[Q12] Law / True / Chaos Psionics (Psi. Freq. 12 L/T/C)
[Q12L] Law Psionics (Psi. Freq. 12L)
This psionic frequency is based on the first element of a creature's alignment.
| If a creature takes this frequency and also frequency 6, they both count as only one frequency towards the number of frequencies limit.
| Anyone with frequency 12 psionics has access to all powers of that alignment within frequency 12; there are no slots or selections to make.
| All of these powers (except Mental Freedom in Psi12C) cost 1 Mental action to use. Each type of these psionics gain 1 point back per round (6/m or 60/t) if the character is not engaged in combat.
|
| Law Psionic Points (LPPs) for Psionicists = (Int + Str) * (Psi12L level)
| LPPs for Wild Talents = (higher of Int or Str) * (highest level) / 3
|
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Psi12L Powers
Power
| LPP
| Type
| Description
|
Communication
| 2/r
| Minor
| Allows communication with any creature w/Int 1+
| Detect Chaos/Psionics
| 2/r
| Minor
| Detect Chaos (and) Detect Psionics
| Order Objects
| 15
| Minor
| Arrange group of small object by some order (or) Count a group of objects (or) Weigh an object
|
Protection from Chaos
| 15+2/r
| Minor
| As Pro.Evil but versus Chaotic alignment
| Command
| 20
| Minor
| Command (as spell), except can use 2 words
| Hold Person
| 35
| Minor
| Hold Person, +45 LPPs gives Hold Monster
|
Personal Illusion
| 35+4/t
| Minor
| Exact illusion of a creature (except mannerisms)
| Calm Chaos
| 40
| Minor
| Calm Chaos (TM 56)
| Enthrall
| 40
| Minor
| Entrall (as spell)
|
Predictability
| 45/t
| Major
| All your non-permanent die rolls of NdS instead are rolled as Nd(S-2)+N
| Search Law
| 55
| Major
| Searches law system for loopholes to use for solution of problem or to your advantage
| Charm Lawful Creature
| 60
| Major
| Charm (no save) only vs. Lawful creatures
|
Rigid Thinking
| 60
| Major
| Rigid Thinking (TM 70)
| Strength of One
| 65
| Major
| Strength of One (TM 71)
| Compulsive Order
| 75
| Major
| Compulsive Order (TM 76)
|
Defensive Harmony
| 80
| Major
| Defensive Harmony (TM 77)
| Discipline
| 80
| Major
| Creature saves: if made it takes caster's level in damage, if missed AL shifts one towards L
| Mental Clock
| 80/d
| Major
| Function without sleep (and) Exact mental clock
|
Create/Enforce Law
| 95
| Major
| Creates a logical/sensible law based on criteria (or) summons a creature who has broken a law
| Impeding Permission
| 100
| Major
| Impending Permission (TM 92)
| Champion's Strength
| 105
| Grand
| Champion's Strength (TM 88)
|
Legal Thoughts
| 120
| Grand
| Legal Thoughts (TM 101)
| Summon Lawful Creature
| 120
| Grand
| Gate (as spell) for Lawful creature or for a Water or Air Elemental
| Illusionary Order
| 125+8/h
| Grand
| Illusion: creates the appearance of order/logic
|
Control Weather
| 135
| Grand
| Control Weather (as spell)
| Tempus Lawfulness
| 145
| Grand
| Removes all temporal anomolies in 30'r
| Order Reality
| 160
| Grand
| Alter Reality, but effect must be Lawful intent
|
Clone/Simulacrum
| 165
| Super
| Clone (or) Simulacrum (as the MU spells)
| Imprisonment
| 180
| Super
| Imprisonment (as spell)
| Enslave
| 200/r
| Super
| Target creature's AL switches to L, all of it's actions under control of caster (no save)
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[Q12] Law / True / Chaos Psionics (Psi. Freq. 12 L/T/C)
[Q12T] True Psionics (Psi. Freq. 12T)
This psionic frequency is based on the first element of a creature's alignment.
| If a creature takes this frequency and also frequency 6, they both count as only one frequency towards the number of frequencies limit.
| Anyone with frequency 12 psionics has access to all powers of that alignment within frequency 12; there are no slots or selections to make.
| All of these powers (except Mental Freedom in Psi12C) cost 1 Mental action to use. Each type of these psionics gain 1 point back per round (6/m or 60/t) if the character is not engaged in combat.
|
| True Psionic Points (TPPs) for Psionicists = (Wis + Con) * (Psi12T level)
| TPPs for Wild Talents = (higher of Wis or Con) * (highest level) / 3
|
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Psi12T Powers
Power
| TPP
| Type
| Description
|
Detect True/Psionics
| 3/t
| Minor
| Detect True (and) Detect Psionics
| Detect Illusion/Magic
| 5/t
| Minor
| Detect Illusion (and) Detect Invisibility (and) Detect Magic
| Use Law/Chaos Power
| 15
| Minor
| Can use a Psi12L or Psi12C power but then must use 2 powers of the opposite type (unless the caster is trying to restore the balance)
|
Blink Wounding
| 20+3/t
| Minor
| Whenever you are struck by an attack sequence, you randomly blink away after damage
| Protection from True
| 20+3/t
| Minor
| As Pro.Evil but versus True alignment
| Mass Blindness
| 35
| Minor
| Blindness (as spell) but 90'r area
|
Steal Psi12 Points
| 40
| Minor
| Drain level*20 LPPs/TPPs/CPPs from a creature, gain half that amount for L/C, full for T (or) lend up to level*10 TPPs to a creature
| Damage Resistance
| 45/t
| Major
| -1/die damage (from any source)
| Dispel Illusion
| 50
| Major
| Dispel Illusion (or) Dispel Invisibility
|
Favorable Die Rolls
| 55/t
| Major
| All your non-permanent die rolls of NdS instead are rolled as (2*N)dS, choose N best dice
| Charm True Creature
| 70
| Major
| Charm (no save) only vs. True creatures
| Dispel Magic
| 70
| Major
| Dispel Magic (as spell)
|
Mass Sleep
| 75
| Major
| Sleep all creatures (save) in 90'r area
| Magic Resistance
| 75/t
| Major
| Level*5% MR
| Dispel Psionics
| 90
| Major
| Dispel Psionic effect (50% adj. by levels)
|
Reduce Tech Level
| 90
| Major
| Reduce tech level of one object by 1
| Mass Withering
| 95
| Major
| Withering (as staff) in 90'r area
| Psionic Resistance
| 95/t
| Major
| Level*5% PsiR
|
Magic Jar
| 110
| Grand
| Magic Jar (as spell)
| Wealth
| 110+X
| Grand
| X gp are created (duration permanent)
| Use Imagination Power
| 115
| Grand
| Can use a Psi5 power: 1 IP = 20 TPPs; get -1 Int/Wis/Chr per IP spent for 1h
|
True Seeing
| 125+8/r
| Grand
| True Seeing (as spell)
| Summon True Creature
| 130
| Grand
| Gate (as spell) for True creature or for a Time Elemental
| Mass Suggestion
| 135
| Grand
| Suggestion (as spell) in 90'r area, but all commands must be the same
|
Spell Turning
| 150
| Grand
| Spell Turning (as spell)
| Luck
| 150/t
| Grand
| +1 Luck point (as per Luckstone)
| Psionic Turning
| 170
| Super
| Spell Turning but affects Psionic effects
|
Mass Feeblemind
| 175
| Super
| Feeblemind (as spell) in 90'r area
| Mass Energy Drain
| 195
| Super
| Energy Drain (as spell) in 90'r area
| Aura of Non-Sentience
| 200/r
| Super
| All creatures within 120' of caster (incl. the caster) lose all levels of experience, have a combined Int+Wis of 0-5, and get no actions of any type as long as Aura is maintained
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[Q12] Law / True / Chaos Psionics (Psi. Freq. 12 L/T/C)
[Q12C] Chaos Psionics (Psi. Freq. 12C)
This psionic frequency is based on the first element of a creature's alignment.
| If a creature takes this frequency and also frequency 6, they both count as only one frequency towards the number of frequencies limit.
| Anyone with frequency 12 psionics has access to all powers of that alignment within frequency 12; there are no slots or selections to make.
| All of these powers (except Mental Freedom in Psi12C) cost 1 Mental action to use. Each type of these psionics gain 1 point back per round (6/m or 60/t) if the character is not engaged in combat.
|
| Chaos Psionic Points (CPPs) for Psionicists = (Chr + Dex) * (Psi12C level)
| CPPs for Wild Talents = (higher of Chr or Dex) * (highest level) / 3
|
|
Psi12C Powers
Power
| TPP
| Type
| Description
|
Detect Law/Psionics
| 2/r
| Minor
| Detect Law (and) Detect Psionics
| Disorder Objects
| 15
| Minor
| Group of objects become chaotically arranged
| Mistaken Missive
| 15
| Minor
| Mistaken Missive (TM 53)
|
Protection from Law
| 15+2/r
| Minor
| As Pro.Evil but versus Lawful alignment
| Confusion
| 20
| Minor
| Confusion (as spell)
| Entropy
| 35/t
| Minor
| Disorder Objects continuous in 180'r
|
Chaos Shield
| 40
| Minor
| Chaos Shield (TM 21)
| Dissension's Feast
| 40
| Minor
| Dissension's Feast (TM 57)
| Shifting Appearance
| 40/t
| Minor
| Appearance shifts to a random combination of creatures each round (strange to behold)
|
Randomness
| 45/t
| Major
| All your non-permanent die rolls of NdS instead are rolled as Nd(S+2)-N
| Random Causality
| 55
| Major
| Random Causality (TM 69)
| Random Telekinetics
| 55+3/r
| Major
| All objects in 60'r area randomly telekinese around, creatures in area take 1d6*1d10 dmg/r
|
Charm Chaotic Creature
| 60
| Major
| Charm (no save) only vs. Chaotic creatures
| Miscast Magic
| 65
| Major
| Miscast Magic (TM 69), also works on psionics
| Chaotic Combat
| 75
| Major
| Chaotic Combat (TM 75)
|
Chaotic Sleep
| 75
| Major
| Chaotic Sleep (TM 76)
| Inverted Ethics
| 80
| Major
| Inverted Ethics (TM 80)
| Shift Towards Chaos
| 80
| Major
| Creature saves: if made it takes caster's level in damage, if missed AL shifts one towards C
|
Chaotic Commands
| 95
| Major
| Chaotic Commands (TM 89)
| Physical Freedom
| 95
| Major
| Free Action (and) Remove Paralysis (and) Remove Domination (or) gives a path to escape local authorities
| Destroy Clone
| 95
| Major
| Kills a Clone, Simulacrum, or Shapechanger
|
Summon Chaotic Creature
| 120
| Grand
| Gate (as spell) for Chaotic creature or for an Earth or Fire Elemental
| Wildstrike
| 120
| Grand
| Wildstrike (TM 39)
| Mental Freedom
| 125
| Grand
| Ejection (and) Restore Memories/Clarity of Mind (and) Remove Possession; This effect costs no actions to use
|
Random Gravity
| 140
| Grand
| Gravity in 1 mile radius becomes random (1d6-3 times normal gravity each round)
| Uncontrolled Weather
| 140
| Grand
| Weather Patterns in area become random/extreme
| Wild Magic Surge
| 155
| Grand
| Generate (level) Wild Surges within 60' each round for 1h
|
Random Dispatcher
| 160
| Grand
| Hornung's Random Dispatcher (TM 44), no save
| Chaos Storm
| 180+8/r
| Super
| All in 120'r area are affected by Weird, Maze, and Chaos (as spells) every round
| Grand Chaos
| 200/r
| Super
| All die rolls by all creatures within 240' of caster become either minimum (50%) or maximum (50%), check for each grouping of dice rolled
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