Class
| CSL
| #
| Spell
|
X7
| 1
| 1
| (your level)*2% iGR; works even in section [X].
| Unbreakable
| 1
| 2
| +(CCL+1)/3 iAC
| Unbreakable
| 1
| 3
| +(CCL+1)/3 ihp
|
Hero
| 1
| 4
| +(Hero level) QV actions
| Hero
| 1
| 5
| +(Hero level) to all stats
| Lich
| 1
| 6
| +(Lich level) OppV or QM actions
|
Lich
| 1
| 7
| +(Lich level) Research Points per reset (see [P12])
| Theist7
| 1
| 8
| +1 [X7] minor
| Dragon of Tyr2
| 1
| 9
| +1 11th in memorization in a Wizard group class (even if off right side of chart)
|
X14
| 1
| 10
| +1 CCL (Concordant Caster Level) in one spell in one class
| Anti-Hero
| 1
| 11
| +1 QX action
| Villain
| 1
| 12
| +10% XP in all your non-Concordant classes.
|
X14
| 1
| 13
| +10% XP in one class (Non-Concordant or Concordant). Other powers like this one cannot be same class.
| Lich
| 1
| 14
| +10*(Lich level)% iWR that can't be ignored
| X14
| 1
| 15
| +1X action
|
Hero
| 1
| 16
| +2*(Hero level) all non-Concordant memorization charts
| Hero
| 1
| 17
| +50% XP in one non-Concordant class
| Clerical Elemental2
| 1
| 18
| +CCL "Level:" picks from Priest group of your HNCL+CCL or lower.
|
Avangion2
| 1
| 19
| +CCL 10th in memorization in a Wizard group class
| Afterliver
| 1
| 20
| +CCL MSaves (using the [X] section saving throw rules)
| Unbreakable
| 1
| 21
| +CCL PSaves (using the [X] section saving throw rules)
|
Dragon of Tyr2
| 1
| 22
| +CCL set Int. You may add CCL instances of the "Elemental" Racial Adjective for no cost. Free wild talent in Psi15.
| Avangion2
| 1
| 23
| +CCL set Wis. You may rewrite your Racial Stat Modifiers as you wish, so they sum up to +CCL.
| Clerical Elemental2
| 1
| 24
| +CCL Summon slots for Elementals. 1X: Summon a DL=10+CCL Elemental that you can comprehend and control.
|
Anti-Hero
| 1
| 25
| +CCL to Str, Dex, Con, Int, Wis, Chr, Cml, Luck
| Clerical Elemental2
| 1
| 26
| +CCL*2 Minors in Psi15 or Psi(-15). Can convert 2 Minor -> 1 Major, 2 Major -> 1 Grand, 2 Grand -> 1 Super.
| Avangion2
| 1
| 27
| +CCL*2 to your natural AT; your natural AT stacks with your armor's AT.
|
Avangion2
| 1
| 28
| +CCL*2 weapon needed to hit you, this cannot be ignored.
| Clerical Elemental2
| 1
| 29
| +CCL^2 unarmed TH and damage, +CCL to # attacks unarmed, it is of an unusual element (can change with each punch)
| Legend
| 1
| 30
| +LL S actions
|
Theist14
| 1
| 31
| +LVL QZ actions, can transfer 1QZ -> 1hZ or 1QZ -> 1bZ
| Theist14
| 1
| 32
| +LVL to HNCL (this counts for qualifying for Concordant classes)
| DracoLich
| 1
| 33
| 0, 1/r: Any 0th-4th level Wizard or Priest spell
|
DracoLich
| 1
| 34
| 0, 1/r: Any 0th-6th level Warrior or Monster spell
| Lich
| 1
| 35
| 0, 1/r: Any 1st-5th level Priest spell
| Lich
| 1
| 36
| 0, 1/r: Any 1st-6th level Wizard spell
|
Lich
| 1
| 37
| 0, 1/r: Any psionic minor
| Villain
| 1
| 38
| 0, 1/s: Choose one creature. He cannot use any V actions on his next segment.
| Atheist(-7)
| 1
| 39
| 0, LVL/d: Anti-Concordant Shell (0th-1st)
|
Atheist(-7)
| 1
| 40
| 0, LVL/d: Halve hp on a creature with at least 1000 hp
| Atheist(-7)
| 1
| 41
| 0, LVL/d: Ignore an immunity gained from a Concordant/Godly effect for 1 turn.
| Clerical Elemental2
| 1
| 42
| 0, sacrifice a potion, while casting a spell: This potion is considered an element of E=(XP value)/100 for the purposes of this spell.
|
Legend
| 1
| 43
| 0,LL/d: One target gets -10*LL% irrBlahR (MPIRR)
| Lich
| 1
| 44
| 0: Create Traps 15*(Lich level)%
| X7
| 1
| 45
| 0: Duplicate any 0th level Concordant spell until next reset. You can have up to 2 spell levels total running (0 level spells count as 1/4).
|
Clerical Elemental2
| 1
| 46
| ½0 (half of a zero action): Shift composition of a spell, power, or existing effect (that has an element/eelement) to any element/eelement.
| Clerical Elemental2
| 1
| 47
| ½X: Cureall self and Shapechange self.
| X7
| 1
| 48
| -1 to XP divisor due to race (minimum 1).
|
Villain
| 1
| 49
| 1/d: Create a GIANT ROBOT (a DL 10 Golem, you may make requests but exact statistics are determined by the DM).
| Villain
| 1
| 50
| 1/r: You MYSTERIOUSLY ESCAPE (even past all barriers) from enemies, one of the enemies must be a Hero.
| Hero
| 1
| 51
| 10*(Hero level)% uIR (unadjustable InnateR, does shift, can't be lowered/halved)
|
Anti-Hero
| 1
| 52
| 10*CCL% uWR (unadjustable WR, does shift, can't be lowered/halved)
| Clerical Elemental2
| 1
| 53
| 10X, 30F, CCL/month: Invent a new E=4+CCL (or higher) element. Until the following reset, only you can generate effects of this element, and all effects of this element are "No Resistance". (At the end of the day the element becomes common knowledge and the benefits are lost.)
| Lich
| 1
| 54
| 1F or 1X: Duplicate any level 0 Concordant spell
|
Atheist(-7)
| 1
| 55
| 1M (can borrow): Counter a Divine Intervention
| Lich
| 1
| 56
| 1M, (lich level)/d: Gain +10 XP
| Theist7
| 1
| 57
| 1M, LVL/d: Divine Intervention
|
Theist14
| 1
| 58
| 1M, LVL/d: Gate in a DL=LVL (max 10) Outer planar creature; your choice of AL; it is not under your control (not your summon).
| Legend
| 1
| 59
| 1M,1/d: Cast 10th lvl Wiz or 8th lvl Pri spell
| Lich
| 1
| 60
| 1M: Banish Undead
|
Anti-Hero
| 1
| 61
| 1M: Capital E Extract, or steal actions of one type (no save, use XR to resist)
| Anti-Hero
| 1
| 62
| 1M: LVLd60 dmg, E=CCL element, one target (no save, use XR to resist)
| DracoLich
| 1
| 63
| 1M: Summon 1 DL IX Dragon or 6 DL VIII Undead
|
Anti-Hero
| 1
| 64
| 1M: Target is Capital P Paralyzed (no save, use XR to resist)
| Anti-Hero
| 1
| 65
| 1M: Target takes an Ego Domination attack with Ego=20*CCL (if he fails he is Dominated by you)
| Atheist(-7)
| 1
| 66
| 1M: Turn off all specialty priest abilities on target for 1 turn
|
Afterliver
| 1
| 67
| 1N, 1/s: Pick any ÷18 or less race, or a DL IX or less creature you know of. You Shapechange into it. Your stats don't change, but you can use racial/innate abilities from it.
| Legend
| 1
| 68
| 1V: Lower all x1 effects on 1 target
| Dragon of Tyr2
| 1
| 69
| 1X, may borrow (i.e. 1bX action): Add a [C] section effect on someone.
|
Avangion2
| 1
| 70
| 1X, may borrow (i.e. 1bX action): Remove a [C] section effect from someone.
| DracoLich
| 1
| 71
| 2F actions to cast, 1/d: Duplicate a 1st level Dragon of Tyr2 spell
| Theist14
| 1
| 72
| 2Z (two zero actions), 1/t: You attack as a x3 being and defend as a x0 being this segment.
|
Theist14
| 1
| 73
| 2Z (two zero actions), LVL/d: Counter a Priest spell from someone who doesn't worship one of your gods.
| DracoLich
| 1
| 74
| 3*LVL% inIR (irreducible, non-ignorable)
| X(-7)
| 1
| 75
| Action Accel.: +1 OppM only for Psi(-7)
|
X14
| 1
| 76
| Add 2 to HD type per level in one Concordant class (+0d+2)
| DracoLich
| 1
| 77
| Add you or your mount's current hp (if it's a dragon) to your damaging spell effects
| Unbreakable
| 1
| 78
| All of your items are Indestructible.
|
Hero
| 1
| 79
| All Rogue Abilities at 10*(Hero level)%
| Lich
| 1
| 80
| All spells cost 0 P actions; Material componenting does not cost 1 V action
| Legend
| 1
| 81
| All your effects have no save (incl. Scarab/Pro)
|
Hero
| 1
| 82
| Avoid Fate @ x6 multiplier, (Hero level)/d
| Hero
| 1
| 83
| Can combine Martial Arts & Specialization
| Legend
| 1
| 84
| Can instead use LL/2 (round up) F actions /s
|
X14
| 1
| 85
| Change "Save" category of your Concordant class to Conc
| X14
| 1
| 86
| Change "To Hit" category of your Concordant class to Conc
| Legendary Officer (SFB)
| 1
| 87
| Command: Can lie even under Detect Lie / Truthear / Ring of Truth; 1M: Force someone to roll a (100-Wis)% chance they will believe what you say, no matter how outrageous.
|
X(-7)
| 1
| 88
| Defender 5: You defend as a x5 being (this effect cannot be dispelled/twisted)
| Legendary Officer (SFB)
| 1
| 89
| Defense: 0, 1/t: One of your BlahR's can be used as another BlahR type, you can't use X or G, but any number of a's in front are allowed.
| Lich
| 1
| 90
| Detect Artifacts; 1M: Legend Lore Artifact
|
X(-7)
| 1
| 91
| Dispel Conc.: Dispel a Concordant effect
| Clerical Elemental2
| 1
| 92
| Drugs are considered elements for you; with E=(SL of the drug).
| Hero
| 1
| 93
| Duplicate a Level: ability of a non-Concordant class
|
Anti-Hero
| 1
| 94
| Duplicate a Level: ability of a non-Concordant class
| X(-7)
| 1
| 95
| Ego Prot.: Artifacts divide their ego by their multiplier when picked up by you
| Legendary Officer (SFB)
| 1
| 96
| Engineering: Resist damage, Resist all [C] section effects, Resist beneficial healing effects (can't choose to "not use" this resistance, you can drop this entire effect with 1F action)
|
Duke
| 1
| 97
| Eternal Night: x2 Terrain Feature: No new Summonings; No Divine Intervention; Proof vs. Teleport.
| Hero
| 1
| 98
| Free wild talent in Psi72, PPs=200*(Hero level)
| Anti-Hero
| 1
| 99
| Free wild talent in Psi81, PSPs=40*CCL, use ML=9+CCL in the Psi81 class.
|
Duke
| 1
| 100
| Genocide: Kills all of a race on a single plane (can reduce area)
| Dragon of Tyr2
| 1
| 101
| Get a (non-adjustable) saving throw of 21-HCL vs. Concordant spells
| Theist7
| 1
| 102
| Get double effect on your specialty priest abilities
|
Legendary Officer (SFB)
| 1
| 103
| Helm/Nav.: ¼V: Move from one group to another group within LVL feet
| Theist7
| 1
| 104
| iaXR CL*10% (iXR is irreducible anti-Spirit Resistance)
| X21
| 1
| 105
| Ignore x1 effects (assuming you are at least true x3 <- NOTE THE MULTIPLIER HERE)
|
Hero
| 1
| 106
| Immune ego domination
| Legend
| 1
| 107
| Immune Ego/Domination of mult = to LL or less
| Legend
| 1
| 108
| Immune Head Blown Off, slain, crapped, Extract
|
Hero
| 1
| 109
| Immune to Action/Memory/Other Stealing
| Unbreakable
| 1
| 110
| Immune to CCL [C] section effects, even major ones are only 1 pick each
| Hero
| 1
| 111
| Immune to Hold/Stun/Para/Summ.Sickness
|
Hero
| 1
| 112
| Immune to Inner Elements
| X7
| 1
| 113
| Immune to one effect in the [C] section.
| X7
| 1
| 114
| Immune to SL 0 to SL ((your level)/3, round down) effects.
|
Avangion2
| 1
| 115
| Immune to x0 effects. Immune to x1 effects of SL 0 to ACL. Immune to x2 effects of SL 0 to ACL/5, round down.
| X(-7)
| 1
| 116
| Instability: Target creature is not Time/Reality Stable
| Dragon of Tyr2
| 1
| 117
| iuEaXR CCL*5%; ixGR CCL%
|
Dragon of Tyr2
| 1
| 118
| iunWaWR CCL*5%
| Avangion2
| 1
| 119
| iXaXR CCL*5%
| Atheist(-7)
| 1
| 120
| iXR CL*10% (iXR is irreducible Spirit Resistance)
|
Duke
| 1
| 121
| Lesser Apocalypse: Earthquake up to an entire continent (can reduce area), CLd60 vile dmg (no save)
| X7
| 1
| 122
| Limit of 8 classes.
| Dragon of Tyr2
| 1
| 123
| Loop Stability. You may pick this ability twice; the second time gives you Time/Reality Stability.
|
Atheist(-7)
| 1
| 124
| LVL/d: You may use a 0 action to pay for the "1M" cost of an Atheist "Level:" ability.
| Lich
| 1
| 125
| Mask Undead status; Can't be turned
| Pawn
| 1
| 126
| Match Alignment: Your alignment becomes equal to Pawner's, can't be changed, this can't be dropped
|
Avangion2
| 1
| 127
| May use Psi2 Psionic Enchantments, these cost no PSPs to use.
| Dragon of Tyr2
| 1
| 128
| May use Psi-2 Reverse Psionic Enchantments, these cost no PSPs to use.
| Legendary Officer (SFB)
| 1
| 129
| Medic: 0, 1/r: Cureall
|
Avangion2
| 1
| 130
| MF/PF/TF cannot be lowered within sight of you. 1X: Restore MF/PF/TF in the area.
| Dragon of Tyr2
| 1
| 131
| MF/PF/TF cannot be raised within sight of you. 1X, defile MF/PF/TF in the area by 1: Capital F Fix on self.
| Pawn
| 1
| 132
| Miracle Progression: For each n from 1 to LVL, gain "1X, (LVL-n+1)/d: Miracle n" (so at LVL=3 you have 3,2,1)
|
Theist7
| 1
| 133
| Multiply your hp by your multiplier
| Lich
| 1
| 134
| Negative Cold (Lich level)d10 dmg by touch
| Villain
| 1
| 135
| NF, may borrow: Counter a level N Concordant ability.
|
Theist7
| 1
| 136
| No action, LVL/d: Unlock actions that are locked down
| Theist14
| 1
| 137
| nuXR CL*20% (non-ignorable unadjustable XR)
| Atheist(-7)
| 1
| 138
| Opposing actions cannot be used within sight. (Drop this only at reset)
|
X21
| 1
| 139
| Overwrite your base race to have +4 to all stats, AC, saves, hp, TH, and have the abilities of four [P3] races/adjectives.
| Pawn
| 1
| 140
| Pawner lending you actions: +LVL A actions (1A?1V, 2A?1P, 3A?1M)
| Legendary Officer (SFB)
| 1
| 141
| Pers.Combat: 1M, 1/d: Call a level=LVL/2 Beast Rider mount for yourself.
|
X14
| 1
| 142
| Pick a CSL (Concordant Spell Level). Lose 2 spells of that CSL and gain 1 spell of CSL+1 (even if off chart)
| X14
| 1
| 143
| Pick a single spell from any Concordant class. You may cast that spell as if it was on your Concordant class spell list.
| X7
| 1
| 144
| Planar Stable (immune to effects of being on another plane).
|
Clerical Elemental2
| 1
| 145
| Priest spells (and material componenting) cost half the number of actions in CCL spheres.
| Hero
| 1
| 146
| Psi1 has no limit of 1 attack/r, Psi2 has double points, auto Power Score
| Legendary Officer (SFB)
| 1
| 147
| Psionic: 1M: Clairvoyance+Clairaudience+Clairnasience, same plane, doesn't cause "ears burning"
|
Afterliver
| 1
| 148
| Rotating Truename. Rotating Home Plane. Rotating Quantum Signature. Your Silver Cord rotates color, and can't be targetted or attacked.
| Legendary Officer (SFB)
| 1
| 149
| Science: You can physically attack even while under Sanctuary / Pro. Evil / Astral Projection / etc., the effect doesn't "see" that you attacked (and isn't reduced)
| X(-7)
| 1
| 150
| Shell 3: Anti-Concordant Shell (0th-3rd)
|
Lich
| 1
| 151
| Speak with Dead & Undead (cont.); 1M: Capital E Extract from Dead & Undead
| Atheist(-7)
| 1
| 152
| Specials of x2 or greater have their effect's multiplier dropped to x1
| Clerical Elemental2
| 1
| 153
| Sphere robe in CCL spheres. If you pick Elemental, you are double Sphere robed (-2 SL).
|
Villain
| 1
| 154
| The "Avoid Fate" ability cannot be used by any other creature (friendly or not) within 100 yards of you.
| Atheist(-7)
| 1
| 155
| The "Lady's Smile" ability does not function within sight
| Avangion2
| 1
| 156
| Time/Reality Stability. You may pick this ability twice; the second time gives you Loop Stability.
|
X21
| 1
| 157
| Time/Reality/Loop Stable
| X21
| 1
| 158
| Trade 12 of an action type for 1 Instantaneous (I) of that action type.
| X21
| 1
| 159
| Trade 4 of an action type for 1 Borrowed (b) or Held (h) of that action type.
|
X21
| 1
| 160
| Trade 8F to 1X
| Legend
| 1
| 161
| Truename is unreadable to mult = to LL or less
| Legendary Officer (SFB)
| 1
| 162
| Weapons: Ignore WR, iWR, aWR, iaWR, +needed to hit, DR, iDR, displacement, planar displacement, pro. weapons, immunity to matter, skins of all types, inertial barrier
|
Clerical Elemental2
| 1
| 163
| When you are comprised of only a single element, you generate a x2 Terrain Feature that turns all other Elementals of that element into x2 beings, with +2 DL and x(CCL+1) rhp.
| Clerical Elemental2
| 1
| 164
| With unarmed attacks: ignore stoneskins, ironskins, uberskins, WR, iWR, DR, +blah weapon needed, displaced, inertial barrier
| X21
| 1
| 165
| x+4 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
|
X7
| 1
| 166
| x1.5 ML (Memorization Level) in one class.
| X7
| 1
| 167
| x2 CL.
| X7
| 1
| 168
| x2 hp.
|
X(-7)
| 1
| 169
| XCell Adjust. 2: Deal 1 idmg to a creature with at least 1 ihp
| X14
| 1
| 170
| XR 3*CCL%. Pick one prefix for this: "i"=irreducible, "u"=unadjustable, "n"=non-ignorable.
| Villain
| 1
| 171
| xVL number of henchmen, followers, summons, familiars
|
X21
| 1
| 172
| xx1.1 ML in one class.
| X21
| 1
| 173
| xx1.3 CL (doesn't stack with lower versions of this in X21)
| X21
| 1
| 174
| xx1.5 hp (doesn't stack with lower versions of this in X21)
|
Dragon of Tyr2
| 1
| 175
| xx2 AC (true double AC, no shift from 10)
| Villain
| 1
| 176
| You adjust all irreducible BlahR by -5*level% and all reducible BlahR to 0%.
| X7
| 1
| 177
| You are considered a x2 being.
|
Unbreakable
| 1
| 178
| You are immune to all area effects. However, this power is incompatible with any "You can't be targetted" effects you have running (they shut off).
| X7
| 1
| 179
| You attack as a x1 being, but defend as a x3 being.
| Theist7
| 1
| 180
| You attack as a x2 being
|
X7
| 1
| 181
| You attack as a x3 being, but defend as a x1 being.
| Afterliver
| 1
| 182
| You can assume the form of any known dead/incursed/pixelated person or creature (this is like the First Evil's ability). You don't have the person's abilities, but you do have their memories.
| Afterliver
| 1
| 183
| You can convert 1X -> 1deadX actions. 1deadX: Capital F Fix Self.
|
Theist14
| 1
| 184
| You can have 6 Specialty God picks instead of 3, if they are all from the same pantheon.
| X7
| 1
| 185
| You can trade 2 of an action type for 1 Quick version of that action type.
| X7
| 1
| 186
| You can trade 4 of an action type for 1 Opposing version of that action type.
|
Clerical Elemental2
| 1
| 187
| You can treat this spell slot as if it was an SL=10 Priest spell slot.
| Atheist(-7)
| 1
| 188
| You defend as a x2 being (this effect cannot be dispelled/twisted)
| Afterliver
| 1
| 189
| You get and can use 2D Actions per death per segment. You are limited to CCL+1 D Actions you can use per reset (instead of 1).
|
X21
| 1
| 190
| You have +1 HNCL or +0.1 HCL for purposes of qualifying for classes, kits, and feats.
| X7
| 1
| 191
| You have a free "H" for purposes of qualifying for classes, kits, and feats.
| Villain
| 1
| 192
| You have an ANNOYING HENCHMAN of half your Villain Level who always ESCAPES and causes trouble for the enemy.
|
Villain
| 1
| 193
| You ignore other people's Immunity to Action/Memory/Other Stealing (unless it comes from a x3 or greater source)
| Villain
| 1
| 194
| You ignore other people's Immunity to Hold/Stun/Para (unless it comes from a x3 or greater source)
| Villain
| 1
| 195
| You ignore other people's Immunity to Inner Elements (unless it comes from a x3 or greater source)
|
Clerical Elemental2
| 1
| 196
| You may double material component Priest spells by using +1V action.
| X21
| 1
| 197
| You may use borrowed or held actions to activate SL 0-8 effects you have.
| Atheist(-7)
| 1
| 198
| Your Atheist(-7) spells have a (M-1)*100 save penalty, where M is the target's multiplier
|
Clerical Elemental2
| 1
| 199
| Your Priest spells are resisted using XR instead of MR.
| Divine3
| 2
| 1
| [Energy] Absorption: One type of energy heals you
| Divine3
| 2
| 2
| [Energy] Immunity: You are immune to one type of energy
|
Hero
| 2
| 3
| +(Hero level) QP actions
| Lich
| 2
| 4
| +(Lich level) OppM or QQM actions
| Theist7
| 2
| 5
| +1 [X7] major
|
Theist14
| 2
| 6
| +1 action of any action type you possess, it has the "s" prefix ("Slow", can be used only on segment 10).
| Theist14
| 2
| 7
| +1 Luck (the ability score)
| Atheist(-7)
| 2
| 8
| +1 QOpp0 only for Atheist powers
|
Legend
| 2
| 9
| +1 XP or +1 item XP /r
| Lich
| 2
| 10
| +10*(Lich level)% iRR that can't be ignored
| Clerical Elemental2
| 2
| 11
| +CCL-9 Specialty Priest picks. Can pick from any pantheon.
|
Legend
| 2
| 12
| +LL QA actions (1QA=1QV, 2QA=1QP, 3QA=1QM)
| Theist14
| 2
| 13
| +LVL C or QQZ actions
| Hero
| 2
| 14
| 0 action, 1/r: Cureall
|
Lich
| 2
| 15
| 0, 1/r: Any 2nd-6th level Priest spell
| Lich
| 2
| 16
| 0, 1/r: Any 2nd-7th level Wizard spell
| Lich
| 2
| 17
| 0, 1/r: Any psionic major
|
Villain
| 2
| 18
| 0, 1/r: Causeall up to VL creatures.
| Warlord
| 2
| 19
| +WCL Q∞V actions (infinitely quick V actions) (this is an obvious spell that can be downgraded from a 4th or wished for)
| Villain
| 2
| 20
| 0, 1/s: Choose one creature. He cannot use any P actions on his next segment.
|
Atheist(-7)
| 2
| 21
| 0, 2*LVL/d: Dispel a Concordant effect
| Atheist(-7)
| 2
| 22
| 0, LVL/d: Anti-Concordant Shell (0th-3rd)
| Atheist(-7)
| 2
| 23
| 0, LVL/d: Deal 1 idmg to a creature with at least 1 ihp
|
Atheist(-7)
| 2
| 24
| 0, LVL/d: Target creature is not Time/Reality Stable
| Legend
| 2
| 25
| 0,1/d: Lady's Smile or Remove Lady's Smile 800'r
| Legend
| 2
| 26
| 0,LL/d: One target gets -10*LL% irrAllR
|
Lich
| 2
| 27
| 0: Create Tricks 10*(Lich level)%
| Clerical Elemental2
| 2
| 28
| ½bX: Cureall and Shapechange (self or other).
| Hero
| 2
| 29
| 10*(Hero level)% uaMR (unadjustable AntiMagicR, does shift, can't be lowered/halved)
|
Lich
| 2
| 30
| 1F or 1X: Duplicate any level 1 Concordant spell
| Atheist(-7)
| 2
| 31
| 1M (can borrow): Counter an Avoid Fate
| Atheist(-7)
| 2
| 32
| 1M (can borrow): Resist (1/2 effect) the effects of a material form of a god for 1 turn
|
Theist7
| 2
| 33
| 1M, LVL/d: Avoid Fate at x(LVL/2)
| Theist14
| 2
| 34
| 1M, LVL/d: Capital O Object at x(LVL/2)
| Theist7
| 2
| 35
| 1M, LVL/d: Deal 1 idmg to a creature without ihp
|
Theist14
| 2
| 36
| 1M, LVL/d: Deal LVL lifedmg to a creature with lifep (life points) (no resistance; a creature at negative lifep is Capital S Slain instantly.)
| Legend
| 2
| 37
| 1M,1/d: Use Psi1/2/9/18 Super, PSPs=LL*100
| Peacelord
| 2
| 38
| 1M: A group gets -PCL Q∞V actions (infinitely quick V actions)
|
Lich
| 2
| 39
| 1M: Control Undead
| Villain
| 2
| 40
| 1M: Drop all effects that can be dispelled/instantaneous/disjuncted on one target, including effects "inside" others.
| Villain
| 2
| 41
| 1V, 1/d: You CACKLE EVILLY as a defense/immunity on an object/person doesn't function. This cannot be resisted.
|
Clerical Elemental2
| 2
| 42
| 1X: +2QQQQQQQQM this segment (that's eight Q's for the record)
| Avangion2
| 2
| 43
| 1X: Capital O Object.
| Dragon of Tyr2
| 2
| 44
| 1X+1F, may borrow: Capital I Insist (this can in turn be "Really Objected To").
|
Villain
| 2
| 45
| 2F: Lower the "Time Reality Stability" ability on another person (iER to resist as if reducible ER)
| Villain
| 2
| 46
| 2P, 1/d: You (Capital S) SLAY the HERO'S SIDEKICK, which is any person with a Hero in his group.
| Theist14
| 2
| 47
| 2Z (two zero actions), 1/t: You attack as a x4 being and defend as a x0 being this segment.
|
Villain
| 2
| 48
| 3M, 1/d: You suddenly see the FALLACY in your MASTER PLAN and can ask the DM a question.
| Avangion2
| 2
| 49
| A bonus of CCL in Racial Adjectives. You may pick more than one adjective per grouping.
| Divine3
| 2
| 50
| Abnormality (S): +2 arms, +2 legs, +2 wings, or +1 head
|
Divine3
| 2
| 51
| Adamantine Body: Your body turns to living adamantine; +40 Str; DR 20/-; +20 AC; -8 Dex
| Divine3
| 2
| 52
| Adjuration (S): Can summon a DL=CCL monster and control and understand it
| Villain
| 2
| 53
| All psionic progressions get +1 in each category (minor, major, grand, etc.) if you have at least a "0" there.
|
Hero
| 2
| 54
| All spell levels +1 in all memorizations
| Hero
| 2
| 55
| All spells cost no P action to cast. No saves versus your effects
| Clerical Elemental2
| 2
| 56
| All the "-" (dashes) in your Priest progressions are 0's. (You may also upgrade lower-case letters to 0's).
|
Villain
| 2
| 57
| All your innate abilities can be used twice as often (e.g. 3/d becomes 6/d). Your Innates do not allow a Saving Throw.
| Hero
| 2
| 58
| All your Psi are range = same plane
| Villain
| 2
| 59
| All your Psionics cost only 1/2 the normal number of Mental Actions to use. Your Psionics do not allow a Saving Throw.
|
Villain
| 2
| 60
| All your Spells are range = same plane. Your Spells do not allow a Saving Throw.
| Dragon of Tyr2
| 2
| 61
| Alley effect CCL*10' r
| Avangion2
| 2
| 62
| Anti-Alley effect shell CCL*10' r
|
Divine3
| 2
| 63
| Apport: All of your items have Instant Returning
| Atheist(-7)
| 2
| 64
| Artifacts divide their ego by their multiplier when picked up by you
| Divine3
| 2
| 65
| Asomatous: Astral, Inverse Astral, Ethereal, or Inverse Ethereal Projection
|
Hero
| 2
| 66
| Automatically hit all targets (you rolled a natural 40 on a 20-sided die if it matters)
| Hero
| 2
| 67
| Automatically make saves (you rolled a natural 40 on a 20-sided die if it matters)
| Divine3
| 2
| 68
| Blood Strike: You can expend hit points to increase damage (max=CCL*CCL)
|
Lich
| 2
| 69
| Can convert Wiz <-> Pri spells (2 SL shift: Wiz5=Pri3)
| Dragon of Tyr2
| 2
| 70
| Can do these action conversions: 1M -> 1P, 2P -> 1QP, 2 QP -> 1 QQP, 2 QQP -> 1 QQQP, etc.
| Avangion2
| 2
| 71
| Can do these action conversions: 1P -> 1M, 2M -> 1QM, 2 QM -> 1 QQM, 2 QQM -> 1 QQQM, etc.
|
Clerical Elemental2
| 2
| 72
| Can spend N Priest spells in memorization to get N times the resultant effect.
| Legend
| 2
| 73
| Can target yourself N times for N times effect
| Clerical Elemental2
| 2
| 74
| Can turn Elementals. Automatically "T" or "D" any x0-x1 Golems or Elementals. Roll 1d12 *groups* affected instead of individuals.
|
Hero
| 2
| 75
| Capital O Object @ x7 multiplier, (Hero level)/d
| Divine3
| 2
| 76
| Carapace: +HNCL AC
| Dragon of Tyr2
| 2
| 77
| CCL instances of the "Uncommoner3" class Level 1 ability (at DL X)
|
Divine3
| 2
| 78
| Convergent Effect: Can combine CCLs with other Concordant characters to increase an effect
| Divine3
| 2
| 79
| Cunning Mind: +(Int bonus) TH
| Divine3
| 2
| 80
| Cunning Soul: +(Int bonus) saves
|
Lich
| 2
| 81
| Detect Divine Beings; 1M: Legend Lore Divine Being
| Divine3
| 2
| 82
| Distant Gaze: Your gaze can expel targets from the plane
| Divine3
| 2
| 83
| Divine Champion: Borrow an abilty from another deity (must be willing)
|
Divine3
| 2
| 84
| Divine Sorcery: You can cast twice as many spells per day (non-Concordant)
| Divine3
| 2
| 85
| Divine Toughness: Hit Dice becomes d20 (all classes)
| Divine3
| 2
| 86
| Dragon Companion: Gain a dragon companion (Animal Companion with 1/5 your XP instead of 1/10)
|
Divine3
| 2
| 87
| Eternal Freedom: You are immune to spells and effects which impede movement
| Divine3
| 2
| 88
| Evenhanded: Your unarmed attacks deal maximum damage
| Divine3
| 2
| 89
| Extra Level (S): You gain an extra class level (non-Concordant)
|
Divine3
| 2
| 90
| Force Field (S): You are protected by 50 hit point force field (re-raises every segment)
| Divine3
| 2
| 91
| Fortuity (S): You gain a +1 Luck Bonus on all rolls
| Divine3
| 2
| 92
| Heavenly Mind: +(Chr bonus) TH
|
Divine3
| 2
| 93
| Heavenly Soul: +(Chr bonus) saves
| Divine3
| 2
| 94
| Heavy-handed: You gain double your strength bonus to damage
| Divine3
| 2
| 95
| Iatric [Effect]: The effect heals rather than injures (borrow an X action to cast this)
|
Hero
| 2
| 96
| Immune to all x1 defenses (you affecting other people)
| Hero
| 2
| 97
| Immune to all x1 effects (things that affect you)
| Theist14
| 2
| 98
| Immune to Loop; Loop/Reality Stability (does not include Time/Reality Stability)
|
Avangion2
| 2
| 99
| Immune to Pixelation CCL*10' radius (can selectively drop it or not affect some people)
| Legend
| 2
| 100
| Immune to Set, Slain, Crapped, As You Are
| Divine3
| 2
| 101
| Iron Body: Your manifestation turns to iron; +26 Str; DR 10/-; +10 AC; -5 Dex
|
Divine3
| 2
| 102
| Learned Spell Immunity: Adapt to an opponents spells (immune to it after first time)
| Divine3
| 2
| 103
| Legendary Companion: Animal Companion gains Legendary Animal template
| Divine3
| 2
| 104
| Lord of Blood: You gain the Vampire template
|
Divine3
| 2
| 105
| Lord of Bone: You gain the Lich template
| Avangion2
| 2
| 106
| May use Psi2 Psionic Enchantments even if "Banhammered".
| Dragon of Tyr2
| 2
| 107
| May use Psi-2 Reverse Psionic Enchantments even if "Banhammered".
|
Villain
| 2
| 108
| May wear any number of items, your AT sources fully stack
| Divine3
| 2
| 109
| Mercurial: You cumulatively gain one extra attack per P action
| Divine3
| 2
| 110
| Mime Ability Score: You can copy one single ability score of an opponent
|
Divine3
| 2
| 111
| Mime Ability: You can copy one x0-x2 ability used against you per reset
| Divine3
| 2
| 112
| Mime Spell: You can copy any non-Concordant spell used against you per reset
| Dragon of Tyr2
| 2
| 113
| Mouth's X: Pixelate a target (XR to resist)
|
Pawn
| 2
| 114
| Pawner lending you spells: 0, 1/r: +LVL SLs in memorization
| Divine3
| 2
| 115
| Perfect Disarm: Successful attacks deal damage and a disarm attempt
| Divine3
| 2
| 116
| Perfect Weapon Specialization: Always deal maximum damage with selected weapon
|
Lich
| 2
| 117
| Protection from Turning 100'r
| Divine3
| 2
| 118
| Regeneration: You gain regeneration HNCL/2 /s
| Divine3
| 2
| 119
| Saviour: You can take damage for any or all allies in your presence
|
Divine3
| 2
| 120
| Seeking Shot: You can make one shot per round that is guaranteed to hit
| Divine3
| 2
| 121
| Self Mastery: Your body parts can operate independently
| Dragon of Tyr2
| 2
| 122
| Set Int = CCL^2.
|
Avangion2
| 2
| 123
| Set Wis = CCL^2.
| Divine3
| 2
| 124
| Shapechange: You can shapechange at will
| Divine3
| 2
| 125
| Spell Abatement: You ignore the effects of a non-Concordant spell the first time it is used upon you
|
Divine3
| 2
| 126
| Spell Immunity (S): You are immune to non-Concordant spells of a certain level
| Divine3
| 2
| 127
| Spell Reflection: Spells that do not penetrate your spell resistance are reflected
| Divine3
| 2
| 128
| Spiritual Ancestry: Gain the traits of any Outsider sub-type
|
Divine3
| 2
| 129
| Squamous: Your divine natural armor bonus is trebled
| Divine3
| 2
| 130
| Super Charge: Deal x6 damage on a charge, or x8 with a lance
| Divine3
| 2
| 131
| Superior Combat Casting: You cast all spells as spell-like abilities (they use InnR)
|
Divine3
| 2
| 132
| Superior Critical Multiplier: Your critical multiplier is quadrupled
| Divine3
| 2
| 133
| Superior Critical: Your critical threat range is quadrupled
| Divine3
| 2
| 134
| Superior Summoning: Hit Dice of summoned creatures increases by 50%
|
Divine3
| 2
| 135
| Telluric Effect: The effect damage is multiplied each time same target is struck
| Clerical Elemental2
| 2
| 136
| The "Unusual Materials" table is considered Semi-Elements for you; you can be composed of up to CCL-9 of those materials at the same time
| Theist7
| 2
| 137
| Time/Reality Stability
|
Legend
| 2
| 138
| Time-Reality Stability; 1M: Talk to Time-Ele
| Lich
| 2
| 139
| Touch: Energy Drain 2x(Lich level) levels
| Divine3
| 2
| 140
| True Strike: You gain a +20 attack bonus with one weapon
|
Atheist(-7)
| 2
| 141
| Undead divide their HD by your LVL when calculating what they turn as
| Divine3
| 2
| 142
| Unyielding Damage Reduction: Any corporeal opponent striking you in melee but not penetrating your damage reduction suffers the difference in damage.
| Divine3
| 2
| 143
| Vanguard Fortitude: Allies within in your group can use your fortitude saving throw
|
Divine3
| 2
| 144
| Vanguard Reflexes: Allies within in your group can use your reflex saving throw
| Divine3
| 2
| 145
| Vanguard Will: Allies within in your group can use your will saving throw
| Divine3
| 2
| 146
| Weapon Breaking: Weapons that strike you, but do not injure you, shatter
|
Divine3
| 2
| 147
| X-Ray Vision: See through solid objects
| Theist7
| 2
| 148
| You attack as a x3 being
| Atheist(-7)
| 2
| 149
| You defend as a x5 being (this effect cannot be dispelled/twisted)
|
Clerical Elemental2
| 2
| 150
| You may have CCL-8 Artificial Resets per Natural Reset.
| Lich
| 2
| 151
| You may material component the Lich powers that duplicate Priest spells (spend 1V)
| Lich
| 2
| 152
| You may material component the Lich powers that duplicate Psionic powers (spend 1V)
|
Lich
| 2
| 153
| You may material component the Lich powers that duplicate Wizard spells (spend 1V)
| Hero
| 2
| 154
| Your multiplicative sources of damage fully stack (instead of using the sum and subtract 1 formula)
| Legend
| 2
| 155
| Your non-Conc classes' spells/psi cost only ½M
|
Dragon of Tyr2
| 2
| 156
| Your racial abilities and magic items cost half the normal number of actions to use.
| Avangion2
| 2
| 157
| Your Wizard spells and Psi2 powers (and their material componenting) cost half the normal number of actions to use.
| Hero
| 3
| 1
| #M: Dispel a x(#+1) effect (ignores ER/iER). # may be 0 (use a zero action)
|
Hero
| 3
| 2
| +(Hero level) QM actions
| Lich
| 3
| 3
| +10*(Lich level) iMR that can't be ignored
| Bug
| 3
| 4
| +BCL "Bug" actions per round, only for technological effects, convert a "Bug" action to a QQS or an OppS
|
Clerical Elemental2
| 3
| 5
| +CCL-19 lines of text from Priest group class descriptions, these are non-Level: picks or things that are normally non-pickable.
| Legend
| 3
| 6
| +LL Full actions
| Hero
| 3
| 7
| 0 action, 1/r: Reset
|
Lich
| 3
| 8
| 0, 1/r: Any 3rd-7th level Priest spell
| Lich
| 3
| 9
| 0, 1/r: Any 3rd-8th level Wizard spell
| Villain
| 3
| 10
| 0, 1/r: Drop Time-Reality Stability on one target for 1 round
|
Villain
| 3
| 11
| 0, 1/r: Set up to VL creatures.
| Villain
| 3
| 12
| 0, 1/s: Choose one creature. He cannot use any M actions on his next segment.
| Atheist(-7)
| 3
| 13
| 0, LVL/d: Anti-Concordant Shell (0th-5th)
|
Atheist(-7)
| 3
| 14
| 0, LVL/d: Both you and a target get no actions; if you go below 0 hp this effect ends
| Atheist(-7)
| 3
| 15
| 0, LVL/d: Target defeated creature is put in the hole, no escape for M years (M=Mult)
| Legend
| 3
| 16
| 0,LL/d: Ignore someone's Immunity to something
|
Legend
| 3
| 17
| 0,LL/d: Mental Fury or Counter a Mental Fury
| Legend
| 3
| 18
| 0,LL/d: Reset or Set (latter has No Resistance)
| Legend
| 3
| 19
| 0,Lower Mult by 1: Target's Mult lowers by LL
|
Lich
| 3
| 20
| 0: 3*(Lich level)d10 Colorless Fire dmg, vile, does indestructible hp dmg
| Lich
| 3
| 21
| 0: Create Specials 5*(Lich level)%
| Villain
| 3
| 22
| 0: Dispel Permanent Lady's Smile on one target
|
Hero
| 3
| 23
| 10*(Hero level)% uPR (unadjustable PsiR, does shift, can't be lowered/halved)
| Lich
| 3
| 24
| 1F or 1X: Duplicate any level 2 Concordant spell
| Villain
| 3
| 25
| 1F, 1/year: Multiply all your effects by VL for 1 turn (once this is used this slot cannot be dropped for a year)
|
Bug
| 3
| 26
| 1M, can borrow from future: Counter a Concordant or XR-based effect
| Legend
| 3
| 27
| 1M,1/d: Cast 11th lvl Wiz or 9th lvl Pri spell
| Bug
| 3
| 28
| 1M: Annihilation 30' radius (save vs. PPD at -BL*10), from 30' to 60' radius take a Destruction (save vs. PPD)
|
Bug
| 3
| 29
| 1M: Dispel Concordant effect (or) reduce the multiplier of a Godly effect by x1 (no resistance, no ER, no aXR/aGR)
| Legend
| 3
| 30
| 1M: Dispel Concordant Spell, 100% success
| Villain
| 3
| 31
| 1M: Drop the Anti-Dispel Magic Shell spell (this effect is specifically designed to drop it and nothing else, so it works).
|
Bug
| 3
| 32
| 1M: Duplicate a Psi8 or Psi16 minor, major, or grand ability. (This is resisted using XR, not TechR)
| Lich
| 3
| 33
| 1M: Grant Undead Status
| Bug
| 3
| 34
| 1M: Raise or lower the Physical Factor (PF) of the area by BCL (min PF = 0, max PF = 10+BL), even if current PF=0
|
Bug
| 3
| 35
| 1M: Raise or lower the Tech Level of an object by BCL (max Tech Level = 20+BL*2)
| Bug
| 3
| 36
| 1M: Reverse Concordant (can cast a Concordant effect's reverse within 1 round, even if the reverse is not known)
| Dragon of Tyr2
| 3
| 37
| 1N, 1/r: Counterspell a non-Concordant effect.
|
Bug
| 3
| 38
| 1V: Successfully chase someone who Escaped (using Psi6G or whatever) or is Gone (to pocket dimension)
| Avangion2
| 3
| 39
| 1X: Capital I Insist (this can in turn be "Really Objected To").
| Dragon of Tyr2
| 3
| 40
| 1X: Loop port to a destination in the multiverse that doesn't match your quantum signature, defiling CCL' r of that multiverse to match yours.
|
Avangion2
| 3
| 41
| 1X: Loop port to a destination in the multiverse that matches your quantum signature, restoring CCL' r of that multiverse to its original state if that multiverse is suffering ill effects.
| Clerical Elemental2
| 3
| 42
| 1X: Natural Reset one target.
| Clerical Elemental2
| 3
| 43
| 2X: Cast a Wis-based [X] section power, with SL=3 (or SL=13 in the older copies of [X] that were SL=11 based).
|
Avangion2
| 3
| 44
| A bonus of CCL in Class Adjectives. You can replace the phrase "in your group" with "in any group" in descriptions of class adjectives.
| Clerical Elemental2
| 3
| 45
| Add a "-" off the chart on the right side of your Priest progressions. (It is a "0" if you have the "dashes" power on SL=2 of this chart)
| Villain
| 3
| 46
| Anti-Hero shell SL 0-3 (Hero effects of SL 0-3 cannot be used within 200'r)
|
Hero
| 3
| 47
| Anti-Villain Shell SL 0-3 (Villain effects of SL 0-3 cannot be used within 200')
| Legend
| 3
| 48
| Can create custom class with no upper CXP limit
| Dragon of Tyr2
| 3
| 49
| CCL instances of the same Class Adjective. It stacks with itself, even if it normally doesn't.
|
Bug
| 3
| 50
| Concordant-Based Spirit Resistance (cXR) = BL*15% (shift downwards by 5% per Concordant CL over 12)
| Hero
| 3
| 51
| Continuous Lady's Smile (you choose all your die rolls)
| Bug
| 3
| 52
| DNA Stable (cannot be scrambled/erased/et al.); Immune to Clone Insanity, Pawned, Home Plane Change
|
Lich
| 3
| 53
| Double the memorization of 1 SL (one non-Concordant progression)
| Villain
| 3
| 54
| Everyone has a SENSE OF IMPENDING DOOM, they waste 1 action (any type) per segment marvelling at your evilness.
| Clerical Elemental2
| 3
| 55
| Everyone in your party may use D actions, even if D actions are Banhammered or Pixelated.
|
Dragon of Tyr2
| 3
| 56
| Free material componenting of Concordant spells, once per round.
| Lich
| 3
| 57
| Gaze: Life Trapping (as per Mirror)
| Bug
| 3
| 58
| Immune to "Colorless" and "Wild" elements/effects (Colorless Fire, Colorless Time, Black Ice, Wild Magic Zones, etc.)
|
Lich
| 3
| 59
| Immune to being put down a hole (this does not put you down the deeper hole)
| Hero
| 3
| 60
| Immune to Hero level number of [C] section effects
| Hero
| 3
| 61
| Immune to Outer Elements
|
Lich
| 3
| 62
| Imprisonment by touch
| Atheist(-7)
| 3
| 63
| Mask Alignment: You appear to be no alignment at all, not subject to special effects determined by alignment
| Bug
| 3
| 64
| May "Mental Fury" or "Step Out of It" without being "Crapped" at the end.
|
Avangion2
| 3
| 65
| May use Psi2 Psionic Enchantments on your Concordant progressions (a Concordant 1st is considered a 11th, a Concordant 2nd is considered a 12th, ...)
| Dragon of Tyr2
| 3
| 66
| May use Psi-2 Reverse Psionic Enchantments on your Concordant progressions (a Concordant 1st is considered an 11th, a Concordant 2nd is considered an 12th, ...)
| Legend
| 3
| 67
| One 0th-1st lvl Hero or Lich or Villain spell
|
Pawn
| 3
| 68
| Pawner lending you psionics: 0, 1/r: +LVL
| Dragon of Tyr2
| 3
| 69
| QX Haste: You get +1QX action.
| Bug
| 3
| 70
| Summon all creatures from all Alleys within BL*100 feet of current location; Alley Effect extends to where you are
|
Bug
| 3
| 71
| The "Lady's Smile" effect doesn't work for anyone within sight
| Hero
| 3
| 72
| Time-Reality Stability
| Villain
| 3
| 73
| Time-Reality Stability
|
Lich
| 3
| 74
| Troll-like Regen all hp every r
| Avangion2
| 3
| 75
| X Haste: All in your party gets +1X action.
| Clerical Elemental2
| 3
| 76
| You can summon, control, and comprehend Elementals of any DL, even past DL X. (Assuming you have sufficient spells to do so.)
|
Atheist(-7)
| 3
| 77
| You defend as a x8 being (this effect cannot be dispelled/twisted)
| Villain
| 3
| 78
| You have an EVEN MORE ANNOYING FAMILIAR which functions as your VL in Ultra Familiars.
| Villain
| 3
| 79
| You ignore other people's Immunity to Outer Elements (unless it comes from a x3 or greater source).
|
Avangion2
| 3
| 80
| You may material component Concordant spells, it costs an extra X action to do this.
| Villain
| 3
| 81
| Your ENDLESS HORDE OF CANNON FODDER (x1 creatures) ignore "Immune to x1 effects" (unless from x3 source).
| Clerical Elemental2
| 3
| 82
| Your Priest spells are resisted using GR instead of MR (or XR).
|
Divine3
| 4
| 1
| [Aligned] Messiah: Same aligned beings will not attack you
| Hero
| 4
| 2
| +(Hero level) QOpp actions
| X14
| 4
| 3
| +1 CCL (Concordant Caster Level) in one class
|
Lich
| 4
| 4
| +10*(Lich level) iPR that can't be ignored
| X14
| 4
| 5
| +1QX action
| Hero
| 4
| 6
| +2*(Hero level) to max # of actions
|
X14
| 4
| 7
| +20% XP in one class (Non-Concordant or Concordant). Other powers like this one cannot be same class.
| Warlord
| 4
| 8
| +25*WCL set Con. Hold Con.
| Warlord
| 4
| 9
| +25*WCL set Dex. Hold Dex.
|
Warlord
| 4
| 10
| +25*WCL set Str. Hold Str.
| Legend
| 4
| 11
| +LL*20% distributed among irrRMPIWR
| Villain
| 4
| 12
| +VL Opposing actions.
|
Warlord
| 4
| 13
| +WCL iAC
| Warlord
| 4
| 14
| +WCL idmg
| Warlord
| 4
| 15
| +WCL ihp
|
Warlord
| 4
| 16
| +WCL Q∞P actions (infinitely quick P actions)
| Warlord
| 4
| 17
| +WL isaves
| Warlord
| 4
| 18
| +WL iTH
|
Warlord
| 4
| 19
| +WL X actions
| Lich
| 4
| 20
| 0, 1/r: Any 4th-8th level Priest spell
| Lich
| 4
| 21
| 0, 1/r: Any 4th-9th level Wizard spell
|
Lich
| 4
| 22
| 0, 1/r: Any psionic grand
| Villain
| 4
| 23
| 0, 1/s: Choose one creature. He cannot use any F or S actions on his next segment.
| Villain
| 4
| 24
| 0: Counter an Limited Wish, Alter Reality, Wish, Change Reality, or Miracle (it doesn't work on Unlimited Wish or higher).
|
Lich
| 4
| 25
| 0: Dispel Innate or Racial ability effect
| X7
| 4
| 26
| 0: Duplicate any 0th-2nd level Concordant spell until next reset. You can have up to 6 spell levels total running.
| Hero
| 4
| 27
| 10*(Hero level)% uMR (unadjustable MR, does shift, can't be lowered/halved)
|
Lich
| 4
| 28
| 1F or 1X: Duplicate any level 3 Concordant spell
| Lich
| 4
| 29
| 1F or 1X: Step Out of It
| Villain
| 4
| 30
| 1F, 1/year: +VL to your multiplier for 1 turn (once this is used this slot cannot be dropped for a year)
|
Legend
| 4
| 31
| 1F,1/h: Locate Person/Obj at any point in time
| Legend
| 4
| 32
| 1F,1/h: Speak with Person at any point in time
| Atheist(-7)
| 4
| 33
| 1M (may borrow): New priest effects do nothing within sight (maintained) (may be used as a counterspell)
|
Peacelord
| 4
| 34
| 1M: A group gets -25*PCL set Con that ignores Sustain Con
| Peacelord
| 4
| 35
| 1M: A group gets -25*PCL set Dex that ignores Sustain Dex
| Peacelord
| 4
| 36
| 1M: A group gets -25*PCL set Str that ignores Sustain Str
|
Peacelord
| 4
| 37
| 1M: A group gets -PCL iAC
| Peacelord
| 4
| 38
| 1M: A group gets -PCL idmg
| Peacelord
| 4
| 39
| 1M: A group gets -PCL ihp
|
Peacelord
| 4
| 40
| 1M: A group gets -PCL Q∞P actions (infinitely quick P actions)
| Peacelord
| 4
| 41
| 1M: A group gets -PL isaves
| Peacelord
| 4
| 42
| 1M: A group gets -PL iTH
|
Peacelord
| 4
| 43
| 1M: A group gets -PL X actions
| Villain
| 4
| 44
| 1M: But wait, the other Villain over there FORGOT ONE SMALL THING and he is Crapped and Slain. (only vs. Villains)
| Lich
| 4
| 45
| 1M: Contact Alternate Reality
|
Lich
| 4
| 46
| 1M: Create Any x2 Monster
| Atheist(-7)
| 4
| 47
| 1M: Destroy up to LVL effects with Protection, Circle, or Ward in their name
| Lich
| 4
| 48
| 1M: Reset
|
Legend
| 4
| 49
| 1V: Lower one x2 effect. 1X: Lower all x2 effects on 1 target.
| Legend
| 4
| 50
| 1V: Swap bodies with target permanently
| Villain
| 4
| 51
| 5F, Marry the HERO'S SWEETHEART: The Hero in question is (Capital R) Removed from the Multiverse permanently.
|
Atheist(-7)
| 4
| 52
| Abilities as per Anti-Druid of half level
| Pawn
| 4
| 53
| Accidently raise Pawn XP: 1 in 6 chance per reset of spending all your XP to Pawn class
| X14
| 4
| 54
| Add 2 to HD type per level in one Concordant class (+0d+2)
|
Hero
| 4
| 55
| All psi cost 0 action (limit = level/r)
| Hero
| 4
| 56
| All spells cost 0 action (limit = level/r)
| Villain
| 4
| 57
| All your innates cost 0 actions (limit = VL/r).
|
Villain
| 4
| 58
| All your psi cost 0 actions (limit = VL/r).
| Villain
| 4
| 59
| All your spells cost 0 actions (limit = VL/r).
| Divine3
| 4
| 60
| Alter Reality: 0: Wish
|
Divine3
| 4
| 61
| Anaretic: Your attacks are Mordenkainen's Disjunction branded
| Divine3
| 4
| 62
| Apostasy: You are unaffected by alignment based effects
| X21
| 4
| 63
| Can trade 10000 hp into 1 ihp (as many times as you like)
|
X14
| 4
| 64
| Change "Save" category of your Concordant class to 1½xConc
| X14
| 4
| 65
| Change "To Hit" category of your Concordant class to 1½xConc
| Divine3
| 4
| 66
| Chimerical: You can shapechange into two creatures simultaneously
|
Divine3
| 4
| 67
| Cosmic Consciousness: You sense everything (immune Dust, Mirage Arcana, Displacement, etc.)
| Divine3
| 4
| 68
| Cosmic Toughness: Hit Die become d100s (all classes)
| Divine3
| 4
| 69
| Counter-strike: Gain an extra retaliatory attack for every time you are injured
|
X(-7)
| 4
| 70
| Defender 8: You defend as a x8 being (this effect cannot be dispelled/twisted)
| Divine3
| 4
| 71
| Divine Inspiration (S): 1X: Duplicate a 0th-2nd level Divine3 spell
| Divine3
| 4
| 72
| Dominance: Foes with less than 1/4 your HNCL automatically fail their saves
|
Divine3
| 4
| 73
| Doppelganger: Shapechange into individuals, duplicating their innate/racial powers
| Villain
| 4
| 74
| Everyone else within 100 yards (friendly or not) loses VL to their number of segments per round, this may be "turned off".
| Legend
| 4
| 75
| Get LL Resets per Reset (doesn't stack w/self)
|
X14
| 4
| 76
| Get stat bonus to a Concordant spell progression (Concordant SLs = 10+NonConcordant)
| X(-7)
| 4
| 77
| Go Away: Target defeated creature is put in the hole, no escape for M years (M=Mult)
| Divine3
| 4
| 78
| Hyperostosis: +HNCL*2 AC
|
X7
| 4
| 79
| Ignore all forms of XP divisors.
| Atheist(-7)
| 4
| 80
| Ignore non-racial immunity to fear, suggestion, possession, charm
| X21
| 4
| 81
| Ignore x1 effects (assuming you are at least true x2 <- NOTE THE MULTIPLIER HERE)
|
X21
| 4
| 82
| Immune Pixelation
| Atheist(-7)
| 4
| 83
| Immune to Forbiddance Zones, Alignment Change, Opposition
| X21
| 4
| 84
| Immune to x0 to x3 Traps, x0 to x2 Tricks, x0 to x1 Specials
|
Divine3
| 4
| 85
| Inner Eye: You always use the best possible dice roll (Lady's Smile)
| Divine3
| 4
| 86
| Karmic [Effect]: An effect you do causes damage direct to experience points
| Atheist(-7)
| 4
| 87
| L segments of talking: Hijack the level L follower of someone else, he becomes your follower
|
Divine3
| 4
| 88
| Legendary [Ability Score]: Single ability score doubled
| X(-7)
| 4
| 89
| Lockdown All: Both you and a target get no actions; if you go below 0 hp this effect ends
| Hero
| 4
| 90
| Loop-Reality Stability
|
Divine3
| 4
| 91
| Lord of Perfection: You gain the Paragon Template
| Divine3
| 4
| 92
| Lord of the Skull: You gain the Demilich Template
| Lich
| 4
| 93
| Lose (Lich level)d4 stat pts by touch
|
Divine3
| 4
| 94
| Molymorph: You are immune to the attacks of any form you assume
| Divine3
| 4
| 95
| Numinous: Anti-magic aura that does not impede your own magic
| Legend
| 4
| 96
| One 1st-2nd lvl Hero or Lich or Villain spell
|
X21
| 4
| 97
| Overwrite your base race to have +5 to all stats, AC, saves, hp, TH, and have the abilities of five [P3] races/adjectives.
| Pawn
| 4
| 98
| Pawner lending you XP: +LVL*5% XP (or) +LVL*10% XP only for Priest group (both retroactive); +1 class slot
| Divine3
| 4
| 99
| Perfect Critical Multiplier: Your critical multiplier is quintipled
|
Divine3
| 4
| 100
| Perfect Critical: Your critical threat range is quintupled
| Divine3
| 4
| 101
| Perfect Summoning: Hit Dice of summoned creatures increases by 200%
| X14
| 4
| 102
| Pick a single spell from any Concordant class. You may cast that spell as if it was on your Concordant class spell list.
|
Divine3
| 4
| 103
| Quivering Skin: Anyone touching you suffers the effects of the Quivering Palm
| Divine3
| 4
| 104
| Quixotic: You can re-roll any dice roll (yours or friend's) 1/s
| Divine3
| 4
| 105
| Redivivus: You can revive your opponents greatest enemy
|
Divine3
| 4
| 106
| Sanctity: Your turning affects any being
| X(-7)
| 4
| 107
| Shell 5: Anti-Concordant Shell (0th-5th)
| Divine3
| 4
| 108
| Shroud of Death: Anyone attacking you must save versus death
|
Divine3
| 4
| 109
| Slipstream: You are unaffected by temporal disturbances
| Divine3
| 4
| 110
| Soniferous (S): You double the power of any single magic item you use
| Divine3
| 4
| 111
| Spirited Away: You are saved from destruction (Avoid Fate once per day)
|
Lich
| 4
| 112
| Steal all spells by touch
| Divine3
| 4
| 113
| Talismanic Effect: Channel effects through artifacts
| Divine3
| 4
| 114
| Time Dilation: Can use 2X actions per segment (if you have them)
|
X21
| 4
| 115
| Trade 3 of an action type for 1 Borrowed (b) or Held (h) of that action type.
| X21
| 4
| 116
| Trade 6F to 1X
| X21
| 4
| 117
| Trade 9 of an action type for 1 Instantaneous (I) of that action type.
|
Divine3
| 4
| 118
| Underhanded: You sneak attack (Backstab) with every hit, even while in melee
| Villain
| 4
| 119
| -VL actions of all types to everyone within VL*10' r (no resistance)
| X21
| 4
| 120
| x+5 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
|
X7
| 4
| 121
| x10 hp.
| X7
| 4
| 122
| x2 ML (Memorization Level) in one class.
| X7
| 4
| 123
| x3 CL.
|
X14
| 4
| 124
| XR 4*CCL%. Pick two prefixes for this: "i"=irreducible, "u"=unadjustable, "n"=non-ignorable.
| X21
| 4
| 125
| xx1.2 ML in one class. (doesn't stack with lower versions of this in X21)
| X21
| 4
| 126
| xx1.5 CL (doesn't stack with lower versions of this in X21)
|
X21
| 4
| 127
| xx2 hp (doesn't stack with lower versions of this in X21)
| Villain
| 4
| 128
| You are the MASTER ENEMY, and can't be targetted until your ENDLESS HORDE OF CANNON FODDER is destroyed.
| X7
| 4
| 129
| You attack as a xN being, but defend as a x(6-N) being, where N is between 1 and 4.
|
X7
| 4
| 130
| You can trade 3 of an action type for 1 Opposing version of that action type.
| Atheist(-7)
| 4
| 131
| You defend as a x11 being (this effect cannot be dispelled/twisted)
| X7
| 4
| 132
| You may "borrow" actions of any type (assuming you have them).
|
X7
| 4
| 133
| You may "hold" actions of any type (assuming you have them).
| X21
| 4
| 134
| You may "material component" Martial Arts Maneuvers, Innate/Racial Abilities, Magic Item activations (non-Artifact) by spending an S action (in addition to normal costs)
| X21
| 4
| 135
| You may use borrowed or held actions to activate SL 0-11 (CSL 0-1) effects you have.
|
Legend
| 4
| 136
| Your phys att do full dmg regardless of immunity
| Legend
| 4
| 137
| Your race unique; imm Genocide; Wear any # items
| Hero
| 5
| 1
| +(Hero level) infinitely Quick Opposing 0 (Zero) actions
|
Lich
| 5
| 2
| +(Lich level) QOppM or QQQM or X actions
| Lich
| 5
| 3
| +10*(Lich level) iaMR that can't be ignored
| Legend
| 5
| 4
| +LL Opposing actions
|
Lich
| 5
| 5
| 0, 1/r: Any 5th-10th level Wizard spell
| Lich
| 5
| 6
| 0, 1/r: Any 5th-9th level Priest spell
| Villain
| 5
| 7
| 0, 1/s: Choose one creature. He cannot use Zero or Opposing actions this segment. This cannot be responded to.
|
Legend
| 5
| 8
| 0: Can trade a Legend SL N for N Legend SLs.
| Legend
| 5
| 9
| 0: Lower all x1 effects on LL^2 targets
| Hero
| 5
| 10
| 10*(Hero level)% uXR (unadjustable XR, does shift, can't be lowered/halved)
|
Villain
| 5
| 11
| 10F, tell an enemy Hero your MASTER PLAN: Your Master Plan (no matter how bizarre) will actually do what you say.
| Lich
| 5
| 12
| 1F or 1X: Duplicate any level 4 Concordant spell
| Lich
| 5
| 13
| 1F or 1X: Mental Fury
|
Villain
| 5
| 14
| 1F: Pawn target x0, x1, or x2 creature. x2 creatures get a saving throw.
| Villain
| 5
| 15
| 1M: All x2 and lower effects on one target are dropped, even if they can't normally be dispelled/instantaneous/disjuncted.
| Lich
| 5
| 16
| 1M: Contact Ultra Plane
|
Legend
| 5
| 17
| 1M: Disable any # of Psi Freq 800'r (exc. 7/14)
| Lich
| 5
| 18
| 1M: Project Image Across Planes
| Lich
| 5
| 19
| 1M: Teleport to Alternate Reality
|
Villain
| 5
| 20
| 1M: You ONE-UP a LEGEND and LIE THROUGH YOUR TEETH, all Legend abilities in 100 yards do not function for 1r.
| Legend
| 5
| 21
| 1V: Lower all x2 effects on 1 target
| Pawn
| 5
| 22
| Become NPC: You become an NPC immediately.
|
Lich
| 5
| 23
| Conduct M actions through psi link
| Lich
| 5
| 24
| Death (capital S Slay) by touch
| Legend
| 5
| 25
| Immune Down a Hole, Clone Insanity, Kill @ Birth
|
Hero
| 5
| 26
| Immune to your actions being locked down
| Villain
| 5
| 27
| Lockdown G actions continuous
| Legend
| 5
| 28
| MF/PF/TF Stability; 1M: Talk to Ultraplanar Cow
|
Lich
| 5
| 29
| Steal all psionics by touch
| Legend
| 5
| 30
| You can attack Familiars even if they're immune
| Villain
| 5
| 31
| You have a MOST ANNOYING CONSULTANT, you take 2 sets of actions each segment and pick the better result.
|
Villain
| 5
| 32
| You have AN EVEN BIGGER BOSS THAN YOU, which is any same-aligned god, you Automatic Divine Intervention 1/d.
| Villain
| 5
| 33
| You ignore other people's immunities and resistances
| Villain
| 5
| 34
| You ignore other people's Immunity to Ultraplanar Things, even if it comes from a x3 or greater source.
|
Villain
| 5
| 35
| You see the ERROR OF YOUR WAYS, drop Villain class (and can never return), gain Hero with double your Villain XP.
| Villain
| 5
| 36
| Your effects have a -VL*5% GR (Godly Resistance) shift. (This does not work if [X] section rules are being used.)
| Legend
| 5
| 37
| Your effects have no BlahR (except GR)
|
Lich
| 6
| 1
| +(Lich level) QOppX actions or # segments per round
| Lich
| 6
| 2
| +10*(Lich level) iIR that can't be ignored
| Lich
| 6
| 3
| 0, 1/r: Any 0th-8th level Warrior, Rogue, or Monster spell
|
Lich
| 6
| 4
| 0, 1/r: Any 6th-10th level Priest spell
| Lich
| 6
| 5
| 0, 1/r: Any 6th-11th level Wizard spell
| Lich
| 6
| 6
| 0, 1/r: Any psionic super
|
Villain
| 6
| 7
| 0, 1/s: Choose VL creatures. They cannot use Zero or Opposing actions this segment. This cannot be responded to.
| Legend
| 6
| 8
| 0: Zero & Opposing actions cannot be used 800'r
| Lich
| 6
| 9
| 1F or 1X: Duplicate any level 5 Concordant spell
|
Villain
| 6
| 10
| 1F: Pawn VL target x0, x1, or x2 creatures. x2 creatures get a saving throw.
| Bug
| 6
| 11
| 1M, can borrow from future: Capital I Insist an effect (an effect that was Objected to still resolves)
| Bug
| 6
| 12
| 1M, can borrow from future: Capital O Object an effect (it is countered completely unless Insisted)
|
Legend
| 6
| 13
| 1M,1/d: Cast 12th lvl Wiz or 10th lvl Pri spell
| Villain
| 6
| 14
| 1M: All x2 and lower effects on VL targets are dropped, even if they can't normally be dispelled/instantaneous/disjuncted.
| Legend
| 6
| 15
| 1M: Disable all non-Conc classes 800'r
|
Bug
| 6
| 16
| 1M: Duplicate a Psi8 or Psi16 minor, major, grand, super, or ultra ability. (This is resisted using XR, not TechR)
| Bug
| 6
| 17
| 1M: Lower Multiplier by 2 in 30' radius (no save, can use XR); from 30' to 60' radius lose only 1 multiplier
| Lich
| 6
| 18
| 1M: Teleport to Ultra Plane
|
Legend
| 6
| 19
| 1X, may borrow: Capital O Object
| Bug
| 6
| 20
| Anti-Concordant Shell: Immune to and cannot use 0th and 1st level Concordant effects
| Divine3
| 6
| 21
| Anti-Matter [Effect]: One of your effects can do antimatter based damage; or +1d100 antimatter dmg / physical attack
|
Divine3
| 6
| 22
| Astro [Effect]: One of your effects have a CCL% chance to erase the being from history
| Legend
| 6
| 23
| Casting multiple Wishes/Miracles doesn't harm MF
| Bug
| 6
| 24
| Concordant-Based Anti-Spirit Resistance (caXR) = BL*10% (shift downwards by 5% per Concordant CL over 12)
|
Lich
| 6
| 25
| Conduct effects through psi link
| Divine3
| 6
| 26
| Cosmic Inspiration (S): 1X: Duplicate a 0th-4th level Divine3 spell
| Divine3
| 6
| 27
| Dead Zone: You can create a zone of dead-magic (MF 0) that does not impede you
|
Divine3
| 6
| 28
| Edifying Presence: Your presence forces an alignment change (save)
| Divine3
| 6
| 29
| Enchanted Damage Induction: You are only affected by a weapons enchantment bonus
| Divine3
| 6
| 30
| Equilibrium: All ability scores match your highest ability score (among the basic 6 stats)
|
Lich
| 6
| 31
| Erase Truename by touch
| Legend
| 6
| 32
| Get normal resistance to things with "No Resist"
| Divine3
| 6
| 33
| Greater Dominance: Foes with less than 1/3 your hit die automatically fail their saves
|
Legend
| 6
| 34
| Immune to 1st-3rd level Conc spells (except Bug)
| Bug
| 6
| 35
| Immune to Going Down a Hole, which does not harm you in any way (you don't go down the Deeper Hole)
| Bug
| 6
| 36
| Immune to Twilighting and draining the MF/PF/TF (unless you want to be twilighted or drain the factors, of course!)
|
Divine3
| 6
| 37
| Interdimensional: You have a 75% chance of avoiding any attack or spell
| Legend
| 6
| 38
| LL of your non-Conc classes are put to level 36
| Divine3
| 6
| 39
| Multidimensional (S): You can exist in two places at once
|
Divine3
| 6
| 40
| Omega [Effect]: One of your effects causes permanent hp damage
| Divine3
| 6
| 41
| Perfect Defence: iAC CCL
| Divine3
| 6
| 42
| Polymath: Your non-Concordant class levels can be changed at will (you can shift XP around)
|
Divine3
| 6
| 43
| Rectify: Anyone slain by you is completely erased from ever existing
| Lich
| 6
| 44
| Steal all powers by touch
| Divine3
| 6
| 45
| Superluminal: You can move at the speed of light
|
Divine3
| 6
| 46
| Transattack Period: Your attacks double each round
| Divine3
| 6
| 47
| Transcendental Toughness: Hit Die become d1000s (all classes)
| Divine3
| 6
| 48
| Transilient Fortitude: You always succeed in Fortitude saves (+1 PSave)
|
Divine3
| 6
| 49
| Transilient Reflexes: You always succeed in Reflex saves (+1 PSave)
| Divine3
| 6
| 50
| Transilient Will: You always succeed in Will saves (+1 MSave)
| Divine3
| 6
| 51
| Transmortality: You cannot be permanently destroyed
|
Divine3
| 6
| 52
| Transtemporal: You can travel freely in time
| Divine3
| 6
| 53
| Transversal: You can attack any target you can perceive
| Lich
| 6
| 54
| Troll-like regen all hp (including vile) every s
|
Divine3
| 6
| 55
| Ultimate Weapon Focus: +CCL iTH
| Bug
| 6
| 56
| Your concordant effects do not allow XR (including irreducible XR), GR can still be used
| Legend
| 6
| 57
| Your non-Conc classes' spells/psi cost only ¼M
|
X14
| 7
| 1
| +1 CCL (Concordant Caster Level) in one class
| X14
| 7
| 2
| +1 CML (Concordant Memorization Level) and -2 CCL in one class {can reverse this}
| Lich
| 7
| 3
| +10*(Lich level) iER & iaER that can't be ignored
|
X14
| 7
| 4
| +1QQX action
| X14
| 7
| 5
| +30% XP in one class (Non-Concordant or Concordant). Other powers like this one cannot be same class.
| Lich
| 7
| 6
| 0, 1/r: Any 7th-11th level Priest spell
|
Lich
| 7
| 7
| 0, 1/r: Any 7th-12th level Wizard spell
| Legend
| 7
| 8
| 0,LL/d: Avoid Fate of multiplier = LL/3
| X7
| 7
| 9
| 0: Duplicate any 0th-4th level Concordant spell until next reset. You can have up to 18 spell levels total running.
|
Lich
| 7
| 10
| 1F or 1X: Duplicate any level 6 Concordant spell
| Legend
| 7
| 11
| 1F: Sever Sentinel/Bug/Lich's power connection
| Legend
| 7
| 12
| 1M: Target loses this segment's actions
|
Legend
| 7
| 13
| 1P: Target cannot use F, S, M, or Opp actions
| Legend
| 7
| 14
| 1V: Retroactively stop an action within last r
| Legend
| 7
| 15
| 1X, may borrow: Capital I Insist
|
X14
| 7
| 16
| Add 1 to number of HD per level in one Concordant class (+1d+0)
| Lich
| 7
| 17
| Annihilation by touch (cannot be Avoid Fated)
| X14
| 7
| 18
| Change "Save" category of your Concordant class to 2xConc
|
X14
| 7
| 19
| Change "To Hit" category of your Concordant class to 2xConc
| X(-7)
| 7
| 20
| Defender 11: You defend as a x11 being (this effect cannot be dispelled/twisted)
| X14
| 7
| 21
| Duplicate the effects of one Psi7 power (Ultra or lower)
|
X21
| 7
| 22
| Ignore x2 effects (assuming you are at least true x5 <- NOTE THE MULTIPLIER HERE)
| X21
| 7
| 23
| Immune to x0 to x4 Traps, x0 to x3 Tricks, x0 to x2 Specials
| Lich
| 7
| 24
| Incursion by touch (2 successful touches = Loop Incursion)
|
X14
| 7
| 25
| iunXR 5*CCL%
| Legend
| 7
| 26
| No time paradox/oddities while time travelling
| Legend
| 7
| 27
| One 3rd-4th level Hero or Lich or Villain spell
|
X21
| 7
| 28
| Overwrite your base race to have +6 to all stats, AC, saves, hp, TH, and have the abilities of six [P3] races/adjectives.
| X(-7)
| 7
| 29
| Shell 7: Anti-Concordant Shell (0th-7th)
| X21
| 7
| 30
| Trade 2 of an action type for 1 Borrowed (b) or Held (h) of that action type.
|
X21
| 7
| 31
| Trade 4F to 1X
| X21
| 7
| 32
| Trade 7 of an action type for 1 Instantaneous (I) of that action type.
| X21
| 7
| 33
| x+6 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
|
X7
| 7
| 34
| x2.5 ML (Memorization Level) in one class.
| X7
| 7
| 35
| x4 CL.
| X7
| 7
| 36
| x50 hp.
|
X21
| 7
| 37
| xx1.3 ML in one class. (doesn't stack with lower versions of this in X21)
| X21
| 7
| 38
| xx1.7 CL (doesn't stack with lower versions of this in X21)
| X21
| 7
| 39
| xx3 hp (doesn't stack with lower versions of this in X21)
|
X7
| 7
| 40
| You attack as a xN being, but defend as a x(6-N) being, where N is between 1 and 5.
| X7
| 7
| 41
| You can trade 2 of an action type for 1 Opposing version of that action type.
| Legend
| 7
| 42
| You can use +LL segments /r
|
X21
| 7
| 43
| You may "material component" Concordant spells by spending an F action (in addition to the normal X action).
| X21
| 7
| 44
| You may use borrowed or held actions to activate SL 0-14 (CSL 0-4) effects you have.
|
|