May use psionic enchantments as per Psi9.
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Optional: Reduce all "+level to Stat" to "+1 to Stat".
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Optional: Reduce all powers that duplicate or let you pick from another frequency's power list.
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In the world of Synnibarr, Mutant Psionics (frequency 9) is gained by the underdeveloped and undisciplined races. It modifies the physical body so certain improvements can be made. Eventually these modifications include the brain so these lesser races can actually compete with the more advanced ones.
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True Psionics use the same system as Psi9 (in terms of tracks and such), but it counts as a seperate frequency.
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If you have both Psi9 and Psi18, you get the "basic track length" equal to stat for each class.
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Drain off relevant track: Minor=1, Major=3, Grand=6, Super=10.
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In Synnibarr, you must first be subjected to the radiation of technentium in order to learn this frequency. This restriction is ignored, as the radiation in question has no side effects (unlike the radiation used for Psi9).
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Psi18 wild talents: Level of Mastery is ½ of highest level.
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Number of Proficiency slots needed: Minor=1, Major=3, Grand=6, Super=10.
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"Knowledge" Nonweapon Proficiencies can be used for this.
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Wild Talent Progression:
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