[PC17] Joke Classes Group


Bureaucrat1 / Politician1


Level

KXP

Spells

TH
1 0 (none) +0
2 1.2 (none) +0
3 2.4 (none) +1
4 4.8 (none) +1
5 9.6 (none) +2
6 20 (none) +2
7 60 (none) +3
8 120 (none) +3
9 240 (none) +4
10 360 (none) +4
11 480 (none) +5
12 600 (none) +5
13 720 (none) +6
14 840 (none) +6
15 960 (none) +7
16 1080 (none) +7
17 1200 (none) +8
18 1320 (none) +8
19 1440 (none) +9
20 1560 (none) +9
21 1680 (none) +10
22 1800 (none) +10
23 1920 (none) +11
24 2040 (none) +11
25 2160 (none) +12
26 2280 (none) +12
27 2400 (none) +13
28 2520 (none) +13
29 2640 (none) +14
30 2760 (none) +14
31 2880 (none) +15
32 3000 (none) +15
33 3120 (none) +16
34 3240 (none) +16
35 3360 (none) +17
36 3480 (none) +17
37 3600 (none) +18
38 3720 (none) +18
39 3840 (none) +19
45 4560 (none) +22
54 5640 (none) +26
63 6720 (none) +31
72 7800 (none) +35
Requisites: Int 15 or Wis 15 or Chr 15
Alignment: L any
HD/level: d4+2
Weapon Prof.: 2+level/5
To Hit Table: Rog
Reference: Dragon 74
Groups: Rogue, Joke, Robot Controlled
Complexity: CF=2
   
Saving Throws:  
PPD: level+7
RSW: level+3
PP: level+5
BW: level+4
Spell: level+2
Fort: level+0
Reflex: level+0
Will: level+4
   
Level 1: Speak Bullroar language.
Level 1: CR 60+LVL*5%.
Level 1: 1/reset: You accept a bribe for (1d10)*100 gp. (Has no game effect other than money)
Level 1 ¶: Only during reset: Spend 20*N gp: +N XP.
Level N (every level): Choose one Sage knowledge in one of these areas:
A. Specifics on any town business: income, taxes, prices, profit, etc.
B. Specifics on any town proprietor: class and level
C. Ownership of magic items in town: limit one item per person
D. Specifics on any other town bureau or board: inner workings, procedures, purpose, effectiveness, accomplishments, problems, etc.
E. Specifics on the town nobility, if any: know the names and titles of all nobles in his town
F. Specifics on town officials, mayor, aldermen, sheriff, etc.
G. Specifics on shady town occupants: assassins. guild, thieves guild, bully gangs, protection rackets, press gangs, waterfront bars, etc.
H. Local heraldry
I. Signs and sigils
J. Cryptography
K. Demography of humans, demihumans, and humanoids in town
L. History of town or city
M. History of county or country
N. Legends and folklore of area
O. Local laws
P. Town customs
Q. Genealogy of prominent citizens
R. Source of maps of town showing sewers, old construction, proposed construction, etc.
S. Maps of buildings in town . not necessarily depicting the interior, or all the rooms, of a structure
T. Information on monsters in the locale
U. Timetables for ships, barges, wagons, coaches, etc.
V. Knowledge of town tariffs, taxes and levies
W. Knowledge of local dialects and languages; the ability to translate them
X. Specific facts on local temples and their occupants
Y. Information on local magic-users and illusionists
Z. Information on rangers or paladins in the area
AA. Knowledge, of one of the above sorts, of another town or city in the area
Lvl Scout Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Produce Trance (Entranced, Will save) 1M 15 Wis-10 Wis-10
1 Lose Paperwork (it's gone until you want it) 1V 25 Dex-10 Dex-10
1 Infuriate (Taunt) | Enrage 1V 20 Int-10 Int-10
1 Always make Chr checks. {Diplomat}
1 Any 0th level Ench/Charm spell is cast | any 1st || any 2nd ||| any 3rd etc. M 100 Chr-3 Chr-12
1 Any Rogue level 1 ability - - - -
1 Spying | ESP (without him knowing) || Capital E Extract - 10 Int-11 Int-14
2 Captivate (Fascinated, RSW save) 1M 5 Chr-10 Chr-10
3 ("Twirl") Find/Remove Guardian/Warding/Forbiddance effect on area || x1 Special M 20 Dex-18 Dex-28
4 Confusion (Spell save) 1M 10 Int-10 Int-10
4 Don't generate Alley encounters | Sewer/Attic | Old City at Night M 10 Wis-15 Wis-20
5 Mass Suggestion (one group) ( || +1 group) 1M 0 Chr-10 Chr-10
6 Sixth Sense (Precognition, be in right place at right time) | X-ray vision 1F 0 Wis-10 Wis-10
7 Can buy property or businesses at half cost {Businessman}
8 All-Around Sight | Locate Object/Person | Cosmic Awareness V 0 Wis-22 Wis-28
9 Stuff the Ballot Box (you win a voted on result) 2V 0 Dex-10 Dex-10

[PC17] Joke Classes Group


Jester1

Level KXP Wiz/Pri
123 456 78
1 0 --- --- --
2 1.1 1-- --- --
3 2.2 2-- --- --
4 4.5 21- --- --
5 9 32- --- --
6 18 321 --- --
7 36 432 --- --
8 66 432 1-- --
9 106 443 2-- --
10 160 443 21- --
11 250 444 32- --
12 450 444 321 --
13 650 444 432 --
14 850 444 432 1-
15 1050 444 443 2-
16 1250 444 443 21
17 1450 444 444 32
18 1650 444 444 33
19 1850 444 444 44
20 2050 544 444 44
21 2250 554 444 44
22 2450 555 444 44
23 2650 555 544 44
24 2850 555 554 44
25 3050 555 555 44
26 3250 555 555 54
27 3450 555 555 55
28 3650 655 555 55
29 3850 665 555 55
30 4050 666 555 55
31 4250 666 655 55
32 4450 666 665 55
33 4650 666 666 55
34 4850 666 666 65
35 5050 666 666 66
36 5250 777 777 77
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+0  6  4  6  3  4  1  3  0
+0  6  5  6  3  4  1  3  0
+1  6  5  7  3  5  1  4  1
+1  6  6  7  3  5  2  4  1
+1  7  6  7  4  6  2  5  1
+2  7  7  7  4  6  3  5  2
+2  7  7  8  4  7  3  6  2
+2  7  8  8  4  7  3  6  2
+3  8  8  8  5  8  4  7  3
+3  8  9  8  5  8  4  7  3
+3  8  9  9  5  9  5  8  3
+4  8 10  9  5  9  5  8  4
+4  9 10  9  6 10  5  9  4
+4  9 11  9  6 10  6  9  4
+5  9 11 10  6 11  6 10  5
+5  9 12 10  6 11  7 10  5
+5 10 12 10  7 12  7 11  5
Requisites: Dex 9, Int 12, Wis 12, Chr 13
Alignment: C any
HD/level: d5+1
Weapon Prof.: 1+level/2
To Hit Table: Wiz
Save Table: Rog
Reference: BoD4
Groups: Rogue, Joke
 
Wizard Schools Allowed: Ench/Charm, Wild Magic, Conj/Summ, Ill/Pha, Punomancy
Priest Spheres Allowed: Chaos, Charm (these spells are considered 1 level higher)
Level 1: +1 Hobby or Occupation prof/level
Level 1: +1 to all saves
Level 1: Immune to Insanity, Ench/Charm, Wild Magic, Punomancy
Level 1: All die rolls at +4 on die type but -2 on result ("1d6" ® "1d10-2")
Level 1: Can choose results from Wand of Wonder
Lvl Jester Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Climb Walls | Climb Overhangs | Climb Upside Down V 60 Str-9 Str-13
1 Pick Pockets/Shoplifting | Palm | Present P 15 Dex-12 Dex-16
1 Charm/Influence Reaction | Taunt M 10 Chr-12 Chr-14
1 Read Languages | Decipher Code M 0 Int-9 Int-14
1 Ventriloquism | Remote Spell-Casting (1' per 1% made) V 20 Dex-13 Dex-16
1 Tumbling/Vaulting || Passwall V 40 Dex-13 Dex-17
1 Evasion (0, make by 5% per amount hit: no dmg from weapon) V 10 Dex-11 Dex-15
1 Disorder Objects | Mass Entropy V 10 Dex-8 Dex-10
2 Disguise | Alter Appearance M 25 Chr-11 Chr-13
2 Friends (no save, affects anything) F 5 Chr-17 Chr-20
3 Feather Falling || Body Control V 20 Dex-12 Dex-14
4 Missile Deflection | Missile Reflection | Spell Deflection | Volley (0: Immune to attack) V 10 Dex-12 Dex-15
4 Legend Lore | Identify 0 | M 0 Int-13 Int-15
5 Distraction | Mislead | Forget | Mirage Arcana M 15 Wis-13 Wis-16
6 Read Magic (Wizard/Priest) ||| Read Magic (Concordant) M 15 Int-13 Int-15
6 Suggestion | Domination | Eyebite M 10 Int-10 Int-14
7 Free Action / Remove Paralysis / Remove Domination P 5 Con-8 Con-16
8 Random Telekinesis (10 lbs per 1% made) P 15 Con-6 Con-13
8 Uncontrolled Weather (1 mi r per 5% made) M 0 Wis-16 Wis-20
9 Generate Wild Magic Surge MMM 0 Int-20 Int-21
10 Song of Laughter (all other creatures at -1 all rolls per 10% made) P*M 10 Chr-3 Chr-5
12 Mass Weird / Mass Chaos / Mass Maze MP 0 Chr-23 Chr-25
15 Reverse Gravity | Adjust Gravity VM 0 Dex-13 Dex-17
18 All die rolls within 240' are min (50%) or max (50%) (duration 1s per 10% made) FV 50 Dex-25 Dex-50
27 Otto's Irresistance Dance | Control Physicals MPV 0 Chr-16 Chr-22

[PC17] Joke Classes Group


Jock1


Level

KXP

Spells

TH
1 0 (none) +0
2 2.25 (none) +1
3 4.5 (none) +2
4 10 (none) +3
5 20 (none) +4
6 40 (none) +5
7 80 (none) +6
8 140 (none) +7
9 250 (none) +8
10 500 (none) +9
11 750 (none) +10
12 1000 (none) +11
13 1250 (none) +12
14 1500 (none) +13
15 1750 (none) +14
16 2000 (none) +15
17 2250 (none) +16
18 2500 (none) +17
19 2750 (none) +18
20 3000 (none) +19
21 3250 (none) +20
22 3500 (none) +21
23 3750 (none) +22
24 4000 (none) +23
25 4250 (none) +24
26 4500 (none) +25
27 4750 (none) +26
28 5000 (none) +27
29 5250 (none) +28
30 5500 (none) +29
31 5750 (none) +30
32 6000 (none) +31
33 6250 (none) +32
34 6500 (none) +33
35 6750 (none) +34
36 7000 (none) +35
37 7250 (none) +36
38 7500 (none) +37
39 7750 (none) +38
45 9250 (none) +44
54 11500 (none) +53
63 13750 (none) +62
72 16000 (none) +71
Requisites: Str 10, Con 12
Alignment: any
HD/level: d12
Weapon Prof.: 4+level/2
To Hit Table: War
Reference: Dragon 72
Groups: Warrior, Joke
Complexity: CF=2
   
Saving Throws:  
PPD: level*3+3
RSW: level*3+1
PP: level*3+2
BW: level*3+0
Spell: level*3+0
Fort: level*3+4
Reflex: level*3+0
Will: level*3+0
   
Exceptional Str and Con.
Level 1: +LVL" move rate
Level 1: Choose one (move rate increases are cumulative with class ability above):
A. Football Padding: +3+LVL AC (may be combined with armor)
B. Jogging Suit: +LVL AC; +LVL" move rate (may be combined with armor)
C. Jogging Shorts: +LVL*2" move rate (may be combined with armor)
Level 1: Can have the following weapons for free:
1. Baseball Bat: (Size M; 2d6/2d4; 19+/x2; attack as Melee)
2. Footballs (thrown; Size S; 1d4/1d3; 20/x2; attack as Dart)
3. Hockey Stick: (Size L; 3d6/3d6; 19+/x2; attack as Melee)
4. Tennis Racket: (Size M; 1d8/1d6; 17+/x2; attack as FastWpn)
Level 1: Sports Lore: 1M: Area effect, Int check, if made have Boredom (as if failed a Morale check), if missed have Admiration (treat as Fascination)
Level 1: Protection from Junk Food: Immune poison, bad effects from potions/food (incl. miscibility)
Level N (every level) ¶: +1 to Str, Dex, or Con.
Level 2: Health Food: 1V, display your food: Nausea (area; PPD save)
Level 3: +1QV action each segment for +LVL-2 segments, then Feign Death (can't drop) for 1 round.
Level 3: Diet: 1/reset: Lose 2-20 pounds weight
Level 4: Mind Over Body: Immune to local terrain
Level 5: +N-4 Con, -N+4 Chr, where N is any number from 4 to LVL.
Level 6: 1M, 1/d: +8 set Str for 1 turn.
Level 7: Boredom w/ Heroic Tales: 1M, 3/d: Sleep (Area effect, PP save)
Level 8: 1M: Friends
Level 9: Money: +1d10000 gp per reset.
Level 10: Fear/Intimidation: 1M: Fear (Area, PP save at -4)

[PC17] Joke Classes Group


Pokemon

Level KXP
Spells
1 0 (none)
2 2.5 (none)
3 5 (none)
4 10 (none)
5 20 (none)
6 40 (none)
7 80 (none)
8 160 (none)
9 320 (none)
10 500 (none)
11 750 (none)
12 1000 (none)
13 1250 (none)
14 1500 (none)
15 1750 (none)
16 2000 (none)
17 2250 (none)
18 2500 (none)
19 2750 (none)
20 3000 (none)
21 3250 (none)
22 3500 (none)
23 3750 (none)
24 4000 (none)
25 4250 (none)
26 4500 (none)
27 4750 (none)
28 5000 (none)
29 5250 (none)
30 5500 (none)
31 5750 (none)
32 6000 (none)
33 6250 (none)
34 6500 (none)
35 6750 (none)
36 7000 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0 9  8  7  4  5  1  0  0
+1 10  9  8  5  6  2  1  0
+1 10  9  8  5  6  2  1  0
+2 10  9  8  6  6  2  1  0
+2 10  9  8  6  6  2  1  0
+3 10  9  8  6  7  3  2  0
+3 10  9  8  6  7  3  2  0
+4 12 11 10  8  9  3  2  1
+4 12 11 10  8  9  3  2  1
+5 12 11 10  9  9  4  2  1
+5 12 11 10  9  9  4  2  1
+6 12 11 10  9 10  4  3  1
+6 12 11 10  9 10  4  3  1
+7 14 13 12 11 12  5  3  2
+7 14 13 12 11 12  5  3  2
+8 14 13 12 12 12  5  4  2
+8 14 13 12 12 12  5  4  2
+9 14 13 13 12 12  6  4  2
Requisites: Con 15, Dex 15
Alignment: any
HD/level: d5
Weapon Prof.: 0+level/2
To Hit Table: ½xMon
Save Table: ½xHalf0
Reference: Pokemon
Groups: Monster, Joke
 
Each Level: Get your LVL in Pokemon picks (see next page). Most Pokemon cost more than one pick. You have the abilities of the Pokemon types you pick. You may save picks to get a bigger Pokemon type later. Pokemon can be taken more than once, each "+" based ability gives only +1 more per additional Pokemon. Non-"+" based abilities may or may not stack; check with the DM.
Level 1 ¶: 1M: Summon a DL=(LVL+2)/3 monster (type Pokemon). You gain the abilities that Pokemon type grants as long as you have that summon.
Level 18: Free instance of the "Pikachu, the Cutest Pokeman" Familiar. It's abilities are: +2P; +2V; +2M; +2 Opp; +2F; Sustain Actions; +level segments/r. It is a "vanilla" Pokemon and doesn't give any of the Pokemon pick powers on the next page.

[PC17] Joke Classes Group


Pokemon Types

# Picks Pokemon Type Effect Source
1 Clefairy 1M: Sleep (as spell); 1bM: Fork Base
1 Diglett Resist Earth; 1V: Dig; 1M: Transmute Rock to Mud Base
1 Drowzee Immune Confusion; 1M: Confusion (1 target, Will save) Base
1 Magikarp Water Breathing; Do x4 dmg with 1 attack when charging (instead of the normal x2 or x3) Base
1 Pikachu 1M: 30 lightning dmg to one target (Reflex save for 10 dmg) Base
1 Ponyta +1 mount that has 40 hp; Your tail attack does +3*CL fire dmg Base
1 Porygon 1M: Add a vulnerability to an element to a creature (no save, makes an immunity a double resist, etc.); 1M: Resist an element for 1t Base
2 Haunter 1M: Hypnosis (Will save); 1M: Sleep (one target, no limit to HD, Will save); 1M: Slay a sleeping target (no save) Base
2 Jynx +1 attack per P action; 1M: 20+10*CL psionic dmg (Will save: 0) Base
2 Kakuna DR A/+B, where A*B=40 (both must be at least 1); 1M: Poison one target (PPD save: death or 0) Base
2 Koga's Ditto +1 size; extra instances of this Pokemon add +1/3 size each Gym Challenge
2 Magmar Your unarmed attacks do +CL*3 dmg; 1S, lose an additional n S remaining actions: Do 50*(n+1) fire dmg to one target (no save) Base
3 Nidorino Your kick dmg is 1d30; 1V: Kick with base #Att = 2/1 Base
3 Poliwhirl 1P: Whirl (1 attack on everyone in group); 1P+1V: Whirl twice (2 attacks on everyone in group); 1M: Forget Base
3 Starmie 1M: Heal self; 1M: Paralysis (1 target, PP save) Base
4 Alakazam 0: Move any amount of damage between you and your summons; 1M: Confusion (Will save) Base
4 Electrode 0, 1/d: +1QS action this segment; 1V: 10 lightning dmg to one target (no save) Base
4 Gyarados +CL TH and dmg; 1M: Paralysis (CL/3 targets, PP save) Base
4 Kadabra 0, 1/t: +1S action this round; 1M: High Frequency Sample a minor power Base
4 Machoke +CL Martial Arts maneuvers; +1 Martial Arts style Base
4 Pidgeotto 1P+1V: Do CL physical attacks; 1bM: Eye for an Eye (deal dmg you take from an attack or effect back to the other person) Base
4 Raticate Your bite dmg is 1d20; Mouth's P: Bite someone for half your hp (must still hit the target) Base
5 Blastoise Your summons can lend you their S actions for free; 1M: 40+10*CL water dmg to 1 target (no save) Base
5 Dark Slowbro 1M: Your next use of the Pokemon "Level 1:" summon ability summons 3 Pokemon instead of 1; 1bV: Counter 1 physical attack. Team Rocket
5 Mewtwo 1M: Psi1 Psionic Blast; 1bM: Prevent all damage to one target from one source this segment Base
5 Nidoking +1 tail that does 1d30 dmg; 1M: Poison one target (PPD save: death or 20) Base
5 Poliwrath 1M: Group takes 30+10*CL dmg (BW save: ½) and lose 1 action (BW save) Base
6 Chansey 1M: You will take no damage from any source the rest of this segment; 1V: Your group takes 80 dmg (no save) Base
6 Mr. Mime DT 66-CL (Damage Threshold; if an effect does more than 66-CL dmg to you, you take only 66-CL dmg; does not affect idmg) Jungle
7 Erika's Clefable Immune Faerie Magic; Ignore |AC| (absolute AC); 1M: Cast a Faerie spell of SL=0 to LVL/4 Gym Heroes
7 Machamp Damaging shield (10*CL dmg per melee or missile attack on you); 1M: Telekinesis 80' (regardless of size, no save) Base
8 Charizard Can convert 2V to 1P; Immune Fire and all of it's variants; Can breathe fire for 100*CL dmg (no save) Base
8 Slowking Your effects need to be countered twice; 1bM: Counterspell; 1M: Psi2 Id Insinuation one target CL/3 times Neo Genesis
9 Dragonite 1V: Switch places with another PC or a summon; 1P: Deal CLm4 physical dmg to one target (multiply CL d4's together). Fossil
11 Typhlosion +1S action; 1M: One target: 60 dmg evaportation and he loses his next action (no save) Mysterious Tr.
12 Wailord Water Breathing; Underwater movement; Mouth's P: Make an attack, if you hit, Swallow them (they take CL^2 dmg /s) Ruby/Sapphire

[PC17] Joke Classes Group


Smurf

Level KXP
Spells
1 0 (none)
2 2.5 (none)
3 5 (none)
4 10 (none)
5 20 (none)
6 40 (none)
7 80 (none)
8 160 (none)
9 320 (none)
10 500 (none)
11 750 (none)
12 1000 (none)
13 1250 (none)
14 1500 (none)
15 1750 (none)
16 2000 (none)
17 2250 (none)
18 2500 (none)
19 2750 (none)
20 3000 (none)
21 3250 (none)
22 3500 (none)
23 3750 (none)
24 4000 (none)
25 4250 (none)
26 4500 (none)
27 4750 (none)
28 5000 (none)
29 5250 (none)
30 5500 (none)
31 5750 (none)
32 6000 (none)
33 6250 (none)
34 6500 (none)
35 6750 (none)
36 7000 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0 9  8  7  4  5  1  0  0
+1 10  9  8  5  6  2  1  0
+1 10  9  8  5  6  2  1  0
+2 10  9  8  6  6  2  1  0
+2 10  9  8  6  6  2  1  0
+3 10  9  8  6  7  3  2  0
+3 10  9  8  6  7  3  2  0
+4 12 11 10  8  9  3  2  1
+4 12 11 10  8  9  3  2  1
+5 12 11 10  9  9  4  2  1
+5 12 11 10  9  9  4  2  1
+6 12 11 10  9 10  4  3  1
+6 12 11 10  9 10  4  3  1
+7 14 13 12 11 12  5  3  2
+7 14 13 12 11 12  5  3  2
+8 14 13 12 12 12  5  4  2
+8 14 13 12 12 12  5  4  2
+9 14 13 13 12 12  6  4  2
Requisites: Dex 15, Chr 15
Alignment: any G
HD/level: d5
Weapon Prof.: 0+level/2
To Hit Table: ½xMon
Save Table: ½xHalf0
Reference: Smurfs
Groups: Monster, Joke, NonCombatant
 
Each Level: Get your LVL in Smurf picks (see next page). Most Smurfs cost more than one pick. You have the abilities of the Smurf types you pick. You may save picks to get a bigger Smurf type later. Smurfs can be taken more than once, each "+" based ability gives only +1 more per additional Smurf. (e.g. Vanity Smurf gives +5 Cml. Two Vanity Smurfs gives +6 Cml, not +10.) Non-"+" based abilities may or may not stack; check with the DM.
Level 1 ¶: 1M: Summon a DL=(LVL+2)/3 monster (type Smurf). You gain the abilities that Smurf type grants as long as you have that summon.
Level 1 ¶: 1P, 1/t: Refill the Smurfberry pool, to a max of 10*LVL Smurfberries. Smurfberries are eaten like Goodberries; each Smurfberry cures 2 hp, or gives a new saving throw against an effect. If the effect had no previous save, use RSW; the target number = 10+CL of the effect.
Level 1: You always have a (free) Smurfy Hat as a helmet, it is AC +LVL with no Rogue adjustments. You can remove it and wear a different cap/hat/helmet if you like.
Level 1: +LVL AC.
Level 1: Free instance of the Smurf Familiar. It's abilities are: Level 1: +50% base Non-Weapon Proficiencies; Level 9: +LVL*10% MR; Level 18: +50% base Non-Weapons; 1M: Psi6G Escape. It is a "vanilla" Smurf and doesn't give any of the Smurf pick powers on the next page.

[PC17] Joke Classes Group


Smurf Types

# Picks Smurf Type Effect
1 Clockwork Smurf +5 TH with physical attacks; Communicate with Golems; Immune Wood
Clumsy Smurf 1M: Target drops one item he's holding/wielding (Will save); 1M: Trip (Reflex save)
Grouchy Smurf +5 dmg with physical attacks; 1M: Dispel an X4 (Superstition) effect
Scaredy Smurf 1M: Fear; 0, 1/r: Reroll a missed saving throw.
Vanity Smurf +5 Cml; Gaze Reflection; Immune harmful Mirror effects (Opposition, etc.)
2 Dopey Smurf -2 Int; 1V: Produce (teleport one your items back); 1V, 1/d: Create any item of < 100*LVL gp value
Enamored Smurf Have an X4 (Superstition) belief in one thing for x1.25. If you also have Smurfette, it's x1.5 instead.
Fisher Smurf Water Walking; Lower Water; 1M: Summon a DL=LVL/3 Water creature.
Harmony Smurf 1M, 1V: Do a Bard Song at 50+LVL*10% (Song of Battle is +1 TH, dmg, or saves per 10% made)
Sloppy Smurf -5 Cml; Have a "Fly" Familiar (Level 1: Flying 12"; Level 9: Resist Disease; Bite causes Disease; Level 18: Bite causes DNA Scramble)
3 Doctor Smurf +5 Int; 1M: Cure 50 hp, or can remove a [C] section effect
Flying/Aviator Smurf +5 Dex; Flying LVL*3" (D); Immune falling dmg (but not TK); 1M, 1/d: Teleport without Error
Greedy Smurf +10% money; 1/reset: +1 compensated magic item
Poet Smurf Resist Tricks (Immune if you have Painter Smurf too); 1M: Remove Charm, Domination, Ego Domination, Hypnosis
Tracker Smurf Tracking (LVL slots); 1M, 1/h: Locate Object/Person; 1M, 1/d: Find the Path
4 Architect Smurf 1P, 1/r: Create a door (with a -50% lock if you like); 1P, 1/r: Wall of Mushroom (like a Wall of Stone)
Dabbler Smurf +5 Wis; +5 saves; 1M: Charm Person (Will save)
Farmer Smurf Double # of Smurfberries; 1P, 1/h: Plant Growth; 1M, 1/d: The party will get +50% XP from this fight.
Painter Smurf Resist Tricks (Immune if you have Poet Smurf too); 1V: Blink; 1P: Dimension Door
Timid/Actor Smurf Resist Dragons; 1M: Charm Dragon (make LVL Will saves, choose worst)
5 Dreamy Smurf CaCR 50%; 1M, 1/t: Use a SL=LVL/4 Psi10 power
Jokey Smurf 1P: "Give someone a present": LVLd6 Delayed Blast Fireball (1 group, LVLd6+LVL fire dmg, Spell save: ½)
Miner Smurf +5 Str; Unusual Materials cost the square root of the cost multiplier (x10000 -> x100)
Nosy Smurf +5 Non-Weapon proficiencies; +5 Kits; 1M: Legend Lore; 1M, 1/d: Ask the DM a question
Sassette Smurfling +5 Chr; Sense Danger; 1M: Remove a "?" mark from the dungeon; 1bF, 1/d: Remove a Wandering Monster effect
6 Baby Smurf -1/3 Size; -1 age category; 1M: Cast a SL=LVL/4 Priest spell
Baker Smurf 1P: "Bake a Smurfberry Pie": Cure 250 hp, can remove [C] section effects for 50 less curing each
Grandpa Smurf -2 Str; -2 Dex; -2 Con; +5 Int; +5 Wis; Immune Aging
Tailor Smurf Divide the cost of Armor (including Shields, Helms, etc.) and Armor Adjectives by LVL
7 Brainy Smurf +5 Int; 1M: Cast a SL=LVL/4 Wizard spell
Handy Smurf +5 Con; 2P, 1/t: Build a TechL=LVL/2 Tech item; you can have LVL/2 Tech items
Smurfette +5 Chr; +3 Luck; Get the Slut1 chart with LVL*20 Rogue pts.
8 Hefty Smurf +5 Str; +5*LVL max hp; +5 weapon proficiencies
Lazy Smurf -5 Initiative; +5 QQQQslowS actions (these can be used only on segment 10, and not before combat starts)
9 Papa Smurf +5 Wis; +3 HNCL; 1M: Cast a SL=LVL/3 Wizard or Priest spell
13 Purple/"Gnap!" Smurf AL becomes E; Your Bite attack is Curse and Helm of Opposite Alignment branded; 1M: Dispel LVL effects (halve ER/iER); 1P, take 5 dmg: Fire Storm at double CL (so it's 4*CLd8 Unholy Fire dmg to 2 groups, no save); 1V, sacrifice a Smurf: Destruction (reverse Resurrection) or Invoke a Raw Logrus