1 single ? ? Arduin
Elf, Cloud -3 1 -3 1 2 2 2 -1 0 0 ÷1 multi
Elf, Dark (Drow) 0 1 0 1 0 -2 -1 0 6 1 ÷2.5 multi
Elf, Dark1 0 1 -1 0 0 0 ÷1 multi
Elf, Deep Shadow -1 +1 -1 0 +1 0   0 -2*LVL 0 ÷1 ? M/S MTG 3.2
Elf, Drider 2 0 0 1 -1 -2 -6 7 36 7 ÷3.5 multi
Elf, Drider, Maldev +5 -3 +9 +1 -1 -1 -10 +16 +56 +5 ÷4 M/L DM 6.2
Elf, Drow 0 1 0 1 0 -2 0 6 1 ÷1.5 multi
Elf, Elvish Archer 1 3 -1 0 0 0 1 0 0 0 ÷1.5 multi M MTG-A
Elf, Gray 0 1 0 0 0 0 0 0 0 ÷1 multi
Elf, Gray -1 1 -1 1 0 0 0 0 0 0 ÷1 multi
Elf, Gray1 0 1 -1 1 0 0 ÷1
Elf, Half-Aasimar -3 1 -2 0 3 2 5 -2 -4 0 ÷1 M/S
Elf, High 0 1 -1 0 0 0 2 0 0 0 ÷1 multi
Elf, High [Arduin] 0 +1 0 +2 -2 +2 ? ? ? ? ÷1 ? ? ? Arduin
Elf, Llanowar ? ? ? ? ? ? ? ? ? ? ? ?
Elf, Nobilis (Shadowrun) 0 1 -1 0 -1 1 1 0 0 0 ÷1 multi
Elf, PH3 0 2 -2 0 0 0 2 0 0 0 ÷1 multi M 12 PH3
Elf, Pharisee (Caer Sidi) 1 0 0 1 -1 -1 0 0 1 0 ÷1 multi
Elf, Psielf (Synnibarr) 1 1 -2 2 -2 0 0 0 0 0 ÷1.3 multi
Elf, Savaen -2 +1 -2 0 +3 0   0 0 0 ÷1 ? M/S MTG 3.2
Elf, Sea [Arduin] 0 +1 0 +2 -2 +2 ? ? ? ? ÷1 ? ? ? Arduin
Elf, Shadow -1 0 -1 2 1 -1 -1 0 0 0 ÷1 multi M/S 12 GAZ13
Elf, Spiritual (Dangerous J.) -5 0 -2 3 3 1 2 -1 0 0 ÷1 multi
Elf, Taunting 0 0 +2 -1 -1 0 0 -1 -1 ÷1 M/S 3.3
Elf, Valley 0 0 -1 1 0 0 0 2 0 ÷1 multi
Elf, Valley 0 0 -1 1 0 0 0 0 2 0 ÷1.1 multi
Elf, Valley1 0 1 -1 1 0 0 ÷1
Elf, Werewood 1 -1 1 0 1 -2 -1 4 4 0 ÷1.2 multi
Elf, Wild 2 0 0 0 0 0 0 1 0 ÷1 multi
Elf, Wild 2 1 0 -2 -1 0 1 0 1 0 ÷1 multi
Elf, Wild (Kagonesti) 1 2 0 -3 0 0 0 0 1 0 ÷1 multi
Elf, Wild1 2 1 -1 0 0 0 ÷1
Elf, Wood 1 0 0 -1 0 0 0 0 0 ÷1 multi
Elf, Wood 1 1 0 -1 -1 0 1 0 0 0 ÷1 multi
Elf, Wood [Arduin] 0 +1 0 +2 -2 +2 ? ? ? ? ÷1 ? ? ? Arduin
Elf, Wood1 1 1 -1 -1 0 0 ÷1
Elf1 0 +1 -1 0 0 0 ÷1
Elf2 0 +1 -1 0 0 0 ÷1
Elf3 0 +2 -2 0 0 0 ÷1
Elf5 -2 2 -1 0 4 0 0 0 0 ÷1 multi M/S
Elf-Halfling -2 3 -1 1 -1 0 1 0 0 0 ÷1 multi
Enchanted Being -2 0 0 0 +3 0   0 0 0 ÷1 ? M MTG 3.2
Ent [Hengband] 2 -3 2 0 2 0 -1 0 2 0 ÷1.4 multi H Hengband
Ettercap 2 3 2 -2 -3 -2 -3 4 16 2 ÷1.8 single M MM2-114
Faerie, Thornwind -2 0 -2 +4 0 +1 0 +1 0 ÷1 M/S 3.3
Feline [Phoenix] 0 4 4 2 3 -4 0 3 0 2 ÷1.5 multi M
Feline, Khai-Zirin [Arduin] +2 +6 +5 0 -2 +3 ? ? ? ? ÷1 ? ? ? Arduin
Flamekin 0 +1 0 0 -1 0 -1 0 0 +1 ÷1 M 12" MTG 5.0
Floral Spuzzem 0 0 +2 +2 -1 0 +1 +2 +1 ÷1 M 3.3
Folk, Scavenger 0 +1 +2 -1 +1 -1   0 +2 0 ÷1 ? M MTG 3.2
Fremlin -3 2 0 1 0 0 4 0 0 ÷1 multi S
Gargoyle 5 2 5 -2 -3 -3 -3 5 16 2 ÷1.7 single M MM2-125
Gargoyle, Abbey -3 -3 +6 0 0 +2 +3 +3 +2 ÷1 L 3.3
Gargoyle, Granite +2 -2 +6 -3 0 -3   +6 +6 +2 ÷1 ? M/L MTG 3.2
Genie, Dao (Earth) 5 1 4 1 -1 0 -2 7 31 4 ÷2.8 single L MM2-126
Genie, Djinn (Air) 3 4 3 2 -1 0 0 6 27 3 ÷2.8 single L MM2-126
Genie, Efreet (Fire) 4 3 3 1 -1 0 -1 8 36 5 ÷3.5 single L MM2-126
Genie, Jann (Prime) 3 2 2 3 0 1 1 5 22 3 ÷2.4 single M/L MM2-126
Genie, Marid (Water) 6 0 5 4 -1 0 1 10 48 6 ÷6.5 single H MM2-126
Ghoul, Khabal 0 0 +1 0 0 -2   0 0 0 ÷1 ? M MTG 3.2
Ghoul, Scavenging +1 +1 -1 +1 +2 -1 +1 +2 +1 ÷1 M 3.3
Giant [Phoenix] 2 -2 0 -2 1 1 0 0 0 0 ÷1.2 either H
Giant, B'horog (4 armed) 2 1 2 -2 -2 -1 -2 1 30 5 ÷2 dual
Giant, Cloud 9 -1 5 1 -2 2 2 10 67 8 ÷4 dual H MM2-132
Giant, Ettin 6 -1 4 -2 -2 1 -2 7 36 5 ÷2.4 dual H MM2-135
Giant, Fire 8 -1 4 0 -2 1 0 5 61 7 ÷3.5 dual H MM2-137
Giant, Frost 7 -1 4 0 -2 1 0 5 56 7 ÷3.2 dual H MM2-140
Giant, Greater [Arduin] +7 -1 +5 -1 -1 0 ? ? ? ? ? ? ? ? Arduin
Giant, Hill 5 -1 3 -2 -3 0 -1 5 46 5 ÷2.4 dual H MM2-141
Giant, Hill, Maldev +12 -7 +19 -5 -2 +0 +0 +12 [--1 TH you] +73 +8 ÷6 H DM 6.2
Giant, Lesser [Arduin] +4 -4 +4 0 -2 -2 ? ? ? ? ? ? ? ? Arduin
Giant, Stone 6 -2 6 0 -2 1 -1 10 55 7 ÷3.2 dual H MM2-145
Giant, Storm [MM1] 14 -1 7 1 0 3 9 63 14 ÷8 dual
Giant-kin, Firbolg 2 0 0 0 0 -2 7 13 2 ÷1.5 multi
Giant-kin, Voadkyn 1 2 -1 0 -2 0 2 7 1 ÷1 multi
Giff 5 -1 1 -2 -1 0 -2 4 12 2 ÷1.7 multi L MM2-150
Giff 2 0 0 -1 -1 0 -1 3 17 3 ÷1.5 dual
Githyanki -1 1 -1 2 1 -1 -2 1 2 -1 ÷1 M
Githzerai ? ? ? ? ? ? ? ? ? ? ? ?
Glasswave 1 -1 2 2 -2 -2 -1 2 1 0 ÷1 multi M/S 9 DM
Gnoll 1 0 0 -1 0 -1 0 2 0 ÷1 multi
Gnoll [Phoenix] 1 1 1 -1 -2 0 -1 0 0 0 ÷1.2 multi M/L
Gnoll, Flind 1 0 0 0 0 -1 0 0 0 ÷1 multi
Gnoll, Maldev +5 -3 +10 -2 +0 +0 -3 +13 +10 +5 ÷4 M DM 6.2
Gnome 0 0 0 1 -1 0 0 0 0 ÷1 multi
Gnome [Arduin] -1 +1 +2 -2 +2 -2 ? ? ? ? ÷1 ? ? ? Arduin
Gnome [Phoenix] -1 -2 -2 1 1 3 0 0 0 0 ÷1 multi S
Gnome [ZAngband] -1 2 1 2 0 -2 0 0 -2 0 ÷1.5 multi S
Gnome, Deep 0 1 0 1 -1 -1 4 18 2 ÷1.5 multi
Gnome, Deep 0 1 0 1 -1 -1 -2 4 18 2 ÷2.5 multi
Gnome, Deep1 0 0 0 0 0 0 ÷1
Gnome, Fabricator 0 1 0 1 -2 0 0 0 0 0 ÷1.2 multi
Gnome, PH3 -2 0 2 0 0 0 0 0 0 0 ÷1 multi S 9 PH3
Gnome, Phaeree (Dangerous J.) -3 0 -2 3 1 1 1 0 0 -1 ÷1 multi
Gnome, Surface 0 0 0 1 -1 0 -1 0 0 0 ÷1 multi
Gnome, Tinker -1 2 0 1 -2 0 0 0 0 0 ÷1 multi
Gnome1 0 0 0 0 0 0 ÷1
Gnome2 0 0 0 +1 -1 0 ÷1
Gnome3 -2 0 +2 0 0 0 ÷1
Goblin -1 0 0 0 0 -1 0 0 0 ÷1 multi
Goblin [Arduin] -2 0 -1 -2 -2 -3 ? ? ? ? ÷1 ? ? ? Arduin
Goblin [Phoenix] -1 1 1 1 -1 -1 -1 0 0 0 ÷1.2 multi S
Goblin Goon +2 0 +3 -1 0 -1 +5 +2 +5 ÷1 M/L 3.3
Goblin of the Flarg +2 0 +1 -1 -1 -1   0 0 0 ÷1 ? M/S MTG 3.2
Goblin, Scarlet +1 +2 0 -2 -1 0 -1 0 0 0 ÷1 multi M/S 12" TSB2 4.2
Golem [ZAngband] 4 0 4 -5 -5 -4 -2 10 10 3 ÷2 dual H
Golem, Mycosynth +4 +3 +4 -2 -2 -4 +4 +9 +3 ÷1 L 3.3
Gorn 6 -4 4 -3 0 -3 -4 6 20 5 ÷2 dual L 9 StarTrek
Green Slime Wave 0 0 0 0 0 0 -4 0 0 0 ÷1 single M 9" DM 4.2
Grell, Patriarch -3 -4 -1 +6 +3 -2 0 0 0 ÷4 3.6
Gremlin 1 6 3 1 -1 -2 -2 6 12 2 ÷1.8 multi T MM2-174
Griffon 3 0 3 -3 0 -1 0 7 24 3 ÷1.8 multi L MM2-178
Grommam 2 2 0 -2 -1 -1 0 1 10 2 ÷1.3 dual
Gryfalcon [Phoenix] 3 -1 1 0 1 -1 0 2 5 1 ÷1.5 multi H
Gryphon [Phoenix] 1 1 2 1 -1 -2 0 3 10 1 ÷1.5 multi H
Hadozee, Displacer -1 3 0 1 -1 -2 0 0 0 0 ÷1 multi
Hag, Annis 4 -2 2 1 3 -3 -5 10 31 3 ÷2.6 multi M/L MM2-181
Hag, Green 4 -1 2 1 4 -2 -4 12 32 4 ÷2.6 multi M MM2-181
Half Elf [Phoenix] -1 0 0 0 1 0 0 0 0 0 ÷1 either M
Half Orc [Phoenix] 1 1 2 -2 -2 0 -2 0 0 0 ÷1.2 either M
Half-Ape (Scarlet Thrall) +2 +1 +1 -2 -2 0 -1 +1 +3 +1 ÷1 dual M/L 12" TSB2 4.2
Half-Baboon (Scarlet Thrall) +1 +2 +1 -2 -1 -1 -1 0 +3 +2 ÷1 dual M 15" TSB2 4.2
Half-Demon5 2 0 0 0 0 -1 0 0 0 ÷1 dual M/L
Half-Dragon, Bronze 3 -2 1 2 0 1 3 11 68 11 ÷4 multi
Half-Dragon, Gold 4 -4 1 2 2 1 4 13 80 13 ÷5 multi
Half-Dragon, Silver 3 -3 2 1 2 0 4 12 74 12 ÷4.5 multi
Half-Dwarf (Mul), Athasian 2 0 1 -1 0 -2 -2 0 0 1 ÷1 either
Half-Elf 0 0 0 0 0 0 0 0 0 ÷1 either
Half-Elf [Arduin] -1 +1 -2 +2 +1 +2 ? ? ? ? ÷1 ? ? ? Arduin
Half-Elf [ZAngband] -1 1 -1 1 1 1 0 0 -1 0 ÷1.5 either M
Half-Elf, Athasian 0 1 -1 0 0 0 1 0 0 0 ÷1 multi
Half-Elf, Cloud -2 0 -1 +1 +1 +1 0 0 0 ÷1 multi M 3.2
Half-Elf, Dark 0 1 0 0 0 -1 -2 0 4 0 ÷1.2 multi
Half-Elf, Gray -1 0 0 1 0 0 0 0 0 0 ÷1 multi
Half-Elf, High 0 0 0 0 0 0 1 0 0 0 ÷1 multi
Half-Elf, PH3 0 0 0 0 0 0 1 0 0 0 ÷1 multi M 12 PH3
Half-Elf, Valley 0 0 -1 1 0 0 1 0 1 0 ÷1 multi
Half-Elf, Wood 0 0 0 0 0 0 0 0 0 0 ÷1 multi
Half-Elf1 0 0 0 0 0 0 ÷1
Half-Elf2 0 0 0 0 0 0 ÷1
Half-Elf3 0 0 0 0 0 0 ÷1
Half-Elf5 -1 0 0 0 2 0 0 0 0 ÷1 either M
Half-Giant [ZAngband] 4 -2 3 -2 -2 -3 0 3 15 3 ÷1.5 dual L
Half-Giant, Athasian 4 0 2 -2 -2 -2 -3 3 42 7 ÷2.5 dual
Halfling [Phoenix] -2 2 0 1 -1 0 0 0 0 0 ÷1.2 multi S
Halfling, Alfen (Dangerous J) 0 4 1 -3 -1 -1 0 2 2 2 ÷1 multi
Halfling, Athasian -2 2 -1 0 2 -1 0 0 0 0 ÷1.1 multi
Halfling, Hairfoot -1 2 -1 0 0 0 1 0 0 0 ÷1 multi
Halfling, Half-Skulk -1 5 -1 2 -1 -3 -1 0 0 0 ÷1 S
Halfling, Hobbit [Arduin] -1 +4 -1 -2 0 0 ? ? ? ? ÷1 ? ? ? Arduin
Halfling, Jerren -2 2 0 0 0 0 -1 1 0 1 ÷1 mutli S BoVD3-13
Halfling, Kobbit [Arduin] -3 +5 -2 -2 -1 -2 ? ? ? ? ÷1 ? ? ? Arduin
Halfling, Mixed -1 1 0 0 0 0 0 0 0 ÷1 multi
Halfling, PH3 -2 2 0 0 0 0 0 0 0 0 ÷1 multi S 9 PH3
Halfling, Photic (Day People) 0 2 -1 0 -1 0 0 -1 0 0 ÷1 multi
Halfling, Stout -1 1 0 0 0 0 0 0 0 ÷1 multi
Halfling, Stout -1 1 0 0 0 0 0 0 0 0 ÷1 multi
Halfling, Tallfellow 0 1 1 0 -1 -1 0 0 0 0 ÷1 multi
Halfling1 -1 1 0 0 0 0 ÷1
Halfling2 -1 +1 0 0 0 0 ÷1
Halfling3 -2 +2 0 0 0 0 ÷1
Halfling5 0 2 0 0 -1 0 0 0 0 ÷1 multi S
Half-Ogre 3 -1 2 -1 -1 -2 -4 2 8 2 ÷1.3 multi
Half-Ogre 1 1 0 -1 0 -1 2 4 0 ÷1 either
Half-Ogre [ZAngband] 3 -1 3 -1 -1 -3 -1 2 10 2 ÷1 dual M/L
Half-Orc 1 0 1 0 0 -2 -3 0 0 0 ÷1 either
Half-Orc 1 0 1 0 0 -2 0 0 0 ÷1 either
Half-Orc +3 0 +2 0 0 -4 ? 0 0 0 ÷1 ? ?
Half-Orc [Arduin] 0 -1 -1 -2 -2 -4 ? ? ? ? ÷1 ? ? ? Arduin
Half-Orc [ZAngband] 2 0 1 -1 0 -4 -3 0 0 0 ÷1 either M
Half-Orc, Acidic 1 1 -2 -1 0 -3 -6 0 2 1 ÷1 either
Half-Orc, PH3 (revised) 2 0 0 -1 0 -1 -2 0 0 0 ÷1 multi M/L 12 PH3
Half-Orc1 1 0 1 0 0 -2 ÷1
Half-Orc3 2 0 0 -2 0 -2 ÷1
Half-Pixie5 0 0 -1 2 0 0 0 0 0 ÷1 either M/S
Half-Titan [ZAngband] 5 -2 3 1 1 1 0 4 20 4 ÷3 dual H
Half-Troll (Angband) 4 -2 6 -2 -1 -5 -5 3 15 2 ÷2 multi
Half-Troll [ZAngband] 4 -4 3 -4 -2 -6 -1 4 10 2 ÷1 dual M/L
Half-Undead (Death-Touched) 0 0 -2 0 +2 +4 -3 0 0 0 ÷1.5 M 12" Dragon313 5.0
Half-Weasel (Scarlet Thrall) 0 +3 -1 +2 -1 0 0 0 0 0 ÷1 dual M 15" TSB2 4.2
Half-Wolverine (Scarlet Thrall) 0 +2 +1 -1 +1 0 0 0 +5 +1 ÷1 dual M 15" TSB2 4.2
Half-Yeek5 -1 -1 -1 -1 -1 -1 0 0 0 ÷0.9 single M
Harpy 0 1 1 -2 2 -2 -3 3 24 3 ÷1.9 multi M MM2-184
Heucuva [Phoenix] 4 4 4 -4 -4 -4 -4 4 5 4 ÷1.5 either M
High-Elf [ZAngband] 1 3 1 3 2 5 2 0 0 0 ÷3 multi M/S
Hippogriff 2 2 0 -3 0 -1 0 5 11 1 ÷1.5 multi L MM2-190
Hobbit [ZAngband] -2 3 2 2 1 1 0 0 -3 0 ÷2 multi S
Hobgoblin 0 0 0 0 0 -1 0 0 0 ÷1 multi
Homarid -1 +2 -1 +2 0 0 +1 +1 +1 ÷1 M 3.3
Hook Horror 2 1 1 -2 0 0 -1 7 16 2 ÷1.5 multi L MM2-193
Horror, Cosmic 0 +3 -3 0 +6 -3 +6 +4 +6 ÷1 L 3.3
Human 0 0 0 0 0 0 0 0 0 0 ÷1 dual
Human 0 0 0 0 0 0 0 0 0 ÷1 dual
Human [Arduin] -1 0 -2 +1 +2 +1 ? ? ? ? ÷1 ? ? ? Arduin
Human, Amazon [Arduin] -1 0 -2 +1 +2 +1 ? ? ? ? ÷1 ? ? ? Arduin
Human, Baklunish +1 0 +1 0 -1 -1 -1 0 0 0 ÷1 dual M 12" Greyhawk 4.2
Human, Beholder world [DM] -1 0 0 1 0 0 0 0 0 ÷1.5 dual
Human, Deep Imaskari 0 -2 0 2 0 0 -1 0 0 0 ÷1 dual M UnderDark3
Human, Dunadan (Angband) 0 1 0 1 2 1 1 0 0 0 ÷3 multi
Human, Evolved -2 1 -2 3 0 1 2 0 0 1 ÷1 M
Human, Great 1 1 1 2 -6 1 2 1 6 1 ÷1.2 dual
Human, Greater 1 1 1 1 1 1 1 4 1 ÷1.3 dual
Human, Greyhawk Dweller * * * * * * * * * ÷1 either
Human, Guour 0 1 -1 -1 2 -1 -1 0 2 0 ÷1 dual
Human, Lower Dwellers 3 3 3 -3 -3 -3 -3 1 4 2 ÷1 dual
Human, Maldev +4 -4 +4 +0 +4 +4 +4 +0 +0 +0 ÷4 M DM 6.2
Human, Minotaur 2 0 2 0 -2 -2 -4 2 6 0 ÷1 dual
Human, PH3 0 0 0 0 0 0 0 0 0 0 ÷1 multi M 12 PH3
Human, Planar (Tiefling) -1 0 0 1 -1 1 0 0 0 0 ÷1 either
Human, Suel / Suloise -1 -2 0 +2 +2 +2 0 0 0 0 ÷1 dual M/L 12" Greyhawk 4.2
Human, The Eye -2 1 0 2 1 -2 0 12 2 ÷1.5 dual
Human, The Hand 2 2 0 1 -1 -3 -4 0 0 0 ÷1 M WGA4
Human, Upper Dwellers -3 -3 -3 3 3 3 3 -1 -1 -1 ÷1 dual
Human, Vasharan 0 0 0 0 0 0 -1 0 0 0 ÷1 dual M/L BoVD3-12
Human, Werehuman -1 -1 -1 0 0 3 3 0 0 -1 ÷1 dual M 12 DM
Human, Winged (Alorian) -1 1 -1 0 1 0 1 0 0 0 ÷1 dual
Human1 0 0 0 0 0 0 ÷1
Human2 0 0 0 0 0 0 ÷1
Human3 0 0 0 0 0 0 ÷1
Human5 0 0 0 0 0 0 0 0 0 ÷1 dual M
Imp [ZAngband] -1 1 2 -1 -1 -3 -1 0 0 0 ÷1 multi T
Imp, Bog 0 +1 0 0 0 -1   0 0 0 ÷1 ? M MTG 3.2
Imp, Nettling 0 +2 -1 0 +2 -1 0 +1 0 ÷1 S 3.3
Kender -1 2 0 0 -1 0 2 0 0 0 ÷1 multi
Kender [Phoenix] -1 2 -1 -1 1 0 0 0 0 0 ÷1.2 multi S
Kenku [Phoenix] 1 1 1 2 1 -4 -3 0 0 0 ÷1.3 multi M/L
Khai-Shang (Weasel-Otter) [Arduin] +1 +5 +3 +3 0 +1 ? ? ? ? ÷1 ? ? ? Arduin
Ki-rin [MM1] 6 3 4 3 3 1 15 44 11 ÷9.5 single
Ki-rin, T'uen-rin [MC8] 7 2 4 4 4 2 18 60 15 ÷12.5 single
Klackon [ZAngband] 2 1 2 -1 -1 -2 -2 2 0 0 ÷1 dual M/L
Klingon 3 0 1 -1 -1 -2 -1 1 2 4 ÷1.5 multi
Knoblin (Kobold-Goblin) [Arduin] -2 +3 -3 0 -1 -2 ? ? ? ? ÷1 ? ? ? Arduin
Kobold -1 2 -1 -1 1 -1 -3 0 -2 -1 ÷0.9 dual
Kobold -1 0 -1 0 0 0 0 0 0 ÷0.9 multi
Kobold [ZAngband] 1 1 0 -1 0 -4 -1 0 -1 -1 ÷0.9 dual S
Kobold, Crimson 2 1 -1 -1 0 -2 -2 0 -3 1 ÷0.9 multi S 9 MTG
Kobold, Crookshank 0 3 -1 -1 -1 -1 -1 0 -2 0 ÷0.9 multi S 9 MTG
Kobold, Kher Keep -1 1 1 -1 0 -1 -1 0 -1 0 ÷0.9 multi S 9 MTG
Kobold-Lizard Man 0 1 1 -1 0 -1 -4 3 0 0 ÷1 dual
Kzinti 2 2 0 -1 0 0 1 3 5 5 ÷2 multi M/L 12 StarTrek
Lamia 1 1 1 2 3 2 1 7 32 4 ÷2.4 dual M/L MM2-217
Lammasu, Lesser 2 0 2 4 4 3 2 4 31 3 ÷2.6 dual L MM2-218
Leprechaun, Aisling -2 +1 0 -2 +2 +1   0 0 0 ÷1 ? S MTG 3.2
Leviathan, Segovian +2 -2 +2 +2 0 0 +2 +3 +2 ÷1 H 3.3
Licid, Dominating -2 0 -2 +4 0 +1 0 +1 0 ÷1 S 3.3
Lizard King 5 -2 3 -2 1 -5 -3 7 54 9 ÷3 dual
Lizard Man 3 1 1 -2 -1 -2 -2 5 7 1 ÷1.5 dual
Lizard Man 0 0 0 0 0 0 5 0 0 ÷1 multi
Lizard Man, Blackmoor 5 2 2 -3 -2 -4 -6 0 13 3 ÷2.5 dual
Lizard Man, Desert Saurig [Arduin] +4 -3 0 -1 -1 -4 ? ? ? ? ÷1 ? ? ? Arduin
Lizard Man, Hurwaet 0 0 -1 0 1 0 -3 0 0 0 ÷1 dual
Lizard Man, Krynn 2 0 1 -1 0 -2 -2 0 0 0 ÷1 dual
Lizard Man, Swamp Saurig [Arduin] +4 -2 +1 -2 -2 -4 ? ? ? ? ? ? ? ? Arduin
Lung-Ti 0 -1 0 1 -1 1 0 2 2 0 ÷1 multi
Manotaur 6 2 2 -1 -3 -6 -6 6 72 12 ÷4 dual
Manticore 3 -1 3 -2 1 1 -1 6 23 3 ÷1.9 dual L/H MM2-246
Medusa 0 2 1 1 1 0 -6 5 20 3 ÷2 dual M MM2-247
Medusa, Infernal 0 0 -2 +3 +4 -2 +3 +3 +1 ÷1 M 3.3
Merfolk of the Pearl Trident 0 -1 +1 +1 0 -1   +1 +1 -1 ÷1 ? M MTG 3.2
Merfolk, River -2 0 -2 +4 0 0 0 0 +1 ÷1 M 3.3
Merman/Mermaid [Arduin] +1 0 +2 +1 -2 +1 ? ? ? ? ? ? ? ? Arduin
Mimic, Common 3 3 4 0 -4 -3 -2 3 28 3 ÷1.9 single L MM2-250
Mind Flayer -2 1 1 5 4 -4 -5 0 46 7 ÷3 dual
Mind Flayer [ZAngband] -3 0 -2 4 4 -5 -3 0 -1 0 ÷1 either M
Mind Flayer, Ulitharid -3 0 0 6 5 -2 -2 0 55 8 ÷7 dual M 12 MCAnn1
Mind Flayer, Yaggol -1 2 2 4 3 -5 -6 2 58 9 ÷6 multi M 15 MC4
Minotaur 5 2 3 -3 -2 -5 -6 4 33 5 ÷2 dual
Minotaur 2 0 2 0 -2 -2 4 6 1 ÷1 dual
Minotaur [Phoenix] 3 -1 2 -1 -2 -1 -2 0 0 0 ÷1.2 dual L
Minotaur, Anaba Ancestor +2 0 0 -1 +1 -1 0 0 0 ÷1 L 3.3
Minotaur, Hurloon +2 0 +3 +1 0 -2   +3 +3 +3 ÷1 ? L MTG 3.2
Minotaur, Krynn 2 0 2 0 -2 -2 -3 0 0 0 ÷1 dual
Minotaur, Mirror 2 0 2 0 -2 -2 -3 0 0 0 ÷1 dual
Mongrelman 0* -1 0* 0* 0* -1 5 0 0 ÷1 multi
Naga, Dark 3 1 3 3 -1 -1 -3 4 32 4 ÷2.6 multi L MM2-267
Naga, Guardian 4 0 4 3 -2 -1 -2 7 44 6 ÷3.2 multi H MM2-266
Naga, Spirit 2 2 3 1 3 1 1 6 36 5 ÷2.8 multi L/H MM2-266
Nameless Race +1 +1 -1 +1 +2 -1 0 +2 0 ÷1 M 3.3
Neogi 1 4 2 2 -3 -2 -3 7 16 2 ÷1.8 either S MM2-268
Nibelung [ZAngband] 1 0 2 -1 2 -4 -1 0 5 0 ÷1 multi S
Night Stalker, Lurking 0 +1 0 +1 +3 -2 -1 0 0 +2 ÷1 single M 12" MTG 4.2
Night Stalker, Shimian 0 0 +1 0 +4 -2 +3 +3 +3 ÷1 M/L 3.3
Nymph -3 1 -3 3 4 6 7 1 8 1 ÷2 multi M MM2-270
Ogre 2 0 2 0 -2 -2 5 4 1 ÷1 multi
Ogre Enforcer +4 0 +3 -2 0 -2 +3 +3 +3 ÷1 M/L 3.3
Ogre Mage 3 0 0 0 -2 -1 -4 6 26 4 ÷3.5 multi
Ogre Mage 1 0 0 0 -2 0 6 5 1 ÷1.5 multi
Ogre, Gray +4 0 +2 -3 -1 -2   +4 +4 +4 ÷1 ? L MTG 3.2
Ogre, High 2 1 -2 1 -1 -1 -1 0 19 2 ÷1.5 multi
Ogre, Maldev +8 -5 +17 -3 -1 -1 -3 +8 +31 +4 ÷4 L DM 6.2
Orc 1 0 0 0 0 -2 0 0 0 ÷1 multi
Orc, Ironclaw +3 0 +3 -3 -2 -1   +4 +5 +4 ÷1 ? M/L MTG 3.2
Orc, Lesser [Arduin] 0 -1 -1 -3 -2 -3 ? ? ? ? ÷1 ? ? ? Arduin
Orc, Orcish Artillery +4 +1 0 -2 0 -2 +2 +1 0 ÷1 M/L 3.3
Orc, Scarlet +2 0 +1 -2 -1 -1 -1 0 0 +1 ÷1 multi M 12" TSB2 4.2
Orc, Uruk [Arduin] +1 +1 +1 -2 0 -1 ? ? ? ? ÷1 ? ? ? Arduin
Otyugh, Scarlet +1 -3 +2 -2 0 -4 -7 +7 +29 +5 ÷1 multi L 9" TSB2 4.2
Owlbear 3 0 3 -2 0 -1 -1 5 18 2 ÷1.7 multi L MM2-284
Owlbear, Ice (Snowy Owl/Polar Bear) +3 0 +3 -2 -2 -2 -2 +4 +11 +3 ÷1 dual L 15" DM 4.2
Pegasus, Maldev -2 -5 +6 +5 +7 +6 +3 +15 +45 +5 ÷6 M DM 6.2
Peryton, Maldev +2 -4 +12 +2 +5 -1 -2 +13 +40 ++1 ÷4 L DM 6.2
Phelddagrif, Questing 0 -1 +3 +1 0 +2 +3 +2 +3 ÷1 M/L 3.3
Phoenix [Phoenix] 1 4 2 3 0 0 4 4 20 4 ÷1.7 multi H
Phraint (Ant-Mantis) [Arduin] 0 +8 -1 0 +1 -4 ? ? ? ? ÷1 single ? ? Arduin
Pixie -3 4 -3 1 -1 2 1 5 0 0 ÷1.5 multi
Pixie -1 1 -1 0 0 1 5 0 0 ÷1.5 multi
Pixie [Phoenix] -2 2 -2 2 2 -2 2 0 0 0 ÷1.2 multi T
Pixie Queen 0 0 +4 -2 0 0 0 +2 0 ÷1 S 3.3
Pixie, Argothian -3 +3 -3 +1 +2 0   0 0 +4 ÷1 ? T MTG 3.2
Planetar [MM2] 4 4 7 3 6 5 17 144 18 ÷30.5 single
Pocket Dragon -6 3 0 4 -4 3 2 2 22 2 ÷2.5 either
Quarterling -3 3 0 2 -1 -1 2 0 -2 0 ÷1 multi
Quasit 3 6 5 0 0 -3 -2 8 6 1 ÷2 multi T/S MM2-201
Quickling -2 6 -2 0 -2 0 -2 4 18 3 ÷3 multi
Rakshasa 1 1 1 2 3 4 1 14 24 6 ÷8 either M 15 MonM2
Romulan 0 0 0 1 3 -2 0 0 0 0 ÷1 multi M 12 StarTrek
Roper 2 -2 3 3 1 -2 -3 10 36 5 ÷4 multi L MM2-304
Rust Monster -1 +2 0 0 +1 0 -2 +2 +2 +2 ÷1 multi M/S 12" MM1 4.2
Sandwave -1 -2 1 3 0 -1 0 9 0 0 ÷1 multi
Satyr 0 1 1 -1 0 -1 5 0 0 ÷1 multi
Satyr [Phoenix] 3 -2 2 1 -4 0 -1 0 0 0 ÷1.3 multi M
Saurial, Bladeback 0 -2 0 0 1 1 4 2 0 ÷1 multi
Saurial, Finhead 0 0 0 0 0 0 5 0 0 ÷1 multi
Saurial, Flyer -1 2 -1 0 0 0 6 0 0 ÷1 multi
Saurial, Hornhead 1 -2 0 1 0 0 4 3 0 ÷1 multi
Scro 1 0 0 -1 0 0 -4 8 12 2 ÷1.5 multi
Sea Elf [Phoenix] -1 2 -1 1 1 -2 0 0 0 0 ÷1.3 multi M/S
Shade, Frozen -1 +2 +1 0 0 -2   -2 0 0 ÷1 ? M MTG 3.2
Shade, Undercity +2 +2 -1 0 +2 -1 0 +3 0 ÷1 M 3.3
Shadow 2 2 0 6 2 -3 2 0 1 ÷2.5 L Babylon5
Shadow, Nether -4 +3 +3 -1 +1 -2   0 0 0 ÷1 ? M MTG 3.2
Shadow-fairy [Hengband] -2 1 -1 2 2 0 2 0 -2 -3 ÷1.2 multi S Hengband
Shapeshifter +2 +2 +2 -1 -1 -1 +3 +4 +3 ÷1 M 3.3
Shedu [MM1] 1 -1 1 1 3 0 4 41 8 ÷3 single
Shedu, Greater [MM1] 2 -2 2 2 5 1 2 67 14 ÷4 single
Silver Dragon [Phoenix] 4 1 3 2 2 0 1 2 15 3 ÷1.5 multi G
Skeleton [ZAngband] 0 0 1 -2 -2 -4 -3 7 0 0 ÷1 either M
Skeleton, Drudge 0 +1 -1 0 +2 -1 0 0 0 ÷1 M 3.3
Sliver, Harmonic -1 -1 +2 -1 -1 +2 0 +1 0 ÷1 S 3.3
Solar [MM2] 5 5 9 4 7 7 19 177 22 ÷48 single
Specter, Abyssal 0 0 -2 +2 +4 -2 +2 +2 +1 ÷1 M 3.3
Specter, Hypnotic +1 +2 +1 0 0 -4   +2 +2 +3 ÷1 ? M MTG 3.2
Spectre [ZAngband] -5 2 -3 4 4 -6 -3 10 -3 -1 ÷1.5 either M
Spellweaver -6 1 -4 5 3 1 0 10 15 3 ÷10 dual M 18 MCAnn1
Sphinx, Andro- 3 -1 3 3 3 3 2 12 44 6 ÷3.2 multi L MM2-324
Sphinx, Crio- 2 0 2 0 2 1 1 10 36 5 ÷2.8 multi L MM2-324
Sphinx, Gyno- 1 1 1 4 4 2 2 11 28 4 ÷2.4 multi L MM2-324
Sphinx, Hieraco- 2 2 2 -2 1 0 0 9 32 4 ÷2 multi L MM2-324
Spider, Giant, Scarlet +2 +2 0 -2 0 -2 -5 +1 +6 +2 ÷1 single M 15" TSB2 4.2
Spike Cannibal 0 +1 -2 0 +4 -2 0 +1 0 ÷1 S 3.3
Sprite [ZAngband] -4 3 -2 3 3 2 1 0 -3 0 ÷2.5 multi T
Sprite, Cloud -1 0 -1 +2 0 0 0 -1 0 ÷1 S 3.3
Sprite, Fire -3 +3 0 0 0 0   0 0 0 ÷1 ? S MTG 3.2
Su-Monster 2 2 -2 0 3 0 -1 4 25 2 ÷1.8 multi M MM2-333
Swanmay -1 1 -1 0 1 0 3 7 0 0 ÷1 dual
Swanmay 0 1 0 0 1 0 7 0 0 ÷1 multi
Thallid +1 -1 +1 -1 +2 -2   +2 +1 0 ÷1 ? M/L MTG 3.2
Thallid, Thorn 0 +1 +4 -2 -2 0 +1 +1 +1 ÷1 M 3.3
Theiwar [Phoenix] -1 1 -1 1 -1 1 0 10 0 0 ÷1.3 multi M
Tholian -4 0 2 4 1 -3 -2 2 0 0 ÷1 single M/S StarTrek
Thri-Kreen 0 2 0 -1 1 -2 0 5 33 5 ÷2.5 single
Throon [Arduin] +3 +1 +6 -1 0 -2 ? ? ? ? ÷1 single ? ? Arduin
Thrull, Armor 1 -1 4 -1 -2 -1 -5 2 34 1 ÷1.5 single M/L 12 MTG
Thrull, Basal 0 0 -2 0 +4 -2 +1 0 0 ÷1 M 3.3
Thrull, Mindstab -1 0 -2 1 3 -1 -4 0 4 2 ÷1.5 single M/S 15 MTG
Tiefling5 0 0 -1 0 0 2 0 0 0 ÷1 dual M
Tiegre [Phoenix] 2 2 2 -1 -1 1 0 0 5 5 ÷1.8 multi L
Titan [MM1] 15 -2 5 2 -2 0 13 84 21 ÷11.5 dual
Titan [Phoenix] 4 -2 4 0 0 -4 0 10 10 2 ÷1.5 dual G
Titan, Sundering +4 0 +4 -1 -2 -2 +9 +6 +6 ÷1 L 3.3
Treefolk, Argothian 2 -4 4 0 3 0 -1 20 40 10 ÷3.5 mutli H MTG-AQ
Treefolk, Weatherseed +2 -3 +6 -3 0 0 +2 +3 +4 ÷1 L 3.3
Troll 6 0 6 -3 -3 -3 -6 4 26 5 ÷3 multi L 12 MonM2
Troll, Maldev +9 -8 +27 -6 -3 -2 -5 +19 +70 +8 ÷6 L DM 6.2
Troll, Scarlet +3 +0 +3 -2 -2 -1 -4 0 +4 +1 ÷1 multi L 12" TSB2 4.2
Troll, Spirit 3 2 1 1 -1 -2 -2 6 28 4 ÷2 multi L MM2-349
Troll, Sporeback +3 0 +2 -1 -1 0 +1 +2 +1 ÷1 M/L 3.3
Troll, Two-Headed 10 -3 2 -2 -2 -2 -8 4 36 9 ÷4 multi L 12 MonM2
Tusken Raider 2 0 2 -1 -1 -2 0 0 0 ÷1 M StarWars
Uber-Vampire 7 3 4 -2 -2 -4 5 15 3 ÷2.5 M/L Buffy
Umber Hulk, Maldev +6 -6 +13 +0 +1 -2 -4 +32 +50 +6 ÷4 M DM 6.2
Valkyrie [Phoenix] 0 1 1 2 2 0 3 3 15 0 ÷1.5 dual M
Vampire [ZAngband] 3 -1 1 3 -1 2 0 10 5 2 ÷3 either M
Vampire, Sengir +1 +1 -2 +1 +4 -2 +3 +3 +3 ÷1 M 3.3
Vorlon -3 1 1 2 6 4 0 2 -1 ÷2.1 L Babylon5
Wemic 1 -1 0 0 0 0 0 6 32 4 ÷2 dual
Wemic 1 -1 0 0 0 0 6 5 0 ÷1 multi
Werebear, Maldev +5 -5 +10 -1 +2 +1 +0 +6 +21 +2 ÷4 L DM 6.2
Werewolf, Lesser 0 +3 -1 0 +2 -1 +3 +2 +1 ÷1 M 3.3
Whill (Yoda's race) -2 3 3 2 5 1 0 0 -1 ÷2 S StarWars
Wookie [StarWars] 5 0 1 -2 -1 -2 -1 0 3 2 ÷1 M/L
Wraith [Phoenix] 0 4 1 2 0 -4 -3 10 10 -1 ÷1.5 either M
Wraith, Bog 0 +2 -1 +1 +2 -1 +2 +2 +2 ÷1 M 3.3
Wyvern 6 0 6 -2 -2 1 0 7 31 3 ÷2 multi G MM2-366
Wyvern, Pyro- 3 2 2 0 1 2 -3 2 22 4 ÷2.5 dual H 24 DM
Wyvern, Shadow 2 2 1 1 2 -5 1 33 5 ÷1.7 dual
Yeek [ZAngband] -2 1 -2 1 1 -7 -4 0 -3 0 ÷0.9 either M/S
Yuan-Ti 1 2 1 1 3 2 -6 0 26 6 ÷5 dual M 9 MonM2
Yuan-Ti, Spitting +1 +1 +1 +1 +1 +1 -5 0 +13 +3 ÷1 multi M 9" TSB2 4.2
Zombie [ZAngband] 2 1 4 -6 -6 -5 -4 0 15 3 ÷1 either M

[P3] Races


[P3.2] Race Table (Abilities)

Race Abilities
Aarakocra Fly 36"; Claw/Claw 1d3/1d3; -3 TH in enclosed areas; No M/L missile penalties
Aasimon, Agathinon MWR 20%; Pri 7 spell progression; 1M: Shapechange; 1M: Cast a 1st level Priest spell; Turn Undead; Ethereal at will; +1 weapon to hit; Save as Priest 14; Immune Life Drain, Death spells, Disintegrate, positive energy
Alaghi Fist 2d6; Move Silently (35+level*5)%; Hide in Natural Surroundings (30+level*5)%
Amberite [RKR] Amberite [ZAngband] abil.; Space-Time Stability; Lvl 10: Create Trump; Lvl 25: Hellride
Amberite [ZAngband] Longevity; Sustain Con; Regen 1 hp/r; Lvl 15: Shadow Shift; Lvl 20: Pattern Mindwalk
Android [Hengband] Immune Disease; Need not eat; Resist Poison; Free Action; Hold Life; Has TechL=LVL guns (Psi8)
Angel, Fallen Flying; 0, sacrifice a DL N summon: +N*2 TH/dmg for 1 round and +N*N*10 current hp
Angel, Serra Flying; Get an attack of opportunity whenever someone joins your group
Arcane MR 40%; 1M, 3/d: Invisibility; 1M, 3/d: Dimension Door; Telepathy cont.
Archon, Hound MIR 10%; 1M: Shapechange Dog/Wolf; +0 wpn to hit; 1M: TWE; Pro. Evil continuous
Archon, Sword MER 30%; Pri 15 spell prog.; +2 weapon to hit; 1M: TWE; Pro. from Evil continuous
Archon, Warden MPR 20%; 1M: Cast a 1st-4th level Div spell; +2 wpn to hit; 1M: TWE; Pro. Evil cont.
Atog 0, eat an item: +XPV/50 TH, dmg, AC, saves (all for 1t) and +XPV/5 to temp hp (lasts until used)
Atog [2] 1N, sacrifice a magic item: +(item XP value)/50 TH, dmg, AC, and saves for 1 round
Atog, Psychatog 1M or (Mouth's P + Consume 2 dead bodies): +LVL AC/dmg until end of round.
Avatar of Hope Flying; 2 attacks: Whirl (do 1 attack on each monster in your group)
Avatar of Woe 1V: Fear (one target, Will save); 1P or 1M: Slay Living (one target, PPD save, 10 dmg if make save)
Avian [Phoenix] Fly; Detect Invis/Hidden; Farsight; Infravision; Resist Lightning; Vuln Disease/Poison
Badger, Giant, Maldev +1 level of Exceptional Dex; Sustain Dex; DT 720÷LVL (720 divided by your level)
1bV: Leave your group (no parting shots; can be in response to an area effect; may join another group within 30')
Balrog [Hengband] Breathe Nether or HellFire (area, dmg=LVL*2, no save); Dbl Resist Nether&HellFire; Imm. Insanity
Barbarian [ZAngband] Immune Fear; 1M,Level 4:Berserk (+lvl/+lvl TH/dmg, -lvl/-lvl AC/save)
Bariaur
Bear, Brown, Maldev Claws 1d20 base dmg each; If both claws hit on one target, does a "hug" for xx4 dmg
Bite 1d10 dmg; 0, 1/h: Enter "Rage" mode for 1t (Choose an N up to 4*LVL; get -N AC/saves, +N TH/dmg)
Bear, Cave, Maldev Resist Solid Neutronium; Claws 1d12 base dmg each; If both claws hit on one target, does a "hug" for xx3 dmg
Cannot be backstabbed; Blindfighting; 1F: Choose up or down. Know location of nearest staircase on this DL.
Bear, Grizzly Claw 1d4; Bite 1d8; Claw natural "18"+ TH: Hug +2d6 dmg; Operate at up to -8 hp
Bear, Pale Immune Ice/Cold; Water Breathing; Swim at full movement rate
Bear, Polar Claw 1d10; Bite 2d6; Claw natural "18"+ TH: Hug +3d6 dmg; Operate at up to -12 hp
Beastman Hide in Natural Surroundings 90%; 80% MR, cannot be lowered
Beastman [ZAngband] Hide; iMR 80%; Immune Conf/Sound/Chaos; 1/lvl: +1 Psi9 power (1:Min, 11:Maj, 21:Gra, 31:Sup)
Beeble, Bubbling 0, 1/s: For this segment, ignore a non-racial defense on someone
Beholder
Beholder 11 eyes (see Psi29), 0 arms, 0 legs, 1 mouth; levitate
Beholder [Angband] 15 eyes (see Psi29), 0 arms, 0 legs, 1 mouth; levitate
Beholder [Phoenix] 10(1/s) eyes (see Psi29), 1 arm, 2 legs, 1 mouth; levitate
Beholder Mage 10 eyes (see Psi29), 0 arms, 0 legs, 1 mouth; levitate
Beholder, Amphisbaena [DM] 22 eyes (see Psi29), 0 arms, 0 legs, 2 mouths; levitate
Beholder, Aquatic [0D&D] 6 eyes (see Psi29), 2 arms, 0 legs, 1 mouth; levitate
Beholder, Argos 5d4/r eyes (see Psi29), 1d4/r arms, 0 legs, 3d4/r mouths; levitate
Beholder, Baby [Phoenix] 5(1/s) eyes (see Psi29), 1 arm, 2 legs, 1 mouth; levitate
Beholder, Channeling [DM] 11 eyes (see Psi29), 0 arms, 0 legs, 1 mouth; levitate
Beholder, Chaos Spawn [Angband] 4 eyes (see Psi29), 0 arms, 0 legs, 0 mouths; levitate
Beholder, Death Kiss 8 eyes (see Psi29), 0 arms, 0 legs, 10 mouths; levitate
Beholder, Director 8 eyes (see Psi29), 0 arms, 9 legs, 1 mouth; levitate
Beholder, Doomsphere (Ghost) 13 eyes (see Psi29), 0 arms, 0 legs, 0 mouths; levitate
Beholder, Elder Orb 12 eyes (see Psi29), 0 arms, 0 legs, 1 mouth; levitate
Beholder, Evil Eye Orms-by-Gore [MtG] 1 ultra eye (see Psi29), 0 arms, 0 legs, 0 mouths; levitate
Beholder, Examiner 8 eyes (see Psi29), 4 arms, 0 legs, 1 mouth; levitate
Beholder, Eye of the Deep 6 eyes (see Psi29), 2 arms, 0 legs, 1 mouth; levitate
Beholder, Gauth 10 eyes (see Psi29), 0 arms, 0 legs, 1 mouth; levitate
Beholder, Gazer [Angband] 4 eyes (see Psi29), 0 arms, 0 legs, 1 mouth; levitate
Beholder, Gibbering Mouther 1d20/r eyes (see Psi29), 0 arms, 0 legs, 1d10/r mouth; levitate
Beholder, Gorbel 6 eyes (see Psi29), 0 arms, 2 legs, 1 mouth; levitate
Beholder, Hive Mother 20 eyes (see Psi29), 0 arms, 0 legs, 6 mouths; levitate
Beholder, Lensman 6 eyes (see Psi29), 5 arms, 0 legs, 1 mouth; levitate
Beholder, Lernaean [DM] 2+* eyes (see Psi29), 0 arms, 0 legs, 1 mouth; levitate
Beholder, Mutant [Synnibarr] 18 eyes (see Psi29), 3 arms, 0 legs, 1 mouth; levitate
Beholder, Observer 9 eyes (see Psi29), 0 arms, 0 legs, 1 mouth; levitate
Beholder, Oldstyle [Phoenix] 10(1/s) eyes (see Psi29), 2 arms, 2 legs, 1 mouth; levitate
Beholder, Orbus 4 eyes (see Psi29), 0 arms, 0 legs, 1 mouth; levitate
Beholder, Overseer 13 eyes (see Psi29), 8 arms, 1 legs, 3 mouth; levitate
Beholder, Spectator 8 eyes (see Psi29), 0 arms, 0 legs, 1 mouth; levitate
Beholder, Sporacle [0D&D] 10 eyes (see Psi29), 12 arms, 0 legs, 1 mouth; levitate
Beholder, Stalking Horror [DarkSun] 1d36/r eyes (see Psi29), 7 arms, 1d8/r legs, 0 mouths; levitate
Beholder, Tinkerer (Giant Bubble) 6 eyes (see Psi29), 4 arms, 0 legs, 1 mouth; levitate
Beholder, Ultimate [Angband] 16 eyes (see Psi29), 0 arms, 0 legs, 0 mouths; levitate
Beholder, Undead 11 eyes (see Psi29), 0 arms, 0 legs, 1 mouth; levitate
Beholder, Undead [0D&D] 13 eyes (see Psi29), 0 arms, 0 legs, 1 mouth; levitate
Beholder, Undead [Angband] 13 eyes (see Psi29), 0 arms, 0 legs, 1 mouth; levitate
Beholder, Watcher 19 eyes (see Psi29), 1 arm, 0 legs, 1 mouth; levitate
Beholder, Were-Gelatinous Cube [DM] 11 eyes (see Psi29), 0 arms, 0 legs, 0 mouths; levitate
Beholderganger [DM] var eyes (see Psi29), var arms, var legs, var mouth; levitate
Beholder-MindFlayer [DSnow] 11 eyes (see Psi29), 0 arms, 0 legs, 1 mouth, 4 tentacles; levitate
Bird Maiden Flying
Bloodwave
Borg x0 Troll-like regen Con-10 hp/s; Adaptive shield (2nd time you take dmg from an effect = 1/2 dmg, etc.); Touch: Shapechange Other to Borg and Control All Actions (save); You are a x0 being; Free Wild Talent in Psi8
Borg x1 Troll-like regen Con-10 hp/s; Adaptive shield (DR and SR 5*N/-, N=# times hit by an effect); Touch: Shapechange Other to Borg and Control All Actions (save); You are a x1 being; Free Wild Talent in Psi8
Brass Gnat Flying; Your actions cannot be locked down
Bringer of the White Dawn 0, 1/r: Recharge one of your magic items by 1 charge (even a potion)
Broken One, Common Min 5 hp per HD (even if above max); Regen 1 hp/r; Claws 1d6 dmg; Night Vision; Keen Hearing
Broo [Runequest] Immune disease, poison; Has gore attack (1d6+disease)
Brownie Save as Pri 9; 1M, 1/d each: ProEvil, Ventrilo, DancingLights, ContLight, Mirror Im, Conf, DimDoor
Brownie, Fyndhorn 1 action, 1/r: Target gains an action of the type you spent on this ability
Brownie, Shelkin 1V: Split target person/monster away from group of monsters into its own group
Bugbear
Bugbear, Maldev 1V: Move Silently | Don't generate "?" in dungeon || Party doesn't generate "?" in dungeon 25+25*LVL%
+1 level in one Warrior group class
Bulette Claws 3d6 dmg; Bite 4d12 dmg; 1V: Jump; Can dig underground at 3" move rate
Bullywug, Advanced Chameleon; Hop 30' causing +1 TH and double damage 1/r; Swimming prof.
Cat Warrior Resist falling damage
Celestial Lammasu MR 70%; Pri 15 spell progression; Wiz 12 spell progression; 1M, 3/d: Holy Word; 1M: Plane Shift; 1M: TWE; 1M, 1/d: Wish; Triple effect Pro. from Evil radius sight (continuous)
Centaur Hoof/Hoof 1d6/1d6, can still use arms; Can charge with weapons x2 dmg
Centaur
Centaur [Phoenix] +1 dmg with 1 weapon type /level
Centaur, Citanul You can't be targetted
Centaur, Gara-Khai [Arduin] ?
Centaur, Shinda-Khai [Arduin] ?
Centaur, Tar-Khai [Arduin] ?
Changeling [Phoenix] Dark Vision; Resist Magic/Poison; Vulnerable Cold/Water; Sneak abilities of level/4
Couatl Pri 7 spell prog.; Wiz 5 spell prog.; Poisonous bite (Death or degen 2d4 hp per round)
Crystal Dragon [Phoenix] Infravision; Flying; Immune Fire; Resist Charm/Magic/Disease; Vulnerable Lightning
Cyclops [Phoenix] Berserk (+lvl/+lvl TH/dmg, -lvl/-lvl AC/save); Resist Fire/Cold; Vuln Mental/Lightning
Cyclops [ZAngband] Resist Sound; +level/+0 with thrown rocks
Dark Elf [ZAngband] Dark Vision; Immune Darkness; 1M, Level 1: Magic Missile; Detect Invis
Demon [Phoenix] Infravision; Pass Door; Resist Magic/Negative; Vulnerable Holy/Light; Backstab x2
Demon, Mold Immune Ooze/Slime/Mold; Mold Shield (50%)
Deodanth (Elf-Feline) [Arduin] 0, LVL/d, 1 Str dmg, 1 Con dmg: Time Shift 3r
Deva, Astral MR 65%; Striking +3/+3 Disruption; Pro. from Evil cont.; 1M: Dispel Illusion; 1M: Polymorph Self; 1M: Remove Curse; 1M, 1/d: Blade Barrier; +1 weapon to hit; Immune level loss, Imprisonment, Death spells; 1M, 3/d: Cure Disease; 1M, 3/d: Cure Serious; 1M, 7/d: Dispel Magic; 1M, 1/d: Heal; 1M: Invisibility; 1M: TWE
Deva, Monadic MR 60%; Striking +2/+2 Double Range; 1M: Hold Monster; 1M: Project Image; +1 weapon to hit; 1M, 3/d: Cure Disease; 1M, 3/d: Cure Serious; 1M, 7/d: Dispel Magic; 1M, 1/d: Heal; 1M: Invisibility; 1M: TWE
Deva, Movanic MR 55%; Striking +1/+1 Flame Tongue; 1M: Cure/Cause Blindness; 1M: Detect Traps; 1M: Neutralize Poison; +1 weapon to hit; Immune to Plants, Death spells, level loss, negative/positive energy; 1M, 3/d: Cure Disease; 1M, 3/d: Cure Serious; 1M, 7/d: Dispel Magic; 1M, 1/d: Heal; 1M: Invisibility; 1M: TWE
Devil, Stone Throwing +6 initiative; +1/2 to # Att with one arm
Doppleganger
Dracon
Dracon Resist a normal/para element; Mouth's P, 3/d: Breathe normal/quasi ˝*hp
Draconian [Phoenix] Flying; Immune Poison/Disease; Mouth's P: Breathe a chosen element; Resist Fire/Cold/chosen element; Vuln Slash/Pierce/Lightning; Regen 1 hp/r
Draconian [ZAngband] Breath Weapon (a normal element); Flying; 1/level: Add a Resist Element
Dragon [Arduin] ?
Dragon, Amethyst [Council] Breath Weapon (Force); Fly; Imm Force/Poison; Water Breathing; 1/d: ReflectingPool
Dragon, Brass [Council] Breath Weapon (Sleep/Heat); Fly; Imm Fire; Speak with Animals; 1/d: Dust Devil
Dragon, Bronze [Council] Breath Weapon (Lightning/Repulsion); Fly; Imm Lightn.; Water Breath; 1/d: AiryWater
Dragon, Copper [Council] Breath Weapon (Slow/Acid); Fly; Immune Acid; Spider Climb; 1P,3/d: Stone Shape
Dragon, Crystal [Council] Breath Weapon (Shards); Fly; Imm Mineral/Shard/Light/Cold; Luckstone; 1M: Charm
Dragon, Electrum [Ann1] MRR 30%; Breathe Enfeeblement Gas; Immune Gas; 1V: Identify; 1M, 1/d: Locate Object; 1M, 3/d: Dispel Magic; 1M, 2/d: Telekinesis; 1M, 1/d: Project Image; 1M, 1/d: Heal
Dragon, Electrum [DM] Breath Weapon (Stun/Holy Lighn.); Fly; Imm Lightn.; Res Holy Lightning; 1V: PolySelf
Dragon, Emerald [Council] Breath Weapon (Sound); Flying; Immune Sound; Flame Walk; 1M,3/d: Hold Person
Dragon, Faerie MR 32%; 1M: Invis.; Mouth's P, 1/3r: Breathe euphoria (1 target, NR to resist, save:˝); Fly 24"C
Dragon, Gold [Council] Breath Weapon (Gas/Holy Fire); Fly; Imm Gas/Fire/Holy Fire; 3/d: Poly Self; 1/d: Luck
Dragon, Gold [MM1] Breathe Holy Fire or Gas; Immune Holy Fire, Fire, Gas; 2 spells (either Wiz or Pri) each level from SL 1 to 6
Dragon, Pseudodragon MR 35%; Claws 1d3 dmg + poison (sleep 1d6 days); Camouflage 80%; Infravision; Fly 24"B
Dragon, Red, Maldev MPIRR 30%; Flying 60" (D) [20" (H) on Maldev]; Claws 1d12 / Bite 1d10 dmg
Immune Fire, Hell-Fire; Mouth's P, 3/d or 1/3r: Breathe Hell-Fire (1 group; dmg=current hp; BW save for ˝)
Dragon, Sapphire [Council] Breath Weapon (Sound/Fear); Fly; Imm Fear; Free Action; 1/d:Anti-Magic Shell
Dragon, Silver [Council] Breath Weapon (Para./Holy Cold); Fly; Imm Cold/Holy Cold; 1V,3/d: Poly Self
Dragon, Silver [MM1] Breathe Frost or Gas; Immune Frost, Cold, Gas; 2 spells (either Wiz or Pri) each level from SL 1 to 5
Dragon, Topaz [Council] Breath Weapon (Dehydration); Fly; Imm Dehydration/Cold; Water Breath; Part Water
Drake Familiar Flying; 1M: Dispel Magic
Drake, Azure Fly; Immune Air/Water; Vuln Fire
Drake, Fire Fly; Immune Holy Fire; Vuln Cold; Breathe (your alignment) Fire (1/2 max hp, save for 1/4)
Drake, Shadow Flying; Immune Negative; Vuln Positive; Mouth's P: Breathe negative
Drider [Phoenix] Infravision; +1P action; Imm Poison; Resist Magic & Negative; Vuln Iron/Light/Holy
Drow [Phoenix] Infravision; Resist Charm; Vulnerable Iron & Light; Sneak abilities of level/4
Dryad MR 50%; 1M, 3/d: Charm Person (-3 save, 1d4 years); 1V: Transport via Plants; Speak w/ Plants
Dryad, Quirion Whenever you cast a Wizard spell or Psionic ability, +LVL dmg/saves until end of round.
Dryad, Shanodin Pass without trace in woods; Improved Invisibility in woods
Dwarf +Con*2/7 bonus to PPD/RSW/Spell; +1 TH vs. "giant-class"; "giant-class" at -4 TH
Dwarf [Arduin] Find Mechanical Traps 5*LVL%
Dwarf [Phoenix] Resist Poison/Disease; Vuln Water; 1M: Berserk (+lvl/+lvl TH/dmg, -lvl/-lvl AC/saves)
Dwarf [ZAngband] Resist Magic; Infravision; Immune Blindness; Detect shifting walls/rooms
Dwarf, Athasian
Dwarf, Black Sapphire
Dwarf, Dark 3M: Anti-Magic Shell; 3V: Controlled Blink; 3P: Wall of Force; Resist Darkness
Dwarf, Derro
Dwarf, Dwarven Warrior 1M: Target a creature, on his next attack (if hits) 20 of his dmg can be No Resistance/Defense
Dwarf, Gray Dwarf abilities; Immune to illusion spells, paralyzation, non-natural poisons
Dwarf, Gray Dwarf; Double Health bonus to saves vs. PPD; Immune Illusion/Paralyzation/Poison
Dwarf, Gray1 +Con*2/7 magic saves; immune paralyzation/poison; vulnerable light
Dwarf, Gully
Dwarf, Hill
Dwarf, Maldev
Dwarf, Mountain
Dwarf, Mountain, Maldev +1 level of Exceptional Con; Sustain Con
Resist Magic, Earth, any E≤3 element that includes Earth (e.g. Minerals, Magma, Unholy Earth, Flowstone, ...)
Dwarf, PH3 Darkvision 60'; Stonecunning; +2 PPD save; +1 TH vs. orcs/goblins; +4 AC vs. giants
Dwarf, Phaeree (Dangerous J.)
Dwarf, Pitfall
Dwarf, Stone Immune earth; +Con/3 bonus to PPD/RSW/Spell; +4 TH vs. giant-class
Dwarf, Synnibarr
Dwarf, Zakhar Resist Darkness/Disease/Poison/Disenchant; Double Wis bonus Priest spells
Dwarf1 +Con*2/7 magic/poison saves; +1 TH/+4 AC vs. giant-class; stonecunning
Dwarf2 +Con*2/7 magic/poison saves; +1 TH/+4 AC vs. giant-class; stonecunning
Dwarf3 +2 fort saves; +1 TH/+4 AC vs. giant-class; stonecunning
Dwarf5 Underdark language; +2 all saves
Dwarven Demolition Team 1P: Destroy a Wall (magical or normal up to LVL' thick) or a door
Eel, Slipstream Create a 10' r Slipstream (SFB) that moves at LVL^2"
Elder Druid 0, spend 4 spell levels, 1/r: Lend an action (you lose an action & give it to someone) or target loses an action (no save, NR to resist)
Elf 90% charm/sleep resistance; +1 TH with (non-crossbow) bows; +1 TH with sword
Elf [Phoenix] Infravision; Resist Charm; Vulnerable Iron; Sneak abilities of level/4
Elf [ZAngband] +2 TH with bows; -2 TH in melee; +2 CL with spells; Resist Light
Elf, Alfar (Dangerous J.)
Elf, Athasian
Elf, Celstar
Elf, City [Arduin] ?
Elf, Cloud
Elf, Dark (Drow) Immune Darkness; Detect Invis; 1M: Magic Missile
Elf, Dark1 CR 90%; +2 magic saves; MR 50+lvl*2%; stonecunning; 1/d: Dancing Lights; 1/d: Faerie Fire; 1/d: Darkness; Level 4: 1/d: Detect Magic; 1/d: Know Alignment; 1/d: Levitate; 1/d: Clairvoy.; 1/d: Detect Lie; 1/d: Suggestion; 1/d: Dispel Magic
Elf, Deep Shadow +2*LVL spell levels in one progression
Elf, Drider
Elf, Drider, Maldev CL +LVL (maximum of +5); MRR 15+LVL%; CR 30%; Immune Poison; Poison Bite (PPD save or sleep for 1d2 t)
Has 6 legs; 1M: Darkness, Faerie Fire, Levitate, Web, or Know Alignment; 1M, 1/h: Dispel Magic
Elf, Drow Resist Charm; Vuln Iron/Light; Sneak abilities of level/4; (50+level*2)% MR; Dancing Lights 1/d; Faerie Fire 1/d; Darkness 1/d; Levitate 1/d; Detect Magic 1/d; Know Alignment 1/d; Clairvoyance 1/d; Suggestion 1/d; Detect Lie 1/d; Dispel Magic 1/d
Elf, Elvish Archer +5 TH & dmg with Bows; +6 Initiative; Can do 1 action before opponents if they win initiative
Elf, Gray
Elf, Gray
Elf, Gray1 90% charm/sleep resistance; +1 TH with bows/swords
Elf, Half-Aasimar MPIRR 30%; +0 weapon to hit; Resist acid, cold, lightning
Elf, High Elf abilities
Elf, High [Arduin] ?
Elf, Llanowar
Elf, Nobilis (Shadowrun)
Elf, PH3 Immune sleep; +2 Ench/Charm saves; Low-light vision; +1 sword prof.; +1 bow prof.
Elf, Pharisee (Caer Sidi)
Elf, Psielf (Synnibarr)
Elf, Savaen # F actions: Remove trap (#=1), trick (#=2), special (#=3) at 20+LVL*20%
Elf, Sea [Arduin] ?
Elf, Shadow Elf; Can use/make Tech items as if 2 TL lower; (level*5)% InnER; 1M: Ghost Light
Elf, Spiritual (Dangerous J.)
Elf, Taunting CR 90%; +1 TH with bows; 1V: Taunt a group (save)
Elf, Valley Elf abilities
Elf, Valley +2 CL with spells; +1 TH with sickle/dagger
Elf, Valley1 90% charm/sleep resistance; +1 TH with bows/swords
Elf, Werewood Elf abilities; 1M: Tree; 1P: Assume Tree form; Vulnerable Darkness
Elf, Wild Elf abilities; Animal Friendship continuous; Set natural traps 90%
Elf, Wild
Elf, Wild (Kagonesti)
Elf, Wild1 90% charm/sleep resistance; +1 TH with bows/swords; Animal Friendship
Elf, Wood Elf abilities
Elf, Wood
Elf, Wood [Arduin] ?
Elf, Wood1 90% charm/sleep resistance; +1 TH with bows/swords
Elf1 90% charm/sleep resistance; +1 TH with bows/swords; Detect secret doors
Elf2 90% charm/sleep resistance; +1 TH with bows/swords; Detect secret doors
Elf3 Immune sleep; +2 enchantment saves; +1 proficiency each with sword and bow
Elf5 Elf, Orc, Orog, Uruk-Hai languages; iCR 100%; considered additional +1 weapon to hit
Elf-Halfling
Enchanted Being -X dmg per physical att, where X is the number of effects the attacker has running
Ent [Hengband] Vuln. Fire; Imm. Aging; Need not eat; Speak w/ Plants; Each level can get +1 Str, -1 Dex, +1 Con
Ettercap Claws 1d3 dmg; Bite 1d8 dmg + poison (save or death in 1d4 turns); FRT 50%; Immune webs
Faerie, Thornwind Flying; 1M: LVL^2 psionic dmg to one target (no save)
Feline [Phoenix] Detect Invis/Hidden; Farsight; Infravision; Imm Poison; Resist Cold/Charm; Vuln Fire
Feline, Khai-Zirin [Arduin] ?
Flamekin Immune fire; CF=2: 1M, 1/t: Do the "Brazier commanding fire elementals" magic item ability
Floral Spuzzem 1 attack: Dispel a magic/psionic item
Folk, Scavenger 1M, lose half your current hp (round up the loss): Dispel target magic item
Fremlin +1 or better weapon to hit; Fly 12" (B)
Gargoyle +1 wpn to hit; Claws 1d3 dmg; Bite 1d6 dmg; Fly 15"C; Resist Earth; Ignore SS/IS (but not US)
Gargoyle, Abbey Flying; Immune Fire, Earth, Chaos
Gargoyle, Granite Flying; 1N, Lose 1 SL from a spell memorization: +2 AC and saves for 1 turn
Genie, Dao (Earth) Fly 15"B; Imm. Earth; 1M, 1/d each: GasForm, Invis., Misdir., Passwall, Wall/Stone, Dig, Rock>Mud
Genie, Djinn (Air) Fly 24"A; Imm. Air; 1M, 1/d each: GasForm, Invis., CreateFood&Water, MajorCreation, Wind Walk
Genie, Efreet (Fire) Fly 24"B; Imm. Fire; 1M, 1/d each: GasForm, Invis., Enlarge, PolySelf, Wall/Fire, ProduceFlame
Genie, Jann (Prime) Fly 30"A; Resist Air/Earth/Fire/Water; 1M, 3/d each: Enlarge, Invis., Ethereal, CreateFood&Water
Genie, Marid (Water) Fly 15"B; Imm. Water; 1M, 2/d each: Invis., PolySelf, WaterBreath; 1M: line Water 1d6 dmg + Blind
Ghoul, Khabal Whenever a creature dies within sight of you, cure 1 hp on yourself
Ghoul, Scavenging Each time a creature dies in your group, gain 1 temporary hp (not beyond max)
Giant [Phoenix] Resist Fire & Cold; Vulnerable Mental & Lightning; Regen 1 hp/r
Giant, B'horog (4 armed)
Giant, Cloud Fists 1d10 dmg; 1M, 1/d each: Levitation, Feather Fall; Free wild talent in Psi23 (Cloud Psionics)
Giant, Ettin 2 heads; Not slain by vorpal as long as you have at least 1 head; Fists 2d6 dmg; Infravision
Giant, Fire Fists 1d8 dmg; Imm. Fire; 1V, can borrow: Catch a missile fired at you 50%
Giant, Frost Fists 1d8 dmg; Imm. Cold; 1V, can borrow: Catch a missile fired at you 40%
Giant, Greater [Arduin] ?
Giant, Hill Fists 1d6 dmg; 1V, can borrow: Catch a missile fired at you 30%
Giant, Hill, Maldev +2 levels of Exceptional Str; Sustain Str
May throw boulders with each arm; Each boulder does 1d30 base dmg (unless you buy better)
Giant, Lesser [Arduin] ?
Giant, Stone Fists 1d8 dmg; 1V, can borrow: Catch a missile fired at you 90%; Camouflage near stone
Giant, Storm 1M: 16d6 Lightning Bolt; 1M: Levitate; 3M: Three 30d6 Lightning Bolts; 1M: Weather Summon; Immune Lightning
Giant-kin, Firbolg MR 15%; Priests XP div is 3, HD is 2d6/lvl, +2 Ill spells of lvl (lvl/5, round up)/lvl
Giant-kin, Voadkyn 90% sleep/charm resistance; All Warriors use Pal XP table; +1 TH with bows
Giff MR 10%; +4 weapon prof.; Arquebus and tech guns cost 1/10 normal cost; Head butt 2d6 dmg
Giff
Githyanki Can have wild talent, no effect on XP bonus from classedness; +9 to #Mentals calc.
Githzerai
Glasswave
Gnoll
Gnoll [Phoenix] Detect Hidden; Dark Vision; Vulnerable Silver
Gnoll, Flind Can attack to disarm instead of damage (opponent must save vs. RSW)
Gnoll, Maldev May wear 2 suits of armor, they fully stack; May have +1 Armor Adjective per suit of armor
1N, 1/s: Switch equipment you are using. Note this means you can use a weapon and a shield in each arm.
Gnome +Con*2/7 bonus to RSW/Spell; +1 TH vs kobolds/goblins; "giant-class" at -4 TH
Gnome [Arduin] ?
Gnome [Phoenix] Infravision; Resist Mental; Vulnerable Water
Gnome [ZAngband] +Con/6 saves; Infravision; Imm Paralysis; Resist Slow; 1M, Level 3: Dimension Door
Gnome, Deep Gnome abilities; Immune Illusion; Summon Earth Elemental 1/d; Non-Detection cont.
Gnome, Deep As other Deep Gnome plus: +3 saves; Blur 1/d; Blindness 1/d; Change Self 1/d
Gnome, Deep1 +3 all saves; +2 poison saves; immune illusion; camouflage 60%; Non-Detection; 1/d: Blindness; 1/d: Blur; 1/d: Change Self; Level 6, 1/d: Conjure Earth Ele.
Gnome, Fabricator
Gnome, PH3 Low-light vision; +2 Ill saves; +1 TH vs. goblins; +4 AC vs. giants; Cast a cantrip 1/d
Gnome, Phaeree (Dangerous J.)
Gnome, Surface
Gnome, Tinker
Gnome1 +Con*2/7 magic saves; +1 TH/+4 AC vs. giant-class; stonecunning
Gnome2 +Con*2/7 magic saves; +1 TH/+4 AC vs. giant-class; stonecunning
Gnome3 +2 illusion saves; +1 TH/+4 AC vs. giant-class; 1/d: Dancing Lights; 1/d: Ghost Sound; 1/d: Prestidigitation
Goblin Detect New or Unusual Construction; -1 TH in daylight
Goblin [Arduin] ?
Goblin [Phoenix] Resist Mental; Vulnerable Silver & Light & Wood & Holy; Sneak abilities of level/4
Goblin Goon Immune Overbear; Can "narrow salvo" attacks (one 1d20 result for all attacks against one enemy)
Goblin of the Flarg Immune traps in underground; Special enemy dwarves (as Ranger)
Goblin, Scarlet Resist Mental; +6 Will or Wis-based saves; +4 weapon prof.; Sneak abilities of level/3
Golem [ZAngband] Resist Poison; Detect Invis; Free Act; Hold Life; 1M,Level 10: +lvl AC, lvl Stoneskins
Golem, Mycosynth +1 TechL with Psi8/16 effects; Get +1 DL whenever you summon a Golem
Gorn -3 dmg per physical attack
Green Slime Wave Considered to have "1 arm" or "2 tentacles" (Green Slime brand, i.e. 2d6 dmg + 1d6 Con dmg)
Grell, Patriarch +1M; Hold M Actions; Flying; No Arms; No Legs; 10 Tentacles; +1 Psi. Freq.
Gremlin MR 25%; +1 wpn to hit; Claws 1d4 dmg; Fly 18"B; 1V, 1/t: Taunt; FRT 40%
Griffon Fly 30"C; Claws 1d4 dmg; Bite 2d8 dmg; Far Sight; Clairnasience
Grommam
Gryfalcon [Phoenix] Infravision; Sneak abilities of lvl/3; Fly; Resist Charm/Poison/Disease; Vuln Acid/Cold
Gryphon [Phoenix] Infravision; Fly; Sneak abilities of lvl/3; Resist Magic/Poison; Vuln Acid/Cold/Water
Hadozee, Displacer
Hag, Annis MR 20%; 1M: Change Self; Infravision; Claws/Bite 1d8 dmg; 1M, 3/d: Fog Cloud; -1 dmg / phys att.
Hag, Green MR 35%; 1M: Change Self; 1M: Invis., WaterBreath, Speak w/Monster, Mimic Voices, Weakness
Half Elf [Phoenix] Farsight
Half Orc [Phoenix]
Half-Ape (Scarlet Thrall) Resist Psionics; +4 TH and dmg with thrown weapons
Half-Baboon (Scarlet Thrall) Resist Psionics; Resist Falling Damage; +4 TH and dmg with non-thrown missile weapons
Half-Demon5 Demon language; IR 50%
Half-Dragon, Bronze
Half-Dragon, Gold
Half-Dragon, Silver
Half-Dwarf (Mul), Athasian
Half-Elf 30% resistance to sleep and charm spells; Detect Secret Doors
Half-Elf [Arduin] ?
Half-Elf [ZAngband] +1 TH with bows; -1 TH in melee; +1 CL with spells
Half-Elf, Athasian
Half-Elf, Cloud CNR 70%; Free Wild Talent in Psi23
Half-Elf, Dark Resist Darkness; Magic Missile 1/d
Half-Elf, Gray
Half-Elf, High
Half-Elf, PH3 Immune sleep; +2 Ench/Charm saves; Low-light vision
Half-Elf, Valley
Half-Elf, Wood
Half-Elf1 30% charm/sleep resistance; Detect secret doors
Half-Elf2 30% charm/sleep resistance; Detect secret doors
Half-Elf3 Immune sleep; +2 enchantment saves
Half-Elf5 Elf, Orc languages; iCR 90%
Half-Giant [ZAngband] 1M: Dig; 1P: Destroy Wall; 1M, Level 10: Stone to Mud; Resist Shards; Sustain Str
Half-Giant, Athasian
Halfling [Phoenix] x10 Personality score; Pass Door; Resist Poison & Disease; Vulnerable Light; Sneak abilities of level/3
Halfling, Alfen (Dangerous J)
Halfling, Athasian x10 Personality score; Double Health bonus to saves vs. PPD; Resist Fire/Sand; +1 non-weapon prof/level
Halfling, Hairfoot
Halfling, Half-Skulk x10 Personality score; Infravision; Immune darkness; +Dex/3 to all saves; +50 Rogue points
Halfling, Hobbit [Arduin] ?
Halfling, Jerren x10 Personality score; +40 Rogue pts.; +1 all saves; +2 fear saves; Half of dmg you do (physical or magic) is Vile
Halfling, Kobbit [Arduin] ?
Halfling, Mixed x10 Personality score; +Con*2/7 bonus to PPD/RSW/Spell; Detect Grade/Slope/Direction
Halfling, PH3 x10 Personality score; +1 saves; +2 fear saves; +1 TH thrown
Halfling, Photic
Halfling, Stout x10 Personality score; +Con*2/7 bonus to PPD/RSW/Spell; Detect Grade/Slope/Direction
Halfling, Stout
Halfling, Tallfellow x10 Personality score; +Con*2/7 bonus to PPD/RSW/Spell; Detect Grade/Slope/Direction
Halfling1 +Con*2/7 magic saves; stonecunning
Halfling2 +Con*2/7 magic saves; stonecunning
Halfling3 +1 all saves; +2 fear saves; +1 TH with thrown weapons
Halfling5 Kobold, Goblin languages; +2 TH/dmg with missiles
Half-Ogre Can always wield one size L and one size M weapon, regardless of Str score
Half-Ogre Priests automatically get Combat,Divination,Healing,Protection,Sun
Half-Ogre [ZAngband] 1M, Level 13: Glyph of Warding or Explosive Rune; Resist Darkness; Sustain Str
Half-Orc
Half-Orc Berserk (+lvl/+lvl TH/dmg, -lvl/-lvl AC/save); Res Magic/Weapon; Vuln Mental; Reg 1/r
Half-Orc Resist Weapon; Vuln Mental; Regen 1 hp/r
Half-Orc [Arduin] ?
Half-Orc [ZAngband] Resist Darkness; 1M: Remove Fear
Half-Orc, Acidic
Half-Orc, PH3 Darkvision
Half-Orc1 (none)
Half-Orc3 (none)
Half-Pixie5 Pixie, Druid languages; DR (10*lvl)/+lvl
Half-Titan [ZAngband] Resist Chaos; 1V, Level 17: Identify and know statistics of creature
Half-Troll (Angband)
Half-Troll [ZAngband] Sustain Str; Regen 1 hp/r; Remove Fear; Berserk (+lvl/+lvl TH/dmg, -lvl/-lvl AC/save)
Half-Undead (Death-Touched) Darkvision; +2 Intimidate and Move Silently checks; ColdR 5; ElectricityR 5; 1V, 1/d: Chill Touch
Half-Weasel (Scarlet Thrall) Resist Psionics; One "Level 1:" ability in a known class; Any level 1 Rogue ability; +20+5*LVL Rogue pts
Half-Wolverine (Scarlet Thrall) Resist Psionics; Resist Magic; Resist Innates
Half-Yeek5 Yeek, Bleah languages; Resist disease
Harpy Fly 15"C; Mouth's P: Charm (save) to a group; Claws 1d3 dmg; Bite 1d6 dmg
Heucuva [Phoenix] Dark Vision; Imm Neg./Poison/Disease; Res Weapon; Vuln Holy/Light/Silver; +1 #Att
High-Elf [ZAngband] +3 TH with bows; -3 TH in melee; +3 CL with spells; True Sight; Resist Light
Hippogriff Fly 36"C; Claws 1d6 dmg; Bite 1d10 dmg
Hobbit [ZAngband] x10 Personality score; +2 TH with bows; -2 TH in melee; +Con/6 saves; Sustain Dex; 1V:Create Food/Water
Hobgoblin Detect New Construction, Sloping Passages, Shifting Walls
Homarid -LVL TH/dmg/AC/saves on odd numbered segments; +LVL on even segments
Hook Horror Hooks 1d8 dmg; Bite 1d6 dmg; If both hooks hit, bite auto hits; Hear Noise 50%; Blindfighting
Horror, Cosmic +2 tentacles; +2 mouths; can do 1 attack on segment 0
Human Can do 1 for 1 trading for ability scores (instead of 2 for 1)
Human 1 for 1 trading with ability scores
Human [Arduin] ?
Human, Amazon [Arduin] ?
Human, Baklunish 3 for 2 trading with ability scores; +1 feat; +3+level skills
Human, Beholder world [DM] 1 for 1 trading with ability scores; 2 eyes (see Psi29), 2 arms, 2 legs, 1 mouth; levitate
Human, Deep Imaskari iXRaRR 30+LVL*2%; Low-Light Vision; +1 to Wiz prog.; 1M (can borrow), 1/d: Capital E Escape
Human, Dunadan (Angband) 1 for 1 trading with ability scores
Human, Evolved 1 for 1 trading; Resist mental attacks; +LVL non-weapon proficiencies
Human, Great 1 for 1 trading with ability scores
Human, Greater 1 for 1 trading with ability scores
Human, Greyhawk Dweller Goblin, Kobold, Orc languages; Ultravision; MR 10%; Legend Lore 10%; Pick X: Str +1, Dex +1, Con +1, Int +1, Wis +1, Chr +1, hp +4, AC +2, TH +2; Pick Y: Str -1, Dex -1, Con -1, Int -1, Wis -1, Chr -1, hp -4, AC -2, TH -2; X-Y=2; You cannot duplicate any "X" picks, but you may duplicate "Y" picks.
Human, Guour 1 for 1 trading with ability scores
Human, Lower Dwellers 1 for 1 trading with ability scores; Infravision; Resist Darkness
Human, Maldev 3 for 2 ability score trading; CF=5 or SN=3: 1 for 1 ability score trading
+1 class or mini-class slot; +1 feat; +3 HNCL
Human, Minotaur 1 for 1 trading with ability scores; Immune Maze
Human, PH3 +1 feat; +3+level non-weapon prof.
Human, Planar (Tiefling) 1 for 1 trading with ability scores;
Human, Suel / Suloise 4 for 3 trading with ability scores; x2 Personality score; iXGaXaGR LVL*5%
Human, The Eye 4 eyes (must be one actual eye) (see Psi29), 2 arms, 2 legs, 1 mouth; levitate
Human, The Hand 1 for 1 trading; Has a large hand instead of head, considered 3-armed
Human, Upper Dwellers 1 for 1 trading with ability scores; Ultravision; Resist Light
Human, Vasharan 2 for 3 trading; +1 feat; +3+LVL skill pts; iGR LVL*3%; Multiply your TH&dmg rolls by enemy's mult.
Human, Werehuman 1 for 1 stat trading; Has 2 different forms (w/ diff. ability scores); 3F: Switch forms
Human, Winged (Alorian) 1 for 1 trading with ability scores; Fly
Human1 (none)
Human2 (none)
Human3 +1 feat; +3+level skills
Human5 Ancient Oeridian language; 1 for 1 stat trading; max stat due to trading = 17+lvl
Imp [ZAngband] Resist Fire & Nether; 1M,level 5: Personal Fireball; 1M,level 15: Fireball
Imp, Bog Flying; Resist necromantic effects
Imp, Nettling 1V: Taunt one target (no save); 1M: Command (save)
Kender
Kender [Phoenix] +1P action; +1V action; Resist Water; Vulnerable Mental; Thief abilities of level/4
Kenku [Phoenix] Farsight; Detect Hidden; Infravision; Flying; Resist Cold; Psionic Regen 1 PSP/r
Khai-Shang (Weasel-Otter) [Arduin] ?
Ki-rin MPR 90%; Horns +3/+3 of Sharpness; Wiz spells 9 8 7 6 5 4 3 2 1; 1M: Major Creation; 1P: Gaseous Form; 1V: Wind Walk; 1M: Advanced Illusion; 1M: Call Lightning; 1M: Summon Weather
Ki-rin, T'uen-rin MIR 90%; Wiz spells 15 14 13 12 11 10 9 8 7; 1P, 1/d: Awe; Detect Lie cont.; 1M: Plant Growth; 1M: Psionic Blast vs. evil 50 mile radius; 1M: Cure Disease and Plague 100 mile radius
Klackon [ZAngband] Resist Conf./Acid; +1V action; 1M,Level 5: Personal Acidball; 1M,level 13: Acidball
Klingon
Knoblin (Kobold-Goblin) [Arduin] ?
Kobold Always attacked last; -1 TH in sunlight
Kobold
Kobold [ZAngband] Resist Poison; +lvl Poison dmg with melee or missile attacks
Kobold, Crimson Each melee attack does an extra (level) poison dmg (save: 0)
Kobold, Crookshank +(5*level)% rogue points
Kobold, Kher Keep (5*level)% WR
Kobold-Lizard Man
Kzinti Claw 2d4
Lamia 1M, 1/d: Charm Person, Mirror Image, Suggestion, Illusion; Touch drains 1 Wis (no save)
Lammasu MR 30%; Fly 24"C; 1M: Invis. or DimDoor; Pro.Evil 10'r; Claws 1d6 dmg; +4 3 2 1 to Priest prog.
Leprechaun, Aisling NR 10*LVL%; 1 touch: Effect, weapon, or person is resisted using NR for 1 turn.
Leviathan, Segovian Water Breathing; Bite attack is 1d30 dmg
Licid, Dominating 1M: Domination (save) (only one Domination effect running at a time)
Lizard King
Lizard Man Move in water 12"; Water Breathing; Swimming Proficiency
Lizard Man
Lizard Man, Blackmoor
Lizard Man, Desert Saurig [Arduin] ?
Lizard Man, Hurwaet
Lizard Man, Krynn
Lizard Man, Swamp Saurig [Arduin] ?
Lung-Ti
Manotaur
Manticore Fly 18"E; Tail's P, 4/d: Fire 1d6 spikes, each does 1d6 dmg (roll TH for each)
Medusa Gaze: petrify (save); 1 Snake attack (roll TH) 1 dmg + poison (death/0); Ethereal/Astral Perception
Medusa, Infernal Hair's P: 1d2 dmg + Poison (save, death/20) + Petrification (save)
Merfolk of the Pearl Trident Water Breathing; Swimming
Merfolk, River Immune Snares/Traps; Resist Tricks/Specials; Water Breathing
Merman/Mermaid [Arduin] ?
Mimic 1V: Alter shape to any solid Size M object; 1 pseudopod 3d4 dmg; Imm. Acid, Slimes; Glue Shield
Mind Flayer
Mind Flayer [ZAngband] Sustain Int & Wis; +1M action; Detect Invis; Telepathy; Mind Blast
Mind Flayer, Ulitharid +2 M; Flying; +1 to # Psi freq.; MR 90%; 4 Tentacles 1d3; -6 saves vs. your effects
Mind Flayer, Yaggol +1 P; PR 50%; 5 Tentacles 1d4; +1 weapon to hit
Minotaur Tracking; Immune to Maze
Minotaur
Minotaur [Phoenix] Farsight; Immune Poison; Vulnerable Bashing; +1 dmg with 1 weapon type /level
Minotaur, Anaba Ancestor 1P: Target gains +LVL TH/dmg this segment; 1bM: Target gains +LVL AC/saves this segment
Minotaur, Hurloon Immune Maze, Binding, Imprisonment
Minotaur, Krynn
Minotaur, Mirror 1M: Maze (Spell save)
Mongrelman Add +1 to any 0* stat; Mimic Voices; Pick Pockets (50+level*5)%; Camouflage
Naga, Dark CR 20%; Bite 1d4; Tail 2d4 dmg + Sleep 2d4 r (save); ESP; Imm. Acid, Poison; +4 2 2 to Wiz prog.
Naga, Guardian Mouth's P: Spit poison 1 target (death/0); Bite 2d4; Tail 1d6; FRT 120%; +3 2 1 to Priest prog.
Naga, Spirit Bite 1d3 dmg + poison (death/0); Gaze: charm (save); +3 2 1 to Wiz prog.; +2 2 Priest prog.
Nameless Race +N TH/dmg, where N is the number of enemies in your group; This race can be any one name
Neogi Claws 1d3 dmg; Bite 1d6 dmg + slow 1d8 r (save); 1M: Locate or Charm Umber Hulk (no save)
Nibelung [ZAngband] Immune Darkness; Resist Disenchantment; Detect shifting walls/rooms
Night Stalker, Lurking +2 TH/dmg and +1 #Attacks with guns; Can buy guns off of the Demolitionist/Musketeer tables at ÷LVL cost
Night Stalker, Shimian 1bV: Interpose yourself in front of an attacking creature
Nymph MR 50%; 1M, 1/d: Dim Door; Gaze: blind (save); 2V, Gaze: death (save); +4 3 2 1 to Priest prog.
Ogre Can always wield two size L weapons, regardless of Str score; Priests automatically get Combat,Divination,Healing,Protection,Sun
Ogre Enforcer Ignore effects that do less than LVL*4 dmg
Ogre Mage Gaseous Form; Fly; Invisibility; Charm Person; Regen 1 hp/r; Cone of Cold (8d8) 1/d
Ogre Mage
Ogre, Gray +LVL TH and dmg with clubs, rocks, boulders
Ogre, High
Ogre, Maldev +1 level of Exceptional Str; +4*LVL TH with clubs; All items that cost less than 20 gp [mp on Maldev] cost 0 for you
1M, 1/d: Commune with Time of Legends (acts as a Legend Lore spell)
Orc Detect New and Unusual Construction, Sloping Passages; -1 TH in sunlight
Orc, Ironclaw Vulnerable Fear
Orc, Lesser [Arduin] ?
Orc, Orcish Artillery 1P, take 3 damage: Deal 20*LVL dmg to one target (no save)
Orc, Scarlet +6 weapon prof.; 1P, take N damage (max N=LVL*2): Deal 15*N dmg to one target (no save)
Orc, Uruk [Arduin] ?
Otyugh, Scarlet 2 tentacles; Mouth's P, 1/t: Breathe Acid (˝*hp, area, no save); Any level 1 Rogue ability; +20+5*LVL Rogue pts
Owlbear Claws 1d6 dmg; Bite 2d6 dmg; If both claws hit: +2d8 dmg
Owlbear, Ice (Snowy Owl/Polar Bear) Claws 1d8 dmg; Bite 2d8 dmg; If both claws hit: +2d10 dmg; Immune Ice/Cold; Operate at up to -20 hp
Pegasus, Maldev (Others get --1 TH you); ++2 saves; Flying 48" (B) [12" (F) on Maldev]; Immune Charm, Ench/Charm school/sphere
xx2 dmg with lances; x2 money; +LVL Luck (the ability score); Sustain Luck
Peryton, Maldev (TH bonus is not a typo); Others get --2 saves vs. your effects; Flying 24" (C) [8" (G) on Maldev]; Immune Innates
++1 weapon needed to hit you; Assassination (as Rogue ability) 25*LVL% (-5% per HD of target)
Phelddagrif, Questing Flying; Resist Necromancy, Fire; 1M: +LVL dmg/saves for 1 round; 1M: Animal Summoning I
Phoenix [Phoenix] Fly; Detect Inv/Hid; Reg 2 hp/r; Imm Fire/Charm; Res Disease/Poison; Vuln Cold/Holy
Phraint (Ant-Mantis) [Arduin] ?
Pixie Improved Invis; Poly Self; Illusion; Confusion; Dispel Magic; Dancing Lights; ESP; Fly
Pixie
Pixie [Phoenix] Flying; Detect Magic; Infravision; Resist Charm & Mental; Vulnerable Iron
Pixie Queen Flying; 1M: Target gains Flying
Pixie, Argothian Resist Golems, magic item effects
Planetar [MM2] AllR 75%; Striking +4/+4 Defender, Wounding; Pri 7 and Druid 7 progressions; 1M, 1/d: Animate Object; 1M, 3/d: Blade Barrier; 1M: Continual Light; 1M, 3/d: Dispel Evil; 1M, 7/d: Dispel Illusion; 1M, 3/d: Dispel Magic; 1M, 1/d: Earthquake; 1M, 1/d: Feeblemind; 1M, 2/d: Limited Wish; 1M: Polymorph Object; 1M, 1/d: Fire Storm; 1M, 3/d: Flame Strike; 1M, 3/d: Heal; 1M, 1/d: Holy Word; 1M: Improved Invisibility 10'r; 1M, 1/d: Insect Plague; 1M: Polymorph Self; 1M, 3/d: Raise Dead; 1M: Remove Curse/Fear; 1M, 1/d: Restoration; 1M, 1/d: Shapechange; 1M: Speak with Dead; 1M, 1/d: Symbol; 1M: TWE; 1M, 3/d: True Seeing; 1M, 7/d: Wind Walk; 1M: Commune; 1 Touch: Cure Blindness, Deafness, Disease, or Light Wounds; Detect Evil, Illusion, Invisibility, Lie, Magic, Traps; Resist Fire, Cold; +4 weapon to hit
Pocket Dragon
Quarterling
Quasit MR 25%; +0 wpn to hit; Imm. Cold/Fire/Lightning; Claw: -1 Dex; Invis.; Regen 1 hp/r; 1/d: Fear 30' r
Quickling +1P; move rate 96"
Rakshasa +2 wpn to hit; Wiz spell prog. 4 3 2 1 (CL=7); Immune spells SL<8; Allergy blessed bolt
Romulan +4 Wis checks
Roper MR 80%; Camouflage; 1P,6/d: Target halves Str score (save); Bite 5d4; Imm Lightning; Resist Cold
Rust Monster 2 tentacles (Rust Metal brand); Detect Metal; 1V, eat N gp: Cure self N hp (can eat off of your gp count on chalkboard, keep track)
Sandwave
Satyr Hoof 2d4; Charm or Sleep or Cause Fear 60'r by musical instrument 1/r
Satyr [Phoenix] Detect Hidden/Evil/Good; Immune Fire; Resist Negative; Vulnerable Holy & Light
Saurial, Bladeback Claw/Claw/Tail 1d4/1d4/1d6; +2 saves vs. sound; -2 saves vs. gas
Saurial, Finhead Claw/Claw/Tail 1d3/1d3/1d2; +2 saves vs. sound; -2 saves vs. gas
Saurial, Flyer Claw/Claw/Bite 1d2/1d2/1d2; +2 saves vs. sound; -2 saves vs. gas; Fly 24"
Saurial, Hornhead Claw/Claw/Horn/Tail 1d4/1d4/2d6/2d4; +2 saves vs.sound; -2 saves vs.gas
Scro
Sea Elf [Phoenix] Det Hidden; Underwater Action; Resist Water/Cold; Vuln Iron/Fire; +1 CL with Illusion
Shade, Frozen 1N, Lose 1 SL from a spell memorization: +1 TH, dmg, AC, and saves for 1 turn
Shade, Undercity 1M: Fear (save); 0, Lose 1 SL in memorization: +LVL dmg/saves for 1 round
Shadow Imp. Invis.; 1M: Contagion; 6 limbs; 1M, 1/d: Wraithform
Shadow, Nether Immune to Summoning Sickness; Regenerate 4 hp/r
Shadow-fairy [Hengband] 0: Levitation; Vuln. Light; Does not check for "?" marks or Wandering Monsters in dungeon
Shapeshifter 1M: Polymorph Self; 1V: +LVL AC/saves and -LVL TH/dmg or vice versa for 1 round
Shedu
Shedu, Greater
Silver Dragon [Phoenix] Infravision; Flying; Dark Vision; Immune Cold; Resist Charm & Magic & Disease
Skeleton [ZAngband] Imm Poison/Neg.; True Sight; Res Pierce/Slash/Cold; 2V to drink potions
Skeleton, Drudge Regenerate 1 hp /s; Resist Piercing weapons
Sliver, Harmonic 1M: Dispel Magic/Psi/Innate/Radioactive
Solar [MM2]
Specter, Abyssal Flying; Each time you hit with a melee attack, target loses LVL SL's in memorization
Specter, Hypnotic Flying; Each hit you do causes loss of LVL SLs in memorization
Spectre [ZAngband] Pass Wall; Mouth's V: Fear; Hold Life; Det Invis; Res Poison/Cold/Nether; Telepathy
Spellweaver Each SL on spell progressions is treated as spell level (10-SL)
Sphinx, Andro- Fly 30"D; Claws/Bite 2d6 dmg; Mouth's P, 3/d: Fear, Para., or Weakness area; +4 3 2 to Pri prog.
Sphinx, Crio- Fly 24"D; Claws 2d4 dmg; Head butt 3d6 dmg; +50% to all Wis-based Rogue abilities
Sphinx, Gyno- Fly 24"D; Claws 2d4 dmg; 1M,1/d: Det.Invis., LegendLore, LocateObj., DispelMagic, RemoveCurse
Sphinx, Hieraco- Fly 36"D; Claws 2d4 dmg; Bite 1d10 dmg; +30% to all Dex-based Rogue abilities
Spider, Giant, Scarlet 6 tentacles (weak lemur-like arms with small hands), 0 arms, 2 legs; Poison bite (+LVL^2 dmg); 1M: Web
Spike Cannibal 1M+1V: Move an effect from target to yourself
Sprite [ZAngband] Flying; Res Light; +1V; +1 specialty school; 1P,Lvl 6: Sleep; 1P,Lvl 15: Sleep Monster
Sprite, Cloud Flying; Free wild talent in Psi23
Sprite, Fire Resist Fire; Flying; +1 CL with fire-based and Invocation spells
Su-Monster Claws/Bite 1d4 dmg; 1M, 1/d: Haste self; Free wild talent in Psi1, Psi2, or Psi3
Swanmay +1 or better weapon to hit; 2*(# of HD)% MR; Fly 19"(D); Shapechange to swan
Swanmay
Thallid 1M, 1 per 3 rounds: Monster Summoning I (Plant)
Thallid, Thorn 1M, once per 3r: 10*LVL wood dmg to one target (no save)
Theiwar [Phoenix] Resist Charm & Cold & Negative; Vuln Iron & Light & Holy; Sneak abilities of level/4
Tholian Fly 12"E; Immune Fire; Resist Earth, Crystal, Minerals; Add Int bonus to any one progression
Thri-Kreen
Throon [Arduin] ?
Thrull, Armor 1M, 1/d: Stoneskin (30); 1M, 1/d: Armor (+40); 1M, 1/d: Shield (+7 AC, +3 area saves)
Thrull, Basal Lose half of current hp, lose 2*LVL SLs in memorization: Target gains 2*LVL SLs in memorization
Thrull, Mindstab 1M, 1/d: Psi1 Psionic Blast; 1M, 1/d: Mind Blast (stun 5r); 1M, 1/d: Power Word Stun
Tiefling5 Sigilspeak language; +2 CL
Tiegre [Phoenix] Infravision; Det Hidden; Regen 1 hp/r; Imm Charm; Res Poison/Disease/Light; +1 #Att
Titan [MM1]
Titan [Phoenix] Det Invis; Berserk (+lvl/+lvl TH/dmg, -lvl/-lvl AC/saves); Imm Charm; Resist Weapon
Titan, Sundering Earthquake continuous (can't be lowered, hole in the middle)
Treefolk, Argothian 4 limbs (˝ Str score if use a weapon); Immune to all effects from items of your multiplier or less
Treefolk, Weatherseed 1D: Resurrect self, but you are back at home
Troll Claw 1d4; Bite 1d6; Regen 3 hp/r
Troll, Maldev +2 levels of Exceptional Con; Sustain Con
Troll-like regen 10 hp or 1 stat point or 1 level /s
Troll, Scarlet Immune Fire; Regen 4 hp/s; Do not die until below -600 hp (still unconscious at -1 hp though)
Troll, Spirit Imp. Invis.; +0 wpn to hit; Imm.Cold; Regen 3 hp/r; Claws 1d4+Str loss1d4+2; Bite 1d4 VampRegen
Troll, Sporeback Regenerate 2 hp /s; 0: Target regenerates instead of you this segment
Troll, Two-Headed 2 heads; Claw 1d4; Bite 1d12; Regen 1 hp/r
Tusken Raider (none)
Uber-Vampire +4 wpn to hit; DR 10/-; Time/Reality Stability; Claw 1d10
Umber Hulk, Maldev Resist Solid Neutronium, Earth; DR 40/+LVL
Both Eyes' S action: Hypnosis 1 target (Will save; CR to resist)
Valkyrie [Phoenix] Infravision; Fly; Regen 1 hp/r; Resist Charm/Holy/Light; Vuln Magic/Negative
Vampire [ZAngband] Vulnerable Light; Immune Darkness; Hold Life; Resist Nether & Cold & Poison; Feed
Vampire, Sengir Flying; Each time you kill someone, get their DL^2 in current hp (can go beyond max, lasts only 1r)
Vorlon Precog.; 1M: Legend Lore; 1M, 1/d: Holy Bolt; Flying
Wemic
Wemic Claw/Claw 1d4/1d4, can still use arms; Leap 30'
Werebear, Maldev +1 weapon to hit you; Bear form: Claws 1d12 / Bite 1d6 dmg; Hybrid form: Claws 1d8 / Bite 1d4 dmg; Hug is xx2
1V: Shapechange to Human, Bear, or Bear-Human Hybrid form, healing 5*SN*CF% of damage taken
Werewolf, Lesser 0: Halve your melee damage this segment, but your damage is Vile and causes Lycanthropy
Whill (Yoda's race) Size S; +LVL/2 M; +1 to # Psi Freq
Wookie [StarWars] +4 TH with crossbows; 1V: Throw enemy (roll TH) for LVLd4 dmg
Wraith [Phoenix] Pass Wall; Flying; Resist Weapon & Cold & Acid; Vulnerable Holy & Light & Magic
Wraith, Bog Free wild talent in Psi7 (Undead psi.)
Wyvern Fly 24"E; No arms; Bite 2d8; Tail 1d8 dmg + poison (death/40)
Wyvern, Pyro- Flying; Immune Fire; Resist Poison; Mouth's P: Breathe fire; Poisonous tail
Wyvern, Shadow Flying; Immune Negative; Resist Poison; Mouth's P: Breathe poison
Yeek [ZAngband] Mouth's P: Fear; Resist Acid; Level 9: Immune Acid
Yuan-Ti Immune Poison; Bite 1d10+poison; MR 20%; Cause Fear; Snake Charm; Suggestion
Yuan-Ti, Spitting 1 tail; 0 legs (slithers); Immune Poison; Mouth's P: Spit poison LVL*10 dmg (1 target in group, no save)
Zombie [ZAngband] Resist Nether; 1M: Restoration; Resist Cold & Poison

[P3] Races


[P3.3] Racial Adjectives (General)

You may apply one or more “Racial Adjectives” to your base race. These modify your racial adjustments, as seen below.
An “&” in front of a value means it is cumulative with your base race.
If there is no “&”, it completely replaces the adjustment from your base race.
Thus, if you have a +3 and a &+2 to Str, your total adjustment to Str is +5.
“na” means no adjustment.
“&x2” means to double the racial modifier from your base race.
"&÷2" means to halve the racial modifier. Round resultant ability score modifier towards zero (+3 becomes +1; -5 becomes -2).
“&rev” means to reverse the racial modifier from your base race.
The XP divisor adjustment simply adds to your normal XP divisor. XP divisors due to Racial Adjectives are not lowered above level 9 for Birth Status, Lycanthrope Status, and Undead/Unlive status. The other categories are lowered as per normal.
 
You may have more than one racial adjective, however, no more than one in each category can be used (so you cannot be both a Werebear and a Wererat, for instance). Exception: You can have multiple "Mutations", and can even pick the same mutation more than once.
You may not be an Unlive and an Undead at the same time. If you have a replacement modifier somewhere, treat it as your normal racial modifier for other adjectives (a Lich Chosen One has a total of +6x2+8 = +20 to Int). If two different racial adjectives replace the same stat, you would take the average (round up).
 
(This is an old list and no longer valid:) The following “racial adjective” concepts are not listed here, as they can be simulated by other means:
Astral (Shadowrun magic), Temporal (Chronomancy magic), Punny (Punomancy magic), Demonic/Holy/Planar (Psi6/12), Godly (Psi7), Cybernetic/Golem/Animated (Psi8/16), Mutant (Psi9), Elemental (Psi15).
It is possible I may move the concept of Lycanthropes to a “Moon psionics frequency” at some point in the future
 
The "Lesser" adjective reduces XP divisor. The effect of this can be seen in the table below:
 
Original Divisor: below 1.1 1.1 to 1.25 1.5 1.75 to 2 above 2
New Divisor: subtract 0.1 1 1.25 1.5 subtract 0.5

[P3] Races


[P3.4] Racial Adjectives (Stats)

Category Racial Adjective Str Dex Con Int Wis Chr Cml AC hp TH XP Div Size New?
Birth
status
Cambion &+2 &+1 &+3 &-1 na &-2 &-6 &+2 &+6 &+2 &÷1 &+1/3
Chosen One &x2-2 &x2 &x2-1 &x2+8 &x2+2 &x2+3 &x2 na na &+3 &÷2 na
Dire &+2 na &+1 na &-1 &-2 &-2 &+1 &+4 &+2 &÷0.5 &+1/3 4.2
Elite &+2 &+1 &+2 &+1 &+2 &+3 &+2 &+1 &+8 &+1 &÷1 &+1/2
Greater &x2+1 &x2 &x2 &x2 &x2 &x2+1 &+2 na &+4 &+1 &÷1 &+1/3
Lesser * &÷2-1 &÷2+1 &÷2 &÷2 &÷2 &÷2-1 &-2 na &-4 &-1 &÷ -0.5 * &-1/3
Nilbogism &rev &rev &rev &rev &rev &rev &rev na na na &÷1 na
Of Legend &x2 &x2 &x2 &x2 &x2 &x2 &x2 &x2 &x2 &x2 &÷1 &+1/3 4.2
Paragon &x3 &x3 &x3 &x3 &x3 &x3 &x3 &x2+29 special &x2+25 &÷8 &+2
Super &x2 &x2 &x2 &x2 &x2 &x2 &x2 &+5 special &+5 &÷2 &+1
Vanilla 0 0 0 0 0 0 0 0 0 0 ÷1 na
Lycanthrope
status
Beast of Xvim &+1 &+1 &+1 &-1 na &-2 &-3 na na na &÷0.5 na
Werebat &-1 &+2 &+1 &+1 &-1 &-1 &-2 na &+5 &+1 &÷0.5 na
Werebear &+4 &-2 na &-2 &-1 &+1 &+1 &+2 &+18 &+3 &÷1 &+1/3
Weredragon &+2 &-2 &+1 &+2 na &+2 &+1 &+3 &+12 &+3 &÷0.6 &+1/2
Wererat na &+3 na &+1 &-1 &-3 &-1 na na &+1 &÷0.5 &-1/3
Weretiger &+1 &+3 &+1 na na &+1 &+2 na &+9 &+2 &÷0.5 na
Werewolf &+2 &+1 na &-1 &-1 &-1 na &+1 &+6 &+2 &÷1 na
Mutations Blink &-1 &+1 na &+1 na &-1 na &+1 na &+1 &÷0.5 &-1/2
Brutal &x3 na &x3 &x2 na &x2 &-3 na &+32 &+4 &÷1 &+1/3
Centaur &+1 &+1 &+1 &-2 na na &-1 &+2 &+4 &+1 &÷0.3 &+1/2
Cryo- na na &+1 na &-1 na &-1 &+1 na na &÷0.7 na
Cyclops &+3 &-2 &+2 &-1 &-1 &-1 &-2 &+2 &+10 &+2 &÷0.3 &+1/2
Disenchanter na &+1 na na na na na na na &+1 &÷0.4 na
Displacer na &+1 na &+1 &+1 &-1 &-1 &+2 &+6 &+2 &÷0.6 &+1/2
Extra Armed na &+1 na na na &-1 &-1 na &+1 na &÷0.3 na
Extra Headed na na na &+1 na &-1 &-1 na &+1 na &÷0.2 na
Extra Legged &+1 na na na na &-1 &-1 na &+1 na &÷0.2 na
Extra Tailed na na &+1 na na &-1 &-1 na &+1 na &÷0.1 na
Extra Winged na na na na &+1 &-1 &-1 na &+1 na &÷0.3 &+1/2
Lernaean na &+2 &+2 &-1 &-2 &-1 na &-1 na na &÷0.3 na
Medusan &-1 na &+1 &+1 &+1 &-2 &-4 na &+5 na &÷0.8 na
Mutant &+2 &+2 &+2 &-1 &-2 &-3 &-2 na na na &÷0.4 &+1/2
Phase &-1 &+1 &-1 na &+1 &-1 &-1 &+2 na &+1 &÷0.3 &-1/2
Pyro- na na &+1 na &-1 na &-1 &+1 na na &÷0.6 na
Yuan-Ti na &+2 &+1 &-1 &+3 &-5 &-4 na &+16 &+4 &÷1 na
Planar
Status
Angelic &-2 na na na &+2 &+4 &+4 &+2 &+14 &+1 &÷1 &-1/2
Astral &-2 &-2 &-2 &+2 &+2 &+2 na &+2 &-4 &-2 &÷0.6 na
Demonic &+4 &+2 &+3 na &-1 &-4 &-3 &+1 &+13 &+3 &÷1 &+1/2
Eldritch &+1 &-1 &+1 na &+3 na na &+3 &+16 &+2 &÷1 na
Elemental na na &+2 &-1 na &-1 &-1 &+1 &+8 na &÷0.4 na
Ethereal &+1 &-1 &-1 &+1 &+1 &-1 na &+1 &-2 &-1 &÷0.6 na
Far Realm &-1 &+1 &+2 &+3 &-1 &-1 na na na na &÷1 na 4.2
of Chaos na &+3 &+1 na &-3 &-1 &-2 na &+6 na &÷0.5 &+1/2
of Law &+1 &-3 na &+3 &-1 na &+1 na &+7 na &÷0.5 &-1/2
of True &-3 &-1 na na &+3 &+1 na na &+8 na &÷0.5 na
Shangri-La &-2 na &+1 &+1 &+1 na &+1 na na na &÷0.5 na 4.2
Temporal &-2 &+3 &+1 na &+1 na na &+3 na &+3 &÷0.9 na
Ultraplanar &+4 &-2 &+3 &+1 &-1 &+2 na na &+10 &+3 &÷1 &+1 4.2
Size of
local race
Gargantuan &+6 &-6 &+2 &-1 &-1 na na &+2 &+16 &+3 &÷2 &+2
Giant &+3 &-2 &+1 &-1 &-1 na na &+1 &+4 &+1 &÷1 &+1
Huge &+2 &-1 na na &-1 na na &-1 &+2 na &÷0.3 &+1/2
Miniature &-2 &+3 na na na &-1 na na &-1 na na &-1
Pocket &-4 &+6 na na na &-2 na &+4 &-8 na &÷0.3 &-2
Spriggan na na na na na na na na na na &÷0.6 &±2
Soul
Status
Cloned na na &-1 na na na na na na na &÷0.5 na 4.2
Cybernetic &+1 &+1 &+1 &+1 &-2 &-2 na &+1 &+6 &+1 &÷0.8 na
Elder Soul na na na na &+5 &+1 na na * na &+1 &÷1 na 4.2
Golem &+2 &-1 &+3 &-1 &-1 &-2 &-1 &+2 &+10 &+2 &÷1 &+1/2
Illusionary /Frax &-3 &+2 &-3 &+2 &+2 &-3 na na &-5 & &÷0.5 na
Immortal na na &+5 na na na na na &+5 na &÷0.5 na 4.2
Terrain-
specific
Black Ice ("Blue") &+2 &-2 &+2 &-2 na na na na na na &÷1 &+1 4.2
Cave &+3 na &+2 &-3 &-1 &-1 &-2 &+1 &+6 &+1 &÷0.1 na
Cloud &-4 3 &-3 &+2 &+2 na &+1 &-1 &-2 na &÷0.5 &-1
Faerie &-4 &+2 &-3 &+1 &+3 &+1 &+2 &-1 &-4 &-2 &÷0.4 &-1
Fire &-1 &+1 &+1 na na &-1 &-1 na na na &÷0.5 na
Frost/Polar &+1 &-1 &+1 &-1 na na na na na na &÷0.5 na
High / Elite &-3 &-1 &-2 &+3 &+2 &+1 &+2 &-1 &-1 na na &-1/3
High Gravity &+4 &-1 &+1 &+1 na &-1 &-1 &+4 &+8 &-1 &÷0.5 &-1/3
Low / Primitive &+4 na &+2 &-3 &-1 &-2 &-2 &+1 &+2 &+1 na &+1/3
Savage &+2 &+1 &+1 &-2 na &-1 &-1 &+1 &+3 &+1 &÷0.5 na 4.2
Sea &+2 &+1 &-1 na na &-2 na na na na na na
Underdark na na &+1 &+1 &+1 &-3 &-2 na &+6 &+1 &÷1 na
Undead
status
Anhkolox Stahnk &+6 &-3 &+4 &-2 &-2 &-3 &-5 &+6 &+15 &+6 &÷1 &+1 4.2
Ghost -3 &+2 &-1 na 4 -3 &-2 10 &+18 &+4 &÷1 na
Ghoul &+1 na na -1 &-2 &-1 &-2 &+2 &+4 &+1 &÷0.4 na
Gloid &+1 &+1 &+1 &+1 &+1 &-2 &-4 &+3 &+6 &+2 &÷0.5 &+1/3 4.2
Lich &-6 &-6 &-6 6 &+6 &+6 &-13 &+10 &+33 &+5 &÷5 na
Mummy &+2 -2 3 na &+3 -5 -5 &+7 &+11 &+2 &÷0.6 na
Shade &-2 &+1 &-1 na &+2 na &-1 4 &+3 &+2 &÷0.7 na
Shadow -4 &+2 &-1 na &+3 na -6 3 &+6 &+4 &÷1 na
Son of Kyuss na &+3 na na na &-3 &-4 na na &+1 &÷0.5 na 4.2
Spectre -3 &+1 &-1 &+1 &+2 na -3 0 &+20 &+3 &÷2 na
Thoul &+3 na &+4 &-2 &-3 &-2 &-3 &+3 &+8 &+2 &÷0.5 &+2/3 4.2
Vampire &+3 na &+1 na &+3 &+2 &+2 &+1 &+24 &+4 &÷3 na
Wight &+1 &+1 na &-1 &-1 na &-4 &+1 &+12 &+2 &÷1 na
Wraith -2 &+1 na na &+1 na -2 1 &+16 &+3 &÷1.5 na
Zombified &+7 &-7 &+7 na &-7 na na na na na &÷0.2 na 3.6
Unlive
status
Anti-Lich &+6 &+6 &+6 -6 &-6 &-6 &+13 &+10 &+33 &+5 &÷6 na
Anti-Wight 2 &-1 na na &-1 na 2 &+1 &+12 &+2 &÷2 na
World-
specific
Alternate Univ. &rev &rev &rev &rev &rev &rev &rev na na na &÷0.5 na
Athasian &+1 na &+2 &-1 &-1 &-1 &-1 &+1 &+2 &+1 na na
Avalon na na na &+1 &+2 &+3 &+4 na na na &÷0.5 na 4.2
Beholder World &-1 na na &+1 na na na na na na &÷0.5 na
Dead Timeline na na &+1 &+1 &+2 &+1 na na &+2 na &÷0.8 na
Itascan &x3+1 &x3+2 &x3+3 &x3+4 &x3+5 &x3+6 &-3 na na na &÷3 na
Laputa &-1 &+1 &-1 &+2 &+1 na &+1 na na na &÷0.5 &-1/3 4.2
Maldev &+6 &-4 &+3 &-1 &-4 na &-1 &+4 &+22 &+4 &÷2 &+2/3
Mirror Universe &+2 &+1 na &x2 &-1 &-2 &x2 na na &rev na na
Rakshasa World na &+1 na na &+3 na &+1 &+1 &+2 na &÷0.5 na 4.2
Space &-3 &+1 na &+2 &-1 &+1 &+1 na na &+2 na na
Sunset World &-2 &-2 &-3 &+2 &+2 &+3 &-4 &-3 &-13 &-3 &÷0.4 na
Synnibarr &x2 &x2 &x2 -2 -4 &rev-2 &-2 &x2 &x2 &x2 &÷2 &+1/2
Tarrasque World &+7 na &+6 &-6 &-3 &-4 &-3 &+9 &+30 &+9 &÷1 &+1 4.2

[P3] Races


[P3.4] Racial Adjectives (Abilities)

Category Racial Adjective Abilities
Birth
status
Cambion Resist one thing (pick); Has abilities of Psi6E or Psi(-6)E at half level (round up)
Chosen One ?
Dire Bite 1d8 dmg (vile); Claws 1d6 dmg (vile); Immune Fear; 0, take 10 dmg, 1/r: +1P action this round
Elite Resist Fear; 1M, LVL/d: Remove Fear; Can have two of the same summon; x2 number of followers
Greater Gets +50% of special abilities
Lesser * Gets half of special abilities; See [P3.3] for an explanation of what the XP divisor means
Nilbogism ?
Of Legend iXaXR 20%; Get double racial abilities for your main race (the DM will determine which abilities stack)
Paragon +12 hp/HD; x3 move; +20 dmg; Your effects save @ -13; +15 LVL racial abil.; DR 20/+6; regen 20 hp/s
Super +3 hp/HD; x2 move; +4 dmg; Your effects save @ -6; +7 LVL racial abil.; DR 10/+3; regen 4 hp/s
Vanilla All stat adj. overwritten to 0; XP divisor overwritten to 1; Will retain some (or all) of special abilities, ask DM to know which ones
Lycanthrope
status
Beast of Xvim ?
Werebat Fly 18"C; Sonar; Can "see" without the ability to see; Immune Invisibility & Illusions w/o solid component
Werebear ?
Weredragon Pick a normal, para, or quasi element; resist it. Mouth's P, 3/d or 1/3r: Breathe (=˝hp, area, save:˝)
Wererat Bite 1d4+disease; Claws 1d4; Vuln Silver; Silver or magic weapon to hit; Bite causes Lycanthropy
Weretiger Claws 1d6 dmg; Bite 1d8 dmg (assuming size M, size up or down accordingly)
Werewolf ?
Mutations Blink 0, 1/r: Controlled Blink; 1M (can borrow): Blink Wounding (can blink away after first melee hit on you)
Brutal (none)
Centaur You have the hindquarters of an animal (pick one: Horse, Lion, Giant Spider, Dinosaur, Snake, etc.)
Cryo- Select a para element; immune to it. Mouth's P, 3/d or 1/3r: Breathe that element (=hp, area, save:˝)
Cyclops Have only one eye; Triple range penalties; Resist gaze effects
Disenchanter Your touch does a Dispel Radiation, Magic, Psi, or Innate (or one of their anti's) per hit
Displacer You are displaced (1st attack misses, +2 AC not included on the stats table previous page); +2 tentacles
Extra Armed +1 arm, it is in a new "group" of arms; If you take this adjective twice, both extra arms are in same group
Extra Headed +1 head; You are not slain by vorpal effects as long as you have at least 1 head
Extra Legged +1 leg, it is in a new "group" of legs; If you take this twice, both extra legs are in same group; x4/3 move
Extra Tailed +1 tail; If your existing tail has a special ability, so does this one
Extra Winged +2 wings; If you had no wings, you fly at 15"D; If you did, multiply fly move rate by x4/3, turn better by 1
Lernaean Pick heads, arms, or legs. Whenever one is severed, you get 2 more. Extra limbs disappear after 1 turn.
Medusan Abilities of Medusa race (see [P3] Race Table); You can petrified yourself by Gaze Reflection or mirrors
Mutant Psi9: Minors=2, Majors=1, get a half-length track for each stat; Stacks with Psi9 wild talent if you get one
Phase 1V: Phase in or out. While phased out, get +20 AC, need +2 wpn to hit you, cannot do things physically
Pyro- Select a normal element; immune to it. Mouth's P, 3/d or 1/3r: Breathe that element (=hp, area, save:˝)
Yuan-Ti Immune poison; Bite 1d4+poison (death/30); x1.5 CL in Priest group; MR +15%
Planar
Status
Angelic Fly 21"B; iMPR LVL*7%; +2 wpn to hit you; Psi6G: 1st=2, 2nd=1, DPPs = Int+Wis+Chr+level
Astral Astral Perception; Astral Projection (copy Int->Str, Wis->Dex, Chr->Con); Psi30: 3 "L" powers
Demonic Fly 27"D; iRIaPR LVL*6%; +0 wpn to hit you; Psi6E: 1st=2, 2nd=1, DPPs = Str+Dex+Con+level
Eldritch Fly 24"C; iWER LVL*8%; +1 wpn to hit you; Psi6N: 1st=3, CPPs = Wis+Dex+level
Elemental Pick an element (can be obscure); Immune to that element; Fire Shield of that element
Ethereal Ethereal Perception; Ethereal Projection (copy Str->Dex, Int->Con, Wis->Chr); Psi60: 3 "L" powers [?]
Far Realm x2 Personality score; Immune Imprisonment, Life Trapping, Lost in Maelstrom, Maze, Temporal Stasis
of Chaos Imm. Wild Magic, Chaos, Black Ice, Conf.; Psi(-12)C: "Class Lvl"=LVL/2 (round up), PSPs=Str+Wis+LVL
of Law Imm. Colorless Fire; Hold Stats&Actions; Psi(-12)L: "Class Lvl"=LVL/2 (round up), PSPs=Con+Chr+LVL
of True Imm. Natural, anti-Natural, Charm, Tech; Psi(-12)T: "Class Lvl"=LVL/2 (round up), PSPs=Dex+Int +LVL
Shangri-La Immune Incursion, Pixelation, Truename Erased (you have no Truename at all!), Written Out of Time
Temporal Time/Reality Stability; Imm. Time; Resist Anti-Time, Loop; 1F, 2/d: Time Travel up to LVL^6 minutes
Ultraplanar +10 Annihilation dmg unarmed; Immune Annihilation, Time; Level 9: Mouth's P, 1/d: Capital M Moo
Size of
local race
Gargantuan ?
Giant ?
Huge DR (LVL*2)/(+LVL/2); x1.5 Str score for purposes of size of weapons you can wield (see [C7.1])
Miniature ?
Pocket True Evasion 28+LVL*2% (weapons have a 28+LVL*2% chance of automatically missing you)
Spriggan 1V: +/- up to 2 sizes from orig., Eq resizes; Dropped Eq back to normal; Picked up Eq doesn't auto resize
Soul
Status
Cloned Clone of someone; Not Clone Insane for some reason; 1 Psi9 major; Get compensated items like the NPC
Cybernetic CaCR LVL*10%; DR LVL/–; Have LVL tech items (see [Q8]) of TechL=LVL; +2 CL w/ Tech classes
Elder Soul ++1 saves; Enemies get --1 to hit vs. you; Legend Lore LVL*15%; 1/reset DM gives you a previous life ability
Golem Immune Charm, Coma, Conf., Disease, Dominate, Ego, Enrage, Fear, Hold, Insanity, Para., Sleep, Stun
Illusionary /Frax Free Wild Talents in Psi5 and Psi10; Immune Annihilation, Clone-Insane, Set, Truename Erased
Immortal Don't age naturally; Immune Aging, Disease; Double Resist Poison; Time/Reality/Loop Stability
Terrain-
specific
Black Ice ("Blue") 1M, 1/t: High Frequency Sample or Wild Surge; Immune Black Ice, Bug spells, Chaos, Cold, Ice, Wild Magic
Cave Class VI/Esper-Blind; Infravision; Ultravision; Know depth underground; Direction Sense
Cloud ?
Faerie NaNIaIR 50%; 1M: Cast Wiz charm school, Pri charm sphere, or Psi23 power of SL=LVL/2, round down
Fire Immune Fire, Hell Fire, Holy Fire, Eldritch Fire, Colorless Fire; 1M: LVLdLVL fire dmg (area, save:˝, IR)
Frost/Polar Immune Cold, Ice, Frost, Gust of Wind, Grease, Black Ice; 1M: LVLdLVL cold dmg (area, save:˝, IR)
High / Elite ?
High Gravity Immune to shifts in gravity, reverse gravity, telekinesis; Flight 18"; +1 V
Low / Primitive ?
Savage +6" move rate; Get 1P+2V instead of standard 1S+1V; Take 1 dmg, 1/attack: Do +LVL dmg with an attack
Sea ?
Underdark ?
Undead
status
Anhkolox Stahnk Immune Fire; Resist Slash/Pierce; Hold Life, All Stats; Mouth's P, LVL/d: Breathe Ash (˝*hp, area, no save)
Ghost +2 wpn to hit; Can go ethereal (AC +10, cannot affect things physically); Touch ages 10d4 years (save)
Ghoul Claws 1d6+paralyzation 2d6 r (save); Imm. Sleep, Charm; Level 4: Stench 10' r (save or nauseated)
Gloid iNaNR 64+LVL%; Hold All Stats; +10*3^S gp per reset; 1D: Magic Jar into another creature (Magic Jar save)
Lich ?
Mummy Punch 1d12 dmg+1Con+Mummy Rot (-2 Chr /s, save); Gaze: Fear (area, save); +0 wpn to hit; Vuln. Fire
Shade Touch 1d4+1 dmg + 1 Str; Imm. Cold, Sleep, Charm, Hold; 1V: Shadow Walk; 1V: Meld into Shadows
Shadow ?
Son of Kyuss Arm's P: Throw LVL Kyuss Worms, roll TH, 1d4 dmg + become a Son of Kyuss under your control (PP save)
Spectre ?
Thoul Troll-like regen 1 hp/s; Claws 1d6+paralyzation 2d6 r (PPD save); Immune Charm, Sharpness, Sleep, Vorpal
Vampire ?
Wight ?
Wraith ?
Zombified You can be turned.
Unlive
status
Anti-Lich ?
Anti-Wight ?
World-
specific
Alternate Univ. Has the reverse of special abilities listed (DM will determine)
Athasian ?
Avalon Immune Natural effects, Wood; Can have 2 "Armor" spells on self; Can have 2 "Haste" spells on self
Beholder World ?
Dead Timeline Time/Reality Stability; Immune Extract, Silver Cord Cut, Truename Erased; Loop Lore; 1M: Tempus F-U
Itascan ?
Laputa +3 CL damaging spells; Can have LVL/2 Psi8 items with TechL=LVL/2; Immune Anti-Technological effects
Maldev ?
Mirror Universe ?
Rakshasa World +2 wpn to hit you; Wiz spell prog. = LVL in SL's; Immune spells SL<=LVL; Severge Allergy blessed bolts
Space ?
Sunset World Resist Psionics; PaPR 40+LVL*5%; 0: Levitate; Psi1: Minor=2, Major=1, PSPs=Int+Wis+Chr+level
Synnibarr LVLx3 Minors in Psi9, 18, or 27; Full set of tracks; 2 Min->1 Maj, 2 Maj->1 Gra, must be decreasing
Tarrasque World DR 40/+LVL; MDeflection 75% (on 30% or less it Reflects); Troll-like regeneration 2 hp /s; Bite 2d8 dmg

[P3] Races


[P3.5] Mixing Races

You may mix (cross-breed) almost any two races from the standard race table. Simply average the modifiers from the race table, maintaining fractions. Then you can add or subtract "half-stat" points to even out the modifiers. You cannot add or subtract to any stat beyond what each of the races individually gives. (Example: one race has +1 Str, -1 Dex and another has -1 Str, +1 Int. You generate a race with +0 Str, -1/2 Dex, +1/2 Int. You can do any of following: +0 Str, +0 Dex, +0 Int (or) +1 Str, -1 Dex, +0 Int (or) -1 Str, +0 Dex, +1 Int.)
Halve your racial powers with numbers associated with them (such as MR). Halve the number of other bonuses and other penalties.
For more than 2 (humanoid) races mixed, repeat this process (i.e. you can mix an Elf-Dwarf with a Human).
Mixing more than two non-humanoid races under these rules generates a Mongrelman (see race table).

[P3.6] Custom Races

Stat adjustments are as you like, with minimum -4 and maximum +4, except you can have one stat out to ±6.
 
Sum: -26 to -24 -23 to -18 -17 to -12 -11 to -6 -5 to +2 over +2
XPdiv: ÷0.6 ÷0.7 ÷0.8 ÷0.9 ÷1.0 ÷1 +.1 per point over +2
You can also take the special abilities of other races, but you must add it's divisor - 0.8 to your divisor for each one.
 

[P3] Races


[P3.9] Monsters as Races

DM Note: Always ask DM's approval before using this system; as it's not 100% perfect and some MC sheets may become very unbalanced races if this system is not used judiciously.
 
This section uses 2nd edition Monstrous Compendium sheets; but 3rd edition stats could also be used.
System 1 lets you convert a MC sheet to Collective Stats for quick play. This is good for one-shots where all the players are playing monsters, or when the DM wishes to assign stats to an NPC monster.
System 2 lets you convert a MC sheet to a [P3] style race; this is better for campaigns.
 
For ability scores, add stats for Race Type to stats for Size (the two tables below). If Race Type is not obvious, see [M1] Monster List where I assign every 2nd edition monster a Race Type.
 
  System 1 System 2
Race Type Str Dex Con (Int) Wis Chr Str Dex Con (Int) Wis Chr
Animal 13 13 13 (3) 13 8 +2 +1 +2 (-4) +1 -1
Beholder 7 6 14 (13) 15 7 -2 -2 +2 (+2) +3 -2
Dragon 20 7 15 (14) 14 16 +5 -2 +3 (+2) +2 +3
Elemental 18 14 16 (5) 10 10 +4 +2 +3 (-3) 0 0
Giant 21 12 16 (8) 11 12 +6 +1 +3 (-1) 0 +1
Golem 20 14 20 (2) 4 4 +5 +2 +5 (-4) -3 -3
Humanoid 10 10 10 (10) 10 10 0 0 0 (0) 0 0
Insect 14 15 14 (3) 5 6 +2 +3 +2 (-4) -3 -2
Lycanthrope 12 13 14 (11) 10 8 +1 +2 +2 (+1) 0 -1
Ooze 2 18 16 (4) 5 5 -4 +4 +3 (-3) -2 -3
Outer 17 17 17 (14) 7 7 +3 +3 +4 (+2) -1 -2
Plant 16 4 16 (2) 17 14 +3 -3 +3 (-4) +4 +2
Reptile 15 14 13 (3) 10 8 +2 +2 +2 (-4) 0 -1
Undead* 14* 8* 9* (6*) 6* 3* +2* -2* -1* (-4*) -4* -7*
Water 12 15 12 (4) 12 8 +1 +2 +1 (-3) +1 -1
Weird 1d20 1d20 1d20 (1d20) 1d20 1d20 guess! guess! guess! (guess!) guess! guess!
 
* Undead add 1 to all ability scores per 1000 XPV, round down, for both systems.
 
  System 1 System 2
Size Str Dex Con (Int) Wis Chr Str Dex Con (Int) Wis Chr
U -6 +9 -3 (0) 0 0 -3 +5 -2 (0) 0 0
T -4 +6 -2 (0) 0 0 -2 +3 -1 (0) 0 0
S -2 +3 -1 (0) 0 0 -1 +1 0 (0) 0 0
M/S -1 +1 0 (0) 0 0 +1 +1 0 (0) 0 0
M 0 0 0 (0) 0 0 0 0 0 (0) 0 0
M/L +1 -1 0 (0) 0 0 +1 -1 0 (0) 0 0
L +2 -2 +1 (0) -1 0 +1 -1 +1 (0) -1 0
H +4 -4 +2 (0) -2 0 +2 -2 +2 (0) -2 0
G +6 -6 +3 (0) -3 0 +3 -3 +3 (0) -3 0
F +8 -8 +4 (0) -4 0 +4 -4 +4 (0) -4 0
 
For Intelligence, you should use the maximum Int score on the sheet for system 1, and (Int-10)/2 (round down) for system 2.
 
System 1: Also add 1 stat point (to each stat) per 1000 XP Value, to make more powerful monsters have higher stats.
 
Base AT = +(10-AC) (assuming 2nd edition AC on the sheet)
Bonus hp = +(HD-1)*8 (System 1) or +(HD-1)*4 (System 2)
Base TH = +(HD-1) (System 1) or +HD/2 round down (System 2)
XP Divisor = ÷(XPV/1000)+1 (System 1) or See Below (System 2)
 
XPV XP Div. (System 2)
1 ÷0.9
7 ÷1
15 ÷1.1
35 ÷1.2
65 ÷1.3
120 ÷1.4
175 ÷1.5
270 ÷1.6
420 ÷1.7
650 ÷1.8
975 ÷1.9
XPV XP Div. (System 2)
1200 ÷2
2000 ÷2.2
3000 ÷2.4
4000 ÷2.6
5000 ÷2.8
6000 ÷3
7000 ÷3.25
8000 ÷3.5
9000 ÷3.75
10000 ÷4
11000 ÷4.3
XPV XP Div. (System 2)
12000 ÷4.7
13000 ÷5
14000 ÷5.5
15000 ÷6
16000 ÷6.5
17000 ÷7
18000 ÷7.5
19000 ÷8
20000 ÷8.5
21000 ÷9
22000+ ÷(XPV/2000)-1.5