#
| Power
| School
| Notes
|
1
| Absorption Field
| Physical
| Stops SL/2 mental attacks or mental-affecting powers on you
| 2
| Acid
| Physical
| CL*(SL+2) acid dmg to one target (no save)
| 3
| Acrobatics
| Skill-like
| Any Acrobat SL-1 pick; 5*CL Rogue points in it
|
4
| Active Sonar
| Mental
| Sonar; can see in darkness
| 5
| Air Animation
| Mental
| Summon a DL=SL Air Elemental
| 6
| Air Control
| Mental
| Gust of Wind / Wall of Air
|
7
| Air Walking
| Mental
| Can walk in air as if on ground
| 8
| Analytical Smell
| Mental
| Identify things by smell; Tracking
| 9
| Animal Control
| Mystical
| Charm Animal (SL saves)
|
10
| Animal Handling
| Skill-like
| Minor: Animal Friendship; Major: +1 Animal Companion
| 11
| Animal Mimicry
| Mental
| Polymorph Self (to Animal only)
| 12
| Animal Summoning
| Mystical
| Summon a DL=SL-1 Animal
|
13
| Animal Transformation
| Physical
| Polymorph Other (from Animal to Animal only) (SL saves)
| 14
| Animate Image
| Mystical
| Summon a DL=SL creature based on an picture/painting you have (the image is consumed)
| 15
| Animate Objects
| Mystical
| Animate Objects as if they were a DL=SL Golem summon
|
16
| Artist
| Skill-like
| Free proficiencies in (pick SL-1 of these): Actor, Musician, Painter, Photographer, Sculptor, Writer
| 17
| Attraction/Repulsion
| Mental
| Telekinesis all objects of one type towards you or away from you
| 18
| Aura of Fear
| Mental
| Fear by sight (SL saves)
|
19
| Bio-Energy Blast
| Physical
| CL*(SL+2) force dmg to one target (no save)
| 20
| Bomb
| Physical
| CL*SL explosion dmg to your group (no save, hole in the middle)
| 21
| Broadcast Empath
| Mental
| Empathy
|
22
| Cell Rot
| Mental
| Cell Adjustment (reversed) CL*SL*2 dmg (no save)
| 23
| Charisma
| Skill-like
| +SL Chr; Hold Chr
| 24
| Cling
| Physical
| Climb Walls 20*SL%; Resist first CL*SL/2 dice of Telekinesis or Gravity damage; Grand: Immovability
|
25
| Comprehend Languages
| Mental
| Comprehend Languages; Tongues
| 26
| Control
| Mental
| Domination one target (SL/2 saves)
| 27
| Damage Transference
| Mental
| Cell Adjustment CL*SL*2 hp
|
28
| Danger Sense
| Mental
| Danger Sense
| 29
| Darkness
| Physical
| Darkness (can blind a person, make SL saves)
| 30
| Density Increase
| Mental
| xSL weight; +SL Str; -SL Dex
|
31
| Detective
| Skill-like
| Tracking; ID Fake/Counterfeit items; Legal Lore
| 32
| Digging
| Physical
| Dig
| 33
| Directional Hearing
| Mental
| Know which direction sounds are coming from
|
34
| Dispersal
| Mental
| Insubstantial (can move through objects, can't attack)
| 35
| Earth Animation
| Mental
| Summon a DL=SL Earth Elemental
| 36
| Earth Control
| Mental
| Move Earth / Wall of Earth
|
37
| Empathy
| Mental
| Empathy
| 38
| Energy Absorption
| Physical
| CL*SL*3 hp ablative Force Field (vs. energy attacks)
| 39
| Extended Hearing
| Mental
| Hear Noise SL*10%
|
40
| Eye of the Cat
| Mystical
| Can see through an animal's eyes (must be willing)
| 41
| Flame Animation
| Mental
| Summon a DL=SL Fire Elemental
| 42
| Flame Being
| Physical
| Fire Shield (SL*10% damage back to attacker); Deal +SL fire dmg with melee attacks
|
43
| Flame Control
| Mental
| Pyrotechnics / Produce Fire / Quench / Wall of Fire
| 44
| Flame Immunity
| Physical
| SL/2 instances of Resist Fire
| 45
| Flame Project
| Physical
| CL*(SL+2) fire dmg to one target (no save)
|
46
| Flash
| Physical
| Light (can blind a person, make SL saves)
| 47
| Flight
| Physical
| Fly at 2^SL"
| 48
| Fog
| Physical
| Wall of Fog, blocks X-ray vision, ultravision, infravision, sonar
|
49
| Force Field
| Physical
| CL*SL*2 hp ablative Force Field (vs. physical or energy attacks)
| 50
| Force Manipulation
| Mental
| Minor: Minor Creation; Major: Major Creation
| 51
| Force Shield
| Mental
| CL*SL*3 hp ablative Force Field (vs. physical or energy attacks, only one enemy /s)
|
52
| Full Vision
| Mental
| All-Around Sight; Grand: Immune to Backstab
| 53
| Gadgetry
| Skill-like
| 1M, 1/d: Build a TechL=SL Psi8 item
| 54
| Gliding
| Physical
| Fly at 3*SL"
|
55
| Gravity Decrease
| Mental
| Increase gravity in room or object/person by SL G's (x1 Special)
| 56
| Gravity Increase
| Mental
| Decrease gravity in room or object/person by SL G's (x1 Special)
| 57
| Growth
| Physical
| +SL/2 Size classes
|
58
| Heat Vision
| Mental
| 1M to start: Every segment for 1 round, as a 0 action, deal SL heat dmg to one target (no save)
| 59
| Hypersensitive Touch
| Physical
| Fine touch; Fine manipulation
| 60
| Hypnotism
| Mental
| Hypnosis (SL saves)
|
61
| Ice Animation
| Mental
| Summon a DL=SL Ice Elemental
| 62
| Ice Control
| Mental
| Wall of Ice
| 63
| Ice Production
| Physical
| CL*(SL+2) ice dmg to one target (no save)
|
64
| Icing
| Physical
| SL/2 instances of Resist Cold/Ice
| 65
| Illusion
| Mental
| Illusion (SL Int checks)3
| 66
| Invisibility
| Physical
| Minor: Invisibility; Major: Improved Invisibility; Grand: Dust of Disappearance
|
67
| Invulnerability
| Physical
| -CL*SL/2 dmg per attack
| 68
| Iron Will
| Mental
| SL/2 instances of Resist Hypnotism/Charm/Domination
| 69
| Joined
| Mystical
| Immovability
|
70
| Jumping
| Physical
| Jump
| 71
| Life Sense
| Mental
| Detect Life
| 72
| Lightning
| Mystical
| CL*SL lightning dmg to one group (no save)
|
73
| Locate Animal
| Mystical
| Locate Animals
| 74
| Magic Blast
| Mystical
| CL*SL force dmg to one group (no save)
| 75
| Magic Shield
| Mystical
| Stops SL/2 magical attacks on you
|
76
| Magical Sense
| Mystical
| Detect/Identify Magic
| 77
| Magnetic Control
| Mental
| Telekinesis all metal objects towards you or away from you
| 78
| Martial Artist
| Skill-like
| SL Martial Arts maneuvers (no style is included tho)
|
79
| Matter Manipulation
| Mental
| CL*(SL+2) explosion dmg to one target (no save)
| 80
| Medicine
| Skill-like
| Binding wounds is 4+SL hp
| 81
| Mental Blast
| Mental
| Do a P action of attacks, using Int instead of Str and Wis instead of Dex
|
82
| Microscopic Vision
| Mental
| Microscopic Vision
| 83
| Military Science
| Skill-like
| Free proficiencies in (pick SL-1 of these): Camouflage, Cartography, Demolition, ECM, Tracking
| 84
| Mimic
| Physical
| 1bM: Fork a spell level 0 to SL effect
|
85
| Mind Blank
| Mental
| Immune detection, ESP
| 86
| Mind Blast
| Mental
| SL Int dmg to one target (no save)
| 87
| Mind Drain
| Mental
| Target loses CL*SL*10 PSPs (using Psi1 scale), you gain half of what he lost
|
88
| Mind Over Matter
| Mental
| Stay conscious (and offensive) for up to SL segments after being reduced below -10 hp
| 89
| Mind Probe
| Mental
| ESP
| 90
| Molecular Chameleon
| Mental
| Polymorph your body into an unusual material that you're touching (max S factor = SL)
|
91
| Mystic Link
| Mystical
| Major: 1M: Duplicate a Psi54 Minor; Grand: 1M: Duplicate a Psi54 Major; etc.
| 92
| Mystic Shield
| Mental
| SR SL*CL
| 93
| Object Awareness
| Mental
| Minor: Locate Object; Major: Clairvoyance there
|
94
| Occultist
| Skill-like
| Any Occultist5 Level SL pick
| 95
| Omni-Arm
| Physical
| +0d+SL*2 to open-hand attacks (e.g. as a Major your base punch goes from 1d2 to 1d12)
| 96
| Passive Sonar
| Mental
| Sonar; can see in darkness
|
97
| Personality Transfer
| Mental
| Magic Jar (SL/2 saves)
| 98
| Phobia
| Mental
| Fear (SL saves)
| 99
| Plant Control
| Mystical
| Charm Plant (SL saves) or Summon a DL=SL-1 Plant
|
100
| Plant Growth
| Mystical
| Plant Growth
| 101
| Poison Touch
| Physical
| Your next attack is poisonous (Death or (SL-1)*10 dmg if they make the save)
| 102
| Postcognition
| Mental
| Object Reading
|
103
| Power Drain
| Mental
| Target loses random powers (SL saves, each missed save is 1 lost power)
| 104
| Precognition
| Mental
| Precognition
| 105
| Psychic Will
| Mental
| Wall of Force
|
106
| Radar Sense
| Mental
| Radar detection
| 107
| Recall
| Mental
| Eidetic Memory
| 108
| Regeneration
| Mental
| Regenerate SL/2 stat points of damage per segment
|
109
| Running
| Physical
| +3*(SL-1)" move rate
| 110
| Scholar
| Skill-like
| +SL Nonweapon (Knowledge) proficiencies
| 111
| Scientist
| Skill-like
| Scientific Analysis SL*10%
|
112
| Sealed Systems
| Physical
| Immune hostile environment; Need not breathe
| 113
| Sensory Block
| Mental
| Target loses some senses (SL/2 saves, each missed save is 1 lost sense)
| 114
| Shape Change
| Mental
| Minor: Polymorph Self to a particular animal type; Grand: Shapechange to a particular animal type
|
115
| Shrinking
| Physical
| -SL/2 Size classes
| 116
| Skin Armor
| Physical
| AT +SL*CL/2
| 117
| Solar Sustenance
| Physical
| Need not eat or drink
|
118
| Sonic Beam
| Physical
| CL*(SL+2) sound dmg to one target (no save)
| 119
| Speak with Animals
| Mental
| Speak with Animals
| 120
| Spirit Travel
| Mystical
| Minor: Astral Perception; Major: Astral Projection; Grand: Astral Spell
|
121
| Spiritual Drain
| Mystical
| Target loses CL*SL hp (necromantic, no save), you gain CL*SL hp (not above max)
| 122
| Split
| Physical
| You are two beings (two places at once); it costs 3 actions to have each body do 1 action
| 123
| Spy
| Skill-like
| Any Secret Agent SL-1 pick; 5*CL Rogue points in it
|
124
| Starbolt
| Physical
| CL*(SL+2) plasma dmg to one target (no save)
| 125
| Stretching
| Physical
| Can melee up to SL people per round that aren't in your group
| 126
| Super Breath
| Physical
| CL*SL air dmg to one group (no save)
|
127
| Super Hearing
| Mental
| Can hear frequencies outside of normal human range
| 128
| Super Ventriloquism
| Mental
| Ventriloquism
| 129
| Superspeed
| Physical
| xSL movement rate; you can turn only once per segment
|
130
| Suspension
| Mental
| Feign Death
| 131
| Swimming
| Physical
| Swim at full movement rate; No combat penalties in water
| 132
| Systematic Antidote
| Physical
| SL/2 instances of Resist Poison/Drugs
|
133
| Telekinesis
| Mental
| Telekinesis CL*SL*10 lbs.
| 134
| Telepathy
| Mental
| Telepathy
| 135
| Teleportation
| Mental
| Teleport up to 2^SL miles
|
136
| Telescopic Vision
| Mental
| Eagle Eye Vision
| 137
| Thermal (IR) Vision
| Mental
| Infravision
| 138
| Thief
| Skill-like
| Any Thief SL-1 pick; 5*CL Rogue points in it
|
139
| Transfer
| Mystical
| Major: Target gains a Psi54 Minor power (this slot is spent until he doesn't have the power anymore)
| 140
| Transmutation
| Mystical
| Major: Polymorph Any Object
| 141
| Truesight
| Mental
| Minor: Detect Invis./Illusion; Major: True Seeing; Grand: Cosmic Awareness
|
142
| Two-Dimensional
| Physical
| You are 2-dimensional; +SL AC
| 143
| Ultra Vision
| Mental
| Ultravision
| 144
| Vampirism
| Mystical
| Target gets SL/2 negative levels (energy drain, no save), you gain CL*SL hp (not above max)
|
145
| Vehicles
| Skill-like
| Can drive vehicles
| 146
| Voodoo
| Mystical
| 1M, SL/d: Do a Psi54 power centered on a person on your plane
| 147
| Warp
| Mental
| Gate up to SL/3 planes removed
|
148
| Water Animation
| Mental
| Summon a DL=SL Water Elemental
| 149
| Water Control
| Mental
| Wall of Water / Part Water / Lower Water
| 150
| Water Freedom
| Physical
| Free Action in water
|
151
| Weaponry
| Skill-like
| +SL distributed among TH and dmg with one weapon type (narrow)
| 152
| Weather Control
| Mystical
| Control Weather
| 153
| X-Ray Vision
| Mental
| X-Ray Vision
|
|