[PC38] Collective 3.8 Classes
New Classes to Collective 3.8
There are 24 new classes in this packet. The distribution of classes in this packet is not even, due to a desire to make the groups that had fewer classes (Priest, Custom, Monster) more even with the other groups.
|
|
|
PC1
| PC2
| PC3
| PC4
| War
| Wiz
| Pri
| Rog
|
Demolitionist
| Ovinomancer
| Divine Assassin
| Divine Assassin
| Teneb Harvester (MTG B/G/W)
|
| Ethereal Repair60
|
|
|
| Faith Healer
|
|
|
| Sun Priest
|
|
|
| Teneb Harvester (MTG B/G/W)
|
|
|
| Theist14
|
|
|
PC5
| PC6
| PC7
| PC8
| Psi
| Cust
| Conc
| Mon
|
Defender Psionicist
| Anti-Custom
| Master Custom3.5
| Ethereal Repair60
| Ethereal Repair60
| Compounder
| Theist14
| Minotaur0
| Offender Psionicist
| Dilettante
|
| Stuffy Doll16
|
| Master Custom3.5
|
| Teneb Harvester (MTG B/G/W)
|
|
PC9
| PC10
| PC11
| PC13/14
| Alt
| Mini
| Mirr
| Lost/Demi
|
Compounder
| Mini Custom2
| Anti-Custom
| (none)
| Ethereal Repair60
| Mini Custom5
|
|
|
| Resister
|
|
|
| True Armor Class
|
|
|
| True Damage
|
|
|
| True Saves
|
|
|
| True To Hit
|
|
|
| XP
|
|
|
|
[PC38] Collective 3.8 Classes
Anti-Custom
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 4
| (none)
| 3
| 8
| (none)
|
4
| 16
| (none)
| 5
| 40
| (none)
| 6
| 80
| (none)
|
7
| 160
| (none)
| 8
| 300
| (none)
| 9
| 560
| (none)
|
10
| 1160
| (none)
| 11
| 1760
| (none)
| 12
| 2360
| (none)
|
13
| 2960
| (none)
| 14
| 3560
| (none)
| 15
| 4160
| (none)
|
16
| 4760
| (none)
| 17
| 5360
| (none)
| 18
| 5960
| (none)
|
19
| 6560
| (none)
| 20
| 7160
| (none)
| 21
| 7760
| (none)
|
22
| 8360
| (none)
| 23
| 8960
| (none)
| 24
| 9560
| (none)
|
25
| 10160
| (none)
| 26
| 10760
| (none)
| 27
| 11360
| (none)
|
28
| 11960
| (none)
| 29
| 12560
| (none)
| 30
| 13160
| (none)
|
31
| 13760
| (none)
| 32
| 14360
| (none)
| 33
| 14960
| (none)
|
34
| 15560
| (none)
| 35
| 16160
| (none)
| 36
| 16760
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 27, max = 9)
| +1
| (total = 30, max = 10)
| +2
| (total = 33, max = 11)
|
+3
| (total = 36, max = 12)
| +4
| (total = 39, max = 13)
| +5
| (total = 42, max = 14)
|
+6
| (total = 45, max = 15)
| +7
| (total = 48, max = 16)
| +8
| (total = 51, max = 17)
|
+8
| (total = 54, max = 18)
| +9
| (total = 57, max = 19)
| +9
| (total = 60, max = 20)
|
+10
| (total = 63, max = 21)
| +10
| (total = 66, max = 22)
| +11
| (total = 69, max = 23)
|
+11
| (total = 72, max = 24)
| +12
| (total = 75, max = 25)
| +12
| (total = 78, max = 26)
|
|
Requisites:
| Int 14, Wis 15
| Alignment:
| any
| HD/level:
| d5
| Weapon Prof.:
| 5+level/5
| To Hit Table:
| Cust
| Save Table:
| Cust
| Reference:
| DM
| Groups:
| Custom, Mirror
|
|
|
|
Pick one ability per level:
| 1. 1M: Dispel a racial ability for 1 turn.
| 2. 1M: Dispel a class ability for 1 turn.
| 3. 1M: Dispel or remove a feat or kit from someone for 1 turn.
| 4. 1M: Dispel a familiar ability for 1 turn.
| 5. 1M: Drop all ER, iER, xER, and ixER on target (no resistance).
| 6. Lockdown all Opposing (Opp) actions within sight.
| 7. Lockdown all Quick (Q) actions within sight. (This includes QQ, QQQ, etc.)
| 8. Lockdown all Instantaneous (I) actions within sight.
| 9. Lockdown all Borrowed (b) actions within sight.
| 10. Lockdown all Held (h) actions within sight.
| 11. Within sight, any spell that is higher SL than it's caster's level is countered, and causes the caster to be Capital C Crapped (no resistance, no immunity).
| 12. Within sight, any psionic ability that is higher SL than it's caster's level is countered, and causes the caster to be Capital C Crapped (no resistance, no immunity). (Note this will affect 1st level characters throwing a minor.)
| 13. When attacking someone, multiply your to hit rolls by the number of classes he has (max=LVL).
| 14. When attacking someone, multiply your damage by the number of classes he has (max=LVL).
| 15. When casting a spell at someone, multiply your damage by the number of classes he has (max=LVL).
| 16. Within sight, all counterspells are automatically countered.
| 17. Within sight, all "Capital I Insist" effects automatically get "Really Objected" to.
| 18. 1M: Dispel LVL magic, psionic, or innate effects on one target.
|
|
[PC38] Collective 3.8 Classes
Compounder
Level
| KXP
| Spells
|
1
| 1 * original
| (1 * original)
| 2
| 1.5 * original
| (2 * original)
| 3
| 2 * original
| (3 * original)
|
4
| 2.5 * original
| (4 * original)
| 5
| 3 * original
| (5 * original)
| 6
| 3.5 * original
| (6 * original)
|
7
| 4 * original
| (7 * original)
| 8
| 4.5 * original
| (8 * original)
| 9
| 5 * original
| (9 * original)
|
10
| 5.5 * original
| (10 * original)
| 11
| 6 * original
| (11 * original)
| 12
| 6.5 * original
| (12 * original)
|
13
| 7 * original
| (13 * original)
| 14
| 7.5 * original
| (14 * original)
| 15
| 8 * original
| (15 * original)
|
16
| 8.5 * original
| (16 * original)
| 17
| 9 * original
| (17 * original)
| 18
| 9.5 * original
| (18 * original)
|
19
| 10 * original
| (19 * original)
| 20
| 10.5 * original
| (20 * original)
| 21
| 11 * original
| (21 * original)
|
22
| 11.5 * original
| (22 * original)
| 23
| 12 * original
| (23 * original)
| 24
| 12.5 * original
| (24 * original)
|
25
| 13 * original
| (25 * original)
| 26
| 13.5 * original
| (26 * original)
| 27
| 14 * original
| (27 * original)
|
28
| 14.5 * original
| (28 * original)
| 29
| 15 * original
| (29 * original)
| 30
| 15.5 * original
| (30 * original)
|
31
| 16 * original
| (31 * original)
| 32
| 16.5 * original
| (32 * original)
| 33
| 17 * original
| (33 * original)
|
34
| 17.5 * original
| (34 * original)
| 35
| 18 * original
| (35 * original)
| 36
| 18.5 * original
| (36 * original)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
(as orig. *2)
| (as original *2)
| (as orig. *2)
| (as original *2)
| (as orig. *2)
| (as original *2)
|
(as orig. *2)
| (as original *2)
| (as orig. *2)
| (as original *2)
| (as orig. *2)
| (as original *2)
|
(as orig. *2)
| (as original *2)
| (as orig. *2)
| (as original *2)
| (as orig. *2)
| (as original *2)
|
(as orig. *2)
| (as original *2)
| (as orig. *2)
| (as original *2)
| (as orig. *2)
| (as original *2)
|
(as orig. *2)
| (as original *2)
| (as orig. *2)
| (as original *2)
| (as orig. *2)
| (as original *2)
|
(as orig. *2)
| (as original *2)
| (as orig. *2)
| (as original *2)
| (as orig. *2)
| (as original *2)
|
|
Requisites:
| Original +9 each; +2 class slots
| Alignment:
| As original
| HD/level:
| (*2)d(*2) original (no &'s)
| Weapon Prof.:
| As original +1 base, -1 rate
| To Hit Table:
| As original *2
| Save Table:
| As original *2
| Reference:
| DM {Planeshifted Emulator}
| Groups:
| Custom, Alternate
|
|
|
|
Pick another class you know. The class chosen cannot be Custom group, or itself have subclasses (e.g. Master Thief). You get 1 instance of that class per level of Compounder class.
| Things that normally would not stack do stack with Compounder. Some examples:
| You get one instance of stat bonus for your spell progression per level (e.g. if you pick "Cleric2", when you're level 4, you'll have 4 Cleric2 Level 4 spell progressions, each with a Wis bonus).
| For Rogue abilities, you get the Rogue points per class (as expected), but multiple instances of the same rogue ability stack. This includes base and stat bonus. For example, if you have 150% Pick Pockets in each of your 10 Thief1 classes (from being a level 10 Compounder), your Pick Pockets is 1500%.
| You get a full psionic pool per class, and you may transfer points between pools freely.
|
| For XP, this class costs the indicated amount times your base class. This does require you to write down your own little XP table.
| This class has the same requisites as the original class, plus 9 in each stat. It also costs 2 more class slots than the original class.
| The Hit Dice is double the number of dice and double the die size (e.g. 2d3 would become 4d6).
| The Weapon Proficiencies has +1 to the base, and -1 to the divisor for the divisor rate. If the rate is multiplicative instead, add 1. (e.g. 1+level/4 becomes 2+level/3; 3+level becomes 4+level*2; 0+level*2 becomes 1+level*3.)
|
|
[PC38] Collective 3.8 Classes
Defender Psionicist
Level
| KXP
| Psi(d) mMG SU
|
1
| 0
| 2-- --
| 2
| 4
| 3-- --
| 3
| 8
| 4-- --
|
4
| 16
| 51- --
| 5
| 32
| 62- --
| 6
| 65
| 73- --
|
7
| 131
| 84- --
| 8
| 263
| 95- --
| 9
| 527
| A61 --
|
10
| 927
| B72 --
| 11
| 1327
| C83 --
| 12
| 1727
| D94 --
|
13
| 2127
| EA5 --
| 14
| 2527
| FB6 --
| 15
| 2927
| GC7 --
|
16
| 3327
| HD8 1-
| 17
| 3727
| IE9 2-
| 18
| 4127
| JFA 3-
|
19
| 4527
| KGB 4-
| 20
| 4927
| LHC 5-
| 21
| 5327
| MID 6-
|
22
| 5727
| NJE 7-
| 23
| 6127
| OKF 8-
| 24
| 6527
| PLG 9-
|
25
| 6927
| QMH A1
| 26
| 7327
| RNI B2
| 27
| 7727
| SOJ C3
|
28
| 8127
| TPK D4
| 29
| 8527
| UQL E5
| 30
| 8927
| VRM F6
|
31
| 9327
| WSN G7
| 32
| 9727
| XTO H8
| 33
| 10127
| YUP I9
|
34
| 10527
| ZVQ JA
| 35
| 10927
| [WR KB
| 36
| 11327
| \XS LC
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
-1
| 5 4 8 2 3 1 0 2
| -1
| 6 5 8 3 4 2 1 3
| -1
| 6 6 9 4 5 3 1 4
|
-1
| 7 7 9 4 5 4 2 5
| +0
| 7 8 10 5 6 4 3 6
| +0
| 8 9 10 6 7 5 3 7
|
+0
| 8 10 11 6 7 6 4 8
| +0
| 9 11 11 7 8 7 5 9
| +1
| 9 12 12 8 9 8 5 10
|
+1
| 10 13 12 8 10 8 6 11
| +1
| 11 14 13 9 11 9 7 12
| +1
| 11 14 13 10 12 10 7 13
|
+2
| 13 15 14 12 13 11 8 14
| +2
| 15 15 15 14 14 12 9 15
| +2
| 15 16 16 15 15 12 9 16
|
+2
| 16 16 16 15 16 13 10 17
| +3
| 16 16 16 16 16 14 11 18
| +3
| 16 16 16 16 16 15 11 19
|
|
Requisites:
| Con 13, Wis 12, Chr 11
| Alignment:
| L any (or) T any
| HD/level:
| & 2d2
| Weapon Prof.:
| 3+level/5
| To Hit Table:
| Psi
| Save Table:
| 2xPsi
| Reference:
| DM
| Groups:
| Psionicist
|
|
|
|
Has access to all "defensive" powers in [MC2] Monster Collective Psionic Powers for every frequency. These are indicated by a "d" in the "Use" column.
| PSPs = (Con+Wis+Chr)*level.
| These are in Psi1 PSPs, convert using the table at the beginning of [PC5].
|
|
[PC38] Collective 3.8 Classes
Demolitionist
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 3
| (none)
| 3
| 6
| (none)
|
4
| 12
| (none)
| 5
| 24
| (none)
| 6
| 48
| (none)
|
7
| 96
| (none)
| 8
| 187.5
| (none)
| 9
| 375
| (none)
|
10
| 750
| (none)
| 11
| 1125
| (none)
| 12
| 1500
| (none)
|
13
| 1875
| (none)
| 14
| 2250
| (none)
| 15
| 2625
| (none)
|
16
| 3000
| (none)
| 17
| 3375
| (none)
| 18
| 3750
| (none)
|
19
| 4125
| (none)
| 20
| 4500
| (none)
| 21
| 4875
| (none)
|
22
| 5250
| (none)
| 23
| 5625
| (none)
| 24
| 6000
| (none)
|
25
| 6375
| (none)
| 26
| 6750
| (none)
| 27
| 7125
| (none)
|
28
| 7500
| (none)
| 29
| 7875
| (none)
| 30
| 8250
| (none)
|
31
| 8625
| (none)
| 32
| 9000
| (none)
| 33
| 9375
| (none)
|
34
| 9750
| (none)
| 35
| 10125
| (none)
| 36
| 10500
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 10, Dex 12
| Alignment:
| any
| HD/level:
| 2d5
| Weapon Prof.:
| 6+level/2
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| DM
| Groups:
| Warrior
|
|
|
|
Can always purchase Demolitionist equipment (see below), even if above the tech level of the campaign. If no stores are available in the campaign, can create the equipment himself, but it still requires the same money, and it requires time (1 minute per 10 gp value).
| Guns and grenades get Dex bonus to hit, but nothing else. Giving a gun AutoStr does nothing. Giving a gun AutoDex gives it Dex bonus to damage. Specialization and weapon mastery may be added as usual. For number of attacks, specialization uses Sword for 1/1, Dagger for 2/1, and Dart for 3/1 based weapons.
| There is no ammo for guns. The cost for grenades is per grenade; if you buy 100, you have "Capital E Enough" of them and do not need to keep track of them.
| For damage dice, "1e6" means an "open ended d6" (roll 1d6, if you roll a 6, roll again and add 6). "2m8" means multiply two d8's together (giving a skewed 1-64 range; the average is 20.25). "3m6" means multiply three d6's together (a skewed 1-216 range; the average is 42.875).
| Level 1: Identify and operate technological devices up to TechL=LVL.
| Level 1: Identify and operate technological weapons of TechL=LVL*2 or lower that are found in the dungeon. This includes Psi8 weapons. Can modify them at a cost of 400 gp per TechL difference.
| Level 12: Can purchase non-weapon technological items (such as high-tech armor). This is currently undefined.
|
|
[PC38] Collective 3.8 Classes
Demolitionist Weapons
Weapon
| Cost [gp]
| Size
| #Att
| Base dmg
| Critical
| Notes
|
Grenade, concussion
| 280 (each)
| S
| 1/1
| 4d6 [group]
| none
| Group is also stunned for 1d4 s (PPD save)
| Grenade, EMP
| 400 (each)
| S
| 1/1
| dispel [group]
| none
| Dispels Technology/Psi8/Psi16 in a group
| Grenade, fragmentation
| 44 (each)
| S
| 1/1
| 3e6 [group]
| none
|
|
Grenade, gravitic
| 180 (each)
| S
| 1/1
| 60' fall [group]
| none
| Group takes 60' of falling (TK/gravity) dmg
| Grenade, psionic
| 100 (each)
| S
| 1/1
| psi blast [group]
| none
| Psi1 Psionic Blast (Psi Blast save as usual)
| Grenade, shrapnel
| 120 (each)
| S
| 1/1
| 5e6 [group]
| none
| Damage is of type shards
|
Grenade, singularity
| 1300 (each)
| S
| 1/1
| 15d6 [group]
| 20/x10
| Creates a miniature black hole for 1s
| Grenade, smoke
| 10 (each)
| S
| 1/1
| smoke [group]
| none
| Makes smoke (group cannot see and is under cover)
| Grenade, sonic pulse
| 54 (each)
| S
| 1/1
| 3d6 [group]
| none
| Group is also deaf (Fort save)
|
Grenade, tangler
| 30 (each)
| S
| 1/1
| web [group]
| none
| As per a Web spell
| Grenade, tear gas
| 20 (each)
| S
| 1/1
| tear gas [group]
| none
| PPD save or nauseated (-10 all actions) for 1d20 s
| Grenade, thermite
| 29 (each)
| S
| 1/1
| 2d6 [group]
| none
| x5 dmg vs. items/structures
|
Grenade, white phosphorus
| 39 (each)
| S
| 1/1
| 2d6 [group]
| none
| Group takes 1e6 dmg /s for 1d10 s
| Grenade launcher, medium
| 2000
| M
| 1/1
| (grenade)
| (grenade)
| Longer range with grenades.
| Grenade launcher, large
| 6000
| L
| 2/1
| (grenade)
| (grenade)
| Longer range and faster fire rate with grenades.
|
Explosive, C-4 (plastic)
| 78 (each)
| S
| 1/1
| 4e6 [group]
| none
|
| Explosive, det cord
| 19 (each)
| S
| 1/1
| 2e6 [group]
| none
| Does a "line" instead of an explosion.
| Explosive, dynamite
| 19 (each)
| S
| 1/1
| 2e6 [group]
| none
|
|
Handgun, small, semi auto (Walther PPK .32)
| 1200
| S
| 2/1
| 2e4
| 20/x4
|
| Handgun, medium, semi auto (Beretta 9mm)
| 2200
| S
| 2/1
| 2e6
| 20/x4
|
| Handgun, large, semi auto (Desert Eagle .50)
| 3400
| M
| 2/1
| 2e8
| 20/x4
|
|
Handgun, small, full auto
| 1600
| S
| 3/1
| 2e3
| 20/x3
|
| Handgun, medium, full auto (Skorpion .32)
| 2400
| M
| 3/1
| 2e4
| 20/x3
|
| Handgun, large, full auto (MAC Ingrim .45)
| 4500
| M
| 3/1
| 2e6
| 20/x3
|
|
Rifle, medium, semi auto
| 3500
| L
| 2/1
| 2e8
| 20/x5
|
| Rifle, large, semi auto
| 5100
| L
| 2/1
| 2e10
| 20/x5
|
| Rifle, medium, full auto (AK-47 7.62mm)
| 4600
| L
| 3/1
| 2e6
| 20/x4
|
|
Rifle, large, full auto (M-60 machine gun)
| 7500
| L
| 3/1
| 2e8
| 20/x4
|
| Rifle, shotgun (12-gague)
| 2100
| L
| 1/1
| 1e20
| 16-20/x3
| Has a 1e4 "splash" damage in target's group.
| Rifle, sniper (Barrett Light .50)
| 12600
| L (H)
| 1/1
| 4e6
| 18-20/x6
| On tripod (size H) has a built-in ++1 to hit.
|
Flamethrower
| 1900
| L
| 1/1
| 3d6 [group]
| none
| Hits a group. Targets can save for half damage.
| Laser pistol
| 67000
| S
| 4/1
| 2m8
| 17-20/x5
| Range is 2700' (1/2 of a mile)
| Laser rifle
| 295000
| M
| 4/1
| 3m6
| 17-20/x6
| Range is 4000' (3/4 of a mile)
|
Mine, shrapnel
| 180 (each)
| M
| 1V act
| 6e6 [group]
| none
| Treat as a x1 Technological Trap (-200%)
| Rocket Launcher (M72A3 LAW)
| 490 (each)
| L
| 1/1
| 10d6 [group]
| none
| Cost is per shot. Hits a group.
| Taser
| 570
| S
| 1/1
| 1d4+stun
| none
| PPD save for stunned for 1d20 s
|
Weapon, Psi8
| TechL*400
| (varies)
| (varies)
| (varies)
| (varies)
| See [Q8]. TechL is limited to your LVL*2.
|
|
[PC38] Collective 3.8 Classes
Dilettante
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 8
| (none)
| 3
| 16
| (none)
|
4
| 32
| (none)
| 5
| 80
| (none)
| 6
| 160
| (none)
|
7
| 320
| (none)
| 8
| 600
| (none)
| 9
| 1120
| (none)
|
10
| 1920
| (none)
| 11
| 2720
| (none)
| 12
| 3520
| (none)
|
13
| 4320
| (none)
| 14
| 5120
| (none)
| 15
| 5920
| (none)
|
16
| 6720
| (none)
| 17
| 7520
| (none)
| 18
| 8320
| (none)
|
19
| 9120
| (none)
| 20
| 9920
| (none)
| 21
| 10720
| (none)
|
22
| 11520
| (none)
| 23
| 12320
| (none)
| 24
| 13120
| (none)
|
25
| 13920
| (none)
| 26
| 14720
| (none)
| 27
| 15520
| (none)
|
28
| 16320
| (none)
| 29
| 17120
| (none)
| 30
| 17920
| (none)
|
31
| 18720
| (none)
| 32
| 19520
| (none)
| 33
| 20320
| (none)
|
34
| 21120
| (none)
| 35
| 21920
| (none)
| 36
| 22720
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 27, max = 9)
| +1
| (total = 30, max = 10)
| +2
| (total = 33, max = 11)
|
+3
| (total = 36, max = 12)
| +4
| (total = 39, max = 13)
| +5
| (total = 42, max = 14)
|
+6
| (total = 45, max = 15)
| +7
| (total = 48, max = 16)
| +8
| (total = 51, max = 17)
|
+8
| (total = 54, max = 18)
| +9
| (total = 57, max = 19)
| +9
| (total = 60, max = 20)
|
+10
| (total = 63, max = 21)
| +10
| (total = 66, max = 22)
| +11
| (total = 69, max = 23)
|
+11
| (total = 72, max = 24)
| +12
| (total = 75, max = 25)
| +12
| (total = 78, max = 26)
|
|
Requisites:
| Chr 17
| Alignment:
| any
| HD/level:
| & d4
| Weapon Prof.:
| 3+level/4
| To Hit Table:
| Cust
| Save Table:
| Cust
| Reference:
| DM
| Groups:
| Custom
|
|
|
|
Each level, choose one:
| A. ÷0.2 in Class Adjectives for this class, or ÷0.1 in Class Adjectives for one of your other classes. (see [P4.8])
| B. F=1 in Custom2 picks for this class, or F=0.5 in Custom2 picks for one of your other classes. (see [PC6])
| C. 1 Psi24 score (P24S) for this class, or 0.5 P24S for another class. A Psi24 minor costs 2 P24S, a major costs 5 P24S, a grand costs 8 P24S, and a super costs 11 P24S. You can spend 9 P24S to get a Psi48 pick. (see [Q24] and Innovator48 class)
|
|
[PC38] Collective 3.8 Classes
Divine Assassin
Level
| KXP
| Priest 123 456 7
|
1
| 0
| 1-- --- -
| 2
| 2.25
| 20- --- -
| 3
| 4.5
| 21- --- -
|
4
| 9
| 320 --- -
| 5
| 18
| 331 --- -
| 6
| 37.5
| 332 0-- -
|
7
| 75
| 332 1-- -
| 8
| 150
| 333 20- -
| 9
| 300
| 443 21- -
|
10
| 450
| 443 320 -
| 11
| 637.5
| 544 321 -
| 12
| 862.5
| 655 322 -
|
13
| 1125
| 666 422 0
| 14
| 1500
| 666 532 1
| 15
| 2000
| 666 642 1
|
16
| 2500
| 777 643 1
| 17
| 3000
| 777 753 2
| 18
| 3500
| 888 864 2
|
19
| 4000
| 998 864 2
| 20
| 4500
| 999 875 2
| 21
| 5000
| 999 986 2
|
22
| 5500
| 999 996 3
| 23
| 6000
| 999 997 3
| 24
| 6500
| 999 998 3
|
25
| 7000
| 999 998 4
| 26
| 7500
| 999 999 4
| 27
| 8000
| 999 999 5
|
28
| 8500
| 999 999 6
| 29
| 9000
| 999 999 7
| 30
| 9500
| 999 999 8
|
31
| 10000
| 999 999 9
| 32
| 10500
| AAA A99 9
| 33
| 11000
| AAA AAA 9
|
34
| 11500
| AAA AAA A
| 35
| 12000
| BBB BAA A
| 36
| 12500
| BBB BBB B
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 7 6 3 6 1 2 2
| +1
| 8 7 6 3 7 1 3 3
| +2
| 9 8 6 4 7 2 3 3
|
+3
| 9 8 7 4 7 2 4 4
| +4
| 10 9 7 5 8 3 4 4
| +5
| 10 9 7 6 8 3 5 5
|
+6
| 11 10 8 7 9 4 5 5
| +7
| 11 10 9 8 9 4 6 6
| +8
| 12 10 9 9 9 5 6 6
|
+9
| 12 11 10 10 10 5 7 7
| +10
| 13 11 10 11 10 6 7 7
| +11
| 13 12 11 12 11 6 8 8
|
+12
| 13 12 12 13 11 7 8 8
| +13
| 14 13 13 14 11 7 9 9
| +14
| 14 13 13 14 12 8 9 9
|
+15
| 14 13 14 14 12 8 10 10
| +16
| 15 14 14 14 13 9 10 10
| +17
| 15 14 14 14 13 9 11 11
|
|
Requisites:
| Str 10, Dex 14, Int 12, Wis 13
| Alignment:
| any E
| HD/level:
| d8
| Weapon Prof.:
| 3+level/2
| To Hit Table:
| War
| Save Table:
| Pri/Rog
| Reference:
| Lexx
| Groups:
| Priest, Rogue
|
|
|
|
Gets "All Priest" and "All Rogue" abilities.
| Gets Dex bonus to Priest spells (yes this is strange).
| Gets 40 Rogue points per level.
| Can weapon specialize using the Non-Warrior line.
| Level 1: Poison Use proficiency (1 slot per 2 levels, round up).
| Level 1: Can Assassinate Undead (even if they are normally immune to this).
| Level 5: Can speak Level-4 additional languages from the following list: LG,LN,LE,NG,TN,NE,CG,CN,CE,Druid,Thieves' Cant. Can never learn more than Int-12 alignment languages.
| Level 7: Has 8-48 guild members. 50% chance a guild member will leave if guildmasters change.
| Level 9: Ignore immunity to Assassination. Can assassinate things not normally affected by Assassination (such as Golems).
| DM Note: This rogue chart is identical to the Executioner1/ArchAssassin1 chart. Note you get only 40 points per level (Executioner1 gets 50).
|
Lvl
| Divine Assassin Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| +rating/50 A actions /r this turn || B actions || C actions
| F
| 0
| Dex-20
| Dex-25
| 1
| Assassination (-3% per HD/level of target)
| ½0
| 0
| Wis-15
| Wis-25
| 1
| Attack (+1 TH per 10% made this segment; or roll +1d20 per 100%, choose best)
| V
| 0
| Dex-13
| Dex-16
|
1
| Backstab (each 30% = x1) (increases 10/level)
| ½0
| 50
| Int-6
| Int-20
| 1
| Backstrike (each 30% = x1 TH) (increases 10/lvl)
| ½0
| 50
| Wis-6
| Wis-20
| 1
| Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200))
| V
| 0
| Str-15
| Str-18
|
1
| Find/Remove Wizard Abjurations/Priest Protections
| V
| 0
| Dex-13
| Dex-18
| 1
| Slap (does dmg to one target = % made by)
| P
| 20
| Str-0
| Str-12
| 1
| any 1st level Rogue ability
| -
| -
| -
| -
|
1
| any 1st level Rogue ability
| -
| -
| -
| -
| 2
| Controlled Blink | Controlled Blink 10'r (unwilling get PP save)
| ½V
| 50
| Wis-14
| Wis-14
| 2
| any 2nd level Rogue ability
| -
| -
| -
| -
|
3
| Considered extra +(rating/25) weapon to hit
| V
| 0
| Str-5
| Str-15
| 3
| Lower/Ignore WaWR (reduce or ignore WaWR by rating) || iWaWR
| V/N
| 0
| Dex-10
| Dex-20
| 4
| Erase a "?" in dungeon (loses track of party)
| -
| 0
| Dex-13
| Dex-19
|
4
| Song of Battle (+1 TH,dmg,or saves per 10% made)
| V,*M
| 10
| Str-15
| Str-20
| 5
| Jock: +LVL divided among Str, Dex, Con, or level for purposes of #Att (the last one is ½ a point each).
| 5
| any 5th level Rogue ability
| -
| -
| -
| -
|
6
| Touch : Chill/Pain | Para/Vampiric | Energy Drain
| 0
| 20
| Str-9
| Str-15
| 6
| any 6th level Rogue ability
| -
| -
| -
| -
| 7
| Ki Power (cast a Wiz Invocation spell) (penalty = -SL*50%) (#=SL) | Pri Invocation
| #V
| 0
| Int-14
| Int-38
|
7
| Slay (target that you hit saves at +4, -1 per 10% made; or dies)
| V
| 0
| Wis-13
| Wis-19
| 8
| Backstorm (each 50%: +1 att is considered a backstab)
| -
| 0
| Dex-16
| Dex-22
| 8
| Finger of Death | Slay Living | Power Word Kill
| V
| 0
| Int-14
| Int-17
|
9
| Any target with AC>(150-rating/5) is considered AC=(150-rating/5) to you
| V
| 0
| Dex-17
| Dex-28
| 9
| +LVL*rating/2 item XP in Weapon flags per day
| F
| 0
| NA
| NA
| 10
| Disjoin x2 effect ||||||||| x3 |||||||||||||||| x4 etc.
| -
| 50
| Chr-18
| Chr-25
|
12
| Disharmonic Blast (1 dmg per 1% made)
| V
| 10
| Con-16
| Con-22
| 15
|
|
|
|
|
| 18
| Backstave (N/2% of your dmg is vile) || Stun (save=N-100)
| -
| 0
| Wis-26
| Wis-32
|
27
| Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole
| V
| 0
| Int-19
| Int-25
|
|
[PC38] Collective 3.8 Classes
Ethereal Repair60
Level
| KXP
| Psi60 mMG SU
|
1
| 0.5 (owe)
| 1-- --
| 2
| 6
| 2-- --
| 3
| 18
| 2-- --
|
4
| 54
| 3-- --
| 5
| 108
| 3-- --
| 6
| 216
| 31- --
|
7
| 343
| 32- --
| 8
| 512
| 32- --
| 9
| 729
| 33- --
|
10
| 1000
| 33- --
| 11
| 1300
| 331 --
| 12
| 1600
| 332 --
|
13
| 1900
| 332 --
| 14
| 2200
| 432 --
| 15
| 2500
| 433 --
|
16
| 2800
| 433 --
| 17
| 3100
| 443 --
| 18
| 3400
| 443 1-
|
19
| 3700
| 443 2-
| 20
| 4000
| 443 3-
| 21
| 4300
| 443 3-
|
22
| 4600
| 444 3-
| 23
| 4900
| 444 3-
| 24
| 5200
| 444 4-
|
25
| 5500
| 444 4-
| 26
| 5800
| 444 4-
| 27
| 6100
| 544 4-
|
28
| 6400
| 544 4-
| 29
| 6700
| 554 41
| 30
| 7000
| 554 42
|
31
| 7300
| 555 43
| 32
| 7600
| 555 44
| 33
| 7900
| 555 54
|
34
| 8200
| 555 54
| 35
| 8500
| 555 55
| 36
| 8800
| 665 55
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 3 8 2 3 1 0 1
| +2
| 5 4 8 2 3 1 0 2
| +3
| 6 4 8 3 4 2 0 2
|
+4
| 6 5 8 3 4 2 1 3
| +5
| 6 5 9 3 4 2 1 3
| +6
| 6 6 9 4 5 3 1 4
|
+7
| 7 6 9 4 5 3 2 4
| +8
| 7 7 9 4 5 4 2 5
| +9
| 7 7 10 5 6 4 2 5
|
+10
| 7 8 10 5 6 4 3 6
| +11
| 8 8 10 5 6 5 3 6
| +12
| 8 9 10 6 7 5 3 7
|
+13
| 8 9 11 6 7 6 4 7
| +14
| 8 10 11 6 7 6 4 8
| +15
| 9 10 11 7 8 6 4 8
|
+16
| 9 11 11 7 8 7 5 9
| +17
| 9 11 12 7 9 7 5 9
| +18
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Str 6+level, Dex 3+level, Con 2+level,
| Int 5+level, Wis 4+level, Chr 1+level
| Alignment:
| any
| HD/level:
| & 2d3
| Weapon Prof.:
| & 6+level/6
| To Hit Table:
| Mon
| Save Table:
| Psi
| Reference:
| DM {Double Planeshifted Astral Construct3}
| Groups:
| Priest, Psionicist, Monster, Alternate
|
|
|
|
Gets Psi60 powers, see [Q60]. Gets Str or Wis bonus to the progression.
| P60Ps = Str + Int + Wis - 36 +level*5.
| Also gets 1 ERP (Ethereal Repair Point) per level. These ERPs return at a rate of LVL/4+1 per turn, round down.
| Level 1: Everyone in your group (including yourself and enemies) needs a +1 weapon to hit them.
| Level 1: You may use Ethereal Projection.
| Level 1: Pick an ability below. Even though these mechanics are "5th edition"-like, these are not "5th edition" picks for Custom5.
| I. ½M, 1 ERP: Cure 10*LVL hp to one target.
| II. 1M, 1 ERP: Repair a x0 or x1 magic item.
| III. 1M, 1 ERP: Remove a Trap (100+25*LVL%) (-100% per multiplier beyond x1).
| Level 2: Pick another ability from I-III above. If you pick an ability more than once, M action costs go to V, V costs go to 0 (zero action).
| Level 3: Pick another ability from I-III above. If you pick an ability more than once, M action costs go to V, V costs go to 0 (zero action).
| Level 5: Pick an ability below:
| IV. ½M, 2 ERP: Cure 10*LVL hp to one group.
| V. 1M, 2 ERP: Add a charge to an item.
| VI. 1M, 2 ERP: Remove a Trick (25*LVL%) (-100% per multiplier beyond x1).
| Level 6: Pick another ability from I-VI above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
| Level 7: Pick another ability from I-VI above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
| Level 9: Pick an ability below:
| VII. ½M, 3 ERP: Restore an effect that was dispelled within the last round.
| VIII. 1M or 1bM, 3 ERP: Heal a summon or animal companion
| IX. 1M, 3 ERP: Remove a Special (-100+25*LVL%) (-100% per multiplier beyond x1).
| Level 10: Pick another ability from I-IX above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
| Level 11: Pick another ability from I-IX above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
|
|
[PC38] Collective 3.8 Classes
Faith Healer
Level
| KXP
| Priest: Hea 12345 : 6789
|
1
| 0
| 1---- : 0---
| 2
| 2
| 2---- : 1---
| 3
| 4
| 21--- : 2---
|
4
| 8
| 32--- : 20--
| 5
| 16
| 421-- : 21--
| 6
| 44
| 422-- : 22--
|
7
| 77
| 4321- : 220-
| 8
| 144
| 4332- : 221-
| 9
| 277
| 43321 : 222-
|
10
| 544
| 44322 : 322-
| 11
| 877
| 44433 : 3221
| 12
| 1211
| 44444 : 3222
|
13
| 1544
| 55544 : 3322
| 14
| 1877
| 555443 : 332
| 15
| 2211
| 555553 : 333
|
16
| 2544
| 555554 : 333
| 17
| 2877
| 5555544 : 33
| 18
| 3211
| 5555544 : 43
|
19
| 3544
| 5555544 : 44
| 20
| 3877
| 5555554 : 44
| 21
| 4211
| 55555554 : 4
|
22
| 4544
| 55555555 : 4
| 23
| 4877
| 55555555 : 5
| 24
| 5211
| 65555555 : 5
|
25
| 5544
| 66555555 : 5
| 26
| 5877
| 66665555 : 5
| 27
| 6211
| 666666655
|
28
| 6544
| 666666666
| 29
| 6877
| 777766666
| 30
| 7211
| 777777766
|
31
| 7544
| 777777777
| 32
| 7877
| 888877777
| 33
| 8211
| 888888877
|
34
| 8544
| 888888888
| 35
| 8877
| 999988888
| 36
| 9211
| 999999999
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +1
| 8 4 6 3 4 0 0 3
| +1
| 9 5 6 3 4 0 1 3
|
+2
| 9 5 6 4 4 1 1 4
| +3
| 10 6 7 4 5 1 1 4
| +3
| 10 6 7 5 5 2 2 5
|
+4
| 11 7 8 5 6 2 2 5
| +5
| 11 7 9 6 6 2 2 6
| +5
| 12 7 9 6 7 3 3 6
|
+6
| 12 8 9 6 7 3 3 7
| +7
| 13 8 10 7 8 4 3 7
| +7
| 13 9 10 7 8 4 4 8
|
+8
| 13 9 10 7 8 4 4 8
| +9
| 14 9 11 8 9 5 4 9
| +9
| 14 10 11 8 9 5 5 9
|
+10
| 14 10 11 9 9 6 5 10
| +11
| 15 11 12 9 10 6 5 10
| +11
| 15 11 12 10 11 6 6 11
|
|
Requisites:
| Wis 16, Chr 13
| Alignment:
| *G
| HD/level:
| d8
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| Pri
| Save Table:
| Pri
| Reference:
| Little House on the Prairie
| Groups:
| Priest
|
|
|
|
Gets Wis or Chr bonus to spell progression (change during reset).
| The spell progression has a colon ( : ) in it. Spells to the right of the colon have three restrictions: [1] Healing sphere spells only, [2] require you to actually touch the target (on his forehead, you don't have to roll to hit if he's willing), and [3] cannot be material componented to increase range or area. You are allowed to reverse the spells or material component them for other purposes. The colon slowly moves to the right with level; at level 14, the SL=6 spells (that were previously limited to Healing only) are now available for any sphere. The other limitations (e.g. touch only) are also removed.
| This class does not innately come with Grand access in Healing, but there is no restriction about using it if you get it (from a Specialty Priest pick, for instance).
| Level 3: You may use your Priest spells as Psi4 (Superstition Psi) picks. It costs four SL=2 spells to get a Psi4 minor, four SL=5 spells to get a Psi4 major, and four SL=8 spells to get a Psi4 grand. You cannot use "Healing only" spells (to the right of the colon) for this.
| Level 5: Can cast Wizard Enchantment/Charm and Illusion school spells as if they were Priest spells (same SL).
| If Class Mixing is legal, this class can Mix with the Healer classes and/or the Harmer class.
|
|
[PC38] Collective 3.8 Classes
Master Custom3.5
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 4
| (none)
| 3
| 8
| (none)
|
4
| 16
| (none)
| 5
| 32
| (none)
| 6
| 64
| (none)
|
7
| 128
| (none)
| 8
| 256
| (none)
| 9
| 512
| (none)
|
10
| 800
| (none)
| 11
| 1200
| (none)
| 12
| 1600
| (none)
|
13
| 2000
| (none)
| 14
| 2400
| (none)
| 15
| 2800
| (none)
|
16
| 3200
| (none)
| 17
| 3600
| (none)
| 18
| 4000
| (none)
|
19
| 4400
| (none)
| 20
| 4800
| (none)
| 21
| 5200
| (none)
|
22
| 5600
| (none)
| 23
| 6000
| (none)
| 24
| 6400
| (none)
|
25
| 6800
| (none)
| 26
| 7200
| (none)
| 27
| 7600
| (none)
|
28
| 8000
| (none)
| 29
| 8400
| (none)
| 30
| 8800
| (none)
|
31
| 9200
| (none)
| 32
| 9600
| (none)
| 33
| 10000
| (none)
|
34
| 10400
| (none)
| 35
| 10800
| (none)
| 36
| 11200
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 27, max = 9)
| +1
| (total = 30, max = 10)
| +2
| (total = 33, max = 11)
|
+3
| (total = 36, max = 12)
| +4
| (total = 39, max = 13)
| +5
| (total = 42, max = 14)
|
+6
| (total = 45, max = 15)
| +7
| (total = 48, max = 16)
| +8
| (total = 51, max = 17)
|
+8
| (total = 54, max = 18)
| +9
| (total = 57, max = 19)
| +9
| (total = 60, max = 20)
|
+10
| (total = 63, max = 21)
| +10
| (total = 66, max = 22)
| +11
| (total = 69, max = 23)
|
+11
| (total = 72, max = 24)
| +12
| (total = 75, max = 25)
| +12
| (total = 78, max = 26)
|
|
Requisites:
| Str 10, Dex 10, Con 10, Int 10, Wis 10, Chr 10
| Alignment:
| any
| HD/level:
| ++‡‡d20
| Weapon Prof.:
| 2+level*2
| To Hit Table:
| Cust
| Save Table:
| Cust
| Reference:
| DM {Reduced Supreme/GrandMaster}
| Groups:
| Custom, Concordant (x1)
|
|
|
|
For HD, "‡" means an additional HD at level 2 (i.e. this class gets 4 HD at level 2).
| Each level, add a known 3.5 edition class's abilities (see below). You do not need to meet the requirements of the class. The only ways to add more classes to the list below is either to use Research Points, or to use the d20izer3.5 class.
| The page numbers are for the Crystal Keep PDFs. (Ba=base, Pr=prestige)
| DM Note: If you know this class sheet, all the classes below are legal to take alone if you want to. They use the 3rd edition XP table times 10 (e.g. 10 KXP to be 2nd level). See the DM for Hit Dice and the like.
|
| Known 3.5E Classes:
| 191. Wild Defender (Ba93): Ranger3 spell prog.; Animal Companion; 0, 2/d: Evil Slaying (+4 TH, x2 dmg) this segment
| 262. Focus Caster (Ba134): Channeling; Level N: Add a SL=N/2 spell to memorization.
| 273. Brief Figment (Ba138): Wizard3 spell prog. with Dex bonus; Spec. Illusion; Mirror Image costs 1N action to cast; All your illusions have "Mirage Arcana" flags.
| 314. White Dragon Shaman (Ba151): Immune cold; AC +LVL; 1M: Summon DL=LVL/2 Dragon; Level 14: Commune w/ Dragon Spirit
| 416. Daggerspell Mage (Pr31): oMR LVL*10% (offensive MR, reduces other MR, if below 0 you get that much bonus effect); 1S: Can attack with daggers and cast a spell with this action.
| 434. Dragonmark Heir (Pr35): Resist 1 element per level; +LVL Chr; Level 2: Breath Weapon (1/10 current hp); Level 2: +2A actions
| 436. Drow Judicator (Pr35): Cleric3 spell prog. with Str bonus; +3 all saves; Turn Spiders as if Undead; 0: +2d6 Con dmg with one attack; 1M: Summon DL I spiders, #=(Chr mod)*CL
| 445. Children of Winter (Pr37): Level 1: Resist Poison; Level 2: Pick a species enemy (as per Ranger): x2 dmg; Level 3: Resist Mental, Immune Disease; Level 4: Pick a species enemy (as per Ranger): xx2 TH (not the d20 roll); Level 5: Contagion brand all your weapons
| 508. Lion of Talisid (Pr55): +LVL ML Priest; Animal Companion (10+LVL% of your XP); Immune fear; Resist mental; Clairnasience
| 557. Rainbow Servant (Pr67): Couatl racial abilities; +1 speciality school in Wizard; Detect evil cont.
| 567. Runecaster (Pr70): +LVL ML Priest; Your glyphs and symbols hit a group
| 579. Shadowbane Inquisitor (Pr72): If you switch to LG alignment, can keep your current classes regardless of AL restrictions, but can't raise their level; Turn Undead; If you fail a Turn roll, 1d12 of them still take 10*LVL dmg; 0, 1/d: Get Chr bonus TH/dmg this P action.
| 631. Virtuoso (Pr87): Bard rogue chart; 30*LVL rogue points; Magic-User0 spell prog. with Chr bonus; +LVL*2 nonweapon prof.
| 652. Contagion Thief (Pr93): Any rogue ability per level; 30*LVL rogue points; 1M: stun one target (PPD save)
| 718. Human Paragon (Pr94): +LVL with checks; +LVL/2 CL
| 722. Mamluk (Pr94): Immune sand, heat; +LVL Nonweapon prof.; +1 Sage Area of Knowledge (see DMG1); +1 Research Point per reset
|
|
[PC38] Collective 3.8 Classes
Mini Custom2 (Mini-Class)
Level
| KXP
| Effect
| Note
|
1
| 0.2*F
| Custom2 picks
| (Max F=0.5)
| 2
| 0.4*F
| Custom2 picks
| (Max F=1)
| 3
| 0.8*F
| Custom2 picks
| (Max F=1.5)
|
4
| 2*F
| Custom2 picks
| (Max F=2)
| 5
| 4*F
| Custom2 picks
| (Max F=2.5)
| 6
| 8*F
| Custom2 picks
| (Max F=3)
|
7
| 15*F
| Custom2 picks
| (Max F=3.5)
| 8
| 28*F
| Custom2 picks
| (Max F=4)
| 9
| 58*F
| Custom2 picks
| (Max F=4.5)
|
10
| 88*F
| Custom2 picks
| (Max F=5)
| 11
| 118*F
| Custom2 picks
| (Max F=5.5)
| 12
| 148*F
| Custom2 picks
| (Max F=6)
|
13
| 178*F
| Custom2 picks
| (Max F=6.5)
| 14
| 208*F
| Custom2 picks
| (Max F=7)
| 15
| 238*F
| Custom2 picks
| (Max F=7.5)
|
16
| 268*F
| Custom2 picks
| (Max F=8)
| 17
| 298*F
| Custom2 picks
| (Max F=8.5)
| 18
| 328*F
| Custom2 picks
| (Max F=9)
|
19
| 358*F
| Custom2 picks
| (Max F=9.5)
| 20
| 388*F
| Custom2 picks
| (Max F=10)
| 21
| 418*F
| Custom2 picks
| (Max F=10.5)
|
22
| 448*F
| Custom2 picks
| (Max F=11)
| 23
| 478*F
| Custom2 picks
| (Max F=11.5)
| 24
| 508*F
| Custom2 picks
| (Max F=12)
|
25
| 538*F
| Custom2 picks
| (Max F=12.5)
| 26
| 568*F
| Custom2 picks
| (Max F=13)
| 27
| 598*F
| Custom2 picks
| (Max F=13.5)
|
28
| 628*F
| Custom2 picks
| (Max F=14)
| 29
| 658*F
| Custom2 picks
| (Max F=14.5)
| 30
| 688*F
| Custom2 picks
| (Max F=15)
|
31
| 718*F
| Custom2 picks
| (Max F=15.5)
| 32
| 748*F
| Custom2 picks
| (Max F=16)
| 33
| 778*F
| Custom2 picks
| (Max F=16.5)
|
34
| 808*F
| Custom2 picks
| (Max F=17)
| 35
| 838*F
| Custom2 picks
| (Max F=17.5)
| 36
| 868*F
| Custom2 picks
| (Max F=18)
|
|
Alternate Effect
|
Halve the F in Custom1 picks
| Halve the F in Custom1 picks
| Halve the F in Custom1 picks
|
Halve the F in Custom1 picks
| Halve the F in Custom1 picks
| Halve the F in Custom1 picks
|
Halve the F in Custom1 picks
| Halve the F in Custom1 picks
| Halve the F in Custom1 picks
|
Halve the F in Custom1 picks
| Halve the F in Custom1 picks
| Halve the F in Custom1 picks
|
Halve the F in Custom1 picks
| Halve the F in Custom1 picks
| Halve the F in Custom1 picks
|
Halve the F in Custom1 picks
| Halve the F in Custom1 picks
| Halve the F in Custom1 picks
|
Halve the F in Custom1 picks
| Halve the F in Custom1 picks
| Halve the F in Custom1 picks
|
Halve the F in Custom1 picks
| Halve the F in Custom1 picks
| Halve the F in Custom1 picks
|
Halve the F in Custom1 picks
| Halve the F in Custom1 picks
| Halve the F in Custom1 picks
|
Halve the F in Custom1 picks
| Halve the F in Custom1 picks
| Halve the F in Custom1 picks
|
Halve the F in Custom1 picks
| Halve the F in Custom1 picks
| Halve the F in Custom1 picks
|
Halve the F in Custom1 picks
| Halve the F in Custom1 picks
| Halve the F in Custom1 picks
|
|
| This gives you Custom2 picks (see [PC6]). Pick an F factor, which is limited to half your Mini Custom2 class. (This class has the weird property that it's XP goes up very rapidly if you keep it at the F limit).
| You use your Mini Custom2 class for your level for these picks. You can generate a Mini class that gives hit points, spells, etc. If you make hit dice, note the hit dice are NOT amperanded (&) unless you pay for it, making you count this class into the divisor for your hp calculations.
| You cannot pick zero or negative F factor items from Custom2 (or Custom1 for Alternate).
|
|
[PC38] Collective 3.8 Classes
Mini Custom5 (Mini-Class)
Level
| KXP
| Effect
| Total
|
1
| 2.5
| Level 1 Custom5 pick
| (1 pick)
| 2
| 5
| Level 2 Custom5 pick
| (2 picks)
| 3
| 10
| Level 3 Custom5 pick
| (3 picks)
|
4
| 20
| Level 4 Custom5 pick
| (4 picks)
| 5
| 40
| Level 5 Custom5 pick
| (5 picks)
| 6
| 80
| Level 6 Custom5 pick
| (6 picks)
|
7
| 160
| Level 7 Custom5 pick
| (7 picks)
| 8
| 320
| Level 8 Custom5 pick
| (8 picks)
| 9
| 500
| Level 9 Custom5 pick
| (9 picks)
|
10
| 750
| Level 10 Custom5 pick
| (10 picks)
| 11
| 1000
| Level 11 Custom5 pick
| (11 picks)
| 12
| 1250
| Level 12 Custom5 pick
| (12 picks)
|
13
| 1500
| Level 13 Custom5 pick
| (13 picks)
| 14
| 1750
| Level 14 Custom5 pick
| (14 picks)
| 15
| 2000
| Level 15 Custom5 pick
| (15 picks)
|
16
| 2250
| Level 16 Custom5 pick
| (16 picks)
| 17
| 2500
| Level 17 Custom5 pick
| (17 picks)
| 18
| 2750
| Level 18 Custom5 pick
| (18 picks)
|
19
| 3000
| Level 19 Custom5 pick
| (19 picks)
| 20
| 3250
| Level 20 Custom5 pick
| (20 picks)
| 21
| 3500
| Level 21 Custom5 pick
| (21 picks)
|
22
| 3750
| Level 22 Custom5 pick
| (22 picks)
| 23
| 4000
| Level 23 Custom5 pick
| (23 picks)
| 24
| 4250
| Level 24 Custom5 pick
| (24 picks)
|
25
| 4500
| Level 25 Custom5 pick
| (25 picks)
| 26
| 4750
| Level 26 Custom5 pick
| (26 picks)
| 27
| 5000
| Level 27 Custom5 pick
| (27 picks)
|
28
| 5250
| Level 28 Custom5 pick
| (28 picks)
| 29
| 5500
| Level 29 Custom5 pick
| (29 picks)
| 30
| 5750
| Level 30 Custom5 pick
| (30 picks)
|
31
| 6000
| Level 31 Custom5 pick
| (31 picks)
| 32
| 6250
| Level 32 Custom5 pick
| (32 picks)
| 33
| 6500
| Level 33 Custom5 pick
| (33 picks)
|
34
| 6750
| Level 34 Custom5 pick
| (34 picks)
| 35
| 7000
| Level 35 Custom5 pick
| (35 picks)
| 36
| 7250
| Level 36 Custom5 pick
| (Max F=18)
|
|
Alternate Effect
|
Level 1 Quintessential Custom6 pick
| Level 2 Quintessential Custom6 pick
| Level 3 Quintessential Custom6 pick
|
Level 4 Quintessential Custom6 pick
| Level 5 Quintessential Custom6 pick
| Level 6 Quintessential Custom6 pick
|
Level 7 Quintessential Custom6 pick
| Level 8 Quintessential Custom6 pick
| Level 9 Quintessential Custom6 pick
|
Level 10 Quintessential Custom6 pick
| Level 11 Quintessential Custom6 pick
| Level 12 Quintessential Custom6 pick
|
Level 13 Quintessential Custom6 pick
| Level 14 Quintessential Custom6 pick
| Level 15 Quintessential Custom6 pick
|
Level 16 Quintessential Custom6 pick
| Level 17 Quintessential Custom6 pick
| Level 18 Quintessential Custom6 pick
|
Level 19 Quintessential Custom6 pick
| Level 20 Quintessential Custom6 pick
| Level 21 Quintessential Custom6 pick
|
Level 22 Quintessential Custom6 pick
| Level 23 Quintessential Custom6 pick
| Level 24 Quintessential Custom6 pick
|
Level 25 Quintessential Custom6 pick
| Level 26 Quintessential Custom6 pick
| Level 27 Quintessential Custom6 pick
|
Level 28 Quintessential Custom6 pick
| Level 29 Quintessential Custom6 pick
| Level 30 Quintessential Custom6 pick
|
Level 31 Quintessential Custom6 pick
| Level 32 Quintessential Custom6 pick
| Level 33 Quintessential Custom6 pick
|
Level 34 Quintessential Custom6 pick
| Level 35 Quintessential Custom6 pick
| Level 36 Quintessential Custom6 pick
|
|
| This gives you picks from 5th edition classes (or 6th edition for the Alternate class). Unlike Custom5, you do not "know" all the 5th edition classes innately, you need to learn the 5th edition classes.
|
|
[PC38] Collective 3.8 Classes
Minotaur0
Level
| KXP
| Wizard 123 456 789
|
1
| 26.4 (owe)
| --- --- ---
| 2
| 79.2
| 1-- --- ---
| 3
| 184.8
| 1-- --- ---
|
4
| 396
| 2-- --- ---
| 5
| 621
| 2-- --- ---
| 6
| 846
| 21- --- ---
|
7
| 1071
| 31- --- ---
| 8
| 1296
| 32- --- ---
| 9
| 1521
| 42- --- ---
|
10
| 1746
| 421 --- ---
| 11
| 1971
| 421 --- ---
| 12
| 2196
| 422 --- ---
|
13
| 2421
| 432 --- ---
| 14
| 2646
| 432 1-- ---
| 15
| 2871
| 433 1-- ---
|
16
| 3096
| 433 2-- ---
| 17
| 3321
| 433 2-- ---
| 18
| 3546
| 433 21- ---
|
19
| 3771
| 443 21- ---
| 20
| 3996
| 443 22- ---
| 21
| 4221
| 444 22- ---
|
22
| 4446
| 444 33- ---
| 23
| 4671
| 444 43- ---
| 24
| 4896
| 444 441 ---
|
25
| 5121
| 544 441 ---
| 26
| 5346
| 555 442 ---
| 27
| 5571
| 555 442 ---
|
28
| 5796
| 555 442 1--
| 29
| 6021
| 555 542 1--
| 30
| 6246
| 555 552 1--
|
31
| 6471
| 555 553 1--
| 32
| 6696
| 555 553 21-
| 33
| 6921
| 555 553 31-
|
34
| 7146
| 555 553 32-
| 35
| 7371
| 555 553 32-
| 36
| 7596
| 555 553 321
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+6
| 3 3 3 3 3 3 3 3
| +7
| 3 3 3 3 3 3 3 3
| +8
| 4 4 4 4 4 4 4 4
|
+9
| 4 4 4 4 4 4 4 4
| +10
| 5 5 5 5 5 5 5 5
| +11
| 5 5 5 5 5 5 5 5
|
+12
| 6 6 6 6 6 6 6 6
| +13
| 6 6 6 6 6 6 6 6
| +14
| 7 7 7 7 7 7 7 7
|
+15
| 7 7 7 7 7 7 7 7
| +16
| 8 8 8 8 8 8 8 8
| +17
| 8 8 8 8 8 8 8 8
|
+18
| 9 9 9 9 9 9 9 9
| +19
| 9 9 9 9 9 9 9 9
| +20
| 10 10 10 10 10 10 10 10
|
+21
| 10 10 10 10 10 10 10 10
| +22
| 11 11 11 11 11 11 11 11
| +23
| 11 11 11 11 11 11 11 11
|
|
Requisites:
| Str 18, Int 16
| Alignment:
| C any (or) any E
| HD/level:
| & +++2d8
| Weapon Prof.:
| & 5+level/3
| To Hit Table:
| War +5 levels
| Save Table:
| Mon +5 levels
| Reference:
| 0D&D {Planeshifted Troll0}
| Groups:
| Warrior, Monster, Alternate
|
|
|
|
Has a Wizard progression (no stat bonus). Specialized in Illusion. Has normal access to Alteration, Divination, Enchantment/Charm. Has lesser (SL 0-4) access to Conjuration/Summoning. Other schools are opposite.
| Level 1: Immune to Maze and variants (e.g. Fire Maze)
| Level 1: Exceptional Con bonus; i.e. bonus is (Con-12).
| Level N (each level): +2 Str. This bonus cannot be used to qualify for the Minotaur0 class itself, and you can't 2 for 1 trade it away.
| Level 1: Barbarian Str bonus; i.e. bonus is (Str-14)*2.
| Level 1: You have two horns, and can attack with them as natural weapons. They are 1d(2*LVL) dmg.
| Level 1 ¶: You get (a slightly weaker version of) the "Frank" Cheat Code [X3]: Can throw any weapon without penalty, using the "Bow" line (assuming specialization).
| Level 4: 1M, (LVL-3)/d: Maze (you can reverse this ability to get Find the Path)
| Level 9: Extra Barbarian Str bonus; i.e. bonus is (Str-16)*5/2, round down.
| Level 9: Your Frank Cheat Code uses Dagger number of attacks.
| Level 15 ¶: +3 HNCL
| Level 18: Super Barbarian Str bonus; i.e. bonus is (Str-18)*3.
| Level 18: Your Frank Cheat Code uses Dart number of attacks. (This is the best this gets; there is no Shuriken version later.)
|
|
[PC38] Collective 3.8 Classes
Offender Psionicist
Level
| KXP
| Psi(c) mMG SU
|
1
| 0
| 2-- --
| 2
| 4
| 3-- --
| 3
| 8
| 4-- --
|
4
| 16
| 51- --
| 5
| 32
| 62- --
| 6
| 65
| 73- --
|
7
| 131
| 84- --
| 8
| 263
| 95- --
| 9
| 527
| A61 --
|
10
| 927
| B72 --
| 11
| 1327
| C83 --
| 12
| 1727
| D94 --
|
13
| 2127
| EA5 --
| 14
| 2527
| FB6 --
| 15
| 2927
| GC7 --
|
16
| 3327
| HD8 1-
| 17
| 3727
| IE9 2-
| 18
| 4127
| JFA 3-
|
19
| 4527
| KGB 4-
| 20
| 4927
| LHC 5-
| 21
| 5327
| MID 6-
|
22
| 5727
| NJE 7-
| 23
| 6127
| OKF 8-
| 24
| 6527
| PLG 9-
|
25
| 6927
| QMH A1
| 26
| 7327
| RNI B2
| 27
| 7727
| SOJ C3
|
28
| 8127
| TPK D4
| 29
| 8527
| UQL E5
| 30
| 8927
| VRM F6
|
31
| 9327
| WSN G7
| 32
| 9727
| XTO H8
| 33
| 10127
| YUP I9
|
34
| 10527
| ZVQ JA
| 35
| 10927
| [WR KB
| 36
| 11327
| \XS LC
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 7 1 2 0 0 0
| +1
| 5 3 8 2 3 1 0 1
| +2
| 5 3 8 2 3 1 0 1
|
+3
| 5 4 8 2 3 1 0 2
| +4
| 5 4 8 2 3 1 0 2
| +5
| 6 4 8 3 4 2 0 2
|
+6
| 6 4 8 3 4 2 0 2
| +7
| 6 5 8 3 4 2 1 3
| +8
| 6 5 8 3 4 2 1 3
|
+9
| 6 5 9 3 4 2 1 3
| +10
| 6 5 9 3 4 2 1 3
| +11
| 6 6 9 4 5 3 1 4
|
+12
| 6 6 9 4 5 3 1 4
| +13
| 7 6 9 4 5 3 2 4
| +14
| 7 6 9 4 5 3 2 4
|
+15
| 7 7 9 4 5 4 2 5
| +16
| 7 7 9 4 5 4 2 5
| +17
| 7 7 10 5 6 4 2 5
|
|
Requisites:
| Str 13, Dex 11, Int 12
| Alignment:
| C any (or) T any
| HD/level:
| d10
| Weapon Prof.:
| 5+level/3
| To Hit Table:
| War
| Save Table:
| ½xPsi
| Reference:
| DM
| Groups:
| Psionicist
|
|
|
|
Has access to all "offensive" powers in [MC2] Monster Collective Psionic Powers for every frequency. These are indicated by a "c" (for "combat") in the "Use" column.
| PSPs = (Str+Dex+Int)*level.
| These are in Psi1 PSPs, convert using the table at the beginning of [PC5].
|
|
[PC38] Collective 3.8 Classes
Ovinomancer
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 2.5
| 2-- --- ---
| 3
| 5
| 21- --- ---
|
4
| 10
| 32- --- ---
| 5
| 22.5
| 421 --- ---
| 6
| 40
| 422 --- ---
|
7
| 60
| 432 1-- ---
| 8
| 90
| 433 2-- ---
| 9
| 135
| 433 21- ---
|
10
| 250
| 443 22- ---
| 11
| 375
| 444 33- ---
| 12
| 750
| 444 441 ---
|
13
| 1125
| 555 442 ---
| 14
| 1500
| 555 442 1--
| 15
| 1875
| 555 552 1--
|
16
| 2250
| 555 553 21-
| 17
| 2625
| 555 553 32-
| 18
| 3000
| 555 553 321
|
19
| 3375
| 555 553 331
| 20
| 3750
| 555 554 332
| 21
| 4125
| 555 554 442
|
22
| 4500
| 555 555 443
| 23
| 4875
| 555 555 553
| 24
| 5250
| 555 555 554
|
25
| 5625
| 555 555 555
| 26
| 6000
| 666 655 555
| 27
| 6375
| 666 666 655
|
28
| 6750
| 666 666 666
| 29
| 7125
| 777 766 666
| 30
| 7500
| 777 777 766
|
31
| 7875
| 777 777 777
| 32
| 8250
| 888 877 777
| 33
| 8625
| 888 888 877
|
34
| 9000
| 888 888 888
| 35
| 9375
| 999 988 888
| 36
| 9750
| 999 999 999
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 6 0 1 1
| +0
| 4 7 5 3 7 0 1 1
| +0
| 4 8 5 4 7 0 1 2
|
+1
| 4 8 6 4 7 1 2 2
| +1
| 5 9 6 4 8 1 2 3
| +1
| 5 9 7 5 8 2 3 3
|
+2
| 5 10 7 5 9 2 3 4
| +2
| 6 10 7 6 9 2 3 4
| +2
| 6 10 8 6 9 3 4 5
|
+3
| 6 11 8 6 10 3 4 5
| +3
| 7 11 9 7 10 4 5 6
| +3
| 7 12 9 7 11 4 5 6
|
+4
| 7 12 9 8 11 4 5 7
| +4
| 7 13 10 8 11 5 6 7
| +4
| 8 13 10 8 12 5 6 8
|
+5
| 8 13 11 9 12 6 7 8
| +5
| 8 14 11 9 13 6 7 9
| +5
| 9 14 11 10 13 6 7 9
|
|
Requisites:
| Con 7, Int 9, Chr 8
| Alignment:
| T any (or) any N
| HD/level:
| d5
| Weapon Prof.:
| 2+level/7
| To Hit Table:
| Wiz
| Save Table:
| Wiz
| Reference:
| MTG, DM
| Groups:
| Wizard
|
|
|
|
Specialized in Ovinomancy.
| Level 1: May use 1 material component effect per spell as a zero action.
| Level 3: +1 Familiar, Animal Companion, or Beast Rider Mount slot in Sheep. (The Sheep Familiar and Mount's abilities aren't currently defined, but will be, as need warrants.)
| Level 5: You are considered a WereSheep and may polymorph yourself into a sheep for 1V action.
| Level 9: Has knowledge of and may specialize in Bovinomancy or Poultrymancy (see below).
|
| Ovinomancy Spells:
| Charm Sheep (SL=1): Charm all sheep in a group (no save).
| Detect/Locate Sheep (SL=1): Detects and Locates sheep within CL miles.
| Sheep Person (SL=1): Person becomes lethargic and loses all actions for CL rounds.
| Sheep Swarm Summoning (SL=1): Summons CL*10 sheep. They are DL 0 monsters, and don't do much, but they suck up a lot of damage.
| Sheepskin (SL=2): Get 6+CL sheepskins. Each sheepskin is a DL 20/- effect vs. one attack.
| Polymorph to Sheep (SL=3): Target gets polymorphed into a sheep (PP save). If save missed target gains the mentality of a sheep (Will save).
| Anti-Sheep Shell (SL=4): You are completely immune to anything a sheep might do to you. You can still affect them normally.
| Sheep Life (SL=5): 0 action to cast, consume a sheep in your group: Heal self.
| Sheeping Doom (SL=5): Like a Creeping Doom, but it's Rabid Dire Sheep. You get CL*3 sheep, each with 10 hp/dmg.
| Sheep Machine (SL=6): Like Sheep Person, but no save. You don't see anything if you look at the target.
| Stampede of Rabid Sheep (SL=9): Like a Meteor Swarm, but damage is of type Sheep and Poison instead of Eldritch Earth and Eldritch Fire. "Sheep" is an EE=3 Eelement. "Poison" is an E=3 Element (Alcohol+Negative).
| (More spells will be added if this class is actively being played.)
|
| Bovinomancer:
| Specialized in Bovinomancy.
| Requires Str 7 instead of Con 7. Other data same as Ovinomancer.
| Bovinomancy:
| Replace "Sheep" with "Cow" in all the spell descriptions.
| There is no "Stampede of Rabid Cow", add "Moo" as a 9th level spell, does a Moo on one target ([C] section effect).
|
| Poultrymancer:
| Specialized in Poultrymancy.
| Requires Dex 7 instead of Con 7. Other data same as Ovinomancer.
| Poultrymancy:
| Replace "Sheep" with "Chicken" in all the spell descriptions.
| There is no "Chicken Machine", add "Undead Robotic Chicken" as a 6th level spell, which allows true time travel across barriers.
| Replace "Polymorph to Chicken" with "Fowl Play" (same effect, it's just renamed).
|
|
[PC38] Collective 3.8 Classes
Resister (Mini-Class)
Level
| KXP
| Effect
| Total
|
1
| 2
| Resist two [C] section effects
| (2)
| 2
| 4
| Resist two [C] section effects
| (4)
| 3
| 8
| Resist two [C] section effects
| (6)
|
4
| 16
| Resist two [C] section effects
| (8)
| 5
| 32
| Resist two [C] section effects
| (10)
| 6
| 64
| Resist two [C] section effects
| (12)
|
7
| 128
| Resist two [C] section effects
| (14)
| 8
| 256
| Resist two [C] section effects
| (16)
| 9
| 400
| Resist two [C] section effects
| (18)
|
10
| 600
| Resist two [C] section effects
| (20)
| 11
| 800
| Resist two [C] section effects
| (22)
| 12
| 1000
| Resist two [C] section effects
| (24)
|
13
| 1200
| Resist two [C] section effects
| (26)
| 14
| 1400
| Resist two [C] section effects
| (28)
| 15
| 1600
| Resist two [C] section effects
| (30)
|
16
| 1800
| Resist two [C] section effects
| (32)
| 17
| 2000
| Resist two [C] section effects
| (34)
| 18
| 2200
| Resist two [C] section effects
| (36)
|
19
| 2400
| Resist two [C] section effects
| (38)
| 20
| 2600
| Resist two [C] section effects
| (40)
| 21
| 2800
| Resist two [C] section effects
| (42)
|
22
| 3000
| Resist two [C] section effects
| (44)
| 23
| 3200
| Resist two [C] section effects
| (46)
| 24
| 3400
| Resist two [C] section effects
| (48)
|
25
| 3600
| Resist two [C] section effects
| (50)
| 26
| 3800
| Resist two [C] section effects
| (52)
| 27
| 4000
| Resist two [C] section effects
| (54)
|
28
| 4200
| Resist two [C] section effects
| (56)
| 29
| 4400
| Resist two [C] section effects
| (58)
| 30
| 4600
| Resist two [C] section effects
| (60)
|
31
| 4800
| Resist two [C] section effects
| (62)
| 32
| 5000
| Resist two [C] section effects
| (64)
| 33
| 5200
| Resist two [C] section effects
| (66)
|
34
| 5400
| Resist two [C] section effects
| (68)
| 35
| 5600
| Resist two [C] section effects
| (70)
| 36
| 5800
| Resist two [C] section effects
| (72)
|
|
Alternate Effect
| Alt Total
|
Resist two elements or one eelement
| (2)
| Resist two elements or one eelement
| (4)
| Resist two elements or one eelement
| (6)
|
Resist two elements or one eelement
| (8)
| Resist two elements or one eelement
| (10)
| Resist two elements or one eelement
| (12)
|
Resist two elements or one eelement
| (14)
| Resist two elements or one eelement
| (16)
| Resist two elements or one eelement
| (18)
|
Resist two elements or one eelement
| (20)
| Resist two elements or one eelement
| (22)
| Resist two elements or one eelement
| (24)
|
Resist two elements or one eelement
| (26)
| Resist two elements or one eelement
| (28)
| Resist two elements or one eelement
| (30)
|
Resist two elements or one eelement
| (32)
| Resist two elements or one eelement
| (34)
| Resist two elements or one eelement
| (36)
|
Resist two elements or one eelement
| (38)
| Resist two elements or one eelement
| (40)
| Resist two elements or one eelement
| (42)
|
Resist two elements or one eelement
| (44)
| Resist two elements or one eelement
| (46)
| Resist two elements or one eelement
| (48)
|
Resist two elements or one eelement
| (50)
| Resist two elements or one eelement
| (52)
| Resist two elements or one eelement
| (54)
|
Resist two elements or one eelement
| (56)
| Resist two elements or one eelement
| (58)
| Resist two elements or one eelement
| (60)
|
Resist two elements or one eelement
| (62)
| Resist two elements or one eelement
| (64)
| Resist two elements or one eelement
| (66)
|
Resist two elements or one eelement
| (68)
| Resist two elements or one eelement
| (70)
| Resist two elements or one eelement
| (72)
|
|
[PC38] Collective 3.8 Classes
Stuffy Doll16
Level
| KXP
| Psi16 mMG S {items / CC}
|
1
| 0
| 1-- - {1 / 1}
| 2
| 5
| 2-- - {1 / 1}
| 3
| 10
| 3-- - {2 / 1}
|
4
| 20
| 4-- - {2 / 1}
| 5
| 40
| 5-- - {3 / 2}
| 6
| 80
| 6-- - {3 / 2}
|
7
| 160
| 7-- - {4 / 2}
| 8
| 320
| 8-- - {4 / 2}
| 9
| 640
| 9-- - {5 / 3}
|
10
| 1125
| 91- - {5 / 3}
| 11
| 1625
| 92- - {6 / 3}
| 12
| 2125
| 93- - {6 / 3}
|
13
| 2625
| 94- - {7 / 4}
| 14
| 3125
| 95- - {7 / 4}
| 15
| 3625
| 96- - {8 / 4}
|
16
| 4125
| 97- - {8 / 4}
| 17
| 4625
| 98- - {9 / 5}
| 18
| 5125
| 99- - {9 / 5}
|
19
| 5625
| A9- - {10 / 5}
| 20
| 6125
| A91 - {10 / 5}
| 21
| 6625
| A92 - {11 / 6}
|
22
| 7125
| A93 - {11 / 6}
| 23
| 7625
| A94 - {12 / 6}
| 24
| 8125
| A95 - {12 / 6}
|
25
| 8625
| A96 - {13 / 7}
| 26
| 9125
| A97 - {13 / 7}
| 27
| 9625
| A98 - {14 / 7}
|
28
| 10125
| A99 - {14 / 7}
| 29
| 10625
| AA9 - {15 / 8}
| 30
| 11125
| AA9 1 {15 / 8}
|
31
| 11625
| AA9 2 {16 / 8}
| 32
| 12125
| AA9 3 {16 / 8}
| 33
| 12625
| AA9 4 {17 / 9}
|
34
| 13125
| AA9 5 {17 / 9}
| 35
| 13625
| AA9 6 {18 / 9}
| 36
| 14125
| AA9 7 {18 / 9}
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 1 1 1 1 1 1 1 1
| +0
| 3 3 3 3 3 3 3 3
| +0
| 4 4 4 4 4 4 4 4
|
+0
| 6 6 6 6 6 6 6 6
| +0
| 7 7 7 7 7 7 7 7
| +0
| 9 9 9 9 9 9 9 9
|
+0
| 10 10 10 10 10 10 10 10
| +0
| 12 12 12 12 12 12 12 12
| +0
| 13 13 13 13 13 13 13 13
|
+0
| 15 15 15 15 15 15 15 15
| +0
| 16 16 16 16 16 16 16 16
| +0
| 18 18 18 18 18 18 18 18
|
+0
| 19 19 19 19 19 19 19 19
| +0
| 21 21 21 21 21 21 21 21
| +0
| 22 22 22 22 22 22 22 22
|
+0
| 24 24 24 24 24 24 24 24
| +0
| 25 25 25 25 25 25 25 25
| +0
| 27 27 27 27 27 27 27 27
|
|
Requisites:
| Con 35
| Alignment:
| any
| HD/level:
| & d30
| Weapon Prof.:
| & 0+level
| To Hit Table:
| Normal Man (+0)
| Save Table:
| 3xMon
| Reference:
| MTG
| Groups:
| Monster
|
|
|
|
See [Q16] for Psi16 rules and powers.
| Can manipulate an object with Psi16 TechF equal to your level or less.
| Can have up to LVL/2 (round up) MTG magic items (see the Planeswalker Artificer class for list of MTG items). The maximum CC (Casting Cost, treat as SL) for each is (LVL+3)/4.
| How many items you get and what CC they are is shown on the progression in braces.
| Level 1: Immune to Disintegrate and other effects that would destroy your body (but not Annihilation, Incursion, or Pixelation).
| Level 1 ¶: Technology Damaging Shield vs. Melee or Missile attacks (100% damage back; TechR or aER to resist)
| Level 1: 1M: Target takes 10*LVL dmg (TechR to resist).
|
|
[PC38] Collective 3.8 Classes
Sun Priest
Level
| KXP
| Priest 123 456 78
|
1
| 0
| 20- --- --
| 2
| 2
| 210 --- --
| 3
| 4
| 321 --- --
|
4
| 7.5
| 422 --- --
| 5
| 12.5
| 432 0-- --
| 6
| 20
| 432 1-- --
|
7
| 35
| 443 1-- --
| 8
| 60
| 443 20- --
| 9
| 90
| 543 21- --
|
10
| 125
| 543 320 --
| 11
| 200
| 553 321 0-
| 12
| 300
| 554 432 1-
|
13
| 750
| 655 543 2-
| 14
| 1150
| 666 654 3-
| 15
| 1550
| 666 666 4-
|
16
| 1950
| 666 666 5-
| 17
| 2350
| 666 666 6-
| 18
| 2750
| 666 666 60
|
19
| 3150
| 666 666 61
| 20
| 3550
| 666 666 62
| 21
| 3950
| 666 666 63
|
22
| 4350
| 666 666 64
| 23
| 4750
| 666 666 65
| 24
| 5150
| 766 666 65
|
25
| 5550
| 776 666 65
| 26
| 5950
| 777 666 65
| 27
| 6350
| 777 766 65
|
28
| 6750
| 777 776 65
| 29
| 7150
| 777 777 65
| 30
| 7550
| 777 777 75
|
31
| 7950
| 777 777 76
| 32
| 8350
| 777 777 77
| 33
| 8750
| 887 777 77
|
34
| 9150
| 888 877 77
| 35
| 9550
| 888 888 77
| 36
| 9950
| 888 888 88
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +1
| 5 3 4 3 2 2 2 1
|
+2
| 6 4 5 4 3 2 2 1
| +3
| 7 5 6 5 4 3 2 1
| +3
| 8 5 7 6 4 3 3 2
|
+4
| 8 6 7 7 5 4 3 2
| +5
| 9 7 8 8 6 4 4 2
| +5
| 10 8 9 9 7 5 4 3
|
+6
| 11 8 10 10 7 5 4 3
| +7
| 11 9 10 11 8 6 5 3
| +7
| 12 10 11 12 9 6 5 4
|
+8
| 13 11 12 13 10 7 6 4
| +9
| 14 11 13 14 10 7 6 4
| +9
| 14 12 13 14 11 8 6 5
|
+10
| 14 12 14 14 11 8 7 5
| +11
| 14 13 14 14 12 9 7 5
| +11
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Wis 12, Chr 15
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| Pri
| Save Table:
| Pri
| Reference:
| DM
| Groups:
| Priest
|
|
|
|
Gets Chr (not Wis) bonus to spells.
| Bonus grand in Sun sphere.
| Replace the d20 roll for what you roll for Turn Undead with d30. Replace the d12's for number turned with d20's.
| Level N (every level): Using the list below, pick an immunity, or pick the ability to ignore people's immunity to something on the list below. (e.g. As a pick, you can ignore people's immunity to Sun sphere spells.)
| A. Immune to Blindness
| B. Immune to Chromatic and Color (e.g. Color Spray) effects.
| C. Immune to Cold and Natural Cold (you Resist other variants such as Holy Cold).
| D. Immune to Fire (and variants such as Holy Fire and Natural Fire). Immune to Heat.
| E. Immune to Gravity (but not TK / falling damage)
| F. Immune to Light (and all variants)
| G. Immune to Plasma and Natural Plasma.
| H. Immune to Positive Energy (includes Unlive positive energy levels).
| I. Immune to Prismatic effects.
| J. Immune to Sun sphere spells.
| K. Immune to Sunstone and Midnight Sunstone (unusual materials)
| L. Immune to Vacuum. Need not breathe.
|
| New Sun Spells:
| Mini Restoration (SL=1): Removes 1 negative level or 1 stat damage, or causes 4+CL Positive Energy damage to one target (no save).
| Sun Shield (SL=2): Damaging shield (50% back) of type Holy Plasma. You Resist Cold while running this.
| Searing Light (SL=3): CLd8 Holy Light damage to one target (no save; x2 dmg vs. Undead)
| Sun Snake (SL=4): Summons a Sun Snake (a DL VI monster). You have a Sun Snake summon slot in addition to your normal summon slot. You are allowed to have 2 Sun Snakes (one in each slot).
| Prismatic Strike (SL=5): Like Prismatic Spray, but only 1 target, and on a "8", you choose the result (instead of giving 2 random results). (You could of course material component this spell to hit a group.)
| Dust (SL=6): "Dusts" (D) an Undead or Negative Energy creature (no save, no limit on HD or type of undead).
| Holy Word Blind (SL=7): Target is blinded, and cannot target or attack anything (no save, no MR).
| Star Travel (SL=8): You fly at CL c (CL times the speed of light). You can enter a Star and either [1] Spelljam to another Star or Crystal Sphere (as if you were an Iconian Gateway), or [2] Time Travel (as if you were an Undead Robotic Chicken).
| Star Swarm (SL=9): Like Planet Swarm, but 4 Stars (each does 2 idmg, no save, no MR)
|
|
[PC38] Collective 3.8 Classes
Teneb Harvester (MTG B/G/W) (Golgari/Orzhov/Selesnya)
Level
| KXP
| Priest 123 456 789
|
1
| 0
| 1-g --- ---
| 2
| 3.975
| 11- f-- ---
| 3
| 7.95
| 210 e-- ---
|
4
| 15.9
| 321 -e- ---
| 5
| 31.8
| 321 0d- ---
| 6
| 63.6
| 432 1-d ---
|
7
| 127.2
| 432 10c ---
| 8
| 254.4
| 543 21- c--
| 9
| 508.8
| 543 210 b--
|
10
| 1017.6
| 654 321 a--
| 11
| 1526.4
| 654 321 0--
| 12
| 2035.2
| 665 432 1--
|
13
| 2544
| 666 543 2--
| 14
| 3052.8
| 666 543 20-
| 15
| 3561.6
| 666 543 21-
|
16
| 4070.4
| 666 654 32-
| 17
| 4579.2
| 666 665 43-
| 18
| 5088
| 666 666 54-
|
19
| 5596.8
| 666 666 65-
| 20
| 6105.6
| 666 666 66-
| 21
| 6614.4
| 666 666 66c
|
22
| 7123.2
| 766 666 66b
| 23
| 7632
| 766 666 66a
| 24
| 8140.8
| 776 666 660
|
25
| 8649.6
| 776 666 661
| 26
| 9158.4
| 777 666 661
| 27
| 9667.2
| 777 666 661
|
28
| 10176
| 777 766 661
| 29
| 10684.8
| 777 766 662
| 30
| 11193.6
| 777 776 662
|
31
| 11702.4
| 777 776 662
| 32
| 12211.2
| 777 777 662
| 33
| 12720
| 777 777 662
|
34
| 13228.8
| 777 777 762
| 35
| 13737.6
| 777 777 762
| 36
| 14246.4
| 777 777 772
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+5
| 8 4 5 2 3 1 1 2
| +6
| 8 4 6 3 4 1 1 3
| +7
| 9 5 6 3 4 2 2 3
|
+8
| 9 5 6 4 4 2 2 4
| +9
| 10 6 7 5 5 3 2 4
| +10
| 10 6 7 6 5 3 3 5
|
+11
| 11 7 8 7 6 4 3 5
| +12
| 11 7 9 8 6 4 4 6
| +13
| 12 8 9 9 7 5 4 6
|
+14
| 12 8 10 10 7 5 5 7
| +15
| 13 9 10 11 8 6 5 7
| +16
| 13 10 11 12 9 6 6 8
|
+17
| 13 11 12 13 10 7 6 8
| +18
| 14 11 13 14 10 7 7 9
| +19
| 14 12 13 14 11 8 7 9
|
+20
| 14 12 14 14 11 8 8 10
| +21
| 15 13 14 14 12 9 8 10
| +22
| 15 13 14 14 12 9 9 11
|
|
Requisites:
| Str 16, Con 15, Wis 22, Chr 15, 3 class slots
| Alignment:
| T any (or) LE
| HD/level:
| d30
| Weapon Prof.:
| 7+level/2
| To Hit Table:
| War +4 levels
| Save Table:
| War/Pri/Mon
| Reference:
| DM
| Groups:
| Warrior, Priest, Monster
|
|
|
|
Exceptional Str and Barbarian Wis bonus.
| Gets Wis bonus to physical attacks in addition to Str and/or Dex.
| Channeling.
| Grand in Animal, Charm, Healing, Necromancy, and Plant spheres. Spells in Animal, Charm, and Plant cost ½M to cast.
| May have 3+LVL "Revive slots" instead of the usual one "Summon slot".
| Has an "Animal Companion" slot. (1/10 of your XP)
| Has a "Familiar" slot.
| Gets Rogue abilities: 1 at Level 1, plus 1 on every level divisible by 3. Doesn't get the level 9 pick (this class isn't a Rogue). Has 30+10*LVL Rogue points.
| Level 1: Vampiric Regeneration (for every 2 damage you deal in melee: regen 1 hp, cannot go above max).
| Level 1: You may have your spells (from this class) resisted using CR (Charm Resistance) instead of MR. Spend 1F action to switch this.
| Level 3: ½M: Cure LVL hp.
| Level 3: ½M: Deal LVL negative energy dmg to one target (no save; aNR to avoid).
| Level 4: 1M, 10/t: Summon a saproling (AC 20, hp 10, TH +10, dmg 10). Any number of saprolings count as only one summon slot, but all of them stay together in a group.
| Level 4: 1M, 1/r: Your party gets +LVL TH, dmg, AC, and saves until end of round.
| Level 5: 1M: Raise Dead.
| Level 5: 1M: Target person gets +LVL TH, dmg, AC, and saves until end of turn.
| Level 9: Double Vampiric Regeneration (for every 1 damage you deal in melee: regen 1 hp, cannot go above max).
| Level 9: ½M: Cure LVL*(LVL-8) hp to a group or to 6 targets.
| Level 9: ½M: Deal LVL*(LVL-8) negative energy dmg to a group or 6 targets (no save; aNR to avoid).
| Level 9: 1M: Your party gets +LVL*2 distributed among TH, dmg, AC, and saves until end of round. (Everyone in the party gets the same bonus, you don't distribute for each person.)
| Level 10: 1M: Raise Dead Fully.
| Level 14: +1 Animal Companion slot.
| Level 16: Your Vampiric Regeneration affects your missile weapons too.
|
| New spells:
| Find Animal Companion (Animal/Charm, SL 1): Summons an Animal Companion with DL=CL/2 (round up).
| Find Familiar (Summoning/Charm, SL 1): Like the Wizard spell. Only certain Priest classes gain a Familiar slot.
| Revive N (Necromancy, SL N): Revive a DL=N monster.
|
|
[PC38] Collective 3.8 Classes
Theist14
Level
| KXP
| Priest 123 456 78
|
1
| 14 (owe)
| --- -c- --
| 2
| 21
| --0 ab- --
| 3
| 28
| -a1 0a- --
|
4
| 42
| -01 10c --
| 5
| 63
| -11 10a --
| 6
| 98
| a11 110 --
|
7
| 161
| 011 110 c-
| 8
| 280
| 111 111 a-
| 9
| 513
| 111 111 0-
|
10
| 970
| 111 111 1-
| 11
| 1427
| 222 211 1-
| 12
| 1884
| 222 222 1-
|
13
| 2341
| 222 222 2-
| 14
| 2798
| 333 322 2-
| 15
| 3255
| 333 333 2-
|
16
| 3712
| 333 333 3-
| 17
| 4169
| 444 433 3-
| 18
| 4626
| 444 444 3-
|
19
| 5083
| 444 444 4-
| 20
| 5540
| 555 544 4-
| 21
| 5997
| 555 555 4-
|
22
| 6454
| 555 555 5-
| 23
| 6911
| 666 655 5-
| 24
| 7368
| 666 666 5-
|
25
| 7825
| 666 666 6-
| 26
| 8282
| 777 766 6-
| 27
| 8739
| 777 777 6c
|
28
| 9196
| 777 777 6a
| 29
| 9653
| 777 777 70
| 30
| 10110
| 777 777 71
|
31
| 10567
| 777 777 72
| 32
| 11024
| 777 777 73
| 33
| 11481
| 777 777 74
|
34
| 11938
| 777 777 75
| 35
| 12395
| 777 777 76
| 36
| 12852
| 777 777 77
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
Pri
| 0 0 0 0 0 0 0 0
| +0
| 1 1 1 1 1 1 1 1
| +0
| 1 1 1 1 1 1 1 1
|
+1
| 2 2 2 2 2 2 2 2
| +1
| 2 2 2 2 2 2 2 2
| +1
| 3 3 3 3 3 3 3 3
|
+1
| 3 3 3 3 3 3 3 3
| +2
| 4 4 4 4 4 4 4 4
| +2
| 4 4 4 4 4 4 4 4
|
+3
| 5 5 5 5 5 5 5 5
| +3
| 5 5 5 5 5 5 5 5
| +3
| 6 6 6 6 6 6 6 6
|
+3
| 6 6 6 6 6 6 6 6
| +4
| 7 7 7 7 7 7 7 7
| +4
| 7 7 7 7 7 7 7 7
|
+5
| 8 8 8 8 8 8 8 8
| +5
| 8 8 8 8 8 8 8 8
| +5
| 9 9 9 9 9 9 9 9
|
|
Requisites:
| Wis 34, Chr 23, 2 class slots
| Alignment:
| W*
| HD/level:
| dCON
| Weapon Prof.:
| 2+level
| To Hit Table:
| ½xPri
| Save Table:
| Mon
| Reference:
| DM
| Groups:
| Priest, Concordant (x1)
|
|
|
|
This class sets the first component of your alignment to "W" (White). You do not need to qualify for W. W counts as the other first letters (L, N, C, S, A, Nil).
| Gets 3 Specialty God picks. Gets Wis+Chr-10 bonus to spells. DM Note: The spell progression is not the same as Theist7, there are small differences.
| Each level, get one "14th edition" pick from the choices below.
|
|
Levels
| Pick
| Description
|
Level 1-5:
| a
| 1M, LVL/d: Gate in a DL=LVL (max 10) Outer planar creature; your choice of AL; it is not under your control (not your summon).
| b
| You can have 6 Specialty God picks instead of 3, if they are all from the same pantheon.
| c
| 2Z (two zero actions), 1/t: You attack as a x3 being and defend as a x0 being this segment.
| d
| 2Z (two zero actions), LVL/d: Counter a Priest spell from someone who doesn't worship one of your gods.
| e
| +LVL QZ actions, can transfer 1QZ -> 1hZ or 1QZ -> 1bZ
| f
| nuXR CL*20% (non-ignorable unadjustable XR)
| g
| +LVL to HNCL (this counts for qualifying for Concordant classes)
|
Level 6-10:
| h
| +1 action of any action type you possess, it has the "s" prefix ("Slow", can be used only on segment 10).
| i
| 1M, LVL/d: Capital O Object at x(LVL/2)
| j
| 2Z (two zero actions), 1/t: You attack as a x4 being and defend as a x0 being this segment.
| k
| +1 Luck (the ability score)
| l
| +LVL C or QQZ actions
| m
| Immune to Loop; Loop/Reality Stability (does not include Time/Reality Stability)
| n
| 1M, LVL/d: Deal LVL lifedmg to a creature with lifep (life points) (no resistance; a creature at negative lifep is Capital S Slain instantly.)
|
|
[PC38] Collective 3.8 Classes
True Armor Class (Mini-Class)
Level
| KXP
| Effect
| Total
|
1
| 1.5
| ++1 AC (adds your armor base AT again)
| (++1 AC)
| 2
| 3
| ++1 AC (adds your armor base AT again)
| (++2 AC)
| 3
| 6
| ++1 AC (adds your armor base AT again)
| (++3 AC)
|
4
| 12
| ++1 AC (adds your armor base AT again)
| (++4 AC)
| 5
| 24
| ++1 AC (adds your armor base AT again)
| (++5 AC)
| 6
| 48
| ++1 AC (adds your armor base AT again)
| (++6 AC)
|
7
| 96
| ++1 AC (adds your armor base AT again)
| (++7 AC)
| 8
| 192
| ++1 AC (adds your armor base AT again)
| (++8 AC)
| 9
| 300
| ++1 AC (adds your armor base AT again)
| (++9 AC)
|
10
| 450
| ++1 AC (adds your armor base AT again)
| (++10 AC)
| 11
| 600
| ++1 AC (adds your armor base AT again)
| (++11 AC)
| 12
| 750
| ++1 AC (adds your armor base AT again)
| (++12 AC)
|
13
| 900
| ++1 AC (adds your armor base AT again)
| (++13 AC)
| 14
| 1050
| ++1 AC (adds your armor base AT again)
| (++14 AC)
| 15
| 1200
| ++1 AC (adds your armor base AT again)
| (++15 AC)
|
16
| 1350
| ++1 AC (adds your armor base AT again)
| (++16 AC)
| 17
| 1500
| ++1 AC (adds your armor base AT again)
| (++17 AC)
| 18
| 1650
| ++1 AC (adds your armor base AT again)
| (++18 AC)
|
19
| 1800
| ++1 AC (adds your armor base AT again)
| (++19 AC)
| 20
| 1950
| ++1 AC (adds your armor base AT again)
| (++20 AC)
| 21
| 2100
| ++1 AC (adds your armor base AT again)
| (++21 AC)
|
22
| 2250
| ++1 AC (adds your armor base AT again)
| (++22 AC)
| 23
| 2400
| ++1 AC (adds your armor base AT again)
| (++23 AC)
| 24
| 2550
| ++1 AC (adds your armor base AT again)
| (++24 AC)
|
25
| 2700
| ++1 AC (adds your armor base AT again)
| (++25 AC)
| 26
| 2850
| ++1 AC (adds your armor base AT again)
| (++26 AC)
| 27
| 3000
| ++1 AC (adds your armor base AT again)
| (++27 AC)
|
28
| 3150
| ++1 AC (adds your armor base AT again)
| (++28 AC)
| 29
| 3300
| ++1 AC (adds your armor base AT again)
| (++29 AC)
| 30
| 3450
| ++1 AC (adds your armor base AT again)
| (++30 AC)
|
31
| 3600
| ++1 AC (adds your armor base AT again)
| (++31 AC)
| 32
| 3750
| ++1 AC (adds your armor base AT again)
| (++32 AC)
| 33
| 3900
| ++1 AC (adds your armor base AT again)
| (++33 AC)
|
34
| 4050
| ++1 AC (adds your armor base AT again)
| (++34 AC)
| 35
| 4200
| ++1 AC (adds your armor base AT again)
| (++35 AC)
| 36
| 4350
| ++1 AC (adds your armor base AT again)
| (++36 AC)
|
|
Alternate Effect
| Alt Total
|
x1.1 AC (shift from 10)
| (x1.1)
| x1.1 AC (shift from 10)
| (x1.2)
| x1.1 AC (shift from 10)
| (x1.3)
|
x1.1 AC (shift from 10)
| (x1.4)
| x1.1 AC (shift from 10)
| (x1.5)
| x1.1 AC (shift from 10)
| (x1.6)
|
x1.1 AC (shift from 10)
| (x1.7)
| x1.1 AC (shift from 10)
| (x1.8)
| x1.1 AC (shift from 10)
| (x1.9)
|
x1.1 AC (shift from 10)
| (x2)
| x1.1 AC (shift from 10)
| (x2.1)
| x1.1 AC (shift from 10)
| (x2.2)
|
x1.1 AC (shift from 10)
| (x2.3)
| x1.1 AC (shift from 10)
| (x2.4)
| x1.1 AC (shift from 10)
| (x2.5)
|
x1.1 AC (shift from 10)
| (x2.6)
| x1.1 AC (shift from 10)
| (x2.7)
| x1.1 AC (shift from 10)
| (x2.8)
|
x1.1 AC (shift from 10)
| (x2.9)
| x1.1 AC (shift from 10)
| (x3)
| x1.1 AC (shift from 10)
| (x3.1)
|
x1.1 AC (shift from 10)
| (x3.2)
| x1.1 AC (shift from 10)
| (x3.3)
| x1.1 AC (shift from 10)
| (x3.4)
|
x1.1 AC (shift from 10)
| (x3.5)
| x1.1 AC (shift from 10)
| (x3.6)
| x1.1 AC (shift from 10)
| (x3.7)
|
x1.1 AC (shift from 10)
| (x3.8)
| x1.1 AC (shift from 10)
| (x3.9)
| x1.1 AC (shift from 10)
| (x4)
|
x1.1 AC (shift from 10)
| (x4.1)
| x1.1 AC (shift from 10)
| (x4.2)
| x1.1 AC (shift from 10)
| (x4.3)
|
x1.1 AC (shift from 10)
| (x4.4)
| x1.1 AC (shift from 10)
| (x4.5)
| x1.1 AC (shift from 10)
| (x4.6)
|
|
[PC38] Collective 3.8 Classes
True Damage (Mini-Class)
Level
| KXP
| Effect
| Total
|
1
| 1.5
| ++1 damage (this adds +1 base die of damage)
| (++1 dmg)
| 2
| 3
| ++1 damage (this adds +1 base die of damage)
| (++2 dmg)
| 3
| 6
| ++1 damage (this adds +1 base die of damage)
| (++3 dmg)
|
4
| 12
| ++1 damage (this adds +1 base die of damage)
| (++4 dmg)
| 5
| 24
| ++1 damage (this adds +1 base die of damage)
| (++5 dmg)
| 6
| 48
| ++1 damage (this adds +1 base die of damage)
| (++6 dmg)
|
7
| 96
| ++1 damage (this adds +1 base die of damage)
| (++7 dmg)
| 8
| 192
| ++1 damage (this adds +1 base die of damage)
| (++8 dmg)
| 9
| 300
| ++1 damage (this adds +1 base die of damage)
| (++9 dmg)
|
10
| 450
| ++1 damage (this adds +1 base die of damage)
| (++10 dmg)
| 11
| 600
| ++1 damage (this adds +1 base die of damage)
| (++11 dmg)
| 12
| 750
| ++1 damage (this adds +1 base die of damage)
| (++12 dmg)
|
13
| 900
| ++1 damage (this adds +1 base die of damage)
| (++13 dmg)
| 14
| 1050
| ++1 damage (this adds +1 base die of damage)
| (++14 dmg)
| 15
| 1200
| ++1 damage (this adds +1 base die of damage)
| (++15 dmg)
|
16
| 1350
| ++1 damage (this adds +1 base die of damage)
| (++16 dmg)
| 17
| 1500
| ++1 damage (this adds +1 base die of damage)
| (++17 dmg)
| 18
| 1650
| ++1 damage (this adds +1 base die of damage)
| (++18 dmg)
|
19
| 1800
| ++1 damage (this adds +1 base die of damage)
| (++19 dmg)
| 20
| 1950
| ++1 damage (this adds +1 base die of damage)
| (++20 dmg)
| 21
| 2100
| ++1 damage (this adds +1 base die of damage)
| (++21 dmg)
|
22
| 2250
| ++1 damage (this adds +1 base die of damage)
| (++22 dmg)
| 23
| 2400
| ++1 damage (this adds +1 base die of damage)
| (++23 dmg)
| 24
| 2550
| ++1 damage (this adds +1 base die of damage)
| (++24 dmg)
|
25
| 2700
| ++1 damage (this adds +1 base die of damage)
| (++25 dmg)
| 26
| 2850
| ++1 damage (this adds +1 base die of damage)
| (++26 dmg)
| 27
| 3000
| ++1 damage (this adds +1 base die of damage)
| (++27 dmg)
|
28
| 3150
| ++1 damage (this adds +1 base die of damage)
| (++28 dmg)
| 29
| 3300
| ++1 damage (this adds +1 base die of damage)
| (++29 dmg)
| 30
| 3450
| ++1 damage (this adds +1 base die of damage)
| (++30 dmg)
|
31
| 3600
| ++1 damage (this adds +1 base die of damage)
| (++31 dmg)
| 32
| 3750
| ++1 damage (this adds +1 base die of damage)
| (++32 dmg)
| 33
| 3900
| ++1 damage (this adds +1 base die of damage)
| (++33 dmg)
|
34
| 4050
| ++1 damage (this adds +1 base die of damage)
| (++34 dmg)
| 35
| 4200
| ++1 damage (this adds +1 base die of damage)
| (++35 dmg)
| 36
| 4350
| ++1 damage (this adds +1 base die of damage)
| (++36 dmg)
|
|
Alternate Effect
| Alt Total
|
x1.1 damage
| (x1.1)
| x1.1 damage
| (x1.2)
| x1.1 damage
| (x1.3)
|
x1.1 damage
| (x1.4)
| x1.1 damage
| (x1.5)
| x1.1 damage
| (x1.6)
|
x1.1 damage
| (x1.7)
| x1.1 damage
| (x1.8)
| x1.1 damage
| (x1.9)
|
x1.1 damage
| (x2)
| x1.1 damage
| (x2.1)
| x1.1 damage
| (x2.2)
|
x1.1 damage
| (x2.3)
| x1.1 damage
| (x2.4)
| x1.1 damage
| (x2.5)
|
x1.1 damage
| (x2.6)
| x1.1 damage
| (x2.7)
| x1.1 damage
| (x2.8)
|
x1.1 damage
| (x2.9)
| x1.1 damage
| (x3)
| x1.1 damage
| (x3.1)
|
x1.1 damage
| (x3.2)
| x1.1 damage
| (x3.3)
| x1.1 damage
| (x3.4)
|
x1.1 damage
| (x3.5)
| x1.1 damage
| (x3.6)
| x1.1 damage
| (x3.7)
|
x1.1 damage
| (x3.8)
| x1.1 damage
| (x3.9)
| x1.1 damage
| (x4)
|
x1.1 damage
| (x4.1)
| x1.1 damage
| (x4.2)
| x1.1 damage
| (x4.3)
|
x1.1 damage
| (x4.4)
| x1.1 damage
| (x4.5)
| x1.1 damage
| (x4.6)
|
|
[PC38] Collective 3.8 Classes
True Saves (Mini-Class)
Level
| KXP
| Effect
| Total
|
1
| 2
| ++1 saves
| (++1 saves)
| 2
| 4
| ++1 saves
| (++2 saves)
| 3
| 8
| ++1 saves
| (++3 saves)
|
4
| 16
| ++1 saves
| (++4 saves)
| 5
| 32
| ++1 saves
| (++5 saves)
| 6
| 64
| ++1 saves
| (++6 saves)
|
7
| 128
| ++1 saves
| (++7 saves)
| 8
| 256
| ++1 saves
| (++8 saves)
| 9
| 400
| ++1 saves
| (++9 saves)
|
10
| 600
| ++1 saves
| (++10 saves)
| 11
| 800
| ++1 saves
| (++11 saves)
| 12
| 1000
| ++1 saves
| (++12 saves)
|
13
| 1200
| ++1 saves
| (++13 saves)
| 14
| 1400
| ++1 saves
| (++14 saves)
| 15
| 1600
| ++1 saves
| (++15 saves)
|
16
| 1800
| ++1 saves
| (++16 saves)
| 17
| 2000
| ++1 saves
| (++17 saves)
| 18
| 2200
| ++1 saves
| (++18 saves)
|
19
| 2400
| ++1 saves
| (++19 saves)
| 20
| 2600
| ++1 saves
| (++20 saves)
| 21
| 2800
| ++1 saves
| (++21 saves)
|
22
| 3000
| ++1 saves
| (++22 saves)
| 23
| 3200
| ++1 saves
| (++23 saves)
| 24
| 3400
| ++1 saves
| (++24 saves)
|
25
| 3600
| ++1 saves
| (++25 saves)
| 26
| 3800
| ++1 saves
| (++26 saves)
| 27
| 4000
| ++1 saves
| (++27 saves)
|
28
| 4200
| ++1 saves
| (++28 saves)
| 29
| 4400
| ++1 saves
| (++29 saves)
| 30
| 4600
| ++1 saves
| (++30 saves)
|
31
| 4800
| ++1 saves
| (++31 saves)
| 32
| 5000
| ++1 saves
| (++32 saves)
| 33
| 5200
| ++1 saves
| (++33 saves)
|
34
| 5400
| ++1 saves
| (++34 saves)
| 35
| 5600
| ++1 saves
| (++35 saves)
| 36
| 5800
| ++1 saves
| (++36 saves)
|
|
Alternate Effect
| Alt Total
|
x1.1 saves bonus
| (x1.1)
| x1.1 saves bonus
| (x1.2)
| x1.1 saves bonus
| (x1.3)
|
x1.1 saves bonus
| (x1.4)
| x1.1 saves bonus
| (x1.5)
| x1.1 saves bonus
| (x1.6)
|
x1.1 saves bonus
| (x1.7)
| x1.1 saves bonus
| (x1.8)
| x1.1 saves bonus
| (x1.9)
|
x1.1 saves bonus
| (x2)
| x1.1 saves bonus
| (x2.1)
| x1.1 saves bonus
| (x2.2)
|
x1.1 saves bonus
| (x2.3)
| x1.1 saves bonus
| (x2.4)
| x1.1 saves bonus
| (x2.5)
|
x1.1 saves bonus
| (x2.6)
| x1.1 saves bonus
| (x2.7)
| x1.1 saves bonus
| (x2.8)
|
x1.1 saves bonus
| (x2.9)
| x1.1 saves bonus
| (x3)
| x1.1 saves bonus
| (x3.1)
|
x1.1 saves bonus
| (x3.2)
| x1.1 saves bonus
| (x3.3)
| x1.1 saves bonus
| (x3.4)
|
x1.1 saves bonus
| (x3.5)
| x1.1 saves bonus
| (x3.6)
| x1.1 saves bonus
| (x3.7)
|
x1.1 saves bonus
| (x3.8)
| x1.1 saves bonus
| (x3.9)
| x1.1 saves bonus
| (x4)
|
x1.1 saves bonus
| (x4.1)
| x1.1 saves bonus
| (x4.2)
| x1.1 saves bonus
| (x4.3)
|
x1.1 saves bonus
| (x4.4)
| x1.1 saves bonus
| (x4.5)
| x1.1 saves bonus
| (x4.6)
|
|
| The alternate version multiplies your total save bonus by 1.1 per level. It does not affect the d20 roll. It affects each save category separately.
| Example: You have a total PPD save bonus of +10 and have a 8th level True Saves Mini-Class. Your PPD save bonus is +18 (10*1.8).
|
|
[PC38] Collective 3.8 Classes
True To Hit (Mini-Class)
Level
| KXP
| Effect
| Total
|
1
| 2
| ++1 to hit
| (++1 to hit)
| 2
| 4
| ++1 to hit
| (++2 to hit)
| 3
| 8
| ++1 to hit
| (++3 to hit)
|
4
| 16
| ++1 to hit
| (++4 to hit)
| 5
| 32
| ++1 to hit
| (++5 to hit)
| 6
| 64
| ++1 to hit
| (++6 to hit)
|
7
| 128
| ++1 to hit
| (++7 to hit)
| 8
| 256
| ++1 to hit
| (++8 to hit)
| 9
| 400
| ++1 to hit
| (++9 to hit)
|
10
| 600
| ++1 to hit
| (++10 to hit)
| 11
| 800
| ++1 to hit
| (++11 to hit)
| 12
| 1000
| ++1 to hit
| (++12 to hit)
|
13
| 1200
| ++1 to hit
| (++13 to hit)
| 14
| 1400
| ++1 to hit
| (++14 to hit)
| 15
| 1600
| ++1 to hit
| (++15 to hit)
|
16
| 1800
| ++1 to hit
| (++16 to hit)
| 17
| 2000
| ++1 to hit
| (++17 to hit)
| 18
| 2200
| ++1 to hit
| (++18 to hit)
|
19
| 2400
| ++1 to hit
| (++19 to hit)
| 20
| 2600
| ++1 to hit
| (++20 to hit)
| 21
| 2800
| ++1 to hit
| (++21 to hit)
|
22
| 3000
| ++1 to hit
| (++22 to hit)
| 23
| 3200
| ++1 to hit
| (++23 to hit)
| 24
| 3400
| ++1 to hit
| (++24 to hit)
|
25
| 3600
| ++1 to hit
| (++25 to hit)
| 26
| 3800
| ++1 to hit
| (++26 to hit)
| 27
| 4000
| ++1 to hit
| (++27 to hit)
|
28
| 4200
| ++1 to hit
| (++28 to hit)
| 29
| 4400
| ++1 to hit
| (++29 to hit)
| 30
| 4600
| ++1 to hit
| (++30 to hit)
|
31
| 4800
| ++1 to hit
| (++31 to hit)
| 32
| 5000
| ++1 to hit
| (++32 to hit)
| 33
| 5200
| ++1 to hit
| (++33 to hit)
|
34
| 5400
| ++1 to hit
| (++34 to hit)
| 35
| 5600
| ++1 to hit
| (++35 to hit)
| 36
| 5800
| ++1 to hit
| (++36 to hit)
|
|
Alternate Effect
| Alt Total
|
x1.1 to hit bonus
| (x1.1)
| x1.1 to hit bonus
| (x1.2)
| x1.1 to hit bonus
| (x1.3)
|
x1.1 to hit bonus
| (x1.4)
| x1.1 to hit bonus
| (x1.5)
| x1.1 to hit bonus
| (x1.6)
|
x1.1 to hit bonus
| (x1.7)
| x1.1 to hit bonus
| (x1.8)
| x1.1 to hit bonus
| (x1.9)
|
x1.1 to hit bonus
| (x2)
| x1.1 to hit bonus
| (x2.1)
| x1.1 to hit bonus
| (x2.2)
|
x1.1 to hit bonus
| (x2.3)
| x1.1 to hit bonus
| (x2.4)
| x1.1 to hit bonus
| (x2.5)
|
x1.1 to hit bonus
| (x2.6)
| x1.1 to hit bonus
| (x2.7)
| x1.1 to hit bonus
| (x2.8)
|
x1.1 to hit bonus
| (x2.9)
| x1.1 to hit bonus
| (x3)
| x1.1 to hit bonus
| (x3.1)
|
x1.1 to hit bonus
| (x3.2)
| x1.1 to hit bonus
| (x3.3)
| x1.1 to hit bonus
| (x3.4)
|
x1.1 to hit bonus
| (x3.5)
| x1.1 to hit bonus
| (x3.6)
| x1.1 to hit bonus
| (x3.7)
|
x1.1 to hit bonus
| (x3.8)
| x1.1 to hit bonus
| (x3.9)
| x1.1 to hit bonus
| (x4)
|
x1.1 to hit bonus
| (x4.1)
| x1.1 to hit bonus
| (x4.2)
| x1.1 to hit bonus
| (x4.3)
|
x1.1 to hit bonus
| (x4.4)
| x1.1 to hit bonus
| (x4.5)
| x1.1 to hit bonus
| (x4.6)
|
|
| The alternate version multiplies your total to hit bonus by 1.1 per level. It does not affect the d20 roll.
| Example: You have a total to hit bonus of +40 and have a 5th level True To Hit Mini-Class. Your to hit bonus is +60 (40*1.5).
|
|
[PC38] Collective 3.8 Classes
XP (Mini-Class)
Level
| KXP
| Effect
| Total
|
1
| 0 (S=1)
| x1.1 XP
| (x1.1 XP)
| 2
| 0 (S=2)
| x1.1 XP
| (x1.2 XP)
| 3
| 0 (S=3)
| x1.1 XP
| (x1.3 XP)
|
4
| 0 (S=4)
| x1.1 XP
| (x1.4 XP)
| 5
| 0 (S=5)
| x1.1 XP
| (x1.5 XP)
| 6
| 0 (S=6)
| x1.1 XP
| (x1.6 XP)
|
7
| 0 (S=7)
| x1.1 XP
| (x1.7 XP)
| 8
| 0 (S=8)
| x1.1 XP
| (x1.8 XP)
| 9
| 0 (S=9)
| x1.1 XP
| (x1.9 XP)
|
10
| 0 (S=10)
| x1.1 XP
| (x2 XP)
| 11
| 0 (S=11)
| x1.1 XP
| (x2.1 XP)
| 12
| 0 (S=12)
| x1.1 XP
| (x2.2 XP)
|
13
| 0 (S=13)
| x1.1 XP
| (x2.3 XP)
| 14
| 0 (S=14)
| x1.1 XP
| (x2.4 XP)
| 15
| 0 (S=15)
| x1.1 XP
| (x2.5 XP)
|
16
| 0 (S=16)
| x1.1 XP
| (x2.6 XP)
| 17
| 0 (S=17)
| x1.1 XP
| (x2.7 XP)
| 18
| 0 (S=18)
| x1.1 XP
| (x2.8 XP)
|
19
| 0 (S=19)
| x1.1 XP
| (x2.9 XP)
| 20
| 0 (S=20)
| x1.1 XP
| (x3 XP)
| 21
| 0 (S=21)
| x1.1 XP
| (x3.1 XP)
|
22
| 0 (S=22)
| x1.1 XP
| (x3.2 XP)
| 23
| 0 (S=23)
| x1.1 XP
| (x3.3 XP)
| 24
| 0 (S=24)
| x1.1 XP
| (x3.4 XP)
|
25
| 0 (S=25)
| x1.1 XP
| (x3.5 XP)
| 26
| 0 (S=26)
| x1.1 XP
| (x3.6 XP)
| 27
| 0 (S=27)
| x1.1 XP
| (x3.7 XP)
|
28
| 0 (S=28)
| x1.1 XP
| (x3.8 XP)
| 29
| 0 (S=29)
| x1.1 XP
| (x3.9 XP)
| 30
| 0 (S=30)
| x1.1 XP
| (x4 XP)
|
31
| 0 (S=31)
| x1.1 XP
| (x4.1 XP)
| 32
| 0 (S=32)
| x1.1 XP
| (x4.2 XP)
| 33
| 0 (S=33)
| x1.1 XP
| (x4.3 XP)
|
34
| 0 (S=34)
| x1.1 XP
| (x4.4 XP)
| 35
| 0 (S=35)
| x1.1 XP
| (x4.5 XP)
| 36
| 0 (S=36)
| x1.1 XP
| (x4.6 XP)
|
|
Alternate Effect
| Alt Total
|
xx1.02 XP for the whole party
| (xx1.02)
| xx1.02 XP for the whole party
| (xx1.04)
| xx1.02 XP for the whole party
| (xx1.06)
|
xx1.02 XP for the whole party
| (xx1.08)
| xx1.02 XP for the whole party
| (xx1.1)
| xx1.02 XP for the whole party
| (xx1.12)
|
xx1.02 XP for the whole party
| (xx1.14)
| xx1.02 XP for the whole party
| (xx1.16)
| xx1.02 XP for the whole party
| (xx1.18)
|
xx1.02 XP for the whole party
| (xx1.2)
| xx1.02 XP for the whole party
| (xx1.22)
| xx1.02 XP for the whole party
| (xx1.24)
|
xx1.02 XP for the whole party
| (xx1.26)
| xx1.02 XP for the whole party
| (xx1.28)
| xx1.02 XP for the whole party
| (xx1.3)
|
xx1.02 XP for the whole party
| (xx1.32)
| xx1.02 XP for the whole party
| (xx1.34)
| xx1.02 XP for the whole party
| (xx1.36)
|
xx1.02 XP for the whole party
| (xx1.38)
| xx1.02 XP for the whole party
| (xx1.4)
| xx1.02 XP for the whole party
| (xx1.42)
|
xx1.02 XP for the whole party
| (xx1.44)
| xx1.02 XP for the whole party
| (xx1.46)
| xx1.02 XP for the whole party
| (xx1.48)
|
xx1.02 XP for the whole party
| (xx1.5)
| xx1.02 XP for the whole party
| (xx1.52)
| xx1.02 XP for the whole party
| (xx1.54)
|
xx1.02 XP for the whole party
| (xx1.56)
| xx1.02 XP for the whole party
| (xx1.58)
| xx1.02 XP for the whole party
| (xx1.6)
|
xx1.02 XP for the whole party
| (xx1.62)
| xx1.02 XP for the whole party
| (xx1.64)
| xx1.02 XP for the whole party
| (xx1.66)
|
xx1.02 XP for the whole party
| (xx1.68)
| xx1.02 XP for the whole party
| (xx1.7)
| xx1.02 XP for the whole party
| (xx1.72)
|
|
| This class costs zero XP to go up in level.
| The "S" number is the session number; so your level in the XP Mini-Class is equal to the session number.
| In the Alternate case, the DM will write the corrected XP directly on the chalkboard.
|
|