[E1] General Equipment


[E1.0] Assumed Equipment

All PCs may have the following without it being written down on their sheet and without paying for it:
pieces of string, a 1' long stick, 3 small rocks, chalk, 1 wax candle, 1 hat, 3 cloaks, 1 belt, 2 pairs of soft low boots, 1 small pouch, three 1'x2' scraps of fabric, and 1 strip of beef jerky.
If these items are used or destroyed in a gaming session, they are replaced at game reset for no cost. All of the items in question must be ordinary and have no real value. These items are also assumed to weigh nothing (for playing convenience). If the PC was specifically stripped of all items (being captured or whatever), he does not have access to these items.
Other items, even those that cost nothing (such as a wooden pole) are NOT assumed to be carried by the PC unless noted on his character sheet.
In certain high-level campaigns, all normal equipment (rope, oil, even simple weapons and cheap gems) is assumed to be carried by the character at no cost and at no encumbrance (unless it weighs more than 5 pounds). Ask the DM before assuming this rule is in effect.

[E1] General Equipment


[E1.1] Adventuring Gear

Item Cost Weight Source
Acid, Flask of 30 1 DM
Acid, Metal-eating, 1 Vial 50 0.2
Adventure Pack, Beginner 25 15 DM
Adventure Pack, Mid-lvl 250 20 DM
Adventure Pack, High-lvl 2500 25 DM
Adventure Pack, Über 25000 0 DM
Air bladder 15 2
Alchemist's Fire, Flask of 20 1 PH3
Aniseed, vial (stops dogs) 0.2 0 AWRC2
Antitoxin (vial) 50 1 PH3
Arrow, Major grapple 10 1
Arrow, Minor grapple 6 0.6
Artisan's Tools 5 5 PH3
Astrolabe 8 1 AWRC2
Axe, Hatchet 2 3 AWRC2
Axe, Ice 10 4 AWRC2
Backpack (Leather) 2 2 RC0
Bag, Leather 0.08 0.5
Bag, Tanglefoot 50 4 PH3
Barrel, Wooden, 50 gal 1 20
Barrel, Metal, 50 gal 3 50
Basket, large 0.3 1
Basket, small 0.05 0.1
Bath Oil (pint) 1 0 AWRC2
Beads, Prayer 1 0.5 PH1
Bedroll 0.1 5 PH3
Bell 1 0 PH3
Belt pouch, large 1 1
Belt pouch, small 0.7 0.5
Bird cage 2 5
Blanket 0.05 3 PH3
Blinding Powder 10 0
Block and tackle 5 5 PH3
Bolt case 1 1
Book, 100 Paper 400 15 DM
Book, 100 Papyrus 160 20
Book, 100 Parchment 220 20
Book, 100 Vellum 400 20
Bottle or flask 0.3 0 PH3
Box, Iron, Large 15 75 PH1
Box, Iron, Small 8 35 PH1
Bucket 0.3 4 PH3
Caltrops (10) 3 1 PH3
Candle, Tallow 0.01 0.5 PH1
Candle, Wax 0.1 0.5 PH1
Candle snuffer 0.06 1.5
Cane, Walking 2 6
Canvas (/sq.yd.) 0.4 1 PH3
Case, Bone, Map/Scroll 5 5 PH1
Case, Leather, Map/Scroll 1.5 2.5 PH1
Cask 0.05 10
Cards, Marked, Deck 5 0.2
Catstink, (vial) 40 0
Chain, Iron, 1', Fine, Small 2 0.5
Chain, Iron, 1', Heavy 1 10
Chain, Iron, 1', Light 0.5 5
Chain, Iron, 1', Medium 0.8 8
Chalk, Powder 0.01 0.2
Chalk, Stick 0.01 0.2 PH3
Charcoal, 10 lb bag of 2 10
Charcoal, Bundle 0.02 0
Chest, Wooden, Large 1.6 50 PH1
Chest, Wooden, Small 0.8 25 PH1
Chisel 1 3
Chisels, lock, set of 3 2 1
Climber's kit 80 5 PH3
Coal, 10 lb bag of 10 10
Cologne/perfume, 1 oz 1 1
Comb 0.1 0.5
Cord, 10' 0.1 0.2
Crampons 4 3
Crowbar 0.6 4 PH3
Dagger, Climbing 5 1
Dice, 1 pair of 0.2 0.5
Dice, 1 pair of,loaded 2 0.5
Disguise kit 50 8 PH3
Dissection Instruments 10 5 AWRC2
Dog Pepper, Packet 0.1 0
Drill, Iron 5 5
Earspoon 0.02 1
Fire-starting bow 0.8 0.5
Fishhook 0.01 0 PH3
Fishing net (/sq.ft.) 1 1
Flint and steel 0.1 0.3
Funnel, Small 0.03 0.1
Glass (/sq.ft.) 5 2
Glass Bottle 10 0.1
Glass Cutter, Handled 120 1 AWRC2
Grappling Iron 3 2
Glue, 2 oz pot of 0.05 1
Grapnel 7 7.5
Grappling hook 0.8 4 RC0
Grindstone 0.05 1
Hacksaw 2 2
Hacksaw, Folding 3 1 AWRC2
Hacksaw Blade 0.6 0
Hairbrush 0.07 0.5
Hammer, Small 2 1 RC0
Hammock 2 2
Healer's kit 50 1 PH3
Hinge-Removing set 30 1 AWRC2
Horn 1 1 AWRC2
Hourglass 25 0.5 PH3
Housebreaker's Harness 25 2
Hunting Trap, Bear (L) 12 15 AWRC2
Hunting Trap, Rabbit (S) 4 3 AWRC2
Incense, Stick 1 0.1 PH1
Ink, 2 oz pot of 1 1
Ink, Disappearing 5 1 AWRC2
Inkpen 0.1 0 PH3
Insect Repellant 5 1 AWRC2
Jar, Glass 5 4
Keg, Wooden 5 gal 0.15 25
Keymaking Set 40 6 AWRC2
Ladder, Rope, 30' 8 8 AWRC2
Ladder, Wood, 12' 0.05 20
Lamp, Hand (w/ mirror) 10 1
Lamp, Hand Warming 0.2 0.3
Lamp, Oil 2 1
Lantern 10 3 RC0
Lantern, Beacon 150 50
Lantern, Bullseye 12 3 PH1
Lantern, Hooded 7 2 PH1
Lantern, Waterproof 50 3
Lard, Pint of 0.01 2
Leeches, jar of 10 2 AWRC2
Limewood Strips (10) 0.03 cp 0
Listening Cone (Brass) 2 0.3
Lock, Good 100 1
Lock, Poor 20 1
Magnifying glass 100 0.5
Mallet 2 1 RC0
Manacles, Pair of, & key 5 2 PH3
Map of the known world 1 1
Map or scroll case 0.8 0.5
Map-Making kit 35 3 AWRC2
Marble, Airy Water 5' r 360 0 DM
Marble, Continual Light 90 0 DM
Marble, Silence 15' r 900 0 DM
Marbles, Regular bag (30) 0.02 cp 1
Merchant's scale 2 1
Mess/Cooking kit 8 8 AWRC2
Metal file 2 1
Mini Blade 0.05 cp 0
Mirror, Large, Metal 10 10 PH1
Mirror, Small, Metal 2 0.1
Mirror, Small, Silver 20 2
Mirror, Small, Steel 5 0.5 RC0
Nails, Iron, 10 0.01 1
Oil, flask, Greek fire 10 2 PH2
Oil, flask, Incendiary 10 2 DM
Oil, flask, Lamp 0.06 1 RC0
Oil, flask, Scented 0.4 1 AWRC2
Padlock & key 5 2
Padlock w/ needle trap 12 2
Pail 0.07 1
Paint, 1 gallon of 2 10
Paint brush, Fine 1 1
Paint brush, Large 0.7 4
Paint brush, Medium 0.5 2
Paper (per sheet) 2 0
Papyrus, (per sheet) 0.8 0
Parchment, (per sheet ) 1 0
Perfume, per vial 5 0.1
Pen, Fine, Wooden 0.05 0.3
Pen, Quill 0.01 0.2
Pick axe, Mining 6 5
Pick Tooth, 5 score of 0.01 0.1
Piton 0.03 0.5 PH3
Pen, Fine, Metal 0.1 0.5
Pipe, Smoking 0.01 0.5
Pipeweed, 8 oz 1 0.5
Pliers 1 2.5
Pole, 10' 0.01 10 RC0
Pouch, Belt, Large 1 1 RC0
Pouch, Belt, Small 0.8 0.5 RC0
Pulley 25 0.5
Purse 0.01 0.2
Quiver (12 arrows/20 qu.) 1 0.5 RC0
Quiver, 12 arrows cap 0.8 3
Quiver, 20 arrows cap 1.2 4 PH1
Quiver, 20 bolts cap 1.5 3.5 PH1
Quiver, 40 bolts cap 1 6 PH1
Ram, Portable 10 20 PH3
Razor 1 0.5
Ring, Pin, Iron 2 0
Ring, Pin, Silver 10 0
Ring, Razor, Iron 2 0
Ring, Razor, Silver 10 0
Rocket, Signal 25 3
Rope, 50' 1 5 RC0
Rope, 50' hemp 0.5 7.5
Rope, 50' superior 1 10
Rope, 50' silk 15 5
Sack, Large 0.3 0.5 RC0
Sack, Small 0.01 0.1 RC0
Saw, One man 2 3
Saw, Two man 12 20
Scabbard, False 12 1
Scabbard, Sword, Bastard 3 1.5
Scabbard, Sword, Broad 2 1
Scabbard, Sword, Katana 3 1.5
Scabbard, Sword, Long 2 1
Scabbard, Sword, Ninja-to 1 0.5
Scabbard, Sword, Rapier 2 1
Scabbard, Sword, Scimit. 2 1
Scabbard, Sword, Short 1 0.5
Scabbard, Sword, 2-hand. 4 2
Scissors 0.05 1
Sealing Wax (per lb) 1 1
Sewing needle 0.5 0
Sheath, Dagger or knife 0.6 0.5
Sheath, Wrist 0.3 0
Shovel 2 6 AWRC2
Signal whistle 0.8 0.1
Signet ring/personal seal 5 0.1
Skeleton Key 10 0
Skin, Water/wine 0.15 0.5 PH1
Slate and Chalk 10 1 AWRC2
Sledge 1 10 PH3
Sleep Gas (bottle) 20 1 AWRC2
Smokestick 20 1 PH3
Soap,5 oz bar of 0.02 0.3
Soap (per lb) 0.5 1
Spade/shovel 2 6 PH3
Spike, Climbing, Iron 0.05 0.4
Spike, Iron, Large 0.01 0.5 RC0
Spyglass 1000 2
Stake, Wooden 0.01 0.1 RC0
String,50' 0.01 1
Sundial 8 50
Sunrod 2 1 PH3
Symbol, Holy 25 0.1 RC0
Symbol, Holy, Iron 2 3 PH1
Symbol, Holy, Silver 50 2 PH1
Symbol, Holy, Wooden 0.07 1 PH1
Tent, Adequate, Large 75 75
Tent, Adequate, Medium 50 60
Tent, Adequate, Small 30 50
Tent, Good, Large 200 100
Tent, Good, Medium 120 80
Tent, Good, Small 75 60
Tent, Poor, Large 30 60
Tent, Poor, Medium 20 45
Tent, Poor, Small 10 35
Tent, Superior, Large 400 150
Tent, Superior, Medium 300 100
Tent, Superior, Small 200 75
Thieves' picks & tools 25 1 RC0
Thieves' tools,masterwork 100 2 PH3
Thunderstone 30 1 PH3
Tinder Box w/ flint & steel 2 0.5 RC0
Tindertwig (Match) 1 0 PH3
Torch, Normal 0.01 2 RC0
Torch, Small, 3 0.01 1
Tree Bed 8 8 AWRC2
Tree Seat 15 16 AWRC2
Vellum, 1 sheet 8 0.1
Vial, Ceramic 1 2.5
Vial, Crystal 3 3
Vial, Metal 5 4
Wallet 1 0.5
Water, Holy, Vial 25 0.1 RC0
Water, Unholy, Vial 25 0.1 RC0
Water Clock 1000 200
Wax (block) 0.03 0
Wax, Candle, lb 1 1
Wax, Sealing, lb 2 1
Weaponblack (vial) 2 0.2
Wheel, Prayer 3 10
Wheelbarrow 15 20 AWRC2
Whetstone 0.02 0.5
Whistle 1 0.5
Wig 2 0.5
Wineskin 0.8 0.5 RC0
Winter Blanket 0.5 3
Wire Cutters 1 0.2
Woodland Suit 35 5
Writing ink, vial 8 0.1

[E1] General Equipment


[E1.2] Clothing

Item Cost Weight Source
Apron 0.01 1
Arm Sling 0.02 0
Belt 0.2 0.3 RC0
Boots, Blade 15 3
Boots, Footpad's 8 3
Boots, High, Hard 2 7 PH1
Boots, High, Soft 1 5 PH1
Boots, Hollow 15 3
Boots, Low, Hard 1 5 PH1
Boots, Low, Soft 0.8 3 PH1
Boots, Plain 1 1 RC0
Boots, Riding 3 1.5 RC0
Bracers, Leather 0.8 1.5
Bracers, Metal 1 3
Breeches 2 1 PH2
Brooch, Plain 10 0.2 PH2
Cap 0.1 0.3 RC0
Cape, Cloth 0.03 1
Cape, Fur 100 2
Cloak, Cloth 0.2 2 PH1
Cloak, Cloth, Good 0.8 2 PH2
Cloak, Fur 50 3 PH2
Cloak, Long 1 1.5 RC0
Cloak, Short 0.5 1 RC0
Cloth, Canvas (/sq yd) 1 2
Cloth, Cotton (/sq yd) 0.01 1
Cloth, Linen (/sq yd) 0.01 1
Cloth, Satin (/sq yd) 4 1
Cloth, Silk (/sq yd) 10 0.5
Cloth, Velvet (/sq yd) 4 1
Cloth, Wool (/sq yd) 0.01 2
Clothes, Extravagant 50 3 RC0
Clothes, Fine 20 2 RC0
Clothes, Middle-class 5 2 RC0
Clothes, Plain 0.5 2 RC0
Darksuit 30 5
Dress 0.09 4
Fur, Aurumvorax 5 1
Fur, Bear 5 2
Fur, Beaver 2 0.5
Fur, Bobcat 2 1
Fur, Bunyip 5 1
Fur, Caterwaul 7 1.5
Fur, Chinchilla 3 1
Fur, Devil dog 5 1
Fur, Fox,hoar 5 0.5
Fur, Fox,red 3 0.5
Fur, Fox,silver 4 0.5
Fur, Lynx 2 1
Fur, Mink 3 0.5
Fur, Musk-ox 5 0.5
Fur, Muskrat 4 0.5
Fur, Nonafel 7 1
Fur, Otter 2 0.5
Fur, Otter,sea 3 0.5
Fur, Owlbear 5 2
Fur, Panther 7 1.5
Fur, Sable 5 1
Fur, Seal 5 1
Fur, Snow leopard 8 1.5
Fur, Tiger 5 2
Fur, Winter wolf 5 1.5
Fur, Wolverine 3 1
Fur, Yeti 5 3
Fur, Zebra 5 2
Fur trimming 10 0.5
Girdle, Broad 3 1 PH1
Girdle, Normal 1 0.5 PH1
Gloves, Clawed 20 1
Gloves, Cloth 0.1 0.5 PH2
Gloves, Leather 5 1
Gown, Common 1.2 2 PH2
Hat, Cloth 0.1 0.3 RC0
Hat, Fur 40 1
Hat, Straw 0.01 0.5
Hose/Leggings 2 0.5 PH2
Jacket, Silk 80 1 PH2
Jerkin 1 7.5
Knife Sheath 0.03 0.5 PH2
Leather Straps (pair) 0.3 1
Loincloth 0.01 0.5
Mittens 0.3 0.5 PH2
Needle, Sewing 0.1 0
Overshoes, Clawed 15 1
Pin 1 0.1 PH2
Quilt 0.2 10
Robe, Common 0.6 5 PH1
Robe, Embroidered 20 5 PH2
Robe, Poor 0.06 5
Sandals 0.05 1 PH2
Sash 1 0.5 PH2
Sharkskin (/sq.ft.) 12 1
Shirt/blouse 0.04 1
Shoes 0.5 0.8 RC0
Shoes, Water, Pair 5 1
Surcoat 0.6 1 PH2
Tabard 0.6 1 PH2
Thread,1 spool 0.01 0.5
Toga, coarse 0.08 1 PH2
Trouser/skirt 0.03 1
Tunic 0.8 1 PH2
Vest, Cloth 0.6 1 PH2
Vest, Fur 100 1.5

[E1] General Equipment


[E1.3] Cooking Utensils

Item Cost Weight Source
Bowl, Pewter 0.2 1.5
Bowl, Pottery 0.05 1.5
Bowl, Silver 9 1.5
Cup, Pewter 0.2 0.5
Cup, Pottery 0.04 0.4
Cup, Silver 1 0.5
Cutlery, Copper 0.1 0.5
Cutlery, Pewter 0.2 0.5
Cutlery, Silver 5 0.5
Decanter, Crystal 10 6
Decanter, Pottery 0.03 5.5
Decanter, Silver 5 6
Goblet, Crystal 4 1
Goblet, Pewter 0.4 1
Goblet, Silver 1 1
Iron pot 0.5 2
Jug, Clay 0.01 5
Kettle, Iron, Various sizes 2 1
Plate, Pewter 0.8 0.7
Plate, Pottery 0.08 0.6
Plate, Silver 2 0.7
Pot, Iron cooking 0.03 5

[E1] General Equipment


[E1.4] Provisions

Item Cost Weight Source
Ale, gallon 0.2 PH2
Ale, pint of 0.1 PH1
Ale, dark,pint of 0.03
Banquet, per person 10 PH2
Beer,heavy,pint 0.1
Beer,light,pint of 0.04
Beer, small, pint 0.05 PH1
Brandy,pint of 0.1
Bread,loaf of 0.01 2.5 PH2
Butter per lb. 0.2 1 PH2
Cheese 0.4 PH2
Cider,pint of 0.08
Cider, Tun (250 gal) 8 2050 PH2
Dry Rations (7 days) 10
Egg or Fresh Vegetables 0.01 PH2
Eggs (100) 0.8 PH2
Eggs (24) 0.2 PH2
Figs (lb) 0.3 1 PH2
Firewood (day) 0.01 PH2
Fish, Herring, Salted, 100 1 PH2
Fish, Pickled, Barrel 3 PH2
Flour,10 lb bag of 0.6 10
Food, Merchant's meal 0.1 PH1
Food, Rich meal 1 PH1
Grain, Horse meal, 1 day 0.01 5 PH1
Grog, Pint of 0.03
Herbs (Common, lb) 0.05 1 PH2
Honey (lb) 0.5 PH2
Juice, Apple, Pint of 0.01
Juice, Grape, Pint of 0.01
Juice, Orange, Pint of 0.01
Juice, Tomato, Pint of 0.01
Mead, Pint of 0.5 PH1
Meals, Common, 1 day 0.3 PH2
Meals, Good, 1 day 0.5 PH2
Meals, Poor, 1 day 0.1 PH2
Meat for 1 meal 0.1 PH2
Milk, Cow, Pint of 0.02
Milk, Goat, Pint of 0.01
Nuts (lb) 1 1 PH2
Raisins (lb) 0.2 1 PH2
Rations, Iron, 1 week 5 7 RC0
Rations, Standard, 1 wk 3 20 RC0
Rice (lb) 0.2 1 PH2
Rum, Pint of 0.05
Salt (lb) 0.1 1 PH2
Small Beer (gallon) 0.05 PH2
Soup, quart 0.05 PH2
Spice, Exotic (saffron, ...) 15 1 PH2
Spice, Rare (pepper, ...) 2 1 PH2
Spice, Uncom. (cinnamon) 1 1 PH2
Sugar, Coarse (lb) 1 1 PH2
Tea,pint of 0.01
Water, Spring, Pint of 0.01
Wine, Common, pitcher 0.2 PH2
Wine, Good, Pint of 0.1 PH1
Wine, Good, Tun (250 gal) 20 2050 PH2
Wine, Quart 1 3 RC0
Wine, Watered, Pint of 0.06 PH1

[E1] General Equipment


[E1.5] Livestock/Animals

Item Cost Weight Source
Ape 150 350
Boar 10 100
Bull 20 1000
Calf 5 50
Camel 10 900
Capon 0.03
Cat 0.5 10
Chicken 0.03 10 PH1
Cow 10 750 PH1
Dog,guard 20 80 PH1
Dog,hunting 17 65 PH1
Dog,lap 5 50
Dog,sled 10 80
Dog,war 30 95
Donkey 8 800 PH1
Dove 0.3 2
Dragonnel 45000 10000
Eel,giant 4500 8000
Elephant,labor 200 10000
Elephant,war 300 12000
Falcon,trained 600 8
Giant strider 7500 1100
Goat 1 60 PH1
Goose 0.05
Griffon 35000 8000
Guinea hen 0.02
Hawk,large 40 40 PH1
Hawk,small 15 7 PH1
Hippocampus 20000 4000
Hippogriff 32000 2000
Horse,draft 30 800 PH1
Horse,heavy war 300 1300 PH1
Horse,light war 120 700 PH1
Horse,medium war 180 900 PH1
Horse,riding 25 600 PH1
Hunting cat 10000 175
Lama 30 650
Mule 20 700 PH1
Ox 15 1000 PH1
Partridge 0.05
Peacock 0.5
Pegasus 40000 1000
Pigeon 0.01 1.5 PH1
Pigeon, homing 100
Piglet 1 10 PH1
Pig 3 300 PH1
Pony,riding 15 400 PH1
Pony,war 25 450
Ram 4
Roc 30000 25000
Sea horse 15000 1500
Sheep 2 50 PH1
Songbird 0.04 1 PH1
Swan 0.5
Unicorn 500000 800
Wyvern 25000 6000
Yak 9 480

[E1] General Equipment


[E1.6] Tack and Harness

Item Cost Weight Source
Barding, Banded 400 150 RC0
Barding, Chain 150 60 RC0
Barding, Field 600 400 RC0
Barding, Half brigandine 500 100 PH2
Barding, Joust 700 500 RC0
Barding, Leather 40 25 RC0
Barding, Padded, Full 150 60 PH2
Barding, Padded, Half 100 40 PH2
Barding, Plate 500 300 RC0
Barding, Plate, Full 2000 500 PH2
Barding, Plate, Half 800 250
Barding, Scale 75 40 RC0
Barding, Scale, Full 1000 300 PH2
Barding, Scale, Half 500 200 PH2
Barding, Splint 400 400
Bit & Bridle 1.5 2 PH1
Halter 0.05 0.1 PH2
Harness 1.2 10 PH1
Harness, Cart 2 10 PH2
Horseshoes (installed) 1 10 PH2
Leash, Dog 0.5 1 AWRC2
Saddle, Pack 5 15 PH2
Sabble, Riding 10 35 PH1
Saddle Bags,large 4 8 PH1
Saddle Bags,small 3 5 PH1
Saddle Blanket 0.3 4 PH1
Yoke, Horse 5 15 PH2
Yoke, Ox 3 20 PH2

[E1] General Equipment


[E1.7] Herbs

Item Cost Claimed to Effect Source
Adder's Tongue 5 anti-infection
Adgana 10 raises attributes
Agrimony 2 bruises, sprains
Aldaka 100 blindness
Alether 10 combat skills
Alkanet 2 antidote
All-Heale 2 healing
Aloe 0.05 healing, burns
Amrans 50 healing
Angelica 0.5 coughing
Anise 1 cures hiccups
Anserke 75 bleeding
Archangelica 0.5 colds, flu
Arfandas 0.2 fractures
Arkasu 12 healing
Arlan 2 healing
Arnica 1 bruising
Arnuminas 6 tissue damage
Arpusar 7 muscle damage
Asarabacca 3 renders docile
Ash 5 fevers, snakebite
Ashline 50 petrification
Athelas 200 ???
Atigax 40 protects eyesight
Attanar 8 fevers
Balm 3 menstrual pains
Barberry 4 liver disorders
Base Mullein 1 burns
Basil 0.3 antidote
Bastit 0.3 repels insects
Belan 40 bleeding
Belladona, Sprig 0.04
Belramba 60 nerve damage
Bilberry 500 infravision
Birthnot 0.02 contraceptive
Bishop's Weed 4 plague
Bittermourn 1000 longevity
Blackberry 1 bleeding
Blackroot 4 healing
Black Rose 100 liquid absorption
Bloodkeep 0.4 bleeding
Borage 1 fever
Breldiar 50 alters perception
Bull-Rush 0.2 sleep
Burdock 10 syphilis
Bursthelas 110 fractures
Caffar 10 psi enhancement
Calamus 5 restores hearing
Calcena Mushroom 100 hallucinogenic
Callin 5 heart attacks
Cat's Tail 1 heals heels
Cephalophage 100 see description
Chamomile 2 calming effect
Chervil 10 dissolve clots
Cinquefoil 10 aphrodisiac
Colewort 0.6 sobriety
Coltsfoot 2 anti-infection
Comfrey 4 fractures
Cow Parsnip 3 madness
Cow-Wheat 2 intoxication
Culkas 35 sunburn
Dagmather 6 tissue damage
Dainaberry 2 induces sleep
Darnell 3 dims sight
Darsurion 0.3 healing
Deadly-Nightshade 4 sleep
Degiik 100 maintains life
Delrean 0.3 repels insects
Dittany 1 anti-infection
Dog Rose 0.1 prevents scurvy
Draaf 0.5 healing
Dragontears 100 healing
Dragonwort 100 smallpox, plague
Dwarf Mallow 1 beestings
Ebur 22 healing
Edram 30 fractures
Eldaas 2 nausea
Elecampane 0.1 induces vomiting
Elvish Galingale 1 raise bloodflow
Entriste 25 antidote
Falsifal 3 burns, blood loss
Febfendu 90 deafness
Felmather 10 awaken
Fennel 0.5 relieves hunger
Fetherfew 2 vertigo
Fire-Flower 1000 healing
Floure-De-Luce 3 bruises
Footleaf 1 protects feet
Fumitore 3 hair prevention
Gallowbrush 10 induces sleep
Garden Flax 3 pain removal
Garlic, Bud 0.01
Gariig 55 healing
Gefnul 200 healing
Goat's Rue 6 antidote
Golden Crown 1 bleeding
Golden Lungwort 1 heals ears
Guardseye 100 detect life
Gylvir 100 breathe water
Hare's Ears 2 skin disease
Harfy 150 bleeding
Hart's Tongue 2 lowers libido
Hawkweed 4 improves eyesight
Healwell 0.1 healing
Henbane 1 antidote
Horehound 1 antidote
Horseweed 7 strengthen horse
Ironhard 15 hardens skin
Jaffray 10 antidote
Jinab 5 keeps awake
Jojojopo 0.9 frostbite
Juniper 4 relieve muscles
Kathkusa 50 raise strength
Kelventari 19 burns
Kilmakur 65 fire protection
Klagul 30 infravision
Kylathar 20 alters attributes
Laishaberries 20 heal/ disease
Land Caltrops 2 snakebite
Larnurma 10 ease pain/ heal
Laumspur 100 heal
Leopard's Bane 5 poison animals
Lesser Centaury 5 antidote
Lungwort 1 relieves lungs
Makebate 1 scorpion stings
Mandrake 3 sleep
Marigold 2 antiseptic
Marjerome 2 jaundice
Marsh Mallow 5 burns
Maruera 50 breathing
Masterwort 2 plague
Megillos 1 improves eyesight
Melander 1.2 disease resist
Milkworte 4 cholera
Mirenna 10 healing
Mountain Garlick 8 repels spirits?
Mountain Setwall 1 hair growth
Mugwort 2 prevents collapse
Napweed 1 poison protection
Navew 4 antidote
Nightcall 50 enhances senses
Oede 1000 ???
Oiolosse 1200 see description?
Olus Veritis 5 compels truth
Olvar 300 prevents death
Orach 2 jaundice
Pallast 0.5 pain relief
Palma Eldath 3 warmth
Pargen 2000 resurrection
Pattran 10 induces sleep
Pennyroyal 3 insect repellent
Peony 1 healing
Periwinkle 1 bleeding
Petiveria 1 swelling/bruising
Prince's Feather 1 bleeding
Rampalt 0.05 congestion
Rewk 0.9 healing
Ribwort Plantain 1 bruising
Rose Campion 1 scorpion stings
Rue 1 antidote
Sabito 100 breathing
Saddilia 100 raises attributes
Saffron 20 raises attributes
Sanicle 5 bleeding
Saracen Confound 1 fevers
Scented Mayweed 8 blindness
Serapias Turbith 4 healing
Sessali 1 antidote
Shepherd's Purse 5 bleeding
Silverthorn 1000 antidote
Sinquoi 2 dilates time
Snakespike 5 inflammation
Spanish Nut 10 aphrodisiac
Spiderwort 4 spider bites
Spring Adonis 3 relieves heart
Strawberry 2 leprosy
Suaeysit 10 energy
Sweet Trefoile 1 falling damage
Tai-Gi 2 enhances senses
Tamarindes 1 quenches thirst
Tamariske 5 anti-infection
Tanar'ri Dust 6 hallucinations
Tateesha 0.1 raises int
Tempin 5 antidote
Tephrosia 2 calming effect
Terbas 2 nerve damage
Teriko Weed 2 contraceptive
Thorn Apple 1 pain relief
Throw-Waxe 2 scarring
Thurl 0.1 healing
Thyme 2 antiseptic
Ur 3 food substitute
Valerian 1 eases fits
Vinuk 0.8 awaken
White Bryony 1 pneumonia
Whitecandle 5 pain relief
Willow-Herb 5 nake repellent
Winclamit 100 healing
Wolfsbane 10 lycanthropy
Wolfsbane (whole) 100 antidote
Woodrose 1 makes merry
Wood Sorrel 2 cools
Wormwood 2 antiseptic
Yaran 0.8 enhances senses
Yarrow 10 bleeding
Yavethalion 45 healing
Young Lad's Love 1 frostbite
Zulsendra 70 increase move
Zur 12 enhances senses

[E1] General Equipment


[E1.8] Musical Instruments

Item Cost Weight Source
Bandore 15 10
Chime 2 1
Drum 4 20
Fife 5 10
Flute 16 5
Gong 5 0.5
Harp 50 25
Horn 6 7.5
Lute 25 15
Lyre 27 10
Mandolin 28 15
Pipes 2 5
Rebec & bow 30 15

[E1] General Equipment


[E1.9] Torture Devices

Item Cost Weight Source
Branding iron 2 3
Cage 20 500
Chair with straps 7 80
Clamp 3 5
Iron boots 5 50
Iron maiden 70 750
Stocks 5 300
Thumb screw 1 1
U-rack 25 500
Vice 9 10

[E1] General Equipment


[E1.10] Buildings/Furnishings

Item Cost Weight Source
Armchair, Padded 3 40
Armchair, Wooden 1 30
Arrow slit 3
Arrow slit, Crossletted 5
Barbican 4000
Bartizan, 10'd, 20'h 500
Batter, Plinth or splay 100
Battlement,14'l 50
Bed, Double 8 150
Bed,Single 5 90
Belfry (Seige Tower), 30' 750 25000 RC0
Bench, Padded 4 20
Bench, Wooden 2 15
Bookcase, Metal, 4'x5' 15 250
Bookcase, Wooden, 4'x5' 5 100
Buffet 7 5
Building, Stone 750
Building, Wood 250
Buttress, Stone, 3'x5x10' 150
Cabinet 3 80
Carpet (/sq.yd.) 0.01 2
Catwalk, Wooden, 10'l 20
Chair, Padded 2 25
Chair, Wooden 1 18
Chandelier 20 30
Chest of drawers 5 70
Curtains/drapes (/sq.yd.) 0.1 1
Cushion 0.1 1
Desk 15 35
Ditch, 100'l, 10'd, 20'w 150
Door, Iron, 4'w, 7'h 100
Door, Secret, 2'w, 4'h 75
Door, Trap, 2'w, 3'l 50
Door, Wooden, 4'w, 7'h 25
Door, Wooden, Reinforced 75
Drawbridge, 10'w, 15'l 500
Embrasure shutters 5
Gallery Shed, 10'x10'x20' 300 800 RC0
Gate 250
Gatehouse, Stone 2000
Hamper 0.07 4
Hoardings, Wooden, 10' 25
Hoist, 30' 150 1200 RC0
Ladder, 30' 30 90 RC0
Loom 3 200
Machicolation, Stone, 10' 250
Mantlet (Wheeled Wall),8' 16 480 RC0
Mat 0.15 5
Mattress, Feather, Double 4 30
Mattress, Feather, Single 2 20
Mattress, Straw, Double 3 25
Mattress, Straw, Single 1 15
Merlon, 4'w, 3'd, 5'h 10
Merlon, With arrow slit 15
Mirror (/sq.ft.) 10 2
Moat, 100'l, 10'd, 20'w 350
Murder hole 15
Palisade, Wooden, 100'l 150
Parapet, Stone, 10'l 25
Pilaster, 5'w, 3'd, 10'h 50
Pillow, Feather 0.15 1.5
Pit, 5'cube 10
Portcullis, 10'w, 15'h 500
Rampart, Earth, 100'l 150
Rug, Small 0.1 5
Rug, Large 0.3 50
Sconce, Wall 0.05 5
Sofa/couch 30 75
Stable 2
Stairs, Stone, 10'r, 3'w 50
Stairs, Wooden, 10'r, 3'w 10
Stool 3 8
Storage closet 1
Table (/sq.ft.) 0.2 5
Timber Fort, 8' 32 720 RC0
Tower, Round, 20'd, 30'h 1000
Tower, Round, 30'd, 30'h 2000
Tower, Round, 40'd, 30'h 3000
Tower, Square, 10'sq,30'h 750
Tower, Square, 20'sq,30'h 1500
Tower, Square, 30'sq,30'h 2500
Tub 2 10
Tunnel, Underground, 10' 150
Wall, Bastion, 20'h, 40'l 750
Wall, Curtain, 20'h, 100'l 1500
Wardrobe, Plain 15 50
Wardrobe, With mirror(s) 25 85
Window, Shuttered 5
Window, Shuttered/Barred 10

[E1] General Equipment


[E1.11] Transports

Item Cost Weight Source
Barge 500
Barge/Raft, Small 50 PH1
Barge/Raft, Small (/sq.yd.) 1 10
Boat, Collapsible 500 60
Boat, River 4000 RC0
Boat, Sailing 2000 RC0
Boat, Small 75 90 PH1
Boat, Long 150 25000 PH1
Canoe, Small 30 80 RC0
Canoe, Large 50 120 RC0
Canoe, War 100 160
Caravel 10000
Cart 50 80 PH1
Carriage, Common 150
Carriage, Ornamental 7000
Chariot, Riding 200 400
Chariot, War 500 500
Coach, Royal 200 1800
Coaster 5000
Cog 10000
Curragh 500
Dog-sled 30 70
Drakkar 25000
Dromond 15000
Galleon 50000
Galley, Large 25000 275000 RC0
Galley, Small 10000 225000 RC0
Galley, War 40000 250000 RC0
Kayak 250 50
Knarr 3000
Lifeboat, Ship's 1000 RC0
Longship 10000 RC0
Oar 0.5 5
Oar, Galey 10
Paddle 0.3 3.5
Raft or small keelboat 100
Raft, Professional (/sq.ft.) 1 RC0
Sail 20
Sedan Chair 100
Ship, Merchant, Large 15000 250000 PH1
Ship, Merchant, Small 5000 200000 PH1
Ship, Sailing, Large 20000 RC0
Ship, Sailing, Small 5000 RC0
Ship, War 20000 300000 PH1
Troop Transport 30000 RC0
Wagon, Closed 250 2000
Wagon, Open 150 1500 PH1
Wagon Wheel 5

[E1] General Equipment


[E1.12] Hirelings/Services

Item Cost /day Source
Alchemist 10
Animal Trainer 3
Archer (longbow) 0.1
Archer (shortbow) 0.05
Armor repair 12
Armorer 5
Artillerist 0.12
Bath 0.03
Bearer/Porter 0.01
Blacksmith 3
Boatwright 0.1
Bowyer/Fletcher 1
Captain 15
Carpenter 0.03
Clerk (per letter) 0.2
Crossbowman 0.05
Doctor, Leech or bleeding 3
Engineer-Architect 5
Engineer-Artillerist 7
Engineer-Sapper/Miner 7
Footman, Heavy 0.05
Footman, Light 0.03
Footman, Pikeman 0.08
Grain/Stabling for horse 0.5 PH2
Guide, City 0.5
Habilar, Heavy 0.08
Habilar, Light 0.05
Horse grooming 0.3
Horseman, Archer 0.15
Horseman, Crossbowman 0.1
Horseman, Heavy 0.15
Horseman, Light 0.08
Horseman, Medium 0.1
Jeweler-Gemcutter 5
Lantern/Torchbearer 0.1
Laundry (load) 0.01
Leather Worker 0.02
Lieutenant 8
Limner 1
Linkboy 0.01
Mason 0.04
Messenger 2
Messenger, in city 0.1
Minstrel 3
Month,city,Common room 20 PH2
Month,city,Poor room 0.6 PH2
Month, Common room 12
Month, Double room 58
Month, Latrine, Separate 2
Month, Poor room 0.8
Month, Private room 29
Mourner 0.2
Night, Common room 0.5 PH2
Night, Double room 2
Night, Poor room 0.05 PH2
Night, Private/Good room 1 PH2
Night guard 15
Pack Handler 0.02
Sapper/Miner 0.1
Sage 100
Serjeant 4
Scribe 0.5
Ship Crew, Marines 0.08
Ship Crew, Mates 1
Ship Crew, Oarsmen 0.12
Ship Crew, Sailors 0.05
Ship Master 15
Slinger 0.08
Spy 60
Steward/Castellan 30
Tailor 0.02
Teamster (/mile) 0.05
Teamster w/wagon (/mile) 0.1
Valet/Lackey 0.03
Weapon Maker 5
Weapon repair 9
Weaver 0.02
Week, Common room 3
Week, Double room 9
Week, Poor room 0.2
Week, Private room 4

[E2] Weapons


[E2.1] Weapons Table Notes

Cost: In gold pieces (gp).
Weight: In pounds (lbs).
Size: See [C7.1] for what size weapons you can wield. "*"=2 hands to fire; "n"=no hands to use; "s"=several people to operate; "^"=mounted weapon (or lose 1 die type).
#Att: Base number of attacks. "1" is "Other Weapon" (except for Swords), "2" is "Dagger" (except for Bows), "3" is "Dart". "*"=2 hands to reload; "n"=auto-reloads/doesn't need hands; "!"=no more than this #Att possible except by magic/psionics
Size -M: Damage to Size M and smaller targets. "e" dice are open-ended (if you roll max, roll again and add that to result).
Size L+: Damage to Size L and larger targets.
Critical: Critical range / multiplier. If none is given, assume 20/x2.
Stat (Optional): Which stats are used for TH/dmg for this weapon. Usually [C5] is used instead of this column. "SR" is "Strength Rating" of the weapon (not the user). "Nat" is "Natural" (Str+Dex+2).
Type: B=Blunt, E=Entangling, I=Injecting, P=Piercing, S=Slashing, X=eXplosive
SpeedF (Optional): Speed Factor, which modifies your initiative. Rarely used.

[E2.2] Weapons Table

Weapon gp lbs. Size #Att Size -M Size L+ Critical Notes Source New?
Aklys 2 4 S 1* 1d6 1d3 20/x2 UA1
Armor, Spiked Leather 30 25 Mn 1n! 1d3 1d3 ?
Arquebus 500 10 M 1/2* powder powder 20/x2 PH2
" Ammo: Gun/Black Powder 25 1 - - 1e12 1e12 ? DM
" Ammo: Smoke/Gray Powder 10 1 - - 1e10 1e10 ? PH2
" Ammo: White/Flash Powder 5 1 - - 1e8 1e8 ? DM
Arquebus, Caviler 450 11 M 1/3* 1e8 1e8 ? FRA2
Arquebus, Mini 50 5 S Other 1e6 1e6 20+ / x3 Ammo is included in cost; gets Dex bonus TH and dmg (no Str) DM 4.0
Arquebus, Musket 800 20 M 1/3* 1e12 1e12 ? FRA2
Axe, Battle 5 6 M 1 1d8 1d8 20/x2 RC0
Axe, Battle [3E] 10 7 M ? 1d8 1d8 20/x3 PH3
Axe, Broad 30 14 L 1 1d10 1d10 20/x2
Axe, Executioner's 248 9 M Melee 2d8 1d6 17+ / x2 Natural 20: Vorpal (Size L or smaller only) DM 4.0
Axe, Great 40 50 L 1 1d12 1d12 20/x2
Axe, Great, Huge 300 400 H 1 1d30 1d30 ?
Axe, Greataxe [3E] 20 20 L ? 1d12 1d12 20/x3 PH3
Axe, Hand 4 3 S Melee 1d6 1d6 20/x2 Thrown: Range 1/2/3, use FastWpn line RC0 5.0
Axe, Handaxe [3E] 6 5 S ? 1d6 1d6 20/x3 PH3
Axe, Ice 40 5 M Melee 1d6 1d6 20+ / x4 x2 dmg vs. Cold-based/-using/-dwelling. +25% Climb Walls. Frost3 4.0
Axe, Orc Double [3E] 60 25 L 1* 1d8,1d8 1d8,1d8 20/x3 PH3
Axe, Throwing 2 3 S 3/2 1d6 1d4 ?
Axe, Throwing [3E] 8 4 S ? 1d6 1d6 20/x2 PH3
Axe, Two-handed 15 10 L 1 1d10 2d8 ?
Axe, Waraxe, Dwarven [3E] 30 15 M ? 1d10 1d10 20/x3 PH3
Axe, Woodcutter's 0.5 4 M 1 1d6 1d4 ?
Ballista 75 600 H 1/2 1d10+6 1d10+6 ? RC0
Ballista, Heavy 6000 2000 Gs 1/3s round round ?
" Ammo: Heavy Ballista Round 5 30 H - 4d10 5d10 ?
Ballista, Light 750 200 Hs 1/2s round round ?
" Ammo: Light Ballista Round 3 16 L - 3d8 4d8 ?
Barrel of Acid (thrown) 23 30 L 1/1 6d12 6d12 (none) Two of the dmg dice are splash (whole group) DM 4.0
Barrel of Bees (thrown) 12 20 M 1 2d4 2d4 (none) Hits whole group, moves with group and splashes for 10s. DM 4.2
Barrel of Green Slime (thrown) 40 25 M 1 3d20 3d20 (none) Hits whole group, all of the damage is spash DM 4.2
Bat'leth (Klingon) 20 10 L 1 2d8 4d4 ? i/Al-
Belaying Pin 0.02 2 S 1 1d4 1d4 ?
Blowgun, < 2' 3 0.6 S Lt X-Bow dart dart 20/x2 Range 1/2/3; no Str bonus to dmg RC0 5.0
Blowgun, 4' 3 1 M 2 needle needle 20/x2 UA1
Blowgun, 2' + 6 1.5 M Hv X-Bow dart dart 20/x2 Range 2/3/4; gets Str bonus to dmg RC0 5.0
" Ammo: Poisoned Dart 0.2 0.02 T - 1d0 1d0 bl-gun Poison: Death/0 (PPD save, DC=20) RC0 5.0
Blowgun, 7' 5 2 L 2 needle needle 20/x2 UA1
" Ammo: Needle, Barbed 0.03 0 T - 1d3 1d2 20/x2
" Ammo: Needle, Hollow 0.02 0 T - 1 1 ?
" Ammo: Needle, Standard 0.01 0 T - 1d2 1 20/x2 UA1
Blowgun, Metsubishi 2 1 S 1/2 powder powder ?
" Ammo: Powder, Ashes/Dust 0 0 T - 0 0 ?
" Ammo: Powder, Pepper 0.04 0 T - 0 0 ?
Blunderbus 500 12 M 1/2 1e4 1e4 ? FRA2
Blunderbus, Musket (Scatter Gun) 500 14 L L XBow 3e4 3e4 17+ / x2 1d4 attacks (different targets in same group) for each shot iRLR 4.2
Bo Stick 0.02 4 M 1 1d6 1d4 20/x2
Bola 5 0.5 M Other 1d2 1d2 20/x2 Range 2/4/6; Slow 1r (Reflex save) RC0 5.0
Bombard 20000 2000 H 1/3 2e20 2e20 ? FRA2
Boomerang 1 2 S 1 1d4 1d4 20/x2
Bore 150 300 H 1/2 1d6+14 1d6+14 ? RC0
Boulder, Giant 0 5000 F 1! 8d12 16d8 20/x2
Boulder, Huge 0 1000 G 1! 4d12 8d8 20/x2
Boulder, Large 0 200 H 1! 2d12 4d8 20/x2
Boulder, Medium 0 50 L 1! 1d12 2d8 20/x2
Boulder, Small 0 10 M 1! 1d6 1d8 20/x2
Boulder, Size L, Silver 5 50 L 1/1 1d10 1d10 20+ / x2 Gets +2 TH. x2 dmg vs. Lycanthropes DM 4.0
Boulder, Size L, Stone 2 75 L 1/1 1d14 1d14 20+ / x2 Ignores Stoneskins. DM 4.0
Bow, Compound Long 100 3 L* 2* arrow arrow 20/x2 PH1
Bow, Compound Short 75 2 M* 2* arrow arrow 20/x2 PH1
Bow, Great 125 8 H* 2* arrow arrow ?
Bow, Long 40 3 L Bow arrow arrow 20/x2 Range 7/14/21 RC0 5.0
" Ammo: Arrow, Large 0.5 0.4 L - 1d10 1d10 ?
" Ammo: Arrow, Long 1 0.1 M - 1d8 1d8 bow DM 5.0
" Ammo: Arrow, Silver Long 20 0.1 M - 1d8 1d8 bow Made of silver DM 5.0
Bow, Longbow [3E] 75 3 L ? arrow arrow 20/x3 PH3
" Ammo: Arrow [3E] 0.05 0.15 M ? 1d8 1d8 20/x3 PH3
Bow, Longbow, Composite [3E] 100 3 L ? 1d8 1d8 20/x3 PH3
Bow, Pellet 50 2 M* 3/2* pellet pellet ?
" Ammo: Pellet 0.02 0.2 S - 2d4 1d6+2 ?
Bow, Pixie 50 1 S* 2* arrow arrow ?
" Ammo: Arrow, Pixie, Flight 0.01 0 T - 1d4 1d2 ?
" Ammo: Arrow, Pixie, Forget 0.1 0 T - 0 0 ?
" Ammo: Arrow, Pixie, Sleep 1 0 T - 0 0 ?
" Ammo: Arrow, Pixie, War 0.5 0 T - 1d4+1 1d4+1 ?
Bow, Short 25 2 M Bow arrow arrow 20/x2 Range 5/10/15 RC0 5.0
" Ammo: Arrow, Armor Piercer 0.25 0.2 S - 1d4+3 1d4+2 ?
" Ammo: Arrow, Barbed 0.1 1d6 1d6 ?
" Ammo: Arrow, Blunt Head 0.01 0.3 1d3 1d3 ?
" Ammo: Arrow, Broad Head 0.1 1d6+1 1d6 ?
" Ammo: Arrow, Corded (120') 3 2.5 1d3 1d2 ?
" Ammo: Arrow, Flaming 2.5 0.4 1d6+1 2d4 ?
" Ammo: Arrow, Flight (Normal) 0.02 0.2 S - 1d6 1d6 ? PH1
" Ammo: Arrow, Frog Crotch 0.5 0.2 S - 1d6 1d3 ?
" Ammo: Arrow, Grappling (120') 5 3 1d4 1d3 ?
" Ammo: Arrow, Humming Bulb 0.5 0.2 S - 1d2 1d2 ?
" Ammo: Arrow, Hunting 0.01 0.1 S - 1d4 1d4 ?
" Ammo: Arrow, Leaf Head 1 0.2 S - 1d8 1d6 ?
" Ammo: Arrow, Sheaf/War 0.2 0.3 M - 1d8 1d8 ?
" Ammo: Arrow, Silver 5 0.05 S - 1d6 1d6 bow Made of silver RC0 5.0
" Ammo: Arrow, Spiral 0.5 1d6+1 1d6+1 ?
" Ammo: Arrow, Stonetip/Crude 0 0.3 S - 1d5 1d5 ?
" Ammo: Arrow, Wooden 0 0.1 1d5 1d3 ?
Bow, Shortbow [3E] 30 2 M ? arrow arrow 20/x3 PH3
" Ammo: Arrow [3E] 0.05 0.15 S ? 1d6 1d6 20/x2 PH3
Bow, Shortbow, Composite [3E] 75 2 M ? 1d6 1d6 20/x3 PH3
Bow, Spear 500 70 L Bow spear spear (+2 / x+1) Fires spears. Get Str and Dex both on TH and dmg. DM 4.2
Ammo: Javelin, Heavy 2 3 M Bow 1d6 1d8 17+ / x3 Crit is improved due to Spear Bow (normally 18+ / x2) DM 4.2
Ammo: Spear, Manti (+4 heads) 15 9 M Bow 1d8+4 1d8+4 19+ / x4 Crit is improved (normally 20+ / x3). +1 Parting Shots. DM 4.2
Bow, Sword 2000 80 H* 1* sword sword ?
Bow, Yuan-Ti Serpent 150 5 M Bow arrow arrow 20+ / x3 Fires arrows or snakes. Drag349 4.0
" Ammo: Arrow, Biting 0.5 0.3 S Bow 1d10 1d6 bow Target must make Poison save (DC = AC you hit) or 6 dmg. Can cut ropes. DM 4.0
" Ammo: Snake 1 1 S Bow 1d12 1d8 bow Target must make Poison save (DC = AC you hit) or 13 dmg Conan 4.0
Buckler, Spiked 10 5 S 1! 1d4 1d3 ? UA1
Caltrop 0.2 0.2 S 5! 1 1d2 20/x2 UA1
Caltrop, Tetsu-bishi 0.25 0.3 S 5! 1d4 1d4 ?
Catapult, Giant 16000 12000 Fs 1/4s boulder boulder ?
Catapult, Hand 250 16 M 1/2* stone stone ?
Catapult, Heavy 2000 2000 Gs 1/3s boulder boulder ?
Catapult, Heavy [0E] 250 1800 H 1/6 1d10+10 1d10+10 ? RC0
Catapult, Light 1500 1000 Hs 1/2s boulder boulder ?
Catapult, Light [0E] 150 1200 H 1/5 1d8+8 1d8+8 ? RC0
Cattle Prod / Stun Gun / Pain Stick 250 5 M Melee 9 7 (none) Natural 20: Stunned 1s unless save vs. PPD DM 4.2
Cestus / Punch-cutter 1 1 S 1 1d+2 1d+2 ? RC0
Cestus 5 1 S Unarmed +0d+1 +0d+1 20/x2 Modifies punch damage RC0 5.0
Chain, Heavy, 4' 16 12 M 1 1d6 1d4 ?
Chain, Heavy, 8' 32 24 L 1 1d6+1 1d6 ?
Chain, Light, 4' 12 4 M 1 1d4 1d3 ?
Chain, Light, 8' 24 8 L 1 1d4+1 1d4 ?
Chain, Spiked [3E] 25 15 L ? 2d4 2d4 20/x2 PH3
Chain, Whipping 10 4 M 1 1d8 1d6 ?
Chakram (Xena) (thrown) 15 2 S Dagger 1d6 1d6 20+ / x3 If you miss, returns at end of segment. Xena 4.2
Club 0 3 M 1 1d6 1d3 ? RC0
Club (thrown) 0 3 M 1 1d6 1d3 ?
Club [3E] 0 3 M ? 1d6 1d6 20/x2 PH3
Club, Giant 0 200 G 1 4d10 4d8 ?
Club, Greatclub [3E] 5 10 L ? 1d10 1d10 20/x2 PH3
Club, Huge 0 50 H 1 3d8 3d6 ?
Club, Large / Great 0 12 L 1 2d6 2d4 ?
Club, Spiked 1 4 M 1 1d8 1d6 ?
Club, Spiked (thrown) 1 4 M 1 1d8 1d6 ?
Club, Spiked, Large 8 16 L 1 2d8 2d8 ?
Crossbow, Flame Thrower 300 20 L 1/2 powder powder ? i/Bla
Crossbow, Hand 300 3 S 1* quarrel quarrel ? UA1
" Ammo: Quarrel, Hand 1 0.1 T - 2d3 2d2 ? UA1
Crossbow, Hand [3E] 100 3 T ? 1d4 1d4 19-20/x2 PH3
Crossbow, Heavy 30 5 L Hv X-Bow quarrel quarrel 20/x2 Range is 8/16/24 RC0 5.0
" Ammo: Quarrel, Heavy 0.35 0.04 M - 2d4 2d4 x-bow CF=2: dmg is 4d4 RC0 5.0
" Ammo: Quarrel, Heavy, Silver 5 0.04 M - 2d4 2d4 x-bow CF=2: dmg is 4d4 RC0 5.0
Crossbow, Heavy [3E] 50 9 M ? quarrel quarrel 19-20/x2 PH3
" Ammo: Quarrels [3E] 1 1 S ? 1d10 1d10 NA PH3
Crossbow, Light 30 5 M Lt X-Bow quarrel quarrel 20/x2 Range is 6/12/18 RC0 5.0
" Ammo: Quarrel, Armor Piercer 1 0.3 S - 1d4+4 1d8+4 ?
" Ammo: Quarrel, Light 0.3 0.03 S - 1d6 1d6 x-bow CF=2: dmg is 2d6 RC0 5.0
" Ammo: Quarrel, Silver 5 0.03 S - 1d6 1d6 x-bow CF=2: dmg is 2d6 RC0 5.0
Crossbow, Light [3E] 35 6 S ? quarrel quarrel 19-20/x2 PH3
" Ammo: Quarrels [3E] 0.1 0.1 T ? 1d8 1d8 NA PH3
Crossbow, Light, Double Shot 70 8 M 2* quarrel quarrel ?
Crossbow, Repeating 160 16 L 2* quarrel quarrel ?
Crossbow, Repeating [3E] 250 16 M ? 1d8 1d8 19-20/x2 PH3
Crossbow, Triple 110 11 M Bow quarrel quarrel 18+ / x2 Gets +2 attacks on first P action of each combat. DM 4.0
" Ammo: Quarrel, Glow +0/+0 0.2 0.2 S Bow 2d5 2d5 x-bow Considered a +0 magical weapon. Acts as light source. DM 4.0
" Ammo: Quarrel, Grappling Hook 5 0.4 S Bow 2d2 2d2 x-bow Has a grappling hook and 50' of thin rope (1 person max). DM 4.0
Dagger / Dirk 2 1 S 1(2) 1d4 1d3 ? PH1
Dagger [3E] 2 1 T ? 1d4 1d4 19-20/x2 PH3
Dagger [0E] 3 1 S 1 1d4 1d4 ? RC0
Dagger, Averaging 7 0.5 S 1 (2) 1d2+1 1d2+1 ? DM 3.2
Dagger, Barbed 35 1 S Dagger 1d4 1d4 19+ / x2 x+1 to Backstab multiplier (you have x2 if you didn't have BS) CAdv3 4.0
Dagger, Long 4 2 S 1(1½) 1d5 1d4 ?
Dagger, Normal 3 1 S Melee 1d4 1d4 20/x2 Thrown: Range 1/2/3, use Dagger line RC0 5.0
Dagger, Parrying 5 1 S 1 1d3 1d2 ?
Dagger, Punching [3E] 2 2 T ? 1d4 1d4 20/x3 PH3
Dagger, Silver 30 1 S Melee 1d4 1d4 20/x2 Thrown: Range 1/2/3, use Dagger line RC0 5.0
Dart (thrown) 0.5 0.5 S 3 1d3 1d2 ? PH1
Dart [3E] 0.5 0.5 S ? 1d4 1d4 20/x2 PH3
Dart, Barbed (thrown) 1 1 S 2 1d4 1d4 ?
Dart, Lizard Man (thrown) 6 3 L Dart 2d8 2d8 19+ / x2 DM 4.0
Fang 3 3 S 1 1d6 1d4 ?
Flail, Dire [3E] 90 20 L ? 1d8,1d8 1d8,1d8 20/x2 PH3
Flail, Footman's 15 15 L 1 1d6+1 2d4 ? PH1
Flail, Heavy [3E] 15 20 L ? 1d10 1d10 19-20/x2 PH3
Flail, Horseman's 8 5 M^ 1^ 1d6+1 1d6+1 ? PH1
Flail, Light [3E] 8 5 M ? 1d8 1d8 20/x2 PH3
Flindbar 8 6 M 3/2 1d4 1d4 ?
Fly Swatter, Giant 10 30 H 3/2 1d10 1d6 ?
Foot Spike 8 1 S Kick d+4 d+4 18+ / x2 Adds to kicking dmg. Overwrites kick crit range. -3" to move rate (this can be bought off for 100 gp) RotW3 4.0
Gaff/Hook 2 2 S 1 1d4 1d3 ?
Garrot 0.5 0.1 S* 1 1d4 1d6 ? UA1
Gauntlet, Spiked [3E] 5 2 T ? 1d4 1d4 20/x2 PH3
Goblin Stick 5 8 L 1 1d4 1d6 ?
Grenade, Dust 0.1 0.2 S 1 0 0 ?
Grenade, Flashpowder 30 0.2 S 1 1 1 ?
Grenade, Pepper 1 0.2 S 1 0 0 ?
Grenade, Poison Smoke 12 0.2 S 1 1d2 1 ?
Guisarme [3E] 9 15 L ? 2d4 2d4 20/x3 PH3
Gunsen / Fan, War 4 1 S 1 1d3 1d2 ?
Halberd 7 15 L Melee 1d10 1d10 20/x2 RC0 5.0
Halfspear [3E] 1 3 M ? 1d6 1d6 20/x3 PH3
Hammer, Gnome Hooked [3E] 20 6 M ? 1d6,1d4 1d6,1d4 x3/x4 PH3
Hammer, Great 32 40 H 1 2d8 2d6 ?
Hammer, Light [3E] 1 2 S ? 1d4 1d4 20/x2 PH3
Hammer, Lucern 7 15 L 1 2d4 1d6 ? PH1
Hammer, Sledge 10 10 M 1 1d6+1 1d4+1 ?
Hammer, Throwing 4 2.5 M FastWpn 1d4 1d4 20/x2 Range is 1/2/3 RC0 5.0
Hammer, Throwing (thrown) 4 2.5 M 3/2 1d4 1d4 ? RC0
Hammer, War 1 5 M 1(1) 1d6 1d6 ? RC0
Hammer, War 5 5 M Melee 1d6 1d6 20/x2 RC0 5.0
Hammer, Warhammer [3E] 12 8 M ? 1d8 1d8 20/x3 PH3
Harpoon 5 5 L 1 2d4 2d6 ? UA1
Holy Water, Size S (flask) 25 0.1 S Lt X-Bow 0d0 0d0 20/x2 Range 1/3/5; Undead: 1d8 dmg (group) RC0 5.0
Holy Water, Size M (keg) 100 2 M Lt X-Bow 0d0 0d0 20/x2 Range 1/3/4; Undead: 2d10 dmg (group) DM 5.0
Holy Water, Size L (barrel) 400 30 L Lt X-Bow 0d0 0d0 20/x2 Range 1/2/4; Undead: 3d12 dmg (group) DM 5.0
Holy Water, Size H (tun) 1600 500 H Lt X-Bow 0d0 0d0 20/x2 Range 1/2/3; Undead: 4d14 dmg (group) DM 5.0
Javelin 0.5 2 M 3/2 1d4 1d4 ? PH1
Javelin & Atlatl 1 3 M 1 1d6 1d6 ? UA1
Javelin [3E] 1 2 M ? 1d6 1d6 20/x2 PH3
Javelin 1 2 M Melee 1d6 1d6 20/x2 Thrown: Range 3/6/9, use FastWpn line RC0 5.0
Javelin, Uchi-ne 2 1 S 2 1d4 1d3 ?
Jaws Teeth 35 1 S Bite d+4 d+4 19+ / x3 Adds to bite dmg. Overwrites bite critical. Bond 4.2
Jitte 0.5 1 S 1 1d4 1d2 ?
Jitte, Marohoshi (bladed) 75 3 S Melee+½ 1d6 1d4 19+ / x2 (Note the +½ attack.) +4 TH when disarming DM 4.2
Jo Stick 0.03 4 M 1 1d6 1d3 ?
Jitte 50 2 S Melee +1/2 1d4 1d2 20+ / x2 +4 TH when disarming DM 4.0
Kama [3E] 2 2 S ? 1d6 1d6 20/x2 PH3
Kama, Halfling [3E] 2 1 T ? 1d4 1d4 20/x2 PH3
Kawanaga / Grappling Hook 12 2 M 1 1d3 1d2 ?
Kick-Slasher 7 3 Sn 1 1d4+1 1d6+1 ?
Kiseru / Iron Pipe 3 1 S 1 1d4 1d3 ?
Knife 0.5 0.5 S 1(2) 1d3 1d3 ? UA1
Knuckles, Brass 2 1 S 1 1d3 1d2 ?
Kukri [3E] 8 1 T ? 1d4 1d4 18-20/x2 PH3
Kumade / Rake 1 2 M 1 1d5 1d4 ?
Kyoketshogi / Bladed Rope 2 1 M 1 1d4 1d4 ?
Lajatang 7 6 L 1 1d10 1d10 ?
Lance 10 18 L Melee 1d10 1d10 20/x2 x2 dmg if mounted RC0 5.0
Lance, Dragon, Large 320 300 G^ 1!^ 3d20 6d12 ?
Lance, Dragon, Small 80 39 H^ 1!^ 2d12 4d8 ?
Lance, Flight 6 5 L^ 1!^ 1d6+1 2d6-1 ? PH1
Lance, Heavy [3E] 10 10 M ? 1d8 1d8 20/x3 PH3
Lance, Heavy Horse 15 15 L^ 1!^ 1d8+1 3d6 ?
Lance, Jousting 20 20 L^ 1!^ 1d3-1 1d2-1 ?
Lance, Light [3E] 6 5 S ? 1d6 1d6 20/x3 PH3
Lance, Light Horse 6 5 L^ 1!^ 1d6 1d8 ?
Lance, Medium Horse 10 10 L^ 1!^ 1d6+1 2d6 ?
Lasso 0.5 2 L 1 0 0 ? UA1
Mace 5 3 M 1 1d6 1d6 ? RC0
Mace, Footman's 8 10 M 1 1d6+1 1d6 ? PH1
Mace, Great 11 12 L 1 2d8 2d6 ?
Mace, Heavy [3E] 12 12 M ? 1d8 1d8 20/x2 PH3
Mace, Horseman's 5 6 M^ 1^ 1d8 1d6 ? PH1
Mace, Light [3E] 5 6 S ? 1d6 1d6 20/x2 PH3
Machete 2 3 S 1 1d6 1d5 ?
Machete, Parang 8 5 M 1 1d8 1d6 ?
Main-Gauche 3 2 S 1 1d4 1d3 ?
Man Catcher 30 8 L 1 1d2 1d2 ? UA1
Mattock, Masher 900 80 H Melee 1d30 1d30 16+ / x5 Get an extra set of Str bonus to TH and dmg DM 4.2
Maul 5 10 L 1 2d4 1d10 ?
Maul, Masher 600 40 L Melee 1d20 1d20 17+ / x4 Get an extra set of Str bonus to dmg DM 4.0
Modular Weapon (Junk Pole Arm) 90+N*N 15+N M+ Melee 1dN 1dN 20+ / x2 Can be disassembled into normal looking objects. N=12-34 is Size L. N=36-50 is Size H. N=52-100 is Size G. Drag316 4.0
Monomolecular Blade 3000 1 M ? 3d0 3d0 20/x4 DM 3.2
Morning Star 10 12 M 1 2d4 1d6+1 ? PH1
Morningstar [3E] 8 8 M ? 1d8 1d8 20/x2 PH3
Needle 2 0.1 T Needle 1d1 1d1 (none) DM 4.0
Nekode / Climbing Claws 3 5 S 1 1d4 1d3 ?
Net 5 10 M 1 0 0 ? RC0
Net [3E] 20 10 M ? - - 20/x2 PH3
Net, Medium 4 3.5 M Other 1d0 1d0 20/x2 Range 1/2/3; Entangled 1r (Reflex save) RC0 5.0
Nunchaku 4 3 M 1 1d6 1d6 ?
Nunchaku, Halfling [3E] 2 1 T ? 1d4 1d4 20/x2 PH3
Nunchaku, Three-piece rod 6 5 M 1 1d8 1d8 ?
Nunchuka [3E] 2 2 S ? 1d6 1d6 20/x2 PH3
Oil, Burning, Size S (flask) 2 1 S Lt X-Bow 1d8 1d8 (none) Range 1/3/5; Splash 1/4th dmg; lasts +1s RC0 5.0
Oil, Burning, Size M (keg) 8 1 M Lt X-Bow 2d10 2d10 (none) Range 1/3/4; Splash 1/4th dmg; lasts +2s DM 5.0
Oil, Burning, Size L (barrel) 32 1 L Lt X-Bow 3d12 3d12 (none) Range 1/2/4; Splash 1/4th dmg; lasts +3s DM 5.0
Oil, Burning, Size H (tun) 128 1 H Lt X-Bow 4d14 4d14 (none) Range 1/2/3; Splash 1/4th dmg; lasts +4s DM 5.0
Oil, Greek Fire (flask) 10 2 S 1 2d8 2d10 ?
Oil, Lamp (barrel) 5 100 L 1/2 8d6 8d8 ?
Oil, Lamp (flask) 0.06 1 S 1 2d6 2d8 ? RC0
Option Mount 8*N N M (varies) (varies) (varies) (varies) 1V: Polymorph this into any Size <= M weapon of cost N gp or less SFB 4.2
Pick, Footman's 8 6 M 1 1d6+1 2d4 ? PH1
Pick, Heavy [3E] 8 6 M ? 1d6 1d6 20/x4 PH3
Pick, Horseman's 7 4 M^ 1^ 1d6+1 1d6 ? PH1
Pick, Light [3E] 4 4 S ? 1d4 1d4 20/x4 PH3
Pike 3 8 L Melee 1d10 1d10 20/x2 RC0 5.0
Pole Arm 7 15 L 1 1d10 1d10 ? RC0
Pole Arm, Awl Pike 5 12 L 1 1d6 1d12 ? PH1
Pole Arm, Bardiche 7 12 L 1 2d4 2d6 ? PH1
Pole Arm, Bec de corbin 8 10 L 1 1d8 1d6 ? PH1
Pole Arm, Bill-Guisarme 7 15 L 1 2d4 1d10 ? PH1
Pole Arm, Fauchard 5 7 L 1 1d6 1d8 ? PH1
Pole Arm, Fauchard-fork 8 9 L 1 1d8 1d10 ? PH1
Pole Arm, Glaive 6 8 L 1 1d6 1d10 ? PH1
Pole Arm, Glaive [3E] 8 15 L ? 1d10 1d10 20/x3 PH3
Pole Arm, Glaive-Guisarme 10 10 L 1 2d4 2d6 ? PH1
Pole Arm, Guisarme 5 8 L 1 2d4 1d8 ? PH1
Pole Arm, Guisarme-Voulge 8 15 L 1 2d4 2d4 ? PH1
Pole Arm, Halberd 7 15 L 1 1d10 2d6 ? RC0
Pole Arm, Halberd [3E] 10 15 L ? 1d10 1d10 20/x3 PH3
Pole Arm, Halberd, Great 25 35 H 1 1d12 2d8 ?
Pole Arm, Hook Fauchard 10 8 L 1 1d4 1d4 ? UA1
Pole Arm, Military Fork 4 8 L 1 1d8 2d4 ? PH1
Pole Arm, Nagimaki 6 6 L 1 1d6 1d8 ?
Pole Arm, Naginata 8 10 L 1 1d8 1d10 ?
Pole Arm, Partisan 10 8 L 1 1d6 1d6+1 ? PH1
Pole Arm, Ranseur 6 7 L 1 2d4 2d4 ? PH1
Pole Arm, Ranseur [3E] 10 15 L ? 2d4 2d4 20/x3 PH3
Pole Arm, Spetum 5 7 L 1 1d6+1 2d6 ? PH1
Pole Arm, Tetsubo 2 7 L 1 1d8 1d8 ?
Pole Arm, Voulge 5 12 L 1 2d4 2d4 ? PH1
Polearm 7 15 L Melee 1d10 1d10 20/x2 RC0 5.0
Poleaxe 5 12 L Melee 1d10 1d10 20/x2 RC0 5.0
Ram 500 6000 Fs 1!s 2d8+16 2d12+24 ?
Ram Catcher 20 20 L 1 1d8 1d8 ?
Ram, Battering 100 300 H 1/2 1d6+8 1d6+8 ? RC0
Ribald 1200 80 L 12/24* 1e4 1e4 ? FRA2
Ring, Poison 45 0 T Punch d+1 d+1 20+ / x2 Adds to punching dmg. Needle on palm side of hand. Natural 20: Poison (6 dmg, no save), or has 1 Venom charge. Drag316 4.0
Rock (thrown) 0 1 S 1 1d3 1d3 ? RC0
Rock, Thrown 0.1 1 S FastWpn 1d3 1d3 20/x2 Range 1/3/5 RC0 5.0
Sai 0.5 2 S 1 1d4 1d2 ?
Sang kauw 5 10 M 1 1d8 1d6 ?
Sap / Blackjack 1 0.5 S 1 1d3 1d2 ? RC0
Sap (Blackjack) 5 0.5 S Melee 1d2 1d2 20/x2 Behind: Stun 1s (PPD save; Unc. if miss by 10) RC0 5.0
Sap [3E] 1 3 S ? 1d6 1d6 20/x2 PH3
Scissors, Two-Handed 60 20 L* 1 1d12 1d12 ?
Scorpion on a Stick 22 2 S 1 1d0+30 1d0+30 (none) No Str bonus. Poison dmg. Includes replacement scorpions. DM 4.2
Scourge 1 2 S 1 1d4 1d2 ?
Scythe 5 8 M 1 1d6+1 1d8 ?
Scythe [3E] 10 12 L ? 2d4 2d4 20/x4 PH3
Scythe, Great 40 16 L 1 1d10+1 1d12 ?
Shaken 2 0.5 S 2 1d4 1d4 ?
Shield, Horned 15 2 S Lt X-Bow 1d2 1d2 (none) AC +1 (can use while attacking, no shield prof.) RC0 5.0
Shield, Knife 65 7 S Lt X-Bow 1d4+1 1d4+1 (none) AC +1 (can use while attacking, no shield prof.) RC0 5.0
Shield, Large 14 20 L 1 1d6 1d4 ?
Shield, Medium 7 10 M 1 1d4 1d3 ?
Shield, Small 3 5 S 1 1d3 1d2 ?
Shield, Sword 200 18.5 M Lt X-Bow 1d4+2 1d4+2 (none) AC +2 (can use while attacking, no shield prof.) RC0 5.0
Shield, Tower / Body 10 15 L 1 1d5 1d4 ?
Shield, Tusked 200 27.5 L Hv X-Bow 1d4+1 1d4+1 (none) AC +3 (can use while attacking, no shield prof.) RC0 5.0
Shuriken [3E] 1 0.1 T ? 1 1 20/x2 PH3
Shuriken, Giant / Sword, Star / Krull Glaive 80 6 M 1 1d6 1d8 ?
Shuriken, Spike 3 0.1 S 3 1d4 1d3 ?
Shuriken, Star, Large 4 0.3 S 2 1d4 1d4 ?
Shuriken, Star, Medium 3 0.2 S 3 1d3 1d3 ?
Shuriken, Star, Small 2 0.1 S 4 1d2 1d2 ?
Siangham [3E] 3 1 S ? 1d6 1d6 20/x2 PH3
Siangham, Halfling [3E] 2 1 T ? 1d4 1d4 20/x2 PH3
Siangkam 2 0.5 S 1 1d4+1 1d4 ?
Sickle 0.6 3 S 1 1d4+1 1d4 ?
Sickle [3E] 6 3 S ? 1d6 1d6 20/x2 PH3
Sickle, Kama 1 2 S 1 1d6 1d4 ?
Sickle, Kusari-gama 3 3 S 1 1d6 1d4 ?
Sickle, Large 2 6 M 1 2d4 2d4-1 ?
Sickle, Throwing 1 3 S 1(1½) 1d4+1 1d4 ?
Sling 0.05 0.1 S 1 stone stone ? RC0
" Ammo: Bullet 0.01 0.2 T ? 1d4+1 1d6+1 20/x2 PH1
" Ammo: Stone 0 0.1 T ? 1d4 1d4 20/x2 RC0
Sling 2 2 S Other 1d4 1d4 20/x2 Range 4/8/16; silver pellets are 5 gp each RC0 5.0
Sling [3E] 0 0 S ? 1d4 1d4 20/x2 PH3
" Ammo: Bullet [3E] 0.005 0.25 T ? NA NA NA PH3
Sode garami 5 5 M 1 1d4 1d3 ?
Sow 750 4000 Fs 1!s 2d8+8 2d12+36 ?
Spear 0.8 5 M 1(1½) 1d6 1d8 ? RC0
Spear 3 3 L Melee 1d6 1d6 20/x2 Thrown: Range 2/4/6, use FastWpn line RC0 5.0
Spear, Chained / Chijiriki 6 6 M 1 1d6 1d8 ?
Spear, Concealed / Shakujo Yari 5 5 M 1(1½) 1d6 1d8 ?
Spear, Dragonslayer 100 22 L Melee 1d10 1d20 20+ / x5 x2 dmg vs. Dragons DM 4.0
Spear, Large 3 20 L 1(1½) 2d6 2d8 ?
Spear, Long 1 7 L 1(1½) 1d8 1d10 ?
Spear, Longspear [3E] 5 9 L ? 1d8 1d8 20/x3 PH3
Spear, Shortspear [3E] 2 5 L ? 1d8 1d8 20/x3 PH3
Spear Box 600 800 H 1 1d10 1d10 (none) Autohits a group, or roll to hit 1 target 2d10 times. DM 4.2
Staff 5 4 M Melee 1d6 1d6 20/x2 RC0 5.0
Staff Fling (melee) 1 3 L Melee 1d6 1d6 20+ / x2 Throws Size L boulders. Dmg here is for melee. DM 4.0
" Ammo: Staff Fling Boulder 0 50 L Melee 1d12 2d8 19+ / x3 This is just a normal Size L boulder, with improved crit due to Staff Fling. DM 4.0
" Ammo: Staff Fling Stinkpot 12 25 L Melee 1d8 2d6 19+ / x3 Does a Stinking Cloud (DC = AC you hit) on target DM 4.0
Staff Sling (melee) 0.2 2 M 1 1d4 1d4 ? UA1
Staff Sling (missile) 0.2 2 M* 1 stone stone ? UA1
" Ammo: Staff Sling Bullet 0.02 0.4 S - 2d4 1d6+2 ? UA1
" Ammo: Staff Sling Stone 0 0.3 S - 1d8 2d4 ? UA1
Staff, Quarter 0 4 L 1 1d6 1d6 ? RC0
Staff, Quarterstaff [3E] 0 4 L ? 1d6,1d6 1d6,1d6 20/x2 PH3
Starwheel 1000 5 S 1/2 1e4 1e4 ? FRA2
Starwheel, Pepper Box 10000 15 M 1/2 1e4 1e4 ? DM
Stiletto 0.5 0.5 S 1 1d3 1d3 ?
Stinkpot 0.1 0.5 S - 1d3 1d3 ?
Sword, Bastard 25 10 M 1 2d4 2d8 ? RC0
Sword, Bastard 15 8 L Melee 1d6+1 1d6+1 20/x2 Becomes 1d8+1 if wield two-handed RC0 5.0
Sword, Bastard [3E] 35 10 M ? 1d10 1d10 19-20/x2 PH3
Sword, Broad / Medium 10 4 M 1 2d4 1d6+1 ? PH1
Sword, Class-F 3000 1000 F 1 4d20 12d12 ?
Sword, Claymore 40 12 L 1 3d3 4d4 ?
Sword, Claymore, Averaging 50 11 L 1 3d4 3d4 ? DM 3.2
Sword, Cutlass 12 4 M 1 1d6 1d8 ?
Sword, Drusus 50 3 M 1 1d6+1 1d8+1 ?
Sword, Falchion 17 8 M 1 1d6+1 2d4 ? UA1
Sword, Falchion [3E] 75 16 L ? 2d4 2d4 18-20/x2 PH3
Sword, Gladiator 130 9 M Melee 1d16 1d6 19+ / x2 Natural 20: Sharpness (Size L or smaller only) DM 4.0
Sword, Great 800 240 G 1 4d10 6d12 ?
Sword, Greatsword [3E] 50 15 L ? 2d6 2d6 19-20/x2 PH3
Sword, Huge 200 60 H 1 2d10 3d12 ?
Sword, Infinitely Folded 7500 3 M Melee 2d30 2d30 16+ / x2 Cannot polymorph another item into this, but can merge. DM 4.2
Sword, Katana 100 6 M 1 1d10 1d12 ?
Sword, Khopesh 10 7 M 1 2d4 1d6 ? UA1
Sword, Long 15 4 M 1 1d8 1d12 ? PH1
Sword, Long, Averaging 25 3 M 1 1d10 1d10 ? DM 3.2
Sword, Longsword [3E] 15 4 M ? 1d8 1d8 19-20/x2 PH3
Sword, Ninja-to 40 5 S 1 1d8 1d6 ?
Sword, No-Dachi (Size L Katana) 400 12 L Melee 2d12 2d14 19+ / x3 Each attack removes 3 Skins instead of 1 DM 4.0
Sword, Normal 10 6 M Melee 1d8 1d8 20/x2 RC0 5.0
Sword, Pixie 30 1 T 1 1d4 1d5 ?
Sword, Rapier 15 4 M 1 1d6+1 1d8+1 ?
Sword, Rapier [3E] 20 3 M ? 1d6 1d6 18-20/x2 PH3
Sword, Sabre 17 5 M 1 1d6+1 1d8+1 ?
Sword, Scimitar 15 4 M 1 1d8 1d8 ? PH1
Sword, Scimitar [3E] 15 4 M ? 1d6 1d6 18-20/x2 PH3
Sword, Scimitar, Great 45 16 L 1 2d6 4d4 ?
Sword, Short 7 3 S Melee 1d6 1d6 20/x2 RC0 5.0
Sword, Short [3E] 10 3 S ? 1d6 1d6 19-20/x2 PH3
Sword, Two Bladed [3E] 100 30 L ? 1d8,1d8 1d8,1d8 19-20/x2 PH3
Sword, Two-Handed 50 15 L 1 1d10 3d6 ? PH1
Sword, Two-Handed 15 10 L Melee 1d10 1d10 20/x2 RC0 5.0
Sword, Two-Handed, Averaging 60 14 L 1 2d8 2d8 ? DM 3.2
Sword, Wakizashi 30 3 S 1 1d8 1d8 ?
Sword, Wooden (Boku-toh) 0.5 3 1d4 1d2 ?
Swordchucks (Sword Nunchucks) 120 10 G-L Melee+2   1d8/1d6/1d4 18+ / x2 Triple weapon. Treat as Size G, each extra hand is -1 size. i 8-bit 4.2
Tail Ball-Spike 140 12 M Tail d+10 d+10 19+ / x3 Adds to tail slap dmg. Overwrites tail critical. DM 4.2
Tonfa (Police Baton) 2 2 M Melee 1d6+1 1d6 20+ / x2 Can be used as an AC +3 buckler instead of a weapon A&EG3 4.2
Tonfa, Blade 6 4 M Melee 1d8+1 1d8 19+ / x2 Can be used as an AC +4 buckler instead of a weapon DM 4.2
Torch (lit / thrown) 0.1 1 S 1 1d8 1d8 ? RC0
Torch 0.15 2 S Melee 1d4 1d4 20/x2 Light source; thrown range is 1/3/5 RC0 5.0
Trebuchet 5000 3000 Gs 1/3s boulder boulder ?
Trebuchet [0E] 400 2400 G 1/6 1d12+13 1d12+13 ? RC0
Trident 15 5 L 1 1d6+1 3d4 ? PH1
Trident [3E] 15 5 M ? 1d8 1d8 20/x2 PH3
Trident 5 2.5 M Melee 1d6 1d6 20/x2 Thrown: Range 1/2/3, use Melee line RC0 5.0
Tui-fa/Tonfa 1 2 S 1 1d6 1d4 ?
Urgrosh, Dwarven [3E] 50 15 L ? 1d8,1d6 1d8,1d6 20/x3 PH3
Wand, Unstable, Magic Missiles 310 1 S 1 1d4+1 1d4+1 (none) Thrown; use once. 2d50 missiles random to group. DM 4.2
Whip 2 2 M Other 1d4 1d4 20/x2 Entangled 1s (Reflex save), Slow 1s (Fort save) RC0 5.0
Whip [3E] 1 2 S ? 1d2 1d2 20/x2 PH3
Whip, Metal 4 7.5 M 1 1d4+1 1d4 ?
Whip, Rawhide 0.1 2 M 1 1d2 1d2 ? RC0
Whip-Dagger 40 2 M Melee 1d6 1d6 19+ / x2 Melee weapon, gets Str (TH/dmg) and Dex (TH). DU134 4.0
Whip-Dagger (Dagger at end) 25 3 M Melee 1d6 1d6 19+ / x2 Str and Dex both on TH and dmg. Nat 20: Trip (Str check) A&EG3 4.2
Yo-Yo, Iron (Sharp) 35 3 M 1 2d4-1 2d4-1 ? Bond
Yo-Yo, Saw (Sharp) 70 5 M Melee 2d5 2d5 18+ / x2 Melee weapon, gets Str (TH only) and Dex (TH/dmg). Bond 4.0
Yo-Yo, Stone (Blunt) 25 4 M 1 2d4 2d4-2 ?

[E2] Weapons


[E2.2A] Weapon Adjectives

Name gp lbs. dmg Notes Source
Balanced specially for you x2 +0 +0 +1 TH or dmg; Can throw without penalty DM
Demonic +600 +6 +0d+2 Half of dmg is vile DM
Flaming +800 +1 +3 fire Resist Fire DM
Mercurial x10 +10 +1d-2 Cannot use at all if non-proficient A&EG3
Solanian Truesteel +1000 x0.7 +0d+2 +1 crit range A&EG3
Spell Storing / Runed +500*N +1 +0 Stores N spells /d (you refill at reset); Natural 20: Release a spell charge DM

[E2] Weapons


[E2.4] Unusual Sized Weapons

This is the procedure to alter a weapon's size. First you must figure out "N":
 
Weapon is:
2 sizes smaller than normal: N=1/4
1 size smaller than normal: N=1/2
normal size: N=1
1 size larger than normal: N=2
2 sizes larger than normal: N=4
3 sizes larger than normal: N=8
 
Cost: multiply by N^2.
Weight: multiply by N^3.
Speed Factor: multiply by N.
 
Damage: adjust by (+1)d(+2) per size class difference; e.g. 2d4 becomes 3d6.
1dS becomes 1d(S/2-1) when lowered by one size (e.g. 1d8 becomes 1d3); fractional die types round up.
 
Crit range: +1 to crit range (not multiplier) per size class difference; if range is already 20 and is being lowered, lower the multiplier by 1 instead; with a minimum of 20/x2.
 
Examples:
 
Sample Weapons: Cost Weight Size Type Speed S-M L
Arquebus +1 size 2000 80 L P/X 30 2000000000000 2000000000000
Battle Axe +1 size 20 56 L S 14 2d10 2d10
Battle Axe +2 size 80 448 H S 28 3d12 3d12
Bow, Short -1 size 8 0.25 S P 4 1d3 1d3
Dagger -1 size 1 0.25 T P 1 1d1 1d1
Sickle +1 size 3 24 M S 8 2d6+1 2d6
Sword, Long -2 size 1 0.0625 T S 1 1d1 1d2
Sword, Long -1 size 4 0.5 S S 3 1d3 1d5
Sword, Long +1 size 60 32 L S 10 2d10 2d14
Sword, Long +2 size 240 256 H S 20 3d12 3d16
Sword, Long +3 size 960 2048 G S 40 4d14 4d18
Sword, Two-Hand, +1 size 200 120 H S 20 2d12 4d8

[E3] Armor


[E3.1] Body Armor Table

Name gp AT Bulk Weight Rogue Dex Mod. Notes Source New?
Ancient Armor 2600 +13 very 60 -45 +20 max hp; +1P action per round D2D 4.0
Armor Thrull (Living Armor) 300*N +5+N very 150 0 (Max N=10); Mount 30*N hp; +N among TH/dmg/saves MTG 4.2
Augmented Mail 100 +6 fairly 45 -45
Banded Mail 90 +6 bulky 35 -50 PH1
Banded Mail (0) 50 +5 bulky 45 -45 RC0
Bar Mail 100 +6 fairly 45 -50
Bark Armor 420 +4 fairly 15 -15 +1 saves; +1 SL=1 Priest Plant spell per day A&EG3 4.2
Battle Plate 1700 +12 very 125 -50 +30 max hp; -4 dmg per physical attack RoS3 4.0
Bone Armor 380 +6 fairly 20 -15 aNR 40%; Resist Bone/Flesh/Teeth A&EG3 4.2
Brigandine 60 +4 fairly 35 -35
Brigandine, Metal 1750 +10 fairly 29 -65 Angband
Chain Mail 800 +7 fairly 22 -50 Angband
Chain Mail 75 +5 fairly 40 -40 PH1
Chain Mail (0) 40 +4 fairly 40 -40 RC0
Chain Mail Bikini 69 +4 non- 5 0 +3 Cml; +1 Luck (the ability score); 1V: One target Fascinated (RSW save) DM 4.0
Chain Mail, Augmented 1200 +8 fairly 27 -55 Angband
Chain Mail, Bar 1500 +9 fairly 28 -60 Angband
Chain Mail, Double 1500 +8 fairly 25 -55 Angband
Chain Mail, Drow Elf 6000 +5 non- 25 -15
Chain Mail, Elven 3000 +5 non- 20 -20
Chain Mail, Rusty 550 +7 fairly 20 -55 Angband
Chromatic Armor 610 +9 fairly 10 -10 Immune to 1 element; 1bM, 1/t: Change the element MTG 4.2
Cloak 3 +1 AC non- 1 0 Can be worn with armor Angband
Cloak, Astral 3000 +1 AC non- 0 0 Astral Project one stat (Int->Str, Wis->Dex, Chr->Con) DM 4.0
Cloak, Cloaking Device 150 +1 AC non- 2 -5 Improved Invis. (additional +4 AC) SFB 4.0
Cloak, Couatl Feathers 2300 +3 AC non- 1 +5 Fly 18"; 1M or 1E: Improved Invis. DM 4.2
Cloak, Darkness 600 +6 AC non- 0 +10 Immune Darkness; Resist Cold, Negative DM 4.0
Cloak, Elven 3000 +2 AC non- 1 0 Can be worn with armor Angband
Cloak, Ethereal 2500 +0 AC non- 0 10 Can be worn with armor Angband
Cloak, Fur 200 +2 AC non- 3 -5 Can be worn with armor Angband
Cloak, Phasing Device 750 +2 AC non- 4 -10 1M or 1E: Go "out of phase" for 1 round SFB 4.2
Cloak, Shadow 7500 +3 AC non- 1 15 " " " " " ; Resist Dark/Light Angband
Cloaker 400*N +5+N AC fairly 10*N -5*N Counts as a 50*N hp Mount; Fly at 3*N" DM 4.0
Containment Armor 420 +7 very 70 -30 Bag of Holding 2000 lbs.; 0, 1/d: Damage Threshold 100 vs. one effect SFB 4.0
Coral (Viscerid) Armor 300 +10 fairly 50 -40 Underwater movement; +1 TH, dmg, saves several 4.2
Cord 200 +3 non- 8 -15 Angband
Cord 4 +2 non- 8 -10
Demon Plate 3666 +16 very 60 -30 +1 Str; +1 dmg with all attacks; SR 20 Phoenix 4.0
Do-Maru 1020 +10 fairly 29 -50 Angband
Double Chain Mail 100 +6 fairly 45 -40
Dwarven Stone Armor 1750 +9 very 80 -40 +1 Str; +1 Con; Exc. Str&Con bonus; S.S. 4 A&EG3 4.2
Empyrial Armor 500 +8 non- 7 -35 Get Int bonus among AC/saves/TH/dmg; Fly 12" (C) MTG 4.2
Field Plate 2000 +8 very 60 -95 UA1
Filthy Rags 1 +1 non- 2 0 Angband
Full Plate 5000 +13 very 38 -65 Angband
Full Plate 4000 +9 bulky 70 -90 UA1
Ghostmail 1000 +10 non- 1 +15 +2 weapon needed to hit you; DR 30/+6 DM 4.0
Gi, Black Belt, Nth degree (N+5)*5000 +10+N AC non- 1 +50+5*N +5+N Dex; +10+N martial arts maneuvers DM 4.1
Gi, Blue Belt 6000 +5 AC non- 1 +25 +2+1/2 Dex; +5 martial arts maneuvers DM 4.1
Gi, Brown Belt 14000 +8 AC non- 1 +40 +4 Dex; +8 martial arts maneuvers DM 4.1
Gi, Brown Belt +1 tag 17000 +9 AC non- 1 +45 +4+1/2 Dex; +9 martial arts maneuvers DM 4.1
Gi, Brown Belt +2 tags 21000 +10 AC non- 1 +50 +5 Dex; +10 martial arts maneuvers DM 4.1
Gi, Green Belt 4000 +4 AC non- 1 +20 +2 Dex; +4 martial arts maneuvers DM 4.1
Gi, Orange Belt 2500 +3 AC non- 1 +15 +1+1/2 Dex; +3 martial arts maneuvers DM 4.1
Gi, Purple Belt 8500 +6 AC non- 1 +30 +3 Dex; +6 martial arts maneuvers DM 4.1
Gi, Purple+White Belt 11000 +7 AC non- 1 +35 +3+1/2 Dex; +7 martial arts maneuvers DM 4.1
Gi, Shinobi Shozoku (Ninjutsu) 3000 +4 AC non- 1 +40 Hide in Shadows 60%; +4 martial arts maneuvers DM 4.2
Gi, White Belt 750 +1 AC non- 1 +5 +1/2 Dex (+1 subability pt.); +1 martial arts maneuver DM 4.0
Gi, Yellow Belt 1500 +2 AC non- 1 +10 +1 Dex; +2 martial arts maneuvers DM 4.0
Golem Armor (Living Armor) 400*N +4+N fairly 40 0 (Max N=10); Mount 50*N hp; +N saves DM 4.2
Gothic Plate 3120 +14 very 55 -40 +1 Con; IR 50% D2D 4.0
Haramakido 1320 +9 fairly 28 -45 Angband
Hide 1 +4 bulky 30 -60
Hide, Bulette 1130 +11 bulky 40 -30 +40 max hp; Burrowing at move rate 3" DM 4.0
Hide, Rhino 400 +4 bulky 11 -50 Angband
Hide, Tentacled 430 +5 bulky 30 -20 +2 tentacles UnderD3 4.0
Interlocking Plate 700 +10 bulky 50 -40 Can have 3 Armor Adjectives instead of 1 RoS3 4.0
Interlocking Scale 220 +7 fairly 30 -30 Can have 2 Armor Adjectives instead of 1 RoS3 4.0
Jacket, Leather 700 +6 non- 13 -20 Angband
Junk Armor N*N*N +N bulky N*5 -N*5 Unlike Junk Mail, this has no limit to N DM 4.0
Junk Mail (1=N=7) N*N*2 +N bulky N*10 -N*10 DM
Lamellar, Metal 2500 +12 bulky 34 -50 Angband
Leather 5 +2 non- 15 0 PH1
Leather (0) 2 +2 fairly 20 0 RC0
Leather, Bezainted 35 +4 fairly 25 -40
Leather, Halfling 50 +2 non- 9 +5
Leather, Hard 150 +3 non- 10 -5 Angband
Leather, Hard Studded 250 +4 non- 11 -10 Angband
Leather, Scale Mail 20 +3 non- 22 -10
Leather, Soft 18 +2 non- 8 -0 Angband
Leather, Soft 3 +1 non- 10 +5
Leather, Soft Studded 35 +3 non- 9 -5 Angband
Leather, Spiked 25 +3 fairly 25 -50
Leather, Studded 15 +3 fairly 20 -30 PH1
Leather, Studded,Gnome 75 +3 non- 18 0
Mandrake Squad Armor 8500 +18 very 150 -60 Barbarian Dex bonus to AC; Immune Gravity/TK/Falling Synn 4.0
Mimic Armor (Living Armor) 500*N +4+N non- 20 0 (Max N=10); Mount 40*N hp; Alter Appearance DM 4.2
Moon-Ivy 16000 +4 non- 5 -10 +6 Chr; Grapple: Poison (PPD save); 1E: Nausea (Fort save) A&EG3 4.2
Multilayered Armor 8000 +24 very 100 -100 Can have any number of Armor Adjectives DM 4.2
O-yoroi 1150 +12 bulky 32 -60 Angband
Padded 30 +2 fairly 6 -20 Angband
Padded 4 +2 fairly 10 -25 PH1
Padded,Gnome 20 +2 non- 9 -10
Paper Mail 50 +2 non- 3 -0 Angband
Plate Mail 400 +7 bulky 50 -75 PH1
Plate Mail (0) 60 +6 bulky 50 -50 RC0
Plate Mail, Adamantite 20000 +20 bulky 42 -75 Angband
Plate Mail, Bronze 300 +6 bulky 45 -70 UA1
Plate Mail, Dwarven 6000 +8 fairly 55 -40
Plate Mail, Mithril 10000 +14 bulky 15 -50 Angband
Plate Mail, Partial 2000 +11 bulky 26 -95 Angband
Power Armor 2500 +11 very 60 -60 +25 max hp; +5 SLs to one progression several 4.2
Psi Mail 1000 +5 non- 6 0 +10 PSPs; +1 psionic power in one SL per day DM 4.0
Quilted Armor 325 +4 non- 10 -5 +10 max hp; 0, 1/d: Counterspell a x1 effect D2D 4.0
Quilted Armor, Extra-Quilted 650 +7 non- 15 0 +15 max hp; 0, 1/t: Counterspell DM 4.1
Quilted Armor, Super-Quilted 1300 +8 non- 20 0 +20 max hp; 0, 2/t: Counterspell DM 4.1
Ribbed Plate 6000 +14 very 38 -100 Angband
Ring Mail 550 +6 fairly 20 -55 Angband
Ring Mail 30 +3 fairly 30 -40 PH1
Robe 4 +1 non- 2 -10 Angband
Scale Mail 45 +4 fairly 40 -50 PH1
Scale Mail (0) 30 +3 fairly 30 -30 RC0
Scale Mail, Coin Mail 1000 +4 fairly 50 -60
Scale Mail, Leather 500 +6 fairly 14 -40 Angband
Scale Mail, Leather 40 +3 fairly 20 -25
Scale Mail, Metal 600 +7 fairly 25 -45 Angband
Scale Mail, Sea Elf 800 +4 non- 20 -15
Scroll Mail 750 +5 non- 4 0 +1 spell in one SL per day DM 4.0
Serpent Teeth Armor 720 +9 bulky 45 -15 Damaging Shield (50%, Teeth); Torso's P, 1/r: 10 Teeth dmg to a group (no save) DM 4.0
Slagwurm Armor 60000 +60 very+1 4000 -300 +6 saves; automake saves on 14-20 MTG 4.2
Spidersilk 290 +6 non- 5 -10 +3" move rate; WaWR 25% UnderD3 4.0
Spidersilk Armor 80 +5 non- 1 +10 Immune Web; Resist Poison MTG 4.2
Spiritmail 530 +9 non- 1 +10 +1 weapon needed to hit you; 0, 1/d: Magic Jar into armor (this can effectively stop a slay effect) DM 4.0
Splint Mail 950 +10 bulky 25 -70 Angband
Splint Mail 80 +6 bulky 40 -50 PH1
Spring Mail 45 +4 bulky 33 -20 +5' jumping; 0, 1/r: Kippup DM
Suit Armor 250 +9 bulky 75 -75 RC0
Superhero Costume, Brick 9000 +14 fairly 8 -25 +3 set Str or Con; +30 max hp; Troll-like regen 3 hp/s DM 4.2
Superhero Costume, Deluxe 1800 +11 non- 4 0 Has 1 random Psi9 Major power and 1 Psi18 Minor power of your choice Synn 4.1
Superhero Costume, General 1800 +11 non- 4 0 Has 1 Psi18 Major power of your choice Synn 4.1
Superhero Costume, Generic 900 +9 non- 5 0 Has 1 random Psi9 Major power Synn 4.0
Superhero Costume, Speedster 10800 +7 non- 2 +25 +3 set Dex; +3V actions; x3 move rate DM 4.2
Thorn Armor 630 +6 very 20 -30 Immune Wood; Thorn Damaging Shield (50% back) MTG 4.2
Urza's Armor 1000*N +N very N*20 -N*10 (Max N=10); -N dmg per attack or effect MTG 4.2
Wraithmail 560 +8 non- 1 +5 +1 weapon needed to hit you; +1 revive or summon slot (Undead) DM 4.0

[E3] Armor


[E3.1A] Armor Adjectives

Name gp AT Bulk lbs. Rogue Dex Mod. Notes Source New?
Drow (x0.9) (+0) (+0) (-5) (+5) (Modifies other armor); RR (AT*5)%; Decays in 1d in sunlight D1-2 4.0
Duergar (x1.1) (+2) (+1) (+5) (-5) (Modifies other armor); MR (AT*5)%; Decays in 2d in sunlight Phoenix 4.0
E-Mail (+400) (+0) (+0) (+0) (0) (Modifies other armor); Has +1E action DM 4.0
Lead-Lined (+200) (+1) (+2) (+35) (-25) (Modifies other armor); +3 saves; Can't be targetted Drag348 4.0
Razored Armor (+50) (+0) (+1) (+10) (-15) (Modifies other armor); +2 melee dmg; Damaging Shield (2 dmg) Und3 4.0
Sloped Armor (+300) (+1) (+1) (+20) (-5) (Modifies other armor); 0, 1/t: Take half dmg from any one effect SFB 4.0
Sloped Armor, Extra-Sloped (+1000) (+2) (+2) (+30) (-10) (Modifies other armor); 0, 1/t: Take 1/10 dmg from any one effect [or] 0, 2/t: Take half dmg from any one effect SFB 4.1
Spiked Armor (+50) (+0) (+1) (+10) (-15) (Modifies other armor); +3 melee dmg PH3 4.0
Winged Armor (+300) (+2) (+1) (+20) (-10) (Modifies other armor); Fly at (Str score)" DM 4.0

[E3.2] Shield Table

Name gp AC Bulk Weight Rogue Str Mod. Notes Source Size New?
Buckler 1 +1* non- 3 -15 UA1 T
Buckler, Narrow 15 +10 * non- 4 -5 * means AC vs. one enemy only S DM 4.2
Buckler, Wide 15 +5 ** non- 6 -5 ** means AC vs. your group only (melee) DM S 4.0
Shield Bug (Living Shield) 10*N +3 non- 10 0 (No Max); Mount N hp; 0, 1/d: Dancing for 1t S DM 4.2
Shield of Deflection 5000 +7 non- 10 -35 WReflection 5% Angband M
Shield of the Ages 2000*N +2+N bulky 21 -30 (Max N=7); -N dmg / physical attack L MTG 4.2
Shield Spell, Permanent 2000 +7 nsp non- 0 0 "nsp" means can't use Shield Prof. for this; Immune Force DM none 4.0
Shield, Astral Driftmetal 1020 +2 non- 1 +10 Immune Astral Stunning, Ghost Aging, Rainbow Silver M A&EG3 4.2
Shield, Bone 90 +3 non- 8 -10 Resist Bone/Teeth/Flesh D2D M 4.0
Shield, Gothic 480 +4 bulky 10 -15 +1/2 Con (+1 subability pt.); IR +25% D2D L 4.0
Shield, Huge 40 +3 bulky 20 -60 H
Shield, Kite 350 +5 bulky 15 -15 iTargettingR 25% (roll vs. targetted effects) D2D L 4.0
Shield, Knight 250 +5 bulky 16 -65 Angband L
Shield, Large Leather 120 +3 fairly 10 -55 Angband L
Shield, Large Metal 400 +4 fairly 12 -60 Angband L
Shield, Large/Body/Tower 10 +2 fairly 15 -50 PH1 L
Shield, Medium 7 +1 non- 10 -45 RC0 M
Shield, Medium Metal, Shiny 175 +4 fairly 11 -60 Gaze Reflection M DM 4.2
Shield, Pariah's 500 +5 bulky 25 -50 0, 1/r: Redirect dmg from one effect to/from your summon L MTG 4.2
Shield, Small 3 +1 non- 5 -40 PH1 S
Shield, Small Leather 30 +2 non- 5 -50 Angband M
Shield, Small Metal 50 +3 fairly 10 -55 Angband M
Shield, Spiked 112 +2 fairly 15 -15 +1 melee dmg (or) can use as a 1d6 weapon D2D M 4.0

[E3] Armor


[E3.3] Helmet Table

Name gp AC Bulk Weight Rogue Str Mod. Notes Source Size New?
Cap, Hard Leather 12 +1 non- 2 -5 Angband
Cap, Jester's 400 +0 fairly 2 0 0, 3/d: Target can't use a named ability this turn M MTG 4.2
Cap, Metal 30 +2 fairly 2 -10 Angband
Cap, Skullcap 110 +1 non- 2 0 Immune to sapping, draw brain forth D2D S 4.0
Crown, Golden 500 +0 fairly 3 -5 Angband
Crown, Iron 200 +0 fairly 2 -5 Angband
Crown, Jewel Encrusted 1000 +0 fairly 4 -10 Angband
Crown, Regal 260 +0 fairly 4 -5 +1 Chr DM M 4.0
Crown, Soul 600 +1 fairly 3 -5 1D: Magic Jar into Crown (can possess who wears it) M DM 4.2
Helm, Basinet 8 +0 non- 5 0
Helm, Bone 160 +3 fairly 6 -10 aNR 40% D2D M 4.0
Helm, Closed Face 20 +0 non- 8 0
Helm, Coif/Chain Hood 15 +0 non- 7 0
Helm, Full 400 +4 bulky 8 -20 Immune to Vorpal / Sharpness to head D2D M 4.0
Helm, Great 30 +0 fairly 10 0 PH1
Helm, Horned 240 +3 bulky 8 -15 Head's P: Charge for 2d4 dmg (can't bite) M DM 4.2
Helm, Iron 75 +3 bulky 8 -15 Angband
Helm, Molten 320 +2 bulky 9 -25 Resist Fire, Magma/Lava, Exhaustion M WoW 4.2
Helm, Open Face 18 +0 non- 8 0
Helm, Small 10 +0 non- 4 0 PH1
Helm, Steel 220 +3 fairly 6 -10 Angband
Helm, Winged 490 +1 bulky 6 -15 OuterR 30%; +1 Int; +10 Personality M WoW 4.2
Jingasa 60 +2 fairly 3 -10 Angband
Kabuto 300 +4 bulky 8 -20 Angband
Mask 52 +1 fairly 2 -5 iGazeR 50% (roll vs. gaze effects) D2D S 4.0
Mask, Monster 24 +2 fairly 10 -20 1V: Fear one target (Will save) L DM 4.2
Ushanka 100 +0 fairly 3 0 Resist Cold DM M 4.0

[E3] Armor


[E3.5] Dragon Armor

Dragon Armor affects rogue abilities. The Dex adjustment given on the table is multiplied by 5. For example, if you're using Age 1 Adamantite Dragon Armor (listed as -Age-8), you will be at -45% on Dex-based Rogue abilities. This armor also lists Other=Chr with Mod=+Age. This means you are at +5% on Chr-based Rogue abilities.
 
Age Category 1 2 3 4 5 6 7 8 9 10 11 12 13
Cost Adj. x0.7 x0.8 x0.9 x1 x1.5 x2 x3 x4 x6 x10 x20 x50 x1000
AT Adj. -3 -2 -1 0 1 2 3 4 5 6 7 8 9
Bulk -1 -1 0 0 0 0 1 1 1 2 2 2 3

[E3.5] Dragon Armor Table

Name Cost AT Bulk Dex (x5%) Other Mod (x5%) Special Source
Dragon, Adamantite 68000 +16 very+1 -Age-8 Chr +Age Resist Fire & Time & Annihilation L
Dragon, Albino 8000 +7 non -Age+4 Chr +Age-7 Resist Colorless Fire Ann4-28
Dragon, Amber 12000 +3 fairly -Age+3 0 0 Resist Wood, Immune Sap Ann3-28
Dragon, Amethyst 9000 +10 bulky -Age-2 Chr +Age-3 Resist Force, +(Age*5) PSPs MM-70
Dragon, Black 10000 +6 fairly -Age Wis +Age-4 Resist Acid, Resist Rust MM-65
Dragon, Blue 13000 +8 fairly -Age-4 Int +Age-2 Resist Lightning/Electricity MM-66
Dragon, Brass 11000 +6 fairly -Age-2 Chr +Age-7 Resist Gas & Sand & Heat MM-75
Dragon, Brine 4000 +4 bulky -Age-2 Con +Age Resist Salt Ann2-44
Dragon, Bronze 12000 +8 fairly -Age-4 Int +Age-6 Resist Lightning & Repulsion & TK MM-76
Dragon, Brown 8000 +4 bulky -Age-10 Str +Age+9 Immune Earth MM-80
Dragon, Cerilian 22000 +6 bulky -Age-4 Wis +Age-5 Resist Acid, Resist Fire Ann3-26
Dragon, Cloud 11000 +6 non -Age-7 Wis +Age Resist Air & Cold & Cloud MM-81
Dragon, Copper 11000 +7 fairly -Age-3 Wis +Age-8 Resist Slow & Acid & Earth MM-77
Dragon, Corpse Tearer 70000 +16 very+1 -Age-9 Str/Con +Age-1 Free Action, Immune Disease Ann1-26
Dragon, Crystal 5000 +6 fairly -Age+4 Int +Age-7 Resist Shards, +(Age*2) PSPs MM-71
Dragon, Crystalline 13000 +8 very -Age-5 Int +Age-3 Resist Disintegration, Resist Ice Myst-28
Dragon, Deep 8000 +6 fairly -Age+2 Int +Age-3 Resist Darkness, Resist Gas MM-82
Dragon, Diamond (Star) 77500 +16 very+1 -Age*2 Int/Cml +Age*2 Gain Psi12L class, level=Age RC-172
Dragon, Dread 17000 +10 very -Age-7 Wis +Age-2 Resist Cold, Resist Dust Ann1-27
Dragon, Electrum 7000 +4 fairly -Age-2 Int +Age-3 Sustain Str Ann1-25
Dragon, Emerald 7000 +8 bulky -Age Str +Age-6 Resist Vibration, +(Age*4) PSPs MM-72
Dragon, Fang 5000 +5 bulky -Age-1 Str +Age-3 Immune Vampiric Ann1-24
Dragon, Flame 22000 +10 bulky -Age Con +Age-7 Immune Fire, Resist Ash Ann1-28
Dragon, Forest 9000 +5 non -Age+1 Wis +Age-2 Resist Acid, Immune Withering Ann1-29
Dragon, Frost 11000 +9 very -Age-5 Con +Age-4 Resist Ice, Resist Cold Ann1-30
Dragon, Gold 13000 +10 non -Age-6 Con +Age Resist Fire & Water & Poison MM-78
Dragon, Gray 11000 +7 non -Age+3 Wis +Age-5 Resist Slime/Ooze Ann1-31
Dragon, Great One 136000 +18 very+2 -Age*3 IWC +Age*3 Gain Psi7 class, level=Age/4 RC-172
Dragon, Green 11000 +7 fairly -Age-3 Chr +Age-3 Resist Gas, Resist Poison MM-67
Dragon, Jacinth 11000 +5 bulky -Age+1 Int +Age-5 Resist Air Ann1-36
Dragon, Jade 13000 +7 very -Age-4 Wis +Age-3 Resist Chemical Elements Myst-29
Dragon, Jade 11000 +6 bulky -Age Int +Age-6 Resist Sound Ann1-37
Dragon, Land 18000 +7 fairly -Age-5 Int +Age-2 Resist Earth, Resist Heat Ann1-32
Dragon, Mercury 8000 +7 non -Age+4 Wis +Age-1 Resist Light & Mercury & Poison MM-83
Dragon, Midgard 62000 +18 very+1 -Age-10 Str/Int +Age-1 Immune Water, Immune Air Ann1-33
Dragon, Mist 10000 +5 non -Age-6 Int +Age-3 Resist Vapor & Mist & Cloud & Fog MM-84
Dragon, Moonstone 12000 +3 bulky -Age+2 No Mod +Age Resist Light, Immune Sleep Ann4-25
Dragon, Multi-hued 50000 +12 very -Age-8 (others) +Age-3 Resist Acid/Fire/Elec/Cold/Poison ZAng-204
Dragon, Onyx 9000 +6 very -Age-3 Con +Age-3 Resist Acid, Resist Darkness Myst-30
Dragon, Opal (Sun) 64000 +15 very+1 -Age*2 Wis/Chr +Age*2 Gain Psi12T class, level=Age RC-172
Dragon, Pearl 4000 +4 bulky -Age+1 Chr +Age-4 Resist Steam Ann1-38
Dragon, Pearl (Moon) 50500 +14 very+1 -Age*2 Str/Con +Age*2 Gain Psi12C class, level=Age RC-172
Dragon, Pixelation 560000 +14 non-1 0 Con/Chr +Age*2 Resist Pixelation DM
Dragon, Pocket 10000 +1 non-1 +Age+2 Chr +Age+2 Resist Faerie Magic DMR2-31
Dragon, Prismatic 12000 +6 fairly -Age Int +Age-4 Resist Prismatic & Chromatic Ann4-26
Dragon, Purple 22000 +11 bulky -Age Wis +Age Resist Force; MPR (Age*5)% L
Dragon, Radiation 90000 +14 fairly -Age Wis/Chr +Age iRR (Age*5)%; RS=(Age) DM
Dragon, Rain 11000 +3 fairly -Age Wis +Age-8 Resist Water, Resist Heat Ann1-34
Dragon, Red 12000 +9 bulky -Age-5 Str +Age-1 Resist Fire, Resist Holy Fire MM-68
Dragon, Ruby 12000 +10 very -Age-6 Str +Age-3 Resist Fire, Resist Cell Adj. Myst-31
Dragon, Sapphire 8000 +9 bulky -Age-2 Con +Age-5 Resist Sound, +(Age*4) PSPs MM-73
Dragon, Sea 16000 +8 bulky -Age-5 Wis +Age-6 Resist Water, Resist Acid Ann1-35
Dragon, Shadow 10000 +10 non -Age+13 Wis +Age-6 Resist Energy Drain & Darkness MM-85
Dragon, Silver 12000 +9 fairly -Age-5 Str +Age-1 Resist Cold & Paralyzation & Cloud MM-79
Dragon, Steel 7000 +6 fairly -Age-2 Int +Age-2 Resist Poison; Immune Polymorph MM-86
Dragon, Topaz 7000 +7 bulky -Age Wis +Age-4 Resist Dehydration, +(Age*3) PSPs MM-74
Dragon, White 8000 +5 fairly -Age+3 Con +Age-5 Resist Cold, Resist Frost MM-69
Dragon, Yellow 7000 +6 fairly -Age-3 Chr +Age-3 Resist Sand, Resist Air MM-87
Dragon-kin, Sea Wyrm 1400 +1 fairly -Age+3 Int +Age-9 Immune Sleep Ann2-46
Drake, Colddrake 650 +0 fairly -Age+1 NA NA Resist Cold Myst-34
Drake, Elemental 975 +0 bulky -Age NA NA Resist (pick a normal element) Myst-34
Drake, Mandrake 270 +0 non -Age+2 NA NA +(Age*5) Rogue points Myst-34
Drake, Wooddrake 420 +0 fairly -Age-1 NA NA Resist Wood Myst-34
Gorynych 2000 +2 fairly 0 0 0 +d(+Age) dmg natural attacks Ann1-67
Great Hell Wyrm 150000 +17 very+1 -Age-19 Str +Age+9 Immune Fire ZAng-756
Great Ice Wyrm 150000 +17 very+1 -Age-19 Con +Age+9 Immune Ice ZAng-741
Great Storm Wyrm 150000 +17 very+1 -Age-19 Wis +Age+9 Immune Lightning ZAng-728
Great Wyrm of Balance 200000 +20 very+2 -Age-21 Dex/Con +Age+11 Immune Neutral & Eldritch ZAng-785
Great Wyrm of Chaos 200000 +20 very+2 -Age-21 Str/Int +Age+11 Immune Chaos & Unholy ZAng-783
Great Wyrm of Law 200000 +20 very+2 -Age-21 Wis/Cml +Age+11 Immune Law & Holy ZAng-784
Great Wyrm Many Colours 250000 +23 very+3 -Age-23 (others) +Age+13 Immune Inner Elements ZAng-790
Great Wyrm of Power 300000 +26 very+4 -Age-25 (others) +Age+15 Immune All Elements ZAng-847
Gulguthhydra 10000 +6 fairly -Age Chr -Age WR (Age*10)%, InnR (Age*10)% Ann2-68
Hydra, Cryo- 9000 +6 fairly -Age Con -Age Double Resist Cold DM
Jabberwock 25000 +16 very -Age-6 Chr +Age Immune Punomancy & Vorpal Ann3-66
Scalamagdrion 5000 +0 non -Age+6 Cml +Age-7 MReflection (Age*5)% Ann3-93
Tether Beast (Time Dragon) 15000 +6 fairly -Age+5 Wis +Age-10 Resist Time, Resist Aging Ann3-108
Thunderhead 2000 +6 fairly -Age NA NA NaturalR (Age*10)% Myst-112

[E4] Magic Items


[E4.0] Magic Items (Armor Plusses)

The following is by half plus (AC/Saves). XP value is given, for GP value, multiply by 10.
Bonuses to Saves due to armor apply to all categories, including non-physical things such as Psionic Blast.
 
Example: Plate Mail (Bulky) +3 AC/+5 Saves costs 2250 XP (750 + 1500).
 
Bonus Very
Bulky
Bulky Fairly
Bulky
Non-
Bulky
Shield
-1 200 100 100 100 100
+0 200 100 75 50 50
+1 300 250 200 150 150
+2 600 500 400 350 300
+3 1000 750 600 550 500
+4 1250 1000 900 800 750
+5 1750 1500 1250 1000 1000
+6 2000 2000 2000 2000 2000
+7 2500 2500 2500 2500 2500
+8 3000 3000 3000 3000 3000
+9 3500 3500 3500 3500 3500
+10 4000 4000 4000 4000 4000
+11 4500 4500 4500 4500 4500
+12 5000 5000 5000 5000 5000
> +12 N*500-1000
x1.5 5000 5000 5000 5000 5000
x2 10000 10000 10000 10000 10000
x2.5 20000 20000 20000 20000 20000
x3 40000 40000 40000 40000 40000
x3.5 80000 80000 80000 80000 80000
> x3.5 2^(N*2-4)*10000
++1 3000 3000 3000 3000 3000
++2 6000 6000 6000 6000 6000
++3 10000 10000 10000 10000 10000
++4 15000 15000 15000 15000 15000
++5 21000 21000 21000 21000 21000
> ++5 (N+1)*(N+2)*500

[E4] Magic Items


[E4.0] Magic Items (Weapon Plusses)

The following is by half plus (To Hit/Damage). XP value is given, for GP value, multiply by 10.
 
Example: Two-Handed Sword (Size L) +6 TH/+5 dmg costs 3250 XP (2000 + 1250).
 
Cursed Weapons:
Weapons that are -1 are cursed, and automatically return if thrown/shot. Ammo is not destroyed when used (cursed or not).
Weapons below -1 penalty can be bought, they count as being a + of that quantity for what they can affect; e.g. a -3 weapon can affect a creature requiring +3 or better. Such weapons cost 100 XP per additional minus up to a maximum of 1000 XP at -10.
A ¸2 (divide by 2) weapon is cursed (like a -1 is) and costs 1000 XP.
Bonus Size G Size H Size L Size M Size S Size T
-1 200 100 100 100 100 100
+0 200 100 75 50 50 25
+1 300 250 200 150 150 50
+2 600 500 400 350 300 100
+3 1000 750 600 550 500 250
+4 1250 1000 900 800 750 500
+5 1750 1500 1250 1000 1000 750
+6 2000 2000 2000 2000 2000 1000
+7 2500 2500 2500 2500 2500 2000
+8 3000 3000 3000 3000 3000 3000
+9 3500 3500 3500 3500 3500 3500
+10 4000 4000 4000 4000 4000 4000
+11 4500 4500 4500 4500 4500 4500
+12 5000 5000 5000 5000 5000 5000
> +12 N*500-1000
x1.5 5000 5000 5000 5000 5000 5000
x2 10000 10000 10000 10000 10000 10000
x2.5 20000 20000 20000 20000 20000 20000
x3 40000 40000 40000 40000 40000 40000
x3.5 80000 80000 80000 80000 80000 80000
> x3.5 2^(N*2-4)*10000
++1 3000 3000 3000 3000 3000 3000
++2 6000 6000 6000 6000 6000 6000
++3 10000 10000 10000 10000 10000 10000
++4 15000 15000 15000 15000 15000 15000
++5 21000 21000 21000 21000 21000 21000
> ++5 (N+1)*(N+2)*500

[E4] Magic Items


[E4.0] Magic Items (Plusses General Rules)

Specialized/Situational Plusses:
You can also specify individual things you would get the bonus for, this is at half the difference in XPV.
Thus, a Shield +1, +4 vs. Missiles (AC only) costs 450 XP (150+(750-150)/2). If you add +2 Saves it costs 750 XP.
Categories allowed for this rule:
vs. Missiles (for AC half)
vs. Melee (for AC half)
vs. Spell Effects (for Save half)
vs. Psionic Effects (for Save half)
in a type of terrain (underground,etc.)
vs. a type of opponent (see list below)
 
Opponent Types:
Alternate Reality creatures, Animals, Avians, Beholders, Cold-Using, Concordant group, Creatures of 1 alignment, Creatures of 1 plane, Demons/Devils, Dragons/Reptiles, Elementals, Fire-Using, Giant-Class, Golems (& Constructs), Group of Classes, Humans (& Demihumans), Insects, Lycanthropes, Magic-Using, Other Timeline/Multiverse, Plants, Psionic-Using, Regenerating, Size Class L+, Size Class S-, Slimes (& Oozes/Jellies), Undead, Water-dwelling creatures.
 
“Multiplier” (x) Weapons:
A “x2” armor on the AC side gives AC equal to the full base AT from your armor (so AT +5 armor gives an additional AC +5), and double Dex bonus to AC. No other sources of AC double from this. Example: Stone Giant (natural AT +5) with Leather Armor (AT +2) x2/x1, Dex bonus of +4, and +13 in other miscellanious plusses has a final AC of 10 +5 +1 (2nd AT source) +4 (Dex) +2+4 (x2 armor) +13 = 39.
 
A “x2” armor on the saves side simply doubles your saving throw roll, with one exception: If the armor is an unusual material and gives a save bonus, that bonus is multiplied too. The “natural” roll was not adjusted, so a natural 10 does not count as a 20 (for purposes of autohit & crits).
 
A “x2” weapon on the to hit side simply doubles your to hit roll, with one exception: If the weapon is an unusual material and gives a hit bonus, that bonus is multiplied too. The “natural” roll was not adjusted, so a natural 10 does not count as a 20 (for purposes of autohit & crits).
 
A “x2” weapon on the damage side doubles the base damage of the weapon. Strength and other bonuses are not doubled.
 
A “x” weapon counts as a weapon with plusses equal to the natural d20 to hit roll (before multiplying). So if you roll a “17”, it’s considered a +17 weapon for purposes of weapon needed to hit and DR.
 
“Plus-Plus” (++) Weapons:
A “++1” armor on the AC side gives you another full set of base AT from your armor (so AT +5 armor becomes AT +10). You don’t get another +1 beyond that.
 
A “++1” armor on the saves side shifts your natural save roll by 1 (so a natural 1 is a 2 and you don’t automiss, and a natural 19 is a 20 and you automake).
 
A “++1” weapon on the to hit side shifts your natural hit roll by 1 (so a natural 1 is a 2 and you don’t automiss, and a natural 19 is a 20 and you autohit).
(Note this also increases the effective size of a Critical Range for a weapon.)
 
A “++1” weapon on the damage side adds another die of damage (so a 1d8/2d10 weapon becomes 2d8/3d10). You don’t get another +1 beyond that.
 
A “++” weapon counts a “+” weapon (of the same amount) for purposes of weapon needed to hit and DR.
 
“Times-Times” (xx) Weapons:
These aren’t given out very often. They are similar to the original Multiplier weapons given out in early versions of the Collective.
For XP value, use the multiplier (x) table times 5. (So a xx2/xx1 weapon costs 50000 XP)
These raw multiply everything:
 
A “xx2” armor on the AC side multiples all of your AC sources by 2. Calculate your AC normally, ignoring this multiplier, then double it at the end. It even doubles the base 10 AC everyone gets.
A “xx2” armor on the saves side multiples all of your save sources by 2. (It doubles the d20 die roll you make, too, and it’s considered a natural die roll change, so anything of 10+ automakes).
A “xx2” weapon on the to hit side multiples all of your hit sources by 2. (It doubles the d20 die roll you make, too, and it’s considered a natural die roll change, so anything of 10+ autohits).
A “xx2” weapon on the damage side multiples all of your damage with this weapon by 2. Strength and other plusses are doubled. The weapon’s natural die rolls for damage are doubled, so an open-ended weapon will open-end more often (but never on a true roll of 1).
 
A “xx” weapon counts as a weapon with plusses equal to the natural d20 to hit roll (after multiplying). So if you roll a “17” with a xx2 weapon, it’s considered a +34 weapon for purposes of weapon needed to hit and DR.
 
Merging/Polymorphing:
The XP values given above are also used to "combine" multiple suits of armor/weapons to get higher plusses. Thus, if you add two suits of Leather Armor +4/+2 (800/350 XP each) you get a suit of Leather Armor +5/+3 (1600/700 XP).
 
Note also that a suit of armor's plusses may change if it is Polymorphed; the above armor becomes +5/+2 if it became Plate Mail (bulky).
 
If by some means a weapon becomes armor (or vice versa) equate TH half-plusses with AC, and dmg with Save.
 
Mixing Systems (+, x, ++, xx):
Try to avoid this. It is a good idea (for the sake of simplicity) to convert all XP to one system when you merge two different sources.
If you don’t, apply adjustments in this order (first to last):
xx, x, ¸, ++, +, -
 
So a Two-Handed Sword (1d10/3d6) with x2++1+3 on damage does 3d10+3 / 7d6+3 damage.
With it’s XP=13600 (Size L), when converted to one system it gives one of the following:
Two-Handed Sword +8 (giving 1d10+8 / 3d6+8)
Two-Handed Sword x2 (giving 2d10 / 6d6)
Two-Handed Sword ++3 (giving 4d10 / 6d6)
 
Phoenix items converted to Collective:
Bonus PSPs can be used as PSPs, or divide by 2 and it becomes Spell Levels for Wizards/Priests.
Flaming is +10 fire damage. Frost is +10 cold damage. Shocking is +10 electrical damage. Poisoned is +10 poison dmg.
Vorpal is per D&D. Sharp is double base damage on 17-20. Vampiric is vampiric regen 10%.

[E4] Magic Items


[E4.1] Magic Items (Physical Form)

Armor and Weapon "Gemlets" are small gem-like items that attach to other magic items, giving the item the gem's properties. Normal armor and weapon flags may be made into "gemlets" by spending +50% cost.
 
Here are some ideas on the physical form of the item to be found:
 
d50 d100 Item Form
1 1-2 Amulet
2 3 Armor, Dragon
3 4-7 Armor, Heavy
4 8-11 Armor, Light
5 12-16 Armor, Medium
6 17-19 Armor Gemlet
7 20 Bag
8 21 Book
9 22-23 Boots
10 24 Bottle
11 25 Bracers
12 26 Brooch
13 27 Chime
14 28-29 Cloak
15 30 Crystal Ball
16 31 Cube
17 32 Cyber/Bio-ware
18 33 Deck
19 34 Dust
20 35 Eyes
21 36-37 Gauntlets
22 38 Gem
23 39 Girdle
24 40 Gloves
25 41-43 Helm
d50 d100 Item Form
26 44 Horn
27 45-46 Ioun Stone
28 47-48 Medallion
29 49 Mirror
30 50-51 Necklace
31 52-53 Oil
32 54 Pipes
33 55-58 Potion
34 59 Psi Crystal
35 60-62 Ring
36 63-64 Robe
37 65-66 Rod
38 67 Rope
39 68 Scarab
40 69-72 Scroll
41 73-76 Shield
42 77-78 Staff
43 79 Stone
44 80 Talisman
45 81-82 Wand
46 83-84 Weapon, Ammo
47 85-89 Weapon, Melee
48 90-93 Weapon, Missile
49 94-97 Weapon, Sword
50 98-100 Weapon Gemlet

[E4] Magic Items


[E4.2] Weapon Flags

Weapon Flag gp XP Source d118 New?
Accuracy (all ranges are S) 10000 1000 DMG1 001
All 1's are 2's to hit 30000 3000 Don 002
All 19's are 20's to hit (this affects crits too) 35000 3500 Don 003
Anything 100000 10000 UA 004
Balance (+1 to Balance) 3000 300 OA 005
Biting (Permanent Poison Potion brand) 40000 4000 RC0 006
Blast Blade: On a natural 6 (not 20): 6d4 fire damage (even if missed) 6000 600 i/Bla 007
Blinking (Suddenly appears at target, ignore defenses) 27000 2700 RC0 008
Buckle 2000 200 UA 009
Cascade Ram (you attack an entire group when you attack) 400000 40000 DM 010 3.2
Charming (Charm Monster brand (save)) 50000 5000 RC0 011
Chromatic Blade: On a natural 19-20: Chromatic Orb the target (CL = 1d12) 2000 200 i/Bla 012
Cleaving: Mordenkainen's Disjunct an armor/weapon per 100 dmg done 30000 3000 DM 013
Composite Material (can combine unusual material types, sum of "S" values <=X) 1,000*X 100*X Don 014
Considered a "x2" wpn ([X] godly rating, not a multiplier weapon) 90000 9000 Don 015
Curing (Cure Light Wounds brand) 10000 1000 RC0 016
Cursed Backbiting 1000 100 DMG1 017
Cursed Berserking 1000 100 DMG1 018
Dancing 14000 1400 UA 019
Darkness: Weapon does zero damage; [drain 4d6 hp & stun(save-1)]/hit 9000 900 i/Bla 020
Defender 10000 1000 DMG1 021
Defending (Can use +TH/+dmg as +AC/+saves) 30000 3000 RC0 022
Detection (as per Int weapon) 3000 300 OA 023
Digger: +1/+1 and double damage vs. Earth/Stone; 1V: Dig as spell 6000 600 i/Al- 024
Disarming (Disarming brand (save)) 30000 3000 RC0 025
Disease: On a natural 19-20: Random disease 2000 200 i/Bla 026
Disintegrate 80000 8000 Don 027
Dispelling (Dispel Magic brand) 30000 3000 RC0 028
Disruption 15000 1500 DMG1 029
Distance (double ranges) 5000 500 DMG1 030
Dragonlancing (add your current hp to your damage) 200000 20000 DM 031 3.2
Dragonlancing, Inverse (add your current hp to your "To Hit" roll) 400000 40000 DM 032 3.2
Dwarven Thrower 10000 1000 DMG1 033
Ego Zero (this item has no ego score) 100000 10000 Don 034
Extinguishing (Quench Fire brand) 25000 2500 RC0 035
Extra Damage (1V,1/d: x4 dmg with this weapon for lOr) 40000 4000 RC0 036
Final Word (+1 attack per r) 50000 5000 UA 037
Fish Command 2000 200 DMG1 038
Flame (+2d4 fire dmg) 5000 500 OA 039
Flame Tongue 5000 500 DMG1 040
Flaming (+3/+3 extra vs. creatures that can be "flamed") 15000 1500 RC0 041
Flying II (Maximum range x5) 5000 500 RC0 042
Frost Brand 7000 700 DMG1 043
Gambling: Gamble # when attacking; hit: +# dmg; miss or 1: lose # hp 12000 1200 i/Bla 044
Gets Full Chr Bonus (AutoChr) (Charisma Bow) (TH and dmg) 70000 7000 DM 045 3.2
Gets Full Dex Bonus (AutoDex) (TH only) 15000 1500 Don 046
Gets Full Str Bonus (AutoStr) (TH and dmg) 5000 500 Don 047
Great Weapon Prowess: Automatic Warrior triple spec. in this weapon; 1V: Taunt 20000 2000 i/Al- 048
Holding (Hold Monster brand (save)) 50000 5000 RC0 049
Holy Avenger (Unholy Avenger) 15000 1500 DMG1 050
Homing (goes around corners) 4000 400 UA 051
Hornet's Nest (per charge) 7500 750 UA 052
Hurling (+1TH thrown,returns) 5000 500 UA 053
Impact (x2 base damage) 5000 500 UA 054
Imprisonment 10000 1000 Don 055
Intelligence, high (4L,2M,1H) 30000 3000 Don 056
Intelligence, low (2L) 5000 500 Don 057
Intelligence, medium (3L,1M) 15000 1500 Don 058
Judge of Dead: +2/+2 vs. Undead; See in Darkness; 3/d: Negative Plane Pro. 9000 900 i/Al- 059
Life Stealing 20000 2000 UA 060
Lighting (Light brand) 10000 1000 RC0 061
Lightning 5000 500 DMG1 062
Longtooth 2000 200 UA 063
Lower Resistance Brand (lower any BlahR by 1% per 1 dmg done, ignores ER) 50000 5000 Don 064
Luck Blade 35000 3500 DMG1 065
Nine Lives Stealer 5000 500 UA 066
Ninja Speed (x2 on # attacks) 50000 5000 OA 067
Of the Planes 10000 1000 DMG1 068
Otto's Irresistable Dancing 80000 8000 Don 069
Penetrating (Ignore cover & Inertial Barriers) 10000 1000 RC0 070
Piercing 2500 250 DMG1 071
Polymorphing (the weapon changes shape) 20000 2000 Don 072
Polymorphing Unusual Material (gp value must be <= XPV*5 of this flag) 40,000+ 4000+ Don 073
Power Word Blind Brand 80000 8000 Don 074
Psi2 Tangent Brand: Generate a Psi2 tangent with each hit 24000 2400 Don 075
Quickness (+1/2 on # attacks) 5000 500 DMG1 076
Returning (Instant Returning) 50000 5000 RC0 077
Returning, End of Round 4000 400 Don 078
Returning, Instant, Teleports 30000 3000 Don 079
Returning, Instant, Travels 20000 2000 Don 080
Seeking 4000 400 DMG1 081
Seeking (Auto hit 1 target per round) 50000 5000 RC0 082
Sharpness 40000 4000 UA 083
Silence (you move silently) 3000 300 OA 084
Silencing (Silence brand (save)) 20000 2000 RC0 085
Sinking (+200 dmg if target is size F or larger) 80000 8000 RC0 086
Slayer (insert race)(1 ch.) 8000 800 DMG1 087
Slaying ([choose a race] Slay Race brand (save)) 70000 7000 RC0 088
Slaying (insert race) 80000 8000 UA 089
Slicing (Natural 19-20: Target slain (save)) 60000 6000 RC0 090
Slowing (Slow brand (save)) 20000 2000 RC0 091
Speed (+1 P action) 10000 1000 UA 092
Speeding (1M, 1/d: +1V, +1 P for it (stacks w/Haste)) 50000 5000 RC0 093
Spell Draining: Loses 1 SL from memorization per hit (no save, can use AntiMR) 10000 1000 Don 094
Stormblade: 3/d: Control Weather; 1/w: Shapechange to Storm Giant 15000 1500 i/Bla 095
Stunning 70000 7000 Don 096
Stunning (Stun brand (save)) 50000 5000 RC0 097
Stupidity: Opponent loses 1 point of Int per hit (no save, but can use MR) 15000 1500 Don 098
Submission 10000 1000 DMG1 099
Sun Blade 15000 1500 UA 100
Super Plusses (+5/+5 (past limit of 10 half-plusses)) 50000 5000 RC0 101
Taurus: -16+(wielder's level) TH; -32+(wielder's level)*2 dmg 20000 2000 i/Bla 102
Teleport Away 5000 500 Don 103
Teleporting (Teleport (random with error) brand (save)) 50000 5000 RC0 104
Throwing (x2 Dex bonus) 7000 700 DMG1 105
Thunderbolts 15000 1500 DMG1 106
Transporting (Teleport (caster's choice) brand (save)) 90000 9000 RC0 107
Twist brand (Dispel Magic, Psi, or Innate per hit) 50000 5000 DM 108 3.2
Unbreakable 2000 200 OA 109
Vampiric, Full (add full dmg done by weapon to current hp, not beyond max hp) 25000 2500 DM 110 3.2
Vampiric, Half (add half dmg done by weapon to current hp, not beyond max hp) 9000 900 DM 111 3.2
Venom 2000 200 DMG1 112
Vorpal Weapon 70000 7000 UA 113
Warning 8000 800 DMG1 114
Wind: Wind Blade (+2d4 Air dmg); 2/d: Gust of Wind 7000 700 i/Al- 115
Wounding 30000 3000 UA 116
Wounding (Degenerate 1 hp/r) 45000 4500 RC0 117
Yearning 1000 100 DMG1 118

[E4] Magic Items


[E4.3] Armor Flags

Armor Flag gp XP Source d98 New?
+1 (individual, not whole spell) Ironskin /m, Max = 50. 16000 1600 Don 01
+1 (individual, not whole spell) Stoneskin /r, Max = 100. 8000 800 Don 02
+1 (individual, not whole spell) Uberskin /t, Max = 25. 48000 4800 Don 03
Absorption (0,lose 1 half plus: Absorb an Energy Drain) 35000 3500 RC0 04
Add an ML=X Cleric1 spell progression (No Wis bonus) (Twilighting still applies using your real HNCL) 50,000*X 5000*X DM 05 3.2
All saves of 1 are 2 5000 500 Don 06
All saves of 19 are 20 (you automake saves on a 19 or 20) 10000 1000 Don 07
Blending 3000 300 DMG1 08
Breathing (Don't need air cont.) 10000 1000 RC0 09
Charm (You charm people who hit you (save)) 20000 2000 RC0 10
Clairaudience (Clairaudience cont.) 30000 3000 RC0 11
Clairvoyance (Clairvoyance cont.) 30000 3000 RC0 12
Command 5000 500 DMG1 13
Composite Material (combine unusual material types, sum of "S" #'s <=X) 1,000*X 100*X Don 14
Cure Wounds (1M,1/d: Cure 50% of damage taken) 12000 1200 RC0 15
Deceiving (Alter Appearance I Change Self cont.) 40000 4000 RC0 16
Detect Evil/Good (cont.) 10000 1000 RC0 17
Detect Gems (cont.) 10000 1000 RC0 18
Detect Magic (cont.) 10000 1000 RC0 19
Detect Metal (cont.) 10000 1000 RC0 20
Ego Zero (this item has no ego score) 100000 10000 Don 21
Electricity (Resist Lightning; Lightning Shield) 60000 6000 RC0 22
Energy Drain (When they hit you, they lose 1 level per hit) 70000 7000 RC0 23
ESP (cont.) 30000 3000 RC0 24
Ethereality (at will) 20000 2000 RC0 25
Etherealness 15000 1500 DMG1 26
Fear 10000 1000 DMG1 27
Find Secret Doors 1000 100 RC0 28
Find Traps (cont.) 20000 2000 RC0 29
Finding (1 M: Locate Object) 30000 3000 RC0 30
Flying I (Fly cont.) 30000 3000 RC0 31
Free Action 10000 1000 Don 32
Greater Train of Thought (Your Psi & Martial Arts save using Psi1 Ultra Blast) 14000 1400 Don 33
Haste (+1 P, +1 V. does not stack with Haste) 30000 3000 RC0 34
Healing (1E action, 10/d: Cure 2d4+1 damage or 1 poison effect) 5000 500 OA 35
Healing (Heals user at 6 hp per turn) 6000 600 RC0 36
Hold All Stats 20000 2000 Don 37
Illusion (1 M: Create a Phantasmal Force) 20000 2000 RC0 38
Immune to (Basic element) 100000 10000 Angb 39
Immune to (Para element) 200000 20000 Don 40
Immune to (Quasi element) 300000 30000 Don 41
Immune to (Semi element) 500000 50000 Don 42
Immune to (school/sphere) 100000 10000 Don 43
Immune to Bludgeoning Wpn 50000 5000 Don 44
Immune to Edged Wpn 150000 15000 Don 45
Immune to Piercing Wpn 100000 10000 Don 46
Immune to Swords (or name another weapon) 40000 4000 DM 47 3.2
Invisibility (1V: Invisibility) 20000 2000 RC0 48
Ironskins (has 25 charges) (0, 1ch: +1 Ironskin) 25000 2500 DM 49 3.2
Lesser Train of Thought (Your Psi & Martial Arts save using Psi1 Psi Blast) 7000 700 DM 50
Levitation (Levitation cont.) 20000 2000 RC0 51
Martial Arts Armor (counts as no armor; +1 Martial Arts maneuver per level) 50000 5000 DM 52 3.6
Meaningless BlahR (You ignore & don't generate blahR shifts due to level) 21000 2100 DM 53
Meaningless Saves (You ignore & don't generate save shifts due to level) 13000 1300 DM 54
Missile Attraction/Attractor 1000 100 DMG1 55
No Summoning Sickness 10000 1000 Don 56
Offending (Can use +AC/saves as +TH/+dmg Slaying) 60000 6000 RC0 57
Physical Attack Armoring (-4 dmg per physical attack) 40000 4000 DM 58 3.2
Physical Attack Defense (has 75 charges) (1N, 1ch: -1 dmg per physical attack this round) 75000 7500 DM 59 3.2
Polymorphing Dragon Scale (gp value must be <= XPV*5 of this flag) 8,000+ 8000+ Don 60
Polymorphing Unusual Material (gp value must be <= XPV*5 of this flag) 4,000+ 4000+ Don 61
Possession 1000 100 OA 62
Presence 5000 500 OA 63
Protection from Magic Weapons (1M, 1/d: As per the scroll) 30000 3000 DM 64 3.2
Racial Prowess (1 race with XP divisor <= X; You have it's special abilities.) 1,000+ 1000*X Don 65
Rage 1000 100 DMG1 66
Reflection (Gaze & Light & Prismatic Reflection cont.) 50000 5000 RC0 67
Regenerate 1/4 of hp total /r 10000 1000 Don 68
Regeneration X hp/r 1,000*X 100*X Don 69
Remove Curse (Immune Curse) 20000 2000 RC0 70
Resist (Basic element) 10000 1000 Angb 71
Resist (Para element) 20000 2000 Angb 72
Resist (Quasi element) 30000 3000 Angb 73
Resist (Semi element) 50000 5000 Angb 74
Resistance: aMR (Anti-Magic Resistance) X% (multiply by 10 for irr.) 400*X 40*X Don 75
Resistance: aPR (Anti-Psionic Resistance) X% (multiply by 10 for irr.) 400*X 40*X Don 76
Resistance: aRR (Anti-Radiation Resistance) X% (multiply by 10 for irr.) 200*X 20*X Don 77
Resistance: blahR (RMPIR) X% (multiply by 10 for irr.) 750*X 75*X Don 78
Resistance: DR (Damage Resistance) X/+Y ("Silver/Iron" is Y= -0.5) 500*X*(Y+1) 50*X*(Y+1) Don 79
Resistance: GR (Godly Resistance) X% (multiply by 10 for irr.) 1,400*X 140*X Don 80
Resistance: ER (Effects Resistance) X% (multiply by 10 for irr.) 600*X 60*X Don 81
Resistance: IR (Innate Resistance) X% (multiply by 10 for irr.) 400*X 40*X Don 82
Resistance: MR (Magic Resistance) X% (multiply by 10 for irr.) 200*X 20*X Don 83
Resistance: PR (Psionic Resistance) X% (multiply by 10 for irr.) 300*X 30*X Don 84
Resistance: RR (Radiation Resistance) X% (multiply by 10 for irr.) 100*X 10*X Don 85
Resistance: WR (Weapon Resistance) X% (multiply by 10 for irr.) 500*X 50*X Don 86
Resistance: XR (Spirit Resistance) X% (multiply by 10 for irr.) 700*X 70*X Don 87
Saves (get 2 saving throw rolls, choose better) 100000 10000 DM 88 3.2
See Invis (See Invisible cont.) 20000 2000 RC0 89
Stoneskins (has 50 charges) (0, 1ch: +1 Stoneskin) 20000 2000 DM 90 3.2
Telekinesis (1 M: TK 2000 lbs.) 50000 5000 RC0 91
Telepathy (1 M: Telepathy with one creature) 20000 2000 RC0 92
Teleportation (1M:Teleport) 50000 5000 RC0 93
Uberskins (has 10 charges) (0, 1ch: +1 Uberskin) 30000 3000 DM 94 3.2
Vulnerability 1000 100 DMG1 95
Weapon Needed (opponents need a +2 weapon to hit you) 40000 4000 DM 96 3.2
Wishing (1 M, 1 ch: Wish; N = # charges #*) 30000 3000 RC0 97
X-ray vision (cont.) 50000 5000 RC0 98

[E4] Magic Items


[E4.4] Diablo Flags (Weapon or Armor)

Diablo Flag (Weapon or Armor) gp XP Source d183
D2R: Fine (+1 AC) 5000 500 Diablo2 001
D2R: Sturdy (+2 AC) 10000 1000 Diablo2 002
D2R: Strong (+3 AC) 15000 1500 Diablo2 003
D2R: Grand (+4 AC) 20000 2000 Diablo2 004
D2R: Valiant (+5 AC) 25000 2500 Diablo2 005
D2R: Glorious (+6 AC) 30000 3000 Diablo2 006
D2R: Blessed (+7 AC) 35000 3500 Diablo2 007
D2R: Saintly (+8 AC) 40000 4000 Diablo2 008
D2R: Awesome (+9 AC) 45000 4500 Diablo2 009
D2R: Holy (+10 AC) 50000 5000 Diablo2 010
D2R: Godly (+11 AC) 55000 5500 Diablo2 011
D2: Crysolite (Resist Acid) 32000 3200 Diablo2 012
D2: Sapphire (Resist Cold) 32000 3200 Diablo2 013
D2: Ruby (Resist Fire) 32000 3200 Diablo2 014
D2: Amber (Resist Lightning) 32000 3200 Diablo2 015
D2: Diamond (Resist Mental) 32000 3200 Diablo2 016
D2: Emerald (Resist Poison) 32000 3200 Diablo2 017
D2: Obsidian (Resist Spells) 32000 3200 Diablo2 018
D2: Topaz (+2 saves) 40000 4000 Diablo2 019
D2: Prismatic (+3 saves) 60000 6000 Diablo2 020
D2: Phasing (save or you Resist next attack) 40000 4000 Diablo2 021
D2: Howling (save or Feared) 50000 5000 Diablo2 022
D2: Fatiguing (save or Slowed 1d4 r) 50000 5000 Diablo2 023
D2: Oracular (Detect Invisibility 60'r) 20000 2000 Diablo2 024
D2: Stalking (Invis when not moving/attacking) 60000 6000 Diablo2 025
D2: Lizard's (+1 1st level spell /d) 10000 1000 Diablo2 026
D2: Spider's (+1 1st-2nd level spells /d) 20000 2000 Diablo2 027
D2: Raven's (+1 1st-3rd level spells /d) 30000 3000 Diablo2 028
D2: Snake's (+1 1st-4th level spells /d) 40000 4000 Diablo2 029
D2: Serpent's (+1 1st-5th level spells /d) 50000 5000 Diablo2 030
D2: Drake's (+1 1st-6th level spells /d) 60000 6000 Diablo2 031
D2: Dragon's (+1 1st-7th level spells /d) 70000 7000 Diablo2 032
D2: Wyrm's (+1 1st-8th level spells /d) 80000 8000 Diablo2 033
D2: Hydra's (+1 1s-9th level spells /d) 90000 9000 Diablo2 034
D2: Vulpine (lose 1 memorized spell: x3/4 dmg) 110000 11000 Diablo2 035
D2: Tough (+1 Con) 10000 1000 Diablo2 036
D2: Swift (+1 Dex) 10000 1000 Diablo2 037
D2: Brilliant (+1 Int) 10000 1000 Diablo2 038
D2: Mighty (+1 Str) 10000 1000 Diablo2 039
D2: Vibrant (+1 Wis) 10000 1000 Diablo2 040
D2: Healthy (+5 hp) 10000 1000 Diablo2 041
D2R: Bronze (+1 TH) 10000 1000 Diablo2 042
D2R: Iron (+2 TH) 20000 2000 Diablo2 043
D2R: Steel (+3 TH) 30000 3000 Diablo2 044
D2R: Silver (+4 TH) 40000 4000 Diablo2 045
D2R: Gold (+5 TH) 50000 5000 Diablo2 046
D2R: Platinum (+6 TH) 60000 6000 Diablo2 047
D2R: Mithril (+7 TH) 70000 7000 Diablo2 048
D2R: Meteoric (+8 TH) 80000 8000 Diablo2 049
D2R: Weird (+9 TH) 90000 9000 Diablo2 050
D2: Weird (Original) (+5 TH; nat 20: +1 auto-hit attack) 60000 6000 Diablo2 051
D2R: Jagged (+1 to crit range) 10000 1000 Diablo2 052
D2R: Deadly (+2 to crit range) 20000 2000 Diablo2 053
D2R: Heavy (+3 to crit range) 30000 3000 Diablo2 054
D2R: Vicious (+4 to crit range) 40000 4000 Diablo2 055
D2R: Brutal (+5 to crit range) 50000 5000 Diablo2 056
D2R: Massive (+6 to crit range) 60000 6000 Diablo2 057
D2R: Savage (+7 to crit range) 70000 7000 Diablo2 058
D2R: Ruthless (+8 to crit range) 80000 8000 Diablo2 059
D2R: Merciless (+9 to crit range) 90000 9000 Diablo2 060
D2N: Sharp (+1 TH, +1 to crit range) 15000 1500 Diablo2 061
D2N: Fine (+2 TH, +2 to crit range) 30000 3000 Diablo2 062
D2N: Warrior's (+3 TH, +3 to crit range) 45000 4500 Diablo2 063
D2N: Soldier's (+4 TH, +4 to crit range) 60000 6000 Diablo2 064
D2N: Lord's (+5 TH, +5 to crit range) 75000 7500 Diablo2 065
D2N: Knight's (+6 TH, +6 to crit range) 90000 9000 Diablo2 066
D2N: Master's (+7 TH, +7 to crit range) 105000 10500 Diablo2 067
D2N: Champion's (+8 TH, +8 to crit range) 120000 12000 Diablo2 068
D2N: King's (+9 TH, +9 to crit range) 135000 13500 Diablo2 069
D2: Jester's (1M: Random 1st-3rd level spell) 40000 4000 Diablo2 070
D2: Health (take -1 dmg/attack) 10000 1000 Diablo2 071
D2: Protection (take -2 dmg/attack) 10000 1000 Diablo2 072
D2: Absorption (take -3 dmg/attack) 10000 1000 Diablo2 073
D2: Life (take -4 dmg/attack) 10000 1000 Diablo2 074
D2: Deflection (take -5 dmg/attack) 10000 1000 Diablo2 075
D2: Thorns (1d4 dmg damaging shield) 20000 2000 Diablo2 076
D2: Spikes (2d4 dmg damaging shield) 30000 3000 Diablo2 077
D2N: Sturdiness (item gets +4 on item saves, automakes on 19-20) 15000 1500 Diablo2 078
D2N: Craftsmanship (item gets +8 on item saves, automakes on 18-20) 15000 1500 Diablo2 079
D2N: Structure (item gets +12 on item saves, automakes on 17-20) 15000 1500 Diablo2 080
D2N: Many (item gets +16 on item saves, automakes on 16-20) 15000 1500 Diablo2 081
D2N: Plenty (item gets +20 on item saves, automakes on 15-20) 20000 2000 Diablo2 082
D2: Ages (item cannot be destroyed/damaged) 30000 3000 Diablo2 083
D2: Bonding (all your items get +2 saves) 30000 3000 Diablo2 084
D2: Unity (all your items get +4 saves) 40000 4000 Diablo2 085
D2: Jackal (+4 hp) 10000 1000 Diablo2 086
D2: Fox (+6 hp) 20000 2000 Diablo2 087
D2: Jaguar (+8 hp) 30000 3000 Diablo2 088
D2: Wolf (+10 hp) 40000 4000 Diablo2 089
D2: Eagle (+12 hp) 50000 5000 Diablo2 090
D2: Tiger (+15 hp) 60000 6000 Diablo2 091
D2: Lion (+18 hp) 70000 7000 Diablo2 092
D2: Mammoth (+20 hp) 80000 8000 Diablo2 093
D2: Whale (+25 hp) 90000 9000 Diablo2 094
D2: Colossus (+30 hp) 100000 10000 Diablo2 095
D2: Zest (+2 Con) 20000 2000 Diablo2 096
D2: Skill (+2 Dex) 20000 2000 Diablo2 097
D2: Mind (+2 Int) 20000 2000 Diablo2 098
D2: Might (+2 Str) 20000 2000 Diablo2 099
D2: Leopard (+2 Wis) 20000 2000 Diablo2 100
D2: Vim (+3 Con) 30000 3000 Diablo2 101
D2: Accuracy (+3 Dex) 30000 3000 Diablo2 102
D2: Brilliance (+3 Int) 30000 3000 Diablo2 103
D2: Power (+3 Str) 30000 3000 Diablo2 104
D2: Jaguar (+3 Wis) 30000 3000 Diablo2 105
D2: Vigor (+4 Con) 40000 4000 Diablo2 106
D2: Precision (+4 Dex) 40000 4000 Diablo2 107
D2: Sorcery (+4 Int) 40000 4000 Diablo2 108
D2: Giant (+4 Str) 40000 4000 Diablo2 109
D2: Tiger (+4 Wis) 40000 4000 Diablo2 110
D2: Life (+5 Con) 50000 5000 Diablo2 111
D2: Perfection (+5 Dex) 50000 5000 Diablo2 112
D2: Wizardry (+5 Int) 50000 5000 Diablo2 113
D2: Titan (+5 Str) 50000 5000 Diablo2 114
D2: Lion (+5 Wis) 50000 5000 Diablo2 115
D2: Sky (+1 all ability scores) 60000 6000 Diablo2 116
D2: Moon (+2 all ability scores) 80000 8000 Diablo2 117
D2: Stars (+3 all ability scores) 120000 12000 Diablo2 118
D2: Heavens (+4 all ability scores) 160000 16000 Diablo2 119
D2: Zodiac (+5 all ability scores) 200000 20000 Diablo2 120
D2: Regeneration (x1.25 healing effects on you) 40000 4000 Diablo2 121
D2: Regrowth (x1.5 healing effects on you) 70000 7000 Diablo2 122
D2: Warding (1 spell / day may be 1 SL lower) 20000 2000 Diablo2 123
D2: Sentinel (2 spells / day may be 1 SL lower) 30000 3000 Diablo2 124
D2: Guarding (3 spells / day may be 1 SL lower) 40000 4000 Diablo2 125
D2: Negation (4 spells / day may be 1 SL lower) 50000 5000 Diablo2 126
D2: Osmosis (5 spells / day may be 1 SL lower) 60000 6000 Diablo2 127
D2: Thief (+33% FRT; Resist Traps) 15000 1500 Diablo2 128
D2: Remedy (extra save vs. poison, -1d6 dmg) 20000 2000 Diablo2 129
D2: Craftsmanship (+1 dmg) 10000 1000 Diablo2 130
D2: Maiming (+2 dmg) 20000 2000 Diablo2 131
D2: Gore (+3 dmg) 30000 3000 Diablo2 132
D2: Carnage (+4 dmg) 40000 4000 Diablo2 133
D2: Slaughter (+5 dmg) 50000 5000 Diablo2 134
D2: Devastation (Rolled max base dmg: x3 dmg) 35000 3500 Diablo2 135
D2: Jester (Multiply dmg by 1d4-1 per attack) 40000 4000 Diablo2 136
D2: Performance (minimum base dmg is 5) 40000 4000 Diablo2 137
D2: Haste (+1 attack/r) 50000 5000 Diablo2 138
D2: Frost (+1d6 cold dmg) 10000 1000 Diablo2 139
D2: Flame (+1d6 fire dmg) 10000 1000 Diablo2 140
D2N: Flaming (+1d10 fire dmg) 20000 2000 Diablo2 141
D2: Shock (+1d6 lightning dmg) 10000 1000 Diablo2 142
D2: Blight (+1d6 poison dmg) 10000 1000 Diablo2 143
D2: Ice (+2d6 cold dmg) 20000 2000 Diablo2 144
D2: Fire (+2d6 fire dmg) 20000 2000 Diablo2 145
D2: Lightning (+2d6 lightning dmg) 20000 2000 Diablo2 146
D2N: Lightning II (+2d10 lightning dmg) 40000 4000 Diablo2 147
D2: Venom (+2d6 poison dmg) 20000 2000 Diablo2 148
D2: Glacier (+3d6 cold dmg) 30000 3000 Diablo2 149
D2: Burning (+3d6 fire dmg) 30000 3000 Diablo2 150
D2: Thunder (+3d6 lightning dmg) 30000 3000 Diablo2 151
D2: Pestilence (+3d6 poison dmg) 30000 3000 Diablo2 152
D2: Vileness (dmg cannot be regenerated) 30000 3000 Diablo2 153
D2: Crusaders (+1 cumul dmg / att vs. same foe) 40000 4000 Diablo2 154
D2: Destruction (+target's AC in dmg, min +0) 40000 4000 Diablo2 155
D2: Peril (x2 dmg, you take x1 dmg yourself) 50000 5000 Diablo2 156
D2: Leech (each hit you heal 1d4 hp) 30000 3000 Diablo2 157
D2: Blood (each hit you heal 1d6 hp) 40000 4000 Diablo2 158
D2: Lamprey (each hit you heal 1d4 hp) 60000 6000 Diablo2 159
D2: Claw (each hit restores 1 1st-3rd Pri sp.) 40000 4000 Diablo2 160
D2: Bat (each hit restores 1 1st-3rd Wiz sp.) 40000 4000 Diablo2 161
D2: Piercing (nat 20: save or armor destroyed) 40000 4000 Diablo2 162
D2: Breaking (nat 20: save or weapon destroyed) 50000 5000 Diablo2 163
D2: Ease (auto proficiency in wpn) 20000 2000 Diablo2 164
D2: Simplicity (auto prof & single spec in wpn) 40000 4000 Diablo2 165
D2: Random1 (1M: Random 1st lvl spell) 10000 1000 Diablo2 166
D2: Random2 (2M: Random 2nd lvl spell) 20000 2000 Diablo2 167
D2: Random3 (3M: Random 3rd lvl spell) 30000 3000 Diablo2 168
D2: Random4 (4M: Random 4th lvl spell) 40000 4000 Diablo2 169
D2: Random5 (5M: Random 5th lvl spell) 50000 5000 Diablo2 170
D2: Random6 (6M: Random 6th lvl spell) 60000 6000 Diablo2 171
D2: Random7 (7M: Random 7th lvl spell) 70000 7000 Diablo2 172
D2: Random8 (8M: Random 8th Wiz/7th Pri spell) 80000 8000 Diablo2 173
D2: Random9 (9M: Random 9th Wiz/7th Pri spell) 90000 9000 Diablo2 174
D2N: Readiness (+1/2 to base #Att, +1 initiative) 10000 1000 Diablo2 175
D2N: Swiftness (+1/1 to base #Att, +2 initiative) 20000 2000 Diablo2 176
D2N: Speed (+3/2 to base #Att, +3 initiative) 30000 3000 Diablo2 177
D2N: Haste (+2/1 to base #Att, +4 initiative) 40000 4000 Diablo2 178
D2N: White (+10% MR) 5000 500 Diablo2 179
D2N: Pearl (+20% MR) 10000 1000 Diablo2 180
D2N: Ivory (+30% MR) 15000 1500 Diablo2 181
D2N: Crystal (+40% MR) 20000 2000 Diablo2 182
D2N: Diamond (+50% MR) 25000 2500 Diablo2 183

[E4] Magic Items


[E4.8] Magic Item Table

Item gp XP Source d2077 New?
(Capital E Enough) Snow Rapiers (7d9) (size T) +0/+0, frost (counts as a small shuriken for #Att) 300000 30000 Phoenix 0001
10 doses of Potion of *Curing* (Cureall or +max hp to current hp) 6100 610 Angband 0002
10 Pills of Too Many Damn Missiles: Mouth's P, eat pill: 1000 Uber-Magic Missiles which will take down Uberskins 300000 30000 Phoenix 0003
10 Quest Pills: Mouth's P, eat pill: +1 G action this round, can convert 1 G -> Opp, a QF, or QQS 300000 30000 Phoenix 0004
2 Skull Earrings (AC +4) +1/+0, +1/+0 Slaying, +20 hp, +20 PSPs ("earring" slot) 300000 30000 Phoenix 0005
Ace of Oblivion Sphere: +14/+2 protection, +2 Int, +2/+2 Slaying, Resist Charm/Pierce/Acid/Poison/Disease ("ioun stone" slot) 300000 30000 Phoenix 0006
Acorn of Acuity: +5 Survival checks. Speak with Animals, 1/day. 4120 165 (Dragon326-76) 0007 3.5
Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20]; +2 to CON; Resist Acid, Cold, Fear, Dark, Confusion, Nether, Nexus, Chaos; Sustain CON; Hold Life; It provides light (radius 0) when fueled.; Activates for heal (1000) every 888 turns 3000000 300000 PernAng 0008
Adjatha, The Drinker 70000 7000 Magist1 0009
Admiral’s Bicorn: (Head) +5 bonus on Profession (sailor) checks. +5 bonus on all Charisma-based checks. Can be heard by anyone within 100 ft; range of all class features & effects depending on hearing the wearer increased to 100 ft. +2 Morale bonus to attack rolls, saves, and skill checks for wearer and allies within sound of wearer’s voice. 51000 2040 (Storm-131) 0010 3.5
Admundfort Ring of Leadership 15000 1500 GRA1 0011
AErthspear +0/+16 (Earthquake brand) 190000 19000 djMM 0012
Air Spores 5000 500 ToM 0013
Akkabar’s Battleblade Ring: (Finger) Blade Barrier, 1/day. 25920 1037 (PGF-122) 0014 3.5
Albruin 50000 5000 Magist1 0015
Alchemy Jug 15000 1500 DMG1 0016
All-Purpose Axe (Useful Items) 10000 1000 djMM 0017
Ambrosia (potion): Cures 700 hp (99 doses) 300000 30000 Phoenix 0018
Amulet 'Heartstone'; +3 to Health; Resist Poison, Disease, Experience Drain; Regeneration; When activated, it heals a large amount, eliminates cuts and stunning 850000 85000 EyAng 0019
Amulet of +1 Str; +1 Con; 0,1/r: Cure 100 hp 30000 3000 djMM 0020
Amulet of +50% InnateR 20000 2000 DM 0021
Amulet of +50% MR 10000 1000 i? 0022
Amulet of +50% PsiR 15000 1500 DM 0023
Amulet of +50% RR 7500 750 DM 0024
Amulet of +9 mental stats (Int, Wis, or Chr) 30000 3000 DM 0025
Amulet of Aberrant Empathy: (Neck) The wearer may use Handle Animal checks in place of Diplomacy checks when trying to influence the attitude of an Aberration with an Intelligence of up to 9. 1400 56 (CAdv3-132) 0026 3.5
Amulet of Carlammas; +2 to CON; Resist Fire; Activates for protection from evil 600000 60000 Ang 0027
Amulet of Deception: (Neck) Detect Scrying 1200 48 (Dragon319-63) 0028 3.5
Amulet of Extension 5000 500 ToM 0029
Amulet of Faramir (+18,+0); +2 to Stealth; Resist Confusion; Sustain DEX; Activates for dispel small life (damage 8) every 55+d55 turns 250000 25000 OAng 0030
Amulet of Far-Reaching 5000 500 ToM 0031
Amulet of Fearsome Might: (Neck) Any [fear] spells or spell-like abilities generated by the wearer are at +2 DC. Does not stack with Spell Focus. Creature with Frightful Presence only: Doubles the radius of the wearer’s Frightful Presence. 11100 444 (Dragon332-70) 0032 3.5
Amulet of Furyondy 14000 1400 GRA1 0033
Amulet of Health +2: (Neck) +2 Constitution. 4000 160 (DMG3.5-246) 0034 3.5
Amulet of Health +4: (Neck) +4 Constitution. 16000 640 (DMG3.5-246) 0035 3.5
Amulet of Health +6: (Neck) +6 Constitution. 36000 1440 (DMG3.5-246) 0036 3.5
Amulet of Immune to 1 Psi.Freq. 10000 1000 DM 0037
Amulet of Inescapable Location 1000 100 DMG1 0038
Amulet of Ingwe; +3 to INT, WIS, CHR, Searching, Infravision; Resist Acid, Lightning, Cold; Free Action; See Invisible; It provides light (radius 0) when fueled.; Activates for dispel evil (x5) every 300+d300 turns 900000 90000 PernAng 0039
Amulet of InnateR (per 5%) 50000 5000 DM 0040
Amulet of Life Protection 5000 500 ? 0041
Amulet of Mental Protection (Psi10 item; +3 Will and Mental saves) 1500 750 RoleAids 0042
Amulet of Metaspell Influence 30000 3000 ToM 0043
Amulet of Mighty Fists +1: (Neck) +1 attack & damage with unarmed attacks & natural weapons. 6000 240 (DMG3.5-246) 0044 3.5
Amulet of Mighty Fists +2: (Neck) +2 attack & damage with unarmed attacks & natural weapons. 24000 960 (DMG3.5-246) 0045 3.5
Amulet of Mighty Fists +3: (Neck) +3 attack & damage with unarmed attacks & natural weapons. 54000 2160 (DMG3.5-246) 0046 3.5
Amulet of Mighty Fists +4: (Neck) +4 attack & damage with unarmed attacks & natural weapons. 96000 3840 (DMG3.5-246) 0047 3.5
Amulet of Mighty Fists +5: (Neck) +5 attack & damage with unarmed attacks & natural weapons. 150000 6000 (DMG3.5-246) 0048 3.5
Amulet of MR (140%) 400000 40000 DM 0049
Amulet of MR (per 5%) 25000 2500 ToM 0050
Amulet of Natural Armor +1: (Neck) +1 AT 2000 80 (DMG3.5-246) 0051 3.5
Amulet of Natural Armor +2: (Neck) +2 AT 8000 320 (DMG3.5-246) 0052 3.5
Amulet of Natural Armor +3: (Neck) +3 AT 18000 720 (DMG3.5-246) 0053 3.5
Amulet of Natural Armor +4: (Neck) +4 AT 32000 1280 (DMG3.5-246) 0054 3.5
Amulet of Natural Armor +5: (Neck) +5 AT 50000 2000 (DMG3.5-246) 0055 3.5
Amulet of Pro. from AL Change 30000 3000 Magist1 0056
Amulet of Proof against Detection and Location: (Neck) Nondetection, always on. Casting a Divination spell on the wearer requires a Caster check vs. DC 19 to succeed. 35000 1400 (DMG3.5-247) 0057 3.5
Amulet of Proof vs Detect/Loc 40000 4000 DMG1 0058
Amulet of Protection from Animals 20000 2000 djMM 0059
Amulet of Protection from Fire, Lightning 60000 6000 djMM 0060
Amulet of Protection from Gaze Attacks, Symbols, Glyphs 30000 3000 djMM 0061
Amulet of Protection from Poison, Disease 40000 4000 djMM 0062
Amulet of Protection from Spirits 20000 2000 djMM 0063
Amulet of Protection vs. Crystal Balls and ESP (& Scyring) 30000 3000 RC0 0064
Amulet of PsiR (per 5%) 30000 3000 DM 0065
Amulet of RR (per 5%) 10000 1000 DM 0066
Amulet of Spinecastle 9000 900 GRA1 0067
Amulet of Super Shots (10 charges. 1N, 1ch.: x2 dmg with missile, if the missile would kill the target, the extra damage is done to another creature in the same group) 4000 1000 Gauntlet 0068 3.2
Amulet of Temporary Invulnerability (1M, 1/d: Immune to damage and hold hp for 1d20 r) 7500 2000 Gauntlet 0069 3.2
Amulet of Temporary Reflective Shots (1M, 1/d: Your missiles can bounce off of walls for 1t) 1500 600 Gauntlet 0070 3.2
Amulet of Temporary Transportability (1M, 1/d: You blink once per segment for 1t) 18000 3000 Gauntlet 0071 3.2
Amulet of the Cairn Hills 20000 2000 GRA1 0072
Amulet of the Mind (Immune to all Psionic minor abilities) 30000 3000 DM? 0073
Amulet of the Planes 60000 6000 DMG1 0074
Amulet of the Planes: (Neck) Able to Plane Shift. 120000 4800 (DMG3.5-247) 0075 3.5
Amulet of the Undead (+2 AC; +1 lvl turning; T can be "Hold"; 1/w: Control Undead) 16000 1600 i/Al- 0076
Amulet Versus Undead (/level) 2000 200 UA1 0077
Amulet vs. Undead (9th) 5000 500 ? 0078
Amulet: [x1] Protection from Curses; Immune to Curses. 20000 2000 ? 0079
Amulet: [x1] Protection from Deathly Effects; Auto-make any save given vs. any effect which would be lethal (petrification, death magic, etc.). 60000 6000 ? 0080
Amulet: Anti-Magic 10'r 100000 10000 ? 0081
Amulet: Dead Psionics (Class VI/Esper-Blind) 10000 1000 ? 0082
Anchor of Space-Time; It provides light (radius 1) when fueled. 500000 50000 PernAng 0083
Ancient tome [The Codex of Ultimate Wisdom] 25000000 2500000 EyAng 0084
Ancient tome [The Necronomicon] 20000000 2000000 EyAng 0085
Ankh of Life 200000 20000 Magist1 0086
Anklet of the Wushu (AC +9) +28/+2, +2 Wis, +7/+0 Slaying, +50 hp ("anklet" slot) 300000 30000 Phoenix 0087
Anklet of Water Walking 40000 4000 ? 0088
Annulus Conflagros: (Finger) Fire Resistance 5. Pyrotechnics, at will. Burning Hands, 3/day. Fireball, 2/day. Wall of Fire, 1/day. 92340 3694 (PGF-122) 0089 3.5
Anstruth Harp: Masterwork Harp +6 Bardic Music for Countersong, Fascinate, & Suggestion. 12 ranks of Perform (string instrument) only: Control Water, 1/day. Mass Cure Light Wounds, 1/day. Mind Fog, 1/day. 11 or less ranks of Perform (string instrument) only: 1 Persistent Negative level. 60000 2400 (CArc3-149) 0090 3.5
Antenna (10d28) (size L) +0/+0, frost two-handed 300000 30000 Phoenix 0091
Antidote Cup (Neutralizes Poisons; Purify Drink) 40000 4000 djMM 0092
Antimagic Shackles: (Wrists) Break DC 40. Escape DC 28. Antimagic Field, in a 5’ radius around the shackles, when locked. 132000 5280 (BoED3-116) 0093 3.5
Antimagic Torc: (Neck) Antimagic Field, 1/day. 25000 1000 (Und-73) 0094 3.5
Anti-Magnetic Armor +8/+8 (Immune to Magnetism; +2 saves vs. lightning) 110000 11000 djMM 0095
Antivenom Ring: (Finger) Immunity to all natural poisons; +5 saves vs. magic and supernatural poisons. 60000 2400 (Und-71) 0096 3.5
Anvil of the Lortmil Mountains 30000 3000 GRA1 0097
Anything Item 400000 40000 UA1 0098
Apparatus of Kwalish 40000 4000 DMG1 0099
Aquamarine of Spell Extending: Apply the Metamagic Extend Spell to a 0th – 6th lvl spell, 1/day. 3700 148 (PGF-123) 0100 3.5
Arbane's Sword of Agility 40000 4000 Magist1 0101
Arkenstone of Thrain; +3 to INT, WIS, Speed; Resist Chaos; Hold Life; See Invisible; Permanent Light(3); Activates for clairvoyance every 150 turns. 1500000 150000 Gumband 0102
Armband of +9 physical stats (Str, Dex, or Con) 30000 3000 ? 0103
Armband of 18 Con 10000 1000 ? 0104
Armband of 18 Con, regen 1 hp/r 60000 6000 DM 0105
Armband of 18 Dex 15000 1500 ? 0106
Armband of 18 Str 7500 750 Int 0107
Armbands of Might: (Wrists) +2 bonus on Strength and Str-based checks. If the wearer is using Power Attack with at least a –2 penalty on the attack roll, he/she receives an additional +2 bonus on damage. 4100 164 (CAdv3-132) 0108 3.5
Armbands of Prestidigitation: (Wrists) +2 Dexterity. +5 Sleight of Hand checks. Mage Hand, 3/day. Prestidigitation, 3/day 11700 468 (Dragon333-66) 0109 3.5
Armlet of Surrphkhat (-2 dmg/physical attack) 20000 2000 djMM 0110
Armor (Psi Item) (+8/+8; +200 MPP; can be Mentalist but all XP goes there) 100000 10000 DM 0111
Armor Ability: Hold Stats, Free Action, No Summ Sick 40000 4000 ? 0112
Armor Ability: Immune Element 50000 5000 ? 0113
Armor Ability: nat 1's are 2's 60000 6000 ? 0114
Armor D1 (Cures) (+8/+8; 0,1/r: Cureall) 780000 78000 DM 0115
Armor of Horus 35000 3500 Magist1 0116
Armor: [x1] Buckler +10/+10; 1V: All your bucklers become +10/+10 for 1m; 1P: All your bucklers (including this one) become +20/+20 for 1r; 1M: All your bucklers (including this one) become +30/+30 for 1s. 160000 16000 ? 0117
Armor: [x1] Combat Shield +8/+5; 1V: parry all attacks from 1P action. 75000 7500 ? 0118
Armor: [x1] Razor Shield [can be thrown #Att=1/1; 1d6/1d8] +10/+11/+9/+11 AC/saves/TH/dmg; Sharpness, Instant Returning 245000 24500 ? 0119
Armor: [x2/-] Spelleater Shield [base +2 AC; large Lead shield] +18/+18; +70% MR; +70%AntiMR; 1V,1/r: Counters a spell (you must be in area of affect); 1V,1/r: Mordenkainen's Disjunction. 1420000 142000 ? 0120
Armor: [x2] Black Armor of Nagash [base AC 0, non-bulky] +20/+11; auto make saves vs. spells 255000 25500 ? 0121
Armor: [x2] Bone Armor [Base AC -(your highest level)] +(Lich level*3)/+(Lich level*3); 1V,1/y: Potion of Lichdom effect; +2 levels on Lich spell progression if you are a Lich. 240000 24000 ? 0122
Armor: [x2] Cloud Dragon Hide [Age 12] +20/+19; AC bonus also applies to Psi2 MentalAC; Psi2 wild and class does not count as a frequency; double # of Grand powers in Psi2. 345000 34500 ? 0123
Armor: [x2] Great Shield [Size G; +8 base AC] +10/+14; 1M: Use any Magic or Psi effect that has "Shield" in its name (CL=40). 210000 21000 ? 0124
Armor: [x2] Green Dragon Hide [Age 12] +13/x2; double all Rogue Abilities. 275000 27500 ? 0125
Armor: [x2] Plate Mail +11/+11; extra +11/+11 if highest level is in Priest group; 0,1/s: Cast a Healing spell from your memorization; Turning does not require a V action. 245000 24500 ? 0126
Armor: [x2] Stone Robe [base AC 0] +21/+13; No Armor; grants Str and Con 18; max hp goes to 10*level if below; +1P action if no P action is used for weapon attacks. 220000 22000 ? 0127
Armor: [x3/80/0/Nil] Hellbronze Full Plate of the Barbarians [base AC -3; +2 saves] +30/+17; +9 levels all Warrior classes; -9 levels all Wizard and Psionicist classes; x3 hp; can use and gets +2P actions per segment; +1 Opposing P action per segment; x3/x2 Slaying; 0,9/d: Wrench/Ejection; 0,9/d: Dispel Magic/Psi effect; -100% enemy WR (normal and irr). 3265000 326500 ? 0128
Armor: 12 half-plusses 30000 3000 ? 0129
Armor: 3 half-plusses 7500 750 ? 0130
Armor: 6 half-plusses 15000 1500 ? 0131
Armor: 9 half-plusses 22500 2250 ? 0132
Armor: Immune 1 School/Sphere 100000 10000 ? 0133
Armor: Leather,Soft (AT +1) +5/+6, Scrith +14/+17 Immune to all Energy 400000 40000 DM 0134
Armor: Leather,Spiked (AT +3) +0/+2, Ment'ha Jewel x3/x3 (base AT / d20 roll for saves), +2 to mult., +18 CL 400000 40000 DM 0135
Armor: Plate Mail,Bronze (AT +6) +3/+3, Trilithium +15/-9 Immune Matter 400000 40000 DM 0136
Armor: Shield,Medium (AC +1) +1/+4, Moonstone +1/+2 x2 Psi pools 400000 40000 DM 0137
Aroma of Curdled Death: If applied to a creature like a perfume, the creature is surrounded by a 10’ radius invisible cloud that moves with the wearer & lasts for 1 minute. The wearer is immune to the cloud’s effect (see below). If the bottle is left open or poured out, a 5’ radius invisible and immobile cloud forms. In either case, the cloud’s effect is based on the creature’s HD: HD Effect up to 3 Death (no save) 4-5 Death (Fort vs. DC17 for 1d4 Constitution dmg) 6+ 1d4 Constitution dmg (Fort½, DC17) 4500 180 (CArc3-147) 0138 3.5
Aroma of Dreams: If applied to a creature like a perfume, the creature is surrounded by a 10’ radius invisible cloud that moves with the wearer & lasts for 1 minute. The wearer is immune to the cloud’s effect (see below). If the bottle is left open or poured out, a 5’ radius invisible and immobile cloud forms. In either case, the cloud’s effect is an Inhaled Poison (sleep for 1 minute / sleep for 1 hour / Fort14). Single use. 1500 60 (CArc3-147) 0139 3.5
Arquebus, double barrel [2e8/2e8] +9/+9; Ages (item cannot be destroyed/damaged) 100000 10000 ? 0140
Arrow of Direction 13000 1300 DMG1 0141
Arrow of Directions (points North) 10000 1000 djMM 0142
Arrow of Entropy +8/+8 (Wild Surge brand) 70000 7000 djMM 0143
Ashworm Pellet: Becomes an Ashworm 1 round after pellet thrown on ground. If pellet disintegrated or dealt 50 hp damage, then no Ashworm. The Ashworm remains for 10 mins or until slain. 6825 273 (Sand-132) 0144 3.5
Augmented Chain Mail 'Dauntless' (-1) [16,+26]; +2 to Infravision; Resist Acid, Fire, Cold, Poison, Dark, Shards; Feather Falling; Free Action; Aggravates 525000 52500 OAng 0145
Augmented Chain Mail of Caspanion (-2) [16,+20]; +3 to INT, WIS, CON; Resist Acid, Poison, Confusion, Shards; Activates for door and trap destruction every 10 turns 400000 40000 ZAng 0146
Augmented Mail Armor [AT +6] +2/+4; enemies need +4 weapons to hit you 70000 7000 ? 0147
Aureon’s Spellshard: Can hold up to 500 pages of Wizard spells 12500 500 (Eb-265) 0148 3.5
Awl-Pike 'Til-i-arc' (2d4) (+10,+12) [+5]; +2 to INT; Slay Demon, Troll, Giant; Flame Tongue; Frost Brand; Resist Fire, Cold; Sustain INT; Slow Digestion; Permanent Light(1) 320000 32000 Gumband 0149
Axe of Sulward 4000 400 GRA1 0150
Axe of the Dwarvish Lords [x4 artifact] 2750000 275000 DMG1 0151 3.2
Axe,Great (1d12/1d12) +1/+10, Ninja Speed (x2 on # attacks), Power Iron +4/+4, 25 Barbarian Str 400000 40000 DM 0152
Axeproof Breastplate +8/+8 (additional +10/+0 vs. Axes) 100000 10000 djMM 0153
Azlaer's Harp 30000 3000 Magist1 0154
Baba Yaga’s Hut [x6 artifact] 6300000 630000 DMG1 0155 3.2
Badge of Valor: (Neck) +2 Morale bonus on saves vs. Fear (stacks with the bonus from a Paladin’s Aura of Courage ability and a Bard’s Inspire Courage ability). +4 bonus on checks to avoid being Intimidated. 1000 40 (CAdv3-132) 0156 3.5
Bag of Beans 5000 500 DMG1 0157
Bag of Devouring 1000 100 DMG1 0158
Bag of Holding (10000 lbs.) 10000 1000 RC0 0159
Bag of Holding (per 1000 lbs.) 10000 1000 DMG1 0160
Bag of Holding 1: Up to 250 lbs. feels like 15 lbs. Volume limit of 30 cubic feet. 2500 100 (DMG3.5-248) 0161 3.5
Bag of Holding 2: Up to 500 lbs. feels like 25 lbs. Volume limit of 70 cubic feet. 5000 200 (DMG3.5-248) 0162 3.5
Bag of Holding 3: Up to 1,000 lbs. feels like 35 lbs. Volume limit of 150 cubic feet. 7400 296 (DMG3.5-248) 0163 3.5
Bag of Holding 4: Up to 1,500 lbs. feels like 60 lbs. Volume limit of 250 cubic feet. 10000 400 (DMG3.5-248) 0164 3.5
Bag of Teeth: By pouring teeth into a body of water, teeth become Piranha Swarm (Storm p162). The Swarm attacks closest living creature in the water. User has no control over swarm. If no creatures around, swarm remains where it was summoned. Swarm lasts for 10 minutes. 2000 80 (Storm-131) 0165 3.5
Bag of Transmutation 10000 1000 djMM 0166
Bag of Transmuting 1000 100 DMG1 0167
Bag of Tricks 13000 1300 DMG1 0168
Bag of Tricks – Gray: Summon up to 10 creatures per week, chosen randomly from bat, rat, cat, weasel, & badger. 900 36 (DMG3.5-248) 0169 3.5
Bag of Tricks – Rust: Summon up to 10 creatures per week, chosen randomly from wolverine, wolf, boar, & black bear. 3000 120 (DMG3.5-248) 0170 3.5
Bag of Tricks – Tan: Summon up to 10 creatures per week, chosen randomly from brown bear, lion, warhorse, tiger, & rhinoceros. 6300 252 (DMG3.5-248) 0171 3.5
Bag: [x1] 5 ton extradimensional space; time inside is accelerated at 1 day per segment; anyone entering or leaving is heavily stunned (even if immune) for 1 turn. 50000 5000 ? 0172
Balance Dragon Scale Mail 'Mediator' (-4) [30,+25]; Resist Confusion, Sound, Shards, Nexus, Chaos, Disenchantment; Slow Digestion; Regeneration; Free Action; Aggravates; Activates for star ball (150) every 50 turns 4000000 400000 Ang 0173
Balclava of Clean Air: (Face) Wearer is immune to all inhaled or scent-based effects, though he/she also looses use of the Scent special ability. 5000 200 (Dragon326-55) 0174 3.5
Baleful Eye of Bad Juju: (Face) Once per day, the wearer can activate a Gaze Attack for 1 round. During that time, any creature within 30’ who looks at the wearer receives a –4 penalty on attacks, saves, ability checks, and skill checks for 1 day (WillNeg DC14). The effect can be removed with Break Enchantment, Remove Curse, Miracle, Limited Wish, or Wish. The wearer receives a –2 penalty on Spot and Search checks due to having one eye covered. 15000 600 (Dragon335-68) 0175 3.5
Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10]; +4 to STR, WIS, Speed; Slay Evil, Undead; Resist Lightning, Fire, Nether, Disenchantment; Hold Life; It provides light (radius 1) when fueled.; Activates for dispel evil (x4) every 100+d100 turns 600000 60000 PernAng 0176
Ball-and-Chain of Fundin Bluecloak (5d4/5d4) +13/+17, +10/+5 pro., +4 Str/Wis, +4 A actions, Slay Evil/Undead, Hold Life, Resist Lightning/Fire/Nether/Disenchantment, ER 50%, 1E action (1/t): Dispel Evil 4 times 400000 40000 Angband 0177
Ball-and-Chain 'Whirlwind' (2d4) (+13,+18); +2 to DEX, Attacks, Speed; Slay Evil, Xdragon; Chaotic; Resist Fear, Nexus, Chaos; Sustain DEX; Free Action; Prevent Teleportation; Levitation; See Invisible; Activates for whirlwind attack every 250 turns 790000 79000 Gumband 0178
Bamboo Flute: Calm Emotion, activated by making a Perform (wind instrument) check vs. DC 15. Usable 3/day. DC 13. Owl’s Wisdom, activated by making a Perform(wind instrument) check vs. DC 15. Usable 1/day. 9000 360 (Dragon335-85) 0179 3.5
Bandolier of Endurance (+1 Con; +2 hp) 20000 2000 djMM 0180
Bands of the Iron Monkey: (Wrists) +2 bonus on Initiative checks. Gains Feat: Deflect Arrows. If the wearer already has this feat, it may be used twice time per round. 15000 600 (Dragon325-98) 0181 3.5
Bar Chain Mail of Eargor (-1) [22,+20]; +1 to CON, Stealth; Resist Cold, Nexus 225000 22500 OAng 0182
Barbut 'Hero's Oath' [4,+15]; +4 to Stealth; Resist Acid, Dark, Blindness, Confusion, Sound, Shards; Permanent Light; Activates for identify every 30 turns 450000 45000 OAng 0183
Barbut of Nurast [4,+16]; Resist Fire, Blindness; Feather Falling; Permanent Light; ESP 450000 45000 OAng 0184
Basilisk’s Mask: (Face) .Wearer always makes his/her save vs. Gaze Attacks. Gains Feat: Diehard. If the wearer’s hit-points drop to –10 or lower, he/she does not die until the end of the next round. If healed to –9 or higher before the end of the next round, the wearer automatically stabilizes and does not die. After 3 uses of this ability, the Mask looses its magic. 35000 1400 (Dragon340-68) 0185 3.5
Basin (Scrying) 20000 2000 djMM 0186
Bastard Sword 'Calris' (5d4) (-20,+20); +5 to CON; Slay Evil, Demon, Troll, Xdragon; Resist Disenchantment; Aggravates; It provides light (radius 0) when fueled. 1000000 100000 PernAng 0187
Baton of Bothering (1V: Itch [-5 Dex]; 1P: Heat,-1P; 1V: 6 dmg; 1M: Insect Plague) 90000 9000 djMM 0188
Baton of Caduceus (1V: Heal 14 dmg; 1P: Cure Poison,Disease,Insanity; 1M: Restoration) 210000 21000 djMM 0189
Baton of Ele Attacks (1M: 75 dmg Ele (Normal/Para/Quasi) ball; 1M,1P: 100 dmg) 100000 10000 djMM 0190
Battering Ball: On command, the sphere launched itself up to 10’ into a solid object, where is makes a Break Object check at +12, then it flies back to its starting point. This action is repeated each round until the object breaks, the sphere is commanded to stop, or a creature gets in its path. In the case of a creature, the sphere stops before hitting it and returns to its starting location. 2000 80 (Dragon341-64) 0191 3.5
Battle Axe [1d12/1d12] +13/+3 80000 8000 ? 0192
Battle Axe 'Lotharang' (2d8) (+9,+9); +2 to INT, WIS; Slay Orc, Troll, Giant; Activates for cure wounds (4d12) every 3+d3 turns 210000 21000 OAng 0193
Battle Axe 'Mundwine' (3d10) (+12,+17); Slay Evil; Resist Acid, Lightning, Fire, Cold 300000 30000 OAng 0194
Battle Axe of Balli Stonehand (3d8) (+11,+14) [+5]; +3 to STR, CON, Stealth; Slay Demon, Orc, Troll; Resist Acid, Lightning, Fire, Cold, Blindness; Feather Falling; Regeneration; See Invisible; Free Action 900000 90000 OAng 0195
Battle Rattle: all allies within 30’ gain a +1 Morale bonus on a skill check or attack roll made within one round. Usable once per combat. If someone with Bardic Music uses the Battle Rattle as part of his/her Inspire Courage ability, the bonus to Inspire Courage is +1. 3000 120 (Dragon331-88) 0196 3.5
Battle Visor: (Face) Greater Arcane Sight, always on. See Invisible, always on. Able to see Abjuration effects, along with their specifics (such as the type of energy that a given Protection from Energy is attuned to). 55000 2200 (Dragon352-84) 0197 3.5
Beacon of Om; Aggravates; Permanent Light(4) 100000 10000 EyAng 0198
Bead of Force: 5d6 Force damage in a 10’ radius. Otiluke’s Resilient Sphere, in a 10’ radius with a 10 minute duration. 3000 120 (DMG3.5-248) 0199 3.5
Beads of Force (each) 2000 200 UA1 0200
Beaked Axe of Hurin (4d6) (+12,+15); +2 to STR, CON, Attacks; Slay Demon, Troll, Dragon, Xdemon; Acid Brand; Resist Acid, Fire, Dark; Permanent Light; Activates for berserk rage (50+d50 turns) every 80+d80 turns 900000 90000 Ang 0201
Beaked Axe of Ice (3d5) (+3,+15); +3 to INT, CHR; Frost Brand; Immunity to Cold; Resist Nexus; Sustain DEX 265500 26550 Gumband 0202
Beaked Axe of Theoden (2d6) (+10,+10); +3 to WIS, CON; Slay Dragon; Slow Digestion; ESP; Activates for drain life (120) every 400 turns 400000 40000 OAng 0203
Beaker of Plentiful Potions 15000 1500 DMG1 0204
Beanie of +1 Full action 80000 8000 DM 0205
Beanie of +1 M 15000 1500 ? 0206
Beanie of +1 M action 50000 5000 DM 0207
Beanie of +1 opposing action 60000 6000 ? 0208
Beanie of +1 P 10000 1000 ? 0209
Beanie of +1 P action 40000 4000 DM 0210
Beanie of +1 QF action 400000 40000 DM 0211
Beanie of +1 QP action 100000 10000 DM 0212 3.2
Beanie of +1 swing 20000 2000 ? 0213
Beanie of +1 Swing action 60000 6000 DM 0214
Beanie of +1 V 7500 750 ? 0215
Beanie of +1 V action 25000 2500 DM 0216
Beanie of +1M action 20000 2000 ? 0217
Beanie of +2 M 60000 6000 ? 0218
Beanie of +2 P 40000 4000 ? 0219
Beanie of +2 swing 80000 8000 ? 0220
Beanie of +3 V 60000 6000 ? 0221
Beanie of +6 Speed (V=1, P=2, M=3) 90000 9000 ? 0222
Beanie: [x1] +1M action 10'r. 60000 6000 ? 0223
Beanie: [x1] All of your M actions can be used as Opposing M (non-Full) actions. 500000 50000 ? 0224
Beanie: [x1] Can use +1M action per segment. 150000 15000 ? 0225
Beanie: [x1] If SL of effect you do <= (your highest level)/4 and that effect uses 1M, that effect uses only ½M for that part of the cost. 75000 7500 ? 0226
Bear Cloak / Sulhaut Mountains (18 Str; imm. fear; Speak w/ Animals; 1M: Hold Animal; 1M: Poly. into bear) 175000 17500 ? 0227
Bear Cloak/Sulhaut Mountains 15000 1500 GRA1 0228
Beer of Eternity: Able to damage Undead as if it were Holy Water. If drunk, grants Invisibility to Undead and removes one Negative level. 750 30 (Dragon334-58) 0229 3.5
Belt of Dwarvenkind: (Waist) Gain Darkvision 60’. Gain Dwarven Stonecunning, +2 Constitution. +2 Resistance bonus against spells, poison, & spell-like effects. Know Dwarvish (including read & write). 14900 596 (DMG3.5-248) 0230 3.5
Belt of Flying (adds Flying) 30000 3000 djMM 0231
Belt of Giant Strength +4: (Waist) +4 Strength. 16000 640 (DMG3.5-248) 0232 3.5
Belt of Giant Strength +6: (Waist) +6 Strength. 36000 1440 (DMG3.5-248) 0233 3.5
Belt of Hidden Pouches: (Waist) Wide belt with 10 concealed pockets. Each pocket has 2 pockets behind it that are only accessible with a command word, making a total of 30 pockets. Each pocket may hold up to ½ cubic foot non-living material that weighs no more than 5 pounds. Items placed in the pockets may be no larger than 6” in any dimension. Items in the pockets weigh 1/10th of their normal weight, so a filled belt weighs 15 pounds. 5000 200 (RotW-173) 0234 3.5
Belt of Life (AC +0) +7/+0, +8 Con, +80 hp ("belt" slot) 300000 30000 Phoenix 0235
Belt of Many Pockets: (Waist) Belt of 64 pockets, each of which can hold up to 10 lbs or 1 cubic foot, yet remain weightless. A pocket can safely hold the wearer’s Familiar. While within, the familiar does not need food, water, or air. These benefits only apply to the wearer’s Familiar. 11000 440 (CArc3-147) 0236 3.5
Belt of Mental Power (+1 CL with any action requiring a M action) 10000 1000 djMM 0237
Belt of Neutralizing Poison (Immune to Poison; 1P, touch: Neutralize Poison) 50000 5000 djMM 0238
Belt of Shields (can levitate up to 10 Shields; lose 1V per Shield levitated) 100000 10000 djMM 0239
Belt of Spell Resistance: (Waist) Spell Resistance 21 90000 3600 (CArc3-148) 0240 3.5
Belt of the Camel: (Waist) Endure Elements (extreme heat only). Wearer does not need to drink as long as the belt is worn. 3000 120 (Dragon325-75) 0241 3.5
Belt, Monk’s: (Waist) Gain AC bonus & unarmed attacks as if the wearer was a Monk of 5 levels higher (i.e., 5th level if not a Monk). Wearer has Feat: Stunning Fist only: Gain 1 extra use of Stunning Fist each day 13000 520 (DMG3.5-248) 0242 3.5
Bisselite Wand of Peace 30000 3000 GRA1 0243
Black Arrow of Iuz 7500 750 GRA1 0244
Black Crown of Aerdy 2000 200 GRA1 0245
Black Leather Hood (AC +9) +1/+0, +9/+9 Slaying ("hood" slot) 300000 30000 Phoenix 0246
Black Sails of Schnai 10000 1000 GRA1 0247
Black Turban of Dao Summoning 10000 1000 GRA1 0248
Blackrock Sword of the Guardian (4d6) (+16,+16); Slay Animal, Plant, Person; Terror; Immunity to Paralysis; Resist Fire, Cold, Light, Shards, Chaos, Disenchantment; Drains Items; Ignores Disenchantment 1000000 100000 EyAng 0249
Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]; Slay Animal, Evil, Orc, Troll, Xdragon; Flame Tongue; Frost Brand; Poisoned; Mark of Chaos; Very sharp; Resist Acid, Lightning, Fire, Cold, Chaos; Free Action; See Invisible; Aggravates; It provides light (radius 0) when fueled. 2500000 250000 PernAng 0250
Bladeless Sword 40000 4000 Magist1 0251
Blasphemous Figurines of the Void: Alintyl, the Corruptor – +5 Profane bonus on Bluff & Diplomacy check for 1 hour. Ilanserbli, the Seductress – Charm Person, by touch with a 1 hour duration. 1/day. Nolanlo, the Devourer – Darkness (centered on the figurine) and all food & water within 30’ becomes tainted. Lasts 1 hour. Vandommezeron, the Destroyer – Rage (self only) at 5th level. 14000 560 (Dragon336-70) 0252 3.5
Bloody Sash of Shadows (AC +6) +0/+5, +3/+3 Slaying, +20 hp, +20 PSPs ("belt" slot) 300000 30000 Phoenix 0253
Blue Armor of the Crystalmist Mountains [AT +14] +3/+3; -2/-0 Slaying; Resist Lightning; penalties as Chain 175000 17500 ? 0254
Blue Armor/Crystalmist Mountain 30000 3000 GRA1 0255
Blue Star Sapphire Collar (AC +8) +30/+0, +20/+20 Slaying, +40 hp, +40 PSPs ("around neck" slot) 300000 30000 Phoenix 0256
Blue Stone 'Toris Mejistos' (40%); +2 to INT, WIS; Sustain INT, WIS; Hold Life; Slow Digestion; Regeneration; It provides light (radius 1) when fueled. 600000 60000 PernAng 0257
Boat, Folding 50000 5000 DMG1 0258
Boat, Folding: A 1’ long box that can unfold to a 10’ row boat or a 24’ long sail boat 7200 288 (DMG3.5-249) 0259 3.5
Boccob’s Blessed Book: 12” x 8” x 1” waterproof spellbook that has 1,000 pages 12500 500 (DMG3.5-249) 0260 3.5
Boccob's Blessed Book 45000 4500 UA1 0261
Bola [1d3/1d2] +3/+2; Instant Returning 55000 5500 ? 0262
Bone Claw: one 1st level Lich spell 30000 3000 DM 0263
Bone Claw:1 1st lvl Lich spell 30000 3000 ? 0264
Book A2 (Direct Mental) (perm. 1M: Control Anything on Race Table (no save)) 150000 15000 DM 0265
Book B2 (Additional Senses) (+1 Concordant level book; perm. 1M: Find the Path) 860000 86000 DM 0266
Book of +1 level 30000 3000 ? 0267
Book of +1 level (any one class, can use even if you've already used a book for that class) 400000 40000 DM 0268
Book of +1 stat 25000 2500 ? 0269
Book of +4 weapon prof. 20000 2000 ? 0270
Book of +5 hp 15000 1500 ? 0271
Book of All Names: 1F, write a creature’s name on a page of the book: grant that creature a blessing or a curse. Blessing – Heroism. Curse – Bestow Curse (WillNeg, DC14). The book may only affect a given creature once (for good or ill), even if the creature has more than one name. 12000 480 (Dragon339-42) 0272 3.5
Book of Blood: Waterproof, Fireproof, & Lockable. Holds 45 spell levels. Summon Monster IV (Yeth Hound only), 1/day. Finger of Death, 1/day. 21300 852 (CArc3-148) 0273 3.5
Book of Chaining Insanities 1000 100 ? 0274
Book of Deeds (1 use: True Precognition) 10000 1000 djMM 0275
Book of Exalted Deeds 80000 8000 DMG1 0276
Book of Infinite Spells 90000 9000 DMG1 0277
Book of Thoth 30000 3000 Magist1 0278
Book of Vile Darkness 80000 8000 DMG1 0279
Book: [x3/100/50/NE] Tome of Ssu-Ma; 0,6/d: Feeblemind; 0: Legend Lore; 0,8/d: Map 15 mi.r; #V: Repair a x# item (#<=3); Memorize +15 spell levels for each Wizard progression; -6 full Str; +6 full Int; -4/+4/+4/-4 AC/saves/TH/dmg; 0: Gaseous Form; 0,1/h: Regain all spells of a single class and spell level in memorization. 890000 89000 ? 0280
Book: +4 full Knowledge; Legend Lore +80%; +1 prof slot in every knowledge proficiency in 0.5. 200000 20000 ? 0281
Book: Can apply XP to two classes simultaneously; those two classes cannot be in the same group and neither can be Concardant. 400000 40000 ? 0282
Book: Gain a Martial Arts style using the custom system in 0.51 with a total of A+D+N=44. 164000 16400 ? 0283
Boots of Agility (+1 Dex; immune to falling damage) 40000 4000 djMM 0284
Boots of Dancing 1000 100 DMG1 0285
Boots of Elvenkind 10000 1000 DMG1 0286
Boots of Elvenkind: (Feet) +5 Move Silently checks 2500 100 (DMG3.5-250) 0287 3.5
Boots of Levitation 10000 1000 DMG1 0288
Boots of Levitation: (Feet) Levitate, on command. 7500 300 (DMG3.5-250) 0289 3.5
Boots of Speed 5000 500 ? 0290
Boots of Speed (x2 move rate. +1 V) 20000 2000 RC0 0291
Boots of Speed (+2 AC; +1V) 20000 2000 ? 0292
Boots of Speed: (Feet) 10 rounds of Haste per day, broken up as desired. Activated as a Free Action. 12000 480 (DMG3.5-250) 0293 3.5
Boots of Stability: (Feet) The boots become rooted to the earth on command as a Free Action. This effect can be used for 10 rounds per day, broken up as desired. Moving a ‘rooted’ character requires a Strength check (for a Grapple, Bull Rush, Overrun, Trip, etc.) –or– a Caster check (for Telekinesis, etc.) vs. DC 17. +5 Balance and Climb checks. 9850 394 (Dragon314-29) 0294 3.5
Boots of Striding & Springing 13000 1300 DMG1 0295
Boots of Striding and Springing: (Feet) Increases the wearer’s land speed by +10’. +5 Jump checks. 5500 220 (DMG3.5-250) 0296 3.5
Boots of Teleportation: (Feet) Teleport, 3/day. 49000 1960 (DMG3.5-250) 0297 3.5
Boots of the North 15000 1500 UA1 0298
Boots of the Winterlands: (Feet) Move through snow at normal speed without leaving tracks. Travel across ice at full speed. Endure Elements against cold, always on. 2500 100 (DMG3.5-250) 0299 3.5
Boots of the Woodland: (Feet) Endure Elements, always on. +10’ Land speed. +4 Insight bonus on Reflex saves. +10 Move Silently checks. Must be worn for 24 hours in a forest before the benefits take effect. 16000 640 (Dragon328-65) 0300 3.5
Boots of Travel (normal movement rate over any terrain) 10000 1000 djMM 0301
Boots of Tremorsense: (Feet) Wearer can automatically sense the location of any creature or object within 30’ that is in contact with the ground. 45000 1800 (Und-73) 0302 3.5
Boots of Varied Tracks 8000 800 UA1 0303
Boots, Winged 20000 2000 UA1 0304
Boots, Winged: (Feet) Fly, 3/day. Each activation lasts 5 minutes. 16000 640 (DMG3.5-250) 0305 3.5
Boots: Can use Wis as Dex score; Immune to Summoning Sickness; 0,target with higher multiplier than you gains +1V,1/r: +1V action this r. 65000 6500 ? 0306
Bottle of Air: A person can breath from the bottle as a Standard Action, allowing any suffocation or drowning “count-down” to be reset. 7250 290 (DMG3.5-250) 0307 3.5
Bottle of Endless Sand: Dusty sand pours out. Amount of sand depends on command word used: -“Heap”: 1 cu. ft. /round -“Dune”: 20 cu. ft. pile at 5 cu. ft. /round -“Sandblast”: Target dealt 1d6 damage per round until command word spoken again. Wielder must make Strength DC 12 or knocked prone. 21600 864 (Sand-132) 0308 3.5
Bottle: [x1] 1V,1/s: Generate 1 vial worth of Eldritch (Neutral Holy) Water; 1P,1/d: Generate 1 barrel (50 gallons) worth of Eldritch Water. 60000 6000 ? 0309
Bowl Comm. Water Elementals 20000 2000 DMG1 0310
Bowl Commanding Water Elementals 50000 5000 RC0 0311
Bowl of Blood 5000 500 Magist1 0312
Bowl of Commanding Water Elementals: Summon a Water Elemental. Only one elemental can be summoned at a time & new water must be added each time it is used. Fresh water: Summon Monster VI to summon a Large Water Elemental. Salt water: Summon Monster VII to summon a Huge Water Elemental. 100000 4000 (DMG3.5-250) 0313 3.5
Bowl of Watery Death 1000 100 DMG1 0314
Bracelet of Empathy (Psi10 item; Any Psi10 power used on someone in your psionic link is x0.5 cost) 20,000 2,000 RoleAids 0315
Bracelet of Friends: (Wrist) Each of the bracelet’s four charms can be bonded to a known person (but can be changed later). As a Standard Action, a charm can be used to summon the bonded person to where the caster is. The bonded person knows who is summoning him/her & must be willing. Each charm is single use. 19000 760 (DMG3.5-250) 0316 3.5
Bracers (Defense AT +35; Age 0 Dragon Armor of your choice; Dragonlancing 1 attack /r; Breathe as a dragon of the armor type you chose) 265000 26500 DM 0317 3.2
Bracers of Archery 10000 1000 UA1 0318
Bracers of Archery, Greater: (Wrists) Gain proficiency with all straight bows. If already proficient, gain +2 bow attacks & +1 arrow damage. 25000 1000 (DMG3.5-250) 0319 3.5
Bracers of Archery, Lesser: (Wrists) Gain proficiency with all straight bows. If already proficient, gain +1 bow attacks. 4000 160 (DMG3.5-250) 0320 3.5
Bracers of Armor +1: (Wrists) +1 AC. 1000 40 (DMG3.5-250) 0321 3.5
Bracers of Armor +2: (Wrists) +2 AC. 4000 160 (DMG3.5-250) 0322 3.5
Bracers of Armor +3: (Wrists) +3 AC. 9000 360 (DMG3.5-250) 0323 3.5
Bracers of Armor +4: (Wrists) +4 AC. 16000 640 (DMG3.5-250) 0324 3.5
Bracers of Armor +5: (Wrists) +5 AC. 25000 1000 (DMG3.5-250) 0325 3.5
Bracers of Armor +6: (Wrists) +6 AC. 36000 1440 (DMG3.5-250) 0326 3.5
Bracers of Armor +7: (Wrists) +7 AC. 49000 1960 (DMG3.5-250) 0327 3.5
Bracers of Armor +8: (Wrists) +8 AC. 64000 2560 (DMG3.5-250) 0328 3.5
Bracers of Blinding Strike AC5 30000 3000 Drow 0329
Bracers of Brachiation 10000 1000 UA1 0330
Bracers of Dawn: (Wrists) Generates light like a Bullseye lantern, as a Move Action. Unlimited use. Searing Light, 3/day. 26000 1040 (CWar3-135) 0331 3.5
Bracers of Defense (per AC) 4000 400 DMG1 0332
Bracers of Defenselessness 1000 100 DMG1 0333
Bracers of Parrying (1P, can borrow up to 1P from future: immune to 1P of attacks) 50000 5000 djMM 0334
Bracers of Phasing (AC 4; need +1 weapon to hit; 1M, 1/d: Become out of phase for 4 rounds) 60000 6000 DM? 0335
Bracers of the Chimera: (Wrists) +2 AC. Each of the following 3 abilities may be used 1/day. Dragon – 30’ Cone of 6d6 Fire damage (Ref½, DC 14). Goat – Melee attacks does 1d6 Bludgeoning damage & a Bull Rush at +13. Lion – 30’ Cone of 2d4 Sonic dmg (no save) & Deaf for 1d6 rnds (FortNeg, DC 13). 12400 496 (Dragon340-68) 0336 3.5
Bracers/Blinding Strike AC 4 10000 1000 ? 0337
Bracers: [x1] of Avoidance; Base saves of 2 in all categories; 0,3/d: +1V action for 3r. 75000 7500 ? 0338
Braid of Dire Shifting: (Head) Enlarge Person (self only) while shifting. 100 4 (RoE-173) 0339 3.5
Braid of Silver: (Head) Natural weapons treated as ‘silver’ for overcoming Damage Reduction while shifting. 150 6 (RoE-173) 0340 3.5
Braid of Spellstrike: (Head) Cast one Divine spell of up to 3rd level that targets himself / herself as a Swift Action. Casting time can be no more than a Standard Action. 500 20 (RoE-173) 0341 3.5
Braid of the Dream Path: (Head) Become Ethereal for one round. 750 30 (RoE-173) 0342 3.5
Braincap: (Head) Metal cap +4 saves vs. Enchantment spells & effects. Immune to psionic Mind Blast attacks 22000 880 (Und-151) 0343 3.5
Brazier Comm. Fire Elementals 20000 2000 DMG1 0344
Brazier of Commanding Fire Elementals: Summon a Fire Elemental. Only one elemental can be summoned at a time & the fresh fire must be lit each time it is used. Normal Fire: Summon Monster VI to summon a Large Fire Elemental. Fire with Brimstone: Summon Monster VII to summon a Huge Fire Elemental. 100000 4000 (DMG3.5-250) 0345 3.5
Brazier of Dreams (can Reset in 1 hour's sleep) 70000 7000 djMM 0346
Brazier of Sleep Smoke 1000 100 DMG1 0347
Broad Axe 'Barukkheled' (2d6) (+13,+19); +3 to CON; Slay Evil, Orc, Troll, Giant; See Invisible; It provides light (radius 0) when fueled. 500000 50000 PernAng 0348
Broad Axe 'Orchast' (2d7) (+20,+14); +4 to DEX, Searching; Slay Orc; It provides light (radius 0) when fueled.; Activates for detect orcs every 10 turns 120000 12000 PernAng 0349
Broad Sword 'Aeglin' (2d5) (+12,+16); +4 to Searching; Slay Orc, Troll, Giant; Lightning Brand; Resist Lightning, Fire, Fear, Blindness; Slow Digestion; Blessed Blade; It provides light (radius 1) when fueled. 950000 95000 PernAng 0350
Broad Sword 'Aranruth' (3d5) (+20,+12); +3 to WIS, DEX; Slay Evil, Undead, Demon, Dragon; Frost Brand; Resist Cold, Fear, Nether, Chaos; Sustain WIS, DEX; Free Action; Hold Life; See Invisible; Slow Digestion; Regeneration; Blessed Blade 1150000 115000 Gumband 0351
Broad Sword 'Arunruth' (3d5) (+20,+12); +4 to STR, DEX, CON; Slay Evil, Undead, Demon, Dragon; Frost Brand; Resist Cold, Fear, Nether, Chaos; Sustain STR, CON; Free Action; Hold Life; See Invisible; Slow Digestion; Regeneration; Blessed Blade; It provides light (radius 0) when fueled. 1250000 125000 PernAng 0352
Broad Sword 'Chainsword' (11d5) (-30,+7); +2 to DEX, CHR, Attacks, Speed; Slay Orc, Troll; Very sharp; See Invisible; Aggravates 666660 66666 Gumband 0353
Broad Sword 'Glamdring' (2d5) (+10,+15); +1 to Searching; Slay Evil, Demon, Orc; Flame Tongue; Resist Fire, Light; Slow Digestion; Blessed Blade; It provides light (radius 1) when fueled. 400000 40000 PernAng 0354
Broad Sword 'Nothung' (2d5) (+12,+16); +4 to Searching; Slay Orc, Xdragon; Lightning Brand; Resist Lightning, Fire, Poison, Fear; Slow Digestion; Permanent Light(1); Activates for 950000 95000 ZAng 0355
Broad Sword of the Dawn (3d5) (+20,+20); Slay Evil, Undead, Demon, Dragon; Flame Tongue; Very sharp; Resist Fire, Fear, Light, Blindness; Sustain CHR; Free Action; Permanent Light(1); Activates for summoning the Legion of the Dawn every 500+d500 turns 1500000 150000 Gumband 0356
Broad Sword 'Orcrist' (2d5) (+10,+15); +3 to Stealth; Slay Evil, Orc; Frost Brand; Resist Cold, Confusion; Slow Digestion; Permanent Light(1); Activates for 400000 40000 ZAng 0357
Broken Sword 'Narsil' (3d2) (+6,+10); +2 to STR, DEX, Attacks; Slay Orc, Troll; Resist Fire; Blessed Blade 20000 2000 Ang 0358
Brooch of Just Sleep (3/d: Immune to a Sleep/Nightmare effect; get saves in sleep) 7000 700 i/Al- 0359
Brooch of Shades (1M,1P,1V,1/t: summon 3 Shadows) 10000 1000 djMM 0360
Brooch of Shielding 10000 1000 DMG1 0361
Brooch of Shielding: (Neck) Absorbs 101 hit points of Magic Missile damage and then melts. 1500 60 (DMG3.5-250) 0362 3.5
Brooch of Super Shielding: 180% distributed among iRR,iMR,iPR,iIR,iWR,iER,iGR; During reset, pick one specific effect: you are Immune to that effect. 340000 34000 ? 0363
Brooch: [x3/96/10/LG] Ivory Plume of Maat; 0,14/d: Dispel Evil; 1M,7/d: Geas; 0: Cont.Light; +24 on Turning level; Detect Lie; Know AL; Know Mult; Purify Food & Drink; 0: Remove Fear; 0,7/d: Limited Wish incl. for a Psi Minor; 2P: Repair a x2 or less item; +4 all saves; Immune to Disease & Energy Drain; Disintegrate Chaotic creatures by touch; 0,1/r: Wall of Stone which is immune to all effects of x2 or lower. 584000 58400 ? 0364
Broom of Animated Attack 1000 100 DMG1 0365
Broom of Flying 10000 1000 DMG1 0366
Broom of Flying: Overland Flight spell up to 9 hours per day. Can fly at 40’ (average manuv.). The owner can send the broom to a destination as long as he/she know the route. The owner can summon the broom verbally if it is within 300’. 17000 680 (DMG3.5-250) 0367 3.5
Brown Turban of Jann Summoning 5000 500 GRA1 0368
Buckler of Distraction (+25% Distraction rogue ability) 10000 1000 djMM 0369
Buckler of Endurance [2,+17]; +4 to CON, CHR, Stealth, Infravision; Sustain CON; Hold Life; Regeneration 227800 22780 Gumband 0370
Bucknard's Everfull Purse 10000 1000 DMG1 0371
Bully Chains: (Chest) +4 bonus on Intimidate checks. If Intimidate was used to Demoralize a foe, he/she stayed Demoralized for 1 extra round. 2600 104 (Dragon339-36) 0372 3.5
Candle of Invocation 5000 500 DMG1 0373
Cap of Conviction (+5 Wis) 50000 5000 djMM 0374
Carpet of Flying 38000 3800 DMG1 0375
Cascade Ram 400000 40000 DM 0376
Casket of Furyondy 25000 2500 g77 0377
Catapult,Light (boulder/boulder) +1/+11, D2:Skill (+2 Dex), Impact (x2 base damage), D2:Jaguar (+8 hp) 400000 40000 DM 0378
Catboots (always land on feet; no falling damage) 10000 1000 ? 0379
Catstaff 60000 6000 Magist1 0380
Cauldron: [x3/108/60/LE] Hymir's Steaming Cauldron; 1P,2/d: 1 vial of poison (no save/imm); 10 ton extradimensional space; 0,1/s: Create 10'cu. of water; +1 spell each odd spell level; 0,1/d: +1 Non-Weapon Prof perm.; 0,1/d: +1 Weapon Prof perm.; 0,1/w: +1 Kit slot perm. 700000 70000 ? 0381
Censer Cont. Air Elementals 20000 2000 DMG1 0382
Censer Cont. Hostile Air Elem. 1000 100 DMG1 0383
Censer of Thaumaturgy 25000 2500 Magist1 0384
Chain Mail 'Malas' (-1) [14,+14]; Resist Acid, Fire, Confusion, Sound 175000 17500 OAng 0385
Chain Mail of Arvedui (-2) [14,+15]; +2 to STR, CHR; Resist Acid, Lightning, Fire, Cold, Blindness, Shards, Nexus; Activates for 320000 32000 ZAng 0386
Chain Mail of Caspanion (-2) [15,+20]; +3 to INT, WIS, CON; Resist Acid, Poison, Confusion; Activates for door and trap destruction every 10 turns 400000 40000 Gumband 0387
Chain Mail 'Winterworn' (-2) [14,+10]; Immunity to Cold, Paralysis; Resist Cold, Water; When activated, it fires a ball of frost 430000 43000 EyAng 0388
Chalice of Faith (+1 Priest level; +5 Wis; +2 Chr) 110000 11000 djMM 0389
Chalice of the Shield Lands 30000 3000 GRA1 0390
Chaos Shield of the Sad Giant [8,+20]; +4 to STR, CON; Resist Dark, Nether, Nexus, Chaos, Disenchantment; Sustain STR, CON; Reflection; Free Action 520000 52000 Gumband 0391
Chariot of Re 300000 30000 Magist1 0392
Charm of Astral Eye (Astral Perception, Detect Illusion, Detect Invisibility) 30000 3000 djMM 0393
Charm of Charisma (+1) 10000 1000 djMM 0394
Charm of Luck (+1 luck point) 100000 10000 djMM 0395
Charm of Perm Invisibility to Undead/Unlive 20000 2000 djMM 0396
Charm of Pro. from Disease 4000 400 OA1 0397
Charm of Pro. from Fire 10000 1000 OA1 0398
Charm of Pro. from Spirits 6000 600 OA1 0399
Charm of Pro. from Theft 4000 400 OA1 0400
Charm of Prosperity (+10% money) 100000 10000 djMM 0401
Charm of Protection from Body Control, Domination, Magic Jar, etc. 50000 5000 djMM 0402
Cheetah Cloak of Amedio 15000 1500 GRA1 0403
Cheetah Cloak of Amedio (+3 Dex; move rate 45"; 1M, 1/d: Poly. into cheetah) 150000 15000 ? 0404
Chime of Hunger 1000 100 DMG1 0405
Chime of Interruption 20000 2000 UA1 0406
Chime of Opening 18000 1800 DMG1 0407
Chime: [x1] 1V: Cast any Power Word spell; 1V: Holy/Eldritch/Unholy Word. 310000 31000 ? 0408
Circlet of Fire Suppression (Psi10 item; Immune Heat, Resist Fire) 30,000 3,000 RoleAids 0409
Circlet of Knowledge (+10 Non-Weapon Prof; +5 all Prof checks) 50000 5000 djMM 0410
Circlet of Mental Protection (Psi10 item; 0, 5 Psi10 PSPs: Mind Block (Psi10, SL=5, CL=14) for 1 hour) 50,000 5,000 RoleAids 0411
Circlet of Telepathy (Psi10 item; All Psi10 powers cost x0.9 PSPs; pick 3 powers to cost x0.75 PSPs) 25,000 2,500 RoleAids 0412
Clasp of Gasping (cursed) 1000 100 djMM 0413
Clasp of Raspiness (cursed) 1000 100 djMM 0414
Claw of Magic Stealing 35000 3500 ToM 0415
Claw of Nezram 37500 3750 Magist1 0416
Claw: [x3/80/50/CE] of Mighty Simurgh; 1/d: Warband Quest (Pri 8); +10 level/+1 die on Turning; 1/d: Storm Legion (Pri 8); immune to poison; Telepathy continuous; +1 2nd level Lich spell. 210000 21000 ? 0417
Cleaver 'Hackmeat' (2d4) (+6,+19); +3 to STR, CON; Slay Orc, Troll, Giant; Poisoned; Resist Poison, Fear 310000 31000 Gumband 0418
Cleaver of Fendilo (2d4) (+16,+10); +4 to CON, Speed; Acid Brand; Immunity to Acid; See Invisible 230000 23000 Gumband 0419
Cleric School Robe 30000 3000 ? 0420
Clerical School Robe (1sphere SL -1) 30000 3000 DM 0421
Cloak (18 Str; 1M: Project to Astral, Ethereal, Shadow, or any basic elemental plane) 40000 4000 ? 0422
Cloak (Aba) of Water (AC 4 source; perm. Strength; perm. Water Breathing) 50000 5000 i/Al- 0423
Cloak 'Colannon' [1,+15]; +3 to Stealth, Speed; Resist Acid, Nexus; It provides light (radius 0) when fueled.; Activates for teleport every 45 turns 110000 11000 PernAng 0424
Cloak 'Colluin' [1,+20]; Resist Acid, Lightning, Fire, Cold, Poison; It provides light (radius 0) when fueled.; Activates for resistance (20+d20 turns) every 111 turns 400000 40000 PernAng 0425
Cloak 'Holcolleth' [1,+4]; +2 to INT, WIS, Stealth, Speed; Resist Acid; It provides light (radius 0) when fueled.; Activates for Sleep II every 55 turns 130000 13000 PernAng 0426
Cloak of Arachnida 15000 1500 UA1 0427
Cloak of Battle 20000 2000 Magist1 0428
Cloak of Beras [1,-20]; -3 to Searching; Resist Fire, Cold, Light, Dark; Feather Falling; Induces random teleportation; Activates for sense surroundings every 30+d30 turns 6660 666 OAng 0429
Cloak of Comfort 15000 1500 Magist1 0430
Cloak of Delight 30000 3000 Magist1 0431
Cloak of Displacement 30000 3000 DMG1 0432
Cloak of Displacement and Protection (+10/+10) 400000 40000 DM 0433
Cloak of Echoes 1000 100 Magist1 0434
Cloak of Elvenkind 10000 1000 DMG1 0435
Cloak of Fangs 15000 1500 Magist1 0436
Cloak of Guarding 15000 1500 Magist1 0437
Cloak of Houdini [1,+19]; +7 to Stealth, Searching; Free Action; See Invisible; Activates for 100000 10000 ZAng 0438
Cloak of Many Colors 12000 1200 Magist1 0439
Cloak of Manymorph (2V: Alter Self; 2P: Polymorph Self; 2M: Shapechange) 120000 12000 djMM 0440
Cloak of Mirror Images 50000 5000 ? 0441
Cloak of Planar Displacement 90000 9000 DM 0442
Cloak of Poisonousness 1000 100 DMG1 0443
Cloak of Protection (per half+) 5000 500 DMG1 0444
Cloak of Protection -15/-15 and -50% to all BlahR's 10'r 80000 8000 DM 0445 3.2
Cloak of Reflection 15000 1500 Magist1 0446
Cloak of Stars 12000 1200 Magist1 0447
Cloak of Symbiotic Protection 30000 3000 Magist1 0448
Cloak of the Bat 15000 1500 UA1 0449
Cloak of the Hellfurnaces 20000 2000 GRA1 0450
Cloak of the Hellfurnaces (Resist Poison; Resist Fire) 80000 8000 ? 0451
Cloak of the Manta Ray 10000 1000 DMG1 0452
Cloak of the Shield 15000 1500 Magist1 0453
Cloak of Thingol [1,+18]; +3 to DEX, CHR; Immunity to Paralysis; Resist Acid, Fire, Cold; When activated, it powerfully recharges a staff, wand, rod or talisman 350000 35000 EyAng 0454
Cloak of Thorongil [1,+10]; Immunity to Paralysis, Fear; Resist Acid; See Invisible 80000 8000 EyAng 0455
Cloak of Valinor [1,+20]; Resist Acid, Lightning, Fire, Cold, Poison; Activates for resistance (20+d20 turns) every 200 turns 400000 40000 OAng 0456
Cloak: [x1] +10% XP to Survivalist/Arch-Mage/Templar/Dungeoneer/Mentalist; this bonus becomes 50% if the only classes you have are among these (except Concordant classes). 300000 30000 ? 0457
Cloak: [x1] 0: Duplicate the effects of a x1 item (no armor/weapons) until next reset. 100000 10000 ? 0458
Cloak: [x1] Each reset pick 3 Superior Familiar abilities to use until next reset. 150000 15000 ? 0459
Cloak: [x1] Phase Shifting; 1M: Project to Astral, Ethereal, Shadow, or any elemental plane. 60000 6000 ? 0460
Cloth of Absorption ((Psi0 item) 1F, 1/d, touch recently slain body: Gain 1 random ability that person had.) 190000 19000 DM? 0461
Clothing B3 (Aids to Movement) (+0/+8 pro.; 0,1/t: Word of Recall; 0,1/t: Remove Abj) 130000 13000 DM 0462
Codex of the Infinite Planes [x9 artifact] - cost given is for one of the nine material forms 9375000 937500 DMG1 0463 3.2
Coin of Almor 1000 100 GRA1 0464
Coin of Improved Saving (Scarab of Pro. at 19; +3 saves; 1/d: reroll a missed save) 40000 4000 i/Al- 0465
Coin of Saving (Scarab of Pro. at 20; +2 saves; 1/w: reroll a missed save) 30000 3000 i/Al- 0466
Coldproof Boots (adds Resist Cold) 20000 2000 djMM 0467
Collar of Tusmit 10000 1000 GRA1 0468
Comb of Contentment (Calm Animals) 10000 1000 djMM 0469
Comb: [x3/90/40/LN] of the Korrigans; 3/d,mouthP: breathe Poison as per Green Dragon; 0,1/s: Fire Storm at CL=81; 0,1/r: Cureall; 0,1/r: Shapechange; immune to Hell-fire; +1 max # of psi.freq.; +3 CL on all effects; Improved Haste cont. (no aging); +1P/+1M/+1V; 0,1/r: Shapechange Other; +1 spell to each class of highest SL it can cast. 595000 59500 ? 0470
Container C2 (Static Changes) (1M,1/d: Permanency any Psi/Magic/Innate effect) 45000 4500 DM 0471
Contracts of Nepthas 10000 1000 ToM 0472
Cord of Ekbir 4500 450 GRA1 0473
Coruskian Stone 15000 1500 GRA1 0474
Crown of Blackmoor 1000 100 GRA1 0475
Crown of Blackmoor (18 Int; +1 1st lvl Lich spell; 9th lvl: +1 2nd lvl Lich sp.; 18th lvl: +1 3rd lvl Lich sp.; etc.) 800000 80000 ? 0476
Crown of Might [x4 artifact] 2500000 250000 DMG1 0477 3.2
Crystal (+1 Div spell per level) 40000 4000 djMM 0478
Crystal Ball 10000 1000 DMG1 0479
Crystal Ball of Psi Conduct 30000 3000 ? 0480
Crystal Ball with Clairaudience, Clairnasience, ESP 60000 6000 RC0 0481
Crystal Ball with Missile Cond 80000 8000 ? 0482
Crystal Ball with Missile Conduction 60000 6000 DM 0483
Crystal Ball,Psionic Conduct 50000 5000 DM 0484
Crystal Hypnosis Ball 1000 100 DMG1 0485
Crystal of the Ebon Flame [x5 artifact] 4500000 450000 DMG1 0486 3.2
Crystal Shard: +5 V actions 300000 30000 Phoenix 0487
Cube of Force 30000 3000 DMG1 0488
Cube of Frost Resistance 10000 1000 DMG1 0489
Cube: [x1] of Warding; Has 6 facings, can be placed on floor and set to 1 facing (1V action): Facing 1: Psionic Reflection (Wiz 11) Facing 4: Pick 1 "Scty" power (Psi18 Grand) Facing 2: Sphere of Security (Pri 8) Facing 5: Create Specials 1/r (Lich 3) Facing 3: Wards (Psi1 Major) Facing 6: MF/PF/TF=0; Cube cannot be turned off. 750000 75000 ? 0490
Cubic Gate 50000 5000 DMG1 0491
Cup and Talisman of AI’Akbar [x6 artifact] 5950000 595000 DMG1 0492 3.2
Cup of Intoxication (Turns drinks into alcoholic) 10000 1000 djMM 0493
Cursed Ring/Great Kingdom 1000 100 GRA1 0494
Cutlass 'Gondricam' (1d7) (+10,+12); +3 to DEX, Stealth; Acid Brand; Resist Acid, Lightning, Fire, Cold; Feather Falling; Regeneration; See Invisible 240000 24000 OAng 0495
Cyclocone 3000 300 UA1 0496
Daern's Instant Fortress 70000 7000 DMG1 0497
Dagger 'Adrost' (1d4) (+4,+4); Light Brand; Resist Dark; Permanent Light; When activated, it fires a bolt of light 150000 15000 EyAng 0498
Dagger 'Angrist' (2d4) (+10,+15) [+5]; +4 to DEX, Stealth, Searching; Slay Evil, Orc, Troll; Acid Brand; Poisoned; Resist Dark; Sustain DEX; Free Action; See Invisible; It provides light (radius 0) when fueled. 1250000 125000 PernAng 0499
Dagger 'Belangil' (2d4) (+6,+9); +2 to DEX, Attacks, Speed; Frost Brand; Poisoned; Resist Cold; See Invisible; Slow Digestion; Regeneration; It provides light (radius 0) when fueled.; Activates for frost ball (48) every 5+d5 turns 500000 50000 PernAng 0500
Dagger 'Dethanc' (1d6) (+4,+6); Lightning Brand; Resist Lightning, Disenchantment; Throwing; Activates for lightning bolt (6d8) every 6+d6 turns 50000 5000 ZAng 0501
Dagger 'Idrost' (1d4) (+4,+4); +4 to Stealth; Dark Brand; Resist Light; When activated, it fires a bolt of darkness 160000 16000 EyAng 0502
Dagger 'Narthanc' (1d6) (+4,+6); Flame Tongue; Resist Fire, Confusion; Throwing; Permanent Light(1); Activates for fire bolt (11d8) every 8+d8 turns 40000 4000 ZAng 0503
Dagger 'Nimthanc' (1d6) (+4,+6); Frost Brand; Resist Cold, Nether; Throwing; Activates for frost bolt (8d8) every 7+d7 turns 35000 3500 ZAng 0504
Dagger of Caine (2d4) (+10,+15) [+5]; +4 to DEX, Stealth, Searching; Slay Evil, Orc, Troll; Poisoned; Resist Dark; Sustain DEX; Throwing; Free Action; See Invisible; Activates for 250000 25000 ZAng 0505
Dagger of Contact +8/+8 (get a Psi2 tangent each hit) 50000 5000 djMM 0506
Dagger of End-of-Round Returning +8/+8 40000 4000 djMM 0507
Dagger of Fiona (2d4) (+6,+9); +2 to DEX, Attacks, Speed; Frost Brand; Poisoned; Resist Cold; Throwing; See Invisible; Slow Digestion; Regeneration; Activates for frost ball (100) every 5+d5 turns 200000 20000 ZAng 0508
Dagger of Piercing +8/x2 (Sharpness; ignores Physical Armor of target) 80000 8000 djMM 0509
Dagger of Rilia (2d4) (+4,+3); Slay Orc; Poisoned; Resist Poison, Disenchantment; Throwing; Activates for stinking cloud (25) every 4+d4 turns 100000 10000 ZAng 0510
Dagger of Set 20000 2000 Magist1 0511
Dagger of Spell/Psi/Innate Holding +8/+8 (can put a power on it and it delivers it) 70000 7000 djMM 0512
Dagger 'Sting' (1d4) (+7,+8); +2 to STR, DEX, CON, Attacks; Slay Evil, Orc, Troll, Giant; Resist Light; Free Action; See Invisible; Permanent Light(1); Activates for detect orcs every 10 turns 100000 10000 Gumband 0513
Dark Elven Two-Handed Sword 'Gurthang' (4d6) (+13,+17); +2 to STR; Slay Xdragon; Flame Tongue; Venom Brand; Immunity to Paralysis; Resist Fire, Poison; Slow Digestion; Regeneration 1000000 100000 EyAng 0514
Dark Elven Two-Handed Sword 'Mormegil' (4d6) (-15,-15); -5 to Speed; Slay Undead, Demon, Xdragon; Resist Nether, Experience Drain; See Invisible; Aggravates; Drains Experience 100000 10000 EyAng 0515
Dark Sword 'Mormegil' (E:0, L:0) (6d7) (+0,+0) [-20]; +2 to Attacks, Speed; Slay Dragon; Flame Tongue; Immunity to Fire; Resist Fire, Fear, Chaos, Disenchantment; Drains Experience; Aggravates; It provides light (radius 0) when fueled. 40000 4000 PernAng 0516
Dark Wand/Sulhaut Mountains 15000 1500 GRA1 0517
Dart of Darkness +8/+8 (causes Blindness /hit) 50000 5000 djMM 0518
Dart, Lizard Man, Class M (3d8/3d8) +21/+4, +1 to base #Att, Ninja Speed, Dispel (any x1-x2 effect) Brand, Instant Returning, Shocking (+10 lightning dmg/hit), Vacuuming (+10 vacuum dmg/hit), Lower all irreducible BlahR's by 1% per hit, Instant Other Returning (if hits target, target must save or teleported back to owner of this item) 400000 40000 DM 0519
Darts of Branding 2000 200 Magist1 0520
Decanter of Endless Holy Water 30000 3000 DM 0521
Decanter of Endless Water 10000 1000 DMG1 0522
Deck of Illusions 8000 800 DMG1 0523
Deck of Many Things 100000 10000 DMG1 0524
Deck of Too Many Things 300000 30000 DM 0525
Deck: [x1] Reversed Deck of Too Many Things. 100000 10000 ? 0526
Demonbane 40000 4000 Magist1 0527
Dice of Chancelessness 5000 500 Magist1 0528
Dicerion of Light & Darkness 13000 1300 UA1 0529
Dimensional Mine 1000 100 ToM 0530
Dimensional Mine, reusable 400000 40000 DM 0531
Diplomacy Rod of Furyondy 40000 4000 GRA1 0532
Dirk 'Belangil' (2d5) (+6,+9); +2 to DEX, Attacks, Speed; Frost Brand; Poisoned; Resist Cold; See Invisible; Regeneration; Activates for frost ball (72) every 5+d5 turns 500000 50000 Gumband 0533
Dirk of Maedhros (2d5) (+12,+15); +3 to INT, DEX, Speed; Slay Troll, Giant; Free Action; See Invisible 225000 22500 Gumband 0534
Disintegration Chamber 50000 5000 ToM 0535
Disk of the Azure Sea 10000 1000 GRA1 0536
Displacer Cloak (1st attack misses. +2/+2 protection) 40000 4000 RC0 0537
Double School Robe 100000 10000 ? 0538
Double-shot Crossbow [2d4/2d6] +3/+1; Brilliance (+3 Int) 50000 5000 ? 0539
Dove's Harp 5000 500 Magist1 0540
Down Breastplate +8/+8 (Resist Cold; Resist Weather) 110000 11000 djMM 0541
Dragon Helm of Dor-Lomin (AT +8) +20/+10, +4 Str/Dex/Con, Resist Acid/Lightning/Fire/Cold/Light/Blindness, See Invisible, 1E action: Rays of fear in every direction 400000 40000 Angband 0542
Dragon Helm of Dor-Lomin [8,+20]; +4 to STR, DEX, CON; Resist Acid, Lightning, Fire, Cold, Light, Blindness; See Invisible; It provides light (radius 1) when fueled.; Activates for rays of fear in every direction 3000000 300000 PernAng 0543
Dragon Helm of Melnibone [8,+20]; +4 to STR, DEX, CON; Resist Acid, Lightning, Fire, Cold; See Invisible; ESP; Activates for scare monsters every 75 turns 2500000 250000 Gumband 0544
Dragonrider Coat of Mardra [9,+25]; +5 to INT, CON, CHR, Stealth; Immunity to Cold; Resist Acid, Lightning, Cold, Fear, Blindness, Confusion, Nexus; Sustain INT, CON, CHR; Reflection; Free Action; Fiery Aura; Aggravates; It provides light (radius 0) when fueled.; Activates for summon a dragonrider every 1000 turns 800000 80000 PernAng 0545
Dragonrider Coat of T'ron [9,+20]; +4 to INT, CON, Stealth, Speed; Immunity to Fire; Resist Acid, Lightning, Cold, Nexus; Reflection; Fiery Aura; It provides light (radius 0) when fueled. 650000 65000 PernAng 0546
Dragonrider Coat of T'ron/Mardra (AT +9) +25/x2, +5 Int/Con/Chr, Sustain Int/Con/Chr, +25% all rogue abilities, +4 A actions, Immune Cold, Resist Acid/Lightning/Fear/Blind/Confusion/Nexus, MReflection 100%, Fire Shield cont., Free Action 400000 40000 Angband 0547
Dream Cap of Veluna 15000 1500 GRA1 0548
Dream Cap of Veluna (1M, 1/d: +2 saves, +2 TH, +2 ability checks for 1 hour) 75000 7500 ? 0549
Dream Focus (Psi10 item; +50 max PSPs in Psi10 (not a storage stone, increases max PSPs)) 50,000 5,000 RoleAids 0550
Druid's Sceptre (Weather Sense; Call: 1V: Rain; 1P: Wind; 1M: Storm; 1M: Lightning) 80000 8000 djMM 0551
Drum of Piemur; +2 to WIS, CHR, Stealth, Speed; Resist Acid, Lightning, Fire, Cold, Sound; See Invisible; It provides light (radius 0) when fueled.; Activates for singing a *godness* song 800000 80000 PernAng 0552
Drum of the Druedain; +4 to Stealth, Searching, Infravision; Resist Poison, Dark; It provides light (radius 0) when fueled.; Activates for detection every 150 turns 100000 10000 PernAng 0553
Drums of Deafening 1000 100 DMG1 0554
Drums of Destruction (Earthquake) 70000 7000 djMM 0555
Drums of Panic 33000 3300 DMG1 0556
Dulcimer of Deceit (Emotion) 10000 1000 djMM 0557
Dust of Appearance 10000 1000 DMG1 0558
Dust of Disappearance 20000 2000 DMG1 0559
Dust of Dryness 5000 500 DMG1 0560
Dust of Illusion 10000 1000 DMG1 0561
Dust of Sneezing & Choking 1000 100 DMG1 0562
Dust of Tracelessness 3000 300 DMG1 0563
Dust: [x1] Dismiss Elemental [16 pinches] (any type) (no save/blahR). 80000 8000 ? 0564
Dwarven Dagger 'Angrist' (2d4) (+10,+15) [+5]; +4 to DEX, Speed; Slay Evil, Humanoid; Immunity to Paralysis; Resist Dark; Sustain DEX 1000000 100000 EyAng 0565
Dwarven Great Axe of Durin (4d4) (+10,+20) [+15]; +3 to STR, CON; Slay Demon, Humanoid, Xdragon; Immunity to Paralysis, Fear; Resist Acid, Fire, Light, Dark, Confusion, Chaos 1500000 150000 EyAng 0566
Dwarven Pick of Erebor (3d4) (+5,+20); +5 to STR, CON, Tunneling; Slay Demon, Orc, Troll; Acid Brand; Resist Light, Dark, Chaos; Sustain STR; Permanent Light 300000 30000 Ang 0567
Dwarven Pick of Glod (3d6) (+12,+18); +4 to STR, Searching, Infravision, Tunneling; Slay Humanoid; Slow Digestion; Luck; When activated, it detects all treasure on the current panel 100000 10000 EyAng 0568
Dzance's Guardian 10000 1000 Magist1 0569
Ebony Kris (5d26) (size S) +28/+18, -1 V action, +4 saves, vorpal flaming poisoned 300000 30000 Phoenix 0570
Efreeti Bottle 45000 4500 DMG1 0571
Egg of Desire 4000 400 UA1 0572
Egg of Reason 3000 300 UA1 0573
Egg of Shattering 1000 100 UA1 0574
Egg: [x1] +1 level to all classes using Int as a requisite. 200000 20000 ? 0575
Elfstone 'Elessar' (+7,+7) [+10]; +4 to STR, WIS, CHR, Speed; Resist Fire, Poison, Fear, Disenchantment; It provides light (radius 3) when fueled.; Activates for heal and cure black breath every 200 turns 400000 40000 PernAng 0576
Elixir of Health 3500 350 UA1 0577
Elixir of Life 2500 250 UA1 0578
Elixir of Madness * 1000 100 UA1 0579
Elixir of Stone to Flesh 5000 500 ? 0580
Elixir of Youth 5000 500 UA1 0581
Elsie the Cow: Don't need Food/Water; Mouth's P, 1/t: (Capital M) Moo at 1 target 300000 30000 Phoenix 0582
Elven Broad Sword 'Glamdring' (2d5) (+10,+15); +1 to Searching; Slay Evil; Flame Tongue; Resist Fire, Light; Slow Digestion; Permanent Light 400000 40000 EyAng 0583
Elven Broad Sword 'Orcrist' (2d5) (+10,+15); +3 to Stealth; Slay Evil, Humanoid; Frost Brand; Resist Cold, Dark; Slow Digestion 400000 40000 EyAng 0584
Elven Chain Mail [AT +5] +1/+4; Resist Water 45000 4500 ? 0585
Elven Cloak (can backstab 1/r) 10000 1000 RC0 0586
Elven Cloak 'Holcolleth' [2,+15]; +2 to INT, WIS, Stealth; Resist Acid; Activates for Sleep II every 55 turns 130000 13000 OAng 0587
Elven Cloak of Orodreth [4,+12]; Immunity to Blindness; Resist Fire, Sound, Water; Sustain STR, DEX, CON; When activated, it detects all traps on the current panel 400000 40000 EyAng 0588
Elven Cloak of Thingol [4,+18]; +3 to DEX, CHR, Stealth, Searching; Resist Acid, Fire, Cold; Free Action; Activates for recharge item I every 70 turns 350000 35000 Gumband 0589
Elven Cloak of Tuor [4,+14]; +4 to Stealth, Searching; Immunity to Acid; Free Action; See Invisible 350000 35000 Gumband 0590
Elven Long Sword 'Ringil' (4d5) (+22,+25); +10 to Speed; Slay Evil, Undead, Demon; Frost Brand; Immunity to Paralysis, Fear; Resist Cold, Light; Slow Digestion; Regeneration; See Invisible; When activated, it fires a large frost ball 3000000 300000 EyAng 0591
Elven Main Gauche of Maedhros (2d5) (+12,+15); +3 to INT, DEX, Speed; Slay Humanoid, Person; Immunity to Paralysis; See Invisible; When activated, it fires a single, unresistable, bolt of mana 200000 20000 EyAng 0592
Elven Short Sword 'Sting' (1d7) (+7,+8); +2 to STR, DEX, CON, Speed, Attacks; Slay Evil, Undead; Immunity to Paralysis, Fear; Resist Light; See Invisible 1000000 100000 EyAng 0593
Elven Spear 'Aeglos' (3d6) (+17,+25) [+5]; +4 to WIS, DEX; Slay Evil, Undead, Humanoid; Blessed Blade; Frost Brand; Immunity to Paralysis, Fear; Resist Cold; Slow Digestion; When activated, it fires a large frost ball 1400000 140000 EyAng 0594
Elven Spear of Orome (1d6) (+15,+15); +4 to INT, Infravision, Speed; Slay Animal, Humanoid; Blessed Blade; Flame Tongue; Immunity to Fear; Resist Fire, Light; Feather Falling; See Invisible; When activated, it melts a wall square to floor 600000 60000 EyAng 0595
Equalizer of the Gran March 100000 10000 GRA1 0596
Equalizer of the Gran March [Long Sword; 1d10/1d10] +3/+1; considered a +12 weapon; +3/+6 vs. LG/CE 500000 50000 ? 0597
Esheen's Harp 50000 5000 Magist1 0598
Everfull Basin (1V: Duplicate a non-Duplicated liquid) 60000 6000 djMM 0599
Eversmoking Bottle 3000 300 DMG1 0600
Executioner's Sword 'Crisdurian' (4d5) (+18,+19); Slay Evil, Undead, Orc, Troll, Giant, Dragon; Poisoned; Very sharp; See Invisible; It provides light (radius 0) when fueled. 1110000 111000 PernAng 0601
Executioner's Sword of Thelion (4d5) (+18,+16); +3 to Stealth; Slay Orc; Lightning Brand; Poison Brand; Resist Light, Confusion; Regeneration; Activates for strong slow monster every 250 turns 425000 42500 OAng 0602
Executioner's Sword 'Retaliator' (7d5) (+20,+25); +2 to STR, CON, Attacks; Slay Evil, Undead, Demon; Flame Tongue; Very sharp; Resist Fire, Fear, Light, Confusion; Sustain STR, CON; Free Action; Permanent Light(1); Activates for confuse monsters (lvl*6) every 75+d75 turns 700000 70000 Gumband 0603
Executioner's Sword 'Slayer' (4d5) (+15,+15); Slay Evil, Undead; Vampiric; Resist Fear; Hold Life; Activates for 2000000 200000 ZAng 0604
Explosive Bolt +8/+32 100000 10000 djMM 0605
Extended Sack (extra-dim space) 40000 4000 djMM 0606
Eye of Vecna [x3 artifact] 1400000 140000 DMG1 0607 3.2
Eye: [x3/90/60/NE] Humbaba's Glaring Eye; Touch to Mummy Rot; 3/d,mouthP: Breathe Hell-fire; 0,1/target: Petrification (doesn't need to gaze); 0,1/w: Wild Weather (Pri 8); you must spend at least ½ your XP on Concordant classes or else Ego +10 per day; 0: Become a Mummy (if lowered, revert to original form); 0,1/target: Age 10d10 years. 260000 26000 ? 0608
Eyedrops of X-ray vision 5000 500 ? 0609
Eyepatch of Tenh 20000 2000 GRA1 0610
Eyes of Charming 20000 2000 DMG1 0611
Eyes of Minute Seeing 10000 1000 DMG1 0612
Eyes of Petrification 1000 100 DMG1 0613
Eyes of the Eagle 18000 1800 DMG1 0614
Face of Death (AC +14) +17/+2, -1 Str, +4 Wis/Dex, +13/+10 Slaying, +70 hp, +70 PSPs ("face" slot) 300000 30000 Phoenix 0615
Fear (5d25) (size M) +0/+0, flaming frost vorpal sharp vampiric shocking poisoned two-handed 300000 30000 Phoenix 0616
Featherweight Chain Mail +8/+8 (No Armor; No Weight) 120000 12000 djMM 0617
Figurine of Wondrous Power 30000 3000 DMG1 0618
Figurine: [x3/80/0/LG] Wondrous Power, Wife of Ilmarinen; AC -80; hp 300; can use 3 powers/s: 0,1/s: Ice Breath, 1 target for 300 dmg, considered Holy Ice (no save/blahR); 0,1/s: Ice Storm, 90'r area for 200 dmg, considered Holy Ice (no save/blahR); 0,1/s: Holy Bolt (Pri 8); 0,1/s,even if dead: Cureall Self; 0,1/d,even if dead: Rebuild Self. 430000 43000 ? 0619
Filthy Rag of Begging [1,+6]; -5 to CHR; Resist Cold; Hold Life; Self-Cursing; Cursed; Activates for turning dross into Gold every 100+d100 turns 92000 9200 Gumband 0620
Fire Gyregam 9000 900 Magist1 0621
Fire Wand of Suloise 40000 4000 GRA1 0622
Fire Wand of Suloise (1M, X ch.: Eldritch Ash 5 dmg area, ignores blahR, lasts for X segments) (74/100 ch.) 350000 35000 ? 0623
Fireproof Shield +8/+8 (+0/+20 vs. Fire; adds Resist Fire) 140000 14000 djMM 0624
Five Pointed Star (AC +7) +20/+0, +3 Wis/Con, +50 hp, +30 PSPs ("chest armor" slot) 300000 30000 Phoenix 0625
Flagon of Dragons 60000 6000 Magist1 0626
Flail 'Drasilo' (3d6) (+19,+20); +2 to INT, WIS; Slay Animal, Evil, Undead, Giant; Acid Brand; Lightning Brand; Resist Acid, Lightning, Poison, Fear, Confusion; Hold Life 750000 75000 Gumband 0627
Flail 'Totila' (3d6) (+10,+12); +2 to Stealth; Slay Evil; Flame Tongue; Resist Fire, Confusion; Permanent Light(1); Activates for confuse monster every 15 turns 550000 55000 Gumband 0628
Flaming Frost Shocking Power of Phoenix (6d28) (size M) +20/+20, +20 hp, +10 saves, flaming frost shocking vampiric sharp 300000 30000 Phoenix 0629
Flaming Mirror of Tenh 20000 2000 GRA1 0630
Flask of Curses 1000 100 DMG1 0631
Flatbox 25000 2500 ToM 0632
Flavorful Bowl (adds flavor) 10000 1000 djMM 0633
Flute (+1 all stats; Gain a 5th level Wizard spell progression) 210000 21000 djMM 0634
Flute (+2 CL on Enc/Cha spells) 10000 1000 djMM 0635
Flute (1M: Target gets 1M this round; 1M: Target loses 1M this round) 100000 10000 djMM 0636
Flute (Emotion) 10000 1000 djMM 0637
Flute (Mouth's P, 1/r: Abjure; 1P, 1/r: Summon Planar Creature) 60000 6000 djMM 0638
Flute (Mouth's P, 1/r: Psi11R Backdraft; 1P, 1/r: Psi11R Fork) 80000 8000 djMM 0639
Flute of Animal Influence 10000 1000 djMM 0640
Flute of Great Weapon Prowess (1V: All friends get +1 TH for 1r (max bonus = +5 TH)) 10000 1000 i/Al- 0641
Flute of Menolly; +1 to WIS, CHR, Stealth, Speed; Resist Acid, Lightning, Fire, Cold, Sound; It provides light (radius 0) when fueled.; Activates for singing a *charming* song 500000 50000 PernAng 0642
Flying Carpet 30000 3000 RC0 0643
Flying Scimitar of Tusmit 80000 8000 GRA1 0644
Fnor's Glowing Globe: +20 Str, +20 Int, +20 Wis, +20 Con, +8/+12 Slaying, Farsight (uses 7 "ioun stone" slots) 300000 30000 Phoenix 0645
Font of Time 400000 40000 Magist1 0646
Font of Wisdom (1P,1/d/person: +1 Wis for 1t) 10000 1000 djMM 0647
Full Plate Armour of Isildur [25,+25]; +1 to CON; Resist Acid, Lightning, Fire, Cold, Confusion, Sound, Nexus; It provides light (radius 0) when fueled. 500000 50000 PernAng 0648
Full Plate Armour of Uinien (-1) [25,+25]; +1 to Stealth; Resist Poison, Sound; Feather Falling; Activates for cure ailments every 500 turns 375000 37500 OAng 0649
Fur Cloak of Thor [2,+8]; +2 to STR, Health; Resist Shards, Nexus; Sustain STR; When activated, it causes temporary berserk rage 500000 50000 EyAng 0650
Galley of the Gods 500000 50000 Magist1 0651
Gasproof Helm (adds Immunity to Gas) 30000 3000 djMM 0652
Gauntlets of Dexterity 10000 1000 DMG1 0653
Gauntlets of Dextrous Attack (+20% Attack rogue ability; +20% Damage rogue ability) 20000 2000 djMM 0654
Gauntlets of Fumbling 1000 100 DMG1 0655
Gauntlets of Gripping and Squeezing (+3 Str; immune to Disarming) 40000 4000 djMM 0656
Gauntlets of Ogre Power 10000 1000 DMG1 0657
Gauntlets of Ogre Power (Str 18; +3 TH when unarmed) 13000 1300 RC0 0658
Gauntlets: [x1] Touch to lower a creature's blahR of one type by 25% or an irr-blahR by 10%. 125000 12500 ? 0659
Gauntlets: [x3/80/60/NE] of Doom; 1M,touch: Lower multiplier of target by 1 (minimum x1); 1V: All your touches add a Slay Living per hit this r; you can cast spells through people; 1P: All your touches add a loss of 1 stat point per point of damage this r. 190000 19000 ? 0660
Gaze of the Cockatrice (12d9) (size M) +30/+20, +42 hp, shocking sharp vorpal 300000 30000 Phoenix 0661
Gem C5 (Misc Psi Power) ((changes each day, choose random) 1 Psi5 minor) 10000 1000 DM 0662
Gem of 20 Questions (answers "yes" or "no") 200000 20000 djMM 0663
Gem of Brightness 10000 1000 DMG1 0664
Gem of Contemplation: 1P: All your Psi2 checks are at +5, all Psi2 powers are half cost, for this segment. 52000 5200 ? 0665
Gem of Defense AT +11 (1bM: Energy Control (12 HD)) 105000 10500 DM 0666 3.2
Gem of Globe of Invulnerability 60000 6000 ? 0667
Gem of Insight 30000 3000 UA1 0668
Gem of Multiple Wishes 300000 30000 OA1 0669
Gem of Retaliation 20000 2000 ToM 0670
Gem of Seeing 20000 2000 DMG1 0671
Gem of Truth (like Ring) 10000 1000 djMM 0672
Gem of Wishoids (6/6 charges) (1M, 1 ch: Limited Wish or Miracle V; 1M, 2 ch: Alter Reality or Miracle VI; 1M+1V, 3 ch: Wish or Miracle VII; 2M+2V, 6 ch: Change Reality or Miracle VIII) 300000 30000 ? 0673
Gem: [x2/45/24/CN] Black Gem of Gnar; 0,1/r,lose all actions this r: Target loses all actions this r; 0: +1 Full or Opposing action, anyone you offend gets +1 Full or Opposing action. 130000 13000 ? 0674
Gem: [x3/108/60/LN] Shard of Sakkrad; 0,14/d: Disintegrate; 0,13/d: Mass Charm; 0,12/d: Poly Any Object; 0,11/d: Identify up to x3 object; 0,10/d: Plane Shift; 0,9/d: Telekinesis 100 tons; 0,8/d: Create any x2 monster; 0,7/d: Cureall; 0,6/d: Shapechange; 0,5/d: Choose result on 1 die roll; 0,4/d: Cancel a Teleportation effect; 0,3/d: Summon a random x3 Being; 0,2/d: DB Eldritch Fireball (216d20+532, no save); 0,1/d: x3 Anti-Magic, you gain +100% irrAntiMR, all enemies suffer -16 on saving throws. 1140000 114000 ? 0675
Gem: +1 Cml, +4 Personality (vs. Ego domination) 9000 900 ? 0676
Gem: Curiosity (+1 Int; -1 Wis) 5000 500 ? 0677
Gem: Detect Curse cont. 20000 2000 ? 0678
Gem: If touches target, Dispel Illusion & Force Shapechange. 40000 4000 ? 0679
Gem: Super Insight (+3 WIs; +2 Int) 50000 5000 ? 0680
Gemcutter's Tools of Sunndi 30000 3000 GRA1 0681
Genie Prison (Iron Flask but only for Genies) 1000 100 i/Al- 0682
Ghost Bolt +16/+0 (Detect & Slay Undead/Spirits; can affect out of Phase mobs) 100000 10000 djMM 0683
Girdle of 19 Str 20000 2000 ? 0684
Girdle of Attack Negation (20/20 ch.; 1M (can borrow from future), 1 ch: Counterspell) 100000 10000 djMM 0685
Girdle of Dwarvenkind 35000 3500 UA1 0686
Girdle of Femininity/Masulin. 1000 100 DMG1 0687
Girdle of Giant Str (*(tr-18)) 20000 2000 DMG1 0688
Girdle of Giant Strength (Str 19) 20000 2000 RC0 0689
Girdle of Many Pouches 5000 500 UA1 0690
Girdle of Quickness (can make 1 attack first each round; +3 initiative) 20000 2000 djMM 0691
Girdle of Shielding (-6 dmg/magical attack) 60000 6000 djMM 0692
Girdle of Untimely Embarrassment (cursed) 1000 100 djMM 0693
Girdle: [x2] of Earth; Immune to Earth,Minerals,Dust,Ooze,Lava; +128 hp; +16/+16 TH/dmg only if not flying; 1M: Conjure an X HD Earth Elemental (X=your highest level); Specialized/Grand in Elemental Earth spells; 1P: Earthquake; 1V: Passwall; 0,1/s: +1 Stoneskin with a maximum of 128; 2V: Teleport to Elemental Plane of Earth. 683000 68300 ? 0694
Girdle: [x3/90/45/CG] of Armida; 0,3/d: Mass Charm; 0,4/d: Weird; Clairnasience; +3 to each SL; +10 damage with each physical attack; 0,2/d: Hold Monster; 0,5/d: Size Change x/¸ 100. 395000 39500 ? 0695
Gladiator Sword [Size M; 2d6/1d6] +7/+2; extra +7/+2 and double damage vs. bipeds 65000 6500 ? 0696
Glaive of Pain (9d6) (+0,+30); Immunity to Fear 500000 50000 EyAng 0697
Gloves (+5 Str, +2 AC, +0d+3 TH, +1d+3 dmg) 110000 11000 DM 0698 3.2
Gloves of +1 Dex, Free Action 15000 1500 Ang 0699
Gloves of Lightning 20000 2000 Magist1 0700
Gloves of Missile Snaring 8000 800 UA1 0701
Gloves of Quickness (+5 Dex; +25% any Dex-based Rogue ability) 75000 7500 ? 0702
Gloves of Quickness (+5 Dex; additional +25% any Dex-based Rogue ability) 70000 7000 djMM 0703
Gloves of Thievery 5000 500 UA1 0704
Gloves: [x1] 2 of this pair of hand's P (can borrow from future): +1M this r; your Psi1A/Psi9A/Psi12 abilities cost only ½M action to use; your Shaman/Witch Doctor spells cost only ½M action to use (may still use a P action). 30000 3000 ? 0705
Gloves: +1 Dex, Free Action 15000 1500 ? 0706
Gloves: Mini-Crossbow [each hand can shoot 4 exploding crossbow bolts]; TH -100; dmg 10d4/10d6 (save:½); can be reloaded with Blade Barrier spell. 100000 10000 ? 0707
Glowing Globe 1000 100 Magist1 0708
Goblet of Glory 12500 1250 Magist1 0709
Goblet of the Great Kingdom 12000 1200 GRA1 0710
Goblin Shield of the Pomarj 12500 1250 GRA1 0711
Golden Circlet of Greyhawk 20000 2000 GRA1 0712
Golden Crown of Amber [0,+15]; +3 to STR, WIS, CON, Speed; Resist Lightning, Fire, Cold, Light, Blindness, Confusion, Chaos,; Disenchantment; See Invisible; Regeneration; Permanent Light(1); Activates for heal (700) every 250 turns 1250000 125000 ZAng 0713
Golden Crown of Ardan [0,+18]; +2 to STR, INT; Resist Blindness, Confusion, Nexus; Activates for identify every 30 turns 275000 27500 OAng 0714
Golden Crown of Gondor [0,+15]; +3 to STR, WIS, CON, Speed; Resist Lightning, Fire, Cold, Light, Blindness, Confusion, Sound, Chaos; See Invisible; Regeneration; It provides light (radius 1) when fueled.; Activates for heal (700) every 250 turns 1250000 125000 PernAng 0715
Golden Crown of the Archmage (-12,-12) [0,+10]; +4 to INT, WIS, Mana; Immunity to Fear; Resist Confusion, Disenchantment; Sustain INT, WIS; Ignores Disenchantment; When activated, it restores mana to full level 1200000 120000 EyAng 0716
Golden Girdle of Urnst 5000 500 GRA1 0717
Gong of Dispelling 10000 1000 OA1 0718
Great Axe 'Balisarda' (4d4) (+15,+20); Slay Orc, Troll; Lightning Brand; Poison Brand; Resist Lightning, Light, Sound, Shards; Slow Digestion; Regeneration; Aggravates; Activates for strong slow monster every 250 turns 675000 67500 OAng 0719
Great Axe of Durin (4d4) (+10,+20) [+15]; +3 to STR, CON, Tunneling; Slay Orc, Troll, Dragon; Acid Brand; Flame Tongue; Resist Acid, Fire, Fear, Light, Dark, Chaos; Free Action; It provides light (radius 0) when fueled. 1500000 150000 PernAng 0720
Great Axe of Eonwe (5d4) (+15,+18) [+8]; +2 to All stats; Slay Evil, Undead, Orc, Xdemon; Frost Brand; Immunity to Cold; Resist Cold, Fear; See Invisible; Free Action; Blessed Blade; Activates for mass genocide every 1000 turns 2000000 200000 Ang 0721
Great Lamp of Cheradenine; Resist Light, Dark; Sustain STR, WIS; Refuelable Light(4) 300000 30000 EyAng 0722
Greenstone Amulet 50000 5000 Magist1 0723
Grey Truban of Djinni Summoning 10000 1000 GRA1 0724
Grimjaw 8000 800 Magist1 0725
Halberd of the Guardian (4d4) (+14,+16) [+10]; +3 to STR, Attacks; Slay Evil; Very sharp; Resist Chaos; Sustain STR; Device Mastery; Blessed Blade 470750 47075 Gumband 0726
Halberd 'Osondir' (3d4) (+16,+19) [+5]; +3 to STR, CHR; Slay Evil, Undead, Giant; Flame Tongue; Very sharp; Resist Fire, Light, Sound; Levitation; See Invisible; Permanent Light(1) 450000 45000 Gumband 0727
Halfling Leather Armor [AT +2] -1/+4; Destroyed in Sun; 1V: Darkness 10'r 15000 1500 ? 0728
Hand of Vecna [x3 artifact] 2400000 240000 DMG1 0729 3.2
Hands of Healing (1V, touch: Cure 6 dmg) 60000 6000 djMM 0730
Hard Leather Armour of Himring [6,+15]; Resist Poison, Disease, Nether, Chaos; When activated, it provides temporary protection from lesser evil creatures 350000 35000 EyAng 0731
Hard Leather Armour of Mirrienya [6,+20]; +2 to INT; Resist Fire, Dark; Feather Falling; Free Action; Hold Life 375000 37500 OAng 0732
Hard Leather Armour 'Penig-leda Kiraso' [6,+14]; +2 to CON, Infravision; Resist Acid, Lightning, Blindness, Confusion 245000 24500 Gumband 0733
Hard Leather Cap 'Fuma-la-Urso' [2,+5]; +4 to CON; Immunity to Fire; Resist Lightning, Cold; Sustain CON 190800 19080 Gumband 0734
Hard Leather Cap of Ben Franklin [2,+18]; +5 to INT, WIS, CHR; Resist Blindness; Sustain INT, WIS, CHR; Activates for 100000 10000 ZAng 0735
Hard Leather Cap of Thranduil [2,+10]; +2 to INT, WIS; Resist Blindness, Chaos; ESP; Activates for 500000 50000 ZAng 0736
Hard Studded Leather of Dammor [7,+18]; Resist Acid, Cold, Fear, Light, Nexus, Nether; Permanent Light; Activates for blinding ball of light (50+10) every 250 turns 375000 37500 OAng 0737
Harness (AC +1, +5/+5 AC/saves, +5 SLs of spells to one progression) 60000 6000 DM 0738 3.2
Harp of Charming 25000 2500 DMG1 0739
Harp of Discord 1000 100 DMG1 0740
Harp of Master Robinton; +3 to WIS, CHR, Stealth, Speed; Resist Acid, Lightning, Fire, Cold, Sound; See Invisible; It provides light (radius 0) when fueled.; Activates for singing a *knowledge* song 1000000 100000 PernAng 0741
Harp of Peace (Immune to Fear, Anger/Enrage, Confusion) 30000 3000 djMM 0742
Hasty Barge of the Nyr Dyv 25000 2500 g80 0743
Hat of Difference 5000 500 UA1 0744
Hat of Disguise 5000 500 UA1 0745
Hat of Stupidity 1000 100 UA1 0746
Hat: [x3/40/0/CG] Pileus Cap; 0,4/d: Dimension Door, no delay, no summoning sickness; Continuous Pass without Harm and Knock; Continuous Freedom & Free Action; Immune Paralysis; 1M: Repel Others (they suffer -1/-1 Protection and -1/-1 Striking per 1' they close). 350000 35000 ? 0747
Hatchet 'Hastnen' (1d5) (+4,+6); Acid Brand; Resist Acid; Activates for acid bolt (7d8) every 5+d5 turns 150000 15000 Gumband 0748
Hatchet of the Night (2d5) (+34,+22); +4 to DEX, Stealth; Slay Undead; Vampiric; Resist Dark; See Invisible; Activates for vampiric drain (3*100) every 250 turns 340000 34000 Gumband 0749
Hawkstone's Bulwark 15000 1500 Magist1 0750
Headband of Insight (+1 eye; Immune to Confusion,Feeblemind; +5 Int) 80000 8000 djMM 0751
Headband of the Corusk Mountains (Immune Cold; 1M: White Dragon Control) 180000 18000 ? 0752
Headband of the Jotens 8000 800 GRA1 0753
Headband of Versatility (1:1 sleaze) 25000 2500 DM 0754
Headband/Corusk Mountains 18000 1800 GRA1 0755
Headband: one 1st level Hero spell 40000 4000 DM 0756
Headband: Versatility (sleaze) 25000 2500 ? 0757
Headband:1 1st lvl Hero spell 30000 3000 ? 0758
Healing Cap of Veluna 7500 750 GRA 0759
Heavy Crossbow of Harad (x5) (+18,+18); -2 to WIS, Stealth; Extra Shots; +1 Extra Might; Resist Light, Dark; Aggravates; Activates for a deadly shot every 200+d200 turns 350000 35000 OAng 0760
Heavy Crossbow of the Elves (x9) (+36,+28); +5 to DEX, CON, Stealth, Infravision, Speed; Immunity to Lightning; Resist Blindness, Confusion, Chaos, Disenchantment; Sustain All stats; Reflection; Free Action; Anti-Magic; See Invisible; Slow Digestion; +1 Extra Shot; It provides light (radius 0) when fueled. 80000000 8000000 PernAng 0761
Heavy Crossbow of Umbar (x6) (+18,+18); +2 to STR, CON, Might; Immunity to Blindness; Resist Lightning, Light, Dark; Aggravates; When activated, it fires a magical arrow 350000 35000 EyAng 0762
Heka-Reflective Armband (100% MReflection; 100% PsiR; both are normal adjustable) 300000 30000 djMM 0763
Helm of Brilliance 10000 1000 ? 0764
Helm of Comp Languages & Magic 10000 1000 DMG1 0765
Helm of Darkness 25000 2500 Magist1 0766
Helm of Opposite Alignment 1000 100 DMG1 0767
Helm of Psychic Shielding (-3/Psi1 attack; Absorb 50 dmg of Mental dmg) 70000 7000 djMM 0768
Helm of Songsilence (Immune to Sound, Songs, Bardic/Horn Blasts, Power/Holy Words) 60000 6000 djMM 0769
Helm of Telepathy 15000 1500 DMG1 0770
Helm of Teleportation 25000 2500 DMG1 0771
Helm of Underwater Action 5000 500 DMG1 0772
Helm: [x2/60/30/LN] of Fate [base +1 AC] +12/+11; +3 full Chr; 1M: Feeblemind; 0,1/s: Counter target Avoid Fate, die roll adjustment, or Time Travel effect. 215000 21500 ? 0773
Helm: [x2] Crown of Sorcery; get an extra Necromancer 9 class; +3 Psi3 Sorcery; All your Psi11 Sorceries can replace 1 colored mana with 1 colorless. 383000 38300 ? 0774
Helm: [x3/99/36/NG] Armet by Wayland [base +8 AC] +24/+22; Fly & Imp. Invis. continuous; take ½ damage from weapons; immune to spells of 1st-5th spell level; +4 full Int; you do double damage vs. Dragons; 0,3/d: cast a Wizard or Priest spell of 5th level or less. 565000 56500 ? 0775
Helmet (AC +1) +5/+5, x2 Weapon Prof. 400000 40000 DM 0776
Helmet of x2 Weapon Prof. 60000 6000 DM 0777
Heward’s Mystical Organ [x4 artifact] 1250000 125000 DMG1 0778 3.2
Heward's Handy Haversack 15000 1500 UA1 0779
Hole: 1V: Put an object in the Hole. 1V: Get an object you put in the Hole. 300000 30000 Phoenix 0780
Holy Medallion of Almor 12000 1200 GRA1 0781
Holy Oil (Treat as Greek fire; Does 1d10 vs. neutral and 2d10 vs. evil; no dmg to good or inanimate) 1000 100 DM? 0782
Holy Star of the Bright Desert 10000 1000 GRA1 0783
Holy Symbol of Greyhawk 5000 500 GRA1 0784
Horn of Blasting 10000 1000 DMG1 0785
Horn of Boromir; +3 to STR, CON; Resist Fire, Fear; Aggravates; It provides light (radius 0) when fueled.; Activates for mass human summoning every 1000 turns 180000 18000 PernAng 0786
Horn of Bubbles 1000 100 DMG1 0787
Horn of Change [x3 artifact] 800000 80000 DMG1 0788 3.2
Horn of Collapsing 8000 800 DMG1 0789
Horn of Command 20000 2000 Magist1 0790
Horn of Fog 2000 200 UA1 0791
Horn of Goodness (Evil) 4000 400 UA1 0792
Horn of Helm; +2 to STR, CON; Immunity to Cold; Resist Fear, Nether; It provides light (radius 0) when fueled.; Activates for sound ball (300) every 400 turns 150000 15000 PernAng 0793
Horn of Rohan; +2 to WIS, CHR; It provides light (radius 0) when fueled.; Activates for heroism, berserker, haste every 250 turns 800000 80000 PernAng 0794
Horn of the Azure Sea 7500 750 GRA1 0795
Horn of the Barrier Peaks 30000 3000 GRA1 0796
Horn of the Hunter (Mouth's P: Fear enemies, +5 Morale and +5 Personality to friends) 60000 6000 djMM 0797
Horn of the Tritons 10000 1000 DMG1 0798
Horn of the Vast Swamp 10000 1000 GRA1 0799
Horn of Valhalla 10000 1000 DMG1 0800
Horn: [x1] mouth's P: Disrupt all maintained effects in area (including horn blower). 50000 5000 ? 0801
Horseshoes (+9 proficiencies, MR +32%, x2 move rate) 17200 1720 DM 0802 3.2
Horseshoes of a Zephyr 8000 800 DMG1 0803
Horseshoes of Speed 10000 1000 DMG1 0804
Hourglass of Timestops 100000 10000 DM 0805
Hourglass: [x3/90/50/LN] Verthandi's Invincible Hourglass; 1M: Mass Sleep (save to avoid); 0,10/d: Target loses 1V or 1P (your choice); Time/Space Anchor; Time/Space Knowledge; 0,3/d: Time Stop; 0,3/d: Wish; 1V: Any number of targets age 30d4 years; 1V: Forget; 1V: Any number of targets is Disintegrated (save); 1V: Any number of targets -10 full Str. 495000 49500 ? 0806
Household B4 (Aids to Offset Encum) (No Armor all your armor; -1 effective size on weapons) 150000 15000 DM 0807
Huge Scaley Demon Wings (AC +6) +0/+0, +2/-3 Slaying, +100 hp, Flying ("back armor" slot) 300000 30000 Phoenix 0808
Ibratha, Mistress of Battles 15000 1500 Magist1 0809
Icy White Cloak (AC +9) +2/+0, +5 Str, +0/+6 Slaying, +20 hp, Resist Cold ("cloak" slot) 300000 30000 Phoenix 0810
Incandescent Light of Edison; +3 to Infravision; Fiery Aura; Electric Aura; Permanent Light(3); Activates for 200000 20000 ZAng 0811
Incense of Dark Dreams (Psi10 item; [10 charges] Nightmare (Psi10, SL=4, CL=13), 100' radius) 60,000 6,000 RoleAids 0812
Incense of Dreaming (Psi10 item; [10 charges] All Psi10 effects cost x0.9 PSPs, 100' radius) 10,000 1,000 RoleAids 0813
Incense of Meditation 5000 500 DMG1 0814
Incense of Obsession 1000 100 DMG1 0815
Interposing Buckler [base AC (-4)] +4/+0 (can be used against up to 4 targets at once) 50000 5000 djMM 0816
Invulnerable Coat of Arnd [x4 artifact] 2375000 237500 DMG1 0817 3.2
Ioun Stone of Genie Contact (Immune to detrimental effects of Wishes) 3000 300 i/Al- 0818
Ioun Stone of Sha'ir (Know all allowed spells up to spell level 3) 3000 300 i/Al- 0819
Ioun Stone, Congenio, +1 all ability scores 100000 10000 Netheril 0820
Ioun Stone, Congenio, Absorbs 1000 hp of damage (can be used at any time) 100000 10000 DM 0821
Ioun Stone, Congenio, iER +30%, Unpickable (this item cannot be Pick Pocketed) 100000 10000 DM 0822
Ioun Stone, Don, +1 class slot 10000 1000 ? 0823
Ioun Stone, Don, +1 grand sphere (Priest) 10000 1000 ? 0824
Ioun Stone, Don, +1 Major in a Psi.Freq. (even under 0.51) 10000 1000 ? 0825
Ioun Stone, Don, +1 MF if MF is between 1 and 5 10000 1000 ? 0826
Ioun Stone, Don, +1 school of specialization (Wizard) 10000 1000 ? 0827
Ioun Stone, Don, +1 SL for what you cast as only 1M only 10000 1000 ? 0828
Ioun Stone, Don, +1 spell in spell levels 0,2,4,6,8 10000 1000 ? 0829
Ioun Stone, Don, +1 spell in spell levels 1,3,5,7,9 10000 1000 ? 0830
Ioun Stone, Don, +1 V action 10000 1000 ? 0831
Ioun Stone, Don, +1/+1 TH/dmg, considered +1 more weapon 10000 1000 ? 0832
Ioun Stone, Don, +1/-1 all stats even with divisor 10000 1000 ? 0833
Ioun Stone, Don, +1/3 of a P action 10000 1000 ? 0834
Ioun Stone, Don, +1/4 of a M action 10000 1000 ? 0835
Ioun Stone, Don, +1/5 of a Swing action 10000 1000 ? 0836
Ioun Stone, Don, +5% InnateR 10000 1000 ? 0837
Ioun Stone, Don, 0 action, use once: All enemies Set 10000 1000 ? 0838
Ioun Stone, Don, 0 action, use once: Party Reset 10000 1000 ? 0839
Ioun Stone, Don, 0 action, use once: You are x2 creature 10000 1000 ? 0840
Ioun Stone, Don, 0 action: Magic Jar into Ioun Stone 10000 1000 ? 0841
Ioun Stone, Don, Absorb 80 levels up to SL 8 10000 1000 ? 0842
Ioun Stone, Don, Air Pocket/Airy Water 30'r continuous 10000 1000 ? 0843
Ioun Stone, Don, Etherealness for 1P action at will 10000 1000 ? 0844
Ioun Stone, Don, Find the Path for 1M action at will 10000 1000 ? 0845
Ioun Stone, Don, Free Action continuous 10000 1000 ? 0846
Ioun Stone, Don, Get a "0" in next spell level in 1 class 10000 1000 ? 0847
Ioun Stone, Don, Immovability at will, Immune to Telekinesis 10000 1000 ? 0848
Ioun Stone, Don, Immune to Breath Weapons 10000 1000 ? 0849
Ioun Stone, Don, Immune to Energy Drain 10000 1000 ? 0850
Ioun Stone, Don, Need +1 or better weapon to hit you 10000 1000 ? 0851
Ioun Stone, Don, Pass Through Walls continuous 10000 1000 ? 0852
Ioun Stone, Don, Polymorph Self for 1P action at will 10000 1000 ? 0853
Ioun Stone, Don, Store 100 PSPs, see [Q11U] to convert 10000 1000 ? 0854
Ioun Stone, Don, Sustain all ability scores 10000 1000 ? 0855
Ioun Stone, Don, Tongues continuous 10000 1000 ? 0856
Ioun Stone, Don, Undetectability continuous 10000 1000 ? 0857
Ioun Stone, Don, x2 effect on any Normal Ioun Stone 10000 1000 ? 0858
Ioun Stone, Don, X-ray vision 30' 10000 1000 ? 0859
Ioun Stone, Don, Y-cable: can hold 2 ioun stones 10000 1000 ? 0860
Ioun Stone, Normal, +1 AC 3000 300 ? 0861
Ioun Stone, Normal, +1 all saves 3000 300 ? 0862
Ioun Stone, Normal, +1 Chr 3000 300 ? 0863
Ioun Stone, Normal, +1 Cml 3000 300 ? 0864
Ioun Stone, Normal, +1 Con 3000 300 ? 0865
Ioun Stone, Normal, +1 damage 3000 300 ? 0866
Ioun Stone, Normal, +1 Dex 3000 300 ? 0867
Ioun Stone, Normal, +1 Int 3000 300 ? 0868
Ioun Stone, Normal, +1 level for caster level 3000 300 ? 0869
Ioun Stone, Normal, +1 level for memorization level 3000 300 ? 0870
Ioun Stone, Normal, +1 Max # of Psi.Freq. 3000 300 ? 0871
Ioun Stone, Normal, +1 Minor in a Psi.Freq. (even under 0.51) 3000 300 ? 0872
Ioun Stone, Normal, +1 Psi2 attack/r (Psi2) 3000 300 ? 0873
Ioun Stone, Normal, +1 Str 3000 300 ? 0874
Ioun Stone, Normal, +1 to hit 3000 300 ? 0875
Ioun Stone, Normal, +1 Wis 3000 300 ? 0876
Ioun Stone, Normal, +10% RR 3000 300 ? 0877
Ioun Stone, Normal, +2 Non-weapon prof. 3000 300 ? 0878
Ioun Stone, Normal, +2 on # of Mentals calculation 3000 300 ? 0879
Ioun Stone, Normal, +2 Weapon prof. 3000 300 ? 0880
Ioun Stone, Normal, +25 Thief points 3000 300 ? 0881
Ioun Stone, Normal, +3 in a single save category 3000 300 ? 0882
Ioun Stone, Normal, +5' reach with all weapons 3000 300 ? 0883
Ioun Stone, Normal, +5 segments of Psi1 attacks/r (Psi1) 3000 300 ? 0884
Ioun Stone, Normal, +5% AntiMagicR 3000 300 ? 0885
Ioun Stone, Normal, +5% MR 3000 300 ? 0886
Ioun Stone, Normal, +5% PsiR 3000 300 ? 0887
Ioun Stone, Normal, 0 action, 1/r: ESP on 1 target 3000 300 ? 0888
Ioun Stone, Normal, 0 action, use once: Cureall 3000 300 ? 0889
Ioun Stone, Normal, 0 action, use once: x2 Avoid Fate 3000 300 ? 0890
Ioun Stone, Normal, 5 one-shot Luck points (?5% on die roll) 3000 300 ? 0891
Ioun Stone, Normal, Absorb 40 levels up to SL 4 3000 300 ? 0892
Ioun Stone, Normal, Airy Water 30'r continuous 3000 300 ? 0893
Ioun Stone, Normal, Alter Self for 1V action (1/d) 3000 300 ? 0894
Ioun Stone, Normal, Astral Form for 1M+1V actions (1/d) 3000 300 ? 0895
Ioun Stone, Normal, Can see in all forms of Darkness 3000 300 ? 0896
Ioun Stone, Normal, Can speak and hear in all forms of Silence 3000 300 ? 0897
Ioun Stone, Normal, Comprehend Languages continuous 3000 300 ? 0898
Ioun Stone, Normal, d+2 on all hit dice in all classes 3000 300 ? 0899
Ioun Stone, Normal, Encumbrance reduced to 0 continuous 3000 300 ? 0900
Ioun Stone, Normal, Gain next 4 levels of picks in Rogue class 3000 300 ? 0901
Ioun Stone, Normal, Gaseous Form/Etherealness for 1V action (1/d) 3000 300 ? 0902
Ioun Stone, Normal, Immune to Backstab/Assassination 3000 300 ? 0903
Ioun Stone, Normal, Infravision 120', Ultravision 120 yards 3000 300 ? 0904
Ioun Stone, Normal, Levitation for 1M action at will 3000 300 ? 0905
Ioun Stone, Normal, Read Magic continuous 3000 300 ? 0906
Ioun Stone, Normal, Regenerate (non-troll-like) 1 hp/r 3000 300 ? 0907
Ioun Stone, Normal, Store 10 PSPs, see [Q11U] to convert 3000 300 ? 0908
Ioun Stone, Normal, Store 12 levels of spells 3000 300 ? 0909
Ioun Stone, Normal, Sustain 1 ability score 3000 300 ? 0910
Ioun Stone, Normal, Sustains person without air 3000 300 ? 0911
Ioun Stone, Normal, Sustains person without food/water 3000 300 ? 0912
Ioun Stone, Normal, Water Walk continuous 3000 300 ? 0913
Ioun Stone, Super, +1 arm 30000 3000 ? 0914
Ioun Stone, Super, +1 Grand in a Psi.Freq. (even under 0.51) 30000 3000 ? 0915
Ioun Stone, Super, +1 head 30000 3000 ? 0916
Ioun Stone, Super, +1% GR 30000 3000 ? 0917
Ioun Stone, Super, +5% WR 30000 3000 ? 0918
Ioun Stone, Super, 0 action, use once: x2 Mental Fury 30000 3000 ? 0919
Ioun Stone, Super, All of your effects that don't use up magical or psionic energy to maintain are Permanent. 30000 3000 ? 0920
Ioun Stone, Super, Astral Projection for 1M action at will 30000 3000 ? 0921
Ioun Stone, Super, Immune to Annihilation 30000 3000 ? 0922
Ioun Stone, Super, Shapechange for 1M action at will 30000 3000 ? 0923
Ioun Stone, Super, x2 effect on any Don Ioun Stone 30000 3000 ? 0924
Ioun Stone, Super, x3 effect on any Normal Ioun Stone 30000 3000 ? 0925
Ioun Stone, Ultra, +1 spell in every spell level (all classes including Concordant ones) 300000 30000 DM 0926
Ioun Stone, Ultra, +150 Rogue points 300000 30000 DM 0927
Ioun Stone, Ultra, +3 slots to be spent amongst # class slots or # frequency slots 300000 30000 DM 0928
Ioun Stone, Ultra, +30% iWR 300000 30000 DM 0929
Ioun Stone, Ultra, +40% iMR 300000 30000 DM 0930
Ioun Stone, Ultra, +5 to any one ability score 300000 30000 DM 0931
Ioun Stone: [x1] All standard ioun stone effects, not burned up if a one-shot effect is used. 300000 30000 DM 0932
Ioun Stone: [x2] +1 Super in a Psi.Freq. 100000 10000 DM 0933
Ioun Stones (don version) 10000 1000 ? 0934
Iron Bands of Bilarro 5000 500 UA1 0935
Iron Crown of Beruthiel [0,+20]; -3 to STR, DEX, CON; Immunity to Paralysis; ESP; See Invisible 150000 15000 EyAng 0936
Iron Crown of the Bandit Kingdoms (Immune Fear, Charm, Magic Jar, Suggestion, Hold; +1 Warrior level) 350000 35000 ? 0937
Iron Crown/Bandit Kingdoms 30000 3000 GRA1 0938
Iron Flask 1000 100 DMG1 0939
Iron Flask of Tuerny the Merciless [x4 artifact] 2500000 250000 DMG1 0940 3.2
Iron Gauntlet of Urnst 20000 2000 GRA1 0941
Iron Helm 'Holhenneth' [5,+10]; +2 to INT, WIS, Searching; Resist Blindness; See Invisible; It provides light (radius 0) when fueled.; Activates for detection every 55+d55 turns 1000000 100000 PernAng 0942
Iron Helm of Dor-Lomin [5,+20]; +4 to STR, DEX, CON; Resist Acid, Lightning, Fire, Cold, Light, Blindness; Permanent Light; ESP; See Invisible 3000000 300000 OAng 0943
Iron Helm of Gorlim (+25,+25) [5,+10]; -5 to INT, WIS, Searching; Immunity to Cold; Resist Acid, Fire, Poison, Fear, Disenchantment; Free Action; Anti-Magic; See Invisible; It provides light (radius 0) when fueled.; Activates for rays of fear in every direction 222500 22250 PernAng 0944
Iron Helm of Knowledge [6,+20]; It provides light (radius 1) when fueled.; Activates for whispers from beyond 100+d200 turns 1000000 100000 PernAng 0945
Iron Helm 'Terror Mask' (+25,+25) [5,+10]; -1 to INT, WIS, Searching; Immunity to Cold; Resist Acid, Cold, Poison, Fear, Disenchantment; Free Action; Anti-Magic; See Invisible; Aggravates; Ancient Curse; Heavily Cursed; Activates for rays of fear in every direction 275000 27500 ZAng 0946
Iron Pit of the Icy Sea 5000 500 GRA1 0947
Iron Shield of Celegorm [4,+20]; Resist Acid, Lightning, Fire, Cold, Light, Dark 120000 12000 Gumband 0948
Jacinth of Inestimable Beauty [x7 artifact] 8000000 800000 DMG1 0949 3.2
Janthra's Harp 50000 5000 Magist1 0950
Jar of Preserving 3000 300 ToM 0951
Jewel Encrusted Crown of Numenor [0,+18]; +3 to INT, DEX, CHR, Searching, Speed; Resist Cold, Light, Dark, Blindness, Sound, Shards; Free Action; See Invisible; It provides light (radius 1) when fueled.; Activates for analyze monster every 500+d100 turns 500000 50000 PernAng 0952
Jewel Encrusted Crown of the Fallen Star [0,+15]; +5 to Infravision; Resist Mana; When activated, it detects magical objects on the current panel 800000 80000 EyAng 0953
Jewel Encrusted Crown of the Shadows [0,+25]; +2 to DEX, Stealth; When activated, it displaces you to somewhere you choose 650000 65000 EyAng 0954
Jewel 'Evenstar' (60%); +3 to CON; Resist Cold, Dark, Nether; Sustain INT, WIS, CON; Hold Life; Regeneration; It provides light (radius 1) when fueled.; Activates for restore every 150 turns 350000 35000 PernAng 0955
Jewel of Attacks 1000 100 DMG1 0956
Jewel of Flawlessness 1000 100 DMG1 0957
Jewel of Judgement; +3 to INT, WIS, Speed; Resist Confusion, Chaos; Hold Life; See Invisible; Permanent Light(3); Activates for clairvoyance and recall, draining you 1500000 150000 ZAng 0958
Jewel of Karathoth 50000 5000 Magist1 0959
Jeweled Hand of Kwll (+5,+5) [4,+10]; +3 to STR, CON, Speed; Resist Dark, Nether; Sustain STR, CON; Free Action; Hold Life; Self-Cursing; Anti-Magic; Cursed; Heavily Cursed; Activates for draw forth undead from Limbo every 500 turns 440000 44000 Gumband 0960
Jewelry B1 (Aids to Normal Senses) (You Cont. Disbelieve; Truth; Immune & Can't Use Ill) 70000 7000 DM 0961
Jhessail's Silver Ring 30000 3000 Magist1 0962
Johydee‘s Mask [x4 artifact] 2000000 200000 DMG1 0963 3.2
Katana 'Aglarang' (8d4) (+0,+0); +5 to DEX, Tunneling, Speed; Sustain DEX; It provides light (radius 0) when fueled. 400000 40000 PernAng 0964
Katana of Groo (8d4) (+0,+0); +2 to DEX, Attacks; Very sharp; Sustain DEX 750000 75000 Gumband 0965
Keoghtom's Ointment 2500 250 DMG1 0966
Keolish Plate Mail of the Seas 15000 1500 GRA1 0967
Keolish Plate Mail of the Seas [AT +7] +1/+1; Water Walking cont.; no Rogue penalties 75000 7500 ? 0968
Kite Shield 'Stormguard' [7,+25]; Resist Lightning, Cold, Sound, Shards, Water, Nexus 900000 90000 EyAng 0969
Knight's Helm of Dor-Lomin [8,+15]; +4 to STR, DEX, CON; Immunity to Blindness, Fear; Resist Acid, Lightning, Fire, Cold, Light; ESP; See Invisible 3000000 300000 EyAng 0970
Knight's Shield of Earendil [10,+15]; Resist Lightning, Fire, Dark, Blindness, Nether; Permanent Light; Activates for curing every 100 turns 900000 90000 OAng 0971
KROQ Sticker: +4 AC, +1 saves, +1 TH, +4 hp, +20 PSPs ("patch/tattoo" slot) 300000 30000 Phoenix 0972
Kuroth’s Quill [x3 artifact] 1100000 110000 DMG1 0973 3.2
Kybal's Cords 7500 750 Magist1 0974
Laeral's Spell Shield 5000 500 Magist1 0975
Laeral's Storm Armor 18000 1800 Magist1 0976
Laerkai Power (AC +4) +18/+0, +4 Str/Int, +2/+3 Slaying, +50 hp, +50 PSPs, +1 P action ("buckler" slot) 300000 30000 Phoenix 0977
Lance of Eorlingas (3d8) (+3,+21); +2 to STR, DEX, Speed; Slay Evil, Orc, Troll; Resist Fear; See Invisible; It provides light (radius 0) when fueled. 550000 55000 PernAng 0978
Lantern of Greyhawk 30000 3000 GRA1 0979
Lantern of Greyhawk (Detect Invisible, Out-of-Phase, Ethereal; +15-[your turn level] to turn undead d20 roll) 250000 25000 ? 0980
Lantern of Time Reduction; -5 to Speed; Resist Chaos, Time; Slow Digestion; Feather Falling; Refuelable Light(3) 500000 50000 EyAng 0981
Large Leather Shield of Celegorm [6,+20]; Resist Acid, Lightning, Fire, Cold, Light, Dark, Chaos; Activates for 120000 12000 ZAng 0982
Large Metal Shield of Anarion [8,+20]; Resist Acid, Lightning, Fire, Cold, Chaos; Sustain All stats; Activates for 1600000 160000 ZAng 0983
Large Metal Shield of the Haradrim [4,+15]; +2 to STR, CON; Resist Poison, Fear, Blindness; Sustain STR, CON; Aggravates; It provides light (radius 0) when fueled.; Activates for berserk strength every 50+d50 turns 250000 25000 PernAng 0984
Large Shield (+2 AC) +18/+18; Cancelling (Immune to all area effects which originate in your FA arc); Dancing (Don't need an arm for this) 260000 26000 ? 0985
Large Shield [AC +2] +4/+4; +10 ioun stone slots 50000 5000 ? 0986
Lawgiver (wand): 1M, 1 charge: High Explosive (1000 technological dmg to an area, no save) (20/20 ch.) 300000 30000 Phoenix 0987
Lead-Filled Mace 'Basher' (5d5) (+10,+25); +4 to STR, Tunneling; Slay Evil, Undead, Demon; Acid Brand; Earthquake impact on hit; Resist Acid, Shards; Sustain STR; Slow Digestion; Activates for word of destruction every 100+d100 turns 380000 38000 Gumband 0988
Lead-Filled Mace 'Hurugrim' (3d8) (+16,+19); +3 to STR, Tunneling; Slay Animal, Giant; Immunity to Acid; Resist Fear, Sound, Nexus; Free Action; Earthquake impact on hit; Activates for earthquake (radius 10) every 40+d40 turns 775000 77500 OAng 0989
Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20]; +5 to STR, Infravision, Tunneling; Slay Animal, Xdragon; Lightning Brand; Poisoned; Resist Blindness, Sound, Nexus; Anti-Magic; Aggravates; It provides light (radius 0) when fueled.; Activates for destruction every 200+d200 turns 600000 60000 PernAng 0990
Lead-Filled Mace 'Turmil' (3d4) (+10,+6); +4 to WIS, Infravision; Slay Orc; Frost Brand; Resist Cold, Light; Permanent Light; Regeneration; Activates for drain life (90) every 70 turns 300000 30000 OAng 0991
Leaf of x3 hp 70000 7000 ? 0992
Leather Jacket of Shiva's Avatar [12,+20]; Resist Acid, Lightning, Fire, Cold; Sustain All stats; Hold Life; Activates for 1500000 150000 ZAng 0993
Leather Scale Mail of Turen [11,+20]; +3 to INT; Resist Acid, Dark, Nexus; Slow Digestion; See Invisible; Free Action; Hold Life; Aggravates 725000 72500 OAng 0994
Leather Scale Mail 'Thalkettoth' (-1) [11,+25]; +3 to DEX; Resist Acid, Lightning, Confusion, Shards 250000 25000 OAng 0995
Lens of Detection 2000 200 UA1 0996
Lens of Speed Reading 5000 500 ToM 0997
Lens of Ultravision 4000 400 UA1 0998
Lens: 1V: Predict accurately a creature's next set of actions. 40000 4000 ? 0999
Leopard Claws (AC +4) +3/+0, +30/+10 Slaying, -100 hp, +5 V actions ("gauntles/gloves" slot) 300000 30000 Phoenix 1000
Libram of Gainful Conjuration 80000 8000 DMG1 1001
Libram of Ineffable Damnation 80000 8000 DMG1 1002
Libram of Silver Magic 80000 8000 DMG1 1003
Light Crossbow 'Andaeglia' (x4) (+18,+14); +1 Extra Might; Resist Acid, Lightning, Fear, Light, Nexus; Slow Digestion; Permanent Light; See Invisible; Activates for brand missiles every 1750 turns 425000 42500 OAng 1004
Light Crossbow 'Cubragol' (x3) (+10,+14); +10 to Speed; Resist Fire; Activates for fire branding of bolts 500000 50000 JLEAng 1005
Light Crossbow of Amadis (x4) (+14,+18); +2 to CON; +1 Extra Might; Resist Acid, Blindness; Free Action 375000 37500 OAng 1006
Light Crossbow of Brand (x5) (+10,+14); +10 to Speed; Resist Fire, Poison; Activates for fire branding of bolts every 999 turns 500000 50000 ZAng 1007
Light Crossbow 'Sunstrike' (x3) (+5,+5); +1 to Shots; Resist Light, Dark; When activated, it imbues bolts with the power of light 300000 30000 EyAng 1008
Light Spear 'Pinprick' (1d4) (+6,+8); +2 to DEX, Stealth, Searching; Poisoned; Activates for resist poison every 50+d50 turns 102500 10250 Gumband 1009
Light War Axe 'Limbslicer' (2d5) (+12,+15); +4 to DEX; Very sharp; It provides light (radius 0) when fueled. 120000 12000 PernAng 1010
Light War Axe 'Lotharang' (3d5) (+12,+9); +2 to STR, DEX; Slay Orc, Troll, Giant; Activates for cure wounds (4d7) every 3+d3 turns 310000 31000 Gumband 1011
Light War Axe of Ice (2d5) (+3,+15); +3 to INT, CHR; Frost Brand; Immunity to Cold; Resist Nexus; Sustain DEX; It provides light (radius 0) when fueled. 265500 26550 PernAng 1012
Lightning Proof Plate +8/+8 (made of wood but stats of steel; absorb 60 lightning dmg) 120000 12000 djMM 1013
Lochaber Axe 'Dragonbane' (3d8) (+20,+20); +2 to Attacks; Slay Xdragon; Resist Acid, Lightning, Fire, Cold, Poison; It provides light (radius 0) when fueled. 330000 33000 PernAng 1014
Lochaber Axe 'Mundwine' (3d8) (+12,+17); +10 to Searching, Infravision, Tunneling; Slay Evil, Giant; Very sharp; Resist Acid, Lightning, Fire, Cold, Fear 850000 85000 Gumband 1015
Lochaber Axe of Gothmog (3d8) (+14,+19); -4 to CHR; Flame Tongue; Immunity to Fire; It provides light (radius 0) when fueled.; Activates for fire ball (300) every 200+d200 turns 300000 30000 PernAng 1016
Lochaber Axe of the Dwarves (3d8) (+12,+17); +10 to Searching, Infravision, Tunneling; Slay Evil, Giant; Resist Acid, Lightning, Fire, Cold, Fear; It provides light (radius 0) when fueled. 800000 80000 PernAng 1017
Locket of the Great Kingdom 35000 3500 GRA1 1018
Long Bow 'Belthronding' (x3) (+20,+22); +3 to DEX, Stealth; Resist Disenchantment; +1 Extra Shot; It provides light (radius 0) when fueled. 350000 35000 PernAng 1019
Long Bow of Bard (x3) (+17,+19); +2 to DEX, Speed, Might; Free Action 200000 20000 JLEAng 1020
Long Sword 'Anduril' (4d5) (+10,+15) [+10]; +4 to STR, DEX; Slay Evil, Humanoid, Person; Flame Tongue; Immunity to Paralysis, Fear; Resist Fire, Disenchantment; Sustain STR, DEX; See Invisible; When activated, it fires a ball of fire 800000 80000 EyAng 1021
Long Sword 'Anguirel' (2d5) (+8,+12); +2 to STR, CON, Attacks, Speed; Slay Evil, Demon; Lightning Brand; Chaotic; Resist Lightning, Fear, Light, Dark, Disenchantment; Sustain STR, INT, WIS, CON; Free Action; See Invisible; Slow Digestion; Regeneration; Permanent Light(1); Activates for a getaway every 35 turns 1500000 150000 Gumband 1022
Long Sword 'Elvagil' (2d5) (+5,+7); +2 to DEX, CHR, Stealth; Slay Orc, Troll; Levitation; See Invisible; It provides light (radius 0) when fueled. 200000 20000 PernAng 1023
Long Sword 'Kanajana' (3d5) (+15,+15) [+5]; +2 to STR, CON, Attacks; Slay Humanoid; Poisoned; Resist Chaos; Sustain CON; See Invisible; Activates for radiation ball (300, radius 4) every 200 turns 510000 51000 Gumband 1024
Long Sword of Angmar (4d5) (-22,-25); -10 to STR, WIS, CHR, Speed; Flame Tongue; Vampiric; Free Action; Prevent Teleportation; Wraith Form; See Invisible; Slow Digestion; Aggravates; It provides light (radius 0) when fueled. 300000 30000 PernAng 1025
Long Sword of Eru Iluvatar (5d6) (+21,+26) [+50](200%); +10 to CON, CHR; Slay Evil, Undead, Demon, Troll; Lightning Brand; Flame Tongue; Frost Brand; Very sharp; Immunity to Cold; Resist Fire, Dark; Sustain All stats; Free Action; Anti-Magic; See Invisible; Slow Digestion; Regeneration; Blessed Blade; It provides light (radius 1) when fueled.; Activates for healing(7000), curing every 500 turns 90000000 9000000 PernAng 1026
Long Sword of the Dawn (3d5) (+20,+20); +3 to CHR, Infravision; Slay Evil, Undead, Demon, Dragon; Flame Tongue; Very sharp; Resist Fire, Fear, Light, Blindness, Disenchantment; Sustain CHR; Free Action; Regeneration; Permanent Light(1); Activates for summon the Legion of the Dawn every 500+d500 turns 2500000 250000 ZAng 1027
Long Sword 'Perrianath' (2d5) (+12,+10); +3 to Stealth, Searching; Slay Demon; Flame Tongue; Resist Fire; Slow Digestion; Activates for sphere of fire (90) every 250 turns 325000 32500 OAng 1028
Long Sword 'Ringil' (4d5) (+22,+25); +10 to Speed; Slay Evil, Undead, Demon, Troll; Frost Brand; Resist Cold, Fear, Light; Slow Digestion; Permanent Light; Regeneration; See Invisible; Free Action; Blessed Blade; Activates for frost ball (100) 3000000 300000 JLEAng 1029
Long Sword 'Terrorblade' (2d8) (+12,+15); +2 to Attacks; Wounding; Terror; Lightning Brand; Immunity to Paralysis; Resist Lightning 1000000 100000 EyAng 1030
Long Sword 'Vorpal Blade' (4d5) (+32,+32); +2 to STR, DEX, Speed; Slay Evil; Very sharp; Free Action; See Invisible; Slow Digestion; Regeneration; Permanent Light(1); Activates for 2500000 250000 ZAng 1031
Long Sword 'Werewindle' (3d5) (+8,+12); +2 to STR, CON, Speed; Slay Evil, Demon; Lightning Brand; Mark of Chaos; Resist Lightning, Fear, Light, Dark, Disenchantment; Sustain STR, INT, WIS, CON; Free Action; See Invisible; Slow Digestion; Regeneration; Permanent Light(1); Activates for a getaway every 35 turns 1500000 150000 ZAng 1032
Long Sword x1.5 50000 5000 ? 1033
Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8]; +4 to WIS, Infravision; Slay Orc; Frost Brand; Resist Cold, Light; Regeneration; It provides light (radius 0) when fueled.; Activates for drain life (90) every 70 turns 300000 30000 PernAng 1034
Lucky Ring of the Wild Coast 5000 500 GRA1 1035
Lyre of Building 25000 2500 DMG1 1036
Mace of Armennas (2d7) (+12,+14); +2 to Searching, Infravision; Acid Brand; Frost Brand; Resist Acid, Light, Confusion, Sound, Shards; See Invisible; Aggravates; Activates for shard or sound ball (150) every 600 turns 525000 52500 OAng 1037
Mace of Crushing (2d5) (+10,+25); +5 to STR, Tunneling; Slay Troll, Giant, Dragon; Earthquake impact on hit; Resist Acid, Cold, Shards; Free Action; Slow Digestion 300000 30000 Gumband 1038
Mace of Cuthbert [x4 artifact] 1750000 175000 DMG1 1039 3.2
Mace of Disruption 'Deathwreaker' (7d8) (+18,+18); +6 to STR, Tunneling; Slay Animal, Evil, Dragon; Flame Tongue; Poisoned; Vampiric; Immunity to Fire; Resist Dark, Chaos, Disenchantment; Prevent Teleportation; Aggravates; It provides light (radius 0) when fueled. 4444440 444444 PernAng 1040
Mace of Disruption of Ulind (4d11) (-14,-14); -3 to STR, Tunneling; Slay Undead; Resist Blindness; Earthquake impact on hit; Activates for earthquake (radius 10) every 40+d40 turns 20000 2000 OAng 1041
Mace of Losta (2d4) (+12,+10); +3 to Stealth, Searching; Slay Evil; Acid Brand; Resist Lightning, Nether; Feather Falling; Permanent Light; Activates for holy orb (60) every 175 turns 375000 37500 OAng 1042
Mace of Magnetism (Magnetic; damages AC as well as hp; 1M, target AC>10: Command) 320000 32000 djMM 1043
Mace 'Taratol' (3d4) (+12,+12); Slay Xdragon; Lightning Brand; Immunity to Lightning; It provides light (radius 0) when fueled.; Activates for haste self (20+d20 turns) every 100+d100 turns 500000 50000 PernAng 1044
Machete,Parang (1d8/1d6) +5/+11, D2:Venom (+2d6 poison dmg), ShadarkeemMetal +13/+6 Holy (AL) Avenger, Maledrith +5/+5 400000 40000 DM 1045
Machine of Lum the Mad [x5 artifact] 4350000 435000 DMG1 1046 3.2
Mage School Robe 25000 2500 ? 1047
Mage School Robe (-1 on 1 school SL) 25000 2500 DM 1048
Mage Staff of Gandalf (1d1) (-19,-19)(240%); +12 to INT, WIS, CHR, Infravision; Immunity to Fire; Resist Acid, Lightning, Fire, Cold; See Invisible; It provides light (radius 0) when fueled.; Activates for restore mana every 666 turns 90000000 9000000 PernAng 1049
Main Gauche 'Jehovah's Wrath' (1d5) (+11,+10); +2 to WIS; Resist Light, Dark; ESP; Activates for blinding ball of light (50+10) every 250 turns 425000 42500 OAng 1050
Main Gauche of Azaghal (2d5) (+12,+14); Slay Xdragon; Immunity to Fire; Resist Acid, Fear 500000 50000 JLEAng 1051
Main Gauche of Maedhros (2d6) (+15,+18); +3 to INT, DEX; Slay Evil, Troll, Giant; Resist Chaos; See Invisible; Free Action 450000 45000 OAng 1052
Main-Gauche [1d4/1d3] +7/+2; Weird (+5 TH; natural 20: +1 attack) 80000 8000 ? 1053
Major Globe of Invulnerability: +10 AC, +8 Wis, +20 PSPs ("ioun stone" slot) 300000 30000 Phoenix 1054
Mantle of Celestian 8000 800 UA1 1055
Mantle of Power (+20 Personality) 100000 10000 djMM 1056
Manual of Bodily Health 50000 5000 DMG1 1057
Manual of Gainful Exercise 50000 5000 DMG1 1058
Manual of Golems 30000 3000 DMG1 1059
Manual of Persuasion (+1 Chr; AL becomes LE). 5000 500 ? 1060
Manual of Puissant Skill @Arms 80000 8000 DMG1 1061
Manual of Quickness in Action 50000 5000 DMG1 1062
Manual of Stealthy Pilfering 80000 8000 DMG1 1063
Manual of the Mind (Level book for Psionicists. Wild talents (without a Psi class) gain 1 minor ability.) 80000 8000 DM? 1064
Mark of the Sinistrals: +19 AC, +5 Wis/Dex, +70 hp, +70 PSPs ("patch/tattoo" slot) 300000 30000 Phoenix 1065
Massive Iron Crown of Chaos [0,+0]; +125 to All stats, Infravision; Resist Acid, Lightning, Fire, Cold, Poison, Light, Dark, Confusion,; Nexus; Prevent Teleportation; See Invisible; ESP; Cursed; Heavily Cursed; Permanently Cursed; Permanent Light(1) 100000000 10000000 Gumband 1066
Massive Iron Crown of Morgoth [0,+0]; +125 to All stats, Infravision; Resist Acid, Lightning, Fire, Cold, Poison, Light, Dark, Confusion,; Nexus; Permanent Light; ESP; See Invisible 100000000 10000000 OAng 1067
Mattock of Nain (3d8) (+12,+18); +6 to STR, Searching, Infravision, Tunneling; Slay Humanoid; Acid Brand; Resist Acid, Dark, Disenchantment; When activated, it melts a wall square to floor 300000 30000 EyAng 1068
Mattock of the Titans 35000 3500 DMG1 1069
Maul of the Titans 40000 4000 DMG1 1070
Medallion of ESP 10000 1000 DMG1 1071
Medallion of Malog 15000 1500 GRA1 1072
Medallion of Malog (If you want it: a set 12 Int and 10 Wis; 1M, 1/d: Monster Summoning V) 75000 7500 ? 1073
Medallion of Spell Exchange 15000 1500 ToM 1074
Medallion of Thought Projection 1000 100 DMG1 1075
Medallion: [x2] of Hero Wizardry (double 2nd,4th). 260000 26000 ? 1076
Medegian Bracelet/Lost Ships 15000 1500 GRA1 1077
Medicine Bag (x2 effect from Charm, Healing spells) 40000 4000 djMM 1078
Mercury's Boots (Water Walking; x2 movement rate; 1V: Jump 30') 30000 3000 djMM 1079
metal Boomerang 'Glimdrir' (5d5) (+15,+16); +3 to DEX, Speed; Slay Evil, Undead; Poisoned; Resist Acid, Lightning, Fire, Cold, Sound; Free Action; Prevent Teleportation; Regeneration; It provides light (radius 0) when fueled. 600000 60000 PernAng 1080
metal Boomerang of Beor (4d5) (+8,+12); +4 to DEX, Speed; Resist Acid, Lightning, Fire, Cold; It provides light (radius 0) when fueled. 400000 40000 PernAng 1081
Metal Brigandine Armour of Nathon (-1) [19,+16]; +3 to Infravision; Resist Fire, Fear, Light, Confusion; Permanent Light; ESP; Activates for blinding ball of light (50+10) every 250 turns 375000 37500 OAng 1082
Metal Brigandine Armour of the Rohirrim [19,+15]; +2 to STR, DEX, Speed; Resist Acid, Lightning, Fire, Cold, Fear, Confusion, Sound; It provides light (radius 0) when fueled. 300000 30000 PernAng 1083
Metal Brigandine of the Rohirrim [18,+15]; +2 to STR, DEX; Resist Acid, Lightning, Fire, Cold, Confusion, Sound 300000 30000 Gumband 1084
Metal Cap of Celebrimbor [3,+18]; +3 to INT, DEX, CHR, Searching; Resist Acid, Fire, Shards, Disenchantment; It provides light (radius 0) when fueled.; Activates for temporary ESP (dur 20+d20) every 50+d20 turns 450000 45000 PernAng 1085
Metal Cap of Thengel [3,+12]; +3 to WIS, CHR; Resist Confusion; It provides light (radius 0) when fueled. 220000 22000 PernAng 1086
Metal Scale Mail of Julian (-2) [15,+40]; +4 to STR, CHR; Resist Acid, Lightning, Fire, Cold, Dark, Confusion, Disenchantment; Activates for genocide every 500 turns 1500000 150000 ZAng 1087
Metal Scale Mail of Valandi (-1) [13,-22]; +3 to Stealth; Resist Fire, Cold; See Invisible 45660 4566 OAng 1088
Methild's Harp 40000 4000 Magist1 1089
Mierest's Starlit Sphere 2000 200 Magist1 1090
Mighty Hammer 'Grond' (E:0, L:0) (9d9) (+25,+25) [+10](40%); Slay Animal, Evil, Orc, Troll, Xdragon; Earthquake impact on hit; Resist Acid, Lightning, Fire, Cold; Anti-Magic; See Invisible; Aggravates; It provides light (radius 0) when fueled.; Activates for alter reality every 100 turns 5000000 500000 PernAng 1091
Mighty Servant of Leuk-O [x6 artifact] 12950000 1295000 DMG1 1092 3.2
Minor Globe of Invulnerability: +12 AC, +5 Dex ("ioun stone" slot) 300000 30000 Phoenix 1093
Mirror (Scrying; Communication; Teleportation) 50000 5000 djMM 1094
Mirror of Curing 15000 1500 OA1 1095
Mirror of Enlightenment 10000 1000 OA1 1096
Mirror of Foresight (1/d) 20000 2000 djMM 1097
Mirror of Life Trapping 25000 2500 DMG1 1098
Mirror of Mental Prowess 50000 5000 DMG1 1099
Mirror of Opposition 1000 100 DMG1 1100
Mirror of Spirit Seeing 10000 1000 OA1 1101
Mirror: [x1] 1V: Deflect spell/psi effect (with you/your equipment in area) back to caster. 75000 7500 ? 1102
Mist of Rapture 2000 200 Magist1 1103
Mistletoe leaf of +10 hp 2500 250 ? 1104
Mistletoe leaf of +180 hp 100000 10000 ? 1105
Mistletoe leaf of +22 hp 5000 500 ? 1106
Mistletoe Leaf of +800 hp 400000 40000 DM 1107
Mistletoe Leaf of +N hp (per hp) 250 25 DM 1108
Mistletoe Leaf of set 2000 hp 400000 40000 DM 1109
Mistletoe leaf of x2 hp 7500 750 ? 1110
Mistletoe leaf of x3 hp 22500 2250 DM 1111 3.2
Mithril Chain Mail 'Belegennon' (-1) [28,+20]; +4 to INT, WIS, Stealth; Resist Acid, Lightning, Fire, Cold, Poison, Fear, Dark, Nether; Hold Life; See Invisible; Activates for heal (777), curing and heroism every 300 turns 1350000 135000 Gumband 1112
Mithril Chain Mail of Lohengrin (-1) [28,+20]; +4 to INT, WIS, Stealth; Resist Acid, Lightning, Fire, Cold, Poison, Fear, Dark, Nether; Hold Life; See Invisible; Activates for heal (777), curing and heroism every 300 turns 1350000 135000 ZAng 1113
Mithril Plate Mail of Celeborn (-3) [35,+25]; +4 to STR, CHR; Resist Acid, Lightning, Fire, Cold, Dark, Disenchantment; It provides light (radius 0) when fueled.; Activates for genocide every 500 turns 1500000 150000 PernAng 1114
Monocle of Perversion (cursed) 1000 100 djMM 1115
Monocle of Prevision (1/d) 20000 2000 djMM 1116
Mordom's Cauldron of Air 15000 1500 ToM 1117
Morning Star 'Bloodspike' (2d6) (+8,+22); +4 to STR; Slay Animal, Orc, Troll; Venom; Resist Nexus; See Invisible 300000 30000 JLEAng 1118
Morning Star 'Firestar' (2d6) (+5,+7) [+2]; Flame Tongue; Immunity to Fire; It provides light (radius 1) when fueled.; Activates for large fire ball (72) every 100 turns 350000 35000 PernAng 1119
Morning Star of Calquen (2d6) (+15,+20); +4 to Speed; Slay Orc; Acid Brand; Lightning Brand; Resist Acid, Cold, Light, Confusion, Sound, Shards; Feather Falling; Regeneration; Aggravates; Activates for shard or sound ball (150) every 600 turns 775000 77500 OAng 1120
Mr. Yumm Sticker: You gain "You can spend X spells in memorization when you gain a spell to do X times it's effect". 400000 40000 DM 1121
Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]; Immunity to Lightning, Paralysis; Resist Acid, Lightning, Fire, Cold, Poison, Light, Dark, Confusion,; Sound, Shards; See Invisible; Aggravates; When activated, it fires electricity in all directions 4000000 400000 EyAng 1122
Multipocket Vest (lots of extra-dim spaces) 30000 3000 djMM 1123
Murlynd's Spoon 4000 400 UA1 1124
Namarra,Sword That Never Sleeps 20000 2000 Magist1 1125
Necklace 'Nauglamir'; +3 to STR, DEX, CON, Infravision, Speed; Resist Fear; Free Action; See Invisible; Regeneration; It provides light (radius 3) when fueled. 750000 75000 PernAng 1126
Necklace of Adaptation 10000 1000 DMG1 1127
Necklace of Almor 1000 100 GRA1 1128
Necklace of Memory Enhancement 10000 1000 ToM 1129
Necklace of Missiles (/1d6) 500 50 DMG1 1130
Necklace of Prayer Beads (each) 5000 500 DMG1 1131
Necklace of Pro. Against Charm 20000 2000 Magist1 1132
Necklace of Strangulation 1000 100 DMG1 1133
Necklace of the Dwarves; +3 to STR, CON, CHR, Infravision; Free Action; Device Mastery; See Invisible; Regeneration; Permanent Light(1) 775000 77500 Gumband 1134
Necklace: [x1] Detonations; 10 Psi2 Amplified Detonates; 1V,lose 1 marble: 180d6 dmg (save:½). 50000 5000 ? 1135
Nidus' Wand/Endless Repetition 35000 3500 Magist1 1136
Nithanalor's Harp 25000 2500 Magist1 1137
Nolzur's Marvellous Pigments 2500 250 DMG1 1138
Nunchaku,Three-piece rod (1d8/1d8) +14/+12, Trilithium +15/-9 Slay Matter, Tritanium Mesh +12/+12 400000 40000 DM 1139
Nunchaku,Three-piece rod,Size H (3d12/3d12) x3/x2, may convert M -> QP actions 400000 40000 DM 1140
Oil Flask of Geysers 30000 3000 ? 1141
Oil of Acid Resistance 5000 500 UA1 1142
Oil of Agelessness 8000 800 Magist1 1143
Oil of Armor 4000 400 Magist1 1144
Oil of Beauty 4000 400 Magist1 1145
Oil of Disenchantment 7500 750 UA1 1146
Oil of Elemental Invuln. 10000 1000 UA1 1147
Oil of Etherealness 6000 600 DMG1 1148
Oil of Fiery Burning 5000 500 UA1 1149
Oil of Fumbling 1000 100 UA1 1150
Oil of Impact 7500 750 UA1 1151
Oil of Preservation 4000 400 ToM 1152
Oil of Sharpness 1000 100 UA1 1153
Oil of Slipperiness 4000 400 DMG1 1154
Oil of Timelessness 5000 500 UA1 1155
Oracles of Greyhawk 20000 2000 GRA1 1156
Oracular Board (1V, 6/d: answers yes or no to a question) 30000 3000 djMM 1157
Orb of Holiness 75000 7500 Magist1 1158
Orb of Might [x4 artifact] 5000000 500000 DMG1 1159 3.2
Orb of the Dragonkind [x6 artifact] 5600000 560000 DMG1 1160 3.2
Padded Gnomish Armor [AT +2] +1/-1; Resist all elements 60000 6000 ? 1161
Paints of Blackmoor 3000 300 GRA1 1162
Pair of ACME Rocket Skates (AC +2) +1/+0, +2 V actions, +1 P action ("boots" slot) 300000 30000 Phoenix 1163
Pair of Dwarven Boots of Thror [4,+16]; +3 to STR, CON; Slow Digestion; Regeneration 200000 20000 OAng 1164
Pair of Hard Leather Boots of Feanor [3,+20]; +15 to Speed; Resist Nexus; It provides light (radius 0) when fueled.; Activates for haste self (20+d20 turns) every 200 turns 3000000 300000 PernAng 1165
Pair of Hard Leather Boots of Nevrast [3,+13]; +3 to CON, Stealth, Speed; It provides light (radius 0) when fueled. 350000 35000 PernAng 1166
Pair of Hard Leather Boots of the Long Journey [3,+5]; +2 to Searching, Health; Resist Disease; Sustain CON; Slow Digestion; Feather Falling; Luck; When activated, it fully feeds you 85000 8500 EyAng 1167
Pair of Human Hands (AC +4) +0/+0, +4 Dex, +6/+6 Slaying, +17 hp ("gauntles/gloves" slot) 300000 30000 Phoenix 1168
Pair of Leather Sandals of Hermes [1,+10]; +15 to Speed; Immunity to Paralysis; Feather Falling; When activated, it recalls you to the town, or back into the dungeon 3000000 300000 EyAng 1169
Pair of Levi 501's (AC +11) +8/+5, +5 Int, Resist Weapon, Resist Cold, Resist Disease ("leg armor" slot) 300000 30000 Phoenix 1170
Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10]; +4 to Searching, Infravision, Tunneling; Activates for magic mapping every 35+d35 turns 225000 22500 OAng 1171
Pair of Metal Shod Boots of Thror [6,+20]; +3 to STR, CON, Speed; Resist Fear; It provides light (radius 0) when fueled. 150000 15000 PernAng 1172
Pair of Sandals of Hermes [1,+10]; +3 to DEX, Stealth, Speed; Resist Fire; Free Action; Levitation; Activates for dimension door every 20+d20 turns 368500 36850 Gumband 1173
Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15]; +5 to DEX, CHR; Resist Confusion, Nether, Chaos; Sustain CON, CHR; Free Action; It provides light (radius 0) when fueled.; Activates for remove fear and cure poison every 5 turns 400000 40000 PernAng 1174
Pair of Soft Leather Boots 'Eonath' [2,+16]; +3 to CON; Resist Lightning, Fire, Sound; Sustain CON; Slow Digestion; Regeneration 325000 32500 OAng 1175
Pair of Soft Leather Boots of Flora [2,+15]; +5 to DEX, CHR; Resist Nether, Chaos; Sustain CON, CHR; Free Action; Activates for remove fear and cure poison every 5 turns 400000 40000 ZAng 1176
Pair of Soft Leather Boots of Shiva's Avatar (+4,+4) [4,+16]; +4 to DEX, Speed; Resist Nexus; Free Action; Activates for 1000000 100000 ZAng 1177
Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10]; +3 to INT, DEX, CHR, Stealth, Searching, Speed; Resist Light, Dark; Free Action; Levitation; It provides light (radius 0) when fueled. 500000 50000 PernAng 1178
Pair of Spiked Leather Boots of Feanor [4,+20]; +10 to Speed; Resist Nexus; When activated, it temporarily hastes you 3000000 300000 EyAng 1179
Pair of Spiked Leather Boots 'Silent Walker' [4,+20]; +3 to Stealth, Speed; When activated, it displaces you to somewhere you choose 2500000 250000 EyAng 1180
Palantir of Minas Ithil [-30]; -3 to INT, WIS, CON; Resist Blindness; See Invisible; Drains Experience; It provides light (radius 4) when fueled.; Activates for clairvoyance every 100+d100 turns 1000 100 PernAng 1181
Palantir of Orthanc; +2 to INT, WIS, Searching, Infravision; Resist Blindness; See Invisible; Aggravates; It provides light (radius 2) when fueled.; Activates for clairvoyance every 100+d100 turns 1000000 100000 PernAng 1182
Palantir of Westernesse; +2 to INT, WIS, Searching, Infravision; Immunity to Blindness; Resist Chaos; ESP; See Invisible; Aggravates; Permanent Light(3); When activated, it permanently lights and detects all on the entire level 1000000 100000 EyAng 1183
Pants (Str +2, Wis +2, Resist Cold, Resist Disease, +1 size) 55000 5500 DM 1184 3.2
Partial Plate Armour 'Lothien' (-1) [22,+18]; +2 to WIS, CHR; Resist Fire, Light, Dark; Slow Digestion; Permanent Light; Activates for blinding ball of light (50+10) every 250 turns 325000 32500 OAng 1185
Partial Plate Armour of the Underlight (-5) [22,+12]; +1 to Stealth; Invisibility 1000000 100000 EyAng 1186
Patch (AC +0) +5/+5, can be placed on top of any other item, Untwistable (this item can't be twisted), whatever this item is on cannot be twisted or dispelled. 400000 40000 DM 1187
Pearl of +1 Chr 2500 250 DM 1188
Pearl of +1 Int 7500 750 DM 1189
Pearl of +1 Wis 5000 500 ? 1190
Pearl of Mutation (can convert blahR types) 75000 7500 ? 1191
Pearl of Mutation (RR/MR/PsiR/InnR) 70000 7000 DM 1192
Pearl of Power (/die) 2000 200 DMG1 1193
Pearl of the Sirines 5000 500 UA1 1194
Pearl of the Spheres (+1 Minor sphere for Priests) 2000 200 i/Al- 1195
Pearl of Wisdom 5000 500 DMG1 1196
Pearl: [x2] All Egos of items you wield are at -10; XM: Alter Alignment of item you wield, X is the Ego of the item. 160000 16000 ? 1197
Periapt of Faith (+1 Chr; +10 Personality) 30000 3000 djMM 1198
Periapt of Foul Rotting 1000 100 DMG1 1199
Periapt of Health 10000 1000 DMG1 1200
Periapt of Proof vs Poison 15000 1500 DMG1 1201
Periapt of Protection from Curses 30000 3000 djMM 1202
Periapt of Purity (+(lowest Prime Req)% XP if single classed) 100000 10000 djMM 1203
Periapt of Thought Protection; immune to Extract 60000 6000 djMM 1204
Periapt of Wound Closure 5000 500 DMG1 1205
Periapt of Youthfulness; immune to Aging 20000 2000 djMM 1206
Phial of Galadriel; +1 to Searching; It provides light (radius 3) when fueled.; Activates for illumination every 10+d10 turns 100000 10000 PernAng 1207
Phial of Undeath; -5 to All stats; It provides light (radius 5) when fueled.; Activates for ruination every 10+d10 turns 1000 100 PernAng 1208
Philosopher's Stone 10000 1000 UA1 1209
Philter of Beauty 1500 150 UA1 1210
Philter of Glibness 2500 250 UA1 1211
Philter of Love 1000 100 DMG1 1212
Philter of Persuasiveness 2000 200 DMG1 1213
Philter of Stammering&St. 1000 100 UA1 1214
Phoenix Orb: +2/+2 Slaying, +30 PSPs, +1 V, Sanctuary (resist everything, can be twisted), Pro Evil, Farsight, Passdoor 300000 30000 Phoenix 1215
Phosphor Pellet +8/+8 (Dispels Illusion; Removes Shadows in area; Wounding) 70000 7000 djMM 1216
Phylactery of Faithfulness 10000 1000 DMG1 1217
Phylactery of Long Years 30000 3000 DMG1 1218
Phylactery of Monstrous Attention 1000 100 DMG1 1219
Phylactory of Courage (immune Insanity, Fear; +10 Personality) 40000 4000 djMM 1220
Phylactory of Disease Prevention 20000 2000 djMM 1221
Phylactory of Endurance (+1 Con) 10000 1000 djMM 1222
Phylactory of Repel Possession 40000 4000 djMM 1223
Pike 'Arondan' (1d11) (+15,+16) [6,+0]; +3 to INT; Resist Confusion 175000 17500 OAng 1224
Pike of Anormenth (1d11) (-18,-24) [6,+0]; -4 to INT; Slay Animal; Resist Cold, Fear, Blindness, Confusion; Feather Falling; Permanent Light; Aggravates; Activates for strong confuse monster every 250 turns 1000 100 OAng 1225
Pike of Cowardice (2d5) (+12,+10) [+20]; +3 to DEX, Stealth; Slay Orc, Troll, Giant; Resist Fear, Dark; Sustain DEX; Free Action; Hold Life; Blessed Blade; Activates for teleport level every 2 turns 390000 39000 Gumband 1226
Pike 'Til-i-arc' (2d5) (+10,+12) [+10]; +2 to INT; Slay Demon, Troll, Giant; Flame Tongue; Frost Brand; Resist Fire, Cold; Sustain INT; Slow Digestion; Permanent Light(1); Activates for 320000 32000 ZAng 1227
Pilfer-Proof Pouch (immune to Pick Pockets) 20000 2000 djMM 1228
Pipes of Haunting 2000 200 DMG1 1229
Pipes of Pain 1000 100 DMG1 1230
Pipes of Sounding 5000 500 DMG1 1231
Pipes of the Damned (Summons & Animates all corpses/skeletons within 100') 50000 5000 djMM 1232
Pipes of the Sewers 10000 1000 DMG1 1233
Pixie Bow [1d4/1d2] +2/+1; Peril (you can do x2 dmg, but you take x1 dmg yourself); Tiger (+15 hp) 80000 8000 ? 1234
Pole Arm, Voulge [2d4/2d4] +5/+5; Auto-hits on a natural 19 or 20 80000 8000 ? 1235
Popper of Magic Missile (1V, use once: A CL 3 magic missile resolves once a segment for 10 s) 300 30 DM 1236 3.2
Popper of Spell, 1st (choose a 1st level spell when bought. 1V, use once: A CL 3 effect of that spell resolves once a segment for 10 s) 400 40 DM 1237 3.2
Popper of Spell, 2nd (choose a 2nd level spell when bought. 1V, use once: A CL 4 effect of that spell resolves once a segment for 10 s) 900 90 DM 1238 3.2
Popper of Spell, 3rd (choose a 3rd level spell when bought. 1V, use once: A CL 5 effect of that spell resolves once a segment for 10 s) 1600 160 DM 1239 3.2
Portable Hole 50000 5000 DMG1 1240
Potion Bottle of Refilling (1/d: Refills itself with the potion type last stored in the bottle.) 100000 10000 DM? 1241
Potion C3 (Dynamic Change) (Aura of Teleport Away to desired location) 50000 5000 DM 1242
Potion of +2 Swing Actions (1t) 2500 250 ? 1243
Potion of Abyssal Water 5000 500 DM 1244
Potion of Agility (Dex becomes 18, or +1 to Dex) 3000 300 RC0 1245
Potion of Animal Control * 1500 150 DMG1 1246
Potion of Antidote (Neutralize Poison, Immune to Poison) 5000 500 RC0 1247
Potion of Bug Repellant (Resist Bugs) 3000 300 RC0 1248
Potion of Clairaudience 1500 150 DMG1 1249
Potion of Clairvoyance 1500 150 DMG1 1250
Potion of Climbing 1500 150 DMG1 1251
Potion of Create Any Monster 30000 3000 RC 1252
Potion of Crystal Spittle 30000 3000 DM 1253
Potion of Cureall 10000 1000 DM 1254
Potion of Defense (+5/+0 protection) 5000 500 RC0 1255
Potion of Delusion * 1000 100 DMG1 1256
Potion of Diminution 2000 200 DMG1 1257
Potion of Displacement 5000 500 ? 1258
Potion of Double Psi Power 2500 250 ? 1259
Potion of Double Shots (x2 number of attacks with missile weapons) 300 200 Gauntlet 1260 3.2
Potion of Dragon Control (Dragon Control (any type)) 4000 400 RC0 1261
Potion of Dragon Control * 5000 500 DMG1 1262
Potion of Elemental Control 3000 300 ToM 1263
Potion of Elemental Form (Normal elements only) 6000 600 RC0 1264
Potion of ESP 2500 250 DMG1 1265
Potion of Ethereality (Become ethereal at will) 3000 300 RC0 1266
Potion of Extra Armor (+4 AC, +LVL current hp) 600 350 Gauntlet 1267 3.2
Potion of Extra Fight Power (+6 dmg w/ melee weapons, x2 dmg w/ unarmed) 750 400 Gauntlet 1268 3.2
Potion of Extra Magic Power (+4 CL with spells, -2 saves vs. your spells) 500 300 Gauntlet 1269 3.2
Potion of Extra Psychic Power (x2 PSPs, +2 Int, +2 Wis for 1 turn) 1000 500 DM 1270 3.2
Potion of Extra Shot Power (+4 dmg with missile weapons) 1000 600 Gauntlet 1271 3.2
Potion of Extra-Healing 4000 400 DMG1 1272
Potion of Fire Breath 4000 400 UA1 1273
Potion of Fire Resistance 2500 250 DMG1 1274
Potion of Flying 3000 300 RC0 1275
Potion of Fortitude (Con becomes 18 or +1 to Con) 4000 400 RC0 1276
Potion of Freedom (Free Action) 5000 500 RC0 1277
Potion of Gaseous Form 3000 300 DMG1 1278
Potion of Giant Control (Giant Control (any type)) 4000 400 RC0 1279
Potion of Giant Control * 4000 400 DMG1 1280
Potion of Giant Strength (Str becomes 24) 6000 600 RC0 1281
Potion of Giant Strength * 5000 500 DMG1 1282
Potion of Growth 2500 250 DMG1 1283
Potion of Growth (Double base damage) 4000 400 RC0 1284
Potion of Harm 1000 100 DM 1285
Potion of Heal 2500 250 ? 1286
Potion of Healing 2000 200 DMG1 1287
Potion of Healing (70 hp total of healing) 2000 200 RC0 1288
Potion of Heroism 3000 300 DMG1 1289
Potion of Heroism (+(11-(highest War level))/3,round up War lvl) 5000 500 RC0 1290
Potion of Human Control (Human Control) 3000 300 RC0 1291
Potion of Human Control * 5000 500 DMG1 1292
Potion of Invisibility 2500 250 DMG1 1293
Potion of Invulnerability 3500 350 DMG1 1294
Potion of Invulnerability (+2/+2 protection) 4000 400 RC0 1295
Potion of Levitation 1500 150 DMG1 1296
Potion of Lightning Body (+4/+0 pro.; Resist Lightning; each melee hit on you does 10 lightning damage back) 9000 900 DM? 1297
Potion of Liquid Glass 20000 2000 DM 1298
Potion of Longevity 5000 500 DMG1 1299
Potion of Longevity (-10 yrs to age) 10000 1000 RC0 1300
Potion of Luck (Choose 1 die roll) 10000 1000 RC0 1301
Potion of Lycanthropy (Gain Lycanthropy (no save / MR)) 1000 100 DM? 1302
Potion of Merging (Can merge up to 7 PCs into 1 body) 7000 700 RC0 1303
Potion of Plant Control 1500 150 DMG1 1304
Potion of Poison 1000 100 DMG1 1305
Potion of Poison (save @ -6 for Death/40) 1000 100 RC0 1306
Potion of Polymorph (self) 2000 200 DMG1 1307
Potion of Polymorph Self 4000 400 RC0 1308
Potion of Protection of Immicibility 30000 3000 ? 1309
Potion of Psychic Power (1 freq.) 2500 250 DM 1310
Potion of Psychic Power (all freq.) 5000 500 DM 1311
Potion of Rainbow Hues 2000 200 UA1 1312
Potion of Reset 30000 3000 ? 1313
Potion of Shadow Stealer (Animates your shadow as a Shadow (the creature); has half your hp and THAC0) 3000 300 ? 1314
Potion of Sight (Immune Blindness; True Sight) 7000 700 RC0 1315
Potion of Sleep (Psi10 item; [10 doses] Emulates a SL=S Psi10 effect) 1,000*S 500*S RoleAids 1316
Potion of Sovereign Glue 5000 500 UA1 1317
Potion of Speed 2000 200 DMG1 1318
Potion of Speed (+1 P, +1 V) 3000 300 RC0 1319
Potion of Super-Healing (580 hp total of healing) 7000 700 RC0 1320
Potion of Super-Healing (5d8+6) 1200 600 DM 1321 3.2
Potion of Super-Heroism 4500 450 DMG1 1322
Potion of Sweet Water 2000 200 DMG1 1323
Potion of Swing Actions (+2) (1 t) 5000 500 DM 1324
Potion of Swing Actions (+2) (10 doses) 400000 40000 DM 1325
Potion of Treasure Finding 6000 600 DMG1 1326
Potion of True Seeing 5000 500 ? 1327
Potion of Ultimate Solution 5000 500 UA1 1328
Potion of Undead Control 6000 600 RC0 1329
Potion of Undead Control * 7000 700 DMG1 1330
Potion of Ventriloquism 1000 100 UA1 1331
Potion of Vitality 3000 300 UA1 1332
Potion of Water Breathing 3000 300 RC0 1333
Potion of Wish 15000 1500 DM 1334
Potion of Wish (10 doses) 400000 40000 DM 1335
Potion: [x1/-] Black Lotus [20 doses]; 0,one use: +3 mana of any color (Psi11) 30000 3000 ? 1336
Potion: [x2/-] Ambrosia [30 doses]; immune to Aging; considered x2 creature; 0,1/s: Heal. 300000 30000 ? 1337
Potion: [x2/-] Apples of Bragi [30 doses]; Restore multiplier; Restoration; Regenerate; heals permanent loss of stat points or hit points (such as those from Psi9 wild talent). 300000 30000 ? 1338
Potion: [x2/-] Robe of Healing [30 doses]; only works on self 60000 6000 ? 1339
Potion: Create any Monster 40000 4000 ? 1340
Pouch of Accessibility 8000 800 UA1 1341
Powder of Obsession 5000 500 Magist1 1342
Power Dragon Scale Mail 'Bladeturner' (-8) [50,+35]; Resist Acid, Lightning, Fire, Cold, Poison, Light, Dark, Blindness,; Confusion, Sound, Shards, Nexus, Nether, Chaos, Disenchantment; Regeneration; Hold Life; Activates for Assume Dragonform; Activation in Dragonform: heroism, bless, and resistance every 400 turns 5000000 500000 OAng 1343
Power Dragon Scale Mail 'Mediator' (-8) [50,+35]; Resist Confusion, Sound, Shards, Nexus, Chaos, Disenchantment; Levitation; Regeneration; Aggravates; It provides light (radius 0) when fueled.; Activates for breathe elements (300), berserk rage, bless, and resistance 4000000 400000 PernAng 1344
Power Dragon Scale Mail 'Tortureskin' (-15) [50,-95]; -6 to All stats, Speed, Mana, Health; Disrupts spellcasting; Aggravates; Drains Experience; Drains Items; When activated, it lowers your stats permanently and damages you 1000 100 EyAng 1345
Prism of Greyhawk 10000 1000 GRA1 1346
Prison of Zagyg 14000 1400 UA1 1347
Psi3 Booster (+1 Sorcery, perm.) 5000 500 Sha 1348
Psi3 Drain Compensator (-1Drain perm) 2500 250 DM 1349
Psi3 Drain Reducer (-1 Drain expended) 250 25 DM 1350
Psi3 Fetish (+1 Sorcery expended) 500 50 Sha 1351
Psi3 Fetish Focus (+1 succ. expended) 1000 100 Sha 1352
Psi3 Power Focus (+1 succ. perm.) 10000 1000 Sha 1353
Psi3 Spell Lock (1 effect is perm) 2500 250 Sha 1354
Psychic Bond (Psi10 item; 3M: Set item to you. Anyone who has this item is vuln. to your psi.) 30,000 3,000 RoleAids 1355
Puissant Gloves (+10/+0 Slaying when Subduing) 50000 5000 djMM 1356
Purple Gem of the Vesve Forest 30000 3000 GRA1 1357
Pyromantic Focus (Psi10 item; Double range with Psi10 powers) 10,000 1,000 RoleAids 1358
Quaal's Feather Token 5000 500 DMG1 1359
Quality Battle Axe 'Lawgiver' (3d8) (+9,+9); +1 to STR, CON, Health; Slay Chaos; Blessed Blade; Light Brand; Resist Experience Drain; When activated, it attempts to calm all non-chaotic creatures in line of sight 750000 75000 EyAng 1360
Quality Scythe 'Reaper' (5d5) (+20,+20); +2 to Attacks; Slay Plant; Wounding; Terror; Dark Brand; Resist Fire, Light, Water 800000 80000 EyAng 1361
Quarterstaff 'Eriril' (1d7) (+16,+6) [10,+0]; +4 to INT, WIS; Slay Evil; Resist Light; Permanent Light; See Invisible; Activates for identify every 10 turns 700000 70000 OAng 1362
Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20); +3 to INT; Slay Animal; Flame Tongue; Resist Fire; It provides light (radius 0) when fueled. 700000 70000 PernAng 1363
Quarterstaff of Gandalf (1d30) (+10,+13); +4 to INT, WIS, CHR, Searching; Slay Evil, Orc, Troll; Flame Tongue; Resist Fire, Nether; Hold Life; See Invisible; Permanent Light(1); Activates for probing, detection and full id every 1000 turns 1400000 140000 ZAng 1364
Quarterstaff of Grand Wizardry (1d5) (+5,+5); +4 to INT, WIS, Mana; Immunity to Blindness; Resist Confusion; Sustain INT, WIS; See Invisible; When activated, it restores mana to full level 1000000 100000 EyAng 1365
Quarterstaff of Olorin (2d9) (+10,+13); +4 to INT, WIS, CHR, Searching; Slay Evil, Orc, Troll; Flame Tongue; Resist Fire, Nether; Hold Life; See Invisible; It provides light (radius 0) when fueled.; Activates for probing, detection and full id every 1000 turns 1400000 140000 PernAng 1366
Quarterstaff 'Rhodri' (1d9) (+12,+10) [8,+0]; Slay Orc, Giant; Frost Brand; Resist Fire, Cold; Activates for frost bolt (3 + level / 8)d8 every 7+d7 turns 275000 27500 OAng 1367
Queen Ehlissa’s Marvelous Nightingale [x7 artifact] 9000000 900000 DMG1 1368 3.2
Quill of Copying (copy 1 scroll per day) 70000 7000 RC0 1369
Quill of Law 70000 7000 ToM 1370
Quiver of Ehlonna 8000 800 UA1 1371
Rabbit's Foot of Burglary; +4 to INT, DEX, Stealth, Searching, Infravision; Resist Dark, Blindness, Nether; Sustain INT, DEX; Device Mastery; See Invisible; Regeneration 575000 57500 Gumband 1372
Rainbow Dragon Scale Armor (Base AT +20) +18/+18; Resist all normal and para elements; Hold Life, Immune Summoning Sickness 360000 36000 DM 1373
Rapier 'Forasgil' (1d12) (+12,+19); Slay Animal; Frost Brand; Resist Cold, Light; Permanent Light(1); Activates for 150000 15000 ZAng 1374
Rapier of Dionure (3d6) (+20,+20); Slay Animal, Plant, Evil, Chaos, Undead, Demon, Humanoid, Person,; Xdragon; Wounding 750000 75000 EyAng 1375
Razor Claws of Chakyik 15000 1500 GRA1 1376
Razor Claws of Chakyik [Cestus; 1d6/1d6] +2/+2; Speed (+1 #Att with this weapon) 75000 7500 ? 1377
Razor Sharp Claws of the Black Dragon (6d25) (size L) +39/+14, +13/+0 protection, +50 hp, vampiric shocking sharp poisoned 300000 30000 Phoenix 1378
Recorder of Ye’Cind [x6 artifact] 5600000 560000 DMG1 1379 3.2
Red Amulet; +4 to STR, DEX, CON; Sustain STR; Regeneration; Permanent Light(1); Activates for charm monsters (x4) every 150+d150 turns 840000 84000 Gumband 1380
Red Armor of the Hellfurnaces 60000 6000 GRA1 1381
Red Turban of Efreeti Summoning 10000 1000 GRA1 1382
Reflecting Shield +8/+8 (100% MPIReflection; Gaze Reflection) 390000 39000 djMM 1383
Rel Astran Sword of Enmity 7500 750 GRA1 1384
Reptar's Wall 20000 2000 Magist1 1385
Rhingalade's Harp 20000 2000 Magist1 1386
Rhun's Horned Cloak (horns) 20000 2000 Magist1 1387
Rhun's Horned Cloak (tail) 25000 2500 Magist1 1388
Rhun's Horned Cloak (visor) 22000 2200 Magist1 1389
Ring D2 (Personal Bonus) (+10/+0 pro; +1 all stats; +10 SL in 1 progression) 130000 13000 DM 1390
Ring D4 (Misdirection) (0,1/r: Psi11U Deflection; Immune to Div) 60000 6000 DM 1391
Ring 'Frakir'; +1 to All stats, Stealth, Searching; Resist Poison; See Invisible; Activates for a strangling attack (200) every 100+d100 turns 750000 75000 ZAng 1392
Ring of +1 Con, Regen 1 hp/r 10000 1000 ? 1393
Ring of +50% InnateR 50000 5000 ? 1394
Ring of 3 Limited Wishes 20000 2000 ? 1395
Ring of 3 Wishes 30000 3000 ? 1396
Ring of 3rd arm growth 25000 2500 ? 1397
Ring of Animal Control 20000 2000 RC0 1398
Ring of Animal Friendship 5000 500 UA1 1399
Ring of Anything 300000 30000 UA1 1400
Ring of Barahir; +1 to All stats, Stealth, Searching; Resist Poison, Dark; See Invisible; It provides light (radius 0) when fueled.; Activates for dispel small life every 55+d55 turns 750000 75000 PernAng 1401
Ring of Blinking 5000 500 UA1 1402
Ring of Blinking, Full Controlled 15000 1500 DM 1403
Ring of Blinking, Semi-Controlled 10000 1000 DM 1404
Ring of Boccob 2500 250 UA1 1405
Ring of Calfin; +4 to CHR, Stealth, Health; Resist Water; Luck 550000 55000 EyAng 1406
Ring of Chameleon Power 5000 500 UA1 1407
Ring of Cleric Wizardry: 3 lvl 30000 3000 ? 1408
Ring of Clumsiness 1000 100 UA1 1409
Ring of Concordant Wizardry (double 2nd) 400000 40000 DM 1410
Ring of Contrariness 1000 100 DMG1 1411
Ring of Controlled Blinking 7500 750 ? 1412
Ring of Danger Prediction (Sense Danger) 20000 2000 djMM 1413
Ring of Delusion * 1000 100 DMG1 1414
Ring of Dizziness 1000 100 Magist1 1415
Ring of Djinni Summ. (1M,1/d: Summon 1 Djinni; Resist 1 Ele.; Breathe & Free Action in Ele.) 24000 2400 RC0 1416
Ring of Djinni Summoning 30000 3000 DMG1 1417
Ring of Dragon Breath 30000 3000 Int 1418
Ring of Dragon Breath Alteration 5000 500 Dra 1419
Ring of Durin; +3 to STR, CON, CHR, Attacks; Resist Acid, Cold, Dark, Nether, Chaos; Sustain STR, CON, CHR; Hold Life; Drains Experience; Aggravates; It provides light (radius 0) when fueled. 650000 65000 PernAng 1420
Ring of Elemental Command 20000 2000 ? 1421
Ring of Elemental Command * 50000 5000 DMG1 1422
Ring of Elemental Command, all Elements (immune all Elements, 1M: Command elemental, 1M,1/t: Summon elemental) 400000 40000 DM 1423
Ring of Elemental Command, Para * 100000 10000 DM 1424
Ring of Elemental Command, Quasi * 150000 15000 DM 1425
Ring of Elemental Command, Semi * 200000 20000 DM 1426
Ring of Elemental Form 30000 3000 DM 1427
Ring of Elemental Metamorphosis * 30000 3000 ToM 1428
Ring of Emotional Protection (Psi10 item; Immune Emotion changing effects, Fear) 50,000 5,000 RoleAids 1429
Ring of Empathy (Psi10 item; 0: Empathy (Psi10, SL=2, CL=4)) 40,000 4,000 RoleAids 1430
Ring of Faerie 5000 500 UA1 1431
Ring of Feather Falling 5000 500 DMG1 1432
Ring of Fire Resistance 10000 1000 DMG1 1433
Ring of Fire Resistance (Resist Fire; -1 per die from Fire) 40000 4000 RC0 1434
Ring of F'lar; +3 to STR, INT, CON, CHR, Stealth, Searching; Immunity to Fire; See Invisible; It provides light (radius 0) when fueled.; Activates for dimension door every 100 turns 750000 75000 PernAng 1435
Ring of Free Action 10000 1000 DMG1 1436
Ring of Gaxx [x4 artifact] 875000 87500 DMG1 1437 3.2
Ring of Holiness (+1 Turn Undead roll; +1 Clr spell of SLs 1-3) 7000 700 RC0 1438
Ring of Human Control 30000 3000 RC0 1439
Ring of Human Influence 10000 1000 DMG1 1440
Ring of Immune+1 Fire (Immune to Fire and all variants, "spreads" as Double Resist to elements that include fire) 300000 30000 DM 1441 3.2
Ring of Immunity 10000 1000 Magist1 1442
Ring of Immunity; Immunity to Acid, Lightning, Fire, Cold 25000000 2500000 Gumband 1443
Ring of Improved Invisibility 45000 4500 DM 1444
Ring of Invisibility 15000 1500 DMG1 1445
Ring of Jumping 5000 500 UA1 1446
Ring of Life Protection (+1/+1 pro; 1M,l/d: Neg.Plane Prot) 19000 1900 RC0 1447
Ring of Lore 35000 3500 Magist1 1448
Ring of Lower Resistances -60%, Lower Irreducible Resistances -10% 400000 40000 DM 1449
Ring of Magic Resistance (per 10%) 40000 4000 DM 1450
Ring of Mammal Control 5000 500 DMG1 1451
Ring of Memory (1M,1/d: Recast a spell you cast within last t) 30000 3000 RC0 1452
Ring of Mind Shielding 5000 500 UA1 1453
Ring of Mind Shielding, can raise 2 Psi1 defenses at once 10000 1000 DM 1454
Ring of Multiple Wishes 250000 25000 DMG1 1455
Ring of Phasing; +7 to Speed; Hold Life; Wraith Form; See Invisible; Regeneration; Drains Experience; It provides light (radius 0) when fueled. 30000000 3000000 PernAng 1456
Ring of Plant Control (Plant Control) 10000 1000 RC0 1457
Ring of Power 'Narya' (+6,+6); +1 to All stats, Speed; Immunity to Fire; Resist Fear, Nether; Sustain STR, WIS, CON, CHR; Free Action; See Invisible; Regeneration; It provides light (radius 0) when fueled.; Activates for healing (500) every 200+d100 turns 1000000 100000 PernAng 1458
Ring of Power 'Nenya' (+8,+8); +2 to All stats, Speed; Immunity to Cold; Resist Cold, Blindness; Sustain INT, WIS, CHR; Feather Falling; Regeneration; ESP; See Invisible; Free Action; Hold Life; Activates for large frost ball (200) every 20+d20 turns 2000000 200000 Ang 1459
Ring of Power 'Vilya' (+10,+10); +3 to All stats, Speed; Immunity to Lightning; Resist Lightning, Poison, Disenchantment; Sustain STR, DEX, CON; Slow Digestion; Feather Falling; Regeneration; See Invisible; Free Action; Hold Life; Activates for large lightning ball (250) every 20+d20 turns 3000000 300000 Ang 1460
Ring of Protection & Slaying +A/+B/+C/+D; A+B+C+D=36, can change during reset 360000 36000 DM 1461
Ring of Protection (/half-plus) 5000 500 DMG1 1462
Ring of Protection from Undead 25000 2500 Magist1 1463
Ring of Protection, 10'r (/half-plus) 15000 1500 DMG1 1464
Ring of Psionic Resistance (per 10%) 50000 5000 DM 1465
Ring of Quickness (0, 1/d: +1 P, +1V for it, stacks with Haste) 18000 1800 RC0 1466
Ring of Radiation Resistance (per 10%) 15000 1500 DM 1467
Ring of Ram 7500 750 UA1 1468
Ring of Regeneration 50000 5000 DMG1 1469
Ring of Regeneration (Troll-like regen 1 hp/r) 10000 1000 RC0 1470
Ring of Regeneration +8 hp/s 400000 40000 DM 1471
Ring of Regeneration, Vampiric 150000 15000 DMG1 1472
Ring of Remedies (0,1 ch: Do any 'cure' or 'remove' spell) 21000 2100 RC0 1473
Ring of Resistance * 5000 500 ToM 1474
Ring of Safety (0,1 ch: Make a save you missed [has 4 ch]) 20000 2000 RC0 1475
Ring of Saturn; Resist Lightning, Fire, Water; ESP; When activated, it identifies an object 750000 75000 EyAng 1476
Ring of Seeing (True Sight) 50000 5000 RC0 1477
Ring of Shielding (Psi10 item; 0, 1 Psi10 PSP: Kinetic Wall (Psi10, SL=4, CL=12) for 1 round) 20,000 2,000 RoleAids 1478
Ring of Shocking Grasp 10000 1000 UA1 1479
Ring of Shooting Stars 15000 1500 DMG1 1480
Ring of Slaying (<=10 half-plusses) (per half-plus) 10000 1000 Ang 1481
Ring of Slaying +5/+1 60000 6000 ? 1482
Ring of Slaying: 2 half-plusses 7500 750 ? 1483
Ring of Slaying: 4 half-plusses 15000 1500 ? 1484
Ring of Slaying: 6 half-plusses 30000 3000 ? 1485
Ring of Spell Storing (N=10= # SL's, max N = 54, max SL = 9) 10000 1000 RC0 1486
Ring of Spell Storing (per SL) 5000 500 DMG1 1487
Ring of Spell Turning 20000 2000 DMG1 1488
Ring of Spell Turning (50% iMReflection) 70000 7000 RC0 1489
Ring of Strength, 18 15000 1500 Magist1 1490
Ring of Strength, 19 20000 2000 Magist1 1491
Ring of Strength, 20 25000 2500 Magist1 1492
Ring of Strength, 21 30000 3000 Magist1 1493
Ring of Suppression (Psi10 item; TK abilities do not function within 100') 40,000 4,000 RoleAids 1494
Ring of Survive (Don't need food, water, air) 40000 4000 RC0 1495
Ring of Sustenance 5000 500 UA1 1496
Ring of Swimming 5000 500 DMG1 1497
Ring of Telekinesis 20000 2000 DMG1 1498
Ring of Telekinesis (1 M: TK 2000 lbs.) 20000 2000 RC0 1499
Ring of Telekinesis (2000 lbs.) 10000 1000 ? 1500
Ring of the Pomarj 40000 4000 GRA1 1501
Ring of the Pomarj (1M, 3/d: Monster Summoning for LVL^2 Ogres) 200000 20000 ? 1502
Ring of the Wildside: +20 AC, +8/+7 Slaying, Sanctuary, Detect Invis/Hidden, Regeneration 1 hp/s ("ring" slot) 300000 30000 Phoenix 1503
Ring of Third Arm Growth 30000 3000 DM 1504
Ring of Third Eye Growth (Grow an extra eye/eyestalk while worn; can be anywhere on body; fully functional) 10000 1000 DM 1505
Ring of Three Limited Wishes 50000 5000 DM 1506
Ring of Three Wishes 150000 15000 DMG1 1507
Ring of Thunder 40000 4000 Magist1 1508
Ring of Treasure Finding 50000 5000 djMM 1509
Ring of Truth 10000 1000 UA1 1510
Ring of Tulkas; +4 to STR, DEX, CON, Speed; Activates for haste self (75+d75 turns) every 150+d150 turns 1750000 175000 Gumband 1511
Ring of Vampiric Regeneration 25000 2500 ? 1512
Ring of Warmth 5000 500 DMG1 1513
Ring of Water Walking 5000 500 DMG1 1514
Ring of Weakness 1000 100 DMG1 1515
Ring of Windwarding 10000 1000 Magist1 1516
Ring of Wishes (N=#ofwishes,maxN=4) 30000 3000 RC0 1517
Ring of Wizardry (per SL) 5000 500 DMG1 1518
Ring of Wizardry, Clerical (per SL) 7500 750 DM 1519
Ring of Wizardry: 3 spell lvls 15000 1500 ? 1520
Ring of x2 base Spell Progression & Psi PSPs (or) Speed (+1 to # attacks) 360000 36000 DM 1521
Ring of X-Ray Vision 40000 4000 DMG1 1522
Ring, The One Ring (+20,+20) [+20]; +5 to All stats, Speed; Immunity to Acid, Lightning, Fire, Cold; Sustain All stats; See Invisible; Regeneration; Drains Experience; Aggravates; Cursed; Heavily Cursed; Permanently Cursed; Activates for bizarre things every 200+d200 turns 50000000 5000000 Gumband 1523
Ring: [x1] Pick one each reset: x2 hp (only if Warrior); x2 effect in all Wizard spells; x2 spells of each level in one Priest class; +1 Swing action per set of 1V/1P/1M which can only be used for Rogue abilities; can use 1 extra M per segment but only for Psi abilities. 410000 41000 ? 1524
Ring: [x2/45/20/LN] of Corin; 0: target magic/psi item is turned off until this is used again; 0: +50% irrMR, +50% irrPR, or +50% irrIR until this power is used again. 840000 84000 ? 1525
Ring: [x2] 0,lose X*Y spells levels in memorization: Counter target psionic effect of SL=X; Y is the number of Psi.Freq. you possess (wild+class count as 1) plus 1. 200000 20000 ? 1526
Ring: [x2] Class VI/Esper-blind (and cannot use Psionics); +18 levels on all your spell prog's; x2 caster level which raw stacks with material componenting; all spells cost only ½M to cast; completely ignore all types of MR/irrMR/AntiMagic/low MF; none of your spells have a save. 4460000 446000 ? 1527
Ring: All your fingers may be used as Ring fingers 80000 8000 ? 1528
Ring: Can translate M actions -> V actions 10000 1000 ? 1529
Ring: Lower Resistance -30% 30000 3000 ? 1530
Ring: Serten's Spell Immunity 40000 4000 ? 1531
Robe of Auto-Power Score Psi2 100000 10000 DM 1532
Robe of Blending 18000 1800 DMG1 1533
Robe of Brutha [2,+8]; +4 to WIS, Mana; Sustain WIS; Luck; When activated, it reduces cuts and heals you a moderate amount 300000 30000 EyAng 1534
Robe of Eyes 23000 2300 DMG1 1535
Robe of Incanus [2,+20]; +3 to INT, WIS, Searching; Resist Acid, Lightning, Fire, Cold; Sustain INT, WIS; Free Action; See Invisible; It provides light (radius 0) when fueled. 600000 60000 PernAng 1536
Robe of Powerlessness 1000 100 DMG1 1537
Robe of Protection (AT +27), you may wear armor with this item and the AT's fully add 400000 40000 DM 1538
Robe of Protection, AC 0 60000 6000 Magist1 1539
Robe of Protection, AC 1 50000 5000 Magist1 1540
Robe of Protection, AC 2 40000 4000 Magist1 1541
Robe of Protection, AC 3 35000 3500 Magist1 1542
Robe of Protection, AC 4 30000 3000 Magist1 1543
Robe of Protection, AC 5 25000 2500 Magist1 1544
Robe of Protection, AC 6 20000 2000 Magist1 1545
Robe of Repetition 60000 6000 ToM 1546
Robe of Scintillating Colors 14000 1400 DMG1 1547
Robe of Stars 20000 2000 UA1 1548
Robe of the Archmagi 60000 6000 DMG1 1549
Robe of the Thaumaturgist (AT +2) +3/+6, +4 Int, +20% Dex-based Rogue abilities, Resist Blindness/Confusion/Nexus, Free Action, Device Mastery (TechF=21) 400000 40000 DM 1550
Robe of the Thaumaturgist [2,+3]; +4 to INT, Stealth; Resist Blindness, Confusion, Nexus; Free Action; Device Mastery 199040 19904 Gumband 1551
Robe of Useful Items 8000 800 DMG1 1552
Robe of Veluna 20000 2000 g83 1553
Robe of Veluna (+2 Chr) 100000 10000 ? 1554
Robe of Vermin 1000 100 UA1 1555
Robe of x2 Non-Weapon Prof. 120000 12000 DM 1556
Robe: [x1] All healing spells you recieve are at x2 effect; Immune to reversed Healing spells; 0,1/d: Cure Insanity on self; 0,1/d: Heal. 170000 17000 ? 1557
Robe: [x2] of Immunities; +15/+21 Protection; Each reset you get 5 picks from the following: Counts as 1 pick: Disease, Fear, Gas, Charms, a normal element, Paralysis/Hold, Poison, Illusions, Polymorph, Petrification, or Harm. Counts as 2 picks: Curses, Magical Force, a para element, Mental attacks, Energy Drain, or Causeall. Counts as 3 picks: a quasi element, a Psionic frequency, a single spell level, or Set. 405000 40500 ? 1558
Robe: Auto Power Score Psi2 100000 10000 ? 1559
Rod (1M, can borrow from future: Absorb all damage from 1 effect) 50000 5000 djMM 1560
Rod (1M: Command) 10000 1000 djMM 1561
Rod (20/20 ch) (1M, 1 ch: +40 hp, +4 Con for 1t) 240000 24000 djMM 1562
Rod (20/20 ch) (1M, X ch: Monster Summoning X) 100000 10000 djMM 1563
Rod C1 (Creation/Summoning) ((10/10 ch.) 1V, X ch: Create Any DL X Monster) 100000 10000 DM 1564
Rod of Absorption 38000 3800 DMG1 1565
Rod of Alertness 24000 2400 UA1 1566
Rod of Beguiling 25000 2500 DMG1 1567
Rod of Cancellation 50000 5000 DMG1 1568
Rod of Chaos (+2 CL if C; Absorb; Displace; 1M: Redirect; 1P: Wild Surge; 1V: Weird) 180000 18000 djMM 1569
Rod of Flailing 7000 700 UA1 1570
Rod of Generalship 50000 5000 Magist1 1571
Rod of Holy Bolt (1M, 1ch: Holy Bolt (as per 8th level Priest spell). Has only one charge at maximum.) 7000 700 DM 1572
Rod of Lordly Might 30000 3000 DMG1 1573
Rod of Onnwal 40000 4000 GRA1 1574
Rod of Passage 5000 500 ? 1575
Rod of Resurrection 50000 5000 DMG1 1576
Rod of Rulership 40000 4000 DMG1 1577
Rod of Security 10000 1000 UA1 1578
Rod of Self-Absorption 1000 100 ? 1579
Rod of Seven Parts [x3 artifact] 1000000 100000 DMG1 1580 3.2
Rod of Smiting 20000 2000 DMG1 1581
Rod of Splendor 13000 1300 UA1 1582
Rod of the Aerdi Sea 50000 5000 GRA1 1583
Rod of the Graycaster (0,1/r: Ill Cantrip; 1V: Programmed Illusion; 1M: Mirage Arcana) 60000 6000 djMM 1584
Rod of Welkwood 50000 5000 GRA1 1585
Rod/Cancellation (Mordenkainen's Disjunction) 45000 4500 RC0 1586
Rod/Domination (Psi1 Domination) 10000 1000 RC0 1587
Rod/Health (heal 100 hp + restore all stats and XP) 60000 6000 RC0 1588
Rod/Inertia (+3/+3; Stop one target) 55000 5500 RC0 1589
Rod/Parrying (+5/+5; +5/+0 protection) 75000 7500 RC0 1590
Rod/Wyrm (+5/+5: staff can turn into age 1 dragon) 74000 7400 RC0 1591
Rod: [x1] of Exorcism [18/10 ch, about to explode] Immune to Domination/Magic Jar/Mind Control; 1V,1P,1M,# ch: Exorcism vs. a x# being (#<=3). 80000 8000 ? 1592
Rod: [x2] of Omens [1/8 ch] 3M,1 ch: Cast one 8th level Priest spell (CL=40); 3P,1 ch: Divination & Make a Divine Intervention roll; 3V,1 ch: Identify Self. 280000 28000 ? 1593
Rope of Climbing 5000 500 DMG1 1594
Rope of Constriction 1000 100 DMG1 1595
Rope of Entanglement 8000 800 DMG1 1596
Rounded Pebble 'Travak' (3d6) (+8,+5); Acid Brand; Lightning Brand; Flame Tongue; Frost Brand; Poisoned; It provides light (radius 0) when fueled. 50000 5000 PernAng 1597
Rug of Smothering 1000 100 DMG1 1598
Rug of Welcome 33000 3300 DMG1 1599
Rune Stone (7/7 ch) (1M, X ch: Cast a Divination spell of Level X) 30000 3000 djMM 1600
Rune: +2 AC, +3 Str, Improved Invis., Fireshield, Iceshield, Shockshield ("ioun stone" slot) 300000 30000 Phoenix 1601
Runed Trident of Poseidon (3d8) (+16,+18); +2 to Health; Slay Plant; Blessed Blade; Resist Disease, Sound, Water; When activated, it fires a bolt of water 900000 90000 EyAng 1602
Runesword 'Stormbringer' (6d5) (+25,+25); +2 to STR, CON, Attacks; Chaotic; Vampiric; Resist Confusion, Nether, Chaos; Free Action; Hold Life; Self-Cursing; Drains Experience; Aggravates; Cursed; Heavily Cursed; Activates for summon its brothers every 1000 turns 430000 43000 Gumband 1603
Rusty Chain Mail of Aldil (-2) [0,-22]; Resist Acid, Fire, Poison, Light; Slow Digestion; Feather Falling; Free Action 267000 26700 OAng 1604
Sabre 'Careth Asdriag' (2d7) (+6,+8); +2 to DEX, CON, Attacks, Speed; Slay Animal, Orc, Troll, Giant, Dragon; It provides light (radius 0) when fueled. 250000 25000 PernAng 1605
Sabre 'Grayswandir' (2d7) (+20,+12); +4 to STR, DEX, CON; Slay Evil, Undead, Demon, Dragon; Frost Brand; Resist Cold, Fear, Nether, Chaos; Sustain STR, CON; Free Action; Hold Life; See Invisible; Slow Digestion; Regeneration; Blessed Blade; Activates for 1250000 125000 ZAng 1606
Sabre 'Grayswandir' (2d7/2d7) +20/+12, +4 Str/Dex/Con, Slay Evil/Undead/Demon/Dragon, Frost Brand, Resist Cold/Fear/Nether/Chaos, Sustain Str/Con, Free Action, Hold Life, See Invisible, Slow Digestion, Regeneration +2 hp/s 400000 40000 Angband 1607
Sabre of Golad (1d7) (+15,+14); -8 to Speed; Flame Tongue; Resist Cold; Free Action 37500 3750 OAng 1608
Sap [1d3/1d2] +8/+4; Disruption (undead must save vs. your total hit roll or take double damage) 90000 9000 ? 1609
Saw of Mighty Cutting 10000 1000 DMG1 1610
Scale Mail 'Nemovebla' [13,+10]; +4 to STR, CON; Resist Nether, Nexus; Prevent Teleportation; Slow Digestion 220000 22000 Gumband 1611
Scant Wand of Storms 60000 6000 GRA1 1612
Scant Wand of Storms (1M, 1 ch.: Wall/Fog; 1M, 2 ch.: Gust/Wind; 1M, 3 ch.: Chain Lightning) (23/25 ch.) 400000 40000 ? 1613
Scarab of Aversion (-1 Chr; creatures have reduced chance to target you) 40000 4000 djMM 1614
Scarab of Death 1000 100 DMG1 1615
Scarab of Enraging Enemies 5000 500 DMG1 1616
Scarab of Immunity to Confusion 20000 2000 djMM 1617
Scarab of Insanity 8000 800 DMG1 1618
Scarab of Life 30000 3000 Magist1 1619
Scarab of Protection 25000 2500 DMG1 1620
Scarab of Protection (Immune Curse; Immune Finger/Death) 50000 5000 RC0 1621
Scarab of Psionic Absorbing (50 ch.; X ch: Absorb a Psi power targetting you, X = SL) 50000 5000 djMM 1622
Scarab of Venom 20000 2000 Magist1 1623
Scarab Versus Golems 7000 700 UA1 1624
Scarab: [x1] Get an InnateR roll versus a special effect that offers no blahR; +5% irrInnR. 150000 15000 ? 1625
Scarf of the Dry Steppes 20000 2000 g83 1626
Scarf: [x3/80/40/CG] Rainbow Scarf of Sinbad; +75 all Rogue abilities; Cause Fear cont; +3/+5/+5/+3 AC/saves/TH/dmg; 10 ton extradimensional space; Intelligence 18 or +1 full; +4 full Wis; 0,1/d: Angband Staff of Summoning effect; +1 Opposing action. 1270000 127000 ? 1627
Scarlet Plate Armour of Pan Tang (-3) [30,+15]; +3 to INT, WIS; Resist Fire, Cold, Shards, Chaos; Sustain INT, WIS; Reflection; Free Action; Hold Life; Permanent Light(1); Activates for demon summoning every 400 turns 750000 75000 Gumband 1628
Sceptre of Balance (+2 CL if N; Invis; 1M: Temp Lawfulness; 1P: Reflect 1P action) 90000 9000 djMM 1629
Sceptre of Might [x4 artifact] 7500000 750000 DMG1 1630 3.2
Sceptre of the Forgotten City 10000 1000 GRA1 1631
Sceptre of the Forgotten City (2M, 1/reset: +2 Wis and +4 Chr for this reset) (11 ch., cannot be recharged) 55000 5500 ? 1632
School Cap 10000 1000 ToM 1633
School Robe 30000 3000 DM 1634
School Wand (Has 1 school/sphere. 1M, X ch: Cast a spell of level X of that school (max X = 5).) 50000 5000 DM? 1635
Scimitar 'Haradekket' (2d5) (+9,+11); +2 to INT, WIS, Attacks; Slay Animal, Evil, Undead, Demon, Dragon; Resist Nexus, Chaos, Disenchantment; See Invisible; Blessed Blade; It provides light (radius 0) when fueled. 1111110 111111 PernAng 1636
Scimitar 'Soulsword' (3d5) (+9,+11); +2 to INT, WIS; Slay Animal, Evil, Undead, Demon, Dragon; Resist Nether, Nexus, Chaos, Disenchantment; Hold Life; See Invisible; Blessed Blade; Activates for 1111110 111111 ZAng 1637
Scourge [1d4/1d2] +6/+3; Brilliant (+1 Int); Quickness (+1/2 #Att); Protection (+20 hp) 85000 8500 ? 1638
Scroll D3 (Personal Protection) (0, use once: +80% MR,PR,IR,RR & +40% AMR,APR,AIR,WR) 48000 4800 DM 1639
Scroll D5 (Barriers) (1M, use once: All Protection Scrolls in Coll 0.53) 100000 10000 DM 1640
Scroll of Communication (2 Scrolls: message on one appears on other) 20000 2000 RC0 1641
Scroll of Creation (1V, 1/d: Major Creation) 18000 1800 RC0 1642
Scroll of Delay (1M, 1/d: Delay the next spell for 1r.) 20000 2000 RC0 1643
Scroll of Mages (1V: Spellcraft & Dweomercraft 1 effect) 12000 1200 RC0 1644
Scroll of Mapping (1V, lid: Map current dungeon level) 21000 2100 RC0 1645
Scroll of Portals (1V, 2/d: Passwall) 16000 1600 RC0 1646
Scroll of Pro. from Acid 25000 2500 UA1 1647
Scroll of Pro. from Breath, Dragon 20000 2000 UA1 1648
Scroll of Pro. from Breath, non-Dragon 20000 2000 UA1 1649
Scroll of Pro. from Cold 20000 2000 UA1 1650
Scroll of Pro. from Demons 25000 2500 DMG1 1651
Scroll of Pro. from Devils 25000 2500 DMG1 1652
Scroll of Pro. from Electricity 15000 1500 UA1 1653
Scroll of Pro. from Elementals 15000 1500 DMG1 1654
Scroll of Pro. from Fire 20000 2000 UA1 1655
Scroll of Pro. from Gas 20000 2000 UA1 1656
Scroll of Pro. from Illusions 15000 1500 UA1 1657
Scroll of Pro. from Lycanthropes 10000 1000 DMG1 1658
Scroll of Pro. from Magic 15000 1500 DMG1 1659
Scroll of Pro. from Paralyzation 15000 1500 UA1 1660
Scroll of Pro. from Petrification 20000 2000 DMG1 1661
Scroll of Pro. from Plants 10000 1000 UA1 1662
Scroll of Pro. from Poison 10000 1000 UA1 1663
Scroll of Pro. from Possession 20000 2000 DMG1 1664
Scroll of Pro. from Psionics 30000 3000 DM 1665
Scroll of Pro. from Spirits 10000 1000 OA1 1666
Scroll of Pro. from Traps 20000 2000 UA1 1667
Scroll of Pro. from Tricks 60000 6000 DM 1668
Scroll of Pro. from Undead 15000 1500 DMG1 1669
Scroll of Pro. from Water 15000 1500 UA1 1670
Scroll of Pro. from Weapons,Magic Blunt 10000 1000 UA1 1671
Scroll of Pro. from Weapons,Magic Edged 10000 1000 UA1 1672
Scroll of Pro. from Weapons,Magic Miss. 10000 1000 UA1 1673
Scroll of Pro. from Weapons,NMagic Blunt 10000 1000 UA1 1674
Scroll of Pro. from Weapons,NMagic Edged 10000 1000 UA1 1675
Scroll of Pro.Elementals 3000 300 RC0 1676
Scroll of Pro.Lycanthropes 3000 300 RC0 1677
Scroll of Pro.Magic 5000 500 RC0 1678
Scroll of Pro.Undead 6000 600 RC0 1679
Scroll of Questioning (1 M, 3/d: Ask inanimate object a question) 13000 1300 RC0 1680
Scroll of Repetition (1 M, 1/d: Repeat a spell cast last segment) 15000 1500 RC0 1681
Scroll of Seeing (1V, 1/d: Detect Life (type & number) 100'r) 12000 1200 RC0 1682
Scroll of Shelter (1 M, 1/d: Rope Trick) 6000 600 RC0 1683
Scroll of Spell Catching 30000 3000 RC 1684
Scroll of Spell Catching (1V (can borrow): Catch a spell cast at you) 26000 2600 RC0 1685
Scroll of Spell Research, Priest (1/d: A new spell (randomly researched) of levels 1-8 appears on the scroll.) 80000 8000 DM? 1686
Scroll of Spell Research, Wizard (1/d: A new spell (randomly researched) of levels 1-10 appears on the scroll.) 100000 10000 DM? 1687
Scroll of Trapping (2V: Create 1 mechanical trap) 10000 1000 RC0 1688
Scroll, Cursed 1000 100 DMG1 1689
Scroll: [x1] Battle Banner; your "side" gets: +3 TH; +1 on base #Att; +4 saves; +20% MR. 170000 17000 ? 1690
Scroll: [x2/63/20/CN] Kelek's Scroll of Power; All your damaging Wizard spells do maximum dmg; 1V: reduce target's irrMR to zero; 0,1/d: Mental Fury. 260000 26000 ? 1691
Scroll: [x2/72/20/TN] Bufo's Hex Scroll; Each spell cast at wielder or his equipment: Spell is countered and caster is polymorphed into a toad (save vs. RSW at -45 to ignore both effects). 40000 4000 ? 1692
Scroll: 1M, 1 use: Increase casting level by 4 for 1 turn. 4000 400 ? 1693
Scroll: 1M: Use any Rogue ability based on Int, your base score is (highest level)*10%. 40000 4000 ? 1694
Scroll: 3rd level spell 2500 250 ? 1695
Scroll: 6th level spell 5000 500 ? 1696
Scroll: Protection from Forbiddance Zones 35000 3500 ? 1697
Scroll: Protection from Oozes, Slimes, Jellies 30000 3000 ? 1698
Scroll: Protection from Possession 20000 2000 ? 1699
Scroll: Protection from your own effects 40000 4000 DM 1700
Scythe 'Avavir' (5d3) (+8,+8) [+10]; +3 to DEX, CHR, Speed; Flame Tongue; Frost Brand; Resist Fire, Cold, Light; Permanent Light; See Invisible; Free Action; Activates for word of recall every 200 turns 220000 22000 OAng 1701
Scythe of Death (8d3) (+15,+20); Slay Humanoid, Animal, Orc, Troll, Giant, Xdragon; Very sharp; Aggravates; Activates for death to life every 500+d500 turns 550000 55000 Gumband 1702
Scythe of Energy (5d3) (+20,+20); +4 to CON; Lightning Brand; Immunity to Lightning; Activates for lightning bolt (18d8) every 10+d10 turns 287000 28700 Gumband 1703
Sea Elf Scale Mail [AT +4] +8/+2; 1M: Generate RS=1d12 radiation burst 90000 9000 ? 1704
Seaspear (can propel a boat) 40000 4000 djMM 1705
Seeker Arrow 'Bullseye' (7d4) (+20,+15); Slay Animal, Evil, Undead, Orc, Troll, Giant, Dragon; Acid Brand; Lightning Brand; Flame Tongue; Frost Brand; Poisoned; It provides light (radius 0) when fueled. 500000 50000 PernAng 1706
Seeker Arrow of Bard (8d4) (+20,+15); Slay Animal, Evil, Undead, Demon, Orc, Troll, Giant, Dragon, Xdragon; Acid Brand; Lightning Brand; Flame Tongue; Frost Brand; Poisoned; It provides light (radius 0) when fueled. 500000 50000 PernAng 1707
Seeker Arrow of Gondor (10d8) (+10,+20); Slay Evil, Demon; It provides light (radius 0) when fueled. 250000 25000 PernAng 1708
Seeker Bolt of the Elves (5d5) (+5,+6); Slay Evil, Demon, Orc, Troll, Giant, Dragon; Acid Brand; Lightning Brand; Flame Tongue; Frost Brand; Poisoned; It provides light (radius 0) when fueled. 1000000 100000 PernAng 1709
Set of Cesti of Fingolfin (+10,+10) [5,+20]; +4 to DEX; Resist Acid; Free Action; It provides light (radius 0) when fueled.; Activates for a magical arrow (150) every 90+d90 turns 1100000 110000 PernAng 1710
Set of Cesti of Pastro Forta [5,+16]; +2 to STR, WIS, DEX, CON; Resist Disenchantment; Sustain CON; Free Action 350000 35000 Gumband 1711
Set of Cesti of the Gladiators (+5,+12) [5,+10]; +1 to STR, Attacks; Immunity to Fear; When activated, it attempts to call monster nearby 1000000 100000 EyAng 1712
Set of Gauntlets 'Camlost' (-11,-12) [2,+0]; +2 to STR, DEX; Immunity to Fire, Cold; Resist Poison, Nether, Nexus, Chaos, Disenchantment; Hold Life; Self-Cursing; Drains Experience; Aggravates; Cursed; Heavily Cursed 55000 5500 Gumband 1713
Set of Gauntlets of Corwin [2,+15]; +4 to CON; Resist Cold; Sustain CON; Regeneration; Activates for frost bolt (8d8) every 7+d7 turns 100000 10000 ZAng 1714
Set of Gauntlets of Eol [3,+15]; +3 to INT; Resist Lightning, Poison, Dark; Free Action; Levitation; It provides light (radius 0) when fueled.; Activates for mana bolt (9d8) 7+d7 turns 400000 40000 PernAng 1715
Set of Gauntlets of Thanos (-11,-12) [2,+0]; +2 to STR, DEX; Immunity to Fire, Cold; Resist Poison, Confusion, Nether, Nexus, Chaos, Disenchantment; Hold Life; Aggravates; Activates for 55000 5500 ZAng 1716
Set of Gauntlets 'Pauraegen' [2,+15]; Resist Lightning; It provides light (radius 0) when fueled.; Activates for lightning bolt (4d8) every 6+d6 turns 110000 11000 PernAng 1717
Set of Gauntlets 'Paurhach' [2,+15]; Resist Fire; It provides light (radius 0) when fueled.; Activates for fire bolt (9d8) every 8+d8 turns 150000 15000 PernAng 1718
Set of Gauntlets 'Paurnen' [2,+15]; Resist Acid; Activates for acid bolt (8d8) every 5+d5 turns 60000 6000 ZAng 1719
Set of Gauntlets 'Paurnimmen' [2,+15]; +4 to CON; Resist Cold; Sustain CON; Regeneration; It provides light (radius 0) when fueled.; Activates for frost bolt (6d8) every 7+d7 turns 330000 33000 PernAng 1720
Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15]; +2 to STR, CON; Free Action 360000 36000 JLEAng 1721
Set of Mail Gauntlets of Gundoros [2,+12]; -5 to INT, WIS; Resist Fire, Nexus; Feather Falling; Induces random teleportation 25000 2500 OAng 1722
Set of Platemail (AT +48) +50/+4, +7/+7 Slaying, +40 hp, +20 PSPs (body armor) 300000 30000 Phoenix 1723
Set of Silk Gloves of Raal [5,+10]; +4 to Mana; Immunity to Paralysis, Blindness; Resist Dark, Confusion; When activated, it fires a bolt or beam of pure mana 1100000 110000 EyAng 1724
Set of Steel Gauntlets of Eol [3,+15]; +3 to Magical Item Skill; Resist Lightning, Dark; Feather Falling; Free Action; Activates for mana bolt (9d8) every 7+d7 turns 400000 40000 OAng 1725
Shadow Bracelet +18/+0 (Blur; Invisibility; Shadowblade (8 dmg); 1M: Summon 3 Shadows) 170000 17000 djMM 1726
Shadow Cloak 'Moondancer' [7,+10]; +2 to Stealth, Mana; Resist Disenchantment; Invisibility; Ignores Disenchantment 700000 70000 EyAng 1727
Shadow Cloak of Luthien [6,+20]; +2 to INT, WIS, CHR, Stealth, Speed; Resist Acid, Fire, Cold; It provides light (radius 0) when fueled.; Activates for restore life levels every 450 turns 550000 55000 PernAng 1728
Shadow Cloak of Tuor [6,+12]; +4 to DEX, Stealth; Immunity to Acid; Resist Acid; See Invisible; Free Action 350000 35000 JLEAng 1729
Shadow Cloak 'Scarshawl' [7,-12]; -2 to CHR, Stealth; Resist Cold, Light, Shards, Water; Aggravates; Drains Items 1000 100 EyAng 1730
Shadow Lanthorn 7000 700 UA1 1731
Shazzellim 10000 1000 Magist1 1732
Sheet of Smallness 8000 800 UA1 1733
Shield of Deflection of Gil-galad [10,+20]; +5 to WIS, CHR; Resist Acid, Lightning, Dark, Disenchantment; Sustain WIS, DEX, CHR; Permanent Light; Activates for starlight (10d8) every 100 turns 650000 65000 Ang 1734
Shield of Greyhawk 10500 1050 GRA1 1735
Shield of Souls (AC +7) +10/+0, +15/+15 Slaying (shield) 300000 30000 Phoenix 1736
Shimmering Jade Earring (AC +7) +19/+1, +3 Wis, +35 hp, +10 PSPs ("earring" slot) 300000 30000 Phoenix 1737
Shoan's Buckler 20000 2000 Magist1 1738
Shock Club (4d12) (size M) +1/+0, +2 Int, +10 saves 300000 30000 Phoenix 1739
Shoes of Fharlanghn 10000 1000 UA1 1740
Shoes of Speed (x5 movement rate) 40000 4000 djMM 1741
Short Bow of Amras (x2) (+12,+15); +1 to INT, WIS, DEX, Speed, Shots, Might; Resist Lightning, Fire, Cold; Slow Digestion 90000 9000 JLEAng 1742
Short Bow of Amrod (x2) (+12,+15); +2 to STR, CON, Might; Resist Lightning, Fire, Cold; Regeneration 90000 9000 JLEAng 1743
Short Bow of Marksmanship (x3) (+35,+15); +4 to DEX, Searching, Infravision; Resist Blindness; Sustain DEX; See Invisible; Extra Shot; Permanent Light(1) 280000 28000 Gumband 1744
Short Sword 'Gilettar' (1d7) (+3,+7); +2 to Attacks; Slay Animal; Resist Disenchantment; See Invisible; Slow Digestion; Regeneration; It provides light (radius 0) when fueled. 350000 35000 PernAng 1745
Short Sword of Merlin (1d10) (+3,+7); +2 to Attacks; Slay Animal; Resist Disenchantment; See Invisible; Slow Digestion; Regeneration; Activates for 350000 35000 ZAng 1746
Shuriken,Spike (1d4/1d3) +9/+12, Returning Instant Teleports, D2:Prismatic (+3 saves), D2:Fatiguing (save or Slowed 1d4 r), Uranium +3/+3 RS=1 blast /hit 400000 40000 DM 1747
Silver Crown of Veluna 20000 2000 g83 1748
Silver Crown of Veluna (+4 Wis; Pro. Evil cont.) 225000 22500 ? 1749
Singing Sword 16000 1600 Magist1 1750
Skull of a Xanthurokus (AC +20) +1/+4, +4 Str/Int/Dex/Con, +10/+10 Slaying ("helmet" slot) 300000 30000 Phoenix 1751
Skull-Staff of Hepmonaland 50000 5000 GRA1 1752
Skull-Staff of Hepmonaland (Displacement cont.; Pro. Evil cont.; 1M, 1 ch.: Cause Fear) (10/25 ch.) 200000 20000 ? 1753
Sky-High Greaves (Air Walk; Immune to Wind; Resist Air; 1V: Wind Walk) 60000 6000 djMM 1754
Skyspear +12/+4 (adds Flying; Can Dodge/Parry and still attack) 160000 16000 djMM 1755
Slate of Identification (1 V,1 M: Identify) 10000 1000 RC0 1756
Slaughter Axe 'Naturebane' (5d7) (+31,+27); +3 to STR, DEX; Slay Elemental, Animal; Resist Acid, Lightning, Fire, Cold, Poison, Shards, Nexus; Sustain STR; Levitation; Activates for dispel animals (300) every 200+d200 turns 615000 61500 Gumband 1757
Sledgehammer 'Turmil' (2d5) (+10,+12) [+8]; +4 to WIS, Infravision, Tunneling; Slay Evil, Orc; Acid Brand; Resist Acid, Light; Permanent Light(1); Activates for drain life (140) every 50 turns 350000 35000 Gumband 1758
Sling 'Catapult' (x3) (+20,+10); +2 to DEX, Infravision; Activates for a ball of pitch (50) every 25+d25 turns 75000 7500 Gumband 1759
Sling 'Hellwind' (x3) (+5,+5); +1 to Shots, Might; Resist Poison, Disease; When activated, it makes your shots hit with a poisonous strike 300000 30000 EyAng 1760
Sling of Buckland (x3) (+19,+15); +3 to Speed; Extra Shots; +1 Extra Might; Resist Fear, Blindness, Confusion; Activates for elemental branding of shots every 1500 turns 500000 50000 OAng 1761
Sling of Tol Eressea (x3) (+15,+16); +1 Extra Might; Resist Acid, Cold, Fear, Dark, Confusion, Chaos; Regeneration; Activates for brand missiles every 1750 turns 500000 50000 OAng 1762
Slippers of Kicking 4000 400 UA1 1763
Slippers of Spider Climbing 5000 500 UA1 1764
Small Leather Shield of Elondi [3,+20]; +4 to WIS, Infravision; Resist Fear, Blindness, Confusion, Sound; Sustain WIS; Slow Digestion; Feather Falling 475000 47500 OAng 1765
Small Leather Shield of the Elements [3,+15]; Resist Acid, Lightning, Fire, Cold; Activates for protection from the elements every 160 turns 300000 30000 OAng 1766
Small Metal Shield of Nostana [5,+17]; Resist Shards; Slow Digestion; Feather Falling; Free Action 275000 27500 OAng 1767
Small Metal Shield of the Thieves [3,+15]; +3 to DEX, Stealth; Resist Light; Sustain DEX; Luck 300000 30000 EyAng 1768
Small Metal Shield of Thorin [5,+21]; +3 to STR, CON; Immunity to Acid; Resist Acid, Sound, Chaos; Free Action 800000 80000 OAng 1769
Small Sword of Arvernien (2d8) (+14,+16); +3 to Tunneling; Slay Giant; Frost Brand; Resist Acid, Nether; Regeneration; Earthquake impact on hit; Activates for earthquake (radius 10) every 40+d40 turns 425000 42500 OAng 1770
Smoke Powder 2000 200 DMG1 1771
Soft Leather Armour 'Hithlomir' [4,+20]; +4 to Stealth, Searching; Resist Acid, Lightning, Fire, Cold, Dark; It provides light (radius 0) when fueled. 450000 45000 PernAng 1772
Soft Leather Armour of the Sandworm [30,+0]; +5 to STR, Stealth, Infravision, Tunneling; Resist Acid, Lightning, Fire, Poison; It provides light (radius 0) when fueled. 650000 65000 PernAng 1773
Somniomantic Eyeshades (Psi10 item; Regain hp/PSPs/spells at x1.5 rate while sleeping/resting) 15,000 1,500 RoleAids 1774
Sow, Class F (4d12+8/4d16+36) +32/+17, may have any number of unusual materials added (base cost = 100 gp) 400000 40000 DM 1775
Spade of Colossal Excavation 10000 1000 DMG1 1776
Spear 'Bryionak' (2d6) (+25,+12); +3 to DEX, CON, Speed; Slay Evil; Very sharp; Resist Cold; Free Action; Blessed Blade; Activates for summon the Bull of Crinanass every 200+d200 turns 530000 53000 Gumband 1777
Spear 'Nimloth' (1d6) (+11,+13); +3 to Stealth, Infravision, Speed; Slay Undead; Frost Brand; Resist Cold, Dark; See Invisible; Blessed Blade; It provides light (radius 0) when fueled. 300000 30000 PernAng 1778
Spear of Destiny (1d10) (+15,+15); +4 to INT, WIS, Searching, Infravision; Slay Evil, Undead, Demon, Giant, Dragon; Flame Tongue; Resist Fire, Fear, Light; Throwing; Hold Life; Levitation; See Invisible; Blessed Blade; Permanent Light(1); Activates for stone to mud every 5 turns 777770 77777 ZAng 1779
Spear of Hagen (1d6) (+11,+13); +2 to Stealth, Infravision, Attacks; Slay Undead; Frost Brand; Resist Cold, Dark, Disenchantment; See Invisible 350000 35000 Gumband 1780
Spear of Melkor (4d6) (+12,+20); -4 to WIS, Stealth; Venom Brand; Dark Brand; Immunity to Blindness; Resist Light, Dark, Nether; Drains Experience 1000000 100000 EyAng 1781
Spear of Orome (4d6) (+15,+15); +4 to INT, WIS, Searching, Infravision, Tunneling, Speed; Slay Evil, Undead, Demon, Giant, Dragon; Flame Tongue; Resist Fire, Fear, Light; Hold Life; Levitation; See Invisible; Blessed Blade; It provides light (radius 0) when fueled.; Activates for stone to mud every 5 turns 777770 77777 PernAng 1782
Spear 'Runespear' (1d20) (+15,+25) [+5]; +4 to INT, WIS; Slay Orc, Troll, Giant; Lightning Brand; Flame Tongue; Resist Lightning, Fire, Light; Throwing; Free Action; Slow Digestion; Blessed Blade; Permanent Light(1); Activates for lightning ball (200) every 500 turns 1800000 180000 ZAng 1783
Spear 'Soulsucker' (1d6) (+16,+20); +3 to Stealth, Searching; Poisoned; Vampiric; Resist Poison, Dark, Nether; See Invisible; Drains Experience 336000 33600 Gumband 1784
Spell Draining (Opponent loses 1 spell level from memorization per hit (no save, but can use AntiMR)) 10000 1000 ? 1785
Spell Scroll (*(SL+1)^2) 100 10 DMG1 1786
Sphere (Scrying) 20000 2000 djMM 1787
Sphere of Annihlation 400000 40000 DMG1 1788
Sphere of Annihlation,Pulsate 40000 4000 DM 1789
Sphere of Creation 800000 80000 DM 1790
Spoon of Stirring 5000 500 UA1 1791
Staff (25 charges. 0, 1 ch.: +1 TH, dmg, AC, or saves for 1t) 5000 500 DM 1792 3.2
Staff [1d8/1d8] +7/+1; Psi2 tangent brand 50000 5000 ? 1793
Staff A4 (Miscellanious Attack) ((8/25 ch.) 1M: Personal Anti-Magic Ray 1 target) 60000 6000 DM 1794
Staff of Command 25000 2500 DMG1 1795
Staff of Curing 30000 3000 DMG1 1796
Staff of Druids 20000 2000 ? 1797
Staff of Ethereal Action 70000 7000 Magist1 1798
Staff of Gnatmarsh 40000 4000 GRA1 1799
Staff of Hornwood 40000 4000 GRA1 1800
Staff of Mordenkainen's Disj. 30000 3000 ? 1801
Staff of Mordenkainen's Disjunction 30000 3000 DM 1802
Staff of Mordenkainen's Disjunction (25/25 ch.) (1M, X ch: Mordenkainen's Disjunct X times) 400000 40000 DM 1803
Staff of Order (+2 CL if L; Astral Proj; +5/+5 pro; 1V: Sunray; 1M: Banish) 140000 14000 djMM 1804
Staff of Osirus 15000 1500 Magist1 1805
Staff of Power 20000 2000 ? 1806
Staff of Skulls 9000 900 Magist1 1807
Staff of Slinging 10000 1000 UA1 1808
Staff of Striking 40000 4000 DMG1 1809
Staff of Stunning 10000 1000 Magist1 1810
Staff of Suffering ( 30000 3000 djMM 1811
Staff of Swarming Insects 10000 1000 UA1 1812
Staff of the Elements 50000 5000 ToM 1813
Staff of the Magi 25000 2500 ? 1814
Staff of the Medusa (petification, works on objects too) 60000 6000 ? 1815
Staff of the Necromancer 130000 13000 Magist1 1816
Staff of the Ninja (1 charge, whatever actions the power takes: Can use a 1st tier martial arts maneuver). 20000 2000 ? 1817
Staff of the Serpent 24000 2400 DMG1 1818
Staff of the Woodlands 40000 4000 UA1 1819
Staff of Thunder & Lightning 24000 2400 UA1 1820
Staff of Withering 40000 4000 DMG1 1821
Staff/Command (Command) 5000 500 RC0 1822
Staff/Dispelling (Dispel Magic/Psi/Innate @ 15th CL) 40000 4000 RC0 1823
Staff/Druids (+3/+3: +1 Druid spell per SL) 58000 5800 RC0 1824
Staff/Element (Resist 1 Ele; Summ.8 HD Ele; 16d6 Ele ball) 70000 7000 RC0 1825
Staff/Harming (70 dmg + Blindness, Disease, Poison) 85000 8500 RC0 1826
Staff/Healing (heal 70 hp + Blindness. Disease, Poison) 85000 8500 RC0 1827
Staff/Power (TK 2400 lbs. or CL 24 SL 6 wacky ball) 55000 5500 RC0 1828
Staff/Snake (+1/+1; staff can turn into snake) 16000 1600 RC0 1829
Staff/Striking (+1/+1; 1 ch: +3/+3) 60000 6000 RC0 1830
Staff/Withering (Age target by 10 yrs) 30000 3000 RC0 1831
Staff/Wizardry (+1/+1; passwall; conjure 24 HD elemental or CL 27 SL7 wacky ball) 95000 9500 RC0 1832
Staff: [x1] of the Skull [36/60 ch] 0,1 ch: -10 bonus on all area effect Dispel Magic/Psionic rolls; 1M,X ch: Dispel Magic or Dispel Psionics (area option only) at CL=X*6 (X<=10). 85000 8500 ? 1833
Staff: [x2] of Osiris [19/20 ch] 0,1 ch: bolt 100 damage,if reduces to 0 chains to next target. 60000 6000 ? 1834
Staff-Mace 8000 800 UA1 1835
Staff-Spear 5000 500 UA1 1836
Star of Celene 5000 500 GRA1 1837
Star of Elendil; +1 to Speed; Hold Life; See Invisible; It provides light (radius 4) when fueled.; Activates for magic mapping and light every 50+d50 turns 325000 32500 PernAng 1838
Steel Helm 'Lebohaum' [20,+130]; It provides light (radius 0) when fueled. 250000 25000 PernAng 1839
Steel Helm of Hammerhand [6,+20]; +3 to STR, DEX, CON; Resist Acid, Cold, Dark, Nexus; Sustain STR, DEX, CON; Aggravates 450000 45000 JLEAng 1840
Steel Shield of Anarion [5,+20]; Resist Acid, Lightning, Fire, Cold; Sustain All stats 1600000 160000 Gumband 1841
Stick of Gumming (1P: Web) 20000 2000 djMM 1842
Stick of Stones (1V: Hail of Stone; 1P: Wall of Stone; 1M: 42 dmg Earth ball no save) 80000 8000 djMM 1843
Stone Horse 10000 1000 UA1 1844
Stone of Cont. Earth Elementals 8000 800 DMG1 1845
Stone of Everburning 5000 500 Magist1 1846
Stone of Good Luck (Luckstone) (+/- 1 on all die rolls) 400000 40000 DMG1 1847
Stone of Good Luck(Luckstone) 300000 30000 DMG1 1848
Stone of Holding 100 PSPs 2500 250 ? 1849
Stone of Lore; Permanent Light(3); Activates for perilous identify every turn 200000 20000 OAng 1850
Stone of the Barbarians: Anti-Magic Shell 10'r; +1 Str/Dex/Con; +1 Barbarian level; 1V, 1/h: Cancellation; +1 P Action; -1 M Action. 270000 27000 ? 1851
Stone of the Mundane: Anti-Godly Shell 10'r, iGR 80%, iXR 90%, You cannot use Concordant classes/abilities, 1P (may borrow from future): Counter a Godly/Concordant ability 400000 40000 DM 1852
Stone of Weight (Loadstone) 1000 100 DMG1 1853
Stone: [x3/81/36/CN] Diamond Orb of Tyche; +245 Rogue points (apply to only one class); 0: Become Energy as per Psi9; holds 20 tons in an extra-dimensional space (any x2 item safe); 0: Become any alignment you wish, you may still act outside of that alignment; X-ray vision; 10% chance that any spell you cast is not actually removed from your memorization. 655000 65500 ? 1854
Stonefist Sword of Rage 10000 1000 GRA1 1855
Stonefist Sword of Rage [Two-Handed Sword; 2d6/5d4] +2/+2; 1P, 1/t: +1 TH, +3 dmg, +20 hp, -2 AC for 1t 50000 5000 ? 1856
Storage Stone (*N^(1.5) XP) (Stores/converts N PSPs (any frequency using Psi11 system), max 1 per character.) 10 1 DM? 1857
Storm Rider of the Gearnat Sea 50000 5000 GRA1 1858
Stunproof Helmet (Immune to Stun, Paralysis, Hold) 30000 3000 djMM 1859
Susk, The Silent Sword 25000 2500 Magist1 1860
Sword of Arioch (4d5) (+10,+10) [+10]; +1 to CON, CHR, Attacks, Speed; Slay Orc, Troll, Giant; Flame Tongue; Chaotic; Resist Fire, Poison, Confusion, Nether, Nexus, Chaos, Disenchantment; Drains Experience; Aggravates 600000 60000 Gumband 1861
Sword of Kas [x3 artifact] 3880000 388000 DMG1 1862 3.2
Sword of Mabelrode (15d5) (+25,+25) [+20]; +3 to All stats, Attacks, Speed; Slay Animal, Evil, Undead, Demon, Orc, Troll, Giant, Xdragon; Acid Brand; Lightning Brand; Flame Tongue; Frost Brand; Poisoned; Chaotic; Earthquake impact on hit; Very sharp; Resist Acid, Lightning, Fire, Cold, Poison, Confusion, Nether, Nexus,; Chaos, Disenchantment; See Invisible; ESP; Drains Experience; Aggravates 1520000 152000 Gumband 1863
Sword of Seven Hues +8/+8 (+8/+8 Pro; Vampiric; +10 SL; +1 luck; True Sight; +50% AMR) 500000 50000 djMM 1864
Sword of the Hale & Hardy +8/+8 (+2 Str; +1 Dex; +3 Con) 140000 14000 djMM 1865
Sword of the Hapless +8/+8 (TH rolls of 2-10 are 1; TH rolls of 11-19 are 20) 130000 13000 djMM 1866
Sword of the Hard-Fisted +8/+8 (+0/+6 Slaying) 140000 14000 djMM 1867
Sword of the Haughty x2/x2 (x2 item; Slay x2 creatures; does 0 dmg to x1 creatures) 240000 24000 djMM 1868
Sword of the Headstrong +8/+8 (immune to mental/psionic attacks) 180000 18000 djMM 1869
Sword of the High-Minded +12/+4 (immune to spiritual/domination attacks) 110000 11000 djMM 1870
Sword of the Honorable +8/+8 (Slay E; does 0 dmg to G) 100000 10000 djMM 1871
Sword of the Horrible +16/+0 (can backstab even to front even if all-around sight) 140000 14000 djMM 1872
Sword of the Humble +8/-4 (-8 init penalty; +1 Int; +2 Wis; +3 Chr) 60000 6000 djMM 1873
Sword of the Humorous +8/+8 (Tasha's Uncontrollable Laughter brand) 110000 11000 djMM 1874
Sword of the Wild Coast 1000 100 GRA1 1875
Sword of Xiombarg (5d5) (+15,+15) [+15]; +2 to STR, DEX, CON, CHR, Attacks, Speed; Slay Animal, Orc, Troll, Giant, Dragon; Flame Tongue; Frost Brand; Chaotic; Resist Fire, Cold, Poison, Confusion, Nether, Nexus, Chaos,; Disenchantment; See Invisible; Drains Experience; Aggravates 860000 86000 Gumband 1876
Syrar's Silver Sword 10000 1000 Magist1 1877
Tabard of the Mystics 20000 2000 Magist1 1878
Talisman (0, 1 ch.: counter an Psi/Magic/Inn) (9/10 ch.) 400000 40000 DM 1879
Talisman (1 use: counter an Psi/Magic/Inn) 5000 500 djMM 1880
Talisman of Pure Good 35000 3500 DMG1 1881
Talisman of the Beast 25000 2500 Magist1 1882
Talisman of the Sphere 1000 100 DMG1 1883
Talisman of Tongues 35000 3500 Magist1 1884
Talisman of Ultimate Evil 35000 3500 DMG1 1885
Talisman of Zagy 10000 1000 DMG1 1886
Talisman: [x1] Protection from creatures with Nil AL; 1M: Dominate a creature with Nil AL. 55000 5500 ? 1887
Talons of the Danse Macabre 30000 3000 Magist1 1888
Tapestry of Ekbir 12500 1250 GRA1 1889
Taragarth, The Bloodbrand 10000 1000 Magist1 1890
Telekinetic Focus (Psi10 item; 3M: Set item to you. You can originate Psi10 powers from this obj.) 50000 5,000 RoleAids 1891
Teleportation Chamber 50000 5000 ToM 1892
Tenser's Portmanteau/Frugality 60000 6000 ToM 1893
Terroh Cards 10000 1000 djMM 1894
Thillonrian Shield/Berserking 12000 1200 GRA1 1895
Throne of the Gods [x9 artifact] 20000000 2000000 DMG1 1896 3.2
Throwing Hammer 'Mindori' (2d4) (+15,+15); +3 to DEX, CON; Slay Dragon; Lightning Brand; Flame Tongue; Slow Digestion; Hold Life; Activates for dispel a dragon (level / 4)d33 every 200 turns 475000 47500 OAng 1897
Thrusting Spear of Orome (2d6) (+15,+15) [3,+0]; +4 to WIS, Infravision; Slay Giant; Flame Tongue; Resist Fire, Light; Feather Falling; Permanent Light; See Invisible; Blessed Blade; Activates for stone to mud every 5 turns 800000 80000 OAng 1898
Thurbrand's Protector 50000 5000 Magist1 1899
Tiger Cloak of Chakyik 15000 1500 GRA1 1900
Tiger Cloak of Chakyik (+3 Str) 125000 12500 ? 1901
Time Bomb 5000 500 ToM 1902
Timeglass of the Mage 50000 5000 GRA1 1903
Tome of Alter Reality (1 use) 40000 4000 ? 1904
Tome of Clear Thought 80000 8000 DMG1 1905
Tome of Leadership & Influence 75000 7500 DMG1 1906
Tome of Understanding 80000 8000 DMG1 1907
Tome of Valiant Stories (Entire party gains +4 to hit for 1 day. Can only be read once.) 10000 1000 ? 1908
Tooth of Dahlver-Nar [x2 artifact] 1000000 100000 DMG1 1909 3.2
Torc of Weather Influence (1V: Fog; 1P: Calm Weather; 1P: Call Rain; 1M: Call Wind) 50000 5000 djMM 1910
Torque of Boromir (+0,+18); +2 to STR; Resist Fear; Sustain STR; Activates for frighten monsters every 40+d40 turns 250000 25000 OAng 1911
Tower Shield [AC +2] +3/+2; 1M: Shield spell (2nd edition version) 25000 2500 ? 1912
Trident 'Hillostel' (1d23) (+8,+8) [4,+0]; +1 to Infravision; Resist Lightning 225000 22500 OAng 1913
Trident of the Oljatt Sea [Trident; 2d4/2d4] +2/+2; 1M, 1/t: Steam blast 6d12 area (save:½) 120000 12000 ? 1914
Trident of Ulmo (4d8) (+15,+19); +4 to DEX; Slay Animal, Dragon; Blessed Blade; Immunity to Acid, Paralysis; Resist Acid, Nether, Experience Drain; Slow Digestion; Regeneration; See Invisible; When activated, it teleports a line of opponents away 1200000 120000 EyAng 1915
Trident of Wrath (3d8) (+16,+18); +2 to STR, DEX, Attacks; Slay Evil, Undead; Blessed Blade; Venom Brand; Resist Light, Dark; See Invisible 900000 90000 EyAng 1916
Trimia's Catalogue/Artifacts 120000 12000 ToM 1917
Trivium's Pebbles: Throw at ground: 1 target must save or count them (make Int check /r to break effect). 20000 2000 ? 1918
Trollish Wooden Club 'Skullbasher' (3d8) (+10,+30); +10 to STR; Disrupts spellcasting; Ignores Disenchantment 1000000 100000 EyAng 1919
Trumpet of Doom 9000 900 Magist1 1920
Tusmit's Battle Crescent 10000 1000 GRA1 1921
Tusmit's Battle Crescent (+1 AC; +10 hp; Pro. Normal Missiles cont.; 0, 1/reset: +2 to any die roll) 180000 18000 ? 1922
Two-Handed Flail 'Thunderfist' (3d6) (+5,+18); +4 to STR, CON; Slay Animal, Orc, Troll; Lightning Brand; Flame Tongue; Resist Lightning, Fire, Fear, Dark; It provides light (radius 0) when fueled. 1600000 160000 PernAng 1923
Two-Handed Sword 'Gurthang' (3d6) (+13,+17); +2 to STR; Slay Troll, Xdragon; Flame Tongue; Poisoned; Very sharp; Resist Fire, Poison; Free Action; Slow Digestion; Regeneration; It provides light (radius 0) when fueled. 1000000 100000 PernAng 1924
Two-Handed Sword of Hisil (3d6) (+10,+14); +2 to STR; Slay Giant; Frost Brand; Resist Cold; Sustain STR; Free Action; Activates for frost bolt (3 + level / 8)d8 every 7+d7 turns 275000 27500 OAng 1925
Two-Handed Sword of Twilight (4d6) (+15,+20) [+10]; +5 to Speed; Flame Tongue; Resist Fire, Fear, Disenchantment; Self-Cursing; Aggravates; Cursed; Heavily Cursed; Permanent Light(1) 280000 28000 Gumband 1926
Two-Handed Sword 'Twilight' (4d6) (-40,-60) [-50]; +10 to Speed; Flame Tongue; Immunity to Fire; Resist Fire, Fear, Disenchantment; Aggravates; Permanent Light(1); Activates for 1000 100 ZAng 1927
Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21); +4 to STR, CHR, Infravision; Slay Animal, Evil, Undead, Demon, Orc, Troll, Giant, Xdragon; Flame Tongue; Very sharp; Resist Fire, Confusion, Chaos; Free Action; See Invisible; Slow Digestion; Aggravates; Permanent Light(1); Activates for 2050000 205000 ZAng 1928
Universal Solvent 10000 1000 DMG2 1929
Vacuous Grimoire 1000 100 DMG1 1930
Valarde's Harp 10000 1000 Magist1 1931
Violin of Sympathy (Empathy/Sympathy) 20000 2000 djMM 1932
Wafer of the Aspirants (1V, 1/d: Summon 20 first level druids) 5000 3000 DM 1933 3.2
Wand of 12d6 fireballs 2500 250 ? 1934
Wand of 72d6 (avg 252) Crapulence Wacky Balls (save for 1/2) (700/720 charges) 70000 7000 ? 1935
Wand of Armory 6000 600 Magist1 1936
Wand of Assault (1V: Magic Missile; 1P: Major Missile; 1M: 42 dmg Force ball no save) 100000 10000 djMM 1937
Wand of Banishment 50000 5000 Magist1 1938
Wand of Conjuration 35000 3500 DMG1 1939
Wand of Darkness 40000 4000 Magist1 1940
Wand of Defoliation 4000 400 UA1 1941
Wand of Destroy Sphere/Annhil. 150000 15000 ? 1942
Wand of Destroy Sphere/Annihilation 150000 15000 DM 1943
Wand of Displacement 35000 3500 Magist1 1944
Wand of Earth & Stone 5000 500 UA1 1945
Wand of Element Trans. 10000 1000 ToM 1946
Wand of Enemy Detection 7000 700 DMG1 1947
Wand of Eyes 30000 3000 Magist1 1948
Wand of Fear 10000 1000 DMG1 1949
Wand of Fire 23000 2300 DMG1 1950
Wand of Fire Casting (Psi10 item; 1M, 1 ch: Fire Stream (Psi10, SL=4, CL=12)) 40,000 4,000 RoleAids 1951
Wand of Fireballs (per 1d6) 1000 100 UA1 1952
Wand of Flame Extinguishing 5000 500 UA1 1953
Wand of Flame Extinguishing (1M, may borrow from future, 1 charge: Counter a fire-based attack) (85/100 charges) 10000 1000 ? 1954
Wand of Force 15000 1500 UA1 1955
Wand of Frost 30000 3000 DMG1 1956
Wand of Hammerblows 10000 1000 Magist1 1957
Wand of Healing Balls (1M, 1 ch: 9d6 Healing ball (save:½ if you want to resist)) 30000 3000 DM 1958
Wand of Highfolk 40000 4000 GRA1 1959
Wand of Ice Storms 13000 1300 UA1 1960
Wand of Ignition (Psi10 item; 1V, 1 ch: Destroy item (save vs. fire) and 1d3 fire dmg to it's holder) 30,000 3,000 RoleAids 1961
Wand of Illumination 7000 700 DMG1 1962
Wand of Illusion 10000 1000 DMG1 1963
Wand of Knock 25000 2500 Magist1 1964
Wand of Lightning 20000 2000 DMG1 1965
Wand of Lightning Bolts (/1d6) 1000 100 UA1 1966
Wand of Magic Detection 9000 900 DMG1 1967
Wand of Magic Missiles (/miss.) 1000 100 DMG1 1968
Wand of Magical Mirrors 30000 3000 Magist1 1969
Wand of Metal & Mineral Detect. 5000 500 DMG1 1970
Wand of Metal Command 13000 1300 UA1 1971
Wand of Meteor Swarms 25000 2500 ? 1972
Wand of Negation 18000 1800 DMG1 1973
Wand of Obliteration 25000 2500 Magist1 1974
Wand of Ochalor's Eye 35000 3500 Magist1 1975
Wand of Orcus [x4 artifact] 500000 50000 DMG1 1976 3.2
Wand of Paralyzation 18000 1800 DMG1 1977
Wand of Petrification (1M, 1 ch: Target saves or turned to stone) 25000 2500 i/Al- 1978
Wand of Polymorphing 18000 1800 DMG1 1979
Wand of Prime Material Pocket 25000 2500 ToM 1980
Wand of Salt 50000 5000 Magist1 1981
Wand of Secret Door &Trap Loc. 17000 1700 DMG1 1982
Wand of Sensitivity to Psychic Impressions 10000 1000 djMM 1983
Wand of Size Alteration 15000 1500 UA1 1984
Wand of Sleep 40000 4000 Magist1 1985
Wand of Slowness (1M, 1 charge: Slow. 1M, 2 charges: Stop). 40000 4000 ? 1986
Wand of Steam & Vapor 15000 1500 UA1 1987
Wand of Teeth 35000 3500 Magist1 1988
Wand of Warding 40000 4000 Magist1 1989
Wand of Water-Finding 20000 2000 Magist1 1990
Wand of Whips 25000 2500 Magist1 1991
Wand of Wonder 30000 3000 DMG1 1992
Wand of Wounding (50/50 ch) (0,1 ch,1/r: Spell you cast does double dmg) 60000 6000 djMM 1993
Wand, Anything 250000 25000 UA1 1994
Wand, Buckler 5000 500 UA1 1995
Wand/Cold (Cone of cold 12d12 dmg (save: 1/2)) 25000 2500 RC0 1996
Wand/Fireballs (Fireball 24d6 dmg (save: 1/2)) 25000 2500 RC0 1997
Wand/L.Bolts (Lightning bolt 18d8 dmg (save: 1/2)) 25000 2500 RC0 1998
Wand/Negation (Dispel Magic @ 24th CL) 15000 1500 RC0 1999
Wand/Polymorph (Poly Self or Other) 20000 2000 RC0 2000
Wand/Trap Det. (Detect ALL traps within 20') 25000 2500 RC0 2001
Wand: [x1] of Gravity [98/100 ch] 0,1 ch: Slow Gravity; 1V,1 ch: Stop Gravity; 1P,1 ch: Alter Gravity up to 90 degrees out of plane; 1M, 1 ch: Reverse Gravity; 1V,1P,1M,3 ch: Gravity Beam (120' long, 18d20, save for none). 150000 15000 ? 2002
Wand: [x1] of Magnetism [98/100 ch] 1P,1 ch: Create Magnetic Field 30'sq. SR=25; 1V,1 ch: Magnetic Bolt (56d4, no save); 0,1 ch: Reverse Magnetism. 120000 12000 ? 2003
Wand: [x1] of Sonic Disruption [97/100 ch] 1M,1 ch: Sonic Blast (10d10 cone,save:½); 1M,2 ch: Sonic Bolt (20d20 to 1 target,save:½); 1M,3 ch: Sonic Boom (30d30 to 1 tg,no save). 90000 9000 ? 2004
Wand: [x2/72/20/LN] of Jet [43/50 ch] 0,1 ch: Spell (that you can normally cast) is 1 SL lower; 0,X ch: Put a spell (that you can normally cast) of spell level X in your memorization; you may "true downgrade" as per Arch-Mage (keeping spell levels; e.g. 1 8th = 4 2nds). 550000 55000 ? 2005
War Hammer of Aule (9d3) (+19,+21) [+5]; +4 to WIS, Tunneling; Slay Evil, Undead, Demon, Xdragon; Lightning Brand; Resist Acid, Lightning, Fire, Cold, Fear, Nexus; Free Action; See Invisible; It provides light (radius 0) when fueled. 2500000 250000 PernAng 2006
Ward (Psi10 item; 1M, 1/d: Kinetic Dome (Psi10, SL=5, CL=15) for 6h) 50,000 5,000 RoleAids 2007
Warlord Blade of the Shield Lands [Broad Sword; 1d4+4/1d6+3] +4/+2; 18 Chr 80000 8000 ? 2008
Warlord Blade/Shield Lands 16000 1600 GRA1 2009
War-Staff of Nyrond 50000 5000 GRA1 2010
Watertight Helmet (keeps out water; cont. Create Air; Underwater Action) 30000 3000 djMM 2011
Weapon (base 6d12/6d20 melee or 2d12/2d20 ranged) +18/+18; Ignores Ironskins, Stoneskins, Pro. Weapons effects, WR; Pick one of: Vorpal, Energy Drain 1 level /hit, Vampiric Regen 360000 36000 DM 2012
Weapon (base 6d12/6d20 melee or 2d12/2d20 ranged) +18/+18; Ignores Ironskins, Stoneskins, Pro. Weapons effects, WR; Slay (x2 dmg) one of: Outer, Undead, Humanoids, Golems, Dragons, Aliens 360000 36000 DM 2013
Weapon A1 (Direct Physical) (+8/+8; reverse Meteor Swarm (Air & Water) brand) 170000 17000 DM 2014
Weapon A5 (Bonus to Attacks) (+8/x3; +4/die w/spells; +5 Str) 250000 25000 DM 2015
Weapon Ability: 1's are 2's 30000 3000 ? 2016
Weapon Ability: Disarming 60000 6000 ? 2017
Weapon Ability: Disintegrate 80000 8000 ? 2018
Weapon Ability: Energy Drain 80000 8000 ? 2019
Weapon Ability: Imprisonment 100000 10000 ? 2020
Weapon Ability: Ninja Speed 40000 4000 ? 2021
Weapon Ability: Stunning 70000 7000 ? 2022
Weapon Ability: Teleport Away 50000 5000 ? 2023
Weapon: [x1] Dragon Bow [#Att = 3/1; 16d8/16d8] +20/+13; Dragonlance; 0: Str 25 til next reset; Can use old "Point Blank" (even under 0.51); Point Blank Range = sight. 425000 42500 ? 2024
Weapon: [x2/-] Scythe Pole [Size L; Scythe blade on end of Pole Arm; 2d10/1d12] +7/+18; steals 1 random spell/hit; Spell Conduction; spells conducted give no saving throw; if you hit someone they gain 10% spell failure on wizard/priest spells until next reset. 220000 22000 ? 2025
Weapon: [x2/40/30/NG] Black Hammer of Hashut [Size M; unusual material; 1d30/1d30] +12/+17; all non-undead take 1 dmg/r within 30'r; each hit causes loss of 1 Str; automatically does appropriate type of damage if target is vulnerable to something; 0,1/s: Know what material/element a target is vulnernable to. 235000 23500 ? 2026
Weapon: [x2/60/20/NG] Arrow of Abaris [Size S; 1d10/1d10] x6/x1; Ignores defenses & resistance; Owner is Improved Invisible, Immune to Disease, Flying, 3/d: Divination; can be merged. 840000 84000 ? 2027
Weapon: [x2] Quad Axe of Krell [Size M; 4 blades in cross configuration; 2d8/2d8] x4/x4; nat 20 before mult.: can attack same target again (don't check for 20 again on extra attack); 0,take 1 damage: Target just hit takes 1 damage; 0,1/r: Power Word Kill a target just hit. 800000 80000 ? 2028
Weapon: [x3/100/60/LE] Ortnit's Lance of Doom [Size L; 10d10/12d12] +27/+24; +10/+10 extra vs. giant-class; Translates all languages heard or read; Hold Monster brand; 0,2/d: All missile weapons used against you automatically miss; x2 physical and breath weapon damage if you are a dragon. 570000 57000 ? 2029
Weapon: [x3/90/60/CE] Fiery Brand of Masauwu [Size M; looks like a lit torch; 2d5/3d5] +20/+19; Meteor Swarm brand; Disintegrate target it hits each time (save vs.PP-90); Turn as Pri 36; +4 damage per die with fire-based spells; True Seeing at will; 3/d: Teleport without Error; +5 full Con; +3 CL on one Priest class; 5/d: Harm a target you just hit. 710000 71000 ? 2030
Weapon: 10 half-plusses 25000 2500 ? 2031
Weapon: 12 half-plusses 30000 3000 ? 2032
Weapon: 2 half-plusses 5000 500 ? 2033
Weapon: 4 half-plusses 10000 1000 ? 2034
Weapon: 6 half-plusses 15000 1500 ? 2035
Weapon: 8 half-plusses 20000 2000 ? 2036
Weapon: Axe of Chucking [hurls blades from end]; Petrification; 1V,1 att: hurl 1d6 blades doing 1d8 damage each; Homing; Instant Returning; Dwarven Thrower; Hurling; Throwing. 130000 13000 ? 2037
Weapon: Carbine [gun; #Att 12/1; dmg (1d8)d8/(1d10)d10] +2/+5; 1 gun P: (2d20)d20, 30'cone. 125000 12500 ? 2038
Weapon: Chainsaw [magically powered; 2d2+8/2d2+10] +4/+11; 80000 8000 ? 2039
Weapon: Gladiator Sword [Size M; 2d6/1d6] +7/+2; extra +7/+2 vs. bipeds; Biped Slayer. 98000 9800 ? 2040
Weapon: Tire Iron [4 pointed; 4d2/4d3] +10/+4; 1P: can take apart technological items; Target's AC, saves, THAC0, and damage gets worse by 1 each per hit until next reset. 150000 15000 ? 2041
Weapon: x2/x2 30000 3000 ? 2042
Web of a ///\oo/\\\ (AC +8) +0/+1, +4 Str, +4/+0 Slaying, +20 hp ("chest armor" slot) 300000 30000 Phoenix 2043
Weed of the Witch 10000 1000 Magist1 2044
Weird Stuff A3 (Attacks to Stop/Slow) (0,1/target: Maze; 1M,1/target: Life Trapping) 170000 17000 DM 2045
Weird Stuff B5 (Miscellanious Rogue) (Get 800% in 27th powers in all Coll 0.53 Rogue charts) 8135000 813500 DM 2046
Weird Stuff C4 (Misc Spell Power) ((100/100 ch.) 1M, X^2 ch: cast a spell of level X; X<=9) 675000 67500 DM 2047
Well of Many Worlds 60000 6000 DMG1 2048
Wheel of Fortune (similar to Deck of Many Things) 60000 6000 RC0 2049
Whip 'Lasher' (1d6) (+12,+15); +3 to DEX, Attacks; Slay Animal, Orc; Poisoned; Very sharp; Resist Poison; Free Action; It provides light (radius 0) when fueled. 500000 50000 PernAng 2050
Whip of Entanglement (1d5) (+5,+8) [+4]; +2 to DEX; Slay Animal; Free Action; Activates for slow monsters every 25+d25 turns 170000 17000 Gumband 2051
Whip of Gothmog (3d6) (+13,+15); -2 to INT, WIS, DEX; Slay Animal, Person, Xdragon; Flame Tongue; Immunity to Fire; Resist Lightning, Dark; Permanent Light; Aggravates; When activated, it fires a large fire ball 250000 25000 EyAng 2052
Whip of Harodron (1d5) (+12,+10); Slay Troll; Acid Brand; Resist Cold, Blindness; Permanent Light 225000 22500 OAng 2053
Whip of Zeif 8000 800 GRA1 2054
Whip of Zeif [Whip; 1d2+2/1d3+1] +3/+3; Deafness brand (save) 50000 5000 ? 2055
Whip 'Oiond' (1d6) (+4,+8); +2 to Attacks; Slay Animal, Plant; Venom Brand; Slow Digestion; Regeneration 150000 15000 EyAng 2056
Whisper's Rod of Transportation 50000 5000 Magist1 2057
Whistle of Axewood 35000 3500 GRA1 2058
White Armor of the Griff Mountains [AT +6] +3/+3; Resist Cold 135000 13500 ? 2059
White Armor/Griff Mountains 22500 2250 g87 2060
White Turban of Marid Summoning 15000 1500 GRA1 2061
Wind Fan 5000 500 DMG1 2062
Wings of Flying 7000 700 DMG1 2063
Wings of the Rakers 10000 1000 GRA1 2064
Witch's Bottle (x2 effect from Necromancy spells) 20000 2000 djMM 2065
Wizard's Robe of Mordenkainen [5,+15]; +3 to INT, Mana; Immunity to Paralysis, Blindness; Resist Confusion; When activated, it displaces you a short distance away 1000000 100000 EyAng 2066
Wolf Cloak of Wegwiur 20000 2000 g86 2067
Wonderful Hand 14000 1400 Magist1 2068
Wooden Shield of the Elder Forest [1,+20]; +3 to CON; Resist Disease, Disenchantment; Ignores Disenchantment 1000000 100000 EyAng 2069
Wooden Shield of Thorin [3,+25]; +4 to STR, CON; Immunity to Acid; Resist Sound, Chaos 600000 60000 Gumband 2070
Woodworker's Tools of Dyvers 20000 2000 g86 2071
Wristband of Chameleon Power 10000 1000 djMM 2072
Writing Tablet of Zann (1/d: Contact Other Plane or Commune with any god) 30000 3000 i/Al- 2073
Yatil Wand of Zooming 35000 3500 GRA1 2074
Zagyg's Flowing Flagon 4000 400 UA1 2075
Zagyg's Spell Component Case 4000 400 UA1 2076
Zunzalor's Harp 40000 4000 Magist1 2077

[E5] Unusual Material for Weapons & Armor


An item can be made of only 1 material. For magic items, use the cost for the non-magical version of the item. AC/Save/Hit/Dam adjustments are given like magic items; a positive number is good.
Bulk is Bulkiness; here positive numbers are bad. S is Session # available.
"W" means "Weight". Any item which costs less than 1 gp base is considered to be 1 gp.

Armor Weapon
Metal Type Cost Weight AC Save Bulk Note TH dmg Note S Source New?
Adamantine x100 x1 0 0 0 DR (W/10)/-; Reduce rogue penalty by 5 +1 0 - 4 SRD3.5 3.4
Adamantite x500 x0.6 +2 +2 -2 - +2 +2 - 1 DM?
Adamantium x250000 x0.5 +4 +4 -3 - +4 +4 - 10 DM?
Alchemical Silver x1.9 x1 0 -1 0 Immune Lycanthropy 0 -1 Ignore DR 1 SRD3.5 3.4
Aluminum x3 x0.3 -1 -1 -1 - -1 -2 - 2 DM?
Amber x9 x0.3 -1 +1 +1 Hold Life, Preserves -1 +1 Slay Undead 7 DM?
Bone x2 x0.5 -1 +1 +1 Resist Nec,Undead -1 +1 Slay Unlive 1 DM?
Black Titanium x3 mil x0.4 +6 0 -3 x2 XP if Evil +6 0 Slay Good 11 Synnibarr
Bronze x0.6 x1 -1 0 0 - -1 0 - 1 DM?
Celstar Steel x700 x0 0 +1 -7 Resist Faerie Magic x2 +2 Weapon Passwalls 9 DM
Cold Iron x2 x1 0 0 0 - 0 0 Ignore DR 1 SRD3.5 3.4
Concuss.Crystal x35 x0.1 0 +1 +1 Fire(Mineral) Shield 0 +1 +2 Mineral dmg 8 DM?
Darkwood x2 x0.3 0 0 0 Reduce rogue penalty by 10 0 0 - 1 SRD3.5 3.4
Diamond x50000 x4 +3 +1 +2 x2 Abj/Pro effects +3 +1 Ignore Abj/Pro 3 DM?
Dilithium x10 mil x0.8 +10 -6 -1 Immune Anti-Matter +10 -6 Slay Anti-Matter 12 StarTrek
Drow Steel x130 x0.6 0 +1 -1 Destroyed in Sun +1 0 Destroyed in Sun 1 DM?
Dwarven Steel x20 x1.1 +1 +1 0 - 0 +1 - 1 DM?
Eldrich-iron x800 x1 +2 +2 0 +30% IR, +30% RR +2 +2 Slay Outer Neutral 6 DM?
Ele-Earth x2 x0.8 +1 0 +1 Resist Earth 0 +1 Slay Ele-Air 4 DM?
Ele-Ice x30 x0.2 -2 +1 +1 Resist Ice,Cold +1 -1 Slay Ele-Lava 4 DM?
Ele-Mineral x5000 x2 +2 +1 +1 Resist Mineral +2 +1 Slay Ele-Vacuum 4 DM?
Elven Steel x40 x0.5 0 0 -1 - 0 0 - 1 DM?
Fine Steel x2 x0.9 0 0 0 - 0 0 - 1 DM?
Forgotten Steel x100 x0.7 0 +1 0 W% IR 0 +1 +4 force dmg 8 DM?
Glassteel x8 x0.8 +1 +1 0 - +1 0 - 2 DM?
Gold x50 x2 -4 +1 +1 Resist x2 Beings -4 +1 Slay x2 Beings 2 DM?
Granite x3 x1.6 -2 +2 +1 x2 # of Stoneskins -2 +2 Leaks all dmg 7 DM?
Gravanium x450 x-1 +3 -3 -3 Resist Gravity +3 -3 1/t:Reverse Gravity 5 DM?
Hadrathium x2000 x0.3 +2 -2 +1 Resist Dragon +2 -2 Slay Dragon 5 DM?
Heaven-iron x700 x0.7 +3 +1 0 +30% PR, cons +1 TH +3 +1 Slay Outer Evil 6 DM?
Hell-iron x600 x1.3 +1 +3 0 +30% MR, need +1 TH +1 +3 Slay Outer Good 6 DM?
Iron x0.9 x1.2 0 0 0 - 0 0 Ignore Ironskin 1 DM?
Kevlar x8000 x0.6 +4 -1 0 - +4 -1 - 9 DM?
Lead x4 x1.8 -2 +4 +1 Cannot be targetted -2 +4 Ignore WR 1 DM?
Maledrith x125 x0.9 +5 -5 -1 Immune TK, Kinetic +5 +5 - 9 DM?
Ment'ha Jewel x20 bil x0.01 x3 x3 0 +2 to mult.; +18 lvl x3 x3 Lower Mult brand 12 DM?
Midn. Sunstone x600000 x0.2 +6 +3 +3 x2 Priest prog +3 +6 Slay Opp. AL 10 Synnibarr
Mirror x10 x1.1 +1 +4 +1 MReflection W% +1 +1 Curse brand 6 DM
Mithral x200 x0.7 +1 +1 -1 - +1 +1 - 1 DM?
Mithral3 x400 x0.5 0 0 -1 Reduce rogue penalty by 15 0 0 - 7 SRD3.5 3.4
Moonstone x100000 x0.6 +1 +2 +1 x2 Psi pools +1 +2 Slay Psionic-using 3 Synnibarr
Orichalc x700000 x0.3 0 +9 -1 W% A-MR; Stores W SLs +9 0 Rod of Absorption 10 DM?
Pelleum Steel x40 x10 -1 +1 +1 Resist basic elements -1 +1 Slay basic element 8 DM?
Plastic x3 x0.2 0 0 -1 Vulnerable to heat 0 0 - 7 DM?
Plastisteel x10 x0.6 0 0 -1 - 0 0 Ignore InertialBar 7 DM?
Plutonium x4 mil x2.5 +4 +4 +2 (Psi9) RS=W/10 field +4 +4 RS=W/10 blast /hit 11 DM?
Power Iron x1 mil x0.9 +4 +4 +4 25 Barbarian Con +4 +4 25 Barbarian Str 5 DM?
Quartz x500 x0.3 0 +1 +1 +10 Ioun Stone slots 0 +1 Destroy 1 Ioun/hit 8 DM?
Rainbow Silver x50 x1 -2 +3 0 Hold Body, Resist Nec +3 -2 Knock out Spirit 8 DM
Rubber x4 x0.5 +1 +1 +2 W% WR +1 +1 2nd attack if miss 7 DM?
Scrith x250 mil x25K +14 +17 +6 Immune to all Energy +14 +17 Ignore x1 Abj/Pro 12 DM?
Shadarkeem Metal x30 mil x0.4 +13 +6 +1 +W*5% MR,PsiR,InnR +13 +6 Holy (AL) Avenger 11 Synnibarr
Shemite x25 mil x4 +6 +12 +1 +1 MF; 0,1/s: Cureall +6 +12 -1 MF 10'r /hit 11 DM?
Silver x5 x1 -2 +2 0 Resist Lycanthropes +2 -2 Slay Lycanthropes 1 DM?
Solid Neutronium x3 bil x10G +300 +100 +10 W% WR; need +20 wpn +100 +300 -W% WR shift 11 StarTrek
Stone x2 x1.5 -1 +1 0 - -1 +1 Ignore Stoneskin 1 DM?
Sunstone x500000 x0.3 +3 +6 +3 x2 Wizard prog +6 +3 Slay Magic-using 3 Synnibarr
Thri-Kreen Crystal x60 x0.1 -1 +1 -1 - +1 -1 - 3 DM?
Titanium x1000 x10 +3 +3 -3 - +3 +3 - 5 DM?
Trilithium x40 mil x2.7 +15 -9 -2 Immune Matter +15 -9 Slay Matter 12 DM?
Tritanium x3000 x30 +9 +9 -1 Vulnerable to Bash +9 +9 Doesn't leak 9 DM?
Tritanium Mesh x60000 x300 +12 +12 -2 - +12 +12 - 10 StarTrek
Uranium x2 mil x2.4 +3 +3 +2 (Psi9) RS=W/15 field +3 +3 RS=W/15 blast /hit 10 DM?
Venderant Nelab x10 bil x0 x2 x2 0 +1 to mult.; +9 lvl x2 x2 As You Are brand 12 Synnibarr
Vibranium x900 x1 0 -1 0 Disintegrate Weapons 0 -1 Disintegrate Armor 9 DM?
Wood x0.5 x0.5 0 0 0 - 0 0 - 1 DM?

[E7] Intelligent Magic Items


[E7.1] Number of Powers

Type Multiplier Typical
Ego
Lesser Greater Extraordinary /
Special Purpose
Awesome /
Concordant Power
XPV
(original)
XPV
(Alt.: L=1, G=4,
E=9, X=16)
low-Int x1 1d20 2 0 0 0 500 1000
medium-Int x1 1d30+10 3 1 0 0 1500 3500
high-Int x1 1d40+20 4 2 1 0 3000 10500
minor relic x2 1d80 5 3 1 0 5000 26000
major relic x2 1d90 4 3 2 0 7500 34000
grand relic x2 1d100 3 4 2 1 10500 53000
artifact x3 1d160 2 3 3 2 42500 109500
artifact x4 1d250 1 2 4 3 125500 186000
artifact x5 1d360 0 1 5 4 262500 282500
artifact x6 1d490 0 0 4 5 467000 348000
artifact x7 1d640 0 0 3 6 752500 430500
artifact x8 1d810 0 0 2 7 1132500 520000
artifact x9 1d1000 0 0 1 8 1620500 616500

[E7] Intelligent Magic Items


[E7.4] Intelligent Item Powers - Lesser

Effect gp cost (3E) Source d77
10 ranks in Bluff 5000 DMG3.5? 1
10 ranks in Decipher Script 5000 DMG3.5? 2
10 ranks in Diplomacy 5000 DMG3.5? 3
10 ranks in Intimidate 5000 DMG3.5? 4
10 ranks in Knowledge (choose category) 5000 DMG3.5? 5
10 ranks in Listen 5000 DMG3.5? 6
10 ranks in Search 5000 DMG3.5? 7
10 ranks in Sense Motive 5000 DMG3.5? 8
10 ranks in Spellcraft 5000 DMG3.5? 9
10 ranks in Spot 5000 DMG3.5? 10
1E: activate zone of truth 3/day 6500 DMG3.5? 11
1E: bless its allies 3/day 1000 DMG3.5? 12
1E: cure moderate wounds (2d8+3) on wielder 3/day 6500 DMG3.5? 13
1E: darkness 3/day 6500 DMG3.5? 14
1E: daze monster 3/day 6500 DMG3.5? 15
1E: detect magic at will 3600 DMG3.5? 16
1E: faerie fire 3/day 1100 DMG3.5? 17
1E: hold person on an enemy 3/day 6500 DMG3.5? 18
1E: locate object 3/day 6500 DMG3.5? 19
1E: major image 1/day 5400 DMG3.5? 20
1E: minor image 1/day 2200 DMG3.5? 21
Anti-Magic 10% (DR 6T) 0D&D-Master 22
Bless(R60',DR6T,EF20'sq, + 1ML/Hit/Dmg; X5) 0D&D-Master 23
Blight' (R 60', DR 6T, EF 20'sq, -1 ML/Hit/Dmg; X5) 0D&D-Master 24
Bouyancy, to 10,000 cn (DR 6T) 0D&D-Master 25
Cause Fear* (R 120', DR 2T; X5) 0D&D-Master 26
Cause Wounds, Light* (EF 7 hp; X5) 0D&D-Master 27
Change Odors (EF 30' cube) 0D&D-Master 28
Change Tastes (EF 40 meals or 20 cu.ft.) 0D&D-Master 29
Climb Walls, 70% (DR 12T) 0D&D-Master 30
ConfuseAlignment*(R Touch, DR 40T; 0D&D-Master 31
Container, to 5,000 cn (DR 6 hours) 0D&D-Master 32
Cure Wounds (EF 7 hp; B26) 0D&D-Master 33
Darkness*(R 120', DR46T, EF30' dia; X11) 0D&D-Master 34
deathwatch continually active 2700 DMG3.5? 35
detect elevator/shifting rooms/walls in a 10' radius DMG1 36
Detect Evil (DR 6T, EF R 60'; B41) 0D&D-Master 37
detect evil/good in a 10' radius DMG1 38
detect gems, kind, and number in a 10' radius DMG1 39
detect invisible objects in a 10' radius DMG1 40
Detect Magic (DR 6T, EF R 60'; B39) 0D&D-Master 41
detect magic in a 10' radius DMG1 42
Detect New Construction (R 60', DR 36T) 0D&D-Master 43
detect precious metals, kind, and amount in a 20' radius DMG1 44
detect secret doors in a 5' radius DMG1 45
Detect Slopes (R 30', DR 36T) 0D&D-Master 46
detect sloping passages in a 10' radius DMG1 47
detect traps of large size in a 10' radius DMG1 48
Find Traps, 50% (DR 6T) 0D&D-Master 49
FloatingDisc(DR 6T, EF 5,000 cn; B39) 0D&D-Master 50
HoldAnimal(R 180', DR 40T, EF one type, 4 cr; C15) 0D&D-Master 51
Levitate (DR 46T; B41) 0D&D-Master 52
locate object in a 120' radius DMG1 53
Magic Missile (EF 5 missiles, ld6 + 1D each; B40) 0D&D-Master 54
Memorize + 1 bonus spell level 0D&D-Master 55
Mindmask (R Touch, DR 12T; X11) 0D&D-Master 56
Open Locks, 60% (DR 6T) 0D&D-Master 57
Predict Weather(DR 12 hours, EF 40 miles; C 15) 0D&D-Master 58
Produce Fire (DR 2T; C15) 0D&D-Master 59
Protection from Evil (DR 6T; B40) 0D&D-Master 60
Purify Food and Water (R lo', EF 6 waterskins or 12 food; B27) 0D&D-Master 61
Read Languages (DR 6T; B40) 0D&D-Master 62
Read Magic (DR 3T; B40) 0D&D-Master 63
Remove Fear (DR 3T, EF +6 SAve; B27) 0D&D-Master 64
Repair normal objects (EF up to 1,000 0D&D-Master 65
Resist Cold (DR 12T, EF + 2ST, -l/die D, 30'; B27) 0D&D-Master 66
Resist Fire (DR 6T, EF + 2ST, -1ldie D; 0D&D-Master 67
Shield (DR 6T; B40) 0D&D-Master 68
Sleep (R 240', DR 20 T, EF up to 20 HD, 40' sq; B40) 0D&D-Master 69
Speak with Animals (R 30', DR 6T; X6) 0D&D-Master 70
Timekeeping (DR to 24 hours from 1 mark) 0D&D-Master 71
Tree movement (DR 12T) 0D&D-Master 72
Ventriloquism (R go', DR 3T; B40) 0D&D-Master 73
Warp Wood(R240', EF40 arrows; C15) 0D&D-Master 74
Water Breathing (R30', DR 1 day; X12) 0D&D-Master 75
Weapon damage bonus + 2 (DR 1T) 0D&D-Master 76
Web (R lo'cu, DR 48T; B42) 0D&D-Master 77

[E7] Intelligent Magic Items


[E7.5] Intelligent Item Powers - Greater

Effect gp cost (3E) Source d259
10 ranks in Sense Motive ELH3? 1
10 ranks in Survival ELH3? 2
1E: arcane eye 1/day 10000 DMG3.5? 3
1E: cause fear in an enemy at will 7200 DMG3.5? 4
1E: clairvoyance 3/day 16000 DMG3.5? 5
1E: create daylight 3/day 16000 DMG3.5? 6
1E: create deeper darkness 3/day 16000 DMG3.5? 7
1E: create magic circle against (opposing alignment) at will 16000 DMG3.5? 8
1E: detect (opposing alignment) at will 7200 DMG3.5? 9
1E: detect thoughts at will 44000 DMG3.5? 10
1E: detect undead at will 7200 DMG3.5? 11
1E: dimensional anchor on a foe 1/day 10000 DMG3.5? 12
1E: dismissal on a foe 1/day 10000 DMG3.5? 13
1E: fear against foes 3/day 30000 DMG3.5? 14
1E: gust of wind 3/day 11000 DMG3.5? 15
1E: haste on its owner 3/day 16000 DMG3.5? 16
1E: invisibility purge (30 ft. range) 3/day 16000 DMG3.5? 17
1E: lesser globe of invulnerability 1/day 10000 DMG3.5? 18
1E: locate creature 3/day 30000 DMG3.5? 19
1E: quench on fires 3/day 16000 DMG3.5? 20
1E: slow on its enemies 3/day 16000 DMG3.5? 21
Ability Score bonus (DR 6T, EF 1 random score) 0D&D-Master 22
Ability Score bonus (DR 6T, EF 2 random scores) 0D&D-Master 23
AC bonus -2 (DR 6T) 0D&D-Master 24
AC bonus -4 (DR 6T) 0D&D-Master 25
Adds 1 point to possessor’s maior attribute DMG1 26
Animate dead (1 figure) (by touch) - 7 times/week DMG1 27
Anti-Animal Shell (DR 40T C16) 0D&D-Master 28
Anti-Magic 20% (DR 6T) 0D&D-Master 29
Anti-Plant Shell (DR 6T; Cl6) 0D&D-Master 30
Audible glamer upon command - 3 times/day DMG1 31
Bearhug (DR 1T) 0D&D-Master 32
Bless (by touch) DMG1 33
Bug Repellant (DR 40T, + 4 ST) 0D&D-Master 34
Buoyancy, to 20,000 cn (DR 12T) 0D&D-Master 35
Buoyancy, to 40,000 cn (DR 18T) 0D&D-Master 36
Calm Others (R 120', EF up to 40 HD) 0D&D-Master 37
Cause Disease*(R 30'; X6) 0D&D-Master 38
Cause Wounds, Critical* (EF 21 hp; 0D&D-Master 39
Cause Wounds, Serious* (EF 14 hp; 0D&D-Master 40
Charm Monster(R 120', EF 18 at 3 HD or 1 at 3 + HD; X13) 0D&D-Master 41
Charm Person (R 120'; B39) 0D&D-Master 42
charm person on contact - 3 times/day DMG1 43
Charm Plant (R 120', DR 3 mon, EF 1/6/12/24 plants; C21) 0D&D-Master 44
Choose Best Option (R lT, EF 1 choice) 0D&D-Master 45
Clairaudience (when touched to the ear) DMG1 46
clairoudience, 30' range-3 times/day 1 round per use DMG1 47
Clairvoyance (when touched to the eyes) DMG1 48
Clairvoyance(R 60', DR 12T; X11) 0D&D-Master 49
clairvoyance, 30' range - 3 times/day, 1 round per use DMG1 50
Climb Walls, 100% (DR 12T) 0D&D-Master 51
Climb Walls, 80% (DR 12T) 0D&D-Master 52
Climb Walls, 90% (DR 12T) 0D&D-Master 53
Cloudkill (R l', DR 6T, EF 1 pth, 5HD or less Save vs. Poison, 30' x 20'; X14) 0D&D-Master 54
Color spray - 3 times/day DMG1 55
Communication (DR 6T) 0D&D-Master 56
Comprehend languages when held DMG1 57
Confusion (R 120', DR 12r, EF up to 18 cr in 30' rad; X13) 0D&D-Master 58
Container, to 10,000 cn (DR 6 hours) 0D&D-Master 59
Container, to 20,000 cn (DR 6 hours) 0D&D-Master 60
Container. to 15,000 cn (DR 6 hours) 0D&D-Master 61
Continual Darkness* (R 120', EF 30' rad; X6) 0D&D-Master 62
continuous detect scrying effect 10000 DMG3.5? 63
Control Plants (R all in 30' x 30', DR 20T; X61) 0D&D-Master 64
Control Temperature 10' radius (DR 40T, EF 50 degrees; C 15) 0D&D-Master 65
Create Food (R lo', EF 400 men 30 Control Winds (DR 40T, EF 400'; C16) 0D&D-Master 66
Create food and water - 1 time/day DMG1 67
Create magic aura (R 120', DR 3T, EF 40' cube) 0D&D-Master 68
Create Normal Animals (R 30', DR lOT, EF 1-6 cr; C12) 0D&D-Master 69
Create Normal Monsters (R 30', DR 2T, EF 40 HD total; C22) 0D&D-Master 70
Create Poison * (R Touch; X8) 0D&D-Master 71
Create Water (RDR 6T, EF 50 gallons; X7) 0D&D-Master 72
Cure Blindness (R Touch; X6) 0D&D-Master 73
Cure Disease (R 30 ' ; X6) 0D&D-Master 74
Cure light wounds (1d8+5) on wielder 1/day ELH3? 75
Cure light wounds- 7 times/week DMG1 76
Cure Wounds, Critical(EF 21 hp; C12) 0D&D-Master 77
Cure Wounds, Serious (EF 14 hp; X7) 0D&D-Master 78
Curse* (R Touch; EF limited, see X14) 0D&D-Master 79
Darkness (5', 10', or 15‘ radius) - 3 times/day DMG1 80
Detect [opposing alignment] at will ELH3? 81
Detect charm - 3 times/day DMG1 82
Detect Danger (R 200 ' , DR 6T; M4) 0D&D-Master 83
Detect evil/good when held or ordered DMG1 84
Detect invisibility when held and ordered DMG1 85
Detect Invisible (R 400', DR 6T; B41) 0D&D-Master 86
Detect magic - 3 times/day DMG1 87
Detect magic at will ELH3? 88
Detect secret doors at will ELH3? 89
determine directions and depth - 2 times/day DMG1 90
Dimension Door (R lo', DR lr, EF 360'; X13) 0D&D-Master 91
Disarm Attack (DR 6T) 0D&D-Master 92
Dispel Evil (R 30', DR 1T; X8) 0D&D-Master 93
Dissolve (R 120', DR 3-18 days, EF 3,000 sq.ft. x 10'; C20) 0D&D-Master 94
Dodge normal missiles (DR lT, EF Save vs. wands) 0D&D-Master 95
Elasticity (DR 12T, EF 1/2 Dmg blunt weapons) 0D&D-Master 96
ESP (30’-60' range) - 3 times/day DMG1 97
ESP(R 60', DR 12T; B41) 0D&D-Master 98
ESP, 30' range - 3 times/day 1 round per use DMG1 99
Feather fall on wielder 1/day ELH3? 100
Feather fall when grasped and ordered DMG1 101
Feeblemind (R 240', EF -4S?, INT 2; 0D&D-Master 102
Find Secret Doors (R lo', DR 6T) 0D&D-Master 103
Find traps - 3 times/day DMG1 104
Find Traps (DR 2T, EF 30' ; X5) 0D&D-Master 105
Find traps at will ELH3? 106
Find Traps, 60% (DR 6T) 0D&D-Master 107
Find Traps, 70% (DR 6T) 0D&D-Master 108
Find Traps, 80% (DR 6T) 0D&D-Master 109
Fly (DR 40 + ld6T, MV 360'; X12) 0D&D-Master 110
Fly when held and ordered - 1 time/day DMG1 111
flying, 12" - 1 hour/day DMG1 112
fnfravision when held or worn DMG1 113
Free Monster* (R 120', EF up to 4 cr; X15) 0D&D-Master 114
Free Person* (R 120', EF up to 4 cr; 0D&D-Master 115
Gaseous Form (DR 3T) 0D&D-Master 116
Growth of Animal (R 120', DR 12T, EF 0D&D-Master 117
Growth of Plants (R 120', EF 3,000 0D&D-Master 118
Hallucinatory Terrain (R 240'; X13) 0D&D-Master 119
Harden* (R 120', EF 3,000 sq.ft. X 0D&D-Master 120
Haste (R 240', DR 3T, EF 24 cr in 60'; 0D&D-Master 121
heal - 1 time/day DMG1 122
Hear Noise, 50% (DR 12T) 0D&D-Master 123
Heat Metal (R 30', DR 7r; M4) 0D&D-Master 124
Hide in Shadows, 30% (DR 6T) 0D&D-Master 125
Hide in Shadows, 50% (DR 6T) 0D&D-Master 126
Hit points bonus + 1 per Hit Die (DR 0D&D-Master 127
Hit rolls bonus + 2 (DR 1T) 0D&D-Master 128
Hit rolls bonus + 3 (DR 1T) 0D&D-Master 129
Hit rolls bonus + 4 (DR 1T) 0D&D-Master 130
Hold Monster (R 120', DR 46T, EF up to 4 cr; X15) 0D&D-Master 131
Hold Person (R 120 I , DR 40T, EF up to 4 cr; X12) 0D&D-Master 132
Hold Portal (DR 12T; B39) 0D&D-Master 133
Hypnotic pattern (when moved) - 3 times/day DMG1 134
Ice, Storm (R 120', EF 20d6 D, 20' cube; X13) 0D&D-Master 135
Ice, Wall (R 120', DR 12T, EF 1200 sq.ft.; X13) 0D&D-Master 136
illusion, 120' range - 2 times/day, as the wand DMG1 137
Immune to Disease (R Touch, DR 18T) 0D&D-Master 138
Immune to Paralysis (R Touch, DR 6T) 0D&D-Master 139
Immune to Poison (DR 18T, EF self 0D&D-Master 140
Infravision (R Touch, DR 1 day, EF see 60'; X12) 0D&D-Master 141
Invisibility (B41) 0D&D-Master 142
Invisibility (improved) - 3 times/day DMG1 143
Invisibility lO'radius(R 120'; X12) 0D&D-Master 144
Item creates wall of fire in a ring with the wielder at the center 1/day 10000 DMG3.5? 145
Jump for 20 minutes on wielder 1/day ELH3? 146
Knock (R 60'; B41) 0D&D-Master 147
Know Alignment (DR lr, EF R 30; X5) 0D&D-Master 148
Know alignment when held and ordered - 1 time/day DMG1 149
Leap to 30', + 2 Hit roll bonus (DR 1T) 0D&D-Master 150
Levitate when held and ordered - 3 times/day DMG1 151
levitation, 1 turn duration - 3 times/day ot 6th level of magic DMG1 152
Light (R 120', DR 46T, EF 30' dia; B40) 0D&D-Master 153
Light-7 time/week DMG1 154
Locate object in a 120-ft. radius ELH3? 155
Locate Object(DR 6T, EF 120'; X6) 0D&D-Master 156
Lower Water (R 240', DR lOT, EF 1/2 height; X16) 0D&D-Master 157
Magic Door (R lo', DR 7 uses; C22) 0D&D-Master 158
Massmorph (R 240', EF 100 mansize; X13) 0D&D-Master 159
Memorize + 2 bonus spell levels 0D&D-Master 160
Memorize + 3 bonus spell levels 0D&D-Master 161
Memorize + 4 bonus spell levels 0D&D-Master 162
Merging (DR 18T, EF 7 cr) 0D&D-Master 163
Mind blank - 3 times/day DMG1 164
MirrorImage(DR 6T, EF 5 false images; B42) 0D&D-Master 165
Move Silently, 50% (DR 6T) 0D&D-Master 166
Neutralize Poison (R Touch; X8) 0D&D-Master 167
Obscure (DR 40T, EF 400fsq/40'high; C15) 0D&D-Master 168
Obscurement- 1 time/day DMG1 169
Open Locks, 70% (DR 6T) 0D&D-Master 170
Open Locks, 80% (DR 6T) 0D&D-Master 171
Parry (DR 6T) 0D&D-Master 172
Pass Plant (EF 300-600 yards; C16) 0D&D-Master 173
Pass without trace - 1 time/day DMG1 174
Pass-Wall(R 60', DR 6T, EF 5' X 10'; C22) 0D&D-Master 175
Pick Pockets, 50% (DR 6T) 0D&D-Master 176
Plant Door(DR 40T; C15) 0D&D-Master 177
Polymorph Other(R 60', up to 2x HD; X13) 0D&D-Master 178
Possessor immune to disease DMG1 179
Possessor immune to fear DMG1 180
Possessor immune to gas of any type DMG1 181
Possessor need neither eat nor drink for up to 1 week DMG1 182
Protection +2 when held or worn DMG1 183
Protection from Evil IO' Radius (DR 12T, EF + 1 ST; X8) 0D&D-Master 184
Protection from Lightning (R Touch, DR 40T, EF 40 dice D; C 15) 0D&D-Master 185
Protection from many creatures (DR 6T, EF up to 15HD) 0D&D-Master 186
Protection from Normal Missiles (R 30', DR 12T X12) 0D&D-Master 187
Protection from Poison (R Touch, DR 40T, EF + 4 vs. breath; M5) 0D&D-Master 188
Protection from some creatures (DR 6T, EF up to 5 HD) 0D&D-Master 189
Remove fear by touch DMG1 190
Remove Geas* (R 30'; X16) 0D&D-Master 191
Remove Traps, 50% (DR 6T) 0D&D-Master 192
Repair temporary magical object (1 obj) 0D&D-Master 193
Sanctuary when held or worn - 1 time/day DMG1 194
Saving Throws bonus + 2 (DR 6T) 0D&D-Master 195
Security (EF Trap 5 items, alarm only) 0D&D-Master 196
Set normal Trap, 50% (DR 6T) 0D&D-Master 197
Set normal Trap, 70% (DR 6T) 0D&D-Master 198
Shelter 0D&D-Master 199
Shield, when held or worn, upon command - 3 times/day DMG1 200
Shrink Plants* (R 120', EF 3,000 sq.ft.; 0D&D-Master 201
Silence15'radius(R 180', DR 12T; X6) 0D&D-Master 202
Size Control (DR 6T, 3' to 18') 0D&D-Master 203
Slow* (R 240', DR 3T, EF up to 24 cr, 30' radius; X12) 0D&D-Master 204
Speak with animals- 3 timedday DMG1 205
Speak with dead- 1 timelday DMG1 206
Speak with plants - 7 times/week DMG1 207
Speak with Plants(R 30', DR 3T; X8) 0D&D-Master 208
Speak with the Dead (R 30', EF 3 questions; X7) 0D&D-Master 209
Spell damage bonus, + l/die (DR 1 spell) 0D&D-Master 210
Spider climb for 20 minutes on wielder 1/day ELH3? 211
status effect, usable at will 11000 DMG3.5? 212
strength - 1 time/day (upon wielder only) DMG1 213
Striking (R 30', DR lT, EF + ld6 D; 0D&D-Master 214
Summon Animals (R 360', DR 3T; M5) 0D&D-Master 215
Telekinesis (R 120', DR 6r, EF 8000 cn, MV 20'/r; C20) 0D&D-Master 216
telekinesis, 2,500 g.p. wt. maximum - 2 times/day, 1 round each DMG1 217
telepathy, 60' range - 2 times/day DMG1 218
teleportation - 1 time/day 6,000 g.p. wt. maximum, 2 segments DMG1 219
Tongues when held or worn and commanded DMG1 220
Tracking (DR 6 hours, EF 90% outdoor, 50% indoor) 0D&D-Master 221
Transport Through Plants (EF +2 cr;C16) 0D&D-Master 222
Turn Undead as Cleric L12 (DR 2T) 0D&D-Master 223
Turn Undead as Cleric L6 (DR 1T) 0D&D-Master 224
Turn undead bonus + 2 to roll, + 1d6 HD (DR 1T) 0D&D-Master 225
Turn undead bonus + 4 to roll, + 2d6 HD (DR 1T) 0D&D-Master 226
Turn Wood(R 30', DR 40T, EF 120' X 60'; M5) 0D&D-Master 227
Ultravision when held or worn DMG1 228
Ventriloquism upon command - 3 times/day DMG1 229
Wall of Stone (R 60', EF 1,000 cu.ft.; X15) 0D&D-Master 230
Wall ofFire(R 60', DRConc., EF 1200 sq.ft.; X14) 0D&D-Master 231
Water breathing upon command DMG1 232
Water walking ability DMG1 233
Weapon damage bonus + 3 (DR 1T) 0D&D-Master 234
Weapon damage bonus + 4 (DR 1T) 0D&D-Master 235
Weapon damage bonus + 5 (DR 1T) 0D&D-Master 236
Weapon strength bonus + 1 (DR 1T) 0D&D-Master 237
Weapon strength bonus + 2 (DR 1T) 0D&D-Master 238
Wearer immune ta charm or hold spells DMG1 239
Wearer immune to magic missiles DMG1 240
Web- 1 time/day DMG1 241
Web movement (DR 12T) 0D&D-Master 242
Wielder can use see invisibility at will ELH3? 243
Wielder does not need to breathe ELH3? 244
Wielder does not need to sleep ELH3? 245
Wielder has free use of Blind-Fight ELH3? 246
Wielder has free use of Combat Expertise ELH3? 247
Wielder has free use of Combat Reflexes ELH3? 248
Wielder has free use of evasion ELH3? 249
Wielder has free use of Improved Initiative ELH3? 250
Wielder has free use of Improved Sunder ELH3? 251
Wielder has free use of Mobility ELH3? 252
Wielder has free use of uncanny dodge (as a 5th-level barbarian) ELH3? 253
Wizard lock - 7 time/week DMG1 254
Wizard Lock (R 10'; B42) 0D&D-Master 255
WizardEye (R 240', DR 6I', MV 120'; X14) 0D&D-Master 256
Write - 1 time/day DMG1 257
X-ray vision, 40' range - 2 times/day 1 turn per use DMG1 258
Zombie animation - 1 time/week DMG1 259

[E7] Intelligent Magic Items


[E7.6] Intelligent Item Powers - Special / Extraordinary

Effect gp cost (3E) Source d209
+2 to armor class of possessor or AC 20, whichever is better DMG1 1
1E: 10d6 fireball 60000 DMG3.5? 2
1E: 10d6 lightning bolt 60000 DMG3.5? 3
1E: 15d6 greater shout 3/day 130000 DMG3.5? 4
1E: Clairaudience/clairvoyance (100-ft. range, 1 minute per use) ELH3? 5
1E: confusion 50000 DMG3.5? 6
1E: contagion (heightened to 4th level) as touch attack 56000 DMG3.5? 7
1E: crushing despair 50000 DMG3.5? 8
1E: dimension door on itself and wielder 50000 DMG3.5? 9
1E: Finger of death (100 ft. range, DC 171) ELH3? 10
1E: Globe of invulnerability ELH3? 11
1E: Heal ELH3? 12
1E: ice storm 50000 DMG3.5? 13
1E: Lightning bolt (8d6 points of damage, 200-ft. range, DC 131) ELH3? 14
1E: Magic missile (200-ft. range, 3 missiles) ELH3? 15
1E: mass inflict light wounds 81000 DMG3.5? 16
1E: phantasmal killer 50000 DMG3.5? 17
1E: poison (heightened to 4th level) as touch attack 56000 DMG3.5? 18
1E: prying eyes 81000 DMG3.5? 19
1E: rusting grasp as touch attack 56000 DMG3.5? 20
1E: song of discord 81000 DMG3.5? 21
1E: Stoneskin (wielder only, 10 minutes per use) ELH3? 22
1E: Summon monster III ELH3? 23
1E: Summon monster VI ELH3? 24
1E: Telekinesis (250 lb. maximum, 1 minute each use) ELH3? 25
1E: Teleport, 600 lb. maximum ELH3? 26
1E: true resurrection on wielder, once per month 200000 DMG3.5? 27
1E: Wall of force ELH3? 28
1E: waves of exhaustion 164000 DMG3.5? 29
Ability Score bonus (DR 6T, EF 3 random scores) 0D&D-Master 30
AC bonus -6 (DR 6T) 0D&D-Master 31
Acid Breath (EF 30' X 5') 0D&D-Master 32
Animal summoning (II or III)-2 times/day DMG1 33
Animate object upon command- 1 time/day DMG1 34
Animate Objects (R 60', DR 6T, EF 4,000 cn; X9) 0D&D-Master 35
AnimateDead(R60', EF40 HD; X14) 0D&D-Master 36
Anti-Magic 30% (DR 6T) 0D&D-Master 37
Anti-Magic 40% (DR 6T) 0D&D-Master 38
Anti-Magic Shell (DR 12T; X15) 0D&D-Master 39
Appear+ (R 240', DR lT, EF 20'cube; 0D&D-Master 40
Babble* (R 60', DR 40T; X9) 0D&D-Master 41
Barrier (R 60', DR 12T, EF 7-70 D; 0D&D-Master 42
blindness brand (2-12 rounds) DMG1 43
Bull’s strength (wielder only) ELH3? 44
Buoyancy, any weight (DR 36T) 0D&D-Master 45
Buoyancy, to 80,000 cn (DR 24T) 0D&D-Master 46
Burrowing (DR 6T, MV lo', 30', or60 ' ) 0D&D-Master 47
Cat’s grace (wielder only) ELH3? 48
Cause serious wounds by touch DMG1 49
Charm monster-2 time/day DMG1 50
Charm person (DC 111) on contact ELH3? 51
Charm person -7 times/week DMG1 52
Climb Walls, 110% (DR 12T) 0D&D-Master 53
Climb Walls, 120% (DR 12T) 0D&D-Master 54
Cone of cold (9-12 dice) -2 times/day DMG1 55
Confusion - 1 time/day DMG1 56
confusion brand (2-12 rounds) DMG1 57
Container, to 25,000 cn (DR 6 hours) 0D&D-Master 58
Container, to 30,000 cn (DR 6 hours) + mounts; X8) 0D&D-Master 59
Container, to 35,000 cn (DR 6 hours) 0D&D-Master 60
Control Animals (DR 20T, EF up to 40HD, 20 cr) 0D&D-Master 61
Control Lesser Undead (DR 20T, EF up to 7 HD, 20 HD, 10 cr) 0D&D-Master 62
Create normal objects (EF up to 1,000 0D&D-Master 63
Cure blindness by touch DMG1 64
Cure disease by touch DMG1 65
Dance (R Touch, DR 8r, EF -4STIAC; C24) 0D&D-Master 66
Death Spell (R 240', EF 32 HD in 60' cube, to HD 7 + ; X16) 0D&D-Master 67
Defeat/slay a particular creature type (see the bane special ability for choices) DMG3.5? 68
Defeat/slay a particular race or kind of creature DMG3.5? 69
Defeat/slay all (other than the item and the wielder) DMG3.5? 70
Defeat/slay arcane spellcasters (including spellcasting monsters and those that use spell-like abilities) DMG3.5? 71
Defeat/slay diametrically opposed alignment DMG3.5? 72
Defeat/slay divine spellcasters (including divine entities and servitors) DMG3.5? 73
Defeat/slay nonspellcasters DMG3.5? 74
Defeat/slay the servants of a specific deity DMG3.5? 75
Defend a particular race or kind of creature DMG3.5? 76
Defend the servants and interests of a specific deity DMG3.5? 77
Delayed Blast Fire Ball (R 240 ' , DR 0-60r, EF 20d6 D; C22) 0D&D-Master 78
Detect thoughts (100-ft. range, 1 minute per use) ELH3? 79
Dimension door- 2 times/day DMG1 80
Disintegrate - 1 time/day DMG1 81
disintegrate brand DMG1 82
Dispel illusion upon command - 2 times/day DMG1 83
Dispel magic upon command- 2 timeslday DMG1 84
DispelMagic(R 120', EF 20'cube; X8) 0D&D-Master 85
Dodge any missiles (DR lT, EF Save vs. Wands) 0D&D-Master 86
Dodge directional attacks (DR lT, EF Save vs. Wands) 0D&D-Master 87
Double movement speed (on foot) DMG1 88
Double weapon damage (DR 1T) 0D&D-Master 89
Emotion - 2 times/day DMG1 90
Exorcise - 1 timelmonth DMG1 91
Explosive Cloud (R l', DR 6T, EF 20' x 30' x 30', 20hplr; C24) 0D&D-Master 92
fear brand (1-4 rounds) DMG1 93
Fear by touch or gaze DMG1 94
Feeblemind by touch ELH3? 95
Find Traps, 100 % (DR 6T) 0D&D-Master 96
Find Traps, 110% (DR 6T) 0D&D-Master 97
Find Traps, 90% (DR 6T) 0D&D-Master 98
Finger ofDeath*(R 60'; X9, C12) 0D&D-Master 99
Fire Ball (R 240', EF 20d6 D; X11) 0D&D-Master 100
Fire Breath (EF 30' x 10' D = hp) 0D&D-Master 101
Fire shield- 2 times/day DMG1 102
Fireball (9-12 dice) - 2 times/day DMG1 103
Flesh to Stone* (R 120', EF 1 cr or 10' cube; X16) 0D&D-Master 104
Fly (30 minutes per use) ELH3? 105
Geas Another (R 30'; X16) 0D&D-Master 106
Giant strength (determine type) for 2 turns DMG1 107
Haste - 1 time/day DMG1 108
Haste (wielder only, 10 rounds) ELH3? 109
Heal - 1 time/day DMG1 110
Hear Noise, 140% (DR 36T) 0D&D-Master 111
Hear Noise, 90% (DR 24T) 0D&D-Master 112
Hide in Shadows, 70% (DR 6T) 0D&D-Master 113
Hit points bonus + 2 per Hit Die (DR 0D&D-Master 114
Hit rolls bonus + 5 (DR 1T) 0D&D-Master 115
Hit rolls bonus + 6 (DR 1T) 0D&D-Master 116
Hold animal - 1 time/day DMG1 117
Hold monster- 1 time/day DMG1 118
Hold person - 1 time/day DMG1 119
Ice Breath (EF 30' x 10' D = hp) 0D&D-Master 120
Immune to Aging attacks (R Touch, DR 0D&D-Master 121
insanity brand (1-4 rounds) DMG1 122
Invisibility (wielder only, up to 30 minutes per use) ELH3? 123
Leap to 60', + 4 Hit roll bonus (DR 1T) 0D&D-Master 124
Leap to go', + 6 Hit roll bonus (DR 1T) 0D&D-Master 125
Levitation (wielder only, 10 minute duration) ELH3? 126
Lie Detection (R 120', DR 3T) 0D&D-Master 127
Life Drain' (R Touch; EF Drains 1 level; C13) 0D&D-Master 128
Lightning bolt (9-12 dice) -2 times/day DMG1 129
Lightning Bolt (R 180', EF 20d6 D, 0D&D-Master 130
Lore (DR 1T or 1 day; C22) 0D&D-Master 131
Magic Lock*(R lo', DR 7 uses, EF 10' 0D&D-Master 132
Mapmaking (DR lT, EF Sense 60' range) 0D&D-Master 133
Mass Charm (R 120', EF 30HD, -2 Save; C24) 0D&D-Master 134
MassInvisibility(R 240', EF 60'sq, 300 man-size; C22) 0D&D-Master 135
Memorize + 5 bonus spell levels 0D&D-Master 136
Memorize + 6 spell bonus levels 0D&D-Master 137
Memorize + 7 bonus spell levels 0D&D-Master 138
Minor globe of invulnerability - 1 time/day DMG1 139
Move Earth (R 240', DR 6T C21) 0D&D-Master 140
Move Silently, 70% (DR 6T) 0D&D-Master 141
Move Silently, 90% (DR 6T) 0D&D-Master 142
Open Locks, 100% (DR 6T) 0D&D-Master 143
Open Locks, 90% (DR 6T) 0D&D-Master 144
paralysis brand (1-4 rounds) DMG1 145
Paralyzation by touch DMG1 146
Passwall ELH3? 147
Passwall-2 times/day DMG1 148
Phantasmal killer- 1 time/day DMG1 149
PhantasmalForce(R 240', EF 40'cube; B42) 0D&D-Master 150
Pick Pockets, 75% (DR 6T) 0D&D-Master 151
Plane Travel (self only, 1 shift) 0D&D-Master 152
Poison gas breath (DR 3r, EF 20') 0D&D-Master 153
Polymorph Any Object (R 240', DR 40-240T, EF l0'cube; C25) 0D&D-Master 154
Polymorph Self (DR 46T; X14) 0D&D-Master 155
Polymorph self-7 timeslweek DMG1 156
Power Word Stun (R 120', DR up to 35hp = 12r, up to 70hp = 6r; C22) 0D&D-Master 157
Projected Image (R 240', DR 6T; X16) 0D&D-Master 158
Protection from most creatures (DR 6T, EF up to 15 HD) 0D&D-Master 159
Raise Dead (R 120', EF 132 days dead; 0D&D-Master 160
Regenerate 2 h.p./turn (but not if killed) DMG1 161
Remove Barrier*(R 60'; C12) 0D&D-Master 162
Remove Charm* (R 120', EF up to X12) 0D&D-Master 163
Remove curse by touch - 7 times/week DMG1 164
Remove Traps, 75% (DR 6T) 0D&D-Master 165
Repair permanent magical object (1 obj) 0D&D-Master 166
Reverse Gravity (R go', EF 30'cube; 0D&D-Master 167
Rulership (EF + 10 to + 50 Confidence) 0D&D-Master 168
Saving Throws bonus + 4 (DR 6T) 0D&D-Master 169
Saving Throws bonus + 6 (DR 6T) 0D&D-Master 170
Set normal Trap, 90% (DR 6T) 0D&D-Master 171
Shield on wielder ELH3? 172
Slow- 1 time/day DMG1 173
Speak with monster- 2 times/day DMG1 174
Speak with Monsters (DR 6T; X9) 0D&D-Master 175
Spell damage bonus, + 2/die (DR 1 spell) 0D&D-Master 176
Statue (DR 80T, EF + 2 Init; C23) 0D&D-Master 177
Stone to flesh - 1 time/day DMG1 178
Stone to Flesh (R 120', EF l0'cube; X16) 0D&D-Master 179
Suggestion - 2 times/day DMG1 180
Summon Weather (DR 240T, EF 30 miles; C 16) 0D&D-Master 181
Survival (DR 48 hours; M3) 0D&D-Master 182
Sword(R 30', DR 40r, EF as 2-Handed, 2 atWr; C24) 0D&D-Master 183
Telekinesis (1,000-6,000 g.p. weight) -- 2 times/day DMG1 184
Telepathy (100 ft. range) ELH3? 185
Teleport (no error) - 2 times/day DMG1 186
Teleport (R 10'; X15) 0D&D-Master 187
Tracking (DR 6 hours, EF 90% anywhere) 0D&D-Master 188
Transmute rock to mud - 2 times/day DMG1 189
Treasure Finding (DR 6T, EF 400') 0D&D-Master 190
True seeing ELH3? 191
True seeing - 1 time/day DMG1 192
Truesight (DR 5T, EF 120'; '212) 0D&D-Master 193
Turn Undead as Cleric L24 (DR 3T) 0D&D-Master 194
Turn Undead bonus +6 to roll, +3d6 HD (DR 1T) 0D&D-Master 195
Turn wood- 1 time/day DMG1 196
Victory (EF +25 CR Roll, on CRT worst 91-100) 0D&D-Master 197
Wall of fire - 2 time/day DMG1 198
Wall of ice - 2 times/day DMG1 199
Wall of Iron (R120', EF500sq. ft.;C21) 0D&D-Master 200
Wall of thorns - 2 times/day DMG1 201
Weapon damage is +2 hit points DMG1 202
Weapon strength bonus + 3 (DR 1T) 0D&D-Master 203
Weapon strength bonus + 4 (DR 1T) 0D&D-Master 204
Wielder gets +2 luck bonus on attacks, saves, and checks 80000 DMG3.5? 205
Wind walk - 1 time/day DMG1 206
Wizard eye - 2 times/day DMG1 207
Word of recall - 1 time/day DMG1 208
X-ray vision - 2 times/day DMG1 209

[E7] Intelligent Magic Items


[E7.7] Intelligent Item Powers - Awesome / Concordant

Effect gp cost (3E) Source d170
1E: Chain lightning (enhanced; 20d6 damage; DC 161) ELH3? 1
1E: Finger of death (heightened to 9th level; DC 191) ELH3? 2
1E: Gate ELH3? 3
1E: Greater teleport ELH3? 4
1E: Mass heal ELH3? 5
1E: Meteor Swarm (DC 191) ELH3? 6
1E: Phase Door ELH3? 7
1E: Prismatic Sphere (DC 191) ELH3? 8
1E: Summon monster IX ELH3? 9
1E: Sunburst (heightened to 9th level; DC 191) ELH3? 10
Ability Scores bonus (DR 6T, EF 4 random scores) 0D&D-Master 11
Ability Scores bonus (DR 6T, EF all scores) 0D&D-Master 12
AC bonus -10 (DR 6T) 0D&D-Master 13
AC bonus -8 (DR 6T) 0D&D-Master 14
All of possessor's ability totals permanently raised 2 points each upon pronouncement of a command word (18 maximum) DMG1 15
All of possessor's ability totals raised to 18 each upon pronouncement of a command word DMG1 16
Anti-Magic 50% (DR 6T) 0D&D-Master 17
Anti-Magic Ray (DR lT, EF 100%) 0D&D-Master 18
Astral projection ELH3? 19
Bear’s endurance (wielder only; intensified; +10 enhancement bonus to Constitution) ELH3? 20
Blasting (EF 60' x 20', 2d6 + deafen) 0D&D-Master 21
Blend with surroundings (DR 6T) 0D&D-Master 22
Bones/exoskeleton/cartilage of opponent turned to jelly - 1 time/day DMG1 23
Bull’s strength (wielder only; intensified; +10 enhancement bonus to Strength) ELH3? 24
Cacodemon-like power summons a demon lord, arch-devil, or nycadaemon - 1 time/month DMG1 25
Cat’s grace (wielder only; intensified; +10 enhancement bonus to Dexterity) ELH3? 26
Clone (R 10'; M6) 0D&D-Master 27
Close Gate*(R 30'; C26) 0D&D-Master 28
Container, to 40,000 cn (DR 6 hours) 0D&D-Master 29
Container, to 50,000 cn (DR 6 hours) 0D&D-Master 30
Control Dragons (DR ZOT, EF one type, 3 Small or 1 Large) 0D&D-Master 31
Control Giants (DR 20T, EF one type, 4 0D&D-Master 32
Control Greater Undead (DR ZOT, EF any, 40 HD, 20 cr) 0D&D-Master 33
Control Humans (DR 20T, EF up to 7 HD, 40 HD total, 20 cr) 0D&D-Master 34
Create Magical Monsters (R 60', DR 3T, EF 40 HD total; M7) 0D&D-Master 35
CreateAnyMonster(R go', DR 4T, EF 40 HD; M8) 0D&D-Master 36
Creeping doom callable- 1 time/day DMG1 37
Death spell power of 110%-200% effectiveness with respect to number of levels affected - 1 time/day DMG1 38
Deoth ray equal to a finger of death with no saving throw - 1 time/day DMG1 39
Disintegrate (R 60', EF 1 cr; X16) 0D&D-Master 40
Dominate monster (DC 191) on contact ELH3? 41
Earthquake (R 120 yards, DR lT, EF 175'sq; C13) 0D&D-Master 42
Energy drain (DC 191) on contact ELH3? 43
Find the Path (DR 46T; XU) 0D&D-Master 44
Force Field (R 120', DR 6T, EF 5000 sq.ft.; M8) 0D&D-Master 45
Foresight (wielder only) ELH3? 46
Gate (R 30', DR 1T or d%T; C26) 0D&D-Master 47
Gate spell power, 100% effective - 1 time/day DMG1 48
Greater invisibility (wielder only; extended; 40-minute duration) ELH3? 49
Haste (wielder only; extended; 40-round duration) ELH3? 50
Heal (R Touch; M9) 0D&D-Master 51
Hit points bonus +3 per Hit Die (DR 0D&D-Master 52
Immune to Breath Weapons (R Touch, DR 1T) 0D&D-Master 53
Immune to Energy Drain (R Touch, DR 0D&D-Master 54
Immunity (DR 40T, EF blocks L1 -3 spells and half effect of magic weapons + L4,L5; M9) 0D&D-Master 55
Imprisonment spell power - 1 time/week DMG1 56
Inertia control (DR 4 hours, 1 obj) 0D&D-Master 57
Legend lore, commune, or contact higher plane (7th-10th) - 1 time/week DMG1 58
Life Trapping 0D&D-Master 59
Luck (DR lT, EF Choose result of 1 roll) 0D&D-Master 60
Magical resistance of 50%-75% for possessor upon command word- 1 time/day DMG1 61
Major attribute permanently raised to 19 upon command word DMG1 62
Maze (R 60', DR 6T to 4r; C26) 0D&D-Master 63
Memorize + 10 bonus spell levels 0D&D-Master 64
Memorize + 8 bonus spell levels 0D&D-Master 65
Memorize + 9 bonus spell levels 0D&D-Master 66
Metal to Wood (R 120', EF 2,000 cn; C16) 0D&D-Master 67
Meteor Swarm (R 240', EF 4 for 8d6 + 8d6 or 8 for 4d6 + 4d6; C26) 0D&D-Master 68
Meteorswarm - 1 time/day DMG1 69
Mind Barrier (R lo', DR 48 hours, EF + 8 ST; C24) 0D&D-Master 70
Monster summoning VIII- 2 times/day DMG1 71
Obliterate* (R 60', EF kill 7 HD; to 12 HD ST at -4, 12 + HD 6d10; C13) 0D&D-Master 72
Open Locks, 110% (DR 6T) 0D&D-Master 73
Open Locks, 120% (DR 6T) 0D&D-Master 74
Open Mind' (R Touch, EF -8ST; C24) 0D&D-Master 75
Permanence (R 10'; C25) 0D&D-Master 76
Pick Pockets, 100% (DR 6T) 0D&D-Master 77
Plane shift- 1 time/day DMG1 78
Polymorph any object- 1 time/day DMG1 79
Power word blind/kill/stun - 1 time/day DMG1 80
Power Word Kill (R 120', EF kill 60 hp, stun 61-100 hp, DR 4T; C26) 0D&D-Master 81
Power WordBlind(R 120', DR up to 40 hp = 4 days, up to 80 hp = 2d4 hrs; C25) 0D&D-Master 82
Premonition of death or serious harm to possessor DMG1 83
Prismatic spray- 1 time/day DMG1 84
Prismatic Wall (R 60', DR 6T, EF 10'radius or 500 sq.ft.; M9) 0D&D-Master 85
Protection from all creatures (DR 6T) 0D&D-Master 86
Protection from Magical Detection (DR 6T, EF self + items) 0D&D-Master 87
Raise Dead Fully (R 60', EF up to 8 years dead; C 13) 0D&D-Master 88
Random Avangion2 spell, CSL=1, CCL=9 (see [PC7]) DM 89
Random Avangion2 spell, CSL=2, CCL=8 (see [PC7]) DM 90
Random Avangion2 spell, CSL=3, CCL=7 (see [PC7]) DM 91
Random Bug spell, CSL=3, CCL=7 (see [PC7]) DM 92
Random Bug spell, CSL=6, CCL=4 (see [PC7]) DM 93
Random Bug spell, CSL=9, CCL=1 (see [PC7]) DM 94
Random Clerical Elemental2 spell, CSL=1, CCL=9 (see [PC7]) DM 95
Random Clerical Elemental2 spell, CSL=2, CCL=8 (see [PC7]) DM 96
Random Clerical Elemental2 spell, CSL=3, CCL=7 (see [PC7]) DM 97
Random Hero spell, CSL=1, CCL=9 (see [PC7]) DM 98
Random Hero spell, CSL=2, CCL=8 (see [PC7]) DM 99
Random Hero spell, CSL=3, CCL=7 (see [PC7]) DM 100
Random Hero spell, CSL=4, CCL=6 (see [PC7]) DM 101
Random Hero spell, CSL=5, CCL=5 (see [PC7]) DM 102
Random Immortal0 spell, CSL=9, CCL=1 (see [PC7]) DM 103
Random Legend spell, CSL=1, CCL=9 (see [PC7]) DM 104
Random Legend spell, CSL=2, CCL=8 (see [PC7]) DM 105
Random Legend spell, CSL=3, CCL=7 (see [PC7]) DM 106
Random Legend spell, CSL=4, CCL=6 (see [PC7]) DM 107
Random Legend spell, CSL=5, CCL=5 (see [PC7]) DM 108
Random Legend spell, CSL=6, CCL=4 (see [PC7]) DM 109
Random Legend spell, CSL=7, CCL=3 (see [PC7]) DM 110
Random Legend spell, CSL=8, CCL=2 (see [PC7]) DM 111
Random Lich spell, CSL=0, CCL=10 (see [PC7]) DM 112
Random Lich spell, CSL=1, CCL=9 (see [PC7]) DM 113
Random Lich spell, CSL=2, CCL=8 (see [PC7]) DM 114
Random Lich spell, CSL=3, CCL=7 (see [PC7]) DM 115
Random Lich spell, CSL=4, CCL=6 (see [PC7]) DM 116
Random Lich spell, CSL=5, CCL=5 (see [PC7]) DM 117
Random Lich spell, CSL=6, CCL=4 (see [PC7]) DM 118
Random Lich spell, CSL=7, CCL=3 (see [PC7]) DM 119
Random Lich spell, CSL=8, CCL=2 (see [PC7]) DM 120
Random Psi14 super, CCL=9 (see [PC7]) DM 121
Random Psi14 ultra, CCL=6 (see [PC7]) DM 122
Random Psi14 ultra+1, CCL=3 (see [PC7]) DM 123
Random Psi7 super, CCL=9 (see [PC7]) DM 124
Random Psi7 ultra, CCL=6 (see [PC7]) DM 125
Random Psi7 ultra+1, CCL=3 (see [PC7]) DM 126
Random Villain spell, CSL=1, CCL=9 (see [PC7]) DM 127
Random Villain spell, CSL=2, CCL=8 (see [PC7]) DM 128
Random Villain spell, CSL=3, CCL=7 (see [PC7]) DM 129
Random Villain spell, CSL=4, CCL=6 (see [PC7]) DM 130
Random Villain spell, CSL=5, CCL=5 (see [PC7]) DM 131
Random Villain spell, CSL=6, CCL=4 (see [PC7]) DM 132
Random Warlord spell, CSL=4, CCL=6 (see [PC7]) DM 133
Random Warlord spell, CSL=8, CCL=2 (see [PC7]) DM 134
Regeneration (EF 3hP'r for IT) 0D&D-Master 135
Remove Traps, 100% (DR 6T) 0D&D-Master 136
Restoration - 1 time/day DMG1 137
Resurrection - 7 times/week DMG1 138
Shades - 2 times/day DMG1 139
Shape change - 2 times/day DMG1 140
Shapechange (DR 40T, EF any cr or obj 40'/4000cn; M9) 0D&D-Master 141
Smash attack (DR 1T) 0D&D-Master 142
Spell absorption, 19-24 levels- 1 time/week DMG1 143
Spell damage bonus, + 3/die (DR 1 spell) 0D&D-Master 144
Spell damage bonus,-+ 4/die (DR 1 spell) 0D&D-Master 145
Stoneskin (wielder only; extended; 400-minute duration) ELH3? 146
Summon 1 of each type of elemental, 16 hit dice each, no need for control - 1 time/week DMG1 147
Summon diinn or efreet lord (8 h.p./die, f 2 "to hit" and +4 damage) for 1 day of service- 1 time/week DMG1 148
Super sleep spell affects double the number of creatures plus up to 2 5th or 6th and 1 7th or 8th level creature DMG1 149
Teleport any Object (EF 1 cr/obj/lO' cube or seif safe, -2 save other; C24) 0D&D-Master 150
Temporal stasis, no saving throw, upon touch - 1 time/month DMG1 151
Time stop of twice normal duration - 1 time/week DMG1 152
Timestop (DR 1 + ld4r; M10) 0D&D-Master 153
Total fire/heat resistance for all creatures within 20' of the item DMG1 154
Total immunity from all forms of cold DMG1 155
Total immunity from all forms of mental and psionic attacks DMG1 156
Trap the soul with 90% effectiveness- 1 time/month DMG1 157
Travel(DR 40T, MV 360'/720'gaseous; 0D&D-Master 158
Triple weapon damage (DR 1T) 0D&D-Master 159
Turn Undead as Cleric L36 (DR 3T) 0D&D-Master 160
User can cast combination spells (if a spell caster) as follows (d4): DMG1 161
Vanish -2 timeslday DMG1 162
Vision - 1 time/day DMG1 163
Weapon strength bonus + 5 (DR 1T) 0D&D-Master 164
Weather Control (DR Conc., EF 240 yards; C16) 0D&D-Master 165
Wish - 1 time/day DMG1 166
Wish (M10) 0D&D-Master 167
Word of Recall (X9) 0D&D-Master 168
X-Ray Vision (R 30', DR 1T) 0D&D-Master 169
Youth restored to creature touched - 1 time/month DMG1 170

[E8] Technological Equipment


See also [Q8] Psionic Frequency 8, [A10.8] Technology Factor

[E8.2] Cyberware

The same cyberware can be purchased more than once (each is same cost), but each additional past the first adds 1 to the TechF.
 
Item TechF XPV Destiny Effect
Bone Lacing (Plastic) 16-Y 750 -1 +1 Con; +1/+2 TH/dmg unarmed
Bone Lacing (Aluminum) 16-Y 2500 -2 +1 Con; +2/+4 TH/dmg unarmed; +10% WR
Bone Lacing (Titanium) 16-Y 7500 -3 +2 Con; +3/+6 TH/dmg unarmed; +10% WR; +1 AC
Chemical Analyzer 16-Y 250 -1 Mouth's P: Identify up to a TechF 16-C chemical substance
Datajack 15-Y 50 -1 0, 1/s: Upload/Download 25 Megabytes from computer to Memory
Encephalon 17-Y 1500 -1 +2 Int; +1 slot in every Int-based nonweapon proficiency
Gas Spectrometer 16-Y 200 -1 Eye's P: Identify up to a TechF 16-C chemical substance (gaseous only)
Hardening 16-Y 200 -1 x0.9 dmg while cyberrrunning/decking
Hydraulic Jack 16-Y 500 -1 Can use +1V per segment; Double jumping height; Halve falling dmg
Memory 15-Y 150 -1 300 Gigabytes of RAM
Memory/Storage 15-Y 150 -1 50 Gigabytes of RAM; can be removed/replaced
MPCP(Cranial Cyberdeck) 19-Y 1000 -3 Decking module; x1.5 Decker CL when cyberrunning/decking
MPCP(Persona Module) 15-Y 100 -1 Decking module
Olfactory Booster 16-Y 100 -1 Clairnasience 100' continuous
Orientation System 16-Y 1500 -1 Know Location continuous
Response 15-Y 100 -1 +2 Dex and +1S action while cyberrunning/decking
Skillwire I (Softlink) 15-Y 100 -1 Your brain can use 1 Skillsoft (300 XPV or less) at a time
Skillwire II (Basic) 16-Y 1000 -1 Your brain can use 1 Skillsoft (400 XPV or less) at a time
Skillwire III (Plus) 16-Y 1500 -1 Your brain can use 1 Skillsoft (600 XPV or less) at a time
Skillwire IV (Deluxe) 17-Y 2000 -1 Your brain can use 1 Skillsoft (any) at a time
SPU (Data Management) 16-Y 950 -1 x1.5 to data storage capacity
SPU (Input/Output) 16-Y 500 -1 x1.5 to data transfer rates
SPU (Math) 16-Y 200 -1 +1 Reason; Human calculator; +1 die with science-based proficiencies
Tactical Computer 19-Y 35000 -4 +1 die with to hit, damage, initiative, and save rolls (choose best)
Transfer 15-Y 75 -1 0, 1/s: Can move 1 Gigabyte from one Datasoft/Memory to Memory
 
Skillsofts require a Skillwire Plus or Softlink to use.
They can be switched by using 1V action.
 
Skillsoft XPV Note
Datasoft (50 Gigabytes of ROM) 100 Example: Allows the PC to understand several languages, but he can't speak them.
Language 200 Can understand/speak/read/write the language.
Nonweapon Prof 300
Weapon Prof (non-martial art) 400
Martial Arts Minor 500
Martial Arts Major 600 Not old "Second Tier" martial arts; they will be Grands and Supers (not skillsofts).
Secondary Skill 700
Kit Slot 1000 Cannot be broken up into 4 proficiencies, this is an actual kit you must select.
Prof Check +10 +1 prof check to exisiting Skillsoft

[E8] Technological Equipment


[E8.3] Bioware

The same bioware can be purchased more than once (each is same cost), but each additional past the first adds 1 to the TechF.
The hit point adjustment cannot reduce the player below LVL+1 hp, where LVL is the PC's highest level (plus Concandant modifier).
 
Item TechF XPV hp Effect
Adrenal Pump 18-B 6000 -13 +1P; +1 Str; +2 Dex; +1 Willpower; max of 6 rounds per turn
Cerebral Booster 17-B 5000 -4 +2 Int; +1 Dex
Damage Compensator 17-B 2500 -2 Can operate at up to negative hp equal to max hp (will still die in 1 segment)
Enhanced Articulation 16-B 4000 -6 +1 Dex; +1 Dex prof./Psi2 checks
Extended Volume 16-B 800 -2 Can hold breath +1 minute; +1 Health prof./Psi2 checks; +1 saves vs. gas
Mnemonic Enhancer 16-B 1500 -2 Enhanced memory (x2 normal); +1 Int prof./Psi2 checks
Muscle Augmentation 15-B 4500 -8 +1 Str; +1P
Nephiritic Screen 16-B 2000 -4 Half dmg from poison affects, treat death poisons as 80 dmg (before halving)
Orthoskin 15-B 2500 -5 +1 AC; +1 saves; +20% WR; -1 Efficiency; some loss of sense of touch
Pain Editor 16-B 6000 -6 +1 Willpower; -1 Reason; Immune to pain/fatigue/sleep
Pathogenic Defense 16-B 2400 -2 +1 save die (even if you get 0 dice) vs. diseases, lycanthropy
Platelet Factory 16-B 3000 -4 -1 dmg/attack; use anticoagulant (25 XPV) each day or +2 dmg/attack
Reflex Recorder 16-B 1000 -1 +1 proficiency (weapon or nonweapon)
Suprathyroid Gland 17-B 5000 -14 +1 Str; +1 Dex; +1 Con; +1V; must eat and drink x2 normal amount per day
Symbiotes 16-B 1500 -4 Regenerate 1 hp/r; must eat x1.5 normal amount per day
Synaptic Accelerator 17-B 7500 -3 +1S action
Synthacardium 16-B 600 -2 +1 Fitness; +1 PPD save
Tailored Pheromones 17-B 2000 -4 +1 Chr; +2 Cml
Toxin Exhaler 18-B 3000 -6 Dagger of Venom affect on your mouth (1 dose capacity)
Toxin Extractor 16-B 2400 -2 +1 save die (even if you get 0 dice) vs. PPD, PP, and BW (choose best)
Tracheal Filter 16-B 3000 -2 Resist gas
Trauma Damper 17-B 4000 -4 0,1/s: Heal 10 hp damage but be at -2 on all actions for 1t
 
Custom Bioware
 
This is expensive, but you can make your own bioware. Add up the XPV's of the affects you want.
TechF = (Total XPV)/1000+15 (Biological)
 
Effect XPV hp
+1 half-stat or Cml 1000 -1
+1 full stat 1500 -2
+1 AC 400 -1
+1 save in one category 100 -1
+1 save in all categories 400 -2
+1 save die in one category 1000 -1
+1 weapon proficiency 800 -1
+1 nonweapon proficiency 500 -1
+1 proficiency (either) 1000 -1
+1V action 1000 -5
+1P action 2000 -6
+1M action 3000 -7
+1S action 4000 -8
+1F action 5000 -9
+1Opp action 6000 -10

[E11] Magic Item List (DMG1, UA1, RC0 only)


This is a simplified Magic Item List, which includes only these sources:
 
DMG1 = Dungeon Master's Guide (1st ed.)
UA1 = Unearthed Arcana (1st ed.)
RC0 = Rules Cyclopedia (0th ed.) (this is included because the items are very generic)
 
This list is also sorted by XP value instead of by name.
 
Need to add some RC0 items (only some of them are here), confirm gp costs, fix Sources listed as "1stEd".
 
DL min
item XP
max
item XP
I 0 100
II 101 300
III 301 500
IV 501 1000
V 1001 1500
VI 1501 2000
VII 2001 3000
VIII 3001 5000
IX 5001 25000
X 25001 (none)

[E11.4] Magic Item List (1st ed. only)

Item gp XP Source DL #
Spear, Cursed Backbiter 0 0 1stEd DL 1 1
Trident of Yearning 0 0 1stEd DL 1 2
Spell Scroll (*(SL+1)^2) 100 10 DMG1 DL 1 3
Arrow +1, 2-24 total 200 20 1stEd DL 1 4
Bolt +1, 6-36 total 200 20 1stEd DL 1 5
Bullet, Sling, +1, 5-20 total 200 20 1stEd DL 1 6
Arrow +2, 2-16 total 500 50 1stEd DL 1 7
Bolt +2, 2-20 total 500 50 1stEd DL 1 8
Bullet, Sling, +2, 3-12 total 500 50 1stEd DL 1 9
Dart +1, 3-12 total 500 50 1stEd DL 1 10
Knife +1 500 50 1stEd DL 1 11
Necklace of Missiles (/1d6) 500 50 DMG1 DL 1 12
Arrow +3, 2-12 total 750 75 1stEd DL 1 13
Bolt +3, 3-12 total 750 75 1stEd DL 1 14
Bullet, Sling, +3, 2-8 total 750 75 1stEd DL 1 15
Dagger +1 750 75 1stEd DL 1 16
Amulet of Inescapable Location 1000 100 DMG1 DL 1 17
Arrow +4, 2-8 total 1000 100 1stEd DL 1 18
Bag of Devouring 1000 100 DMG1 DL 1 19
Bag of Transmuting 1000 100 DMG1 DL 1 20
Bolt +4, 2-8 total 1000 100 1stEd DL 1 21
Boots of Dancing 1000 100 DMG1 DL 1 22
Bowl of Watery Death 1000 100 DMG1 DL 1 23
Bracers of Defenselessness 1000 100 DMG1 DL 1 24
Brazier of Sleep Smoke 1000 100 DMG1 DL 1 25
Broom of Animated Attack 1000 100 DMG1 DL 1 26
Bullet, Sling, of Impact, 1-4 total 1000 100 1stEd DL 1 27
Censer Cont. Hostile Air Elem. 1000 100 DMG1 DL 1 28
Chime of Hunger 1000 100 DMG1 DL 1 29
Cloak of Poisonousness 1000 100 DMG1 DL 1 30
Crystal Hypnosis Ball 1000 100 DMG1 DL 1 31
Dagger +1, +2 vs. creatures smaller than man-sized 1000 100 1stEd DL 1 32
Drums of Deafening 1000 100 DMG1 DL 1 33
Dust of Sneezing & Choking 1000 100 DMG1 DL 1 34
Egg of Shattering 1000 100 UA1 DL 1 35
Elixir of Madness * 1000 100 UA1 DL 1 36
Eyes of Petrification 1000 100 DMG1 DL 1 37
Flask of Curses 1000 100 DMG1 DL 1 38
Gauntlets of Fumbling 1000 100 DMG1 DL 1 39
Girdle of Femininity/Masulin. 1000 100 DMG1 DL 1 40
Harp of Discord 1000 100 DMG1 DL 1 41
Hat of Stupidity 1000 100 UA1 DL 1 42
Helm of Opposite Alignment 1000 100 DMG1 DL 1 43
Horn of Bubbles 1000 100 DMG1 DL 1 44
Incense of Obsession 1000 100 DMG1 DL 1 45
Iron Flask 1000 100 DMG1 DL 1 46
Jewel of Attacks 1000 100 DMG1 DL 1 47
Jewel of Flawlessness 1000 100 DMG1 DL 1 48
Medallion of Thought Projection 1000 100 DMG1 DL 1 49
Mirror of Opposition 1000 100 DMG1 DL 1 50
Necklace of Strangulation 1000 100 DMG1 DL 1 51
Oil of Fumbling 1000 100 UA1 DL 1 52
Oil of Sharpness 1000 100 UA1 DL 1 53
Periapt of Foul Rotting 1000 100 DMG1 DL 1 54
Philter of Love 1000 100 DMG1 DL 1 55
Philter of Stammering&St. 1000 100 UA1 DL 1 56
Phylactery of Monstrous Attention 1000 100 DMG1 DL 1 57
Pipes of Pain 1000 100 DMG1 DL 1 58
Potion of Delusion * 1000 100 DMG1 DL 1 59
Potion of Poison 1000 100 DMG1 DL 1 60
Potion of Poison (save @ -6 for Death/40) 1000 100 RC0 DL 1 61
Potion of Ventriloquism 1000 100 UA1 DL 1 62
Ring of Clumsiness 1000 100 UA1 DL 1 63
Ring of Contrariness 1000 100 DMG1 DL 1 64
Ring of Delusion * 1000 100 DMG1 DL 1 65
Ring of Weakness 1000 100 DMG1 DL 1 66
Robe of Powerlessness 1000 100 DMG1 DL 1 67
Robe of Vermin 1000 100 UA1 DL 1 68
Rope of Constriction 1000 100 DMG1 DL 1 69
Rug of Smothering 1000 100 DMG1 DL 1 70
Scarab of Death 1000 100 DMG1 DL 1 71
Scroll, Cursed 1000 100 DMG1 DL 1 72
Stone of Weight (Loadstone) 1000 100 DMG1 DL 1 73
Talisman of the Sphere 1000 100 DMG1 DL 1 74
Vacuous Grimoire 1000 100 DMG1 DL 1 75
Wand of Fireballs (per 1d6) 1000 100 UA1 DL 1 76
Wand of Lightning Bolts (/1d6) 1000 100 UA1 DL 1 77
Wand of Magic Missiles (/miss.) 1000 100 DMG1 DL 1 78
Dart +2, 2-8 total 1250 125 1stEd DL 2 1
Knife +2 1250 125 1stEd DL 2 2
Dagger of Throwing +1 1500 150 1stEd DL 2 3
Philter of Beauty 1500 150 UA1 DL 2 4
Potion of Animal Control * 1500 150 DMG1 DL 2 5
Potion of Clairaudience 1500 150 DMG1 DL 2 6
Potion of Clairvoyance 1500 150 DMG1 DL 2 7
Potion of Climbing 1500 150 DMG1 DL 2 8
Potion of Levitation 1500 150 DMG1 DL 2 9
Potion of Plant Control 1500 150 DMG1 DL 2 10
Amulet Versus Undead (/level) 2000 200 UA1 DL 2 11
Beads of Force (each) 2000 200 UA1 DL 2 12
Dagger +2 2000 200 1stEd DL 2 13
Horn of Fog 2000 200 UA1 DL 2 14
Lens of Detection 2000 200 UA1 DL 2 15
Pearl of Power (/die) 2000 200 DMG1 DL 2 16
Philter of Persuasiveness 2000 200 DMG1 DL 2 17
Pipes of Haunting 2000 200 DMG1 DL 2 18
Potion of Diminution 2000 200 DMG1 DL 2 19
Potion of Healing 2000 200 DMG1 DL 2 20
Potion of Healing (70 hp total of healing) 2000 200 RC0 DL 2 21
Potion of Polymorph (self) 2000 200 DMG1 DL 2 22
Potion of Rainbow Hues 2000 200 UA1 DL 2 23
Potion of Speed 2000 200 DMG1 DL 2 24
Potion of Sweet Water 2000 200 DMG1 DL 2 25
Smoke Powder 2000 200 DMG1 DL 2 26
Arrow of Slaying 2500 250 1stEd DL 2 27
Dagger +2, +3 vs. creatures larger than man-sized 2500 250 1stEd DL 2 28
Dagger +2, Longtooth 2500 250 1stEd DL 2 29
Dagger of Throwing +2 2500 250 1stEd DL 2 30
Elixir of Life 2500 250 UA1 DL 2 31
Javelin of Lightning (F) 2500 250 1stEd DL 2 32
Javelin of Piercing (F) 2500 250 1stEd DL 2 33
Keoghtom's Ointment 2500 250 DMG1 DL 2 34
Nolzur's Marvellous Pigments 2500 250 DMG1 DL 2 35
Philter of Glibness 2500 250 UA1 DL 2 36
Potion of ESP 2500 250 DMG1 DL 2 37
Potion of Fire Resistance 2500 250 DMG1 DL 2 38
Potion of Growth 2500 250 DMG1 DL 2 39
Potion of Invisibility 2500 250 DMG1 DL 2 40
Ring of Boccob 2500 250 UA1 DL 2 41
Axe +1 3000 300 1stEd DL 2 42
Cyclocone 3000 300 UA1 DL 2 43
Dart +3, 1-4 total 3000 300 1stEd DL 2 44
Dust of Tracelessness 3000 300 DMG1 DL 2 45
Egg of Reason 3000 300 UA1 DL 2 46
Eversmoking Bottle 3000 300 DMG1 DL 2 47
Hammer +1 3000 300 1stEd DL 2 48
Javelin +1 3000 300 1stEd DL 2 49
Potion of Agility (Dex becomes 18, or +1 to Dex) 3000 300 RC0 DL 2 50
Potion of Bug Repellant (Resist Bugs) 3000 300 RC0 DL 2 51
Potion of Ethereality (Become ethereal at will) 3000 300 RC0 DL 2 52
Potion of Flying 3000 300 RC0 DL 2 53
Potion of Gaseous Form 3000 300 DMG1 DL 2 54
Potion of Heroism 3000 300 DMG1 DL 2 55
Potion of Human Control (Human Control) 3000 300 RC0 DL 2 56
Potion of Speed (+1 P, +1 V) 3000 300 RC0 DL 2 57
Potion of Vitality 3000 300 UA1 DL 2 58
Potion of Water Breathing 3000 300 RC0 DL 2 59
Scimitar +1** 3000 300 1stEd DL 2 60
Scroll of Pro.Elementals 3000 300 RC0 DL 2 61
Scroll of Pro.Lycanthropes 3000 300 RC0 DL 2 62
Dagger +3 3500 350 1stEd DL 3 1
Dagger of Throwing +3 3500 350 1stEd DL 3 2
Dagger of Venom 3500 350 1stEd DL 3 3
Elixir of Health 3500 350 UA1 DL 3 4
Mace +1 3500 350 1stEd DL 3 5
Military Pick +1 3500 350 1stEd DL 3 6
Potion of Invulnerability 3500 350 DMG1 DL 3 7
Battle Axe +1 4000 400 1stEd DL 3 8
Bracers of Defense (per AC) 4000 400 DMG1 DL 3 9
Egg of Desire 4000 400 UA1 DL 3 10
Horn of Goodness (Evil) 4000 400 UA1 DL 3 11
Knife, Buckle +4 4000 400 1stEd DL 3 12
Lens of Ultravision 4000 400 UA1 DL 3 13
Morning Star +1 4000 400 1stEd DL 3 14
Murlynd's Spoon 4000 400 UA1 DL 3 15
Oil of Slipperiness 4000 400 DMG1 DL 3 16
Potion of Dragon Control (Dragon Control (any type)) 4000 400 RC0 DL 3 17
Potion of Extra-Healing 4000 400 DMG1 DL 3 18
Potion of Fire Breath 4000 400 UA1 DL 3 19
Potion of Fortitude (Con becomes 18 or +1 to Con) 4000 400 RC0 DL 3 20
Potion of Giant Control (Giant Control (any type)) 4000 400 RC0 DL 3 21
Potion of Giant Control * 4000 400 DMG1 DL 3 22
Potion of Growth (Double base damage) 4000 400 RC0 DL 3 23
Potion of Invulnerability (+2/+2 protection) 4000 400 RC0 DL 3 24
Potion of Polymorph Self 4000 400 RC0 DL 3 25
Potion of Water Breathing 4000 400 DMG1 DL 3 26
Sling +1 4000 400 1stEd DL 3 27
Slippers of Kicking 4000 400 UA1 DL 3 28
Trident +1 4000 400 1stEd DL 3 29
Wand of Defoliation 4000 400 UA1 DL 3 30
Zagyg's Flowing Flagon 4000 400 UA1 DL 3 31
Zagyg's Spell Component Case 4000 400 UA1 DL 3 32
Dagger of Throwing +4 4500 450 1stEd DL 3 33
Dart of Homing, 1-2 total 4500 450 1stEd DL 3 34
Flail +1 4500 450 1stEd DL 3 35
Potion of Super-Heroism 4500 450 DMG1 DL 3 36
Bag of Beans 5000 500 DMG1 DL 3 37
Bow +1 5000 500 1stEd DL 3 38
Candle of Invocation 5000 500 DMG1 DL 3 39
Cloak of Protection (per half+) 5000 500 DMG1 DL 3 40
Crossbow +1 5000 500 1stEd DL 3 41
Dagger +4 5000 500 1stEd DL 3 42
Dust of Dryness 5000 500 DMG1 DL 3 43
Elixir of Youth 5000 500 UA1 DL 3 44
Girdle of Many Pouches 5000 500 UA1 DL 3 45
Gloves of Thievery 5000 500 UA1 DL 3 46
Hat of Difference 5000 500 UA1 DL 3 47
Hat of Disguise 5000 500 UA1 DL 3 48
Helm of Underwater Action 5000 500 DMG1 DL 3 49
Incense of Meditation 5000 500 DMG1 DL 3 50
Iron Bands of Bilarro 5000 500 UA1 DL 3 51
Necklace of Prayer Beads (each) 5000 500 DMG1 DL 3 52
Oil of Acid Resistance 5000 500 UA1 DL 3 53
Oil of Fiery Burning 5000 500 UA1 DL 3 54
Oil of Timelessness 5000 500 UA1 DL 3 55
Pearl of the Sirines 5000 500 UA1 DL 3 56
Pearl of Wisdom 5000 500 DMG1 DL 3 57
Periapt of Wound Closure 5000 500 DMG1 DL 3 58
Pipes of Sounding 5000 500 DMG1 DL 3 59
Pole Arm +1 5000 500 1stEd DL 3 60
Potion of Antidote (Neutralize Poison, Immune to Poison) 5000 500 RC0 DL 3 61
Potion of Defense (+5/+0 protection) 5000 500 RC0 DL 3 62
Potion of Dragon Control * 5000 500 DMG1 DL 3 63
Potion of Flying 5000 500 DMG1 DL 3 64
Potion of Freedom (Free Action) 5000 500 RC0 DL 3 65
Potion of Giant Strength * 5000 500 DMG1 DL 3 66
Potion of Heroism (+(11-(highest War level))/3,round up War lvl) 5000 500 RC0 DL 3 67
Potion of Human Control * 5000 500 DMG1 DL 3 68
Potion of Longevity 5000 500 DMG1 DL 3 69
Potion of Sovereign Glue 5000 500 UA1 DL 3 70
Potion of Ultimate Solution 5000 500 UA1 DL 3 71
Quaal's Feather Token 5000 500 DMG1 DL 3 72
Ring of Animal Friendship 5000 500 UA1 DL 3 73
Ring of Blinking 5000 500 UA1 DL 3 74
Ring of Chameleon Power 5000 500 UA1 DL 3 75
Ring of Faerie 5000 500 UA1 DL 3 76
Ring of Feather Falling 5000 500 DMG1 DL 3 77
Ring of Jumping 5000 500 UA1 DL 3 78
Ring of Mammal Control 5000 500 DMG1 DL 3 79
Ring of Mind Shielding 5000 500 UA1 DL 3 80
Ring of Protection (/half-plus) 5000 500 DMG1 DL 3 81
Ring of Spell Storing (per SL) 5000 500 DMG1 DL 3 82
Ring of Sustenance 5000 500 UA1 DL 3 83
Ring of Swimming 5000 500 DMG1 DL 3 84
Ring of Warmth 5000 500 DMG1 DL 3 85
Ring of Water Walking 5000 500 DMG1 DL 3 86
Ring of Wizardry (per SL) 5000 500 DMG1 DL 3 87
Rope of Climbing 5000 500 DMG1 DL 3 88
Scarab of Enraging Enemies 5000 500 DMG1 DL 3 89
Scroll of Pro.Magic 5000 500 RC0 DL 3 90
Slippers of Spider Climbing 5000 500 UA1 DL 3 91
Spear +1 5000 500 1stEd DL 3 92
Spoon of Stirring 5000 500 UA1 DL 3 93
Staff/Command (Command) 5000 500 RC0 DL 3 94
Staff-Spear 5000 500 UA1 DL 3 95
Trident of Fish Command (C,F,T) 5000 500 1stEd DL 3 96
Wand of Earth & Stone 5000 500 UA1 DL 3 97
Wand of Flame Extinguishing 5000 500 UA1 DL 3 98
Wand of Metal & Mineral Detect. 5000 500 DMG1 DL 3 99
Wand, Buckler 5000 500 UA1 DL 3 100
Wind Fan 5000 500 DMG1 DL 3 101
Axe +2 6000 600 1stEd DL 4 1
Lance +1 6000 600 1stEd DL 4 2
Military Pick +2 6000 600 1stEd DL 4 3
Oil of Etherealness 6000 600 DMG1 DL 4 4
Potion of Elemental Form (Normal elements only) 6000 600 RC0 DL 4 5
Potion of Giant Strength (Str becomes 24) 6000 600 RC0 DL 4 6
Potion of Treasure Finding 6000 600 DMG1 DL 4 7
Potion of Undead Control 6000 600 RC0 DL 4 8
Scroll of Pro.Undead 6000 600 RC0 DL 4 9
Scroll of Shelter (1 M, 1/d: Rope Trick) 6000 600 RC0 DL 4 10
Hammer +2 6500 650 1stEd DL 4 11
Mace +2 7000 700 1stEd DL 4 12
Potion of Merging (Can merge up to 7 PCs into 1 body) 7000 700 RC0 DL 4 13
Potion of Sight (Immune Blindness; True Sight) 7000 700 RC0 DL 4 14
Potion of Super-Healing (580 hp total of healing) 7000 700 RC0 DL 4 15
Potion of Undead Control * 7000 700 DMG1 DL 4 16
Ring of Holiness (+1 Turn Undead roll; +1 Clr spell of SLs 1-3) 7000 700 RC0 DL 4 17
Rod of Flailing 7000 700 UA1 DL 4 18
Scarab Versus Golems 7000 700 UA1 DL 4 19
Shadow Lanthorn 7000 700 UA1 DL 4 20
Sling of Seeking, +2 7000 700 1stEd DL 4 21
Wand of Enemy Detection 7000 700 DMG1 DL 4 22
Wand of Illumination 7000 700 DMG1 DL 4 23
Wings of Flying 7000 700 DMG1 DL 4 24
Axe +2, Throwing 7500 750 1stEd DL 4 25
Dart of the Hornet's Nest 7500 750 1stEd DL 4 26
Javelin +2 7500 750 1stEd DL 4 27
Oil of Disenchantment 7500 750 UA1 DL 4 28
Oil of Impact 7500 750 UA1 DL 4 29
Ring of Ram 7500 750 UA1 DL 4 30
Scimitar +2** 7500 750 1stEd DL 4 31
Battle Axe +2 8000 800 1stEd DL 4 32
Boots of Varied Tracks 8000 800 UA1 DL 4 33
Deck of Illusions 8000 800 DMG1 DL 4 34
Gloves of Missile Snaring 8000 800 UA1 DL 4 35
Horn of Collapsing 8000 800 DMG1 DL 4 36
Horseshoes of a Zephyr 8000 800 DMG1 DL 4 37
Mantle of Celestian 8000 800 UA1 DL 4 38
Pouch of Accessibility 8000 800 UA1 DL 4 39
Quiver of Ehlonna 8000 800 UA1 DL 4 40
Robe of Useful Items 8000 800 DMG1 DL 4 41
Rope of Entanglement 8000 800 DMG1 DL 4 42
Scarab of Insanity 8000 800 DMG1 DL 4 43
Sheet of Smallness 8000 800 UA1 DL 4 44
Sling +2 8000 800 1stEd DL 4 45
Staff-Mace 8000 800 UA1 DL 4 46
Stone of Cont. Earth Elementals 8000 800 DMG1 DL 4 47
Trident +2 8000 800 1stEd DL 4 48
Morning Star +2 9000 900 1stEd DL 4 49
Wand of Magic Detection 9000 900 DMG1 DL 4 50
Axe +3 10000 1000 1stEd DL 4 51
Bag of Holding (10000 lbs.) 10000 1000 RC0 DL 4 52
Bag of Holding (per 1000 lbs.) 10000 1000 DMG1 DL 4 53
Boots of Elvenkind 10000 1000 DMG1 DL 4 54
Boots of Levitation 10000 1000 DMG1 DL 4 55
Bow +2 10000 1000 1stEd DL 4 56
Bow of Doubling 10000 1000 1stEd DL 4 57
Bracers of Archery 10000 1000 UA1 DL 4 58
Bracers of Brachiation 10000 1000 UA1 DL 4 59
Brooch of Shielding 10000 1000 DMG1 DL 4 60
Broom of Flying 10000 1000 DMG1 DL 4 61
Bucknard's Everfull Purse 10000 1000 DMG1 DL 4 62
Cloak of Elvenkind 10000 1000 DMG1 DL 4 63
Cloak of the Manta Ray 10000 1000 DMG1 DL 4 64
Crossbow +2 10000 1000 1stEd DL 4 65
Crystal Ball 10000 1000 DMG1 DL 4 66
Cube of Frost Resistance 10000 1000 DMG1 DL 4 67
Decanter of Endless Water 10000 1000 DMG1 DL 4 68
Dust of Appearance 10000 1000 DMG1 DL 4 69
Dust of Illusion 10000 1000 DMG1 DL 4 70
Elven Cloak (can backstab 1/r) 10000 1000 RC0 DL 4 71
Eyes of Minute Seeing 10000 1000 DMG1 DL 4 72
Flail +2 10000 1000 1stEd DL 4 73
Gauntlets of Dexterity 10000 1000 DMG1 DL 4 74
Gauntlets of Ogre Power 10000 1000 DMG1 DL 4 75
Gem of Brightness 10000 1000 DMG1 DL 4 76
Hammer +3 10000 1000 1stEd DL 4 77
Helm of Comp Languages & Magic 10000 1000 DMG1 DL 4 78
Horn of Blasting 10000 1000 DMG1 DL 4 79
Horn of the Tritons 10000 1000 DMG1 DL 4 80
Horn of Valhalla 10000 1000 DMG1 DL 4 81
Horseshoes of Speed 10000 1000 DMG1 DL 4 82
Lance +2 10000 1000 1stEd DL 4 83
Mace +3 10000 1000 1stEd DL 4 84
Medallion of ESP 10000 1000 DMG1 DL 4 85
Necklace of Adaptation 10000 1000 DMG1 DL 4 86
Oil of Elemental Invuln. 10000 1000 UA1 DL 4 87
Periapt of Health 10000 1000 DMG1 DL 4 88
Philosopher's Stone 10000 1000 UA1 DL 4 89
Phylactery of Faithfulness 10000 1000 DMG1 DL 4 90
Pipes of the Sewers 10000 1000 DMG1 DL 4 91
Potion of Longevity (-10 yrs to age) 10000 1000 RC0 DL 4 92
Potion of Luck (Choose 1 die roll) 10000 1000 RC0 DL 4 93
Ring of Fire Resistance 10000 1000 DMG1 DL 4 94
Ring of Free Action 10000 1000 DMG1 DL 4 95
Ring of Human Influence 10000 1000 DMG1 DL 4 96
Ring of Plant Control (Plant Control) 10000 1000 RC0 DL 4 97
Ring of Regeneration (Troll-like regen 1 hp/r) 10000 1000 RC0 DL 4 98
Ring of Shocking Grasp 10000 1000 UA1 DL 4 99
Ring of Spell Storing (N=10= # SL's, max N = 54, max SL = 9) 10000 1000 RC0 DL 4 100
Ring of Truth 10000 1000 UA1 DL 4 101
Rod of Security 10000 1000 UA1 DL 4 102
Rod/Domination (Psi1 Domination) 10000 1000 RC0 DL 4 103
Saw of Mighty Cutting 10000 1000 DMG1 DL 4 104
Scroll of Pro. from Lycanthropes 10000 1000 DMG1 DL 4 105
Scroll of Pro. from Plants 10000 1000 UA1 DL 4 106
Scroll of Pro. from Poison 10000 1000 UA1 DL 4 107
Scroll of Pro. from Weapons,Magic Blunt 10000 1000 UA1 DL 4 108
Scroll of Pro. from Weapons,Magic Edged 10000 1000 UA1 DL 4 109
Scroll of Pro. from Weapons,Magic Miss. 10000 1000 UA1 DL 4 110
Scroll of Pro. from Weapons,NMagic Blunt 10000 1000 UA1 DL 4 111
Scroll of Pro. from Weapons,NMagic Edged 10000 1000 UA1 DL 4 112
Scroll of Trapping (2V: Create 1 mechanical trap) 10000 1000 RC0 DL 4 113
Shoes of Fharlanghn 10000 1000 UA1 DL 4 114
Slate of Identification (1 V,1 M: Identify) 10000 1000 RC0 DL 4 115
Spade of Colossal Excavation 10000 1000 DMG1 DL 4 116
Spear +2 10000 1000 1stEd DL 4 117
Staff of Slinging 10000 1000 UA1 DL 4 118
Staff of Swarming Insects 10000 1000 UA1 DL 4 119
Stone Horse 10000 1000 UA1 DL 4 120
Talisman of Zagy 10000 1000 DMG1 DL 4 121
Trident of Warning (C,F,T) 10000 1000 1stEd DL 4 122
Universal Solvent 10000 1000 DMG2 DL 4 123
Wand of Fear 10000 1000 DMG1 DL 4 124
Wand of Illusion 10000 1000 DMG1 DL 4 125
Battle Axe +3 12000 1200 1stEd DL 5 1
Scroll of Mages (1V: Spellcraft & Dweomercraft 1 effect) 12000 1200 RC0 DL 5 2
Scroll of Seeing (1V, 1/d: Detect Life (type & number) 100'r) 12000 1200 RC0 DL 5 3
Trident +3 12000 1200 1stEd DL 5 4
Javelin +3 12500 1250 1stEd DL 5 5
Quarterstaff, Magic +5 12500 1250 1stEd DL 5 6
Scimitar +3** 12500 1250 1stEd DL 5 7
Trident of Submission (F) 12500 1250 1stEd DL 5 8
Arrow of Direction 13000 1300 DMG1 DL 5 9
Bag of Tricks 13000 1300 DMG1 DL 5 10
Boots of Striding & Springing 13000 1300 DMG1 DL 5 11
Dicerion of Light & Darkness 13000 1300 UA1 DL 5 12
Gauntlets of Ogre Power (Str 18; +3 TH when unarmed) 13000 1300 RC0 DL 5 13
Rod of Splendor 13000 1300 UA1 DL 5 14
Scroll of Questioning (1 M, 3/d: Ask inanimate object a question) 13000 1300 RC0 DL 5 15
Wand of Ice Storms 13000 1300 UA1 DL 5 16
Wand of Metal Command 13000 1300 UA1 DL 5 17
Prison of Zagyg 14000 1400 UA1 DL 5 18
Robe of Scintillating Colors 14000 1400 DMG1 DL 5 19
Alchemy Jug 15000 1500 DMG1 DL 5 20
Axe +4 15000 1500 1stEd DL 5 21
Axe of Hurling +1 15000 1500 1stEd DL 5 22
Beaker of Plentiful Potions 15000 1500 DMG1 DL 5 23
Boots of the North 15000 1500 UA1 DL 5 24
Cloak of Arachnida 15000 1500 UA1 DL 5 25
Cloak of the Bat 15000 1500 UA1 DL 5 26
Crossbow of Distance 15000 1500 1stEd DL 5 27
Crossbow of Speed 15000 1500 1stEd DL 5 28
Hammer +3, Dwarven Thrower 15000 1500 1stEd DL 5 29
Hammer +4 15000 1500 1stEd DL 5 30
Helm of Telepathy 15000 1500 DMG1 DL 5 31
Heward's Handy Haversack 15000 1500 UA1 DL 5 32
Mace +4 15000 1500 1stEd DL 5 33
Periapt of Proof vs Poison 15000 1500 DMG1 DL 5 34
Ring of Invisibility 15000 1500 DMG1 DL 5 35
Ring of Protection, 10'r (/half-plus) 15000 1500 DMG1 DL 5 36
Ring of Shooting Stars 15000 1500 DMG1 DL 5 37
Scroll of Pro. from Electricity 15000 1500 UA1 DL 5 38
Scroll of Pro. from Elementals 15000 1500 DMG1 DL 5 39
Scroll of Pro. from Illusions 15000 1500 UA1 DL 5 40
Scroll of Pro. from Magic 15000 1500 DMG1 DL 5 41
Scroll of Pro. from Paralyzation 15000 1500 UA1 DL 5 42
Scroll of Pro. from Undead 15000 1500 DMG1 DL 5 43
Scroll of Pro. from Water 15000 1500 UA1 DL 5 44
Scroll of Repetition (1 M, 1/d: Repeat a spell cast last segment) 15000 1500 RC0 DL 5 45
Trident (Military Fork) +3 15000 1500 1stEd DL 5 46
Wand of Force 15000 1500 UA1 DL 5 47
Wand of Size Alteration 15000 1500 UA1 DL 5 48
Wand of Steam & Vapor 15000 1500 UA1 DL 5 49
Wand/Negation (Dispel Magic @ 24th CL) 15000 1500 RC0 DL 5 50
Battle Axe +4 16000 1600 1stEd DL 6 1
Scroll of Portals (1V, 2/d: Passwall) 16000 1600 RC0 DL 6 2
Staff/Snake (+1/+1; staff can turn into snake) 16000 1600 RC0 DL 6 3
Wand of Secret Door &Trap Loc. 17000 1700 DMG1 DL 6 4
Mace of Disruption 17500 1750 1stEd DL 6 5
Spear +3 17500 1750 1stEd DL 6 6
Chime of Opening 18000 1800 DMG1 DL 6 7
Eyes of the Eagle 18000 1800 DMG1 DL 6 8
Flail +3 18000 1800 1stEd DL 6 9
Ring of Quickness (0, 1/d: +1 P, +1V for it, stacks with Haste) 18000 1800 RC0 DL 6 10
Robe of Blending 18000 1800 DMG1 DL 6 11
Scroll of Creation (1V, 1/d: Major Creation) 18000 1800 RC0 DL 6 12
Wand of Negation 18000 1800 DMG1 DL 6 13
Wand of Paralyzation 18000 1800 DMG1 DL 6 14
Wand of Polymorphing 18000 1800 DMG1 DL 6 15
Ring of Life Protection (+1/+1 pro; 1M,l/d: Neg.Plane Prot) 19000 1900 RC0 DL 6 16
Boots of Speed (x2 move rate. +1 V) 20000 2000 RC0 DL 6 17
Boots, Winged 20000 2000 UA1 DL 6 18
Bow +3 20000 2000 1stEd DL 6 19
Bow of Distance 20000 2000 1stEd DL 6 20
Bow of Speed 20000 2000 1stEd DL 6 21
Bowl Comm. Water Elementals 20000 2000 DMG1 DL 6 22
Brazier Comm. Fire Elementals 20000 2000 DMG1 DL 6 23
Censer Cont. Air Elementals 20000 2000 DMG1 DL 6 24
Chime of Interruption 20000 2000 UA1 DL 6 25
Crossbow of Accuracy, +3 20000 2000 1stEd DL 6 26
Dust of Disappearance 20000 2000 DMG1 DL 6 27
Eyes of Charming 20000 2000 DMG1 DL 6 28
Gem of Seeing 20000 2000 DMG1 DL 6 29
Girdle of Giant Str (*(tr-18)) 20000 2000 DMG1 DL 6 30
Girdle of Giant Strength (Str 19) 20000 2000 RC0 DL 6 31
Mace +5 20000 2000 1stEd DL 6 32
Ring of Animal Control 20000 2000 RC0 DL 6 33
Ring of Safety (0,1 ch: Make a save you missed [has 4 ch]) 20000 2000 RC0 DL 6 34
Ring of Spell Turning 20000 2000 DMG1 DL 6 35
Ring of Telekinesis 20000 2000 DMG1 DL 6 36
Ring of Telekinesis (1 M: TK 2000 lbs.) 20000 2000 RC0 DL 6 37
Robe of Stars 20000 2000 UA1 DL 6 38
Rod of Smiting 20000 2000 DMG1 DL 6 39
Scimitar +4** 20000 2000 1stEd DL 6 40
Scroll of Communication (2 Scrolls: message on one appears on other) 20000 2000 RC0 DL 6 41
Scroll of Delay (1M, 1/d: Delay the next spell for 1r.) 20000 2000 RC0 DL 6 42
Scroll of Pro. from Breath, Dragon 20000 2000 UA1 DL 6 43
Scroll of Pro. from Breath, non-Dragon 20000 2000 UA1 DL 6 44
Scroll of Pro. from Cold 20000 2000 UA1 DL 6 45
Scroll of Pro. from Fire 20000 2000 UA1 DL 6 46
Scroll of Pro. from Gas 20000 2000 UA1 DL 6 47
Scroll of Pro. from Petrification 20000 2000 DMG1 DL 6 48
Scroll of Pro. from Possession 20000 2000 DMG1 DL 6 49
Scroll of Pro. from Traps 20000 2000 UA1 DL 6 50
Wand of Lightning 20000 2000 DMG1 DL 6 51
Wand/Polymorph (Poly Self or Other) 20000 2000 RC0 DL 6 52
Ring of Remedies (0,1 ch: Do any 'cure' or 'remove' spell) 21000 2100 RC0 DL 7 1
Scroll of Mapping (1V, lid: Map current dungeon level) 21000 2100 RC0 DL 7 2
Robe of Eyes 23000 2300 DMG1 DL 7 3
Wand of Fire 23000 2300 DMG1 DL 7 4
Ring of Djinni Summ. (1M,1/d: Summon 1 Djinni; Resist 1 Ele.; Breathe & Free Action in Ele.) 24000 2400 RC0 DL 7 5
Rod of Alertness 24000 2400 UA1 DL 7 6
Staff of the Serpent 24000 2400 DMG1 DL 7 7
Staff of Thunder & Lightning 24000 2400 UA1 DL 7 8
Boots of Speed 25000 2500 DMG1 DL 7 9
Bow of Accuracy 25000 2500 1stEd DL 7 10
Hammer of Thunderbolts 25000 2500 1stEd DL 7 11
Harp of Charming 25000 2500 DMG1 DL 7 12
Helm of Brilliance 25000 2500 DMG1 DL 7 13
Helm of Teleportation 25000 2500 DMG1 DL 7 14
Lyre of Building 25000 2500 DMG1 DL 7 15
Mirror of Life Trapping 25000 2500 DMG1 DL 7 16
Rod of Beguiling 25000 2500 DMG1 DL 7 17
Rod of Passage 25000 2500 UA1 DL 7 18
Scarab of Protection 25000 2500 DMG1 DL 7 19
Scroll of Pro. from Acid 25000 2500 UA1 DL 7 20
Scroll of Pro. from Demons 25000 2500 DMG1 DL 7 21
Scroll of Pro. from Devils 25000 2500 DMG1 DL 7 22
Spear +4 25000 2500 1stEd DL 7 23
Staff of Command 25000 2500 DMG1 DL 7 24
Wand/Cold (Cone of cold 12d12 dmg (save: 1/2)) 25000 2500 RC0 DL 7 25
Wand/Fireballs (Fireball 24d6 dmg (save: 1/2)) 25000 2500 RC0 DL 7 26
Wand/L.Bolts (Lightning bolt 18d8 dmg (save: 1/2)) 25000 2500 RC0 DL 7 27
Wand/Trap Det. (Detect ALL traps within 20') 25000 2500 RC0 DL 7 28
Scroll of Spell Catching (1V (can borrow): Catch a spell cast at you) 26000 2600 RC0 DL 7 29
Amulet of Protection vs. Crystal Balls and ESP (& Scyring) 30000 3000 RC0 DL 7 30
Axe of Hurling +2 30000 3000 1stEd DL 7 31
Cloak of Displacement 30000 3000 DMG1 DL 7 32
Cube of Force 30000 3000 DMG1 DL 7 33
Figurine of Wondrous Power 30000 3000 DMG1 DL 7 34
Flying Carpet 30000 3000 RC0 DL 7 35
Gem of Insight 30000 3000 UA1 DL 7 36
Hornblade, Scimitar-sized +3 30000 3000 1stEd DL 7 37
Manual of Golems 30000 3000 DMG1 DL 7 38
Phylactery of Long Years 30000 3000 DMG1 DL 7 39
Ring of Djinni Summoning 30000 3000 DMG1 DL 7 40
Ring of Human Control 30000 3000 RC0 DL 7 41
Ring of Memory (1M,1/d: Recast a spell you cast within last t) 30000 3000 RC0 DL 7 42
Ring of Wishes (N=#ofwishes,maxN=4) 30000 3000 RC0 DL 7 43
Rod of Lordly Might 30000 3000 DMG1 DL 7 44
Spear +5 30000 3000 1stEd DL 7 45
Staff of Curing 30000 3000 DMG1 DL 7 46
Staff/Withering (Age target by 10 yrs) 30000 3000 RC0 DL 7 47
Wand of Frost 30000 3000 DMG1 DL 7 48
Wand of Wonder 30000 3000 DMG1 DL 7 49
Drums of Panic 33000 3300 DMG1 DL 8 1
Rug of Welcome 33000 3300 DMG1 DL 8 2
Girdle of Dwarvenkind 35000 3500 UA1 DL 8 3
Mattock of the Titans 35000 3500 DMG1 DL 8 4
Talisman of Pure Good 35000 3500 DMG1 DL 8 5
Talisman of Ultimate Evil 35000 3500 DMG1 DL 8 6
Wand of Conjuration 35000 3500 DMG1 DL 8 7
Carpet of Flying 38000 3800 DMG1 DL 8 8
Rod of Absorption 38000 3800 DMG1 DL 8 9
Amulet of Proof vs Detect/Loc 40000 4000 DMG1 DL 8 10
Apparatus of Kwalish 40000 4000 DMG1 DL 8 11
Displacer Cloak (1st attack misses. +2/+2 protection) 40000 4000 RC0 DL 8 12
Maul of the Titans 40000 4000 DMG1 DL 8 13
Ring of Fire Resistance (Resist Fire; -1 per die from Fire) 40000 4000 RC0 DL 8 14
Ring of Survive (Don't need food, water, air) 40000 4000 RC0 DL 8 15
Ring of X-Ray Vision 40000 4000 DMG1 DL 8 16
Rod of Rulership 40000 4000 DMG1 DL 8 17
Staff of Striking 40000 4000 DMG1 DL 8 18
Staff of the Woodlands 40000 4000 UA1 DL 8 19
Staff of Withering 40000 4000 DMG1 DL 8 20
Staff/Dispelling (Dispel Magic/Psi/Innate @ 15th CL) 40000 4000 RC0 DL 8 21
Axe of Hurling +3 45000 4500 1stEd DL 8 22
Boccob's Blessed Book 45000 4500 UA1 DL 8 23
Efreeti Bottle 45000 4500 DMG1 DL 8 24
Rod/Cancellation (Mordenkainen's Disjunction) 45000 4500 RC0 DL 8 25
Scimitar of Speed +5 45000 4500 1stEd DL 8 26
Amulet of Life Protection 50000 5000 DMG1 DL 8 27
Boat, Folding 50000 5000 DMG1 DL 8 28
Bowl Commanding Water Elementals 50000 5000 RC0 DL 8 29
Cubic Gate 50000 5000 DMG1 DL 8 30
Manual of Bodily Health 50000 5000 DMG1 DL 8 31
Manual of Gainful Exercise 50000 5000 DMG1 DL 8 32
Manual of Quickness in Action 50000 5000 DMG1 DL 8 33
Mirror of Mental Prowess 50000 5000 DMG1 DL 8 34
Portable Hole 50000 5000 DMG1 DL 8 35
Ring of Elemental Command * 50000 5000 DMG1 DL 8 36
Ring of Regeneration 50000 5000 DMG1 DL 8 37
Ring of Seeing (True Sight) 50000 5000 RC0 DL 8 38
Rod of Cancellation 50000 5000 DMG1 DL 8 39
Rod of Resurrection 50000 5000 DMG1 DL 8 40
Scarab of Protection (Immune Curse; Immune Finger/Death) 50000 5000 RC0 DL 8 41
Teeth of Dahlver-Nar 50000 5000 DMG1 DL 8 42
Rod/Inertia (+3/+3; Stop one target) 55000 5500 RC0 DL 9 1
Staff/Power (TK 2400 lbs. or CL 24 SL 6 wacky ball) 55000 5500 RC0 DL 9 2
Staff/Druids (+3/+3: +1 Druid spell per SL) 58000 5800 RC0 DL 9 3
Amulet of the Planes 60000 6000 DMG1 DL 9 4
Axe of Hurling +4 60000 6000 1stEd DL 9 5
Crystal Ball with Clairaudience, Clairnasience, ESP 60000 6000 RC0 DL 9 6
Robe of the Archmagi 60000 6000 DMG1 DL 9 7
Rod/Health (heal 100 hp + restore all stats and XP) 60000 6000 RC0 DL 9 8
Staff of Power 60000 6000 DMG1 DL 9 9
Staff/Striking (+1/+1; 1 ch: +3/+3) 60000 6000 RC0 DL 9 10
Well of Many Worlds 60000 6000 DMG1 DL 9 11
Wheel of Fortune (similar to Deck of Many Things) 60000 6000 RC0 DL 9 12
Daern's Instant Fortress 70000 7000 DMG1 DL 9 13
Quill of Copying (copy 1 scroll per day) 70000 7000 RC0 DL 9 14
Ring of Spell Turning (50% iMReflection) 70000 7000 RC0 DL 9 15
Staff/Element (Resist 1 Ele; Summ.8 HD Ele; 16d6 Ele ball) 70000 7000 RC0 DL 9 16
Rod/Wyrm (+5/+5: staff can turn into age 1 dragon) 74000 7400 RC0 DL 9 17
Axe of Hurling +5 75000 7500 1stEd DL 9 18
Rod/Parrying (+5/+5; +5/+0 protection) 75000 7500 RC0 DL 9 19
Staff of the Magi 75000 7500 DMG1 DL 9 20
Tome of Leadership & Influence 75000 7500 DMG1 DL 9 21
Book of Exalted Deeds 80000 8000 DMG1 DL 9 22
Book of Vile Darkness 80000 8000 DMG1 DL 9 23
Libram of Gainful Conjuration 80000 8000 DMG1 DL 9 24
Libram of Ineffable Damnation 80000 8000 DMG1 DL 9 25
Libram of Silver Magic 80000 8000 DMG1 DL 9 26
Manual of Puissant Skill @Arms 80000 8000 DMG1 DL 9 27
Manual of Stealthy Pilfering 80000 8000 DMG1 DL 9 28
Tome of Clear Thought 80000 8000 DMG1 DL 9 29
Tome of Understanding 80000 8000 DMG1 DL 9 30
Staff/Harming (70 dmg + Blindness, Disease, Poison) 85000 8500 RC0 DL 9 31
Staff/Healing (heal 70 hp + Blindness. Disease, Poison) 85000 8500 RC0 DL 9 32
Book of Infinite Spells 90000 9000 DMG1 DL 9 33
Staff/Wizardry (+1/+1; passwall; conjure 24 HD elemental or CL 27 SL7 wacky ball) 95000 9500 RC0 DL 9 34
Deck of Many Things 100000 10000 DMG1 DL 9 35
Orb of the Dragonkind 100000 10000 DMG1 DL 9 36
Wand of Orcus 100000 10000 DMG1 DL 9 37
Ring of Regeneration, Vampiric 150000 15000 DMG1 DL 9 38
Ring of Three Wishes 150000 15000 DMG1 DL 9 39
Ring of Gaxx 175000 17500 DMG1 DL 9 40
Horn of Change 200000 20000 DMG1 DL 9 41
Heward's Mystical Organ 250000 25000 DMG1 DL 9 42
Ring of Multiple Wishes 250000 25000 DMG1 DL 9 43
Rod of Seven Parts 250000 25000 DMG1 DL 9 44
Wand, Anything 250000 25000 UA1 DL 9 45
Kuroth's Quill 275000 27500 DMG1 DL 10 1
Ring of Anything 300000 30000 UA1 DL 10 2
Stone of Good Luck(Luckstone) 300000 30000 DMG1 DL 10 3
Eye of Vecna 350000 35000 DMG1 DL 10 4
Mace of Cuthbert 350000 35000 DMG1 DL 10 5
Anything Item 400000 40000 UA1 DL 10 6
Johydee's Mask 400000 40000 DMG1 DL 10 7
Sphere of Annihlation 400000 40000 DMG1 DL 10 8
Stone of Good Luck (Luckstone) (+/- 1 on all die rolls) 400000 40000 DMG1 DL 10 9
Invulnerable Coat of Arnd 475000 47500 DMG1 DL 10 10
Crown of Might 500000 50000 DMG1 DL 10 11
Iron Flask of Tuerny the Merciless 500000 50000 DMG1 DL 10 12
Axe of the Dwarvish Lords 550000 55000 DMG1 DL 10 13
Hand of Vecna 600000 60000 DMG1 DL 10 14
Codex of the Infinite Planes 625000 62500 DMG1 DL 10 15
Machine of Lum the Mad 725000 72500 DMG1 DL 10 16
Crystal of the Ebon Flame 750000 75000 DMG1 DL 10 17
Recorder of Ye'Cind 800000 80000 DMG1 DL 10 18
Cup and Talisman of Al'Akbar 850000 85000 DMG1 DL 10 19
Baba Yaga's Hut 900000 90000 DMG1 DL 10 20
Sword of Kas 970000 97000 DMG1 DL 10 21
Jacinth of Inestimable Beauty 1000000 100000 DMG1 DL 10 22
Orb of Might 1000000 100000 DMG1 DL 10 23
Queen Ehlissa's Marvelous Nightingale 1125000 112500 DMG1 DL 10 24
Sceptre of Might 1500000 150000 DMG1 DL 10 25
Mighty Servant of Leuk-O 1850000 185000 DMG1 DL 10 26
Throne of the Gods 8000000 800000 DMG1 DL 10 27