Name
| Type
| DL
| XP/CR
| Source
| Page
| #
|
Adarkar Unicorn " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1WW - 2/2 - T: Add either U or U and one colorless mana to your mana pool. This mana is usable only to pay for cumulative upkeep.
| Animal
| 3
| -
| MTG
| -
| 1
| Air hound " AC 25, HD 10, hp 240, TH +30 " Bite:1D8 Bite:1D8 Claw:3D3 Claw:3D3 / Br_Pois / Friends Fly Bash_Door Animal Im_Pois " Swirling vapours surround this beast as it floats towards you, seemingly walking on air. Noxious gases sting your throat.
| Animal
| 3
| 200
| Angband
| 338
| 2
| Amalthean Ram
| Animal
| 3
| cr 6
| CC1
| 9
| 3
|
Amberjuron
| Animal
| 3
| cr 6
| MFF3
| 2
| 4
| Animal, Carru
| Animal
| 3
| 175
| DS2
| 10
| 5
| Animal, Elephant
| Animal
| 3
| cr 8
| COC3
| 199
| 6
|
Animal, Z'tal
| Animal
| 3
| 120
| L
| -
| 7
| Anurid Barkripper " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1GG - 2/2 - Threshold - Anurid Barkripper gets +2/+2. (You have threshold as long as seven or more cards are in your graveyard.)
| Animal
| 3
| -
| MTG
| -
| 8
| Anurid Brushhopper " AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93 " 1GW - 3/4 - Discard two cards from your hand: Remove Anurid Brushhopper from the game. Return it to play under its owner's control at end of turn.
| Animal
| 3
| -
| MTG
| -
| 9
|
Anurid Scavenger " AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93 " 2G - 3/3 - Protection from black. At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library.
| Animal
| 3
| -
| MTG
| -
| 10
| Anurid Swarmsnapper " AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33 " 2G - 1/4 - Anurid Swarmsnapper may block as though it had flying. 1G: Anurid Swarmsnapper may block an additional creature this turn.
| Animal
| 3
| -
| MTG
| -
| 11
| Ape, Carnivorous
| Animal
| 3
| 255
| MM1
| 7
| 12
|
Aswan Jaguar " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1GG - 2/2 - When Aswan Jaguar comes into play, choose a random creature type from those in target opponent's deck. GG, T: Bury target creature of the chosen type.
| Animal
| 3
| -
| MTG
| -
| 13
| Baboon, Banderlog
| Animal
| 3
| 120
| L
| -
| 14
| Bear, Black
| Animal
| 3
| 175
| MM
| 17
| 15
|
Bear, Brown
| Animal
| 3
| 450
| MM1
| 9
| 16
| Bear, Cave
| Animal
| 3
| 450
| RC0
| 159
| 17
| Bear, Cave
| Animal
| 3
| 712
| MM1
| 9
| 18
|
Bear, Kodiak
| Animal
| 3
| cr 6
| EQMN3
| 163
| 19
| Bear, Polar
| Animal
| 3
| 275
| RC0
| 159
| 20
| Beastlord Warder, Spirit of Herikol (Type 5)
| Animal
| 3
| cr 6
| EQMN3
| 209
| 21
|
Beastlord Warder, Spirit of Kashek (Type 7)
| Animal
| 3
| cr 7
| EQMN3
| 210
| 22
| Beastlord Warder, Spirit of Kati Sha (Type 11)
| Animal
| 3
| cr 7
| EQMN3
| 210
| 23
| Beastlord Warder, Spirit of Khurenz (Type 10)
| Animal
| 3
| cr 7
| EQMN3
| 210
| 24
|
Beastlord Warder, Spirit of Omarkin (Type 8)
| Animal
| 3
| cr 7
| EQMN3
| 210
| 25
| Beastlord Warder, Spirit of Yekan (Type 6)
| Animal
| 3
| cr 7
| EQMN3
| 209
| 26
| Beastlord Warder, Spirit of Zehkes (Type 9)
| Animal
| 3
| cr 7
| EQMN3
| 210
| 27
|
Belbe's Percher " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2B - 2/2 - Flying Belbe's Percher can block only creatures with flying.
| Animal
| 3
| -
| MTG
| -
| 28
| Bird Maiden " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 2R - 1/2 - Flying
| Animal
| 3
| -
| MTG
| -
| 29
| Bird, Blood Hawk
| Animal
| 3
| 120
| MM
| 27
| 30
|
Bird, Condor
| Animal
| 3
| 175
| MM
| 27
| 31
| Bird, Eagle, Wild
| Animal
| 3
| 175
| MM
| 27
| 32
| Bird, Emre
| Animal
| 3
| 120
| MM
| 27
| 33
|
Bird, Raven, Giant
| Animal
| 3
| 175
| MM
| 27
| 34
| Bird, Sprackle, Greater
| Animal
| 3
| 175
| Myst
| 14
| 35
| Bird, Vulture, Giant
| Animal
| 3
| 120
| MM
| 27
| 36
|
Blink dog " AC 70, HD 6, hp 108, TH +18 " Bite:1D8 / Blink Tele_To / Friends Bash_Door Animal Res_Tele " A strange magical member of the canine race, its form seems to shimmer and fade in front of your very eyes.
| Animal
| 3
| 50
| Angband
| 312
| 37
| Blood Hound " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2R - 1/1 - Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound.At the end of your turn, remove all +1/+1 counters from Blood Hound.
| Animal
| 3
| -
| MTG
| -
| 38
| Bloodmare
| Animal
| 3
| cr 6
| CC1
| 20
| 39
|
Blue dragon bat " AC 19, HD 3, hp 36, TH +9 " Bite:Elec:1D3 / Br_Elec / Bash_Door Fly Animal Im_Elec " It is a glowing blue bat with a sharp tail.
| Animal
| 3
| 54
| Angband
| 351
| 40
| Boar, Giant
| Animal
| 3
| 337
| MM1
| 11
| 41
| Branchsnap Lorian " AC 13, HD 3, hp 90, #Att 4, TH +51, dmg 123 " 1GG - 4/1 - Trample. Morph G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost)
| Animal
| 3
| -
| MTG
| -
| 42
|
Brushwagg " AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93 " 1GG - 3/2 - Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn.
| Animal
| 3
| -
| MTG
| -
| 43
| Buffalo
| Animal
| 3
| 525
| MM1
| 11
| 44
| Bulette
| Animal
| 3
| cr 7
| MM3
| 28
| 45
|
Camel, War
| Animal
| 3
| 120
| L
| -
| 46
| Carrion " AC 25, HD 11, hp 396, TH +33 " Claw:Poison:2D3 Claw:Poison:2D3 Bite:Exp_20:1D8 / Cold_Blood Bash_Door Evil Animal Undead Fly Im_Cold Im_Pois No_Conf No_Sleep No_Fear " A mummified, undead great avian creature, who now serves as a steed for migh
| Animal
| 3
| 70
| Angband
| 361
| 47
| Cat Warriors " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1GG - 2/2 - Forestwalk (This creature is unblockable as long as defending player controls a forest.)
| Animal
| 3
| -
| MTG
| -
| 48
|
Cat, Cheetah
| Animal
| 3
| 175
| MM
| 36
| 49
| Cat, Great, Sabre-Tooth Tiger
| Animal
| 3
| 650
| RC0
| 163
| 50
| Cat, Great, Tiger
| Animal
| 3
| 275
| RC0
| 163
| 51
|
Cat, Lynx
| Animal
| 3
| 175
| MM
| 36
| 52
| Cat, Winged, Tressym
| Animal
| 3
| 175
| Ann1
| 19
| 53
| Caterwaul
| Animal
| 3
| 255
| FF1
| 18
| 54
|
Cave Tiger " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2G - 2/2 - Whenever Cave Tiger becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
| Animal
| 3
| -
| MTG
| -
| 55
| Chambered Nautilus " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2U - 2/2 - Whenever Chambered Nautilus becomes blocked, you may draw a card.
| Animal
| 3
| -
| MTG
| -
| 56
| Chicken a la King AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 1UU - 2/2 - Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Chicken in play. (You may roll dice only when a card instructs you to.) Tap a Chicken you control: Roll a six-sided die.
| Animal
| 3
| -
| MTG
| -
| 57
|
Chittering Rats " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1BB - 2/2 - When Chittering Rats comes into play, target opponent puts a card from his or her hand on top of his or her library.
| Animal
| 3
| -
| MTG
| -
| 58
| Chuul
| Animal
| 3
| cr 7
| MM3
| 36
| 59
| Cloudchaser Kestrel " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1WW - 2/2 - Flying When Cloudchaser Kestrel comes into play, destroy target enchantment. W: Target permanent becomes white until end of turn.
| Animal
| 3
| -
| MTG
| -
| 60
|
Cold hound " AC 25, HD 7, hp 126, TH +21 " Bite:Cold:1D6 Claw:1D8 Bite:1D6 / Br_Cold / Friends Bash_Door Animal Im_Cold " A hound as tall as a man, this creature appears to be composed of angular planes of ice. Cold radiates from it and freezes your bre
| Animal
| 3
| 70
| Angband
| 308
| 61
| Colos Yearling " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2R - 1/1 - Mountainwalk (This creature is unblockable as long as defending player controls a mountain.) R: Colos Yearling gets +1/+0 until end of turn.
| Animal
| 3
| -
| MTG
| -
| 62
| Coltpixy
| Animal
| 3
| 120
| Myst
| 20
| 63
|
Cosmic Larva " AC 118, HD 18, hp 540, #Att 7, TH +165, dmg 213 " 1RR - 7/6 - Trample At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands.
| Animal
| 3
| -
| MTG
| -
| 64
| Crypt Rats " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2B - 1/1 - X: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way.
| Animal
| 3
| -
| MTG
| -
| 65
| Dauthi Jackal " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2B - 2/1 - Shadow (This creature may block or be blocked by only creatures with shadow.) BB, Sacrifice Dauthi Jackal: Destroy target blocking creature.
| Animal
| 3
| -
| MTG
| -
| 66
|
Death Sheep
| Animal
| 3
| 175
| E
| -
| 67
| Deathmask Nezumi " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2B - 2/2 - As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear.
| Animal
| 3
| -
| MTG
| -
| 68
| Death's-Head Buzzard " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 1BB - 2/1 - FlyingWhen Death's-Head Buzzard is put into a graveyard from play, all creatures get -1/-1 until end of turn.
| Animal
| 3
| -
| MTG
| -
| 69
|
Devil Dog
| Animal
| 3
| 525
| FF1
| 26
| 70
| Dire Animal, Bear
| Animal
| 3
| cr 7
| MM3
| 58
| 71
| Dire Animal, Tiger
| Animal
| 3
| cr 8
| MM3
| 58
| 72
|
Dire Wolves " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2G - 2/2 - Dire Wolves has banding as long as you control a plains.
| Animal
| 3
| -
| MTG
| -
| 73
| Diseased Vermin AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 2B - 1/1 - At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent it has previously damaged, where X is the number of infection counters on it.Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it.
| Animal
| 3
| -
| MTG
| -
| 74
| Disenchanter beast " AC 70, HD 23, hp 2070, TH +69 " Touch:Un_Bonus:1D10 Touch:Un_Bonus:1D10 Touch:Un_Bonus:1D10 Touch:Un_Bonus:1D10 / Drain_Mana / Stupid Weird_Mind Res_Dise Im_Acid Im_Pois No_Conf " It looks like an anteater, and there is a static feel
| Animal
| 3
| 250
| Angband
| 399
| 75
|
Diving Griffin " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1WW - 2/2 - Flying (This creature can't be blocked except by creatures with flying.) Attacking doesn't cause Diving Griffin to tap.
| Animal
| 3
| -
| MTG
| -
| 76
| Dog, Blink
| Animal
| 3
| 255
| MM1
| 10
| 77
| Dog, Death
| Animal
| 3
| 120
| MM
| 57
| 78
|
Doombat
| Animal
| 3
| 600
| FF1
| 27
| 79
| Dumb Ass " AC 22, HD 6, hp 180, #Att 3.5, TH +42.75, dmg 108 " 2R - 3.5/2 - At the beginning of your upkeep, flip a coin. If you lose the flip, target opponent chooses whether Dumb Ass attacks this turn.
| Animal
| 3
| -
| MTG
| -
| 80
| Earth hound " AC 25, HD 10, hp 240, TH +30 " Bite:1D8 Bite:1D8 Claw:3D3 Claw:3D3 / Br_Shar / Friends Bash_Door Animal " A beautiful crystalline shape does not disguise the danger this hound clearly presents. Your flesh tingles as it approaches.
| Animal
| 3
| 200
| Angband
| 337
| 81
|
Elephant
| Animal
| 3
| cr 8
| MM3
| 197
| 82
| Elite Cat Warrior " AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63 " 2G - 2/3 - Forestwalk (If defending player has any forests in play, Elite Cat Warrior can't be intercepted.)
| Animal
| 3
| -
| MTG
| -
| 83
| Ember Beast " AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93 " 2R - 3/4 - Ember Beast can't attack or block alone.
| Animal
| 3
| -
| MTG
| -
| 84
|
Emperor Stag
| Animal
| 3
| cr 6
| CC1
| 70
| 85
| Energy hound " AC 25, HD 7, hp 126, TH +21 " Bite:Elec:1D3 Bite:Elec:1D3 Bite:Elec:1D3 / Br_Elec / Friends Bash_Door Animal Im_Elec " Saint Elmo's Fire forms a ghostly halo around this hound, and sparks sting your fingers as energy builds up in the air
| Animal
| 3
| 70
| Angband
| 309
| 86
| Erdland
| Animal
| 3
| 120
| L
| -
| 87
|
Ethyk
| Animal
| 3
| 175
| Ann3
| 41
| 88
| Fire hound " AC 25, HD 7, hp 126, TH +21 " Bite:Fire:1D3 Bite:Fire:1D3 Bite:Fire:1D3 / Br_Fire / Friends Bash_Door Animal Im_Fire " Flames lick at its feet and its tongue is a blade of fire. You can feel a furnace heat radiating from the creature.
| Animal
| 3
| 70
| Angband
| 307
| 89
| Flail Snail
| Animal
| 3
| 525
| FF1
| 38
| 90
|
Fleetfoot Panther " AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93 " 1GW - 3/4 - You may play Fleetfoot Panther any time you could play an instant.When Fleetfoot Panther comes into play, return a green or white creature you control to its owner's hand.
| Animal
| 3
| -
| MTG
| -
| 91
| Fleeting Aven " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1UU - 2/2 - Flying. Whenever a player cycles a card, return Fleeting Aven to its owner's hand.
| Animal
| 3
| -
| MTG
| -
| 92
| Fleshhound of Khorne " AC 25, HD 14, hp 840, TH +42 " Claw:4D1 Claw:4D1 Bite:6D1 Bite:6D1 / Bash_Door Demon No_Stun No_Fear Animal Evil Im_Fire No_Sleep No_Conf Res_Neth Res_Nexu Res_Dise Res_Plas " A revolting canine creature, a huge demon hound with a s
| Animal
| 3
| 150
| Angband
| 374
| 93
|
Flightless Bird
| Animal
| 3
| 360
| MM1
| 41
| 94
| Flowstone Shambler " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2R - 2/2 - R: Flowstone Shambler gets +1/-1 until end of turn.
| Animal
| 3
| -
| MTG
| -
| 95
| Frog, Giant
| Animal
| 3
| 120
| MM
| 119
| 96
|
Fylamarid " AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33 " 1UU - 1/3 - FlyingFylamarid can't be blocked by blue creatures.U: Target creature becomes blue until end of turn.
| Animal
| 3
| -
| MTG
| -
| 97
| Gate Hound " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2W - 1/1 - Creatures you control have vigilance as long as Gate Hound is enchanted.
| Animal
| 3
| -
| MTG
| -
| 98
| Giant Badger " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1GG - 2/2 - Whenever Giant Badger blocks, it gets +2/+2 until end of turn.
| Animal
| 3
| -
| MTG
| -
| 99
|
Gibbering Hyenas " AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93 " 2G - 3/2 - Gibbering Hyenas can't block black creatures.
| Animal
| 3
| -
| MTG
| -
| 100
| Glittering Lion AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 2W - 2/2 - Prevent all damage that would be dealt to Glittering Lion. 3: Until end of turn, Glittering Lion loses 'Prevent all damage that would be dealt to Glittering Lion.' Any player may play this ability.
| Animal
| 3
| -
| MTG
| -
| 101
| Gnasher, Normal
| Animal
| 3
| 120
| Ann1
| 62
| 102
|
Goblin Bear
| Animal
| 3
| cr 6
| CC1
| 80
| 103
| Gorge Hound
| Animal
| 3
| cr 6
| EQMN3
| 97
| 104
| Gorgon
| Animal
| 3
| cr 8
| MM3
| 111
| 105
|
Gorilla Pack " AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93 " 2G - 3/3 - Foresthome (This creature can't attack unless defending player controls a forest. When you control no forests, sacrifice this creature.)
| Animal
| 3
| -
| MTG
| -
| 106
| Gorilla Warrior " AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93 " 2G - 3/2 - (no abilities)
| Animal
| 3
| -
| MTG
| -
| 107
| Graniteback
| Animal
| 3
| cr 8
| EQMN3
| 99
| 108
|
Great eagle " AC 175, HD 75, hp 1125, TH +225 " Claw:6D3 Claw:6D3 Bite:3D6 / Fly Wild_Only Wild_Mountain Wild_Volcanoanimal Good " An agent of supernatural beings, this creature looks like a huge eagle.
| Animal
| 3
| 150
| Angband
| 335
| 109
| Great Harrier
| Animal
| 3
| cr 8
| CC1
| 91
| 110
| Griffon, Grifenne
| Animal
| 3
| cr 6
| EQMN3
| 100
| 111
|
Grim
| Animal
| 3
| cr 6
| RDD3
| 73
| 112
| Gristleback " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2G - 2/2 - Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.) Sacrifice Gristleback: You gain life equal to Gristleback's power.
| Animal
| 3
| -
| MTG
| -
| 113
| Grizzled Wolverine " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1RR - 2/2 - Whenever Grizzled Wolverine becomes blocked, you may pay R. If you do, Grizzled Wolverine gets +2/+0 until end of turn.
| Animal
| 3
| -
| MTG
| -
| 114
|
Grollub " AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93 " 2B - 3/3 - Whenever Grollub is dealt damage, each opponent gains that much life.
| Animal
| 3
| -
| MTG
| -
| 115
| Guma " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2R - 2/2 - Protection from blue
| Animal
| 3
| -
| MTG
| -
| 116
| Gustcloak Harrier " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1WW - 2/2 - Flying. Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat.
| Animal
| 3
| -
| MTG
| -
| 117
|
Gwaihir the Windlord " AC 175, HD 64, hp 1920, TH +192 " Claw:15D2 Claw:15D2 Bite:3D10 / Fly Unique Wild_Only Wild_Mountain Wild_Volcano Friendlyanimal Good " An agent of supernatural beings, this creature looks like a huge eagle.
| Animal
| 3
| 360
| Angband
| 410
| 118
| Herd Animal
| Animal
| 3
| 600
| MM1
| 51
| 119
| Hippopotamus
| Animal
| 3
| 562
| MM1
| 52
| 120
|
Horse, Draft
| Animal
| 3
| 360
| MM1
| 53
| 121
| Horse, Heavy
| Animal
| 3
| 405
| MM1
| 53
| 122
| Horse, Heavy
| Animal
| 3
| 120
| MM
| 194
| 123
|
Horse, Medium
| Animal
| 3
| 270
| MM1
| 53
| 124
| Horseshoe Crab " AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33 " 2U - 1/3 - U: Untap Horseshoe Crab.
| Animal
| 3
| -
| MTG
| -
| 125
| Hungry Hungry Heifer " AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93 " 2G - 3/3 - During your upkeep, remove a counter from any card you control or sacrifice Hungry Hungry Heifer.
| Animal
| 3
| -
| MTG
| -
| 126
|
Hunting Cheetah " AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63 " 2G - 2/3 - When Hunting Cheetah successfully damages your opponent, you may search your library for a forest card, reveal that card, and put it into your hand. Shuffle your library afterward.
| Animal
| 3
| -
| MTG
| -
| 127
| Hunting Moa AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93 2G - 3/2 - Echo 2G (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Hunting Moa comes into play or is put into a graveyard from play, put a +1/+1 counter on target creature.
| Animal
| 3
| -
| MTG
| -
| 128
| Ice Wolf
| Animal
| 3
| 120
| DMR2
| 60
| 129
|
Infected Vermin AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 2B - 1/1 - 2B: Infected Vermin deals 1 damage to each creature and each player. Threshold - 3B: Infected Vermin deals 3 damage to each creature and each player. (Play this ability only if seven or more cards are in your graveyard.)
| Animal
| 3
| -
| MTG
| -
| 130
| Jaguar
| Animal
| 3
| 307
| MM1
| 56
| 131
| Jamuraan Lion " AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93 " 2W - 3/1 - W, T: Target creature can't block this turn.
| Animal
| 3
| -
| MTG
| -
| 132
|
Keeper of the Nine Gales " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 2U - 1/2 - Flying. TAP, Tap two untapped Birds you control: Return target permanent to its owner's hand.
| Animal
| 3
| -
| MTG
| -
| 133
| Kitsune Blademaster " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2W - 2/2 - First strike Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
| Animal
| 3
| -
| MTG
| -
| 134
| Kitsune Bonesetter " AC 13, HD 3, hp 90, #Att 3, TH +3, dmg 3 " 2W - 0/1 - T Prevent the next 3 damage that would be dealt to target creature this turn. Play this ability only if you have more cards in hand than each opponent.
| Animal
| 3
| -
| MTG
| -
| 135
|
Kitsune Palliator " AC 22, HD 6, hp 180, #Att 3, TH +6, dmg 3 " 2W - 0/2 - T Prevent the next 1 damage that would be dealt to each creature and each player this turn.
| Animal
| 3
| -
| MTG
| -
| 136
| Kitsune Riftwalker " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 1WW - 2/1 - Protection from Spirits and from Arcane
| Animal
| 3
| -
| MTG
| -
| 137
| Krosan Warchief " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2G - 2/2 - Beast spells you play cost {1} less to play.{1}{G}: Regenerate target Beast.
| Animal
| 3
| -
| MTG
| -
| 138
|
Laccolith Grunt " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2R - 2/2 - Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt deals no combat damage this turn.
| Animal
| 3
| -
| MTG
| -
| 139
| Leery Fogbeast " AC 22, HD 6, hp 180, #Att 4, TH +54, dmg 123 " 2G - 4/2 - Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn.
| Animal
| 3
| -
| MTG
| -
| 140
| Leucrotta
| Animal
| 3
| 712
| MM1
| 60
| 141
|
Lhee, Lesser
| Animal
| 3
| 120
| L
| -
| 142
| Lieutenant Kirtar " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1WW - 2/2 - Flying1W, Sacrifice Lieutenant Kirtar: Remove target attacking creature from the game.
| Animal
| 3
| -
| MTG
| -
| 143
| Lion
| Animal
| 3
| 450
| MM1
| 61
| 144
|
Lion, Highlands
| Animal
| 3
| cr 7
| EQMN3
| 170
| 145
| Lion, Spotted
| Animal
| 3
| 450
| MM1
| 61
| 146
| Lone Wolf " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2G - 2/2 - You may have Lone Wolf deal its combat damage to defending player as though it weren't blocked.
| Animal
| 3
| -
| MTG
| -
| 147
|
Longhorn Firebeast " AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93 " 2R - 3/2 - When Longhorn Firebeast comes into play, any opponent may have it deal 5 damage to him or her. If a player does, sacrifice Longhorn Firebeast.
| Animal
| 3
| -
| MTG
| -
| 148
| Mammal, Ape
| Animal
| 3
| 175
| MM
| 241
| 149
| Mammal, Banderlog
| Animal
| 3
| 120
| MM
| 241
| 150
|
Mammal, Beaver, Giant
| Animal
| 3
| 120
| Ann2
| 83
| 151
| Mammal, Boar
| Animal
| 3
| 175
| MM
| 241
| 152
| Mammal, Buffalo
| Animal
| 3
| 175
| MM
| 243
| 153
|
Mammal, Bull
| Animal
| 3
| 175
| Ann2
| 84
| 154
| Mammal, Caribou
| Animal
| 3
| 120
| Ann2
| 84
| 155
| Mammal, Goat, Giant
| Animal
| 3
| 175
| Ann2
| 84
| 156
|
Mammal, Gorilla
| Animal
| 3
| 175
| MM
| 241
| 157
| Mammal, Hyenodon
| Animal
| 3
| 175
| Ann2
| 83
| 158
| Mammal, Losel
| Animal
| 3
| 120
| MM
| 241
| 159
|
Mammal, Osquip
| Animal
| 3
| 120
| MM
| 241
| 160
| Mammal, Otter, Giant
| Animal
| 3
| 175
| MM
| 244
| 161
| Mammal, Otter, Giant
| Animal
| 3
| 175
| Ann2
| 83
| 162
|
Mammal, Ram
| Animal
| 3
| 175
| Ann2
| 84
| 163
| Mammal, Stag, Giant
| Animal
| 3
| 175
| Ann2
| 84
| 164
| Mammal, Stench Kow
| Animal
| 3
| 175
| MM
| 241
| 165
|
Mammal, Warthog
| Animal
| 3
| 120
| MM
| 241
| 166
| Mammal, Weasel, Giant
| Animal
| 3
| 175
| Ann2
| 83
| 167
| Mammal, Wolverine
| Animal
| 3
| 120
| MM
| 241
| 168
|
Megatherium " AC 58, HD 12, hp 360, #Att 4, TH +60, dmg 123 " 2G - 4/4 - TrampleWhen Megatherium comes into play, sacrifice it unless you pay 1 for each card in your hand.
| Animal
| 3
| -
| MTG
| -
| 169
| Meneldor the Swift " AC 76, HD 80, hp 1680, TH +240 " Claw:7D3 Claw:7D3 Bite:3D7 / Fly Unique Wild_Only Wild_Mountain Wild_Volcano Friendlyanimal Good " An agent of supernatural beings, this creature looks like a huge eagle.
| Animal
| 3
| 360
| Angband
| 384
| 170
| Mirri, Cat Warrior " AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63 " 1GG - 2/3 - First strike; forestwalk (This creature is unblockable as long as defending player controls a forest.) Attacking doesn't cause Mirri, Cat Warrior to tap.
| Animal
| 3
| -
| MTG
| -
| 171
|
Morin
| Animal
| 3
| 120
| L
| -
| 172
| Mule
| Animal
| 3
| 360
| MM1
| 72
| 173
| Nezumi Ronin " AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93 " 2B - 3/1 - Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
| Animal
| 3
| -
| MTG
| -
| 174
|
Noble Panther " AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93 " 1GW - 3/3 - 1: Noble Panther gains first strike until end of turn.
| Animal
| 3
| -
| MTG
| -
| 175
| Oliphant
| Animal
| 3
| 900
| MMII
| 96
| 176
| Opal-Eye, Konda's Yojimbo AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33 1WW - 1/4 - Bushido 1; defender (This creature can't attack.) T The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead. 1W: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.
| Animal
| 3
| -
| MTG
| -
| 177
|
Owlbear
| Animal
| 3
| 337
| MM1
| 77
| 178
| Pale Bears " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2G - 2/2 - Islandwalk (This creature is unblockable as long as defending player controls an island.)
| Animal
| 3
| -
| MTG
| -
| 179
| Pallimud " AC 37, HD 9, hp 270, #Att 10, TH +309, dmg 303 " 2R - 10/3 - As Pallimud comes into play, choose an opponent.Pallimud's power is equal to the number of tapped lands the chosen player controls.
| Animal
| 3
| -
| MTG
| -
| 180
|
Pearled Unicorn " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2W - 2/2 - (no abilities)
| Animal
| 3
| -
| MTG
| -
| 181
| Pegasus Charger " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2W - 2/1 - Flying, first strike
| Animal
| 3
| -
| MTG
| -
| 182
| Penumbra Bobcat " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2G - 2/1 - When Penumbra Bobcat is put into a graveyard from play, put a 2/1 black Cat creature token into play.
| Animal
| 3
| -
| MTG
| -
| 183
|
Pestilence Rats AC 37, HD 9, hp 270, #Att 10, TH +309, dmg 303 2B - 10/3 - Pestilence Rats's power is equal to the total number of other Rats in play. (For example, as long as there are two other Rats in play, Pestilence Rats's power and toughness are 2/3.)
| Animal
| 3
| -
| MTG
| -
| 184
| Pious Kitsune AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 2W - 1/2 - At the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails is in play, you gain 1 life for each devotion counter on Pious Kitsune. T, Remove a devotion counter from Pious Kitsune: You gain 1 life.
| Animal
| 3
| -
| MTG
| -
| 185
| Plague Rats " AC 310, HD 30, hp 900, #Att 10, TH +330, dmg 303 " 2B - 10/10 - Plague Rats's power and toughness are each equal to the number of Plague Rats in play.
| Animal
| 3
| -
| MTG
| -
| 186
|
Plated Pegasus AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 2W - 1/2 - Flash (You may play this spell any time you could play an instant.) Flying If a spell would deal damage to a creature or player, prevent 1 damage that spell would deal to that creature or player.
| Animal
| 3
| -
| MTG
| -
| 187
| Pleistocene, Irish Deer
| Animal
| 3
| 120
| Ann2
| 97
| 188
| Polar
| Animal
| 3
| cr 7
| MFF3
| 56
| 189
|
Porcupine, Giant
| Animal
| 3
| 525
| MM1
| 79
| 190
| Poultrygeist " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2B - 1/1 - FlyingWhenever a creature is put into any graveyard from play, you may roll a six-sided die. On a 1, sacrifice Poultrygeist. Otherwise, put a +1/+1 counter on Poultrygeist.
| Animal
| 3
| -
| MTG
| -
| 191
| Raging Bull " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2R - 2/2 - (no abilities)
| Animal
| 3
| -
| MTG
| -
| 192
|
Raging Cougar " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2R - 2/2 - Raging Cougar is unaffected by summoning sickness.
| Animal
| 3
| -
| MTG
| -
| 193
| Raging Gorilla " AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63 " 2R - 2/3 - Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn.
| Animal
| 3
| -
| MTG
| -
| 194
| Rasclinn
| Animal
| 3
| 120
| L
| -
| 195
|
Rat, Osquip
| Animal
| 3
| 120
| MM
| 300
| 196
| Raven (Crow), Giant
| Animal
| 3
| 175
| L
| -
| 197
| Raven Familiar AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 2U - 1/2 - Flying; echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Raven Familiar comes into play, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
| Animal
| 3
| -
| MTG
| -
| 198
|
Razortooth Rats " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2B - 2/1 - Razortooth Rats can't be blocked except by artifact creatures and/or black creatures.
| Animal
| 3
| -
| MTG
| -
| 199
| Red dragon bat " AC 22, HD 2, hp 54, TH +6 " Bite:Fire:1D3 / Br_Fire / Bash_Door Fly Animal Im_Fire " It is a sharp-tailed bat, wreathed in fire.
| Animal
| 3
| 60
| Angband
| 377
| 200
| Regal Unicorn " AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63 " 2W - 2/3 - (no abilities)
| Animal
| 3
| -
| MTG
| -
| 201
|
Relentless Rats " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1BB - 2/2 - Relentless Rats gets +1/+1 for each other creature in play named Relentless Rats. A deck can have any number of cards named Relentless Rats.
| Animal
| 3
| -
| MTG
| -
| 202
| Ridgeline Rager " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 2R - 1/2 - R: Ridgeline Rager gets +1/+0 until end of turn.
| Animal
| 3
| -
| MTG
| -
| 203
| Riptide Crab " AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33 " 1WU - 1/3 - Attacking doesn't cause Riptide Crab to tap.When Riptide Crab is put into a graveyard from play, draw a card.
| Animal
| 3
| -
| MTG
| -
| 204
|
Roc, Small
| Animal
| 3
| 275
| RC0
| 202
| 205
| Rune-Tail, Kitsune Ascendant AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 2W - 2/2 - When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant. ----- Rune-Tail's Essence Legendary Enchantment Prevent all damage that would be dealt to creatures you control.
| Animal
| 3
| -
| MTG
| -
| 206
| Rysorian Badger AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 2G - 2/2 - Whenever Rysorian Badger attacks and isn't blocked, you may remove up to two target creature cards in defending player's graveyard from the game. If you do, you gain 1 life for each card removed this way and Rysorian Badger deals no combat damage this turn.
| Animal
| 3
| -
| MTG
| -
| 207
|
Sabertooth Alley Cat " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 1RR - 2/1 - Sabertooth Alley Cat attacks each turn if able. 1R: Creatures without defender can't block Sabertooth Alley Cat this turn.
| Animal
| 3
| -
| MTG
| -
| 208
| Sabre-tooth tiger " AC 55, HD 14, hp 588, TH +42 " Claw:1D10 Claw:1D10 Bite:1D10 Bite:1D10 / Bash_Door Wild_Wood Wild_Too Wild_Grass Animal " A fierce and dangerous cat, its huge tusks and sharp claws would lacerate even the strongest armour.
| Animal
| 3
| 120
| Angband
| 339
| 209
| Sabretooth Tiger " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2R - 2/1 - First strike
| Animal
| 3
| -
| MTG
| -
| 210
|
Sand Cat
| Animal
| 3
| 120
| L
| -
| 211
| Sasquatch " AC 40, HD 14, hp 798, TH +42 " Claw:1D10 Claw:1D10 Bite:2D8 / Bash_Door Wild_Too Wild_Mountain Wild_Wood Wild_Waste Animal Im_Cold " A tall shaggy, furry humanoid, it could call the yeti brother.
| Animal
| 3
| 180
| Angband
| 343
| 212
| Scorpion, Gold
| Animal
| 3
| 175
| DS2
| 91
| 213
|
Scorpion, Large
| Animal
| 3
| 175
| MM
| 309
| 214
| Sengir Bats " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 1BB - 1/2 - FlyingWhenever a creature dealt damage by Sengir Bats this turn is put into a graveyard, put a +1/+1 counter on Sengir Bats
| Animal
| 3
| -
| MTG
| -
| 215
| Silt Crawler " AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93 " 2G - 3/3 - When Silt Crawler comes into play, tap all lands you control.
| Animal
| 3
| -
| MTG
| -
| 216
|
Simian Grunts AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93 2G - 3/4 - You may play Simian Grunts any time you could play an instant.Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)
| Animal
| 3
| -
| MTG
| -
| 217
| Skyhunter Cub " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2W - 2/2 - As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.
| Animal
| 3
| -
| MTG
| -
| 218
| Skyhunter Prowler " AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33 " 2W - 1/3 - Flying (This creature can't be blocked except by creatures with flying.) Vigilance (Attacking doesn't cause this creature to tap.)
| Animal
| 3
| -
| MTG
| -
| 219
|
Skyhunter Skirmisher " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 1WW - 1/1 - Flying, double strike
| Animal
| 3
| -
| MTG
| -
| 220
| Skywing Aven " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2U - 2/1 - Flying. Discard a card from your hand: Return Skywing Aven to its owner's hand.
| Animal
| 3
| -
| MTG
| -
| 221
| Smart Ass AC 13, HD 3, hp 90, #Att 3, TH +21.75, dmg 78 2U - 2.5/1 - Whenever Smart Ass attacks, name a card. Defending player may reveal his or her hand and show you that the named card isn't there. If that player doesn't, Smart Ass is unblockable this turn.
| Animal
| 3
| -
| MTG
| -
| 222
|
Snow Hound " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2W - 1/1 - 1, T: Return Snow Hound and target blue or green creature you control to their owner's hand.
| Animal
| 3
| -
| MTG
| -
| 223
| Spirit Wolf, Companion (Type 1)
| Animal
| 3
| cr 6
| EQMN3
| 206
| 224
| Spirit Wolf, Guardian (Type 3)
| Animal
| 3
| cr 8
| EQMN3
| 206
| 225
|
Spirit Wolf, Vigilant (Type 2)
| Animal
| 3
| cr 7
| EQMN3
| 206
| 226
| Spur Grappler " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2R - 2/1 - Spur Grappler gets +2/+1 as long as you control no untapped lands.
| Animal
| 3
| -
| MTG
| -
| 227
| Squirrel Mob " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1GG - 2/2 - Squirrel Mob gets +1/+1 for each other Squirrel in play.
| Animal
| 3
| -
| MTG
| -
| 228
|
Stag, Giant
| Animal
| 3
| 175
| L
| -
| 229
| Stirge
| Animal
| 3
| 175
| MM
| 332
| 230
| Su-Monster
| Animal
| 3
| 337
| MM1
| 93
| 231
|
Tearn
| Animal
| 3
| cr 8
| BoL3
| 180
| 232
| Tel-Jilad Wolf " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2G - 2/2 - Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.
| Animal
| 3
| -
| MTG
| -
| 233
| Thoughtbound Primoc " AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63 " 2R - 2/3 - Flying. At the beginning of your upkeep, if a player controls more Wizards than any other player, he or she gains control of Thoughtbound Primoc.
| Animal
| 3
| -
| MTG
| -
| 234
|
Tiger
| Animal
| 3
| 337
| MM1
| 94
| 235
| Tiger, Sabertooth
| Animal
| 3
| cr 7
| EQMN3
| 173
| 236
| Tiger, Sabretooth
| Animal
| 3
| 825
| MM1
| 94
| 237
|
Toad, Giant
| Animal
| 3
| 120
| MM
| 345
| 238
| Toad, Ice
| Animal
| 3
| 307
| MM1
| 95
| 239
| Toad, Poisonous
| Animal
| 3
| 175
| MM
| 345
| 240
|
Trained Armodon " AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93 " 1GG - 3/3 - (no abilities)
| Animal
| 3
| -
| MTG
| -
| 241
| Trained Cheetah " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2G - 2/2 - When Trained Cheetah attacks and is blocked, it gets +1S/+1D until the end of the turn.
| Animal
| 3
| -
| MTG
| -
| 242
| Treacherous Werewolf AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 2B - 2/2 - Threshold - Treacherous Werewolf gets +2/+2 and has `When Treacherous Werewolf is put into a graveyard from play, you lose 4 life.` (You have threshold as long as seven or more cards are in your graveyard.)
| Animal
| 3
| -
| MTG
| -
| 243
|
Trygon Predator " AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63 " 1GU - 2/3 - Flying Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
| Animal
| 3
| -
| MTG
| -
| 244
| Uktabi Orangutan " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2G - 2/2 - When Uktabi Orangutan comes into play, destroy target artifact.
| Animal
| 3
| -
| MTG
| -
| 245
| Unicorn
| Animal
| 3
| 600
| MM1
| 98
| 246
|
Vampire bat " AC 40, HD 9, hp 189, TH +27 " Bite:Exp_40:1D4 Bite:Exp_40:1D4 / Cold_Blood Regenerate Fly Evil Animal Undead Im_Cold Im_Pois No_Conf No_Sleep No_Fear " An undead bat that flies at your neck hungrily.
| Animal
| 3
| 150
| Angband
| 391
| 247
| Vampire Hounds " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2B - 2/2 - Discard a creature card from your hand: Vampire Hounds gets +2/+2 until end of turn.
| Animal
| 3
| -
| MTG
| -
| 248
| Vapor Bore
| Animal
| 3
| cr 8
| MFF3
| 80
| 249
|
Warthog " AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93 " 1GG - 3/2 - Swampwalk (This creature is unblockable as long as defending player controls a swamp.)
| Animal
| 3
| -
| MTG
| -
| 250
| Water hound " AC 25, HD 10, hp 240, TH +30 " Bite:Acid:2D8 Bite:Acid:2D8 Claw:3D3 Claw:3D3 / Br_Acid / Friends Bash_Door Swim Animal Im_Acid " Liquid footprints follow this hound as it pads around the dungeon. An acrid smell of acid rises from the dog's
| Animal
| 3
| 200
| Angband
| 340
| 251
| Weir " AC 25, HD 7, hp 252, TH +21 " Bite:1D6 Bite:1D6 / Bash_Door Animal Evil Friends " It is a tracker; half human, half beast.
| Animal
| 3
| 150
| Angband
| 344
| 252
|
Werewolf " AC 34, HD 14, hp 924, TH +42 " Bite:1D6 Bite:1D6 Bite:1D10 / Take_Item Bash_Door Animal Evil " It is a huge wolf with eyes that glow with manly intelligence.
| Animal
| 3
| 150
| Angband
| 347
| 253
| Wild Aesthir " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2W - 1/1 - Flying, first strikeWW: Wild Aesthir gets +2/+0 until end of turn. Play this ability no more than once each turn.
| Animal
| 3
| -
| MTG
| -
| 254
| Wild Colos " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2R - 2/2 - Haste (This creature may attack and T the turn it comes under your control.)
| Animal
| 3
| -
| MTG
| -
| 255
|
Wild Griffin " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2W - 2/2 - Flying
| Animal
| 3
| -
| MTG
| -
| 256
| Wild Mammoth " AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93 " 2G - 3/4 - At the beginning of your upkeep, if a player controls more creatures than any other, that player gains control of Wild Mammoth.
| Animal
| 3
| -
| MTG
| -
| 257
| Windreaper Falcon " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 1RG - 1/1 - Flying, protection from blue
| Animal
| 3
| -
| MTG
| -
| 258
|
Wingbeat Warrior AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 2W - 2/1 - Flying. Morph 2W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.). When Wingbeat Warrior is turned face up, target creature gains first strike until end of turn.
| Animal
| 3
| -
| MTG
| -
| 259
| Wolf, Dire
| Animal
| 3
| 175
| MM
| 362
| 260
| Wolf, Dire
| Animal
| 3
| cr 6
| EQMN3
| 175
| 261
|
Wolf, Mist
| Animal
| 3
| 175
| L
| -
| 262
| Wolf, Winter
| Animal
| 3
| 367
| MM1
| 101
| 263
| Wolf, Wolf
| Animal
| 3
| 120
| MM
| 362
| 264
|
Wolf, Worg
| Animal
| 3
| 120
| MM
| 362
| 265
| Wolverine, Giant
| Animal
| 3
| 307
| MM1
| 101
| 266
| Woolly Mammoths " AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93 " 1GG - 3/2 - Woolly Mammoths has trample as long as you control a snow-covered land.
| Animal
| 3
| -
| MTG
| -
| 267
|
Yeth Hound
| Animal
| 3
| 352
| MMII
| 129
| 268
| Yeti
| Animal
| 3
| 652
| MM1
| 103
| 269
| Zhackal
| Animal
| 3
| 120
| L
| -
| 270
|
Zodiac Dog " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2R - 2/2 - Mountainwalk (If defending player has a mountain in play, Zodiac Dog can't be blocked.)
| Animal
| 3
| -
| MTG
| -
| 271
| Zorbo
| Animal
| 3
| 420
| MMII
| 131
| 272
| Beholder, Lensman
| Beholder
| 3
| 175
| MM
| 25
| 1
|
Clockwork Horror,Electr
| Beholder
| 3
| 175
| L
| -
| 2
| Clockwork Horror,Silver
| Beholder
| 3
| 120
| L
| -
| 3
| Ethereal Assassin
| Beholder
| 3
| cr 7
| LB3
| 42
| 4
|
Gallows Eye
| Beholder
| 3
| cr 8
| CC2
| 76
| 5
| Gholimor
| Beholder
| 3
| cr 7
| LB3
| 52
| 6
| Gibbering Mouther
| Beholder
| 3
| 315
| MMII
| 69
| 7
|
Gorbel
| Beholder
| 3
| 120
| L
| -
| 8
| Howling Abomination
| Beholder
| 3
| cr 8
| CC2
| 95
| 9
| Ioun Beholder
| Beholder
| 3
| cr 7
| CC2
| 97
| 10
|
Spectator
| Beholder
| 3
| 525
| MMII
| 112
| 11
| Tentamort
| Beholder
| 3
| 712
| FF1
| 86
| 12
| Wandering Eye " AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33 " 2U - 1/3 - Flying All players play with their hands revealed.
| Beholder
| 3
| -
| MTG
| -
| 13
|
Whipsting
| Beholder
| 3
| 175
| Ann1
| 119
| 14
| 4-headed hydra " AC 85, HD 75, hp 1350, TH +225 " Bite:2D6 Bite:2D6 Bite:2D6 Bite:2D6 / Scare / Only_Gold Wild_Too Wild_Swamp Wild_Shore Bash_Door Move_Body Animal " A strange reptilian hybrid with four heads, guarding its hoard.
| Dragon
| 3
| 350
| Angband
| 387
| 1
| Azimaet Drake " AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33 " 2U - 1/3 - FlyingU: Azimaet Drake gets +1/+0 until end of turn. Play this ability only once each turn.
| Dragon
| 3
| -
| MTG
| -
| 2
|
Coastal Drake " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2U - 2/1 - Flying1U, T: Return target Kavu to its owner's hand.
| Dragon
| 3
| -
| MTG
| -
| 3
| Draconian, Baaz
| Dragon
| 3
| 175
| L
| -
| 4
| Draconian, Traag
| Dragon
| 3
| 120
| L
| -
| 5
|
Dragon, Black, Age 4
| Dragon
| 3
| cr 6
| MM3
| 63
| 6
| Dragon, Black, Age 5
| Dragon
| 3
| cr 8
| MM3
| 63
| 7
| Dragon, Blue, Age 4
| Dragon
| 3
| cr 7
| MM3
| 65
| 8
|
Dragon, Brass, Age 4
| Dragon
| 3
| cr 7
| MM3
| 70
| 9
| Dragon, Bronze, Age 3
| Dragon
| 3
| cr 6
| MM3
| 71
| 10
| Dragon, Bronze, Age 4
| Dragon
| 3
| cr 8
| MM3
| 71
| 11
|
Dragon, Brown, Age 4
| Dragon
| 3
| cr 7
| MCMF3
| 39
| 12
| Dragon, Carp
| Dragon
| 3
| 525
| FF1
| 30
| 13
| Dragon, Carp [Yu Lung], Age 3
| Dragon
| 3
| cr 6
| OA3
| 154
| 14
|
Dragon, Coiled [Pan Lung], Age 4
| Dragon
| 3
| cr 7
| OA3
| 158
| 15
| Dragon, Copper, Age 3
| Dragon
| 3
| cr 6
| MM3
| 73
| 16
| Dragon, Copper, Age 4
| Dragon
| 3
| cr 8
| MM3
| 73
| 17
|
Dragon, Deep, Age 3
| Dragon
| 3
| cr 6
| MCMF3
| 40
| 18
| Dragon, Deep, Age 4
| Dragon
| 3
| cr 8
| MCMF3
| 40
| 19
| Dragon, Earth [Li Lung], Age 4
| Dragon
| 3
| cr 8
| OA3
| 156
| 20
|
Dragon, Faerie
| Dragon
| 3
| 420
| MMII
| 57
| 21
| Dragon, Fang, Age 4
| Dragon
| 3
| cr 6
| MCMF3
| 41
| 22
| Dragon, Fang, Age 5
| Dragon
| 3
| cr 8
| MCMF3
| 41
| 23
|
Dragon, Gold, Age 2
| Dragon
| 3
| cr 6
| MM3
| 74
| 24
| Dragon, Gold, Age 3
| Dragon
| 3
| cr 8
| MM3
| 74
| 25
| Dragon, Green, Age 4
| Dragon
| 3
| cr 7
| MM3
| 66
| 26
|
Dragon, Red, Age 3
| Dragon
| 3
| cr 6
| MM3
| 68
| 27
| Dragon, Seawrack
| Dragon
| 3
| cr 6
| CC1
| 55
| 28
| Dragon, Shadow
| Dragon
| 3
| 367
| MMII
| 58
| 29
|
Dragon, Shadow, Age 4
| Dragon
| 3
| cr 7
| MCMF3
| 42
| 30
| Dragon, Silver, Age 3
| Dragon
| 3
| cr 6
| MM3
| 75
| 31
| Dragon, Slarecian, Age 4
| Dragon
| 3
| cr 7
| CC2
| 61
| 32
|
Dragon, Song, Age 3
| Dragon
| 3
| cr 6
| MCMF3
| 44
| 33
| Dragon, Song, Age 4
| Dragon
| 3
| cr 8
| MCMF3
| 44
| 34
| Dragon, Spirit [Shen Lung], Age 4
| Dragon
| 3
| cr 8
| OA3
| 159
| 35
|
Dragon, White, Age 5
| Dragon
| 3
| cr 7
| MM3
| 69
| 36
| Dragon, White, Small
| Dragon
| 3
| 950
| RC0
| 168
| 37
| Dragonne
| Dragon
| 3
| cr 7
| MM3
| 77
| 38
|
Dragonnel
| Dragon
| 3
| 900
| MMII
| 60
| 39
| Drake Hatchling " AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33 " 2U - 1/3 - FlyingU: Drake Hatchling gets +1/+0 until end of turn. Play this ability only once each turn.
| Dragon
| 3
| -
| MTG
| -
| 40
| Drake, Colddrake
| Dragon
| 3
| 550
| RC0
| 173
| 41
|
Drake, Fire
| Dragon
| 3
| cr 6
| EQMN3
| 58
| 42
| Drake, Onyx
| Dragon
| 3
| cr 6
| EQMN3
| 58
| 43
| Draken
| Dragon
| 3
| 175
| E
| -
| 44
|
Dray
| Dragon
| 3
| 175
| DS2
| 28
| 45
| Ebon Drake " AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93 " 2B - 3/3 - Flying Whenever a player plays a spell, you lose 1 life.
| Dragon
| 3
| -
| MTG
| -
| 46
| Fire Drake " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 1RR - 1/2 - FlyingR: Fire Drake gets +1/+0 until end of turn. Play this ability no more than once each turn.
| Dragon
| 3
| -
| MTG
| -
| 47
|
Hydra, 5-headed, Cryo-
| Dragon
| 3
| cr 6
| MM3
| 121
| 48
| Hydra, 5-headed, Cryo-, Lernaean
| Dragon
| 3
| cr 8
| MM3
| 121
| 49
| Hydra, 5-headed, Lernaean
| Dragon
| 3
| cr 7
| MM3
| 121
| 50
|
Hydra, 5-headed, Pyro-
| Dragon
| 3
| cr 6
| MM3
| 121
| 51
| Hydra, 5-headed, Pyro-, Lernaean
| Dragon
| 3
| cr 8
| MM3
| 121
| 52
| Hydra, 6-headed, Cryo-
| Dragon
| 3
| cr 7
| MM3
| 121
| 53
|
Hydra, 6-headed, Lernaean
| Dragon
| 3
| cr 8
| MM3
| 121
| 54
| Hydra, 6-headed, Pyro-
| Dragon
| 3
| cr 7
| MM3
| 121
| 55
| Hydra, 7-headed
| Dragon
| 3
| cr 6
| MM3
| 121
| 56
|
Hydra, 7-headed, Cryo-
| Dragon
| 3
| cr 8
| MM3
| 121
| 57
| Hydra, 7-headed, Pyro-
| Dragon
| 3
| cr 8
| MM3
| 121
| 58
| Hydra, 8 heads
| Dragon
| 3
| 975
| MM1
| 53
| 59
|
Hydra, 8-headed
| Dragon
| 3
| cr 7
| MM3
| 122
| 60
| Hydra, 9-headed
| Dragon
| 3
| cr 8
| MM3
| 122
| 61
| Lizard, Ice
| Dragon
| 3
| 382
| FF1
| 52
| 62
|
Pseudo-Dragon
| Dragon
| 3
| 300
| MM1
| 79
| 63
| Sea Drake " AC 37, HD 9, hp 270, #Att 4, TH +57, dmg 123 " 2U - 4/3 - FlyingWhen Sea Drake comes into play from your hand, return any two of your lands from play to your hand.
| Dragon
| 3
| -
| MTG
| -
| 64
| Silver Drake " AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93 " 1WU - 3/3 - FlyingWhen Silver Drake comes into play, return a white or blue creature you control to its owner's hand.
| Dragon
| 3
| -
| MTG
| -
| 65
|
Spiketail Drakeling " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1UU - 2/2 - Flying Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays 2.
| Dragon
| 3
| -
| MTG
| -
| 66
| Teferi's Drake " AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93 " 2U - 3/2 - Flying, phasing
| Dragon
| 3
| -
| MTG
| -
| 67
| Tempest Drake " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1WU - 2/2 - FlyingAttacking doesn't cause Tempest Drake to tap.
| Dragon
| 3
| -
| MTG
| -
| 68
|
Timid Drake " AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93 " 2U - 3/3 - FlyingWhen another creature comes into play, return Timid Drake to its owner's hand.
| Dragon
| 3
| -
| MTG
| -
| 69
| Tolarian Drake " AC 58, HD 12, hp 360, #Att 3, TH +24, dmg 63 " 2U - 2/4 - Flying, phasing
| Dragon
| 3
| -
| MTG
| -
| 70
| Tower Drake " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2U - 2/1 - FlyingW: Tower Drake gets +0/+1 until end of turn.
| Dragon
| 3
| -
| MTG
| -
| 71
|
Tylor, 1
| Dragon
| 3
| 120
| L
| -
| 72
| Urborg Drake " AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63 " 1UB - 2/3 - FlyingUrborg Drake attacks each turn if able.
| Dragon
| 3
| -
| MTG
| -
| 73
| Wind Drake " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2U - 2/2 - Flying
| Dragon
| 3
| -
| MTG
| -
| 74
|
Wormfang Drake AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93 2U - 3/4 - Flying. When Wormfang Drake comes into play, sacrifice it unless you remove a creature you control other than Wormfang Drake from the game. When Wormfang Drake leaves play, return the removed card to play under its owner's control.
| Dragon
| 3
| -
| MTG
| -
| 75
| Wyvern
| Dragon
| 3
| 850
| RC0
| 213
| 76
| Wyvern
| Dragon
| 3
| cr 6
| MM3
| 186
| 77
|
Wyvern " AC 76, HD 75, hp 1125, TH +225 " Bite:2D6 Bite:2D6 Bite:2D6 Sting:Poison:1D6 / Only_Gold Im_Pois Fly Bash_Door Move_Body Dragon Wild_Too Wild_Wood Wild_Mountain Animal Evil " A fast-moving and deadly dragonian animal. Beware its poisonous sting!
| Dragon
| 3
| 360
| Angband
| 334
| 78
| Animental, ML2 monster
| Elemental
| 3
| 120
| PS3
| 14
| 1
| Arrowhawk, Elder
| Elemental
| 3
| cr 8
| MM3
| 19
| 2
|
Azer/Amaimon
| Elemental
| 3
| 337
| MMII
| 12
| 3
| Ball Lightning " AC 13, HD 3, hp 90, #Att 6, TH +111, dmg 183 " RRR - 6/1 - Trample; haste (This creature may attack and T the turn it comes under your control.) At end of turn, sacrifice Ball Lightning.
| Elemental
| 3
| -
| MTG
| -
| 4
| Belker
| Elemental
| 3
| cr 6
| MM3
| 26
| 5
|
Cheatyface " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " UUU - 2/2 - You may sneak Cheatyface into play at any time without paying for it, but if an opponent catches you right away, that player may remove Cheatyface from the game. Flying
| Elemental
| 3
| -
| MTG
| -
| 6
| Chlorophant AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 GGG - 1/1 - At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant.Threshold - At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant. (You have threshold as long as seven or more cards are in your graveyard.)
| Elemental
| 3
| -
| MTG
| -
| 7
| Cloud Elemental " AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63 " 2U - 2/3 - FlyingCloud Elemental can block only creatures with flying.
| Elemental
| 3
| -
| MTG
| -
| 8
|
Cloudsting
| Elemental
| 3
| cr 6
| CC2
| 39
| 9
| Cold Element Shambling Mound
| Elemental
| 3
| cr 8
| MOP3
| 195
| 10
| Cold vortex " AC 16, HD 6, hp 162, TH +18 " Engulf:Cold:3D3 / Br_Cold / Aura_Cold Cold_Blood Empty_Mind Bash_Door Powerful Fly Im_Cold No_Fear No_Conf No_Sleep Nonliving " A twisting whirlpool of frost.
| Elemental
| 3
| 100
| Angband
| 358
| 11
|
Desert Ghost, Immature
| Elemental
| 3
| 175
| DMR2
| 28
| 12
| Diabolus
| Elemental
| 3
| 120
| Myst
| 26
| 13
| Earth Element Rhinoceros
| Elemental
| 3
| cr 6
| MOP3
| 192
| 14
|
Elemental Vermin, Air
| Elemental
| 3
| 175
| Ann1
| 46
| 15
| Elemental Vermin, Earth
| Elemental
| 3
| 175
| Ann1
| 46
| 16
| Elemental Vermin, Fire
| Elemental
| 3
| 175
| Ann1
| 46
| 17
|
Elemental Vermin, Water
| Elemental
| 3
| 175
| Ann1
| 46
| 18
| Elemental " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1GG - 2/2 - Art rampage 2 (Whenever this becomes blocked by a creature, it gets +2/+2 for each creature in the blocker's art beyond the first.)
| Elemental
| 3
| -
| MTG
| -
| 19
| Elemental, Air (Type 6)
| Elemental
| 3
| cr 6
| EQMN3
| 189
| 20
|
Elemental, Air (Type 7)
| Elemental
| 3
| cr 7
| EQMN3
| 190
| 21
| Elemental, Air (Type 8)
| Elemental
| 3
| cr 8
| EQMN3
| 190
| 22
| Elemental, Air, 8 HD
| Elemental
| 3
| 650
| RC0
| 175
| 23
|
Elemental, Air, Huge
| Elemental
| 3
| cr 7
| MM3
| 81
| 24
| Elemental, Blood, Huge
| Elemental
| 3
| cr 7
| RDD3
| 51
| 25
| Elemental, Earth (Type 6)
| Elemental
| 3
| cr 6
| EQMN3
| 192
| 26
|
Elemental, Earth (Type 7)
| Elemental
| 3
| cr 7
| EQMN3
| 192
| 27
| Elemental, Earth (Type 8)
| Elemental
| 3
| cr 8
| EQMN3
| 192
| 28
| Elemental, Earth, 8 HD
| Elemental
| 3
| 650
| RC0
| 175
| 29
|
Elemental, Earth, Huge
| Elemental
| 3
| cr 7
| MM3
| 82
| 30
| Elemental, Fire (Type 6)
| Elemental
| 3
| cr 6
| EQMN3
| 195
| 31
| Elemental, Fire (Type 7)
| Elemental
| 3
| cr 7
| EQMN3
| 195
| 32
|
Elemental, Fire (Type 8)
| Elemental
| 3
| cr 8
| EQMN3
| 195
| 33
| Elemental, Fire Snake
| Elemental
| 3
| 120
| MM
| 103
| 34
| Elemental, Fire, 8 HD
| Elemental
| 3
| 650
| RC0
| 175
| 35
|
Elemental, Fire, Huge
| Elemental
| 3
| cr 7
| MM3
| 83
| 36
| Elemental, Grave, Huge
| Elemental
| 3
| cr 7
| RDD3
| 53
| 37
| Elemental, Mist, Huge
| Elemental
| 3
| cr 7
| RDD3
| 52
| 38
|
Elemental, Pyre, Huge
| Elemental
| 3
| cr 7
| RDD3
| 49
| 39
| Elemental, Slime
| Elemental
| 3
| cr 8
| EQMN3
| 63
| 40
| Elemental, Water (Type 6)
| Elemental
| 3
| cr 6
| EQMN3
| 198
| 41
|
Elemental, Water (Type 7)
| Elemental
| 3
| cr 7
| EQMN3
| 198
| 42
| Elemental, Water (Type 8)
| Elemental
| 3
| cr 8
| EQMN3
| 198
| 43
| Elemental, Water, 8 HD
| Elemental
| 3
| 650
| RC0
| 175
| 44
|
Elemental, Water, Huge
| Elemental
| 3
| cr 7
| MM3
| 84
| 45
| Elmarin
| Elemental
| 3
| 175
| L
| -
| 46
| Energy vortex " AC 16, HD 8, hp 288, TH +24 " Engulf:Elec:5D5 / Br_Elec / Fly Empty_Mind Bash_Door Powerful Aura_Elec Im_Elec No_Fear No_Conf No_Sleep Nonliving " A shimmering tornado of air, sparks crackle along its length.
| Elemental
| 3
| 130
| Angband
| 359
| 47
|
Facet
| Elemental
| 3
| 175
| PS3
| 40
| 48
| Fire Bat
| Elemental
| 3
| 175
| PS3
| 42
| 49
| Fire Imp
| Elemental
| 3
| cr 7
| EQMN3
| 70
| 50
|
Fire spirit " AC 25, HD 7, hp 189, TH +21 " Hit:Fire:2D6 Hit:Fire:2D6 / Empty_Mind Bash_Door Fly Nonliving Evil Im_Fire Im_Pois Wild_Too Wild_Volcano No_Conf No_Sleep No_Fear Aura_Fire " A whirlwind of sentient flame.
| Elemental
| 3
| 75
| Angband
| 306
| 51
| Fire vortex " AC 16, HD 6, hp 162, TH +18 " Engulf:Fire:3D3 / Br_Fire / Fly Wild_Volcano Wild_Too Empty_Mind Bash_Door Powerful Aura_Fire Im_Fire No_Fear No_Conf No_Sleep Nonliving " A whirling maelstrom of fire.
| Elemental
| 3
| 100
| Angband
| 354
| 52
| Flame Spirit, Least
| Elemental
| 3
| 120
| L
| -
| 53
|
Flaring Flame-Kin " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2R - 2/2 - As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "R: Flaring Flame-Kin gets +1/+0 until end of turn."
| Elemental
| 3
| -
| MTG
| -
| 54
| Fog Elemental " AC 58, HD 12, hp 360, #Att 4, TH +60, dmg 123 " 2U - 4/4 - FlyingWhen Fog Elemental attacks or blocks, sacrifice it at end of combat.
| Elemental
| 3
| -
| MTG
| -
| 55
| Frenetic Efreet " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 1UR - 2/1 - Flying0: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet.
| Elemental
| 3
| -
| MTG
| -
| 56
|
Fundamental
| Elemental
| 3
| 175
| PS3
| 46
| 57
| Fundamental, Air
| Elemental
| 3
| 120
| Myst
| 44
| 58
| Fundamental, Earth
| Elemental
| 3
| 120
| Myst
| 44
| 59
|
Fundamental, Fire
| Elemental
| 3
| 175
| Myst
| 45
| 60
| Fundamental, Water
| Elemental
| 3
| 120
| Myst
| 45
| 61
| Genie, Dao
| Elemental
| 3
| cr 7
| MOP3
| 173
| 62
|
Genie, Efreeti
| Elemental
| 3
| cr 8
| MM3
| 94
| 63
| Genie, Tasked,Herdsman
| Elemental
| 3
| 175
| L
| -
| 64
| Genie, Tasked,Winemaker
| Elemental
| 3
| 120
| L
| -
| 65
|
Grue, Chaggrin
| Elemental
| 3
| 637
| MMII
| 72
| 66
| Grue, Harginn
| Elemental
| 3
| 367
| MMII
| 73
| 67
| Grue, Ildriss
| Elemental
| 3
| 367
| MMII
| 73
| 68
|
Grue, Varrdig
| Elemental
| 3
| 975
| MMII
| 73
| 69
| Half-Earth Elemental Minotaur
| Elemental
| 3
| cr 6
| MOP3
| 189
| 70
| Indentured Djinn " AC 58, HD 12, hp 360, #Att 4, TH +60, dmg 123 " 1UU - 4/4 - FlyingWhen Indentured Djinn comes into play, each other player may draw up to three cards.
| Elemental
| 3
| -
| MTG
| -
| 71
|
Invisible Stalker
| Elemental
| 3
| cr 7
| MM3
| 123
| 72
| Junun Efreet " AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93 " 1BB - 3/3 - FlyingAt the beginning of your upkeep, sacrifice Junun Efreet unless you pay BB.
| Elemental
| 3
| -
| MTG
| -
| 73
| Khargra
| Elemental
| 3
| 450
| FF1
| 56
| 74
|
Markeen (Genie Double)
| Elemental
| 3
| 120
| L
| -
| 75
| Mijae Djinn " AC 37, HD 9, hp 270, #Att 6, TH +117, dmg 183 " RRR - 6/3 - Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it.
| Elemental
| 3
| -
| MTG
| -
| 76
| Nereid
| Elemental
| 3
| 300
| MMII
| 95
| 77
|
Old Man of the Sea AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63 1UU - 2/3 - You may choose not to untap Old Man of the Sea during your untap step.T: Gain control of target creature with power equal to or less than the power of Old Man of the Sea as long as Old Man of the Sea remains tapped and its power remains equal to or greater than the creature's power.
| Elemental
| 3
| -
| MTG
| -
| 78
| Paraelemental, Ice, Huge
| Elemental
| 3
| cr 7
| MOP3
| 181
| 79
| Paraelemental, Magma, Huge
| Elemental
| 3
| cr 7
| MOP3
| 183
| 80
|
Paraelemental, Ooze, Huge
| Elemental
| 3
| cr 7
| MOP3
| 183
| 81
| Paraelemental, Smoke, Huge
| Elemental
| 3
| cr 7
| MOP3
| 184
| 82
| Phantom Stalker
| Elemental
| 3
| 562
| FF1
| 72
| 83
|
Plasm, Normal
| Elemental
| 3
| 500
| RC0
| 200
| 84
| Salamander Noble,Lesser
| Elemental
| 3
| 175
| PS3
| 92
| 85
| Serendib Efreet " AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93 " 2U - 3/4 - FlyingAt the beginning of your upkeep, Serendib Efreet deals 1 damage to you.
| Elemental
| 3
| -
| MTG
| -
| 86
|
Shad
| Elemental
| 3
| 175
| PS3
| 96
| 87
| Shimmering Efreet " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2U - 2/2 - Flying, phasingWhenever Shimmering Efreet phases in, target creature phases out.
| Elemental
| 3
| -
| MTG
| -
| 88
| Stone Worm
| Elemental
| 3
| cr 6
| LB3
| 118
| 89
|
Storm Kin
| Elemental
| 3
| cr 7
| CC1
| 193
| 90
| Time Elemental " AC 22, HD 6, hp 180, #Att 3, TH +6, dmg 3 " 2U - 0/2 - When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.2UU, T: Return target permanent with no enchantments on it to its owner's hand.
| Elemental
| 3
| -
| MTG
| -
| 91
| Vermin, Elemental,Air
| Elemental
| 3
| 175
| L
| -
| 92
|
Vermin, Elemental,Earth
| Elemental
| 3
| 175
| L
| -
| 93
| Vermin, Elemental,Fire
| Elemental
| 3
| 175
| L
| -
| 94
| Vermin, Elemental,Water
| Elemental
| 3
| 175
| L
| -
| 95
|
War Elemental " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " RRR - 1/1 - When War Elemental comes into play, sacrifice it unless an opponent was dealt damage this turn. Whenever damage is dealt to an opponent, put that many +1/+1 counters on War Elemental.
| Elemental
| 3
| -
| MTG
| -
| 96
| Water vortex " AC 16, HD 6, hp 162, TH +18 " Engulf:Acid:3D3 / Br_Acid / Empty_Mind Bash_Door Powerful Fly Im_Acid No_Fear No_Conf No_Sleep Nonliving " A caustic spinning whirlpool of water.
| Elemental
| 3
| 100
| Angband
| 355
| 97
| Water Weird
| Elemental
| 3
| 555
| MM1
| 100
| 98
|
Whirling Dervish
| Elemental
| 3
| cr 6
| EQMN3
| 149
| 99
| Wind Walker
| Elemental
| 3
| 862
| MM1
| 101
| 100
| Xorn, Average
| Elemental
| 3
| cr 6
| MM3
| 187
| 101
|
Xorn, Elder
| Elemental
| 3
| cr 8
| MM3
| 187
| 102
| Ydwen Efreet " AC 118, HD 18, hp 540, #Att 3, TH +45, dmg 93 " RRR - 3/6 - During declare blockers, flip a coin. If you lose the flip, Ydwen Efreet can't block this turn.
| Elemental
| 3
| -
| MTG
| -
| 103
| Bloodrock Cyclops " AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93 " 2R - 3/3 - Bloodrock Cyclops attacks each turn if able.
| Giant
| 3
| -
| MTG
| -
| 1
|
Bottle Gnomes " AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33 " 3 - 1/3 - Sacrifice Bottle Gnomes: You gain 3 life.
| Giant
| 3
| -
| MTG
| -
| 2
| Cloud giant " AC 70, HD 25, hp 750, TH +75 " Hit:Elec:3D8 Hit:Elec:3D8 / Take_Item Bash_Door Evil Giant Im_Elec Male " It is a twenty foot tall giant wreathed in clouds.
| Giant
| 3
| 125
| Angband
| 349
| 3
| Craven Giant " AC 13, HD 3, hp 90, #Att 4, TH +51, dmg 123 " 2R - 4/1 - Craven Giant can't block.
| Giant
| 3
| -
| MTG
| -
| 4
|
Flayed Giant
| Giant
| 3
| cr 6
| CC2
| 73
| 5
| Gaurak Troll
| Giant
| 3
| cr 8
| CC2
| 80
| 6
| Giant, Fog
| Giant
| 3
| cr 8
| MCMF3
| 50
| 7
|
Giant, Hill
| Giant
| 3
| 650
| RC0
| 179
| 8
| Giant, Hill
| Giant
| 3
| cr 7
| MM3
| 98
| 9
| Giant, Stone
| Giant
| 3
| 900
| RC0
| 179
| 10
|
Giant, Stone
| Giant
| 3
| cr 8
| MM3
| 98
| 11
| Giant, Verbeeg
| Giant
| 3
| 412
| MMII
| 69
| 12
| Gor
| Giant
| 3
| cr 7
| LB3
| 89
| 13
|
Half-Giant
| Giant
| 3
| 175
| DS2
| 52
| 14
| Half-Giant, Athasian
| Giant
| 3
| 120
| L
| -
| 15
| Horned Troll " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2G - 2/2 - G: Regenerate Horned Troll.
| Giant
| 3
| -
| MTG
| -
| 16
|
Jungle Troll " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 1RG - 2/1 - R: Regenerate Jungle Troll.G: Regenerate Jungle Troll.
| Giant
| 3
| -
| MTG
| -
| 17
| Marrowtongue
| Giant
| 3
| cr 6
| BoL3
| 110
| 18
| Oni, Common
| Giant
| 3
| cr 7
| OA3
| 180
| 19
|
Patchwork Gnomes " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 3 - 2/1 - Discard a card from your hand: Regenerate Patchwork Gnomes.
| Giant
| 3
| -
| MTG
| -
| 20
| Pygmy Giant " AC 22, HD 6, hp 180, #Att 3, TH +6, dmg 3 " 1RR - 0/2 - R, T, Sacrifice a creature: Pygmy Giant deals X damage to target creature, where X is a number in the sacrificed creature's text box.
| Giant
| 3
| -
| MTG
| -
| 21
| Sea Troll " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2U - 2/1 - U: Regenerate Sea Troll. Play this ability only if Sea Troll blocked a blue creature or a blue creature blocked Sea Troll this turn.
| Giant
| 3
| -
| MTG
| -
| 22
|
Sedge Troll " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2R - 2/2 - Sedge Troll gets +1/+1 as long as you control a swamp.B: Regenerate Sedge Troll.
| Giant
| 3
| -
| MTG
| -
| 23
| Stone giant " AC 85, HD 20, hp 480, TH +60 " Hit:3D8 Hit:3D8 / Take_Item Bash_Door Evil Giant Wild_Too Wild_Mountain " It is eighteen feet tall and looking at you.
| Giant
| 3
| 90
| Angband
| 321
| 24
| Surged Giant
| Giant
| 3
| cr 6
| CC2
| 180
| 25
|
Tar Pit Warrior " AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93 " 2B - 3/4 - When Tar Pit Warrior becomes the target of a spell or ability, sacrifice Tar Pit Warrior.
| Giant
| 3
| -
| MTG
| -
| 26
| Troll
| Giant
| 3
| 650
| RC0
| 210
| 27
| Troll
| Giant
| 3
| 787
| MM1
| 97
| 28
|
Troll Ascetic " AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93 " 1GG - 3/2 - Troll Ascetic can't be the target of spells or abilities your opponents control. 1G: Regenerate Troll Ascetic.
| Giant
| 3
| -
| MTG
| -
| 29
| Troll, Dread
| Giant
| 3
| cr 6
| RDD3
| 145
| 30
| Troll, Spectral
| Giant
| 3
| 862
| FF1
| 91
| 31
|
Uthden Troll " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2R - 2/2 - R: Regenerate Uthden Troll. Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon
| Giant
| 3
| -
| MTG
| -
| 32
| Aesthir Glider " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 3 - 2/1 - FlyingAesthir Glider can't block.
| Golem
| 3
| -
| MTG
| -
| 1
| Alabaster Wall " AC 58, HD 12, hp 360, #Att 3, TH +12, dmg 3 " 2W - 0/4 - (Walls can't attack.) T: Prevent the next 1 damage that would be dealt to target creature or player this turn.
| Golem
| 3
| -
| MTG
| -
| 2
|
Animated Object, Gargantuan
| Golem
| 3
| cr 7
| MM3
| 17
| 3
| Animation, Aanya's (Type 10)
| Golem
| 3
| cr 7
| EQMN3
| 187
| 4
| Animation, Boltran's (Type 9)
| Golem
| 3
| cr 7
| EQMN3
| 186
| 5
|
Animation, Sagar's (Type 7)
| Golem
| 3
| cr 6
| EQMN3
| 186
| 6
| Animation, Uleen's (Type 8)
| Golem
| 3
| cr 6
| EQMN3
| 186
| 7
| Animation, Yegoreff's (Type 11)
| Golem
| 3
| cr 8
| EQMN3
| 187
| 8
|
Armor Thrull " AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33 " 2B - 1/3 - T, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.
| Golem
| 3
| -
| MTG
| -
| 9
| Assembly-Worker " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 3 - 2/2 - T Target Assembly-Worker gets +1/+1 until end of turn.
| Golem
| 3
| -
| MTG
| -
| 10
| Astral Construct, 6th Level
| Golem
| 3
| cr 7
| PsiH3
| 141
| 11
|
Astral Construct, 7th Level
| Golem
| 3
| cr 8
| PsiH3
| 141
| 12
| Auto-roller " AC 100, HD 55, hp 1980, TH +165 " Crush:1D8 Crush:1D8 Crush:1D8 Crush:1D8 / Res_Teleempty_Mind Cold_Blood Bash_Door Im_Fire Im_Cold Im_Elec Im_Poisno_Fear No_Conf No_Sleep Nonliving " It looks like a huge spiked roller, moving on its own to
| Golem
| 3
| 230
| Angband
| 368
| 13
| Basalt Gargoyle AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93 2R - 3/2 - Flying Echo 2R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) R: Basalt Gargoyle gets +0/+1 until end of turn.
| Golem
| 3
| -
| MTG
| -
| 14
|
Battered Golem " AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93 " 3 - 3/2 - Battered Golem doesn't untap during your untap step. Whenever an artifact comes into play, you may untap Battered Golem.
| Golem
| 3
| -
| MTG
| -
| 15
| Battle Rampart " AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33 " 2R - 1/3 - (Walls can't attack.)T: Target creature gains haste until end of turn. (That creature may attack and T the turn it comes under your control.)
| Golem
| 3
| -
| MTG
| -
| 16
| Blessed Ring
| Golem
| 3
| cr 6
| MFF3
| 9
| 17
|
Blistering Barrier " AC 22, HD 6, hp 180, #Att 5, TH +81, dmg 153 " 2R - 5/2 - (Walls can't attack.)
| Golem
| 3
| -
| MTG
| -
| 18
| Blood Vassal " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2B - 2/2 - Sacrifice Blood Vassal: Add BB to your mana pool.
| Golem
| 3
| -
| MTG
| -
| 19
| Brass Secretary " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 3 - 2/1 - 2, Sacrifice Brass Secretary: Draw a card.
| Golem
| 3
| -
| MTG
| -
| 20
|
Carnival Krewe, Necromantic Golem
| Golem
| 3
| cr 7
| CC1
| 32
| 21
| Carrion Wall " AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93 " 1BB - 3/2 - (Walls can't attack.) 1B: Regenerate Carrion Wall.
| Golem
| 3
| -
| MTG
| -
| 22
| Caryatid Column
| Golem
| 3
| 420
| FF1
| 18
| 23
|
Cathodion " AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93 " 3 - 3/3 - When Cathodion is put into a graveyard from play, add 3 to your mana pool.
| Golem
| 3
| -
| MTG
| -
| 24
| Cemetery Gate " AC 85, HD 15, hp 450, #Att 3, TH +15, dmg 3 " 2B - 0/5 - (Walls can't attack.) Protection from black
| Golem
| 3
| -
| MTG
| -
| 25
| Chaos Glohe
| Golem
| 3
| cr 6
| CC2
| 37
| 26
|
Chest mimic " AC 40, HD 7, hp 294, TH +21 " Gaze:Confuse:2D3 Claw:Poison:3D4 Claw:Poison:3D4 Spit:Blind:2D3 / Blind Conf Scare Cause_2 Bo_Pois Ba_Pois S_Monster / Char_Multi Empty_Mind Cold_Blood No_Conf No_Sleep No_Fear " A strange creature that disguis
| Golem
| 3
| 70
| Angband
| 353
| 27
| Clay Pigeon AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 3 - 1/1 - Flying1, Throw Clay Pigeon into the air at least two feet above your head while seated, Attempt to catch it with one hand: If you catch Clay Pigeon, prevent all damage to you from any one source and return Clay Pigeon to play, tapped. Otherwise, sacrifice it.
| Golem
| 3
| -
| MTG
| -
| 28
| Clockwork Horror, Elect
| Golem
| 3
| 175
| Ann4
| 17
| 29
|
Clockwork Horror, Silve
| Golem
| 3
| 120
| Ann4
| 17
| 30
| Coiled Tinviper " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 3 - 2/1 - First strike
| Golem
| 3
| -
| MTG
| -
| 31
| Conundrum Manticore
| Golem
| 3
| cr 7
| CC2
| 222
| 32
|
Deep puddle " AC 100, HD 17, hp 306, TH +51 " Touch:Acid:4D3 Touch:Acid:3D3 / Cold_Blood Swim Im_Elec Im_Acid Im_Pois No_Fear No_Conf No_Sleep Nonliving Empty_Mind " It is a large, rippling watery pool.
| Golem
| 3
| 70
| Angband
| 874
| 33
| Door mimic " AC 25, HD 7, hp 210, TH +21 " Hit:Poison:3D4 Hit:Confuse:2D3 Hit:Paralyze:2D3 / Blind Conf Scare Cause_2 Bo_Cold / Char_Multi Empty_Mind Cold_Blood No_Conf No_Sleep No_Fear " A strange creature that disguises itself as a door to lure unsuspe
| Golem
| 3
| 70
| Angband
| 311
| 34
| Dragon Engine " AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33 " 3 - 1/3 - 2: Dragon Engine gets +1/+0 until end of turn.
| Golem
| 3
| -
| MTG
| -
| 35
|
Ersatz Gnomes " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 3 - 1/1 - T: Target spell is colorless.T: Target permanent becomes colorless until end of turn.
| Golem
| 3
| -
| MTG
| -
| 36
| Flesh Terror
| Golem
| 3
| cr 7
| BoL3
| 66
| 37
| Flowstone Wall " AC 118, HD 18, hp 540, #Att 3, TH +18, dmg 3 " 2R - 0/6 - (Walls can't attack.) R: Flowstone Wall gets +1/-1 until end of turn.
| Golem
| 3
| -
| MTG
| -
| 38
|
Gargoyle, Blood Claw
| Golem
| 3
| cr 6
| D2D
| 72
| 39
| Gargoyle, Death Wing
| Golem
| 3
| cr 7
| D2D
| 72
| 40
| Glacial Wall " AC 157, HD 21, hp 630, #Att 3, TH +21, dmg 3 " 2U - 0/7 - (Walls can't attack.)
| Golem
| 3
| -
| MTG
| -
| 41
|
Golem, Bone
| Golem
| 3
| 500
| RC0
| 180
| 42
| Golem, Copper
| Golem
| 3
| cr 6
| CC1
| 82
| 43
| Golem, Doll
| Golem
| 3
| cr 8
| RDD3
| 67
| 44
|
Golem, Fire
| Golem
| 3
| cr 6
| D2D
| 74
| 45
| Golem, Flesh
| Golem
| 3
| cr 7
| MM3
| 108
| 46
| Golem, Glass
| Golem
| 3
| cr 8
| RDD3
| 68
| 47
|
Golem, Obsidian
| Golem
| 3
| 500
| RC0
| 180
| 48
| Golem, Serpent
| Golem
| 3
| cr 6
| CC2
| 83
| 49
| Golem, Thayan
| Golem
| 3
| cr 8
| MCMF3
| 56
| 50
|
Golern, Sword
| Golem
| 3
| cr 8
| CC2
| 84
| 51
| Granite Gargoyle " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2R - 2/2 - FlyingR: Granite Gargoyle gets +0/+1 until end of turn.
| Golem
| 3
| -
| MTG
| -
| 52
| Hopping Automaton " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 3 - 2/2 - 0: Hopping Automaton gets -1/-1 and gains flying until end of turn.
| Golem
| 3
| -
| MTG
| -
| 53
|
Horrible Hordes " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 3 - 2/2 - Rampage 1 (Whenever this creature becomes blocked by two or more creatures, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
| Golem
| 3
| -
| MTG
| -
| 54
| Huorn " AC 46, HD 35, hp 1050, TH +105 " Crush:3D6 Crush:3D6 Crush:3D6 Crush:3D6 / Blink Tele_To / No_Sleep No_Conf Animal Weird_Mind Evilres_Wate Im_Cold Wild_Only Wild_Wood " A very strong near-sentient tree, which has become hostile to humanoid forms
| Golem
| 3
| 75
| Angband
| 329
| 55
| Iron golem " AC 100, HD 56, hp 2016, TH +168 " Hit:1D12 / Slow / Empty_Mind Cold_Blood Bash_Door Im_Fire Im_Cold Im_Elec Im_Pois No_Conf No_Sleep No_Fear Nonliving " It is a massive metal statue that moves steadily towards you.
| Golem
| 3
| 160
| Angband
| 367
| 56
|
Jack-O-Lantern
| Golem
| 3
| cr 6
| EQMN3
| 109
| 57
| Jangling Automaton " AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93 " 3 - 3/2 - When Jangling Automaton attacks, untap all creatures defending player controls.
| Golem
| 3
| -
| MTG
| -
| 58
| Junk Diver " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 3 - 1/1 - FlyingWhen Junk Diver is put into a graveyard from play, return another target artifact card from your graveyard to your hand.
| Golem
| 3
| -
| MTG
| -
| 59
|
Landmine " AC 16, HD 5, hp 90, TH +15 " Explode:25D2 / Char_Clear Attr_Clear Empty_Mind Invisible Cold_Blood No_Conf No_Sleep No_Fear " It was left here to be used against intruders.
| Golem
| 3
| 50
| Angband
| 333
| 60
| Leering Gargoyle " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1WU - 2/2 - FlyingT: Leering Gargoyle gets -2/+2 and loses flying until end of turn.
| Golem
| 3
| -
| MTG
| -
| 61
| Life-Shaped, Ber-ethern
| Golem
| 3
| 120
| Ann3
| 71
| 62
|
Life-Shaped, Dhev-sahr
| Golem
| 3
| 120
| Ann3
| 71
| 63
| Life-Shaped, Protector
| Golem
| 3
| 120
| Ann3
| 70
| 64
| Living Wall (CR 8)
| Golem
| 3
| cr 8
| RDD3
| 95
| 65
|
Livingstone " AC 22, HD 4, hp 96, TH +12 " Hit:2D5 Hit:2D5 / Multiply Im_Cold Cold_Blood Im_Acid Im_Elec No_Fear Im_Fire Im_Pois No_Conf No_Sleep Friends Char_Multi Hurt_Rock " A sentient section of wall.
| Golem
| 3
| 56
| Angband
| 336
| 66
| Magen, Caldron
| Golem
| 3
| 175
| Myst
| 77
| 67
| Magen, Demos
| Golem
| 3
| 120
| Myst
| 77
| 68
|
Magen, Hypnos
| Golem
| 3
| 175
| Myst
| 77
| 69
| Margoyle
| Golem
| 3
| 525
| MMII
| 83
| 70
| Metalworker " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 3 - 1/2 - T: Reveal any number of artifact cards in your hand. Add two colorless mana to your mana pool for each card revealed this way.
| Golem
| 3
| -
| MTG
| -
| 71
|
Metathran Transport " AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33 " 1UU - 1/3 - FlyingMetathran Transport can't be blocked by blue creatures.U: Target creature becomes blue until end of turn.
| Golem
| 3
| -
| MTG
| -
| 72
| Mindbender Spores AC 13, HD 3, hp 90, #Att 3, TH +3, dmg 3 2G - 0/1 - (Walls can't attack.)FlyingWhenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains 'This creature doesn't untap during your untap step if it has a fungus counter on it. At the beginning of your upkeep, remove a fungus counter from this creature.'
| Golem
| 3
| -
| MTG
| -
| 73
| Mindstab Thrull " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1BB - 2/2 - When Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards from his or her hand.
| Golem
| 3
| -
| MTG
| -
| 74
|
Mirror Fiend
| Golem
| 3
| cr 7
| MFF3
| 49
| 75
| Monitor
| Golem
| 3
| cr 8
| BoL3
| 114
| 76
| Morgue Thrull " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2B - 2/2 - Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard.
| Golem
| 3
| -
| MTG
| -
| 77
|
Myr Adapter " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 3 - 1/1 - Myr Adapter gets +1/+1 for each Equipment attached to it.
| Golem
| 3
| -
| MTG
| -
| 78
| Myr Landshaper " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 3 - 1/1 - T Target land becomes an artifact in addition to its other types until end of turn.
| Golem
| 3
| -
| MTG
| -
| 79
| Necrite " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1BB - 2/2 - When Necrite attacks and isn't blocked, you may sacrifice it to destroy target creature defending player controls. That creature can't be regenerated.
| Golem
| 3
| -
| MTG
| -
| 80
|
Noble Foil
| Golem
| 3
| cr 6
| LB3
| 81
| 81
| Noxious fume " AC 91, HD 3, hp 27, TH +9 " Touch:Poison:3D3 / Invisible Multiply Fly Swim Pass_Wall Kill_Body Im_Fire Im_Cold Im_Acid Im_Elec Im_Pois Nonliving Empty_Mind Cold_Blood Wild_Volcano Wild_Swamp No_Fear No_Conf No_Sleep No_Stun " It is a swir
| Golem
| 3
| 30
| Angband
| 875
| 82
| Onulet " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 3 - 2/2 - 2/2When Onulet is put into a graveyard from play, you gain 2 life.
| Golem
| 3
| -
| MTG
| -
| 83
|
Phyrexian War Beast " AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93 " 3 - 3/4 - When Phyrexian War Beast leaves play, sacrifice a land and Phyrexian War Beast deals 1 damage to you.
| Golem
| 3
| -
| MTG
| -
| 84
| Pitchstone Wall " AC 85, HD 15, hp 450, #Att 3, TH +27, dmg 63 " 2R - 2/5 - (Walls can't attack.) Whenever you discard a card from your hand, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand.
| Golem
| 3
| -
| MTG
| -
| 85
| Potion mimic " AC 25, HD 7, hp 210, TH +21 " Hit:Poison:3D4 Hit:2D3 Hit:2D3 / Blind Conf Scare Cause_2 Bo_Cold / Char_Multi Empty_Mind Cold_Blood No_Conf No_Sleep No_Fear " A strange creature that disguises itself as discarded objects to lure unsuspectin
| Golem
| 3
| 60
| Angband
| 310
| 86
|
Proteus Machine AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 3 - 2/2 - Morph {0} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)When Proteus Machine is turned face up, its type becomes the creature type of your choice. (This effect doesn't end at end of turn.)
| Golem
| 3
| -
| MTG
| -
| 87
| Psychic Membrane " AC 37, HD 9, hp 270, #Att 3, TH +9, dmg 3 " 2U - 0/3 - Defender (This creature can't attack.) Whenever Psychic Membrane blocks, you may draw a card.
| Golem
| 3
| -
| MTG
| -
| 88
| Pukelman " AC 100, HD 46, hp 1656, TH +138 " Hit:1D12 Hit:3D6 / Slow Conf Bo_Acid / Empty_Mind Cold_Blood Bash_Door Im_Fire Im_Cold Im_Elec Im_Pois Hurt_Rock Nonliving No_Conf No_Sleep No_Fear " A stumpy figure carved from stone, with glittering eyes.
| Golem
| 3
| 600
| Angband
| 398
| 89
|
Quicksilver Wall " AC 118, HD 18, hp 540, #Att 3, TH +21, dmg 33 " 2U - 1/6 - (Walls can't attack.) 4: Return Quicksilver Wall to its owner's hand. Any player may play this ability.
| Golem
| 3
| -
| MTG
| -
| 90
| Rakdos Ickspitter " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 1BR - 1/1 - T Rakdos Ickspitter deals 1 damage to target creature and that creature's controller loses 1 life.
| Golem
| 3
| -
| MTG
| -
| 91
| Reef Pirates " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1UU - 2/2 - Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard.
| Golem
| 3
| -
| MTG
| -
| 92
|
Scroll mimic " AC 40, HD 7, hp 294, TH +21 " Hit:Poison:3D4 Hit:Poison:3D4 Hit:2D3 Hit:2D3 / Blind Conf Scare Cause_2 Bo_Fire S_Monster / Char_Multi Empty_Mind Cold_Blood No_Conf No_Sleep No_Fear " A strange creature that disguises itself as discarded ob
| Golem
| 3
| 60
| Angband
| 352
| 93
| Serrated Biskelion " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 3 - 2/2 - T: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature.
| Golem
| 3
| -
| MTG
| -
| 94
| Shield Guardian
| Golem
| 3
| cr 8
| MM3
| 163
| 95
|
Shrieking Grotesque " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2W - 2/1 - Flying When Shrieking Grotesque comes into play, if B was spent to play Shrieking Grotesque, target player discards a card.
| Golem
| 3
| -
| MTG
| -
| 96
| Silent watcher " AC 100, HD 60, hp 3600, TH +180 " Gaze:Terrify Gaze:Paralyze Gaze:Lose_Str / Shriek S_Monster S_Monsters Hold Conf Mind_Blast Drain_Mana / Empty_Mind Cold_Blood Bash_Door Nonliving Im_Fire Im_Cold Im_Elec Im_Pois Evil Hurt_Rock Hurt_Lite
| Golem
| 3
| 590
| Angband
| 397
| 97
| Sparring Golem " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 3 - 2/2 - Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
| Golem
| 3
| -
| MTG
| -
| 98
|
Statue, Living, Crystal
| Golem
| 3
| 120
| Myst
| 107
| 99
| Statue, Living, Rock
| Golem
| 3
| 300
| RC0
| 208
| 100
| Statue, Living, Silver
| Golem
| 3
| 120
| Myst
| 107
| 101
|
Steam Frigate " AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93 " 2U - 3/3 - Steam Frigate can't attack unless the defending player has an island in play.
| Golem
| 3
| -
| MTG
| -
| 102
| Steel Beetle
| Golem
| 3
| cr 8
| CC1
| 189
| 103
| Steel Golem " AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93 " 3 - 3/4 - You can't play creature spells.
| Golem
| 3
| -
| MTG
| -
| 104
|
Stone golem " AC 85, HD 20, hp 480, TH +60 " Hit:1D10 Hit:1D10 / Cold_Blood Empty_Mind Bash_Door Im_Fire Im_Cold Im_Elec Im_Pois Hurt_Rock No_Conf No_Sleep No_Fear Nonliving " It is a massive animated statue.
| Golem
| 3
| 100
| Angband
| 323
| 105
| Stone Guardian
| Golem
| 3
| 825
| MMII
| 115
| 106
| Stunwall " AC 25, HD 3, hp 72, TH +9 " Touch:Paralyze:10D1 Touch:Paralyze:10D1 / Im_Cold Cold_Blood Im_Acid Im_Elec No_Fear Im_Fire Im_Pois No_Conf No_Sleep Char_Multi Empty_Mind Hurt_Rock " A sentient section of wall.
| Golem
| 3
| 50
| Angband
| 326
| 107
|
Suntouched Myr " AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93 " 3 - 3/3 - Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.)
| Golem
| 3
| -
| MTG
| -
| 108
| Thermal Navigator " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 3 - 2/2 - Sacrifice an artifact: Thermal Navigator gains flying until end of turn.
| Golem
| 3
| -
| MTG
| -
| 109
| Thrull Wizard " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2B - 1/1 - 1B: Counter target black spell unless that spell's controller pays B or 3.
| Golem
| 3
| -
| MTG
| -
| 110
|
Thunder Wall " AC 22, HD 6, hp 180, #Att 3, TH +6, dmg 3 " 1UU - 0/2 - (Walls can't attack.) FlyingU: Thunder Wall gets +1/+1 until end of turn.
| Golem
| 3
| -
| MTG
| -
| 111
| Ticking Gnomes AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93 3 - 3/3 - Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) Sacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage to target creature or player.
| Golem
| 3
| -
| MTG
| -
| 112
| Togglodyte AC 58, HD 12, hp 360, #Att 4, TH +60, dmg 123 3 - 4/4 - Togglodyte comes into play turned on. Whenever a player plays a spell, toggle Togglodyte's ON/OFF switch. As long as Togglodyte is turned off, it can't attack or block, and all damage it would deal is prevented.
| Golem
| 3
| -
| MTG
| -
| 113
|
Toy Boat AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93 3 - 3/3 - Cumulative upkeep-Say "Toy Boat" quickly. (At the beginning of your upkeep, put an age counter on Toy Boat, then sacrifice it unless you say "Toy Boat" once for each age counter on it-without pausing between or fumbling it.)
| Golem
| 3
| -
| MTG
| -
| 114
| Vampiric mist " AC 58, HD 7, hp 168, TH +21 " Engulf:Exp_Vamp:2D6 / Im_Cold Im_Pois Im_Acid Res_Neth Wild_Too Wild_Swamp Evil Empty_Mind Cold_Blood Friends " A cloud of evil, sentient mist.
| Golem
| 3
| 40
| Angband
| 365
| 115
| Vodalian War Machine AC 58, HD 12, hp 360, #Att 3, TH +12, dmg 3 1UU - 0/4 - (Walls can't attack.) Tap an untapped Merfolk you control: Vodalian War Machine may attack this turn as though it weren't a Wall.Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn.When Vodalian War Machine is put in a graveyard, destroy all Merfolk tapped to pay for either of its abilities.
| Golem
| 3
| -
| MTG
| -
| 116
|
Walking Archive AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 3 - 1/1 - Defender (This creature can't attack.) Walking Archive comes into play with a +1/+1 counter on it. At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive. 2WU: Put a +1/+1 counter on Walking Archive.
| Golem
| 3
| -
| MTG
| -
| 117
| Wall of Air " AC 85, HD 15, hp 450, #Att 3, TH +18, dmg 33 " 1UU - 1/5 - (Walls can't attack.)Flying
| Golem
| 3
| -
| MTG
| -
| 118
| Wall of Blood " AC 22, HD 6, hp 180, #Att 3, TH +6, dmg 3 " 2B - 0/2 - Defender (This creature can't attack.) Pay 1 life: Wall of Blood gets +1/+1 until end of turn.
| Golem
| 3
| -
| MTG
| -
| 119
|
Wall of Bone " AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33 " 2B - 1/4 - (Walls can't attack.)B: Regenerate Wall of Bone.
| Golem
| 3
| -
| MTG
| -
| 120
| Wall of Brambles " AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63 " 2G - 2/3 - (Walls can't attack.) G: Regenerate Wall of Brambles.
| Golem
| 3
| -
| MTG
| -
| 121
| Wall of Dust " AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33 " 2R - 1/4 - (Walls can't attack.) Creatures blocked by Wall of Dust can't attack during their controller's next turn.
| Golem
| 3
| -
| MTG
| -
| 122
|
Wall of Fire " AC 85, HD 15, hp 450, #Att 3, TH +15, dmg 3 " 1RR - 0/5 - (Walls can't attack.)R: Wall of Fire gets +1/+0 until end of turn.
| Golem
| 3
| -
| MTG
| -
| 123
| Wall of Granite " AC 157, HD 21, hp 630, #Att 3, TH +21, dmg 3 " 2R - 0/7 - Wall of Granite can't attack.
| Golem
| 3
| -
| MTG
| -
| 124
| Wall of Heat " AC 118, HD 18, hp 540, #Att 3, TH +30, dmg 63 " 2R - 2/6 - (Walls can't attack.)
| Golem
| 3
| -
| MTG
| -
| 125
|
Wall of Ice " AC 157, HD 21, hp 630, #Att 3, TH +21, dmg 3 " 2G - 0/7 - (Walls can't attack.)
| Golem
| 3
| -
| MTG
| -
| 126
| Wall of Lava " AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33 " 1RR - 1/3 - (Walls can't attack.) R: Wall of Lava gets +1/+1 until end of turn.
| Golem
| 3
| -
| MTG
| -
| 127
| Wall of Light " AC 85, HD 15, hp 450, #Att 3, TH +18, dmg 33 " 2W - 1/5 - (Walls can't attack.) Protection from black
| Golem
| 3
| -
| MTG
| -
| 128
|
Wall of Nets AC 157, HD 21, hp 630, #Att 3, TH +21, dmg 3 1WW - 0/7 - (Walls can't attack.) At end of combat, remove from the game all creatures blocked by Wall of Nets.When Wall of Nets leaves play, return to play under their owners' control all creatures removed from the game with Wall of Nets.
| Golem
| 3
| -
| MTG
| -
| 129
| Wall of Putrid Flesh " AC 58, HD 12, hp 360, #Att 3, TH +24, dmg 63 " 2B - 2/4 - (Walls can't attack.) Protection from whitePrevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures.
| Golem
| 3
| -
| MTG
| -
| 130
| Wall of Shadows " AC 13, HD 3, hp 90, #Att 3, TH +3, dmg 3 " 1BB - 0/1 - (Walls can't attack.) Prevent all combat damage that would be dealt to Wall of Shadows.Wall of Shadows can't be the target of spells and abilities that target only Walls.
| Golem
| 3
| -
| MTG
| -
| 131
|
Wall of Shields " AC 58, HD 12, hp 360, #Att 3, TH +12, dmg 3 " 3 - 0/4 - (Walls can't attack.) Banding
| Golem
| 3
| -
| MTG
| -
| 132
| Wall of Spears " AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63 " 3 - 2/3 - (Walls can't attack.)First strike
| Golem
| 3
| -
| MTG
| -
| 133
| Wall of Stone " AC 202, HD 24, hp 720, #Att 3, TH +24, dmg 3 " 1RR - 0/8 - (Walls can't attack.)
| Golem
| 3
| -
| MTG
| -
| 134
|
Wall of Vipers " AC 58, HD 12, hp 360, #Att 3, TH +24, dmg 63 " 2B - 2/4 - (Walls can't attack.) 3: Destroy Wall of Vipers and target creature it's blocking. Any player may play this ability.
| Golem
| 3
| -
| MTG
| -
| 135
| Wall of Water " AC 85, HD 15, hp 450, #Att 3, TH +15, dmg 3 " 1UU - 0/5 - (Walls can't attack.) U: Wall of Water gets +1/+0 until end of turn.
| Golem
| 3
| -
| MTG
| -
| 136
| Watchdog " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 3 - 1/2 - Watchdog blocks if able.Whenever a creature attacks you, if Watchdog is untapped, that creature gets -1/-0 until end of turn.
| Golem
| 3
| -
| MTG
| -
| 137
|
Whip Vine AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33 2G - 1/4 - (Walls can't attack.)Whip Vine may block as though it had flying.You may choose not to untap Whip Vine during your untap step.T: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step as long as Whip Vine remains tapped.
| Golem
| 3
| -
| MTG
| -
| 138
| Wu Warship " AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93 " 2U - 3/3 - Wu Warship can't attack unless the defending player has an island in play.
| Golem
| 3
| -
| MTG
| -
| 139
| Xiclotlan " AC 70, HD 19, hp 1425, TH +57 " Crush:6D4 Crush:6D4 Bite:3D2 / Empty_Mind Bash_Door Im_Pois Im_Elec " ...a metallically grey tree... about sixteen feet high with very thick cylindrical branches... cylinders further divided into six flat circu
| Golem
| 3
| 60
| Angband
| 396
| 140
|
Abbey Matron " AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33 " 2W - 1/3 - W, T: Abbey Matron gets +0/+3 until end of turn.
| Human
| 3
| -
| MTG
| -
| 1
| Academy Researchers " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1UU - 2/2 - When Academy Researchers comes into play, you may put an enchant creature card from your hand into play enchanting Academy Researchers.
| Human
| 3
| -
| MTG
| -
| 2
| Adun Oakenshield " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " GRB - 1/2 - BRG, T: Return target creature card from your graveyard to your hand.
| Human
| 3
| -
| MTG
| -
| 3
|
Akki Coalflinger " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1RR - 2/2 - First strike R, T Attacking creatures gain first strike until end of turn.
| Human
| 3
| -
| MTG
| -
| 4
| Akki Drillmaster " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2R - 2/2 - T Target creature gains haste until end of turn.
| Human
| 3
| -
| MTG
| -
| 5
| Alaborn Trooper " AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63 " 2W - 2/3 - (no abilities)
| Human
| 3
| -
| MTG
| -
| 6
|
Alaborn Veteran " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2W - 2/2 - On your turn, before you attack, you may tap Alaborn Veteran to give any one creature +2/+2 until the end of the turn.
| Human
| 3
| -
| MTG
| -
| 7
| Alert Shu Infantry " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2W - 2/2 - Attacking doesn't cause Alert Shu Infantry to tap.
| Human
| 3
| -
| MTG
| -
| 8
| Algoid
| Human
| 3
| 420
| FF1
| 11
| 9
|
Alley Grifters " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1BB - 2/2 - Whenever Alley Grifters becomes blocked, defending player discards a card from his or her hand.
| Human
| 3
| -
| MTG
| -
| 10
| Amrou Seekers " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2W - 2/2 - Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.
| Human
| 3
| -
| MTG
| -
| 11
| Angamaite of Umbar " AC 100, HD 80, hp 1680, TH +240 " Hit:4D6 Hit:4D6 Hit:4D6 Hit:4D6 / Slow Forget / Unique Only_Item Bash_Door Evil Im_Fire Im_Elec No_Conf No_Sleep " A Black Numenorean who hates the men of the west.
| Human
| 3
| 400
| Angband
| 380
| 12
|
Angus Mackenzie " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " WUG - 2/2 - GWU, T: Prevent all combat damage that would be dealt this turn.
| Human
| 3
| -
| MTG
| -
| 13
| An-Havva Constable " AC 373, HD 33, hp 990, #Att 3, TH +45, dmg 63 " 1GG - 2/11 - An-Havva Constable's toughness is equal to 1 plus the number of green creatures in play.
| Human
| 3
| -
| MTG
| -
| 14
| Aperusa
| Human
| 3
| 175
| L
| -
| 15
|
Aphetto Exterminator AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93 2B - 3/1 - Morph 3B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost). When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn.
| Human
| 3
| -
| MTG
| -
| 16
| Aphetto Grifter " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2U - 1/1 - Tap two untapped Wizards you control: Tap target permanent.
| Human
| 3
| -
| MTG
| -
| 17
| Apprentice Sorcerer " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2U - 1/1 - On your turn, before you attack, you may tap Apprentice Sorcerer to have it deal 1 damage to any one creature or player.
| Human
| 3
| -
| MTG
| -
| 18
|
Apprentice Wizard " AC 13, HD 3, hp 90, #Att 3, TH +3, dmg 3 " 1UU - 0/1 - U, T: Add three colorless mana to your mana pool.
| Human
| 3
| -
| MTG
| -
| 19
| Arc Mage " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2R - 2/2 - 2R, T, Discard a card from your hand: Arc Mage deals 2 damage divided as you choose among any number of target creatures and/or players.
| Human
| 3
| -
| MTG
| -
| 20
| Argivian Archaeologist " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 1WW - 1/1 - WW, T: Return artifact card from your graveyard to your hand.
| Human
| 3
| -
| MTG
| -
| 21
|
Argivian Blacksmith " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1WW - 2/2 - T: Prevent the next 2 damage that would be dealt to target artifact creature.
| Human
| 3
| -
| MTG
| -
| 22
| Arms Dealer " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2R - 1/1 - 1R, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.
| Human
| 3
| -
| MTG
| -
| 23
| Artful Looter " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 2U - 1/2 - T Draw a card, then discard a card. Whenever a permanent comes into play that shares an artist with another permanent you control, untap Artful Looter.
| Human
| 3
| -
| MTG
| -
| 24
|
Athach
| Human
| 3
| cr 7
| MM3
| 21
| 25
| Auramancer " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2W - 2/2 - When Auramancer comes into play, you may return target enchantment card from your graveyard to your hand.
| Human
| 3
| -
| MTG
| -
| 26
| Avenging Druid AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33 2G - 1/3 - Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. Put that card into play and put all other cards revealed this way into your graveyard.
| Human
| 3
| -
| MTG
| -
| 27
|
Aviak, Avocet
| Human
| 3
| cr 6
| EQMN3
| 23
| 28
| Azog, King of the Uruk-Hai " AC 100, HD 63, hp 1890, TH +189 " Hit:5D5 Hit:5D5 Hit:5D5 / Unique Escort Escorts Only_Item Bash_Door Evil Orc Im_Pois " He is also known as the King of Khazad-dum. His ego is renowned to be bigger than his head.
| Human
| 3
| 1111
| Angband
| 373
| 29
| Azorius AEthermage " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 1WU - 1/1 - Whenever a permanent is returned to your hand, you may pay 1. If you do, draw a card.
| Human
| 3
| -
| MTG
| -
| 30
|
Azusa, Lost but Seeking " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 2G - 1/2 - You may play two additional lands on each of your turns.
| Human
| 3
| -
| MTG
| -
| 31
| Bahk, Age 2
| Human
| 3
| cr 7
| BoL3
| 217
| 32
| Bakhna Rakhna
| Human
| 3
| 175
| RL3
| 14
| 33
|
Balduvian Barbarians " AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93 " 1RR - 3/2 - (no abilities)
| Human
| 3
| -
| MTG
| -
| 34
| Balloon Peddler " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2U - 2/2 - U, tap, Discard a card from your hand: Target creature gains flying until end of turn.
| Human
| 3
| -
| MTG
| -
| 35
| Balshan Beguiler AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 2U - 1/1 - Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard.
| Human
| 3
| -
| MTG
| -
| 36
|
Balthor the Stout " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1RR - 2/2 - All Barbarians get +1/+1. R: Target Barbarian gets +1/+0 until end of turn.
| Human
| 3
| -
| MTG
| -
| 37
| Barbarian Bully AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 2R - 2/2 - Discard a card at random from your hand: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Play this ability only once each turn.
| Human
| 3
| -
| MTG
| -
| 38
| Barbarian Guides AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 2R - 1/2 - 2R, T: Target creature you control gains the snow-covered landwalk ability of your choice until end of turn. Return that creature to its owner's hand at end of turn. (It's unblockable as long as defending player controls a snow-covered land of that type.)
| Human
| 3
| -
| MTG
| -
| 39
|
Barbarian Lunatic " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2R - 2/1 - 2R, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature.
| Human
| 3
| -
| MTG
| -
| 40
| Barrin, Master Wizard " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 1UU - 1/1 - 2, Sacrifice a permanent: Return target creature to its owner's hand.
| Human
| 3
| -
| MTG
| -
| 41
| Beast Walkers " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1WW - 2/2 - G: Beast Walkers gains banding until end of turn.
| Human
| 3
| -
| MTG
| -
| 42
|
Benalish Emissary " AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33 " 2W - 1/4 - Kicker 1G (You may pay an additional 1G as you play this spell.)When Benalish Emissary comes into play, if you paid the kicker cost, destroy target land.
| Human
| 3
| -
| MTG
| -
| 43
| Benalish Infantry " AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33 " 2W - 1/3 - Banding
| Human
| 3
| -
| MTG
| -
| 44
| Benalish Knight " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2W - 2/2 - First strikeYou may play Benalish Knight any time you could play an instant.
| Human
| 3
| -
| MTG
| -
| 45
|
Benalish Lancer " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2W - 2/2 - Kicker 2W (You may pay an additional 2W as you play this spell.)If you paid the kicker cost, Benalish Lancer comes into play with two +1/+1 counters on it and has first strike.
| Human
| 3
| -
| MTG
| -
| 46
| Blaster Mage " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2R - 2/2 - R, T, Discard a card from your hand: Destroy target Wall.
| Human
| 3
| -
| MTG
| -
| 47
| Blazing Blade Askari AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 2R - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 2: Blazing Blade Askari becomes colorless until end of turn.
| Human
| 3
| -
| MTG
| -
| 48
|
Bloodthirsty Ogre AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93 2B - 3/1 - T Put a devotion counter on Bloodthirsty Ogre. T Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Play this ability only if you control a Demon.
| Human
| 3
| -
| MTG
| -
| 49
| Bog Glider " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2B - 1/1 - Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library.
| Human
| 3
| -
| MTG
| -
| 50
| Bog Raiders " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2B - 2/2 - Swampwalk (This creature is unblockable as long as defending player controls a swamp.)
| Human
| 3
| -
| MTG
| -
| 51
|
Bog Smugglers " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1BB - 2/2 - Swampwalk (This creature is unblockable as long as defending player controls a swamp.)
| Human
| 3
| -
| MTG
| -
| 52
| Bog Witch " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2B - 1/1 - B, T, Discard a card from your hand: Add BBB to your mana pool.
| Human
| 3
| -
| MTG
| -
| 53
| Boggle
| Human
| 3
| 255
| MMII
| 20
| 54
|
Bolg, Son of Azog " AC 55, HD 35, hp 1050, TH +105 " Hit:3D6 Hit:3D6 Hit:3D6 Hit:3D6 / Unique Escort Only_Item Bash_Door Evil Orc Im_Pois " A large and powerful orc. He looks just like his daddy. He is tall and fast, but fortunately blessed with orcish br
| Human
| 3
| 800
| Angband
| 330
| 55
| Border Guard " AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33 " 2W - 1/4 - (no abilities)
| Human
| 3
| -
| MTG
| -
| 56
| Brassclaw Orcs " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2R - 2/2 - Brassclaw Orcs can't block a creature with power 2 or greater.
| Human
| 3
| -
| MTG
| -
| 57
|
Broken One, Common
| Human
| 3
| 175
| MM
| 30
| 58
| Brothers of Fire " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1RR - 2/2 - 1RR: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you.
| Human
| 3
| -
| MTG
| -
| 59
| Brothers Yamazaki AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 2R - 2/1 - Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) If there are exactly two permanents named Brothers Yamazaki in play, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
| Human
| 3
| -
| MTG
| -
| 60
|
Brownie, Brownie
| Human
| 3
| 175
| MM
| 31
| 61
| Brownie, Dobie
| Human
| 3
| 120
| Ann2
| 23
| 62
| Brownie, Farmer
| Human
| 3
| cr 8
| EQMN3
| 28
| 63
|
Brute
| Human
| 3
| cr 7
| EQMN3
| 29
| 64
| Budoka Pupil AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 1GG - 2/2 - Whenever you play a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil. At end of turn, if there are two or more ki counters on Budoka Pupil, you may flip it. ---- Ichiga, Who Topples Oaks Legendary Creature - Spirit 4/3 Trample Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn.
| Human
| 3
| -
| MTG
| -
| 65
| Bugbear
| Human
| 3
| 120
| MM
| 32
| 66
|
Burning Shield Askari AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 2R - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) RR: Burning Shield Askari gains first strike until end of turn.
| Human
| 3
| -
| MTG
| -
| 67
| Burning-Tree Shaman " AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93 " 1RG - 3/4 - Whenever a player plays an activated ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.
| Human
| 3
| -
| MTG
| -
| 68
| Burynai
| Human
| 3
| cr 7
| EQMN3
| 31
| 69
|
Cabal Archon " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2B - 2/2 - B, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life.
| Human
| 3
| -
| MTG
| -
| 70
| Cabal Slaver " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2B - 2/1 - Whenever a Goblin deals combat damage to a player, that player discards a card from his or her hand.
| Human
| 3
| -
| MTG
| -
| 71
| Cadaverous Knight " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2B - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 1BB: Regenerate Cadaverous Knight.
| Human
| 3
| -
| MTG
| -
| 72
|
Caller of the Claw AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 2G - 2/2 - You may play Caller of the Claw any time you could play an instant. . When Caller of the Claw comes into play, put a 2/2 green Bear creature token into play for each nontoken creature put into your graveyard from play this turn."
| Human
| 3
| -
| MTG
| -
| 73
| Caller of the Hunt " AC 310, HD 30, hp 900, #Att 10, TH +330, dmg 303 " 2G - 10/10 - As you play Caller of the Hunt, choose a creature type.Caller of the Hunt's power and toughness are each equal to the number of creatures in play of the chosen type.
| Human
| 3
| -
| MTG
| -
| 74
| Callow Jushi AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 1UU - 2/2 - Whenever you play a Spirit or Arcane spell, you may put a ki counter on Callow Jushi. At end of turn, if there are two or more ki counters on Callow Jushi, you may flip it. ---- Jaraku the Interloper Legendary Creature - Spirit 3/4 Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays 2.
| Human
| 3
| -
| MTG
| -
| 75
|
Capashen Templar " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2W - 2/2 - W: Capashen Templar gets +0/+1 until end of turn.
| Human
| 3
| -
| MTG
| -
| 76
| Capricious Sorcerer " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2U - 1/1 - On your turn, before you attack, you may tap Capricious Sorcerer to have it deal 1 damage to any one creature or player.
| Human
| 3
| -
| MTG
| -
| 77
| Cartographer " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2G - 2/2 - When Cartographer comes into play, you may return target land card from your graveyard to your hand.
| Human
| 3
| -
| MTG
| -
| 78
|
Cateran Brute " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2B - 2/2 - 2,T: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library.
| Human
| 3
| -
| MTG
| -
| 79
| Cave People AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33 1RR - 1/4 - Whenever Cave People attacks, it gets +1/-2 until end of turn.1RR, T: Target creature gains mountainwalk until end of turn. (It's unblockable as long as defending player controls a mountain.)
| Human
| 3
| -
| MTG
| -
| 80
| Centaur
| Human
| 3
| 175
| MM
| 41
| 81
|
Centaur Archer " AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93 " 1RG - 3/2 - T: Centaur Archer deals 1 damage to target creature with flying.
| Human
| 3
| -
| MTG
| -
| 82
| Centaur Safeguard " AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93 " 2(G/W) - 3/1 - (o(g/w) can be paid with either G or W.) When Centaur Safeguard is put into a graveyard from play, you may gain 3 life.
| Human
| 3
| -
| MTG
| -
| 83
| Centaur, Desert
| Human
| 3
| 120
| L
| -
| 84
|
Centaur, Krynn
| Human
| 3
| 120
| L
| -
| 85
| Centaur-kin, Ha'pony
| Human
| 3
| 175
| Ann2
| 29
| 86
| Centaur-kin, Zebranaur
| Human
| 3
| 175
| Ann2
| 30
| 87
|
Ceremonial Guard " AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93 " 2R - 3/4 - When Ceremonial Guard attacks or blocks, destroy it at end of combat.
| Human
| 3
| -
| MTG
| -
| 88
| Chaos beastman " AC 130, HD 14, hp 336, TH +42 " Hit:Confuse:3D5 Hit:Exp_20:3D5 / Missile Bo_Fire Conf Tport / Bash_Door No_Conf No_Sleep Evil Im_Pois Im_Fire Attr_Any Attr_Multi " A truly loathsome thing, twisted by chaos, it is a mixture of several dif
| Human
| 3
| 75
| Angband
| 318
| 89
| Charging Paladin " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2W - 2/2 - Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
| Human
| 3
| -
| MTG
| -
| 90
|
Chieftain en-Dal " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1WW - 2/2 - Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.
| Human
| 3
| -
| MTG
| -
| 91
| Children/Sea
| Human
| 3
| 120
| Ann4
| 15
| 92
| Chitine
| Human
| 3
| 120
| Ann1
| 21
| 93
|
Cho-Arrim Legate " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 2W - 1/2 - Protection from blackIf an opponent controls a swamp and you control a plains, you may play Cho-Arrim Legate without paying its mana cost.
| Human
| 3
| -
| MTG
| -
| 94
| Choker
| Human
| 3
| 120
| Myst
| 19
| 95
| Chosen of Hastur, Greg Linday
| Human
| 3
| cr 8
| COC3
| 191
| 96
|
Civic Wayfinder " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2G - 2/2 - When Civic Wayfinder comes into play, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
| Human
| 3
| -
| MTG
| -
| 97
| Coffin Queen AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 2B - 1/1 - You may choose not to untap Coffin Queen during your untap step.2B, T: Put target creature card from a graveyard into play under your control. Remove that creature from the game when Coffin Queen becomes untapped or you don't control Coffin Queen.
| Human
| 3
| -
| MTG
| -
| 98
| Combat Medic " AC 22, HD 6, hp 180, #Att 3, TH +6, dmg 3 " 2W - 0/2 - 1W: Prevent the next 1 damage that would be dealt to target creature or player this turn.
| Human
| 3
| -
| MTG
| -
| 99
|
Corrupt Court Official " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2B - 1/1 - When Corrupt Official comes into play, your opponent chooses and discards a card from his or her hand. (Ignore this effect if your opponent doesn't have any cards.)
| Human
| 3
| -
| MTG
| -
| 100
| Council of Advisors " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2U - 1/1 - When Council of Advisors comes into play, draw a card.
| Human
| 3
| -
| MTG
| -
| 101
| Court Hussar AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33 2U - 1/3 - Vigilance When Court Hussar comes into play, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. When Court Hussar comes into play, sacrifice it unless W was spent to play it.
| Human
| 3
| -
| MTG
| -
| 102
|
Crafty Pathmage " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2U - 1/1 - Tap: Target creature with power 2 or less is unblockable this turn.
| Human
| 3
| -
| MTG
| -
| 103
| Cunning Bandit AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 1RR - 2/2 - Whenever you play a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit. At end of turn, if there are two or more ki counters on Cunning Bandit, you may flip it. ---- Azamuki, Treachery Incarnate Legendary Creature - Spirit 5/2 Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn.
| Human
| 3
| -
| MTG
| -
| 104
| Daring Apprentice " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 1UU - 1/1 - T, Sacrifice Daring Apprentice: Counter target spell.
| Human
| 3
| -
| MTG
| -
| 105
|
Dark Creeper
| Human
| 3
| 120
| L
| -
| 106
| Dark elven druid " AC 55, HD 14, hp 840, TH +42 " Hit:1D7 Hit:1D7 Hit:3D8 / Heal Conf Darkness S_Monster S_Spider Missile / Only_Item Bash_Door Evil Im_Pois Hurt_Lite No_Conf No_Sleep " A powerful dark elf, with mighty nature-controlling enchantments.
| Human
| 3
| 500
| Angband
| 400
| 107
| Dark elven lord " AC 40, HD 13, hp 585, TH +39 " Hit:3D8 Hit:3D5 / Haste Blind Conf Darkness Bo_Fire Bo_Cold Missile / Only_Item Bash_Door Evil Hurt_Lite " A dark elven figure in armour and radiating evil power.
| Human
| 3
| 500
| Angband
| 348
| 108
|
Dark elven warlock " AC 4, HD 5, hp 150, TH +15 " Hit:1D6 Hit:1D6 / Conf Missile Darkness Bo_Mana / Only_Item Bash_Door Friendsevil Im_Pois Hurt_Lite " A dark elven mage with spells of frightening destructive power.
| Human
| 3
| 75
| Angband
| 375
| 109
| Dark Stalker
| Human
| 3
| 300
| FF1
| 23
| 110
| Dark Stalker
| Human
| 3
| 175
| L
| -
| 111
|
Darkwatch Elves " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2G - 2/2 - Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.) Protection from black
| Human
| 3
| -
| MTG
| -
| 112
| Daru Healer AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 2W - 1/2 - Tap: Prevent the next 1 damage that would be dealt to target creature or player this turn. Morph W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
| Human
| 3
| -
| MTG
| -
| 113
| Dauthi Mercenary " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2B - 2/1 - Shadow (This creature may block or be blocked by only creatures with shadow.) 1B: Dauthi Mercenary gets +1/+0 until end of turn.
| Human
| 3
| -
| MTG
| -
| 114
|
D'Avenant Archer " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 2W - 1/2 - T: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
| Human
| 3
| -
| MTG
| -
| 115
| D'Avenant Healer " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 1WW - 1/2 - T D'Avenant Healer deals 1 damage to target attacking or blocking creature. T Prevent the next 1 damage that would be dealt to target creature or player this turn.
| Human
| 3
| -
| MTG
| -
| 116
| Dawning Purist AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 2W - 2/2 - Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls. Morph 1W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
| Human
| 3
| -
| MTG
| -
| 117
|
Death Charmer " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2B - 2/2 - Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless he or she pays 2.
| Human
| 3
| -
| MTG
| -
| 118
| Deathly Warrior, Usher
| Human
| 3
| cr 7
| EQMN3
| 43
| 119
| Defender of Chaos " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2R - 2/1 - You may play Defender of Chaos any time you could play an instant.Protection from white
| Human
| 3
| -
| MTG
| -
| 120
|
Defender of Law " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2W - 2/1 - You may play Defender of Law any time you could play an instant.Protection from red
| Human
| 3
| -
| MTG
| -
| 121
| Defiant Vanguard AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 2W - 2/2 - When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn. 5, T Search your library for a Rebel card with converted mana cost 4 or less and put it into play. Then shuffle your library.
| Human
| 3
| -
| MTG
| -
| 122
| Descendant of Kiyomaro " AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63 " 1WW - 2/3 - As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life."
| Human
| 3
| -
| MTG
| -
| 123
|
Descendant of Masumaro AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 2G - 1/1 - At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand.
| Human
| 3
| -
| MTG
| -
| 124
| Desert Nomads " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2R - 2/2 - Desertwalk (This creature is unblockable as long as defending player controls a Desert.) Prevent all damage that would be dealt to Desert Nomads by Deserts.
| Human
| 3
| -
| MTG
| -
| 125
| Devout Witness " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2W - 2/2 - 1W, T, Discard a card from your hand: Destroy target artifact or enchantment.
| Human
| 3
| -
| MTG
| -
| 126
|
Disciple of Kangee " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2W - 2/2 - U, T: Target creature gains flying and becomes blue until end of turn.
| Human
| 3
| -
| MTG
| -
| 127
| Disruptive Pitmage " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2U - 1/1 - Tap: Counter target spell unless its controller pays 1. Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
| Human
| 3
| -
| MTG
| -
| 128
| Disruptive Student " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2U - 1/1 - T: Counter target spell unless its controller pays 1.
| Human
| 3
| -
| MTG
| -
| 129
|
Dogged Hunter " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2W - 1/1 - T: Destroy target creature token.
| Human
| 3
| -
| MTG
| -
| 130
| Doomed Necromancer " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2B - 2/2 - B, Tap, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to play.
| Human
| 3
| -
| MTG
| -
| 131
| Dosan the Falling Leaf " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1GG - 2/2 - Players can play spells only during their own turns.
| Human
| 3
| -
| MTG
| -
| 132
|
Dragonspeaker Shaman " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1RR - 2/2 - Dragon spells you play cost {2} less to play.
| Human
| 3
| -
| MTG
| -
| 133
| Dream Fighter " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2U - 1/1 - Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out.
| Human
| 3
| -
| MTG
| -
| 134
| Drejori
| Human
| 3
| cr 8
| N&D3
| 18
| 135
|
Dune Stalker
| Human
| 3
| 600
| FF1
| 30
| 136
| Dwarf, Daergar
| Human
| 3
| 120
| L
| -
| 137
| Dwarf, Gully
| Human
| 3
| 120
| L
| -
| 138
|
Dwarf, Hill
| Human
| 3
| 175
| MM
| 94
| 139
| Dwarf, Theiwar
| Human
| 3
| 120
| L
| -
| 140
| Dwarven Bloodboiler " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " RRR - 2/2 - Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.
| Human
| 3
| -
| MTG
| -
| 141
|
Dwarven Demolition Team " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2R - 1/1 - T: Destroy target Wall.
| Human
| 3
| -
| MTG
| -
| 142
| Dwarven Nomad " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2R - 1/1 - T: Target creature with power 2 or less is unblockable this turn.
| Human
| 3
| -
| MTG
| -
| 143
| Dwarven Patrol " AC 22, HD 6, hp 180, #Att 4, TH +54, dmg 123 " 2R - 4/2 - Dwarven Patrol doesn't untap during your untap step.Whenever you play a nonred spell, untap Dwarven Patrol.
| Human
| 3
| -
| MTG
| -
| 144
|
Dwarven Recruiter " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2R - 2/2 - When Dwarven Recruiter comes into play, search your library for any number of Dwarf cards and reveal those cards. Shuffle your library, then put them on top of it in any order.
| Human
| 3
| -
| MTG
| -
| 145
| Dwarven Sea Clan " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2R - 1/1 - T: At end of combat, Dwarven Sea Clan deals 2 damage to target attacking or blocking creature. Play this ability only if that creature's controller controls an island.
| Human
| 3
| -
| MTG
| -
| 146
| Dwarven Thaumaturgist " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 2R - 1/2 - T: Switch target creature's power and toughness until end of turn. Effects that alter that creature's power alter its toughness instead, and vice versa, until end of turn.
| Human
| 3
| -
| MTG
| -
| 147
|
Dwarven Vigilantes AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 2R - 2/2 - Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes deals no combat damage this turn..
| Human
| 3
| -
| MTG
| -
| 148
| Dwarven Warriors " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2R - 1/1 - T: Target creature with power 2 or less is unblockable this turn.
| Human
| 3
| -
| MTG
| -
| 149
| Ebonblade Reaper AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 2B - 1/1 - Whenever Ebonblade Reaper attacks, you lose half your life, rounded up. Whenever Ebonblade Reaper deals combat damage to a player, that player loses half his or her life, rounded up. Morph 3BB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
| Human
| 3
| -
| MTG
| -
| 150
|
Echo Tracer AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 2U - 2/2 - Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost). When Echo Tracer is turned face up, return target creature to its owner's hand.
| Human
| 3
| -
| MTG
| -
| 151
| Edgewalker AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 1WB - 2/2 - Cleric spells you play cost {W}{B} less to play. This effect reduces only the amount of colored mana you pay. (For example, if you play a Cleric with mana cost {1}{W}, it costs {1} to play.)
| Human
| 3
| -
| MTG
| -
| 152
| Elf Replica " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 3 - 2/2 - 1G, Sacrifice Elf Replica: Destroy target enchantment.
| Human
| 3
| -
| MTG
| -
| 153
|
Elf, Grugach
| Human
| 3
| 120
| L
| -
| 154
| Elf, Half-
| Human
| 3
| 120
| L
| -
| 155
| Elf, Kagonesti
| Human
| 3
| 120
| L
| -
| 156
|
Elf, Qualinesti
| Human
| 3
| 120
| L
| -
| 157
| Elf, Silvanesti
| Human
| 3
| 120
| L
| -
| 158
| Elite Javelineer " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2W - 2/2 - Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.
| Human
| 3
| -
| MTG
| -
| 159
|
Elvish Champion " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1GG - 2/2 - All Elves get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a forest.)
| Human
| 3
| -
| MTG
| -
| 160
| Elvish Healer " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 2W - 1/2 - T: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is green, prevent the next 2 damage instead.
| Human
| 3
| -
| MTG
| -
| 161
| Elvish Ranger " AC 13, HD 3, hp 90, #Att 4, TH +51, dmg 123 " 2G - 4/1 - (no abilities)
| Human
| 3
| -
| MTG
| -
| 162
|
Emcee " AC 13, HD 3, hp 90, #Att 3, TH +3, dmg 3 " 2W - 0/1 - Whenever another creature comes into play, you may stand up and say in a deep, booming voice "Presenting . . . " and that creature's name. If you do, put a +1/+1 counter on that creature.
| Human
| 3
| -
| MTG
| -
| 163
| Enslaved Scout " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2R - 2/2 - 2: Enslaved Scout gains mountainwalk until end of turn. (This creature is unblockable as long as defending player controls a mountain.)
| Human
| 3
| -
| MTG
| -
| 164
| Ermordenung, Human
| Human
| 3
| cr 6
| RDD3
| 55
| 165
|
Ertai, Wizard Adept " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2U - 1/1 - 2UU, T: Counter target spell.
| Human
| 3
| -
| MTG
| -
| 166
| Eternal Witness " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 1GG - 2/1 - When Eternal Witness comes into play, you may return target card from your graveyard to your hand.
| Human
| 3
| -
| MTG
| -
| 167
| Everglove Courier " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2G - 2/1 - You may choose not to untap Everglove Courier during your untap step. 2G, Tap: As long as Everglove Courier remains tapped, target Elf gets +2/+2 and has trample.
| Human
| 3
| -
| MTG
| -
| 168
|
Faerie Noble " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 2G - 1/2 - FlyingFaeries you control get +0/+1.T: Faeries you control get +1/+0 until end of turn.
| Human
| 3
| -
| MTG
| -
| 169
| Faithful Squire AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 1WW - 2/2 - Whenever you play a Spirit or Arcane spell, you may put a ki counter on Faithful Squire. At end of turn, if there are two or more ki counters on Faithful Squire, you may flip it. ----- Kaiso, Memory of Loyalty Legendary Creature - Spirit 3/4 Flying Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn.
| Human
| 3
| -
| MTG
| -
| 170
| Farrelite Priest " AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33 " 1WW - 1/3 - 1: Add W to your mana pool. If more than 3 is spent this way during a turn, sacrifice Farrelite Priest at end of turn.
| Human
| 3
| -
| MTG
| -
| 171
|
Farrel's Zealot " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1WW - 2/2 - Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot deals no combat damage this turn.
| Human
| 3
| -
| MTG
| -
| 172
| Fascist Art Director " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1WW - 2/2 - WW: Fascist Art Director gains protection from the artist of your choice until end of turn..
| Human
| 3
| -
| MTG
| -
| 173
| Fatespinner " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 1UU - 1/2 - At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
| Human
| 3
| -
| MTG
| -
| 174
|
Fault Riders " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2R - 2/2 - Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Play this ability only once each turn.
| Human
| 3
| -
| MTG
| -
| 175
| Femeref Archers " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2G - 2/2 - T: Femeref Archers deals 4 damage to target attacking creature with flying.
| Human
| 3
| -
| MTG
| -
| 176
| Femeref Knight " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2W - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) W: Attacking doesn't cause Femeref Knight to tap this turn.
| Human
| 3
| -
| MTG
| -
| 177
|
Femeref Scouts " AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33 " 2W - 1/4 - (no abilities)
| Human
| 3
| -
| MTG
| -
| 178
| Feral Animist " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 1RG - 2/1 - 3: Feral Animist gets +X/+0 until end of turn, where X is its power.
| Human
| 3
| -
| MTG
| -
| 179
| Fierce Empath " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2G - 1/1 - When Fierce Empath comes into play, you may search your library for a creature card with converted mana cost 6 or more, reveal it, and put it into your hand. Then shuffle your library.
| Human
| 3
| -
| MTG
| -
| 180
|
Flailing Ogre " AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93 " 2R - 3/3 - 1: Flailing Ogre gets +1/+1 until end of turn. Any player may play this ability.1: Flailing Ogre gets -1/-1 until end of turn. Any player may play this ability.
| Human
| 3
| -
| MTG
| -
| 181
| Flamestick Courier " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2R - 2/1 - You may choose not to untap Flamestick Courier during your untap step. 2R, Tap: As long as Flamestick Courier remains tapped, target Goblin gets +2/+2 and has haste.
| Human
| 3
| -
| MTG
| -
| 182
| Flamewave Invoker " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2R - 2/2 - 7R: Flamewave Invoker deals 5 damage to target player.
| Human
| 3
| -
| MTG
| -
| 183
|
Fleshgrafter " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2B - 2/2 - Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn.
| Human
| 3
| -
| MTG
| -
| 184
| Flowstone Channeler " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2R - 2/2 - 1R, T, Discard a card: Target creature gets +1/-1 and gains haste until end of turn.
| Human
| 3
| -
| MTG
| -
| 185
| Fraction Jackson " AC 16.75, HD 4.5, hp 135, #Att 3, TH +7.5, dmg 33 " 2G - 1/1.5 - G, T Return target card with a 1/2 on it from your graveyard to your hand.
| Human
| 3
| -
| MTG
| -
| 186
|
Freewind Equenaut " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2W - 2/2 - Flying As long as Freewind Equenaut is enchanted, it has "T Freewind Equenaut deals 2 damage to target attacking or blocking creature."
| Human
| 3
| -
| MTG
| -
| 187
| Fyndhorn Brownie " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2G - 1/1 - 2G, T: Untap target creature.
| Human
| 3
| -
| MTG
| -
| 188
| Fyndhorn Druid " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2G - 2/2 - When Fyndhorn Druid is put into a graveyard, if was blocked this turn, you gain 4 life.
| Human
| 3
| -
| MTG
| -
| 189
|
Fyndhorn Elder " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2G - 1/1 - T: Add GG to your mana pool.
| Human
| 3
| -
| MTG
| -
| 190
| Gaea's Avenger " AC 373, HD 33, hp 990, #Att 11, TH +396, dmg 333 " 1GG - 11/11 - Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts opponents control.
| Human
| 3
| -
| MTG
| -
| 191
| Gempalm Incinerator AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 2R - 2/1 - Cycling 1R (1R, Discard this card from your hand: Draw a card). When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins in play.
| Human
| 3
| -
| MTG
| -
| 192
|
Gempalm Sorcerer " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2U - 2/2 - Cycling 2U (2U, Discard this card from your hand: Draw a card). When you cycle Gempalm Sorcerer, all Wizards gain flying until end of turn.
| Human
| 3
| -
| MTG
| -
| 193
| Ghitu Fire-Eater " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2R - 2/2 - T, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player.
| Human
| 3
| -
| MTG
| -
| 194
| Ghitu Slinger AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 2R - 2/2 - Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Ghitu Slinger comes into play, it deals 2 damage to target creature or player.
| Human
| 3
| -
| MTG
| -
| 195
|
Ghosthelm Courier AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 2U - 2/1 - You may choose not to untap Ghosthelm Courier during your untap step. 2U, Tap: As long as Ghosthelm Courier remains tapped, target Wizard gets +2/+2 and can't be the target of spells or abilities.
| Human
| 3
| -
| MTG
| -
| 196
| Gith
| Human
| 3
| 175
| MM
| 151
| 197
| Glowrider " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2W - 2/1 - Noncreature spells cost 1 more to play.
| Human
| 3
| -
| MTG
| -
| 198
|
Gnat Alley Creeper " AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93 " 2R - 3/1 - Gnat Alley Creeper can't be blocked by creatures with flying.
| Human
| 3
| -
| MTG
| -
| 199
| Gnoll, Flind
| Human
| 3
| 120
| MM
| 158
| 200
| Gnoll, Mas
| Human
| 3
| cr 6
| EQMN3
| 89
| 201
|
Gnoll, Snowfang
| Human
| 3
| cr 7
| EQMN3
| 89
| 202
| Gnome, Forest
| Human
| 3
| 120
| MM
| 159
| 203
| Goblin Brawler " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2R - 2/2 - First strike Goblin Brawler can't be equipped.
| Human
| 3
| -
| MTG
| -
| 204
|
Goblin Cavaliers " AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93 " 2R - 3/2 - (no abilities)
| Human
| 3
| -
| MTG
| -
| 205
| Goblin Chariot " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2R - 2/2 - Haste (This creature may attack and T the turn it comes under your control.)
| Human
| 3
| -
| MTG
| -
| 206
| Goblin Flectomancer " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " URR - 2/2 - Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell.
| Human
| 3
| -
| MTG
| -
| 207
|
Goblin Flotilla AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 2R - 2/2 - Islandwalk (This creature is unblockable as long as defending player controls an island.) At the beginning of combat, you may pay R. If you don't, creatures that block or are blocked by Goblin Flotilla this turn gain first strike until end of turn.
| Human
| 3
| -
| MTG
| -
| 208
| Goblin General " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 1RR - 1/1 - When Goblin General attacks, all your Goblins get +1/+1 until the end of the turn.
| Human
| 3
| -
| MTG
| -
| 209
| Goblin Hero " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2R - 2/2 - (no abilities)
| Human
| 3
| -
| MTG
| -
| 210
|
Goblin King " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1RR - 2/2 - All Goblins get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a mountain.)
| Human
| 3
| -
| MTG
| -
| 211
| Goblin Matron " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2R - 1/1 - When Goblin Matron comes into play, you may search your library for a Goblin card. If you do, reveal that card and put it into your hand. Then shuffle your library.
| Human
| 3
| -
| MTG
| -
| 212
| Goblin Medics " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2R - 1/1 - Whenever Goblin Medics becomes tapped, it deals 1 damage to target creature or player.
| Human
| 3
| -
| MTG
| -
| 213
|
Goblin Replica " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 3 - 2/2 - 3R, Sacrifice Goblin Replica: Destroy target artifact.
| Human
| 3
| -
| MTG
| -
| 214
| Goblin Secret Agent " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2R - 2/2 - First strike At the beginning of your upkeep, reveal a card from your hand at random.
| Human
| 3
| -
| MTG
| -
| 215
| Goblin Sharpshooter AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 2R - 1/1 - Goblin Sharpshooter doesn't untap during your untap step. Whenever a creature is put into a graveyard from play, untap Goblin Sharpshooter. Tap: Goblin Sharpshooter deals 1 damage to target creature or player.
| Human
| 3
| -
| MTG
| -
| 216
|
Goblin Sky Raider " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 2R - 1/2 - Flying
| Human
| 3
| -
| MTG
| -
| 217
| Goblin Spelunkers " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2R - 2/2 - Mountainwalk Urza's Saga Common
| Human
| 3
| -
| MTG
| -
| 218
| Goblin Warchief " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1RR - 2/2 - Goblin spells you play cost {1} less to play.Goblins you control have haste.
| Human
| 3
| -
| MTG
| -
| 219
|
Goblin, Cerilian,Huge
| Human
| 3
| 120
| Ann3
| 52
| 220
| Goblin, Inferno
| Human
| 3
| cr 6
| EQMN3
| 92
| 221
| Goblin, Pickclaw
| Human
| 3
| cr 8
| EQMN3
| 92
| 222
|
Gorbag, the Orc Captain " AC 70, HD 28, hp 840, TH +84 " Hit:3D8 Hit:3D8 Hit:3D5 Hit:3D5 / Unique Escort Only_Item Bash_Door Evil Orc Im_Pois " A gruesomely ugly but cunning orc, his eyes regard you with hatred. His powerful arms flex menacingly as he adv
| Human
| 3
| 400
| Angband
| 315
| 223
| Gorge Minotaur
| Human
| 3
| cr 8
| EQMN3
| 98
| 224
| Graceful Adept " AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33 " 2U - 1/3 - You have no maximum hand size.
| Human
| 3
| -
| MTG
| -
| 225
|
Grave Robbers " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 1BB - 1/1 - B, T: Remove target artifact card in a graveyard from the game. You gain 2 life.
| Human
| 3
| -
| MTG
| -
| 226
| Gray Ogre " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2R - 2/2 - (no abilities)
| Human
| 3
| -
| MTG
| -
| 227
| Groundling
| Human
| 3
| 175
| Ann4
| 47
| 228
|
Grung
| Human
| 3
| 120
| L
| -
| 229
| Gyerian
| Human
| 3
| 120
| Myst
| 57
| 230
| Haazda Shield Mate " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2W - 1/1 - At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay WW. W: The next time a source of your choice would deal damage to you this turn, prevent that damage.
| Human
| 3
| -
| MTG
| -
| 231
|
Hadozee
| Human
| 3
| 120
| L
| -
| 232
| Hag, Annis
| Human
| 3
| cr 6
| MM3
| 115
| 233
| Hag, Brine
| Human
| 3
| cr 6
| CC1
| 95
| 234
|
Hag, Ice
| Human
| 3
| cr 6
| CC1
| 97
| 235
| Hag, Storm
| Human
| 3
| cr 7
| CC1
| 99
| 236
| Hagen, son of Alberich " AC 100, HD 82, hp 1722, TH +246 " Hit:3D7 Hit:3D7 Hit:3D7 Hit:Un_Bonus / Heal Haste Bo_Fire / Unique Only_Item Drop_Chosen Bash_Door Evil Im_Fire Im_Cold No_Conf No_Sleep Res_Tele " Alberich's son, born of a mortal woman won with
| Human
| 3
| 300
| Angband
| 383
| 237
|
Hallowed Healer AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 2W - 1/1 - T: Prevent the next 2 damage that would be dealt to target creature or player this turn.Threshold - T: Prevent the next 4 damage that would be dealt to target creature or player this turn. (Play this ability only if seven or more cards are in your g
| Human
| 3
| -
| MTG
| -
| 238
| Hanna, Ship's Navigator " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 1WU - 1/2 - 1WU, T: Return target artifact or enchantment card from your graveyard to your hand.
| Human
| 3
| -
| MTG
| -
| 239
| Hardened warrior " AC 40, HD 10, hp 330, TH +30 " Hit:3D5 Hit:3D5 / Take_Item Bash_Door Evil " A scarred warrior who moves with confidence.
| Human
| 3
| 60
| Angband
| 372
| 240
|
Headless Horseman " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2B - 2/2 - (no abilities)
| Human
| 3
| -
| MTG
| -
| 241
| Helionaut " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 2W - 1/2 - Flying1, T: Add one mana of any color to your mana pool.
| Human
| 3
| -
| MTG
| -
| 242
| Hell-Bent Raider " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1RR - 2/2 - First strike, haste. Discard a card at random from your hand: Hell-Bent Raider gains protection from white until end of turn.
| Human
| 3
| -
| MTG
| -
| 243
|
Hired Muscle AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 1BB - 2/2 - Whenever you play a Spirit or Arcane spell, you may put a ki counter on Hired Muscle. At end of turn, if there are two or more ki counters on Hired Muscle, you may flip it. ---- Scarmaker Legendary Creature - Spirit 4/4 Remove a ki counter from Scarmaker: Target creature gains fear until end of turn.
| Human
| 3
| -
| MTG
| -
| 244
| Hook Horror
| Human
| 3
| 175
| MM
| 193
| 245
| Hua Tuo, Honored Physician " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 1GG - 1/2 - On your turn, before you attack, you may tap Hua Tuo to put any one creature card from your graveyard on the top of your library.
| Human
| 3
| -
| MTG
| -
| 246
|
Hulking Ogre " AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93 " 2R - 3/3 - Hulking Ogre can't block.
| Human
| 3
| -
| MTG
| -
| 247
| Human, Adventurer, 4-7
| Human
| 3
| 175
| MM
| 196
| 248
| Human, Frost Barbarian
| Human
| 3
| 120
| L
| -
| 249
|
Human, Knight of Solams
| Human
| 3
| 120
| L
| -
| 250
| Human, Templar
| Human
| 3
| 120
| DS2
| 54
| 251
| Human, Voodan
| Human
| 3
| 120
| L
| -
| 252
|
Hurloon Minotaur " AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63 " 1RR - 2/3 - (no abilities)
| Human
| 3
| -
| MTG
| -
| 253
| Hurloon Shaman " AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63 " 1RR - 2/3 - When Hurloon Shaman is put into a graveyard from play, each player sacrifices a land.
| Human
| 3
| -
| MTG
| -
| 254
| Hurloon Wrangler " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2R - 2/2 - Denimwalk (If defending player is wearing any clothing made of denim, this creature is unblockable.)
| Human
| 3
| -
| MTG
| -
| 255
|
Hyperion Blacksmith " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1RR - 2/2 - T: Tap or untap target artifact an opponent controls.
| Human
| 3
| -
| MTG
| -
| 256
| Icatian Crier " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2W - 1/1 - 1W, T, Discard a card: Put two 1/1 white Citizen creature tokens into play.
| Human
| 3
| -
| MTG
| -
| 257
| Ichneumon Druid " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 1GG - 1/1 - Whenever an opponent plays an instant spell other than the first instant spell that player plays each turn, Ichneumon Druid deals 4 damage to him or her.
| Human
| 3
| -
| MTG
| -
| 258
|
Ignoble Soldier " AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93 " 2W - 3/1 - Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn.
| Human
| 3
| -
| MTG
| -
| 259
| Imperial Recruiter AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 2R - 1/1 - When Imperial Recruiter comes into play, search your library for a creature card with power no greater than 2S, reveal that card, and put it into your hand. Shuffle your library afterward.
| Human
| 3
| -
| MTG
| -
| 260
| Intrepid Hero " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2W - 1/1 - T: Destroy target creature with power 4 or greater.
| Human
| 3
| -
| MTG
| -
| 261
|
Ironclaw Buzzardiers " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2R - 2/2 - Ironclaw Buzzardiers can't block creatures with power 2 or greater. R: Ironclaw Buzzardiers gains flying until end of turn.
| Human
| 3
| -
| MTG
| -
| 262
| Isao, Enlightened Bushi " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2G - 2/1 - Isao, Enlightened Bushi can't be countered. Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) 2: Regenerate target Samurai.
| Human
| 3
| -
| MTG
| -
| 263
| Ivy Dancer " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 2G - 1/2 - T Target creature gains forestwalk until end of turn.
| Human
| 3
| -
| MTG
| -
| 264
|
Jagged Poppet AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93 1BR - 3/4 - Whenever Jagged Poppet is dealt damage, discard that many cards. Hellbent - Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage.
| Human
| 3
| -
| MTG
| -
| 265
| Jaya Ballard, Task Mage AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 1RR - 2/2 - R, T, Discard a card: Destroy target blue permanent. 1R, T, Discard a card: Jaya Ballard, Task Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. 5RR, T, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.
| Human
| 3
| -
| MTG
| -
| 266
| Jolrael's Centaur AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 1GG - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Jolrael's Centaur can't be the target of spells or abilities.
| Human
| 3
| -
| MTG
| -
| 267
|
Juniper Order Advocate " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 2W - 1/2 - Green creatures you control get +1/+1 as long as Juniper Order Advocate is untapped.
| Human
| 3
| -
| MTG
| -
| 268
| Juniper Order Druid " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2G - 1/1 - T: Untap target land.
| Human
| 3
| -
| MTG
| -
| 269
| Keen-Eyed Archers " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2W - 2/2 - Keen-Eyed Archers can intercept as though it had flying.
| Human
| 3
| -
| MTG
| -
| 270
|
Keeper of the Sacred Word " AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63 " 2G - 2/3 - As Keeper of the Sacred Word comes into play, choose a word. Whenever an opponent says the chosen word, Keeper of the Sacred Word gets +3/+3 until end of turn.
| Human
| 3
| -
| MTG
| -
| 271
| Keepers of the Faith " AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63 " 1WW - 2/3 - (no abilities)
| Human
| 3
| -
| MTG
| -
| 272
| Keldon Arsonist " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2R - 1/1 - 1, Sacrifice two lands: Destroy target land.
| Human
| 3
| -
| MTG
| -
| 273
|
Keldon Vandals " AC 13, HD 3, hp 90, #Att 4, TH +51, dmg 123 " 2R - 4/1 - EchoWhen Keldon Vandals comes into play, destroy target artifact.
| Human
| 3
| -
| MTG
| -
| 274
| Kenku
| Human
| 3
| 630
| FF1
| 56
| 275
| Kenku
| Human
| 3
| 175
| MM
| 211
| 276
|
King's Assassin " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 1BB - 1/1 - On your turn, before you attack, you may tap King's Assassin to destroy any one tapped creature.
| Human
| 3
| -
| MTG
| -
| 277
| Kizoku
| Human
| 3
| cr 7
| RDD3
| 87
| 278
| Kjeldoran Skyknight " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2W - 1/1 - Banding, flying, first strike
| Human
| 3
| -
| MTG
| -
| 279
|
Knight Of Dawn " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1WW - 2/2 - First strikeWW: Knight of Dawn gains protection from the color of your choice until end of turn.
| Human
| 3
| -
| MTG
| -
| 280
| Knight Of Dusk " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1BB - 2/2 - BB: Destroy target creature blocking Knight of Dusk.
| Human
| 3
| -
| MTG
| -
| 281
| Knight of the Mists AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 2U - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) When Knight of the Mists comes into play, you may pay U. If you don't, destroy target Knight. It can't be regenerated.
| Human
| 3
| -
| MTG
| -
| 282
|
Knight of Valor AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 2W - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 1W: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Play this ability only once each turn.
| Human
| 3
| -
| MTG
| -
| 283
| Korobokuru, Common
| Human
| 3
| 175
| L
| -
| 284
| Krark-Clan Grunt " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2R - 2/2 - Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn.
| Human
| 3
| -
| MTG
| -
| 285
|
Krark-Clan Stoker " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2R - 2/2 - T, Sacrifice an artifact: Add RR to your mana pool.
| Human
| 3
| -
| MTG
| -
| 286
| Krosan Avenger " AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93 " 2G - 3/1 - TrampleThreshold - 1G: Regenerate Krosan Avenger. (Play this ability only if seven or more cards are in your graveyard.)
| Human
| 3
| -
| MTG
| -
| 287
| Krosan Restorer " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 2G - 1/2 - TAP: Untap target land. Threshold - TAP: Untap up to three target lands. (Play this ability only if seven or more cards are in your graveyard.)
| Human
| 3
| -
| MTG
| -
| 288
|
Krovikan Sorcerer " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2U - 1/1 - T, Discard a card from your hand: Draw a card.T, Discard a black card from your hand: Draw two cards, then discard one of them.
| Human
| 3
| -
| MTG
| -
| 289
| Kuon, Ogre Ascendant AC 58, HD 12, hp 360, #Att 3, TH +24, dmg 63 BBB - 2/4 - At end of turn, if three or more creatures were put into graveyards from play this turn, flip Kuon, Ogre Ascendant. ----- Kuon's Essence Legendary Enchantment At the beginning of each player's upkeep, that player sacrifices a creature.
| Human
| 3
| -
| MTG
| -
| 290
| Kuo-Toa
| Human
| 3
| 175
| MM
| 215
| 291
|
Kyren Sniper " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2R - 1/1 - At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player.
| Human
| 3
| -
| MTG
| -
| 292
| Lady Evangela " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " BUW - 1/2 - WB, T: Prevent all combat damage that would be dealt by target creature this turn.
| Human
| 3
| -
| MTG
| -
| 293
| Lady Sun " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 1UU - 1/1 - On your turn, before you attack, you may tap Lady Sun to return it and any one other creature to their owners' hands.
| Human
| 3
| -
| MTG
| -
| 294
|
Laerti, Laerti
| Human
| 3
| 120
| Ann2
| 77
| 295
| Lamia
| Human
| 3
| cr 6
| MM3
| 126
| 296
| Lava Children
| Human
| 3
| 307
| FF1
| 61
| 297
|
Lawbringer " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2W - 2/2 - T, Sacrifice Lawbringer: Remove target red creature from the game.
| Human
| 3
| -
| MTG
| -
| 298
| Leaf Dancer " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1GG - 2/2 - Forestwalk
| Human
| 3
| -
| MTG
| -
| 299
| Ley Druid " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2G - 1/1 - T: Untap target land.
| Human
| 3
| -
| MTG
| -
| 300
|
Lightbringer " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2W - 2/2 - T, Sacrifice Lightbringer: Remove target black creature from the game.
| Human
| 3
| -
| MTG
| -
| 301
| Lin Sivvi, Defiant Hero AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33 1WW - 1/3 - X, T: Search your library for a Rebel card with converted mana cost X or less and put that card into play. Then shuffle your library. 3: Put target Rebel card from your graveyard on the bottom of your library.
| Human
| 3
| -
| MTG
| -
| 302
| Lizard King
| Human
| 3
| 825
| FF1
| 61
| 303
|
Lizard king " AC 40, HD 13, hp 468, TH +39 " Hit:5D5 Hit:5D5 Wail:Terrify / Swim Im_Acid Im_Pois Wild_Shore Bash_Door Evil " A lizardman leader.
| Human
| 3
| 150
| Angband
| 332
| 304
| Lizard Man, Krynn,Bakal
| Human
| 3
| 175
| L
| -
| 305
| Lizard-kin, Chameleon
| Human
| 3
| 120
| Myst
| 72
| 306
|
Lizard-kin, Sis'thik
| Human
| 3
| 175
| Myst
| 72
| 307
| Llanowar Cavalry " AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33 " 2G - 1/4 - W: Attacking doesn't cause Llanowar Cavalry to tap this turn.
| Human
| 3
| -
| MTG
| -
| 308
| Llanowar Sentinel " AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63 " 2G - 2/3 - When Llanowar Sentinel comes into play, you may pay 1G. If you do, search your library for a Llanowar Sentinel card and put that card into play. Then shuffle your library.
| Human
| 3
| -
| MTG
| -
| 309
|
Llanowar Vanguard " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2G - 1/1 - T: Llanowar Vanguard gets +0/+4 until end of turn.
| Human
| 3
| -
| MTG
| -
| 310
| Loaming Shaman " AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93 " 2G - 3/2 - When Loaming Shaman comes into play, target player shuffles any number of target cards from his or her graveyard into his or her library.
| Human
| 3
| -
| MTG
| -
| 311
| Loyal Retainers " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2W - 1/1 - On your turn, before you attack you may put Loyal Retainers in your graveyard to take any one Legend card from your graveyard and put that creature into play.
| Human
| 3
| -
| MTG
| -
| 312
|
Lugdush, the Uruk " AC 115, HD 50, hp 1500, TH +150 " Hit:3D8 Hit:3D8 Hit:3D5 Hit:3D5 / Unique Escort Only_Item Bash_Door Evil Orc Im_Fire Im_Cold Im_Pois No_Conf No_Sleep " A strong and cunning orc warrior, Lugdush sneers as he insults your mother.
| Human
| 3
| 550
| Angband
| 356
| 313
| Lumengrid Sentinel " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 2U - 1/2 - Flying Whenever an artifact comes into play under your control, you may tap target permanent.
| Human
| 3
| -
| MTG
| -
| 314
| Lyzolda, the Blood Witch AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93 1BR - 3/1 - 2, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to target creature or player if the sacrificed creature was red. Draw a card if the sacrificed creature was black.
| Human
| 3
| -
| MTG
| -
| 315
|
Mage il-Vec " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2R - 2/2 - T, Discard a card at random from your hand: Mage il-Vec deals 1 damage to target creature or player.
| Human
| 3
| -
| MTG
| -
| 316
| Man of Measure " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1WW - 2/2 - As long as you're shorter than an opponent, Man of Measure has first strike and gets +0/+1. As long as you're taller than an opponent, Man of Measure gets +1/+0.
| Human
| 3
| -
| MTG
| -
| 317
| Mangara of Corondor " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 1WW - 1/1 - T Remove Mangara of Corondor and target permanent from the game.
| Human
| 3
| -
| MTG
| -
| 318
|
Masako the Humorless " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2W - 2/1 - Flash Tapped creatures you control can block as though they were untapped.
| Human
| 3
| -
| MTG
| -
| 319
| Masker
| Human
| 3
| cr 8
| LB3
| 74
| 320
| Master Apothecary " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " WWW - 2/2 - Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to target creature or player this turn.
| Human
| 3
| -
| MTG
| -
| 321
|
Master of Arms " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2W - 2/2 - First strike1W: Tap target creature blocking Master of Arms.
| Human
| 3
| -
| MTG
| -
| 322
| Master rogue " AC 34, HD 10, hp 270, TH +30 " Hit:2D8 Hit:2D8 Hit:Eat_Gold:4D4 / Take_Item Bash_Door Evil " A thief of great power and shifty speed.
| Human
| 3
| 110
| Angband
| 376
| 323
| Meazel
| Human
| 3
| 120
| Ann3
| 80
| 324
|
Medusa
| Human
| 3
| cr 7
| MM3
| 131
| 325
| Meenlock
| Human
| 3
| 360
| FF1
| 63
| 326
| Mercenary Informer " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2W - 2/1 - Mercenary Informer can't be the target of black spells or abilities. 2W: Put target Mercenary card on the bottom of its owner's library.
| Human
| 3
| -
| MTG
| -
| 327
|
Mercenary Knight " AC 58, HD 12, hp 360, #Att 4, TH +60, dmg 123 " 2B - 4/4 - When Mercenary Knight comes into play from your hand, choose and discard a summon creature from your hand or destroy Mercenary Knight.
| Human
| 3
| -
| MTG
| -
| 328
| Merchant of Secrets " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2U - 1/1 - When Merchant of Secrets comes into play, draw a card.
| Human
| 3
| -
| MTG
| -
| 329
| Merieke Ri Berit AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 WUB - 1/1 - Merieke Ri Berit doesn't untap during your untap step. T Gain control of target creature as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves play or becomes untapped, destroy that creature. It can't be regenerated.
| Human
| 3
| -
| MTG
| -
| 330
|
Metathran Elite " AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63 " 1UU - 2/3 - Metathran Elite is unblockable as long as it's enchanted.
| Human
| 3
| -
| MTG
| -
| 331
| Militant Monk " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 1WW - 2/1 - Attacking doesn't cause Militant Monk to tap. TAP: Prevent the next 1 damage that would be dealt to target creature or player this turn.
| Human
| 3
| -
| MTG
| -
| 332
| Mime, the Nibelung " AC 100, HD 82, hp 1722, TH +246 " Hit:3D6 Hit:3D6 Hit:Un_Bonus Touch:Eat_Gold / Heal Haste Bo_Fire / Unique Only_Item Bash_Door Evil Im_Fire Im_Cold No_Conf No_Sleep Res_Dise Res_Tele " This tiny night dwarf is as greedy for gold as
| Human
| 3
| 300
| Angband
| 382
| 333
|
Mind Flayer
| Human
| 3
| cr 8
| MM3
| 136
| 334
| Mine Bearer " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2W - 1/1 - T, Sacrifice Mine Bearer: Destroy target attacking creature.
| Human
| 3
| -
| MTG
| -
| 335
| Minister of Impediments " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2(W/U) - 1/1 - (o(w/u) can be paid with either W or U.) T Tap target creature.
| Human
| 3
| -
| MTG
| -
| 336
|
Minotaur
| Human
| 3
| 275
| RC0
| 195
| 337
| Minotaur
| Human
| 3
| 600
| MM1
| 71
| 338
| Minotaur Warrior " AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63 " 2R - 2/3 - (no abilities)
| Human
| 3
| -
| MTG
| -
| 339
|
Mistblade Shinobi AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 2U - 1/1 - Ninjutsu U (U, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.) Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.
| Human
| 3
| -
| MTG
| -
| 340
| Mogg Assassin AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 2R - 2/1 - T: You and target opponent each choose a target creature the other controls. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.
| Human
| 3
| -
| MTG
| -
| 341
| Mold Man
| Human
| 3
| 120
| MM
| 256
| 342
|
Moniker Mage " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2U - 2/2 - U, Say your middle name: Moniker Mage can't be the target of spells or abilities this turn. U, Say an opponent's middle name: Moniker Mage gains flying until end of turn.
| Human
| 3
| -
| MTG
| -
| 343
| Monk Idealist " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2W - 2/2 - When Monk Idealist comes into play, return target enchantment card from your graveyard to your hand.
| Human
| 3
| -
| MTG
| -
| 344
| Moriok Rigger " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2B - 2/2 - Whenever an artifact is put into a graveyard from play, you may put a +1/+1 counter on Moriok Rigger.
| Human
| 3
| -
| MTG
| -
| 345
|
Mother of Goons " AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93 " 2B - 3/2 - Whenever a creature an opponent controls is put into a graveyard from play, sacrifice Mother of Goons unless you insult that creature.
| Human
| 3
| -
| MTG
| -
| 346
| Mundungu " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 1UB - 1/1 - T: Counter target spell unless its controller pays 1 and 1 life.
| Human
| 3
| -
| MTG
| -
| 347
| Musician " AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33 " 2U - 1/3 - Cumulative upkeep 1T: Target creature gains 'At the beginning of your upkeep, sacrifice this creature unless you pay 1.' (This effect doesn't end at end of turn.)
| Human
| 3
| -
| MTG
| -
| 348
|
Mystic Crusader " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 1WW - 2/1 - Protection from black and from redThreshold - Mystic Crusader gets +1/+1 and has flying. (You have threshold as long as seven or more cards are in your graveyard.)
| Human
| 3
| -
| MTG
| -
| 349
| Nathri
| Human
| 3
| 120
| PS3
| 62
| 350
| Needleman
| Human
| 3
| 120
| Ann3
| 82
| 351
|
Neurok Prodigy " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2U - 2/1 - Flying Discard an artifact card: Return Neurok Prodigy to its owner's hand.
| Human
| 3
| -
| MTG
| -
| 352
| Neurok Spy " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2U - 2/2 - Neurok Spy is unblockable as long as defending player controls an artifact.
| Human
| 3
| -
| MTG
| -
| 353
| Neurok Transmuter " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2U - 2/2 - U: Target creature becomes an artifact in addition to its other types until end of turn. U: Until end of turn, target artifact creature becomes blue and isn't an artifact.
| Human
| 3
| -
| MTG
| -
| 354
|
Niall Silvain " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " GGG - 2/2 - GGGG, T: Regenerated target creature.
| Human
| 3
| -
| MTG
| -
| 355
| Nightguard Patrol " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2W - 2/1 - First strike, vigilance
| Human
| 3
| -
| MTG
| -
| 356
| Nightscape Battlemage AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 2B - 2/2 - Kicker 2U and/or 2RWhen Nightscape Battlemage comes into play, if you paid the 2U kicker cost, return up to two target nonblack creatures to their owners' hands.When Nightscape Battlemage comes into play, if you paid the 2R kicker cost, destroy target land.
| Human
| 3
| -
| MTG
| -
| 357
|
Nightwind Glider " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2W - 2/1 - Flying, protection from black
| Human
| 3
| -
| MTG
| -
| 358
| Nikaal
| Human
| 3
| 175
| DS2
| 74
| 359
| Noble Benefactor AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 2U - 2/2 - When Noble Benefactor is put into a graveyard from play, each player may search his or her library for a card and put that card into his or her hand. Then each player who searched his or her library shuffles it.
| Human
| 3
| -
| MTG
| -
| 360
|
Nomad Decoy " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 2W - 1/2 - W, T: Tap target creature.Threshold - WW, T: Tap two target creatures. (Play this ability only as long as seven or more cards are in your graveyard.)
| Human
| 3
| -
| MTG
| -
| 361
| Nomad Mythmaker " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2W - 2/2 - W, {tap}: Put target enchant creature card from a graveyard into play enchanting a creature you control. (You control that enchantment.)
| Human
| 3
| -
| MTG
| -
| 362
| Norwood Warrior " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2G - 2/2 - If Norwood Warrior attacks and is blocked, it gets +1/+1 until the end of the turn.
| Human
| 3
| -
| MTG
| -
| 363
|
Nosy Goblin " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2R - 2/1 - Tap, Sacrifice Nosy Goblin: Destroy target face-down creature.
| Human
| 3
| -
| MTG
| -
| 364
| Nymph
| Human
| 3
| 525
| MM1
| 74
| 365
| Nymph
| Human
| 3
| cr 6
| MM3
| 143
| 366
|
Ogre Marauder " AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93 " 1BB - 3/1 - Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature.
| Human
| 3
| -
| MTG
| -
| 367
| Ogre, Kyrnn
| Human
| 3
| 175
| L
| -
| 368
| Ogre, Ogre Mage
| Human
| 3
| cr 8
| MM3
| 144
| 369
|
Ogre, Ogrillon
| Human
| 3
| 175
| MM
| 274
| 370
| Ogre, Orughi
| Human
| 3
| 175
| L
| -
| 371
| Ophidian
| Human
| 3
| 175
| Ann1
| 91
| 372
|
Opportunist " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2R - 2/2 - T: Opportunist deals 1 damage to target creature that was dealt damage this turn.
| Human
| 3
| -
| MTG
| -
| 373
| Orc General " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2R - 2/2 - T, Sacrifice an Orc or a Goblin: All Orcs get +1/+1 until end of turn.
| Human
| 3
| -
| MTG
| -
| 374
| Orc, Neo-Orog, Red
| Human
| 3
| 175
| Ann3
| 83
| 375
|
Orc, Ondonti
| Human
| 3
| 120
| Ann3
| 84
| 376
| Orc, Ry'gorr
| Human
| 3
| cr 8
| EQMN3
| 116
| 377
| Orcish Artillery " AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33 " 1RR - 1/3 - T: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.
| Human
| 3
| -
| MTG
| -
| 378
|
Orcish Cannoneers " AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33 " 1RR - 1/3 - T: Orcish Cannoneers deals 2 damage to target creature or player and 3 damage to you.
| Human
| 3
| -
| MTG
| -
| 379
| Orcish Farmer " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1RR - 2/2 - T: Target land becomes a swamp until its controller's next untap step.
| Human
| 3
| -
| MTG
| -
| 380
| Orcish Mechanics " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2R - 1/1 - T, Sacrifice an artifact: Orcish Mechanics deals 2 damage to target creature or player.
| Human
| 3
| -
| MTG
| -
| 381
|
Orcish Paratroopers " AC 58, HD 12, hp 360, #Att 4, TH +60, dmg 123 " 2R - 4/4 - When Orcish Paratroopers comes into play, flip it from a height of at least one foot. Sacrifice Orcish Paratroopers unless it lands face up after turning over completely.
| Human
| 3
| -
| MTG
| -
| 382
| Orcish Veteran " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2R - 2/2 - Orcish Veteran can't block white creatures with power 2 or greater.R: Orcish Veteran gains first strike until end of turn.
| Human
| 3
| -
| MTG
| -
| 383
| Order of the Sacred Torch " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1WW - 2/2 - T, Pay 1 life: Counter target black spell.
| Human
| 3
| -
| MTG
| -
| 384
|
Orim, Samite Healer " AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33 " 1WW - 1/3 - T: Prevent the next 3 damage that would be dealt to target creature or player this turn.
| Human
| 3
| -
| MTG
| -
| 385
| Orzhov Euthanist AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 2B - 2/2 - Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.) When Orzhov Euthanist comes into play or the creature it haunts is put into a graveyard, destroy target creature that was dealt damage this turn.
| Human
| 3
| -
| MTG
| -
| 386
| Orzhov Pontiff AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 1WB - 1/1 - Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.) When Orzhov Pontiff comes into play or the creature it haunts is put into a graveyard, choose one - creatures you control get +1/+1 until end of turn; or creatures you don't control get -1/-1 until end of turn.
| Human
| 3
| -
| MTG
| -
| 387
|
Ouphe Vandals " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2G - 2/2 - G, Sacrifice Ouphe Vandals: Counter target activated ability from an artifact source and destroy that artifact if it's in play. (Mana abilities can't be targeted.)
| Human
| 3
| -
| MTG
| -
| 388
| Outrider en-Kor AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 2W - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 0: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead.
| Human
| 3
| -
| MTG
| -
| 389
| Ovinomancer AC 13, HD 3, hp 90, #Att 3, TH +3, dmg 3 2U - 0/1 - When Ovinomancer comes into play, sacrifice it unless you return three basic lands you control to their owner's hand. T, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token into play.
| Human
| 3
| -
| MTG
| -
| 390
|
Paladin en-Vec " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1WW - 2/2 - First strike, protection from black, protection from red
| Human
| 3
| -
| MTG
| -
| 391
| Pang Tong, 'Young Phoenix' " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 1WW - 1/2 - On your turn, before you attack, you may tap Pang Tong to give any one creature +0S/+2D until the end of the turn.
| Human
| 3
| -
| MTG
| -
| 392
| Pardic Swordsmith " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2R - 1/1 - R, Discard a card at random from your hand: Pardic Swordsmith gets +2/+0 until end of turn.
| Human
| 3
| -
| MTG
| -
| 393
|
Paretiophage
| Human
| 3
| cr 6
| MFF3
| 54
| 394
| Patron Wizard " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " UUU - 2/2 - Tap an untapped Wizard you control: Counter target spell unless its controller pays 1.
| Human
| 3
| -
| MTG
| -
| 395
| Peacekeeper " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2W - 1/1 - At the beginning of your upkeep, sacrifice Peacekeeper unless you pay 1W.Creatures can't attack.
| Human
| 3
| -
| MTG
| -
| 396
|
Pearlspear Courier AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 2W - 2/1 - You may choose not to untap Pearlspear Courier during your untap step. 2W, Tap: As long as Pearlspear Courier remains tapped, target Soldier gets +2/+2 and has "Attacking doesn't cause this creature to tap."
| Human
| 3
| -
| MTG
| -
| 397
| Pech
| Human
| 3
| 360
| MMII
| 99
| 398
| Phthisic
| Human
| 3
| cr 6
| PsiH3
| 151
| 399
|
Phyrexian Driver " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2B - 1/1 - When Phyrexian Driver comes into play, all other Mercenaries get +1/+1 until end of turn.
| Human
| 3
| -
| MTG
| -
| 400
| Pianna, Nomad Captain " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1WW - 2/2 - Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.
| Human
| 3
| -
| MTG
| -
| 401
| Pilgrim of Justice " AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33 " 2W - 1/3 - Protection from redW, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage.
| Human
| 3
| -
| MTG
| -
| 402
|
Pilgrim of Virtue " AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33 " 2W - 1/3 - Protection from blackW, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage.
| Human
| 3
| -
| MTG
| -
| 403
| Pradesh Gypsies " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2G - 1/1 - 1G, T: Target creature gets -2/-0 until end of turn.
| Human
| 3
| -
| MTG
| -
| 404
| Preacher AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 1WW - 1/1 - T: Gain control of target creature of an opponent's choice that he or she controls. When Preacher becomes untapped or leaves play, you lose control of that creature. You may choose not to untap Preacher during your untap step.
| Human
| 3
| -
| MTG
| -
| 405
|
Primal Forcemage " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2G - 2/2 - Whenever another creature comes into play under your control, that creature gets +3/+3 until end of turn.
| Human
| 3
| -
| MTG
| -
| 406
| Prodigal Sorcerer AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 2U - 1/1 - T Prodigal Sorcerer deals 1 damage to target creature or player. Starter 2000 Common, Battle Royale Box Set Common, Classic Sixth Edition Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common
| Human
| 3
| -
| MTG
| -
| 407
| Pterran
| Human
| 3
| 175
| L
| -
| 408
|
Pulsemage Advocate " AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33 " 2W - 1/3 - {tap}: Return three target cards in an opponent's graveyard to his or her hand. Return target creature card from your graveyard to play.
| Human
| 3
| -
| MTG
| -
| 409
| Puppeteer " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 2U - 1/2 - U, T: Tap or untap target creature.
| Human
| 3
| -
| MTG
| -
| 410
| Pyknite " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2G - 1/1 - When Pyknite comes into play, draw a card at the beginning of the next turn's upkeep.
| Human
| 3
| -
| MTG
| -
| 411
|
Quaggoth
| Human
| 3
| 175
| MM
| 298
| 412
| Quickling
| Human
| 3
| 300
| MMII
| 103
| 413
| Quicksilver Stalker
| Human
| 3
| cr 6
| CC2
| 130
| 414
|
Quirion Druid " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 2G - 1/2 - G, T: Target land becomes a 2/2 green creature that's still a land. (The land remains a creature until it leaves play.)
| Human
| 3
| -
| MTG
| -
| 415
| Ragnar " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " UWG - 2/2 - GWU, T: Regenerate target creature.
| Human
| 3
| -
| MTG
| -
| 416
| Rakdos Augermage AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93 BBR - 3/2 - First strike T Reveal your hand and discard a card of target opponent's choice. Then that player reveals his or her hand and discards a card of your choice. Play this ability only any time you could play a sorcery.
| Human
| 3
| -
| MTG
| -
| 417
|
Ramosian Captain " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1WW - 2/2 - First strike5, T: Search your library for a Rebel card with converted mana cost 4 or less and put that card into play. Then shuffle your library.
| Human
| 3
| -
| MTG
| -
| 418
| Ranger en-Vec " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1WG - 2/2 - First strikeG: Regenerate Ranger en-Vec.
| Human
| 3
| -
| MTG
| -
| 419
| Rathi Intimidator AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 1BB - 2/1 - Rathi Intimidator can't be blocked except by artifact creatures and black creatures. 2, T: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library.
| Human
| 3
| -
| MTG
| -
| 420
|
Raven Guild Initiate " AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33 " 2U - 1/4 - Morph-Return a Bird you control to its owner's hand. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
| Human
| 3
| -
| MTG
| -
| 421
| Raven Guild Master AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 1UU - 1/1 - Whenever Raven Guild Master deals combat damage to a player, that player removes the top ten cards of his or her library from the game.Morph {2}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
| Human
| 3
| -
| MTG
| -
| 422
| Ravenkin
| Human
| 3
| 175
| L
| -
| 423
|
Rayne, Academy Chancellor AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 2U - 1/1 - Whenever you or a permanent you control becomes the target of a spell or ability controlled by one of your opponents, you may draw a card, and if Rayne, Academy Chancellor is enchanted, you may draw another card.
| Human
| 3
| -
| MTG
| -
| 424
| Rebel Informer " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 2B - 1/2 - Rebel Informer can't be the target of white spells or abilities. 3: Put target Rebel card on the bottom of its owner's library.
| Human
| 3
| -
| MTG
| -
| 425
| Reborn Hero AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 2W - 2/2 - Attacking doesn't cause Reborn Hero to tap. Threshold - When Reborn Hero is put into a graveyard from play, you may pay WW. If you do, return Reborn Hero to play under your control. (You have threshold if seven or more cards are in your graveyard.)
| Human
| 3
| -
| MTG
| -
| 426
|
Reggelid
| Human
| 3
| 175
| Ann3
| 88
| 427
| Reki, the History of Kamigawa " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 2G - 1/2 - Whenever you play a legendary spell, draw a card.
| Human
| 3
| -
| MTG
| -
| 428
| Reliquary Monk " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2W - 2/2 - When Reliquary Monk is put into a graveyard from play, destroy target artifact or enchantment.
| Human
| 3
| -
| MTG
| -
| 429
|
Revered Elder " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 2W - 1/2 - 1: Prevent the next 1 damage that would be dealt to Revered Elder this turn.
| Human
| 3
| -
| MTG
| -
| 430
| Riptide Entrancer AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 1UU - 1/1 - Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect doesn't end at end of turn.) Morph UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
| Human
| 3
| -
| MTG
| -
| 431
| Riptide Survivor AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 2U - 2/1 - Morph {1}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)When Riptide Survivor is turned face up, discard two cards from your hand, then draw three cards.
| Human
| 3
| -
| MTG
| -
| 432
|
Rishadan Airship " AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93 " 2U - 3/1 - FlyingRishadan Airship may block only creatures with flying.
| Human
| 3
| -
| MTG
| -
| 433
| Rishadan Cutpurse " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2U - 1/1 - When Rishadan Cutpurse comes into play, each opponent sacrifices a permanent unless he or she pays 1.
| Human
| 3
| -
| MTG
| -
| 434
| Rock Jockey " AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93 " 2R - 3/3 - You can't play Rock Jockey if you played a land this turn.You can't play lands if you played Rock Jockey this turn.
| Human
| 3
| -
| MTG
| -
| 435
|
Rock Man
| Human
| 3
| 120
| Myst
| 92
| 436
| Rogue Skycaptain AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93 2R - 3/4 - FlyingAt the beginning of your upkeep, put a wage counter on Rogue Skycaptain, then you may pay 2 for each wage counter on it. If you don't pay, remove all wage counters from Rogue Skycaptain and an opponent gains control of it.
| Human
| 3
| -
| MTG
| -
| 437
| Ronin Houndmaster " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2R - 2/2 - Haste Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
| Human
| 3
| -
| MTG
| -
| 438
|
Royal Assassin " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 1BB - 1/1 - T: Destroy target tapped creature.
| Human
| 3
| -
| MTG
| -
| 439
| Royal Trooper " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2W - 2/2 - When Royal Trooper blocks, it gets +2/+2 until end of turn.
| Human
| 3
| -
| MTG
| -
| 440
| Rushwood Herbalist " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2G - 2/2 - G, T, Discard a card from your hand: Regenerate target creature.
| Human
| 3
| -
| MTG
| -
| 441
|
Rushwood Legate " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2G - 2/1 - If an opponent controls an island and you control a forest, you may play Rushwood Legate without paying its mana cost.
| Human
| 3
| -
| MTG
| -
| 442
| Sadistic Augermage " AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93 " 2B - 3/1 - When Sadistic Augermage is put into a graveyard from play, each player puts a card from his or her hand on top of his or her library.
| Human
| 3
| -
| MTG
| -
| 443
| Samite Archer " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 1WU - 1/1 - T: Prevent the next 1 damage that would be dealt to target creature or player this turn.T: Samite Archer deals 1 damage to target creature or player.
| Human
| 3
| -
| MTG
| -
| 444
|
Samite Elder " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 2W - 1/2 - T: Creatures you control gain protection from the color(s) of target permanent you control until end of turn.
| Human
| 3
| -
| MTG
| -
| 445
| Sanctum Custodian " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 2W - 1/2 - T: Prevent the next 2 damage that would be dealt to target creature or player this turn.
| Human
| 3
| -
| MTG
| -
| 446
| Sanctum Guardian " AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33 " 1WW - 1/4 - Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.
| Human
| 3
| -
| MTG
| -
| 447
|
Sandman
| Human
| 3
| 322
| FF1
| 77
| 448
| Sandmasker
| Human
| 3
| cr 7
| CC1
| 163
| 449
| Sangahyando of Umbar " AC 100, HD 80, hp 1680, TH +240 " Hit:4D6 Hit:4D6 Hit:4D6 Hit:4D6 / Slow Forget / Unique Only_Item Bash_Door Evil Im_Fire Im_Elec No_Conf No_Sleep " A Black Numenorean with a blacker heart.
| Human
| 3
| 400
| Angband
| 392
| 450
|
Sanguine Guard " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1BB - 2/2 - First strike1B: Regenerate Sanguine Guard.
| Human
| 3
| -
| MTG
| -
| 451
| Sasquatch
| Human
| 3
| 300
| RC0
| 203
| 452
| Satyr
| Human
| 3
| 420
| MM1
| 85
| 453
|
Saurial, Hornhead
| Human
| 3
| 120
| Ann3
| 90
| 454
| Searing Spear Askari AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 2R - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)1R: This turn, Searing Spear Askari can't be blocked except by two or more creatures.
| Human
| 3
| -
| MTG
| -
| 455
| Seasoned Tactician " AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33 " 2W - 1/3 - 3, Remove the top four cards of your library from the game: The next time a source of your choice would deal damage to you this turn, prevent that damage.
| Human
| 3
| -
| MTG
| -
| 456
|
Serpent Warrior " AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93 " 2B - 3/3 - When Serpent Warrior comes into play, you lose 3 life.
| Human
| 3
| -
| MTG
| -
| 457
| Seton, Krosan Protector " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " GGG - 2/2 - Tap an untapped Druid you control: Add G to your mana pool.
| Human
| 3
| -
| MTG
| -
| 458
| Shadowmage Infiltrator " AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33 " 1UB - 1/3 - Fear Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
| Human
| 3
| -
| MTG
| -
| 459
|
Shadowperson
| Human
| 3
| 175
| L
| -
| 460
| Shagrat, the Orc Captain " AC 70, HD 28, hp 840, TH +84 " Hit:3D8 Hit:3D8 Hit:3D5 Hit:3D5 / Unique Escort Only_Item Bash_Door Evil Orc Im_Pois " He is an Uruk of power and great cunning.
| Human
| 3
| 400
| Angband
| 314
| 461
| Shan Sao
| Human
| 3
| 120
| L
| -
| 462
|
Shargugh
| Human
| 3
| 175
| Myst
| 98
| 463
| Shield Dancer " AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33 " 2W - 1/3 - 2W: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.
| Human
| 3
| -
| MTG
| -
| 464
| Shieldmage Advocate " AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33 " 2W - 1/3 - {tap}: Return target card in an opponent's graveyard to his or her hand. Prevent all damage that would be dealt to target creature or player this turn by a source of your choice.
| Human
| 3
| -
| MTG
| -
| 465
|
Shinka Gatekeeper " AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93 " 2R - 3/2 - Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you.
| Human
| 3
| -
| MTG
| -
| 466
| Shivan Emissary AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 2R - 1/1 - Kicker 1B (You may pay an additional 1B as you play this spell.)When Shivan Emissary comes into play, if you paid the kicker cost, destroy target nonblack creature. It can't be regenerated.
| Human
| 3
| -
| MTG
| -
| 467
| Shu Cavalry " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2W - 2/2 - Horsemanship
| Human
| 3
| -
| MTG
| -
| 468
|
Shu Defender " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2W - 2/2 - When Shu Defender blocks, it gets +0S/+2D until the end of the turn.
| Human
| 3
| -
| MTG
| -
| 469
| Shu Foot Soldiers " AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63 " 2W - 2/3 - (no abilities)
| Human
| 3
| -
| MTG
| -
| 470
| Shu Grain Caravan " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2W - 2/2 - When Shu Grain Caravan comes into play, you gain 2 life.
| Human
| 3
| -
| MTG
| -
| 471
|
Silent Attendant " AC 22, HD 6, hp 180, #Att 3, TH +6, dmg 3 " 2W - 0/2 - T: You gain 1 life.
| Human
| 3
| -
| MTG
| -
| 472
| Silhana Starfletcher " AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33 " 2G - 1/3 - As Silhana Starfletcher comes into play, choose a color. T Add one mana of the chosen color to your mana pool. Silhana Starfletcher can block as though it had flying.
| Human
| 3
| -
| MTG
| -
| 473
| Silkwing Scout " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2U - 2/1 - Flying G, Sacrifice Silkwing Scout: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
| Human
| 3
| -
| MTG
| -
| 474
|
Sirine
| Human
| 3
| 525
| MMII
| 109
| 475
| Sisters of the Flame " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1RR - 2/2 - T: Add R to your mana pool.
| Human
| 3
| -
| MTG
| -
| 476
| Skin Thieves
| Human
| 3
| 120
| RL3
| 103
| 477
|
Skirk Commando AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 1RR - 2/1 - Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls. Morph 2R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
| Human
| 3
| -
| MTG
| -
| 478
| Skulking Fugitive " AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93 " 2B - 3/4 - When Skulking Fugitive becomes the target of a spell or ability, sacrifice Skulking Fugitive.
| Human
| 3
| -
| MTG
| -
| 479
| Skull Collector " AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93 " 1BB - 3/3 - At the beginning of your upkeep, return a black creature you control to its owner's hand. 1B: Regenerate Skull Collector.
| Human
| 3
| -
| MTG
| -
| 480
|
Skyknight Legionnaire " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1RW - 2/2 - Flying, haste
| Human
| 3
| -
| MTG
| -
| 481
| Skyquill
| Human
| 3
| cr 6
| CC1
| 172
| 482
| Skyshroud Sentinel AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 2G - 1/1 - When Skyshroud Sentinel comes into play, you may search your library for up to three Skyshroud Sentinel cards, reveal them, and put them into your hand. If you do, shuffle your library.
| Human
| 3
| -
| MTG
| -
| 483
|
Slingshot Goblin " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2R - 2/2 - R, T: Slingshot Goblin deals 2 damage to target blue creature.
| Human
| 3
| -
| MTG
| -
| 484
| Sokenzan Renegade AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93 2R - 3/3 - Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) At the beginning of your upkeep, if a player has more cards in hand than any other, the player with the most cards in hand gains control of Sokenzan Renegade.
| Human
| 3
| -
| MTG
| -
| 485
| Soldevi Heretic " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2U - 2/2 - W, T: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.
| Human
| 3
| -
| MTG
| -
| 486
|
Soldier Replica " AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33 " 3 - 1/3 - 1W, Sacrifice Soldier Replica: Soldier Replica deals 3 damage to target attacking or blocking creature.
| Human
| 3
| -
| MTG
| -
| 487
| Soltari Champion " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2W - 2/2 - Shadow (This creature may block or be blocked by only creatures with shadow.) Whenever Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn.
| Human
| 3
| -
| MTG
| -
| 488
| Soltari Crusader " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2W - 2/1 - Shadow (This creature may block or be blocked by only creatures with shadow.) 1W: Soltari Crusader gets +1/+0 until end of turn.
| Human
| 3
| -
| MTG
| -
| 489
|
Soltari Lancer " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2W - 2/2 - Shadow (This creature may block or be blocked by only creatures with shadow.) First strike if attacking.
| Human
| 3
| -
| MTG
| -
| 490
| Soltari Visionary " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1WW - 2/2 - Shadow (This creature may block or be blocked by only creatures with shadow.) Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls.
| Human
| 3
| -
| MTG
| -
| 491
| Sonnuniel, Herald of Irda
| Human
| 3
| cr 6
| TDATD3
| 115
| 492
|
Soraya the Falconer " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1WW - 2/2 - All Birds get +1/+1.1W: Target Bird gains banding until end of turn.
| Human
| 3
| -
| MTG
| -
| 493
| Sorceress Queen " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 1BB - 1/1 - T: Target creature other than Sorceress Queen becomes 0/2 until end of turn.
| Human
| 3
| -
| MTG
| -
| 494
| Soul Charmer " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2W - 2/2 - Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays 2.
| Human
| 3
| -
| MTG
| -
| 495
|
Soul Sculptor " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2W - 1/1 - 1W, T: Target creature becomes an enchantment and loses all abilities until a player plays a creature spell.
| Human
| 3
| -
| MTG
| -
| 496
| Spawnbroker " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2U - 1/1 - When Spawnbroker comes into play, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls.
| Human
| 3
| -
| MTG
| -
| 497
| Spellbane Centaur " AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93 " 2G - 3/2 - Creatures you control can't be the targets of blue spells or abilities from blue sources.
| Human
| 3
| -
| MTG
| -
| 498
|
Spikeshot Goblin " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 2R - 1/2 - R, T Spikeshot Goblin deals damage equal to its power to target creature or player.
| Human
| 3
| -
| MTG
| -
| 499
| Spirit Folk, Bamboo
| Human
| 3
| 175
| L
| -
| 500
| Spirit Folk, River
| Human
| 3
| 175
| L
| -
| 501
|
Spiritling
| Human
| 3
| cr 7
| EQMN3
| 135
| 502
| Spiritling, Willowisp
| Human
| 3
| cr 7
| EQMN3
| 135
| 503
| Sprite Noble " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1UU - 2/2 - Flying Other creatures you control with flying get +0/+1. T Other creatures you control with flying get +1/+0 until end of turn.
| Human
| 3
| -
| MTG
| -
| 504
|
Squee, Goblin Nabob " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2R - 1/1 - At the beginning of your upkeep, if Squee, Goblin Nabob is in your graveyard, you may return Squee to your hand.
| Human
| 3
| -
| MTG
| -
| 505
| Stalking Assassin " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 1UB - 1/1 - 3U, T: Tap target creature.3B, T: Destroy target tapped creature.
| Human
| 3
| -
| MTG
| -
| 506
| Standing Troops " AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33 " 2W - 1/4 - Attacking doesn't cause Standing Troops to tap.
| Human
| 3
| -
| MTG
| -
| 507
|
Starke of Rath " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1RR - 2/2 - T: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath.
| Human
| 3
| -
| MTG
| -
| 508
| Stern Judge " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2W - 2/2 - TAP: Each player loses 1 life for each swamp he or she controls.
| Human
| 3
| -
| MTG
| -
| 509
| Stern Marshal " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2W - 2/2 - On your turn, before you attack, you may tap Stern Marshal to give any one creature +2/+2 until the end of the turn.
| Human
| 3
| -
| MTG
| -
| 510
|
Stone troll " AC 40, HD 23, hp 483, TH +69 " Hit:1D6 Hit:1D6 Bite:3D4 / Friends Bash_Door Evil Troll Hurt_Lite Hurt_Rock " He is a giant troll with scabrous black skin.
| Human
| 3
| 85
| Angband
| 401
| 511
| Stoneshaker Shaman " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2R - 1/1 - At the end of each player's turn, that player sacrifices an untapped land.
| Human
| 3
| -
| MTG
| -
| 512
| Storm Shaman " AC 58, HD 12, hp 360, #Att 3, TH +12, dmg 3 " 2R - 0/4 - R: Storm Shaman gets +1/+0 until end of turn.
| Human
| 3
| -
| MTG
| -
| 513
|
Stormscape Battlemage AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 2U - 2/2 - Kicker W and/or 2BWhen Stormscape Battlemage comes into play, if you paid the W kicker cost, you gain 3 life.When Stormscape Battlemage comes into play, if you paid the 2B kicker cost, destroy target nonblack creature. That creature can't be regenerated.
| Human
| 3
| -
| MTG
| -
| 514
| Stromgald Cabal " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1BB - 2/2 - T, Pay 1 life: Counter target white spell.
| Human
| 3
| -
| MTG
| -
| 515
| Strongarm Thug " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2B - 1/1 - When Strongarm Thug comes into play, you may return a Mercenary card from your graveyard to your hand.
| Human
| 3
| -
| MTG
| -
| 516
|
Stronghold Assassin " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 1BB - 2/1 - T, Sacrifice a creature: Destroy target nonblack creature.
| Human
| 3
| -
| MTG
| -
| 517
| Stronghold Biologist " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2U - 1/1 - UU, T, Discard a card from your hand: Counter target creature spell.
| Human
| 3
| -
| MTG
| -
| 518
| Stronghold Machinist " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2U - 1/1 - UU, T, Discard a card from your hand: Counter target noncreature spell.
| Human
| 3
| -
| MTG
| -
| 519
|
Sundered Mage
| Human
| 3
| cr 8
| CC2
| 176
| 520
| Sunscape Battlemage AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 2W - 2/2 - Kicker 1G and/or 2UWhen Sunscape Battlemage comes into play, if you paid the 1G kicker cost, destroy target creature with flying.When Sunscape Battlemage comes into play, if you paid the 2U kicker cost, draw two cards.
| Human
| 3
| -
| MTG
| -
| 521
| Suq'Ata Assassin AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 1BB - 1/1 - Suq'Ata Assassin can't be blocked except by artifact creatures and/or black creatures.Whenever Suq'Ata Assassin attacks and isn't blocked, the defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
| Human
| 3
| -
| MTG
| -
| 522
|
Suq'Ata Firewalker " AC 13, HD 3, hp 90, #Att 3, TH +3, dmg 3 " 1UU - 0/1 - Suq'Ata Firewalker can't be the target of red spells or abilities.T: Suq'Ata Firewalker deals 1 damage to target creature or player.
| Human
| 3
| -
| MTG
| -
| 523
| Suq'Ata Lancer " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2R - 2/2 - Haste Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
| Human
| 3
| -
| MTG
| -
| 524
| Swanmay, Swanmay
| Human
| 3
| 120
| MM
| 334
| 525
|
Syllix
| Human
| 3
| 175
| L
| -
| 526
| Sylph
| Human
| 3
| 487
| MM1
| 93
| 527
| Synod Artificer " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 2U - 1/2 - X, T Tap X target noncreature artifacts. X, T Untap X target noncreature artifacts.
| Human
| 3
| -
| MTG
| -
| 528
|
Takenuma Bleeder " AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93 " 2B - 3/3 - Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon.
| Human
| 3
| -
| MTG
| -
| 529
| Talas Warrior " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1UU - 2/2 - Talas Warrior can't be blocked.
| Human
| 3
| -
| MTG
| -
| 530
| Tanglewalker " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2G - 2/2 - Creatures you control are unblockable as long as defending player controls an artifact land.
| Human
| 3
| -
| MTG
| -
| 531
|
Taoist Hermit " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2G - 2/2 - Whenever your opponent chooses a creature in play, he or she can't choose Taoist Hermit.
| Human
| 3
| -
| MTG
| -
| 532
| Taoist Mystic " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2G - 2/2 - Taoist Mystic can't be blocked by creatures with horsemanship.
| Human
| 3
| -
| MTG
| -
| 533
| Tari
| Human
| 3
| 120
| DS2
| 108
| 534
|
Tari, Warrior
| Human
| 3
| 175
| DS2
| 108
| 535
| Task Force " AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33 " 2W - 1/3 - Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn.
| Human
| 3
| -
| MTG
| -
| 536
| Tauron
| Human
| 3
| cr 7
| CC2
| 188
| 537
|
Teferi's Honor Guard " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2W - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) UU: Teferi's Honor Guard phases out.
| Human
| 3
| -
| MTG
| -
| 538
| Telepathic Spies " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2U - 2/2 - When Telepathic Spies comes into play, look at target opponent's hand.
| Human
| 3
| -
| MTG
| -
| 539
| Temple Elder " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 2W - 1/2 - On your turn, before you attack, you may tap Temple Elder to gain 1 life.
| Human
| 3
| -
| MTG
| -
| 540
|
Temporal Adept " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 1UU - 1/1 - UUU, T: Return target permanent to its owner's hand.
| Human
| 3
| -
| MTG
| -
| 541
| Tengu, Crow
| Human
| 3
| 175
| L
| -
| 542
| Tengu, Human-headed
| Human
| 3
| cr 6
| OA3
| 194
| 543
|
Terraformer " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2U - 2/2 - 1: Choose a basic land type. The land type of each land you control becomes that type until end of turn.
| Human
| 3
| -
| MTG
| -
| 544
| Tetsuo Umezawa " AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93 " RBU - 3/3 - Tetsuo Umezawa can't be the target of enchant creature spells.UBBR, T: Choose one ' Destroy target tapped creature; or destroy target blocking creature.
| Human
| 3
| -
| MTG
| -
| 545
| Teysa, Orzhov Scion AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63 1WB - 2/3 - Sacrifice three white creatures: Remove target creature from the game. Whenever another black creature you control is put into a graveyard from play, put a 1/1 white Spirit creature token with flying into play.
| Human
| 3
| -
| MTG
| -
| 546
|
Thalakos Dreamsower AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 2U - 1/1 - Shadow (This creature may block or be blocked by only creatures with shadow.) You may choose not to untap Thalakos Dreamsower during your untap step.Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step as long as Thalakos Dreamsower remains tapped.
| Human
| 3
| -
| MTG
| -
| 547
| Thalakos Scout " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2U - 2/1 - Shadow (This creature may block or be blocked by only creatures with shadow.) Discard a card from your hand: Return Thalakos Scout to its owner's hand.
| Human
| 3
| -
| MTG
| -
| 548
| Thanoi (Walrus Man)
| Human
| 3
| 120
| L
| -
| 549
|
Thelonite Druid " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2G - 1/1 - 1G, T, Sacrifice a creature: Until end of turn, all forests you control become 2/3 creatures that are still lands.
| Human
| 3
| -
| MTG
| -
| 550
| Thermal Glider " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2W - 2/1 - Flying, protection from red
| Human
| 3
| -
| MTG
| -
| 551
| Thornscape Battlemage AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 2G - 2/2 - Kicker R and/or W When Thornscape Battlemage comes into play, if the R kicker cost was paid, it deals 2 damage to target creature or player. When Thornscape Battlemage comes into play, if the W kicker cost was paid, destroy target artifact.
| Human
| 3
| -
| MTG
| -
| 552
|
Thornwind Faeries " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 1UU - 1/1 - FlyingT: Thornwind Faeries deals 1 damage to target creature or player.
| Human
| 3
| -
| MTG
| -
| 553
| Thunderscape Battlemage AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 2R - 2/2 - Kicker 1B and/or GWhen Thunderscape Battlemage comes into play, if you paid the 1B kicker cost, target player discards two cards from his or her hand.When Thunderscape Battlemage comes into play, if you paid the G kicker cost, destroy target enchantment.
| Human
| 3
| -
| MTG
| -
| 554
| Timberwatch Elf " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 2G - 1/2 - TAP: Target creature gets +X/+X until end of turn, where X is the number of Elves in play.
| Human
| 3
| -
| MTG
| -
| 555
|
Titania's Chosen " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2G - 1/1 - Whenever a player plays a green spell, put a +1/+1 counter on Titania's Chosen.
| Human
| 3
| -
| MTG
| -
| 556
| Tivadar of Thorn " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1WW - 2/2 - First strike, protection from red When Tivadar of Thorn comes into play, destroy target Goblin.
| Human
| 3
| -
| MTG
| -
| 557
| Tizmak
| Human
| 3
| cr 8
| EQMN3
| 143
| 558
|
Tolarian Emissary " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 2U - 1/2 - Kicker 1W (You may pay an additional 1W as you play this spell.)FlyingWhen Tolarian Emissary comes into play, if you paid the kicker cost, destroy target enchantment.
| Human
| 3
| -
| MTG
| -
| 559
| Tortle, Snapper
| Human
| 3
| 120
| Myst
| 115
| 560
| Tortle, Tortle
| Human
| 3
| 175
| Myst
| 115
| 561
|
Toshiro Umezawa AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 1BB - 2/2 - Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a creature an opponent controls is put into a graveyard from play, you may play target instant card in your graveyard. If that card would be put into a graveyard this turn, remove it from the game instead.
| Human
| 3
| -
| MTG
| -
| 562
| Town Sentry " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2W - 2/2 - If Town Sentry blocks, it gets +0/+2 until the end of the turn.
| Human
| 3
| -
| MTG
| -
| 563
| Tracker " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2G - 2/2 - GG, T: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker.
| Human
| 3
| -
| MTG
| -
| 564
|
Treasure Hunter " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2W - 2/2 - When Treasure Hunter comes into play, you may return target artifact card from your graveyard to your hand.
| Human
| 3
| -
| MTG
| -
| 565
| Treetop Rangers " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2G - 2/2 - Treetop Rangers can't be blocked except by creatures with flying.
| Human
| 3
| -
| MTG
| -
| 566
| Tren
| Human
| 3
| 175
| L
| -
| 567
|
Trespasser il-Vec " AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93 " 2B - 3/1 - Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
| Human
| 3
| -
| MTG
| -
| 568
| Trinket Mage AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 2U - 2/2 - When Trinket Mage comes into play, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.
| Human
| 3
| -
| MTG
| -
| 569
| Troglodyte
| Human
| 3
| 120
| MM
| 348
| 570
|
Troll priest " AC 55, HD 21, hp 630, TH +63 " Hit:1D8 Hit:1D8 Bite:3D4 / Blink Scare Cause_1 Missile Darkness / Bash_Door Evil Troll Hurt_Lite No_Conf No_Sleep " A troll who is so bright he knows how to read.
| Human
| 3
| 100
| Angband
| 403
| 571
| Troll, Ice
| Human
| 3
| 175
| MM
| 349
| 572
| Trophy Hunter AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63 2G - 2/3 - 1G: Trophy Hunter deals 1 damage to target creature with flying. Whenever a creature with flying dealt damage by Trophy Hunter this turn is put into a graveyard, put a +1/+1 counter on Trophy Hunter.
| Human
| 3
| -
| MTG
| -
| 573
|
Troubled Healer " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 2W - 1/2 - Sacrifice a land: Prevent the next 2 damage that would be dealt to target creature or player this turn.
| Human
| 3
| -
| MTG
| -
| 574
| Tsuno
| Human
| 3
| cr 6
| OA3
| 197
| 575
| Ugluk, the Uruk " AC 106, HD 45, hp 1350, TH +135 " Hit:3D5 Hit:3D5 Hit:3D5 Hit:3D5 / Unique Escort Only_Item Bash_Door Evil Orc Im_Pois " Another of Morgoth's servants, this orc is strong and cunning. He is ugly and scarred from many power struggles.
| Human
| 3
| 550
| Angband
| 350
| 576
|
Umpleby
| Human
| 3
| 525
| FF1
| 92
| 577
| Unstable Hulk AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 1RR - 2/2 - Morph 3RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost). When Unstable Hulk is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn.
| Human
| 3
| -
| MTG
| -
| 578
| Urborg Emissary " AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93 " 2B - 3/1 - Kicker 1U (You may pay an additional 1U as you play this spell.)When Urborg Emissary comes into play, if you paid the kicker cost, return target permanent to its owner's hand.
| Human
| 3
| -
| MTG
| -
| 579
|
Urborg Syphon-Mage " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2B - 2/2 - 2B, T, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.
| Human
| 3
| -
| MTG
| -
| 580
| Uruk " AC 55, HD 6, hp 180, TH +18 " Hit:3D5 Hit:3D5 / Arrow_1 / Friends Bash_Door Evil Orc Im_Pois " He is a cunning orc of power, as tall as a man, and stronger. It fears little.
| Human
| 3
| 68
| Angband
| 313
| 581
| Vedalken Plotter " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2U - 1/1 - When Vedalken Plotter comes into play, exchange control of target land you control and target land an opponent controls.
| Human
| 3
| -
| MTG
| -
| 582
|
Vegepygmy
| Human
| 3
| 637
| MMII
| 124
| 583
| Venerable Monk " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2W - 2/2 - When Venerable Monk comes into play, you gain 2 life.
| Human
| 3
| -
| MTG
| -
| 584
| Verduran Emissary " AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63 " 2G - 2/3 - Kicker 1R (You may pay an additional 1R as you play this spell.)When Verduran Emissary comes into play, if you paid the kicker cost, destroy target artifact. It can't be regenerated.
| Human
| 3
| -
| MTG
| -
| 585
|
Verduran Enchantress " AC 22, HD 6, hp 180, #Att 3, TH +6, dmg 3 " 1GG - 0/2 - Whenever you play an enchantment spell, you may draw a card.
| Human
| 3
| -
| MTG
| -
| 586
| Vigean Graftmage AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 2U - 2/2 - Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) 1U: Untap target creature with a +1/+1 counter on it.
| Human
| 3
| -
| MTG
| -
| 587
| Vigilant Sentry AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 1WW - 2/2 - Threshold - Vigilant Sentry gets +1/+1 and has `{tap}: Target attacking or blocking creature gets +3/+3 until end of turn.` (You have threshold as long as seven or more cards are in your graveyard.)
| Human
| 3
| -
| MTG
| -
| 588
|
Villainous Ogre " AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93 " 2B - 3/2 - Villainous Ogre can't block. As long as you control a Demon, Villainous Ogre has "B: Regenerate Villainous Ogre."
| Human
| 3
| -
| MTG
| -
| 589
| Villichi
| Human
| 3
| 120
| L
| -
| 590
| Viridian Joiner " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 2G - 1/2 - T Add an amount of G to your mana pool equal to Viridian Joiner's power.
| Human
| 3
| -
| MTG
| -
| 591
|
Viridian Shaman " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2G - 2/2 - When Viridian Shaman comes into play, destroy target artifact.
| Human
| 3
| -
| MTG
| -
| 592
| Vorlog, Human
| Human
| 3
| cr 7
| RDD3
| 169
| 593
| Vulshok Sorcerer " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 1RR - 1/1 - Haste T Vulshok Sorcerer deals 1 damage to target creature or player.
| Human
| 3
| -
| MTG
| -
| 594
|
Walker of Secret Ways AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 2U - 1/2 - Ninjutsu 1U (1U, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.) Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand. 1U: Return target Ninja you control to its owner's hand. Play this ability only during your turn.
| Human
| 3
| -
| MTG
| -
| 595
| Wandering Mage AC 37, HD 9, hp 270, #Att 3, TH +9, dmg 3 WUB - 0/3 - W, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.U: Prevent the next 1 damage that would be dealt to target Cleric or Wizard this turn.B, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player this turn.
| Human
| 3
| -
| MTG
| -
| 596
| Weatherseed Faeries " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2U - 2/1 - Flying, protection from red
| Human
| 3
| -
| MTG
| -
| 597
|
Wee Dragonauts " AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33 " 1UR - 1/3 - Flying Whenever you play an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.
| Human
| 3
| -
| MTG
| -
| 598
| Wei Strike Force " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2B - 2/1 - Horsemanship
| Human
| 3
| -
| MTG
| -
| 599
| Wemic
| Human
| 3
| 300
| MMII
| 126
| 600
|
Whip Sergeant " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2R - 2/1 - R: Target creature gains haste until end of turn. (It may attack and T the turn it comes under your control.)
| Human
| 3
| -
| MTG
| -
| 601
| Whipgrass Entangler AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33 2W - 1/3 - 1W: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays 1 for each Cleric in play. (This cost is paid as attackers or blockers are declared)"
| Human
| 3
| -
| MTG
| -
| 602
| Wiggle, Hurwaet
| Human
| 3
| 120
| L
| -
| 603
|
Wiggle, Swamp
| Human
| 3
| 175
| L
| -
| 604
| Windseeker Centaur " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1RR - 2/2 - Attacking does not cause Windseeker Centaur to tap.
| Human
| 3
| -
| MTG
| -
| 605
| Wirewood Savage " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2G - 2/2 - Whenever a Beast comes into play, you may draw a card.
| Human
| 3
| -
| MTG
| -
| 606
|
Wizard Mentor " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2U - 2/2 - T: Return Wizard Mentor and target creature you control to their owner's hand.
| Human
| 3
| -
| MTG
| -
| 607
| Wizard Replica " AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33 " 3 - 1/3 - Flying U, Sacrifice Wizard Replica: Counter target spell unless its controller pays 2.
| Human
| 3
| -
| MTG
| -
| 608
| Wood Elves " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2G - 1/1 - When Wood Elves comes into play, search your library for a forest card and put that card into play. Then shuffle your library.
| Human
| 3
| -
| MTG
| -
| 609
|
Wormwood Dryad " AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93 " 2G - 3/1 - G: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. B: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you.
| Human
| 3
| -
| MTG
| -
| 610
| Wryback
| Human
| 3
| 175
| L
| -
| 611
| Wu Longbowman " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2U - 1/1 - On your turn, before you attack, you may tap Wu Longbowman to have it deal 1 damage to any one creature or player.
| Human
| 3
| -
| MTG
| -
| 612
|
Xill
| Human
| 3
| 487
| FF1
| 96
| 613
| Xun Yu, Wei Advisor " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 1BB - 1/1 - On your turn, before you attack, you may tap Xun Yu to give one of your creatures +2S/+0D until the end of the turn.
| Human
| 3
| -
| MTG
| -
| 614
| Yavimaya Dryad " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 1GG - 2/1 - Forestwalk When Yavimaya Dryad comes into play, you may search your library for a Forest card and put it into play tapped under target player's control. If you do, shuffle your library.
| Human
| 3
| -
| MTG
| -
| 615
|
Yavimaya Elder AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 1GG - 2/1 - When Yavimaya Elder is put into a graveyard from play, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.2, Sacrifice Yavimaya Elder: Draw a card.
| Human
| 3
| -
| MTG
| -
| 616
| Yavimaya Enchantress " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2G - 2/2 - Yavimaya Enchantress gets +1/+1 for each enchantment in play.
| Human
| 3
| -
| MTG
| -
| 617
| Yavimaya Granger AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 2G - 2/2 - Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Yavimaya Granger comes into play, you may search your library for a basic land card and put that land into play tapped. If you do, shuffle your library.
| Human
| 3
| -
| MTG
| -
| 618
|
Yotian Soldier " AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33 " 3 - 1/4 - Vigilance _____ this ability anywhere, anytime.
| Human
| 3
| -
| MTG
| -
| 619
| Yuan-ti, Histachii
| Human
| 3
| 120
| MM
| 370
| 620
| Zealot il-Vec AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 2W - 1/1 - Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.
| Human
| 3
| -
| MTG
| -
| 621
|
Zealous Inquisitor " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2W - 2/2 - {1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.
| Human
| 3
| -
| MTG
| -
| 622
| Zhalfirin Commander " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2W - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 1WW: Target Knight gets +1/+1 until end of turn.
| Human
| 3
| -
| MTG
| -
| 623
| Zhalfirin Crusader AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 1WW - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 1W: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to target creature or player instead.
| Human
| 3
| -
| MTG
| -
| 624
|
Zhalfirin Knight " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2W - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) WW: Zhalfirin Knight gains first strike until end of turn.
| Human
| 3
| -
| MTG
| -
| 625
| Zhuge Jin, Wu Strategist " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 1UU - 1/1 - On your turn, before you attack, you may tap Zhuge Jin to make any one creature unblockable this turn.
| Human
| 3
| -
| MTG
| -
| 626
| Zo-Zu the Punisher " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1RR - 2/2 - Whenever a land comes into play, Zo-Zu the Punisher deals 2 damage to that land's controller. Advanced Hoverguard or abilities this turn.
| Human
| 3
| -
| MTG
| -
| 627
|
Zuo Ci, the Mocking Sage " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 1GG - 1/2 - Zuo Ci can't be blocked by creatures with horsemanship.Whenever your opponent chooses a creature in play, he or she can't choose Zuo Ci.
| Human
| 3
| -
| MTG
| -
| 628
| Zuran Spellcaster " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2U - 1/1 - T: Zuran Spellcaster deals 1 damage to target creature or player.
| Human
| 3
| -
| MTG
| -
| 629
| Andradite Leech " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2B - 2/2 - Black spells you play cost B more to play.B: Andradite Leech gets +1/+1 until end of turn.
| Insect
| 3
| -
| MTG
| -
| 1
|
Ankheg
| Insect
| 3
| 585
| MM1
| 6
| 2
| Ankheg
| Insect
| 3
| 175
| MM
| 7
| 3
| Ant Lion
| Insect
| 3
| 862
| MMII
| 10
| 4
|
Antloid, Worker
| Insect
| 3
| 120
| L
| -
| 5
| Armor Sliver " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2W - 2/2 - All Slivers have "2: This creature gets +0/+1 until end of turn."
| Insect
| 3
| -
| MTG
| -
| 6
| Army Ants " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 1BR - 1/1 - T, Sacrifice a land: Destroy target land.
| Insect
| 3
| -
| MTG
| -
| 7
|
Barbed Sliver " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2R - 2/2 - All Slivers have "2: This creature gets +1/+0 until end of turn."
| Insect
| 3
| -
| MTG
| -
| 8
| Basal Sliver " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2B - 2/2 - All Slivers have "Sacrifice this creature: Add BB to your mana pool."
| Insect
| 3
| -
| MTG
| -
| 9
| Bee, Giant, Bumblebee
| Insect
| 3
| 600
| MMII
| 17
| 10
|
Bee, Giant, Soldier Honeybee
| Insect
| 3
| 300
| MMII
| 17
| 11
| Beetle, Bombardier
| Insect
| 3
| 120
| MM
| 18
| 12
| Beetle, Boring
| Insect
| 3
| 175
| MM
| 18
| 13
|
Beetle, Giant Stag
| Insect
| 3
| 600
| MM1
| 9
| 14
| Beetle, Giant, Borer
| Insect
| 3
| cr 6
| EQMN3
| 178
| 15
| Beetle, Giant, Scythe
| Insect
| 3
| cr 8
| EQMN3
| 178
| 16
|
Beetle, Slicer
| Insect
| 3
| 412
| MMII
| 17
| 17
| Beetle, Stink
| Insect
| 3
| 120
| Ann3
| 12
| 18
| Blade Sliver " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2R - 2/2 - All Slivers get +1/+0.
| Insect
| 3
| -
| MTG
| -
| 19
|
Bloodworm, Giant
| Insect
| 3
| 337
| FF1
| 15
| 20
| Boadile " AC 25, HD 30, hp 630, TH +90 " Bite:2D5 Crush:2D8 Crush:2D8 / Stupid Cold_Blood Bash_Door Animal Res_Wate Swim Wild_Shore Wild_Ocean " ...Head something like a croc's, only bigger. Around forty feet long. Able to roll itself into a big beachba
| Insect
| 3
| 300
| Angband
| 869
| 21
| Caecilia
| Insect
| 3
| 500
| RC0
| 162
| 22
|
Carrion Crawler
| Insect
| 3
| 870
| MM1
| 13
| 23
| Carrion crawler " AC 40, HD 14, hp 504, TH +42 " Sting:Paralyze:2D6 Sting:Paralyze:2D6 / Weird_Mind Bash_Door Animal Im_Pois " A hideous centipede covered in slime and with glowing tentacles around its head.
| Insect
| 3
| 60
| Angband
| 395
| 24
| Caustic Wasps " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2G - 1/1 - FlyingWhenever Caustic Wasps deals combat damage to a player, you may have it destroy target artifact that player controls.
| Insect
| 3
| -
| MTG
| -
| 25
|
Cave Fisher
| Insect
| 3
| 175
| MM
| 40
| 26
| Cavern Crawler " AC 37, HD 9, hp 270, #Att 3, TH +9, dmg 3 " 2R - 0/3 - Mountainwalk (This creature is unblockable as long as defending player controls a mountain.) R: Cavern Crawler gets +1/-1 until end of turn.
| Insect
| 3
| -
| MTG
| -
| 27
| Centipede, Megalo
| Insect
| 3
| 175
| MM
| 42
| 28
|
Centipede, Spirit,Least
| Insect
| 3
| 120
| L
| -
| 29
| Chern's Children
| Insect
| 3
| cr 6
| CC2
| 38
| 30
| Coiling Woodworm " AC 13, HD 3, hp 90, #Att 10, TH +303, dmg 303 " 2G - 10/1 - Coiling Woodworm's power is equal to the number of forests in play.
| Insect
| 3
| -
| MTG
| -
| 31
|
Drachnid, Silklurker
| Insect
| 3
| cr 7
| EQMN3
| 45
| 32
| Drachnid, Webstrander
| Insect
| 3
| cr 7
| EQMN3
| 45
| 33
| Dragonfly, Black
| Insect
| 3
| 175
| Myst
| 32
| 34
|
Dragonfly, Giant
| Insect
| 3
| 787
| MMII
| 59
| 35
| Dragonfly, Green
| Insect
| 3
| 175
| Myst
| 32
| 36
| Dragonfly, White
| Insect
| 3
| 120
| Myst
| 32
| 37
|
Drider
| Insect
| 3
| cr 7
| MM3
| 78
| 38
| Endless Cockroaches " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 1BB - 1/1 - If Endless Cockroaches is put into your discard pile from play, return Endless Cockroaches to your hand.
| Insect
| 3
| -
| MTG
| -
| 39
| Ferropede " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 3 - 1/1 - Ferropede is unblockable. Whenever Ferropede deals combat damage to a player, you may remove a counter from target permanent.
| Insect
| 3
| -
| MTG
| -
| 40
|
Fire Ants " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2R - 2/1 - T: Fire Ants deals 1 damage to each other creature without flying.
| Insect
| 3
| -
| MTG
| -
| 41
| Firewake Sliver " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 1RG - 1/1 - All Slivers have haste and "1, Sacrifice this creature: Target Sliver gets +2/+2 until end of turn."
| Insect
| 3
| -
| MTG
| -
| 42
| Flow of Maggots " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2B - 2/2 - Cumulative upkeep 1Flow of Maggots can't be blocked by non-Wall creatures.
| Insect
| 3
| -
| MTG
| -
| 43
|
Fly, Tiger
| Insect
| 3
| 412
| FF1
| 88
| 44
| Formian, Myrmarch
| Insect
| 3
| 600
| MMII
| 66
| 45
| Formian, Taskmaster
| Insect
| 3
| cr 7
| MM3
| 90
| 46
|
Fyrefly
| Insect
| 3
| 175
| L
| -
| 47
| Garbug, Violet
| Insect
| 3
| 285
| FF1
| 41
| 48
| Giant black dragon fly " AC 10, HD 2, hp 48, TH +6 " / Br_Acid / Never_Blow Weird_Mind Bash_Door Fly Wild_Too Wild_Swamp Animal Im_Acid " The size of a large bird, this fly drips caustic acid.
| Insect
| 3
| 68
| Angband
| 322
| 49
|
Giant bronze dragon fly " AC 10, HD 2, hp 48, TH +6 " / Br_Conf / Never_Blow Fly Weird_Mind Bash_Door Wild_Too Wild_Mountain Animal No_Conf No_Sleep " This vast gleaming bronze fly has wings which beat mesmerically fast.
| Insect
| 3
| 70
| Angband
| 320
| 50
| Giant gold dragon fly " AC 10, HD 2, hp 48, TH +6 " Bite:1D3 / Br_Soun / Wild_Too Wild_Mountain Weird_Mind Bash_Door Animal Im_Fire Fly " Large beating wings support this dazzling insect. A loud buzzing noise pervades the air.
| Insect
| 3
| 78
| Angband
| 325
| 51
| Giant Trap Door Spider " AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63 " 1RG - 2/3 - 1RG, T: Remove from the game Giant Trap Door Spider and target creature without flying that's attacking you.
| Insect
| 3
| -
| MTG
| -
| 52
|
Giant yellow scorpion " AC 37, HD 9, hp 216, TH +27 " Bite:1D8 Sting:Poison:2D5 / Weird_Mind Bash_Door Wild_Too Animal " It is a giant scorpion with a sharp stinger.
| Insect
| 3
| 60
| Angband
| 369
| 53
| Gloomwing
| Insect
| 3
| 787
| MMII
| 70
| 54
| Goliath Beetle " AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93 " 2G - 3/1 - Trample
| Insect
| 3
| -
| MTG
| -
| 55
|
Harmonic Sliver " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 1GW - 1/1 - All Slivers have "When this creature comes into play, destroy target artifact or enchantment."
| Insect
| 3
| -
| MTG
| -
| 56
| Horned Sliver " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2G - 2/2 - All Slivers have trample.
| Insect
| 3
| -
| MTG
| -
| 57
| Insect, Ant, Warrior
| Insect
| 3
| 175
| MM
| 204
| 58
|
Insect, Assassin Bug
| Insect
| 3
| 120
| MM
| 204
| 59
| Insect, Bee, Worker
| Insect
| 3
| 175
| MM
| 204
| 60
| Insect, Fyrefly
| Insect
| 3
| 175
| MM
| 204
| 61
|
Insect, Termite,Soldier
| Insect
| 3
| 120
| MM
| 204
| 62
| Killer Bees " AC 13, HD 3, hp 90, #Att 3, TH +3, dmg 3 " 1GG - 0/1 - FlyingG: Killer Bees gets +1/+1 until end of turn.
| Insect
| 3
| -
| MTG
| -
| 63
| Killer crimson beetle " AC 55, HD 14, hp 336, TH +42 " Bite:Lose_Str:4D4 / Wild_Too Weird_Mind Bash_Door Animal Fly " A giant beetle with poisonous mandibles.
| Insect
| 3
| 85
| Angband
| 405
| 64
|
Killer stag beetle " AC 61, HD 14, hp 336, TH +42 " Claw:1D12 Claw:1D12 / Wild_Too Weird_Mind Bash_Door Animal Fly " It is a giant beetle with vicious claws.
| Insect
| 3
| 80
| Angband
| 366
| 65
| Killer white beetle " AC 61, HD 14, hp 336, TH +42 " Bite:4D5 / Weird_Mind Bash_Door Wild_Too Animal Fly " It is looking for prey.
| Insect
| 3
| 85
| Angband
| 378
| 66
| Land Leeches " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1GG - 2/2 - First strike
| Insect
| 3
| -
| MTG
| -
| 67
|
Leech, Giant
| Insect
| 3
| 275
| RC0
| 188
| 68
| Mana Leech " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2B - 1/1 - You may choose not to untap Mana Leech during your untap step.T: Tap target land. It doesn't untap during its controller's untap step as long as Mana Leech remains tapped.
| Insect
| 3
| -
| MTG
| -
| 69
| Marker Beetles " AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63 " 1GG - 2/3 - When Marker Beetles is put into a graveyard from play, target creature gets +1/+1 until end of turn.2, Sacrifice Marker Beetles: Draw a card.
| Insect
| 3
| -
| MTG
| -
| 70
|
Mindwhip Sliver " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2B - 2/2 - All Slivers have "2, Sacrifice this creature: Target player discards a card at random from his or her hand. Play this ability only if you could play a sorcery."
| Insect
| 3
| -
| MTG
| -
| 71
| Mnemonic Sliver " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2U - 2/2 - All Slivers have "2, Sacrifice this creature: Draw a card."
| Insect
| 3
| -
| MTG
| -
| 72
| Mole Worms " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2B - 1/1 - You may choose not to untap Mole Worms during your untap step.T: Tap target land. It doesn't untap during its controller's untap step as long as Mole Worms remains tapped.
| Insect
| 3
| -
| MTG
| -
| 73
|
Monstrous Centipede, Colossal
| Insect
| 3
| cr 8
| MM3
| 208
| 74
| Monstrous Centipede, Gargantuan
| Insect
| 3
| cr 6
| MM3
| 208
| 75
| Monstrous Scorpion, Huge
| Insect
| 3
| cr 6
| MM3
| 209
| 76
|
Monstrous Spider, Gargantuan
| Insect
| 3
| cr 7
| MM3
| 210
| 77
| Moonwing Moth " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 1WW - 2/1 - Flying W: Moonwing Moth gets +0/+1 until end of turn.
| Insect
| 3
| -
| MTG
| -
| 78
| Nantuko Blightcutter AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 2G - 2/2 - Protection from black. Threshold - Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control. (You have threshold as long as seven or more cards are in your graveyard.)
| Insect
| 3
| -
| MTG
| -
| 79
|
Nantuko Elder " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 2G - 1/2 - T: Add 1G to your mana pool.
| Insect
| 3
| -
| MTG
| -
| 80
| Nantuko Mentor " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2G - 1/1 - 2G, T: Target creature gets +X/+X until end of turn, where X is that creature's power.
| Insect
| 3
| -
| MTG
| -
| 81
| Nantuko Shaman AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93 2G - 3/2 - When Nantuko Shaman comes into play, if you control no tapped lands, draw a card. Suspend 1-2GG (Rather than play this card from your hand, you may pay 2GG and remove it from the game with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
| Insect
| 3
| -
| MTG
| -
| 82
|
Nullmage Advocate " AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63 " 2G - 2/3 - {tap}: Return two target cards in an opponent's graveyard to his or her hand. Destroy target artifact or enchantment.
| Insect
| 3
| -
| MTG
| -
| 83
| Opaline Sliver " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1WU - 2/2 - All Slivers have "Whenever this creature becomes the target of a spell an opponent controls, you may draw a card."
| Insect
| 3
| -
| MTG
| -
| 84
| Parasite, Goldbug
| Insect
| 3
| 120
| Ann1
| 94
| 85
|
Parasite, Vilirij
| Insect
| 3
| 120
| Ann1
| 94
| 86
| Parasite, Wizard Lice
| Insect
| 3
| 120
| Ann1
| 94
| 87
| Pedipalp, Giant
| Insect
| 3
| 255
| MMII
| 100
| 88
|
Pedipalp, Huge
| Insect
| 3
| 175
| L
| -
| 89
| Phase spider " AC 19, HD 4, hp 96, TH +12 " Bite:1D8 Bite:Poison:1D6 Bite:Poison:1D6 / Blink Tele_To / Friends Wild_Too Wild_Wood Weird_Mind Bash_Door Swim Animal Im_Pois Res_Tele " A spider that never seems quite there. Everywhere you look it is just ha
| Insect
| 3
| 60
| Angband
| 331
| 90
| Pincer Spider AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63 2G - 2/3 - Kicker 3 (You may pay an additional 3 as you play this spell.)Pincer Spider may block as though it had flying.If you paid the kicker cost, Pincer Spider comes into play with a +1/+1 counter on it.
| Insect
| 3
| -
| MTG
| -
| 91
|
Pincher Beetles " AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93 " 2G - 3/1 - Pincher Beetles can't be the target of spells or abilities.
| Insect
| 3
| -
| MTG
| -
| 92
| Pit Scorpion " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2B - 1/1 - Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)
| Insect
| 3
| -
| MTG
| -
| 93
| Rib Cage Spider " AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33 " 2G - 1/4 - Rib Cage Spider may block as though it had flying.
| Insect
| 3
| -
| MTG
| -
| 94
|
Robber Fly " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2R - 1/1 - FlyingWhenever Robber Fly becomes blocked, defending player discards his or her hand, then draws that many cards.
| Insect
| 3
| -
| MTG
| -
| 95
| Scorpion, Giant
| Insect
| 3
| 975
| MM1
| 85
| 96
| Sedge Sliver " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2R - 2/2 - All Slivers have "This creature gets +1/+1 as long as you control a Swamp" and "B: Regenerate this creature."
| Insect
| 3
| -
| MTG
| -
| 97
|
Shadow Sliver " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2U - 1/1 - All Slivers have shadow. (They can block or be blocked by only creatures with shadow.)
| Insect
| 3
| -
| MTG
| -
| 98
| Solifugid, Giant
| Insect
| 3
| 525
| MMII
| 112
| 99
| Solifugid, Huge
| Insect
| 3
| 337
| MMII
| 112
| 100
|
Solifugid, Large
| Insect
| 3
| 175
| L
| -
| 101
| Spectral Sliver " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2B - 2/2 - All Slivers have "2: This creature gets +1/+1 until end of turn."
| Insect
| 3
| -
| MTG
| -
| 102
| Spider of Leng
| Insect
| 3
| cr 6
| COC3
| 183
| 103
|
Spider, Giant
| Insect
| 3
| 472
| MM1
| 90
| 104
| Spider, Large
| Insect
| 3
| 175
| MM
| 326
| 105
| Spider, Spider Magus
| Insect
| 3
| cr 6
| D2D
| 81
| 106
|
Spike Cannibal " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 1BB - 1/1 - Spike Cannibal comes into play with a +1/+1 counter on it.When Spike Cannibal comes into play, move all +1/+1 counters from all creatures onto it.
| Insect
| 3
| -
| MTG
| -
| 107
| Spike Feeder AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 1GG - 2/2 - Spike Feeder comes into play with two +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Feeder: You gain 2 life. Uncommon, Stronghold Uncommon
| Insect
| 3
| -
| MTG
| -
| 108
| Spike Rogue AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 1GG - 2/2 - Spike Rogue comes into play with two +1/+1 counters on it.2, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature.2, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue.
| Insect
| 3
| -
| MTG
| -
| 109
|
Spike Worker " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2G - 2/2 - Spike Worker comes into play with two +1/+1 counters on it.2, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.
| Insect
| 3
| -
| MTG
| -
| 110
| Spitting Slug AC 58, HD 12, hp 360, #Att 3, TH +24, dmg 63 1GG - 2/4 - Whenever Spitting Slug blocks or becomes blocked, you may pay 1G. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn.
| Insect
| 3
| -
| MTG
| -
| 111
| Twigwalker " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2G - 2/2 - 1G, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn.
| Insect
| 3
| -
| MTG
| -
| 112
|
Unyaro Bees " AC 13, HD 3, hp 90, #Att 3, TH +3, dmg 3 " GGG - 0/1 - Flying G: Unyaro Bees gets +1/+1 until end of turn. 3G, Sacrifice Unyaro Bees: Unyaro Bees deals 2 damage to target creature or player.
| Insect
| 3
| -
| MTG
| -
| 113
| Venomwing
| Insect
| 3
| cr 6
| EQMN3
| 147
| 114
| Wasp, Giant
| Insect
| 3
| 480
| MM1
| 99
| 115
|
Wereworm " AC 85, HD 70, hp 2310, TH +210 " Gaze:Exp_20 Crawl:Acid:2D4 Bite:1D10 Bite:Poison:1D6 / Bash_Door Evil Swim Wild_Too Wild_Swampanimal Im_Acid " A huge wormlike shape dripping acid, twisted by evil sorcery into a foul monster that breeds on dea
| Insect
| 3
| 300
| Angband
| 404
| 116
| Wezer, Soldier
| Insect
| 3
| 120
| L
| -
| 117
| Woolly Spider " AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63 " 1GG - 2/3 - Woolly Spider may block as though it had flying.Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.
| Insect
| 3
| -
| MTG
| -
| 118
|
Worm That Walks
| Insect
| 3
| cr 6
| COC3
| 188
| 119
| Xira Arien " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " BRG - 1/2 - FlyingBRG, T: Target player draws a card.
| Insect
| 3
| -
| MTG
| -
| 120
| Yavimaya Gnats " AC 13, HD 3, hp 90, #Att 3, TH +3, dmg 3 " 2G - 0/1 - FlyingG: Regenerate Yavimaya Gnats.
| Insect
| 3
| -
| MTG
| -
| 121
|
Yowl
| Insect
| 3
| cr 7
| MFF3
| 84
| 122
| Calming Licid AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 2W - 2/2 - W, T: Calming Licid loses all abilities and becomes an enchant creature that reads "Enchanted creature can't attack." Enchant target creature with Calming Licid. You may pay W to end this effect.
| Lycanthrope
| 3
| -
| MTG
| -
| 1
| Convulsing Licid AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 2R - 2/2 - R, T: Convulsing Licid loses all abilities and becomes an enchant creature that reads 'Enchanted creature can't block.' Enchant target creature with Convulsing Licid. As long as Convulsing Licid enchants that creature, you may pay R to end this effect.
| Lycanthrope
| 3
| -
| MTG
| -
| 2
|
Corrupting Licid AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 2B - 2/2 - B, T: Corrupting Licid loses all abilities and becomes an enchant creature that reads 'Enchanted creature can't be blocked except by artifact creatures and/or black creatures.' Enchant target creature with Corrupting Licid. As long as Corrupting Licid enchants that creature, you may pay B to end this effect.
| Lycanthrope
| 3
| -
| MTG
| -
| 3
| Dermoplasm AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 2U - 1/1 - Flying. Morph 2UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost). When Dermoplasm is turned face up, you may put a creature card with morph from your hand into play face up. If you do, return Dermoplasm to its owner's hand.
| Lycanthrope
| 3
| -
| MTG
| -
| 4
| Dimir Doppelganger " AC 22, HD 6, hp 180, #Att 3, TH +6, dmg 3 " 1UB - 0/2 - 1UB: Remove target creature card in a graveyard from the game. Dimir Doppelganger becomes a copy of that card and gains this ability.
| Lycanthrope
| 3
| -
| MTG
| -
| 5
|
Dominating Licid AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 1UU - 1/1 - 1UU, T: Dominating Licid loses all abilities and becomes an enchant creature that reads "You control enchanted creature." Enchant target creature with Dominating Licid. You may pay U to end this effect.
| Lycanthrope
| 3
| -
| MTG
| -
| 6
| Doppelganger
| Lycanthrope
| 3
| 495
| MM1
| 29
| 7
| Dralnu's Pet AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 1UU - 2/2 - Kicker-2B, Discard a creature card from your hand. (You may pay 2B and discard a creature card from your hand in addition to any other costs as you play this spell.)If you paid the kicker cost, Dralnu's Pet has flying and comes into play with X +1/+1 counters on it, where X is the discarded card's converted mana cost.
| Lycanthrope
| 3
| -
| MTG
| -
| 8
|
Gliding Licid AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 2U - 2/2 - U, T: Gliding Licid loses all abilities and becomes an enchant creature that reads 'Enchanted creature has flying.' Enchant target creature with Gliding Licid. As long as Gliding Licid enchants that creature, you may pay U to end this effect.
| Lycanthrope
| 3
| -
| MTG
| -
| 9
| Lycanthrope, Seawolf, L
| Lycanthrope
| 3
| 120
| MM
| 232
| 10
| Lycanthrope, Werebear
| Lycanthrope
| 3
| 500
| RC0
| 190
| 11
|
Lycanthrope, Werecrocodile
| Lycanthrope
| 3
| cr 6
| MFF3
| 92
| 12
| Lycanthrope, Wereseal
| Lycanthrope
| 3
| 400
| RC0
| 190
| 13
| Lycanthrope, Weretiger
| Lycanthrope
| 3
| 300
| RC0
| 190
| 14
|
Moonbow Illusionist " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2U - 2/1 - Flying 2, Return a land you control to its owner's hand: Target land's type becomes the basic land type of your choice until end of turn.
| Lycanthrope
| 3
| -
| MTG
| -
| 15
| Phasm
| Lycanthrope
| 3
| cr 7
| MM3
| 150
| 16
| Red Widow
| Lycanthrope
| 3
| cr 6
| RDD3
| 129
| 17
|
Shifty Doppelganger AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 2U - 1/1 - 3U, Remove Shifty Doppelganger from the game: Put a creature card from your hand into play. That creature gains haste until end of turn. At end of turn, sacrifice that creature. If you do, return Shifty Doppelganger to play.
| Lycanthrope
| 3
| -
| MTG
| -
| 18
| Skulk
| Lycanthrope
| 3
| 120
| L
| -
| 19
| Soratami Rainshaper " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2U - 2/1 - Flying 3, Return a land you control to its owner's hand: Target creature you control can't be the target of spells or abilities this turn.
| Lycanthrope
| 3
| -
| MTG
| -
| 20
|
Sync
| Lycanthrope
| 3
| cr 6
| MFF3
| 71
| 21
| Tempting Licid AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 2G - 2/2 - G, T: Tempting Licid loses all abilities and becomes an enchant creature that reads "All creatures able to block enchanted creature do so." Enchant target creature with Tempting Licid. You may pay G to end this effect.
| Lycanthrope
| 3
| -
| MTG
| -
| 22
| Transmogrifying Licid AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 3 - 2/2 - 1, T: Transmogrifying Licid loses all abilities and becomes an enchant creature that reads 'Enchanted creature gets +1/+1 and is an artifact creature.' Enchant target creature with Transmogrifying Licid. As long as Transmogrifying Licid enchants that creature, you may pay 1 to end this effect.
| Lycanthrope
| 3
| -
| MTG
| -
| 23
|
Vagabond
| Lycanthrope
| 3
| 120
| L
| -
| 24
| Volrath's Shapeshifter AC 13, HD 3, hp 90, #Att 3, TH +3, dmg 3 1UU - 0/1 - As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter is a copy of that card that has this ability and '2: Discard a card from your hand.'2: Discard a card from your hand.
| Lycanthrope
| 3
| -
| MTG
| -
| 25
| Wereboar
| Lycanthrope
| 3
| 412
| MM1
| 63
| 26
|
Weretiger
| Lycanthrope
| 3
| 787
| MM1
| 63
| 27
| Werewolf
| Lycanthrope
| 3
| 307
| MM1
| 63
| 28
| Wolfwere
| Lycanthrope
| 3
| 825
| MMII
| 127
| 29
|
Wolfwere, Greater
| Lycanthrope
| 3
| cr 7
| RDD3
| 171
| 30
| Black ooze " AC 10, HD 4, hp 108, TH +12 " Touch:Acid:2D6 / Drain_Mana / Stupid Empty_Mind Multiply Swim Take_Item Kill_Body Bash_Door Im_Pois No_Fear " It is a strangely moving puddle.
| Ooze
| 3
| 7
| Angband
| 371
| 1
| Black " AC 76, HD 11, hp 462, TH +33 " Engulf:Exp_Vamp:2D6 Engulf:Exp_Vamp:2D6 / Im_Cold Im_Pois Im_Acid Res_Neth Evil Empty_Mind Cold_Blood Friends " The eldritch blood of Yibb-Tstll is know only as "the Black": it is an amorphous substance, who will su
| Ooze
| 3
| 50
| Angband
| 402
| 2
|
Cave Shrike
| Ooze
| 3
| cr 6
| CC1
| 36
| 3
| Cavecrawler
| Ooze
| 3
| cr 7
| BoL3
| 28
| 4
| Formless Spawn
| Ooze
| 3
| cr 8
| COC3
| 168
| 5
|
Grave Ooze
| Ooze
| 3
| cr 6
| RDD3
| 71
| 6
| Gray Ooze
| Ooze
| 3
| 300
| MM1
| 49
| 7
| Green Slime
| Ooze
| 3
| 915
| MM1
| 49
| 8
|
Lava Ooze
| Ooze
| 3
| 900
| RC0
| 188
| 9
| Mold, Chromatic
| Ooze
| 3
| 175
| Ann4
| 56
| 10
| Mold, Death
| Ooze
| 3
| 175
| Ann2
| 88
| 11
|
Necroplasm AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 1BB - 1/1 - At the beginning of your upkeep, put a +1/+1 counter on Necroplasm. At the end of your turn, destroy each creature with converted mana cost equal to the number of +1/+1 counters on Necroplasm. Dredge 2
| Ooze
| 3
| -
| MTG
| -
| 12
| Ochre Jelly
| Ooze
| 3
| 300
| RC0
| 198
| 13
| Ooze, Black Pudding
| Ooze
| 3
| cr 7
| MM3
| 145
| 14
|
Ooze, Crystal
| Ooze
| 3
| 337
| MMII
| 27
| 15
| Red mold " AC 4, HD 11, hp 264, TH +33 " Touch:Fire:4D4 / Stupid Empty_Mind Im_Fire Im_Pois No_Conf No_Sleep No_Fear " It is a strange red growth on the dungeon floor; it seems to burn with flame.
| Ooze
| 3
| 64
| Angband
| 324
| 16
| Shadow Ooze
| Ooze
| 3
| cr 6
| LB3
| 105
| 17
|
Silver Slime
| Ooze
| 3
| 120
| L
| -
| 18
| Slime, Olive
| Ooze
| 3
| 495
| MMII
| 110
| 19
| Slithering Tracker
| Ooze
| 3
| 420
| MM1
| 88
| 20
|
Symbiont
| Ooze
| 3
| 175
| L
| -
| 21
| Abaddon
| Outer
| 3
| cr 7
| EDD3
| 7
| 1
| Abishai, Blue
| Outer
| 3
| cr 7
| MCMF3
| 13
| 2
|
Abishai, Green
| Outer
| 3
| cr 6
| MCMF3
| 12
| 3
| Abishai, Red
| Outer
| 3
| cr 8
| MCMF3
| 13
| 4
| Abraxus
| Outer
| 3
| cr 8
| EDD3
| 10
| 5
|
Abrian
| Outer
| 3
| 175
| PS2
| 8
| 6
| Abyss Ants
| Outer
| 3
| 175
| Ann1
| 9
| 7
| Agares
| Outer
| 3
| cr 7
| EDD3
| 14
| 8
|
Ahpuch
| Outer
| 3
| cr 6
| EDD3
| 15
| 9
| Arch-vile " AC 25, HD 8, hp 264, TH +24 " Claw:3D9 Claw:3D9 / Ba_Fire Anim_Dead / Evil Demon Bash_Door Powerful Cold_Blood Im_Fire Res_Neth No_Conf No_Sleep Nonliving No_Stun " A pale, corpse-like lesser demon, who moves very fast and spawns evil everywh
| Outer
| 3
| 300
| Angband
| 357
| 10
| Asakku
| Outer
| 3
| cr 7
| LoH3
| 6
| 11
|
Astral Abductor
| Outer
| 3
| cr 6
| N&D3
| 4
| 12
| Avatar of Discord " AC 37, HD 9, hp 270, #Att 5, TH +84, dmg 153 " (B/R)(B/R)(B/R) - 5/3 - (o(b/r) can be paid with either B or R.) Flying When Avatar of Discord comes into play, sacrifice it unless you discard two cards.
| Outer
| 3
| -
| MTG
| -
| 13
| Baatezu, Lemure
| Outer
| 3
| 120
| PS1
| 25
| 14
|
Baatezu, Nupperibo
| Outer
| 3
| 120
| PS1
| 26
| 15
| Bladeling
| Outer
| 3
| 120
| Ann3
| 14
| 16
| Bloodthorn
| Outer
| 3
| 175
| PS2
| 16
| 17
|
Bone Shredder AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 2B - 1/1 - Flying; echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Bone Shredder comes into play, destroy target nonartifact, nonblack creature.
| Outer
| 3
| -
| MTG
| -
| 18
| Cabal Torturer AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 1BB - 1/1 - B, TAP: Target creature gets -1/-1 until end of turn. Threshold - 3BB, TAP: Target creature gets -2/-2 until end of turn. (Play this ability only if seven or more cards are in your graveyard.)
| Outer
| 3
| -
| MTG
| -
| 19
| Chamagon
| Outer
| 3
| cr 7
| LoH3
| 15
| 20
|
Changing Bear Maiden
| Outer
| 3
| cr 8
| EDD3
| 46
| 21
| Daemon, Moon
| Outer
| 3
| cr 8
| CC2
| 42
| 22
| Daemon, Plague Angel
| Outer
| 3
| cr 7
| CC2
| 44
| 23
|
Daemonette of Slaanesh " AC 55, HD 9, hp 216, TH +27 " Claw:Confuse:3D5 Claw:Confuse:3D5 / Scare S_Demon Cause_2 Conf Bo_Fire Bo_Cold / Fe Bash_Door Im_Cold No_Conf No_Sleep Evil Demon Im_Pois Im_Fire " It is minor female demon, vaguely human-like, but
| Outer
| 3
| 75
| Angband
| 319
| 24
| Daggerclaw Imp " AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93 " 2B - 3/1 - Flying Daggerclaw Imp can't block.
| Outer
| 3
| -
| MTG
| -
| 25
| Darba
| Outer
| 3
| cr 6
| AotA3
| 34
| 26
|
Dauthi Marauder " AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93 " 2B - 3/1 - Shadow (This creature may block or be blocked by only creatures with shadow.)
| Outer
| 3
| -
| MTG
| -
| 27
| Dauthi Trapper " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2B - 1/1 - T: Target creature gains shadow until end of turn. (This creature may block or be blocked by only creatures with shadow.)
| Outer
| 3
| -
| MTG
| -
| 28
| Deadly Sin, Anger
| Outer
| 3
| cr 7
| EDD3
| 52
| 29
|
Deadly Sin, Pride
| Outer
| 3
| cr 6
| EDD3
| 57
| 30
| Demon, Armanite
| Outer
| 3
| cr 7
| MOP3
| 164
| 31
| Demon, Dretch
| Outer
| 3
| 262
| MMII
| 38
| 32
|
Demon, Leonine
| Outer
| 3
| cr 6
| CC2
| 53
| 33
| Demon, Rutterkin
| Outer
| 3
| 637
| MMII
| 41
| 34
| Demon, Uridezu
| Outer
| 3
| cr 6
| MOP3
| 164
| 35
|
Despair
| Outer
| 3
| cr 7
| CC2
| 58
| 36
| Devil Doll
| Outer
| 3
| cr 7
| MFF3
| 25
| 37
| Devil, Abishai, Blue
| Outer
| 3
| 825
| MMII
| 45
| 38
|
Devil, Abishai, Green
| Outer
| 3
| 825
| MMII
| 45
| 39
| Devil, Abishai, Red
| Outer
| 3
| 480
| MMII
| 45
| 40
| Devil, Abishai, White
| Outer
| 3
| 975
| MMII
| 45
| 41
|
Devil, Barbazu
| Outer
| 3
| cr 7
| MM3
| 48
| 42
| Devil, Erinyes
| Outer
| 3
| cr 7
| MM3
| 49
| 43
| Devil, Hamatula
| Outer
| 3
| cr 8
| MM3
| 49
| 44
|
Devil, Hellcat
| Outer
| 3
| cr 7
| MM3
| 48
| 45
| Devil, Kyton
| Outer
| 3
| cr 6
| MM3
| 48
| 46
| Devil, Osyluth
| Outer
| 3
| cr 6
| MM3
| 48
| 47
|
Devil, Spined
| Outer
| 3
| 360
| MMII
| 49
| 48
| Distender
| Outer
| 3
| cr 8
| LoH3
| 18
| 49
| Doc Cu'o'c
| Outer
| 3
| cr 6
| OA3
| 151
| 50
|
Dream Spawn, Ennui
| Outer
| 3
| cr 6
| RDD3
| 44
| 51
| Dusk Imp " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2B - 2/1 - Flying (This creature can't be blocked except by creatures with flying.)
| Outer
| 3
| -
| MTG
| -
| 52
| Dweller at Crossroads
| Outer
| 3
| cr 6
| CC1
| 66
| 53
|
Enchanted Being " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1WW - 2/2 - Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.
| Outer
| 3
| -
| MTG
| -
| 54
| Enveloper of the Innocent
| Outer
| 3
| cr 8
| AotA3
| 35
| 55
| Faceless Devourer AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 2B - 2/1 - Shadow (This creature can block or be blocked by only creatures with shadow.) When Faceless Devourer comes into play, remove another target creature with shadow from the game. When Faceless Devourer leaves play, return the removed card to play under its owner's control.
| Outer
| 3
| -
| MTG
| -
| 56
|
Fledgling Imp " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2B - 2/2 - B, Discard a card from your hand: Fledgling Imp gains flying until end of turn.
| Outer
| 3
| -
| MTG
| -
| 57
| Gladiatrix
| Outer
| 3
| cr 7
| LoH3
| 22
| 58
| Gravegouger " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2B - 2/2 - When Gravegouger comes into play, remove up to two target cards in a single graveyard from the game. When Gravegouger leaves play, return the removed cards to their owner's graveyard.
| Outer
| 3
| -
| MTG
| -
| 59
|
Grim
| Outer
| 3
| 427
| MMII
| 72
| 60
| Grim Reaper (Death Spirit)
| Outer
| 3
| cr 7
| RDD3
| 74
| 61
| Guiding Spirit " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 1WU - 1/2 - FlyingT: If the top card of target player's graveyard is a creature card, put that card on the top of that player's library.
| Outer
| 3
| -
| MTG
| -
| 62
|
Guta
| Outer
| 3
| cr 6
| EDD3
| 83
| 63
| Haunted Angel " AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93 " 2W - 3/3 - FlyingWhen Haunted Angel is put into a graveyard from play, remove Haunted Angel from the game and each other player puts a 3/3 black Angel creature token with flying into play.
| Outer
| 3
| -
| MTG
| -
| 64
| Hell Hound
| Outer
| 3
| 375
| MM1
| 51
| 65
|
Homonculous, Fylgar
| Outer
| 3
| 120
| DMR2
| 57
| 66
| Homonculous, Gretch
| Outer
| 3
| 120
| DMR2
| 57
| 67
| Homonculous, Ulzaq
| Outer
| 3
| 120
| DMR2
| 57
| 68
|
Hope
| Outer
| 3
| cr 6
| CC2
| 94
| 69
| Hydromorph Guardian " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2U - 2/2 - U, Sacrifice Hydromorph Guardian: Counter target spell that targets one or more creatures you control.
| Outer
| 3
| -
| MTG
| -
| 70
| Imp
| Outer
| 3
| 412
| MM1
| 54
| 71
|
Imp, Bog
| Outer
| 3
| 120
| Myst
| 65
| 72
| Imp, Chaos
| Outer
| 3
| 175
| Ann3
| 63
| 73
| Imp, Garden
| Outer
| 3
| 120
| Myst
| 65
| 74
|
Jumbo Imp AC 46.75, HD 10.5, hp 315, #Att 3.5, TH +47.25, dmg 108 2B - 3.5/3.5 - FlyingWhen you play Jumbo Imp, roll a six-sided die. Jumbo Imp comes into play with a number of +1/+1 counters on it equal to the die roll.During your upkeep, roll a six-sided die and put on Jumbo Imp a number of +1/+1 counters equal to the die roll.At the end of your turn, roll a six-sided die and remove from Jumbo Imp a number of +1/+1 counters equal to the die roll.
| Outer
| 3
| -
| MTG
| -
| 75
| Kaia
| Outer
| 3
| cr 6
| EDD3
| 100
| 76
| Kalevanpojat
| Outer
| 3
| cr 7
| EDD3
| 101
| 77
|
Kere
| Outer
| 3
| cr 8
| LoH3
| 31
| 78
| Khaasta
| Outer
| 3
| 175
| PS2
| 58
| 79
| Kitsune-Tsuki
| Outer
| 3
| cr 7
| EDD3
| 116
| 80
|
Kulshedra
| Outer
| 3
| cr 7
| EDD3
| 120
| 81
| Lammasu
| Outer
| 3
| cr 8
| MM3
| 127
| 82
| Leshii
| Outer
| 3
| cr 8
| EDD3
| 124
| 83
|
Lesser hell-beast " AC 130, HD 15, hp 3375, TH +45 " Gaze:Terrify:1D4 Gaze:Terrify:1D4 Crush:44D1 / Tport Blink Tele_Away / Evil Im_Acid Im_Elec Im_Fire Im_Pois Im_Cold Res_Neth Res_Wate Res_Plas Res_Dise Res_Nexu Kill_Wall Swim " This creature just migh
| Outer
| 3
| 400
| Angband
| 388
| 84
| Lillend
| Outer
| 3
| cr 7
| MM3
| 128
| 85
| Lost Soul " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 1BB - 2/1 - Swampwalk (This creature is unblockable as long as defending player controls a swamp.)
| Outer
| 3
| -
| MTG
| -
| 86
|
Maddening Imp AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 2B - 1/1 - FlyingT: Non-Wall creatures target opponent controls attack this turn if able. At end of turn, destroy each of those creatures that didn't attack. Play this ability only during an opponent's turn and only before combat.
| Outer
| 3
| -
| MTG
| -
| 87
| Mahr
| Outer
| 3
| cr 7
| EDD3
| 134
| 88
| Malphas
| Outer
| 3
| cr 8
| EDD3
| 135
| 89
|
Manuane
| Outer
| 3
| cr 8
| EDD3
| 139
| 90
| Marchocias
| Outer
| 3
| cr 7
| EDD3
| 142
| 91
| Mephit, Steam
| Outer
| 3
| 262
| FF1
| 64
| 92
|
Modron, Pentadrone
| Outer
| 3
| 525
| MMII
| 88
| 93
| Nettling Imp AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 2B - 1/1 - T: Target non-Wall creature an opponent controls attacks this turn, if able. At end of turn, if that creature didn't attack this turn, destroy it. Ignore this effect if that player didn't control the creature continuously since the beginning of the turn. Play this ability only during an opponent's turn before attackers are declared.
| Outer
| 3
| -
| MTG
| -
| 94
| Nightmare
| Outer
| 3
| 900
| MM1
| 74
| 95
|
Nightmare, Dread
| Outer
| 3
| cr 6
| RDD3
| 109
| 96
| Ninimini
| Outer
| 3
| cr 8
| EDD3
| 152
| 97
| Nishruu
| Outer
| 3
| cr 6
| MCMF3
| 67
| 98
|
Overeager Apprentice " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 2B - 1/2 - Discard a card from your hand, Sacrifice Overeager Apprentice: Add BBB to your mana pool.
| Outer
| 3
| -
| MTG
| -
| 99
| Ox-demon
| Outer
| 3
| cr 6
| EDD3
| 157
| 100
| Pain Mistress
| Outer
| 3
| cr 7
| LoH3
| 42
| 101
|
Phyrexian Broodlings " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1BB - 2/2 - 1, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings.
| Outer
| 3
| -
| MTG
| -
| 102
| Phyrexian Gremlins AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 2B - 1/1 - You may choose not to untap Phyrexian Gremlins during your untap step.T: Tap target artifact. As long as Phyrexian Gremlins remain tapped, that artifact doesn't untap during its controller's untap step.
| Outer
| 3
| -
| MTG
| -
| 103
| Phyrexian Infiltrator " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2B - 2/2 - 2UU: Exchange control of Phyrexian Infiltrator and target creature.
| Outer
| 3
| -
| MTG
| -
| 104
|
Piscodaemon
| Outer
| 3
| 682
| MMII
| 30
| 105
| Priest of Gix " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2B - 2/1 - When Priest of Gix comes into play, if you played it from your hand, add BBB to your mana pool.
| Outer
| 3
| -
| MTG
| -
| 106
| Psezpolnica
| Outer
| 3
| cr 8
| EDD3
| 164
| 107
|
Quasit
| Outer
| 3
| 487
| MM1
| 80
| 108
| Ravenous Skirge " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2B - 1/1 - FlyingWhenever Ravenous Skirge attacks, it gets +2/+0 until end of turn.
| Outer
| 3
| -
| MTG
| -
| 109
| Reave
| Outer
| 3
| 175
| PS2
| 80
| 110
|
Reaver
| Outer
| 3
| cr 7
| LB3
| 98
| 111
| Savant Hydra
| Outer
| 3
| cr 7
| CC1
| 164
| 112
| Scion of the Wild " AC 310, HD 30, hp 900, #Att 3, TH +330, dmg 303 " 1GG - 10/10 - Scion of the Wild's power and toughness are each equal to the number of creatures you control.
| Outer
| 3
| -
| MTG
| -
| 113
|
Sebettu
| Outer
| 3
| cr 7
| EDD3
| 174
| 114
| Servant Of Volrath " AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93 " 2B - 3/3 - When Servant of Volrath leaves play, sacrifice a creature.
| Outer
| 3
| -
| MTG
| -
| 115
| Servitor of the Outer Gods
| Outer
| 3
| cr 6
| COC3
| 180
| 116
|
Shackledeath
| Outer
| 3
| cr 8
| CC2
| 142
| 117
| Shadow Fiend
| Outer
| 3
| cr 8
| RDD3
| 137
| 118
| Shauku's Minion " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1BR - 2/2 - BR, T: Shauku's Minion deals 2 damage to target white creature.
| Outer
| 3
| -
| MTG
| -
| 119
|
Shedim
| Outer
| 3
| cr 6
| EDD3
| 176
| 120
| Shetan
| Outer
| 3
| cr 8
| EDD3
| 177
| 121
| Shoggti
| Outer
| 3
| cr 7
| AotA3
| 53
| 122
|
Silencer
| Outer
| 3
| cr 8
| MFF3
| 66
| 123
| Simpathetic
| Outer
| 3
| 175
| PS2
| 94
| 124
| Slaad, Blue
| Outer
| 3
| cr 8
| MM3
| 166
| 125
|
Slaad, Red
| Outer
| 3
| cr 7
| MM3
| 166
| 126
| Slithery Stalker AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 1BB - 1/1 - Swampwalk. When Slithery Stalker comes into play, remove target green or white creature an opponent controls from the game. When Slithery Stalker leaves play, return the removed card to play under its owner's control.
| Outer
| 3
| -
| MTG
| -
| 127
| Solesik
| Outer
| 3
| cr 8
| AotA3
| 55
| 128
|
Soul Guardian
| Outer
| 3
| cr 8
| CC2
| 169
| 129
| Soul of Evil Humanoid
| Outer
| 3
| cr 7
| N&D3
| 59
| 130
| Spectral Hound
| Outer
| 3
| 425
| RC0
| 205
| 131
|
Spineseeker
| Outer
| 3
| cr 8
| AotA3
| 58
| 132
| Stinkweed Imp AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 2B - 1/2 - Flying Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
| Outer
| 3
| -
| MTG
| -
| 133
| Succubus
| Outer
| 3
| cr 8
| EDD3
| 180
| 134
|
Sunfly
| Outer
| 3
| 120
| PS2
| 100
| 135
| Tawiskaron
| Outer
| 3
| cr 6
| EDD3
| 183
| 136
| Teferi's Imp " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2U - 1/1 - Flying, phasingWhenever Teferi's Imp phases out, discard a card from your hand.Whenever Teferi's Imp phases in, draw a card.
| Outer
| 3
| -
| MTG
| -
| 137
|
Tethered Skirge " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2B - 2/2 - FlyingWhenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life.
| Outer
| 3
| -
| MTG
| -
| 138
| Thunder Beast
| Outer
| 3
| 975
| MMII
| 120
| 139
| Timmerian Fiends AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 1BB - 1/1 - Remove Timmerian Fiends from your deck before playing if you're not playing for ante.BBB, Sacrifice Timmerian Fiends: Put target artifact an opponent owns into your graveyard and put Timmerian Fiends from anywhere into that opponent's graveyard, unless that player antes the top card of his or her library. This change in ownership is permanent.
| Outer
| 3
| -
| MTG
| -
| 140
|
Urborg Phantom " AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93 " 2B - 3/1 - Urborg Phantom can't block.U: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn.
| Outer
| 3
| -
| MTG
| -
| 141
| Wormfang Turtle " AC 58, HD 12, hp 360, #Att 3, TH +24, dmg 63 " 2U - 2/4 - When Wormfang Turtle comes into play, remove a land you control from the game. When Wormfang Turtle leaves play, return the removed card to play under its owner's control.
| Outer
| 3
| -
| MTG
| -
| 142
| Xill
| Outer
| 3
| cr 6
| MM3
| 187
| 143
|
Yugoloth, Canoloth
| Outer
| 3
| cr 6
| MOP3
| 187
| 144
| Yugoloth, Mezzoloth
| Outer
| 3
| cr 7
| MOP3
| 187
| 145
| Aartuk, Warrior
| Plant
| 3
| 120
| L
| -
| 1
|
Barkburr/Direburr
| Plant
| 3
| 412
| MMII
| 14
| 2
| Basidirond
| Plant
| 3
| 712
| MMII
| 15
| 3
| Carapace
| Plant
| 3
| 175
| Ann4
| 14
| 4
|
Carnivorous Tree
| Plant
| 3
| cr 6
| CC2
| 34
| 5
| Cradle Guard " AC 58, HD 12, hp 360, #Att 4, TH +60, dmg 123 " 1GG - 4/4 - Trample; echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)
| Plant
| 3
| -
| MTG
| -
| 6
| Dark Tree
| Plant
| 3
| cr 7
| MCMF3
| 31
| 7
|
Doppleganger Plant, Pod
| Plant
| 3
| 120
| L
| -
| 8
| Dream Cactus
| Plant
| 3
| cr 6
| MFF3
| 30
| 9
| Ebony Treefolk " AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93 " 1BG - 3/3 - BG: Ebony Treefolk gets +1/+1 until end of turn.
| Plant
| 3
| -
| MTG
| -
| 10
|
Forest Slayer
| Plant
| 3
| cr 8
| LB3
| 48
| 11
| Fungus, Gas Spore
| Plant
| 3
| 120
| MM
| 120
| 12
| Fungus, Shrieker
| Plant
| 3
| 120
| MM
| 120
| 13
|
Fungus, Violet
| Plant
| 3
| 175
| MM
| 120
| 14
| Ironblood Tree
| Plant
| 3
| cr 7
| BoL3
| 92
| 15
| Leeching Willow
| Plant
| 3
| cr 7
| CC2
| 103
| 16
|
Mantrap
| Plant
| 3
| 412
| MMII
| 83
| 17
| Myconid
| Plant
| 3
| 637
| MMII
| 94
| 18
| Phycomid
| Plant
| 3
| 420
| MMII
| 101
| 19
|
Plant, Dew Fronds
| Plant
| 3
| 175
| L
| -
| 20
| Plant, Doppleganger Plant
| Plant
| 3
| cr 6
| RDD3
| 113
| 21
| Plant, Fearweed
| Plant
| 3
| 120
| RL3
| 91
| 22
|
Plant, Kampfult
| Plant
| 3
| 175
| L
| -
| 23
| Plant, Strangleweed
| Plant
| 3
| 120
| MM
| 293
| 24
| Plant, Thorny
| Plant
| 3
| 175
| MM
| 293
| 25
|
Plant, Twilight Bloom
| Plant
| 3
| 175
| Ann2
| 95
| 26
| Plant, Vampire Rose
| Plant
| 3
| 175
| Myst
| 88
| 27
| Plant, Whipweed
| Plant
| 3
| 175
| L
| -
| 28
|
Quickwood Tree
| Plant
| 3
| 525
| MMII
| 104
| 29
| Razorthorn
| Plant
| 3
| cr 7
| BoL3
| 134
| 30
| Shambling Mound
| Plant
| 3
| cr 6
| MM3
| 162
| 31
|
Shambling mound " AC 4, HD 15, hp 270, TH +45 " Hit:1D8 Hit:1D8 / Shriek / Only_Gold Wild_Too Wild_Swamp Stupid Empty_Mind Bash_Door Evil No_Conf No_Sleep No_Fear " A pile of rotting vegetation that slides towards you with a disgusting stench, waking all
| Plant
| 3
| 75
| Angband
| 316
| 32
| Spirit, Nature, Least
| Plant
| 3
| 120
| L
| -
| 33
| Spirit, Nature, Lesser
| Plant
| 3
| 175
| L
| -
| 34
|
Sporali, Soldier
| Plant
| 3
| cr 7
| EQMN3
| 137
| 35
| Tanglefiend
| Plant
| 3
| cr 6
| MFF3
| 72
| 36
| Tendriculos
| Plant
| 3
| cr 6
| MM3
| 175
| 37
|
Thallid Devourer AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 1GG - 2/2 - At the beginning of your upkeep, put a spore counter on Thallid Devourer.Remove three spore counters from Thallid Devourer: Put a 1/1 green Saproling creature token into play.Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn.
| Plant
| 3
| -
| MTG
| -
| 38
| Thallid Germinator AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 2G - 2/2 - At the beginning of your upkeep, put a spore counter on Thallid Germinator. Remove three spore counters from Thallid Germinator: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.
| Plant
| 3
| -
| MTG
| -
| 39
| Thorn Thallid " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1GG - 2/2 - At the beginning of your upkeep, put a spore counter on Thorn Thallid.Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player.
| Plant
| 3
| -
| MTG
| -
| 40
|
Treant
| Plant
| 3
| cr 8
| MM3
| 178
| 41
| Treefolk Seedlings " AC 310, HD 30, hp 900, #Att 3, TH +42, dmg 63 " 2G - 2/10 - Treefolk Seedlings's toughness is equal to the number of forests you control.
| Plant
| 3
| -
| MTG
| -
| 42
| Vigean Hydropon AC 85, HD 15, hp 450, #Att 3, TH +90, dmg 153 1GU - 5/5 - Graft 5 (This creature comes into play with five +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) Vigean Hydropon can't attack or block.
| Plant
| 3
| -
| MTG
| -
| 43
|
Willow Tree Warrior
| Plant
| 3
| cr 6
| CC1
| 214
| 44
| Witherweed
| Plant
| 3
| 412
| FF1
| 95
| 45
| Zombie Plant
| Plant
| 3
| 120
| L
| -
| 46
|
Zygom
| Plant
| 3
| 120
| L
| -
| 47
| Alpha Kavu " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2G - 2/2 - 1G: Target Kavu gets -1/+1 until end of turn.
| Reptile
| 3
| -
| MTG
| -
| 1
| Amphibious Kavu " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2G - 2/2 - Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.
| Reptile
| 3
| -
| MTG
| -
| 2
|
Archelon I.
| Reptile
| 3
| 337
| MM1
| 24
| 3
| Basilisk
| Reptile
| 3
| 950
| RC0
| 159
| 4
| Behir
| Reptile
| 3
| cr 8
| MM3
| 24
| 5
|
Bloated Toad " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2G - 2/2 - Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)Protection from blue
| Reptile
| 3
| -
| MTG
| -
| 6
| Bloodscale Prowler " AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93 " 2R - 3/1 - Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.)
| Reptile
| 3
| -
| MTG
| -
| 7
| Boalisk
| Reptile
| 3
| 525
| MMII
| 19
| 8
|
Bonesnapper
| Reptile
| 3
| 120
| L
| -
| 9
| Caldera Kavu " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2R - 2/2 - 1B: Caldera Kavu gets +1/+1 until end of turn.G: Caldera Kavu becomes the color of your choice until end of turn.
| Reptile
| 3
| -
| MTG
| -
| 10
| Ceratosaurus
| Reptile
| 3
| 900
| MM1
| 24
| 11
|
Chub Toad " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2G - 1/1 - Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.
| Reptile
| 3
| -
| MTG
| -
| 12
| Claw Viper, Serpent Magus
| Reptile
| 3
| cr 6
| D2D
| 68
| 13
| Crag Saurian " AC 58, HD 12, hp 360, #Att 4, TH +60, dmg 123 " RRR - 4/4 - Whenever Crag Saurian is dealt damage, the controller of that damage's source gains control of Crag Saurian.
| Reptile
| 3
| -
| MTG
| -
| 14
|
Crocodile
| Reptile
| 3
| cr 7
| EQMN3
| 165
| 15
| Crocodile, Giant
| Reptile
| 3
| 600
| MM1
| 15
| 16
| Crocodile, Large
| Reptile
| 3
| 275
| RC0
| 164
| 17
|
Darter
| Reptile
| 3
| 120
| L
| -
| 18
| Destrachan
| Reptile
| 3
| cr 8
| MM3
| 47
| 19
| Digester
| Reptile
| 3
| cr 6
| MM3
| 54
| 20
|
Dilophosaurus
| Reptile
| 3
| 900
| MMII
| 52
| 21
| Dinosaur, Land Herbivore, Small
| Reptile
| 3
| 500
| RC0
| 166
| 22
| Dinosaur, Megaraptor
| Reptile
| 3
| cr 6
| MM3
| 55
| 23
|
Dinosaur, Pteranodon
| Reptile
| 3
| 175
| MM
| 54
| 24
| Dinosaur, Triceratops
| Reptile
| 3
| cr 7
| MM3
| 55
| 25
| Dinosaur, Tyrannosaurus
| Reptile
| 3
| cr 8
| MM3
| 55
| 26
|
Dromosaur " AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63 " 2R - 2/3 - Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.
| Reptile
| 3
| -
| MTG
| -
| 27
| Electric eel " AC 40, HD 11, hp 495, TH +33 " Touch:Elec:2D7 Touch:Elec:7D2 Touch:Elec:2D7 / Aquatic Animal Im_Elec Res_Wate Wild_Too " This cute little serpentine creature can create a deadly voltage. Better watch out!
| Reptile
| 3
| 145
| Angband
| 346
| 28
| Fallow Wurm " AC 58, HD 12, hp 360, #Att 4, TH +60, dmg 123 " 2G - 4/4 - When Fallow Wurm comes into play, sacrifice it unless you discard a land card from your hand.
| Reptile
| 3
| -
| MTG
| -
| 29
|
Familiar Eater
| Reptile
| 3
| cr 6
| LB3
| 44
| 30
| Frost Salamander,Ice Cr
| Reptile
| 3
| 175
| Myst
| 43
| 31
| Giant Turtle " AC 58, HD 12, hp 360, #Att 3, TH +24, dmg 63 " 1GG - 2/4 - Giant Turtle can't attack if it attacked during your last turn.
| Reptile
| 3
| -
| MTG
| -
| 32
|
Glass Asp " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 1GG - 2/1 - Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of his or her next draw step unless he or she pays 2 before that step.
| Reptile
| 3
| -
| MTG
| -
| 33
| Golgari Brownscale AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63 1GG - 2/3 - When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life. Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
| Reptile
| 3
| -
| MTG
| -
| 34
| Gorak
| Reptile
| 3
| 120
| DS2
| 51
| 35
|
Gravedigger
| Reptile
| 3
| cr 7
| BoL3
| 76
| 36
| Heway
| Reptile
| 3
| 175
| L
| -
| 37
| Hooded Kavu " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2R - 2/2 - B: Hooded Kavu can't be blocked this turn except by artifact creatures and/or black creatures.
| Reptile
| 3
| -
| MTG
| -
| 38
|
Horned Turtle " AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33 " 2U - 1/4 - (no abilities)
| Reptile
| 3
| -
| MTG
| -
| 39
| Hornet Cobra " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 1GG - 2/1 - First strike
| Reptile
| 3
| -
| MTG
| -
| 40
| Hunting Kavu " AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63 " 1RG - 2/3 - 1RG, T: Remove from the game Hunting Kavu and target creature without flying that's attacking you.
| Reptile
| 3
| -
| MTG
| -
| 41
|
Hydra Snake
| Reptile
| 3
| cr 6
| BoL3
| 90
| 42
| Ice Basilisk
| Reptile
| 3
| cr 6
| CC1
| 114
| 43
| Jhakar
| Reptile
| 3
| 120
| DS2
| 59
| 44
|
Kashi-Tribe Elite AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63 1GG - 2/3 - Legendary Snakes you control can't be the targets of spells or abilities. Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
| Reptile
| 3
| -
| MTG
| -
| 45
| Kavu Aggressor " AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93 " 2R - 3/2 - Kicker 4 (You may pay an additional 4 as you play this spell.)Kavu Aggressor can't block.If you paid the kicker cost, Kavu Aggressor comes into play with a +1/+1 counter on it.
| Reptile
| 3
| -
| MTG
| -
| 46
| Kavu Glider " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2R - 2/1 - W: Kavu Glider gets +0/+1 until end of turn.U: Kavu Glider gains flying until end of turn.
| Reptile
| 3
| -
| MTG
| -
| 47
|
Kavu Recluse " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2R - 2/2 - T: Target land becomes a forest until end of turn.
| Reptile
| 3
| -
| MTG
| -
| 48
| Kavu Scout " AC 22, HD 6, hp 180, #Att 3, TH +6, dmg 3 " 2R - 0/2 - Kavu Scout gets +1/+0 for each basic land type among lands you control.
| Reptile
| 3
| -
| MTG
| -
| 49
| Lava Lizard
| Reptile
| 3
| cr 7
| BoL3
| 104
| 50
|
Lava Lizard
| Reptile
| 3
| 175
| DMR2
| 68
| 51
| Lava Runner AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 1RR - 2/2 - Haste (This creature may attack and T the turn it comes under your control.)Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land.
| Reptile
| 3
| -
| MTG
| -
| 52
| Leaping Lizard " AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63 " 1GG - 2/3 - 1G: Leaping Lizard gains flying and gets -0/-1 until end of turn.
| Reptile
| 3
| -
| MTG
| -
| 53
|
Lizard, Footpad
| Reptile
| 3
| 120
| Myst
| 70
| 54
| Lizard, Giant
| Reptile
| 3
| 175
| MM
| 226
| 55
| Lizard, Giant, Horned Chameleon
| Reptile
| 3
| 300
| RC0
| 189
| 56
|
Lizard, Giant, Tuatara
| Reptile
| 3
| 275
| RC0
| 189
| 57
| Lizard, Subterranean
| Reptile
| 3
| 525
| MM1
| 61
| 58
| Lowland Basilisk " AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33 " 2G - 1/3 - Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat.
| Reptile
| 3
| -
| MTG
| -
| 59
|
Massopondylus
| Reptile
| 3
| 337
| MMII
| 53
| 60
| Matsu-Tribe Decoy AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33 2G - 1/3 - 2G: Target creature blocks Matsu-Tribe Decoy this turn if able. Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
| Reptile
| 3
| -
| MTG
| -
| 61
| Monoclonius
| Reptile
| 3
| 825
| MM1
| 26
| 62
|
Morgue Toad " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2B - 2/2 - Sacrifice Morgue Toad: Add UR to your mana pool.
| Reptile
| 3
| -
| MTG
| -
| 63
| Naga, Dark
| Reptile
| 3
| cr 8
| MM3
| 138
| 64
| Noxious Toad " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2B - 1/1 - If Noxious Toad is put into your discard pile from play, your opponent chooses and discards a card from his or her hand.
| Reptile
| 3
| -
| MTG
| -
| 65
|
Ophidian " AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33 " 2U - 1/3 - Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian deals no combat damage this turn.
| Reptile
| 3
| -
| MTG
| -
| 66
| Orochi Eggwatcher AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 2G - 1/1 - 2G, T Put a 1/1 green Snake creature token into play. If you control ten or more creatures, flip Orochi Eggwatcher. ----- Shidako, Broodmistress Legendary Creature - Snake Shaman 3/3 G, Sacrifice a creature: Target creature gets +3/+3 until end of turn.
| Reptile
| 3
| -
| MTG
| -
| 67
| Phororhacos
| Reptile
| 3
| 900
| MMII
| 54
| 68
|
Plateosaurus
| Reptile
| 3
| 562
| MM1
| 27
| 69
| Plaxcaster Frogling AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93 1GU - 3/3 - Graft 3 (This creature comes into play with three +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) 2: Target creature with a +1/+1 counter on it can't be the target of spells or abilities this turn.
| Reptile
| 3
| -
| MTG
| -
| 70
| Pterosaur, Giant
| Reptile
| 3
| 525
| MMII
| 54
| 71
|
Pygmy Allosaurus " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2G - 2/2 - Swampwalk (This creature is unblockable as long as defending player controls a swamp.)
| Reptile
| 3
| -
| MTG
| -
| 72
| Python " AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93 " 1BB - 3/2 - (no abilities)
| Reptile
| 3
| -
| MTG
| -
| 73
| Radiant Kavu " AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93 " RGW - 3/3 - RGW: Prevent all combat damage blue creatures and black creatures would deal this turn.
| Reptile
| 3
| -
| MTG
| -
| 74
|
Raging Kavu " AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93 " 1RG - 3/1 - Haste (This creature may attack and T the turn it comes under your control.)You may play Raging Kavu any time you could play an instant.
| Reptile
| 3
| -
| MTG
| -
| 75
| Rhaumbusun
| Reptile
| 3
| 120
| L
| -
| 76
| Ribbon Snake " AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63 " 1UU - 2/3 - Flying 2: Ribbon Snake loses flying until end of turn. Any player may play this ability.
| Reptile
| 3
| -
| MTG
| -
| 77
|
Rock Reptile
| Reptile
| 3
| 900
| MMII
| 106
| 78
| Rootwalla " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2G - 2/2 - 1G: Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn.
| Reptile
| 3
| -
| MTG
| -
| 79
| Sabertooth Cobra AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 2G - 2/2 - Whenever Sabertooth Cobra deals damage to a player, he or she gets a poison counter. That player gets another poison counter at the beginning of his or her next upkeep unless he or she pays 2 before that turn to prevent this effect. (A player with ten or more poison counters loses the game.)
| Reptile
| 3
| -
| MTG
| -
| 80
|
Sarnak
| Reptile
| 3
| cr 6
| EQMN3
| 126
| 81
| Sasaya, Orochi Ascendant AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63 1GG - 2/3 - Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant. ----- Sasaya's Essence Legendary Enchantment Whenever a land you control is tapped for mana, add one mana of that type to your mana pool for each other land you control with the same name.
| Reptile
| 3
| -
| MTG
| -
| 82
| Scalding Salamander " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2R - 2/1 - Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls.
| Reptile
| 3
| -
| MTG
| -
| 83
|
Serpent man " AC 40, HD 12, hp 360, TH +36 " Bite:Poison:5D5 Bite:Poison:5D5 / Ba_Pois S_Monster Scare Hold Bo_Pois / Swim Im_Pois Im_Acid Friends Bash_Door Evil " They walked lithely and sinnously erect on pre-mammalian members, their pied and hairless
| Reptile
| 3
| 75
| Angband
| 364
| 84
| Shivan Raptor AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93 2R - 3/1 - First strike; haste (This creature may attack and T the turn it comes under your control.) Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)
| Reptile
| 3
| -
| MTG
| -
| 85
| Shizuko, Caller of Autumn AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63 1GG - 2/3 - At the beginning of each player's upkeep, that player adds GGG to his or her mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from that player's mana pool as phases end.
| Reptile
| 3
| -
| MTG
| -
| 86
|
Skum
| Reptile
| 3
| 175
| Ann1
| 100
| 87
| Slather
| Reptile
| 3
| cr 8
| MFF3
| 66
| 88
| Slimy Kavu " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2R - 2/2 - T: Target land becomes a swamp until end of turn.
| Reptile
| 3
| -
| MTG
| -
| 89
|
Slith Ascendant " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 1WW - 1/1 - Flying Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.
| Reptile
| 3
| -
| MTG
| -
| 90
| Slith Strider " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 1UU - 1/1 - Whenever Slith Strider becomes blocked, draw a card. Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.
| Reptile
| 3
| -
| MTG
| -
| 91
| Snake, Amphisbaena
| Reptile
| 3
| 712
| MM1
| 88
| 92
|
Snake, Constrictor
| Reptile
| 3
| 337
| MM1
| 88
| 93
| Snake, Constrictor,Norm
| Reptile
| 3
| 175
| MM
| 320
| 94
| Snake, Dawnbane Serpent
| Reptile
| 3
| cr 8
| EQMN3
| 172
| 95
|
Snake, Deathfang
| Reptile
| 3
| 175
| L
| -
| 96
| Snake, Flying Fang
| Reptile
| 3
| 120
| L
| -
| 97
| Snake, Heway
| Reptile
| 3
| 175
| MM
| 320
| 98
|
Snake, Poison, Normal
| Reptile
| 3
| 175
| MM
| 320
| 99
| Snake, Poisonous
| Reptile
| 3
| 382
| MMII
| 111
| 100
| Snake, Poisonous
| Reptile
| 3
| 585
| MM1
| 88
| 101
|
Snake, Rock Python
| Reptile
| 3
| 300
| RC0
| 204
| 102
| Snake, Sewerm
| Reptile
| 3
| 120
| Ann4
| 74
| 103
| Snake, Spitting
| Reptile
| 3
| 585
| MM1
| 88
| 104
|
Spitting Crawler
| Reptile
| 3
| 175
| L
| -
| 105
| Struthiomimus
| Reptile
| 3
| 337
| MMII
| 54
| 106
| Swamp Hellion
| Reptile
| 3
| cr 8
| MFF3
| 70
| 107
|
Tainted, Afflicted
| Reptile
| 3
| cr 6
| D2D
| 82
| 108
| Tanystropheus
| Reptile
| 3
| 562
| MMII
| 55
| 109
| Thundering Wurm " AC 58, HD 12, hp 360, #Att 4, TH +60, dmg 123 " 2G - 4/4 - When Thundering Wurm comes into play from your hand, discard a land from your hand or destroy Thundering Wurm.
| Reptile
| 3
| -
| MTG
| -
| 110
|
Tundra Kavu " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2R - 2/2 - T: Target land becomes a plains or an island until end of turn.
| Reptile
| 3
| -
| MTG
| -
| 111
| Tyrannosaurus " AC 85, HD 150, hp 1350, TH +450 " Claw:1D6 Claw:1D6 Bite:3D6 Bite:3D6 / Bash_Door Move_Body Animal " A horror from prehistory, reawakened by chaos.
| Reptile
| 3
| 350
| Angband
| 389
| 112
| Viashino Bladescout " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 1RR - 2/1 - Flash (You may play this spell any time you could play an instant.) When Viashino Bladescout comes into play, target creature gains first strike until end of turn.
| Reptile
| 3
| -
| MTG
| -
| 113
|
Viashino Grappler " AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93 " 2R - 3/1 - G: Viashino Grappler gains trample until end of turn.
| Reptile
| 3
| -
| MTG
| -
| 114
| Viashino Heretic " AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33 " 2R - 1/3 - 1R, T: Destroy target artifact. Viashino Heretic deals to that artifact's controller damage equal to the artifact's converted mana cost.
| Reptile
| 3
| -
| MTG
| -
| 115
| Viashino Outrider " AC 37, HD 9, hp 270, #Att 4, TH +57, dmg 123 " 2R - 4/3 - Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)
| Reptile
| 3
| -
| MTG
| -
| 116
|
Viashino Sandstalker " AC 22, HD 6, hp 180, #Att 4, TH +54, dmg 123 " 1RR - 4/2 - Haste (This creature may attack the turn it comes under your control.) At end of turn, return Viashino Sandstalker to its owner's hand. (Return it only if it's in play.)
| Reptile
| 3
| -
| MTG
| -
| 117
| Vicious Kavu " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1BR - 2/2 - Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn.
| Reptile
| 3
| -
| MTG
| -
| 118
| Vug Lizard AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93 1RR - 3/4 - Mountainwalk (This creature is unblockable as long as defending player controls a mountain.) Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)
| Reptile
| 3
| -
| MTG
| -
| 119
|
Whiptongue Frog " AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33 " 2U - 1/3 - U: Whiptongue Frog gains flying until end of turn.
| Reptile
| 3
| -
| MTG
| -
| 120
| Yuan-Ti
| Reptile
| 3
| 720
| MMII
| 130
| 121
| Yuan-ti, Abomination
| Reptile
| 3
| cr 7
| MM3
| 190
| 122
|
Zodiac Snake " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2B - 2/2 - Swampwalk (If defending player has a swamp in play, Zodiac Snake can't be blocked.)
| Reptile
| 3
| -
| MTG
| -
| 123
| Abyssal Nocturnus " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1BB - 2/2 - Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn.
| Undead
| 3
| -
| MTG
| -
| 1
| Adamaro, First to Desire " AC 157, HD 21, hp 630, #Att 3, TH +168, dmg 213 " 1RR - 7/7 - Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
| Undead
| 3
| -
| MTG
| -
| 2
|
Akikage
| Undead
| 3
| cr 7
| RDD3
| 10
| 3
| Animator, Minor
| Undead
| 3
| 120
| RL3
| 11
| 4
| Azorius Herald " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2W - 2/1 - Azorius Herald is unblockable. When Azorius Herald comes into play, you gain 4 life. When Azorius Herald comes into play, sacrifice it unless U was spent to play it.
| Undead
| 3
| -
| MTG
| -
| 5
|
Banshee " AC 16, HD 4, hp 108, TH +12 " Wail:Terrify Touch:Exp_20 / 5 Tport Drain_Mana / Fe Invisible Cold_Blood Take_Item Pass_Wall Fly Evil Undead Im_Cold Im_Pois No_Conf No_Sleep " It is a ghostly woman's form that wails mournfully.
| Undead
| 3
| 60
| Angband
| 394
| 6
| Bastellas (Dream Stalker)
| Undead
| 3
| cr 6
| RDD3
| 22
| 7
| Benevolent Ancestor " AC 58, HD 12, hp 360, #Att 3, TH +12, dmg 3 " 2W - 0/4 - Defender (This creature can't attack.) T Prevent the next 1 damage that would be dealt to target creature or player this turn.
| Undead
| 3
| -
| MTG
| -
| 8
|
Bloodletter " AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63 " 2B - 2/3 - When the names of three or more nonland permanents begin with the same letter, sacrifice Bloodletter. If you do, it deals 2 damage to each creature and each player.
| Undead
| 3
| -
| MTG
| -
| 9
| Bodak
| Undead
| 3
| cr 8
| MM3
| 27
| 10
| Bogardan Firefiend " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2R - 2/1 - When Bogardan Firefiend is put into a graveyard from play, it deals 2 damage to target creature.
| Undead
| 3
| -
| MTG
| -
| 11
|
Bone Dancer AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 1BB - 2/2 - Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard into play under your control. If you do, Bone Dancer deals no combat damage this turn.
| Undead
| 3
| -
| MTG
| -
| 12
| Bone Lord
| Undead
| 3
| cr 6
| CC1
| 21
| 13
| Breathstealer " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2B - 2/2 - B: Breathstealer gets +1/-1 until end of turn.
| Undead
| 3
| -
| MTG
| -
| 14
|
Brutal Deceiver AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 2R - 2/2 - 1: Look at the top card of your library. 2: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Play this ability only once each turn.
| Undead
| 3
| -
| MTG
| -
| 15
| Callous Deceiver AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33 2U - 1/3 - 1: Look at the top card of your library. 2: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Play this ability only once each turn.
| Undead
| 3
| -
| MTG
| -
| 16
| Cantivore " AC 310, HD 30, hp 900, #Att 10, TH +330, dmg 303 " 1WW - 10/10 - Attacking doesn't cause Cantivore to tap.Cantivore's power and toughness are equal to the number of enchantment cards in all graveyards.
| Undead
| 3
| -
| MTG
| -
| 17
|
Carven Caryatid " AC 85, HD 15, hp 450, #Att 3, TH +27, dmg 63 " 1GG - 2/5 - Defender (This creature can't attack.) When Carven Caryatid comes into play, draw a card.
| Undead
| 3
| -
| MTG
| -
| 18
| Cat, Crypt, Normal
| Undead
| 3
| 120
| Ann2
| 26
| 19
| Chilling Apparition " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2B - 1/1 - B: Regenerate Chilling Apparition. Whenever Chilling Apparition deals combat damage to a player, that player discards a card from his or her hand.
| Undead
| 3
| -
| MTG
| -
| 20
|
Chosen One
| Undead
| 3
| 175
| Ann3
| 20
| 21
| Cinder Shade " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 1BR - 1/1 - B: Cinder Shade gets +1/+1 until end of turn.R, Sacrifice Cinder Shade: Cinder Shade deals damage equal to its power to target creature.
| Undead
| 3
| -
| MTG
| -
| 22
| Cloud Spirit " AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93 " 2U - 3/1 - FlyingCloud Spirit may block only creatures with flying.
| Undead
| 3
| -
| MTG
| -
| 23
|
Corpse Candle
| Undead
| 3
| cr 6
| RDD3
| 39
| 24
| Crypt Thing
| Undead
| 3
| 412
| FF1
| 21
| 25
| Curst
| Undead
| 3
| cr 6
| MFF3
| 87
| 26
|
Deepwood Ghoul " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2B - 2/1 - Pay 2 life: Regenerate Deepwood Ghoul.
| Undead
| 3
| -
| MTG
| -
| 27
| Dimir Cutpurse " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1UB - 2/2 - Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card.
| Undead
| 3
| -
| MTG
| -
| 28
| Dread Warrior
| Undead
| 3
| 175
| Ann3
| 29
| 29
|
Drift of Phantasms AC 85, HD 15, hp 450, #Att 3, TH +15, dmg 3 2U - 0/5 - Defender (This creature can't attack.) Flying Transmute 1UU (1UU, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
| Undead
| 3
| -
| MTG
| -
| 30
| Drinker of Sorrow " AC 37, HD 9, hp 270, #Att 5, TH +84, dmg 153 " 2B - 5/3 - Drinker of Sorrow can't block. . Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent.
| Undead
| 3
| -
| MTG
| -
| 31
| Dross Harvester " AC 58, HD 12, hp 360, #Att 4, TH +60, dmg 123 " 1BB - 4/4 - Protection from white At the end of your turn, you lose 4 life. Whenever a creature is put into a graveyard from play, you gain 2 life.
| Undead
| 3
| -
| MTG
| -
| 32
|
Dross Prowler " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2B - 2/1 - Fear
| Undead
| 3
| -
| MTG
| -
| 33
| Elder Pine of Jukai AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 2G - 2/1 - Whenever you play a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. Soulshift 2
| Undead
| 3
| -
| MTG
| -
| 34
| Elvish Spirit Guide " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2G - 2/2 - Remove Elvish Spirit Guide from the game: Add G to your mana pool. Play this ability only if Elvish Spirit Guide is in your hand and only if you could play an instant.
| Undead
| 3
| -
| MTG
| -
| 35
|
Embalmed Brawler AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 2B - 2/2 - Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Zombie card you reveal in your hand). Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it.
| Undead
| 3
| -
| MTG
| -
| 36
| Emissary of Despair " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 1BB - 2/1 - Flying Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact he or she controls.
| Undead
| 3
| -
| MTG
| -
| 37
| Emissary of Hope " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 1WW - 2/1 - Flying Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls.
| Undead
| 3
| -
| MTG
| -
| 38
|
Eternal Humanoid
| Undead
| 3
| cr 6
| N&D3
| 21
| 39
| Feral Shadow " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2B - 2/1 - Flying
| Undead
| 3
| -
| MTG
| -
| 40
| Fire Imp " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2R - 2/1 - When Fire Imp comes into play from your hand, it deals 2 damage to any one creature. (If you're the only player with creatures, Fire Imp deals 2 damage to one of your creatures.)
| Undead
| 3
| -
| MTG
| -
| 41
|
Foul Familiar " AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93 " 2B - 3/1 - Foul Familiar can't block.B, Pay 1 life: Return Foul Familiar to its owner's hand.
| Undead
| 3
| -
| MTG
| -
| 42
| Foul Spirit " AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93 " 2B - 3/2 - FlyingWhen Foul Spirit comes into play from your hand, destroy one of your lands.
| Undead
| 3
| -
| MTG
| -
| 43
| Frightshroud Courier AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 2B - 2/1 - You may choose not to untap Frightshroud Courier during your untap step. 2B, Tap: As long as Frightshroud Courier remains tapped, target Zombie gets +2/+2 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
| Undead
| 3
| -
| MTG
| -
| 44
|
Frozen Shade " AC 13, HD 3, hp 90, #Att 3, TH +3, dmg 3 " 2B - 0/1 - B: Frozen Shade gets +1/+1 until end of turn.
| Undead
| 3
| -
| MTG
| -
| 45
| Furnace Spirit " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2R - 1/1 - Haste (This creature may attack and T the turn it comes under your control.) R: Furnace Spirit gets +1/+0 until end of turn.
| Undead
| 3
| -
| MTG
| -
| 46
| Gaki, Jiki-Ketsu-Gaki
| Undead
| 3
| cr 6
| OA3
| 163
| 47
|
Gangrenous Zombies AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 1BB - 2/2 - T, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow-covered swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead.
| Undead
| 3
| -
| MTG
| -
| 48
| Ghast
| Undead
| 3
| 285
| MM1
| 43
| 49
| Ghast " AC 40, HD 9, hp 270, TH +27 " Kick:3D3 Kick:9D1 Bite:6D2 / No_Sleep No_Conf Undead Evil Im_Pois Im_Cold Cold_Blood Hurt_Lite Swim Eldritch_Horrorbash_Door " A repulsive being which leaps on long hind legs like a kangaroo. Its face is curiously h
| Undead
| 3
| 75
| Angband
| 327
| 50
|
Ghastly Remains AC 85, HD 15, hp 450, #Att 5, TH +90, dmg 153 BBB - 5/5 - Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Zombie card you reveal in your hand). At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay BBB. If you do, return Ghastly Remains to your hand.
| Undead
| 3
| -
| MTG
| -
| 51
| Ghost Human
| Undead
| 3
| cr 7
| MM3
| 213
| 52
| Ghost-Lit Nourisher " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2G - 2/1 - 2G, T Target creature gets +2/+2 until end of turn. Channel - 3G, Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn.
| Undead
| 3
| -
| MTG
| -
| 53
|
Ghost-Lit Raider " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2R - 2/1 - 2R, T Ghost-Lit Raider deals 2 damage to target creature. Channel - 3R, Discard Ghost-Lit Raider: Ghost-Lit Raider deals 4 damage to target creature.
| Undead
| 3
| -
| MTG
| -
| 54
| Ghostly Horde
| Undead
| 3
| 120
| Myst
| 48
| 55
| Ghosts of the Damned " AC 22, HD 6, hp 180, #Att 3, TH +6, dmg 3 " 1BB - 0/2 - T: Target creature gets -1/-0 until end of turn.
| Undead
| 3
| -
| MTG
| -
| 56
|
Ghoul Lord, Human
| Undead
| 3
| cr 8
| RDD3
| 65
| 57
| Ghoul, Elder
| Undead
| 3
| 175
| DMR2
| 48
| 58
| Ghoul, Ghoul
| Undead
| 3
| 175
| MM
| 131
| 59
|
Ghoul, Lacedon
| Undead
| 3
| 175
| MM
| 131
| 60
| Ghoul, Sheet
| Undead
| 3
| 255
| FF1
| 78
| 61
| Gnarled Mass " AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93 " 1GG - 3/3 - (no abilities)
| Undead
| 3
| -
| MTG
| -
| 62
|
Gray Philosopher,Malice
| Undead
| 3
| 120
| Myst
| 55
| 63
| Grimguard Humanoid
| Undead
| 3
| cr 6
| N&D3
| 32
| 64
| Hama
| Undead
| 3
| 120
| L
| -
| 65
|
Haunt, Lesser
| Undead
| 3
| 120
| DMR2
| 52
| 66
| Haunted House, Age 2
| Undead
| 3
| cr 6
| N&D3
| 34
| 67
| Haunted House, Age 3
| Undead
| 3
| cr 8
| N&D3
| 34
| 68
|
Haunting Apparition AC 22, HD 6, hp 180, #Att 11, TH +369, dmg 333 1UB - 11/2 - FlyingAs Haunting Apparition comes into play, choose an opponent.Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard.
| Undead
| 3
| -
| MTG
| -
| 69
| Hearth Horror
| Undead
| 3
| cr 7
| MFF3
| 40
| 70
| Hidden Horror " AC 58, HD 12, hp 360, #Att 4, TH +60, dmg 123 " 1BB - 4/4 - When Hidden Horror comes into play, sacrifice it unless you discard a creature card from your hand.
| Undead
| 3
| -
| MTG
| -
| 71
|
Hollow Specter AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 1BB - 2/2 - Flying. Whenever Hollow Specter deals combat damage to a player, you may pay X. If you do, that player reveals X cards from his or her hand and you choose one of them. That player discards that card.
| Undead
| 3
| -
| MTG
| -
| 72
| Hound, Phantom
| Undead
| 3
| 175
| RL3
| 59
| 73
| Huecuva
| Undead
| 3
| 810
| FF1
| 51
| 74
|
Hunted Phantasm " AC 118, HD 18, hp 540, #Att 4, TH +66, dmg 123 " 1UU - 4/6 - Hunted Phantasm is unblockable. When Hunted Phantasm comes into play, put five 1/1 red Goblin creature tokens into play under target opponent's control.
| Undead
| 3
| -
| MTG
| -
| 75
| Hypnotic Specter " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1BB - 2/2 - FlyingWhenever Hypnotic Specter deals damage to an opponent, that player discards a card at random from his or her hand.
| Undead
| 3
| -
| MTG
| -
| 76
| Ice skeleton " AC 31, HD 14, hp 378, TH +42 " Claw:Cold:2D3 Claw:Cold:2D3 / Only_Item Cold_Blood Bash_Door Evil Undead Im_Cold Im_Pois No_Conf No_Sleep No_Fear " It is a skeleton covered in frost.
| Undead
| 3
| 70
| Angband
| 379
| 77
|
Infectious Host " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2B - 1/1 - When Infectious Host is put into a graveyard from play, target player loses 2 life.
| Undead
| 3
| -
| MTG
| -
| 78
| Jolly Roger
| Undead
| 3
| cr 6
| RDD3
| 86
| 79
| Kabuto Moth " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 2W - 1/2 - Flying T Target creature gets +1/+2 until end of turn.
| Undead
| 3
| -
| MTG
| -
| 80
|
Kami of the Hunt " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2G - 2/2 - Whenever you play a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn.
| Undead
| 3
| -
| MTG
| -
| 81
| Kami of the Waning Moon " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2B - 1/1 - Flying Whenever you play a Spirit or Arcane spell, target creature gains fear until end of turn.
| Undead
| 3
| -
| MTG
| -
| 82
| Kami of Twisted Reflection " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1UU - 2/2 - Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand.
| Undead
| 3
| -
| MTG
| -
| 83
|
Khabal Ghoul " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2B - 1/1 - At end of turn, put a +1/+1 counter on Khabal Ghoul for each creature put into a graveyard from play this turn.
| Undead
| 3
| -
| MTG
| -
| 84
| Kira, Great Glass-Spinner " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1UU - 2/2 - Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability."
| Undead
| 3
| -
| MTG
| -
| 85
| Kouko " AC 25, HD 8, hp 192, TH +24 " Hit:1D6 Hit:1D6 Touch:Exp_20 / Scare Drain_Mana / Cold_Blood Bash_Door Fly Evil Undead Im_Cold Im_Pois Hurt_Lite No_Conf No_Sleep " It is a ghostly apparition with a humanoid form.
| Undead
| 3
| 140
| Angband
| 381
| 86
|
Kragling
| Undead
| 3
| 175
| DS2
| 66
| 87
| Lava Zombie " AC 37, HD 9, hp 270, #Att 4, TH +57, dmg 123 " 1BR - 4/3 - When Lava Zombie comes into play, return a black or red creature you control to its owner's hand.2: Lava Zombie gets +1/+0 until end of turn.
| Undead
| 3
| -
| MTG
| -
| 88
| Lim-D'Cohort " AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63 " 1BB - 2/3 - Whenever Lim-D'Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.
| Undead
| 3
| -
| MTG
| -
| 89
|
Lim-D'High Guard " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 1BB - 2/1 - First strike1B: Regenerate Lim-D'High Guard.
| Undead
| 3
| -
| MTG
| -
| 90
| Looming Shade " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2B - 1/1 - B: Looming Shade gets +1/+1 until end of turn.
| Undead
| 3
| -
| MTG
| -
| 91
| Lord of the Undead " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1BB - 2/2 - All Zombies get +1/+1. 1B, T: Return target Zombie card from your graveyard to your hand.
| Undead
| 3
| -
| MTG
| -
| 92
|
Mannichi, the Fevered Dream " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 2R - 1/2 - 1R: Switch each creature's power and toughness until end of turn.
| Undead
| 3
| -
| MTG
| -
| 93
| Mastiff, Shadow
| Undead
| 3
| 277
| MMII
| 84
| 94
| Mischievous Poltergeist " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2B - 1/1 - FlyingPay 1 life: Regenerate Mischievous Poltergeist.
| Undead
| 3
| -
| MTG
| -
| 95
|
Moaning Spirit " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2B - 2/1 - Flying
| Undead
| 3
| -
| MTG
| -
| 96
| Mohrg
| Undead
| 3
| cr 8
| MM3
| 137
| 97
| Mournful Zombie " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2B - 2/1 - W, T: Target player gains 1 life.
| Undead
| 3
| -
| MTG
| -
| 98
|
Mummified human " AC 31, HD 18, hp 432, TH +54 " Hit:2D4 Hit:2D4 / Only_Item Empty_Mind Cold_Blood Bash_Door Evil Undead Im_Cold Im_Pois No_Conf No_Sleep No_Fear " It is a human form encased in mouldy wrappings.
| Undead
| 3
| 70
| Angband
| 390
| 99
| Mummified orc " AC 22, HD 12, hp 288, TH +36 " Hit:2D4 Hit:2D4 / Empty_Mind Cold_Blood Bash_Door Evil Orc Undead Im_Cold Im_Pois No_Conf No_Sleep No_Fear " It is an orcish figure covered in wrappings.
| Undead
| 3
| 56
| Angband
| 362
| 100
| Mummy
| Undead
| 3
| 575
| RC0
| 195
| 101
|
Nantuko Husk " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2B - 2/2 - Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
| Undead
| 3
| -
| MTG
| -
| 102
| Nether Spirit " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1BB - 2/2 - At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to play.
| Undead
| 3
| -
| MTG
| -
| 103
| Nikko-Onna " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2W - 2/2 - When Nikko-Onna comes into play, destroy target enchantment. Whenever you play a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand.
| Undead
| 3
| -
| MTG
| -
| 104
|
Nim Abomination " AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93 " 2B - 3/4 - At the end of your turn, if Nim Abomination is untapped, you lose 3 life.
| Undead
| 3
| -
| MTG
| -
| 105
| Nim Lasher " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2B - 1/1 - Nim Lasher gets +1/+0 for each artifact you control.
| Undead
| 3
| -
| MTG
| -
| 106
| Nim Replica " AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93 " 3 - 3/1 - 2B, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn.
| Undead
| 3
| -
| MTG
| -
| 107
|
Organ Grinder " AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93 " 2B - 3/1 - TAP, Remove three cards in your graveyard from the game: Target player loses 3 life.
| Undead
| 3
| -
| MTG
| -
| 108
| Pain Kami " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2R - 2/2 - XR, Sacrifice Pain Kami: Pain Kami deals X damage to target creature.
| Undead
| 3
| -
| MTG
| -
| 109
| Penanggalan
| Undead
| 3
| 435
| FF1
| 71
| 110
|
Pennaggolan, Human
| Undead
| 3
| cr 7
| OA3
| 190
| 111
| Phantom beast " AC 40, HD 8, hp 288, TH +24 " Hit:44D2 Hit:44D2 / Pass_Wall No_Sleep Cold_Blood Nonliving No_Fear Res_Tele Empty_Mind Fly " A creature that is half real, half illusion.
| Undead
| 3
| 100
| Angband
| 385
| 112
| Phantom Nantuko AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 2G - 2/2 - Trample. Phantom Nantuko comes into play with two +1/+1 counters on it. If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko. {tap}: Put a +1/+1 counter on Phantom Nantuko.
| Undead
| 3
| -
| MTG
| -
| 113
|
Phantom Tiger " AC 10, HD 0, hp 0, #Att 3, TH +3, dmg 33 " 2G - 1/0 - Phantom Tiger comes into play with two +1/+1 counters on it. If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger.
| Undead
| 3
| -
| MTG
| -
| 114
| Phyrexian Ghoul " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2B - 2/2 - Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.
| Undead
| 3
| -
| MTG
| -
| 115
| Phyrexian Negator " AC 85, HD 15, hp 450, #Att 5, TH +90, dmg 153 " 2B - 5/5 - TrampleWhenever Phyrexian Negator is dealt damage, sacrifice a permanent for each 1 damage dealt to it.
| Undead
| 3
| -
| MTG
| -
| 116
|
Phyrexian Rager " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2B - 2/2 - When Phyrexian Rager comes into play, you draw a card and you lose 1 life.
| Undead
| 3
| -
| MTG
| -
| 117
| Physiquer
| Undead
| 3
| cr 6
| N&D3
| 52
| 118
| Plague Spitter AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 2B - 2/2 - At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player.When Plague Spitter is put into a graveyard from play, Plague Spitter deals 1 damage to each creature and each player.
| Undead
| 3
| -
| MTG
| -
| 119
|
Plant, Yellow Musk Zomb
| Undead
| 3
| 120
| MM
| 291
| 120
| P'oh, Gohei(PaperGhost)
| Undead
| 3
| 120
| L
| -
| 121
| Poltergeist
| Undead
| 3
| 120
| MM
| 291
| 122
|
Pyre Zombie AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 1BR - 2/1 - At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay 1BB. If you do, return Pyre Zombie from your graveyard to your hand.1RR, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player.
| Undead
| 3
| -
| MTG
| -
| 123
| Quagmire Druid " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2B - 2/2 - G, T, Sacrifice a creature: Destroy target enchantment.
| Undead
| 3
| -
| MTG
| -
| 124
| Radiant Essence " AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63 " 1GW - 2/3 - Radiant Essence gets +1/+2 as long as an opponent controls a black permanent.
| Undead
| 3
| -
| MTG
| -
| 125
|
Ragamuffyn " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2B - 2/2 - Hellbent - T, Sacrifice a creature or land: Draw a card. Play this ability only if you have no cards in hand.
| Undead
| 3
| -
| MTG
| -
| 126
| Raiding Nightstalker " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2B - 2/2 - Swampwalk (If defending player has any swamps in play, Raiding Nightstalker can't be blocked.)
| Undead
| 3
| -
| MTG
| -
| 127
| Restless Bones " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2B - 1/1 - 3B, T Target creature gains swampwalk until end of turn. 1B: Regenerate Restless Bones.
| Undead
| 3
| -
| MTG
| -
| 128
|
Revenant
| Undead
| 3
| cr 8
| MFF3
| 94
| 129
| River Kaijin " AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33 " 2U - 1/4 - (no abilities)
| Undead
| 3
| -
| MTG
| -
| 130
| Rotlung Reanimator " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2B - 2/2 - Whenever Rotlung Reanimator or another Cleric is put into a graveyard from play, put a 2/2 black Zombie creature token into play.
| Undead
| 3
| -
| MTG
| -
| 131
|
Rushlight
| Undead
| 3
| cr 8
| RDD3
| 131
| 132
| Scathe Zombies " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2B - 2/2 - (no abilities)
| Undead
| 3
| -
| MTG
| -
| 133
| Severed Legion " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1BB - 2/2 - Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
| Undead
| 3
| -
| MTG
| -
| 134
|
Shade
| Undead
| 3
| 300
| MMII
| 108
| 135
| Shadow
| Undead
| 3
| 382
| MM1
| 86
| 136
| Shambling Shell AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93 1BG - 3/1 - Sacrifice Shambling Shell: Put a +1/+1 counter on target creature. Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
| Undead
| 3
| -
| MTG
| -
| 137
|
Shinen of Fury's Fire " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2R - 2/1 - Haste Channel - R, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn.
| Undead
| 3
| -
| MTG
| -
| 138
| Shinen of Stars' Light " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2W - 2/1 - First strike Channel - 1W, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn.
| Undead
| 3
| -
| MTG
| -
| 139
| Skeletal Companion (Type 10)
| Undead
| 3
| cr 8
| EQMN3
| 203
| 140
|
Skeletal Companion (Type 11)
| Undead
| 3
| cr 8
| EQMN3
| 203
| 141
| Skeletal Companion (Type 7)
| Undead
| 3
| cr 6
| EQMN3
| 203
| 142
| Skeletal Companion (Type 8)
| Undead
| 3
| cr 7
| EQMN3
| 203
| 143
|
Skeletal Companion (Type 9)
| Undead
| 3
| cr 7
| EQMN3
| 203
| 144
| Skeleton Scavengers AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 2B - 1/1 - Skeleton Scavengers comes into play with one +1/+1 counter on it.Pay 1 for each +1/+1 counter on Skeleton Scavengers: The next time Skeleton Scavengers would be destroyed this turn, regenerate it and put a +1/+1 counter on it instead.
| Undead
| 3
| -
| MTG
| -
| 145
| Skeleton, Archer
| Undead
| 3
| 175
| RL3
| 100
| 146
|
Skeleton, Gargantuan
| Undead
| 3
| cr 7
| MM3
| 165
| 147
| Skeleton, Giant Ant
| Undead
| 3
| 120
| RL3
| 101
| 148
| Skittering Horror " AC 37, HD 9, hp 270, #Att 4, TH +57, dmg 123 " 2B - 4/3 - When you play a creature spell, sacrifice Skittering Horror.
| Undead
| 3
| -
| MTG
| -
| 149
|
Skulking Knight AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93 2B - 3/3 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) When Skulking Knight becomes the target of a spell or ability, sacrifice it.
| Undead
| 3
| -
| MTG
| -
| 150
| Sky Spirit " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1WU - 2/2 - Flying, first strike
| Undead
| 3
| -
| MTG
| -
| 151
| Smokespew Invoker " AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93 " 2B - 3/1 - 7B: Target creature gets -3/-3 until end of turn.
| Undead
| 3
| -
| MTG
| -
| 152
|
Snyad
| Undead
| 3
| 322
| FF1
| 83
| 153
| Souls of the Faultless " AC 58, HD 12, hp 360, #Att 3, TH +12, dmg 3 " WBB - 0/4 - Defender (This creature can't attack.) Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.
| Undead
| 3
| -
| MTG
| -
| 154
| Soulsworn Jury " AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33 " 2W - 1/4 - Defender (This creature can't attack.) 1U, Sacrifice Soulsworn Jury: Counter target creature spell.
| Undead
| 3
| -
| MTG
| -
| 155
|
Spectre
| Undead
| 3
| 725
| RC0
| 205
| 156
| Spectre
| Undead
| 3
| cr 7
| MM3
| 169
| 157
| Spined Basher " AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93 " 2B - 3/1 - Morph 2B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
| Undead
| 3
| -
| MTG
| -
| 158
|
Spined Fluke " AC 13, HD 3, hp 90, #Att 5, TH +78, dmg 153 " 2B - 5/1 - When Spined Fluke comes into play, sacrifice a creature.B: Regenerate Spined Fluke.
| Undead
| 3
| -
| MTG
| -
| 159
| Spirit, Stone, Medium
| Undead
| 3
| 175
| L
| -
| 160
| Stoic Ephemera " AC 85, HD 15, hp 450, #Att 5, TH +90, dmg 153 " 2W - 5/5 - Defender (This creature can't attack.) Flying When Stoic Ephemera blocks, sacrifice it at end of combat.
| Undead
| 3
| -
| MTG
| -
| 161
|
Temp of the Damned AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93 2B - 3/3 - When you play Temp of the Damned, roll a six-sided die. Temp of the Damned comes into play with a number of funk counters on it equal to the die roll.During your upkeep, remove a funk counter from Temp of the Damned or sacrifice Temp of the Damned.
| Undead
| 3
| -
| MTG
| -
| 162
| Terravore " AC 310, HD 30, hp 900, #Att 10, TH +330, dmg 303 " 1GG - 10/10 - TrampleTerravore's power and toughness are each equal to the number of land cards in all graveyards.
| Undead
| 3
| -
| MTG
| -
| 163
| Thief of Hope AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 2B - 2/2 - Whenever you play a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life. Soulshift 2 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)
| Undead
| 3
| -
| MTG
| -
| 164
|
Thunder Spirit " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1WW - 2/2 - Flying, first strike
| Undead
| 3
| -
| MTG
| -
| 165
| Twilight Drover AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 2W - 1/1 - Whenever a creature token leaves play, put a +1/+1 counter on Twilight Drover. 2W, Remove a +1/+1 counter from Twilight Drover: Put two 1/1 white Spirit creature tokens with flying into play.
| Undead
| 3
| -
| MTG
| -
| 166
| Undead Gladiator AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93 1BB - 3/1 - 1B, Discard a card from your hand: Return Undead Gladiator from your graveyard to your hand. Play this ability only during your upkeep. Cycling 1B (1B, Discard this card from your hand: Draw a card.)
| Undead
| 3
| -
| MTG
| -
| 167
|
Undead Warlord
| Undead
| 3
| cr 8
| MFF3
| 77
| 168
| Unhallowed, Faithless Knight, The
| Undead
| 3
| cr 8
| CC1
| 204
| 169
| Unhallowed, False Lover, The
| Undead
| 3
| cr 7
| CC1
| 205
| 170
|
Unhallowed, Forsaken Priest, The
| Undead
| 3
| cr 8
| CC1
| 206
| 171
| Unhallowed, Treacherous Thief, The
| Undead
| 3
| cr 7
| CC1
| 207
| 172
| Urborg Mindsucker " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2B - 2/2 - B, Sacrifice Urborg Mindsucker: Target opponent discards a card at random from his or her hand. Play this ability only if you could play a sorcery.
| Undead
| 3
| -
| MTG
| -
| 173
|
Urborg Panther AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 2B - 2/2 - B, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther.Sacrifice Feral Shadow, Breathstealer, and Urborg Panther: Search your library for a Spirit of the Night card and put that creature into play. Then shuffle your library.
| Undead
| 3
| -
| MTG
| -
| 174
| Vampire Human
| Undead
| 3
| cr 7
| MM3
| 222
| 175
| Vampire, Blood Lord
| Undead
| 3
| cr 8
| D2D
| 83
| 176
|
Vampire, Chiang-Shi, Human
| Undead
| 3
| cr 7
| RDD3
| 163
| 177
| Vampire, Dark Lord
| Undead
| 3
| cr 7
| D2D
| 83
| 178
| Vampire, Dwarven
| Undead
| 3
| cr 8
| RDD3
| 165
| 179
|
Vampire, Elven
| Undead
| 3
| cr 7
| RDD3
| 165
| 180
| Vampire, Gnomish
| Undead
| 3
| cr 6
| RDD3
| 165
| 181
| Vampire, Halfling
| Undead
| 3
| cr 6
| RDD3
| 166
| 182
|
Vampire, Night Lord
| Undead
| 3
| cr 6
| D2D
| 83
| 183
| Vampire, Nosferatu, Human
| Undead
| 3
| cr 7
| RDD3
| 164
| 184
| Vampire, Vrykolaka, Human
| Undead
| 3
| cr 6
| RDD3
| 164
| 185
|
Vesper Ghoul " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2B - 1/1 - T, Pay 1 life: Add one mana of any color to your mana pool.
| Undead
| 3
| -
| MTG
| -
| 186
| Walking Desecration " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2B - 1/1 - B, Tap: Creatures of the type of your choice attack this turn if able.
| Undead
| 3
| -
| MTG
| -
| 187
| Waxmane Baku " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2W - 2/2 - Whenever you play a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku. 1, Remove X ki counters from Waxmane Baku: Tap X target creatures.
| Undead
| 3
| -
| MTG
| -
| 188
|
Wight
| Undead
| 3
| 810
| MM1
| 100
| 189
| Wight, Dread, Greater
| Undead
| 3
| cr 6
| RDD3
| 170
| 190
| Will Sapper
| Undead
| 3
| cr 8
| EQMN3
| 150
| 191
|
Wraith
| Undead
| 3
| 862
| MM1
| 102
| 192
| Wraith, Dark Shape
| Undead
| 3
| cr 6
| D2D
| 85
| 193
| Wraith, Soul Beckoner
| Undead
| 3
| 175
| L
| -
| 194
|
Xenic Poltergeist " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 1BB - 1/1 - T: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its total converted mana cost.
| Undead
| 3
| -
| MTG
| -
| 195
| Zombie Fanboy AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 2B - 1/1 - As Zombie Fanboy comes into play, choose an artist. Whenever a permanent by the chosen artist is put into a graveyard, put two +1/+1 counters on Zombie Fanboy. AEtherflame Wall though they didn't have shadow. R: AEtherflame Wall gets +1/+0 until end of turn.
| Undead
| 3
| -
| MTG
| -
| 196
| Zombie Fog
| Undead
| 3
| cr 7
| RDD3
| 173
| 197
|
Zombie Fog, Cadaver
| Undead
| 3
| 175
| RL3
| 124
| 198
| Zombie Lord, Human
| Undead
| 3
| cr 6
| RDD3
| 176
| 199
| Zombie Master " AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63 " 1BB - 2/3 - All Zombies have "B: Regenerate this creature" and swampwalk. (They're unblockable as long as defending player controls a swamp.)
| Undead
| 3
| -
| MTG
| -
| 200
|
Zombie Scavengers " AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93 " 2B - 3/1 - Remove the top creature card in your graveyard from the game: Regenerate Zombie Scavengers.
| Undead
| 3
| -
| MTG
| -
| 201
| Zombie Trailblazer " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " BBB - 2/2 - Tap an untapped Zombie you control: Target land becomes a swamp until end of turn. Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn.
| Undead
| 3
| -
| MTG
| -
| 202
| Zombie, Desert
| Undead
| 3
| 120
| RL3
| 123
| 203
|
Zombie, Drowned Carcass
| Undead
| 3
| cr 6
| D2D
| 87
| 204
| Zombie, Gargantuan
| Undead
| 3
| cr 6
| MM3
| 192
| 205
| Zombie, Wolf
| Undead
| 3
| 120
| RL3
| 126
| 206
|
Aboleth
| Water
| 3
| cr 7
| MM3
| 15
| 1
| Ambassador Laquatus " AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33 " 1UU - 1/3 - 3: Target player puts the top three cards of his or her library into his or her graveyard.
| Water
| 3
| -
| MTG
| -
| 2
| Anemone, Giant
| Water
| 3
| cr 8
| MFF3
| 4
| 3
|
Beetle, Water
| Water
| 3
| 120
| MM
| 18
| 4
| Bunyip
| Water
| 3
| 175
| Ann3
| 16
| 5
| Callous Oppressor AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 1UU - 1/2 - You may choose not to untap Callous Oppressor during your untap step. As Callous Oppressor comes into play, an opponent chooses a creature type. Tap: Gain control of target creature that isn't of the chosen type as long as Callous Oppressor remains tapped.
| Water
| 3
| -
| MTG
| -
| 6
|
Catfish, Giant
| Water
| 3
| 975
| MMII
| 23
| 7
| Cephalid Constable AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 1UU - 1/1 - Whenever Cephalid Constable deals combat damage to a player, return up to X target permanents that player controls to their owners' hands, where X is the damage it dealt to that player.
| Water
| 3
| -
| MTG
| -
| 8
| Cephalid Inkshrouder " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2U - 2/1 - Discard a card from your hand: Cephalid Inkshrouder can't be the target of spells or abilities and is unblockable this turn.
| Water
| 3
| -
| MTG
| -
| 9
|
Cephalid Looter " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2U - 2/1 - T: Target player draws a card, then discards a card from his or her hand.
| Water
| 3
| -
| MTG
| -
| 10
| Cephalid Pathmage " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 2U - 1/2 - Cephalid Pathmage is unblockable. . TAP, Sacrifice Cephalid Pathmage: Target creature is unblockable this turn.
| Water
| 3
| -
| MTG
| -
| 11
| Children of the Sea, St
| Water
| 3
| 120
| L
| -
| 12
|
Clam Session AC 85, HD 15, hp 450, #Att 3, TH +27, dmg 63 1UU - 2/5 - When Clam Session comes into play, choose a word. During your upkeep, sing at least six words of a song, one of which must be the chosen word, or sacrifice Clam Session. You cannot repeat a song.
| Water
| 3
| -
| MTG
| -
| 13
| Clam, Giant
| Water
| 3
| 175
| Ann4
| 16
| 14
| Clam-I-Am " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2U - 2/2 - Whenever you roll a 3 on a six-sided die, you may reroll that die.
| Water
| 3
| -
| MTG
| -
| 15
|
Coral, Brain Coral
| Water
| 3
| 175
| Ann4
| 21
| 16
| Crustacean, Crayfish
| Water
| 3
| 175
| MM
| 50
| 17
| Dank
| Water
| 3
| cr 7
| MFF3
| 21
| 18
|
Devilfish, Patriarch
| Water
| 3
| 675
| RC0
| 165
| 19
| Devouring Deep " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 2U - 1/2 - Islandwalk (This creature is unblockable as long as defending player controls an island.)
| Water
| 3
| -
| MTG
| -
| 20
| Dolphin
| Water
| 3
| 120
| MM
| 59
| 21
|
Eel, Electric Marine
| Water
| 3
| 600
| MMII
| 62
| 22
| Elf, Dargonesti
| Water
| 3
| 120
| L
| -
| 23
| Elf, Dimernesti
| Water
| 3
| 120
| L
| -
| 24
|
Fish, Eel, Giant
| Water
| 3
| 175
| MM
| 117
| 25
| Fish, Eel, Weed
| Water
| 3
| 120
| MM
| 117
| 26
| Fish, Giant, Giant Rockfish
| Water
| 3
| 400
| RC0
| 177
| 27
|
Fish, Pike
| Water
| 3
| 175
| MM
| 117
| 28
| Fish, Sting Ray
| Water
| 3
| 120
| MM
| 117
| 29
| Froglock, Yun
| Water
| 3
| cr 8
| EQMN3
| 72
| 30
|
Gar, Giant
| Water
| 3
| 825
| MM1
| 42
| 31
| Globefish " AC 25, HD 14, hp 420, TH +42 " Bite:Poison:5D5 Bite:Poison:5D5 / Br_Pois / Empty_Mind Bash_Door Powerful Aquatic Im_Pois No_Stun Wild_Too " This cute fish is among the most poisonous creatures there are.
| Water
| 3
| 200
| Angband
| 360
| 32
| Great white shark " AC 85, HD 75, hp 1350, TH +225 " Bite:3D6 Bite:3D6 Bite:3D6 / Aquatic Animal " A very large carnivorous fish.
| Water
| 3
| 250
| Angband
| 386
| 33
|
Hippocampus
| Water
| 3
| 120
| MM
| 189
| 34
| Homarid AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 2U - 2/2 - Homarid comes into play with a tide counter on it.At the beginning of your upkeep, put a tide counter on Homarid.As long as there is exactly one tide counter on Homarid, it gets -1/-1.As long as there are exactly three tide counters on Homarid, it gets +1/+1.Whenever there are four tide counters on Homarid, remove all tide counters from it.
| Water
| 3
| -
| MTG
| -
| 35
| Ixitxachitl priest " AC 40, HD 7, hp 210, TH +21 " Sting:Poison:2D7 Sting:Poison:2D7 / Tele_To Heal Scare Cause_2 Blind S_Monster / Animal Evil Aquatic Im_Pois Wild_Too " A devil ray of the depths, with priestly magic.
| Water
| 3
| 80
| Angband
| 328
| 36
|
Killer whale " AC 58, HD 22, hp 726, TH +66 " Bite:8D3 Bite:8D3 / Aquatic Wild_Too Wild_Oceananimal " An almost beautiful, deadly beast.
| Water
| 3
| 85
| Angband
| 363
| 37
| Man-o'-War " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2U - 2/2 - When Man-o'-War comes into play, return target creature to its owner's hand.
| Water
| 3
| -
| MTG
| -
| 38
| Manta Ray AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93 1UU - 3/3 - Islandhome (This creature can't attack unless defending player controls an island. When you control no islands, sacrifice this creature.) Manta Ray can't be blocked except by blue creatures.
| Water
| 3
| -
| MTG
| -
| 39
|
Merfolk Seer " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2U - 2/2 - When Merfolk Seer is put into a graveyard from play, you may pay 1U. If you do, draw a card.
| Water
| 3
| -
| MTG
| -
| 40
| Naga, Water
| Water
| 3
| cr 7
| MM3
| 138
| 41
| Narwhale
| Water
| 3
| 285
| MMII
| 95
| 42
|
Ningyo
| Water
| 3
| 120
| L
| -
| 43
| Octopus, Giant
| Water
| 3
| 825
| MM1
| 75
| 44
| Octopus, Giant
| Water
| 3
| cr 8
| MM3
| 199
| 45
|
Piscean, Black
| Water
| 3
| cr 7
| CC2
| 125
| 46
| Portuguese Man-o-war, Giant
| Water
| 3
| 277
| MM1
| 79
| 47
| Quagmire Lamprey " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2B - 1/1 - Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature.
| Water
| 3
| -
| MTG
| -
| 48
|
Ray, Pungi
| Water
| 3
| 615
| MM1
| 81
| 49
| Rootwater Commando " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2U - 2/2 - Islandwalk (This creature is unblockable as long as defending player controls an island.)
| Water
| 3
| -
| MTG
| -
| 50
| Rootwater Hunter " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2U - 1/1 - T: Rootwater Hunter deals 1 damage to target creature or player.
| Water
| 3
| -
| MTG
| -
| 51
|
Rootwater Shaman " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2U - 2/2 - You may play enchant creature cards any time you could play an instant.
| Water
| 3
| -
| MTG
| -
| 52
| Sahuagin
| Water
| 3
| 175
| MM
| 306
| 53
| Saprazzan Raider " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 2U - 1/2 - When Saprazzan Raider becomes blocked, return it to its owner's hand.
| Water
| 3
| -
| MTG
| -
| 54
|
Sea Drake
| Water
| 3
| cr 7
| BoL3
| 144
| 55
| Sea Hag
| Water
| 3
| 900
| MM1
| 86
| 56
| Seasinger AC 13, HD 3, hp 90, #Att 3, TH +3, dmg 3 1UU - 0/1 - When you control no islands, sacrifice Seasinger.T: Gain control of target creature if its controller controls an island. You lose control of that creature when Seasinger leaves play, you lose control of Seasinger, or Seasinger becomes untapped. You may choose not to untap Seasinger during your untap step.
| Water
| 3
| -
| MTG
| -
| 57
|
Selkie
| Water
| 3
| 175
| MM
| 311
| 58
| Shark, Great White
| Water
| 3
| 650
| RC0
| 203
| 59
| Shoreline Raider " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2U - 2/2 - Protection from Kavu
| Water
| 3
| -
| MTG
| -
| 60
|
Spider, Giant Marine
| Water
| 3
| 975
| MMII
| 113
| 61
| Spider, Giant Water
| Water
| 3
| 285
| MM1
| 90
| 62
| Spiny Starfish " AC 13, HD 3, hp 90, #Att 3, TH +3, dmg 3 " 2U - 0/1 - U: Regenerate Spiny Starfish.At end of turn, if Spiny Starfish was regenerated this turn, put a 0/1 blue Starfish creature token into play for each time it was regenerated this turn.
| Water
| 3
| -
| MTG
| -
| 63
|
Spirit Folk, Sea
| Water
| 3
| 175
| L
| -
| 64
| Troll, Scrag, Fresh
| Water
| 3
| 600
| MMII
| 121
| 65
| Urchin, Green
| Water
| 3
| 120
| MM
| 354
| 66
|
Urchin, Silver
| Water
| 3
| 600
| FF1
| 92
| 67
| Urchin, Yellow
| Water
| 3
| 307
| FF1
| 92
| 68
| Vendrin, Deep Water
| Water
| 3
| cr 7
| LB3
| 139
| 69
|
Vodalian Illusionist " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2U - 2/2 - UU, T: Target creature phases out.
| Water
| 3
| -
| MTG
| -
| 70
| Vodalian Knights AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 1UU - 2/2 - First strike, islandhome (This creature can't attack unless defending player controls an island. When you control no islands, sacrifice this creature.) U: Vodalian Knights gains flying until end of turn.
| Water
| 3
| -
| MTG
| -
| 71
| Vodalian Mage " AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33 " 2U - 1/1 - U, T: Counter target spell unless its controller pays 1.
| Water
| 3
| -
| MTG
| -
| 72
|
Vodyanoi
| Water
| 3
| 975
| FF1
| 93
| 73
| Whale " AC 55, HD 22, hp 1320, TH +66 " Crush:1D20 Crush:1D20 / Res_Wateanimal Aquatic Wild_Too " Although it looks like a fish and lives in water, it is in fact a mammal. And it is huge!
| Water
| 3
| 175
| Angband
| 345
| 74
| Whale, Cachalot
| Water
| 3
| cr 6
| MM3
| 204
| 75
|
Whale, Killer
| Water
| 3
| 275
| RC0
| 212
| 76
| Whale, Narwhal
| Water
| 3
| 175
| MM
| 358
| 77
| Whirlpool Warrior AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 2U - 2/2 - When Whirlpool Warrior comes into play, shuffle the cards from your hand into your library, then draw that many cards.R, Sacrifice Whirlpool Warrior: Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.
| Water
| 3
| -
| MTG
| -
| 78
|
White shark " AC 55, HD 7, hp 210, TH +21 " Bite:3D5 Bite:3D5 / Animal Aquatic Wild_Too " Fast moving hunter of the depths, when this creature moves, everybody in water is in danger!
| Water
| 3
| 68
| Angband
| 317
| 79
| Acid Beast, Lava Maw
| Weird
| 3
| cr 6
| D2D
| 64
| 1
| Aspis, Drone
| Weird
| 3
| 450
| MMII
| 10
| 2
|
Barrow Worm
| Weird
| 3
| cr 8
| CC1
| 14
| 3
| Boggart
| Weird
| 3
| 937
| MMII
| 19
| 4
| Bouncing Beebles " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2U - 2/2 - Bouncing Beebles is unblockable as long as defending player controls an artifact.
| Weird
| 3
| -
| MTG
| -
| 5
|
Bursting Beebles " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2U - 2/2 - Bursting Beebles is unblockable as long as defending player controls two or more nonland permanents that share an artist.
| Weird
| 3
| -
| MTG
| -
| 6
| Chaos Beast
| Weird
| 3
| cr 7
| MM3
| 34
| 7
| Charrel
| Weird
| 3
| cr 6
| MFF3
| 17
| 8
|
Chimera
| Weird
| 3
| cr 7
| MM3
| 35
| 9
| Chimera " AC 19, HD 9, hp 216, TH +27 " Bite:1D10 Bite:Fire:1D3 Bite:Fire:1D3 / Br_Fire / Fly Bash_Door Wild_Too Wild_Mountain Im_Fire " It is a strange concoction of lion, dragon and goat. It looks very odd but very avoidable.
| Weird
| 3
| 200
| Angband
| 341
| 10
| Chthonian
| Weird
| 3
| cr 8
| COC3
| 161
| 11
|
Cloaker
| Weird
| 3
| 525
| MMII
| 25
| 12
| Cloaker Lord
| Weird
| 3
| cr 7
| MCMF3
| 28
| 13
| Cockatrice
| Weird
| 3
| 425
| RC0
| 164
| 14
|
Cockatrice
| Weird
| 3
| 472
| MM1
| 15
| 15
| Cockatrice
| Weird
| 3
| cr 8
| EQMN3
| 39
| 16
| Dark Womh
| Weird
| 3
| cr 6
| CC2
| 47
| 17
|
Decapus
| Weird
| 3
| 175
| Myst
| 24
| 18
| Deepspawn
| Weird
| 3
| cr 8
| MCMF3
| 32
| 19
| Delphinid
| Weird
| 3
| 120
| L
| -
| 20
|
Disenchanter
| Weird
| 3
| 307
| FF1
| 27
| 21
| Displacer Beast
| Weird
| 3
| 500
| RC0
| 166
| 22
| Displacer Beast
| Weird
| 3
| 712
| MM1
| 28
| 23
|
Executioner's Hood
| Weird
| 3
| 480
| MMII
| 64
| 24
| Fleeting Image " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2U - 2/1 - Flying1U: Return Fleeting Image to its owner's hand.
| Weird
| 3
| -
| MTG
| -
| 25
| Foratog " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 2G - 1/2 - G, Sacrifice a Forest: Foratog gets +2/+2 until end of turn.
| Weird
| 3
| -
| MTG
| -
| 26
|
Gambado
| Weird
| 3
| 175
| Ann1
| 52
| 27
| Gelectrode " AC 13, HD 3, hp 90, #Att 3, TH +3, dmg 3 " 1UR - 0/1 - T Gelectrode deals 1 damage to target creature or player. Whenever you play an instant or sorcery spell, you may untap Gelectrode.
| Weird
| 3
| -
| MTG
| -
| 28
| Gnarl
| Weird
| 3
| cr 7
| MFF3
| 37
| 29
|
Gnawer, Insatiable
| Weird
| 3
| cr 7
| EQMN3
| 88
| 30
| Gray Render
| Weird
| 3
| cr 8
| MM3
| 112
| 31
| Griffon
| Weird
| 3
| 450
| RC0
| 181
| 32
|
Griffon
| Weird
| 3
| 562
| MM1
| 50
| 33
| Gus " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 2G - 2/2 - Gus comes into play with one +1/+1 counter on it for each game you have lost to your opponent since you last won a Magic game against him or her.
| Weird
| 3
| -
| MTG
| -
| 34
| Gutwrench
| Weird
| 3
| cr 8
| MFF3
| 39
| 35
|
Hamster, Giant Space
| Weird
| 3
| 175
| L
| -
| 36
| Haun
| Weird
| 3
| 175
| L
| -
| 37
| Hippogriff
| Weird
| 3
| 175
| MM
| 190
| 38
|
Illusionary Presence AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 1UU - 2/2 - Cumulative upkeep UAt the beginning of your upkeep, Illusionary Presence gains the landwalk ability of your choice until end of turn. (It's unblockable as long as defending player controls a land of that type.)
| Weird
| 3
| -
| MTG
| -
| 39
| Intellect Devourer
| Weird
| 3
| cr 6
| PsiH3
| 150
| 40
| It " AC 100, HD 58, hp 1914, TH +174 " Gaze:Blind:8D8 Touch:Terrify Gaze:Exp_40 Touch:Eat_Item / Drain_Mana Blink Blind Scare Conf S_Undead S_Monster Heal Tele_Away Darkness S_Hydra Traps Forget Tele_To Shriek / Only_Item Char_Multi Char_Clear Attr_Clear
| Weird
| 3
| 400
| Angband
| 393
| 41
|
Kamadan
| Weird
| 3
| 360
| FF1
| 55
| 42
| Kech
| Weird
| 3
| 307
| MMII
| 78
| 43
| Lithatog " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 1RG - 1/2 - Sacrifice an artifact: Lithatog gets +1/+1 until end of turn.Sacrifice a land: Lithatog gets +1/+1 until end of turn.
| Weird
| 3
| -
| MTG
| -
| 44
|
Lock Lurker
| Weird
| 3
| 175
| Ann1
| 75
| 45
| Lurker " AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63 " 2G - 2/3 - Lurker can't be the target of a spell unless it was declared as an attacker or blocker this turn.
| Weird
| 3
| -
| MTG
| -
| 46
| Magebane
| Weird
| 3
| 175
| Ann1
| 81
| 47
|
Manikin
| Weird
| 3
| 120
| Myst
| 79
| 48
| Mantari
| Weird
| 3
| 120
| L
| -
| 49
| Manticore
| Weird
| 3
| 650
| RC0
| 192
| 50
|
Manticore
| Weird
| 3
| 787
| MM1
| 65
| 51
| Mistform Dreamer " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2U - 2/1 - Flying. 1: Mistform Dreamer's type becomes the creature type of your choice until end of turn.
| Weird
| 3
| -
| MTG
| -
| 52
| Mistform Wall " AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33 " 2U - 1/4 - (Walls can't attack.) 1: Mistform Wall's type becomes the creature type of your choice until end of turn.
| Weird
| 3
| -
| MTG
| -
| 53
|
Mistform Warchief AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33 2U - 1/3 - Creature spells you play that share a creature type with Mistform Warchief cost {1} less to play.{T}: Mistform Warchief's type becomes the creature type of your choice until end of turn.
| Weird
| 3
| -
| MTG
| -
| 54
| Mudman
| Weird
| 3
| 175
| MM
| 260
| 55
| Necratog " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 1BB - 1/2 - Remove the top creature card in your graveyard from the game: Necratog gets +2/+2 until end of turn.
| Weird
| 3
| -
| MTG
| -
| 56
|
Necravolver AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 2B - 2/2 - Kicker 1G and/or WIf you paid the 1G kicker cost, Necravolver comes into play with two +1/+1 counters on it and has trample.If you paid the W kicker cost, Necravolver comes into play with a +1/+1 counter on it and has 'Whenever Necravolver deals damage, you gain that much life."
| Weird
| 3
| -
| MTG
| -
| 57
| Pegasus
| Weird
| 3
| 175
| MM
| 285
| 58
| Phantatog " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 1WU - 1/2 - Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn.Discard a card from your hand: Phantatog gets +1/+1 until end of turn.
| Weird
| 3
| -
| MTG
| -
| 59
|
Phantom Warrior " AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 " 1UU - 2/2 - Phantom Warrior is unblockable.
| Weird
| 3
| -
| MTG
| -
| 60
| Phenomid, Examiner
| Weird
| 3
| cr 6
| N&D3
| 48
| 61
| Psychatog " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 1UB - 1/2 - Discard a card from your hand: Psychatog gets +1/+1 until end of turn.Remove two cards in your graveyard from the game: Psychatog gets +1/+1 until end of turn.
| Weird
| 3
| -
| MTG
| -
| 62
|
Pyrolisk
| Weird
| 3
| 360
| MMII
| 103
| 63
| Quylthulg " AC -17, HD 4, hp 96, TH +12 " / Blink S_Monster / Never_Blowempty_Mind Invisible No_Conf No_Sleep No_Fear " It is a strange pulsing mound of flesh.
| Weird
| 3
| 250
| Angband
| 342
| 64
| Raggamoffyn, Tatterdema
| Weird
| 3
| 120
| Ann2
| 100
| 65
|
Rakavolver AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63 2R - 2/2 - Kicker 1W and/or UIf you paid the 1W kicker cost, Rakavolver comes into play with two +1/+1 counters on it and has 'Whenever Rakavolver deals damage, you gain that much life.'If you paid the U kicker cost, Rakavolver comes into play with a +1/+1 counter on it and has flying.
| Weird
| 3
| -
| MTG
| -
| 66
| Remorhaz
| Weird
| 3
| cr 7
| MM3
| 155
| 67
| Rohch, Swamp
| Weird
| 3
| 120
| L
| -
| 68
|
Rust Monster
| Weird
| 3
| 277
| MM1
| 83
| 69
| Rust Monster
| Weird
| 3
| 300
| RC0
| 202
| 70
| Sand Burrower
| Weird
| 3
| cr 6
| CC1
| 162
| 71
|
Sarcatog " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 1BR - 1/2 - Remove two cards in your graveyard from the game: Sarcatog gets +1/+1 until end of turn.Sacrifice an artifact: Sarcatog gets +1/+1 until end of turn.
| Weird
| 3
| -
| MTG
| -
| 72
| Sharn
| Weird
| 3
| cr 6
| MCMF3
| 76
| 73
| Shroomer
| Weird
| 3
| cr 7
| BoL3
| 150
| 74
|
Slaver
| Weird
| 3
| cr 7
| LB3
| 112
| 75
| Sphinx, Crio-
| Weird
| 3
| cr 7
| MM3
| 170
| 76
| Sphinx, Gyno-
| Weird
| 3
| cr 8
| MM3
| 170
| 77
|
Sphinx, Hieraco-
| Weird
| 3
| 900
| MM1
| 89
| 78
| Spinal Villain " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 2R - 1/2 - T: Destroy target blue creature.
| Weird
| 3
| -
| MTG
| -
| 79
| Storoper
| Weird
| 3
| 750
| MMII
| 115
| 80
|
Sussurus
| Weird
| 3
| 825
| FF1
| 84
| 81
| Swamp Tyrant, Swamp Tyrant
| Weird
| 3
| cr 7
| CC2
| 184
| 82
| Terithran
| Weird
| 3
| 862
| FF1
| 87
| 83
|
Terror, Tentacle
| Weird
| 3
| cr 7
| EQMN3
| 139
| 84
| Thalakos Mistfolk " AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63 " 2U - 2/1 - Shadow (This creature may block or be blocked by only creatures with shadow.) U: Put Thalakos Mistfolk on top of its owner's library.
| Weird
| 3
| -
| MTG
| -
| 85
| Thaumatog " AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33 " 1GW - 1/2 - Sacrifice a land: Thaumatog gets +1/+1 until end of turn.Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn.
| Weird
| 3
| -
| MTG
| -
| 86
|
Thet
| Weird
| 3
| cr 6
| LB3
| 131
| 87
| Thought Eater
| Weird
| 3
| 382
| MM1
| 94
| 88
| Thunderherder
| Weird
| 3
| 525
| MMII
| 120
| 89
|
Transposer
| Weird
| 3
| 787
| MMII
| 120
| 90
| Umber Hulk
| Weird
| 3
| cr 7
| MM3
| 180
| 91
| Will-o'-wisp
| Weird
| 3
| cr 6
| MM3
| 183
| 92
|
Wychlamp
| Weird
| 3
| 120
| DMR2
| 114
| 93
| Zurchin
| Weird
| 3
| 120
| L
| -
| 94
|
|