Name
| Req
| Effect
| Bonus Prof
| Source
| New?
|
Academician
| IW
| +3 NPC reactions; +level Int checks; +level Wis checks; -1 TH penalty
| Spellcraft
| PHBR4
|
| Acrobat
| DS
| +2 AC; 3 Tumbling slots, 3 Tightrope Walking slots, 3 Jumping slots
| Juggling
| S&P2
|
| Adventurer
| C
| +10% XP in the class associated with this kit (not retroactive)
| Dungeon Lore
| DM
|
|
Amazon
| S
| +2 TH in first round; +2 dmg in first round
| Riding
| S&P2
|
| Amazon (2)
| Chr 9
| +3 TH and +3 dmg with first attack on each enemy
| Groom
| PHBR1
| 5.0
| Animal Master
| KW
| +1 normal familiar (must be a real-world animal)
| Animal Lore
| S&P2
|
|
Archer
| Dex 15
| Bows use the "Dagger" line for number of attacks.
| Bowyer/Fletcher
| PHBR9
| 4.2
| Artificier
| DIS
| X^3 / (your level) days: Build a Tech Level X item
| Engineering
| PHBR17
|
| Assassin
| IW
| Detect Poison 5*level% cont.; Backstab x2; 1 Healing slot; 1 Herbalism slot
| Poison Use
| S&P2
|
|
Barbarian
| Str 15
| Barbarian Str, Dex, or Con
| Endurance
| PHBR1
| 4.2
| Barbarian
| SK
| -2 NPC reactions; Gain Exceptional Str and Con
| Endurance
| S&P2
|
| Barbarian (3)
| Str 15
| 1V: Intimidate (fear) one enemy (Chr contest, you're at +3)
| Endurance
| PHBR1
| 5.0
|
Beast Rider
| Chr 13
| +1 mount (it has LVL*10 hp)
| Riding
| PHBR1
| 5.0
| Beastmaster
| Chr 15
| +1 Animal Companion
| Animal Handling
| PHBR11
| 4.2
| Beggar
| C
| +1 nonweapon prof.; Pick Pockets 10*level%; -4 NPC reactions
| Disguise
| S&P2
|
|
Berserker
| Str 15
| 1V: Berserk for 1t (+1 TH; +3 dmg; +5 hp; CR 100%; slay effects are delayed 1s)
| Endurance
| PHBR1
| 5.0
| Bladesinger
| SKDI
| +1/+1 TH/dmg with one weapon type; -1 TH all other weapons; +lvl/2+1 AC
| Dancing
| PHBR8
|
| Cavalier
| C
| +2 mental saves; +1 weapon prof.
| Heraldry
| S&P2
|
|
Cavalier (2)
| SDK 15, IW 10, Alignment *G
| +1+LVL/6 TH; immune fear; +4 mental saves; +1 horse mount (it has 10+LVL*5 hp)
| Etiquette
| PHBR1
| 5.0
| Champion
| SWC
| 1 single weapon spec. (even non-War); +1/+1 magical Slaying (TH/dmg)
| Intimidation
| PHBR6
|
| Collector
| Chr 15
| x+1 Personality Score; 1M, 1/d: Locate Unique Object within 300'
| Artifact History
| PHBR8
| 4.2
|
Diplomat
| IWC
| +2 NPC reactions; x2 starting money; Charm/Influence Reaction 5*level%
| Debating
| S&P2
|
| Druid
| Chr 15
| Overwrite one priest progression to use the Druid1 progression
| Plant Lore
| PHBR3
| 4.2
| Duplicator
| H
| Level 9: Duplicate one class's abilities at level = (your level)/9, round down
| NPC Lore
| DM
|
|
Explorer
| WI
| 2 Survival slots; Deeppockets cont.
| DirectionSense
| S&P2
|
| Feat
| (none)
| Gain a feat from 3rd edition, even if your class isn't 3rd edition
| (none)
| DM
|
| Flunky
| S+K 15
| When charming or charmed by someone else, an action is not lost (act immediately)
| Villain Lore
| DMGR6
| 4.2
|
Geomancer
| IC
| Legend Lore (other crystal spheres) 10*level%, (alternate primes) 5*level%
| Planetology
| CGR1
|
| Gladiator
| SK
| +1 TH; Considered 1/3 of a size class larger for weapons (e.g. M -> M/L)
| Blind Fighting
| S&P2
|
| Gladiator (2)
| Str 9
| +2 weapon proficiencies CF=3: Free weapon specialization (even if non-Warrior)
| Charioteering CF=2: Armor Opt.
| PHBR1
| 5.0
|
Golemmaster
| IW
| 1M,1V: Turn Golem; +4/+4 TH/dmg vs. Golems; Level 12: Manual/Golems
| Stonemasonry
| PHBR16
|
| Guardian
| WC
| +1 TH/dmg/saves and opponents -2 saves in a specified 1 sq. mile area
| Local History
| PHBR11
|
| Healer
| W
| 1P: Cure Tiny Wounds (1 hp); +1 hp per die with Cure spells; -1 wpn prof.
| Healing
| PHBR9
|
|
Hedge Wizard
| I
| 1 hour of F actions: Neutralize Poison; 1/d, Level 7: Brew random potion
| Brewing
| PHBR10
|
| Human Computer
| Int 16
| +1 level of Exceptional Int; Sustain Int; Hold 0, M, talking actions
| Mathematics
| DM
| 5.6
| Investigator
| Int 15
| Legend Lore (Int-11)*10%; +1 Research Point (once per kit, the day after taking it)
| Info. Gathering
| PHBR2
| 4.2
|
Jester
| IC
| +1 Chr; 1 Juggling slot; 1 Comedy slot; 1 Acting slot
| Singing
| S&P2
|
| Loremaster
| IW
| Legend Lore 5*level%; Operate Item 5*level%; Persuasion 5*level%
| Ancient History
| PHBR7
|
| Mageweaver
| Dex 15
| You MUST material component (spending 1V) when casting spells, but get x3 effect
| Magic Lore
| CGR3
| 4.2
|
Mariner
| I
| x2 TH with nets; 1F: Friends (aquatic only)
| WeatherSense
| S&P2
|
| Martial Arts Abil.
| D
| Ability to use Martial Arts [P7]
| (none)
| DM
|
| Martial Arts Style
| D
| +1 Martial Arts style
| (none)
| DM
|
|
Medicine Man
| Wis 15
| +LVL hp when Binding Wounds
| Herbalism
| PHBR15
| 4.2
| Merchant
| IC
| +1 NPC reactions; 3 Appraisal slots; +10% gp when selling items
| Appraisal
| S&P2
|
| Militant Wizard
| Con 15
| Specialized in Wizard Invocation school, pick an opposite
| MR Evasion
| PHBR4
| 4.2
|
Monster Guild
| Con 18, SN & 1
| Access to "All Monster" abilities. Access to [E48] Monster magic item store.
| IR Evasion
| DM
| 6.2
| Montare
| Chr 15
| +1 Mount (like a Paladin's)
| Animal Training
| CGR2
| 4.2
| Myrmidon
| SK
| 1 single weapon spec. (even non-War); Room/Board costs 0 gp
| Military History
| PHBR1
|
|
Mystic
| W
| XM: +2 to any one subability score for X/2 rounds; 1 Meditation slot
| Astrology
| S&P2
|
| Naturalist
| W+C 27
| NaNR (Wis+Chr-26)*10%
| Nature Lore
| PHBR18
| 4.2
| Noble
| C
| +2 NPC reactions; 1F: Bluff (save); 1 Language slot
| Etiquette
| S&P2
|
|
Noble Warrior
| Str 13, Con 13
| +225 gp per reset (including before the game starts if you begin with this kit)
| Heraldry
| PHBR1
| 5.0
| Outlaw
| SK
| You have a hidden location secret to everyone else
| Set Snares
| S&P2
|
| Pacifist Priest
| W
| +2 Chr; halve your number of weapon proficiencies (round loss up)
| Meditation
| PHBR3
|
|
Peasant Hero
| W
| Give and receive shelter (see Knight class); 0, 1/d: +/-(5+level)% to 1 roll
| Agriculture
| S&P2
|
| Peasant Hero (2)
| Wis 9
| Always has shelter; local people will feed you and hide you from authorities CF=2: Items < 1 gp cost nothing for you
| Fishing
| PHBR1
| 5.0
| Pest Controller
| Dex 15
| # Attacks = LVL vs. Size T or smaller creatures
| Running
| PHBR6
| 4.2
|
Pirate
| KD
| +1 TH at sea; -2 NPC reactions; 1 weapon slot with ship-based weapon
| Navigation
| S&P2
|
| Pirate/Outlaw
| Dex 9
| Always have access to the store of generic items (in non-combat time) CF=2: Always have access to the store of armor CF=3: Always have access to the store of weapons
| Seamanship
| PHBR1
| 5.0
| Priest Guild
| Wis 18, SN & 1
| Access to "All Priest" abilities. Access to [E43] Priest magic item store.
| MR Evasion
| DM
| 6.2
|
Privateer
| Dex 15
| Any Rogue 1 pick, with 5*LVL Rogue points for it
| Robbing
| CGR1
| 4.2
| Pro Wrestling Ability
| D
| Ability to use Professional Wrestling [P14]
| (none)
| DM
| 6.2
| Pro Wrestling Style
| D
| +1 Professional Wrestling style
| (none)
| DM
| 6.2
|
Progression Bonus
| Int 10
| If your progression does not have a stat bonus, add Int bonus to it. If it does, add +4 to your effective Int score for it.
| Dweomercraft
| DM
| 5.6
| Psiologist
| IWK
| +2*level PSPs in Psi2; +1 prof. slot in a Psi2 power per 2 levels; -1 TH
| Harness Subc.
| WatW2
|
| Psionicist Guild
| Chr 18, SN & 1
| Access to "All Psionicist" abilities. Access to [E45] Psionicist magic item store.
| PR Evasion
| DM
| 6.2
|
Pugilist
| SD
| +4 TH unarmed; Can parry unarmed as if had a weapon
| NaturalFighting
| S&P2
|
| Resist-Evader
| DW
| Opponents get -(your level)*2-10% blahR and -4 saves vs. your effects
| MR Evasion
| DM
|
| Riddlemaster
| Int 15
| Immune Tricks; Find/Remove Tricks (Int-14)*10%
| Storytelling
| PHBR7
| 4.2
|
Rider
| C
| +1 normal familiar (must be some sort of mount)
| AnimalTraining
| S&P2
|
| Rogue Guild
| Dex 18, SN & 1
| Access to "All Rogue" abilities. Access to [E44] Rogue magic item store.
| IR Evasion
| DM
| 6.2
| Runner
| SDK
| +1V action; 1 Endurance slot; +3" movement rate
| Running
| DM
|
|
Samurai
| SKW 13, Int 14, Alignment L*
| Ki Shout: Mouth's V, LVL/d: Str becomes 18 w/ Lim.Exc. bonus (i.e. +6 Str bonus) CF=2: +LVL/4 martial arts maneuvers
| Riding
| PHBR1
| 5.0
| Savage
| K
| +3 nonweapon proficiencies; -2 NPC reactions
| Hunting
| S&P2
|
| Savage (2)
| Str 11, Con 15
| nF, 1/reset: Construct a weapon of up to LVL*10 gp value (n=value/LVL) 1M, LVL/d: Alarm, Detect Magic, Animal Friendship, or Detect Evil
| Survival
| PHBR1
| 5.0
|
Scavenger
| Wis 15
| +10% money found in the dungeon (doesn't affect sold items)
| Looting
| PHBR14
| 4.2
| Scholar
| I
| +1 Int checks; +1 Wis checks; +4 Knowledge proficiencies
| History
| S&P2
|
| Scout
| W
| +1 all nonweapon checks when outdoors; Move Silently 10*level%
| Tracking
| S&P2
|
|
Shadow
| D+W 27
| +1 weapon needed to hit you; Hide in Shadows (Dex+Int-26)*5%
| Trailing
| PHBR10
| 4.2
| Sharpshooter
| D
| +1/+1 TH/dmg with missiles; x1.5 wpn slots, extra only for missile weapons
| Bowyer/Fletch.
| S&P2
|
| Smuggler
| W
| 3 Appraisal slots; 1F: Make small object invisible; 1F: Locate Object 30'
| Forgery
| S&P2
|
|
Soldier
| K
| +1 nonweapon proficiency; 1/w: Gain a level^2 gp weapon
| Weaponsmith
| S&P2
|
| Spy
| IC
| +2 NPC reactions; 1 Disguise slot; Spying 10*level%
| Trailing
| S&P2
|
| Stat Requirement
| (none)
| -4 to an ability score requirement in a class (standard 7 stats only: no Luck, HNCL, etc.)
| (none)
| DM
| 5.6
|
Swashbuckler
| DI
| +2 AC; +2 NPC reactions; Ambidextrous
| Tumbling
| S&P2
|
| The Trick
| II (Int18)
| Reduce level divisor for which spells you can cast with 1M only by 1.
| No Noticeable
| DM
|
| Thug
| S
| +1 dmg; 0, -level TH this segment: +level dmg this segment
| Gaming
| S&P2
|
|
Troubleshooter
| IW
| 1F: Find a flaw in a house's / person's / security system's defenses
| Observation
| PHBR2
|
| Undead Master
| K+W 27
| Can Command Undead with CL=LVL-2
| Undead Lore
| DMGR7
| 4.2
| Wanderer
| Chr 15
| Don't generate "?" in the wilderness
| Hiking
| PHBR13
| 4.2
|
Warrior Guild
| Str 18, SN & 1
| Access to "All Warrior" abilities. Access to [E41] Warrior magic item store.
| WR Evasion
| DM
| 6.2
| Warrior Spec. Speed
| Dex 13
| Replace which line you specialize on to one better ( Non-Warrior / Ranger / Warrior / Barbarian / Barbarian+1 )
| Blindfighting
| DM
| 5.6
| Weapon Master
| SD
| +1 to #Att with one weapon in one hand (or double rate, whichever is lower)
| Wpn Mastery
| S&P2
|
|
Wild Talent
| I+W 27
| Get a Wild Talent in Psi1 or Psi2, it doesn't cost a Mini class slot or XP
| Psicraft
| PHBR5
| 4.2
| Wild Talent Priest
| Wis 9
| See progression below; it is not channelling and there is no stat bonus. If you take this kit twice (Wis 18), it is channelling.
| Religion
| DM
| 5.6
| Wild Talent Wizard
| Int 9
| See progression below; it is not channelling and there is no stat bonus. If you take this kit twice (Int 18), it is channelling.
| Spellcraft
| DM
| 5.6
|
Wilderness Warrior
| Con 13
| +5 Survival rolls CF=2: Resist local terrain CF=3: Double Resist local terrain CF=4: Immune local terrain; Resist Natural effects
| Survival
| PHBR1
| 5.0
| Wizard Guild
| Int 18, SN & 1
| Access to "All Wizard" abilities. Access to [E42] Wizard magic item store.
| MR Evasion
| DM
| 6.2
| Wyrmslayer
| Str 15
| +4 TH and x+1 dmg vs. Dragons and Dragon-kin
| Dragon Lore
| PHBR12
| 4.2
|
|