[PC19] Random Classes Group


Builder (Random Warrior #420746)

Level KXP
Spells
1 0 (none)
2 3 (none)
3 8 (none)
4 17 (none)
5 29 (none)
6 49 (none)
7 78 (none)
8 128 (none)
9 212 (none)
10 359 (none)
11 520 (none)
12 698 (none)
13 865 (none)
14 1037 (none)
15 1215 (none)
16 1395 (none)
17 1578 (none)
18 1762 (none)
19 1949 (none)
20 2138 (none)
21 2329 (none)
22 2523 (none)
23 2718 (none)
24 2916 (none)
25 3116 (none)
26 3318 (none)
27 3522 (none)
28 3728 (none)
29 3937 (none)
30 4148 (none)
31 4360 (none)
32 4575 (none)
33 4793 (none)
34 5012 (none)
35 5233 (none)
36 5457 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+5  8  4  5  2  3  1  1  2
+6  8  4  6  3  4  1  1  3
+7  9  5  6  3  4  2  2  3
+8  9  5  6  4  4  2  2  4
+9 10  6  7  5  5  3  2  4
+10 10  6  7  6  5  3  3  5
+11 11  7  8  7  6  4  3  5
+12 11  7  9  8  6  4  4  6
+13 12  8  9  9  7  5  4  6
+14 12  8 10 10  7  5  5  7
+15 13  9 10 11  8  6  5  7
+16 13 10 11 12  9  6  6  8
+17 13 11 12 13 10  7  6  8
+18 14 11 13 14 10  7  7  9
+19 14 12 13 14 11  8  7  9
+20 14 12 14 14 11  8  8 10
+21 15 13 14 14 12  9  8 10
+22 15 13 14 14 12  9  9 11
Requisites: Con 0, Warrior 4
Alignment: any
HD/level: ++++++++++++++d0 (see below)
Weapon Prof.: & 6+level/2
To Hit Table: War +4 levels
Save Table: War/Pri/Mon
Reference: DM Random, Rick 12/08/07
Groups: Warrior, Random
 
Level 1: +2 saving throws.
Level 1: Construct a designed engineering task.
Level 1: Construct a designed engineering task.
Level 1: Divide the cost of buying or making an object of unusual materials by LVL.
Level 1: Evaluate the design or construction of some engineering task already done (building, bridge, etc.).
Level 2: You may be bound (with Healing/Herbalism proficiency) three times instead of once.
Level 4: +LVL QQP Actions. Can lock down one action type if desired.
Level 4: +LVL*2 AC
Level 4: Seeker Arrow: 0, 1/d: An arrow you shoot can move around corners to strike a known enemy.
Level 6: Anti-Henchman Shell SL 0-3 (Henchman effects of SL 0-3 cannot be used within 20')
Level 22: 0, 1/t: One of your BlahR's can be used as another BlahR type, you can't use X or G, but any number of a's in front are allowed.

Gets 10 Rogue points per level, see table below:
Lvl Rogue Ability | -50% | -100% | -150% Act Base Penalty Bonus
7 Ki Power (cast a Wiz Invocation spell) (penalty = -SL*50%) (#=SL) | Pri Invocation #V 0 Int-14 Int-38

[PC19] Random Classes Group


Choicer (Random Warrior #474063)

Level KXP
Spells
1 0 (none)
2 2 (none)
3 6 (none)
4 13 (none)
5 26 (none)
6 48 (none)
7 84 (none)
8 148 (none)
9 261 (none)
10 473 (none)
11 690 (none)
12 911 (none)
13 1137 (none)
14 1367 (none)
15 1601 (none)
16 1839 (none)
17 2082 (none)
18 2346 (none)
19 2615 (none)
20 2890 (none)
21 3170 (none)
22 3456 (none)
23 3747 (none)
24 4045 (none)
25 4350 (none)
26 4661 (none)
27 4979 (none)
28 5304 (none)
29 5636 (none)
30 5976 (none)
31 6324 (none)
32 6680 (none)
33 7044 (none)
34 7417 (none)
35 7798 (none)
36 8189 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+1  4  2  3  1  1  1  1  0
+1  5  2  4  2  1  1  1  0
+2  5  3  4  3  2  2  2  1
+3  6  4  5  4  3  2  2  1
+3  7  5  6  5  4  3  2  1
+4  8  5  7  6  4  3  3  2
+5  8  6  7  7  5  4  3  2
+5  9  7  8  8  6  4  4  2
+6 10  8  9  9  7  5  4  3
+7 11  8 10 10  7  5  4  3
+7 11  9 10 11  8  6  5  3
+8 12 10 11 12  9  6  5  4
+9 13 11 12 13 10  7  6  4
+9 14 11 13 14 10  7  6  4
+10 14 12 13 14 11  8  6  5
+11 14 12 14 14 11  8  7  5
+11 14 13 14 14 12  9  7  5
+12 15 13 14 14 12  9  8  6
Requisites: Str 14, Dex 14, Wis 16
Alignment: L any
HD/level: d6
Weapon Prof.: 10+level/9
To Hit Table: Ftr0
Save Table: War
Reference: DM Random, Rian 12/08/07
Groups: Warrior, Random
 
Each Level : The DM rolls a Monster Summoning result of DL=LVL/3 (round up). You gain the racial abilities of what the DM rolls. (You don't actually summon anything, the roll is just to determine what you get.)
Level 1: +1 weapon proficiency per level, which can only be used to become proficient (not specialized) in a weapon.
Level 1: A knight may request any other knight, paladin, or cavalier to give him sanctuary in their castle or stronghold. Unless the Good-Evil axis of the two warriors are in opposition, the castle/stronghold owner must agree to give the knight food, drink, clothing, and shelter for at least 3 days, and cannot challenge him for that period of time. If the knight challenges the owner or has attacked him in the past, this benefit is lost.
Level 1: Can take Improved Two-Weapon Fighting feat even if doesn't have prerequisites.
Level 1: Pick weapon of choice; are considered 5 levels higher for # of Attacks purposes.
Level 1: Rolls 1d30-10 for proficiency checks.
Level 2: Your items that use charges use only half the number of charges (retain fractions)
Level 4: Effective Charisma with warriors of lesser level than the knight is increased by 1 per 4 levels of the knight (round down, limit=9 at 36th). The fighter bonus is used instead for those levels where it is higher.
Level 4: Weapon of Choice: The PC selects one weapon (which he does not have to specialize in), and the Cavalier is considered 3 levels higher for purposes of number of attacks per round. This must be a melee weapon.
Level 6: Gain one 1st level apprentice per level.
Level 6: Roll 1d6+6 for initiative instead of 1d12.
Level 6: Your mount may fly at it's ground speed rate. (Note that Flying isn't listed on the Mount table for DL 4+ mounts, but most already have it.)
Level 9: Can build a freehold and attract followers.
Level 9: Can make existing items into Items of Quality, it takes 1 hour per item.
Level 12: Can transfer 1/10 of total XP to one of the fighter's children upon natural (mental aging) death.
Level 12: If you need a 2 or less to hit a target, you may attack it twice for each attack.
Level 15: Get another normal familiar (total 5).

[PC19] Random Classes Group


Hammerer (Random Warrior #811263)

Level KXP
Spells
1 0 (none)
2 3 (none)
3 9 (none)
4 19 (none)
5 35 (none)
6 61 (none)
7 106 (none)
8 180 (none)
9 308 (none)
10 506 (none)
11 749 (none)
12 1042 (none)
13 1275 (none)
14 1509 (none)
15 1745 (none)
16 1983 (none)
17 2223 (none)
18 2464 (none)
19 2708 (none)
20 2954 (none)
21 3202 (none)
22 3452 (none)
23 3704 (none)
24 3958 (none)
25 4214 (none)
26 4472 (none)
27 4732 (none)
28 4994 (none)
29 5258 (none)
30 5524 (none)
31 5792 (none)
32 6061 (none)
33 6333 (none)
34 6607 (none)
35 6883 (none)
36 7161 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+3  4  2  3  1  1  1  1  0
+4  5  2  4  2  1  1  1  0
+5  5  3  4  3  2  2  2  1
+6  6  4  5  4  3  2  2  1
+7  7  5  6  5  4  3  2  1
+8  8  5  7  6  4  3  3  2
+9  8  6  7  7  5  4  3  2
+10  9  7  8  8  6  4  4  2
+11 10  8  9  9  7  5  4  3
+12 11  8 10 10  7  5  4  3
+13 11  9 10 11  8  6  5  3
+14 12 10 11 12  9  6  5  4
+15 13 11 12 13 10  7  6  4
+16 14 11 13 14 10  7  6  4
+17 14 12 13 14 11  8  6  5
+18 14 12 14 14 11  8  7  5
+19 14 13 14 14 12  9  7  5
+20 15 13 14 14 12  9  8  6
Requisites: Str 18, Int 16, Cml 7
Alignment: L any
HD/level: d8
Weapon Prof.: 0+level
To Hit Table: War +3 levels
Save Table: War
Reference: DM Random, Manny 11/11/07
Groups: Warrior, Random
 
+1 extra Nonweapon Prof per level.
Attacking costs you only ˝P action. This means you can do two attack sequences in one segment using 1P.
Gets Barbarian Str, Dex, or Con.
Level N (every level): +N saves (e.g. at level 10 you are +1+2+3+4+5+6+7+8+9+10 = +55 saves)
Level 1: +1 TH and +2 dmg with hammers.
Level 1: Can have an Animal Companion (1/10th your XP)
Level 1: Can operate at negative hit points. {Knight of the Griffin}
Level 2: Open hand damage is (LVL/2)d2.
Level 2: Pick a Level 1 Rogue Ability, you have 10*LVL points in it
Level 2: Resist Action/Memory/Other Stealing (take half effect, if that's meaningless, you are immune unless you are hit by 2 of them)
Level 2: Resist Hold, Stun, Paralyzation, Summ. Sickness (two of these effects must affect you in order for it to work)
Level 9: All non-offensive animals within 100' of you take 1/5 damage from all effects.
Level 9: Great Kiai (Paralyzing Shout): Mouth's V, 1/d: Str becomes 18 for 2 rounds; all enemies within 10' must save or be paralyzed for 1 round.
Level 9: Parry: +N AC for each weapon you are wielding (N=0 for small, N=1 for medium, N=4 for large).
Level 10: Can use Priest and Wizard items that are not written.
Level 27: Can create a "black" light-saber instead of "red". This has a crit range of 20 for x5; +LVL TH (round down) and +LVL*3/2 dmg (round down). It is vorpal instead of sharpness, with one less range than the sharpness flag.

[PC19] Random Classes Group


Internet Troll8

Level KXP Psi8
mMG SU
1 8.8 1-- --
2 17.8 2-- --
3 35.6 3-- --
4 71.2 41- --
5 107.2 51- --
6 249.6 62- --
7 534.4 72- --
8 840.8 831 --
9 1153.6 931 --
10 1473 A41 --
11 1783 B42 --
12 2094 C52 --
13 2406 D52 --
14 2719 E63 --
15 3033 F63 --
16 3348 G73 1-
17 3664 H74 1-
18 3981 I84 1-
19 4299 J84 1-
20 4618 K95 2-
21 4938 L95 2-
22 5259 MA5 2-
23 5581 NA6 2-
24 5904 OB6 3-
25 6228 PB6 3-
26 6553 QC7 3-
27 6879 RC7 3-
28 7206 SD7 4-
29 7534 TD8 4-
30 7863 UE8 4-
31 8193 VE8 4-
32 8524 WF9 51
33 8856 XF9 51
34 9189 YG9 51
35 9523 ZGA 51
36 9858 [GA 51
TH Saves
PD RS PP BW Sp Fo Re Wi
+3 (total = 27, max = 9)
+4 (total = 30, max = 10)
+5 (total = 33, max = 11)
+6 (total = 36, max = 12)
+7 (total = 39, max = 13)
+8 (total = 42, max = 14)
+9 (total = 45, max = 15)
+10 (total = 48, max = 16)
+11 (total = 51, max = 17)
+12 (total = 54, max = 18)
+13 (total = 57, max = 19)
+14 (total = 60, max = 20)
+15 (total = 63, max = 21)
+16 (total = 66, max = 22)
+17 (total = 69, max = 23)
+18 (total = 72, max = 24)
+19 (total = 75, max = 25)
+20 (total = 78, max = 26)
Requisites: Str 16, Con 18, Int 16
Alignment: L any (or) any N (or) any E
HD/level: & ++2d6
Weapon Prof.: & 4+level/4
To Hit Table: War +3 levels
Save Table: Cust
Reference: DM {Variant Troll / Internetizer}
Groups: Monster, Technology,
Random, Internet
 
See [Q8] for Psi8 rules and powers.
Can manipulate an object with TechF equal to your level or less.
Each Level: The DM rolls a random class from the internet (he has a big directory of files). You get the some (or all) of the abilities of that class; you will at least get the effect of a "line of text" and the "level:" of your level; you will probably get more. You do not need to meet the requirements of the class.
See the following pages for the list of internet classes. This list will be expanded if necessary.
Level 1: Exceptional Str bonus; i.e. bonus is (Str-12).
Level 1: +2 Con per level. This bonus cannot be used to qualify for the Troll0 class itself, and you can't 2 for 1 trade it away.
Level 1: Barbarian Con bonus; i.e. bonus is (Con-14)*2.
Level 1: Regeneration rate is (Con-12) per segment, troll-like.
Level 1: +1 Technological proficiency slot per level (see [P8.8]).
Level 4: 1M, (LVL-3)/d: Taunt a group (Will save)
Level 9: Extra Barbarian Con bonus; i.e. bonus is (Con-16)*5/2, round down.
Level 14: +4 HNCL (this can't be picked)
Level 18: Super Barbarian Con bonus; i.e. bonus is (Con-18)*3.

[PC19] Random Classes Group


Internetizer3.5

Level KXP
Spells
1 0 (none)
2 2 (none)
3 4 (none)
4 8 (none)
5 16 (none)
6 32 (none)
7 64 (none)
8 128 (none)
9 256 (none)
10 450 (none)
11 550 (none)
12 660 (none)
13 780 (none)
14 910 (none)
15 1050 (none)
16 1200 (none)
17 1360 (none)
18 1530 (none)
19 1710 (none)
20 1900 (none)
21 2100 (none)
22 2310 (none)
23 2530 (none)
24 2760 (none)
25 3000 (none)
26 3250 (none)
27 3510 (none)
28 3780 (none)
29 4060 (none)
30 4350 (none)
31 4650 (none)
32 4960 (none)
33 5280 (none)
34 5610 (none)
35 5950 (none)
36 6300 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0 (total = 27, max = 9)
+1 (total = 30, max = 10)
+2 (total = 33, max = 11)
+3 (total = 36, max = 12)
+4 (total = 39, max = 13)
+5 (total = 42, max = 14)
+6 (total = 45, max = 15)
+7 (total = 48, max = 16)
+8 (total = 51, max = 17)
+8 (total = 54, max = 18)
+9 (total = 57, max = 19)
+9 (total = 60, max = 20)
+10 (total = 63, max = 21)
+10 (total = 66, max = 22)
+11 (total = 69, max = 23)
+11 (total = 72, max = 24)
+12 (total = 75, max = 25)
+12 (total = 78, max = 26)
Requisites: Str 9 (also see description)
Alignment: any
HD/level: d8
Weapon Prof.: 2+level/3
To Hit Table: Cust
Save Table: Cust
Reference: DM
Groups: Custom, Random, Internet
 
Each Level: The DM rolls a random class from the internet (he has a big directory of files). You get the some (or all) of the abilities of that class; you will at least get the effect of a "line of text" and the "level:" of your level; you will probably get more. You do not need to meet the requirements of the class.
See the following pages for the list of internet classes. This list will be expanded if necessary.

[PC19] Random Classes Group


Internetizer3.5 Class Determination

d414 Class Description (not mine!) Source
1 Aberration`s Nightmare Special training has made these few highly skilled vs. aberrations, yet leaves them at a disadvantage to other creatures. aberrationsnightmare.rtf
2 Abhorsen The Abhorsen is in essence the ultimate undead hunter. Abhorsen.pdf
3 Acrobat Warrior Monks that wish to use melee weapons as well as bare hands. AcrobatWarrior.pdf
4 Acrobat, The Graceful and agile roguish adventurer. Pretty much well done. TheAcrobat.pdf
5 Adrenergic Energic Fighters! adrenergic.zip
6 Advanced Spellfire Wielder Spellfire is the raw energy of the Weave. Most who bear this gift never have the time or opportunity to develop these skills. spellfire_wielder.doc
7 Adventurer, The Another very nice adventurer class. adventurer_0724.rtf
8 Alchemist Magical item creation and potion brewing specialized magic user. class_alchemist.doc
9 Alchemist Nice take on this well known fantasy class. alchemist.pdf
10 Alternate Witch Pretty good alternate, with original class powers and a complete variant spell list. AlternateWitch.pdf
11 Aman Monk`s of the Tree Monks that follow an ancient elven order known as The Path of the Trees. AmanMonksoftheTree.pdf
12 Amazon With so many strating feats, every archer will pick this class... amazon.doc
13 Angelic Hunter A nice prestige class for those who seek to purge the world from evil. Angelic_Hunter.doc
14 Arcane Assassin The deadliest and yet the least known of the killers stalking in the shadows. (Updated Jan`03!) arcaneassassin.doc
15 Arcane Blade A merging of a fighter and mage class. Arcane_blade.doc
16 Arcane Bow Initiate A mix of all major archer prestige classes from TSR books. Might need a bump on requirements for balancing out, but it´s fair as it is. arcane_bow_initiate.doc
17 Arcane Channeler A spellcaster who has no limit to how many times he can cast, though casting becomes increasingly more difficult. Channeler_classic.doc
18 Arcane Channeler A sorcerer who forgoes virtually all weapons and becomes a true and pure spellcaster. Arcanechanneler_classic.doc
19 Arcane Crafter A specialist in creating magical items. ArcaneCrafter_classic.doc
20 Arcane Duelist A nice prestige class for mages. Arcaneduelist.rtf
21 Arcane Magistrate (Updated), The A very nice Prestige class. ArcaneMagistrate.doc
22 Arcane Musician Wandering minstrels who craved great arcane powers. ArcaneMusician.pdf
23 Arcane Swordsman (Epic) Arcane students who also focus on swordmanwhip. Comes with epic progression. ArcaneSwordsman.pdf
24 Arcane Warrior A powerful warrior/sorcerer class. ArcaneWarrior_unbalanced.doc
25 Arcane Warrior Elven sorcerers and warriors developed methods of combining magic and weaponry in order to defend their lands. arcane_warrior03.doc
26 Arcanist II, The Pretty much the same concept of the previous Arcanist, but with different rules. We decided to post this because it`s also a relic. Arcanist.pdf
27 Arcanist, The A new breed of magic users, with new rules for arcane casting and extensive details on the background of the order. 3th in a row. arcanist3e.doc
28 Archer A variant of the Ranger, similar to Baldur's Gate 2 kit of same name. Archer.doc
29 Archer, The A mixture of ranger and fighter, focused on archery. TheArcher.pdf
30 Athlete Athletes hone their bodies through natural means to become pinnacles of form. athlete.doc
31 Athlete, The Strong build folks who focus on physical skills. Comes with a bunch of new feats and it is really a flawless class, though not usually indicated for fantasy campaigns. TheAthlete.pdf
32 Athlete, The Master of muscles and physical feats! Comes with new feats as well. TheAthlete.pdf
33 Aural Lord A spellcaster who is fascinated by acoustics and the effects it has on the Art and Weave. Aural_Lord.rtf
34 Auron A channeler of divine energy. Very detailed prestige for using with the Aura Feats (check our feats section please). auron.doc
35 Awakened Ones A cleric prestige class, very nicely written, includes 20 prestige class levels. awakenedones.doc
36 Barbarian Anti-Magi Your typical sorcerer killer. Barbarianantimagi_classic.doc
37 Battle Mage Name says it all... battlemage.doc
38 Battle Magus Quite original abilities on this excellent prestige class, despite the name. BattleMagus.pdf
39 Battlecaster Another class that makes the mixture between fighter and wizard. This one is well balanced out. Battlecaster.pdf
40 Battler A master of combat awareness... Some very cool abilities in here. battler.zip
41 Beast Rider Based off of the Beast Rider in the old Fighters Handbook. Beast-rider_classic.doc
42 Berserker The name says it all: a ferocious warrior. berserker.doc
43 Black Knight More powerful than the baneguard, another servant of bane. Black_Knight_Classic.doc
44 Blade This is a cross between a monk and a fighter. Blade_classic.ZIP
45 Blade Dancer A nicely detailed class. bladedancer.htm
46 Blade Magus Warrior-mages that use the Weave to power their combat abilities. BladeMagus.pdf
47 Blade Master (Draft) Prestige class that is in draft, Nikolaos is looking for comments and suggestions. blade_master_draft.doc
48 Blade Master (Final Version) Prestige class that is now fully completed. blade_master_final.doc
49 Blademaster A master of blade finesse! blademaster.doc
50 Blades of Corellon Elite troop of forest defending elves! pclass_corellon.doc
51 Bladesinger Elven swordsmen that mastered the art of fencing and casting spells at the same time. Very nicely designed. Comes with the description of the Elven Slimblade, a new weapon. TheBladesinger.pdf
52 Bladestormer One who seeks to master dual weapons using the Ki inside himself. Bladestormer.doc
53 Blood Knight, The Angry warriors who seek their revenge against those who commit injustice. Bloodknight.pdf
54 Blood Magus The Blood Magus is a special type of mage that utilizes the blood of others to cast special spells. bloodmagus.zip
55 Bloodshade Magic users that specializes with necromantic magic and rites. bloodshade.doc
56 Bone Singer Bards that heals with music. May sound weird but we really liked the idea. Of course the description is also well done. bonesinger.pdf
57 Bounty Hunter Since we have many bounty hunters, each time we post a new one we tend to be more demanding on review. Bounty.pdf
58 Bounty Hunter Well this is a bounty hunter prestige, nothing really special but it`s rules-ok. BountyHunter.pdf
59 Bounty Hunter, The The Hunters of Men. bountyhunter.doc
60 Bow Master A specialist in the bow, loosely based off of Legolas in the LOTR movie. Created by Fendrin. bowmaster_classic.htm
61 Brawler (Dwarven Monk) Rules for dwarven monks. class_brawler.doc
62 Brawler, The An unarmed fighter that specilizes in dirty fighting and pure brute force. TheBrawler.pdf
63 Brothers Malleus, The The Brothers Malleus are a loose knit group of warriors who follow the ideals of Malleus Darkhammer. brothers_malleus.doc
64 Brothers of the stews Members of an underground rogues association, based in city stews. bots.htm
65 Buccaneer The ultimate swashbuckler d20buccaneer.pdf
66 Buccaneer (Updated!) An excellent swashbuckler class. Buccaneer.pdf
67 Buccaneer, The A very nice swashbuckler type class. Buccaneer.doc
68 Cabalist, The Summoners that can use demoniac abilities common to demons through the use of Pacts. Cabalist.pdf
69 Caller of Storms, The A very powerful magician that can cause natural disasters if well experienced. It`s a really nice class, but it`s impossible to not rate it as powerful/unbalanced. CallerofStorms.pdf
70 Caller of the Hunt A nature warrior who summons nature allies. callerofthehunt.doc
71 Channeler A well thought out class that is similar to a cleric version of sorcerers. Channeler.doc
72 Charmer Bards and sorceres who focus their arcane powers on enchantment and charm. Migth have too many bonuses stacking for Diplomacy. Charmer.pdf
73 Charmer Very well balanced out prestige for bards and sorcerers who specialize in charming magic... Would fit well for Saruman from Lord of the Rings. charmer.doc
74 Chi Mage Extremly well designed prestige class. ChiMage.pdf
75 Chosen of Mask A very nice prestige class based on the Chosen of Mystra. TheChosenofMask_classic.doc
76 Chronomancer A nice prestige class for the time wielding mage. Chronomancer.doc
77 Claw Fighter A unique specialist barbarian class. Clawfighter.rtf
78 Cliff Raiders of Aba Mal Ali, The Nomadic hunters that excels on climbing and exotic attacks. CliffRaider.pdf
79 Clod For the unlucky character who just happens to be lucky d20clod.pdf
80 CLOD (Updated!) A clumsy, but lucky character class. CLOD.pdf
81 Combat Artist Warriors who imbue their weapons with magical enchantments. combat_artist.doc
82 Combat Artist Great new warrior class, though I suggest you to add more requirements since it´s slight unbalanced. combat_artist.doc
83 Core Class Knights 3 excellent variants of a Knight class. Since there is no knight class on the Core Rulebooks, I suppose at least one of them can fit well into your camapign... CoreClassKnights.pdf
84 Cossack Hardy warriors from the outlands. Rather simple class that just got everything balanced out. Cossack.pdf
85 Cossak A mounted warrior. cossak.doc
86 Countermage A specialist in countering other wizards spells. CounterMage.doc
87 Courtier This one is very good, a kind of improved duelist. Some cool original combat abilities. Updated 03/20/03! courtier.doc
88 Crusher When one wants to bludgeon ones enemy's to death. TheCrusher_Classic.doc
89 Crying Freeman Based on the movie of same name (Anime). crying_freeman.pdf
90 Crystal Fist, The An impressive Psionic / Monk based prestige class. CrystalFist.doc
91 Dark Dancer Prestige class of an earthen god. dark_dancer.doc
92 Dark Hunter, The Servers of the Queen of Air and Darkness that joined the Wild Hunt. Nice class for a NPC, I bet your PCs won´t like them... DarkHunter.pdf
93 Dark Knight Ferocious knights with weird code of honor. dark_knight.txt
94 Dark Knight An evil Paladin. Darkknight.doc
95 Dark Poet, The The Dark Poet is the master of tragedy and dark farce. TheDarkPoet.pdf
96 Death Lord Neutral but scary necromancers. death_lord.doc
97 Death Stalker Enraged warriors who have lost loved ones and now throw themselves into battles without caring for their own safety. DeathStalker.pdf
98 Death`s Hand Aasimars and Tieflings that had contacted the universal essence of Death! DeathsHand.pdf
99 Death`s Reaper Warriors wielding scythes and faithful to the God of Death. Cannot be better suited for a villain :) DeathsReaper.pdf
100 Demi Undead Part living, part undead with some of the best of both worlds. demi_undead.doc
101 Demon Hunter Based on the Demon Hunter from Warcraft 3... Updated 03/20/03 demonhunter.doc
102 Demon Master (Epic) A master demon summoner. This class was revised as an epic class and now is much more balanced! demon_master.doc
103 Desert Mage, The A new prestige class from the upcoming Karanblade d20 Campaign Setting. It's unrated because our webmasters are participating on it. desertmage.pdf
104 Devoted Band Knigths who defend the king and royal family at all costs. DevotedBand.pdf
105 Devoted Knight Honorable knight who focus on protecting those who are on their charge. DevotedKnight.pdf
106 Disciple of the Dagger Powerful dagger fighters. Suggest restricting all his abilities to the use of a dagger (which after all do minor damage). disciple_of_the_dagger.txt
107 Disciple of Umbra Deep the darkest regions of the world where sunlight is all but a memory, lie the monastic strongholds of the Disciples of Umbra. pclass_umbra.txt
108 Doll Master A vodoo mage? dollmaster.doc
109 Dominarian Sorcerer This looks very nice, its a sorcerer which uses Magic the Gathering cards as spells! There are some conversion rules (not yet extensively play tested though). If you like Magic card game try this... dominarian_sorcerer.pdf
110 Draco Knight A nice prestige class for those characters who wish to be the chosen of dragons. draco_knight.doc
111 Dragon Cleric Humanoids with dragon`s blood within their veins that also pray for dragon deities. DragonCleric.pdf
112 Dragon Knight A prestige class for Half-Dragons only! dragonknight.doc
113 Dragon Slayer Needs no Explanation! DragonSlayer.doc
114 Dragoon One of the best dragoon classes I have seen, definately worth looking at. Kdragoon.doc
115 Dragoon Really, another Dragoon. We just posted this one because its really well thought out and detailed. Maybe the best C3E Dragoon so far... Dragoon.pdf
116 Dragoon A nice variation on the Dragoon Prestige Class. braddragoon.rtf
117 Dragoon The famous Dragoon from Final Fantasy game series gained an excellent conversion to a 3e prestige class. pclass_dragoon.html
118 Dragoon, The Another version for the Final Fantasy Dragoon. This one is very well done (that´s why I posted) and, like most others, a bit overpowering... But hey, that´s FF! the_dragoon.pdf
119 Drake Brother The ones who worship dragons and become their kin. Drakebrother_classic.pdf
120 Dreamer Arcane masters of reality and consiousness. dreamer.doc
121 Dreamwalker Someone who dwells and interferes with your dreams. dreamwalker_classic.doc
122 Drider Unique guardian of nature. (Not Drider like the spider/drow race!) drider.txt
123 Drow Swordmaster Simple and yet quite well thought out prestige class for Drows specialized in Twin Sword fighting style... drowswordmaster.txt
124 Duelist A nice swashbuckler type class. Duelist.ZIP
125 Dwarven Battlerager Fearless dwarves whose enraged charges are feared among all armies. Very nice translation from AD&D version. DwarvenBattlerager.pdf
126 Dwarven Dervish An elite group of dwarven berserkers... Looks nasty. DwarvenDervish.pdf
127 Dwarven Janissary What can be worst than a dwarven killing machine? Possibly, a drunken one. DwarvenJanissary.pdf
128 Dwarven Stonefist A dwarven defender who followed the path of the monk. DwarvenStonefist.pdf
129 Dwarven Stonethrower A dwarf who throws stone shurikens! dwarven_thrower.txt
130 Dweomercrafter A spellcaster who specializes in crafting items. Dweomercrafter.rtf
131 Edge Dancer Nimble fighters who use dancing and rapiers to confuse and hurt their opponents. edgedancer.pdf
132 Edge Dancer A gypsy performer who welds dancing movements and cold steel with deadly accuracy. edge_dancer.rtf
133 Elder Bard, The A brave attempt to bring back the Bard from first edition to modern 3E days! elder_bard.doc
134 Elemental Crusader A nice battle-mage class, but too powerful... elementalcrusader.doc
135 Elemental Knight, The The Elemental Knight imbues his weapon, body, and even his mind with the elemental powers of the world. elemental_knight.doc
136 Elemental Sorcerer A sorcerer who becomes attuned to the elements. Elementalsorcerer_classic.doc
137 Elementalist Nature warriors that channel elemental powers and spells. Elementalist.pdf
138 Elementalist A warrior that also likes to destruct things with his elemental spells. elementalist.txt
139 Elite Arcane Archer (Epic) Our first Epic Level prestige class is an elite version of DMG Arcane Archer. elitearcanearcher.doc
140 Elven Battledancer A very nice elven Knight class elvenbattledancer.pdf
141 Elven Bladedancer A master of dual wield fighting. Don`t care about the name, it is an original class indeed. elven_bladedancer.doc
142 Elven Dancer of Blades This one is very well detailed, but it`s abilities are well overpowered. ElvenDancerofBlades.pdf
143 Elven Forester A variant of the Ranger Class. elvenforester.htm
144 Elven Scout, The A great new class! Elven_Scout.doc
145 Elven Scout, version 2, The A more balanced version of the Elven Scout class below! Elven_Scout2.doc
146 Elven Spellblade The Spellblade seamlessly meld arcane mastery with weapon prowess, all wrapped up in a graceful elven dancing form. ElvenSpellblade.pdf
147 Elven Wardancer A powerful warrior who dances death with blades. Elvenwardancer_unbalanced.doc
148 Elven Warrior Poet They deal death and ecstasy with the same frightening beauty... warrior_poet.doc
149 Elven Woodland Defender Could be a prestige class as well... wood_defender.doc
150 Emissary of Death Drow elves who judge who should live and who should die. emissaryofdeath.pdf
151 Emmisary of Evil A core class very similar to what would be an evil Paladin. EmissaryofEvil.doc
152 Epic Shifter Rules for playing the Shifter, from Masters of the Wild, beyond 20th lvl. epic_shifter.doc
153 Escapologist, The A street mage that combines roguish skills and some limited spellcasting ability. Escapologist.pdf
154 Ethore Masters of bare hands and lightning fast snakelike attacks. TheEthore.pdf
155 Exalted Zealot The Exalted Zealot has tasted true evil, and is disgusted by its corruption. They are the warriors of Pure Good, and will stop at nothing to spread hope throughout the lands. ExaltedZealot.pdf
156 Exoticist A fighter who specializes in exotic weapons. Exoticist.doc
157 Expert, The A nice warrior type class balanced by the class construction engine. The_Expert_classic.doc
158 Eyes of the Evening Servants of Selune. eyesoftheevening.doc
159 Fairgrounds Wrestler Someone whose brute strength and talent for showing off can chose this career. fairgrounds_classic.doc
160 Faith Avenger, The Nice fighter cleric hybrid prestige. faith_avenger.pdf
161 Falconer, The Very impressive, well detailed and illustrated new prestige class. Comes with descriptions of Falconer society and myths. Long Download (630Kb) falconer.pdf
162 Feint Master A master of feint who is always looking for hiting the following blows! FeintMaster.pdf
163 Fensal Hunter Elite Elven prestige class (mixes some great abilities) fensal_hunter.doc
164 Fighter Mage A class that combines the two classes into one. Fighter_Mage.doc
165 Fighter of Elements, The Sorcerers and/or psionics that shape elemental powers on their bodies and weapons... FighterofElements.pdf
166 Filth Master Someone who takes pride in being the unclean shadow on the streets, uses it to his/her advantage. FilthMaster_classic.pdf
167 Firemage A prestige class of spellcaster who is adept with fire magic. This is a 5 level prestige class. Firemage.doc
168 Fist of the Weave A Monk attuned to the Weave from the Forgotten Realms campaign setting. FistofWeave.doc
169 Flagellant Priests that inflict wounds on themselves to atone for their sins, nad empower their spells. Flagellant.pdf
170 Flashing Blade Showmen that focus more on weapon skill display than actually warrior training. Very nice concept to throw into your campaigns. FlashingBlade.pdf
171 Fleet of Foot The Fleet of Foot are fast; really fast. fleet_of_foot.doc
172 Force, The High-powered monks. force.pdf
173 Freedom Fighter Those who fight for a cause. freedom_fighter_classic.doc
174 Frigid Storm A nice prestige class for elves or half-elves frigidstorm.rtf
175 Frost Lord A great prestige class for characters who traverse the frozen lands. frostlord.doc
176 Gambit Mysterious and lone warriors who can read thoughts and predict the near future. (Long Download: 830Kb) gambit.pdf
177 Geomancer Check out the Geomancer, a sorcerer variant that specializes in earth manipulation. geomancer.doc
178 Geomancer Impressive, detailed and well-balanced class. Comes with a bunch of equally good earth related spells. TheGeomancer.pdf
179 Ghost Mage A very nice prestige class for those who delve into the supernatural. ghostmage.doc
180 Gladiator In almost every major city, and several minor ones, there exists a form of entertainment based on arena combat... Check the file for the rest, its a pro class! gladiator.doc
181 Gnome Bolter A kind of arcane archer class for gnomes and their crossbows. It`s very well done. GnomeBolter.pdf
182 Gnomish Champion, The A humorous approach the gnomish racial paragon. TheGnomeChampion.pdf
183 Gnomish Dreamweaver Illusions who alter the way others see reality. Gnomish_Dreamweaver.doc
184 Gohan Suppose its Dragon Ball Z based. gohan.doc
185 Golden Monk A master of the elements around him. golden_monk.doc
186 Guerilla A warrior who specializes in stealth and traps guerillaclass.doc
187 Guild Pugilist A city thug that excels on bare handed combat and urban stealth. GuildPugilist.pdf
188 Gun Blazer A nice steampunk type class for those who use firearms in their settings. GunBlazer_unbalanced.doc
189 Gunner, The Well this is not d20 modern yet, it is a class for Musket users! thegunner.doc
190 Gunslinger A renascence warrior who is a master of Gun-fu. Comes with archaic firearms statistic tables. GunSlinger.pdf
191 Halfling Burglar A very well designed prestige class for the Halfling who wishes to pursue cutpursing. HalflingBurglar.doc
192 Hammer of Karaz-a-Karak These folks are above dwarven defenders and, of course, their abilities are a bit overpowered here. But the whole idea sounds good. HammerofKarazaKarak.pdf
193 Hammer, The A master of bludgeon two handed weapons, preferably a hammer! Very fun. TheHammer.pdf
194 Harlequin A femme fatale that makes her ways trough deceit, humor and quick wits. The 10th level ability might be unbalanced. Harlequine.pdf
195 Harper Knight, The Harpers are members of a secret society dedicated to holding back evil and preserving knowledge. harper_knight.doc
196 Healer A more unique and specific healing class. Healer.ZIP
197 Hippocrates Unbound Healers that use mundane skills and herbs for healing, instead of magic or clerical powers. Comes with 4 different prestige classes. Recommended for low-magic campaigns. hippocratesunbound.pdf
198 Holy Midwife, The Healers that take care of pregnant women and newborn babies. Nice class for a NPC, exotic class for a PC (though can be interesting!) HolyMidwife.pdf
199 Holy Roller, The An holy enemy of undead and lycanthropes. This one is worth reading just because of the 10 riddles test requirement alone. HolyRoller.pdf
200 Houri (Revised) Mistress of seduction. Houri_classic.doc
201 Houri, The A seductress prestige class, very well created, many new spells. Houri.doc
202 Hunter, The Name says it all, a master animal tracker... the_hunter.doc
203 Ice Lord A very nice prestige class for specialists of ice magic. icelord.doc
204 Ikon A type of Psionic Knight, very well done. ikon.doc
205 Inquisitor A law based prestige class. inquisitor.doc
206 Iron Fist An order of monks who focus on physical damage over meditation. IronFistMonk.pdf
207 Iron Fist of the North, The Interesting mix of barbarian and monk classes. Was our first submitted prestige class with notes on class balance. TheIronFistoftheNorth.pdf
208 Ishbalan Crusader Ishbalan crusaders exist for one purpose: the removal of arcane magic from the world. ishbalan_crusader.pdf
209 Jedi A nice port of Jedi, but unbalancing and only for those whose campaigns would allow lightsabers. Jedi_unbalanced.doc
210 Jin Another Dragon Ball Z based class, we will soon have an entire Dragon Ball Z campaign here :) J.pdf
211 Jiu-Jitso Master A five levels prestige class about the Jiu-Jitso fighting style. The rules are perfect in describing this style, so it made a relic. JiuJitsuMaster.pdf
212 Juggernaut A powerhouse who can take what he can dish. juggernaut_classic.doc
213 Juggernaut The sturdy swordmaster who can take a beating and not even slow down. juggernaut.doc
214 Justicar A peacekeeper prestige class, that has a blend of psionic ability. justicar.doc
215 Justicars of Tyr, The A great new class for the Forgotten Realms! UPDATED! justicar.doc
216 Kensai Katana masters. Suggest reducing the ammount of bonus feats to balance it more. kensai.txt
217 Ki Warrior A monk that uses Ki... Fonts are hard to read. ki_warrior.doc
218 Knife Specialist A prestige class for Rogues or Assassins. TheKnifespecialist_classic.doc
219 Knight of King´s Royal Brigade Just a knight the way a knight should be, simply a relic. Suggest changing Knowledge (law) for Knowledge (nobility) at requirements. knight_of_klb.pdf
220 Knight of Principle A defender of weak and law, this is not a standard prestige class and has 15 levels. KnightofPrinciple.doc
221 Knight of Sun As the power of the Shining One expends, he needs more and more warriors to fight by his side... knightofsun.doc
222 Knight of the World The Divine Knight of the World is a man who takes three words to heart. These words are Honor, Duty, and Justice. knight_world.doc
223 Knight ofthe Mind Similar to a Psionic Paladin. Knightofthemind_classic.doc
224 Knights of Hieroneous A knightly prestige class with nice background but not so original abilities. KnightofHieroneous.pdf
225 Kuma A monk like prestige class that teaches the bear's nature. Kuma.doc
226 Light Bringer Devoted Priests of Pelor LightBringer.doc
227 Lindorn, The Students of the old elvish ways of nature magic, these folks work their spells through and from trees. Very nice detailed class! Lindorn.pdf
228 Living Legend Natural born heroes destined to excel among warriors. LivingLegend.pdf
229 Longstrider of Kari, The The Kari Longstriders excel at fast travel, survival and archery. They are tough, resilient to the environment and capable in a fight. LongstriderofKari.pdf
230 Maelgrissa, The A warrior who excels on intimidation rather than actually fighting skills. Maegrissa.pdf
231 Mage Bound, The Warriors who serves as arcane users´ familiars, or such... pclass_cmcanally2.doc
232 Mage Slayer A specialist in killing those who wield magic. MageSlayer.doc
233 Mage Warder Interesting class about warriors that undergo magical rituals to get some special abilities while near their mage patrons. MageWarder.pdf
234 Magos Incarnadine A spellcaster who continues on the path of the Archmage Magos_Incarnadine.rtf
235 Magus A great new class, a sorcerer/cleric mix! The_Magus.doc
236 Magus Best suited for Prodigy race found on New Races. Dark prophesies surround these powerful few. Is there truth in the words, or is it inspired by the fear of their great powers? magus.doc
237 Maiden of the Vine Nice original and detailed prestige class for those who want to became plant-bound creatures. MaidenoftheVine.pdf
238 Malhavoc Follower (Epic) Arcane casters who can turn into shadows... malhavoc_follower.doc
239 Mana Mage A mage who chooses colors as if they were schools of magic. Comes with a new list of arcane spells based on each color. Could be less complex though. ManaMage.pdf
240 Mancer A warrior priest of a specific domain. Mancer.zip
241 Martial Artist Alternative to the monk. This class uses feat based techniques instead of class level feats. Very customizable! martialartist.zip
242 Master Diplomat A master of negotiations. Master_Diplomat.doc
243 Master of Duels, The Whoa another relic here, a very nicely designed swashbuckler class. BABs are wrong to me, should start at +1 (not +0). masterofduels.doc
244 Master of the Void Prestige class made for monks. masterofthevoid.rtf
245 Master Ranger When every ranger advances to become superior at what he does. Masterranger_classic.doc
246 Medium Summoner based on Final Fantasy X video game. medium.doc
247 Memory Mage Wizards with powerful memory that was developed by years of spellcraft study. MemoryMage.pdf
248 Mental Overlord A modified version of the Mind Knight prestige class. Mental_Overlord.doc
249 Messanger Nice thought out, maybe best suited for a prestige class. messanger.txt
250 Messianic Avatar The Messiah's, truly god touched individuals. messianic_avatar.doc
251 Meteo Monk A complex, though very well done, monk variant. meteo_monk.doc
252 Midnight Minstrel A Midnight Minstrel is tasked with promoting the learning and practice of weave magic for its proper use. midnight_bard.doc
253 Mimic, The Warriors that have the supernatural power of mimicking their opponents abilities. Probably based on the class from Final Fantasy Tatics games. TheMimic.pdf
254 Mind Knight Psionic who specializes at combating other psionics. Mind_Knight.doc
255 Mind of the Cabal (Epic) An epic prestige class for psionics! mindofthecabal.txt
256 Monk of Pelor Devoted Monks of Pelor MonkofPelor.doc
257 Monks of the Mind A very nice swashbuckler type class. Monks_of_mind.doc
258 Morde Messenger Ones who specialize in Life and Death, including Undeath. morde_messenger.doc
259 Myrmidom, The Blade fighters with unusual and powerful mystical abilities. TheMyrmidon.pdf
260 Mystic, The Divine spellcasters that receive their spells from their divine connection to sacred places. Mystic.pdf
261 Mysticist The one listed here is called the Houshi, a Buddhist Mysticist who relies on the combination of the staff and the fuda to weaken the spirit. Mysticist.pdf
262 Naturalist Naturalists are those who seek harmony in themselves to find harmony with nature. naturalist.doc
263 Naturalist Herbalists who don`t believe in magic. naturalist.doc
264 Necroscoundrel Roguish necromancers with well thought out abilities. I think the +2d6 sneak attack at 1st level should be +1d6, stacking with previous bonuses. necroscoundrel.doc
265 Nightblade Nice mix of rogues and sorcerers using CCE. Suggest Rogue`s BAB progression instead. It has nothing to do with Karanblade`s Nightblade. nightblade.doc
266 Nightstalker A rogue/sorcerer who specializes in stealth and jumping. Nightstalker_classic.doc
267 Ninja of the Dark Cloud Ninja assassins! NinjaoftheDarkCloud.pdf
268 Ninja, The Dangerous master assassins, the ninja are sworn enemies of samurai. TheNinja.pdf
269 Orc Grunt A particularly nicely created class for Orcs or Half-orcs, very dangerous and highly skilled melee class. OrcGrunt_classic.doc
270 Ordamt Ordamti are an odd mix of paladins, monks, and rogues. ordamt.txt
271 Oros A BeastMaster/BeastFriend core class variation. class_oros.doc
272 Oros (Animal Friend), The New Class that specializes in dealing with animals and nature. oros.doc
273 Pacifist, The Maybe hard to include on your campaign. Bush didn`t liked it... the_pacifist.doc
274 Paladin of Lloth Drow elves anti-paladins. paladinoflloth.doc
275 Peace Keeper An very well constructed prestige class. Peacekeeper.rtf
276 Pegasus Knight, The Very well-balanced class about knights that excels on riding and mounted combat. ThePegasusKnight.pdf
277 Physical Adept Advanced Monks that are even more capable physical combatants. physical_adept.doc
278 Planeswarrior A very rare class that is devoted to the arts of fencing and planar travel. Planeswarrior.pdf
279 Poison Blade Masters of poisons, who utilizes them to kill, debilitate or disable their opponents. PoisonBlade.pdf
280 Poisoner, The Simply a specialist in poison use and creation... It`s a relic because it`s well done and fit to use into any campaign! ThePoisoner.pdf
281 Poisonist A specialist of poisons, who is immune to his own craft. poisonist.doc
282 Priest (Cleric Variant) This new take on Cleric by Piratespice is close to perfection, congratulations to him. I would just take the 0s from Spells per Day table. priest_clericvar.doc
283 Prophet Those with insight granted by the gods. Prophet_classic.doc
284 Protectors of the Great Oak, The A very well constructed Druid or ranger prestige class. protectors_great_oak.doc
285 Psi Spider Those who are obsessed with Arachnids, can train to become this very well done class. psi_spider.doc
286 Psion, The An interesting remake of the class, converts 2e psionicists to 3e psions. Psion1.doc
287 Psionic Sneak A nice variation of Psionic and Rogue, giving up some of both skills to become proficient at both. Psionic_sneak_classic.doc
288 Psychic A variant on the Psion/Psychic warrior, potentially unbalancing. Psychic_unbalanced.doc
289 Psychic Rogue Great new psionic class that makes use of the best of both worlds (Psionics & Rogues) psychic_rogue.rtf
290 Psychomancer A Psychomancer harnesses the power of mind and magic and weaves them into one to perform his abilities. ThePsychomancer.pdf
291 Pugilist Very dangerous monk-like class, with some original abilities. Correct Ref/Will saves and Pressure Chests ability (which is too powerful) and you are ready to go! pugilist.zip
292 Puppet Master A spellcaster who specializes in creation. Puppet_Master.rtf
293 Pyro For the mage that likes fire a little too much. PYRO.doc
294 Rake, The Bloody berserkers who fight with two axes. TheRake.pdf
295 Ranger Variant A unique version of a ranger that does not cast spells. RANGER-variant.DOC
296 Ranger Variant The Class Construction Engine noticed that the Ranger were the most weaker of all classes... Fortunately, for the ranger players, Ted Garland created this flawless variant, which just adds a few more free feats to make it all balanced. ranger_variants.zip
297 Rath`s Bounty Hunter Another bounty hunter class, this one is also well balanced out. BountyHunter.pdf
298 Rebel, The Warriors of free-spirit that refuse being controlled by all means. therebel.doc
299 Red Mage, The More like an everything class, the class that can mimick all other classes, albeit not as well. RedMage_classic.doc
300 Relic Hunter An indiana jones type prestige class. relichunter.rtf
301 Riders of the Savanna, The A nice prestige class for barbarians or other classes. riders_savanna.doc
302 Ritual Warrior Tribal defenders whose faith on spirits power supernatural abilities. TheRitualWarrior.pdf
303 Rogue Scholar For the rogue, wizard or sorcerer just has to pursue the neverending quest for knowledge. RogueScholar.doc
304 Rope Master, The A master of ropes and whips... Or, in other words, a d20 cowboy! Ropemaster.pdf
305 Runic Blade Abnormally powerful mystic warriors. runic_blade.doc
306 Sacred Fist, The A good monk prestige class. SacredFist.doc
307 Saeros Witch A very nice take on the witch concept by Saeros. The class abilities makes sense and the spell list is well balanced out. SaerosWitch.pdf
308 Samurai, The A very well constructed class, looks professional. Samauri_class.doc
309 Sarcastic Swordsman Spider-man taunting with swords. SarcasticSwordsman.pdf
310 Savage, The An nice barbarian based prestige class. The_Savage.doc
311 Savant of the Brand At first, this one may read like another Duelist-like prestige class... Though if you check out it`s amazing original acrobatic abilities, you might agree that it`s a relic. SavantoftheBrand.pdf
312 Scarred One Barbarians who inflict wounds on themselves, becoming ferocious melee combatants who ignore pain. ScarredOnes.pdf
313 Scout The Scout is a soldier who is very fast and highly skilled in the art of intrusion. Ranger/Rogue variant sent by Alias Worg. scout.doc
314 Scout, The Wanderers of the lands that developed a keen sense for dangers and mishaps, and also a natural ability of finding the right path on their travels. Nice broad concept here. TheScout.pdf
315 Sentinel, The The true masters of observation and alertness. These adventurers look forward to develop their keen senses above anything else. Very nice class suited for almost any campaign... Sentinel.pdf
316 Serial Killer After Book of Vile Darkness we are receiving some classes like this one. serial_killer.doc
317 Serpent Mage Mages that begin their careers summoning reptiles, and end it summoning dragons! SerpentMage.pdf
318 Shadow An assassin like prestige class ShadowPclass.doc
319 Shadow Assassin ShadowAssassin.pdf
320 Shadow Chaser of Urlmar, The Shadow chasers are drawn to areas where the Undead are thickest. Whether it is the chance of putting some restless soul to peace, or quieting the keen of a banshee a shadow chaser will take up the challenge. ShadowChaserofUrlmar.pdf
321 Shadow Eye Arcane roguish spies that hide in the sahdows. shadoweye.html
322 Shadow Khan This is a roguish spellcaster with Aura abilities. shadow_khan.doc
323 Shadow Knight A heart of ice and a devotion stronger than steel-these are at the core of the Shadow Knight. shadow_knight.doc
324 Shadow Knight An evil knight, dangerous and skilled. Shadow_Knight.doc
325 Shadow Sniper Roguish archers are always deadly. ShadowSniper.pdf
326 Shadow Witch A witch that keeps to herself, though can be good or evil. Shadow_Witch.doc
327 Shadowolf Apparently another Anime/Mangá based class. shadowolf.doc
328 Shaman An adept like class, cross between barbarian and druid. Shaman.doc
329 Shaolin Master A monk who specializes in harnessing the elements. ShaolinMaster.doc
330 Shield Maiden New class devoted to healing and protective techniques. shield_maiden.doc
331 Shinobi Masters of stealth and martial arts, they came from distant mystical lands... Shinobi.pdf
332 Ship Mage Wizards specializing in faring aboard ocean crossing vessels. ship_mage.rtf
333 Shotokan Warrior, The A monk that have some very unusual abilities, like the Hadoken bolt or the Shoryuken uppercut. Some long time gamers may have seen them... ShotokanWarrior.pdf
334 Sicarii, The Sneaky assassins that specializes in killing specific targets without being noticed. Some nasty sneaking abilities within. Sicarii.pdf
335 Silent Fist A deadly monk prestige class. Silentfistclan.doc
336 Silver Order, The An order of monks dedicated to the protection fo the Weave. SilverOrder.pdf
337 Singer, The Powerful elven bards. Comes with lots of special songs TheSinger.pdf
338 Siphoner, The A master burglar who can even steal spells and hit points! TheSiphoner.pdf
339 Sisters of Mercy A well crafted and very well written prestige class for female characters. Sisters_of_mercy.doc
340 Skald A seeker of tales, wanderer of the adventure stories, master of poetry. Skald.pdf
341 Slum Lord A fantasy medieval junkie with unusual abilities. SlumLord.pdf
342 Sneak, The The best burglar of them all. Sneak.doc
343 Sniper One who specializes in taking out targets from a distance. Sniper.doc
344 Sniper, The A scouting sniper. TheSniper.pdf
345 Sogo Monk A master of quarterstaff and incredible vaulting leaps! SogoMonk.pdf
346 Solar Collection 3 new and very nice classes: The Guardians, Darksoul and Deathmaster. SolarCollection.pdf
347 Solonor's Bowhunters Exceptional archer prestige class. SolonorsBowhunters.doc
348 Sorcerer Variant Another class variant that tries to make the Sorcerer a bit more balanced. sorcerer_variant.doc
349 Sortier Master of hit and run. sortier-x.doc
350 Soul Master Clerics who made a pact with the devil, or such... soul_master.doc
351 Spirit Archer Free-spirited archers whose ultimate goal is to craft a spiritual bow. spirit_archer.doc
352 Spirit Warrior, The This is a new class for the D&D 3rd edition that is based on the TV show Dragon Ball-Z. I used a monk as a template, so this is really a variant on the monk. spititwarrior.doc
353 Spy, The Here is the spy, a class made using the Class Construction Engine (above) class_spy1.doc
354 Spymaster Specializes in gathering information and infiltration, is quite capable of doubling up as an assassin as well. spymaster.doc
355 Spymaster Subterfuge devoted prestige class. pclass_spymaster.doc
356 Stalker This is a paladin derived prestige class who specialize in fighting the undead. pclass_stalker.html
357 Stalker in Shadows Overly detailed roguish prestige, comes with a long description of their organization. StalkerinShadows.pdf
358 Star, The When Popularity, Fame and Talent take your Bard to a new level. TheStar_classic.doc
359 Starmaster Starmasters are Mages who have tapped into their inner power and concentrated it into a cloak of energy. starmaster_class.rtf
360 Steel Fury Blade Glauntet specialists with weird martial abilities. SteelFury.pdf
361 Street Fighter One who specializies in fighting with dirty tactics and brawling. StreetFighter.doc
362 Summoner A very nice prestige class, loosely based on the Summoner game. Summoner.doc
363 Summoner, The A master of summoning magic. Comes with detailed summoning tables and some new rules. TheSummoner.pdf
364 Sumo Warrior Cool this is a sumo wrestler! Blubber armour is nice but the bonus advancement might be too high... sumo.doc
365 Sun Dragon Monks, The An elvish monk clan of disciples from the Sun Dragon. SunDragonMonk.pdf
366 Swanmay, The Another relic from Rob: well illustrated, detailed and quite balanced. Long Download (690Kb) swanmay.pdf
367 Swarm Master/Mistress, The Nice prestige class for characters from the swamps, or those who spend time with lizardfolk. SwarmMasterMistress.rtf
368 Swashbuckler, The An agile, nimble and quick-witted warrior! swashbuckler.doc
369 Sword Master For the one who wishes to be a master of blades. Based loosely off of the Sword Dancer Class. SwordMaster3E.doc
370 Sword Master A specialist at wielding two weapons and can perform special abilities with the blade. swordmaster.doc
371 Sword Sorcerer A great new class that mixes combat and magic! Sword_Sorcerer.doc
372 Swordman of the Sightless Eye Monks that learned how to fight without the need of visual aid. They use their personal weapon, the Zaitochi. SwordsmanoftheSightlessEye.pdf
373 Tamer A class that trains and works with animals. Tamer.doc
374 Tarot Mage Based on Sakura Card Captor. For me it´s too complex for a prestige class but if you are a fan that´s for you. tarot_mage.rtf
375 Tauren (Monster Class) Minotaur warriors that received spiritual powers from their ancestors and became elite fighters. This class is intended for monsters, it would be alot unbalanced for PCs. Tauren.pdf
376 Tempered Ones, The Paladins who undertake rituals of purification to empower their combat abilities and resistance. TheTemperedOnes.pdf
377 Templar, The A very nice paladin variation. TheTemplar.pdf
378 Thaumaturge Specialists of Lore and the mysterious art. Thaumaturge.rtf
379 Time Master Someone who can manipulate the fabric of time around them. time_master.doc
380 Torchbearer, The Priests of the God of Light who preach the flashing flames of Truth. Torchbearer.pdf
381 Town Drunk, The Prestige class similar to the drunken master TownDrunk.doc
382 Traveler of the Silken Road This prestige class focuses on warriors who use naught but the sword. A great class and organization to add to any campaign. traveler.pdf
383 Treesinger Closer to a Kit rather than a prestige class, characters retain all basic class info and add more statistics for this prestige class. Treesinger.doc
384 Tribesman A mix of Barbarian and Ranger... This was close to unbalanced rating though. tribesman.doc
385 Trickster These characters seek to spread mischief throughout the world. trickster.doc
386 Triune A knight blessed with enchantments and power Triune_classic.doc
387 Trophy Hunter, The Fierce hunters that use the badges of fallen opponents as trophies of honor. TheTrophyHunter.pdf
388 Troubleshooter For the rogue who wants to help solve any problems adventurers face while questing. Troubleshooter.doc
389 True Caster A variant of the polemic Mystic Theurge from D&D 3.5; This one is also gains both arcane and divine spell progressions, but not on every level. Truecaster.pdf
390 True Summoner A magic user who deals with unique summoned creatures, who function more like allies than summons. Very well balanced out. Yet simple, it is a really good class. TrueSummoner.pdf
391 Tunnel Master A prestige class for Kobolds, the masters of tunnel traps!. TunnelMaster.pdf
392 Unarmed Warrior Warriors that focus on unarmed combat. Though not developing supernatural powers like the monks, they hit harder than them... UnarmedWarrior.pdf
393 Undead Hunter A nice prestige class for those who wish to be the bane of the undead. Undeadhunter.doc
394 Underworld Scourge A prestige class for those who wish to build an evil guild or empire. UnderworldScourge.doc
395 Updated Valkyrie The Virgin Warrior Maiden. ValkyrieClass_classic.rtf
396 Valkyrie The infallible virgin warrior maidens of the deities. Those who search for souls whom are worthy enough to join the deity in their home plane. Valkyrie.pdf
397 Vlaude`s Track of Immortality Surely a powerful prestige, which comes with very high requirements though. vlaudes_track.doc
398 Voromancers Ritualistic power stealers... This one is tough to balance, but I think its pretty balanced here. voromancers.html
399 Wandering Blade An expert sword warrior. WanderingBlade.doc
400 War Priest of Heironeous A specialized priest whose focus is combat. WarPriestofHeironeous_classic.doc
401 War Wizard A specialist at fighting in the trenches at battles. War_Wizard.rtf
402 Warbringer The champions of Tempus! warbringer.doc
403 Warchief, The A leader in the battle field! This class is very generic and suitable to any campaign. TheWarchief.pdf
404 Warlock This is the Wild Mage template to be added to other sorcerer classes. Warlock_classic.doc
405 Warlock, The A 3rd Edition version of the Wild Mage. Warlock1.doc
406 Warrior of Underdark Very powerful class suited for the Duergar and Derro, a race of evil dwarves that dwells in the deep caves of Underdark. WarriorofUnderdark.pdf
407 Wilderness Warrior A specialist in the bladed gauntlets. TheWildernessWarrior_classic.doc
408 Wind Dancer, The The first free peak at Karanblade´s prestige classes. The barbarians from Rain Islands whose dances are a mixture of beauty and bloodly fury! Don´t miss the illustration inside... winddancer.pdf
409 Winter Warrior, The A class based on those who traverse in the arctic lands. Winter_Warrior.doc
410 Witch Collection, The 4 different takes on the Witch Class. All of them are very well done. TheWitchCollection.pdf
411 Witching Seductress The beguiling woman who uses her enchanting ways to get what she wants. WitchingSeductress_classic.pdf
412 Wizard Slayer Barbarian who lives for destroying all there is magical. BarbarianWizardSlayer.doc
413 Wyrmslayer Those who specialize in hunting dragons. wyrmslayer_classic.doc
414 Zealot Very nice prestige that describes the most pure among the defenders of goodness. zealot.doc

[PC19] Random Classes Group


Lancer (Random Warrior #199267)

Level KXP
Spells
1 7 (none)
2 36 (none)
3 82 (none)
4 164 (none)
5 258 (none)
6 364 (none)
7 490 (none)
8 647 (none)
9 841 (none)
10 1095 (none)
11 1412 (none)
12 1760 (none)
13 2411 (none)
14 2898 (none)
15 3386 (none)
16 3884 (none)
17 4382 (none)
18 4880 (none)
19 5380 (none)
20 5879 (none)
21 6378 (none)
22 6878 (none)
23 7378 (none)
24 7879 (none)
25 8380 (none)
26 8881 (none)
27 9382 (none)
28 9884 (none)
29 10387 (none)
30 10889 (none)
31 11392 (none)
32 11895 (none)
33 12399 (none)
34 12903 (none)
35 13407 (none)
36 13912 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  6  5  4  3  2  1  1  0
+1  6  5  4  3  3  1  1  0
+2  6  5  4  4  3  2  2  1
+3  8  7  6  5  4  2  2  1
+4  8  7  6  5  5  3  2  1
+5  8  7  6  6  5  3  3  2
+6 10  9  8  7  6  4  3  2
+7 10  9  8  7  7  4  4  2
+8 10  9  8  8  7  5  4  3
+9 12 11 10  9  8  5  4  3
+10 12 11 10  9  9  6  5  3
+11 12 11 10 10  9  6  5  4
+12 12 12 11 10  9  7  6  4
+13 12 12 11 10 10  7  6  4
+14 12 12 11 11 10  8  6  5
+15 13 12 12 11 10  8  7  5
+16 13 12 12 11 11  9  7  5
+17 13 12 12 12 11  9  8  6
Requisites: Wis 0, Warrior 3, Rogue 3
Alignment: any
HD/level: & +++2d8
Weapon Prof.: 2+level/3
To Hit Table: War
Save Table: Ftr0
Reference: DM Random
Groups: Warrior, Random
 
Gets 20 Rogue points per level. Gets an "Any Rogue" pick every odd level.
Level 1 ¶: Dragonlancing / Inverse Dragonlancing: 1V: Get +X to hit and +Y damage (on every attack) until you use this ability again, where X+Y = your max hp. X and Y cannot be negative. These plusses count as magical plusses for purposes of overcoming "+ needed to hit" and DR. This ability does not automatically go up as you level; you need to spend 1V action each time.
Level 1: +1 to hit with lances, swords, maces, and flails.
Level 1: +LVL dmg.
Level 1: Barbarian Con bonus; i.e. bonus is (Con-14)*2.
Level 1: Cure Disease: can be done once per week per 5 levels (round up).
Level 1: One free Kit per level. You cannot pick the same kit more than once.
Level 1: Pick Pockets 20% + 2% per level.
Level 1: Pick weapon of choice; are considered 5 levels higher for # of Attacks purposes.
Level 2: +CL V actions
Level 2: No range penalties; Can shoot bows in your group without penalty
Level 4: 0, 1/d: Counterspell
Level 4: 1M, (LVL-3)/d: Taunt a group (Will save)
Level 4: Considered 3 levels higher when using a specific missile weapon (chosen by archer) for purposes of number of attacks.
Level 4: Considered 3 levels higher when using a specific missile weapon (chosen by archer) for purposes of number of attacks.
Level 5: Special Mount: Gain a familiar which must be a mount (the familiar list in [S0.5] indicates which types can be mounts).
Level 6: Anti-Henchman Shell SL 0-3 (Henchman effects of SL 0-3 cannot be used within 20')
Level 6: Automatic proficiency in all weapons that you have seen in operation (does not count as "free" slots, so 2 slots are still needed to single specialize, etc.).
Level 7: 1 borrowed P, 1/r: Deny N attacks from occuring, where N is your #Att. {Living Blade}
Level 8: 1M: A group gets -CL AC (no save)
Level 9: 1P: Attack only one target this segment. Your base # attacks per weapon/fist = LVL.
Level 10: Pick an action type. You are immune to actions of that type being locked down.
Level 13: Your base # attacks is never worse than 1/1 {feat}
Level 16: +1 max ihp, if your Battlelord is at least 5 (20 wishes if non-Battlelord)
Level 28: 1M: A group gets -25*PCL set Con that ignores Sustain Con

[PC19] Random Classes Group


Luckier (Random Rogue #115354)

Level KXP Wizard
123 456
1 0 --- ---
2 3 1-- ---
3 6 2-- ---
4 13 21- ---
5 26 31- ---
6 49 32- ---
7 90 321 ---
8 167 331 ---
9 298 332 ---
10 511 332 1--
11 735 333 1--
12 994 333 2--
13 1272 333 21-
14 1596 333 31-
15 1938 333 32-
16 2282 433 321
17 2627 443 331
18 2973 444 332
19 3405 444 432
20 3757 444 443
21 4116 444 444
22 4501 554 444
23 4895 555 444
24 5298 555 544
25 5701 555 554
26 6105 555 555
27 6510 665 555
28 6916 666 555
29 7322 666 655
30 7729 666 665
31 8136 666 666
32 8544 776 666
33 8953 777 666
34 9362 777 766
35 9773 777 776
36 10183 777 777
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+1  6  4  6  3  4  1  3  0
+2  6  5  6  3  4  1  3  0
+3  6  5  7  3  5  1  4  1
+4  6  6  7  3  5  2  4  1
+5  7  6  7  4  6  2  5  1
+6  7  7  7  4  6  3  5  2
+7  7  7  8  4  7  3  6  2
+8  7  8  8  4  7  3  6  2
+9  8  8  8  5  8  4  7  3
+10  8  9  8  5  8  4  7  3
+11  8  9  9  5  9  5  8  3
+12  8 10  9  5  9  5  8  4
+13  9 10  9  6 10  5  9  4
+14  9 11  9  6 10  6  9  4
+15  9 11 10  6 11  6 10  5
+16  9 12 10  6 11  7 10  5
+17 10 12 10  7 12  7 11  5
Requisites: (none)
Alignment: any
HD/level: d5
Weapon Prof.: 3+level/3
To Hit Table: War
Save Table: Rog
Reference: DM Random, Manny 12/08/07
Groups: Rogue, Random
 
Level N (every level): Luckstone effect (stacks with itself)
Level 1: Base movement rate is (14+level)"
Level 1: Can weapon specialize as per Ranger1.
Level 1: Death Attack: If have seen target for 3 rounds, can make 1 attack to paralyze or kill (Fort save).
Level 1: Free Martial Arts style; +2 maneuvers per level.
Level 1: Thieves' Cant.
Level 4: Immunity to disease and slow effects (continuous).
Level 7: Effect Evasion (each 1% = +1 saves) 1V to use
Level 7: Invisibility (psi freq. 0) level times per day.
Level 7: Leap of the Clouds: Jumping distance (vertical or horizontal) is not limited according to her height.
Level 9: HyperMental: +1M for 1 round, -1M for next 2 rounds.
Level 9: Lose the V action gained at Level 5, gain one P action.
Level 12: 1M: Disable all non-Rogue classes in your group (RSW save for each class)
Level 15: BOMBS!: 1P, 1 charge (have LVL charges /d): LVL*(2m4) technological damage, area (no save, TechR to resist)
Level 19: Always get special treatment and respect from Local Ruler {Agent of the Crown}
Level 22: Can instead use LL/2 (round up) F actions /s

Gets 24 Rogue points per level, see table below:
Lvl Rogue Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 any 1st level Thief ability - - - -
1 any 1st level Thief ability - - - -
1 Any Rogue Level 1 ability - - - -
1 Assassination (-5% per HD/level of target) 0 0 Wis-13 Wis-15
1 Jumping | Levitate | Flight V 20 Dex-11 Dex-15
1 Pass without Trace || Etherealness || Probability Travel MV 0 Chr-15 Chr-21
1 Read Languages | Decipher Code M 5 Int-9 Int-14
2 Controlled Blink | Controlled Blink 10'r (unwilling get PP save) ˝V 50 Wis-14 Wis-14
3 Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane) M 0 Int-8 Int-20
4 any Rogue 4 ability - - - -
4 Identity Penetration | False Seeing | True Seeing MM 5 Wis-11 Wis-19
7 Any Rogue 7 ability - - - -
7 Any Rogue Level 7 ability - - - -
7 oCR || oaCR || oaaCR 0 20 Dex+Con-28 Dex+Con-38
16 Any Rogue 10 ability
18 Backstave (N/2% of your dmg is vile) || Stun (save=N-100) - 0 Wis-26 Wis-32
18 Contact Other Plane | Foresight MM 0 Chr-15 Chr-18
18 Summon (and control) Blue Time Elemental | Red | Silver | Green | Yellow | Purple | Gold M -150 Chr-1 Chr-125
27 Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole PMM 0 Int-19 Int-25

[PC19] Random Classes Group


Minimizer

Level KXP
Spells
1 0 (varies)
2 2.5 (varies)
3 5 (varies)
4 10 (varies)
5 20 (varies)
6 40 (varies)
7 80 (varies)
8 150 (varies)
9 300 (varies)
10 500 (varies)
11 750 (varies)
12 1000 (varies)
13 1250 (varies)
14 1500 (varies)
15 1750 (varies)
16 2000 (varies)
17 2250 (varies)
18 2500 (varies)
19 2750 (varies)
20 3000 (varies)
21 3250 (varies)
22 3500 (varies)
23 3750 (varies)
24 4000 (varies)
25 4250 (varies)
26 4500 (varies)
27 4750 (varies)
28 5000 (varies)
29 5250 (varies)
30 5500 (varies)
31 5750 (varies)
32 6000 (varies)
33 6250 (varies)
34 6500 (varies)
35 6750 (varies)
36 7000 (varies)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0 (total = 27, max = 9)
+1 (total = 30, max = 10)
+2 (total = 33, max = 11)
+3 (total = 36, max = 12)
+4 (total = 39, max = 13)
+5 (total = 42, max = 14)
+6 (total = 45, max = 15)
+7 (total = 48, max = 16)
+8 (total = 51, max = 17)
+8 (total = 54, max = 18)
+9 (total = 57, max = 19)
+9 (total = 60, max = 20)
+10 (total = 63, max = 21)
+10 (total = 66, max = 22)
+11 (total = 69, max = 23)
+11 (total = 72, max = 24)
+12 (total = 75, max = 25)
+12 (total = 78, max = 26)
Requisites: (none)
Alignment: any
HD/level: d6
Weapon Prof.: 2+level/4
To Hit Table: Cust
Save Table: Cust
Reference: DM
Groups: Custom, Random
 
Each level, the DM rolls 2 Mini classes. You get that level of each of those Mini classes' abilities. You can choose which form (Normal, Alternate, or Alternate 2) of the Mini class you use.
1F, 1/reset: Reroll up to LVL Mini class results you have.

[PC19] Random Classes Group


Pointer (Random Rogue #11829)

Level KXP
Spells
1 0 (none)
2 4 (none)
3 11 (none)
4 24 (none)
5 43 (none)
6 74 (none)
7 129 (none)
8 225 (none)
9 388 (none)
10 630 (none)
11 876 (none)
12 1166 (none)
13 1482 (none)
14 1842 (none)
15 2218 (none)
16 2602 (none)
17 2982 (none)
18 3367 (none)
19 3844 (none)
20 4240 (none)
21 4644 (none)
22 5142 (none)
23 5655 (none)
24 6176 (none)
25 6698 (none)
26 7220 (none)
27 7758 (none)
28 8320 (none)
29 8882 (none)
30 9446 (none)
31 10010 (none)
32 10575 (none)
33 11140 (none)
34 11706 (none)
35 12273 (none)
36 12858 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  4  2  3  1  1  1  1  0
+0  5  2  4  2  1  1  1  0
+1  5  3  4  3  2  2  2  1
+1  6  4  5  4  3  2  2  1
+2  7  5  6  5  4  3  2  1
+2  8  5  7  6  4  3  3  2
+3  8  6  7  7  5  4  3  2
+3  9  7  8  8  6  4  4  2
+4 10  8  9  9  7  5  4  3
+4 11  8 10 10  7  5  4  3
+5 11  9 10 11  8  6  5  3
+5 12 10 11 12  9  6  5  4
+6 13 11 12 13 10  7  6  4
+6 14 11 13 14 10  7  6  4
+7 14 12 13 14 11  8  6  5
+7 14 12 14 14 11  8  7  5
+8 14 13 14 14 12  9  7  5
+8 15 13 14 14 12  9  8  6
Requisites: Dex 6
Alignment: L any
HD/level: +d6
Weapon Prof.: 3+level
To Hit Table: Rog
Save Table: War
Reference: DM Random, John 11/11/07
Groups: Rogue, Random
 
Gains all Dex-based Rogue abilities.
Level 1 ¶: Any Rogue 1 ability, or two Rogue 1 abilities based on Dex. This class gets 20*LVL Rogue points.
Level 1: Beguiling, Hypnosis, Charm, Suggestion has only (95-level*5)% chance of affecting the monk
Level 1: Gets 1 "Any Monk or Acrobat" pick per level. Gets 40 rogue points per level.
Level 1: Tracking as per Ranger of half the Bandit's level.
Level 2: Deflect Arrows: Gains the Deflect Arrows feat, even if she doesn't have the prerequisite Dexterity score.
Level 4: Immunity to disease and slow effects (continuous).
Level 5: Body equilibrium for 1 round per level, once per day.
Level 5: Can have hirelings
Level 6: Jack: +LVL divided among Chr, Cml, or level for purposes of how many kits and feats you can have.
Level 8: Body Control, level/2 turns/day.
Level 9: All Rogue abilities within 30' of you are lowered by 100%.
Level 9: HyperMental: +1M for 1 round, -1M for next 2 rounds.
Level 9: Takes half damage from a spell (that gives no save) if save is failed
Level 17: Timeless Body: No longer suffers ability penalties for aging and cannot be magically aged.

Gets 34 Rogue points per level, see table below:
Lvl Rogue Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Spying - 10 Int-11 Int-14
1 Resources: Gain LVL*Chr*10 gp per reset.
1 Find/Remove Wizard Abjurations/Priest Protections V 0 Dex-13 Dex-18
1 Charm/Influence Reaction | Taunt M 10 Chr-12 Chr-14
1 Any Rogue Level 1 ability - - - -
2 any Ninja 1 ability - - - -
3 Song of Vines (save at -1/5% made or Entangled) P*M 10 Dex-14 Dex-19
4 Sensitivity to Psychic Impressions ||| Truename M 20 Wis-9 Wis-12
5 Identity Penetration | False Seeing | True Seeing ||| Know Truename MM 0 Wis-12 Wis-20
5 Escape Bonds | Escape Binding | Escape Imprisonment/Time Stop P 50 Str-12 Str-14
6 Any Rogue Level 6 ability - - - -
8 Backstorm (each 50%: +1 att is considered a backstab) - 0 Dex-16 Dex-22
8 Find/Remove x3 Traps/Tricks | Magic/Psi | OutPhase( | 30') ( | x2 Special) M 20 Int-13 Int-15
10 Locate (anything unique) Across Planes | Clairvoyance there MV 5 Int-12 Int-15
12 Speed (x2 move) | Speed (+1 V) | Speed (+1 P) | Speed (+1 M) VV 15 Dex-12 Dex-15
14 Avoid Spirit/Conc Effect (entire party): x1 || x2 || x3 etc. - -5 Int-22 Int-30
18 Shadow Magic | Shadow Walk | Shadow Flight | Become Shadow-form VM 0 Int-17 Int-20

[PC19] Random Classes Group


RandomCustom5

Level KXP Wiz/Pri/Psi+-5
123 456 789
1 0 1-- --- ---
2 4 2-- --- ---
3 8 3-- --- ---
4 16 31- --- ---
5 40 32- --- ---
6 80 33- --- ---
7 160 331 --- ---
8 300 332 --- ---
9 560 333 --- ---
10 1160 333 1-- ---
11 1760 333 2-- ---
12 2360 333 3-- ---
13 2960 333 31- ---
14 3560 333 32- ---
15 4160 333 33- ---
16 4760 333 331 ---
17 5360 333 332 ---
18 5960 333 333 ---
19 6560 333 333 1--
20 7160 333 333 2--
21 7760 333 333 3--
22 8360 333 333 31-
23 8960 333 333 32-
24 9560 333 333 33-
25 10160 333 333 331
26 10760 333 333 332
27 11360 333 333 333
28 11960 444 333 333
29 12560 444 444 333
30 13160 444 444 444
31 13760 555 444 444
32 14360 555 555 444
33 14960 555 555 555
34 15560 666 555 555
35 16160 666 666 555
36 16760 666 666 666
TH Saves
PD RS PP BW Sp Fo Re Wi
Requisites: Five 10's
+0 (total = 27, max = 9) Alignment: any
+1 (total = 30, max = 10) HD/level: d5
+2 (total = 33, max = 11) Weapon Prof.: 5+level/5
+3 (total = 36, max = 12) To Hit Table: Cust
+4 (total = 39, max = 13) Save Table: Cust
+5 (total = 42, max = 14) Reference: DM
+6 (total = 45, max = 15) Groups: Custom, Random
+7 (total = 48, max = 16)  
+8 (total = 51, max = 17)    
+8 (total = 54, max = 18)    
+9 (total = 57, max = 19)    
+9 (total = 60, max = 20)    
+10 (total = 63, max = 21)    
+10 (total = 66, max = 22)    
+11 (total = 69, max = 23)    
+11 (total = 72, max = 24)    
+12 (total = 75, max = 25)    
+12 (total = 78, max = 26)    
Each level, get three "5th edition" picks chosen at random (see ArchCustom5 per list). The DM will have these pregenerated for you.
Has a spell progression (unlike Custom5), but does not have a stat bonus to begin with. Can cast Wizard, Priest, Psi-5, or Psi5 powers out of progression. Your PSP pool = Str + Con + Int + Chr - 48 + 3*Level.
Gets 40 Rogue points per level.
 

[PC19] Random Classes Group


Randomizer3

Level KXP
Spells
1 0 (none)
2 2 (none)
3 4 (none)
4 8 (none)
5 16 (none)
6 32 (none)
7 64 (none)
8 128 (none)
9 180 (none)
10 225 (none)
11 275 (none)
12 330 (none)
13 390 (none)
14 455 (none)
15 525 (none)
16 600 (none)
17 680 (none)
18 765 (none)
19 855 (none)
20 950 (none)
21 1050 (none)
22 1155 (none)
23 1265 (none)
24 1380 (none)
25 1500 (none)
26 1625 (none)
27 1755 (none)
28 1890 (none)
29 2030 (none)
30 2175 (none)
31 2325 (none)
32 2480 (none)
33 2640 (none)
34 2805 (none)
35 2975 (none)
36 3150 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+1d2-1 (total = 1d50+1d6, max = 9)
+2d2-2 (total = 1d50+2d6, max = 9)
+3d2-3 (total = 1d50+3d6, max = 9)
+4d2-4 (total = 1d50+4d6, max = 9)
+5d2-5 (total = 1d50+5d6, max = 9)
+6d2-6 (total = 1d50+6d6, max = 9)
+7d2-7 (total = 1d50+7d6, max = 9)
+8d2-8 (total = 1d50+8d6, max = 9)
+9d2-9 (total = 1d50+9d6, max = 9)
+10d2-10 (total = 1d50+10d6, max = 9)
+11d2-11 (total = 1d50+11d6, max = 9)
+12d2-12 (total = 1d50+12d6, max = 9)
+13d2-13 (total = 1d50+13d6, max = 9)
+14d2-14 (total = 1d50+14d6, max = 9)
+15d2-15 (total = 1d50+15d6, max = 9)
+16d2-16 (total = 1d50+16d6, max = 9)
+17d2-17 (total = 1d50+17d6, max = 9)
+18d2-18 (total = 1d50+18d6, max = 9)
Requisites: Con 9 (also see description)
Alignment: any
HD/level: d14-7
Weapon Prof.: 1d4 + (1d2-1) /level
To Hit Table: +1d2-1 /level
Save Table: (total=1d50+(level)d6, max=L+8)
Reference: DM {Mirror Collectivizer3}
Groups: Custom, Mirror, Random
 
Each Level: The DM pulls a class from the [PC19] Random group of classes. You may pick a "Warrior", "Wizard", "Priest", or "Rogue" Random class. You get the following:
1. One of the (non-"Level:") lines of text that defines the class. If there is none, the DM will make up something (like an Exceptional stat or something). If the ability references LVL or CL, it improves with your Randomizer3 level.
2. All "Level:" abilties of that exact level from that class (even if non-pickable). If there are none, you get one lower level ability chosen by the DM (usually one of the better ones). If it references LVL or CL, it improves with your Randomizer3 level.
3. The difference in spell progression from the previous level to this level (e.g. if the previous level was 322 and the new level is 3321, you would get 0101 as your progression). This progression does not improve with level; it's a one time deal (you will probably collect a lot of different progressions tho!). If the progression has a stat bonus, you may use it, but you get only one bonus for each stat (for all of your progressions). If multiple progressions use the same stat, you can split your bonus amongst them as you see fit.
4. Take the class's highest Requisite and add LVL in that stat to this class's Requisites. (For example, if your first pick was Fighter1, this class now requires Str 1 and Con 9). This has a maximum equal to the actual Requisite for the class (e.g. if you get Fighter1 at level 20, you'll add 9 to the Str requirement, not 20). This may cause you to "owe" quite a few stat points. You may spend your stat point for going up in level before the DM checks which class to add.
Other notes about this class:
N1. If you are picking up Randomizer3 class beyond level 1, all you have to meet is the Con 9 requirement. Then the DM will do all the class stuff and you'll have higher requirements from now on.
N2. If you get a Rogue group class, you get (level of this pick)*2*LVL Rogue points. The "level of this pick" doesn't go up with level, but LVL does. (e.g. if you got Rogue group classes at levels 4, 5, and 7, you get 32*LVL Rogue points per level). It is possible the Rogue class you pick may increase this, for example, a reasonable non-"Level:" line of text for one of the "-eer" classes would be 20*LVL Rogue points, since they give 60*LVL Rogue points instead of 40*LVL.
N3. If you get a Psionicist group class, you get the PSP difference from previous level to this level (e.g. calculate your pool as if one level lower, and subtract it from your calculated pool for this level). Your pool does not increase in size. If you get an Ioun Stone of PSPs you can transfer PSPs between pools.
N4. At the end of the campaign, you may take one (only one!) of the Random classes that were referenced for your Randomizer3 class, and add it permanently to the Collective.
N5. Yes, the Weapon Proficiencies, To Hit, and Saves are random. You roll only once per level, when you level. You do not reroll old results.

[PC19] Random Classes Group


Tougher (Random Wizard #231172)

Level KXP Wizard
123 456 789
1 2 ˝-- --- ---
2 20 ˝˝- --- ---
3 40 ˝˝˝ --- ---
4 62 ˝˝˝ ˝-- ---
5 89 ˝˝˝ ˝˝- ---
6 126 ˝˝˝ ˝˝˝ ---
7 178 ˝˝˝ ˝˝˝ ˝--
8 261 ˝˝˝ ˝˝˝ ˝˝-
9 395 ˝˝˝ ˝˝˝ ˝˝˝
10 610 1˝˝ ˝˝˝ ˝˝˝
11 872 11˝ ˝˝˝ ˝˝˝
12 1189 111 ˝˝˝ ˝˝˝
13 1596 111 1˝˝ ˝˝˝
14 1843 111 11˝ ˝˝˝
15 2105 111 111 ˝˝˝
16 2409 111 111 1˝˝
17 2671 111 111 11˝
18 2975 111 111 111
19 3280 221 111 111
20 3585 222 211 111
21 3890 222 222 111
22 4196 222 222 221
23 4502 222 222 222
24 4808 333 222 222
25 5114 333 333 222
26 5421 333 333 333
27 5812 444 433 333
28 6203 444 444 443
29 6524 444 444 444
30 6986 555 554 444
31 7378 555 555 555
32 7770 666 666 555
33 8163 666 666 666
34 8556 777 777 766
35 8949 777 777 777
36 9509 888 888 887
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  4  7  5  3  6  0  1  1
+1  4  7  5  3  7  0  1  1
+2  4  8  5  4  7  0  1  2
+3  4  8  6  4  7  1  2  2
+3  5  9  6  4  8  1  2  3
+4  5  9  7  5  8  2  3  3
+5  5 10  7  5  9  2  3  4
+6  6 10  7  6  9  2  3  4
+7  6 10  8  6  9  3  4  5
+8  6 11  8  6 10  3  4  5
+8  7 11  9  7 10  4  5  6
+9  7 12  9  7 11  4  5  6
+10  7 12  9  8 11  4  5  7
+11  7 13 10  8 11  5  6  7
+11  8 13 10  8 12  5  6  8
+12  8 13 11  9 12  6  7  8
+13  8 14 11  9 13  6  7  9
+14  9 14 11 10 13  6  7  9
Requisites: Dex 15, Int 9
Alignment: any
HD/level: d3
Weapon Prof.: 1+level/6
To Hit Table: 2˝xWiz
Save Table: Wiz
Reference: DM Random, Jason 12/08/07
Groups: Wizard, Random
 
Turn Undead as a Priest of 3 levels lower.
Level 1: +1 Con per level. This bonus cannot be used to qualify for this class, and you can't 2 for 1 trade it away.
Level 1: 0, 1 attack: Destroy a magic item.
Level 1: Undead must save vs. (8+DM's level) to attack the Death Master.
Level 1: Water Breathing, freedom of movement in water, cast spells in water normally {Sea Mage}
Level 2: 1bF: Counter a counterspell effect.
Level 4: Can map any area he's scrying into (via Crystal Ball or whatever).
Level 4: Lore of true stamina: +1 Fort saves
Level 4: Speak with anyone with Int > 10 at will.
Level 4: Speak with anyone with Int > 10 at will.
Level 6: 1M: Identify Book.
Level 10: You have AN EVEN BIGGER BOSS THAN YOU, which is any same-aligned god, you Automatic Divine Intervention 1/d.
Level 11: Immune to all Energy/Stat drains.
Level 13: Create Monster VI (SL=6): Create a DL=1 monster, it's loyal, it's not a summon slot {Soulforger}
Level 14: +1QM action per round, only for Spellshaper spells
Level 14: Train Slayer5: N resets of actions: A Slayer5 of LVL=N is raised by one level permanently.
Level 20: Your SL=0 through SL=6 spells have double effect (each similar instance adds x[+1] )
Level 22: 1/d: Create a GIANT ROBOT (a DL 10 Golem, you may make requests but exact statistics are determined by the DM).

Gets 10 Rogue points per level, see table below:
Lvl Rogue Ability | -50% | -100% | -150% Act Base Penalty Bonus
4 Any Rogue 3 ability - - - -

[PC19] Random Classes Group


Unfinisher3

Level KXP
Spells
1 0 (none)
2 2 (none)
3 4 (none)
4 8 (none)
5 16 (none)
6 32 (none)
7 64 (none)
8 128 (none)
9 256 (none)
10 450 (none)
11 550 (none)
12 660 (none)
13 780 (none)
14 910 (none)
15 1050 (none)
16 1200 (none)
17 1360 (none)
18 1530 (none)
19 1710 (none)
20 1900 (none)
21 2100 (none)
22 2310 (none)
23 2530 (none)
24 2760 (none)
25 3000 (none)
26 3250 (none)
27 3510 (none)
28 3780 (none)
29 4060 (none)
30 4350 (none)
31 4650 (none)
32 4960 (none)
33 5280 (none)
34 5610 (none)
35 5950 (none)
36 6300 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0 (total = 27, max = 9)
+1 (total = 30, max = 10)
+2 (total = 33, max = 11)
+3 (total = 36, max = 12)
+4 (total = 39, max = 13)
+5 (total = 42, max = 14)
+6 (total = 45, max = 15)
+7 (total = 48, max = 16)
+8 (total = 51, max = 17)
+8 (total = 54, max = 18)
+9 (total = 57, max = 19)
+9 (total = 60, max = 20)
+10 (total = 63, max = 21)
+10 (total = 66, max = 22)
+11 (total = 69, max = 23)
+11 (total = 72, max = 24)
+12 (total = 75, max = 25)
+12 (total = 78, max = 26)
Requisites: Int 9 (also see description)
Alignment: any
HD/level: d8
Weapon Prof.: 2+level/3
To Hit Table: Cust
Save Table: Cust
Reference: DM
Groups: Lost, Futureshifted, Random
 
Each Level: The DM rolls a random class from the unfinished classes from full Collective (section [PC99], also unfinished lists for Collective 4.3). You get the following:
1. One of the (non-"Level:") lines of text that defines the class. If there is none, the DM will make up something (like an Exceptional stat or something). If the ability references LVL or CL, it improves with your Unfinisher3 level.
2. All "Level:" abilties of that exact level from that class (even if non-pickable). If there are none, you get one lower level ability chosen by the DM (usually one of the better ones). If it references LVL or CL, it improves with your Unfinisher3 level.
3. The difference in spell progression from the previous level to this level (e.g. if the previous level was 322 and the new level is 3321, you would get 0101 as your progression). This progression does not improve with level; it's a one time deal (you will probably collect a lot of different progressions tho!). If the progression has a stat bonus, you may use it, but you get only one bonus for each stat (for all of your progressions). If multiple progressions use the same stat, you can split your bonus amongst them as you see fit.
4. Take the class's highest Requisite and add LVL in that stat to this class's Requisites. (For example, if your first pick was Fighter1, this class now requires Str 1 and Chr 9). This has a maximum equal to the actual Requisite for the class (e.g. if you get Fighter1 at level 20, you'll add 9 to the Str requirement, not 20). This may cause you to "owe" quite a few stat points. You may spend your stat point for going up in level before the DM checks which class to add.
Other notes about this class:
N1. If you are picking up Unfinisher3 class beyond level 1, all you have to meet is the Int 9 requirement. Then the DM will do all the class stuff and you'll have higher requirements from now on.
N2. If you get a Rogue group class, you get (level of this pick)*2*LVL Rogue points. The "level of this pick" doesn't go up with level, but LVL does. (e.g. if you got Rogue group classes at levels 4, 5, and 7, you get 32*LVL Rogue points per level). It is possible the Rogue class you pick may increase this, for example, a reasonable non-"Level:" line of text for one of the "-eer" classes would be 20*LVL Rogue points, since they give 60*LVL Rogue points instead of 40*LVL.
N3. If you get a Psionicist group class, you get the PSP difference from previous level to this level (e.g. calculate your pool as if one level lower, and subtract it from your calculated pool for this level). Your pool does not increase in size. If you get an Ioun Stone of PSPs you can transfer PSPs between pools.

[PC19] Random Classes Group


Unfinisher3 Class Determination

d126 Class Groups Source
1 (Mighty Morphin) Power Ranger War, Joke Don rejected classes
2 1JG-izer / Emulator1JG Cust Voted classes not made
3 Adventurer Cust Voted classes not made
4 Alien Cultist5 Pri Voted classes not made
5 Animal0 Mon Voted classes not made
6 Anime Schoolgirl Joke, Enslaved Don rejected classes
7 AntiArchMutant Psi [PC99]
8 ArcanistDM Wiz [PC99]
9 ArchArchArcher War Don rejected classes
10 ArchPsi23 Psi Voted classes not made
11 Ars Magus Wiz, Lost Voted classes not made
12 Astral Fabricator30 Wiz, Mon, Alt Voted classes not made
13 Bard1JG Rog [PC99]
14 Battle Mage War, Wiz Don rejected classes
15 Battle Priest War, Pri Don rejected classes
16 Biologist Cust, ? Wiz Don rejected classes
17 Black Rog, ? Pri Don rejected classes
18 Book of Nine Swords ? War Voted classes not made
19 Boss Mon [PC99]
20 Bureaucrat1 NonCombatant, Lost Voted classes not made
21 Cabalist2/Theurgist1 Wiz [PC99]
22 Chaos Warrior War Voted classes not made
23 Chirurgeon3 Pri [PC99]
24 Class Designer Cust, PCDesigned Voted classes not made
25 Cleric30 Pri, Future Voted classes not made
26 Combatant2HM War Voted classes not made
27 Complete Scoundrel3.5 Rog Voted classes not made
28 Complete Warrior3 War [PC99]
29 Composite Elemental Lord Mon [PC99]
30 Custom7 Cust [PC99]
31 CustomDM Cust [PC99]
32 Cutthroat1 Rog [PC99]
d126 Class Groups Source
33 Cutthroat5 Rog Voted classes not made
34 Cyborg8 Mon, Tech Voted classes not made
35 Divine Priest Pri, Conc Voted classes not made
36 Diviner/Vision Mage Wiz, Alt Don rejected classes
37 DumDum Cust, Lesser Voted classes not made
38 Eel-15 Mon [PC99]
39 Escape Artist Rog Don rejected classes
40 Evil Underling Rog, Conc Voted classes not made
41 Familiar Mon, Enslaved Voted classes not made
42 Fanatic Pri [PC99]
43 Freak5 Mon [PC99]
44 Gate/Conduit Mage Wiz, Planar Voted classes not made
45 Golem Master Wiz [PC99]
46 Goon / Clod War [PC99]
47 Gray Hat5 Rog, Mirr, Planar Voted classes not made
48 Griefer5 Rog, Lost Voted classes not made
49 Hackmaster War [PC99]
50 Hellraiser (1/2-demon) War [PC99]
51 Herbalist2.5 Pri Voted classes not made
52 Hippie5 Pri, Lost Voted classes not made
53 Houri1JG Rog [PC99]
54 Immortal Hunter Alt [PC99]
55 InfiltratorDM Rog [PC99]
56 Inventer5 Wiz [PC99]
57 Item Crafter ? Wiz, NonCombatant Voted classes not made
58 Lamer Rog Don rejected classes
59 Luddite ( Psi(-8) ) Psi, Mirr, Tech Voted classes not made
60 Martial Artist1JG Rog [PC99]
61 Mecha Jockey32 (Psi32) Psi, Mon, Tech Voted classes not made
62 Merchant1JG Rog [PC99]
63 MetaCustom7 (Designer) Cust [PC99]
64 Meta-Mage Wiz Voted classes not made

[PC19] Random Classes Group


Unfinisher3 Class Determination (cont.)

d126 Class Groups Source
65 MetaMonster7 Mon [PC99]
66 MetaPriest7 Pri [PC99]
67 MetaPsionicist5 or 7 Psi [PC99]
68 MetaRogue7 Rog [PC99]
69 MetaWarrior7 War [PC99]
70 MetaWizard7 Wiz [PC99]
71 Minikin (Minulator-oid) Cust, Alt Voted classes not made
72 Mirror Master Conc, Mirr Voted classes not made
73 Necromonger Pri, Overt Voted classes not made
74 Ninja Turtle Rog, Joke Don rejected classes
75 Ninja1JG Rog [PC99]
76 Occult Mage Wiz, Lost Voted classes not made
77 Occultist5 Pri [PC99]
78 Ooze Mon [PC99]
79 Opposition Conc Voted classes not made
80 ParaPsychologist5 Psi [PC99]
81 Pariah Conc, Mirr Voted classes not made
82 Preacher5 Pri [PC99]
83 Protector1 Pri [PC99]
84 Psi(-18) Psi [PC99]
85 Psi0.02 Psi Don rejected classes
86 Psi13 Psi Voted classes not made
87 Psi17 Psi [PC99]
88 Psi1Blaster Psi [PC99]
89 Psi20 Psi [PC99]
90 Psi23 Psi [PC99]
91 Psi600J Psi Don rejected classes
92 Psi63 (Synnibarr) Psi Voted classes not made
93 Psi6J Psi, Planar Voted classes not made
94 Quintessential Monk6 Rog Voted classes not made
95 Rabid Charging Beast ? Mon, RobotControlled Voted classes not made
96 SATD (Survivalist-ArchMage-
Templar-Dungeoneer)
War, Wiz, Pri, Rog Don rejected classes
d126 Class Groups Source
97 Savage5 Mon [PC99]
98 Scoundrel5 Rog [PC99]
99 Shadow-walker1JG Rog [PC99]
100 Shifter Mon [PC99]
101 Soothsayer10 Wiz [PC99]
102 Spawn Conc, Enslaved Voted classes not made
103 Speedster81 Rog, Psi Voted classes not made
104 Spellweaver Wiz, Mon Voted classes not made
105 Spiritual Healer Pri, Psi, Alt Voted classes not made
106 Swindler5 Rog [PC99]
107 Switch Classer Cust [PC99]
108 Systematic Warrior War, Cust, Random Voted classes not made
109 Tarrasque Mon Voted classes not made
110 Techie Tech Voted classes not made
111 Theist21 Pri, Demi Voted classes not made
112 Thief1JG Rog [PC99]
113 Thought/Mind Mage Wiz [PC99]
114 ThugDM Rog [PC99]
115 Tiny Game Hunter War, Demi Voted classes not made
116 Trickster Rog Voted classes not made
117 Tusken Raider(-19) War [PC99]
118 Understudy Conc, Pri Voted classes not made
119 Variable PsiN Psi [PC99]
120 Venefic1JG Rog [PC99]
121 Victor5 Conc, War Voted classes not made
122 Vindicator(-65) War [PC99]
123 Virologist ? Wiz Don rejected classes
124 Werewolf5 Mon [PC99]
125 Worshiper of the Far Realm Demi, Pri, Lost Don rejected classes
126 X24 Psi [PC99]

[PC19] Random Classes Group


Wild Mage2


Level

KXP
Wizard
123 456 789 ABC D

TH
1 0 11- --- --- - +0
2 2.5 22- --- --- - +0
3 5 321 --- --- - +0
4 10 432 --- --- - +1
5 20 542 1-- --- - +1
6 40 642 2-- --- - +1
7 60 743 21- --- - +2
8 90 843 32- --- - +2
9 135 943 321 --- - +2
10 250 944 322 --- - +3
11 375 944 433 --- - +3
12 750 944 444 1-- - +3
13 1125 955 544 2-- - +4
14 1500 955 544 21- - +4
15 1875 955 555 21- - +4
16 2250 955 555 321 - +5
17 2625 955 555 332 - +5
18 3000 955 555 332 1 +5
19 3375 955 555 333 1 +6
20 3750 955 555 433 2 +6
21 4125 955 555 444 2 +6
22 4500 955 555 544 3 +7
23 4875 955 555 555 3 +7
24 5250 955 555 555 4 +7
25 5625 955 555 555 5 +8
26 6000 966 665 555 5 +8
27 6375 966 666 665 5 +8
28 6750 966 666 666 6 +9
29 7125 977 776 666 6 +9
30 7500 977 777 776 6 +9
31 7875 977 777 777 7 +10
32 8250 988 887 777 7 +10
33 8625 988 888 887 7 +10
34 9000 988 888 888 8 +11
35 9375 999 998 888 8 +11
36 9750 999 999 999 91 +11
37 19500 999 999 999 92 +12
38 29250 999 999 999 93 +12
39 39000 999 999 999 94 +12
45 97500 A99 999 999 99 +14
54 185250 AAA AAA AAA 991 +17
63 273000 AAA AAA AAA A99 +20
72 360750 BBB BBB AAA AAA 1 +23
Requisites: Dex 9, Int 16, Wis 12
Alignment: C any
HD/level: d4
Weapon Prof.: 1+level/5
To Hit Table: Wiz
Reference: TOM2
Groups: Wizard, Random
Complexity: CF=2
   
Saving Throws:  
PPD: level+3
RSW: level+6
PP: level+4
BW: level+2
Spell: level+5
Fort: level+0
Reflex: level+3
Will: level+4
   
Specialized in Wild Magic (2nd edition version of specialization only: +1 spell per SL), with no opposite school.
Level 1: (50+LVL)% chance to control the result of an Amulet of the Planes, Bag of Beans, Bag of Tricks, Deck of Illusions, Wand of Wonder, or Well of Many Worlds.
Level 1 ¶: 50% chance to control the result of a Deck of Many Things, however, repeat cards may not be drawn from the same deck with a controlled draw. If the draw is uncontrolled, repeat cards are allowed as usual.
Level 1 (optional, you can decide not to have this): Whenever you cast a spell from this class, add +1d6-1d6 to your CL, with a minimum CL = (your real CL)/2, round down.
Level 1 (optional, you can decide not to have this): Whenever you cast a spell from this class, you may create a Wild Surge LVL*5% of the time.
Level 1: For purposes of spell research, the school of Wild Magic is considered 1 spell level lower for you.
Wild Magic spells:
High SL Sample N (SL=N): The DM casts a random offensive spell effect from [MC1] Monster Collective (spells) of spell level = N+2.
Hornung's Guess (SL=1): Count how many objects or people are in a group
Nahal's Reckless Dweomer (SL=1): Choose a spell you can cast (any SL). LVL% chance of getting that spell, otherwise, you get a Wild Surge.
Patternweave (SL=1): Reassemble a broken item (non-magical), solve a jigsaw puzzle, etc.
Chaos Shield (SL=2): Immune to your own Wild Magic spells and Wild Surges
Hornung's Baneful Deflector (SL=2): Missile attacks against you are instead deflected to a random target in your group (it can be yourself).
Nahal's Nonsensical Nullifier (SL=2): You give random results to Detect Good/Evil, Detect Lie, Know Alignment.
Alternate Reality (SL=3): (Can be cast using 1bM) One die roll (friendly or enemy) is rerolled.
Fireflow (SL=3): One fire source moves at LVL" move rate (under your control)
Fool's Speech (SL=3): You and people you specify can speak in a language that is unknowable (Tongues, Comprehend Languages, Legend Lore do not work)
There/Not There (SL=4): Target object is phased in or out (50%/50%) relative to each person in the room, check each time the person looks at the item (it costs a 0 action to "relook" at something to possibly switch modes)
Unluck (SL=4): Target must make 2 saves vs. effects (choose the worst)
Vortex (SL=5): Area effect, each person takes LVLd6 dmg (Vortex, save:˝) and 5% chance of Wild Surge, lasts 1 round and moves randomly 1/s, can control direction but then can't use an M action this segment.
Waveform (SL=5): Form a liquid into any shape you like, or can TK a liquid (dmg would be LVLd4 if directed at someone)
Wildshield (SL=6): Absorb 2d6 SL's of magical effects vs. you; does not absorb entire area of effect; Wild Surges count as SL=1d6
Wildstrike (SL=6): Whenever target tries to cast a spell or use a magic item, a Wild Surge is generated against him
Hornung's Surge Selector (SL=7): Whenever you generate a Wild Surge, roll twice and choose a result.
Spell Shape (SL=7): Whenever you're targetted by a spell, get a Spell save, if you make it, take no effect.
Hornung's Random Dispatcher (SL=8): Target is teleported to a random plane (2 Spell saves, choose the worst)
Wildzone (SL=8): [x1 Special] Whenever a spell is cast in the area or a charge from a magic item is used, a Wild Surge is generated.
Stabilize (SL=9): [x1 Special] Wild Surges cannot be generated in the area.
Wildfire (SL=9): Wishoid for a Wizard spell of SL 0-8; can alternatively create a magic item of CL*100 XP value that lasts for 1 turn; unlike Wish this cannot duplicate Priest spells
Wildwind (SL=9): [x1 Special] Wildzone (see above); each person takes 2d6 light dmg /s; each charged item loses 1 charge (and generates a Wild Surge) /s