Item
| TechF
| XPV
| Destiny
| Effect
|
Bone Lacing (Plastic)
| 16-Y
| 750
| -1
| +1 Con; +1/+2 TH/dmg unarmed
| Bone Lacing (Aluminum)
| 16-Y
| 2500
| -2
| +1 Con; +2/+4 TH/dmg unarmed; +10% WR
| Bone Lacing (Titanium)
| 16-Y
| 7500
| -3
| +2 Con; +3/+6 TH/dmg unarmed; +10% WR; +1 AC
|
Chemical Analyzer
| 16-Y
| 250
| -1
| Mouth's P: Identify up to a TechF 16-C chemical substance
| Datajack
| 15-Y
| 50
| -1
| 0, 1/s: Upload/Download 25 Megabytes from computer to Memory
| Encephalon
| 17-Y
| 1500
| -1
| +2 Int; +1 slot in every Int-based nonweapon proficiency
|
Gas Spectrometer
| 16-Y
| 200
| -1
| Eye's P: Identify up to a TechF 16-C chemical substance (gaseous only)
| Hardening
| 16-Y
| 200
| -1
| x0.9 dmg while cyberrrunning/decking
| Hydraulic Jack
| 16-Y
| 500
| -1
| Can use +1V per segment; Double jumping height; Halve falling dmg
|
Memory
| 15-Y
| 150
| -1
| 300 Gigabytes of RAM
| Memory/Storage
| 15-Y
| 150
| -1
| 50 Gigabytes of RAM; can be removed/replaced
| MPCP(Cranial Cyberdeck)
| 19-Y
| 1000
| -3
| Decking module; x1.5 Decker CL when cyberrunning/decking
|
MPCP(Persona Module)
| 15-Y
| 100
| -1
| Decking module
| Olfactory Booster
| 16-Y
| 100
| -1
| Clairnasience 100' continuous
| Orientation System
| 16-Y
| 1500
| -1
| Know Location continuous
|
Response
| 15-Y
| 100
| -1
| +2 Dex and +1S action while cyberrunning/decking
| Skillwire I (Softlink)
| 15-Y
| 100
| -1
| Your brain can use 1 Skillsoft (300 XPV or less) at a time
| Skillwire II (Basic)
| 16-Y
| 1000
| -1
| Your brain can use 1 Skillsoft (400 XPV or less) at a time
|
Skillwire III (Plus)
| 16-Y
| 1500
| -1
| Your brain can use 1 Skillsoft (600 XPV or less) at a time
| Skillwire IV (Deluxe)
| 17-Y
| 2000
| -1
| Your brain can use 1 Skillsoft (any) at a time
| SPU (Data Management)
| 16-Y
| 950
| -1
| x1.5 to data storage capacity
|
SPU (Input/Output)
| 16-Y
| 500
| -1
| x1.5 to data transfer rates
| SPU (Math)
| 16-Y
| 200
| -1
| +1 Reason; Human calculator; +1 die with science-based proficiencies
| Tactical Computer
| 19-Y
| 35000
| -4
| +1 die with to hit, damage, initiative, and save rolls (choose best)
|
Transfer
| 15-Y
| 75
| -1
| 0, 1/s: Can move 1 Gigabyte from one Datasoft/Memory to Memory
|
|