[Q--2] Efficiency Psionics (Psi. Freq. --2)
Psi--2 Devotions (Minors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Adrenalin Command
| Metab
| Int-8
| 12+6/r
| [Pick Str, Dex, Con] Sustain that stat
| Exceptional that stat
| DM
| 2
| Biosaveback
| Metab
| Int-7
| 9+5/r
| -2 dmg/energy att; +CL/3 saves
| +CL saves instead
| DM
| 3
| Blink
| Port
| Con-4
| 11+5/r
| Blink
| Controlled Blink
| DM
|
4
| Cell Arrangement
| Metab
| Int-8
| 2*N
| cures 5*N% of max hp (max N=CL*5+35)
| Half cost in PSPs
| DM
| 5
| Connect (Contact)
| Telep
| Chr-5
| Int*3/2+2/r
| -2 check if resisting
| Need only 2 tangents
| DM
| 6
| Deflection
| Kinet
| Con-5
| 6
| [pick R,M,P,I] Deflection CL*5%
| pick 2, or Reflection on 1
| DM
|
7
| Double [C]
| Metab
| Int-8
| 11
| Doubles a harmful [C] section effect
| Becomes capital lettered
| DM
| 8
| Endurance of the Land
| Metab
| Int-7
| 15+3/r
| +5 max hp; +3 AC; +3 saves; IR 25%
| Lasts 5r after maint.
| DM
| 9
| Enhanced Int/Dex
| Metab
| Chr-8
| 3N+N/r
| +N Int or Dex, max N=CL
| both stats
| DM
|
10
| Ethereal Projection
| Port
| Con-5
| 9+3/h
| Ethereal Perception
| Ethereal Projection
| DM
| 11
| Gird
| M-Psi
| Con-3
| 2*M/m
| Maintain powers w/o conc.
| Maintain in sleep
| DM
| 12
| Graft Natural
| Metab
| Int-10
| 15+2/r
| Natural attacks can use specialization
| --
| DM
|
13
| Hypercelerate
| Metab
| Int-7
| 15+15/m
| -3M, +1QM
| lose only -2M instead
| DM
| 14
| Inertial Wall
| Kinet
| Int-8
| 11+8/r
| Melee: -CL dmg/att; Missile: Delay 1s
| Another Melee -CL/att
| DM
| 15
| Inverse Carapace
| Metab
| Con-5
| 8+2/r
| +level TH; -(11-level) Wis
| No Wis loss
| DM
|
16
| Magnify
| M-Psi
| Chr-5
| 25M+M/r
| Mult. power (Max=level/5+1)
| M+1, no extra cost
| DM
| 17
| Receptacle
| M-Psi
| Chr-5
| 1/r
| Item PSPs = (2*Chr+Int+Con-40)*CL
| Can be Magnified
| DM
| 18
| Resist Disease
| Metab
| Int-8
| 18/d
| Resist disease
| Immune disease
| DM
|
|
[Q--2] Efficiency Psionics (Psi. Freq. --2)
Psi--2 Sciences (Majors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Death Trade
| Metab
| Int-12
| 60
| You and target up to 10*CL^3 dmg (necro)
| You take half
| DM
| 2
| Demolish
| Kinet
| Int-8
| 27
| CLd6 normal ele. dmg (group, save:½)
| (2*CL)d6 instead
| DM
| 3
| Endorphin Command
| Metab
| Wis-9
| 24+12/r
| [Pick Int, Wis, Chr] Sustain that stat
| Exceptional that stat
| DM
|
4
| Energy Command
| Metab
| Int-7
| 10
| Pick an element, you resist it
| You double resist it
| DM
| 5
| Ethereal Travel
| Port
| Con-5
| 25+12/h
| Go to Ethereal physically
| Go to Phlogiston
| DM
| 6
| Immediate Healing
| Metab
| Int-5
| 45
| Heal, can have no more Heals this day
| this hour instead
| DM
|
7
| Put Out of Misery
| Kinet
| Chr-9
| 60
| Put Out of Misery
| Really Put Out of Misery
| DM
| 8
| Regen
| Metab
| Int-6
| 24+9/t
| Troll-like regen CL hp/r
| 2*CL instead
| DM
| 9
| Split Soul
| M-Psi
| Chr-8
| 60+9/r
| +1S action
| +1 more S action
| DM
|
|
Psi--2 High Sciences (Grands)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Alter Reality
| All
| Any-15
| 375
| Alter Reality (any Psi major)
| Double CL effect
| DM
| 2
| C Acceleration
| Metab
| Int-9
| 30/r
| +CL/2 C actions /r (self)
| +CL instead of +CL/2
| DM
| 3
| Duplicate Action
| M-Psi
| *Auto*
| 400
| +1 of an action type you have
| --
| DM
|
4
| Eeelemental Composition
| Metab
| Int-9
| 36+5/r
| Can be any Normal/Para/Quasi Eeele
| Can be Semi Eeele
| DM
| 5
| Endurance of the World
| Metab
| Int-11
| 15/r
| +9 TH; +9 dmg; IECNR +25%
| Lasts 5r after maint.
| DM
| 6
| Grand Acidify
| Kinet
| Int-5
| 27
| CLd20 acid damage
| Use d30's
| DM
|
7
| Legendary Command
| Metab
| Wis-29
| 36+18/r
| [Pick Cml, Luck, CL] Sustain that stat
| Exceptional that stat
| DM
| 8
| Nonweapon Familiarity
| Clair
| Con-13
| 300/d
| +1 slot in every nonweapon prof
| +CL/2 kits
| DM
| 9
| UltraArmor [--X]
| Telep
| Wis-10
| 30
| iunPaPaaPaaaPR CL*2%
| CL*4 instead
| DM
|
|
Psi--2 Supers
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Z Acceleration
| Metab
| Wis-15
| 45/r
| +CL Q∞0 actions /r (self)
| Cast Psi using 0 actions
| DM
| 2
| Change Reality
| All
| Any-25
| 600
| Change Reality (any Psi grand)
| Double CL effect
| DM
| 3
| Psi Inertial Improver
| Port
| Str-23
| 105/r
| Psi gives no save in your group
| --
| DM
|
4
| Planetary Demolish
| Kinet
| Int-30
| 5400
| 1 idmg in any E=CL/6 element
| 2 idmg; CL/3 instead
| DM
| 5
| Public Access Keyring
| Clair
| Con-25
| 135/r
| Know Truename up to CL/10 targets
| CL/5 x2 targets or CL/2 x1
| DM
| 6
| Spirit in the Ethereal
| Telep
| Wis-20
| 1/week
| Can't move or use V actions; can use 2S/s
| Can use 3S /s
| DM
|
|
[Q(-17)] Illogic Psionics (Psi. Freq. -17)
Psi-17 Minor Powers
#
| Effect
|
1
| Chaos Ball your group (incl. yourself) for LVLd6 dmg
| 2
| Create a LVL*10' Wall of Stone with random orientation in the room
| 3
| Create a random trap (only enemies trigger it)
|
4
| Darkness to all senses (infravision doesn't work)
| 5
| Destroy door (item save vs. disintegrate)
| 6
| Gain a random Psi9 or Psi-9 minor (use this 1/d)
|
7
| Sleep your entire group (incl. yourself) (save)
| 8
| Wand of Wonder effect
|
|
Psi-17 Major Powers
#
| Effect
|
1
| Chain Lightning: as spell, but jumps randomly (not closest person), can hit someone more than once
| 2
| Confusion shield (whoever hits you saves or is Confused)
| 3
| Create a random trick (only enemies trigger it)
|
4
| Fist of Force (LVLd8 force dmg to one target)
| 5
| Polymorph Randomly: Target is polymorphed into a DL=LVL/3 monster (save)
| 6
| Teleport Other Away
|
|
Psi-17 Grand Powers
#
| Effect
|
1
| Call Chaos: LVL random groups take 75 Chaos dmg (include PC in possibilities)
| 2
| Chaos Branding: Rearranges a magic item's properties (loses old properties, becomes a random Intelligent Magic Item of next lower XP value)
| 3
| Create a random special (only enemies trigger it)
|
4
| Earthquake your group (incl. yourself) for LVLd20 dmg, flying doesn't help
|
|
Psi-17 Super Powers
#
| Effect
|
1
| Invoke Logrus: 66*LVL Vile Eldritch Chaos to a group (no save)
| 2
| Word of Destruction: Room shape is rearranged, everyone in room (incl. PCs) take a slay (save) and a blind (no save), each object in room has 50% chance of shattering
|
|
[Q(-15)] Eelemental Psionics (Psi. Freq. -15)
Psi(-15) Alterations
Psi(-15) Minor Alterations
| Effect
|
Add Breath Weapon [1st]
| Breath weapon is 3/d. Choose a normal (EE=1) eelement. Breath = 50% of current hp total.
| Add Breath Weapon [2nd]
| Breath weapon is once per 3 rounds. Choose a normal (EE=1) eelement. Breath = (CL+1)d(CL*2+2).
| Add Resistance
| Resist one normal (EE=1) eelement, this can be taken twice for an EE=2, thrice for an EE=3, etc.
|
Add Slime
| Natural AT source = +CL
| Add Tentacle
| Tentacle does 1d(CL*2) damage
| Add Fins
| Water (and any other liquid) Breathing, Swim at (CL+1)*3" rate
|
Alter Resistances
| Alter two resistances (or one immunity) to be of different eelement(s) (Pick an EE factor = original)
| Improve Breath Freq.
| Can use breath 4/d or once per 2 rounds (Pick again: 5/d or every r.) (Pick 3rd time: 6/d or per 5 s.)
| Improve Breath Eelement
| Add 1 to the EE factor of your breath weapon element. (Choose a new element when you pick this.)
|
Increase Touch Damage
| CLdCL dmg with unarmed touch (do not add punch or weapon damage)
| Increase Tentacle Damage
| (+0)d(+4) with tentacle attacks
| Versatile Breath Element
| Your can alternatively use a second eelement, with EE factor equal or less than your normal breath.
|
Psi(-15) Major Alterations
| Effect
|
Add Immunity
| Immune to one normal (EE=1) eelement, this can be taken twice for an EE=2, thrice for an EE=3, etc.
| Dial-a-Breath Eelement (<)
| You can use any eelement with EE factor less than your normal breath.
|
Psi(-15) Grand Alterations
| Effect
|
Add Global Resistance
| Resist all EE=1 eelements, this can be taken twice for EE=2 (doesn't include EE=1), thrice for EE=3, etc.
| Dial-a-Breath Element (=)
| You can use any eelement with E factor equal to or less than your normal breath.
|
Psi(-15) Super Alterations
| Effect
|
Add Global Immunity
| Immune to all EE=1 eelements, this can be taken twice for EE=2 (doesn't include E=1), thrice for EE=3, etc.
|
|
[Q(-15)] Eelemental Psionics (Psi. Freq. -15)
List of Eelements
NORMAL EELEMENTS (EE=1):
| PARA- EELEMENTS (EE=2):
| QUASI- EELEMENTS (EE=3):
|
Black Pudding
| Anti-Ice
| Blob
| Brown Mold
| Black Ooze [Angband]
| Chromatic Mold
| Coral [MTG]
| Blue Jelly [Angband]
| Dark Matter
|
Electric / Electricity [MTG]
| Blue Ooze [Angband]
| Death Mold
| Fluffiness
| Brown Pudding
| Disenchanter Mold [Angband]
| Gelatinous Cube
| Crystal Ooze
| Eeelectricity
|
Gray Ooze
| Deep Mold
| Energon [Transformers]
| Green Slime
| Dense Pudding
| Explodium
| Moray
| Dun Pudding
| Grape Jelly [Angband]
|
Ochre Jelly
| Eelectricity
| Grave Ooze
| Violet Fungi
| Flubber
| Hairy Mold [Angband]
| Yellow Mold
| Gray Mold
| Illudium PU-36
|
| Gray Pudding
| Jello
|
| Green Mold [Angband]
| Maggot Ooze
|
| Green Ooze [Angband]
| Marble Pudding
|
| Ice-9
| Mercurial Slime
|
| Lava Ooze
| Shadow Ooze
|
| Mustard Jelly
| Silver Slime
|
| Olive Slime
| Slipstream [MTG]
|
| Red Mold [Angband]
| Smudge
|
| Red Jelly [Angband]
| Spotted Jelly [Angband]
|
| Russet Mold
| Stone Pudding
|
| Silver Jelly [Angband]
| Undead Mass [Angband]
|
| Stun Jelly
| Undead Ooze
|
| Symbiotic Jelly
| Uru [Marvel]
|
| White Jelly [Angband]
| Visceral Mass
|
| White Pudding
| Voidstone
|
| Yellow Jelly [Angband]
|
|
|
SEMI- EELEMENTS (EE=4):
| BIZARRO EELEMENTS (EE=5+)
|
Acidic Cytoplasm [Angband]
| Bose-Einstein Condensate (EE=8)
| Black [Angband]
| Degenerate Matter (EE=5)
| Eeeelectricity
| E(enough e's)lectricty (EE=100)
|
Formless Spawn
| Fermionic Condensate (EE=8)
| Genius Loci
| Gluon Ball (EE=6)
| Gray Goo
| Higgs Boson Ball (EE=7)
|
Pink
| Quark Matter (EE=8)
| Ruin Swarm
| Quark-Gluon Plasma (EE=9)
| Spawn of Ubbo-Sathla [Angband]
| Strange Matter (EE=9)
|
Worm That Walks
| Venderant Flatulence (EE=17 mixed with E=17 element)
|
| Volatile Promethium (EE=5)
|
|
[Q-12] Legalistic / Temperate / Commotion Psionics (Psi. Freq. -12 L/T/C)
[Q-12L] Legalistic Psionics (Psi. Freq. -12L)
This is psionic frequency -12L (negative 12 L). To see frequency 12L, go to section [Q12].
|
| PSPs (classed) = (Con+Chr)*(Level)*2
| PSPs (wild talent) = (Con or Chr)*(Level)
| 1 Psi-12 PSP = 0.5 of a Psi1 PSP.
| Wild talents use HNCL/2 (half of highest level) for CL.
|
| Psi-12 does not have power progressions, instead, each power lists what ML it is available at.
| Effects that modify ML will modify your effective level for which powers you can use.
|
| Psi-12 is resisted using antiPsiR.
|
| Spell Levels are given for powers in case they are needed for some other effect.
| There are no powers beyond level 27/42.
|
|
[Q-12] Legalistic / Temperate / Commotion Psionics (Psi. Freq. -12 L/T/C)
Psi-12L Powers
Class Level
| Wild Level
| Name
| PSPs
| Effect
| SL
|
1
| 1
| Detect Law & Anti-Psi
| 3+3/t
| Detect Law & anti-Psi continuous (ask DM as a 0 action)
| 1
| 1
| 1
| Anti-Psionic Resistance
| 4+3/t
| +5*CL% AntiPsiR
| 1
| 1
| 2
| Charm Blast
| 8
| One group is charmed (Will save), doesn't affect undead etc.
| 1
|
1
| 2
| Blind/Unblind
| 9
| Cure or Cause Blindness (RSW save)
| 1
| 2
| 3
| Sort Papers
| 10
| Sorts a CL' x CL' x CL' area of papers/books by a criteria
| 1
| 2
| 3
| Law Bolt
| 11
| CLxCL mental dmg to 1 target (Reflex:½); C-align x2 dmg
| 1
|
2
| 4
| Choose Summoning I
| 12
| Monster Summoning using ML I chart, you pick the result
| 1
| 2
| 4
| Hold All Stats
| 10+3/t
| Hold All Stats
| 1
| 4
| 5
| Big Brother
| 6+6/t
| Invisible Wizard Eye that follows target around (incl. Teleport)
| 2
|
4
| 5
| Dispel Anti-Psi
| 14
| Dispels one anti-Psi effect
| 2
| 4
| 6
| Suggestion Blast
| 16
| One group is suggested (Will save), all use same suggestion
| 2
| 4
| 6
| Phantasmal Killer
| 18
| Phantasmal Killer
| 2
|
5
| 7
| Force Shape & Wrench
| 20
| Force Shapechange & Wrench (no save, get ER & aNR)
| 2
| 5
| 7
| Law Beam
| 22
| CLxCL mental dmg in line (Reflex:½); C-align x2 dmg
| 2
| 5
| 8
| Choose Summoning II
| 24
| Monster Summoning using ML II chart, you pick the result
| 2
|
5
| 8
| Hold Life
| 20+6/t
| Immune to XP/Stat Drain; Immune Aging
| 2
| 7
| 9
| True Seeing
| 9+9/t
| True Seeing
| 3
| 7
| 9
| Globe of Low Resistance
| 12+9/r
| Immune to SL 0-2 (all types), Resist SL 3-4 (all types)
| 3
|
7
| 10
| Domination Blast
| 24
| One group is dominated (Will save), *does* affect undead etc.
| 3
| 7
| 10
| Major Creation
| 27
| Major Creation
| 3
| 8
| 11
| Choose Die Result
| 30
| Choose result of one die roll (not "deep", only affects one die)
| 3
|
8
| 11
| Law Double Beam
| 33
| CLxCL mental dmg in 2 lines (Reflex:½); C-align x2 dmg
| 3
| 8
| 12
| Choose Summoning III
| 36
| Monster Summoning using ML III chart, you pick the result
| 3
| 8
| 12
| Hold All
| 30+9/t
| Immune to XP/Stat/Multiplier/Action Drain, Aging, As You Are
| 3
|
10
| 13
| See Through
| 12+12/t
| See through Dust of Disappearance & Mirage Arcana effects
| 4
| 10
| 13
| Effect Immunity
| 16+12/t
| Pick any spell or power. You are immune to that effect.
| 4
| 10
| 14
| Chain Question Mark
| 32
| Remotely "wake up" or alert a friendly group on same DL
| 4
|
10
| 14
| Shadow Walk
| 36
| Shadow Walk
| 4
| 11
| 15
| Duplicate Tech Item
| 40
| Duplicate a x0 or x1 Technology Item
| 4
| 11
| 15
| Law Triple Beam
| 44
| CLxCL mental dmg in 3 lines (Reflex:½); C-align x2 dmg
| 4
|
11
| 16
| Choose Summoning IV
| 48
| Monster Summoning using ML IV chart, you pick the result
| 4
| 11
| 16
| Clone
| 52
| Clone (as spell)
| 4
| 12
| 18
|
|
|
|
|
13
| 20
|
|
|
|
| 14
| 22
| Choose Summoning V
| 60
| Monster Summoning using ML V chart, you pick the result
| 5
| 15
| 24
|
|
|
|
|
16
| 26
|
|
|
|
| 17
| 28
| Law Quadruple Beam
| 55
| CLxCLx2 mental dmg in 4 lines (no save); C-align x3 dmg
| 6
| 18
| 30
| Choose Summoning VI
| 72
| Monster Summoning using ML VI chart, you pick the result
| 7
|
19
| 32
|
|
|
|
| 20
| 34
|
|
|
|
| 21
| 36
|
|
|
|
|
22
| 37
| Choose Summoning VII
| 84
| Monster Summoning using ML VII chart, you pick the result
| 8
| 23
| 38
|
|
|
|
| 24
| 39
| Sit Down Already!
| 300
| All within sight (incl. party) are Set (no resistance/immunity). The current half-segment will end after the current stack, as everyone is considered to have spent all of their actions.
| 9+6
|
25
| 40
| Law Quintruple Beam
| 66
| CLxCLx3 mental dmg in 5 lines (no save); C-align x4 dmg
| 9
| 26
| 41
| Choose Summoning VIII
| 96
| Monster Summoning using ML VIII chart, you pick the result
| 9
| 27
| 42
| Spirit Resistance
| 40+30/t
| +5*CL% XR
| 10
|
|
[Q-12] Legalistic / Temperate / Commotion Psionics (Psi. Freq. -12 L/T/C)
[Q-12T] Temperate Psionics (Psi. Freq. -12T)
This is psionic frequency -12T (negative 12 T). To see frequency 12T, go to section [Q12].
|
| PSPs (classed) = (Dex+Int)*(Level)*2
| PSPs (wild talent) = (Dex or Int)*(Level)
| 1 Psi-12 PSP = 0.5 of a Psi1 PSP.
| Wild talents use HNCL/2 (half of highest level) for CL.
|
| Psi-12 does not have power progressions, instead, each power lists what ML it is available at.
| Effects that modify ML will modify your effective level for which powers you can use.
|
| Psi-12 is resisted using antiPsiR.
|
| Spell Levels are given for powers in case they are needed for some other effect.
| There are no powers beyond level 27/42.
|
|
[Q-12] Legalistic / Temperate / Commotion Psionics (Psi. Freq. -12 L/T/C)
Psi-12T Powers
Class Level
| Wild Level
| Name
| PSPs
| Effect
| SL
|
1
| 1
| Detect True & Anti-Magic
| 5+2/t
| Detect True & anti-Magic continuous (ask DM as a 0 action)
| 1
| 1
| 1
| Effects Preservation
| 6+2/t
| +5*CL% AntiMR; +2*CL% ER
| 1
| 1
| 2
| Hold Blast
| 8
| One group is held (Will save)
| 1
|
1
| 2
| Alter Appearance
| 8+2/t
| Change appearance (incl. touch) to look like someone else
| 1
| 2
| 3
| Sort Paychecks
| 10
| Get location on current DL of monster/area with the most loot
| 1
| 2
| 3
| Ice Aura
| 10+2/r
| Anyone who melees with you takes CL ice dmg /s (no save)
| 1
|
2
| 4
| Bring Animals I
| 12
| Summon CL Animals using ML I chart, you pick the result
| 1
| 2
| 4
| Spectral Natural Fighting
| 12+2/t
| Spectral Hand; no ill effects from punching/kicking things
| 1
| 4
| 5
| Locate Scrying
| 12
| You know location where someone is scrying for you
| 2
|
4
| 5
| Dispel Anti-Magic
| 14
| Dispels one anti-Magic effect (or) Halve ER (no ER or save)
| 2
| 4
| 6
| Enchant Weapon
| 16+2/r
| Enchanted weapon gets +CL/+CL TH/dmg
| 2
| 4
| 6
| Touch Reflection
| 16+4/t
| Touch effects are reflected back to opponent
| 2
|
5
| 7
| Polymoph Self
| 20
| Polymorph Self; lasts CL turns
| 2
| 5
| 7
| Dust Aura
| 20+4/r
| Enemies in your group takes CL dust dmg /s (no save)
| 2
| 5
| 8
| Bring Animals II
| 24
| Summon CL Animals using ML II chart, you pick the result
| 2
|
5
| 8
| Stay Conscious
| 24+4/t
| You stay conscious up to -10-CLxCL hp (defensive acts only)
| 2
| 7
| 9
| Detect Location
| 12+6/t
| You know who is scrying at you, can communicate with them
| 3
| 7
| 9
| Globe of Mid Resistance
| 18+6/r
| Immune to SL 2-4 (all types), Resist SL 1 & 3 (all types)
| 3
|
7
| 10
| Feeblemind Blast
| 24
| One group is feebleminded (Will save)
| 3
| 7
| 10
| Mirage Arcana
| 27/d
| Mirage Arcana
| 3
| 8
| 11
| Tenser's Transformation
| 30
| Tenser's Transformation
| 3
|
8
| 11
| Wall of Element
| 33
| Wall of a normal/para/quasi element. Dmg is CLxCL.
| 3
| 8
| 12
| Bring Animals III
| 36
| Summon CL Animals using ML III chart, you pick the result
| 3
| 8
| 12
| Heal Self
| 39/d
| 1/d (automatic): If you go below 0 hp, you are Healed
| 3
|
10
| 13
| Vision
| 24
| Vision (as spell)
| 4
| 10
| 13
| Effect Familiarity
| 20+8/t
| Pick any spell/power. You resist it; and at +50% when using it.
| 4
| 10
| 14
| Erase Question Mark
| 32
| Erases one "question mark" (hostile/wandering encounter)
| 4
|
10
| 14
| Improved Inallability
| 26+8/t
| Improved Invisibility (sight/sound/smell), can't be touched
| 4
| 11
| 15
| Duplicate Natural Item
| 36
| Duplicate a x0 or x1 Natural or Anti-Magical Item
| 4
| 11
| 15
| Time Aura
| 40+8/r
| Enemies in your group lose 1 action /s (no save)
| 4
|
11
| 16
| Bring Animals IV
| 48
| Summon CL Animals using ML IV chart, you pick the result
| 4
| 11
| 16
| Resurrect Self
| 52/d
| Teleport Away when killed, Resurrect Self 1 round later
| 4
| 12
| 18
|
|
|
|
|
13
| 20
|
|
|
|
| 14
| 22
| Bring Animals V
| 60
| Summon CL*2 Animals using ML V chart, you pick the result
| 5
| 15
| 24
|
|
|
|
|
16
| 26
|
|
|
|
| 17
| 28
| Anti-Time Aura
| 80+16/r
| Enemies in your room takes CL*2 anti-time dmg /s (no save)
| 6
| 18
| 30
| Bring Animals VI
| 72
| Summon CL*3 Animals using ML VI chart, you pick the result
| 7
|
19
| 32
|
|
|
|
| 20
| 34
|
|
|
|
| 21
| 36
|
|
|
|
|
22
| 37
| Bring Animals VII
| 84
| Summon CL*4 Animals using ML VII chart, you pick the result
| 8
| 23
| 38
|
|
|
|
| 24
| 39
| Ka-boom!
| 300
| All within sight (incl. party) take CL idmg (no resistance/imm.). This damage is considered idmg even when using the [X] section (with a P save for 0), however, it requires a G action to use this power under the [X] section rules. (Outside of [X] section, this power is an M action to use, just like everything else here.)
| 9+6
|
25
| 40
| Crapulence Aura
| 160+32/r
| Enemies in sight takes CL*3 crapulence dmg /s (no resistance)
| 9
| 26
| 41
| Bring Animals VIII
| 96
| Summon CL*5 Animals using ML VIII chart, you pick the result
| 9
| 27
| 42
| Spirit Preservation
| 60+20/t
| +5*CL% aXR
| 10
|
|
[Q-12] Legalistic / Temperate / Commotion Psionics (Psi. Freq. -12 L/T/C)
[Q-12C] Commotion Psionics (Psi. Freq. -12C)
This is psionic frequency -12C (negative 12 C). To see frequency 12C, go to section [Q12].
|
| PSPs (classed) = (Str+Wis)*(Level)*2
| PSPs (wild talent) = (Str or Wis)*(Level)
| 1 Psi-12 PSP = 0.5 of a Psi1 PSP.
| Wild talents use HNCL/2 (half of highest level) for CL.
|
| Psi-12 does not have power progressions, instead, each power lists what ML it is available at.
| Effects that modify ML will modify your effective level for which powers you can use.
|
| Psi-12 is resisted using antiPsiR.
|
| Spell Levels are given for powers in case they are needed for some other effect.
| There are no powers beyond level 27/42.
|
|
[Q-12] Legalistic / Temperate / Commotion Psionics (Psi. Freq. -12 L/T/C)
Psi-12C Powers
Class Level
| Wild Level
| Name
| PSPs
| Effect
| SL
|
1
| 1
| Detect Chaos & Radiation
| 7+1/t
| Detect Chaos & Radiation continuous (ask DM as a 0 action)
| 1
| 1
| 1
| Commotion Resistance
| 8+1/t
| +CL*5% RR; Resist own effects; Resist Wild Surges
| 1
| 1
| 2
| Taunt Blast
| 8
| One group will attack you on their next action (no save)
| 1
|
1
| 2
| Cthulhoid Aura
| 10+1/r
| You look like a cthulhoid beast, gaze to fear (save vs. Will)
| 1
| 2
| 3
| Random Polymorph Self
| 10
| Polymoph Self Randomly (use ML I or II chart); lasts 1 turn
| 1
| 2
| 3
| Wild Invocation I
| 11
| Random 0th (50%) or 1st (50%) SL Wizard Invocation spell
| 1
|
2
| 4
| Cthulhoid Swarm I
| 12
| Summon CL Monsters using ML I "Weird" chart (random)
| 1
| 2
| 4
| High-Frequency Sample
| 13
| Generate a High-Frequency Sampler minor effect
| 1
| 4
| 5
| Know Next Dice Rolls
| 19+1/t
| 0,1/r: Roll dice ahead of time before action, can choose not to
| 2
|
4
| 5
| Dispel Radiation/Tech
| 14
| Dispels one Radioactive, Wild/Chaos, or Technological effect
| 2
| 4
| 6
| Confusion Blast
| 16
| One group is confused (Will save)
| 2
| 4
| 6
| Chromatic Blast
| 18
| Area effect Chromatic (50%) / Metallic (50%) Orb; CL=1d12
| 2
|
5
| 7
| Anti-Technological Armor
| 23+1/t
| +5*CL% TechR (or) Resist Technology
| 2
| 5
| 7
| Wild Invocation II
| 22
| Random 2nd (60%) or 3rd (40%) SL Wizard Invocation spell
| 2
| 5
| 8
| Cthulhoid Swarm II
| 24
| Summon CL Monsters using ML II "Weird" chart (random)
| 2
|
5
| 8
| Contagion/Enervation
| 26
| One target is hit by Contagion & Enervation (PPD for each)
| 2
| 7
| 9
| Contact Other Plane
| 18
| Contact Other/Higher Plane
| 3
| 7
| 9
| Globe of High Resistance
| 24+3/r
| Immune to SL 4-6 (all types), Resist SL 2-3 (all types)
|
|
7
| 10
| Weird Chaos
| 24
| Two groups: One gets hit by Weird, the other Chaos (as spells)
| 3
| 7
| 10
| Mirror Mislead
| 30+3/r
| Does a Mislead spell, a Mirror Image, and a Displacement
| 3
| 8
| 11
| Strip Down (Nude Bomb)
| 20+1/s
| Choose 1 target; he removes/drops 1 item /s (no save)
| 3
|
8
| 11
| Wild Invocation III
| 33
| Random 4th (70%) or 5th (30%) SL Wizard Invocation spell
| 3
| 8
| 12
| Cthulhoid Swarm III
| 36
| Summon CL Monsters using ML III "Weird" chart (random)
| 3
| 8
| 12
| Unlimited Wish Mutation
| 39/t
| Wishes/Miracles/Alter Realities/etc. have random effects 30' r
| 3
|
10
| 13
| Behold the Chaos
| 24
| Identify Chaotic/Wild effect, even one that defies normal ID
| 4
| 10
| 13
| Effect Amplification
| 24+4/t
| Pick any spell/power. You have double effect with that power.
| 4
| 10
| 14
| Redirect Question Mark
| 32
| Force a "question mark" to go opposite direction
| 4
|
10
| 14
| Dancing Chaos
| 40+4/r
| Every segment, a random SL=1d10 effect hits a random target
| 4
| 11
| 15
| Duplicate Radio. Item
| 40
| Duplicate a x0 or x1 Radioactive Item
| 4
| 11
| 15
| Wild Invocation IV
| 44
| Random 6th (80%) or 7th (20%) SL Wizard Invocation spell
| 4
|
11
| 16
| Cthulhoid Swarm IV
| 48
| Summon CL Monsters using ML IV "Weird" chart (random)
| 4
| 11
| 16
| Unlimited Wish Volley
| 52
| 50%: You get an Unlimited Wish; 50%: Closest enemy gets it
| 4
| 12
| 18
|
|
|
|
|
13
| 20
|
|
|
|
| 14
| 22
| Cthulhoid Swarm V
| 60
| Summon CL*2 Monsters using ML V "Weird" chart (random)
| 5
| 15
| 24
|
|
|
|
|
16
| 26
|
|
|
|
| 17
| 28
| Wild Invocation V
| 55
| Random 8 (90%) or 1d4+8 (10%) SL Wizard Invocation spell
| 6
| 18
| 30
| Cthulhoid Swarm VI
| 72
| Summon CL*4 Monsters using ML VI "Weird" chart (random)
| 7
|
19
| 32
|
|
|
|
| 20
| 34
|
|
|
|
| 21
| 36
|
|
|
|
|
22
| 37
| Cthulhoid Swarm VII
| 84
| Summon CL*6 Monsters using ML VII "Weird" chart (random)
| 8
| 23
| 38
|
|
|
|
| 24
| 39
| Get it on!
| 300
| All within sight (incl. party) get +1QQQQQOppF this segment. You can use it and a normal Opp action in the same segment. You may ignore the "Opp" part of this if you wish (i.e. use it on your half of the segment).
| 9+6
|
25
| 40
| Wild Invocation VI
| 66
| Random 10 (95%) or 2m4+10 (5%) SL Wizard Invocation spell
| 9
| 26
| 41
| Cthulhoid Swarm VIII
| 96
| Summon CL*9 Monsters using ML VIII "Weird" chart (random)
| 9
| 27
| 42
| Anti-Commotion Resist.
| 80+10/t
| +CL*5% aaAllR (Anti-Anti R vs. everything)
| 10
|
|
[Q-9] Mutate / Anti-Radiation Psionics (Psionic Frequency -9)
Basic Psi-9 Information
This is psionic frequency -9 (negative 9). To see frequency 9, go to section [Q9].
|
| An area's anti-radiation is given as a number called ARS, for Anti-Radiation Severity. If a character is subjected to radiation for longer than (Chr-ARS) turns, the effective ARS for that character goes up by one each turn until the area's ARS is reached. The character rolls Anti-Radiation Resistance (aRR), adjusted by the table below under "System Shock" each turn. If it fails, the character is Infected and makes no further aRR rolls. He suffers the permanent loss of Chr and Cml as shown below, degenerates at a rate equal to RS/h, and has a chance of developing an Sanity. He also "glows" at a radius (1st #) with his own RS (2nd #). The degeneration and glowing can be stopped with Remove Curse. If the character degenerates below 0 hp and then is cured, he will develop Mutate powers:
|
| When you gain a wild talent in Psi-9, choose "Random" or "Choice". Random means your powers are randomly determined (you can drop some or all powers and reroll once per reset). Choice means you can choose your powers. Random gets more powers than Choice. Choice never gets Supers.
| Regardless of the progression shown, you cannot use Majors until level 4, Grands until level 9, and Supers until level 16.
|
| The check rating (CH) is equal to ½ of the character's highest level. The mutant has 6 tracks, one for each stat and equal to double the stat's normal value. A power's relevant stat track is reduced by it's check mod when it is used. A track is also reduced each time the main stat is reduced (1 for 1), even if the loss is temporary. If a track falls below it's stat, the stat is also reduced to the track's number until the track goes up again (1/h).
|
| The Charisma loss is enforced and cannot be healed by any means. Classed Psi(-9) characters have no Chr loss.
|
|
anti-Rad Severity
| Chance Sanity
| System Shock
| Glow Field
| Chr Loss
| Cml Loss
| Random Wild mMG S
| Choice Wild mMG S
|
1/4
| 0%
| +40%
| ½' / 0
| 0
| -1
| --- -
| --- -
| 1/2
| 5%
| +20%
| 1' / ¼
| 0
| -2
| --- -
| --- -
| 1
| 10%
| 0%
| 1' / ½
| -1
| -3
| 1-- -
| 1-- -
|
2
| 15%
| -10%
| 2' / ½
| -2
| -4
| 11- -
| 2-- -
| 3
| 25%
| -20%
| 3' / 1
| -2
| -5
| 21- -
| 21- -
| 4
| 35%
| -30%
| 4' / 1
| -3
| -6
| 211 -
| 31- -
|
5
| 45%
| -40%
| 5' / 2
| -3
| -7
| 221 -
| 321 -
| 6
| 55%
| -50%
| 6' / 2
| -4
| -8
| 322 -
| 321 -
| 7
| 65%
| -60%
| 7' / 3
| -6
| -9
| 333 -
| 331 -
|
8
| 75%
| -70%
| 8' / 4
| -8
| -10
| 244 -
| 242 -
| 9
| 85%
| -80%
| 9' / 5
| -10
| -11
| 135 -
| 132 -
| 10
| 95%
| -90%
| 10' / 6
| -12
| -12
| -26 1
| -23 -
|
|
[Q-9] Mutate / Anti-Radiation Psionics (Psionic Frequency -9)
Psi-9 Minor Powers
#
| Name
| Check
| Description [perm. effects in brackets]
|
5
| Blister-healer
| Chr/m
| [+1 TH, -1 dmg/att]
| 6
| Damage Vulnerability
| Int/m
| Target gets -CH AC, +½CH dmg/att (save)
| 9
| Gianted
| Wis/t
| [Mutate is x2 Height, -1 AC, -1 saves]
|
10
| Electricity Suppressor
| Chr/r
| Resist Lightning
| 14
| Reverse Epilepsy
| Chr/r
| -1P action, +1QP action
| 16
| You'll Shoot Your Eye Out!
| Wis/r
| Target loses 1 eye (no save)
|
17
| Loss of Limbs
| Wis/h
| Target is sharped (save)
| 22
| Visibility
| Str/m
| Detect Invisibility
| 27
| Lesser Anti-Psionics Power
| Dex/r
| [roll 1 Psi(-1)N minor] Uses it
|
33
| No Poison For Me
| Wis/r
| Resist Poison ("death" becomes ½ max hp)
| 35
| Resistance to Anti-Magic
| Chr/m
| CH*5% aMR (adjust @ 12th casting level)
| 37
| Resistance to Anti-Psionics
| Dex/m
| CH*5% aPR (adj.@12th)
|
39
| Nonsense
| Str/r
| Detect AntiMagic/AntiPsi/Undead/AL
| 43
| Specific Reduction
| Int/m
| takes -1d4 dmg/m on contact w/ substance
| 46
| Shorter
| Int/t
| [Mutant ½xHeight,-CH move rate] +CH Int
|
51
| Steady
| Wis/r
| [+1 TH,+15% FRT/OL/PP]
| 53
| Regenerate Limb
| Chr/m
| Regenerate a lost limb
|
|
Psi-9 Major Powers
#
| Name
| Check
| Description [perm. effects in brackets]
|
4
| Become Brain-independent
| Dex/m
| Can use 2M /s, immune ment.attack
| 5
| AntiBio Force: No Flight
| Chr/h
| Target cannot Fly/Levitate (no save)
| 6
| AntiBio Force: Force Beam
| Chr/r
| Target in cocoon (save), no M actions
|
7
| AntiBio Force:Vulnerability
| Chr/m
| -CH AC,+½CH dmg per attack (incl.spells) (no save)
| 9
| AntiBio Force: Super Slow
| Chr/r
| -½CH Dex, -1P action, ÷CH move rate
| 14
| Reintegration Beam
| Dex/r
| Cure Disintegration
|
23
| AntiMagnetic Field
| Wis/m
| Int-CH check or metal move away CH*10'
| 26
| Molecular Maintainer
| Wis/r
| Resist Disruption; Immune Disintegration
| 29
| AntiParalysis Bolt
| Int/r
| Remove Paralyzation; Free Action
|
31
| AntiPsionics Power
| Dex/r
| [roll 1 Psi(-1)N major] Uses it
| 33
| Degenerator
| Chr/d
| Remove all regeneration sources on target (no save)
| 36
| Stone Eyes
| Wis/r
| Gaze: Petrification (save)
|
42
| Self-Transformer
| Str/r
| Polymorph Self
| 43
| Trirestoration
| Dex/r
| Fix 1 effect that was dispelled within last r
| 44
| Ultraweakness
| Int/r
| -CH Str, -CH more Str for Max.Press (no save)
|
|
[Q-9] Mutate / Anti-Radiation Psionics (Psionic Frequency -9)
Psi-9 Grand Powers
#
| Name
| Check
| Description [perm. effects in brackets]
|
1
| Control Air: Armor
| Int/m
| +CH Saves, Armor has 10*CH hp
| 6
| Energy Kinetic: Amplify
| Wis/r
| Add 3*CH dice to your next energy attack
| 15
| Environ.: Create Clear
| Con/t
| Removes fog/smoke/darkness/etc.
|
16
| Environ.: Remove Rainstorm
| Con/m
| Remove a rainstorm/snowstorm CH mi.rad
| 23
| AntiGravity Kin.: Sword
| Chr/m
| Add 4*CH dmg per physical attack you do
| 27
| Greater Psionics Power
| Wis/r
| [roll 1 Psi(-1)N grand] Uses it
|
28
| Hyperkinetic:Hyper Inaction
| Wis/m
| -CH V actions, -CH AC (no save)
| 29
| Hyperkinetic: Decr.Attacks
| Wis/r
| -CH P actions (yuck!) (no save)
| 30
| Nightmare: Awaken Bolt
| Con/r
| Remove Sleep,Stun,Paralysis
|
32
| Null AntiVoid: Magic
| Dex/r
| Caster severe allergic to & x1½ effect from magic
| 37
| AntiPhoton Kin.: Shield
| Dex/r
| Reflects Darkness-based attacks
| 38
| Exorcise
| Dex/m
| Remove Magic Jar, Possession
|
41
| AntiTemporal: Start Time
| Str/r
| Removes Time Stop (can be done while time stopped!)
| 42
| AntiTemporal: AntiTime Bolt
| Str/r
| De-ages target 10*(CHd4) years (save:½)
| 44
| Transfixer
| Int/m
| Lend one power to target (save)
|
|
Psi-9 Super Powers
#
| Name
| Check
| Description [perm. effects in brackets]
|
1
| DeAmplification
| Con/r
| (can borrow 1M) ÷CH effect on any effect
| 3
| AntiBio Force: Lose Health
| Con/t
| -CH Con, degen all hit points each r (no save)
| 4
| AntiBio Force: Inaccuracy
| Con/t
| People need a 20+CH to Autohit you
|
5
| Reverse Contingency
| Con/d
| Dispel a Contingency and everything in it
| 6
| Control Air: Less Damage
| Int/t
| x10 hp
| 10
| Hyperkinetic: Decr.Actions
| Dex/r
| -CH/2 Swing actions (no save)
|
11
| Hyperkinetic: Decr.Mentals
| Dex/r
| -CH Mental actions (no save)
| 12
| Hyperkinetic:UnVersatility
| Dex/r
| -CH/4 Opposing actions (no save)
| 13
| Polyrestoration
| Dex/r
| Trirestoration CH targets
|
14
| Nightmare: Physical Blast
| Dex/r
| CHxCH'r,lose CHd4 physical stats (save:½)
| 15
| Nightmare: Improver Beam
| Dex/r
| +CH/6 to being's multiplier (will be Set in 1r)
| 16
| Null AntiVoid: Innates
| Dex/r
| Caster severe allergic to & x1½ effect from innates
|
21
| DeShielder: DeShield
| Con/t
| 1000 dmg
| 24
| Super Psionics Power
| Wis/r
| [pick 1 Psi(-1)N Super] Uses it
| 33
| True Vulnerability
| Dex/m
| -CH*2% irreducible RR,MR,PsiR,InnateR,aPsiR (no ER)
|
|
[Q-6] Angelic / Gaea / First Evil Psionics (Psi. Freq. -6 G/N/E)
[Q-6G] Angelic Psionics (Psi. Freq. -6G)
This is psionic frequency -6G (negative 6 G). To see frequency 6G, go to section [Q6].
|
| PSPs (classed) = (Chr or Wis/2 or Str/3) * (LVL+7)
| PSPs (wild talent) = Str + Wis + Chr*2 + LVL*7
| 1 Psi-6 PSP = 0.5 of a Psi1 PSP.
| Wild talents use HNCL/2 (half of highest level) for CL.
|
| For wild talent progression, take your PSPs, divide by 20, round down, and use that number as your ML in the classes' progression.
|
| Psi-6 is resisted using antiPsiR.
|
| †: You may use this power as a zero action. You cannot use more than one Psi(-6)G power per half-segment in this way. When you do this, put a “negative M action” flag on yourself (you can have more than one of these!). Each segment, if you have at least 1M remaining this round and you have “negative M action” flags, lose 1M action, you cannot use an M action this segment, and remove one “negative M action” flag. Note you can put yourself in a huge hole of borrowed M actions this way, especially if you keep doing stuff late in the round (when everyone is out of actions).
|
|
[Q-6] Angelic / Gaea / First Evil Psionics (Psi. Freq. -6 G/N/E)
Psi-6G First Heaven Powers
Name
| PSPs
| Effect
|
Angelfire
| 4+Q
| Spend Q psi points from non-Psi(-6) pools you have: Your next attack does +Q dmg
| Angelic Heal
| 2*N
| Cure N hp to one target (max N = 5+CL^2)
| Angelic Heal Other †
| N
| Cure N total hp to any number of targets, you lose N hp (max N = 10+2*CL^2)
|
Avenge
| 13
| Choose a target, you deal double weapon damage to that target this combat
| Blinding Light
| 13
| Target is blinded (RSW save), halves his AC (Spell save), loses next P action (BW save)
| Bloodboil
| 7/r
| Target takes CL holy blood dmg (no save) per segment
|
Exorcise
| 4
| CL dmg & CL^3 lbs. telekinesis in a 70' line (no save); for objects, can force item saves
| Glimmer †
| 13/r
| Target can't be directly targetted; effects on him (including this) can still be targetted
| Guardian †
| N
| Prevent N of the damage being done to one target
|
Holy Light
| 5
| Pick any number of targets, those targets and yourself get -5 AC for 1 turn (no resistance)
| Lightning
| 6
| Target takes (CL+2)d6 holy lightning dmg (save: ½)
| Trumpet
| 3/m
| Each segment, if an enemy combatant does *not* attack you, he takes CL dmg (no save)
|
|
Psi-6G Second Heaven Powers
Name
| PSPs
| Effect
|
Angelic Blessing
| 13/h
| Non-winged flight CL*3"; +3 TH/dmg
| Angelic Flight
| 7/h
| Winged flight CL*3"; If ceiling is less than 30' high, you must touch the ground every CL*5'
| Angelic Wall
| 11/m
| DR 40/+CL
|
Brimstone
| 12
| Three 35' radius areas: CL^2 holy fire dmg (no save)
| Curator †
| 11/r
| Immune to ego of any multiplier, if you would've been controlled, you can't use the item
| Pentecost
| 18+N
| 35' radius: All targets make Will save (extra -CL-N*3 penalty) or Confused CL rounds
|
Possess
| 7/s
| Target dominated (Will save); takes (CL+3)^2 dmg/s; you can't use actions while this runs
| Renewal †
| 11
| One target at negative hp is cured to 0 hp
| Starlit
| 23/h
| Holy Fire Shield (half damage back in melee); +CL*20% RaRR; Ultravision
|
|
Psi-6G Third Heaven Powers
Name
| PSPs
| Effect
|
Angelic Favor †
| 14
| Summon a DL IV Angel/Deva, lasts until destroyed
| Angelic Haste †
| 25/r
| +1P, +1V actions
| Angelic Light †
| 14
| Pick any number of targets, those targets and yourself get -15 AC for 1 turn (no resist)
|
Angelic Shield
| 11/t
| +CL AC; 0, destroy your Angelic Shield: instead gain +2*CL AC for rest of this segment
| Deflect
| N/s
| iRMaMPaPIWR 3*N%; iXR 2*N%; iGR N%; cannot move while using; max N = 30
| Insist Creature
| 25
| Target creature is dominated (save vs. Will at -CL penalty) for CL rounds
|
Locusts
| 25
| Creeping doom with CL^3 insects (each having 1 hp and doing 1 dmg)
| Mercy
| 14+N
| Any number of targets within sight (can include yourself) each gain N hp; max N = 30
| Protector †
| 13/r
| Target gains 30 max hp (he does gain the 30 current hp too when this power is used)
|
|
[Q-6] Angelic / Gaea / First Evil Psionics (Psi. Freq. -6 G/N/E)
Psi-6G Fourth Heaven Powers
Name
| PSPs
| Effect
|
Banish
| 50
| Capital S Stun demons/daemons/devils in a 70' radius (save vs. para at extra -CL)
| Desolation
| 43+AL
| All psionic pools (including yours and friends) within 70' radius are emptied (use antiPsiR)
| Iridescence †
| 35/m
| Immune Fire (all variants), Positive, Prismatic, Chromatic, Light, Radiance, Blindness
|
Luminescence
| 34
| 70' radius: Holy Fireball CLd6, Prismatic Spray effect, Chromatic Orb effect, Blind (save)
| Retribution
| 16/r
| Can use an extra 1P one segment each round; doesn't stack with Wrath power below
| To Salt
| 50
| Petrify one target (save vs. petrif at extra -CL), if save take CL^2 holy salt dmg
|
Warp Time †
| 28/m
| Double AC vs. missiles; Resist breath weapons and area effects
|
|
Psi-6G Fifth Heaven Powers
Name
| PSPs
| Effect
|
Angelic Voices
| 22/m
| If everyone in your party has Psi(-6)G, whole party gets +10 AC/saves/TH/dmg
| Apocalypse
| 60
| Pick a 350' radius area, next segment, all in area take CL^3 vile dmg (no resistance)
| Chorus
| 23
| Your summoned creatures are dispelled; gain their combined hp (can go above max)
|
Fury †
| 24/m
| Troll regen 1/10 of max hp (round down) /s; Immune to Put Out of Misery / Coup de Grace
| Insist Power †
| 75
| Counter an effect which counters one of your effects
| Platinum Angel
| 70/h
| Immune to slay and Capital S Slay; do not die at any negative hp total (still unconscious)
|
Resurrect/Destruct
| 70
| Resurrection or Destruction
|
|
Psi-6G Sixth Heaven Powers
Name
| PSPs
| Effect
|
Holy Beam
| 80
| Holy Bolt (1 group)
| Worship
| 60/h
| Immune Opposition (as in Mirror), Truename Erased, Annihilation
| Wrath †
| 35/r
| Can use an extra 1P each segment this round; Immune to Fire and Negative
|
|
Psi-6G Seventh Heaven Powers
Name
| PSPs
| Effect
|
Armageddon †
| 40/r
| Can use +1M/s this round; Immune Cold; Immune Shadow
| Counterspell †
| 100
| Counter an effect
| Summon Angel
| 80
| Summons a DL VIII Angel (good aligned Outer-planar creature)
|
|
[Q-6] Angelic / Gaea / First Evil Psionics (Psi. Freq. -6 G/N/E)
[Q-6N] Gaea Psionics (Psi. Freq. -6N)
This is psionic frequency -6N (negative 6 N). To see frequency 6N, go to section [Q6].
|
| PSPs (classed) = (Wis or Con/2 or Dex/3) * (LVL+8)
| PSPs (wild talent) = Dex + Con + Wis*2 + LVL*8
| 1 Psi-6 PSP = 0.5 of a Psi1 PSP.
| Wild talents use HNCL/2 (half of highest level) for CL.
|
| For wild talent progression, take your PSPs, divide by 20, round down, and use that number as your ML in the classes' progression.
|
| Psi-6 is resisted using antiPsiR.
|
| ~: You may use 1P instead of 1M to activate this power. You cannot use the same power twice in the same segment by using 1P+1M. You may use the same power twice in one segment if at least one of your P or M actions are “Quick” or “Opposing”.
|
|
[Q-6] Angelic / Gaea / First Evil Psionics (Psi. Freq. -6 G/N/E)
Psi-6N First Grove Powers
Name
| PSPs
| Effect
|
Awaken
| 2*N
| Removes sleep/fatigue effect on up to N targets
| Earth Bolt
| N
| Deal Nd10 Eldritch Earth dmg to one target (no save); max N=CL
| Force of Nature I
| 1
| Summon a Plant Elemental: AC 20, hp 20, #Att 1/1, TH +10, dmg 10
|
Gaea’s Bounty
| 24
| Add one first-level Plant/Animal spell to memorization (only have one of these at one time)
| Gaea’s Cradle ~
| 0
| One of your summoned creatures is dispelled; Add it's hp in Psi(-6)N PSPs to your pool
| Gaea’s Might ~
| 10/h
| Target gains +N AC/saves/TH/dmg; N is number of groups of classes you have
|
Natural Healing ~
| 8
| Target is cured equal to his Con score in hp
| Naturalize
| 11
| Dispel one non-natural effect (or) Turn off one non-natural item for 1 turn
| Nature’s Lore
| 11/h
| Know direction & distance to an object or person (if they are touching the ground)
|
Soothing Word
| 2*N
| Removes fear/horror effect on up to N targets
| Spiritual Energy
| 4*N/h
| +N Con; max N=CL
|
|
Psi-6N Second Grove Powers
Name
| PSPs
| Effect
|
Adaptation ~
| 3/h
| NaNR +CL*10%; Immune to Hostile Environment; Need not breathe
| Earth Storm
| 4*N
| Deal Nd12 Eldritch Earth dmg 40' radius (no save); max N = CL
| Force of Nature II
| 4
| Summon a Wood Elemental: AC 40, hp 80, #Att 2/1, TH +30, dmg 30
|
Gaea’s Balance
| 13
| You may transfer SLs & PSPs between your magic & psi pools; use [Q11] type conversion
| Gaea’s Blessing
| 11
| Reconstruct up to three effects which were dispelled/twisted within the last turn
| Gaea’s Skyfolk ~
| 21/h
| Winged flight CL^2"
|
Gaea’s Touch
| 20/r
| +1QM only for Psi(-6)N/Psi6N/Bard/Druid/HOSN/Limbologist/RedRobe powers/spells
| Harmony of Nature
| 12/r
| 0, 1/s, one of your summoned critters loses & can't use 1P this segment: You gain +1QP
| Nature’s Blessing ~
| N/h
| +N distributed among AC/saves/TH/dmg as you like; max N=CL
|
Nature’s Chosen
| 10/r
| +1S action
|
|
Psi-6N Third Grove Powers
Name
| PSPs
| Effect
|
Brute ~
| 24
| For the next turn, you get: -1M, +1P, -CL Int, +CL Str, -CL saves, +CL dmg; can't drop this
| Call of the Wild
| 7
| Summon any real-world animal (your choice), you get CL/ML of them (round up)
| Force of Nature III
| 9
| Summon a Root Elemental: AC 60, hp 180, #Att 3/1, TH +50, dmg 50
|
Gaea’s Embrace ~
| 22/h
| Target gains +3 AC/saves/TH/dmg and Troll-like regen CL hp/r
| Gaea’s Herald ~
| 11/t
| When your summoned creatures go below -10 hp, they don't disappear (you can cure)
| Life Essence
| N
| If target has less than N*CL current hp, it is cured so it has N*CL hp; minimum N = 1
|
Nature’s Cloak
| 12/m
| +CL*10 Rogue points; Any Level=CL/2 (or less) Rogue pick
|
|
[Q-6] Angelic / Gaea / First Evil Psionics (Psi. Freq. -6 G/N/E)
Psi-6N Fourth Grove Powers
Name
| PSPs
| Effect
|
Dual Nature ~
| 24/m
| Whenever you summon or create creatures, you get twice as many of them
| Force of Nature IV
| 16
| Summon a Thicket Elemental: AC 80, hp 320, #Att 4/1, TH +70, dmg 70
| Gaea’s Avenger ~
| 4*N/s
| Immune to xN and lower artifact effects that you (or your party) do not control; max N=5
|
Nature’s Wrath
| 24
| Turn all undead/outer-planar creatures within 80' (no turn roll, instead make Will saves)
| One with Nature
| 10/r
| For each point of damage you deal in unarmed combat, add 1 to your Psi(-6)N pool
| Seeds of Life
| 10
| 1 sq. mile area is restored, CL trees grow instantly, removes Defiled status
|
|
Psi-6N Fifth Grove Powers
Name
| PSPs
| Effect
|
Child of Gaea
| 33
| Target becomes Int=3, Wis=3, Chr=3, CL=0 (no save) for CL days
| Everhome
| 16/d
| Your home plane is every plane; when this effect ends, your home plane = current plane
| Force of Nature V
| 25
| Summon a Fungus Elemental: AC 100, hp 500, #Att 5/1, TH +90, dmg 90
|
Gaea’s Liege ~
| 33/h
| Your max hp is CL^3 (and/or) Your TH bonus is +CL^2 (no other adj. can be added)
|
|
Psi-6N Sixth Grove Powers
Name
| PSPs
| Effect
|
Force of Nature VI
| 36
| Summon a Thorn Elemental: AC 120, hp 720, #Att 6/1, TH +110, dmg 110
|
|
[Q-6] Angelic / Gaea / First Evil Psionics (Psi. Freq. -6 G/N/E)
[Q-6E] First Evil Psionics (Psi. Freq. -6E)
This is psionic frequency -6E (negative 6 E). To see frequency 6E, go to section [Q6].
|
| PSPs (classed) = (Int or Str/2 or Wis/3) * (LVL+6)
| PSPs (wild talent) = Str + Int*2 + Wis + LVL*6
| 1 Psi-6 PSP = 0.5 of a Psi1 PSP.
| Wild talents use HNCL/2 (half of highest level) for CL.
|
| For wild talent progression, take your PSPs, divide by 20, round down, and use that number as your ML in the classes' progression.
|
| Psi-6 is resisted using antiPsiR.
|
| N: Can use this power as ½M, in this case, you lose SL^2 current hp. You may use the same power more than once in the same segment this way.
|
|
[Q-6] Angelic / Gaea / First Evil Psionics (Psi. Freq. -6 G/N/E)
Psi-6E First Hell Powers
Name
| PSPs
| Effect
|
Ashes
| 4/r
| Half of your weapon dmg is vile dmg (perm hp)
| Chilling Darkness
| 6
| Target gets -1 all #Att (PP save); x½ save bonus (PPD save); lose next M act. (BW save)
| Dark Ritual N
| 10
| +1 QQQM this segment (you net gain +½QQQM this segment)
|
Darkbolt N
| 6
| Target takes CLd4 darkness dmg (no save) and stun 1 segment (Para save)
| Demonfire
| 3+Q
| Spend the Q points from non-Psi(-6) frequencies. Your next attack is at +Q to hit.
| Drain Life N
| 11+N
| Target takes N unholy negative vile grave dmg (no save); gain N hp (can go above max)
|
Speak with Dead
| 3
| Speak with Dead (as spell)
|
|
Psi-6E Second Hell Powers
Name
| PSPs
| Effect
|
Change Self Fully
| 20/m
| Look like one who has died (including touch, smell, etc.); 1/r: know something he knew
| Circle of Nausea
| 13
| 30' r: -CL TH, saves, prof/stat checks for 1t (no save), lose 1 random action (Petrif save)
| Darkbeam N
| 13
| 60' line takes CLd6 darkness dmg (no save) and stun 2 segments (Para save at -CL)
|
Evil Eye
| 14/cr
| Target's AC becomes 66-CL^2 (Petrif save at -CL); "/cr" means "per complete round"
| Evil Presence
| 10
| 60' r: Remove forbiddance zone, holy status of area, spoil holy water & good shrines
| Jovial Evil N
| 12
| 30' r: CLd6 unholy radiance (no save), good-align have no resist and take x2 dmg
|
Simulacrum
| 11
| (borrow 1M from future to use) Redirect an effect targetting you to one of your summons
|
|
Psi-6E Third Hell Powers
Name
| PSPs
| Effect
|
Darkcone N
| 20
| 60' cone takes CLd8 darkness dmg (no save) and stun 3 segments (Para save at -CL*2)
| Festering Evil
| 25/r
| Each segment, all non-E creatures within sight take CL unholy grave dmg (no save)
| Lurking Evil N
| 30
| Summon CL Horrors: AC 40, hp 400, Att 4, TH+40, dmg 40; sac Horror: 4 dmg (no resist)
|
Phase
| 30/cr
| (between rounds borrow 1M) "phased out" this r, pass through obj, no affecting real things
| Spoils of Evil
| 12
| For each recently-dead (within last turn) body around, add 1 Psi(-6)E PSP & cure 1 hp
| Stench of Evil N
| 22
| 30'r: CL^3 stench dmg (save:½), they can use X PSP (any freq/spells, use Q11) prevent X
|
|
[Q-6] Angelic / Gaea / First Evil Psionics (Psi. Freq. -6 G/N/E)
Psi-6E Fourth Hell Powers
Name
| PSPs
| Effect
|
Evil Eye 2
| 28/cr
| As Evil Eye, but no save
| Lurking Evil 2 N
| 45
| Summon CL Horrors: AC 60, hp 600, Att 6, TH+60, dmg 60; sac Horror: 6 dmg (no resist)
| Multi-Twist N
| 40
| Twist (dispel) CL effects
|
|
Psi-6E Fifth Hell Powers
Name
| PSPs
| Effect
|
Beacon of Unrest
| 60
| Bring a defeated monster back to life under your control (counts as a "Revive")
| Evil Haste
| 50/r
| +level B actions
| Gaze of Balance
| 40
| Duplicate a Psi(-6)N 1st or 2nd
|
Infernal Spawn of Evil
| 36
| Summon a Demon Beast: AC 70, hp 700, #Att 7/1, TH +70, dmg 70, 1M: 10 dmg to target
|
|
[Q-6] Angelic / Gaea / First Evil Psionics (Psi. Freq. -6 G/N/E)
Psi-6E Sixth Hell Powers
Name
| PSPs
| Effect
|
Bringer
| 6/d
| Immune Illusions; Immune Disease; Immune Reverse Healing
| Infernal Spawn of Infernal Spawn of Evil
| 49
| Summon a Demon Child: AC 80, hp 800, #Att 8/1, TH +80, dmg 80, 1M: 20 dmg to target
|
|
[Q-5] The Nothing / Anti-Imagination Psionics (Psi. Freq. -5)
Basic Psi-5 Information
This is psionic frequency -5 (negative 5). To see frequency 5, go to section [Q5].
|
| PSPs (classed) = Str + Con - 24 + 2*Level
| PSPs (wild talent) = (Str+Con)/2 - 12 + Level
| Wild talents use HNCL/2 (half of highest level) for CL.
| Psi-5 PSPs are regained at (Str+Con)/10 per hour.
|
| Psi-5 is resisted using antiPsiR.
|
|
Psi-5 Minor Powers
Name
| PSPs
| Effect
|
Aging
| 1
| Target is aged CL*CL years (no save)
| Bolt of Nothing
| 1
| CL dmg to one target (no save); that targets loses next M action (save)
| Forget
| 1
| Target forgets last minute (or) Target loses CL spells in memorization
|
Immobilize
| 1
| -3xCL" move rate (no save); loses Dex bonus to saves & AC (save)
| Immune to Charm
| 1+1/h
| Target is immune to charm & hypnosis
| Immune to Fear
| 1+1/h
| Target is immune to fear & beguiling
|
Immune to Hold
| 1+1/h
| Target is immune to hold & stop
| Immune to Sleep
| 1+1/h
| Target is immune to sleep & exhaustion
| Nullcancel
| 1
| Dispel one x1 effect (no save, gets ER)
|
Unspirit
| 1
| Target gets -CL each to Cml, Luck, and CL (save for each point)
|
|
Psi-5 Major Powers
Name
| PSPs
| Effect
|
Beam of Nothing
| 2
| CL*CL dmg in a 30' line (no save); they lose next F action (save)
| Energy Drain
| 2
| Target is energy drained CL levels in every class (1 save for each level)
| Fade Away
| 2
| 30' radius area is teleported (unwilling get save), selective, 1r delay
|
Immune to Poison
| 2+2/h
| Target is immune to poison & disease
| Zombify
| 2
| Target gets -CL each to Int, Wis, and Chr (save for each point)
|
|
Psi-5 Grand Powers
Name
| PSPs
| Effect
|
Cone of Nothing
| 3
| CL*CL*CL dmg in a 30' cone (no save); they lose next Opp action (save)
| Spectrify
| 3
| Target gets -CL each to Str, Dex, and Con (save for each point)
|
|
[Q-3] Anti-Esper Psionics (Psi. Freq. -3)
Basic Psi-3 Information
Psi-3 Wild Talents
|
| There are two methods for "Wild Talents" in Psi-3. Neither require you to pick a discipline. Your Caster Level (CL) is half of your highest level. You may switch between methods during a reset.
|
| Wild Talent Method 1
|
| This method does not require feats.
|
| Wild Talent Psi-3 Calculation = Stat+HNCL-12
| where "Stat" is any ability score you choose, and "HNCL" is "Highest Non-Concordant Level" (e.g. the highest level among your classes).
|
| Use the progression below for powers gained (no stat bonus). Can trade one 1st for four 0th level powers.
| You can never access powers greater than SL=7 with this wild talent.
|
|
|
HNCL
| Psi-3 Wild 123 456 7
|
0-2
| 1-- --- -
| 3-5
| 2-- --- -
| 6-8
| 21- --- -
|
9-11
| 32- --- -
| 12-14
| 321 --- -
| 15-17
| 432 --- -
|
18-20
| 432 1-- -
| 21-23
| 543 2-- -
| 24-26
| 543 21- -
|
27-29
| 654 32- -
| 30-32
| 654 321 -
| 33-34
| 765 432 -
|
36+
| 765 432 1
|
|
| Wild Talent Method 2
|
| This method requires feats, but you are not limited by how many powers you have, and you can get higher level powers faster.
|
| Wild Talent Psi-3 Calculation = (Str+Dex+Con+Int+Wis+Chr-60) / 6 + HNCL*3
|
| You get no powers for "free", you need to spend feats.
| Each feat spent gives your highest level in Psi-3 power levels. A 0 level Psi3 power costs ¼ of a power level.
| You need to be at least level equal to double the power level to use a power (e.g. you need to be 2nd level to use a 1st level power).
| You can never access powers greater than SL=9 with this wild talent.
|
|
[Q-3] Anti-Esper Psionics (Psi. Freq. -3)
[Q-3.0] Level 0 Psi-3 Powers
##
| Level 0 Powers
| Discip.
| Short Description
| Source
|
1
| Blob
| Psyport
| Target's speed slows by 3" for one round.
| DM
| 2
| Boulder
| Metcre
| You create a short-lived boulder (1d12)
| DM
| 3
| Clear
| Telep
| Creature can ignore daze/fascinate/confusion for 1 segment.
| DM
|
4
| Concentrate
| Telep
| Subject's mind focuses, gets +1 bonus on actions for 1 round.
| DM
| 5
| Control Shadow
| Psykin
| You control a normal shadow like a puppet.
| DM
| 6
| Detect Anti-Psionics
| Clasen
| You detect the presence of anti-psionic activity.
| DM
|
7
| Finger of Water
| Metcre
| You deal 1d3 water damage to one foe.
| DM
| 8
| Lesser Natural Weapon
| Psymet
| You gain +1 TH.
| DM
| 9
| My Darkness
| Psykin
| Your eyes emit 20-ft. cone of darkness.
| DM
|
10
| Near Hand
| Psykin
| Telekinesis (CL/4)*10' falling dmg, can only affect someone in your group
| DM
| 11
| Near Punch
| Psykin
| Telekinetic punch deals 2 damage to someone in your group.
| DM
| 12
| Nerve
| Psymet
| Target loses 1 max hp for 1 turn.
| DM
|
13
| Owlsight
| Psymet
| You have ultravision.
| DM
| 14
| Rockdrop
| Psyport
| Target takes +50% falling damage.
| DM
| 15
| Sink
| Psyport
| Target sinks (or loses Water Walking)
| DM
|
|
[Q-3.1] Level 1 Psi-3 Powers
##
| Level 1 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Destruct I
| Metcre
| Creates astral destruct to fight for you.
| DM
| 2
| Biodust
| Psykin
| 1d4 dust dmg/r to up to 2 cr.
| DM
| 3
| Combat Reflex
| Clasen
| You gain +1 TH.
| DM
|
4
| Expansion
| Psymet
| You grow 5%/level
| DM
| 5
| Fork Gaze
| Clasen
| Gaze attacks (against you) affect both you and the person gazing at you.
| DM
| 6
| Lesser Metaphys. Armor
| Clasen
| Enemies need a +1 weapon to hit you.
| DM
|
7
| Lesser Spirit Adjustment
| Psymet
| You heal 1d8 hp, +1 to next PP save, or restore 1 negative level.
| DM
| 8
| Moralize
| Telep
| Friends gain +1 on die rolls for 1 segment.
| DM
| 9
| Mortis
| Psymet
| Target loses 3 max hp for 1 turn.
| DM
|
10
| Remove Sound
| Psykin
| Remove sounds in area
| DM
| 11
| Reveal Thoughts
| Telep
| Target's thoughts become known to everyone in area.
| DM
| 12
| Tail of the Rat
| Psymet
| Gain a tail; your base tail attack does 1d4 damage.
| DM
|
13
| Turn Object
| Psykin
| Turn a golem (RSW save)
| DM
| 14
| UnCharm Person
| Telep
| Remove Charm, Domination
| DM
|
|
[Q-3] Anti-Esper Psionics (Psi. Freq. -3)
[Q-3.2] Level 2 Psi-3 Powers
##
| Level 2 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Destruct II
| Metcre
| Create astral destruct to fight for you.
| DM
| 2
| Chilling Ray
| Metcre
| Cold ray deals 3d6 damage to foe.
| DM
| 3
| Clairnasience
| Clasen
| Clairnasience
| DM
|
4
| Combat Presence
| Clasen
| +2 AC.
| DM
| 5
| Control Earth
| Psykin
| Dig or Wall of Stone
| DM
| 6
| Control Water
| Psykin
| Raise Water, Lower Water, or Part Water
| DM
|
7
| Inaudibility
| Psykin
| Subject is inaudible for 10 min./level or until it attacks.
| DM
| 8
| Inflict Uneasiness
| Telep
| Your mental attack deals 3d6 stat damage (random)
| DM
| 9
| Muscle Lock
| Telep
| Subject cannot move or take any physical actions.
| DM
|
10
| Painful Strike
| Psymet
| Your armed attacks deal extra 1d6 damage.
| DM
| 11
| Psionic Trap
| Psyport
| Create a psionic trap (a minor High Frequency Sample effect)
| DM
| 12
| Remove Psionic Trap
| Psyport
| Remove a psionic trap.
| DM
|
13
| Spirit Adjustment
| Psymet
| You heal 3d6 hp, +3 to next PP save, or restore 2 negative levels.
| DM
|
|
[Q-3.3] Level 3 Psi-3 Powers
##
| Level 3 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Destruct III
| Metcre
| Astral destruct fights for you.
| DM
| 2
| Blackice
| Metcre
| Deals 5d4 black ice damage in 20 ft. radius.
| DM
| 3
| Cone of Earthquake
| Psykin
| Earthquake inflicts 5d4 sonic damage (group)
| DM
|
4
| Curse Sense
| Clasen
| Sense curses in 30-ft. radius.
| DM
| 5
| Dimension Trade
| Psyport
| Switch places with anyone you see (unwilling gets save)
| DM
| 6
| Drop
| Psyport
| Target cannot fly (no save)
| DM
|
7
| Duodimensional Blade
| Psymet
| +3 distributed among crit range and multiplier to all your weapons
| DM
| 8
| Metaphysical Armor
| Metcre
| Enemies need a +3 weapon to hit you.
| DM
| 9
| Physm
| Telep
| +1 P action per round.
| DM
|
10
| Plasmic Form
| Psymet
| Plasma damaging shield (50% damage back)
| DM
| 11
| Replacement
| Psymet
| Dispel displacement effect, or you ignore displacement for 1 turn
| DM
| 12
| Summon Monster II
| Telep
| Summons a DL II monster, can be in addition to astral destruct
| DM
|
|
[Q-3] Anti-Esper Psionics (Psi. Freq. -3)
[Q-3.4] Level 4 Psi-3 Powers
##
| Level 4 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Destruct IV
| Metcre
| Astral destruct fights for you.
| DM
| 2
| Dimensional Enhancer
| Psyport
| Can teleport or dim door away during combat (x1 Special)
| DM
| 3
| Dismiss Elemental
| Metcre
| Dismiss an elemental (no save)
| DM
|
4
| Fate of None
| Clasen
| Force an enemy to reroll a die roll (chooses worst)
| DM
| 5
| Hold Monster
| Psyport
| Hold Monster
| DM
| 6
| Midas Touch
| Metcre
| Transforms magic items into XP or gems (1/2 value)
| DM
|
7
| Polymorph Other
| Psymet
| Polymorph Other
| DM
| 8
| Psychotakeback
| Psymet
| You can use power points to boost your Int, Wis, and/or Chr ability mods.
| DM
| 9
| Shards Touch
| Psymet
| Your shards touch deals 7d6 acid damage.
| DM
|
10
| Spell Barrier
| Psykin
| SR 10+2*CL
| DM
| 11
| Wall of Element
| Metcre
| Pick an element, it's a wall of it. Damage = CLd4 if you pass through.
| DM
|
|
[Q-3.5] Level 5 Psi-3 Powers
##
| Level 5 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Destruct V
| Metcre
| Astral destruct fights for you.
| DM
| 2
| Darkness Blast
| Psykin
| Darkness blast inflicts 9d4 damage in 20' radius.
| DM
| 3
| Ectoplasmic Weapon
| Metcre
| +10 TH
| DM
|
4
| Graft Nonweapon
| Psymet
| A natural attack form of yours is considered a weapon (can spec., etc.)
| DM
| 5
| Material Rearrangement
| Psykin
| Replace an object's material with another (same E factor or less)
| DM
| 6
| Metamorphics
| Psymet
| Polymorph Any Object
| DM
|
7
| Natural Shield
| Psymet
| +4 saves
| DM
| 8
| Outcarnate
| Metcre
| One anti-psionic effect is permanent.
| DM
| 9
| Physical Barrier
| Psymet
| -CL dmg per physical attack
| DM
|
10
| Telemport
| Psyport
| Teleport someone you know to you (RSW save, attempt only 1/hour)
| DM
|
|
[Q-3.6] Level 6 Psi-3 Powers
##
| Level 6 Powers
| Discip.
| Short Description
| Source
|
1
| Armor of Prudence
| Clasen
| +6 TH or saves.
| DM
| 2
| Astral Destruct VI
| Metcre
| Astral destruct fights for you.
| DM
| 3
| Breath of the Drake
| Psymet
| Breath water for 11d4 damage.
| DM
|
4
| Improved Mortis
| Psymet
| Target loses 13 max hp.
| DM
| 5
| Mass Confusion
| Telep
| Confusion a group (Will save)
| DM
| 6
| Phlogiston Jaunt
| Psyport
| You enter the plane of Phlogiston.
| DM
|
7
| Reintegrate
| Psykin
| Repair a broken item or reverse a disintegration effect
| DM
| 8
| Replace
| Psykin
| Put an object into someone's inventory (Reflex save)
| DM
| 9
| Suspend Death
| Psymet
| It takes CL rounds for you to die due to being at negative hp
| DM
|
|
[Q-3] Anti-Esper Psionics (Psi. Freq. -3)
[Q-3.7] Level 7 Psi-3 Powers
##
| Level 7 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Destruct VII
| Metcre
| Astral destruct fights for you.
| DM
| 2
| Contingency
| Metcre
| Sets trigger condition for another power.
| DM
| 3
| Emulate Effect
| Clasen
| Manifest any Psi-3 power 6th-level and less.
| DM
|
4
| Metal Body
| Psymet
| AC +CL, saves +CL, unarmed dmg +CL, DR CL/-
| DM
| 5
| Plane Shift
| Psyport
| Up to eight subjects travel to another plane.
| DM
| 6
| Rebound
| Psykin
| MPaPReflection CL*15%
| DM
|
7
| Sanity
| Telep
| Target is cured of insanity, confusion, feeblemind, mental effects
| DM
| 8
| Teleport Without Error
| Psyport
| As Teleport with no off-targets.
| DM
|
|
[Q-3.8] Level 8 Psi-3 Powers
##
| Level 8 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Destruct VIII
| Metcre
| Astral destruct fights for you.
| DM
| 2
| Clone
| Metcre
| Clone
| DM
| 3
| Mind Write
| Telep
| Subject immune to mental/emotional effects, scrying, and remote viewing.
| DM
|
4
| Recall Birth
| Clasen
| Foe vividly recalls its birth, and gains CL negative levels (no save)
| DM
| 5
| Spiritual Body
| Psymet
| Planar Displaced, Immune Matter, you can't physically attack
| DM
| 6
| Telepathic Sphere
| Psykin
| Mobile force globe protects group from mental attacks
| DM
|
7
| Temporal Accelerate
| Psyport
| Can use 2S+1V per segment.
| DM
|
|
[Q-3.9] Level 9 Psi-3 Powers
##
| Level 9 Powers
| Discip.
| Short Description
| Source
|
1
| Anti-Astral Projection
| Psyport
| Projects you and friends into Anti-Astral Plane.
| DM
| 2
| Armageddon
| Metcre
| Destroy a demiplane (will probably get Objected to unless it's empty)
| DM
| 3
| Astral Destruct IX
| Metcre
| Astral destruct fights for you.
| DM
|
4
| Greater Emulation
| Metcre
| Manifest any Psi-3 power 8th-level or less.
| DM
| 5
| Pawn
| Telep
| Pawn someone (gets a Will and a Spell save, making either is a make)
| DM
| 6
| Shapechange Other
| Psymet
| Shapechange Other
| DM
|
|
[Q-2] Deficiency Psionics (Psi. Freq. -2)
Psi-2 Devotions (Minors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Adrenalin Drain
| Metab
| Con-3
| 8+4/r
| 6 Str,Dex,or Con dmg
| 6 to all three
| DM
| 2
| Anti-Astral Projection
| Port
| Int
| 6+2/h
| Anti-Astral Projection
| Colorless pool nearby
| DM
| 3
| Biogiveback
| Metab
| Con-2
| 6+3/r
| +2 dmg/att; +level/3 TH bonus
| +level TH bonus instead
| DM
|
4
| Cause Disease
| Metab
| Con-3
| 12
| Cause Disease
| Cause 2 diseases
| DM
| 5
| Cell Adjustment
| Metab
| Con-3
| 1/hp
| max 20*level hp /r; disease=+5 PSPs
| Half cost in PSPs
| DM
| 6
| Decelerate
| Metab
| Con-2
| 10+10/m
| Target loses next action (save)
| next 2 actions
| DM
|
7
| Deflect
| Kinet
| Int
| 4
| Deflect a melee attack
| --
| DM
| 8
| Detract
| Telep
| Wis
| Int+1/r
| -2 check if resisting
| Maintained 4r for free
| DM
| 9
| Gird
| M-Psi
| Int-3
| 2*M/m
| Set off someone's trigger prematurely
| --
| DM
|
10
| Half Pain
| Metab
| Con-3
| 7
| Take half damage from one person for 1t
| --
| DM
| 11
| Inertial Improver
| Kinet
| Con-3
| 7+5/r
| +1 to #Atts in your group (everyone)
| Missiles do +1 die of dmg
| DM
| 12
| Magnify
| M-Psi
| Wis-5
| 25M+M/r
| Mult. power (Max=level/5+1)
| M+1, no extra cost
| DM
|
13
| NoBlink
| Port
| Int+1
| 7+3/r
| Blinking does not function within 100'
| within 1000'
| DM
| 14
| Receptacle
| M-Psi
| Wis-5
| 1/r
| Gem:1/100gp;Item:(2W+I+C-40)*L
| --
| DM
| 15
| Reduced Strength
| Metab
| Wis-3
| 2S+S/r
| Strength dmg, Max=level
| Max=2*level
| DM
|
16
| Replacement
| Metab
| Con-3
| 6+3/r
| Ignore displacement
| Ignore mirror images
| DM
| 17
| Reverse Carapace
| Metab
| Int
| 5+1/r
| -level AC; +(11-level) Dex
| No AC loss
| DM
| 18
| Sight Less
| Telep
| Con-3
| C+5/m
| Blindness (save)
| Deafness (save)
| DM
|
19
| Sound Less
| Telep
| Con-2
| C+4/t
| Deafness (save)
| Blindness (save)
| DM
| 20
| Taste Less
| Telep
| Con-2
| C+4/t
| Cannot taste, drink potions, eat pills (save)
| Target cannot smell
| DM
| 21
| Time Diminish
| Port
| Int-7
| 54/r
| -3 M, -3 P, -3 V (save)
| -1 more each type
| DM
|
22
| Time Halve
| Port
| Int-1
| 22/s
| Lose one instance of "Q" on all action types
| -4 AC/save; -2 TH
| DM
| 23
| Ungraft Weapon
| Metab
| Con-5
| 10+1/r
| Unconnect weapon from body; -1/-1
| Penalty is -4/-4
| DM
| 24
| Weakness of the Land
| Metab
| Con-2
| 10+2/r
| 25 dmg, -3 TH, -3 dmg, -25% MR
| Lasts 5r after maint.
| DM
|
|
[Q-2] Deficiency Psionics (Psi. Freq. -2)
Psi-2 Sciences (Majors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Acidify
| Kinet
| Con-3
| 18
| (level)d6 acid dmg (save:½)
| (2*level)d6 acid damage
| DM
| 2
| Complete Harming
| Metab
| Con
| 30
| Harm at end of round (not segment)
| Harm at end of segment
| DM
| 3
| Degenerate
| Metab
| Con-4
| 18+6/t
| Degenerate (LVL /s)
| 2*LVL /s
| DM
|
4
| Endorphin Drain
| Metab
| Chr-6
| 16+8/r
| 6 Int,Wis,or Chr dmg
| 6 to all three
| DM
| 5
| Energy Release
| Metab
| Con-2
| 1/die
| +CL to CL on your next damaging power
| --
| DM
| 6
| Fate Less
| Telep
| Con-5
| C+5/t
| You and biggest enemy in area take 0 dmg
| --
| DM
|
7
| Inprobability Travel
| Port
| Int
| 20+8/h
| Go to Anti-Astral physically
| Colorless pool nearby
| DM
| 8
| Insens. to Psychic Imp.
| Clair
| Wis-4
| 12+2/m
| Resist Psionics
| Resist Anti-Psionics
| DM
| 9
| Life Field
| Metab
| Con-8
| 40
| All in party all healed for LVL hp
| 2*LVL hp instead
| DM
|
10
| Reintegrate
| Kinet
| Wis-4
| 40
| Cure a disintegrate
| Cure an annihilate
| DM
| 11
| Split Body
| M-Psi
| Wis-5
| 40+6/r
| +1 P action
| +1 more P action
| DM
|
|
Psi-2 High Sciences (Grands)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| A/B Acceleration
| Metab
| Con-6
| 20/r
| +CL A actions /r (range sight)
| B instead of A
| DM
| 2
| Alter Reality
| All
| Any-10
| 250
| Alter Reality or Psi-1 major
| Double CL effect
| DM
| 3
| Eelemental Composition
| Metab
| Con-4
| 24+3/r
| Can be any Normal/Para/Quasi Eele
| Can be Semi Eele
| DM
|
4
| Grand Acidify
| Kinet
| Con-5
| 27
| CLd20 acid damage
| Use d30's
| DM
| 5
| Legendary Drain
| Metab
| Chr-24
| 24+12/r
| 6 Cml, Luck, or CL dmg
| 6 all three
| DM
| 6
| Mass Detract
| Telep
| Wis
| L+1/r
| L=sum of targets' levels
| PSP cost halved
| DM
|
7
| Steal Actions
| M-Psi
| *Auto*
| 0
| Steal an action (save)
| --
| DM
| 8
| Ultrasword [-X]
| Telep
| Chr-5
| 20
| Ignore non-racial immunity to psionics
| --
| DM
| 9
| Weakness of the World
| Metab
| Con-6
| 10/r
| -9/-9 AC/saves, -25% RR/MR/PsiR
| Lasts 5r after maint.
| DM
|
10
| Weapon Familiarity
| Clair
| Int-8
| 200/d
| +1 slot in every weapon prof
| +LVL feats
| DM
|
|
Psi-2 Supers
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| C/X Acceleration
| Metab
| Chr-10
| 30/r
| +CL C actions /r (range sight)
| Can convert 14C -> 1X
| DM
| 2
| Change Reality
| All
| Any-20
| 400
| Change Reality or Psi-1 grand
| Double CL effect
| DM
| 3
| Magic Inertial Improver
| Port
| Dex-18
| 70/r
| Spells give no save in your group
| --
| DM
|
4
| Planetary Acidify
| Kinet
| Con-25
| 3600
| Acidifies 1 planet or moon (!)
| 2 planets or moons!
| DM
| 5
| Public Access Lock
| Clair
| Int-20
| 90/r
| Your truename is unknowable
| Thoughts unknowable too
| DM
| 6
| Spirit on the Ground
| Telep
| Chr-15
| 1/week
| Cannot use M actions; can use 2P/s
| Can use 3P /s
| DM
|
|
[Q-1] Unnatural Psionics (Psi. Freq. -1)
Basic Psi-1 Information
The reverse of Psi1. It is considered "AntiPsionic" power. You MUST be insane to have Anti-Psionics.
|
| PSI-1 CLASS: Anti-Psionic Strength = (Str+Dex+Con)/3*(level+9).
|
| WILD TALENTS: Anti-Psionic Strength = 64+level+(Str+Dex+Con-36)*(exceptional+1)
| where "exceptional" is the number of physical stats (Str, Dex, Con) of 16 or above.
|
| Wild Talent Power Progression:
|
|
| Potential Number of:
| Str+Dex+Con
| Minor
| Major
| Grand
| Att+Def
|
0-7
| 1
| 0
| 0
| 1
| 8-15
| 2
| 0
| 0
| 2
| 16-23
| 2
| 1
| 0
| 3
|
24-31
| 3
| 1
| 0
| 4
| 32-39
| 4
| 1
| 0
| 5
| 40-47
| 4
| 2
| 0
| 6
|
48-55
| 4
| 2
| 1
| 7
| 56-63
| 5
| 2
| 1
| 8
| 64-71
| 6
| 3
| 1
| 9
|
72-79
| 7
| 3
| 1
| 10
| 80+
| 8
| 4
| 2
| 11
|
|
| It takes 1 nonweapon proficiency slot for a Minor, 3 slots for a Major, and 6 slots for a Grand to obtain 1st level of mastery.
| Thereafter, 1/2 a slot will increase a power's level of mastery by 1.
| Attacks and Defenses cost: A=1, B=0, C=½, D=1½, E=2, U=2½, F=0, G=½ , H=1, I=1½, J=2, X=2½ (in slots).
| Psionicists get the number of powers seen in their progression at no proficiency cost, and their level of mastery is equal to their experience level. They could purchase higher levels of mastery (adding to their level).
|
|
ANTI-PSIONIC ENCHANTMENTS:
|
| When you downgrade, you get (old SL-1)^2 spell levels which can be used only for spells of lower level (of at least SL 1).
| e.g. a 9th level spell is converted to 64 spell levels (and can be used as eight 8th's, for example).
|
|
|
Spell Level:
| 2
| 3
| 4
| 5
| 6
| 7
| 8
| 9
| 10
| 11
| 12
|
Downgrade Cost:
| 1
| 2
| 4
| 8
| 16
| 32
| 64
| 128
| 256
| 512
| 1024
|
|
[Q-1] Unnatural Psionics (Psi. Freq. -1)
Anti-Psionic Rampart
ANTI-PSIONIC RAMPART UPON NON-UNNATURAL PSIONIC CREATURE (20 attack points)
|
|
|
Str+Dex
| Save
| Immune
| Untarg
| Immov
| Zombie
| Taunt
| Euphor
|
0-5
| 19
| 01-55
| 56-75
| 76-91
| 92-97
| 98-99
| 00
| 6-10
| 17
| 01-45
| 46-63
| 64-78
| 79-93
| 94-97
| 98-00
| 11-15
| 15
| 01-36
| 37-52
| 53-65
| 66-88
| 89-94
| 95-00
|
16-20
| 13
| 01-28
| 29-42
| 43-54
| 55-82
| 83-90
| 91-00
| 21-25
| 11
| 01-21
| 22-33
| 34-43
| 44-75
| 76-85
| 86-00
| 26-30
| 9
| 01-15
| 16-25
| 26-34
| 35-67
| 68-79
| 80-00
|
31-35
| 7
| 01-10
| 11-18
| 19-25
| 26-58
| 59-72
| 73-00
| 36-40
| 5
| 01-06
| 07-12
| 13-18
| 19-48
| 49-64
| 65-00
| 41-45
| 3
| 01-03
| 04-07
| 08-11
| 12-37
| 38-55
| 56-00
|
46+
| 1
| 01
| 02-03
| 04-06
| 07-25
| 26-45
| 46-00
|
|
| Immune: Creature cannot be affected by or use psionics for 1d6 weeks. Can still use anti-psionics.
| Untarg: Creature cannot be targetted by psionics (friendly or not) for 1d8 days. Range 0 effects still work.
| Immov: Creature is immovable by all means (flight, walking, teleporting, etc.) for 1d12 hours. He cannot make Dex checks or make any saving throw that gives a Dex bonus.
| Zombie: Creature can use actions only to do the things he did last segment for 1d20 turns.
| Taunt: Creature is Taunted (as per the Kender ability) to the Psionic Rampart attacking player for 1d30 minutes.
| Euphor: Creature is euphoric and cannot harm another person (as if he was a Cavalier at negative hp) for 1d100 rounds.
|
|
[Q-1] Unnatural Psionics (Psi. Freq. -1)
Psi-1 Minor Powers
MINOR POWERS
| Cost
| Notes
|
Body Fluidity
| 1/r
| +level saves; +level TH with weapons
| Body Over Mind
| 5/d
| Lose LVL mental ability score points, distribute among physical ability scores
| Brainwave Adjustment
| 1
| Change your Truename; You are knocked out of Contact, PsiLinks, etc.
|
Cell Rearrangement
| N
| Heals/Harms N% of max hp; Max N = level*5; Cure/Cause Curse = 20/70
| Clairnasience
| 5/r
| 40' range per level
| Clearcognition
| 1/r
| Can use all 5 senses normally, even if some outside effect is blinding them
|
Darknesses
| 1
| Target has -2 saves, deafness (save) for 1 turn
| Detection of Anti-Magic
| 3/r
| Detect Anti-Magic
| Expediation
| 5/r
| Weight Allow. = Str of level+12; +level TH; Elasticity
|
Object Writing
| 1/r
| Item must make item saving throw or destroyed
| Premature Trigger
| 10
| Set off someone else's trigger prematurely (no save, ER resists)
| Resume Animation
| 6
| Remove one instance of Paralysis, Stun, Hold, etc. on yourself
|
Reverse ESP
| 2/r
| 0, 1/r: Target hears your thoughts and must save or insane.
| Steadiness
| 3/t
| Immune Telekinsesis, Falling Damage, Teleport Away, Gates/DimDoors
| Visibility
| 3/t
| Everything within 30'r is visible (counters hidden and Disappearance too)
|
|
Psi-1 Major Powers
MAJOR POWERS
| Cost
| Notes
|
Dimensional Folding
| 25
| Dimensional Folding (as spell)
| Effects Resistance
| 10/h
| +level*5% ER; others you target -level*5% ER; no selective targetting penalties
| Energy Amplification
| 1/HD
| Add dice to a damaging effect which is resolving (Max = level) only on 1 target
|
Hand-to-Hand Resistance
| 10/h
| +level*5% aWR; others you target -level*5% aWR; no selective targetting penalties
| Imp. Cell Rearrangement
| N
| As Cell Rearrangement but range=10*level'; Max N = level*10
| Inverse Astral Projection
| 10/t
| Inverse Astral Projection
|
Inverse Magic Jar
| 20/r
| Another being can use your body
| Mass Mental Freedom
| 10+HD
| Max = 5 creatures; Removes charm, hypnosis, sleep, dominate, etc.
| Mental Paralysis Bolt
| 15+HD
| Save -6; 1 creature cannot use M actions for CL rounds; Max HD = 2*level
|
Moving Concentration
| 5/d
| Can convert 1M -> 1P+1V each round if desired
| Physical Surgery
| N*10
| Pick 1: Halve hp & slow (N=1), Ray/Enfeeblement (N=5), Insanity (N=6); all have save
| Shape Alteration Other
| 3+W
| W=weight/100; Polymorph Other (save)
|
|
[Q-1] Unnatural Psionics (Psi. Freq. -1)
Psi-1 Grand Powers
GRAND POWERS
| Cost
| Notes
|
Anti-Psionic Disruption
| 40/r
| No Anti-Psi powers (any freq.) can be used in 50' r
| Decay
| 50
| 1=Decay (item save), 2=Freedom, 5=Instantaneous, 7=Tempus Lawfulness
| Endowment
| 100
| Give someone else (who is insane) Psi-1
|
Energy Solidity
| 3/HD
| As per Energy Amplification but entire effect is amplified
| Power Transfer
| 100*N
| N: Minor=1, Major=2, Grand=3, Super=4; Object's Anti-Psi Strength = ½ of caster's
| Quick Physical Acceleration
| 35/r
| +1 QP action
|
Quick Anti-Psi Acceleration
| 35/r
| +1 QM action which can be used only for anti-psionics
| Reattachment
| 20*SL
| One effect that someone/something can per unit of time is considered "not used" yet
| Swing Acceleration
| 35/r
| +1 S action
|
|
Psi-1 Super Powers
SUPER POWERS
| Cost
| Notes
|
Cellular Cure / Cause
| X
| Up to X targets: Heal or Harm X hp; You may target someone more than once (!)
| Insist
| 40
| [0 action] Counters a counterspell; that same type of counterspell can't be used again
| Limitation
| 1000
| 1 target: -CL/9 to max # of classes or # psi.freq. (no resistance)
|
No Resistance (Physical)
| 400
| 1 target: Lowers all physical immunites; lowers all WR, aWR; halves iWR, iaWR
| Rapid Swing
| 80/r
| All your weapons are Ninja Speeded (x2 #Att), add one to multiplier if already have it
| Villain Element
| 600
| Casts any one 1st level Villain spell
|
|
[Q0] Martial Arts / Ki Powers (Psi. Freq. 0)
General Psi0 Information
KiL (Ki Level) = (highest Psi0 level)*3 + (highest Monk1 level)*2 + (highest Wild Talent level).
|
| P0Ps = Str + Dex + Con + Wis - 40 + KiL
| These are restored at 1 per round until the maximum per turn (equal to KiL) is reached.
| 1 P0P = 20 Psi1 points = 2 Psi9 track points for purposes of Psi11 conversion.
|
| Psi0 and Monk1 get a progression (this replaces the "1 Martial Arts slot per level" in the Collective). You may downgrade if desired.
| Wild Talents must buy these using Martial Arts slots (1 for Minor, 2 for Major, 3 for Grand, 4 for Super). They get the ability to take 1 power per level, levels 1-9 is Minor, 10-18 is Major, 19-27 is Grand, 28-36 is Super. You may take lesser types if desired.
|
| In the "Act" column below (which is the actions needed to perform the maneuver), read "patt" as "punch attack" and "katt" as "kick attack".
|
| Read "One attack:" on the Effects tables below as "Gain and do one attack, if successful, do the following:". You don't actually do damage with the attack unless noted.
|
|
[Q0] Martial Arts / Ki Powers (Psi. Freq. 0)
Psi0 Minor Powers
#
| Power
| P0P
| Action
| Effect
|
1
| Acting
| 0
| 0
| Acting, Spying, Disguise proficiencies; KiL*10% chance to resist Detect Lie spell
| 2
| Armory
| 0
| 0
| Armor Optimization, Armor/Weapon Identification, Armor/Weapon Repair proficiencies
| 3
| Arrow Cutting
| 1
| 1V
| You get a Dex check (with penalty = enemy's level) for each missile shot at you this round
|
4
| Binding
| 0
| 1V
| Tie up a helpless/surrendered foe so they cannot escape by physical means
| 5
| Bowyer
| 0
| 0
| Bowyer/Fletcher proficiency; 1 week of F actions: Make a nonmagical +1/+0 bow.
| 6
| Calligraphy
| 1
| 0
| Copy documents; Can copy magical writings at KiL% success, (100-KiL)% destroy original
|
7
| Catfall
| 1
| 1P
| Land on feet, get a Dex check versus each die of the falling damage
| 8
| Choke
| 1
| 1P
| One attack: Each round target makes Con check or unconscious, maintain by using 1V
| 9
| Classical Literature
| 0
| 0
| Legend Lore KiL%
|
10
| Climbing
| 1
| 1V
| Gain Climb Walls rating of KiL*10% for the round
| 11
| Contortion
| 1
| 1V
| Escape Bonds (but not from Binding power above); can squeeze through small gaps
| 12
| Dance
| 0
| 0
| Dancing, Juggling, Mime proficiencies; Can communicate without using spoken words
|
13
| Double Attack
| 1
| 1att
| Do two attacks, each rolls 1d10 to hit, these cannot be traded in to do something else
| 14
| Disable Limb
| 1
| 1P
| One attack: One limb cannot be used by target for 1t (no save)
| 15
| Disarm
| 1
| 1P
| One attack: Target is disarmed (no save)
|
16
| Entangle
| 1
| 1P
| One attack: Do one attack of dmg; -1 segment that target can use per round; maintain 1V
| 17
| Fast-draw
| 1
| 0
| 1 of your weapon attacks occurs at start of round; can pick up 1 weapon without using 1V
| 18
| Focus: Skill
| 1
| 1M
| +1 slot in a non-weapon proficiency (even if you don't have the proficiency) for 1r
|
19
| Forced March
| 1
| 0
| +KiL to movement rate for the day
| 20
| Grapple
| 1
| 1P
| One attack: Do KiL + Str bonus (to damage) dmg every round, maintain by using 1V
| 21
| Hawking
| 0
| 0
| Can train a hawk to hunt or spy (not as good as a familiar, but close)
|
22
| Horsemanship
| 1
| 1V
| Horsemanship proficiency; Keeps mount under control in difficult situations
| 23
| Hurling
| 1
| 1P
| One attack: Throw any weapon (incl. weapons not meant to be thrown) without hit penalty
| 24
| Kippup
| 1
| 0
| Stand up without using a V action.
|
25
| Leaping
| 1
| 1V
| Jump KiL*5' horizontally or KiL*2' vertically
| 26
| Maka Wara
| 0
| 0
| Each time someone hits you with an unarmed attack, he takes 1 damage back.
| 27
| Medicine I
| 1
| 1V
| Choose one: Cure KiL hp; Cure Wounding; Repair disabled limb
|
28
| Meditation
| -3
| 1 turn
| +KiL mental saves & Immune Fear for 1t; x2 normal healing/regenation rate in non-combat
| 29
| Music
| 0
| 0
| Music Composition, Instrumental, Singing proficiencies
| 30
| Piercing Thrust
| 1
| 0
| Do maximum damage with a piercing weapon attack.
|
31
| Reverse Cut
| 0
| 0
| Can attack to side or behind at no penalty (don't have to turn around)
| 32
| Rhetoric
| 0
| 0
| Fast-talking, Negotiation, Preaching proficiencies
| 33
| Silent Garrote
| 1
| 1P
| One attack: Choke as above (you must be in Backstab position); Silence 15'r for duration.
|
34
| Silent Kill
| 1
| 1P
| One attack: Do a x2 Backstab (you must be in Backstab position); Silence 15'r for that 1s.
| 35
| Smashing Blow
| 1
| 1att
| Double the "to hit" roll with a blunt attack; Natural 19-20 is automatic hit.
| 36
| Stealthy Movement
| 1
| 1V
| Gain Move Silently and Hide in Shadows ratings of KiL*10% for the round
|
37
| Strike
| 1
| 0
| Add your Str hit and damage bonus a second time for all attacks for this segment
| 38
| Swimming
| 1
| 1M
| Can swim underwater for the round with no chance of drowning; Resist Water for 1 round
| 39
| Tea Ceremony
| X
| 1 turn
| Give to other Psi0-users in room a total of X Psi0 points, this may be above max for 1 turn
|
40
| Theology
| 0
| 0
| Religion proficiency; Detect divine beings
| 41
| Throw
| 1
| 1P
| Make one attack, if successful, throw target level*10' in one direction, he takes falling dmg
| 42
| Trip
| 1
| 1att
| One attack: Do KiL dmg; target is down but may spend 1V to get back up
|
43
| Unarmed Combat
| 0
| 0
| +level TH and dmg with unarmed combat
|
|
[Q0] Martial Arts / Ki Powers (Psi. Freq. 0)
Psi0 Major Powers
#
| Power
| P0P
| Action
| Effect
|
1
| Air Throw
| 3
| 1P,1V
| One attack: Target takes KiL*5' falling damage
| 2
| Backflip Kick
| 2
| 1katt
| One kicking attack to opponent's back (not a backstab): Normal damage.
| 3
| Buffalo Punch
| 2
| 2patt
| One punching attack: x3 normal damage.
|
4
| Concealment
| 2
| 1M
| Invisibility
| 5
| Death Touch
| 3
| 1P
| One attack: Death (save vs. PPD)
| 6
| Double Dread Kick
| 2
| 2katt,1V
| Two kicking attacks: Each does normal damage and knocks the target back KiL'
|
7
| Double-Hit Kick
| 2
| 0
| Repeat damage of last kicking attack to same target
| 8
| Double-Hit Knee
| 2
| 1katt
| Two kicking attacks: Normal damage; both must be vs. same target.
| 9
| Dragon Kick
| 2
| 1P
| One kicking attack: That attack does Hp (hull points) instead of hp; target knocked down
|
10
| Dragon Punch
| 2
| 1P
| One punching attack: That attack does Hp (hull points) instead of hp; target knocked down
| 11
| Ear Pop
| 2
| 2patt
| (The 2att from seperate limbs) One attack: Target stunned and deaf (each save vs. PP)
| 12
| Fire and Stones
| 2
| 2att
| (The 2att from seperate limbs) One attack: Destroys enemy's weapon (item save)
|
13
| Flash Kick
| 3
| 1P,1V
| One kicking attack at +KiL to hit, ignores stoneskins/ironskins: x10 damage, knockdown
| 14
| Flying Knee Thrust
| 2
| 1katt,1V
| One kicking attack: x2 normal damage.
| 15
| Flying Thrust Kick
| 3
| 2katt,1V
| One kicking attack: x5 normal damage, knocked down.
|
16
| Focus: Magic Resistance
| 3
| 0
| KiL*5% MR for 1r
| 17
| Focus: Stay Conscious
| X
| 0
| Stay Conscious at negative hp; X = -(current hp)/2, round up
| 18
| Foot Sweep
| 2
| 1katt
| One kicking attack: Normal damage, target is knocked down
|
19
| Forward Flip Knee
| 2
| 1katt
| One kicking attack to opponent's back of head (not backstab) at -4 TH: Normal damage.
| 20
| Handstand Kick
| 2
| 1katt,1V
| One kicking attack: Normal damage, with a bonus equal to your movement rate (in inches)
| 21
| Head Butt
| 2
| 1HeadP
| One attack: Do double normal punching damage with your head.
|
22
| Hundred Hand Slap
| 3
| 1F
| Ten punching attacks: Each does normal punching damage; all must be vs. same target
| 23
| Hurricane Kick
| 2
| 1P,1V
| Do 1 attack on each target in a KiL*5' line: Normal damage plus knocked down.
| 24
| Hyper Fist
| 3
| 1patt
| Three punching attacks: Each does normal punching damage; all must be vs. same target
|
25
| Lightning Leg
| 3
| 1P,1M
| Ten kicking attacks: Each does normal kicking damage; all must be vs. same target
| 26
| Lightning Stroke
| 3
| 1V
| Each time you miss this round you may reroll (you are actually making new 2nd attacks)
| 27
| Medicine II
| 2
| 1V
| Choose one: Restore 1 stat point; Cure Disease; Neutralize Poison
|
28
| Monkey Grab Punch
| 3
| 2patt
| One punch attack at +KiL to hit, cannot be parried/countered/dodged: Do normal damage.
| 29
| Power Uppercut
| 2
| 2patt
| One punch attack at +KiL to hit: Do normal damage.
| 30
| Precision Strike
| 0
| 0
| All your weapons gain (+0)d(+2) on damage.
|
31
| Rekka Ken
| 3
| 0
| Ability to use 2P actions (but only for unarmed combat) this segment.
| 32
| Returning Hurl
| 3
| 1P
| Hurling (above); if weapon has chain attached it has end-of-round returning.
| 33
| San He
| 3
| 0
| For 1r: Immovability; cannot be knocked back/down; cannot use V actions
|
34
| Shockwave
| 3
| 1F
| Earthquake KiL' r (as spell)
| 35
| Slide Kick
| 2
| 1katt
| One kicking attack, auto hits if target is not flying: Normal damage, target is knocked down
| 36
| Spinning Back Fist
| 2
| 1patt,1V
| One punch attack: That attack does x2 damage.
|
37
| Spinning Clothesline
| 3
| 1P
| One punching attack on each target within KiL'r: Do normal damage.
| 38
| Spinning Knuckle
| 3
| 0
| Repeat damage of last punching attack on same target
| 39
| Stepping Front Kick
| 2
| 3katt,1V
| Two kicking attacks, second autohits if first hits: Normal damage, target knocked back KiL'
|
40
| Toughskin
| 0
| 0
| +KiL/2 AC bonus
| 41
| Triple Strike
| 3
| 3att
| (The 3att from seperate limbs) Three attacks at same target at +KiL to hit: Normal dmg.
| 42
| Whirlwind Kick
| 3
| 1P
| One kicking attack on each target within KiL'r: Do normal damage.
|
43
| Wounded Knee
| 3
| 1katt
| One kicking attack: Target loses 1V action per round for 1t.
|
|
[Q0] Martial Arts / Ki Powers (Psi. Freq. 0)
Psi0 Grand Powers
#
| Power
| P0P
| Action
| Effect
|
1
| Acid Breath
| 5
| MouthP
| Breathe Acid (as per dragon)
| 2
| Air Hurricane Kick
| 4
| 1P,1V
| Do 1 attack on each target in a KiL*5' line even in air: Normal damage plus knocked down.
| 3
| Channel-strike
| 4
| 0
| One attack: Normal results of attack. All Channel-strike in round must be vs. same target.
|
4
| Chi Kung Healing
| X
| 1M
| Cure X*KiL hp to one target
| 5
| Cobra Charm
| 4
| EyeP
| Gaze, target must save vs. RSW or he cannot use any actions next segment, maintain 1M
| 6
| Divination
| 6
| 1 turn
| Ask the DM a question, answer is given as (choose one:) 1 English word or cryptic phrase
|
7
| Energy Reflection
| 5
| 1V
| As Arrow Cutting (above), except vs. magical missiles (even vs. Meteor Swarms & such)
| 8
| Extendable Limbs
| 0
| 0
| Your limbs can extend an extra KiL'
| 9
| Fireball
| 4
| 1M
| KiLd6 dmg, KiL' radius (fire damage) (save:½, if made save again for 0)
|
10
| Flaming Dragon Punch
| 4
| 1P
| Dragon Punch (above); Do an extra set of hull damage (elemental fire damage) (save:½)
| 11
| Focus: Ability
| 6
| 1F
| +1 to an ability score for 1t
| 12
| Ghost Form
| 6
| 1M
| Out-of-phase for 1r (cannot affect or be affected by solid objects), maintain 1M and 1 P0P
|
13
| Great Wall of China
| 6
| 1P,1V
| KiL kicking attacks distributed among targets within KiL'r: Do normal damage.
| 14
| Iceblast
| 5
| 1M
| KiLd4 dmg in a KiL*5' line (ice damage) (save:½)
| 15
| Improved Fireball
| 6
| 1M
| KiLd8 dmg, KiL' radius (fire damage) (save:½, if made save again for 0)
|
16
| Mind Reading
| 4
| 1M
| ESP; Know what the target is going to do next round
| 17
| Musical Accomplishment
| 4
| MouthP
| Allies can reroll (choose one:) missed to hit, missed saves, missed BlahR rolls (for 1m)
| 18
| Regeneration
| 0
| 0
| Regenerate KiL hp per round (given as KiL/10 hp per segment)
|
19
| Shock Treatment
| 0
| 0
| Immune Lightning; 1 P0P, 1V: Deal KiL damage to one target (save: ½)
| 20
| Sonic Boom
| 4
| 1M
| KiLd4 dmg, KiL' radius (sound damage) (save:½, if made save again for 0)
| 21
| Spinning Foot Sweep
| 4
| 1katt
| One kicking attack on each target within KiL'r: Normal damage, targets are knocked down
|
22
| Storm Hammer
| 5
| 1P,1V
| One attack: Target takes KiL*10' falling damage
| 23
| Stunning Shout
| 6
| MouthP
| Target must save vs. PP or stunned 1d(KiL) segments
| 24
| Telepathy
| 4
| 1M
| Telepathy (as spell)
|
25
| TurboSpinningClothesline
| 6
| 1P
| Two attacks on each target within KiL'r: Do normal damage.
| 26
| Yoga Flame
| 4
| MouthP
| Breathe Fire (as per dragon)
| 27
| Yoga Teleport
| 6
| 1M
| Tesseract (as spell effect), KiL% chance of not being stunned afterwards
|
|
Psi0 Super Powers
#
| Power
| P0P
| Action
| Effect
|
1
| Flying Fireball
| 8
| 1M,1V
| KiLd8 dmg in a KiL' radius (fire damage) (save:½)
| 2
| Focus: Resist Death
| X
| 0
| Stay Alive (but probably unconscious) past -10 hp; X = -(current hp)/2, round down
| 3
| Inferno Strike
| 7
| 1F
| KiLd20 dmg, KiL*3' radius (fire damage) (save:½), center at caster (who doesn't take dmg)
|
4
| Repeating Fireball
| 3*X
| 1M
| Throw X Fireballs (see above)
| 5
| Thunderclap
| 8
| 1M
| KiLd12 dmg, KiL' radius (sound damage) (save:½, if made save again for 0)
| 6
| Zen No Mind
| 10
| 0
| Ability to use 2M actions per segment
|
|
[Q0.01] Pinpoint Psionics (Psi. Freq. 0.01)
Basic Psi0.01 Information
PSI0.01 CLASS: Psionic Strength = (Str+Int+Wis+Chr) / 4 * (Level+9)
|
| WILD TALENTS: Psionic Strength = 64 + level + (Str+Int+Wis+Chr-48) * (exceptional+1)
| where "exceptional" is the number of stats among (Str,Int,Wis,Chr) of 16 or above.
|
| Wild Talent Power Progression:
|
|
| Potential Number of:
| Str+Int+Wis+Chr
| Minor
| Major
| Grand
|
0-10
| 1
| 0
| 0
| 11-21
| 2
| 0
| 0
| 22-32
| 2
| 1
| 0
|
33-43
| 3
| 1
| 0
| 44-54
| 4
| 1
| 0
| 55-65
| 4
| 2
| 0
|
66-76
| 4
| 2
| 1
| 77-87
| 5
| 2
| 1
| 88-98
| 6
| 3
| 1
|
99-109
| 7
| 3
| 1
| 110+
| 8
| 4
| 2
| Min Level
| 1
| 6
| 12
|
|
Psi0.01 Psionic Pinpoint Attack
This hits one target (not a group) CL times.
| Multiple hits do cause extra save penalty (-5 per instance) and a d100 shift (+/-10 per instance).
| Also note the tables are slightly different.
| This attack does not affect targets with Psi0.01 (they are considered immune).
| Against Psi1, this attack is treated as CL Psi1 Psionic Blasts on one target.
|
|
|
| Save for Range
| Effect (Duration is bottom row):
| Int+Wis
| 20yd
| 40yd
| 80yd
| Death
| Coma
| Sleep
| Stun
| Confuse
| Enrage
| Panic
| Feeble
| 2Insanity
| 1Insanity
| 1Insanity
|
1-5
| 16
| 14
| 12
| 01-90
| 91-94
| 95-97
| 98-99
| 100
| (101-110)
| (111-120)
| (121-130)
| (131-140)
| (141-150)
| (151-160)
| 6-10
| 15
| 13
| 11
| 01-04
| 05-90
| 91-94
| 95-97
| 98-99
| 100
| (101-110)
| (111-120)
| (121-130)
| (131-140)
| (141-150)
| 11-15
| 14
| 12
| 10
| 01-03
| 04-07
| 08-90
| 91-94
| 95-97
| 98-99
| 100
| (101-110)
| (111-120)
| (121-130)
| (131-140)
|
16-20
| 13
| 11
| 9
| 01-02
| 03-05
| 06-09
| 10-90
| 91-94
| 95-97
| 98-99
| 100
| (101-110)
| (111-120)
| (121-130)
| 21-25
| 12
| 10
| 8
| 01
| 02-03
| 04-06
| 07-10
| 11-90
| 91-94
| 95-97
| 98-99
| 100
| (101-110)
| (111-120)
| 26-30
| 11
| 9
| 7
| (-9 to 0)
| 01
| 02-03
| 04-06
| 07-10
| 11-90
| 91-94
| 95-97
| 98-99
| 100
| (101-110)
|
31-35
| 10
| 8
| 6
| (-19 to -10)
| (-9 to 0)
| 01
| 02-03
| 04-06
| 07-10
| 11-90
| 91-94
| 95-97
| 98-99
| 100
| 36-40
| 9
| 7
| 5
| (-29 to -20)
| (-19 to -10)
| (-9 to 0)
| 01
| 02-03
| 04-06
| 07-10
| 11-91
| 92-95
| 96-98
| 99-100
| 41-45
| 8
| 6
| 4
| (-39 to -30)
| (-29 to -20)
| (-19 to -10)
| (-9 to 0)
| 01
| 02-03
| 04-06
| 07-10
| 11-93
| 94-97
| 98-100
|
46-50
| 7
| 5
| 3
| (-49 to -40)
| (-39 to -30)
| (-29 to -20)
| (-19 to -10)
| (-9 to 0)
| 01
| 02-03
| 04-06
| 07-10
| 11-96
| 97-100
| 51+
| 6
| 4
| 2
| (-59 to -50)
| (-49 to -40)
| (-39 to -30)
| (-29 to -20)
| (-19 to -10)
| (-9 to 0)
| 01
| 02-03
| 04-06
| 07-10
| 11-100
|
|
|
|
| Duration:
| 1d10 d
| 4d6 t
| 1d6 t
| 1d30 r
| 1d6 r
| 1d6 r
| perm.
| perm.
| 1d8 w
| 1d30 d
|
|
[Q0.01] Pinpoint Psionics (Psi. Freq. 0.01)
Psi0.01 Minor Powers
#
| MINOR POWERS
| Cost
| Notes
|
1
| Automaton
| 10/r
| Animate one object as a DL=CL/2 Golem (counts as your summon)
| 2
| Body Equilibrium
| 1/r
| Immune to falling damage, TK
| 3
| Body Weaponry
| 1/r
| +3/2*CL AC or +2*CL unarmed TH
|
4
| Cell Adjustment I
| 20
| Cure/cause 20+CL*2 hp to one target (cannot use less PSPs for less effect)
| 5
| Command
| 15
| Command (Will save), 1+CL/3 words, 1 target
| 6
| Detection of Life
| 4/r
| Name a summon type. Detects that summon type within 60*CL'
|
7
| Domination
| 15+sum(HD)
| Domination (1+CL/3 Will saves), 1 target
| 8
| Empathy
| 3/m
| Gives surface thoughts of target within 60' (no save)
| 9
| Expansion
| 5/r
| +3/2*CL dmg (armed or unarmed)
|
10
| Lights
| 3
| 1 target: Faerie Fire (-CL*4 AC) or Light (1+CL/3 saves Blindness)
| 11
| Memory Protection
| 1/d
| Immune to next mental attack
| 12
| Molecular Agitation
| cumul. 3/r
| 1 disruption dmg per segment to 1 target (no save)
|
13
| Movement Acceleration
| 20/r
| +2V Actions or +3*CL" move rate
| 14
| Object Reading
| 4/question
| Stone Tell
| 15
| Psionic Trigger
| 15/d
| Contingency for 2 of the same psi power (still need points)
|
16
| Rapport
| 15/r
| Share Memories or Detect Lie or Mind Scan; affects 1 target
| 17
| Spirit Speak
| 6/question
| Speak with Dead (as spell); Cannot lie
| 18
| Sens. to Psychic Imp.
| 10/r
| 0, 1/r: Identify Psionic effect
|
19
| Tap Psionic Link
| 14/r
| Can join into Psionic link if originating psionicist is in your group
| 20
| Telekinetic Barrier
| 10N /t
| Take -10*N dmg against the first physical attack per combat (max N = CL)
| 21
| Telekinetic Blade
| 10/r
| Base damage 20+CL*2, considered +2 weapon, mental weapon, hits 1 target
|
|
[Q0.01] Pinpoint Psionics (Psi. Freq. 0.01)
Psi0.01 Major Powers
#
| MAJOR POWERS
| Cost
| Notes
|
1
| Body Control
| 4/t
| Resist environment 2 HD/level
| 2
| Controlled Blinking
| 10/t
| 0, 1/turn: Blink CL*10'
| 3
| Dimension Door
| 20
| Dimension Door (as spell); 900*CL'
|
4
| Dimension Walk
| 1/t
| Cover 10 miles in (20-level) minutes
| 5
| Dispel Exhaustion
| 14
| Mental Surgery (1) but all in psi link affected
| 6
| Energy Control
| 2/HD
| Max.=CL*2 in HD damage, must be energy attack, affects you only
|
7
| Energy Dissipation
| 40
| Take 1/10 dmg from an energy attack
| 8
| Flying
| 18/t
| Fly 12+CL*3"
| 9
| Improved Cell Adj.
| 100
| Cure/cause 100+CL*10 hp to one target (cannot use less PSPs for less effect)
|
10
| Mass Domination
| 30+sum(HD)
| Domination (Will save at -CL), hits CL targets
| 11
| Mental Surgery
| 10*lvl
| Dispel Exhaustion or Feeblemind or Cure Insanity
| 12
| Mind Bar
| 5/d
| iMentalR LVL*5%
|
13
| Paralysis Bolt
| 45
| Paralysis (CL/2 Fort saves), hits 1 target
| 14
| Physical Acceleration
| 40/r
| +2P Actions
| 15
| Probability Travel
| 10/P
| P=#planes removed, fail=21-level% [or] Enter the Plane of the UltraWhite (fail=10%)
|
16
| Psionic Cage
| 50
| Reverse Wards (no one can leave)
| 17
| Submit Illusion
| 24/t
| Submit a Mirage Arcana to subject's mind; affects 1 target
| 18
| Telekinesis
| 9/r
| Telekinesis CL*40' falling dmg (assuming size M); affects 1 target
|
19
| Telempathic Projection
| 12
| Empathy, but can send an emotion; no save; 1 target
| 20
| True Sensory Input
| 4/r
| True Seeing (as spell), but all 5 senses
| 21
| Wards
| 50
| Pro.Evil&Scrying, no one can enter, break=150pts
|
|
[Q0.01] Pinpoint Psionics (Psi. Freq. 0.01)
Psi0.01 Grand Powers
#
| GRAND POWERS
| Cost
| Notes
|
1
| Death Stare
| 225
| Death or Stun 2d4r (if over 2*level HD) (CL-5 Fort saves)
| 2
| Energy Cancel
| 3/HD
| Max.=CL/2 in HD damage, cancels whole effect, you don't need to be in that group
| 3
| Limited Wish
| 320
| Limited Wish (as spell)
|
4
| Mental Acceleration
| 60/r
| +2M Actions
| 5
| Power Transfer
| 200*T
| T:Minor=1,Major=2,Grand=3, Object=Caster Psi
| 6
| Preservation
| 150
| Preserve or Trap Soul or Permanency or Stasis; 1 target
|
7
| Psionic Amplification
| 10*Mult
| Multiplies a power; Max.=level/3
| 8
| Psionic Disruption
| 40/r
| No psi powers of one freq. can be used in 100'r
| 9
| Restoration
| 120
| Restoration, Regenerate, Restores Items, Stops/Restores dual-nature
|
10
| Severance
| 40*SL
| Stops use of any 1 ability in creature (no save)
| 11
| Shade
| 200
| Create one Nightshade of someone who died here (treat as DL VIII Undead), 1/3 powers
| 12
| Suppression
| 3/r
| Cannot use or be affected by psionics, all psi effects drop
|
|
Psi0.01 Super Powers
#
| SUPER POWERS
| Cost
| Notes
|
1
| Cellular Heal/Harm
| X
| up to X targets: Heal or Harm X% of max hp
| 2
| Counterspell
| 40*SL
| [0 action to use] Counters a Magic/Psi/Innate
| 3
| Energy Dampen
| 1/HD/d
| Permanent Energy Cancel on self or 100'cu area
|
4
| Full Acceleration
| 100/r
| +2F Actions or +1X Action
| 5
| Mental Deceleration
| 200*N
| Target loses next 3*N mental actions (no save)
| 6
| Munchkin / Pawn Element
| 700
| Step Out Of a 1st level Wizard or Priest spell [or] one 1st level Pawn ability
|
7
| Physical Deceleration
| 100*N
| Target loses next 3*N physical actions (no save)
| 8
| Quick Mental Accel.
| 120/r
| +2QM Actions or +1QQM Action
| 9
| Super Spirit
| 60/r
| Get CL-10 Second Tier powers from Martial Arts or Professional Wrestling
|
10
| Telekinetic Crush
| 5*X
| 1 target: X*X*X*X telekinetic damage (no save)
| 11
| Versatility
| 1000
| Permanent: +1 max. # of classes or # psi.freq.
| 12
| Wish
| 480
| Wish (as spell), or any Psi0.02 Dev/Sci/High Sci
|
|
[Q1] Natural (1st edition) Psionics (Psi. Freq. 1)
Basic Psi1 Information
PSI1 CLASS: Psionic Strength = (Int+Wis+Chr) / 3 * (Level+9)
|
| WILD TALENTS: Psionic Strength = 64 + level + (Int+Wis+Chr-36) * (exceptional+1)
| where "exceptional" is the number of mental stats(Int,Wis,Chr) of 16 or above.
|
| Wild Talent Power Progression:
|
|
| Potential Number of:
| Int+Wis+Chr
| Minor
| Major
| Grand
| Att+Def
|
0-7
| 1
| 0
| 0
| 1
| 8-15
| 2
| 0
| 0
| 2
| 16-23
| 2
| 1
| 0
| 3
|
24-31
| 3
| 1
| 0
| 4
| 32-39
| 4
| 1
| 0
| 5
| 40-47
| 4
| 2
| 0
| 6
|
48-55
| 4
| 2
| 1
| 7
| 56-63
| 5
| 2
| 1
| 8
| 64-71
| 6
| 3
| 1
| 9
|
72-79
| 7
| 3
| 1
| 10
| 80+
| 8
| 4
| 2
| 11
|
|
| It takes 1 nonweapon proficiency slot for a Minor, 3 slots for a Major, and 6 slots for a Grand to obtain 1st level of mastery.
| Thereafter, 1/2 a slot will increase a power's level of mastery by 1.
| Attacks and Defenses cost: A=1, B=0, C=½, D=1½, E=2, U=2½, F=0, G=½ , H=1, I=1½, J=2, X=2½ (in slots).
| Psionicists get the number of powers seen in their progression at no proficiency cost, and their level of mastery is equal to their experience level. They could purchase higher levels of mastery (adding to their level).
|
|
PSIONIC ENCHANTMENTS (spend 1 spell of each level below to get new spell level)
|
|
|
Spell Level, Wizard:
| 0
| 1
| 2
| 3
| 4-8
| 9
| 10
| 11
| 12
| 13
|
Spell Level, Priest:
| 0
| 1
| 2
| 3
| 4-6
| 7
| 8
| 9
| 10
| 11
| Upgrade Cost:
| 400
| 800
| 200
| 150
| 100
| 150
| 200
| 800
| 1800
| 3200
|
|
[Q1] Natural (1st edition) Psionics (Psi. Freq. 1)
Psionic Blast / Ultra Blast
PSIONIC BLAST ATTACK UPON NON-NATURAL-PSIONIC CREATURE (20 attack pts)
|
|
| Save for Range
| Int+Wis
| 10yd
| 20yd
| 30yd
|
0-5
| 20
| 19
| 18
| 6-10
| 18
| 17
| 16
| 11-13
| 16
| 15
| 14
|
14-17
| 14
| 13
| 12
| 18-21
| 12
| 11
| 10
| 22-25
| 10
| 9
| 8
|
26-29
| 8
| 7
| 6
| 30-33
| 6
| 5
| 4
| 34-35
| 4
| 3
| 2
|
36-37
| 2
| 1
| 0
| 38+
| 0
| -1
| -2
|
|
Save Modifiers
| Additions
| Subtractions
|
wizard
| +1
| panicked
| -1
| priest
| +2
| enraged
| -1
| elf
| +2
| confused
| -2
|
Intell. Fort.
| +2
| hopeless
| -3
| mind blank
| +2
| stunned
| -3
| psionicist
| +3
| using psi power
| -4
|
dwarf
| +4
| using ESP
| -5
| halfling
| +4
| asleep
| -6
| helm/telepathy
| +4
| unconscious
| -6
|
Tower/Iron Will
| +6
| feebleminded
| (Int=0-5)
| mind bar
| +6
| insane
| NA
|
|
Int+Wis
| Death
| Coma
| Sleep
| Stun
| Confuse
| Enrage
| Panic
| Feeble
| 2Insanity
| 1Insanity
| 1Insanity
|
0-5
| 01-77
| 78-91
| 92
| 93
| 94
| 95
| 96
| 97
| 98
| 99
| 00
| 6-9
| 01-10
| 11-83
| 84-92
| 93
| 94
| 95
| 96
| 97
| 98
| 99
| 00
| 10-13
| 01
| 02-15
| 16-84
| 85-93
| 94
| 95
| 96
| 97
| 98
| 99
| 00
|
14-17
| 01
| 02
| 03-11
| 12-85
| 86-94
| 95
| 96
| 97
| 98
| 99
| 00
| 18-21
| 01
| 02
| 03
| 04-17
| 18-86
| 87-95
| 96
| 97
| 98
| 99
| 00
| 22-25
| 01
| 02
| 03
| 04
| 05-18
| 19-87
| 88-96
| 97
| 98
| 99
| 00
|
26-29
| 01
| 02
| 03
| 04
| 05
| 06-19
| 20-88
| 89-97
| 98
| 99
| 00
| 30-33
| 01
| 02
| 03
| 04
| 05
| 06
| 07-20
| 21-89
| 90-98
| 99
| 00
| 34-35
| 01
| 02
| 03
| 04
| 05
| 06
| 07
| 08-26
| 27-85
| 86-99
| 00
|
36-37
| 01
| 02
| 03
| 04
| 05
| 06
| 07
| 08
| 09-22
| 23-90
| 91-00
| 38+
| 01
| 02
| 03
| 04
| 05
| 06
| 07
| 08
| 09
| 10-23
| 24-00
| Duration
| -
| 2d6 d
| 5d4 t
| 2d4 t
| 1d4 t
| 2d4 r
| 2d4 r
| perm.
| perm.
| 2d6 w
| 1d4 w
|
|
| ULTRABLAST ATTACK UPON NON-NATURAL-PSIONIC CREATURE (75 or 100 attack pts)
|
|
Int+Wis
| Save
| Death
| Coma
| Stun
| Confuse
| Feeblemind
| 1Insanity
| 2Insanity
| 3Insanity
| 4Insanity
| 5Insanity
|
0
| NA
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
| 1-5
| 20
| 01-19
| 20-36
| 37-51
| 52-64
| 65-75
| 76-84
| 85-91
| 92-96
| 97-99
| 00
| 6-10
| 19
| 01-16
| 17-34
| 35-50
| 51-63
| 64-74
| 75-83
| 84-90
| 91-95
| 96-98
| 99-00
|
11-15
| 18
| 01-12
| 13-26
| 27-43
| 44-57
| 58-69
| 70-79
| 80-87
| 88-93
| 94-97
| 98-00
| 16-20
| 17
| 01-09
| 10-20
| 21-34
| 35-50
| 51-64
| 65-75
| 76-84
| 85-91
| 92-96
| 97-00
| 21-25
| 16
| 01-07
| 08-16
| 17-27
| 28-40
| 41-55
| 56-68
| 69-79
| 80-88
| 89-95
| 96-00
|
26-30
| 15
| 01-05
| 06-12
| 13-21
| 22-32
| 33-45
| 46-60
| 61-73
| 74-84
| 85-93
| 94-00
| 31-35
| 14
| 01-04
| 05-09
| 10-16
| 17-25
| 26-36
| 37-50
| 51-66
| 67-80
| 81-91
| 92-00
| 36-40
| 13
| 01-03
| 04-07
| 08-13
| 14-21
| 22-31
| 32-43
| 44-57
| 58-74
| 75-88
| 89-00
|
41-45
| 12
| 01-02
| 03-05
| 06-10
| 11-17
| 18-26
| 27-37
| 38-50
| 51-66
| 67-84
| 85-00
| 46+
| 11
| 01
| 02-04
| 05-09
| 10-16
| 17-25
| 26-36
| 37-49
| 50-64
| 65-81
| 82-00
| Dur.
| -
| -
| 2d4 d
| 10d6r
| 6d6 r
| Perm.
| Perm.
| Perm.
| Perm.
| Perm.
| Perm.
|
|
[Q1] Natural (1st edition) Psionics (Psi. Freq. 1)
Psi1 Minor Powers
MINOR POWERS
| Cost
| Notes
|
Animal Telepathy
| 1/r
| 1=mamm,5=bird,6=rept,8=fish,10=spider,14=plant
| Antipathy-Sympathy
| 35/h
| Antipathy-Sympathy (as spell)
| Automaton
| 10/r
| Animate Object (as spell)
|
Body Equilibrium
| 1/r
| Water Walking, Feather Fall, Lessen Weight
| Body Weaponry
| 1/r
| +level AC, +level unarmed damage
| Cell Adjustment
| 1/hp
| Max.# hp = level*5, Cure Disease=20/70
|
Clairaudience
| 5/r
| 30'range per level
| Clairvoyance
| 5/r
| 20'range per level
| Command
| 5
| Command (as spell)
|
Detect Danger
| 1/r
| 10+10*level% direction, 5+5*level% distance
| Detection of Good/Evil
| 2/r
| 20+10*level% exact alignment, 10*level% objects
| Detection of Life
| 4/r
| Gives dir.,dist.,size class (30'range per level)
|
Detection of Magic
| 3/r
| Gives type, school/sphere, and approx. level
| Domination
| 5+HD/r
| Save; Psionic gets control of all actions
| Empathic Control
| 1/HD
| Save-3; Emotion (as spell); no limit to HD
|
Empathy
| 3
| Gives basic emotions of all in 10'wide path
| ESP
| 2/r
| ESP (as spell)
| Expansion
| 5/r
| Max.Press=Str of level+12, +level dmg, +level'
|
Hypnosis
| 1/HD
| Level>10 or Int16=save; Max.HD=ä(level)
| Invisibility
| 3/t
| Mental Invisibility, affects ä(level) in HD
| Levitation
| 3/t
| Levitate (as spell)
|
Lights
| 1/t
| Faerie Fire, Dancing Lights, Light
| Locate
| 5/t
| Locate object, person, or type of creature
| Memory Protection
| 1/d
| Immune to Forget,Feeblemind,Incantatrix effects
|
Microkinesis
| 1/s
| Telekinesis on a small object (max wt = level lbs.)
| Mind Over Body
| 5/d
| No need for food,water,sleep for 2*level days
| Molecular Agitation
| 1/r
| 1 dmg 1st r, 2 dmg 2nd r, etc. (max.dmg=level)
|
Movement Acceleration
| 10/r
| +1V Action
| Object Reading
| 1/r
| Detects psychic impressions left on an object
| Postcognition
| 1/fact
| Can see into past, double chances of Precog.
|
Precognition
| 1/fact
| Int+Wis+level*level-factor% chance correct
| Psionic Trigger
| 10/d
| Contingency for 1 psi power (still need points)
| Rapport
| 5/r
| 1=Share Memories, 3=Detect Lie, 4=Mind Scan
|
Reduction
| 2/t
| -level' until 1', then halve size each time
| Sense
| 5/t
| See in darkness/fog, Hear in silenced/loud room
| Spirit Speak
| 10/r
| Speak with Dead (as spell)
|
Suspend Animation
| 6
| Ceases life functions for max of (level) weeks
| Sens. to Psychic Imp.
| 1/r
| Gives freq., type, and field of all psi in area
| Tap Psionic Link
| 7/r
| Can listen into Psi Link if within 30*level'
|
Telekinetic Barrier
| 5N /t
| Take -N dmg per physical attack (max N = level)
| Telekinetic Blade
| 5/r
| Base damage CLdCL, considered +CL/3 weapon, mental weapon
| Telep. Ventriloquism
| 1/'
| Save-3; Target actually says desired phrase
|
Tongues
| 20+6/r
| Tongues (as spell); 1 language/level
|
|
[Q1] Natural (1st edition) Psionics (Psi. Freq. 1)
Psi1 Major Powers
MAJOR POWERS
| Cost
| Notes
|
Astral Projection
| 10
| Astral Spell (as spell)
| Aura Alteration
| 10/F/h
| F=#AL places moved, Remove Curse,Geas,Quest=8*SL
| Aura Reading
| 3
| Detect alignment, classes, skills, exact hp
|
Body Control
| 2/t
| Water Breathing, Resist environment 1 HD/level
| Cellular Restoration
| 8
| Reattaches severed limb, fixes damaged organ
| Controlled Blinking
| 5/r
| Blink 10'/level each round (no action after 1st)
|
Deflection
| 1/% /h
| Energy (non-Physical) Reflection, max=level*10%
| Dimension Door
| 10
| Dimension Door (as spell); 90'/level
| Dimension Walk
| 1/t
| Cover 30 miles in (40-level) minutes
|
Dispel Exhaustion
| 14
| Mental Surgery (1) but all in psi link affected
| Energy Control
| 1/HD
| Max.=level in HD damage, must be energy attack
| Energy Dissipation
| 20
| Take half damage from an energy attack
|
Etherealness
| 6/t
| Caster+50*level lbs. in Ethereal Plane
| Flying
| 9/t
| Fly (as spell)
| Foresight
| 18
| Foresight (as spell)
|
Geas
| 40
| Geas (as spell)
| Improved Cell Adj.
| 1/hp
| Cell Adj. but range=10'*level, Max.hp=10*level/r
| Improved Invisibility
| 9/t
| Invisibility but can attack and remain Invis.
|
Magic Jar
| 20
| Magic Jar (as spell), save penalty -1/level
| Mass Domination
| 10+HD
| Save-4; Max.=5 creatures of level HD
| Mental Surgery
| 10*lvl
| 1=Dispel Exhaustion,5=Feeblemind,6=Cure Insanity
|
Mind Bar
| 5/d
| Immune to Ench/Cha,Magic Jar,Domination,Invis.
| Molecular Manipulation
| 50
| Makes object weak: 1=cord,5=chain,7=wood,9=metal
| Molecular Rearrangement
| 10/lb.
| 1=soft,4=brass,7=bronze,10=steel,13=Mithril
|
Pass-Way
| 20/'
| Can pass through any material or Wall spell (no harm)
| Paralysis Bolt
| 15+HD
| Save-6; 1 creature, Max.HD=2*level
| Physical Acceleration
| 20/r
| +1P Action
|
Probability Travel
| 10/P
| P=#planes removed, fail=21-level%
| Psionic Cage
| 50
| Reverse Wards (no one can leave)
| Shape Alteration
| 3+W
| W=weight/1000, Polymorph Self (as spell)
|
Standing Concentration
| 5/d
| Can convert 1P+1V Action to 1M if desired each r
| Submit Illusion
| 12/t
| Submit a Spectral Force to subject's mind
| Telekinesis
| 3/r
| Max.Weight=3*sum(level), accel. 2"/r move rate
|
Telempathic Projection
| 6
| Empathy, but can send an emotion
| Telepathy
| 1/r
| Operates up to 186,000 miles away on same plane
| Telepathic Projection
| 1/r+HD
| Suggestion, Possession=2*Int+Wis+Chr points
|
Teleportation
| 20+1/%
| Teleport (as spell), can adjust roll by 1%/point
| Transmutation
| 10
| One effect in next turn can be changed to another element
| True Sensory Input
| 4/r
| True Seeing (as spell), but all 5 senses
|
Wards
| 50
| Pro.Evil&Scrying, no one can enter, break=150pts
| X-ray Vision
| 15/r
| As per ring of X-ray vision
|
|
[Q1] Natural (1st edition) Psionics (Psi. Freq. 1)
Psi1 Grand Powers
GRAND POWERS
| Cost
| Notes
|
Amplification
| 10*#cr
| Save; Sleep d6+3 hr, Gain (Int+Wis+Chr)*2 points
| Amplify Power
| 10N
| +N to CL (or) +N*10% effect to next Psi1 power (max N=CL)
| Death Stare
| 75
| Save-6; Death; Stun 2d4r if over 2*level HD
|
Energy Cancel
| 3/HD
| As Energy Control but removes entire area effect
| Energy Jar
| 15/HD
| As Energy Control, can throw affect yourself once for 1M
| Endowment
| 100
| Gain psionics, one row lower on table above
|
God Voice Ventrilo.
| 25/r
| Loud "god voice", deafness (save), suggestion (save)
| Grand Domination
| 3*HD/r
| Save at penalty equal to level; no HD limit
| Interdimensional Space
| 40+1/h
| Rope Trick (as spell); duration limit=1h/level
|
Limited Wish
| 320
| Limited Wish (as spell)
| Mental Acceleration
| 30/r
| +1M Action (can be used for anything)
| Power Transfer
| 100*T
| T:Minor=1,Major=2,Grand=3, Object=½*Caster Psi
|
Preservation
| 50
| 1=Preserve,2=Trap Soul,5=Permanency,7=Stasis
| Psionic Acceleration
| 20/r
| +1M Action (must be used on natural psionics)
| Psionic Amplification
| 8*Mult
| Multiplies a power; Max.=level/4+1
|
Psionic Disruption
| 40/r
| No psi powers (any freq.) can be used in 50'r
| Restoration
| 60
| Restoration, Restores Items, Stops dual-nature
| Severance
| 20*SL
| Save; stops use of any 1 ability in creature
|
Shade
| 100
| Creates a ghost/shade of person who died here, half powers
| Suppression
| 3/r
| Cannot use or be affected by psionics, all psi effects drop
|
|
[Q1] Natural (1st edition) Psionics (Psi. Freq. 1)
Psi1 Super Powers
SUPER POWERS
| Cost
| Notes
|
Cellular Heal/Harm
| X
| up to X targets: Heal or Harm X% of max hp
| Counterspell
| 40*SL
| [0 action to use] Counters a Magic/Psi/Innate
| Energy Dampen
| 1/HD/d
| Permanent Energy Cancel on self or 100'cu area
|
Full Acceleration
| 50/r
| +1 Full Action /r
| Hero Element
| 700
| Casts any one 1st level Hero spell
| Legend Element
| 400
| Casts any one 1st level Legend spell
|
Mental Deceleration
| 100*N
| Target loses next N mental actions (no save)
| No Resistance
| 400
| 1 target: Lowers Class VI,PsiR,Defense X for 1t
| Opposing Acceleration
| 60/r
| +1 Opposing Action /r
|
Physical Deceleration
| 50*N
| Target loses next N physical actions (no save)
| Quick Mental Accel.
| 60/r
| +1 QM Action /r
| Rapid Fire
| 80/r
| x2 number of Psi1 attacks/r, stacks with itself
|
Shotokan Spirit
| 60/r
| Know and can use all Psi0 minor/major/grand powers
| Sinanju Spirit
| 60/r
| Know and can use all Martial Arts powers
| Super Domination
| 10*HD
| Dominate one target (no save, no PsiR, no Wis)
|
Telekinetic Crush
| X
| 1 target: X*X*X telekinetic damage (no save)
| Versatility
| 1000
| Permanent: +1 max. # of classes or # psi.freq.
| Wish
| 480
| Wish (as spell), or any Psi2 Dev/Sci/High Sci
|
|
[Q1] Natural (1st edition) Psionics (Psi. Freq. 1)
Psionic vs. Psionic in Mental Combat
Attack Strength
| Attack #.Mode
| F.Mind Blank=1
| G.Thought Shield=2
| H.Mental Barrier=3
| I.Intellect Fortress=8
| J.Tower of Iron Will=10
|
1- 25
| A.Psionic Blast=20
| 3
| 7
| 4
| 1
| 0
| B.Mind Thrust=4
| 12
| 4
| 0
| 0
| 1
| C.Ego Whip=7
| 8
| 3
| 0
| 0
| 0
| D.Id Insinuation=10
| 1
| 6
| 8
| 1
| 1
| E.Psychic Crush=14
| 2%
| 0%
| 0%
| 0%
| 0%
| U.Ultrablast=75/100
| 6
| 10
| 8
| 4
| 2
|
26- 50
| A.Psionic Blast=20
| 6
| 9
| 6
| 2
| 0
| B.Mind Thrust=4
| 15
| 6
| 1
| 0
| 2
| C.Ego Whip=7
| 12
| 4
| 0
| 0
| 0
| D.Id Insinuation=10
| 2
| 8
| 10
| 3
| 3
| E.Psychic Crush=14
| 5%
| 2%
| 1%
| 0%
| 0%
| U.Ultrablast=75/100
| 12
| 19
| 15
| 8
| 3
|
51- 75
| A.Psionic Blast=20
| 10
| 12
| 9
| 4
| 1
| B.Mind Thrust=4
| 18
| 9
| 2
| 2
| 3
| C.Ego Whip=7
| 17
| 6
| 1
| 1
| 1
| D.Id Insinuation=10
| 4
| 11
| 13
| 7
| 6
| E.Psychic Crush=14
| 9%
| 4%
| 2%
| 1%
| 0%
| U.Ultrablast=75/100
| 18
| 27
| 21
| 12
| 5
|
76-100
| A.Psionic Blast=20
| 15
| 16
| 13
| 7
| 2
| B.Mind Thrust=4
| 22
| 13
| 5
| 4
| 5
| C.Ego Whip=7
| 23
| 9
| 3
| 2
| 3
| D.Id Insinuation=10
| 7
| 15
| 17
| 12
| 10
| E.Psychic Crush=14
| 14%
| 7%
| 5%
| 3%
| 2%
| U.Ultrablast=75/100
| 24
| 34
| 26
| 16
| 8
|
101-125
| A.Psionic Blast=20
| 21
| 21
| 18
| 11
| 4
| B.Mind Thrust=4
| 26
| 18
| 9
| 7
| 8
| C.Ego Whip=7
| 30
| 13
| 6
| 4
| 6
| D.Id Insinuation=10
| 11
| 20
| 22
| 18
| 15
| E.Psychic Crush=14
| 20%
| 11%
| 9%
| 6%
| 4%
| U.Ultrablast=75/100
| 30
| 40
| 30
| 20
| 12
|
126-150
| A.Psionic Blast=20
| 28
| 27
| 18
| 16
| 7
| B.Mind Thrust=4
| 30
| 24
| 9
| 11
| 12
| C.Ego Whip=7
| 38
| 18
| 6
| 7
| 10
| D.Id Insinuation=10
| 16
| 26
| 22
| 25
| 21
| E.Psychic Crush=14
| 27%
| 16%
| 9%
| 10%
| 7%
| U.Ultrablast=75/100
| 36
| 45
| 33
| 24
| 18
|
151-175
| A.Psionic Blast=20
| 36
| 34
| 31
| 22
| 11
| B.Mind Thrust=4
| 34
| 31
| 25
| 15
| 17
| C.Ego Whip=7
| 47
| 24
| 15
| 11
| 15
| D.Id Insinuation=10
| 22
| 33
| 35
| 33
| 28
| E.Psychic Crush=14
| 35%
| 22%
| 20%
| 15%
| 11%
| U.Ultrablast=75/100
| 42
| 50
| 36
| 28
| 24
|
|
| OTHER ATTACK & DEFENSE MODES
|
| Attack Mode T (Psionic Touch): As per attack mode A, but range touch, affects only one target, and there is no saving throw.
| Attack Mode V (SuperBlast): This attack theoretically should exist based on its existence in Psi2. It would cost 250 attack points and have the same effect that it has in Psi2.
| Defense Mode X (UltraShield): Costs 20 defense points per round to use; you cannot attack or be attacked psionically in any frequency.
|
|
[Q1] Natural (1st edition) Psionics (Psi. Freq. 1)
Psionic Attack Upon Defenseless Psionic
Attack Strength
| Attack #.Mode
| Defender's Original Psionic Strength
| 10-59
| 60-109
| 110-159
| 160-209
| 210-259
| 260-309
| 310+
|
1- 25
| A.Psionic Blast=20
| D
| C
| C
| 15
| 10
| 5
| 5
| B.Mind Thrust=4
| W
| W
| 40
| 35
| 30
| 25
| 20
| C.Ego Whip=7
| 30
| 25
| 20
| 15
| 10
| 5
| 5
| D.Id Insinuation=10
| 40
| 35
| 30
| 25
| 20
| 15
| 10
| E.Psychic Crush=14
| 72%
| 60%
| 50%
| 40%
| 30%
| 20%
| 10%
| U.Ultrablast=75/100
| S
| P
| W
| 40
| 30
| 20
| 10
|
26- 50
| A.Psionic Blast=20
| S
| D
| C
| C
| 15
| 10
| 5
| B.Mind Thrust=4
| W
| W
| W
| 40
| 35
| 30
| 25
| C.Ego Whip=7
| 35
| 30
| 25
| 20
| 15
| 10
| 5
| D.Id Insinuation=10
| R
| 40
| 35
| 30
| 25
| 20
| 15
| E.Psychic Crush=14
| 75%
| 62%
| 52%
| 42%
| 32%
| 22%
| 12%
| U.Ultrablast=75/100
| I
| S
| P
| W
| 40
| 30
| 20
|
51- 75
| A.Psionic Blast=20
| W
| S
| D
| C
| C
| 15
| 10
| B.Mind Thrust=4
| P
| W
| W
| W
| 40
| 35
| 30
| C.Ego Whip=7
| 40
| 35
| 30
| 25
| 20
| 15
| 10
| D.Id Insinuation=10
| R
| R
| 40
| 35
| 30
| 25
| 20
| E.Psychic Crush=14
| 79%
| 65%
| 55%
| 45%
| 35%
| 25%
| 15%
| U.Ultrablast=75/100
| K
| I
| S
| P
| W
| 40
| 30
|
76-100
| A.Psionic Blast=20
| P
| W
| S
| D
| C
| C
| 15
| B.Mind Thrust=4
| P
| P
| W
| W
| W
| 40
| 35
| C.Ego Whip=7
| P
| 40
| 35
| 30
| 25
| 20
| 15
| D.Id Insinuation=10
| R
| R
| R
| 40
| 35
| 30
| 25
| E.Psychic Crush=14
| 84%
| 69%
| 59%
| 49%
| 39%
| 29%
| 19%
| U.Ultrablast=75/100
| K
| K
| I
| S
| P
| W
| 40
|
101-125
| A.Psionic Blast=20
| K
| P
| W
| S
| D
| C
| C
| B.Mind Thrust=4
| P
| P
| P
| W
| W
| W
| 40
| C.Ego Whip=7
| I
| P
| 40
| 35
| 30
| 25
| 20
| D.Id Insinuation=10
| R
| R
| R
| R
| 40
| 35
| 30
| E.Psychic Crush=14
| 90%
| 74%
| 64%
| 54%
| 44%
| 34%
| 24%
| U.Ultrablast=75/100
| K
| K
| K
| I
| S
| P
| W
|
126-150
| A.Psionic Blast=20
| K
| K
| P
| W
| S
| D
| C
| B.Mind Thrust=4
| P
| P
| P
| P
| W
| W
| W
| C.Ego Whip=7
| I
| I
| P
| 40
| 35
| 30
| 25
| D.Id Insinuation=10
| R
| R
| R
| R
| R
| 40
| 35
| E.Psychic Crush=14
| 97%
| 80%
| 70%
| 60%
| 50%
| 40%
| 30%
| U.Ultrablast=75/100
| K
| K
| K
| K
| I
| S
| P
|
151-175
| A.Psionic Blast=20
| K
| K
| K
| P
| W
| S
| D
| B.Mind Thrust=4
| K
| P
| P
| P
| P
| W
| W
| C.Ego Whip=7
| I
| I
| I
| P
| 40
| 35
| 30
| D.Id Insinuation=10
| R
| R
| R
| R
| R
| R
| 40
| E.Psychic Crush=14
| 99%
| 87%
| 77%
| 67%
| 57%
| 47%
| 37%
| U.Ultrablast=75/100
| K
| K
| K
| K
| K
| I
| S
|
|
Code
| Effect
|
#
| Psionic attack points lost, beyond 0 attack pts = hp dmg
| C
| Confused for 2d4 rounds
| D
| Dazed for 1d4 turns, no psionic or other mental activity
|
I
| Idiocy, Int = 1d4, psionic ability lost, curable with Heal spell
| K
| Killed
| P
| Permanent loss of one random Psi1 power, and Dazed as above
|
R
| Robot, mind under control of attacker, save can be made every 2d4 weeks
| S
| Sleeping in coma for 1d4 weeks
| W
| Wounded, One random Psi1 power lost for 2d4 weeks
|
| If the subject is immune to the effect (or the effect is redundant/meaningless), treat letters as a "40" instead
|
|
[Q2] Proficiency (2nd edition) Psionics (Psi. Freq. 2)
Basic Psi2 Information
Psi2 Psionicists:
| PSPs = Wis*2+Int+Con-40+(Wis-5)*(level-1)
|
| Wild Talents:
| PSPs = Int+Wis+Con+4*level
|
|
Wild Talents
| Potential Number of:
| Int+Wis+Con
| Devotions (Minors)
| Sciences (Majors)
| High Sci (Grands)
| Att+Def
|
0-14
| 1
| 0
| 0
| 1
| 15-29
| 2
| 0
| 0
| 2
| 30-44
| 3
| 1
| 0
| 3
|
45-59
| 4
| 2
| 0
| 4
| 60-74
| 5
| 3
| 1
| 5
| 75+
| 6
| 4
| 2
| 6
|
Minimum Level:
| 0
| 3
| 8
| 0
|
|
| It takes 1 nonweapon proficiency slot for a Devotion, 3 slots for a Science or Meta-Psionic Devotion, and 6 slots for a Meta-Psionic Science or High Science. This gives 1st level of mastery in that power.
|
| There are no prerequisites for any power for both Wild Talents and Psionicists.
|
| A "power score" is making the roll by 10. There are no terrible failures. If you fail, you spend no PSPs.
|
| Each additional proficiency slot spent for a power does 1 of three things (choose 1 per slot spent):
| 1. Roll an extra 1d20 for check, and choose best roll.
| 2. Get a +1 on the target check number.
| 3. Increase the level of mastery (caster level) by 1. You cannot have more than double your level in CL (max = equal to level for Wild Talents).
|
|
[Q2] Proficiency (2nd edition) Psionics (Psi. Freq. 2)
Psi2 Combat
MAC (Mental Armor Class) = 25-Wis (Wis below 15 gives MAC of 10)
| Use Int as if it was Balance (under Dex) to adjust MAC.
|
| MTHAC0 (Mental THAC0) = 21-(Psi2 level)
| Use Wis as if it was Efficiency (under Str) to adjust MTHAC0.
|
|
|
|
| MAC adjustment for defenses ("-" means better MAC)
|
| #Att
| dmg
| Mind Blank
| Thought Shield
| Mental Barrier
| Intellect Fortress
| Tower of Iron Will
| Ultra- Shield
|
Psionic Blast
| 4
| 1
| -3
| +2
| -5
| +4
| +3
| -6
| Mind Thrust
| 3
| 1
| +5
| +3
| -2
| -3
| -5
| -5
| Ego Whip
| 2
| 2
| +3
| +4
| +2
| -4
| -3
| -4
|
Id Insinuation
| 3
| 2
| -5
| -3
| -1
| +2
| +5
| -7
| Psychic Crush
| 2
| 3
| +1
| -4
| +4
| -1
| -2
| -8
| Ultrablast
| 3
| 3
| +8
| +7
| +6
| +5
| +4
| 0
|
|
| "dmg" is how many Tangents are gained on the target. 3 Tangents equal 1 Contact at which time each hit has the effect listed in the power descriptions. This system is not used against those who do not have frequency 2 psionics; the only way to get contact on them is by using Contact, Passive Contact or Mass Contact.
| There will be ways of (with items) adjusting MAC and MTHAC0 in the future.
|
| PSIONIC ENCHANTMENTS (spend 1 spell of each level below to get new spell level)
|
|
|
Spell Level, Wizard:
| 0
| 1
| 2-10
| 11
| 12
| 13
| 14
| 15
| 16
| Spell Level, Priest:
| 0
| 1
| 2-9
| 9
| 10
| 11
| 12
| 13
| 14
|
Upgrade Cost:
| 200
| 400
| 100
| 400
| 900
| 1600
| 2500
| 3600
| 4900
|
|
[Q2] Proficiency (2nd edition) Psionics (Psi. Freq. 2)
Psi2 Devotions (Minors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Absorb Disease
| Metab
| Con-3
| 12
| Moves a disease to psionic
| Destroys a disease
| PHBR5
| 2
| Accelerate
| Metab
| Con-2
| 10+10/m
| Haste
| Super Haste (+2 P/V)
| WatW2
| 3
| Acceptance
| Telep
| Int
| 10+2/t
| Captives become passive/docile
| Betray each other
| DSDK2
|
4
| Adrenalin Control
| Metab
| Con-3
| 8+4/r
| +1d6 Str,Dex,or Con
| +1d6 to all three
| PHBR5
| 5
| Aging
| Metab
| Con-7
| 15
| (level)d4 years aged
| (level)d10 years
| PHBR5
| 6
| Alignment Stabilization
| Telep
| Wis-1
| 15+10/d
| Keeps alignment from changing
| Maintenance 5/d
| DSDK2
|
7
| All-Round Vision
| Clair
| Wis-3
| 6+4/m
| Can see in all directions
| Infravision gained
| PHBR5
| 8
| Alter Features
| Metab
| Con-1
| 6+3/t
| Alter Self
| Change Self
| WatW2
| 9
| Amnesia
| Telep
| Wis-2
| C+5/r
| Amnesia
| Free Maint. 1d10 d
| WatW2
|
10
| Animate Object
| Kinet
| Int-3
| 8+3/m
| Animates object;move rate 6
| Animation is smooth
| PHBR5
| 11
| Animate Shadow
| Kinet
| Wis-3
| 7+3/m
| Animates shadow;no effect
| Range is 100y
| PHBR5
| 12
| Astral Projection
| Port
| Int
| 6+2/h
| Go to Astral with silver cord
| Color pool nearby
| PHBR5
|
13
| Attraction
| Telep
| Wis-4
| C+8/m
| Strong attraction for thing
| Obsession for thing
| PHBR5
| 14
| Aversion
| Telep
| Wis-4
| C+8/t
| Strong aversion for thing
| Afraid of thing
| PHBR5
| 15
| Awe
| Telep
| Chr-2
| C+4/r
| Won't attack caster (save)
| No save
| PHBR5
|
16
| Ballistic Attack
| Kinet
| Con-2
| 5
| Roll TH; (level)d4 damage
| (level)d8 damage
| PHBR5
| 17
| Beast Mastery
| Telep
| Wis-3
| 20+H/d
| Control beast (Max.Int=level)
| 5 PSPs initial cost
| DSDK2
| 18
| Biofeedback
| Metab
| Con-2
| 6+3/r
| -2 dmg/att;+level/3 AC bonus
| +level AC bonus
| PHBR5
|
19
| Blink
| Port
| Int+1
| 7+3/r
| Blink
| Blink Wounding 1/r
| WatW2
| 20
| Body Control
| Metab
| Con-4
| 7+5/m
| Breathe,move normally; 0 dmg terrain
| Can change environ.
| PHBR5
| 21
| Body Equilibrium
| Metab
| Con-3
| 2+2/m
| Water Walking, Feather Fall
| 1 d w/o Maintenance
| PHBR5
|
22
| Body Weaponry
| Metab
| Con-3
| 9+4/r
| Convert arm to weapon
| Weapon is +1/+0
| PHBR5
| 23
| Bone Reading
| Clair
| Wis-1
| 15
| Know who died in this spot
| See last 10 min of life
| WatW2
| 24
| Cannibalize
| M-Psi
| Con
| -8*Con
| +8 PSPs/Con;Con returns 1/w
| +8 PSPs
| PHBR5
|
25
| Carapace
| Metab
| Int
| 5+1/r
| +level AC; -(11-level) Dex
| No Dex loss
| DSDK2
| 26
| Catfall
| Metab
| Dex-2
| 4
| 30'fall:no dmg;other @ h dmg
| 50'fall:no dmg
| PHBR5
| 27
| Cause Decay
| Metab
| Con-2
| 4
| Item falls apart(save vs.acid)
| No save allowed
| PHBR5
|
28
| Cause Sleep
| Metab
| Wis-2
| 9+2/r
| Sleep (save)
| No memory of sleep
| WatW2
| 29
| Cell Adjustment
| Metab
| Con-3
| 1/hp
| 20*level hp:1r;disease=+5 PSPs
| Half cost in PSPs
| PHBR5
| 30
| Chameleon Power
| Metab
| Con-1
| 6+3/m
| Can match surroundings well
| +15% HS
| PHBR5
|
31
| Chemical Stimulation
| Metab
| Con-4
| 9+6/r
| level dmg acid (items save)
| No item saves
| PHBR5
| 32
| Cognitive Trance
| M-Psi
| Int
| 4
| Photographic Memory; cannot use V
| +4 Int checks 1 d
| WatW2
| 33
| Combat Mind
| Clair
| Int-4
| 5+4/r
| +level/3(round up) group init.
| Psionic:+level/3 AC
| PHBR5
|
34
| Compact
| Kinet
| Wis-1
| 4
| Reduce object volume 90%
| Reduce volume 95%
| DSDK2
| 35
| Conceal Thoughts
| Telep
| Wis
| 5+3/m
| Gain contest vs.ESP,Probe,etc.
| Imm to those powers
| PHBR5
| 36
| Concentrate Water
| Kinet
| Con-3
| 10
| Make 1-9 gal.water from area
| Double water amount
| DSDK2
|
37
| Contact
| Telep
| Wis
| Int+1/r
| -2 check if resisting
| Maintained 4r for free
| PHBR5
| 38
| Control Body
| Kinet
| Con-2
| 8+8/r
| Control all P,V actions
| Auto. win Contest
| PHBR5
| 39
| Control Flames
| Kinet
| Wis-1
| 6+3/r
| x2/ 2 fire; move 9; (level)d4
| x3/ 3 fire; (level)d6
| PHBR5
|
40
| Control Light
| Kinet
| Int
| 12+4/m
| Dim or brighten light
| Maintenance 1/r
| PHBR5
| 41
| Control Sound
| Kinet
| Int-5
| 5+2/m
| Dampen,disguise,increase sound
| Maintenance 1/r
| PHBR5
| 42
| Control Wind
| Kinet
| Con-4
| 16+10/r
| 5*level Mph; change dir.
| 10*level Mph
| PHBR5
|
43
| Convergence
| M-Psi
| Wis
| 8
| 10y: All PSPs in link combine
| CLs in link combine
| PHBR5
| 44
| Create Sound
| Kinet
| Int-7
| 8+3/r
| Audible Glamer (as spell)
| Double level
| PHBR5
| 45
| Cryokinesis
| Kinet
| Wis
| 8+7/r
| Molecular Agitation but cold 1d3/r
| 2d3/r
| WatW2
|
46
| Danger Sense
| Clair
| Wis-3
| 4+3/t
| Know if danger nearby
| Know distance
| PHBR5
| 47
| Daydream
| Telep
| Wis
| C+3/r
| Mind wanders;+20% Thief Abil.
| +30% Thief Abilities
| PHBR5
| 48
| Deflect
| Kinet
| Int
| 4
| Deflect a missile
| --
| WatW2
|
49
| Dimension Blade
| Port
| Con-1
| 6+5/r
| Weapon ignores natural AC; +2/+2
| x2 dmg
| WatW2
| 50
| Dimension Walk
| Port
| Con-2
| 8+4/t
| Move 30 miles in (40-level)m
| Halve time
| PHBR5
| 51
| Dimensional Door
| Port
| Con-1
| 4+2/r
| Can't see destination:stun 1r
| No stun
| PHBR5
|
52
| Dimensional Screen
| Port
| Con-3
| 9+6/r
| Spherical Dim Door around you
| --
| WatW2
| 53
| Displacement
| Metab
| Con-3
| 6+3/r
| As per Displacer Beast
| AC bonus is +4
| PHBR5
| 54
| Double Pain
| Metab
| Con-3
| 7
| All dmg phantom x2 for 1t
| SS or unc. each hit
| PHBR5
|
55
| Dream Travel
| Port
| Wis-4
| 1/25M/P
| Move up to 500M in (48-lvl)t
| Halve time
| PHBR5
| 56
| Duo-Dimension
| Port
| Con-2
| 11+4/r
| No thickness
| Wpn is Dim Blade
| WatW2
| 57
| Ectoplasmic Form
| Metab
| Con-4
| 9+9/r
| Pass through solid objects
| Maintenance 3/r
| PHBR5
|
58
| Ego Whip [C]
| Telep
| Wis-3
| 4
| -5 rolls; Max spell=3rd: 1d4r
| Max spell=1st: 1d6 r
| PHBR5
| 59
| Empathy
| Telep
| Wis
| C+1/r
| Sense emotions
| Subject of emotions
| PHBR5
| 60
| Empower (weak version)
| M-Psi
| Wis-12
| 25+50X
| Object PSP=(Dev+2*Sci+3)*L
| --
| PAoA2
|
61
| Enhanced Strength
| Metab
| Wis-3
| 2S+S/r
| Increase strength, Max=level
| Max=2*level
| PHBR5
| 62
| Enhancement
| M-Psi
| Wis-3
| 30+8/m
| +2 check in 1 Disc;others -1
| Others not reduced
| PHBR5
| 63
| Environment
| Clair
| Int-2
| 5
| Mental image of object's loc.
| 1m of observation
| DSDK2
|
64
| ESP
| Telep
| Wis-4
| C+6/r
| Know surface thoughts
| Maintained 1r for free
| PHBR5
| 65
| Ethereal Traveler
| Port
| Wis-4
| 15+2/r
| Wraithform (as spell)
| Maintained free 24h
| DSDK2
| 66
| Expansion
| Metab
| Con-2
| 6+1/r
| Increase dimension by 50%/r
| Increase by 100%/r
| PHBR5
|
67
| False Sensory Input
| Telep
| Int-3
| C+4/m
| Change sensory input slightly
| Any false perception
| PHBR5
| 68
| Feel Light
| Clair
| Wis-3
| 7+5/m
| Can feel light;+4 vs. gaze
| Feel in all directions
| PHBR5
| 69
| Feel Moisture
| Clair
| Wis-3
| 5+1/m
| Can detect water & amount
| Maintained free 4h
| DSDK2
|
70
| Feel Sound
| Clair
| Wis-3
| 5+3/m
| Can feel sound;+2 vs. sonic
| Thief DN 10*level%
| PHBR5
| 71
| Fighting Trance
| M-Psi
| Wis-1
| 4+1/r
| +1 AC/saves/TH; -1 power checks
| another +1
| WatW2
| 72
| Flesh Armor
| Metab
| Con-3
| 8+4/r
| +roll AC, Max=level
| +1 more AC
| PHBR5
|
73
| Focus Forgiveness
| Telep
| Wis-3
| 10+2/h
| Temporarily forget Quest,Geas
| Maintenance cost 1/h
| DSDK2
| 74
| Forced Symmetry
| Metab
| Int-2
| 12
| Makes 2 halves of body same
| Change is permanent
| DSDK2
| 75
| Ghost Writing
| Kinet
| Wis-2
| 8+3/m
| Write 5 words/r:remote paper
| Write 15 words/r
| DSDK2
|
76
| Gird
| M-Psi
| Int-3
| 2*M/m
| Maintain powers w/o conc.
| Maintain in sleep
| PHBR5
| 77
| Graft Weapon
| Metab
| Con-5
| 10+1/r
| Connect weapon to body; +1/+1
| Bonus is +4/+4
| PHBR5
| 78
| Hear Light
| Clair
| Wis-3
| 6+3/m
| Can hear light
| Can hear infrared
| PHBR5
|
79
| Heightened Senses
| Metab
| Con
| 5+1/m
| Triple sensory sensitivity
| 1 sense increased 1d
| PHBR5
| 80
| Hivemind
| M-Psi
| Wis-1
| 2
| Gain 4*level PSPs from insects
| Gain 8*level PSPs
| DSDK2
| 81
| Identity Penetration
| Telep
| Wis-3
| C+6/m
| See through polymorph,illusion
| --
| PHBR5
|
82
| Immovability
| Metab
| Con-5
| 9+6/r
| Need 10*roll in Str to move
| Impossible to move
| PHBR5
| 83
| Impossible Task
| Telep
| Wis-1
| 10+5/d
| Believes task is impossible
| Maintained free 1m
| DSDK2
| 84
| Incarnation Awareness
| Telep
| Wis-4
| C+13/r
| Gain info. about 1 past life/r
| All past lives in 1r
| PHBR5
|
85
| Inertial Barrier
| Kinet
| Con-3
| 7+5/r
| Melee:delay 1r;Mis.:-dice dmg
| Mis.:-dice-1 dmg
| PHBR5
| 86
| Inflict Pain
| Telep
| Con-4
| C+2/r
| -4 TH; no spells (save)
| unc. 1d10r (save)
| PHBR5
| 87
| Insect Mind
| Telep
| Int-2
| 7+1/m
| +2 Chr with insects
| Maintained free 1d
| DSDK2
|
88
| Intensify
| M-Psi
| ***-3
| 5S+1/r
| +S Int,Wis,or Con,-S other 2
| Cost is 3S+1/r
| PHBR5
| 89
| Invincible Foes
| Telep
| Wis-3
| C+5/r
| Next hit drops target 1t
| --
| PHBR5
| 90
| Invisibility
| Telep
| Int-5
| C+2/r/P
| Makes someone invisible
| Superior Invisibility
| PHBR5
|
91
| Iron Will
| M-Psi
| Wis
| 8+3/m
| Can fully act up to -10 hp
| Can act up to -15 hp
| WatW2
| 92
| Know Course
| Clair
| Int-2
| 5+4/h
| Find the Path
| Radial Navigation
| WatW2
| 93
| Know Direction
| Clair
| Int
| 1
| Know which way is North
| Maintained for 1 day
| PHBR5
|
94
| Know Location
| Clair
| Int
| 10
| Gives simple idea of location
| Learn exact location
| PHBR5
| 95
| Levitation
| Kinet
| Wis-3
| 12+2/m
| Up/down move rate 6
| Move rate 12
| PHBR5
| 96
| Lend Health
| Metab
| Con-1
| 4
| Transfer hp from psionic
| Target gets double
| PHBR5
|
97
| Life Detection
| Telep
| Int-2
| 3+3/m
| Detect Life (as spell)
| --
| PHBR5
| 98
| Magnetize
| Kinet
| Int-1
| 2W
| Metal obj magnetised L r (W=weight)
| No Str check allowed
| WatW2
| 99
| Magnify
| M-Psi
| Wis-5
| 25M+M/r
| Mult. power (Max=level/5+1)
| M+1, no extra cost
| PHBR5
|
100
| Martial Trance
| M-Psi
| Wis-3
| 7
| +1 checks; no P,V actions
| Only lose P actions
| PHBR5
| 101
| Mass Manipulation
| Kinet
| Int-3
| 9+9/r
| Modify weight -75% to +100%
| -90% to +300%
| WatW2
| 102
| Mental Barrier [H]
| Telep
| Wis-2
| 3
| Costs no action to use
| No contact for 2r
| PHBR5
|
103
| Mind Bar
| Telep
| Int-2
| 6+4/m
| 75% vs. Ench/Cha;immune Telep.
| +5 in contests
| PHBR5
| 104
| Mind Blank [F]
| Telep
| Wis-7
| 0
| Costs no action to use
| --
| PHBR5
| 105
| Mind Over Body
| Metab
| Wis-3
| 10/d/P
| Don't need food,water,sleep
| Don't need rest after
| PHBR5
|
106
| Mind Thrust [B]
| Telep
| Wis-2
| 2
| Lose 1 power 2d6d
| --
| PHBR5
| 107
| Molecular Agitation
| Kinet
| Wis
| 7+6/r
| Destroy object in 5r (save-10)
| Destroy in 3r
| PHBR5
| 108
| Molecular Bonding
| Kinet
| Int-1
| 5+4/m
| Join 2 objects at molecular level 6 sq" /r
| 24 sq" /r
| WatW2
|
109
| Molecular Manipulation
| Kinet
| Int-3
| 6+5/m
| Object is weakened (-2 save/r)
| (-4 save/r)
| PHBR5
| 110
| Momentum Theft
| Kinet
| Int-2
| 5+
| Stop (200 lbs, each x2 is +5 PSPs)
| Held for 1r
| WatW2
| 111
| Mysterious Traveler
| Telep
| Wis-1
| 2
| False rumors about his travels
| Rumors continue 3d
| DSDK2
|
112
| Opposite Reaction
| Kinet
| Con-1
| 5
| Missile returns at attacker
| Breaks missile
| DSDK2
| 113
| Passive Contact
| Telep
| Wis-1
| 2*Int+1/h
| Like Contact, cheaper to maintain
| Empathy with target
| WatW2
| 114
| Phase
| Port
| Wis-1
| 6+6/r
| Out of phase; cannot attack
| x2 move rate
| WatW2
|
115
| Phase Object
| Port
| Wis-3
| 10+5/r
| Object out of phase
| May disintegrate
| WatW2
| 116
| Pheromone Discharge
| Metab
| Int
| 5+1/m
| Smells like an insect
| Maintained free 4d6h
| DSDK2
| 117
| Phobia Amplification
| Telep
| Wis-2
| C+4/r
| Strong Fear of thing (save)
| No save
| PHBR5
|
118
| Photosynthesis
| Metab
| Con+1
| 5+2/t
| Regen 1 hp/r in sunlight
| Sustenence in sun
| WatW2
| 119
| Plant Mind
| Telep
| Int-4
| 11+2/m
| +2 Chr when dealing with plants
| Free maint. 1 d
| WatW2
| 120
| Pocket Dimension
| Port
| Wis
| 14+3/t
| 5' cube extradimensional space
| 10' cube
| WatW2
|
121
| Poison Sense
| Clair
| Wis
| 1
| Detects presence of poison
| Gives type of poison
| PHBR5
| 122
| Post-Hyp. Suggestion
| Telep
| Int-3
| C+Lvl
| Long-term Suggestion
| Check not reduced
| PHBR5
| 123
| Predestination
| Clair
| Wis-3
| 20+5/yD
| Gives vague feeling of destiny
| Can peer twice as far
| DSDK2
|
124
| Probability Manipulation
| M-Psi
| Int-4
| 10
| +4 to next die roll
| +4 next 3 die rolls
| WatW2
| 125
| Prolong
| M-Psi
| Con-4
| 5+2/r
| Range & area of powers +50%
| Range & area +100%
| PHBR5
| 126
| Psionic Inflation
| M-Psi
| Wis-5
| 20+3/m
| All powers double cost & main.
| Triple cost & main.
| PHBR5
|
127
| Psionic Residue
| M-Psi
| Wis-3
| 15
| Get 10% PSPs spent by others
| +10 PSPs
| DSDK2
| 128
| Psionic Sense
| M-Psi
| Wis-3
| 4+1/m
| Detect Psi: PSPs,Dir.,Dist.
| Does all frequencies
| PHBR5
| 129
| Psionic Vampirism
| M-Psi
| Wis-3
| C+8+3/r
| Drain CL PSPs from target /r
| Double effect
| WatW2
|
130
| Psychic Blade
| M-Psi
| Con-2
| 7+X+X/r
| Blade: 1d6/1d6 +2/+X, stun 1d6r (save)
| 1d10/1d10
| WatW2
| 131
| Psychic Drain
| M-Psi
| Wis-6
| 10P+C
| Drain W,I,C:10 PSPs;Amnesia 2w
| No Amnesia
| PHBR5
| 132
| Psychic Impersonation
| Telep
| Wis
| 10+3/h
| Match other's thought patterns
| Cannot be detected
| PHBR5
|
133
| Psychic Messenger
| Telep
| Con-4
| 4+3/r
| Send Illusion of self to area
| Can look like other
| PHBR5
| 134
| Radial Navigation
| Clair
| Int-3
| 4+7/h
| Know dist./dir. to start point
| Can retrace to start
| PHBR5
| 135
| Receptacle
| M-Psi
| Wis-5
| 1/r
| Gem:1/100gp;Item:(2W+I+C-40)*L
| --
| PHBR5
|
136
| Reduction
| Metab
| Con-2
| D+1/r
| -1' per PSP until 1', then halve
| Double effect
| PHBR5
| 137
| Repugnance
| Telep
| Wis-5
| C+8/r
| Hatred for something (save)
| No save
| PHBR5
| 138
| Reptile Mind
| Telep
| Int-1
| 5+1/m
| +2 Chr with reptiles
| Charms reptiles
| DSDK2
|
139
| Retrospection
| M-Psi
| Wis-4
| 120
| Similir to Commune spell
| --
| PHBR5
| 140
| Return Flight
| Kinet
| Con-1
| 3
| Missile becomes returning
| Attack again if miss
| DSDK2
| 141
| Rigidity
| Metab
| Con-2
| 8+3/r
| -1/r TH,Init,AC penalty
| Start at -3
| DSDK2
|
142
| Safe Path
| Clair
| Wis-4
| 8+5/m
| +4 Dex checks; Resist Traps
| Auto make next save
| WatW2
| 143
| See Ethereal
| Clair
| Wis-5
| 4+2/m
| Can see into border Ethereal
| See into full Ethereal
| WatW2
| 144
| See Magic
| Clair
| Wis-3
| 6+6/m
| Detect Magic
| Know exact type
| WatW2
|
145
| See Sound
| Clair
| Wis-3
| 6+3/m
| Can see sound
| Maintenance 1/r
| PHBR5
| 146
| Send Thoughts
| Telep
| Int-1
| C+2/r
| Send thoughts;no spells (save)
| No save
| PHBR5
| 147
| Sensitivity to Observation
| Clair
| Wis
| 5
| Know when you're watched
| Knows location
| WatW2
|
148
| Sensory Suppression
| Telep
| Int-2
| C+4/r
| Blindness and Deafness
| Loses all 5 senses
| WatW2
| 149
| Shadow Walk
| Port
| Con+1
| 9
| Travel between shadows 1000 yd
| 2 miles
| WatW2
| 150
| Share Strength
| Metab
| Con-4
| 6+2/r
| Transfer 2 Str:1 target Str
| Transfer 1:1
| PHBR5
|
151
| Sight Link
| Telep
| Con-3
| C+5/m
| Can see through other eyes
| Sound Link gained
| PHBR5
| 152
| Soften
| Kinet
| Int
| 4+3/r
| Weapon -1TH,-1dmg,-1save/r
| Double rate
| PHBR5
| 153
| Sound Link
| Telep
| Con-2
| C+4/t
| Can hear through other ears
| Sight Link gained
| PHBR5
|
154
| Spatial Distortion
| Port
| Int-4
| 8+4/m
| Distance Distortion 20'cu
| Double effect
| WatW2
| 155
| Spider Touch
| Metab
| Dex-1
| 4+2/m
| Spider Climb
| +2 Dex
| WatW2
| 156
| Spirit Sense
| Clair
| Wis-3
| 10
| Senses presence of spirits
| Knows exact location
| PHBR5
|
157
| Splice
| M-Psi
| Int-2S
| 5S+S/r
| Do combined powers as 1 Mental
| +2 checks when used
| PHBR5
| 158
| Stasis Field
| M-Psi
| Con-3
| 20+X/r
| Slows down time by x60
| --
| PHBR5
| 159
| Static Discharge
| Kinet
| Int-3
| 5+5/r
| 1d4+1 dmg lightning, cumulative per r
| 1d6+1 instead
| WatW2
|
160
| Strength of the Land
| Metab
| Con-2
| 10+2/r
| +25 hp,+3 TH,+3 dmg,25% MR
| Lasts 5r after maint.
| DSDK2
| 161
| Summon Object
| Port
| Int-4
| 30
| Summon a simple object max 100 lbs.
| Half PSP cost
| WatW2
| 162
| Suppress Fear
| Telep
| Wis+1
| 5
| Remove Fear; +4 vs. fear for 1 t
| +1 TH
| WatW2
|
163
| Suspend Animation
| Metab
| Con-3
| 12
| Suspend animation (level)w
| Aware; can awaken
| PHBR5
| 164
| Synaptic Static
| Telep
| Int-4
| 15+10/r
| Must contest to use psionics
| +1 contest for static
| PHBR5
| 165
| Taste Link
| Telep
| Con-2
| C+4/t
| Can taste through other mouth
| Scent Link gained
| PHBR5
|
166
| Telempathic Projection
| Telep
| Wis-2
| C+4/r
| Send emotions
| Can change emotion
| PHBR5
| 167
| Teleport Lock
| Port
| Int-1
| 8+2/r
| Target cannot teleport (no save)
| --
| WatW2
| 168
| Teleport Object
| Port
| Int-3
| T+20
| Teleports 1 nonliving object
| Automake saves 2d
| DSDK2
|
169
| Teleport Trigger
| Port
| Int+1
| 2/h
| Activates Teleport (no action)
| No dist. Check Mod.
| PHBR5
| 170
| Thought Shield [G]
| Telep
| Wis-3
| 1
| Costs no action to use
| --
| PHBR5
| 171
| Time Dilation
| Port
| Int-7
| 54/r
| +3 M, +3 P, +3 V; not cumul. w/ Haste
| +1 more each type
| WatW2
|
172
| Time Duplicate
| Port
| Int-1
| 22/s
| Can use 2M/2P/2V/6Z next segment
| +4 AC/save; +2 TH
| WatW2
| 173
| Time Shift
| Port
| Int
| 16+3/rS
| Move into future;Max=(level)r
| Add 1r to Max
| PHBR5
| 174
| Time/Space Anchor
| Port
| Int
| 5+1/m
| Cannot be teleported
| --
| PHBR5
|
175
| Trail of Destruction
| Clair
| Wis-2
| 10+3/m
| Detect use of Defiling magic
| Know which spells
| DSDK2
| 176
| True Worship
| Telep
| Wis-1
| 5
| Tells god worshiped & temple
| Knows all in range
| DSDK2
| 177
| Truthear
| Telep
| Wis
| 4+2/m
| Detect Lie (as spell)
| Knows real truth
| PHBR5
|
178
| Watcher's Ward
| Clair
| Int-2
| 6+2/h
| Can't be surprised; Detect Danger
| Know location danger
| WatW2
| 179
| Weather Prediction
| Clair
| Int-2
| 10
| Accurate weather forecast 24h
| Weather forecast 1w
| DSDK2
| 180
| Wrench
| M-Psi
| Wis-4
| 15+8/r
| Undead:-level AC;cannot drain
| -2 init. penalty
| PHBR5
|
|
[Q2] Proficiency (2nd edition) Psionics (Psi. Freq. 2)
Psi2 Sciences (Majors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Animal Affinity
| Metab
| Con-4
| 15+4/m
| Take random animal's attribute
| Take 2 attributes
| PHBR5
| 2
| Appraise
| M-Psi
| Int-4
| 14
| Gives chances of success
| Reroll 3 future dice
| PHBR5
| 3
| Aura Alteration
| M-Psi
| Wis-4
| 10
| Disguise AL,level (level)h
| --
| PHBR5
|
4
| Aura Sight
| Clair
| Wis-4
| 9+9/m
| Learn 2 auras (AL or level)
| Learn 4 auras
| PHBR5
| 5
| Banishment
| Port
| Int-1
| 30+10/r
| Target in pocket;returns @ end
| Cannot gate/teleport
| PHBR5
| 6
| Clairaudience
| Clair
| Wis-3
| 6+4/m
| Clairaudience (as spell)
| Gain Clairvoyance
| PHBR5
|
7
| Clairvoyance
| Clair
| Wis-4
| 7+4/m
| Clairvoyance (as spell)
| Gain Clairaudience
| PHBR5
| 8
| Complete Healing
| Metab
| Con
| 30
| Heal (as spell) in (24-level)h
| Heal in (60-3*level)m
| PHBR5
| 9
| Create Object
| Kinet
| Int-4
| 16+3/r
| Creates temporary small object
| Object is permanent
| PHBR5
|
10
| Death Field
| Metab
| Con-8
| 40
| Set amount of dmg(others save)
| You take ½ amount
| PHBR5
| 11
| Detection
| Clair
| Wis-2
| 15+6/m
| Detect Object 90', expands 30'/r
| Know concentration
| WatW2
| 12
| Detonate
| Kinet
| Con-3
| 18
| (level)d6 damage (save:½)
| (2*level)d6 damage
| PHBR5
|
13
| Domination
| Telep
| Wis-4
| 2C+2C/r
| Get control of all actions
| Maintenance halved
| PHBR5
| 14
| Disintegrate
| Kinet
| Wis-4
| 40
| Disintegrate 8 cu.' (save)
| (save-5);16 cu.'
| PHBR5
| 15
| Ejection
| Telep
| Wis-4
| 2S
| Break contact;lose 1 power 1t
| Opp. lose 1 power 1t
| PHBR5
|
16
| Empower
| M-Psi
| Wis-12
| 50+100X
| Object PSP=(4*Dev+6*Sci+10)*L
| --
| PHBR5
| 17
| Endorphin Control
| Metab
| Chr-6
| 16+8/r
| +1d6 Int,Wis,or Chr
| +1d6 to all three
| DM
| 18
| Energy Containment
| Metab
| Con-2
| 1/die
| Absorb max 1 die/lvl;glow:-2AC
| 0 dmg from energy
| PHBR5
|
19
| Fate Link
| Telep
| Con-5
| C+5/t
| Both take same dmg
| Range unlimited
| PHBR5
| 20
| Hallucination
| Telep
| Int-3
| C+6/r
| Create image in target's mind
| 20% of dmg is real
| WatW2
| 21
| Id Insinuation [D]
| Telep
| Wis-4
| 5
| Target loses all actions 1d4r
| Turn on allies 1d4r
| PHBR5
|
22
| Intellect Fortress [I]
| Telep
| Wis-3
| 4
| Costs no action to use
| --
| PHBR5
| 23
| Kinetic Control
| Kinet
| Int-3
| 15+7/r
| Take only 2+leak vs. physical attacks
| Reflect 1d10 dmg
| WatW2
| 24
| Life Draining
| Metab
| Con-3
| 11+5/r
| Drain level hp/r;add to caster
| level*3 hp/r
| PHBR5
|
25
| Mass Domination
| Telep
| Wis-6
| C+2L/r
| Up to 5 creatures Dominated
| Range 100y
| PHBR5
| 26
| Metamorphosis
| Metab
| Con-6
| 21+1/t
| Polymorph Self(even to object)
| Max 3*caster's mass
| PHBR5
| 27
| Mindflame
| Telep
| Wis-6
| 30
| <=8 HD Stun 2d6 r; >8 HD Dazed 1d3 r
| <=16 HD; >16 HD
| WatW2
|
28
| Mindlink
| Telep
| Wis-5
| C+8/m
| Send thoughts to each other
| 1 Probe question
| PHBR5
| 29
| Mindwipe
| Telep
| Int-6
| C+8/r
| -level/4 Int/Wis/Level (save)
| No save
| PHBR5
| 30
| Molecular Rearrangement
| Kinet
| Int-5
| 20+10/h
| Change an object 1 ounce/hr
| Become extraordinary
| PHBR5
|
31
| Nerve Manipulation
| Metab
| Con-3
| 14
| Touch: Pain 1d3 r
| Stun 1d2 r
| WatW2
| 32
| Object Reading
| Clair
| Wis-5
| 16
| Detect Psi. Imp. of owners
| Know race,AL,age
| PHBR5
| 33
| Poison Simulation
| Metab
| Con-2
| 16
| Resist Poison; next attack is poisonous
| -2 on save
| WatW2
|
34
| Precognition
| Clair
| Wis-5
| 24
| Sees a possible future outcome
| Reroll 3 future dice
| PHBR5
| 35
| Probability Travel
| Port
| Int
| 20+8/h
| Go to Astral physically
| Color pool nearby
| PHBR5
| 36
| Probe
| Telep
| Wis-5
| C+9/r
| True answer:1 question/r (save)
| 2 questions/r
| PHBR5
|
37
| Project Force
| Kinet
| Con-2
| 10
| (level)d6 damage (save:½)
| Knock down M target
| PHBR5
| 38
| Psionic Blast [A]
| Telep
| Wis-5
| 10
| Lose 80% hp in mind (save)
| Unc. 1t (save)
| PHBR5
| 39
| Psychic Clone
| M-Psi
| Wis-8
| 50+5/r
| Ghostly mental body;can move
| Ectoplasmic Form
| PHBR5
|
40
| Psychic Crush [E]
| Telep
| Wis-4
| 7
| (level)d8 damage (save)
| No save
| PHBR5
| 41
| Psychic Surgery
| M-Psi
| Wis-5
| C+10/t
| Make Perm./Remove Telep. (1/t)
| 1 power/5r
| PHBR5
| 42
| Regenerate
| Metab
| Con-4
| 18+6/t
| Regenerate
| Natural healing x2
| WatW2
|
43
| Sens. to Psychic Imp.
| Clair
| Wis-4
| 12+2/m
| Detect Psi. Imp. of Area
| Gets very clear vision
| PHBR5
| 44
| Shadow-form
| Metab
| Con-6
| 12+3/m
| Become normal shadow (mv 6)
| Monster shadow
| PHBR5
| 45
| Spirit Lore
| Clair
| Int-3
| 30+8/r
| Can Commune with Spirits
| Knowledgeable spirit
| WatW2
|
46
| Split Personality
| M-Psi
| Wis-5
| 40+6/r
| +1 Mental action
| +1 more M action
| PHBR5
| 47
| Subjective Reality
| M-Psi
| Wis-5
| 35+7/m
| Immune to 1 specific type of effect
| Can change /r
| WatW2
| 48
| Summon Planar Creature
| Port
| Int-4
| 45*#PL
| Choice of plane but not exact
| Creature not angry
| PHBR5
|
49
| Summon Planar Energies
| Port
| Int
| 32
| 3d12 dmg no resistance
| 4d12 dmg no resist
| WatW2
| 50
| Superior Invisibility
| Telep
| Int-5
| C+5/r/P
| No sound,smell; attack breaks
| Improved Invisibility
| PHBR5
| 51
| Suppress Magic
| M-Psi
| Con-4
| 30+X/r
| Anti-Magic Shell (SL=X) 60' r
| Dispel-Magic Zone
| WatW2
|
52
| Switch Personality
| Telep
| Con-4
| C+30
| Switch bodies (perm.);-1Con/d
| -1 Con/w
| PHBR5
| 53
| Telekinesis
| Kinet
| Wis-3
| W+hW/r
| Object move rate 6
| Can move 2nd object
| PHBR5
| 54
| Telekinetic Barrier
| Kinet
| Con-3
| 18+10/r
| Wall of Force
| Free maintain 3r
| WatW2
|
55
| Telekinetic Flight
| Kinet
| Wis-4
| 15+4/m
| Fly 18"
| Fly 24"
| WatW2
| 56
| Teleport
| Port
| Int
| 20+
| Teleport (same plane)
| PSP cost -20%
| PHBR5
| 57
| Teleport Other
| Port
| Int-2
| 20+
| +10 PSPs per creature moved
| PSP cost -20%
| PHBR5
|
58
| Time Travel
| Port
| Int-3
| 50+8/h
| Travel 1 yr; each x10 is +10 PSPs
| --
| WatW2
| 59
| Tower of Iron Will [J]
| Port
| Wis-2
| 6
| Costs no action to use
| Area 10' radius
| PHBR5
| 60
| True Sight
| Clair
| Wis-4
| 15+9/m
| True Sight
| Know Alignment
| WatW2
|
61
| Ultrablast [U]
| Telep
| Wis-10
| 75
| Fail1:Unc.2d6t;Fail2:lose Psi
| <= 3HD:death (save)
| PHBR5
| 62
| Wormhole
| Port
| Int-2
| 48+16/r
| Dim Door 10 mi; Each x10 is +12 PSPs
| Half maintenance
| WatW2
|
|
[Q2] Proficiency (2nd edition) Psionics (Psi. Freq. 2)
Psi2 High Sciences (Grands)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Alter Reality
| All
| Any-10
| 250
| Alter Reality or Psi1 major
| Double CL effect
| DM
| 2
| Conductive Clairvoyance
| Clair
| Wis-9
| 15/r
| Can use Psi powers through it
| Move effect at 18"
| DM
| 3
| Cosmic Awareness
| Clair
| Wis-6
| 10/r
| Detect "Everything" CL*30'
| Range is sight
| WatW2
|
4
| Elemental Composition
| Metab
| Con-4
| 24+3/r
| Can be any Normal/Para/Quasi Ele
| Can be Semi Ele
| WatW2
| 5
| Energy Cancel
| Metab
| Con-6
| 1/die
| Cancels entire energy effect
| Autocancel all this s
| DM
| 6
| Grand Detonate
| Kinet
| Con-5
| 27
| CLd20 shards damage
| Use d30's
| DM
|
7
| Legendary Control
| Metab
| Chr-24
| 24+12/r
| +1d6 Cml, Luck, or CL
| +1d6 all three
| DM
| 8
| Lend Actions
| M-Psi
| *Auto*
| 0/perm
| [0 action]: Lend an action
| --
| DM
| 9
| Mass Contact
| Telep
| Wis
| L+1/r
| L=sum of targets' levels
| PSP cost halved
| WatW2
|
10
| Megakinesis
| Kinet
| Wis-4
| X/r
| TK, X=(lbs.)*(speed in ")/lvl^2
| PSP cost halved
| WatW2
| 11
| Nonweapon Familiarity
| Clair
| Int-8
| 200/d
| +1 slot in every nonweapon prof
| +1 every weapon prof
| DM
| 12
| Physical Acceleration
| Metab
| Con-6
| 20/r
| +1 P action /r (range sight)
| +1 QP action /r
| DM
|
13
| Planar Transportation
| Port
| Int-4
| 65
| Teleport anywhere in multiverse
| No summ. sickness
| WatW2
| 14
| Strength of the World
| Metab
| Con-6
| 10/r
| +9/+9 AC/saves, +25% RR/MR/PsiR
| Lasts 5r after maint.
| DM
| 15
| Time Shift Other
| Port
| Int-S*3
| S*6
| Time Shift other S r (no save)
| -CL*5% to PsiR roll
| DM
|
16
| Ultrashield [X]
| Telep
| Chr-5
| 20
| Cannot attack / be attacked w/ Psi
| Can still attack
| DM
| 17
| Weapon Familiarity
| Clair
| Int-4
| 100/d
| Proficient with all weapons
| Single Spec with all
| DM
|
|
Psi2 Supers
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Cellular Heal/Harm
| Metab
| Con-13
| X
| X targets: Heal/Harm X% of max
| X*2% of max
| DM
| 2
| Change Reality
| All
| Any-20
| 400
| Change Reality or Psi1 grand
| Double CL effect
| DM
| 3
| Fluidity
| M-Psi
| *Auto*
| 0/perm
| [0 action]: Swap 2 stats
| --
| DM
|
4
| Lady's Smirk
| M-Psi
| Chr-15
| 400/d
| Autoroll 1 on Prof.& Psi2 checks
| Auto power score
| DM
| 5
| Magic Inertial Barrier
| Port
| Dex-18
| 70/r
| Spell delayed 1 s if hitting you
| Delayed 2 s
| DM
| 6
| Mental Acceleration
| Metab
| Chr-10
| 30/r
| +1 M action /r (range sight)
| +1 QM action /r
| DM
|
7
| Personal Acceleration
| Metab
| Chr-10
| 30/r
| +1 Swing action /r (range 0)
| +2 S actions
| DM
| 8
| Planetary Detonate
| Kinet
| Con-25
| 3600
| Detonates 1 planet or moon (!)
| 2 planets or moons!
| DM
| 9
| Public Access Key
| Clair
| Int-20
| 90/r
| Target's Truename is visual (!)
| Thoughts visible too
| DM
|
10
| Spirit in the Sky
| Telep
| Chr-15
| 1/week
| No physical body, can use 2 M /s
| Can use 3 M /s
| DM
| 11
| Superblast [V]
| Telep
| Str-20
| 250
| All in 1 mile insane (no PsiR)
| 2 mile radius
| DM
| 12
| Trans-Planar Contact
| Telep
| Wis
| N+2/r
| N=(lvl)*(# planes +1); (no PsiR)
| PSP cost halved
| DM
|
|
[Q3] 3rd Edition Psionics (Psi. Freq. 3)
Basic Psi3 Information
Psi3 Wild Talents
|
| There are two methods for "Wild Talents" in Psi3. Neither require you to pick a discipline. Your Caster Level (CL) is half of your highest level. You may switch between methods during a reset.
|
| Wild Talent Method 1
|
| This method does not require feats.
|
| Wild Talent Psi3 Calculation = Stat+HNCL-12
| where "Stat" is any ability score you choose, and "HNCL" is "Highest Non-Concordant Level" (e.g. the highest level among your classes).
|
| Use the progression below for powers gained (no stat bonus). Can trade one 1st for four 0th level powers.
| You can never access powers greater than SL=7 with this wild talent.
|
|
|
HNCL
| Psi3 Wild 123 456 7
| 0-2
| 1-- --- -
|
3-5
| 2-- --- -
| 6-8
| 21- --- -
| 9-11
| 32- --- -
|
12-14
| 321 --- -
| 15-17
| 432 --- -
| 18-20
| 432 1-- -
|
21-23
| 543 2-- -
| 24-26
| 543 21- -
| 27-29
| 654 32- -
|
30-32
| 654 321 -
| 33-34
| 765 432 -
| 36+
| 765 432 1
|
|
| Wild Talent Method 2
|
| This method requires feats, but you are not limited by how many powers you have, and you can get higher level powers faster.
|
| Wild Talent Psi3 Calculation = (Str+Dex+Con+Int+Wis+Chr-60) / 6 + HNCL*3
|
| You get no powers for "free", you need to spend feats.
| Each feat spent gives your highest level in Psi3 power levels. A 0 level Psi3 power costs ¼ of a power level.
| You need to be at least level equal to double the power level to use a power (e.g. you need to be 2nd level to use a 1st level power).
| You can never access powers greater than SL=9 with this wild talent.
|
|
[Q3] 3rd Edition Psionics (Psi. Freq. 3)
[Q3.0] Level 0 Psi3 Powers
##
| Level 0 Powers
| Discip.
| Short Description
| Source
|
1
| Bolt
| Metcre
| You create a short-lived bolt, arrow or bullet.
| PsiHB3
| 2
| Burst
| Psyport
| Target speed improves by 5 ft. for one round.
| PsiHB3
| 3
| Catfall
| Psyport
| You recover well from a fall.
| PsiHB3
|
4
| Control Shadow
| Psykin
| You control a normal shadow like a puppet.
| PsiHB3
| 5
| Daze
| Telep
| Creature loses next action.
| PsiHB3
| 6
| Detect Psionics
| Clasen
| You detect the presence of psionic activity.
| PsiHB3
|
7
| Distract
| Telep
| Subject's mind wanders, imparting -1 penalty on some actions.
| PsiHB3
| 8
| Elfsight
| Psymet
| You have lowlight vision.
| PsiHB3
| 9
| Far Hand
| Psykin
| Minor telekinesis
| PsiHB3
|
10
| Far Punch
| Psykin
| Telekinetic punch deals 1 damage.
| PsiHB3
| 11
| Finger of Fire
| Metcre
| You deal 1d3 fire damage to one foe.
| PsiHB3
| 12
| Float
| Psyport
| You buoy a target in water or other liquid.
| PsiHB3
|
13
| Inkling
| Clasen
| You are 50% likely to know whether an intended action is good or bad.
| PsiHB3
| 14
| Know Direction
| Clasen
| You know which way is north.
| PsiHB3
| 15
| Lesser Natural Armor
| Psymet
| You gain +1 natural armor bonus.
| PsiHB3
|
16
| Missive
| Telep
| You send a one-way telepathic message to subject.
| PsiHB3
| 17
| My Light
| Psykin
| Your eyes emit 20-ft. cone of light.
| PsiHB3
| 18
| Talons
| Psymet
| Your unarmed attacks do +1 damage.
| PsiHB3
|
19
| Telempathic Projection
| Telep
| You modify subject's emotions.
| PsiHB3
| 20
| Trinket
| Metcre
| You create a short-lived trinket.
| PsiHB3
| 21
| Verve
| Psymet
| You gain 1 temporary hit point.
| PsiHB3
|
|
[Q3] 3rd Edition Psionics (Psi. Freq. 3)
[Q3.1] Level 1 Psi3 Powers
##
| Level 1 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct I
| Metcre
| Creates astral construct to fight for you.
| PsiHB3
| 2
| Attraction
| Telep
| Subject has mild attraction you specify.
| PsiHB3
| 3
| Biocurrent
| Psykin
| Continuous bioelectrical current deals 1d4 electrical dmg/r to up to 2 cr.
| PsiHB3
|
4
| Biofeedback
| Psymet
| Self control allows you to take some damage as subdual damage.
| PsiHB3
| 5
| Bite of the Wolf
| Psymet
| Your base bite attack does 1d8 damage.
| PsiHB3
| 6
| Call Weaponry
| Psyport
| Never lack for a weapon.
| PsiHB3
|
7
| Charm Person
| Telep
| Makes one person your friend.
| PsiHB3
| 8
| Combat Precognition
| Clasen
| You gain a +1 insight bonus to AC.
| PsiHB3
| 9
| Compression
| Psymet
| You shrink 10%/level (max -50%).
| PsiHB3
|
10
| Conceal Thoughts
| Telep
| You conceal your motives.
| PsiHB3
| 11
| Control Light
| Psykin
| Control light levels up or down 20%/level.
| PsiHB3
| 12
| Control Object
| Psykin
| You telekinetically animate a small object.
| PsiHB3
|
13
| Create Sound
| Psykin
| You create the sound you desire.
| PsiHB3
| 14
| Demoralize
| Telep
| Foes suffer -1 penalty on some actions.
| PsiHB3
| 15
| Destiny Dissonance
| Clasen
| Your touch hurts your opponent's mind, dealing 1d8 subdual damage.
| PsiHB3
|
16
| Disable
| Telep
| Subjects incorrectly believe they are disabled.
| PsiHB3
| 17
| Dissipating Touch
| Psyport
| Touch deals 1d8 damage.
| PsiHB3
| 18
| Empathic Transfer
| Psymet
| You absorb others' hurts.
| PsiHB3
|
19
| Empathy
| Telep
| You know the subject's surface emotions.
| PsiHB3
| 20
| Expanded Vision
| Clasen
| Wider vision allows you to see more.
| PsiHB3
| 21
| Feather Fall
| Psyport
| Objects or creatures fall slowly.
| PsiHB3
|
22
| Feel Light
| Psymet
| You use tactile sensation to see.
| PsiHB3
| 23
| Feel Sound
| Psymet
| You use tactile sensation to hear.
| PsiHB3
| 24
| Firefall
| Metcre
| Fiery sparks deal 1d4 fire damage in 10 ft. radius.
| PsiHB3
|
25
| Grease
| Metcre
| Makes 10 ft. square or one object slippery.
| PsiHB3
| 26
| Hammer
| Psymet
| Touch deals 1d8 bludgeoning damage.
| PsiHB3
| 27
| Hear Light
| Psymet
| You use auditory sensation to see.
| PsiHB3
|
28
| Hustle
| Psymet
| You gain one extra partial action.
| PsiHB3
| 29
| Identify
| Clasen
| Identify single feature of psionic item.
| PsiHB3
| 30
| Know Location
| Clasen
| You know, generally, where you are.
| PsiHB3
|
31
| Lesser Cell Adjustment
| Psymet
| You heal 1d8 hp, +1 to next poison/disease save, or heal 1 ability point.
| PsiHB3
| 32
| Lesser Concussion
| Psykin
| Pummel foe for 1d6 damage.
| PsiHB3
| 33
| Lesser Metaphysical Wpn
| Clasen
| Weapon gains +1 bonus.
| PsiHB3
|
34
| Lesser Mind Link
| Telep
| You forge a limited mental bond with another creature.
| PsiHB3
| 35
| Minor Creation
| Metcre
| Creates one cloth or wood object.
| PsiHB3
| 36
| Molecular Agitation
| Psykin
| You heat a creature or object.
| PsiHB3
|
37
| Object Reading
| Clasen
| You know about an object's past.
| PsiHB3
| 38
| Psycholuminesence
| Clasen
| Object sheds 20-ft. radius light.
| PsiHB3
| 39
| See Sound
| Psymet
| You use visual sensation to hear.
| PsiHB3
|
40
| Sense Link
| Telep
| You sense what the subject senses (one sense)
| PsiHB3
| 41
| Skate
| Psyport
| Target slides (skillfully) along the ground as if ice.
| PsiHB3
| 42
| Spider Climb
| Psyport
| Target can walk on walls and ceilings.
| PsiHB3
|
43
| Steadfast Gaze
| Clasen
| Gaze attacks hold no terror for you.
| PsiHB3
| 44
| Stomp
| Psykin
| Shock waves in the ground knock your foes prone.
| PsiHB3
| 45
| Vigor
| Psymet
| You gain 3 temporary hit points.
| PsiHB3
|
|
[Q3] 3rd Edition Psionics (Psi. Freq. 3)
[Q3.2] Level 2 Psi3 Powers
##
| Level 2 Powers
| Discip.
| Short Description
| Source
|
1
| Animal Affinity
| Psymet
| You possess one ability score or the natural armor of a chosen animal.
| PsiHB3
| 2
| Astral Construct II
| Metcre
| Create astral construct to fight for you.
| PsiHB3
| 3
| Augury
| Clasen
| You find out if intended actions will be good or bad.
| PsiHB3
|
4
| Aversion
| Telep
| Subject has aversion you specify.
| PsiHB3
| 5
| Body Equilibrium
| Psymet
| You can walk on nonsolid surfaces.
| PsiHB3
| 6
| Brain Lock
| Telep
| Subject cannot move or take any mental actions.
| PsiHB3
|
7
| Burning Ray
| Metcre
| Fiery ray deals 3d6 damage to foe.
| PsiHB3
| 8
| Cell Adjustment
| Psymet
| You heal 3d6 dmg, bonus to next poison/disease save, or heal 2 ability pts.
| PsiHB3
| 9
| Chameleon
| Psymet
| Gain a +10 enhancement bonus to Hide checks.
| PsiHB3
|
10
| Clairaudience/Clairvoy.
| Clasen
| Hear or see at a distance.
| PsiHB3
| 11
| Claws of the Bear
| Psymet
| You gain a claw attack that inflicts 1d12 damage.
| PsiHB3
| 12
| Combat Prescience
| Clasen
| +2 insight bonus to your attack roll.
| PsiHB3
|
13
| Concussion
| Psykin
| Pummel foe for 3d6 damage.
| PsiHB3
| 14
| Control Body
| Psykin
| You take rudimentary control of foe's limbs.
| PsiHB3
| 15
| Control Flames
| Psykin
| You control heat and movement of a fire.
| PsiHB3
|
16
| Control Wind
| Psykin
| Wind increased/decreased by up to 10 mph + 5 mph/level.
| PsiHB3
| 17
| Darkvision
| Clasen
| You can see in the dark.
| PsiHB3
| 18
| Detect Thoughts
| Telep
| You detect subject's surface thoughts.
| PsiHB3
|
19
| Ecto Puppet
| Metcre
| You directly control an astral construct.
| PsiHB3
| 20
| Ectoplasmic Cocoon
| Metcre
| You encapsulate a foe so it can't move.
| PsiHB3
| 21
| Expansion
| Psymet
| You grow +10%/level (max +100%).
| PsiHB3
|
22
| Glide
| Psyport
| Subject glides at speed of 20.
| PsiHB3
| 23
| Inflict Pain
| Telep
| Your mental attack deals 3d6 damage.
| PsiHB3
| 24
| Intrusive Sense Link
| Telep
| Subject senses what you sense.
| PsiHB3
|
25
| Invisibility
| Psykin
| Subject is invisible for 10 min./level or until it attacks.
| PsiHB3
| 26
| Knock
| Psyport
| Opens locked or psionically locked doors.
| PsiHB3
| 27
| Levitate
| Psyport
| Subject moves up and down at your direction.
| PsiHB3
|
28
| Painful Touch
| Psymet
| Your unarmed attacks deal extra 1d6 subdual damage.
| PsiHB3
| 29
| Psionic Lock
| Psyport
| Psionically locks a portal or chest.
| PsiHB3
| 30
| Recall Pain
| Clasen
| Foe takes damage from painful memory.
| PsiHB3
|
31
| See Invisibility
| Clasen
| Reveals invisible creatures or objects.
| PsiHB3
| 32
| Sense Psychoportation
| Psyport
| Know when others use this discipline.
| PsiHB3
| 33
| Sensitivity to Psychic Imp.
| Clasen
| You can find out about an area's past.
| PsiHB3
|
34
| Sever the Tie
| Psykin
| You deal 3d8 damage to undead in 10 ft. radius.
| PsiHB3
| 35
| Sudden Minor Creation
| Metcre
| Quickly create cloth or wood object.
| PsiHB3
| 36
| Suggestion
| Telep
| Compels subject to follow suggested action.
| PsiHB3
|
37
| Sustenance
| Psymet
| You can go without food and water.
| PsiHB3
|
|
[Q3] 3rd Edition Psionics (Psi. Freq. 3)
[Q3.3] Level 3 Psi3 Powers
##
| Level 3 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct III
| Metcre
| Astral construct fights for you.
| PsiHB3
| 2
| Astral Steed
| Psyport
| Astral steed appears for one hour/level.
| PsiHB3
| 3
| Bite of the Tiger
| Psymet
| Your base bite attack does 2d8 damage.
| PsiHB3
|
4
| Charm Monster
| Telep
| Makes monster believe it is your ally.
| PsiHB3
| 5
| Claws of the Vampire
| Psymet
| Your base unarmed attack does 1d8 damage. You heal the same amount.
| PsiHB3
| 6
| Cone of Sound
| Psykin
| Sonic energy inflicts 5d4 sonic damage.
| PsiHB3
|
7
| Control Sound
| Psykin
| You can create very specific sounds.
| PsiHB3
| 8
| Create Food and Water
| Metcre
| Feeds three humans or one horse/level.
| PsiHB3
| 9
| Crisis of Breath
| Telep
| You disrupt the target's breathing.
| PsiHB3
|
10
| Danger Sense
| Clasen
| +2 bonus vs. trap.
| PsiHB3
| 11
| Dimension Slide
| Psyport
| Instantly move to any spot you can see in Close range.
| PsiHB3
| 12
| Displacement
| Psymet
| Attacks miss subject 50% of the time.
| PsiHB3
|
13
| Duodimensional Hand
| Psymet
| Your unarmed attacks do slashing damage with an increased crit range.
| PsiHB3
| 14
| Ectoplasmic Form
| Psymet
| Your amorphous form is hard to hurt.
| PsiHB3
| 15
| False Sensory Input
| Telep
| You falsify one of the target's senses.
| PsiHB3
|
16
| Fate Link
| Telep
| You link the fates of two targets.
| PsiHB3
| 17
| Fly
| Psyport
| Subject flies at speed of 90.
| PsiHB3
| 18
| Greater Concussion
| Psykin
| Pummel foe for 5d6 damage.
| PsiHB3
|
19
| Improved Biofeedback
| Psymet
| You take charge of your body's damage.
| PsiHB3
| 20
| Invisibility Purge
| Clasen
| Dispels invisibility within 5 ft./level.
| PsiHB3
| 21
| Lesser Domination
| Telep
| Forces subject to obey your will.
| PsiHB3
|
22
| Metaphysical Weapon
| Metcre
| Weapon gains +3 enhancement bonus.
| PsiHB3
| 23
| Mind Link
| Telep
| You have a mental bond with others.
| PsiHB3
| 24
| Negate Psionics
| Psykin
| Cancels psionic powers and effects.
| PsiHB3
|
25
| Nondetection
| Clasen
| Hides subject from Clairsentient powers, and remote viewing.
| PsiHB3
| 26
| Poison Sense
| Clasen
| Sense poison in 30-ft. radius.
| PsiHB3
| 27
| Rejuvenation
| Psymet
| You heal 1 point temp. ability damage/hour.
| PsiHB3
|
28
| Remote View
| Clasen
| You see subject from a distance.
| PsiHB3
| 29
| Schism
| Telep
| Splits your mind into two independently functional parts.
| PsiHB3
| 30
| Time Hop
| Psyport
| Subject hops forward in time 3d6 rounds.
| PsiHB3
|
31
| Ubiquitous Vision
| Clasen
| You have all-around vision.
| PsiHB3
| 32
| Undead Sense
| Clasen
| You sense the presence of undead.
| PsiHB3
| 33
| Whitefire
| Metcre
| Deals 5d4 fire damage in 20 ft. radius.
| PsiHB3
|
|
[Q3] 3rd Edition Psionics (Psi. Freq. 3)
[Q3.4] Level 4 Psi3 Powers
##
| Level 4 Powers
| Discip.
| Short Description
| Source
|
1
| Amplified Invisibility
| Psykin
| Attack once and stay unseen.
| PsiHB3
| 2
| Anchored Navigation
| Clasen
| You navigate from a fixed reference point that you mentally sense.
| PsiHB3
| 3
| Astral Construct IV
| Metcre
| Astral construct fights for you.
| PsiHB3
|
4
| Aura Sight
| Clasen
| You can read things in other's auras.
| PsiHB3
| 5
| Detect Remote Viewing
| Clasen
| You know when others spy on you remotely.
| PsiHB3
| 6
| Dimension Door
| Psyport
| Teleports you and 500 lb., 90 ft./level.
| PsiHB3
|
7
| Dimensional Anchor
| Psyport
| Bars extradimensional movement.
| PsiHB3
| 8
| Dismiss Ectoplasm
| Metcre
| Dissipates ectoplasmic targets.
| PsiHB3
| 9
| Dismissal
| Psyport
| Forces a creature to return to a native plane.
| PsiHB3
|
10
| Dissolving Touch
| Psymet
| Your acid touch deals 7d6 acid damage.
| PsiHB3
| 11
| Divination
| Clasen
| Gain specific advice for proposed actions.
| PsiHB3
| 12
| Domination
| Telep
| Subject obeys your will.
| PsiHB3
|
13
| Fabricate
| Metcre
| Transforms raw goods to finished items.
| PsiHB3
| 14
| Fatal Attraction
| Telep
| Implants death urge in target.
| PsiHB3
| 15
| Fate of One
| Clasen
| You can reroll a bad roll.
| PsiHB3
|
16
| Forced Mind Link
| Telep
| Creates mental bond with unwilling target.
| PsiHB3
| 17
| Freedom of Movement
| Psyport
| Move normally despite impediments.
| PsiHB3
| 18
| Immovability
| Psymet
| You are almost impossible to move.
| PsiHB3
|
19
| Inertial Barrier
| Psykin
| Subject gains damage reduction (10/+5).
| PsiHB3
| 20
| Mass Concussion
| Psykin
| Foes take 7d4 damage in 20 ft. radius.
| PsiHB3
| 21
| Mindwipe
| Telep
| Target's recent experiences wiped away.
| PsiHB3
|
22
| Polymorph Self
| Psymet
| You assume a new form.
| PsiHB3
| 23
| Psychofeedback
| Psymet
| You can use power points to boost your Str, Con, and/or Dex ability mods.
| PsiHB3
| 24
| Quintessence
| Metcre
| You collapse a bit of time into a physical substance.
| PsiHB3
|
25
| Tailor Memory
| Telep
| False memory implanted in target.
| PsiHB3
| 26
| Telekinesis
| Psykin
| Lift or move 25 lb./level at long range.
| PsiHB3
| 27
| Wall of Ectoplasm
| Metcre
| You create a protective barrier.
| PsiHB3
|
|
[Q3] 3rd Edition Psionics (Psi. Freq. 3)
[Q3.5] Level 5 Psi3 Powers
##
| Level 5 Powers
| Discip.
| Short Description
| Source
|
1
| Adapt Body
| Psymet
| You adapt your body to hostile environments.
| PsiHB3
| 2
| Astral Construct V
| Metcre
| Astral construct fights for you.
| PsiHB3
| 3
| Baleful Teleport
| Psyport
| Destructive teleport deals 9d6 damage.
| PsiHB3
|
4
| Brilliant Blast
| Psykin
| Light blast inflicts 9d4 damage in 20' radius.
| PsiHB3
| 5
| Catapsi
| Telep
| Psychic static is a drag on power manifestation.
| PsiHB3
| 6
| Clairtangency
| Psykin
| You can use Far Hand at any distance.
| PsiHB3
|
7
| Ectoplasmic Armor
| Metcre
| You gain a +10 armor bonus.
| PsiHB3
| 8
| Ectoplasmic Shambler
| Metcre
| Fog-like predator engulfs foes, dealing 2 dmg/r to foes while surrounded.
| PsiHB3
| 9
| Energy Barrier
| Psymet
| You convert energy attacks to harmless light.
| PsiHB3
|
10
| Graft Weapon
| Psymet
| A weapon becomes a natural part of you.
| PsiHB3
| 11
| Greater Domination
| Telep
| Subject obeys your will.
| PsiHB3
| 12
| Incarnate
| Metcre
| You make some psionic effects permanent.
| PsiHB3
|
13
| Major Creation
| Metcre
| As Minor Creation, plus stone and metal.
| PsiHB3
| 14
| Metaconcert
| Telep
| Mental concert of 2+ psions increases the total power of the participants.
| PsiHB3
| 15
| Metamorphosis
| Psymet
| You take the form of creatures and objects.
| PsiHB3
|
16
| Mind Probe
| Telep
| You discover the target's secret thoughts.
| PsiHB3
| 17
| Molecular Rearrangement
| Psykin
| You transmute one metal to another.
| PsiHB3
| 18
| Natural Armor
| Psymet
| You gain +4 natural armor bonus.
| PsiHB3
|
19
| Power Resistance
| Clasen
| You gain power resistance.
| PsiHB3
| 20
| Psychic Vampire
| Psykin
| Your touch attacks drains 2 power points/level from foe, which you gain.
| PsiHB3
| 21
| Recall Agony
| Clasen
| Foe takes more damage from painful memory.
| PsiHB3
|
22
| Sending
| Psyport
| Delivers short message anywhere instantly.
| PsiHB3
| 23
| Sense Psionics
| Clasen
| You sense psionic powers and effects.
| PsiHB3
| 24
| Teleport
| Psyport
| Instantly transports you anywhere.
| PsiHB3
|
25
| Teleport Trigger
| Psyport
| Predetermined event triggers teleport.
| PsiHB3
| 26
| True Seeing
| Clasen
| See all things as they really are.
| PsiHB3
|
|
[Q3] 3rd Edition Psionics (Psi. Freq. 3)
[Q3.6] Level 6 Psi3 Powers
##
| Level 6 Powers
| Discip.
| Short Description
| Source
|
1
| Ablating
| Psykin
| You are buffered from one Negate Psionics effect.
| PsiHB3
| 2
| Astral Construct VI
| Metcre
| Astral construct fights for you.
| PsiHB3
| 3
| Aura Alteration
| Telep
| Targets seems something it is not.
| PsiHB3
|
4
| Banishment
| Psyport
| Banishes extraplanar creatures.
| PsiHB3
| 5
| Breath of the Dragon
| Psymet
| Breath fire for 11d4 damage.
| PsiHB3
| 6
| Disintegrate
| Psykin
| One creature or object vanishes.
| PsiHB3
|
7
| Ethereal Jaunt
| Psyport
| You become ethereal for one round/level.
| PsiHB3
| 8
| Flaming Shroud
| Metcre
| Encased foe takes 11d6 fire damage.
| PsiHB3
| 9
| Greater Biocurrent
| Psykin
| Continuous bioelectrical current, 4d6 electrical dmg/r to up to 4 creatures.
| PsiHB3
|
10
| Improved Fabricate
| Metcre
| As Fabricate, but ten times as much.
| PsiHB3
| 11
| Improved Fly
| Psyport
| Subject flies at speed of 180.
| PsiHB3
| 12
| Improved Vigor
| Psymet
| You gain 13 temporary hit points.
| PsiHB3
|
13
| Mass Suggestion
| Telep
| Many targets follow suggested action.
| PsiHB3
| 14
| Mind Switch
| Telep
| You switch minds with another.
| PsiHB3
| 15
| Null Psionics Field
| Psykin
| Negates psionics within 10 ft.
| PsiHB3
|
16
| Precognition
| Clasen
| More in-depth than Divination.
| PsiHB3
| 17
| Remote View Trap
| Clasen
| Enemy remote viewers take 4d4 damage.
| PsiHB3
| 18
| Retrieve
| Psykin
| You teleport to your hand an item you can see.
| PsiHB3
|
19
| Shield of Prudence
| Clasen
| +6 insight bonus to AC.
| PsiHB3
| 20
| Suspend Life
| Psymet
| Your life functions slow to imperceptibility.
| PsiHB3
| 21
| Trace Teleport
| Psyport
| Learn origin or goal of subject's Teleport.
| PsiHB3
|
|
[Q3] 3rd Edition Psionics (Psi. Freq. 3)
[Q3.7] Level 7 Psi3 Powers
##
| Level 7 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct VII
| Metcre
| Astral construct fights for you.
| PsiHB3
| 2
| Contingency
| Metcre
| Sets trigger condition for another power.
| PsiHB3
| 3
| Divert Teleport
| Psyport
| Choose destination for another's Teleport.
| PsiHB3
|
4
| Emulate Power
| Clasen
| Manifest any psion power 6th-level and less.
| PsiHB3
| 5
| Energy Conversion
| Psymet
| You convert energy attacks to one ray energy attack of your own.
| PsiHB3
| 6
| Etherealness
| Psyport
| Travel to the Ethereal Plane with companions.
| PsiHB3
|
7
| Fission
| Psymet
| You briefly duplicate yourself.
| PsiHB3
| 8
| Imp. Anchored Navigation
| Clasen
| You can navigate from a fixed point even across planar boundaries.
| PsiHB3
| 9
| Improved Telekinesis
| Psykin
| Lift or move 50 lb./level at long range.
| PsiHB3
|
10
| Insanity
| Telep
| Subject is permanently wacky.
| PsiHB3
| 11
| Mass Cocoon
| Metcre
| Ectoplasmic Cocoon, but bigger.
| PsiHB3
| 12
| Mass Domination
| Telep
| Many targets subject to your will.
| PsiHB3
|
13
| Oak Body
| Psymet
| You body becomes living wood.
| PsiHB3
| 14
| Phase Door
| Psyport
| Invisible passage through wood or stone.
| PsiHB3
| 15
| Plane Shift
| Psyport
| Up to eight subjects travel to another plane.
| PsiHB3
|
16
| Reddopsi
| Psykin
| Foe's power rebounds on her.
| PsiHB3
| 17
| Sequester
| Clasen
| Subject invisible to sight and remote viewing.
| PsiHB3
| 18
| Teleport Without Error
| Psyport
| As Teleport with no off-targets.
| PsiHB3
|
19
| True Concussion
| Psykin
| Pummels foe for 13d6 damage.
| PsiHB3
| 20
| Ultrablast
| Telep
| Your mental scream deals 13d4 damage.
| PsiHB3
|
|
[Q3] 3rd Edition Psionics (Psi. Freq. 3)
[Q3.8] Level 8 Psi3 Powers
##
| Level 8 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct VIII
| Metcre
| Astral construct fights for you.
| PsiHB3
| 2
| Dream Travel
| Psyport
| You travel to other places through dreams.
| PsiHB3
| 3
| Foresight
| Clasen
| Psionic senses warn you of impending danger.
| PsiHB3
|
4
| Hypercognition
| Clasen
| You can deduce almost anything.
| PsiHB3
| 5
| Improved Clairtangency
| Psykin
| You use Telekinesis at any distance.
| PsiHB3
| 6
| Improved Etherealness
| Psyport
| Stay ethereal longer.
| PsiHB3
|
7
| Iron Body
| Psymet
| Your body becomes living iron.
| PsiHB3
| 8
| Mind Blank
| Telep
| Subject immune to mental/emotional effects, scrying, and remote viewing.
| PsiHB3
| 9
| Mind Seed
| Telep
| Target slowly becomes you.
| PsiHB3
|
10
| Mind Store
| Metcre
| Store your personality against future need.
| PsiHB3
| 11
| Molecular Manipulation
| Psykin
| You increase or decrease an object's base hardness by 5.
| PsiHB3
| 12
| Recall Death
| Clasen
| Foe vividly recalls its future death, and dies.
| PsiHB3
|
13
| Shadow Body
| Psymet
| You become a living shadow (not the creature).
| PsiHB3
| 14
| Telekinetic Sphere
| Psykin
| Mobile force globe protects one subject.
| PsiHB3
| 15
| Teleportation Circle
| Psyport
| Circle teleports any creature inside to designated spot.
| PsiHB3
|
16
| Temporal Acceleration
| Psyport
| Your time frame accelerates for two rounds.
| PsiHB3
| 17
| True Creation
| Metcre
| As Major Creation but items are permanent.
| PsiHB3
| 18
| True Domination
| Telep
| Dominated subjects less likely to defy your will.
| PsiHB3
|
|
[Q3] 3rd Edition Psionics (Psi. Freq. 3)
[Q3.9] Level 9 Psi3 Powers
##
| Level 9 Powers
| Discip.
| Short Description
| Source
|
1
| Affinity Field
| Psymet
| Effects that affect you also affect others.
| PsiHB3
| 2
| Apopsi
| Telep
| You delete the psionic power of another.
| PsiHB3
| 3
| Astral Construct IX
| Metcre
| Astral construct fights for you.
| PsiHB3
|
4
| Astral Projection
| Psyport
| Projects you and friends into Astral Plane.
| PsiHB3
| 5
| Confidante
| Telep
| You and another are permanently mentally bonded.
| PsiHB3
| 6
| Detonation
| Psykin
| Pummels foe for 17d6 damage.
| PsiHB3
|
7
| Dissolution
| Psykin
| You Disintegrate really large objects or creatures.
| PsiHB3
| 8
| Genesis
| Metcre
| You instigate a new demiplane in the Astral Plane.
| PsiHB3
| 9
| Greater Emulation
| Metcre
| Manifest any power 8th-level or less.
| PsiHB3
|
10
| Metafaculty
| Clasen
| Subject cannot hide name or location from you.
| PsiHB3
| 11
| Microcosm
| Telep
| Target explores imaginary world at the expense of the real one.
| PsiHB3
| 12
| Monster Domination
| Telep
| Dominates any creature for less time.
| PsiHB3
|
13
| Probability Travel
| Psyport
| You and friends physically enter Astral.
| PsiHB3
| 14
| Psychic Surgery
| Telep
| Repair psychic dmg, impart knowledge of new powers, and similar things.
| PsiHB3
| 15
| Shapechange
| Psymet
| You become any creature, change one/round.
| PsiHB3
|
16
| Temporal Velocity
| Psyport
| Your time frame accelerates for 3d4 rounds.
| PsiHB3
| 17
| Thrall
| Telep
| Target is your slave forever.
| PsiHB3
| 18
| Time Regression
| Psyport
| Relive the last four rounds.
| PsiHB3
|
19
| True Metabolism
| Psymet
| Regenerate 10 points/round for one minute.
| PsiHB3
| 20
| True Telekinesis
| Psykin
| Lift or move 500 lb./level at long range.
| PsiHB3
|
|
[Q3.5] 3.5 Edition Psionics (Psi. Freq. 3.5)
Level 1 Psi3.5 Powers
##
| Level 1 Powers
| Discip.
| Short Description
|
1
| Astral Construct
| Metacre
| Creates astral construct to fight for you.
| 2
| Astral Traveler
| Psion/PsyWar
| Enable yourself or another to join an astral caravan-enabled trip.
| 3
| Attraction
| Psion
| Subject has an attraction you specify.
|
4
| Biofeedback
| Psion/PsyWar
| Gain damage reduction 2/-.
| 5
| Bite of the Wolf
| PsyWar
| Gain bite attack for 1d8 damage.
| 6
| Bolt
| Psion
| You create a few enhanced short-lived bolts, arrows, or bullets.
|
7
| Burst
| Port/PsyWar
| Gain +10 ft. to speed this round.
| 8
| Call to Mind
| Psion
| Gain additional Knowledge check with +4 competence bonus.
| 9
| Call Weaponry
| PsyWar
| Create temporary weapon.
|
10
| Catfall
| Psion/PsyWar
| Instantly save yourself from a fall.
| 11
| Chameleon
| Metab/PsyWar
| Gain +10 enhancement bonus on Hide checks.
| 12
| Charm, Psionic
| Telep
| Makes one person your friend.
|
13
| Claws of the Beast
| PsyWar
| Your hands become deadly claws.
| 14
| Compression
| PsyWar
| You grow smaller.
| 15
| Conceal Thoughts
| Psion/PsyWar
| You conceal your motives.
|
16
| Control Flames
| Psion
| Take control of nearby open flame.
| 17
| Control Light
| Psion
| Adjust ambient light levels.
| 18
| Control Object
| Kines
| Telekinetically animate a small object.
|
19
| Create Sound
| Psion
| Create the sound you desire.
| 20
| Crystal Shard
| Psion
| Ranged touch attack for 1d6 points of piercing damage.
| 21
| Daze, Psionic
| Psion
| Humanoid creature of 4 HD or less loses next action.
|
22
| Deceleration
| Psion
| Target’s speed is halved.
| 23
| Déjà Vu
| Psion
| Your target repeats his last action.
| 24
| Demoralize
| Psion
| Enemies become shaken.
|
25
| Destiny Dissonance
| Clairsent
| Your dissonant touch sickens a foe.
| 26
| Detect Psionics
| Psion/PsyWar
| You detect the presence of psionics.
| 27
| Detect Teleportation
| Port
| Know when teleportation powers are used in close range.
|
28
| Disable
| Psion
| Subjects incorrectly believe they are disabled.
| 29
| Dissipating Touch
| Psion/PsyWar
| Touch deals 1d6 damage.
| 30
| Distract
| Psion/PsyWar
| Target gets -4 bonus on Listen, Search, Sense Motive, and Spot checks.
|
31
| Ecto Protection
| Psion
| An astral construct gains bonus against dismiss ectoplasm.
| 32
| Elfsight
| Psion/PsyWar
| Gain low-light vision, +2 bonus on Search and Spot checks, and notice secret doors.
| 33
| Empathy
| Psion
| You know the subject’s surface emotions.
|
34
| Empty Mind
| Psion/PsyWar
| You gain +2 on Will saves until your next action.
| 35
| Energy Ray
| Psion
| Deal 1d6 energy (cold, electricity, fire, or sonic) damage.
| 36
| Entangling Ectoplasm
| Psion
| You entangle a foe in sticky goo.
|
37
| Expansion
| PsyWar
| Become one size category larger.
| 38
| Far Hand
| Psion
| Move small objects at a limited distance.
| 39
| Float
| Psion/PsyWar
| You buoy yourself in water or other liquid.
|
40
| Force Screen
| Psion/PsyWar
| Invisible disc provides +4 shield bonus to AC.
| 41
| Grease, Psionic
| Psion
| Makes 10-ft. square or one object slippery.
| 42
| Grip of Iron
| PsyWar
| Your iron grip gives +4 bonus on grapple checks.
|
43
| Hammer
| Psion/PsyWar
| Melee touch attack deals 1d8/round.
| 44
| Inertial Armor
| Psion/PsyWar
| Tangible field of force provides you with +4 armor bonus to AC.
| 45
| Know Direction and Location
| Psion
| You discover where you are and what direction you face.
|
46
| Matter Agitation
| Psion
| You heat a creature or object.
| 47
| Metaphysical Claw
| PsyWar
| Your natural weapon gains +1 bonus.
| 48
| Metaphysical Weapon
| PsyWar
| Weapon gains +1 bonus.
|
49
| Mind Thrust
| Psion
| Deal 1d10 damage.
| 50
| Mindlink
| Telep
| You forge a limited mental bond with another creature.
| 51
| Minor Creation, Psionic
| Metacre
| Creates one cloth or wood object.
|
52
| Missive
| Psion
| Send a one-way telepathic message to subject.
| 53
| My Light
| Psion/PsyWar
| Your eyes emit 20-ft. cone of light.
| 54
| Precognition
| Clairsent
| Gain +2 insight bonus to one roll.
|
55
| Precognition, Defensive
| Psion/PsyWar
| Gain +1 insight bonus to AC and saving throws.
| 56
| Precognition, Offensive
| Psion/PsyWar
| Gain +1 insight bonus on your attack rolls.
| 57
| Prescience, Offensive
| Psion/PsyWar
| Gain +2 insight bonus on your damage rolls.
|
58
| Prevenom
| PsyWar
| Your claws gain a poison coating.
| 59
| Prevenom Weapon
| PsyWar
| Your weapon is mildly venomous.
| 60
| Sense Link
| Psion
| You sense what the subject senses (single sense).
|
61
| Skate
| Psion/PsyWar
| Subject slides skillfully along the ground.
| 62
| Stomp
| PsyWar
| Subjects fall prone and take 1d4 nonlethal damage.
| 63
| Synesthete
| Psion/PsyWar
| You receive one kind of sense when another sense is stimulated.
|
64
| Telempathic Projection
| Psion
| Alter the subject’s mood.
| 65
| Thicken Skin
| Metab/PsyWar
| Gain +1 enhancement bonus to your AC for 10 min./level.
| 66
| Vigor
| Psion/PsyWar
| Gain 5 temporary hit points.
|
|
[Q3.5] 3.5 Edition Psionics (Psi. Freq. 3.5)
Level 2 Psi3.5 Powers
##
| Level 2 Powers
| Discip.
| Short Description
|
1
| Animal Affinity
| Metab/PsyWar
| Gain +4 enhancement to one ability.
| 2
| Aversion
| Telep
| Subject has aversion you specify.
| 3
| Bestow Power
| Psion
| Subject receives 2 power points.
|
4
| Body Adjustment
| Psion/PsyWar
| You heal 1d12 damage.
| 5
| Body Equilibrium
| Psion/PsyWar
| You can walk on nonsolid surfaces.
| 6
| Body Purification
| Psion/PsyWar
| You restore 2 points of ability damage.
|
7
| Brain Lock
| Telep
| Subject cannot move or take any mental actions.
| 8
| Clairvoyant Sense
| Clairsent
| See and hear a distant location.
| 9
| Cloud Mind
| Psion
| You erase knowledge of your presence from target’s mind.
|
10
| Concealing Amorpha
| Psion/PsyWar
| Quasi-real membrane grants you concealment.
| 11
| Concussion Blast
| Psion
| Deal 1d6 force damage to target.
| 12
| Control Air
| Kines
| You have control over wind speed and direction.
|
13
| Control Sound
| Psion
| Create very specific sounds.
| 14
| Darkvision, Psionic
| Psion/PsyWar
| See 60 ft. in total darkness.
| 15
| Detect Hostile Intent
| Psion/PsyWar
| You can detect hostile creatures within 30 ft. of you.
|
16
| Dimension Swap
| Port/PsyWar
| You and ally or two allies switch positions.
| 17
| Dissolving Touch
| PsyWar
| Your touch deals 4d6 acid damage.
| 18
| Dissolving Weapon
| PsyWar
| Your weapon deals 4d6 acid damage.
|
19
| Ego Whip
| Psion
| Deal 1d4 Cha damage and daze for 1 round.
| 20
| Empathic Transfer
| Metab/PsyWar
| Transfer another’s wounds to yourself.
| 21
| Energy Adaptation, Specified
| Psion/PsyWar
| Gain resistance 10 against one energy type.
|
22
| Energy Missile
| Kines
| Deal 3d6 energy damage to up to five subjects.
| 23
| Energy Push
| Psion
| Deal 2d6 damage and knock subject back.
| 24
| Energy Stun
| Psion
| Deal 1d6 damage and stun target if it fails both saves.
|
25
| Feat Leech
| Psion/PsyWar
| Borrow another’s psionic or metapsionic feats.
| 26
| Hustle
| Metab/PsyWar
| Instantly gain a move action.
| 27
| Id Insinuation
| Psion
| Swift tendrils of thought disrupt and confuse your target.
|
28
| Identify, Psionic
| Psion
| Learn the properties of a psionic item.
| 29
| Inflict Pain
| Psion
| Telepathic stab gives your foe -4 on attack rolls, or -2 if he makes the save.
| 30
| Knock, Psionic
| Psion
| Opens locked or psionically sealed door.
|
31
| Levitate, Psionic
| Port/Psion/PsyWar
| Subject moves up and down at your direction.
| 32
| Mental Disruption
| Psion
| Daze creatures within 10 feet for 1 round.
| 33
| Missive, Mass
| Psion
| You send a one-way telepathic message to an area.
|
34
| Object Reading
| Clairsent
| Learn details about an object’s previous owner.
| 35
| Painful Strike
| PsyWar
| Your natural weapons deal an extra 1d6 nonlethal damage.
| 36
| Prowess
| PsyWar
| Instantly gain another attack of opportunity.
|
37
| Psionic Lion’s Charge
| PsyWar
| You can make full attack in same round you charge.
| 38
| Psionic Lock
| Psion
| Secure a door, chest, or portal.
| 39
| Psionic Repair Damage
| Metacre
| Repairs construct of 3d8 hit points +1 hp/level.
|
40
| Psionic Scent
| PsyWar
| Gain the scent ability.
| 41
| Read Thoughts
| Telep
| Detect surface thoughts of creatures in range.
| 42
| Recall Agony
| Psion
| Foe takes 2d6 damage.
|
43
| Sense Link, Forced
| Psion
| Sense what subject senses.
| 44
| Sensitivity to Psychic Impressions
| Clairsent
| You can find out about an area’s past.
| 45
| Share Pain
| Psion
| Willing subject takes some of your damage.
|
46
| Strength of My Enemy
| PsyWar
| Siphon away your enemy’s strength and grow stronger.
| 47
| Suggestion, Psionic
| Telep
| Compels subject to follow stated course of action.
| 48
| Sustenance
| Psion/PsyWar
| Go without food and water for one day.
|
49
| Swarm of Crystals
| Psion
| Crystal shards are sprayed forth doing 3d4 slashing damage.
| 50
| Thought Shield
| Psion/PsyWar
| Gain PR 13 against mind-affecting powers.
| 51
| Tongues, Psionic
| Psion
| You can communicate with intelligent creatures.
|
52
| Wall Walker
| PsyWar
| Grants ability to walk on walls and ceilings.
|
|
[Q3.5] 3.5 Edition Psionics (Psi. Freq. 3.5)
Level 3 Psi3.5 Powers
##
| Level 3 Powers
| Discip.
| Short Description
|
1
| Astral Caravan
| Port
| You lead astral traveler-enabled group to a planar destination.
| 2
| Claws of the Vampire
| PsyWar
| Heal half of your claw’s base damage.
| 3
| Concealing Amorpha, Greater
| Metacre/PsyWar
| Quasi-real membrane grants you total concealment.
|
4
| Crisis of Breath
| Telep
| Disrupt subject’s breathing.
| 5
| Danger Sense
| Psion/PsyWar
| You gain +4 bonus against traps.
| 6
| Dimension Slide
| PsyWar
| Teleports you very short distance.
|
7
| Dismiss Ectoplasm
| Psion
| Dissipates ectoplasmic targets and effects.
| 8
| Dispel Psionics
| Psion
| Cancels psionic powers and effects.
| 9
| Duodimensional Claw
| PsyWar
| Increases your natural weapon’s threat range.
|
10
| Ectoplasmic Cocoon
| Metacre
| You encapsulate a foe so it can’t move.
| 11
| Ectoplasmic Form
| Metab/PsyWar
| You gain benefits of being insubstantial and can fly slowly.
| 12
| Empathic Feedback
| Psion/PsyWar
| When you are hit in melee, your attacker takes damage.
|
13
| Empathic Transfer, Hostile
| PsyWar/Telep
| Your touch transfers your hurt to another.
| 14
| Energy Bolt
| Psion
| Deal 5d6 energy damage in 120-ft. line.
| 15
| Energy Burst
| Psion
| Deal 5d6 energy damage in 40-ft. burst.
|
16
| Energy Cone
| Kines
| Deal 5d6 energy damage in 60-ft. cone.
| 17
| Energy Retort
| Psion
| Ectoburst of energy automatically targets your attacker for 4d6 damage once each round.
| 18
| Energy Wall
| Psion
| Create wall of your chosen energy type.
|
19
| Eradicate Invisibility
| Psion
| Negate invisibility in 50-ft. burst.
| 20
| Escape Detection
| Clairsent/PsyWar
| You become difficult to detect with clairsentience powers.
| 21
| Evade Burst
| Psion/PsyWar
| You take no damage from a burst on a successful Reflex save.
|
22
| Exhalation of the Black Dragon
| PsyWar
| Your acid breath deals 3d6 damage to a close target.
| 23
| False Sensory Input
| Telep
| Subject sees what isn’t there.
| 24
| Fate Link
| Clairsent
| You link the fates of two targets.
|
25
| Graft Weapon
| PsyWar
| Your hand is replaced seamlessly by your weapon.
| 26
| Keen Edge, Psionic
| Psion/PsyWar
| Doubles normal weapon’s threat range.
| 27
| Mental Barrier
| Psion/PsyWar
| Gain +4 deflection bonus to AC until your next action.
|
28
| Mind Trap
| Psion
| Drain 1d6 power points from anyone who attacks you with a telepathy power.
| 29
| Psionic Blast
| Psion
| Stun creatures in 30-ft. cone for 1 round.
| 30
| Share Pain, Forced
| Psion
| Unwilling subject takes some of your damage.
|
31
| Solicit Psicrystal
| Psion
| Your psicrystal takes over your concentration power.
| 32
| Telekinetic Force
| Psion
| Move an object with the sustained force of your mind.
| 33
| Telekinetic Thrust
| Psion
| Hurl objects with the force of your mind.
|
34
| Time Hop
| Psion
| Subject hops forward in time 1 round/level.
| 35
| Touchsight
| Psion
| Your telekinetic field tells you where everything is.
| 36
| Ubiquitous Vision
| Psion/PsyWar
| You have all-around vision.
|
37
| Vampiric Blade
| PsyWar
| You heal half of your base weapon damage.
|
|
[Q3.5] 3.5 Edition Psionics (Psi. Freq. 3.5)
Level 4 Psi3.5 Powers
##
| Level 4 Powers
| Discip.
| Short Description
|
1
| Anchored Navigation
| Clairsent
| Establish a mishap-free teleport beacon.
| 2
| Aura Sight
| Psion
| Reveals creatures, objects, powers, or spells of selected alignment axis.
| 3
| Claw of Energy
| PsyWar
| Your claws deal additional energy damage.
|
4
| Control Body
| Kines
| Take rudimentary control of your foe’s limbs.
| 5
| Correspond
| Psion
| Hold mental conversation with another creature at any distance.
| 6
| Death Urge
| Psion
| Implant a self-destructive compulsion.
|
7
| Detect Remote Viewing
| Psion
| You know when others spy on you remotely.
| 8
| Dimension Door, Psionic
| Psion/PsyWar
| Teleports you short distance.
| 9
| Dimensional Anchor, Psionic
| Port
| Bars extra dimensional movement.
|
10
| Dismissal, Psionic
| Port
| Forces a creature to return to its native plane.
| 11
| Divination, Psionic
| Psion
| Provides useful advice for specific proposed action.
| 12
| Dominate, Psionic
| Telep
| Control target telepathically.
|
13
| Energy Adaptation
| Psion/PsyWar
| Your body converts energy to harmless light.
| 14
| Energy Ball
| Kines
| Deal 7d6 energy damage in 20-ft. radius.
| 15
| Fabricate, Psionic
| Metacre
| Transforms raw goods to finished items.
|
16
| Fly, Psionic
| Port
| You fly at a speed of 60 ft.
| 17
| Freedom of Movement, Psionic
| Psion/PsyWar
| You cannot be held or otherwise rendered immobile.
| 18
| Immovability
| PsyWar
| You are almost impossible to move and gain DR 15/-.
|
19
| Inertial Barrier
| Kines/PsyWar
| Gain DR 5/-.
| 20
| Intellect Fortress
| Psion
| Those inside fortress take only half damage from all powers and psi-like abilities until your next action.
| 21
| Metamorphosis
| Metab
| Assume shape of creature or object.
|
22
| Mindlink, Thieving
| Telep
| Borrow knowledge of a subject’s power.
| 23
| Mindwipe
| Psion
| Subject’s recent experiences wiped away, bestowing negative levels.
| 24
| Modify Memory, Psionic
| Telep
| Changes 5 minutes of subject’s memories.
|
25
| Personality Parasite
| Psion
| Subject’s mind calves self-antagonistic splinter personality for 1 round/level.
| 26
| Power Leech
| Psion
| Drain 1d6 power points/round while you maintain concentration; you gain 1/round.
| 27
| Psychic Reformation
| Psion
| Subject can choose skills, feats, and powers anew for previous levels.
|
28
| Psychic Vampire
| Metab/PsyWar
| Touch attack drains 2 power points/level from foe.
| 29
| Quintessence
| Metacre
| You collapse a bit of time into a physical substance.
| 30
| Remote Viewing
| Clairsent
| See, hear, and potentially interact with subjects at a distance.
|
31
| Schism
| Telep
| Your partitioned mind can manifest lower level powers.
| 32
| Steadfast Perception
| PsyWar
| Gain immunity to illusory effects, +6 bonus on Spot and Search checks.
| 33
| Telekinetic Maneuver
| Psion
| Telekinetically bull rush, disarm, grapple, or trip your target.
|
34
| Trace Teleport
| Psion
| Learn destination of subject’s teleport.
| 35
| Truevenom
| PsyWar
| Your natural weapons are covered in horrible poison.
| 36
| Truevenom Weapon
| PsyWar
| Your weapon is horribly poisonous.
|
37
| Wall of Ectoplasm
| Psion
| You create a protective barrier.
| 38
| Weapon of Energy
| PsyWar
| Weapon deals additional energy damage.
|
|
[Q3.5] 3.5 Edition Psionics (Psi. Freq. 3.5)
Level 5 Psi3.5 Powers
##
| Level 5 Powers
| Discip.
| Short Description
|
1
| Adapt Body
| Psion/PsyWar
| Your body automatically adapts to hostile environments.
| 2
| Baleful Teleport
| Port
| Destructive teleport deals 9d6 damage.
| 3
| Catapsi
| Psion/PsyWar
| Psychic static inhibits power manifestation.
|
4
| Clairtangent Hand
| Clairsent
| Emulate far hand at a distance.
| 5
| Ectoplasmic Shambler
| Psion
| Foglike predator deals 1 point of damage/two levels each round to an area.
| 6
| Energy Current
| Kines
| Deal 9d6 damage to one foe and half to another foe as long as you concentrate.
|
7
| Fiery Discorporation
| Kines
| Cheat death by discorporating into nearby fire for one day.
| 8
| Hail of Crystals
| Metacre
| A crystal explodes in an area, dealing 9d4 slashing damage.
| 9
| Incarnate
| Psion
| Make some powers permanent.
|
10
| Leech Field
| Psion
| Leech power points each time you make a saving throw.
| 11
| Major Creation, Psionic
| Psion
| As psionic minor creation, plus stone and metal.
| 12
| Metaconcert
| PsyWar/Telep
| Mental concert of two or more increases the total power of the participants.
|
13
| Mind Probe
| Telep
| You discover the subject’s secret thoughts.
| 14
| Oak Body
| Psion/PsyWar
| Your body becomes as hard as oak.
| 15
| Plane Shift, Psionic
| Psion
| Travel to other planes.
|
16
| Power Resistance
| Psion
| Grant PR equal to 12 + level.
| 17
| Psionic Revivify
| Metab
| Return the dead to life before the psyche leaves the corpse.
| 18
| Psychic Crush
| Psion
| Brutally crush subject’s mental essence, reducing subject to -1 hit points.
|
19
| Psychofeedback
| Metab/PsyWar
| Boost Strength, Dexterity, or Constitution at the expense of one or more other scores.
| 20
| Restore Extremity
| Metab
| Return a lost digit, limb, or other appendage to subject.
| 21
| Second Chance
| Clairsent
| Gain a reroll.
|
22
| Shatter Mind Blank
| Psion
| Cancels target’s mind blank effect.
| 23
| Teleport Trigger
| Port
| Predetermined event triggers teleport.
| 24
| Teleport, Psionic
| Port
| Instantly transports you as far as 100 miles/level.
|
25
| Tower of Iron Will
| Psion
| Grant PR 19 against mind-affecting powers to all creatures within 10 ft. until your next turn.
| 26
| True Seeing, Psionic
| Psion
| See all things as they really are.
|
|
[Q3.5] 3.5 Edition Psionics (Psi. Freq. 3.5)
Level 6 Psi3.5 Powers
##
| Level 6 Powers
| Discip.
| Short Description
|
1
| Aura Alteration
| Psion
| Repairs psyche or makes subject seem to be something it is not.
| 2
| Banishment, Psionic
| Port
| Banishes extraplanar creatures.
| 3
| Breath of the Black Dragon
| Psion/PsyWar
| Breathe acid for 11d6 damage.
|
4
| Cloud Mind, Mass
| Psion
| Erase knowledge of your presence from the minds of one creature/level.
| 5
| Contingency, Psionic
| Psion
| Sets trigger condition for another power.
| 6
| Co-opt Concentration
| Psion
| Take control of foe’s concentration power.
|
7
| Crystallize
| Metacre
| Turn subject permanently to crystal.
| 8
| Disintegrate, Psionic
| Psion
| Turn one creature or object to dust.
| 9
| Dispelling Buffer
| Kines/PsyWar
| Subject is buffered from one dispel psionics effect.
|
10
| Fabricate, Greater Psionic
| Metacre
| Transforms a lot of raw goods to finished items.
| 11
| Form of Doom
| PsyWar
| You transform into a frightening tentacled beast.
| 12
| Fuse Flesh
| Psion
| Fuse subject’s flesh, creating a helpless mass.
|
13
| Mind Blank, Personal
| Psion/PsyWar
| You are immune to scrying and mental effects.
| 14
| Mind Switch A,
| Telep
| You switch minds with another.
| 15
| Null Psionics Field
| Kines
| Create a field where psionic power does not function.
|
16
| Overland Flight, Psionic
| Psion
| You fly at a speed of 40 ft. and can hustle over long distances.
| 17
| Precognition, Greater
| Clairsent
| Gain +4 insight bonus to one roll.
| 18
| Remote View Trap
| Psion
| Deal 8d6 points electricity damage to those who seek to view you at a distance.
|
19
| Restoration, Psionic
| Metab
| Restores level and ability score drains.
| 20
| Retrieve
| Psion
| Teleport to your hand an item you can see.
| 21
| Suspend Life
| Psion/PsyWar
| Put yourself in a state akin to suspended animation.
|
22
| Temporal Acceleration
| Psion
| Your time frame accelerates for 1 round.
|
|
Level 7 Psi3.5 Powers
##
| Level 7 Powers
| Discip.
| Short Description
|
1
| Crisis of Life
| Telep
| Stop subject’s heart.
| 2
| Decerebrate
| Psion
| Remove portion of subject’s brain stem.
| 3
| Divert Teleport
| Psion
| Choose destination for another’s teleport.
|
4
| Dream Travel
| Port
| Travel to other places through dreams.
| 5
| Ectoplasmic Cocoon, Mass
| Metacre
| You encapsulate all foes in a 20-ft. radius.
| 6
| Energy Conversion
| Psion
| Offensively channel energy you’ve absorbed.
|
7
| Energy Wave
| Psion
| Deal 13d4 damage of your chosen energy type in 120-ft. cone.
| 8
| Ethereal Jaunt, Psionic
| Port
| Become ethereal for 1 round/level.
| 9
| Fate of One
| Clairsent
| Reroll any roll you just failed.
|
10
| Fission
| Metab
| You briefly duplicate yourself.
| 11
| Insanity
| Psion
| Subject is permanently confused.
| 12
| Moment of Prescience, Psionic
| Psion
| You gain insight bonus on single attack roll, check, or save.
|
13
| Phase Door, Psionic
| Psion
| Invisible passage through wood or stone.
| 14
| Reddopsi
| Kines
| Powers targeting you rebound on manifester.
| 15
| Sequester, Psionic
| Psion
| Subject invisible to sight and remote viewing; renders subject comatose.
|
16
| Ultrablast
| Psion
| Deal 13d6 damage in 15-ft. radius.
|
|
[Q3.5] 3.5 Edition Psionics (Psi. Freq. 3.5)
Level 8 Psi3.5 Powers
##
| Level 8 Powers
| Discip.
| Short Description
|
1
| Astral Seed
| Metacre
| You plant the seed of your rebirth from the Astral Plane.
| 2
| Bend Reality
| Psion
| Alters reality within power limits.
| 3
| Fusion
| Metab
| You combine your abilities and form with another.
|
4
| Hypercognition
| Clairsent
| You can deduce almost anything.
| 5
| Iron Body, Psionic
| Psion
| Your body becomes living iron.
| 6
| Matter Manipulation
| Psion
| Increase or decrease an object’s base hardness by 5.
|
7
| Mind Blank, Psionic
| Psion
| Subject immune to mental/emotional effects, scrying, and remote viewing.
| 8
| Mind Seed
| Telep
| Subject slowly becomes you.
| 9
| Recall Death
| Psion
| Subject dies or takes 5d6 damage.
|
10
| Shadow Body
| Psion
| You become a living shadow (not the creature).
| 11
| Telekinetic Sphere, Psionic
| Kines
| Mobile force globe encapsulates creature and moves it.
| 12
| Teleport, Psionic Greater
| Psion
| As psionic teleport, but no range limit and no off-target arrival.
|
13
| Time Hop, Mass
| Port
| Willing subjects hop forward in time.
| 14
| True Metabolism
| Psion
| You regenerate 10 hit points/round.
|
|
Level 9 Psi3.5 Powers
##
| Level 9 Powers
| Discip.
| Short Description
|
1
| Affinity Field
| Psion
| Effects that affect you also affect others.
| 2
| Apopsi
| Psion
| You delete target’s psionic powers.
| 3
| Assimilate
| Psion
| Incorporate creature into your own body.
|
4
| Etherealness, Psionic
| Psion
| Become ethereal for 1 min./level.
| 5
| Genesis
| Metacre
| You instigate a new demiplane on the Astral Plane.
| 6
| Metafaculty
| Clairsent
| You learn details about any one creature.
|
7
| Metamorphosis, Greater
| Metab
| Assume shape of any nonunique creature or object each round.
| 8
| Microcosm
| Psion
| Creature or creature lives forevermore in world of his own imagination.
| 9
| Mind Switch, True
| Telep
| A permanent brain swap.
|
10
| Psychic Chirurgery
| Telep
| You repair psychic damage or impart knowledge of new powers.
| 11
| Reality Revision
| Psion
| As bend reality, but fewer limits.
| 12
| Teleportation Circle, Psionic
| Port
| Circle teleports any creatures inside to designated spot.
|
13
| Time Regression
| Port
| Relive the last round.
| 14
| Timeless Body
| Psion
| Ignore all harmful, and helpful, effects for 1 round.
| 15
| Tornado Blast
| Kines
| Vortex of air subjects your foes to 17d6 damage and moves them.
|
16
| True Creation
| Metacre
| As psionic major creation, except items are completely real.
|
|
[Q5] Imagination Psionics (Psi. Freq. 5)
Basic Psi5 Information
PSPs (classed) = Int + Chr - 24 + 2*Level
| PSPs (wild talent) = (Int+Chr)/2 - 12 + Level
| Wild talents use HNCL/2 (half of highest level) for CL.
| Psi5 PSPs are regained at (Int+Chr)/10 per hour.
|
|
|
Psi5 Minor Powers
Name
| PSPs
| Effect
|
Awareness of Area
| 3/t
| Gives mental map of area's terrain
| Contact Other Plane
| 6
| Contact Other Plane (as spell)
| Danger Sense
| 3/t
| Alerts if danger coming
|
Disbelieve Other Imaginator
| 2
| Lose 4d4 IPs; beyond 0 is Perm.Stat.pts.
| Disbelieve Object/Person
| 1/r
| Disbelief (as priest spell:TOM pg.99)
| Disbelieve Superstition Effect
| 2
| Freq.4 effect loses 1d4 to Power Mult.
|
Genius
| 3
| Genius (as priest spell:TOM pg.80)
| Heal Self
| 1
| Cure up to 100 hp, Regenerate (as spell)
| Invisibility Realm
| 3/r
| Improved Invis., can see other Invis.
|
Legend Lore
| 6
| Legend Lore (as spell)
| Locate
| 3
| Locate Object/Person (r=3*level+1 miles)
| Magical Protection
| 1
| (Z action) Spell must make Casting Level check on d20
|
Modify Reality (least)
| SL^2
| Duplicate 1st-3rd level Alteration spell
| Natural Protection
| 1
| (Z action) Natural Effect damage resistance 75% for 1s
| Physical Protection
| 1/r
| Caster's hit points triple for duration
|
Psionic Protection
| 1
| (Z action) Power must make Casting Level check on d20
| Reroll
| 6
| (Z action) Reroll any die roll (yourself or other)
| Sense Powers
| 3/t
| Detect Magic & Detect Psionics
|
Vision
| 6
| Vision (as spell, always succeeds)
| Withdraw
| 1/r
| Withdraw, can use non-offensive Mentals
|
|
Psi5 Major Powers
Name
| PSPs
| Effect
|
Alter Reality (lesser)
| SL^2
| Duplicate 1st-5th level Alt,Ele,Hea
| Concentration Break
| 10*M
| Target loses M Mentals (maintenance=+M/r)
| Create Matter (lesser)
| 6
| Minor Creation (as spell, perm. duration)
|
Disbelieve Death
| 13
| (absolute 0 action, can do mult.) CL% chance: Not dead
| Disjoin Magic
| 12
| Mordenkainen's Disjunction (as spell)
| Dispel Psionics
| 10
| Destroy maintained psionics (all freq.)
|
Irrestible Charm
| 10
| Charm Monster, no save
| Magic Jar
| 10
| Magic Jar (as spell), save at -level
| Manipulate Matter
| 6
| Polymorph any Object (as spell, perm.)
|
No Target
| 6/t
| Cannot be directly targetted with effects
| Psionic Surgery
| 10
| Mental Surgery (Psi1N):takes 1r, R=120'
| Relocate Dream Frame
| 6
| Teleport without Error (as spell)
|
Telekinesis
| 6
| Telekinesis (weight limit=level+1 tons)
|
|
[Q5] Imagination Psionics (Psi. Freq. 5)
Psi5 Grand Powers
Name
| PSPs
| Effect
|
Aura of Great Concentration
| 21*M
| Target/self gains M Mentals (maint=+2M/r)
| Alter Reality (greater)
| 30
| Alter Reality (as spell)
| Change Reality (lesser)
| SL^2
| 1st-7th level Alt,Cnj,Cre,Ele,Hea,Sum
|
Construction
| 15
| Builds 1 machine up to level+1 complexity
| Create Matter (greater)
| 15
| Major Creation (as spell, perm. duration)
| Destroy Matter
| 15
| Disintegrate (save), if save made takes half max hp
|
Fast Forward Time
| 21/r
| All you wish to effect can use an extra action /segment
| Imbue with Psionic Ability
| 21
| Imbue target with imagination psionics
| Produce
| 15
| Brings person/object here (same plane)
|
Psionic Link
| 1/d
| Link with other Imaginators only
| Rewind Time
| 21/r
| Rewind events of last round(s)
| Time Stop
| 15
| Time Stop (as spell, maintained 3/r)
|
|
Psi5 Super Powers
Name
| PSPs
| Effect
|
Change Reality (greater)
| 42
| As the 10th level spell, non-phys.things
| Enhance Attribute +1
| 28/56
| (Phys/Ment) Need new stat or higher on d30
| Godly Protection
| 28
| (Z action) iGR = CL% for 1s, works on up to xCL beings
|
Psionic Permanency
| 28/56
| (freq.5/other)Perm.psi power,no maint.cost
| Shapechange
| 28
| Shapechange (as spell,phys.innates gained)
| Understand
| 42
| Ask the DM a question
|
|
Psi5 Ultra Powers
Name
| PSPs
| Effect
|
Physical Independence
| 36/d
| You do not die as a result of being at negative hp
| Unchangeable Reality
| 54
| As the 12th level spell
|
|
[Q6] Deva / Balance / Demon Psionics (Psi. Freq. 6 G/N/E)
[Q6G] Deva Psionics (Psi. Freq. 6G)
Psi6G uses DPPs (Deva Psionic Points).
| DPPs (classed) = (Chr+Wis+Int)*level
| DPPs (wild talents) = 70+(Int or Wis or Chr)*level
|
| Wild talents use HNCL/2 (half of highest level) for CL.
| Wild Talent Level 1: Deva Intervention = (level)%
| Wild Talent Level 1: Gains (level*4)% CR (Charm Resistance).
| Wild Talent Level 1: Gains 1 Non-Weapon Proficiency per level, which can be used only for Psi6G powers (see below).
| Wild Talent Level 13: Gains (level*4-50)% NR (Necromancy Resistance).
|
|
Dominion:
| 1st
| 2nd
| 3rd
| 4th
| 5th
| 6th
| 7th
| Note
|
Highest Int/Wis/Chr:
| 14
| 17
| 20
| 23
| 26
| 29
| 32
| <- Highest stat must be at least this high.
| Lowest Int/Wis/Chr:
| 9
| 10
| 12
| 15
| 19
| 24
| 30
| <- Lowest stat must be at least this high.
| Min Level:
| 1
| 5
| 9
| 14
| 18
| 26
| 34
|
|
Non-Weapon Prof.:
| 1
| 3
| 5
| 7
| 9
| 11
| 13
|
|
|
[Q6] Deva / Balance / Demon Psionics (Psi. Freq. 6 G/N/E)
Psi6G Minor Powers
#
| Name
| DPPs
| Effect
|
1
| Aid Charm
| 5
| Removes Daze effect; Target cannot fail a System Shock roll for 1 day
| 2
| Balm Formula
| 10
| Cure 1 hp on each of 1d6+1 separate wounds on target; Neutralizes rashes, itches
| 3
| Bodily Light
| 2/r
| Causes body to glow (-2 AC penalty); burns evil 1 dmg per segment (no save)
|
4
| Bodily Restoration
| 20
| Repairs broken limbs, sprains, etc. (not hp)
| 5
| Boon
| 10
| +1 (or +5%) on any die roll next round
| 6
| Clear Sight
| 4/m
| Can see through fog, darkness, etc.
|
7
| Comfort
| 5/d
| Target does not need food/water; Provides warmth/coolness; Doubles healing rate
| 8
| Communication
| 2/m
| Allows communication with any creature
| 9
| Comprehend
| 2/m
| Learn actual (hidden) meaning of words spoken to you; Detect Lie
|
10
| Confidence
| 5+2/r
| Gives target feelings of confidence; +7 morale checks
| 11
| Convey
| 4/m
| Target can actually speak in any one known language
| 12
| Courage
| 20+4/r
| Target is given courage; Removes fear; +4 saves vs. fear
|
13
| Curse Opponent
| 10
| Target is cursed (-1 TH/saves/prime requisite)
| 14
| Daylight
| 20/t
| Creates a 10' radius globe of pure daylight; moves with deva
| 15
| Detect Sin
| 4/r
| Sins within 30' are known to deva
|
16
| Disease Immunity
| 4/d
| Immunity to magical/nonmagical disease
| 17
| Dispel Phantasm
| 40
| Phantasms (non-corporeal undead of all types) are destroyed (no save)
| 18
| Efficiency
| 10
| Roll 1 extra d20 roll on next non-weapon prof. check (choose best)
|
19
| Enchantment vs. Evil
| 2/r
| 20' sphere similar to "Pro.from evil" spell
| 20
| Endurance
| 2/r
| +1 Con
| 21
| Field of Stillness
| 40+4/r
| 70' x 70' Stun field (save vs. RSW -level); lasts for 7 rounds
|
22
| Forgiveness
| 5
| Weaker form of "Atonement"
| 23
| Fortitude
| 20/d
| Target cannot lose sanity for the day; +7 mental saves for the day
| 24
| Helping Hand
| 40
| Target gets +5 (or +25%) on next die roll
|
25
| Hospice Ritual
| 40/t
| 30' r: Do not generate sound or odor (reducing "Question Marks" in dungeon)
| 26
| Imbue with Respect
| 4/r
| Target believes other target is powerful (force Morale check or change tactics)
| 27
| Insight
| 4/r
| Deva gains +4 Wisdom (no bonus Priest spells)
|
28
| Knight Sword of Crushing
| 10+2/r
| Sword of Force; attacks by itself, does 1d10 vs. evil /r
| 29
| Know Evil/Good
| 5
| Tells evil/good axis of alignment
| 30
| Mage's Staff of Light
| 40+4/r
| Dispel Evil 1/r
|
31
| Meditation
| 1/m
| Gives 2 DPPs (net gain +1 DPP if used on yourself); can be targetted on another
| 32
| Patience
| 2/r
| Allows target to be patient/self-controlled; +1 on Wis checks
| 33
| Pleasant Dreams
| 2/d
| Gives target uninterrupted and peaceful sleep
|
34
| Poison Immunity
| 4/d
| Immunity to magical/nonmagical poison
| 35
| Preservation
| 5
| Prevents up to 1 cubic foot of material from spoiling / decaying
| 36
| Preservation
| 4*N
| Restores N hp to target (range touch)
|
37
| Purify
| 4
| Removes mental/physical/spiritual/toxin impurities from nonliving object
| 38
| Question Purity
| 5
| Measure of target's "purity" is given
| 39
| Read Surface Thoughts
| 10+2/r
| Only emotional thoughts are read (no save)
|
40
| Realize Correct Path
| 10
| Target has sense of "good" way to go
| 41
| Remove Demon Influence
| 40
| Removes possession, domination, charm, etc.; Does not have to be evil source
| 42
| Repair
| 20
| Repairs an object (as per Mend spell); works on devices up to TechL = CL
|
43
| Restore Peace
| 5
| Calms riots, outbursts, etc.; Remove rage / berserk / taunted status (save)
| 44
| Reward
| 40/d
| Hard-working mortal has his work done for the day
| 45
| Self-Preservation
| 2*N
| Restores N hp to Deva
|
46
| Self-Sacrifice
| 0
| All others can Escape but deva is left behind
| 47
| Silence
| 5+2/r
| Makes the target unable to speak
| 48
| Silver Spears
| 20
| Shoot CL missiles, each auto hits and does 1d6+1 dmg holy wood (no save)
|
49
| Single Curtain
| 40/hr
| Improved Invisibility to evil
| 50
| Strength
| 4*N/r
| +N Str
| 51
| Subdue Opponent
| 40
| Opponent surrenders (instead of dies) if goes below 1 hp
|
52
| Summon Guardian
| 40
| Summons a Guardian from Seven Heavens
| 53
| Telepathic Link
| 2/d
| Maximum # in link = Intelligence score
| 54
| Trace Evil
| 2/t
| Gives exact direction to source of evil within 1 mile (vague direction within 100 miles)
|
55
| Tutelage
| 20
| Target can use a non-weapon proficiency you have (and with same check)
|
|
[Q6] Deva / Balance / Demon Psionics (Psi. Freq. 6 G/N/E)
Psi6G Major Powers
#
| Name
| DPPs
| Effect
|
1
| Aid Mortals
| 8/r
| Super bless effect (+8 saves,+40% MR/CR) on target
| 2
| Animate Area
| 70+8/r
| Can telekinese any number of objects in sight; Max weight = CL^3 pounds
| 3
| Assume Ethereal Form
| 70
| Dual existance (Prime / Border Ethereal); +1 more needed to hit you
|
4
| Awareness of Area
| 20
| Gives mental map of area's terrain (10 mile radius outdoors, 100' r underground)
| 5
| Barbarian's Club of Might
| 50+16/r
| Auto roll 20 to hit and double base damage with one weapon strike per segment
| 6
| Capture Good Intent
| 8
| Gives DPPs depending on nature of area (usually 1-100, can be more)
|
7
| Champion Lore
| 40/d
| Paladin's abilities of level = ½*CL
| 8
| Circle of Accord
| 16/r
| All within sight save or be "helpful" to deva (but will not fight for him)
| 9
| Clear Mind
| 10/r
| Can see through any x1 illusion/disappearance/etc.
|
10
| Clearsight
| 8/t
| Detect Radiation, Magic, Psi, Innates, Godly (and their Anti-versions) 10*CL'
| 11
| Contingency
| 16/d
| Set up a contingency for Psi6G power
| 12
| Crown of Obedience
| 70+8/r
| Helm of Opposite Alignment (E -> G)
|
13
| Custodian Lore
| 40/d
| Target object cannot fail a save; has infinite encumbrance unless command spoken
| 14
| Disk of Seven Heavens
| 70
| Roll TH: If target hit is sent to Seven Heavens (no save)
| 15
| Dispel Evil
| 70
| As per Dispel Evil spell but with no saving throw
|
16
| Escape
| 0
| Everyone that deva wills (including self) can Escape home
| 17
| Field of Disjunction
| 70+8/r
| Destroys evil creatures/magic items (save); 1 attempt per round
| 18
| Field of Restraint
| 10+2/r
| Evil creatures must save or cannot cross area (wall CL*10' long)
|
19
| First Level Priest Spells
| 7
| Cast one 1st level Priest spell at CL = 30
| 20
| Forbiddance
| 16
| Set up or remove a Forbiddance zone
| 21
| Forsake Material Form
| 70/d
| Deva can use other object as body
|
22
| Hear Plea of Invervention
| 70/d
| Deva can hear cries of deva intervention within 1 mile
| 23
| Holy Word
| 16
| Holy Word (as spell), x7 HD effect, CL = 40
| 24
| Imbue with Psi Ability
| 70/d
| Grants access to 4 First Dominion powers to another; use wild talent DPP calc.
|
25
| Intensification
| 40
| Doubles the duration of a magic spell or Psi6G power
| 26
| Lesser Audience
| 70/r
| Gains the attention of a greater deva
| 27
| Lesser Witnessing
| 35+8/r
| Deva can see through eyes of other deva on same plane
|
28
| Mass Preservation
| 4*N
| All good creatures in sight healed N hp
| 29
| Memory Restoration
| 100
| Restore memories; repairs insanity / mental damage (perm. Int/Wis/Chr/PSP loss)
| 30
| Parakinesis
| 8/m
| Can lift one single object as if it was CL^2 times lighter
|
31
| Paralysis Immunity
| 8/d
| Immunity to paralysis, stun, and hold
| 32
| Persistence Worm
| 70/r
| Does a 1st Dominion power over and over (1 time per segment)
| 33
| Physical Manifestation
| 100
| Have a spare body, 0: switch from one to the other
|
34
| Possess Knowledge
| varies
| Duplicate one proficiency (16/d), feat (80/d), or special ability (100/d) within sight
| 35
| Proper Environment
| 35/d
| Allows target to breathe, eat, etc. here
| 36
| Reverse Petrification
| 16
| Stone to Flesh (as spell)
|
37
| Second Level Priest Spell
| 10
| Cast one 2nd level Priest spell at CL = 40
| 38
| Sight Teleport
| 70
| Teleports anywhere within sight
| 39
| Silver Wall
| 10+2/r
| Demonic innates (and Psi6E powers) cannot pass through wall
|
40
| Skywalk
| 8/m
| Air Walk (as spell)
| 41
| Spare Silver Cord
| 16/d
| Have an extra Silver Cord (can raise multiple times)
| 42
| Sunbeam
| 40
| Sunray (as spell)
|
43
| Superstition Psi-Reflect
| 8/r
| Reflects the belief in a superstition (X4 powers do not work on you)
| 44
| Telempathize
| 70
| Send one powerful emotional state (see Psi13) (save)
| 45
| Warden Lore
| 40/d
| Abilites for warnings, advice, prophecy (undefined until a Warden class is written)
|
46
| Waters of Lunia
| 8/r
| 1 gallon per round of holy water created
| 47
| Whispy Stuff
| 35+8/r
| White fog 20' r; evil that enters are Blinded (save /s) and Numbed (save /s)
| 48
| White Tornado
| 70+8/r
| Telekinesis 1 evil target away (no save); Move rate = CL*100 / (weight of target)
|
49
| Zoroaster's Noonsblaze
| 16
| 10*CL' cone: Blindness (no save); (2*CL)d6 dmg vs. creatures vulnerable to light
|
|
[Q6] Deva / Balance / Demon Psionics (Psi. Freq. 6 G/N/E)
Psi6G Grand Powers
#
| Name
| DPPs
| Effect
|
1
| Aid Deva
| 16/r
| You lose 1 multiplier, target gains 1 multiplier
| 2
| Astral Eyes
| 13/t
| Can see through alterations/illusions/possession; Astral Perception
| 3
| Auspices
| 130
| Ask the DM the answer to any "yes/no" question
|
4
| Beastame
| 65
| Target must stop attacking anyone you designate (any attack ceases this effect)
| 5
| Discontinuity Immunity
| 32/d
| Immune to Annihilation, Being Put Down a Hole
| 6
| Disk of White Originator
| 160
| One evil target "Capital S" Slain (no resistance, except he can use GR), x7 effect
|
7
| Field of Peace
| 13/r
| Everyone within 30' (incl. Deva) can use only V and Z actions
| 8
| Fourth Level Priest Spell
| 16
| Cast one 4th level Priest spell at CL = 60
| 9
| Greater Audience
| 160/r
| Gains the attention of any x8 or lower Good diety
|
10
| Greater Witnessing
| 80+16/r
| Can see through eyes of any x2/x1 being (unaware); same plane
| 11
| Heka Giving Formula
| N
| Target gains N DPPs; Can also transfer up to N of your hp to that target
| 12
| Imagination Psi-Reflect
| 64/r
| Reflects disbelief from Imagination psionics (Psi5) effect
|
13
| Inner Beauty
| ALL
| Requires N resets of all your DPPs, where N is current Cml: +1 Cml (permanent)
| 14
| Lift Curse
| 32
| Remove curse/geas/quest/ego-domination/lycanthropy
| 15
| Lightspectrum
| 16/d
| Target gains infravision / ultravision / X-ray vision / sense phasing or time-shifting
|
16
| Limited Wish
| 130
| Limited Wish (as spell), CL = 25
| 17
| Plane Shift
| 32
| As per spell, exact location, no error / redirection
| 18
| Positive Heka
| 16/r
| All Psi6E/6N powers within 30' cost 10 more DPPs to use per activation
|
19
| Prophecy
| 16
| Roll 1 die 1 round ahead of time to see result early
| 20
| Psychokinesis
| N
| Telekinese N^2 lbs. at movement rate N/10, lasts for concentration (no DPPs)
| 21
| Self-Control
| 13
| Immune to next Ego / Domination / Command-like effect
|
22
| Soaring Intellect
| 16*N/r
| +5*N Int
| 23
| Sphere of Influence
| 13/m
| +CL Leadership; note your Chr score (but not Destiny) raises by half this amount
| 24
| Strength of Soul
| 80+64/r
| Immune to Misguidance, Alignment or Persona change; Immune to Truename spell
|
25
| Summon Greater Deva
| 65
| Summons a x2 Angel or Greater Deva
| 26
| Suneagle
| 64
| Summons a Phoenix (see Monstrous Compendium)
| 27
| Third Level Priest Spell
| 13
| Cast one 3rd level Priest spell at CL = 50
|
28
| Uniplanar Teleport
| 13
| Teleport anywhere same plane, no error/misdirection
| 29
| Wand of the Mind
| 64+32/r
| All your effects from one class are at double CL (for effect and BlahR adj.)
| 30
| White Hurricane
| 80+64/r
| All Evil in sight Gated to their home (no save)
|
|
[Q6] Deva / Balance / Demon Psionics (Psi. Freq. 6 G/N/E)
Psi6G Super Powers
#
| Name
| DPPs
| Effect
|
1
| Angelic Lore
| 190/d
| You gain x2 multiplier; Angel's powers of level = (CL-21)/7
| 2
| Avoid Fate
| 220
| Avoid Fate (as spell)
| 3
| Band of Legacy
| 95+64/r
| Any good creature within sight can use your powers
|
4
| Celestial Chime
| 19/d
| CL' x CL' area causes pain to evil who enter, dmg is 1d6+1 per segment (no save)
| 5
| Destroy Evil Spirit
| N
| Evil creature loses N stat points and N^2 permanent hp (no resistance, can use GR)
| 6
| Empyreal Guards
| 95
| Summons CL Pers or Astral Devas ("Per" is described in Monstrous Compendium)
|
7
| Expanded Spectrum
| 110
| You are affected by up to CL Priest or Wizard Divination spells of spell level 1-7
| 8
| Fifth Level Priest Spell
| 19
| Cast one 5th level Priest spell at CL = 70
| 9
| Good Fortune I
| 220/d
| +CL Luck (the Concordant ability score)
|
10
| Hero Lore
| 190/d
| You gain x2 multiplier; Hero's powers of level = (CL-21)/7
| 11
| Inconvenience Immunity
| 128/d
| Immune to Set, Truename, Crapped, Slain, As You Are
| 12
| MassTelepathicCommand
| 22
| Suggestion (no save) up to CL targets
|
13
| Platinum Realm
| 190/r
| All Neutral creatures considered Evil vs.your effects
| 14
| Platinum Wall
| 40+19/r
| Psi6N (Concordant) innates cannot pass through wall
| 15
| Reduplication
| 19
| Duplicates one (non-magical, non-psionic) item; max TechL = CL
|
16
| Reset
| 190
| Resets one target in sight (max = 1 reset per real reset)
| 17
| Sentinel Lore
| 190/d
| You gain x2 multiplier; Sentinel's powers of level = (CL-21)/7
| 18
| Sixth Level Priest Spell
| 22
| Cast one 6th level Priest spell at CL = 80
|
19
| Sphereshuffle
| 220
| Teleport to another crystal sphere / alternate prime plane / alternate timeline
| 20
| Stasis
| 11/s
| Touch: Target is Temporal Stasised (no save); you control the duration with DPPs
| 21
| Telepathy Charm
| 220
| Force one target to "Capital E" Explain one topic to you (no save)
|
22
| Temporal Distortion
| 190/s
| Target gains another half-segment of actions after the current half-segment
| 23
| Temporal Portal
| 190
| Can travel +/- CL years in time
| 24
| Wish
| 190
| Wish (as spell), CL = 35
|
|
Psi6G Ultra Powers
#
| Name
| DPPs
| Effect
|
1
| Celestial Chorus
| 250/s
| CL*10' x CL*10' x CL*10' area is considered to be a different plane (your choice)
| 2
| Planar Walk
| 250/d
| Can travel to another plane at will (no summ. sickness) by simply spending 1V action
| 3
| Seventh Level Priest Spell
| 25
| Cast one 7th level Priest spell at CL = 90
|
4
| Sixth Sense
| 250/d
| You know what will happen one round in advance at all times
| 5
| Ultimate Lore
| 250/s
| You gain x3 multiplier but are noticeable to other deities on same plane
| 6
| Vanish
| 125
| One target disappears from multiverse for CL segments (unwilling may roll vs. GR)
|
7
| Vox Populi
| 250/d
| Sense all deviate/evil thoughts (no resistance); area is entire plane you're on
|
|
[Q6] Deva / Balance / Demon Psionics (Psi. Freq. 6 G/N/E)
[Q6N] Balance Psionics (Psi. Freq. 6N)
Psi6N uses CPPs (Concoradant Psionic Points).
| CPPs (classed) = (Wis+Dex)*level
| CPPs (wild talents) = (Wis or Dex)*(highest level)/2
|
| Wild talents use HNCL/2 (half of highest level) for CL.
|
| For the powers that list Type="varies-L": 1-6=Minor, 7-8=Major, 9-10=Grand, 11+=Super
| For the powers that list Type="varies-N": 1-4=Minor, 5-8=Major, 9-12=Grand, 13+=Super
|
|
Psi6N Powers
#
| Name
| CPPs
| Type
|
1
| Banish to Home Plane
| 50
| Major
| 2
| Bard or Sage Abilities
| L*L/d
| varies-L *
| 3
| Contact Other Plane
| 40
| Minor
|
4
| Create/Destroy Conduit
| 200
| Super
| 5
| Detect Non-Balance
| 1/t
| Minor
| 6
| Dismiss Elemental
| 10*N
| Minor
|
7
| Dispel Magic
| 30
| Minor
| 8
| Dispel Non-Balance
| 30
| Minor
| 9
| Dispel Psionic
| 30
| Minor
|
10
| Druid Abilities
| L*L/d
| varies-L *
| 11
| Druid Spells
| L*L/d
| varies-L *
| 12
| Force Shapechange
| 20
| Minor
|
13
| Forget/Remember
| 20
| Minor
| 14
| Freedom
| 60
| Major
| 15
| Gate
| 70
| Major
|
16
| Mental Ball
| 10*N
| varies-N *
| 17
| Null Field
| 10*N/r
| varies-N *
| 18
| Protect Mortal
| 40/r
| Minor
|
19
| Protection from Non-Balance
| 10/r
| Minor
| 20
| Remove Alteration
| 10
| Minor
| 21
| Remove Effect
| 50
| Major
|
22
| Reverse Magic
| 10*N
| varies-N *
| 23
| Reverse Psionics
| 10*N
| varies-N *
| 24
| Self-Preservation
| N
| Minor
|
25
| Sending/Demand
| 10
| Minor
| 26
| Sleep Bolt
| 10
| Minor
| 27
| Telekinesis
| N/m
| Minor
|
28
| Teleport without Error
| 50
| Major
| 29
| Thief Abilities
| L*L/d
| varies-L *
| 30
| True Seeing
| 1/m
| Minor
|
|
[Q6] Deva / Balance / Demon Psionics (Psi. Freq. 6 G/N/E)
[Q6E] Demon Psionics (Psi. Freq. 6E)
Psi6E uses DPPs (Demon Psionic Points).
| DPPs (classed) = (Con+Wis+Int)*level
| DPPs (wild talents) = 66+(Int or Wis or Con)*level
|
| Wild talents use HNCL/2 (half of highest level) for CL.
| Wild Talent Level 1: Summon/Gate (6+level/2)%
|
|
Psi6E First Gloom Powers (Minor)
#
| Name
| DPPs
| Effect
|
Bodily Darkness/Flame
| 3/r
| Cold or Heat that damages 1 hp/r
|
| Bodily Restoration I
| 3/r
| Regeneration 1 hp/round, repair limbs
|
| Cast Doubt
| 6+3/r
| Gives target feelings of doubt
|
|
Cause Moderate Wounds
| 13
| Does 2d8+1 damage by touch (no save)
|
| Charm Person
| 13+3/d
| Similar to wizard spell "Charm Person"
|
| Create Confusion/Riot
| 13+3/r
| Gives a feeling of disorganization/chaos
|
|
Curse Opponent
| 6
| Target is cursed (-1 TH/saves/prime req)
|
| Darkness 15' radius
| 6
| Lasts 1 turn/level (or maintain 6/h)
|
| Emotion
| 13
| (1 target) As the 4th level Wizard spell
|
|
Enchantment vs. Good
| 3/r
| 20'sphere similar to "Pro.from good"
|
| Fear I (Scare)
| 6
| Target saves or loses 1 physical+mental
|
| Heat/Chill Metal
| 6+3/r
| As the 2nd level Priest spell
|
|
Hypnotic Pattern
| 6+3/r
| As the 2nd level Wizard spell
|
| Immunity I
| 13/d
| Immune to poison, non-silver weapons
|
| Levitation
| 3/r
| Similar to wizard spell "Levitate"
|
|
Locate Object/Person
| 13+3/r
| Gives direction and vague distance
|
| Meditation
| 1/m
| Gives 2 DPPs after 1 m (net gain +1 DPP)
|
| Pass without Trace
| 6+3/t
| Must specify terrain before using
|
|
Produce Fire/Frost
| 13
| Produces fire or frost (6 dmg, save:½)
|
| Self-Preservation
| 1/hp
| Restores 1 hp/DPP (limit = Wis*3 /round)
|
| Sight I (Inf/Ult/Dark)
| 13/d
| Infra 90', Ultra 270', Darkness vision
|
|
Silence 15' radius
| 6
| Lasts 1 turn/level (or maintain 6/h)
|
| Taunt
| 6
| Similar to wizard spell "Taunt"
|
| Telepathic Link
| 3/d
| Maximum # in link = Intelligence score
|
|
Temptation
| 13
| Target saves or is suggested for 1 round
|
| Trace Good
| 3/t
| Gives direction to source of good
|
|
|
[Q6] Deva / Balance / Demon Psionics (Psi. Freq. 6 G/N/E)
Psi6E Second Gloom Powers (Minor)
#
| Name
| DPPs
| Effect
|
Ability Drain
| 33
| Touch to drain 1d4 from an ability score
|
| Alter Body Feature
| 16/d
| Change (physically) one limb/feature
|
| Animate Dead
| 33
| Similar to priest spell "Animate Dead"
|
|
Berserk Frenzy
| 16+6/r
| +1 physical action, lose all mentals
|
| Bodily Restoration II
| 6/r
| Regeneration 3 hp/round, replace limbs
|
| Cause Critical Wounds
| 33
| Does 5d8+6 damage by touch (no save)
|
|
Choke
| 33+6/r
| Similar to wizard spell "Choke"
|
| Continual Darkness
| 33
| As the wizard spell "Continual Darkness"
|
| Create Illusion
| 33+6/r
| Similar to wizard spell "Spectral Force"
|
|
Crimson Scourge
| 16+6/r
| Target degenerates 2 hp/round
|
| Fear II (Horror)
| 33
| Target saves or loses all P/M actions
|
| Graft Bodily Weapon/Armor
| 33/d
| Connects 1 weapon/armor to body
|
|
Immunity II
| 33/d
| Immune to fire or cold, +1 weapon to hit
|
| Know Alignment
| 16
| As the 2nd level Priest spell
|
| Larva Life
| 0
| Consume 1 larva to Cureall (incl. DPPs)
|
|
Passwall
| 16/10'
| Opens a 10'diam passage (lasts 1 turn)
|
| Phantasmal Killer
| 33
| As the 4th level Wizard spell
|
| Polymorph Self
| 33+6/d
| As the 4th level Wizard spell
|
|
Pyrotechnics
| 16+6/r
| Burst on first round, then smoke after
|
| Read Surface Thoughts (ESP)
| 16+6/r
| Only emotional thoughts are read
|
| Semi-Controlled Blinking
| 16+6/r
| Blinks with some control once each round
|
|
Sight II (X-ray/Invis/AL)
| 33/t
| Detect Invis., Know Align., X-ray vision
|
| Sorrow
| 16+6/r
| Target is overwhelmed with sadness
|
| Sticks to Snakes
| 16
| As the 4th level Priest spell
|
|
Suggestion
| 16
| As the 3rd level Wizard spell
|
| Tongues
| 33+6/m
| As the 4th level Priest spell
|
|
|
[Q6] Deva / Balance / Demon Psionics (Psi. Freq. 6 G/N/E)
Psi6E Third Gloom Powers (Major)
#
| Name
| DPPs
| Effect
|
Assassin Lore
| 99/d
| Assassin's abilities of ½ level
|
| Avenger Lore
| 99/d
| Anti-Paladin's abilities of ½ level
|
| Black Sheet of Absorption
| 99+9/r
| Deva innates cannot pass through wall
|
|
Charm or Hold Monster
| 66
| Similar to respective wizard spells
|
| Death Master Lore
| 99/d
| Death Master's abilities of ½ level
|
| Enslave Lesser Demon
| 66/d
| Enslaves a 1st-2nd gloom demon (no save)
|
|
Fear III (Torture)
| 99
| Target saves or death in 6 rounds
|
| Feeblemind
| 66
| Similar to wizard spell "Feeblemind"
|
| Gaseous Discharge
| 49+9/r
| Stinking Cloud/Vampiric Mist/others?
|
|
Gaze of Ice
| 99
| Save (for damage) or petrified to ice
|
| Imbue Superstition Psi
| 66
| Target is given rating=1 in superstition
|
| Imbue with Special Damage
| 99/d
| Electric Aura, Acid Sting, others?
|
|
Infernal Communion
| 49/r
| Gains the attention of a 3rd gloom demon
|
| Mutant Power: Minor
| 99/d
| Get 1 minor mutant power (can't change)
|
| Possession
| 99+9/r
| Similar to wizard spell "Magic Jar"
|
|
Project Image
| 66+9/r
| Similar to wizard spell "Project Image"
|
| Quasit/Imp Servant
| 99/d
| Transform a larva into an imp or quasit
|
| Sinuous Horrors
| 49+9/r
| Transforms arms to poisonous/acid snakes
|
|
Spinning Missiles
| 66+9/r
| Small horns break off body and attack
|
| Telekinesis
| 1/6lb.
| Maintenance cost=Initial/10 per round
|
| Teleport
| 49+6/%
| Has error, spend to correct afterward
|
|
Wall of Fire
| 49+9/r
| As the 4th level Wizard spell
|
| Wall of Ice
| 66+9/r
| As the 4th level Wizard spell
|
| Wall of Stone
| 99
| As the 5th level Wizard spell
|
|
Waters of Styx
| 9/r
| 1 gallon/round: Unholy water with Forget
|
|
|
[Q6] Deva / Balance / Demon Psionics (Psi. Freq. 6 G/N/E)
Psi6E Fourth Gloom Powers (Major)
#
| Name
| DPPs
| Effect
|
Attune Weapon/Armor
| 166
| Change a weapon/armor's home plane
|
| Betrayal
| 83+13/r
| Causes target to fail Loyalty, turn coat
|
| Blackfire
| 166
| Polymorph Any Object to Ashes (6d10 Hp)
|
|
Bodily Restoration III
| 13/r
| Troll-like Regeneration 6 hp/r
|
| Body Double
| 166
| Transform a larva into a clone
|
| Cause Insanity
| 83
| 3 saves: each fail is 1 insanity
|
|
Cloak of Darkness
| 166+13/r
| Imp.Invis., Immune to Detection/Location
|
| Fear IV (Id Insinuation)
| 166
| 6 simultaneous Psi.freq.2 mode D attacks
|
| Hex Bolt
| 1/dmg
| 1 dmg/DPP (Save:½), Curse/Blight
|
|
Howling Thunder
| 166
| Randomly summons 6d20 abyssal spirits
|
| Mass Suggestion
| 166
| As the 6th level Wizard spell
|
| Mass Telekinesis
| 1/13lb.
| Maintenance cost=Initial/10 per round
|
|
Mutant Power: Major
| 166/d
| Get 1 major mutant power (can't change)
|
| Necromancer Lore
| 166/d
| Necromancer's abilities of ½ level
|
| Power Word Blind
| 166
| 200 hp of creatures blinded (no save)
|
|
Psi-Trap
| 166+13/d
| Holds one power in area for triggering
|
| Rotting Limb
| 83+13/m
| One limb useless, degenerate 1 hp/r
|
| Shadow Bonds
| 83+13/r
| Black Bonds that hold up to Str 38
|
|
Sight III (True/Clairvoy)
| 166/t
| True Seeing, Clairvoyance, Plane/Origin
|
| Steal Soul I
| 83
| Imbues target to be a wild talent Demon
|
| Summon Shapeless Horror
| 83
| As per Demons supplement description
|
|
Symbol or Glyph/Warding
| 83
| Similar to respective priest spells
|
| Teleport Without Error
| 166
| As the 7th level Wizard spell (1 plane)
|
| Vapors of Weakness
| 83+13/r
| 2 saves:fail 1=Str 1, fail 2=unc.6d4r
|
|
Voices
| 83+13/r
| 2 saves:fail 1=insan., fail 2=ultrablast
|
|
|
[Q6] Deva / Balance / Demon Psionics (Psi. Freq. 6 G/N/E)
Psi6E Fifth Gloom Powers (Grand)
#
| Name
| DPPs
| Effect
|
Dark Thunderbolt
| 1/dmg
| 1 dmg/DPP (darkness & sound) (no save)
|
| Defile Consecrated Ground
| 266
| Destroys one good-aligned area's Aura
|
| Enslave Greater Demon
| 166/d
| Enslaves a 3rd-4th gloom demon (no save)
|
|
False God Worship
| 266+16/m
| Temptation to worship money&possessions
|
| Fear V (Vision of Weakness)
| 266
| Lose 1d6 levels, -6 Str/Dex/Con (save)
|
| Forbiddance
| 166/d
| As the 6th level Priest spell
|
|
Gate
| 266+16/r
| As the 9th level Wizard spell
|
| Immunity III
| 266/d
| Immune:lightning/acid, +2 weapon to hit
|
| Improved Phantasmal Killer
| 166
| As the 4th level Wizard spell (no save)
|
|
Mass Charm
| 166+16/d
| As the 8th level Wizard spell
|
| Planeport
| 266
| As TWE but up to 6 planes removed
|
| Power Transfer
| special
| Can make Demon Psionic Items
|
|
Shape Change
| 166+16/r
| As the 9th level Wizard spell
|
| Steal Item
| 166
| Target saves or demon gets 1 random item
|
| Steal Soul II
| 166
| Transforms willing target to a larva
|
|
Storm of Vengeance
| 266+16/r
| As the Quest level Priest spell
|
| Teleport Grabbing Field
| 166/d
| Relocates Teleport destinations in area
|
| Unholy Word
| 266
| As the 7th level Priest spell (doubled)
|
|
|
Psi6E Sixth Gloom Powers (Super)
#
| Name
| DPPs
| Effect
|
Astral Form Blockade Field
| 183/d
| Stops Astral Psi./Proj., Dim.Doors
|
| Bodily Restoration IV
| 26/r
| Troll-like Regeneration ¬ of max hp/r
|
| Dark Storm
| 1/dmg
| 6 Dark Thunderbolts (pay DPP cost once)
|
|
Destroy Imagination
| 183
| Removes a psi.freq.5 effect/wild talent
|
| Fear VI (Fear Contagion)
| 183
| As the Quest level Priest spell
|
| Hell Pit
| 183
| 2 saves:fail 1=goto hell, fail 2=impris
|
|
Immunity IV
| 366/d
| Globe/Invuln., Immune:1st-2nd Dominions
|
| Know Truename
| 366
| As the 9th level Diviner spell
|
| Lich Lore
| 366/d
| Lich powers of ½ level
|
|
Mutant Power: Grand
| 366/d
| Get 1 grand mutant power (can't change)
|
| Permanency
| 366
| Makes a Demon psi power permanent
|
| Physical Manifestation
| 183/d
| Can appear physically on non-home plane
|
|
Steal Soul III
| 366
| Transforms unwilling target to a larva
|
|
|
[Q7] Undead Psionics (Psi. Freq. 7)
Psi7 Minor Powers
#
| PSPs
| Description
|
1
| 2
| Curse (Spell save)
| 2
| 2
| Doesn't cost an additional action to use, just your eye's P or M action: Gaze to Charm (save)
| 3
| 2
| Duplicate a SL 0-1 Necromancy effect (Wizard or Priest)
|
4
| -10 to max
| Fear aura (anyone who enters your group) (Will save)
| 5
| -10 to max
| Immunity to cold
| 6
| -10 to max
| Immunity to disease
|
7
| -10 to max
| Immunity to emotional effects
| 8
| -10 to max
| Immunity to sleep, fatigue, and exhaustion
| 9
| 2/r
| Improved Invisibility to Undead
|
10
| 2
| Moan: One group is feared (Will save)
| 11
| -10 to max
| Need not breathe
| 12
| -10 to max
| Need not eat or drink
|
13
| -10 to max
| Need not sleep; Unaging
| 14
| -10 to max
| People need a +CL weapon to hit you
| 15
| -10 to max
| Pick a stat. Whenever you touch someone, they take (CL+1)/2 ability damage to that stat (PPD save)
|
16
| 2
| Summon a DL I Undead
| 17
| -10 to max
| Whenever you touch someone, they get a disease (PPD save)
| 18
| -10 to max
| You Turn Undead at +1 level, +CL to the d20 roll, and +CL/2 to the d12 roll
|
|
Psi7 Major Powers
#
| PSPs
| Description
|
1
| 5
| Duplicate a SL 0-3 Necromancy effect (Wizard or Priest) or a SL 1 ProtoLich spell
| 2
| -25 to max
| Immunity to ability drain
| 3
| -25 to max
| Immunity to all mind-affecting effects
|
4
| -25 to max
| Immunity to critical hits
| 5
| -25 to max
| Immunity to paralysis and stun
| 6
| -25 to max
| Immunity to poison
|
7
| 5/t
| Incorporealness (+20 AC, you can pass through walls, can pick up objects, but cannot attack)
| 8
| 5
| Magic Jar / Possession (Will save)
| 9
| -25 to max
| Regenerate at CL-3 hp /s
|
10
| 5
| Slay Living (save)
| 11
| 5
| Summon a DL IV Undead
| 12
| -25 to max
| Vampiric Regen (CL-3)*10% of damage you deal
|
13
| -25 to max
| Whenever you touch someone, they are aged CLd4 years (PPD save)
| 14
| -25 to max
| Whenever you touch someone, they are energy drained (CL+3)/6 levels (no save)
| 15
| -25 to max
| Whenever you touch someone, they are paralyzed (PP save)
|
16
| 5
| Wither limbs (like a Sharpness effect) (CL-3 PP saves, each missed save is one lost limb)
| 17
| 5
| Wrench
| 18
| -25 to max
| You emit a stench like a ghast
|
|
[Q7] Undead Psionics (Psi. Freq. 7)
Psi7 Grand Powers
#
| PSPs
| Description
|
1
| 8
| Death Spell a group (total CL*CL HD, max HD affected = CL)
| 2
| 8
| Duplicate a SL 0-5 Necromancy effect (Wizard or Priest) or a SL 2 ProtoLich spell
| 3
| -40 to max
| Immunity to any effect that requires a Fortitude save (unless the effect also works on objects)
|
4
| -40 to max
| Immunity to death or slay effects
| 5
| -40 to max
| Immunity to energy drain and negative levels
| 6
| -40 to max
| Immunity to Turn Undead
|
7
| 8
| Summon a DL VII Undead
| 8
| 8
| Target is energy drained CL/2 levels (no save)
| 9
| -40 to max
| Whenever you touch someone, they get Mummy Rot (no save)
|
|
Psi7 Super Powers
#
| PSPs
| Description
|
1
| 11
| As You Are
| 2
| 11
| Duplicate a SL 0-7 Necromancy effect (Wizard or Priest) or a SL 3 ProtoLich spell
| 3
| 11
| Summon a DL X Undead
|
4
| -55 to max
| When you die, you go to the Negative Energy Plane, and will reform on the Prime the next day
| 5
| -55 to max
| You do not go unconscious and stay offensive at any negative hp total (but will still die)
| 6
| -55 to max
| Your unarmed attacks are Vile damage and hard to heal (healing effects are divided by CL-16)
|
|
[Q8] Cyberspace (Technology/Animation) Psionics (Psi. Freq. 8)
Psi8 powers improve your mind & body so you can interface with technology better.
| Psi8 powers are resisted using PR (Psionic Resistance), *not* TechR (Technological Resistance). TechR is used to resist Technological Items, described on the next page.
|
|
Psi8 Minor Powers
Name
| Effect
|
Construct Control Item 1
| Create a "Control" type item (see next page) of TechL=CL, each TechL takes 1S action
| Construct Generic Item 1
| Create a "Generic" type item (see next page) of TechL=CL, each TechL takes 1S action
| Construct Power/Defensive Item 1
| Create a "Power" type item (see next page) of TechL=CL, each TechL takes 1S action
|
Construct Weapon Item 1
| Create a "Weapon" type item (see next page) of TechL=CL, each TechL takes 1S action
| Create Technological Monster I
| Create a DL I Technological Monster (AC=4*CL, hp=8*CL, Str=2*CL)
| Degrade Technology
| Technological item with TechL<=CL gets -1 TechL (save vs. PP) (minimum TechL=0)
|
Detect Technology
| Detects Technology and gives TechL within sight
| Energy Discharge
| 80' line, CL^2 technological dmg (RSW save:½), can power tech items drained of power
| Hack into Technological Object
| Hack (gain control) of a technological object with TechL<=CL (monsters get save)
|
Hard Resistance to Radiation
| Double resist radiation (1/4, save for 1/10), Ignore gaining Psi9/18/27 powers due to RS
| Identify Technology
| Identifies a technological item, 8% chance of failure per TechL greater than your CL
| Improve Technology
| Technological item with TechL<CL gets +1 TechL (TechL% chance of destroying item)
|
Mend
| As spell
| Minor Creation
| As spell
| Repair Light Damage
| Cures 10 hp (1 Hull point) to a technological item
|
Speak with Technological Item
| Communicate with technological item (considered semi-intelligent like Speak w/ Plants)
| Technological Armor
| +CL AC, +CL*2 current hp (like an Armor spell), can stack w/ Armor spell
| Technological Shield
| DR (CL*2)/(+CL/2) (or) WR 10*CL% (or) Others need a +CL-1 weapon to hit you
|
Technological Weapon
| Your weapon gets +(CL/2, round down) TH & +(CL/2, round up) dmg, not magical plusses
|
|
[Q8] Cyberspace (Technology/Animation) Psionics (Psi. Freq. 8)
Psi8 Major Powers
Name
| Effect
|
Construct Control Item 2
| Create a "Control" type item (see next page) of TechL=CL, each 2 TechL takes 1S action
| Construct Generic Item 2
| Create a "Generic" type item (see next page) of TechL=CL, each 2 TechL takes 1S action
| Construct Power/Defensive Item 2
| Create a "Power" type item (see next page) of TechL=CL, each 2 TechL takes 1S action
|
Construct Weapon Item 2
| Create a "Weapon" type item (see next page) of TechL=CL, each 2 TechL takes 1S action
| Create Technological Monster II
| Create a DL IV Technological Monster (AC=8*CL, hp=8*(CL^2), Str=4*CL)
| Dispel Technology
| Dispels a technological effect
|
Hard Resistance to Chemicals
| Double resist chemical elements (1/4, save for 1/10), Immune to gas & poison
| Living Technology
| +1E action per round for one of your items (it can activate itself)
| Major Creation
| As spell
|
Repair Serious Damage
| Cures 80 hp (8 Hull points) to a technological item, fixes minor malfunctions
| Tech Jar
| Magic Jar into a technological item
| Techmind
| +TechL*8 to Personality score (can also be used vs. normal magic/psionic items)
|
Techskin
| Get TechL "Techskins", each absorbs one technological attack (can't use with Stoneskin)
| Unusual Mix
| May construct your tech items using "Unusual Materials" chart, this may have odd effects
|
|
Psi8 Grand Powers
Name
| Effect
|
Anti-Technological Shell
| Reduce all technological objects within 30' by -CL TechL (min TechL=0)
| Attune Technological Item
| Allow another to have & use one of the technological objects you made using Psi8
| Construct Control Item 4
| Create a "Control" type item (see next page) of TechL=CL, each 4 TechL takes 1S action
|
Construct Generic Item 4
| Create a "Generic" type item (see next page) of TechL=CL, each 4 TechL takes 1S action
| Construct Power/Defensive Item 4
| Create a "Power" type item (see next page) of TechL=CL, each 4 TechL takes 1S action
| Construct Weapon Item 4
| Create a "Weapon" type item (see next page) of TechL=CL, each 4 TechL takes 1S action
|
Cron Job
| Contingency or Delayed Blast for one Psi8 power
| Create Technological Monster III
| Create a DL VIII Technological Monster (AC=16*CL, hp=8*(CL^3), Str=6*CL)
| Hard Resistance to Anti-Matter
| Double resist anti-matter (1/4, save for 1/10), Can survive in anti-matter based prime
|
Magical Engineering
| Duplicate the effects of a Psi16 minor or major
| Repair Massive Damage
| Cures 640 hp (64 Hull points) to a technological item, fixes Crashed/Hung status
|
|
Psi8 Super Powers
Name
| Effect
|
Construct Control Item 8
| Create a "Control" type item (see next page) of TechL=CL, each 8 TechL takes 1S action
| Construct Generic Item 8
| Create a "Generic" type item (see next page) of TechL=CL, each 8 TechL takes 1S action
| Construct Power/Defensive Item 8
| Create a "Power" type item (see next page) of TechL=CL, each 8 TechL takes 1S action
|
Construct Weapon Item 8
| Create a "Weapon" type item (see next page) of TechL=CL, each 8 TechL takes 1S action
| Create Technological Monster IV
| Create a DL XII Technological Monster (iAC=CL/8, ihp=CL/8, Str=8*CL)
| Hard Resistance to Time
| Double resist time (1/4, save for 1/10), Immune to Time Stop / Temporal Stasis
|
Steal Attunement
| Allow another to have & use one of the technological objects *anyone* made using Psi8
|
|
[Q8] Cyberspace (Technology/Animation) Psionics (Psi. Freq. 8)
Psi8 Technological Items
At any given moment, you may have a number of Psi8 technological items (that you created) equal to your Psi8 level. Other Psi8 items (made by someone else) that you somehow gain control of do not count against this limit.
| Technological effects are resisted using TechR (Technology Resistance) or another resistance listed below.
| Items listed as "1 charge" burn out when used; you make make another item immediately after activating this item (the temporary effect doesn't count against the number of technological items you may have).
| The names given are for the TechL=20 version; the actual device will look and operate differently at lower tech levels (e.g. a low TechL "Tractor Beam" would actually be a grapple-like device similar to what Batman uses).
|
|
Psi8 Control Items
Item
| Effect (use TechR or CR [Charm Resistance] to resist)
|
Boarding Party
| 1M, 1 charge: Summon a DL=TechL monster (need not be technological)
| Comp (Computer)
| +TechL*2 Nonweapon Proficiencies; +TechL/2 Int (round down)
| Ctrl (Control)
| Need to be charmed an extra TechL times to be controlled; can operate at -TechL*8 hp
|
DamCon (Damage Control)
| Regenerate TechL hp/r (it's not "troll-like", it's normal regeneration)
| Deck Crew
| 1Z, 1 charge: +1P action per round for 1 turn
| ExcDam (Excess Damage)
| Don't die unless lowered below -TechL*8-10 hp; "Power Word" spells reduced by TechL*8
|
Passenger
| 1V, 1 charge: +1 minor familiar for 1 turn (don't lose hp or anything when it disappears)
| Sen (Sensors)
| Detect Life/Technology/Energy (type and amount), range = 8*TechL feet (through walls)
| Scan (Scanners)
| Get vague impression (order of magnitude) of # of beings (and type) within a large area
|
SpecComm (Communications)
| Communicate with someone up to 8^TechL feet away
|
|
Psi8 Generic Items
Item
| Effect (use TechR or aCR [Concrete Resistance] to resist)
|
Armor
| 1M: +TechL*8 current hp (like Armor spell), doesn't stack w/ Armor or Tech Armor (above)
| Cargo
| TechL^3 lbs. extradimensional space
| Ftr (Fighter)
| 1V, 1 charge: Use any weapon in the "Weapons Items" list below
|
Holo (Holodeck)
| 1M: Create an illusion (all 5 senses) of SL=TechL/3 effect
| Hull
| +TechL*2 max hp
| Lab
| 1M: Legend Lore TechL*10%
|
Prb (Probe)
| 1V, 1 charge: An invisible mobile Lab (mental communication), moves at TechL^2" flying
| Repair
| 1M: Cure TechL*8 hp, divided as you choose between any number of targets
| Trac (Tractor Beam)
| 1V: Telekinesis 8*TechL^4 lbs*move" (e.g. TechL=10, move a 2000 lb. object at 40" rate)
|
Tran (Transporter)
| 1M: Teleport up to 4^TechL feet away; you have "summoning sickness"
|
|
[Q8] Cyberspace (Technology/Animation) Psionics (Psi. Freq. 8)
Psi8 Power/Defensive Items
Item
| Effect (use TechR or aWR [Anti-Weapon Resistance] to resist)
|
APR (Auxiliary Power Reactor)
| +TechL/2 spell levels in one spell progression (or) +TechL*4 max PSPs (any freq.)
| Btty (Battery)
| 1Z, 1 charge: +TechL spell levels in one spell prog. (or) +TechL*8 PSPs (any freq.)
| Cloaking Device
| Non-Improved Invisibility; +TechL AC
|
DD (Displacement Device)
| 1Z: Blink up to 4*TechL feet away; you do not have "summoning sickness"
| Impulse
| Base (walking) movement rate is TechL*6"
| Shield
| 1M: Absorbs up TechL*8 dmg from anything except melee (does not affect actual hp total)
|
Warp
| Fly at TechL*4" rate
|
|
Psi8 Weapon Items
Item
| Effect (use TechR or WR [Weapon Resistance] to resist)
|
ADD (Anti-Drone)
| 1 charge: Take no damage from a missile attack (has TechL charges)
| Disr (Disruptor)
| 1P: Deal (TechL)d5 disruptive dmg to one target, half of the damage is Vile damage
| Drn-A (Type A Drone Rack)
| 1P, X charges: (TechL)d(6*X) dmg to one target, considered a missle (has 4 charges)
|
ESG (Expanding Sphere Gen.)
| Fire Shield, except they take a constant TechL*2 dmg each time they hit you
| Mine-A (Type A Mine Rack)
| 1P, 1 charge: Create a technological trap that does TechL^4 dmg (has 4 charges)
| Ph-1 (Phaser-1)
| 1P: Deal (TechL)d4 light dmg to one target, save vs. RSW or blinded for TechL segments
|
Ph-G (Phaser-G)
| 1P: Deal TechL light dmg to 4 targets (there is no blindness like Ph-1)
| Phtn (Photon Torpedo)
| 1P: Deal (TechL)d8 explosive dmg to one target, needs 1 segment to recharge itself
| Pl-F (Plasma Torpedo)
| 1P: Deal (TechL)d10 fire dmg in a 10' radius (BW save: ½), needs 2 segments to recharge
|
SFG (Stasis Field Generator)
| 1M: Target loses next TechL/4 (round down) segments of actions (Will save to ignore)
| WC (Web Caster)
| 1P: Web spell, except it's a TechL*10' line instead of a radius
|
|
[Q9] Mutant (Radiation) Psionics (Psi. Freq. 9)
Basic Psi9 Information
An area's radiation is given as a number called RS, for Radiation Severity. If a character is subjected to radiation for longer than (Con-RS) turns, the effective RS for that character goes up by one each turn until the area's RS is reached. The character rolls Radiation Resistance (RR), adjusted by the table below under "System Shock" each turn. If it fails, the character is Infected and makes no further RR rolls. He suffers the permanent loss of Con and Cml as shown below, degenerates at a rate equal to RS/h, and has a chance of developing an Insanity. He also "glows" at a radius (1st #) with his own RS (2nd #). The degeneration and glowing can be stopped with Cure Disease. If the character degenerates below 0 hp and then is cured, he will develop Mutant powers:
|
|
|
Radiation Severity
| Chance Insanity
| System Shock
| Glow Field
| Con Loss
| Cml Loss
| Minor
| Major
| Grand
|
1/4
| 0
| 0.4
| ½'/0
| 0
| -1
| 0
| 0
| 0
| 1/2
| 0.05
| 0.2
| 1'/¼
| 0
| -2
| 0
| 0
| 0
| 1
| 0.1
| 0
| 1'/½
| -1
| -3
| 1
| 0
| 0
|
2
| 0.15
| -0.1
| 2'/½
| -2
| -4
| 1
| 1
| 0
| 3
| 0.25
| -0.2
| 3'/1
| -2
| -5
| 2
| 1
| 0
| 4
| 0.35
| -0.3
| 4'/1
| -3
| -6
| 2
| 1
| 1
|
5
| 0.45
| -0.4
| 5'/2
| -3
| -7
| 2
| 2
| 1
| 6
| 0.55
| -0.5
| 6'/2
| -4
| -8
| 3
| 2
| 2
| 7
| 0.65
| -0.6
| 7'/3
| -6
| -9
| 3
| 3
| 3
|
8
| 0.75
| -0.7
| 8'/4
| -8
| -10
| 2
| 4
| 4
| 9
| 0.85
| -0.8
| 9'/5
| -10
| -11
| 1
| 3
| 5
| 10
| 0.95
| -0.9
| 10'/6
| -12
| -12
| 0
| 2
| 6
|
|
| Each power is selected RANDOMLY (with no adjustments whatsoever). The check rating (CH) is equal to ½ of the character's highest level. The mutant has 6 tracks, one for each stat and equal to double the stat's normal value. A power's relevant stat track is reduced by it's check mod when it is used. A track is also reduced each time the main stat is reduced (1 for 1), even if the loss is temporary. If a track falls below it's stat, the stat is also reduced to the track's number until the track goes up again (1/h).
|
| The Constitution loss is enforced and cannot be healed by any means. Classed Psi9 characters have no Con loss. (0.5)
| If you use the chart provided in the original system, the powers are rolled randomly. The original chart has a "1" in Supers at RS 10. (0.5)
| Wild Talents may use this alternate chart and choose the powers. There are always 0 Supers.
|
|
|
Radiation Severity
| Minor
| Major
| Grand
|
1/4
| 0
| 0
| 0
| 1/2
| 0
| 0
| 0
| 1
| 1
| 0
| 0
|
2
| 2
| 0
| 0
| 3
| 2
| 1
| 0
| 4
| 3
| 1
| 0
|
5
| 3
| 2
| 1
| 6
| 3
| 2
| 1
| 7
| 3
| 3
| 1
|
8
| 2
| 4
| 2
| 9
| 1
| 3
| 2
| 10
| 0
| 2
| 3
|
|
| CH = ½ level for Wild Talents, CH = level for classed Psi9 characters.
|
| May use psionic enchantments. The psionic part of the cost is N+1 from each of the 6 tracks, where N+1 is the level of spell upgraded.
|
| Optional: The Psi9/Psi18 stat adders use the system mentioned in 0.91: +1 for Minor, +2 for Major, +3 for Grand, +4 for Super.
|
|
[Q9] Mutant (Radiation) Psionics (Psi. Freq. 9)
Psi9 Minor Powers
#
| Power
| Check
| Description [Permanent powers in brackets]
|
1
| Altered Appearance
| Chr/h
| Change Self (as spell)
| 2
| Analyzer
| Int/r
| Identify mech. machine & its operation
| 3
| Baldness
| Chr/d
| [Hair falls out] Starts growing new hair
|
4
| Blind
| Wis/d
| [Mutant is Blind] Enhanced Hearing
| 5
| Blisters
| Con/m
| [-1 TH, +1 dmg/att] Removes penalty
| 6
| Damage Protection
| Str/m
| +CH AC, -½CH dmg per attack
|
7
| Deaf
| Wis/d
| [Mutant is Deaf] Enhanced Vision
| 8
| Decreased Attribute
| Stat/m
| [-2d4 to one stat] Gain points back
| 9
| Dwarfed
| Dex/t
| [Mutant is ½ Height] +½CH AC, +¼CH saves
|
10
| Electricity Generator
| Con/r
| 4d10'long, CHd6 dmg (save:½)
| 11
| Enhanced Hearing
| Wis/m
| Can hear CH times normal distance
| 12
| Enhanced Smell
| Wis/m
| Can smell CH times normal distance
|
13
| Enhanced Vision
| Wis/m
| Can see CH times normal distance
| 14
| Epilepsy
| Con/r
| [In stress, check or lose all actions]
| 15
| Eternal Sustenance
| Con/w
| Need to eat,sleep only 1/CH normal
|
16
| Extra Eye
| Dex/r
| [+1 eye] Can move eye around in body
| 17
| Extra Limbs
| Dex/h
| [+1d4 limbs] Can use them normally
| 18
| Force Field
| Int/r
| Moveable Wall of Force (solid version)
|
19
| Gills
| Str/d
| [has gills] Can breathe underwater
| 20
| Hypnosis
| Chr/h
| One creature hypnotized (save)
| 21
| Increased Attribute
| Stat/r
| +½CH to any stat
|
22
| Invisibility
| Int/m
| (non-Improved) Invisibility
| 23
| Jumper
| Dex/r
| Can jump CH*10', kick @ +CH Str
| 24
| Laser Vision
| Int/r
| [see in dark] Laser Beam CHd8 dmg (save)
|
25
| Lesser Elemental Power
| Str/r
| [roll 1 1st-3rd Ele.spell] Casts it
| 26
| Lesser Evocation Power
| Str/r
| [roll 1 1st-3rd Inv.spell] Casts it
| 27
| Lesser Psionics Power
| Wis/r
| [roll 1 Psi1N minor/Psi2P dev.] Uses it
|
28
| Levitation
| Int/m
| Levitate (as spell)
| 29
| Metal Corrosion
| Con/r
| Touch:Metal items save (no mod.) vs.acid
| 30
| Minormorph
| Chr/m
| Polymorph Self (as spell)
|
31
| Mute
| Str/m
| [Mutant cannot speak] Mutant can speak
| 32
| Photographic Memory
| Int/r
| Instantly remembers anything ever seen
| 33
| Poison Claws
| Dex/r
| CHd4 damage poison in fingernails (save)
|
34
| Poison Fangs
| Dex/r
| CHd6 damage poison in mouth (save)
| 35
| Resistance to Magic
| Con/m
| CH*5% MR (adjust @ 12th casting level)
| 36
| Resistance to Poison
| Con/h
| CH*5% Poison Resistance (non-adj.)
|
37
| Resistance to Psionics
| Wis/m
| CH*5% Psionic Resistance (adj.@12th)
| 38
| Resistance to Radiation
| Con/t
| CH*5% RR
| 39
| Sense
| Int/r
| Detect Magic/Psi/Life/AL 3*CH' range
|
40
| Scattershot
| Str/r
| CH Energy Pellets, 1d4 dmg ea. (no save)
| 41
| Skin Coloration
| Chr/h
| [Skin random color] Skin another color
| 42
| Speak with Plants
| Chr/m
| Speak with Plants (as spell)
|
43
| Specific Allergy
| Str/m
| [takes 1d4 dmg/m in contact] No damage
| 44
| Surface Adherence
| Str/m
| Spider Climb (as spell), any surface
| 45
| Tail with Poison Stinger
| Dex/h
| [+1 tail] Can use tail (as Poison Fangs)
|
46
| Taller
| Str/t
| [Mutant 2xHeight,+CH move rate] +CH Str
| 47
| Telekinesis
| Int/r
| CH*200 lb. weight limit
| 48
| Tentacles (no arms)
| Dex/d
| [Arms become CH' long tentacles] Can use
|
49
| Tesseract
| Int/r
| Teleport (sight=no error)
| 50
| Translator
| Int/t
| Can understand any language spoken
| 51
| Twitchy
| Dex/r
| [-1 TH,-15% FRT/OL/PP] Removes penalty
|
52
| Wings
| Dex/d
| [Gain 2 or 4 wings] Fly at 3*CH" rate
| 53
| Withered Limb
| Con/m
| [Limb withers/useless] Can use limb
| 54
| X-ray Vision
| Wis/r
| Can see CH" in metal, CH' in stone
|
|
[Q9] Mutant (Radiation) Psionics (Psi. Freq. 9)
Psi9 Major Powers
#
| Power
| Check
| Description [Permanent powers in brackets]
|
1
| Absorber
| Con/r
| T:Drain ½CH Str,½CH Con to mutant temp.
| 2
| Alter Density
| Int/m
| Pass through objects, Fly at CH" rate
| 3
| Amphibian
| Con/r
| [Water Breathing] Sonic Blast:CH*10 dmg
|
4
| Become Energy
| Wis/m
| Move at light speed, immune phys.attack
| 5
| Bio Force: Bio Flight
| Con/h
| Fly at 10*CH" rate
| 6
| Bio Force: Force Beam
| Con/r
| Target in cocoon (save), no P/V actions
|
7
| Bio Force: Invulnerability
| Con/m
| +CH AC,-½CH dmg per attack (incl.spells)
| 8
| Bio Force: Penetra Vision
| Con/r
| Can see 5*CH' through any material
| 9
| Bio Force: Super Speed
| Con/r
| +½CH Dex, +1 P action, xCH move rate
|
10
| Bio Force: Super Strength
| Con/r
| +CH Str
| 11
| Bio Syntha Steel
| Str/r
| +CH AC,-CH dmg/att,+CH/+CH nat. weapons
| 12
| Control Body Molecules
| Str/m
| Shapechange (as spell), even to objects
|
13
| Control Size
| Dex/m
| Size incr/decr by x+/-CH, +/-½CH Str
| 14
| Disintegration Beam
| Wis/r
| Disintegrate up to 100*CH lbs. (save)
| 15
| Elemental Power
| Str/r
| [roll 1 4th-6th Ele.spell] Casts it
|
16
| Energy Cocoon
| Int/h
| Field CH'diam.,fly:7*CH" rate,7*CH% PsiR
| 17
| Evocation Power
| Str/r
| [roll 1 4th-6th Inv.spell] Casts it
| 18
| Heal/Cause Pain
| Wis/r
| Target healed or harmed CH*10 hp (save)
|
19
| Hyperflight
| Dex/m
| +CH AC, Fly at 100*CH" rate, Pro.Vacuum
| 20
| Impact Beam
| Str/r
| Str-CH check or move CH*10' (& fall dmg)
| 21
| Incendiary Blast
| Int/r
| Con-CH check or CHd12 damage
|
22
| Invulnerability
| Wis/m
| +CH AC, +CH saves, 3*CH% MR,RR,PsiR
| 23
| Magnetic Field
| Dex/m
| Str-CH check or metal move toward CH*10'
| 24
| Matter Transformer
| Con/r
| Polymorph any Object, 500+CH*100 lbs.
|
25
| Metamorph
| Con/m
| Shapechange Other (save)
| 26
| Molecular Disrupter
| Dex/r
| CHd10 Disruption damage (save:½)
| 27
| Night Lightning
| Dex/m
| Mutant->storm, CHd6 lightning/r(save:½)
|
28
| Nova Bolt
| Dex/r
| CHd12 Fire damage, Heats Metal (save:½)
| 29
| Paralysis Bolt
| Str/r
| Paralyzation CH t (save)
| 30
| Plane Phaze
| Chr/t
| Turn into Ghost incl. Aging touch
|
31
| Psionics Power
| Wis/r
| [roll 1 Psi1N major/Psi2P sci.] Uses it
| 32
| Radar
| Int/r
| Detect Movement CH Miles (in line-sight)
| 33
| Regenerator
| Con/d
| [Regeneration CH hp/r, Restores Memory]
|
34
| Sensor
| Int/r
| Detect Magic/Psi/Life/AL 30*CH' range
| 35
| Sonic Wail
| Dex/r
| 3*CH' radius: Unc. CH m (save)
| 36
| Stone Eyes
| Wis/r
| Gaze: Petrification (save)
|
37
| Super Speed
| Dex/r
| +CH Dex, +1 V action, x3*CH move rate
| 38
| Suspension
| Int/r
| Temporal Stasis (save)
| 39
| Telekinesis (master)
| Int/r
| CH*1000 lb. weight limit
|
40
| Telepathy
| Int/d
| Link with another person
| 41
| Teleporter
| Int/r
| Teleport without Error (same plane)
| 42
| Transformer
| Int/r
| Polymorph Other (save), perm.
|
43
| Tricancellation
| Wis/r
| Dispel Magic,Psionics,Energy (1 target)
| 44
| Ultrastrength
| Str/r
| +CH Str, +CH more Str for Max.Press
|
|
[Q9] Mutant (Radiation) Psionics (Psi. Freq. 9)
Psi9 Grand Powers
#
| Power
| Check
| Description [Permanent powers in brackets]
|
1
| Control Earth: Armor
| Str/m
| +CH AC, Armor has 10*CH hp
| 2
| Control Earth: Lift+Throw
| Str/r
| TK Throw 1000*CH lbs.,roll TH,40*CH dmg
| 3
| Control Earth: Mold Shape
| Str/r
| Passwall/Move Earth (5*CH)^3 cu.'
|
4
| Control Earth: See Through
| Str/m
| See through stone(limit of normal sight)
| 5
| Energy Kinetic: Blast
| Dex/r
| 4*CH' rad, 2*(CHd10) Energy dmg (save:½)
| 6
| Energy Kinetic: Drain
| Dex/r
| Absorb 3*CH dice as per Energy Control
|
7
| Energy Kinetic: Flight
| Dex/h
| Fly at 30*CH" move rate, +1 P action
| 8
| Energy Kinetic: L.Blast
| Dex/r
| 8*CH' rad, CHd10 Energy dmg (save:½)
| 9
| Energy Kinetic: Manipulate
| Dex/m
| +-CH dice to existing energy effect
|
10
| Energy Kinetic: Shield
| Dex/m
| Stops CH dice per Energy attack
| 11
| Energy Kinetic: Tr.Other
| Dex/m
| Become Energy (major) on other (save)
| 12
| Energy Kinetic: Tr.Self
| Dex/t
| Same as Become Energy (major)
|
13
| Environ.: Control Wind
| Chr/r
| +/-10*CH mph wind change
| 14
| Environ.: Create Atmos.
| Chr/d
| Creates an atmosphere CH mi.rad
| 15
| Environ.: Create Fog
| Chr/t
| Solid Fog (as spell)
|
16
| Environ.: Create Rainstorm
| Chr/m
| Makes a rainstorm/snowstorm CH mi.rad
| 17
| Environ.: Create Vacuum
| Chr/r
| Thins the atmosphere CH mi.rad,-1 Con
| 18
| Environ.: Wind Flight
| Chr/h
| Fly at 20*CH" rate, +CH Max.Press Str
|
19
| Gravity Kin.: Control Grav
| Con/r
| x+/-CH weight (all in area)
| 20
| Gravity Kin.: Decr.Weight
| Con/m
| Target's weight becomes 0
| 21
| Gravity Kin.: Incr.Weight
| Con/m
| Target weight x100*CH (save or crushed)
|
22
| Gravity Kin.: Grav Flight
| Con/h
| Fly at 10*CH" rate, +10*CH Max.Press Str
| 23
| Gravity Kin.: Shield
| Con/m
| Stops 4*CH hp per physical attack
| 24
| Gravity Kin.: Grav Warp
| Con/r
| Teleport without Error (same planet)
|
25
| Greater Elemental Power
| Str/r
| [roll 1 7th-9th Ele.spell] Casts it
| 26
| Greater Evocation Power
| Str/r
| [roll 1 7th-9th Inv.spell] Casts it
| 27
| Greater Psionics Power
| Wis/r
| [roll 1 Psi1N grand] Uses it
|
28
| Hyperkinetic: Hyper Action
| Dex/m
| +CH V actions (max=10), +CH AC
| 29
| Hyperkinetic: Incr.Attacks
| Dex/r
| +CH P actions (max=10) (yuck!)
| 30
| Nightmare: Dream Bolt
| Chr/r
| Sleep for CH h (save)
|
31
| Nightmare: Dream Wave
| Chr/m
| CH*3'rad:all go to dream plane (save)
| 32
| Null Void: Null Field
| Wis/r
| Caster immune to and cannot use magic
| 33
| Photon Kin.: Control Light
| Wis/r
| Can change Light,Dark,Invis. all obj.
|
34
| Photon Kin.: Create Image
| Wis/m
| Phantasmal Force (as spell)
| 35
| Photon Kin.: Laser Beam
| Wis/r
| 10*(CHd8) Light damage (save)
| 36
| Photon Kin.: Photon Blast
| Wis/r
| 10*CH' radius Blindness (save)
|
37
| Photon Kin.: Photon Shield
| Wis/r
| Reflects Light-based attacks
| 38
| Possession
| Wis/m
| Magic Jar (as spell)
| 39
| Temporal: Slow Time
| Int/r
| CH*10'rad(exc.caster):-1P,-1V actions
|
40
| Temporal: Speed Up Time
| Int/r
| T:Target has +1P,+1V actions
| 41
| Temporal: Stop Time
| Int/r
| CH*3' radius Time Stop
| 42
| Temporal: Time Bolt
| Int/r
| Ages target 10*(CHd4) years (save:½)
|
43
| Temporal: Time Warp
| Int/h
| Move rate x10*CH
| 44
| Transferer
| Str/m
| Steal one power from target (save)
|
|
[Q9] Mutant (Radiation) Psionics (Psi. Freq. 9)
Psi9 Super Powers
#
| Power
| Check
| Description [Permanent powers in brackets]
|
1
| Amplification
| Chr/r
| xCH on next Psi9 power's effect
| 2
| Any (SemiPermanency)
| Any/y
| Duplicates any Psi9 Minor,Major,Grand
| 3
| Bio Force: Maintain Health
| Chr/t
| +CH Con, regen all hit points each r
|
4
| Bio Force: Super Accuracy
| Chr/t
| Roll 1d4+16 instead of 1d20 for to hit
| 5
| Contingency
| Chr/d
| Contingency for one Psi9 power
| 6
| Control Earth: Mass Damage
| Str/t
| Your physicals do Hp instead of hp
|
7
| Energy Kin.: Super Blast
| Dex/r
| 100*CH'r, CHxCHxCH Energy dmg (no save)
| 8
| Environ.: Familiar Locale
| Chr/y
| CH mile r, atmosphere same as home
| 9
| Gravity Kin.: Super Warp
| Con/r
| Transport to any location in Multiverse
|
10
| Hyperkinetic: Incr.Actions
| Wis/r
| +CH/2 Swing actions (max=30)
| 11
| Hyperkinetic: Incr.Mentals
| Wis/r
| +CH Mental actions (max=10)
| 12
| Hyperkinetic: Versatility
| Wis/r
| +CH/4 Opposing actions (max=10)
|
13
| Polycancellation
| Wis/r
| Tricancellation CH targets
| 14
| Nightmare: Mental Blast
| Wis/r
| CHxCH'r,lose CHd4 mental stats (save:½)
| 15
| Nightmare: Removal Beam
| Wis/r
| -CH/6 to being's multiplier (save:½)
|
16
| Null Void: Null Innates
| Wis/r
| Caster immune to and cannot use innates
| 17
| Photon Kin.: Phaser Beam
| Wis/r
| 100*(CHd20) Light damage (no save/PsiR)
| 18
| Reflector
| Int/t
| As Spell Turning, also Innates and Psi
|
19
| Shielder: Bolt
| Chr/r
| CHxCHd8 Force damage, ignores defenses
| 20
| Shielder: Shapes
| Chr/y
| Reform x1 object's shape, it becomes x2
| 21
| Shielder: Shield
| Chr/t
| Non-ablative 1000 hp, up to 40'sq.
|
22
| Super Elemental Power
| Int/r
| [pick 1 10th-11th Ele.spell] Casts it
| 23
| Super Evocation Power
| Int/r
| [pick 1 10th-11th Inv.spell] Casts it
| 24
| Super Psionics Power
| Wis/r
| [pick 1 Psi1N Super] Uses it
|
25
| Superflight
| Dex/r
| AC doubles, 1V: Teleport without Error
| 26
| Temporal: Time Travel
| Int/r
| Time travel ±CHxCH years
| 27
| Thermal Kin.: Plasma Beam
| Con/r
| ±CHx100°, save at -CHxCH or dead
|
28
| Thought: Bubble
| Int/t
| Replace 1M/1P/1V per segment with 3M
| 29
| Thought: Incr.Charisma
| Chr/t
| +CH Chr, considered X2 in highest class
| 30
| Thought: Incr.Intelligence
| Int/t
| +CH Int, extra +CH*3 non-weapon prof.
|
31
| Thought: Incr.Wisdom
| Wis/t
| +CH Wis, all rolls are 2 dice (choose)
| 32
| Thought: No Body
| Int/y
| You no longer have/need a physical body
| 33
| True Invulnerability
| Wis/m
| CH*2% irreducible RR,MR,PsiR,InnateR
|
|
[Q10] Empathic (Role Aids) Psionics (Psi. Freq. 10)
Basic Psi10 Information
Psi10 (class) PSPs = (LVL+Int+Wis-20)*5
| Psi10 (wild) PSPs = (LVL+Int+Wis-13)*2
|
| 1 Psi10 PSP = 2 Psi1 PSPs. Points are regained at (Int+Wis)/2 per hour, or (total multipliers of beings within 100') per hour
|
| Disciplines: Empa = Empathy, Pyro = Pyromancy, Somn = Somniomancy, Telep = Telepathy, TK = Telekinetics
|
| Powers marked with an asterisk ( * ) can be used as a 0 action.
|
| Level requirement for SL's for Wild Talents:
| SL1=1, SL2=4, SL3=8, SL4=12, SL5=17, SL6=22
|
| Wild Talent Progression:
|
|
|
Int+Wis+level
| Psi10 123 456
|
14-18
| 2-- ---
| 19-21
| 4-- ---
| 22-24
| 6-- ---
|
25-30
| 71- ---
| 31-35
| 82- ---
| 36-40
| 93- ---
|
41-45
| A31 ---
| 46-50
| A42 ---
| 51-55
| A53 ---
|
56-60
| A63 1--
| 61-65
| A64 2--
| 66-70
| A74 3--
|
71-75
| A84 31-
| 76-80
| A85 32-
| 81-85
| A85 43-
|
86-90
| A95 431
| 91-95
| A96 432
|
|
[Q10] Empathic (Role Aids) Psionics (Psi. Freq. 10)
Psi10 First Level Powers (minors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Affect Normal Fires
| Pyro
| 1/r
| Affect Normal Fires
| RAPsi
| 2
| Awaken
| Somn
| 2
| Wakes someone up (removes a sleep effect)
| RAPsi
| 3
| Detect Evil
| Empa
| 3
| Detect Evil 3r
| RAPsi
|
4
| Detect Lie *
| Telep
| 2/r
| Detect Lie
| RAPsi
| 5
| Detect Lie II *
| Empa
| 3
| Detect Lie 1r, Undetectable Lie doesn't work, instead gives save (at +5 bonus)
| RAPsi
| 6
| Dispel Exhaustion
| Telep
| 5
| Target heals 25% of damage taken
| RAPsi
|
7
| Distract
| Telep
| 5/r
| Target cannot cast spells (save vs. spell)
| RAPsi
| 8
| Dream Interpretation
| Somn
| 2
| Interprets a dream; gives some insight
| RAPsi
| 9
| Extrasensory Scan
| Telep
| 2/r
| Detect Life, Detect Psionics
| RAPsi
|
10
| Feather Fall *
| TK
| 2/r
| Feather Fall
| RAPsi
| 11
| Heat I
| Pyro
| 1/r
| Target takes 1d4 dmg /r
| RAPsi
| 12
| Hide Emotion *
| Telep
| 3/r
| Undetectable emotion; immune ESP; +3 saves vs. emotion-changing effects
| RAPsi
|
13
| Ignite
| Pyro
| 4
| Burns an object (item save vs. fire)
| RAPsi
| 14
| Instant Sleep
| Somn
| 1
| Caster goes to sleep; gets x1.5 benefit per unit time
| RAPsi
| 15
| Lift
| TK
| w*S/r
| TK up/down only; w = ln(weight in lbs.); S = ln(speed in ")
| RAPsi
|
16
| Light
| Pyro
| 3/r
| Light
| RAPsi
| 17
| Manipulate
| TK
| D/r
| Fine-control TK; max weight = CL lbs.; D = Dex score desired (max = Wis)
| RAPsi
| 18
| Melt
| Pyro
| 5/r
| Melts an object (item save vs. fire), metal armors get -2 AT
| RAPsi
|
19
| Resistance to Sleep
| Somn
| 2/h
| Immune Sleep
| RAPsi
| 20
| Sleeping Awareness
| Somn
| 1/h
| Aware of surroundings while sleeping
| RAPsi
| 21
| Sleeping Levitation
| Somn
| 1/h
| Levitate while sleeping (do not need to sleep on ground)
| RAPsi
|
22
| Slide
| TK
| ½*w*S/r
| TK horizontal across floor only (max incline = CL*5°); same w and S as Lift
| RAPsi
| 23
| Spook
| Telep
| 5
| Fear (save vs. spell at -CL/3)
| RAPsi
| 24
| Suggest
| Telep
| 8
| Suggestion (save)
| RAPsi
|
25
| Tongues *
| Telep
| 3/r
| Tongues
| RAPsi
| 26
| Wakefulness
| Somn
| 1/d
| Need not sleep; doesn't gain natural resets while not sleeping
| RAPsi
|
|
[Q10] Empathic (Role Aids) Psionics (Psi. Freq. 10)
Psi10 Second Level Powers (minors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Active Telepathy
| Telep
| 5/r
| Telepathy
| RAPsi
| 2
| Beam of Light
| Pyro
| 5/r
| Line of Blindness (all in area save vs. spell or blinded)
| RAPsi
| 3
| Bend
| TK
| ½*S/r
| Bend an object; S = Str score desired (max = Int)
| RAPsi
|
4
| Break
| TK
| S/r
| Break an object (item save); S = Str score desired (max = Int)
| RAPsi
| 5
| Chameleon *
| Telep
| 7/r
| +4 set Chr
| RAPsi
| 6
| Confuse
| Telep
| 14
| Confusion (save)
| RAPsi
|
7
| Contingency Awaken
| Somn
| 3
| Set a contingency for conditions to wake up
| RAPsi
| 8
| Cool *
| Pyro
| 8/r
| Keeps object at a normal temperature; Imm. to increase temperature change
| RAPsi
| 9
| Darkness
| Pyro
| 7/r
| Darkness (can target someone to blind them, they get a save)
| RAPsi
|
10
| Detect Charm *
| Empa
| 8
| Detect Charm,Suggestion,Domination,Control Actions,Magic Jar,Geas,Quest
| RAPsi
| 11
| Detect Motive *
| Telep
| 10
| Gives motive for why someone is asking the way he is
| RAPsi
| 12
| Dream
| Somn
| 3
| Sleeping target has a dream (caster has no control)
| RAPsi
|
13
| Emotion Read
| Telep
| 10
| Read emotional state
| RAPsi
| 14
| Empathy
| Empa
| 10
| Sense needs, drives, emotions of target
| RAPsi
| 15
| Enforced Sleep
| Somn
| 2/target
| Sleep 3*CL r (save vs. spell); max HD affected /target = CL
| RAPsi
|
16
| Extinguish
| Pyro
| 10
| Puts out a fire, or dispel a fire-based spell (Wall of Fire, Fire Shield, etc.)
| RAPsi
| 17
| False Emotion *
| Telep
| 7/r
| Give off a false emotional state, true emotion is undetectable
| RAPsi
| 18
| Fear
| Telep
| 17
| Fear (save vs. spell at -CL/3); Fumble (save vs. spell)
| RAPsi
|
19
| Feeblemind
| Telep
| 10
| Feeblemind (save)
| RAPsi
| 20
| Fire Protection *
| Pyro
| 8/r
| Resist Fire
| RAPsi
| 21
| Floating Disc
| TK
| w/r
| Floating Disc; w = log(weight in lbs.)
| RAPsi
|
22
| Healing
| Empa
| 15
| Take X dmg, which regen at 1 hp/r: Target is cured X hp (max X = 24)
| RAPsi
| 23
| Homeostasis *
| Pyro
| 1/r
| Resist non-magical Heat and Cold
| RAPsi
| 24
| Intensify Fire *
| Pyro
| 10/r
| Doubles the damage of an existing fire effect
| RAPsi
|
25
| Jump *
| TK
| J
| Jump J" (max J = CL*4)
| RAPsi
| 26
| Know Alignment *
| Telep
| 12
| Know Alignment
| RAPsi
| 27
| Levitate
| TK
| 5/r
| Levitation
| RAPsi
|
28
| Message
| Somn
| 4
| Sends a message; same plane
| RAPsi
| 29
| Mind Read *
| Telep
| 20/r
| Read surface thoughts of target
| RAPsi
| 30
| Pain Erase
| Telep
| 8/r
| Target heals 25% of damage taken; Take only 75% of damage received
| RAPsi
|
31
| Pillar of Fire
| Pyro
| 10/r
| Makes a column of fire (10' wide by 10*CL' high), 1d10 dmg
| RAPsi
| 32
| Prolonged Wakefulness
| Somn
| 2/d
| Need not sleep; only 1 natural reset per 2 days while not sleeping
| RAPsi
| 33
| Push
| TK
| ½*S/r
| Push an object; S = Str score desired (max = Int)
| RAPsi
|
34
| Remove Fear
| Telep
| 8
| Remove Fear
| RAPsi
| 35
| Shield *
| TK
| A/r
| AT +10+A source (max A = CL)
| RAPsi
| 36
| Talk in Sleep
| Somn
| 4
| Sleeping target talks in his sleep (presumably about his dream)
| RAPsi
|
37
| Troubled Sleep
| Somn
| 4/h
| Fear (save vs. spell); if sleeping, target has nightmares
| RAPsi
| 38
| Untroubled Sleep
| Somn
| 2/h
| Cannot be targetted by Somniomancy effects while sleeping
| RAPsi
| 39
| Warmth *
| Pyro
| 8/r
| Keeps object at a normal temperature; Imm. to decrease temperature change
| RAPsi
|
40
| Wind
| TK
| 3/r
| Gust of Wind
| RAPsi
|
|
[Q10] Empathic (Role Aids) Psionics (Psi. Freq. 10)
Psi10 Third Level Powers (majors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Accelerated Sleep
| Somn
| 4/h
| While sleeping/resting, get x(CL+4)/5 benefit per unit time
| RAPsi
| 2
| Alertness
| Somn
| 3/h
| Target has half chances of surprise
| RAPsi
| 3
| Animal Communication *
| Telep
| 12/r
| Speak with Animals
| RAPsi
|
4
| Automaton
| Telep
| 21/r
| Control target's V actions (save)
| RAPsi
| 5
| Burn
| Pyro
| 13
| Target takes (4+CL/3)d6 fire dmg (save:½)
| RAPsi
| 6
| Chill Metal
| Pyro
| 11
| Chill Metal
| RAPsi
|
7
| Clairvoyant Dreaming
| Somn
| 10
| Clairvoyance (caster is sleeping while doing this)
| RAPsi
| 8
| Comprehend Languages
| Empa
| 7/r
| Comprehend Languages
| RAPsi
| 9
| Confound *
| Telep
| 15/r
| Telepathy/ESP/etc. on you give false set of thoughts
| RAPsi
|
10
| Control
| Telep
| 30/r
| Control target's P actions (save); Caster cannot use M actions
| RAPsi
| 11
| Crush
| TK
| 10
| Crush an item (item save vs. crushing blow)
| RAPsi
| 12
| Detect Invisible Creatures
| Telep
| 15/r
| Detect Life; Detect Invisibility; Detect Dust of Disappearance
| RAPsi
|
13
| Dream Protection
| Somn
| 5/h
| Immune to Somniomancy effects while sleeping
| RAPsi
| 14
| Emotion Write
| Telep
| 9/r
| Change target's emotional state (save)
| RAPsi
| 15
| Enforced Wakefulness
| Somn
| 1/3t
| Target cannot sleep (and does not get natural resets)
| RAPsi
|
16
| Fire Curtain
| Pyro
| 9/r
| Circular wall of fire around caster, 3d6 dmg
| RAPsi
| 17
| Fire Missiles
| Pyro
| 10
| Shoot (CL-2)/2 fire missiles, each does 1d4+1 fire dmg
| RAPsi
| 18
| Freeze
| Pyro
| 13
| Target takes (4+CL/3)d6 cold dmg (save:½)
| RAPsi
|
19
| Ground *
| Pyro
| 8/r
| Immune Lightning, must be touching the ground
| RAPsi
| 20
| Heat Metal
| Pyro
| 11
| Heat Metal
| RAPsi
| 21
| Heat Ray
| Pyro
| 12
| Line, all in area CLd6 heat dmg (save:½), immunity to non-magical heat works
| RAPsi
|
22
| Hold
| Telep
| 5/r
| Hold Monster (save)
| RAPsi
| 23
| Identification
| Somn
| 15
| Identify any x1 item (magic, psi, techonology, etc.)
| RAPsi
| 24
| Impact
| TK
| 12
| (CL+3)d8 telekinetic dmg; one target; no save
| RAPsi
|
25
| Insanity
| Telep
| 16/r
| Target gets Int set to 3; Insanity (save for each)
| RAPsi
| 26
| Know Alignment II *
| Empa
| 17
| Know Alignment, Unknowable Alignment doesn't work, instead gives a save
| RAPsi
| 27
| Locale
| Somn
| 12
| Gives Local Area Knowledge (as per proficiency) in unknown area
| RAPsi
|
28
| Masks *
| Telep
| 20/r
| Immune Telepathy/ESP/etc.
| RAPsi
| 29
| Pain Block
| Telep
| 15/r
| Target heals 50% of damage taken; Take only 50% of damage received
| RAPsi
| 30
| Rapport
| Telep
| 10/r
| Telepathy, can read target's memories
| RAPsi
|
31
| Remote Sensing
| Telep
| 17/r
| Have access to all senses of the target
| RAPsi
| 32
| Remove Fear II
| Empa
| 8
| Remove Fear, target is immune to fear for 1 turn
| RAPsi
| 33
| Shatter
| TK
| 6
| Crush an item (item save vs. crushing blow); only vs. size S or smaller items
| RAPsi
|
34
| Sleeping Automaton
| Somn
| 15
| Control P and V actions on a sleeping target
| RAPsi
| 35
| Static Charge
| Pyro
| 10
| Target takes (2+CL/3)d4 lightning dmg, this effect can be Delayed Blasted
| RAPsi
| 36
| Throw
| TK
| 8
| Throw a small object to deal (CL+4)d6 dmg to a target (don't need to roll to hit)
| RAPsi
|
37
| Ventriloquism *
| Telep
| 18/r
| Ventriloquism
| RAPsi
| 38
| Wall of Fire
| Pyro
| 13
| Wall of Fire, 3d6 dmg
| RAPsi
|
|
[Q10] Empathic (Role Aids) Psionics (Psi. Freq. 10)
Psi10 Fourth Level Powers (majors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Agony
| Telep
| 10/r
| -3 Int, -4 Wis, -3 saves, -3 TH, -3 dmg, can't use magic/psi, slow (save each)
| RAPsi
| 2
| Chill
| TK
| w*T/r
| Lower temperature in object; w = ln(weight in lbs.); T = ln(change °F)
| RAPsi
| 3
| Dream Projection
| Somn
| 10
| Can control details of a sleeping target's dream
| RAPsi
|
4
| Dream Reading
| Somn
| 6/r
| Can view the dreams of sleeping target
| RAPsi
| 5
| Dream Suggestion
| Somn
| 18
| Suggestion (CL/2 saves vs.spell)
| RAPsi
| 6
| Energy Armor *
| Pyro
| 7/r
| AT +10 source, destroy any weapon that strikes you (save vs. lightning)
| RAPsi
|
7
| Fire Stream
| Pyro
| 18/r
| Choose 1 target within 120' per segment, it takes 6d6 fire dmg (save:½)
| RAPsi
| 8
| Forerunners
| Somn
| 16
| Precognition (caster is sleeping this segment)
| RAPsi
| 9
| Friends *
| Empa
| 15
| Set Chr 19 for CL/3 turns
| RAPsi
|
10
| Heat II
| TK
| w*T/r
| Raise temperature in object; w = ln(weight in lbs.); T = ln(change °F)
| RAPsi
| 11
| Kinetic Wall
| TK
| 8/r
| Immobile wall that blocks missile and melee weapons; must spend 1V to pass
| RAPsi
| 12
| Masquerade
| Empa
| 1/h
| Caster has the mind-set and thought patterns of another
| RAPsi
|
13
| Memory Read
| Telep
| 8/r
| Read memories of target
| RAPsi
| 14
| Memory Protection *
| Telep
| 5/r
| Immune to Memory stealing, mind reading, Capital E Extract
| RAPsi
| 15
| Mental Erasure
| Telep
| 30
| Forget (save at -5-CL/3)
| RAPsi
|
16
| Mental Guard
| Somn
| 12/h
| Imm. Charm,Confusion,Fear,Feeblemind,Possession,Soul Trap,Suggestion
| RAPsi
| 17
| Nightmare
| Somn
| 18
| Target does not gain next natural reset, takes 1d10 dmg (save vs. spell)
| RAPsi
| 18
| Power Shift *
| Telep
| 1/d
| Your psionic powers appear to be a different form of energy (magic, innate, etc.) to Detection effects
| DM
|
19
| Scare
| Empa
| 15
| Fear 1d3+CL/2 r, target must save every round (even if made previous saves)
| RAPsi
| 20
| Sensitivity to Psychic Imp.
| Empa
| 20
| Sensitivity to Psychic Impressions
| RAPsi
| 21
| Sleep of Healing
| Somn
| 21
| Target sleeps this segment, cure CL/2 hp, disease, blind, feeblemind, insanity
| RAPsi
|
22
| Slow
| TK
| 3/r
| Slow; -1P action (save for each)
| RAPsi
| 23
| Stasis *
| Somn
| 18
| Feign Death (can be used on willing others)
| RAPsi
| 24
| Static Discharge
| Pyro
| 35
| All in caster's group (except caster) take (10+CL/3)d6 lightning dmg (save:½)
| RAPsi
|
25
| Waking Nightmare *
| Somn
| 5/r
| Target is immune to emotion changes and hallucinations
| RAPsi
| 26
| Walking Sleep
| Somn
| 10/h
| Target is fully aware and can use Z and V actions while asleep
| RAPsi
|
|
[Q10] Empathic (Role Aids) Psionics (Psi. Freq. 10)
Psi10 Fifth Level Powers (grands)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Charm Person
| Empa
| 15
| Charm Person (make CL saves)
| RAPsi
| 2
| Cleave *
| TK
| N/r
| Mental weapon: Use 1M to get #Att=2, dmg=1dN, considered +N/5 wpn
| RAPsi
| 3
| Dream of Communion
| Somn
| 30
| Contact other Plane (caster is sleeping this segment)
| RAPsi
|
4
| Dream Quest
| Somn
| 30
| Quest/Geas (save vs. spell)
| RAPsi
| 5
| Dream Travel
| Somn
| 50
| Teleport (same plane) (caster is sleeping this segment)
| RAPsi
| 6
| Fire Blast
| Pyro
| 26
| One group takes (8+CL/5)d6 fire dmg (save:½)
| RAPsi
|
7
| Fire Strands
| Pyro
| 22
| Web spell, everyone within takes Xd6 dmg /r, X is # sizes larger than size T
| RAPsi
| 8
| Fly *
| TK
| S/r
| Fly at S*3"
| RAPsi
| 9
| Hypnotism
| Empa
| 20
| Hypnosis (make CL saves)
| RAPsi
|
10
| Kinetic Dome
| TK
| 10/r
| Kinetic Wall (see above) but is a hemisphere
| RAPsi
| 11
| Lightning Bolt
| Pyro
| 24
| Lightning Bolt, CLd6 dmg (save:½)
| RAPsi
| 12
| Madness
| Somn
| 35
| Nightmare (see above); Target gains 1 insanity (save vs. spell)
| RAPsi
|
13
| Memory Write
| Telep
| 65
| Change a memory in a target (save)
| RAPsi
| 14
| Mind Block
| Telep
| 17/h
| Can't be mentally targetted; auto make Will/Mental saves; can't be scryed
| RAPsi
| 15
| Mindreave
| Telep
| 70
| Target gets Int set to 3; Insanity; lose all spells; lose all PSPs (save for each)
| RAPsi
|
16
| Object Reading
| Empa
| 35
| Object Reading
| RAPsi
| 17
| Plane Shift
| Somn
| 55
| Plane Shift (caster is sleeping this segment)
| RAPsi
| 18
| Prescient Dream
| Somn
| 62
| Precognition about a person or item, more exact information than Forerunners
| RAPsi
|
19
| Resistance Shift *
| Empa
| 1/d
| Your psionic powers are resisted using a different resistance (MR, IR, etc., but not anti's or GR/XR)
| DM
| 20
| Sleep Guard
| Somn
| 15
| Contigency Awaken, wake up and do a Psi10 power (chosen ahead of time)
| RAPsi
| 21
| Suggestion
| Empa
| 17
| Suggestion (make CL saves)
| RAPsi
|
22
| Transportation
| Somn
| 50+15P
| Teleport (same plane) (P=# of people) (all in the effect are sleeping this seg.)
| RAPsi
|
|
[Q10] Empathic (Role Aids) Psionics (Psi. Freq. 10)
Psi10 Sixth Level Powers (grands)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Animate Fire
| Pyro
| 15/r
| Turn fire into 2^(X+1) HD fire elemental, where X is the # sizes beyond size T
| RAPsi
| 2
| Astral Dreaming
| Somn
| 55+15P
| Astral spell (P=# of people) (all in the effect are sleeping this segment)
| RAPsi
| 3
| Compress
| TK
| 10/r
| Target gets -1 size (max weight affected = 2^CL pounds)
| RAPsi
|
4
| Disintegrate
| TK
| 15
| Disintegrate (save)
| RAPsi
| 5
| Dream of Death
| Somn
| 55
| Death Spell 5d20 HD (save vs. Death Magic), sleeping targets get no save
| RAPsi
| 6
| Energy Quench
| Pyro
| 40
| Death Spell 4d20 HD (save vs. Death Magic), works on undead and golems
| RAPsi
|
7
| Enlarge
| TK
| 10/r
| Target gets +1 size (max weight affected = 2^CL pounds)
| RAPsi
| 8
| Group Mind *
| Telep
| 15/r
| Group has each other's proficiencies, feats, kits, memories, thoughts
| RAPsi
| 9
| Mind Quench
| Telep
| 51
| Death Spell 3d20 HD (save vs. Death Magic), creatures w/ Int 1-8 get no save
| RAPsi
|
10
| Mindwipe
| Telep
| 65
| Wipe all memories in target (save)
| RAPsi
| 11
| Sleeping Wish
| Somn
| 60
| Duplicate a SL 1-5 Psi10 power (caster is sleeping this segment)
| RAPsi
| 12
| Summon Fire Elemental
| Pyro
| 40+5/r
| Summons a 12 HD Fire Elemental, or gain control of someone's Fire Ele.
| RAPsi
|
13
| Telempathic Projection
| Empa
| 21
| All others around you can sense your thoughts, feelings, emotions
| RAPsi
| 14
| Telepathy
| Empa
| 10/r
| Telepathy (across planes)
| RAPsi
| 15
| Trigger
| Telep
| 70
| Delayed Blast Mind Quench, only 1 target, will go off on a set condition
| RAPsi
|
|
[Q10] Empathic (Role Aids) Psionics (Psi. Freq. 10)
Psi10 Seventh Level Powers (grands)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Chain Contingency
| Somn
| 70
| Chain Contingency for Psi10 powers
| DM
| 2
| Improved Sleep
| Somn
| 70
| Sleep a group (no save, CR to resist)
| DM
| 3
| Magnify Fire *
| Pyro
| 35
| xCL dmg to a fire effect being cast
| DM
|
4
| Remove Charm
| Empa
| 35
| Remove Charm,Suggestion,Domination,Control Actions,Magic Jar,Geas,Quest
| DM
| 5
| Spirit Chameleon
| Telep
| 70
| +1 permanent Int, Wis, or Chr (max=LVL*2)
| DM
| 6
| Super Push
| TK
| 35
| Target takes CL*20' falling damage
| DM
|
|
Psi10 Eighth Level Powers (supers)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Automaton II
| Telep
| 40
| Control all actions (save)
| DM
| 2
| Falsename *
| Telep
| 80
| You give off a false Truename (it's someone else's)
| DM
| 3
| Fire Protection *
| Pyro
| 80
| Immune any element with a fire component
| DM
|
4
| Improved Rest
| Somn
| 80
| Get 2 resets per reset
| DM
| 5
| Mass Impact
| TK
| 40
| (CL+4)d10 TK dmg to a group (no save)
| DM
| 6
| Predict and Counter *
| Empa
| 40
| Predict what someone is about to do, can counter it
| DM
|
|
Psi10 Ninth Level Powers (supers)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Fire Armor *
| Pyro
| 90
| AT +CL*5 source; Disintegration shield (100% dmg back)
| DM
| 2
| Mass Agony
| Telep
| 45
| Group takes CL Int and Wis dmg (no save)
| DM
| 3
| Mass Suggestion
| Somn
| 45
| Group is Suggested (CL saves to avoid)
| DM
|
4
| Megaslow *
| TK
| 45
| Target loses next CL P actions (save for each)
| DM
| 5
| Static Blast
| Pyro
| 90
| (11+CL)d8 Electricity dmg to a group (no save)
| DM
| 6
| True Friends *
| Empa
| 90
| Mirage Arcana that you are the monster's friends
| DM
|
|
Psi10 Tenth Level Powers (supers)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Annihilate
| TK
| 100
| Target is Annihilated (save)
| DM
| 2
| Between
| Somn
| 100
| Between (teleport across planes ignoring defenses)
| DM
| 3
| Cleaver *
| TK
| 50
| Mental weapon; #Att=CL; dmg=1dCL
| DM
|
4
| Fire Prison
| Pyro
| 50
| Imprisonment; Takes 1 vile dmg /s (no resistance)
| DM
| 5
| Irresistable Charm
| Empa
| 100
| Charm (no save, CR to resist)
| DM
| 6
| Mindrape
| Telep
| 50
| Capital E Extract; Set Int 2 (no save)
| DM
|
|
[Q12L] Law Psionics (Psi. Freq. 12L)
This psionic frequency is based on the first element of a creature's alignment.
| If a creature takes this frequency and also frequency 6, they both count as only one frequency towards the number of frequencies limit.
| Anyone with frequency 12 psionics has access to all powers of that alignment within frequency 12; there are no slots or selections to make.
| All of these powers (except Mental Freedom in Psi12C) cost 1 Mental action to use. Each type of these psionics gain 1 point back per round (6/m or 60/t) if the character is not engaged in combat.
|
| Law Psionic Points (LPPs) for Psionicists = (Int + Str) * (Psi12L level)
| LPPs for Wild Talents = (higher of Int or Str) * (highest level) / 3
|
|
Psi12L Powers
Power
| LPP
| Type
| Description
|
Communication
| 2/r
| Minor
| Allows communication with any creature w/Int 1+
| Detect Chaos/Psionics
| 2/r
| Minor
| Detect Chaos (and) Detect Psionics
| Order Objects
| 15
| Minor
| Arrange group of small object by some order (or) Count a group of objects (or) Weigh an object
|
Protection from Chaos
| 15+2/r
| Minor
| As Pro.Evil but versus Chaotic alignment
| Command
| 20
| Minor
| Command (as spell), except can use 2 words
| Hold Person
| 35
| Minor
| Hold Person, +45 LPPs gives Hold Monster
|
Personal Illusion
| 35+4/t
| Minor
| Exact illusion of a creature (except mannerisms)
| Calm Chaos
| 40
| Minor
| Calm Chaos (TM 56)
| Enthrall
| 40
| Minor
| Entrall (as spell)
|
Predictability
| 45/t
| Major
| All your non-permanent die rolls of NdS instead are rolled as Nd(S-2)+N
| Search Law
| 55
| Major
| Searches law system for loopholes to use for solution of problem or to your advantage
| Charm Lawful Creature
| 60
| Major
| Charm (no save) only vs. Lawful creatures
|
Rigid Thinking
| 60
| Major
| Rigid Thinking (TM 70)
| Strength of One
| 65
| Major
| Strength of One (TM 71)
| Compulsive Order
| 75
| Major
| Compulsive Order (TM 76)
|
Defensive Harmony
| 80
| Major
| Defensive Harmony (TM 77)
| Discipline
| 80
| Major
| Creature saves: if made it takes caster's level in damage, if missed AL shifts one towards L
| Mental Clock
| 80/d
| Major
| Function without sleep (and) Exact mental clock
|
Create/Enforce Law
| 95
| Major
| Creates a logical/sensible law based on criteria (or) summons a creature who has broken a law
| Impeding Permission
| 100
| Major
| Impending Permission (TM 92)
| Champion's Strength
| 105
| Grand
| Champion's Strength (TM 88)
|
Legal Thoughts
| 120
| Grand
| Legal Thoughts (TM 101)
| Summon Lawful Creature
| 120
| Grand
| Gate (as spell) for Lawful creature or for a Water or Air Elemental
| Illusionary Order
| 125+8/h
| Grand
| Illusion: creates the appearance of order/logic
|
Control Weather
| 135
| Grand
| Control Weather (as spell)
| Tempus Lawfulness
| 145
| Grand
| Removes all temporal anomolies in 30'r
| Order Reality
| 160
| Grand
| Alter Reality, but effect must be Lawful intent
|
Clone/Simulacrum
| 165
| Super
| Clone (or) Simulacrum (as the MU spells)
| Imprisonment
| 180
| Super
| Imprisonment (as spell)
| Enslave
| 200/r
| Super
| Target creature's AL switches to L, all of it's actions under control of caster (no save)
|
|
[Q12T] True Psionics (Psi. Freq. 12T)
This psionic frequency is based on the first element of a creature's alignment.
| If a creature takes this frequency and also frequency 6, they both count as only one frequency towards the number of frequencies limit.
| Anyone with frequency 12 psionics has access to all powers of that alignment within frequency 12; there are no slots or selections to make.
| All of these powers (except Mental Freedom in Psi12C) cost 1 Mental action to use. Each type of these psionics gain 1 point back per round (6/m or 60/t) if the character is not engaged in combat.
|
| True Psionic Points (TPPs) for Psionicists = (Wis + Con) * (Psi12T level)
| TPPs for Wild Talents = (higher of Wis or Con) * (highest level) / 3
|
|
Psi12T Powers
Power
| TPP
| Type
| Description
|
Detect True/Psionics
| 3/t
| Minor
| Detect True (and) Detect Psionics
| Detect Illusion/Magic
| 5/t
| Minor
| Detect Illusion (and) Detect Invisibility (and) Detect Magic
| Use Law/Chaos Power
| 15
| Minor
| Can use a Psi12L or Psi12C power but then must use 2 powers of the opposite type (unless the caster is trying to restore the balance)
|
Blink Wounding
| 20+3/t
| Minor
| Whenever you are struck by an attack sequence, you randomly blink away after damage
| Protection from True
| 20+3/t
| Minor
| As Pro.Evil but versus True alignment
| Mass Blindness
| 35
| Minor
| Blindness (as spell) but 90'r area
|
Steal Psi12 Points
| 40
| Minor
| Drain level*20 LPPs/TPPs/CPPs from a creature, gain half that amount for L/C, full for T (or) lend up to level*10 TPPs to a creature
| Damage Resistance
| 45/t
| Major
| -1/die damage (from any source)
| Dispel Illusion
| 50
| Major
| Dispel Illusion (or) Dispel Invisibility
|
Favorable Die Rolls
| 55/t
| Major
| All your non-permanent die rolls of NdS instead are rolled as (2*N)dS, choose N best dice
| Charm True Creature
| 70
| Major
| Charm (no save) only vs. True creatures
| Dispel Magic
| 70
| Major
| Dispel Magic (as spell)
|
Mass Sleep
| 75
| Major
| Sleep all creatures (save) in 90'r area
| Magic Resistance
| 75/t
| Major
| Level*5% MR
| Dispel Psionics
| 90
| Major
| Dispel Psionic effect (50% adj. by levels)
|
Reduce Tech Level
| 90
| Major
| Reduce tech level of one object by 1
| Mass Withering
| 95
| Major
| Withering (as staff) in 90'r area
| Psionic Resistance
| 95/t
| Major
| Level*5% PsiR
|
Magic Jar
| 110
| Grand
| Magic Jar (as spell)
| Wealth
| 110+X
| Grand
| X gp are created (duration permanent)
| Use Imagination Power
| 115
| Grand
| Can use a Psi5 power: 1 IP = 20 TPPs; get -1 Int/Wis/Chr per IP spent for 1h
|
True Seeing
| 125+8/r
| Grand
| True Seeing (as spell)
| Summon True Creature
| 130
| Grand
| Gate (as spell) for True creature or for a Time Elemental
| Mass Suggestion
| 135
| Grand
| Suggestion (as spell) in 90'r area, but all commands must be the same
|
Spell Turning
| 150
| Grand
| Spell Turning (as spell)
| Luck
| 150/t
| Grand
| +1 Luck point (as per Luckstone)
| Psionic Turning
| 170
| Super
| Spell Turning but affects Psionic effects
|
Mass Feeblemind
| 175
| Super
| Feeblemind (as spell) in 90'r area
| Mass Energy Drain
| 195
| Super
| Energy Drain (as spell) in 90'r area
| Aura of Non-Sentience
| 200/r
| Super
| All creatures within 120' of caster (incl. the caster) lose all levels of experience, have a combined Int+Wis of 0-5, and get no actions of any type as long as Aura is maintained
|
|
[Q12C] Chaos Psionics (Psi. Freq. 12C)
This psionic frequency is based on the first element of a creature's alignment.
| If a creature takes this frequency and also frequency 6, they both count as only one frequency towards the number of frequencies limit.
| Anyone with frequency 12 psionics has access to all powers of that alignment within frequency 12; there are no slots or selections to make.
| All of these powers (except Mental Freedom in Psi12C) cost 1 Mental action to use. Each type of these psionics gain 1 point back per round (6/m or 60/t) if the character is not engaged in combat.
|
| Chaos Psionic Points (CPPs) for Psionicists = (Chr + Dex) * (Psi12C level)
| CPPs for Wild Talents = (higher of Chr or Dex) * (highest level) / 3
|
|
Psi12C Powers
Power
| TPP
| Type
| Description
|
Detect Law/Psionics
| 2/r
| Minor
| Detect Law (and) Detect Psionics
| Disorder Objects
| 15
| Minor
| Group of objects become chaotically arranged
| Mistaken Missive
| 15
| Minor
| Mistaken Missive (TM 53)
|
Protection from Law
| 15+2/r
| Minor
| As Pro.Evil but versus Lawful alignment
| Confusion
| 20
| Minor
| Confusion (as spell)
| Entropy
| 35/t
| Minor
| Disorder Objects continuous in 180'r
|
Chaos Shield
| 40
| Minor
| Chaos Shield (TM 21)
| Dissension's Feast
| 40
| Minor
| Dissension's Feast (TM 57)
| Shifting Appearance
| 40/t
| Minor
| Appearance shifts to a random combination of creatures each round (strange to behold)
|
Randomness
| 45/t
| Major
| All your non-permanent die rolls of NdS instead are rolled as Nd(S+2)-N
| Random Causality
| 55
| Major
| Random Causality (TM 69)
| Random Telekinetics
| 55+3/r
| Major
| All objects in 60'r area randomly telekinese around, creatures in area take 1d6*1d10 dmg/r
|
Charm Chaotic Creature
| 60
| Major
| Charm (no save) only vs. Chaotic creatures
| Miscast Magic
| 65
| Major
| Miscast Magic (TM 69), also works on psionics
| Chaotic Combat
| 75
| Major
| Chaotic Combat (TM 75)
|
Chaotic Sleep
| 75
| Major
| Chaotic Sleep (TM 76)
| Inverted Ethics
| 80
| Major
| Inverted Ethics (TM 80)
| Shift Towards Chaos
| 80
| Major
| Creature saves: if made it takes caster's level in damage, if missed AL shifts one towards C
|
Chaotic Commands
| 95
| Major
| Chaotic Commands (TM 89)
| Physical Freedom
| 95
| Major
| Free Action (and) Remove Paralysis (and) Remove Domination (or) gives a path to escape local authorities
| Destroy Clone
| 95
| Major
| Kills a Clone, Simulacrum, or Shapechanger
|
Summon Chaotic Creature
| 120
| Grand
| Gate (as spell) for Chaotic creature or for an Earth or Fire Elemental
| Wildstrike
| 120
| Grand
| Wildstrike (TM 39)
| Mental Freedom
| 125
| Grand
| Ejection (and) Restore Memories/Clarity of Mind (and) Remove Possession; This effect costs no actions to use
|
Random Gravity
| 140
| Grand
| Gravity in 1 mile radius becomes random (1d6-3 times normal gravity each round)
| Uncontrolled Weather
| 140
| Grand
| Weather Patterns in area become random/extreme
| Wild Magic Surge
| 155
| Grand
| Generate (level) Wild Surges within 60' each round for 1h
|
Random Dispatcher
| 160
| Grand
| Hornung's Random Dispatcher (TM 44), no save
| Chaos Storm
| 180+8/r
| Super
| All in 120'r area are affected by Weird, Maze, and Chaos (as spells) every round
| Grand Chaos
| 200/r
| Super
| All die rolls by all creatures within 240' of caster become either minimum (50%) or maximum (50%), check for each grouping of dice rolled
|
|
[Q14] Lycanthrope/Moon Psionics (Psi. Freq. 14)
Psi14 Minor Powers
#
| PSPs
| Description
|
1
| -10 to max
| +LVL unarmed dmg.
| 2
| 2
| 0, when biting: Cause Lycanthropy (PPD save, if they fail, they are your slave)
| 3
| 2
| 0, when changing form: Cure (1d6)*10% of damage taken
|
4
| 2/r
| Bloodlust: +CL TH and dmg, -CL AC
| 5
| -10 to max
| Can turn into one additional form; DM rolls DL=LVL/3 Lycanthrope or Animal
| 6
| -10 to max
| Complete control over when you change forms
|
7
| 2
| Detect Lycanthropes, Shapechangers, See True Form
| 8
| -10 to max
| Hit only by +LVL or better weapons
| 9
| -10 to max
| Regen CL hp/s
|
10
| 2
| Speak with Animals
| 11
| 2
| Summon CL Animals of the type that you are the Lycanthrope of, DL=LVL
| 12
| 2
| Target gets a disease (PPD save)
|
13
| -10 to max
| You can adjust (with fine resolution) the degree of your hybrid-ness in hybrid form
| 14
| -10 to max
| Your clothing/armor change with you when you change form
| 15
| -10 to max
| Your lycanthropy cannot be cured (unless you want it to be)
|
|
Psi14 Major Powers
#
| PSPs
| Description
|
1
| 5
| [0 action to use] Change form immediately
| 2
| 5/r
| +CL Str; -CL Cml
| 3
| 5/r
| +CL Dex; -CL Cml
|
4
| 5/r
| +CL Con; -CL Cml
| 5
| -N to max
| Add a 0.5 Lycanthrope Racial Adjective for free; N=(added divisor)*100
| 6
| 5
| Force Shapechange or Wrench
|
7
| 5
| Group gets a disease (PPD save)
| 8
| -25 to max
| Immune disease and poison
| 9
| -25 to max
| Pick LVL unusual materials to be immune to.
|
10
| 5
| Trigger someone else's Lycanthropy to manifest (they change form)
| 11
| -25 to max
| When you change forms, can mutate your facial features to look different
| 12
| -25 to max
| Your Animal form has wings; Fly at CL*3" (C)
|
|
[Q14] Lycanthrope/Moon Psionics (Psi. Freq. 14)
Psi14 Grand Powers
#
| PSPs
| Description
|
1
| 8/r
| +CL/2 Int
| 2
| 8/r
| +CL/2 Wis
| 3
| 8/r
| +CL/2 Chr
|
4
| 80
| Alter your Lycanthrope form, DM rolls on LVL/2 Lycanthrope or Animal table
| 5
| -40 to max
| Get a Rogue chart (and 20*LVL Rogue points) up to level=LVL/2
| 6
| -40 to max
| Remove a vulnerability on yourself (reduce Severe Allergy -> Vulnerable)
|
7
| 8
| Summon a DL=VII Lycanthrope
| 8
| -40 to max
| You have a breath weapon, half hp (pick acid, poison, skunk; pick 3/d or 1/3r)
| 9
| -40 to max
| Your gaze causes Charm (no save, IR)
|
|
Psi14 Super Powers
#
| PSPs
| Description
|
1
| -55 to max
| 1D: Reincarnate as an animal of your animal form
| 2
| 11
| 1V, while attacking: Your natural attacks Cascade Rams one group
| 3
| 11
| Duplicate a Psi7 minor, major, or grand
|
4
| 11
| Summon a DL=X Lycanthrope
| 5
| -55 to max
| You do not go unconscious and stay offensive at any hp total (will still die)
| 6
| -55 to max
| Your unarmed attacks are Permanent hp of damage
|
|
[Q15] Elemental/Dragon Psionics (Psi. Freq. 15)
Basic Psi15 Information
Psi15 PSPs (Wild Talents) = Str*2+Con+Int+Chr*2-80+level*20
| Psi15 PSPs (Psi15 class) = (Str*2+Con+Int+Chr*2-60)*level
|
| Wild Talent progression is as follows. You must meet all the requirements of a line (HNCL, Str, Con, Int, Chr) in order to be able to read that line.
| (a=Minor Alteration, m=Minor Power, A=Major Alteration, M=Major Power, g=Grand Alteration, G=Grand Power, s=Super Alteration, S=Super Power)
|
|
|
HNCL
| Str
| Con
| Int
| Chr
| am AM gG sS
|
1
| 4
| 7
| 6
| 3
| 1- -- -- --
| 2
| 8
| 9
| 7
| 6
| 21 -- -- --
| 3
| 12
| 11
| 8
| 9
| 31 -- -- --
|
4
| 16
| 13
| 9
| 12
| 31 1- -- --
| 5
| 20
| 15
| 10
| 15
| 42 1- -- --
| 6
| 24
| 17
| 11
| 18
| 52 21 -- --
|
7
| 28
| 19
| 12
| 21
| 53 31 -- --
| 8
| 32
| 21
| 13
| 24
| 53 32 -- --
| 9
| 36
| 23
| 14
| 27
| 63 32 1- --
|
10
| 40
| 25
| 15
| 30
| 64 42 2- --
| 11
| 44
| 27
| 16
| 33
| 65 43 21 --
| 12
| 48
| 29
| 17
| 36
| 75 53 31 --
|
13
| 52
| 31
| 18
| 39
| 75 54 31 --
| 14
| 56
| 33
| 19
| 42
| 75 54 32 --
| 15
| 60
| 35
| 20
| 45
| 76 54 32 1-
|
16
| 64
| 37
| 21
| 48
| 76 54 32 11
| 17
| 68
| 39
| 22
| 51
| 76 54 33 21
| 18
| 72
| 41
| 23
| 54
| 77 55 33 22
|
|
[Q15] Elemental/Dragon Psionics (Psi. Freq. 15)
Psi15 Minor Alterations/Powers
Psi15 Minor Alterations
| Effect
|
Add Breath Weapon [1st]
| Breath weapon is 3/d. Choose a normal (E=1) element. Breath = 50% of current hp total.
| Add Breath Weapon [2nd]
| Breath weapon is once per 3 rounds. Choose a normal (E=1) element. Breath = (CL+1)d(CL*2+2).
| Add Resistance
| Resist one normal (E=1) element, this can be taken twice for an E=2, thrice for an E=3, etc.
|
Add Scales
| Natural AT source = +CL
| Add Tail
| Tail does 1d(CL*2) damage
| Add Wings
| Flight at (CL+1)*3" rate
|
Alter Resistances
| Alter two resistances (or one immunity) to be of different element(s) (Pick an E factor = original)
| Improve Breath Freq.
| Can use breath 4/d or once per 2 rounds (Pick again: 5/d or every r.) (Pick 3rd time: 6/d or per 5 s.)
| Improve Breath Element
| Add 1 to the E factor of your breath weapon element. (Choose a new element when you pick this.)
|
Increase Bite Damage
| (+1)d(+2) with bite attacks
| Increase Breath Damage
| +10% of current hp total to breath dmg [or (+1)d(+2) breath dmg if using set breath dice]
| Increase Claw Damage
| (+2)d(+0) with claw/hand attacks
|
Increase Tail Damage
| (+0)d(+4) with tail attacks
| Versatile Breath Element
| Your can alternatively use a second element, with E factor equal or less than your normal breath.
|
|
Psi15 Minor Powers
| Cost
| Effect
| Color Age
|
Affect Normal Fires
| 3
| Affect Normal Fires
| Red 3
| Audible Glamer
| 3
| Audible Glamer
| Emerald 3
| Blink
| 1
| Blink
| Adamantite 1
|
Charm Person
| 1
| Charm Person
| Crystal 1
| Create/Destroy Water
| 3
| Create/Destroy Water
| Blue 3
| Flame Walk
| 1
| Flame Walk (self)
| Emerald 1
|
Magic Missile
| 1
| Magic Missile
| Adamantite 1
| Polymorph Self
| 1
| Polymorph Self
| Adamantite 1
| Water Breathing
| 1
| Water Breathing (self)
| Amethyst/Black 1
|
Water Walking
| 3
| Water Walking
| Amethyst 3
|
|
[Q15] Elemental/Dragon Psionics (Psi. Freq. 15)
Psi15 Major Alterations/Powers
Psi15 Major Alterations
| Effect
|
Add Immunity
| Immune to one normal (E=1) element, this can be taken twice for an E=2, thrice for an E=3, etc.
| Dial-a-Breath Element (<)
| You can use any element with E factor less than your normal breath.
|
|
Psi15 Major Powers
| Cost
| Effect
| Color Age
|
Color Spray
| 4
| Color Spray
| Crystal 4
| Corrupt Water
| 6
| Fouls water/potions/elixirs CL*10 cu'
| Black 6
| Darkness
| 4
| Darkness CL*10' radius
| Black 4
|
Druid Shapechange
| 6
| Druid Shapechange (to Reptile/Fish, Bird, or Mammal)
| Amethyst 6
| Dust Devil
| 6
| Dust Devil
| Blue 6
| Gust of Wind
| 7
| Gust of Wind
| White 7
|
Heat Metal
| 6
| Heat Metal
| Red 6
| Hold Person
| 7
| Hold Person
| Emerald 7
| Hypnotism
| 4
| Hypnotism
| Emerald 4
|
Ice Walking
| 4
| Ice Walking (can walk across ice/slippery surfaces without falling)
| White 4
| Melf's Minute Meteors
| 6
| Melf's Minute Meteors
| Emerald 6
| Neutralize Poison
| 4
| Neutralize Poison
| Amethyst 4
|
Pyrotechnics
| 4
| Pyrotechnics
| Red 4
| Sound Imitation
| 4
| Sound Imitation (Mimic Voices)
| Blue 4
| Suggestion
| 6
| Suggestion
| Green 6, Crystal 7
|
Warp Wood
| 7
| Warp Wood
| Green 7
| Water Breathing
| 4
| Water Breathing (self or other)
| Green 4
|
|
[Q15] Elemental/Dragon Psionics (Psi. Freq. 15)
Psi15 Grand Alterations/Powers
Psi15 Grand Alterations
| Effect
|
Add Global Resistance
| Resist all E=1 elements, this can be taken twice for E=2 (doesn't include E=1), thrice for E=3, etc.
| Dial-a-Breath Element (=)
| You can use any element with E factor equal to or less than your normal breath.
|
|
Psi15 Grand Powers
| Cost
| Effect
| Color Age
|
Animate Rock
| 10
| Animate Rock
| Emerald 10
| Control Weather
| 10
| Control Weather
| Amethyst 10
| Control Winds
| 10
| Control Winds
| Blue 10, Crystal 11
|
Detect Gems
| 10
| Detect Gems, kind and number
| Red 10
| Entangle
| 9
| Entangle
| Green 9
| Freezing Fog
| 11
| Obscures vision 100' r, thin layer of ice on all surfaces 100' r
| White 11
|
Hypnotism
| 9
| Hypnotism, up to CL targets
| Red 9
| Luckscale
| 9
| (Must have scales to use) Luckstone effect for 1 day
| Crystal 9
| Otiluke's Resilient Sphere
| 8
| Otiluke's Resilient Sphere
| Amethyst 8
|
Pass without Trace
| 11
| Pass without Trace
| Green 11
| Plant Growth
| 8
| Plant Growth
| Black/Green 8
| Reflecting Pool
| 9
| Reflecting Pool
| Amethyst 9
|
Suggestion
| 8
| Suggestion (up to CL targets)
| Red 8
| Summon Insects
| 10
| Summon Insects
| Black 10
| Ventriloquism
| 8
| Ventriloquism
| Blue 8
|
Wall of Fog
| 9
| Wall of Fog
| White 9
|
|
Psi15 Super Alterations/Powers
Psi15 Super Alterations
| Effect
|
Add Global Immunity
| Immune to all E=1 elements, this can be taken twice for E=2 (doesn't include E=1), thrice for E=3, etc.
|
|
Psi15 Super Powers
| Cost
| Effect
| Color Age
|
Charm Reptiles
| 12
| Charm Reptile/Dragon (no save, can use IR)
| Black 12
| Geas
| 12
| Geas
| Emerald 12
| Hallucinatory Terrain
| 12
| Hallucinatory Terrain
| Blue 12
|
|
[Q15] Elemental/Dragon Psionics (Psi. Freq. 15)
List of Elements (Normal, Para, Quasi)
NORMAL ELEMENTS (E=1):
|
Air
| Earth
| Fire
|
Water
| Wood {extra +1}
| Flesh {extra +2}
|
Original Time {extra +12}
|
PARA ELEMENTS (E=2):
|
Acid (Fire+Water)
| Alcohol (Air+Fire+Water)
| Cold (Air+Water)
|
Composite (Air+Ear+Fir+Wat)
| Fungus/Seaweed(Wood+Wat)
| Glass (Air+Earth+Water)
|
Heat / Warmth (Air+Fire)
| Magma / Lava (Earth+Fire)
| Metal (Earth+Fire+Water)
|
Ooze / Mud (Earth+Water)
| Shards (Air+Earth)
| Sound (Air+Earth+Fire)
|
Thorns/Thicket (Wood+Earth)
|
ENERGY ELEMENTS (E=2 or +1):
|
Negative Energy / Death
| Positive Energy / Life
| Shadow (Negative+Positive)
|
Chaos, Law
| Darkness, Light
| Holy {incl. Eldritch / Unholy}
|
Magic
| Psionic / Thought
| Radioactive {extra +1}
|
Anti-Magic {extra +1}
| Anti-Psionic {extra +2}
| Anti-Radioactive {extra +3}
|
Godly {extra +6}
| Anti-Godly {extra +9}
|
|
QUASI ELEMENTS (E=3):
|
Ash / Cinder (Fire+Negative)
| Bark (Thorns+Negative)
| Blizzard (Cold+Positive)
|
Blood (Glass+Positive)
| Bone (Flesh+Negative)
| Dust (Earth+Negative)
|
Firestorm (Magma+Positive)
| Fog (Cold+Shadow)
| Ice / Snow (Cold+Negative)
|
Impact (Water+Shadow)
| Inertia (Earth+Shadow)
| Lightning (Air+Positive)
|
Magnetism (Metal+Positive)
| Minerals (Earth+Positive)
| Mist (Heat+Shadow)
|
Napalm (Heat+Positive)
| Plasma (Fire+Shadow)
| Poison (Alcohol+Negative)
|
Quicksand (Ooze+Negative)
| Radiance (Fire+Positive)
| Rainbow (Composite+Pos.)
|
Rot (Wood+Negative)
| Rust (Metal+Negative)
| Salt (Water+Negative)
|
Sand (Glass+Negative)
| Silence (Sound+Negative)
| Silt (Ooze+Negative)
|
Silverglade (Thorns+Positive)
| Slag / Tar (Magma+Negative)
| Smoke (Heat+Negative)
|
Splinters (Wood+Air+Shadow)
| Storm (Ooze+Positive)
| Sugar (Alcohol+Positive)
|
Steam (Water+Negative)
| Thunder (Sound+Positive)
| Vacid / Umbra (Comp.+Neg.)
|
Vacuum (Air+Negative)
| Verdant (Wood+Positive)
| Vibration (Air+Shadow)
|
|
[Q15] Elemental/Dragon Psionics (Psi. Freq. 15)
List of Elements (others)
HOLY PARA-ELEMENTS (E=3):
|
Aether (Composite+Holy)
| Forbiddance (Air+Holy)
| Grave (Earth+Holy)
|
Holy Water (Water+Holy)
| Pyre (Fire+Holy)
|
MAGICAL PARA-ELEMENTS (E=3):
|
Force (Air+Magic)
| Tempest (Composite+Magic)
| Mithril (Metal+Magic)
|
HOLY QUASI-ELEMENTS (E=4):
|
Eldritchiron (Iron+Holy+Shad.)
| Heaveniron (Iron+Holy+Pos.)
| Helliron (Iron+Holy+Neg.)
|
MAGICAL QUASI-ELEMENTS (E=4):
|
Adamantite (Mithril+Positive)
| Animation (Force+Positive)
| Chromatic (Tempest+Neg.)
|
Disintegration (Force+Neg.)
| Harming (Magic+Negative)
| Healing (Magic+Positive)
|
Prismatic (Tempest+Pos.)
|
MAGICAL HOLY ELEMENTS (E=5):
|
Nether (Holy+Magic+Neg.)
| Spirit (Holy+Magic+Pos.)
|
|
SEMI-ELEMENTS (E=4):
|
Aexus (Chaos+Anti-Time)
| Conduit
| Diamond (Earth+Gravity)
|
Gravity
| Imprisonment, Freedom
| Nexus (Chaos+Time)
|
Time / Temporal
| Void
| Anti-Time {extra +3}
|
ULTRA-ELEMENTS (E=7):
|
Annihilation
| Creation
| Hole / Anti-Hole
|
Loop / Looporal
| Anti-Loop {extra +6}
|
EXOTIC ELEMENTS (varies):
|
Abyssal Water (Water + Chaos + Imprison.) {6}
| Colorpool (Water + Magic + Conduit) {7}
| Furnace (Metal + Radioactive) {4}
|
Metallic (Composite + AntiMagic + Neg.) {5}
| Rainbow Silver (Rainbow + Silver + Anti-Psi) {10}
| Solid Neutronium (Gravity + Any Chem + Conduit) {13}
|
The Nothing (Anti-Psi + Void) {7}
| Venderant Nelaborong (Godly + Aexus + Holy
| + Radioactive + Slag) {17}
|
Vibranium (Vibration + Disintegration) {6}
|
|
[Q15] Elemental/Dragon Psionics (Psi. Freq. 15)
List of Elements (Chemical)
CHEMICAL ELEMENTS (E=5):
|
Hydrogen 1
| Helium 2
| Lithium 3
|
Beryllium 4
| Boron 5
| Carbon 6
|
Nitrogen 7
| Oxygen 8
| Fluorine 9
|
Neon 10
| Sodium 11
| Magnesium 12
|
Aluminum 13
| Silicon 14
| Phosphorus 15
|
Sulfur 16
| Chlorine 17
| Argon 18
|
Potassium 19
| Calcium 20
| Scandium 21
|
Titanium 22
| Vanadium 23
| Chromium 24
|
Manganese 25
| Iron 26
| Cobat 27
|
Nickel 28
| Copper 29
| Zinc 30
|
Gallium 31
| Germanium 32
| Arsenic 33
|
Selenium 34
| Bromine 35
| Krypton 36
|
Rubidium 37
| Strontium 38
| Yttrium 39
|
Zirconium 40
|
|
CHEMICAL ELEMENTS (E=5):
|
Niobium 41
| Molybdenum 42
| Technetium 43
|
Ruthenium 44
| Rhodium 45
| Palladium 46
|
Silver 47
| Cadmium 48
| Indium 49
|
Tin 50
| Antimony 51
| Tellurium 52
|
Iodine 53
| Xenon 54
| Cesium 55
|
Barium 56
| Lanthanum 57
| Cerium 58
|
Praseodymium 59
| Neodymium 60
| Promethium 61
|
Samarium 62
| Europium 63
| Gadolinium 64
|
Terbium 65
| Dysprosium 66
| Holmium 67
|
Erbium 68
| Thulium 69
| Ytterbium 70
|
Lutetium 71
| Hafnium 72
| Tantalum 73
|
Tungsten 74
| Rhenium 75
| Osmium 76
|
Iridium 77
| Platinum 78
| Gold 79
|
Mercury 80
|
|
CHEMICAL ELEMENTS (E=5):
|
Thallium 81
| Lead 82
| Bismuth 83
|
Polonium 84
| Astatine 85
| Radon 86
|
Francium 87
| Radium 88
| Actinium 89
|
Thorium 90
| Protactinium 91
| Uranium 92
|
Neptunium 93
| Plutonium 94
| Americium 95
|
Curium 96
| Berkelium 97
| Californium 98
|
Einsteinium 99
| Fermium 100
| Mendelevium 101
|
Nobelium 102
| Lawrencium 103
| Rutherfordium 104
|
Dubnium 105
| Seaborgium 106
| Bohrium 107
|
Hassium 108
| Meitnerium 109
|
ANTI-CHEMICAL ELEMENTS (E=6):
|
Anti-Hydrogen -1
| Anti-Helium -2
| Anti-Lithium -3
|
|
[Q16] Golem (Technology) Psionics (Psi. Freq. 16)
Psi16 powers improve your mind & body so you can interface with technology better. They also alter your body, replacing components with Golem components of various materials.
| Psi16 powers are resisted using PR (Psionic Resistance), *not* TechR (Technological Resistance). TechR is used to resist Psi16 Technological Items, described on the next page.
| You can have more than one Golem Form (and you get all of their effects), but you can't have the same Golem Form more than once. You can take the "Golem Form: S=" powers more than once, for different unusual materials each time.
|
|
Psi16 Minor Powers
#
| Name
| Effect
|
1
| Construct Psi16 Item 1
| Create a Psi16 item (see next page) of TechL=CL, each TechL takes 1S action
| 2
| Create Golem I
| Create a DL I Golem (AC=3*CL, hp=10*CL, Str=2*CL)
| 3
| Degrade Golem
| Technological item with TechL<=CL gets -1 TechL or Golem gets -1 DL (no save)
|
4
| Detect Technology
| Detects Technology and gives TechL within sight
| 5
| Identify Technology
| Identifies a technological item, 8% chance of failure per TechL greater than your CL
| 6
| Improve Technology
| Technological item with TechL<CL gets +1 TechL (TechL% chance of destroying item)
|
7
| Repair Golem Damage
| Cures 10*CL hp (CL Hull points) to a Golem
| 8
| Speak with Golems
| Communicate with Golem in a way that it understands
| 9
| Turn (Command) Golems
| Turn (Command) Golems (need to make a turning roll as usual)
|
10
| Golem Form: Caryatid Column
| +4 saves; Weapons have 25% chance to shatter when hitting you; 1M: Feign Death
| 11
| Golem Form: Flesh
| Resist fire and cold; Cured by lightning (1 hp per die of dmg)
| 12
| Golem Form: Mud
| Resist blunt weapons; Both punches hit: Hug 2d6+(Str bonus)+paralyzation (PPD save)
|
13
| Golem Form: Necrophidius
| 1V: Hypnosis (1 target, Will save); Bite is paralysis branded (PPD save)
| 14
| Golem Form: S=1,2
| Unusual Material of S=1,2 (cannot exceed real S number)
| 15
| Golem Form: Scarecrow
| 1M, gaze: Fascinate (1 target, Will save); Punches are Fascinate branded
|
16
| Golem Form: Skeletal
| +2 arms (new group of limbs), but all your arms get -10/-10 TH/dmg
| 17
| Golem Form: Stone Guardian
| Double Resist edged weapons; Resist cold, fire, lightning; Halve your move rate
| 18
| Golem Form: Wood
| Immune Wood; 1M: Transmute Metal to Wood (owner PP saves)
|
|
Psi16 Major Powers
#
| Name
| Effect
|
1
| Construct Psi16 Item 2
| Create a Psi16 type item (see next page) of TechL=CL, each 2 TechL takes 1S action
| 2
| Create Golem II
| Create a DL IV Golem (AC=6*CL, hp=10*(CL^2), Str=4*CL)
| 3
| Dispel Golem
| Dispels a Golem (it is "turned off" for 1 turn) (no save)
|
4
| Golem Jar
| Magic Jar into a Golem (Magic Jar contest rules, which the golem will probably lose)
| 5
| Golem-mind
| Class VI/Esper-blind to all frequencies non-divisible by 8
| 6
| Golem Form: Amber
| Tracking/Trailing prof.; Clairnasience; Detect Invis. cont.
|
7
| Golem Form: Clay
| Unarmed damage you deal can be cured only by a CL=17+ Heal spell (or better)
| 8
| Golem Form: Glass
| Improved Invis.; 1M: Prismatic Spray your group (hole in the middle)
| 9
| Golem Form: Juggernaut
| +12" move rate; 1V, charging: 10d10 dmg to one target
|
10
| Golem Form: Maggot
| Immune insects, edged weapons, piercing weapons; Cannot hold weapons
| 11
| Golem Form: Metagolem
| Immune lightning; 1M: Fireball; 1M: Major Missile
| 12
| Golem Form: Rock
| Resist earth; Any weapon that hits you saves vs. crushing blow or destroyed
|
13
| Golem Form: Ruby
| set Str 20+LVL; Immune Priest magic
| 14
| Golem Form: S=3,4,5
| Unusual Material of S=3,4,5 (cannot exceed real S number)
|
|
[Q16] Golem (Technology) Psionics (Psi. Freq. 16)
Psi16 Grand Powers
#
| Name
| Effect
|
1
| Attune Technological Item
| Allow another to have & use one of the technological objects you made using Psi16
| 2
| Construct Psi16 Item 4
| Create a Psi16 item (see next page) of TechL=CL, each 4 TechL takes 1S action
| 3
| Create Golem III
| Create a DL VII Golem (AC=12*CL, hp=10*(CL^3), Str=6*CL)
|
4
| Technological Engineering
| Duplicate the effects of a Psi8 minor or major
| 5
| Golem Form: Doll
| Resist fire; Mend spell acts as a Heal on you; Bite is Tasha's Laughter branded
| 6
| Golem Form: Emerald
| Immune acid; iNR 50%; 1M: Lightning Bolt
|
7
| Golem Form: Magic
| MArmoring LVL*10; Disenchant any magical effect you touch; 1M: Wild Surge
| 8
| Golem Form: Mithral
| Immune innates; +1Q0 action /r
| 9
| Golem Form: Phantom Flyer
| Fly 24" (C); Immune darkness; Darkvision; +2 tentacles (2d8 dmg each)
|
10
| Golem Form: S=6,7,8
| Unusual Material of S=6,7,8 (cannot exceed real S number)
| 11
| Golem Form: Shaboath
| Immune water; 1P: Drown a group; 1M: Wall of Ice
| 12
| Golem Form: Silver
| +1 to # attacks with each weapon; +LVL" move rate
|
13
| Golem Form: Spiderstone
| Resist magic; Mouth's P: Web (1 group); FRT LVL*10%
| 14
| Golem Form: Stone
| Immune earth; set Str 22+LVL; 1V: Slow
|
|
Psi16 Super Powers
#
| Name
| Effect
|
1
| Construct Psi16 Item 8
| Create a Psi16 item (see next page) of TechL=CL, each 8 TechL takes 1S action
| 2
| Create Golem IV
| Create a DL X Golem (iAC=CL/12, ihp=CL/5, Str=8*CL)
| 3
| Steal Attunement
| Allow another to have & use one of the technological objects *anyone* made using Psi16
|
4
| Golem Form: Adamantite
| Immune magic; 1V: Trample for 8d10+(Str bonus) dmg
| 5
| Golem Form: Bone
| Undead immunities; Can't be Turned; 1M: Paralyze a group
| 6
| Golem Form: Brain
| +1QM action; 1M: Psi1 Psionic Blast; iPR +70%
|
7
| Golem Form: Brass Minotaur
| Immune Maze (and variants); Slaying +3/+3 +wounding; 1M: Trap the Soul; 1M: Maze
| 8
| Golem Form: Burning Man
| Immune fire (and variants); Eldritch Fire Shield (100% dmg back); 1M: Fear (1 group)
| 9
| Golem Form: Diamond
| Immune lightning, acid; iNR 75%; 1M: Diamond wacky ball (LVLd8, no save); 1M: Sunray
|
10
| Golem Form: Drolem
| [Pick an E=1 to E=3 element] Immune to that element; Mouth's P, 1/3r: Breathe that element
| 11
| Golem Form: Gargoyle
| +LVL weapon needed to hit you; You punches are petrification branded
| 12
| Golem Form: Hammer
| Immune magic; +4d6 dmg per physical attack
|
13
| Golem Form: Iron
| set Str 24+LVL; Cured by fire dmg; Mouth's P: Breathe poison (group, half hp, BW save:1/2)
| 14
| Golem Form: S=9,10,11
| Unusual Material of S=9,10,11 (cannot exceed real S number)
|
|
[Q16] Golem (Technology) Psionics (Psi. Freq. 16)
Psi16 Technological Items
At any given moment, you may have a number of Psi16 technological items (that you created) equal to your Psi8 level. Other Psi16 items (made by someone else) that you somehow gain control of do not count against this limit.
| Technological effects are resisted using TechR (Technology Resistance) or another resistance listed below.
| Items with charges burn out when used up; you may make another item immediately after burning up this item. The temporary effect the burnt out item is generating doesn't count against the number of technological items you may have.
|
| Most Psi16 items "graft" to their user and cannot be Pick Pocketed or Unequipped.
|
| DM Note: This item list is rather incomplete; but it works as a starting point. They are all loosely based on Psionic Artifacts of Athas items, just "Collectivized" and made grosser. You may research new Psi16 items; each takes 1 Research Point. This requires the DM to have the Psionic Artifacts of Athas book at the session; meaning the item will probably be delayed in real life, unless the DM knew someone was playing Psi16 and brought the book ahead of time.
|
|
Psi16 Items
#
| TechL
| XPV
| Item
| Effect
|
1
| 1
| 100
| Drun-dahn
| [10 Potion] Erase a "?" in dungeon
| 2
| 1
| 100
| Face-eater
| -3 set Chr; -3 set Cml; +1 set Str; +1 set Dex; +1 set Con
| 3
| 1
| 100
| Gloves of Decay
| Mummy rot and rot items by touch
|
4
| 1
| 100
| Life Leech
| 1V, take 60 vile dmg, sharp yourself: Summon a Larva
| 5
| 2
| 200
| Breathermask
| Immune poison; Resist water; Water breathing
| 6
| 2
| 200
| Ghov-erad
| 2F: Generate 2d20 Rope Tricks to different (random) places in Astral
|
7
| 2
| 200
| Preservation Fluid
| [10 Potion] Reattach a sharped/vorpaled body part
| 8
| 2
| 200
| Vash-erat
| Cml 72 or +12 set Cml
| 9
| 3
| 300
| Disposer
| Weapon Gemlet: Put Out of Misery brand
|
10
| 3
| 300
| Oil, Dryness
| You cannot go above 70°F or below 30°.F
| 11
| 3
| 300
| Senselink
| 1M: Tap psionic link; 1M: Capital E Extract from someone in psionic link
| 12
| 4
| 400
| Fruit, Silt Breathing
| [10 Fruit] Immune vacuum, salt, air for 1t
|
13
| 4
| 400
| Furnace
| 1F: +10^(1d10) °F 10' radius
| 14
| 4
| 400
| Spore Pods, Sleep
| [10 Potion] Sleep (area, Spell save vs. 36)
| 15
| 5
| 500
| Glowpods
| Continual Light 10'r; Immune darkness
|
16
| 5
| 500
| Lens, Red
| Infravision; If already have Infravision, gives X-ray vision
| 17
| 5
| 500
| Platons
| AT +21 armor
| 18
| 5
| 500
| Vigrons
| set Con 24 or +3 set Con
|
19
| 6
| 600
| Bag of Impressions
| Small bag of holding; Always roll a "7" on initiative
| 20
| 6
| 600
| Erdlu Canteen
| 2V: Reverse a potion or Reverse a potion effect
| 21
| 7
| 750
| Candle of Rejuvenation
| [10 Candles] xx4 Psi recovery rate for a reset (fully stacks with itself)
|
22
| 7
| 750
| Sleekoil
| [10 Potion] All move rates become 0" within 100' for 1t (x1 Special)
| 23
| 10
| 1000
| Ber-ethern
| Fly 75"
| 24
| 10
| 1000
| Glider
| You get 2 parting shots against others; Immune falling damage; Resist TK
|
25
| 10
| 1000
| Lyre of Silence
| Immune Sound, Words, Blasting
| 26
| 10
| 1000
| Ring, Coolness
| Immune gravity; Immune temperature changes
| 27
| 10
| 1000
| Ring, Mental Protection
| iMAC 1 (infinite Mental AC)
|
28
| 10
| 1000
| Trackboots
| Immune web; +3/+3 pro.; tracking +120%; +6" movement rate
| 29
| 10
| 1000
| Watchpack A
| Small bag of holding; +1QQF only for using generic (non-magical) equipment
| 30
| 10
| 1000
| Watchpack B
| 10 billion ton (30 mile cubed) bag of holding; Capital E Enough of all generic equipment
|
31
| 10
| 1000
| Water Sniffer
| Nose's P, 1/t: Detect liquid by type (can specify a potion type)
| 32
| 11
| 1111
| Agafari Rod
| See ethereal, magic, spirit, hidden
| 33
| 11
| 1111
| Periapt of Tierna
| All your items get +11 ego and fully stack ego; Planar Displacement that's immune to True Sight and Cosmic Awareness
|
34
| 11
| 1111
| Red Crystal of Tyr
| [Has an E action] 1E: Precognition; 1E: Choose Future; 1E: Clairvoyance
| 35
| 12
| 1200
| Deathspray
| [Spray bottle, 100 charges] 1P, 1 charge: Cone of poison (death/40)
| 36
| 15
| 1500
| Bag of Creation
| Small bag of holding; 1M, 1/d: Summon a DL X Intelligent Sphere of Creation (from Plane of UltraWhite / IntraPlanes)
|
37
| 15
| 1500
| Eyehand
| Immune gaze attacks, eyestalks
| 38
| 15
| 1500
| Staff, Pain
| [25 charges] 1M, 1 charge: Double Pain (stacks with itself, each adds x+1)
| 39
| 20
| 2000
| Climbdog
| 1V, 1/d, 1 at a time: Add a Lycanthrope Racial Adjective
|
40
| 20
| 2000
| Darkcloak
| [Cloak +5/+5] Class VI/Esper-blind; -5 MF 30'r; Anti-Innate Shell SL 0-5
| 41
| 20
| 2000
| Farspeaker
| Truename is unknowable
| 42
| 20
| 2000
| Tail, Grasping
| +1 tail; set Str 12 or +1 set Str
|
43
| 25
| 2500
| Cube of Energy Containment
| [Has an E action] 1E, 1/t: 200 point Magnetic Shield (stops physical or energy)
| 44
| 25
| 2500
| Maul of Power
| [Weapon: Size H; 8d2/8d4; +25/+48; 3-20: x2] 30d8 random element Detonate brand
| 45
| 25
| 2500
| Wand, Psionic Detection
| [100 charges] Detect Psi cont.; 1M, N charges: -5*N PaPR or -N iPaPR to one target
|
46
| 29
| 4000
| Splitter
| +1 limb (any type, same group of limbs); Can wear 2 of one wear location
| 47
| 30
| 4500
| Folding Cloak
| 1F: Dimension Door, no delay, can use in combat
| 48
| 31
| 5000
| Healer Pod
| Vile Troll-like regen 10% of max hp /s
|
49
| 32
| 6500
| Fire Flute
| Mouth's M: 30 eldritch fire dmg, up to 16 groups (no save, XR to resist)
| 50
| 33
| 10000
| Centennial Brain
| [x2] set Int 36; +infinite minors and majors in psionics; PR +200%
| 51
| 34
| 10000
| Heart of the Fire Drake
| [x2; ego 30; AL NJ] Protection from Stupid 10'r; Immune SL 0-5 magic and psi; "Third Level M-U Spells" spell cont.; Get an extra Mage2 progression (even if not a mage); x2 XP in Halfling0, Mage2, FMCTP1/2 (if the M component is 2nd edition)
|
52
| 35
| 20000
| Belt of Kings
| [x2; ego 40; ego 120 on Wednesdays] x2 set Chr; Immune undead, dwarves; pro. missiles; free action; +4 Warrior levels
| 53
| 36
| 30000
| Corundum Wormskin
| [use once, it's permanent but permanently eats a Psi16 item slot] Wormlord Racial Adj. (free): +20 HD; You are x2 being; AT +12; punch/kick x2 dmg; clairtactience (remote touching); passwall cont.; 1M: Summon Capital P Plenty sink worms (DL II insects); stone tell cont.; 1M: LVL curses (no save); 1V: Dust Devil
|
|
[Q18] Synnibarr (Radiation) Psionics (Psi. Freq. 18)
Basic Psi18 Information
May use psionic enchantments as per Psi9.
|
| Optional: Reduce all "+level to Stat" to "+1 to Stat".
| Optional: Reduce all powers that duplicate or let you pick from another frequency's power list.
|
| In the world of Synnibarr, Mutant Psionics (frequency 9) is gained by the underdeveloped and undisciplined races. It modifies the physical body so certain improvements can be made. Eventually these modifications include the brain so these lesser races can actually compete with the more advanced ones.
| True Psionics use the same system as Psi9 (in terms of tracks and such), but it counts as a seperate frequency.
| If you have both Psi9 and Psi18, you get the "basic track length" equal to stat for each class.
| Drain off relevant track: Minor=1, Major=3, Grand=6, Super=10.
| In Synnibarr, you must first be subjected to the radiation of technentium in order to learn this frequency. This restriction is ignored, as the radiation in question has no side effects (unlike the radiation used for Psi9).
|
| Psi18 wild talents: Level of Mastery is ½ of highest level.
| Number of Proficiency slots needed: Minor=1, Major=3, Grand=6, Super=10.
| "Knowledge" Nonweapon Proficiencies can be used for this.
|
| Wild Talent Progression:
|
|
|
Wis+Chr
| Minor
| Major
| Grand
| Super
|
0-9
| 0
| 0
| 0
| 0
| 10-19
| 1
| 0
| 0
| 0
| 20-29
| 2
| 0
| 0
| 0
|
30-39
| 2
| 1
| 0
| 0
| 40-49
| 3
| 2
| 0
| 0
| 50-59
| 3
| 2
| 1
| 0
|
60-69
| 4
| 3
| 2
| 0
| 70-79
| 4
| 3
| 2
| 1
| 80-89
| 5
| 4
| 3
| 2
|
|
[Q18] Synnibarr (Radiation) Psionics (Psi. Freq. 18)
Psi18 Minor Powers
#
| Power
| Check
| Description
|
1
| Cancel Magic and Earthpower
| Wis/r
| -LVL CL to all Magic/Ele-E affecting you
| 2
| Clairvoyance
| Int/t
| 100+LVL/2 mi.radius Clairvoyance
| 3
| Demi-Shadow Magic
| Dex
| Duplicate a 0th-3rd level Wizard spell, it is 50% real
|
4
| Detect Danger
| Wis/m
| As Clr Find Traps; cannot be surprised
| 5
| Ego Shield
| Int/h
| Immune to Mental Attacks; Undetect. Lie
| 6
| Element Control
| Dex
| Poly. LVL lbs. Ele,Para,Quasi into other
|
7
| Eternal Sustenance
| Con/h
| Can survive in any environment; +1 LVL Con: Fitness
| 8
| Happy Day
| Any/d
| Any power that uses the stat used for Happy Day can use any track
| 9
| Heal and Regrowth
| Wis
| 1 target: Regenerate; heal LVL*LVL hp
|
10
| Hypnosis
| Chr
| 1 target: Hypnosis 1m (save)
| 11
| Illusion
| Int/h
| 200cu.' visual illusion (can disbelieve)
| 12
| Innate Shield
| Con/t
| 20*CL hp shield vs. Innate abilities
|
13
| Intellect: Annihilation
| Int
| 1 target: -3d6 Int (save)& insane (save)
| 14
| Intellect: Enforcement
| Int
| +20 PSPs any freq.; (Q11) has conversion
| 15
| Invisibility
| Dex/m
| Invisibility; immune to Light/Radiance
|
16
| Minor Levitation
| Int/t
| Fly at LVL*3"; +LVL Str:Muscle
| 17
| Paralysis Bolt
| Wis
| 1 target: Paralysis 1h (save)
| 18
| Postcognition
| Wis/r
| Look back up to LVL*10 y in this loc.
|
19
| Psi: Bolt
| Chr
| 1 target: LVLd10 telekinetic dmg(save:½)
| 20
| Psi: Cage
| Chr/h
| 20'x40'x40'cage; need combined Str 70+
| 21
| Psi: Shield
| Chr/t
| Pick Phys,Magic,Psi: 10*LVL hp shield
|
22
| Psi: Spray
| Chr
| LVL targets:1d10 telekinetic dmg(save:½)
| 23
| Sense: Aura
| Wis
| 1 target: surface thoughts; AL; levels
| 24
| Sense: Life Force
| Wis/t
| Detect Life (type) 100'r
|
25
| Sense: Magic
| Wis/t
| Detect Magic (type & level) 100'r
| 26
| Sense: Psionics
| Wis/t
| Detect Psionics (type & level) 100'r
| 27
| Sense: Truth/Falsehood
| Wis/m
| Know truth & lies if spoken to you
|
28
| Speak w/Inanimate Objects
| Int/t
| Object only knows of owners/surroundings
| 29
| Telekinesis: Lift & Move
| Int/r
| 100*LVL lbs.; object moves at 10*LVL"
| 30
| Telekinesis: Shield
| Int/t
| 10*LVL hp shield vs. physical,energy,TK
|
31
| Telekineses: Tactile
| Int/t
| Can touch up to LVL*100'; incl. T spells
| 32
| Telespeak
| Int/d
| Can speak with Telepathy;+100 Lang.prof.
| 33
| Tesseract
| Str
| Teleport anywhere within sight
|
|
[Q18] Synnibarr (Radiation) Psionics (Psi. Freq. 18)
Psi18 Major Powers
#
| Power
| Check
| Description
|
1
| Alter Density
| Int/m
| Pass throught objects, fly at LVL" rate
| 2
| Apportation
| Wis
| Teleport or Teleport Other
| 3
| Binding
| Chr
| Forcecage (as spell)
|
4
| Create Solid Illusion
| Wis/h
| Illusion with Visual &Tactile components
| 5
| Death Stare
| Wis/r
| Gaze: Death (save)
| 6
| Disintegration Beam
| Int
| Disintegrate 1 target (save)
|
7
| Empathic Control
| Chr
| Sense Emotions 100', alter them (save)
| 8
| Levitation
| Int/h
| Fly at LVL*5"; +LVL Str:Efficiency
| 9
| Location From Objects
| Wis/m
| Locate Object or Person (same plane)
|
10
| Magnetic Ctrl: Disruption
| Int
| Blast: Unconscious (save),no electronics
| 11
| Magnetic Ctrl: Flight
| Int/h
| Fly at LVL*30", +LVL Dex:Coordination
| 12
| Magnetic Ctrl: Force Bolt
| Int
| 1 target: LVLd100 dmg (save:0)
|
13
| Magnetic Ctrl: Lift&Manip
| Int/r
| Pick up and mold shape up to 50*LVL lbs.
| 14
| Magnetic Ctrl: Shield
| Int/t
| Shield vs. Energy/Physical, 100*LVL hp
| 15
| Metamorph
| Chr/h
| Shapechange (as spell), +LVL Dex:Balance
|
16
| Psi: Amplification
| Chr
| x2 effect on next Psi (any freq.) power
| 17
| Psi: Disruption
| Chr/t
| 30'r, no Psi works in area
| 18
| Pyrokinetic: Heat Field
| Wis/h
| Fire Shield (as spell), +LVL Con:Health
|
19
| Pyrokinetic: Melt& Aflame
| Wis
| 30'r, LVLd20 fire damage (save:½)
| 20
| Pyrokinetic: Spont.Comb.
| Wis
| Spontaneously Combusts 1 target (save)
| 21
| Scan Mind and Willforce
| Int/r
| 1 target: ESP, can Command 1/r (save)
|
22
| Scroll Spell
| Int
| Write next Psi18 power on a psi scroll
| 23
| Scty: Delocator
| Dex
| You and your objects cannot be located with Locate Person/Object
| 24
| Telepathic: Control
| Chr
| LVL/3 targets: Domination (save)
|
25
| Telepathic: Ventriloquism
| Chr
| Force 1 person to say something(no save)
| 26
| Telepathy: Alter Memories
| Int
| Can scan and alter memories (save)
| 27
| Telepathy: Communication
| Int/h
| Communicate with 1 person (same plane)
|
28
| Telepathy: Create Illusion
| Int/m
| Mirage Arcana in 1 person's mind
| 29
| Telepathy: Hypnosis
| Int/m
| LVL/2 targets: Hypnosis (save)
| 30
| Telepathy: Psi Link
| Int/d
| Creates a Psi18 psi link
|
31
| Telepathy: Psi Scream
| Int
| 1 target: unc. (save), no psi (save)
| 32
| Telepathy: Psi Teaching
| Int/h
| Teach in 1/LVL time, +LVL Wis:Intuition
| 33
| Telepathy: Psych. Lockpick
| Int/h
| -LVL*10% reducible PsiR, +LVL Chr:Presence
|
34
| Telepathy: Psych. Shield
| Int/h
| -LVL CL,+LVL saves on Psi effects vs.you; +LVL Wis: Willpower
| 35
| Telepathy: Scan Mind
| Int
| Scan memories & knowledge (no save)
| 36
| Telepathy: Translation
| Int
| [permanent] 1 target learns 1 language
|
37
| Teleport
| Str
| Teleport without Error (as spell)
|
|
[Q18] Synnibarr (Radiation) Psionics (Psi. Freq. 18)
Psi18 Grand Powers
#
| Power
| Check
| Description
|
1
| Ego Beast
| Con
| 1 target loses LVLd20 Psi tracks (save)
| 2
| Fate Wish
| Con
| Duplicate any Psi27 Major or 4 random Psi27 Minors
| 3
| Inter Dimensional Space
| Chr/d
| Rope Trick, +LVL Int:Knowledge
|
4
| Kinetics
| Any
| Use 1 Psi9 Energy,Gravity,Photon Kinetic
| 5
| Limited Wish
| Chr
| Limited Wish (as spell)
| 6
| Mass Heal
| Wis
| LVL targets: Heal
|
7
| Mass Solid Illusion
| Int/h
| Illusion, all senses,no Wis/Int immunity
| 8
| Mass Telekinesis
| Int/s
| LVL tons, each lb. can do 1 dmg
| 9
| Mass Teleport
| Int
| Teleport without Error LVL mi.cu. area
|
10
| Planeport
| Int
| Transport to any location in Multiverse
| 11
| Porthole
| Wis/t
| Can look& use mentals into desired plane; +LVL Int: Reason
| 12
| Psi: Enhanced Spray
| Chr
| Casts LVL Psi: Bolts (no save)
|
13
| Psi: Invulnerability
| Chr/d
| +LVL*3 AC, +LVL TH&dmg, +LVL Chr:Leadership
| 14
| Psi: Restoration
| Chr
| Recharges & Rebuilds 1 Magic/Psionic item
| 15
| Psi: Slayer
| Chr/r
| Sword: 1V to swing: LVLd100 dmg, always hits
|
16
| Psi: Transformation
| Chr
| 1 target: -1d6 each stat, add to your tracks
| 17
| Psi: Web
| Chr/w
| 100'r, any flying creature is Imprisoned
| 18
| Scty: Alarm
| Wis
| [permanent] Alarm (as spell), LVL locations
|
19
| Scty: Astral Blockade
| Wis
| [permanent] No Astral Proj., lock out Astral
| 20
| Scty: Clair Blockade
| Wis
| [permanent] Cannot clair-anything into area
| 21
| Scty: Commun Blockade
| Wis
| [permanent] No communication in area
|
22
| Scty: Confined Defender
| Wis/r
| Shield vs. magic/psionics 1000*LVL hp
| 23
| Scty: Dimensional Blockade
| Wis
| [permanent] No dimension effects in area
| 24
| Scty: Flight Blockade
| Wis
| [permanent] No flying in area
|
25
| Scty: Illusion
| Wis
| [permanent] Mirage Arcana (as spell)
| 26
| Scty: Invisibile Defender
| Wis/r
| Shield vs. physical/energy 1000*LVL hp
| 27
| Scty: MagnificientDefender
| Wis/r
| No magic & psi of SL 7 or lower in area
|
28
| Scty: Metamorph Blockade
| Wis
| [permanent] Force Shapechange, no polymorph
| 29
| Scty: Peripheral Defender
| Wis/r
| -7*LVL dmg on all physical & energy attacks
| 30
| Scty: Sensing Blockade
| Wis
| [permanent] None of the 5 senses work
|
31
| Scty: Spell Trap
| Wis/y
| Contingency for any 1 power (Magic/Psi/Innate)
| 32
| Scty: Teleport Grab
| Wis
| [permanent] Grabs Teleports to desired loc
| 33
| Scty: Transanimation
| Wis/t
| Animate Object, it has LVL*4 Str
|
34
| Worm
| Chr
| 1 target: Mental & Physical Domination (save)
|
|
[Q18] Synnibarr (Radiation) Psionics (Psi. Freq. 18)
Psi18 Super Powers
#
| Power
| Check
| Description
|
1
| Alter Probabilities
| Chr/t
| ±20% all die rolls
| 2
| Caprenium Silence
| Int/y
| 100'r, 100% irreducible InnateR,PsiR,or MR
| 3
| Impart Psionics
| Wis
| [permanent] +1 Max.Psi.Freq., Psi18 wild
|
4
| Mass Mind Control
| Wis
| 250'r, all are Hypnotised (no save)
| 5
| Null Void: Null Bolt
| Wis
| Targets gets 5*LVL% offensive MR,PsiR,InnateR
| 6
| Null Void: Null Dome
| Wis/r
| 3*LVL% irreducible PsiR
|
7
| Null Void: Null Field
| Wis/r
| 3*LVL% irreducible MR
| 8
| Possession
| Chr
| Magic Jar (no save) (no PsiR) (no immunity)
| 9
| Power Transfer
| Con
| Drain all spells & psi points (no save)
|
10
| Precognition
| Int
| Ask the Fates 3 questions
| 11
| Psi: Acceleration
| Dex/m
| +LVL/3 Mentals /r, only for Psi powers
| 12
| Psi: Bank
| Str
| [permanent, only 1] +LVL on max tracks
|
13
| Psi: Trap
| Wis/y
| Chain Contingency, up to LVL powers any type
| 14
| Quick Zeroes
| Wis/r
| +LVL/4 QZ actions
| 15
| Resurrection
| Con
| [0 action, even when dead]: Resurrection
|
16
| Sphere/Power Transform.
| Int/r
| Can transfer Psi and Spells freely, see Psi11
| 17
| Starport
| Int
| As Planeport but no summoning sickness
| 18
| Timeport
| Int
| Transport ±100*CH years in time, minimum=500
|
19
| Wish
| Chr
| Wish (as spell)
|
|
[Q19] The Force Psionics (Psi. Freq. 19)
Basic Psi19 Information
Wild Talents: PSPs = (Wis+Chr-20 or Str+Con-20)*Level
| If you pick Wis+Chr, you can take Light and Both powers.
| If you pick Str+Con, you take Dark and Both powers.
|
|
Wis+Chr+2*level or Str+Con+2*level
| minor
| major
| grand
|
0-27
| -
| -
| -
| 28-36
| 1
| -
| -
| 37-45
| 2
| -
| -
|
46-54
| 3
| -
| -
| 55-63
| 3
| 1
| -
| 64-72
| 3
| 2
| -
|
73-81
| 4
| 3
| -
| 82-90
| 4
| 3
| 1
| 91-99
| 4
| 3
| 2
|
100+
| 5
| 4
| 3
|
| Not all Psi19 powers require a mental to use. Use the action type (if listed) for the power instead of 1M. This action is used to start the power; maintaining a power is no action.
| Actions listed like "1bV" mean "a movement action, can borrow from the future."
|
| Psi19 PSPs are regained at Str+Con or Wis+Chr per hour. This cannot be improved with the various proficiencies.
|
|
[Q19] The Force Psionics (Psi. Freq. 19)
Psi19 Minor Powers
#
| Power
| PSP Cost
| Effect
|
1
| Accelerate Healing
| 20/d
| Double your healing and hp regeneration rates
| 2
| Acrobatics
| ½*P /r
| 1bV: Emulate a Acrobat ability of level = CL/2; P=your number of Rogue points in it
| 3
| Combat Reflexes
| 10+1/m
| 1V: +CL/2 AC, +CL/2 TH, +CL/3 initiative, +CL Dex checks, cannot be surprised
|
4
| Concentration
| 20
| +CL slots on next nonweapon proficiency check (must be a nonweapon you have)
| 5
| Control Disease
| 20/d
| Immune to disease
| 6
| Danger Sense
| 20+20/h
| Sense danger in self or someone you know
|
7
| Empathy
| L
| Read the surface emotions of a target with L=LVL/2; Psi19-users are ½ cost
| 8
| Enhance Body
| 20S+S/r
| +S distributed among Str, Dex, Con; max S=CL
| 9
| Enhance Mind
| 20S+S/r
| +S distributed among Int, Wis, Chr; max S=CL
|
10
| Forget/Remember
| 20
| Target forgets or remembers one event (unwilling get Will save)
| 11
| Improved Blindfight.
| N/s
| 0: Ignore penalties due to lack of senses, N=number of senses "blinded"
| 12
| Language
| 2/m
| Speak/Comprehend (but not Read/Write) a language (or) Speak with Animal
|
13
| Jump
| S
| 1V: Jump 10*S feet, max S=CL
| 14
| Psyche
| L
| Read the surface thoughts of a target with L=LVL; Psi19-users are ½ cost
| 15
| Sense Force
| 2/s
| Detect Psi19 (and "light" vs. "dark"), 1/r can identify a Psi19 effect or item
|
16
| Sneak
| 2/m
| Move Silently & Hide In Shadows CL*10%
| 17
| Speed
| 10N+N/s
| Multiply movement rate by x1.5 (N=1), x2 (N=2), x2.5 (N=4), or x3 (N=6)
| 18
| Telekinesis
| W + ½W/r
| TK, weight W*10 lbs., max W=LVL^2, move rate=W ", throw does W dmg (roll TH)
|
|
Psi19L Light Minor Powers
#
| Power
| PSP Cost
| Effect
|
L-19
| Battle Meditation
| 20/h
| 2F: You get +CL/2 TH, +CL Will and mental saves (stacks with Battle Influence major)
| L-20
| Control Pain
| 2+1/r
| 1bV, can use while stunned: Immune to pain, stun (not capital "S"), torture
| L-21
| Detect Lie
| 2/r
| Detect Lie; if the target cannot be read the power gives "cannot be read"
|
L-22
| Detoxify
| 20
| 1M, 1V: Target gets a new save +CL*2 vs. a poison effect, can use within 1r of death
| L-23
| Force Harmony
| 20/h
| PR CL*10% only vs. evil Psi19 users or Psi19D powers (even if they aren't evil)
| L-24
| Remove Fatigue
| 15
| 1M, can be used while sleeping: Removes sleep or fatigue effect
|
|
Psi19D Dark Minor Powers
#
| Power
| PSP Cost
| Effect
|
D-25
| Anger
| 13/r
| You have +CL TH/dmg but -CL AC/saves
| D-26
| Contort/Escape
| 20
| 2V: Get out of bonds, web spells, entangle spells, etc.
| D-27
| Dim Other's Senses
| 10+1/s
| Target must save every segment for each sense he tries to use
|
D-28
| Fear
| 20
| Fear (Will save)
| D-29
| Seeing
| 2/h
| Can see in darkness, magical darkness, fog
| D-30
| Undetectable Lie
| 2/r
| Undetectable Lie (you cannot be read with Detect Lie); can lie with Ring of Truth on
|
|
[Q19] The Force Psionics (Psi. Freq. 19)
Psi19 Major Powers
#
| Power
| PSP Cost
| Effect
|
1
| Battle Influence
| 50/h
| Everyone on your "side" get immune fear, +CL/2 TH, +CL Will and mental saves
| 2
| Detect Death
| 50/d
| Detect death CL*10' (x0 beings are not included), x10 range for people you know
| 3
| Future Sight
| 50/m
| Can see a most likely event of 1d(10^(1d4)) days in the future
|
4
| Lesser Force Shield
| 5/s
| AT +CL*2 source
| 5
| Magnify Senses
| 30+3/m
| Can use senses at x2 distance/sensitivity, no range penalties w/ seeking weapons
| 6
| Projective Telepathy
| 5/s
| Send a mental message to someone on the same planet
|
|
Psi19L Light Major Powers
#
| Power
| PSP Cost
| Effect
|
L-7
| Energy Absorption
| 10/die
| 1bM: Absorb up to CL HD of an energy attack, affects everyone in your group
| L-8
| Enhance Cooperation
| 20/h
| Everyone on your "side" has each other's nonweapon proficiencies
| L-9
| Force of Will
| 25+2/m
| +CL*3 Will and mental saves
|
L-10
| Health
| 2/hp+20/C
| 1M, 1V, touch: Heal hp of damage and/or restore Con; C=number of Con restored
| L-11
| Hibernation Trance
| 25+25/h
| Resist damage, need not breathe/eat/drink/sleep, cannot use any actions
| L-12
| Persuasion
| 50+5/s
| Target believes what you want him to believe (Will save), 1 item per segment
|
|
Psi19D Dark Major Powers
#
| Power
| PSP Cost
| Effect
|
D-13
| Anger II (Hatred)
| 33/r
| Pick an enemy. You are at x2 #Att with light-sabers vs. that enemy, and -1 to others.
| D-14
| Blood Boil
| 60
| 1M: Target takes CLd6 blood dmg (no save); target must have blood to do this
| D-15
| Bolt of Hatred
| 50
| CLd6 force dmg to one target (no save)
|
D-16
| Cloud Judgment
| 50/d
| You cannot be detected/located using psionics, magic, or innates (incl. anti-versions)
| D-17
| Grip
| 50+5/s
| Strangles target at CL dmg per segment
| D-18
| Waves of Darkness
| 50
| 30' radius, make 2 saves vs. Will, one miss = Confusion CL r., two misses = Fear
|
|
[Q19] The Force Psionics (Psi. Freq. 19)
Psi19 Grand Powers
#
| Power
| PSP Cost
| Effect
|
1
| Electronic Manip.
| 50
| 1F: Change the programming in a Psi8 item of TechL<=CL/2
| 2
| Greater Force Shield
| 10/s
| AT +CL*3 source; -CL/attack (physical or energy)
| 3
| Instinctive Astrogation
| 80/h
| Find the Path
|
4
| Life Detection
| 50/m
| Detect Life CL*10'; if they have Psi19 and are not clouded, you know their identity
| 5
| Lightsaber Throw
| 40
| 0: Can throw a lightsaber this segment (get Str+Dex), range CL*10', no range pen.
|
|
Psi19L Light Grand Powers
#
| Power
| PSP Cost
| Effect
|
L-6
| Aura of Calmness
| 80/h
| If a creature randomly chooses you, you may have him reroll (reroll until it's not you)
| L-7
| Energy Absorption
| 10/die
| 1bM: Absorb up to CL HD of an energy attack, affects everyone in your group
| L-8
| Improved Health
| 1/hp+10/S
| 1M, 1V: Heal hp of damage and/or restore stats; C=number of stat pts restored
|
L-9
| Paladin Lore
| 140/d
| Abilities as per a Paladin of half level (round up); your light-saber is a "holy avenger"
|
|
Psi19D Dark Grand Powers
#
| Power
| PSP Cost
| Effect
|
D-10
| Anger III (Rage)
| 66/r
| +1QS; your M/QM/P/QP actions can be used only for Psi19 and light-saber attacks
| D-11
| Assassin Lore
| 130/d
| Abilities as per an Assassin of half level (round up)
| D-12
| Aura of Uneasiness
| 80/h
| If a creature randomly chooses you, he automatically rerolls (once only)
|
D-13
| Dark Side Web
| X
| 30'r; lose X*2 Psi19 PSPs (no save; can roll aPR to halve); no effect on non-Psi19
| D-14
| Lightning
| 100
| 1M: Shoots lightning from fingertips, LVLd10 dmg (no save, no PsiR, no immune psi)
| D-15
| Petrify
| 80+8/s
| Target is held (no save)
|
|
[Q19] The Force Psionics (Psi. Freq. 19)
Psi19 Super Powers
#
| Power
| PSP Cost
| Effect
|
1
| Force Wind
| 11/s
| Creates a tornado, CLd12 air dmg per segment (save: ½), moves at CL" rate
| 2
| Galactic Sensing
| 110/d
| Empathy, Psyche, Detect Danger, Detect Death anywhere within the same galaxy
|
|
Psi19L Light Super Powers
#
| Power
| PSP Cost
| Effect
|
L-3
| Is Spirit after Death
| ALL
| 1D (even if D actions aren't being used): Become a non-corporeal ghost after death
|
|
Psi19D Dark Super Powers
#
| Power
| PSP Cost
| Effect
|
D-0
|
|
| (There are none here)
|
|
[Q19] The Force Psionics (Psi. Freq. 19)
Psi19 Ultra Powers
#
| Power
| PSP Cost
| Effect
|
1
| Create Life
| 1400000
| 6000 resets of actions: Target female is pregnant; baby will have powerful Psi19
| 2
| Immortality Other
| 140N/d
| N targets cannot be killed or slain this day (doesn't work on self)
| 3
| Unaging
| 140/d
| You don't age anymore
|
|
Psi19L Light Ultra Powers
#
| Power
| PSP Cost
| Effect
|
L-0
|
|
| (There are none here)
|
|
Psi19D Dark Ultra Powers
#
| Power
| PSP Cost
| Effect
|
D-0
|
|
| (There are none here)
|
|
[Q23] Cloud Elves' Magical Clouds (Psi. Freq. 23)
General Psi23 Information
Number of Cloud Points = [Chr + Con] * AgeCat
| where AgeCat is: Juvenile=1, Young Adult=2, Adult=4, Old=7, Venerable=10
|
| Wild Talents: You get 2 SL per level in progression. Minor(Lesser)=2, Major(Medium)=5, Grand(Greater)=8
|
| Note: The descriptions of these powers is rather vague. The DM will determine the exact effect. All of these clouds are area effect and generally have a saving throw.
|
|
Psi23 Minor Powers (Lesser Clouds)
#
| Name
| Cloud Points
| Effect
|
1
| Acid Cloud
| 16 + 3/round
| 1 point acid damage per round in area
| 2
| Clean Cloud
| 2 + 1/minute
| Everything touched is squeaky clean!
| 3
| Fart Cloud
| 1 + 1/round
| Very smelly, sickening cloud
|
4
| Itchy Cloud
| 9 + 2/round
| All in area get large rashes and itches
| 5
| Muffling Cloud
| 12 + 2/round
| Muffles sound, 30% spell failure
| 6
| Obscuring Cloud
| 14 + 1/round
| Blocks all forms of vision (inf,ult,x-r)
|
7
| Puffy Cloud
| 8 + 1/round
| Solid cloud, can be climbed on
| 8
| Rainbow Cloud
| 20 + 2/round
| Rainbow and pot of illusionary gold
| 9
| Storm Cloud
| 15 + 3/round
| Rain/thunder, mini 1-pt. lightning bolts
|
10
| Sweet Cloud
| 5 + 1/round
| Cotton candy cloud, nausea if eaten
|
|
[Q23] Cloud Elves' Magical Clouds (Psi. Freq. 23)
Psi23 Major Powers (Medium Clouds)
#
| Name
| Cloud Points
| Effect
|
1
| Conjuration Cloud
| 35 + 1/round
| Cloud/Radiance elemental to do service
| 2
| Crystal Cloud
| 36 + 2/round
| Functions as a standard D&D crystal ball
| 3
| Dust Cloud
| 21 + 3/round
| Very dry cloud of degeneration
|
4
| Extradimen. Cloud
| 40 + 1/minute
| All in cloud can hide from those outside
| 5
| Image Cloud
| 9 + 1/round
| Forms into various shapes and colors
| 6
| Shield Cloud
| 24 + 4/round
| Gives all in area +4 bonus to AC,saves
|
7
| Sleep Cloud
| 15 + 1/round
| Super sleep effect every round
| 8
| Swirling Cloud
| 17 + 2/round
| Damages and confuses those in area
| 9
| Travel Cloud
| 10 + 1/turn
| All in cloud travel at 36" movement rate
|
10
| Wight Cloud
| 27 + 3/round
| Energy drains unnatural creatures
|
|
Psi23 Grand Powers (Greater Clouds)
#
| Name
| Cloud Points
| Effect
|
1
| Chaos Cloud
| 60 + 3/round
| Does random effects every round
| 2
| CrystalSphere Cloud
| 72 + 7/round
| Can see into alternate prime planes
| 3
| Breath Weapon Cloud
| 88 + 1/day
| Forms into a breath weapon if triggered
|
4
| Formation Cloud
| 40 + 1/round
| Can transform other clouds' shapes
| 5
| House Cloud
| 100 + 1/day
| Cloud house with windows, rooms, etc.
| 6
| Prison Cloud
| 180 + 1/day
| Captures one creature and holds there
|
7
| Shadow Cloud
| 96 + 9/round
| Causes weakness, fear, ability loss
| 8
| Smiley Face Cloud
| 117 + 7/round
| All in area drop their weapons and dance
| 9
| Snow Cloud
| 48 + 4/round
| Multicolored snow (can damage/heal)
|
10
| Talking Cloud
| 56 + 1/minute
| Loud-mouthed and sarcastic
|
|
[Q27] Fate Psionics (Psi. Freq. 27)
Basic Psi27 Information
Another Synnibarr psionic frequency, based on Raven c.s. McCracken's Ultimate Adventurer's Guide (The Book of Fate).
| The class has Comeliness as a prerequisite. It is also based on the Immortal Luck score (which is generally equal to your Immortal level), and your highest non-Concordant Level (hereafter called HNCL).
| Psi27 Wild Talents use half their true CL for the CL in these rules.
| You gain Comeliness, Luck, and HNCL tracks which function similarly to Psi9/Psi18 tracks.
| You also gain tracks for the 6 standard ability scores if you don't have them already (they don't stack with Psi9/Psi18).
| Psi27 regains points in the following way: Each turn, CL/4 (round up) of your tracks get restored to full.
|
| Psi27 Wild Talents:
| Calculate Combined Score = Comeliness + Luck + HNCL.
| # Minors = (Combined Score) / 9, round down.
| # Majors = (Combined Score) / 18, round down.
| # Grands = (Combined Score) / 27, round down.
| # Supers = (Combined Score) / 36, round down.
|
|
Psi27 Minor Powers
#
| Power
| Check
| Description
|
1
| Cloak of Oblivion
| Cml/t
| Pick any one specific spell or psionic power. You are immune to it.
| 2
| Dark Triangle
| Int/r
| Name 2 Wizard/Priest schools: One has double effect, the other half (30' radius)
| 3
| Death Ritual
| HNCL
| Sacrifice a dead body: Party will gain double XP from that creature (max LVL/d)
|
4
| Grace
| Cml
| Target stops fighting and will not attack again unless attacked (save)
| 5
| Graver Company
| Luck/t
| Negative Plane Protection; Immune to Str/Dex/Con loss; vulnerable to Holy
| 6
| Innocents
| Cml/s
| You cannot physically attack this segment. You are healed LVL^2 hp.
|
7
| Lawson Company
| HNCL/t
| Haste (self only); +LVL on #Att table; +4/-4 TH/dmg; vulnerable to Magic
| 8
| Lord
| Cml
| Command (as spell) using LVL words, up to LVL creatures within LVL*10' range
| 9
| Metaphysical Power
| Str/t
| You may convert M ® P actions.
|
10
| Night Company
| Cml/t
| Improved Invis.; +LVL% Rogue abilities; +4/-4 pro.; vulnerable to Light and Fire
| 11
| Pain
| HNCL
| Target takes LVLd10 dmg and is at -LVL to hit (save for half effect)
| 12
| People's Bless
| Wis
| One die roll within 1 round is adjusted as you wish (max of ±LVL%).
|
13
| Pregnancy
| Luck
| Target becomes pregnant (save) [!]
| 14
| Ritual of Aging
| Luck
| Target ages LVL years (save), if save missed you get healed LVL hp.
| 15
| Synncon
| HNCL/r
| Fly (as spell). 1M: make an item of up to LVL gp value, it lasts for 1 segment.
|
16
| Synnlight
| Cml/r
| Light (as spell). 1M: one target takes LVL light dmg (save:0).
| 17
| Synnslaver
| Luck/r
| Creatures with HD < LVL must save to attack you. 1M: Sleep LVL HD (save).
| 18
| Trader
| HNCL
| Sacrifice an object: Split either it's gp value (in gp) or XP value (in XP) for party
|
19
| Winery
| Luck
| Create a random potion (roll 1 Artificer effect) (use within LVL r or wasted)
| 20
| Wipeout
| Dex
| Assassination 10*LVL% (as Rogue ability), lasts for 1 attack
|
|
[Q27] Fate Psionics (Psi. Freq. 27)
Psi27 Major Powers
#
| Power
| Check
| Description
|
1
| Aridius
| Cml
| Cure Disease and Restore Con in LVL*10' radius
| 2
| Armor Ceremony
| Cml/t
| Pick Physical, Magical, Psionic, or Innate. You take 1/10 dmg from that source.
| 3
| Bi'reel
| Str/r
| All (friendly or not) within LVL*10' radius lose LVL Str points for duration
|
4
| Drake
| Cml/r
| You can breathe an Inner Element once this round equal to your hp in dmg.
| 5
| Experience Level
| HNCL/r
| Your *lowest* non-Concordant level is raised by one for the duration.
| 6
| Knight
| HNCL/t
| +LVL bonus to to hit, damage, AC, or saves (pick one)
|
7
| Liturgy of Despair
| HNCL
| 30’ radius: Insanity (save) and all must make Morale rolls (even if save made)
| 8
| People's Item
| Con/d
| Item can reroll the next item saving throw next time it fails.
| 9
| Priests of Any God
| Wis/d
| You have an enslaved Priest: You gain his Priest memorization for the day.
|
10
| Sight
| Int/t
| Detect spirits, astral forms, invisibility, alignment, magic, emotion, lies, illusions
| 11
| Smite
| Wis
| Target is Paralyzed and cannot use any M actions next round (save)
| 12
| The Skull
| HNCL
| Name a class or alignment. Find the Path to closest NPC with that class/AL.
|
13
| The Walk
| Dex/t
| Teleport, Shadow Walk, or Dimension Walk
| 14
| Time Trooper
| Luck
| Time travel: X=10^(2d4). Roll 1dX - X/2, you travel that distance in years.
| 15
| Worshipers of Any God
| Chr/d
| You have an enslaved creature: You gain his hp in permanent hp for the day.
|
|
Psi27 Grand Powers
#
| Power
| Check
| Description
|
1
| Baron
| Chr/t
| +LVL to any stat (you *can* raise your effective Cml, HNCL, or Luck with this)
| 2
| Dark Light
| Cml/r
| 30' radius: Emotion, Darkness, Weird (as spells)
| 3
| Death
| Luck
| Target is slain (save)
|
4
| Diversify
| Luck
| Your next Psi27 power that has one target has LVL targets instead
| 5
| Hydra
| Dex/r
| Choose a body part: Gain +LVL P actions with that body part this round.
| 6
| Imprisonment/Freedom
| HNCL
| Imprisonment (as spell) or its reverse
|
7
| People's Area
| Cml/d
| Forbiddance, Guards and Wards, Proof vs. Teleportation/Scrying LVL*10' radius
| 8
| Ritual of Assimilation
| Luck
| Touch: Target loses all of his current hp’s, you are healed that amount (no save)
| 9
| The Call
| Cml
| Choose a creature type: summons (LVL-DL)^2 of them. (DL is creature’s DL).
|
10
| The Sorting
| HNCL
| Shapechange, but can merge and assume qualities of LVL creature types.
|
|
Psi27 Super Powers
#
| Power
| Check
| Description
|
1
| Eternal
| HNCL/y
| You stop aging and are Immune to aging. You cannot die from having a 0 stat.
| 2
| Liturgy of Armageddon
| Luck/r
| All creatures within 1 mile radius are slain (no save) or Slain (save) [choose]
| 3
| Master Ritual of Summ.
| Cml
| Summons any one unique creature in the Multiverse to you (no resistance)
|
4
| People's Army
| Cml
| Mass Charm Person up to LVL^3 people (no save)
| 5
| Prince
| Luck
| Your "caster level" (CL) for all purposes (even non-Psi27) is raised by LVL
|
|
[Q29] Beholder Psionics (Psi. Freq. 29)
Basic Psi29 Information
Beholder spellcasters and psionicists may cast a spell using 1M (as per normal), or through an eyestalk. If cast through an eyestalk, the power associated with that eyestalk cannot be used this round.
|
|
|
Spell level, Wiz
| 0-2
| 3-5
| 6-8
| 9-11
| 12-14
| Spell level, Pri
| 1-2
| 3-4
| 5-6
| 7-8
| 9-10
|
Eyestalk used
| minor
| major
| grand
| super
| ultra
|
|
These are resisted using IR (Innate Resistance), not PR.
|
| This calculation is only used for Psi29 characters. Beholders do not have or use Psi29 points for their eyestalks (and may use them as often as desired).
|
| Psi29 power calculation: (level)*(Con+Chr)
|
| Point costs:
| Minor=5, Major=20, Grand=45, Super=80, Ultra=125, V=180
|
| Eyestalk Table
|
| Cost: Minor=1/2, Major=1, Grand=2, Super=4, beyond Super = x2 each category.
| +1 category for area effect.
| +1 category for continuous effect.
| +1 category for no saving throw (but they still get InnateR).
| -1 category if the eye has no eyestalk (fixed position).
|
| Example: Standard Beholder has Charm Person (1/2), Charm Monster (1), Sleep (1/2), Telekinesis (1/2), Flesh to Stone (1), Disintegrate (1), Fear (1/2), Slow (1/2), Cause Serious Wounds (1/2), Death Ray (1), and a fixed [-1] continuous [+1] area [+1] no save [+1] Anti-Magic
| Ray (4), total 11 eyecost and 11 eyes.
|
|
[Q29] Beholder Psionics (Psi. Freq. 29)
Psi29 Minor Powers
#
| Power
|
1
| Animate Dead
| 2
| Animate Object
| 3
| Anti-Radiation Ray
|
4
| Beam (Cone) of Cold
| 5
| Blindness
| 6
| Blink
|
7
| Burning Hands
| 8
| Cause Serious Wounds
| 9
| Charm Person
|
10
| Chromatic Orb
| 11
| Clairvoyance
| 12
| Color Beam (Spray)
|
13
| Confusion
| 14
| Create Food & Water
| 15
| Darkness
|
16
| Dig
| 17
| Domination
| 18
| Double Pain (Psi2)
|
19
| Drain Magic Item Charges
| 20
| Emotion
| 21
| Enlarge/Reduce
|
22
| ESP
| 23
| Faerie Fire
| 24
| Fear
|
25
| Fumble
|
|
#
| Power
|
26
| Gaze Reflection
| 27
| Heat Metal
| 28
| Hold Person
|
29
| Identify
| 30
| Irritation
| 31
| Light
|
32
| Lightning Bolt
| 33
| Magic Missile
| 34
| Mend
|
35
| Message
| 36
| Mind Link
| 37
| Minor Creation
|
38
| Mirror Image
| 39
| Missile Deflection
| 40
| Molecular Manipulation
|
41
| Phantasmal Force
| 42
| Radiation Ray
| 43
| Ray of Enfeeblement
|
44
| Repulsion
| 45
| Sleep
| 46
| Slow
|
47
| Telekinesis
| 48
| Telepathy
| 49
| Tongues
|
50
| Wrench
|
|
[Q29] Beholder Psionics (Psi. Freq. 29)
Psi29 Major Powers
#
| Power
|
1
| Advanced Illusion
| 2
| Anti-Anti-Magic Ray
| 3
| Anti-Magic Ray
|
4
| Anti-Psionic Ray
| 5
| Beam (Wall) of Force
| 6
| Boneshatter (2d6/r + broken limb)
|
7
| Chaos Ray (Wand of Wonder)
| 8
| Charm Monster
| 9
| Cloudkill
|
10
| Control Body (Psi2)
| 11
| Control Gravity
| 12
| Death Ray
|
13
| Deflection
| 14
| Demi-Shadow Magic
| 15
| Disintegrate
|
16
| Dispel Magic
| 17
| Displacement
| 18
| Drain Magic Items
|
19
| Enervation
| 20
| Feeblemind
| 21
| Flesh Sear (3d8/r)
|
22
| Flesh to Stone
| 23
| Fork
| 24
| Harm
|
25
| Haste
| 26
| Heal
|
|
#
| Power
|
27
| Hold Monster
| 28
| Inertial Beam (Barrier)
| 29
| Insanity Ray
|
30
| Legend Lore
| 31
| Magic Ray
| 32
| Major Creation
|
33
| Megakinesis
| 34
| Monster Summoning IV
| 35
| Paralysis
|
36
| Plane Shift
| 37
| Polymorph
| 38
| Protection (random scroll)
|
39
| Psionic Beam (Blast)
| 40
| Psychic Drain (Psi2)
| 41
| Rainbow Silver effect
|
42
| Raise Dead
| 43
| Reverse Magic (cast reverse at effect)
| 44
| Rust Metal
|
45
| Serten's Spell Immunity
| 46
| Slay Living
| 47
| Stun
|
48
| Suggestion
| 49
| Teleport
| 50
| True Seeing
|
51
| Ultrabeam (Blast)
| 52
| Withering
|
|
[Q29] Beholder Psionics (Psi. Freq. 29)
Psi29 Grand Powers
#
| Power
|
1
| Acid Bolt LVLd10
| 2
| Air Bolt LVLd12
| 3
| Anti-Technology Ray
|
4
| Astral Projection
| 5
| Cureall/Causeall
| 6
| Death Bolt (save or dead)
|
7
| Duplicate Magic Item (x1)
| 8
| Duplicate Mechanism (x1)
| 9
| Duplicate Monster (Clone) (x1)
|
10
| Earth Bolt LVLd12
| 11
| Energy Kinetic: Transform Other (Psi 9)
| 12
| Eridor's Ebony Bolt
|
13
| Escape
| 14
| Exaction
| 15
| Eye of Singularity (Psi 11U) (destroys clones, simulacrums)
|
16
| Fire Bolt LVLd12
| 17
| Grand Detonate (Psi2)
| 18
| Grease Bolt LVLd8
|
19
| Ice Bolt LVLd10
| 20
| Imprisonment
| 21
| Instantaneous (reverse Permanency)
|
22
| Internal Fire
| 23
| Know Truename
| 24
| Lend Action (you lose an action, target gains it)
|
25
| Lightning Bolt LVLd10
|
|
#
| Power
|
26
| Mana Bolt LVLd8
| 27
| Maze
| 28
| Mental Haste (+1M, use 2M/s this r)
|
29
| Meteor Swarm
| 30
| Mordenkainen's Disjunction
| 31
| Nightmare: Dream Bolt (Psi 9)
|
32
| Photon Kinetic: Laser Beam (Psi 9)
| 33
| Polymorph any Object
| 34
| Power Bolt LVLd8
|
35
| Prismatic Beam (Spray)
| 36
| Raise Dead Fully/Slay Living Fully
| 37
| Ram Bolt LVL*10 vs. inanimate
|
38
| Restoration/Energy Drain
| 39
| Resurrection/Destruction
| 40
| Shape Change Other
|
41
| Spell Reflection
| 42
| Sporacle-ize (random [C8] section effect)
| 43
| Summon Planar Creature
|
44
| Symbol
| 45
| Temporal Stasis
| 46
| Temporal: Time Bolt (Psi 9)
|
47
| Time Shift
| 48
| Time Stop
| 49
| Water Bolt LVLd12
|
50
| Wild Surge
|
|
[Q29] Beholder Psionics (Psi. Freq. 29)
Psi29 Super Powers
#
| Power
|
1
| Alter Reality (each target max 1/turn)
| 2
| Annihilation Bolt LVLd20
| 3
| Anti-Godly Ray
|
4
| Anti-Innate Ray
| 5
| As You Are
| 6
| Between
|
7
| Eye for an Eye (Psi 11W) (fork an eye back on someone)
| 8
| Holy/Eldritch/Unholy Bolt
| 9
| In the Eye of Chaos (Psi 11R) (target needs double actions to do things)
|
10
| Negation Blast
| 11
| Nightmare: Removal Beam (Psi 9)
| 12
| Nullfield: Null Bolt (Psi 18)
|
13
| Photon Kinetic: Phaser Beam (Psi 9)
| 14
| Planet Swarm
| 15
| Planetary Detonate (Psi2)
|
16
| Reconstruct
| 17
| Reset (each target max 1/day)
| 18
| Set
|
19
| Shielder: Bolt (Psi 9)
| 20
| Solid Stun Bolt (-LVL all actions)
| 21
| Symbol of Wizardry
|
22
| Thermal Kinetic: Plasma Beam (Psi 9)
| 23
| Versatility Haste (+1F, +1Opp this r)
|
|
[Q30] Astral (Shadowrun Magic) Psionics (Psi. Freq. 30)
Basic Psi30 Information
P30Ps = Int + Wis + Chr - 36 +level*6.
| Treat Wild Talents as level 0 for this calculation, elsewhere (for CL and ML) use level/2 (round up).
| 1 P30P = 10 PSPs (Psi1 or Psi2) for conversion purposes.
|
|
|
Drain Code:
| L
| M
| S
| D
| X
|
Type of Power:
| Minor
| Major
| Grand
| Super
| Ultra
| P30P multiplier:
| x1
| x2
| x3
| x4
| x5
|
|
| Multiply the P30P multiplier by the Drain Staging to get P30P cost.
| For example, "Air Bolt" is an S3, so it's a Grand that costs 9 P30Ps.
| (DM Note: The modern version of the power tables includes P30P costs for you.)
|
| # Successes = Your level (or level/2 if wild talent).
|
| Powers that do damage do 10% of max hp per success, with a save for half damage.
|
| In the power progression, you may "three for one trade" upwards (3 Minors can be replaced with 1 Major, even at level 1).
|
|
[Q30] Astral (Shadowrun Magic) Psionics (Psi. Freq. 30)
Psi30 Minor Powers
Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
Armor
| Manip
| 3
| Phys
| L3
| 3
| Melee:+½ AC,-1dmg per hit/succ
| Combat Sense (personal)
| Detect
| 2
| Phys
| L2
| 2
| +1 initiative,+1 saves/succ
| Control Emotion
| Manip
| Chr
| Ment
| L4
| 4
| Emotion:-1/succ on actions
|
Detect Psionics
| Detect
| R-1
| Ment
| L2
| 2
| Gives freq. & field of psi
| Enhanced Hearing
| Detect
| 4
| Ment
| L1
| 1
| 10%/succ Detect Noise
| Entertainment
| Illus
| 2
| Ment
| L1
| 1
| Two D'lusion (as spell)
|
Hibernate
| Manip
| Con
| Phys
| L2
| 2
| Feign Death & Suspend Animation
| Invisibility
| Illus
| Int
| Ment
| L2
| 2
| As spell, each creature resists
| Levitate Item
| Manip
| W
| Phys
| L2
| 2
| Caster controls up+down
|
Mask
| Illus
| Cml
| Ment
| L1
| 1
| Alters appearance, Chr resists
| Mental Armor
| Manip
| 9
| Ment
| L6
| 6
| -½ hit/succ per mental attack
| Mob Mood
| Manip
| Int
| Ment
| L8
| 8
| Control Emotions Blast
|
Object Mask
| Illus
| Cml
| Ment
| L2
| 2
| Alters appearance, Chr resists
| Spectacle
| Illus
| 3
| Ment
| L2
| 2
| Entertainment power with sound
| Stun Touch
| Combat
| Wis
| Ment
| L1
| 1
| Astral stunning
|
Treat Light Wounds
| Health
| Con
| Phys
| L1
| 1
| Heals 10% max hp (1 succ)
| Treat Mental Drain
| Health
| 7
| Ment
| L34
| 34
| regain 10*succ% Psi (all freq)
| X-ray Gem
| Detect
| 3
| Phys
| L2
| 2
| Gem of X-ray vision (1'/succ)
|
|
[Q30] Astral (Shadowrun Magic) Psionics (Psi. Freq. 30)
Psi30 Major Powers
Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
[creature type] Form
| Manip
| W
| Phys
| M3
| 6
| Polymorph Self (as spell)
| Air Bridge
| Manip
| 4
| Phys
| M2
| 4
| Beam of Air than can walk on
| Animate
| Manip
| W
| Phys
| M2
| 4
| Animate Object (as spell)
|
Antidote Toxin
| Health
| Con
| Phys
| M3
| 6
| Neutralize Poison (as spell)
| Anti-Missile Barrier
| Manip
| 4
| Phys
| M2
| 4
| Ranged:+½ AC,-1dmg per hit/succ
| Astral Psi Fingers
| Manip
| 4
| Phys
| M2
| 4
| 1 Str,1 Dex/succ
|
Blackout
| Illus
| Int
| Ment
| M2
| 4
| Blast:Cause Blindness(as spell)
| Clairaudience
| Detect
| R+1
| Ment
| M1
| 2
| Clairaudience,can move
| Clairvoyance
| Detect
| R+2
| Ment
| M1
| 2
| Clairvoyance,can move
|
Clout
| Manip
| 3
| Phys
| M2
| 4
| TK punch:roll TH, dmg=½*ä(succ)
| Combat Sense
| Detect
| 3
| Phys
| M2
| 4
| +1 initiative,+1 saves/succ
| Control Animal
| Manip
| Str
| Ment
| M4
| 8
| Caster controls ½P action/succ
|
Death Touch
| Combat
| Wis
| Phys
| M3
| 6
| Necromantic damage
| Detect [creature type]
| Detect
| R
| Ment
| M2
| 4
| Int resists,mult.targets
| Detect [Object]
| Detect
| R
| Ment
| M2
| 4
| Locates Object (dir./dist.)
|
Detect Life
| Detect
| R+2
| Ment
| M1
| 2
| Chr resists,mult.targets
| Detect Psionics (ext.)
| Detect
| R-3
| Ment
| M3
| 6
| Gives freq. & field of psi
| Dimension Door
| Manip
| R-2
| Phys
| M4
| 8
| Ps1N "Dimension Door"
|
Enlarge/Reduce
| Manip
| Str
| Phys
| M3
| 6
| ñ10%/succ size
| Existential Blues
| Manip
| Chr
| Ment
| M1
| 2
| Depresses target (-½/succ)
| Fashion
| Manip
| 3
| Phys
| M1
| 2
| Makes clothes look better
|
Flight
| Manip
| 3
| Ment
| M1
| 2
| Fly at 3"/succ
| Ignite
| Manip
| W+4
| Phys
| M4
| 8
| Item save:magical fire+4-1/succ
| Improved Invisibility
| Illus
| Int
| Ment
| M2
| 4
| As spell, each creature resists
|
Know Exit
| Detect
| R+1
| Ment
| M2
| 4
| Know dir./dist. to nearest exit
| Levitate Person
| Manip
| W+2
| Phys
| M2
| 4
| Caster controls, Str resists
| Light/Darkness
| Manip
| 3
| Phys
| M1
| 2
| Modifies light in area
|
Lock/Unlock
| Manip
| 4
| Phys
| M1
| 2
| Locks/Unlocks (nonmagical lock)
| Makeover
| Manip
| Cml
| Phys
| M1
| 2
| Fixes hair,makeup,fingernails
| Mana Touch
| Combat
| Int
| Phys
| M2
| 4
| Astral damage
|
Mind Link
| Detect
| Int
| Ment
| M1
| 2
| Ps2P "Mindlink", 1 target
| Nausea Blast
| Health
| Con
| Phys
| M2
| 4
| Area effect Nausea (-½TH/succ)
| Object Physical Mask
| Illus
| Cml
| Phys
| M2
| 4
| Changes appearance physically
|
Oxygenate
| Health
| Con
| Phys
| M3
| 6
| +½ Con/succ vs. suffocation
| Pathfinder
| Manip
| Dex
| Phys
| M3
| 6
| Ps1N "Body Equilibrium"
| Petrify/Reverse Petrify
| Manip
| Str
| Phys
| M6
| 12
| Flesh to Stone, Con resists
|
Physical Mask
| Illus
| Cml
| Phys
| M1
| 2
| Changes appearance physically
| Power Touch
| Combat
| Con
| Phys
| M1
| 2
| Astral damage
| Ram Touch
| Combat
| Con
| Phys
| M2
| 4
| 1 hull point damage/succ
|
Seal
| Manip
| 5
| Phys
| M2
| 4
| Hold Portal (as spell)
| Stimulation
| Illus
| Wis
| Ment
| M1
| 2
| Euphoria:+½ (mental)hit/succ
| Stun Beam
| Combat
| Wis
| Ment
| M2
| 4
| Astral stunning
|
Stun Bolt
| Combat
| Wis
| Ment
| M1
| 2
| Astral stunning
| Treat Moderate Wounds
| Health
| Con
| Phys
| M1
| 2
| Heals 30% max hp (2 succ)
| Tri-D Entertainment
| Illus
| 4
| Phys
| M2
| 4
| Phantasmal Force with touch
|
Tri-D Spectacle
| Illus
| 5
| Phys
| M3
| 6
| Tri-D Enter. power with sound
| Use [Prof.] Fingers
| Manip
| 5
| Phys
| M4
| 8
| Can use prof. over Psi Fingers
| Warplight
| Manip
| 8
| Phys
| M3
| 6
| Object seen with Infra/Ultra
|
|
[Q30] Astral (Shadowrun Magic) Psionics (Psi. Freq. 30)
Psi30 Grand Powers
Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
Acid Bolt
| Manip
| 4
| Phys
| S4
| 12
| Acid damage, Con resists
| Air Bolt
| Manip
| 3
| Phys
| S3
| 9
| Ele.Air damage, Dex resists
| Analyze Device
| Detect
| C
| Ment
| S2
| 6
| How to use object & its use
|
Analyze Psionic Item
| Detect
| C
| Ment
| S1
| 3
| How to use item & its use
| Analyze Truth
| Detect
| Wis
| Ment
| S2
| 6
| Detects Lies,1 target
| Bind
| Manip
| Dex
| Phys
| S2
| 6
| Stopped & -½ Str/succ
|
Chaos
| Illus
| Int
| Ment
| S2
| 6
| Distract:-1 TH/succ,1target
| Clairaudience (ext.)
| Detect
| R-2
| Ment
| S2
| 6
| Clairaudience,can move
| Clairvoyance (ext.)
| Detect
| R
| Ment
| S2
| 6
| Clairvoyance,can move
|
Confusion
| Illus
| Int
| Phys
| S1
| 3
| Confusion (as spell)
| Control Actions
| Manip
| Str
| Ment
| S4
| 12
| Caster controls ½P action/succ
| Control Movement
| Manip
| Str
| Ment
| S2
| 6
| Caster controls ½V action/succ
|
Cure Disease
| Health
| Con
| Phys
| S3
| 9
| Cure Disease (as spell)
| Death Beam
| Combat
| Wis
| Phys
| S4
| 12
| Necromantic damage
| Death Bolt
| Combat
| Wis
| Phys
| S3
| 9
| Necromantic damage
|
Detect [cr. type] (ext.)
| Detect
| R-2
| Ment
| S3
| 9
| Int resists,mult.targets
| Detect [Object] (ext.)
| Detect
| R-2
| Ment
| S3
| 9
| Locates Object (dir./dist.)
| Detect Enemies
| Detect
| R+1
| Ment
| S1
| 3
| Wis resists,mult.targets
|
Detect Life (ext.)
| Detect
| R
| Ment
| S2
| 6
| Chr resists,mult.targets
| Detect Planar Energy
| Detect
| Chr
| Ment
| S1
| 3
| Gives color of planar cord
| Dimension Walk
| Manip
| 6
| Phys
| S3
| 9
| Ps1N "Dimension Walk"
|
Earth Bolt
| Manip
| 3
| Phys
| S3
| 9
| Ele.Earth damage,Con resist
| Eyes of the Pack
| Detect
| Int
| Ment
| S1
| 3
| Blast:can see through eyes
| Fire Bolt
| Manip
| 3
| Phys
| S3
| 9
| Ele.Fire damage,Con resist
|
Flame Shield
| Manip
| 4
| Phys
| S2
| 6
| Protection from Fire
| Grease Blast
| Manip
| 4
| Phys
| S3
| 9
| Grease & area Fumble (as spell)
| Healthy Glow
| Health
| Cml
| Phys
| S2
| 6
| +1 Cml/succ, Clean cantrip
|
Ice Bolt
| Manip
| 4
| Phys
| S4
| 12
| Ice damage, Con resists
| Incr./Decr. Movements
| Health
| 8
| Phys
| S7
| 21
| ±1 V action /r per 2 successes
| Lightning Bolt
| Manip
| 4
| Phys
| S4
| 12
| Lightning damage, Dex resists
|
Luck
| Detect
| 4
| Ment
| S2
| 6
| Gains +1(+5%)/succ on 1 action
| Mana Beam
| Combat
| Int
| Phys
| S3
| 9
| Astral damage
| Mana Bolt
| Combat
| Int
| Phys
| S2
| 6
| Astral damage
|
Mind Probe
| Detect
| Int
| Ment
| S1
| 3
| Ps2P "Probe", 1 question/succ
| Mob Rush
| Manip
| Str
| Ment
| S6
| 18
| Control Movement Blast
| Mob Scene
| Manip
| Str
| Ment
| S8
| 24
| Control Actions Blast
|
Movement
| Manip
| Dex
| Phys
| S3
| 9
| Gives +1V action
| Nightvision
| Detect
| 4
| Ment
| S1
| 3
| Can see in magical/psi darkness
| Overstimulation
| Illus
| Wis
| Ment
| S1
| 3
| Massive Euphoria:+1 hit/succ
|
Poltergeist
| Manip
| 4
| Phys
| S2
| 6
| Objects fly around, 1 dmg/succ
| Power Beam
| Combat
| Con
| Phys
| S2
| 6
| Astral damage
| Power Bolt
| Combat
| Con
| Phys
| S1
| 3
| Astral damage
|
Prophylaxis
| Health
| Con
| Phys
| S3
| 9
| +½ Con/succ vs. poison,drugs
| Psi Sword
| Combat
| 5
| Ment
| S2
| 6
| Roll TH (+succ), dmg=ä(succ)
| Psi Sword II
| Combat
| 6
| Ment
| S3
| 9
| As Psi Sword, can hit nonliving
|
Ram Beam /Wrecker
| Combat
| Con
| Phys
| S3
| 9
| 1 hull point damage/succ
| Ram Bolt
| Combat
| Con
| Phys
| S2
| 6
| 1 hull point damage/succ
| Resist Allergy
| Health
| *
| Phys
| S3
| 9
| Remove -1 penalty/succ
|
Resist Pain
| Health
| Con
| Phys
| S1
| 3
| Resists physical pain
| Shadow (Personal)
| Manip
| Chr
| Phys
| S1
| 3
| Polymorph & go to Shadow plane
| Shapechange (Personal)
| Manip
| W
| Phys
| S3
| 9
| Polymorph to any monster
|
Spark
| Manip
| W+5
| Phys
| S4
| 12
| Item save:lightning+2-1/succ
| Spherical Vision
| Detect
| 4
| Ment
| S2
| 6
| All-Around Sight
| Stabilize
| Health
| -hp
| Phys
| S1
| 3
| Target at 1 hp (Target#=-hp/3)
|
Sterilize
| Combat
| 3
| Phys
| S1
| 3
| Removes bacteria,bugs,etc.
| Stink
| Illus
| Con
| Phys
| S2
| 6
| Stinking Cloud effect
| Stun Blast /Sleep
| Combat
| Wis
| Ment
| S1
| 3
| Astral stunning
|
Treat Serious Wounds
| Health
| Con
| Phys
| S1
| 3
| Heals 60% max hp (3 succ)
| Turn to Goo
| Manip
| Con
| Phys
| S6
| 18
| Polymorphs target to sludge
| Warpsense
| Detect
| R+1
| Phys
| S3
| 9
| Can see with Infra/Ultra
|
Water Bolt
| Manip
| 3
| Phys
| S3
| 9
| Ele.Water damage,Str resist
| Weather Guard
| Manip
| C
| Phys
| S3
| 9
| Protection from Weather
|
|
[Q30] Astral (Shadowrun Magic) Psionics (Psi. Freq. 30)
Psi30 Super Powers
Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
Acid Blast /Toxic Wave
| Manip
| 4
| Phys
| D4
| 16
| Acid damage, Con resists
| Air Blast
| Manip
| 3
| Phys
| D3
| 12
| Ele.Air damage, Dex resists
| Astral Hearing
| Detect
| 9
| Ment
| D1
| 4
| Clairaudience to Astral Plane
|
Astral Static/Fog
| Manip
| 6
| Ment
| D3
| 12
| +1 target#/succ penalty in area
| Barrier
| Manip
| 5
| Phys
| D2
| 8
| Solid Wall of Force (as spell)
| Chaotic World
| Illus
| Int
| Ment
| D2
| 8
| Chaos Blast
|
Control Thoughts
| Manip
| Int
| Ment
| D4
| 16
| Caster controls ½M action/succ
| Death Blast
| Combat
| Wis
| Phys
| D3
| 12
| Necromantic damage
| Decrease Charisma
| Health
| Chr
| Ment
| D2
| 8
| -1 Chr/succ
|
Decrease Constitution
| Health
| Con
| Phys
| D2
| 8
| -1 Con/succ
| Decrease Dexterity
| Health
| Dex
| Phys
| D2
| 8
| -1 Dex/succ
| Decrease Intelligence
| Health
| Int
| Ment
| D2
| 8
| -1 Int/succ
|
Decrease Strength
| Health
| Str
| Phys
| D2
| 8
| -1 Str/succ
| Decrease Wisdom
| Health
| Wis
| Ment
| D2
| 8
| -1 Wis/succ
| Detect Enemies (ext.)
| Detect
| R-1
| Ment
| D2
| 8
| Wis resists,mult.targets
|
Earth Blast
| Manip
| 3
| Phys
| D3
| 12
| Ele.Earth damage,Con resist
| Fire Blast /Hellblast
| Manip
| 3
| Phys
| D3
| 12
| Ele.Fire damage,Con resist
| Foresight
| Detect
| 4
| Ment
| D2
| 8
| Augury of next 1r/succ
|
Heal
| Health
| Con
| Phys
| D2
| 8
| Cures 1=10%,2=30%,3=60%,4=100%
| Ice Blast
| Manip
| 4
| Phys
| D4
| 16
| Ice damage, Con resists
| Ice Sheet
| Manip
| 4
| Phys
| D4
| 16
| Wall:Ice damage, Con resists
|
Incr./Decr. Physicals
| Health
| 12
| Phys
| D7
| 28
| ±1 P action /r per 3 successes
| Increase Charisma
| Health
| Chr
| Ment
| D2
| 8
| +1 Chr/succ
| Increase Constitution
| Health
| Con
| Phys
| D2
| 8
| +1 Con/succ
|
Increase Dexterity
| Health
| Dex
| Phys
| D2
| 8
| +1 Dex/succ
| Increase Intelligence
| Health
| Int
| Ment
| D2
| 8
| +1 Int/succ
| Increase Strength
| Health
| Str
| Phys
| D2
| 8
| +1 Str/succ
|
Increase Wisdom
| Health
| Wis
| Ment
| D2
| 8
| +1 Wis/succ
| Influence
| Manip
| Chr
| Ment
| D2
| 8
| 1=Command,2=Suggestion,4=Demand
| Lightning Blast
| Manip
| 4
| Phys
| D4
| 16
| Lightning damage, Dex resists
|
Mana Barrier
| Manip
| 6
| Ment
| D3
| 12
| Wall:Dead Psionics (all freq.)
| Mana Blast
| Combat
| Int
| Phys
| D2
| 8
| Astral damage
| Mirage Arcana
| Illus
| 5
| Ment
| D5
| 20
| (no PsiR) Even vs. those immune
|
Mob Mind
| Manip
| Int
| Ment
| D8
| 32
| Control Thoughts Blast (yuck!)
| Omniscience
| Detect
| 4
| Ment
| D2
| 8
| Divination 1 question/succ
| Power Blast
| Combat
| Con
| Phys
| D1
| 4
| Astral damage
|
Preserve
| Health
| 5
| Phys
| D5
| 20
| Ps1N "Preservation", ½ lvl/succ
| Probability Travel
| Manip
| 6+#
| Phys
| D4
| 16
| Ps1N "Probability Travel"
| Ram Blast /Urban Renewal
| Combat
| Con
| Phys
| D2
| 8
| 1 hull point damage/succ
|
Resist Stun
| Health
| Wis
| Ment
| D1
| 4
| Resist -1TH/succ from hits
| Slay [creature type]
| Combat
| R
| Phys
| D3
| 12
| Necro. damage,1 target,Wis
| Spell Barrier
| Manip
| 7
| Ment
| D5
| 20
| Wall:Dead Magic (all types)
|
Teleportation
| Manip
| 4+#
| Phys
| D3
| 12
| No error,up to 1plane,#=#people
| Temporary Insanity
| Manip
| Wis
| Ment
| D2
| 8
| 1 insanity [DMG1]/succ
| Thunderclap
| Manip
| 5
| Phys
| D5
| 20
| Blast:Sound damage, Con resists
|
Transform
| Manip
| W+W
| Phys
| D3
| 12
| Polymorph Other, Str resists
| Treat Deadly Wounds
| Health
| Con
| Phys
| D1
| 4
| Heals 100% max hp (4 succ)
| Unhealthy Glow
| Health
| Cml
| Phys
| D2
| 8
| -1 Cml/succ, Dirty cantrip
|
Water Blast
| Manip
| 3
| Phys
| D3
| 12
| Ele.Water damage,Str resist
|
|
[Q30] Astral (Shadowrun Magic) Psionics (Psi. Freq. 30)
Psi30 Ultra Powers
Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
Annihilation Bolt
| Combat
| 20
| Phys
| X10
| 50
| (Str+Int) resists, Annihilation
| HyperGate
| Manip
| N*3
| Phys
| X2
| 10
| Gate, no stun, N = # of planes
| Incr./Decr. Mentals
| Health
| 16
| Ment
| X7
| 35
| ±1 M action /r per 4 successes
|
Solid Stun Blast
| Combat
| Wis
| Ment
| X1
| 5
| Astral stunning, x2 normal succ
| Super Luck
| Detect
| 5
| Ment
| X3
| 15
| Choose result on next die roll
|
|
[Q36] Synnibarr Psionics (Psi. Freq. 36)
Psi36 Minor Powers
#
| Power
| Check
| Description [Permanent powers in brackets]
|
1
| Alchemy: Alchemist Armor
| Con/t
| Armor spell of 10*CL hp; +2 Str
| 2
| Alchemy: Ball Lightning
| Con
| Group takes CLd4 lightning dmg (no save)
| 3
| Alchemy: Elemental Bolt
| Str
| One target takes CLd6 dmg of a normal element (no save)
|
4
| Alchemy: Control Size
| Str/t
| Target person or object's size changes by 1 categrory (non-living is permanent)
| 5
| Alchemy: Create Potion
| varies *10
| Spend 10 times PSP cost of another Psi (divisible by 9) power: Make a potion of it
| 6
| Alchemy: Ether Bolt
| Str
| Target takes CL dmg, PP save or knocked unconscious for 1dCL segments
|
7
| Alchemy: Eye of Alchemy
| Int/r
| Wizard Eye; Detect Magic, Aura, Psionics, Radiation, Anti-Radiation
| 8
| Alchemy: Elemental Summ.
| Chr
| Summon a DL II Elemental
| 9
| Alchemy: Mist of Force
| Str/h
| Wall of Telekinesis (no damage, cannot pass unless make Str-20 check)
|
10
| Alchemy: Shield
| Int/r
| Resist Spells, Magic Items, Psionics, Radiation, a Weapon class (e.g. swords), or Innates
| 11
| Alchemy: Matter to Mist
| Chr/r
| Gaseous Form, can be used on another (PP save)
| 12
| Alchemy: Self to Air
| Dex/h
| Turn into an air elemental; Fly 24" (A); Immune Air; Vulnerable Vaccum/Earth
|
13
| Alchemy: Enforcement Winds
| Str/t
| Psionics in the room are at double effect (x1 Special)
| 14
| Earthpower: Catch
| Con
| 1bM to use: Feather Fall
| 15
| Earthpower: Circle of Pro.
| Con/t
| All in group are protected by 100*CL hp shield from those outside, this doesn't move
|
16
| Earthpower: Cold Resist.
| Con/t
| Double Resist Cold
| 17
| Earthpower: Conc. Break
| Chr
| Target loses CL to max number of maintains (no save)
| 18
| Earthpower: Earth Shock
| Str
| Group is paralyzed for 1dCL segments (PP save)
|
19
| Earthpower: Earth Shout
| Str
| Group is deaf and has 50% spell failure (no save)
| 20
| Earthpower: Earth Sphere
| Con/t
| All in group are protected by 40*CL hp shield from those outside, moves (centered on you)
| 21
| Earthpower: Entangle Anim.
| Dex
| Group is entangled (PP save), do not need plants for this effect
|
22
| Earthpower: Heal
| Wis
| Target is Healed but does not get actions (except non-offensive 0 and V actions) for 1 turn
| 23
| Earthpower: Fire Resist.
| Con/t
| Double Resist Fire
| 24
| Earthpower: Invisibility
| Dex
| One group is invisible (individual people come out of invisibility as they attack)
|
25
| Earthpower: Earth Resist.
| Con/t
| Double Resist Earth
| 26
| Earthpower: Magic Resist.
| Con/t
| MR CL*15% or iMR CL*5%
| 27
| Earthpower: Reveal Traps
| Dex/r
| Find Traps, Mechanical only
|
28
| Earthpower: Sense Life
| Wis/t
| Know number of life forms and sizes in next room; 1M while running this: Know summon type
| 29
| Earthpower: Sense Psi.
| Chr/t
| Detect Psionics incl. frequency numbers, Sensitivity to Psychic Impressions
| 30
| Earthpower: Sneak
| Dex/s
| Avoid Traps (self only) CL*20%
|
31
| Earthpower: Tunnel
| Str
| Dig
| 32
| Earthpower: Unlock Door
| Dex
| Open Locks CL*10% (can try again if fail)
| 33
| Earthpower: Ward of Hiding
| Dex
| Hide in Shadows 40+CL*10%
|
|
[Q36] Synnibarr Psionics (Psi. Freq. 36)
Psi36 Major Powers
#
| Power
| Check
| Description [Permanent powers in brackets]
|
1
| Alchemy: Binding
| Dex
| Contingency for a Psi36 power
| 2
| Alchemy: Ambrosia
| Wis
| Create a Potion of Heal (still need 1V to drink it), only 1 potion at a time per slot on this power
| 3
| Alchemy: Cloud Carry
| Wis/h
| Cloud that can carry CL people, moves at 60" (B)
|
4
| Alchemy: Create Creature
| Chr
| Monster Summoning IV, you can pick the summon type
| 5
| Alchemy: Reflect and Amplify
| Wis
| 1bM to use: Reflect a power/spell that required 1M to use; add your CL to it's CL
| 6
| Alchemy: Werewind
| Wis
| 1 group; Roll 1d4: 1=Banish, 2=Disintegrate, 3=Dispel an effect, 4=CL*6 Sand dmg (all have PP save)
|
7
| Earthpower: Create Matter
| Con
| Create CL*2 gp of normal items; once per day these can be permanent
| 8
| Earthpower: Ego Refreshment
| Chr
| Restore all Int, Wis, Chr, Log, San, Cml dmg; Throw off an Ego Domination (drop item)
| 9
| Earthpower: Heal Insanity
| Chr
| Cures Insanity, Feeblemind, or one Psi1 Psionic Blast "letter" result (incl. K=Killed if within CL r)
|
10
| Earthpower: Orb of Location
| Int/m
| Locate Person or Object
| 11
| Earthpower: Poison Resist.
| Con/t
| Double Resist Poison
| 12
| Earthpower: Innate Resist.
| Con/t
| InnR CL*12% or iInnR CL*4%
|
13
| Earthpower: Telekinesis
| Str
| TK 1 target; CL*20' falling damage (assuming size M)
| 14
| Earthpower: Vision Through
| Int
| X-ray Vision; Detect Illusion
| 15
| Earthpower: Ward of Warning
| Dex
| You are alerted (if on same plane) if anyone enters area (x1 Psionic Trap)
|
|
Psi36 Grand Powers
#
| Power
| Check
| Description [Permanent powers in brackets]
|
1
| Alchemy: Ele. Swarm Summ.
| Chr
| Summon CL/2 DL VII Elementals
| 2
| Alchemy: Transmutation
| Chr
| Polymorph any Object (or) Shapechange Other
| 3
| Earthpower: Argium Pit
| Str/s
| All in group take CL Str and Con dmg per segment (no save)
|
4
| Earthpower: Enforcement
| Int/r
| Psi36 powers can be used in area, even in Anti-Radiation Shell, DRZ, low PsiF, etc. (x1 Special)
| 5
| Earthpower: Remove Ench.
| Wis
| Remove Curse, *Curse*, Geas, Quest; CL% chance to remove Ancient Foul Curse (**Curse**) or Pawned
| 6
| Earthpower: Tremor
| Con
| Two groups get their hp halved or CL*10 earth dmg (no save); may target same group twice
|
|
[Q45] Marvel Psionics (Psi. Freq. 45)
Basic Psi45 Information
This is a port of Marvel comics powers to the D&D Collective. This list of powers is not accurate to the Marvel game. If you're looking for Marvel game material, look elsewhere!
|
| There is only one list of Psi45 powers, but these powers exist at each category (minor, major, grand, etc.). The powers have "SL" (Spell Level) built into their descriptions, so higher level powers are more effective. For purposes of SL, minor=2, major=5, grand=8, super=11, ultra=14.
| Whenever SL is divided by something, you round down (so a Major of "+SL/2 Str" would give +2 Str, not +2½). If the fractional part is actually meaningful to the Collective (e.g. +2½M actions is better than +2M actions), you can retain the fraction.
|
| All powers require 1M to use unless noted.
| All powers cost it's SL in PSPs to use. If it's a maintained effect, the cost permanently lowers the max PSP pool until the effect is lowered.
| 1 Psi45 PSP = 10 Psi1 PSPs.
|
| Some powers list "(SL saves)". This requires the target to make the SL saves against the effect, failing any is failure. You may instead affect SL different targets in the same group with 1 save each (other combinations of splittling the power up is not possible).
| For effects that list "(SL/3 saves)" or "(SL/4 saves)", this effect does nothing as a Minor.
|
|
Psi45 Powers
#
| Power
| School
| Notes
|
1
| Abnormal Sensitivity
| Detection
| Pick SL/2: See infrared, ultraviolet, radio waves, radiation, high sound pitches, low sound pitches
| 2
| Absorption Power
| Energy Control
| bM: Absorb energy, gain 100/(12-SL)% of it in temporary hp
| 3
| Age-Shift
| Self-Alteration
| Adjust apparent age by +/- SL*10 years
|
4
| Alter Ego
| Self-Alteration
| Have an alter ego; people don't know the "two of you" are the same person
| 5
| Anatomical Separation
| Self-Alteration
| Your separated body parts still function; can reattach severed body parts; Grand: Immune Vorpal
| 6
| Animal Mimicry
| Self-Alteration
| Duplicate the abilities of a DL=SL-1 Animal (DM rolls randomly, like the Uncommoner3 class)
|
7
| Animal Transformation
| Self-Alteration
| Polymorph Self into a DL=SL-1 Animal (you do get to choose)
| 8
| Animate Image
| Illusory
| Minor: Phantasmal Force; Major: Advanced Illusion; Grand: Mirage Arcana
| 9
| Armor Skin
| Physical Enhancement
| AT +SL*3
|
10
| Artifact Creation
| Matter Creation
| 1/reset: +(SL^2)*10 item XP
| 11
| Astral Body
| Travel
| Minor: Astral Projection (but you can't attack); Major: Astral Spell
| 12
| Berserker
| Fighting
| +SL Str, +SL TH, +SL dmg, -SL Int, -SL Wis, cannot use M actions until dropped
|
13
| Biophysical Control
| Lifeform Control
| Cure SL hp; Major: Cure Disease or Poison; Grand: Cure Aging
| 14
| Bio-Vampirism
| Lifeform Control
| 1P, consume a dead body, SL/t: +1 to Str, Con, Wis, or +1 SL to another power for 1 turn
| 15
| Blending
| Self-Alteration
| Meld into Surroundings
|
16
| Body Adaptation
| Self-Alteration
| SL/2 instances of Resist Hostile Environments
| 17
| Body Armor
| Defensive
| AT +SL^2
| 18
| Body Coating
| Self-Alteration
| 5*SL hp Armor spell, self only, stacks with the (Wizard) Armor spell
|
19
| Body Resistance
| Physical Enhancement
| Physical attacks that do less than SL*2 dmg to you do nothing
| 20
| Body Transformation
| Self-Alteration
| Change your body to be of an E=SL/2 element
| 21
| Body Transformation—Others
| Lifeform Control
| Polymorph Other (SL/2 saves)
|
22
| Bonding
| Matter Control
| (12-SL)M: Merge two objects
| 23
| Bouncing Ball
| Self-Alteration
| You can bounce.
| 24
| Carrier Wave
| Travel
| Fly at SL*12"
|
25
| Catalytic Control
| Energy Control
| xSL or /SL rate at which Chemical reactions occur (x1 Special)
| 26
| Chemical Mimicry
| Self-Alteration
| Change your body to be of an TechL=SL chemical
| 27
| Chemical Touch
| Physical Enhancement
| Chemical effect of TechL=SL*2 or less (range touch)
|
28
| Circular Vision
| Detection
| All around sight; Immune to backstab/backstrike/etc.; -(11-SL) Chr
| 29
| Clairaudience
| Mental Enhancement
| Clairaudience
| 30
| Clairvoyance
| Mental Enhancement
| Clairvoyance
|
31
| Cold Generation
| Energy Emission
| SL*CL Cold damage (1 group, no save)
| 32
| Coldshaping
| Energy Control
| +/- SL*10 degrees temperature (x1 Special)
| 33
| Collection
| Matter Control
| (12-SL)M, SL/d: Teleport up to SL gp value of objects (of specified type) to yourself
|
34
| Coloration
| Matter Conversion
| Color an object/person or +/- SL/2 to the Chemical factor of a chemical (see Chemist)
| 35
| Combustion
| Matter Conversion
| An object explodes (item save), the person carrying it takes CL*SL/2 damage (save)
| 36
| Communicate with Animals
| Mental Enhancement
| Speak with Animals
|
37
| Communicate with Cybernetics
| Mental Enhancement
| Speak with Golems / Technological Monsters+Devices
| 38
| Communicate with Non-Living
| Mental Enhancement
| Speak with anything not alive or animated; Stone Tell
| 39
| Communicate with Plants
| Mental Enhancement
| Speak with Plants
|
40
| Control
| Power Control
| 1bM: Redirect an effect (caster makes SL/4 saves)
| 41
| Cosmic Awareness
| Mental Enhancement
| Grand: Cosmic Awareness
| 42
| Creation
| Power Control
| Wish for a spell level = 0 to (SL-3)/2 spell (Warrior, Wizard, Priest, or Rogue)
|
43
| Crystallization
| Matter Control
| Object is indestructible for SL rounds
| 44
| Danger Sense
| Mental Enhancement
| Danger Sense
| 45
| Darkforce Manipulation
| Energy Control
| +SL dmg per unarmed attack; Darkness SL*10' r; Fly SL*3"; (12-SL)M: Dimension Door
|
46
| Digestive Adaptation
| Physical Enhancement
| Can digest anything; +SL*2 saves vs. poison
| 47
| Dimension Travel
| Travel
| Plane Shift up to SL/2 planes removed
| 48
| Diminution
| Matter Control
| /SL size to a person or object (save)
|
49
| Disintegration
| Matter Conversion
| Major: Disintegrate (save)
| 50
| Disruption
| Matter Control
| Minor: Target takes CL*SL disruption damage (no save); Grand: The damage given plus a Disintegrate effect (save)
| 51
| Domination
| Power Control
| Dominate all actions (SL/5 saves)
|
52
| Dreamtravel
| Mental Enhancement
| Dream Travel
| 53
| Duplication
| Power Control
| 1bM: Fork an effect (caster makes SL/3 saves)
| 54
| Electrical Control
| Energy Control
| SL/2 (round down) instances of Resist lightning; +SL*10% damage with lightning effects
|
55
| Electrical Generation
| Energy Emission
| SL*CL Lightning damage (1 group, no save)
| 56
| Elemental Conversion
| Matter Conversion
| Alter a periodic table element effect to another (within SL elements on periodic table)
| 57
| Elemental Creation
| Matter Creation
| Create SL^2 lbs. of an element (max E=SL/2)
|
58
| Elongation
| Self-Alteration
| Elasticity (length only); Can do SL melee attacks on someone without actually joining their group
| 59
| Emotion Control
| Lifeform Control
| Emotion (SL saves)
| 60
| Empathy
| Mental Enhancement
| Empathy
|
61
| Enchantment
| Magical
| Make a stone that holds SL^2 PSPs in Psi45
| 62
| Energy Body
| Self-Alteration
| Major: You are made of energy; cannot use P actions; resist physical damage
| 63
| Energy Conversion
| Energy Control
| 0, SL/t: Convert an element in an effect to another element (max E factor = SL/2, round down)
|
64
| Energy Detection
| Detection
| Detect and identify energy
| 65
| Energy Doppelganger
| Energy Emission
| Mirror Image (1 image), it has SL^3 hp; it flies at SL*3"; you can cast Psi45 effects through it
| 66
| Energy Path
| Travel
| Fly at (CL*SL)^2"; you are incorporeal and cannot use P actions
|
67
| Energy Sheath
| Self-Alteration
| SL^2 hp Armor spell, self only, stacks with the (Wizard) Armor spell
| 68
| Energy Solidification
| Energy Control
| Minor: Web; Major: Iron Bands of Bilarro; Grand: Solid Wall of Force; Super: Forcecage
| 69
| Energy Source
| Power Control
| +SL^2 max PSPs in Psi45 as long as you are within SL planes of the Astral plane
|
70
| Energy Source Creation
| Power Control
| +SL*5 max PSPs in Psi45
| 71
| Energy Sponge
| Energy Control
| bM: SL*10% chance to absorb an entire energy attack
| 72
| Energy Vampirism
| Energy Control
| 1M: Target takes SL Str, Con, or Wis damage and you gain that amount for 1 round (save)
|
73
| Enlargement
| Matter Control
| xSL size to a person or object (save)
| 74
| Environmental Awareness
| Detection
| Increased sensitivity to disturbances/influences on environment
| 75
| Evolution
| Self-Alteration
| Add the "Greater" Racial Adjective to yourself for free. Super: Add "Chosen One" for free.
|
76
| Exorcism
| Lifeform Control
| Minor: Detect Possession; Major: Exorcism (SL/2 saves)
| 77
| Extradimensional
| Detection
| See things existing in other dimensions nearby (Border Astral, etc.)
| 78
| Fire Control
| Energy Control
| SL/2 (round down) instances of Resist fire; +SL*10% damage with fire effects
|
79
| Fire Generation
| Energy Emission
| SL*CL Fire damage (1 group, no save)
| 80
| Floating Disc
| Travel
| Floating Disc; Major: Frisky Chest
| 81
| Focus
| Power Control
| Do SL instances of another Psi45 power you know; you are Spent and Harmed at the end of effect
|
82
| Force Field
| Defensive
| Immune to spell level 0 to SL-2 effects; -(SL-1) per physical attack; ER 5*SL%
| 83
| Force Field vs. Emotion
| Defensive
| Immune to spell level 0 to SL-1 enchantment/charm effects
| 84
| Force Field vs. Energy
| Defensive
| Immune to spell level 0 to SL-1 energy attacks
|
85
| Force Field vs. Hostiles
| Lifeform Control
| Enemies must make SL/2 saves to attack you
| 86
| Force Field vs. Magic
| Defensive
| Immune to spell level 0 to SL-1 magic
| 87
| Force Field vs. Mental
| Defensive
| Immune to spell level 0 to SL-1 mental attacks
|
88
| Force Field vs. Physical
| Defensive
| -SL per physical attack
| 89
| Force Field vs. Power Manipulation
| Defensive
| ER 10*SL%
| 90
| Force Field vs. Vampirism
| Defensive
| aNR 10*SL% (including energy and stat drains)
|
91
| Forced Reincarnation
| Lifeform Control
| 1M, SL/d: Reincarnation (target must have died within the last 2^SL segments)
| 92
| Free Spirit
| Mental Enhancement
| Minor: Astral Perception; Major: Astral Projection
| 93
| Gateway
| Travel
| Major: Dimension Door; Grand: Gate
|
94
| Geoforce
| Matter Control
| 1bM: Stop or Create an Earthquake, Landslide, etc. Damage would be CL*SL Earth to a group (save for 0)
| 95
| Gestalt
| Power Control
| Major: 1M: Do 2 Minor powers that you know; Grand: 1M: Do 2 Major powers that you know; etc.
| 96
| Gliding
| Travel
| Fly at whatever the wind speed is
|
97
| Grafting
| Lifeform Control
| 1M: Graft Weapon/Armor or Surgery (at TechL=SL*2)
| 98
| Gravity Manipulation
| Energy Control
| SL/2 (round down) instances of Resist gravity/falling damage; +SL*10% damage with gravity/falling effects
| 99
| Growth
| Self-Alteration
| xSL size; +SL Str
|
100
| Hallucinations
| Mental Enhancement
| Hallucinations (SL saves)
| 101
| Hard Radiation
| Energy Emission
| SL*CL/2 Radiation damage and SL Con damage (1 group, no save)
| 102
| Hard Radiation Control
| Energy Control
| SL/2 (round down) instances of Resist radiation damage; +SL*10% damage with radiation (specific, not all of Psi9/18/27) effects
|
103
| Heat
| Energy Emission
| Target takes SL*CL Fire damage per segment for 1 round (no save)
| 104
| Hyper-Digging
| Travel
| Tunneling
| 105
| Hyper-Hearing
| Detection
| xSL range with hearing; Hear Noise 10*SL%
|
106
| Hyper-Intelligence
| Mental Enhancement
| +SL Int
| 107
| Hyper-Invention
| Mental Enhancement
| (12-SL)M: Create a TechL=SL*2-3 object (see [Q8], can have at most LVL of these objects)
| 108
| Hyper-Leaping
| Travel
| Jump SL*10'
|
109
| Hyper-Olfactory
| Detection
| xSL range with smell; Clairnasience
| 110
| Hyper-Running
| Travel
| +SL/2 V actions only for actual movement
| 111
| Hyper-Speed
| Physical Enhancement
| xSL movement rate
|
112
| Hyper-Swimming
| Travel
| Swim at full movement rate
| 113
| Hyper-Touch
| Detection
| Detect extremely fine surface details; Fine manipulation
| 114
| Hypnotic Control
| Lifeform Control
| Hypnosis (SL/2 saves)
|
115
| Hypnotic Voice
| Physical Enhancement
| Hypnosis (SL/2 groups, save, must be able to hear you)
| 116
| Illusion-Casting
| Illusory
| 1M: Demi-Shadow Magic for a spell level = SL-2 effect in Psi45
| 117
| Illusory Duplication
| Illusory
| Mirror Image (SL images)
|
118
| Illusory Invisibility
| Illusory
| Minor: Invis.; Major: Improved Invis.; Grand: Dust of Disappearance
| 119
| Imitation-Face Changer
| Self-Alteration
| Alter Appearance; Disguise (face only) SL*20%
| 120
| Imitation-Human Changeling
| Self-Alteration
| Alter Appearance; Disguise SL*15%
|
121
| Incarnation Awareness
| Mental Enhancement
| Remember your last SL/5 previous incarnations of your life
| 122
| Internal Limbo
| Magical
| Minor: Rope Trick; Grand: I'm Gone (to own Pocket Dimension)
| 123
| Invisibility
| Self-Alteration
| Improved Invis.
|
124
| Ionization
| Matter Conversion
| Lightning shield (xSL/10 damage back)
| 125
| Iron Will
| Mental Enhancement
| 1bM: One effect that's hitting you is delayed for SL segments (it will still resolve even if the caster is dropped)
| 126
| Kinetic Bolt
| Energy Emission
| SL*CL/2 Telekinesis dmg and knock back SL*10' (1 target, no save, Str-SL*2 check to avoid knock back)
|
127
| Kinetic Control
| Energy Control
| SL/2 (round down) instances of Resist telekinesis; +SL*10% damage with telekinesis effects
| 128
| Levitation
| Travel
| Levitate
| 129
| Life Detection
| Detection
| Detect Life SL*10' (even through walls); 1M: Identify Life
|
130
| Lifeform Creation
| Matter Creation
| Summon a DL=SL-1 monster
| 131
| Light Control
| Energy Control
| SL/2 (round down) instances of Resist light; +SL*10% damage with light effects
| 132
| Light Emission
| Energy Emission
| SL*CL/2 Light damage (no save) and SL/2 instances of blindness (save)
|
133
| Linguistics
| Mental Enhancement
| +SL^2 language slots
| 134
| Lung Adaptability
| Physical Enhancement
| Need not breathe; Water Breathing
| 135
| Machine Animation
| Matter Control
| Control P Actions of a Psi8 object (SL saves)
|
136
| Magic Control
| Magical
| +SL/2 (round down) to SL of next Psi45 power
| 137
| Magic Creation
| Magical
| Wish for a spell level = 0 to SL-2 Wizard spell
| 138
| Magic Detection
| Detection
| Detect Magic SL*10' (even through walls); 1M: Identify Magic
|
139
| Magic Domination
| Magical
| Control M Actions (SL/2 saves)
| 140
| Magic Transferral
| Magical
| Spend any amount of Psi45 PSPs. The target gets that PSPs in his pool.
| 141
| Magic Vampirism
| Magical
| 1M, SL/t: Target loses SL spell levels in magic memorization (save), if fails you get +1 to Str, Con, Wis, or +1 SL to another power for 1 turn
|
142
| Magnetic Manipulation
| Energy Control
| SL/2 (round down) instances of Resist magnetism; +SL*10% damage with magnetism effects
| 143
| Magnetism
| Energy Emission
| Magnetism; Metal items weigh xSL normal
| 144
| Martial Supremacy
| Fighting
| +SL Martial Arts or Professional Wrestling maneuvers (you don't need a style)
|
145
| Mass Decrease
| Self-Alteration
| /SL weight on an object
| 146
| Mass Increase
| Self-Alteration
| xSL weight on an object
| 147
| Matter Animation
| Matter Control
| Animate Object up to SL^2 lbs.
|
148
| Mechanical Creation
| Matter Creation
| Summon a DL=SL-2 Golem or Technological monster
| 149
| Mental Duplication
| Mental Enhancement
| Capital E Extract (SL/3 saves)
| 150
| Mental Invisibility
| Mental Enhancement
| Improved Invis.: it's +SL AC instead of +4
|
151
| Mental Probe
| Mental Enhancement
| Probe (SL saves)
| 152
| Micro-Environment
| Matter Control
| Create a bubble of friendly environment for up to SL people (must stay in same group)
| 153
| Microscopic Vision
| Detection
| x10^SL Microsopic Vision
|
154
| Mind Blast
| Mental Enhancement
| SL*CL Mental damage (1 group, no save)
| 155
| Mind Control
| Lifeform Control
| Minor: Command (save); Major: Domination (SL/3 saves)
| 156
| Mind Drain
| Mental Enhancement
| Forget (SL saves)
|
157
| Mind Transferral
| Lifeform Control
| Minor: Empathy (save); Major: Magic Jar (SL/3 saves)
| 158
| Missile Creation
| Matter Creation
| Do SL missile attacks, must roll to hit, each hit does 10 dmg (no save) and a stun (save)
| 159
| Molding
| Matter Control
| (12-SL)M: Shape Alter Any Object (the resultant item must be of the same type of material)
|
160
| Molecular Conversion
| Matter Conversion
| Alter a periodic table compound effect to another
| 161
| Molecular Creation
| Matter Creation
| Create SL lbs. of an element (max E=SL)
| 162
| Natural Weaponry
| Fighting
| +SL TH and dmg with natural attacks
|
163
| Nemesis
| Power Control
| Wish for a spell level 0 to SL-2 effect that will most affect the target (DM will determine)
| 164
| Neural Manipulation
| Lifeform Control
| Minor: Seizure (-2 all rolls, save); Major: Paralysis (SL/3 saves)
| 165
| Penetration Vision
| Detection
| X-ray vision SL*2'
|
166
| Phasing
| Self-Alteration
| Minor: Phase out (like a Blink dog); Major: Pass Wall
| 167
| Pheromones
| Physical Enhancement
| Command (SL words, save)
| 168
| Physical Gestalt
| Self-Alteration
| Grand: Merge bodies with someone else (must be willing), combine AC, hp, and effects
|
169
| Plague Carrier
| Lifeform Control
| Disease (SL saves)
| 170
| Plant Control
| Lifeform Control
| Charm Plant (SL saves)
| 171
| Plant Growth
| Lifeform Control
| Plant Growth xSL
|
172
| Plant Mimicry
| Self-Alteration
| Tree
| 173
| Plasma Control
| Energy Control
| SL/2 (round down) instances of Resist plasma; +SL*10% damage with plasma effects
| 174
| Plasma Generation
| Energy Emission
| SL*CL Plasma damage (1 group, no save)
|
175
| Plasticity
| Self-Alteration
| Elasticity (full); Can do SL/2 melee attacks on someone without actually joining their group
| 176
| Postcognition
| Mental Enhancement
| Postcognition
| 177
| Power Detection
| Detection
| Detect Radiation SL*10' (even through walls); 1M: Identify Radiation
|
178
| Power Simulation
| Magical
| The next Psi45 power you use will be resisted using MR instead of PR
| 179
| Power Transferral
| Power Control
| Lend a Minor to someone's progression (you lose a Psi45 minor, they gain a Psi45 minor)
| 180
| Power Vampirism
| Power Control
| 1M, SL/t: Target loses an innate ability (save), if fails you get +1 to Str, Con, Wis, or +1 SL to another power for 1 turn
|
181
| Precognition
| Mental Enhancement
| Precognition
| 182
| Prehensile Hair
| Self-Alteration
| Your hair has controlled movement; can do a "Hair attack" (using your hair's P action) for 1dSL dmg
| 183
| Psionic Detection
| Detection
| Detect Psionics SL*10' (even through walls); 1M: Identify Psionics
|
184
| Psionic Vampirism
| Mental Enhancement
| 1M, SL/t: Target loses (SL^2)*10 PSPs (Psi1 scale, save), if fails you get +1 to Str, Con, Wis, or +1 SL to another power for 1 turn
| 185
| Radarsense
| Detection
| Emit and sense Radar waves
| 186
| Radiowave Control
| Energy Control
| Emit and Sense Radio waves
|
187
| Radiowave Generation
| Energy Emission
| SL*CL/2 Radiowave damage (1 group, no save, the effect can go through a SL' wall)
| 188
| Reality Alteration
| Magical
| + or - SL to your next die roll
| 189
| Reflection
| Defensive
| MPIWReflection 5*SL%
|
190
| Regeneration
| Physical Enhancement
| Regenerate SL hp/s
| 191
| Remote Sensing
| Mental Enhancement
| Increase all senses by x(1+SL/4)
| 192
| Residual Absorption
| Power Control
| Whenever a Psi45 power is used against you, gain it's SL/2 PSPs.
|
193
| Resist: Emotion
| Defensive
| SL/2 (round down) instances of Resist enchantment/charm
| 194
| Resist: Energy
| Defensive
| SL/3 (round down) instances of Resist energy attacks
| 195
| Resist: Magic
| Defensive
| SL/4 (round down) instances of Resist magic
|
196
| Resist: Mental
| Defensive
| SL/2 (round down) instances of Resist mental attacks
| 197
| Resist: Physical
| Defensive
| SL/4 (round down) instances of Resist physical attacks
| 198
| Resist: Power Manipulation
| Defensive
| SL/3 (round down) instances of Resist disenchantment
|
199
| Resist: Vampirism
| Defensive
| SL/3 (round down) instances of Resist necromancy, energy and stat drains
| 200
| Rocket
| Travel
| Fly at SL*30" but you can turn only once per segment
| 201
| Selection
| Power Control
| Major: You know all Psi45 Minors but can run only 1 Minor at a time; Grand: Know all Majors, etc.
|
202
| Self-Duplication
| Self-Alteration
| Make SL/5 duplicates of yourself
| 203
| Self-Revival
| Physical Enhancement
| 0, (SL-1)/d: Heal self
| 204
| Self-Sustenance
| Physical Enhancement
| Need not drink or eat
|
205
| Self-Vegetation
| Self-Alteration
| Polymorph Self into a DL=SL-1 Plant (you do get to choose)
| 206
| Sense Alteration
| Lifeform Control
| Negate or restore 1 sense (save)
| 207
| Sensory Link
| Mental Enhancement
| Link SL/2 senses to another person
|
208
| Serial Immortality
| Mental Enhancement
| 0, 1/d: Resurrection, self only, there is a delay of (11-SL) rounds
| 209
| Shadowcasting
| Energy Emission
| Darkness, reduce radiation in room by RS=SL
| 210
| Shadowshaping
| Energy Control
| See through shadows 10*SL' (even through walls); Meld into Shadows; 1M: Summon Shadow (DL=SL)
|
211
| Shapechange-Others
| Lifeform Control
| Minor: Alter Appearance (save); Major: Disguise (save); Grand: Shapechange Other (save)
| 212
| Shapeshifting
| Self-Alteration
| Polymorph Self into a DL=SL-4 monster (you do get to choose)
| 213
| Shrinking
| Self-Alteration
| /SL size; +SL Dex
|
214
| Skywalk
| Travel
| You walk on the air as if it was the ground (i.e. Fly at your ground movement rate)
| 215
| Sleep-Induced
| Lifeform Control
| Sleep (SL/2 saves)
| 216
| Sonar
| Detection
| Emit and sense Sonar waves
|
217
| Sonic Generation
| Energy Emission
| SL*CL/2 Sound damage (no save) and SL/2 instances of deafness (save)
| 218
| Sound Manipulation
| Energy Control
| xSL or /SL amount of sound in room (x1 Special)
| 219
| Speechthrowing
| Mental Enhancement
| Ventriloquism
|
220
| Spiderclimb
| Travel
| Spider Climb; Climb Walls SL*20%
| 221
| Spirit Gestalt
| Self-Alteration
| Grand: Join minds with another person (must be willing), can use each other's mental abilities
| 222
| Spirit Storage
| Lifeform Control
| Can hold SL spirits within self as a receptacle
|
223
| Spirit Vampirism
| Magical
| 1M, SL/t: Target loses SL Int and Wis dmg (save), if fails you get +1 to Str, Con, Wis, or +1 SL to another power for 1 turn
| 224
| Spray
| Matter Creation
| SL choking dmg to a group per segment (can leave the area)
| 225
| Stealth
| Physical Enhancement
| Move Silently 10*SL%
|
226
| Summoning
| Lifeform Control
| Summon a DL=SL Outer
| 227
| Suspended Animation
| Physical Enhancement
| Feign Death (need to make a Int-SL check to attack you, you cannot attack until this is dropped)
| 228
| Sympathetic Magic
| Magical
| 1 Reset: Create a voodoo doll of someone (must have a real object from him); 1M, SL/h: Center an effect on that person, if on same plane
|
229
| Telekinesis
| Mental Enhancement
| Telekinesis 10*SL^2 lbs.
| 230
| Telelocation
| Mental Enhancement
| Locate Person (within (SL-2)/2 planes)
| 231
| Telepathy
| Mental Enhancement
| Telepathy; Psi45 psionic link
|
232
| Teleport Others
| Travel
| Teleport SL-2 Others
| 233
| Teleport Self
| Travel
| Teleport Self; at Minor there is a M% chance of failure, where M is the number of miles travelled
| 234
| Telereformation
| Travel
| Teleport Self; at Minor all your effects drop as you do this
|
235
| Telescopic Vision
| Detection
| x2^SL Eagle Eye Vision
| 236
| Thermal Control
| Energy Control
| SL/2 (round down) instances of Resist temperature change; +SL*10% effect with temperature change effects
| 237
| Thermal Vision
| Detection
| Infravision; Immune Darkness
|
238
| Time Travel
| Travel
| Time Travel 10^SL seconds; 15-SL% chance of bizarre failure (very far time travel, a loop travel, etc.)
| 239
| Total Memory
| Mental Enhancement
| Eidetic Memory
| 240
| Tracking
| Detection
| SL slots in Tracking
|
241
| Troubleseeker
| Travel
| Sense Danger (to innocents, not yourself)
| 242
| True Flight
| Travel
| Fly at (SL^2)*3"
| 243
| True Invulnerability
| Physical Enhancement
| SL instances of Resist distributed as you like (medium categories: a school, an element, etc.)
|
244
| True Sight
| Detection
| Minor: Detect Illusion/Invis.; Major: True Sight; Grand: Immune Dust/Disapp.; Super: Cosmic Awareness
| 245
| Two-dimensionality
| Self-Alteration
| You are 2-dimensional.
| 246
| Undead Control
| Lifeform Control
| Turn Undead at CL=(SL-2)*2
|
247
| UV Vision
| Detection
| Ultravision
| 248
| Vibration
| Energy Emission
| SL*CL Vibration damage (1 group, no save)
| 249
| Vibration Control
| Energy Control
| SL/2 (round down) instances of Resist vibration; +SL*10% damage with vibration effects
|
250
| Vocal Control
| Physical Enhancement
| Mimic Voices; xSL sound with voice
| 251
| Warding
| Magical
| Create a Trap (x1 Psionic) for SL/2 Psi45 powers
| 252
| Water Freedom
| Physical Enhancement
| Free Action in Water
|
253
| Water Walking
| Travel
| Water Walking
| 254
| Waterbreathing
| Physical Enhancement
| Water Breathing
| 255
| Weakness Creation
| Power Control
| Add SL/2 instances of a Vulnerability to something (medium scale: a school, an element, etc.) on the target (no save)
|
256
| Weakness Detection
| Detection
| Know a weakness/vulnerability of target (increase next effect by x(SL+2)/2, round down)
| 257
| Weapons Creation
| Fighting
| 1M: Create a gp=SL^2 weapon (lasts for 1 turn; 1 weapon per day may be permanent instead)
| 258
| Weapons Tinkering
| Fighting
| (12-SL)M: Polymorph Any Object (the resultant item must be a weapon)
|
259
| Weather
| Matter Control
| Control Weather within SL miles
| 260
| Webcasting
| Matter Creation
| Web (SL saves)
| 261
| Whirlwind
| Travel
| Major: Air Walk 30" (area); Grand: Wind Walk 60" (area)
|
262
| Zombie Animation
| Matter Control
| Animate a dead body as a Zombie with DL=SL
|
|
[Q54] DC Psionics (Psi. Freq. 54)
Basic Psi54 Information
This is a port of DC comics powers to the D&D Collective. This list of powers is not accurate to the DC game. If you're looking for DC game material, look elsewhere!
|
| There is only one list of Psi54 powers, but these powers exist at each category (minor, major, grand, etc.). The powers have "SL" (Spell Level) built into their descriptions, so higher level powers are more effective. For purposes of SL, minor=2, major=5, grand=8, super=11, ultra=14.
| Whenever SL is divided by something, you round down (so a Major of "+SL/2 Str" would give +2 Str, not +2½). If the fractional part is actually meaningful to the Collective (e.g. +2½M actions is better than +2M actions), you can retain the fraction.
|
| All powers require 1M to use unless noted.
| All powers cost it's SL in PSPs to use. If it's a maintained effect, the cost permanently lowers the max PSP pool until the effect is lowered.
| 1 Psi54 PSP = 10 Psi1 PSPs.
|
| Some powers list "(SL saves)". This requires the target to make the SL saves against the effect, failing any is failure. You may instead affect SL different targets in the same group with 1 save each (other combinations of splittling the power up is not possible).
| For effects that list "(SL/3 saves)" or "(SL/4 saves)", this effect does nothing as a Minor.
|
|
Psi54 Powers
#
| Power
| School
| Notes
|
1
| Absorption Field
| Physical
| Stops SL/2 mental attacks or mental-affecting powers on you
| 2
| Acid
| Physical
| CL*(SL+2) acid dmg to one target (no save)
| 3
| Acrobatics
| Skill-like
| Any Acrobat SL-1 pick; 5*CL Rogue points in it
|
4
| Active Sonar
| Mental
| Sonar; can see in darkness
| 5
| Air Animation
| Mental
| Summon a DL=SL Air Elemental
| 6
| Air Control
| Mental
| Gust of Wind / Wall of Air
|
7
| Air Walking
| Mental
| Can walk in air as if on ground
| 8
| Analytical Smell
| Mental
| Identify things by smell; Tracking
| 9
| Animal Control
| Mystical
| Charm Animal (SL saves)
|
10
| Animal Handling
| Skill-like
| Minor: Animal Friendship; Major: +1 Animal Companion
| 11
| Animal Mimicry
| Mental
| Polymorph Self (to Animal only)
| 12
| Animal Summoning
| Mystical
| Summon a DL=SL-1 Animal
|
13
| Animal Transformation
| Physical
| Polymorph Other (from Animal to Animal only) (SL saves)
| 14
| Animate Image
| Mystical
| Summon a DL=SL creature based on an picture/painting you have (the image is consumed)
| 15
| Animate Objects
| Mystical
| Animate Objects as if they were a DL=SL Golem summon
|
16
| Artist
| Skill-like
| Free proficiencies in (pick SL-1 of these): Actor, Musician, Painter, Photographer, Sculptor, Writer
| 17
| Attraction/Repulsion
| Mental
| Telekinesis all objects of one type towards you or away from you
| 18
| Aura of Fear
| Mental
| Fear by sight (SL saves)
|
19
| Bio-Energy Blast
| Physical
| CL*(SL+2) force dmg to one target (no save)
| 20
| Bomb
| Physical
| CL*SL explosion dmg to your group (no save, hole in the middle)
| 21
| Broadcast Empath
| Mental
| Empathy
|
22
| Cell Rot
| Mental
| Cell Adjustment (reversed) CL*SL*2 dmg (no save)
| 23
| Charisma
| Skill-like
| +SL Chr; Hold Chr
| 24
| Cling
| Physical
| Climb Walls 20*SL%; Resist first CL*SL/2 dice of Telekinesis or Gravity damage; Grand: Immovability
|
25
| Comprehend Languages
| Mental
| Comprehend Languages; Tongues
| 26
| Control
| Mental
| Domination one target (SL/2 saves)
| 27
| Damage Transference
| Mental
| Cell Adjustment CL*SL*2 hp
|
28
| Danger Sense
| Mental
| Danger Sense
| 29
| Darkness
| Physical
| Darkness (can blind a person, make SL saves)
| 30
| Density Increase
| Mental
| xSL weight; +SL Str; -SL Dex
|
31
| Detective
| Skill-like
| Tracking; ID Fake/Counterfeit items; Legal Lore
| 32
| Digging
| Physical
| Dig
| 33
| Directional Hearing
| Mental
| Know which direction sounds are coming from
|
34
| Dispersal
| Mental
| Insubstantial (can move through objects, can't attack)
| 35
| Earth Animation
| Mental
| Summon a DL=SL Earth Elemental
| 36
| Earth Control
| Mental
| Move Earth / Wall of Earth
|
37
| Empathy
| Mental
| Empathy
| 38
| Energy Absorption
| Physical
| CL*SL*3 hp ablative Force Field (vs. energy attacks)
| 39
| Extended Hearing
| Mental
| Hear Noise SL*10%
|
40
| Eye of the Cat
| Mystical
| Can see through an animal's eyes (must be willing)
| 41
| Flame Animation
| Mental
| Summon a DL=SL Fire Elemental
| 42
| Flame Being
| Physical
| Fire Shield (SL*10% damage back to attacker); Deal +SL fire dmg with melee attacks
|
43
| Flame Control
| Mental
| Pyrotechnics / Produce Fire / Quench / Wall of Fire
| 44
| Flame Immunity
| Physical
| SL/2 instances of Resist Fire
| 45
| Flame Project
| Physical
| CL*(SL+2) fire dmg to one target (no save)
|
46
| Flash
| Physical
| Light (can blind a person, make SL saves)
| 47
| Flight
| Physical
| Fly at 2^SL"
| 48
| Fog
| Physical
| Wall of Fog, blocks X-ray vision, ultravision, infravision, sonar
|
49
| Force Field
| Physical
| CL*SL*2 hp ablative Force Field (vs. physical or energy attacks)
| 50
| Force Manipulation
| Mental
| Minor: Minor Creation; Major: Major Creation
| 51
| Force Shield
| Mental
| CL*SL*3 hp ablative Force Field (vs. physical or energy attacks, only one enemy /s)
|
52
| Full Vision
| Mental
| All-Around Sight; Grand: Immune to Backstab
| 53
| Gadgetry
| Skill-like
| 1M, 1/d: Build a TechL=SL Psi8 item
| 54
| Gliding
| Physical
| Fly at 3*SL"
|
55
| Gravity Decrease
| Mental
| Increase gravity in room or object/person by SL G's (x1 Special)
| 56
| Gravity Increase
| Mental
| Decrease gravity in room or object/person by SL G's (x1 Special)
| 57
| Growth
| Physical
| +SL/2 Size classes
|
58
| Heat Vision
| Mental
| 1M to start: Every segment for 1 round, as a 0 action, deal SL heat dmg to one target (no save)
| 59
| Hypersensitive Touch
| Physical
| Fine touch; Fine manipulation
| 60
| Hypnotism
| Mental
| Hypnosis (SL saves)
|
61
| Ice Animation
| Mental
| Summon a DL=SL Ice Elemental
| 62
| Ice Control
| Mental
| Wall of Ice
| 63
| Ice Production
| Physical
| CL*(SL+2) ice dmg to one target (no save)
|
64
| Icing
| Physical
| SL/2 instances of Resist Cold/Ice
| 65
| Illusion
| Mental
| Illusion (SL Int checks)3
| 66
| Invisibility
| Physical
| Minor: Invisibility; Major: Improved Invisibility; Grand: Dust of Disappearance
|
67
| Invulnerability
| Physical
| -CL*SL/2 dmg per attack
| 68
| Iron Will
| Mental
| SL/2 instances of Resist Hypnotism/Charm/Domination
| 69
| Joined
| Mystical
| Immovability
|
70
| Jumping
| Physical
| Jump
| 71
| Life Sense
| Mental
| Detect Life
| 72
| Lightning
| Mystical
| CL*SL lightning dmg to one group (no save)
|
73
| Locate Animal
| Mystical
| Locate Animals
| 74
| Magic Blast
| Mystical
| CL*SL force dmg to one group (no save)
| 75
| Magic Shield
| Mystical
| Stops SL/2 magical attacks on you
|
76
| Magical Sense
| Mystical
| Detect/Identify Magic
| 77
| Magnetic Control
| Mental
| Telekinesis all metal objects towards you or away from you
| 78
| Martial Artist
| Skill-like
| SL Martial Arts maneuvers (no style is included tho)
|
79
| Matter Manipulation
| Mental
| CL*(SL+2) explosion dmg to one target (no save)
| 80
| Medicine
| Skill-like
| Binding wounds is 4+SL hp
| 81
| Mental Blast
| Mental
| Do a P action of attacks, using Int instead of Str and Wis instead of Dex
|
82
| Microscopic Vision
| Mental
| Microscopic Vision
| 83
| Military Science
| Skill-like
| Free proficiencies in (pick SL-1 of these): Camouflage, Cartography, Demolition, ECM, Tracking
| 84
| Mimic
| Physical
| 1bM: Fork a spell level 0 to SL effect
|
85
| Mind Blank
| Mental
| Immune detection, ESP
| 86
| Mind Blast
| Mental
| SL Int dmg to one target (no save)
| 87
| Mind Drain
| Mental
| Target loses CL*SL*10 PSPs (using Psi1 scale), you gain half of what he lost
|
88
| Mind Over Matter
| Mental
| Stay conscious (and offensive) for up to SL segments after being reduced below -10 hp
| 89
| Mind Probe
| Mental
| ESP
| 90
| Molecular Chameleon
| Mental
| Polymorph your body into an unusual material that you're touching (max S factor = SL)
|
91
| Mystic Link
| Mystical
| Major: 1M: Duplicate a Psi54 Minor; Grand: 1M: Duplicate a Psi54 Major; etc.
| 92
| Mystic Shield
| Mental
| SR SL*CL
| 93
| Object Awareness
| Mental
| Minor: Locate Object; Major: Clairvoyance there
|
94
| Occultist
| Skill-like
| Any Occultist5 Level SL pick
| 95
| Omni-Arm
| Physical
| +0d+SL*2 to open-hand attacks (e.g. as a Major your base punch goes from 1d2 to 1d12)
| 96
| Passive Sonar
| Mental
| Sonar; can see in darkness
|
97
| Personality Transfer
| Mental
| Magic Jar (SL/2 saves)
| 98
| Phobia
| Mental
| Fear (SL saves)
| 99
| Plant Control
| Mystical
| Charm Plant (SL saves) or Summon a DL=SL-1 Plant
|
100
| Plant Growth
| Mystical
| Plant Growth
| 101
| Poison Touch
| Physical
| Your next attack is poisonous (Death or (SL-1)*10 dmg if they make the save)
| 102
| Postcognition
| Mental
| Object Reading
|
103
| Power Drain
| Mental
| Target loses random powers (SL saves, each missed save is 1 lost power)
| 104
| Precognition
| Mental
| Precognition
| 105
| Psychic Will
| Mental
| Wall of Force
|
106
| Radar Sense
| Mental
| Radar detection
| 107
| Recall
| Mental
| Eidetic Memory
| 108
| Regeneration
| Mental
| Regenerate SL/2 stat points of damage per segment
|
109
| Running
| Physical
| +3*(SL-1)" move rate
| 110
| Scholar
| Skill-like
| +SL Nonweapon (Knowledge) proficiencies
| 111
| Scientist
| Skill-like
| Scientific Analysis SL*10%
|
112
| Sealed Systems
| Physical
| Immune hostile environment; Need not breathe
| 113
| Sensory Block
| Mental
| Target loses some senses (SL/2 saves, each missed save is 1 lost sense)
| 114
| Shape Change
| Mental
| Minor: Polymorph Self to a particular animal type; Grand: Shapechange to a particular animal type
|
115
| Shrinking
| Physical
| -SL/2 Size classes
| 116
| Skin Armor
| Physical
| AT +SL*CL/2
| 117
| Solar Sustenance
| Physical
| Need not eat or drink
|
118
| Sonic Beam
| Physical
| CL*(SL+2) sound dmg to one target (no save)
| 119
| Speak with Animals
| Mental
| Speak with Animals
| 120
| Spirit Travel
| Mystical
| Minor: Astral Perception; Major: Astral Projection; Grand: Astral Spell
|
121
| Spiritual Drain
| Mystical
| Target loses CL*SL hp (necromantic, no save), you gain CL*SL hp (not above max)
| 122
| Split
| Physical
| You are two beings (two places at once); it costs 3 actions to have each body do 1 action
| 123
| Spy
| Skill-like
| Any Secret Agent SL-1 pick; 5*CL Rogue points in it
|
124
| Starbolt
| Physical
| CL*(SL+2) plasma dmg to one target (no save)
| 125
| Stretching
| Physical
| Can melee up to SL people per round that aren't in your group
| 126
| Super Breath
| Physical
| CL*SL air dmg to one group (no save)
|
127
| Super Hearing
| Mental
| Can hear frequencies outside of normal human range
| 128
| Super Ventriloquism
| Mental
| Ventriloquism
| 129
| Superspeed
| Physical
| xSL movement rate; you can turn only once per segment
|
130
| Suspension
| Mental
| Feign Death
| 131
| Swimming
| Physical
| Swim at full movement rate; No combat penalties in water
| 132
| Systematic Antidote
| Physical
| SL/2 instances of Resist Poison/Drugs
|
133
| Telekinesis
| Mental
| Telekinesis CL*SL*10 lbs.
| 134
| Telepathy
| Mental
| Telepathy
| 135
| Teleportation
| Mental
| Teleport up to 2^SL miles
|
136
| Telescopic Vision
| Mental
| Eagle Eye Vision
| 137
| Thermal (IR) Vision
| Mental
| Infravision
| 138
| Thief
| Skill-like
| Any Thief SL-1 pick; 5*CL Rogue points in it
|
139
| Transfer
| Mystical
| Major: Target gains a Psi54 Minor power (this slot is spent until he doesn't have the power anymore)
| 140
| Transmutation
| Mystical
| Major: Polymorph Any Object
| 141
| Truesight
| Mental
| Minor: Detect Invis./Illusion; Major: True Seeing; Grand: Cosmic Awareness
|
142
| Two-Dimensional
| Physical
| You are 2-dimensional; +SL AC
| 143
| Ultra Vision
| Mental
| Ultravision
| 144
| Vampirism
| Mystical
| Target gets SL/2 negative levels (energy drain, no save), you gain CL*SL hp (not above max)
|
145
| Vehicles
| Skill-like
| Can drive vehicles
| 146
| Voodoo
| Mystical
| 1M, SL/d: Do a Psi54 power centered on a person on your plane
| 147
| Warp
| Mental
| Gate up to SL/3 planes removed
|
148
| Water Animation
| Mental
| Summon a DL=SL Water Elemental
| 149
| Water Control
| Mental
| Wall of Water / Part Water / Lower Water
| 150
| Water Freedom
| Physical
| Free Action in water
|
151
| Weaponry
| Skill-like
| +SL distributed among TH and dmg with one weapon type (narrow)
| 152
| Weather Control
| Mystical
| Control Weather
| 153
| X-Ray Vision
| Mental
| X-Ray Vision
|
|
[Q60] Ethereal Psionics (Psi. Freq. 60)
Basic Psi60 Information
P60Ps = Str + Int + Wis - 36 +level*6.
| Treat Wild Talents as level 0 for this calculation, elsewhere (for CL and ML) use level/2 (round up).
| 1 P60P = 10 PSPs (Psi1 or Psi2) for conversion purposes.
|
|
|
Psi60 Minor Powers
Name
| Field
| Targ
| Type
| Drain
| P60Ps
| Notes
|
Armor
| Manip
| 3
| Phys
| L3
| 3
| Melee:+LVL AC, -LVL/2 dmg per hit
| Combat Sense (personal)
| Detect
| 2
| Phys
| L2
| 2
| +LVL move rate, +LVL TH
| Cure Light Wounds
| Health
| Con
| Phys
| L1
| 1
| Cure 1d8+LVL hp
|
Detect Psionics
| Detect
| R-1
| Ment
| L2
| 2
| Gives freq. & field of psi
| Enhanced Touching
| Detect
| 4
| Ment
| L1
| 1
| +LVL foot reach
| Ethereal Perception
| Detect
| 0
| Ment
| L0
| 0
| Ethereal Perception
|
Inaudibility
| Illus
| Int
| Ment
| L2
| 2
| Move Silently 25*LVL%
| N-ray Gem
| Detect
| 3
| Phys
| L2
| 2
| Gem of N-ray vision (LVL')
| Person Mask
| Illus
| Cml
| Ment
| L2
| 2
| Alters appearance, Chr resists
|
Slide Item
| Manip
| W
| Phys
| L2
| 2
| Caster controls left+right
| Stun Touch
| Combat
| Wis
| Ment
| L1
| 1
| LVL*5 dmg + stun (save)
| Treat Mental Drain
| Health
| 7
| Ment
| L34
| 34
| regain 10*succ% Psi (all freq)
|
|
[Q60] Ethereal Psionics (Psi. Freq. 60)
Psi60 Major Powers
Name
| Field
| Targ
| Type
| Drain
| P60Ps
| Notes
|
Anti-Missile Barrier
| Manip
| 4
| Phys
| M2
| 4
| Ranged: +LVL/2 AC, -LVL dmg per hit/succ
| Avoid Trap
| Manip
| 4
| Phys
| M1
| 2
| You avoid a trap (doesn't include others)
| Blink
| Manip
| R-2
| Phys
| M4
| 8
| Blink (controlled)
|
Clairnasience
| Detect
| R+1
| Ment
| M1
| 2
| Clairnasience,can move
| Combat Sense
| Detect
| 3
| Phys
| M2
| 4
| +LVL move rate, +LVL TH to group
| Control Undead
| Manip
| Str
| Ment
| M4
| 8
| Caster controls ½P action/succ
|
Cure Moderate Wounds
| Health
| Con
| Phys
| M1
| 2
| Cure 3d8+3*LVL hp
| Detect Life
| Detect
| R+2
| Ment
| M1
| 2
| Chr resists,mult.targets
| Ethereal Projection
| Health
| 0
| Ment
| M0
| 0
| Ethereal Projection
|
Ethereal Psi Fingers
| Manip
| 4
| Phys
| M2
| 4
| 1 Str,1 Dex/succ
| Ethereal Touch
| Combat
| Int
| Phys
| M2
| 4
| LVL random stat damage
| Gaseous/Reverse Gaseous
| Manip
| Str
| Phys
| M6
| 12
| Gaseous Form (or Hold Vapor)
|
Grayout
| Illus
| Int
| Ment
| M2
| 4
| Blast:Cause Deafness(as spell)
| Light/Darkness
| Manip
| 3
| Phys
| M1
| 2
| Modifies light in area
| Passwall
| Manip
| 3
| Ment
| M1
| 2
| Passwall
|
Toxin
| Health
| Con
| Phys
| M3
| 6
| Poison (as spell)
|
|
Psi60 Grand Powers
Name
| Field
| Targ
| Type
| Drain
| P60Ps
| Notes
|
AEther Bolt
| Manip
| 4
| Phys
| S4
| 12
| LVL*10 dmg AEther, ignores PsiR
| Cure Insanity
| Health
| Con
| Phys
| S3
| 9
| Cure Insanity
| Cure Serious Wounds
| Health
| Con
| Phys
| S1
| 3
| Cure 6d8+6*LVL hp
|
Deathly Glow
| Health
| Cml
| Phys
| S2
| 6
| LVL Cml damage, other people think target is Undead
| Detect [cr. type] (ext.)
| Detect
| R-2
| Ment
| S3
| 9
| Int resists,mult.targets
| Detect Life (ext.)
| Detect
| R
| Ment
| S2
| 6
| Chr resists,mult.targets
|
Detect Positive Energy
| Detect
| Chr
| Ment
| S1
| 3
| Detect Positive Energy
| Dimension Walk
| Manip
| 6
| Phys
| S3
| 9
| Ps1N "Dimension Walk"
| Insanity
| Illus
| Int
| Phys
| S1
| 3
| Cause Insanity (save)
|
Luck
| Detect
| 4
| Ment
| S2
| 6
| Gains +1(+5%)*LVL on 1 action
| Movement
| Manip
| Dex
| Phys
| S3
| 9
| Gives +1V action
| Nether Bolt
| Manip
| 3
| Phys
| S3
| 9
| LVL*10 dmg Nether, vile damage
|
Nightvision
| Detect
| 4
| Ment
| S1
| 3
| Can see in magical/psi darkness
| Poltergeist
| Manip
| 4
| Phys
| S2
| 6
| Objects fly around, LVL dmg /s
| Turn to Smoke
| Manip
| Con
| Phys
| S6
| 18
| Polymorphs target to smoke (save)
|
Wraithform
| Manip
| Chr
| Phys
| S1
| 3
| Wraithform
|
|
[Q60] Ethereal Psionics (Psi. Freq. 60)
Psi60 Super Powers
Name
| Field
| Targ
| Type
| Drain
| P60Ps
| Notes
|
Ethereal Seeing
| Detect
| 9
| Ment
| D1
| 4
| Clairvoyance to Ethereal Plane
| Ethereal Static/Fog
| Manip
| 6
| Ment
| D3
| 12
| -LVL to all actions in area
| Barrier
| Manip
| 5
| Phys
| D2
| 8
| Wall that blocks psionics (1 way)
|
Decrease Comeliness
| Health
| Cml
| Ment
| D1
| 4
| -LVL Cml to target
| Decrease Luck
| Health
| Luck
| Phys
| D3
| 12
| -LVL Luck to target, each beyond Luck=0 is -1 all actions
| Decrease HNCL
| Health
| HNCL
| Phys
| D5
| 20
| -LVL HNCL to target, each beyond HNCL=0 is -0.1 to Multiplier
|
Detect Friends (ext.)
| Detect
| R-1
| Ment
| D2
| 8
| Locates closest friendly person (not in party)
| Cureall
| Health
| Con
| Phys
| D2
| 8
| Cureall
| Increase Comeliness
| Health
| Cml
| Ment
| D1
| 4
| +LVL Cml to target
|
Increase Luck
| Health
| Luck
| Phys
| D3
| 12
| +LVL Luck to target
| Increase HNCL
| Health
| HNCL
| Phys
| D5
| 20
| +LVL HNCL and +LVL/2 CL to target
| Phantasmagoria
| Illus
| 5
| Ment
| D5
| 20
| as spell
|
Probability Travel
| Manip
| 6+#
| Phys
| D4
| 16
| Ps1N "Probability Travel"
| Telekinesis
| Manip
| 4+#
| Phys
| D3
| 12
| TK LVL*10' falling damage area
| Treat Deadly Wounds
| Health
| Con
| Phys
| D1
| 4
| Cure 10d6+10*LVL hp (can go up to 60+10*LVL above max)
|
|
Psi60 Ultra Powers
Name
| Field
| Targ
| Type
| Drain
| P60Ps
| Notes
|
Creation Bolt
| Combat
| 20
| Phys
| X10
| 50
| (Str+Int) resists, Creation
| SpellGate
| Manip
| N*3
| Phys
| X2
| 10
| SpellGate (can cast spells through it, but it's 2-way)
| Super Unluck
| Detect
| 5
| Ment
| X3
| 15
| Choose result on next die roll on enemy
|
|
[Q72] Mutants and Masterminds Psionics (Psi. Freq. 72)
This is not meant to be a faithful representation of the Mutants and Masterminds d20 system. I've made numerous changes for my individual D&D rules. If you're looking for an accurate Mutants and Masterminds reference, look elsewhere!
|
| Power Points:
| Wild Talents: 10 PP per level.
| Psi72 classed: 15 PP per level.
|
| Choosing powers:
| When you choose a power, it's PL (Power Level) is 1.
| Each additional time you pick a power, you can either increase it's PL by 1, or it's Frequency (how often you can use it) by 1.
| Your real level or CL (Caster Level) usually does not factor into power's effects, use PL instead.
| There are no "PSPs", each power may be used as often as you like (up to the Freq. limit).
|
|
|
Power
| PP Cost
| Action
| Freq.
| Description
|
Absorption - Energy
| 3
| (none)
| (cont.)
| -PL dmg per energy attack
| Absorption - Physical
| 3
| (none)
| (cont.)
| -PL dmg per physical attack
| Alternate Form - Energy
| 5
| 1F
| 1/t
| Nonsolid (still take damage normally); Cannot attack; Fly PL"; Immune to one form of energy
|
Alternate Form - Explosive
| 5
| 1F
| 1/t
| Everyone in your group takes PL dmg per round
| Alternate Form - Gaseous
| 5
| 1F
| 1/t
| Nonsolid (still take damage normally); Attack at half damage; Fly PL"; 1P: Suffocate someone (BW save)
| Alternate Form - Liquid
| 5
| 1F
| 1/t
| Underwater breathing; Swim PL"; Attack at half damage
|
Alternate Form - Semisolid
| 5
| 1F
| 1/t
| Elasticity; Resist piercing weapons; Attack at half damage
| Alternate Form - Shadow
| 5
| 1F
| 1/t
| Two-dimensional; Climb walls/ceilings; Attack at half damage
| Alternate Form - Solid
| 5
| 1F
| 1/t
| +PL Str; +PL AC
|
Amazing Save
| 1
| (none)
| (cont.)
| +PL saves in one category
| Animation
| 2
| 1M
| 1/t
| Animate Object (hp=PL*4, #Att=1, TH +PL, dmg PLd2)
| Armor
| 1
| (none)
| (cont.)
| AT +PL
|
Astral Projection
| 5
| 1M
| 1/h
| Astral Projection for 1 turn
| Blending
| 1
| 1V
| 1/r
| Hide in Shadows PL*10%
| Boost
| 2
| 1M
| 1/h
| +PL to one ability score for 1 turn
|
Clinging
| 1
| 1V
| 1/r
| Climb Walls PL*10%
| Combat Sense
| 1
| (none)
| (cont.)
| +PL Initiative; +PL Unaware AC (cannot exceed real AC)
| Comprehend
| 2
| (none)
| (cont.)
| +PL languages
|
Corrosion
| 1
| (none)
| (cont.)
| Your touch does +PL dmg to objects
| Cosmic Power
| 8
| (omitted)
| (omitted)
| (omitted)
| Create Object
| 2
| 1F
| 1/h
| Minor creation, max weight = PL^2 lbs., max E factor = PL/4
|
Datalink
| 2
| 1M
| 1/s
| Can mentally interface with computers, golems, etc.
| Dazzle
| 2
| 1M
| 1/r
| Blind one sense to everyone in one group (RSW save)
| Deflection
| 2
| 0
| 1/r
| Take -PL^2 dmg on one physical attack
|
Density Control
| 5
| 1M
| 1/h
| +PL Str; +PL AC; -PL" move rate; x2^PL weight
| Dimensional Travel
| 2
| 1F
| 1/h
| Plane Shift; make a check: DC 10 = Familiar, DC 15 = Known, DC 20 = Not known
| Disintegration
| 2
| 1M
| 1/t
| Disintegrate one nonliving object
|
Drain
| 2
| 1M
| 1/r
| Target takes PL ability score dmg (save)
| Duplication
| 2
| 1M
| 1/s
| Create 1 Mirror Image (max = PL)
| Elasticity
| 4
| 1V
| 1/r
| Elasticity 5*PL'
|
Element Control
| 2
| 1M
| 1/t
| Telekinesis on one element
| Energy Blast - Personal
| 2
| 1M
| 1/r
| One target takes PL energy dmg (no save)
| Energy Blast - Explosive
| 4
| 1M
| 1/r
| One group takes PL energy dmg (no save)
|
Energy Control
| 2
| 1M
| 1/r
| -10% dmg to Cold, Darkness, Electricity, Fire, Gravity, Kinetic, Light, Magnetic, Radiation, Sonic, or Vibration
| Energy Field
| 2
| 1M
| 1/t
| Damaging shield, PL energy dmg for 1 turn
| ESP
| 2
| 1M
| 1/t
| ESP 5^PL'
|
Fatigue
| 2
| 1M
| 1/r
| Target exhausted (PPD save)
| Flight
| 2
| (none)
| (cont.)
| Fly PL"
| Force Field
| 1
| 1M
| 1/t
| +PL current hp
|
Gadgets
| 1
| 1F
| 1/h
| Create a temporary Psi8 item with TechL=sqr(PL)
| Growth
| 6
| 1P
| 1/h
| +PL half size classes for 1 turn
| Healing
| 3
| 1M
| 1/r
| Cure PL hp; Can use 5 to cure Nausea, 10 to cure Stun
|
Illusion
| 2
| 1M
| 1/t
| Create illusions
| Immovability
| 1
| (none)
| (cont.)
| You weigh normally, but considered x2^PL weight for TK, etc.
| Incorporeal
| 1
| 1M
| 1/h
| Cannot harm or be harmed by physical objects for 1 turn
|
Invisibility
| 2
| 1M
| 1/t
| Invisibility
| Leaping
| 2
| 1V
| 1/r
| Jump PL*5'
| Luck
| 2
| 0
| 1/h
| +/- PL to one die roll
|
Mental Blast
| 5
| 1M
| 1/r
| Stun one target (Will save)
| Mental Protection
| 3
| (none)
| (cont.)
| +PL Will saves, Mental saves, Int checks, Wis checks
| Microscopic Vision
| 2
| 1M
| 1/t
| Can see really small stuff
|
Mimic
| 1
| 1M
| 1/h
| Copy (can use) a target's ability score (max=PL*2 pts) or power (max SL=sqr(PL))
| Mind Control
| 2
| 1M
| 1/t
| Control V actions (Will save), P actions (Will save at +5), or M actions (Will save at +10)
| Natural Weapon
| 2
| (none)
| (cont.)
| +PL dmg w/ natural attacks
|
Neutralize
| 2
| 1M
| 1/r
| An effect loses PL-1 SL's, if it is reduced below 0 SL, it is dispelled
| Obscure
| 2
| 1M
| 1/t
| Obscuring wall (non-solid)
| Paralysis
| 2
| 1M
| 1/t
| Paralyze one target (PPD save)
|
Plant Control
| 2
| 1M
| 1/t
| Entangle
| Postcognition
| 3
| 1F
| 1/h
| Can see back in time at place or object
| Precognition
| 3
| 1F
| 1/h
| Can see ahead in time at place or object
|
Protection
| 3
| (none)
| (cont.)
| AC +PL
| Regeneration
| 2
| (none)
| (cont.)
| Regenerate PL hp/r
| Reincarnate
| 2
| 1D
| 1/d
| You Reincarnate upon death, inactive and Feign Death for the rest of this combat
|
Running
| 4
| (none)
| (cont.)
| +PL*3" move rate; Can use 5 PL for +1V instead
| Sensory Protection
| 2
| (none)
| (cont.)
| One sense is immune to be blinded/flashed/dazzled/dazed/fascinated
| Shape Matter
| 1
| 1M
| 1/t
| Polymorph any Object, max weight = PL lbs.
|
Shapeshift
| 2
| 1M
| 1/h
| Polymorph Self, max difference in weight = PL^2 lbs.
| Shrinking
| 2
| 1P
| 1/h
| -PL half size classes for 1 turn
| Slick
| 2
| 1M
| 1/t
| Grease
|
Slow
| 2
| 1M
| 1/r
| Target slowed (PPD save)
| Snare
| 2
| 1M
| 1/t
| Target can't move (Reflex save)
| Sorcery
| 7
| 1M
| 1/h
| Pick a spell of SL=PL/2 when you pick this power. You can cast it as if a mage with CL=PL.
|
Space-Flight
| 2
| (none)
| (cont.)
| Move at 2^(PL-1) c in space
| Spinning
| 2
| (omitted)
| (omitted)
| (omitted)
| Strike
| 2
| (none)
| (cont.)
| +PL TH w/ natural attacks
|
Stun
| 2
| 1M
| 1/t
| Stun one target (Fort save)
| Suffocate
| 3
| 1M
| 1/t
| Suffocate one target (no save, takes 1 cumulative dmg per segment)
| Super-Charisma
| 4
| (none)
| (cont.)
| +PL Chr
|
Super-Constitution
| 4
| (none)
| (cont.)
| +PL Con
| Super-Dexterity
| 4
| (none)
| (cont.)
| +PL Dex
| Super-Intelligence
| 4
| (none)
| (cont.)
| +PL Int
|
Super-Senses
| 2
| (none)
| (cont.)
| Heightened sense
| Super-Skill
| 1
| (none)
| (cont.)
| +PL checks with a skill or proficiency
| Super-Speed
| 6
| 1M
| 1/h
| +PL*3" move rate; Can use 5 PL for +1V instead; AC +PL; +PL Reflex saves
|
Super-Strength
| 4
| (none)
| (cont.)
| +PL Str
| Super-Wisdom
| 4
| (none)
| (cont.)
| +PL Wis
| Swimming
| 2
| (none)
| (cont.)
| You can swim at PL*3" move rate
|
Swinging
| 1
| (omitted)
| (omitted)
| (omitted)
| Telekinesis
| 2
| 1M
| 1/t
| TK 100*PL lbs.
| Telepathy
| 2
| 1M
| 1/t
| Telepathy
|
Teleportation
| 2
| 1F (or 0)
| 1/h
| Teleport 2^(PL-1) miles, or PL*5' as a Blink (no summ. sick.)
| Telescopic Sense
| 1
| (none)
| (cont.)
| Eagle-eye vision
| Time Control
| 9
| 1M
| 1/h
| +PL B actions for 1t
|
Time Travel
| 2
| 1F
| 1/d
| Time travel 2^(PL-1) years
| Transfer
| 3
| 1M
| 1/h
| Transfer PL levels of Psi72 powers to someone else for 1t
| Transformation
| 3
| 1M
| 1/t
| Polymorph Other (PP save)
|
Transmutation
| 3
| (omitted)
| (omitted)
| (omitted)
| Tunneling
| 2
| 1M
| 1/t
| Passwall / Dig
| Weapon - Damage
| 1
| 1M
| 1/h
| +PL dmg with one individual weapon for 1t
|
Weapon - To Hit
| 2
| 1M
| 1/h
| +PL TH with one individual weapon for 1t
| Weather Control
| 2
| 1M
| 1/d
| Controls the weather
|
|
[Q81] Champions Psionics (Psi. Freq. 81)
Psi81 Minor Powers
#
| Power
| PSPs
| Notes
|
1
| Absoption, Energy
| 0
| -CL dmg /energy attack; gain that amount in next damaging energy attack
| 2
| Absoption, Physical
| 0
| -CL dmg /physical attack; gain that amount in next damaging physical attack
| 3
| Aid
| 2/r
| Target gets +CL to one stat for 1 turn, or to his CL on next effect
|
4
| Armor
| 0
| -CL dmg distributed among /energy or /physical attacks
| 5
| Change Environment
| 2/t
| Create light, change temperature, create magnetic field, nothing too powerful
| 6
| Characteristics
| 0
| +CL distributed among your stats
|
7
| Clinging
| 0
| Climb Walls (with the pipes) 60+LVL*20%
| 8
| Damage Reduction, Energy, 25%
| 0
| Take x0.75 damage from energy
| 9
| Damage Reduction, Physical, 25%
| 0
| Take x0.75 damage from physical attacks
|
10
| Darkness
| 1/t
| Makes room dark to one sense (x1 Special)
| 11
| Density Increase 2
| 2/r
| x2 mass; +2 Str; -2/attack (physical or energy)
| 12
| Discriminatory Sense
| -2 to max
| Identify something by a sense (e.g. smell)
|
13
| Dispel 2
| 2
| Dispel a SL 0-2 effect
| 14
| Drain
| 2
| Target loses -CL to a stat
| 15
| Energy Blast I
| 2
| [Pick an element] CLd5 dmg of that element (one group, no save)
|
16
| Enhanced Perception
| -2 to max
| "Eagle Eye" / "Distance" version of a sense
| 17
| Entangle
| 2
| Entangle
| 18
| Extra Limbs
| -2 to max
| +1 arm, +1 tail, +2 legs, or +2 tentacles
|
19
| Flash
| 2
| Blind a sense (Spell save)
| 20
| Flash Defense
| -2 to max
| Resist getting your senses blinded
| 21
| Flight
| 2/t
| Fly at CL*3"
|
22
| Force Field
| 2/r
| -CL*2 dmg distributed among /energy or /physical attacks
| 23
| Gliding
| 0
| Fly at CL"
| 24
| Growth 2
| 2/r
| +1 size; +2 Str; +2*CL max hp
|
25
| Hand-to-Hand Attack
| 2/attack
| +CL dmg per punch/claw
| 26
| High Range Radio Hearing
| -2 to max
| High Range Radio Hearing
| 27
| Images
| 2/r
| Phantasmal Force
|
28
| Infrared Vision
| -2 to max
| Infravision
| 29
| Instant Change
| 2
| Alter Appearance
| 30
| Knockback Resistance
| 0
| Take -10*CL' less from TK/Push effects
|
31
| Lack of Weakness
| 0
| Resist people looking at you to find your weaknesses
| 32
| Life Support, Breathing
| 0
| Can breathe in unusual environments (e.g. water)
| 33
| Life Support, Food
| 0
| Need not eat, excrete, sleep
|
34
| Life Support, Resist Heat/Cold
| 0
| Resist Heat/Cold
| 35
| Life Support, Resist Vacuum
| 0
| Resist Vacuum and High Pressure
| 36
| Mental Awareness
| -2 to max
| Sensitivity to Psychic Impressions
|
37
| Microscopic Vision
| -2 to max
| Microscopic Vision
| 38
| Mind Link
| 0
| Psi81 Psionic Link
| 39
| Mind Scan
| 2/s
| Scan mind for information (Will save)
|
40
| Missile Deflection
| 2/r
| Deflect 1 missile per P attack
| 41
| Radio Listen and Transmit
| -2 to max
| Radio Listen and Transmit
| 42
| Regeneration
| 0
| Regenerate CL hp/s
|
43
| Running
| 0
| +CL*3" movement rate
| 44
| Shrinking 2
| 2/r
| -1 size; +CL*2 AC
| 45
| Skill
| 0
| +CL slots in a Nonweapon proficiency
|
46
| Stretching
| 2/t
| Can attack (CL+3)/4 groups per segment without actually entering them
| 47
| Superleap
| 2
| Jump CL*6"
| 48
| Swimming
| 0
| Swimming CL*3"
|
|
[Q81] Champions Psionics (Psi. Freq. 81)
Psi81 Major Powers
#
| Power
| PSPs
| Notes
|
1
| Active Sonar
| -5 to max
| Active Sonar
| 2
| Clairsentience
| 4/r
| Pick a "Clair" type (voy, aud, nas, tact, taste)
| 3
| Damage Reduction, Energy, 50%
| 0
| Take x0.5 damage from energy
|
4
| Damage Reduction, Physical, 50%
| 0
| Take x0.5 damage from physical attacks
| 5
| Density Increase 5
| 2/r
| x32 mass; +5 Str; -5/attack (physical or energy)
| 6
| Dispel 5
| 5
| Dispel a SL 0-5 effect
|
7
| Ego Attack
| 5
| CLd10 mental dmg (one target, no save)
| 8
| END Reserve
| 0
| +5*LVL max PSPs
| 9
| Energy Blast II
| 2
| [Pick an element] CLd10 dmg of that element (one group, no save)
|
10
| Force Wall
| 5/r
| Solid Wall of Force
| 11
| Growth 5
| 5/r
| +2 size; +4 Str; +4*CL max hp
| 12
| Invisibility
| 2/r
| Improved Invisibility
|
13
| Life Support, Immune Aging
| 0
| Immune Aging
| 14
| Life Support, Immune Disease
| 0
| Immune Disease
| 15
| Life Support, Need Not Breather
| 0
| Need not breathe
|
16
| Life Support, Resist Radiation
| 0
| Resist Radiation
| 17
| Mental Illusions
| 5/r
| Mirage Arcana
| 18
| Missile Reflection
| 5/r
| Reflect 1 missile per P attack
|
19
| N-Ray Vision
| -5 to max
| N-Ray Vision (pick an element it's blocked by)
| 20
| Power Defense
| -5 to max
| Resist stat damage, Incantatrix effects, Polymorph effects
| 21
| Radar Sense
| -5 to max
| Radar Sense
|
22
| Shape Shift
| 5
| Polymorph Self
| 23
| Shrinking 5
| 5/r
| -2 size; +CL*4 AC
| 24
| Spatial Awareness
| -5 to max
| Can sense surroundings without senses
|
25
| Summon
| 5
| Summon a DL V Outer planar creature
| 26
| Telekinesis
| 5
| TK CL*20' (assuming a Size M creature)
| 27
| Telepathy
| 5/r
| Telepathy
|
28
| Teleportation
| 5
| Teleport
| 29
| Transfer
| 5
| You get -CL to a stat, target gets +CL (lasts 1 turn)
| 30
| Tunneling
| 5
| Passwall
|
|
[Q81] Champions Psionics (Psi. Freq. 81)
Psi81 Grand Powers
#
| Power
| PSPs
| Notes
|
1
| Damage Reduction, Energy, 75%
| 0
| Take x0.25 damage from energy
| 2
| Damage Reduction, Physical, 75%
| 0
| Take x0.25 damage from physical attacks
| 3
| Density Increase 8
| 2/r
| x256 mass; +8 Str; -8/attack (physical or energy)
|
4
| Desolidification
| 8/r
| You pass through objects as if they weren't there
| 5
| Dispel 8
| 8
| Dispel a SL 0-8 effect
| 6
| Energy Blast III
| 2
| [Pick an element] CLd20 dmg of that element (one group, no save)
|
7
| Extra-Dimensional Movement
| 8
| Plane Shift or Teleport Without Error
| 8
| Faster-than-Light (FTL) Travel
| 0
| Move at Warp CL
| 9
| Growth 8
| 8/r
| +3 size; +6 Str; +6*CL max hp
|
10
| Killing Attack, Hand-to-Hand
| 8/attack
| +CL*2 dmg and +CL Con dmg with unarmed attack
| 11
| Mental Defense
| -8 to max
| Resist mental attacks
| 12
| Mind Control
| 8
| Control M actions (Will save)
|
13
| Multiform
| 8
| Shapechange Self
| 14
| Shrinking 8
| 8/r
| -3 size; +CL*6 AC
| 15
| Suppress
| 8/s
| Target cannot use a particular power (no save)
|
|
Psi81 Super Powers
#
| Power
| PSPs
| Notes
|
1
| Damage Reduction, Energy, 90%
| 0
| Take x0.1 damage from energy
| 2
| Damage Reduction, Physical, 90%
| 0
| Take x0.1 damage from physical attacks
| 3
| Dispel 11
| 11
| Dispel a SL 0-11 effect
|
4
| Duplication
| 8/r
| There are two of you
| 5
| Energy Blast IV
| 2
| [Pick an element] CLd30 dmg of that element (one group, no save)
| 6
| Growth 11
| 11/r
| +4 size; +8 Str; +8*CL max hp
|
7
| Magic Defense
| -11 to max
| Resist magic
| 8
| Shrinking 11
| 11/r
| -4 size; +CL*8 AC
| 9
| Transform
| 11
| Shapechange Other
|
|
[Q100] Storm Psionics (Psi. Freq. 100)
Basic Psi100 Information
PSI100 CLASS: Psionic Strength = (Dex+Con+Wis+Chr) / 4 * (Level+9)
|
| WILD TALENTS: Psionic Strength = 64 + level + (Dex+Con+Wis+Chr-48) * (exceptional+1)
| where "exceptional" is the number of mental stats(Dex,Con,Wis,Chr) of 16 or above.
|
| Wild Talent Power Progression:
|
|
| Potential Number of:
| Dex+Con+Wis+Chr
| Minor
| Major
| Grand
|
0-10
| 1
| 0
| 0
| 11-21
| 2
| 0
| 0
| 22-32
| 2
| 1
| 0
|
33-43
| 3
| 1
| 0
| 44-54
| 4
| 1
| 0
| 55-65
| 4
| 2
| 0
|
66-76
| 4
| 2
| 1
| 77-87
| 5
| 2
| 1
| 88-98
| 6
| 3
| 1
|
99-109
| 7
| 3
| 1
| 110+
| 8
| 4
| 2
| Min Level
| 1
| 6
| 12
|
|
Psi100 Psionic Storm Attack
This hits 2+LVL/9 groups.
| Unlike Psi1, multiple hits do *not* cause extra save penalty or a d100 shift)
| Also note the tables are slightly different.
| This attack does not affect targets with Psi100 (they are considered immune).
| Against Psi1, this attack is treated as a Psi1 Psionic Blast with half effect.
|
|
|
| Save for Range
| Effect (Duration is bottom row):
| Int+Wis
| 10yd
| 30yd
| 50yd
| Death
| Coma
| Sleep
| Stun
| Confuse
| Enrage
| Panic
| Feeble
| 2Insanity
| 1Insanity
| 1Insanity
|
0-5
| 19
| 18
| 17
| 01-67
| 68-82
| 83-84
| 85-86
| 87-88
| 89-90
| 91-92
| 93-94
| 95-96
| 97-98
| 99-00
| 6-9
| 17
| 16
| 15
| 01-11
| 12-74
| 75-84
| 85-86
| 87-88
| 89-90
| 91-92
| 93-94
| 95-96
| 97-98
| 99-00
| 10-13
| 15
| 14
| 13
| 01-02
| 03-17
| 18-66
| 67-86
| 87-88
| 89-90
| 91-92
| 93-94
| 95-96
| 97-98
| 99-00
|
14-17
| 13
| 12
| 11
| 01-02
| 03-04
| 05-14
| 15-78
| 79-88
| 89-90
| 91-92
| 93-94
| 95-96
| 97-98
| 99-00
| 18-21
| 11
| 10
| 9
| 01-02
| 03-04
| 05-06
| 07-21
| 22-80
| 81-90
| 91-92
| 93-94
| 95-96
| 97-98
| 99-00
| 22-25
| 9
| 8
| 7
| 01-02
| 03-04
| 05-06
| 07-08
| 09-23
| 24-82
| 83-92
| 93-94
| 95-96
| 97-98
| 99-00
|
26-29
| 7
| 6
| 5
| 01-02
| 03-04
| 05-06
| 07-08
| 09-10
| 11-25
| 26-84
| 85-94
| 95-96
| 97-98
| 99-00
| 30-33
| 5
| 4
| 3
| 01-02
| 03-04
| 05-06
| 07-08
| 09-10
| 11-12
| 13-27
| 28-86
| 87-96
| 97-98
| 99-00
| 34-37
| 3
| 2
| 1
| 01-02
| 03-04
| 05-06
| 07-08
| 09-10
| 11-12
| 13-14
| 15-34
| 35-83
| 84-98
| 99-00
|
38-41
| 1
| 0
| -1
| 01-02
| 03-04
| 05-06
| 07-08
| 09-10
| 11-12
| 13-14
| 15-16
| 17-31
| 32-98
| 99-00
| 42+
| -1
| -2
| -3
| 01-02
| 03-04
| 05-06
| 07-08
| 09-10
| 11-12
| 13-14
| 15-16
| 17-18
| 19-33
| 34-00
|
|
|
|
| Duration:
| 1d10 d
| 4d6 t
| 1d6 t
| 1d30 r
| 1d6 r
| 1d6 r
| perm.
| perm.
| 1d8 w
| 1d30 d
|
|
[Q100] Storm Psionics (Psi. Freq. 100)
Psi100 Minor Powers
#
| MINOR POWERS
| Cost
| Notes
|
1
| Automaton
| 10/r
| Animate CL objects as DL I Golems (count as your summon)
| 2
| Body Equilibrium
| 1/r
| Water Walking and Feather Fall entire party
| 3
| Body Weaponry
| 1/r
| +CL/2 AC; +CL/2 saves; +CL/2 damage (armed or unarmed)
|
4
| Cell Adjustment I
| N
| Cure/cause N hp, hits 2+CL/9 groups, max N = CL*2
| 5
| Command
| 15
| Command (Will save), hits 2+CL/9 groups
| 6
| Detection of Life
| 4/r
| Gives direction and distance (300*CL' range)
|
7
| Domination
| 15+sum(HD)
| Domination (Will save), hits 2+CL/9 groups
| 8
| Empathy
| 3/m
| Gives basic emotions of all within 30'
| 9
| Expansion
| 5/r
| Max.Press=Str of CL+12; +CL/2 TH; +CL/2 dmg (armed or unarmed); +CL' height
|
10
| Lights
| 3
| Faerie Fire, Dancing Lights, or Light (affects 2+CL/9 groups)
| 11
| Memory Protection
| 1/d
| Forget, Feeblemind, Incantatrix effects do not work in room (x1 Special)
| 12
| Molecular Agitation
| cumul. 3/r
| 1 dmg /s (1st r), 2 dmg /s (2nd r), etc.; affects 2+CL/9 groups
|
13
| Movement Acceleration
| 20/r
| +1V Action; +CL" move rate
| 14
| Object Reading
| 1/r
| Detects psychic impressions left on objects in area
| 15
| Psionic Trigger
| 20/d
| Contingency for 2 psi powers (still need points)
|
16
| Rapport
| 15/r
| 1=Share Memories, 3=Detect Lie, 4=Mind Scan; affects 2+CL/9 groups
| 17
| Spirit Speak
| 20/r
| Speak with Dead (as spell); hits multiple dead beings in area
| 18
| Sens. to Psychic Imp.
| 1/r
| Gives freq., type, and field of all psi in area
|
19
| Tap Psionic Link
| 14/r
| Can listen into Psi Links if within 100*level'
| 20
| Telekinetic Barrier
| 10N /t
| Take -N/2 dmg per physical or energy attack (max N = level)
| 21
| Telekinetic Blade
| 10/r
| Base damage 1dCL, considered +CL/3 weapon, mental weapon, hits whole group
|
|
[Q100] Storm Psionics (Psi. Freq. 100)
Psi100 Major Powers
#
| MAJOR POWERS
| Cost
| Notes
|
1
| Body Control
| 4/t
| Water Breathing, Resist environment 1 HD/level (whole party)
| 2
| Controlled Blinking
| 10/r
| Blink CL' each segment
| 3
| Dimension Door
| 20
| Dimension Door (as spell); 900*CL'
|
4
| Dimension Walk
| 1/t
| Cover 100 miles in (60-level) minutes
| 5
| Dispel Exhaustion
| 14
| Mental Surgery (1) but all in psi link affected
| 6
| Energy Control
| 1/HD
| Max.=CL/2 in HD damage, must be energy attack, affects everyone in group
|
7
| Energy Dissipation
| 40/t
| Take 3/4 damage from every energy attack
| 8
| Flying
| 18/t
| Fly CL*2"; affects whole party
| 9
| Improved Cell Adj.
| N
| Cure/cause N hp, hits 3+CL/9 groups, max N = CL*4
|
10
| Mass Domination
| 30+sum(HD)
| Domination (Will save at -CL), hits 3+CL/9 groups
| 11
| Mental Surgery
| 10*lvl
| 1=Dispel Exhaustion,5=Feeblemind,6=Cure Insanity
| 12
| Mind Bar
| 5/d
| Ench/Charm, Magic Jar, Domination, Invis. can't be used in room (x1 Special)
|
13
| Paralysis Bolt
| 45
| Paralysis (Fort save), hits 3+CL/9 groups
| 14
| Physical Acceleration
| 20/r
| +1P Action; +1 attack per P action
| 15
| Probability Travel
| 10/P
| P=#planes removed, fail=21-level%
|
16
| Psionic Cage
| 50
| Reverse Wards (no one can leave)
| 17
| Submit Illusion
| 24/t
| Submit a Spectral Force to subject's mind; affects 3+CL/9 groups
| 18
| Telekinesis
| 9/r
| Telekinesis CL*10' falling dmg (assuming size M); affects 2+CL/9 groups
|
19
| Telempathic Projection
| 12
| Empathy, but can send an emotion; affects 3+CL/9 groups
| 20
| True Sensory Input
| 4/r
| True Seeing (as spell), but all 5 senses
| 21
| Wards
| 50
| Pro.Evil&Scrying, no one can enter, break=150pts
|
|
[Q100] Storm Psionics (Psi. Freq. 100)
Psi100 Grand Powers
#
| GRAND POWERS
| Cost
| Notes
|
1
| Death Stare
| 225
| Death or Stun 2d4r (if over 2*level HD) (Fort save); affects 2+CL/9 groups
| 2
| Energy Cancel
| 3/HD
| Max.=CL/2 in HD damage, cancels whole effect, you don't need to be in that group
| 3
| Limited Wish
| 320
| Limited Wish (as spell)
|
4
| Mental Acceleration
| 30/r
| +1M Action; can convert 3M->1QM
| 5
| Power Transfer
| 200*T
| T:Minor=1,Major=2,Grand=3, Object=Caster Psi
| 6
| Preservation
| 150
| 1=Preserve,2=Trap Soul,5=Permanency,7=Stasis; affects 2+CL/9 groups
|
7
| Psionic Amplification
| 8*Mult
| Multiplies a power; Max.=level/4+1
| 8
| Psionic Disruption
| 40/r
| No psi powers (any freq.) can be used in 50'r
| 9
| Restoration
| 180
| Restoration, Restores Items, Stops dual-nature; affects 2+CL/9 groups
|
10
| Severance
| 60*SL
| Save; stops use of any 1 ability in creature; affects 2+CL/9 groups
| 11
| Shade
| 200
| Create up to CL ghosts/shades of people who died here, 1/3 powers
| 12
| Suppression
| 3/r
| Cannot use or be affected by psionics, all psi effects drop
|
|
Psi100 Super Powers
#
| SUPER POWERS
| Cost
| Notes
|
1
| Cellular Heal/Harm
| X
| up to X targets: Heal or Harm X% of max hp
| 2
| Counterspell
| 40*SL
| [0 action to use] Counters a Magic/Psi/Innate
| 3
| Energy Dampen
| 1/HD/d
| Permanent Energy Cancel on self or 100'cu area
|
4
| Full Acceleration
| 50/r
| +1 Full Action /r
| 5
| Mental Deceleration
| 200*N
| Target loses next N mental actions (no save); affects 1+CL/9 groups
| 6
| Physical Deceleration
| 100*N
| Target loses next N physical actions (no save); affects 1+CL/9 groups
|
7
| Quick Mental Accel.
| 60/r
| +1 QM Action /r
| 8
| Wrestling Spirit
| 60/r
| Know and can use all Professional Wrestling powers
| 9
| Telekinetic Crush
| 2*X
| X*X*X telekinetic damage (no save); affects 1+CL/9 groups
|
10
| Versatility
| 1000
| Permanent: +1 max. # of classes or # psi.freq.
| 11
| Wish
| 480
| Wish (as spell), or any Psi200 Dev/Sci/High Sci
| 12
| X7 Element
| 700
| Casts any one X7 grand
|
|