[PC10] Mini-Classes Group


Ability Score Points

Level KXP Effect Total
1 1 +1 ability score point (+1)
2 2 +1 ability score point (+2)
3 4 +1 ability score point (+3)
4 8 +1 ability score point (+4)
5 16 +1 ability score point (+5)
6 32 +1 ability score point (+6)
7 64 +1 ability score point (+7)
8 128 +1 ability score point (+8)
9 200 +1 ability score point (+9)
10 300 +1 ability score point (+10)
11 400 +1 ability score point (+11)
12 500 +1 ability score point (+12)
13 600 +1 ability score point (+13)
14 700 +1 ability score point (+14)
15 800 +1 ability score point (+15)
16 900 +1 ability score point (+16)
17 1000 +1 ability score point (+17)
18 1100 +1 ability score point (+18)
19 1200 +1 ability score point (+19)
20 1300 +1 ability score point (+20)
21 1400 +1 ability score point (+21)
22 1500 +1 ability score point (+22)
23 1600 +1 ability score point (+23)
24 1700 +1 ability score point (+24)
25 1800 +1 ability score point (+25)
26 1900 +1 ability score point (+26)
27 2000 +1 ability score point (+27)
28 2100 +1 ability score point (+28)
29 2200 +1 ability score point (+29)
30 2300 +1 ability score point (+30)
31 2400 +1 ability score point (+31)
32 2500 +1 ability score point (+32)
33 2600 +1 ability score point (+33)
34 2700 +1 ability score point (+34)
35 2800 +1 ability score point (+35)
36 2900 +1 ability score point (+36)
Alternate Effect Alt Total
One "held/sustained" stat (+0 and 1 held)
+1 ability score point (+1 and 1 held)
+1 ability score point (+2 and 1 held)
+1 ability score point (+3 and 1 held)
One "held/sustained" stat (+3 and 2 held)
+1 ability score point (+4 and 2 held)
+1 ability score point (+5 and 2 held)
+1 ability score point (+6 and 2 held)
One "held/sustained" stat (+6 and 3 held)
+1 ability score point (+7 and 3 held)
+1 ability score point (+8 and 3 held)
+1 ability score point (+9 and 3 held)
One "held/sustained" stat (+9 and 4 held)
+1 ability score point (+10 and 4 held)
+1 ability score point (+11 and 4 held)
+1 ability score point (+12 and 4 held)
One "held/sustained" stat (+12 and 5 held)
+1 ability score point (+13 and 5 held)
+1 ability score point (+14 and 5 held)
+1 ability score point (+15 and 5 held)
One "held/sustained" stat (+15 and 6 held)
+1 ability score point (+16 and 6 held)
+1 ability score point (+17 and 6 held)
+1 ability score point (+18 and 6 held)
One "held/sustained" stat (+18 and 7 held)
+1 ability score point (+19 and 7 held)
+1 ability score point (+20 and 7 held)
+1 ability score point (+21 and 7 held)
One "held/sustained" stat (+21 and 8 held)
+1 ability score point (+22 and 8 held)
+1 ability score point (+23 and 8 held)
+1 ability score point (+24 and 8 held)
One "held/sustained" stat (+24 and 9 held)
+1 ability score point (+25 and 9 held)
+1 ability score point (+26 and 9 held)
+1 ability score point (+27 and 9 held)

[PC10] Mini-Classes Group


Absolute Armor Class

Level KXP Effect
1 0.9 |AC| 3
2 1.8 |AC| 4
3 3.6 |AC| 5
4 7.2 |AC| 6
5 14.4 |AC| 7
6 28.8 |AC| 8
7 57.6 |AC| 9
8 115.2 |AC| 10
9 180 |AC| 11
10 270 |AC| 12
11 360 |AC| 13
12 450 |AC| 14
13 540 |AC| 15
14 630 |AC| 16
15 720 |AC| 17
16 810 |AC| 18
17 900 |AC| 19
18 990 |AC| 20
19 1080 |AC| 21
20 1170 |AC| 22
21 1260 |AC| 23
22 1350 |AC| 24
23 1440 |AC| 25
24 1530 |AC| 26
25 1620 |AC| 27
26 1710 |AC| 28
27 1800 |AC| 29
28 1890 |AC| 30
29 1980 |AC| 31
30 2070 |AC| 32
31 2160 |AC| 33
32 2250 |AC| 34
33 2340 |AC| 35
34 2430 |AC| 36
35 2520 |AC| 37
36 2610 |AC| 38
Alternate Effect
set AC 30
set AC 40
set AC 50
set AC 60
set AC 70
set AC 80
set AC 90
set AC 100
set AC 110
set AC 120
set AC 130
set AC 140
set AC 150
set AC 160
set AC 170
set AC 180
set AC 190
set AC 200
set AC 210
set AC 220
set AC 230
set AC 240
set AC 250
set AC 260
set AC 270
set AC 280
set AC 290
set AC 300
set AC 310
set AC 320
set AC 330
set AC 340
set AC 350
set AC 360
set AC 370
set AC 380

[PC10] Mini-Classes Group


Alignments

Level KXP Effect
1 10 +1 alignment
2 20 +1 alignment
3 30 +1 alignment
4 40 +1 alignment
5 50 +1 alignment
6 60 +1 alignment
7 70 +1 alignment
8 80 +1 alignment
9 90 +1 alignment
10 100 +1 alignment
11 110 +1 alignment
12 120 +1 alignment
13 130 +1 alignment
14 140 +1 alignment
15 150 +1 alignment
16 160 +1 alignment
17 170 +1 alignment
18 180 +1 alignment
19 190 +1 alignment
20 200 +1 alignment
21 210 +1 alignment
22 220 +1 alignment
23 230 +1 alignment
24 240 +1 alignment
25 250 +1 alignment
26 260 +1 alignment
27 270 +1 alignment
28 280 +1 alignment
29 290 +1 alignment
30 300 +1 alignment
31 310 +1 alignment
32 320 +1 alignment
33 330 +1 alignment
34 340 +1 alignment
35 350 +1 alignment
36 360 +1 alignment
 
This class affects how many alignments you are. You choose from your alignments which alignment you are against each effect.
Each level, choose from LG, LN, LE, TG, TN, TE, CG, CN, CE, or Nil.
If you are LX, TX, and CX (for any "X"), you may then choose AX or WX.
If you are XG, XN, and XE (for any "X"), you may then choose XJ or XS.

[PC10] Mini-Classes Group


Armor Class

Level KXP Effect Total
1 0.3 +1 AC (+1)
2 0.6 +1 AC (+2)
3 1.2 +1 AC (+3)
4 2.4 +1 AC (+4)
5 4.8 +1 AC (+5)
6 9.6 +1 AC (+6)
7 19.2 +1 AC (+7)
8 38.4 +1 AC (+8)
9 60 +1 AC (+9)
10 90 +1 AC (+10)
11 120 +1 AC (+11)
12 150 +1 AC (+12)
13 180 +1 AC (+13)
14 210 +1 AC (+14)
15 240 +1 AC (+15)
16 270 +1 AC (+16)
17 300 +1 AC (+17)
18 330 +1 AC (+18)
19 360 +1 AC (+19)
20 390 +1 AC (+20)
21 420 +1 AC (+21)
22 450 +1 AC (+22)
23 480 +1 AC (+23)
24 510 +1 AC (+24)
25 540 +1 AC (+25)
26 570 +1 AC (+26)
27 600 +1 AC (+27)
28 630 +1 AC (+28)
29 660 +1 AC (+29)
30 690 +1 AC (+30)
31 720 +1 AC (+31)
32 750 +1 AC (+32)
33 780 +1 AC (+33)
34 810 +1 AC (+34)
35 840 +1 AC (+35)
36 870 +1 AC (+36)
Alternate Effect Alt Total
+2 AT; you don't get AT from armor (+2)
+2 AT; you don't get AT from armor (+4)
+2 AT; you don't get AT from armor (+6)
+2 AT; you don't get AT from armor (+8)
+2 AT; you don't get AT from armor (+10)
+2 AT; you don't get AT from armor (+12)
+2 AT; you don't get AT from armor (+14)
+2 AT; you don't get AT from armor (+16)
+2 AT; you don't get AT from armor (+18)
+2 AT; you don't get AT from armor (+20)
+2 AT; you don't get AT from armor (+22)
+2 AT; you don't get AT from armor (+24)
+2 AT; you don't get AT from armor (+26)
+2 AT; you don't get AT from armor (+28)
+2 AT; you don't get AT from armor (+30)
+2 AT; you don't get AT from armor (+32)
+2 AT; you don't get AT from armor (+34)
+2 AT; you don't get AT from armor (+36)
+2 AT; you don't get AT from armor (+38)
+2 AT; you don't get AT from armor (+40)
+2 AT; you don't get AT from armor (+42)
+2 AT; you don't get AT from armor (+44)
+2 AT; you don't get AT from armor (+46)
+2 AT; you don't get AT from armor (+48)
+2 AT; you don't get AT from armor (+50)
+2 AT; you don't get AT from armor (+52)
+2 AT; you don't get AT from armor (+54)
+2 AT; you don't get AT from armor (+56)
+2 AT; you don't get AT from armor (+58)
+2 AT; you don't get AT from armor (+60)
+2 AT; you don't get AT from armor (+62)
+2 AT; you don't get AT from armor (+64)
+2 AT; you don't get AT from armor (+66)
+2 AT; you don't get AT from armor (+68)
+2 AT; you don't get AT from armor (+70)
+2 AT; you don't get AT from armor (+72)

[PC10] Mini-Classes Group


B Actions

Level KXP Effect Total
1 1 +1 B Action /r (+1)
2 2 +1 B Action /r (+2)
3 4 +1 B Action /r (+3)
4 8 +1 B Action /r (+4)
5 16 +1 B Action /r (+5)
6 32 +1 B Action /r (+6)
7 64 +1 B Action /r (+7)
8 128 +1 B Action /r (+8)
9 200 +1 B Action /r (+9)
10 300 +1 B Action /r (+10)
11 400 +1 B Action /r (+11)
12 500 +1 B Action /r (+12)
13 600 +1 B Action /r (+13)
14 700 +1 B Action /r (+14)
15 800 +1 B Action /r (+15)
16 900 +1 B Action /r (+16)
17 1000 +1 B Action /r (+17)
18 1100 +1 B Action /r (+18)
19 1200 +1 B Action /r (+19)
20 1300 +1 B Action /r (+20)
21 1400 +1 B Action /r (+21)
22 1500 +1 B Action /r (+22)
23 1600 +1 B Action /r (+23)
24 1700 +1 B Action /r (+24)
25 1800 +1 B Action /r (+25)
26 1900 +1 B Action /r (+26)
27 2000 +1 B Action /r (+27)
28 2100 +1 B Action /r (+28)
29 2200 +1 B Action /r (+29)
30 2300 +1 B Action /r (+30)
31 2400 +1 B Action /r (+31)
32 2500 +1 B Action /r (+32)
33 2600 +1 B Action /r (+33)
34 2700 +1 B Action /r (+34)
35 2800 +1 B Action /r (+35)
36 2900 +1 B Action /r (+36)
Alternate Effect Alt Total
+1 A' action /r (3A' -> 1QZ) (+1)
+1 A' action /r (3A' -> 1QZ) (+2)
+1 A' action /r (3A' -> 1QZ) (+3)
+1 A' action /r (3A' -> 1QZ) (+4)
+1 A' action /r (3A' -> 1QZ) (+5)
+1 A' action /r (3A' -> 1QZ) (+6)
+1 A' action /r (3A' -> 1QZ) (+7)
+1 A' action /r (3A' -> 1QZ) (+8)
+1 A' action /r (3A' -> 1QZ) (+9)
+1 A' action /r (3A' -> 1QZ) (+10)
+1 A' action /r (3A' -> 1QZ) (+11)
+1 A' action /r (3A' -> 1QZ) (+12)
+1 A' action /r (3A' -> 1QZ) (+13)
+1 A' action /r (3A' -> 1QZ) (+14)
+1 A' action /r (3A' -> 1QZ) (+15)
+1 A' action /r (3A' -> 1QZ) (+16)
+1 A' action /r (3A' -> 1QZ) (+17)
+1 A' action /r (3A' -> 1QZ) (+18)
+1 A' action /r (3A' -> 1QZ) (+19)
+1 A' action /r (3A' -> 1QZ) (+20)
+1 A' action /r (3A' -> 1QZ) (+21)
+1 A' action /r (3A' -> 1QZ) (+22)
+1 A' action /r (3A' -> 1QZ) (+23)
+1 A' action /r (3A' -> 1QZ) (+24)
+1 A' action /r (3A' -> 1QZ) (+25)
+1 A' action /r (3A' -> 1QZ) (+26)
+1 A' action /r (3A' -> 1QZ) (+27)
+1 A' action /r (3A' -> 1QZ) (+28)
+1 A' action /r (3A' -> 1QZ) (+29)
+1 A' action /r (3A' -> 1QZ) (+30)
+1 A' action /r (3A' -> 1QZ) (+31)
+1 A' action /r (3A' -> 1QZ) (+32)
+1 A' action /r (3A' -> 1QZ) (+33)
+1 A' action /r (3A' -> 1QZ) (+34)
+1 A' action /r (3A' -> 1QZ) (+35)
+1 A' action /r (3A' -> 1QZ) (+36)

[PC10] Mini-Classes Group


BlahR

Level KXP Effect Total
1 0.625 BlahR (RMPIR) +10% (+10%)
2 1.25 BlahR (RMPIR) +10% (+20%)
3 2.5 BlahR (RMPIR) +10% (+30%)
4 5 BlahR (RMPIR) +10% (+40%)
5 10 BlahR (RMPIR) +10% (+50%)
6 20 BlahR (RMPIR) +10% (+60%)
7 40 BlahR (RMPIR) +10% (+70%)
8 80 BlahR (RMPIR) +10% (+80%)
9 125 BlahR (RMPIR) +10% (+90%)
10 187.5 BlahR (RMPIR) +10% (+100%)
11 250 BlahR (RMPIR) +10% (+110%)
12 312.5 BlahR (RMPIR) +10% (+120%)
13 375 BlahR (RMPIR) +10% (+130%)
14 437.5 BlahR (RMPIR) +10% (+140%)
15 500 BlahR (RMPIR) +10% (+150%)
16 562.5 BlahR (RMPIR) +10% (+160%)
17 625 BlahR (RMPIR) +10% (+170%)
18 687.5 BlahR (RMPIR) +10% (+180%)
19 750 BlahR (RMPIR) +10% (+190%)
20 812.5 BlahR (RMPIR) +10% (+200%)
21 875 BlahR (RMPIR) +10% (+210%)
22 937.5 BlahR (RMPIR) +10% (+220%)
23 1000 BlahR (RMPIR) +10% (+230%)
24 1062.5 BlahR (RMPIR) +10% (+240%)
25 1125 BlahR (RMPIR) +10% (+250%)
26 1187.5 BlahR (RMPIR) +10% (+260%)
27 1250 BlahR (RMPIR) +10% (+270%)
28 1312.5 BlahR (RMPIR) +10% (+280%)
29 1375 BlahR (RMPIR) +10% (+290%)
30 1437.5 BlahR (RMPIR) +10% (+300%)
31 1500 BlahR (RMPIR) +10% (+310%)
32 1562.5 BlahR (RMPIR) +10% (+320%)
33 1625 BlahR (RMPIR) +10% (+330%)
34 1687.5 BlahR (RMPIR) +10% (+340%)
35 1750 BlahR (RMPIR) +10% (+350%)
36 1812.5 BlahR (RMPIR) +10% (+360%)
Alternate Effect Alt Total
aBlahR (aRaMaPaIR) +10% (+10%)
aBlahR (aRaMaPaIR) +10% (+20%)
aBlahR (aRaMaPaIR) +10% (+30%)
aBlahR (aRaMaPaIR) +10% (+40%)
aBlahR (aRaMaPaIR) +10% (+50%)
aBlahR (aRaMaPaIR) +10% (+60%)
aBlahR (aRaMaPaIR) +10% (+70%)
aBlahR (aRaMaPaIR) +10% (+80%)
aBlahR (aRaMaPaIR) +10% (+90%)
aBlahR (aRaMaPaIR) +10% (+100%)
aBlahR (aRaMaPaIR) +10% (+110%)
aBlahR (aRaMaPaIR) +10% (+120%)
aBlahR (aRaMaPaIR) +10% (+130%)
aBlahR (aRaMaPaIR) +10% (+140%)
aBlahR (aRaMaPaIR) +10% (+150%)
aBlahR (aRaMaPaIR) +10% (+160%)
aBlahR (aRaMaPaIR) +10% (+170%)
aBlahR (aRaMaPaIR) +10% (+180%)
aBlahR (aRaMaPaIR) +10% (+190%)
aBlahR (aRaMaPaIR) +10% (+200%)
aBlahR (aRaMaPaIR) +10% (+210%)
aBlahR (aRaMaPaIR) +10% (+220%)
aBlahR (aRaMaPaIR) +10% (+230%)
aBlahR (aRaMaPaIR) +10% (+240%)
aBlahR (aRaMaPaIR) +10% (+250%)
aBlahR (aRaMaPaIR) +10% (+260%)
aBlahR (aRaMaPaIR) +10% (+270%)
aBlahR (aRaMaPaIR) +10% (+280%)
aBlahR (aRaMaPaIR) +10% (+290%)
aBlahR (aRaMaPaIR) +10% (+300%)
aBlahR (aRaMaPaIR) +10% (+310%)
aBlahR (aRaMaPaIR) +10% (+320%)
aBlahR (aRaMaPaIR) +10% (+330%)
aBlahR (aRaMaPaIR) +10% (+340%)
aBlahR (aRaMaPaIR) +10% (+350%)
aBlahR (aRaMaPaIR) +10% (+360%)
 
You may take both forms of this Mini-class. Each still costs 1 Mini-class slot.

[PC10] Mini-Classes Group


BlahR Evasion

Level KXP Effect Total
1 1 25% of one BlahR Evasion (25%)
2 2 25% of one BlahR Evasion (50%)
3 4 25% of one BlahR Evasion (75%)
4 8 25% of one BlahR Evasion (100%)
5 16 25% of one BlahR Evasion (125%)
6 32 25% of one BlahR Evasion (150%)
7 64 25% of one BlahR Evasion (175%)
8 100 25% of one BlahR Evasion (200%)
9 150 25% of one BlahR Evasion (225%)
10 200 25% of one BlahR Evasion (250%)
11 250 25% of one BlahR Evasion (275%)
12 300 25% of one BlahR Evasion (300%)
13 350 25% of one BlahR Evasion (325%)
14 400 25% of one BlahR Evasion (350%)
15 450 25% of one BlahR Evasion (375%)
16 500 25% of one BlahR Evasion (400%)
17 550 25% of one BlahR Evasion (425%)
18 600 25% of one BlahR Evasion (450%)
19 650 25% of one BlahR Evasion (475%)
20 700 25% of one BlahR Evasion (500%)
21 750 25% of one BlahR Evasion (525%)
22 800 25% of one BlahR Evasion (550%)
23 850 25% of one BlahR Evasion (575%)
24 900 25% of one BlahR Evasion (600%)
25 950 25% of one BlahR Evasion (625%)
26 1000 25% of one BlahR Evasion (650%)
27 1050 25% of one BlahR Evasion (675%)
28 1100 25% of one BlahR Evasion (700%)
29 1150 25% of one BlahR Evasion (725%)
30 1200 25% of one BlahR Evasion (750%)
31 1250 25% of one BlahR Evasion (775%)
32 1300 25% of one BlahR Evasion (800%)
33 1350 25% of one BlahR Evasion (825%)
34 1400 25% of one BlahR Evasion (850%)
35 1450 25% of one BlahR Evasion (875%)
36 1500 25% of one BlahR Evasion (900%)
Alternate Effect Alt Total
10% to one oBlahR (10%)
10% to one oBlahR (20%)
10% to one oBlahR (30%)
10% to one oBlahR (40%)
10% to one oBlahR (50%)
10% to one oBlahR (60%)
10% to one oBlahR (70%)
10% to one oBlahR (80%)
10% to one oBlahR (90%)
10% to one oBlahR (100%)
10% to one oBlahR (110%)
10% to one oBlahR (120%)
10% to one oBlahR (130%)
10% to one oBlahR (140%)
10% to one oBlahR (150%)
10% to one oBlahR (160%)
10% to one oBlahR (170%)
10% to one oBlahR (180%)
10% to one oBlahR (190%)
10% to one oBlahR (200%)
10% to one oBlahR (210%)
10% to one oBlahR (220%)
10% to one oBlahR (230%)
10% to one oBlahR (240%)
10% to one oBlahR (250%)
10% to one oBlahR (260%)
10% to one oBlahR (270%)
10% to one oBlahR (280%)
10% to one oBlahR (290%)
10% to one oBlahR (300%)
10% to one oBlahR (310%)
10% to one oBlahR (320%)
10% to one oBlahR (330%)
10% to one oBlahR (340%)
10% to one oBlahR (350%)
10% to one oBlahR (360%)
 
Each level, pick a BlahR. You automatically Evade 25% of that BlahR.
For the Alternate version, instead you get oBlahR 10% (Offensive BlahR). This reduces their BlahR if they have it. If they don't have it (or if you have oBlahR left over), roll your oBlahR, if you make it, they take x2 effect.

[PC10] Mini-Classes Group


Capital Immuner

Level KXP Effect Total
1 6 Immune to a [C] section effect and it's Capital version (1)
2 12 Immune to a [C] section effect and it's Capital version (2)
3 24 Immune to a [C] section effect and it's Capital version (3)
4 48 Immune to a [C] section effect and it's Capital version (4)
5 96 Immune to a [C] section effect and it's Capital version (5)
6 192 Immune to a [C] section effect and it's Capital version (6)
7 384 Immune to a [C] section effect and it's Capital version (7)
8 600 Immune to a [C] section effect and it's Capital version (8)
9 900 Immune to a [C] section effect and it's Capital version (9)
10 1200 Immune to a [C] section effect and it's Capital version (10)
11 1500 Immune to a [C] section effect and it's Capital version (11)
12 1800 Immune to a [C] section effect and it's Capital version (12)
13 2100 Immune to a [C] section effect and it's Capital version (13)
14 2400 Immune to a [C] section effect and it's Capital version (14)
15 2700 Immune to a [C] section effect and it's Capital version (15)
16 3000 Immune to a [C] section effect and it's Capital version (16)
17 3300 Immune to a [C] section effect and it's Capital version (17)
18 3600 Immune to a [C] section effect and it's Capital version (18)
19 3900 Immune to a [C] section effect and it's Capital version (19)
20 4200 Immune to a [C] section effect and it's Capital version (20)
21 4500 Immune to a [C] section effect and it's Capital version (21)
22 4800 Immune to a [C] section effect and it's Capital version (22)
23 5100 Immune to a [C] section effect and it's Capital version (23)
24 5400 Immune to a [C] section effect and it's Capital version (24)
25 5700 Immune to a [C] section effect and it's Capital version (25)
26 6000 Immune to a [C] section effect and it's Capital version (26)
27 6300 Immune to a [C] section effect and it's Capital version (27)
28 6600 Immune to a [C] section effect and it's Capital version (28)
29 6900 Immune to a [C] section effect and it's Capital version (29)
30 7200 Immune to a [C] section effect and it's Capital version (30)
31 7500 Immune to a [C] section effect and it's Capital version (31)
32 7800 Immune to a [C] section effect and it's Capital version (32)
33 8100 Immune to a [C] section effect and it's Capital version (33)
34 8400 Immune to a [C] section effect and it's Capital version (34)
35 8700 Immune to a [C] section effect and it's Capital version (35)
36 9000 Immune to a [C] section effect and it's Capital version (36)
Alternate Effect Alt Total
Immune to an element; does "spread" (1)
Immune to an element; does "spread" (2)
Immune to an element; does "spread" (3)
Immune to an element; does "spread" (4)
Immune to an element; does "spread" (5)
Immune to an element; does "spread" (6)
Immune to an element; does "spread" (7)
Immune to an element; does "spread" (8)
Immune to an element; does "spread" (9)
Immune to an element; does "spread" (10)
Immune to an element; does "spread" (11)
Immune to an element; does "spread" (12)
Immune to an element; does "spread" (13)
Immune to an element; does "spread" (14)
Immune to an element; does "spread" (15)
Immune to an element; does "spread" (16)
Immune to an element; does "spread" (17)
Immune to an element; does "spread" (18)
Immune to an element; does "spread" (19)
Immune to an element; does "spread" (20)
Immune to an element; does "spread" (21)
Immune to an element; does "spread" (22)
Immune to an element; does "spread" (23)
Immune to an element; does "spread" (24)
Immune to an element; does "spread" (25)
Immune to an element; does "spread" (26)
Immune to an element; does "spread" (27)
Immune to an element; does "spread" (28)
Immune to an element; does "spread" (29)
Immune to an element; does "spread" (30)
Immune to an element; does "spread" (31)
Immune to an element; does "spread" (32)
Immune to an element; does "spread" (33)
Immune to an element; does "spread" (34)
Immune to an element; does "spread" (35)
Immune to an element; does "spread" (36)
 
"Hard to get to" [C] section effects (that do not have a lower case version, like Set and As You Are) cost this class 3 picks each.
Being immune to slay and Capital S Slay, or stun and Capital S Stun, with 1 pick is perfectly fine.

[PC10] Mini-Classes Group


Caster Level

Level KXP Effect Total
1 1.5 +1 CL in one class (+1)
2 3 +1 CL in one class (+2)
3 6 +1 CL in one class (+3)
4 12 +1 CL in one class (+4)
5 24 +1 CL in one class (+5)
6 48 +1 CL in one class (+6)
7 96 +1 CL in one class (+7)
8 192 +1 CL in one class (+8)
9 300 +1 CL in one class (+9)
10 450 +1 CL in one class (+10)
11 600 +1 CL in one class (+11)
12 750 +1 CL in one class (+12)
13 900 +1 CL in one class (+13)
14 1050 +1 CL in one class (+14)
15 1200 +1 CL in one class (+15)
16 1350 +1 CL in one class (+16)
17 1500 +1 CL in one class (+17)
18 1650 +1 CL in one class (+18)
19 1800 +1 CL in one class (+19)
20 1950 +1 CL in one class (+20)
21 2100 +1 CL in one class (+21)
22 2250 +1 CL in one class (+22)
23 2400 +1 CL in one class (+23)
24 2550 +1 CL in one class (+24)
25 2700 +1 CL in one class (+25)
26 2850 +1 CL in one class (+26)
27 3000 +1 CL in one class (+27)
28 3150 +1 CL in one class (+28)
29 3300 +1 CL in one class (+29)
30 3450 +1 CL in one class (+30)
31 3600 +1 CL in one class (+31)
32 3750 +1 CL in one class (+32)
33 3900 +1 CL in one class (+33)
34 4050 +1 CL in one class (+34)
35 4200 +1 CL in one class (+35)
36 4350 +1 CL in one class (+36)
Alternate Effect Alt Total
Your spells/psi shift blahR by -25% (-25%)
Your spells/psi shift blahR by -25% (-50%)
Your spells/psi shift blahR by -25% (-75%)
Your spells/psi shift blahR by -25% (-100%)
Your spells/psi shift blahR by -25% (-125%)
Your spells/psi shift blahR by -25% (-150%)
Your spells/psi shift blahR by -25% (-175%)
Your spells/psi shift blahR by -25% (-200%)
Your spells/psi shift blahR by -25% (-225%)
Your spells/psi shift blahR by -25% (-250%)
Your spells/psi shift blahR by -25% (-275%)
Your spells/psi shift blahR by -25% (-300%)
Your spells/psi shift blahR by -25% (-325%)
Your spells/psi shift blahR by -25% (-350%)
Your spells/psi shift blahR by -25% (-375%)
Your spells/psi shift blahR by -25% (-400%)
Your spells/psi shift blahR by -25% (-425%)
Your spells/psi shift blahR by -25% (-450%)
Your spells/psi shift blahR by -25% (-475%)
Your spells/psi shift blahR by -25% (-500%)
Your spells/psi shift blahR by -25% (-525%)
Your spells/psi shift blahR by -25% (-550%)
Your spells/psi shift blahR by -25% (-575%)
Your spells/psi shift blahR by -25% (-600%)
Your spells/psi shift blahR by -25% (-625%)
Your spells/psi shift blahR by -25% (-650%)
Your spells/psi shift blahR by -25% (-675%)
Your spells/psi shift blahR by -25% (-700%)
Your spells/psi shift blahR by -25% (-725%)
Your spells/psi shift blahR by -25% (-750%)
Your spells/psi shift blahR by -25% (-775%)
Your spells/psi shift blahR by -25% (-800%)
Your spells/psi shift blahR by -25% (-825%)
Your spells/psi shift blahR by -25% (-850%)
Your spells/psi shift blahR by -25% (-875%)
Your spells/psi shift blahR by -25% (-900%)

[PC10] Mini-Classes Group


Chr

Level KXP Effect Total
1 2 +2 set Chr; +10% Money * (+2; x1.1)
2 4 +2 set Chr; +10% Money * (+4; x1.2)
3 8 +2 set Chr; +10% Money * (+6; x1.3)
4 16 +2 set Chr; +10% Money * (+8; x1.4)
5 32 +2 set Chr; +10% Money * (+10; x1.5)
6 64 +2 set Chr; +10% Money * (+12; x1.6)
7 128 +2 set Chr; +10% Money * (+14; x1.7)
8 200 +2 set Chr; +10% Money * (+16; x1.8)
9 300 +2 set Chr; +10% Money * (+18; x1.9)
10 400 +2 set Chr; +10% Money * (+20; x2)
11 500 +2 set Chr; +10% Money * (+22; x2.1)
12 600 +2 set Chr; +10% Money * (+24; x2.2)
13 700 +2 set Chr; +10% Money * (+26; x2.3)
14 800 +2 set Chr; +10% Money * (+28; x2.4)
15 900 +2 set Chr; +10% Money * (+30; x2.5)
16 1000 +2 set Chr; +10% Money * (+32; x2.6)
17 1100 +2 set Chr; +10% Money * (+34; x2.7)
18 1200 +2 set Chr; +10% Money * (+36; x2.8)
19 1300 +2 set Chr; +10% Money * (+38; x2.9)
20 1400 +2 set Chr; +10% Money * (+40; x3)
21 1500 +2 set Chr; +10% Money * (+42; x3.1)
22 1600 +2 set Chr; +10% Money * (+44; x3.2)
23 1700 +2 set Chr; +10% Money * (+46; x3.3)
24 1800 +2 set Chr; +10% Money * (+48; x3.4)
25 1900 +2 set Chr; +10% Money * (+50; x3.5)
26 2000 +2 set Chr; +10% Money * (+52; x3.6)
27 2100 +2 set Chr; +10% Money * (+54; x3.7)
28 2200 +2 set Chr; +10% Money * (+56; x3.8)
29 2300 +2 set Chr; +10% Money * (+58; x3.9)
30 2400 +2 set Chr; +10% Money * (+60; x4)
31 2500 +2 set Chr; +10% Money * (+62; x4.1)
32 2600 +2 set Chr; +10% Money * (+64; x4.2)
33 2700 +2 set Chr; +10% Money * (+66; x4.3)
34 2800 +2 set Chr; +10% Money * (+68; x4.4)
35 2900 +2 set Chr; +10% Money * (+70; x4.5)
36 3000 +2 set Chr; +10% Money * (+72; x4.6)
Alt1 Effect Alt2 Effect Alt Total
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+4)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+8)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+12)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+16)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+20)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+24)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+28)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+32)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+36)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+40)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+44)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+48)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+52)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+56)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+60)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+64)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+68)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+72)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+76)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+80)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+84)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+88)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+92)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+96)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+100)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+104)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+108)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+112)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+116)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+120)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+124)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+128)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+132)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+136)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+140)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+144)
 
This class gives +1 rank of Exceptional Chr which stacks on top on what you already have (unless the source says it can't be improved).
Sustain Chr, Cml.
All three forms of the class gives +10% Money per level.
The Alternate versions cannot use ability score sleazing for Chr.

[PC10] Mini-Classes Group


Con

Level KXP Effect Total
1 2 +2 set Con; Regen +1 hp/s * (+2; +1/s)
2 4 +2 set Con; Regen +2 hp/s * (+4; +3/s)
3 8 +2 set Con; Regen +3 hp/s * (+6; +6/s)
4 16 +2 set Con; Regen +4 hp/s * (+8; +10/s)
5 32 +2 set Con; Regen +5 hp/s * (+10; +15/s)
6 64 +2 set Con; Regen +6 hp/s * (+12; +21/s)
7 128 +2 set Con; Regen +7 hp/s * (+14; +28/s)
8 200 +2 set Con; Regen +8 hp/s * (+16; +36/s)
9 300 +2 set Con; Regen +9 hp/s * (+18; +45/s)
10 400 +2 set Con; Regen +10 hp/s * (+20; +55/s)
11 500 +2 set Con; Regen +11 hp/s * (+22; +66/s)
12 600 +2 set Con; Regen +12 hp/s * (+24; +78/s)
13 700 +2 set Con; Regen +13 hp/s * (+26; +91/s)
14 800 +2 set Con; Regen +14 hp/s * (+28; +105/s)
15 900 +2 set Con; Regen +15 hp/s * (+30; +120/s)
16 1000 +2 set Con; Regen +16 hp/s * (+32; +136/s)
17 1100 +2 set Con; Regen +17 hp/s * (+34; +153/s)
18 1200 +2 set Con; Regen +18 hp/s * (+36; +171/s)
19 1300 +2 set Con; Regen +19 hp/s * (+38; +190/s)
20 1400 +2 set Con; Regen +20 hp/s * (+40; +210/s)
21 1500 +2 set Con; Regen +21 hp/s * (+42; +231/s)
22 1600 +2 set Con; Regen +22 hp/s * (+44; +253/s)
23 1700 +2 set Con; Regen +23 hp/s * (+46; +276/s)
24 1800 +2 set Con; Regen +24 hp/s * (+48; +300/s)
25 1900 +2 set Con; Regen +25 hp/s * (+50; +325/s)
26 2000 +2 set Con; Regen +26 hp/s * (+52; +351/s)
27 2100 +2 set Con; Regen +27 hp/s * (+54; +378/s)
28 2200 +2 set Con; Regen +28 hp/s * (+56; +406/s)
29 2300 +2 set Con; Regen +29 hp/s * (+58; +435/s)
30 2400 +2 set Con; Regen +30 hp/s * (+60; +465/s)
31 2500 +2 set Con; Regen +31 hp/s * (+62; +496/s)
32 2600 +2 set Con; Regen +32 hp/s * (+64; +528/s)
33 2700 +2 set Con; Regen +33 hp/s * (+66; +561/s)
34 2800 +2 set Con; Regen +34 hp/s * (+68; +595/s)
35 2900 +2 set Con; Regen +35 hp/s * (+70; +630/s)
36 3000 +2 set Con; Regen +36 hp/s * (+72; +666/s)
Alt1 Effect Alt2 Effect Alt Total
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+4)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+8)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+12)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+16)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+20)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+24)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+28)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+32)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+36)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+40)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+44)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+48)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+52)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+56)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+60)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+64)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+68)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+72)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+76)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+80)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+84)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+88)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+92)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+96)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+100)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+104)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+108)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+112)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+116)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+120)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+124)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+128)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+132)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+136)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+140)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+144)
 
This class gives +1 rank of Exceptional Con which stacks on top on what you already have (unless the source says it can't be improved).
Sustain Con.
The Regen is not Troll-like. You will die in 1 round if you exceed your "regen buffer" of -10-(Regen rate/s)*10.
The Alternate versions cannot use ability score sleazing for Con.
The Alt2 side (Health) gets the Regen rare. The Alt1 side (Fitness) does not.

[PC10] Mini-Classes Group


Concordant Spell Progression

Level KXP Concordant
123 456 789 [ABC]
1 4 1-- --- --- [---]
2 8 2-- --- --- [---]
3 16 3-- --- --- [---]
4 32 31- --- --- [---]
5 64 32- --- --- [---]
6 128 33- --- --- [---]
7 256 431 --- --- [---]
8 512 432 --- --- [---]
9 800 433 --- --- [---]
10 1200 443 1-- --- [---]
11 1600 543 2-- --- [---]
12 2000 543 3-- --- [---]
13 2400 544 31- --- [---]
14 2800 554 32- --- [---]
15 3200 654 33- --- [---]
16 3600 654 431 --- [---]
17 4000 655 432 --- [---]
18 4400 665 433 --- [---]
19 4800 765 443 1-- [---]
20 5200 765 543 2-- [---]
21 5600 766 543 3-- [---]
22 6000 776 544 31- [---]
23 6400 876 554 32- [---]
24 6800 876 654 33- [---]
25 7200 877 654 431 [---]
26 7600 887 655 432 [---]
27 8000 987 665 433 [---]
28 8400 987 765 443 [1--]
29 8800 988 765 543 [2--]
30 9200 998 766 543 [3--]
31 9600 A98 776 544 [31-]
32 10000 A98 876 554 [32-]
33 10400 A99 876 654 [33-]
34 10800 AA9 877 654 [431]
35 11200 BA9 887 655 [432]
36 11600 BA9 987 665 [433]
Alternate
123 456 789 [ABC DE]
1-- --- --- [--- --]
11- --- --- [--- --]
21- --- --- [--- --]
22- --- --- [--- --]
221 --- --- [--- --]
321 --- --- [--- --]
322 --- --- [--- --]
322 1-- --- [--- --]
322 2-- --- [--- --]
332 2-- --- [--- --]
332 21- --- [--- --]
332 22- --- [--- --]
332 221 --- [--- --]
332 222 --- [--- --]
333 222 --- [--- --]
333 222 1-- [--- --]
333 222 2-- [--- --]
333 222 21- [--- --]
333 222 22- [--- --]
333 322 22- [--- --]
333 322 221 [--- --]
333 322 222 [--- --]
333 322 222 [1-- --]
333 322 222 [2-- --]
333 332 222 [2-- --]
333 332 222 [21- --]
333 332 222 [22- --]
333 333 222 [22- --]
333 333 222 [221 --]
333 333 222 [222 --]
333 333 322 [222 --]
333 333 322 [222 1-]
333 333 322 [222 2-]
333 333 332 [222 2-]
333 333 332 [222 21]
333 333 332 [222 22]
 
SL 1-9: Choose spells from any x1 Concordant spell charts you know. Each such spell is only 1 spell slot on this progression. This is an exception to the rule that unusual spell charts require 2 spell slots each per slot. The "Mortal0" spell chart is automatically known. Other charts may be gained by spending a Research Point during a reset, or by learning the class.
SL 10+: Choose spells from any x1 or x2 Concordant spell charts you know. This is a x1 class so the resultant spells will be considered x1 effects (unless you yourself is x2 or better).

[PC10] Mini-Classes Group


Custom Mini9.1

Level KXP
1 4
2 8
3 12
4 20
5 40
6 60
7 120
8 240
9 400
10 800
11 1200
12 1600
13 2000
14 2400
15 2800
16 3200
17 3600
18 4000
19 4400
20 4800
21 5200
22 5600
23 6000
24 6400
25 6800
26 7200
27 7600
28 8000
29 8400
30 8800
31 9200
32 9600
33 10000
34 10400
35 10800
36 11200
 
Gets two picks per level.
 
These are one pick each:
+1 Ability Score Point
+1V action and +3" move rate
Armor Class +5
BlahR: +20% among RMPIR
BlahR Evasion: +25% among RMPIR Evasion
Caster Level +1 in one class
Damage +4 with physical attacks
Hit Points +15
Immune: One specific spell/psionic ability (by name)
Plus Needed: +1 weapon needed to hit you (stacks with itself)
Resist one [C] section effect
Resist one element (any E factor, doesn't spread)
Saving Throws +3
Saving Throws +10 distributed among save categories
Secondary (Non-Professional) Skill +1
Subordinates: +1 to rhp
To Hit +3
 
These are two picks each:
1 Ability Score Held or Sustained
+1α action (1α -> 1V; 2α -> 1S; 3α -> 1F; 1α+1V -> 1S)
Immune: One [C] section effect
Immune: One Element (any E factor, doesn't spread)
Research Points +1 (not per reset, just once)
Subordinates: +1 to offensive or defensive DL

[PC10] Mini-Classes Group


Damage

Level KXP Effect Total
1 0.3 +1 damage (with weapons) (+1)
2 0.6 +1 damage (with weapons) (+2)
3 1.2 +1 damage (with weapons) (+3)
4 2.4 +1 damage (with weapons) (+4)
5 4.8 +1 damage (with weapons) (+5)
6 9.6 +1 damage (with weapons) (+6)
7 19.2 +1 damage (with weapons) (+7)
8 38.4 +1 damage (with weapons) (+8)
9 60 +1 damage (with weapons) (+9)
10 90 +1 damage (with weapons) (+10)
11 120 +1 damage (with weapons) (+11)
12 150 +1 damage (with weapons) (+12)
13 180 +1 damage (with weapons) (+13)
14 210 +1 damage (with weapons) (+14)
15 240 +1 damage (with weapons) (+15)
16 270 +1 damage (with weapons) (+16)
17 300 +1 damage (with weapons) (+17)
18 330 +1 damage (with weapons) (+18)
19 360 +1 damage (with weapons) (+19)
20 390 +1 damage (with weapons) (+20)
21 420 +1 damage (with weapons) (+21)
22 450 +1 damage (with weapons) (+22)
23 480 +1 damage (with weapons) (+23)
24 510 +1 damage (with weapons) (+24)
25 540 +1 damage (with weapons) (+25)
26 570 +1 damage (with weapons) (+26)
27 600 +1 damage (with weapons) (+27)
28 630 +1 damage (with weapons) (+28)
29 660 +1 damage (with weapons) (+29)
30 690 +1 damage (with weapons) (+30)
31 720 +1 damage (with weapons) (+31)
32 750 +1 damage (with weapons) (+32)
33 780 +1 damage (with weapons) (+33)
34 810 +1 damage (with weapons) (+34)
35 840 +1 damage (with weapons) (+35)
36 870 +1 damage (with weapons) (+36)
Alternate Effect Alt Total
+1 damage per die (with spells / psi) (+1)
+1 damage per die (with spells / psi) (+2)
+1 damage per die (with spells / psi) (+3)
+1 damage per die (with spells / psi) (+4)
+1 damage per die (with spells / psi) (+5)
+1 damage per die (with spells / psi) (+6)
+1 damage per die (with spells / psi) (+7)
+1 damage per die (with spells / psi) (+8)
+1 damage per die (with spells / psi) (+9)
+1 damage per die (with spells / psi) (+10)
+1 damage per die (with spells / psi) (+11)
+1 damage per die (with spells / psi) (+12)
+1 damage per die (with spells / psi) (+13)
+1 damage per die (with spells / psi) (+14)
+1 damage per die (with spells / psi) (+15)
+1 damage per die (with spells / psi) (+16)
+1 damage per die (with spells / psi) (+17)
+1 damage per die (with spells / psi) (+18)
+1 damage per die (with spells / psi) (+19)
+1 damage per die (with spells / psi) (+20)
+1 damage per die (with spells / psi) (+21)
+1 damage per die (with spells / psi) (+22)
+1 damage per die (with spells / psi) (+23)
+1 damage per die (with spells / psi) (+24)
+1 damage per die (with spells / psi) (+25)
+1 damage per die (with spells / psi) (+26)
+1 damage per die (with spells / psi) (+27)
+1 damage per die (with spells / psi) (+28)
+1 damage per die (with spells / psi) (+29)
+1 damage per die (with spells / psi) (+30)
+1 damage per die (with spells / psi) (+31)
+1 damage per die (with spells / psi) (+32)
+1 damage per die (with spells / psi) (+33)
+1 damage per die (with spells / psi) (+34)
+1 damage per die (with spells / psi) (+35)
+1 damage per die (with spells / psi) (+36)

[PC10] Mini-Classes Group


Damage Resistance

Level KXP Version1 Effect
1 0.8 inDR 2/+1
2 1.6 inDR 4/+2
3 3.2 inDR 6/+3
4 6.4 inDR 8/+4
5 12.8 inDR 10/+5
6 25.6 inDR 12/+6
7 51.2 inDR 14/+7
8 102.4 inDR 16/+8
9 160 inDR 18/+9
10 240 inDR 20/+10
11 320 inDR 22/+11
12 400 inDR 24/+12
13 480 inDR 26/+13
14 560 inDR 28/+14
15 640 inDR 30/+15
16 720 inDR 32/+16
17 800 inDR 34/+17
18 880 inDR 36/+18
19 960 inDR 38/+19
20 1040 inDR 40/+20
21 1120 inDR 42/+21
22 1200 inDR 44/+22
23 1280 inDR 46/+23
24 1360 inDR 48/+24
25 1440 inDR 50/+25
26 1520 inDR 52/+26
27 1600 inDR 54/+27
28 1680 inDR 56/+28
29 1760 inDR 58/+29
30 1840 inDR 60/+30
31 1920 inDR 62/+31
32 2000 inDR 64/+32
33 2080 inDR 66/+33
34 2160 inDR 68/+34
35 2240 inDR 70/+35
36 2320 inDR 72/+36
Version2 Effect
-1 per physical attack
-2 per physical attack
-3 per physical attack
-4 per physical attack
-5 per physical attack
-6 per physical attack
-7 per physical attack
-8 per physical attack
-9 per physical attack
-10 per physical attack
-11 per physical attack
-12 per physical attack
-13 per physical attack
-14 per physical attack
-15 per physical attack
-16 per physical attack
-17 per physical attack
-18 per physical attack
-19 per physical attack
-20 per physical attack
-21 per physical attack
-22 per physical attack
-23 per physical attack
-24 per physical attack
-25 per physical attack
-26 per physical attack
-27 per physical attack
-28 per physical attack
-29 per physical attack
-30 per physical attack
-31 per physical attack
-32 per physical attack
-33 per physical attack
-34 per physical attack
-35 per physical attack
-36 per physical attack
Version3 Effect
silver or magic weapon needed to hit you
+0 weapon needed to hit you
+1 weapon needed to hit you
+2 weapon needed to hit you
+3 weapon needed to hit you
+4 weapon needed to hit you
+5 weapon needed to hit you
+6 weapon needed to hit you
+7 weapon needed to hit you
+8 weapon needed to hit you
+9 weapon needed to hit you
+10 weapon needed to hit you
+11 weapon needed to hit you
+12 weapon needed to hit you
+13 weapon needed to hit you
+14 weapon needed to hit you
+15 weapon needed to hit you
+16 weapon needed to hit you
+17 weapon needed to hit you
+18 weapon needed to hit you
+19 weapon needed to hit you
+20 weapon needed to hit you
+21 weapon needed to hit you
+22 weapon needed to hit you
+23 weapon needed to hit you
+24 weapon needed to hit you
+25 weapon needed to hit you
+26 weapon needed to hit you
+27 weapon needed to hit you
+28 weapon needed to hit you
+29 weapon needed to hit you
+30 weapon needed to hit you
+31 weapon needed to hit you
+32 weapon needed to hit you
+33 weapon needed to hit you
+34 weapon needed to hit you
This class has two alternate versions (so it has three versions total). "Version1" is the "Normal" version; the others are "Alternates".
inDR is "irreducible, non-ignorable" DR.

[PC10] Mini-Classes Group


Dex

Level KXP Effect Total
1 2 +2 set Dex (+2)
2 4 +2 set Dex (+4)
3 8 +2 set Dex (+6)
4 16 +2 set Dex (+8)
5 32 +2 set Dex (+10)
6 64 +2 set Dex (+12)
7 128 +2 set Dex (+14)
8 200 +2 set Dex (+16)
9 300 +2 set Dex (+18)
10 400 +2 set Dex (+20)
11 500 +2 set Dex (+22)
12 600 +2 set Dex (+24)
13 700 +2 set Dex (+26)
14 800 +2 set Dex (+28)
15 900 +2 set Dex (+30)
16 1000 +2 set Dex (+32)
17 1100 +2 set Dex (+34)
18 1200 +2 set Dex (+36)
19 1300 +2 set Dex (+38)
20 1400 +2 set Dex (+40)
21 1500 +2 set Dex (+42)
22 1600 +2 set Dex (+44)
23 1700 +2 set Dex (+46)
24 1800 +2 set Dex (+48)
25 1900 +2 set Dex (+50)
26 2000 +2 set Dex (+52)
27 2100 +2 set Dex (+54)
28 2200 +2 set Dex (+56)
29 2300 +2 set Dex (+58)
30 2400 +2 set Dex (+60)
31 2500 +2 set Dex (+62)
32 2600 +2 set Dex (+64)
33 2700 +2 set Dex (+66)
34 2800 +2 set Dex (+68)
35 2900 +2 set Dex (+70)
36 3000 +2 set Dex (+72)
Alt1 Effect Alt2 Effect Alt Total
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+4)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+8)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+12)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+16)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+20)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+24)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+28)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+32)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+36)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+40)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+44)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+48)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+52)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+56)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+60)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+64)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+68)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+72)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+76)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+80)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+84)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+88)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+92)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+96)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+100)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+104)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+108)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+112)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+116)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+120)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+124)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+128)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+132)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+136)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+140)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+144)
 
This class gives +1 rank of Exceptional Dex which stacks on top on what you already have (unless the source says it can't be improved).
Sustain Dex.
You get the bonus P,V actions based on high Dex used in earlier versions of the Collective.
Take N=Dex-14 (this can't be improved), spend N=4 for +1V, spend N=8 for +1P (so at Dex 22 you can have either +2V or +1P).
The Alternate versions cannot use ability score sleazing for Dex.

[PC10] Mini-Classes Group


Divisor Saves

Level KXP Effect
1 0 What you need when saving = (save DC)÷1
2 1 What you need when saving = (save DC)÷2
3 2 What you need when saving = (save DC)÷3
4 4 What you need when saving = (save DC)÷4
5 8 What you need when saving = (save DC)÷5
6 16 What you need when saving = (save DC)÷6
7 32 What you need when saving = (save DC)÷7
8 64 What you need when saving = (save DC)÷8
9 128 What you need when saving = (save DC)÷9
10 200 What you need when saving = (save DC)÷10
11 300 What you need when saving = (save DC)÷11
12 400 What you need when saving = (save DC)÷12
13 500 What you need when saving = (save DC)÷13
14 600 What you need when saving = (save DC)÷14
15 700 What you need when saving = (save DC)÷15
16 800 What you need when saving = (save DC)÷16
17 900 What you need when saving = (save DC)÷17
18 1000 What you need when saving = (save DC)÷18
19 1100 What you need when saving = (save DC)÷19
20 1200 What you need when saving = (save DC)÷20
21 1300 What you need when saving = (save DC)÷21
22 1400 What you need when saving = (save DC)÷22
23 1500 What you need when saving = (save DC)÷23
24 1600 What you need when saving = (save DC)÷24
25 1700 What you need when saving = (save DC)÷25
26 1800 What you need when saving = (save DC)÷26
27 1900 What you need when saving = (save DC)÷27
28 2000 What you need when saving = (save DC)÷28
29 2100 What you need when saving = (save DC)÷29
30 2200 What you need when saving = (save DC)÷30
31 2300 What you need when saving = (save DC)÷31
32 2400 What you need when saving = (save DC)÷32
33 2500 What you need when saving = (save DC)÷33
34 2600 What you need when saving = (save DC)÷34
35 2700 What you need when saving = (save DC)÷35
36 2800 What you need when saving = (save DC)÷36
 
You operate like a monster when rolling saving throws: Divide the save's DC by your LVL (in this class), rounded up, and this is what you need to save.
A natural 1 still fails and a natural 20 still succeeds.
Your actual save bonuses from all sources (classes, items, effects) is ignored. True Saves shifts and Luckstones still work, however.

[PC10] Mini-Classes Group


Divisor To Hit

Level KXP Effect
1 0 What you need to hit = (target's AC)÷1
2 1 What you need to hit = (target's AC)÷2
3 2 What you need to hit = (target's AC)÷3
4 4 What you need to hit = (target's AC)÷4
5 8 What you need to hit = (target's AC)÷5
6 16 What you need to hit = (target's AC)÷6
7 32 What you need to hit = (target's AC)÷7
8 64 What you need to hit = (target's AC)÷8
9 128 What you need to hit = (target's AC)÷9
10 200 What you need to hit = (target's AC)÷10
11 300 What you need to hit = (target's AC)÷11
12 400 What you need to hit = (target's AC)÷12
13 500 What you need to hit = (target's AC)÷13
14 600 What you need to hit = (target's AC)÷14
15 700 What you need to hit = (target's AC)÷15
16 800 What you need to hit = (target's AC)÷16
17 900 What you need to hit = (target's AC)÷17
18 1000 What you need to hit = (target's AC)÷18
19 1100 What you need to hit = (target's AC)÷19
20 1200 What you need to hit = (target's AC)÷20
21 1300 What you need to hit = (target's AC)÷21
22 1400 What you need to hit = (target's AC)÷22
23 1500 What you need to hit = (target's AC)÷23
24 1600 What you need to hit = (target's AC)÷24
25 1700 What you need to hit = (target's AC)÷25
26 1800 What you need to hit = (target's AC)÷26
27 1900 What you need to hit = (target's AC)÷27
28 2000 What you need to hit = (target's AC)÷28
29 2100 What you need to hit = (target's AC)÷29
30 2200 What you need to hit = (target's AC)÷30
31 2300 What you need to hit = (target's AC)÷31
32 2400 What you need to hit = (target's AC)÷32
33 2500 What you need to hit = (target's AC)÷33
34 2600 What you need to hit = (target's AC)÷34
35 2700 What you need to hit = (target's AC)÷35
36 2800 What you need to hit = (target's AC)÷36
 
You operate like a monster when attacking: Divide the target's AC by your LVL (in this class), rounded up, and this is what you need to hit.
A natural 1 still misses and a natural 20 still hits.
Your actual TH bonuses from all sources (classes, items, effects) is ignored. True To Hit shifts and Luckstones still work, however.

[PC10] Mini-Classes Group


Edition Numbers

Level KXP Effect Total
1 1 +1 Edition Number to this class (1)
2 2 +1 Edition Number to this class (2)
3 4 +1 Edition Number to this class (3)
4 8 +1 Edition Number to this class (4)
5 16 +1 Edition Number to this class (5)
6 32 +1 Edition Number to this class (6)
7 64 +1 Edition Number to this class (7)
8 128 +1 Edition Number to this class (8)
9 200 +1 Edition Number to this class (9)
10 300 +1 Edition Number to this class (10)
11 400 +1 Edition Number to this class (11)
12 500 +1 Edition Number to this class (12)
13 600 +1 Edition Number to this class (13)
14 700 +1 Edition Number to this class (14)
15 800 +1 Edition Number to this class (15)
16 900 +1 Edition Number to this class (16)
17 1000 +1 Edition Number to this class (17)
18 1100 +1 Edition Number to this class (18)
19 1200 +1 Edition Number to this class (19)
20 1300 +1 Edition Number to this class (20)
21 1400 +1 Edition Number to this class (21)
22 1500 +1 Edition Number to this class (22)
23 1600 +1 Edition Number to this class (23)
24 1700 +1 Edition Number to this class (24)
25 1800 +1 Edition Number to this class (25)
26 1900 +1 Edition Number to this class (26)
27 2000 +1 Edition Number to this class (27)
28 2100 +1 Edition Number to this class (28)
29 2200 +1 Edition Number to this class (29)
30 2300 +1 Edition Number to this class (30)
31 2400 +1 Edition Number to this class (31)
32 2500 +1 Edition Number to this class (32)
33 2600 +1 Edition Number to this class (33)
34 2700 +1 Edition Number to this class (34)
35 2800 +1 Edition Number to this class (35)
36 2900 +1 Edition Number to this class (36)
 
This class, unlike other Mini classes, can have Edition Numbers and gets the benefits from them.
0th edition: Overhit. 1st edition: +1 Secondary Skill, and no XP doubling past level 36.
2nd edition: +1 Kit. 3rd edition: +1 Feat. 4th edition: +1 4th edition power (pick A, E, D, or U).
You may choose Edition Numbers outside the 0 to 4 range if you have some bizarre need for it.
You may spend two picks to add an Edition Number to one of your other classes instead.

[PC10] Mini-Classes Group


GGL Picks

Level KXP Normal Effect Total
1 7 +1 GGL pick (+1)
2 14 +1 GGL pick (+2)
3 28 +1 GGL pick (+3)
4 56 +1 GGL pick (+4)
5 112 +1 GGL pick (+5)
6 224 +1 GGL pick (+6)
7 448 +1 GGL pick (+7)
8 896 +1 GGL pick (+8)
9 1400 +1 GGL pick (+9)
10 2100 +1 GGL pick (+10)
11 2800 +1 GGL pick (+11)
12 3500 +1 GGL pick (+12)
13 4200 +1 GGL pick (+13)
14 4900 +1 GGL pick (+14)
15 5600 +1 GGL pick (+15)
16 6300 +1 GGL pick (+16)
17 7000 +1 GGL pick (+17)
18 7700 +1 GGL pick (+18)
19 8400 +1 GGL pick (+19)
20 9100 +1 GGL pick (+20)
21 9800 +1 GGL pick (+21)
22 10500 +1 GGL pick (+22)
23 11200 +1 GGL pick (+23)
24 11900 +1 GGL pick (+24)
25 12600 +1 GGL pick (+25)
26 13300 +1 GGL pick (+26)
27 14000 +1 GGL pick (+27)
28 14700 +1 GGL pick (+28)
29 15400 +1 GGL pick (+29)
30 16100 +1 GGL pick (+30)
31 16800 +1 GGL pick (+31)
32 17500 +1 GGL pick (+32)
33 18200 +1 GGL pick (+33)
34 18900 +1 GGL pick (+34)
35 19600 +1 GGL pick (+35)
36 20300 +1 GGL pick (+36)
You do not need to be a Priest to use this Mini-class.
You must meet the GGL picks' stat requirements; they add together to a "phantom" base class that has 0 requirements everywhere. (If you have a Priest class, you do not add these GGL picks requirements to your Priest class.)
The picks must be from the same pantheon; however, you may spend a pick to access another pantheon. (This is similar to how the Race Slots Mini works.)
You duplicate GGL picks, even from sources outside this Mini-class (unless your class specifically says you can).

[PC10] Mini-Classes Group


Goodberries

Level KXP Total Effect Alt1 Effect Alt2 Effect Alt3 Effect
1 1 +100 goodberries +50 leeches +1 eels +30 smurfberries
2 2 +400 goodberries +200 leeches +4 eels +120 smurfberries
3 4 +900 goodberries +450 leeches +9 eels +270 smurfberries
4 8 +1600 goodberries +800 leeches +16 eels +480 smurfberries
5 16 +2500 goodberries +1250 leeches +25 eels +750 smurfberries
6 32 +3600 goodberries +1800 leeches +36 eels +1080 smurfberries
7 64 +4900 goodberries +2450 leeches +49 eels +1470 smurfberries
8 128 +6400 goodberries +3200 leeches +64 eels +1920 smurfberries
9 200 +8100 goodberries +4050 leeches +81 eels +2430 smurfberries
10 300 +10000 goodberries +5000 leeches +100 eels +3000 smurfberries
11 400 +12100 goodberries +6050 leeches +121 eels +3630 smurfberries
12 500 +14400 goodberries +7200 leeches +144 eels +4320 smurfberries
13 600 +16900 goodberries +8450 leeches +169 eels +5070 smurfberries
14 700 +19600 goodberries +9800 leeches +196 eels +5880 smurfberries
15 800 +22500 goodberries +11250 leeches +225 eels +6750 smurfberries
16 900 +25600 goodberries +12800 leeches +256 eels +7680 smurfberries
17 1000 +28900 goodberries +14450 leeches +289 eels +8670 smurfberries
18 1100 +32400 goodberries +16200 leeches +324 eels +9720 smurfberries
19 1200 +36100 goodberries +18050 leeches +361 eels +10830 smurfberries
20 1300 +40000 goodberries +20000 leeches +400 eels +12000 smurfberries
21 1400 +44100 goodberries +22050 leeches +441 eels +13230 smurfberries
22 1500 +48400 goodberries +24200 leeches +484 eels +14520 smurfberries
23 1600 +52900 goodberries +26450 leeches +529 eels +15870 smurfberries
24 1700 +57600 goodberries +28800 leeches +576 eels +17280 smurfberries
25 1800 +62500 goodberries +31250 leeches +625 eels +18750 smurfberries
26 1900 +67600 goodberries +33800 leeches +676 eels +20280 smurfberries
27 2000 +72900 goodberries +36450 leeches +729 eels +21870 smurfberries
28 2100 +78400 goodberries +39200 leeches +784 eels +23520 smurfberries
29 2200 +84100 goodberries +42050 leeches +841 eels +25230 smurfberries
30 2300 +90000 goodberries +45000 leeches +900 eels +27000 smurfberries
31 2400 +96100 goodberries +48050 leeches +961 eels +28830 smurfberries
32 2500 +102400 goodberries +51200 leeches +1024 eels +30720 smurfberries
33 2600 +108900 goodberries +54450 leeches +1089 eels +32670 smurfberries
34 2700 +115600 goodberries +57800 leeches +1156 eels +34680 smurfberries
35 2800 +122500 goodberries +61250 leeches +1225 eels +36750 smurfberries
36 2900 +129600 goodberries +64800 leeches +1296 eels +38880 smurfberries
 
This class adds to the goodberry pool. Being Grand in Healing sphere does nothing here, but a Healing Cap of Veluna would double the count.
The goodberry count is given as a total (the table isn't cumulative, you get 400 goodberries at level 2, not 500).
1F, during reset: Refill your portion of the goodberry pool.
1M: Cast a variant Goodberry spell (8*LVL goodberries, 4*LVL leeches, LVL eels, or 3*LVL smurfberries).
10000 goodberries can be converted into one "i" goodberry (which cures 1 idmg).
Leeches are goodberries that move on their own (no V action needed). Eels remove one [C] section effect.
Smurfberries cure 2 hp, or gives a new saving throw against an effect. If the effect had no previous save, use RSW; the target number = 10+CL of the effect.

[PC10] Mini-Classes Group


Group XP

Level KXP Normal Effect Total
1 0 x2 XP if all classes in same group (+0)
2 10 +1 class slot in chosen group (+1)
3 20 +1 class slot in chosen group (+2)
4 40 +1 class slot in chosen group (+3)
5 80 +1 class slot in chosen group (+4)
6 160 +1 class slot in chosen group (+5)
7 320 +1 class slot in chosen group (+6)
8 640 +1 class slot in chosen group (+7)
9 1280 +1 class slot in chosen group (+8)
10 2000 +1 class slot in chosen group (+9)
11 3000 +1 class slot in chosen group (+10)
12 4000 +1 class slot in chosen group (+11)
13 5000 +1 class slot in chosen group (+12)
14 6000 +1 class slot in chosen group (+13)
15 7000 +1 class slot in chosen group (+14)
16 8000 +1 class slot in chosen group (+15)
17 9000 +1 class slot in chosen group (+16)
18 10000 +1 class slot in chosen group (+17)
19 11000 +1 class slot in chosen group (+18)
20 12000 +1 class slot in chosen group (+19)
21 13000 +1 class slot in chosen group (+20)
22 14000 +1 class slot in chosen group (+21)
23 15000 +1 class slot in chosen group (+22)
24 16000 +1 class slot in chosen group (+23)
25 17000 +1 class slot in chosen group (+24)
26 18000 +1 class slot in chosen group (+25)
27 19000 +1 class slot in chosen group (+26)
28 20000 +1 class slot in chosen group (+27)
29 21000 +1 class slot in chosen group (+28)
30 22000 +1 class slot in chosen group (+29)
31 23000 +1 class slot in chosen group (+30)
32 24000 +1 class slot in chosen group (+31)
33 25000 +1 class slot in chosen group (+32)
34 26000 +1 class slot in chosen group (+33)
35 27000 +1 class slot in chosen group (+34)
36 28000 +1 class slot in chosen group (+35)
Alternate Effect Total
Race XP div. starts reducing at level 4 (0)
+0.2 in mixed race abilities (0.2)
+0.2 in mixed race abilities (0.4)
+0.2 in mixed race abilities (0.6)
+0.2 in mixed race abilities (0.8)
+0.2 in mixed race abilities (1)
+0.2 in mixed race abilities (1.2)
+0.2 in mixed race abilities (1.4)
+0.2 in mixed race abilities (1.6)
+0.2 in mixed race abilities (1.8)
+0.2 in mixed race abilities (2)
+0.2 in mixed race abilities (2.2)
+0.2 in mixed race abilities (2.4)
+0.2 in mixed race abilities (2.6)
+0.2 in mixed race abilities (2.8)
+0.2 in mixed race abilities (3)
+0.2 in mixed race abilities (3.2)
+0.2 in mixed race abilities (3.4)
+0.2 in mixed race abilities (3.6)
+0.2 in mixed race abilities (3.8)
+0.2 in mixed race abilities (4)
+0.2 in mixed race abilities (4.2)
+0.2 in mixed race abilities (4.4)
+0.2 in mixed race abilities (4.6)
+0.2 in mixed race abilities (4.8)
+0.2 in mixed race abilities (5)
+0.2 in mixed race abilities (5.2)
+0.2 in mixed race abilities (5.4)
+0.2 in mixed race abilities (5.6)
+0.2 in mixed race abilities (5.8)
+0.2 in mixed race abilities (6)
+0.2 in mixed race abilities (6.2)
+0.2 in mixed race abilities (6.4)
+0.2 in mixed race abilities (6.6)
+0.2 in mixed race abilities (6.8)
+0.2 in mixed race abilities (7)
Note this Mini-class requires 0 XP to be 1st level. Many times there is no reason to raise the level of this class.
Normal: Choose a group of classes. Get x2 XP if all of your (non-Mini, non-Concordant) classes all have that group in common. This does not stack with the x2 XP for single-classedness. Further levels give class slots in that group.
Alternate: Your racial XP divisor starts to be reduced by 0.5 per level starting at level 4 instead of (the normal) level 9. Further levels give you mixed race abilities; you may have the abilities of another race of divisor N by spending N-0.8. (So each level you could take a ÷1 race's abilities)

[PC10] Mini-Classes Group


Heals

Level KXP Effect
1 1.5 1M, 1/t: Death's Door
2 3 1M, 1/t: Death's Door
3 6 1M, 1/t: Dispel Exhaustion
4 12 1M, 1/t: Dispel Exhaustion
5 24 1M, 1/t: Heal
6 48 1M, 1/t: Heal
7 96 1M, 1/t: Cureall
8 150 1M, 1/t: Cureall
9 225 1M, 1/t: Cureall+Remove 1 [C] effect
10 300 1M, 1/t: Cureall+Remove 1 [C] effect
11 375 1M, 1/t: Cureall+Remove 1 [C] effect
12 450 1M, 1/t: Cureall+Remove 1 [C] effect
13 525 1M, 1/t: Cureall+Remove 1 [C] effect
14 600 1M, 1/t: Cureall+Remove 1 [C] effect
15 675 1M, 1/t: Cureall+Remove 1 [C] effect
16 750 1M, 1/t: Cureall+Remove 1 [C] effect
17 825 1M, 1/t: Cureall+Remove 1 [C] effect
18 900 1M, 1/t: Fix
19 975 1M, 1/t: Fix
20 1050 1M, 1/t: Fix
21 1125 1M, 1/t: Fix
22 1200 1M, 1/t: Fix
23 1275 1M, 1/t: Fix
24 1350 1M, 1/t: Fix
25 1425 1M, 1/t: Fix
26 1500 1M, 1/t: Fix
27 1575 1M, 1/t: Fix
28 1650 1M, 1/t: Fix
29 1725 1M, 1/t: Fix
30 1800 1M, 1/t: Fix
31 1875 1M, 1/t: Fix
32 1950 1M, 1/t: Fix
33 2025 1M, 1/t: Fix
34 2100 1M, 1/t: Fix
35 2175 1M, 1/t: Fix
36 2250 1M, 1/t: Fix
Alternate Effect
1M, 1/d: Protection from Death
1M, 1/d: Protection from Death
1M, 1/d: Raise Dead
1M, 1/d: Raise Dead
1M, 1/d: Raise Dead
1M, 1/d: Resurrection
1M, 1/d: Resurrection
1M, 1/d: Resurrection
1M, 1/d: True Resurrection
1M, 1/d: True Resurrection
1M, 1/d: True Resurrection
1M, 1/d: True Resurrection
1M, 1/d: True Resurrection
1M, 1/d: True Resurrection
1M, 1/d: True Resurrection
1M, 1/d: True Resurrection
1M, 1/d: True Resurrection
1M, 1/d: Reverse Pixelation
1M, 1/d: Reverse Pixelation
1M, 1/d: Reverse Pixelation
1M, 1/d: Reverse Pixelation
1M, 1/d: Reverse Pixelation
1M, 1/d: Reverse Pixelation
1M, 1/d: Reverse Pixelation
1M, 1/d: Reverse Pixelation
1M, 1/d: Reverse Pixelation
1M, 1/d: Reverse Pixelation
1M, 1/d: Reverse Pixelation
1M, 1/d: Reverse Pixelation
1M, 1/d: Reverse Pixelation
1M, 1/d: Reverse Pixelation
1M, 1/d: Reverse Pixelation
1M, 1/d: Reverse Pixelation
1M, 1/d: Reverse Pixelation
1M, 1/d: Reverse Pixelation
1M, 1/d: Reverse Pixelation
 
You can take both versions of this mini class.
These are cumulative; at level 2 you can Death's Door 3 per day (1 from Level 1, 2 from level 2).
"Protection from Death" makes someone immune to slay effects for 1 turn.

[PC10] Mini-Classes Group


Hit Dice / Hit Points (Mini-Classes)

Level KXP Effect Total
1 0.5 Hit Dice & 1d4 (total HD = & 1d4)
2 1 Hit Dice & 1d4 (total HD = & 2d4)
3 2 Hit Dice & 1d4 (total HD = & 3d4)
4 4 Hit Dice & 1d4 (total HD = & 4d4)
5 8 Hit Dice & 1d4 (total HD = & 5d4)
6 16 Hit Dice & 1d4 (total HD = & 6d4)
7 32 Hit Dice & 1d4 (total HD = & 7d4)
8 64 Hit Dice & 1d4 (total HD = & 8d4)
9 100 Hit Dice & 1d4 (total HD = & 9d4)
10 150 Hit Dice & 1d4 (total HD = & 10d4)
11 200 Hit Dice & 1d4 (total HD = & 11d4)
12 250 Hit Dice & 1d4 (total HD = & 12d4)
13 300 Hit Dice & 1d4 (total HD = & 13d4)
14 350 Hit Dice & 1d4 (total HD = & 14d4)
15 400 Hit Dice & 1d4 (total HD = & 15d4)
16 450 Hit Dice & 1d4 (total HD = & 16d4)
17 500 Hit Dice & 1d4 (total HD = & 17d4)
18 550 Hit Dice & 1d4 (total HD = & 18d4)
19 600 Hit Dice & 1d4 (total HD = & 19d4)
20 650 Hit Dice & 1d4 (total HD = & 20d4)
21 700 Hit Dice & 1d4 (total HD = & 21d4)
22 750 Hit Dice & 1d4 (total HD = & 22d4)
23 800 Hit Dice & 1d4 (total HD = & 23d4)
24 850 Hit Dice & 1d4 (total HD = & 24d4)
25 900 Hit Dice & 1d4 (total HD = & 25d4)
26 950 Hit Dice & 1d4 (total HD = & 26d4)
27 1000 Hit Dice & 1d4 (total HD = & 27d4)
28 1050 Hit Dice & 1d4 (total HD = & 28d4)
29 1100 Hit Dice & 1d4 (total HD = & 29d4)
30 1150 Hit Dice & 1d4 (total HD = & 30d4)
31 1200 Hit Dice & 1d4 (total HD = & 31d4)
32 1250 Hit Dice & 1d4 (total HD = & 32d4)
33 1300 Hit Dice & 1d4 (total HD = & 33d4)
34 1350 Hit Dice & 1d4 (total HD = & 34d4)
35 1400 Hit Dice & 1d4 (total HD = & 35d4)
36 1450 Hit Dice & 1d4 (total HD = & 36d4)
Alternate Effect Alt Total
Hit Points +6 (total hp = +6)
Hit Points +6 (total hp = +12)
Hit Points +6 (total hp = +18)
Hit Points +6 (total hp = +24)
Hit Points +6 (total hp = +30)
Hit Points +6 (total hp = +36)
Hit Points +6 (total hp = +42)
Hit Points +6 (total hp = +48)
Hit Points +6 (total hp = +54)
Hit Points +6 (total hp = +60)
Hit Points +6 (total hp = +66)
Hit Points +6 (total hp = +72)
Hit Points +6 (total hp = +78)
Hit Points +6 (total hp = +84)
Hit Points +6 (total hp = +90)
Hit Points +6 (total hp = +96)
Hit Points +6 (total hp = +102)
Hit Points +6 (total hp = +108)
Hit Points +6 (total hp = +114)
Hit Points +6 (total hp = +120)
Hit Points +6 (total hp = +126)
Hit Points +6 (total hp = +132)
Hit Points +6 (total hp = +138)
Hit Points +6 (total hp = +144)
Hit Points +6 (total hp = +150)
Hit Points +6 (total hp = +156)
Hit Points +6 (total hp = +162)
Hit Points +6 (total hp = +168)
Hit Points +6 (total hp = +174)
Hit Points +6 (total hp = +180)
Hit Points +6 (total hp = +186)
Hit Points +6 (total hp = +192)
Hit Points +6 (total hp = +198)
Hit Points +6 (total hp = +204)
Hit Points +6 (total hp = +210)
Hit Points +6 (total hp = +216)

[PC10] Mini-Classes Group


Ignore BlahR

Level KXP Effect Total
1 2 Ignore one BlahR (1)
2 4 Ignore one BlahR (2)
3 8 Ignore one BlahR (3)
4 16 Ignore one BlahR (4)
5 32 Ignore one BlahR (5)
6 64 Ignore one BlahR (6)
7 100 Ignore one BlahR (7)
8 200 Ignore one BlahR (8)
9 300 Ignore one BlahR (9)
10 400 Ignore one BlahR (10)
11 500 Ignore one BlahR (11)
12 600 Ignore one BlahR (12)
13 700 Ignore one BlahR (13)
14 800 Ignore one BlahR (14)
15 900 Ignore one BlahR (15)
16 1000 Ignore one BlahR (16)
17 1100 Ignore one BlahR (17)
18 1200 Ignore one BlahR (18)
19 1300 Ignore one BlahR (19)
20 1400 Ignore one BlahR (20)
21 1500 Ignore one BlahR (21)
22 1600 Ignore one BlahR (22)
23 1700 Ignore one BlahR (23)
24 1800 Ignore one BlahR (24)
25 1900 Ignore one BlahR (25)
26 2000 Ignore one BlahR (26)
27 2100 Ignore one BlahR (27)
28 2200 Ignore one BlahR (28)
29 2300 Ignore one BlahR (29)
30 2400 Ignore one BlahR (30)
31 2500 Ignore one BlahR (31)
32 2600 Ignore one BlahR (32)
33 2700 Ignore one BlahR (33)
34 2800 Ignore one BlahR (34)
35 2900 Ignore one BlahR (35)
36 3000 Ignore one BlahR (36)
Requisites: (none)
Alignment: any
HD/level: (none)
Weapon Prof.: (none)
To Hit Table: (none)
Reference: DM
Groups: Mini
Complexity: CF=2
   
Each level, pick any BlahR. You ignore that BlahR.
You may spend 1 extra pick to ignore a little letter prefix ("i", "u", "n").
So for 4 picks you can ignore iunMR.
The "Anti-" version of a BlahR is a separate pick: so aMR is a different pick from MR.
XR, aXR, HR and aHR cost 2 picks each (and each of their prefixes are 2 picks each).
GR and aGR cost 10 picks each (and each of their prefixes are 10 picks each).
 
Alternate version: Ignore BlahReflection or BlahDeflection.

[PC10] Mini-Classes Group


Immuner

Level KXP Effect Total
1 3 Immune to a [C] section effect (1)
2 6 Immune to a [C] section effect (2)
3 12 Immune to a [C] section effect (3)
4 24 Immune to a [C] section effect (4)
5 48 Immune to a [C] section effect (5)
6 96 Immune to a [C] section effect (6)
7 192 Immune to a [C] section effect (7)
8 384 Immune to a [C] section effect (8)
9 600 Immune to a [C] section effect (9)
10 900 Immune to a [C] section effect (10)
11 1200 Immune to a [C] section effect (11)
12 1500 Immune to a [C] section effect (12)
13 1800 Immune to a [C] section effect (13)
14 2100 Immune to a [C] section effect (14)
15 2400 Immune to a [C] section effect (15)
16 2700 Immune to a [C] section effect (16)
17 3000 Immune to a [C] section effect (17)
18 3300 Immune to a [C] section effect (18)
19 3600 Immune to a [C] section effect (19)
20 3900 Immune to a [C] section effect (20)
21 4200 Immune to a [C] section effect (21)
22 4500 Immune to a [C] section effect (22)
23 4800 Immune to a [C] section effect (23)
24 5100 Immune to a [C] section effect (24)
25 5400 Immune to a [C] section effect (25)
26 5700 Immune to a [C] section effect (26)
27 6000 Immune to a [C] section effect (27)
28 6300 Immune to a [C] section effect (28)
29 6600 Immune to a [C] section effect (29)
30 6900 Immune to a [C] section effect (30)
31 7200 Immune to a [C] section effect (31)
32 7500 Immune to a [C] section effect (32)
33 7800 Immune to a [C] section effect (33)
34 8100 Immune to a [C] section effect (34)
35 8400 Immune to a [C] section effect (35)
36 8700 Immune to a [C] section effect (36)
Alternate Effect Alt Total
Immune to an element; doesn't "spread" (1)
Immune to an element; doesn't "spread" (2)
Immune to an element; doesn't "spread" (3)
Immune to an element; doesn't "spread" (4)
Immune to an element; doesn't "spread" (5)
Immune to an element; doesn't "spread" (6)
Immune to an element; doesn't "spread" (7)
Immune to an element; doesn't "spread" (8)
Immune to an element; doesn't "spread" (9)
Immune to an element; doesn't "spread" (10)
Immune to an element; doesn't "spread" (11)
Immune to an element; doesn't "spread" (12)
Immune to an element; doesn't "spread" (13)
Immune to an element; doesn't "spread" (14)
Immune to an element; doesn't "spread" (15)
Immune to an element; doesn't "spread" (16)
Immune to an element; doesn't "spread" (17)
Immune to an element; doesn't "spread" (18)
Immune to an element; doesn't "spread" (19)
Immune to an element; doesn't "spread" (20)
Immune to an element; doesn't "spread" (21)
Immune to an element; doesn't "spread" (22)
Immune to an element; doesn't "spread" (23)
Immune to an element; doesn't "spread" (24)
Immune to an element; doesn't "spread" (25)
Immune to an element; doesn't "spread" (26)
Immune to an element; doesn't "spread" (27)
Immune to an element; doesn't "spread" (28)
Immune to an element; doesn't "spread" (29)
Immune to an element; doesn't "spread" (30)
Immune to an element; doesn't "spread" (31)
Immune to an element; doesn't "spread" (32)
Immune to an element; doesn't "spread" (33)
Immune to an element; doesn't "spread" (34)
Immune to an element; doesn't "spread" (35)
Immune to an element; doesn't "spread" (36)

[PC10] Mini-Classes Group


Improved Armor Class

Level KXP Effect Total
1 0.5 +10 AC (+10)
2 1 +10 AC (+20)
3 2 +10 AC (+30)
4 4 +10 AC (+40)
5 8 +10 AC (+50)
6 16 +10 AC (+60)
7 32 +10 AC (+70)
8 64 +10 AC (+80)
9 100 +10 AC (+90)
10 150 +10 AC (+100)
11 200 +10 AC (+110)
12 250 +10 AC (+120)
13 300 +10 AC (+130)
14 350 +10 AC (+140)
15 400 +10 AC (+150)
16 450 +10 AC (+160)
17 500 +10 AC (+170)
18 550 +10 AC (+180)
19 600 +10 AC (+190)
20 650 +10 AC (+200)
21 700 +10 AC (+210)
22 750 +10 AC (+220)
23 800 +10 AC (+230)
24 850 +10 AC (+240)
25 900 +10 AC (+250)
26 950 +10 AC (+260)
27 1000 +10 AC (+270)
28 1050 +10 AC (+280)
29 1100 +10 AC (+290)
30 1150 +10 AC (+300)
31 1200 +10 AC (+310)
32 1250 +10 AC (+320)
33 1300 +10 AC (+330)
34 1350 +10 AC (+340)
35 1400 +10 AC (+350)
36 1450 +10 AC (+360)
Requisites: (none)
Alignment: any
HD/level: (none)
Weapon Prof.: (none)
To Hit Table: (none)
Reference: DM
Groups: Mini
Complexity: CF=2
   
Alternate version: Gives +20 AT instead of +10 AC per level; you get no benefits from armor (including shields, helmets, etc.) or other AT ratings.

[PC10] Mini-Classes Group


Improved Damage

Level KXP Effect Total
1 0.5 +5 damage (with weapons) (+5)
2 1 +5 damage (with weapons) (+10)
3 2 +5 damage (with weapons) (+15)
4 4 +5 damage (with weapons) (+20)
5 8 +5 damage (with weapons) (+25)
6 16 +5 damage (with weapons) (+30)
7 32 +5 damage (with weapons) (+35)
8 64 +5 damage (with weapons) (+40)
9 100 +5 damage (with weapons) (+45)
10 150 +5 damage (with weapons) (+50)
11 200 +5 damage (with weapons) (+55)
12 250 +5 damage (with weapons) (+60)
13 300 +5 damage (with weapons) (+65)
14 350 +5 damage (with weapons) (+70)
15 400 +5 damage (with weapons) (+75)
16 450 +5 damage (with weapons) (+80)
17 500 +5 damage (with weapons) (+85)
18 550 +5 damage (with weapons) (+90)
19 600 +5 damage (with weapons) (+95)
20 650 +5 damage (with weapons) (+100)
21 700 +5 damage (with weapons) (+105)
22 750 +5 damage (with weapons) (+110)
23 800 +5 damage (with weapons) (+115)
24 850 +5 damage (with weapons) (+120)
25 900 +5 damage (with weapons) (+125)
26 950 +5 damage (with weapons) (+130)
27 1000 +5 damage (with weapons) (+135)
28 1050 +5 damage (with weapons) (+140)
29 1100 +5 damage (with weapons) (+145)
30 1150 +5 damage (with weapons) (+150)
31 1200 +5 damage (with weapons) (+155)
32 1250 +5 damage (with weapons) (+160)
33 1300 +5 damage (with weapons) (+165)
34 1350 +5 damage (with weapons) (+170)
35 1400 +5 damage (with weapons) (+175)
36 1450 +5 damage (with weapons) (+180)
Requisites: (none)
Alignment: any
HD/level: (none)
Weapon Prof.: (none)
To Hit Table: (none)
Reference: DM
Groups: Mini
Complexity: CF=2
   
Alternate version: Gives +2 damage per die with spells or psionics, per level.

[PC10] Mini-Classes Group


Improved Hit Points

Level KXP Effect Total
1 1 +100 max hp (+100)
2 2 +100 max hp (+200)
3 4 +100 max hp (+300)
4 8 +100 max hp (+400)
5 16 +100 max hp (+500)
6 32 +100 max hp (+600)
7 64 +100 max hp (+700)
8 100 +100 max hp (+800)
9 200 +100 max hp (+900)
10 300 +100 max hp (+1000)
11 400 +100 max hp (+1100)
12 500 +100 max hp (+1200)
13 600 +100 max hp (+1300)
14 700 +100 max hp (+1400)
15 800 +100 max hp (+1500)
16 900 +100 max hp (+1600)
17 1000 +100 max hp (+1700)
18 1100 +100 max hp (+1800)
19 1200 +100 max hp (+1900)
20 1300 +100 max hp (+2000)
21 1400 +100 max hp (+2100)
22 1500 +100 max hp (+2200)
23 1600 +100 max hp (+2300)
24 1700 +100 max hp (+2400)
25 1800 +100 max hp (+2500)
26 1900 +100 max hp (+2600)
27 2000 +100 max hp (+2700)
28 2100 +100 max hp (+2800)
29 2200 +100 max hp (+2900)
30 2300 +100 max hp (+3000)
31 2400 +100 max hp (+3100)
32 2500 +100 max hp (+3200)
33 2600 +100 max hp (+3300)
34 2700 +100 max hp (+3400)
35 2800 +100 max hp (+3500)
36 2900 +100 max hp (+3600)
Requisites: (none)
Alignment: any
HD/level: (none)
Weapon Prof.: (none)
To Hit Table: (none)
Reference: DM
Groups: Mini
Complexity: CF=2
   
Note that if you raise this class's level during combat, your current hp do not change (it only affects max hp). You could then be cured, of course.
 
Alternate version: Gives x(level+1) max hp. This includes race but not magic items.

[PC10] Mini-Classes Group


Improved Proficiencies

Level KXP Effect Total
1 0.5 +5 proficiencies (+5)
2 1 +5 proficiencies (+10)
3 2 +5 proficiencies (+15)
4 4 +5 proficiencies (+20)
5 8 +5 proficiencies (+25)
6 16 +5 proficiencies (+30)
7 32 +5 proficiencies (+35)
8 64 +5 proficiencies (+40)
9 100 +5 proficiencies (+45)
10 150 +5 proficiencies (+50)
11 200 +5 proficiencies (+55)
12 250 +5 proficiencies (+60)
13 300 +5 proficiencies (+65)
14 350 +5 proficiencies (+70)
15 400 +5 proficiencies (+75)
16 450 +5 proficiencies (+80)
17 500 +5 proficiencies (+85)
18 550 +5 proficiencies (+90)
19 600 +5 proficiencies (+95)
20 650 +5 proficiencies (+100)
21 700 +5 proficiencies (+105)
22 750 +5 proficiencies (+110)
23 800 +5 proficiencies (+115)
24 850 +5 proficiencies (+120)
25 900 +5 proficiencies (+125)
26 950 +5 proficiencies (+130)
27 1000 +5 proficiencies (+135)
28 1050 +5 proficiencies (+140)
29 1100 +5 proficiencies (+145)
30 1150 +5 proficiencies (+150)
31 1200 +5 proficiencies (+155)
32 1250 +5 proficiencies (+160)
33 1300 +5 proficiencies (+165)
34 1350 +5 proficiencies (+170)
35 1400 +5 proficiencies (+175)
36 1450 +5 proficiencies (+180)
Requisites: (none)
Alignment: any
HD/level: (none)
Weapon Prof.: (none)
To Hit Table: (none)
Reference: DM
Groups: Mini
Complexity: CF=2
   
Alternate version: Gives 3rd edition skill points instead of proficiencies.

[PC10] Mini-Classes Group


Improved Saving Throws

Level KXP Effect Total
1 0.7 +10 all saves (+10)
2 1.4 +10 all saves (+20)
3 2.8 +10 all saves (+30)
4 5.6 +10 all saves (+40)
5 11.2 +10 all saves (+50)
6 22.4 +10 all saves (+60)
7 44.8 +10 all saves (+70)
8 89.6 +10 all saves (+80)
9 140 +10 all saves (+90)
10 210 +10 all saves (+100)
11 280 +10 all saves (+110)
12 350 +10 all saves (+120)
13 420 +10 all saves (+130)
14 490 +10 all saves (+140)
15 560 +10 all saves (+150)
16 630 +10 all saves (+160)
17 700 +10 all saves (+170)
18 770 +10 all saves (+180)
19 840 +10 all saves (+190)
20 910 +10 all saves (+200)
21 980 +10 all saves (+210)
22 1050 +10 all saves (+220)
23 1120 +10 all saves (+230)
24 1190 +10 all saves (+240)
25 1260 +10 all saves (+250)
26 1330 +10 all saves (+260)
27 1400 +10 all saves (+270)
28 1470 +10 all saves (+280)
29 1540 +10 all saves (+290)
30 1610 +10 all saves (+300)
31 1680 +10 all saves (+310)
32 1750 +10 all saves (+320)
33 1820 +10 all saves (+330)
34 1890 +10 all saves (+340)
35 1960 +10 all saves (+350)
36 2030 +10 all saves (+360)
Requisites: (none)
Alignment: any
HD/level: (none)
Weapon Prof.: (none)
To Hit Table: (none)
Reference: DM
Groups: Mini
Complexity: CF=2
   
Alternate version: Gives +30 saving throws that you distribute among the save categories, per level.

[PC10] Mini-Classes Group


Int

Level KXP Effect Total
1 2 +2 set Int (+2)
2 4 +2 set Int (+4)
3 8 +2 set Int (+6)
4 16 +2 set Int (+8)
5 32 +2 set Int (+10)
6 64 +2 set Int (+12)
7 128 +2 set Int (+14)
8 200 +2 set Int (+16)
9 300 +2 set Int (+18)
10 400 +2 set Int (+20)
11 500 +2 set Int (+22)
12 600 +2 set Int (+24)
13 700 +2 set Int (+26)
14 800 +2 set Int (+28)
15 900 +2 set Int (+30)
16 1000 +2 set Int (+32)
17 1100 +2 set Int (+34)
18 1200 +2 set Int (+36)
19 1300 +2 set Int (+38)
20 1400 +2 set Int (+40)
21 1500 +2 set Int (+42)
22 1600 +2 set Int (+44)
23 1700 +2 set Int (+46)
24 1800 +2 set Int (+48)
25 1900 +2 set Int (+50)
26 2000 +2 set Int (+52)
27 2100 +2 set Int (+54)
28 2200 +2 set Int (+56)
29 2300 +2 set Int (+58)
30 2400 +2 set Int (+60)
31 2500 +2 set Int (+62)
32 2600 +2 set Int (+64)
33 2700 +2 set Int (+66)
34 2800 +2 set Int (+68)
35 2900 +2 set Int (+70)
36 3000 +2 set Int (+72)
Alt1 Effect Alt2 Effect Alt Total
+4 set Knowledge (prof.) +4 set Reason (prog. bonus) (+4)
+4 set Knowledge (prof.) +4 set Reason (prog. bonus) (+8)
+4 set Knowledge (prof.) +4 set Reason (prog. bonus) (+12)
+4 set Knowledge (prof.) +4 set Reason (prog. bonus) (+16)
+4 set Knowledge (prof.) +4 set Reason (prog. bonus) (+20)
+4 set Knowledge (prof.) +4 set Reason (prog. bonus) (+24)
+4 set Knowledge (prof.) +4 set Reason (prog. bonus) (+28)
+4 set Knowledge (prof.) +4 set Reason (prog. bonus) (+32)
+4 set Knowledge (prof.) +4 set Reason (prog. bonus) (+36)
+4 set Knowledge (prof.) +4 set Reason (prog. bonus) (+40)
+4 set Knowledge (prof.) +4 set Reason (prog. bonus) (+44)
+4 set Knowledge (prof.) +4 set Reason (prog. bonus) (+48)
+4 set Knowledge (prof.) +4 set Reason (prog. bonus) (+52)
+4 set Knowledge (prof.) +4 set Reason (prog. bonus) (+56)
+4 set Knowledge (prof.) +4 set Reason (prog. bonus) (+60)
+4 set Knowledge (prof.) +4 set Reason (prog. bonus) (+64)
+4 set Knowledge (prof.) +4 set Reason (prog. bonus) (+68)
+4 set Knowledge (prof.) +4 set Reason (prog. bonus) (+72)
+4 set Knowledge (prof.) +4 set Reason (prog. bonus) (+76)
+4 set Knowledge (prof.) +4 set Reason (prog. bonus) (+80)
+4 set Knowledge (prof.) +4 set Reason (prog. bonus) (+84)
+4 set Knowledge (prof.) +4 set Reason (prog. bonus) (+88)
+4 set Knowledge (prof.) +4 set Reason (prog. bonus) (+92)
+4 set Knowledge (prof.) +4 set Reason (prog. bonus) (+96)
+4 set Knowledge (prof.) +4 set Reason (prog. bonus) (+100)
+4 set Knowledge (prof.) +4 set Reason (prog. bonus) (+104)
+4 set Knowledge (prof.) +4 set Reason (prog. bonus) (+108)
+4 set Knowledge (prof.) +4 set Reason (prog. bonus) (+112)
+4 set Knowledge (prof.) +4 set Reason (prog. bonus) (+116)
+4 set Knowledge (prof.) +4 set Reason (prog. bonus) (+120)
+4 set Knowledge (prof.) +4 set Reason (prog. bonus) (+124)
+4 set Knowledge (prof.) +4 set Reason (prog. bonus) (+128)
+4 set Knowledge (prof.) +4 set Reason (prog. bonus) (+132)
+4 set Knowledge (prof.) +4 set Reason (prog. bonus) (+136)
+4 set Knowledge (prof.) +4 set Reason (prog. bonus) (+140)
+4 set Knowledge (prof.) +4 set Reason (prog. bonus) (+144)
 
This class gives +1 rank of Exceptional Int which stacks on top on what you already have (unless the source says it can't be improved).
Sustain Int, Logic.
You get the bonus M actions based on high Int+Wis+Chr used in earlier versions of the Collective (you can alternatively use Reason+Wis+Presence if you want).
Int+Wis+Chr: 44=+½M; 50=+1M; 70=+1½M; 75=+2M; 95=+2½M; 100=+3M; and this continues.
The Alternate versions cannot use ability score sleazing for Int.

[PC10] Mini-Classes Group


Invisibility Levels

Level KXP Effect AC Total
1 0.5 Invisibility (+4 AC) (+4)
2 1 Improved Invisibility (+4)
3 2 Inaubile (Move Silently) (+4)
4 4 Dust of Disappearance (+4 AC) (+8)
5 8 Mirror Images +4 (+8)
6 16 No scent (Immune Clairnasience) (+8)
7 32 Displaced (+2 AC) (+10)
8 64 Non-detection/location (+10)
9 100 Can't be targetted (+10)
10 150 Double Displaced (+2 AC) (+12)
11 200 Avoid all Traps (don't trigger them) (+12)
12 250 +4 saves (+12)
13 300 Triple Displaced (+2 AC) (+14)
14 350 +4 saves (+14)
15 400 Don't generate "?" in dungeon (+14)
16 450 Planar Displaced (+2 AC) (+16)
17 500 +4 saves (+16)
18 550 Floor can't be targetted (+16)
19 600 +2 AC (+18)
20 650 Avoid all Tricks (don't trigger them) (+18)
21 700 Immune Imprisonment (+18)
22 750 +4 AC (+20)
23 800 iaER +50% (+20)
24 850 Group can't be targetted (+20)
25 900 +4 AC (+24)
26 950 Don't generate "!" in dungeon (+24)
27 1000 Avoid all Specials (immune to them) (+24)
28 1050 +4 AC (+28)
29 1100 iaER +50% (+28)
30 1150 Can't be overborne (+28)
31 1200 +4 AC (+32)
32 1250 Avoid all Terrain Features (immune to them) (+32)
33 1300 Can't be moved (+32)
34 1350 +4 AC (+36)
35 1400 Immune gravity (+36)
36 1450 Can't be physically attacked (+36)
 
If one of these effects are dispelled, it can be raised again with 1M action.

[PC10] Mini-Classes Group


Jobber

You may take both halves of this class; together they take only one class slot (you still need to spend XP for both, tho).
The Normal Jobber class: Level 1: A free Professional Wrestling style.
The Alternate Jobber class: Level 1: 0, 1/reset: When jobs are posted on the board, you can get more detail on one of them before committing to it.
If more than one person has the Alternate Jobber class, the money bonus is cumulative.
 
Level KXP Effect Total
1 1.5 +1 professional wrestling maneuver (+1)
2 3 +1 professional wrestling maneuver (+2)
3 6 +1 professional wrestling maneuver (+3)
4 12 +1 professional wrestling maneuver (+4)
5 24 +1 professional wrestling maneuver (+5)
6 48 +1 professional wrestling maneuver (+6)
7 96 +1 professional wrestling maneuver (+7)
8 192 +1 professional wrestling maneuver (+8)
9 300 +1 professional wrestling maneuver (+9)
10 450 +1 professional wrestling maneuver (+10)
11 600 +1 professional wrestling maneuver (+11)
12 750 +1 professional wrestling maneuver (+12)
13 900 +1 professional wrestling maneuver (+13)
14 1050 +1 professional wrestling maneuver (+14)
15 1200 +1 professional wrestling maneuver (+15)
16 1350 +1 professional wrestling maneuver (+16)
17 1500 +1 professional wrestling maneuver (+17)
18 1650 +1 professional wrestling maneuver (+18)
19 1800 +1 professional wrestling maneuver (+19)
20 1950 +1 professional wrestling maneuver (+20)
21 2100 +1 professional wrestling maneuver (+21)
22 2250 +1 professional wrestling maneuver (+22)
23 2400 +1 professional wrestling maneuver (+23)
24 2550 +1 professional wrestling maneuver (+24)
25 2700 +1 professional wrestling maneuver (+25)
26 2850 +1 professional wrestling maneuver (+26)
27 3000 +1 professional wrestling maneuver (+27)
28 3150 +1 professional wrestling maneuver (+28)
29 3300 +1 professional wrestling maneuver (+29)
30 3450 +1 professional wrestling maneuver (+30)
31 3600 +1 professional wrestling maneuver (+31)
32 3750 +1 professional wrestling maneuver (+32)
33 3900 +1 professional wrestling maneuver (+33)
34 4050 +1 professional wrestling maneuver (+34)
35 4200 +1 professional wrestling maneuver (+35)
36 4350 +1 professional wrestling maneuver (+36)
Alternate Effect Alt Total
+5% party money with jobs (+5%)
+5% party money with jobs (+10%)
+5% party money with jobs (+15%)
+5% party money with jobs (+20%)
+5% party money with jobs (+25%)
+5% party money with jobs (+30%)
+5% party money with jobs (+35%)
+5% party money with jobs (+40%)
+5% party money with jobs (+45%)
+5% party money with jobs (+50%)
+5% party money with jobs (+55%)
+5% party money with jobs (+60%)
+5% party money with jobs (+65%)
+5% party money with jobs (+70%)
+5% party money with jobs (+75%)
+5% party money with jobs (+80%)
+5% party money with jobs (+85%)
+5% party money with jobs (+90%)
+5% party money with jobs (+95%)
+5% party money with jobs (+100%)
+5% party money with jobs (+105%)
+5% party money with jobs (+110%)
+5% party money with jobs (+115%)
+5% party money with jobs (+120%)
+5% party money with jobs (+125%)
+5% party money with jobs (+130%)
+5% party money with jobs (+135%)
+5% party money with jobs (+140%)
+5% party money with jobs (+145%)
+5% party money with jobs (+150%)
+5% party money with jobs (+155%)
+5% party money with jobs (+160%)
+5% party money with jobs (+165%)
+5% party money with jobs (+170%)
+5% party money with jobs (+175%)
+5% party money with jobs (+180%)

[PC10] Mini-Classes Group


Kits / Feats

Level KXP Effect Total
1 0.8 +1 kit (still limited to total kits = LVL) (+1)
2 1.6 +1 kit (still limited to total kits = LVL) (+2)
3 3.2 +1 kit (still limited to total kits = LVL) (+3)
4 6.4 +1 kit (still limited to total kits = LVL) (+4)
5 12.8 +1 kit (still limited to total kits = LVL) (+5)
6 25.6 +1 kit (still limited to total kits = LVL) (+6)
7 51.2 +1 kit (still limited to total kits = LVL) (+7)
8 102.4 +1 kit (still limited to total kits = LVL) (+8)
9 160 +1 kit (still limited to total kits = LVL) (+9)
10 240 +1 kit (still limited to total kits = LVL) (+10)
11 320 +1 kit (still limited to total kits = LVL) (+11)
12 400 +1 kit (still limited to total kits = LVL) (+12)
13 480 +1 kit (still limited to total kits = LVL) (+13)
14 560 +1 kit (still limited to total kits = LVL) (+14)
15 640 +1 kit (still limited to total kits = LVL) (+15)
16 720 +1 kit (still limited to total kits = LVL) (+16)
17 800 +1 kit (still limited to total kits = LVL) (+17)
18 880 +1 kit (still limited to total kits = LVL) (+18)
19 960 +1 kit (still limited to total kits = LVL) (+19)
20 1040 +1 kit (still limited to total kits = LVL) (+20)
21 1120 +1 kit (still limited to total kits = LVL) (+21)
22 1200 +1 kit (still limited to total kits = LVL) (+22)
23 1280 +1 kit (still limited to total kits = LVL) (+23)
24 1360 +1 kit (still limited to total kits = LVL) (+24)
25 1440 +1 kit (still limited to total kits = LVL) (+25)
26 1520 +1 kit (still limited to total kits = LVL) (+26)
27 1600 +1 kit (still limited to total kits = LVL) (+27)
28 1680 +1 kit (still limited to total kits = LVL) (+28)
29 1760 +1 kit (still limited to total kits = LVL) (+29)
30 1840 +1 kit (still limited to total kits = LVL) (+30)
31 1920 +1 kit (still limited to total kits = LVL) (+31)
32 2000 +1 kit (still limited to total kits = LVL) (+32)
33 2080 +1 kit (still limited to total kits = LVL) (+33)
34 2160 +1 kit (still limited to total kits = LVL) (+34)
35 2240 +1 kit (still limited to total kits = LVL) (+35)
36 2320 +1 kit (still limited to total kits = LVL) (+36)
Alternate Effect Alt Total
+1 feat (can go beyond limit with this) (+1)
+1 feat (can go beyond limit with this) (+2)
+1 feat (can go beyond limit with this) (+3)
+1 feat (can go beyond limit with this) (+4)
+1 feat (can go beyond limit with this) (+5)
+1 feat (can go beyond limit with this) (+6)
+1 feat (can go beyond limit with this) (+7)
+1 feat (can go beyond limit with this) (+8)
+1 feat (can go beyond limit with this) (+9)
+1 feat (can go beyond limit with this) (+10)
+1 feat (can go beyond limit with this) (+11)
+1 feat (can go beyond limit with this) (+12)
+1 feat (can go beyond limit with this) (+13)
+1 feat (can go beyond limit with this) (+14)
+1 feat (can go beyond limit with this) (+15)
+1 feat (can go beyond limit with this) (+16)
+1 feat (can go beyond limit with this) (+17)
+1 feat (can go beyond limit with this) (+18)
+1 feat (can go beyond limit with this) (+19)
+1 feat (can go beyond limit with this) (+20)
+1 feat (can go beyond limit with this) (+21)
+1 feat (can go beyond limit with this) (+22)
+1 feat (can go beyond limit with this) (+23)
+1 feat (can go beyond limit with this) (+24)
+1 feat (can go beyond limit with this) (+25)
+1 feat (can go beyond limit with this) (+26)
+1 feat (can go beyond limit with this) (+27)
+1 feat (can go beyond limit with this) (+28)
+1 feat (can go beyond limit with this) (+29)
+1 feat (can go beyond limit with this) (+30)
+1 feat (can go beyond limit with this) (+31)
+1 feat (can go beyond limit with this) (+32)
+1 feat (can go beyond limit with this) (+33)
+1 feat (can go beyond limit with this) (+34)
+1 feat (can go beyond limit with this) (+35)
+1 feat (can go beyond limit with this) (+36)

[PC10] Mini-Classes Group


Magic Items

Level KXP Effect Total
1 5 1 DL worth of magic items /reset (1)
2 10 1 DL worth of magic items /reset (2)
3 20 1 DL worth of magic items /reset (3)
4 40 1 DL worth of magic items /reset (4)
5 80 1 DL worth of magic items /reset (5)
6 160 1 DL worth of magic items /reset (6)
7 320 1 DL worth of magic items /reset (7)
8 500 1 DL worth of magic items /reset (8)
9 750 1 DL worth of magic items /reset (9)
10 1000 1 DL worth of magic items /reset (10)
11 1250 1 DL worth of magic items /reset (11)
12 1500 1 DL worth of magic items /reset (12)
13 1750 1 DL worth of magic items /reset (13)
14 2000 1 DL worth of magic items /reset (14)
15 2250 1 DL worth of magic items /reset (15)
16 2500 1 DL worth of magic items /reset (16)
17 2750 1 DL worth of magic items /reset (17)
18 3000 1 DL worth of magic items /reset (18)
19 3250 1 DL worth of magic items /reset (19)
20 3500 1 DL worth of magic items /reset (20)
21 3750 1 DL worth of magic items /reset (21)
22 4000 1 DL worth of magic items /reset (22)
23 4250 1 DL worth of magic items /reset (23)
24 4500 1 DL worth of magic items /reset (24)
25 4750 1 DL worth of magic items /reset (25)
26 5000 1 DL worth of magic items /reset (26)
27 5250 1 DL worth of magic items /reset (27)
28 5500 1 DL worth of magic items /reset (28)
29 5750 1 DL worth of magic items /reset (29)
30 6000 1 DL worth of magic items /reset (30)
31 6250 1 DL worth of magic items /reset (31)
32 6500 1 DL worth of magic items /reset (32)
33 6750 1 DL worth of magic items /reset (33)
34 7000 1 DL worth of magic items /reset (34)
35 7250 1 DL worth of magic items /reset (35)
36 7500 1 DL worth of magic items /reset (36)
Alternate Effect Alt Total
+2 half plusses /reset (2)
+2 half plusses /reset (4)
+2 half plusses /reset (6)
+2 half plusses /reset (8)
+2 half plusses /reset (10)
+2 half plusses /reset (12)
+2 half plusses /reset (14)
+2 half plusses /reset (16)
+2 half plusses /reset (18)
+2 half plusses /reset (20)
+2 half plusses /reset (22)
+2 half plusses /reset (24)
+2 half plusses /reset (26)
+2 half plusses /reset (28)
+2 half plusses /reset (30)
+2 half plusses /reset (32)
+2 half plusses /reset (34)
+2 half plusses /reset (36)
+2 half plusses /reset (38)
+2 half plusses /reset (40)
+2 half plusses /reset (42)
+2 half plusses /reset (44)
+2 half plusses /reset (46)
+2 half plusses /reset (48)
+2 half plusses /reset (50)
+2 half plusses /reset (52)
+2 half plusses /reset (54)
+2 half plusses /reset (56)
+2 half plusses /reset (58)
+2 half plusses /reset (60)
+2 half plusses /reset (62)
+2 half plusses /reset (64)
+2 half plusses /reset (66)
+2 half plusses /reset (68)
+2 half plusses /reset (70)
+2 half plusses /reset (72)
 
Gives 1 DL worth of magic items per reset. They will be random, unless doing them as compensated (copied) items would be easier for the DM (depends on the campaign). So, at level 5 you could choose to get 5 DL=1 items or 1 DL=5 item (the latter is probably better). This version "checks" for what items to copy before the reset (giving out XP), using the lower level.
The Alternate version gives 2 half plusses (AC, saves, TH, or dmg) per level per reset (so at level 5, you would distribute 10 half-plusses among your items). This version "checks" for what items to copy after the reset (giving out XP), using the higher level.

[PC10] Mini-Classes Group


Memorization Level

Level KXP Version1 Effect Total
1 3 +1 limited ML * (+1)
2 6 +1 limited ML * (+2)
3 12 +1 limited ML * (+3)
4 24 +1 limited ML * (+4)
5 48 +1 limited ML * (+5)
6 96 +1 limited ML * (+6)
7 192 +1 limited ML * (+7)
8 384 +1 limited ML * (+8)
9 600 +1 limited ML * (+9)
10 900 +1 limited ML * (+10)
11 1200 +1 limited ML * (+11)
12 1500 +1 limited ML * (+12)
13 1800 +1 limited ML * (+13)
14 2100 +1 limited ML * (+14)
15 2400 +1 limited ML * (+15)
16 2700 +1 limited ML * (+16)
17 3000 +1 limited ML * (+17)
18 3300 +1 limited ML * (+18)
19 3600 +1 limited ML * (+19)
20 3900 +1 limited ML * (+20)
21 4200 +1 limited ML * (+21)
22 4500 +1 limited ML * (+22)
23 4800 +1 limited ML * (+23)
24 5100 +1 limited ML * (+24)
25 5400 +1 limited ML * (+25)
26 5700 +1 limited ML * (+26)
27 6000 +1 limited ML * (+27)
28 6300 +1 limited ML * (+28)
29 6600 +1 limited ML * (+29)
30 6900 +1 limited ML * (+30)
31 7200 +1 limited ML * (+31)
32 7500 +1 limited ML * (+32)
33 7800 +1 limited ML * (+33)
34 8100 +1 limited ML * (+34)
35 8400 +1 limited ML * (+35)
36 8700 +1 limited ML * (+36)
Version2 Effect Total
+1 SL (+1)
+2 SLs (+3)
+3 SLs (+6)
+4 SLs (+10)
+5 SLs (+15)
+6 SLs (+21)
+7 SLs (+28)
+8 SLs (+36)
+9 SLs (+45)
+10 SLs (+55)
+11 SLs (+66)
+12 SLs (+78)
+13 SLs (+91)
+14 SLs (+105)
+15 SLs (+120)
+16 SLs (+136)
+17 SLs (+153)
+18 SLs (+171)
+19 SLs (+190)
+20 SLs (+210)
+21 SLs (+231)
+22 SLs (+253)
+23 SLs (+276)
+24 SLs (+300)
+25 SLs (+325)
+26 SLs (+351)
+27 SLs (+378)
+28 SLs (+406)
+29 SLs (+435)
+30 SLs (+465)
+31 SLs (+496)
+32 SLs (+528)
+33 SLs (+561)
+34 SLs (+595)
+35 SLs (+630)
+36 SLs (+666)
Version3 Effect Total
Wizardry +1 SL (+1)
Wizardry +1 SL (+2)
Wizardry +1 SL (+3)
Wizardry +1 SL (+4)
Wizardry +1 SL (+5)
Wizardry +1 SL (+6)
Wizardry +1 SL (+7)
Wizardry +1 SL (+8)
Wizardry +1 SL (+9)
Wizardry +1 SL (+10)
Wizardry +1 SL (+11)
Wizardry +1 SL (+12)
Wizardry +1 SL (+13)
Wizardry +1 SL (+14)
Wizardry +1 SL (+15)
Wizardry +1 SL (+16)
Wizardry +1 SL (+17)
Wizardry +1 SL (+18)
Wizardry +1 SL (+19)
Wizardry +1 SL (+20)
Wizardry +1 SL (+21)
Wizardry +1 SL (+22)
Wizardry +1 SL (+23)
Wizardry +1 SL (+24)
Wizardry +1 SL (+25)
Wizardry +1 SL (+26)
Wizardry +1 SL (+27)
Wizardry +1 SL (+28)
Wizardry +1 SL (+29)
Wizardry +1 SL (+30)
Wizardry +1 SL (+31)
Wizardry +1 SL (+32)
Wizardry +1 SL (+33)
Wizardry +1 SL (+34)
Wizardry +1 SL (+35)
Wizardry +1 SL (+36)
This class has two alternate versions (so it has three versions total). "Version1" is the "Normal" version; the others are "Alternates".
Version 1: * The increase in ML does not give you extra SL's, only extra spells in the SL's you already have. If your progression goes from "21" to "422", your progression is actually only "42".
Version 2: These bonus SL's are distributed among the SL's you have.
Version 3: "Wizardry" is doubling a SL. If you pick a SL more than once, the multiplier goes up by 1. So, at level 5, you could Double 5ths, or Double 2nds and 3rds, or Sextuple (x6) 1sts. Stat bonuses are affected.

[PC10] Mini-Classes Group


Meta-Stats

Level KXP
1 3
2 6
3 12
4 24
5 48
6 96
7 192
8 384
9 600
10 750
11 900
12 1050
13 1200
14 1350
15 1500
16 1650
17 1800
18 1950
19 2100
20 2250
21 2400
22 2550
23 2700
24 2850
25 3000
26 3150
27 3300
28 3450
29 3600
30 3750
31 3900
32 4050
33 4200
34 4350
35 4500
36 4650
Source Ability (Gets one pick per level)
Str (Mini-Class) +1 rank of Exceptional Str which stacks on top on what you already have
Str (Mini-Class) Sustain Str.
Str (Mini-Class) Your Strength for purposes of weapons is increased by +2*LVL.
Set Str (Mini-Class) You can use an unlimited amount of shifting of Subability scores ("sleazing") for Str.
Set Str (Mini-Class) Automatically make Str checks, PP saves, Bend Bars and Lift Gates rolls.
Set Str (Mini-Class) You get x3 effect with these [C7] Combat Maneuvers: Bash, Bypassing Armor, Charge, Cleave, Disarm, Kick, Parry, Sap, Shield Bash, Subdue.
Set Str (Mini-Class) With an attack, you can Throw a Size M target Str*10', doing (Str)d6 falling dmg. This autohits and removes him from your group.
Dex (Mini-Class) +1 rank of Exceptional Dex which stacks on top on what you already have
Dex (Mini-Class) Sustain Dex.
Dex (Mini-Class) You get the bonus P,V actions based on high Dex used in earlier versions of the Collective.
Set Dex (Mini-Class) You can use an unlimited amount of shifting of Subability scores ("sleazing") for Dex.
Set Dex (Mini-Class) Automatically make Dex checks and Reflex saves.
Set Dex (Mini-Class) +1 instance of tactical movement. Double movement rate.
Set Dex (Mini-Class) Resist falling damage.
Con (Mini-Class) +1 rank of Exceptional Con which stacks on top on what you already have
Con (Mini-Class) Sustain Con.
Con (Mini-Class) Regenerate LVL*(LVL+1)/2 hp /s
Set Con (Mini-Class) You can use an unlimited amount of shifting of Subability scores ("sleazing") for Con.
Set Con (Mini-Class) Automatically make Con checks, Fort saves, System Shock and Resurrection survival rolls.
Set Con (Mini-Class) Get +1d+0 hit dice in each class.
Set Con (Mini-Class) Sustain hp and immune to Vile and Permanent dmg.
Int (Mini-Class) +1 rank of Exceptional Int which stacks on top on what you already have
Int (Mini-Class) Sustain Int, Logic.
Int (Mini-Class) You get the bonus M actions based on high Int+Wis+Chr used in earlier versions of the Collective (you can alternatively use Reason+Wis+Presence if you want).
Set Int (Mini-Class) You can use an unlimited amount of shifting of Subability scores ("sleazing") for Int.
Set Int (Mini-Class) Automatically make Int checks and category=Spell saves.
Set Int (Mini-Class) Get Int bonus to CL; you can no more than double the original CL of a class.
Set Int (Mini-Class) +2 Kit slots.
Wis (Mini-Class) +1 rank of Exceptional Wis which stacks on top on what you already have
Wis (Mini-Class) Sustain Wis, San (Sanity).
Wis (Mini-Class) When using Wisdom for bonus spells, can use Simplified Wis Bonus, or convert all the SLs in the standard chart into one pool, and redistribute SLs as you like.
Set Wis (Mini-Class) You can use an unlimited amount of shifting of Subability scores ("sleazing") for Wis.
Set Wis (Mini-Class) Automatically make Wis checks and Will saves.
Set Wis (Mini-Class) Get an instance of Wis bonus to one spell progression.
Set Wis (Mini-Class) You can Turn Undead using the level of this Mini class. If you can already Turn Undead, you can do it as 1V action.
Chr (Mini-Class) +1 rank of Exceptional Chr which stacks on top on what you already have
Chr (Mini-Class) Sustain Chr, Cml.
Chr (Mini-Class) +10*LVL% Money
Set Chr (Mini-Class) You can use an unlimited amount of shifting of Subability scores ("sleazing") for Chr.
Set Chr (Mini-Class) Automatically make Chr checks, Psionic Blast saves, and Leadership (Morale) checks.
Set Chr (Mini-Class) +1 summon slot.
Set Chr (Mini-Class) Double your Personality score.

[PC10] Mini-Classes Group


Mini Custom Race

Level KXP Effect Total
1 2.5 +1 Race Ability (÷1) (1)
2 5 +1 Race Ability (÷1) (2)
3 10 +1 Race Ability (÷1) (3)
4 20 +1 Race Ability (÷1) (4)
5 40 +1 Race Ability (÷1) (5)
6 80 +1 Race Ability (÷1) (6)
7 160 +1 Race Ability (÷1) (7)
8 320 +1 Race Ability (÷1) (8)
9 500 +1 Race Ability (÷1) (9)
10 750 +1 Race Ability (÷1) (10)
11 1000 +1 Race Ability (÷1) (11)
12 1250 +1 Race Ability (÷1) (12)
13 1500 +1 Race Ability (÷1) (13)
14 1750 +1 Race Ability (÷1) (14)
15 2000 +1 Race Ability (÷1) (15)
16 2250 +1 Race Ability (÷1) (16)
17 2500 +1 Race Ability (÷1) (17)
18 2750 +1 Race Ability (÷1) (18)
19 3000 +1 Race Ability (÷1) (19)
20 3250 +1 Race Ability (÷1) (20)
21 3500 +1 Race Ability (÷1) (21)
22 3750 +1 Race Ability (÷1) (22)
23 4000 +1 Race Ability (÷1) (23)
24 4250 +1 Race Ability (÷1) (24)
25 4500 +1 Race Ability (÷1) (25)
26 4750 +1 Race Ability (÷1) (26)
27 5000 +1 Race Ability (÷1) (27)
28 5250 +1 Race Ability (÷1) (28)
29 5500 +1 Race Ability (÷1) (29)
30 5750 +1 Race Ability (÷1) (30)
31 6000 +1 Race Ability (÷1) (31)
32 6250 +1 Race Ability (÷1) (32)
33 6500 +1 Race Ability (÷1) (33)
34 6750 +1 Race Ability (÷1) (34)
35 7000 +1 Race Ability (÷1) (35)
36 7250 +1 Race Ability (÷1) (36)
 
See the following pages for the Custom Race ÷1 list.
This class is too weak to generate ÷2 or ÷3 picks; use the normal Custom Race class to do this.

[PC10] Mini-Classes Group


Mini Custom Race Abilities (÷1)

Custom Race Abilities (÷1)
# Attacks with one arm +1
+0 weapon to hit you
+1 weapon to hit you
0, 1 attack: Dispel a magic/psionic effect
0, 1 attack: Dispel a magic/psionic item
0, 1/d: Cosmic Awareness for 1r
0, 1/r: Controlled Blink
0, 1/r: Recharge one of your magic items by 1 charge (even a potion)
0, 1/r: Reroll any die roll (yourself or friend)
0, 1/s: For this segment, ignore a non-racial defense on someone
0, 1/t: Feather Fall
0, 1/t: Ventriloquism
0, eat an item: +XPV/50 TH, dmg, AC, saves (all for 1t) and +XPV/5 to temp hp (lasts until used)
0, Lose 1 SL in memorization: +LVL dmg/saves for 1 round
0, sacrifice a DL N summon: +N*2 TH/dmg for 1 round and +N*N*10 current hp
0, spend 4 spell levels, 1/r: Lend an action (you lose that action)
0, take 10 dmg, 1/r: +1P action this round
0, take 15 dmg, 1/r: +1M action this round
0, take 5 dmg, 1/r: +1V action this round
0: Halve your melee damage this segment, but your damage is Vile and causes Lycanthropy
0: Levitation
1bM, 1/d: Capital E Escape
1bM, 1/t: Fork an effect (caster makes LVL/3+1 saves)
1bM: Blink Wounding (can blink away after first melee hit on you)
1bM: Target gains +LVL AC/saves this segment
1bV: Catch missiles fired at you 30% this segment
1bV: Catch one missile fired at you 90%
1bV: Intensify Fire: Doubles the damage of an existing fire effect
1bV: Interpose yourself in front of an attacking creature
1D: Magic Jar into another creature (Magic Jar save)
1D: Resurrect self, but you are back at home
1D: You Reincarnate upon death, inactive and Feign Death for the rest of this combat
1F, 1/d: Holy Bolt
1F, 1/d: Shapechange (lasts for LVL segments)
1F, 1/d: Uberskins (10), self
1F, 1/d: Wind Walk
1F, 1/t: Create a LVL*10' Wall of Stone with random orientation in the room
1F, 1/t: Heal (self or other)
1F, 2/d: Time Travel up to LVL^6 minutes
1F: Automaton: Animate LVL objects as DL I Golems (count as your summon)
1F: Effect, weapon, or person is resisted using NR for 1 turn
1F: Find/Remove Specials at 20+LVL*20%
1F: Find/Remove Terrain Features at LVL*15%
1F: Find/Remove Traps at 40+LVL*20%
1F: Find/Remove Tricks at 30+LVL*20%
Custom Race Abilities (÷1)
1F: Restoration
1F: Storm Cloud: Rain/thunder, all in group take 1dLVL mini 1-pt. lightning bolts per segment
1M or (Mouth's P + Consume 2 dead bodies): +LVL AC/dmg until end of round
1M, 1/d: Air Walk
1M, 1/d: Commune
1M, 1/d: Create a DL I Golem (AC=3*LVL, hp=10*LVL, Str=2*LVL, doesn't use summon slot)
1M, 1/d: Create a DL I Technological Monster (AC=4*LVL, hp=8*LVL, Str=2*LVL, doesn't use summon slot)
1M, 1/d: Ironskins (20), self
1M, 1/d: Locate Object
1M, 1/d: Neutralize Poison
1M, 1/d: Remove Curse
1M, 1/d: Stoneskins (30), self
1M, 1/d: Wraithform
1M, 1/r: Duplication: Create 1 Mirror Image (max = LVL)
1M, 1/r: Feeblemind
1M, 1/r: Feeblemind (save)
1M, 1/r: High Frequency Sample or Wild Surge
1M, 1/r: Psi1 Psionic Blast
1M, 1/r: Removes possession, domination, charm, etc.; Does not have to be evil source
1M, 1/t: Body Coating: 5*LVL hp Armor spell, self only, stacks with Armor spell
1M, 1/t: Chaos Ball your group (incl. yourself) for LVLd6 dmg
1M, 1/t: Charm Monster
1M, 1/t: Cold Generation: LVL*LVL Cold damage (1 group, no save)
1M, 1/t: Cthulhoid Swarm I: Summon LVL Monsters using ML I "Weird" chart (random)
1M, 1/t: Dimension Door
1M, 1/t: Dispel Magic/Psi/Innate/Radioactive
1M, 1/t: Double [C]: Doubles a harmful [C] section effect; Becomes capital lettered
1M, 1/t: Force Shape & Wrench: Force Shapechange & Wrench (no save, get ER & aNR)
1M, 1/t: Gravity Decrease: Increase gravity in room or object/person by LVL/2 G's (x1 Special)
1M, 1/t: Gravity Increase: Decrease gravity in room or object/person by LVL/2 G's (x1 Special)
1M, 1/t: Half Pain: Take half damage from one person for 1t
1M, 1/t: High-Frequency Sample: Generate a High-Frequency Sampler minor effect
1M, 1/t: Inertial Barrier
1M, 1/t: Innate Trigger: Contingency for 1 innate power
1M, 1/t: Mirror Image
1M, 1/t: Pass Wall
1M, 1/t: Psi Bolt: 1 target: LVLd10 telekinetic dmg (save:½)
1M, 1/t: Psi Shield: Pick Physical, Magic, or Psi: 10*LVL hp shield
1M, 1/t: Summon a Wood Elemental: AC 40, hp 80, #Att 2/1, TH +30, dmg 30
1M, 1/t: Summon an Astral Construct II
1M, 1/t: Telekinesis Shield: 10*LVL hp shield vs. physical,energy,TK
1M, 1/t: Teleport Without Error
1M, 1/t: Tenser's Transformation
1M, 1/w: Add 1 to your multiplier (see [X] section) for LVL s.
1M, 1/w: Limited Wish

[PC10] Mini-Classes Group


Mini Custom Race Abilities (÷1) 

Custom Race Abilities (÷1)
1M, 1V: Tree
1M, 2/d: Plane Shift
1M, 2/d: Polymorph Self
1M, 2/h: Teleport
1M, 3/d: Cure Disease
1M, 3/d: Dispel Evil
1M, 3/d: Raise Dead
1M, 3/d: True Seeing
1M, 7/d: Dispel Illusion
1M, LVL/d: Remove Fear
1M, LVL/d: Telekinesis
1M, once per 3r: 10*LVL wood dmg to one target (no save)
1M: Airy Water
1M: Anti-Magic Shell (SL=0-LVL/2)
1M: Berserk (+LVL/+LVL TH/dmg, -LVL/-LVL AC/save) for 1t
1M: Blindness
1M: Cast a cantrip (SL=0 Wizard spell)
1M: Cast a Psi3 cantrip (SL=0 Psi3 power)
1M: Cast an orison (SL=0 Priest spell)
1M: Charm Person
1M: Clairaudience
1M: Clairvoyance
1M: Confusion
1M: Contagion/Enervation: One target is hit by Contagion & Enervation (PPD for each)
1M: Create Food and Water
1M: Darkness
1M: Detect Lie
1M: Detect Traps
1M: Dismiss Elemental
1M: Dispel Magic
1M: Dispel Radiation/Tech: Dispels one Radioactive, Wild/Chaos, or Technological effect
1M: Domination (save) (only one Domination effect running at a time)
1M: Double Pain
1M: Drain: Target loses -LVL to a stat (choose stat, no save)
1M: Faerie Fire
1M: Fear
1M: Fear (save vs. spell at -LVL/3); Fumble (save vs. spell)
1M: Fear I (Scare): Target saves or loses 1P+1M action
1M: Fire Generation: LVL*LVL Fire damage (1 group, no save)
1M: Hard Radiation: LVL*LVL/3+2 Radiation damage and LVL+1 Con damage (1 group, no save)
1M: Ice Production: LVL*(LVL+2) ice dmg to one target (no save)
1M: Improved Invisibility
1M: Intellect Annihilation: 1 target: -3d6 Int (save) and insane (save)
1M: Know Alignment
1M: Levitate
Custom Race Abilities (÷1)
1M: Light Emission: LVL*LVL/2 Light damage (no save) and LVL/3+1 instances of blindness (save)
1M: LVL*LVL Vibration damage (1 group, no save)
1M: LVL^2 psionic dmg to one target (no save)
1M: LVLdLVL cold dmg (area, save:½, IR)
1M: LVLdLVL fire dmg (area, save:½, IR)
1M: Magic Missile
1M: Maze (Spell save)
1M: Mind Blast: 2*LVL Int dmg to one target (no save)
1M: Mind Control: Control V actions (Will save), P actions (Will save at +5), or M actions (Will save at +10)
1M: Paralyze one target (PPD save)
1M: Reflecting Pool
1M: Sleep
1M: Sonic Generation: LVL*LVL Sound damage (no save) and LVL/3+1 instances of deafness (save)
1M: Spiritual Drain: Target loses LVL*LVL hp (necromantic, no save), you gain it (above max goes away after 1r)
1M: Suggestion
1M: Summon a DL=(LVL+1)/2 Alien
1M: Summon a DL=(LVL+1)/2 Animal
1M: Summon a DL=(LVL+1)/2 Arctic
1M: Summon a DL=(LVL+1)/2 Beholder
1M: Summon a DL=(LVL+1)/2 Cloud
1M: Summon a DL=(LVL+1)/2 Cthulhoid Horror
1M: Summon a DL=(LVL+1)/2 Dragon
1M: Summon a DL=(LVL+1)/2 Eelemental
1M: Summon a DL=(LVL+1)/2 Elemental
1M: Summon a DL=(LVL+1)/2 Faerie
1M: Summon a DL=(LVL+1)/2 Far Realm
1M: Summon a DL=(LVL+1)/2 Giant
1M: Summon a DL=(LVL+1)/2 Golem
1M: Summon a DL=(LVL+1)/2 Hound
1M: Summon a DL=(LVL+1)/2 Humanoid
1M: Summon a DL=(LVL+1)/2 Immortal
1M: Summon a DL=(LVL+1)/2 Inner Planar
1M: Summon a DL=(LVL+1)/2 Insect
1M: Summon a DL=(LVL+1)/2 Leech
1M: Summon a DL=(LVL+1)/2 Lycanthrope
1M: Summon a DL=(LVL+1)/2 Mind Flayer World
1M: Summon a DL=(LVL+1)/2 Mutant
1M: Summon a DL=(LVL+1)/2 Nightmare Dimension
1M: Summon a DL=(LVL+1)/2 NPC
1M: Summon a DL=(LVL+1)/2 Ooze
1M: Summon a DL=(LVL+1)/2 Outer
1M: Summon a DL=(LVL+1)/2 Plant
1M: Summon a DL=(LVL+1)/2 Psionic
1M: Summon a DL=(LVL+1)/2 Rakshasa World
1M: Summon a DL=(LVL+1)/2 Reptile

[PC10] Mini-Classes Group


Mini Custom2

Level KXP Effect Note
1 0.2*F Custom2 picks (Max F=0.5)
2 0.4*F Custom2 picks (Max F=1)
3 0.8*F Custom2 picks (Max F=1.5)
4 2*F Custom2 picks (Max F=2)
5 4*F Custom2 picks (Max F=2.5)
6 8*F Custom2 picks (Max F=3)
7 15*F Custom2 picks (Max F=3.5)
8 28*F Custom2 picks (Max F=4)
9 58*F Custom2 picks (Max F=4.5)
10 88*F Custom2 picks (Max F=5)
11 118*F Custom2 picks (Max F=5.5)
12 148*F Custom2 picks (Max F=6)
13 178*F Custom2 picks (Max F=6.5)
14 208*F Custom2 picks (Max F=7)
15 238*F Custom2 picks (Max F=7.5)
16 268*F Custom2 picks (Max F=8)
17 298*F Custom2 picks (Max F=8.5)
18 328*F Custom2 picks (Max F=9)
19 358*F Custom2 picks (Max F=9.5)
20 388*F Custom2 picks (Max F=10)
21 418*F Custom2 picks (Max F=10.5)
22 448*F Custom2 picks (Max F=11)
23 478*F Custom2 picks (Max F=11.5)
24 508*F Custom2 picks (Max F=12)
25 538*F Custom2 picks (Max F=12.5)
26 568*F Custom2 picks (Max F=13)
27 598*F Custom2 picks (Max F=13.5)
28 628*F Custom2 picks (Max F=14)
29 658*F Custom2 picks (Max F=14.5)
30 688*F Custom2 picks (Max F=15)
31 718*F Custom2 picks (Max F=15.5)
32 748*F Custom2 picks (Max F=16)
33 778*F Custom2 picks (Max F=16.5)
34 808*F Custom2 picks (Max F=17)
35 838*F Custom2 picks (Max F=17.5)
36 868*F Custom2 picks (Max F=18)
Alternate Effect
Halve the F in Custom1 picks
Halve the F in Custom1 picks
Halve the F in Custom1 picks
Halve the F in Custom1 picks
Halve the F in Custom1 picks
Halve the F in Custom1 picks
Halve the F in Custom1 picks
Halve the F in Custom1 picks
Halve the F in Custom1 picks
Halve the F in Custom1 picks
Halve the F in Custom1 picks
Halve the F in Custom1 picks
Halve the F in Custom1 picks
Halve the F in Custom1 picks
Halve the F in Custom1 picks
Halve the F in Custom1 picks
Halve the F in Custom1 picks
Halve the F in Custom1 picks
Halve the F in Custom1 picks
Halve the F in Custom1 picks
Halve the F in Custom1 picks
Halve the F in Custom1 picks
Halve the F in Custom1 picks
Halve the F in Custom1 picks
Halve the F in Custom1 picks
Halve the F in Custom1 picks
Halve the F in Custom1 picks
Halve the F in Custom1 picks
Halve the F in Custom1 picks
Halve the F in Custom1 picks
Halve the F in Custom1 picks
Halve the F in Custom1 picks
Halve the F in Custom1 picks
Halve the F in Custom1 picks
Halve the F in Custom1 picks
Halve the F in Custom1 picks
 
This gives you Custom2 picks (see [PC6]). Pick an F factor, which is limited to half your Mini Custom2 class. (This class has the weird property that it's XP goes up very rapidly if you keep it at the F limit).
You use your Mini Custom2 class for your level for these picks. You can generate a Mini class that gives hit points, spells, etc. If you make hit dice, note the hit dice are NOT amperanded (&) unless you pay for it, making you count this class into the divisor for your hp calculations.
You cannot pick zero or negative F factor items from Custom2 (or Custom1 for Alternate).

[PC10] Mini-Classes Group


Mini Custom5

Level KXP Effect Total
1 2.5 Level 1 Custom5 pick (1 pick)
2 5 Level 2 Custom5 pick (2 picks)
3 10 Level 3 Custom5 pick (3 picks)
4 20 Level 4 Custom5 pick (4 picks)
5 40 Level 5 Custom5 pick (5 picks)
6 80 Level 6 Custom5 pick (6 picks)
7 160 Level 7 Custom5 pick (7 picks)
8 320 Level 8 Custom5 pick (8 picks)
9 500 Level 9 Custom5 pick (9 picks)
10 750 Level 10 Custom5 pick (10 picks)
11 1000 Level 11 Custom5 pick (11 picks)
12 1250 Level 12 Custom5 pick (12 picks)
13 1500 Level 13 Custom5 pick (13 picks)
14 1750 Level 14 Custom5 pick (14 picks)
15 2000 Level 15 Custom5 pick (15 picks)
16 2250 Level 16 Custom5 pick (16 picks)
17 2500 Level 17 Custom5 pick (17 picks)
18 2750 Level 18 Custom5 pick (18 picks)
19 3000 Level 19 Custom5 pick (19 picks)
20 3250 Level 20 Custom5 pick (20 picks)
21 3500 Level 21 Custom5 pick (21 picks)
22 3750 Level 22 Custom5 pick (22 picks)
23 4000 Level 23 Custom5 pick (23 picks)
24 4250 Level 24 Custom5 pick (24 picks)
25 4500 Level 25 Custom5 pick (25 picks)
26 4750 Level 26 Custom5 pick (26 picks)
27 5000 Level 27 Custom5 pick (27 picks)
28 5250 Level 28 Custom5 pick (28 picks)
29 5500 Level 29 Custom5 pick (29 picks)
30 5750 Level 30 Custom5 pick (30 picks)
31 6000 Level 31 Custom5 pick (31 picks)
32 6250 Level 32 Custom5 pick (32 picks)
33 6500 Level 33 Custom5 pick (33 picks)
34 6750 Level 34 Custom5 pick (34 picks)
35 7000 Level 35 Custom5 pick (35 picks)
36 7250 Level 36 Custom5 pick (Max F=18)
Alternate Effect
Level 1 Quintessential Custom6 pick
Level 2 Quintessential Custom6 pick
Level 3 Quintessential Custom6 pick
Level 4 Quintessential Custom6 pick
Level 5 Quintessential Custom6 pick
Level 6 Quintessential Custom6 pick
Level 7 Quintessential Custom6 pick
Level 8 Quintessential Custom6 pick
Level 9 Quintessential Custom6 pick
Level 10 Quintessential Custom6 pick
Level 11 Quintessential Custom6 pick
Level 12 Quintessential Custom6 pick
Level 13 Quintessential Custom6 pick
Level 14 Quintessential Custom6 pick
Level 15 Quintessential Custom6 pick
Level 16 Quintessential Custom6 pick
Level 17 Quintessential Custom6 pick
Level 18 Quintessential Custom6 pick
Level 19 Quintessential Custom6 pick
Level 20 Quintessential Custom6 pick
Level 21 Quintessential Custom6 pick
Level 22 Quintessential Custom6 pick
Level 23 Quintessential Custom6 pick
Level 24 Quintessential Custom6 pick
Level 25 Quintessential Custom6 pick
Level 26 Quintessential Custom6 pick
Level 27 Quintessential Custom6 pick
Level 28 Quintessential Custom6 pick
Level 29 Quintessential Custom6 pick
Level 30 Quintessential Custom6 pick
Level 31 Quintessential Custom6 pick
Level 32 Quintessential Custom6 pick
Level 33 Quintessential Custom6 pick
Level 34 Quintessential Custom6 pick
Level 35 Quintessential Custom6 pick
Level 36 Quintessential Custom6 pick
 
This gives you picks from 5th edition classes (or 6th edition for the Alternate class). Unlike Custom5, you do not "know" all the 5th edition classes innately, you need to learn the 5th edition classes.

[PC10] Mini-Classes Group


Money

Level KXP Effect Total
1 1 +5% money (incl. sold items) (+5%)
2 2 +5% money (incl. sold items) (+10%)
3 4 +5% money (incl. sold items) (+15%)
4 8 +5% money (incl. sold items) (+20%)
5 16 +5% money (incl. sold items) (+25%)
6 32 +5% money (incl. sold items) (+30%)
7 64 +5% money (incl. sold items) (+35%)
8 128 +5% money (incl. sold items) (+40%)
9 200 +5% money (incl. sold items) (+45%)
10 300 +5% money (incl. sold items) (+50%)
11 400 +5% money (incl. sold items) (+55%)
12 500 +5% money (incl. sold items) (+60%)
13 600 +5% money (incl. sold items) (+65%)
14 700 +5% money (incl. sold items) (+70%)
15 800 +5% money (incl. sold items) (+75%)
16 900 +5% money (incl. sold items) (+80%)
17 1000 +5% money (incl. sold items) (+85%)
18 1100 +5% money (incl. sold items) (+90%)
19 1200 +5% money (incl. sold items) (+95%)
20 1300 +5% money (incl. sold items) (+100%)
21 1400 +5% money (incl. sold items) (+105%)
22 1500 +5% money (incl. sold items) (+110%)
23 1600 +5% money (incl. sold items) (+115%)
24 1700 +5% money (incl. sold items) (+120%)
25 1800 +5% money (incl. sold items) (+125%)
26 1900 +5% money (incl. sold items) (+130%)
27 2000 +5% money (incl. sold items) (+135%)
28 2100 +5% money (incl. sold items) (+140%)
29 2200 +5% money (incl. sold items) (+145%)
30 2300 +5% money (incl. sold items) (+150%)
31 2400 +5% money (incl. sold items) (+155%)
32 2500 +5% money (incl. sold items) (+160%)
33 2600 +5% money (incl. sold items) (+165%)
34 2700 +5% money (incl. sold items) (+170%)
35 2800 +5% money (incl. sold items) (+175%)
36 2900 +5% money (incl. sold items) (+180%)
Alternate Effect Alt Total
+10 gp per reset (+10)
+70 gp per reset (+80)
+190 gp per reset (+270)
+370 gp per reset (+640)
+610 gp per reset (+1250)
+910 gp per reset (+2160)
+1270 gp per reset (+3430)
+1690 gp per reset (+5120)
+2170 gp per reset (+7290)
+2710 gp per reset (+10000)
+3310 gp per reset (+13310)
+3970 gp per reset (+17280)
+4690 gp per reset (+21970)
+5470 gp per reset (+27440)
+6310 gp per reset (+33750)
+7210 gp per reset (+40960)
+8170 gp per reset (+49130)
+9190 gp per reset (+58320)
+10270 gp per reset (+68590)
+11410 gp per reset (+80000)
+12610 gp per reset (+92610)
+13870 gp per reset (+106480)
+15190 gp per reset (+121670)
+16570 gp per reset (+138240)
+18010 gp per reset (+156250)
+19510 gp per reset (+175760)
+21070 gp per reset (+196830)
+22690 gp per reset (+219520)
+24370 gp per reset (+243890)
+26110 gp per reset (+270000)
+27910 gp per reset (+297910)
+29770 gp per reset (+327680)
+31690 gp per reset (+359370)
+33670 gp per reset (+393040)
+35710 gp per reset (+428750)
+37810 gp per reset (+466560)

[PC10] Mini-Classes Group


Monster Picks

Level KXP
1 2
2 4
3 8
4 16
5 32
6 64
7 128
8 256
9 400
10 500
11 600
12 700
13 800
14 900
15 1000
16 1100
17 1200
18 1300
19 1400
20 1500
21 1600
22 1700
23 1800
24 1900
25 2000
26 2100
27 2200
28 2300
29 2400
30 2500
31 2600
32 2700
33 2800
34 2900
35 3000
36 3100
Gets one pick per level:
# picks Ability
1 +LVL dmg with natural attacks.
1 +LVL TH with natural attacks.
1 +LVL*3 AC.
1 +LVL/2 tentacles (treat as arm with no hand), each tentacle is a separate set of limbs, can wield weapon at ½Str
1 1M: Cure Ego Domination (can use on self even if currently ego dominated, item is dropped)
1 1M: Target can't be directly targetted; effects on him (including this) can still be targetted
1 aER LVL*25%; immune to miscellaneous "bad effects" of touching someone
1 Class VI/Esper-blind
1 Considered +LVL weapon to hit with unarmed attacks
1 Double movement rate.
1 Double Resist Fire, Unholy Fire, Water, Unholy Water, Wood, Cold
1 DR (4*LVL)/+LVL
1 Flying LVL*2+5" (B)
1 Half of your weapon dmg is vile dmg (perm hp)
1 Immune Hold, Charm, Fear
1 Immune Poison
1 Immune to Forget / Mental Surgery / Feeblemind / Insanity / *Forget* (River Styx)
1 Pass Without Trace; 1M: Do not generate "?" in dungeon; 1M: Find the Path
1 Regenerate (not Troll-like) Con score in hp per segment.
1 You are immune to "summoning sickness" and "teleport sickness".
1 You can use missile weapons in each hand (no limit of 1 per set of hands).
1 Your unarmed attacks cause 1d4 stat damage (random stats, no save, aNR to resist)
2 +1 head
2 +1 size
2 0, 1/d: Be immune to a [C] section effect for the rest of the day.
2 1M: Remove forbiddance zone, holy status of area, spoil holy water & good shrines
2 Enemies need a +LVL weapon to hit you.
2 iIR LVL*10%
2 Immune Fire (all variants), Positive, Prismatic, Chromatic, Light, Radiance, Blindness
2 Immune insanity, drowning (i.e. you have Water Breathing), falling (i.e. you levitate / feather fall at will)
2 Troll-like regen LVL hp/s
2 Your unarmed attacks cause 1 level of energy drain (no save, aNR to resist)
3 Double Resist Acid, Lightning, Poison, Salt, Shards, Steam
3 iXR LVL*5%
5 Add an "&" to HD, saves, TH, or weapon proficiencies on a class you have

[PC10] Mini-Classes Group


Movement Rate

Level KXP Effect Total
1 0.6 +3" move rate (+3" / +0)
2 1.2 +3" move rate (+6" / +0)
3 2.4 +3" move rate (+9" / +0)
4 4.8 +3" move rate (+12" / +0)
5 9.6 Tactical move: 1N: +1 group (+12" / +1)
6 19.2 +3" move rate (+15" / +1)
7 38.4 +3" move rate (+18" / +1)
8 76.8 +3" move rate (+21" / +1)
9 120 +3" move rate (+24" / +1)
10 180 Tactical move: 1N: +1 group (+24" / +2)
11 240 +3" move rate (+27" / +2)
12 300 +3" move rate (+30" / +2)
13 360 +3" move rate (+33" / +2)
14 420 +3" move rate (+36" / +2)
15 480 Tactical move: 1N: +1 group (+36" / +3)
16 540 +3" move rate (+39" / +3)
17 600 +3" move rate (+42" / +3)
18 660 +3" move rate (+45" / +3)
19 720 +3" move rate (+48" / +3)
20 780 Tactical move: 1N: +1 group (+48" / +4)
21 840 +3" move rate (+51" / +4)
22 900 +3" move rate (+54" / +4)
23 960 +3" move rate (+57" / +4)
24 1020 +3" move rate (+60" / +4)
25 1080 Tactical move: 1N: +1 group (+60" / +5)
26 1140 +3" move rate (+63" / +5)
27 1200 +3" move rate (+66" / +5)
28 1260 +3" move rate (+69" / +5)
29 1320 +3" move rate (+72" / +5)
30 1380 Tactical move: 1N: +1 group (+72" / +6)
31 1440 +6" move rate (+78" / +6)
32 1500 +6" move rate (+84" / +6)
33 1560 +6" move rate (+90" / +6)
34 1620 +6" move rate (+96" / +6)
35 1680 Tactical move: 1N: +1 group (+96" / +7)
36 1740 Tactical move: 1N: +1 group (+96" / +8)
Alternate Effect Alt Total
+1V action (1; 0 0 0 0; 0 0 0 0)
+1V action (2; 0 0 0 0; 0 0 0 0)
+1V action (3; 0 0 0 0; 0 0 0 0)
+1V action (4; 0 0 0 0; 0 0 0 0)
+1QV action (4; 1 0 0 0; 0 0 0 0)
+1V action (5; 1 0 0 0; 0 0 0 0)
+1V action (6; 1 0 0 0; 0 0 0 0)
+1QV action (6; 2 0 0 0; 0 0 0 0)
+1QZ action (6; 2 0 0 0; 1 0 0 0)
+1V action (7; 2 0 0 0; 1 0 0 0)
+1V action (8; 2 0 0 0; 1 0 0 0)
+1QV action (8; 3 0 0 0; 1 0 0 0)
+1QZ action (8; 3 0 0 0; 2 0 0 0)
+1QQV action (8; 3 1 0 0; 2 0 0 0)
+1V action (9; 3 1 0 0; 2 0 0 0)
+1QV action (9; 4 1 0 0; 2 0 0 0)
+1QZ action (9; 4 1 0 0; 3 0 0 0)
+1QQV action (9; 4 2 0 0; 3 0 0 0)
+1QQZ action (9; 4 2 0 0; 3 1 0 0)
+1QV action (9; 5 2 0 0; 3 1 0 0)
+1QZ action (9; 5 2 0 0; 4 1 0 0)
+1QQV action (9; 5 3 0 0; 4 1 0 0)
+1QQZ action (9; 5 3 0 0; 4 2 0 0)
+1QQQV action (9; 5 3 1 0; 4 2 0 0)
+1QZ action (9; 5 3 1 0; 5 2 0 0)
+1QQV action (9; 5 4 1 0; 5 2 0 0)
+1QQZ action (9; 5 4 1 0; 5 3 0 0)
+1QQQV action (9; 5 4 2 0; 5 3 0 0)
+1QQQZ action (9; 5 4 2 0; 5 3 1 0)
+1QQV action (9; 5 5 2 0; 5 3 1 0)
+1QQZ action (9; 5 5 2 0; 5 4 1 0)
+1QQQV action (9; 5 5 3 0; 5 4 1 0)
+1QQQZ action (9; 5 5 3 0; 5 4 2 0)
+1QQQQV action (9; 5 5 3 1; 5 4 2 0)
+1QQQQZ action (9; 5 5 3 1; 5 4 2 1)
+1QQQQV action (9; 5 5 3 2; 5 4 2 1)
 
Both halves of this Mini-class may be taken.

[PC10] Mini-Classes Group


Number of Attacks

Level KXP Effect Total
1 4 +1/4 to all "number of attacks" rates (+1/4)
2 8 +1/4 to all "number of attacks" rates (+1/2)
3 16 +1/4 to all "number of attacks" rates (+3/4)
4 32 +1/4 to all "number of attacks" rates (+1)
5 64 +1/4 to all "number of attacks" rates (+1+1/4)
6 128 +1/4 to all "number of attacks" rates (+1+1/2)
7 256 +1/4 to all "number of attacks" rates (+1+3/4)
8 512 +1/4 to all "number of attacks" rates (+2)
9 800 +1/4 to all "number of attacks" rates (+2+1/4)
10 1200 +1/4 to all "number of attacks" rates (+2+1/2)
11 1600 +1/4 to all "number of attacks" rates (+2+3/4)
12 2000 +1/4 to all "number of attacks" rates (+3)
13 2400 +1/4 to all "number of attacks" rates (+3+1/4)
14 2800 +1/4 to all "number of attacks" rates (+3+1/2)
15 3200 +1/4 to all "number of attacks" rates (+3+3/4)
16 3600 +1/4 to all "number of attacks" rates (+4)
17 4000 +1/4 to all "number of attacks" rates (+4+1/4)
18 4400 +1/4 to all "number of attacks" rates (+4+1/2)
19 4800 +1/4 to all "number of attacks" rates (+4+3/4)
20 5200 +1/4 to all "number of attacks" rates (+5)
21 5600 +1/4 to all "number of attacks" rates (+5+1/4)
22 6000 +1/4 to all "number of attacks" rates (+5+1/2)
23 6400 +1/4 to all "number of attacks" rates (+5+3/4)
24 6800 +1/4 to all "number of attacks" rates (+6)
25 7200 +1/4 to all "number of attacks" rates (+6+1/4)
26 7600 +1/4 to all "number of attacks" rates (+6+1/2)
27 8000 +1/4 to all "number of attacks" rates (+6+3/4)
28 8400 +1/4 to all "number of attacks" rates (+7)
29 8800 +1/4 to all "number of attacks" rates (+7+1/4)
30 9200 +1/4 to all "number of attacks" rates (+7+1/2)
31 9600 +1/4 to all "number of attacks" rates (+7+3/4)
32 10000 +1/4 to all "number of attacks" rates (+8)
33 10400 +1/4 to all "number of attacks" rates (+8+1/4)
34 10800 +1/4 to all "number of attacks" rates (+8+1/2)
35 11200 +1/4 to all "number of attacks" rates (+8+3/4)
36 11600 +1/4 to all "number of attacks" rates (+9)
Alternate Effect Alt Total
+1 attack per P action with one weapon (+1)
+1 attack per P action with one weapon (+2)
+1 attack per P action with one weapon (+3)
+1 attack per P action with one weapon (+4)
+1 attack per P action with one weapon (+5)
+1 attack per P action with one weapon (+6)
+1 attack per P action with one weapon (+7)
+1 attack per P action with one weapon (+8)
+1 attack per P action with one weapon (+9)
+1 attack per P action with one weapon (+10)
+1 attack per P action with one weapon (+11)
+1 attack per P action with one weapon (+12)
+1 attack per P action with one weapon (+13)
+1 attack per P action with one weapon (+14)
+1 attack per P action with one weapon (+15)
+1 attack per P action with one weapon (+16)
+1 attack per P action with one weapon (+17)
+1 attack per P action with one weapon (+18)
+1 attack per P action with one weapon (+19)
+1 attack per P action with one weapon (+20)
+1 attack per P action with one weapon (+21)
+1 attack per P action with one weapon (+22)
+1 attack per P action with one weapon (+23)
+1 attack per P action with one weapon (+24)
+1 attack per P action with one weapon (+25)
+1 attack per P action with one weapon (+26)
+1 attack per P action with one weapon (+27)
+1 attack per P action with one weapon (+28)
+1 attack per P action with one weapon (+29)
+1 attack per P action with one weapon (+30)
+1 attack per P action with one weapon (+31)
+1 attack per P action with one weapon (+32)
+1 attack per P action with one weapon (+33)
+1 attack per P action with one weapon (+34)
+1 attack per P action with one weapon (+35)
+1 attack per P action with one weapon (+36)

[PC10] Mini-Classes Group


OtherR

Level KXP Version1 Effect Total
1 1.25 +20% irreducible among * (+20%)
2 2.5 +20% irreducible among * (+40%)
3 5 +20% irreducible among * (+60%)
4 10 +20% irreducible among * (+80%)
5 20 +20% irreducible among * (+100%)
6 40 +20% irreducible among * (+120%)
7 80 +20% irreducible among * (+140%)
8 160 +20% irreducible among * (+160%)
9 250 +20% irreducible among * (+180%)
10 375 +20% irreducible among * (+200%)
11 500 +20% irreducible among * (+220%)
12 625 +20% irreducible among * (+240%)
13 750 +20% irreducible among * (+260%)
14 875 +20% irreducible among * (+280%)
15 1000 +20% irreducible among * (+300%)
16 1125 +20% irreducible among * (+320%)
17 1250 +20% irreducible among * (+340%)
18 1375 +20% irreducible among * (+360%)
19 1500 +20% irreducible among * (+380%)
20 1625 +20% irreducible among * (+400%)
21 1750 +20% irreducible among * (+420%)
22 1875 +20% irreducible among * (+440%)
23 2000 +20% irreducible among * (+460%)
24 2125 +20% irreducible among * (+480%)
25 2250 +20% irreducible among * (+500%)
26 2375 +20% irreducible among * (+520%)
27 2500 +20% irreducible among * (+540%)
28 2625 +20% irreducible among * (+560%)
29 2750 +20% irreducible among * (+580%)
30 2875 +20% irreducible among * (+600%)
31 3000 +20% irreducible among * (+620%)
32 3125 +20% irreducible among * (+640%)
33 3250 +20% irreducible among * (+660%)
34 3375 +20% irreducible among * (+680%)
35 3500 +20% irreducible among * (+700%)
36 3625 +20% irreducible among * (+720%)
Version2 Effect Total
+15% irreducible among ** (+15%)
+15% irreducible among ** (+30%)
+15% irreducible among ** (+45%)
+15% irreducible among ** (+60%)
+15% irreducible among ** (+75%)
+15% irreducible among ** (+90%)
+15% irreducible among ** (+105%)
+15% irreducible among ** (+120%)
+15% irreducible among ** (+135%)
+15% irreducible among ** (+150%)
+15% irreducible among ** (+165%)
+15% irreducible among ** (+180%)
+15% irreducible among ** (+195%)
+15% irreducible among ** (+210%)
+15% irreducible among ** (+225%)
+15% irreducible among ** (+240%)
+15% irreducible among ** (+255%)
+15% irreducible among ** (+270%)
+15% irreducible among ** (+285%)
+15% irreducible among ** (+300%)
+15% irreducible among ** (+315%)
+15% irreducible among ** (+330%)
+15% irreducible among ** (+345%)
+15% irreducible among ** (+360%)
+15% irreducible among ** (+375%)
+15% irreducible among ** (+390%)
+15% irreducible among ** (+405%)
+15% irreducible among ** (+420%)
+15% irreducible among ** (+435%)
+15% irreducible among ** (+450%)
+15% irreducible among ** (+465%)
+15% irreducible among ** (+480%)
+15% irreducible among ** (+495%)
+15% irreducible among ** (+510%)
+15% irreducible among ** (+525%)
+15% irreducible among ** (+540%)
Version3 Effect Total
+10% irreducible among *** (+10%)
+10% irreducible among *** (+20%)
+10% irreducible among *** (+30%)
+10% irreducible among *** (+40%)
+10% irreducible among *** (+50%)
+10% irreducible among *** (+60%)
+10% irreducible among *** (+70%)
+10% irreducible among *** (+80%)
+10% irreducible among *** (+90%)
+10% irreducible among *** (+100%)
+10% irreducible among *** (+110%)
+10% irreducible among *** (+120%)
+10% irreducible among *** (+130%)
+10% irreducible among *** (+140%)
+10% irreducible among *** (+150%)
+10% irreducible among *** (+160%)
+10% irreducible among *** (+170%)
+10% irreducible among *** (+180%)
+10% irreducible among *** (+190%)
+10% irreducible among *** (+200%)
+10% irreducible among *** (+210%)
+10% irreducible among *** (+220%)
+10% irreducible among *** (+230%)
+10% irreducible among *** (+240%)
+10% irreducible among *** (+250%)
+10% irreducible among *** (+260%)
+10% irreducible among *** (+270%)
+10% irreducible among *** (+280%)
+10% irreducible among *** (+290%)
+10% irreducible among *** (+300%)
+10% irreducible among *** (+310%)
+10% irreducible among *** (+320%)
+10% irreducible among *** (+330%)
+10% irreducible among *** (+340%)
+10% irreducible among *** (+350%)
+10% irreducible among *** (+360%)
This class has two alternate versions (so it has three versions total). "Version1" is the "Normal" version; the others are "Alternates".
You may take more than one form of this Mini-class. Each still costs 1 Mini-class slot.
All of these R's are irreducible.
Version 1: * Distribute among: CR, aCR, NR, aNR, TechR, WR, aaRR, aaMR, RDeflection, MDeflection
Version 2: ** Distribute among: ER, aER, aTechR, aWR, aaPR, aaIR, PDeflection, IDeflection, RReflection, MReflection
Version 3: *** Distribute among: XR, aXR, aaNR, aaWR, oRR, oMR, oPR, oIR, PReflection, IReflection
Where "o" prefix is "offensive" BlahR: You reduce their BlahR by your oBlahR. If you still have some oBlahR left over (or if they don't have that BlahR): Roll your oBlahR, if you make it, you do x2 effect.

[PC10] Mini-Classes Group


Overwrite Progression

Level KXP Effect Total
1 1.25 Overwrite a spell/psi progression with ML=1 (1)
2 2.5 Overwrite a spell/psi progression with ML=2 (2)
3 5 Overwrite a spell/psi progression with ML=3 (3)
4 10 Overwrite a spell/psi progression with ML=4 (4)
5 20 Overwrite a spell/psi progression with ML=5 (5)
6 40 Overwrite a spell/psi progression with ML=6 (6)
7 80 Overwrite a spell/psi progression with ML=7 (7)
8 125 Overwrite a spell/psi progression with ML=8 (8)
9 187.5 Overwrite a spell/psi progression with ML=9 (9)
10 250 Overwrite a spell/psi progression with ML=10 (10)
11 312.5 Overwrite a spell/psi progression with ML=11 (11)
12 375 Overwrite a spell/psi progression with ML=12 (12)
13 437.5 Overwrite a spell/psi progression with ML=13 (13)
14 500 Overwrite a spell/psi progression with ML=14 (14)
15 562.5 Overwrite a spell/psi progression with ML=15 (15)
16 625 Overwrite a spell/psi progression with ML=16 (16)
17 687.5 Overwrite a spell/psi progression with ML=17 (17)
18 750 Overwrite a spell/psi progression with ML=18 (18)
19 812.5 Overwrite a spell/psi progression with ML=19 (19)
20 875 Overwrite a spell/psi progression with ML=20 (20)
21 937.5 Overwrite a spell/psi progression with ML=21 (21)
22 1000 Overwrite a spell/psi progression with ML=22 (22)
23 1062.5 Overwrite a spell/psi progression with ML=23 (23)
24 1125 Overwrite a spell/psi progression with ML=24 (24)
25 1187.5 Overwrite a spell/psi progression with ML=25 (25)
26 1250 Overwrite a spell/psi progression with ML=26 (26)
27 1312.5 Overwrite a spell/psi progression with ML=27 (27)
28 1375 Overwrite a spell/psi progression with ML=28 (28)
29 1437.5 Overwrite a spell/psi progression with ML=29 (29)
30 1500 Overwrite a spell/psi progression with ML=30 (30)
31 1562.5 Overwrite a spell/psi progression with ML=31 (31)
32 1625 Overwrite a spell/psi progression with ML=32 (32)
33 1687.5 Overwrite a spell/psi progression with ML=33 (33)
34 1750 Overwrite a spell/psi progression with ML=34 (34)
35 1812.5 Overwrite a spell/psi progression with ML=35 (35)
36 1875 Overwrite a spell/psi progression with ML=36 (36)
Alternate Effect Alt Total
Merge Rogue chart up to LVL=1 (1)
Merge Rogue chart up to LVL=2 (2)
Merge Rogue chart up to LVL=3 (3)
Merge Rogue chart up to LVL=4 (4)
Merge Rogue chart up to LVL=5 (5)
Merge Rogue chart up to LVL=6 (6)
Merge Rogue chart up to LVL=7 (7)
Merge Rogue chart up to LVL=8 (8)
Merge Rogue chart up to LVL=9 (9)
Merge Rogue chart up to LVL=10 (10)
Merge Rogue chart up to LVL=11 (11)
Merge Rogue chart up to LVL=12 (12)
Merge Rogue chart up to LVL=13 (13)
Merge Rogue chart up to LVL=14 (14)
Merge Rogue chart up to LVL=15 (15)
Merge Rogue chart up to LVL=16 (16)
Merge Rogue chart up to LVL=17 (17)
Merge Rogue chart up to LVL=18 (18)
Merge Rogue chart up to LVL=19 (19)
Merge Rogue chart up to LVL=20 (20)
Merge Rogue chart up to LVL=21 (21)
Merge Rogue chart up to LVL=22 (22)
Merge Rogue chart up to LVL=23 (23)
Merge Rogue chart up to LVL=24 (24)
Merge Rogue chart up to LVL=25 (25)
Merge Rogue chart up to LVL=26 (26)
Merge Rogue chart up to LVL=27 (27)
Merge Rogue chart up to LVL=28 (28)
Merge Rogue chart up to LVL=29 (29)
Merge Rogue chart up to LVL=30 (30)
Merge Rogue chart up to LVL=31 (31)
Merge Rogue chart up to LVL=32 (32)
Merge Rogue chart up to LVL=33 (33)
Merge Rogue chart up to LVL=34 (34)
Merge Rogue chart up to LVL=35 (35)
Merge Rogue chart up to LVL=36 (36)
 
The Normal version allows you to overwrite one of your spell or psi progressions with any other class's progression that you know (in the same group). The ML used is the lower (smaller) of your Mini class level and the ML of the other class. Certain exotic progressions (e.g. High Frequency Sampler) will not be allowed.
The Alternate version merges in one Rogue chart up to your LVL. You have both Rogue charts, old and new.

[PC10] Mini-Classes Group


Prerequisite XP

Level KXP Effect
1 0 (S=1) x(Stat)/(Prereq.) XP, Max = x1.5 XP
2 0 (S=2) x(Stat)/(Prereq.) XP, Max = x2 XP
3 0 (S=3) x(Stat)/(Prereq.) XP, Max = x2.5 XP
4 0 (S=4) x(Stat)/(Prereq.) XP, Max = x3 XP
5 0 (S=5) x(Stat)/(Prereq.) XP, Max = x3.5 XP
6 0 (S=6) x(Stat)/(Prereq.) XP, Max = x4 XP
7 0 (S=7) x(Stat)/(Prereq.) XP, Max = x4.5 XP
8 0 (S=8) x(Stat)/(Prereq.) XP, Max = x5 XP
9 0 (S=9) x(Stat)/(Prereq.) XP, Max = x5.5 XP
10 0 (S=10) x(Stat)/(Prereq.) XP, Max = x6 XP
11 0 (S=11) x(Stat)/(Prereq.) XP, Max = x6.5 XP
12 0 (S=12) x(Stat)/(Prereq.) XP, Max = x7 XP
13 0 (S=13) x(Stat)/(Prereq.) XP, Max = x7.5 XP
14 0 (S=14) x(Stat)/(Prereq.) XP, Max = x8 XP
15 0 (S=15) x(Stat)/(Prereq.) XP, Max = x8.5 XP
16 0 (S=16) x(Stat)/(Prereq.) XP, Max = x9 XP
17 0 (S=17) x(Stat)/(Prereq.) XP, Max = x9.5 XP
18 0 (S=18) x(Stat)/(Prereq.) XP, Max = x10 XP
19 0 (S=19) x(Stat)/(Prereq.) XP, Max = x10.5 XP
20 0 (S=20) x(Stat)/(Prereq.) XP, Max = x11 XP
21 0 (S=21) x(Stat)/(Prereq.) XP, Max = x11.5 XP
22 0 (S=22) x(Stat)/(Prereq.) XP, Max = x12 XP
23 0 (S=23) x(Stat)/(Prereq.) XP, Max = x12.5 XP
24 0 (S=24) x(Stat)/(Prereq.) XP, Max = x13 XP
25 0 (S=25) x(Stat)/(Prereq.) XP, Max = x13.5 XP
26 0 (S=26) x(Stat)/(Prereq.) XP, Max = x14 XP
27 0 (S=27) x(Stat)/(Prereq.) XP, Max = x14.5 XP
28 0 (S=28) x(Stat)/(Prereq.) XP, Max = x15 XP
29 0 (S=29) x(Stat)/(Prereq.) XP, Max = x15.5 XP
30 0 (S=30) x(Stat)/(Prereq.) XP, Max = x16 XP
31 0 (S=31) x(Stat)/(Prereq.) XP, Max = x16.5 XP
32 0 (S=32) x(Stat)/(Prereq.) XP, Max = x17 XP
33 0 (S=33) x(Stat)/(Prereq.) XP, Max = x17.5 XP
34 0 (S=34) x(Stat)/(Prereq.) XP, Max = x18 XP
35 0 (S=35) x(Stat)/(Prereq.) XP, Max = x18.5 XP
36 0 (S=36) x(Stat)/(Prereq.) XP, Max = x19 XP
 
This mini-class costs zero XP to go up in level. The "S" number is the session number; so your level in the XP Mini-Class is equal to the session number.
This mini-class affects all your other classes (including other Mini classes). Divide your stat by the prerequisite for that stat, this is your XP multiplier, with a min of x1, and the max is given on the table. Example: If a class have a Int requirement of 10 and you have an 18 Int, multiply your XP by 1.8 (multiply by only 1.5 if the S=1).
If a class have multiple prerequisites, calculate them all, and take the lowest. If a class has no prerequisites (or they are all 0), just use the max given.
If you owe a stat anywhere, obviously this class doesn't do anything for that class.

[PC10] Mini-Classes Group


Priest Picks

Level KXP
1 2
2 4
3 8
4 16
5 32
6 64
7 128
8 256
9 400
10 500
11 600
12 700
13 800
14 900
15 1000
16 1100
17 1200
18 1300
19 1400
20 1500
21 1600
22 1700
23 1800
24 1900
25 2000
26 2100
27 2200
28 2300
29 2400
30 2500
31 2600
32 2700
33 2800
34 2900
35 3000
36 3100
Gets one pick per level:
# picks Ability
1 +1 grand sphere
1 0, 1/d: Divine Intervention (automatic), usually resolved as a ML=LVL Outer-planar summon
1 1/reset: Choose an alignment. You do x2 dmg (spells & attacks) vs. that alignment
1 1M: Shut off target familiar or specialty priest power
1 1M: Target gets alignment changed to yours & target confused (Will save for each effect)
1 Animal empathy
1 Can use Omens and Turn Undead
1 Combining: 1V: Add your CL to target's CL this segment.
1 Detect/Identify Anti-Radiation & Anti-Magic
1 Immune to "skins" of all types (Stoneskin, etc.)
1 Immune to deafness or paralysis.
1 Regenerate LVL hp/m (this is not troll-like), you can regenerate another if touching
1 Specialization, Sphere
1 Specialization, Sphere
1 Wis bonus to Priest progression
2 0, 1/d: Counter a Divine Intervention
2 All of your edged weapons are "Defender"
2 Can convert P -> M actions
2 Can turn undead using just 1V action
2 Clairnasience & Tongues
2 Detect/Identify Anti-Psionics & Anti-Innates
2 Emulate the abilities of (LVL-3)/2 specialty priest powers
2 Immune to curse and Necromantic sphere spells
2 Regenerate LVL hp/r (this is troll-like), restore 1 stat point or limb /m, can touch
2 Specialty Priest pick
2 Specialty Priest pick
3 1M: Shut off Concordant effect (aXR to resist)
3 1M: Target is Pawned (2 saved, 1 missed save = Dominated)
3 Can turn anyone not of your Religion as if they were undead
3 Druid Shapechange (at level 7)
3 Regenerate LVL hp/s (troll-like, heals vile/perm dmg), restore XP/Lvl drain, within 30'
3 Time/Reality Stability; whenever a drastic event allows you 1 action to respond to it, you get 2 actions instead
3 Turn Undead
5 +1 Summon slot
5 Sphere robe (-1 SL) in one sphere

[PC10] Mini-Classes Group


Priest Spell Progression

Level KXP Effect Priest
123 456 789
1 1.2 CL=(1 or HNCL); know 1 school 2-- --- ---
2 2.4 CL=(2 or HNCL); know 2 schools 3-- --- ---
3 4.8 CL=(3 or HNCL); know 3 schools 32- --- ---
4 9.6 CL=(4 or HNCL); know 4 schools 43- --- ---
5 19.2 CL=(5 or HNCL); know 5 schools 432 --- ---
6 38.4 CL=(6 or HNCL); know 6 schools 443 --- ---
7 76.8 CL=(7 or HNCL); know 7 schools 543 2-- ---
8 153.6 CL=(8 or HNCL); know 8 schools 544 3-- ---
9 240 CL=(9 or HNCL); know 9 schools 554 32- ---
10 360 CL=(10 or HNCL); know 10 schools 554 43- ---
11 480 CL=(11 or HNCL); know 11 schools 655 432 ---
12 600 CL=(12 or HNCL); know 12 schools 655 443 ---
13 720 CL=(13 or HNCL); know 13 schools 665 543 2--
14 840 CL=(14 or HNCL); know 14 schools 665 544 3--
15 960 CL=(15 or HNCL); know 15 schools 666 554 32-
16 1080 CL=(16 or HNCL); know 16 schools 666 554 43-
17 1200 CL=(17 or HNCL); know 17 schools 666 655 432
18 1320 CL=(18 or HNCL); know 18 schools 666 655 443
19 1440 CL=(19 or HNCL); know 19 schools 666 665 544
20 1560 CL=(20 or HNCL); know 20 schools 666 665 555
21 1680 CL=(21 or HNCL); know 21 schools 666 666 555
22 1800 CL=(22 or HNCL); know 22 schools 666 666 655
23 1920 CL=(23 or HNCL); know 23 schools 666 666 665
24 2040 CL=(24 or HNCL); know 24 schools 666 666 666
25 2160 CL=(25 or HNCL); know 25 schools 766 666 666
26 2280 CL=(26 or HNCL); know 26 schools 776 666 666
27 2400 CL=(27 or HNCL); know 27 schools 777 666 666
28 2520 CL=(28 or HNCL); know 28 schools 777 766 666
29 2640 CL=(29 or HNCL); know 29 schools 777 776 666
30 2760 CL=(30 or HNCL); know 30 schools 777 777 666
31 2880 CL=(31 or HNCL); know 31 schools 777 777 766
32 3000 CL=(32 or HNCL); know 32 schools 777 777 776
33 3120 CL=(33 or HNCL); know 33 schools 777 777 777
34 3240 CL=(34 or HNCL); know 34 schools 877 777 777
35 3360 CL=(35 or HNCL); know 35 schools 887 777 777
36 3480 CL=(36 or HNCL); know 36 schools 888 777 777
Alternate
123 456 7
2-- --- -
21- --- -
321 --- -
422 --- -
432 --- -
432 1-- -
443 1-- -
443 2-- -
543 21- -
543 32- -
553 321 -
554 432 1
655 543 2
666 654 3
666 666 6
666 666 6
666 666 6
666 666 6
666 666 6
666 666 6
666 666 6
666 666 6
666 666 6
766 666 6
776 666 6
777 666 6
777 766 6
777 776 6
777 777 6
777 777 7
888 777 7
888 887 7
888 888 8
999 888 8
999 998 8
999 999 9

[PC10] Mini-Classes Group


Proficiencies

Level KXP Effect Total
1 0.3 +1 proficiency (+1)
2 0.6 +1 proficiency (+2)
3 1.2 +1 proficiency (+3)
4 2.4 +1 proficiency (+4)
5 4.8 +1 proficiency (+5)
6 9.6 +1 proficiency (+6)
7 19.2 +1 proficiency (+7)
8 38.4 +1 proficiency (+8)
9 60 +1 proficiency (+9)
10 90 +1 proficiency (+10)
11 120 +1 proficiency (+11)
12 150 +1 proficiency (+12)
13 180 +1 proficiency (+13)
14 210 +1 proficiency (+14)
15 240 +1 proficiency (+15)
16 270 +1 proficiency (+16)
17 300 +1 proficiency (+17)
18 330 +1 proficiency (+18)
19 360 +1 proficiency (+19)
20 390 +1 proficiency (+20)
21 420 +1 proficiency (+21)
22 450 +1 proficiency (+22)
23 480 +1 proficiency (+23)
24 510 +1 proficiency (+24)
25 540 +1 proficiency (+25)
26 570 +1 proficiency (+26)
27 600 +1 proficiency (+27)
28 630 +1 proficiency (+28)
29 660 +1 proficiency (+29)
30 690 +1 proficiency (+30)
31 720 +1 proficiency (+31)
32 750 +1 proficiency (+32)
33 780 +1 proficiency (+33)
34 810 +1 proficiency (+34)
35 840 +1 proficiency (+35)
36 870 +1 proficiency (+36)
Alternate Effect Alt Total
+2 proficiencies (all from this class must be same) (+2)
+2 proficiencies (all from this class must be same) (+4)
+2 proficiencies (all from this class must be same) (+6)
+2 proficiencies (all from this class must be same) (+8)
+2 proficiencies (all from this class must be same) (+10)
+2 proficiencies (all from this class must be same) (+12)
+2 proficiencies (all from this class must be same) (+14)
+2 proficiencies (all from this class must be same) (+16)
+2 proficiencies (all from this class must be same) (+18)
+2 proficiencies (all from this class must be same) (+20)
+2 proficiencies (all from this class must be same) (+22)
+2 proficiencies (all from this class must be same) (+24)
+2 proficiencies (all from this class must be same) (+26)
+2 proficiencies (all from this class must be same) (+28)
+2 proficiencies (all from this class must be same) (+30)
+2 proficiencies (all from this class must be same) (+32)
+2 proficiencies (all from this class must be same) (+34)
+2 proficiencies (all from this class must be same) (+36)
+2 proficiencies (all from this class must be same) (+38)
+2 proficiencies (all from this class must be same) (+40)
+2 proficiencies (all from this class must be same) (+42)
+2 proficiencies (all from this class must be same) (+44)
+2 proficiencies (all from this class must be same) (+46)
+2 proficiencies (all from this class must be same) (+48)
+2 proficiencies (all from this class must be same) (+50)
+2 proficiencies (all from this class must be same) (+52)
+2 proficiencies (all from this class must be same) (+54)
+2 proficiencies (all from this class must be same) (+56)
+2 proficiencies (all from this class must be same) (+58)
+2 proficiencies (all from this class must be same) (+60)
+2 proficiencies (all from this class must be same) (+62)
+2 proficiencies (all from this class must be same) (+64)
+2 proficiencies (all from this class must be same) (+66)
+2 proficiencies (all from this class must be same) (+68)
+2 proficiencies (all from this class must be same) (+70)
+2 proficiencies (all from this class must be same) (+72)

[PC10] Mini-Classes Group


Psionic Progression

Level KXP Effect Psi
mMG S
1 2 CL=(1 or HNCL); PSPs = ½ of normal Psionicist 1-- -
2 4 CL=(2 or HNCL); PSPs = ½ of normal Psionicist 2-- -
3 8 CL=(3 or HNCL); PSPs = ½ of normal Psionicist 3-- -
4 16 CL=(4 or HNCL); PSPs = ½ of normal Psionicist 4-- -
5 32 CL=(5 or HNCL); PSPs = ½ of normal Psionicist 41- -
6 64 CL=(6 or HNCL); PSPs = ½ of normal Psionicist 51- -
7 128 CL=(7 or HNCL); PSPs = ½ of normal Psionicist 52- -
8 256 CL=(8 or HNCL); PSPs = ½ of normal Psionicist 62- -
9 400 CL=(9 or HNCL); PSPs = ½ of normal Psionicist 63- -
10 600 CL=(10 or HNCL); PSPs = ½ of normal Psionicist 73- -
11 800 CL=(11 or HNCL); PSPs = ½ of normal Psionicist 74- -
12 1000 CL=(12 or HNCL); PSPs = ½ of normal Psionicist 741 -
13 1200 CL=(13 or HNCL); PSPs = ½ of normal Psionicist 841 -
14 1400 CL=(14 or HNCL); PSPs = ½ of normal Psionicist 851 -
15 1600 CL=(15 or HNCL); PSPs = ½ of normal Psionicist 852 -
16 1800 CL=(16 or HNCL); PSPs = ½ of normal Psionicist 952 -
17 2000 CL=(17 or HNCL); PSPs = ½ of normal Psionicist 962 -
18 2200 CL=(18 or HNCL); PSPs = ½ of normal Psionicist A62 1
19 2400 CL=(19 or HNCL); PSPs = ½ of normal Psionicist A72 1
20 2600 CL=(20 or HNCL); PSPs = ½ of normal Psionicist A73 1
21 2800 CL=(21 or HNCL); PSPs = ½ of normal Psionicist B83 2
22 3000 CL=(22 or HNCL); PSPs = ½ of normal Psionicist C84 2
23 3200 CL=(23 or HNCL); PSPs = ½ of normal Psionicist D94 2
24 3400 CL=(24 or HNCL); PSPs = ½ of normal Psionicist E95 3
25 3600 CL=(25 or HNCL); PSPs = ½ of normal Psionicist FA5 3
26 3800 CL=(26 or HNCL); PSPs = ½ of normal Psionicist GA6 3
27 4000 CL=(27 or HNCL); PSPs = ½ of normal Psionicist HB6 4
28 4200 CL=(28 or HNCL); PSPs = ½ of normal Psionicist IB7 4
29 4400 CL=(29 or HNCL); PSPs = ½ of normal Psionicist JC7 4
30 4600 CL=(30 or HNCL); PSPs = ½ of normal Psionicist KC8 5
31 4800 CL=(31 or HNCL); PSPs = ½ of normal Psionicist LD8 5
32 5000 CL=(32 or HNCL); PSPs = ½ of normal Psionicist MD9 5
33 5200 CL=(33 or HNCL); PSPs = ½ of normal Psionicist NE9 6
34 5400 CL=(34 or HNCL); PSPs = ½ of normal Psionicist OEA 6
35 5600 CL=(35 or HNCL); PSPs = ½ of normal Psionicist PFA 6
36 5800 CL=(36 or HNCL); PSPs = ½ of normal Psionicist QFB 7
Alternate
mMG S
1-- -
2-- -
3-- -
21- -
22- -
32- -
33- -
43- -
321 -
331 -
332 -
432 -
442 -
443 -
543 -
432 1
433 1
443 2
444 2
444 3
544 3
544 4
554 4
555 4
555 5
655 5
665 5
666 5
666 6
766 6
776 6
777 6
777 7
877 7
887 7
888 7

[PC10] Mini-Classes Group


Psionicist Picks

Level KXP
1 2
2 4
3 8
4 16
5 32
6 64
7 128
8 256
9 400
10 500
11 600
12 700
13 800
14 900
15 1000
16 1100
17 1200
18 1300
19 1400
20 1500
21 1600
22 1700
23 1800
24 1900
25 2000
26 2100
27 2200
28 2300
29 2400
30 2500
31 2600
32 2700
33 2800
34 2900
35 3000
36 3100
Gets one pick per level:
# picks Ability
N Overwrite PSP progression to be 50*N*LVL.
N xNx2 Personality score.
N You may use an X frequency number=N as if it was a psionic frequency (note the lowest X frequency is X4).
N You regenerate N^2 PSPs per segment
1 +LVL Will saves; cannot generate Psionic links {Introvert}
1 ½M: Cure 10*LVL hp to one target.
1 1M: Combine two groups of enemies into one group (no save).
1 1M: Lock a door or erase a "?".
1 1M: Twist an effect on a target (use ER to resist)
1 1P: Deal 50*LVL Anti-Astral dmg to one target (no save, IR to resist)
1 1P: Destroy a x0 or x1 magic item.
1 1P: Unsummon a summon.
1 Can convert P -> M actions.
1 Can material component Minor powers
1 Gain +LVL SL's in a psionic progression {Fragmount}
1 Immune disease, mental damage; Sustain Int, Wis, Chr {Healthy Mind}
1 Pick a Minor power: takes 1/2 M to use (change at reset)
2 "High Frequency Sample" is a legal frequency to pick {Psi. Investigator}
2 +1M action for psi; +LVL Nonweapon proficiencies {Personality Shard}
2 1M: Become Insubstantial for 1 turn; you can pass through objects/walls (including Wall spells, but not Wards)
2 1M: Remove a BlahR from 1 target, Halve the irrBlahR from 1 target, or Halve the BlahR from a group (no ER)
2 1M: Summon a DL=LVL/2 Psionic monster.
2 Can material component Major powers
2 Can psionically affect Undead as if they weren't Undead {Necropath}
2 You may use Astral Projection; but in this case, you cannot use P actions or physically attack at all.
3 +1 psionic frequency to a psionic progression (still need a Research Point)
3 +1QM action for psi
3 1M: Remove a racial ability or immunity from a group (ER to resist). If used against 1 target, gets no ER.
3 1M: Remove a Special (-100+25*LVL%) (-100% per multiplier beyond x1).
3 1M: Restore the MF/PF/TF/PsiF/TechF in area, Tempus Lawfulness, repair other forms of discontinuities/tears
3 1P, may borrow: Fork
3 Can material component Grand powers
3 Pick a Major power: takes 1/2 M to use (change at reset)
4 Can material component Super powers
5 Pick a Grand power: takes 1/2 M to use (change at reset)

[PC10] Mini-Classes Group


Race Slots

Level KXP Effect Total
1 1 +1 race slot (+1)
2 2 +1 race slot (+2)
3 4 +1 race slot (+3)
4 8 +1 race slot (+4)
5 16 +1 race slot (+5)
6 32 +1 race slot (+6)
7 64 +1 race slot (+7)
8 100 +1 race slot (+8)
9 150 +1 race slot (+9)
10 200 +1 race slot (+10)
11 250 +1 race slot (+11)
12 300 +1 race slot (+12)
13 350 +1 race slot (+13)
14 400 +1 race slot (+14)
15 450 +1 race slot (+15)
16 500 +1 race slot (+16)
17 550 +1 race slot (+17)
18 600 +1 race slot (+18)
19 650 +1 race slot (+19)
20 700 +1 race slot (+20)
21 750 +1 race slot (+21)
22 800 +1 race slot (+22)
23 850 +1 race slot (+23)
24 900 +1 race slot (+24)
25 950 +1 race slot (+25)
26 1000 +1 race slot (+26)
27 1050 +1 race slot (+27)
28 1100 +1 race slot (+28)
29 1150 +1 race slot (+29)
30 1200 +1 race slot (+30)
31 1250 +1 race slot (+31)
32 1300 +1 race slot (+32)
33 1350 +1 race slot (+33)
34 1400 +1 race slot (+34)
35 1450 +1 race slot (+35)
36 1500 +1 race slot (+36)
 
When you add a race in a race slot, you don't need a Shapechange. If you do drop a race or a want to change a race, you do need a Shapechange. This means that this class is one of the only classes that you can't drop the XP out of (and switch away to another class) without some sort of assistance.
When you have multiple races due to race slots, you get the best adjustment for each ability score, AC, hp, and TH. You get all of their special abilities. All of your racial XP divisors add up, minus 1 per additional race (so a ÷1, ÷1.5, and ÷2.5 race would add up to be 1+1.5+2.5-2 = ÷3.)
You may use 1 race slot to "know" another 12 Random Races [P3.19], if that section is legal in the current game. In this case, you don't actually add a race, you just know the sheet for your next slot.

[PC10] Mini-Classes Group


Research Points

Level KXP Version1 Effect Total
1 5 +1 Research point / reset (+1)
2 10 +1 Research point / reset (+2)
3 20 +1 Research point / reset (+3)
4 40 +1 Research point / reset (+4)
5 80 +1 Research point / reset (+5)
6 160 +1 Research point / reset (+6)
7 320 +1 Research point / reset (+7)
8 640 +1 Research point / reset (+8)
9 1000 +1 Research point / reset (+9)
10 1500 +1 Research point / reset (+10)
11 2000 +1 Research point / reset (+11)
12 2500 +1 Research point / reset (+12)
13 3000 +1 Research point / reset (+13)
14 3500 +1 Research point / reset (+14)
15 4000 +1 Research point / reset (+15)
16 4500 +1 Research point / reset (+16)
17 5000 +1 Research point / reset (+17)
18 5500 +1 Research point / reset (+18)
19 6000 +1 Research point / reset (+19)
20 6500 +1 Research point / reset (+20)
21 7000 +1 Research point / reset (+21)
22 7500 +1 Research point / reset (+22)
23 8000 +1 Research point / reset (+23)
24 8500 +1 Research point / reset (+24)
25 9000 +1 Research point / reset (+25)
26 9500 +1 Research point / reset (+26)
27 10000 +1 Research point / reset (+27)
28 10500 +1 Research point / reset (+28)
29 11000 +1 Research point / reset (+29)
30 11500 +1 Research point / reset (+30)
31 12000 +1 Research point / reset (+31)
32 12500 +1 Research point / reset (+32)
33 13000 +1 Research point / reset (+33)
34 13500 +1 Research point / reset (+34)
35 14000 +1 Research point / reset (+35)
36 14500 +1 Research point / reset (+36)
Version2 Effect Total
+1 Class sheet / reset (+1)
+1 Class sheet / reset (+2)
+1 Class sheet / reset (+3)
+1 Class sheet / reset (+4)
+1 Class sheet / reset (+5)
+1 Class sheet / reset (+6)
+1 Class sheet / reset (+7)
+1 Class sheet / reset (+8)
+1 Class sheet / reset (+9)
+1 Class sheet / reset (+10)
+1 Class sheet / reset (+11)
+1 Class sheet / reset (+12)
+1 Class sheet / reset (+13)
+1 Class sheet / reset (+14)
+1 Class sheet / reset (+15)
+1 Class sheet / reset (+16)
+1 Class sheet / reset (+17)
+1 Class sheet / reset (+18)
+1 Class sheet / reset (+19)
+1 Class sheet / reset (+20)
+1 Class sheet / reset (+21)
+1 Class sheet / reset (+22)
+1 Class sheet / reset (+23)
+1 Class sheet / reset (+24)
+1 Class sheet / reset (+25)
+1 Class sheet / reset (+26)
+1 Class sheet / reset (+27)
+1 Class sheet / reset (+28)
+1 Class sheet / reset (+29)
+1 Class sheet / reset (+30)
+1 Class sheet / reset (+31)
+1 Class sheet / reset (+32)
+1 Class sheet / reset (+33)
+1 Class sheet / reset (+34)
+1 Class sheet / reset (+35)
+1 Class sheet / reset (+36)
Version3 Effect Total
+2 Spells or Rogue Abil. / reset (+2)
+2 Spells or Rogue Abil. / reset (+4)
+2 Spells or Rogue Abil. / reset (+6)
+2 Spells or Rogue Abil. / reset (+8)
+2 Spells or Rogue Abil. / reset (+10)
+2 Spells or Rogue Abil. / reset (+12)
+2 Spells or Rogue Abil. / reset (+14)
+2 Spells or Rogue Abil. / reset (+16)
+2 Spells or Rogue Abil. / reset (+18)
+2 Spells or Rogue Abil. / reset (+20)
+2 Spells or Rogue Abil. / reset (+22)
+2 Spells or Rogue Abil. / reset (+24)
+2 Spells or Rogue Abil. / reset (+26)
+2 Spells or Rogue Abil. / reset (+28)
+2 Spells or Rogue Abil. / reset (+30)
+2 Spells or Rogue Abil. / reset (+32)
+2 Spells or Rogue Abil. / reset (+34)
+2 Spells or Rogue Abil. / reset (+36)
+2 Spells or Rogue Abil. / reset (+38)
+2 Spells or Rogue Abil. / reset (+40)
+2 Spells or Rogue Abil. / reset (+42)
+2 Spells or Rogue Abil. / reset (+44)
+2 Spells or Rogue Abil. / reset (+46)
+2 Spells or Rogue Abil. / reset (+48)
+2 Spells or Rogue Abil. / reset (+50)
+2 Spells or Rogue Abil. / reset (+52)
+2 Spells or Rogue Abil. / reset (+54)
+2 Spells or Rogue Abil. / reset (+56)
+2 Spells or Rogue Abil. / reset (+58)
+2 Spells or Rogue Abil. / reset (+60)
+2 Spells or Rogue Abil. / reset (+62)
+2 Spells or Rogue Abil. / reset (+64)
+2 Spells or Rogue Abil. / reset (+66)
+2 Spells or Rogue Abil. / reset (+68)
+2 Spells or Rogue Abil. / reset (+70)
+2 Spells or Rogue Abil. / reset (+72)
This class has two alternate versions (so it has three versions total). "Version1" is the "Normal" version; the others are "Alternates".
Version 3: These affect your "known" spells and Rogue abilities. They can be from any sheet, even those you don't have. Minor school and Concordant spells learned this way cost you ONE spell slot each, not 2 or more. You do NOT need an "Any Rogue" pick to actually use the Rogue Abilities you learn from this class; you get them automatically (assuming you are high enough level). You may use any Rogue points you have (from any source) to add to these Rogue abilities.

[PC10] Mini-Classes Group


Resister

Level KXP Effect Total
1 2 Resist two [C] section effects (2)
2 4 Resist two [C] section effects (4)
3 8 Resist two [C] section effects (6)
4 16 Resist two [C] section effects (8)
5 32 Resist two [C] section effects (10)
6 64 Resist two [C] section effects (12)
7 128 Resist two [C] section effects (14)
8 256 Resist two [C] section effects (16)
9 400 Resist two [C] section effects (18)
10 600 Resist two [C] section effects (20)
11 800 Resist two [C] section effects (22)
12 1000 Resist two [C] section effects (24)
13 1200 Resist two [C] section effects (26)
14 1400 Resist two [C] section effects (28)
15 1600 Resist two [C] section effects (30)
16 1800 Resist two [C] section effects (32)
17 2000 Resist two [C] section effects (34)
18 2200 Resist two [C] section effects (36)
19 2400 Resist two [C] section effects (38)
20 2600 Resist two [C] section effects (40)
21 2800 Resist two [C] section effects (42)
22 3000 Resist two [C] section effects (44)
23 3200 Resist two [C] section effects (46)
24 3400 Resist two [C] section effects (48)
25 3600 Resist two [C] section effects (50)
26 3800 Resist two [C] section effects (52)
27 4000 Resist two [C] section effects (54)
28 4200 Resist two [C] section effects (56)
29 4400 Resist two [C] section effects (58)
30 4600 Resist two [C] section effects (60)
31 4800 Resist two [C] section effects (62)
32 5000 Resist two [C] section effects (64)
33 5200 Resist two [C] section effects (66)
34 5400 Resist two [C] section effects (68)
35 5600 Resist two [C] section effects (70)
36 5800 Resist two [C] section effects (72)
Alternate Effect Alt Total
Resist two elements or one eelement (2)
Resist two elements or one eelement (4)
Resist two elements or one eelement (6)
Resist two elements or one eelement (8)
Resist two elements or one eelement (10)
Resist two elements or one eelement (12)
Resist two elements or one eelement (14)
Resist two elements or one eelement (16)
Resist two elements or one eelement (18)
Resist two elements or one eelement (20)
Resist two elements or one eelement (22)
Resist two elements or one eelement (24)
Resist two elements or one eelement (26)
Resist two elements or one eelement (28)
Resist two elements or one eelement (30)
Resist two elements or one eelement (32)
Resist two elements or one eelement (34)
Resist two elements or one eelement (36)
Resist two elements or one eelement (38)
Resist two elements or one eelement (40)
Resist two elements or one eelement (42)
Resist two elements or one eelement (44)
Resist two elements or one eelement (46)
Resist two elements or one eelement (48)
Resist two elements or one eelement (50)
Resist two elements or one eelement (52)
Resist two elements or one eelement (54)
Resist two elements or one eelement (56)
Resist two elements or one eelement (58)
Resist two elements or one eelement (60)
Resist two elements or one eelement (62)
Resist two elements or one eelement (64)
Resist two elements or one eelement (66)
Resist two elements or one eelement (68)
Resist two elements or one eelement (70)
Resist two elements or one eelement (72)

[PC10] Mini-Classes Group


Rogue Abilities

Level KXP Effect Total
1 0.6 One Level 1 Rogue ability, 20 rogue points (20)
2 1.2 One Level 2 Rogue ability, 20 rogue points (40)
3 2.4 One Level 3 Rogue ability, 20 rogue points (60)
4 4.8 One Level 4 Rogue ability, 20 rogue points (80)
5 9.6 One Level 5 Rogue ability, 20 rogue points (100)
6 19.2 One Level 6 Rogue ability, 20 rogue points (120)
7 38.4 One Level 7 Rogue ability, 20 rogue points (140)
8 76.8 One Level 8 Rogue ability, 20 rogue points (160)
9 120 One Level 9 Rogue ability, 20 rogue points (180)
10 180 One Level 10 Rogue ability, 20 rogue points (200)
11 240 One Level 11 Rogue ability, 20 rogue points (220)
12 300 One Level 12 Rogue ability, 20 rogue points (240)
13 360 One Level 13 Rogue ability, 20 rogue points (260)
14 420 One Level 14 Rogue ability, 20 rogue points (280)
15 480 One Level 15 Rogue ability, 20 rogue points (300)
16 540 One Level 16 Rogue ability, 20 rogue points (320)
17 600 One Level 17 Rogue ability, 20 rogue points (340)
18 660 One Level 18 Rogue ability, 20 rogue points (360)
19 720 One Level 19 Rogue ability, 20 rogue points (380)
20 780 One Level 20 Rogue ability, 20 rogue points (400)
21 840 One Level 21 Rogue ability, 20 rogue points (420)
22 900 One Level 22 Rogue ability, 20 rogue points (440)
23 960 One Level 23 Rogue ability, 20 rogue points (460)
24 1020 One Level 24 Rogue ability, 20 rogue points (480)
25 1080 One Level 25 Rogue ability, 20 rogue points (500)
26 1140 One Level 26 Rogue ability, 20 rogue points (520)
27 1200 One Level 27 Rogue ability, 20 rogue points (540)
28 1260 One Level 28 Rogue ability, 20 rogue points (560)
29 1320 One Level 29 Rogue ability, 20 rogue points (580)
30 1380 One Level 30 Rogue ability, 20 rogue points (600)
31 1440 One Level 31 Rogue ability, 20 rogue points (620)
32 1500 One Level 32 Rogue ability, 20 rogue points (640)
33 1560 One Level 33 Rogue ability, 20 rogue points (660)
34 1620 One Level 34 Rogue ability, 20 rogue points (680)
35 1680 One Level 35 Rogue ability, 20 rogue points (700)
36 1740 One Level 36 Rogue ability, 20 rogue points (720)
Alternate Effect Alt Total
40 rogue points (40)
40 rogue points (80)
40 rogue points (120)
40 rogue points (160)
40 rogue points (200)
40 rogue points (240)
40 rogue points (280)
40 rogue points (320)
40 rogue points (360)
40 rogue points (400)
40 rogue points (440)
40 rogue points (480)
40 rogue points (520)
40 rogue points (560)
40 rogue points (600)
40 rogue points (640)
40 rogue points (680)
40 rogue points (720)
40 rogue points (760)
40 rogue points (800)
40 rogue points (840)
40 rogue points (880)
40 rogue points (920)
40 rogue points (960)
40 rogue points (1000)
40 rogue points (1040)
40 rogue points (1080)
40 rogue points (1120)
40 rogue points (1160)
40 rogue points (1200)
40 rogue points (1240)
40 rogue points (1280)
40 rogue points (1320)
40 rogue points (1360)
40 rogue points (1400)
40 rogue points (1440)

[PC10] Mini-Classes Group


Rogue Picks

Level KXP
1 2
2 4
3 8
4 16
5 32
6 64
7 128
8 256
9 400
10 500
11 600
12 700
13 800
14 900
15 1000
16 1100
17 1200
18 1300
19 1400
20 1500
21 1600
22 1700
23 1800
24 1900
25 2000
26 2100
27 2200
28 2300
29 2400
30 2500
31 2600
32 2700
33 2800
34 2900
35 3000
36 3100
Gets one pick per level:
# picks Ability
1 +(LVL+1)/2 Chr; Sustain Chr
1 Connected: You know a friend in every city, for shelter and/or locating a shop/person
1 Detect Lie or Undetectable Lie (1 at a time, cont.)
1 Detect/Identify Technology; Can operate Spelljamming Helms
1 Extra 5 rogue points per level in one class
1 Fool: -1 Int, +50 Rogue points
1 Kung Fat: Ability to take professional wrestling, plus a kit slot to take a professional wrestling style.
1 One Rogue Ability, with LVL*10 points
1 Read Languages LVL*10%
1 Sell items for 64+LVL% of value instead of 50%
1 Situational advantage: 1M: Surprise; increase Backstab/Backstrike by 1 multiplier.
1 Slayer: Touch deals 4+LVL dmg. 1M: Add the "wounding" effect (LVL hp /s).
1 Tech Belt/Bag: Bag of Holding plus every normal equipment item of LVL gp and less
1 Training: Gain 1 stat point per reset.
2 1M, 1/t: Teleport Without Error (can move up to LVL/3 planes distant)
2 Can "Frugal" potions (+50% to number of uses)
2 Divinity: Gain LVL in SL's as a Priest progression, this progression must be flat or decreasing.
2 Immune to paralysis (but not hold). People do not multiply their damage by their level when you're held.
2 Improvisation: 1V, 1/r: Create a 0 to LVL gp item, it lasts for 1 hour.
2 nM: Repair a broken magic/psi/tech item, n=(XP value)/1000 (round up)
2 Nonmagical items (all types) are one-third cost for you
2 Overkill: If you put someone below -50 hp, they are automatically slain.
2 Slimy: You and the space you're standing at can't be targetted.
2 Thrown Fu: +LVL to hit with thrown objects; thrown objects are always at least base #Att = 1 and range 60'.
3 3F, 1/t: Remove Capital B Blasted or Capital M Mauled from someone
3 Ignore MR with your Rogue spells
3 Immune to Blow Your Head Off, Twilight, Ego Domination, Retributive Strikes
3 Immune to Capital E Extract, Empathy, ESP, Forget, Mental Surgery, Telepathy
3 Moving is only ½V action
4 1bM, 1/r: Counterspell
4 1bM, 1/r: Fork
4 Get +1 IM (Instantaneous Mental) action per turn.
4 Immune to LVL elements/eelements (doesn't "spread")
4 Martial Arts, +LVL maneuvers
6 Using Rogue abilities is only ½V action each

[PC10] Mini-Classes Group


Saving Throws

Level KXP Effect Total
1 0.4 +1 all saves (+1 all saves)
2 0.8 +1 all saves (+2 all saves)
3 1.6 +1 all saves (+3 all saves)
4 3.2 +1 all saves (+4 all saves)
5 6.4 +1 all saves (+5 all saves)
6 12.8 +1 all saves (+6 all saves)
7 25.6 +1 all saves (+7 all saves)
8 51.2 +1 all saves (+8 all saves)
9 80 +1 all saves (+9 all saves)
10 120 +1 all saves (+10 all saves)
11 160 +1 all saves (+11 all saves)
12 200 +1 all saves (+12 all saves)
13 240 +1 all saves (+13 all saves)
14 280 +1 all saves (+14 all saves)
15 320 +1 all saves (+15 all saves)
16 360 +1 all saves (+16 all saves)
17 400 +1 all saves (+17 all saves)
18 440 +1 all saves (+18 all saves)
19 480 +1 all saves (+19 all saves)
20 520 +1 all saves (+20 all saves)
21 560 +1 all saves (+21 all saves)
22 600 +1 all saves (+22 all saves)
23 640 +1 all saves (+23 all saves)
24 680 +1 all saves (+24 all saves)
25 720 +1 all saves (+25 all saves)
26 760 +1 all saves (+26 all saves)
27 800 +1 all saves (+27 all saves)
28 840 +1 all saves (+28 all saves)
29 880 +1 all saves (+29 all saves)
30 920 +1 all saves (+30 all saves)
31 960 +1 all saves (+31 all saves)
32 1000 +1 all saves (+32 all saves)
33 1040 +1 all saves (+33 all saves)
34 1080 +1 all saves (+34 all saves)
35 1120 +1 all saves (+35 all saves)
36 1160 +1 all saves (+36 all saves)
Alternate Effect Alt Total
+3 distributed among save categories (+3 distributed)
+3 distributed among save categories (+6 distributed)
+3 distributed among save categories (+9 distributed)
+3 distributed among save categories (+12 distributed)
+3 distributed among save categories (+15 distributed)
+3 distributed among save categories (+18 distributed)
+3 distributed among save categories (+21 distributed)
+3 distributed among save categories (+24 distributed)
+3 distributed among save categories (+27 distributed)
+3 distributed among save categories (+30 distributed)
+3 distributed among save categories (+33 distributed)
+3 distributed among save categories (+36 distributed)
+3 distributed among save categories (+39 distributed)
+3 distributed among save categories (+42 distributed)
+3 distributed among save categories (+45 distributed)
+3 distributed among save categories (+48 distributed)
+3 distributed among save categories (+51 distributed)
+3 distributed among save categories (+54 distributed)
+3 distributed among save categories (+57 distributed)
+3 distributed among save categories (+60 distributed)
+3 distributed among save categories (+63 distributed)
+3 distributed among save categories (+66 distributed)
+3 distributed among save categories (+69 distributed)
+3 distributed among save categories (+72 distributed)
+3 distributed among save categories (+75 distributed)
+3 distributed among save categories (+78 distributed)
+3 distributed among save categories (+81 distributed)
+3 distributed among save categories (+84 distributed)
+3 distributed among save categories (+87 distributed)
+3 distributed among save categories (+90 distributed)
+3 distributed among save categories (+93 distributed)
+3 distributed among save categories (+96 distributed)
+3 distributed among save categories (+99 distributed)
+3 distributed among save categories (+102 distributed)
+3 distributed among save categories (+105 distributed)
+3 distributed among save categories (+108 distributed)

[PC10] Mini-Classes Group


Set Chr

Level KXP Effect
1 1 Set Chr = 12
2 2 Set Chr = 14
3 4 Set Chr = 16
4 8 Set Chr = 18
5 16 Set Chr = 20
6 32 Set Chr = 22
7 64 Set Chr = 24
8 100 Set Chr = 26
9 200 Set Chr = 28
10 300 Set Chr = 30
11 400 Set Chr = 32
12 500 Set Chr = 34
13 600 Set Chr = 36
14 700 Set Chr = 38
15 800 Set Chr = 40
16 900 Set Chr = 42
17 1000 Set Chr = 44
18 1100 Set Chr = 46
19 1200 Set Chr = 48
20 1300 Set Chr = 50
21 1400 Set Chr = 52
22 1500 Set Chr = 54
23 1600 Set Chr = 56
24 1700 Set Chr = 58
25 1800 Set Chr = 60
26 1900 Set Chr = 62
27 2000 Set Chr = 64
28 2100 Set Chr = 66
29 2200 Set Chr = 68
30 2300 Set Chr = 70
31 2400 Set Chr = 72
32 2500 Set Chr = 74
33 2600 Set Chr = 76
34 2700 Set Chr = 78
35 2800 Set Chr = 80
36 2900 Set Chr = 82
 
You can use an unlimited amount of shifting of Subability scores ("sleazing") for Chr.
Automatically make Chr checks, Psionic Blast saves, and Leadership (Morale) checks.
+1 summon slot.
Double your Personality score.

[PC10] Mini-Classes Group


Set Cml

Level KXP Effect Alt Effect (Alt Total)
1 1 Set Cml = 20 +1 set Cml (+1)
2 2 Set Cml = 22 +1 set Cml (+2)
3 4 Set Cml = 24 +1 set Cml (+3)
4 8 Set Cml = 26 +1 set Cml (+4)
5 16 Set Cml = 28 +1 set Cml (+5)
6 32 Set Cml = 30 +1 set Cml (+6)
7 64 Set Cml = 32 +1 set Cml (+7)
8 100 Set Cml = 34 +1 set Cml (+8)
9 200 Set Cml = 36 +1 set Cml (+9)
10 300 Set Cml = 38 +1 set Cml (+10)
11 400 Set Cml = 40 +1 set Cml (+11)
12 500 Set Cml = 42 +1 set Cml (+12)
13 600 Set Cml = 44 +1 set Cml (+13)
14 700 Set Cml = 46 +1 set Cml (+14)
15 800 Set Cml = 48 +1 set Cml (+15)
16 900 Set Cml = 50 +1 set Cml (+16)
17 1000 Set Cml = 52 +1 set Cml (+17)
18 1100 Set Cml = 54 +1 set Cml (+18)
19 1200 Set Cml = 56 +1 set Cml (+19)
20 1300 Set Cml = 58 +1 set Cml (+20)
21 1400 Set Cml = 60 +1 set Cml (+21)
22 1500 Set Cml = 62 +1 set Cml (+22)
23 1600 Set Cml = 64 +1 set Cml (+23)
24 1700 Set Cml = 66 +1 set Cml (+24)
25 1800 Set Cml = 68 +1 set Cml (+25)
26 1900 Set Cml = 70 +1 set Cml (+26)
27 2000 Set Cml = 72 +1 set Cml (+27)
28 2100 Set Cml = 74 +1 set Cml (+28)
29 2200 Set Cml = 76 +1 set Cml (+29)
30 2300 Set Cml = 78 +1 set Cml (+30)
31 2400 Set Cml = 80 +1 set Cml (+31)
32 2500 Set Cml = 82 +1 set Cml (+32)
33 2600 Set Cml = 84 +1 set Cml (+33)
34 2700 Set Cml = 86 +1 set Cml (+34)
35 2800 Set Cml = 88 +1 set Cml (+35)
36 2900 Set Cml = 90 +1 set Cml (+36)
 
You may "project" (copy) your Cml onto one other ability score. This is a constant overwrite, and does count for meeting stat requirements.
Automatically make Cml checks and Reaction checks. If you have a summon, monsters will attack it before you.
1M, Gaze at a group: Awe power: Will save at DC=10+Cml or Charmed (can use CR to resist)
You can use an unlimited amount of shifting of Subability scores ("sleazing") for Cml. (This doesn't mean much. The two halves of Comeliness are "Appearance" and "Streetwise", for the record.)

[PC10] Mini-Classes Group


Set Con

Level KXP Effect
1 1 Set Con = 12
2 2 Set Con = 14
3 4 Set Con = 16
4 8 Set Con = 18
5 16 Set Con = 20
6 32 Set Con = 22
7 64 Set Con = 24
8 100 Set Con = 26
9 200 Set Con = 28
10 300 Set Con = 30
11 400 Set Con = 32
12 500 Set Con = 34
13 600 Set Con = 36
14 700 Set Con = 38
15 800 Set Con = 40
16 900 Set Con = 42
17 1000 Set Con = 44
18 1100 Set Con = 46
19 1200 Set Con = 48
20 1300 Set Con = 50
21 1400 Set Con = 52
22 1500 Set Con = 54
23 1600 Set Con = 56
24 1700 Set Con = 58
25 1800 Set Con = 60
26 1900 Set Con = 62
27 2000 Set Con = 64
28 2100 Set Con = 66
29 2200 Set Con = 68
30 2300 Set Con = 70
31 2400 Set Con = 72
32 2500 Set Con = 74
33 2600 Set Con = 76
34 2700 Set Con = 78
35 2800 Set Con = 80
36 2900 Set Con = 82
 
You can use an unlimited amount of shifting of Subability scores ("sleazing") for Con.
Automatically make Con checks, Fort saves, System Shock and Resurrection survival rolls.
Get +1d+0 hit dice in each class.
Sustain hp and immune to Vile and Permanent dmg.

[PC10] Mini-Classes Group


Set Damage

Level KXP Effect
1 0.9 set dmg 5 per melee attack
2 1.8 set dmg 20 per melee attack
3 3.6 set dmg 45 per melee attack
4 7.2 set dmg 80 per melee attack
5 14.4 set dmg 125 per melee attack
6 28.8 set dmg 180 per melee attack
7 57.6 set dmg 245 per melee attack
8 115.2 set dmg 320 per melee attack
9 180 set dmg 405 per melee attack
10 270 set dmg 500 per melee attack
11 360 set dmg 605 per melee attack
12 450 set dmg 720 per melee attack
13 540 set dmg 845 per melee attack
14 630 set dmg 980 per melee attack
15 720 set dmg 1125 per melee attack
16 810 set dmg 1280 per melee attack
17 900 set dmg 1445 per melee attack
18 990 set dmg 1620 per melee attack
19 1080 set dmg 1805 per melee attack
20 1170 set dmg 2000 per melee attack
21 1260 set dmg 2205 per melee attack
22 1350 set dmg 2420 per melee attack
23 1440 set dmg 2645 per melee attack
24 1530 set dmg 2880 per melee attack
25 1620 set dmg 3125 per melee attack
26 1710 set dmg 3380 per melee attack
27 1800 set dmg 3645 per melee attack
28 1890 set dmg 3920 per melee attack
29 1980 set dmg 4205 per melee attack
30 2070 set dmg 4500 per melee attack
31 2160 set dmg 4805 per melee attack
32 2250 set dmg 5120 per melee attack
33 2340 set dmg 5445 per melee attack
34 2430 set dmg 5780 per melee attack
35 2520 set dmg 6125 per melee attack
36 2610 set dmg 6480 per melee attack
Alternate Effect
set dmg 2 per missile attack
set dmg 8 per missile attack
set dmg 18 per missile attack
set dmg 32 per missile attack
set dmg 50 per missile attack
set dmg 72 per missile attack
set dmg 98 per missile attack
set dmg 128 per missile attack
set dmg 162 per missile attack
set dmg 200 per missile attack
set dmg 242 per missile attack
set dmg 288 per missile attack
set dmg 338 per missile attack
set dmg 392 per missile attack
set dmg 450 per missile attack
set dmg 512 per missile attack
set dmg 578 per missile attack
set dmg 648 per missile attack
set dmg 722 per missile attack
set dmg 800 per missile attack
set dmg 882 per missile attack
set dmg 968 per missile attack
set dmg 1058 per missile attack
set dmg 1152 per missile attack
set dmg 1250 per missile attack
set dmg 1352 per missile attack
set dmg 1458 per missile attack
set dmg 1568 per missile attack
set dmg 1682 per missile attack
set dmg 1800 per missile attack
set dmg 1922 per missile attack
set dmg 2048 per missile attack
set dmg 2178 per missile attack
set dmg 2312 per missile attack
set dmg 2450 per missile attack
set dmg 2592 per missile attack

[PC10] Mini-Classes Group


Set Dex

Level KXP Effect
1 1 Set Dex = 12
2 2 Set Dex = 14
3 4 Set Dex = 16
4 8 Set Dex = 18
5 16 Set Dex = 20
6 32 Set Dex = 22
7 64 Set Dex = 24
8 100 Set Dex = 26
9 200 Set Dex = 28
10 300 Set Dex = 30
11 400 Set Dex = 32
12 500 Set Dex = 34
13 600 Set Dex = 36
14 700 Set Dex = 38
15 800 Set Dex = 40
16 900 Set Dex = 42
17 1000 Set Dex = 44
18 1100 Set Dex = 46
19 1200 Set Dex = 48
20 1300 Set Dex = 50
21 1400 Set Dex = 52
22 1500 Set Dex = 54
23 1600 Set Dex = 56
24 1700 Set Dex = 58
25 1800 Set Dex = 60
26 1900 Set Dex = 62
27 2000 Set Dex = 64
28 2100 Set Dex = 66
29 2200 Set Dex = 68
30 2300 Set Dex = 70
31 2400 Set Dex = 72
32 2500 Set Dex = 74
33 2600 Set Dex = 76
34 2700 Set Dex = 78
35 2800 Set Dex = 80
36 2900 Set Dex = 82
 
You can use an unlimited amount of shifting of Subability scores ("sleazing") for Dex.
Automatically make Dex checks and Reflex saves.
+1 instance of tactical movement. Double movement rate.
Resist falling damage.

[PC10] Mini-Classes Group


Set Hit Points

Level KXP Effect
1 1.5 set hp 10
2 3 set hp 40
3 6 set hp 90
4 12 set hp 160
5 24 set hp 250
6 48 set hp 360
7 96 set hp 490
8 192 set hp 640
9 300 set hp 810
10 450 set hp 1000
11 600 set hp 1210
12 750 set hp 1440
13 900 set hp 1690
14 1050 set hp 1960
15 1200 set hp 2250
16 1350 set hp 2560
17 1500 set hp 2890
18 1650 set hp 3240
19 1800 set hp 3610
20 1950 set hp 4000
21 2100 set hp 4410
22 2250 set hp 4840
23 2400 set hp 5290
24 2550 set hp 5760
25 2700 set hp 6250
26 2850 set hp 6760
27 3000 set hp 7290
28 3150 set hp 7840
29 3300 set hp 8410
30 3450 set hp 9000
31 3600 set hp 9610
32 3750 set hp 10240
33 3900 set hp 10890
34 4050 set hp 11560
35 4200 set hp 12250
36 4350 set hp 12960
Alternate Effect
x1.25 hp
x1.5 hp
x1.75 hp
x2 hp
x2.25 hp
x2.5 hp
x2.75 hp
x3 hp
x3.25 hp
x3.5 hp
x3.75 hp
x4 hp
x4.25 hp
x4.5 hp
x4.75 hp
x5 hp
x5.25 hp
x5.5 hp
x5.75 hp
x6 hp
x6.25 hp
x6.5 hp
x6.75 hp
x7 hp
x7.25 hp
x7.5 hp
x7.75 hp
x8 hp
x8.25 hp
x8.5 hp
x8.75 hp
x9 hp
x9.25 hp
x9.5 hp
x9.75 hp
x10 hp

[PC10] Mini-Classes Group


Set Int

Level KXP Effect
1 1 Set Int = 12
2 2 Set Int = 14
3 4 Set Int = 16
4 8 Set Int = 18
5 16 Set Int = 20
6 32 Set Int = 22
7 64 Set Int = 24
8 100 Set Int = 26
9 200 Set Int = 28
10 300 Set Int = 30
11 400 Set Int = 32
12 500 Set Int = 34
13 600 Set Int = 36
14 700 Set Int = 38
15 800 Set Int = 40
16 900 Set Int = 42
17 1000 Set Int = 44
18 1100 Set Int = 46
19 1200 Set Int = 48
20 1300 Set Int = 50
21 1400 Set Int = 52
22 1500 Set Int = 54
23 1600 Set Int = 56
24 1700 Set Int = 58
25 1800 Set Int = 60
26 1900 Set Int = 62
27 2000 Set Int = 64
28 2100 Set Int = 66
29 2200 Set Int = 68
30 2300 Set Int = 70
31 2400 Set Int = 72
32 2500 Set Int = 74
33 2600 Set Int = 76
34 2700 Set Int = 78
35 2800 Set Int = 80
36 2900 Set Int = 82
 
You can use an unlimited amount of shifting of Subability scores ("sleazing") for Int.
Automatically make Int checks and category=Spell saves.
Get Int bonus to CL; you can no more than double the original CL of a class.
+2 Kit slots.

[PC10] Mini-Classes Group


Set Str

Level KXP Effect
1 1 Set Str = 12
2 2 Set Str = 14
3 4 Set Str = 16
4 8 Set Str = 18
5 16 Set Str = 20
6 32 Set Str = 22
7 64 Set Str = 24
8 100 Set Str = 26
9 200 Set Str = 28
10 300 Set Str = 30
11 400 Set Str = 32
12 500 Set Str = 34
13 600 Set Str = 36
14 700 Set Str = 38
15 800 Set Str = 40
16 900 Set Str = 42
17 1000 Set Str = 44
18 1100 Set Str = 46
19 1200 Set Str = 48
20 1300 Set Str = 50
21 1400 Set Str = 52
22 1500 Set Str = 54
23 1600 Set Str = 56
24 1700 Set Str = 58
25 1800 Set Str = 60
26 1900 Set Str = 62
27 2000 Set Str = 64
28 2100 Set Str = 66
29 2200 Set Str = 68
30 2300 Set Str = 70
31 2400 Set Str = 72
32 2500 Set Str = 74
33 2600 Set Str = 76
34 2700 Set Str = 78
35 2800 Set Str = 80
36 2900 Set Str = 82
 
You can use an unlimited amount of shifting of Subability scores ("sleazing") for Str.
Automatically make Str checks, PP saves, Bend Bars and Lift Gates rolls.
You get x3 effect with these [C7] Combat Maneuvers: Bash, Bypassing Armor, Charge, Cleave, Disarm, Kick, Parry, Sap, Shield Bash, Subdue.
With an attack, you can Throw a Size M target Str*10', doing (Str)d6 falling dmg. This autohits and removes him from your group.

[PC10] Mini-Classes Group


Set To Hit

Level KXP Effect
1 1.2 set TH 20
2 2.4 set TH 30
3 4.8 set TH 40
4 9.6 set TH 50
5 19.2 set TH 60
6 38.4 set TH 70
7 76.8 set TH 80
8 153.6 set TH 90
9 240 set TH 100
10 360 set TH 110
11 480 set TH 120
12 600 set TH 130
13 720 set TH 140
14 840 set TH 150
15 960 set TH 160
16 1080 set TH 170
17 1200 set TH 180
18 1320 set TH 190
19 1440 set TH 200
20 1560 set TH 210
21 1680 set TH 220
22 1800 set TH 230
23 1920 set TH 240
24 2040 set TH 250
25 2160 set TH 260
26 2280 set TH 270
27 2400 set TH 280
28 2520 set TH 290
29 2640 set TH 300
30 2760 set TH 310
31 2880 set TH 320
32 3000 set TH 330
33 3120 set TH 340
34 3240 set TH 350
35 3360 set TH 360
36 3480 set TH 370
Alternate Effect
x1.5 base TH from class
x2 base TH from class
x2.5 base TH from class
x3 base TH from class
x3.5 base TH from class
x4 base TH from class
x4.5 base TH from class
x5 base TH from class
x5.5 base TH from class
x6 base TH from class
x6.5 base TH from class
x7 base TH from class
x7.5 base TH from class
x8 base TH from class
x8.5 base TH from class
x9 base TH from class
x9.5 base TH from class
x10 base TH from class
x10.5 base TH from class
x11 base TH from class
x11.5 base TH from class
x12 base TH from class
x12.5 base TH from class
x13 base TH from class
x13.5 base TH from class
x14 base TH from class
x14.5 base TH from class
x15 base TH from class
x15.5 base TH from class
x16 base TH from class
x16.5 base TH from class
x17 base TH from class
x17.5 base TH from class
x18 base TH from class
x18.5 base TH from class
x19 base TH from class

[PC10] Mini-Classes Group


Set Wis

Level KXP Effect
1 1 Set Wis = 12
2 2 Set Wis = 14
3 4 Set Wis = 16
4 8 Set Wis = 18
5 16 Set Wis = 20
6 32 Set Wis = 22
7 64 Set Wis = 24
8 100 Set Wis = 26
9 200 Set Wis = 28
10 300 Set Wis = 30
11 400 Set Wis = 32
12 500 Set Wis = 34
13 600 Set Wis = 36
14 700 Set Wis = 38
15 800 Set Wis = 40
16 900 Set Wis = 42
17 1000 Set Wis = 44
18 1100 Set Wis = 46
19 1200 Set Wis = 48
20 1300 Set Wis = 50
21 1400 Set Wis = 52
22 1500 Set Wis = 54
23 1600 Set Wis = 56
24 1700 Set Wis = 58
25 1800 Set Wis = 60
26 1900 Set Wis = 62
27 2000 Set Wis = 64
28 2100 Set Wis = 66
29 2200 Set Wis = 68
30 2300 Set Wis = 70
31 2400 Set Wis = 72
32 2500 Set Wis = 74
33 2600 Set Wis = 76
34 2700 Set Wis = 78
35 2800 Set Wis = 80
36 2900 Set Wis = 82
 
You can use an unlimited amount of shifting of Subability scores ("sleazing") for Wis.
Automatically make Wis checks and Will saves.
Get an instance of Wis bonus to one spell progression.
You can Turn Undead using the level of this Mini class. If you can already Turn Undead, you can do it as 1V action.

[PC10] Mini-Classes Group


Size Class

Level KXP Effect Total
1 3 +1/3 Size Class (+1/3)
2 6 +1/3 Size Class (+2/3)
3 12 +1/3 Size Class (+1)
4 24 +1/3 Size Class (+1 1/3)
5 48 +1/3 Size Class (+1 2/3)
6 96 +1/3 Size Class (+2)
7 192 +1/3 Size Class (+2 1/3)
8 300 +1/3 Size Class (+2 2/3)
9 450 +1/3 Size Class (+3)
10 600 +1/3 Size Class (+3 1/3)
11 750 +1/3 Size Class (+3 2/3)
12 900 +1/3 Size Class (+4)
13 1050 +1/3 Size Class (+4 1/3)
14 1200 +1/3 Size Class (+4 2/3)
15 1350 +1/3 Size Class (+5)
16 1500 +1/3 Size Class (+5 1/3)
17 1650 +1/3 Size Class (+5 2/3)
18 1800 +1/3 Size Class (+6)
19 1950 +1/3 Size Class (+6 1/3)
20 2100 +1/3 Size Class (+6 2/3)
21 2250 +1/3 Size Class (+7)
22 2400 +1/3 Size Class (+7 1/3)
23 2550 +1/3 Size Class (+7 2/3)
24 2700 +1/3 Size Class (+8)
25 2850 +1/3 Size Class (+8 1/3)
26 3000 +1/3 Size Class (+8 2/3)
27 3150 +1/3 Size Class (+9)
28 3300 +1/3 Size Class (+9 1/3)
29 3450 +1/3 Size Class (+9 2/3)
30 3600 +1/3 Size Class (+10)
31 3750 +1/3 Size Class (+10 1/3)
32 3900 +1/3 Size Class (+10 2/3)
33 4050 +1/3 Size Class (+11)
34 4200 +1/3 Size Class (+11 1/3)
35 4350 +1/3 Size Class (+11 2/3)
36 4500 +1/3 Size Class (+12)
Size Category
-2 U
-1 2/3 U/T
-1 1/3 T/U
-1 T
- 2/3 T/S
- 1/3 S/T
0 S
1/3 S/M
2/3 M/S
1 M
1 1/3 M/L
1 2/3 L/M
2 L
2 1/3 L/H
2 2/3 H/L
3 H
3 1/3 H/G
3 2/3 G/H
4 G
4 1/3 G/F
4 2/3 F/G
5 F
5 1/3 F/E
5 2/3 E/F
6 E
6 1/3 E/D
6 2/3 D/E
7 D
7 1/3 D/C
7 2/3 C/D
8 C
8 1/3 C/B
8 2/3 B/C
9 B
 
This class gives +1/3 Size per level.
There are two Alternate versions:
Alt1. You are "considered larger" for purposes of weapons and armor, but for no other purpose. This has both advantages and disadvantages.
Alt2. This makes you smaller instead of larger.
There is no Alternate version that makes you "considered smaller".

[PC10] Mini-Classes Group


Slayer

Level KXP Normal Effect Total
1 1 1 species enemy (1)
2 2 1 species enemy (2)
3 4 1 species enemy (3)
4 8 1 species enemy (4)
5 16 1 species enemy (5)
6 32 1 species enemy (6)
7 64 1 species enemy (7)
8 100 1 species enemy (8)
9 150 1 species enemy (9)
10 200 1 species enemy (10)
11 250 1 species enemy (11)
12 300 1 species enemy (12)
13 350 1 species enemy (13)
14 400 1 species enemy (14)
15 450 1 species enemy (15)
16 500 1 species enemy (16)
17 550 1 species enemy (17)
18 600 1 species enemy (18)
19 650 1 species enemy (19)
20 700 1 species enemy (20)
21 750 1 species enemy (21)
22 800 1 species enemy (22)
23 850 1 species enemy (23)
24 900 1 species enemy (24)
25 950 1 species enemy (25)
26 1000 1 species enemy (26)
27 1050 1 species enemy (27)
28 1100 1 species enemy (28)
29 1150 1 species enemy (29)
30 1200 1 species enemy (30)
31 1250 1 species enemy (31)
32 1300 1 species enemy (32)
33 1350 1 species enemy (33)
34 1400 1 species enemy (34)
35 1450 1 species enemy (35)
36 1500 1 species enemy (36)
Alternate Effect Alt Total
1 species resistance (1)
1 species resistance (2)
1 species resistance (3)
1 species resistance (4)
1 species resistance (5)
1 species resistance (6)
1 species resistance (7)
1 species resistance (8)
1 species resistance (9)
1 species resistance (10)
1 species resistance (11)
1 species resistance (12)
1 species resistance (13)
1 species resistance (14)
1 species resistance (15)
1 species resistance (16)
1 species resistance (17)
1 species resistance (18)
1 species resistance (19)
1 species resistance (20)
1 species resistance (21)
1 species resistance (22)
1 species resistance (23)
1 species resistance (24)
1 species resistance (25)
1 species resistance (26)
1 species resistance (27)
1 species resistance (28)
1 species resistance (29)
1 species resistance (30)
1 species resistance (31)
1 species resistance (32)
1 species resistance (33)
1 species resistance (34)
1 species resistance (35)
1 species resistance (36)
Normal: Each level, choose a species enemy (see list below). You get +4 TH and x+1 dmg vs. that enemy. You may pick the same species more than once.
Choices: Alien, Alternate Reality creatures, Animal, Arctic, Avian, Beholder, Cloud, Cold-Using, Concordant group, Creatures of 1 alignment, Creatures of 1 plane, Cthulhoid Horror, Dragon, Eelemental, Elemental, Faerie, Far Realm, Fire-Using, Giant, Giant-Class, Golem, Group of Classes, Hound, Humanoid, Immortal, Inner Planar, Insect, Leech, Lycanthrope, Magic-Using, Mind Flayer World, Mutant, Nightmare Dimension, NPC, Ooze, Other Timeline/Multiverse, Outer, Plant, Psionic, Rakshasa World, Regenerating, Reptile, Size Class (choose one), Space, Spirit of the Land, Tarrasque World, Technological, Undead, Unlive, Virus, Water, Weird, Wurm.
Alternate: Each level, choose a species resistance (see list above). You resist all attacks or special effects (choose one) from that species. You may take the same species multiple times; to resist both attacks and effects; and/or to get double resist, then immune. It would take 6 picks to become completely immune to all of a species' attacks and special effects.

[PC10] Mini-Classes Group


Specialty Schools

Level KXP Effect Total
1 5 +1 specialty School or Sphere (1)
2 10 +1 specialty School or Sphere (2)
3 20 +1 specialty School or Sphere (3)
4 40 +1 specialty School or Sphere (4)
5 80 +1 specialty School or Sphere (5)
6 160 +1 specialty School or Sphere (6)
7 320 +1 specialty School or Sphere (7)
8 500 +1 specialty School or Sphere (8)
9 750 +1 specialty School or Sphere (9)
10 1000 +1 specialty School or Sphere (10)
11 1250 +1 specialty School or Sphere (11)
12 1500 +1 specialty School or Sphere (12)
13 1750 +1 specialty School or Sphere (13)
14 2000 +1 specialty School or Sphere (14)
15 2250 +1 specialty School or Sphere (15)
16 2500 +1 specialty School or Sphere (16)
17 2750 +1 specialty School or Sphere (17)
18 3000 +1 specialty School or Sphere (18)
19 3250 +1 specialty School or Sphere (19)
20 3500 +1 specialty School or Sphere (20)
21 3750 +1 specialty School or Sphere (21)
22 4000 +1 specialty School or Sphere (22)
23 4250 +1 specialty School or Sphere (23)
24 4500 +1 specialty School or Sphere (24)
25 4750 +1 specialty School or Sphere (25)
26 5000 +1 specialty School or Sphere (26)
27 5250 +1 specialty School or Sphere (27)
28 5500 +1 specialty School or Sphere (28)
29 5750 +1 specialty School or Sphere (29)
30 6000 +1 specialty School or Sphere (30)
31 6250 +1 specialty School or Sphere (31)
32 6500 +1 specialty School or Sphere (32)
33 6750 +1 specialty School or Sphere (33)
34 7000 +1 specialty School or Sphere (34)
35 7250 +1 specialty School or Sphere (35)
36 7500 +1 specialty School or Sphere (36)
Alternate Effect Alt Total
+1 specialty Discipline (psionics) (2)
+1 specialty Discipline (psionics) (4)
+1 specialty Discipline (psionics) (6)
+1 specialty Discipline (psionics) (8)
+1 specialty Discipline (psionics) (10)
+1 specialty Discipline (psionics) (12)
+1 specialty Discipline (psionics) (14)
+1 specialty Discipline (psionics) (16)
+1 specialty Discipline (psionics) (18)
+1 specialty Discipline (psionics) (20)
+1 specialty Discipline (psionics) (22)
+1 specialty Discipline (psionics) (24)
+1 specialty Discipline (psionics) (26)
+1 specialty Discipline (psionics) (28)
+1 specialty Discipline (psionics) (30)
+1 specialty Discipline (psionics) (32)
+1 specialty Discipline (psionics) (34)
+1 specialty Discipline (psionics) (36)
+1 specialty Discipline (psionics) (38)
+1 specialty Discipline (psionics) (40)
+1 specialty Discipline (psionics) (42)
+1 specialty Discipline (psionics) (44)
+1 specialty Discipline (psionics) (46)
+1 specialty Discipline (psionics) (48)
+1 specialty Discipline (psionics) (50)
+1 specialty Discipline (psionics) (52)
+1 specialty Discipline (psionics) (54)
+1 specialty Discipline (psionics) (56)
+1 specialty Discipline (psionics) (58)
+1 specialty Discipline (psionics) (60)
+1 specialty Discipline (psionics) (62)
+1 specialty Discipline (psionics) (64)
+1 specialty Discipline (psionics) (66)
+1 specialty Discipline (psionics) (68)
+1 specialty Discipline (psionics) (70)
+1 specialty Discipline (psionics) (72)
 
Specialty Schools/Spheres make spells of that school/sphere cost only ½ of a spell; or alternatively, you can instead get +1 spell per SL of that school/sphere.
You may trade in 4 picks here to make a school/sphere "Robed" (-1 SL). This does not stack with other Robe effects you may have for that school/sphere.
You may trade in 4 picks here to make a school/sphere ½M to cast. Material componenting still costs 1V though.

[PC10] Mini-Classes Group


Specific Immuner

Level KXP Normal Effect Total
1 2.5 Immune to 2 specific effects (2)
2 5 Immune to 2 specific effects (4)
3 10 Immune to 2 specific effects (6)
4 20 Immune to 2 specific effects (8)
5 40 Immune to 2 specific effects (10)
6 80 Immune to 2 specific effects (12)
7 160 Immune to 2 specific effects (14)
8 320 Immune to 2 specific effects (16)
9 500 Immune to 2 specific effects (18)
10 750 Immune to 2 specific effects (20)
11 1000 Immune to 2 specific effects (22)
12 1250 Immune to 2 specific effects (24)
13 1500 Immune to 2 specific effects (26)
14 1750 Immune to 2 specific effects (28)
15 2000 Immune to 2 specific effects (30)
16 2250 Immune to 2 specific effects (32)
17 2500 Immune to 2 specific effects (34)
18 2750 Immune to 2 specific effects (36)
19 3000 Immune to 2 specific effects (38)
20 3250 Immune to 2 specific effects (40)
21 3500 Immune to 2 specific effects (42)
22 3750 Immune to 2 specific effects (44)
23 4000 Immune to 2 specific effects (46)
24 4250 Immune to 2 specific effects (48)
25 4500 Immune to 2 specific effects (50)
26 4750 Immune to 2 specific effects (52)
27 5000 Immune to 2 specific effects (54)
28 5250 Immune to 2 specific effects (56)
29 5500 Immune to 2 specific effects (58)
30 5750 Immune to 2 specific effects (60)
31 6000 Immune to 2 specific effects (62)
32 6250 Immune to 2 specific effects (64)
33 6500 Immune to 2 specific effects (66)
34 6750 Immune to 2 specific effects (68)
35 7000 Immune to 2 specific effects (70)
36 7250 Immune to 2 specific effects (72)
Alternate Effect Alt Total
0, 1/d: Immune to someone for 1t (1)
0, 1/d: Immune to someone for 1t (2)
0, 1/d: Immune to someone for 1t (3)
0, 1/d: Immune to someone for 1t (4)
0, 1/d: Immune to someone for 1t (5)
0, 1/d: Immune to someone for 1t (6)
0, 1/d: Immune to someone for 1t (7)
0, 1/d: Immune to someone for 1t (8)
0, 1/d: Immune to someone for 1t (9)
0, 1/d: Immune to someone for 1t (10)
0, 1/d: Immune to someone for 1t (11)
0, 1/d: Immune to someone for 1t (12)
0, 1/d: Immune to someone for 1t (13)
0, 1/d: Immune to someone for 1t (14)
0, 1/d: Immune to someone for 1t (15)
0, 1/d: Immune to someone for 1t (16)
0, 1/d: Immune to someone for 1t (17)
0, 1/d: Immune to someone for 1t (18)
0, 1/d: Immune to someone for 1t (19)
0, 1/d: Immune to someone for 1t (20)
0, 1/d: Immune to someone for 1t (21)
0, 1/d: Immune to someone for 1t (22)
0, 1/d: Immune to someone for 1t (23)
0, 1/d: Immune to someone for 1t (24)
0, 1/d: Immune to someone for 1t (25)
0, 1/d: Immune to someone for 1t (26)
0, 1/d: Immune to someone for 1t (27)
0, 1/d: Immune to someone for 1t (28)
0, 1/d: Immune to someone for 1t (29)
0, 1/d: Immune to someone for 1t (30)
0, 1/d: Immune to someone for 1t (31)
0, 1/d: Immune to someone for 1t (32)
0, 1/d: Immune to someone for 1t (33)
0, 1/d: Immune to someone for 1t (34)
0, 1/d: Immune to someone for 1t (35)
0, 1/d: Immune to someone for 1t (36)
 
The normal version makes you immune to 2 specific (named) effects per level. [C] section effects are not acceptable. However, you could pick "Coup de grace" (to catch the feat) and "Put Out of Misery" (for the spell) to get rid of two of the most common slay effects.
The alternate version makes you immune to everything a person would do to you for 1 turn. This does not make you immune to their summons or followers. It covers your effects too, so this immunity cannot be "twisted" by the person you're immune to (though someone else could do it).

[PC10] Mini-Classes Group


Spell Damage

Level KXP Normal Effect Total
1 1.5 +1 per die w/ damaging spells (+1)
2 3 +1 per die w/ damaging spells (+2)
3 6 +1 per die w/ damaging spells (+3)
4 12 +1 per die w/ damaging spells (+4)
5 24 +1 per die w/ damaging spells (+5)
6 48 +1 per die w/ damaging spells (+6)
7 96 +1 per die w/ damaging spells (+7)
8 192 +1 per die w/ damaging spells (+8)
9 300 +1 per die w/ damaging spells (+9)
10 450 +1 per die w/ damaging spells (+10)
11 600 +1 per die w/ damaging spells (+11)
12 750 +1 per die w/ damaging spells (+12)
13 900 +1 per die w/ damaging spells (+13)
14 1050 +1 per die w/ damaging spells (+14)
15 1200 +1 per die w/ damaging spells (+15)
16 1350 +1 per die w/ damaging spells (+16)
17 1500 +1 per die w/ damaging spells (+17)
18 1650 +1 per die w/ damaging spells (+18)
19 1800 +1 per die w/ damaging spells (+19)
20 1950 +1 per die w/ damaging spells (+20)
21 2100 +1 per die w/ damaging spells (+21)
22 2250 +1 per die w/ damaging spells (+22)
23 2400 +1 per die w/ damaging spells (+23)
24 2550 +1 per die w/ damaging spells (+24)
25 2700 +1 per die w/ damaging spells (+25)
26 2850 +1 per die w/ damaging spells (+26)
27 3000 +1 per die w/ damaging spells (+27)
28 3150 +1 per die w/ damaging spells (+28)
29 3300 +1 per die w/ damaging spells (+29)
30 3450 +1 per die w/ damaging spells (+30)
31 3600 +1 per die w/ damaging spells (+31)
32 3750 +1 per die w/ damaging spells (+32)
33 3900 +1 per die w/ damaging spells (+33)
34 4050 +1 per die w/ damaging spells (+34)
35 4200 +1 per die w/ damaging spells (+35)
36 4350 +1 per die w/ damaging spells (+36)
Alternate Effect Alt Total
+10% dmg w/ damaging spells (x1.1)
+10% dmg w/ damaging spells (x1.2)
+10% dmg w/ damaging spells (x1.3)
+10% dmg w/ damaging spells (x1.4)
+10% dmg w/ damaging spells (x1.5)
+10% dmg w/ damaging spells (x1.6)
+10% dmg w/ damaging spells (x1.7)
+10% dmg w/ damaging spells (x1.8)
+10% dmg w/ damaging spells (x1.9)
+10% dmg w/ damaging spells (x2)
+10% dmg w/ damaging spells (x2.1)
+10% dmg w/ damaging spells (x2.2)
+10% dmg w/ damaging spells (x2.3)
+10% dmg w/ damaging spells (x2.4)
+10% dmg w/ damaging spells (x2.5)
+10% dmg w/ damaging spells (x2.6)
+10% dmg w/ damaging spells (x2.7)
+10% dmg w/ damaging spells (x2.8)
+10% dmg w/ damaging spells (x2.9)
+10% dmg w/ damaging spells (x3)
+10% dmg w/ damaging spells (x3.1)
+10% dmg w/ damaging spells (x3.2)
+10% dmg w/ damaging spells (x3.3)
+10% dmg w/ damaging spells (x3.4)
+10% dmg w/ damaging spells (x3.5)
+10% dmg w/ damaging spells (x3.6)
+10% dmg w/ damaging spells (x3.7)
+10% dmg w/ damaging spells (x3.8)
+10% dmg w/ damaging spells (x3.9)
+10% dmg w/ damaging spells (x4)
+10% dmg w/ damaging spells (x4.1)
+10% dmg w/ damaging spells (x4.2)
+10% dmg w/ damaging spells (x4.3)
+10% dmg w/ damaging spells (x4.4)
+10% dmg w/ damaging spells (x4.5)
+10% dmg w/ damaging spells (x4.6)

[PC10] Mini-Classes Group


Spell Groups

Level KXP Effect Total
1 20 Area effect spell hits +1 group (1)
2 40 Area effect spell hits +1 group (2)
3 80 Area effect spell hits +1 group (3)
4 160 Area effect spell hits +1 group (4)
5 320 Area effect spell hits +1 group (5)
6 640 Area effect spell hits +1 group (6)
7 1000 Area effect spell hits +1 group (7)
8 1500 Area effect spell hits +1 group (8)
9 2000 Area effect spell hits +1 group (9)
10 2500 Area effect spell hits +1 group (10)
11 3000 Area effect spell hits +1 group (11)
12 3500 Area effect spell hits +1 group (12)
13 4000 Area effect spell hits +1 group (13)
14 4500 Area effect spell hits +1 group (14)
15 5000 Area effect spell hits +1 group (15)
16 5500 Area effect spell hits +1 group (16)
17 6000 Area effect spell hits +1 group (17)
18 6500 Area effect spell hits +1 group (18)
19 7000 Area effect spell hits +1 group (19)
20 7500 Area effect spell hits +1 group (20)
21 8000 Area effect spell hits +1 group (21)
22 8500 Area effect spell hits +1 group (22)
23 9000 Area effect spell hits +1 group (23)
24 9500 Area effect spell hits +1 group (24)
25 10000 Area effect spell hits +1 group (25)
26 10500 Area effect spell hits +1 group (26)
27 11000 Area effect spell hits +1 group (27)
28 11500 Area effect spell hits +1 group (28)
29 12000 Area effect spell hits +1 group (29)
30 12500 Area effect spell hits +1 group (30)
31 13000 Area effect spell hits +1 group (31)
32 13500 Area effect spell hits +1 group (32)
33 14000 Area effect spell hits +1 group (33)
34 14500 Area effect spell hits +1 group (34)
35 15000 Area effect spell hits +1 group (35)
36 15500 Area effect spell hits +1 group (36)
Alternate Effect Alt Total
Area effect psi power hits +1 group (1)
Area effect psi power hits +1 group (2)
Area effect psi power hits +1 group (3)
Area effect psi power hits +1 group (4)
Area effect psi power hits +1 group (5)
Area effect psi power hits +1 group (6)
Area effect psi power hits +1 group (7)
Area effect psi power hits +1 group (8)
Area effect psi power hits +1 group (9)
Area effect psi power hits +1 group (10)
Area effect psi power hits +1 group (11)
Area effect psi power hits +1 group (12)
Area effect psi power hits +1 group (13)
Area effect psi power hits +1 group (14)
Area effect psi power hits +1 group (15)
Area effect psi power hits +1 group (16)
Area effect psi power hits +1 group (17)
Area effect psi power hits +1 group (18)
Area effect psi power hits +1 group (19)
Area effect psi power hits +1 group (20)
Area effect psi power hits +1 group (21)
Area effect psi power hits +1 group (22)
Area effect psi power hits +1 group (23)
Area effect psi power hits +1 group (24)
Area effect psi power hits +1 group (25)
Area effect psi power hits +1 group (26)
Area effect psi power hits +1 group (27)
Area effect psi power hits +1 group (28)
Area effect psi power hits +1 group (29)
Area effect psi power hits +1 group (30)
Area effect psi power hits +1 group (31)
Area effect psi power hits +1 group (32)
Area effect psi power hits +1 group (33)
Area effect psi power hits +1 group (34)
Area effect psi power hits +1 group (35)
Area effect psi power hits +1 group (36)
 
For each level, specify a spell (by name). If you cast that spell and it does area effect, it affects +1 group. You can pick the same spell more than once (so it affects multiple extra groups). You can change your spells at reset.

[PC10] Mini-Classes Group


Spell Robe

Level KXP Normal Effect Total
1 1 1 spell gets -1 SL (1)
2 2 1 spell gets -1 SL (2)
3 4 1 spell gets -1 SL (3)
4 8 1 spell gets -1 SL (4)
5 16 1 spell gets -1 SL (5)
6 32 1 spell gets -1 SL (6)
7 64 1 spell gets -1 SL (7)
8 128 1 spell gets -1 SL (8)
9 200 1 spell gets -1 SL (9)
10 300 1 spell gets -1 SL (10)
11 400 1 spell gets -1 SL (11)
12 500 1 spell gets -1 SL (12)
13 600 1 spell gets -1 SL (13)
14 700 1 spell gets -1 SL (14)
15 800 1 spell gets -1 SL (15)
16 900 1 spell gets -1 SL (16)
17 1000 1 spell gets -1 SL (17)
18 1100 1 spell gets -1 SL (18)
19 1200 1 spell gets -1 SL (19)
20 1300 1 spell gets -1 SL (20)
21 1400 1 spell gets -1 SL (21)
22 1500 1 spell gets -1 SL (22)
23 1600 1 spell gets -1 SL (23)
24 1700 1 spell gets -1 SL (24)
25 1800 1 spell gets -1 SL (25)
26 1900 1 spell gets -1 SL (26)
27 2000 1 spell gets -1 SL (27)
28 2100 1 spell gets -1 SL (28)
29 2200 1 spell gets -1 SL (29)
30 2300 1 spell gets -1 SL (30)
31 2400 1 spell gets -1 SL (31)
32 2500 1 spell gets -1 SL (32)
33 2600 1 spell gets -1 SL (33)
34 2700 1 spell gets -1 SL (34)
35 2800 1 spell gets -1 SL (35)
36 2900 1 spell gets -1 SL (36)
Alternate Effect Alt Total
1 psi power gets -1 SL (1)
1 psi power gets -1 SL (2)
1 psi power gets -1 SL (3)
1 psi power gets -1 SL (4)
1 psi power gets -1 SL (5)
1 psi power gets -1 SL (6)
1 psi power gets -1 SL (7)
1 psi power gets -1 SL (8)
1 psi power gets -1 SL (9)
1 psi power gets -1 SL (10)
1 psi power gets -1 SL (11)
1 psi power gets -1 SL (12)
1 psi power gets -1 SL (13)
1 psi power gets -1 SL (14)
1 psi power gets -1 SL (15)
1 psi power gets -1 SL (16)
1 psi power gets -1 SL (17)
1 psi power gets -1 SL (18)
1 psi power gets -1 SL (19)
1 psi power gets -1 SL (20)
1 psi power gets -1 SL (21)
1 psi power gets -1 SL (22)
1 psi power gets -1 SL (23)
1 psi power gets -1 SL (24)
1 psi power gets -1 SL (25)
1 psi power gets -1 SL (26)
1 psi power gets -1 SL (27)
1 psi power gets -1 SL (28)
1 psi power gets -1 SL (29)
1 psi power gets -1 SL (30)
1 psi power gets -1 SL (31)
1 psi power gets -1 SL (32)
1 psi power gets -1 SL (33)
1 psi power gets -1 SL (34)
1 psi power gets -1 SL (35)
1 psi power gets -1 SL (36)
Normal: Each level, choose a spell by name. That spell is 1 SL lower for you. You cannot pick the same spell more than once.
Alternate: Each level, choose a psi power by name. That power is 1 SL lower for you. You cannot pick the same power more than once. This doesn't work properly for Minor/Major/Grand/Super frequencies; in a partial exception to the "multi-pick" rule, you may use 3 picks to lower one psi power by 1 category (3 SLs).

[PC10] Mini-Classes Group


Stat Requirements

Level KXP Normal Effect Total
1 0.5 -3 to stat requirements (-3)
2 1 -3 to stat requirements (-6)
3 2 -3 to stat requirements (-9)
4 4 -3 to stat requirements (-12)
5 8 -3 to stat requirements (-15)
6 16 -3 to stat requirements (-18)
7 32 -3 to stat requirements (-21)
8 64 -3 to stat requirements (-24)
9 100 -3 to stat requirements (-27)
10 150 -3 to stat requirements (-30)
11 200 -3 to stat requirements (-33)
12 250 -3 to stat requirements (-36)
13 300 -3 to stat requirements (-39)
14 350 -3 to stat requirements (-42)
15 400 -3 to stat requirements (-45)
16 450 -3 to stat requirements (-48)
17 500 -3 to stat requirements (-51)
18 550 -3 to stat requirements (-54)
19 600 -3 to stat requirements (-57)
20 650 -3 to stat requirements (-60)
21 700 -3 to stat requirements (-63)
22 750 -3 to stat requirements (-66)
23 800 -3 to stat requirements (-69)
24 850 -3 to stat requirements (-72)
25 900 -3 to stat requirements (-75)
26 950 -3 to stat requirements (-78)
27 1000 -3 to stat requirements (-81)
28 1050 -3 to stat requirements (-84)
29 1100 -3 to stat requirements (-87)
30 1150 -3 to stat requirements (-90)
31 1200 -3 to stat requirements (-93)
32 1250 -3 to stat requirements (-96)
33 1300 -3 to stat requirements (-99)
34 1350 -3 to stat requirements (-102)
35 1400 -3 to stat requirements (-105)
36 1450 -3 to stat requirements (-108)
Alternate Effect Alt Total
-1 to HNCL, Luck (-1)
-1 to HNCL, Luck (-2)
-1 to HNCL, Luck (-3)
-1 to HNCL, Luck (-4)
-1 to HNCL, Luck (-5)
-1 to HNCL, Luck (-6)
-1 to HNCL, Luck (-7)
-1 to HNCL, Luck (-8)
-1 to HNCL, Luck (-9)
-1 to HNCL, Luck (-10)
-1 to HNCL, Luck (-11)
-1 to HNCL, Luck (-12)
-1 to HNCL, Luck (-13)
-1 to HNCL, Luck (-14)
-1 to HNCL, Luck (-15)
-1 to HNCL, Luck (-16)
-1 to HNCL, Luck (-17)
-1 to HNCL, Luck (-18)
-1 to HNCL, Luck (-19)
-1 to HNCL, Luck (-20)
-1 to HNCL, Luck (-21)
-1 to HNCL, Luck (-22)
-1 to HNCL, Luck (-23)
-1 to HNCL, Luck (-24)
-1 to HNCL, Luck (-25)
-1 to HNCL, Luck (-26)
-1 to HNCL, Luck (-27)
-1 to HNCL, Luck (-28)
-1 to HNCL, Luck (-29)
-1 to HNCL, Luck (-30)
-1 to HNCL, Luck (-31)
-1 to HNCL, Luck (-32)
-1 to HNCL, Luck (-33)
-1 to HNCL, Luck (-34)
-1 to HNCL, Luck (-35)
-1 to HNCL, Luck (-36)
Normal: Each level, reduce Stat requirements (standard six plus Cml allowed) among your classes by 3. This lets you "owe" less, and makes it easier to add a class you don't have. This version works on x2 and x3 classes.
Alternate: Each level, reduce HNCL or Luck requirement by 1. For 3 picks you can set one half of an alignment restriction to "any" (e.g. LG could become "any L"). For 5 picks you can reduce the number of class slots a class takes by 1 (minimum 1). This version does not work on x2 (or higher) classes, so this is not a route to get a Concordant class early.

[PC10] Mini-Classes Group


Status Immuner

Level KXP Effect Total
1 5 iStatusR 5%
2 10 iStatusR 10%
3 20 iStatusR 15%
4 40 iStatusR 20%
5 80 iStatusR 25%
6 160 iStatusR 30%
7 320 iStatusR 35%
8 640 iStatusR 40%
9 1000 iStatusR 45%
10 1500 iStatusR 50%
11 2000 iStatusR 55%
12 2500 iStatusR 60%
13 3000 iStatusR 65%
14 3500 iStatusR 70%
15 4000 iStatusR 75%
16 4500 iStatusR 80%
17 5000 iStatusR 85%
18 5500 iStatusR 90%
19 6000 iStatusR 95%
20 6500 iStatusR 100%
21 7000 iStatusR 105%
22 7500 iStatusR 110%
23 8000 iStatusR 115%
24 8500 iStatusR 120%
25 9000 iStatusR 125%
26 9500 iStatusR 130%
27 10000 iStatusR 135%
28 10500 iStatusR 140%
29 11000 iStatusR 145%
30 11500 iStatusR 150%
31 12000 iStatusR 155%
32 12500 iStatusR 160%
33 13000 iStatusR 165%
34 13500 iStatusR 170%
35 14000 iStatusR 175%
36 14500 iStatusR 180%
Alternate Effect Total
2 charges of 1s immunity
4 charges of 1s immunity
6 charges of 1s immunity
8 charges of 1s immunity
10 charges of 1s immunity
12 charges of 1s immunity
14 charges of 1s immunity
16 charges of 1s immunity
18 charges of 1s immunity
20 charges of 1s immunity
22 charges of 1s immunity
24 charges of 1s immunity
26 charges of 1s immunity
28 charges of 1s immunity
30 charges of 1s immunity
32 charges of 1s immunity
34 charges of 1s immunity
36 charges of 1s immunity
38 charges of 1s immunity
40 charges of 1s immunity
42 charges of 1s immunity
44 charges of 1s immunity
46 charges of 1s immunity
48 charges of 1s immunity
50 charges of 1s immunity
52 charges of 1s immunity
54 charges of 1s immunity
56 charges of 1s immunity
58 charges of 1s immunity
60 charges of 1s immunity
62 charges of 1s immunity
64 charges of 1s immunity
66 charges of 1s immunity
68 charges of 1s immunity
70 charges of 1s immunity
72 charges of 1s immunity
 
"StatusR" is Status effect resistance. It does not apply to any Status effect you must absorb in order to do something else (for example, being Crapped at the end of a Step Out of It).
The Alternate version has the following ability:
1N, 1 charge: Name a Status effect, a spell, or a psionic ability. You are immune to that effect this segment.
Note that Twilighting has a duration (usually 1 round), so this doesn't work too well for Twilighting.

[PC10] Mini-Classes Group


Str

Level KXP Effect Total
1 2 +2 set Str; +2 more Str FPOW * (+2; +2)
2 4 +2 set Str; +2 more Str FPOW * (+4; +4)
3 8 +2 set Str; +2 more Str FPOW * (+6; +6)
4 16 +2 set Str; +2 more Str FPOW * (+8; +8)
5 32 +2 set Str; +2 more Str FPOW * (+10; +10)
6 64 +2 set Str; +2 more Str FPOW * (+12; +12)
7 128 +2 set Str; +2 more Str FPOW * (+14; +14)
8 200 +2 set Str; +2 more Str FPOW * (+16; +16)
9 300 +2 set Str; +2 more Str FPOW * (+18; +18)
10 400 +2 set Str; +2 more Str FPOW * (+20; +20)
11 500 +2 set Str; +2 more Str FPOW * (+22; +22)
12 600 +2 set Str; +2 more Str FPOW * (+24; +24)
13 700 +2 set Str; +2 more Str FPOW * (+26; +26)
14 800 +2 set Str; +2 more Str FPOW * (+28; +28)
15 900 +2 set Str; +2 more Str FPOW * (+30; +30)
16 1000 +2 set Str; +2 more Str FPOW * (+32; +32)
17 1100 +2 set Str; +2 more Str FPOW * (+34; +34)
18 1200 +2 set Str; +2 more Str FPOW * (+36; +36)
19 1300 +2 set Str; +2 more Str FPOW * (+38; +38)
20 1400 +2 set Str; +2 more Str FPOW * (+40; +40)
21 1500 +2 set Str; +2 more Str FPOW * (+42; +42)
22 1600 +2 set Str; +2 more Str FPOW * (+44; +44)
23 1700 +2 set Str; +2 more Str FPOW * (+46; +46)
24 1800 +2 set Str; +2 more Str FPOW * (+48; +48)
25 1900 +2 set Str; +2 more Str FPOW * (+50; +50)
26 2000 +2 set Str; +2 more Str FPOW * (+52; +52)
27 2100 +2 set Str; +2 more Str FPOW * (+54; +54)
28 2200 +2 set Str; +2 more Str FPOW * (+56; +56)
29 2300 +2 set Str; +2 more Str FPOW * (+58; +58)
30 2400 +2 set Str; +2 more Str FPOW * (+60; +60)
31 2500 +2 set Str; +2 more Str FPOW * (+62; +62)
32 2600 +2 set Str; +2 more Str FPOW * (+64; +64)
33 2700 +2 set Str; +2 more Str FPOW * (+66; +66)
34 2800 +2 set Str; +2 more Str FPOW * (+68; +68)
35 2900 +2 set Str; +2 more Str FPOW * (+70; +70)
36 3000 +2 set Str; +2 more Str FPOW * (+72; +72)
Alt1 Effect Alt2 Effect Alt Total
+4 set Efficiency (TH) +4 set Muscle (dmg); * (+4)
+4 set Efficiency (TH) +4 set Muscle (dmg); * (+8)
+4 set Efficiency (TH) +4 set Muscle (dmg); * (+12)
+4 set Efficiency (TH) +4 set Muscle (dmg); * (+16)
+4 set Efficiency (TH) +4 set Muscle (dmg); * (+20)
+4 set Efficiency (TH) +4 set Muscle (dmg); * (+24)
+4 set Efficiency (TH) +4 set Muscle (dmg); * (+28)
+4 set Efficiency (TH) +4 set Muscle (dmg); * (+32)
+4 set Efficiency (TH) +4 set Muscle (dmg); * (+36)
+4 set Efficiency (TH) +4 set Muscle (dmg); * (+40)
+4 set Efficiency (TH) +4 set Muscle (dmg); * (+44)
+4 set Efficiency (TH) +4 set Muscle (dmg); * (+48)
+4 set Efficiency (TH) +4 set Muscle (dmg); * (+52)
+4 set Efficiency (TH) +4 set Muscle (dmg); * (+56)
+4 set Efficiency (TH) +4 set Muscle (dmg); * (+60)
+4 set Efficiency (TH) +4 set Muscle (dmg); * (+64)
+4 set Efficiency (TH) +4 set Muscle (dmg); * (+68)
+4 set Efficiency (TH) +4 set Muscle (dmg); * (+72)
+4 set Efficiency (TH) +4 set Muscle (dmg); * (+76)
+4 set Efficiency (TH) +4 set Muscle (dmg); * (+80)
+4 set Efficiency (TH) +4 set Muscle (dmg); * (+84)
+4 set Efficiency (TH) +4 set Muscle (dmg); * (+88)
+4 set Efficiency (TH) +4 set Muscle (dmg); * (+92)
+4 set Efficiency (TH) +4 set Muscle (dmg); * (+96)
+4 set Efficiency (TH) +4 set Muscle (dmg); * (+100)
+4 set Efficiency (TH) +4 set Muscle (dmg); * (+104)
+4 set Efficiency (TH) +4 set Muscle (dmg); * (+108)
+4 set Efficiency (TH) +4 set Muscle (dmg); * (+112)
+4 set Efficiency (TH) +4 set Muscle (dmg); * (+116)
+4 set Efficiency (TH) +4 set Muscle (dmg); * (+120)
+4 set Efficiency (TH) +4 set Muscle (dmg); * (+124)
+4 set Efficiency (TH) +4 set Muscle (dmg); * (+128)
+4 set Efficiency (TH) +4 set Muscle (dmg); * (+132)
+4 set Efficiency (TH) +4 set Muscle (dmg); * (+136)
+4 set Efficiency (TH) +4 set Muscle (dmg); * (+140)
+4 set Efficiency (TH) +4 set Muscle (dmg); * (+144)
 
This class gives +1 rank of Exceptional Str which stacks on top on what you already have (unless the source says it can't be improved).
Sustain Str.
"Str FPOW" is "Strength For Purposes of Weapons"
The Alternate versions cannot use ability score sleazing for Str.
The Alt2 side (Muscle) gets the +2 Str FPOW per level. The Alt1 side (Efficiency) does not.

[PC10] Mini-Classes Group


Summon DL

Level KXP Effect Total
1 5 Your summons have +1 offensive DL (1)
2 10 Your summons have +1 offensive DL (2)
3 20 Your summons have +1 offensive DL (3)
4 40 Your summons have +1 offensive DL (4)
5 80 Your summons have +1 offensive DL (5)
6 160 Your summons have +1 offensive DL (6)
7 320 Your summons have +1 offensive DL (7)
8 500 Your summons have +1 offensive DL (8)
9 750 Your summons have +1 offensive DL (9)
10 1000 Your summons have +1 offensive DL (10)
11 1250 Your summons have +1 offensive DL (11)
12 1500 Your summons have +1 offensive DL (12)
13 1750 Your summons have +1 offensive DL (13)
14 2000 Your summons have +1 offensive DL (14)
15 2250 Your summons have +1 offensive DL (15)
16 2500 Your summons have +1 offensive DL (16)
17 2750 Your summons have +1 offensive DL (17)
18 3000 Your summons have +1 offensive DL (18)
19 3250 Your summons have +1 offensive DL (19)
20 3500 Your summons have +1 offensive DL (20)
21 3750 Your summons have +1 offensive DL (21)
22 4000 Your summons have +1 offensive DL (22)
23 4250 Your summons have +1 offensive DL (23)
24 4500 Your summons have +1 offensive DL (24)
25 4750 Your summons have +1 offensive DL (25)
26 5000 Your summons have +1 offensive DL (26)
27 5250 Your summons have +1 offensive DL (27)
28 5500 Your summons have +1 offensive DL (28)
29 5750 Your summons have +1 offensive DL (29)
30 6000 Your summons have +1 offensive DL (30)
31 6250 Your summons have +1 offensive DL (31)
32 6500 Your summons have +1 offensive DL (32)
33 6750 Your summons have +1 offensive DL (33)
34 7000 Your summons have +1 offensive DL (34)
35 7250 Your summons have +1 offensive DL (35)
36 7500 Your summons have +1 offensive DL (36)
Alternate Effect Alt Total
Your summons have +1 defensive DL (1)
Your summons have +1 defensive DL (2)
Your summons have +1 defensive DL (3)
Your summons have +1 defensive DL (4)
Your summons have +1 defensive DL (5)
Your summons have +1 defensive DL (6)
Your summons have +1 defensive DL (7)
Your summons have +1 defensive DL (8)
Your summons have +1 defensive DL (9)
Your summons have +1 defensive DL (10)
Your summons have +1 defensive DL (11)
Your summons have +1 defensive DL (12)
Your summons have +1 defensive DL (13)
Your summons have +1 defensive DL (14)
Your summons have +1 defensive DL (15)
Your summons have +1 defensive DL (16)
Your summons have +1 defensive DL (17)
Your summons have +1 defensive DL (18)
Your summons have +1 defensive DL (19)
Your summons have +1 defensive DL (20)
Your summons have +1 defensive DL (21)
Your summons have +1 defensive DL (22)
Your summons have +1 defensive DL (23)
Your summons have +1 defensive DL (24)
Your summons have +1 defensive DL (25)
Your summons have +1 defensive DL (26)
Your summons have +1 defensive DL (27)
Your summons have +1 defensive DL (28)
Your summons have +1 defensive DL (29)
Your summons have +1 defensive DL (30)
Your summons have +1 defensive DL (31)
Your summons have +1 defensive DL (32)
Your summons have +1 defensive DL (33)
Your summons have +1 defensive DL (34)
Your summons have +1 defensive DL (35)
Your summons have +1 defensive DL (36)
 
Both versions of this Mini class can be taken at the same time.
This Mini class (either side) increases the "Comprehensibility Depth" of summons by 1 DL per level.

[PC10] Mini-Classes Group


Summons

Level KXP Normal Effect Total
1 2.5 +1 to number of summons (same group) (+1)
2 5 +1 to number of summons (same group) (+2)
3 10 +1 to number of summons (same group) (+3)
4 20 +1 to number of summons (same group) (+4)
5 40 +1 to number of summons (same group) (+5)
6 80 +1 to number of summons (same group) (+6)
7 160 +1 to number of summons (same group) (+7)
8 320 +1 to number of summons (same group) (+8)
9 500 +1 to number of summons (same group) (+9)
10 750 +1 to number of summons (same group) (+10)
11 1000 +1 to number of summons (same group) (+11)
12 1250 +1 to number of summons (same group) (+12)
13 1500 +1 to number of summons (same group) (+13)
14 1750 +1 to number of summons (same group) (+14)
15 2000 +1 to number of summons (same group) (+15)
16 2250 +1 to number of summons (same group) (+16)
17 2500 +1 to number of summons (same group) (+17)
18 2750 +1 to number of summons (same group) (+18)
19 3000 +1 to number of summons (same group) (+19)
20 3250 +1 to number of summons (same group) (+20)
21 3500 +1 to number of summons (same group) (+21)
22 3750 +1 to number of summons (same group) (+22)
23 4000 +1 to number of summons (same group) (+23)
24 4250 +1 to number of summons (same group) (+24)
25 4500 +1 to number of summons (same group) (+25)
26 4750 +1 to number of summons (same group) (+26)
27 5000 +1 to number of summons (same group) (+27)
28 5250 +1 to number of summons (same group) (+28)
29 5500 +1 to number of summons (same group) (+29)
30 5750 +1 to number of summons (same group) (+30)
31 6000 +1 to number of summons (same group) (+31)
32 6250 +1 to number of summons (same group) (+32)
33 6500 +1 to number of summons (same group) (+33)
34 6750 +1 to number of summons (same group) (+34)
35 7000 +1 to number of summons (same group) (+35)
36 7250 +1 to number of summons (same group) (+36)
Alternate Effect Alt Total
Your summons have +1 rhp (+1)
Your summons have +1 rhp (+2)
Your summons have +1 rhp (+3)
Your summons have +1 rhp (+4)
Your summons have +1 rhp (+5)
Your summons have +1 rhp (+6)
Your summons have +1 rhp (+7)
Your summons have +1 rhp (+8)
Your summons have +1 rhp (+9)
Your summons have +1 rhp (+10)
Your summons have +1 rhp (+11)
Your summons have +1 rhp (+12)
Your summons have +1 rhp (+13)
Your summons have +1 rhp (+14)
Your summons have +1 rhp (+15)
Your summons have +1 rhp (+16)
Your summons have +1 rhp (+17)
Your summons have +1 rhp (+18)
Your summons have +1 rhp (+19)
Your summons have +1 rhp (+20)
Your summons have +1 rhp (+21)
Your summons have +1 rhp (+22)
Your summons have +1 rhp (+23)
Your summons have +1 rhp (+24)
Your summons have +1 rhp (+25)
Your summons have +1 rhp (+26)
Your summons have +1 rhp (+27)
Your summons have +1 rhp (+28)
Your summons have +1 rhp (+29)
Your summons have +1 rhp (+30)
Your summons have +1 rhp (+31)
Your summons have +1 rhp (+32)
Your summons have +1 rhp (+33)
Your summons have +1 rhp (+34)
Your summons have +1 rhp (+35)
Your summons have +1 rhp (+36)
 
"rhp" is "relative hit points", the 10/10 scale I use for summons.
The rhp adder affects both max and current rhp.

[PC10] Mini-Classes Group


To Hit

Level KXP Effect Total
1 0.4 +1 to hit (+1 to hit)
2 0.8 +1 to hit (+2 to hit)
3 1.6 +1 to hit (+3 to hit)
4 3.2 +1 to hit (+4 to hit)
5 6.4 +1 to hit (+5 to hit)
6 12.8 +1 to hit (+6 to hit)
7 25.6 +1 to hit (+7 to hit)
8 51.2 +1 to hit (+8 to hit)
9 80 +1 to hit (+9 to hit)
10 120 +1 to hit (+10 to hit)
11 160 +1 to hit (+11 to hit)
12 200 +1 to hit (+12 to hit)
13 240 +1 to hit (+13 to hit)
14 280 +1 to hit (+14 to hit)
15 320 +1 to hit (+15 to hit)
16 360 +1 to hit (+16 to hit)
17 400 +1 to hit (+17 to hit)
18 440 +1 to hit (+18 to hit)
19 480 +1 to hit (+19 to hit)
20 520 +1 to hit (+20 to hit)
21 560 +1 to hit (+21 to hit)
22 600 +1 to hit (+22 to hit)
23 640 +1 to hit (+23 to hit)
24 680 +1 to hit (+24 to hit)
25 720 +1 to hit (+25 to hit)
26 760 +1 to hit (+26 to hit)
27 800 +1 to hit (+27 to hit)
28 840 +1 to hit (+28 to hit)
29 880 +1 to hit (+29 to hit)
30 920 +1 to hit (+30 to hit)
31 960 +1 to hit (+31 to hit)
32 1000 +1 to hit (+32 to hit)
33 1040 +1 to hit (+33 to hit)
34 1080 +1 to hit (+34 to hit)
35 1120 +1 to hit (+35 to hit)
36 1160 +1 to hit (+36 to hit)
Alternate Effect Alt Total
+2 to hit with one weapon, or against one enemy type (+2)
+2 to hit with one weapon, or against one enemy type (+4)
+2 to hit with one weapon, or against one enemy type (+6)
+2 to hit with one weapon, or against one enemy type (+8)
+2 to hit with one weapon, or against one enemy type (+10)
+2 to hit with one weapon, or against one enemy type (+12)
+2 to hit with one weapon, or against one enemy type (+14)
+2 to hit with one weapon, or against one enemy type (+16)
+2 to hit with one weapon, or against one enemy type (+18)
+2 to hit with one weapon, or against one enemy type (+20)
+2 to hit with one weapon, or against one enemy type (+22)
+2 to hit with one weapon, or against one enemy type (+24)
+2 to hit with one weapon, or against one enemy type (+26)
+2 to hit with one weapon, or against one enemy type (+28)
+2 to hit with one weapon, or against one enemy type (+30)
+2 to hit with one weapon, or against one enemy type (+32)
+2 to hit with one weapon, or against one enemy type (+34)
+2 to hit with one weapon, or against one enemy type (+36)
+2 to hit with one weapon, or against one enemy type (+38)
+2 to hit with one weapon, or against one enemy type (+40)
+2 to hit with one weapon, or against one enemy type (+42)
+2 to hit with one weapon, or against one enemy type (+44)
+2 to hit with one weapon, or against one enemy type (+46)
+2 to hit with one weapon, or against one enemy type (+48)
+2 to hit with one weapon, or against one enemy type (+50)
+2 to hit with one weapon, or against one enemy type (+52)
+2 to hit with one weapon, or against one enemy type (+54)
+2 to hit with one weapon, or against one enemy type (+56)
+2 to hit with one weapon, or against one enemy type (+58)
+2 to hit with one weapon, or against one enemy type (+60)
+2 to hit with one weapon, or against one enemy type (+62)
+2 to hit with one weapon, or against one enemy type (+64)
+2 to hit with one weapon, or against one enemy type (+66)
+2 to hit with one weapon, or against one enemy type (+68)
+2 to hit with one weapon, or against one enemy type (+70)
+2 to hit with one weapon, or against one enemy type (+72)

[PC10] Mini-Classes Group


Transportation Levels

Level KXP
1 0.5
2 1
3 2
4 4
5 8
6 16
7 32
8 64
9 100
10 150
11 200
12 250
13 300
14 350
15 400
16 450
17 500
18 550
19 600
20 650
21 700
22 750
23 800
24 850
25 900
26 950
27 1000
28 1050
29 1100
30 1150
31 1200
32 1250
33 1300
34 1350
35 1400
36 1450
Gets one pick per level:
# picks Ability
1 1M: Telekinesis, Size M target moves 10*LVL' this segment (can deal falling damage)
1 Get 2 parting shots / attacks of opportunity instead of 1.
1 Immune to Traveller sphere spells.
1 Immune to Vacuum. Need not breathe.
1 Tactic Move: 1M: Move 1 target from one group to another group, no parting shots, unwilling gets Reflex save (with Dex bonus).
1 You have an infinite weight and capacity Tenser's Floating Disc.
2 1M: Tesseract (teleport to any location you can see)
2 Can get and can use 2Z actions per half segment.
2 Double movement rate, or +3*LVL" movement rate. Sustain movement rate.
2 Immune to TK and Falling Damage (but not high Gravity)
2 TK Shield: 1M: Damaging shield (50% back) of type Telekinesis. You Resist TK and Falling Damage while running this.
2 You have an infinite weight and capacity Portable Hole.
3 0, 1/r: Counter someone entering your group (either by moving or by other means).
3 1M: Teleport
3 Blink Wounder: (May cast as a 0 action): Blink. If you material component, you can blink twice this segment (you may act between the blinks)
3 Can use 2V actions per segment.
3 Exceptional Dex bonus. This may be taken more than once, each is another level of Exc Dex.
3 Free GGL (Specialty God) pick in a god that has a Dex requirement.
3 Immune to Wall, Sphere, and Forcefield effects
3 Your teleportation type effects cannot be redirected
4 1M: Plane Shift
4 1M: Teleport without Error
4 Automatically make saves that give a Dex bonus; Automatically make Reflex saves (even if no Dex bonus).
4 Space Dragon: 1M: Summons a Space Dragon (a DL VI monster). You have a Space Dragon summon slot in addition to your normal summon slot. You are allowed to have 2 Space Dragons (one in each slot).
5 1M: Plane Shift with fine tune control of where you land
5 Folding Dimensional Doom: 1M: Creates a rift of random Dim Doors and Dim Folds; All in group are slain (PPD save) or randomly teleported away (RSW save).
5 Pass Without Trace; 1M: Do not generate "?" in dungeon; 1M: Find the Path
5 Your teleportation type effects ignore Proof Against Teleportation, Forbiddance Zones, and ATFs (Anti-Transporter Fields).
6 1F: Time Travel up to +/- LVL^3 years
6 Sustain all actions; Time/Reality stability; Immune to Hold, Stop, Time Stop, Temporal Stasis
6 True Teleport: 1M: Your party teleports on your side of the segment (no delay).
7 Holy Word Shift: 1M: Target is plane shifted to a plane of your choice (no save, no MR).
8 Star Travel: 1M: You fly at CL c (CL times the speed of light). You can enter a Star and either [1] Spelljam to another Star or Crystal Sphere (as if you were an Iconian Gateway), or [2] Time Travel (as if you were an Undead Robotic Chicken).
9 Beset: 1M: Target is Set and his home plane becomes this plane (no save, no MR)
22 1X or 6F: UltraBlack Gate, or travel to Shangri-La, the Realm of the Reset/Set, Anguinum Synod, or the Time of Legends/Mundanity

[PC10] Mini-Classes Group


True Armor Class

Level KXP Effect Total
1 1.5 ++1 AC (adds your armor base AT again) (++1 AC)
2 3 ++1 AC (adds your armor base AT again) (++2 AC)
3 6 ++1 AC (adds your armor base AT again) (++3 AC)
4 12 ++1 AC (adds your armor base AT again) (++4 AC)
5 24 ++1 AC (adds your armor base AT again) (++5 AC)
6 48 ++1 AC (adds your armor base AT again) (++6 AC)
7 96 ++1 AC (adds your armor base AT again) (++7 AC)
8 192 ++1 AC (adds your armor base AT again) (++8 AC)
9 300 ++1 AC (adds your armor base AT again) (++9 AC)
10 450 ++1 AC (adds your armor base AT again) (++10 AC)
11 600 ++1 AC (adds your armor base AT again) (++11 AC)
12 750 ++1 AC (adds your armor base AT again) (++12 AC)
13 900 ++1 AC (adds your armor base AT again) (++13 AC)
14 1050 ++1 AC (adds your armor base AT again) (++14 AC)
15 1200 ++1 AC (adds your armor base AT again) (++15 AC)
16 1350 ++1 AC (adds your armor base AT again) (++16 AC)
17 1500 ++1 AC (adds your armor base AT again) (++17 AC)
18 1650 ++1 AC (adds your armor base AT again) (++18 AC)
19 1800 ++1 AC (adds your armor base AT again) (++19 AC)
20 1950 ++1 AC (adds your armor base AT again) (++20 AC)
21 2100 ++1 AC (adds your armor base AT again) (++21 AC)
22 2250 ++1 AC (adds your armor base AT again) (++22 AC)
23 2400 ++1 AC (adds your armor base AT again) (++23 AC)
24 2550 ++1 AC (adds your armor base AT again) (++24 AC)
25 2700 ++1 AC (adds your armor base AT again) (++25 AC)
26 2850 ++1 AC (adds your armor base AT again) (++26 AC)
27 3000 ++1 AC (adds your armor base AT again) (++27 AC)
28 3150 ++1 AC (adds your armor base AT again) (++28 AC)
29 3300 ++1 AC (adds your armor base AT again) (++29 AC)
30 3450 ++1 AC (adds your armor base AT again) (++30 AC)
31 3600 ++1 AC (adds your armor base AT again) (++31 AC)
32 3750 ++1 AC (adds your armor base AT again) (++32 AC)
33 3900 ++1 AC (adds your armor base AT again) (++33 AC)
34 4050 ++1 AC (adds your armor base AT again) (++34 AC)
35 4200 ++1 AC (adds your armor base AT again) (++35 AC)
36 4350 ++1 AC (adds your armor base AT again) (++36 AC)
Alternate Effect Alt Total
x1.1 AC (shift from 10) (x1.1)
x1.1 AC (shift from 10) (x1.2)
x1.1 AC (shift from 10) (x1.3)
x1.1 AC (shift from 10) (x1.4)
x1.1 AC (shift from 10) (x1.5)
x1.1 AC (shift from 10) (x1.6)
x1.1 AC (shift from 10) (x1.7)
x1.1 AC (shift from 10) (x1.8)
x1.1 AC (shift from 10) (x1.9)
x1.1 AC (shift from 10) (x2)
x1.1 AC (shift from 10) (x2.1)
x1.1 AC (shift from 10) (x2.2)
x1.1 AC (shift from 10) (x2.3)
x1.1 AC (shift from 10) (x2.4)
x1.1 AC (shift from 10) (x2.5)
x1.1 AC (shift from 10) (x2.6)
x1.1 AC (shift from 10) (x2.7)
x1.1 AC (shift from 10) (x2.8)
x1.1 AC (shift from 10) (x2.9)
x1.1 AC (shift from 10) (x3)
x1.1 AC (shift from 10) (x3.1)
x1.1 AC (shift from 10) (x3.2)
x1.1 AC (shift from 10) (x3.3)
x1.1 AC (shift from 10) (x3.4)
x1.1 AC (shift from 10) (x3.5)
x1.1 AC (shift from 10) (x3.6)
x1.1 AC (shift from 10) (x3.7)
x1.1 AC (shift from 10) (x3.8)
x1.1 AC (shift from 10) (x3.9)
x1.1 AC (shift from 10) (x4)
x1.1 AC (shift from 10) (x4.1)
x1.1 AC (shift from 10) (x4.2)
x1.1 AC (shift from 10) (x4.3)
x1.1 AC (shift from 10) (x4.4)
x1.1 AC (shift from 10) (x4.5)
x1.1 AC (shift from 10) (x4.6)

[PC10] Mini-Classes Group


True Damage

Level KXP Effect Total
1 1.5 ++1 damage (this adds +1 base die of damage) (++1 dmg)
2 3 ++1 damage (this adds +1 base die of damage) (++2 dmg)
3 6 ++1 damage (this adds +1 base die of damage) (++3 dmg)
4 12 ++1 damage (this adds +1 base die of damage) (++4 dmg)
5 24 ++1 damage (this adds +1 base die of damage) (++5 dmg)
6 48 ++1 damage (this adds +1 base die of damage) (++6 dmg)
7 96 ++1 damage (this adds +1 base die of damage) (++7 dmg)
8 192 ++1 damage (this adds +1 base die of damage) (++8 dmg)
9 300 ++1 damage (this adds +1 base die of damage) (++9 dmg)
10 450 ++1 damage (this adds +1 base die of damage) (++10 dmg)
11 600 ++1 damage (this adds +1 base die of damage) (++11 dmg)
12 750 ++1 damage (this adds +1 base die of damage) (++12 dmg)
13 900 ++1 damage (this adds +1 base die of damage) (++13 dmg)
14 1050 ++1 damage (this adds +1 base die of damage) (++14 dmg)
15 1200 ++1 damage (this adds +1 base die of damage) (++15 dmg)
16 1350 ++1 damage (this adds +1 base die of damage) (++16 dmg)
17 1500 ++1 damage (this adds +1 base die of damage) (++17 dmg)
18 1650 ++1 damage (this adds +1 base die of damage) (++18 dmg)
19 1800 ++1 damage (this adds +1 base die of damage) (++19 dmg)
20 1950 ++1 damage (this adds +1 base die of damage) (++20 dmg)
21 2100 ++1 damage (this adds +1 base die of damage) (++21 dmg)
22 2250 ++1 damage (this adds +1 base die of damage) (++22 dmg)
23 2400 ++1 damage (this adds +1 base die of damage) (++23 dmg)
24 2550 ++1 damage (this adds +1 base die of damage) (++24 dmg)
25 2700 ++1 damage (this adds +1 base die of damage) (++25 dmg)
26 2850 ++1 damage (this adds +1 base die of damage) (++26 dmg)
27 3000 ++1 damage (this adds +1 base die of damage) (++27 dmg)
28 3150 ++1 damage (this adds +1 base die of damage) (++28 dmg)
29 3300 ++1 damage (this adds +1 base die of damage) (++29 dmg)
30 3450 ++1 damage (this adds +1 base die of damage) (++30 dmg)
31 3600 ++1 damage (this adds +1 base die of damage) (++31 dmg)
32 3750 ++1 damage (this adds +1 base die of damage) (++32 dmg)
33 3900 ++1 damage (this adds +1 base die of damage) (++33 dmg)
34 4050 ++1 damage (this adds +1 base die of damage) (++34 dmg)
35 4200 ++1 damage (this adds +1 base die of damage) (++35 dmg)
36 4350 ++1 damage (this adds +1 base die of damage) (++36 dmg)
Alternate Effect Alt Total
x1.1 damage (x1.1)
x1.1 damage (x1.2)
x1.1 damage (x1.3)
x1.1 damage (x1.4)
x1.1 damage (x1.5)
x1.1 damage (x1.6)
x1.1 damage (x1.7)
x1.1 damage (x1.8)
x1.1 damage (x1.9)
x1.1 damage (x2)
x1.1 damage (x2.1)
x1.1 damage (x2.2)
x1.1 damage (x2.3)
x1.1 damage (x2.4)
x1.1 damage (x2.5)
x1.1 damage (x2.6)
x1.1 damage (x2.7)
x1.1 damage (x2.8)
x1.1 damage (x2.9)
x1.1 damage (x3)
x1.1 damage (x3.1)
x1.1 damage (x3.2)
x1.1 damage (x3.3)
x1.1 damage (x3.4)
x1.1 damage (x3.5)
x1.1 damage (x3.6)
x1.1 damage (x3.7)
x1.1 damage (x3.8)
x1.1 damage (x3.9)
x1.1 damage (x4)
x1.1 damage (x4.1)
x1.1 damage (x4.2)
x1.1 damage (x4.3)
x1.1 damage (x4.4)
x1.1 damage (x4.5)
x1.1 damage (x4.6)

[PC10] Mini-Classes Group


True Saves

Level KXP Effect Total
1 2 ++1 saves (++1 saves)
2 4 ++1 saves (++2 saves)
3 8 ++1 saves (++3 saves)
4 16 ++1 saves (++4 saves)
5 32 ++1 saves (++5 saves)
6 64 ++1 saves (++6 saves)
7 128 ++1 saves (++7 saves)
8 256 ++1 saves (++8 saves)
9 400 ++1 saves (++9 saves)
10 600 ++1 saves (++10 saves)
11 800 ++1 saves (++11 saves)
12 1000 ++1 saves (++12 saves)
13 1200 ++1 saves (++13 saves)
14 1400 ++1 saves (++14 saves)
15 1600 ++1 saves (++15 saves)
16 1800 ++1 saves (++16 saves)
17 2000 ++1 saves (++17 saves)
18 2200 ++1 saves (++18 saves)
19 2400 ++1 saves (++19 saves)
20 2600 ++1 saves (++20 saves)
21 2800 ++1 saves (++21 saves)
22 3000 ++1 saves (++22 saves)
23 3200 ++1 saves (++23 saves)
24 3400 ++1 saves (++24 saves)
25 3600 ++1 saves (++25 saves)
26 3800 ++1 saves (++26 saves)
27 4000 ++1 saves (++27 saves)
28 4200 ++1 saves (++28 saves)
29 4400 ++1 saves (++29 saves)
30 4600 ++1 saves (++30 saves)
31 4800 ++1 saves (++31 saves)
32 5000 ++1 saves (++32 saves)
33 5200 ++1 saves (++33 saves)
34 5400 ++1 saves (++34 saves)
35 5600 ++1 saves (++35 saves)
36 5800 ++1 saves (++36 saves)
Alternate Effect Alt Total
x1.1 saves bonus (x1.1)
x1.1 saves bonus (x1.2)
x1.1 saves bonus (x1.3)
x1.1 saves bonus (x1.4)
x1.1 saves bonus (x1.5)
x1.1 saves bonus (x1.6)
x1.1 saves bonus (x1.7)
x1.1 saves bonus (x1.8)
x1.1 saves bonus (x1.9)
x1.1 saves bonus (x2)
x1.1 saves bonus (x2.1)
x1.1 saves bonus (x2.2)
x1.1 saves bonus (x2.3)
x1.1 saves bonus (x2.4)
x1.1 saves bonus (x2.5)
x1.1 saves bonus (x2.6)
x1.1 saves bonus (x2.7)
x1.1 saves bonus (x2.8)
x1.1 saves bonus (x2.9)
x1.1 saves bonus (x3)
x1.1 saves bonus (x3.1)
x1.1 saves bonus (x3.2)
x1.1 saves bonus (x3.3)
x1.1 saves bonus (x3.4)
x1.1 saves bonus (x3.5)
x1.1 saves bonus (x3.6)
x1.1 saves bonus (x3.7)
x1.1 saves bonus (x3.8)
x1.1 saves bonus (x3.9)
x1.1 saves bonus (x4)
x1.1 saves bonus (x4.1)
x1.1 saves bonus (x4.2)
x1.1 saves bonus (x4.3)
x1.1 saves bonus (x4.4)
x1.1 saves bonus (x4.5)
x1.1 saves bonus (x4.6)
 
The alternate version multiplies your total save bonus by 1.1 per level. It does not affect the d20 roll. It affects each save category separately.
Example: You have a total PPD save bonus of +10 and have a 8th level True Saves Mini-Class. Your PPD save bonus is +18 (10*1.8).

[PC10] Mini-Classes Group


True To Hit

Level KXP Effect Total
1 2 ++1 to hit (++1 to hit)
2 4 ++1 to hit (++2 to hit)
3 8 ++1 to hit (++3 to hit)
4 16 ++1 to hit (++4 to hit)
5 32 ++1 to hit (++5 to hit)
6 64 ++1 to hit (++6 to hit)
7 128 ++1 to hit (++7 to hit)
8 256 ++1 to hit (++8 to hit)
9 400 ++1 to hit (++9 to hit)
10 600 ++1 to hit (++10 to hit)
11 800 ++1 to hit (++11 to hit)
12 1000 ++1 to hit (++12 to hit)
13 1200 ++1 to hit (++13 to hit)
14 1400 ++1 to hit (++14 to hit)
15 1600 ++1 to hit (++15 to hit)
16 1800 ++1 to hit (++16 to hit)
17 2000 ++1 to hit (++17 to hit)
18 2200 ++1 to hit (++18 to hit)
19 2400 ++1 to hit (++19 to hit)
20 2600 ++1 to hit (++20 to hit)
21 2800 ++1 to hit (++21 to hit)
22 3000 ++1 to hit (++22 to hit)
23 3200 ++1 to hit (++23 to hit)
24 3400 ++1 to hit (++24 to hit)
25 3600 ++1 to hit (++25 to hit)
26 3800 ++1 to hit (++26 to hit)
27 4000 ++1 to hit (++27 to hit)
28 4200 ++1 to hit (++28 to hit)
29 4400 ++1 to hit (++29 to hit)
30 4600 ++1 to hit (++30 to hit)
31 4800 ++1 to hit (++31 to hit)
32 5000 ++1 to hit (++32 to hit)
33 5200 ++1 to hit (++33 to hit)
34 5400 ++1 to hit (++34 to hit)
35 5600 ++1 to hit (++35 to hit)
36 5800 ++1 to hit (++36 to hit)
Alternate Effect Alt Total
x1.1 to hit bonus (x1.1)
x1.1 to hit bonus (x1.2)
x1.1 to hit bonus (x1.3)
x1.1 to hit bonus (x1.4)
x1.1 to hit bonus (x1.5)
x1.1 to hit bonus (x1.6)
x1.1 to hit bonus (x1.7)
x1.1 to hit bonus (x1.8)
x1.1 to hit bonus (x1.9)
x1.1 to hit bonus (x2)
x1.1 to hit bonus (x2.1)
x1.1 to hit bonus (x2.2)
x1.1 to hit bonus (x2.3)
x1.1 to hit bonus (x2.4)
x1.1 to hit bonus (x2.5)
x1.1 to hit bonus (x2.6)
x1.1 to hit bonus (x2.7)
x1.1 to hit bonus (x2.8)
x1.1 to hit bonus (x2.9)
x1.1 to hit bonus (x3)
x1.1 to hit bonus (x3.1)
x1.1 to hit bonus (x3.2)
x1.1 to hit bonus (x3.3)
x1.1 to hit bonus (x3.4)
x1.1 to hit bonus (x3.5)
x1.1 to hit bonus (x3.6)
x1.1 to hit bonus (x3.7)
x1.1 to hit bonus (x3.8)
x1.1 to hit bonus (x3.9)
x1.1 to hit bonus (x4)
x1.1 to hit bonus (x4.1)
x1.1 to hit bonus (x4.2)
x1.1 to hit bonus (x4.3)
x1.1 to hit bonus (x4.4)
x1.1 to hit bonus (x4.5)
x1.1 to hit bonus (x4.6)
 
The alternate version multiplies your total to hit bonus by 1.1 per level. It does not affect the d20 roll.
Example: You have a total to hit bonus of +40 and have a 5th level True To Hit Mini-Class. Your to hit bonus is +60 (40*1.5).

[PC10] Mini-Classes Group


True To Hit/Save Penalty

Level KXP Effect Total
1 20 Everyone has --1 TH vs. you (1)
2 40 Everyone has --1 TH vs. you (2)
3 80 Everyone has --1 TH vs. you (3)
4 160 Everyone has --1 TH vs. you (4)
5 320 Everyone has --1 TH vs. you (5)
6 640 Everyone has --1 TH vs. you (6)
7 1000 Everyone has --1 TH vs. you (7)
8 1500 Everyone has --1 TH vs. you (8)
9 2000 Everyone has --1 TH vs. you (9)
10 2500 Everyone has --1 TH vs. you (10)
11 3000 Everyone has --1 TH vs. you (11)
12 3500 Everyone has --1 TH vs. you (12)
13 4000 Everyone has --1 TH vs. you (13)
14 4500 Everyone has --1 TH vs. you (14)
15 5000 Everyone has --1 TH vs. you (15)
16 5500 Everyone has --1 TH vs. you (16)
17 6000 Everyone has --1 TH vs. you (17)
18 6500 Everyone has --1 TH vs. you (18)
19 7000 Everyone has --1 TH vs. you (19)
20 7500 Everyone has --1 TH vs. you (20)
21 8000 Everyone has --1 TH vs. you (21)
22 8500 Everyone has --1 TH vs. you (22)
23 9000 Everyone has --1 TH vs. you (23)
24 9500 Everyone has --1 TH vs. you (24)
25 10000 Everyone has --1 TH vs. you (25)
26 10500 Everyone has --1 TH vs. you (26)
27 11000 Everyone has --1 TH vs. you (27)
28 11500 Everyone has --1 TH vs. you (28)
29 12000 Everyone has --1 TH vs. you (29)
30 12500 Everyone has --1 TH vs. you (30)
31 13000 Everyone has --1 TH vs. you (31)
32 13500 Everyone has --1 TH vs. you (32)
33 14000 Everyone has --1 TH vs. you (33)
34 14500 Everyone has --1 TH vs. you (34)
35 15000 Everyone has --1 TH vs. you (35)
36 15500 Everyone has --1 TH vs. you (36)
Alternate Effect Alt Total
Everyone has --1 saves vs. your effects (1)
Everyone has --1 saves vs. your effects (2)
Everyone has --1 saves vs. your effects (3)
Everyone has --1 saves vs. your effects (4)
Everyone has --1 saves vs. your effects (5)
Everyone has --1 saves vs. your effects (6)
Everyone has --1 saves vs. your effects (7)
Everyone has --1 saves vs. your effects (8)
Everyone has --1 saves vs. your effects (9)
Everyone has --1 saves vs. your effects (10)
Everyone has --1 saves vs. your effects (11)
Everyone has --1 saves vs. your effects (12)
Everyone has --1 saves vs. your effects (13)
Everyone has --1 saves vs. your effects (14)
Everyone has --1 saves vs. your effects (15)
Everyone has --1 saves vs. your effects (16)
Everyone has --1 saves vs. your effects (17)
Everyone has --1 saves vs. your effects (18)
Everyone has --1 saves vs. your effects (19)
Everyone has --1 saves vs. your effects (20)
Everyone has --1 saves vs. your effects (21)
Everyone has --1 saves vs. your effects (22)
Everyone has --1 saves vs. your effects (23)
Everyone has --1 saves vs. your effects (24)
Everyone has --1 saves vs. your effects (25)
Everyone has --1 saves vs. your effects (26)
Everyone has --1 saves vs. your effects (27)
Everyone has --1 saves vs. your effects (28)
Everyone has --1 saves vs. your effects (29)
Everyone has --1 saves vs. your effects (30)
Everyone has --1 saves vs. your effects (31)
Everyone has --1 saves vs. your effects (32)
Everyone has --1 saves vs. your effects (33)
Everyone has --1 saves vs. your effects (34)
Everyone has --1 saves vs. your effects (35)
Everyone has --1 saves vs. your effects (36)
 
--1 TH or --1 saves means to shift the natural die roll by 1. This means a 20 is no longer an automatic success, and automatic failures occur more often.

[PC10] Mini-Classes Group


True Turning/Omens

Level KXP Effect Total
1 0.75 ++1 to d20 and +1d12 effect with Turning (1)
2 1.5 ++1 to d20 and +1d12 effect with Turning (2)
3 3 ++1 to d20 and +1d12 effect with Turning (3)
4 6 ++1 to d20 and +1d12 effect with Turning (4)
5 12 ++1 to d20 and +1d12 effect with Turning (5)
6 24 ++1 to d20 and +1d12 effect with Turning (6)
7 48 ++1 to d20 and +1d12 effect with Turning (7)
8 75 ++1 to d20 and +1d12 effect with Turning (8)
9 112.5 ++1 to d20 and +1d12 effect with Turning (9)
10 150 ++1 to d20 and +1d12 effect with Turning (10)
11 187.5 ++1 to d20 and +1d12 effect with Turning (11)
12 225 ++1 to d20 and +1d12 effect with Turning (12)
13 262.5 ++1 to d20 and +1d12 effect with Turning (13)
14 300 ++1 to d20 and +1d12 effect with Turning (14)
15 337.5 ++1 to d20 and +1d12 effect with Turning (15)
16 375 ++1 to d20 and +1d12 effect with Turning (16)
17 412.5 ++1 to d20 and +1d12 effect with Turning (17)
18 450 ++1 to d20 and +1d12 effect with Turning (18)
19 487.5 ++1 to d20 and +1d12 effect with Turning (19)
20 525 ++1 to d20 and +1d12 effect with Turning (20)
21 562.5 ++1 to d20 and +1d12 effect with Turning (21)
22 600 ++1 to d20 and +1d12 effect with Turning (22)
23 637.5 ++1 to d20 and +1d12 effect with Turning (23)
24 675 ++1 to d20 and +1d12 effect with Turning (24)
25 712.5 ++1 to d20 and +1d12 effect with Turning (25)
26 750 ++1 to d20 and +1d12 effect with Turning (26)
27 787.5 ++1 to d20 and +1d12 effect with Turning (27)
28 825 ++1 to d20 and +1d12 effect with Turning (28)
29 862.5 ++1 to d20 and +1d12 effect with Turning (29)
30 900 ++1 to d20 and +1d12 effect with Turning (30)
31 937.5 ++1 to d20 and +1d12 effect with Turning (31)
32 975 ++1 to d20 and +1d12 effect with Turning (32)
33 1012.5 ++1 to d20 and +1d12 effect with Turning (33)
34 1050 ++1 to d20 and +1d12 effect with Turning (34)
35 1087.5 ++1 to d20 and +1d12 effect with Turning (35)
36 1125 ++1 to d20 and +1d12 effect with Turning (36)
Alternate Effect Alt Total
+1 LVL with Omens (1)
+1 LVL with Omens (2)
+1 LVL with Omens (3)
+1 LVL with Omens (4)
+1 LVL with Omens (5)
+1 LVL with Omens (6)
+1 LVL with Omens (7)
+1 LVL with Omens (8)
+1 LVL with Omens (9)
+1 LVL with Omens (10)
+1 LVL with Omens (11)
+1 LVL with Omens (12)
+1 LVL with Omens (13)
+1 LVL with Omens (14)
+1 LVL with Omens (15)
+1 LVL with Omens (16)
+1 LVL with Omens (17)
+1 LVL with Omens (18)
+1 LVL with Omens (19)
+1 LVL with Omens (20)
+1 LVL with Omens (21)
+1 LVL with Omens (22)
+1 LVL with Omens (23)
+1 LVL with Omens (24)
+1 LVL with Omens (25)
+1 LVL with Omens (26)
+1 LVL with Omens (27)
+1 LVL with Omens (28)
+1 LVL with Omens (29)
+1 LVL with Omens (30)
+1 LVL with Omens (31)
+1 LVL with Omens (32)
+1 LVL with Omens (33)
+1 LVL with Omens (34)
+1 LVL with Omens (35)
+1 LVL with Omens (36)
 
The ++1 to the d20 is a natural shift. Each "-" beyond 20 on the Turn Undead Table is +1, so if "Lich" is the fourth dash down from 20 for you, you need a 24 to turn Liches.
The +1d12 effect means to add another 1d12 to the number of undead turned per level. You can lose a 1d12 die to affect an extra group; distribute the dice among the groups (e.g. if you have 5d12 of turning, you can turn 1 group at 1d12, 2 groups at 2d12 [5-1=4 dice], or 3 groups at 1d12 [5-2=3 dice]).

[PC10] Mini-Classes Group


Turn Undead

Level KXP Effect Total
1 0.3 Turn Undead at CL=1 (or +1 to existing CL) (+1)
2 0.6 Turn Undead at CL=2 (or +1 to existing CL) (+2)
3 1.2 Turn Undead at CL=3 (or +1 to existing CL) (+3)
4 2.4 Turn Undead at CL=4 (or +1 to existing CL) (+4)
5 4.8 Turn Undead at CL=5 (or +1 to existing CL) (+5)
6 9.6 Turn Undead at CL=6 (or +1 to existing CL) (+6)
7 19.2 Turn Undead at CL=7 (or +1 to existing CL) (+7)
8 38.4 Turn Undead at CL=8 (or +1 to existing CL) (+8)
9 60 Turn Undead at CL=9 (or +1 to existing CL) (+9)
10 90 Turn Undead at CL=10 (or +1 to existing CL) (+10)
11 120 Turn Undead at CL=11 (or +1 to existing CL) (+11)
12 150 Turn Undead at CL=12 (or +1 to existing CL) (+12)
13 180 Turn Undead at CL=13 (or +1 to existing CL) (+13)
14 210 Turn Undead at CL=14 (or +1 to existing CL) (+14)
15 240 Turn Undead at CL=15 (or +1 to existing CL) (+15)
16 270 Turn Undead at CL=16 (or +1 to existing CL) (+16)
17 300 Turn Undead at CL=17 (or +1 to existing CL) (+17)
18 330 Turn Undead at CL=18 (or +1 to existing CL) (+18)
19 360 Turn Undead at CL=19 (or +1 to existing CL) (+19)
20 390 Turn Undead at CL=20 (or +1 to existing CL) (+20)
21 420 Turn Undead at CL=21 (or +1 to existing CL) (+21)
22 450 Turn Undead at CL=22 (or +1 to existing CL) (+22)
23 480 Turn Undead at CL=23 (or +1 to existing CL) (+23)
24 510 Turn Undead at CL=24 (or +1 to existing CL) (+24)
25 540 Turn Undead at CL=25 (or +1 to existing CL) (+25)
26 570 Turn Undead at CL=26 (or +1 to existing CL) (+26)
27 600 Turn Undead at CL=27 (or +1 to existing CL) (+27)
28 630 Turn Undead at CL=28 (or +1 to existing CL) (+28)
29 660 Turn Undead at CL=29 (or +1 to existing CL) (+29)
30 690 Turn Undead at CL=30 (or +1 to existing CL) (+30)
31 720 Turn Undead at CL=31 (or +1 to existing CL) (+31)
32 750 Turn Undead at CL=32 (or +1 to existing CL) (+32)
33 780 Turn Undead at CL=33 (or +1 to existing CL) (+33)
34 810 Turn Undead at CL=34 (or +1 to existing CL) (+34)
35 840 Turn Undead at CL=35 (or +1 to existing CL) (+35)
36 870 Turn Undead at CL=36 (or +1 to existing CL) (+36)
Alternate Effect Alt Total
+1 to d20 & d12 rolls for Turn Undead (+1)
+1 to d20 & d12 rolls for Turn Undead (+2)
+1 to d20 & d12 rolls for Turn Undead (+3)
+1 to d20 & d12 rolls for Turn Undead (+4)
+1 to d20 & d12 rolls for Turn Undead (+5)
+1 to d20 & d12 rolls for Turn Undead (+6)
+1 to d20 & d12 rolls for Turn Undead (+7)
+1 to d20 & d12 rolls for Turn Undead (+8)
+1 to d20 & d12 rolls for Turn Undead (+9)
+1 to d20 & d12 rolls for Turn Undead (+10)
+1 to d20 & d12 rolls for Turn Undead (+11)
+1 to d20 & d12 rolls for Turn Undead (+12)
+1 to d20 & d12 rolls for Turn Undead (+13)
+1 to d20 & d12 rolls for Turn Undead (+14)
+1 to d20 & d12 rolls for Turn Undead (+15)
+1 to d20 & d12 rolls for Turn Undead (+16)
+1 to d20 & d12 rolls for Turn Undead (+17)
+1 to d20 & d12 rolls for Turn Undead (+18)
+1 to d20 & d12 rolls for Turn Undead (+19)
+1 to d20 & d12 rolls for Turn Undead (+20)
+1 to d20 & d12 rolls for Turn Undead (+21)
+1 to d20 & d12 rolls for Turn Undead (+22)
+1 to d20 & d12 rolls for Turn Undead (+23)
+1 to d20 & d12 rolls for Turn Undead (+24)
+1 to d20 & d12 rolls for Turn Undead (+25)
+1 to d20 & d12 rolls for Turn Undead (+26)
+1 to d20 & d12 rolls for Turn Undead (+27)
+1 to d20 & d12 rolls for Turn Undead (+28)
+1 to d20 & d12 rolls for Turn Undead (+29)
+1 to d20 & d12 rolls for Turn Undead (+30)
+1 to d20 & d12 rolls for Turn Undead (+31)
+1 to d20 & d12 rolls for Turn Undead (+32)
+1 to d20 & d12 rolls for Turn Undead (+33)
+1 to d20 & d12 rolls for Turn Undead (+34)
+1 to d20 & d12 rolls for Turn Undead (+35)
+1 to d20 & d12 rolls for Turn Undead (+36)

[PC10] Mini-Classes Group


Warrior Picks

Level KXP
1 2
2 4
3 8
4 16
5 32
6 64
7 128
8 256
9 400
10 500
11 600
12 700
13 800
14 900
15 1000
16 1100
17 1200
18 1300
19 1400
20 1500
21 1600
22 1700
23 1800
24 1900
25 2000
26 2100
27 2200
28 2300
29 2400
30 2500
31 2600
32 2700
33 2800
34 2900
35 3000
36 3100
Gets one pick per level:
# picks Ability
1 #Attacks = level if creatures being fought are less than LVL HD
1 +1 to # of attacks with all attack forms (weapon, natural, etc.)
1 +LVL damage
1 +LVL TH or dmg vs. a creature type
1 +LVL*3" bonus to movement rate
1 Add d+LVL to the damage dice with one weapon type
1 Backstab = x(LVL+2)/2
1 Exceptional stat bonus
1 Leave no footprints, actually 1 inch above ground when walking, immune pits/slides/etc.
1 LVL slots each in Direction Sense, Tracking, Survival
1 Nonmagical weapons and armor are at half monetary cost for you
1 Specialization, Weapon
1 Warrior # Attacks
1 x2 Str bonus instead of x3/2 when wielding weapon 2-handed
2 +LVL to hit
2 +LVL weapon proficiencies
2 +LVL*100 item XP in Weapon flags per day
2 Aura of Protection (as per Paladin)
2 Bind wounds is LVL hp (can’t bind an already bound wound)
2 Can affect creatures that require a +LVL-1 weapon to hit
2 Considered 1 size larger for what size weapons you can wield
2 Get +LVL melee TH & dmg vs. a target for every other person also meleeing that target
2 Lay on Hands (as Paladin or Monk)
2 Magical weapons and armor (including individual flags) are at half cost for you
2 Subtract 1 from what you need to roll to autohit target
2 Weapon Specialization, #Att as Barbarian
3 Barbarian1 Constitution bonus
3 Barbarian1 Dexterity bonus
3 True Point Blank as per Arch-Archer
4 +1 Feat per level
4 Barbarian1 Strength bonus
5 +1 Henchmen or Mount slot
5 Species Enemy every level as per Strider
5 Swashbuckler #Att =(LVL+2)/2 melee only
6 Extra-Bar stat bonus

[PC10] Mini-Classes Group


Warrior/Rogue Spell Progression

Level KXP Normal Effect War/Rog
123 456
1 0.8 CL=(1 or HNCL); know 1 school 1-- ---
2 1.6 CL=(2 or HNCL); know 2 schools 2-- ---
3 3.2 CL=(3 or HNCL); know 3 schools 21- ---
4 6.4 CL=(4 or HNCL); know 4 schools 32- ---
5 12.8 CL=(5 or HNCL); know 5 schools 421 ---
6 25.6 CL=(6 or HNCL); know 6 schools 422 ---
7 51.2 CL=(7 or HNCL); know 7 schools 432 1--
8 102.4 CL=(8 or HNCL); know 8 schools 433 2--
9 160 CL=(9 or HNCL); know 9 schools 433 21-
10 240 CL=(10 or HNCL); know 10 schools 443 22-
11 320 CL=(11 or HNCL); know 11 schools 444 33-
12 400 CL=(12 or HNCL); know 12 schools 444 441
13 480 CL=(13 or HNCL); know 13 schools 555 442
14 560 CL=(14 or HNCL); know 14 schools 555 443
15 640 CL=(15 or HNCL); know 15 schools 555 544
16 720 CL=(16 or HNCL); know 16 schools 555 555
17 800 CL=(17 or HNCL); know 17 schools 665 555
18 880 CL=(18 or HNCL); know 18 schools 666 655
19 960 CL=(19 or HNCL); know 19 schools 666 666
20 1040 CL=(20 or HNCL); know 20 schools 776 666
21 1120 CL=(21 or HNCL); know 21 schools 777 766
22 1200 CL=(22 or HNCL); know 22 schools 777 777
23 1280 CL=(23 or HNCL); know 23 schools 887 777
24 1360 CL=(24 or HNCL); know 24 schools 888 877
25 1440 CL=(25 or HNCL); know 25 schools 888 888
26 1520 CL=(26 or HNCL); know 26 schools 998 888
27 1600 CL=(27 or HNCL); know 27 schools 999 988
28 1680 CL=(28 or HNCL); know 28 schools 999 999
29 1760 CL=(29 or HNCL); know 29 schools AA9 999
30 1840 CL=(30 or HNCL); know 30 schools AAA A99
31 1920 CL=(31 or HNCL); know 31 schools AAA AAA
32 2000 CL=(32 or HNCL); know 32 schools BBA AAA
33 2080 CL=(33 or HNCL); know 33 schools BBB BAA
34 2160 CL=(34 or HNCL); know 34 schools BBB BBB
35 2240 CL=(35 or HNCL); know 35 schools CCB BBB
36 2320 CL=(36 or HNCL); know 36 schools CCC CBB
Alternate
123 456 7
1-- --- -
-1- --- -
-2- --- -
1-1 --- -
2-2 --- -
21- 1-- -
22- 2-- -
221 -1- -
322 -2- -
322 1-1 -
332 2-2 -
332 21- 1
333 22- 2
433 321 2
443 332 2
444 333 3
444 433 3
444 443 3
444 444 3
444 444 4
544 444 4
554 444 4
555 444 4
555 544 4
555 554 4
555 555 4
555 555 5
655 555 5
665 555 5
666 555 5
666 655 5
666 665 5
666 666 5
666 666 6
766 666 6
776 666 6
This class can cast both Warrior and Rogue spells. You pick one school per level.

[PC10] Mini-Classes Group


Weapon Specialization

Level KXP Normal Effect Total
1 1.5 Weapon Spec, +3 half plusses (+3)
2 3 Weapon Spec, +3 half plusses (+6)
3 6 Weapon Spec, +3 half plusses (+9)
4 12 Weapon Spec, +3 half plusses (+12)
5 24 Weapon Spec, +3 half plusses (+15)
6 48 Weapon Spec, +3 half plusses (+18)
7 96 Weapon Spec, +3 half plusses (+21)
8 192 Weapon Spec, +3 half plusses (+24)
9 300 Weapon Spec, +3 half plusses (+27)
10 450 Weapon Spec, +3 half plusses (+30)
11 600 Weapon Spec, +3 half plusses (+33)
12 750 Weapon Spec, +3 half plusses (+36)
13 900 Weapon Spec, +3 half plusses (+39)
14 1050 Weapon Spec, +3 half plusses (+42)
15 1200 Weapon Spec, +3 half plusses (+45)
16 1350 Weapon Spec, +3 half plusses (+48)
17 1500 Weapon Spec, +3 half plusses (+51)
18 1650 Weapon Spec, +3 half plusses (+54)
19 1800 Weapon Spec, +3 half plusses (+57)
20 1950 Weapon Spec, +3 half plusses (+60)
21 2100 Weapon Spec, +3 half plusses (+63)
22 2250 Weapon Spec, +3 half plusses (+66)
23 2400 Weapon Spec, +3 half plusses (+69)
24 2550 Weapon Spec, +3 half plusses (+72)
25 2700 Weapon Spec, +3 half plusses (+75)
26 2850 Weapon Spec, +3 half plusses (+78)
27 3000 Weapon Spec, +3 half plusses (+81)
28 3150 Weapon Spec, +3 half plusses (+84)
29 3300 Weapon Spec, +3 half plusses (+87)
30 3450 Weapon Spec, +3 half plusses (+90)
31 3600 Weapon Spec, +3 half plusses (+93)
32 3750 Weapon Spec, +3 half plusses (+96)
33 3900 Weapon Spec, +3 half plusses (+99)
34 4050 Weapon Spec, +3 half plusses (+102)
35 4200 Weapon Spec, +3 half plusses (+105)
36 4350 Weapon Spec, +3 half plusses (+108)
Alternate Effect
#Att w/ Wpn Spec is 3/2
#Att w/ Wpn Spec is 3/2
#Att w/ Wpn Spec is 3/2
#Att w/ Wpn Spec is 3/2
#Att w/ Wpn Spec is 2/1
#Att w/ Wpn Spec is 2/1
#Att w/ Wpn Spec is 2/1
#Att w/ Wpn Spec is 2/1
#Att w/ Wpn Spec is 5/2
#Att w/ Wpn Spec is 5/2
#Att w/ Wpn Spec is 5/2
#Att w/ Wpn Spec is 5/2
#Att w/ Wpn Spec is 3/1
#Att w/ Wpn Spec is 3/1
#Att w/ Wpn Spec is 3/1
#Att w/ Wpn Spec is 3/1
#Att w/ Wpn Spec is 7/2
#Att w/ Wpn Spec is 7/2
#Att w/ Wpn Spec is 7/2
#Att w/ Wpn Spec is 7/2
#Att w/ Wpn Spec is 4/1
#Att w/ Wpn Spec is 4/1
#Att w/ Wpn Spec is 4/1
#Att w/ Wpn Spec is 4/1
#Att w/ Wpn Spec is 9/2
#Att w/ Wpn Spec is 9/2
#Att w/ Wpn Spec is 9/2
#Att w/ Wpn Spec is 9/2
#Att w/ Wpn Spec is 5/1
#Att w/ Wpn Spec is 5/1
#Att w/ Wpn Spec is 5/1
#Att w/ Wpn Spec is 5/1
#Att w/ Wpn Spec is 11/2
#Att w/ Wpn Spec is 11/2
#Att w/ Wpn Spec is 11/2
#Att w/ Wpn Spec is 11/2
 
The Normal version gives #Att for specialization using Non-War column.
Alternate version:
Bow number of attacks is (amount given)+1/2
Dagger number of attacks is (amount given)*2
Dart number of attacks is (amount given)*2+1
Small Shuriken number of attacks is (amount given)*2+2

[PC10] Mini-Classes Group


Wear Locations / Limbs

Level KXP Normal Effect Total
1 3 +1 wear location (+1)
2 6 +1 wear location (+2)
3 12 +1 wear location (+3)
4 24 +1 wear location (+4)
5 48 +1 wear location (+5)
6 96 +1 wear location (+6)
7 192 +1 wear location (+7)
8 384 +1 wear location (+8)
9 600 +1 wear location (+9)
10 900 +1 wear location (+10)
11 1200 +1 wear location (+11)
12 1500 +1 wear location (+12)
13 1800 +1 wear location (+13)
14 2100 +1 wear location (+14)
15 2400 +1 wear location (+15)
16 2700 +1 wear location (+16)
17 3000 +1 wear location (+17)
18 3300 +1 wear location (+18)
19 3600 +1 wear location (+19)
20 3900 +1 wear location (+20)
21 4200 +1 wear location (+21)
22 4500 +1 wear location (+22)
23 4800 +1 wear location (+23)
24 5100 +1 wear location (+24)
25 5400 +1 wear location (+25)
26 5700 +1 wear location (+26)
27 6000 +1 wear location (+27)
28 6300 +1 wear location (+28)
29 6600 +1 wear location (+29)
30 6900 +1 wear location (+30)
31 7200 +1 wear location (+31)
32 7500 +1 wear location (+32)
33 7800 +1 wear location (+33)
34 8100 +1 wear location (+34)
35 8400 +1 wear location (+35)
36 8700 +1 wear location (+36)
Alternate Effect Alt Total
+1 tentacle (+1)
+1 tentacle (+2)
+1 tentacle (+3)
+1 tentacle (+4)
+1 tentacle (+5)
+1 tentacle (+6)
+1 tentacle (+7)
+1 tentacle (+8)
+1 tentacle (+9)
+1 tentacle (+10)
+1 tentacle (+11)
+1 tentacle (+12)
+1 tentacle (+13)
+1 tentacle (+14)
+1 tentacle (+15)
+1 tentacle (+16)
+1 tentacle (+17)
+1 tentacle (+18)
+1 tentacle (+19)
+1 tentacle (+20)
+1 tentacle (+21)
+1 tentacle (+22)
+1 tentacle (+23)
+1 tentacle (+24)
+1 tentacle (+25)
+1 tentacle (+26)
+1 tentacle (+27)
+1 tentacle (+28)
+1 tentacle (+29)
+1 tentacle (+30)
+1 tentacle (+31)
+1 tentacle (+32)
+1 tentacle (+33)
+1 tentacle (+34)
+1 tentacle (+35)
+1 tentacle (+36)
Normal (Wear Locations): You can wear an extra of the same item type per level (for example, you could wear 2 helmets instead of 1 at level 1).
These locations cost 1 each: Belt, Boots, Buckler, Finger (Ring), Gauntlets, Girdle, Gloves, Helmet/Hat/Beanie, Ioun Stone
These locations cost 2 each: Face/Mask, Glasses/Goggles, Shield
These locations cost 4 each: Body Armor, Weapon (for weapons keep track of Str requirements!)
Alternate (Limbs): Each level you get 1 tentacle. You may trade them in for another type:
These limbs cost 1 tentacle: Antenna, Hand (splitting the Str with another hand in same arm), Horn (1d2 dmg), Leg (with a Foot), Tail (1d2 dmg)
These limbs cost 2 tentacles: Arm (with a Hand), Brain (immune Brain Drawn Forth unless lose all of them), Eye, Heart
These limbs cost 4 tentacles: Head, Torso
All the extra limbs from this class are in the same "group" of limbs. You may start a new group by losing a tentacle.

[PC10] Mini-Classes Group


Wis

Level KXP Effect Total
1 2 +2 set Wis; +2 Personality * (+2; +2)
2 4 +2 set Wis; +2 Personality * (+4; +4)
3 8 +2 set Wis; +2 Personality * (+6; +6)
4 16 +2 set Wis; +2 Personality * (+8; +8)
5 32 +2 set Wis; +2 Personality * (+10; +10)
6 64 +2 set Wis; +2 Personality * (+12; +12)
7 128 +2 set Wis; +2 Personality * (+14; +14)
8 200 +2 set Wis; +2 Personality * (+16; +16)
9 300 +2 set Wis; +2 Personality * (+18; +18)
10 400 +2 set Wis; +2 Personality * (+20; +20)
11 500 +2 set Wis; +2 Personality * (+22; +22)
12 600 +2 set Wis; +2 Personality * (+24; +24)
13 700 +2 set Wis; +2 Personality * (+26; +26)
14 800 +2 set Wis; +2 Personality * (+28; +28)
15 900 +2 set Wis; +2 Personality * (+30; +30)
16 1000 +2 set Wis; +2 Personality * (+32; +32)
17 1100 +2 set Wis; +2 Personality * (+34; +34)
18 1200 +2 set Wis; +2 Personality * (+36; +36)
19 1300 +2 set Wis; +2 Personality * (+38; +38)
20 1400 +2 set Wis; +2 Personality * (+40; +40)
21 1500 +2 set Wis; +2 Personality * (+42; +42)
22 1600 +2 set Wis; +2 Personality * (+44; +44)
23 1700 +2 set Wis; +2 Personality * (+46; +46)
24 1800 +2 set Wis; +2 Personality * (+48; +48)
25 1900 +2 set Wis; +2 Personality * (+50; +50)
26 2000 +2 set Wis; +2 Personality * (+52; +52)
27 2100 +2 set Wis; +2 Personality * (+54; +54)
28 2200 +2 set Wis; +2 Personality * (+56; +56)
29 2300 +2 set Wis; +2 Personality * (+58; +58)
30 2400 +2 set Wis; +2 Personality * (+60; +60)
31 2500 +2 set Wis; +2 Personality * (+62; +62)
32 2600 +2 set Wis; +2 Personality * (+64; +64)
33 2700 +2 set Wis; +2 Personality * (+66; +66)
34 2800 +2 set Wis; +2 Personality * (+68; +68)
35 2900 +2 set Wis; +2 Personality * (+70; +70)
36 3000 +2 set Wis; +2 Personality * (+72; +72)
Alt1 Effect Alt2 Effect Alt Total
+4 set Intuition (prog. bonus) +4 set Reason (Will saves); * (+4)
+4 set Intuition (prog. bonus) +4 set Reason (Will saves); * (+8)
+4 set Intuition (prog. bonus) +4 set Reason (Will saves); * (+12)
+4 set Intuition (prog. bonus) +4 set Reason (Will saves); * (+16)
+4 set Intuition (prog. bonus) +4 set Reason (Will saves); * (+20)
+4 set Intuition (prog. bonus) +4 set Reason (Will saves); * (+24)
+4 set Intuition (prog. bonus) +4 set Reason (Will saves); * (+28)
+4 set Intuition (prog. bonus) +4 set Reason (Will saves); * (+32)
+4 set Intuition (prog. bonus) +4 set Reason (Will saves); * (+36)
+4 set Intuition (prog. bonus) +4 set Reason (Will saves); * (+40)
+4 set Intuition (prog. bonus) +4 set Reason (Will saves); * (+44)
+4 set Intuition (prog. bonus) +4 set Reason (Will saves); * (+48)
+4 set Intuition (prog. bonus) +4 set Reason (Will saves); * (+52)
+4 set Intuition (prog. bonus) +4 set Reason (Will saves); * (+56)
+4 set Intuition (prog. bonus) +4 set Reason (Will saves); * (+60)
+4 set Intuition (prog. bonus) +4 set Reason (Will saves); * (+64)
+4 set Intuition (prog. bonus) +4 set Reason (Will saves); * (+68)
+4 set Intuition (prog. bonus) +4 set Reason (Will saves); * (+72)
+4 set Intuition (prog. bonus) +4 set Reason (Will saves); * (+76)
+4 set Intuition (prog. bonus) +4 set Reason (Will saves); * (+80)
+4 set Intuition (prog. bonus) +4 set Reason (Will saves); * (+84)
+4 set Intuition (prog. bonus) +4 set Reason (Will saves); * (+88)
+4 set Intuition (prog. bonus) +4 set Reason (Will saves); * (+92)
+4 set Intuition (prog. bonus) +4 set Reason (Will saves); * (+96)
+4 set Intuition (prog. bonus) +4 set Reason (Will saves); * (+100)
+4 set Intuition (prog. bonus) +4 set Reason (Will saves); * (+104)
+4 set Intuition (prog. bonus) +4 set Reason (Will saves); * (+108)
+4 set Intuition (prog. bonus) +4 set Reason (Will saves); * (+112)
+4 set Intuition (prog. bonus) +4 set Reason (Will saves); * (+116)
+4 set Intuition (prog. bonus) +4 set Reason (Will saves); * (+120)
+4 set Intuition (prog. bonus) +4 set Reason (Will saves); * (+124)
+4 set Intuition (prog. bonus) +4 set Reason (Will saves); * (+128)
+4 set Intuition (prog. bonus) +4 set Reason (Will saves); * (+132)
+4 set Intuition (prog. bonus) +4 set Reason (Will saves); * (+136)
+4 set Intuition (prog. bonus) +4 set Reason (Will saves); * (+140)
+4 set Intuition (prog. bonus) +4 set Reason (Will saves); * (+144)
 
This class gives +1 rank of Exceptional Wis which stacks on top on what you already have (unless the source says it can't be improved).
Sustain Wis, San (Sanity).
Gives +2 Personality per level, regardless of which calculation is being used (Int+Chr+level or Wis+Con+level). The Alt2 version (Reason) gives this bonus as well; the Alt1 version (Intuition) does not.
When using Wisdom for bonus spells, can use Simplified Wis Bonus, or convert all the SLs in the standard chart into one pool, and redistribute SLs as you like.
The Alternate versions cannot use ability score sleazing for Wis.

[PC10] Mini-Classes Group


Wizard Picks

Level KXP
1 2
2 4
3 8
4 16
5 32
6 64
7 128
8 256
9 400
10 500
11 600
12 700
13 800
14 900
15 1000
16 1100
17 1200
18 1300
19 1400
20 1500
21 1600
22 1700
23 1800
24 1900
25 2000
26 2100
27 2200
28 2300
29 2400
30 2500
31 2600
32 2700
33 2800
34 2900
35 3000
36 3100
Gets one pick per level:
# picks Ability
1 +1 Kit
1 +4 Proficiencies
1 +LVL AC
1 +LVL nonweapon proficiencies
1 +LVL*2 stat points for purposes of qualifying for classes
1 Can trade nonweapon <-> weapon proficiencies 1 per 1
1 Cont. Detect Poison; 1M: Determine medicinal value of liquid; 60F,1/d: Frugal a potion
1 Has access to materials of “S” rating up to LVL; it’s cheaper: multiply cost by S/LVL
1 Legend Lore & Identify 30+LVL*10%. This is doubled when dealing with Necromany, Undead, or the Occult.
1 Mr. Fix-It: 1M, 1/d: Mend.
1 Nerd/Knowledge: +LVL non-weapon proficiencies; languages cost half a slot each.
1 Occult Library: Each reset, gain LVL in SL's of spell scrolls. You can leave these as "open scrolls" until needed.
1 Photographic Memory: You remember everything you see.
1 Specialization, School (pick opposite)
2 +LVL saves
2 Artistry: +LVL divided among Int, Wis, Chr, or CL.
2 Can convert 3M -> 1 OppM
2 Can have 2 groups of the same summon
2 Can have 2 of the same familiar using only 1 familiar slot
2 Contacts: Always have access to LVL*100 XP and less magic items, even when the current store is "limited".
2 Gain a "0" or ("½" if using DM version of specialization) in next SL.
2 Influence: 1M, 1/d: Suggestion (save vs. Will)
2 Resist demonic powers: This includes Psi6, Psi(-6), and innate abilities of evil outer-planar creatures.
2 Specialization, School (no opposite)
2 Specialization, School (no opposite)
3 Fast-Write Scrolls: 1F, lose N SL=N spells in memorization: Write a SL=N permanent spell scroll
3 iaNR (Irreducible Necromancy Resistance) (LVL-8)*10%; Turn Undead with turning level = LVL*2-10
3 Immune to Blow Your Head Off, Twilight, Curse, bad effects of reading magical books/scrolls
3 Immune to Retributive Strikes (your's or other's), Own Effects, Ego of x(LVL-6)/3 mult.
3 Int bonus to Wizard progression
3 Scale Down: Can cast a SL=M spell emulating a SL=N spell for xM/N the effect (where M<N)
3 Strengthen Magic: +(LVL-6)/3 MF 30' r
5 +1 Kit per level
5 LVL of your spells cost only ½M to cast
5 Your spells require LVL saving throws

[PC10] Mini-Classes Group


Wizard Spell Progression

Level KXP Effect Wizard
123 456 789
1 1.6 CL=(1 or HNCL); know 1 school 1-- --- ---
2 3.2 CL=(2 or HNCL); know 2 schools 2-- --- ---
3 6.4 CL=(3 or HNCL); know 3 schools 21- --- ---
4 12.8 CL=(4 or HNCL); know 4 schools 32- --- ---
5 25.6 CL=(5 or HNCL); know 5 schools 421 --- ---
6 51.2 CL=(6 or HNCL); know 6 schools 422 --- ---
7 102.4 CL=(7 or HNCL); know 7 schools 432 1-- ---
8 204.8 CL=(8 or HNCL); know 8 schools 433 2-- ---
9 320 CL=(9 or HNCL); know 9 schools 433 21- ---
10 480 CL=(10 or HNCL); know 10 schools 443 22- ---
11 640 CL=(11 or HNCL); know 11 schools 444 33- ---
12 800 CL=(12 or HNCL); know 12 schools 444 441 ---
13 960 CL=(13 or HNCL); know 13 schools 555 442 ---
14 1120 CL=(14 or HNCL); know 14 schools 555 442 1--
15 1280 CL=(15 or HNCL); know 15 schools 555 552 1--
16 1440 CL=(16 or HNCL); know 16 schools 555 553 21-
17 1600 CL=(17 or HNCL); know 17 schools 555 553 32-
18 1760 CL=(18 or HNCL); know 18 schools 555 553 321
19 1920 CL=(19 or HNCL); know 19 schools 555 553 331
20 2080 CL=(20 or HNCL); know 20 schools 555 554 332
21 2240 CL=(21 or HNCL); know 21 schools 555 554 442
22 2400 CL=(22 or HNCL); know 22 schools 555 555 443
23 2560 CL=(23 or HNCL); know 23 schools 555 555 553
24 2720 CL=(24 or HNCL); know 24 schools 555 555 554
25 2880 CL=(25 or HNCL); know 25 schools 555 555 555
26 3040 CL=(26 or HNCL); know 26 schools 666 655 555
27 3200 CL=(27 or HNCL); know 27 schools 666 666 655
28 3360 CL=(28 or HNCL); know 28 schools 666 666 666
29 3520 CL=(29 or HNCL); know 29 schools 777 766 666
30 3680 CL=(30 or HNCL); know 30 schools 777 777 766
31 3840 CL=(31 or HNCL); know 31 schools 777 777 777
32 4000 CL=(32 or HNCL); know 32 schools 888 877 777
33 4160 CL=(33 or HNCL); know 33 schools 888 888 877
34 4320 CL=(34 or HNCL); know 34 schools 888 888 888
35 4480 CL=(35 or HNCL); know 35 schools 999 988 888
36 4640 CL=(36 or HNCL); know 36 schools 999 999 999
Alternate
123 456 789
1-- --- ---
-1-- --- ---
-2- --- ---
1-1 --- ---
2-2 --- ---
21- 1-- ---
22- 2-- ---
221 -1- ---
322 -2- ---
322 1-1 ---
332 2-2 ---
332 21- 1--
333 22- 2--
433 321 -1-
443 332 -2-
444 333 1-1
444 333 2-2
444 333 312
444 433 322
544 443 323
554 444 333
555 555 443
555 555 553
555 555 554
555 555 555
666 655 555
666 666 655
666 666 666
777 766 666
777 777 766
777 777 777
888 877 777
888 888 877
888 888 888
999 988 888
999 999 999

[PC10] Mini-Classes Group


XP

Level KXP Effect Total
1 0 (S=1) x1.1 XP (x1.1 XP)
2 0 (S=2) x1.1 XP (x1.2 XP)
3 0 (S=3) x1.1 XP (x1.3 XP)
4 0 (S=4) x1.1 XP (x1.4 XP)
5 0 (S=5) x1.1 XP (x1.5 XP)
6 0 (S=6) x1.1 XP (x1.6 XP)
7 0 (S=7) x1.1 XP (x1.7 XP)
8 0 (S=8) x1.1 XP (x1.8 XP)
9 0 (S=9) x1.1 XP (x1.9 XP)
10 0 (S=10) x1.1 XP (x2 XP)
11 0 (S=11) x1.1 XP (x2.1 XP)
12 0 (S=12) x1.1 XP (x2.2 XP)
13 0 (S=13) x1.1 XP (x2.3 XP)
14 0 (S=14) x1.1 XP (x2.4 XP)
15 0 (S=15) x1.1 XP (x2.5 XP)
16 0 (S=16) x1.1 XP (x2.6 XP)
17 0 (S=17) x1.1 XP (x2.7 XP)
18 0 (S=18) x1.1 XP (x2.8 XP)
19 0 (S=19) x1.1 XP (x2.9 XP)
20 0 (S=20) x1.1 XP (x3 XP)
21 0 (S=21) x1.1 XP (x3.1 XP)
22 0 (S=22) x1.1 XP (x3.2 XP)
23 0 (S=23) x1.1 XP (x3.3 XP)
24 0 (S=24) x1.1 XP (x3.4 XP)
25 0 (S=25) x1.1 XP (x3.5 XP)
26 0 (S=26) x1.1 XP (x3.6 XP)
27 0 (S=27) x1.1 XP (x3.7 XP)
28 0 (S=28) x1.1 XP (x3.8 XP)
29 0 (S=29) x1.1 XP (x3.9 XP)
30 0 (S=30) x1.1 XP (x4 XP)
31 0 (S=31) x1.1 XP (x4.1 XP)
32 0 (S=32) x1.1 XP (x4.2 XP)
33 0 (S=33) x1.1 XP (x4.3 XP)
34 0 (S=34) x1.1 XP (x4.4 XP)
35 0 (S=35) x1.1 XP (x4.5 XP)
36 0 (S=36) x1.1 XP (x4.6 XP)
Alternate Effect Alt Total
xx1.02 XP for the whole party (xx1.02)
xx1.02 XP for the whole party (xx1.04)
xx1.02 XP for the whole party (xx1.06)
xx1.02 XP for the whole party (xx1.08)
xx1.02 XP for the whole party (xx1.1)
xx1.02 XP for the whole party (xx1.12)
xx1.02 XP for the whole party (xx1.14)
xx1.02 XP for the whole party (xx1.16)
xx1.02 XP for the whole party (xx1.18)
xx1.02 XP for the whole party (xx1.2)
xx1.02 XP for the whole party (xx1.22)
xx1.02 XP for the whole party (xx1.24)
xx1.02 XP for the whole party (xx1.26)
xx1.02 XP for the whole party (xx1.28)
xx1.02 XP for the whole party (xx1.3)
xx1.02 XP for the whole party (xx1.32)
xx1.02 XP for the whole party (xx1.34)
xx1.02 XP for the whole party (xx1.36)
xx1.02 XP for the whole party (xx1.38)
xx1.02 XP for the whole party (xx1.4)
xx1.02 XP for the whole party (xx1.42)
xx1.02 XP for the whole party (xx1.44)
xx1.02 XP for the whole party (xx1.46)
xx1.02 XP for the whole party (xx1.48)
xx1.02 XP for the whole party (xx1.5)
xx1.02 XP for the whole party (xx1.52)
xx1.02 XP for the whole party (xx1.54)
xx1.02 XP for the whole party (xx1.56)
xx1.02 XP for the whole party (xx1.58)
xx1.02 XP for the whole party (xx1.6)
xx1.02 XP for the whole party (xx1.62)
xx1.02 XP for the whole party (xx1.64)
xx1.02 XP for the whole party (xx1.66)
xx1.02 XP for the whole party (xx1.68)
xx1.02 XP for the whole party (xx1.7)
xx1.02 XP for the whole party (xx1.72)
 
This class costs zero XP to go up in level.
The "S" number is the session number; so your level in the XP Mini-Class is equal to the session number.
In the Alternate case, the DM will write the corrected XP directly on the chalkboard.