Psi(-15) Minor Alterations
| Effect
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Add Breath Weapon [1st]
| Breath weapon is 3/d. Choose a normal (EE=1) eelement. Breath = 50% of current hp total.
| Add Breath Weapon [2nd]
| Breath weapon is once per 3 rounds. Choose a normal (EE=1) eelement. Breath = (CL+1)d(CL*2+2).
| Add Resistance
| Resist one normal (EE=1) eelement, this can be taken twice for an EE=2, thrice for an EE=3, etc.
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Add Slime
| Natural AT source = +CL
| Add Tentacle
| Tentacle does 1d(CL*2) damage
| Add Fins
| Water (and any other liquid) Breathing, Swim at (CL+1)*3" rate
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Alter Resistances
| Alter two resistances (or one immunity) to be of different eelement(s) (Pick an EE factor = original)
| Improve Breath Freq.
| Can use breath 4/d or once per 2 rounds (Pick again: 5/d or every r.) (Pick 3rd time: 6/d or per 5 s.)
| Improve Breath Eelement
| Add 1 to the EE factor of your breath weapon element. (Choose a new element when you pick this.)
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Increase Touch Damage
| CLdCL dmg with unarmed touch (do not add punch or weapon damage)
| Increase Tentacle Damage
| (+0)d(+4) with tentacle attacks
| Versatile Breath Element
| Your can alternatively use a second eelement, with EE factor equal or less than your normal breath.
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Psi(-15) Major Alterations
| Effect
|
Add Immunity
| Immune to one normal (EE=1) eelement, this can be taken twice for an EE=2, thrice for an EE=3, etc.
| Dial-a-Breath Eelement (<)
| You can use any eelement with EE factor less than your normal breath.
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Psi(-15) Grand Alterations
| Effect
|
Add Global Resistance
| Resist all EE=1 eelements, this can be taken twice for EE=2 (doesn't include EE=1), thrice for EE=3, etc.
| Dial-a-Breath Element (=)
| You can use any eelement with E factor equal to or less than your normal breath.
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Psi(-15) Super Alterations
| Effect
|
Add Global Immunity
| Immune to all EE=1 eelements, this can be taken twice for EE=2 (doesn't include E=1), thrice for EE=3, etc.
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