Group
| Class
| In Coll.?
| Notes
|
War
| Chaos Warrior
| no
| See source_files directory and Angband game
| War
| Complete Warrior3
| no
| Based on Complete Warrior book
| War
| Goon / Clod
| no
| Very stupid
|
War
| Hackmaster
| no
| Based on Hackmaster Guide to Slaughtering Foes book
| War
| Hellraiser (1/2-demon)
| no
| See source_files directory
| War
| MetaWarrior7
| no
| KXP for 2nd = 8, HD ++++d10. Here's a handful of abilities (not all of the abilities of this class were going to be stat based!): 1-C. Exceptional Con bonus; i.e. Con bonus = Con - 12 2-B. Exceptional Dex bonus; i.e. Dex bonus = Dex - 12 2-C. (pre-req. 1-C) Barbarian Con bonus; i.e. Con bonus = (Con - 14) * 2 3-A. Exceptional Str bonus; i.e. Str bonus = Str - 12 3-B. (pre-req. 2-B) Barbarian Dex bonus; i.e. Dex bonus = (Dex - 14) * 2 4-A. (pre-req. 3-A) Barbarian Str bonus; i.e. Str bonus = (Str - 14) * 2 7-A. (pre-req. 4-A) Extra-Barbarian Str bonus; i.e. Str bonus = (Str - 16) * 5/2 8-C. (pre-req. 2-C) Extra-Barbarian Con bonus; i.e. Con bonus = (Con - 16) * 5/2 9-B. (pre-req. 3-B) Extra-Barbarian Dex bonus; i.e. Dex bonus = (Dex - 16) * 5/2 This class got 3 picks per level, and had space for each level out to "G" (i.e. 7 possible picks per level). You could alternatively pick one Level 3 ability at level 1, leading to a "points" system (get 3*LVL points each level, spend X points for a level X power).
|
War
| Musketeer
| no
| See source_files directory, lots of guns
| War
| Tusken Raider(-19)
| no
| Str 13, Con 13, HD 2m(-7), TH War, Wpn 0+/ 1/2, Saves Rog, XP for 2nd = 6; Bar Con L1: Imm to LVL in E factors of elements L1: x(LVL+3)/2 Str bonus w/ 2-handed weapons L1: 1M: Charm Animal Psi(-19) progression
| War
| Vanguard
| no
| Also Custom group. Based on Vanguard MTG cards.
|
War
| Vindicator(-65)
| no
| Unknown. Has some Psi(-5) and Psi13 in addition to what's in the metaclasses excel file. There was a partially written Vindicator5 class whose abilities got merged into the Thug5 class.
| Wiz
| ArcanistDM
| no
| Int 15, Wis 10, AL any, HD d3, Wpn 0+level, TH Wiz, Saves 2xElf0, Source DM, rest unknown
| Wiz
| Cabalist2/Theurgist1
| no
| Con 5, Int 15, Wis 16, Chr 14, AL L any, HD d4, Wpn 2+level/4, TH Wiz, Saves Wiz, Source DM, rest unknown
|
Wiz
| Golem Master
| no
| Unknown. Would have Psi16 powers, specialized in Enchantment.
| Wiz
| Inventer5
| ?
| ?
| Wiz
| MetaWizard7
| no
| KXP for 2nd = 10, HD +d4. See MetaWarrior7 (Warrior group) for some concepts.
|
Wiz
| Quintessential Mage6
| no
| Similar to Quintessential Fighter6 (in Warrior group), using a different Quintessential book
| Wiz
| Soothsayer10
| no
| Unknown. Has spells, Psi5, Psi10, can make it's effects resisted by different BlahR's. There was a partially written Soothsayer5 class whose abilities got merged into the Mastermind5 class.
| Wiz
| Thought/Mind Mage
| no
| Int 16, Wis 15, Chr 14, AL L any (or) T any, HD d2, Wpn 1+level/10, TH ˝xWiz, Saves 2xPsi, Source DM, rest unkown. It's a "Crossmage" between Wizard and Psi1.
|
Pri
| Chirurgeon3
| no
| Source UP3 (Ultimate Prestige Classes3?), rest unknown
| Pri
| Cleric4
| no
| HD d30/2, rest unknown. Would have variant Healing spells that use d30's everywhere.
| Pri
| Fanatic
| no
| Unknown. See Witch Hunter in Arduin Rules pg 47, Saint in Arduin Rules pg 87
|
Pri
| Hippie5
| ?
| F. Your effects do not drain the MF
| Pri
| MetaPriest7
| no
| KXP for 2nd = 9, HD +++d8. See MetaWarrior7 (Warrior group) for some concepts.
| Pri
| Occultist5
| no
| Int 21, HD d3, TH NM0, Saves 1/2Conc, XP for lvl 2 = pi+e; Spell prog: (1st to A); 00----; -00----; --00---; Int bonus, Grand in Astral A. 1M, 1/d: Cosmic Awareness, immune to dust disap for 1t; B. 1M, 1/t: One group fails morale (save); C. 1M: Taunt A to attack B (each target saves); D. Pick a word. Command cont. Damaging shield; E. 1M: Confusion 1 target (save) A'. Pick an E alignment. Immune to outer-planar effects of that AL.; B'. 1M, LVL/d: Dispel an effect that is not on a person.; C'. 1M: Fear a group (save); D'. Eelectricity shield (1/2); E'. 0, LVL/d: Target item will fail it's next item save. A''. No action, 1/d: Freedom; B''. 1M, 1/d: Gate, two-way, random plane; C''. 1M, 1/t: Insanity a group (save); D''. 1M: Blindness your group (save); E''. Anti-Everything Shell SL 0-(LVL/2)
|
Pri
| Patriarch
| yes
| Spell Progression unknown. Abilities not given, presumably similar to Lord (Warrior group) or Master Wizard (Wizard group).
| Pri
| Preacher5
| no
| Unknown except for a few abilities: A. & F. & K. & P. & U. Turn undead at x(+1) level B. x(LVL+1)/2 Personality score G. Whenever you take over 100 dmg from something, take only 100 dmg H. +LVL*100 item XP in Armor flags per day L. Whenever you take over 70 dmg from something, take only 70 dmg Q. Whenever you take over 50 dmg from something, take only 50 dmg V. Whenever you take over 40 dmg from something, take only 40 dmg
| Pri
| Protector1
| no
| Source DM, rest unknown.
|
Pri
| Quintessential Cleric6
| no
| Similar to Quintessential Fighter6 (in Warrior group), using a different Quintessential book
| Rog
| Bard1JG
| yes
| Abilities unknown
| Rog
| Cutthroat1
| no
| Source DM, rest unknown.
|
Rog
| Griefer5
| no
| Dex 17, Wis 9, AL non-L, HD +2d3, Wpn 2+/2, TH Rog, Saves Rog A. Backtwist (Twist rating/30 effects) 20+LVL*10 Dex-9 Dex-12 B. Unequip (one item unequipped, save DC = amount made) 50 Dex-12 Dex-14 C. [1F to use] Delay (target doesn't go next segment, save DC = amt made) 30 Wis-11 Wis-16 D. Lockdown rating/20 C actions worth 0 DIWC-40 DIWC-60 E. Every Rogue1, can't spent points to them
| Rog
| Houri1JG
| yes
| Abilities unknown
| Rog
| InfiltratorDM
| no
| Source DM, rest unknown. Gets Barb Dex.
|
Rog
| Martial Artist1JG
| yes
| Abilities unknown
| Rog
| Master Thief
| yes
| Spell Progression (if any) unknown. Abilities not given, presumably similar to Lord (Warrior group) or Master Wizard (Wizard group).
| Rog
| Merchant1JG
| yes
| Abilities unknown
|
Rog
| MetaRogue7
| no
| KXP for 2nd = 7, HD ++d6. See MetaWarrior7 (Warrior group) for some concepts.
| Rog
| Ninja1JG
| yes
| Abilities unknown
| Rog
| Quintessential Thief6
| no
| Similar to Quintessential Fighter6 (in Warrior group), using a different Quintessential book
|
Rog
| Scoundrel5
| no
| Unknown
| Rog
| Shadow-walker1JG
| yes
| Abilities unknown
| Rog
| Swindler5
| no
| Unknown
|
Rog
| Thief1JG
| yes
| Abilities unknown
| Rog
| ThugDM
| no
| Mentioned in Collective 1.89. Gets Barb Str. There is a Thug5 class (in Warrior group), perhaps this was an early version (before it changed groups).
| Rog
| Trickster
| no
| Source DM, rest unknown.
|
Rog
| Venefic1JG
| yes
| Abilities unknown
| Psi
| AntiArchMutant
| no
| Gets Psi-9 and Psi-18
| Psi
| Cyborg8
| no
| Unknown. Obviously has Psi8 abilities. Could move to Monster group.
|
Psi
| Low Frequency Sampler[2]
| sort of
| New class (rename old LFS class to something else) - gets random powers in +/- Psi 1d30
| Psi
| MetaPsionicist5 or 7
| no
| KXP for 2nd = 11, HD d5. See MetaWarrior7 (Warrior group) for some concepts.
| Psi
| ParaPsychologist5
| no
| Unknown
|
Psi
| Psi(-18)
| no
| Str 0, Dex 15, Con 9, AL any, HD d13, Wpn -2+3*level, TH Psi, Saves Mon, Source Synnibarr, rest unknown. There may be some Psi(-18) powers handwritten somewhere.
| Psi
| Psi(-9)
| ?
| progression is in coll155_version2.doc
| Psi
| Psi1Blaster
| no
| Source DM / PH1, rest unknown. Variant of Psi that does multiple Psi1 attacks per M action. Has a Touch Blast (range=touch, no save).
|
Psi
| Psi13
| no
| (Emotional State Psionics) Con 13, Wis 6, Chr 18, AL non-LG, HD & -d6, Wpn 1+level/3, TH Pri, Saves Psi, Source DM, rest unknown.
| Psi
| Psi17
| no
| HD &(unknown), Source Star Trek, rest unknown. Some Psi17 powers are mentioned in Logician class (Wizard group).
| Psi
| Psi20
| no
| (Champions Psionics, this may move to a different freq. number) HD +‡d10, TH War, Saves War, Ref Champions, rest unknown.
|
Psi
| Psi23
| sort of
| Psi23 class
| Psi
| X24
| sort of
| X24 class
| Psi
| Variable PsiN
| no
| Source DM, rest unknown.
|
Cust
| Custom7
| sort of
| Partial version is in the "PC6old" worksheet of this Excel workbook. There are other partial versions floating around.
| Cust
| CustomDM
| sort of
| Crappy partial version of CustomDM is floating around in old collectives.
| Cust
| MetaCustom7 (Designer)
| no
| KXP for 2nd = 12, HD 0d0+20. See MetaWarrior7 (Warrior group) for some concepts. Could pick from any group, but either got only 2 picks per level or the XP was expensive (or both).
|
Cust
| Switch Classer
| no
| Unknown, duplicates a class, and you can switch what it is with an S action.
| Conc
| Ancient Oeridian
| no
| Known: Level 1: Immune all elements, wild magic, black ice, Bug spells
| Conc
| Anti-Lich
| no
| Abilities unknown. Reverse of Lich. Different spells.
|
Conc
| Big Bad
| no
| What monsters / MPCs use. It has a wimpy version (Boss in Monster group)
| Conc
| Champion5
| yes
| Chr 24, level 9, HD d100, saves Conc, TH 5xWar. 1st level Champion5 spells that are known: 1. 1F, 1F from friend (or one x2 summon or two x1 summons) -> +1 QF 2. Can have (CCL+1) sets of summons 3. iXR 10*CCL% 4. Don't count as a person for XP purposes (if all in party have this, then # PCs = 1/2) 5. +(Int+Wis)/20 Wild Talents 6. iER 25*CCL%
| Conc
| Custom Concordant
| yes
| Finish this!
|
Conc
| Custom Legendary Officer
| sort of
| From Star Fleet Battles
| Conc
| Evil Overlord
| yes
| Abilities unknown. Roughly based on the "If I Was An Evil Overlord" document on the internet.
| Conc
| Legendary Officer
| sort of
| Custom Legendary Officer rules (from Star Fleet Battles)
|
Conc
| Master Lich (ArchLich)
| no
| Abilities unknown, but it's actually pretty obvious how this class works. "ArchLich" may be a different class (good-aligned, different spells), or perhaps that's just an Anti-Lich.
| Conc
| MetaConcordant7
| no
| KXP for 2nd = 700, HD +++++2d20. See MetaWarrior7 (Warrior group) for some concepts.
| Conc
| Pawn
| yes
| Needs spell progression, more spells
|
Conc
| Sentinel
| yes
| Needs most things. Use the Divine3 book. Warden is the reduced version of this.
| Conc
| Spirit of All5
| no
| ?
| Conc
| Stealth Master
| no
| Handwritten somewhere
|
Conc
| Supreme / GrandMaster
| yes
| Abilities unknown. Presumably similar to Lord (Warrior group) or Master Wizard (Wizard group) but for Concordant classes.
| Conc
| X(-7)
| no
| Unknown. X(-7) powers are in Collective.
| Mon
| Boss
| no
| The lower version of Big Bad (Conc group)
|
Mon
| Composite Elemental Lord
| no
| Unknown, allows you to switch your body's elemental composition. Probably has Psi15 powers.
| Mon
| Eel-15
| no
| Unknown. Has Psi-15 powers.
| Mon
| Freak5
| no
| Con 17, HD &d8, TH &+LVL, saves &+TH, Wpn 4+/3, XP for 2nd = 8 There are two different handwritten versions of Freak5: A. 0.3 in Race Adj for free (alternate source had 0.2) B. 1 in 6 chance that Wandering Monsters are on your side (this was in an upper block as L' in alternate source) B'. iCNTaCaNaTR LVL*10% (where TR=TechR, aTR=aTechR) (alternate source) C. +LVL to pick two combinations of TH/dmg, bite/claw D. iaER LVL*10 E. Mix in /(1+LVL/10) XP race for free F'. Add 0.3 XP Div of Racial Adjectives for free K'. Add 0.4 XP Div of Racial Adjectives for free P'. Add 0.5 XP Div of Racial Adjectives for free U'. Add 0.6 XP Div of Racial Adjectives for free
|
Mon
| MetaMonster7
| no
| KXP for 2nd = 13, HD 3d5. See MetaWarrior7 (Warrior group) for some concepts.
| Mon
| Ooze
| no
| Unknown. Might have some Psi-15
| Mon
| Polymorpher
| yes
| Abilities unknown
|
Mon
| Savage5
| no
| Unknown. Two abilities were written, but became the C. and D. picks for Freak5
| Mon
| Shifter
| no
| Handwritten somewhere
| Mon
| Werewolf5
| no
| Unknown. Could be "WereCreature5" instead
|
Alt
| Immortal Hunter
| no
| x1 class; lots of Atheist-like abilities; [X(-49)] powers
| Mini
| B Actions
| no
| +1 B action /level; XP is as Ability Scores; Alternate is +1 A' action per level (4 A' -> 1 QZ)
|
|