[PC10] Mini-Classes Group
Ability Score Points
Level
| KXP
| Effect
| Total
|
1
| 1
| +1 ability score point
| (+1)
| 2
| 2
| +1 ability score point
| (+2)
| 3
| 4
| +1 ability score point
| (+3)
|
4
| 8
| +1 ability score point
| (+4)
| 5
| 16
| +1 ability score point
| (+5)
| 6
| 32
| +1 ability score point
| (+6)
|
7
| 64
| +1 ability score point
| (+7)
| 8
| 128
| +1 ability score point
| (+8)
| 9
| 200
| +1 ability score point
| (+9)
|
10
| 300
| +1 ability score point
| (+10)
| 11
| 400
| +1 ability score point
| (+11)
| 12
| 500
| +1 ability score point
| (+12)
|
13
| 600
| +1 ability score point
| (+13)
| 14
| 700
| +1 ability score point
| (+14)
| 15
| 800
| +1 ability score point
| (+15)
|
16
| 900
| +1 ability score point
| (+16)
| 17
| 1000
| +1 ability score point
| (+17)
| 18
| 1100
| +1 ability score point
| (+18)
|
19
| 1200
| +1 ability score point
| (+19)
| 20
| 1300
| +1 ability score point
| (+20)
| 21
| 1400
| +1 ability score point
| (+21)
|
22
| 1500
| +1 ability score point
| (+22)
| 23
| 1600
| +1 ability score point
| (+23)
| 24
| 1700
| +1 ability score point
| (+24)
|
25
| 1800
| +1 ability score point
| (+25)
| 26
| 1900
| +1 ability score point
| (+26)
| 27
| 2000
| +1 ability score point
| (+27)
|
28
| 2100
| +1 ability score point
| (+28)
| 29
| 2200
| +1 ability score point
| (+29)
| 30
| 2300
| +1 ability score point
| (+30)
|
31
| 2400
| +1 ability score point
| (+31)
| 32
| 2500
| +1 ability score point
| (+32)
| 33
| 2600
| +1 ability score point
| (+33)
|
34
| 2700
| +1 ability score point
| (+34)
| 35
| 2800
| +1 ability score point
| (+35)
| 36
| 2900
| +1 ability score point
| (+36)
|
|
Alternate Effect
| Alt Total
|
One "held/sustained" stat
| (+0 and 1 held)
| +1 ability score point
| (+1 and 1 held)
| +1 ability score point
| (+2 and 1 held)
|
+1 ability score point
| (+3 and 1 held)
| One "held/sustained" stat
| (+3 and 2 held)
| +1 ability score point
| (+4 and 2 held)
|
+1 ability score point
| (+5 and 2 held)
| +1 ability score point
| (+6 and 2 held)
| One "held/sustained" stat
| (+6 and 3 held)
|
+1 ability score point
| (+7 and 3 held)
| +1 ability score point
| (+8 and 3 held)
| +1 ability score point
| (+9 and 3 held)
|
One "held/sustained" stat
| (+9 and 4 held)
| +1 ability score point
| (+10 and 4 held)
| +1 ability score point
| (+11 and 4 held)
|
+1 ability score point
| (+12 and 4 held)
| One "held/sustained" stat
| (+12 and 5 held)
| +1 ability score point
| (+13 and 5 held)
|
+1 ability score point
| (+14 and 5 held)
| +1 ability score point
| (+15 and 5 held)
| One "held/sustained" stat
| (+15 and 6 held)
|
+1 ability score point
| (+16 and 6 held)
| +1 ability score point
| (+17 and 6 held)
| +1 ability score point
| (+18 and 6 held)
|
One "held/sustained" stat
| (+18 and 7 held)
| +1 ability score point
| (+19 and 7 held)
| +1 ability score point
| (+20 and 7 held)
|
+1 ability score point
| (+21 and 7 held)
| One "held/sustained" stat
| (+21 and 8 held)
| +1 ability score point
| (+22 and 8 held)
|
+1 ability score point
| (+23 and 8 held)
| +1 ability score point
| (+24 and 8 held)
| One "held/sustained" stat
| (+24 and 9 held)
|
+1 ability score point
| (+25 and 9 held)
| +1 ability score point
| (+26 and 9 held)
| +1 ability score point
| (+27 and 9 held)
|
|
[PC10] Mini-Classes Group
Absolute Armor Class
Level
| KXP
| Effect
|
1
| 0.9
| |AC| 3
| 2
| 1.8
| |AC| 4
| 3
| 3.6
| |AC| 5
|
4
| 7.2
| |AC| 6
| 5
| 14.4
| |AC| 7
| 6
| 28.8
| |AC| 8
|
7
| 57.6
| |AC| 9
| 8
| 115.2
| |AC| 10
| 9
| 180
| |AC| 11
|
10
| 270
| |AC| 12
| 11
| 360
| |AC| 13
| 12
| 450
| |AC| 14
|
13
| 540
| |AC| 15
| 14
| 630
| |AC| 16
| 15
| 720
| |AC| 17
|
16
| 810
| |AC| 18
| 17
| 900
| |AC| 19
| 18
| 990
| |AC| 20
|
19
| 1080
| |AC| 21
| 20
| 1170
| |AC| 22
| 21
| 1260
| |AC| 23
|
22
| 1350
| |AC| 24
| 23
| 1440
| |AC| 25
| 24
| 1530
| |AC| 26
|
25
| 1620
| |AC| 27
| 26
| 1710
| |AC| 28
| 27
| 1800
| |AC| 29
|
28
| 1890
| |AC| 30
| 29
| 1980
| |AC| 31
| 30
| 2070
| |AC| 32
|
31
| 2160
| |AC| 33
| 32
| 2250
| |AC| 34
| 33
| 2340
| |AC| 35
|
34
| 2430
| |AC| 36
| 35
| 2520
| |AC| 37
| 36
| 2610
| |AC| 38
|
|
Alternate Effect
|
set AC 30
| set AC 40
| set AC 50
|
set AC 60
| set AC 70
| set AC 80
|
set AC 90
| set AC 100
| set AC 110
|
set AC 120
| set AC 130
| set AC 140
|
set AC 150
| set AC 160
| set AC 170
|
set AC 180
| set AC 190
| set AC 200
|
set AC 210
| set AC 220
| set AC 230
|
set AC 240
| set AC 250
| set AC 260
|
set AC 270
| set AC 280
| set AC 290
|
set AC 300
| set AC 310
| set AC 320
|
set AC 330
| set AC 340
| set AC 350
|
set AC 360
| set AC 370
| set AC 380
|
|
[PC10] Mini-Classes Group
Alignments
Level
| KXP
| Effect
|
1
| 10
| +1 alignment
| 2
| 20
| +1 alignment
| 3
| 30
| +1 alignment
|
4
| 40
| +1 alignment
| 5
| 50
| +1 alignment
| 6
| 60
| +1 alignment
|
7
| 70
| +1 alignment
| 8
| 80
| +1 alignment
| 9
| 90
| +1 alignment
|
10
| 100
| +1 alignment
| 11
| 110
| +1 alignment
| 12
| 120
| +1 alignment
|
13
| 130
| +1 alignment
| 14
| 140
| +1 alignment
| 15
| 150
| +1 alignment
|
16
| 160
| +1 alignment
| 17
| 170
| +1 alignment
| 18
| 180
| +1 alignment
|
19
| 190
| +1 alignment
| 20
| 200
| +1 alignment
| 21
| 210
| +1 alignment
|
22
| 220
| +1 alignment
| 23
| 230
| +1 alignment
| 24
| 240
| +1 alignment
|
25
| 250
| +1 alignment
| 26
| 260
| +1 alignment
| 27
| 270
| +1 alignment
|
28
| 280
| +1 alignment
| 29
| 290
| +1 alignment
| 30
| 300
| +1 alignment
|
31
| 310
| +1 alignment
| 32
| 320
| +1 alignment
| 33
| 330
| +1 alignment
|
34
| 340
| +1 alignment
| 35
| 350
| +1 alignment
| 36
| 360
| +1 alignment
|
|
| This class affects how many alignments you are. You choose from your alignments which alignment you are against each effect.
| Each level, choose from LG, LN, LE, TG, TN, TE, CG, CN, CE, or Nil.
| If you are LX, TX, and CX (for any "X"), you may then choose AX or WX.
| If you are XG, XN, and XE (for any "X"), you may then choose XJ or XS.
|
|
[PC10] Mini-Classes Group
Armor Class
Level
| KXP
| Effect
| Total
|
1
| 0.3
| +1 AC
| (+1)
| 2
| 0.6
| +1 AC
| (+2)
| 3
| 1.2
| +1 AC
| (+3)
|
4
| 2.4
| +1 AC
| (+4)
| 5
| 4.8
| +1 AC
| (+5)
| 6
| 9.6
| +1 AC
| (+6)
|
7
| 19.2
| +1 AC
| (+7)
| 8
| 38.4
| +1 AC
| (+8)
| 9
| 60
| +1 AC
| (+9)
|
10
| 90
| +1 AC
| (+10)
| 11
| 120
| +1 AC
| (+11)
| 12
| 150
| +1 AC
| (+12)
|
13
| 180
| +1 AC
| (+13)
| 14
| 210
| +1 AC
| (+14)
| 15
| 240
| +1 AC
| (+15)
|
16
| 270
| +1 AC
| (+16)
| 17
| 300
| +1 AC
| (+17)
| 18
| 330
| +1 AC
| (+18)
|
19
| 360
| +1 AC
| (+19)
| 20
| 390
| +1 AC
| (+20)
| 21
| 420
| +1 AC
| (+21)
|
22
| 450
| +1 AC
| (+22)
| 23
| 480
| +1 AC
| (+23)
| 24
| 510
| +1 AC
| (+24)
|
25
| 540
| +1 AC
| (+25)
| 26
| 570
| +1 AC
| (+26)
| 27
| 600
| +1 AC
| (+27)
|
28
| 630
| +1 AC
| (+28)
| 29
| 660
| +1 AC
| (+29)
| 30
| 690
| +1 AC
| (+30)
|
31
| 720
| +1 AC
| (+31)
| 32
| 750
| +1 AC
| (+32)
| 33
| 780
| +1 AC
| (+33)
|
34
| 810
| +1 AC
| (+34)
| 35
| 840
| +1 AC
| (+35)
| 36
| 870
| +1 AC
| (+36)
|
|
Alternate Effect
| Alt Total
|
+2 AT; you don't get AT from armor
| (+2)
| +2 AT; you don't get AT from armor
| (+4)
| +2 AT; you don't get AT from armor
| (+6)
|
+2 AT; you don't get AT from armor
| (+8)
| +2 AT; you don't get AT from armor
| (+10)
| +2 AT; you don't get AT from armor
| (+12)
|
+2 AT; you don't get AT from armor
| (+14)
| +2 AT; you don't get AT from armor
| (+16)
| +2 AT; you don't get AT from armor
| (+18)
|
+2 AT; you don't get AT from armor
| (+20)
| +2 AT; you don't get AT from armor
| (+22)
| +2 AT; you don't get AT from armor
| (+24)
|
+2 AT; you don't get AT from armor
| (+26)
| +2 AT; you don't get AT from armor
| (+28)
| +2 AT; you don't get AT from armor
| (+30)
|
+2 AT; you don't get AT from armor
| (+32)
| +2 AT; you don't get AT from armor
| (+34)
| +2 AT; you don't get AT from armor
| (+36)
|
+2 AT; you don't get AT from armor
| (+38)
| +2 AT; you don't get AT from armor
| (+40)
| +2 AT; you don't get AT from armor
| (+42)
|
+2 AT; you don't get AT from armor
| (+44)
| +2 AT; you don't get AT from armor
| (+46)
| +2 AT; you don't get AT from armor
| (+48)
|
+2 AT; you don't get AT from armor
| (+50)
| +2 AT; you don't get AT from armor
| (+52)
| +2 AT; you don't get AT from armor
| (+54)
|
+2 AT; you don't get AT from armor
| (+56)
| +2 AT; you don't get AT from armor
| (+58)
| +2 AT; you don't get AT from armor
| (+60)
|
+2 AT; you don't get AT from armor
| (+62)
| +2 AT; you don't get AT from armor
| (+64)
| +2 AT; you don't get AT from armor
| (+66)
|
+2 AT; you don't get AT from armor
| (+68)
| +2 AT; you don't get AT from armor
| (+70)
| +2 AT; you don't get AT from armor
| (+72)
|
|
[PC10] Mini-Classes Group
B Actions
Level
| KXP
| Effect
| Total
|
1
| 1
| +1 B Action /r
| (+1)
| 2
| 2
| +1 B Action /r
| (+2)
| 3
| 4
| +1 B Action /r
| (+3)
|
4
| 8
| +1 B Action /r
| (+4)
| 5
| 16
| +1 B Action /r
| (+5)
| 6
| 32
| +1 B Action /r
| (+6)
|
7
| 64
| +1 B Action /r
| (+7)
| 8
| 128
| +1 B Action /r
| (+8)
| 9
| 200
| +1 B Action /r
| (+9)
|
10
| 300
| +1 B Action /r
| (+10)
| 11
| 400
| +1 B Action /r
| (+11)
| 12
| 500
| +1 B Action /r
| (+12)
|
13
| 600
| +1 B Action /r
| (+13)
| 14
| 700
| +1 B Action /r
| (+14)
| 15
| 800
| +1 B Action /r
| (+15)
|
16
| 900
| +1 B Action /r
| (+16)
| 17
| 1000
| +1 B Action /r
| (+17)
| 18
| 1100
| +1 B Action /r
| (+18)
|
19
| 1200
| +1 B Action /r
| (+19)
| 20
| 1300
| +1 B Action /r
| (+20)
| 21
| 1400
| +1 B Action /r
| (+21)
|
22
| 1500
| +1 B Action /r
| (+22)
| 23
| 1600
| +1 B Action /r
| (+23)
| 24
| 1700
| +1 B Action /r
| (+24)
|
25
| 1800
| +1 B Action /r
| (+25)
| 26
| 1900
| +1 B Action /r
| (+26)
| 27
| 2000
| +1 B Action /r
| (+27)
|
28
| 2100
| +1 B Action /r
| (+28)
| 29
| 2200
| +1 B Action /r
| (+29)
| 30
| 2300
| +1 B Action /r
| (+30)
|
31
| 2400
| +1 B Action /r
| (+31)
| 32
| 2500
| +1 B Action /r
| (+32)
| 33
| 2600
| +1 B Action /r
| (+33)
|
34
| 2700
| +1 B Action /r
| (+34)
| 35
| 2800
| +1 B Action /r
| (+35)
| 36
| 2900
| +1 B Action /r
| (+36)
|
|
Alternate Effect
| Alt Total
|
+1 A' action /r (3A' -> 1QZ)
| (+1)
| +1 A' action /r (3A' -> 1QZ)
| (+2)
| +1 A' action /r (3A' -> 1QZ)
| (+3)
|
+1 A' action /r (3A' -> 1QZ)
| (+4)
| +1 A' action /r (3A' -> 1QZ)
| (+5)
| +1 A' action /r (3A' -> 1QZ)
| (+6)
|
+1 A' action /r (3A' -> 1QZ)
| (+7)
| +1 A' action /r (3A' -> 1QZ)
| (+8)
| +1 A' action /r (3A' -> 1QZ)
| (+9)
|
+1 A' action /r (3A' -> 1QZ)
| (+10)
| +1 A' action /r (3A' -> 1QZ)
| (+11)
| +1 A' action /r (3A' -> 1QZ)
| (+12)
|
+1 A' action /r (3A' -> 1QZ)
| (+13)
| +1 A' action /r (3A' -> 1QZ)
| (+14)
| +1 A' action /r (3A' -> 1QZ)
| (+15)
|
+1 A' action /r (3A' -> 1QZ)
| (+16)
| +1 A' action /r (3A' -> 1QZ)
| (+17)
| +1 A' action /r (3A' -> 1QZ)
| (+18)
|
+1 A' action /r (3A' -> 1QZ)
| (+19)
| +1 A' action /r (3A' -> 1QZ)
| (+20)
| +1 A' action /r (3A' -> 1QZ)
| (+21)
|
+1 A' action /r (3A' -> 1QZ)
| (+22)
| +1 A' action /r (3A' -> 1QZ)
| (+23)
| +1 A' action /r (3A' -> 1QZ)
| (+24)
|
+1 A' action /r (3A' -> 1QZ)
| (+25)
| +1 A' action /r (3A' -> 1QZ)
| (+26)
| +1 A' action /r (3A' -> 1QZ)
| (+27)
|
+1 A' action /r (3A' -> 1QZ)
| (+28)
| +1 A' action /r (3A' -> 1QZ)
| (+29)
| +1 A' action /r (3A' -> 1QZ)
| (+30)
|
+1 A' action /r (3A' -> 1QZ)
| (+31)
| +1 A' action /r (3A' -> 1QZ)
| (+32)
| +1 A' action /r (3A' -> 1QZ)
| (+33)
|
+1 A' action /r (3A' -> 1QZ)
| (+34)
| +1 A' action /r (3A' -> 1QZ)
| (+35)
| +1 A' action /r (3A' -> 1QZ)
| (+36)
|
|
[PC10] Mini-Classes Group
BlahR
Level
| KXP
| Effect
| Total
|
1
| 0.625
| BlahR (RMPIR) +10%
| (+10%)
| 2
| 1.25
| BlahR (RMPIR) +10%
| (+20%)
| 3
| 2.5
| BlahR (RMPIR) +10%
| (+30%)
|
4
| 5
| BlahR (RMPIR) +10%
| (+40%)
| 5
| 10
| BlahR (RMPIR) +10%
| (+50%)
| 6
| 20
| BlahR (RMPIR) +10%
| (+60%)
|
7
| 40
| BlahR (RMPIR) +10%
| (+70%)
| 8
| 80
| BlahR (RMPIR) +10%
| (+80%)
| 9
| 125
| BlahR (RMPIR) +10%
| (+90%)
|
10
| 187.5
| BlahR (RMPIR) +10%
| (+100%)
| 11
| 250
| BlahR (RMPIR) +10%
| (+110%)
| 12
| 312.5
| BlahR (RMPIR) +10%
| (+120%)
|
13
| 375
| BlahR (RMPIR) +10%
| (+130%)
| 14
| 437.5
| BlahR (RMPIR) +10%
| (+140%)
| 15
| 500
| BlahR (RMPIR) +10%
| (+150%)
|
16
| 562.5
| BlahR (RMPIR) +10%
| (+160%)
| 17
| 625
| BlahR (RMPIR) +10%
| (+170%)
| 18
| 687.5
| BlahR (RMPIR) +10%
| (+180%)
|
19
| 750
| BlahR (RMPIR) +10%
| (+190%)
| 20
| 812.5
| BlahR (RMPIR) +10%
| (+200%)
| 21
| 875
| BlahR (RMPIR) +10%
| (+210%)
|
22
| 937.5
| BlahR (RMPIR) +10%
| (+220%)
| 23
| 1000
| BlahR (RMPIR) +10%
| (+230%)
| 24
| 1062.5
| BlahR (RMPIR) +10%
| (+240%)
|
25
| 1125
| BlahR (RMPIR) +10%
| (+250%)
| 26
| 1187.5
| BlahR (RMPIR) +10%
| (+260%)
| 27
| 1250
| BlahR (RMPIR) +10%
| (+270%)
|
28
| 1312.5
| BlahR (RMPIR) +10%
| (+280%)
| 29
| 1375
| BlahR (RMPIR) +10%
| (+290%)
| 30
| 1437.5
| BlahR (RMPIR) +10%
| (+300%)
|
31
| 1500
| BlahR (RMPIR) +10%
| (+310%)
| 32
| 1562.5
| BlahR (RMPIR) +10%
| (+320%)
| 33
| 1625
| BlahR (RMPIR) +10%
| (+330%)
|
34
| 1687.5
| BlahR (RMPIR) +10%
| (+340%)
| 35
| 1750
| BlahR (RMPIR) +10%
| (+350%)
| 36
| 1812.5
| BlahR (RMPIR) +10%
| (+360%)
|
|
Alternate Effect
| Alt Total
|
aBlahR (aRaMaPaIR) +10%
| (+10%)
| aBlahR (aRaMaPaIR) +10%
| (+20%)
| aBlahR (aRaMaPaIR) +10%
| (+30%)
|
aBlahR (aRaMaPaIR) +10%
| (+40%)
| aBlahR (aRaMaPaIR) +10%
| (+50%)
| aBlahR (aRaMaPaIR) +10%
| (+60%)
|
aBlahR (aRaMaPaIR) +10%
| (+70%)
| aBlahR (aRaMaPaIR) +10%
| (+80%)
| aBlahR (aRaMaPaIR) +10%
| (+90%)
|
aBlahR (aRaMaPaIR) +10%
| (+100%)
| aBlahR (aRaMaPaIR) +10%
| (+110%)
| aBlahR (aRaMaPaIR) +10%
| (+120%)
|
aBlahR (aRaMaPaIR) +10%
| (+130%)
| aBlahR (aRaMaPaIR) +10%
| (+140%)
| aBlahR (aRaMaPaIR) +10%
| (+150%)
|
aBlahR (aRaMaPaIR) +10%
| (+160%)
| aBlahR (aRaMaPaIR) +10%
| (+170%)
| aBlahR (aRaMaPaIR) +10%
| (+180%)
|
aBlahR (aRaMaPaIR) +10%
| (+190%)
| aBlahR (aRaMaPaIR) +10%
| (+200%)
| aBlahR (aRaMaPaIR) +10%
| (+210%)
|
aBlahR (aRaMaPaIR) +10%
| (+220%)
| aBlahR (aRaMaPaIR) +10%
| (+230%)
| aBlahR (aRaMaPaIR) +10%
| (+240%)
|
aBlahR (aRaMaPaIR) +10%
| (+250%)
| aBlahR (aRaMaPaIR) +10%
| (+260%)
| aBlahR (aRaMaPaIR) +10%
| (+270%)
|
aBlahR (aRaMaPaIR) +10%
| (+280%)
| aBlahR (aRaMaPaIR) +10%
| (+290%)
| aBlahR (aRaMaPaIR) +10%
| (+300%)
|
aBlahR (aRaMaPaIR) +10%
| (+310%)
| aBlahR (aRaMaPaIR) +10%
| (+320%)
| aBlahR (aRaMaPaIR) +10%
| (+330%)
|
aBlahR (aRaMaPaIR) +10%
| (+340%)
| aBlahR (aRaMaPaIR) +10%
| (+350%)
| aBlahR (aRaMaPaIR) +10%
| (+360%)
|
|
| You may take both forms of this Mini-class. Each still costs 1 Mini-class slot.
|
|
[PC10] Mini-Classes Group
BlahR Evasion
Level
| KXP
| Effect
| Total
|
1
| 1
| 25% of one BlahR Evasion
| (25%)
| 2
| 2
| 25% of one BlahR Evasion
| (50%)
| 3
| 4
| 25% of one BlahR Evasion
| (75%)
|
4
| 8
| 25% of one BlahR Evasion
| (100%)
| 5
| 16
| 25% of one BlahR Evasion
| (125%)
| 6
| 32
| 25% of one BlahR Evasion
| (150%)
|
7
| 64
| 25% of one BlahR Evasion
| (175%)
| 8
| 100
| 25% of one BlahR Evasion
| (200%)
| 9
| 150
| 25% of one BlahR Evasion
| (225%)
|
10
| 200
| 25% of one BlahR Evasion
| (250%)
| 11
| 250
| 25% of one BlahR Evasion
| (275%)
| 12
| 300
| 25% of one BlahR Evasion
| (300%)
|
13
| 350
| 25% of one BlahR Evasion
| (325%)
| 14
| 400
| 25% of one BlahR Evasion
| (350%)
| 15
| 450
| 25% of one BlahR Evasion
| (375%)
|
16
| 500
| 25% of one BlahR Evasion
| (400%)
| 17
| 550
| 25% of one BlahR Evasion
| (425%)
| 18
| 600
| 25% of one BlahR Evasion
| (450%)
|
19
| 650
| 25% of one BlahR Evasion
| (475%)
| 20
| 700
| 25% of one BlahR Evasion
| (500%)
| 21
| 750
| 25% of one BlahR Evasion
| (525%)
|
22
| 800
| 25% of one BlahR Evasion
| (550%)
| 23
| 850
| 25% of one BlahR Evasion
| (575%)
| 24
| 900
| 25% of one BlahR Evasion
| (600%)
|
25
| 950
| 25% of one BlahR Evasion
| (625%)
| 26
| 1000
| 25% of one BlahR Evasion
| (650%)
| 27
| 1050
| 25% of one BlahR Evasion
| (675%)
|
28
| 1100
| 25% of one BlahR Evasion
| (700%)
| 29
| 1150
| 25% of one BlahR Evasion
| (725%)
| 30
| 1200
| 25% of one BlahR Evasion
| (750%)
|
31
| 1250
| 25% of one BlahR Evasion
| (775%)
| 32
| 1300
| 25% of one BlahR Evasion
| (800%)
| 33
| 1350
| 25% of one BlahR Evasion
| (825%)
|
34
| 1400
| 25% of one BlahR Evasion
| (850%)
| 35
| 1450
| 25% of one BlahR Evasion
| (875%)
| 36
| 1500
| 25% of one BlahR Evasion
| (900%)
|
|
Alternate Effect
| Alt Total
|
10% to one oBlahR
| (10%)
| 10% to one oBlahR
| (20%)
| 10% to one oBlahR
| (30%)
|
10% to one oBlahR
| (40%)
| 10% to one oBlahR
| (50%)
| 10% to one oBlahR
| (60%)
|
10% to one oBlahR
| (70%)
| 10% to one oBlahR
| (80%)
| 10% to one oBlahR
| (90%)
|
10% to one oBlahR
| (100%)
| 10% to one oBlahR
| (110%)
| 10% to one oBlahR
| (120%)
|
10% to one oBlahR
| (130%)
| 10% to one oBlahR
| (140%)
| 10% to one oBlahR
| (150%)
|
10% to one oBlahR
| (160%)
| 10% to one oBlahR
| (170%)
| 10% to one oBlahR
| (180%)
|
10% to one oBlahR
| (190%)
| 10% to one oBlahR
| (200%)
| 10% to one oBlahR
| (210%)
|
10% to one oBlahR
| (220%)
| 10% to one oBlahR
| (230%)
| 10% to one oBlahR
| (240%)
|
10% to one oBlahR
| (250%)
| 10% to one oBlahR
| (260%)
| 10% to one oBlahR
| (270%)
|
10% to one oBlahR
| (280%)
| 10% to one oBlahR
| (290%)
| 10% to one oBlahR
| (300%)
|
10% to one oBlahR
| (310%)
| 10% to one oBlahR
| (320%)
| 10% to one oBlahR
| (330%)
|
10% to one oBlahR
| (340%)
| 10% to one oBlahR
| (350%)
| 10% to one oBlahR
| (360%)
|
|
| Each level, pick a BlahR. You automatically Evade 25% of that BlahR.
| For the Alternate version, instead you get oBlahR 10% (Offensive BlahR). This reduces their BlahR if they have it. If they don't have it (or if you have oBlahR left over), roll your oBlahR, if you make it, they take x2 effect.
|
|
[PC10] Mini-Classes Group
Capital Immuner
Level
| KXP
| Effect
| Total
|
1
| 6
| Immune to a [C] section effect and it's Capital version
| (1)
| 2
| 12
| Immune to a [C] section effect and it's Capital version
| (2)
| 3
| 24
| Immune to a [C] section effect and it's Capital version
| (3)
|
4
| 48
| Immune to a [C] section effect and it's Capital version
| (4)
| 5
| 96
| Immune to a [C] section effect and it's Capital version
| (5)
| 6
| 192
| Immune to a [C] section effect and it's Capital version
| (6)
|
7
| 384
| Immune to a [C] section effect and it's Capital version
| (7)
| 8
| 600
| Immune to a [C] section effect and it's Capital version
| (8)
| 9
| 900
| Immune to a [C] section effect and it's Capital version
| (9)
|
10
| 1200
| Immune to a [C] section effect and it's Capital version
| (10)
| 11
| 1500
| Immune to a [C] section effect and it's Capital version
| (11)
| 12
| 1800
| Immune to a [C] section effect and it's Capital version
| (12)
|
13
| 2100
| Immune to a [C] section effect and it's Capital version
| (13)
| 14
| 2400
| Immune to a [C] section effect and it's Capital version
| (14)
| 15
| 2700
| Immune to a [C] section effect and it's Capital version
| (15)
|
16
| 3000
| Immune to a [C] section effect and it's Capital version
| (16)
| 17
| 3300
| Immune to a [C] section effect and it's Capital version
| (17)
| 18
| 3600
| Immune to a [C] section effect and it's Capital version
| (18)
|
19
| 3900
| Immune to a [C] section effect and it's Capital version
| (19)
| 20
| 4200
| Immune to a [C] section effect and it's Capital version
| (20)
| 21
| 4500
| Immune to a [C] section effect and it's Capital version
| (21)
|
22
| 4800
| Immune to a [C] section effect and it's Capital version
| (22)
| 23
| 5100
| Immune to a [C] section effect and it's Capital version
| (23)
| 24
| 5400
| Immune to a [C] section effect and it's Capital version
| (24)
|
25
| 5700
| Immune to a [C] section effect and it's Capital version
| (25)
| 26
| 6000
| Immune to a [C] section effect and it's Capital version
| (26)
| 27
| 6300
| Immune to a [C] section effect and it's Capital version
| (27)
|
28
| 6600
| Immune to a [C] section effect and it's Capital version
| (28)
| 29
| 6900
| Immune to a [C] section effect and it's Capital version
| (29)
| 30
| 7200
| Immune to a [C] section effect and it's Capital version
| (30)
|
31
| 7500
| Immune to a [C] section effect and it's Capital version
| (31)
| 32
| 7800
| Immune to a [C] section effect and it's Capital version
| (32)
| 33
| 8100
| Immune to a [C] section effect and it's Capital version
| (33)
|
34
| 8400
| Immune to a [C] section effect and it's Capital version
| (34)
| 35
| 8700
| Immune to a [C] section effect and it's Capital version
| (35)
| 36
| 9000
| Immune to a [C] section effect and it's Capital version
| (36)
|
|
Alternate Effect
| Alt Total
|
Immune to an element; does "spread"
| (1)
| Immune to an element; does "spread"
| (2)
| Immune to an element; does "spread"
| (3)
|
Immune to an element; does "spread"
| (4)
| Immune to an element; does "spread"
| (5)
| Immune to an element; does "spread"
| (6)
|
Immune to an element; does "spread"
| (7)
| Immune to an element; does "spread"
| (8)
| Immune to an element; does "spread"
| (9)
|
Immune to an element; does "spread"
| (10)
| Immune to an element; does "spread"
| (11)
| Immune to an element; does "spread"
| (12)
|
Immune to an element; does "spread"
| (13)
| Immune to an element; does "spread"
| (14)
| Immune to an element; does "spread"
| (15)
|
Immune to an element; does "spread"
| (16)
| Immune to an element; does "spread"
| (17)
| Immune to an element; does "spread"
| (18)
|
Immune to an element; does "spread"
| (19)
| Immune to an element; does "spread"
| (20)
| Immune to an element; does "spread"
| (21)
|
Immune to an element; does "spread"
| (22)
| Immune to an element; does "spread"
| (23)
| Immune to an element; does "spread"
| (24)
|
Immune to an element; does "spread"
| (25)
| Immune to an element; does "spread"
| (26)
| Immune to an element; does "spread"
| (27)
|
Immune to an element; does "spread"
| (28)
| Immune to an element; does "spread"
| (29)
| Immune to an element; does "spread"
| (30)
|
Immune to an element; does "spread"
| (31)
| Immune to an element; does "spread"
| (32)
| Immune to an element; does "spread"
| (33)
|
Immune to an element; does "spread"
| (34)
| Immune to an element; does "spread"
| (35)
| Immune to an element; does "spread"
| (36)
|
|
| "Hard to get to" [C] section effects (that do not have a lower case version, like Set and As You Are) cost this class 3 picks each.
| Being immune to slay and Capital S Slay, or stun and Capital S Stun, with 1 pick is perfectly fine.
|
|
[PC10] Mini-Classes Group
Caster Level
Level
| KXP
| Effect
| Total
|
1
| 1.5
| +1 CL in one class
| (+1)
| 2
| 3
| +1 CL in one class
| (+2)
| 3
| 6
| +1 CL in one class
| (+3)
|
4
| 12
| +1 CL in one class
| (+4)
| 5
| 24
| +1 CL in one class
| (+5)
| 6
| 48
| +1 CL in one class
| (+6)
|
7
| 96
| +1 CL in one class
| (+7)
| 8
| 192
| +1 CL in one class
| (+8)
| 9
| 300
| +1 CL in one class
| (+9)
|
10
| 450
| +1 CL in one class
| (+10)
| 11
| 600
| +1 CL in one class
| (+11)
| 12
| 750
| +1 CL in one class
| (+12)
|
13
| 900
| +1 CL in one class
| (+13)
| 14
| 1050
| +1 CL in one class
| (+14)
| 15
| 1200
| +1 CL in one class
| (+15)
|
16
| 1350
| +1 CL in one class
| (+16)
| 17
| 1500
| +1 CL in one class
| (+17)
| 18
| 1650
| +1 CL in one class
| (+18)
|
19
| 1800
| +1 CL in one class
| (+19)
| 20
| 1950
| +1 CL in one class
| (+20)
| 21
| 2100
| +1 CL in one class
| (+21)
|
22
| 2250
| +1 CL in one class
| (+22)
| 23
| 2400
| +1 CL in one class
| (+23)
| 24
| 2550
| +1 CL in one class
| (+24)
|
25
| 2700
| +1 CL in one class
| (+25)
| 26
| 2850
| +1 CL in one class
| (+26)
| 27
| 3000
| +1 CL in one class
| (+27)
|
28
| 3150
| +1 CL in one class
| (+28)
| 29
| 3300
| +1 CL in one class
| (+29)
| 30
| 3450
| +1 CL in one class
| (+30)
|
31
| 3600
| +1 CL in one class
| (+31)
| 32
| 3750
| +1 CL in one class
| (+32)
| 33
| 3900
| +1 CL in one class
| (+33)
|
34
| 4050
| +1 CL in one class
| (+34)
| 35
| 4200
| +1 CL in one class
| (+35)
| 36
| 4350
| +1 CL in one class
| (+36)
|
|
Alternate Effect
| Alt Total
|
Your spells/psi shift blahR by -25%
| (-25%)
| Your spells/psi shift blahR by -25%
| (-50%)
| Your spells/psi shift blahR by -25%
| (-75%)
|
Your spells/psi shift blahR by -25%
| (-100%)
| Your spells/psi shift blahR by -25%
| (-125%)
| Your spells/psi shift blahR by -25%
| (-150%)
|
Your spells/psi shift blahR by -25%
| (-175%)
| Your spells/psi shift blahR by -25%
| (-200%)
| Your spells/psi shift blahR by -25%
| (-225%)
|
Your spells/psi shift blahR by -25%
| (-250%)
| Your spells/psi shift blahR by -25%
| (-275%)
| Your spells/psi shift blahR by -25%
| (-300%)
|
Your spells/psi shift blahR by -25%
| (-325%)
| Your spells/psi shift blahR by -25%
| (-350%)
| Your spells/psi shift blahR by -25%
| (-375%)
|
Your spells/psi shift blahR by -25%
| (-400%)
| Your spells/psi shift blahR by -25%
| (-425%)
| Your spells/psi shift blahR by -25%
| (-450%)
|
Your spells/psi shift blahR by -25%
| (-475%)
| Your spells/psi shift blahR by -25%
| (-500%)
| Your spells/psi shift blahR by -25%
| (-525%)
|
Your spells/psi shift blahR by -25%
| (-550%)
| Your spells/psi shift blahR by -25%
| (-575%)
| Your spells/psi shift blahR by -25%
| (-600%)
|
Your spells/psi shift blahR by -25%
| (-625%)
| Your spells/psi shift blahR by -25%
| (-650%)
| Your spells/psi shift blahR by -25%
| (-675%)
|
Your spells/psi shift blahR by -25%
| (-700%)
| Your spells/psi shift blahR by -25%
| (-725%)
| Your spells/psi shift blahR by -25%
| (-750%)
|
Your spells/psi shift blahR by -25%
| (-775%)
| Your spells/psi shift blahR by -25%
| (-800%)
| Your spells/psi shift blahR by -25%
| (-825%)
|
Your spells/psi shift blahR by -25%
| (-850%)
| Your spells/psi shift blahR by -25%
| (-875%)
| Your spells/psi shift blahR by -25%
| (-900%)
|
|
[PC10] Mini-Classes Group
Chr
Level
| KXP
| Effect
| Total
|
1
| 2
| +2 set Chr; +10% Money *
| (+2; x1.1)
| 2
| 4
| +2 set Chr; +10% Money *
| (+4; x1.2)
| 3
| 8
| +2 set Chr; +10% Money *
| (+6; x1.3)
|
4
| 16
| +2 set Chr; +10% Money *
| (+8; x1.4)
| 5
| 32
| +2 set Chr; +10% Money *
| (+10; x1.5)
| 6
| 64
| +2 set Chr; +10% Money *
| (+12; x1.6)
|
7
| 128
| +2 set Chr; +10% Money *
| (+14; x1.7)
| 8
| 200
| +2 set Chr; +10% Money *
| (+16; x1.8)
| 9
| 300
| +2 set Chr; +10% Money *
| (+18; x1.9)
|
10
| 400
| +2 set Chr; +10% Money *
| (+20; x2)
| 11
| 500
| +2 set Chr; +10% Money *
| (+22; x2.1)
| 12
| 600
| +2 set Chr; +10% Money *
| (+24; x2.2)
|
13
| 700
| +2 set Chr; +10% Money *
| (+26; x2.3)
| 14
| 800
| +2 set Chr; +10% Money *
| (+28; x2.4)
| 15
| 900
| +2 set Chr; +10% Money *
| (+30; x2.5)
|
16
| 1000
| +2 set Chr; +10% Money *
| (+32; x2.6)
| 17
| 1100
| +2 set Chr; +10% Money *
| (+34; x2.7)
| 18
| 1200
| +2 set Chr; +10% Money *
| (+36; x2.8)
|
19
| 1300
| +2 set Chr; +10% Money *
| (+38; x2.9)
| 20
| 1400
| +2 set Chr; +10% Money *
| (+40; x3)
| 21
| 1500
| +2 set Chr; +10% Money *
| (+42; x3.1)
|
22
| 1600
| +2 set Chr; +10% Money *
| (+44; x3.2)
| 23
| 1700
| +2 set Chr; +10% Money *
| (+46; x3.3)
| 24
| 1800
| +2 set Chr; +10% Money *
| (+48; x3.4)
|
25
| 1900
| +2 set Chr; +10% Money *
| (+50; x3.5)
| 26
| 2000
| +2 set Chr; +10% Money *
| (+52; x3.6)
| 27
| 2100
| +2 set Chr; +10% Money *
| (+54; x3.7)
|
28
| 2200
| +2 set Chr; +10% Money *
| (+56; x3.8)
| 29
| 2300
| +2 set Chr; +10% Money *
| (+58; x3.9)
| 30
| 2400
| +2 set Chr; +10% Money *
| (+60; x4)
|
31
| 2500
| +2 set Chr; +10% Money *
| (+62; x4.1)
| 32
| 2600
| +2 set Chr; +10% Money *
| (+64; x4.2)
| 33
| 2700
| +2 set Chr; +10% Money *
| (+66; x4.3)
|
34
| 2800
| +2 set Chr; +10% Money *
| (+68; x4.4)
| 35
| 2900
| +2 set Chr; +10% Money *
| (+70; x4.5)
| 36
| 3000
| +2 set Chr; +10% Money *
| (+72; x4.6)
|
|
Alt1 Effect
| Alt2 Effect
| Alt Total
|
+4 set Presence (prog. bonus); *
| +4 set Leadership (followers); *
| (+4)
| +4 set Presence (prog. bonus); *
| +4 set Leadership (followers); *
| (+8)
| +4 set Presence (prog. bonus); *
| +4 set Leadership (followers); *
| (+12)
|
+4 set Presence (prog. bonus); *
| +4 set Leadership (followers); *
| (+16)
| +4 set Presence (prog. bonus); *
| +4 set Leadership (followers); *
| (+20)
| +4 set Presence (prog. bonus); *
| +4 set Leadership (followers); *
| (+24)
|
+4 set Presence (prog. bonus); *
| +4 set Leadership (followers); *
| (+28)
| +4 set Presence (prog. bonus); *
| +4 set Leadership (followers); *
| (+32)
| +4 set Presence (prog. bonus); *
| +4 set Leadership (followers); *
| (+36)
|
+4 set Presence (prog. bonus); *
| +4 set Leadership (followers); *
| (+40)
| +4 set Presence (prog. bonus); *
| +4 set Leadership (followers); *
| (+44)
| +4 set Presence (prog. bonus); *
| +4 set Leadership (followers); *
| (+48)
|
+4 set Presence (prog. bonus); *
| +4 set Leadership (followers); *
| (+52)
| +4 set Presence (prog. bonus); *
| +4 set Leadership (followers); *
| (+56)
| +4 set Presence (prog. bonus); *
| +4 set Leadership (followers); *
| (+60)
|
+4 set Presence (prog. bonus); *
| +4 set Leadership (followers); *
| (+64)
| +4 set Presence (prog. bonus); *
| +4 set Leadership (followers); *
| (+68)
| +4 set Presence (prog. bonus); *
| +4 set Leadership (followers); *
| (+72)
|
+4 set Presence (prog. bonus); *
| +4 set Leadership (followers); *
| (+76)
| +4 set Presence (prog. bonus); *
| +4 set Leadership (followers); *
| (+80)
| +4 set Presence (prog. bonus); *
| +4 set Leadership (followers); *
| (+84)
|
+4 set Presence (prog. bonus); *
| +4 set Leadership (followers); *
| (+88)
| +4 set Presence (prog. bonus); *
| +4 set Leadership (followers); *
| (+92)
| +4 set Presence (prog. bonus); *
| +4 set Leadership (followers); *
| (+96)
|
+4 set Presence (prog. bonus); *
| +4 set Leadership (followers); *
| (+100)
| +4 set Presence (prog. bonus); *
| +4 set Leadership (followers); *
| (+104)
| +4 set Presence (prog. bonus); *
| +4 set Leadership (followers); *
| (+108)
|
+4 set Presence (prog. bonus); *
| +4 set Leadership (followers); *
| (+112)
| +4 set Presence (prog. bonus); *
| +4 set Leadership (followers); *
| (+116)
| +4 set Presence (prog. bonus); *
| +4 set Leadership (followers); *
| (+120)
|
+4 set Presence (prog. bonus); *
| +4 set Leadership (followers); *
| (+124)
| +4 set Presence (prog. bonus); *
| +4 set Leadership (followers); *
| (+128)
| +4 set Presence (prog. bonus); *
| +4 set Leadership (followers); *
| (+132)
|
+4 set Presence (prog. bonus); *
| +4 set Leadership (followers); *
| (+136)
| +4 set Presence (prog. bonus); *
| +4 set Leadership (followers); *
| (+140)
| +4 set Presence (prog. bonus); *
| +4 set Leadership (followers); *
| (+144)
|
|
| This class gives +1 rank of Exceptional Chr which stacks on top on what you already have (unless the source says it can't be improved).
| Sustain Chr, Cml.
| All three forms of the class gives +10% Money per level.
| The Alternate versions cannot use ability score sleazing for Chr.
|
|
[PC10] Mini-Classes Group
Con
Level
| KXP
| Effect
| Total
|
1
| 2
| +2 set Con; Regen +1 hp/s *
| (+2; +1/s)
| 2
| 4
| +2 set Con; Regen +2 hp/s *
| (+4; +3/s)
| 3
| 8
| +2 set Con; Regen +3 hp/s *
| (+6; +6/s)
|
4
| 16
| +2 set Con; Regen +4 hp/s *
| (+8; +10/s)
| 5
| 32
| +2 set Con; Regen +5 hp/s *
| (+10; +15/s)
| 6
| 64
| +2 set Con; Regen +6 hp/s *
| (+12; +21/s)
|
7
| 128
| +2 set Con; Regen +7 hp/s *
| (+14; +28/s)
| 8
| 200
| +2 set Con; Regen +8 hp/s *
| (+16; +36/s)
| 9
| 300
| +2 set Con; Regen +9 hp/s *
| (+18; +45/s)
|
10
| 400
| +2 set Con; Regen +10 hp/s *
| (+20; +55/s)
| 11
| 500
| +2 set Con; Regen +11 hp/s *
| (+22; +66/s)
| 12
| 600
| +2 set Con; Regen +12 hp/s *
| (+24; +78/s)
|
13
| 700
| +2 set Con; Regen +13 hp/s *
| (+26; +91/s)
| 14
| 800
| +2 set Con; Regen +14 hp/s *
| (+28; +105/s)
| 15
| 900
| +2 set Con; Regen +15 hp/s *
| (+30; +120/s)
|
16
| 1000
| +2 set Con; Regen +16 hp/s *
| (+32; +136/s)
| 17
| 1100
| +2 set Con; Regen +17 hp/s *
| (+34; +153/s)
| 18
| 1200
| +2 set Con; Regen +18 hp/s *
| (+36; +171/s)
|
19
| 1300
| +2 set Con; Regen +19 hp/s *
| (+38; +190/s)
| 20
| 1400
| +2 set Con; Regen +20 hp/s *
| (+40; +210/s)
| 21
| 1500
| +2 set Con; Regen +21 hp/s *
| (+42; +231/s)
|
22
| 1600
| +2 set Con; Regen +22 hp/s *
| (+44; +253/s)
| 23
| 1700
| +2 set Con; Regen +23 hp/s *
| (+46; +276/s)
| 24
| 1800
| +2 set Con; Regen +24 hp/s *
| (+48; +300/s)
|
25
| 1900
| +2 set Con; Regen +25 hp/s *
| (+50; +325/s)
| 26
| 2000
| +2 set Con; Regen +26 hp/s *
| (+52; +351/s)
| 27
| 2100
| +2 set Con; Regen +27 hp/s *
| (+54; +378/s)
|
28
| 2200
| +2 set Con; Regen +28 hp/s *
| (+56; +406/s)
| 29
| 2300
| +2 set Con; Regen +29 hp/s *
| (+58; +435/s)
| 30
| 2400
| +2 set Con; Regen +30 hp/s *
| (+60; +465/s)
|
31
| 2500
| +2 set Con; Regen +31 hp/s *
| (+62; +496/s)
| 32
| 2600
| +2 set Con; Regen +32 hp/s *
| (+64; +528/s)
| 33
| 2700
| +2 set Con; Regen +33 hp/s *
| (+66; +561/s)
|
34
| 2800
| +2 set Con; Regen +34 hp/s *
| (+68; +595/s)
| 35
| 2900
| +2 set Con; Regen +35 hp/s *
| (+70; +630/s)
| 36
| 3000
| +2 set Con; Regen +36 hp/s *
| (+72; +666/s)
|
|
Alt1 Effect
| Alt2 Effect
| Alt Total
|
+4 set Fitness (hp bonus)
| +4 set Health (Fort saves); *
| (+4)
| +4 set Fitness (hp bonus)
| +4 set Health (Fort saves); *
| (+8)
| +4 set Fitness (hp bonus)
| +4 set Health (Fort saves); *
| (+12)
|
+4 set Fitness (hp bonus)
| +4 set Health (Fort saves); *
| (+16)
| +4 set Fitness (hp bonus)
| +4 set Health (Fort saves); *
| (+20)
| +4 set Fitness (hp bonus)
| +4 set Health (Fort saves); *
| (+24)
|
+4 set Fitness (hp bonus)
| +4 set Health (Fort saves); *
| (+28)
| +4 set Fitness (hp bonus)
| +4 set Health (Fort saves); *
| (+32)
| +4 set Fitness (hp bonus)
| +4 set Health (Fort saves); *
| (+36)
|
+4 set Fitness (hp bonus)
| +4 set Health (Fort saves); *
| (+40)
| +4 set Fitness (hp bonus)
| +4 set Health (Fort saves); *
| (+44)
| +4 set Fitness (hp bonus)
| +4 set Health (Fort saves); *
| (+48)
|
+4 set Fitness (hp bonus)
| +4 set Health (Fort saves); *
| (+52)
| +4 set Fitness (hp bonus)
| +4 set Health (Fort saves); *
| (+56)
| +4 set Fitness (hp bonus)
| +4 set Health (Fort saves); *
| (+60)
|
+4 set Fitness (hp bonus)
| +4 set Health (Fort saves); *
| (+64)
| +4 set Fitness (hp bonus)
| +4 set Health (Fort saves); *
| (+68)
| +4 set Fitness (hp bonus)
| +4 set Health (Fort saves); *
| (+72)
|
+4 set Fitness (hp bonus)
| +4 set Health (Fort saves); *
| (+76)
| +4 set Fitness (hp bonus)
| +4 set Health (Fort saves); *
| (+80)
| +4 set Fitness (hp bonus)
| +4 set Health (Fort saves); *
| (+84)
|
+4 set Fitness (hp bonus)
| +4 set Health (Fort saves); *
| (+88)
| +4 set Fitness (hp bonus)
| +4 set Health (Fort saves); *
| (+92)
| +4 set Fitness (hp bonus)
| +4 set Health (Fort saves); *
| (+96)
|
+4 set Fitness (hp bonus)
| +4 set Health (Fort saves); *
| (+100)
| +4 set Fitness (hp bonus)
| +4 set Health (Fort saves); *
| (+104)
| +4 set Fitness (hp bonus)
| +4 set Health (Fort saves); *
| (+108)
|
+4 set Fitness (hp bonus)
| +4 set Health (Fort saves); *
| (+112)
| +4 set Fitness (hp bonus)
| +4 set Health (Fort saves); *
| (+116)
| +4 set Fitness (hp bonus)
| +4 set Health (Fort saves); *
| (+120)
|
+4 set Fitness (hp bonus)
| +4 set Health (Fort saves); *
| (+124)
| +4 set Fitness (hp bonus)
| +4 set Health (Fort saves); *
| (+128)
| +4 set Fitness (hp bonus)
| +4 set Health (Fort saves); *
| (+132)
|
+4 set Fitness (hp bonus)
| +4 set Health (Fort saves); *
| (+136)
| +4 set Fitness (hp bonus)
| +4 set Health (Fort saves); *
| (+140)
| +4 set Fitness (hp bonus)
| +4 set Health (Fort saves); *
| (+144)
|
|
| This class gives +1 rank of Exceptional Con which stacks on top on what you already have (unless the source says it can't be improved).
| Sustain Con.
| The Regen is not Troll-like. You will die in 1 round if you exceed your "regen buffer" of -10-(Regen rate/s)*10.
| The Alternate versions cannot use ability score sleazing for Con.
| The Alt2 side (Health) gets the Regen rare. The Alt1 side (Fitness) does not.
|
|
[PC10] Mini-Classes Group
Concordant Spell Progression
Level
| KXP
| Concordant 123 456 789 [ABC]
|
1
| 4
| 1-- --- --- [---]
| 2
| 8
| 2-- --- --- [---]
| 3
| 16
| 3-- --- --- [---]
|
4
| 32
| 31- --- --- [---]
| 5
| 64
| 32- --- --- [---]
| 6
| 128
| 33- --- --- [---]
|
7
| 256
| 431 --- --- [---]
| 8
| 512
| 432 --- --- [---]
| 9
| 800
| 433 --- --- [---]
|
10
| 1200
| 443 1-- --- [---]
| 11
| 1600
| 543 2-- --- [---]
| 12
| 2000
| 543 3-- --- [---]
|
13
| 2400
| 544 31- --- [---]
| 14
| 2800
| 554 32- --- [---]
| 15
| 3200
| 654 33- --- [---]
|
16
| 3600
| 654 431 --- [---]
| 17
| 4000
| 655 432 --- [---]
| 18
| 4400
| 665 433 --- [---]
|
19
| 4800
| 765 443 1-- [---]
| 20
| 5200
| 765 543 2-- [---]
| 21
| 5600
| 766 543 3-- [---]
|
22
| 6000
| 776 544 31- [---]
| 23
| 6400
| 876 554 32- [---]
| 24
| 6800
| 876 654 33- [---]
|
25
| 7200
| 877 654 431 [---]
| 26
| 7600
| 887 655 432 [---]
| 27
| 8000
| 987 665 433 [---]
|
28
| 8400
| 987 765 443 [1--]
| 29
| 8800
| 988 765 543 [2--]
| 30
| 9200
| 998 766 543 [3--]
|
31
| 9600
| A98 776 544 [31-]
| 32
| 10000
| A98 876 554 [32-]
| 33
| 10400
| A99 876 654 [33-]
|
34
| 10800
| AA9 877 654 [431]
| 35
| 11200
| BA9 887 655 [432]
| 36
| 11600
| BA9 987 665 [433]
|
|
Alternate 123 456 789 [ABC DE]
|
1-- --- --- [--- --]
| 11- --- --- [--- --]
| 21- --- --- [--- --]
|
22- --- --- [--- --]
| 221 --- --- [--- --]
| 321 --- --- [--- --]
|
322 --- --- [--- --]
| 322 1-- --- [--- --]
| 322 2-- --- [--- --]
|
332 2-- --- [--- --]
| 332 21- --- [--- --]
| 332 22- --- [--- --]
|
332 221 --- [--- --]
| 332 222 --- [--- --]
| 333 222 --- [--- --]
|
333 222 1-- [--- --]
| 333 222 2-- [--- --]
| 333 222 21- [--- --]
|
333 222 22- [--- --]
| 333 322 22- [--- --]
| 333 322 221 [--- --]
|
333 322 222 [--- --]
| 333 322 222 [1-- --]
| 333 322 222 [2-- --]
|
333 332 222 [2-- --]
| 333 332 222 [21- --]
| 333 332 222 [22- --]
|
333 333 222 [22- --]
| 333 333 222 [221 --]
| 333 333 222 [222 --]
|
333 333 322 [222 --]
| 333 333 322 [222 1-]
| 333 333 322 [222 2-]
|
333 333 332 [222 2-]
| 333 333 332 [222 21]
| 333 333 332 [222 22]
|
|
| SL 1-9: Choose spells from any x1 Concordant spell charts you know. Each such spell is only 1 spell slot on this progression. This is an exception to the rule that unusual spell charts require 2 spell slots each per slot. The "Mortal0" spell chart is automatically known. Other charts may be gained by spending a Research Point during a reset, or by learning the class.
| SL 10+: Choose spells from any x1 or x2 Concordant spell charts you know. This is a x1 class so the resultant spells will be considered x1 effects (unless you yourself is x2 or better).
|
|
[PC10] Mini-Classes Group
Custom Mini9.1
Level
| KXP
|
1
| 4
| 2
| 8
| 3
| 12
|
4
| 20
| 5
| 40
| 6
| 60
|
7
| 120
| 8
| 240
| 9
| 400
|
10
| 800
| 11
| 1200
| 12
| 1600
|
13
| 2000
| 14
| 2400
| 15
| 2800
|
16
| 3200
| 17
| 3600
| 18
| 4000
|
19
| 4400
| 20
| 4800
| 21
| 5200
|
22
| 5600
| 23
| 6000
| 24
| 6400
|
25
| 6800
| 26
| 7200
| 27
| 7600
|
28
| 8000
| 29
| 8400
| 30
| 8800
|
31
| 9200
| 32
| 9600
| 33
| 10000
|
34
| 10400
| 35
| 10800
| 36
| 11200
|
|
| Gets two picks per level.
|
| These are one pick each:
| +1 Ability Score Point
| +1V action and +3" move rate
| Armor Class +5
| BlahR: +20% among RMPIR
| BlahR Evasion: +25% among RMPIR Evasion
| Caster Level +1 in one class
| Damage +4 with physical attacks
| Hit Points +15
| Immune: One specific spell/psionic ability (by name)
| Plus Needed: +1 weapon needed to hit you (stacks with itself)
| Resist one [C] section effect
| Resist one element (any E factor, doesn't spread)
| Saving Throws +3
| Saving Throws +10 distributed among save categories
| Secondary (Non-Professional) Skill +1
| Subordinates: +1 to rhp
| To Hit +3
|
| These are two picks each:
| 1 Ability Score Held or Sustained
| +1α action (1α -> 1V; 2α -> 1S; 3α -> 1F; 1α+1V -> 1S)
| Immune: One [C] section effect
| Immune: One Element (any E factor, doesn't spread)
| Research Points +1 (not per reset, just once)
| Subordinates: +1 to offensive or defensive DL
|
|
[PC10] Mini-Classes Group
Damage
Level
| KXP
| Effect
| Total
|
1
| 0.3
| +1 damage (with weapons)
| (+1)
| 2
| 0.6
| +1 damage (with weapons)
| (+2)
| 3
| 1.2
| +1 damage (with weapons)
| (+3)
|
4
| 2.4
| +1 damage (with weapons)
| (+4)
| 5
| 4.8
| +1 damage (with weapons)
| (+5)
| 6
| 9.6
| +1 damage (with weapons)
| (+6)
|
7
| 19.2
| +1 damage (with weapons)
| (+7)
| 8
| 38.4
| +1 damage (with weapons)
| (+8)
| 9
| 60
| +1 damage (with weapons)
| (+9)
|
10
| 90
| +1 damage (with weapons)
| (+10)
| 11
| 120
| +1 damage (with weapons)
| (+11)
| 12
| 150
| +1 damage (with weapons)
| (+12)
|
13
| 180
| +1 damage (with weapons)
| (+13)
| 14
| 210
| +1 damage (with weapons)
| (+14)
| 15
| 240
| +1 damage (with weapons)
| (+15)
|
16
| 270
| +1 damage (with weapons)
| (+16)
| 17
| 300
| +1 damage (with weapons)
| (+17)
| 18
| 330
| +1 damage (with weapons)
| (+18)
|
19
| 360
| +1 damage (with weapons)
| (+19)
| 20
| 390
| +1 damage (with weapons)
| (+20)
| 21
| 420
| +1 damage (with weapons)
| (+21)
|
22
| 450
| +1 damage (with weapons)
| (+22)
| 23
| 480
| +1 damage (with weapons)
| (+23)
| 24
| 510
| +1 damage (with weapons)
| (+24)
|
25
| 540
| +1 damage (with weapons)
| (+25)
| 26
| 570
| +1 damage (with weapons)
| (+26)
| 27
| 600
| +1 damage (with weapons)
| (+27)
|
28
| 630
| +1 damage (with weapons)
| (+28)
| 29
| 660
| +1 damage (with weapons)
| (+29)
| 30
| 690
| +1 damage (with weapons)
| (+30)
|
31
| 720
| +1 damage (with weapons)
| (+31)
| 32
| 750
| +1 damage (with weapons)
| (+32)
| 33
| 780
| +1 damage (with weapons)
| (+33)
|
34
| 810
| +1 damage (with weapons)
| (+34)
| 35
| 840
| +1 damage (with weapons)
| (+35)
| 36
| 870
| +1 damage (with weapons)
| (+36)
|
|
Alternate Effect
| Alt Total
|
+1 damage per die (with spells / psi)
| (+1)
| +1 damage per die (with spells / psi)
| (+2)
| +1 damage per die (with spells / psi)
| (+3)
|
+1 damage per die (with spells / psi)
| (+4)
| +1 damage per die (with spells / psi)
| (+5)
| +1 damage per die (with spells / psi)
| (+6)
|
+1 damage per die (with spells / psi)
| (+7)
| +1 damage per die (with spells / psi)
| (+8)
| +1 damage per die (with spells / psi)
| (+9)
|
+1 damage per die (with spells / psi)
| (+10)
| +1 damage per die (with spells / psi)
| (+11)
| +1 damage per die (with spells / psi)
| (+12)
|
+1 damage per die (with spells / psi)
| (+13)
| +1 damage per die (with spells / psi)
| (+14)
| +1 damage per die (with spells / psi)
| (+15)
|
+1 damage per die (with spells / psi)
| (+16)
| +1 damage per die (with spells / psi)
| (+17)
| +1 damage per die (with spells / psi)
| (+18)
|
+1 damage per die (with spells / psi)
| (+19)
| +1 damage per die (with spells / psi)
| (+20)
| +1 damage per die (with spells / psi)
| (+21)
|
+1 damage per die (with spells / psi)
| (+22)
| +1 damage per die (with spells / psi)
| (+23)
| +1 damage per die (with spells / psi)
| (+24)
|
+1 damage per die (with spells / psi)
| (+25)
| +1 damage per die (with spells / psi)
| (+26)
| +1 damage per die (with spells / psi)
| (+27)
|
+1 damage per die (with spells / psi)
| (+28)
| +1 damage per die (with spells / psi)
| (+29)
| +1 damage per die (with spells / psi)
| (+30)
|
+1 damage per die (with spells / psi)
| (+31)
| +1 damage per die (with spells / psi)
| (+32)
| +1 damage per die (with spells / psi)
| (+33)
|
+1 damage per die (with spells / psi)
| (+34)
| +1 damage per die (with spells / psi)
| (+35)
| +1 damage per die (with spells / psi)
| (+36)
|
|
[PC10] Mini-Classes Group
Damage Resistance
Level
| KXP
| Version1 Effect
|
1
| 0.8
| inDR 2/+1
| 2
| 1.6
| inDR 4/+2
| 3
| 3.2
| inDR 6/+3
|
4
| 6.4
| inDR 8/+4
| 5
| 12.8
| inDR 10/+5
| 6
| 25.6
| inDR 12/+6
|
7
| 51.2
| inDR 14/+7
| 8
| 102.4
| inDR 16/+8
| 9
| 160
| inDR 18/+9
|
10
| 240
| inDR 20/+10
| 11
| 320
| inDR 22/+11
| 12
| 400
| inDR 24/+12
|
13
| 480
| inDR 26/+13
| 14
| 560
| inDR 28/+14
| 15
| 640
| inDR 30/+15
|
16
| 720
| inDR 32/+16
| 17
| 800
| inDR 34/+17
| 18
| 880
| inDR 36/+18
|
19
| 960
| inDR 38/+19
| 20
| 1040
| inDR 40/+20
| 21
| 1120
| inDR 42/+21
|
22
| 1200
| inDR 44/+22
| 23
| 1280
| inDR 46/+23
| 24
| 1360
| inDR 48/+24
|
25
| 1440
| inDR 50/+25
| 26
| 1520
| inDR 52/+26
| 27
| 1600
| inDR 54/+27
|
28
| 1680
| inDR 56/+28
| 29
| 1760
| inDR 58/+29
| 30
| 1840
| inDR 60/+30
|
31
| 1920
| inDR 62/+31
| 32
| 2000
| inDR 64/+32
| 33
| 2080
| inDR 66/+33
|
34
| 2160
| inDR 68/+34
| 35
| 2240
| inDR 70/+35
| 36
| 2320
| inDR 72/+36
|
|
Version2 Effect
|
-1 per physical attack
| -2 per physical attack
| -3 per physical attack
|
-4 per physical attack
| -5 per physical attack
| -6 per physical attack
|
-7 per physical attack
| -8 per physical attack
| -9 per physical attack
|
-10 per physical attack
| -11 per physical attack
| -12 per physical attack
|
-13 per physical attack
| -14 per physical attack
| -15 per physical attack
|
-16 per physical attack
| -17 per physical attack
| -18 per physical attack
|
-19 per physical attack
| -20 per physical attack
| -21 per physical attack
|
-22 per physical attack
| -23 per physical attack
| -24 per physical attack
|
-25 per physical attack
| -26 per physical attack
| -27 per physical attack
|
-28 per physical attack
| -29 per physical attack
| -30 per physical attack
|
-31 per physical attack
| -32 per physical attack
| -33 per physical attack
|
-34 per physical attack
| -35 per physical attack
| -36 per physical attack
|
|
Version3 Effect
|
silver or magic weapon needed to hit you
| +0 weapon needed to hit you
| +1 weapon needed to hit you
|
+2 weapon needed to hit you
| +3 weapon needed to hit you
| +4 weapon needed to hit you
|
+5 weapon needed to hit you
| +6 weapon needed to hit you
| +7 weapon needed to hit you
|
+8 weapon needed to hit you
| +9 weapon needed to hit you
| +10 weapon needed to hit you
|
+11 weapon needed to hit you
| +12 weapon needed to hit you
| +13 weapon needed to hit you
|
+14 weapon needed to hit you
| +15 weapon needed to hit you
| +16 weapon needed to hit you
|
+17 weapon needed to hit you
| +18 weapon needed to hit you
| +19 weapon needed to hit you
|
+20 weapon needed to hit you
| +21 weapon needed to hit you
| +22 weapon needed to hit you
|
+23 weapon needed to hit you
| +24 weapon needed to hit you
| +25 weapon needed to hit you
|
+26 weapon needed to hit you
| +27 weapon needed to hit you
| +28 weapon needed to hit you
|
+29 weapon needed to hit you
| +30 weapon needed to hit you
| +31 weapon needed to hit you
|
+32 weapon needed to hit you
| +33 weapon needed to hit you
| +34 weapon needed to hit you
|
|
This class has two alternate versions (so it has three versions total). "Version1" is the "Normal" version; the others are "Alternates".
| inDR is "irreducible, non-ignorable" DR.
|
|
[PC10] Mini-Classes Group
Dex
Level
| KXP
| Effect
| Total
|
1
| 2
| +2 set Dex
| (+2)
| 2
| 4
| +2 set Dex
| (+4)
| 3
| 8
| +2 set Dex
| (+6)
|
4
| 16
| +2 set Dex
| (+8)
| 5
| 32
| +2 set Dex
| (+10)
| 6
| 64
| +2 set Dex
| (+12)
|
7
| 128
| +2 set Dex
| (+14)
| 8
| 200
| +2 set Dex
| (+16)
| 9
| 300
| +2 set Dex
| (+18)
|
10
| 400
| +2 set Dex
| (+20)
| 11
| 500
| +2 set Dex
| (+22)
| 12
| 600
| +2 set Dex
| (+24)
|
13
| 700
| +2 set Dex
| (+26)
| 14
| 800
| +2 set Dex
| (+28)
| 15
| 900
| +2 set Dex
| (+30)
|
16
| 1000
| +2 set Dex
| (+32)
| 17
| 1100
| +2 set Dex
| (+34)
| 18
| 1200
| +2 set Dex
| (+36)
|
19
| 1300
| +2 set Dex
| (+38)
| 20
| 1400
| +2 set Dex
| (+40)
| 21
| 1500
| +2 set Dex
| (+42)
|
22
| 1600
| +2 set Dex
| (+44)
| 23
| 1700
| +2 set Dex
| (+46)
| 24
| 1800
| +2 set Dex
| (+48)
|
25
| 1900
| +2 set Dex
| (+50)
| 26
| 2000
| +2 set Dex
| (+52)
| 27
| 2100
| +2 set Dex
| (+54)
|
28
| 2200
| +2 set Dex
| (+56)
| 29
| 2300
| +2 set Dex
| (+58)
| 30
| 2400
| +2 set Dex
| (+60)
|
31
| 2500
| +2 set Dex
| (+62)
| 32
| 2600
| +2 set Dex
| (+64)
| 33
| 2700
| +2 set Dex
| (+66)
|
34
| 2800
| +2 set Dex
| (+68)
| 35
| 2900
| +2 set Dex
| (+70)
| 36
| 3000
| +2 set Dex
| (+72)
|
|
Alt1 Effect
| Alt2 Effect
| Alt Total
|
+4 set Coordination (TH)
| +4 set Balance/Reflex (AC)
| (+4)
| +4 set Coordination (TH)
| +4 set Balance/Reflex (AC)
| (+8)
| +4 set Coordination (TH)
| +4 set Balance/Reflex (AC)
| (+12)
|
+4 set Coordination (TH)
| +4 set Balance/Reflex (AC)
| (+16)
| +4 set Coordination (TH)
| +4 set Balance/Reflex (AC)
| (+20)
| +4 set Coordination (TH)
| +4 set Balance/Reflex (AC)
| (+24)
|
+4 set Coordination (TH)
| +4 set Balance/Reflex (AC)
| (+28)
| +4 set Coordination (TH)
| +4 set Balance/Reflex (AC)
| (+32)
| +4 set Coordination (TH)
| +4 set Balance/Reflex (AC)
| (+36)
|
+4 set Coordination (TH)
| +4 set Balance/Reflex (AC)
| (+40)
| +4 set Coordination (TH)
| +4 set Balance/Reflex (AC)
| (+44)
| +4 set Coordination (TH)
| +4 set Balance/Reflex (AC)
| (+48)
|
+4 set Coordination (TH)
| +4 set Balance/Reflex (AC)
| (+52)
| +4 set Coordination (TH)
| +4 set Balance/Reflex (AC)
| (+56)
| +4 set Coordination (TH)
| +4 set Balance/Reflex (AC)
| (+60)
|
+4 set Coordination (TH)
| +4 set Balance/Reflex (AC)
| (+64)
| +4 set Coordination (TH)
| +4 set Balance/Reflex (AC)
| (+68)
| +4 set Coordination (TH)
| +4 set Balance/Reflex (AC)
| (+72)
|
+4 set Coordination (TH)
| +4 set Balance/Reflex (AC)
| (+76)
| +4 set Coordination (TH)
| +4 set Balance/Reflex (AC)
| (+80)
| +4 set Coordination (TH)
| +4 set Balance/Reflex (AC)
| (+84)
|
+4 set Coordination (TH)
| +4 set Balance/Reflex (AC)
| (+88)
| +4 set Coordination (TH)
| +4 set Balance/Reflex (AC)
| (+92)
| +4 set Coordination (TH)
| +4 set Balance/Reflex (AC)
| (+96)
|
+4 set Coordination (TH)
| +4 set Balance/Reflex (AC)
| (+100)
| +4 set Coordination (TH)
| +4 set Balance/Reflex (AC)
| (+104)
| +4 set Coordination (TH)
| +4 set Balance/Reflex (AC)
| (+108)
|
+4 set Coordination (TH)
| +4 set Balance/Reflex (AC)
| (+112)
| +4 set Coordination (TH)
| +4 set Balance/Reflex (AC)
| (+116)
| +4 set Coordination (TH)
| +4 set Balance/Reflex (AC)
| (+120)
|
+4 set Coordination (TH)
| +4 set Balance/Reflex (AC)
| (+124)
| +4 set Coordination (TH)
| +4 set Balance/Reflex (AC)
| (+128)
| +4 set Coordination (TH)
| +4 set Balance/Reflex (AC)
| (+132)
|
+4 set Coordination (TH)
| +4 set Balance/Reflex (AC)
| (+136)
| +4 set Coordination (TH)
| +4 set Balance/Reflex (AC)
| (+140)
| +4 set Coordination (TH)
| +4 set Balance/Reflex (AC)
| (+144)
|
|
| This class gives +1 rank of Exceptional Dex which stacks on top on what you already have (unless the source says it can't be improved).
| Sustain Dex.
| You get the bonus P,V actions based on high Dex used in earlier versions of the Collective.
| Take N=Dex-14 (this can't be improved), spend N=4 for +1V, spend N=8 for +1P (so at Dex 22 you can have either +2V or +1P).
| The Alternate versions cannot use ability score sleazing for Dex.
|
|
[PC10] Mini-Classes Group
Divisor Saves
Level
| KXP
| Effect
|
1
| 0
| What you need when saving = (save DC)÷1
| 2
| 1
| What you need when saving = (save DC)÷2
| 3
| 2
| What you need when saving = (save DC)÷3
|
4
| 4
| What you need when saving = (save DC)÷4
| 5
| 8
| What you need when saving = (save DC)÷5
| 6
| 16
| What you need when saving = (save DC)÷6
|
7
| 32
| What you need when saving = (save DC)÷7
| 8
| 64
| What you need when saving = (save DC)÷8
| 9
| 128
| What you need when saving = (save DC)÷9
|
10
| 200
| What you need when saving = (save DC)÷10
| 11
| 300
| What you need when saving = (save DC)÷11
| 12
| 400
| What you need when saving = (save DC)÷12
|
13
| 500
| What you need when saving = (save DC)÷13
| 14
| 600
| What you need when saving = (save DC)÷14
| 15
| 700
| What you need when saving = (save DC)÷15
|
16
| 800
| What you need when saving = (save DC)÷16
| 17
| 900
| What you need when saving = (save DC)÷17
| 18
| 1000
| What you need when saving = (save DC)÷18
|
19
| 1100
| What you need when saving = (save DC)÷19
| 20
| 1200
| What you need when saving = (save DC)÷20
| 21
| 1300
| What you need when saving = (save DC)÷21
|
22
| 1400
| What you need when saving = (save DC)÷22
| 23
| 1500
| What you need when saving = (save DC)÷23
| 24
| 1600
| What you need when saving = (save DC)÷24
|
25
| 1700
| What you need when saving = (save DC)÷25
| 26
| 1800
| What you need when saving = (save DC)÷26
| 27
| 1900
| What you need when saving = (save DC)÷27
|
28
| 2000
| What you need when saving = (save DC)÷28
| 29
| 2100
| What you need when saving = (save DC)÷29
| 30
| 2200
| What you need when saving = (save DC)÷30
|
31
| 2300
| What you need when saving = (save DC)÷31
| 32
| 2400
| What you need when saving = (save DC)÷32
| 33
| 2500
| What you need when saving = (save DC)÷33
|
34
| 2600
| What you need when saving = (save DC)÷34
| 35
| 2700
| What you need when saving = (save DC)÷35
| 36
| 2800
| What you need when saving = (save DC)÷36
|
|
| You operate like a monster when rolling saving throws: Divide the save's DC by your LVL (in this class), rounded up, and this is what you need to save.
| A natural 1 still fails and a natural 20 still succeeds.
| Your actual save bonuses from all sources (classes, items, effects) is ignored. True Saves shifts and Luckstones still work, however.
|
|
[PC10] Mini-Classes Group
Divisor To Hit
Level
| KXP
| Effect
|
1
| 0
| What you need to hit = (target's AC)÷1
| 2
| 1
| What you need to hit = (target's AC)÷2
| 3
| 2
| What you need to hit = (target's AC)÷3
|
4
| 4
| What you need to hit = (target's AC)÷4
| 5
| 8
| What you need to hit = (target's AC)÷5
| 6
| 16
| What you need to hit = (target's AC)÷6
|
7
| 32
| What you need to hit = (target's AC)÷7
| 8
| 64
| What you need to hit = (target's AC)÷8
| 9
| 128
| What you need to hit = (target's AC)÷9
|
10
| 200
| What you need to hit = (target's AC)÷10
| 11
| 300
| What you need to hit = (target's AC)÷11
| 12
| 400
| What you need to hit = (target's AC)÷12
|
13
| 500
| What you need to hit = (target's AC)÷13
| 14
| 600
| What you need to hit = (target's AC)÷14
| 15
| 700
| What you need to hit = (target's AC)÷15
|
16
| 800
| What you need to hit = (target's AC)÷16
| 17
| 900
| What you need to hit = (target's AC)÷17
| 18
| 1000
| What you need to hit = (target's AC)÷18
|
19
| 1100
| What you need to hit = (target's AC)÷19
| 20
| 1200
| What you need to hit = (target's AC)÷20
| 21
| 1300
| What you need to hit = (target's AC)÷21
|
22
| 1400
| What you need to hit = (target's AC)÷22
| 23
| 1500
| What you need to hit = (target's AC)÷23
| 24
| 1600
| What you need to hit = (target's AC)÷24
|
25
| 1700
| What you need to hit = (target's AC)÷25
| 26
| 1800
| What you need to hit = (target's AC)÷26
| 27
| 1900
| What you need to hit = (target's AC)÷27
|
28
| 2000
| What you need to hit = (target's AC)÷28
| 29
| 2100
| What you need to hit = (target's AC)÷29
| 30
| 2200
| What you need to hit = (target's AC)÷30
|
31
| 2300
| What you need to hit = (target's AC)÷31
| 32
| 2400
| What you need to hit = (target's AC)÷32
| 33
| 2500
| What you need to hit = (target's AC)÷33
|
34
| 2600
| What you need to hit = (target's AC)÷34
| 35
| 2700
| What you need to hit = (target's AC)÷35
| 36
| 2800
| What you need to hit = (target's AC)÷36
|
|
| You operate like a monster when attacking: Divide the target's AC by your LVL (in this class), rounded up, and this is what you need to hit.
| A natural 1 still misses and a natural 20 still hits.
| Your actual TH bonuses from all sources (classes, items, effects) is ignored. True To Hit shifts and Luckstones still work, however.
|
|
[PC10] Mini-Classes Group
Edition Numbers
Level
| KXP
| Effect
| Total
|
1
| 1
| +1 Edition Number to this class
| (1)
| 2
| 2
| +1 Edition Number to this class
| (2)
| 3
| 4
| +1 Edition Number to this class
| (3)
|
4
| 8
| +1 Edition Number to this class
| (4)
| 5
| 16
| +1 Edition Number to this class
| (5)
| 6
| 32
| +1 Edition Number to this class
| (6)
|
7
| 64
| +1 Edition Number to this class
| (7)
| 8
| 128
| +1 Edition Number to this class
| (8)
| 9
| 200
| +1 Edition Number to this class
| (9)
|
10
| 300
| +1 Edition Number to this class
| (10)
| 11
| 400
| +1 Edition Number to this class
| (11)
| 12
| 500
| +1 Edition Number to this class
| (12)
|
13
| 600
| +1 Edition Number to this class
| (13)
| 14
| 700
| +1 Edition Number to this class
| (14)
| 15
| 800
| +1 Edition Number to this class
| (15)
|
16
| 900
| +1 Edition Number to this class
| (16)
| 17
| 1000
| +1 Edition Number to this class
| (17)
| 18
| 1100
| +1 Edition Number to this class
| (18)
|
19
| 1200
| +1 Edition Number to this class
| (19)
| 20
| 1300
| +1 Edition Number to this class
| (20)
| 21
| 1400
| +1 Edition Number to this class
| (21)
|
22
| 1500
| +1 Edition Number to this class
| (22)
| 23
| 1600
| +1 Edition Number to this class
| (23)
| 24
| 1700
| +1 Edition Number to this class
| (24)
|
25
| 1800
| +1 Edition Number to this class
| (25)
| 26
| 1900
| +1 Edition Number to this class
| (26)
| 27
| 2000
| +1 Edition Number to this class
| (27)
|
28
| 2100
| +1 Edition Number to this class
| (28)
| 29
| 2200
| +1 Edition Number to this class
| (29)
| 30
| 2300
| +1 Edition Number to this class
| (30)
|
31
| 2400
| +1 Edition Number to this class
| (31)
| 32
| 2500
| +1 Edition Number to this class
| (32)
| 33
| 2600
| +1 Edition Number to this class
| (33)
|
34
| 2700
| +1 Edition Number to this class
| (34)
| 35
| 2800
| +1 Edition Number to this class
| (35)
| 36
| 2900
| +1 Edition Number to this class
| (36)
|
|
| This class, unlike other Mini classes, can have Edition Numbers and gets the benefits from them.
| 0th edition: Overhit. 1st edition: +1 Secondary Skill, and no XP doubling past level 36.
| 2nd edition: +1 Kit. 3rd edition: +1 Feat. 4th edition: +1 4th edition power (pick A, E, D, or U).
| You may choose Edition Numbers outside the 0 to 4 range if you have some bizarre need for it.
| You may spend two picks to add an Edition Number to one of your other classes instead.
|
|
[PC10] Mini-Classes Group
GGL Picks
Level
| KXP
| Normal Effect
| Total
|
1
| 7
| +1 GGL pick
| (+1)
| 2
| 14
| +1 GGL pick
| (+2)
| 3
| 28
| +1 GGL pick
| (+3)
|
4
| 56
| +1 GGL pick
| (+4)
| 5
| 112
| +1 GGL pick
| (+5)
| 6
| 224
| +1 GGL pick
| (+6)
|
7
| 448
| +1 GGL pick
| (+7)
| 8
| 896
| +1 GGL pick
| (+8)
| 9
| 1400
| +1 GGL pick
| (+9)
|
10
| 2100
| +1 GGL pick
| (+10)
| 11
| 2800
| +1 GGL pick
| (+11)
| 12
| 3500
| +1 GGL pick
| (+12)
|
13
| 4200
| +1 GGL pick
| (+13)
| 14
| 4900
| +1 GGL pick
| (+14)
| 15
| 5600
| +1 GGL pick
| (+15)
|
16
| 6300
| +1 GGL pick
| (+16)
| 17
| 7000
| +1 GGL pick
| (+17)
| 18
| 7700
| +1 GGL pick
| (+18)
|
19
| 8400
| +1 GGL pick
| (+19)
| 20
| 9100
| +1 GGL pick
| (+20)
| 21
| 9800
| +1 GGL pick
| (+21)
|
22
| 10500
| +1 GGL pick
| (+22)
| 23
| 11200
| +1 GGL pick
| (+23)
| 24
| 11900
| +1 GGL pick
| (+24)
|
25
| 12600
| +1 GGL pick
| (+25)
| 26
| 13300
| +1 GGL pick
| (+26)
| 27
| 14000
| +1 GGL pick
| (+27)
|
28
| 14700
| +1 GGL pick
| (+28)
| 29
| 15400
| +1 GGL pick
| (+29)
| 30
| 16100
| +1 GGL pick
| (+30)
|
31
| 16800
| +1 GGL pick
| (+31)
| 32
| 17500
| +1 GGL pick
| (+32)
| 33
| 18200
| +1 GGL pick
| (+33)
|
34
| 18900
| +1 GGL pick
| (+34)
| 35
| 19600
| +1 GGL pick
| (+35)
| 36
| 20300
| +1 GGL pick
| (+36)
|
|
You do not need to be a Priest to use this Mini-class.
| You must meet the GGL picks' stat requirements; they add together to a "phantom" base class that has 0 requirements everywhere. (If you have a Priest class, you do not add these GGL picks requirements to your Priest class.)
| The picks must be from the same pantheon; however, you may spend a pick to access another pantheon. (This is similar to how the Race Slots Mini works.)
| You duplicate GGL picks, even from sources outside this Mini-class (unless your class specifically says you can).
|
|
[PC10] Mini-Classes Group
Goodberries
Level
| KXP
| Total Effect
| Alt1 Effect
| Alt2 Effect
| Alt3 Effect
|
1
| 1
| +100 goodberries
| +50 leeches
| +1 eels
| +30 smurfberries
| 2
| 2
| +400 goodberries
| +200 leeches
| +4 eels
| +120 smurfberries
| 3
| 4
| +900 goodberries
| +450 leeches
| +9 eels
| +270 smurfberries
|
4
| 8
| +1600 goodberries
| +800 leeches
| +16 eels
| +480 smurfberries
| 5
| 16
| +2500 goodberries
| +1250 leeches
| +25 eels
| +750 smurfberries
| 6
| 32
| +3600 goodberries
| +1800 leeches
| +36 eels
| +1080 smurfberries
|
7
| 64
| +4900 goodberries
| +2450 leeches
| +49 eels
| +1470 smurfberries
| 8
| 128
| +6400 goodberries
| +3200 leeches
| +64 eels
| +1920 smurfberries
| 9
| 200
| +8100 goodberries
| +4050 leeches
| +81 eels
| +2430 smurfberries
|
10
| 300
| +10000 goodberries
| +5000 leeches
| +100 eels
| +3000 smurfberries
| 11
| 400
| +12100 goodberries
| +6050 leeches
| +121 eels
| +3630 smurfberries
| 12
| 500
| +14400 goodberries
| +7200 leeches
| +144 eels
| +4320 smurfberries
|
13
| 600
| +16900 goodberries
| +8450 leeches
| +169 eels
| +5070 smurfberries
| 14
| 700
| +19600 goodberries
| +9800 leeches
| +196 eels
| +5880 smurfberries
| 15
| 800
| +22500 goodberries
| +11250 leeches
| +225 eels
| +6750 smurfberries
|
16
| 900
| +25600 goodberries
| +12800 leeches
| +256 eels
| +7680 smurfberries
| 17
| 1000
| +28900 goodberries
| +14450 leeches
| +289 eels
| +8670 smurfberries
| 18
| 1100
| +32400 goodberries
| +16200 leeches
| +324 eels
| +9720 smurfberries
|
19
| 1200
| +36100 goodberries
| +18050 leeches
| +361 eels
| +10830 smurfberries
| 20
| 1300
| +40000 goodberries
| +20000 leeches
| +400 eels
| +12000 smurfberries
| 21
| 1400
| +44100 goodberries
| +22050 leeches
| +441 eels
| +13230 smurfberries
|
22
| 1500
| +48400 goodberries
| +24200 leeches
| +484 eels
| +14520 smurfberries
| 23
| 1600
| +52900 goodberries
| +26450 leeches
| +529 eels
| +15870 smurfberries
| 24
| 1700
| +57600 goodberries
| +28800 leeches
| +576 eels
| +17280 smurfberries
|
25
| 1800
| +62500 goodberries
| +31250 leeches
| +625 eels
| +18750 smurfberries
| 26
| 1900
| +67600 goodberries
| +33800 leeches
| +676 eels
| +20280 smurfberries
| 27
| 2000
| +72900 goodberries
| +36450 leeches
| +729 eels
| +21870 smurfberries
|
28
| 2100
| +78400 goodberries
| +39200 leeches
| +784 eels
| +23520 smurfberries
| 29
| 2200
| +84100 goodberries
| +42050 leeches
| +841 eels
| +25230 smurfberries
| 30
| 2300
| +90000 goodberries
| +45000 leeches
| +900 eels
| +27000 smurfberries
|
31
| 2400
| +96100 goodberries
| +48050 leeches
| +961 eels
| +28830 smurfberries
| 32
| 2500
| +102400 goodberries
| +51200 leeches
| +1024 eels
| +30720 smurfberries
| 33
| 2600
| +108900 goodberries
| +54450 leeches
| +1089 eels
| +32670 smurfberries
|
34
| 2700
| +115600 goodberries
| +57800 leeches
| +1156 eels
| +34680 smurfberries
| 35
| 2800
| +122500 goodberries
| +61250 leeches
| +1225 eels
| +36750 smurfberries
| 36
| 2900
| +129600 goodberries
| +64800 leeches
| +1296 eels
| +38880 smurfberries
|
|
| This class adds to the goodberry pool. Being Grand in Healing sphere does nothing here, but a Healing Cap of Veluna would double the count.
| The goodberry count is given as a total (the table isn't cumulative, you get 400 goodberries at level 2, not 500).
| 1F, during reset: Refill your portion of the goodberry pool.
| 1M: Cast a variant Goodberry spell (8*LVL goodberries, 4*LVL leeches, LVL eels, or 3*LVL smurfberries).
| 10000 goodberries can be converted into one "i" goodberry (which cures 1 idmg).
| Leeches are goodberries that move on their own (no V action needed). Eels remove one [C] section effect.
| Smurfberries cure 2 hp, or gives a new saving throw against an effect. If the effect had no previous save, use RSW; the target number = 10+CL of the effect.
|
|
[PC10] Mini-Classes Group
Group XP
Level
| KXP
| Normal Effect
| Total
|
1
| 0
| x2 XP if all classes in same group
| (+0)
| 2
| 10
| +1 class slot in chosen group
| (+1)
| 3
| 20
| +1 class slot in chosen group
| (+2)
|
4
| 40
| +1 class slot in chosen group
| (+3)
| 5
| 80
| +1 class slot in chosen group
| (+4)
| 6
| 160
| +1 class slot in chosen group
| (+5)
|
7
| 320
| +1 class slot in chosen group
| (+6)
| 8
| 640
| +1 class slot in chosen group
| (+7)
| 9
| 1280
| +1 class slot in chosen group
| (+8)
|
10
| 2000
| +1 class slot in chosen group
| (+9)
| 11
| 3000
| +1 class slot in chosen group
| (+10)
| 12
| 4000
| +1 class slot in chosen group
| (+11)
|
13
| 5000
| +1 class slot in chosen group
| (+12)
| 14
| 6000
| +1 class slot in chosen group
| (+13)
| 15
| 7000
| +1 class slot in chosen group
| (+14)
|
16
| 8000
| +1 class slot in chosen group
| (+15)
| 17
| 9000
| +1 class slot in chosen group
| (+16)
| 18
| 10000
| +1 class slot in chosen group
| (+17)
|
19
| 11000
| +1 class slot in chosen group
| (+18)
| 20
| 12000
| +1 class slot in chosen group
| (+19)
| 21
| 13000
| +1 class slot in chosen group
| (+20)
|
22
| 14000
| +1 class slot in chosen group
| (+21)
| 23
| 15000
| +1 class slot in chosen group
| (+22)
| 24
| 16000
| +1 class slot in chosen group
| (+23)
|
25
| 17000
| +1 class slot in chosen group
| (+24)
| 26
| 18000
| +1 class slot in chosen group
| (+25)
| 27
| 19000
| +1 class slot in chosen group
| (+26)
|
28
| 20000
| +1 class slot in chosen group
| (+27)
| 29
| 21000
| +1 class slot in chosen group
| (+28)
| 30
| 22000
| +1 class slot in chosen group
| (+29)
|
31
| 23000
| +1 class slot in chosen group
| (+30)
| 32
| 24000
| +1 class slot in chosen group
| (+31)
| 33
| 25000
| +1 class slot in chosen group
| (+32)
|
34
| 26000
| +1 class slot in chosen group
| (+33)
| 35
| 27000
| +1 class slot in chosen group
| (+34)
| 36
| 28000
| +1 class slot in chosen group
| (+35)
|
|
Alternate Effect
| Total
|
Race XP div. starts reducing at level 4
| (0)
| +0.2 in mixed race abilities
| (0.2)
| +0.2 in mixed race abilities
| (0.4)
|
+0.2 in mixed race abilities
| (0.6)
| +0.2 in mixed race abilities
| (0.8)
| +0.2 in mixed race abilities
| (1)
|
+0.2 in mixed race abilities
| (1.2)
| +0.2 in mixed race abilities
| (1.4)
| +0.2 in mixed race abilities
| (1.6)
|
+0.2 in mixed race abilities
| (1.8)
| +0.2 in mixed race abilities
| (2)
| +0.2 in mixed race abilities
| (2.2)
|
+0.2 in mixed race abilities
| (2.4)
| +0.2 in mixed race abilities
| (2.6)
| +0.2 in mixed race abilities
| (2.8)
|
+0.2 in mixed race abilities
| (3)
| +0.2 in mixed race abilities
| (3.2)
| +0.2 in mixed race abilities
| (3.4)
|
+0.2 in mixed race abilities
| (3.6)
| +0.2 in mixed race abilities
| (3.8)
| +0.2 in mixed race abilities
| (4)
|
+0.2 in mixed race abilities
| (4.2)
| +0.2 in mixed race abilities
| (4.4)
| +0.2 in mixed race abilities
| (4.6)
|
+0.2 in mixed race abilities
| (4.8)
| +0.2 in mixed race abilities
| (5)
| +0.2 in mixed race abilities
| (5.2)
|
+0.2 in mixed race abilities
| (5.4)
| +0.2 in mixed race abilities
| (5.6)
| +0.2 in mixed race abilities
| (5.8)
|
+0.2 in mixed race abilities
| (6)
| +0.2 in mixed race abilities
| (6.2)
| +0.2 in mixed race abilities
| (6.4)
|
+0.2 in mixed race abilities
| (6.6)
| +0.2 in mixed race abilities
| (6.8)
| +0.2 in mixed race abilities
| (7)
|
|
Note this Mini-class requires 0 XP to be 1st level. Many times there is no reason to raise the level of this class.
| Normal: Choose a group of classes. Get x2 XP if all of your (non-Mini, non-Concordant) classes all have that group in common. This does not stack with the x2 XP for single-classedness. Further levels give class slots in that group.
| Alternate: Your racial XP divisor starts to be reduced by 0.5 per level starting at level 4 instead of (the normal) level 9. Further levels give you mixed race abilities; you may have the abilities of another race of divisor N by spending N-0.8. (So each level you could take a ÷1 race's abilities)
|
|
[PC10] Mini-Classes Group
Heals
Level
| KXP
| Effect
|
1
| 1.5
| 1M, 1/t: Death's Door
| 2
| 3
| 1M, 1/t: Death's Door
| 3
| 6
| 1M, 1/t: Dispel Exhaustion
|
4
| 12
| 1M, 1/t: Dispel Exhaustion
| 5
| 24
| 1M, 1/t: Heal
| 6
| 48
| 1M, 1/t: Heal
|
7
| 96
| 1M, 1/t: Cureall
| 8
| 150
| 1M, 1/t: Cureall
| 9
| 225
| 1M, 1/t: Cureall+Remove 1 [C] effect
|
10
| 300
| 1M, 1/t: Cureall+Remove 1 [C] effect
| 11
| 375
| 1M, 1/t: Cureall+Remove 1 [C] effect
| 12
| 450
| 1M, 1/t: Cureall+Remove 1 [C] effect
|
13
| 525
| 1M, 1/t: Cureall+Remove 1 [C] effect
| 14
| 600
| 1M, 1/t: Cureall+Remove 1 [C] effect
| 15
| 675
| 1M, 1/t: Cureall+Remove 1 [C] effect
|
16
| 750
| 1M, 1/t: Cureall+Remove 1 [C] effect
| 17
| 825
| 1M, 1/t: Cureall+Remove 1 [C] effect
| 18
| 900
| 1M, 1/t: Fix
|
19
| 975
| 1M, 1/t: Fix
| 20
| 1050
| 1M, 1/t: Fix
| 21
| 1125
| 1M, 1/t: Fix
|
22
| 1200
| 1M, 1/t: Fix
| 23
| 1275
| 1M, 1/t: Fix
| 24
| 1350
| 1M, 1/t: Fix
|
25
| 1425
| 1M, 1/t: Fix
| 26
| 1500
| 1M, 1/t: Fix
| 27
| 1575
| 1M, 1/t: Fix
|
28
| 1650
| 1M, 1/t: Fix
| 29
| 1725
| 1M, 1/t: Fix
| 30
| 1800
| 1M, 1/t: Fix
|
31
| 1875
| 1M, 1/t: Fix
| 32
| 1950
| 1M, 1/t: Fix
| 33
| 2025
| 1M, 1/t: Fix
|
34
| 2100
| 1M, 1/t: Fix
| 35
| 2175
| 1M, 1/t: Fix
| 36
| 2250
| 1M, 1/t: Fix
|
|
Alternate Effect
|
1M, 1/d: Protection from Death
| 1M, 1/d: Protection from Death
| 1M, 1/d: Raise Dead
|
1M, 1/d: Raise Dead
| 1M, 1/d: Raise Dead
| 1M, 1/d: Resurrection
|
1M, 1/d: Resurrection
| 1M, 1/d: Resurrection
| 1M, 1/d: True Resurrection
|
1M, 1/d: True Resurrection
| 1M, 1/d: True Resurrection
| 1M, 1/d: True Resurrection
|
1M, 1/d: True Resurrection
| 1M, 1/d: True Resurrection
| 1M, 1/d: True Resurrection
|
1M, 1/d: True Resurrection
| 1M, 1/d: True Resurrection
| 1M, 1/d: Reverse Pixelation
|
1M, 1/d: Reverse Pixelation
| 1M, 1/d: Reverse Pixelation
| 1M, 1/d: Reverse Pixelation
|
1M, 1/d: Reverse Pixelation
| 1M, 1/d: Reverse Pixelation
| 1M, 1/d: Reverse Pixelation
|
1M, 1/d: Reverse Pixelation
| 1M, 1/d: Reverse Pixelation
| 1M, 1/d: Reverse Pixelation
|
1M, 1/d: Reverse Pixelation
| 1M, 1/d: Reverse Pixelation
| 1M, 1/d: Reverse Pixelation
|
1M, 1/d: Reverse Pixelation
| 1M, 1/d: Reverse Pixelation
| 1M, 1/d: Reverse Pixelation
|
1M, 1/d: Reverse Pixelation
| 1M, 1/d: Reverse Pixelation
| 1M, 1/d: Reverse Pixelation
|
|
| You can take both versions of this mini class.
| These are cumulative; at level 2 you can Death's Door 3 per day (1 from Level 1, 2 from level 2).
| "Protection from Death" makes someone immune to slay effects for 1 turn.
|
|
[PC10] Mini-Classes Group
Hit Dice / Hit Points (Mini-Classes)
Level
| KXP
| Effect
| Total
|
1
| 0.5
| Hit Dice & 1d4
| (total HD = & 1d4)
| 2
| 1
| Hit Dice & 1d4
| (total HD = & 2d4)
| 3
| 2
| Hit Dice & 1d4
| (total HD = & 3d4)
|
4
| 4
| Hit Dice & 1d4
| (total HD = & 4d4)
| 5
| 8
| Hit Dice & 1d4
| (total HD = & 5d4)
| 6
| 16
| Hit Dice & 1d4
| (total HD = & 6d4)
|
7
| 32
| Hit Dice & 1d4
| (total HD = & 7d4)
| 8
| 64
| Hit Dice & 1d4
| (total HD = & 8d4)
| 9
| 100
| Hit Dice & 1d4
| (total HD = & 9d4)
|
10
| 150
| Hit Dice & 1d4
| (total HD = & 10d4)
| 11
| 200
| Hit Dice & 1d4
| (total HD = & 11d4)
| 12
| 250
| Hit Dice & 1d4
| (total HD = & 12d4)
|
13
| 300
| Hit Dice & 1d4
| (total HD = & 13d4)
| 14
| 350
| Hit Dice & 1d4
| (total HD = & 14d4)
| 15
| 400
| Hit Dice & 1d4
| (total HD = & 15d4)
|
16
| 450
| Hit Dice & 1d4
| (total HD = & 16d4)
| 17
| 500
| Hit Dice & 1d4
| (total HD = & 17d4)
| 18
| 550
| Hit Dice & 1d4
| (total HD = & 18d4)
|
19
| 600
| Hit Dice & 1d4
| (total HD = & 19d4)
| 20
| 650
| Hit Dice & 1d4
| (total HD = & 20d4)
| 21
| 700
| Hit Dice & 1d4
| (total HD = & 21d4)
|
22
| 750
| Hit Dice & 1d4
| (total HD = & 22d4)
| 23
| 800
| Hit Dice & 1d4
| (total HD = & 23d4)
| 24
| 850
| Hit Dice & 1d4
| (total HD = & 24d4)
|
25
| 900
| Hit Dice & 1d4
| (total HD = & 25d4)
| 26
| 950
| Hit Dice & 1d4
| (total HD = & 26d4)
| 27
| 1000
| Hit Dice & 1d4
| (total HD = & 27d4)
|
28
| 1050
| Hit Dice & 1d4
| (total HD = & 28d4)
| 29
| 1100
| Hit Dice & 1d4
| (total HD = & 29d4)
| 30
| 1150
| Hit Dice & 1d4
| (total HD = & 30d4)
|
31
| 1200
| Hit Dice & 1d4
| (total HD = & 31d4)
| 32
| 1250
| Hit Dice & 1d4
| (total HD = & 32d4)
| 33
| 1300
| Hit Dice & 1d4
| (total HD = & 33d4)
|
34
| 1350
| Hit Dice & 1d4
| (total HD = & 34d4)
| 35
| 1400
| Hit Dice & 1d4
| (total HD = & 35d4)
| 36
| 1450
| Hit Dice & 1d4
| (total HD = & 36d4)
|
|
Alternate Effect
| Alt Total
|
Hit Points +6
| (total hp = +6)
| Hit Points +6
| (total hp = +12)
| Hit Points +6
| (total hp = +18)
|
Hit Points +6
| (total hp = +24)
| Hit Points +6
| (total hp = +30)
| Hit Points +6
| (total hp = +36)
|
Hit Points +6
| (total hp = +42)
| Hit Points +6
| (total hp = +48)
| Hit Points +6
| (total hp = +54)
|
Hit Points +6
| (total hp = +60)
| Hit Points +6
| (total hp = +66)
| Hit Points +6
| (total hp = +72)
|
Hit Points +6
| (total hp = +78)
| Hit Points +6
| (total hp = +84)
| Hit Points +6
| (total hp = +90)
|
Hit Points +6
| (total hp = +96)
| Hit Points +6
| (total hp = +102)
| Hit Points +6
| (total hp = +108)
|
Hit Points +6
| (total hp = +114)
| Hit Points +6
| (total hp = +120)
| Hit Points +6
| (total hp = +126)
|
Hit Points +6
| (total hp = +132)
| Hit Points +6
| (total hp = +138)
| Hit Points +6
| (total hp = +144)
|
Hit Points +6
| (total hp = +150)
| Hit Points +6
| (total hp = +156)
| Hit Points +6
| (total hp = +162)
|
Hit Points +6
| (total hp = +168)
| Hit Points +6
| (total hp = +174)
| Hit Points +6
| (total hp = +180)
|
Hit Points +6
| (total hp = +186)
| Hit Points +6
| (total hp = +192)
| Hit Points +6
| (total hp = +198)
|
Hit Points +6
| (total hp = +204)
| Hit Points +6
| (total hp = +210)
| Hit Points +6
| (total hp = +216)
|
|
[PC10] Mini-Classes Group
Ignore BlahR
Level
| KXP
| Effect
| Total
|
1
| 2
| Ignore one BlahR
| (1)
| 2
| 4
| Ignore one BlahR
| (2)
| 3
| 8
| Ignore one BlahR
| (3)
|
4
| 16
| Ignore one BlahR
| (4)
| 5
| 32
| Ignore one BlahR
| (5)
| 6
| 64
| Ignore one BlahR
| (6)
|
7
| 100
| Ignore one BlahR
| (7)
| 8
| 200
| Ignore one BlahR
| (8)
| 9
| 300
| Ignore one BlahR
| (9)
|
10
| 400
| Ignore one BlahR
| (10)
| 11
| 500
| Ignore one BlahR
| (11)
| 12
| 600
| Ignore one BlahR
| (12)
|
13
| 700
| Ignore one BlahR
| (13)
| 14
| 800
| Ignore one BlahR
| (14)
| 15
| 900
| Ignore one BlahR
| (15)
|
16
| 1000
| Ignore one BlahR
| (16)
| 17
| 1100
| Ignore one BlahR
| (17)
| 18
| 1200
| Ignore one BlahR
| (18)
|
19
| 1300
| Ignore one BlahR
| (19)
| 20
| 1400
| Ignore one BlahR
| (20)
| 21
| 1500
| Ignore one BlahR
| (21)
|
22
| 1600
| Ignore one BlahR
| (22)
| 23
| 1700
| Ignore one BlahR
| (23)
| 24
| 1800
| Ignore one BlahR
| (24)
|
25
| 1900
| Ignore one BlahR
| (25)
| 26
| 2000
| Ignore one BlahR
| (26)
| 27
| 2100
| Ignore one BlahR
| (27)
|
28
| 2200
| Ignore one BlahR
| (28)
| 29
| 2300
| Ignore one BlahR
| (29)
| 30
| 2400
| Ignore one BlahR
| (30)
|
31
| 2500
| Ignore one BlahR
| (31)
| 32
| 2600
| Ignore one BlahR
| (32)
| 33
| 2700
| Ignore one BlahR
| (33)
|
34
| 2800
| Ignore one BlahR
| (34)
| 35
| 2900
| Ignore one BlahR
| (35)
| 36
| 3000
| Ignore one BlahR
| (36)
|
|
Requisites:
| (none)
| Alignment:
| any
| HD/level:
| (none)
| Weapon Prof.:
| (none)
| To Hit Table:
| (none)
| Reference:
| DM
| Groups:
| Mini
| Complexity:
| CF=2
|
|
|
Each level, pick any BlahR. You ignore that BlahR.
| You may spend 1 extra pick to ignore a little letter prefix ("i", "u", "n").
| So for 4 picks you can ignore iunMR.
| The "Anti-" version of a BlahR is a separate pick: so aMR is a different pick from MR.
| XR, aXR, HR and aHR cost 2 picks each (and each of their prefixes are 2 picks each).
| GR and aGR cost 10 picks each (and each of their prefixes are 10 picks each).
|
| Alternate version: Ignore BlahReflection or BlahDeflection.
|
|
[PC10] Mini-Classes Group
Immuner
Level
| KXP
| Effect
| Total
|
1
| 3
| Immune to a [C] section effect
| (1)
| 2
| 6
| Immune to a [C] section effect
| (2)
| 3
| 12
| Immune to a [C] section effect
| (3)
|
4
| 24
| Immune to a [C] section effect
| (4)
| 5
| 48
| Immune to a [C] section effect
| (5)
| 6
| 96
| Immune to a [C] section effect
| (6)
|
7
| 192
| Immune to a [C] section effect
| (7)
| 8
| 384
| Immune to a [C] section effect
| (8)
| 9
| 600
| Immune to a [C] section effect
| (9)
|
10
| 900
| Immune to a [C] section effect
| (10)
| 11
| 1200
| Immune to a [C] section effect
| (11)
| 12
| 1500
| Immune to a [C] section effect
| (12)
|
13
| 1800
| Immune to a [C] section effect
| (13)
| 14
| 2100
| Immune to a [C] section effect
| (14)
| 15
| 2400
| Immune to a [C] section effect
| (15)
|
16
| 2700
| Immune to a [C] section effect
| (16)
| 17
| 3000
| Immune to a [C] section effect
| (17)
| 18
| 3300
| Immune to a [C] section effect
| (18)
|
19
| 3600
| Immune to a [C] section effect
| (19)
| 20
| 3900
| Immune to a [C] section effect
| (20)
| 21
| 4200
| Immune to a [C] section effect
| (21)
|
22
| 4500
| Immune to a [C] section effect
| (22)
| 23
| 4800
| Immune to a [C] section effect
| (23)
| 24
| 5100
| Immune to a [C] section effect
| (24)
|
25
| 5400
| Immune to a [C] section effect
| (25)
| 26
| 5700
| Immune to a [C] section effect
| (26)
| 27
| 6000
| Immune to a [C] section effect
| (27)
|
28
| 6300
| Immune to a [C] section effect
| (28)
| 29
| 6600
| Immune to a [C] section effect
| (29)
| 30
| 6900
| Immune to a [C] section effect
| (30)
|
31
| 7200
| Immune to a [C] section effect
| (31)
| 32
| 7500
| Immune to a [C] section effect
| (32)
| 33
| 7800
| Immune to a [C] section effect
| (33)
|
34
| 8100
| Immune to a [C] section effect
| (34)
| 35
| 8400
| Immune to a [C] section effect
| (35)
| 36
| 8700
| Immune to a [C] section effect
| (36)
|
|
Alternate Effect
| Alt Total
|
Immune to an element; doesn't "spread"
| (1)
| Immune to an element; doesn't "spread"
| (2)
| Immune to an element; doesn't "spread"
| (3)
|
Immune to an element; doesn't "spread"
| (4)
| Immune to an element; doesn't "spread"
| (5)
| Immune to an element; doesn't "spread"
| (6)
|
Immune to an element; doesn't "spread"
| (7)
| Immune to an element; doesn't "spread"
| (8)
| Immune to an element; doesn't "spread"
| (9)
|
Immune to an element; doesn't "spread"
| (10)
| Immune to an element; doesn't "spread"
| (11)
| Immune to an element; doesn't "spread"
| (12)
|
Immune to an element; doesn't "spread"
| (13)
| Immune to an element; doesn't "spread"
| (14)
| Immune to an element; doesn't "spread"
| (15)
|
Immune to an element; doesn't "spread"
| (16)
| Immune to an element; doesn't "spread"
| (17)
| Immune to an element; doesn't "spread"
| (18)
|
Immune to an element; doesn't "spread"
| (19)
| Immune to an element; doesn't "spread"
| (20)
| Immune to an element; doesn't "spread"
| (21)
|
Immune to an element; doesn't "spread"
| (22)
| Immune to an element; doesn't "spread"
| (23)
| Immune to an element; doesn't "spread"
| (24)
|
Immune to an element; doesn't "spread"
| (25)
| Immune to an element; doesn't "spread"
| (26)
| Immune to an element; doesn't "spread"
| (27)
|
Immune to an element; doesn't "spread"
| (28)
| Immune to an element; doesn't "spread"
| (29)
| Immune to an element; doesn't "spread"
| (30)
|
Immune to an element; doesn't "spread"
| (31)
| Immune to an element; doesn't "spread"
| (32)
| Immune to an element; doesn't "spread"
| (33)
|
Immune to an element; doesn't "spread"
| (34)
| Immune to an element; doesn't "spread"
| (35)
| Immune to an element; doesn't "spread"
| (36)
|
|
[PC10] Mini-Classes Group
Improved Armor Class
Level
| KXP
| Effect
| Total
|
1
| 0.5
| +10 AC
| (+10)
| 2
| 1
| +10 AC
| (+20)
| 3
| 2
| +10 AC
| (+30)
|
4
| 4
| +10 AC
| (+40)
| 5
| 8
| +10 AC
| (+50)
| 6
| 16
| +10 AC
| (+60)
|
7
| 32
| +10 AC
| (+70)
| 8
| 64
| +10 AC
| (+80)
| 9
| 100
| +10 AC
| (+90)
|
10
| 150
| +10 AC
| (+100)
| 11
| 200
| +10 AC
| (+110)
| 12
| 250
| +10 AC
| (+120)
|
13
| 300
| +10 AC
| (+130)
| 14
| 350
| +10 AC
| (+140)
| 15
| 400
| +10 AC
| (+150)
|
16
| 450
| +10 AC
| (+160)
| 17
| 500
| +10 AC
| (+170)
| 18
| 550
| +10 AC
| (+180)
|
19
| 600
| +10 AC
| (+190)
| 20
| 650
| +10 AC
| (+200)
| 21
| 700
| +10 AC
| (+210)
|
22
| 750
| +10 AC
| (+220)
| 23
| 800
| +10 AC
| (+230)
| 24
| 850
| +10 AC
| (+240)
|
25
| 900
| +10 AC
| (+250)
| 26
| 950
| +10 AC
| (+260)
| 27
| 1000
| +10 AC
| (+270)
|
28
| 1050
| +10 AC
| (+280)
| 29
| 1100
| +10 AC
| (+290)
| 30
| 1150
| +10 AC
| (+300)
|
31
| 1200
| +10 AC
| (+310)
| 32
| 1250
| +10 AC
| (+320)
| 33
| 1300
| +10 AC
| (+330)
|
34
| 1350
| +10 AC
| (+340)
| 35
| 1400
| +10 AC
| (+350)
| 36
| 1450
| +10 AC
| (+360)
|
|
Requisites:
| (none)
| Alignment:
| any
| HD/level:
| (none)
| Weapon Prof.:
| (none)
| To Hit Table:
| (none)
| Reference:
| DM
| Groups:
| Mini
| Complexity:
| CF=2
|
|
|
Alternate version: Gives +20 AT instead of +10 AC per level; you get no benefits from armor (including shields, helmets, etc.) or other AT ratings.
|
|
[PC10] Mini-Classes Group
Improved Damage
Level
| KXP
| Effect
| Total
|
1
| 0.5
| +5 damage (with weapons)
| (+5)
| 2
| 1
| +5 damage (with weapons)
| (+10)
| 3
| 2
| +5 damage (with weapons)
| (+15)
|
4
| 4
| +5 damage (with weapons)
| (+20)
| 5
| 8
| +5 damage (with weapons)
| (+25)
| 6
| 16
| +5 damage (with weapons)
| (+30)
|
7
| 32
| +5 damage (with weapons)
| (+35)
| 8
| 64
| +5 damage (with weapons)
| (+40)
| 9
| 100
| +5 damage (with weapons)
| (+45)
|
10
| 150
| +5 damage (with weapons)
| (+50)
| 11
| 200
| +5 damage (with weapons)
| (+55)
| 12
| 250
| +5 damage (with weapons)
| (+60)
|
13
| 300
| +5 damage (with weapons)
| (+65)
| 14
| 350
| +5 damage (with weapons)
| (+70)
| 15
| 400
| +5 damage (with weapons)
| (+75)
|
16
| 450
| +5 damage (with weapons)
| (+80)
| 17
| 500
| +5 damage (with weapons)
| (+85)
| 18
| 550
| +5 damage (with weapons)
| (+90)
|
19
| 600
| +5 damage (with weapons)
| (+95)
| 20
| 650
| +5 damage (with weapons)
| (+100)
| 21
| 700
| +5 damage (with weapons)
| (+105)
|
22
| 750
| +5 damage (with weapons)
| (+110)
| 23
| 800
| +5 damage (with weapons)
| (+115)
| 24
| 850
| +5 damage (with weapons)
| (+120)
|
25
| 900
| +5 damage (with weapons)
| (+125)
| 26
| 950
| +5 damage (with weapons)
| (+130)
| 27
| 1000
| +5 damage (with weapons)
| (+135)
|
28
| 1050
| +5 damage (with weapons)
| (+140)
| 29
| 1100
| +5 damage (with weapons)
| (+145)
| 30
| 1150
| +5 damage (with weapons)
| (+150)
|
31
| 1200
| +5 damage (with weapons)
| (+155)
| 32
| 1250
| +5 damage (with weapons)
| (+160)
| 33
| 1300
| +5 damage (with weapons)
| (+165)
|
34
| 1350
| +5 damage (with weapons)
| (+170)
| 35
| 1400
| +5 damage (with weapons)
| (+175)
| 36
| 1450
| +5 damage (with weapons)
| (+180)
|
|
Requisites:
| (none)
| Alignment:
| any
| HD/level:
| (none)
| Weapon Prof.:
| (none)
| To Hit Table:
| (none)
| Reference:
| DM
| Groups:
| Mini
| Complexity:
| CF=2
|
|
|
Alternate version: Gives +2 damage per die with spells or psionics, per level.
|
|
[PC10] Mini-Classes Group
Improved Hit Points
Level
| KXP
| Effect
| Total
|
1
| 1
| +100 max hp
| (+100)
| 2
| 2
| +100 max hp
| (+200)
| 3
| 4
| +100 max hp
| (+300)
|
4
| 8
| +100 max hp
| (+400)
| 5
| 16
| +100 max hp
| (+500)
| 6
| 32
| +100 max hp
| (+600)
|
7
| 64
| +100 max hp
| (+700)
| 8
| 100
| +100 max hp
| (+800)
| 9
| 200
| +100 max hp
| (+900)
|
10
| 300
| +100 max hp
| (+1000)
| 11
| 400
| +100 max hp
| (+1100)
| 12
| 500
| +100 max hp
| (+1200)
|
13
| 600
| +100 max hp
| (+1300)
| 14
| 700
| +100 max hp
| (+1400)
| 15
| 800
| +100 max hp
| (+1500)
|
16
| 900
| +100 max hp
| (+1600)
| 17
| 1000
| +100 max hp
| (+1700)
| 18
| 1100
| +100 max hp
| (+1800)
|
19
| 1200
| +100 max hp
| (+1900)
| 20
| 1300
| +100 max hp
| (+2000)
| 21
| 1400
| +100 max hp
| (+2100)
|
22
| 1500
| +100 max hp
| (+2200)
| 23
| 1600
| +100 max hp
| (+2300)
| 24
| 1700
| +100 max hp
| (+2400)
|
25
| 1800
| +100 max hp
| (+2500)
| 26
| 1900
| +100 max hp
| (+2600)
| 27
| 2000
| +100 max hp
| (+2700)
|
28
| 2100
| +100 max hp
| (+2800)
| 29
| 2200
| +100 max hp
| (+2900)
| 30
| 2300
| +100 max hp
| (+3000)
|
31
| 2400
| +100 max hp
| (+3100)
| 32
| 2500
| +100 max hp
| (+3200)
| 33
| 2600
| +100 max hp
| (+3300)
|
34
| 2700
| +100 max hp
| (+3400)
| 35
| 2800
| +100 max hp
| (+3500)
| 36
| 2900
| +100 max hp
| (+3600)
|
|
Requisites:
| (none)
| Alignment:
| any
| HD/level:
| (none)
| Weapon Prof.:
| (none)
| To Hit Table:
| (none)
| Reference:
| DM
| Groups:
| Mini
| Complexity:
| CF=2
|
|
|
Note that if you raise this class's level during combat, your current hp do not change (it only affects max hp). You could then be cured, of course.
|
| Alternate version: Gives x(level+1) max hp. This includes race but not magic items.
|
|
[PC10] Mini-Classes Group
Improved Proficiencies
Level
| KXP
| Effect
| Total
|
1
| 0.5
| +5 proficiencies
| (+5)
| 2
| 1
| +5 proficiencies
| (+10)
| 3
| 2
| +5 proficiencies
| (+15)
|
4
| 4
| +5 proficiencies
| (+20)
| 5
| 8
| +5 proficiencies
| (+25)
| 6
| 16
| +5 proficiencies
| (+30)
|
7
| 32
| +5 proficiencies
| (+35)
| 8
| 64
| +5 proficiencies
| (+40)
| 9
| 100
| +5 proficiencies
| (+45)
|
10
| 150
| +5 proficiencies
| (+50)
| 11
| 200
| +5 proficiencies
| (+55)
| 12
| 250
| +5 proficiencies
| (+60)
|
13
| 300
| +5 proficiencies
| (+65)
| 14
| 350
| +5 proficiencies
| (+70)
| 15
| 400
| +5 proficiencies
| (+75)
|
16
| 450
| +5 proficiencies
| (+80)
| 17
| 500
| +5 proficiencies
| (+85)
| 18
| 550
| +5 proficiencies
| (+90)
|
19
| 600
| +5 proficiencies
| (+95)
| 20
| 650
| +5 proficiencies
| (+100)
| 21
| 700
| +5 proficiencies
| (+105)
|
22
| 750
| +5 proficiencies
| (+110)
| 23
| 800
| +5 proficiencies
| (+115)
| 24
| 850
| +5 proficiencies
| (+120)
|
25
| 900
| +5 proficiencies
| (+125)
| 26
| 950
| +5 proficiencies
| (+130)
| 27
| 1000
| +5 proficiencies
| (+135)
|
28
| 1050
| +5 proficiencies
| (+140)
| 29
| 1100
| +5 proficiencies
| (+145)
| 30
| 1150
| +5 proficiencies
| (+150)
|
31
| 1200
| +5 proficiencies
| (+155)
| 32
| 1250
| +5 proficiencies
| (+160)
| 33
| 1300
| +5 proficiencies
| (+165)
|
34
| 1350
| +5 proficiencies
| (+170)
| 35
| 1400
| +5 proficiencies
| (+175)
| 36
| 1450
| +5 proficiencies
| (+180)
|
|
Requisites:
| (none)
| Alignment:
| any
| HD/level:
| (none)
| Weapon Prof.:
| (none)
| To Hit Table:
| (none)
| Reference:
| DM
| Groups:
| Mini
| Complexity:
| CF=2
|
|
|
Alternate version: Gives 3rd edition skill points instead of proficiencies.
|
|
[PC10] Mini-Classes Group
Improved Saving Throws
Level
| KXP
| Effect
| Total
|
1
| 0.7
| +10 all saves
| (+10)
| 2
| 1.4
| +10 all saves
| (+20)
| 3
| 2.8
| +10 all saves
| (+30)
|
4
| 5.6
| +10 all saves
| (+40)
| 5
| 11.2
| +10 all saves
| (+50)
| 6
| 22.4
| +10 all saves
| (+60)
|
7
| 44.8
| +10 all saves
| (+70)
| 8
| 89.6
| +10 all saves
| (+80)
| 9
| 140
| +10 all saves
| (+90)
|
10
| 210
| +10 all saves
| (+100)
| 11
| 280
| +10 all saves
| (+110)
| 12
| 350
| +10 all saves
| (+120)
|
13
| 420
| +10 all saves
| (+130)
| 14
| 490
| +10 all saves
| (+140)
| 15
| 560
| +10 all saves
| (+150)
|
16
| 630
| +10 all saves
| (+160)
| 17
| 700
| +10 all saves
| (+170)
| 18
| 770
| +10 all saves
| (+180)
|
19
| 840
| +10 all saves
| (+190)
| 20
| 910
| +10 all saves
| (+200)
| 21
| 980
| +10 all saves
| (+210)
|
22
| 1050
| +10 all saves
| (+220)
| 23
| 1120
| +10 all saves
| (+230)
| 24
| 1190
| +10 all saves
| (+240)
|
25
| 1260
| +10 all saves
| (+250)
| 26
| 1330
| +10 all saves
| (+260)
| 27
| 1400
| +10 all saves
| (+270)
|
28
| 1470
| +10 all saves
| (+280)
| 29
| 1540
| +10 all saves
| (+290)
| 30
| 1610
| +10 all saves
| (+300)
|
31
| 1680
| +10 all saves
| (+310)
| 32
| 1750
| +10 all saves
| (+320)
| 33
| 1820
| +10 all saves
| (+330)
|
34
| 1890
| +10 all saves
| (+340)
| 35
| 1960
| +10 all saves
| (+350)
| 36
| 2030
| +10 all saves
| (+360)
|
|
Requisites:
| (none)
| Alignment:
| any
| HD/level:
| (none)
| Weapon Prof.:
| (none)
| To Hit Table:
| (none)
| Reference:
| DM
| Groups:
| Mini
| Complexity:
| CF=2
|
|
|
Alternate version: Gives +30 saving throws that you distribute among the save categories, per level.
|
|
[PC10] Mini-Classes Group
Int
Level
| KXP
| Effect
| Total
|
1
| 2
| +2 set Int
| (+2)
| 2
| 4
| +2 set Int
| (+4)
| 3
| 8
| +2 set Int
| (+6)
|
4
| 16
| +2 set Int
| (+8)
| 5
| 32
| +2 set Int
| (+10)
| 6
| 64
| +2 set Int
| (+12)
|
7
| 128
| +2 set Int
| (+14)
| 8
| 200
| +2 set Int
| (+16)
| 9
| 300
| +2 set Int
| (+18)
|
10
| 400
| +2 set Int
| (+20)
| 11
| 500
| +2 set Int
| (+22)
| 12
| 600
| +2 set Int
| (+24)
|
13
| 700
| +2 set Int
| (+26)
| 14
| 800
| +2 set Int
| (+28)
| 15
| 900
| +2 set Int
| (+30)
|
16
| 1000
| +2 set Int
| (+32)
| 17
| 1100
| +2 set Int
| (+34)
| 18
| 1200
| +2 set Int
| (+36)
|
19
| 1300
| +2 set Int
| (+38)
| 20
| 1400
| +2 set Int
| (+40)
| 21
| 1500
| +2 set Int
| (+42)
|
22
| 1600
| +2 set Int
| (+44)
| 23
| 1700
| +2 set Int
| (+46)
| 24
| 1800
| +2 set Int
| (+48)
|
25
| 1900
| +2 set Int
| (+50)
| 26
| 2000
| +2 set Int
| (+52)
| 27
| 2100
| +2 set Int
| (+54)
|
28
| 2200
| +2 set Int
| (+56)
| 29
| 2300
| +2 set Int
| (+58)
| 30
| 2400
| +2 set Int
| (+60)
|
31
| 2500
| +2 set Int
| (+62)
| 32
| 2600
| +2 set Int
| (+64)
| 33
| 2700
| +2 set Int
| (+66)
|
34
| 2800
| +2 set Int
| (+68)
| 35
| 2900
| +2 set Int
| (+70)
| 36
| 3000
| +2 set Int
| (+72)
|
|
Alt1 Effect
| Alt2 Effect
| Alt Total
|
+4 set Knowledge (prof.)
| +4 set Reason (prog. bonus)
| (+4)
| +4 set Knowledge (prof.)
| +4 set Reason (prog. bonus)
| (+8)
| +4 set Knowledge (prof.)
| +4 set Reason (prog. bonus)
| (+12)
|
+4 set Knowledge (prof.)
| +4 set Reason (prog. bonus)
| (+16)
| +4 set Knowledge (prof.)
| +4 set Reason (prog. bonus)
| (+20)
| +4 set Knowledge (prof.)
| +4 set Reason (prog. bonus)
| (+24)
|
+4 set Knowledge (prof.)
| +4 set Reason (prog. bonus)
| (+28)
| +4 set Knowledge (prof.)
| +4 set Reason (prog. bonus)
| (+32)
| +4 set Knowledge (prof.)
| +4 set Reason (prog. bonus)
| (+36)
|
+4 set Knowledge (prof.)
| +4 set Reason (prog. bonus)
| (+40)
| +4 set Knowledge (prof.)
| +4 set Reason (prog. bonus)
| (+44)
| +4 set Knowledge (prof.)
| +4 set Reason (prog. bonus)
| (+48)
|
+4 set Knowledge (prof.)
| +4 set Reason (prog. bonus)
| (+52)
| +4 set Knowledge (prof.)
| +4 set Reason (prog. bonus)
| (+56)
| +4 set Knowledge (prof.)
| +4 set Reason (prog. bonus)
| (+60)
|
+4 set Knowledge (prof.)
| +4 set Reason (prog. bonus)
| (+64)
| +4 set Knowledge (prof.)
| +4 set Reason (prog. bonus)
| (+68)
| +4 set Knowledge (prof.)
| +4 set Reason (prog. bonus)
| (+72)
|
+4 set Knowledge (prof.)
| +4 set Reason (prog. bonus)
| (+76)
| +4 set Knowledge (prof.)
| +4 set Reason (prog. bonus)
| (+80)
| +4 set Knowledge (prof.)
| +4 set Reason (prog. bonus)
| (+84)
|
+4 set Knowledge (prof.)
| +4 set Reason (prog. bonus)
| (+88)
| +4 set Knowledge (prof.)
| +4 set Reason (prog. bonus)
| (+92)
| +4 set Knowledge (prof.)
| +4 set Reason (prog. bonus)
| (+96)
|
+4 set Knowledge (prof.)
| +4 set Reason (prog. bonus)
| (+100)
| +4 set Knowledge (prof.)
| +4 set Reason (prog. bonus)
| (+104)
| +4 set Knowledge (prof.)
| +4 set Reason (prog. bonus)
| (+108)
|
+4 set Knowledge (prof.)
| +4 set Reason (prog. bonus)
| (+112)
| +4 set Knowledge (prof.)
| +4 set Reason (prog. bonus)
| (+116)
| +4 set Knowledge (prof.)
| +4 set Reason (prog. bonus)
| (+120)
|
+4 set Knowledge (prof.)
| +4 set Reason (prog. bonus)
| (+124)
| +4 set Knowledge (prof.)
| +4 set Reason (prog. bonus)
| (+128)
| +4 set Knowledge (prof.)
| +4 set Reason (prog. bonus)
| (+132)
|
+4 set Knowledge (prof.)
| +4 set Reason (prog. bonus)
| (+136)
| +4 set Knowledge (prof.)
| +4 set Reason (prog. bonus)
| (+140)
| +4 set Knowledge (prof.)
| +4 set Reason (prog. bonus)
| (+144)
|
|
| This class gives +1 rank of Exceptional Int which stacks on top on what you already have (unless the source says it can't be improved).
| Sustain Int, Logic.
| You get the bonus M actions based on high Int+Wis+Chr used in earlier versions of the Collective (you can alternatively use Reason+Wis+Presence if you want).
| Int+Wis+Chr: 44=+½M; 50=+1M; 70=+1½M; 75=+2M; 95=+2½M; 100=+3M; and this continues.
| The Alternate versions cannot use ability score sleazing for Int.
|
|
[PC10] Mini-Classes Group
Invisibility Levels
Level
| KXP
| Effect
| AC Total
|
1
| 0.5
| Invisibility (+4 AC)
| (+4)
| 2
| 1
| Improved Invisibility
| (+4)
| 3
| 2
| Inaubile (Move Silently)
| (+4)
|
4
| 4
| Dust of Disappearance (+4 AC)
| (+8)
| 5
| 8
| Mirror Images +4
| (+8)
| 6
| 16
| No scent (Immune Clairnasience)
| (+8)
|
7
| 32
| Displaced (+2 AC)
| (+10)
| 8
| 64
| Non-detection/location
| (+10)
| 9
| 100
| Can't be targetted
| (+10)
|
10
| 150
| Double Displaced (+2 AC)
| (+12)
| 11
| 200
| Avoid all Traps (don't trigger them)
| (+12)
| 12
| 250
| +4 saves
| (+12)
|
13
| 300
| Triple Displaced (+2 AC)
| (+14)
| 14
| 350
| +4 saves
| (+14)
| 15
| 400
| Don't generate "?" in dungeon
| (+14)
|
16
| 450
| Planar Displaced (+2 AC)
| (+16)
| 17
| 500
| +4 saves
| (+16)
| 18
| 550
| Floor can't be targetted
| (+16)
|
19
| 600
| +2 AC
| (+18)
| 20
| 650
| Avoid all Tricks (don't trigger them)
| (+18)
| 21
| 700
| Immune Imprisonment
| (+18)
|
22
| 750
| +4 AC
| (+20)
| 23
| 800
| iaER +50%
| (+20)
| 24
| 850
| Group can't be targetted
| (+20)
|
25
| 900
| +4 AC
| (+24)
| 26
| 950
| Don't generate "!" in dungeon
| (+24)
| 27
| 1000
| Avoid all Specials (immune to them)
| (+24)
|
28
| 1050
| +4 AC
| (+28)
| 29
| 1100
| iaER +50%
| (+28)
| 30
| 1150
| Can't be overborne
| (+28)
|
31
| 1200
| +4 AC
| (+32)
| 32
| 1250
| Avoid all Terrain Features (immune to them)
| (+32)
| 33
| 1300
| Can't be moved
| (+32)
|
34
| 1350
| +4 AC
| (+36)
| 35
| 1400
| Immune gravity
| (+36)
| 36
| 1450
| Can't be physically attacked
| (+36)
|
|
| If one of these effects are dispelled, it can be raised again with 1M action.
|
|
[PC10] Mini-Classes Group
Jobber
You may take both halves of this class; together they take only one class slot (you still need to spend XP for both, tho).
| The Normal Jobber class: Level 1: A free Professional Wrestling style.
| The Alternate Jobber class: Level 1: 0, 1/reset: When jobs are posted on the board, you can get more detail on one of them before committing to it.
| If more than one person has the Alternate Jobber class, the money bonus is cumulative.
|
Level
| KXP
| Effect
| Total
|
1
| 1.5
| +1 professional wrestling maneuver
| (+1)
| 2
| 3
| +1 professional wrestling maneuver
| (+2)
| 3
| 6
| +1 professional wrestling maneuver
| (+3)
|
4
| 12
| +1 professional wrestling maneuver
| (+4)
| 5
| 24
| +1 professional wrestling maneuver
| (+5)
| 6
| 48
| +1 professional wrestling maneuver
| (+6)
|
7
| 96
| +1 professional wrestling maneuver
| (+7)
| 8
| 192
| +1 professional wrestling maneuver
| (+8)
| 9
| 300
| +1 professional wrestling maneuver
| (+9)
|
10
| 450
| +1 professional wrestling maneuver
| (+10)
| 11
| 600
| +1 professional wrestling maneuver
| (+11)
| 12
| 750
| +1 professional wrestling maneuver
| (+12)
|
13
| 900
| +1 professional wrestling maneuver
| (+13)
| 14
| 1050
| +1 professional wrestling maneuver
| (+14)
| 15
| 1200
| +1 professional wrestling maneuver
| (+15)
|
16
| 1350
| +1 professional wrestling maneuver
| (+16)
| 17
| 1500
| +1 professional wrestling maneuver
| (+17)
| 18
| 1650
| +1 professional wrestling maneuver
| (+18)
|
19
| 1800
| +1 professional wrestling maneuver
| (+19)
| 20
| 1950
| +1 professional wrestling maneuver
| (+20)
| 21
| 2100
| +1 professional wrestling maneuver
| (+21)
|
22
| 2250
| +1 professional wrestling maneuver
| (+22)
| 23
| 2400
| +1 professional wrestling maneuver
| (+23)
| 24
| 2550
| +1 professional wrestling maneuver
| (+24)
|
25
| 2700
| +1 professional wrestling maneuver
| (+25)
| 26
| 2850
| +1 professional wrestling maneuver
| (+26)
| 27
| 3000
| +1 professional wrestling maneuver
| (+27)
|
28
| 3150
| +1 professional wrestling maneuver
| (+28)
| 29
| 3300
| +1 professional wrestling maneuver
| (+29)
| 30
| 3450
| +1 professional wrestling maneuver
| (+30)
|
31
| 3600
| +1 professional wrestling maneuver
| (+31)
| 32
| 3750
| +1 professional wrestling maneuver
| (+32)
| 33
| 3900
| +1 professional wrestling maneuver
| (+33)
|
34
| 4050
| +1 professional wrestling maneuver
| (+34)
| 35
| 4200
| +1 professional wrestling maneuver
| (+35)
| 36
| 4350
| +1 professional wrestling maneuver
| (+36)
|
|
Alternate Effect
| Alt Total
|
+5% party money with jobs
| (+5%)
| +5% party money with jobs
| (+10%)
| +5% party money with jobs
| (+15%)
|
+5% party money with jobs
| (+20%)
| +5% party money with jobs
| (+25%)
| +5% party money with jobs
| (+30%)
|
+5% party money with jobs
| (+35%)
| +5% party money with jobs
| (+40%)
| +5% party money with jobs
| (+45%)
|
+5% party money with jobs
| (+50%)
| +5% party money with jobs
| (+55%)
| +5% party money with jobs
| (+60%)
|
+5% party money with jobs
| (+65%)
| +5% party money with jobs
| (+70%)
| +5% party money with jobs
| (+75%)
|
+5% party money with jobs
| (+80%)
| +5% party money with jobs
| (+85%)
| +5% party money with jobs
| (+90%)
|
+5% party money with jobs
| (+95%)
| +5% party money with jobs
| (+100%)
| +5% party money with jobs
| (+105%)
|
+5% party money with jobs
| (+110%)
| +5% party money with jobs
| (+115%)
| +5% party money with jobs
| (+120%)
|
+5% party money with jobs
| (+125%)
| +5% party money with jobs
| (+130%)
| +5% party money with jobs
| (+135%)
|
+5% party money with jobs
| (+140%)
| +5% party money with jobs
| (+145%)
| +5% party money with jobs
| (+150%)
|
+5% party money with jobs
| (+155%)
| +5% party money with jobs
| (+160%)
| +5% party money with jobs
| (+165%)
|
+5% party money with jobs
| (+170%)
| +5% party money with jobs
| (+175%)
| +5% party money with jobs
| (+180%)
|
|
[PC10] Mini-Classes Group
Kits / Feats
Level
| KXP
| Effect
| Total
|
1
| 0.8
| +1 kit (still limited to total kits = LVL)
| (+1)
| 2
| 1.6
| +1 kit (still limited to total kits = LVL)
| (+2)
| 3
| 3.2
| +1 kit (still limited to total kits = LVL)
| (+3)
|
4
| 6.4
| +1 kit (still limited to total kits = LVL)
| (+4)
| 5
| 12.8
| +1 kit (still limited to total kits = LVL)
| (+5)
| 6
| 25.6
| +1 kit (still limited to total kits = LVL)
| (+6)
|
7
| 51.2
| +1 kit (still limited to total kits = LVL)
| (+7)
| 8
| 102.4
| +1 kit (still limited to total kits = LVL)
| (+8)
| 9
| 160
| +1 kit (still limited to total kits = LVL)
| (+9)
|
10
| 240
| +1 kit (still limited to total kits = LVL)
| (+10)
| 11
| 320
| +1 kit (still limited to total kits = LVL)
| (+11)
| 12
| 400
| +1 kit (still limited to total kits = LVL)
| (+12)
|
13
| 480
| +1 kit (still limited to total kits = LVL)
| (+13)
| 14
| 560
| +1 kit (still limited to total kits = LVL)
| (+14)
| 15
| 640
| +1 kit (still limited to total kits = LVL)
| (+15)
|
16
| 720
| +1 kit (still limited to total kits = LVL)
| (+16)
| 17
| 800
| +1 kit (still limited to total kits = LVL)
| (+17)
| 18
| 880
| +1 kit (still limited to total kits = LVL)
| (+18)
|
19
| 960
| +1 kit (still limited to total kits = LVL)
| (+19)
| 20
| 1040
| +1 kit (still limited to total kits = LVL)
| (+20)
| 21
| 1120
| +1 kit (still limited to total kits = LVL)
| (+21)
|
22
| 1200
| +1 kit (still limited to total kits = LVL)
| (+22)
| 23
| 1280
| +1 kit (still limited to total kits = LVL)
| (+23)
| 24
| 1360
| +1 kit (still limited to total kits = LVL)
| (+24)
|
25
| 1440
| +1 kit (still limited to total kits = LVL)
| (+25)
| 26
| 1520
| +1 kit (still limited to total kits = LVL)
| (+26)
| 27
| 1600
| +1 kit (still limited to total kits = LVL)
| (+27)
|
28
| 1680
| +1 kit (still limited to total kits = LVL)
| (+28)
| 29
| 1760
| +1 kit (still limited to total kits = LVL)
| (+29)
| 30
| 1840
| +1 kit (still limited to total kits = LVL)
| (+30)
|
31
| 1920
| +1 kit (still limited to total kits = LVL)
| (+31)
| 32
| 2000
| +1 kit (still limited to total kits = LVL)
| (+32)
| 33
| 2080
| +1 kit (still limited to total kits = LVL)
| (+33)
|
34
| 2160
| +1 kit (still limited to total kits = LVL)
| (+34)
| 35
| 2240
| +1 kit (still limited to total kits = LVL)
| (+35)
| 36
| 2320
| +1 kit (still limited to total kits = LVL)
| (+36)
|
|
Alternate Effect
| Alt Total
|
+1 feat (can go beyond limit with this)
| (+1)
| +1 feat (can go beyond limit with this)
| (+2)
| +1 feat (can go beyond limit with this)
| (+3)
|
+1 feat (can go beyond limit with this)
| (+4)
| +1 feat (can go beyond limit with this)
| (+5)
| +1 feat (can go beyond limit with this)
| (+6)
|
+1 feat (can go beyond limit with this)
| (+7)
| +1 feat (can go beyond limit with this)
| (+8)
| +1 feat (can go beyond limit with this)
| (+9)
|
+1 feat (can go beyond limit with this)
| (+10)
| +1 feat (can go beyond limit with this)
| (+11)
| +1 feat (can go beyond limit with this)
| (+12)
|
+1 feat (can go beyond limit with this)
| (+13)
| +1 feat (can go beyond limit with this)
| (+14)
| +1 feat (can go beyond limit with this)
| (+15)
|
+1 feat (can go beyond limit with this)
| (+16)
| +1 feat (can go beyond limit with this)
| (+17)
| +1 feat (can go beyond limit with this)
| (+18)
|
+1 feat (can go beyond limit with this)
| (+19)
| +1 feat (can go beyond limit with this)
| (+20)
| +1 feat (can go beyond limit with this)
| (+21)
|
+1 feat (can go beyond limit with this)
| (+22)
| +1 feat (can go beyond limit with this)
| (+23)
| +1 feat (can go beyond limit with this)
| (+24)
|
+1 feat (can go beyond limit with this)
| (+25)
| +1 feat (can go beyond limit with this)
| (+26)
| +1 feat (can go beyond limit with this)
| (+27)
|
+1 feat (can go beyond limit with this)
| (+28)
| +1 feat (can go beyond limit with this)
| (+29)
| +1 feat (can go beyond limit with this)
| (+30)
|
+1 feat (can go beyond limit with this)
| (+31)
| +1 feat (can go beyond limit with this)
| (+32)
| +1 feat (can go beyond limit with this)
| (+33)
|
+1 feat (can go beyond limit with this)
| (+34)
| +1 feat (can go beyond limit with this)
| (+35)
| +1 feat (can go beyond limit with this)
| (+36)
|
|
[PC10] Mini-Classes Group
Magic Items
Level
| KXP
| Effect
| Total
|
1
| 5
| 1 DL worth of magic items /reset
| (1)
| 2
| 10
| 1 DL worth of magic items /reset
| (2)
| 3
| 20
| 1 DL worth of magic items /reset
| (3)
|
4
| 40
| 1 DL worth of magic items /reset
| (4)
| 5
| 80
| 1 DL worth of magic items /reset
| (5)
| 6
| 160
| 1 DL worth of magic items /reset
| (6)
|
7
| 320
| 1 DL worth of magic items /reset
| (7)
| 8
| 500
| 1 DL worth of magic items /reset
| (8)
| 9
| 750
| 1 DL worth of magic items /reset
| (9)
|
10
| 1000
| 1 DL worth of magic items /reset
| (10)
| 11
| 1250
| 1 DL worth of magic items /reset
| (11)
| 12
| 1500
| 1 DL worth of magic items /reset
| (12)
|
13
| 1750
| 1 DL worth of magic items /reset
| (13)
| 14
| 2000
| 1 DL worth of magic items /reset
| (14)
| 15
| 2250
| 1 DL worth of magic items /reset
| (15)
|
16
| 2500
| 1 DL worth of magic items /reset
| (16)
| 17
| 2750
| 1 DL worth of magic items /reset
| (17)
| 18
| 3000
| 1 DL worth of magic items /reset
| (18)
|
19
| 3250
| 1 DL worth of magic items /reset
| (19)
| 20
| 3500
| 1 DL worth of magic items /reset
| (20)
| 21
| 3750
| 1 DL worth of magic items /reset
| (21)
|
22
| 4000
| 1 DL worth of magic items /reset
| (22)
| 23
| 4250
| 1 DL worth of magic items /reset
| (23)
| 24
| 4500
| 1 DL worth of magic items /reset
| (24)
|
25
| 4750
| 1 DL worth of magic items /reset
| (25)
| 26
| 5000
| 1 DL worth of magic items /reset
| (26)
| 27
| 5250
| 1 DL worth of magic items /reset
| (27)
|
28
| 5500
| 1 DL worth of magic items /reset
| (28)
| 29
| 5750
| 1 DL worth of magic items /reset
| (29)
| 30
| 6000
| 1 DL worth of magic items /reset
| (30)
|
31
| 6250
| 1 DL worth of magic items /reset
| (31)
| 32
| 6500
| 1 DL worth of magic items /reset
| (32)
| 33
| 6750
| 1 DL worth of magic items /reset
| (33)
|
34
| 7000
| 1 DL worth of magic items /reset
| (34)
| 35
| 7250
| 1 DL worth of magic items /reset
| (35)
| 36
| 7500
| 1 DL worth of magic items /reset
| (36)
|
|
Alternate Effect
| Alt Total
|
+2 half plusses /reset
| (2)
| +2 half plusses /reset
| (4)
| +2 half plusses /reset
| (6)
|
+2 half plusses /reset
| (8)
| +2 half plusses /reset
| (10)
| +2 half plusses /reset
| (12)
|
+2 half plusses /reset
| (14)
| +2 half plusses /reset
| (16)
| +2 half plusses /reset
| (18)
|
+2 half plusses /reset
| (20)
| +2 half plusses /reset
| (22)
| +2 half plusses /reset
| (24)
|
+2 half plusses /reset
| (26)
| +2 half plusses /reset
| (28)
| +2 half plusses /reset
| (30)
|
+2 half plusses /reset
| (32)
| +2 half plusses /reset
| (34)
| +2 half plusses /reset
| (36)
|
+2 half plusses /reset
| (38)
| +2 half plusses /reset
| (40)
| +2 half plusses /reset
| (42)
|
+2 half plusses /reset
| (44)
| +2 half plusses /reset
| (46)
| +2 half plusses /reset
| (48)
|
+2 half plusses /reset
| (50)
| +2 half plusses /reset
| (52)
| +2 half plusses /reset
| (54)
|
+2 half plusses /reset
| (56)
| +2 half plusses /reset
| (58)
| +2 half plusses /reset
| (60)
|
+2 half plusses /reset
| (62)
| +2 half plusses /reset
| (64)
| +2 half plusses /reset
| (66)
|
+2 half plusses /reset
| (68)
| +2 half plusses /reset
| (70)
| +2 half plusses /reset
| (72)
|
|
| Gives 1 DL worth of magic items per reset. They will be random, unless doing them as compensated (copied) items would be easier for the DM (depends on the campaign). So, at level 5 you could choose to get 5 DL=1 items or 1 DL=5 item (the latter is probably better). This version "checks" for what items to copy before the reset (giving out XP), using the lower level.
| The Alternate version gives 2 half plusses (AC, saves, TH, or dmg) per level per reset (so at level 5, you would distribute 10 half-plusses among your items). This version "checks" for what items to copy after the reset (giving out XP), using the higher level.
|
|
[PC10] Mini-Classes Group
Memorization Level
Level
| KXP
| Version1 Effect
| Total
|
1
| 3
| +1 limited ML *
| (+1)
| 2
| 6
| +1 limited ML *
| (+2)
| 3
| 12
| +1 limited ML *
| (+3)
|
4
| 24
| +1 limited ML *
| (+4)
| 5
| 48
| +1 limited ML *
| (+5)
| 6
| 96
| +1 limited ML *
| (+6)
|
7
| 192
| +1 limited ML *
| (+7)
| 8
| 384
| +1 limited ML *
| (+8)
| 9
| 600
| +1 limited ML *
| (+9)
|
10
| 900
| +1 limited ML *
| (+10)
| 11
| 1200
| +1 limited ML *
| (+11)
| 12
| 1500
| +1 limited ML *
| (+12)
|
13
| 1800
| +1 limited ML *
| (+13)
| 14
| 2100
| +1 limited ML *
| (+14)
| 15
| 2400
| +1 limited ML *
| (+15)
|
16
| 2700
| +1 limited ML *
| (+16)
| 17
| 3000
| +1 limited ML *
| (+17)
| 18
| 3300
| +1 limited ML *
| (+18)
|
19
| 3600
| +1 limited ML *
| (+19)
| 20
| 3900
| +1 limited ML *
| (+20)
| 21
| 4200
| +1 limited ML *
| (+21)
|
22
| 4500
| +1 limited ML *
| (+22)
| 23
| 4800
| +1 limited ML *
| (+23)
| 24
| 5100
| +1 limited ML *
| (+24)
|
25
| 5400
| +1 limited ML *
| (+25)
| 26
| 5700
| +1 limited ML *
| (+26)
| 27
| 6000
| +1 limited ML *
| (+27)
|
28
| 6300
| +1 limited ML *
| (+28)
| 29
| 6600
| +1 limited ML *
| (+29)
| 30
| 6900
| +1 limited ML *
| (+30)
|
31
| 7200
| +1 limited ML *
| (+31)
| 32
| 7500
| +1 limited ML *
| (+32)
| 33
| 7800
| +1 limited ML *
| (+33)
|
34
| 8100
| +1 limited ML *
| (+34)
| 35
| 8400
| +1 limited ML *
| (+35)
| 36
| 8700
| +1 limited ML *
| (+36)
|
|
Version2 Effect
| Total
|
+1 SL
| (+1)
| +2 SLs
| (+3)
| +3 SLs
| (+6)
|
+4 SLs
| (+10)
| +5 SLs
| (+15)
| +6 SLs
| (+21)
|
+7 SLs
| (+28)
| +8 SLs
| (+36)
| +9 SLs
| (+45)
|
+10 SLs
| (+55)
| +11 SLs
| (+66)
| +12 SLs
| (+78)
|
+13 SLs
| (+91)
| +14 SLs
| (+105)
| +15 SLs
| (+120)
|
+16 SLs
| (+136)
| +17 SLs
| (+153)
| +18 SLs
| (+171)
|
+19 SLs
| (+190)
| +20 SLs
| (+210)
| +21 SLs
| (+231)
|
+22 SLs
| (+253)
| +23 SLs
| (+276)
| +24 SLs
| (+300)
|
+25 SLs
| (+325)
| +26 SLs
| (+351)
| +27 SLs
| (+378)
|
+28 SLs
| (+406)
| +29 SLs
| (+435)
| +30 SLs
| (+465)
|
+31 SLs
| (+496)
| +32 SLs
| (+528)
| +33 SLs
| (+561)
|
+34 SLs
| (+595)
| +35 SLs
| (+630)
| +36 SLs
| (+666)
|
|
Version3 Effect
| Total
|
Wizardry +1 SL
| (+1)
| Wizardry +1 SL
| (+2)
| Wizardry +1 SL
| (+3)
|
Wizardry +1 SL
| (+4)
| Wizardry +1 SL
| (+5)
| Wizardry +1 SL
| (+6)
|
Wizardry +1 SL
| (+7)
| Wizardry +1 SL
| (+8)
| Wizardry +1 SL
| (+9)
|
Wizardry +1 SL
| (+10)
| Wizardry +1 SL
| (+11)
| Wizardry +1 SL
| (+12)
|
Wizardry +1 SL
| (+13)
| Wizardry +1 SL
| (+14)
| Wizardry +1 SL
| (+15)
|
Wizardry +1 SL
| (+16)
| Wizardry +1 SL
| (+17)
| Wizardry +1 SL
| (+18)
|
Wizardry +1 SL
| (+19)
| Wizardry +1 SL
| (+20)
| Wizardry +1 SL
| (+21)
|
Wizardry +1 SL
| (+22)
| Wizardry +1 SL
| (+23)
| Wizardry +1 SL
| (+24)
|
Wizardry +1 SL
| (+25)
| Wizardry +1 SL
| (+26)
| Wizardry +1 SL
| (+27)
|
Wizardry +1 SL
| (+28)
| Wizardry +1 SL
| (+29)
| Wizardry +1 SL
| (+30)
|
Wizardry +1 SL
| (+31)
| Wizardry +1 SL
| (+32)
| Wizardry +1 SL
| (+33)
|
Wizardry +1 SL
| (+34)
| Wizardry +1 SL
| (+35)
| Wizardry +1 SL
| (+36)
|
|
This class has two alternate versions (so it has three versions total). "Version1" is the "Normal" version; the others are "Alternates".
| Version 1: * The increase in ML does not give you extra SL's, only extra spells in the SL's you already have. If your progression goes from "21" to "422", your progression is actually only "42".
| Version 2: These bonus SL's are distributed among the SL's you have.
| Version 3: "Wizardry" is doubling a SL. If you pick a SL more than once, the multiplier goes up by 1. So, at level 5, you could Double 5ths, or Double 2nds and 3rds, or Sextuple (x6) 1sts. Stat bonuses are affected.
|
|
[PC10] Mini-Classes Group
Meta-Stats
Level
| KXP
|
1
| 3
| 2
| 6
| 3
| 12
|
4
| 24
| 5
| 48
| 6
| 96
|
7
| 192
| 8
| 384
| 9
| 600
|
10
| 750
| 11
| 900
| 12
| 1050
|
13
| 1200
| 14
| 1350
| 15
| 1500
|
16
| 1650
| 17
| 1800
| 18
| 1950
|
19
| 2100
| 20
| 2250
| 21
| 2400
|
22
| 2550
| 23
| 2700
| 24
| 2850
|
25
| 3000
| 26
| 3150
| 27
| 3300
|
28
| 3450
| 29
| 3600
| 30
| 3750
|
31
| 3900
| 32
| 4050
| 33
| 4200
|
34
| 4350
| 35
| 4500
| 36
| 4650
|
|
Source
| Ability (Gets one pick per level)
|
Str (Mini-Class)
| +1 rank of Exceptional Str which stacks on top on what you already have
| Str (Mini-Class)
| Sustain Str.
| Str (Mini-Class)
| Your Strength for purposes of weapons is increased by +2*LVL.
|
Set Str (Mini-Class)
| You can use an unlimited amount of shifting of Subability scores ("sleazing") for Str.
| Set Str (Mini-Class)
| Automatically make Str checks, PP saves, Bend Bars and Lift Gates rolls.
| Set Str (Mini-Class)
| You get x3 effect with these [C7] Combat Maneuvers: Bash, Bypassing Armor, Charge, Cleave, Disarm, Kick, Parry, Sap, Shield Bash, Subdue.
|
Set Str (Mini-Class)
| With an attack, you can Throw a Size M target Str*10', doing (Str)d6 falling dmg. This autohits and removes him from your group.
| Dex (Mini-Class)
| +1 rank of Exceptional Dex which stacks on top on what you already have
| Dex (Mini-Class)
| Sustain Dex.
|
Dex (Mini-Class)
| You get the bonus P,V actions based on high Dex used in earlier versions of the Collective.
| Set Dex (Mini-Class)
| You can use an unlimited amount of shifting of Subability scores ("sleazing") for Dex.
| Set Dex (Mini-Class)
| Automatically make Dex checks and Reflex saves.
|
Set Dex (Mini-Class)
| +1 instance of tactical movement. Double movement rate.
| Set Dex (Mini-Class)
| Resist falling damage.
| Con (Mini-Class)
| +1 rank of Exceptional Con which stacks on top on what you already have
|
Con (Mini-Class)
| Sustain Con.
| Con (Mini-Class)
| Regenerate LVL*(LVL+1)/2 hp /s
| Set Con (Mini-Class)
| You can use an unlimited amount of shifting of Subability scores ("sleazing") for Con.
|
Set Con (Mini-Class)
| Automatically make Con checks, Fort saves, System Shock and Resurrection survival rolls.
| Set Con (Mini-Class)
| Get +1d+0 hit dice in each class.
| Set Con (Mini-Class)
| Sustain hp and immune to Vile and Permanent dmg.
|
Int (Mini-Class)
| +1 rank of Exceptional Int which stacks on top on what you already have
| Int (Mini-Class)
| Sustain Int, Logic.
| Int (Mini-Class)
| You get the bonus M actions based on high Int+Wis+Chr used in earlier versions of the Collective (you can alternatively use Reason+Wis+Presence if you want).
|
Set Int (Mini-Class)
| You can use an unlimited amount of shifting of Subability scores ("sleazing") for Int.
| Set Int (Mini-Class)
| Automatically make Int checks and category=Spell saves.
| Set Int (Mini-Class)
| Get Int bonus to CL; you can no more than double the original CL of a class.
|
Set Int (Mini-Class)
| +2 Kit slots.
| Wis (Mini-Class)
| +1 rank of Exceptional Wis which stacks on top on what you already have
| Wis (Mini-Class)
| Sustain Wis, San (Sanity).
|
Wis (Mini-Class)
| When using Wisdom for bonus spells, can use Simplified Wis Bonus, or convert all the SLs in the standard chart into one pool, and redistribute SLs as you like.
| Set Wis (Mini-Class)
| You can use an unlimited amount of shifting of Subability scores ("sleazing") for Wis.
| Set Wis (Mini-Class)
| Automatically make Wis checks and Will saves.
|
Set Wis (Mini-Class)
| Get an instance of Wis bonus to one spell progression.
| Set Wis (Mini-Class)
| You can Turn Undead using the level of this Mini class. If you can already Turn Undead, you can do it as 1V action.
| Chr (Mini-Class)
| +1 rank of Exceptional Chr which stacks on top on what you already have
|
Chr (Mini-Class)
| Sustain Chr, Cml.
| Chr (Mini-Class)
| +10*LVL% Money
| Set Chr (Mini-Class)
| You can use an unlimited amount of shifting of Subability scores ("sleazing") for Chr.
|
Set Chr (Mini-Class)
| Automatically make Chr checks, Psionic Blast saves, and Leadership (Morale) checks.
| Set Chr (Mini-Class)
| +1 summon slot.
| Set Chr (Mini-Class)
| Double your Personality score.
|
|
[PC10] Mini-Classes Group
Mini Custom Race
Level
| KXP
| Effect
| Total
|
1
| 2.5
| +1 Race Ability (÷1)
| (1)
| 2
| 5
| +1 Race Ability (÷1)
| (2)
| 3
| 10
| +1 Race Ability (÷1)
| (3)
|
4
| 20
| +1 Race Ability (÷1)
| (4)
| 5
| 40
| +1 Race Ability (÷1)
| (5)
| 6
| 80
| +1 Race Ability (÷1)
| (6)
|
7
| 160
| +1 Race Ability (÷1)
| (7)
| 8
| 320
| +1 Race Ability (÷1)
| (8)
| 9
| 500
| +1 Race Ability (÷1)
| (9)
|
10
| 750
| +1 Race Ability (÷1)
| (10)
| 11
| 1000
| +1 Race Ability (÷1)
| (11)
| 12
| 1250
| +1 Race Ability (÷1)
| (12)
|
13
| 1500
| +1 Race Ability (÷1)
| (13)
| 14
| 1750
| +1 Race Ability (÷1)
| (14)
| 15
| 2000
| +1 Race Ability (÷1)
| (15)
|
16
| 2250
| +1 Race Ability (÷1)
| (16)
| 17
| 2500
| +1 Race Ability (÷1)
| (17)
| 18
| 2750
| +1 Race Ability (÷1)
| (18)
|
19
| 3000
| +1 Race Ability (÷1)
| (19)
| 20
| 3250
| +1 Race Ability (÷1)
| (20)
| 21
| 3500
| +1 Race Ability (÷1)
| (21)
|
22
| 3750
| +1 Race Ability (÷1)
| (22)
| 23
| 4000
| +1 Race Ability (÷1)
| (23)
| 24
| 4250
| +1 Race Ability (÷1)
| (24)
|
25
| 4500
| +1 Race Ability (÷1)
| (25)
| 26
| 4750
| +1 Race Ability (÷1)
| (26)
| 27
| 5000
| +1 Race Ability (÷1)
| (27)
|
28
| 5250
| +1 Race Ability (÷1)
| (28)
| 29
| 5500
| +1 Race Ability (÷1)
| (29)
| 30
| 5750
| +1 Race Ability (÷1)
| (30)
|
31
| 6000
| +1 Race Ability (÷1)
| (31)
| 32
| 6250
| +1 Race Ability (÷1)
| (32)
| 33
| 6500
| +1 Race Ability (÷1)
| (33)
|
34
| 6750
| +1 Race Ability (÷1)
| (34)
| 35
| 7000
| +1 Race Ability (÷1)
| (35)
| 36
| 7250
| +1 Race Ability (÷1)
| (36)
|
|
| See the following pages for the Custom Race ÷1 list.
| This class is too weak to generate ÷2 or ÷3 picks; use the normal Custom Race class to do this.
|
|
[PC10] Mini-Classes Group
Mini Custom Race Abilities (÷1)
Custom Race Abilities (÷1)
|
# Attacks with one arm +1
| +0 weapon to hit you
| +1 weapon to hit you
|
0, 1 attack: Dispel a magic/psionic effect
| 0, 1 attack: Dispel a magic/psionic item
| 0, 1/d: Cosmic Awareness for 1r
|
0, 1/r: Controlled Blink
| 0, 1/r: Recharge one of your magic items by 1 charge (even a potion)
| 0, 1/r: Reroll any die roll (yourself or friend)
|
0, 1/s: For this segment, ignore a non-racial defense on someone
| 0, 1/t: Feather Fall
| 0, 1/t: Ventriloquism
|
0, eat an item: +XPV/50 TH, dmg, AC, saves (all for 1t) and +XPV/5 to temp hp (lasts until used)
| 0, Lose 1 SL in memorization: +LVL dmg/saves for 1 round
| 0, sacrifice a DL N summon: +N*2 TH/dmg for 1 round and +N*N*10 current hp
|
0, spend 4 spell levels, 1/r: Lend an action (you lose that action)
| 0, take 10 dmg, 1/r: +1P action this round
| 0, take 15 dmg, 1/r: +1M action this round
|
0, take 5 dmg, 1/r: +1V action this round
| 0: Halve your melee damage this segment, but your damage is Vile and causes Lycanthropy
| 0: Levitation
|
1bM, 1/d: Capital E Escape
| 1bM, 1/t: Fork an effect (caster makes LVL/3+1 saves)
| 1bM: Blink Wounding (can blink away after first melee hit on you)
|
1bM: Target gains +LVL AC/saves this segment
| 1bV: Catch missiles fired at you 30% this segment
| 1bV: Catch one missile fired at you 90%
|
1bV: Intensify Fire: Doubles the damage of an existing fire effect
| 1bV: Interpose yourself in front of an attacking creature
| 1D: Magic Jar into another creature (Magic Jar save)
|
1D: Resurrect self, but you are back at home
| 1D: You Reincarnate upon death, inactive and Feign Death for the rest of this combat
| 1F, 1/d: Holy Bolt
|
1F, 1/d: Shapechange (lasts for LVL segments)
| 1F, 1/d: Uberskins (10), self
| 1F, 1/d: Wind Walk
|
1F, 1/t: Create a LVL*10' Wall of Stone with random orientation in the room
| 1F, 1/t: Heal (self or other)
| 1F, 2/d: Time Travel up to LVL^6 minutes
|
1F: Automaton: Animate LVL objects as DL I Golems (count as your summon)
| 1F: Effect, weapon, or person is resisted using NR for 1 turn
| 1F: Find/Remove Specials at 20+LVL*20%
|
1F: Find/Remove Terrain Features at LVL*15%
| 1F: Find/Remove Traps at 40+LVL*20%
| 1F: Find/Remove Tricks at 30+LVL*20%
|
|
Custom Race Abilities (÷1)
|
1F: Restoration
| 1F: Storm Cloud: Rain/thunder, all in group take 1dLVL mini 1-pt. lightning bolts per segment
| 1M or (Mouth's P + Consume 2 dead bodies): +LVL AC/dmg until end of round
|
1M, 1/d: Air Walk
| 1M, 1/d: Commune
| 1M, 1/d: Create a DL I Golem (AC=3*LVL, hp=10*LVL, Str=2*LVL, doesn't use summon slot)
|
1M, 1/d: Create a DL I Technological Monster (AC=4*LVL, hp=8*LVL, Str=2*LVL, doesn't use summon slot)
| 1M, 1/d: Ironskins (20), self
| 1M, 1/d: Locate Object
|
1M, 1/d: Neutralize Poison
| 1M, 1/d: Remove Curse
| 1M, 1/d: Stoneskins (30), self
|
1M, 1/d: Wraithform
| 1M, 1/r: Duplication: Create 1 Mirror Image (max = LVL)
| 1M, 1/r: Feeblemind
|
1M, 1/r: Feeblemind (save)
| 1M, 1/r: High Frequency Sample or Wild Surge
| 1M, 1/r: Psi1 Psionic Blast
|
1M, 1/r: Removes possession, domination, charm, etc.; Does not have to be evil source
| 1M, 1/t: Body Coating: 5*LVL hp Armor spell, self only, stacks with Armor spell
| 1M, 1/t: Chaos Ball your group (incl. yourself) for LVLd6 dmg
|
1M, 1/t: Charm Monster
| 1M, 1/t: Cold Generation: LVL*LVL Cold damage (1 group, no save)
| 1M, 1/t: Cthulhoid Swarm I: Summon LVL Monsters using ML I "Weird" chart (random)
|
1M, 1/t: Dimension Door
| 1M, 1/t: Dispel Magic/Psi/Innate/Radioactive
| 1M, 1/t: Double [C]: Doubles a harmful [C] section effect; Becomes capital lettered
|
1M, 1/t: Force Shape & Wrench: Force Shapechange & Wrench (no save, get ER & aNR)
| 1M, 1/t: Gravity Decrease: Increase gravity in room or object/person by LVL/2 G's (x1 Special)
| 1M, 1/t: Gravity Increase: Decrease gravity in room or object/person by LVL/2 G's (x1 Special)
|
1M, 1/t: Half Pain: Take half damage from one person for 1t
| 1M, 1/t: High-Frequency Sample: Generate a High-Frequency Sampler minor effect
| 1M, 1/t: Inertial Barrier
|
1M, 1/t: Innate Trigger: Contingency for 1 innate power
| 1M, 1/t: Mirror Image
| 1M, 1/t: Pass Wall
|
1M, 1/t: Psi Bolt: 1 target: LVLd10 telekinetic dmg (save:½)
| 1M, 1/t: Psi Shield: Pick Physical, Magic, or Psi: 10*LVL hp shield
| 1M, 1/t: Summon a Wood Elemental: AC 40, hp 80, #Att 2/1, TH +30, dmg 30
|
1M, 1/t: Summon an Astral Construct II
| 1M, 1/t: Telekinesis Shield: 10*LVL hp shield vs. physical,energy,TK
| 1M, 1/t: Teleport Without Error
|
1M, 1/t: Tenser's Transformation
| 1M, 1/w: Add 1 to your multiplier (see [X] section) for LVL s.
| 1M, 1/w: Limited Wish
|
|
[PC10] Mini-Classes Group
Mini Custom Race Abilities (÷1)
Custom Race Abilities (÷1)
|
1M, 1V: Tree
| 1M, 2/d: Plane Shift
| 1M, 2/d: Polymorph Self
|
1M, 2/h: Teleport
| 1M, 3/d: Cure Disease
| 1M, 3/d: Dispel Evil
|
1M, 3/d: Raise Dead
| 1M, 3/d: True Seeing
| 1M, 7/d: Dispel Illusion
|
1M, LVL/d: Remove Fear
| 1M, LVL/d: Telekinesis
| 1M, once per 3r: 10*LVL wood dmg to one target (no save)
|
1M: Airy Water
| 1M: Anti-Magic Shell (SL=0-LVL/2)
| 1M: Berserk (+LVL/+LVL TH/dmg, -LVL/-LVL AC/save) for 1t
|
1M: Blindness
| 1M: Cast a cantrip (SL=0 Wizard spell)
| 1M: Cast a Psi3 cantrip (SL=0 Psi3 power)
|
1M: Cast an orison (SL=0 Priest spell)
| 1M: Charm Person
| 1M: Clairaudience
|
1M: Clairvoyance
| 1M: Confusion
| 1M: Contagion/Enervation: One target is hit by Contagion & Enervation (PPD for each)
|
1M: Create Food and Water
| 1M: Darkness
| 1M: Detect Lie
|
1M: Detect Traps
| 1M: Dismiss Elemental
| 1M: Dispel Magic
|
1M: Dispel Radiation/Tech: Dispels one Radioactive, Wild/Chaos, or Technological effect
| 1M: Domination (save) (only one Domination effect running at a time)
| 1M: Double Pain
|
1M: Drain: Target loses -LVL to a stat (choose stat, no save)
| 1M: Faerie Fire
| 1M: Fear
|
1M: Fear (save vs. spell at -LVL/3); Fumble (save vs. spell)
| 1M: Fear I (Scare): Target saves or loses 1P+1M action
| 1M: Fire Generation: LVL*LVL Fire damage (1 group, no save)
|
1M: Hard Radiation: LVL*LVL/3+2 Radiation damage and LVL+1 Con damage (1 group, no save)
| 1M: Ice Production: LVL*(LVL+2) ice dmg to one target (no save)
| 1M: Improved Invisibility
|
1M: Intellect Annihilation: 1 target: -3d6 Int (save) and insane (save)
| 1M: Know Alignment
| 1M: Levitate
|
|
Custom Race Abilities (÷1)
|
1M: Light Emission: LVL*LVL/2 Light damage (no save) and LVL/3+1 instances of blindness (save)
| 1M: LVL*LVL Vibration damage (1 group, no save)
| 1M: LVL^2 psionic dmg to one target (no save)
|
1M: LVLdLVL cold dmg (area, save:½, IR)
| 1M: LVLdLVL fire dmg (area, save:½, IR)
| 1M: Magic Missile
|
1M: Maze (Spell save)
| 1M: Mind Blast: 2*LVL Int dmg to one target (no save)
| 1M: Mind Control: Control V actions (Will save), P actions (Will save at +5), or M actions (Will save at +10)
|
1M: Paralyze one target (PPD save)
| 1M: Reflecting Pool
| 1M: Sleep
|
1M: Sonic Generation: LVL*LVL Sound damage (no save) and LVL/3+1 instances of deafness (save)
| 1M: Spiritual Drain: Target loses LVL*LVL hp (necromantic, no save), you gain it (above max goes away after 1r)
| 1M: Suggestion
|
1M: Summon a DL=(LVL+1)/2 Alien
| 1M: Summon a DL=(LVL+1)/2 Animal
| 1M: Summon a DL=(LVL+1)/2 Arctic
|
1M: Summon a DL=(LVL+1)/2 Beholder
| 1M: Summon a DL=(LVL+1)/2 Cloud
| 1M: Summon a DL=(LVL+1)/2 Cthulhoid Horror
|
1M: Summon a DL=(LVL+1)/2 Dragon
| 1M: Summon a DL=(LVL+1)/2 Eelemental
| 1M: Summon a DL=(LVL+1)/2 Elemental
|
1M: Summon a DL=(LVL+1)/2 Faerie
| 1M: Summon a DL=(LVL+1)/2 Far Realm
| 1M: Summon a DL=(LVL+1)/2 Giant
|
1M: Summon a DL=(LVL+1)/2 Golem
| 1M: Summon a DL=(LVL+1)/2 Hound
| 1M: Summon a DL=(LVL+1)/2 Humanoid
|
1M: Summon a DL=(LVL+1)/2 Immortal
| 1M: Summon a DL=(LVL+1)/2 Inner Planar
| 1M: Summon a DL=(LVL+1)/2 Insect
|
1M: Summon a DL=(LVL+1)/2 Leech
| 1M: Summon a DL=(LVL+1)/2 Lycanthrope
| 1M: Summon a DL=(LVL+1)/2 Mind Flayer World
|
1M: Summon a DL=(LVL+1)/2 Mutant
| 1M: Summon a DL=(LVL+1)/2 Nightmare Dimension
| 1M: Summon a DL=(LVL+1)/2 NPC
|
1M: Summon a DL=(LVL+1)/2 Ooze
| 1M: Summon a DL=(LVL+1)/2 Outer
| 1M: Summon a DL=(LVL+1)/2 Plant
|
1M: Summon a DL=(LVL+1)/2 Psionic
| 1M: Summon a DL=(LVL+1)/2 Rakshasa World
| 1M: Summon a DL=(LVL+1)/2 Reptile
|
|
[PC10] Mini-Classes Group
Mini Custom2
Level
| KXP
| Effect
| Note
|
1
| 0.2*F
| Custom2 picks
| (Max F=0.5)
| 2
| 0.4*F
| Custom2 picks
| (Max F=1)
| 3
| 0.8*F
| Custom2 picks
| (Max F=1.5)
|
4
| 2*F
| Custom2 picks
| (Max F=2)
| 5
| 4*F
| Custom2 picks
| (Max F=2.5)
| 6
| 8*F
| Custom2 picks
| (Max F=3)
|
7
| 15*F
| Custom2 picks
| (Max F=3.5)
| 8
| 28*F
| Custom2 picks
| (Max F=4)
| 9
| 58*F
| Custom2 picks
| (Max F=4.5)
|
10
| 88*F
| Custom2 picks
| (Max F=5)
| 11
| 118*F
| Custom2 picks
| (Max F=5.5)
| 12
| 148*F
| Custom2 picks
| (Max F=6)
|
13
| 178*F
| Custom2 picks
| (Max F=6.5)
| 14
| 208*F
| Custom2 picks
| (Max F=7)
| 15
| 238*F
| Custom2 picks
| (Max F=7.5)
|
16
| 268*F
| Custom2 picks
| (Max F=8)
| 17
| 298*F
| Custom2 picks
| (Max F=8.5)
| 18
| 328*F
| Custom2 picks
| (Max F=9)
|
19
| 358*F
| Custom2 picks
| (Max F=9.5)
| 20
| 388*F
| Custom2 picks
| (Max F=10)
| 21
| 418*F
| Custom2 picks
| (Max F=10.5)
|
22
| 448*F
| Custom2 picks
| (Max F=11)
| 23
| 478*F
| Custom2 picks
| (Max F=11.5)
| 24
| 508*F
| Custom2 picks
| (Max F=12)
|
25
| 538*F
| Custom2 picks
| (Max F=12.5)
| 26
| 568*F
| Custom2 picks
| (Max F=13)
| 27
| 598*F
| Custom2 picks
| (Max F=13.5)
|
28
| 628*F
| Custom2 picks
| (Max F=14)
| 29
| 658*F
| Custom2 picks
| (Max F=14.5)
| 30
| 688*F
| Custom2 picks
| (Max F=15)
|
31
| 718*F
| Custom2 picks
| (Max F=15.5)
| 32
| 748*F
| Custom2 picks
| (Max F=16)
| 33
| 778*F
| Custom2 picks
| (Max F=16.5)
|
34
| 808*F
| Custom2 picks
| (Max F=17)
| 35
| 838*F
| Custom2 picks
| (Max F=17.5)
| 36
| 868*F
| Custom2 picks
| (Max F=18)
|
|
Alternate Effect
|
Halve the F in Custom1 picks
| Halve the F in Custom1 picks
| Halve the F in Custom1 picks
|
Halve the F in Custom1 picks
| Halve the F in Custom1 picks
| Halve the F in Custom1 picks
|
Halve the F in Custom1 picks
| Halve the F in Custom1 picks
| Halve the F in Custom1 picks
|
Halve the F in Custom1 picks
| Halve the F in Custom1 picks
| Halve the F in Custom1 picks
|
Halve the F in Custom1 picks
| Halve the F in Custom1 picks
| Halve the F in Custom1 picks
|
Halve the F in Custom1 picks
| Halve the F in Custom1 picks
| Halve the F in Custom1 picks
|
Halve the F in Custom1 picks
| Halve the F in Custom1 picks
| Halve the F in Custom1 picks
|
Halve the F in Custom1 picks
| Halve the F in Custom1 picks
| Halve the F in Custom1 picks
|
Halve the F in Custom1 picks
| Halve the F in Custom1 picks
| Halve the F in Custom1 picks
|
Halve the F in Custom1 picks
| Halve the F in Custom1 picks
| Halve the F in Custom1 picks
|
Halve the F in Custom1 picks
| Halve the F in Custom1 picks
| Halve the F in Custom1 picks
|
Halve the F in Custom1 picks
| Halve the F in Custom1 picks
| Halve the F in Custom1 picks
|
|
| This gives you Custom2 picks (see [PC6]). Pick an F factor, which is limited to half your Mini Custom2 class. (This class has the weird property that it's XP goes up very rapidly if you keep it at the F limit).
| You use your Mini Custom2 class for your level for these picks. You can generate a Mini class that gives hit points, spells, etc. If you make hit dice, note the hit dice are NOT amperanded (&) unless you pay for it, making you count this class into the divisor for your hp calculations.
| You cannot pick zero or negative F factor items from Custom2 (or Custom1 for Alternate).
|
|
[PC10] Mini-Classes Group
Mini Custom5
Level
| KXP
| Effect
| Total
|
1
| 2.5
| Level 1 Custom5 pick
| (1 pick)
| 2
| 5
| Level 2 Custom5 pick
| (2 picks)
| 3
| 10
| Level 3 Custom5 pick
| (3 picks)
|
4
| 20
| Level 4 Custom5 pick
| (4 picks)
| 5
| 40
| Level 5 Custom5 pick
| (5 picks)
| 6
| 80
| Level 6 Custom5 pick
| (6 picks)
|
7
| 160
| Level 7 Custom5 pick
| (7 picks)
| 8
| 320
| Level 8 Custom5 pick
| (8 picks)
| 9
| 500
| Level 9 Custom5 pick
| (9 picks)
|
10
| 750
| Level 10 Custom5 pick
| (10 picks)
| 11
| 1000
| Level 11 Custom5 pick
| (11 picks)
| 12
| 1250
| Level 12 Custom5 pick
| (12 picks)
|
13
| 1500
| Level 13 Custom5 pick
| (13 picks)
| 14
| 1750
| Level 14 Custom5 pick
| (14 picks)
| 15
| 2000
| Level 15 Custom5 pick
| (15 picks)
|
16
| 2250
| Level 16 Custom5 pick
| (16 picks)
| 17
| 2500
| Level 17 Custom5 pick
| (17 picks)
| 18
| 2750
| Level 18 Custom5 pick
| (18 picks)
|
19
| 3000
| Level 19 Custom5 pick
| (19 picks)
| 20
| 3250
| Level 20 Custom5 pick
| (20 picks)
| 21
| 3500
| Level 21 Custom5 pick
| (21 picks)
|
22
| 3750
| Level 22 Custom5 pick
| (22 picks)
| 23
| 4000
| Level 23 Custom5 pick
| (23 picks)
| 24
| 4250
| Level 24 Custom5 pick
| (24 picks)
|
25
| 4500
| Level 25 Custom5 pick
| (25 picks)
| 26
| 4750
| Level 26 Custom5 pick
| (26 picks)
| 27
| 5000
| Level 27 Custom5 pick
| (27 picks)
|
28
| 5250
| Level 28 Custom5 pick
| (28 picks)
| 29
| 5500
| Level 29 Custom5 pick
| (29 picks)
| 30
| 5750
| Level 30 Custom5 pick
| (30 picks)
|
31
| 6000
| Level 31 Custom5 pick
| (31 picks)
| 32
| 6250
| Level 32 Custom5 pick
| (32 picks)
| 33
| 6500
| Level 33 Custom5 pick
| (33 picks)
|
34
| 6750
| Level 34 Custom5 pick
| (34 picks)
| 35
| 7000
| Level 35 Custom5 pick
| (35 picks)
| 36
| 7250
| Level 36 Custom5 pick
| (Max F=18)
|
|
Alternate Effect
|
Level 1 Quintessential Custom6 pick
| Level 2 Quintessential Custom6 pick
| Level 3 Quintessential Custom6 pick
|
Level 4 Quintessential Custom6 pick
| Level 5 Quintessential Custom6 pick
| Level 6 Quintessential Custom6 pick
|
Level 7 Quintessential Custom6 pick
| Level 8 Quintessential Custom6 pick
| Level 9 Quintessential Custom6 pick
|
Level 10 Quintessential Custom6 pick
| Level 11 Quintessential Custom6 pick
| Level 12 Quintessential Custom6 pick
|
Level 13 Quintessential Custom6 pick
| Level 14 Quintessential Custom6 pick
| Level 15 Quintessential Custom6 pick
|
Level 16 Quintessential Custom6 pick
| Level 17 Quintessential Custom6 pick
| Level 18 Quintessential Custom6 pick
|
Level 19 Quintessential Custom6 pick
| Level 20 Quintessential Custom6 pick
| Level 21 Quintessential Custom6 pick
|
Level 22 Quintessential Custom6 pick
| Level 23 Quintessential Custom6 pick
| Level 24 Quintessential Custom6 pick
|
Level 25 Quintessential Custom6 pick
| Level 26 Quintessential Custom6 pick
| Level 27 Quintessential Custom6 pick
|
Level 28 Quintessential Custom6 pick
| Level 29 Quintessential Custom6 pick
| Level 30 Quintessential Custom6 pick
|
Level 31 Quintessential Custom6 pick
| Level 32 Quintessential Custom6 pick
| Level 33 Quintessential Custom6 pick
|
Level 34 Quintessential Custom6 pick
| Level 35 Quintessential Custom6 pick
| Level 36 Quintessential Custom6 pick
|
|
| This gives you picks from 5th edition classes (or 6th edition for the Alternate class). Unlike Custom5, you do not "know" all the 5th edition classes innately, you need to learn the 5th edition classes.
|
|
[PC10] Mini-Classes Group
Money
Level
| KXP
| Effect
| Total
|
1
| 1
| +5% money (incl. sold items)
| (+5%)
| 2
| 2
| +5% money (incl. sold items)
| (+10%)
| 3
| 4
| +5% money (incl. sold items)
| (+15%)
|
4
| 8
| +5% money (incl. sold items)
| (+20%)
| 5
| 16
| +5% money (incl. sold items)
| (+25%)
| 6
| 32
| +5% money (incl. sold items)
| (+30%)
|
7
| 64
| +5% money (incl. sold items)
| (+35%)
| 8
| 128
| +5% money (incl. sold items)
| (+40%)
| 9
| 200
| +5% money (incl. sold items)
| (+45%)
|
10
| 300
| +5% money (incl. sold items)
| (+50%)
| 11
| 400
| +5% money (incl. sold items)
| (+55%)
| 12
| 500
| +5% money (incl. sold items)
| (+60%)
|
13
| 600
| +5% money (incl. sold items)
| (+65%)
| 14
| 700
| +5% money (incl. sold items)
| (+70%)
| 15
| 800
| +5% money (incl. sold items)
| (+75%)
|
16
| 900
| +5% money (incl. sold items)
| (+80%)
| 17
| 1000
| +5% money (incl. sold items)
| (+85%)
| 18
| 1100
| +5% money (incl. sold items)
| (+90%)
|
19
| 1200
| +5% money (incl. sold items)
| (+95%)
| 20
| 1300
| +5% money (incl. sold items)
| (+100%)
| 21
| 1400
| +5% money (incl. sold items)
| (+105%)
|
22
| 1500
| +5% money (incl. sold items)
| (+110%)
| 23
| 1600
| +5% money (incl. sold items)
| (+115%)
| 24
| 1700
| +5% money (incl. sold items)
| (+120%)
|
25
| 1800
| +5% money (incl. sold items)
| (+125%)
| 26
| 1900
| +5% money (incl. sold items)
| (+130%)
| 27
| 2000
| +5% money (incl. sold items)
| (+135%)
|
28
| 2100
| +5% money (incl. sold items)
| (+140%)
| 29
| 2200
| +5% money (incl. sold items)
| (+145%)
| 30
| 2300
| +5% money (incl. sold items)
| (+150%)
|
31
| 2400
| +5% money (incl. sold items)
| (+155%)
| 32
| 2500
| +5% money (incl. sold items)
| (+160%)
| 33
| 2600
| +5% money (incl. sold items)
| (+165%)
|
34
| 2700
| +5% money (incl. sold items)
| (+170%)
| 35
| 2800
| +5% money (incl. sold items)
| (+175%)
| 36
| 2900
| +5% money (incl. sold items)
| (+180%)
|
|
Alternate Effect
| Alt Total
|
+10 gp per reset
| (+10)
| +70 gp per reset
| (+80)
| +190 gp per reset
| (+270)
|
+370 gp per reset
| (+640)
| +610 gp per reset
| (+1250)
| +910 gp per reset
| (+2160)
|
+1270 gp per reset
| (+3430)
| +1690 gp per reset
| (+5120)
| +2170 gp per reset
| (+7290)
|
+2710 gp per reset
| (+10000)
| +3310 gp per reset
| (+13310)
| +3970 gp per reset
| (+17280)
|
+4690 gp per reset
| (+21970)
| +5470 gp per reset
| (+27440)
| +6310 gp per reset
| (+33750)
|
+7210 gp per reset
| (+40960)
| +8170 gp per reset
| (+49130)
| +9190 gp per reset
| (+58320)
|
+10270 gp per reset
| (+68590)
| +11410 gp per reset
| (+80000)
| +12610 gp per reset
| (+92610)
|
+13870 gp per reset
| (+106480)
| +15190 gp per reset
| (+121670)
| +16570 gp per reset
| (+138240)
|
+18010 gp per reset
| (+156250)
| +19510 gp per reset
| (+175760)
| +21070 gp per reset
| (+196830)
|
+22690 gp per reset
| (+219520)
| +24370 gp per reset
| (+243890)
| +26110 gp per reset
| (+270000)
|
+27910 gp per reset
| (+297910)
| +29770 gp per reset
| (+327680)
| +31690 gp per reset
| (+359370)
|
+33670 gp per reset
| (+393040)
| +35710 gp per reset
| (+428750)
| +37810 gp per reset
| (+466560)
|
|
[PC10] Mini-Classes Group
Monster Picks
Level
| KXP
|
1
| 2
| 2
| 4
| 3
| 8
|
4
| 16
| 5
| 32
| 6
| 64
|
7
| 128
| 8
| 256
| 9
| 400
|
10
| 500
| 11
| 600
| 12
| 700
|
13
| 800
| 14
| 900
| 15
| 1000
|
16
| 1100
| 17
| 1200
| 18
| 1300
|
19
| 1400
| 20
| 1500
| 21
| 1600
|
22
| 1700
| 23
| 1800
| 24
| 1900
|
25
| 2000
| 26
| 2100
| 27
| 2200
|
28
| 2300
| 29
| 2400
| 30
| 2500
|
31
| 2600
| 32
| 2700
| 33
| 2800
|
34
| 2900
| 35
| 3000
| 36
| 3100
|
|
Gets one pick per level:
| # picks
| Ability
|
1
| +LVL dmg with natural attacks.
| 1
| +LVL TH with natural attacks.
| 1
| +LVL*3 AC.
|
1
| +LVL/2 tentacles (treat as arm with no hand), each tentacle is a separate set of limbs, can wield weapon at ½Str
| 1
| 1M: Cure Ego Domination (can use on self even if currently ego dominated, item is dropped)
| 1
| 1M: Target can't be directly targetted; effects on him (including this) can still be targetted
|
1
| aER LVL*25%; immune to miscellaneous "bad effects" of touching someone
| 1
| Class VI/Esper-blind
| 1
| Considered +LVL weapon to hit with unarmed attacks
|
1
| Double movement rate.
| 1
| Double Resist Fire, Unholy Fire, Water, Unholy Water, Wood, Cold
| 1
| DR (4*LVL)/+LVL
|
1
| Flying LVL*2+5" (B)
| 1
| Half of your weapon dmg is vile dmg (perm hp)
| 1
| Immune Hold, Charm, Fear
|
1
| Immune Poison
| 1
| Immune to Forget / Mental Surgery / Feeblemind / Insanity / *Forget* (River Styx)
| 1
| Pass Without Trace; 1M: Do not generate "?" in dungeon; 1M: Find the Path
|
1
| Regenerate (not Troll-like) Con score in hp per segment.
| 1
| You are immune to "summoning sickness" and "teleport sickness".
| 1
| You can use missile weapons in each hand (no limit of 1 per set of hands).
|
1
| Your unarmed attacks cause 1d4 stat damage (random stats, no save, aNR to resist)
| 2
| +1 head
| 2
| +1 size
|
2
| 0, 1/d: Be immune to a [C] section effect for the rest of the day.
| 2
| 1M: Remove forbiddance zone, holy status of area, spoil holy water & good shrines
| 2
| Enemies need a +LVL weapon to hit you.
|
2
| iIR LVL*10%
| 2
| Immune Fire (all variants), Positive, Prismatic, Chromatic, Light, Radiance, Blindness
| 2
| Immune insanity, drowning (i.e. you have Water Breathing), falling (i.e. you levitate / feather fall at will)
|
2
| Troll-like regen LVL hp/s
| 2
| Your unarmed attacks cause 1 level of energy drain (no save, aNR to resist)
| 3
| Double Resist Acid, Lightning, Poison, Salt, Shards, Steam
|
3
| iXR LVL*5%
| 5
| Add an "&" to HD, saves, TH, or weapon proficiencies on a class you have
|
|
[PC10] Mini-Classes Group
Movement Rate
Level
| KXP
| Effect
| Total
|
1
| 0.6
| +3" move rate
| (+3" / +0)
| 2
| 1.2
| +3" move rate
| (+6" / +0)
| 3
| 2.4
| +3" move rate
| (+9" / +0)
|
4
| 4.8
| +3" move rate
| (+12" / +0)
| 5
| 9.6
| Tactical move: 1N: +1 group
| (+12" / +1)
| 6
| 19.2
| +3" move rate
| (+15" / +1)
|
7
| 38.4
| +3" move rate
| (+18" / +1)
| 8
| 76.8
| +3" move rate
| (+21" / +1)
| 9
| 120
| +3" move rate
| (+24" / +1)
|
10
| 180
| Tactical move: 1N: +1 group
| (+24" / +2)
| 11
| 240
| +3" move rate
| (+27" / +2)
| 12
| 300
| +3" move rate
| (+30" / +2)
|
13
| 360
| +3" move rate
| (+33" / +2)
| 14
| 420
| +3" move rate
| (+36" / +2)
| 15
| 480
| Tactical move: 1N: +1 group
| (+36" / +3)
|
16
| 540
| +3" move rate
| (+39" / +3)
| 17
| 600
| +3" move rate
| (+42" / +3)
| 18
| 660
| +3" move rate
| (+45" / +3)
|
19
| 720
| +3" move rate
| (+48" / +3)
| 20
| 780
| Tactical move: 1N: +1 group
| (+48" / +4)
| 21
| 840
| +3" move rate
| (+51" / +4)
|
22
| 900
| +3" move rate
| (+54" / +4)
| 23
| 960
| +3" move rate
| (+57" / +4)
| 24
| 1020
| +3" move rate
| (+60" / +4)
|
25
| 1080
| Tactical move: 1N: +1 group
| (+60" / +5)
| 26
| 1140
| +3" move rate
| (+63" / +5)
| 27
| 1200
| +3" move rate
| (+66" / +5)
|
28
| 1260
| +3" move rate
| (+69" / +5)
| 29
| 1320
| +3" move rate
| (+72" / +5)
| 30
| 1380
| Tactical move: 1N: +1 group
| (+72" / +6)
|
31
| 1440
| +6" move rate
| (+78" / +6)
| 32
| 1500
| +6" move rate
| (+84" / +6)
| 33
| 1560
| +6" move rate
| (+90" / +6)
|
34
| 1620
| +6" move rate
| (+96" / +6)
| 35
| 1680
| Tactical move: 1N: +1 group
| (+96" / +7)
| 36
| 1740
| Tactical move: 1N: +1 group
| (+96" / +8)
|
|
Alternate Effect
| Alt Total
|
+1V action
| (1; 0 0 0 0; 0 0 0 0)
| +1V action
| (2; 0 0 0 0; 0 0 0 0)
| +1V action
| (3; 0 0 0 0; 0 0 0 0)
|
+1V action
| (4; 0 0 0 0; 0 0 0 0)
| +1QV action
| (4; 1 0 0 0; 0 0 0 0)
| +1V action
| (5; 1 0 0 0; 0 0 0 0)
|
+1V action
| (6; 1 0 0 0; 0 0 0 0)
| +1QV action
| (6; 2 0 0 0; 0 0 0 0)
| +1QZ action
| (6; 2 0 0 0; 1 0 0 0)
|
+1V action
| (7; 2 0 0 0; 1 0 0 0)
| +1V action
| (8; 2 0 0 0; 1 0 0 0)
| +1QV action
| (8; 3 0 0 0; 1 0 0 0)
|
+1QZ action
| (8; 3 0 0 0; 2 0 0 0)
| +1QQV action
| (8; 3 1 0 0; 2 0 0 0)
| +1V action
| (9; 3 1 0 0; 2 0 0 0)
|
+1QV action
| (9; 4 1 0 0; 2 0 0 0)
| +1QZ action
| (9; 4 1 0 0; 3 0 0 0)
| +1QQV action
| (9; 4 2 0 0; 3 0 0 0)
|
+1QQZ action
| (9; 4 2 0 0; 3 1 0 0)
| +1QV action
| (9; 5 2 0 0; 3 1 0 0)
| +1QZ action
| (9; 5 2 0 0; 4 1 0 0)
|
+1QQV action
| (9; 5 3 0 0; 4 1 0 0)
| +1QQZ action
| (9; 5 3 0 0; 4 2 0 0)
| +1QQQV action
| (9; 5 3 1 0; 4 2 0 0)
|
+1QZ action
| (9; 5 3 1 0; 5 2 0 0)
| +1QQV action
| (9; 5 4 1 0; 5 2 0 0)
| +1QQZ action
| (9; 5 4 1 0; 5 3 0 0)
|
+1QQQV action
| (9; 5 4 2 0; 5 3 0 0)
| +1QQQZ action
| (9; 5 4 2 0; 5 3 1 0)
| +1QQV action
| (9; 5 5 2 0; 5 3 1 0)
|
+1QQZ action
| (9; 5 5 2 0; 5 4 1 0)
| +1QQQV action
| (9; 5 5 3 0; 5 4 1 0)
| +1QQQZ action
| (9; 5 5 3 0; 5 4 2 0)
|
+1QQQQV action
| (9; 5 5 3 1; 5 4 2 0)
| +1QQQQZ action
| (9; 5 5 3 1; 5 4 2 1)
| +1QQQQV action
| (9; 5 5 3 2; 5 4 2 1)
|
|
| Both halves of this Mini-class may be taken.
|
|
[PC10] Mini-Classes Group
Number of Attacks
Level
| KXP
| Effect
| Total
|
1
| 4
| +1/4 to all "number of attacks" rates
| (+1/4)
| 2
| 8
| +1/4 to all "number of attacks" rates
| (+1/2)
| 3
| 16
| +1/4 to all "number of attacks" rates
| (+3/4)
|
4
| 32
| +1/4 to all "number of attacks" rates
| (+1)
| 5
| 64
| +1/4 to all "number of attacks" rates
| (+1+1/4)
| 6
| 128
| +1/4 to all "number of attacks" rates
| (+1+1/2)
|
7
| 256
| +1/4 to all "number of attacks" rates
| (+1+3/4)
| 8
| 512
| +1/4 to all "number of attacks" rates
| (+2)
| 9
| 800
| +1/4 to all "number of attacks" rates
| (+2+1/4)
|
10
| 1200
| +1/4 to all "number of attacks" rates
| (+2+1/2)
| 11
| 1600
| +1/4 to all "number of attacks" rates
| (+2+3/4)
| 12
| 2000
| +1/4 to all "number of attacks" rates
| (+3)
|
13
| 2400
| +1/4 to all "number of attacks" rates
| (+3+1/4)
| 14
| 2800
| +1/4 to all "number of attacks" rates
| (+3+1/2)
| 15
| 3200
| +1/4 to all "number of attacks" rates
| (+3+3/4)
|
16
| 3600
| +1/4 to all "number of attacks" rates
| (+4)
| 17
| 4000
| +1/4 to all "number of attacks" rates
| (+4+1/4)
| 18
| 4400
| +1/4 to all "number of attacks" rates
| (+4+1/2)
|
19
| 4800
| +1/4 to all "number of attacks" rates
| (+4+3/4)
| 20
| 5200
| +1/4 to all "number of attacks" rates
| (+5)
| 21
| 5600
| +1/4 to all "number of attacks" rates
| (+5+1/4)
|
22
| 6000
| +1/4 to all "number of attacks" rates
| (+5+1/2)
| 23
| 6400
| +1/4 to all "number of attacks" rates
| (+5+3/4)
| 24
| 6800
| +1/4 to all "number of attacks" rates
| (+6)
|
25
| 7200
| +1/4 to all "number of attacks" rates
| (+6+1/4)
| 26
| 7600
| +1/4 to all "number of attacks" rates
| (+6+1/2)
| 27
| 8000
| +1/4 to all "number of attacks" rates
| (+6+3/4)
|
28
| 8400
| +1/4 to all "number of attacks" rates
| (+7)
| 29
| 8800
| +1/4 to all "number of attacks" rates
| (+7+1/4)
| 30
| 9200
| +1/4 to all "number of attacks" rates
| (+7+1/2)
|
31
| 9600
| +1/4 to all "number of attacks" rates
| (+7+3/4)
| 32
| 10000
| +1/4 to all "number of attacks" rates
| (+8)
| 33
| 10400
| +1/4 to all "number of attacks" rates
| (+8+1/4)
|
34
| 10800
| +1/4 to all "number of attacks" rates
| (+8+1/2)
| 35
| 11200
| +1/4 to all "number of attacks" rates
| (+8+3/4)
| 36
| 11600
| +1/4 to all "number of attacks" rates
| (+9)
|
|
Alternate Effect
| Alt Total
|
+1 attack per P action with one weapon
| (+1)
| +1 attack per P action with one weapon
| (+2)
| +1 attack per P action with one weapon
| (+3)
|
+1 attack per P action with one weapon
| (+4)
| +1 attack per P action with one weapon
| (+5)
| +1 attack per P action with one weapon
| (+6)
|
+1 attack per P action with one weapon
| (+7)
| +1 attack per P action with one weapon
| (+8)
| +1 attack per P action with one weapon
| (+9)
|
+1 attack per P action with one weapon
| (+10)
| +1 attack per P action with one weapon
| (+11)
| +1 attack per P action with one weapon
| (+12)
|
+1 attack per P action with one weapon
| (+13)
| +1 attack per P action with one weapon
| (+14)
| +1 attack per P action with one weapon
| (+15)
|
+1 attack per P action with one weapon
| (+16)
| +1 attack per P action with one weapon
| (+17)
| +1 attack per P action with one weapon
| (+18)
|
+1 attack per P action with one weapon
| (+19)
| +1 attack per P action with one weapon
| (+20)
| +1 attack per P action with one weapon
| (+21)
|
+1 attack per P action with one weapon
| (+22)
| +1 attack per P action with one weapon
| (+23)
| +1 attack per P action with one weapon
| (+24)
|
+1 attack per P action with one weapon
| (+25)
| +1 attack per P action with one weapon
| (+26)
| +1 attack per P action with one weapon
| (+27)
|
+1 attack per P action with one weapon
| (+28)
| +1 attack per P action with one weapon
| (+29)
| +1 attack per P action with one weapon
| (+30)
|
+1 attack per P action with one weapon
| (+31)
| +1 attack per P action with one weapon
| (+32)
| +1 attack per P action with one weapon
| (+33)
|
+1 attack per P action with one weapon
| (+34)
| +1 attack per P action with one weapon
| (+35)
| +1 attack per P action with one weapon
| (+36)
|
|
[PC10] Mini-Classes Group
OtherR
Level
| KXP
| Version1 Effect
| Total
|
1
| 1.25
| +20% irreducible among *
| (+20%)
| 2
| 2.5
| +20% irreducible among *
| (+40%)
| 3
| 5
| +20% irreducible among *
| (+60%)
|
4
| 10
| +20% irreducible among *
| (+80%)
| 5
| 20
| +20% irreducible among *
| (+100%)
| 6
| 40
| +20% irreducible among *
| (+120%)
|
7
| 80
| +20% irreducible among *
| (+140%)
| 8
| 160
| +20% irreducible among *
| (+160%)
| 9
| 250
| +20% irreducible among *
| (+180%)
|
10
| 375
| +20% irreducible among *
| (+200%)
| 11
| 500
| +20% irreducible among *
| (+220%)
| 12
| 625
| +20% irreducible among *
| (+240%)
|
13
| 750
| +20% irreducible among *
| (+260%)
| 14
| 875
| +20% irreducible among *
| (+280%)
| 15
| 1000
| +20% irreducible among *
| (+300%)
|
16
| 1125
| +20% irreducible among *
| (+320%)
| 17
| 1250
| +20% irreducible among *
| (+340%)
| 18
| 1375
| +20% irreducible among *
| (+360%)
|
19
| 1500
| +20% irreducible among *
| (+380%)
| 20
| 1625
| +20% irreducible among *
| (+400%)
| 21
| 1750
| +20% irreducible among *
| (+420%)
|
22
| 1875
| +20% irreducible among *
| (+440%)
| 23
| 2000
| +20% irreducible among *
| (+460%)
| 24
| 2125
| +20% irreducible among *
| (+480%)
|
25
| 2250
| +20% irreducible among *
| (+500%)
| 26
| 2375
| +20% irreducible among *
| (+520%)
| 27
| 2500
| +20% irreducible among *
| (+540%)
|
28
| 2625
| +20% irreducible among *
| (+560%)
| 29
| 2750
| +20% irreducible among *
| (+580%)
| 30
| 2875
| +20% irreducible among *
| (+600%)
|
31
| 3000
| +20% irreducible among *
| (+620%)
| 32
| 3125
| +20% irreducible among *
| (+640%)
| 33
| 3250
| +20% irreducible among *
| (+660%)
|
34
| 3375
| +20% irreducible among *
| (+680%)
| 35
| 3500
| +20% irreducible among *
| (+700%)
| 36
| 3625
| +20% irreducible among *
| (+720%)
|
|
Version2 Effect
| Total
|
+15% irreducible among **
| (+15%)
| +15% irreducible among **
| (+30%)
| +15% irreducible among **
| (+45%)
|
+15% irreducible among **
| (+60%)
| +15% irreducible among **
| (+75%)
| +15% irreducible among **
| (+90%)
|
+15% irreducible among **
| (+105%)
| +15% irreducible among **
| (+120%)
| +15% irreducible among **
| (+135%)
|
+15% irreducible among **
| (+150%)
| +15% irreducible among **
| (+165%)
| +15% irreducible among **
| (+180%)
|
+15% irreducible among **
| (+195%)
| +15% irreducible among **
| (+210%)
| +15% irreducible among **
| (+225%)
|
+15% irreducible among **
| (+240%)
| +15% irreducible among **
| (+255%)
| +15% irreducible among **
| (+270%)
|
+15% irreducible among **
| (+285%)
| +15% irreducible among **
| (+300%)
| +15% irreducible among **
| (+315%)
|
+15% irreducible among **
| (+330%)
| +15% irreducible among **
| (+345%)
| +15% irreducible among **
| (+360%)
|
+15% irreducible among **
| (+375%)
| +15% irreducible among **
| (+390%)
| +15% irreducible among **
| (+405%)
|
+15% irreducible among **
| (+420%)
| +15% irreducible among **
| (+435%)
| +15% irreducible among **
| (+450%)
|
+15% irreducible among **
| (+465%)
| +15% irreducible among **
| (+480%)
| +15% irreducible among **
| (+495%)
|
+15% irreducible among **
| (+510%)
| +15% irreducible among **
| (+525%)
| +15% irreducible among **
| (+540%)
|
|
Version3 Effect
| Total
|
+10% irreducible among ***
| (+10%)
| +10% irreducible among ***
| (+20%)
| +10% irreducible among ***
| (+30%)
|
+10% irreducible among ***
| (+40%)
| +10% irreducible among ***
| (+50%)
| +10% irreducible among ***
| (+60%)
|
+10% irreducible among ***
| (+70%)
| +10% irreducible among ***
| (+80%)
| +10% irreducible among ***
| (+90%)
|
+10% irreducible among ***
| (+100%)
| +10% irreducible among ***
| (+110%)
| +10% irreducible among ***
| (+120%)
|
+10% irreducible among ***
| (+130%)
| +10% irreducible among ***
| (+140%)
| +10% irreducible among ***
| (+150%)
|
+10% irreducible among ***
| (+160%)
| +10% irreducible among ***
| (+170%)
| +10% irreducible among ***
| (+180%)
|
+10% irreducible among ***
| (+190%)
| +10% irreducible among ***
| (+200%)
| +10% irreducible among ***
| (+210%)
|
+10% irreducible among ***
| (+220%)
| +10% irreducible among ***
| (+230%)
| +10% irreducible among ***
| (+240%)
|
+10% irreducible among ***
| (+250%)
| +10% irreducible among ***
| (+260%)
| +10% irreducible among ***
| (+270%)
|
+10% irreducible among ***
| (+280%)
| +10% irreducible among ***
| (+290%)
| +10% irreducible among ***
| (+300%)
|
+10% irreducible among ***
| (+310%)
| +10% irreducible among ***
| (+320%)
| +10% irreducible among ***
| (+330%)
|
+10% irreducible among ***
| (+340%)
| +10% irreducible among ***
| (+350%)
| +10% irreducible among ***
| (+360%)
|
|
This class has two alternate versions (so it has three versions total). "Version1" is the "Normal" version; the others are "Alternates".
| You may take more than one form of this Mini-class. Each still costs 1 Mini-class slot.
| All of these R's are irreducible.
| Version 1: * Distribute among: CR, aCR, NR, aNR, TechR, WR, aaRR, aaMR, RDeflection, MDeflection
| Version 2: ** Distribute among: ER, aER, aTechR, aWR, aaPR, aaIR, PDeflection, IDeflection, RReflection, MReflection
| Version 3: *** Distribute among: XR, aXR, aaNR, aaWR, oRR, oMR, oPR, oIR, PReflection, IReflection
| Where "o" prefix is "offensive" BlahR: You reduce their BlahR by your oBlahR. If you still have some oBlahR left over (or if they don't have that BlahR): Roll your oBlahR, if you make it, you do x2 effect.
|
|
[PC10] Mini-Classes Group
Overwrite Progression
Level
| KXP
| Effect
| Total
|
1
| 1.25
| Overwrite a spell/psi progression with ML=1
| (1)
| 2
| 2.5
| Overwrite a spell/psi progression with ML=2
| (2)
| 3
| 5
| Overwrite a spell/psi progression with ML=3
| (3)
|
4
| 10
| Overwrite a spell/psi progression with ML=4
| (4)
| 5
| 20
| Overwrite a spell/psi progression with ML=5
| (5)
| 6
| 40
| Overwrite a spell/psi progression with ML=6
| (6)
|
7
| 80
| Overwrite a spell/psi progression with ML=7
| (7)
| 8
| 125
| Overwrite a spell/psi progression with ML=8
| (8)
| 9
| 187.5
| Overwrite a spell/psi progression with ML=9
| (9)
|
10
| 250
| Overwrite a spell/psi progression with ML=10
| (10)
| 11
| 312.5
| Overwrite a spell/psi progression with ML=11
| (11)
| 12
| 375
| Overwrite a spell/psi progression with ML=12
| (12)
|
13
| 437.5
| Overwrite a spell/psi progression with ML=13
| (13)
| 14
| 500
| Overwrite a spell/psi progression with ML=14
| (14)
| 15
| 562.5
| Overwrite a spell/psi progression with ML=15
| (15)
|
16
| 625
| Overwrite a spell/psi progression with ML=16
| (16)
| 17
| 687.5
| Overwrite a spell/psi progression with ML=17
| (17)
| 18
| 750
| Overwrite a spell/psi progression with ML=18
| (18)
|
19
| 812.5
| Overwrite a spell/psi progression with ML=19
| (19)
| 20
| 875
| Overwrite a spell/psi progression with ML=20
| (20)
| 21
| 937.5
| Overwrite a spell/psi progression with ML=21
| (21)
|
22
| 1000
| Overwrite a spell/psi progression with ML=22
| (22)
| 23
| 1062.5
| Overwrite a spell/psi progression with ML=23
| (23)
| 24
| 1125
| Overwrite a spell/psi progression with ML=24
| (24)
|
25
| 1187.5
| Overwrite a spell/psi progression with ML=25
| (25)
| 26
| 1250
| Overwrite a spell/psi progression with ML=26
| (26)
| 27
| 1312.5
| Overwrite a spell/psi progression with ML=27
| (27)
|
28
| 1375
| Overwrite a spell/psi progression with ML=28
| (28)
| 29
| 1437.5
| Overwrite a spell/psi progression with ML=29
| (29)
| 30
| 1500
| Overwrite a spell/psi progression with ML=30
| (30)
|
31
| 1562.5
| Overwrite a spell/psi progression with ML=31
| (31)
| 32
| 1625
| Overwrite a spell/psi progression with ML=32
| (32)
| 33
| 1687.5
| Overwrite a spell/psi progression with ML=33
| (33)
|
34
| 1750
| Overwrite a spell/psi progression with ML=34
| (34)
| 35
| 1812.5
| Overwrite a spell/psi progression with ML=35
| (35)
| 36
| 1875
| Overwrite a spell/psi progression with ML=36
| (36)
|
|
Alternate Effect
| Alt Total
|
Merge Rogue chart up to LVL=1
| (1)
| Merge Rogue chart up to LVL=2
| (2)
| Merge Rogue chart up to LVL=3
| (3)
|
Merge Rogue chart up to LVL=4
| (4)
| Merge Rogue chart up to LVL=5
| (5)
| Merge Rogue chart up to LVL=6
| (6)
|
Merge Rogue chart up to LVL=7
| (7)
| Merge Rogue chart up to LVL=8
| (8)
| Merge Rogue chart up to LVL=9
| (9)
|
Merge Rogue chart up to LVL=10
| (10)
| Merge Rogue chart up to LVL=11
| (11)
| Merge Rogue chart up to LVL=12
| (12)
|
Merge Rogue chart up to LVL=13
| (13)
| Merge Rogue chart up to LVL=14
| (14)
| Merge Rogue chart up to LVL=15
| (15)
|
Merge Rogue chart up to LVL=16
| (16)
| Merge Rogue chart up to LVL=17
| (17)
| Merge Rogue chart up to LVL=18
| (18)
|
Merge Rogue chart up to LVL=19
| (19)
| Merge Rogue chart up to LVL=20
| (20)
| Merge Rogue chart up to LVL=21
| (21)
|
Merge Rogue chart up to LVL=22
| (22)
| Merge Rogue chart up to LVL=23
| (23)
| Merge Rogue chart up to LVL=24
| (24)
|
Merge Rogue chart up to LVL=25
| (25)
| Merge Rogue chart up to LVL=26
| (26)
| Merge Rogue chart up to LVL=27
| (27)
|
Merge Rogue chart up to LVL=28
| (28)
| Merge Rogue chart up to LVL=29
| (29)
| Merge Rogue chart up to LVL=30
| (30)
|
Merge Rogue chart up to LVL=31
| (31)
| Merge Rogue chart up to LVL=32
| (32)
| Merge Rogue chart up to LVL=33
| (33)
|
Merge Rogue chart up to LVL=34
| (34)
| Merge Rogue chart up to LVL=35
| (35)
| Merge Rogue chart up to LVL=36
| (36)
|
|
| The Normal version allows you to overwrite one of your spell or psi progressions with any other class's progression that you know (in the same group). The ML used is the lower (smaller) of your Mini class level and the ML of the other class. Certain exotic progressions (e.g. High Frequency Sampler) will not be allowed.
| The Alternate version merges in one Rogue chart up to your LVL. You have both Rogue charts, old and new.
|
|
[PC10] Mini-Classes Group
Prerequisite XP
Level
| KXP
| Effect
|
1
| 0 (S=1)
| x(Stat)/(Prereq.) XP, Max = x1.5 XP
| 2
| 0 (S=2)
| x(Stat)/(Prereq.) XP, Max = x2 XP
| 3
| 0 (S=3)
| x(Stat)/(Prereq.) XP, Max = x2.5 XP
|
4
| 0 (S=4)
| x(Stat)/(Prereq.) XP, Max = x3 XP
| 5
| 0 (S=5)
| x(Stat)/(Prereq.) XP, Max = x3.5 XP
| 6
| 0 (S=6)
| x(Stat)/(Prereq.) XP, Max = x4 XP
|
7
| 0 (S=7)
| x(Stat)/(Prereq.) XP, Max = x4.5 XP
| 8
| 0 (S=8)
| x(Stat)/(Prereq.) XP, Max = x5 XP
| 9
| 0 (S=9)
| x(Stat)/(Prereq.) XP, Max = x5.5 XP
|
10
| 0 (S=10)
| x(Stat)/(Prereq.) XP, Max = x6 XP
| 11
| 0 (S=11)
| x(Stat)/(Prereq.) XP, Max = x6.5 XP
| 12
| 0 (S=12)
| x(Stat)/(Prereq.) XP, Max = x7 XP
|
13
| 0 (S=13)
| x(Stat)/(Prereq.) XP, Max = x7.5 XP
| 14
| 0 (S=14)
| x(Stat)/(Prereq.) XP, Max = x8 XP
| 15
| 0 (S=15)
| x(Stat)/(Prereq.) XP, Max = x8.5 XP
|
16
| 0 (S=16)
| x(Stat)/(Prereq.) XP, Max = x9 XP
| 17
| 0 (S=17)
| x(Stat)/(Prereq.) XP, Max = x9.5 XP
| 18
| 0 (S=18)
| x(Stat)/(Prereq.) XP, Max = x10 XP
|
19
| 0 (S=19)
| x(Stat)/(Prereq.) XP, Max = x10.5 XP
| 20
| 0 (S=20)
| x(Stat)/(Prereq.) XP, Max = x11 XP
| 21
| 0 (S=21)
| x(Stat)/(Prereq.) XP, Max = x11.5 XP
|
22
| 0 (S=22)
| x(Stat)/(Prereq.) XP, Max = x12 XP
| 23
| 0 (S=23)
| x(Stat)/(Prereq.) XP, Max = x12.5 XP
| 24
| 0 (S=24)
| x(Stat)/(Prereq.) XP, Max = x13 XP
|
25
| 0 (S=25)
| x(Stat)/(Prereq.) XP, Max = x13.5 XP
| 26
| 0 (S=26)
| x(Stat)/(Prereq.) XP, Max = x14 XP
| 27
| 0 (S=27)
| x(Stat)/(Prereq.) XP, Max = x14.5 XP
|
28
| 0 (S=28)
| x(Stat)/(Prereq.) XP, Max = x15 XP
| 29
| 0 (S=29)
| x(Stat)/(Prereq.) XP, Max = x15.5 XP
| 30
| 0 (S=30)
| x(Stat)/(Prereq.) XP, Max = x16 XP
|
31
| 0 (S=31)
| x(Stat)/(Prereq.) XP, Max = x16.5 XP
| 32
| 0 (S=32)
| x(Stat)/(Prereq.) XP, Max = x17 XP
| 33
| 0 (S=33)
| x(Stat)/(Prereq.) XP, Max = x17.5 XP
|
34
| 0 (S=34)
| x(Stat)/(Prereq.) XP, Max = x18 XP
| 35
| 0 (S=35)
| x(Stat)/(Prereq.) XP, Max = x18.5 XP
| 36
| 0 (S=36)
| x(Stat)/(Prereq.) XP, Max = x19 XP
|
|
| This mini-class costs zero XP to go up in level. The "S" number is the session number; so your level in the XP Mini-Class is equal to the session number.
| This mini-class affects all your other classes (including other Mini classes). Divide your stat by the prerequisite for that stat, this is your XP multiplier, with a min of x1, and the max is given on the table. Example: If a class have a Int requirement of 10 and you have an 18 Int, multiply your XP by 1.8 (multiply by only 1.5 if the S=1).
| If a class have multiple prerequisites, calculate them all, and take the lowest. If a class has no prerequisites (or they are all 0), just use the max given.
| If you owe a stat anywhere, obviously this class doesn't do anything for that class.
|
|
[PC10] Mini-Classes Group
Priest Picks
Level
| KXP
|
1
| 2
| 2
| 4
| 3
| 8
|
4
| 16
| 5
| 32
| 6
| 64
|
7
| 128
| 8
| 256
| 9
| 400
|
10
| 500
| 11
| 600
| 12
| 700
|
13
| 800
| 14
| 900
| 15
| 1000
|
16
| 1100
| 17
| 1200
| 18
| 1300
|
19
| 1400
| 20
| 1500
| 21
| 1600
|
22
| 1700
| 23
| 1800
| 24
| 1900
|
25
| 2000
| 26
| 2100
| 27
| 2200
|
28
| 2300
| 29
| 2400
| 30
| 2500
|
31
| 2600
| 32
| 2700
| 33
| 2800
|
34
| 2900
| 35
| 3000
| 36
| 3100
|
|
Gets one pick per level:
| # picks
| Ability
|
1
| +1 grand sphere
| 1
| 0, 1/d: Divine Intervention (automatic), usually resolved as a ML=LVL Outer-planar summon
| 1
| 1/reset: Choose an alignment. You do x2 dmg (spells & attacks) vs. that alignment
|
1
| 1M: Shut off target familiar or specialty priest power
| 1
| 1M: Target gets alignment changed to yours & target confused (Will save for each effect)
| 1
| Animal empathy
|
1
| Can use Omens and Turn Undead
| 1
| Combining: 1V: Add your CL to target's CL this segment.
| 1
| Detect/Identify Anti-Radiation & Anti-Magic
|
1
| Immune to "skins" of all types (Stoneskin, etc.)
| 1
| Immune to deafness or paralysis.
| 1
| Regenerate LVL hp/m (this is not troll-like), you can regenerate another if touching
|
1
| Specialization, Sphere
| 1
| Specialization, Sphere
| 1
| Wis bonus to Priest progression
|
2
| 0, 1/d: Counter a Divine Intervention
| 2
| All of your edged weapons are "Defender"
| 2
| Can convert P -> M actions
|
2
| Can turn undead using just 1V action
| 2
| Clairnasience & Tongues
| 2
| Detect/Identify Anti-Psionics & Anti-Innates
|
2
| Emulate the abilities of (LVL-3)/2 specialty priest powers
| 2
| Immune to curse and Necromantic sphere spells
| 2
| Regenerate LVL hp/r (this is troll-like), restore 1 stat point or limb /m, can touch
|
2
| Specialty Priest pick
| 2
| Specialty Priest pick
| 3
| 1M: Shut off Concordant effect (aXR to resist)
|
3
| 1M: Target is Pawned (2 saved, 1 missed save = Dominated)
| 3
| Can turn anyone not of your Religion as if they were undead
| 3
| Druid Shapechange (at level 7)
|
3
| Regenerate LVL hp/s (troll-like, heals vile/perm dmg), restore XP/Lvl drain, within 30'
| 3
| Time/Reality Stability; whenever a drastic event allows you 1 action to respond to it, you get 2 actions instead
| 3
| Turn Undead
|
5
| +1 Summon slot
| 5
| Sphere robe (-1 SL) in one sphere
|
|
[PC10] Mini-Classes Group
Priest Spell Progression
Level
| KXP
| Effect
| Priest 123 456 789
|
1
| 1.2
| CL=(1 or HNCL); know 1 school
| 2-- --- ---
| 2
| 2.4
| CL=(2 or HNCL); know 2 schools
| 3-- --- ---
| 3
| 4.8
| CL=(3 or HNCL); know 3 schools
| 32- --- ---
|
4
| 9.6
| CL=(4 or HNCL); know 4 schools
| 43- --- ---
| 5
| 19.2
| CL=(5 or HNCL); know 5 schools
| 432 --- ---
| 6
| 38.4
| CL=(6 or HNCL); know 6 schools
| 443 --- ---
|
7
| 76.8
| CL=(7 or HNCL); know 7 schools
| 543 2-- ---
| 8
| 153.6
| CL=(8 or HNCL); know 8 schools
| 544 3-- ---
| 9
| 240
| CL=(9 or HNCL); know 9 schools
| 554 32- ---
|
10
| 360
| CL=(10 or HNCL); know 10 schools
| 554 43- ---
| 11
| 480
| CL=(11 or HNCL); know 11 schools
| 655 432 ---
| 12
| 600
| CL=(12 or HNCL); know 12 schools
| 655 443 ---
|
13
| 720
| CL=(13 or HNCL); know 13 schools
| 665 543 2--
| 14
| 840
| CL=(14 or HNCL); know 14 schools
| 665 544 3--
| 15
| 960
| CL=(15 or HNCL); know 15 schools
| 666 554 32-
|
16
| 1080
| CL=(16 or HNCL); know 16 schools
| 666 554 43-
| 17
| 1200
| CL=(17 or HNCL); know 17 schools
| 666 655 432
| 18
| 1320
| CL=(18 or HNCL); know 18 schools
| 666 655 443
|
19
| 1440
| CL=(19 or HNCL); know 19 schools
| 666 665 544
| 20
| 1560
| CL=(20 or HNCL); know 20 schools
| 666 665 555
| 21
| 1680
| CL=(21 or HNCL); know 21 schools
| 666 666 555
|
22
| 1800
| CL=(22 or HNCL); know 22 schools
| 666 666 655
| 23
| 1920
| CL=(23 or HNCL); know 23 schools
| 666 666 665
| 24
| 2040
| CL=(24 or HNCL); know 24 schools
| 666 666 666
|
25
| 2160
| CL=(25 or HNCL); know 25 schools
| 766 666 666
| 26
| 2280
| CL=(26 or HNCL); know 26 schools
| 776 666 666
| 27
| 2400
| CL=(27 or HNCL); know 27 schools
| 777 666 666
|
28
| 2520
| CL=(28 or HNCL); know 28 schools
| 777 766 666
| 29
| 2640
| CL=(29 or HNCL); know 29 schools
| 777 776 666
| 30
| 2760
| CL=(30 or HNCL); know 30 schools
| 777 777 666
|
31
| 2880
| CL=(31 or HNCL); know 31 schools
| 777 777 766
| 32
| 3000
| CL=(32 or HNCL); know 32 schools
| 777 777 776
| 33
| 3120
| CL=(33 or HNCL); know 33 schools
| 777 777 777
|
34
| 3240
| CL=(34 or HNCL); know 34 schools
| 877 777 777
| 35
| 3360
| CL=(35 or HNCL); know 35 schools
| 887 777 777
| 36
| 3480
| CL=(36 or HNCL); know 36 schools
| 888 777 777
|
|
Alternate 123 456 7
|
2-- --- -
| 21- --- -
| 321 --- -
|
422 --- -
| 432 --- -
| 432 1-- -
|
443 1-- -
| 443 2-- -
| 543 21- -
|
543 32- -
| 553 321 -
| 554 432 1
|
655 543 2
| 666 654 3
| 666 666 6
|
666 666 6
| 666 666 6
| 666 666 6
|
666 666 6
| 666 666 6
| 666 666 6
|
666 666 6
| 666 666 6
| 766 666 6
|
776 666 6
| 777 666 6
| 777 766 6
|
777 776 6
| 777 777 6
| 777 777 7
|
888 777 7
| 888 887 7
| 888 888 8
|
999 888 8
| 999 998 8
| 999 999 9
|
|
[PC10] Mini-Classes Group
Proficiencies
Level
| KXP
| Effect
| Total
|
1
| 0.3
| +1 proficiency
| (+1)
| 2
| 0.6
| +1 proficiency
| (+2)
| 3
| 1.2
| +1 proficiency
| (+3)
|
4
| 2.4
| +1 proficiency
| (+4)
| 5
| 4.8
| +1 proficiency
| (+5)
| 6
| 9.6
| +1 proficiency
| (+6)
|
7
| 19.2
| +1 proficiency
| (+7)
| 8
| 38.4
| +1 proficiency
| (+8)
| 9
| 60
| +1 proficiency
| (+9)
|
10
| 90
| +1 proficiency
| (+10)
| 11
| 120
| +1 proficiency
| (+11)
| 12
| 150
| +1 proficiency
| (+12)
|
13
| 180
| +1 proficiency
| (+13)
| 14
| 210
| +1 proficiency
| (+14)
| 15
| 240
| +1 proficiency
| (+15)
|
16
| 270
| +1 proficiency
| (+16)
| 17
| 300
| +1 proficiency
| (+17)
| 18
| 330
| +1 proficiency
| (+18)
|
19
| 360
| +1 proficiency
| (+19)
| 20
| 390
| +1 proficiency
| (+20)
| 21
| 420
| +1 proficiency
| (+21)
|
22
| 450
| +1 proficiency
| (+22)
| 23
| 480
| +1 proficiency
| (+23)
| 24
| 510
| +1 proficiency
| (+24)
|
25
| 540
| +1 proficiency
| (+25)
| 26
| 570
| +1 proficiency
| (+26)
| 27
| 600
| +1 proficiency
| (+27)
|
28
| 630
| +1 proficiency
| (+28)
| 29
| 660
| +1 proficiency
| (+29)
| 30
| 690
| +1 proficiency
| (+30)
|
31
| 720
| +1 proficiency
| (+31)
| 32
| 750
| +1 proficiency
| (+32)
| 33
| 780
| +1 proficiency
| (+33)
|
34
| 810
| +1 proficiency
| (+34)
| 35
| 840
| +1 proficiency
| (+35)
| 36
| 870
| +1 proficiency
| (+36)
|
|
Alternate Effect
| Alt Total
|
+2 proficiencies (all from this class must be same)
| (+2)
| +2 proficiencies (all from this class must be same)
| (+4)
| +2 proficiencies (all from this class must be same)
| (+6)
|
+2 proficiencies (all from this class must be same)
| (+8)
| +2 proficiencies (all from this class must be same)
| (+10)
| +2 proficiencies (all from this class must be same)
| (+12)
|
+2 proficiencies (all from this class must be same)
| (+14)
| +2 proficiencies (all from this class must be same)
| (+16)
| +2 proficiencies (all from this class must be same)
| (+18)
|
+2 proficiencies (all from this class must be same)
| (+20)
| +2 proficiencies (all from this class must be same)
| (+22)
| +2 proficiencies (all from this class must be same)
| (+24)
|
+2 proficiencies (all from this class must be same)
| (+26)
| +2 proficiencies (all from this class must be same)
| (+28)
| +2 proficiencies (all from this class must be same)
| (+30)
|
+2 proficiencies (all from this class must be same)
| (+32)
| +2 proficiencies (all from this class must be same)
| (+34)
| +2 proficiencies (all from this class must be same)
| (+36)
|
+2 proficiencies (all from this class must be same)
| (+38)
| +2 proficiencies (all from this class must be same)
| (+40)
| +2 proficiencies (all from this class must be same)
| (+42)
|
+2 proficiencies (all from this class must be same)
| (+44)
| +2 proficiencies (all from this class must be same)
| (+46)
| +2 proficiencies (all from this class must be same)
| (+48)
|
+2 proficiencies (all from this class must be same)
| (+50)
| +2 proficiencies (all from this class must be same)
| (+52)
| +2 proficiencies (all from this class must be same)
| (+54)
|
+2 proficiencies (all from this class must be same)
| (+56)
| +2 proficiencies (all from this class must be same)
| (+58)
| +2 proficiencies (all from this class must be same)
| (+60)
|
+2 proficiencies (all from this class must be same)
| (+62)
| +2 proficiencies (all from this class must be same)
| (+64)
| +2 proficiencies (all from this class must be same)
| (+66)
|
+2 proficiencies (all from this class must be same)
| (+68)
| +2 proficiencies (all from this class must be same)
| (+70)
| +2 proficiencies (all from this class must be same)
| (+72)
|
|
[PC10] Mini-Classes Group
Psionic Progression
Level
| KXP
| Effect
| Psi mMG S
|
1
| 2
| CL=(1 or HNCL); PSPs = ½ of normal Psionicist
| 1-- -
| 2
| 4
| CL=(2 or HNCL); PSPs = ½ of normal Psionicist
| 2-- -
| 3
| 8
| CL=(3 or HNCL); PSPs = ½ of normal Psionicist
| 3-- -
|
4
| 16
| CL=(4 or HNCL); PSPs = ½ of normal Psionicist
| 4-- -
| 5
| 32
| CL=(5 or HNCL); PSPs = ½ of normal Psionicist
| 41- -
| 6
| 64
| CL=(6 or HNCL); PSPs = ½ of normal Psionicist
| 51- -
|
7
| 128
| CL=(7 or HNCL); PSPs = ½ of normal Psionicist
| 52- -
| 8
| 256
| CL=(8 or HNCL); PSPs = ½ of normal Psionicist
| 62- -
| 9
| 400
| CL=(9 or HNCL); PSPs = ½ of normal Psionicist
| 63- -
|
10
| 600
| CL=(10 or HNCL); PSPs = ½ of normal Psionicist
| 73- -
| 11
| 800
| CL=(11 or HNCL); PSPs = ½ of normal Psionicist
| 74- -
| 12
| 1000
| CL=(12 or HNCL); PSPs = ½ of normal Psionicist
| 741 -
|
13
| 1200
| CL=(13 or HNCL); PSPs = ½ of normal Psionicist
| 841 -
| 14
| 1400
| CL=(14 or HNCL); PSPs = ½ of normal Psionicist
| 851 -
| 15
| 1600
| CL=(15 or HNCL); PSPs = ½ of normal Psionicist
| 852 -
|
16
| 1800
| CL=(16 or HNCL); PSPs = ½ of normal Psionicist
| 952 -
| 17
| 2000
| CL=(17 or HNCL); PSPs = ½ of normal Psionicist
| 962 -
| 18
| 2200
| CL=(18 or HNCL); PSPs = ½ of normal Psionicist
| A62 1
|
19
| 2400
| CL=(19 or HNCL); PSPs = ½ of normal Psionicist
| A72 1
| 20
| 2600
| CL=(20 or HNCL); PSPs = ½ of normal Psionicist
| A73 1
| 21
| 2800
| CL=(21 or HNCL); PSPs = ½ of normal Psionicist
| B83 2
|
22
| 3000
| CL=(22 or HNCL); PSPs = ½ of normal Psionicist
| C84 2
| 23
| 3200
| CL=(23 or HNCL); PSPs = ½ of normal Psionicist
| D94 2
| 24
| 3400
| CL=(24 or HNCL); PSPs = ½ of normal Psionicist
| E95 3
|
25
| 3600
| CL=(25 or HNCL); PSPs = ½ of normal Psionicist
| FA5 3
| 26
| 3800
| CL=(26 or HNCL); PSPs = ½ of normal Psionicist
| GA6 3
| 27
| 4000
| CL=(27 or HNCL); PSPs = ½ of normal Psionicist
| HB6 4
|
28
| 4200
| CL=(28 or HNCL); PSPs = ½ of normal Psionicist
| IB7 4
| 29
| 4400
| CL=(29 or HNCL); PSPs = ½ of normal Psionicist
| JC7 4
| 30
| 4600
| CL=(30 or HNCL); PSPs = ½ of normal Psionicist
| KC8 5
|
31
| 4800
| CL=(31 or HNCL); PSPs = ½ of normal Psionicist
| LD8 5
| 32
| 5000
| CL=(32 or HNCL); PSPs = ½ of normal Psionicist
| MD9 5
| 33
| 5200
| CL=(33 or HNCL); PSPs = ½ of normal Psionicist
| NE9 6
|
34
| 5400
| CL=(34 or HNCL); PSPs = ½ of normal Psionicist
| OEA 6
| 35
| 5600
| CL=(35 or HNCL); PSPs = ½ of normal Psionicist
| PFA 6
| 36
| 5800
| CL=(36 or HNCL); PSPs = ½ of normal Psionicist
| QFB 7
|
|
Alternate mMG S
|
1-- -
| 2-- -
| 3-- -
|
21- -
| 22- -
| 32- -
|
33- -
| 43- -
| 321 -
|
331 -
| 332 -
| 432 -
|
442 -
| 443 -
| 543 -
|
432 1
| 433 1
| 443 2
|
444 2
| 444 3
| 544 3
|
544 4
| 554 4
| 555 4
|
555 5
| 655 5
| 665 5
|
666 5
| 666 6
| 766 6
|
776 6
| 777 6
| 777 7
|
877 7
| 887 7
| 888 7
|
|
[PC10] Mini-Classes Group
Psionicist Picks
Level
| KXP
|
1
| 2
| 2
| 4
| 3
| 8
|
4
| 16
| 5
| 32
| 6
| 64
|
7
| 128
| 8
| 256
| 9
| 400
|
10
| 500
| 11
| 600
| 12
| 700
|
13
| 800
| 14
| 900
| 15
| 1000
|
16
| 1100
| 17
| 1200
| 18
| 1300
|
19
| 1400
| 20
| 1500
| 21
| 1600
|
22
| 1700
| 23
| 1800
| 24
| 1900
|
25
| 2000
| 26
| 2100
| 27
| 2200
|
28
| 2300
| 29
| 2400
| 30
| 2500
|
31
| 2600
| 32
| 2700
| 33
| 2800
|
34
| 2900
| 35
| 3000
| 36
| 3100
|
|
Gets one pick per level:
| # picks
| Ability
|
N
| Overwrite PSP progression to be 50*N*LVL.
| N
| xNx2 Personality score.
| N
| You may use an X frequency number=N as if it was a psionic frequency (note the lowest X frequency is X4).
|
N
| You regenerate N^2 PSPs per segment
| 1
| +LVL Will saves; cannot generate Psionic links {Introvert}
| 1
| ½M: Cure 10*LVL hp to one target.
|
1
| 1M: Combine two groups of enemies into one group (no save).
| 1
| 1M: Lock a door or erase a "?".
| 1
| 1M: Twist an effect on a target (use ER to resist)
|
1
| 1P: Deal 50*LVL Anti-Astral dmg to one target (no save, IR to resist)
| 1
| 1P: Destroy a x0 or x1 magic item.
| 1
| 1P: Unsummon a summon.
|
1
| Can convert P -> M actions.
| 1
| Can material component Minor powers
| 1
| Gain +LVL SL's in a psionic progression {Fragmount}
|
1
| Immune disease, mental damage; Sustain Int, Wis, Chr {Healthy Mind}
| 1
| Pick a Minor power: takes 1/2 M to use (change at reset)
| 2
| "High Frequency Sample" is a legal frequency to pick {Psi. Investigator}
|
2
| +1M action for psi; +LVL Nonweapon proficiencies {Personality Shard}
| 2
| 1M: Become Insubstantial for 1 turn; you can pass through objects/walls (including Wall spells, but not Wards)
| 2
| 1M: Remove a BlahR from 1 target, Halve the irrBlahR from 1 target, or Halve the BlahR from a group (no ER)
|
2
| 1M: Summon a DL=LVL/2 Psionic monster.
| 2
| Can material component Major powers
| 2
| Can psionically affect Undead as if they weren't Undead {Necropath}
|
2
| You may use Astral Projection; but in this case, you cannot use P actions or physically attack at all.
| 3
| +1 psionic frequency to a psionic progression (still need a Research Point)
| 3
| +1QM action for psi
|
3
| 1M: Remove a racial ability or immunity from a group (ER to resist). If used against 1 target, gets no ER.
| 3
| 1M: Remove a Special (-100+25*LVL%) (-100% per multiplier beyond x1).
| 3
| 1M: Restore the MF/PF/TF/PsiF/TechF in area, Tempus Lawfulness, repair other forms of discontinuities/tears
|
3
| 1P, may borrow: Fork
| 3
| Can material component Grand powers
| 3
| Pick a Major power: takes 1/2 M to use (change at reset)
|
4
| Can material component Super powers
| 5
| Pick a Grand power: takes 1/2 M to use (change at reset)
|
|
[PC10] Mini-Classes Group
Race Slots
Level
| KXP
| Effect
| Total
|
1
| 1
| +1 race slot
| (+1)
| 2
| 2
| +1 race slot
| (+2)
| 3
| 4
| +1 race slot
| (+3)
|
4
| 8
| +1 race slot
| (+4)
| 5
| 16
| +1 race slot
| (+5)
| 6
| 32
| +1 race slot
| (+6)
|
7
| 64
| +1 race slot
| (+7)
| 8
| 100
| +1 race slot
| (+8)
| 9
| 150
| +1 race slot
| (+9)
|
10
| 200
| +1 race slot
| (+10)
| 11
| 250
| +1 race slot
| (+11)
| 12
| 300
| +1 race slot
| (+12)
|
13
| 350
| +1 race slot
| (+13)
| 14
| 400
| +1 race slot
| (+14)
| 15
| 450
| +1 race slot
| (+15)
|
16
| 500
| +1 race slot
| (+16)
| 17
| 550
| +1 race slot
| (+17)
| 18
| 600
| +1 race slot
| (+18)
|
19
| 650
| +1 race slot
| (+19)
| 20
| 700
| +1 race slot
| (+20)
| 21
| 750
| +1 race slot
| (+21)
|
22
| 800
| +1 race slot
| (+22)
| 23
| 850
| +1 race slot
| (+23)
| 24
| 900
| +1 race slot
| (+24)
|
25
| 950
| +1 race slot
| (+25)
| 26
| 1000
| +1 race slot
| (+26)
| 27
| 1050
| +1 race slot
| (+27)
|
28
| 1100
| +1 race slot
| (+28)
| 29
| 1150
| +1 race slot
| (+29)
| 30
| 1200
| +1 race slot
| (+30)
|
31
| 1250
| +1 race slot
| (+31)
| 32
| 1300
| +1 race slot
| (+32)
| 33
| 1350
| +1 race slot
| (+33)
|
34
| 1400
| +1 race slot
| (+34)
| 35
| 1450
| +1 race slot
| (+35)
| 36
| 1500
| +1 race slot
| (+36)
|
| When you add a race in a race slot, you don't need a Shapechange. If you do drop a race or a want to change a race, you do need a Shapechange. This means that this class is one of the only classes that you can't drop the XP out of (and switch away to another class) without some sort of assistance.
| When you have multiple races due to race slots, you get the best adjustment for each ability score, AC, hp, and TH. You get all of their special abilities. All of your racial XP divisors add up, minus 1 per additional race (so a ÷1, ÷1.5, and ÷2.5 race would add up to be 1+1.5+2.5-2 = ÷3.)
| You may use 1 race slot to "know" another 12 Random Races [P3.19], if that section is legal in the current game. In this case, you don't actually add a race, you just know the sheet for your next slot.
|
|
[PC10] Mini-Classes Group
Research Points
Level
| KXP
| Version1 Effect
| Total
|
1
| 5
| +1 Research point / reset
| (+1)
| 2
| 10
| +1 Research point / reset
| (+2)
| 3
| 20
| +1 Research point / reset
| (+3)
|
4
| 40
| +1 Research point / reset
| (+4)
| 5
| 80
| +1 Research point / reset
| (+5)
| 6
| 160
| +1 Research point / reset
| (+6)
|
7
| 320
| +1 Research point / reset
| (+7)
| 8
| 640
| +1 Research point / reset
| (+8)
| 9
| 1000
| +1 Research point / reset
| (+9)
|
10
| 1500
| +1 Research point / reset
| (+10)
| 11
| 2000
| +1 Research point / reset
| (+11)
| 12
| 2500
| +1 Research point / reset
| (+12)
|
13
| 3000
| +1 Research point / reset
| (+13)
| 14
| 3500
| +1 Research point / reset
| (+14)
| 15
| 4000
| +1 Research point / reset
| (+15)
|
16
| 4500
| +1 Research point / reset
| (+16)
| 17
| 5000
| +1 Research point / reset
| (+17)
| 18
| 5500
| +1 Research point / reset
| (+18)
|
19
| 6000
| +1 Research point / reset
| (+19)
| 20
| 6500
| +1 Research point / reset
| (+20)
| 21
| 7000
| +1 Research point / reset
| (+21)
|
22
| 7500
| +1 Research point / reset
| (+22)
| 23
| 8000
| +1 Research point / reset
| (+23)
| 24
| 8500
| +1 Research point / reset
| (+24)
|
25
| 9000
| +1 Research point / reset
| (+25)
| 26
| 9500
| +1 Research point / reset
| (+26)
| 27
| 10000
| +1 Research point / reset
| (+27)
|
28
| 10500
| +1 Research point / reset
| (+28)
| 29
| 11000
| +1 Research point / reset
| (+29)
| 30
| 11500
| +1 Research point / reset
| (+30)
|
31
| 12000
| +1 Research point / reset
| (+31)
| 32
| 12500
| +1 Research point / reset
| (+32)
| 33
| 13000
| +1 Research point / reset
| (+33)
|
34
| 13500
| +1 Research point / reset
| (+34)
| 35
| 14000
| +1 Research point / reset
| (+35)
| 36
| 14500
| +1 Research point / reset
| (+36)
|
|
Version2 Effect
| Total
|
+1 Class sheet / reset
| (+1)
| +1 Class sheet / reset
| (+2)
| +1 Class sheet / reset
| (+3)
|
+1 Class sheet / reset
| (+4)
| +1 Class sheet / reset
| (+5)
| +1 Class sheet / reset
| (+6)
|
+1 Class sheet / reset
| (+7)
| +1 Class sheet / reset
| (+8)
| +1 Class sheet / reset
| (+9)
|
+1 Class sheet / reset
| (+10)
| +1 Class sheet / reset
| (+11)
| +1 Class sheet / reset
| (+12)
|
+1 Class sheet / reset
| (+13)
| +1 Class sheet / reset
| (+14)
| +1 Class sheet / reset
| (+15)
|
+1 Class sheet / reset
| (+16)
| +1 Class sheet / reset
| (+17)
| +1 Class sheet / reset
| (+18)
|
+1 Class sheet / reset
| (+19)
| +1 Class sheet / reset
| (+20)
| +1 Class sheet / reset
| (+21)
|
+1 Class sheet / reset
| (+22)
| +1 Class sheet / reset
| (+23)
| +1 Class sheet / reset
| (+24)
|
+1 Class sheet / reset
| (+25)
| +1 Class sheet / reset
| (+26)
| +1 Class sheet / reset
| (+27)
|
+1 Class sheet / reset
| (+28)
| +1 Class sheet / reset
| (+29)
| +1 Class sheet / reset
| (+30)
|
+1 Class sheet / reset
| (+31)
| +1 Class sheet / reset
| (+32)
| +1 Class sheet / reset
| (+33)
|
+1 Class sheet / reset
| (+34)
| +1 Class sheet / reset
| (+35)
| +1 Class sheet / reset
| (+36)
|
|
Version3 Effect
| Total
|
+2 Spells or Rogue Abil. / reset
| (+2)
| +2 Spells or Rogue Abil. / reset
| (+4)
| +2 Spells or Rogue Abil. / reset
| (+6)
|
+2 Spells or Rogue Abil. / reset
| (+8)
| +2 Spells or Rogue Abil. / reset
| (+10)
| +2 Spells or Rogue Abil. / reset
| (+12)
|
+2 Spells or Rogue Abil. / reset
| (+14)
| +2 Spells or Rogue Abil. / reset
| (+16)
| +2 Spells or Rogue Abil. / reset
| (+18)
|
+2 Spells or Rogue Abil. / reset
| (+20)
| +2 Spells or Rogue Abil. / reset
| (+22)
| +2 Spells or Rogue Abil. / reset
| (+24)
|
+2 Spells or Rogue Abil. / reset
| (+26)
| +2 Spells or Rogue Abil. / reset
| (+28)
| +2 Spells or Rogue Abil. / reset
| (+30)
|
+2 Spells or Rogue Abil. / reset
| (+32)
| +2 Spells or Rogue Abil. / reset
| (+34)
| +2 Spells or Rogue Abil. / reset
| (+36)
|
+2 Spells or Rogue Abil. / reset
| (+38)
| +2 Spells or Rogue Abil. / reset
| (+40)
| +2 Spells or Rogue Abil. / reset
| (+42)
|
+2 Spells or Rogue Abil. / reset
| (+44)
| +2 Spells or Rogue Abil. / reset
| (+46)
| +2 Spells or Rogue Abil. / reset
| (+48)
|
+2 Spells or Rogue Abil. / reset
| (+50)
| +2 Spells or Rogue Abil. / reset
| (+52)
| +2 Spells or Rogue Abil. / reset
| (+54)
|
+2 Spells or Rogue Abil. / reset
| (+56)
| +2 Spells or Rogue Abil. / reset
| (+58)
| +2 Spells or Rogue Abil. / reset
| (+60)
|
+2 Spells or Rogue Abil. / reset
| (+62)
| +2 Spells or Rogue Abil. / reset
| (+64)
| +2 Spells or Rogue Abil. / reset
| (+66)
|
+2 Spells or Rogue Abil. / reset
| (+68)
| +2 Spells or Rogue Abil. / reset
| (+70)
| +2 Spells or Rogue Abil. / reset
| (+72)
|
|
This class has two alternate versions (so it has three versions total). "Version1" is the "Normal" version; the others are "Alternates".
| Version 3: These affect your "known" spells and Rogue abilities. They can be from any sheet, even those you don't have. Minor school and Concordant spells learned this way cost you ONE spell slot each, not 2 or more. You do NOT need an "Any Rogue" pick to actually use the Rogue Abilities you learn from this class; you get them automatically (assuming you are high enough level). You may use any Rogue points you have (from any source) to add to these Rogue abilities.
|
|
[PC10] Mini-Classes Group
Resister
Level
| KXP
| Effect
| Total
|
1
| 2
| Resist two [C] section effects
| (2)
| 2
| 4
| Resist two [C] section effects
| (4)
| 3
| 8
| Resist two [C] section effects
| (6)
|
4
| 16
| Resist two [C] section effects
| (8)
| 5
| 32
| Resist two [C] section effects
| (10)
| 6
| 64
| Resist two [C] section effects
| (12)
|
7
| 128
| Resist two [C] section effects
| (14)
| 8
| 256
| Resist two [C] section effects
| (16)
| 9
| 400
| Resist two [C] section effects
| (18)
|
10
| 600
| Resist two [C] section effects
| (20)
| 11
| 800
| Resist two [C] section effects
| (22)
| 12
| 1000
| Resist two [C] section effects
| (24)
|
13
| 1200
| Resist two [C] section effects
| (26)
| 14
| 1400
| Resist two [C] section effects
| (28)
| 15
| 1600
| Resist two [C] section effects
| (30)
|
16
| 1800
| Resist two [C] section effects
| (32)
| 17
| 2000
| Resist two [C] section effects
| (34)
| 18
| 2200
| Resist two [C] section effects
| (36)
|
19
| 2400
| Resist two [C] section effects
| (38)
| 20
| 2600
| Resist two [C] section effects
| (40)
| 21
| 2800
| Resist two [C] section effects
| (42)
|
22
| 3000
| Resist two [C] section effects
| (44)
| 23
| 3200
| Resist two [C] section effects
| (46)
| 24
| 3400
| Resist two [C] section effects
| (48)
|
25
| 3600
| Resist two [C] section effects
| (50)
| 26
| 3800
| Resist two [C] section effects
| (52)
| 27
| 4000
| Resist two [C] section effects
| (54)
|
28
| 4200
| Resist two [C] section effects
| (56)
| 29
| 4400
| Resist two [C] section effects
| (58)
| 30
| 4600
| Resist two [C] section effects
| (60)
|
31
| 4800
| Resist two [C] section effects
| (62)
| 32
| 5000
| Resist two [C] section effects
| (64)
| 33
| 5200
| Resist two [C] section effects
| (66)
|
34
| 5400
| Resist two [C] section effects
| (68)
| 35
| 5600
| Resist two [C] section effects
| (70)
| 36
| 5800
| Resist two [C] section effects
| (72)
|
|
Alternate Effect
| Alt Total
|
Resist two elements or one eelement
| (2)
| Resist two elements or one eelement
| (4)
| Resist two elements or one eelement
| (6)
|
Resist two elements or one eelement
| (8)
| Resist two elements or one eelement
| (10)
| Resist two elements or one eelement
| (12)
|
Resist two elements or one eelement
| (14)
| Resist two elements or one eelement
| (16)
| Resist two elements or one eelement
| (18)
|
Resist two elements or one eelement
| (20)
| Resist two elements or one eelement
| (22)
| Resist two elements or one eelement
| (24)
|
Resist two elements or one eelement
| (26)
| Resist two elements or one eelement
| (28)
| Resist two elements or one eelement
| (30)
|
Resist two elements or one eelement
| (32)
| Resist two elements or one eelement
| (34)
| Resist two elements or one eelement
| (36)
|
Resist two elements or one eelement
| (38)
| Resist two elements or one eelement
| (40)
| Resist two elements or one eelement
| (42)
|
Resist two elements or one eelement
| (44)
| Resist two elements or one eelement
| (46)
| Resist two elements or one eelement
| (48)
|
Resist two elements or one eelement
| (50)
| Resist two elements or one eelement
| (52)
| Resist two elements or one eelement
| (54)
|
Resist two elements or one eelement
| (56)
| Resist two elements or one eelement
| (58)
| Resist two elements or one eelement
| (60)
|
Resist two elements or one eelement
| (62)
| Resist two elements or one eelement
| (64)
| Resist two elements or one eelement
| (66)
|
Resist two elements or one eelement
| (68)
| Resist two elements or one eelement
| (70)
| Resist two elements or one eelement
| (72)
|
|
[PC10] Mini-Classes Group
Rogue Abilities
Level
| KXP
| Effect
| Total
|
1
| 0.6
| One Level 1 Rogue ability, 20 rogue points
| (20)
| 2
| 1.2
| One Level 2 Rogue ability, 20 rogue points
| (40)
| 3
| 2.4
| One Level 3 Rogue ability, 20 rogue points
| (60)
|
4
| 4.8
| One Level 4 Rogue ability, 20 rogue points
| (80)
| 5
| 9.6
| One Level 5 Rogue ability, 20 rogue points
| (100)
| 6
| 19.2
| One Level 6 Rogue ability, 20 rogue points
| (120)
|
7
| 38.4
| One Level 7 Rogue ability, 20 rogue points
| (140)
| 8
| 76.8
| One Level 8 Rogue ability, 20 rogue points
| (160)
| 9
| 120
| One Level 9 Rogue ability, 20 rogue points
| (180)
|
10
| 180
| One Level 10 Rogue ability, 20 rogue points
| (200)
| 11
| 240
| One Level 11 Rogue ability, 20 rogue points
| (220)
| 12
| 300
| One Level 12 Rogue ability, 20 rogue points
| (240)
|
13
| 360
| One Level 13 Rogue ability, 20 rogue points
| (260)
| 14
| 420
| One Level 14 Rogue ability, 20 rogue points
| (280)
| 15
| 480
| One Level 15 Rogue ability, 20 rogue points
| (300)
|
16
| 540
| One Level 16 Rogue ability, 20 rogue points
| (320)
| 17
| 600
| One Level 17 Rogue ability, 20 rogue points
| (340)
| 18
| 660
| One Level 18 Rogue ability, 20 rogue points
| (360)
|
19
| 720
| One Level 19 Rogue ability, 20 rogue points
| (380)
| 20
| 780
| One Level 20 Rogue ability, 20 rogue points
| (400)
| 21
| 840
| One Level 21 Rogue ability, 20 rogue points
| (420)
|
22
| 900
| One Level 22 Rogue ability, 20 rogue points
| (440)
| 23
| 960
| One Level 23 Rogue ability, 20 rogue points
| (460)
| 24
| 1020
| One Level 24 Rogue ability, 20 rogue points
| (480)
|
25
| 1080
| One Level 25 Rogue ability, 20 rogue points
| (500)
| 26
| 1140
| One Level 26 Rogue ability, 20 rogue points
| (520)
| 27
| 1200
| One Level 27 Rogue ability, 20 rogue points
| (540)
|
28
| 1260
| One Level 28 Rogue ability, 20 rogue points
| (560)
| 29
| 1320
| One Level 29 Rogue ability, 20 rogue points
| (580)
| 30
| 1380
| One Level 30 Rogue ability, 20 rogue points
| (600)
|
31
| 1440
| One Level 31 Rogue ability, 20 rogue points
| (620)
| 32
| 1500
| One Level 32 Rogue ability, 20 rogue points
| (640)
| 33
| 1560
| One Level 33 Rogue ability, 20 rogue points
| (660)
|
34
| 1620
| One Level 34 Rogue ability, 20 rogue points
| (680)
| 35
| 1680
| One Level 35 Rogue ability, 20 rogue points
| (700)
| 36
| 1740
| One Level 36 Rogue ability, 20 rogue points
| (720)
|
|
Alternate Effect
| Alt Total
|
40 rogue points
| (40)
| 40 rogue points
| (80)
| 40 rogue points
| (120)
|
40 rogue points
| (160)
| 40 rogue points
| (200)
| 40 rogue points
| (240)
|
40 rogue points
| (280)
| 40 rogue points
| (320)
| 40 rogue points
| (360)
|
40 rogue points
| (400)
| 40 rogue points
| (440)
| 40 rogue points
| (480)
|
40 rogue points
| (520)
| 40 rogue points
| (560)
| 40 rogue points
| (600)
|
40 rogue points
| (640)
| 40 rogue points
| (680)
| 40 rogue points
| (720)
|
40 rogue points
| (760)
| 40 rogue points
| (800)
| 40 rogue points
| (840)
|
40 rogue points
| (880)
| 40 rogue points
| (920)
| 40 rogue points
| (960)
|
40 rogue points
| (1000)
| 40 rogue points
| (1040)
| 40 rogue points
| (1080)
|
40 rogue points
| (1120)
| 40 rogue points
| (1160)
| 40 rogue points
| (1200)
|
40 rogue points
| (1240)
| 40 rogue points
| (1280)
| 40 rogue points
| (1320)
|
40 rogue points
| (1360)
| 40 rogue points
| (1400)
| 40 rogue points
| (1440)
|
|
[PC10] Mini-Classes Group
Rogue Picks
Level
| KXP
|
1
| 2
| 2
| 4
| 3
| 8
|
4
| 16
| 5
| 32
| 6
| 64
|
7
| 128
| 8
| 256
| 9
| 400
|
10
| 500
| 11
| 600
| 12
| 700
|
13
| 800
| 14
| 900
| 15
| 1000
|
16
| 1100
| 17
| 1200
| 18
| 1300
|
19
| 1400
| 20
| 1500
| 21
| 1600
|
22
| 1700
| 23
| 1800
| 24
| 1900
|
25
| 2000
| 26
| 2100
| 27
| 2200
|
28
| 2300
| 29
| 2400
| 30
| 2500
|
31
| 2600
| 32
| 2700
| 33
| 2800
|
34
| 2900
| 35
| 3000
| 36
| 3100
|
|
Gets one pick per level:
| # picks
| Ability
|
1
| +(LVL+1)/2 Chr; Sustain Chr
| 1
| Connected: You know a friend in every city, for shelter and/or locating a shop/person
| 1
| Detect Lie or Undetectable Lie (1 at a time, cont.)
|
1
| Detect/Identify Technology; Can operate Spelljamming Helms
| 1
| Extra 5 rogue points per level in one class
| 1
| Fool: -1 Int, +50 Rogue points
|
1
| Kung Fat: Ability to take professional wrestling, plus a kit slot to take a professional wrestling style.
| 1
| One Rogue Ability, with LVL*10 points
| 1
| Read Languages LVL*10%
|
1
| Sell items for 64+LVL% of value instead of 50%
| 1
| Situational advantage: 1M: Surprise; increase Backstab/Backstrike by 1 multiplier.
| 1
| Slayer: Touch deals 4+LVL dmg. 1M: Add the "wounding" effect (LVL hp /s).
|
1
| Tech Belt/Bag: Bag of Holding plus every normal equipment item of LVL gp and less
| 1
| Training: Gain 1 stat point per reset.
| 2
| 1M, 1/t: Teleport Without Error (can move up to LVL/3 planes distant)
|
2
| Can "Frugal" potions (+50% to number of uses)
| 2
| Divinity: Gain LVL in SL's as a Priest progression, this progression must be flat or decreasing.
| 2
| Immune to paralysis (but not hold). People do not multiply their damage by their level when you're held.
|
2
| Improvisation: 1V, 1/r: Create a 0 to LVL gp item, it lasts for 1 hour.
| 2
| nM: Repair a broken magic/psi/tech item, n=(XP value)/1000 (round up)
| 2
| Nonmagical items (all types) are one-third cost for you
|
2
| Overkill: If you put someone below -50 hp, they are automatically slain.
| 2
| Slimy: You and the space you're standing at can't be targetted.
| 2
| Thrown Fu: +LVL to hit with thrown objects; thrown objects are always at least base #Att = 1 and range 60'.
|
3
| 3F, 1/t: Remove Capital B Blasted or Capital M Mauled from someone
| 3
| Ignore MR with your Rogue spells
| 3
| Immune to Blow Your Head Off, Twilight, Ego Domination, Retributive Strikes
|
3
| Immune to Capital E Extract, Empathy, ESP, Forget, Mental Surgery, Telepathy
| 3
| Moving is only ½V action
| 4
| 1bM, 1/r: Counterspell
|
4
| 1bM, 1/r: Fork
| 4
| Get +1 IM (Instantaneous Mental) action per turn.
| 4
| Immune to LVL elements/eelements (doesn't "spread")
|
4
| Martial Arts, +LVL maneuvers
| 6
| Using Rogue abilities is only ½V action each
|
|
[PC10] Mini-Classes Group
Saving Throws
Level
| KXP
| Effect
| Total
|
1
| 0.4
| +1 all saves
| (+1 all saves)
| 2
| 0.8
| +1 all saves
| (+2 all saves)
| 3
| 1.6
| +1 all saves
| (+3 all saves)
|
4
| 3.2
| +1 all saves
| (+4 all saves)
| 5
| 6.4
| +1 all saves
| (+5 all saves)
| 6
| 12.8
| +1 all saves
| (+6 all saves)
|
7
| 25.6
| +1 all saves
| (+7 all saves)
| 8
| 51.2
| +1 all saves
| (+8 all saves)
| 9
| 80
| +1 all saves
| (+9 all saves)
|
10
| 120
| +1 all saves
| (+10 all saves)
| 11
| 160
| +1 all saves
| (+11 all saves)
| 12
| 200
| +1 all saves
| (+12 all saves)
|
13
| 240
| +1 all saves
| (+13 all saves)
| 14
| 280
| +1 all saves
| (+14 all saves)
| 15
| 320
| +1 all saves
| (+15 all saves)
|
16
| 360
| +1 all saves
| (+16 all saves)
| 17
| 400
| +1 all saves
| (+17 all saves)
| 18
| 440
| +1 all saves
| (+18 all saves)
|
19
| 480
| +1 all saves
| (+19 all saves)
| 20
| 520
| +1 all saves
| (+20 all saves)
| 21
| 560
| +1 all saves
| (+21 all saves)
|
22
| 600
| +1 all saves
| (+22 all saves)
| 23
| 640
| +1 all saves
| (+23 all saves)
| 24
| 680
| +1 all saves
| (+24 all saves)
|
25
| 720
| +1 all saves
| (+25 all saves)
| 26
| 760
| +1 all saves
| (+26 all saves)
| 27
| 800
| +1 all saves
| (+27 all saves)
|
28
| 840
| +1 all saves
| (+28 all saves)
| 29
| 880
| +1 all saves
| (+29 all saves)
| 30
| 920
| +1 all saves
| (+30 all saves)
|
31
| 960
| +1 all saves
| (+31 all saves)
| 32
| 1000
| +1 all saves
| (+32 all saves)
| 33
| 1040
| +1 all saves
| (+33 all saves)
|
34
| 1080
| +1 all saves
| (+34 all saves)
| 35
| 1120
| +1 all saves
| (+35 all saves)
| 36
| 1160
| +1 all saves
| (+36 all saves)
|
|
Alternate Effect
| Alt Total
|
+3 distributed among save categories
| (+3 distributed)
| +3 distributed among save categories
| (+6 distributed)
| +3 distributed among save categories
| (+9 distributed)
|
+3 distributed among save categories
| (+12 distributed)
| +3 distributed among save categories
| (+15 distributed)
| +3 distributed among save categories
| (+18 distributed)
|
+3 distributed among save categories
| (+21 distributed)
| +3 distributed among save categories
| (+24 distributed)
| +3 distributed among save categories
| (+27 distributed)
|
+3 distributed among save categories
| (+30 distributed)
| +3 distributed among save categories
| (+33 distributed)
| +3 distributed among save categories
| (+36 distributed)
|
+3 distributed among save categories
| (+39 distributed)
| +3 distributed among save categories
| (+42 distributed)
| +3 distributed among save categories
| (+45 distributed)
|
+3 distributed among save categories
| (+48 distributed)
| +3 distributed among save categories
| (+51 distributed)
| +3 distributed among save categories
| (+54 distributed)
|
+3 distributed among save categories
| (+57 distributed)
| +3 distributed among save categories
| (+60 distributed)
| +3 distributed among save categories
| (+63 distributed)
|
+3 distributed among save categories
| (+66 distributed)
| +3 distributed among save categories
| (+69 distributed)
| +3 distributed among save categories
| (+72 distributed)
|
+3 distributed among save categories
| (+75 distributed)
| +3 distributed among save categories
| (+78 distributed)
| +3 distributed among save categories
| (+81 distributed)
|
+3 distributed among save categories
| (+84 distributed)
| +3 distributed among save categories
| (+87 distributed)
| +3 distributed among save categories
| (+90 distributed)
|
+3 distributed among save categories
| (+93 distributed)
| +3 distributed among save categories
| (+96 distributed)
| +3 distributed among save categories
| (+99 distributed)
|
+3 distributed among save categories
| (+102 distributed)
| +3 distributed among save categories
| (+105 distributed)
| +3 distributed among save categories
| (+108 distributed)
|
|
[PC10] Mini-Classes Group
Set Chr
Level
| KXP
| Effect
|
1
| 1
| Set Chr = 12
| 2
| 2
| Set Chr = 14
| 3
| 4
| Set Chr = 16
|
4
| 8
| Set Chr = 18
| 5
| 16
| Set Chr = 20
| 6
| 32
| Set Chr = 22
|
7
| 64
| Set Chr = 24
| 8
| 100
| Set Chr = 26
| 9
| 200
| Set Chr = 28
|
10
| 300
| Set Chr = 30
| 11
| 400
| Set Chr = 32
| 12
| 500
| Set Chr = 34
|
13
| 600
| Set Chr = 36
| 14
| 700
| Set Chr = 38
| 15
| 800
| Set Chr = 40
|
16
| 900
| Set Chr = 42
| 17
| 1000
| Set Chr = 44
| 18
| 1100
| Set Chr = 46
|
19
| 1200
| Set Chr = 48
| 20
| 1300
| Set Chr = 50
| 21
| 1400
| Set Chr = 52
|
22
| 1500
| Set Chr = 54
| 23
| 1600
| Set Chr = 56
| 24
| 1700
| Set Chr = 58
|
25
| 1800
| Set Chr = 60
| 26
| 1900
| Set Chr = 62
| 27
| 2000
| Set Chr = 64
|
28
| 2100
| Set Chr = 66
| 29
| 2200
| Set Chr = 68
| 30
| 2300
| Set Chr = 70
|
31
| 2400
| Set Chr = 72
| 32
| 2500
| Set Chr = 74
| 33
| 2600
| Set Chr = 76
|
34
| 2700
| Set Chr = 78
| 35
| 2800
| Set Chr = 80
| 36
| 2900
| Set Chr = 82
|
|
| You can use an unlimited amount of shifting of Subability scores ("sleazing") for Chr.
| Automatically make Chr checks, Psionic Blast saves, and Leadership (Morale) checks.
| +1 summon slot.
| Double your Personality score.
|
|
[PC10] Mini-Classes Group
Set Cml
Level
| KXP
| Effect
| Alt Effect
| (Alt Total)
|
1
| 1
| Set Cml = 20
| +1 set Cml
| (+1)
| 2
| 2
| Set Cml = 22
| +1 set Cml
| (+2)
| 3
| 4
| Set Cml = 24
| +1 set Cml
| (+3)
|
4
| 8
| Set Cml = 26
| +1 set Cml
| (+4)
| 5
| 16
| Set Cml = 28
| +1 set Cml
| (+5)
| 6
| 32
| Set Cml = 30
| +1 set Cml
| (+6)
|
7
| 64
| Set Cml = 32
| +1 set Cml
| (+7)
| 8
| 100
| Set Cml = 34
| +1 set Cml
| (+8)
| 9
| 200
| Set Cml = 36
| +1 set Cml
| (+9)
|
10
| 300
| Set Cml = 38
| +1 set Cml
| (+10)
| 11
| 400
| Set Cml = 40
| +1 set Cml
| (+11)
| 12
| 500
| Set Cml = 42
| +1 set Cml
| (+12)
|
13
| 600
| Set Cml = 44
| +1 set Cml
| (+13)
| 14
| 700
| Set Cml = 46
| +1 set Cml
| (+14)
| 15
| 800
| Set Cml = 48
| +1 set Cml
| (+15)
|
16
| 900
| Set Cml = 50
| +1 set Cml
| (+16)
| 17
| 1000
| Set Cml = 52
| +1 set Cml
| (+17)
| 18
| 1100
| Set Cml = 54
| +1 set Cml
| (+18)
|
19
| 1200
| Set Cml = 56
| +1 set Cml
| (+19)
| 20
| 1300
| Set Cml = 58
| +1 set Cml
| (+20)
| 21
| 1400
| Set Cml = 60
| +1 set Cml
| (+21)
|
22
| 1500
| Set Cml = 62
| +1 set Cml
| (+22)
| 23
| 1600
| Set Cml = 64
| +1 set Cml
| (+23)
| 24
| 1700
| Set Cml = 66
| +1 set Cml
| (+24)
|
25
| 1800
| Set Cml = 68
| +1 set Cml
| (+25)
| 26
| 1900
| Set Cml = 70
| +1 set Cml
| (+26)
| 27
| 2000
| Set Cml = 72
| +1 set Cml
| (+27)
|
28
| 2100
| Set Cml = 74
| +1 set Cml
| (+28)
| 29
| 2200
| Set Cml = 76
| +1 set Cml
| (+29)
| 30
| 2300
| Set Cml = 78
| +1 set Cml
| (+30)
|
31
| 2400
| Set Cml = 80
| +1 set Cml
| (+31)
| 32
| 2500
| Set Cml = 82
| +1 set Cml
| (+32)
| 33
| 2600
| Set Cml = 84
| +1 set Cml
| (+33)
|
34
| 2700
| Set Cml = 86
| +1 set Cml
| (+34)
| 35
| 2800
| Set Cml = 88
| +1 set Cml
| (+35)
| 36
| 2900
| Set Cml = 90
| +1 set Cml
| (+36)
|
|
| You may "project" (copy) your Cml onto one other ability score. This is a constant overwrite, and does count for meeting stat requirements.
| Automatically make Cml checks and Reaction checks. If you have a summon, monsters will attack it before you.
| 1M, Gaze at a group: Awe power: Will save at DC=10+Cml or Charmed (can use CR to resist)
| You can use an unlimited amount of shifting of Subability scores ("sleazing") for Cml. (This doesn't mean much. The two halves of Comeliness are "Appearance" and "Streetwise", for the record.)
|
|
[PC10] Mini-Classes Group
Set Con
Level
| KXP
| Effect
|
1
| 1
| Set Con = 12
| 2
| 2
| Set Con = 14
| 3
| 4
| Set Con = 16
|
4
| 8
| Set Con = 18
| 5
| 16
| Set Con = 20
| 6
| 32
| Set Con = 22
|
7
| 64
| Set Con = 24
| 8
| 100
| Set Con = 26
| 9
| 200
| Set Con = 28
|
10
| 300
| Set Con = 30
| 11
| 400
| Set Con = 32
| 12
| 500
| Set Con = 34
|
13
| 600
| Set Con = 36
| 14
| 700
| Set Con = 38
| 15
| 800
| Set Con = 40
|
16
| 900
| Set Con = 42
| 17
| 1000
| Set Con = 44
| 18
| 1100
| Set Con = 46
|
19
| 1200
| Set Con = 48
| 20
| 1300
| Set Con = 50
| 21
| 1400
| Set Con = 52
|
22
| 1500
| Set Con = 54
| 23
| 1600
| Set Con = 56
| 24
| 1700
| Set Con = 58
|
25
| 1800
| Set Con = 60
| 26
| 1900
| Set Con = 62
| 27
| 2000
| Set Con = 64
|
28
| 2100
| Set Con = 66
| 29
| 2200
| Set Con = 68
| 30
| 2300
| Set Con = 70
|
31
| 2400
| Set Con = 72
| 32
| 2500
| Set Con = 74
| 33
| 2600
| Set Con = 76
|
34
| 2700
| Set Con = 78
| 35
| 2800
| Set Con = 80
| 36
| 2900
| Set Con = 82
|
|
| You can use an unlimited amount of shifting of Subability scores ("sleazing") for Con.
| Automatically make Con checks, Fort saves, System Shock and Resurrection survival rolls.
| Get +1d+0 hit dice in each class.
| Sustain hp and immune to Vile and Permanent dmg.
|
|
[PC10] Mini-Classes Group
Set Damage
Level
| KXP
| Effect
|
1
| 0.9
| set dmg 5 per melee attack
| 2
| 1.8
| set dmg 20 per melee attack
| 3
| 3.6
| set dmg 45 per melee attack
|
4
| 7.2
| set dmg 80 per melee attack
| 5
| 14.4
| set dmg 125 per melee attack
| 6
| 28.8
| set dmg 180 per melee attack
|
7
| 57.6
| set dmg 245 per melee attack
| 8
| 115.2
| set dmg 320 per melee attack
| 9
| 180
| set dmg 405 per melee attack
|
10
| 270
| set dmg 500 per melee attack
| 11
| 360
| set dmg 605 per melee attack
| 12
| 450
| set dmg 720 per melee attack
|
13
| 540
| set dmg 845 per melee attack
| 14
| 630
| set dmg 980 per melee attack
| 15
| 720
| set dmg 1125 per melee attack
|
16
| 810
| set dmg 1280 per melee attack
| 17
| 900
| set dmg 1445 per melee attack
| 18
| 990
| set dmg 1620 per melee attack
|
19
| 1080
| set dmg 1805 per melee attack
| 20
| 1170
| set dmg 2000 per melee attack
| 21
| 1260
| set dmg 2205 per melee attack
|
22
| 1350
| set dmg 2420 per melee attack
| 23
| 1440
| set dmg 2645 per melee attack
| 24
| 1530
| set dmg 2880 per melee attack
|
25
| 1620
| set dmg 3125 per melee attack
| 26
| 1710
| set dmg 3380 per melee attack
| 27
| 1800
| set dmg 3645 per melee attack
|
28
| 1890
| set dmg 3920 per melee attack
| 29
| 1980
| set dmg 4205 per melee attack
| 30
| 2070
| set dmg 4500 per melee attack
|
31
| 2160
| set dmg 4805 per melee attack
| 32
| 2250
| set dmg 5120 per melee attack
| 33
| 2340
| set dmg 5445 per melee attack
|
34
| 2430
| set dmg 5780 per melee attack
| 35
| 2520
| set dmg 6125 per melee attack
| 36
| 2610
| set dmg 6480 per melee attack
|
|
Alternate Effect
|
set dmg 2 per missile attack
| set dmg 8 per missile attack
| set dmg 18 per missile attack
|
set dmg 32 per missile attack
| set dmg 50 per missile attack
| set dmg 72 per missile attack
|
set dmg 98 per missile attack
| set dmg 128 per missile attack
| set dmg 162 per missile attack
|
set dmg 200 per missile attack
| set dmg 242 per missile attack
| set dmg 288 per missile attack
|
set dmg 338 per missile attack
| set dmg 392 per missile attack
| set dmg 450 per missile attack
|
set dmg 512 per missile attack
| set dmg 578 per missile attack
| set dmg 648 per missile attack
|
set dmg 722 per missile attack
| set dmg 800 per missile attack
| set dmg 882 per missile attack
|
set dmg 968 per missile attack
| set dmg 1058 per missile attack
| set dmg 1152 per missile attack
|
set dmg 1250 per missile attack
| set dmg 1352 per missile attack
| set dmg 1458 per missile attack
|
set dmg 1568 per missile attack
| set dmg 1682 per missile attack
| set dmg 1800 per missile attack
|
set dmg 1922 per missile attack
| set dmg 2048 per missile attack
| set dmg 2178 per missile attack
|
set dmg 2312 per missile attack
| set dmg 2450 per missile attack
| set dmg 2592 per missile attack
|
|
[PC10] Mini-Classes Group
Set Dex
Level
| KXP
| Effect
|
1
| 1
| Set Dex = 12
| 2
| 2
| Set Dex = 14
| 3
| 4
| Set Dex = 16
|
4
| 8
| Set Dex = 18
| 5
| 16
| Set Dex = 20
| 6
| 32
| Set Dex = 22
|
7
| 64
| Set Dex = 24
| 8
| 100
| Set Dex = 26
| 9
| 200
| Set Dex = 28
|
10
| 300
| Set Dex = 30
| 11
| 400
| Set Dex = 32
| 12
| 500
| Set Dex = 34
|
13
| 600
| Set Dex = 36
| 14
| 700
| Set Dex = 38
| 15
| 800
| Set Dex = 40
|
16
| 900
| Set Dex = 42
| 17
| 1000
| Set Dex = 44
| 18
| 1100
| Set Dex = 46
|
19
| 1200
| Set Dex = 48
| 20
| 1300
| Set Dex = 50
| 21
| 1400
| Set Dex = 52
|
22
| 1500
| Set Dex = 54
| 23
| 1600
| Set Dex = 56
| 24
| 1700
| Set Dex = 58
|
25
| 1800
| Set Dex = 60
| 26
| 1900
| Set Dex = 62
| 27
| 2000
| Set Dex = 64
|
28
| 2100
| Set Dex = 66
| 29
| 2200
| Set Dex = 68
| 30
| 2300
| Set Dex = 70
|
31
| 2400
| Set Dex = 72
| 32
| 2500
| Set Dex = 74
| 33
| 2600
| Set Dex = 76
|
34
| 2700
| Set Dex = 78
| 35
| 2800
| Set Dex = 80
| 36
| 2900
| Set Dex = 82
|
|
| You can use an unlimited amount of shifting of Subability scores ("sleazing") for Dex.
| Automatically make Dex checks and Reflex saves.
| +1 instance of tactical movement. Double movement rate.
| Resist falling damage.
|
|
[PC10] Mini-Classes Group
Set Hit Points
Level
| KXP
| Effect
|
1
| 1.5
| set hp 10
| 2
| 3
| set hp 40
| 3
| 6
| set hp 90
|
4
| 12
| set hp 160
| 5
| 24
| set hp 250
| 6
| 48
| set hp 360
|
7
| 96
| set hp 490
| 8
| 192
| set hp 640
| 9
| 300
| set hp 810
|
10
| 450
| set hp 1000
| 11
| 600
| set hp 1210
| 12
| 750
| set hp 1440
|
13
| 900
| set hp 1690
| 14
| 1050
| set hp 1960
| 15
| 1200
| set hp 2250
|
16
| 1350
| set hp 2560
| 17
| 1500
| set hp 2890
| 18
| 1650
| set hp 3240
|
19
| 1800
| set hp 3610
| 20
| 1950
| set hp 4000
| 21
| 2100
| set hp 4410
|
22
| 2250
| set hp 4840
| 23
| 2400
| set hp 5290
| 24
| 2550
| set hp 5760
|
25
| 2700
| set hp 6250
| 26
| 2850
| set hp 6760
| 27
| 3000
| set hp 7290
|
28
| 3150
| set hp 7840
| 29
| 3300
| set hp 8410
| 30
| 3450
| set hp 9000
|
31
| 3600
| set hp 9610
| 32
| 3750
| set hp 10240
| 33
| 3900
| set hp 10890
|
34
| 4050
| set hp 11560
| 35
| 4200
| set hp 12250
| 36
| 4350
| set hp 12960
|
|
Alternate Effect
|
x1.25 hp
| x1.5 hp
| x1.75 hp
|
x2 hp
| x2.25 hp
| x2.5 hp
|
x2.75 hp
| x3 hp
| x3.25 hp
|
x3.5 hp
| x3.75 hp
| x4 hp
|
x4.25 hp
| x4.5 hp
| x4.75 hp
|
x5 hp
| x5.25 hp
| x5.5 hp
|
x5.75 hp
| x6 hp
| x6.25 hp
|
x6.5 hp
| x6.75 hp
| x7 hp
|
x7.25 hp
| x7.5 hp
| x7.75 hp
|
x8 hp
| x8.25 hp
| x8.5 hp
|
x8.75 hp
| x9 hp
| x9.25 hp
|
x9.5 hp
| x9.75 hp
| x10 hp
|
|
[PC10] Mini-Classes Group
Set Int
Level
| KXP
| Effect
|
1
| 1
| Set Int = 12
| 2
| 2
| Set Int = 14
| 3
| 4
| Set Int = 16
|
4
| 8
| Set Int = 18
| 5
| 16
| Set Int = 20
| 6
| 32
| Set Int = 22
|
7
| 64
| Set Int = 24
| 8
| 100
| Set Int = 26
| 9
| 200
| Set Int = 28
|
10
| 300
| Set Int = 30
| 11
| 400
| Set Int = 32
| 12
| 500
| Set Int = 34
|
13
| 600
| Set Int = 36
| 14
| 700
| Set Int = 38
| 15
| 800
| Set Int = 40
|
16
| 900
| Set Int = 42
| 17
| 1000
| Set Int = 44
| 18
| 1100
| Set Int = 46
|
19
| 1200
| Set Int = 48
| 20
| 1300
| Set Int = 50
| 21
| 1400
| Set Int = 52
|
22
| 1500
| Set Int = 54
| 23
| 1600
| Set Int = 56
| 24
| 1700
| Set Int = 58
|
25
| 1800
| Set Int = 60
| 26
| 1900
| Set Int = 62
| 27
| 2000
| Set Int = 64
|
28
| 2100
| Set Int = 66
| 29
| 2200
| Set Int = 68
| 30
| 2300
| Set Int = 70
|
31
| 2400
| Set Int = 72
| 32
| 2500
| Set Int = 74
| 33
| 2600
| Set Int = 76
|
34
| 2700
| Set Int = 78
| 35
| 2800
| Set Int = 80
| 36
| 2900
| Set Int = 82
|
|
| You can use an unlimited amount of shifting of Subability scores ("sleazing") for Int.
| Automatically make Int checks and category=Spell saves.
| Get Int bonus to CL; you can no more than double the original CL of a class.
| +2 Kit slots.
|
|
[PC10] Mini-Classes Group
Set Str
Level
| KXP
| Effect
|
1
| 1
| Set Str = 12
| 2
| 2
| Set Str = 14
| 3
| 4
| Set Str = 16
|
4
| 8
| Set Str = 18
| 5
| 16
| Set Str = 20
| 6
| 32
| Set Str = 22
|
7
| 64
| Set Str = 24
| 8
| 100
| Set Str = 26
| 9
| 200
| Set Str = 28
|
10
| 300
| Set Str = 30
| 11
| 400
| Set Str = 32
| 12
| 500
| Set Str = 34
|
13
| 600
| Set Str = 36
| 14
| 700
| Set Str = 38
| 15
| 800
| Set Str = 40
|
16
| 900
| Set Str = 42
| 17
| 1000
| Set Str = 44
| 18
| 1100
| Set Str = 46
|
19
| 1200
| Set Str = 48
| 20
| 1300
| Set Str = 50
| 21
| 1400
| Set Str = 52
|
22
| 1500
| Set Str = 54
| 23
| 1600
| Set Str = 56
| 24
| 1700
| Set Str = 58
|
25
| 1800
| Set Str = 60
| 26
| 1900
| Set Str = 62
| 27
| 2000
| Set Str = 64
|
28
| 2100
| Set Str = 66
| 29
| 2200
| Set Str = 68
| 30
| 2300
| Set Str = 70
|
31
| 2400
| Set Str = 72
| 32
| 2500
| Set Str = 74
| 33
| 2600
| Set Str = 76
|
34
| 2700
| Set Str = 78
| 35
| 2800
| Set Str = 80
| 36
| 2900
| Set Str = 82
|
|
| You can use an unlimited amount of shifting of Subability scores ("sleazing") for Str.
| Automatically make Str checks, PP saves, Bend Bars and Lift Gates rolls.
| You get x3 effect with these [C7] Combat Maneuvers: Bash, Bypassing Armor, Charge, Cleave, Disarm, Kick, Parry, Sap, Shield Bash, Subdue.
| With an attack, you can Throw a Size M target Str*10', doing (Str)d6 falling dmg. This autohits and removes him from your group.
|
|
[PC10] Mini-Classes Group
Set To Hit
Level
| KXP
| Effect
|
1
| 1.2
| set TH 20
| 2
| 2.4
| set TH 30
| 3
| 4.8
| set TH 40
|
4
| 9.6
| set TH 50
| 5
| 19.2
| set TH 60
| 6
| 38.4
| set TH 70
|
7
| 76.8
| set TH 80
| 8
| 153.6
| set TH 90
| 9
| 240
| set TH 100
|
10
| 360
| set TH 110
| 11
| 480
| set TH 120
| 12
| 600
| set TH 130
|
13
| 720
| set TH 140
| 14
| 840
| set TH 150
| 15
| 960
| set TH 160
|
16
| 1080
| set TH 170
| 17
| 1200
| set TH 180
| 18
| 1320
| set TH 190
|
19
| 1440
| set TH 200
| 20
| 1560
| set TH 210
| 21
| 1680
| set TH 220
|
22
| 1800
| set TH 230
| 23
| 1920
| set TH 240
| 24
| 2040
| set TH 250
|
25
| 2160
| set TH 260
| 26
| 2280
| set TH 270
| 27
| 2400
| set TH 280
|
28
| 2520
| set TH 290
| 29
| 2640
| set TH 300
| 30
| 2760
| set TH 310
|
31
| 2880
| set TH 320
| 32
| 3000
| set TH 330
| 33
| 3120
| set TH 340
|
34
| 3240
| set TH 350
| 35
| 3360
| set TH 360
| 36
| 3480
| set TH 370
|
|
Alternate Effect
|
x1.5 base TH from class
| x2 base TH from class
| x2.5 base TH from class
|
x3 base TH from class
| x3.5 base TH from class
| x4 base TH from class
|
x4.5 base TH from class
| x5 base TH from class
| x5.5 base TH from class
|
x6 base TH from class
| x6.5 base TH from class
| x7 base TH from class
|
x7.5 base TH from class
| x8 base TH from class
| x8.5 base TH from class
|
x9 base TH from class
| x9.5 base TH from class
| x10 base TH from class
|
x10.5 base TH from class
| x11 base TH from class
| x11.5 base TH from class
|
x12 base TH from class
| x12.5 base TH from class
| x13 base TH from class
|
x13.5 base TH from class
| x14 base TH from class
| x14.5 base TH from class
|
x15 base TH from class
| x15.5 base TH from class
| x16 base TH from class
|
x16.5 base TH from class
| x17 base TH from class
| x17.5 base TH from class
|
x18 base TH from class
| x18.5 base TH from class
| x19 base TH from class
|
|
[PC10] Mini-Classes Group
Set Wis
Level
| KXP
| Effect
|
1
| 1
| Set Wis = 12
| 2
| 2
| Set Wis = 14
| 3
| 4
| Set Wis = 16
|
4
| 8
| Set Wis = 18
| 5
| 16
| Set Wis = 20
| 6
| 32
| Set Wis = 22
|
7
| 64
| Set Wis = 24
| 8
| 100
| Set Wis = 26
| 9
| 200
| Set Wis = 28
|
10
| 300
| Set Wis = 30
| 11
| 400
| Set Wis = 32
| 12
| 500
| Set Wis = 34
|
13
| 600
| Set Wis = 36
| 14
| 700
| Set Wis = 38
| 15
| 800
| Set Wis = 40
|
16
| 900
| Set Wis = 42
| 17
| 1000
| Set Wis = 44
| 18
| 1100
| Set Wis = 46
|
19
| 1200
| Set Wis = 48
| 20
| 1300
| Set Wis = 50
| 21
| 1400
| Set Wis = 52
|
22
| 1500
| Set Wis = 54
| 23
| 1600
| Set Wis = 56
| 24
| 1700
| Set Wis = 58
|
25
| 1800
| Set Wis = 60
| 26
| 1900
| Set Wis = 62
| 27
| 2000
| Set Wis = 64
|
28
| 2100
| Set Wis = 66
| 29
| 2200
| Set Wis = 68
| 30
| 2300
| Set Wis = 70
|
31
| 2400
| Set Wis = 72
| 32
| 2500
| Set Wis = 74
| 33
| 2600
| Set Wis = 76
|
34
| 2700
| Set Wis = 78
| 35
| 2800
| Set Wis = 80
| 36
| 2900
| Set Wis = 82
|
|
| You can use an unlimited amount of shifting of Subability scores ("sleazing") for Wis.
| Automatically make Wis checks and Will saves.
| Get an instance of Wis bonus to one spell progression.
| You can Turn Undead using the level of this Mini class. If you can already Turn Undead, you can do it as 1V action.
|
|
[PC10] Mini-Classes Group
Size Class
Level
| KXP
| Effect
| Total
|
1
| 3
| +1/3 Size Class
| (+1/3)
| 2
| 6
| +1/3 Size Class
| (+2/3)
| 3
| 12
| +1/3 Size Class
| (+1)
|
4
| 24
| +1/3 Size Class
| (+1 1/3)
| 5
| 48
| +1/3 Size Class
| (+1 2/3)
| 6
| 96
| +1/3 Size Class
| (+2)
|
7
| 192
| +1/3 Size Class
| (+2 1/3)
| 8
| 300
| +1/3 Size Class
| (+2 2/3)
| 9
| 450
| +1/3 Size Class
| (+3)
|
10
| 600
| +1/3 Size Class
| (+3 1/3)
| 11
| 750
| +1/3 Size Class
| (+3 2/3)
| 12
| 900
| +1/3 Size Class
| (+4)
|
13
| 1050
| +1/3 Size Class
| (+4 1/3)
| 14
| 1200
| +1/3 Size Class
| (+4 2/3)
| 15
| 1350
| +1/3 Size Class
| (+5)
|
16
| 1500
| +1/3 Size Class
| (+5 1/3)
| 17
| 1650
| +1/3 Size Class
| (+5 2/3)
| 18
| 1800
| +1/3 Size Class
| (+6)
|
19
| 1950
| +1/3 Size Class
| (+6 1/3)
| 20
| 2100
| +1/3 Size Class
| (+6 2/3)
| 21
| 2250
| +1/3 Size Class
| (+7)
|
22
| 2400
| +1/3 Size Class
| (+7 1/3)
| 23
| 2550
| +1/3 Size Class
| (+7 2/3)
| 24
| 2700
| +1/3 Size Class
| (+8)
|
25
| 2850
| +1/3 Size Class
| (+8 1/3)
| 26
| 3000
| +1/3 Size Class
| (+8 2/3)
| 27
| 3150
| +1/3 Size Class
| (+9)
|
28
| 3300
| +1/3 Size Class
| (+9 1/3)
| 29
| 3450
| +1/3 Size Class
| (+9 2/3)
| 30
| 3600
| +1/3 Size Class
| (+10)
|
31
| 3750
| +1/3 Size Class
| (+10 1/3)
| 32
| 3900
| +1/3 Size Class
| (+10 2/3)
| 33
| 4050
| +1/3 Size Class
| (+11)
|
34
| 4200
| +1/3 Size Class
| (+11 1/3)
| 35
| 4350
| +1/3 Size Class
| (+11 2/3)
| 36
| 4500
| +1/3 Size Class
| (+12)
|
|
Size
| Category
|
-2
| U
| -1 2/3
| U/T
| -1 1/3
| T/U
|
-1
| T
| - 2/3
| T/S
| - 1/3
| S/T
|
0
| S
| 1/3
| S/M
| 2/3
| M/S
|
1
| M
| 1 1/3
| M/L
| 1 2/3
| L/M
|
2
| L
| 2 1/3
| L/H
| 2 2/3
| H/L
|
3
| H
| 3 1/3
| H/G
| 3 2/3
| G/H
|
4
| G
| 4 1/3
| G/F
| 4 2/3
| F/G
|
5
| F
| 5 1/3
| F/E
| 5 2/3
| E/F
|
6
| E
| 6 1/3
| E/D
| 6 2/3
| D/E
|
7
| D
| 7 1/3
| D/C
| 7 2/3
| C/D
|
8
| C
| 8 1/3
| C/B
| 8 2/3
| B/C
|
9
| B
|
|
| This class gives +1/3 Size per level.
| There are two Alternate versions:
| Alt1. You are "considered larger" for purposes of weapons and armor, but for no other purpose. This has both advantages and disadvantages.
| Alt2. This makes you smaller instead of larger.
| There is no Alternate version that makes you "considered smaller".
|
|
[PC10] Mini-Classes Group
Slayer
Level
| KXP
| Normal Effect
| Total
|
1
| 1
| 1 species enemy
| (1)
| 2
| 2
| 1 species enemy
| (2)
| 3
| 4
| 1 species enemy
| (3)
|
4
| 8
| 1 species enemy
| (4)
| 5
| 16
| 1 species enemy
| (5)
| 6
| 32
| 1 species enemy
| (6)
|
7
| 64
| 1 species enemy
| (7)
| 8
| 100
| 1 species enemy
| (8)
| 9
| 150
| 1 species enemy
| (9)
|
10
| 200
| 1 species enemy
| (10)
| 11
| 250
| 1 species enemy
| (11)
| 12
| 300
| 1 species enemy
| (12)
|
13
| 350
| 1 species enemy
| (13)
| 14
| 400
| 1 species enemy
| (14)
| 15
| 450
| 1 species enemy
| (15)
|
16
| 500
| 1 species enemy
| (16)
| 17
| 550
| 1 species enemy
| (17)
| 18
| 600
| 1 species enemy
| (18)
|
19
| 650
| 1 species enemy
| (19)
| 20
| 700
| 1 species enemy
| (20)
| 21
| 750
| 1 species enemy
| (21)
|
22
| 800
| 1 species enemy
| (22)
| 23
| 850
| 1 species enemy
| (23)
| 24
| 900
| 1 species enemy
| (24)
|
25
| 950
| 1 species enemy
| (25)
| 26
| 1000
| 1 species enemy
| (26)
| 27
| 1050
| 1 species enemy
| (27)
|
28
| 1100
| 1 species enemy
| (28)
| 29
| 1150
| 1 species enemy
| (29)
| 30
| 1200
| 1 species enemy
| (30)
|
31
| 1250
| 1 species enemy
| (31)
| 32
| 1300
| 1 species enemy
| (32)
| 33
| 1350
| 1 species enemy
| (33)
|
34
| 1400
| 1 species enemy
| (34)
| 35
| 1450
| 1 species enemy
| (35)
| 36
| 1500
| 1 species enemy
| (36)
|
|
Alternate Effect
| Alt Total
|
1 species resistance
| (1)
| 1 species resistance
| (2)
| 1 species resistance
| (3)
|
1 species resistance
| (4)
| 1 species resistance
| (5)
| 1 species resistance
| (6)
|
1 species resistance
| (7)
| 1 species resistance
| (8)
| 1 species resistance
| (9)
|
1 species resistance
| (10)
| 1 species resistance
| (11)
| 1 species resistance
| (12)
|
1 species resistance
| (13)
| 1 species resistance
| (14)
| 1 species resistance
| (15)
|
1 species resistance
| (16)
| 1 species resistance
| (17)
| 1 species resistance
| (18)
|
1 species resistance
| (19)
| 1 species resistance
| (20)
| 1 species resistance
| (21)
|
1 species resistance
| (22)
| 1 species resistance
| (23)
| 1 species resistance
| (24)
|
1 species resistance
| (25)
| 1 species resistance
| (26)
| 1 species resistance
| (27)
|
1 species resistance
| (28)
| 1 species resistance
| (29)
| 1 species resistance
| (30)
|
1 species resistance
| (31)
| 1 species resistance
| (32)
| 1 species resistance
| (33)
|
1 species resistance
| (34)
| 1 species resistance
| (35)
| 1 species resistance
| (36)
|
|
Normal: Each level, choose a species enemy (see list below). You get +4 TH and x+1 dmg vs. that enemy. You may pick the same species more than once.
| Choices: Alien, Alternate Reality creatures, Animal, Arctic, Avian, Beholder, Cloud, Cold-Using, Concordant group, Creatures of 1 alignment, Creatures of 1 plane, Cthulhoid Horror, Dragon, Eelemental, Elemental, Faerie, Far Realm, Fire-Using, Giant, Giant-Class, Golem, Group of Classes, Hound, Humanoid, Immortal, Inner Planar, Insect, Leech, Lycanthrope, Magic-Using, Mind Flayer World, Mutant, Nightmare Dimension, NPC, Ooze, Other Timeline/Multiverse, Outer, Plant, Psionic, Rakshasa World, Regenerating, Reptile, Size Class (choose one), Space, Spirit of the Land, Tarrasque World, Technological, Undead, Unlive, Virus, Water, Weird, Wurm.
| Alternate: Each level, choose a species resistance (see list above). You resist all attacks or special effects (choose one) from that species. You may take the same species multiple times; to resist both attacks and effects; and/or to get double resist, then immune. It would take 6 picks to become completely immune to all of a species' attacks and special effects.
|
|
[PC10] Mini-Classes Group
Specialty Schools
Level
| KXP
| Effect
| Total
|
1
| 5
| +1 specialty School or Sphere
| (1)
| 2
| 10
| +1 specialty School or Sphere
| (2)
| 3
| 20
| +1 specialty School or Sphere
| (3)
|
4
| 40
| +1 specialty School or Sphere
| (4)
| 5
| 80
| +1 specialty School or Sphere
| (5)
| 6
| 160
| +1 specialty School or Sphere
| (6)
|
7
| 320
| +1 specialty School or Sphere
| (7)
| 8
| 500
| +1 specialty School or Sphere
| (8)
| 9
| 750
| +1 specialty School or Sphere
| (9)
|
10
| 1000
| +1 specialty School or Sphere
| (10)
| 11
| 1250
| +1 specialty School or Sphere
| (11)
| 12
| 1500
| +1 specialty School or Sphere
| (12)
|
13
| 1750
| +1 specialty School or Sphere
| (13)
| 14
| 2000
| +1 specialty School or Sphere
| (14)
| 15
| 2250
| +1 specialty School or Sphere
| (15)
|
16
| 2500
| +1 specialty School or Sphere
| (16)
| 17
| 2750
| +1 specialty School or Sphere
| (17)
| 18
| 3000
| +1 specialty School or Sphere
| (18)
|
19
| 3250
| +1 specialty School or Sphere
| (19)
| 20
| 3500
| +1 specialty School or Sphere
| (20)
| 21
| 3750
| +1 specialty School or Sphere
| (21)
|
22
| 4000
| +1 specialty School or Sphere
| (22)
| 23
| 4250
| +1 specialty School or Sphere
| (23)
| 24
| 4500
| +1 specialty School or Sphere
| (24)
|
25
| 4750
| +1 specialty School or Sphere
| (25)
| 26
| 5000
| +1 specialty School or Sphere
| (26)
| 27
| 5250
| +1 specialty School or Sphere
| (27)
|
28
| 5500
| +1 specialty School or Sphere
| (28)
| 29
| 5750
| +1 specialty School or Sphere
| (29)
| 30
| 6000
| +1 specialty School or Sphere
| (30)
|
31
| 6250
| +1 specialty School or Sphere
| (31)
| 32
| 6500
| +1 specialty School or Sphere
| (32)
| 33
| 6750
| +1 specialty School or Sphere
| (33)
|
34
| 7000
| +1 specialty School or Sphere
| (34)
| 35
| 7250
| +1 specialty School or Sphere
| (35)
| 36
| 7500
| +1 specialty School or Sphere
| (36)
|
|
Alternate Effect
| Alt Total
|
+1 specialty Discipline (psionics)
| (2)
| +1 specialty Discipline (psionics)
| (4)
| +1 specialty Discipline (psionics)
| (6)
|
+1 specialty Discipline (psionics)
| (8)
| +1 specialty Discipline (psionics)
| (10)
| +1 specialty Discipline (psionics)
| (12)
|
+1 specialty Discipline (psionics)
| (14)
| +1 specialty Discipline (psionics)
| (16)
| +1 specialty Discipline (psionics)
| (18)
|
+1 specialty Discipline (psionics)
| (20)
| +1 specialty Discipline (psionics)
| (22)
| +1 specialty Discipline (psionics)
| (24)
|
+1 specialty Discipline (psionics)
| (26)
| +1 specialty Discipline (psionics)
| (28)
| +1 specialty Discipline (psionics)
| (30)
|
+1 specialty Discipline (psionics)
| (32)
| +1 specialty Discipline (psionics)
| (34)
| +1 specialty Discipline (psionics)
| (36)
|
+1 specialty Discipline (psionics)
| (38)
| +1 specialty Discipline (psionics)
| (40)
| +1 specialty Discipline (psionics)
| (42)
|
+1 specialty Discipline (psionics)
| (44)
| +1 specialty Discipline (psionics)
| (46)
| +1 specialty Discipline (psionics)
| (48)
|
+1 specialty Discipline (psionics)
| (50)
| +1 specialty Discipline (psionics)
| (52)
| +1 specialty Discipline (psionics)
| (54)
|
+1 specialty Discipline (psionics)
| (56)
| +1 specialty Discipline (psionics)
| (58)
| +1 specialty Discipline (psionics)
| (60)
|
+1 specialty Discipline (psionics)
| (62)
| +1 specialty Discipline (psionics)
| (64)
| +1 specialty Discipline (psionics)
| (66)
|
+1 specialty Discipline (psionics)
| (68)
| +1 specialty Discipline (psionics)
| (70)
| +1 specialty Discipline (psionics)
| (72)
|
|
| Specialty Schools/Spheres make spells of that school/sphere cost only ½ of a spell; or alternatively, you can instead get +1 spell per SL of that school/sphere.
| You may trade in 4 picks here to make a school/sphere "Robed" (-1 SL). This does not stack with other Robe effects you may have for that school/sphere.
| You may trade in 4 picks here to make a school/sphere ½M to cast. Material componenting still costs 1V though.
|
|
[PC10] Mini-Classes Group
Specific Immuner
Level
| KXP
| Normal Effect
| Total
|
1
| 2.5
| Immune to 2 specific effects
| (2)
| 2
| 5
| Immune to 2 specific effects
| (4)
| 3
| 10
| Immune to 2 specific effects
| (6)
|
4
| 20
| Immune to 2 specific effects
| (8)
| 5
| 40
| Immune to 2 specific effects
| (10)
| 6
| 80
| Immune to 2 specific effects
| (12)
|
7
| 160
| Immune to 2 specific effects
| (14)
| 8
| 320
| Immune to 2 specific effects
| (16)
| 9
| 500
| Immune to 2 specific effects
| (18)
|
10
| 750
| Immune to 2 specific effects
| (20)
| 11
| 1000
| Immune to 2 specific effects
| (22)
| 12
| 1250
| Immune to 2 specific effects
| (24)
|
13
| 1500
| Immune to 2 specific effects
| (26)
| 14
| 1750
| Immune to 2 specific effects
| (28)
| 15
| 2000
| Immune to 2 specific effects
| (30)
|
16
| 2250
| Immune to 2 specific effects
| (32)
| 17
| 2500
| Immune to 2 specific effects
| (34)
| 18
| 2750
| Immune to 2 specific effects
| (36)
|
19
| 3000
| Immune to 2 specific effects
| (38)
| 20
| 3250
| Immune to 2 specific effects
| (40)
| 21
| 3500
| Immune to 2 specific effects
| (42)
|
22
| 3750
| Immune to 2 specific effects
| (44)
| 23
| 4000
| Immune to 2 specific effects
| (46)
| 24
| 4250
| Immune to 2 specific effects
| (48)
|
25
| 4500
| Immune to 2 specific effects
| (50)
| 26
| 4750
| Immune to 2 specific effects
| (52)
| 27
| 5000
| Immune to 2 specific effects
| (54)
|
28
| 5250
| Immune to 2 specific effects
| (56)
| 29
| 5500
| Immune to 2 specific effects
| (58)
| 30
| 5750
| Immune to 2 specific effects
| (60)
|
31
| 6000
| Immune to 2 specific effects
| (62)
| 32
| 6250
| Immune to 2 specific effects
| (64)
| 33
| 6500
| Immune to 2 specific effects
| (66)
|
34
| 6750
| Immune to 2 specific effects
| (68)
| 35
| 7000
| Immune to 2 specific effects
| (70)
| 36
| 7250
| Immune to 2 specific effects
| (72)
|
|
Alternate Effect
| Alt Total
|
0, 1/d: Immune to someone for 1t
| (1)
| 0, 1/d: Immune to someone for 1t
| (2)
| 0, 1/d: Immune to someone for 1t
| (3)
|
0, 1/d: Immune to someone for 1t
| (4)
| 0, 1/d: Immune to someone for 1t
| (5)
| 0, 1/d: Immune to someone for 1t
| (6)
|
0, 1/d: Immune to someone for 1t
| (7)
| 0, 1/d: Immune to someone for 1t
| (8)
| 0, 1/d: Immune to someone for 1t
| (9)
|
0, 1/d: Immune to someone for 1t
| (10)
| 0, 1/d: Immune to someone for 1t
| (11)
| 0, 1/d: Immune to someone for 1t
| (12)
|
0, 1/d: Immune to someone for 1t
| (13)
| 0, 1/d: Immune to someone for 1t
| (14)
| 0, 1/d: Immune to someone for 1t
| (15)
|
0, 1/d: Immune to someone for 1t
| (16)
| 0, 1/d: Immune to someone for 1t
| (17)
| 0, 1/d: Immune to someone for 1t
| (18)
|
0, 1/d: Immune to someone for 1t
| (19)
| 0, 1/d: Immune to someone for 1t
| (20)
| 0, 1/d: Immune to someone for 1t
| (21)
|
0, 1/d: Immune to someone for 1t
| (22)
| 0, 1/d: Immune to someone for 1t
| (23)
| 0, 1/d: Immune to someone for 1t
| (24)
|
0, 1/d: Immune to someone for 1t
| (25)
| 0, 1/d: Immune to someone for 1t
| (26)
| 0, 1/d: Immune to someone for 1t
| (27)
|
0, 1/d: Immune to someone for 1t
| (28)
| 0, 1/d: Immune to someone for 1t
| (29)
| 0, 1/d: Immune to someone for 1t
| (30)
|
0, 1/d: Immune to someone for 1t
| (31)
| 0, 1/d: Immune to someone for 1t
| (32)
| 0, 1/d: Immune to someone for 1t
| (33)
|
0, 1/d: Immune to someone for 1t
| (34)
| 0, 1/d: Immune to someone for 1t
| (35)
| 0, 1/d: Immune to someone for 1t
| (36)
|
|
| The normal version makes you immune to 2 specific (named) effects per level. [C] section effects are not acceptable. However, you could pick "Coup de grace" (to catch the feat) and "Put Out of Misery" (for the spell) to get rid of two of the most common slay effects.
| The alternate version makes you immune to everything a person would do to you for 1 turn. This does not make you immune to their summons or followers. It covers your effects too, so this immunity cannot be "twisted" by the person you're immune to (though someone else could do it).
|
|
[PC10] Mini-Classes Group
Spell Damage
Level
| KXP
| Normal Effect
| Total
|
1
| 1.5
| +1 per die w/ damaging spells
| (+1)
| 2
| 3
| +1 per die w/ damaging spells
| (+2)
| 3
| 6
| +1 per die w/ damaging spells
| (+3)
|
4
| 12
| +1 per die w/ damaging spells
| (+4)
| 5
| 24
| +1 per die w/ damaging spells
| (+5)
| 6
| 48
| +1 per die w/ damaging spells
| (+6)
|
7
| 96
| +1 per die w/ damaging spells
| (+7)
| 8
| 192
| +1 per die w/ damaging spells
| (+8)
| 9
| 300
| +1 per die w/ damaging spells
| (+9)
|
10
| 450
| +1 per die w/ damaging spells
| (+10)
| 11
| 600
| +1 per die w/ damaging spells
| (+11)
| 12
| 750
| +1 per die w/ damaging spells
| (+12)
|
13
| 900
| +1 per die w/ damaging spells
| (+13)
| 14
| 1050
| +1 per die w/ damaging spells
| (+14)
| 15
| 1200
| +1 per die w/ damaging spells
| (+15)
|
16
| 1350
| +1 per die w/ damaging spells
| (+16)
| 17
| 1500
| +1 per die w/ damaging spells
| (+17)
| 18
| 1650
| +1 per die w/ damaging spells
| (+18)
|
19
| 1800
| +1 per die w/ damaging spells
| (+19)
| 20
| 1950
| +1 per die w/ damaging spells
| (+20)
| 21
| 2100
| +1 per die w/ damaging spells
| (+21)
|
22
| 2250
| +1 per die w/ damaging spells
| (+22)
| 23
| 2400
| +1 per die w/ damaging spells
| (+23)
| 24
| 2550
| +1 per die w/ damaging spells
| (+24)
|
25
| 2700
| +1 per die w/ damaging spells
| (+25)
| 26
| 2850
| +1 per die w/ damaging spells
| (+26)
| 27
| 3000
| +1 per die w/ damaging spells
| (+27)
|
28
| 3150
| +1 per die w/ damaging spells
| (+28)
| 29
| 3300
| +1 per die w/ damaging spells
| (+29)
| 30
| 3450
| +1 per die w/ damaging spells
| (+30)
|
31
| 3600
| +1 per die w/ damaging spells
| (+31)
| 32
| 3750
| +1 per die w/ damaging spells
| (+32)
| 33
| 3900
| +1 per die w/ damaging spells
| (+33)
|
34
| 4050
| +1 per die w/ damaging spells
| (+34)
| 35
| 4200
| +1 per die w/ damaging spells
| (+35)
| 36
| 4350
| +1 per die w/ damaging spells
| (+36)
|
|
Alternate Effect
| Alt Total
|
+10% dmg w/ damaging spells
| (x1.1)
| +10% dmg w/ damaging spells
| (x1.2)
| +10% dmg w/ damaging spells
| (x1.3)
|
+10% dmg w/ damaging spells
| (x1.4)
| +10% dmg w/ damaging spells
| (x1.5)
| +10% dmg w/ damaging spells
| (x1.6)
|
+10% dmg w/ damaging spells
| (x1.7)
| +10% dmg w/ damaging spells
| (x1.8)
| +10% dmg w/ damaging spells
| (x1.9)
|
+10% dmg w/ damaging spells
| (x2)
| +10% dmg w/ damaging spells
| (x2.1)
| +10% dmg w/ damaging spells
| (x2.2)
|
+10% dmg w/ damaging spells
| (x2.3)
| +10% dmg w/ damaging spells
| (x2.4)
| +10% dmg w/ damaging spells
| (x2.5)
|
+10% dmg w/ damaging spells
| (x2.6)
| +10% dmg w/ damaging spells
| (x2.7)
| +10% dmg w/ damaging spells
| (x2.8)
|
+10% dmg w/ damaging spells
| (x2.9)
| +10% dmg w/ damaging spells
| (x3)
| +10% dmg w/ damaging spells
| (x3.1)
|
+10% dmg w/ damaging spells
| (x3.2)
| +10% dmg w/ damaging spells
| (x3.3)
| +10% dmg w/ damaging spells
| (x3.4)
|
+10% dmg w/ damaging spells
| (x3.5)
| +10% dmg w/ damaging spells
| (x3.6)
| +10% dmg w/ damaging spells
| (x3.7)
|
+10% dmg w/ damaging spells
| (x3.8)
| +10% dmg w/ damaging spells
| (x3.9)
| +10% dmg w/ damaging spells
| (x4)
|
+10% dmg w/ damaging spells
| (x4.1)
| +10% dmg w/ damaging spells
| (x4.2)
| +10% dmg w/ damaging spells
| (x4.3)
|
+10% dmg w/ damaging spells
| (x4.4)
| +10% dmg w/ damaging spells
| (x4.5)
| +10% dmg w/ damaging spells
| (x4.6)
|
|
[PC10] Mini-Classes Group
Spell Groups
Level
| KXP
| Effect
| Total
|
1
| 20
| Area effect spell hits +1 group
| (1)
| 2
| 40
| Area effect spell hits +1 group
| (2)
| 3
| 80
| Area effect spell hits +1 group
| (3)
|
4
| 160
| Area effect spell hits +1 group
| (4)
| 5
| 320
| Area effect spell hits +1 group
| (5)
| 6
| 640
| Area effect spell hits +1 group
| (6)
|
7
| 1000
| Area effect spell hits +1 group
| (7)
| 8
| 1500
| Area effect spell hits +1 group
| (8)
| 9
| 2000
| Area effect spell hits +1 group
| (9)
|
10
| 2500
| Area effect spell hits +1 group
| (10)
| 11
| 3000
| Area effect spell hits +1 group
| (11)
| 12
| 3500
| Area effect spell hits +1 group
| (12)
|
13
| 4000
| Area effect spell hits +1 group
| (13)
| 14
| 4500
| Area effect spell hits +1 group
| (14)
| 15
| 5000
| Area effect spell hits +1 group
| (15)
|
16
| 5500
| Area effect spell hits +1 group
| (16)
| 17
| 6000
| Area effect spell hits +1 group
| (17)
| 18
| 6500
| Area effect spell hits +1 group
| (18)
|
19
| 7000
| Area effect spell hits +1 group
| (19)
| 20
| 7500
| Area effect spell hits +1 group
| (20)
| 21
| 8000
| Area effect spell hits +1 group
| (21)
|
22
| 8500
| Area effect spell hits +1 group
| (22)
| 23
| 9000
| Area effect spell hits +1 group
| (23)
| 24
| 9500
| Area effect spell hits +1 group
| (24)
|
25
| 10000
| Area effect spell hits +1 group
| (25)
| 26
| 10500
| Area effect spell hits +1 group
| (26)
| 27
| 11000
| Area effect spell hits +1 group
| (27)
|
28
| 11500
| Area effect spell hits +1 group
| (28)
| 29
| 12000
| Area effect spell hits +1 group
| (29)
| 30
| 12500
| Area effect spell hits +1 group
| (30)
|
31
| 13000
| Area effect spell hits +1 group
| (31)
| 32
| 13500
| Area effect spell hits +1 group
| (32)
| 33
| 14000
| Area effect spell hits +1 group
| (33)
|
34
| 14500
| Area effect spell hits +1 group
| (34)
| 35
| 15000
| Area effect spell hits +1 group
| (35)
| 36
| 15500
| Area effect spell hits +1 group
| (36)
|
|
Alternate Effect
| Alt Total
|
Area effect psi power hits +1 group
| (1)
| Area effect psi power hits +1 group
| (2)
| Area effect psi power hits +1 group
| (3)
|
Area effect psi power hits +1 group
| (4)
| Area effect psi power hits +1 group
| (5)
| Area effect psi power hits +1 group
| (6)
|
Area effect psi power hits +1 group
| (7)
| Area effect psi power hits +1 group
| (8)
| Area effect psi power hits +1 group
| (9)
|
Area effect psi power hits +1 group
| (10)
| Area effect psi power hits +1 group
| (11)
| Area effect psi power hits +1 group
| (12)
|
Area effect psi power hits +1 group
| (13)
| Area effect psi power hits +1 group
| (14)
| Area effect psi power hits +1 group
| (15)
|
Area effect psi power hits +1 group
| (16)
| Area effect psi power hits +1 group
| (17)
| Area effect psi power hits +1 group
| (18)
|
Area effect psi power hits +1 group
| (19)
| Area effect psi power hits +1 group
| (20)
| Area effect psi power hits +1 group
| (21)
|
Area effect psi power hits +1 group
| (22)
| Area effect psi power hits +1 group
| (23)
| Area effect psi power hits +1 group
| (24)
|
Area effect psi power hits +1 group
| (25)
| Area effect psi power hits +1 group
| (26)
| Area effect psi power hits +1 group
| (27)
|
Area effect psi power hits +1 group
| (28)
| Area effect psi power hits +1 group
| (29)
| Area effect psi power hits +1 group
| (30)
|
Area effect psi power hits +1 group
| (31)
| Area effect psi power hits +1 group
| (32)
| Area effect psi power hits +1 group
| (33)
|
Area effect psi power hits +1 group
| (34)
| Area effect psi power hits +1 group
| (35)
| Area effect psi power hits +1 group
| (36)
|
|
| For each level, specify a spell (by name). If you cast that spell and it does area effect, it affects +1 group. You can pick the same spell more than once (so it affects multiple extra groups). You can change your spells at reset.
|
|
[PC10] Mini-Classes Group
Spell Robe
Level
| KXP
| Normal Effect
| Total
|
1
| 1
| 1 spell gets -1 SL
| (1)
| 2
| 2
| 1 spell gets -1 SL
| (2)
| 3
| 4
| 1 spell gets -1 SL
| (3)
|
4
| 8
| 1 spell gets -1 SL
| (4)
| 5
| 16
| 1 spell gets -1 SL
| (5)
| 6
| 32
| 1 spell gets -1 SL
| (6)
|
7
| 64
| 1 spell gets -1 SL
| (7)
| 8
| 128
| 1 spell gets -1 SL
| (8)
| 9
| 200
| 1 spell gets -1 SL
| (9)
|
10
| 300
| 1 spell gets -1 SL
| (10)
| 11
| 400
| 1 spell gets -1 SL
| (11)
| 12
| 500
| 1 spell gets -1 SL
| (12)
|
13
| 600
| 1 spell gets -1 SL
| (13)
| 14
| 700
| 1 spell gets -1 SL
| (14)
| 15
| 800
| 1 spell gets -1 SL
| (15)
|
16
| 900
| 1 spell gets -1 SL
| (16)
| 17
| 1000
| 1 spell gets -1 SL
| (17)
| 18
| 1100
| 1 spell gets -1 SL
| (18)
|
19
| 1200
| 1 spell gets -1 SL
| (19)
| 20
| 1300
| 1 spell gets -1 SL
| (20)
| 21
| 1400
| 1 spell gets -1 SL
| (21)
|
22
| 1500
| 1 spell gets -1 SL
| (22)
| 23
| 1600
| 1 spell gets -1 SL
| (23)
| 24
| 1700
| 1 spell gets -1 SL
| (24)
|
25
| 1800
| 1 spell gets -1 SL
| (25)
| 26
| 1900
| 1 spell gets -1 SL
| (26)
| 27
| 2000
| 1 spell gets -1 SL
| (27)
|
28
| 2100
| 1 spell gets -1 SL
| (28)
| 29
| 2200
| 1 spell gets -1 SL
| (29)
| 30
| 2300
| 1 spell gets -1 SL
| (30)
|
31
| 2400
| 1 spell gets -1 SL
| (31)
| 32
| 2500
| 1 spell gets -1 SL
| (32)
| 33
| 2600
| 1 spell gets -1 SL
| (33)
|
34
| 2700
| 1 spell gets -1 SL
| (34)
| 35
| 2800
| 1 spell gets -1 SL
| (35)
| 36
| 2900
| 1 spell gets -1 SL
| (36)
|
|
Alternate Effect
| Alt Total
|
1 psi power gets -1 SL
| (1)
| 1 psi power gets -1 SL
| (2)
| 1 psi power gets -1 SL
| (3)
|
1 psi power gets -1 SL
| (4)
| 1 psi power gets -1 SL
| (5)
| 1 psi power gets -1 SL
| (6)
|
1 psi power gets -1 SL
| (7)
| 1 psi power gets -1 SL
| (8)
| 1 psi power gets -1 SL
| (9)
|
1 psi power gets -1 SL
| (10)
| 1 psi power gets -1 SL
| (11)
| 1 psi power gets -1 SL
| (12)
|
1 psi power gets -1 SL
| (13)
| 1 psi power gets -1 SL
| (14)
| 1 psi power gets -1 SL
| (15)
|
1 psi power gets -1 SL
| (16)
| 1 psi power gets -1 SL
| (17)
| 1 psi power gets -1 SL
| (18)
|
1 psi power gets -1 SL
| (19)
| 1 psi power gets -1 SL
| (20)
| 1 psi power gets -1 SL
| (21)
|
1 psi power gets -1 SL
| (22)
| 1 psi power gets -1 SL
| (23)
| 1 psi power gets -1 SL
| (24)
|
1 psi power gets -1 SL
| (25)
| 1 psi power gets -1 SL
| (26)
| 1 psi power gets -1 SL
| (27)
|
1 psi power gets -1 SL
| (28)
| 1 psi power gets -1 SL
| (29)
| 1 psi power gets -1 SL
| (30)
|
1 psi power gets -1 SL
| (31)
| 1 psi power gets -1 SL
| (32)
| 1 psi power gets -1 SL
| (33)
|
1 psi power gets -1 SL
| (34)
| 1 psi power gets -1 SL
| (35)
| 1 psi power gets -1 SL
| (36)
|
|
Normal: Each level, choose a spell by name. That spell is 1 SL lower for you. You cannot pick the same spell more than once.
| Alternate: Each level, choose a psi power by name. That power is 1 SL lower for you. You cannot pick the same power more than once. This doesn't work properly for Minor/Major/Grand/Super frequencies; in a partial exception to the "multi-pick" rule, you may use 3 picks to lower one psi power by 1 category (3 SLs).
|
|
[PC10] Mini-Classes Group
Stat Requirements
Level
| KXP
| Normal Effect
| Total
|
1
| 0.5
| -3 to stat requirements
| (-3)
| 2
| 1
| -3 to stat requirements
| (-6)
| 3
| 2
| -3 to stat requirements
| (-9)
|
4
| 4
| -3 to stat requirements
| (-12)
| 5
| 8
| -3 to stat requirements
| (-15)
| 6
| 16
| -3 to stat requirements
| (-18)
|
7
| 32
| -3 to stat requirements
| (-21)
| 8
| 64
| -3 to stat requirements
| (-24)
| 9
| 100
| -3 to stat requirements
| (-27)
|
10
| 150
| -3 to stat requirements
| (-30)
| 11
| 200
| -3 to stat requirements
| (-33)
| 12
| 250
| -3 to stat requirements
| (-36)
|
13
| 300
| -3 to stat requirements
| (-39)
| 14
| 350
| -3 to stat requirements
| (-42)
| 15
| 400
| -3 to stat requirements
| (-45)
|
16
| 450
| -3 to stat requirements
| (-48)
| 17
| 500
| -3 to stat requirements
| (-51)
| 18
| 550
| -3 to stat requirements
| (-54)
|
19
| 600
| -3 to stat requirements
| (-57)
| 20
| 650
| -3 to stat requirements
| (-60)
| 21
| 700
| -3 to stat requirements
| (-63)
|
22
| 750
| -3 to stat requirements
| (-66)
| 23
| 800
| -3 to stat requirements
| (-69)
| 24
| 850
| -3 to stat requirements
| (-72)
|
25
| 900
| -3 to stat requirements
| (-75)
| 26
| 950
| -3 to stat requirements
| (-78)
| 27
| 1000
| -3 to stat requirements
| (-81)
|
28
| 1050
| -3 to stat requirements
| (-84)
| 29
| 1100
| -3 to stat requirements
| (-87)
| 30
| 1150
| -3 to stat requirements
| (-90)
|
31
| 1200
| -3 to stat requirements
| (-93)
| 32
| 1250
| -3 to stat requirements
| (-96)
| 33
| 1300
| -3 to stat requirements
| (-99)
|
34
| 1350
| -3 to stat requirements
| (-102)
| 35
| 1400
| -3 to stat requirements
| (-105)
| 36
| 1450
| -3 to stat requirements
| (-108)
|
|
Alternate Effect
| Alt Total
|
-1 to HNCL, Luck
| (-1)
| -1 to HNCL, Luck
| (-2)
| -1 to HNCL, Luck
| (-3)
|
-1 to HNCL, Luck
| (-4)
| -1 to HNCL, Luck
| (-5)
| -1 to HNCL, Luck
| (-6)
|
-1 to HNCL, Luck
| (-7)
| -1 to HNCL, Luck
| (-8)
| -1 to HNCL, Luck
| (-9)
|
-1 to HNCL, Luck
| (-10)
| -1 to HNCL, Luck
| (-11)
| -1 to HNCL, Luck
| (-12)
|
-1 to HNCL, Luck
| (-13)
| -1 to HNCL, Luck
| (-14)
| -1 to HNCL, Luck
| (-15)
|
-1 to HNCL, Luck
| (-16)
| -1 to HNCL, Luck
| (-17)
| -1 to HNCL, Luck
| (-18)
|
-1 to HNCL, Luck
| (-19)
| -1 to HNCL, Luck
| (-20)
| -1 to HNCL, Luck
| (-21)
|
-1 to HNCL, Luck
| (-22)
| -1 to HNCL, Luck
| (-23)
| -1 to HNCL, Luck
| (-24)
|
-1 to HNCL, Luck
| (-25)
| -1 to HNCL, Luck
| (-26)
| -1 to HNCL, Luck
| (-27)
|
-1 to HNCL, Luck
| (-28)
| -1 to HNCL, Luck
| (-29)
| -1 to HNCL, Luck
| (-30)
|
-1 to HNCL, Luck
| (-31)
| -1 to HNCL, Luck
| (-32)
| -1 to HNCL, Luck
| (-33)
|
-1 to HNCL, Luck
| (-34)
| -1 to HNCL, Luck
| (-35)
| -1 to HNCL, Luck
| (-36)
|
|
Normal: Each level, reduce Stat requirements (standard six plus Cml allowed) among your classes by 3. This lets you "owe" less, and makes it easier to add a class you don't have. This version works on x2 and x3 classes.
| Alternate: Each level, reduce HNCL or Luck requirement by 1. For 3 picks you can set one half of an alignment restriction to "any" (e.g. LG could become "any L"). For 5 picks you can reduce the number of class slots a class takes by 1 (minimum 1). This version does not work on x2 (or higher) classes, so this is not a route to get a Concordant class early.
|
|
[PC10] Mini-Classes Group
Status Immuner
Level
| KXP
| Effect Total
|
1
| 5
| iStatusR 5%
| 2
| 10
| iStatusR 10%
| 3
| 20
| iStatusR 15%
|
4
| 40
| iStatusR 20%
| 5
| 80
| iStatusR 25%
| 6
| 160
| iStatusR 30%
|
7
| 320
| iStatusR 35%
| 8
| 640
| iStatusR 40%
| 9
| 1000
| iStatusR 45%
|
10
| 1500
| iStatusR 50%
| 11
| 2000
| iStatusR 55%
| 12
| 2500
| iStatusR 60%
|
13
| 3000
| iStatusR 65%
| 14
| 3500
| iStatusR 70%
| 15
| 4000
| iStatusR 75%
|
16
| 4500
| iStatusR 80%
| 17
| 5000
| iStatusR 85%
| 18
| 5500
| iStatusR 90%
|
19
| 6000
| iStatusR 95%
| 20
| 6500
| iStatusR 100%
| 21
| 7000
| iStatusR 105%
|
22
| 7500
| iStatusR 110%
| 23
| 8000
| iStatusR 115%
| 24
| 8500
| iStatusR 120%
|
25
| 9000
| iStatusR 125%
| 26
| 9500
| iStatusR 130%
| 27
| 10000
| iStatusR 135%
|
28
| 10500
| iStatusR 140%
| 29
| 11000
| iStatusR 145%
| 30
| 11500
| iStatusR 150%
|
31
| 12000
| iStatusR 155%
| 32
| 12500
| iStatusR 160%
| 33
| 13000
| iStatusR 165%
|
34
| 13500
| iStatusR 170%
| 35
| 14000
| iStatusR 175%
| 36
| 14500
| iStatusR 180%
|
|
Alternate Effect Total
|
2 charges of 1s immunity
| 4 charges of 1s immunity
| 6 charges of 1s immunity
|
8 charges of 1s immunity
| 10 charges of 1s immunity
| 12 charges of 1s immunity
|
14 charges of 1s immunity
| 16 charges of 1s immunity
| 18 charges of 1s immunity
|
20 charges of 1s immunity
| 22 charges of 1s immunity
| 24 charges of 1s immunity
|
26 charges of 1s immunity
| 28 charges of 1s immunity
| 30 charges of 1s immunity
|
32 charges of 1s immunity
| 34 charges of 1s immunity
| 36 charges of 1s immunity
|
38 charges of 1s immunity
| 40 charges of 1s immunity
| 42 charges of 1s immunity
|
44 charges of 1s immunity
| 46 charges of 1s immunity
| 48 charges of 1s immunity
|
50 charges of 1s immunity
| 52 charges of 1s immunity
| 54 charges of 1s immunity
|
56 charges of 1s immunity
| 58 charges of 1s immunity
| 60 charges of 1s immunity
|
62 charges of 1s immunity
| 64 charges of 1s immunity
| 66 charges of 1s immunity
|
68 charges of 1s immunity
| 70 charges of 1s immunity
| 72 charges of 1s immunity
|
|
| "StatusR" is Status effect resistance. It does not apply to any Status effect you must absorb in order to do something else (for example, being Crapped at the end of a Step Out of It).
| The Alternate version has the following ability:
| 1N, 1 charge: Name a Status effect, a spell, or a psionic ability. You are immune to that effect this segment.
| Note that Twilighting has a duration (usually 1 round), so this doesn't work too well for Twilighting.
|
|
[PC10] Mini-Classes Group
Str
Level
| KXP
| Effect
| Total
|
1
| 2
| +2 set Str; +2 more Str FPOW *
| (+2; +2)
| 2
| 4
| +2 set Str; +2 more Str FPOW *
| (+4; +4)
| 3
| 8
| +2 set Str; +2 more Str FPOW *
| (+6; +6)
|
4
| 16
| +2 set Str; +2 more Str FPOW *
| (+8; +8)
| 5
| 32
| +2 set Str; +2 more Str FPOW *
| (+10; +10)
| 6
| 64
| +2 set Str; +2 more Str FPOW *
| (+12; +12)
|
7
| 128
| +2 set Str; +2 more Str FPOW *
| (+14; +14)
| 8
| 200
| +2 set Str; +2 more Str FPOW *
| (+16; +16)
| 9
| 300
| +2 set Str; +2 more Str FPOW *
| (+18; +18)
|
10
| 400
| +2 set Str; +2 more Str FPOW *
| (+20; +20)
| 11
| 500
| +2 set Str; +2 more Str FPOW *
| (+22; +22)
| 12
| 600
| +2 set Str; +2 more Str FPOW *
| (+24; +24)
|
13
| 700
| +2 set Str; +2 more Str FPOW *
| (+26; +26)
| 14
| 800
| +2 set Str; +2 more Str FPOW *
| (+28; +28)
| 15
| 900
| +2 set Str; +2 more Str FPOW *
| (+30; +30)
|
16
| 1000
| +2 set Str; +2 more Str FPOW *
| (+32; +32)
| 17
| 1100
| +2 set Str; +2 more Str FPOW *
| (+34; +34)
| 18
| 1200
| +2 set Str; +2 more Str FPOW *
| (+36; +36)
|
19
| 1300
| +2 set Str; +2 more Str FPOW *
| (+38; +38)
| 20
| 1400
| +2 set Str; +2 more Str FPOW *
| (+40; +40)
| 21
| 1500
| +2 set Str; +2 more Str FPOW *
| (+42; +42)
|
22
| 1600
| +2 set Str; +2 more Str FPOW *
| (+44; +44)
| 23
| 1700
| +2 set Str; +2 more Str FPOW *
| (+46; +46)
| 24
| 1800
| +2 set Str; +2 more Str FPOW *
| (+48; +48)
|
25
| 1900
| +2 set Str; +2 more Str FPOW *
| (+50; +50)
| 26
| 2000
| +2 set Str; +2 more Str FPOW *
| (+52; +52)
| 27
| 2100
| +2 set Str; +2 more Str FPOW *
| (+54; +54)
|
28
| 2200
| +2 set Str; +2 more Str FPOW *
| (+56; +56)
| 29
| 2300
| +2 set Str; +2 more Str FPOW *
| (+58; +58)
| 30
| 2400
| +2 set Str; +2 more Str FPOW *
| (+60; +60)
|
31
| 2500
| +2 set Str; +2 more Str FPOW *
| (+62; +62)
| 32
| 2600
| +2 set Str; +2 more Str FPOW *
| (+64; +64)
| 33
| 2700
| +2 set Str; +2 more Str FPOW *
| (+66; +66)
|
34
| 2800
| +2 set Str; +2 more Str FPOW *
| (+68; +68)
| 35
| 2900
| +2 set Str; +2 more Str FPOW *
| (+70; +70)
| 36
| 3000
| +2 set Str; +2 more Str FPOW *
| (+72; +72)
|
|
Alt1 Effect
| Alt2 Effect
| Alt Total
|
+4 set Efficiency (TH)
| +4 set Muscle (dmg); *
| (+4)
| +4 set Efficiency (TH)
| +4 set Muscle (dmg); *
| (+8)
| +4 set Efficiency (TH)
| +4 set Muscle (dmg); *
| (+12)
|
+4 set Efficiency (TH)
| +4 set Muscle (dmg); *
| (+16)
| +4 set Efficiency (TH)
| +4 set Muscle (dmg); *
| (+20)
| +4 set Efficiency (TH)
| +4 set Muscle (dmg); *
| (+24)
|
+4 set Efficiency (TH)
| +4 set Muscle (dmg); *
| (+28)
| +4 set Efficiency (TH)
| +4 set Muscle (dmg); *
| (+32)
| +4 set Efficiency (TH)
| +4 set Muscle (dmg); *
| (+36)
|
+4 set Efficiency (TH)
| +4 set Muscle (dmg); *
| (+40)
| +4 set Efficiency (TH)
| +4 set Muscle (dmg); *
| (+44)
| +4 set Efficiency (TH)
| +4 set Muscle (dmg); *
| (+48)
|
+4 set Efficiency (TH)
| +4 set Muscle (dmg); *
| (+52)
| +4 set Efficiency (TH)
| +4 set Muscle (dmg); *
| (+56)
| +4 set Efficiency (TH)
| +4 set Muscle (dmg); *
| (+60)
|
+4 set Efficiency (TH)
| +4 set Muscle (dmg); *
| (+64)
| +4 set Efficiency (TH)
| +4 set Muscle (dmg); *
| (+68)
| +4 set Efficiency (TH)
| +4 set Muscle (dmg); *
| (+72)
|
+4 set Efficiency (TH)
| +4 set Muscle (dmg); *
| (+76)
| +4 set Efficiency (TH)
| +4 set Muscle (dmg); *
| (+80)
| +4 set Efficiency (TH)
| +4 set Muscle (dmg); *
| (+84)
|
+4 set Efficiency (TH)
| +4 set Muscle (dmg); *
| (+88)
| +4 set Efficiency (TH)
| +4 set Muscle (dmg); *
| (+92)
| +4 set Efficiency (TH)
| +4 set Muscle (dmg); *
| (+96)
|
+4 set Efficiency (TH)
| +4 set Muscle (dmg); *
| (+100)
| +4 set Efficiency (TH)
| +4 set Muscle (dmg); *
| (+104)
| +4 set Efficiency (TH)
| +4 set Muscle (dmg); *
| (+108)
|
+4 set Efficiency (TH)
| +4 set Muscle (dmg); *
| (+112)
| +4 set Efficiency (TH)
| +4 set Muscle (dmg); *
| (+116)
| +4 set Efficiency (TH)
| +4 set Muscle (dmg); *
| (+120)
|
+4 set Efficiency (TH)
| +4 set Muscle (dmg); *
| (+124)
| +4 set Efficiency (TH)
| +4 set Muscle (dmg); *
| (+128)
| +4 set Efficiency (TH)
| +4 set Muscle (dmg); *
| (+132)
|
+4 set Efficiency (TH)
| +4 set Muscle (dmg); *
| (+136)
| +4 set Efficiency (TH)
| +4 set Muscle (dmg); *
| (+140)
| +4 set Efficiency (TH)
| +4 set Muscle (dmg); *
| (+144)
|
|
| This class gives +1 rank of Exceptional Str which stacks on top on what you already have (unless the source says it can't be improved).
| Sustain Str.
| "Str FPOW" is "Strength For Purposes of Weapons"
| The Alternate versions cannot use ability score sleazing for Str.
| The Alt2 side (Muscle) gets the +2 Str FPOW per level. The Alt1 side (Efficiency) does not.
|
|
[PC10] Mini-Classes Group
Summon DL
Level
| KXP
| Effect
| Total
|
1
| 5
| Your summons have +1 offensive DL
| (1)
| 2
| 10
| Your summons have +1 offensive DL
| (2)
| 3
| 20
| Your summons have +1 offensive DL
| (3)
|
4
| 40
| Your summons have +1 offensive DL
| (4)
| 5
| 80
| Your summons have +1 offensive DL
| (5)
| 6
| 160
| Your summons have +1 offensive DL
| (6)
|
7
| 320
| Your summons have +1 offensive DL
| (7)
| 8
| 500
| Your summons have +1 offensive DL
| (8)
| 9
| 750
| Your summons have +1 offensive DL
| (9)
|
10
| 1000
| Your summons have +1 offensive DL
| (10)
| 11
| 1250
| Your summons have +1 offensive DL
| (11)
| 12
| 1500
| Your summons have +1 offensive DL
| (12)
|
13
| 1750
| Your summons have +1 offensive DL
| (13)
| 14
| 2000
| Your summons have +1 offensive DL
| (14)
| 15
| 2250
| Your summons have +1 offensive DL
| (15)
|
16
| 2500
| Your summons have +1 offensive DL
| (16)
| 17
| 2750
| Your summons have +1 offensive DL
| (17)
| 18
| 3000
| Your summons have +1 offensive DL
| (18)
|
19
| 3250
| Your summons have +1 offensive DL
| (19)
| 20
| 3500
| Your summons have +1 offensive DL
| (20)
| 21
| 3750
| Your summons have +1 offensive DL
| (21)
|
22
| 4000
| Your summons have +1 offensive DL
| (22)
| 23
| 4250
| Your summons have +1 offensive DL
| (23)
| 24
| 4500
| Your summons have +1 offensive DL
| (24)
|
25
| 4750
| Your summons have +1 offensive DL
| (25)
| 26
| 5000
| Your summons have +1 offensive DL
| (26)
| 27
| 5250
| Your summons have +1 offensive DL
| (27)
|
28
| 5500
| Your summons have +1 offensive DL
| (28)
| 29
| 5750
| Your summons have +1 offensive DL
| (29)
| 30
| 6000
| Your summons have +1 offensive DL
| (30)
|
31
| 6250
| Your summons have +1 offensive DL
| (31)
| 32
| 6500
| Your summons have +1 offensive DL
| (32)
| 33
| 6750
| Your summons have +1 offensive DL
| (33)
|
34
| 7000
| Your summons have +1 offensive DL
| (34)
| 35
| 7250
| Your summons have +1 offensive DL
| (35)
| 36
| 7500
| Your summons have +1 offensive DL
| (36)
|
|
Alternate Effect
| Alt Total
|
Your summons have +1 defensive DL
| (1)
| Your summons have +1 defensive DL
| (2)
| Your summons have +1 defensive DL
| (3)
|
Your summons have +1 defensive DL
| (4)
| Your summons have +1 defensive DL
| (5)
| Your summons have +1 defensive DL
| (6)
|
Your summons have +1 defensive DL
| (7)
| Your summons have +1 defensive DL
| (8)
| Your summons have +1 defensive DL
| (9)
|
Your summons have +1 defensive DL
| (10)
| Your summons have +1 defensive DL
| (11)
| Your summons have +1 defensive DL
| (12)
|
Your summons have +1 defensive DL
| (13)
| Your summons have +1 defensive DL
| (14)
| Your summons have +1 defensive DL
| (15)
|
Your summons have +1 defensive DL
| (16)
| Your summons have +1 defensive DL
| (17)
| Your summons have +1 defensive DL
| (18)
|
Your summons have +1 defensive DL
| (19)
| Your summons have +1 defensive DL
| (20)
| Your summons have +1 defensive DL
| (21)
|
Your summons have +1 defensive DL
| (22)
| Your summons have +1 defensive DL
| (23)
| Your summons have +1 defensive DL
| (24)
|
Your summons have +1 defensive DL
| (25)
| Your summons have +1 defensive DL
| (26)
| Your summons have +1 defensive DL
| (27)
|
Your summons have +1 defensive DL
| (28)
| Your summons have +1 defensive DL
| (29)
| Your summons have +1 defensive DL
| (30)
|
Your summons have +1 defensive DL
| (31)
| Your summons have +1 defensive DL
| (32)
| Your summons have +1 defensive DL
| (33)
|
Your summons have +1 defensive DL
| (34)
| Your summons have +1 defensive DL
| (35)
| Your summons have +1 defensive DL
| (36)
|
|
| Both versions of this Mini class can be taken at the same time.
| This Mini class (either side) increases the "Comprehensibility Depth" of summons by 1 DL per level.
|
|
[PC10] Mini-Classes Group
Summons
Level
| KXP
| Normal Effect
| Total
|
1
| 2.5
| +1 to number of summons (same group)
| (+1)
| 2
| 5
| +1 to number of summons (same group)
| (+2)
| 3
| 10
| +1 to number of summons (same group)
| (+3)
|
4
| 20
| +1 to number of summons (same group)
| (+4)
| 5
| 40
| +1 to number of summons (same group)
| (+5)
| 6
| 80
| +1 to number of summons (same group)
| (+6)
|
7
| 160
| +1 to number of summons (same group)
| (+7)
| 8
| 320
| +1 to number of summons (same group)
| (+8)
| 9
| 500
| +1 to number of summons (same group)
| (+9)
|
10
| 750
| +1 to number of summons (same group)
| (+10)
| 11
| 1000
| +1 to number of summons (same group)
| (+11)
| 12
| 1250
| +1 to number of summons (same group)
| (+12)
|
13
| 1500
| +1 to number of summons (same group)
| (+13)
| 14
| 1750
| +1 to number of summons (same group)
| (+14)
| 15
| 2000
| +1 to number of summons (same group)
| (+15)
|
16
| 2250
| +1 to number of summons (same group)
| (+16)
| 17
| 2500
| +1 to number of summons (same group)
| (+17)
| 18
| 2750
| +1 to number of summons (same group)
| (+18)
|
19
| 3000
| +1 to number of summons (same group)
| (+19)
| 20
| 3250
| +1 to number of summons (same group)
| (+20)
| 21
| 3500
| +1 to number of summons (same group)
| (+21)
|
22
| 3750
| +1 to number of summons (same group)
| (+22)
| 23
| 4000
| +1 to number of summons (same group)
| (+23)
| 24
| 4250
| +1 to number of summons (same group)
| (+24)
|
25
| 4500
| +1 to number of summons (same group)
| (+25)
| 26
| 4750
| +1 to number of summons (same group)
| (+26)
| 27
| 5000
| +1 to number of summons (same group)
| (+27)
|
28
| 5250
| +1 to number of summons (same group)
| (+28)
| 29
| 5500
| +1 to number of summons (same group)
| (+29)
| 30
| 5750
| +1 to number of summons (same group)
| (+30)
|
31
| 6000
| +1 to number of summons (same group)
| (+31)
| 32
| 6250
| +1 to number of summons (same group)
| (+32)
| 33
| 6500
| +1 to number of summons (same group)
| (+33)
|
34
| 6750
| +1 to number of summons (same group)
| (+34)
| 35
| 7000
| +1 to number of summons (same group)
| (+35)
| 36
| 7250
| +1 to number of summons (same group)
| (+36)
|
|
Alternate Effect
| Alt Total
|
Your summons have +1 rhp
| (+1)
| Your summons have +1 rhp
| (+2)
| Your summons have +1 rhp
| (+3)
|
Your summons have +1 rhp
| (+4)
| Your summons have +1 rhp
| (+5)
| Your summons have +1 rhp
| (+6)
|
Your summons have +1 rhp
| (+7)
| Your summons have +1 rhp
| (+8)
| Your summons have +1 rhp
| (+9)
|
Your summons have +1 rhp
| (+10)
| Your summons have +1 rhp
| (+11)
| Your summons have +1 rhp
| (+12)
|
Your summons have +1 rhp
| (+13)
| Your summons have +1 rhp
| (+14)
| Your summons have +1 rhp
| (+15)
|
Your summons have +1 rhp
| (+16)
| Your summons have +1 rhp
| (+17)
| Your summons have +1 rhp
| (+18)
|
Your summons have +1 rhp
| (+19)
| Your summons have +1 rhp
| (+20)
| Your summons have +1 rhp
| (+21)
|
Your summons have +1 rhp
| (+22)
| Your summons have +1 rhp
| (+23)
| Your summons have +1 rhp
| (+24)
|
Your summons have +1 rhp
| (+25)
| Your summons have +1 rhp
| (+26)
| Your summons have +1 rhp
| (+27)
|
Your summons have +1 rhp
| (+28)
| Your summons have +1 rhp
| (+29)
| Your summons have +1 rhp
| (+30)
|
Your summons have +1 rhp
| (+31)
| Your summons have +1 rhp
| (+32)
| Your summons have +1 rhp
| (+33)
|
Your summons have +1 rhp
| (+34)
| Your summons have +1 rhp
| (+35)
| Your summons have +1 rhp
| (+36)
|
|
| "rhp" is "relative hit points", the 10/10 scale I use for summons.
| The rhp adder affects both max and current rhp.
|
|
[PC10] Mini-Classes Group
To Hit
Level
| KXP
| Effect
| Total
|
1
| 0.4
| +1 to hit
| (+1 to hit)
| 2
| 0.8
| +1 to hit
| (+2 to hit)
| 3
| 1.6
| +1 to hit
| (+3 to hit)
|
4
| 3.2
| +1 to hit
| (+4 to hit)
| 5
| 6.4
| +1 to hit
| (+5 to hit)
| 6
| 12.8
| +1 to hit
| (+6 to hit)
|
7
| 25.6
| +1 to hit
| (+7 to hit)
| 8
| 51.2
| +1 to hit
| (+8 to hit)
| 9
| 80
| +1 to hit
| (+9 to hit)
|
10
| 120
| +1 to hit
| (+10 to hit)
| 11
| 160
| +1 to hit
| (+11 to hit)
| 12
| 200
| +1 to hit
| (+12 to hit)
|
13
| 240
| +1 to hit
| (+13 to hit)
| 14
| 280
| +1 to hit
| (+14 to hit)
| 15
| 320
| +1 to hit
| (+15 to hit)
|
16
| 360
| +1 to hit
| (+16 to hit)
| 17
| 400
| +1 to hit
| (+17 to hit)
| 18
| 440
| +1 to hit
| (+18 to hit)
|
19
| 480
| +1 to hit
| (+19 to hit)
| 20
| 520
| +1 to hit
| (+20 to hit)
| 21
| 560
| +1 to hit
| (+21 to hit)
|
22
| 600
| +1 to hit
| (+22 to hit)
| 23
| 640
| +1 to hit
| (+23 to hit)
| 24
| 680
| +1 to hit
| (+24 to hit)
|
25
| 720
| +1 to hit
| (+25 to hit)
| 26
| 760
| +1 to hit
| (+26 to hit)
| 27
| 800
| +1 to hit
| (+27 to hit)
|
28
| 840
| +1 to hit
| (+28 to hit)
| 29
| 880
| +1 to hit
| (+29 to hit)
| 30
| 920
| +1 to hit
| (+30 to hit)
|
31
| 960
| +1 to hit
| (+31 to hit)
| 32
| 1000
| +1 to hit
| (+32 to hit)
| 33
| 1040
| +1 to hit
| (+33 to hit)
|
34
| 1080
| +1 to hit
| (+34 to hit)
| 35
| 1120
| +1 to hit
| (+35 to hit)
| 36
| 1160
| +1 to hit
| (+36 to hit)
|
|
Alternate Effect
| Alt Total
|
+2 to hit with one weapon, or against one enemy type
| (+2)
| +2 to hit with one weapon, or against one enemy type
| (+4)
| +2 to hit with one weapon, or against one enemy type
| (+6)
|
+2 to hit with one weapon, or against one enemy type
| (+8)
| +2 to hit with one weapon, or against one enemy type
| (+10)
| +2 to hit with one weapon, or against one enemy type
| (+12)
|
+2 to hit with one weapon, or against one enemy type
| (+14)
| +2 to hit with one weapon, or against one enemy type
| (+16)
| +2 to hit with one weapon, or against one enemy type
| (+18)
|
+2 to hit with one weapon, or against one enemy type
| (+20)
| +2 to hit with one weapon, or against one enemy type
| (+22)
| +2 to hit with one weapon, or against one enemy type
| (+24)
|
+2 to hit with one weapon, or against one enemy type
| (+26)
| +2 to hit with one weapon, or against one enemy type
| (+28)
| +2 to hit with one weapon, or against one enemy type
| (+30)
|
+2 to hit with one weapon, or against one enemy type
| (+32)
| +2 to hit with one weapon, or against one enemy type
| (+34)
| +2 to hit with one weapon, or against one enemy type
| (+36)
|
+2 to hit with one weapon, or against one enemy type
| (+38)
| +2 to hit with one weapon, or against one enemy type
| (+40)
| +2 to hit with one weapon, or against one enemy type
| (+42)
|
+2 to hit with one weapon, or against one enemy type
| (+44)
| +2 to hit with one weapon, or against one enemy type
| (+46)
| +2 to hit with one weapon, or against one enemy type
| (+48)
|
+2 to hit with one weapon, or against one enemy type
| (+50)
| +2 to hit with one weapon, or against one enemy type
| (+52)
| +2 to hit with one weapon, or against one enemy type
| (+54)
|
+2 to hit with one weapon, or against one enemy type
| (+56)
| +2 to hit with one weapon, or against one enemy type
| (+58)
| +2 to hit with one weapon, or against one enemy type
| (+60)
|
+2 to hit with one weapon, or against one enemy type
| (+62)
| +2 to hit with one weapon, or against one enemy type
| (+64)
| +2 to hit with one weapon, or against one enemy type
| (+66)
|
+2 to hit with one weapon, or against one enemy type
| (+68)
| +2 to hit with one weapon, or against one enemy type
| (+70)
| +2 to hit with one weapon, or against one enemy type
| (+72)
|
|
[PC10] Mini-Classes Group
Transportation Levels
Level
| KXP
|
1
| 0.5
| 2
| 1
| 3
| 2
|
4
| 4
| 5
| 8
| 6
| 16
|
7
| 32
| 8
| 64
| 9
| 100
|
10
| 150
| 11
| 200
| 12
| 250
|
13
| 300
| 14
| 350
| 15
| 400
|
16
| 450
| 17
| 500
| 18
| 550
|
19
| 600
| 20
| 650
| 21
| 700
|
22
| 750
| 23
| 800
| 24
| 850
|
25
| 900
| 26
| 950
| 27
| 1000
|
28
| 1050
| 29
| 1100
| 30
| 1150
|
31
| 1200
| 32
| 1250
| 33
| 1300
|
34
| 1350
| 35
| 1400
| 36
| 1450
|
|
Gets one pick per level:
| # picks
| Ability
|
1
| 1M: Telekinesis, Size M target moves 10*LVL' this segment (can deal falling damage)
| 1
| Get 2 parting shots / attacks of opportunity instead of 1.
| 1
| Immune to Traveller sphere spells.
|
1
| Immune to Vacuum. Need not breathe.
| 1
| Tactic Move: 1M: Move 1 target from one group to another group, no parting shots, unwilling gets Reflex save (with Dex bonus).
| 1
| You have an infinite weight and capacity Tenser's Floating Disc.
|
2
| 1M: Tesseract (teleport to any location you can see)
| 2
| Can get and can use 2Z actions per half segment.
| 2
| Double movement rate, or +3*LVL" movement rate. Sustain movement rate.
|
2
| Immune to TK and Falling Damage (but not high Gravity)
| 2
| TK Shield: 1M: Damaging shield (50% back) of type Telekinesis. You Resist TK and Falling Damage while running this.
| 2
| You have an infinite weight and capacity Portable Hole.
|
3
| 0, 1/r: Counter someone entering your group (either by moving or by other means).
| 3
| 1M: Teleport
| 3
| Blink Wounder: (May cast as a 0 action): Blink. If you material component, you can blink twice this segment (you may act between the blinks)
|
3
| Can use 2V actions per segment.
| 3
| Exceptional Dex bonus. This may be taken more than once, each is another level of Exc Dex.
| 3
| Free GGL (Specialty God) pick in a god that has a Dex requirement.
|
3
| Immune to Wall, Sphere, and Forcefield effects
| 3
| Your teleportation type effects cannot be redirected
| 4
| 1M: Plane Shift
|
4
| 1M: Teleport without Error
| 4
| Automatically make saves that give a Dex bonus; Automatically make Reflex saves (even if no Dex bonus).
| 4
| Space Dragon: 1M: Summons a Space Dragon (a DL VI monster). You have a Space Dragon summon slot in addition to your normal summon slot. You are allowed to have 2 Space Dragons (one in each slot).
|
5
| 1M: Plane Shift with fine tune control of where you land
| 5
| Folding Dimensional Doom: 1M: Creates a rift of random Dim Doors and Dim Folds; All in group are slain (PPD save) or randomly teleported away (RSW save).
| 5
| Pass Without Trace; 1M: Do not generate "?" in dungeon; 1M: Find the Path
|
5
| Your teleportation type effects ignore Proof Against Teleportation, Forbiddance Zones, and ATFs (Anti-Transporter Fields).
| 6
| 1F: Time Travel up to +/- LVL^3 years
| 6
| Sustain all actions; Time/Reality stability; Immune to Hold, Stop, Time Stop, Temporal Stasis
|
6
| True Teleport: 1M: Your party teleports on your side of the segment (no delay).
| 7
| Holy Word Shift: 1M: Target is plane shifted to a plane of your choice (no save, no MR).
| 8
| Star Travel: 1M: You fly at CL c (CL times the speed of light). You can enter a Star and either [1] Spelljam to another Star or Crystal Sphere (as if you were an Iconian Gateway), or [2] Time Travel (as if you were an Undead Robotic Chicken).
|
9
| Beset: 1M: Target is Set and his home plane becomes this plane (no save, no MR)
| 22
| 1X or 6F: UltraBlack Gate, or travel to Shangri-La, the Realm of the Reset/Set, Anguinum Synod, or the Time of Legends/Mundanity
|
|
[PC10] Mini-Classes Group
True Armor Class
Level
| KXP
| Effect
| Total
|
1
| 1.5
| ++1 AC (adds your armor base AT again)
| (++1 AC)
| 2
| 3
| ++1 AC (adds your armor base AT again)
| (++2 AC)
| 3
| 6
| ++1 AC (adds your armor base AT again)
| (++3 AC)
|
4
| 12
| ++1 AC (adds your armor base AT again)
| (++4 AC)
| 5
| 24
| ++1 AC (adds your armor base AT again)
| (++5 AC)
| 6
| 48
| ++1 AC (adds your armor base AT again)
| (++6 AC)
|
7
| 96
| ++1 AC (adds your armor base AT again)
| (++7 AC)
| 8
| 192
| ++1 AC (adds your armor base AT again)
| (++8 AC)
| 9
| 300
| ++1 AC (adds your armor base AT again)
| (++9 AC)
|
10
| 450
| ++1 AC (adds your armor base AT again)
| (++10 AC)
| 11
| 600
| ++1 AC (adds your armor base AT again)
| (++11 AC)
| 12
| 750
| ++1 AC (adds your armor base AT again)
| (++12 AC)
|
13
| 900
| ++1 AC (adds your armor base AT again)
| (++13 AC)
| 14
| 1050
| ++1 AC (adds your armor base AT again)
| (++14 AC)
| 15
| 1200
| ++1 AC (adds your armor base AT again)
| (++15 AC)
|
16
| 1350
| ++1 AC (adds your armor base AT again)
| (++16 AC)
| 17
| 1500
| ++1 AC (adds your armor base AT again)
| (++17 AC)
| 18
| 1650
| ++1 AC (adds your armor base AT again)
| (++18 AC)
|
19
| 1800
| ++1 AC (adds your armor base AT again)
| (++19 AC)
| 20
| 1950
| ++1 AC (adds your armor base AT again)
| (++20 AC)
| 21
| 2100
| ++1 AC (adds your armor base AT again)
| (++21 AC)
|
22
| 2250
| ++1 AC (adds your armor base AT again)
| (++22 AC)
| 23
| 2400
| ++1 AC (adds your armor base AT again)
| (++23 AC)
| 24
| 2550
| ++1 AC (adds your armor base AT again)
| (++24 AC)
|
25
| 2700
| ++1 AC (adds your armor base AT again)
| (++25 AC)
| 26
| 2850
| ++1 AC (adds your armor base AT again)
| (++26 AC)
| 27
| 3000
| ++1 AC (adds your armor base AT again)
| (++27 AC)
|
28
| 3150
| ++1 AC (adds your armor base AT again)
| (++28 AC)
| 29
| 3300
| ++1 AC (adds your armor base AT again)
| (++29 AC)
| 30
| 3450
| ++1 AC (adds your armor base AT again)
| (++30 AC)
|
31
| 3600
| ++1 AC (adds your armor base AT again)
| (++31 AC)
| 32
| 3750
| ++1 AC (adds your armor base AT again)
| (++32 AC)
| 33
| 3900
| ++1 AC (adds your armor base AT again)
| (++33 AC)
|
34
| 4050
| ++1 AC (adds your armor base AT again)
| (++34 AC)
| 35
| 4200
| ++1 AC (adds your armor base AT again)
| (++35 AC)
| 36
| 4350
| ++1 AC (adds your armor base AT again)
| (++36 AC)
|
|
Alternate Effect
| Alt Total
|
x1.1 AC (shift from 10)
| (x1.1)
| x1.1 AC (shift from 10)
| (x1.2)
| x1.1 AC (shift from 10)
| (x1.3)
|
x1.1 AC (shift from 10)
| (x1.4)
| x1.1 AC (shift from 10)
| (x1.5)
| x1.1 AC (shift from 10)
| (x1.6)
|
x1.1 AC (shift from 10)
| (x1.7)
| x1.1 AC (shift from 10)
| (x1.8)
| x1.1 AC (shift from 10)
| (x1.9)
|
x1.1 AC (shift from 10)
| (x2)
| x1.1 AC (shift from 10)
| (x2.1)
| x1.1 AC (shift from 10)
| (x2.2)
|
x1.1 AC (shift from 10)
| (x2.3)
| x1.1 AC (shift from 10)
| (x2.4)
| x1.1 AC (shift from 10)
| (x2.5)
|
x1.1 AC (shift from 10)
| (x2.6)
| x1.1 AC (shift from 10)
| (x2.7)
| x1.1 AC (shift from 10)
| (x2.8)
|
x1.1 AC (shift from 10)
| (x2.9)
| x1.1 AC (shift from 10)
| (x3)
| x1.1 AC (shift from 10)
| (x3.1)
|
x1.1 AC (shift from 10)
| (x3.2)
| x1.1 AC (shift from 10)
| (x3.3)
| x1.1 AC (shift from 10)
| (x3.4)
|
x1.1 AC (shift from 10)
| (x3.5)
| x1.1 AC (shift from 10)
| (x3.6)
| x1.1 AC (shift from 10)
| (x3.7)
|
x1.1 AC (shift from 10)
| (x3.8)
| x1.1 AC (shift from 10)
| (x3.9)
| x1.1 AC (shift from 10)
| (x4)
|
x1.1 AC (shift from 10)
| (x4.1)
| x1.1 AC (shift from 10)
| (x4.2)
| x1.1 AC (shift from 10)
| (x4.3)
|
x1.1 AC (shift from 10)
| (x4.4)
| x1.1 AC (shift from 10)
| (x4.5)
| x1.1 AC (shift from 10)
| (x4.6)
|
|
[PC10] Mini-Classes Group
True Damage
Level
| KXP
| Effect
| Total
|
1
| 1.5
| ++1 damage (this adds +1 base die of damage)
| (++1 dmg)
| 2
| 3
| ++1 damage (this adds +1 base die of damage)
| (++2 dmg)
| 3
| 6
| ++1 damage (this adds +1 base die of damage)
| (++3 dmg)
|
4
| 12
| ++1 damage (this adds +1 base die of damage)
| (++4 dmg)
| 5
| 24
| ++1 damage (this adds +1 base die of damage)
| (++5 dmg)
| 6
| 48
| ++1 damage (this adds +1 base die of damage)
| (++6 dmg)
|
7
| 96
| ++1 damage (this adds +1 base die of damage)
| (++7 dmg)
| 8
| 192
| ++1 damage (this adds +1 base die of damage)
| (++8 dmg)
| 9
| 300
| ++1 damage (this adds +1 base die of damage)
| (++9 dmg)
|
10
| 450
| ++1 damage (this adds +1 base die of damage)
| (++10 dmg)
| 11
| 600
| ++1 damage (this adds +1 base die of damage)
| (++11 dmg)
| 12
| 750
| ++1 damage (this adds +1 base die of damage)
| (++12 dmg)
|
13
| 900
| ++1 damage (this adds +1 base die of damage)
| (++13 dmg)
| 14
| 1050
| ++1 damage (this adds +1 base die of damage)
| (++14 dmg)
| 15
| 1200
| ++1 damage (this adds +1 base die of damage)
| (++15 dmg)
|
16
| 1350
| ++1 damage (this adds +1 base die of damage)
| (++16 dmg)
| 17
| 1500
| ++1 damage (this adds +1 base die of damage)
| (++17 dmg)
| 18
| 1650
| ++1 damage (this adds +1 base die of damage)
| (++18 dmg)
|
19
| 1800
| ++1 damage (this adds +1 base die of damage)
| (++19 dmg)
| 20
| 1950
| ++1 damage (this adds +1 base die of damage)
| (++20 dmg)
| 21
| 2100
| ++1 damage (this adds +1 base die of damage)
| (++21 dmg)
|
22
| 2250
| ++1 damage (this adds +1 base die of damage)
| (++22 dmg)
| 23
| 2400
| ++1 damage (this adds +1 base die of damage)
| (++23 dmg)
| 24
| 2550
| ++1 damage (this adds +1 base die of damage)
| (++24 dmg)
|
25
| 2700
| ++1 damage (this adds +1 base die of damage)
| (++25 dmg)
| 26
| 2850
| ++1 damage (this adds +1 base die of damage)
| (++26 dmg)
| 27
| 3000
| ++1 damage (this adds +1 base die of damage)
| (++27 dmg)
|
28
| 3150
| ++1 damage (this adds +1 base die of damage)
| (++28 dmg)
| 29
| 3300
| ++1 damage (this adds +1 base die of damage)
| (++29 dmg)
| 30
| 3450
| ++1 damage (this adds +1 base die of damage)
| (++30 dmg)
|
31
| 3600
| ++1 damage (this adds +1 base die of damage)
| (++31 dmg)
| 32
| 3750
| ++1 damage (this adds +1 base die of damage)
| (++32 dmg)
| 33
| 3900
| ++1 damage (this adds +1 base die of damage)
| (++33 dmg)
|
34
| 4050
| ++1 damage (this adds +1 base die of damage)
| (++34 dmg)
| 35
| 4200
| ++1 damage (this adds +1 base die of damage)
| (++35 dmg)
| 36
| 4350
| ++1 damage (this adds +1 base die of damage)
| (++36 dmg)
|
|
Alternate Effect
| Alt Total
|
x1.1 damage
| (x1.1)
| x1.1 damage
| (x1.2)
| x1.1 damage
| (x1.3)
|
x1.1 damage
| (x1.4)
| x1.1 damage
| (x1.5)
| x1.1 damage
| (x1.6)
|
x1.1 damage
| (x1.7)
| x1.1 damage
| (x1.8)
| x1.1 damage
| (x1.9)
|
x1.1 damage
| (x2)
| x1.1 damage
| (x2.1)
| x1.1 damage
| (x2.2)
|
x1.1 damage
| (x2.3)
| x1.1 damage
| (x2.4)
| x1.1 damage
| (x2.5)
|
x1.1 damage
| (x2.6)
| x1.1 damage
| (x2.7)
| x1.1 damage
| (x2.8)
|
x1.1 damage
| (x2.9)
| x1.1 damage
| (x3)
| x1.1 damage
| (x3.1)
|
x1.1 damage
| (x3.2)
| x1.1 damage
| (x3.3)
| x1.1 damage
| (x3.4)
|
x1.1 damage
| (x3.5)
| x1.1 damage
| (x3.6)
| x1.1 damage
| (x3.7)
|
x1.1 damage
| (x3.8)
| x1.1 damage
| (x3.9)
| x1.1 damage
| (x4)
|
x1.1 damage
| (x4.1)
| x1.1 damage
| (x4.2)
| x1.1 damage
| (x4.3)
|
x1.1 damage
| (x4.4)
| x1.1 damage
| (x4.5)
| x1.1 damage
| (x4.6)
|
|
[PC10] Mini-Classes Group
True Saves
Level
| KXP
| Effect
| Total
|
1
| 2
| ++1 saves
| (++1 saves)
| 2
| 4
| ++1 saves
| (++2 saves)
| 3
| 8
| ++1 saves
| (++3 saves)
|
4
| 16
| ++1 saves
| (++4 saves)
| 5
| 32
| ++1 saves
| (++5 saves)
| 6
| 64
| ++1 saves
| (++6 saves)
|
7
| 128
| ++1 saves
| (++7 saves)
| 8
| 256
| ++1 saves
| (++8 saves)
| 9
| 400
| ++1 saves
| (++9 saves)
|
10
| 600
| ++1 saves
| (++10 saves)
| 11
| 800
| ++1 saves
| (++11 saves)
| 12
| 1000
| ++1 saves
| (++12 saves)
|
13
| 1200
| ++1 saves
| (++13 saves)
| 14
| 1400
| ++1 saves
| (++14 saves)
| 15
| 1600
| ++1 saves
| (++15 saves)
|
16
| 1800
| ++1 saves
| (++16 saves)
| 17
| 2000
| ++1 saves
| (++17 saves)
| 18
| 2200
| ++1 saves
| (++18 saves)
|
19
| 2400
| ++1 saves
| (++19 saves)
| 20
| 2600
| ++1 saves
| (++20 saves)
| 21
| 2800
| ++1 saves
| (++21 saves)
|
22
| 3000
| ++1 saves
| (++22 saves)
| 23
| 3200
| ++1 saves
| (++23 saves)
| 24
| 3400
| ++1 saves
| (++24 saves)
|
25
| 3600
| ++1 saves
| (++25 saves)
| 26
| 3800
| ++1 saves
| (++26 saves)
| 27
| 4000
| ++1 saves
| (++27 saves)
|
28
| 4200
| ++1 saves
| (++28 saves)
| 29
| 4400
| ++1 saves
| (++29 saves)
| 30
| 4600
| ++1 saves
| (++30 saves)
|
31
| 4800
| ++1 saves
| (++31 saves)
| 32
| 5000
| ++1 saves
| (++32 saves)
| 33
| 5200
| ++1 saves
| (++33 saves)
|
34
| 5400
| ++1 saves
| (++34 saves)
| 35
| 5600
| ++1 saves
| (++35 saves)
| 36
| 5800
| ++1 saves
| (++36 saves)
|
|
Alternate Effect
| Alt Total
|
x1.1 saves bonus
| (x1.1)
| x1.1 saves bonus
| (x1.2)
| x1.1 saves bonus
| (x1.3)
|
x1.1 saves bonus
| (x1.4)
| x1.1 saves bonus
| (x1.5)
| x1.1 saves bonus
| (x1.6)
|
x1.1 saves bonus
| (x1.7)
| x1.1 saves bonus
| (x1.8)
| x1.1 saves bonus
| (x1.9)
|
x1.1 saves bonus
| (x2)
| x1.1 saves bonus
| (x2.1)
| x1.1 saves bonus
| (x2.2)
|
x1.1 saves bonus
| (x2.3)
| x1.1 saves bonus
| (x2.4)
| x1.1 saves bonus
| (x2.5)
|
x1.1 saves bonus
| (x2.6)
| x1.1 saves bonus
| (x2.7)
| x1.1 saves bonus
| (x2.8)
|
x1.1 saves bonus
| (x2.9)
| x1.1 saves bonus
| (x3)
| x1.1 saves bonus
| (x3.1)
|
x1.1 saves bonus
| (x3.2)
| x1.1 saves bonus
| (x3.3)
| x1.1 saves bonus
| (x3.4)
|
x1.1 saves bonus
| (x3.5)
| x1.1 saves bonus
| (x3.6)
| x1.1 saves bonus
| (x3.7)
|
x1.1 saves bonus
| (x3.8)
| x1.1 saves bonus
| (x3.9)
| x1.1 saves bonus
| (x4)
|
x1.1 saves bonus
| (x4.1)
| x1.1 saves bonus
| (x4.2)
| x1.1 saves bonus
| (x4.3)
|
x1.1 saves bonus
| (x4.4)
| x1.1 saves bonus
| (x4.5)
| x1.1 saves bonus
| (x4.6)
|
|
| The alternate version multiplies your total save bonus by 1.1 per level. It does not affect the d20 roll. It affects each save category separately.
| Example: You have a total PPD save bonus of +10 and have a 8th level True Saves Mini-Class. Your PPD save bonus is +18 (10*1.8).
|
|
[PC10] Mini-Classes Group
True To Hit
Level
| KXP
| Effect
| Total
|
1
| 2
| ++1 to hit
| (++1 to hit)
| 2
| 4
| ++1 to hit
| (++2 to hit)
| 3
| 8
| ++1 to hit
| (++3 to hit)
|
4
| 16
| ++1 to hit
| (++4 to hit)
| 5
| 32
| ++1 to hit
| (++5 to hit)
| 6
| 64
| ++1 to hit
| (++6 to hit)
|
7
| 128
| ++1 to hit
| (++7 to hit)
| 8
| 256
| ++1 to hit
| (++8 to hit)
| 9
| 400
| ++1 to hit
| (++9 to hit)
|
10
| 600
| ++1 to hit
| (++10 to hit)
| 11
| 800
| ++1 to hit
| (++11 to hit)
| 12
| 1000
| ++1 to hit
| (++12 to hit)
|
13
| 1200
| ++1 to hit
| (++13 to hit)
| 14
| 1400
| ++1 to hit
| (++14 to hit)
| 15
| 1600
| ++1 to hit
| (++15 to hit)
|
16
| 1800
| ++1 to hit
| (++16 to hit)
| 17
| 2000
| ++1 to hit
| (++17 to hit)
| 18
| 2200
| ++1 to hit
| (++18 to hit)
|
19
| 2400
| ++1 to hit
| (++19 to hit)
| 20
| 2600
| ++1 to hit
| (++20 to hit)
| 21
| 2800
| ++1 to hit
| (++21 to hit)
|
22
| 3000
| ++1 to hit
| (++22 to hit)
| 23
| 3200
| ++1 to hit
| (++23 to hit)
| 24
| 3400
| ++1 to hit
| (++24 to hit)
|
25
| 3600
| ++1 to hit
| (++25 to hit)
| 26
| 3800
| ++1 to hit
| (++26 to hit)
| 27
| 4000
| ++1 to hit
| (++27 to hit)
|
28
| 4200
| ++1 to hit
| (++28 to hit)
| 29
| 4400
| ++1 to hit
| (++29 to hit)
| 30
| 4600
| ++1 to hit
| (++30 to hit)
|
31
| 4800
| ++1 to hit
| (++31 to hit)
| 32
| 5000
| ++1 to hit
| (++32 to hit)
| 33
| 5200
| ++1 to hit
| (++33 to hit)
|
34
| 5400
| ++1 to hit
| (++34 to hit)
| 35
| 5600
| ++1 to hit
| (++35 to hit)
| 36
| 5800
| ++1 to hit
| (++36 to hit)
|
|
Alternate Effect
| Alt Total
|
x1.1 to hit bonus
| (x1.1)
| x1.1 to hit bonus
| (x1.2)
| x1.1 to hit bonus
| (x1.3)
|
x1.1 to hit bonus
| (x1.4)
| x1.1 to hit bonus
| (x1.5)
| x1.1 to hit bonus
| (x1.6)
|
x1.1 to hit bonus
| (x1.7)
| x1.1 to hit bonus
| (x1.8)
| x1.1 to hit bonus
| (x1.9)
|
x1.1 to hit bonus
| (x2)
| x1.1 to hit bonus
| (x2.1)
| x1.1 to hit bonus
| (x2.2)
|
x1.1 to hit bonus
| (x2.3)
| x1.1 to hit bonus
| (x2.4)
| x1.1 to hit bonus
| (x2.5)
|
x1.1 to hit bonus
| (x2.6)
| x1.1 to hit bonus
| (x2.7)
| x1.1 to hit bonus
| (x2.8)
|
x1.1 to hit bonus
| (x2.9)
| x1.1 to hit bonus
| (x3)
| x1.1 to hit bonus
| (x3.1)
|
x1.1 to hit bonus
| (x3.2)
| x1.1 to hit bonus
| (x3.3)
| x1.1 to hit bonus
| (x3.4)
|
x1.1 to hit bonus
| (x3.5)
| x1.1 to hit bonus
| (x3.6)
| x1.1 to hit bonus
| (x3.7)
|
x1.1 to hit bonus
| (x3.8)
| x1.1 to hit bonus
| (x3.9)
| x1.1 to hit bonus
| (x4)
|
x1.1 to hit bonus
| (x4.1)
| x1.1 to hit bonus
| (x4.2)
| x1.1 to hit bonus
| (x4.3)
|
x1.1 to hit bonus
| (x4.4)
| x1.1 to hit bonus
| (x4.5)
| x1.1 to hit bonus
| (x4.6)
|
|
| The alternate version multiplies your total to hit bonus by 1.1 per level. It does not affect the d20 roll.
| Example: You have a total to hit bonus of +40 and have a 5th level True To Hit Mini-Class. Your to hit bonus is +60 (40*1.5).
|
|
[PC10] Mini-Classes Group
True To Hit/Save Penalty
Level
| KXP
| Effect
| Total
|
1
| 20
| Everyone has --1 TH vs. you
| (1)
| 2
| 40
| Everyone has --1 TH vs. you
| (2)
| 3
| 80
| Everyone has --1 TH vs. you
| (3)
|
4
| 160
| Everyone has --1 TH vs. you
| (4)
| 5
| 320
| Everyone has --1 TH vs. you
| (5)
| 6
| 640
| Everyone has --1 TH vs. you
| (6)
|
7
| 1000
| Everyone has --1 TH vs. you
| (7)
| 8
| 1500
| Everyone has --1 TH vs. you
| (8)
| 9
| 2000
| Everyone has --1 TH vs. you
| (9)
|
10
| 2500
| Everyone has --1 TH vs. you
| (10)
| 11
| 3000
| Everyone has --1 TH vs. you
| (11)
| 12
| 3500
| Everyone has --1 TH vs. you
| (12)
|
13
| 4000
| Everyone has --1 TH vs. you
| (13)
| 14
| 4500
| Everyone has --1 TH vs. you
| (14)
| 15
| 5000
| Everyone has --1 TH vs. you
| (15)
|
16
| 5500
| Everyone has --1 TH vs. you
| (16)
| 17
| 6000
| Everyone has --1 TH vs. you
| (17)
| 18
| 6500
| Everyone has --1 TH vs. you
| (18)
|
19
| 7000
| Everyone has --1 TH vs. you
| (19)
| 20
| 7500
| Everyone has --1 TH vs. you
| (20)
| 21
| 8000
| Everyone has --1 TH vs. you
| (21)
|
22
| 8500
| Everyone has --1 TH vs. you
| (22)
| 23
| 9000
| Everyone has --1 TH vs. you
| (23)
| 24
| 9500
| Everyone has --1 TH vs. you
| (24)
|
25
| 10000
| Everyone has --1 TH vs. you
| (25)
| 26
| 10500
| Everyone has --1 TH vs. you
| (26)
| 27
| 11000
| Everyone has --1 TH vs. you
| (27)
|
28
| 11500
| Everyone has --1 TH vs. you
| (28)
| 29
| 12000
| Everyone has --1 TH vs. you
| (29)
| 30
| 12500
| Everyone has --1 TH vs. you
| (30)
|
31
| 13000
| Everyone has --1 TH vs. you
| (31)
| 32
| 13500
| Everyone has --1 TH vs. you
| (32)
| 33
| 14000
| Everyone has --1 TH vs. you
| (33)
|
34
| 14500
| Everyone has --1 TH vs. you
| (34)
| 35
| 15000
| Everyone has --1 TH vs. you
| (35)
| 36
| 15500
| Everyone has --1 TH vs. you
| (36)
|
|
Alternate Effect
| Alt Total
|
Everyone has --1 saves vs. your effects
| (1)
| Everyone has --1 saves vs. your effects
| (2)
| Everyone has --1 saves vs. your effects
| (3)
|
Everyone has --1 saves vs. your effects
| (4)
| Everyone has --1 saves vs. your effects
| (5)
| Everyone has --1 saves vs. your effects
| (6)
|
Everyone has --1 saves vs. your effects
| (7)
| Everyone has --1 saves vs. your effects
| (8)
| Everyone has --1 saves vs. your effects
| (9)
|
Everyone has --1 saves vs. your effects
| (10)
| Everyone has --1 saves vs. your effects
| (11)
| Everyone has --1 saves vs. your effects
| (12)
|
Everyone has --1 saves vs. your effects
| (13)
| Everyone has --1 saves vs. your effects
| (14)
| Everyone has --1 saves vs. your effects
| (15)
|
Everyone has --1 saves vs. your effects
| (16)
| Everyone has --1 saves vs. your effects
| (17)
| Everyone has --1 saves vs. your effects
| (18)
|
Everyone has --1 saves vs. your effects
| (19)
| Everyone has --1 saves vs. your effects
| (20)
| Everyone has --1 saves vs. your effects
| (21)
|
Everyone has --1 saves vs. your effects
| (22)
| Everyone has --1 saves vs. your effects
| (23)
| Everyone has --1 saves vs. your effects
| (24)
|
Everyone has --1 saves vs. your effects
| (25)
| Everyone has --1 saves vs. your effects
| (26)
| Everyone has --1 saves vs. your effects
| (27)
|
Everyone has --1 saves vs. your effects
| (28)
| Everyone has --1 saves vs. your effects
| (29)
| Everyone has --1 saves vs. your effects
| (30)
|
Everyone has --1 saves vs. your effects
| (31)
| Everyone has --1 saves vs. your effects
| (32)
| Everyone has --1 saves vs. your effects
| (33)
|
Everyone has --1 saves vs. your effects
| (34)
| Everyone has --1 saves vs. your effects
| (35)
| Everyone has --1 saves vs. your effects
| (36)
|
|
| --1 TH or --1 saves means to shift the natural die roll by 1. This means a 20 is no longer an automatic success, and automatic failures occur more often.
|
|
[PC10] Mini-Classes Group
True Turning/Omens
Level
| KXP
| Effect
| Total
|
1
| 0.75
| ++1 to d20 and +1d12 effect with Turning
| (1)
| 2
| 1.5
| ++1 to d20 and +1d12 effect with Turning
| (2)
| 3
| 3
| ++1 to d20 and +1d12 effect with Turning
| (3)
|
4
| 6
| ++1 to d20 and +1d12 effect with Turning
| (4)
| 5
| 12
| ++1 to d20 and +1d12 effect with Turning
| (5)
| 6
| 24
| ++1 to d20 and +1d12 effect with Turning
| (6)
|
7
| 48
| ++1 to d20 and +1d12 effect with Turning
| (7)
| 8
| 75
| ++1 to d20 and +1d12 effect with Turning
| (8)
| 9
| 112.5
| ++1 to d20 and +1d12 effect with Turning
| (9)
|
10
| 150
| ++1 to d20 and +1d12 effect with Turning
| (10)
| 11
| 187.5
| ++1 to d20 and +1d12 effect with Turning
| (11)
| 12
| 225
| ++1 to d20 and +1d12 effect with Turning
| (12)
|
13
| 262.5
| ++1 to d20 and +1d12 effect with Turning
| (13)
| 14
| 300
| ++1 to d20 and +1d12 effect with Turning
| (14)
| 15
| 337.5
| ++1 to d20 and +1d12 effect with Turning
| (15)
|
16
| 375
| ++1 to d20 and +1d12 effect with Turning
| (16)
| 17
| 412.5
| ++1 to d20 and +1d12 effect with Turning
| (17)
| 18
| 450
| ++1 to d20 and +1d12 effect with Turning
| (18)
|
19
| 487.5
| ++1 to d20 and +1d12 effect with Turning
| (19)
| 20
| 525
| ++1 to d20 and +1d12 effect with Turning
| (20)
| 21
| 562.5
| ++1 to d20 and +1d12 effect with Turning
| (21)
|
22
| 600
| ++1 to d20 and +1d12 effect with Turning
| (22)
| 23
| 637.5
| ++1 to d20 and +1d12 effect with Turning
| (23)
| 24
| 675
| ++1 to d20 and +1d12 effect with Turning
| (24)
|
25
| 712.5
| ++1 to d20 and +1d12 effect with Turning
| (25)
| 26
| 750
| ++1 to d20 and +1d12 effect with Turning
| (26)
| 27
| 787.5
| ++1 to d20 and +1d12 effect with Turning
| (27)
|
28
| 825
| ++1 to d20 and +1d12 effect with Turning
| (28)
| 29
| 862.5
| ++1 to d20 and +1d12 effect with Turning
| (29)
| 30
| 900
| ++1 to d20 and +1d12 effect with Turning
| (30)
|
31
| 937.5
| ++1 to d20 and +1d12 effect with Turning
| (31)
| 32
| 975
| ++1 to d20 and +1d12 effect with Turning
| (32)
| 33
| 1012.5
| ++1 to d20 and +1d12 effect with Turning
| (33)
|
34
| 1050
| ++1 to d20 and +1d12 effect with Turning
| (34)
| 35
| 1087.5
| ++1 to d20 and +1d12 effect with Turning
| (35)
| 36
| 1125
| ++1 to d20 and +1d12 effect with Turning
| (36)
|
|
Alternate Effect
| Alt Total
|
+1 LVL with Omens
| (1)
| +1 LVL with Omens
| (2)
| +1 LVL with Omens
| (3)
|
+1 LVL with Omens
| (4)
| +1 LVL with Omens
| (5)
| +1 LVL with Omens
| (6)
|
+1 LVL with Omens
| (7)
| +1 LVL with Omens
| (8)
| +1 LVL with Omens
| (9)
|
+1 LVL with Omens
| (10)
| +1 LVL with Omens
| (11)
| +1 LVL with Omens
| (12)
|
+1 LVL with Omens
| (13)
| +1 LVL with Omens
| (14)
| +1 LVL with Omens
| (15)
|
+1 LVL with Omens
| (16)
| +1 LVL with Omens
| (17)
| +1 LVL with Omens
| (18)
|
+1 LVL with Omens
| (19)
| +1 LVL with Omens
| (20)
| +1 LVL with Omens
| (21)
|
+1 LVL with Omens
| (22)
| +1 LVL with Omens
| (23)
| +1 LVL with Omens
| (24)
|
+1 LVL with Omens
| (25)
| +1 LVL with Omens
| (26)
| +1 LVL with Omens
| (27)
|
+1 LVL with Omens
| (28)
| +1 LVL with Omens
| (29)
| +1 LVL with Omens
| (30)
|
+1 LVL with Omens
| (31)
| +1 LVL with Omens
| (32)
| +1 LVL with Omens
| (33)
|
+1 LVL with Omens
| (34)
| +1 LVL with Omens
| (35)
| +1 LVL with Omens
| (36)
|
|
| The ++1 to the d20 is a natural shift. Each "-" beyond 20 on the Turn Undead Table is +1, so if "Lich" is the fourth dash down from 20 for you, you need a 24 to turn Liches.
| The +1d12 effect means to add another 1d12 to the number of undead turned per level. You can lose a 1d12 die to affect an extra group; distribute the dice among the groups (e.g. if you have 5d12 of turning, you can turn 1 group at 1d12, 2 groups at 2d12 [5-1=4 dice], or 3 groups at 1d12 [5-2=3 dice]).
|
|
[PC10] Mini-Classes Group
Turn Undead
Level
| KXP
| Effect
| Total
|
1
| 0.3
| Turn Undead at CL=1 (or +1 to existing CL)
| (+1)
| 2
| 0.6
| Turn Undead at CL=2 (or +1 to existing CL)
| (+2)
| 3
| 1.2
| Turn Undead at CL=3 (or +1 to existing CL)
| (+3)
|
4
| 2.4
| Turn Undead at CL=4 (or +1 to existing CL)
| (+4)
| 5
| 4.8
| Turn Undead at CL=5 (or +1 to existing CL)
| (+5)
| 6
| 9.6
| Turn Undead at CL=6 (or +1 to existing CL)
| (+6)
|
7
| 19.2
| Turn Undead at CL=7 (or +1 to existing CL)
| (+7)
| 8
| 38.4
| Turn Undead at CL=8 (or +1 to existing CL)
| (+8)
| 9
| 60
| Turn Undead at CL=9 (or +1 to existing CL)
| (+9)
|
10
| 90
| Turn Undead at CL=10 (or +1 to existing CL)
| (+10)
| 11
| 120
| Turn Undead at CL=11 (or +1 to existing CL)
| (+11)
| 12
| 150
| Turn Undead at CL=12 (or +1 to existing CL)
| (+12)
|
13
| 180
| Turn Undead at CL=13 (or +1 to existing CL)
| (+13)
| 14
| 210
| Turn Undead at CL=14 (or +1 to existing CL)
| (+14)
| 15
| 240
| Turn Undead at CL=15 (or +1 to existing CL)
| (+15)
|
16
| 270
| Turn Undead at CL=16 (or +1 to existing CL)
| (+16)
| 17
| 300
| Turn Undead at CL=17 (or +1 to existing CL)
| (+17)
| 18
| 330
| Turn Undead at CL=18 (or +1 to existing CL)
| (+18)
|
19
| 360
| Turn Undead at CL=19 (or +1 to existing CL)
| (+19)
| 20
| 390
| Turn Undead at CL=20 (or +1 to existing CL)
| (+20)
| 21
| 420
| Turn Undead at CL=21 (or +1 to existing CL)
| (+21)
|
22
| 450
| Turn Undead at CL=22 (or +1 to existing CL)
| (+22)
| 23
| 480
| Turn Undead at CL=23 (or +1 to existing CL)
| (+23)
| 24
| 510
| Turn Undead at CL=24 (or +1 to existing CL)
| (+24)
|
25
| 540
| Turn Undead at CL=25 (or +1 to existing CL)
| (+25)
| 26
| 570
| Turn Undead at CL=26 (or +1 to existing CL)
| (+26)
| 27
| 600
| Turn Undead at CL=27 (or +1 to existing CL)
| (+27)
|
28
| 630
| Turn Undead at CL=28 (or +1 to existing CL)
| (+28)
| 29
| 660
| Turn Undead at CL=29 (or +1 to existing CL)
| (+29)
| 30
| 690
| Turn Undead at CL=30 (or +1 to existing CL)
| (+30)
|
31
| 720
| Turn Undead at CL=31 (or +1 to existing CL)
| (+31)
| 32
| 750
| Turn Undead at CL=32 (or +1 to existing CL)
| (+32)
| 33
| 780
| Turn Undead at CL=33 (or +1 to existing CL)
| (+33)
|
34
| 810
| Turn Undead at CL=34 (or +1 to existing CL)
| (+34)
| 35
| 840
| Turn Undead at CL=35 (or +1 to existing CL)
| (+35)
| 36
| 870
| Turn Undead at CL=36 (or +1 to existing CL)
| (+36)
|
|
Alternate Effect
| Alt Total
|
+1 to d20 & d12 rolls for Turn Undead
| (+1)
| +1 to d20 & d12 rolls for Turn Undead
| (+2)
| +1 to d20 & d12 rolls for Turn Undead
| (+3)
|
+1 to d20 & d12 rolls for Turn Undead
| (+4)
| +1 to d20 & d12 rolls for Turn Undead
| (+5)
| +1 to d20 & d12 rolls for Turn Undead
| (+6)
|
+1 to d20 & d12 rolls for Turn Undead
| (+7)
| +1 to d20 & d12 rolls for Turn Undead
| (+8)
| +1 to d20 & d12 rolls for Turn Undead
| (+9)
|
+1 to d20 & d12 rolls for Turn Undead
| (+10)
| +1 to d20 & d12 rolls for Turn Undead
| (+11)
| +1 to d20 & d12 rolls for Turn Undead
| (+12)
|
+1 to d20 & d12 rolls for Turn Undead
| (+13)
| +1 to d20 & d12 rolls for Turn Undead
| (+14)
| +1 to d20 & d12 rolls for Turn Undead
| (+15)
|
+1 to d20 & d12 rolls for Turn Undead
| (+16)
| +1 to d20 & d12 rolls for Turn Undead
| (+17)
| +1 to d20 & d12 rolls for Turn Undead
| (+18)
|
+1 to d20 & d12 rolls for Turn Undead
| (+19)
| +1 to d20 & d12 rolls for Turn Undead
| (+20)
| +1 to d20 & d12 rolls for Turn Undead
| (+21)
|
+1 to d20 & d12 rolls for Turn Undead
| (+22)
| +1 to d20 & d12 rolls for Turn Undead
| (+23)
| +1 to d20 & d12 rolls for Turn Undead
| (+24)
|
+1 to d20 & d12 rolls for Turn Undead
| (+25)
| +1 to d20 & d12 rolls for Turn Undead
| (+26)
| +1 to d20 & d12 rolls for Turn Undead
| (+27)
|
+1 to d20 & d12 rolls for Turn Undead
| (+28)
| +1 to d20 & d12 rolls for Turn Undead
| (+29)
| +1 to d20 & d12 rolls for Turn Undead
| (+30)
|
+1 to d20 & d12 rolls for Turn Undead
| (+31)
| +1 to d20 & d12 rolls for Turn Undead
| (+32)
| +1 to d20 & d12 rolls for Turn Undead
| (+33)
|
+1 to d20 & d12 rolls for Turn Undead
| (+34)
| +1 to d20 & d12 rolls for Turn Undead
| (+35)
| +1 to d20 & d12 rolls for Turn Undead
| (+36)
|
|
[PC10] Mini-Classes Group
Warrior Picks
Level
| KXP
|
1
| 2
| 2
| 4
| 3
| 8
|
4
| 16
| 5
| 32
| 6
| 64
|
7
| 128
| 8
| 256
| 9
| 400
|
10
| 500
| 11
| 600
| 12
| 700
|
13
| 800
| 14
| 900
| 15
| 1000
|
16
| 1100
| 17
| 1200
| 18
| 1300
|
19
| 1400
| 20
| 1500
| 21
| 1600
|
22
| 1700
| 23
| 1800
| 24
| 1900
|
25
| 2000
| 26
| 2100
| 27
| 2200
|
28
| 2300
| 29
| 2400
| 30
| 2500
|
31
| 2600
| 32
| 2700
| 33
| 2800
|
34
| 2900
| 35
| 3000
| 36
| 3100
|
|
Gets one pick per level:
| # picks
| Ability
|
1
| #Attacks = level if creatures being fought are less than LVL HD
| 1
| +1 to # of attacks with all attack forms (weapon, natural, etc.)
| 1
| +LVL damage
|
1
| +LVL TH or dmg vs. a creature type
| 1
| +LVL*3" bonus to movement rate
| 1
| Add d+LVL to the damage dice with one weapon type
|
1
| Backstab = x(LVL+2)/2
| 1
| Exceptional stat bonus
| 1
| Leave no footprints, actually 1 inch above ground when walking, immune pits/slides/etc.
|
1
| LVL slots each in Direction Sense, Tracking, Survival
| 1
| Nonmagical weapons and armor are at half monetary cost for you
| 1
| Specialization, Weapon
|
1
| Warrior # Attacks
| 1
| x2 Str bonus instead of x3/2 when wielding weapon 2-handed
| 2
| +LVL to hit
|
2
| +LVL weapon proficiencies
| 2
| +LVL*100 item XP in Weapon flags per day
| 2
| Aura of Protection (as per Paladin)
|
2
| Bind wounds is LVL hp (can’t bind an already bound wound)
| 2
| Can affect creatures that require a +LVL-1 weapon to hit
| 2
| Considered 1 size larger for what size weapons you can wield
|
2
| Get +LVL melee TH & dmg vs. a target for every other person also meleeing that target
| 2
| Lay on Hands (as Paladin or Monk)
| 2
| Magical weapons and armor (including individual flags) are at half cost for you
|
2
| Subtract 1 from what you need to roll to autohit target
| 2
| Weapon Specialization, #Att as Barbarian
| 3
| Barbarian1 Constitution bonus
|
3
| Barbarian1 Dexterity bonus
| 3
| True Point Blank as per Arch-Archer
| 4
| +1 Feat per level
|
4
| Barbarian1 Strength bonus
| 5
| +1 Henchmen or Mount slot
| 5
| Species Enemy every level as per Strider
|
5
| Swashbuckler #Att =(LVL+2)/2 melee only
| 6
| Extra-Bar stat bonus
|
|
[PC10] Mini-Classes Group
Warrior/Rogue Spell Progression
Level
| KXP
| Normal Effect
| War/Rog 123 456
|
1
| 0.8
| CL=(1 or HNCL); know 1 school
| 1-- ---
| 2
| 1.6
| CL=(2 or HNCL); know 2 schools
| 2-- ---
| 3
| 3.2
| CL=(3 or HNCL); know 3 schools
| 21- ---
|
4
| 6.4
| CL=(4 or HNCL); know 4 schools
| 32- ---
| 5
| 12.8
| CL=(5 or HNCL); know 5 schools
| 421 ---
| 6
| 25.6
| CL=(6 or HNCL); know 6 schools
| 422 ---
|
7
| 51.2
| CL=(7 or HNCL); know 7 schools
| 432 1--
| 8
| 102.4
| CL=(8 or HNCL); know 8 schools
| 433 2--
| 9
| 160
| CL=(9 or HNCL); know 9 schools
| 433 21-
|
10
| 240
| CL=(10 or HNCL); know 10 schools
| 443 22-
| 11
| 320
| CL=(11 or HNCL); know 11 schools
| 444 33-
| 12
| 400
| CL=(12 or HNCL); know 12 schools
| 444 441
|
13
| 480
| CL=(13 or HNCL); know 13 schools
| 555 442
| 14
| 560
| CL=(14 or HNCL); know 14 schools
| 555 443
| 15
| 640
| CL=(15 or HNCL); know 15 schools
| 555 544
|
16
| 720
| CL=(16 or HNCL); know 16 schools
| 555 555
| 17
| 800
| CL=(17 or HNCL); know 17 schools
| 665 555
| 18
| 880
| CL=(18 or HNCL); know 18 schools
| 666 655
|
19
| 960
| CL=(19 or HNCL); know 19 schools
| 666 666
| 20
| 1040
| CL=(20 or HNCL); know 20 schools
| 776 666
| 21
| 1120
| CL=(21 or HNCL); know 21 schools
| 777 766
|
22
| 1200
| CL=(22 or HNCL); know 22 schools
| 777 777
| 23
| 1280
| CL=(23 or HNCL); know 23 schools
| 887 777
| 24
| 1360
| CL=(24 or HNCL); know 24 schools
| 888 877
|
25
| 1440
| CL=(25 or HNCL); know 25 schools
| 888 888
| 26
| 1520
| CL=(26 or HNCL); know 26 schools
| 998 888
| 27
| 1600
| CL=(27 or HNCL); know 27 schools
| 999 988
|
28
| 1680
| CL=(28 or HNCL); know 28 schools
| 999 999
| 29
| 1760
| CL=(29 or HNCL); know 29 schools
| AA9 999
| 30
| 1840
| CL=(30 or HNCL); know 30 schools
| AAA A99
|
31
| 1920
| CL=(31 or HNCL); know 31 schools
| AAA AAA
| 32
| 2000
| CL=(32 or HNCL); know 32 schools
| BBA AAA
| 33
| 2080
| CL=(33 or HNCL); know 33 schools
| BBB BAA
|
34
| 2160
| CL=(34 or HNCL); know 34 schools
| BBB BBB
| 35
| 2240
| CL=(35 or HNCL); know 35 schools
| CCB BBB
| 36
| 2320
| CL=(36 or HNCL); know 36 schools
| CCC CBB
|
|
Alternate 123 456 7
|
1-- --- -
| -1- --- -
| -2- --- -
|
1-1 --- -
| 2-2 --- -
| 21- 1-- -
|
22- 2-- -
| 221 -1- -
| 322 -2- -
|
322 1-1 -
| 332 2-2 -
| 332 21- 1
|
333 22- 2
| 433 321 2
| 443 332 2
|
444 333 3
| 444 433 3
| 444 443 3
|
444 444 3
| 444 444 4
| 544 444 4
|
554 444 4
| 555 444 4
| 555 544 4
|
555 554 4
| 555 555 4
| 555 555 5
|
655 555 5
| 665 555 5
| 666 555 5
|
666 655 5
| 666 665 5
| 666 666 5
|
666 666 6
| 766 666 6
| 776 666 6
|
|
This class can cast both Warrior and Rogue spells. You pick one school per level.
|
|
[PC10] Mini-Classes Group
Weapon Specialization
Level
| KXP
| Normal Effect
| Total
|
1
| 1.5
| Weapon Spec, +3 half plusses
| (+3)
| 2
| 3
| Weapon Spec, +3 half plusses
| (+6)
| 3
| 6
| Weapon Spec, +3 half plusses
| (+9)
|
4
| 12
| Weapon Spec, +3 half plusses
| (+12)
| 5
| 24
| Weapon Spec, +3 half plusses
| (+15)
| 6
| 48
| Weapon Spec, +3 half plusses
| (+18)
|
7
| 96
| Weapon Spec, +3 half plusses
| (+21)
| 8
| 192
| Weapon Spec, +3 half plusses
| (+24)
| 9
| 300
| Weapon Spec, +3 half plusses
| (+27)
|
10
| 450
| Weapon Spec, +3 half plusses
| (+30)
| 11
| 600
| Weapon Spec, +3 half plusses
| (+33)
| 12
| 750
| Weapon Spec, +3 half plusses
| (+36)
|
13
| 900
| Weapon Spec, +3 half plusses
| (+39)
| 14
| 1050
| Weapon Spec, +3 half plusses
| (+42)
| 15
| 1200
| Weapon Spec, +3 half plusses
| (+45)
|
16
| 1350
| Weapon Spec, +3 half plusses
| (+48)
| 17
| 1500
| Weapon Spec, +3 half plusses
| (+51)
| 18
| 1650
| Weapon Spec, +3 half plusses
| (+54)
|
19
| 1800
| Weapon Spec, +3 half plusses
| (+57)
| 20
| 1950
| Weapon Spec, +3 half plusses
| (+60)
| 21
| 2100
| Weapon Spec, +3 half plusses
| (+63)
|
22
| 2250
| Weapon Spec, +3 half plusses
| (+66)
| 23
| 2400
| Weapon Spec, +3 half plusses
| (+69)
| 24
| 2550
| Weapon Spec, +3 half plusses
| (+72)
|
25
| 2700
| Weapon Spec, +3 half plusses
| (+75)
| 26
| 2850
| Weapon Spec, +3 half plusses
| (+78)
| 27
| 3000
| Weapon Spec, +3 half plusses
| (+81)
|
28
| 3150
| Weapon Spec, +3 half plusses
| (+84)
| 29
| 3300
| Weapon Spec, +3 half plusses
| (+87)
| 30
| 3450
| Weapon Spec, +3 half plusses
| (+90)
|
31
| 3600
| Weapon Spec, +3 half plusses
| (+93)
| 32
| 3750
| Weapon Spec, +3 half plusses
| (+96)
| 33
| 3900
| Weapon Spec, +3 half plusses
| (+99)
|
34
| 4050
| Weapon Spec, +3 half plusses
| (+102)
| 35
| 4200
| Weapon Spec, +3 half plusses
| (+105)
| 36
| 4350
| Weapon Spec, +3 half plusses
| (+108)
|
|
Alternate Effect
|
#Att w/ Wpn Spec is 3/2
| #Att w/ Wpn Spec is 3/2
| #Att w/ Wpn Spec is 3/2
|
#Att w/ Wpn Spec is 3/2
| #Att w/ Wpn Spec is 2/1
| #Att w/ Wpn Spec is 2/1
|
#Att w/ Wpn Spec is 2/1
| #Att w/ Wpn Spec is 2/1
| #Att w/ Wpn Spec is 5/2
|
#Att w/ Wpn Spec is 5/2
| #Att w/ Wpn Spec is 5/2
| #Att w/ Wpn Spec is 5/2
|
#Att w/ Wpn Spec is 3/1
| #Att w/ Wpn Spec is 3/1
| #Att w/ Wpn Spec is 3/1
|
#Att w/ Wpn Spec is 3/1
| #Att w/ Wpn Spec is 7/2
| #Att w/ Wpn Spec is 7/2
|
#Att w/ Wpn Spec is 7/2
| #Att w/ Wpn Spec is 7/2
| #Att w/ Wpn Spec is 4/1
|
#Att w/ Wpn Spec is 4/1
| #Att w/ Wpn Spec is 4/1
| #Att w/ Wpn Spec is 4/1
|
#Att w/ Wpn Spec is 9/2
| #Att w/ Wpn Spec is 9/2
| #Att w/ Wpn Spec is 9/2
|
#Att w/ Wpn Spec is 9/2
| #Att w/ Wpn Spec is 5/1
| #Att w/ Wpn Spec is 5/1
|
#Att w/ Wpn Spec is 5/1
| #Att w/ Wpn Spec is 5/1
| #Att w/ Wpn Spec is 11/2
|
#Att w/ Wpn Spec is 11/2
| #Att w/ Wpn Spec is 11/2
| #Att w/ Wpn Spec is 11/2
|
|
| The Normal version gives #Att for specialization using Non-War column.
| Alternate version:
| Bow number of attacks is (amount given)+1/2
| Dagger number of attacks is (amount given)*2
| Dart number of attacks is (amount given)*2+1
| Small Shuriken number of attacks is (amount given)*2+2
|
|
[PC10] Mini-Classes Group
Wear Locations / Limbs
Level
| KXP
| Normal Effect
| Total
|
1
| 3
| +1 wear location
| (+1)
| 2
| 6
| +1 wear location
| (+2)
| 3
| 12
| +1 wear location
| (+3)
|
4
| 24
| +1 wear location
| (+4)
| 5
| 48
| +1 wear location
| (+5)
| 6
| 96
| +1 wear location
| (+6)
|
7
| 192
| +1 wear location
| (+7)
| 8
| 384
| +1 wear location
| (+8)
| 9
| 600
| +1 wear location
| (+9)
|
10
| 900
| +1 wear location
| (+10)
| 11
| 1200
| +1 wear location
| (+11)
| 12
| 1500
| +1 wear location
| (+12)
|
13
| 1800
| +1 wear location
| (+13)
| 14
| 2100
| +1 wear location
| (+14)
| 15
| 2400
| +1 wear location
| (+15)
|
16
| 2700
| +1 wear location
| (+16)
| 17
| 3000
| +1 wear location
| (+17)
| 18
| 3300
| +1 wear location
| (+18)
|
19
| 3600
| +1 wear location
| (+19)
| 20
| 3900
| +1 wear location
| (+20)
| 21
| 4200
| +1 wear location
| (+21)
|
22
| 4500
| +1 wear location
| (+22)
| 23
| 4800
| +1 wear location
| (+23)
| 24
| 5100
| +1 wear location
| (+24)
|
25
| 5400
| +1 wear location
| (+25)
| 26
| 5700
| +1 wear location
| (+26)
| 27
| 6000
| +1 wear location
| (+27)
|
28
| 6300
| +1 wear location
| (+28)
| 29
| 6600
| +1 wear location
| (+29)
| 30
| 6900
| +1 wear location
| (+30)
|
31
| 7200
| +1 wear location
| (+31)
| 32
| 7500
| +1 wear location
| (+32)
| 33
| 7800
| +1 wear location
| (+33)
|
34
| 8100
| +1 wear location
| (+34)
| 35
| 8400
| +1 wear location
| (+35)
| 36
| 8700
| +1 wear location
| (+36)
|
|
Alternate Effect
| Alt Total
|
+1 tentacle
| (+1)
| +1 tentacle
| (+2)
| +1 tentacle
| (+3)
|
+1 tentacle
| (+4)
| +1 tentacle
| (+5)
| +1 tentacle
| (+6)
|
+1 tentacle
| (+7)
| +1 tentacle
| (+8)
| +1 tentacle
| (+9)
|
+1 tentacle
| (+10)
| +1 tentacle
| (+11)
| +1 tentacle
| (+12)
|
+1 tentacle
| (+13)
| +1 tentacle
| (+14)
| +1 tentacle
| (+15)
|
+1 tentacle
| (+16)
| +1 tentacle
| (+17)
| +1 tentacle
| (+18)
|
+1 tentacle
| (+19)
| +1 tentacle
| (+20)
| +1 tentacle
| (+21)
|
+1 tentacle
| (+22)
| +1 tentacle
| (+23)
| +1 tentacle
| (+24)
|
+1 tentacle
| (+25)
| +1 tentacle
| (+26)
| +1 tentacle
| (+27)
|
+1 tentacle
| (+28)
| +1 tentacle
| (+29)
| +1 tentacle
| (+30)
|
+1 tentacle
| (+31)
| +1 tentacle
| (+32)
| +1 tentacle
| (+33)
|
+1 tentacle
| (+34)
| +1 tentacle
| (+35)
| +1 tentacle
| (+36)
|
|
Normal (Wear Locations): You can wear an extra of the same item type per level (for example, you could wear 2 helmets instead of 1 at level 1).
| These locations cost 1 each: Belt, Boots, Buckler, Finger (Ring), Gauntlets, Girdle, Gloves, Helmet/Hat/Beanie, Ioun Stone
| These locations cost 2 each: Face/Mask, Glasses/Goggles, Shield
| These locations cost 4 each: Body Armor, Weapon (for weapons keep track of Str requirements!)
| Alternate (Limbs): Each level you get 1 tentacle. You may trade them in for another type:
| These limbs cost 1 tentacle: Antenna, Hand (splitting the Str with another hand in same arm), Horn (1d2 dmg), Leg (with a Foot), Tail (1d2 dmg)
| These limbs cost 2 tentacles: Arm (with a Hand), Brain (immune Brain Drawn Forth unless lose all of them), Eye, Heart
| These limbs cost 4 tentacles: Head, Torso
| All the extra limbs from this class are in the same "group" of limbs. You may start a new group by losing a tentacle.
|
|
[PC10] Mini-Classes Group
Wis
Level
| KXP
| Effect
| Total
|
1
| 2
| +2 set Wis; +2 Personality *
| (+2; +2)
| 2
| 4
| +2 set Wis; +2 Personality *
| (+4; +4)
| 3
| 8
| +2 set Wis; +2 Personality *
| (+6; +6)
|
4
| 16
| +2 set Wis; +2 Personality *
| (+8; +8)
| 5
| 32
| +2 set Wis; +2 Personality *
| (+10; +10)
| 6
| 64
| +2 set Wis; +2 Personality *
| (+12; +12)
|
7
| 128
| +2 set Wis; +2 Personality *
| (+14; +14)
| 8
| 200
| +2 set Wis; +2 Personality *
| (+16; +16)
| 9
| 300
| +2 set Wis; +2 Personality *
| (+18; +18)
|
10
| 400
| +2 set Wis; +2 Personality *
| (+20; +20)
| 11
| 500
| +2 set Wis; +2 Personality *
| (+22; +22)
| 12
| 600
| +2 set Wis; +2 Personality *
| (+24; +24)
|
13
| 700
| +2 set Wis; +2 Personality *
| (+26; +26)
| 14
| 800
| +2 set Wis; +2 Personality *
| (+28; +28)
| 15
| 900
| +2 set Wis; +2 Personality *
| (+30; +30)
|
16
| 1000
| +2 set Wis; +2 Personality *
| (+32; +32)
| 17
| 1100
| +2 set Wis; +2 Personality *
| (+34; +34)
| 18
| 1200
| +2 set Wis; +2 Personality *
| (+36; +36)
|
19
| 1300
| +2 set Wis; +2 Personality *
| (+38; +38)
| 20
| 1400
| +2 set Wis; +2 Personality *
| (+40; +40)
| 21
| 1500
| +2 set Wis; +2 Personality *
| (+42; +42)
|
22
| 1600
| +2 set Wis; +2 Personality *
| (+44; +44)
| 23
| 1700
| +2 set Wis; +2 Personality *
| (+46; +46)
| 24
| 1800
| +2 set Wis; +2 Personality *
| (+48; +48)
|
25
| 1900
| +2 set Wis; +2 Personality *
| (+50; +50)
| 26
| 2000
| +2 set Wis; +2 Personality *
| (+52; +52)
| 27
| 2100
| +2 set Wis; +2 Personality *
| (+54; +54)
|
28
| 2200
| +2 set Wis; +2 Personality *
| (+56; +56)
| 29
| 2300
| +2 set Wis; +2 Personality *
| (+58; +58)
| 30
| 2400
| +2 set Wis; +2 Personality *
| (+60; +60)
|
31
| 2500
| +2 set Wis; +2 Personality *
| (+62; +62)
| 32
| 2600
| +2 set Wis; +2 Personality *
| (+64; +64)
| 33
| 2700
| +2 set Wis; +2 Personality *
| (+66; +66)
|
34
| 2800
| +2 set Wis; +2 Personality *
| (+68; +68)
| 35
| 2900
| +2 set Wis; +2 Personality *
| (+70; +70)
| 36
| 3000
| +2 set Wis; +2 Personality *
| (+72; +72)
|
|
Alt1 Effect
| Alt2 Effect
| Alt Total
|
+4 set Intuition (prog. bonus)
| +4 set Reason (Will saves); *
| (+4)
| +4 set Intuition (prog. bonus)
| +4 set Reason (Will saves); *
| (+8)
| +4 set Intuition (prog. bonus)
| +4 set Reason (Will saves); *
| (+12)
|
+4 set Intuition (prog. bonus)
| +4 set Reason (Will saves); *
| (+16)
| +4 set Intuition (prog. bonus)
| +4 set Reason (Will saves); *
| (+20)
| +4 set Intuition (prog. bonus)
| +4 set Reason (Will saves); *
| (+24)
|
+4 set Intuition (prog. bonus)
| +4 set Reason (Will saves); *
| (+28)
| +4 set Intuition (prog. bonus)
| +4 set Reason (Will saves); *
| (+32)
| +4 set Intuition (prog. bonus)
| +4 set Reason (Will saves); *
| (+36)
|
+4 set Intuition (prog. bonus)
| +4 set Reason (Will saves); *
| (+40)
| +4 set Intuition (prog. bonus)
| +4 set Reason (Will saves); *
| (+44)
| +4 set Intuition (prog. bonus)
| +4 set Reason (Will saves); *
| (+48)
|
+4 set Intuition (prog. bonus)
| +4 set Reason (Will saves); *
| (+52)
| +4 set Intuition (prog. bonus)
| +4 set Reason (Will saves); *
| (+56)
| +4 set Intuition (prog. bonus)
| +4 set Reason (Will saves); *
| (+60)
|
+4 set Intuition (prog. bonus)
| +4 set Reason (Will saves); *
| (+64)
| +4 set Intuition (prog. bonus)
| +4 set Reason (Will saves); *
| (+68)
| +4 set Intuition (prog. bonus)
| +4 set Reason (Will saves); *
| (+72)
|
+4 set Intuition (prog. bonus)
| +4 set Reason (Will saves); *
| (+76)
| +4 set Intuition (prog. bonus)
| +4 set Reason (Will saves); *
| (+80)
| +4 set Intuition (prog. bonus)
| +4 set Reason (Will saves); *
| (+84)
|
+4 set Intuition (prog. bonus)
| +4 set Reason (Will saves); *
| (+88)
| +4 set Intuition (prog. bonus)
| +4 set Reason (Will saves); *
| (+92)
| +4 set Intuition (prog. bonus)
| +4 set Reason (Will saves); *
| (+96)
|
+4 set Intuition (prog. bonus)
| +4 set Reason (Will saves); *
| (+100)
| +4 set Intuition (prog. bonus)
| +4 set Reason (Will saves); *
| (+104)
| +4 set Intuition (prog. bonus)
| +4 set Reason (Will saves); *
| (+108)
|
+4 set Intuition (prog. bonus)
| +4 set Reason (Will saves); *
| (+112)
| +4 set Intuition (prog. bonus)
| +4 set Reason (Will saves); *
| (+116)
| +4 set Intuition (prog. bonus)
| +4 set Reason (Will saves); *
| (+120)
|
+4 set Intuition (prog. bonus)
| +4 set Reason (Will saves); *
| (+124)
| +4 set Intuition (prog. bonus)
| +4 set Reason (Will saves); *
| (+128)
| +4 set Intuition (prog. bonus)
| +4 set Reason (Will saves); *
| (+132)
|
+4 set Intuition (prog. bonus)
| +4 set Reason (Will saves); *
| (+136)
| +4 set Intuition (prog. bonus)
| +4 set Reason (Will saves); *
| (+140)
| +4 set Intuition (prog. bonus)
| +4 set Reason (Will saves); *
| (+144)
|
|
| This class gives +1 rank of Exceptional Wis which stacks on top on what you already have (unless the source says it can't be improved).
| Sustain Wis, San (Sanity).
| Gives +2 Personality per level, regardless of which calculation is being used (Int+Chr+level or Wis+Con+level). The Alt2 version (Reason) gives this bonus as well; the Alt1 version (Intuition) does not.
| When using Wisdom for bonus spells, can use Simplified Wis Bonus, or convert all the SLs in the standard chart into one pool, and redistribute SLs as you like.
| The Alternate versions cannot use ability score sleazing for Wis.
|
|
[PC10] Mini-Classes Group
Wizard Picks
Level
| KXP
|
1
| 2
| 2
| 4
| 3
| 8
|
4
| 16
| 5
| 32
| 6
| 64
|
7
| 128
| 8
| 256
| 9
| 400
|
10
| 500
| 11
| 600
| 12
| 700
|
13
| 800
| 14
| 900
| 15
| 1000
|
16
| 1100
| 17
| 1200
| 18
| 1300
|
19
| 1400
| 20
| 1500
| 21
| 1600
|
22
| 1700
| 23
| 1800
| 24
| 1900
|
25
| 2000
| 26
| 2100
| 27
| 2200
|
28
| 2300
| 29
| 2400
| 30
| 2500
|
31
| 2600
| 32
| 2700
| 33
| 2800
|
34
| 2900
| 35
| 3000
| 36
| 3100
|
|
Gets one pick per level:
| # picks
| Ability
|
1
| +1 Kit
| 1
| +4 Proficiencies
| 1
| +LVL AC
|
1
| +LVL nonweapon proficiencies
| 1
| +LVL*2 stat points for purposes of qualifying for classes
| 1
| Can trade nonweapon <-> weapon proficiencies 1 per 1
|
1
| Cont. Detect Poison; 1M: Determine medicinal value of liquid; 60F,1/d: Frugal a potion
| 1
| Has access to materials of “S” rating up to LVL; it’s cheaper: multiply cost by S/LVL
| 1
| Legend Lore & Identify 30+LVL*10%. This is doubled when dealing with Necromany, Undead, or the Occult.
|
1
| Mr. Fix-It: 1M, 1/d: Mend.
| 1
| Nerd/Knowledge: +LVL non-weapon proficiencies; languages cost half a slot each.
| 1
| Occult Library: Each reset, gain LVL in SL's of spell scrolls. You can leave these as "open scrolls" until needed.
|
1
| Photographic Memory: You remember everything you see.
| 1
| Specialization, School (pick opposite)
| 2
| +LVL saves
|
2
| Artistry: +LVL divided among Int, Wis, Chr, or CL.
| 2
| Can convert 3M -> 1 OppM
| 2
| Can have 2 groups of the same summon
|
2
| Can have 2 of the same familiar using only 1 familiar slot
| 2
| Contacts: Always have access to LVL*100 XP and less magic items, even when the current store is "limited".
| 2
| Gain a "0" or ("½" if using DM version of specialization) in next SL.
|
2
| Influence: 1M, 1/d: Suggestion (save vs. Will)
| 2
| Resist demonic powers: This includes Psi6, Psi(-6), and innate abilities of evil outer-planar creatures.
| 2
| Specialization, School (no opposite)
|
2
| Specialization, School (no opposite)
| 3
| Fast-Write Scrolls: 1F, lose N SL=N spells in memorization: Write a SL=N permanent spell scroll
| 3
| iaNR (Irreducible Necromancy Resistance) (LVL-8)*10%; Turn Undead with turning level = LVL*2-10
|
3
| Immune to Blow Your Head Off, Twilight, Curse, bad effects of reading magical books/scrolls
| 3
| Immune to Retributive Strikes (your's or other's), Own Effects, Ego of x(LVL-6)/3 mult.
| 3
| Int bonus to Wizard progression
|
3
| Scale Down: Can cast a SL=M spell emulating a SL=N spell for xM/N the effect (where M<N)
| 3
| Strengthen Magic: +(LVL-6)/3 MF 30' r
| 5
| +1 Kit per level
|
5
| LVL of your spells cost only ½M to cast
| 5
| Your spells require LVL saving throws
|
|
[PC10] Mini-Classes Group
Wizard Spell Progression
Level
| KXP
| Effect
| Wizard 123 456 789
|
1
| 1.6
| CL=(1 or HNCL); know 1 school
| 1-- --- ---
| 2
| 3.2
| CL=(2 or HNCL); know 2 schools
| 2-- --- ---
| 3
| 6.4
| CL=(3 or HNCL); know 3 schools
| 21- --- ---
|
4
| 12.8
| CL=(4 or HNCL); know 4 schools
| 32- --- ---
| 5
| 25.6
| CL=(5 or HNCL); know 5 schools
| 421 --- ---
| 6
| 51.2
| CL=(6 or HNCL); know 6 schools
| 422 --- ---
|
7
| 102.4
| CL=(7 or HNCL); know 7 schools
| 432 1-- ---
| 8
| 204.8
| CL=(8 or HNCL); know 8 schools
| 433 2-- ---
| 9
| 320
| CL=(9 or HNCL); know 9 schools
| 433 21- ---
|
10
| 480
| CL=(10 or HNCL); know 10 schools
| 443 22- ---
| 11
| 640
| CL=(11 or HNCL); know 11 schools
| 444 33- ---
| 12
| 800
| CL=(12 or HNCL); know 12 schools
| 444 441 ---
|
13
| 960
| CL=(13 or HNCL); know 13 schools
| 555 442 ---
| 14
| 1120
| CL=(14 or HNCL); know 14 schools
| 555 442 1--
| 15
| 1280
| CL=(15 or HNCL); know 15 schools
| 555 552 1--
|
16
| 1440
| CL=(16 or HNCL); know 16 schools
| 555 553 21-
| 17
| 1600
| CL=(17 or HNCL); know 17 schools
| 555 553 32-
| 18
| 1760
| CL=(18 or HNCL); know 18 schools
| 555 553 321
|
19
| 1920
| CL=(19 or HNCL); know 19 schools
| 555 553 331
| 20
| 2080
| CL=(20 or HNCL); know 20 schools
| 555 554 332
| 21
| 2240
| CL=(21 or HNCL); know 21 schools
| 555 554 442
|
22
| 2400
| CL=(22 or HNCL); know 22 schools
| 555 555 443
| 23
| 2560
| CL=(23 or HNCL); know 23 schools
| 555 555 553
| 24
| 2720
| CL=(24 or HNCL); know 24 schools
| 555 555 554
|
25
| 2880
| CL=(25 or HNCL); know 25 schools
| 555 555 555
| 26
| 3040
| CL=(26 or HNCL); know 26 schools
| 666 655 555
| 27
| 3200
| CL=(27 or HNCL); know 27 schools
| 666 666 655
|
28
| 3360
| CL=(28 or HNCL); know 28 schools
| 666 666 666
| 29
| 3520
| CL=(29 or HNCL); know 29 schools
| 777 766 666
| 30
| 3680
| CL=(30 or HNCL); know 30 schools
| 777 777 766
|
31
| 3840
| CL=(31 or HNCL); know 31 schools
| 777 777 777
| 32
| 4000
| CL=(32 or HNCL); know 32 schools
| 888 877 777
| 33
| 4160
| CL=(33 or HNCL); know 33 schools
| 888 888 877
|
34
| 4320
| CL=(34 or HNCL); know 34 schools
| 888 888 888
| 35
| 4480
| CL=(35 or HNCL); know 35 schools
| 999 988 888
| 36
| 4640
| CL=(36 or HNCL); know 36 schools
| 999 999 999
|
|
Alternate 123 456 789
|
1-- --- ---
| -1-- --- ---
| -2- --- ---
|
1-1 --- ---
| 2-2 --- ---
| 21- 1-- ---
|
22- 2-- ---
| 221 -1- ---
| 322 -2- ---
|
322 1-1 ---
| 332 2-2 ---
| 332 21- 1--
|
333 22- 2--
| 433 321 -1-
| 443 332 -2-
|
444 333 1-1
| 444 333 2-2
| 444 333 312
|
444 433 322
| 544 443 323
| 554 444 333
|
555 555 443
| 555 555 553
| 555 555 554
|
555 555 555
| 666 655 555
| 666 666 655
|
666 666 666
| 777 766 666
| 777 777 766
|
777 777 777
| 888 877 777
| 888 888 877
|
888 888 888
| 999 988 888
| 999 999 999
|
|
[PC10] Mini-Classes Group
XP
Level
| KXP
| Effect
| Total
|
1
| 0 (S=1)
| x1.1 XP
| (x1.1 XP)
| 2
| 0 (S=2)
| x1.1 XP
| (x1.2 XP)
| 3
| 0 (S=3)
| x1.1 XP
| (x1.3 XP)
|
4
| 0 (S=4)
| x1.1 XP
| (x1.4 XP)
| 5
| 0 (S=5)
| x1.1 XP
| (x1.5 XP)
| 6
| 0 (S=6)
| x1.1 XP
| (x1.6 XP)
|
7
| 0 (S=7)
| x1.1 XP
| (x1.7 XP)
| 8
| 0 (S=8)
| x1.1 XP
| (x1.8 XP)
| 9
| 0 (S=9)
| x1.1 XP
| (x1.9 XP)
|
10
| 0 (S=10)
| x1.1 XP
| (x2 XP)
| 11
| 0 (S=11)
| x1.1 XP
| (x2.1 XP)
| 12
| 0 (S=12)
| x1.1 XP
| (x2.2 XP)
|
13
| 0 (S=13)
| x1.1 XP
| (x2.3 XP)
| 14
| 0 (S=14)
| x1.1 XP
| (x2.4 XP)
| 15
| 0 (S=15)
| x1.1 XP
| (x2.5 XP)
|
16
| 0 (S=16)
| x1.1 XP
| (x2.6 XP)
| 17
| 0 (S=17)
| x1.1 XP
| (x2.7 XP)
| 18
| 0 (S=18)
| x1.1 XP
| (x2.8 XP)
|
19
| 0 (S=19)
| x1.1 XP
| (x2.9 XP)
| 20
| 0 (S=20)
| x1.1 XP
| (x3 XP)
| 21
| 0 (S=21)
| x1.1 XP
| (x3.1 XP)
|
22
| 0 (S=22)
| x1.1 XP
| (x3.2 XP)
| 23
| 0 (S=23)
| x1.1 XP
| (x3.3 XP)
| 24
| 0 (S=24)
| x1.1 XP
| (x3.4 XP)
|
25
| 0 (S=25)
| x1.1 XP
| (x3.5 XP)
| 26
| 0 (S=26)
| x1.1 XP
| (x3.6 XP)
| 27
| 0 (S=27)
| x1.1 XP
| (x3.7 XP)
|
28
| 0 (S=28)
| x1.1 XP
| (x3.8 XP)
| 29
| 0 (S=29)
| x1.1 XP
| (x3.9 XP)
| 30
| 0 (S=30)
| x1.1 XP
| (x4 XP)
|
31
| 0 (S=31)
| x1.1 XP
| (x4.1 XP)
| 32
| 0 (S=32)
| x1.1 XP
| (x4.2 XP)
| 33
| 0 (S=33)
| x1.1 XP
| (x4.3 XP)
|
34
| 0 (S=34)
| x1.1 XP
| (x4.4 XP)
| 35
| 0 (S=35)
| x1.1 XP
| (x4.5 XP)
| 36
| 0 (S=36)
| x1.1 XP
| (x4.6 XP)
|
|
Alternate Effect
| Alt Total
|
xx1.02 XP for the whole party
| (xx1.02)
| xx1.02 XP for the whole party
| (xx1.04)
| xx1.02 XP for the whole party
| (xx1.06)
|
xx1.02 XP for the whole party
| (xx1.08)
| xx1.02 XP for the whole party
| (xx1.1)
| xx1.02 XP for the whole party
| (xx1.12)
|
xx1.02 XP for the whole party
| (xx1.14)
| xx1.02 XP for the whole party
| (xx1.16)
| xx1.02 XP for the whole party
| (xx1.18)
|
xx1.02 XP for the whole party
| (xx1.2)
| xx1.02 XP for the whole party
| (xx1.22)
| xx1.02 XP for the whole party
| (xx1.24)
|
xx1.02 XP for the whole party
| (xx1.26)
| xx1.02 XP for the whole party
| (xx1.28)
| xx1.02 XP for the whole party
| (xx1.3)
|
xx1.02 XP for the whole party
| (xx1.32)
| xx1.02 XP for the whole party
| (xx1.34)
| xx1.02 XP for the whole party
| (xx1.36)
|
xx1.02 XP for the whole party
| (xx1.38)
| xx1.02 XP for the whole party
| (xx1.4)
| xx1.02 XP for the whole party
| (xx1.42)
|
xx1.02 XP for the whole party
| (xx1.44)
| xx1.02 XP for the whole party
| (xx1.46)
| xx1.02 XP for the whole party
| (xx1.48)
|
xx1.02 XP for the whole party
| (xx1.5)
| xx1.02 XP for the whole party
| (xx1.52)
| xx1.02 XP for the whole party
| (xx1.54)
|
xx1.02 XP for the whole party
| (xx1.56)
| xx1.02 XP for the whole party
| (xx1.58)
| xx1.02 XP for the whole party
| (xx1.6)
|
xx1.02 XP for the whole party
| (xx1.62)
| xx1.02 XP for the whole party
| (xx1.64)
| xx1.02 XP for the whole party
| (xx1.66)
|
xx1.02 XP for the whole party
| (xx1.68)
| xx1.02 XP for the whole party
| (xx1.7)
| xx1.02 XP for the whole party
| (xx1.72)
|
|
| This class costs zero XP to go up in level.
| The "S" number is the session number; so your level in the XP Mini-Class is equal to the session number.
| In the Alternate case, the DM will write the corrected XP directly on the chalkboard.
|
|