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| Power
| PSPs
| Action
| Effect
|
1
| Acid Breath
| 100
| MouthP
| Breathe Acid (as per dragon)
| 2
| Chi Kung Healing
| X
| 1M
| Cure X*CL hp distributed among any number of targets in one group
| 3
| Cobra Charm
| 80
| EyeP
| Gaze, target must save vs. RSW or he cannot use any actions next segment, maintain 1M/r
|
4
| Divination
| 120
| 1 round
| Ask the DM a question, answer is given as (choose one:) 1 English word or cryptic phrase
| 5
| Energy Reflection
| 100
| 1V
| As Arrow Cutting (above), except vs. magical missiles (even vs. Meteor Swarms & such)
| 6
| Fireball
| 80
| 1M
| CLd12 fire dmg, 1 group (no save)
|
7
| Focus: Ability
| 120
| -
| +1 to an ability score (can multiple times, each instance is 120 PSPs from max pool)
| 8
| Ghost Form
| 60
| 1M
| Out-of-phase for 1r (cannot affect or be affected by solid objects), maintain 1M/r and 20 PSPs/r
| 9
| Great Wall of China
| 60
| 1P
| CL kicking attacks in group; do normal damage.
|
10
| Iceblast
| 100
| 1M
| CLd6 ice dmg in a group (no save)
| 11
| Improved Fireball
| 120
| 1M
| CLd16 dmg in a group (Reflex save:½)
| 12
| Mind Reading
| 80
| 1M
| ESP; Know what the target is going to do next round
|
13
| Musical Accomplishment
| 80
| MouthP
| Allies can reroll (choose one:) missed to hit, missed saves, missed BlahR rolls (for 1m)
| 14
| Regeneration
| 0
| -
| Regenerate CL hp/s
| 15
| Shock Treatment
| 0
| -
| Immune Lightning; 20 PSPs, 1V: Deal CL*2 lightning damage to one target (no save)
|
16
| Sonic Boom
| 80
| 1M
| CLd8 sound dmg, one group (no save)
| 17
| Stunning Shout
| 120
| MouthP
| Target must save vs. PP or stunned 1dCL segments
| 18
| Telepathy
| 80
| 1M
| Telepathy (as spell)
|
19
| Yoga Flame
| 80
| MouthP
| Breathe Fire (as per dragon)
| 20
| Yoga Teleport
| 120
| 1M
| Tesseract (as spell effect), CL*3% chance of not being stunned afterwards
|
|