[PC12] Planar Classes Group
Astral Physical Initiate30
Level
| KXP
| Psi30simple mMG SU
| TH
|
1
| 0
| 1-- --
| +0
| 2
| 10
| 2-- --
| +1
| 3
| 20
| 3-- --
| +2
|
4
| 30
| 31- --
| +3
| 5
| 40
| 32- --
| +4
| 6
| 50
| 33- --
| +5
|
7
| 100
| 331 --
| +6
| 8
| 200
| 332 --
| +7
| 9
| 300
| 432 --
| +8
|
10
| 400
| 433 --
| +9
| 11
| 500
| 443 --
| +10
| 12
| 1000
| 443 1-
| +11
|
13
| 1300
| 443 2-
| +12
| 14
| 1600
| 443 3-
| +13
| 15
| 1900
| 444 3-
| +14
|
16
| 2200
| 444 4-
| +15
| 17
| 2500
| 544 4-
| +16
| 18
| 2800
| 554 41
| +17
|
19
| 3100
| 554 42
| +18
| 20
| 3400
| 555 43
| +19
| 21
| 3700
| 555 44
| +20
|
22
| 4000
| 555 54
| +21
| 23
| 4300
| 555 54
| +22
| 24
| 4600
| 555 55
| +23
|
25
| 4900
| 665 55
| +24
| 26
| 5200
| 666 55
| +25
| 27
| 5500
| 666 65
| +26
|
28
| 5800
| 666 66
| +27
| 29
| 6100
| 776 66
| +28
| 30
| 6400
| 777 66
| +29
|
31
| 6700
| 777 76
| +30
| 32
| 7000
| 777 77
| +31
| 33
| 7300
| 887 77
| +32
|
34
| 7600
| 888 77
| +33
| 35
| 7900
| 888 87
| +34
| 36
| 8200
| 888 881
| +35
|
37
| 16400
| 888 882
| +36
| 38
| 24600
| 888 883
| +37
| 39
| 32800
| 888 884
| +38
|
45
| 82000
| 998 888
| +44
| 54
| 155800
| AAA AA9
| +53
| 63
| 229600
| CCB BBB
| +62
|
72
| 303400
| DDD DCC 1
| +71
|
|
Requisites:
| Int 13, Wis 13, Chr 13
| Alignment:
| any
| HD/level:
| 2d4
| Weapon Prof.:
| 3+level
| To Hit Table:
| War
| Reference:
| Shadowrun
| Groups:
| Warrior, Psionicist, Planar
| Complexity:
| CF=2
|
|
| Saving Throws:
|
| PPD:
|
| RSW:
|
| PP:
|
| BW:
|
| Spell:
|
| Fort:
|
| Reflex:
|
| Will:
|
|
|
|
Can use Astral Perception.
| Can use Astral Projection (Int->Str, Wis->Dex, Chr->Con), and can attack normally while projected.
|
| Gets Exceptional Str, Dex, or Con (pick one).
|
| PSPs = (Int+Wis+Chr-36)*10 + LVL*60.
| This (and the powers given below) are in the normal Psi1 PSP scale. Older printings of Psi30 used an older (10 to 1) scale.
|
| May "material component" Psi30 powers by using 1V action. Note there are powers that are "Touch" for 1 target, if you material component these, you can hit your group (yourself excluded), or hit 1 target at range.
|
| Level 9: Gets another Exceptional stat among Str, Dex, or Con.
| Level 18: Gets the last Exceptional stat among Str, Dex, or Con.
|
| In the powers list, "Field" is the same as "Discipline" in Psi3. If you generate a Psi Discipline Robe, use this column. Otherwise it is ignored.
| "Drain" codes are no longer used but are being maintained for reference.
| The old "Target" and "Type" columns from the old Psi30 are no longer being maintained.
|
| CF=3:
| Replace "Exceptional" with "Barbarian" above. Or you can alternatively have all three Exceptional stats at level 1 (and don't get any more at levels 9 and 18).
|
| CF=4:
| Gets Barbarian Str, Dex, and Con at level 1.
|
|
[PC12] Planar Classes Group
Psi30 Simplified Minor Powers
#
| Name
| Field
| Drain
| PSPs
| Notes
|
1
| Armor
| Manip
| L3
| 30
| +CL/2 AC; -CL dmg per physical attack
| 2
| Combat Sense (personal)
| Detect
| L2
| 20
| +CL initiative; +CL saves
| 3
| Detect Psionics
| Detect
| L2
| 20
| Gives freq. & field of psi
|
4
| Enhanced Hearing
| Detect
| L1
| 10
| 10*CL% Detect Noise
| 5
| Entertainment
| Illus
| L1
| 10
| Two D'lusion (as spell)
| 6
| Invisibility
| Illus
| L2
| 20
| Invisibility (+2 AC)
|
7
| Levitate Item
| Manip
| L2
| 20
| Caster controls up+down
| 8
| Spectacle
| Illus
| L2
| 20
| Entertainment power with sound
| 9
| Stun Touch
| Combat
| L1
| 10
| Touch: Target is at -CL all actions
|
10
| Treat Light Wounds
| Health
| L1
| 10
| Heals 10% max hp (material componenting gives 20%)
| 11
| Treat Mental Drain
| Health
| L34
| 340
| Regain 10*CL PSPs in one pool
| 12
| X-ray Gem
| Detect
| L2
| 20
| Gem of X-ray vision (CL feet)
|
13
| (new) Combine
| Construct
| L6
| 60
| Combine two groups of enemies into one group (no save).
| 14
| (new) Erase Question Mark
| Construct
| L6
| 60
| Lock a door [or] Erase a "?".
| 15
| (new) Twist
| Construct
| L3
| 30
| Twist an effect on a target (use ER to resist)
|
|
Psi30 Simplified Major Powers
#
| Name
| Field
| Drain
| PSPs
| Notes
|
1
| Air Bridge
| Manip
| M2
| 40
| Beam of Air than can walk on
| 2
| Animate
| Manip
| M2
| 40
| Animate Object (as spell), can be used as a DL=CL/2 Golem summon
| 3
| Antidote Toxin
| Health
| M3
| 60
| Neutralize Poison (as spell)
|
4
| Astral Psi Fingers
| Manip
| M2
| 40
| Telekinesis; Str=CL, Dex=CL with it
| 5
| Blackout
| Illus
| M2
| 40
| Blast:Cause Blindness(as spell)
| 6
| Clairaudience
| Detect
| M1
| 20
| Clairaudience,can move
|
7
| Clairvoyance
| Detect
| M1
| 20
| Clairvoyance,can move
| 8
| Death Touch
| Combat
| M3
| 60
| Touch: 10*CL necromantic dmg
| 9
| Detect Life
| Detect
| M1
| 20
| Detect Life
|
10
| Dimension Door
| Manip
| M4
| 80
| Dimension Door
| 11
| Flight
| Manip
| M1
| 20
| Fly at 3*CL"
| 12
| Improved Invisibility
| Illus
| M2
| 40
| Improved Invisibility (+2 AC)
|
13
| Know Exit
| Detect
| M2
| 40
| Know dir./dist. to nearest exit
| 14
| Lock/Unlock
| Manip
| M1
| 20
| Locks/Unlocks (nonmagical lock)
| 15
| Mana Touch
| Combat
| M2
| 40
| Touch: 10*CL astral dmg
|
16
| Mind Link
| Detect
| M1
| 20
| Psionic Link
| 17
| Petrify/Reverse Petrify
| Manip
| M6
| 120
| Flesh to Stone, Fort save
| 18
| Physical Mask
| Illus
| M1
| 20
| Changes appearance physically
|
19
| Ram Touch
| Combat
| M2
| 40
| CL hull damage (physical) to one target
| 20
| Stun Bolt
| Combat
| M1
| 20
| One target: -CL all actions (max -10); (CL-10)*10 astral dmg
| 21
| Treat Moderate Wounds
| Health
| M1
| 20
| Heals 30% max hp (material componenting gives 60%)
|
22
| Tri-D Spectacle
| Illus
| M3
| 60
| Tri-D Enter. power with sound
| 23
| (new) Become Insubstantial
| Construct
| M6
| 120
| Become Insubstantial; pass through objects/walls (including Wall spells, but not Wards)
| 24
| (new) Remove BlahR
| Construct
| M3
| 60
| Remove a BlahR [or] Halve the irrBlahR from 1 target
|
25
| (new) Stop
| Construct
| M6
| 120
| One group Stopped (cannot move or use V actions) (InnR to resist)
|
|
[PC12] Planar Classes Group
Psi30 Simplified Grand Powers
#
| Name
| Field
| Drain
| PSPs
| Notes
|
1
| Acid Bolt
| Manip
| S4
| 120
| 1 target: CL*10 acid dmg
| 2
| Air Bolt
| Manip
| S3
| 90
| 1 target: CL*10 air dmg
| 3
| Analyze Device
| Detect
| S2
| 60
| How to use object & its use
|
4
| Analyze Truth
| Detect
| S2
| 60
| Detect Lie
| 5
| Bind
| Manip
| S2
| 60
| 1 target: Stopped and CL/2 Str dmg
| 6
| Confusion
| Illus
| S1
| 30
| Confusion (as spell)
|
7
| Control Actions
| Manip
| S4
| 120
| Caster controls next CL/3 P actions (Str check at -CL)
| 8
| Control Movement
| Manip
| S2
| 60
| Caster controls next CL/2 V actions (Str check at -CL)
| 9
| Cure Disease
| Health
| S3
| 90
| Cure Disease (as spell)
|
10
| Death Bolt
| Combat
| S3
| 90
| 1 target: CL*5 vile necromantic dmg
| 11
| Detect Enemies
| Detect
| S1
| 30
| Detect Enemies
| 12
| Detect Planar Energy
| Detect
| S1
| 30
| Gives color of planar cord
|
13
| Dimension Walk
| Manip
| S3
| 90
| Dimension Walk
| 14
| Earth Bolt
| Manip
| S3
| 90
| 1 target: CL*10 earth dmg
| 15
| Fire Bolt
| Manip
| S3
| 90
| 1 target: CL*10 fire dmg
|
16
| Flame Shield
| Manip
| S2
| 60
| Protection from Fire
| 17
| Grease Blast
| Manip
| S3
| 90
| Grease & area Fumble (as spell)
| 18
| Healthy Glow
| Health
| S2
| 60
| +CL Cml; Clean cantrip
|
19
| Ice Bolt
| Manip
| S4
| 120
| 1 target: CL*10 ice dmg
| 20
| Incr./Decr. Movements
| Health
| S7
| 210
| ±CL/2 V actions (save is Dex check at -CL)
| 21
| Lightning Bolt
| Manip
| S4
| 120
| 1 target: CL*10 lightning dmg
|
22
| Luck
| Detect
| S2
| 60
| Gains +CL (+5*CL%) on 1 action (once)
| 23
| Mana Bolt
| Combat
| S2
| 60
| 1 target: CL*10 astral dmg
| 24
| Mind Probe
| Detect
| S1
| 30
| Ps2P "Probe", 1 question/succ
|
25
| Movement
| Manip
| S3
| 90
| Gives +1V action
| 26
| Nightvision
| Detect
| S1
| 30
| Can see in magical/psi darkness
| 27
| Prophylaxis
| Health
| S3
| 90
| Double Resist Poison and Drugs
|
28
| Psi Sword
| Combat
| S2
| 60
| Considered +CL weapon; base dmg=10*CL; cannot critical
| 29
| Resist Allergy
| Health
| S3
| 90
| For 1 turn, remove a Vulnerability or reduce Severe Allergy -> Vulnerability
| 30
| Shapechange (Personal)
| Manip
| S3
| 90
| Shapechange (self; can material component to hit someone else)
|
31
| Spherical Vision
| Detect
| S2
| 60
| All-Around Sight
| 32
| Stabilize
| Health
| S1
| 30
| Death's Door (target at negative hp goes to 1 hp)
| 33
| Sterilize
| Combat
| S1
| 30
| Removes bacteria, bugs, etc. (will destroy a Creeping Doom)
|
34
| Stun Blast
| Combat
| S1
| 30
| 1 group: -CL all actions (max -10); (CL-10)*10 astral dmg
| 35
| Treat Serious Wounds
| Health
| S1
| 30
| Heals 60% max hp (material componenting gives 120%)
| 36
| Turn to Goo
| Manip
| S6
| 180
| Polymorphs target to sludge (PPD save)
|
37
| Warpsense
| Detect
| S3
| 90
| Infravision; Ultravision
| 38
| Water Bolt
| Manip
| S3
| 90
| 1 target: CL*10 water dmg
| 39
| Weather Guard
| Manip
| S3
| 90
| Protection from Weather
|
40
| (new) Remove Racial Ability/Immunity
| Construct
| S3
| 90
| Remove a racial ability or immunity from a group (ER to resist).
| 41
| (new) Restore BlahF
| Construct
| S6
| 180
| Restore the MF/PF/TF/PsiF/TechF in area, Repair other forms of discontinuities/tears
| 42
| (new) Time Stop
| Construct
| S6
| 180
| Time Stop (as spell, use InnR to resist)
|
|
[PC12] Planar Classes Group
Psi30 Simplified Super Powers
#
| Name
| Field
| Drain
| PSPs
| Notes
|
1
| Acid Blast /Toxic Wave
| Manip
| D4
| 160
| 1 group: CL*10 acid dmg
| 2
| Air Blast
| Manip
| D3
| 120
| 1 group: CL*10 air dmg
| 3
| Barrier
| Manip
| D2
| 80
| Solid Wall of Force (as spell)
|
4
| Control Thoughts
| Manip
| D4
| 160
| Caster controls next CL/4 M actions (Int check at -CL)
| 5
| Death Blast
| Combat
| D3
| 120
| 1 group: CL*5 vile necromantic dmg
| 6
| Decrease Charisma
| Health
| D2
| 80
| CL Chr dmg (no save)
|
7
| Decrease Constitution
| Health
| D2
| 80
| CL Con dmg (no save)
| 8
| Decrease Dexterity
| Health
| D2
| 80
| CL Dex dmg (no save)
| 9
| Decrease Intelligence
| Health
| D2
| 80
| CL Int dmg (no save)
|
10
| Decrease Strength
| Health
| D2
| 80
| CL Str dmg (no save)
| 11
| Decrease Wisdom
| Health
| D2
| 80
| CL Wis dmg (no save)
| 12
| Earth Blast
| Manip
| D3
| 120
| 1 group: CL*10 earth dmg
|
13
| Fire Blast /Hellblast
| Manip
| D3
| 120
| 1 group: CL*10 unholy fire dmg
| 14
| Ice Blast
| Manip
| D4
| 160
| 1 group: CL*10 ice dmg
| 15
| Ice Sheet
| Manip
| D4
| 160
| Wall of Ice (CL*10 ice dmg)
|
16
| Incr./Decr. Physicals
| Health
| D7
| 280
| ±CL/3 P actions (save is Str check at -CL)
| 17
| Increase Charisma
| Health
| D2
| 80
| +CL Chr
| 18
| Increase Constitution
| Health
| D2
| 80
| +CL Con
|
19
| Increase Dexterity
| Health
| D2
| 80
| +CL Dex
| 20
| Increase Intelligence
| Health
| D2
| 80
| +CL Int
| 21
| Increase Strength
| Health
| D2
| 80
| +CL Str
|
22
| Increase Wisdom
| Health
| D2
| 80
| +CL Wis
| 23
| Influence
| Manip
| D2
| 80
| Command (no save); Suggestion (Will save); Demand (Will save)
| 24
| Lightning Blast
| Manip
| D4
| 160
| 1 group: CL*10 lightning dmg
|
25
| Mana Barrier
| Manip
| D3
| 120
| Wall: Psionics (all freq.) cannot pass through
| 26
| Mana Blast
| Combat
| D2
| 80
| 1 group: CL*10 astral dmg
| 27
| Mirage Arcana
| Illus
| D5
| 200
| (no PsiR) Even vs. those immune
|
28
| Omniscience
| Detect
| D2
| 80
| Divination 1 question/succ
| 29
| Probability Travel
| Manip
| D4
| 160
| Probability Travel
| 30
| Ram Blast /Urban Renewal
| Combat
| D2
| 80
| 1 group of objects (or 30'x30' area): CL*10 hull dmg (inanimate objects only)
|
31
| Resist Stun
| Health
| D1
| 40
| Resist Stun (including Capital S Stun)
| 32
| Slay
| Combat
| D3
| 120
| 1 target: CL*10 vile necromantic dmg
| 33
| Spell Barrier
| Manip
| D5
| 200
| Wall: Magic (all types) cannot pass through
|
34
| Teleportation
| Manip
| D3
| 120
| Teleport, no error, up to 1 plane
| 35
| Temporary Insanity
| Manip
| D2
| 80
| CL targets (may multi-target): Insanity (Will save for each)
| 36
| Thunderclap
| Manip
| D5
| 200
| 1 group: CL*10 sound dmg
|
37
| Treat Deadly Wounds
| Health
| D1
| 40
| Heals 100% max hp (material componenting gives 200%)
| 38
| Unhealthy Glow
| Health
| D2
| 80
| CL Cml dmg (no save); Dirty cantrip
| 39
| Water Blast
| Manip
| D3
| 120
| 1 group: CL*10 water dmg
|
40
| (new) Fork
| Construct
| D6
| 240
| 1bM: Fork (can be used on up to a x8 multiplier effect)
| 41
| (new) Defile BlahF
| Construct
| D6
| 240
| Defile the MF/PF/TF/PsiF/TechF in area; Tempus Chaos
| 42
| (new) Remove Class Ability/Immunity
| Construct
| D3
| 120
| Remove a class ability or immunity from an element (affects 1 group).
|
|
[PC12] Planar Classes Group
Psi30 Simplified Ultra Powers
#
| Name
| Field
| Drain
| PSPs
| Notes
|
1
| Annihilation Bolt
| Combat
| X10
| 500
| 1 group: CL*100 annihilation dmg [or] 1 idmg; Annihilated (PsiR; no save)
| 2
| HyperGate
| Manip
| X2
| 100
| Gate, no summoning sickness, up to CL planes removed
| 3
| Incr./Decr. Mentals
| Health
| X7
| 350
| ±CL/4 M actions (save is Int check at -CL)
|
4
| Solid Stun Blast
| Combat
| X1
| 50
| 1 group: -CL*10 all actions; (CL-10)*100 astral dmg
| 5
| Super Luck
| Detect
| X3
| 150
| Choose result on next die roll
| 6
| (new) Become Immaterial
| Construct
| X6
| 300
| Insubstantial (see Major power); Immune to matter & energy; Can't be targetted.
|
7
| (new) Halving
| Construct
| X3
| 150
| Halve the hp on up to (CL-7)/3 targets (no save, IR to resist, may multi-target one target)
| 8
| (new) Lock Down
| Construct
| X3
| 150
| Lock down one action type in the room.
| 9
| (new) Power Magnet
| Construct
| X6
| 300
| Whenever someone targets a spell or psi effect in the room, it is redirected to you (treat as a x1 Special).
|
10
| (new) Remove Terrain Feature
| Construct
| X6
| 300
| Remove a Terrain Feature (-275+25*LVL%) (-100% per multiplier beyond x1).
| 11
| (new) Set Off Triggers
| Construct
| X6
| 300
| Cause all triggers on target to trigger prematurely, and target cannot use his next Clone (no save, ER to resist)
| 12
| (new) Temporary Artifact
| Construct
| X9
| 450
| Create a temporary artifact as if an Artificer of equal level, or create a Casting Cost LVL/3 or less MTG Artifact that lasts for 1 turn (see Planeswalker Artificer).
|
|
[PC12] Planar Classes Group
Basic Psi30 Information
P30Ps = Int + Wis + Chr - 36 +level*6.
| Treat Wild Talents as level 0 for this calculation, elsewhere (for CL and ML) use level/2 (round up).
| 1 P30P = 10 PSPs (Psi1 or Psi2) for conversion purposes.
|
|
|
Drain Code:
| L
| M
| S
| D
| X
|
Type of Power:
| Minor
| Major
| Grand
| Super
| Ultra
| P30P multiplier:
| x1
| x2
| x3
| x4
| x5
|
|
| Multiply the P30P multiplier by the Drain Staging to get P30P cost.
| For example, "Air Bolt" is an S3, so it's a Grand that costs 9 P30Ps.
| (DM Note: The modern version of the power tables includes P30P costs for you.)
|
| # Successes = Your level (or level/2 if wild talent).
|
| Powers that do damage do 10% of max hp per success, with a save for half damage.
|
| In the power progression, you may "three for one trade" upwards (3 Minors can be replaced with 1 Major, even at level 1).
|
|
[PC12] Planar Classes Group
Psi30 Minor Powers
Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
Armor
| Manip
| 3
| Phys
| L3
| 3
| Melee:+½ AC,-1dmg per hit/succ
| Combat Sense (personal)
| Detect
| 2
| Phys
| L2
| 2
| +1 initiative,+1 saves/succ
| Control Emotion
| Manip
| Chr
| Ment
| L4
| 4
| Emotion:-1/succ on actions
|
Detect Psionics
| Detect
| R-1
| Ment
| L2
| 2
| Gives freq. & field of psi
| Enhanced Hearing
| Detect
| 4
| Ment
| L1
| 1
| 10%/succ Detect Noise
| Entertainment
| Illus
| 2
| Ment
| L1
| 1
| Two D'lusion (as spell)
|
Hibernate
| Manip
| Con
| Phys
| L2
| 2
| Feign Death & Suspend Animation
| Invisibility
| Illus
| Int
| Ment
| L2
| 2
| As spell, each creature resists
| Levitate Item
| Manip
| W
| Phys
| L2
| 2
| Caster controls up+down
|
Mask
| Illus
| Cml
| Ment
| L1
| 1
| Alters appearance, Chr resists
| Mental Armor
| Manip
| 9
| Ment
| L6
| 6
| -½ hit/succ per mental attack
| Mob Mood
| Manip
| Int
| Ment
| L8
| 8
| Control Emotions Blast
|
Object Mask
| Illus
| Cml
| Ment
| L2
| 2
| Alters appearance, Chr resists
| Spectacle
| Illus
| 3
| Ment
| L2
| 2
| Entertainment power with sound
| Stun Touch
| Combat
| Wis
| Ment
| L1
| 1
| Astral stunning
|
Treat Light Wounds
| Health
| Con
| Phys
| L1
| 1
| Heals 10% max hp (1 succ)
| Treat Mental Drain
| Health
| 7
| Ment
| L34
| 34
| regain 10*succ% Psi (all freq)
| X-ray Gem
| Detect
| 3
| Phys
| L2
| 2
| Gem of X-ray vision (1'/succ)
|
|
[PC12] Planar Classes Group
Psi30 Major Powers
Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
[creature type] Form
| Manip
| W
| Phys
| M3
| 6
| Polymorph Self (as spell)
| Air Bridge
| Manip
| 4
| Phys
| M2
| 4
| Beam of Air than can walk on
| Animate
| Manip
| W
| Phys
| M2
| 4
| Animate Object (as spell)
|
Antidote Toxin
| Health
| Con
| Phys
| M3
| 6
| Neutralize Poison (as spell)
| Anti-Missile Barrier
| Manip
| 4
| Phys
| M2
| 4
| Ranged:+½ AC,-1dmg per hit/succ
| Astral Psi Fingers
| Manip
| 4
| Phys
| M2
| 4
| 1 Str,1 Dex/succ
|
Blackout
| Illus
| Int
| Ment
| M2
| 4
| Blast:Cause Blindness(as spell)
| Clairaudience
| Detect
| R+1
| Ment
| M1
| 2
| Clairaudience,can move
| Clairvoyance
| Detect
| R+2
| Ment
| M1
| 2
| Clairvoyance,can move
|
Clout
| Manip
| 3
| Phys
| M2
| 4
| TK punch:roll TH, dmg=½*ä(succ)
| Combat Sense
| Detect
| 3
| Phys
| M2
| 4
| +1 initiative,+1 saves/succ
| Control Animal
| Manip
| Str
| Ment
| M4
| 8
| Caster controls ½P action/succ
|
Death Touch
| Combat
| Wis
| Phys
| M3
| 6
| Necromantic damage
| Detect [creature type]
| Detect
| R
| Ment
| M2
| 4
| Int resists,mult.targets
| Detect [Object]
| Detect
| R
| Ment
| M2
| 4
| Locates Object (dir./dist.)
|
Detect Life
| Detect
| R+2
| Ment
| M1
| 2
| Chr resists,mult.targets
| Detect Psionics (ext.)
| Detect
| R-3
| Ment
| M3
| 6
| Gives freq. & field of psi
| Dimension Door
| Manip
| R-2
| Phys
| M4
| 8
| Ps1N "Dimension Door"
|
Enlarge/Reduce
| Manip
| Str
| Phys
| M3
| 6
| ñ10%/succ size
| Existential Blues
| Manip
| Chr
| Ment
| M1
| 2
| Depresses target (-½/succ)
| Fashion
| Manip
| 3
| Phys
| M1
| 2
| Makes clothes look better
|
Flight
| Manip
| 3
| Ment
| M1
| 2
| Fly at 3"/succ
| Ignite
| Manip
| W+4
| Phys
| M4
| 8
| Item save:magical fire+4-1/succ
| Improved Invisibility
| Illus
| Int
| Ment
| M2
| 4
| As spell, each creature resists
|
Know Exit
| Detect
| R+1
| Ment
| M2
| 4
| Know dir./dist. to nearest exit
| Levitate Person
| Manip
| W+2
| Phys
| M2
| 4
| Caster controls, Str resists
| Light/Darkness
| Manip
| 3
| Phys
| M1
| 2
| Modifies light in area
|
Lock/Unlock
| Manip
| 4
| Phys
| M1
| 2
| Locks/Unlocks (nonmagical lock)
| Makeover
| Manip
| Cml
| Phys
| M1
| 2
| Fixes hair,makeup,fingernails
| Mana Touch
| Combat
| Int
| Phys
| M2
| 4
| Astral damage
|
Mind Link
| Detect
| Int
| Ment
| M1
| 2
| Ps2P "Mindlink", 1 target
| Nausea Blast
| Health
| Con
| Phys
| M2
| 4
| Area effect Nausea (-½TH/succ)
| Object Physical Mask
| Illus
| Cml
| Phys
| M2
| 4
| Changes appearance physically
|
Oxygenate
| Health
| Con
| Phys
| M3
| 6
| +½ Con/succ vs. suffocation
| Pathfinder
| Manip
| Dex
| Phys
| M3
| 6
| Ps1N "Body Equilibrium"
| Petrify/Reverse Petrify
| Manip
| Str
| Phys
| M6
| 12
| Flesh to Stone, Con resists
|
Physical Mask
| Illus
| Cml
| Phys
| M1
| 2
| Changes appearance physically
| Power Touch
| Combat
| Con
| Phys
| M1
| 2
| Astral damage
| Ram Touch
| Combat
| Con
| Phys
| M2
| 4
| 1 hull point damage/succ
|
Seal
| Manip
| 5
| Phys
| M2
| 4
| Hold Portal (as spell)
| Stimulation
| Illus
| Wis
| Ment
| M1
| 2
| Euphoria:+½ (mental)hit/succ
| Stun Beam
| Combat
| Wis
| Ment
| M2
| 4
| Astral stunning
|
Stun Bolt
| Combat
| Wis
| Ment
| M1
| 2
| Astral stunning
| Treat Moderate Wounds
| Health
| Con
| Phys
| M1
| 2
| Heals 30% max hp (2 succ)
| Tri-D Entertainment
| Illus
| 4
| Phys
| M2
| 4
| Phantasmal Force with touch
|
Tri-D Spectacle
| Illus
| 5
| Phys
| M3
| 6
| Tri-D Enter. power with sound
| Use [Prof.] Fingers
| Manip
| 5
| Phys
| M4
| 8
| Can use prof. over Psi Fingers
| Warplight
| Manip
| 8
| Phys
| M3
| 6
| Object seen with Infra/Ultra
|
|
[PC12] Planar Classes Group
Psi30 Grand Powers
Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
Acid Bolt
| Manip
| 4
| Phys
| S4
| 12
| Acid damage, Con resists
| Air Bolt
| Manip
| 3
| Phys
| S3
| 9
| Ele.Air damage, Dex resists
| Analyze Device
| Detect
| C
| Ment
| S2
| 6
| How to use object & its use
|
Analyze Psionic Item
| Detect
| C
| Ment
| S1
| 3
| How to use item & its use
| Analyze Truth
| Detect
| Wis
| Ment
| S2
| 6
| Detects Lies,1 target
| Bind
| Manip
| Dex
| Phys
| S2
| 6
| Stopped & -½ Str/succ
|
Chaos
| Illus
| Int
| Ment
| S2
| 6
| Distract:-1 TH/succ,1target
| Clairaudience (ext.)
| Detect
| R-2
| Ment
| S2
| 6
| Clairaudience,can move
| Clairvoyance (ext.)
| Detect
| R
| Ment
| S2
| 6
| Clairvoyance,can move
|
Confusion
| Illus
| Int
| Phys
| S1
| 3
| Confusion (as spell)
| Control Actions
| Manip
| Str
| Ment
| S4
| 12
| Caster controls ½P action/succ
| Control Movement
| Manip
| Str
| Ment
| S2
| 6
| Caster controls ½V action/succ
|
Cure Disease
| Health
| Con
| Phys
| S3
| 9
| Cure Disease (as spell)
| Death Beam
| Combat
| Wis
| Phys
| S4
| 12
| Necromantic damage
| Death Bolt
| Combat
| Wis
| Phys
| S3
| 9
| Necromantic damage
|
Detect [cr. type] (ext.)
| Detect
| R-2
| Ment
| S3
| 9
| Int resists,mult.targets
| Detect [Object] (ext.)
| Detect
| R-2
| Ment
| S3
| 9
| Locates Object (dir./dist.)
| Detect Enemies
| Detect
| R+1
| Ment
| S1
| 3
| Wis resists,mult.targets
|
Detect Life (ext.)
| Detect
| R
| Ment
| S2
| 6
| Chr resists,mult.targets
| Detect Planar Energy
| Detect
| Chr
| Ment
| S1
| 3
| Gives color of planar cord
| Dimension Walk
| Manip
| 6
| Phys
| S3
| 9
| Ps1N "Dimension Walk"
|
Earth Bolt
| Manip
| 3
| Phys
| S3
| 9
| Ele.Earth damage,Con resist
| Eyes of the Pack
| Detect
| Int
| Ment
| S1
| 3
| Blast:can see through eyes
| Fire Bolt
| Manip
| 3
| Phys
| S3
| 9
| Ele.Fire damage,Con resist
|
Flame Shield
| Manip
| 4
| Phys
| S2
| 6
| Protection from Fire
| Grease Blast
| Manip
| 4
| Phys
| S3
| 9
| Grease & area Fumble (as spell)
| Healthy Glow
| Health
| Cml
| Phys
| S2
| 6
| +1 Cml/succ, Clean cantrip
|
Ice Bolt
| Manip
| 4
| Phys
| S4
| 12
| Ice damage, Con resists
| Incr./Decr. Movements
| Health
| 8
| Phys
| S7
| 21
| ±1 V action /r per 2 successes
| Lightning Bolt
| Manip
| 4
| Phys
| S4
| 12
| Lightning damage, Dex resists
|
Luck
| Detect
| 4
| Ment
| S2
| 6
| Gains +1(+5%)/succ on 1 action
| Mana Beam
| Combat
| Int
| Phys
| S3
| 9
| Astral damage
| Mana Bolt
| Combat
| Int
| Phys
| S2
| 6
| Astral damage
|
Mind Probe
| Detect
| Int
| Ment
| S1
| 3
| Ps2P "Probe", 1 question/succ
| Mob Rush
| Manip
| Str
| Ment
| S6
| 18
| Control Movement Blast
| Mob Scene
| Manip
| Str
| Ment
| S8
| 24
| Control Actions Blast
|
Movement
| Manip
| Dex
| Phys
| S3
| 9
| Gives +1V action
| Nightvision
| Detect
| 4
| Ment
| S1
| 3
| Can see in magical/psi darkness
| Overstimulation
| Illus
| Wis
| Ment
| S1
| 3
| Massive Euphoria:+1 hit/succ
|
Poltergeist
| Manip
| 4
| Phys
| S2
| 6
| Objects fly around, 1 dmg/succ
| Power Beam
| Combat
| Con
| Phys
| S2
| 6
| Astral damage
| Power Bolt
| Combat
| Con
| Phys
| S1
| 3
| Astral damage
|
Prophylaxis
| Health
| Con
| Phys
| S3
| 9
| +½ Con/succ vs. poison,drugs
| Psi Sword
| Combat
| 5
| Ment
| S2
| 6
| Roll TH (+succ), dmg=ä(succ)
| Psi Sword II
| Combat
| 6
| Ment
| S3
| 9
| As Psi Sword, can hit nonliving
|
Ram Beam /Wrecker
| Combat
| Con
| Phys
| S3
| 9
| 1 hull point damage/succ
| Ram Bolt
| Combat
| Con
| Phys
| S2
| 6
| 1 hull point damage/succ
| Resist Allergy
| Health
| *
| Phys
| S3
| 9
| Remove -1 penalty/succ
|
Resist Pain
| Health
| Con
| Phys
| S1
| 3
| Resists physical pain
| Shadow (Personal)
| Manip
| Chr
| Phys
| S1
| 3
| Polymorph & go to Shadow plane
| Shapechange (Personal)
| Manip
| W
| Phys
| S3
| 9
| Polymorph to any monster
|
Spark
| Manip
| W+5
| Phys
| S4
| 12
| Item save:lightning+2-1/succ
| Spherical Vision
| Detect
| 4
| Ment
| S2
| 6
| All-Around Sight
| Stabilize
| Health
| -hp
| Phys
| S1
| 3
| Target at 1 hp (Target#=-hp/3)
|
Sterilize
| Combat
| 3
| Phys
| S1
| 3
| Removes bacteria,bugs,etc.
| Stink
| Illus
| Con
| Phys
| S2
| 6
| Stinking Cloud effect
| Stun Blast /Sleep
| Combat
| Wis
| Ment
| S1
| 3
| Astral stunning
|
Treat Serious Wounds
| Health
| Con
| Phys
| S1
| 3
| Heals 60% max hp (3 succ)
| Turn to Goo
| Manip
| Con
| Phys
| S6
| 18
| Polymorphs target to sludge
| Warpsense
| Detect
| R+1
| Phys
| S3
| 9
| Can see with Infra/Ultra
|
Water Bolt
| Manip
| 3
| Phys
| S3
| 9
| Ele.Water damage,Str resist
| Weather Guard
| Manip
| C
| Phys
| S3
| 9
| Protection from Weather
|
|
[PC12] Planar Classes Group
Psi30 Super Powers
Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
Acid Blast /Toxic Wave
| Manip
| 4
| Phys
| D4
| 16
| Acid damage, Con resists
| Air Blast
| Manip
| 3
| Phys
| D3
| 12
| Ele.Air damage, Dex resists
| Astral Hearing
| Detect
| 9
| Ment
| D1
| 4
| Clairaudience to Astral Plane
|
Astral Static/Fog
| Manip
| 6
| Ment
| D3
| 12
| +1 target#/succ penalty in area
| Barrier
| Manip
| 5
| Phys
| D2
| 8
| Solid Wall of Force (as spell)
| Chaotic World
| Illus
| Int
| Ment
| D2
| 8
| Chaos Blast
|
Control Thoughts
| Manip
| Int
| Ment
| D4
| 16
| Caster controls ½M action/succ
| Death Blast
| Combat
| Wis
| Phys
| D3
| 12
| Necromantic damage
| Decrease Charisma
| Health
| Chr
| Ment
| D2
| 8
| -1 Chr/succ
|
Decrease Constitution
| Health
| Con
| Phys
| D2
| 8
| -1 Con/succ
| Decrease Dexterity
| Health
| Dex
| Phys
| D2
| 8
| -1 Dex/succ
| Decrease Intelligence
| Health
| Int
| Ment
| D2
| 8
| -1 Int/succ
|
Decrease Strength
| Health
| Str
| Phys
| D2
| 8
| -1 Str/succ
| Decrease Wisdom
| Health
| Wis
| Ment
| D2
| 8
| -1 Wis/succ
| Detect Enemies (ext.)
| Detect
| R-1
| Ment
| D2
| 8
| Wis resists,mult.targets
|
Earth Blast
| Manip
| 3
| Phys
| D3
| 12
| Ele.Earth damage,Con resist
| Fire Blast /Hellblast
| Manip
| 3
| Phys
| D3
| 12
| Ele.Fire damage,Con resist
| Foresight
| Detect
| 4
| Ment
| D2
| 8
| Augury of next 1r/succ
|
Heal
| Health
| Con
| Phys
| D2
| 8
| Cures 1=10%,2=30%,3=60%,4=100%
| Ice Blast
| Manip
| 4
| Phys
| D4
| 16
| Ice damage, Con resists
| Ice Sheet
| Manip
| 4
| Phys
| D4
| 16
| Wall:Ice damage, Con resists
|
Incr./Decr. Physicals
| Health
| 12
| Phys
| D7
| 28
| ±1 P action /r per 3 successes
| Increase Charisma
| Health
| Chr
| Ment
| D2
| 8
| +1 Chr/succ
| Increase Constitution
| Health
| Con
| Phys
| D2
| 8
| +1 Con/succ
|
Increase Dexterity
| Health
| Dex
| Phys
| D2
| 8
| +1 Dex/succ
| Increase Intelligence
| Health
| Int
| Ment
| D2
| 8
| +1 Int/succ
| Increase Strength
| Health
| Str
| Phys
| D2
| 8
| +1 Str/succ
|
Increase Wisdom
| Health
| Wis
| Ment
| D2
| 8
| +1 Wis/succ
| Influence
| Manip
| Chr
| Ment
| D2
| 8
| 1=Command,2=Suggestion,4=Demand
| Lightning Blast
| Manip
| 4
| Phys
| D4
| 16
| Lightning damage, Dex resists
|
Mana Barrier
| Manip
| 6
| Ment
| D3
| 12
| Wall:Dead Psionics (all freq.)
| Mana Blast
| Combat
| Int
| Phys
| D2
| 8
| Astral damage
| Mirage Arcana
| Illus
| 5
| Ment
| D5
| 20
| (no PsiR) Even vs. those immune
|
Mob Mind
| Manip
| Int
| Ment
| D8
| 32
| Control Thoughts Blast (yuck!)
| Omniscience
| Detect
| 4
| Ment
| D2
| 8
| Divination 1 question/succ
| Power Blast
| Combat
| Con
| Phys
| D1
| 4
| Astral damage
|
Preserve
| Health
| 5
| Phys
| D5
| 20
| Ps1N "Preservation", ½ lvl/succ
| Probability Travel
| Manip
| 6+#
| Phys
| D4
| 16
| Ps1N "Probability Travel"
| Ram Blast /Urban Renewal
| Combat
| Con
| Phys
| D2
| 8
| 1 hull point damage/succ
|
Resist Stun
| Health
| Wis
| Ment
| D1
| 4
| Resist -1TH/succ from hits
| Slay [creature type]
| Combat
| R
| Phys
| D3
| 12
| Necro. damage,1 target,Wis
| Spell Barrier
| Manip
| 7
| Ment
| D5
| 20
| Wall:Dead Magic (all types)
|
Teleportation
| Manip
| 4+#
| Phys
| D3
| 12
| No error,up to 1plane,#=#people
| Temporary Insanity
| Manip
| Wis
| Ment
| D2
| 8
| 1 insanity [DMG1]/succ
| Thunderclap
| Manip
| 5
| Phys
| D5
| 20
| Blast:Sound damage, Con resists
|
Transform
| Manip
| W+W
| Phys
| D3
| 12
| Polymorph Other, Str resists
| Treat Deadly Wounds
| Health
| Con
| Phys
| D1
| 4
| Heals 100% max hp (4 succ)
| Unhealthy Glow
| Health
| Cml
| Phys
| D2
| 8
| -1 Cml/succ, Dirty cantrip
|
Water Blast
| Manip
| 3
| Phys
| D3
| 12
| Ele.Water damage,Str resist
|
|
[PC12] Planar Classes Group
Psi30 Ultra Powers
Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
Annihilation Bolt
| Combat
| 20
| Phys
| X10
| 50
| (Str+Int) resists, Annihilation
| HyperGate
| Manip
| N*3
| Phys
| X2
| 10
| Gate, no stun, N = # of planes
| Incr./Decr. Mentals
| Health
| 16
| Ment
| X7
| 35
| ±1 M action /r per 4 successes
|
Solid Stun Blast
| Combat
| Wis
| Ment
| X1
| 5
| Astral stunning, x2 normal succ
| Super Luck
| Detect
| 5
| Ment
| X3
| 15
| Choose result on next die roll
|
|
[PC12] Planar Classes Group
Astral Priest
Level
| KXP
| Priest 123 456 78
|
1
| 0
| 20- --- --
| 2
| 2
| 210 --- --
| 3
| 4
| 321 --- --
|
4
| 7.5
| 422 --- --
| 5
| 12.5
| 432 0-- --
| 6
| 20
| 432 1-- --
|
7
| 35
| 443 1-- --
| 8
| 60
| 443 20- --
| 9
| 90
| 543 21- --
|
10
| 125
| 543 320 --
| 11
| 200
| 553 321 0-
| 12
| 300
| 554 432 1-
|
13
| 750
| 655 543 2-
| 14
| 1150
| 666 654 3-
| 15
| 1550
| 666 666 4-
|
16
| 1950
| 666 666 5-
| 17
| 2350
| 666 666 6-
| 18
| 2750
| 666 666 60
|
19
| 3150
| 666 666 61
| 20
| 3550
| 666 666 62
| 21
| 3950
| 666 666 63
|
22
| 4350
| 666 666 64
| 23
| 4750
| 666 666 65
| 24
| 5150
| 766 666 65
|
25
| 5550
| 776 666 65
| 26
| 5950
| 777 666 65
| 27
| 6350
| 777 766 65
|
28
| 6750
| 777 776 65
| 29
| 7150
| 777 777 65
| 30
| 7550
| 777 777 75
|
31
| 7950
| 777 777 76
| 32
| 8350
| 777 777 77
| 33
| 8750
| 887 777 77
|
34
| 9150
| 888 877 77
| 35
| 9550
| 888 888 77
| 36
| 9950
| 888 888 88
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Int 15, Wis 12
| Alignment:
| any
| HD/level:
| 2d3
| Weapon Prof.:
| 1+level/6
| To Hit Table:
| Wiz
| Save Table:
| Pri
| Reference:
| DM
| Groups:
| Priest, Planar
|
|
| Gets Int (not Wis) bonus to spells.
| Gets Exceptional Int bonus.
| Bonus grand in Astral sphere.
| +1 summon slot that holds up to LVL Astral Constructs (or their variants).
|
|
|
|
Level N (every level): Using the list below, pick an ability.
| A. +1M Action.
| B. Barbarian Int bonus instead of Exceptional.
| C. Stun touch: You can attack (unarmed only) if you are Astrally Projected; +10*LVL Astral stunning dmg with unarmed attacks (save vs. PPD or -LVL all actions for LVL r)
| D. Immune to aging attacks, or effects that would damage your Silver Cord.
| E. You, your party, followers, henchmen, summons, familiars, and animal companions Fly at LVL*30" (LVL*10 mph) in non-combat situations.
| F. Automatically make Int checks, Disbelief checks (regardless of penalty). Immune to Mirage Arcana.
| G. ½V: Controlled Blink.
| H. You and your henchmen ignore Phased Out status, Displacement, and Planar Displacement.
| I. Your summons do special effects (innates, spells) as if one DL better than they are.
| J. Immune to Astral sphere spells, and being Astral Construct or Astral Destruct "twisted".
| K. Free GGL (Specialty God) pick in a god that has an Int requirement.
| L. The party's psionic link cannot be "tapped", disrupted, and works up to 2 planes removed.
| M. 1F, 1/h: Create a x1 Terrain Feature (Special with 1 mile radius), with a max SL=(LVL/2) effect.
| N. Your illusion spell effects have xLVL area. ½M: Dispel Illusion.
| O. Choose one other pick above (that you already have), or an Astral spell you know. Replace all instances of the word "Astral" with "Anti-Astral", "Ethereal", "Phlogiston", or "Maelstrom".
|
| New Astral Spells:
| Astral Construct N (SL=N): Summon an Astral Construct of DL=N. Astral Construct 0 is legal as an Orison (Cantrip). Reverse of this spell gives an Astral Repair (not an Astral Destruct). You may material component this spell to get 2 Astral Constructs (assuming you have the slots available).
| Astral Perception (SL=1): Perceive into the Astral plane; you are considered an additional +2 weapon to hit.
| Astral Form Blockade Field (SL=2): x1 Enemy Special on room: Dim Doors, Blinking, Astral Perception/Projection do not work in room ("Enemy Specials" only work on enemies; your party and summons etc. are not affected. They are removed as per Specials, with a -50% penalty).
| Astral Projection (SL=3): Can project into the Astral Plane; cannot physically attack; copy Int->Str, Wis->Dex, Chr->Con.
| Astral Dreadnought/Deva (SL=4): Summons an Astral Dreadnought or Deva (your choice, they are DL VI monsters). You have an Astral Dreadnought/Deva summon slot in addition to your normal summon slot (and your Astral Construct slot).
| Burst Astral Destruct Swarm Summoning V (SL=5): Summons LVL Astral Destruct V's, not sick, have only 3S actions, disappear after 1r. Reverse of this spell summons Astral Fabricators.
| Improved Astral Projection (SL=6): As Astral Projection, but you can physically attack.
| Holy Word Stun (SL=7): Target is Capital S Stunned (no save, no MR). Material componenting this spell for area gives 2 targets, not a group.
| Star Travel (SL=8): You fly at CL c (CL times the speed of light). You can enter a Star and either [1] Spelljam to another Star or Crystal Sphere (as if you were an Iconian Gateway), or [2] Time Travel (as if you were an Undead Robotic Chicken).
| Custom Astral Projection (SL=9): As Improved Astral Projection, but pick Int, Wis, or Chr; this stat copies to the other 5.
|
|
[PC12] Planar Classes Group
Baron
Level
| KXP
| Baron Duke 123 456 789 [1]
|
1
| 0
| 1-- --- --- [-]
| 2
| 3.3
| 2-- --- --- [-]
| 3
| 6.6
| 21- --- --- [-]
|
4
| 13
| 32- --- --- [-]
| 5
| 33
| 421 --- --- [-]
| 6
| 66
| 422 --- --- [-]
|
7
| 99
| 432 1-- --- [-]
| 8
| 166
| 433 2-- --- [-]
| 9
| 266
| 433 21- --- [-]
|
10
| 666
| 443 22- --- [-]
| 11
| 966
| 444 33- --- [-]
| 12
| 1366
| 444 441 --- [-]
|
13
| 1666
| 555 442 --- [-]
| 14
| 2066
| 555 442 1-- [-]
| 15
| 2466
| 555 552 1-- [-]
|
16
| 2666
| 555 553 21- [-]
| 17
| 2866
| 555 553 32- [-]
| 18
| 3066
| 555 553 321 [-]
|
19
| 3266
| 555 553 331 [-]
| 20
| 3466
| 555 554 332 [-]
| 21
| 3666
| 555 554 442 [-]
|
22
| 3866
| 555 555 443 [-]
| 23
| 4066
| 555 555 553 [-]
| 24
| 4266
| 555 555 554 [-]
|
25
| 4466
| 555 555 555 [-]
| 26
| 4666
| 666 655 555 [-]
| 27
| 4866
| 666 666 655 [1]
|
28
| 5066
| 666 666 666 [1]
| 29
| 5266
| 777 766 666 [1]
| 30
| 5466
| 777 777 766 [1]
|
31
| 5666
| 777 777 777 [1]
| 32
| 5866
| 888 877 777 [1]
| 33
| 6066
| 888 888 877 [2]
|
34
| 6266
| 888 888 888 [2]
| 35
| 6466
| 999 988 888 [2]
| 36
| 6666
| 999 999 999 [3]
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 0 1
| +1
| 5 4 8 2 3 1 0 2
| +2
| 6 4 8 3 4 2 0 2
|
+3
| 6 5 8 3 4 2 1 3
| +4
| 6 5 9 3 4 2 1 3
| +5
| 6 6 9 4 5 3 1 4
|
+6
| 7 6 9 4 5 3 2 4
| +7
| 7 7 9 4 5 4 2 5
| +8
| 7 7 10 5 6 4 2 5
|
+9
| 7 8 10 5 6 4 3 6
| +10
| 8 8 10 5 6 5 3 6
| +11
| 8 9 10 6 7 5 3 7
|
+12
| 8 9 11 6 7 6 4 7
| +13
| 8 10 11 6 7 6 4 8
| +14
| 9 10 11 7 8 6 4 8
|
+15
| 9 11 11 7 8 7 5 9
| +16
| 9 11 12 7 9 7 5 9
| +17
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Con 13, Int 13, Wis 13
| Alignment:
| any E
| HD/level:
| 3d2
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| War
| Save Table:
| Psi
| Reference:
| DM {Reduced Duke / ArchDuke}
| Groups:
| Concordant (x1), Planar
|
|
|
|
This class refers to lesser lords of the evil planes. The Nine Hells version is called "Baron"; the other planes have other titles. This class is not specific to Hell (AL LE); it is for all lower planes. I refer to "Demons" and "Devils" in the powers, use the type of lower being appropriate to your alignment.
| Gets Exceptional Con. Can weapon specialize, using the Non-Warrior line for number of attacks.
| Level 1: RMR level*13% .
| Level 1 ¶: Each level, pick an Element or (non-"gross") [C] section effect. You resist it.
| Level 3: Your unarmed attacks cause 1d6 stat damage (random stats, no save, aNR to resist)
| Level 6: Troll-like regen LVL hp/s
| Level 9: +1S action per round.
| Level 9: Pick one Charanodaemon5 Level 9 ability or less (letters A-O).
| Level 18: +1QF action per round.
| Level 27: +1X action per round.
|
|
[PC12] Planar Classes Group
Baron Spells
Level
| #
| Name
| Effect
| Source
|
1
| 1
| Ashes
| Half of your weapon dmg is vile dmg (perm hp)
| Psi-6E
| 1
| 2
| Darkbolt
| Target takes CLd4 darkness dmg (no save) and stun 1 segment (Para save)
| Psi-6E
| 1
| 3
| Detect Demons
| Detect Evil Outer (reverse is Good)
| RADemons-28
|
1
| 4
| Dismiss Minion
| Dismiss an Evil Outer of DL=(LVL+1)/2 or less (no save) (reverse is Good)
| RADemons-29
| 1
| 5
| Drain Life
| Target takes N unholy negative vile grave dmg (no save); gain N hp (can go above max)
| Psi-6E
| 1
| 6
| Immunity I
| Immune to poison, non-silver weapons
| Psi6E
|
1
| 7
| Intimidate
| Fear a group (Will save)
| RADemonsII-87
| 1
| 8
| Larva Life
| Mouth's bP: Consume 1 larva to Cureall (incl. DPPs)
| Psi6E
| 1
| 9
| Lesser Invocation
| Use an innate ability of an Evil Outer you've summoned
| RADemons-29
|
1
| 10
| Minor Personal Ward
| Evil Outer cannot attack you unless you're offensive (reverse is Good)
| RADemons-29
| 1
| 11
| Protection from Demons
| Immune to Evil Outer innates (reverse is Good)
| RADemons-29
| 1
| 12
| Summon Minion
| Summons a DL II Evil Outer
| RADemons-30
|
1
| 13
| Taint / Dispel Taint
| Curse (no save, IR), DM rolls in [C] section for effect
| RADemonsII-87
| 2
| 1
| Call Minion
| Summons a DL III Evil Outer
| RADemons-31
| 2
| 2
| Charm Demon
| Charm an Evil Outer (Will save, no BlahR) (reverse is Good)
| RADemons-31
|
2
| 3
| Darkbeam
| 60' line takes CLd6 darkness dmg (no save) and stun 2 segments (Para save at -CL)
| Psi-6E
| 2
| 4
| Detect Demonic Influence
| Detect Evil Charm/Domination/Possession/etc.
| RADemons-31
| 2
| 5
| Dismiss Denizen
| Dismiss an Evil Outer of any DL (Fort save) (reverse is Good)
| RADemons-31
|
2
| 6
| Evil Eye
| Target's AC becomes 66-CL^2 (Petrif save at -CL)
| Psi-6E
| 2
| 7
| Immunity II
| Immune to fire or cold, +1 weapon to hit
| Psi6E
| 2
| 8
| Lesser Pact
| Summons a DL IV Evil Outer, with a programmed task (is free afterwards, doesn't disappear)
| RADemons-31
|
2
| 9
| Minor Ward 10' r
| As Minor Personal Ward (SL=1) except 10'r
| RADemons-32
| 2
| 10
| Summon Demon Warriors
| Summons CL/3 DL II Evil Outer
| RADemons-32
| 2
| 11
| Summon Soul Hounds
| Summons CL DL I Soul Hounds (they energy drain 1 level)
| RADemons-33
|
2
| 12
| Temptation
| 3 Will saves, 1 fail=Command, 2 fail=Suggestion, 3 fail=Dominated
| RADemonsII-88
| 2
| 13
| Torment Body
| Target degenerates at CL hp/s
| RADemonsII-88
| 3
| 1
| Banish Minions
| Dismiss a group of Evil Outer of any DL (Fort save) (reverse is Good)
| RADemons-33
|
3
| 2
| Call Soul Hounds
| Summons CL DL II Soul Hounds (they energy drain 2 levels)
| RADemons-33
| 3
| 3
| Call Demon Warriors
| Summons CL/4 DL III Evil Outer
| RADemons-33
| 3
| 4
| Darkcone
| 60' cone takes CLd8 darkness dmg (no save) and stun 3 segments (Para save at -CL*2)
| Psi-6E
|
3
| 5
| Dismiss Demon
| Dismiss an Evil Outer of any DL (no save, IR) (reverse is Good)
| RADemons-33
| 3
| 6
| Gaze of Ice
| PP Save (for 13*CL damage) or petrified to ice
| Psi6E
| 3
| 7
| Hold Demon
| Hold Monster vs. Evil Outer, ignores immunity (Fort save) (reverse is Good)
| RADemons-34
|
3
| 8
| Infernal Communion
| Contact Other Plane (Evil), or Commune (to Evil god)
| RADemons-34
| 3
| 9
| Major Personal Ward
| Evil Outer cannot attack you until this is dispelled (reverse is Good)
| RADemons-34
| 3
| 10
| Possession
| Similar to wizard spell "Magic Jar"
| Psi6E
|
3
| 11
| Protection from Demons 10'r
| As Protection from Demons (SL=1) except 10'r
| RADemons-34
| 3
| 12
| Summon Minion
| Summons a DL IV Evil Outer
| RADemons-34
| 3
| 13
| Summon Nightmare
| Summons a DL IV Nightmare, can be used as a Mount (has 30*CL hp)
| RADemons-34
|
|
[PC12] Planar Classes Group
Baron Spells (cont.)
Level
| #
| Name
| Effect
| Source
|
4
| 1
| Banish Denizen
| Dismiss a group of Evil Outer of any DL (no save, IR) (reverse is Good)
| RADemons-35
| 4
| 2
| Bind Minion
| Gates in a DL IV Evil Outer, it is not a summon (it's just here)
| RADemons-36
| 4
| 3
| Call Minions
| Summons CL/5 DL IV Evil Outer
| RADemons-36
|
4
| 4
| Call Nightmare Beast
| Summons a DL V Nightmare Beast, can be used as a Mount (has 60*CL hp)
| RADemons-36
| 4
| 5
| Cloak of Darkness
| Imp.Invis., Immune to Detection/Location
| Psi6E
| 4
| 6
| Major Ward 10'r
| As Major Personal Ward (SL=3) but 10'r
| RADemons-36
|
4
| 7
| Multi-Twist
| Twist (dispel) CL effects
| Psi-6E
| 4
| 8
| Power Word Blind
| 200 hp of creatures blinded (no save)
| Psi6E
| 4
| 9
| Summon Demon
| Summons a DL V Evil Outer
| RADemons-36
|
4
| 10
| Summon Gatekeeper
| Summons a DL IV Evil Outer with the Hell's Caretaker class
| RADemons-37
| 4
| 11
| Summon Scourge
| Summons a DL IV Evil Outer with the Scarlet Torturer class
| RADemons-37
| 4
| 12
| Summon Succubus/Incubus
| Summons a DL IV Succubus/Incubus with the Slut1 class
| RADemons-38
|
4
| 13
| Teleport Without Error
| Teleport Without Error
| Psi6E
| 5
| 1
| Banish Demon
| Dismiss an Evil Outer of any DL (no save, no BlahR) (reverse is Good)
| RADemons-38
| 5
| 2
| Beacon of Unrest
| Bring a defeated monster back to life under your control (counts as a "Revive")
| Psi-6E
|
5
| 3
| Defile Consecrated Ground
| Destroys one good-aligned area's Aura
| Psi6E
| 5
| 4
| Evil Haste
| +level B actions
| Psi-6E
| 5
| 5
| Gate
| Gate
| Psi6E
|
5
| 6
| Immunity III
| Immune:lightning/acid, +2 weapon to hit
| Psi6E
| 5
| 7
| Infernal Spawn of Evil
| Summon a Demon Beast: AC 70, hp 700, #Att 7/1, TH +70, dmg 70, 1M: 10 dmg to target
| Psi-6E
| 5
| 8
| Planeport
| As TWE but up to 6 planes removed
| Psi6E
|
5
| 9
| Summon Minion Horde
| Summons CL DL II Evil Outer
| RADemons-38
| 6
| 1
| Bringer
| Immune Illusions; Immune Disease; Immune Reverse Healing
| Psi-6E
| 6
| 2
| Immunity IV
| Globe/Invuln., Immune:1st-2nd Dominions
| Psi6E
|
6
| 3
| Infernal Spawn of I.S. of Evil
| Summon a Demon Child: AC 80, hp 800, #Att 8/1, TH +80, dmg 80, 1M: 20 dmg to target
| Psi-6E
| 6
| 4
| Reveal Sin
| Target must Atone or lose a Specialty God pick (RSW Save)
| RADemonsII-89
| 6
| 5
| Steal Soul III
| Transforms unwilling target to a larva (no save, IR)
| Psi6E
|
6
| 6
| Summon Shapeless Horror
| Sumons a DL VI Shapeless Horror
| RADemons-39
| 7
| 1
| Hellfire Storm
| (5*CL)d6 Unholy Brimstone dmg to a group (no save)
| BoVD-81
| 7
| 2
| Summon Leviathan
| Summons a DL VIII Leviathan
| RADemons-39
|
7
| 3
| Trap the Soul
| Trap the Soul (no save)
| BoVD-80
| 8
| 1
| Summon Demon Lord
| Summons a DL IX Demon Lord (low level Duke)
| RADemons-40
| 8
| 2
| Summon Diabolical Wyrm
| Summons a DL IX Demonic Dragon
| RADemons-40
|
8
| 3
| Utterdark
| Capital D Darkness (even to Cosmic Awareness, True Sight)
| BoVD3-81
| 9
| 1
| Eternity of Torture
| Target is helpless, all ability scores except Con drop to 0 (Fort save)
| BoVD3-81
| 9
| 2
| Mindrape
| Capital E Extract, Forget (no save)
| BoVD3-83
|
Duke 1 (11)
| 1
| Eternal Night
| x2 Terrain Feature: No new Summonings; No Divine Intervention; Proof vs. Teleport.
| RADemons-41
| Duke 1 (11)
| 2
| Genocide
| Kills all of a race on a single plane (can reduce area)
| RADemons-41
| Duke 1 (11)
| 3
| Lesser Apocalypse
| Earthquake up to an entire continent (can reduce area), CLd60 vile dmg (no save)
| RADemons-42
|
|
[PC12] Planar Classes Group
Charonodaemon5
Level
| KXP
| Wiz:Enc/Cha 123 456 789
|
1
| 6.6 (owe)
| 1-- --- ---
| 2
| 9.9
| 2-- --- ---
| 3
| 13.2
| 21- --- ---
|
4
| 19.8
| 22- --- ---
| 5
| 33
| 221 --- ---
| 6
| 59.4
| 222 --- ---
|
7
| 112.2
| 322 1-- ---
| 8
| 217.8
| 332 2-- ---
| 9
| 323.4
| 333 21- ---
|
10
| 429
| 333 32- ---
| 11
| 633.6
| 433 321 ---
| 12
| 1000
| 444 321 ---
|
13
| 1250
| 444 322 ---
| 14
| 1500
| 444 432 ---
| 15
| 1750
| 544 432 1--
|
16
| 2000
| 555 432 2--
| 17
| 2250
| 655 443 2--
| 18
| 2500
| 655 443 21-
|
19
| 2750
| 655 543 22-
| 20
| 3000
| 655 544 32-
| 21
| 3250
| 655 544 321
|
22
| 3500
| 665 554 322
| 23
| 3750
| 666 654 332
| 24
| 4000
| 776 655 432
|
25
| 4250
| 776 655 443
| 26
| 4500
| 777 665 543
| 27
| 4750
| 777 665 554
|
28
| 5000
| 887 666 654
| 29
| 5250
| 887 776 655
| 30
| 5500
| 888 777 665
|
31
| 5750
| 888 777 766
| 32
| 6000
| 988 887 776
| 33
| 6250
| 999 888 777
|
34
| 6500
| 999 988 887
| 35
| 6750
| 999 999 888
| 36
| 7000
| 999 999 999
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+3
| 1 1 1 1 1 1 1 1
| +4
| 2 2 2 2 2 2 2 2
| +5
| 2 2 2 2 2 2 2 2
|
+6
| 3 3 3 3 3 3 3 3
| +7
| 3 3 3 3 3 3 3 3
| +8
| 4 4 4 4 4 4 4 4
|
+9
| 4 4 4 4 4 4 4 4
| +10
| 5 5 5 5 5 5 5 5
| +11
| 5 5 5 5 5 5 5 5
|
+12
| 6 6 6 6 6 6 6 6
| +13
| 6 6 6 6 6 6 6 6
| +14
| 7 7 7 7 7 7 7 7
|
+15
| 7 7 7 7 7 7 7 7
| +16
| 8 8 8 8 8 8 8 8
| +17
| 8 8 8 8 8 8 8 8
|
+18
| 9 9 9 9 9 9 9 9
| +19
| 9 9 9 9 9 9 9 9
| +20
| 10 10 10 10 10 10 10 10
|
|
Requisites:
| Str 7, Dex 5, Con 12, Int 19, Wis 19
| Alignment:
| NE
| HD/level:
| & ++d12
| Weapon Prof.:
| 6+/2
| To Hit Table:
| Mon +2 levels
| Save Table:
| Mon +2 levels
| Reference:
| DM
| Groups:
| Monster, Concordant (x1), Planar
|
|
| Can cast Wizard Enchantment/Charm spells. Doesn't get a stat bonus to progression.
| Can weapon specialize using Non-War column.
|
|
Levels
| Pick
| Description
|
Level 1-3:
| A
| Half of your weapon dmg is vile dmg (perm hp)
| B
| Immune to Forget / Mental Surgery / Feeblemind / Insanity / *Forget* (River Styx)
| C
| Pass Without Trace; 1M: Do not generate "?" in dungeon; 1M: Find the Path
| D
| Your unarmed attacks cause 1d4 stat damage (random stats, no save, aNR to resist)
| E
| Double Resist Fire, Unholy Fire, Water, Unholy Water, Wood, Cold
|
Level 4:
| Pick two from: Charonodaemon5 Level 1-3, Bringer5 Level 1-3, or Psi-6E/Psi6E minor
|
Level 5-7:
| F
| Troll-like regen LVL hp/s
| G
| 1M: Remove forbiddance zone, holy status of area, spoil holy water & good shrines
| H
| Eye's M, Gaze: Target saves or is petrified to ice (PP save for LVL^2 ice dmg, IR to resist)
| I
| Your unarmed attacks cause 1 level of energy drain (no save, aNR to resist)
| J
| 1M: Power Word Blind (hp limit = LVL^2, includes a stun)
|
Level 8:
| Pick two from: Charonodaemon5 Level 5-7, Bringer Level 5-7, or Psi-6E/Psi6E major
|
Level 9-12:
| K
| 1bM: "Phased out" this r, pass through obj, no affecting real things
| L
| 1M: Plane Shift or Plane Shift Other (Spell save)
| M
| 1M: Summon Evil Outer Planar DL=LVL/2
| N
| 66F, 1/reset, spend 33 energy drains you've absorbed, eat a larva: +1 level in this class
| O
| Double Resist Acid, Lightning, Poison, Salt, Shards, Steam
|
Level 13:
| Pick two from: Charonodaemon5 Level 9-12, Bringer5 Level 9-12, or Psi-6E/Psi6E grand
|
|
[PC12] Planar Classes Group
Concordant Opposer / Outlander / Rilmani
Level
| KXP
| ConcOpp 246 8AC
|
1
| 4 (owe)
| 2-- ---
| 2
| 8
| 4-- ---
| 3
| 12
| 6-- ---
|
4
| 20
| 8-- ---
| 5
| 36
| 81- ---
| 6
| 68
| 83- ---
|
7
| 132
| 85- ---
| 8
| 260
| 87- ---
| 9
| 388
| 871 ---
|
10
| 644
| 872 ---
| 11
| 900
| 873 ---
| 12
| 1184
| 874 ---
|
13
| 1468
| 874 1--
| 14
| 1752
| 874 2--
| 15
| 2036
| 874 3--
|
16
| 2320
| 874 4--
| 17
| 2604
| 874 41-
| 18
| 2888
| 874 42-
|
19
| 3172
| 874 43-
| 20
| 3456
| 874 44-
| 21
| 3740
| 874 441
|
22
| 4024
| 874 442
| 23
| 4308
| 874 443
| 24
| 4592
| 874 444
|
25
| 4876
| 974 444
| 26
| 5160
| 984 444
| 27
| 5444
| 985 444
|
28
| 5728
| 985 544
| 29
| 6012
| 985 554
| 30
| 6296
| 985 555
|
31
| 6580
| A85 555
| 32
| 6864
| A95 555
| 33
| 7148
| A96 555
|
34
| 7432
| A96 655
| 35
| 7716
| A96 665
| 36
| 8000
| A96 666
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 1 1 1 1 1 1 1 1
| +2
| 3 3 3 3 3 3 3 3
| +3
| 4 4 4 4 4 4 4 4
|
+4
| 6 6 6 6 6 6 6 6
| +5
| 7 7 7 7 7 7 7 7
| +6
| 9 9 9 9 9 9 9 9
|
+7
| 10 10 10 10 10 10 10 10
| +8
| 12 12 12 12 12 12 12 12
| +9
| 13 13 13 13 13 13 13 13
|
+10
| 15 15 15 15 15 15 15 15
| +11
| 16 16 16 16 16 16 16 16
| +12
| 18 18 18 18 18 18 18 18
|
+13
| 19 19 19 19 19 19 19 19
| +14
| 21 21 21 21 21 21 21 21
| +15
| 22 22 22 22 22 22 22 22
|
+16
| 24 24 24 24 24 24 24 24
| +17
| 25 25 25 25 25 25 25 25
| +18
| 27 27 27 27 27 27 27 27
|
|
Requisites:
| Dex 26, Con 18, Int 12, Wis 29
| Alignment:
| TN
| HD/level:
| 2d8
| Weapon Prof.:
| 4+level/4
| To Hit Table:
| Mon
| Save Table:
| 3xMon
| Reference:
| DM
| Groups:
| Concordant (x1), Planar
|
|
|
|
Level 1: Enemies need a +1 weapon to hit you.
| Level 1: Resist Acid, Gas, Poison; Immune Lightning
| Level 1: aMR (LVL*10+40)%
| Level 1: 1M: Know Alignment (or Obscure Alignment)
| Level 2: 1M: Continual Light or Continual Darkness
| Level 3: 1M: Polymorph Self
| Level 4: 1M: Hold Monster (Spell save) or Remove Paralysis
| Level 5: 1M: Telepathy that allows communication with any intelligent creature
| Level 6: 1M: Dismissal (dismisses any summon or elemental, no save)
| Level 7: 1M: Teleport without Error
| Level 8: 1M: Dispel a psionic effect up to x4 multiplier
| Level 9: 1M: Gate or Summon a DL=(LVL-7)/2 Rilmani
|
|
[PC12] Planar Classes Group
Concordant Opposer Spells
SL
| #
| Spell
| Effect
|
2
| 1
| Bring Animals II
| Summon CL Animals using ML II chart, you pick the result
| 2
| 2
| Dispel Anti-Magic
| Dispels one anti-Magic effect (or) Halve ER (no ER or save)
| 2
| 3
| Dust Aura
| Enemies in your group takes CL dust dmg /s (no save)
|
2
| 4
| Earth Bolt
| Deal Nd10 Eldritch Earth dmg to one target (no save); max N=CL
| 2
| 5
| Effects Preservation
| +10*CL% aMR; +4*CL% ER
| 2
| 6
| Forget/Remember
| Forget/Remember
|
2
| 7
| Hold Blast
| One group is held (Will save)
| 2
| 8
| Locate Scrying
| You know location where someone is scrying for you
| 2
| 9
| Stay Conscious
| You stay conscious up to -10-CLxCL hp (defensive acts only)
|
4
| 1
| Adaptation
| NaNR +CL*10%; Immune to Hostile Environment; Need not breathe
| 4
| 2
| Bring Animals IV
| Summon CL Animals using ML IV chart, you pick the result
| 4
| 3
| Earth Storm
| Deal Nd12 Eldritch Earth dmg 40' radius (no save); max N = CL
|
4
| 4
| Effect Familiarity
| Pick any spell/power. You resist it; and at +50% when using it.
| 4
| 5
| Erase Question Mark
| Erases one "question mark" (hostile/wandering encounter)
| 4
| 6
| Feeblemind Blast
| One group is feebleminded (Will save)
|
4
| 7
| Globe of Mid Resistance
| Immune to SL 2-4 (all types), Resist SL 1 & 5 (all types)
| 4
| 8
| Tenser's Transformation
| Tenser's Transformation
| 4
| 9
| Wall of Element
| Wall of a normal/para/quasi element. Dmg is CLxCL.
|
6
| 1
| Bring Animals VI
| Summon CL*3 Animals using ML VI chart, you pick the result
| 6
| 2
| Contact Other Plane
| Contact Other Plane, no insanity
| 6
| 3
| Gaea’s Herald
| When your summoned creatures go below -10 hp, they don't disappear (you can cure)
|
6
| 4
| Null Field I
| All spells of SL 12 or higher don't work in 100'r
| 6
| 5
| Telekinesis
| Telekinesis CL*30' (assuming size M target)
| 6
| 6
| True Seeing
| True Seeing
|
8
| 1
| Bring Animals VIII
| Summon CL*4 Animals using ML VIII chart, you pick the result
| 8
| 2
| Dispel Technology
| Dispel one Technological item or effect
| 8
| 3
| Dual Nature
| Whenever you summon or create creatures, you get twice as many of them
|
8
| 4
| Freedom
| [0 action to use] Reverse Imprisonment (can be used on self)
| 8
| 5
| Mass Energy Drain
| One group is energy drained CL levels (no save)
| 8
| 6
| Null Field II
| All spells of SL 10 or higher don't work in 100'r
|
10
| 1
| Bring Animals X
| Summon CL*5 Animals using ML X chart, you pick the result
| 10
| 2
| Crapulence Aura
| Enemies in sight takes CL*3 crapulence dmg /s (no resistance)
| 10
| 3
| Create/Destroy Conduit
| Creates or Destroys 1 Conduit, Wormhole, Gate, Color Pool
|
12
| 1
| Bring Animal XII
| Summons 1 DL XII Animal that you can comprehend
| 12
| 2
| Null Field II
| All spells of SL 8 or higher don't work in 100'r
| 12
| 3
| Spirit Preservation
| +5*CL% aXR
|
|
[PC12] Planar Classes Group
Cosmos Priest
Level
| KXP
| Priest 123 456 78
|
1
| 0
| 20- --- --
| 2
| 4
| 210 --- --
| 3
| 8
| 321 --- --
|
4
| 15
| 422 --- --
| 5
| 25
| 432 0-- --
| 6
| 40
| 432 1-- --
|
7
| 70
| 443 1-- --
| 8
| 120
| 443 20- --
| 9
| 180
| 543 21- --
|
10
| 250
| 543 320 --
| 11
| 400
| 553 321 0-
| 12
| 600
| 554 432 1-
|
13
| 1500
| 655 543 2-
| 14
| 2300
| 666 654 3-
| 15
| 3100
| 666 666 4-
|
16
| 3900
| 666 666 5-
| 17
| 4700
| 666 666 6-
| 18
| 5500
| 666 666 60
|
19
| 6300
| 666 666 61
| 20
| 7100
| 666 666 62
| 21
| 7900
| 666 666 63
|
22
| 8700
| 666 666 64
| 23
| 9500
| 666 666 65
| 24
| 10300
| 766 666 65
|
25
| 11100
| 776 666 65
| 26
| 11900
| 777 666 65
| 27
| 12700
| 777 766 65
|
28
| 13500
| 777 776 65
| 29
| 14300
| 777 777 65
| 30
| 15100
| 777 777 75
|
31
| 15900
| 777 777 76
| 32
| 16700
| 777 777 77
| 33
| 17500
| 887 777 77
|
34
| 18300
| 888 877 77
| 35
| 19100
| 888 888 77
| 36
| 19900
| 888 888 88
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 14, Dex 14, Int 14, Wis 12, Chr 14
| Alignment:
| any
| HD/level:
| +d9
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| War
| Save Table:
| Pri
| Reference:
| DM
| Groups:
| Priest, Planar
|
|
|
|
Gets an ability score of your choice as bonus to spell progression.
| Replace the d20 roll for what you roll for Turn Undead with d30. Replace the d12's for number turned with d20's.
| Can specialize in weapons using the "Non-War" line.
| +(LVL+2)/3 slots for Henchmen.
| Never loses control of Henchmen (auto-make Chr and Morale checks).
| Divide the cost of Henchment by LVL.
| Level N (every level): Choose Sun, or War. Bonus grand in that sphere.
| Level N (every level): Choose two from the list below. If it's an immunity, you can alternatively pick the ability to ignore people's immunity to that effect.
| Astral-A. +1M Action.
| Astral-B. Barbarian Int bonus instead of Exceptional.
| Astral-C. Stun touch: You can attack (unarmed only) if you are Astrally Projected; +10*LVL Astral stunning dmg with unarmed attacks (save vs. PPD or -LVL all actions for LVL r)
| Astral-D. Immune to aging attacks, or effects that would damage your Silver Cord.
| Astral-E. You, your party, followers, henchmen, summons, familiars, and animal companions Fly at LVL*30" (LVL*10 mph) in non-combat situations.
| Astral-F. Automatically make Int checks, Disbelief checks (regardless of penalty). Immune to Mirage Arcana.
| Astral-G. ½V: Controlled Blink.
| Astral-H. You and your henchmen ignore Phased Out status, Displacement, and Planar Displacement.
| Astral-I. Your summons do special effects (innates, spells) as if one DL better than they are.
| Astral-J. Immune to Astral sphere spells, and being Astral Construct or Astral Destruct "twisted".
| Astral-K. Free GGL (Specialty God) pick in a god that has an Int requirement.
| Astral-L. The party's psionic link cannot be "tapped", disrupted, and works up to 2 planes removed.
| Astral-M. 1F, 1/h: Create a x1 Terrain Feature (Special with 1 mile radius), with a max SL=(LVL/2) effect.
| Astral-N. Your illusion spell effects have xLVL area. ½M: Dispel Illusion.
| Astral-O. Choose one other pick above (that you already have), or an Astral spell you know. Replace all instances of the word "Astral" with "Anti-Astral", "Ethereal", "Phlogiston", or "Maelstrom".
| Sun-A. Immune to Blindness
| Sun-B. Immune to Chromatic and Color (e.g. Color Spray) effects.
| Sun-C. Immune to Cold and Natural Cold (you Resist other variants such as Holy Cold).
| Sun-D. Immune to Fire (and variants such as Holy Fire and Natural Fire). Immune to Heat.
| Sun-E. Immune to Gravity (but not TK / falling damage)
| Sun-F. Immune to Light (and all variants)
| Sun-G. Immune to Plasma and Natural Plasma.
| Sun-H. Immune to Positive Energy (includes Unlive positive energy levels).
| Sun-I. Immune to Prismatic effects.
| Sun-J. Immune to Sun sphere spells.
| Sun-K. Immune to Sunstone and Midnight Sunstone (unusual materials)
| Sun-L. Immune to Vacuum. Need not breathe.
|
Traveller-A. Can get and can use 2Z actions per half segment.
| Traveller-B. Can use 2V actions per segment.
| Traveller-C. Double movement rate, or +3*LVL" movement rate. Sustain movement rate.
| Traveller-D. Immune to Wall, Sphere, and Forcefield effects
| Traveller-E. Sustain all actions; Time/Reality stability; Immune to Hold, Stop, Time Stop, Temporal Stasis
| Traveller-F. Automatically make saves that give a Dex bonus; Automatically make Reflex saves (even if no Dex bonus).
| Traveller-G. Immune to TK and Falling Damage (but not high Gravity)
| Traveller-H. Get 2 parting shots / attacks of opportunity instead of 1.
| Traveller-I. Exceptional Dex bonus. This may be taken more than once, each is another level of Exc Dex.
| Traveller-J. Immune to Traveller sphere spells.
| Traveller-K. Free GGL (Specialty God) pick in a god that has a Dex requirement.
| Traveller-L. Immune to Vacuum. Need not breathe.
| Traveller-M. 0, 1/r: Counter someone entering your group (either by moving or by other means).
| War-A. +1P Action.
| War-B. Barbarian Str bonus instead of Exceptional.
| War-C. All weapons are considered 1 size smaller for what you can wield.
| War-D. Immune to attacks from siege machines.
| War-E. You, your party, followers, henchmen, summons, familiars, and animal companions Fly at LVL*3".
| War-F. Automatically make Str checks, Bend Bars/Lift Gates checks. Immune to Web and Stop effects.
| War-G. Unmanned siege machines within LVL*10' of you can fire by themselves (using your attack bonuses).
| War-H. You and your henchmen ignore plusses needed to hit, WR, and DR.
| War-I. Your henchmen attack as if one DL better than they are.
| War-J. Your henchmen defend as if one DL better than they are.
| War-K. Free GGL (Specialty God) pick in a god that has a Str requirement.
| War-L. You can communicate psionically with all of your henchmen. This link cannot be "tapped".
| War-M. 1F, 1/h: Create a x1 Terrain Feature (Special with 1 mile radius), with a max SL=(LVL/2) effect.
| War-N. Your Wall spell effects have xLVL area. ½M: Dispel a Wall effect.
|
New Astral Spells:
| Astral Construct N (SL=N): Summon an Astral Construct of DL=N. Astral Construct 0 is legal as an Orison (Cantrip). Reverse of this spell gives an Astral Repair (not an Astral Destruct). You may material component this spell to get 2 Astral Constructs (assuming you have the slots available).
| Astral Perception (SL=1): Perceive into the Astral plane; you are considered an additional +2 weapon to hit.
| Astral Form Blockade Field (SL=2): x1 Enemy Special on room: Dim Doors, Blinking, Astral Perception/Projection do not work in room ("Enemy Specials" only work on enemies; your party and summons etc. are not affected. They are removed as per Specials, with a -50% penalty).
| Astral Projection (SL=3): Can project into the Astral Plane; cannot physically attack; copy Int->Str, Wis->Dex, Chr->Con.
| Astral Dreadnought/Deva (SL=4): Summons an Astral Dreadnought or Deva (your choice, they are DL VI monsters). You have an Astral Dreadnought/Deva summon slot in addition to your normal summon slot (and your Astral Construct slot).
| Burst Astral Destruct Swarm Summoning V (SL=5): Summons LVL Astral Destruct V's, not sick, have only 3S actions, disappear after 1r. Reverse of this spell summons Astral Fabricators.
| Improved Astral Projection (SL=6): As Astral Projection, but you can physically attack.
| Holy Word Stun (SL=7): Target is Capital S Stunned (no save, no MR). Material componenting this spell for area gives 2 targets, not a group.
| Star Travel (SL=8): You fly at CL c (CL times the speed of light). You can enter a Star and either [1] Spelljam to another Star or Crystal Sphere (as if you were an Iconian Gateway), or [2] Time Travel (as if you were an Undead Robotic Chicken).
| Custom Astral Projection (SL=9): As Improved Astral Projection, but pick Int, Wis, or Chr; this stat copies to the other 5.
| New Sun Spells:
| Mini Restoration (SL=1): Removes 1 negative level or 1 stat damage, or causes 4+CL Positive Energy damage to one target (no save).
| Sun Shield (SL=2): Damaging shield (50% back) of type Holy Plasma. You Resist Cold while running this.
| Searing Light (SL=3): CLd8 Holy Light damage to one target (no save; x2 dmg vs. Undead)
| Sun Snake (SL=4): Summons a Sun Snake (a DL VI monster). You have a Sun Snake summon slot in addition to your normal summon slot. You are allowed to have 2 Sun Snakes (one in each slot).
| Prismatic Strike (SL=5): Like Prismatic Spray, but only 1 target, and on a "8", you choose the result (instead of giving 2 random results). (You could of course material component this spell to hit a group.)
| Dust (SL=6): "Dusts" (D) an Undead or Negative Energy creature (no save, no limit on HD or type of undead).
| Holy Word Blind (SL=7): Target is blinded, and cannot target or attack anything (no save, no MR).
| Star Travel (SL=8): You fly at CL c (CL times the speed of light). You can enter a Star and either [1] Spelljam to another Star or Crystal Sphere (as if you were an Iconian Gateway), or [2] Time Travel (as if you were an Undead Robotic Chicken).
| Star Swarm (SL=9): Like Planet Swarm, but 4 Stars (each does 2 idmg, no save, no MR)
| New Traveller Spells:
| Tactic Move (SL=1): Move 1 target from one group to another group, no parting shots, unwilling gets Reflex save (with Dex bonus).
| TK Shield (SL=2): Damaging shield (50% back) of type Telekinesis. You Resist TK and Falling Damage while running this.
| Blink Wounder (SL=3): (May cast as a 0 action): Blink. If you material component, you can blink twice this segment (you may act between the blinks)
| Space Dragon (SL=4): Summons a Space Dragon (a DL VI monster). You have a Space Dragon summon slot in addition to your normal summon slot. You are allowed to have 2 Space Dragons (one in each slot).
| Folding Dimensional Doom (SL=5): Creates a rift of random Dim Doors and Dim Folds; All in group are slain (PPD save) or randomly teleported away (RSW save).
| True Teleport (SL=6): Your party teleports on your side of the segment (no delay).
| Holy Word Shift (SL=7): Target is plane shifted to a plane of your choice (no save, no MR).
| Star Travel (SL=8): You fly at CL c (CL times the speed of light). You can enter a Star and either [1] Spelljam to another Star or Crystal Sphere (as if you were an Iconian Gateway), or [2] Time Travel (as if you were an Undead Robotic Chicken).
| Beset (SL=9): Target is Set and his home plane becomes this plane (no save, no MR)
|
New War Spells:
| War Charge (SL=1): When charging with at least 100 Henchmen, all who see this are Feared (Will save).
| Battle Shield (SL=2): Damaging shield (50% back) of type Metal. You resist weapon special effects while running this.
| Dispel Charm (SL=3): Dispels Charm on a group, or on all of your Henchmen at once.
| Henchman Recruit (SL=4): Teleports in one Henchman of the same type as one you have. You must pay the gp cost of the Henchman immediately.
| True Storm (SL=5): Entire party (incl. summons and henchmen) get +20 TH on one attack this segment.
| Army Teleport (SL=6): Teleports any number of (willing) beings within sight.
| Holy Word Battle (SL=7): Entire party (incl. summons and henchmen) get +1QS action this segment.
| Higher Ground (SL=8): Creates a x2 Terrain Feature that you and your henchmen get +1 to multiplier.
| Mass Mass Heal (SL=9): Heals up to 100 groups of creatures. (Yes, this can be reversed.)
|
|
[PC12] Planar Classes Group
Cthulhu Investigator5
Level
| KXP
| Wizard 123 456 789 AB
|
1
| 0
| 2½- --- --- --
| 2
| 4.5
| 31½ --- --- --
| 3
| 14
| 421 --- --- --
|
4
| 33
| 532 ½-- --- --
| 5
| 70
| 643 1½- --- --
| 6
| 145
| 754 21- --- --
|
7
| 294
| 865 32½ --- --
| 8
| 593
| 976 43½ --- --
| 9
| 1001
| A87 541 ½-- --
|
10
| 1410
| A98 652 1-- --
| 11
| 1819
| AA9 763 2½- --
| 12
| 2228
| AAA 874 3½- --
|
13
| 2637
| AAA 985 4½- --
| 14
| 3046
| AAA A96 51½ --
| 15
| 3455
| AAA AA7 621 --
|
16
| 3864
| AAA AA8 732 --
| 17
| 4273
| AAA AA9 843 --
| 18
| 4682
| AAA AAA 954 ½-
|
19
| 5091
| AAA AAA A65 ½-
| 20
| 5500
| AAA AAA A76 1-
| 21
| 5909
| AAA AAA A87 1-
|
22
| 6318
| AAA AAA A98 2-
| 23
| 6727
| AAA AAA AA9 2-
| 24
| 7136
| AAA AAA AAA 3-
|
25
| 7545
| BBB BBB BBB 3-
| 26
| 7954
| BBB BBB BBB 4-
| 27
| 8363
| CCC CCC CCC 4½
|
28
| 8772
| CCC CCC CCC 5½
| 29
| 9181
| DDD DDD DDD 5½
| 30
| 9590
| DDD DDD DDD 51
|
31
| 9999
| DDD DDD DDD 61
| 32
| 10408
| EEE EEE EEE 61
| 33
| 10817
| EEE EEE EEE 71
|
34
| 11226
| FFF FFF FFF 71
| 35
| 11635
| FFF FFF FFF 81
| 36
| 12044
| FFF FFF FFF 82
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 7 0 1 1
| +1
| 5 9 6 4 8 1 2 3
| +2
| 5 10 7 5 9 2 3 4
|
+3
| 6 11 8 6 10 3 4 5
| +3
| 7 12 9 7 11 4 5 6
| +4
| 8 13 10 8 12 5 6 8
|
+5
| 8 14 11 9 13 6 7 9
| +6
| 9 15 12 10 14 7 8 10
| +7
| 10 15 13 11 15 8 9 11
|
+8
| 11 16 14 12 15 9 10 13
| +8
| 12 16 14 13 16 10 11 14
| +9
| 13 16 15 14 16 11 12 15
|
+10
| 14 16 15 15 16 12 13 16
| +11
| 15 17 16 16 16 13 14 18
| +11
| 16 17 16 16 17 15 15 18
|
+12
| 16 17 16 16 17 17 16 18
| +13
| 17 17 17 17 17 17 16 18
| +14
| 18 18 17 17 17 17 17 18
|
|
Requisites:
| Dex 12+level, Int 4+2*level
| Alignment:
| L any (or) W any
| HD/level:
| d10
| Weapon Prof.:
| 6+level/6
| To Hit Table:
| 2½xWiz
| Save Table:
| 2½xWiz
| Reference:
| CoC3 {Planeshifted Cthulhoid Horror5)
| Groups:
| Wizard, Alternate, Planar
|
|
|
|
For abilities, see next page.
|
|
[PC12] Planar Classes Group
Cthulhu Investigator5 Abilities
The stat requirements for this class is Dex 12+LVL and Int 4+2*LVL. If you gain enough XP to raise in level and do not have the stat requirement, you still go up in level, but you "owe" stat points (can spend stat points only to Dex or Int until you fill the requirements). You cannot add this class unless you have Dex 13 and Int 6 (what you need to be level 1).
| Specialized in Cthulhu school, pick an opposite. Other Wizards cannot access Cthulhu school at all unless they "know" your class; even then, they need to spend 2 slots each for them. DM Note: These spells are listed in the [PC2] section.
| May weapon specialize using the "Spec Non-War" column for number of attacks.
|
| Levels 1-3: Pick one of these per level:
| A. 1M: Dismiss a Ooze or Demon 10*LVL%
| B. 1M: LVL instances of Resist Insanity
| C. Immune Goo and Gray Goo
| D. 1bM, 1/r: Counter a Wild Surge or High-Frequency Sample
| E. Immune to tentacle damage.
| Level 4: Pick two Cthulhoid Investigator5 Level 1-3, one Occultist5 Level 1-3, or one Alien Cultist5 Level 1-3
| Levels 5-7: Pick one of these per level:
| F. 1P, 1/r: +1QM next segment.
| G. Immune head blown off, drowning (i.e. you have Water Breathing), falling (i.e. you levitate / feather fall at will)
| H. 1M+1P: Cure a Potion or Magical Pool effect that occured within the last round.
| I. 1M+1P: Contact Higher Plane
| J. 2M: Close a Gate or Dimension Door. Your room has a x1 Special of Proof against Teleportation.
| Level 8: Pick two Cthulhu Investigator5 Level 5-7, one Occultist5 Level 5-7, or one Alien Cultist5 Level 5-7
| Levels 9-11: Pick one of these per level:
| K. Capital S Slay is treated as (lower-case) slay for you
| L. Immune Clone Insanity, Mirror of Opposition
| M. 2F, 1/t: Cure Capital C Crapped on someone.
| N. 8F, 1/d: Cure someone's Erased Truename (you Un-Erase his Truename)
| O. 1F: Restore Multiplier; Remove Multiplier damage (incl. Vile Multiplier damage)
| Level 12: Pick two Cthulhu Investigator5 Level 9-11, one Occultist5 Level 9-11, or one Alien Cultist5 Level 9-11
|
|
[PC12] Planar Classes Group
Cthulhu School Spells
Name
| SL
| Effect
|
Candle Communication
| 0
| Can communicate to someone you know (across planes) if they are running this spell too
| Detect Life
| 0
| Detect Life
| Elder Sign
| 0
| Outer planar creatures cannot cross the line
|
Message
| 0
| Message
| Augury
| 1
| Augury
| Bind Enemy
| 1
| Choose a target. You can't attack or target him, and vice versa.
|
Chant of Thoth
| 1
| +CL Int checks
| Cloud Memory
| 1
| Forget (Will save)
| Contact Human
| 1
| Contact a specific person
|
Control Weather
| 1
| Control Weather
| Create Bad-Corpse Dust
| 1
| Create a line that Undead cannot cross
| Deflect Harm
| 1
| Deflect next CL physical attacks on you, but each causes 2 Int dmg to you
|
Detect Magic
| 1
| Detect Magic
| Dominate Animal
| 1
| Dominate Animal (save)
| Eibon’s Wheel of Mist
| 1
| Your group is Invisible
|
Invisibility Purge
| 1
| Dispel Invisibility
| Mirror of Tarkhun Atep
| 1
| Creates a mirror
| Nightmare
| 1
| Target sleeping person has a nightmare
|
Pose Mundane
| 1
| Illusion: Room appears to be normal/ordinary (x1 Trick)
| Power of Nyambe
| 1
| +2d6 SL's added to your current progression for today; -1 Con (permanent)
| Seal of Isis
| 1
| Object will make it's next item saving throw
|
Snare Dreamer
| 1
| Dispel a Somniomancy effect
| True Strike
| 1
| Next attack at +20 TH
| Unmask Demon
| 1
| Dispel a Change Self or Alter Appearance effect
|
View Gate
| 1
| Can see through a Gate to other side clearly
| Voice of Ra
| 1
| +1d6+1 Chr
| Warding the Eye
| 1
| Immune to the "Evil Eye" spell (on this list)
|
Bring Pestilence
| 2
| Disease (1d4 stat dmg to Str, Dex, or Con) (Fort save)
| Cast Out Shan
| 2
| Dismiss a DL I-II Insect or Undead
| Cause Fear
| 2
| Fear (Will save)
|
Circle of Nausea
| 2
| Nausea to one group (Fort save)
| Contact Creature
| 2
| Contact a specific creature type
| Darkness
| 2
| Darkness
|
Dismissal
| 2
| Dismiss an outer planar creature (save)
| Dominate Person
| 2
| Dominate Person (save)
| Dread Curse of Azathoth
| 2
| 1d3 Chr dmg
|
Enchant Item
| 2
| Add a half plus to an item (for 1 hour)
| Evil Eye
| 2
| Curse: -4 TH, checks, saves (save)
| Find Gate
| 2
| Detect Gates
|
Fist of Yog-Sothoth
| 2
| CLd6 force dmg to one target (no save)
| Flesh Ward
| 2
| DR 10/+1
| Frozen Tracks
| 2
| Stop (save)
|
Grasp of Cthulhu
| 2
| Target takes 2d6 dmg /r (save)
| Healing Touch
| 2
| Touch to cure 1d8+CL hp and 1 stat point dmg
| Hide from the Eye
| 2
| Invisibility
|
Hypnotism
| 2
| Hypnosis (save)
| Identify Spirit
| 2
| Detect Possession
| Insect Plague
| 2
| Area effect 1 dmg /s insects
|
Levitate
| 2
| Levitate
| Locate Object
| 2
| Locate Object
| Magic Weapon
| 2
| Weapon gets +1/+1 for 1 turn
|
Obscuring Mist
| 2
| Wall of Fog
| Sekhmenkenhep's Words
| 2
| Convince people that what you're saying is true (save)
| Skin of Sedefkar
| 2
| +CL/5 AC
|
Song of Hastur
| 2
| Target takes 2d6 dmg /r (save)
| Soul Trap
| 2
| Speak with Dead but you had to be the one who killed him
| Spectral Razor
| 2
| Magical blade that's 2d6 dmg and counts as a +5 weapon
|
Suggestion
| 2
| Suggestion (save)
| Voorish Sign
| 2
| The next spell you cast will be at +3 CL
| Wandering Soul
| 2
| Dream Travel
|
Ward against Pyschics
| 2
| Psionic Feats cannot be used in the room (x1 Special)
| Black Binding
| 3
| Animate a dead corpse as a DL III Undead
| Breath of the Deep
| 3
| Target is drowning (Fort save per segment or 2d6 dmg)
|
Contact Deity
| 3
| Contact a specific deity 50+CL%; caster becomes insane (Will save)
| Curse of the Stone
| 3
| Target cannot act (save) as long as you heavy concentrate (can't use M actions)
| Divination
| 3
| Divination
|
Imprison Mind
| 3
| Target spirit / life essence cannot leave the body it's in (save)
| Mindblast
| 3
| Insanity (save)
| Raise Night Fog
| 3
| Fog
|
Red Sign of Shudde M'ell
| 3
| Group takes 1d6+LVL dmg (no save)
| Shriveling
| 3
| CLd4 dark energy dmg to one target (no save)
| Siren's Song
| 3
| Charm 2*CL HD of creatures (save)
|
Summon/Bind Creature
| 3
| Summons a DL 1d4 Outer creature
| Wave of Oblivion
| 3
| If near a body of water, creates a large wave (CLd4 water dmg, no save)
| Wither Limb
| 3
| Sharpness a random limb (save)
|
Wrack
| 3
| Pain (-2 all rolls) (save)
| Animal Form
| 4
| Polymorph Self into a specific animal
| Bind Loup-Garou
| 4
| Force Shapechange and Dispel a Psi14 effect
|
Bind Soul
| 4
| Put someone's soul in a receptacle (Will save)
| Cloak of Fire
| 4
| +1d4+1 Dex; +3" move rate; Fire damaging shield (1d8 fire dmg /hit); You take 1 dmg /r
| Create Scrying Window
| 4
| Postcognition
|
Curse of the Putrid Husk
| 4
| Curse: Insanity (save)
| Curse of the Rat-thing
| 4
| Animate a dead corpse as a DL IV Undead
| Dark Resurrection
| 4
| Raise Dead
|
Hands of Colubra
| 4
| Your arms turn into snakes that deal 1d6 dmg + 1d6 Str dmg
| Locate Creature
| 4
| Locate a specific creature
| Look to the Future
| 4
| Can see into the future
|
Mind Transfer
| 4
| Switch bodies with someone (save)
| Pipes of Madness
| 4
| Insanity to a group (save)
| Return to Rest
| 4
| Destroy an undead (save)
|
Soul Singing
| 4
| Illusion: Target sees and hears what you wish, no one else affected (save)
| Speak with Dead
| 4
| Speak with Dead
| Unspeakable Oath
| 4
| Get a random minor magic item (50%) or +1 Int (50%) for 1 turn
|
Banishment of Yde Etad
| 5
| Banish an outer planar creature to home plane (Will save)
| Blind/Deafen
| 5
| Blind and Deafen target (Fort save on each)
| Cast Out Devil
| 5
| Exorcise
|
Create Barrier of Naach-Tith
| 5
| Wall: Spells cannot pass, Str check (DC 40) to pass
| Magic Jar
| 5
| Magic Jar
| Become Spectral Hunter
| 6
| You take on the stats of a random DL VII Weird monster, will be Crapped in CL rounds
|
Body Warping of Gorgoroth
| 6
| Polymorph Self into a creature of +/- 1 size, you get it's Str/Dex/Con
| Clutch of Nyogtha
| 6
| Paralysis (Will save) for as long as you heavy concentrate (can't use M actions)
| Create Gate
| 6
| Gate
|
Curse of the Chaugnar Faugn
| 6
| *Curse* (subject loses 1d4 Chr per day and cannot Reset) (save)
| Eyes of the Zombie
| 6
| See through the eyes of a zombie (that you control)
| Power Drain
| 6
| Target loses 1d6 stat points (save), you temporarily gain the amount he lost
|
Create Self-Ward
| 7
| DR 10/+1; Resist Aging
| Create Time Gate
| 7
| Create a Time Gate 10^(N-4) years
| Steal Life
| 7
| Drain 1 stat point per segment from target and add to you temporarily (save per segment)
|
Word of Recall
| 7
| Word of Recall
| Consume Likeness
| 8
| Alter Appearance to someone specific who recently died (it's very convincing)
| Death by Flames
| 8
| Target takes 1d10 fire dmg /s (no save)
|
Eye of Light & Darkness
| 8
| All outer planar creatures take 1 Wis dmg per segment (x1 Special)
| Call Deity
| 11
| Summons the material form of the god of your choice (remember this is only a x1 effect by itself)
| Dismiss Deity
| 11
| Dismisses the material form of a god (remember this is only a x1 effect by itself)
|
|
[PC12] Planar Classes Group
Doomdoctor3
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 10
| +1 ML to one class
| 3
| 30
| +1 ML to one class
|
4
| 60
| +2 ML to one class
| 5
| 100
| +2 ML to one class
| 6
| 150
| +3 ML to one class
|
7
| 210
| +3 ML to one class
| 8
| 280
| +4 ML to one class
| 9
| 360
| +4 ML to one class
|
10
| 450
| +5 ML to one class
| 11
| 550
| +5 ML to one class
| 12
| 660
| +6 ML to one class
|
13
| 780
| +6 ML to one class
| 14
| 910
| +7 ML to one class
| 15
| 1050
| +7 ML to one class
|
16
| 1200
| +8 ML to one class
| 17
| 1360
| +8 ML to one class
| 18
| 1530
| +9 ML to one class
|
19
| 1710
| +9 ML to one class
| 20
| 1900
| +10 ML to one class
| 21
| 2100
| +10 ML to one class
|
22
| 2310
| +11 ML to one class
| 23
| 2530
| +11 ML to one class
| 24
| 2760
| +12 ML to one class
|
25
| 3000
| +12 ML to one class
| 26
| 3250
| +13 ML to one class
| 27
| 3510
| +13 ML to one class
|
28
| 3780
| +14 ML to one class
| 29
| 4060
| +14 ML to one class
| 30
| 4350
| +15 ML to one class
|
31
| 4650
| +15 ML to one class
| 32
| 4960
| +16 ML to one class
| 33
| 5280
| +16 ML to one class
|
34
| 5610
| +17 ML to one class
| 35
| 5950
| +17 ML to one class
| 36
| 6300
| +18 ML to one class
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
& +1
| & +1 (all)
| & +1
| & +2 (all)
| & +1
| & +3 (all)
|
& +1
| & +4 (all)
| & +2
| & +5 (all)
| & +2
| & +6 (all)
|
& +2
| & +7 (all)
| & +2
| & +8 (all)
| & +3
| & +9 (all)
|
& +3
| & +10 (all)
| & +3
| & +11 (all)
| & +3
| & +12 (all)
|
& +4
| & +13 (all)
| & +4
| & +14 (all)
| & +4
| & +15 (all)
|
& +4
| & +16 (all)
| & +5
| & +17 (all)
| & +5
| & +18 (all)
|
|
Requisites:
| Int 0, (Wizard 7)
| Alignment:
| any
| HD/level:
| & d5
| Weapon Prof.:
| & (3+level)/4
| To Hit Table:
| & +(3+level)/4
| Save Table:
| & +level
| Reference:
| DM {Planeshifted Doomguard3}
| Groups:
| Wizard, Planar, Alternate
|
|
|
|
Gets Exceptional Int.
| Level 1 ¶: +1 Research point per Reset for new spells.
| Level 1 ¶: +1 Specialty school.
| Level 1 ¶: +LVL to your Wizard CL (in your other Wizard classes)
| Level 1: Blasting: x2 effect with Invocation spells and effects (this becomes x3 total when material componenting).
| Level 2: Arcane Expertise: LVL-1 slots in Spellcraft proficiency; 1M, 1/d: Legend Lore
| Level 3: Shadow Adaptation: Immune Shadow. (You can pick Positive or Negative instead if you prefer.)
| Level 4: Snap or Reply: +LVL-3 stat points distributed among Dex or Int.
| Level 7: Unmaking Natural: 1 attack or ½M: Dispel Natural
| Level 9: Spell Gate: 1M: Spell Gate
|
| Planar Feats:
| Your 1 feat per level from this class can be used on these Planar feats, or can be used as regular feats.
| Air Heritage: Immune Air; Flying 12"; +2 Dex checks
| Discern Planar Location: You know what plane you're on at all times. You also know the MF, PF, TF, PsiF, TechF, and LoopF.
| Earth Heritage: Immune Earth; Immune Overbear, Trip; +1 dmg w/ attacks
| Elemental Spellcasting: Can shift spells you know to a lower E rating element. +1 CL with Elemental spells.
| Fire Heritage: Immune Fire; Fire Shield (50%); +2 dmg with unarmed attacks
| Hide in Plane [plane]: Specify a whole plane (not a layer). You do not generate "?" marks in that plane; monsters generally don't initiate combat with you (even if they see you).
| Hold Plane: You are immune to any effect which would change which plane you're on (can lower this at will).
| Hold Sanity: Sustain Sanity; Resist Raw Logrus; Immune to ESP, Insanity, Capital E Extract
| Natural Heavyweight: Immune Gravity
| Natural Lightweight: Immune TK or falling dmg (choose one per instance of this feat)
| Negative Heritage: Immune Negative; Sustain Chr; (Take this feat twice: Hold XP, Life)
| Outer Summoning Specialist: +1 summon slot for Outer; 1M: Summon a DL=(LVL+2)/3 Outer creature.
| Planar Coloring: 0, 1/r: Add "Holy", "Eldritch" or "Unholy" as an adjective to one your Elemental spells or effects.
| Planar Survival [plane]: Specify a whole plane (not a layer). You are immune to the environment of that plane.
| Planar Touchstone: Gain a Psi-12, Psi-6, Psi6, or Psi12 minor (must match alignment)
| Portal Feel: LVL*10% chance to know where a portal/gate/dim-door/painting/etc. goes to.
| Shadow Heritage: Immune Shadow; Sustain Str; Hide in Shadows 75%
| Water Heritage: Immune Water; Water Breathing; Swim 18"
|
|
[PC12] Planar Classes Group
Doomguard3
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 10
| +1 ML to one class
| 3
| 30
| +1 ML to one class
|
4
| 60
| +2 ML to one class
| 5
| 100
| +2 ML to one class
| 6
| 150
| +3 ML to one class
|
7
| 210
| +3 ML to one class
| 8
| 280
| +4 ML to one class
| 9
| 360
| +4 ML to one class
|
10
| 450
| +5 ML to one class
| 11
| 550
| +5 ML to one class
| 12
| 660
| +6 ML to one class
|
13
| 780
| +6 ML to one class
| 14
| 910
| +7 ML to one class
| 15
| 1050
| +7 ML to one class
|
16
| 1200
| +8 ML to one class
| 17
| 1360
| +8 ML to one class
| 18
| 1530
| +9 ML to one class
|
19
| 1710
| +9 ML to one class
| 20
| 1900
| +10 ML to one class
| 21
| 2100
| +10 ML to one class
|
22
| 2310
| +11 ML to one class
| 23
| 2530
| +11 ML to one class
| 24
| 2760
| +12 ML to one class
|
25
| 3000
| +12 ML to one class
| 26
| 3250
| +13 ML to one class
| 27
| 3510
| +13 ML to one class
|
28
| 3780
| +14 ML to one class
| 29
| 4060
| +14 ML to one class
| 30
| 4350
| +15 ML to one class
|
31
| 4650
| +15 ML to one class
| 32
| 4960
| +16 ML to one class
| 33
| 5280
| +16 ML to one class
|
34
| 5610
| +17 ML to one class
| 35
| 5950
| +17 ML to one class
| 36
| 6300
| +18 ML to one class
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
& +1
| & +1 (all)
| & +2
| & +2 (all)
| & +3
| & +3 (all)
|
& +4
| & +4 (all)
| & +5
| & +5 (all)
| & +6
| & +6 (all)
|
& +7
| & +7 (all)
| & +8
| & +8 (all)
| & +9
| & +9 (all)
|
& +10
| & +10 (all)
| & +11
| & +11 (all)
| & +12
| & +12 (all)
|
& +13
| & +13 (all)
| & +14
| & +14 (all)
| & +15
| & +15 (all)
|
& +16
| & +16 (all)
| & +17
| & +17 (all)
| & +18
| & +18 (all)
|
|
Requisites:
| Con 0, (Warrior 7)
| Alignment:
| any
| HD/level:
| & d12
| Weapon Prof.:
| & 0+level
| To Hit Table:
| & +level
| Save Table:
| & +level
| Reference:
| PlanarHB3-46
| Groups:
| Warrior, Planar
|
|
|
|
Gets Exceptional Con.
| Level 1: Entropic Blow: Gain Chr bonus TH and +2*LVL dmg per attack. Your attacks ignore hardness and DR.
| Level 1: Healing Resistance: Resist Healing and Necromantic spheres (this can be lowered)
| Level 2: Destructive Expertise: Find/Remove Traps/Tricks/Specials LVL*5%, ignores penalties
| Level 3: Negative Adaptation: Immune Negative.
| Level 4: Body or Soul: +LVL-3 stat points distributed among Con or Chr.
| Level 7: Unmaking Magic: 1 attack: Dispel Magic
| Level 9: Disintegrate: 1 attack: Disintegrate (PP save)
|
| Planar Feats:
| Your 1 feat per level from this class can be used on these Planar feats, or can be used as regular feats.
| Air Heritage: Immune Air; Flying 12"; +2 Dex checks
| Earth Heritage: Immune Earth; Immune Overbear, Trip; +1 dmg w/ attacks
| Elemental Spellcasting: Can shift spells you know to a lower E rating element. +1 CL with Elemental spells.
| Fire Heritage: Immune Fire; Fire Shield (50%); +2 dmg with unarmed attacks
| Natural Heavyweight: Immune Gravity
| Outer Summoning Specialist: +1 summon slot for Outer; 1M: Summon a DL=(LVL+2)/3 Outer creature.
| Planar Touchstone: Gain a Psi-12, Psi-6, Psi6, or Psi12 minor (must match alignment)
| Shadow Heritage: Immune Shadow; Sustain Str; Hide in Shadows 75%
| Water Heritage: Immune Water; Water Breathing; Swim 18"
|
|
[PC12] Planar Classes Group
Doomlegion3
Level
| KXP
| ConcX1 1
| TH
|
1
| 0
| 1
| & +1
| 2
| 10
| 2
| & +1
| 3
| 30
| 3
| & +1
|
4
| 60
| 4
| & +2
| 5
| 100
| 5
| & +2
| 6
| 150
| 6
| & +2
|
7
| 210
| 7
| & +3
| 8
| 280
| 8
| & +3
| 9
| 360
| 9
| & +3
|
10
| 450
| A
| & +4
| 11
| 550
| B
| & +4
| 12
| 660
| C
| & +4
|
13
| 780
| D
| & +5
| 14
| 910
| E
| & +5
| 15
| 1050
| F
| & +5
|
16
| 1200
| G
| & +6
| 17
| 1360
| H
| & +6
| 18
| 1530
| I
| & +6
|
19
| 1710
| J
| & +7
| 20
| 1900
| K
| & +7
| 21
| 2100
| L
| & +7
|
22
| 2310
| M
| & +8
| 23
| 2530
| N
| & +8
| 24
| 2760
| O
| & +8
|
25
| 3000
| P
| & +9
| 26
| 3250
| Q
| & +9
| 27
| 3510
| R
| & +9
|
28
| 3780
| S
| & +10
| 29
| 4060
| T
| & +10
| 30
| 4350
| U
| & +10
|
31
| 4650
| V
| & +11
| 32
| 4960
| W
| & +11
| 33
| 5280
| X
| & +11
|
34
| 5610
| Y
| & +12
| 35
| 5950
| Z
| & +12
| 36
| 6300
| Z1
| & +12
|
37
| 12600
| Z2
| & +13
| 38
| 18900
| Z3
| & +13
| 39
| 25200
| Z4
| & +13
|
45
| 63000
| ZA
| & +15
| 54
| 119700
| ZI1
| & +18
| 63
| 176400
| ZIA
| & +21
|
72
| 233100
| ZII 1
| & +24
|
|
Requisites:
| Chr 0, (Concordant 7)
| Alignment:
| any
| HD/level:
| & d7
| Weapon Prof.:
| & level
| Reference:
| DM
| Groups:
| Concordant (x1), Planar
| Complexity:
| CF=3
|
| Saving Throws:
| PPD:
| & +level
| Fort:
| & +level
| RSW:
| & +level
| Reflex:
| & +level
| PP:
| & +level
| Will:
| & +level
| BW:
| & +level
| Spell:
| & +level
|
|
Gets one 1st level x1 Concordant spell per level.
| +LVL HNCL; this works when trying to qualify for x2 classes.
|
| Planar Feats:
| Your 1 feat per level from this class can be used on these Planar feats, or can be used as regular feats.
| (Feats marked with * are new to this printing.)
| Air Heritage: Immune Air; Flying 12"; +2 Dex checks
| * Astral Tracking: You can track someone through the Astral plane. 1F: Teleport Trace.
| Discern Planar Location: You know what plane you're on at all times. You also know the MF, PF, TF, PsiF, TechF, and LoopF.
| Earth Heritage: Immune Earth; Immune Overbear, Trip; +1 dmg w/ attacks
| Elemental Spellcasting: Can shift spells you know to a lower E rating element. +1 CL with Elemental spells.
| Fire Heritage: Immune Fire; Fire Shield (50%); +2 dmg with unarmed attacks
| Hide in Plane [plane]: Specify a whole plane (not a layer). You do not generate "?" marks in that plane; monsters generally don't initiate combat with you (even if they see you).
| Hold Plane: You are immune to any effect which would change which plane you're on (can lower this at will).
| Hold Sanity: Sustain Sanity; Resist Raw Logrus; Immune to ESP, Insanity, Capital E Extract
| * Home Defense: If you are HNCL 9, you defend as a x2 being on your home plane.
| Natural Heavyweight: Immune Gravity
| Natural Lightweight: Immune TK or falling dmg (choose one per instance of this feat)
| * Naturalized Denizen: If you are extra-planar, you cannot be turned because of this status.
| Negative Heritage: Immune Negative; Sustain Chr; (Take this feat twice: Hold XP, Life)
| Outer Summoning Specialist: +1 summon slot for Outer; 1M: Summon a DL=(LVL+2)/3 Outer creature.
| Planar Coloring: 0, 1/r: Add "Holy", "Eldritch" or "Unholy" as an adjective to one your Elemental spells or effects.
| Planar Survival [plane]: Specify a whole plane (not a layer). You are immune to the environment of that plane.
| Planar Touchstone: Gain a Psi-12, Psi-6, Psi6, or Psi12 minor (must match alignment)
| Portal Feel: LVL*10% chance to know where a portal/gate/dim-door/painting/etc. goes to.
| Shadow Heritage: Immune Shadow; Sustain Str; Hide in Shadows 75%
| * Warden Initiate: 1F, inscribe a circle, hex, or pentacle on the ground, 1/d: Protection from Demons [or] Cacodemon.
| Water Heritage: Immune Water; Water Breathing; Swim 18"
|
|
[PC12] Planar Classes Group
Doomlegion3 Spells
Class
| #
| Spell
|
Accomplice
| 1
| 10*CL% iaIR
| Accomplice
| 2
| +10% XP in Accomplice, if this is your only class (if you are single classed and getting x2 XP, you'll get x2.1 XP now)
| Accomplice
| 3
| 1M: LVLd6 dmg, E=1 element, one target, no save
|
Accomplice
| 4
| 1M: Target is paralyzed (PPD save)
| Accomplice
| 5
| 1M: Steal an action or memory (Will save)
| Accomplice
| 6
| +CL/2 QV actions
|
Accomplice
| 7
| +LVL SL's in one spell progression (Wizard or Priest)
| Accomplice
| 8
| +2 CL with psionics
| Accomplice
| 9
| +1 Str, Dex, Con, Int, Wis, and Chr
|
Baron
| 10
| Ashes: Half of your weapon dmg is vile dmg (perm hp)
| Baron
| 11
| Darkbolt: Target takes CLd4 darkness dmg (no save) and stun 1 segment (Para save)
| Baron
| 12
| Detect Demons: Detect Evil Outer (reverse is Good)
|
Baron
| 13
| Dismiss Minion: Dismiss an Evil Outer of DL=(LVL+1)/2 or less (no save) (reverse is Good)
| Baron
| 14
| Drain Life: Target takes N unholy negative vile grave dmg (no save); gain N hp (can go above max)
| Baron
| 15
| Immunity I: Immune to poison, non-silver weapons
|
Baron
| 16
| Intimidate: Fear a group (Will save)
| Baron
| 17
| Larva Life: Mouth's bP: Consume 1 larva to Cureall (incl. DPPs)
| Baron
| 18
| Lesser Invocation: Use an innate ability of an Evil Outer you've summoned
|
Baron
| 19
| Minor Personal Ward: Evil Outer cannot attack you unless you're offensive (reverse is Good)
| Baron
| 20
| Protection from Demons: Immune to Evil Outer innates (reverse is Good)
| Baron
| 21
| Summon Minion: Summons a DL II Evil Outer
|
Baron
| 22
| Taint / Dispel Taint: Curse (no save, IR), DM rolls in [C] section for effect
| Captain (SFB)
| 23
| Command: Can identify and operate any TechL=LVL or lower technological device.
| Captain (SFB)
| 24
| Defense: Can interpose self in front of any and everyone in your group, you take double damage though
|
Captain (SFB)
| 25
| Engineering: Your items that use charges use only half the number of charges (retain fractions)
| Captain (SFB)
| 26
| Helm/Nav.: 0, while moving: Leave a group without generating any parting shots.
| Captain (SFB)
| 27
| Medic: 1P, 1/d: Deal 1 idmg to a target with at least 1 max ihp (his current hp total can be lower)
|
Captain (SFB)
| 28
| Pers.Combat: Your summons gain XP (possibly levels) in the dungeon.
| Captain (SFB)
| 29
| Psionic: 1M, 1/t: Target charmed creature is a friend and will not betray you, don't need the charm effect.
| Captain (SFB)
| 30
| Science: Eidetic Memory, can "download" your thoughts/memories to computers
|
Captain (SFB)
| 31
| Weapons: No range penalties; Can shoot bows in your group without penalty
| Fallen Angel5
| 32
| Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
| Fallen Angel5
| 33
| Disguise Self: Changes your appearance.
|
Fallen Angel5
| 34
| Inflict Light Wounds: Touch deals 1d8 damage +1/level (max +5).
| Fallen Angel5
| 35
| Obscuring Mist: Fog surrounds you.
| Fallen Angel5
| 36
| Protection from Good: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
|
Fallen Angel5
| 37
| Shield of Faith: Aura grants +2 or higher deflection bonus.
| Giant Robot8
| 38
| 1P, LVL/d: Create (LVL+1)/2 MINIATURE GIANT ROBOTS, which are DL=(LVL+1)/2 Golems (treat as a summon)
| Giant Robot8
| 39
| MPIRR 5*LVL%
|
Giant Robot8
| 40
| +10% XP in Giant Robot8, if this is your only class (if you are single classed and getting x2 XP, you'll get x2.1 XP now)
| Giant Robot8
| 41
| Resist all Elements
| Giant Robot8
| 42
| Resist Hold/Stun/Para. (you become -5 / -25% on all actions if "half" stunned/held/paralyzed)
|
Giant Robot8
| 43
| Resist Action/Memory/Ability Stealing
| Henchman
| 44
| 1P, 1/d: Create a MINIATURE GIANT ROBOT, a DL (CL+3)/2 Golem or Technological monster (treat as a summon)
| Henchman
| 45
| 0, 1/d: You MYSTERIOUSLY ESCAPE (even past all barriers) from enemies, one of the enemies must be a Hero or Sidekick.
|
Henchman
| 46
| 1M: Monster Summoning (CL+1)/2
| Henchman
| 47
| You adjust all BlahR by -5*level%
| Henchman
| 48
| +10% XP in Henchman, if this is your only class (if you are single classed and getting x2 XP, you'll get x2.1 XP now)
|
Henchman
| 49
| You ignore one level of Resist Elements on other people (Immune -> Double Resist, Double Resist -> Resist, Resist -> nothing)
| Henchman
| 50
| You ignore one level of Resist Hold/Stun/Para. on other people
| Henchman
| 51
| You ignore one level of Resist Action/Memory/Other Stealing on other people
|
Henchman
| 52
| 1V, 1/r: Choose one creature. He cannot use any V actions on his next segment.
| Henchman
| 53
| 1bM: Counter an Avoid Fate or Energy Control (Psi1/Psi2)
| Henchman
| 54
| 1bF: Counter a counterspell effect.
|
Henchman
| 55
| You can have two summons (same group).
| Myth
| 56
| All your effects with saves require two saves (pick worst result)
| Myth
| 57
| Can use 3V /s instead of standard actions per segment
|
Myth
| 58
| 1M, 1/d: Cast 3rd lvl Wiz or 1st lvl Pri spell (does not Twilight you)
| Myth
| 59
| Your Personality score = Con+Int+Wis+Chr+Level.
| Myth
| 60
| Immune to Coup de grace and Mind Reading / ESP
|
Myth
| 61
| 1P: Lower all x0 and x1 effects on you and 1 target in your group
| Myth
| 62
| +1 V action
| Myth
| 63
| Immune to Rainbow Silver effect
|
Myth
| 64
| 0, LVL/d: One target gets -10*LVL% MR, PR, IR, or RR
| ProtoDracoLich
| 65
| 1M, 1/r: Any 0th level Warrior or Monster spell
| ProtoDracoLich
| 66
| 5*LVL% iWaWR
|
ProtoDracoLich
| 67
| +LVL V actions, or +LVL P actions that can be used only for unarmed attacks
| ProtoDracoLich
| 68
| Your claw damage is CLd4
| ProtoDracoLich
| 69
| 1M: Summon 1 DL I Dragon or 6 DL 0 Undead
|
ProtoDracoLich
| 70
| Immunity to disease
| ProtoDracoLich
| 71
| Fear aura (anyone who enters your group) (Will save)
| ProtoDracoLich
| 72
| Natural AT source = +CL*2
|
ProtoDracoLich
| 73
| Breath weapon: 3/d or 1/3r. Choose a normal (E=1) element. Dmg = 50% of current hp total. (save:½)
| SemiDivine3
| 74
| Combat Defense: -2 TH; +CL AC
| SemiDivine3
| 75
| Finesse: Use your dexterity bonus for damage instead of strength
|
SemiDivine3
| 76
| Improve Crit Multiplier: +2 critical multiplier
| SemiDivine3
| 77
| Improve Crit Range: +2 critical threat range
| SemiDivine3
| 78
| Metamagic Capacity: Pick a spell you know. Get +1 SL effect or free material componenting this day.
|
SemiDivine3
| 79
| Resist Fall: Resist falling and TK damage
| SemiDivine3
| 80
| Star Miracle: 1M, 1/reset: Duplicate a SL 0-1 Priest or Wizard effect
| SemiDivine3
| 81
| Toughness: +CL max hp
|
SemiDivine3
| 82
| Weapon Resistance: You resist the first successful blow dealt from a weapon
| Sidekick
| 83
| 10*CL% IR (Innate resistance)
| Sidekick
| 84
| +10% XP in Sidekick, if this is your only class (if you are single classed and getting x2 XP, you'll get x2.1 XP now)
|
Sidekick
| 85
| Resist all Elements
| Sidekick
| 86
| Resist Hold, Stun, Paralyzation, Summ. Sickness (two of these effects must affect you in order for it to work)
| Sidekick
| 87
| Resist Action/Memory/Other Stealing (take half effect, if that's meaningless, you are immune unless you are hit by 2 of them)
|
Sidekick
| 88
| +CL V actions
| Sidekick
| 89
| +1 CL in one class
| Sidekick
| 90
| x1.5 max PSPs in one psionic frequency
|
Sidekick
| 91
| 0, 1/d: Avoid Fate @ x5 multiplier, you cannot act for 1 round afterwards
| Sidekick
| 92
| Pick a Level 1 Rogue Ability, you have 10*LVL points in it
| Sidekick
| 93
| Can combine Martial Arts & Specialization
|
Sidekick
| 94
| +LVL to one ability score
| Sidekick
| 95
| xLVL Personality score (for Ego checks)
| Sidekick
| 96
| Duplicate a "Level 1:" ability of a Warrior class
|
Sidekick
| 97
| Free wild talent in Psi72
| Warden
| 98
| Chaos SL=1: You cast chaos spells at +1 caster level.
| Warden
| 99
| Charity SL=1: You cast magical boons upon others at +2 caster level.
|
Warden
| 100
| Community SL=1: Use calm emotions as a spell-like ability 1/day.
| Warden
| 101
| Darkness SL=1: You gain blind-fight as a bonus feat.
| Warden
| 102
| Death SL=1: You cast necromancy spells at +1 caster level.
|
Warden
| 103
| Destruction SL=1: You can make one smite attempt/day, gaining a +4 bonus on TH and a damage bonus equal to your level.
| Warden
| 104
| Disease SL=1: You cast necromancy spells at +1 caster level.
| Warden
| 105
| Elf SL=1: You gain point blank shot as a bonus feat.
|
Warden
| 106
| Entropy SL=1: You cast necromancy spells at +1 caster level.
| Warden
| 107
| Evil SL=1: You cast evil spells at +1 caster level.
| Warden
| 108
| Fear SL=1: You cast necromancy spells at +1 caster level.
|
Warden
| 109
| Fertility SL=1: You automatically know when a baby is due. You cast conjuration spells at +1 caster level.
| Warden
| 110
| Fire SL=1: Similar to a stone tell spell except that it works with fire. Turn or destroy water creatures. Rebuke, command or bolster fire creatures.
| Warden
| 111
| Good SL=1: You cast good spells at +1 caster level.
|
Warden
| 112
| Healing SL=1: You cast healing spells at +1 caster level.
| Warden
| 113
| Knowledge SL=1: +LVL Knowledge proficiencies. You cast divination spells at +1 caster level.
| Warden
| 114
| Labour SL=1: You gain a +10 bonus to Endurance skill checks (+10 Con checks).
|
Warden
| 115
| Law SL=1: You cast law spells at +1 caster level.
| Warden
| 116
| Love SL=1: You cast enchantment spells at +1 caster level.
| Warden
| 117
| Luck SL=1: You gain a +1 luck bonus on all saving throws.
|
Warden
| 118
| Madness SL=1: You cast enchantment spells at +1 caster level.
| Warden
| 119
| Magic SL=1: Use scrolls as a wizard at one half your cleric level.
| Warden
| 120
| Metalworking SL=1: Divide the cost of unusual materials by CL.
|
Warden
| 121
| Moon SL=1: You can turn or destroy lycanthropes.
| Warden
| 122
| Mountain SL=1: You can turn or destroy air creatures. Rebuke, command or bolster earth creatures.
| Warden
| 123
| Music SL=1: Communicate with songbirds (or sonic based creatures) and learn what they know. You cast sound-based spells at +1 caster level.
|
Warden
| 124
| Nature SL=1: You can rebuke or command plant creatures as an evil cleric destroys undead.
| Warden
| 125
| Peace SL=1: You gain a +2 Charisma bonus.
| Warden
| 126
| Revenge SL=1: 1D: Cast a priest spell against an enemy.
|
Warden
| 127
| Science SL=1: You gain a +2 bonus to Intelligence.
| Warden
| 128
| Sea SL=1: You can turn or destroy fire creatures. Rebuke, command or bolster sea creatures.
| Warden
| 129
| Secrets SL=1: Add Bluff, Disguise and Hide to your list of cleric class skills.
|
Warden
| 130
| Skill SL=1: You gain a +2 bonus to Dexterity.
| Warden
| 131
| Sky SL=1: Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command or bolster air creatures.
| Warden
| 132
| Stoicism SL=1: You gain a +2 bonus to Constitution.
|
Warden
| 133
| Strength SL=1: You gain a +2 bonus to Strength.
| Warden
| 134
| Sun SL=1: Once per day, you can perform a greater turning against undead. Undead creatures that would be turned are instead destroyed.
| Warden
| 135
| Sword SL=1: Free Martial Weapon Proficiency and Weapon Focus for any type of sword.
|
Warden
| 136
| Thievery SL=1: Add Bluff, Disguise and Hide to your list of cleric class skills.
| Warden
| 137
| Thunder SL=1: Turn or destroy cold creatures as a good cleric turns undead. Rebuke, command or bolster air creatures.
| Warden
| 138
| Time SL=1: You act as if hasted for a number of rounds per day equal to your cleric level.
|
Warden
| 139
| Travel SL=1: Increase movement by 3". Add survival to your list of cleric class skills.
| Warden
| 140
| War SL=1: Free martial weapon proficiency and weapon focus with the deity's favored weapon.
| Warden
| 141
| Wealth SL=1: You cast conjuration spells at +1 caster level.
|
Warden
| 142
| Winter SL=1: You can turn or destroy fire creatures. Rebuke, command or bolster cold creatures.
| Warden
| 143
| Wisdom SL=1: You gain a +2 Wisdom bonus.
|
|
[PC12] Planar Classes Group
Doomscout3
Level
| KXP
| Rogue Abilities
| TH
|
1
| 0
| (none)
| & +1
| 2
| 10
| +1 LVL to one class's Rogue abilities
| & +1
| 3
| 30
| +1 LVL to one class's Rogue abilities
| & +1
|
4
| 60
| +2 LVL to one class's Rogue abilities
| & +2
| 5
| 100
| +2 LVL to one class's Rogue abilities
| & +2
| 6
| 150
| +3 LVL to one class's Rogue abilities
| & +2
|
7
| 210
| +3 LVL to one class's Rogue abilities
| & +3
| 8
| 280
| +4 LVL to one class's Rogue abilities
| & +3
| 9
| 360
| +4 LVL to one class's Rogue abilities
| & +3
|
10
| 450
| +5 LVL to one class's Rogue abilities
| & +4
| 11
| 550
| +5 LVL to one class's Rogue abilities
| & +4
| 12
| 660
| +6 LVL to one class's Rogue abilities
| & +4
|
13
| 780
| +6 LVL to one class's Rogue abilities
| & +5
| 14
| 910
| +7 LVL to one class's Rogue abilities
| & +5
| 15
| 1050
| +7 LVL to one class's Rogue abilities
| & +5
|
16
| 1200
| +8 LVL to one class's Rogue abilities
| & +6
| 17
| 1360
| +8 LVL to one class's Rogue abilities
| & +6
| 18
| 1530
| +9 LVL to one class's Rogue abilities
| & +6
|
19
| 1710
| +9 LVL to one class's Rogue abilities
| & +7
| 20
| 1900
| +10 LVL to one class's Rogue abilities
| & +7
| 21
| 2100
| +10 LVL to one class's Rogue abilities
| & +7
|
22
| 2310
| +11 LVL to one class's Rogue abilities
| & +8
| 23
| 2530
| +11 LVL to one class's Rogue abilities
| & +8
| 24
| 2760
| +12 LVL to one class's Rogue abilities
| & +8
|
25
| 3000
| +12 LVL to one class's Rogue abilities
| & +9
| 26
| 3250
| +13 LVL to one class's Rogue abilities
| & +9
| 27
| 3510
| +13 LVL to one class's Rogue abilities
| & +9
|
28
| 3780
| +14 LVL to one class's Rogue abilities
| & +10
| 29
| 4060
| +14 LVL to one class's Rogue abilities
| & +10
| 30
| 4350
| +15 LVL to one class's Rogue abilities
| & +10
|
31
| 4650
| +15 LVL to one class's Rogue abilities
| & +11
| 32
| 4960
| +16 LVL to one class's Rogue abilities
| & +11
| 33
| 5280
| +16 LVL to one class's Rogue abilities
| & +11
|
34
| 5610
| +17 LVL to one class's Rogue abilities
| & +12
| 35
| 5950
| +17 LVL to one class's Rogue abilities
| & +12
| 36
| 6300
| +18 LVL to one class's Rogue abilities
| & +12
|
37
| 12600
| +18 LVL to one class's Rogue abilities
| & +13
| 38
| 18900
| +19 LVL to one class's Rogue abilities
| & +13
| 39
| 25200
| +19 LVL to one class's Rogue abilities
| & +13
|
45
| 63000
| +22 LVL to one class's Rogue abilities
| & +15
| 54
| 119700
| +27 LVL to one class's Rogue abilities
| & +18
| 63
| 176400
| +31 LVL to one class's Rogue abilities
| & +21
|
72
| 233100
| +36 LVL to one class's Rogue abilities
| & +24
|
|
Requisites:
| Dex 0, (Rogue 7)
| Alignment:
| any
| HD/level:
| & d7
| Weapon Prof.:
| & (2+level)/3
| To Hit Table:
| & +(2+level)/3
| Reference:
| DM {Planeshifted Doomguard3}
| Groups:
| Rogue, Planar, Alternate
| Complexity:
| CF=3
|
|
| Saving Throws:
|
| PPD:
| & 0+level
| RSW:
| & 0+level
| PP:
| & 0+level
| BW:
| & 0+level
| Spell:
| & 0+level
| Fort:
| & 0+level
| Reflex:
| & 0+level
| Will:
| & 0+level
|
|
|
Gets Exceptional Dex.
| Add this class's level adjustment to the LVL of one of your other classes' Rogue abilities. This affects how far down the chart you read (for which Rogue abilities you have), and the number of points you have. It also affects your CL (or effective level) if that is needed for anything. It does not affect "Level:" abilities, lines of text, or spellcasting.
| Level 1 ¶: +1 "Any Rogue N" pick per Reset, where N is your current level. This is added to this (Doomscout3) class, not to the class you are adding the LVL adjustment to. This class does get the normal 40 Rogue points per level.
| Level 1 ¶: +LVL to your CL when casting Rogue spells.
| Level 2: Rogue Expertise: LVL-1 extra skill points in 3rd edition Rogue skills; 1M, 1/d: Legend Lore
| Level 3: Innate Adaptation: Double Resist Innate abilities (or anything resisted using IR).
| Level 4: Snap or Crash: +LVL-3 stat points distributed among Dex or Str.
| Level 7: Unmaking Weapon: 1 attack or ½V: Dispel Weapon or anti-Weapon (includes damaging Shields; anything that uses WR or aWR to resist)
| Level 9: Innate Gate: 1M: Innate Gate
|
| Planar Feats:
| Your 1 feat per level from this class can be used on these Planar feats, or can be used as regular feats.
| Air Heritage: Immune Air; Flying 12"; +2 Dex checks
| Discern Planar Location: You know what plane you're on at all times. You also know the MF, PF, TF, PsiF, TechF, and LoopF.
| Earth Heritage: Immune Earth; Immune Overbear, Trip; +1 dmg w/ attacks
| Elemental Spellcasting: Can shift spells you know to a lower E rating element. +1 CL with Elemental spells.
| Fire Heritage: Immune Fire; Fire Shield (50%); +2 dmg with unarmed attacks
| Hide in Plane [plane]: Specify a whole plane (not a layer). You do not generate "?" marks in that plane; monsters generally don't initiate combat with you (even if they see you).
| Hold Plane: You are immune to any effect which would change which plane you're on (can lower this at will).
| Hold Sanity: Sustain Sanity; Resist Raw Logrus; Immune to ESP, Insanity, Capital E Extract
| Natural Heavyweight: Immune Gravity
| Natural Lightweight: Immune TK or falling dmg (choose one per instance of this feat)
| Negative Heritage: Immune Negative; Sustain Chr; (Take this feat twice: Hold XP, Life)
| Outer Summoning Specialist: +1 summon slot for Outer; 1M: Summon a DL=(LVL+2)/3 Outer creature.
| Planar Coloring: 0, 1/r: Add "Holy", "Eldritch" or "Unholy" as an adjective to one your Elemental spells or effects.
| Planar Survival [plane]: Specify a whole plane (not a layer). You are immune to the environment of that plane.
| Planar Touchstone: Gain a Psi-12, Psi-6, Psi6, or Psi12 minor (must match alignment)
| Portal Feel: LVL*10% chance to know where a portal/gate/dim-door/painting/etc. goes to.
| Shadow Heritage: Immune Shadow; Sustain Str; Hide in Shadows 75%
| Water Heritage: Immune Water; Water Breathing; Swim 18"
|
|
[PC12] Planar Classes Group
Doomshaman3
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 10
| +1 ML to one class
| 3
| 30
| +1 ML to one class
|
4
| 60
| +2 ML to one class
| 5
| 100
| +2 ML to one class
| 6
| 150
| +3 ML to one class
|
7
| 210
| +3 ML to one class
| 8
| 280
| +4 ML to one class
| 9
| 360
| +4 ML to one class
|
10
| 450
| +5 ML to one class
| 11
| 550
| +5 ML to one class
| 12
| 660
| +6 ML to one class
|
13
| 780
| +6 ML to one class
| 14
| 910
| +7 ML to one class
| 15
| 1050
| +7 ML to one class
|
16
| 1200
| +8 ML to one class
| 17
| 1360
| +8 ML to one class
| 18
| 1530
| +9 ML to one class
|
19
| 1710
| +9 ML to one class
| 20
| 1900
| +10 ML to one class
| 21
| 2100
| +10 ML to one class
|
22
| 2310
| +11 ML to one class
| 23
| 2530
| +11 ML to one class
| 24
| 2760
| +12 ML to one class
|
25
| 3000
| +12 ML to one class
| 26
| 3250
| +13 ML to one class
| 27
| 3510
| +13 ML to one class
|
28
| 3780
| +14 ML to one class
| 29
| 4060
| +14 ML to one class
| 30
| 4350
| +15 ML to one class
|
31
| 4650
| +15 ML to one class
| 32
| 4960
| +16 ML to one class
| 33
| 5280
| +16 ML to one class
|
34
| 5610
| +17 ML to one class
| 35
| 5950
| +17 ML to one class
| 36
| 6300
| +18 ML to one class
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
& +1
| & +1 (all)
| & +1
| & +2 (all)
| & +2
| & +3 (all)
|
& +2
| & +4 (all)
| & +3
| & +5 (all)
| & +3
| & +6 (all)
|
& +4
| & +7 (all)
| & +4
| & +8 (all)
| & +5
| & +9 (all)
|
& +5
| & +10 (all)
| & +6
| & +11 (all)
| & +6
| & +12 (all)
|
& +7
| & +13 (all)
| & +7
| & +14 (all)
| & +8
| & +15 (all)
|
& +8
| & +16 (all)
| & +9
| & +17 (all)
| & +9
| & +18 (all)
|
|
Requisites:
| Wis 0, (Priest 7)
| Alignment:
| any
| HD/level:
| & d9
| Weapon Prof.:
| & (1+level)/2
| To Hit Table:
| & +(1+level)/2
| Save Table:
| & +level
| Reference:
| DM {Planeshifted Doomguard3}
| Groups:
| Priest, Planar, Alternate
|
|
|
|
Gets Exceptional Wis.
| Level 1 ¶: +LVL to Turn Undead level (if you don't have Turn Undead at all, your Turn Undead level is -4).
| Level 1 ¶: +1 Specialty Priest (GGL) pick
| Level 1 ¶: +LVL to your Priest CL (in your other Priest classes)
| Level 1: Veluna Healing: x2 effect with Curing spells and effects (not when reversed though). You can cure/cause to beings that are not normally affected (incorporeal undead, golems, etc.).
| Level 2: Godly Expertise: LVL-1 slots in Religion proficiency; 1M, 1/d: Commune (to any god, not necessarily yours)
| Level 3: Unholy Adaptation: Immune Unholy. (You can pick Holy or Eldritch instead if you prefer.)
| Level 4: Snap or Retort: +LVL-3 stat points distributed among Dex or Wis.
| Level 7: Unmaking Innates: 1 attack or ½M: Dispel Innate
| Level 9: Gate: 1M: Gate
|
| Planar Feats:
| Your 1 feat per level from this class can be used on these Planar feats, or can be used as regular feats.
| * DM Note: Feats marked with an asterisk (*) are new and did not appear in the Doomguard3 class. Doomguard3 can use these.
| Air Heritage: Immune Air; Flying 12"; +2 Dex checks
| * Discern Planar Location: You know what plane you're on at all times. You also know the MF, PF, TF, PsiF, TechF, and LoopF.
| Earth Heritage: Immune Earth; Immune Overbear, Trip; +1 dmg w/ attacks
| Elemental Spellcasting: Can shift spells you know to a lower E rating element. +1 CL with Elemental spells.
| Fire Heritage: Immune Fire; Fire Shield (50%); +2 dmg with unarmed attacks
| * Hide in Plane [plane]: Specify a whole plane (not a layer). You do not generate "?" marks in that plane; monsters generally don't initiate combat with you (even if they see you).
| * Hold Plane: You are immune to any effect which would change which plane you're on (can lower this at will).
| * Hold Sanity: Sustain Sanity; Resist Raw Logrus; Immune to ESP, Insanity, Capital E Extract
| Natural Heavyweight: Immune Gravity
| * Natural Lightweight: Immune TK or falling dmg (choose one per instance of this feat)
| * Negative Heritage: Immune Negative; Sustain Chr; (Take this feat twice: Hold XP, Life)
| Outer Summoning Specialist: +1 summon slot for Outer; 1M: Summon a DL=(LVL+2)/3 Outer creature.
| * Planar Coloring: 0, 1/r: Add "Holy", "Eldritch" or "Unholy" as an adjective to one your Elemental spells or effects.
| * Planar Survival [plane]: Specify a whole plane (not a layer). You are immune to the environment of that plane.
| Planar Touchstone: Gain a Psi-12, Psi-6, Psi6, or Psi12 minor (must match alignment)
| * Portal Feel: LVL*10% chance to know where a portal/gate/dim-door/painting/etc. goes to.
| Shadow Heritage: Immune Shadow; Sustain Str; Hide in Shadows 75%
| Water Heritage: Immune Water; Water Breathing; Swim 18"
|
|
[PC12] Planar Classes Group
Elemental Warrior15
Level
| KXP
| Wacky Balls 123 456 789 A
| TH
|
1
| 0
| ½-- --- --- -
| +0 ++1
| 2
| 3.5
| 1½- --- --- -
| +1 ++1
| 3
| 7
| 21- --- --- -
| +2 ++1
|
4
| 14
| 32½ --- --- -
| +3 ++1
| 5
| 28
| 431 ½-- --- -
| +4 ++1
| 6
| 56
| 542 1-- --- -
| +5 ++1
|
7
| 112
| 653 2½- --- -
| +6 ++1
| 8
| 224
| 764 3½- --- -
| +7 ++1
| 9
| 448
| 875 41½ --- -
| +8 ++1
|
10
| 750
| 986 521 --- -
| +9 ++1
| 11
| 1100
| A97 632 ½-- -
| +10 ++1
| 12
| 1450
| AA8 743 ½-- -
| +11 ++1
|
13
| 1800
| AA9 854 ½-- -
| +12 ++1
| 14
| 2150
| AAA 965 1½- -
| +13 ++1
| 15
| 2500
| AAA A76 21- -
| +14 ++1
|
16
| 2850
| AAA A87 32- -
| +15 ++1
| 17
| 3200
| AAA A98 43- -
| +16 ++1
| 18
| 3550
| AAA AA9 54½ -
| +17 ++1
|
19
| 3900
| AAA AAA 65½ -
| +18 ++1
| 20
| 4250
| AAA AAA 761 -
| +19 ++1
| 21
| 4600
| AAA AAA 871 -
| +20 ++1
|
22
| 4950
| AAA AAA 982 -
| +21 ++1
| 23
| 5300
| AAA AAA A92 -
| +22 ++1
| 24
| 5650
| AAA AAA AA3 -
| +23 ++1
|
25
| 6000
| BBB BBB BB3 -
| +24 ++1
| 26
| 6350
| BBB BBB BB4 -
| +25 ++1
| 27
| 6700
| CCC CCC CC4 ½
| +26 ++1
|
28
| 7050
| CCC CCC CC5 ½
| +27 ++1
| 29
| 7400
| DDD DDD DD5 ½
| +28 ++1
| 30
| 7750
| DDD DDD DD5 1
| +29 ++1
|
31
| 8100
| DDD DDD DD6 1
| +30 ++1
| 32
| 8450
| EEE EEE EE6 1
| +31 ++1
| 33
| 8800
| EEE EEE EE7 1
| +32 ++1
|
34
| 9150
| FFF FFF FF7 1
| +33 ++1
| 35
| 9500
| FFF FFF FF8 1
| +34 ++1
| 36
| 9850
| FFF FFF FF8 21
| +35 ++1
|
37
| 19700
| FFF FFF FF8 22
| +36 ++1
| 38
| 29550
| FFF FFF FF8 32
| +37 ++1
| 39
| 39400
| FFF FFF FF8 33
| +38 ++1
|
45
| 98500
| FFF FFF FF8 66
| +44 ++1
| 54
| 187150
| FFF FFF FFA 991
| +53 ++1
| 63
| 275800
| FFF FFF FFA A99
| +62 ++1
|
72
| 364450
| FFF FFF FFC CBB 1
| +71 ++1
|
|
Requisites:
| Str 15, Dex 12, Con 16
| Alignment:
| any
| HD/level:
| 2d6
| Weapon Prof.:
| 6+level
| Reference:
| DM
| Groups:
| Warrior, Planar
| Complexity:
| CF=3
|
| Saving Throws:
| PPD:
| level+5
| Fort:
| level+4
| RSW:
| level+7
| Reflex:
| level+3
| PP:
| level+5
| Will:
| level+0
| BW:
| level+9
| Spell:
| level+5
|
|
Specialized in Wacky Balls. Wacky Balls do CLd(SL*2) dmg, assuming area and a Reflex save for ½.
| Exceptional Str and Dex bonus. Intermediate Con bonus.
| Note that this class gets ++1 to hit.
| Level 1: All your weapons are branded with an E=1+LVL/4 element, that does an additional 2*LVL dmg per strike. You may change this element with 1V action. Unarmed attacks do double this bonus damage.
| Level 1: You have a breath weapon which does LVL*10% of your max (not current) hp; BW save for ½. It can be used LVL times per turn. It is an E=1+LVL/5 element. The element can be changed with 1P action.
| Level 1: You have a damaging shield of a E=1+LVL/3 element; it does 10*CL% dmg back. The element may be changed with 1M action.
| Level 1: 1M: Summon a DL=1+LVL/2 Elemental. You may have SN of these in one summon slot (SN=Session Number).
| Level 1: You do xx2 dmg with any elemental-type special weapon (Frost Brand, Flame Tongue, Ice Sickle, etc.)
| Level N (every level): Immune to one element or eelement.
|
|
[PC12] Planar Classes Group
List of Elements (Normal, Para, Quasi)
NORMAL ELEMENTS (E=1):
|
Air
| Earth
| Fire
|
Water
| Wood {extra +1}
| Flesh {extra +2}
|
Original Time {extra +12}
|
PARA ELEMENTS (E=2):
|
Acid (Fire+Water)
| Alcohol (Air+Fire+Water)
| Cold (Air+Water)
|
Composite (Air+Ear+Fir+Wat)
| Fungus/Seaweed(Wood+Wat)
| Glass (Air+Earth+Water)
|
Heat / Warmth (Air+Fire)
| Magma / Lava (Earth+Fire)
| Metal (Earth+Fire+Water)
|
Ooze / Mud (Earth+Water)
| Shards (Air+Earth)
| Sound (Air+Earth+Fire)
|
Thorns/Thicket (Wood+Earth)
|
ENERGY ELEMENTS (E=2 or +1):
|
Negative Energy / Death
| Positive Energy / Life
| Shadow (Negative+Positive)
|
Chaos, Law
| Darkness, Light
| Holy {incl. Eldritch / Unholy}
|
Magic
| Psionic / Thought
| Radioactive {extra +1}
|
Anti-Magic {extra +1}
| Anti-Psionic {extra +2}
| Anti-Radioactive {extra +3}
|
Godly {extra +6}
| Anti-Godly {extra +9}
|
|
QUASI ELEMENTS (E=3):
|
Ash / Cinder (Fire+Negative)
| Bark (Thorns+Negative)
| Blizzard (Cold+Positive)
|
Blood (Glass+Positive)
| Bone (Flesh+Negative)
| Dust (Earth+Negative)
|
Firestorm (Magma+Positive)
| Fog (Cold+Shadow)
| Ice / Snow (Cold+Negative)
|
Impact (Water+Shadow)
| Inertia (Earth+Shadow)
| Lightning (Air+Positive)
|
Magnetism (Metal+Positive)
| Minerals (Earth+Positive)
| Mist (Heat+Shadow)
|
Napalm (Heat+Positive)
| Plasma (Fire+Shadow)
| Poison (Alcohol+Negative)
|
Quicksand (Ooze+Negative)
| Radiance (Fire+Positive)
| Rainbow (Composite+Pos.)
|
Rot (Wood+Negative)
| Rust (Metal+Negative)
| Salt (Water+Negative)
|
Sand (Glass+Negative)
| Silence (Sound+Negative)
| Silt (Ooze+Negative)
|
Silverglade (Thorns+Positive)
| Slag / Tar (Magma+Negative)
| Smoke (Heat+Negative)
|
Splinters (Wood+Air+Shadow)
| Storm (Ooze+Positive)
| Sugar (Alcohol+Positive)
|
Steam (Water+Negative)
| Thunder (Sound+Positive)
| Vacid / Umbra (Comp.+Neg.)
|
Vacuum (Air+Negative)
| Verdant (Wood+Positive)
| Vibration (Air+Shadow)
|
|
[PC12] Planar Classes Group
List of Elements (others)
HOLY PARA-ELEMENTS (E=3):
|
Aether (Composite+Holy)
| Forbiddance (Air+Holy)
| Grave (Earth+Holy)
|
Holy Water (Water+Holy)
| Pyre (Fire+Holy)
|
MAGICAL PARA-ELEMENTS (E=3):
|
Force (Air+Magic)
| Tempest (Composite+Magic)
| Mithril (Metal+Magic)
|
HOLY QUASI-ELEMENTS (E=4):
|
Eldritchiron (Iron+Holy+Shad.)
| Heaveniron (Iron+Holy+Pos.)
| Helliron (Iron+Holy+Neg.)
|
MAGICAL QUASI-ELEMENTS (E=4):
|
Adamantite (Mithril+Positive)
| Animation (Force+Positive)
| Chromatic (Tempest+Neg.)
|
Disintegration (Force+Neg.)
| Harming (Magic+Negative)
| Healing (Magic+Positive)
|
Prismatic (Tempest+Pos.)
|
MAGICAL HOLY ELEMENTS (E=5):
|
Nether (Holy+Magic+Neg.)
| Spirit (Holy+Magic+Pos.)
|
|
SEMI-ELEMENTS (E=4):
|
Aexus (Chaos+Anti-Time)
| Conduit
| Diamond (Earth+Gravity)
|
Gravity
| Imprisonment, Freedom
| Nexus (Chaos+Time)
|
Time / Temporal
| Void
| Anti-Time {extra +3}
|
ULTRA-ELEMENTS (E=7):
|
Annihilation
| Creation
| Hole / Anti-Hole
|
Loop / Looporal
| Anti-Loop {extra +6}
|
EXOTIC ELEMENTS (varies):
|
Abyssal Water (Water + Chaos + Imprison.) {6}
| Colorpool (Water + Magic + Conduit) {7}
| Furnace (Metal + Radioactive) {4}
|
Metallic (Composite + AntiMagic + Neg.) {5}
| Rainbow Silver (Rainbow + Silver + Anti-Psi) {10}
| Solid Neutronium (Gravity + Any Chem + Conduit) {13}
|
The Nothing (Anti-Psi + Void) {7}
| Venderant Nelaborong (Godly + Aexus + Holy
| + Radioactive + Slag) {17}
|
Vibranium (Vibration + Disintegration) {6}
|
|
[PC12] Planar Classes Group
Halo Priest
Level
| KXP
| Priest 123 456 789
|
1
| 0
| 100 --- ---
| 2
| 1.9
| 110 --- ---
| 3
| 3.8
| 111 0-- ---
|
4
| 7.6
| 222 0-- ---
| 5
| 15.2
| 222 10- ---
| 6
| 30.4
| 222 200 ---
|
7
| 60.8
| 222 210 0--
| 8
| 121.6
| 222 220 0--
| 9
| 220
| 222 221 00-
|
10
| 550
| 222 222 00-
| 11
| 880
| 222 222 10-
| 12
| 1210
| 222 222 20-
|
13
| 1540
| 332 222 20-
| 14
| 1870
| 333 322 21-
| 15
| 2200
| 333 332 21-
|
16
| 2530
| 333 333 21-
| 17
| 2860
| 333 333 31-
| 18
| 3190
| 333 333 310
|
19
| 3520
| 443 333 320
| 20
| 3850
| 444 433 321
| 21
| 4180
| 444 444 321
|
22
| 4510
| 444 444 421
| 23
| 4840
| 554 444 421
| 24
| 5170
| 555 544 431
|
25
| 5500
| 555 555 431
| 26
| 5830
| 555 555 531
| 27
| 6160
| 555 555 532
|
28
| 6490
| 665 555 532
| 29
| 6820
| 666 655 542
| 30
| 7150
| 666 666 542
|
31
| 7480
| 666 666 642
| 32
| 7810
| 776 666 642
| 33
| 8140
| 777 766 642
|
34
| 8470
| 777 777 652
| 35
| 8800
| 777 777 752
| 36
| 9130
| 777 777 753
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
& +0
| 0 0 0 0 0 0 0 0
| & +1
| 1 1 1 1 1 1 1 1
| & +1
| 1 1 1 1 1 1 1 1
|
& +2
| 2 2 2 2 2 2 2 2
| & +3
| 2 2 2 2 2 2 2 2
| & +3
| 3 3 3 3 3 3 3 3
|
& +4
| 3 3 3 3 3 3 3 3
| & +5
| 4 4 4 4 4 4 4 4
| & +5
| 4 4 4 4 4 4 4 4
|
& +6
| 5 5 5 5 5 5 5 5
| & +7
| 5 5 5 5 5 5 5 5
| & +7
| 6 6 6 6 6 6 6 6
|
& +8
| 6 6 6 6 6 6 6 6
| & +9
| 7 7 7 7 7 7 7 7
| & +9
| 7 7 7 7 7 7 7 7
|
& +10
| 8 8 8 8 8 8 8 8
| & +11
| 8 8 8 8 8 8 8 8
| & +11
| 9 9 9 9 9 9 9 9
|
|
Requisites:
| Str 13, Int 10, Wis 18, Chr 16
| Alignment:
| any G
| HD/level:
| & d12
| Weapon Prof.:
| & 4+level
| To Hit Table:
| & Pri
| Save Table:
| & Mon
| Reference:
| DM
| Groups:
| Priest, Planar
|
|
|
|
You get 4 Grand, 2 Major, and 0 Minor spheres. Your god may alter this amount.
| You have a "Halo" which is treated as a body part.
| You may cast spells with your "Halo's P" action. This means with 1P you can cast a spell and physically attack at the same time.
| You can still cast spells with 1M if you wish.
| You may turn undead with your "Halo's M" action. This means with 1M action you can cast a spell and turn undead at the same time.
| Level 1: Immune to the effects of Ego of your multiplier or less.
| Level 1: Planar Stable: You and your items do not get reduced in power due to being on another plane.
| Level 1: Can weapon specialize as if a Fighter2, and use the "Spec War" line in Number of Attacks table.
| Level 1: You may choose "Psi6G" as a Grand sphere, which allows you to cast Psi6G powers as if they were spells.
| Level 1: You may choose "Psi(-6)G" as a Grand sphere, which allows you to cast Psi(-6)G powers as if they were spells.
| Level 9: MF Stable: You do not need MF at all to cast spells of any SL. You are immune to the SL cancelling effects of the funnel in Concordant Opposition.
|
|
[PC12] Planar Classes Group
Magical Pool Mage
Level
| KXP
| Wizard 123 456 789 A
|
1
| 0
| 1-- --- --- -
| 2
| 2.25
| 20- --- --- -
| 3
| 4.5
| 21- --- --- -
|
4
| 9
| 320 --- --- -
| 5
| 18
| 421 --- --- -
| 6
| 35
| 431 a-- --- -
|
7
| 60
| 432 0b- --- -
| 8
| 95
| 432 1ac --- -
| 9
| 145
| 533 20b d-- -
|
10
| 220
| 543 21a ce- -
| 11
| 440
| 543 320 bdf -
| 12
| 660
| 554 321 ace -
|
13
| 880
| 554 322 0bd -
| 14
| 1100
| 554 322 1ac -
| 15
| 1320
| 554 422 20b -
|
16
| 1540
| 555 432 21a -
| 17
| 1760
| 555 532 210 -
| 18
| 1980
| 555 533 211 g
|
19
| 2200
| 555 543 221 f
| 20
| 2420
| 555 543 321 e
| 21
| 2640
| 555 554 321 d
|
22
| 2860
| 555 555 432 c
| 23
| 3080
| 555 555 532 b
| 24
| 3300
| 666 655 532 a
|
25
| 3520
| 666 666 642 0
| 26
| 3740
| 777 766 643 1
| 27
| 3960
| 777 777 743 1
|
28
| 4180
| 888 877 753 1
| 29
| 4400
| 888 888 853 1
| 30
| 4620
| 999 988 854 1
|
31
| 4840
| 999 999 964 2
| 32
| 5060
| AAA A99 964 2
| 33
| 5280
| AAA AAA A64 2
|
34
| 5500
| BBB BAA A75 2
| 35
| 5720
| BBB BBB B75 2
| 36
| 5940
| CCC CCC C75 3
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 6 0 1 1
| +0
| 4 7 5 3 7 0 1 1
| +0
| 4 8 5 4 7 0 1 2
|
+1
| 4 8 6 4 7 1 2 2
| +1
| 5 9 6 4 8 1 2 3
| +1
| 5 9 7 5 8 2 3 3
|
+2
| 5 10 7 5 9 2 3 4
| +2
| 6 10 7 6 9 2 3 4
| +2
| 6 10 8 6 9 3 4 5
|
+3
| 6 11 8 6 10 3 4 5
| +3
| 7 11 9 7 10 4 5 6
| +3
| 7 12 9 7 11 4 5 6
|
+4
| 7 12 9 8 11 4 5 7
| +4
| 7 13 10 8 11 5 6 7
| +4
| 8 13 10 8 12 5 6 8
|
+5
| 8 13 11 9 12 6 7 8
| +5
| 8 14 11 9 13 6 7 9
| +5
| 9 14 11 10 13 6 7 9
|
|
Requisites:
| Dex 14, Con 9, Int 18
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 1+level/6
| To Hit Table:
| Wiz
| Save Table:
| Wiz
| Reference:
| DM
| Groups:
| Wizard, Mirror, Planar
|
|
| Specialized in Magical Pools, no opposite.
| Gets Int bonus to spells.
| Level 1: Identify Tricks and Magical Pools by sight.
| Level 1: Swimming proficiency. Free Action underwater.
| Level 4: 1F: Restore the local MF by 1. (This may be done multiple times.)
| Level 9 ¶: When drinking from a magical pool, roll 2 results and pick the better.
| Level 9: 1F: Restore the local PF by 1. (This may be done multiple times.)
| Level 12: 1F, 1/reset: Make a Magical Pool permanent, infinite charges, and it's effects no longer count against your limit of maintains.
| Level 16: 1F: Restore the local TF by 1. (This may be done multiple times.)
| Level 25: 1F: Restore the local LoopF by 1. (This may be done multiple times.)
|
|
|
|
Magical Pool spells:
| Note 1: Magical Pools have CL charges, each charge being a "drink" from the pool. Each person may drink from a Magical Pool only once (using 1V action). If at least one person drinks from a pool, all of that pool's effects together count as 1 effect against your limit of maintains until the next reset. If the pool effect is permanent, after the reset you no longer need to maintain the effect. Only 1 magical pool may be created in a room each reset.
| Note 2: These spells are only a start. There are likely variants to these spells, such as a high level Healing Pool. Research Points may be spent here.
| Abjuration Pool (SL=1): Magical Pool. The effect (when drank) is a random SL=1d4 defensive effect from [MC1] Monster Collective, Spells.
| Create Water (SL=1): Creates a non-magical pool of ordinary water.
| Healing Pool (SL=1): Magical Pool. The effect (when drank) is a random SL=1d4 Priest Healing spell.
| Protection Pool (SL=2): Magical Pool. The effect (when drank) is a random SL=1d4 defensive effect from [MC2] Monster Collective, Psionics.
| Reflecting Pool (SL=2): Magical Pool. Acts as a scrying device. Has only 1 charge, if drank, gives a random Divination effect of SL=1d6.
| Wonder (SL=2): Does the Wand of Wonder effect on one target.
| Acid Pool (SL=3): Creates a non-magical pool of nasty acid (1d100 dmg, no save). Can be left behind as a (-50%) Trap. Can be created "through" someone (damaging them).
| Exploding Pool (SL=3): Hits a group, does a random SL=1d6+1 Invocation effect to the group. Does not count as a Magical Pool.
| Remove Trick (SL=3): Removes a Trick in the room (can be reversed to create a random Trick).
| Defensive Pool (SL=4): Magical Pool. The effect (when drank) is a random SL=1d8 defensive effect from [MC1] Monster Collective, Spells.
| Transport via Water (SL=4): Teleport from one body of water to another.
| Remove Special (SL=5): Removes a Special in the room (can be reversed to create a random Special).
| Color Pool (SL=5): Creates a temporary Color Pool (treat as a Gate spell). Does not count as a Magical Pool.
| Enhance Pool (SL=6): Adds CL charges to an existing Magical Pool. The reverse will destroy a Magical Pool.
| Monster Pool (SL=6): Magical pool. Each segment, 1 charge is automatically used, and a DL=1d6+4 monster appears. The monster is not a summon, but will not attack the party, and will attack the party's enemies.
| Enhancement Pool (SL=7): Magical Pool. Items put into the pool (using a charge) gain a small benefit (DM will roll a random 1d1000 item XP flag, or a half-plus). These effects are permanent but each item can be enhanced only once per reset.
| Disjuncting Pool (SL=8): Magical Pool. An item placed in the pool is Disjuncted, with no Artifact Destruction or Retributive Strike effect. The item will absorb N*N charges from the pool, where N is it's multiplier. If the pool has insufficient charges, the item is unaffected. Can alternatively remove a x1 Terrain Feature completely.
| Escape Pool (SL=9): Magical Pool. The effect (when drank) is to Escape to a safe location (home or a safe city/town). The effect is instantaneous (no delay).
| Concordant Sampler Pool (SL=10): Magical Pool. The effect (when drank) is a random CSL=1d4-1 Concordant spell.
|
|
[PC12] Planar Classes Group
Pioneer (Outland Pioneer)
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 3
| (none)
| 3
| 6
| (none)
|
4
| 12
| (none)
| 5
| 24
| (none)
| 6
| 48
| (none)
|
7
| 96
| (none)
| 8
| 192
| (none)
| 9
| 350
| (none)
|
10
| 600
| (none)
| 11
| 850
| (none)
| 12
| 1100
| (none)
|
13
| 1350
| (none)
| 14
| 1600
| (none)
| 15
| 1850
| (none)
|
16
| 2100
| (none)
| 17
| 2350
| (none)
| 18
| 2600
| (none)
|
19
| 2850
| (none)
| 20
| 3100
| (none)
| 21
| 3350
| (none)
|
22
| 3600
| (none)
| 23
| 3850
| (none)
| 24
| 4100
| (none)
|
25
| 4350
| (none)
| 26
| 4600
| (none)
| 27
| 4850
| (none)
|
28
| 5100
| (none)
| 29
| 5350
| (none)
| 30
| 5600
| (none)
|
31
| 5850
| (none)
| 32
| 6100
| (none)
| 33
| 6350
| (none)
|
34
| 6600
| (none)
| 35
| 6850
| (none)
| 36
| 7100
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 6 4 6 3 4 1 3 0
| +0
| 6 5 7 3 5 1 4 1
| +1
| 7 6 7 4 6 2 5 1
|
+1
| 7 7 8 4 7 3 6 2
| +2
| 8 8 8 5 8 4 7 3
| +2
| 8 9 9 5 9 5 8 3
|
+3
| 9 10 9 6 10 5 9 4
| +3
| 9 11 10 6 11 6 10 5
| +4
| 10 12 10 7 12 7 11 5
|
+4
| 10 13 11 7 13 8 12 6
| +5
| 11 14 11 8 14 9 13 7
| +5
| 12 15 12 9 14 9 14 7
|
+6
| 13 16 13 11 15 10 15 8
| +6
| 14 16 14 13 15 11 16 9
| +7
| 15 16 15 14 16 12 17 9
|
+7
| 16 16 16 16 16 13 18 10
| +8
| 16 16 16 16 16 13 19 11
| +8
| 16 17 16 16 16 14 20 11
|
|
Requisites:
| Dex 18, Con 12
| Alignment:
| any
| HD/level:
| +d6
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| Rog
| Save Table:
| 2xRog
| Reference:
| DM {Planeshifted Dungeoneer}
| Groups:
| Rogue, Alternate, Planar
|
|
|
|
Gets 60 Rogue points per level
| Level 1: Can weapon specialize (as per "Non-Warrior" in the Number of Attacks table).
|
| For Rogue Chart, see next page.
|
|
[PC12] Planar Classes Group
Pioneer (Outland Pioneer) Rogue chart
Lvl
| Pioneer Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Blend in (everyone believes OK that you're here)
| -
| 50
| Chr-12
| Chr-14
| 1
| Comprehend Languages | Tongues | Message ( | per plane)
| 0
| 50
| Int-9
| Int-12
| 1
| Ethereal Window | Astral | Phlogiston | Any Inner | Any Outer | UltraBlack
| MV
| 0
| Con-12
| Con-15
|
1
| Find/Remove Specials: x1 multiplier | x2 mult. | x3 mult. (amount made = #' away)
| VV
| 20
| Dex-18
| Dex-22
| 1
| Know Visual History | Object Reading | Identify | Legend Lore
| 0 | M
| 0
| Wis-15
| Wis-17
| 1
| Locate Staircases on current DL || Out of Depth Monsters || Most Valuable Object
| MM
| 0
| Chr-20
| Chr-25
|
1
| Pass without Trace || Etherealness || Probability Travel
| MV
| 0
| Chr-15
| Chr-21
| 1
| Spying || Reflecting Pool || untraceable & without his "ears burning"
| - || F
| 10
| Int-12
| Int-17
| 1
| Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking
| V
| 75
| Dex-11
| Dex-15
|
1
| Any Rogue 1 ability
| -
| -
| -
| -
| 2
| Blink | Controlled Blink | Dimension Door with no Summoning Sickness
| M
| 15
| Wis-13
| Wis-18
| 2
| Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane)
| M
| 0
| Int-8
| Int-20
|
3
| Summon a DL 1 Outer creature ( || per extra DL)
| M
| 100
| Con-12
| Con-16
| 3
| Any Rogue 3 ability
| -
| -
| -
| -
| 4
| Escape Bonds | Binding | Imprisonment/Time Stop || Get out of Put Down a Hole
| P
| 10
| Str-14
| Str-16
|
4
| Wraithform | Dream Travel
| V
| 25
| Con-15
| Con-17
| 5
| Dimensional Folding || Proof against Teleportation
| M
| 40
| Int-7
| Int-20
| 5
| Any Rogue 5 ability
| -
| -
| -
| -
|
6
| Ethereal Spell / Ethereal Projection | Shadow Spell (project to Plane of Shadow)
| MM
| 35
| Wis-16
| Wis-21
| 6
| Locate (anything unique) Across Planes | Clairvoyance there | TWE there
| M
| 0
| Int-12
| Int-15
| 7
| Energy Control | Adaptation | Immune to Hostile Environments
| PV
| 30
| Con-9
| Con-12
|
7
| Any Rogue 7 ability
| -
| -
| -
| -
| 8
| Astral Spell / Astral Projection | Concordant Spell (project to Concordant Opposition)
| MMM
| 35
| Int-19
| Int-25
| 8
| Find the Path ( | for each plane removed)
| MM
| 20
| Wis-10
| Wis-15
|
9
| Ask the Local Lord | Highest Lvl in Plane | Chosen God | Ultraplanar | DM a question
| VM
| 0
| Chr-11
| Chr-21
| 9
| Elemental Form | Para-Ele Form | Quasi-Ele Form ||| Semi-Ele Form
| PP
| 40
| Con-24
| Con-24
| 10
| Contact Other Plane | Foresight
| MM
| 0
| Chr-15
| Chr-18
|
12
| Dismiss Elemental | Banishment | Dispel Evil/Good
| M
| 60
| Con-12
| Con-17
| 15
| Phlogiston Spell / Phlogiston Projection | Time of Legends Spell (project to Time of Legends)
| MMMM
| 35
| Cml-22
| Cml-29
| 18
| Duplicate a Psi6, 12, or 30 minor || major ||||| grand ( | -6 or -12)
| M
| 0
| Con-15
| Con-22
|
21
| Be a x2 being on defense ||||| x3 ||||||| x4 ||||||||| x5 etc.
| 0
| -150
| Luck-5
| Luck-10
| 24
| Snap Silver Cord |||||| Put Target Down Deeper Hole |||||| Erase Truename
| M
| -30
| HNCL-24
| HNCL-24
| 27
| Gate | Spell Gate for Innates ||||||||||||||||||||||||||||| (29 pipes) UltraBlack Gate
| MMMMM
| 50
| HCL-9
| HCL-18
|
|
[PC12] Planar Classes Group
Shoggoth
Level
| KXP
| Shoggoth 6DJ QW^
|
1
| 1300
| 6d6, choose low
| 2
| 1658
| 1-- ---
| 3
| 2123
| 2-- ---
|
4
| 2727
| 6d6, choose low
| 5
| 3513
| 3-- ---
| 6
| 4535
| 4-- ---
|
7
| 5864
| 5d6, choose low
| 8
| 7590
| 41- ---
| 9
| 9835
| 42- ---
|
10
| 12754
| 5d6, choose low
| 11
| 16548
| 43- ---
| 12
| 21480
| 53- ---
|
13
| 27891
| 4d6, choose low
| 14
| 36226
| 531 ---
| 15
| 47062
| 532 ---
|
16
| 61148
| 4d6, choose low
| 17
| 79461
| 632 ---
| 18
| 103267
| 642 ---
|
19
| 134214
| 3d6, choose low
| 20
| 174446
| 642 1--
| 21
| 226748
| 652 1--
|
22
| 294740
| 3d6, choose low
| 23
| 383130
| 662 1--
| 24
| 498037
| 663 1--
|
25
| 647415
| 2d6, choose low
| 26
| 841608
| 663 11-
| 27
| 1094058
| 664 11-
|
28
| 1422243
| 2d6, choose low
| 29
| 1848884
| 665 11-
| 30
| 2403517
| 666 11-
|
31
| 3124540
| 2d6, choose high
| 32
| 4061869
| 666 111
| 33
| 5280398
| 3d6, choose high
|
34
| 6864485
| 4d6, choose high
| 35
| 8923798
| 5d6, choose high
| 36
| 11600905
| 6d6, choose high
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+6
| 6 6 6 6 6 6 6 6
| +12
| 13 13 13 13 13 13 13 13
| +18
| 19 19 19 19 19 19 19 19
|
+24
| 26 26 26 26 26 26 26 26
| +30
| 32 32 32 32 32 32 32 32
| +36
| 39 39 39 39 39 39 39 39
|
+42
| 45 45 45 45 45 45 45 45
| +48
| 52 52 52 52 52 52 52 52
| +54
| 58 58 58 58 58 58 58 58
|
+60
| 65 65 65 65 65 65 65 65
| +66
| 71 71 71 71 71 71 71 71
| +72
| 78 78 78 78 78 78 78 78
|
+78
| 84 84 84 84 84 84 84 84
| +84
| 91 91 91 91 91 91 91 91
| +90
| 97 97 97 97 97 97 97 97
|
+96
| 104 each
| +102
| 110 each
| +108
| 117 each
|
|
Requisites:
| Concordant Mini 26 or Lost 28 or Planar 29 or HNCL 35,
| Str 41, Con 144, Mini Class slots 32
| Alignment:
| CS
| HD/level:
| & 20d8
| Weapon Prof.:
| & level*level
| To Hit Table:
| 6xMon
| Save Table:
| 13xMon
| Reference:
| COC
| Groups:
| Concordant (x2), Lost, Planar
|
|
| [X] Section stats
| ihp
| +1
| iTH
| -1
| P Save
| +0
| M Save
| -1
| War
| +1
| Rog
| +1
| PPsi
| +1
| Wiz
| +0
| Pri
| -1
| MPsi
| -1
|
|
|
|
Gets 1 script-X action per round. Shoggoth powers use F or script-X actions to use.
| In the spell progression, 6=CSL 6; D=CSL 13; J=CSL 19; Q=CSL 26; W=CSL 32; and ^=CSL 38. Some of the SL's say something like "6d6, choose low". Roll it, with 1=CSL 6; 2=CSL 13; 3=CSL 19; 4=CSL 26; 5=CSL 32; and 6=CSL 38. These SL's are in addition to the "normal" memorization which is interspersed within the levels.
| Gets LVL levels of Exceptionalness in Str, and up to 36 levels of Exceptionalness in Con. If you care, the 36th level of Exceptionalness in Con, which has no name, is bonus = (Con-82)*19. If your Con is exactly equal to 144, you're better off with the 33rd level of Exceptionalness in Con, which gives you a +1190 bonus.
| Shoggoth spells are resisted using (script-X)R or (script-G)R.
| Sustain all stats and actions. Immune to paralysis, hold, stun, summoning sickness, and similar effects. Immune to charm, domination, ego domination, and similar effects.
| Your brain cannot be put on a plate.
|
|
[PC12] Planar Classes Group
Shoggoth Spells
CSL
| #
| Spell
| Effect
|
6
| 1
| Body Rape
| Distribute CCL idmg among any number of targets.
| 6
| 2
| Breathe Space Mead
| You breathe Space Mead, which does CCL*(current hp) dmg, a Plane Shift (no save), and an Abyssal Water effect (no save)
| 6
| 3
| Cthulhoid Summon
| Summon a DL=6+CCL Ooze, Demon, or Weird that you comprehend
|
6
| 4
| Cthulhoid Wish
| Wishoid for a SL 0-11 Cthulhu school spell (see the Cthulhu Investigator5 class)
| 6
| 5
| Eye Rape / Tentacle Rape
| +CCL*20 distributed among Tentacles or Eyes. Each Tentacle is High Frequency Sample branded. Each Eye has (CCL+3)/4 Psi29 eye points.
| 6
| 6
| Infiniletter Horror e
| Choose CCL results from the Thirteen Letter Horror class.
|
13
| 1
| Contact Every Plane
| Like Contact Other Plane, but you may speak with up to CCL^2 divine beings at once.
| 13
| 2
| Mind Rape
| CCL targets each gain CCL insanities and lose their next CCL actions (no resistance)
| 13
| 3
| Ultrablack Gate
| Ultrablack Gate (can visit another Multiverse in the Omniverse), you can omit the Wandering Monsters on the way if you want to.
|
19
| 1
| Dancing Potion Bottles
| All magic items in the room gain CCLm2 Ego (treat as a x1d13 Special)
| 19
| 2
| Soul Rape
| CCL targets get their Truename Erased and they "Behold the Chaos" (are Capital B Blasted) (no resistance)
| 19
| 3
| [X] Section Omen
| Do a random [X] section effect with SL=1d20+CCL/4
|
26
| 1
| In Case of Emergency
| You and all your allies Capital E Escape, no response, no tracing/tracking, and can rest without interruption for 1 round.
| 26
| 2
| Is It Time To Go Home Yet?
| Natural Set or Natural Reset up to CCL targets (no resistance)
| 26
| 3
| It's a Raw Logrus Day
| The local weather in the area is Raw Logrus (x1d13 Terrain Feature, cannot be Objected to)
|
32
| 1
| I'd Really Rather Not
| Really Really Object or Really Insist to something at x22 multiplier, then you are erased from the chalkboard.
| 32
| 2
| I'll Do It Anyway
| You can do one thing (or use one thing for 1 segment) that is Banhammered due to an effect within the game (this does not override Banhammers due to DM ruling).
| 32
| 3
| I'm Immune Anyway
| Be immune anyway to things that give "no resistance". If you do this more than CCL times in a segment, you go (50%) Down the Hole or (50%) On the Mound.
|
38
| 1
| Infiniletter Horror π
| (cast 1/d) Get a random result from the Infiniletter Horror class (force the DM to write one if Infiniletter Horror currently isn't written)
| 38
| 2
| Existence Rape
| Erase one creature or magic item from the chalkboard (no resistance, no response, x22 multiplier effect)
| 38
| 3
| [iX] Section Omen
| Do a random [X] section effect with SL=1d30+CCL/3, and hang an extra "i" on the effect (idmg becomes iidmg, etc.)
|
|
[PC12] Planar Classes Group
Cthulhu School Spells
Name
| SL
| Effect
|
Candle Communication
| 0
| Can communicate to someone you know (across planes) if they are running this spell too
| Detect Life
| 0
| Detect Life
| Elder Sign
| 0
| Outer planar creatures cannot cross the line
|
Message
| 0
| Message
| Augury
| 1
| Augury
| Bind Enemy
| 1
| Choose a target. You can't attack or target him, and vice versa.
|
Chant of Thoth
| 1
| +CL Int checks
| Cloud Memory
| 1
| Forget (Will save)
| Contact Human
| 1
| Contact a specific person
|
Control Weather
| 1
| Control Weather
| Create Bad-Corpse Dust
| 1
| Create a line that Undead cannot cross
| Deflect Harm
| 1
| Deflect next CL physical attacks on you, but each causes 2 Int dmg to you
|
Detect Magic
| 1
| Detect Magic
| Dominate Animal
| 1
| Dominate Animal (save)
| Eibon’s Wheel of Mist
| 1
| Your group is Invisible
|
Invisibility Purge
| 1
| Dispel Invisibility
| Mirror of Tarkhun Atep
| 1
| Creates a mirror
| Nightmare
| 1
| Target sleeping person has a nightmare
|
Pose Mundane
| 1
| Illusion: Room appears to be normal/ordinary (x1 Trick)
| Power of Nyambe
| 1
| +2d6 SL's added to your current progression for today; -1 Con (permanent)
| Seal of Isis
| 1
| Object will make it's next item saving throw
|
Snare Dreamer
| 1
| Dispel a Somniomancy effect
| True Strike
| 1
| Next attack at +20 TH
| Unmask Demon
| 1
| Dispel a Change Self or Alter Appearance effect
|
View Gate
| 1
| Can see through a Gate to other side clearly
| Voice of Ra
| 1
| +1d6+1 Chr
| Warding the Eye
| 1
| Immune to the "Evil Eye" spell (on this list)
|
Bring Pestilence
| 2
| Disease (1d4 stat dmg to Str, Dex, or Con) (Fort save)
| Cast Out Shan
| 2
| Dismiss a DL I-II Insect or Undead
| Cause Fear
| 2
| Fear (Will save)
|
Circle of Nausea
| 2
| Nausea to one group (Fort save)
| Contact Creature
| 2
| Contact a specific creature type
| Darkness
| 2
| Darkness
|
Dismissal
| 2
| Dismiss an outer planar creature (save)
| Dominate Person
| 2
| Dominate Person (save)
| Dread Curse of Azathoth
| 2
| 1d3 Chr dmg
|
Enchant Item
| 2
| Add a half plus to an item (for 1 hour)
| Evil Eye
| 2
| Curse: -4 TH, checks, saves (save)
| Find Gate
| 2
| Detect Gates
|
Fist of Yog-Sothoth
| 2
| CLd6 force dmg to one target (no save)
| Flesh Ward
| 2
| DR 10/+1
| Frozen Tracks
| 2
| Stop (save)
|
Grasp of Cthulhu
| 2
| Target takes 2d6 dmg /r (save)
| Healing Touch
| 2
| Touch to cure 1d8+CL hp and 1 stat point dmg
| Hide from the Eye
| 2
| Invisibility
|
Hypnotism
| 2
| Hypnosis (save)
| Identify Spirit
| 2
| Detect Possession
| Insect Plague
| 2
| Area effect 1 dmg /s insects
|
Levitate
| 2
| Levitate
| Locate Object
| 2
| Locate Object
| Magic Weapon
| 2
| Weapon gets +1/+1 for 1 turn
|
Obscuring Mist
| 2
| Wall of Fog
| Sekhmenkenhep's Words
| 2
| Convince people that what you're saying is true (save)
| Skin of Sedefkar
| 2
| +CL/5 AC
|
Song of Hastur
| 2
| Target takes 2d6 dmg /r (save)
| Soul Trap
| 2
| Speak with Dead but you had to be the one who killed him
| Spectral Razor
| 2
| Magical blade that's 2d6 dmg and counts as a +5 weapon
|
Suggestion
| 2
| Suggestion (save)
| Voorish Sign
| 2
| The next spell you cast will be at +3 CL
| Wandering Soul
| 2
| Dream Travel
|
Ward against Pyschics
| 2
| Psionic Feats cannot be used in the room (x1 Special)
| Black Binding
| 3
| Animate a dead corpse as a DL III Undead
| Breath of the Deep
| 3
| Target is drowning (Fort save per segment or 2d6 dmg)
|
Contact Deity
| 3
| Contact a specific deity 50+CL%; caster becomes insane (Will save)
| Curse of the Stone
| 3
| Target cannot act (save) as long as you heavy concentrate (can't use M actions)
| Divination
| 3
| Divination
|
Imprison Mind
| 3
| Target spirit / life essence cannot leave the body it's in (save)
| Mindblast
| 3
| Insanity (save)
| Raise Night Fog
| 3
| Fog
|
Red Sign of Shudde M'ell
| 3
| Group takes 1d6+LVL dmg (no save)
| Shriveling
| 3
| CLd4 dark energy dmg to one target (no save)
| Siren's Song
| 3
| Charm 2*CL HD of creatures (save)
|
Summon/Bind Creature
| 3
| Summons a DL 1d4 Outer creature
| Wave of Oblivion
| 3
| If near a body of water, creates a large wave (CLd4 water dmg, no save)
| Wither Limb
| 3
| Sharpness a random limb (save)
|
Wrack
| 3
| Pain (-2 all rolls) (save)
| Animal Form
| 4
| Polymorph Self into a specific animal
| Bind Loup-Garou
| 4
| Force Shapechange and Dispel a Psi14 effect
|
Bind Soul
| 4
| Put someone's soul in a receptacle (Will save)
| Cloak of Fire
| 4
| +1d4+1 Dex; +3" move rate; Fire damaging shield (1d8 fire dmg /hit); You take 1 dmg /r
| Create Scrying Window
| 4
| Postcognition
|
Curse of the Putrid Husk
| 4
| Curse: Insanity (save)
| Curse of the Rat-thing
| 4
| Animate a dead corpse as a DL IV Undead
| Dark Resurrection
| 4
| Raise Dead
|
Hands of Colubra
| 4
| Your arms turn into snakes that deal 1d6 dmg + 1d6 Str dmg
| Locate Creature
| 4
| Locate a specific creature
| Look to the Future
| 4
| Can see into the future
|
Mind Transfer
| 4
| Switch bodies with someone (save)
| Pipes of Madness
| 4
| Insanity to a group (save)
| Return to Rest
| 4
| Destroy an undead (save)
|
Soul Singing
| 4
| Illusion: Target sees and hears what you wish, no one else affected (save)
| Speak with Dead
| 4
| Speak with Dead
| Unspeakable Oath
| 4
| Get a random minor magic item (50%) or +1 Int (50%) for 1 turn
|
Banishment of Yde Etad
| 5
| Banish an outer planar creature to home plane (Will save)
| Blind/Deafen
| 5
| Blind and Deafen target (Fort save on each)
| Cast Out Devil
| 5
| Exorcise
|
Create Barrier of Naach-Tith
| 5
| Wall: Spells cannot pass, Str check (DC 40) to pass
| Magic Jar
| 5
| Magic Jar
| Become Spectral Hunter
| 6
| You take on the stats of a random DL VII Weird monster, will be Crapped in CL rounds
|
Body Warping of Gorgoroth
| 6
| Polymorph Self into a creature of +/- 1 size, you get it's Str/Dex/Con
| Clutch of Nyogtha
| 6
| Paralysis (Will save) for as long as you heavy concentrate (can't use M actions)
| Create Gate
| 6
| Gate
|
Curse of the Chaugnar Faugn
| 6
| *Curse* (subject loses 1d4 Chr per day and cannot Reset) (save)
| Eyes of the Zombie
| 6
| See through the eyes of a zombie (that you control)
| Power Drain
| 6
| Target loses 1d6 stat points (save), you temporarily gain the amount he lost
|
Create Self-Ward
| 7
| DR 10/+1; Resist Aging
| Create Time Gate
| 7
| Create a Time Gate 10^(N-4) years
| Steal Life
| 7
| Drain 1 stat point per segment from target and add to you temporarily (save per segment)
|
Word of Recall
| 7
| Word of Recall
| Consume Likeness
| 8
| Alter Appearance to someone specific who recently died (it's very convincing)
| Death by Flames
| 8
| Target takes 1d10 fire dmg /s (no save)
|
Eye of Light & Darkness
| 8
| All outer planar creatures take 1 Wis dmg per segment (x1 Special)
| Call Deity
| 11
| Summons the material form of the god of your choice (remember this is only a x1 effect by itself)
| Dismiss Deity
| 11
| Dismisses the material form of a god (remember this is only a x1 effect by itself)
|
|
[PC12] Planar Classes Group
Sightseer
Level
| KXP
| Divination 123 456 7
|
1
| 0
| 1-- --- -
| 2
| 3
| 2-- --- -
| 3
| 6
| 21- --- -
|
4
| 12
| 32- --- -
| 5
| 24
| 331 --- -
| 6
| 48
| 332 --- -
|
7
| 96
| 332 1-- -
| 8
| 192
| 333 2-- -
| 9
| 350
| 443 21- -
|
10
| 600
| 443 32- -
| 11
| 850
| 544 321 -
| 12
| 1100
| 655 322 -
|
13
| 1350
| 666 422 -
| 14
| 1600
| 666 532 1
| 15
| 1850
| 666 642 1
|
16
| 2100
| 777 643 1
| 17
| 2350
| 777 753 2
| 18
| 2600
| 888 864 2
|
19
| 2850
| 998 864 2
| 20
| 3100
| 999 875 2
| 21
| 3350
| 999 986 2
|
22
| 3600
| 999 996 3
| 23
| 3850
| 999 997 3
| 24
| 4100
| 999 998 3
|
25
| 4350
| 999 998 4
| 26
| 4600
| 999 999 4
| 27
| 4850
| 999 999 5
|
28
| 5100
| 999 999 6
| 29
| 5350
| 999 999 7
| 30
| 5600
| 999 999 8
|
31
| 5850
| 999 999 9
| 32
| 6100
| AAA A99 9
| 33
| 6350
| AAA AAA 9
|
34
| 6600
| AAA AAA A
| 35
| 6850
| BBB BAA A
| 36
| 7100
| BBB BBB B
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 6 4 6 3 4 1 3 0
| +0
| 6 5 7 3 5 1 4 1
| +1
| 7 6 7 4 6 2 5 1
|
+1
| 7 7 8 4 7 3 6 2
| +2
| 8 8 8 5 8 4 7 3
| +2
| 8 9 9 5 9 5 8 3
|
+3
| 9 10 9 6 10 5 9 4
| +3
| 9 11 10 6 11 6 10 5
| +4
| 10 12 10 7 12 7 11 5
|
+4
| 10 13 11 7 13 8 12 6
| +5
| 11 14 11 8 14 9 13 7
| +5
| 12 15 12 9 14 9 14 7
|
+6
| 13 16 13 11 15 10 15 8
| +6
| 14 16 14 13 15 11 16 9
| +7
| 15 16 15 14 16 12 17 9
|
+7
| 16 16 16 16 16 13 18 10
| +8
| 16 16 16 16 16 13 19 11
| +8
| 16 17 16 16 16 14 20 11
|
|
Requisites:
| Dex 18, Wis 12
| Alignment:
| any
| HD/level:
| +d6
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| Rog
| Save Table:
| 3xRog
| Reference:
| DM
| Groups:
| Rogue, Planar
|
|
|
|
Gets 60 Rogue points per level
| Can cast Wizard Divination or Priest Divination spells.
| Level 1: Can weapon specialize (as per "Non-Warrior" in the Number of Attacks table).
| Level 1: Expensive Camera: 1M: Blindness (RSW save), if blinded then gets Feared (Will save)
|
| For Rogue Chart, see next page.
|
|
[PC12] Planar Classes Group
Sightseer Rogue chart
Lvl
| Sightseer Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Attack/backstab around corners (each 1% rating = 1 degree of angle around corner)
| 0
| 50
| Wis-11
| Wis-16
| 1
| Detect Lie or Undetectable Lie (1 at a time, cont.)
| -
| -
| -
| -
| 1
| Extra parting shots (+1 attack per 50%)
| -
| 10
| Dex-9
| Dex-12
|
1
| Find/Avoid Traps/Tricks/Specials/TerrainFeatures | Magic/Psi | OutPhase ( | whole party) ( || x2 ||| x3)
| V
| 0
| Dex-20
| Dex-25
| 1
| Comprehend Languages | Tongues | Message ( | per plane)
| 0
| 50
| Int-9
| Int-12
| 1
| Ethereal Window | Astral | Phlogiston | Any Inner | Any Outer | UltraBlack
| MV
| 0
| Con-12
| Con-15
|
1
| Know Visual History | Object Reading | Identify | Legend Lore
| 0 | M
| 0
| Wis-15
| Wis-17
| 1
| Locate Staircases on current DL || Out of Depth Monsters || Most Valuable Object
| MM
| 0
| Chr-20
| Chr-25
| 1
| Spying || Reflecting Pool || untraceable & without his "ears burning"
| - || F
| 10
| Int-12
| Int-17
|
1
| Any Rogue 1 ability
| -
| -
| -
| -
| 2
| X-ray vision | Use innate ability through wall (amount made/10 is #' through wall)
| M
| 0
| Str-10
| Str-20
| 2
| Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane)
| M
| 0
| Int-8
| Int-20
|
2
| Any Rogue 2 ability
| -
| -
| -
| -
| 3
| Summon a DL 1 Spirit of the Land creature ( || per extra DL)
| M
| 100
| Con-12
| Con-16
| 3
| Any Rogue 3 ability
| -
| -
| -
| -
|
4
| All-Around Sight | Locate Object | Treasure Finding
| M
| 25
| Wis-15
| Wis-19
| 4
| Ignore or Counter an Interpose | Rescue | Escape | I'm Gone
| 0
| 0
| Wis-14
| Wis-19
| 4
| Any Rogue 4 ability (or) 2 any Rogue 1 abilities
| -
| -
| -
| -
|
5
| Identity Penetration | False Seeing | True Seeing ||| Know Truename
| MM
| 0
| Wis-12
| Wis-20
| 5
| Any Rogue 5 ability (or) 2 any Rogue 2 abilities
| -
| -
| -
| -
| 6
| Fork Innate | Psionic | Magic | Radioactive
| bM
| -10
| Chr-22
| Chr-22
|
6
| Locate (anything unique) Across Planes | Clairvoyance there | TWE there
| M
| 0
| Int-12
| Int-15
| 7
| Avoid Fate x1 | x2 | x3 | x4 | x5 | etc.
| 2bM
| -20
| Wis*2-50
| Wis*2-50
| 7
| Any Rogue 7 ability (or) 2 any Rogue 4 abilities
| -
| -
| -
| -
|
8
| Immune to detection / divination effects
| -
| -
| -
| -
| 8
| Find the Path ( | for each plane removed)
| MM
| 20
| Wis-10
| Wis-15
| 9
| Intrigue: 1M: Augury (that actually works) on your proposed action, or Choose Future
| M
| -
| -
| -
|
9
| Ask the Local Lord | Highest Lvl in Plane | Chosen God | Ultraplanar | DM a question
| VM
| 0
| Chr-11
| Chr-21
| 10
| Contact Other Plane | Foresight
| MM
| 0
| Chr-15
| Chr-18
| 12
| Get save vs effects w/ no save, base=+0+items, each 5% is +1
| -
| 0
| Wis-20
| Wis-25
|
15
| Avoid Spirit/Conc Effect (entire party): x1 || x2 || x3 etc.
| -
| -5
| Int-22
| Int-30
| 18
| Duplicate a Psi5 or Psi10 minor || major ||||| grand ( | Psi-5)
| M
| 0
| Con-15
| Con-22
| 21
| Be a x2 being on offense ||||| x3 ||||||| x4 ||||||||| x5 etc.
| 0
| -150
| Luck-5
| Luck-10
|
24
| See in Capital D Darkness
| -
| -
| -
| -
| 27
| Summon (and control) DL XI Far Realm, Immortal, Nightmare Dimension, or Tarraque World monster ( || per extra DL)
| MM
| 0
| Cml-55
| Cml-70
|
|
[PC12] Planar Classes Group
Traveller Priest
Level
| KXP
| Priest 123 456 78
|
1
| 0
| 20- --- --
| 2
| 2
| 210 --- --
| 3
| 4
| 321 --- --
|
4
| 7.5
| 422 --- --
| 5
| 12.5
| 432 0-- --
| 6
| 20
| 432 1-- --
|
7
| 35
| 443 1-- --
| 8
| 60
| 443 20- --
| 9
| 90
| 543 21- --
|
10
| 125
| 543 320 --
| 11
| 200
| 553 321 0-
| 12
| 300
| 554 432 1-
|
13
| 750
| 655 543 2-
| 14
| 1150
| 666 654 3-
| 15
| 1550
| 666 666 4-
|
16
| 1950
| 666 666 5-
| 17
| 2350
| 666 666 6-
| 18
| 2750
| 666 666 60
|
19
| 3150
| 666 666 61
| 20
| 3550
| 666 666 62
| 21
| 3950
| 666 666 63
|
22
| 4350
| 666 666 64
| 23
| 4750
| 666 666 65
| 24
| 5150
| 766 666 65
|
25
| 5550
| 776 666 65
| 26
| 5950
| 777 666 65
| 27
| 6350
| 777 766 65
|
28
| 6750
| 777 776 65
| 29
| 7150
| 777 777 65
| 30
| 7550
| 777 777 75
|
31
| 7950
| 777 777 76
| 32
| 8350
| 777 777 77
| 33
| 8750
| 887 777 77
|
34
| 9150
| 888 877 77
| 35
| 9550
| 888 888 77
| 36
| 9950
| 888 888 88
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +1
| 5 3 4 3 2 2 2 1
|
+2
| 6 4 5 4 3 2 2 1
| +3
| 7 5 6 5 4 3 2 1
| +3
| 8 5 7 6 4 3 3 2
|
+4
| 8 6 7 7 5 4 3 2
| +5
| 9 7 8 8 6 4 4 2
| +5
| 10 8 9 9 7 5 4 3
|
+6
| 11 8 10 10 7 5 4 3
| +7
| 11 9 10 11 8 6 5 3
| +7
| 12 10 11 12 9 6 5 4
|
+8
| 13 11 12 13 10 7 6 4
| +9
| 14 11 13 14 10 7 6 4
| +9
| 14 12 13 14 11 8 6 5
|
+10
| 14 12 14 14 11 8 7 5
| +11
| 14 13 14 14 12 9 7 5
| +11
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Dex 15, Wis 12
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| Pri
| Save Table:
| Pri
| Reference:
| DM
| Groups:
| Priest, Planar
|
|
|
|
Gets Dex (not Wis) bonus to spells.
| Bonus grand in Traveller sphere.
| Replace the d20 roll for what you roll for Turn Undead with d30. Replace the d12's for number turned with d20's.
| Level N (every level): Using the list below, pick an ability.
| A. Can get and can use 2Z actions per half segment.
| B. Can use 2V actions per segment.
| C. Double movement rate, or +3*LVL" movement rate. Sustain movement rate.
| D. Immune to Wall, Sphere, and Forcefield effects
| E. Sustain all actions; Time/Reality stability; Immune to Hold, Stop, Time Stop, Temporal Stasis
| F. Automatically make saves that give a Dex bonus; Automatically make Reflex saves (even if no Dex bonus).
| G. Immune to TK and Falling Damage (but not high Gravity)
| H. Get 2 parting shots / attacks of opportunity instead of 1.
| I. Exceptional Dex bonus. This may be taken more than once, each is another level of Exc Dex.
| J. Immune to Traveller sphere spells.
| K. Free GGL (Specialty God) pick in a god that has a Dex requirement.
| L. Immune to Vacuum. Need not breathe.
| M. 0, 1/r: Counter someone entering your group (either by moving or by other means).
|
| New Traveller Spells:
| Tactic Move (SL=1): Move 1 target from one group to another group, no parting shots, unwilling gets Reflex save (with Dex bonus).
| TK Shield (SL=2): Damaging shield (50% back) of type Telekinesis. You Resist TK and Falling Damage while running this.
| Blink Wounder (SL=3): (May cast as a 0 action): Blink. If you material component, you can blink twice this segment (you may act between the blinks)
| Space Dragon (SL=4): Summons a Space Dragon (a DL VI monster). You have a Space Dragon summon slot in addition to your normal summon slot. You are allowed to have 2 Space Dragons (one in each slot).
| Folding Dimensional Doom (SL=5): Creates a rift of random Dim Doors and Dim Folds; All in group are slain (PPD save) or randomly teleported away (RSW save).
| True Teleport (SL=6): Your party teleports on your side of the segment (no delay).
| Holy Word Shift (SL=7): Target is plane shifted to a plane of your choice (no save, no MR).
| Star Travel (SL=8): You fly at CL c (CL times the speed of light). You can enter a Star and either [1] Spelljam to another Star or Crystal Sphere (as if you were an Iconian Gateway), or [2] Time Travel (as if you were an Undead Robotic Chicken).
| Beset (SL=9): Target is Set and his home plane becomes this plane (no save, no MR)
|
|
[PC12] Planar Classes Group
Vengeance Demon5
Level
| KXP
| Vengeance 123 456 789 A
| TH
|
1
| 0
| 1-- --- --- -
| +1
| 2
| 6.6
| 11- --- --- -
| +2
| 3
| 13.2
| 111 --- --- -
| +3
|
4
| 19.8
| 111 1-- --- -
| +4
| 5
| 33
| 111 11- --- -
| +5
| 6
| 59.4
| 111 111 --- -
| +6
|
7
| 112.2
| 211 111 --- -
| +7
| 8
| 217.8
| 221 111 1-- -
| +8
| 9
| 323.4
| 222 111 1-- -
| +9
|
10
| 429
| 222 211 11- -
| +10
| 11
| 633.6
| 222 221 11- -
| +11
| 12
| 1000
| 222 222 111 -
| +12
|
13
| 1250
| 322 222 211 -
| +13
| 14
| 1500
| 332 222 221 -
| +14
| 15
| 1750
| 333 222 222 1
| +15
|
16
| 2000
| 333 322 222 2
| +16
| 17
| 2250
| 333 332 222 2
| +17
| 18
| 2500
| 333 333 222 2
| +18
|
19
| 2750
| 433 333 322 2
| +19
| 20
| 3000
| 443 333 332 2
| +20
| 21
| 3250
| 444 333 333 2
| +21
|
22
| 3500
| 444 433 333 3
| +22
| 23
| 3750
| 444 443 333 3
| +23
| 24
| 4000
| 444 444 333 3
| +24
|
25
| 4250
| 444 444 433 3
| +25
| 26
| 4500
| 444 444 443 3
| +26
| 27
| 4750
| 444 444 444 3
| +27
|
28
| 5000
| 444 444 444 4
| +28
| 29
| 5250
| 544 444 444 4
| +29
| 30
| 5500
| 554 444 444 4
| +30
|
31
| 5750
| 555 444 444 4
| +31
| 32
| 6000
| 555 544 444 4
| +32
| 33
| 6250
| 555 554 444 4
| +33
|
34
| 6500
| 555 555 444 4
| +34
| 35
| 6750
| 555 555 544 4
| +35
| 36
| 7000
| 555 555 554 41
| +36
|
37
| 14000
| 555 555 554 42
| +37
| 38
| 21000
| 555 555 554 43
| +38
| 39
| 28000
| 555 555 554 44
| +39
|
45
| 70000
| 666 555 555 55
| +45
| 54
| 133000
| 666 666 666 661
| +54
| 63
| 196000
| 777 766 666 666
| +63
|
72
| 259000
| 777 777 777 777 1
| +72
|
|
Requisites:
| Str 15, Con 12, Int 15,
|
| Class Slots 2
| Alignment:
| LE, LN, or NE
| HD/level:
| & +++++d6
| Weapon Prof.:
| & 6+level/6
| Reference:
| Buffyverse
| Groups:
| Custom, Monster, Planar
| Complexity:
| CF=3
|
| Saving Throws:
| PPD:
| level*3
| Fort:
| level+4
| RSW:
| level*3
| Reflex:
| level+0
| PP:
| level
| Will:
| level-1
| BW:
| level
| Spell:
| level*3
|
|
Exceptional Str and Int bonus.
| Cannot get a stat bonus to progression.
| Gets one Charanodaemon5 or Witch5 pick per level; see table next page.
|
| Vengeance Wishoid Spells:
| Priest Wishoid (SL=N): Wishoid for a generic (non-specialty) Priest spell of SL 0 to N-1
| PsiX Wishoid (SL=N): When you pick this spell slot, pick a psionic frequency you know. Wishoid for a SL 0 to N-1 effect of that frequency.
| Wizard Wishoid (SL=N): Wishoid for a generic (non-specialty) Wizard spell of SL 0 to N-1
|
| Vengeance Metamagic Spells:
| Careful Wish (SL=N): The next SL=N wishoid you cast will not hurt the MF/PF
| Counter Wish (SL=N): 1bM: Counter a wishoid of SL=N
| Dispel Wish (SL=N): Counter the effects of a wishoid of SL=N
| Specific Wish (SL=N+1): The next SL=N wishoid you cast may emulate a specialty spell, provided you "know" the desired spell.
| Twisted Wish (SL=N-1): 1bM: "Twist" (Rules-Lawyer) the effect of a wishoid so it doesn't work properly.
| Undo Wish (SL=N+10): Temporally undo the effects of a wishoid of SL=N (we back up the timeline)
|
| Vengeance Classical Spells:
| Classical Wish (SL=9): Give someone else (not you, but can be another party member) an old fashioned Wish where they give in words what they want. Cannot be used to emulate SL 0-8 spells (or whatever); this is pure DM discretion. It is not "twisted" (unless someone else casts Twisted Wish).
| Classical Change Reality (SL=10): Like Classical Wish, except you phrase the effect instead of someone else.
|
|
[PC12] Planar Classes Group
Class
| Level
| Pick
| Effect
|
Charanodaemon5
| 1
| A
| Half of your weapon dmg is vile dmg (perm hp)
| Charanodaemon5
| 1
| B
| Immune to Forget / Mental Surgery / Feeblemind / Insanity / *Forget* (River Styx)
| Charanodaemon5
| 1
| C
| Pass Without Trace; 1M: Do not generate "?" in dungeon; 1M: Find the Path
|
Charanodaemon5
| 1
| D
| Your unarmed attacks cause 1d4 stat damage (random stats, no save, aNR to resist)
| Charanodaemon5
| 1
| E
| Double Resist Fire, Unholy Fire, Water, Unholy Water, Wood, Cold
| Witch5
| 1
| A
| Languages: +LVL Languages (can convert each to ½ a Nonweapon prof.)
|
Witch5
| 1
| B
| Misfit: -N Chr, +N SL's in progression (max N=LVL)
| Witch5
| 1
| C
| Occult Knowledge: Legend Lore 45+5*LVL%
| Witch5
| 1
| D
| Telekinesis: 1M: Target takes (LVL+2)*10' falling damage
|
Witch5
| 1
| E
| 1F: Dispel Magic
| Charanodaemon5
| 5
| F
| Troll-like regen LVL hp/s
| Charanodaemon5
| 5
| G
| 1M: Remove forbiddance zone, holy status of area, spoil holy water & good shrines
|
Charanodaemon5
| 5
| H
| Eye's M, Gaze: Target saves or is petrified to ice (PP save for LVL^2 ice dmg, IR to resist)
| Charanodaemon5
| 5
| I
| Your unarmed attacks cause 1 level of energy drain (no save, aNR to resist)
| Charanodaemon5
| 5
| J
| 1M: Power Word Blind (hp limit = LVL^2, includes a stun)
|
Witch5
| 5
| F
| Addiction: If you are single classed, you do double effect with spells
| Witch5
| 5
| G
| Nerd: +LVL stat points to Int or Wis
| Witch5
| 5
| H
| Rat-ification: 1M: Target becomes a x0 rat (save)
|
Witch5
| 5
| I
| Sorcery: Can spend ½M+½V instead of 1M to cast spells
| Witch5
| 5
| J
| 1F: Remove *Curse* (Heavy Curse)
| Charanodaemon5
| 9
| K
| 1bM: "Phased out" this r, pass through obj, no affecting real things
|
Charanodaemon5
| 9
| L
| 1M: Plane Shift or Plane Shift Other (Spell save)
| Charanodaemon5
| 9
| M
| 1M: Summon Evil Outer Planar DL=LVL/2
| Charanodaemon5
| 9
| N
| 66F, 1/reset, spend 33 energy drains you've absorbed, eat a larva: +1 level in this class
|
Charanodaemon5
| 9
| O
| Double Resist Acid, Lightning, Poison, Salt, Shards, Steam
|
|