Name
| Type
| Effect
|
aG Resistance
| Str
| +SL% xaGR [cont.]
| Deflection/Parry
| Str
| +SL iAC [cont.]
| G Resistance
| Str
| +SL% xGR [cont.]
|
Great Attack
| Str
| Do a melee attack at +SL*2 iTH
| ImmuneSteal
| Str
| Immune to Action/Memory/Other Stealing
| Lady's Smile
| Str
| Choose next die roll
|
PSave Bonus
| Str
| +SL to PSaves [cont.]
| Regeneration
| Str
| You regenerate at SL ihp/r and don't die until at -10-SL ihp [cont.]
| Speed
| Str
| Can make two melee attacks per action [cont.]
|
Strength
| Str
| +(SL+1)/2 to iStr [cont.]
| TH/dmg Bonus
| Str
| +SL iTH [cont.]
| Whirling Attack
| Str
| All opponents in area take SL^2 idmg (P Save for 0).
|
X Resistance
| Str
| +SL% xXR [cont.]
| Acrobat
| Dex
| Roll SL extra d20 dice when making a PSave and choose best result [cont.]
| Assassin
| Dex
| 1 target set to 0 ihp, must make SL PSaves to avoid.
|
aX Resistance
| Dex
| +SL% xaXR [cont.]
| Bard
| Dex
| Completely Identify (including stats) up to SL Monsters/Artifacts
| Dexterity
| Dex
| +(SL+1)/2 to iDex [cont.]
|
Escape
| Dex
| You MYSTERIOUSLY ESCAPE (even past all barriers) from enemies
| Melee Evasion
| Dex
| -SL idmg per melee attack [cont.]
| Monk
| Dex
| Saves for ½ are instead for 0 for 1 turn.
|
Sniper
| Dex
| Get +SL to next iTH roll
| Stealth Master
| Dex
| +SL*5% xGR only versus SL=1 effects
| Thief
| Dex
| Pick (take) Artifact from 1 target's possession, must make SL PSaves to avoid.
|
Tinker
| Dex
| Merge up to SL artifacts together or add SL^3/100 MXP to an item permanently
| XR Evasion
| Dex
| -SL% xXR to one target (no save)
| Jester
| Dex
| 1 target can do nothing, you can only melee attack (opponent makes SL PSaves)
|
Bio Slaughter
| Con
| +SL among iTH, idmg, or ihp for 1 turn.
| Constitution
| Con
| +(SL+1)/2 to iCon [cont.]
| Detonate
| Con
| Destroy an artifact or do (SL-2)^2 idmg to (SL-2) targets (no save).
|
Energy Control
| Con
| The next damaging spell of SL or less that hits you is countered within 1 turn.
| Inertial Barrier
| Con
| Ignore the first melee attack from each creature for 1 turn.
| Infinikinetic Drain
| Con
| 1 target takes (SL+1)^2 idmg (PSave for 1/2, if made then PSave again for 0).
|
Legend Delay
| Con
| Target loses next SL segments of actions (MSave)
| Legend Disable
| Con
| Disable all non-Conc classes 800'r
| Legend Drain
| Con
| Target loses Worship Points as if he cast a SL spell (no save)
|
Legend Locate
| Con
| Locate Person/Obj at any point in time
| Legend Speed
| Con
| Pick a spell. That spell costs only ½G action to use.
| Lowered Power
| Con
| All spell levels of SL>(10-SL) are lowered to 10-SL for 1 turn
|
Pawning Life
| Con
| 0, eat Pawn: Heal all ihp & restore SL spells. Limit of 1 per turn.
| Planar Change
| Con
| Target's home plane becomes this one, SL PSaves to avoid.
| Technobauble
| Con
| Imbue SL spells into an item (acts as Spell Storing), only 1 item per person.
|
Thought: Lack of
| Con
| +SL among Str/Dex/Con, -SL among Int/Wis/Chr (must lower if can, min 0), for 1 turn.
| Abjuration
| Int
| SL^2 ihp Armor spell
| Alteration
| Int
| 1 target rerolls Str, Dex, Con using 1dSL-1, lasts for 1 turn, make MSave if unwilling
|
Annoying Hench
| Int
| You have an ANNOYING HENCHMAN of half your level who always ESCAPES, causes trouble
| Ask DM
| Int
| You suddenly see the FALLACY in your MASTER PLAN and can ask the DM a question
| Chronomancy
| Int
| Starting next round, you get +1G action per round for SL rounds
|
Contact Alternate
| Int
| Contacts an Alternate Multiverse
| Dispel I
| Int
| Dispel a currently running effect
| Endless Horde
| Int
| ENDLESS HORDE OF CANNON FODDER (mortal creatures)
|
Energy Drain
| Int
| Target loses SL levels (make SL MSaves, each missed save is 1 level)
| Evocation
| Int
| Any number of targets take (SL-1)^2 idmg (MSave for ½)
| Giant Robot
| Int
| Create a GIANT ROBOT (a DL 10 Golem)
|
Illusion
| Int
| SLx10% chance that a melee attack automatically misses (roll per attack) [cont.]
| Incantatrix
| Int
| 1 target loses SL of his remaining spells, you gain those spells, MSave to avoid
| Intelligence
| Int
| +(SL+1)/2 to iInt [cont.]
|
Invocation
| Int
| 1 target takes SL^2 idmg (MSave for ½)
| Lend Godly
| Int
| Lose a G action: Target gains 1G action
| Lich Touch
| Int
| +SL idmg per melee attack
|
Lich XP
| Int
| +SL KXP
| Life Trapping
| Int
| Target makes (10-SL) MSaves, if makes any of them he is not life trapped
| Mesmerising
| Int
| 1 target loses his next G action, make SL MSaves to avoid
|
Metamagic I
| Int
| Transfer SL spells of any level from 1 base (MSave/PSave, GR/XR/aGR/aXR) to other
| Necromancy
| Int
| 1 target loses SL ihp which cannot be healed by any means for 1 turn (no save)
| Numbers
| Int
| Modify 1 Immortal die roll (doesn't have to be yours) by +/-SL per round [cont.]
|
Summoning I
| Int
| Summon SL (DL 10) beings to fight for you
| Tempromancy
| Int
| Everyone now get +1G actions per round for SL rounds, can't be dropped.
| Thaumaturgy
| Int
| +SLx5% xGR for 1 turn.
|
Thought I
| Int
| Your next spell (if cast within this turn) gets +SL to it's SL.
| Transmutation
| Int
| 1 target randomly changes race for 1 turn (will be bizarre), make SL MSaves
| Wild Magic I
| Int
| Cast a randomly rolled (SL+2) level spell on this table
|
All
| Wis
| Create 1 Avatar of you for SL turns, if destroyed, you are not banned from plane
| Animal/Plant
| Wis
| Grant a non-immortal being +SL ihp for 1 turn
| Anti-Magic
| Wis
| All spells of (SL-1) or lower in area cannot be (choose one): Cast or Maintained
|
Charm
| Wis
| Target must make SL MSaves or adds a 1st level Pawn class
| Combat
| Wis
| 1 target has +SL on Saves; +SL on iTH roll for 1 turn
| Creation
| Wis
| Create a random 1st level concordant being
|
Healing
| Wis
| Cures SL^2 ihp divided among any # of targets, can be reversed but MSave for 0.
| Innates
| Wis
| Cast a (SL-2) level "Dex" based spell
| Luck/Fate
| Wis
| Can declare an "incredible" coincidence, higher SL is higher chance of success
|
Metamagic II
| Wis
| Lose SL spells; gain SL/2 (round down) spells of 1 higher spell level
| Psionics
| Wis
| Cast a (SL-2) level "Chr" based spell
| Radiation
| Wis
| Cast a (SL-2) level "Con" based spell
|
Summoning II
| Wis
| Summon SL (randomly rolled concordant beings) to fight for you for 1 turn
| Sun
| Wis
| Any number of targets take SL^2 idmg (MSave for 0)
| Technology
| Wis
| Add SL^2/100 item MXP to an item permanently
|
Thought II
| Wis
| +SL stat points distributed among Int, Wis, Chr for 1 turn
| Time
| Wis
| Cast as 0 action: Use 1 G action, lose (11-SL) r of actions of all types (even Mortal & 0)
| Undead
| Wis
| Effects that strike you from a Lich character lose SL to their spell level for 1 turn
|
War
| Wis
| Cast a (SL-2) level "Str" based spell
| Wards
| Wis
| Choose a spell when cast. You are completely immune to that spell for 1 turn.
| Weather
| Wis
| 1 target takes (SL-1)^2 dmg, no saving throw.
|
Wild Magic II
| Wis
| Cast SL randomly rolled (SL=3) level spells on this table
| Wisdom
| Wis
| +(SL+1)/2 to iWis [cont.]
| Acceleration
| Chr
| +1G actions /r for SL turns, lose SL MXP at end of spell.
|
Annihilation Blast
| Chr
| 1 target makes (10-SL) MSaves, if makes any he is not killed.
| Cell Adjustment
| Chr
| Cures or Causes SL*5-4 ihp divided among any # of targets (MSave 1/2).
| Charisma
| Chr
| +(SL+1)/2 to iChr [cont.]
|
Disbelieve Other
| Chr
| Immune to and cannot affect 1 target (who can make SL MSaves to ignore).
| Dispel II
| Chr
| Dispel all effects on one target (MSave for each)
| Ego Shield
| Chr
| +SL*2 save points vs. MSaves, can spend after roll, use within 1 turn.
|
Fast Cast
| Chr
| Cast SL "Chr" based (SL=1) spells
| GR Evasion
| Chr
| -SL% xGR to one target (no save)
| Null Void
| Chr
| +SL*2% xGR for 1 turn
|
Pawning
| Chr
| Target becomes a Pawn (must be willing)
| Raw Logrus
| Chr
| Casts SL random spells in area, affects all in area.
| Scty: Blockade
| Chr
| Pick a stat. All spells <SL of that stat in area are countered. Lasts for 1 turn.
|
Ultraplanar Blast
| Chr
| Area effect: All make SL MSaves, each missed save is -1 random ability score
|
|