[PC85] Collective 8.5 Classes


1X (Advanced) Crossbowman


Level

KXP
Wizard
123 456

TH
1 0 0-- --- +3 ++1
2 3.35 1-- --- +6 ++2
3 6.7 10- --- +9 ++3
4 13.5 11- --- +12 ++4
5 27 110 --- +15 ++5
6 54 111 --- +18 ++6
7 108 211 0-- +21 ++7
8 216 211 1-- +24 ++8
9 432 221 1-- +27 ++9
10 767 222 1-- +30 ++10
11 1102 222 2-- +33 ++11
12 1437 322 2-- +36 ++12
13 1772 332 2-- +39 ++13
14 2107 333 2-- +42 ++14
15 2442 333 3-- +45 ++15
16 2777 433 3-- +48 ++16
17 3112 443 3-- +51 ++17
18 3447 443 30- +54 ++18
19 3782 444 30- +57 ++19
20 4117 444 31- +60 ++20
21 4452 444 41- +63 ++21
22 4787 444 42- +66 ++22
23 5122 544 42- +69 ++23
24 5457 544 43- +72 ++24
25 5792 554 43- +75 ++25
26 6127 554 44- +78 ++26
27 6462 554 440 +81 ++27
28 6797 555 440 +84 ++28
29 7132 555 540 +87 ++29
30 7467 555 541 +90 ++30
31 7802 555 551 +93 ++31
32 8137 655 551 +96 ++32
33 8472 665 552 +99 ++33
34 8807 666 552 +102 ++34
35 9142 666 652 +105 ++35
36 9477 666 653 +108 ++36
Requisites: Str 18, Dex 32, Int 13; Class slots 2
Alignment: any
HD/level: 2d9
Weapon Prof.: 3*level
Reference: DM
Groups: Warrior, Futureshifted
Complexity: CF=4
 
Saving Throws:
PPD: level+4 Fort: level+5
RSW: level+1 Reflex: level+3
PP: level+6 Will: level+2
BW: level+7
Spell: level+0
 
Barbarian Dex.
Can buy Exceptional Movement Rate (x1.5 move rate; Can "move" using 1/2 a V action) for 2 weapon prof.
Can buy Barbarian Movement Rate (x2 move rate; Can "move" using 1/3 a V action) for 4 additional weapon prof.
+(Dex/20) P Actions (round down)
Number of attacks with crossbows = LVL.
May use a crossbow in each arm, at full fire rate.
Int bonus to spells.
Level 1: Get Dex bonus TH and dmg with crossbows.
Level 1: 1 crossbow attack: Do LVL dmg untyped to one target. (auto-hits; no resistance)
Level 1: 1 crossbow attack: Reduce a group's AC by LVL (auto-hits; ER to resist), or one target's AC by 2*LVL.
Level 1: Divide actual range by LVL when determining range to target (only applies to crossbows, treat LVL=1 as 1.5).
Level 2: 1 crossbow attack: Do LVL/2 dmg untyped to one group. (auto-hits; no resistance)
Level 4: May cast wizard spells onto your bolts; they are "brands" of that effect.
Level 9: 2 crossbow attacks: Do a crossbow attack, it hits the whole group (Cascade Ramming)