[PC69] Collective 6.9 Classes
Accountant-Money
Level
| KXP F=1
| KXP F=2
| KXP F=3
| Spells
|
1
| 1
| 1
| 1
| (none)
| 2
| 2.7
| 3.95
| 5.2
| (none)
| 3
| 5.4
| 7.9
| 10.4
| (none)
|
4
| 10.8
| 15.8
| 20.8
| (none)
| 5
| 21.6
| 31.6
| 41.6
| (none)
| 6
| 43.2
| 63.2
| 83.2
| (none)
|
7
| 86.4
| 126.4
| 166.4
| (none)
| 8
| 172.8
| 252.8
| 332.8
| (none)
| 9
| 340
| 500
| 660
| (none)
|
10
| 530
| 780
| 1030
| (none)
| 11
| 790
| 1140
| 1490
| (none)
| 12
| 1050
| 1500
| 1950
| (none)
|
13
| 1310
| 1860
| 2410
| (none)
| 14
| 1570
| 2220
| 2870
| (none)
| 15
| 1830
| 2580
| 3330
| (none)
|
16
| 2090
| 2940
| 3790
| (none)
| 17
| 2350
| 3300
| 4250
| (none)
| 18
| 2610
| 3660
| 4710
| (none)
|
19
| 2870
| 4020
| 5170
| (none)
| 20
| 3130
| 4380
| 5630
| (none)
| 21
| 3390
| 4740
| 6090
| (none)
|
22
| 3650
| 5100
| 6550
| (none)
| 23
| 3910
| 5460
| 7010
| (none)
| 24
| 4170
| 5820
| 7470
| (none)
|
25
| 4430
| 6180
| 7930
| (none)
| 26
| 4690
| 6540
| 8390
| (none)
| 27
| 4950
| 6900
| 8850
| (none)
|
28
| 5210
| 7260
| 9310
| (none)
| 29
| 5470
| 7620
| 9770
| (none)
| 30
| 5730
| 7980
| 10230
| (none)
|
31
| 5990
| 8340
| 10690
| (none)
| 32
| 6250
| 8700
| 11150
| (none)
| 33
| 6510
| 9060
| 11610
| (none)
|
34
| 6770
| 9420
| 12070
| (none)
| 35
| 7030
| 9780
| 12530
| (none)
| 36
| 7290
| 10140
| 12990
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 27, max = 9)
| +1
| (total = 30, max = 10)
| +2
| (total = 33, max = 11)
|
+3
| (total = 36, max = 12)
| +4
| (total = 39, max = 13)
| +5
| (total = 42, max = 14)
|
+6
| (total = 45, max = 15)
| +7
| (total = 48, max = 16)
| +8
| (total = 51, max = 17)
|
+8
| (total = 54, max = 18)
| +9
| (total = 57, max = 19)
| +9
| (total = 60, max = 20)
|
+10
| (total = 63, max = 21)
| +10
| (total = 66, max = 22)
| +11
| (total = 69, max = 23)
|
+11
| (total = 72, max = 24)
| +12
| (total = 75, max = 25)
| +12
| (total = 78, max = 26)
|
|
Requisites:
| (any 3) 6*F+1
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 0+level
| To Hit Table:
| Cust
| Save Table:
| Cust
| Reference:
| DM
| Groups:
| Custom
|
|
|
|
Pick an F factor for this class. For F=4, multiply F=2 by 2. For F=5, add F=2 and F=3. For F=6, multiply F=3 by 2. And so on for higher F factors. Starting at F=7, you cannot owe stat points to this class.
| Every Level: +S ability score points. This is in addition to the normal +1 stat you get per level.
| Every Level: Pick a stat. You have "Hold" of that stat (it cannot be lowered, and you are immune to stat damage of that stat). For 2 picks, you may instead increase the level of Exceptionalness in that stat by 1.
| Every Reset: Get +5*F*LVL% money (incl. sold items); or get +(LVL*F)^3*10 gp.
| Every Reset: Get half of number of duplicate magic items like the NPC.
| Level 12: You may treat Cml, San, or Logic as stats for this class. You can raise them with stat points, at 1 point each.
| Level 18: You may treat Luck, HNCL, CL, or (# segments per round) as stats for this class. You can raise them with stat points. Luck costs 2 points each. HNCL costs 3 points each. CL costs 4 points each. (# of segments per round) costs 5 points each.
| Level 24: You may treat your Number of Class Slots and Maximum Number of Psionic Frequencies as stats. They are "exotic", with Class Slots costing 5 and Psionic Frequencies costing 6.
| Level 30: You may treat HCL, CCL, Multiplier, and ML (in one class only) as stats for this class. You can raise them with stat points. HCL costs 7 point each. CCL costs 8 points each. ML costs 9 points each. Multiplier costs 10 points each. You may buy "half" a multiplier (x1 on attack or defense) for 5.
|
|
[PC69] Collective 6.9 Classes
Alien (Xenomorph)
Level
| KXP
| Spells
| TH
|
1
| 0
| (none)
| +1
| 2
| 3.1
| (none)
| +2
| 3
| 6.2
| (none)
| +3
|
4
| 12.4
| (none)
| +4
| 5
| 24.8
| (none)
| +5
| 6
| 49.6
| (none)
| +6
|
7
| 99.2
| (none)
| +7
| 8
| 198.4
| (none)
| +8
| 9
| 396.8
| (none)
| +9
|
10
| 696
| (none)
| +10
| 11
| 1006
| (none)
| +11
| 12
| 1316
| (none)
| +12
|
13
| 1626
| (none)
| +13
| 14
| 1936
| (none)
| +14
| 15
| 2246
| (none)
| +15
|
16
| 2556
| (none)
| +16
| 17
| 2866
| (none)
| +17
| 18
| 3176
| (none)
| +18
|
19
| 3486
| (none)
| +19
| 20
| 3796
| (none)
| +20
| 21
| 4106
| (none)
| +21
|
22
| 4416
| (none)
| +22
| 23
| 4726
| (none)
| +23
| 24
| 5036
| (none)
| +24
|
25
| 5346
| (none)
| +25
| 26
| 5656
| (none)
| +26
| 27
| 5966
| (none)
| +27
|
28
| 6276
| (none)
| +28
| 29
| 6586
| (none)
| +29
| 30
| 6896
| (none)
| +30
|
31
| 7206
| (none)
| +31
| 32
| 7516
| (none)
| +32
| 33
| 7826
| (none)
| +33
|
34
| 8136
| (none)
| +34
| 35
| 8446
| (none)
| +35
| 36
| 8756
| (none)
| +36
|
|
Str
| Dex
| Con
| Int
| Wis
| Chr
| Cml
| AT
| hp
| TH
| Div
|
+6+LVL
| +2
| +5
| -6
| +0
| -5
| -8
| +6
| +25
| +0
| ÷1
|
|
| Requisites:
| Race Slots 1, Class Slots 1,
|
| Str 12, Dex 6, Con 10
| Alignment:
| any
| HD/level:
| d30
| Weapon Prof.:
| 0+level
| To Hit Table:
| Mon
| Reference:
| Alien
| Groups:
| Monster, Archetype
|
|
| Saving Throws:
|
| PPD:
| 2+level*2
| RSW:
| 0+level*2
| PP:
| 2+level*2
| BW:
| 1+level*2
| Spell:
| 0+level*2
| Fort:
| 3+level*2
| Reflex:
| 3+level*2
| Will:
| 0+level*2
|
|
|
Damaging shield vs. melee 40+10*LVL% (Natural Acid; NR to resist)
| Immune Acid, Cold, Vacuum, Blindness
| Bite attack is d(LVL*5) dmg.
| Tail attack is d(LVL*10) dmg.
| Spit acid: Deal LVLd4 dmg to one group (Natural Acid; NR to resist) (can be used against an object; dealing LVL Hdmg instead)
| Level 9: 1F, Take 10 dmg: Lay an Alien egg. This hatches into a DL=LVL/2 Facehugger one turn later. Treat as a subordinate; you may have (LVL-8)^2 of these.
|
| Facehugger variant:
| Lose the Bite attack, Tail attack, and ability to lay eggs. Gain:
| Jump, 1/ per set of physical attacks: Roll TH against target's face (called shot). If successful, both you and the target are immobolized (no save; aWR to resist). 1 turn later the target is slain, and you are active again with one ability (chosen at random) from his race.
|
|
[PC69] Collective 6.9 Classes
Beast Arch-Fighter
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 4.5
| (none)
| 3
| 9
| (none)
|
4
| 18
| (none)
| 5
| 39
| (none)
| 6
| 82.5
| (none)
|
7
| 165
| (none)
| 8
| 330
| (none)
| 9
| 675
| (none)
|
10
| 1350
| (none)
| 11
| 2025
| (none)
| 12
| 2700
| (none)
|
13
| 3375
| (none)
| 14
| 4050
| (none)
| 15
| 4725
| (none)
|
16
| 5400
| (none)
| 17
| 6075
| (none)
| 18
| 6750
| (none)
|
19
| 7425
| (none)
| 20
| 8100
| (none)
| 21
| 8775
| (none)
|
22
| 9450
| (none)
| 23
| 10125
| (none)
| 24
| 10800
| (none)
|
25
| 11475
| (none)
| 26
| 12150
| (none)
| 27
| 12825
| (none)
|
28
| 13500
| (none)
| 29
| 14175
| (none)
| 30
| 14850
| (none)
|
31
| 15525
| (none)
| 32
| 16200
| (none)
| 33
| 16875
| (none)
|
34
| 17550
| (none)
| 35
| 18225
| (none)
| 36
| 18900
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
++1
| ++1 (all)
| ++2
| ++2 (all)
| ++3
| ++3 (all)
|
++4
| ++4 (all)
| ++5
| ++5 (all)
| ++6
| ++6 (all)
|
++7
| ++7 (all)
| ++8
| ++8 (all)
| ++9
| ++9 (all)
|
++10
| ++10 (all)
| ++11
| ++11 (all)
| ++12
| ++12 (all)
|
++13
| ++13 (all)
| ++14
| ++14 (all)
| ++15
| ++15 (all)
|
++16
| ++16 (all)
| ++17
| ++17 (all)
| ++18
| ++18 (all)
|
|
Requisites:
| Class slots 2; Str 22
| Alignment:
| any
| HD/level:
| 2d10
| Weapon Prof.:
| 10+2*level
| To Hit Table:
| ++Mon
| Save Table:
| ++Mon
| Reference:
| DM
| Groups:
| Warrior
|
|
|
|
Extra-Barbarian Str. Exceptional Dex. Barbarian Con.
| +LVL-1 Race slots, that have a "+" modifier in Str.
| +LVL instances of tactical movement.
| +LVL arms.
| Specializes using the Barbarian+1 line.
| +1 size for purposes of weapons that can be wielded.
| Level 9: 1P: Do one attack, if it hits, it does idmg instead of dmg.
|
|
[PC69] Collective 6.9 Classes
Birthright2
Level
| KXP
| Birthright2 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 300
| 2-- --- ---
| 3
| 600
| 21- --- ---
|
4
| 900
| 22- --- ---
| 5
| 1200
| 221 --- ---
| 6
| 1500
| 221 1-- ---
|
7
| 1800
| 222 1-- ---
| 8
| 2100
| 222 11- ---
| 9
| 2400
| 222 21- ---
|
10
| 2700
| 222 211 ---
| 11
| 3000
| 322 211 1--
| 12
| 3300
| 332 221 1--
|
13
| 3600
| 333 222 11-
| 14
| 3900
| 433 322 21-
| 15
| 4200
| 443 332 22-
|
16
| 4500
| 444 333 22-
| 17
| 5700
| 444 433 32-
| 18
| 7700
| 444 443 33-
|
19
| 10700
| 444 444 33-
| 20
| 14700
| 444 444 43-
| 21
| 19700
| 444 444 441
|
22
| 25700
| 444 444 442
| 23
| 32700
| 444 444 443
| 24
| 40700
| 444 444 444
|
25
| 49700
| 555 444 444
| 26
| 59700
| 555 555 444
| 27
| 70700
| 555 555 555
|
28
| 82700
| 666 555 555
| 29
| 95700
| 666 666 555
| 30
| 109700
| 666 666 666
|
31
| 124700
| 777 666 666
| 32
| 140700
| 777 777 666
| 33
| 157700
| 777 777 777
|
34
| 175700
| 888 777 777
| 35
| 194700
| 888 888 777
| 36
| 214700
| 888 888 888
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+2
| 1 1 1 1 1 1 1 1
| +4
| 2 2 2 2 2 2 2 2
| +6
| 3 3 3 3 3 3 3 3
|
+8
| 4 4 4 4 4 4 4 4
| +10
| 5 5 5 5 5 5 5 5
| +12
| 6 6 6 6 6 6 6 6
|
+14
| 7 7 7 7 7 7 7 7
| +16
| 8 8 8 8 8 8 8 8
| +18
| 9 9 9 9 9 9 9 9
|
+20
| 10 10 10 10 10 10 10 10
| +22
| 11 11 11 11 11 11 11 11
| +24
| 12 12 12 12 12 12 12 12
|
+26
| 13 13 13 13 13 13 13 13
| +28
| 14 14 14 14 14 14 14 14
| +30
| 15 15 15 15 15 15 15 15
|
+32
| 16 16 16 16 16 16 16 16
| +34
| 17 17 17 17 17 17 17 17
| +36
| 18 18 18 18 18 18 18 18
|
|
Requisites:
| HNCL 9; Chr 20; worshipers/followers 3^LVL*100
| Alignment:
| any
| HD/level:
| & 4d12
| Weapon Prof.:
| 0+level*2
| To Hit Table:
| 2xMon
| Save Table:
| 2xMon
| Reference:
| Birthright2
| Groups:
| Custom, Concordant (x2), Demigod (x2)
|
|
| [X] Section stats
| ihp
| +3
| iTH
| +20
| P Save
| +1
| M Save
| +0
| War
| +1
| Rog
| -1
| PPsi
| +1
| Wiz
| +1
| Pri
| -1
| MPsi
| +0
|
|
|
|
Gets Super-Barbarian Wis and Chr.
| Gets an H action.
| You stop aging mentally and physically, and are immune to aging.
| This class does not have its own spells; it copies spells from other x2 classes.
| Each level, gain access to the spells of one other x2 Concordant class, for this class.
|
|
|
|
|
|
|
|
|
|
|
|
[PC69] Collective 6.9 Classes
Borg
Level
| KXP
| Psi8 mMG SU
| TH
|
1
| 0
| 1-- --
| +10
| 2
| 3.3
| 2-- --
| +10
| 3
| 6.6
| 3-- --
| +10
|
4
| 13.2
| 41- --
| +10
| 5
| 26.4
| 51- --
| +10
| 6
| 52.8
| 62- --
| +10
|
7
| 105.6
| 72- --
| +10
| 8
| 211.2
| 831 --
| +10
| 9
| 422.4
| 931 --
| +10
|
10
| 746
| A41 --
| +10
| 11
| 1076
| B42 --
| +10
| 12
| 1406
| C52 --
| +10
|
13
| 1736
| D52 --
| +10
| 14
| 2066
| E63 --
| +10
| 15
| 2396
| F63 --
| +10
|
16
| 2726
| G73 1-
| +10
| 17
| 3056
| H74 1-
| +10
| 18
| 3386
| I84 1-
| +10
|
19
| 3716
| J84 1-
| +10
| 20
| 4046
| K95 2-
| +10
| 21
| 4376
| L95 2-
| +10
|
22
| 4706
| MA5 2-
| +10
| 23
| 5036
| NA6 2-
| +10
| 24
| 5366
| OB6 3-
| +10
|
25
| 5696
| PB6 3-
| +10
| 26
| 6026
| QC7 3-
| +10
| 27
| 6356
| RC7 3-
| +10
|
28
| 6686
| SD7 4-
| +10
| 29
| 7016
| TD8 4-
| +10
| 30
| 7346
| UE8 4-
| +10
|
31
| 7676
| VE8 4-
| +10
| 32
| 8006
| WF9 51
| +10
| 33
| 8336
| XF9 51
| +10
|
34
| 8666
| YG9 51
| +10
| 35
| 8996
| ZGA 51
| +10
| 36
| 9326
| [GA 51
| +10
|
|
Str
| Dex
| Con
| Int
| Wis
| Chr
| Cml
| AT
| hp
| TH
| Div
|
& +3
| & -2
| & +4
| & +1+LVL
| & -4
| & -8
| & -6
| & +2
| & +20
| +0
| ÷1
|
|
| Requisites:
| Race Slots 1, Class Slots 1,
|
| Con 4, Int 4
| Alignment:
| ANil
| HD/level:
| d12
| Weapon Prof.:
| 10+level
| To Hit Table:
| +10
| Reference:
| Star Trek
| Groups:
| Robot Controlled, Technology, Archetype Adjective
|
|
| Saving Throws:
|
| PPD:
| & +10
| RSW:
| & +0
| PP:
| & +10
| BW:
| & +5
| Spell:
| & +0
| Fort:
| & +10
| Reflex:
| & -5
| Will:
| & -5
|
|
|
Barbarian Int.
| Has a Psi8 progression. Can manipulate an object with TechF=LVL*2 or less.
| Troll-like regen Con+LVL-10 hp/s
|
| Borg Adaption: Each time you take a hit from an effect or a weapon, you take 1/N times the amount of damage (round down), where N is the number of times you've been hit by it (including this time). This effect wears off after 1 turn.
|
| Borg Assimilation: You can have +LVL Borg in one of your summon slots. Arm's P: Roll an attack, they are Assimilated (PP save) 1d(10-LVL) segments later. (Become one of your subordinates.)
|
| Level 1: Need not breathe or eat.
| Level 1: +1 Technological proficiency slot per level (see [P8.8]).
|
|
[PC69] Collective 6.9 Classes
Charismatic Man
Level
| KXP
| Psi mMG S
| TH
|
1
| 0
| 1-- -
| -1
| 2
| 5
| 2-- -
| -1
| 3
| 10
| 3-- -
| -1
|
4
| 20
| 21- -
| -1
| 5
| 40
| 22- -
| +0
| 6
| 80
| 32- -
| +0
|
7
| 160
| 33- -
| +0
| 8
| 320
| 43- -
| +0
| 9
| 640
| 321 -
| +1
|
10
| 1000
| 331 -
| +1
| 11
| 1500
| 332 -
| +1
| 12
| 2000
| 432 -
| +1
|
13
| 2500
| 442 -
| +2
| 14
| 3000
| 443 -
| +2
| 15
| 3500
| 543 -
| +2
|
16
| 4000
| 432 1
| +2
| 17
| 4500
| 433 1
| +3
| 18
| 5000
| 443 2
| +3
|
19
| 5500
| 444 2
| +3
| 20
| 6000
| 444 3
| +3
| 21
| 6500
| 544 3
| +4
|
22
| 7000
| 544 4
| +4
| 23
| 7500
| 554 4
| +4
| 24
| 8000
| 555 4
| +4
|
25
| 8500
| 555 5
| +5
| 26
| 9000
| 655 5
| +5
| 27
| 9500
| 665 5
| +5
|
28
| 10000
| 666 5
| +5
| 29
| 10500
| 666 6
| +6
| 30
| 11000
| 766 6
| +6
|
31
| 11500
| 776 6
| +6
| 32
| 12000
| 777 6
| +6
| 33
| 12500
| 777 7
| +7
|
34
| 13000
| 877 7
| +7
| 35
| 13500
| 887 7
| +7
| 36
| 14000
| 888 7
| +7
|
|
Requisites:
| Chr 100
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 4+level
| To Hit Table:
| Psi
| Reference:
| DM
| Groups:
| Psionicist, Maxi
| Complexity:
| CF=4
|
|
| Saving Throws:
|
| PPD:
| +3+level*2
| RSW:
| +4+level*2
| PP:
| +3+level*2
| BW:
| +0+level*2
| Spell:
| +3+level*2
| Fort:
| +1+level*2
| Reflex:
| +0+level*2
| Will:
| +3+level*2
|
|
|
+2*LVL Chr
| Barbarian Chr
| Sustain Chr, Cml
| You can use an unlimited amount of shifting of Subability scores ("sleazing") for Chr.
| Automatically make Chr checks, Psionic Blast saves, and Leadership (Morale) checks.
| Learns 1 psionic frequency per level. "High Frequency Sample" is a legal frequency to pick. At level 18 you can start to learn X frequencies.
| May material component psionic powers, by spending 1V action.
| PSPs = 50*LVL. You regenerate 2 PSPs per segment.
| +10% Money per level.
| +1 summon slot.
| +LVL to number of summons in one slot.
| Your summons have +LVL rhp.
| Can convert P -> M actions.
| Double your Personality score.
| ˝M: Cure 10*LVL hp to one target.
| 1M: Combine two groups of enemies into one group (no save).
| 1M: Lock a door or erase a "?".
| 1M: Twist an effect on a target (use ER to resist)
| 1P: Deal 50*LVL Anti-Astral dmg to one target (no save, IR to resist)
| 1P: Destroy a x0 or x1 magic item.
| 1P: Unsummon a summon.
| Level 1: Choose a psionic frequency from this class; powers of that frequency cost only ˝ of a slot.
| Level 4: Choose a psionic frequency from this class; it is "Robed" (-1 SL). This usually doesn't doesn't do much for frequencies that are Minor/Major/Grand/Super (perhaps +1 die type).
| Level 4: 1M: Become Insubstantial for 1 turn; you can pass through objects/walls (including Wall spells, but not Wards)
| Level 4: 1M: Remove a BlahR from 1 target, Halve the irrBlahR from 1 target, or Halve the BlahR from a group (no ER)
| Level 4: 1M: Summon a DL=LVL/2 Psionic monster.
| Level 5: +1M action for psi; +LVL Nonweapon proficiencies.
| Level 6: Can psionically affect Undead as if they weren't Undead
| Level 6: 1M: Remove a racial ability or immunity from a group (ER to resist). If used against 1 target, gets no ER.
| Level 6: 1M: Remove a Special (-100+25*LVL%) (-100% per multiplier beyond x1).
| Level 6: 1M: Restore the MF/PF/TF/PsiF/TechF in area, Tempus Lawfulness, repair other forms of discontinuities/tears
| Level 9: Choose a psionic frequency from this class; powers cost ˝ the normal number of powers to use. Material componenting still costs 1V though.
|
|
[PC69] Collective 6.9 Classes
Cleric2-Wis
Level
| KXP
| Priest 123 456 7
|
1
| 2
| 1-- --- -
| 2
| 4.15
| 20- --- -
| 3
| 8.3
| 21- --- -
|
4
| 16.6
| 320 --- -
| 5
| 33.3
| 331 --- -
| 6
| 66.75
| 332 0-- -
|
7
| 133.5
| 332 1-- -
| 8
| 211
| 333 20- -
| 9
| 322.5
| 443 21- -
|
10
| 490
| 443 320 -
| 11
| 725
| 544 321 -
| 12
| 960
| 655 322 -
|
13
| 1195
| 666 422 0
| 14
| 1430
| 666 532 1
| 15
| 1665
| 666 642 1
|
16
| 1900
| 777 643 1
| 17
| 2135
| 777 753 2
| 18
| 2370
| 888 864 2
|
19
| 2605
| 998 864 2
| 20
| 2840
| 999 875 2
| 21
| 3075
| 999 986 2
|
22
| 3310
| 999 996 3
| 23
| 3545
| 999 997 3
| 24
| 3780
| 999 998 3
|
25
| 4015
| 999 998 4
| 26
| 4250
| 999 999 4
| 27
| 4485
| 999 999 5
|
28
| 4720
| 999 999 6
| 29
| 4955
| 999 999 7
| 30
| 5190
| 999 999 8
|
31
| 5425
| 999 999 9
| 32
| 5660
| AAA A99 9
| 33
| 5895
| AAA AAA 9
|
34
| 6130
| AAA AAA A
| 35
| 6365
| BBB BAA A
| 36
| 6600
| BBB BBB B
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +1
| 8 4 6 3 4 0 0 3
| +1
| 9 5 6 3 4 0 1 3
|
+2
| 9 5 6 4 4 1 1 4
| +3
| 10 6 7 4 5 1 1 4
| +3
| 10 6 7 5 5 2 2 5
|
+4
| 11 7 8 5 6 2 2 5
| +5
| 11 7 9 6 6 2 2 6
| +5
| 12 7 9 6 7 3 3 6
|
+6
| 12 8 9 6 7 3 3 7
| +7
| 13 8 10 7 8 4 3 7
| +7
| 13 9 10 7 8 4 4 8
|
+8
| 13 9 10 7 8 4 4 8
| +9
| 14 9 11 8 9 5 4 9
| +9
| 14 10 11 8 9 5 5 9
|
+10
| 14 10 11 9 9 6 5 10
| +11
| 15 11 12 9 10 6 5 10
| +11
| 15 11 12 10 11 6 6 11
|
|
Requisites:
| Wis 10
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| Pri
| Save Table:
| Pri
| Reference:
| DM
| Groups:
| Priest
|
|
|
|
Priest Spells: Get 1 Grand, 3 Major, 6 Minor spheres.
| Level 1: May use 1 instance of material componenting per spell as a 0 action. You lose this ability if you are a Specialty Priest.
| Barbarian Wis; or +1 rank of Exceptional Wis which stacks on top on what you already have (unless the source says it can't be improved).
| Sustain Wis, San (Sanity).
| +2*LVL Set Wis.
| +2*LVL Personality, regardless of which calculation is being used (Int+Chr+level or Wis+Con+level).
| When using Wisdom for bonus spells, can use Simplified Wis Bonus, or convert all the SLs in the standard chart into one pool, and redistribute SLs as you like.
| You can use an unlimited amount of shifting of Subability scores ("sleazing") for Wis.
| Automatically make Wis checks and Will saves.
| Can Turn Undead as 1V action.
|
|
[PC69] Collective 6.9 Classes
Darkling2-Ling0
Level
| KXP
| Darkling 124 6 [1]
|
1
| 0
| 1-- - [-]
| 2
| 4.4
| 2-- - [-]
| 3
| 8.8
| 3-- - [-]
|
4
| 17.6
| 31- - [-]
| 5
| 35.2
| 32- - [-]
| 6
| 70.4
| 33- - [-]
|
7
| 140.8
| 43- - [-]
| 8
| 280
| 44- - [-]
| 9
| 650
| 441 - [-]
|
10
| 1300
| 442 - [-]
| 11
| 1950
| 443 - [-]
| 12
| 2600
| 444 - [-]
|
13
| 3250
| 544 - [-]
| 14
| 3900
| 554 - [-]
| 15
| 4550
| 555 - [-]
|
16
| 5200
| 655 - [-]
| 17
| 5850
| 665 - [-]
| 18
| 6500
| 666 - [-]
|
19
| 7150
| 666 1 [-]
| 20
| 7800
| 666 2 [-]
| 21
| 8450
| 666 3 [-]
|
22
| 9100
| 666 4 [-]
| 23
| 9750
| 666 5 [-]
| 24
| 10400
| 666 6 [-]
|
25
| 11050
| 766 6 [-]
| 26
| 11700
| 776 6 [-]
| 27
| 12350
| 777 6 [-]
|
28
| 13000
| 777 7 [-]
| 29
| 13650
| 877 7 [1]
| 30
| 14300
| 887 7 [1]
|
31
| 14950
| 888 7 [1]
| 32
| 15600
| 888 8 [1]
| 33
| 16250
| 988 8 [1]
|
34
| 16900
| 998 8 [1]
| 35
| 17550
| 999 8 [1]
| 36
| 18200
| 999 9 [21]
|
|
TH
| Requisites:
|
+2
| Alignment:
| +3
| HD/level:
| +5
| Weapon Prof.:
|
+7
| To Hit Table:
| +9
| Reference:
| +11
| Groups:
|
+13
| Complexity:
| +15
|
| +17
| Saving Throws:
|
+19
| PPD:
| +21
| RSW:
| +23
| PP:
|
+25
| BW:
| +27
| Spell:
| +29
| Fort:
|
+31
| Reflex:
| +33
| Will:
| +35
|
|
+37
| ]
| +39
|
| +41
|
|
+43
|
| +45
|
| +47
|
|
+49
|
| +51
|
| +53
|
|
+55
|
| +57
| 1
| +59
| 2
|
+61
| 3
| +63
| 4
| +65
| 5
|
+67
| 6
| +69
| 7
| +71
|
|
|
Str 25, Dex 18, Con 26, Wis 15, Chr 16
| Gets 80 Rogue points per level.
| any
| Barbarian Str, Con, and Chr.
| 3d12
| You may replace the base number of attacks you get with each weapon with CCL/2.
| 6+level
| You may roll 1d30 to hit like a 30th edition class. Automatically hits on a natural 29-30. Automatically misses on a 1.
| 2xWar
| Level N (every level): +1 Kit.
| DM
| Level 1: +1 Limb.
| Warrior, Rogue, Concordant (x1)
| Level 1: Over Hit: If you hit someone and needed a negative number to hit them (i.e. your TH bonus was greater than his AC), do x1.5 dmg.
| CF=5
| Level 1: +2 proficiencies per level.
|
| Level 4: Double Over Hit: If you hit someone and your TH bonus was greater than double his AC, do x2 dmg (instead of x1.5 for Over Hit).
|
| Level 8: +10 HNCL (this can't be picked)
| 18+level*2
| Level 9, 18, 27, 36: +1 Limb.
| 16+level*2
| Level 9: Double Resist Magic and Breath Weapons.
| 14+level*2
| Ling0 still gets the normal level 9, 18, 27, 36 picks in addition to the table below.
| 8+level*2
|
| 10+level*2
|
| 4+level*2
|
| 2+level*2
|
| 0+level*2
|
|
Lvl
| Ability
|
1
| Any two Rogue 1 abilities
| 2
| Any two Rogue 2 abilities
| 3
| Any two Rogue 3 abilities
|
4
| Any two Rogue 4 abilities
| 5
| Any two Rogue 5 abilities
| 6
| Any two Rogue 6 abilities
|
7
| Any two Rogue 7 abilities
| 8
| Any two Rogue 8 abilities
| 16
| Any two Rogue 12 abilities
|
24
| Any two Rogue 18 abilities
| 32
| Any two Rogue 32 abilities
|
|
[PC69] Collective 6.9 Classes
Darkling2 Spells (SL=1)
#
| Spell
| Effect
|
1
| Damage Threshold
| DT 108-CL*3 (Damage Threshold; if you take more than 143-CL*3 dmg from a source, you take nothing)
| 2
| Dark Platoon
| Summon an army of 2^CL DL=(CL+4)/5 Humanoids, Undead, or Henchmen (your choice)
| 3
| Dark Helm
| +1 Henchmen slot; can have LVL^2 Henchmen in it; divide cost of Henchmen by LVL
|
4
| Evil Dominion
| Create a x1 Terrain Feature (Continuous any effect of SL 0 to CL/2, or you can Banhammer something that's x1)
| 5
| Physical Enhancement
| Get +1 additional level of Exceptionalness in Str, Dex, or Con
| 6
| Domination
| Dominate one target (Will save, CR to resist)
|
|
Darkling2 Spells (SL=2)
#
| Spell
| Effect
|
1
| Dark Legion
| Get +1 summon slot (yes, this works with the Dark Army power above)
| 2
| Infuse
| Can "Barbarian Smash" Artifacts
| 3
| Mind Scanner
| Capital E Extract (Will save, CR to resist)
|
4
| Misdirect
| 0, 1/r: Redirect damage from any effect (or attack) to one of your subordinates.
| 5
| Multi Domination
| Dominate CL/2 targets (Will save, CR to resist)
|
|
Darkling2 Spells (SL=4)
#
| Spell
| Effect
|
1
| Dark Mount
| You have a DL=CL/4 Mount
| 2
| Fast Attack
| +1 IP (Instantaneous P) Action
| 3
| I am somewhat EVIL
| Wishoid (non-Channeling) for a SL 1-3 Evil Underling spell (force the DM to write one if Evil Underling not written)
|
4
| Battlelord 4
| Choose one Battlelord SL=4 spell (this can be taken only once)
|
|
Darkling2 Spells (SL=6)
#
| Spell
| Effect
|
1
| House of Darkness
| (cast 1/d) Adds 10'x10' to your House of Darkness, which has a DL=CL/4 Monster Generator.
| 2
| Improved Redirect
| 0, 1/s: Redirect damage from any effect (or attack) to one of your subordinates.
| 3
| Mass Domination
| Dominate 1 group (Will save, CR to resist)
|
|
[PC69] Collective 6.9 Classes
Divine Assassin-Divine Interventioner
Level
| KXP
| Priest 123 456 789
|
1
| 0
| 2-- --- ---
| 2
| 3.225
| 50- --- ---
| 3
| 6.45
| 63b --- ---
|
4
| 12.9
| 761 c-- ---
| 5
| 25.8
| A75 0d- ---
| 6
| 51.75
| A96 3ae ---
|
7
| 103.5
| AA7 52b f--
| 8
| 207
| AAA 641 cg-
| 9
| 414
| BBA 954 0dh
|
10
| 795
| BBA A64 1cg
| 11
| 1563.75
| CBB A75 2bf
| 12
| 2086.25
| DCC A86 3ae
|
13
| 2612.5
| DDD B96 40d
| 14
| 3150
| DDD CA6 51c
| 15
| 3700
| DDD DB7 52b
|
16
| 4250
| EEE DB9 53a
| 17
| 4800
| EEE ECA 640
| 18
| 5350
| FFF FDB 641
|
19
| 5900
| GGF FDB 742
| 20
| 6450
| GGG FEC 843
| 21
| 7000
| GGG GFD 944
|
22
| 7550
| GGG GGD A54
| 23
| 8100
| GGG GGE A55
| 24
| 8650
| GGG GGF A65
|
25
| 9200
| GGG GGF B66
| 26
| 9750
| GGG GGG B76
| 27
| 10300
| GGG GGG C77
|
28
| 10850
| GGG GGG D77
| 29
| 11400
| GGG GGG E77
| 30
| 11950
| GGG GGG F77
|
31
| 12500
| GGG GGG G77
| 32
| 13050
| HHH HGG G77
| 33
| 13600
| HHH HHH G77
|
34
| 14150
| HHH HHH H77
| 35
| 14700
| III IHH H77
| 36
| 15250
| III III I77
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 7 6 3 6 1 2 2
| +1
| 8 7 6 3 7 1 3 3
| +2
| 9 8 6 4 7 2 3 3
|
+3
| 9 8 7 4 7 2 4 4
| +4
| 10 9 7 5 8 3 4 4
| +5
| 10 9 7 6 8 3 5 5
|
+6
| 11 10 8 7 9 4 5 5
| +7
| 11 10 9 8 9 4 6 6
| +8
| 12 10 9 9 9 5 6 6
|
+9
| 12 11 10 10 10 5 7 7
| +10
| 13 11 10 11 10 6 7 7
| +11
| 13 12 11 12 11 6 8 8
|
+12
| 13 12 12 13 11 7 8 8
| +13
| 14 13 13 14 11 7 9 9
| +14
| 14 13 13 14 12 8 9 9
|
+15
| 14 13 14 14 12 8 10 10
| +16
| 15 14 14 14 13 9 10 10
| +17
| 15 14 14 14 13 9 11 11
|
|
Requisites:
| Str 10, Dex 14, Int 12, Wis 35
| Alignment:
| any E
| HD/level:
| d13
| Weapon Prof.:
| 3+level
| To Hit Table:
| War
| Save Table:
| Pri/Rog
| Reference:
| DM
| Groups:
| Priest, Rogue, Demigod (x1)
|
|
|
|
Gets "All Priest" and "All Rogue" abilities.
| Gets Dex bonus to Priest spells (yes this is strange).
| Gets 40 Rogue points per level.
| Can weapon specialize using the Non-Warrior line.
| Gets the usual GGL (Speciality God) pick, but is considered 9 levels higher for purposes of "Level:" 's, LVL, and CL for the GGL's abilities. This does not affect Turn Undead.
| Bonus Grand in "All" sphere. Sphere Robe (-1 SL per spell) in "All" sphere.
| Level 1: Poison Use proficiency (1 slot per 2 levels, round up).
| Level 1: Can Assassinate Undead (even if they are normally immune to this).
| Level 1 ¶: Divine Intervention is automatic, but still can be done only once per day.
| Level 1 ¶: 1F, LVL/d: Your god does 1G action into this combat. This is treated as a random SL=11+LVL/7 effect from the [X] section. Roll 1d10 for type of power: 1=Str, 2=Dex, 3=Con, 4=Int, 5-7=Wis, 8=Chr, 9-10=One of the requirements for this god's GGL pick at random. You may see what the effect is before you target the effect.
| Level 1 ¶: You always regain all your Priest spells even if you are out of contact with your god, or if your god/intermediary is dead or "Barneyed".
| Level 1 ¶: You may use Omens even if not otherwise available in the current campaign. If they are already available in the current campaign, you can shift the results of Omens by plus or minus 1.
| Level 1: Your "Miracle" spells do not drain the MF.
| Level 5: Can speak Level-4 additional languages from the following list: LG,LN,LE,NG,TN,NE,CG,CN,CE,Druid,Thieves' Cant. Can never learn more than Int-12 alignment languages.
| Level 7: Has 8-48 guild members. 50% chance a guild member will leave if guildmasters change.
| Level 9: Ignore immunity to Assassination. Can assassinate things not normally affected by Assassination (such as Golems).
|
Lvl
| Divine Assassin Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| +rating/50 A actions /r this turn || B actions || C actions
| F
| 0
| Dex-20
| Dex-25
| 1
| Assassination (-3% per HD/level of target)
| ˝0
| 0
| Wis-15
| Wis-25
| 1
| Attack (+1 TH per 10% made this segment; or roll +1d20 per 100%, choose best)
| V
| 0
| Dex-13
| Dex-16
|
1
| Backstab (each 30% = x1) (increases 10/level)
| ˝0
| 50
| Int-6
| Int-20
| 1
| Backstrike (each 30% = x1 TH) (increases 10/lvl)
| ˝0
| 50
| Wis-6
| Wis-20
| 1
| Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200))
| V
| 0
| Str-15
| Str-18
|
1
| Find/Remove Wizard Abjurations/Priest Protections
| V
| 0
| Dex-13
| Dex-18
| 1
| Slap (does dmg to one target = % made by)
| P
| 20
| Str-0
| Str-12
| 1
| any 1st level Rogue ability
| -
| -
| -
| -
|
1
| any 1st level Rogue ability
| -
| -
| -
| -
| 2
| Controlled Blink | Controlled Blink 10'r (unwilling get PP save)
| ˝V
| 50
| Wis-14
| Wis-14
| 2
| any 2nd level Rogue ability
| -
| -
| -
| -
|
3
| Considered extra +(rating/25) weapon to hit
| V
| 0
| Str-5
| Str-15
| 3
| Lower/Ignore WaWR (reduce or ignore WaWR by rating) || iWaWR
| V/N
| 0
| Dex-10
| Dex-20
| 4
| Erase a "?" in dungeon (loses track of party)
| -
| 0
| Dex-13
| Dex-19
|
4
| Song of Battle (+1 TH,dmg,or saves per 10% made)
| V,*M
| 10
| Str-15
| Str-20
| 5
| Jock: +LVL divided among Str, Dex, Con, or level for purposes of #Att (the last one is ˝ a point each).
| 5
| any 5th level Rogue ability
| -
| -
| -
| -
|
6
| Touch : Chill/Pain | Para/Vampiric | Energy Drain
| 0
| 20
| Str-9
| Str-15
| 6
| any 6th level Rogue ability
| -
| -
| -
| -
| 7
| Ki Power (cast a Wiz Invocation spell) (penalty = -SL*50%) (#=SL) | Pri Invocation
| #V
| 0
| Int-14
| Int-38
|
7
| Slay (target that you hit saves at +4, -1 per 10% made; or dies)
| V
| 0
| Wis-13
| Wis-19
| 8
| Backstorm (each 50%: +1 att is considered a backstab)
| -
| 0
| Dex-16
| Dex-22
| 8
| Finger of Death | Slay Living | Power Word Kill
| V
| 0
| Int-14
| Int-17
|
9
| Any target with AC>(150-rating/5) is considered AC=(150-rating/5) to you
| V
| 0
| Dex-17
| Dex-28
| 9
| +LVL*rating/2 item XP in Weapon flags per day
| F
| 0
| NA
| NA
| 10
| Disjoin x2 effect ||||||||| x3 |||||||||||||||| x4 etc.
| -
| 50
| Chr-18
| Chr-25
|
12
| Disharmonic Blast (1 dmg per 1% made)
| V
| 10
| Con-16
| Con-22
| 15
| any Rogue 15
| -
| -
| -
| -
| 18
| Backstave (N/2% of your dmg is vile) || Stun (save=N-100)
| -
| 0
| Wis-26
| Wis-32
|
27
| Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole
| V
| 0
| Int-19
| Int-25
|
|
[PC69] Collective 6.9 Classes
Fighter2-Str
Level
| KXP
| Spells
|
1
| 2
| (none)
| 2
| 4.2
| (none)
| 3
| 8.4
| (none)
|
4
| 16.8
| (none)
| 5
| 33.6
| (none)
| 6
| 67.2
| (none)
|
7
| 134.4
| (none)
| 8
| 212.5
| (none)
| 9
| 325
| (none)
|
10
| 540
| (none)
| 11
| 800
| (none)
| 12
| 1060
| (none)
|
13
| 1320
| (none)
| 14
| 1580
| (none)
| 15
| 1840
| (none)
|
16
| 2100
| (none)
| 17
| 2360
| (none)
| 18
| 2620
| (none)
|
19
| 2880
| (none)
| 20
| 3140
| (none)
| 21
| 3400
| (none)
|
22
| 3660
| (none)
| 23
| 3920
| (none)
| 24
| 4180
| (none)
|
25
| 4440
| (none)
| 26
| 4700
| (none)
| 27
| 4960
| (none)
|
28
| 5220
| (none)
| 29
| 5480
| (none)
| 30
| 5740
| (none)
|
31
| 6000
| (none)
| 32
| 6260
| (none)
| 33
| 6520
| (none)
|
34
| 6780
| (none)
| 35
| 7040
| (none)
| 36
| 7300
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 10
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| DM
| Groups:
| Warrior
|
|
|
|
Barbarian Str; or +1 rank of Exceptional Str which stacks on top on what you already have (unless the source says it can't be improved).
| Sustain Str.
| +2*LVL Set Str.
| An additional +2*LVL Str for purposes of size of weapons you can wield.
| You can use an unlimited amount of shifting of Subability scores ("sleazing") for Str.
| Automatically make Str checks, PP saves, Bend Bars and Lift Gates rolls.
| You get x3 effect with these [C7] Combat Maneuvers: Bash, Bypassing Armor, Charge, Cleave, Disarm, Kick, Parry, Sap, Shield Bash, Subdue.
| With an attack, you can Throw a Size M target Str*10', doing (Str)d6 falling dmg. This autohits and removes him from your group.
|
|
[PC69] Collective 6.9 Classes
Mage2-Int
Level
| KXP
| Wizard 123 456 789
|
1
| 2
| 1-- --- ---
| 2
| 4.25
| 2-- --- ---
| 3
| 8.5
| 21- --- ---
|
4
| 17
| 32- --- ---
| 5
| 34
| 421 --- ---
| 6
| 68
| 422 --- ---
|
7
| 134
| 432 1-- ---
| 8
| 209
| 433 2-- ---
| 9
| 313.5
| 433 21- ---
|
10
| 425
| 443 22- ---
| 11
| 537.5
| 444 33- ---
| 12
| 810
| 444 441 ---
|
13
| 1195
| 555 442 ---
| 14
| 1580
| 555 442 1--
| 15
| 1965
| 555 552 1--
|
16
| 2350
| 555 553 21-
| 17
| 2735
| 555 553 32-
| 18
| 3120
| 555 553 321
|
19
| 3505
| 555 553 331
| 20
| 3890
| 555 554 332
| 21
| 4275
| 555 554 442
|
22
| 4660
| 555 555 443
| 23
| 5045
| 555 555 553
| 24
| 5430
| 555 555 554
|
25
| 5815
| 555 555 555
| 26
| 6200
| 666 655 555
| 27
| 6585
| 666 666 655
|
28
| 6970
| 666 666 666
| 29
| 7355
| 777 766 666
| 30
| 7740
| 777 777 766
|
31
| 8125
| 777 777 777
| 32
| 8510
| 888 877 777
| 33
| 8895
| 888 888 877
|
34
| 9280
| 888 888 888
| 35
| 9665
| 999 988 888
| 36
| 10050
| 999 999 999
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 6 0 1 1
| +0
| 4 7 5 3 7 0 1 1
| +0
| 4 8 5 4 7 0 1 2
|
+1
| 4 8 6 4 7 1 2 2
| +1
| 5 9 6 4 8 1 2 3
| +1
| 5 9 7 5 8 2 3 3
|
+2
| 5 10 7 5 9 2 3 4
| +2
| 6 10 7 6 9 2 3 4
| +2
| 6 10 8 6 9 3 4 5
|
+3
| 6 11 8 6 10 3 4 5
| +3
| 7 11 9 7 10 4 5 6
| +3
| 7 12 9 7 11 4 5 6
|
+4
| 7 12 9 8 11 4 5 7
| +4
| 7 13 10 8 11 5 6 7
| +4
| 8 13 10 8 12 5 6 8
|
+5
| 8 13 11 9 12 6 7 8
| +5
| 8 14 11 9 13 6 7 9
| +5
| 9 14 11 10 13 6 7 9
|
|
Requisites:
| Int 10
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 1+level/6
| To Hit Table:
| Wiz
| Save Table:
| Wiz
| Reference:
| DM
| Groups:
| Wizard
|
|
|
|
May specialize as seen in the beginning of the [PC2] section.
| May use 1 material component effect per spell as a zero action.
| Barbarian Int; or +1 rank of Exceptional Int which stacks on top on what you already have (unless the source says it can't be improved).
| Sustain Int, Logic.
| +2*LVL Set Int.
| You get the bonus M actions based on high Int+Wis+Chr used in earlier versions of the Collective (you can alternatively use Reason+Wis+Presence if you want).
| Int+Wis+Chr: 44=+˝M; 50=+1M; 70=+1˝M; 75=+2M; 95=+2˝M; 100=+3M; and this continues.
| You can use an unlimited amount of shifting of Subability scores ("sleazing") for Int.
| Automatically make Int checks and category=Spell saves.
| Get Int bonus to CL; you can no more than double the original CL of a class.
| +2 Kit slots.
|
|
[PC69] Collective 6.9 Classes
Modulator
Level
| KXP
| Spells
|
1
| 0
| (varies)
| 2
| 4
| (varies)
| 3
| 8
| (varies)
|
4
| 16
| (varies)
| 5
| 32
| (varies)
| 6
| 64
| (varies)
|
7
| 128
| (varies)
| 8
| 240
| (varies)
| 9
| 480
| (varies)
|
10
| 800
| (varies)
| 11
| 1200
| (varies)
| 12
| 1600
| (varies)
|
13
| 2000
| (varies)
| 14
| 2400
| (varies)
| 15
| 2800
| (varies)
|
16
| 3200
| (varies)
| 17
| 3600
| (varies)
| 18
| 4000
| (varies)
|
19
| 4400
| (varies)
| 20
| 4800
| (varies)
| 21
| 5200
| (varies)
|
22
| 5600
| (varies)
| 23
| 6000
| (varies)
| 24
| 6400
| (varies)
|
25
| 6800
| (varies)
| 26
| 7200
| (varies)
| 27
| 7600
| (varies)
|
28
| 8000
| (varies)
| 29
| 8400
| (varies)
| 30
| 8800
| (varies)
|
31
| 9200
| (varies)
| 32
| 9600
| (varies)
| 33
| 10000
| (varies)
|
34
| 100000
| (varies)
| 35
| 1000000
| (varies)
| 36
| 10000000
| (varies)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 30, max = 10)
| +1
| (total = 36, max = 12)
| +2
| (total = 42, max = 14)
|
+3
| (total = 48, max = 16)
| +4
| (total = 54, max = 18)
| +5
| (total = 60, max = 20)
|
+6
| (total = 66, max = 22)
| +7
| (total = 72, max = 24)
| +8
| (total = 78, max = 26)
|
+8
| (total = 84, max = 28)
| +9
| (total = 90, max = 30)
| +9
| (total = 96, max = 32)
|
+10
| (total = 102, max = 34)
| +10
| (total = 108, max = 36)
| +11
| (total = 114, max = 38)
|
+11
| (total = 120, max = 40)
| +12
| (total = 126, max = 42)
| +12
| (total = 132, max = 44)
|
|
Requisites:
| Class Slots 3
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 2+level/2
| To Hit Table:
| Cust
| Save Table:
| 2xCust
| Reference:
| DM
| Groups:
| Custom
|
|
|
|
You duplicate the powers of up to 2*LVL Mini-classes (see [PC10]). You get half your XP (in Modulator class) for each of these Mini-classes to see what level you are. There is no minimum or maximum level for these classes, meaning some of your emulated Mini classes may be above your Modulator level, or may be level 0.
|
| You can take each Mini-class any number of times, and they stack.
| You can spend multiple slots in the same Mini-class to get that much XP in one copy of that Mini-class.
|
| You are allowed to take actual Mini-classes themselves for your character normally, and can even select Mini-classes that you have as part of your Minulator class. (You are not considered to "have" a particular Mini-class, even if it's part of a Minulator class).
|
| Level N (every level): +1 sheet in Mini group, can be directly chosen (not rolled randomly)
|
|
[PC69] Collective 6.9 Classes
Predator
Level
| KXP
| Spells
| TH
|
1
| 0
| (none)
| +3
| 2
| 3.5
| (none)
| +6
| 3
| 7
| (none)
| +9
|
4
| 14
| (none)
| +12
| 5
| 28
| (none)
| +15
| 6
| 56
| (none)
| +18
|
7
| 112
| (none)
| +21
| 8
| 224
| (none)
| +24
| 9
| 448
| (none)
| +27
|
10
| 787
| (none)
| +30
| 11
| 1137
| (none)
| +33
| 12
| 1487
| (none)
| +36
|
13
| 1837
| (none)
| +39
| 14
| 2187
| (none)
| +42
| 15
| 2537
| (none)
| +45
|
16
| 2887
| (none)
| +48
| 17
| 3237
| (none)
| +51
| 18
| 3587
| (none)
| +54
|
19
| 3937
| (none)
| +57
| 20
| 4287
| (none)
| +60
| 21
| 4637
| (none)
| +63
|
22
| 4987
| (none)
| +66
| 23
| 5337
| (none)
| +69
| 24
| 5687
| (none)
| +72
|
25
| 6037
| (none)
| +75
| 26
| 6387
| (none)
| +78
| 27
| 6737
| (none)
| +81
|
28
| 7087
| (none)
| +84
| 29
| 7437
| (none)
| +87
| 30
| 7787
| (none)
| +90
|
31
| 8137
| (none)
| +93
| 32
| 8487
| (none)
| +96
| 33
| 8837
| (none)
| +99
|
34
| 9187
| (none)
| +102
| 35
| 9537
| (none)
| +105
| 36
| 9887
| (none)
| +108
|
|
Str
| Dex
| Con
| Int
| Wis
| Chr
| Cml
| AT
| hp
| TH
| Div
|
+6
| -1+LVL*3
| +6
| +0
| +2
| -3
| -5
| +2
| +40
| +0
| ÷1
|
|
| Requisites:
| Race Slots 1, Class Slots 1,
|
| Str 15, Dex 11, Con 12
| Alignment:
| any
| HD/level:
| d20
| Weapon Prof.:
| 3*level
| To Hit Table:
| +3*level
| Reference:
| Predator
| Groups:
| Warrior, Monster, Archetype
|
|
| Saving Throws:
|
| PPD:
| 4+level*2
| RSW:
| 0+level*2
| PP:
| 2+level*2
| BW:
| 3+level*2
| Spell:
| 0+level*2
| Fort:
| 2+level*2
| Reflex:
| 4+level*2
| Will:
| 2+level*2
|
|
|
Barbarian Str, Dex, Con.
| 1V: Improved Invisibility, until struck by a water-based attack.
| Has a breathing mask (need not breathe).
| Infravision and Ultravision.
| Get double XP from a killed monster if you retrieve the skull as a trophy (get the bonus XP during the next reset).
| Can identify and manipulate technological objects up to TechL = LVL+5.
| Sat-com (wrist console): 1M: Detect snares, pits, mines, mechanical traps.
| Sat-com (wrist console): 2V, 1/reset: Delayed Blast Fireball (technological), radius 300' (up to 7 groups), centered on self, (100*LVL)d6 dmg
| Plasma Caster (shoulder cannon): Shoulder's P: Plasma weapon, range 30*LVL', dmg LVLd20 (get Dex TH bonus).
| Smart Disc: #Att 1/1; Thrown weapon (Str and Dex TH bonus; Str dmg bonus); dmg d(10*LVL); Sharpness; Returning (travels; end of segment)
|
|
[PC69] Collective 6.9 Classes
Protector Mage-Protector0
Level
| KXP
| Wizard/Priest 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 3.65
| 3-- --- ---
| 3
| 7.3
| 41- --- ---
|
4
| 14.6
| 53- --- ---
| 5
| 29.2
| 641 --- ---
| 6
| 58.5
| 643 --- ---
|
7
| 89
| 754 1-- ---
| 8
| 136
| 765 3-- ---
| 9
| 218.9
| 766 41- ---
|
10
| 380
| 886 43- ---
| 11
| 565
| 887 650 ---
| 12
| 1100
| 888 762 ---
|
13
| 1635
| AA9 764 ---
| 14
| 2170
| AAA 774 1--
| 15
| 2705
| BAA 885 1--
|
16
| 3240
| BAA 996 21-
| 17
| 3775
| BBA 996 42-
| 18
| 4310
| BBA 996 521
|
19
| 4845
| CBA 997 531
| 20
| 5380
| CBA 998 632
| 21
| 5915
| CBA AA8 742
|
22
| 6450
| CBA AA9 843
| 23
| 6985
| CCB BA9 953
| 24
| 7520
| DCB BAA 954
|
25
| 8055
| DCB BAA A55
| 26
| 8590
| EDD CBA A55
| 27
| 9125
| EED CCC B55
|
28
| 9660
| EED DDC B66
| 29
| 10195
| FFE EDC C66
| 30
| 10730
| FFF EEE D66
|
31
| 11265
| FFF FFE D77
| 32
| 11800
| HGG GFE D77
| 33
| 12335
| HHG GGG F77
|
34
| 12870
| HHH GGG G88
| 35
| 13405
| III IHG G88
| 36
| 13940
| III III I99
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 10 9 7 4 8 1 2 4
| +1
| 10 9 7 5 8 2 3 5
| +1
| 11 10 8 5 9 2 3 5
|
+2
| 11 10 9 6 9 2 3 6
| +3
| 12 10 9 6 9 3 4 6
| +3
| 12 11 9 6 10 3 4 7
|
+4
| 13 11 10 7 10 4 5 7
| +5
| 13 12 10 7 11 4 5 8
| +5
| 13 12 10 8 11 4 5 8
|
+6
| 14 13 11 8 11 5 6 9
| +7
| 14 13 11 8 12 5 6 9
| +7
| 14 13 11 9 12 6 7 10
|
+8
| 15 14 12 9 13 6 7 10
| +9
| 15 14 12 10 13 6 7 11
| +9
| 15 14 12 11 13 7 8 12
|
+10
| 15 14 13 12 13 8 9 12
| +11
| 15 14 13 13 13 9 10 13
| +11
| 15 14 14 13 13 10 11 14
|
|
Requisites:
| Con 19, Int 12, Wis 24
| Alignment:
| any
| HD/level:
| d9
| Weapon Prof.:
| 1+level/2
| To Hit Table:
| Pri
| Save Table:
| Wiz/(1˝xPri)
| Reference:
| DM
| Groups:
| Wizard, Priest, Alternate
|
|
|
|
Multiply your maximum number of maintained effects by (LVL+1)/2.
| Priest Spells: Gets Grand in Protection, 2 Major, and 5 Minor spheres.
| When you material component one of the new spells below, replace "You get" with "All PCs that you as a Player are playing". You cannot material component to hit a group or someone else (that you're not playing) at all.
| Level 1: May have 2 instances of abjuration spells running on others, that stack (so you can give people 2 Armor spells, 2 Stoneskin spells, etc.)
| Level 1: May material component abjuration spells for 2 effects of the same type, and at the same time increase range 0 to range touch.
| Level 1: Specialized in abjuration with no opposite school.
| Level 1: School robed in abjuration (each abjuration spell is 1 SL lower for you)
| Level 1: 0, LVL/d: An abjuration effect does not require a maintenance slot (it can still be dropped with a 0 action).
| Level 3: Your abjurations can't be dispelled or twisted.
| Level 5: (Single) material componenting for abjuration spells is free.
| Level 9: May have 3 instances of abjuration spells running on others, that stack.
| Level 9: May double material component abjuration spells (costing a total of 1M+1V) for 3 effects of the same type (range 0 -> 30').
| Level 9: Can hold abjuration effects across resets between sessions.
| Level 12: 1bM: If a monster randomly rolls to attack someone, you can have it attack you instead.
| Level 13: May have 4 instances of abjuration spells running on others, that stack.
| Level 13: May triple material component abjuration spells (costing a total of 1M+2V) for 4 effects of the same type (range 0 -> sight).
| Level 13: 1M: Steal someone else's abjuration effect. The other spellcaster (the person who created the effect, not necessarily the target) makes a Reflex save to resist this.
| Level 21: May have 5 instances of abjuration spells running on others, that stack.
| Level 21: May quadruple material component abjuration spells (costing a total of 1M+3V) for 5 effects of the same type (range 0 -> same plane in psi link).
| Level 27: Your abjurations cannot be disjoined or instantaneous-ed.
|
| New Protection spells for Protector0 class:
| C-Resist (all SL's): You get SL instances of Resist to a [C] section effect. Can have more than one of these running, but each one is a spell slot.
| Earth Armor (all SL's): You get Earth Armor, it absorbs 10*SL^3 dmg (like an Armor spell, but doesn't count as your Armor spell).
| Effects Resistance (SL=3): You get iER 28+CL*2%.
| Ele-Resist (all SL's): You get SL instances of Resist to an Element (any E factor). Can have more than one of these running, but each one is a spell slot.
| Magical Cloak (all SL's): You get a cloak (AC +CL) +SL/+SL, that lasts for the entire day, or you can add CL half-plusses to your existing cloak for this day.
| Original Ironskin (SL=5): This is an Ironskin that stops an entire attack sequence, and doesn't leak. (This can be cast on anyone.)
|
|
[PC69] Collective 6.9 Classes
Pyromaniac
Level
| KXP
| FIRE! spells 123 456 789 ABC
|
1
| 0
| 0b- --- --- ---
| 2
| 2.25
| 00c --- --- ---
| 3
| 4.5
| 000 d-- --- ---
|
4
| 9
| 000 0e- --- ---
| 5
| 19.5
| 000 00f --- ---
| 6
| 41.25
| 000 000 g-- ---
|
7
| 82.5
| 000 000 0h- ---
| 8
| 165
| 111 111 1f- ---
| 9
| 337.5
| 111 111 10i ---
|
10
| 675
| 111 111 100 j--
| 11
| 1012.5
| 222 222 211 h--
| 12
| 1350
| 222 222 211 0k-
|
13
| 1687.5
| 333 333 322 1i-
| 14
| 2025
| 444 444 433 2g-
| 15
| 2362.5
| 444 444 433 20l
|
16
| 2700
| 555 555 544 31j
| 17
| 3037.5
| 666 666 655 42h
| 18
| 3375
| 666 666 655 420
|
19
| 3712.5
| 777 777 766 531
| 20
| 4050
| 777 777 777 652
| 21
| 4387.5
| 777 777 777 763
|
22
| 4725
| 777 777 777 774
| 23
| 5062.5
| 777 777 777 775
| 24
| 5400
| 777 777 777 776
|
25
| 5737.5
| 777 777 777 777
| 26
| 6075
| 877 777 777 777
| 27
| 6412.5
| 887 777 777 777
|
28
| 6750
| 888 777 777 777
| 29
| 7087.5
| 888 877 777 777
| 30
| 7425
| 888 887 777 777
|
31
| 7762.5
| 888 888 777 777
| 32
| 8100
| 888 888 877 777
| 33
| 8437.5
| 888 888 887 777
|
34
| 8775
| 888 888 888 777
| 35
| 9112.5
| 888 888 888 877
| 36
| 9450
| 888 888 888 887
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 7 0 1 1
| +0
| 4 8 6 4 7 1 2 2
| +1
| 5 9 7 5 8 2 3 3
|
+1
| 6 10 7 6 9 2 3 4
| +2
| 6 11 8 6 10 3 4 5
| +2
| 7 12 9 7 11 4 5 6
|
+3
| 7 13 10 8 11 5 6 7
| +3
| 8 13 11 9 12 6 7 8
| +4
| 9 14 11 10 13 6 7 9
|
+4
| 9 15 12 10 14 7 8 10
| +5
| 10 15 13 11 15 8 9 11
| +5
| 11 16 13 12 15 9 10 12
|
+6
| 12 16 14 13 15 10 11 13
| +6
| 12 16 14 14 16 10 11 14
| +7
| 13 16 15 14 16 11 12 15
|
+7
| 14 16 15 15 16 12 13 16
| +8
| 15 17 16 16 16 13 14 17
| +8
| 16 17 16 16 17 14 15 18
|
|
Requisites:
| Int 17; Sanity -3 or less
| Alignment:
| C any [or] FIRE!
| HD/level:
| d5
| Weapon Prof.:
| 2+level
| To Hit Table:
| Rog
| Save Table:
| 2xWiz
| Reference:
| DM (Insane Asylum)
| Groups:
| Wizard, Priest, Overt, Insane
|
|
|
|
Gets Int bonus to your FIRE! spell progression.
| Specialized in FIRE!. Opposite in everything else. Your FIRE! spells cost only ˝M to cast, cost only ˝ a spell slot, give LVL saving throws (take the worst), and you +(Int bonus) to CL (max bonus=+LVL).
| Your familiar is FIRE!. It gives you immunity to fire. It also likes to start fires; if it is offensive, there is a 1 segment delay before it loses familiar immunity.
| Your GGL pick is FIRE!. Your worship of FIRE! gives you "1M: Turn Undead, but on a turn result they IMMOLATE and degen 1/2 their hp each segment."
| Barrels of Oil are free for you.
|
| FIRE! Spells:
| Any spell with Fire/Flame in it's name is also a FIRE! spell (Fire Shield, Flame Walk, etc.)
| FIRE! Bolt (SL=1): 2m(CL+3) FIRE! dmg to 1 target (no save)
| Cauterize Wounds (SL=N): 1 target loses Nm2 max hp for 1 turn, and is cured Nm(CL+7) dmg
| FIRE! Ball (SL=3): Like Fireball, but does 2mCL FIRE! dmg to 2 groups (save:˝) (material component for 3 groups)
| FIRE! Elemental (SL=4): Summon a DL=2m3 FIRE! Elemental. You can have a total of your CL in DL's in each summon slot for FIRE! Elementals.
| Commune with FIRE! (SL=5): All the FIRES! (normal fires) on the same plane can answer your questions, based on what they can see.
| Kill it with FIRE! (SL=5): If material componented, this spell does 1 idmg of FIRE! to 1 target.
| FIRE!! Ball (SL=6): Like FIRE! Ball, but does 3mCL FIRE! dmg, and ignores Immune (and resist) Fire.
| FIRE!!! Ball (SL=9): Like FIRE!! Ball, but does 4mCL FIRE! dmg.
|
| Cryomancer variant (e.g. Mr. Freeze):
| Replace FIRE! with FREEZE! (or COLD!) everywhere.
| Instead of Commune at SL=5, you get a Time Stop (Freeze) on 1 target for 1dCL segments if material componented.
|
|
[PC69] Collective 6.9 Classes
Rianizer3
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 4
| (none)
|
4
| 8
| (none)
| 5
| 16
| (none)
| 6
| 32
| (none)
|
7
| 64
| (none)
| 8
| 128
| (none)
| 9
| 180
| (none)
|
10
| 225
| (none)
| 11
| 275
| (none)
| 12
| 330
| (none)
|
13
| 390
| (none)
| 14
| 455
| (none)
| 15
| 525
| (none)
|
16
| 600
| (none)
| 17
| 680
| (none)
| 18
| 765
| (none)
|
19
| 855
| (none)
| 20
| 950
| (none)
| 21
| 1050
| (none)
|
22
| 1155
| (none)
| 23
| 1265
| (none)
| 24
| 1380
| (none)
|
25
| 1500
| (none)
| 26
| 1625
| (none)
| 27
| 1755
| (none)
|
28
| 1890
| (none)
| 29
| 2030
| (none)
| 30
| 2175
| (none)
|
31
| 2325
| (none)
| 32
| 2480
| (none)
| 33
| 2640
| (none)
|
34
| 2805
| (none)
| 35
| 2975
| (none)
| 36
| 3150
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 27, max = 9)
| +1
| (total = 30, max = 10)
| +2
| (total = 33, max = 11)
|
+3
| (total = 36, max = 12)
| +4
| (total = 39, max = 13)
| +5
| (total = 42, max = 14)
|
+6
| (total = 45, max = 15)
| +7
| (total = 48, max = 16)
| +8
| (total = 51, max = 17)
|
+8
| (total = 54, max = 18)
| +9
| (total = 57, max = 19)
| +9
| (total = 60, max = 20)
|
+10
| (total = 63, max = 21)
| +10
| (total = 66, max = 22)
| +11
| (total = 69, max = 23)
|
+11
| (total = 72, max = 24)
| +12
| (total = 75, max = 25)
| +12
| (total = 78, max = 26)
|
|
Requisites:
| Dex 9 (also see description)
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 2+level/2
| To Hit Table:
| Cust
| Save Table:
| Cust
| Reference:
| DM / Rian {Planeshifted Uncommoner3}
| Groups:
| Custom
|
|
|
|
Each Level: The DM rolls a random class from Rian's submitted classes (does *not* include those actually in the Collective). You get the following:
| 1. One of the (non-"Level:") lines of text that defines the class. If there is none, the DM will make up something (like an Exceptional stat or something). If the ability references LVL or CL, it improves with your Rianizer3 level.
| 2. All "Level:" abilties of that exact level from that class (even if non-pickable). If there are none, you get one lower level ability chosen by the DM (usually one of the better ones). If it references LVL or CL, it improves with your Rianizer3 level.
| 3. The difference in spell progression from the previous level to this level (e.g. if the previous level was 322 and the new level is 3321, you would get 0101 as your progression). This progression does not improve with level; it's a one time deal (you will probably collect a lot of different progressions tho!). If the progression has a stat bonus, you may use it, but you get only one bonus for each stat (for all of your progressions). If multiple progressions use the same stat, you can split your bonus amongst them as you see fit.
| 4. Take the class's highest Requisite and add LVL in that stat to this class's Requisites. (For example, if your first pick was Fighter1, this class now requires Str 1 and Chr 9). This has a maximum equal to the actual Requisite for the class (e.g. if you get Fighter1 at level 20, you'll add 9 to the Str requirement, not 20). This may cause you to "owe" quite a few stat points. You may spend your stat point for going up in level before the DM checks which class to add.
| Other notes about this class:
| N1. If you are picking up Rianizer3 class beyond level 1, all you have to meet is the Dex 9 requirement. Then the DM will do all the class stuff and you'll have higher requirements from now on.
| N2. If you get a Rogue group class, you get (level of this pick)*2*LVL Rogue points. The "level of this pick" doesn't go up with level, but LVL does. (e.g. if you got Rogue group classes at levels 4, 5, and 7, you get 32*LVL Rogue points per level). It is possible the Rogue class you pick may increase this, for example, a reasonable non-"Level:" line of text for one of the "-eer" classes would be 20*LVL Rogue points, since they give 60*LVL Rogue points instead of 40*LVL.
| N3. If you get a Psionicist group class, you get the PSP difference from previous level to this level (e.g. calculate your pool as if one level lower, and subtract it from your calculated pool for this level). Your pool does not increase in size. If you get an Ioun Stone of PSPs you can transfer PSPs between pools.
|
|
[PC69] Collective 6.9 Classes
Rolemaster Criticals Mage
Level
| KXP
| Rolemaster Crits ABC DEF GHI JK
|
1
| 0
| 2˝- --- --- --
| 2
| 2.5
| 31˝ --- --- --
| 3
| 5
| 421 --- --- --
|
4
| 10
| 532 ˝-- --- --
| 5
| 20
| 643 1˝- --- --
| 6
| 40
| 754 21- --- --
|
7
| 60
| 865 32˝ --- --
| 8
| 90
| 976 43˝ --- --
| 9
| 135
| A87 541 ˝-- --
|
10
| 250
| A98 652 1-- --
| 11
| 375
| AA9 763 2˝- --
| 12
| 750
| AAA 874 3˝- --
|
13
| 1125
| AAA 985 4˝- --
| 14
| 1500
| AAA A96 51˝ --
| 15
| 1875
| AAA AA7 621 --
|
16
| 2250
| AAA AA8 732 --
| 17
| 2625
| AAA AA9 843 --
| 18
| 3000
| AAA AAA 954 ˝-
|
19
| 3375
| AAA AAA A65 ˝-
| 20
| 3750
| AAA AAA A76 1-
| 21
| 4125
| AAA AAA A87 1-
|
22
| 4500
| AAA AAA A98 2-
| 23
| 4875
| AAA AAA AA9 2-
| 24
| 5250
| AAA AAA AAA 3-
|
25
| 5625
| BBB BBB BBB 3-
| 26
| 6000
| BBB BBB BBB 4-
| 27
| 6375
| CCC CCC CCC 4˝
|
28
| 6750
| CCC CCC CCC 5˝
| 29
| 7125
| DDD DDD DDD 5˝
| 30
| 7500
| DDD DDD DDD 51
|
31
| 7875
| DDD DDD DDD 61
| 32
| 8250
| EEE EEE EEE 61
| 33
| 8625
| EEE EEE EEE 71
|
34
| 9000
| FFF FFF FFF 71
| 35
| 9375
| FFF FFF FFF 81
| 36
| 9750
| FFF FFF FFF 82
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
-1
| 4 7 5 3 7 0 1 1
| +0
| 4 8 6 4 7 1 2 2
| +0
| 5 9 7 5 8 2 3 3
|
+0
| 6 10 7 6 9 2 3 4
| +0
| 6 11 8 6 10 3 4 5
| +0
| 7 12 9 7 11 4 5 6
|
+0
| 7 13 10 8 11 5 6 7
| +1
| 8 13 11 9 12 6 7 8
| +1
| 9 14 11 10 13 6 7 9
|
+1
| 9 15 12 10 14 7 8 10
| +1
| 10 15 13 11 15 8 9 11
| +1
| 11 16 13 12 15 9 10 12
|
+1
| 12 16 14 13 15 10 11 13
| +2
| 12 16 14 14 16 10 11 14
| +2
| 13 16 15 14 16 11 12 15
|
+2
| 14 16 15 15 16 12 13 16
| +2
| 15 17 16 16 16 13 14 17
| +2
| 16 17 16 16 17 14 15 18
|
|
Requisites:
| Str 10, Dex 10, Con 15, Int 15, Wis 10
| Alignment:
| any
| HD/level:
| 2d1
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| ˝xWiz
| Save Table:
| 2xWiz
| Reference:
| Rolemaster
| Groups:
| Wizard, Overt
|
|
|
|
Specialized in Rolemaster Criticals school. Opposite to everything else except Alteration and Invocation (which it's Normal to).
| On the following page is a list of all the Rolemaster Critical tables.
| Currently, all Rolemaster Criticals school spells are crosslisted with either Invocation or Alteration. All of these spells are considered "Minor School" spells, however, so other wizards must spend 2 spells each to cast one of these spells.
| The SL's on the progression are the severity of the critical. For purposes of spell progression bonus (if you get it), A is SL=1, B is SL=2, etc.
|
| Rolemaster Criticals spells:
| [Critical Name] Bolt (SL=+0): Roll a Critical on one target (no save); material component is two targets (not 1 group)
| [Critical Name] Beam (SL=+1): Roll a Critical on one group (no save); material component is extra effect (roll twice)
| [Critical Name] Blast (SL=+2): Roll a Critical one group (no save); material component is two groups
| [Critical Name] Shield (SL=+3): Whenever someone hits you with a melee attack, they suffer a Critical of that type (for each attack).
| Remove [Critical Name] (SL=3): You can remove the effects of this Critical or Status Effect. Criticals of type "F" or greater are have "stars" ( * ) on them, and require a SL=6 version of this.
| Immune [Critical Name] (SL=4): You are immune to Criticals (and Status Effects) of this type.
|
|
[PC69] Collective 6.9 Classes
Rolemaster Criticals List
#
| Table Name
| Book
| Page
|
1
| Acid Critical Strike Table
| RMCIII-1700
| 87
| 2
| Aether/Nexus Critical Strike Table
| Elemental Companion
| 112
| 3
| Android Blast Critical Strike Table
| SPAM - Tech Law Robotics Manual
| 112
|
4
| Android Burn Through Critical Strike Table
| SPAM - Tech Law Robotics Manual
| 113
| 5
| Android Burst / Raking Critical Strike Table
| SPAM - Tech Law Robotics Manual
| 114
| 6
| Android Electrical Critical Strike Table
| SPAM - Tech Law Robotics Manual
| 115
|
7
| Android Melee Critical Strike Table
| SPAM - Tech Law Robotics Manual
| 116
| 8
| Android Piercing Critical Strike Table
| SPAM - Tech Law Robotics Manual
| 117
| 9
| Android Puncture Critical Strike Table
| SPAM - Tech Law Robotics Manual
| 118
|
10
| Android Scorch Critical Strike Table
| SPAM - Tech Law Robotics Manual
| 119
| 11
| Arcane Aether Critical Strike Table
| RMFRP Elemental Companion
| 125
| 12
| Arcane Nether Critical Strike Table
| RMFRP Elemental Companion
| 126
|
13
| Automatic / Shrapnel Critical Strike Table
| SM2 - Armored Assault Tables and Forms Book
| 28
| 14
| Ballistic Armor Piercing Critical Strike Table
| RMSS Weapon Law:Firearms
| 119
| 15
| Ballistic Hollowpoint Critical Strike Table
| RMSS Weapon Law:Firearms
| 120
|
16
| Ballistic Impact Critical Strike Table
| RMSS Weapon Law:Firearms
| 121
| 17
| Ballistic Puncture Critical Strike Table
| RMSS Weapon Law:Firearms
| 122
| 18
| Ballistic Shrapnel Critical Strike Table
| RMSS Weapon Law:Firearms
| 123
|
19
| Blast (Against Infantry) Critical Strike Table
| SPAM - Vehicle Manual
| 134
| 20
| Blast (Against Vehicles) Critical Strike Table
| SPAM - Vehicle Manual
| 135
| 21
| Blast vs. Infantry Critical Strike Table
| SM2 - Armored Assault Tables and Forms Book
| 17
|
22
| Blast vs. Medium Starcraft (1000+ Tons) Critical Strike Table
| SM2 - Star Strike Tables and Forms Book
| 22
| 23
| Blast vs. Medium Vehicles (1000+ Tons) Critical Strike Table
| SM2 - Armored Assault Tables and Forms Book
| 24
| 24
| Blast vs. Small Starcraft (<1000 Tons) Critical Strike Table
| SM2 - Star Strike Tables and Forms Book
| 18
|
25
| Blast vs. Small Vehicles (<1000 Tons) Critical Strike Table
| SM2 - Armored Assault Tables and Forms Book
| 20
| 26
| Blaster Critical Strike Table
| SPAM - Blaster Law
| 78
| 27
| Brawling Critical Strike Table
| RMSS Arms Law/RMFRP Arms Law
| 95/94
|
28
| Burn Critical Strike Table
| SM1 Tech Law
| 63
| 29
| Burn Through Critical Strike Table
| SPAM - Blaster Law
| 79
| 30
| Burst Critical Strike Table
| SPAM - Blaster Law
| 80
|
31
| Cold Critical Strike Table
| RMC - Spell Law
| 261
| 32
| Crash Table
| RMSS Pulp
| 98
| 33
| Creature Critical Strike Table
| RMC - Spell Law
| 266
|
34
| Critical Damage to Structures
| RMSS Castles & Ruins
| 182
| 35
| Critical vs. Large Starcraft (100,000+ Tons) Critical Strike Table
| SM2 - Star Strike Tables and Forms Book
| 24
| 36
| Critical vs. Large Vehicles (100,000+ Tons) Critical Strike Table
| SM2 - Armored Assault Tables and Forms Book
| 26
|
37
| Critical vs. Super Large Starcraft (1,000,000+ Tons) Critical Strike Table
| SM2 - Star Strike Tables and Forms Book
| 24
| 38
| Critical vs. Super Large Vehicles (1,000,000+ Tons) Critical Strike Table
| SM2 - Armored Assault Tables and Forms Book
| 26
| 39
| Crush Critical Strike Table
| SM2 Tech Book
| 90
|
40
| Depression Critical Strike Table
| RMCIII-1700
| 89
| 41
| Disintegration Critical Strike Table
| RMCV-1900
| 105
| 42
| Disruption Critical Strike Table
| RMCIII-1700
| 92
|
43
| Drowning Critical Strike Table
| RMCVII-1902
| 27
| 44
| Electicity Critical Strike Table
| RMSS Spell Law
| 220
| 45
| Electrocution Critical Strike Table
| SM1 Tech Law
| 66
|
46
| Entangle Critical Strike Table
| SM1 Companion
| 107
| 47
| Essence Critical Strike Table
| RMCV-1900
| 106
| 48
| Explosion Critical Strike Table
| Alchemy Companion
| 179
|
49
| Fire Critical Strike Table
| Sea Law - 1130
| 122
| 50
| Fire vs. Explosives Critical Strike Table
| Sea Law - 1130
| 122
| 51
| Grapple Critical Strike Table
| RMSS Arms Law/RMFRP Arms Law
| 96/95
|
52
| Grappling Critical Strike Table
| RMC - Arms Law
| 96
| 53
| Heat Critical Strike Table
| RMC - Spell Law
| 263
| 54
| Holy Spell Critical Strike Table
| RMSS/RMFRP Channeling Companion
| 119
|
55
| Holy Weapon Critical Strike Table
| RMSS/RMFRP Channeling Companion
| 118
| 56
| Huge Creature Grapple Critical Strike Table
| Sea Law - 1130
| 121
| 57
| Hull Critical Strike Table
| Sea Law - 1130
| 120
|
58
| Impact Critical Strike Table
| RMC - Spell Law
| 264
| 59
| Internal Disruption Critical Strike Table
| SM2 Tech Book
| 86
| 60
| Krush Critical Strike Table
| RMC - Arms Law
| 97
|
61
| Large & Super Large Creature Non-Weapon Critical Strike Table
| Arms Companion
| 114
| 62
| Large & Super Large Critical Strike Table
| SPAM - Vehicle Manual
| 139
| 63
| Large Android Critical Strike Table
| SPAM - Tech Law Robotics Manual
| 122
|
64
| Large Animal Ballistic Critical Strike Table
| SPAM - Blaster Law
| 81
| 65
| Large Animal Energy Critical Strike Table
| SPAM - Blaster Law
| 82
| 66
| Large Creature Critical Strike Table
| RMC - Arms Law
| 104
|
67
| Large Creature Krush Critical Strike Table
| Arms Companion
| 108
| 68
| Large Creature Puncture Critical Strike Table
| Arms Companion
| 109
| 69
| Large Creature Slash Critical Strike Table
| Arms Companion
| 110
|
70
| Laser Critical Strike Table
| SPAM - Blaster Law
| 83
| 71
| Locking Holds Critical Table
| RMSS Martial Arts Companion
| 112
| 72
| Magic Item Interaction Critical Strike Table
| Alchemy Companion
| 182
|
73
| Mana Critical Strike Table
| RMSS Arcane Companion
| 98/100
| 74
| Mangling Critical Strike Table
| Alchemy Companion
| 180
| 75
| Martial Arts Strikes Critical Strike Table
| RMC - Arms Law
| 98
|
76
| Martial Arts Sweeps & Throws Critical Strike Table
| SM1 Companion
| 101
| 77
| Martial Arts Sweeps Critical Strike Table
| RMC - Arms Law
| 99
| 78
| Mental Critical Strike Table
| Elemental Companion
| 113
|
79
| Microwave Critical Strike Table
| SM2 Companion 2
| 103
| 80
| Nerve Strikes Critical Table
| RMSS Martial Arts Companion
| 111
| 81
| Neural Critical Strike Table
| SPAM - Tech Law Robotics Manual
| 123
|
82
| Neuro Critical Strike Table
| RMCV-1900
| 107
| 83
| Physical Alteration Critical Strike Table
| RMCIII-1700
| 88
| 84
| Pierce (Against Infantry) Critical Strike Table
| SPAM - Vehicle Manual
| 136
|
85
| Pierce (Against Vehicles) Critical Strike Table
| SPAM - Vehicle Manual
| 137
| 86
| Pierce Critical Strike Table
| SM2 - Armored Assault Tables and Forms Book
| 29
| 87
| Pierce vs. Infantry Critical Strike Table
| SM2 - Armored Assault Tables and Forms Book
| 16
|
88
| Pierce vs. Medium Starcraft (1000+ Tons) Critical Strike Table
| SM2 - Star Strike Tables and Forms Book
| 20
| 89
| Pierce vs. Medium Vehicles (1000+ Tons) Critical Strike Table
| SM2 - Armored Assault Tables and Forms Book
| 22
| 90
| Pierce vs. Small Starcraft (<1000 Tons) Critical Strike Table
| SM2 - Star Strike Tables and Forms Book
| 16
|
91
| Pierce vs. Small Vehicles (<1000 Tons) Critical Strike Table
| SM2 - Armored Assault Tables and Forms Book
| 18
| 92
| Plasma Critical Strike Table
| RMCIII-1700
| 86
| 93
| Power Armor Critical Strike Table
| SM2 Companion 2
| 106
|
94
| Power Tool Critical Strike Table
| SM2 Companion 2
| 105
| 95
| Powered Armor Critical Strike Table
| SPAM - Blaster Law
| 85
| 96
| Pummeling Critical Strike Table
| Arms Companion
| 116
|
97
| Puncture Critical Strike Table
| RMC - Arms Law
| 100
| 98
| Radiation Critical Strike Table
| SM1 Tech Law
| 66
| 99
| Raking Critical Strike Table
| SPAM - Blaster Law
| 87
|
100
| Ramming Critical Strike Table
| Sea Law - 1130
| 121
| 101
| Rigging Critical Strike Table
| Sea Law - 1130
| 120
| 102
| RM/MERP Critical Result Table Critical Strike Table
| Pirates
| 66
|
103
| Scorch Critical Strike Table
| SPAM - Blaster Law
| 88
| 104
| Sheering Critical Strike Table
| Sea Law - 1130
| 121
| 105
| Shock Critical Strike Table
| RMCIII-1700
| 91
|
106
| Shrapnel / Automatic Critical Strike Table
| SM1 Tech Law
| 64
| 107
| Shrapnel Critical Strike Table
| SM2 Tech Book
| 82
| 108
| Shredding Critical Strike Table
| SPAM - Tech Law Robotics Manual
| 124
|
109
| Slash Critical Strike Table
| RMC - Arms Law
| 101
| 110
| Small Arms vs. Infantry Critical Strike Table
| SPAM - Vehicle Manual
| 138
| 111
| Sparring/Practice Critical Strike Table
| RMCVII-1902
| 125
|
112
| Spells Against Creatures Critical Strike Table
| Rolemaster Fantasy Roleplaying
| 239
| 113
| Starvation/Dehydration Critical Strike Table
| RMCV-1900
| 109
| 114
| Steam Critical Strike Table
| Alchemy Companion
| 181
|
115
| Strategic Targeting Critical Strike Table
| Arms Companion
| 115
| 116
| Stress Critical Strike Table
| RMCIII-1700
| 90
| 117
| Stun Critical Strike Table
| RMCV-1900
| 110
|
118
| Stunner Critical Strike Table
| Spacemaster Privateers
| 227
| 119
| Subdual Critical Strike Table
| RMSS Arms Law/RMFRP Arms Law
| 103/102
| 120
| Super Large Animal Ballistic Critical Strike Table
| SPAM - Blaster Law
| 90
|
121
| Super Large Animal Energy Critical Strike Table
| SPAM - Blaster Law
| 91
| 122
| Super Large Creature Critical Strike Table
| RMC - Arms Law
| 105
| 123
| Super Large Creature Krush Critical Strike Table
| Arms Companion
| 111
|
124
| Super Large Creature Puncture Critical Strike Table
| Arms Companion
| 112
| 125
| Super Large Creature Slash Critical Strike Table
| Arms Companion
| 113
| 126
| Super Large Critical Strike Table
| RMSS Arms Law/RMFRP Arms Law
| 104/103
|
127
| Super-Large Creature Critical Strike Table
| AL-1100-89
| 84
| 128
| Tearing/Ripping Critical Strike Table
| Arms Companion
| 117
| 129
| Time Critical Strike Table
| Elemental Companion
| 115
|
130
| Tiny Animal Critical Strike Table
| RMSS Arms Law/RMFRP Arms Law
| 105/104
| 131
| Tiny Critical Strike Table
| RMC - Arms Law
| 102
| 132
| Unbalance Critical Strike Table
| Rolemaster Fantasy Roleplaying
| 236
|
133
| Unbalancing Critical Strike Table
| RMC - Arms Law
| 103
| 134
| Vacuum Critical Strike Table
| RMCVI-1901
| 125
| 135
| Vehicle Critical Strike Table
| RMSS Pulp
| 94
|
136
| Vehicular Critical Strike Table
| Spacemaster Privateers
| 240
| 137
| Vibration Critical Strike Table
| Elemental Companion
| 116
| 138
| Void Critical Strike Table
| RMSS Arcane Companion
| 102/104
|
139
| Weapon/Crew Critical Strike Table
| Sea Law - 1130
| 120
|
|
[PC69] Collective 6.9 Classes
Terminator T-800
Level
| KXP
| Spells
| TH
|
1
| 0
| (none)
| +11
| 2
| 4
| (none)
| +12
| 3
| 8
| (none)
| +13
|
4
| 16
| (none)
| +14
| 5
| 32
| (none)
| +15
| 6
| 64
| (none)
| +16
|
7
| 128
| (none)
| +17
| 8
| 256
| (none)
| +18
| 9
| 512
| (none)
| +19
|
10
| 900
| (none)
| +20
| 11
| 1300
| (none)
| +21
| 12
| 1700
| (none)
| +22
|
13
| 2100
| (none)
| +23
| 14
| 2500
| (none)
| +24
| 15
| 2900
| (none)
| +25
|
16
| 3300
| (none)
| +26
| 17
| 3700
| (none)
| +27
| 18
| 4100
| (none)
| +28
|
19
| 4500
| (none)
| +29
| 20
| 4900
| (none)
| +30
| 21
| 5300
| (none)
| +31
|
22
| 5700
| (none)
| +32
| 23
| 6100
| (none)
| +33
| 24
| 6500
| (none)
| +34
|
25
| 6900
| (none)
| +35
| 26
| 7300
| (none)
| +36
| 27
| 7700
| (none)
| +37
|
28
| 8100
| (none)
| +38
| 29
| 8500
| (none)
| +39
| 30
| 8900
| (none)
| +40
|
31
| 9300
| (none)
| +41
| 32
| 9700
| (none)
| +42
| 33
| 10100
| (none)
| +43
|
34
| 10500
| (none)
| +44
| 35
| 10900
| (none)
| +45
| 36
| 11300
| (none)
| +46
|
|
Str
| Dex
| Con
| Int
| Wis
| Chr
| Cml
| AT
| hp
| TH
| Div
|
+8
| +4
| +11+LVL
| +3+LVL
| -4
| -6
| +2
| +2
| +720
| +0
| ÷1
|
|
| Requisites:
| Race Slots 1, Class Slots 1,
|
| Str 22, Dex 12, Con 24
| Alignment:
| any
| HD/level:
| d80
| Weapon Prof.:
| 8*level
| To Hit Table:
| +10+level
| Reference:
| Terminator
| Groups:
| Robot Controlled, Technology, Archetype
|
|
| Saving Throws:
|
| PPD:
| level*4
| RSW:
| level*2
| PP:
| level*3
| BW:
| level*4
| Spell:
| level*2
| Fort:
| level*5
| Reflex:
| level*3
| Will:
| level
|
|
|
Considered a "Robot" (or "Cybernetic Organism") race.
| Barbarian Str, Dex, Con.
| DR 10/-.
| Immune Poison, Fear. Not a "Person" for purposes of Charm Person or Hold Person.
| You may choose to be Class VI/Esper-blind if you like. This does not cover frequencies divisible by 8.
| Is not a Warrior class, and Weapon Specializes using "non-Warrior" line.
| Considered +1 size larger for purposes of weapons that can be wielded.
| 1M: Identify a chemical, technological item, power source, etc.
| 1M: Mimic Voices
| During Reset: Spend 1000*X gp: Buy a motorcycle, treat as a Mount which moves at X*3" rate and has 80*X hp.
|
|
[PC69] Collective 6.9 Classes
Thief2-Dex
Level
| KXP
| Spells
|
1
| 2
| (none)
| 2
| 4.125
| (none)
| 3
| 8.25
| (none)
|
4
| 16.5
| (none)
| 5
| 33
| (none)
| 6
| 66
| (none)
|
7
| 132
| (none)
| 8
| 207
| (none)
| 9
| 311
| (none)
|
10
| 416
| (none)
| 11
| 522
| (none)
| 12
| 644
| (none)
|
13
| 766
| (none)
| 14
| 960
| (none)
| 15
| 1190
| (none)
|
16
| 1420
| (none)
| 17
| 1650
| (none)
| 18
| 1880
| (none)
|
19
| 2110
| (none)
| 20
| 2340
| (none)
| 21
| 2570
| (none)
|
22
| 2800
| (none)
| 23
| 3030
| (none)
| 24
| 3260
| (none)
|
25
| 3490
| (none)
| 26
| 3720
| (none)
| 27
| 3950
| (none)
|
28
| 4180
| (none)
| 29
| 4410
| (none)
| 30
| 4640
| (none)
|
31
| 4870
| (none)
| 32
| 5100
| (none)
| 33
| 5330
| (none)
|
34
| 5560
| (none)
| 35
| 5790
| (none)
| 36
| 6020
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 6 3 4 1 3 0
|
+1
| 6 5 7 3 5 1 4 1
| +2
| 6 6 7 3 5 2 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 7 4 6 3 5 2
| +3
| 7 7 8 4 7 3 6 2
| +4
| 7 8 8 4 7 3 6 2
|
+4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 8 10 9 5 9 5 8 4
| +6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 9 6 10 6 9 4
|
+7
| 9 11 10 6 11 6 10 5
| +8
| 9 12 10 6 11 7 10 5
| +8
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Dex 10
| Alignment:
| non-LG
| HD/level:
| d6
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| DM
| Groups:
| Rogue
|
|
|
|
Level 1: Gain "Thieves' Cant" language.
| Barbarian Dex; or +1 rank of Exceptional Dex which stacks on top on what you already have (unless the source says it can't be improved).
| Sustain Dex.
| +2*LVL Set Dex.
| You get the bonus P,V actions based on high Dex used in earlier versions of the Collective.
| Take N=Dex-14 (this can't be improved), spend N=4 for +1V, spend N=8 for +1P (so at Dex 22 you can have either +2V or +1P).
| You can use an unlimited amount of shifting of Subability scores ("sleazing") for Dex.
| Automatically make Dex checks and Reflex saves.
| +1 instance of tactical movement. Double movement rate.
| Resist falling damage.
|
Lvl
| Thief Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Pick Pockets/Shoplifting | Palm | Present
| P
| 15
| Dex-12
| Dex-16
| 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase
| VM
| 10
| Dex-11
| Dex-15
| 1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro.
| M
| 5
| Dex-12
| Dex-17
|
1
| Move Silently || Immovability
| V
| 10
| Dex-13
| Dex-16
| 1
| Hide in Shadows || Meld in Shadows/Mirrors
| V
| 5
| Dex-11
| Dex-16
| 1
| Detect Noise | Clairaudience
| M
| 15
| Wis-8
| Wis-20
|
1
| Climb Walls | Climb Overhangs | Climb Upside Down
| V
| 60
| Str-9
| Str-13
| 1
| Backstab (each 40% = x1) (increases 10/level)
| 0
| 70
| Int-6
| Int-20
| 2
| Mimic Voices || Tongues
| M
| 25
| Wis-9
| Wis-12
|
2
| Distraction
| M
| 20
| Wis-13
| Wis-16
| 3
| Contortion | Elasticity | Become Liquid-Form
| VM
| 10
| Dex-10
| Dex-14
| 4
| Read Languages | Decipher Code
| M
| 0
| Int-9
| Int-14
|
4
| Deeppockets | Vanish
| M
| 10
| Int-6
| Int-18
| 5
| Sense Danger | Precognition | Choose Future
| VM
| 30
| Wis-8
| Wis-11
| 6
| All-Around Sight | Locate Object | Treasure Finding
| M
| 25
| Wis-15
| Wis-19
|
6
| Detect Illusion | Magic | Psi/Anti-Magic | Godly
| M
| 30
| Int-12
| Int-15
| 7
| Blink | Controlled Blink
| M
| 20
| Wis-12
| Wis-17
| 8
| Read Magic (Wizard/Priest) ||| Read Magic (Concordant)
| M
| 15
| Int-13
| Int-15
|
8
| Wraithform | Dream Travel
| V
| 25
| Con-15
| Con-17
| 9
| Clairvoyance | X-Ray Vision
| M
| 10
| Wis-10
| Wis-20
| 9
| Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 multiplier (| do this 90' away)
| M
| 5
| Dex-18
| Dex-25
|
10
| Invisibility | Improved Invisibility
| M
| 0
| Int-13
| Int-18
| 12
| Phase Door | Dimension Door
| M
| 5
| Int-9
| Int-20
| 15
| Probability Travel
| MM
| 20
| Int-13
| Int-20
|
18
| Shape Alteration/Polymorph Object | Shapechange
| MM
| 5
| Con-13
| Con-20
| 27
| Time Shift
| VMM
| 20
| Int-16
| Int-24
|
|