[M1] Listing of Monsters


[M1.0] Encounter Type

d16 or
d20 Roll
Monster Type DL 0
d100
DL I
d100
DL II
d100
DL III
d100
DL IV
d100
DL V
d100
1 Animal 1-12 1-10 1-9 1-8 1-7 1-6
2 Beholder 13 11 10-11 9-11 8-11 7-11
3 Dragon 14 12 12-13 12-14 12-15 12-16
4 Elemental 15-18 13-16 14-17 15-18 16-19 17-20
5 Giant 19-25 17-23 18-23 19-24 20-24 21-25
6 Golem 26-27 24-27 24-27 25-28 25-28 26-29
7 Humanoid 28-39 28-37 28-35 29-34 29-32 30-31
8 Insect 40-51 38-47 36-44 35-42 33-39 32-37
9 Lycanthrope 52-57 48-53 45-49 43-47 40-43 38-41
10 Ooze 58-59 54-58 50-54 48-52 44-48 42-46
11 Outer 60 59 55-56 53-55 49-52 47-51
12 Plant 61-72 60-72 57-67 56-64 53-59 52-56
13 Reptile 73-84 73-82 68-76 65-72 60-66 57-62
14 Undead 85-86 83-86 77-80 73-76 67-70 63-66
15 Water 87-94 87-93 81-86 77-81 71-74 67-69
16 Weird 95 94 87-89 82-85 75-80 70-76
17 Psionic-using (roll 1d30 for frequency), or roll again 96 95 90-91 86-88 81-84 77-81
18 Technological monster (see [Q8] for ideas), or roll again 97 96 92-93 89-91 85-88 82-86
19 NPC Party, or roll again 98-99 97-99 94-98 92-97 89-96 87-95
20 "Boss" monster (roll again at +1 DL), or roll again 100 100 99-100 98-100 97-100 96-100
d16 or
d20 Roll
Monster Type DL VI
d100
DL VII
d100
DL VIII
d100
DL IX
d100
DL X
d100
DL XI
d100
1 Animal 1-5 1-4 1-3 1-2 1 1-5
2 Beholder 6-11 5-11 4-11 3-11 2-10 6-12
3 Dragon 12-17 12-18 12-19 12-20 11-20 13-19
4 Elemental 18-21 19-22 20-23 21-24 21-24 20-23
5 Giant 22-25 23-26 24-26 25-27 25-26 24
6 Golem 26-29 27-30 27-30 28-31 27-30 25-28
7 Humanoid 30-31 31-32 31-32 32-33 31-32 29-30
8 Insect 32-36 33-36 33-35 34-35 33 31-32
9 Lycanthrope 37-39 37-39 36-37 36-37 34 33
10 Ooze 40-44 40-44 38-41 38-40 35-36 34
11 Outer 45-50 45-51 42-49 41-49 37-46 35-43
12 Plant 51-53 52-53 50 50 47 44
13 Reptile 54-58 54-57 51-53 51-52 48 45
14 Undead 59-62 58-61 54-57 53-56 49-52 46-49
15 Water 63-64 62 58 57 53 50
16 Weird 65-73 63-72 59-70 58-70 54-68 51-66
17 Psionic-using (roll 1d30 for frequency), or roll again 74-79 73-79 71-78 71-79 69-78 67-77
18 Technological monster (see [Q8] for ideas), or roll again 80-85 80-86 79-86 80-88 79-88 78-88
19 NPC Party, or roll again 86-94 87-93 87-92 89-91 89-90 89
20 "Boss" monster (roll again at +1 DL), or roll again 95-100 94-100 93-100 92-100 91-100 90-100

[M1] Listing of Monsters


[M1.0] XP Ranges for Dungeon Levels

DL min XP max XP min CR max CR
I 0 49 0 2
II 50 249 3 5
III 250 999 6 8
IV 1000 2499 9 11
V 2500 4999 12 14
VI 5000 9999 15 17
VII 10000 24999 18 20
VIII 25000 49999 21 23
IX 50000 99999 24 26
X 100000 999999 27 36?

[M1] Listing of Monsters


[M1.1] Monster List, DL I

Name Type DL XP/CR Source Page #
Aarakocra Animal 1 cr 0.5 MCMF3 11 1
Albadian Battle Dog Animal 1 cr 1 CC1 7 2
Al-Mi'Raj Animal 1 15 FF1 11 3
Animal Herd Animal 1 15 L - 4
Animal, Ape Animal 1 cr 2 COC3 199 5
Animal, Aprig Animal 1 15 DS2 10 6
Animal, Bat Animal 1 cr 0.1 COC3 199 7
Animal, Boar Animal 1 cr 2 COC3 199 8
Animal, Crocodile Animal 1 cr 2 COC3 199 9
Animal, Dog Animal 1 cr 0.33 COC3 199 10
Animal, Horse Animal 1 cr 1 COC3 199 11
Animal, Hurrum Animal 1 15 L - 12
Animal, Leopard Animal 1 cr 2 COC3 199 13
Animal, Lizard, Giant Animal 1 cr 2 COC3 200 14
Animal, Ock'n Animal 1 7 L - 15
Animal, Rat Animal 1 cr 0.13 COC3 200 16
Animal, Renk Animal 1 7 L - 17
Animal, Snake, Small Viper Animal 1 cr 0.5 COC3 200 18
Animal, Wolf Animal 1 cr 1 COC3 200 19
Ape Animal 1 cr 2 MM3 193 20
Assassin's Bane Animal 1 cr 2 CC2 11 21
Aven Envoy
" AC 14, HD 2, hp 16, #Att 1, TH +2, dmg 1
" U - 0/2 - Flying
Animal 1 - MTG - 22
Baboon Animal 1 30 MM1 8 23
Baboon Animal 1 cr 0.5 MM3 193 24
Baboon, Rock Animal 1 20 RC0 158 25
Badger Animal 1 30 MM1 8 26
Badger Animal 1 cr 0.5 MM3 193 27
Bat Animal 1 cr 0.1 MM3 193 28
Bat Animal 1 cr 0.33 EQMN3 162 29
Bat, Carrion Animal 1 cr 1 RDD3 24 30
Bat, Common Animal 1 15 MM 15 31
Bat, Deep, Bonebat Animal 1 cr 2 MCMF3 18 32
Bat, Deep, Night Hunter Animal 1 cr 1 MCMF3 18 33
Bat, Fire Animal 1 1 MMII 16 34
Bat, Giant Animal 1 15 FF1 14 35
Bat, Giant Animal 1 20 RC0 159 36
Bat, Normal Animal 1 5 RC0 159 37
Bat, Skeletal Animal 1 cr 0.33 RDD3 24 38
Bear, Black Animal 1 cr 2 MM3 193 39
Beastlord Warder (Type 1) Animal 1 cr 1 EQMN3 209 40
Beastlord Warder, Spirit of Sharik (Type 2) Animal 1 cr 2 EQMN3 209 41
Bird, Flightless Animal 1 15 MM 27 42
Bird, Magpie, Common Animal 1 15 Myst 14 43
Bird, Piranha, Lesser Animal 1 15 Myst 14 44
Bird, Raven Animal 1 15 MM 27 45
Birds of Paradise
AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
G - 0/1 - Flying T Add one mana of any color to your mana pool. Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare
Animal 1 - MTG - 46
Bison Animal 1 cr 2 MM3 194 47
Blink Dog Animal 1 cr 2 MM3 26 48
Blood Hawk Animal 1 30 FF1 15 49
Blood Sapper Animal 1 cr 1 EQMN3 25 50
Bloodfang the Wolf
" AC 18, HD 5, hp 30, TH +5
" Bite:1D10 Bite:1D10 / Bash_Door Wild_Only Wild_Grass Wild_Wood Animal Unique
" It has been terrorizing the nearby villages.
Animal 1 30 Angband 170 51
Boar Animal 1 cr 2 MM3 194 52
Bog Rats
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - Bog Rats can't be blocked by Walls.
Animal 1 - MTG - 53
Brain Mole Animal 1 cr 0.33 PsiH3 143 54
Camel Animal 1 20 RC0 163 55
Camel Animal 1 cr 1 MM3 195 56
Carbuncle Animal 1 21 FF1 17 57
Carnivorous flying monkey
" AC 15, HD 17, hp 153, TH +17
" Claw:1D10 Claw:1D10 Bite:5D1 / Animal Fly Wild_Too Wild_Wood Wild_Mountain
" It looks fantastic, yet frightening.
Animal 1 30 Angband 145 58
Carrion Rats
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" B - 2/1 - Whenever Carrion Rats attacks or blocks, any player may remove a card in his or her graveyard from the game. If a player does, Carrion Rats deals no combat damage this turn.
Animal 1 - MTG - 59
Carvet Animal 1 cr 0.25 MFF3 14 60
Cat Animal 1 cr 0.25 MM3 195 61
Cat, Crypt Animal 1 cr 0.33 RDD3 33 62
Cat, Domestic Animal 1 7 MMII 22 63
Cat, Domestic Animal 1 7 MM 38 64
Cat, Wild Animal 1 15 MMII 22 65
Cave Star Animal 1 cr 2 LB3 20 66
Cavern Wolf Animal 1 cr 2 MFF3 15 67
Chaffinch
" AC 2, HD 1, hp 1, TH +1
" Bite:1D1 / Fly Wild_Only Wild_Wood Wild_Grassanimal
" Utterly harmless, except when angry.
Animal 1 0 Angband 4 68
Chattur Animal 1 15 L - 69
Cheetah Animal 1 cr 2 MM3 195 70
Circling Vultures
AC 14, HD 2, hp 16, #Att 3, TH +11, dmg 31
B - 3/2 - FlyingIf Circling Vultures is in your hand, you may discard it. Play this ability any time you could play an instant.At the beginning of your upkeep, sacrifice Circling Vultures unless you remove the top creature card in your graveyard from the game.
Animal 1 - MTG - 71
Clubnek Animal 1 30 FF1 19 72
Coreanic Steed Animal 1 cr 2 CC1 46 73
Crescent Elk Animal 1 cr 1 CC1 47 74
Crow
" AC 15, HD 3, hp 15, TH +3
" Bite:1D3 Bite:1D3 / Animal Wild_Only Fly Wild_Grass Wild_Wood
" It is a hooded crow, gray except for the black wings and head.
Animal 1 8 Angband 61 75
Crypt Guardians, Guardian Cat Animal 1 cr 1 BoL3 47 76
Dakon Animal 1 30 FF1 22 77
Decadmeon Animal 1 cr 2 BoL3 50 78
Deepwood Wolverine
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.
Animal 1 - MTG - 79
Desert Falcon Animal 1 cr 2 CC1 48 80
Desert Stalker Animal 1 cr 1 BoL3 54 81
Dire Animal, Badger Animal 1 cr 2 MM3 56 82
Dire Animal, Bat Animal 1 cr 2 MM3 57 83
Dire Animal, Rat Animal 1 cr 0.33 MM3 56 84
Dire Animal, Weasel Animal 1 cr 2 MM3 56 85
Diseased Giant Rat Animal 1 cr 2 EQMN3 155 86
Dog Animal 1 cr 0.33 MM3 195 87
Dog Animal 1 cr 1 EQMN3 166 88
Dog, Riding Animal 1 cr 1 MM3 196 89
Dog, Wild Animal 1 30 MM1 29 90
Donkey Animal 1 cr 0.17 MM3 196 91
Dread Raven Animal 1 cr 1 CC1 58 92
Dwarven Pony
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - 1R, T: Target Dwarf gains mountainwalk until end of turn. (This creature is unblockable as long as defending player controls a mountain.)
Animal 1 - MTG - 93
Eagle Animal 1 cr 0.5 MM3 196 94
Eagle Animal 1 cr 0.5 EQMN3 167 95
Eagle
" AC 20, HD 7, hp 56, TH +7
" Claw:1D3 Claw:1D3 Bite:1D6 / Animal Fly Wild_Only Wild_Waste Wild_Mountain Wild_Wood
" A magnificent huge predatory bird.
Animal 1 22 Angband 172 96
Falcon(Hawk), Large Animal 1 37 MMII 64 97
Falcon(Hawk), Small Animal 1 22 MMII 64 98
Fang, Farmer Maggot's dog
" AC 17, HD 4, hp 24, TH +4
" Bite:1D4 / Unique Bash_Door Animal No_Conf No_Sleep No_Fear
" A rather vicious dog belonging to Farmer Maggot. It thinks you are stealing mushrooms.
Animal 1 30 Angband 55 99
Ferret, Giant Animal 1 15 RC0 177 100
Fledgling Osprey
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - Fledgling Osprey has flying as long as it's enchanted.
Animal 1 - MTG - 101
Flesh Strippers Animal 1 cr 0.25 CC2 74 102
Fluff Monkey Animal 1 cr 2 BoL3 68 103
Freesia
" AC 17, HD 4, hp 24, TH +4
" Claw:1D2 Claw:1D3 / Unique Bash_Door Animal No_Conf No_Sleep
" A striped housecat who enjoys hunting.
Animal 1 32 Angband 57 104
Frost Ape Animal 1 cr 1 CC1 78 105
Fruit bat
" AC 11, HD 2, hp 4, TH +2
" Bite:1D1 / Animal Fly Wild_Too Wild_Wood Wild_Swamp
" A fast-moving pest.
Animal 1 1 Angband 37 106
Giant brown bat
" AC 12, HD 2, hp 18, TH +2
" Bite:1D3 / Fly Wild_Too Wild_Mountain Wild_Wood Animal
" It screeches as it attacks.
Animal 1 10 Angband 114 107
Giant grey rat
" AC 6, HD 2, hp 4, TH +2
" Bite:Poison:1D4 / Multiply Animal Im_Pois
" It is a rodent of unusual size.
Animal 1 2 Angband 156 108
Giant Strider Animal 1 cr 1 MCMF3 51 109
Giant white mouse
" AC 4, HD 1, hp 3, TH +1
" Bite:1D2 / Wild_Too Wild_Grass Multiply Swim Animal
" It is about three feet long with large teeth.
Animal 1 1 Angband 27 110
Giant white rat
" AC 6, HD 2, hp 4, TH +2
" Bite:Poison:1D3 / Multiply Animal
" It is a very vicious rodent.
Animal 1 1 Angband 86 111
Glittering Lynx
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
W - 1/1 - Prevent all damage that would be dealt to Glittering Lynx. 2: Until end of turn, Glittering Lynx loses 'Prevent all damage that would be dealt to Glittering Lynx.' Any player may play this ability.
Animal 1 - MTG - 112
Gnat Miser
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - Each opponent's maximum hand size is reduced by one.
Animal 1 - MTG - 113
Goat Animal 1 36 MMII 70 114
Gorilla Shaman
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - XX1: Destroy target noncreature artifact with converted mana cost X.
Animal 1 - MTG - 115
Grip, Farmer Maggot's dog
" AC 17, HD 4, hp 24, TH +4
" Bite:1D4 / Unique Bash_Door Animal No_Conf No_Sleep No_Fear
" A rather vicious dog belonging to Farmer Maggot. It thinks you are stealing mushrooms.
Animal 1 30 Angband 53 116
Gullion Animal 1 7 L - 117
Hawk Animal 1 cr 0.33 MM3 197 118
Helirax Animal 1 cr 1 MFF3 42 119
Hippogriff Animal 1 cr 2 MM3 118 120
Hoar Fox Animal 1 42 FF1 50 121
Horse, Draft Horse Animal 1 35 RC0 185 122
Horse, Heavy Animal 1 cr 1 MM3 197 123
Horse, Heavy War Animal 1 cr 2 MM3 197 124
Horse, Light Animal 1 cr 1 MM3 197 125
Horse, Light War Animal 1 cr 1 MM3 197 126
Horse, Pony Animal 1 20 RC0 185 127
Horse, Riding Horse Animal 1 20 RC0 185 128
Horse, War Horse Animal 1 35 RC0 185 129
Hound, Dread, Carcass Animal 1 cr 1 RDD3 80 130
Hound, Dread, Mastiff Animal 1 cr 1 RDD3 80 131
Hound, Dread, Phantom Animal 1 cr 2 RDD3 80 132
Hunting hawk of Julian
" AC 15, HD 6, hp 48, TH +6
" Claw:1D3 Claw:1D3 Bite:1D4 / Animal No_Fear Fly Wild_Wood
" Trained to hunt and kill without fear.
Animal 1 22 Angband 151 133
Hurr Jackal
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - T: Target creature can't be regenerated this turn.
Animal 1 - MTG - 134
Ice Weasel Animal 1 cr 0.5 CC1 117 135
Isamaru, Hound of Konda
" AC 14, HD 2, hp 16, #Att 2, TH +6, dmg 21
" W - 2/2 - (no abilities)
Animal 1 - MTG - 136
Jackal Animal 1 7 MM1 56 137
Jackal Pup
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" R - 2/1 - Whenever Jackal Pup is dealt damage, it deals that much damage to you.
Animal 1 - MTG - 138
Jackal
" AC 5, HD 1, hp 4, TH +1
" Bite:1D1 / Friends Animal Wild_Too Wild_Wood Wild_Grass
" It is a yapping snarling dog, dangerous when in a pack.
Animal 1 1 Angband 35 139
Jarbo Animal 1 7 Ann1 70 140
Joven's Ferrets
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
G - 1/1 - Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn. At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step.
Animal 1 - MTG - 141
Jungle Lion
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" G - 2/1 - Jungle Lion can't intercept.
Animal 1 - MTG - 142
Karothaur Animal 1 cr 1 BoL3 100 143
Kird Ape
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Kird Ape gets +1/+2 as long as you control a forest.
Animal 1 - MTG - 144
Kitsune Diviner
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" W - 0/1 - T Tap target Spirit.
Animal 1 - MTG - 145
Krenshar Animal 1 cr 1 MM3 125 146
Laccolith Whelp
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp deals no combat damage this turn.
Animal 1 - MTG - 147
Leafwing Animal 1 cr 0.5 BoL3 106 148
Leonin Elder
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Whenever an artifact comes into play, you may gain 1 life.
Animal 1 - MTG - 149
Leopard Animal 1 cr 2 MM3 198 150
Lightning Hawk Animal 1 cr 1 CC2 107 151
Mammal, Beaver Animal 1 7 MM 244 152
Mammal, Cattle Animal 1 15 MM 243 153
Mammal, Chattur Animal 1 15 MM 241 154
Mammal, Chipmunk Animal 1 0 MM 244 155
Mammal, Ermine Animal 1 15 MM 244 156
Mammal, Ferret Animal 1 15 MM 244 157
Mammal, Gopher Animal 1 7 MM 244 158
Mammal, Hedgehog Animal 1 7 MM 244 159
Mammal, Jackal Animal 1 7 MM 241 160
Mammal, Mink Animal 1 15 MM 244 161
Mammal, Mole Animal 1 0 MM 244 162
Mammal, Mouse Animal 1 0 MM 244 163
Mammal, Muskrat Animal 1 7 MM 244 164
Mammal, Opossum Animal 1 7 MM 244 165
Mammal, Otter Animal 1 7 MM 244 166
Mammal, Porcupine,Black Animal 1 15 MM 241 167
Mammal, Porcupine,Brown Animal 1 15 MM 241 168
Mammal, Rabbit Animal 1 7 MM 244 169
Mammal, Raccoon Animal 1 7 MM 244 170
Mammal, Squirrel Animal 1 0 MM 244 171
Mammal, Squirrel,Flying Animal 1 0 MM 244 172
Mammal, Weasel Animal 1 7 MM 241 173
Mammal, Woodchuck Animal 1 7 MM 244 174
Mere-Lurker Animal 1 cr 0.25 CC1 132 175
Miser Jackal Animal 1 cr 0.25 CC1 135 176
Monkey Animal 1 cr 0.17 MM3 198 177
Moon Cat Animal 1 cr 0.5 CC1 137 178
Mossdog
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.
Animal 1 - MTG - 179
Mountain Goat
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Mountainwalk (This creature is unblockable as long as defending player controls a mountain.)
Animal 1 - MTG - 180
Mowz Animal 1 cr 0.25 LB3 76 181
Muck Rats
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - (no abilities)
Animal 1 - MTG - 182
Mule Animal 1 20 RC0 195 183
Mule Animal 1 cr 1 MM3 198 184
Nezumi Shadow-Watcher
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja.
Animal 1 - MTG - 185
Night Terror Animal 1 cr 2 CC1 143 186
Nimble Mongoose
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Nimble Mongoose can't be the target of spells or abilities.Threshold - Nimble Mongoose gets +2/+2. (You have threshold as long as seven or more cards are in your graveyard.)
Animal 1 - MTG - 187
Otter Animal 1 7 MMII 97 188
Owl Animal 1 45 MMII 97 189
Owl Animal 1 cr 0.25 MM3 199 190
Pegasus Animal 1 25 RC0 199 191
Pelopos, Male Animal 1 cr 2 BoL3 122 192
Pony Animal 1 cr 0.25 MM3 200 193
Pony, War Animal 1 cr 0.25 MM3 200 194
Porpoise Animal 1 cr 0.5 MM3 200 195
Pouncing Jaguar
" AC 14, HD 2, hp 16, #Att 2, TH +6, dmg 21
" G - 2/2 - Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)
Animal 1 - MTG - 196
Preychaser Animal 1 cr 1 CC2 129 197
Quillion Animal 1 cr 0.5 BoL3 130 198
Ram Animal 1 42 MMII 104 199
Rat Animal 1 3 MMII 105 200
Rat Animal 1 cr 0.13 MM3 201 201
Rat Animal 1 cr 0.5 EQMN3 171 202
Rat, Camprat Animal 1 7 L - 203
Rat, Common Animal 1 7 MM 300 204
Rat, Giant Animal 1 5 RC0 201 205
Rat, Giant Animal 1 10 MM1 81 206
Rat, Giant Animal 1 15 MM 300 207
Rat, Giant Animal 1 cr 1 EQMN3 171 208
Rat, Normal Animal 1 2 RC0 201 209
Ratroo Animal 1 cr 0.25 CC1 155 210
Rat-thing
" AC 15, HD 7, hp 63, TH +7
" Bite:3D2 Bite:3D2 / Scare / Evil Animal
" A ratlike creature with a humanlike face. "The bones of the tiny paws, it is rumoured, imply prehensile characteristics more typical of a diminutive monkey than a of a rat;
Animal 1 10 Angband 115 211
Raven Animal 1 cr 0.17 MM3 201 212
Raven (Crow), Ordinary Animal 1 15 L - 213
Raven
" AC 15, HD 3, hp 15, TH +3
" Bite:1D4 Bite:1D4 / Animal Wild_Only Fly Wild_Grass Wild_Wood
" Larger than a crow, pitch black.
Animal 1 8 Angband 68 214
Raven, Huge Animal 1 45 MMII 105 215
Raven, Ordinary Animal 1 1 MMII 105 216
Razorback Animal 1 cr 1 RDD3 127 217
Roc Hatchling
AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
R - 0/1 - Roc Hatchling comes into play with four shell counters on it.At the beginning of your upkeep, remove a shell counter from Roc Hatchling.Roc Hatchling gets +3/+2 and has flying as long as it has no shell counters on it.
Animal 1 - MTG - 218
Rock mole
" AC 15, HD 9, hp 99, TH +9
" Bite:1D10 Bite:1D10 / Weird_Mind Bash_Door Kill_Wall Kill_Item Animal
" Despite its minuscule size, this mole creature has fangs powerful enough to bore through solid rock.
Animal 1 25 Angband 161 219
Rogue Elephant
" AC 19, HD 3, hp 24, #Att 3, TH +12, dmg 31
" G - 3/3 - When Rogue Elephant comes into play, sacrifice it unless you sacrifice a forest.
Animal 1 - MTG - 220
Rothe Animal 1 30 FF1 76 221
Rothe, Deep Animal 1 cr 2 FRCS3 313 222
Rothe, Ghost Animal 1 cr 2 FRCS3 313 223
Rothe, Surface Animal 1 cr 2 FRCS3 313 224
Sacred Prey
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - When Sacred Prey becomes blocked, you gain 1 life.
Animal 1 - MTG - 225
Savannah Lions
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" W - 2/1 - (no abilities)
Animal 1 - MTG - 226
Scarred Puma
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" R - 2/1 - Scarred Puma can't attack unless a black or green creature also attacks.
Animal 1 - MTG - 227
Scavyt Animal 1 cr 0.33 RDD3 133 228
Scrawny cat
" AC 3, HD 1, hp 2, TH +1
" Claw:1D1 / Wild_Too Wild_Grass Wild_Town Wild_Onlyanimal
" A skinny little furball with sharp claws and a menacing look.
Animal 1 0 Angband 2 229
Scruffy little dog
" AC 3, HD 1, hp 3, TH +1
" Bite:1D1 / Wild_Town Wild_Onlyanimal
" A thin flea-ridden mutt, growling as you get close.
Animal 1 0 Angband 7 230
Scythe Falcon Animal 1 cr 2 CC1 165 231
Sentry Crow Animal 1 cr 0.25 CC1 168 232
Sewer Rats
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - B, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Play this ability no more than three times each turn.
Animal 1 - MTG - 233
Shadow Asp Animal 1 cr 2 RDD3 136 234
Shrew, Giant Animal 1 13 RC0 203 235
Siren Vulture Animal 1 cr 0.5 CC1 170 236
Skaven shaman
" AC 10, HD 7, hp 56, TH +7
" Hit:1D7 Hit:1D7 / Blink Cause_1 Missile Conf Scare / Wild_Too Wild_Swamp Wild_Waste Bash_Door Evil
" The shaman of a skaven tribe gets his powers from a mystic stone corrupted by chaos, called a Warp Stone.
Animal 1 36 Angband 217 237
Skaven
" AC 20, HD 8, hp 72, TH +8
" Hit:1D4 Hit:1D4 / Evil Friends Wild_Too Wild_Waste Wild_Swamp
" A mutated rat-creature from the great waste, it is vaguely humanoid in appearance and walks on its hind legs. This raceserves chaos fervently and is great
Animal 1 20 Angband 158 238
Skunk Animal 1 6 MMII 110 239
Skunk, Red-stripe Animal 1 cr 1 BoL3 156 240
Skyshroud Ridgeback
" AC 19, HD 3, hp 24, #Att 2, TH +7, dmg 21
" G - 2/3 - Fading 2 (This creature comes into play with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Animal 1 - MTG - 241
Slinker Animal 1 7 L - 242
Sneaky the Weasel, Page of Enkili Animal 1 cr 0.25 TDATD3 64 243
Sparrow
" AC 2, HD 1, hp 1, TH +1
" Bite:1D1 / Fly Wild_Town Wild_Onlyanimal
" Utterly harmless, except when angry.
Animal 1 0 Angband 3 244
Spider, Monkey Animal 1 7 L - 245
Squirrel Animal 1 0 MMII 114 246
Squirrel, Carnivorus Flying Animal 1 15 MMII 114 247
Squirrel, Giant Black Animal 1 30 MMII 114 248
Stirge Animal 1 13 RC0 208 249
Stirge Animal 1 cr 0.5 MM3 173 250
Suntail Hawk
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Flying (This creature can't be blocked except by creatures with flying.)
Animal 1 - MTG - 251
Swan Animal 1 0 MMII 116 252
Tabaxi Animal 1 30 FF1 86 253
Tarpan
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - When Tarpan is put into a graveyard from play, you gain 1 life.
Animal 1 - MTG - 254
Tentacle Rat Animal 1 cr 1 RDD3 145 255
Tethered Griffin
" AC 19, HD 3, hp 24, #Att 2, TH +7, dmg 21
" W - 2/3 - FlyingWhen you control no enchantments, sacrifice Tethered Griffin.
Animal 1 - MTG - 256
Thark Animal 1 cr 2 LB3 129 257
The wounded bear
" AC 18, HD 8, hp 80, TH +8
" Claw:1D5 Claw:1D5 Bite:1D10 / Bash_Door Unique Animal Wild_Only Wild_Wood Wild_Grass Wild_Mountain
" A wounded bear, who has occasionally attacked humans.
Animal 1 25 Angband 159 258
Thought Nibbler
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - FlyingYour maximum hand size is reduced by two.
Animal 1 - MTG - 259
Timber Wolves
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Banding
Animal 1 - MTG - 260
Toad, Giant Animal 1 25 RC0 209 261
Trained Jackal
" AC 14, HD 2, hp 16, #Att 1, TH +3, dmg 11
" G - 1/2 - (no abilities)
Animal 1 - MTG - 262
Tree Monkey
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Tree Monkey can block creatures with flying.
Animal 1 - MTG - 263
Tundra Wolves
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - First strike (This creature deals combat damage before creatures without first strike.)
Animal 1 - MTG - 264
Vampire Bats
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" B - 0/1 - FlyingB: Vampire Bats gets +1/+0 until end of turn. Play this ability no more than twice each turn.
Animal 1 - MTG - 265
Vore Animal 1 cr 2 MFF3 83 266
Vrail Animal 1 cr 1 CC1 211 267
Vulchling Animal 1 15 MMII 124 268
Vulture Animal 1 30 MMII 125 269
War bear
" AC 25, HD 7, hp 70, TH +7
" Claw:1D4 Claw:1D4 Bite:1D6 / Weird_Mind Bash_Door Friends Animal
" Bears with tusks, trained to kill.
Animal 1 25 Angband 173 270
Weasel Animal 1 3 MMII 125 271
Weasel Animal 1 cr 0.25 MM3 203 272
Weaver Rat Animal 1 cr 1 BoL3 194 273
Webbird Animal 1 10 MMII 125 274
Whippoorwill
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
G - 1/1 - GG, T: Target creature can't be regenerated this turn. Effects that would prevent damage from being dealt to that creature are ignored. When the creature is put into a graveyard, remove the creature from game.
Animal 1 - MTG - 275
Wild cat
" AC 15, HD 2, hp 12, TH +2
" Claw:1D3 Claw:1D3 / Bash_Door Wild_Too Animal
" A larger than normal feline, hissing loudly. Its velvet claws conceal a fistful of needles.
Animal 1 8 Angband 62 276
Wild Dogs
AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
G - 2/1 - Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.) At the beginning of your upkeep, if a player has more life than any other, that player gains control of Wild Dogs.
Animal 1 - MTG - 277
Wild rabbit
" AC 2, HD 1, hp 2, TH +1
" Bite:1D1 / Wild_Only Wild_Grass Wild_Wood Animal
" It is not a carnivore, but will defend itself if you stray too close.
Animal 1 0 Angband 5 278
Wolf Animal 1 cr 1 MM3 204 279
Wolf, Black Animal 1 cr 1 EQMN3 175 280
Wolf, Farmer Maggot's dog
" AC 17, HD 4, hp 24, TH +4
" Bite:1D4 / Unique Bash_Door Animal No_Conf No_Sleep No_Fear
" A rather vicious dog belonging to Farmer Maggot. It thinks you are stealing mushrooms.
Animal 1 30 Angband 54 281
Wolf, Normal Wolf Animal 1 25 RC0 212 282
Wolf, Snow Animal 1 cr 2 EQMN3 175 283
Wolfrat Animal 1 cr 1 CC2 213 284
Wolverine Animal 1 cr 2 MM3 204 285
Worg Animal 1 cr 2 MM3 184 286
Yeti
" AC 12, HD 8, hp 72, TH +8
" Claw:1D3 Claw:1D3 Bite:1D4 / Bash_Door Wild_Too Wild_Mountain Animal Im_Cold
" A large white figure covered in shaggy fur.
Animal 1 30 Angband 154 287
Zodiac Goat
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Mountainwalk (If defending player has a mountain in play, Zodiac Goat can't be blocked.)
Animal 1 - MTG - 288
Zodiac Rabbit
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Forestwalk (If defending player has a forest in play, Zodiac Hare can't be blocked.)
Animal 1 - MTG - 289
Zodiac Rat
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - Swampwalk (If defending player has a swamp in play, Zodiac Rat can't be blocked.)
Animal 1 - MTG - 290
Beholder-kin, Eyeball Beholder 1 cr 0.5 MCMF3 23 1
Blast Spore Beholder 1 13 RC0 162 2
Bloodshot eye
" AC 6, HD 3, hp 27, TH +3
" Gaze:Blind:2D6 / Drain_Mana / Fly Hurt_Lite No_Fear
" A disembodied eye, bloodshot and nasty.
Beholder 1 15 Angband 129 3
Disenchanter eye
" AC 8, HD 5, hp 40, TH +5
" Gaze:Un_Bonus / Drain_Mana / Attr_Multi Attr_Any Res_Dise Fly Hurt_Lite No_Fear
" A disembodied eye, crackling with magic.
Beholder 1 20 Angband 104 4
Eye, Floating Beholder 1 45 MM1 40 5
Floating eye
" AC 6, HD 1, hp 2, TH +1
" Gaze:Paralyze / Fly Hurt_Lite No_Fear
" A disembodied eye, floating a few feet above the ground.
Beholder 1 1 Angband 32 6
Gas Spore Beholder 1 49 MM1 42 7
Gorbel Beholder 1 48 FF1 46 8
Radiation eye
" AC 5, HD 2, hp 14, TH +2
" Gaze:Lose_Str:1D6 / Drain_Mana / Fly Hurt_Lite No_Fear
" A disembodied eye, crackling with energy.
Beholder 1 6 Angband 80 9
Baby black dragon
" AC 15, HD 7, hp 70, TH +7
" Claw:1D3 Claw:1D3 Bite:1D5 / Br_Acid / Fly Only_Gold Bash_Door Evil Dragon Im_Acid
" This hatchling dragon is still soft, its eyes unaccustomed to light and its scales a dull black.
Dragon 1 35 Angband 166 1
Baby blue dragon
" AC 15, HD 7, hp 70, TH +7
" Claw:1D3 Claw:1D3 Bite:1D5 / Br_Elec / Only_Gold Bash_Door Fly Evil Dragon Im_Elec
" This hatchling dragon is still soft, its eyes unaccustomed to light and its scales a pale blue.
Dragon 1 35 Angband 163 2
Baby green dragon
" AC 15, HD 7, hp 70, TH +7
" Claw:1D3 Claw:1D3 Bite:1D5 / Br_Pois / Only_Gold Bash_Door Fly Evil Dragon Im_Pois
" This hatchling dragon is still soft, its eyes unaccustomed to light and its scales a sickly green.
Dragon 1 35 Angband 165 3
Baby red dragon
" AC 15, HD 8, hp 80, TH +8
" Claw:1D3 Claw:1D3 Bite:1D5 / Br_Fire / Fly Only_Gold Bash_Door Evil Dragon Im_Fire
" This hatchling dragon is still soft, its eyes unaccustomed to light and its scales a pale red.
Dragon 1 35 Angband 167 4
Baby white dragon
" AC 15, HD 7, hp 70, TH +7
" Claw:1D3 Claw:1D3 Bite:1D5 / Br_Cold / Fly Only_Gold Bash_Door Evil Dragon Im_Cold
" This hatchling dragon is still soft, its eyes unaccustomed to light and its scales a pale white.
Dragon 1 35 Angband 164 5
Dragon, Black, Age 1 Dragon 1 cr 2 MM3 63 6
Dragon, Blue, Age 1 Dragon 1 cr 2 MM3 65 7
Dragon, Brass, Age 1 Dragon 1 cr 2 MM3 70 8
Dragon, Bronze, Age 1 Dragon 1 cr 2 MM3 71 9
Dragon, Brown, Age 1 Dragon 1 cr 2 MCMF3 39 10
Dragon, Carp [Yu Lung], Age 1 Dragon 1 cr 2 OA3 154 11
Dragon, Copper, Age 1 Dragon 1 cr 2 MM3 73 12
Dragon, Deep, Age 1 Dragon 1 cr 2 MCMF3 40 13
Dragon, Fang, Age 1 Dragon 1 cr 2 MCMF3 41 14
Dragon, Green, Age 1 Dragon 1 cr 2 MM3 66 15
Dragon, Half-Dragon Dragon 1 15 Ann2 45 16
Dragon, Shadow, Age 1 Dragon 1 cr 2 MCMF3 42 17
Dragon, Slarecian, Age 1 Dragon 1 cr 2 CC2 61 18
Dragon, Song, Age 1 Dragon 1 cr 2 MCMF3 44 19
Dragon, White, Age 1 Dragon 1 cr 1 MM3 69 20
Dragon, White, Age 2 Dragon 1 cr 2 MM3 69 21
Mangonnel Dragon 1 cr 2 MFF3 47 22
Pseudodragon Dragon 1 cr 1 MM3 152 23
Shrieking Drake
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - FlyingWhen Shrieking Drake comes into play, return a creature you control to its owner's hand.
Dragon 1 - MTG - 24
Spindrift Drake
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" U - 2/1 - FlyingAt the beginning of your upkeep, sacrifice Spindrift Drake unless you pay U.
Dragon 1 - MTG - 25
Wyrmspawn, Adult Dragon 1 cr 2 CC1 217 26
Wyrmspawn, Young Dragon 1 cr 0.25 CC1 217 27
Air Element Squid Elemental 1 cr 1 MOP3 191 1
Azer Elemental 1 cr 2 MM3 22 2
Blue Spitter Elemental 1 cr 0.25 MFF3 90 3
Elemental Leech Elemental 1 cr 1 BoL3 60 4
Elemental, Air Elementalkin (Type 1) Elemental 1 cr 1 EQMN3 189 5
Elemental, Air, Small Elemental 1 cr 1 MM3 81 6
Elemental, Blood, Small Elemental 1 cr 1 RDD3 51 7
Elemental, Earth Elementalkin (Type 1) Elemental 1 cr 1 EQMN3 191 8
Elemental, Earth, Small Elemental 1 cr 1 MM3 82 9
Elemental, Fire Elementalkin (Type 1) Elemental 1 cr 1 EQMN3 194 10
Elemental, Fire, Small Elemental 1 cr 1 MM3 83 11
Elemental, Grave, Small Elemental 1 cr 1 RDD3 53 12
Elemental, Mist, Small Elemental 1 cr 1 RDD3 52 13
Elemental, Pyre, Small Elemental 1 cr 1 RDD3 49 14
Elemental, Steam Elemental 1 cr 2 EQMN3 64 15
Elemental, Water Elementalkin (Type 1) Elemental 1 cr 1 EQMN3 197 16
Elemental, Water, Small Elemental 1 cr 1 MM3 84 17
Hearth Fiend Elemental 1 cr 2 RDD3 77 18
Homonculous, Breather Elemental 1 15 PS3 50 19
Horddsa Elemental 1 cr 0.17 MFF3 90 20
Paraelemental, Ice, Small Elemental 1 cr 1 MOP3 181 21
Paraelemental, Magma, Small Elemental 1 cr 1 MOP3 181 22
Paraelemental, Ooze, Small Elemental 1 cr 1 MOP3 183 23
Paraelemental, Smoke, Small Elemental 1 cr 1 MOP3 184 24
Quinnilip Elemental 1 cr 0.13 MFF3 91 25
Rhazling Elemental 1 cr 1 MFF3 91 26
Runnk Elemental 1 cr 0.5 CC1 160 27
Salamander, Flamebrother Elemental 1 cr 2 MM3 159 28
Salt Basilisk Elemental 1 cr 2 MFF3 92 29
Seaspark Elemental 1 cr 1 CC1 167 30
Sorcerer's Apprentice Elemental 1 cr 2 LB3 116 31
Spark Elemental
" AC 11, HD 1, hp 8, #Att 3, TH +10, dmg 31
" R - 3/1 - Trample, haste At end of turn, sacrifice Spark Elemental.
Elemental 1 - MTG - 32
Storm Crow Elemental 1 cr 0.5 MFF3 93 33
Stormchild Elemental 1 cr 1 CC2 175 34
Strife Elemental Elemental 1 cr 2 CC1 194 35
Thoqqua Elemental 1 cr 2 MM3 175 36
Wood Element Leopard Elemental 1 cr 2 MOP3 196 37
Dogman Giant 1 cr 1 BoL3 56 1
Martti Ihrasaari
" AC 15, HD 35, hp 525, TH +35
" Hit:1D3 / Unique Giant Friendly Wild_Town Wild_Onlyonly_Item Bash_Door No_Conf No_Sleep
" He weighs 127 kg. He is the president of some remote country.
Giant 1 0 Angband 19 2
Speedster Giant 1 cr 1 BoL3 166 3
Animated Object, Medium Golem 1 cr 2 MM3 17 1
Animated Object, Small Golem 1 cr 1 MM3 17 2
Animated Object, Tiny Golem 1 cr 0.5 MM3 17 3
Animation, Juli's (Type 2) Golem 1 cr 1 EQMN3 186 4
Animation, Mircyl's (Type 3) Golem 1 cr 2 EQMN3 186 5
Animation, Pendril's (Type 1) Golem 1 cr 0.5 EQMN3 186 6
Animator, Tiny Golem 1 cr 2 RDD3 12 7
Arcbound Worker
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" 1 - 1/1 - Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Golem 1 - MTG - 8
Astral Construct, 1st Level Golem 1 cr 0.33 PsiH3 140 9
Astral Construct, 2nd Level Golem 1 cr 1 PsiH3 140 10
Astral Construct, 3rd Level Golem 1 cr 2 PsiH3 140 11
Blood Pet
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - Sacrifice Blood Pet: Add B to your mana pool.
Golem 1 - MTG - 12
Bonedreg, Quadruped Golem 1 cr 2 LoH3 11 13
Brass Man
" AC 19, HD 3, hp 24, #Att 1, TH +4, dmg 11
" 1 - 1/3 - Brass Man doesn't untap during your untap phase.1: Untap Brass Man. Play this ability only during your upkeep.
Golem 1 - MTG - 14
Carrionette Golem 1 cr 1 RDD3 31 15
Changeling (Kin) Golem 1 cr 1 RDD3 35 16
Cinder Wall
" AC 19, HD 3, hp 24, #Att 3, TH +12, dmg 31
" R - 3/3 - (Walls can't attack.) When Cinder Wall blocks, destroy it at end of combat.
Golem 1 - MTG - 17
Clockwork, Runaway Golem 1 cr 0.5 EQMN3 38 18
Crawling Claw Golem 1 cr 0.33 MCMF3 29 19
Creeping copper coins
" AC 20, HD 5, hp 40, TH +5
" Hit:1D4 Touch:Poison:2D4 / Only_Gold Cold_Blood Bash_Door Animal Im_Pois No_Conf No_Sleep
" It is a pile of coins.
Golem 1 9 Angband 85 20
Creeping silver coins
" AC 18, HD 8, hp 64, TH +8
" Hit:1D6 Touch:Poison:2D6 / Only_Gold Cold_Blood Bash_Door Animal Im_Pois No_Conf No_Sleep
" It is a pile of coins, crawling forward on thousands of tiny legs.
Golem 1 18 Angband 117 21
Death sword
" AC 20, HD 5, hp 35, TH +5
" Hit:5D5 Hit:5D5 Hit:5D5 Hit:5D5 / Nonliving No_Fear Stupid Empty_Mind Cold_Blood Char_Multi No_Conf No_Sleep Evil Im_Cold Im_Fire Im_Elec Im_Pois
" A bloodthirsty blade lurking for prey. Beware!
Golem 1 30 Angband 107 22
Evil Clown Doll Golem 1 cr 2 N&D3 24 23
Figurine, Ceramic Golem 1 cr 1 RDD3 57 24
Figurine, Crystal Golem 1 cr 1 RDD3 57 25
Figurine, Obsidian Golem 1 cr 2 RDD3 57 26
Gargoyle, Kir-Lanan Golem 1 cr 2 FRCS3 312 27
Golem, Bone Golem 1 cr 0.5 CC1 81 28
Golem, Clay Golem 1 cr 2 D2D 74 29
Golem, Venom Golem 1 cr 1 CC2 86 30
Golem, Wood Golem 1 35 RC0 180 31
Homunculus Golem 1 cr 1 MM3 120 32
Life-Shaped, Shieldbug Golem 1 7 Ann3 70 33
Merchant Ship
AC 14, HD 2, hp 16, #Att 1, TH +2, dmg 1
U - 0/2 - Islandhome (This creature can't attack unless defending player controls an island. When you control no islands, sacrifice it.) Whenever Merchant Ship attacks and isn't blocked, you gain 2 life.
Golem 1 - MTG - 34
Myr Mindservant
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" 1 - 1/1 - 2, T Shuffle your library.
Golem 1 - MTG - 35
Myr Moonvessel
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" 1 - 1/1 - When Myr Moonvessel is put into a graveyard from play, add 1 to your mana pool.
Golem 1 - MTG - 36
Myr Servitor
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" 1 - 1/1 - At the beginning of your upkeep, if Myr Servitor is in play, each player returns all cards named Myr Servitor from his or her graveyard to play.
Golem 1 - MTG - 37
Ornithopter
" AC 14, HD 2, hp 16, #Att 1, TH +2, dmg 1
" 0 - 0/2 - Flying (This creature can't be blocked except by creatures with flying.) Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Antiquities Common
Golem 1 - MTG - 38
Phyrexian Dreadnought
AC 154, HD 12, hp 96, #Att 12, TH +156, dmg 121
1 - 12/12 - TrampleIf Phyrexian Dreadnought would come into play, sacrifice any number of creatures with total power 12 or greater. If you do, put Phyrexian Dreadnought into play. If you don't, put it into its owner's graveyard.
Golem 1 - MTG - 39
Phyrexian Walker
" AC 19, HD 3, hp 24, #Att 1, TH +3, dmg 1
" 0 - 0/3 - (no abilities)
Golem 1 - MTG - 40
Poppet Golem 1 cr 0.5 LB3 87 41
Razorgrass Screen
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" 1 - 2/1 - Defender (This creature can't attack.) Razorgrass Screen blocks each turn if able.
Golem 1 - MTG - 42
Roterothopter
" AC 14, HD 2, hp 16, #Att 1, TH +2, dmg 1
" 1 - 0/2 - Flying2: Roterothopter gets +1/+0 until end of turn. No more than 4 can be spent this way each turn.
Golem 1 - MTG - 43
Shargoyle Golem 1 cr 2 BoL3 148 44
Shield Sphere
" AC 46, HD 6, hp 48, #Att 1, TH +6, dmg 1
" 0 - 0/6 - (Walls can't attack.) Whenever Shield Sphere blocks, put a -0/-1 counter on it.
Golem 1 - MTG - 45
Soldevi Sentry
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" 1 - 1/1 - 1: The next time Soldevi Sentry would be destroyed this turn, instead regenerate it and target opponent may draw a card.
Golem 1 - MTG - 46
Statue, Living, Crystal Golem 1 35 RC0 208 47
Steel Wall
" AC 26, HD 4, hp 32, #Att 1, TH +4, dmg 1
" 1 - 0/4 - Defender (This creature can't attack.)
Golem 1 - MTG - 48
Stone Zombie Golem 1 cr 2 CC2 174 49
Straw Golem
" AC 19, HD 3, hp 24, #Att 2, TH +7, dmg 21
" 1 - 2/3 - When an opponent plays a creature spell, sacrifice Straw Golem.
Golem 1 - MTG - 50
Tinder Wall
" AC 19, HD 3, hp 24, #Att 1, TH +3, dmg 1
" G - 0/3 - (Walls can't attack.) Sacrifice Tinder Wall: Add RR to your mana pool.R, Sacrifice Tinder Wall: Tinder Wall deals 2 damage to target creature it's blocking.
Golem 1 - MTG - 51
Totem of Mormo Golem 1 cr 1 CC2 194 52
Wall of Hope
" AC 19, HD 3, hp 24, #Att 1, TH +3, dmg 1
" W - 0/3 - (Walls can't attack). Whenever Wall of Hope is dealt damage, you gain that much life.
Golem 1 - MTG - 53
Wall of Wood
" AC 19, HD 3, hp 24, #Att 1, TH +3, dmg 1
" G - 0/3 - (Walls can't attack.)
Golem 1 - MTG - 54
Aarakocra Human 1 42 FF1 8 1
Abandoned, The Human 1 cr 0.5 CC1 6 2
Abu Ja'far
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" W - 0/1 - When Abu Ja'far is put into a graveyard from play during combat, destroy all creatures it blocked or that blocked it this turn. They can't be regenerated.
Human 1 - MTG - 3
Agent of black market
" AC 10, HD 2, hp 16, TH +2
" Hit:1D6 Touch:Eat_Item / Wild_Town Wild_Swamp Wild_Wood Wild_Grass Wild_Mountain Wild_Onlytake_Item Bash_Door Evil
" He 'finds' new wares for the Black Market. From unwary adventurers...
Human 1 0 Angband 14 4
Agent of Stromgald
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R: Add B to your mana pool.
Human 1 - MTG - 5
Aimless looking merchant
" AC 3, HD 3, hp 9, TH +3
" Hit:1D3 / Only_Gold Take_Item Bash_Door Wild_Town Wild_Only
" The typical ponce around town, with purse jingling, and looking for more amulets of adornment to buy.
Human 1 0 Angband 16 6
Aisling Leprechaun
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (The creature remains green until it leaves play.)
Human 1 - MTG - 7
Akki Avalanchers
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Play this ability only once each turn.
Human 1 - MTG - 8
Alaborn Zealot
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - If Alaborn Zealot blocks, destroy both Alaborn Zealot and the creature it blocks. (Destroy both creatures before you deal damage.)
Human 1 - MTG - 9
Ali Baba
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R: Tap target Wall.
Human 1 - MTG - 10
Ana Disciple
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - U, T: Target creature gains flying until end of turn.B, T: Target creature gets -2/-0 until end of turn.
Human 1 - MTG - 11
Animan Human 1 cr 0.5 BoL3 8 12
Armorer Guildmage
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - B, T: Target creature gets +1/+0 until end of turn.G, T: Target creature gets +0/+1 until end of turn.
Human 1 - MTG - 13
Asabi, Asabi Human 1 cr 1 MCMF3 15 14
Auriok Glaivemaster
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.
Human 1 - MTG - 15
Auriok Transfixer
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - W, T Tap target artifact.
Human 1 - MTG - 16
Aviak, Egret Human 1 cr 2 EQMN3 23 17
Bakemono Human 1 cr 0.5 OA3 146 18
Bakemono Human 1 15 L - 19
Bakhna Rakhna Human 1 cr 1 RDD3 20 20
Balduvian Shaman
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
U - 1/1 - T: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. That enchantment gains 'Cumulative upkeep 1.' (For example, you may change 'counters black spells" to "counters blue spells.")
Human 1 - MTG - 21
Bandit Human 1 9 MM1 66 22
Bandit Human 1 10 RC0 158 23
Bandit
" AC 12, HD 6, hp 96, TH +6
" Hit:2D4 Touch:Eat_Gold / Wild_Too Take_Item Bash_Door Evil
" He is after your cash!
Human 1 26 Angband 150 24
Bat Devil Human 1 cr 0.5 CC1 15 25
Battle scarred veteran
" AC 16, HD 6, hp 48, TH +6
" Hit:2D6 / Wild_Town Wild_Onlytake_Item Bash_Door
" He doesn't take to strangers kindly.
Human 1 0 Angband 18 26
Belsamaug Human 1 cr 2 CC1 16 27
Benalish Hero
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Banding
Human 1 - MTG - 28
Benalish Missionary
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - 1W, T: Prevent all combat damage that would be dealt this turn by target blocked creature.
Human 1 - MTG - 29
Benevolent Bodyguard
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
Human 1 - MTG - 30
Berserker Human 1 10 MM1 66 31
Berserker Human 1 19 RC0 161 32
Birchlore Rangers
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
G - 1/1 - Tap two untapped Elves you control: Add one mana of any color to your mana pool. Morph G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Human 1 - MTG - 33
Bixie, Drone Human 1 cr 0.33 EQMN3 24 34
Bixie, Worker Human 1 cr 0.25 EQMN3 24 35
Black harpy
" AC 11, HD 2, hp 18, TH +2
" Claw:1D2 Claw:1D2 Bite:1D3 / Fe Fly Wild_Too Wild_Mountain Animal Evil
" A woman's face on the body of a vicious black bird.
Human 1 19 Angband 157 36
Blood Celebrant
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - B, Pay 1 life: Add one mana of any color to your mana pool.
Human 1 - MTG - 37
Blood Maiden Human 1 cr 0.5 CC2 20 38
Blood Sprite Human 1 cr 0.5 CC2 24 39
Bloodfire Dwarf
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying.
Human 1 - MTG - 40
Blubbering idiot
" AC 1, HD 1, hp 2, TH +1
" Drool / Wild_Town Wild_Only Take_Item
" He tends to blubber a lot.
Human 1 0 Angband 9 41
Blue Human 1 cr 0.5 PsiH3 142 42
Blue yeek
" AC 15, HD 2, hp 12, TH +2
" Hit:1D5 / Bash_Door Animal Im_Acid
" A small humanoid figure.
Human 1 4 Angband 52 43
Bone Gatherer Human 1 cr 1 BoL3 18 44
Booka Human 1 13 FF1 16 45
Boros Recruit
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" (R/W) - 1/1 - (o(r/w) can be paid with either R or W.) First strike
Human 1 - MTG - 46
Boulder Mites Human 1 cr 0.5 BoL3 22 47
Branded Brawlers
" AC 14, HD 2, hp 16, #Att 2, TH +6, dmg 21
" R - 2/2 - Branded Brawlers can't attack if defending player controls an untapped land. Branded Brawlers can't block if you control an untapped land.
Human 1 - MTG - 48
Brewer Gnome Human 1 cr 1 CC1 23 49
Brodda, the Easterling
" AC 20, HD 15, hp 150, TH +15
" Hit:1D12 Hit:1D12 Hit:1D12 Hit:1D12 / Unique Evil Wild_Too Only_Item Bash_Door
" A nasty piece of work, Brodda picks on defenseless women and children."And Morwen was gone. Empty stood her house, bro
Human 1 100 Angband 169 50
Brown Ouphe
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - 1G, T Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)
Human 1 - MTG - 51
Brown yeek
" AC 12, HD 3, hp 21, TH +3
" Hit:1D6 / Bash_Door Animal Im_Acid
" It is a strange small humanoid.
Human 1 11 Angband 141 52
Buccaneer Human 1 9 MM1 66 53
Bugbear Human 1 cr 2 MM3 27 54
Bullywug Human 1 cr 1 MCMF3 25 55
Bushi Tenderfoot
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
W - 1/1 - When a creature dealt damage by Bushi Tenderfoot this turn is put into a graveyard, flip Bushi Tenderfoot. ----- Kenzo the Hardhearted Legendary Creature - Human Samurai 3/4 Double strike; bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
Human 1 - MTG - 56
Buso, Tagamaling Human 1 cr 2 OA3 149 57
Camel
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" W - 0/1 - BandingPrevent all damage that would be dealt by Deserts to creatures banded with Camel.
Human 1 - MTG - 58
Caregiver
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - W, Sacrifice a creature: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Human 1 - MTG - 59
Carnival Krewe, Bone Bosun Human 1 cr 0.33 CC2 30 60
Carnival Krewe, Heron Priest Human 1 cr 2 CC2 31 61
Carnival Krewe, Plague Wretch Human 1 cr 2 CC1 33 62
Carnival of Shadows, Shadowjester Human 1 cr 1 CC2 33 63
Cave orc
" AC 18, HD 8, hp 72, TH +8
" Hit:1D8 / Friends Bash_Door Evil Orc Hurt_Lite
" He is often found in huge numbers in deep caves.
Human 1 20 Angband 126 64
Caveman Human 1 24 MM1 66 65
Ceta Disciple
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - R, T: Target creature gets +2/+0 until end of turn.G, T: Add one mana of any color to your mana pool.
Human 1 - MTG - 66
Charduni Human 1 cr 0.25 CC1 39 67
Charfiend Human 1 cr 1 CC1 42 68
Charm Peddler
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - W, T, Discard a card from your hand: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
Human 1 - MTG - 69
Children of Korlis
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
Human 1 - MTG - 70
Cho-Arrim Alchemist
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - 1WW, T, Discard a card from your hand: The next time a source of your choice would deal damage to you this turn, prevent that damage and gain that much life.
Human 1 - MTG - 71
Choker Human 1 cr 2 MM3 36 72
Chosen One Human 1 cr 2 MCMF3 27 73
Civic Guildmage
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - G, T: Target creature gets +0/+1 until end of turn.U, T: Put target creature you control on top of its owner's library.
Human 1 - MTG - 74
Clergy of the Holy Nimbus
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
W - 1/1 - When Clergy of the Holy Nimbus is destroyed or take lethal damage, unless opponent pays 1 Clergy are regenerated. DAK: If Clergy of the Holy Nimbus would be put into your graveyard from play, regenerate it instead unless an opponent pays 1. If Clergy of the Holy Nimbus would be destroyed, regenerate it unless an opponent pays 1.
Human 1 - MTG - 75
Cloud Pirates
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - FlyingCloud Pirates can intercept only creatures with flying.
Human 1 - MTG - 76
Cloud Sprite
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - FlyingCloud Sprite may block only creatures with flying.
Human 1 - MTG - 77
Coal Goblin Human 1 cr 0.25 CC1 44 78
Confessor
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Whenever a player discards a card from his or her hand, you may gain 1 life.
Human 1 - MTG - 79
Corrupt Rogue, Black Rogue Human 1 cr 2 D2D 69 80
Corrupt Rogue, Dark Hunter Human 1 cr 0.25 D2D 69 81
Corrupt Rogue, Dark Stalker Human 1 cr 1 D2D 69 82
Corrupt Rogue, Vile Hunter Human 1 cr 0.5 D2D 69 83
Crazed Goblin
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Crazed Goblin attacks each turn if able.
Human 1 - MTG - 84
Crimson Kobolds
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" 0 - 0/1 - This card is a red spell.Crimson Kobolds is a red creature.
Human 1 - MTG - 85
Crookshank Kobolds
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" 0 - 0/1 - This card is a red spell.Crookshank Kobolds is a red creature.
Human 1 - MTG - 86
Cultist, Novitiate Human 1 cr 1 COC3 189 87
Dananshee Human 1 cr 2 CC2 46 88
Dark elf
" AC 10, HD 5, hp 50, TH +5
" Hit:1D6 Hit:1D6 / Conf Darkness Missile / Bash_Door Evil Hurt_Lite
" An elven figure with jet black skin and white hair, his eyes are large and twisted with evil.
Human 1 25 Angband 122 89
Dark Supplicant
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - TAP, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it into play. If you search your library this way, shuffle it.
Human 1 - MTG - 90
Daru Mender
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Morph W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost). When Daru Mender is turned face up, regenerate target creature.
Human 1 - MTG - 91
Death Speakers
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Protection from black
Human 1 - MTG - 92
Dedicated Martyr
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - W, Sacrifice Dedicated Martyr: You gain 3 life.
Human 1 - MTG - 93
Deep Fey Human 1 cr 1 MFF3 23 94
Defiant Elf
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Trample
Human 1 - MTG - 95
Deftblade Elite
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
W - 1/1 - Provoke (When this attacks, you may have target creature defending player controls untap and block it if able). 1W: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.
Human 1 - MTG - 96
Dega Disciple
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - B, T: Target creature gets -2/-0 until end of turn.R, T: Target creature gets +2/+0 until end of turn.
Human 1 - MTG - 97
Dervish Human 1 9 MM1 66 98
Devoted Caretaker
" AC 14, HD 2, hp 16, #Att 1, TH +3, dmg 11
" W - 1/2 - W, T: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.
Human 1 - MTG - 99
Devoted Hero
" AC 14, HD 2, hp 16, #Att 1, TH +3, dmg 11
" W - 1/2 - (no abilities)
Human 1 - MTG - 100
Devoted Retainer
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Human 1 - MTG - 101
Devout Harpist
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - T: Destroy target enchant creature.
Human 1 - MTG - 102
Devout Monk
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - When Devout Monk comes into play, you gain 1 life.
Human 1 - MTG - 103
Diligent Farmhand
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
G - 1/1 - 1G, Sacrifice Diligent Farmhand: Search your library for a basic land card, and put that card into play tapped. Then shuffle your library.If Diligent Farmhand is in a graveyard, Muscle Burst's effect counts it as a Muscle Burst.
Human 1 - MTG - 104
Dire Corby Human 1 30 FF1 26 105
Disciple of the Vault
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - Whenever an artifact is put into a graveyard from play, you may have target opponent lose 1 life.
Human 1 - MTG - 106
Dover Human 1 cr 0.5 MFF3 28 107
Drifter il-Dal
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" U - 2/1 - Shadow (This creature can block or be blocked by only creatures with shadow.) At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay U.
Human 1 - MTG - 108
Druid Lyrist
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - G, T, Sacrifice Druid Lyrist: Destroy target enchantment.
Human 1 - MTG - 109
Dryad Human 1 25 RC0 174 110
Dryad Human 1 cr 1 MM3 78 111
Dwarf Human 1 10 RC0 174 112
Dwarf Human 1 cr 0.5 MM3 79 113
Dwarf, Forsaken Human 1 cr 0.5 CC1 64 114
Dwarven Armorer
" AC 14, HD 2, hp 16, #Att 1, TH +2, dmg 1
" R - 0/2 - R, T, Discard a card from your hand: Put a +0/+1 counter or a +1/+0 counter on target creature.
Human 1 - MTG - 115
Dwarven Grunt
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Mountainwalk
Human 1 - MTG - 116
Dwarven Scorcher
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to him or her.
Human 1 - MTG - 117
Dwarven Trader
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - (no abilities)
Human 1 - MTG - 118
Eager Cadet
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - (no abilities)
Human 1 - MTG - 119
Elf Human 1 6 RC0 177 120
Elf Human 1 13 MM1 39 121
Elf Human 1 cr 1 MM3 85 122
Elf, Forsaken Human 1 cr 0.5 CC1 68 123
Elf, Gray Human 1 13 MM1 39 124
Elf, Shadow Human 1 15 DMR2 37 125
Elf, Wood Human 1 13 MM1 39 126
Elves of Deep Shadow
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - T Add B to your mana pool. Elves of Deep Shadow deals 1 damage to you.
Human 1 - MTG - 127
Elvish Berserker
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Human 1 - MTG - 128
Elvish Herder
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - G: Target creature gains trample until end of turn.
Human 1 - MTG - 129
Elvish Lookout
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Elvish Lookout can't be the target of spells or abilities.
Human 1 - MTG - 130
Elvish Lyrist
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - G, T, Sacrifice Elvish Lyrist: Destroy target enchantment.
Human 1 - MTG - 131
Elvish Pioneer
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - When Elvish Pioneer comes into play, you may put a basic land card from your hand into play tapped.
Human 1 - MTG - 132
Elvish Scout
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - G, T: Untap target attacking creature you control and remove it from combat. (It doesn't receive or deal combat damage.)
Human 1 - MTG - 133
Elvish Scrapper
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - G, T, Sacrifice Elvish Scrapper: Destroy target artifact.
Human 1 - MTG - 134
Elvish Skysweeper
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - 4G, Sacrifice a creature: Destroy target creature with flying.
Human 1 - MTG - 135
Empty-Shrine Kannushi
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Empty-Shrine Kannushi has protection from the colors of permanents you control.
Human 1 - MTG - 136
Enslaved Dwarf
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn.
Human 1 - MTG - 137
Ewok
" AC 15, HD 2, hp 12, TH +2
" Hit:1D6 Hit:1D6 / Arrow_1 / Bash_Door Friends Wild_Too Wild_Wood
" A cute, furry little animal, full of merchandising potential.
Human 1 20 Angband 92 138
Exemplar Human 1 cr 2 CC1 71 139
Face Stealer Human 1 cr 1 CC2 70 140
Faerie Human 1 19 RC0 177 141
Faerie Squadron
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - Kicker 3U (You may pay an additional 3U as you play this spell.)If you paid the kicker cost, Faerie Squadron comes into play with two +1/+1 counters on it and has flying.
Human 1 - MTG - 142
Faerie, Petty, Squeaker Human 1 15 Ann1 48 143
Faerie, Petty, Stwinger Human 1 15 Ann1 48 144
Farmer Maggot
" AC 10, HD 35, hp 350, TH +35
" Hit:1D3 / Unique Friendly Wild_Town Wild_Onlyonly_Item Bash_Door No_Conf No_Sleep
" Before you appears a broad thick-set hobbit with a round red face. "What's wrong with old Maggot?" asked Pippin. "He's a goo
Human 1 0 Angband 8 145
Filcher Human 1 cr 0.25 CC2 71 146
Filthy street urchin
" AC 2, HD 1, hp 4, TH +1
" Beg Touch:Eat_Gold / Evil Wild_Town Wild_Only Friends Take_Item
" He looks squalid and thoroughly revolting.
Human 1 0 Angband 1 147
Fire Bowman
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - On your turn, before you attack, you may destroy Fire Bowman to have it deal 1 damage to any one creature or player.
Human 1 - MTG - 148
Flailing Soldier
" AC 14, HD 2, hp 16, #Att 2, TH +6, dmg 21
" R - 2/2 - 1: Flailing Soldier gets +1/+1 until end of turn. Any player may play this ability.1: Flailing Soldier gets -1/-1 until end of turn. Any player may play this ability.
Human 1 - MTG - 149
Flying Men
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - Flying
Human 1 - MTG - 150
Folk of An-Havva
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.
Human 1 - MTG - 151
Foothill Guide
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Protection from Goblins. Morph W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Human 1 - MTG - 152
Frenzied Goblin
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Whenever Frenzied Goblin attacks, you may pay R. If you do, target creature can't block this turn.
Human 1 - MTG - 153
Frontline Strategist
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
W - 1/1 - Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)When Frontline Strategist is turned face up, prevent all combat damage non-Soldiers would deal this turn.
Human 1 - MTG - 154
Fugitive Wizard
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - (no abilities)
Human 1 - MTG - 155
Fyndhorn Elves
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - T: Add G to your mana pool.
Human 1 - MTG - 156
Ghazban Ogre
" AC 14, HD 2, hp 16, #Att 2, TH +6, dmg 21
" G - 2/2 - At the beginning of your upkeep, if a player has more life than any other, that player gains control of Ghazban Ogre.
Human 1 - MTG - 157
Ghazban Ogress
AC 14, HD 2, hp 16, #Att 2, TH +6, dmg 21
G - 2/2 - When Ghazban Ogress comes into play, the player who has won the most Magic games that day gains control of it. If more than one player has won the same number of games, you retain control of Ghazban Ogress.
Human 1 - MTG - 158
Gibberling Human 1 21 FF1 43 159
Gibberling Human 1 cr 0.33 MCMF3 52 160
Gnoll Human 1 20 RC0 180 161
Gnoll Human 1 42 MM1 46 162
Gnoll Human 1 cr 1 MM3 105 163
Gnoll, Blackburrow Human 1 cr 2 EQMN3 89 164
Gnome Human 1 10 RC0 180 165
Gnome Human 1 12 MM1 46 166
Gnome Human 1 cr 1 MM3 106 167
Goblin Human 1 5 RC0 180 168
Goblin Human 1 15 MM1 47 169
Goblin Human 1 cr 0.25 MM3 107 170
Goblin Human 1 15 MM 163 171
Goblin Human 1 cr 0.5 EQMN3 92 172
Goblin Artisans
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - T: Choose target artifact spell you control and flip a coin. If you win the flip, draw a card. If you lose the flip, counter that spell.
Human 1 - MTG - 173
Goblin Balloon Brigade
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R: Goblin Balloon Brigade gains flying until end of turn.
Human 1 - MTG - 174
Goblin Bookie
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R, T: Reflip any coin or reroll any die.
Human 1 - MTG - 175
Goblin Cadets
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" R - 2/1 - Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)
Human 1 - MTG - 176
Goblin Chirurgeon
" AC 14, HD 2, hp 16, #Att 1, TH +2, dmg 1
" R - 0/2 - Sacrifice a Goblin: Regenerate target creature.
Human 1 - MTG - 177
Goblin Cohort
" AC 14, HD 2, hp 16, #Att 2, TH +6, dmg 21
" R - 2/2 - Goblin Cohort can't attack unless you've played a creature spell this turn.
Human 1 - MTG - 178
Goblin Digging Team
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - T, Sacrifice Goblin Digging Team: Destroy target Wall.
Human 1 - MTG - 179
Goblin Firestarter
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - On your turn, before you attack, you may destroy Goblin Firestarter to have it deal 1 damage to any one creature or player.
Human 1 - MTG - 180
Goblin Grappler
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Provoke (When this attacks, you may have target creature defending player controls untap and block it if able)
Human 1 - MTG - 181
Goblin Lackey
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Whenever Goblin Lackey deals damage to a player, you may put a Goblin card from your hand into play.
Human 1 - MTG - 182
Goblin Mountaineer
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Mountainwalk (If defending player has any mountains in play, Goblin Mountaineer can't be blocked.)
Human 1 - MTG - 183
Goblin Patrol
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" R - 2/1 - Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)
Human 1 - MTG - 184
Goblin Sledder
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
Human 1 - MTG - 185
Goblin Soothsayer
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R, T, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn.
Human 1 - MTG - 186
Goblin Spy
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Play with the top card of your library revealed.
Human 1 - MTG - 187
Goblin Swine-Rider
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - When Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and 2 damage to each blocking creature.
Human 1 - MTG - 188
Goblin Taskmaster
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - 1R: Target Goblin gets +1/+0 until end of turn. Morph R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Human 1 - MTG - 189
Goblin Vandal
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Whenever Goblin Vandal attacks and isn't blocked, you may pay R to destroy target artifact defending player controls. If you pay, Goblin Vandal deals no combat damage this turn.
Human 1 - MTG - 190
Goblin Welder
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
R - 1/1 - T: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still valid as this ability resolves, that player simultaneously sacrifices the artifact in play and puts the artifact from his or her graveyard into play.
Human 1 - MTG - 191
Goblin, Aqua Human 1 cr 1 EQMN3 92 192
Goblin, Dekanter Human 1 cr 1 MCMF3 53 193
Goblin, Ice Human 1 cr 2 EQMN3 92 194
Goblins of the Flarg
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Mountainwalk (This creature is unblockable as long as defending player controls a mountain.) When you controls a Dwarf, sacrifice Goblins of the Flarg.
Human 1 - MTG - 195
Goblyn Human 1 cr 2 RDD3 66 196
Godo's Irregulars
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R: Godo's Irregulars deals 1 damage to target creature blocking it.
Human 1 - MTG - 197
Grabber Human 1 cr 2 BoL3 72 198
Granger Guildmage
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - W, T: Target creature gains first strike until end of turn.R, T: Granger Guildmage deals 1 damage to target creature or player and 1 damage to you.
Human 1 - MTG - 199
Greenseeker
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - G, T, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Human 1 - MTG - 200
Gremishka Human 1 cr 0.33 RDD3 72 201
Gremlin, Jermlaine Human 1 15 MM 176 202
Grim Lavamancer
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R, TAP, Remove two cards in your graveyard from the game: Grim Lavamancer deals 2 damage to target creature or player.
Human 1 - MTG - 203
Grimlock Human 1 42 FF1 48 204
Grimlock Human 1 cr 1 MM3 114 205
Grotesque Human 1 cr 0.5 CC2 87 206
Groundling Human 1 cr 2 MCMF3 57 207
Groundskeeper
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - 1G: Return target basic land card from your graveyard to your hand.
Human 1 - MTG - 208
Grunt Human 1 cr 2 BoL3 80 209
Gustcloak Runner
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat.
Human 1 - MTG - 210
Haazda Exonerator
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - T, Sacrifice Haazda Exonerator: Destroy target Aura.
Human 1 - MTG - 211
Hagling Human 1 cr 2 CC2 92 212
Half-Elf Human 1 13 MM1 39 213
Halfling Human 1 5 RC0 182 214
Halfling Human 1 9 MM1 50 215
Halfling Human 1 cr 0.25 CC1 101 216
Halfling Human 1 cr 0.5 MM3 116 217
Halfling, Stout Human 1 9 MM1 51 218
Halfling, Tallfellow Human 1 9 MM1 50 219
Half-Orc Human 1 12 MM1 76 220
Hapless Researcher
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - Sacrifice Hapless Researcher: Draw a card, then discard a card from your hand.
Human 1 - MTG - 221
Harvest Mage
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - G, T, Discard a card from your hand: Until end of turn, if you tap a land for mana, it produces one mana of any color instead of its normal type and amount.
Human 1 - MTG - 222
Hill Howler Human 1 cr 2 CC1 108 223
Hill orc
" AC 16, HD 9, hp 81, TH +9
" Hit:1D10 / Friends Bash_Door Evil Orc Hurt_Lite
" He is a hardy well-weathered survivor.
Human 1 25 Angband 149 224
Hobgoblin Human 1 15 RC0 185 225
Hobgoblin Human 1 30 MM1 52 226
Hobgoblin Human 1 cr 0.5 MM3 119 227
Hobo
" AC 1, HD 1, hp 2, TH +1
" Drool / Wild_Town Wild_Only Take_Item Bash_Door
" Ugly doesn't begin to describe him.
Human 1 0 Angband 10 228
Honor Guard
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - W: Honor Guard gets +0/+1 until end of turn.
Human 1 - MTG - 229
Honorable Scout
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - When Honorable Scout comes into play, you gain 2 life for each black and/or red creature target opponent controls.
Human 1 - MTG - 230
Human, Aborigine/Cavema Human 1 15 MM 196 231
Human, Adventurer, 1-3 Human 1 15 MM 196 232
Human, Bandit/Brigand Human 1 15 MM 196 233
Human, Barbarian/Nomad Human 1 15 MM 196 234
Human, Berserker/Dervis Human 1 15 MM 196 235
Human, Brecht (Tradesm) Human 1 15 Ann3 58 236
Human, Farmer/Herder Human 1 15 MM 196 237
Human, Gentry Human 1 15 MM 196 238
Human, Ice Folk Human 1 15 L - 239
Human, Khinasi (Soldie) Human 1 15 Ann3 58 240
Human, Lost One Human 1 7 L - 241
Human, Mercenary Human 1 15 MM 196 242
Human, Merchant Sailor Human 1 15 MM 196 243
Human, Merchant Trader Human 1 15 MM 196 244
Human, Middle Class Human 1 15 MM 196 245
Human, Peasant/Serf Human 1 15 MM 196 246
Human, Pilgrim Human 1 15 MM 196 247
Human, Pirate/Buccannee Human 1 15 MM 196 248
Human, Plainsman Human 1 15 L - 249
Human, Police/Constabul Human 1 15 MM 196 250
Human, Rjurik (Berserk) Human 1 15 Ann3 58 251
Human, Sailor Human 1 15 MM 196 252
Human, Slaver Human 1 15 MM 196 253
Human, Soldier Human 1 15 MM 196 254
Human, Tradesman/Crafts Human 1 15 MM 196 255
Human, Tribesman Human 1 15 MM 196 256
Human, Vistana Human 1 15 Ann2 72 257
Human, Vistani Human 1 cr 0.5 RDD3 82 258
Human, Vos (Mercenary) Human 1 15 Ann3 58 259
Hutaakan, Other Human 1 7 Myst 64 260
Hutaakan, Warrior Human 1 15 Myst 64 261
Hybsil Human 1 33 MMII 76 262
Hybsil Human 1 cr 1 MCMF3 61 263
Icatian Infantry
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - 1: Icatian Infantry gains banding until end of turn.1: Icatian Infantry gains first strike until end of turn.
Human 1 - MTG - 264
Icatian Javelineers
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
W - 1/1 - Icatian Javelineers comes into play with a javelin counter on it. T, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player. Fallen Empires Common, Fallen Empires Common
Human 1 - MTG - 265
Icatian Moneychanger
AC 14, HD 2, hp 16, #Att 1, TH +2, dmg 1
W - 0/2 - Icatian Moneychanger comes into play with three credit counters on it.When Icatian Moneychanger comes into play, it deals 3 damage to you.At the beginning of your upkeep, put a credit counter on Icatian Moneychanger.Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Play this ability only during your upkeep.
Human 1 - MTG - 266
Icatian Priest
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - 1WW: Target creature gets +1/+1 until end of turn.
Human 1 - MTG - 267
Icatian Scout
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - 1, T: Target creature gains first strike until end of turn.
Human 1 - MTG - 268
Ice Ghoul Human 1 cr 1 CC1 115 269
Imagecrafter
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - Tap: Choose a creature type other than Legend or Wall. Target creature's type becomes that type until end of turn.
Human 1 - MTG - 270
Infantry Veteran
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - T: Target attacking creature gets +1/+1 until end of turn.
Human 1 - MTG - 271
Initiates of the Ebon Hand
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - 1: Add B to your mana pool. If more than 3 is spent this way in one turn, sacrifice Initiates of the Ebon Hand at end of turn.
Human 1 - MTG - 272
Jermlaine Human 1 10 FF1 53 273
Jermlaine Human 1 15 L - 274
Jukai Messenger
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Forestwalk
Human 1 - MTG - 275
Jumu Human 1 cr 1 BoL3 96 276
Kaer Human 1 cr 2 BoL3 98 277
Kara-Kara Human 1 15 DMR2 63 278
Keeper of Kookus
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R: Keeper of Kookus gains protection from red until end of turn.
Human 1 - MTG - 279
Kelsinko Ranger
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - 1W: Target green creature gains first strike until end of turn.
Human 1 - MTG - 280
Killmoulis Human 1 13 FF1 57 281
Kill-Suit Cultist
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Kill-Suit Cultist attacks each turn if able. B, Sacrifice Kill-Suit Cultist: The next time damage would be dealt to target creature this turn, destroy that creature instead.
Human 1 - MTG - 282
Kjeldoran Warrior
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Banding
Human 1 - MTG - 283
Knuk Human 1 cr 0.5 MFF3 45 284
Kobold Human 1 5 RC0 187 285
Kobold Human 1 7 MM1 57 286
Kobold Human 1 cr 0.17 MM3 123 287
Kobold
" AC 12, HD 4, hp 24, TH +4
" Hit:1D8 / Wild_Too Bash_Door Evil Im_Pois
" It is a small, dog-headed humanoid.
Human 1 3 Angband 30 288
Kobold, Kobold Human 1 7 MM 214 289
Kobold, Standard Adult Human 1 cr 1 EQMN3 111 290
Kobolds of Kher Keep
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" 0 - 0/1 - This card is a red spell.Kobolds of Kher Keep is a red creature.
Human 1 - MTG - 291
Korobokuru Human 1 cr 0.5 OA3 171 292
Krark-Clan Shaman
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying.
Human 1 - MTG - 293
Kris Mage
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R, T, Discard a card from your hand: Kris Mage deals 1 damage to target creature or player.
Human 1 - MTG - 294
Krosan Wayfarer
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Sacrifice Krosan Wayfarer: Put a land card from your hand into play.
Human 1 - MTG - 295
Kyuss, Son of Human 1 10 FF1 83 296
Lagduf, the Snaga
" AC 20, HD 14, hp 140, TH +14
" Hit:1D10 Hit:1D10 Hit:1D9 Hit:1D9 / Unique Escort Only_Item Bash_Door Evil Orc
" A captain of a regiment of weaker orcs, Lagduf keeps his troop in order with displays of excessive violence."I've told you
Human 1 80 Angband 140 297
Large kobold
" AC 20, HD 10, hp 90, TH +10
" Hit:1D10 / Bash_Door Evil Im_Pois
" It a man-sized figure with the all too recognizable face of a kobold.
Human 1 25 Angband 102 298
Liberated Dwarf
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R, Sacrifice Liberated Dwarf: Target green creature gets +1/+0 and gains first strike until end of turn.
Human 1 - MTG - 299
Lionheart Maverick
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Vigilance 4W: Lionheart Maverick gets +1/+2 until end of turn.
Human 1 - MTG - 300
Little Girl
" AC 10.25, HD 0.5, hp 4, #Att 1, TH +0.75, dmg 6
" W (half) - 0.5/0.5 - (no abilities)
Human 1 - MTG - 301
Lizard Man Human 1 25 RC0 189 302
Lizardfolk Human 1 cr 1 MM3 128 303
Llanowar Elite
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Kicker 8 (You may pay an additional 8 as you play this spell.)TrampleIf you paid the kicker cost, Llanowar Elite comes into play with five +1/+1 counters on it.
Human 1 - MTG - 304
Llanowar Elves
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - T: Add G to your mana pool.
Human 1 - MTG - 305
Loyal Sentry
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - When Loyal Sentry blocks, destroy it and the creature it blocks. (Destroy both creatures before dealing damage.)
Human 1 - MTG - 306
Magus of the Candelabra
" AC 14, HD 2, hp 16, #Att 1, TH +3, dmg 11
" G - 1/2 - X, T Untap X target lands.
Human 1 - MTG - 307
Magus of the Scroll
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - 3, T Name a card. Reveal a card at random from your hand. If it's the named card, Magus of the Scroll deals 2 damage to target creature or player.
Human 1 - MTG - 308
Mangy looking leper
" AC 2, HD 1, hp 1, TH +1
" Beg Touch:Disease / Wild_Town Wild_Onlytake_Item
" You feel it isn't safe to touch him.
Human 1 0 Angband 13 309
Manticora Human 1 cr 2 CC1 128 310
Mean looking mercenary
" AC 10, HD 4, hp 32, TH +4
" Hit:1D10 / Wild_Grass Wild_Town Wild_Wood Wild_Onlytake_Item Bash_Door Evil
" No job is too low for him.
Human 1 0 Angband 17 311
Men, Brigand Human 1 10 RC0 193 312
Men, Buccaneer/Pirate Human 1 10 RC0 193 313
Men, Dervish Human 1 10 RC0 193 314
Men, Nomad Human 1 10 RC0 193 315
Men, Trader Human 1 10 RC0 193 316
Merchant Human 1 9 MM1 66 317
Merman Human 1 30 MM1 70 318
Miracle Worker
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - T: Destroy target enchant creature enchanting a creature you control.
Human 1 - MTG - 319
Mite Human 1 7 FF1 66 320
Mogg Conscripts
" AC 14, HD 2, hp 16, #Att 2, TH +6, dmg 21
" R - 2/2 - Mogg Conscripts can't attack unless you've played a creature spell this turn.
Human 1 - MTG - 321
Mogg Fanatic
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.
Human 1 - MTG - 322
Mogg Raider
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
Human 1 - MTG - 323
Mogg Sentry
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Whenever an opponent plays a spell, Mogg Sentry gets +2/+2 until end of turn.
Human 1 - MTG - 324
Molting Harpy
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" B - 2/1 - FlyingAt the beginning of your upkeep, sacrifice Molting Harpy unless you pay 2.
Human 1 - MTG - 325
Mons's Goblin Raiders
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - (no abilities)
Human 1 - MTG - 326
Mons's Goblin Waiters
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Sacrifice a creature or land: Add 1/2*R to your mana pool.
Human 1 - MTG - 327
Mother of Runes
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - T: Target creature you control gains protection from the color of your choice until end of turn.
Human 1 - MTG - 328
Mountain Bandit
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Mountain Bandit is unaffected by summoning sickness.
Human 1 - MTG - 329
Mtenda Herder
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Human 1 - MTG - 330
Mughash the Kobold Lord
" AC 15, HD 12, hp 120, TH +12
" Hit:1D10 Hit:1D10 Hit:1D10 / Unique Speak Escort Escorts Only_Item Bash_Door Evil Im_Pois
" Strong and powerful, for a kobold.
Human 1 100 Angband 135 331
Mugwump Human 1 cr 2 BoL3 116 332
Murdersprite Human 1 cr 0.5 CC1 139 333
Mystic Penitent
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Attacking doesn't cause Mystic Penitent to tap.Threshold - Mystic Penitent gets +1/+1 and has flying. (You have threshold as long as seven or more cards are in your graveyard.)
Human 1 - MTG - 334
Nagleg Human 1 cr 0.25 MFF3 50 335
Nange Human 1 cr 0.5 LB3 78 336
Nat, Einsaung Human 1 cr 1 OA3 176 337
Neanderthal (Caveman) Human 1 20 RC0 196 338
Necra Disciple
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - G, T: Add one mana of any color to your mana pool.W, T: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Human 1 - MTG - 339
Netter en-Dal
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - W, T, Discard a card from your hand: Target creature can't attack this turn.
Human 1 - MTG - 340
Nezumi Human 1 cr 0.5 OA3 178 341
Nibelung
" AC 15, HD 6, hp 24, TH +6
" Hit:1D6 Touch:Eat_Gold / Friends Take_Item Bash_Door Hurt_Lite Res_Dise
" Night dwarfs collecting new riches for their master, Alberich.
Human 1 6 Angband 111 342
Nightling Human 1 cr 2 MFF3 51 343
Nightscape Apprentice
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - U, T: Put target creature you control on top of its owner's library.R, T: Target creature gains first strike until end of turn.
Human 1 - MTG - 344
Nomads en-Kor
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - 0: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead as long as both creatures are in play.
Human 1 - MTG - 345
Norin the Wary
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" R - 2/1 - When a player plays a spell or a creature attacks, remove Norin the Wary from the game. Return it to play under its owner's control at end of turn.
Human 1 - MTG - 346
Norker Human 1 30 FF1 68 347
Normal Human Human 1 5 RC0 197 348
Norwood Ranger
" AC 14, HD 2, hp 16, #Att 1, TH +3, dmg 11
" G - 1/2 - (no abilities)
Human 1 - MTG - 349
Nova Cleric
" AC 14, HD 2, hp 16, #Att 1, TH +3, dmg 11
" W - 1/2 - 2W, Tap, Sacrifice Nova Cleric: Destroy all enchantments.
Human 1 - MTG - 350
Novice archer
" AC 10, HD 4, hp 36, TH +4
" Hit:1D4 Hit:1D4 / Arrow_1 / Wild_Too Only_Gold Bash_Door
" A nasty little fellow with a bow and arrow.
Human 1 20 Angband 116 351
Novice mage
" AC 7, HD 5, hp 20, TH +5
" Hit:1D4 / Blink Blind Conf Missile / Wild_Too Bash_Door
" He is leaving behind a trail of dropped spell components.
Human 1 7 Angband 46 352
Novice mage
" AC 7, HD 5, hp 20, TH +5
" Hit:1D4 / Blink Blind Conf Missile / Wild_Too Bash_Door
" He is leaving behind a trail of dropped spell components.
Human 1 7 Angband 46 353
Novice paladin
" AC 15, HD 4, hp 36, TH +4
" Hit:1D7 Hit:1D7 / Scare Cause_1 / Wild_Too Bash_Door
" An adventurer both devoutly religious and skillful in combat. He seems to consider you an agent of the devil.
Human 1 20 Angband 97 354
Novice paladin
" AC 15, HD 4, hp 36, TH +4
" Hit:1D7 Hit:1D7 / Scare Cause_1 / Wild_Too Bash_Door
" An adventurer both devoutly religious and skillful in combat. He seems to consider you an agent of the devil.
Human 1 20 Angband 97 355
Novice priest
" AC 9, HD 6, hp 24, TH +6
" Hit:1D5 / Heal Scare Cause_1 / Good Wild_Too Bash_Door
" He is tripping over his priestly robes.
Human 1 7 Angband 45 356
Novice priest
" AC 9, HD 6, hp 24, TH +6
" Hit:1D5 / Heal Scare Cause_1 / Good Wild_Too Bash_Door
" He is tripping over his priestly robes.
Human 1 7 Angband 45 357
Novice ranger
" AC 10, HD 4, hp 36, TH +4
" Hit:1D5 Hit:1D5 / Arrow_2 Missile / Bash_Door Wild_Too Wild_Wood
" An agile hunter, ready and relaxed.
Human 1 18 Angband 83 358
Novice ranger
" AC 10, HD 4, hp 36, TH +4
" Hit:1D5 Hit:1D5 / Arrow_2 Missile / Bash_Door Wild_Too Wild_Wood
" An agile hunter, ready and relaxed.
Human 1 18 Angband 83 359
Novice rogue
" AC 11, HD 6, hp 24, TH +6
" Hit:1D6 Touch:Eat_Gold / Take_Item Bash_Door Wild_Too Evil
" A rather shifty individual.
Human 1 6 Angband 44 360
Novice warrior
" AC 13, HD 7, hp 28, TH +7
" Hit:1D7 Hit:1D6 / Wild_Too Bash_Door
" He looks inexperienced but tough.
Human 1 6 Angband 43 361
Novice warrior
" AC 13, HD 7, hp 28, TH +7
" Hit:1D7 Hit:1D6 / Wild_Too Bash_Door
" He looks inexperienced but tough.
Human 1 6 Angband 43 362
Obedient Human 1 15 RL3 86 363
Ogre, Ogre Human 1 cr 2 MM3 144 364
Ogrillon Human 1 42 FF1 70 365
Oortling Human 1 15 L - 366
Orc Human 1 10 RC0 199 367
Orc Human 1 15 MM1 76 368
Orc Human 1 cr 0.5 MM3 146 369
Orc shaman
" AC 10, HD 6, hp 48, TH +6
" Hit:1D6 Hit:1D6 / Blink Cause_1 Missile / Wild_Too Wild_Wood Wild_Swamp Wild_Mountain Bash_Door Evil Orc Hurt_Lite
" An orc dressed in skins who gestures wildly.
Human 1 30 Angband 162 370
Orc, Deathfist Pawn Human 1 cr 0.5 EQMN3 116 371
Orc, Orc Human 1 15 MM 281 372
Orcish Captain
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - 1: Choose a target Orc. Flip a coin. If you win the flip, that Orc gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.
Human 1 - MTG - 373
Orcish Conscripts
" AC 14, HD 2, hp 16, #Att 2, TH +6, dmg 21
" R - 2/2 - Orcish Conscripts can't attack unless at least two other creatures attack.Orcish Conscripts can't block unless at least two other creatures block.
Human 1 - MTG - 374
Orcish Lumberjack
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - T, Sacrifice a forest: Add three mana in any combination of red and/or green mana to your mana pool.
Human 1 - MTG - 375
Orcish Spy
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - T: Look at the top three cards of target player's library. (Put them back in the same order.)
Human 1 - MTG - 376
Order of the Stars
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" W - 0/1 - Defender (This creature can't attack.) As Order of the Stars comes into play, choose a color. Order of the Stars has protection from the chosen color.
Human 1 - MTG - 377
Patron of the Wild
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
G - 1/1 - Morph 2G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost). When Patron of the Wild is turned face up, target creature gets +3/+3 until end of turn.
Human 1 - MTG - 378
Picker Human 1 cr 0.25 MFF3 55 379
Pilfer Sprite Human 1 cr 0.25 CC2 122 380
Pilgrim Human 1 9 MM1 66 381
Pitiful looking beggar
" AC 2, HD 1, hp 4, TH +1
" Beg / Wild_Town Wild_Onlytake_Item
" You just can't help feeling sorry for him.
Human 1 0 Angband 12 382
Pixie Human 1 19 RC0 200 383
Planar Guide
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - 3W, Remove Planar Guide from the game: Remove all creatures from the game. At end of turn, return those cards to play under their owners' control.
Human 1 - MTG - 384
Promised Kannushi
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Soulshift 7 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)
Human 1 - MTG - 385
Proud, The Human 1 cr 1 CC1 148 386
Quaggoth Human 1 42 FF1 74 387
Quevari Human 1 cr 1 RDD3 123 388
Quevari Human 1 15 L - 389
Quirion Ranger
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Return a forest you control to its owner's hand: Untap target creature. Play this ability only once each turn.
Human 1 - MTG - 390
Rag Dealer
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - 2B, T Remove up to three target cards in a single graveyard from the game.
Human 1 - MTG - 391
Raging Goblin
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Haste (This creature may attack and T the turn it comes under your control.)
Human 1 - MTG - 392
Raka Disciple
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - W, T: Prevent the next 1 damage that would be dealt to target creature or player this turn.U, T: Target creature gains flying until end of turn.
Human 1 - MTG - 393
Ramosian Sergeant
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - 3, T: Search your library for a Rebel card with converted mana cost 2 or less and put that card into play. Then shuffle your library.
Human 1 - MTG - 394
Rampart Crawler
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - Rampart Crawler can't be blocked by Walls.
Human 1 - MTG - 395
Ratman (Slitheren) Human 1 cr 0.5 CC1 150 396
Ratman, Brown Gorger Human 1 cr 0.5 CC1 151 397
Ratman, Daywalker Human 1 cr 1 CC2 131 398
Ratman, Diseased Human 1 cr 0.5 CC1 152 399
Ratman, Foamer Human 1 cr 0.5 CC1 153 400
Ratman, Red Witch Human 1 cr 0.5 CC1 154 401
Ratman, Stalker Human 1 cr 1 CC2 132 402
Ratman, White Wraith Human 1 cr 1 CC2 133 403
Rat-Thing Human 1 cr 0.5 COC3 179 404
Ravenkin Human 1 cr 2 RDD3 126 405
Raving lunatic
" AC 1, HD 3, hp 12, TH +3
" Drool / Wild_Town Wild_Only Take_Item
" Drooling and comical, but then, what do you expect?
Human 1 0 Angband 11 406
Resistance Fighter
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Sacrifice Resistance Fighter: Prevent all combat damage that would be dealt by target creature this turn.
Human 1 - MTG - 407
Rime Dryad
" AC 14, HD 2, hp 16, #Att 1, TH +3, dmg 11
" G - 1/2 - Snow-covered forestwalk (This creature is unblockable as long as defending player controls a snow-covered forest.)
Human 1 - MTG - 408
Robin Hood, the Outlaw
" AC 15, HD 10, hp 120, TH +10
" Hit:1D5 Hit:1D5 Touch:Eat_Gold Touch:Eat_Item / Arrow_2 Heal Traps / Unique Only_Item Wild_Too Wild_Wood Take_Item Bash_Door Evil
" The legendary archer steals from the rich (you qualify).
Human 1 150 Angband 138 409
Rokuro-Kubi Human 1 cr 2 OA3 190 410
Royal Herbalist
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - 2, Remove the top card of your library from the game: You gain 1 life.
Human 1 - MTG - 411
Ruhk Human 1 cr 0.5 LB3 100 412
Sacred Guide
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - 1W, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and remove all other revealed cards from the game.
Human 1 - MTG - 413
Sage of Epityr
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - When Sage of Epityr comes into play, look at the top four cards of your library, then put them back in any order.
Human 1 - MTG - 414
Sagon Human 1 cr 0.5 CC2 135 415
Satyr Human 1 cr 2 MM3 160 416
Savaen Elves
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - GG, T: Destroy target enchant land.
Human 1 - MTG - 417
Scavenger Folk
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - G, T, Sacrifice Scavenger Folk: Destroy target artifact.
Human 1 - MTG - 418
Scruffy looking hobbit
" AC 11, HD 2, hp 12, TH +2
" Hit:1D4 Touch:Eat_Gold / Take_Item Bash_Door Evil
" A short little guy, in bedraggled clothes. He appears to be looking for a good tavern.
Human 1 4 Angband 74 419
Scryb Sprites
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Flying
Human 1 - MTG - 420
Serra Zealot
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - First strike
Human 1 - MTG - 421
Shadow Guildmage
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - U, T Put target creature you control on top of its owner's library. R, T Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you.
Human 1 - MTG - 422
Shanodin Dryads
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Forestwalk (This creature is unblockable as long as defending player controls a forest.)
Human 1 - MTG - 423
Shaper Guildmage
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - W, T: Target creature gains first strike until end of turn.B, T: Target creature gets +1/+0 until end of turn.
Human 1 - MTG - 424
Shield Mate
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn.
Human 1 - MTG - 425
Simic Initiate
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Graft 1 (This creature comes into play with a +1/+1 counter on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
Human 1 - MTG - 426
Singing, happy drunk
" AC 3, HD 2, hp 6, TH +2
" Beg / Only_Gold Wild_Town Wild_Onlytake_Item Bash_Door
" He makes you glad to be sober.
Human 1 0 Angband 15 427
Siv Human 1 cr 1 MCMF3 78 428
Skarrgan Pit-Skulk
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
G - 1/1 - Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.) Creatures with power less than Skarrgan Pit-Skulk's power can't block it.
Human 1 - MTG - 429
Skirk Prospector
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Sacrifice a Goblin: Add R to your mana pool.
Human 1 - MTG - 430
Skyshroud Archer
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - T: Target creature with flying gets -1/-1 until end of turn.
Human 1 - MTG - 431
Skyshroud Elite
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land.
Human 1 - MTG - 432
Skyshroud Ranger
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - T: Put a land card from your hand into play. Play this ability only if you could play a sorcery.
Human 1 - MTG - 433
Small kobold
" AC 10, HD 2, hp 14, TH +2
" Hit:1D5 / Wild_Too Bash_Door Evil Im_Pois
" It is a squat and ugly humanoid figure.
Human 1 5 Angband 29 434
Smeagol
" AC 24, HD 4, hp 20, TH +4
" Touch:Eat_Gold / Unique Swim Smart Wild_Too Only_Item Take_Item Bash_Door Invisibleevil
" Down the face of a precipice, sheer and almost smooth it seemed in the pale moonlight, a small black shape was moving with its
Human 1 16 Angband 63 435
Snaga
" AC 16, HD 6, hp 54, TH +6
" Hit:1D8 / Friends Wild_Too Bash_Door Evil Orc Hurt_Lite
" He is one of the many weaker 'slave' orcs, often mistakenly known as a goblin.
Human 1 15 Angband 118 436
Snotling
" AC 20, HD 4, hp 20, TH +4
" Hit:1D6 / Friends Bash_Door Wild_Too Wild_Wood Evil Orc Hurt_Lite
" A pathetic breed of tiny snaga-like creatures. They are running wild and screaming all the time!
Human 1 15 Angband 87 437
Soldier of Fortune
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R, T: Target player shuffles his or her library.
Human 1 - MTG - 438
Soltari Foot Soldier
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Shadow (This creature may block or be blocked by only creatures with shadow.)
Human 1 - MTG - 439
Songstitcher
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - 1W: Prevent all combat damage that would be dealt this turn by target attacking creature with flying.
Human 1 - MTG - 440
Soul Warden
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Whenever another creature comes into play, you gain 1 life.
Human 1 - MTG - 441
Spark Mage
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls.
Human 1 - MTG - 442
Spider-Eye Goblin Human 1 cr 0.5 CC1 186 443
Spirit Folk Human 1 cr 0.5 OA3 192 444
Sprite Human 1 6 RC0 208 445
Sprite, Grig Human 1 cr 1 MM3 172 446
Sprite, Nixie Human 1 cr 1 MM3 172 447
Spurnmage Advocate
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - {tap}: Return two target cards in an opponent's graveyard to his or her hand. Destroy target attacking creature.
Human 1 - MTG - 448
Stampede Driver
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - 1G, T, Discard a card from your hand: Creatures you control get +1/+1 and gain trample until end of turn.
Human 1 - MTG - 449
Stormscape Apprentice
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - W, T: Tap target creature.B, T: Target player loses 1 life.
Human 1 - MTG - 450
Stwinger Human 1 15 L - 451
Subdweller Human 1 cr 1 RDD3 143 452
Sunscape Apprentice
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - G, T: Target creature gets +1/+1 until end of turn.U, T: Put target creature you control on top of its owner's library.
Human 1 - MTG - 453
Sutak Human 1 cr 1 CC2 181 454
Sylvan Safekeeper
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Sacrifice a land: Target creature you control can't be the target of spells or abilities this turn.
Human 1 - MTG - 455
Tasloi Human 1 15 MMII 118 456
Tasloi Human 1 cr 0.5 OA3 193 457
Taunting Elf
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" G - 0/1 - All creatures able to block Taunting Elf do so.
Human 1 - MTG - 458
Tcho-Tcho Human 1 cr 1 COC3 185 459
Tengu, Crow-headed Human 1 cr 1 OA3 194 460
Thornscape Apprentice
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - W, T: Tap target creature.R, T: Target creature gains first strike until end of turn.
Human 1 - MTG - 461
Thoughtpicker Witch
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - 1, Sacrifice a creature: Look at the top two cards of target opponent's library, then remove one of them from the game.
Human 1 - MTG - 462
Thunderscape Apprentice
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - B, T: Target player loses 1 life.G, T: Target creature gets +1/+1 until end of turn.
Human 1 - MTG - 463
Tidal Visionary
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - T: Target creature becomes the color of your choice until end of turn.
Human 1 - MTG - 464
Tireless Tribe
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Discard a card from your hand: Tireless Tribe gets +0/+4 until end of turn.
Human 1 - MTG - 465
Tokal Tribesman Human 1 cr 0.5 CC1 199 466
Trade Caravan
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
W - 1/1 - At the beginning of your upkeep, put a currency counter on Trade Caravan.Remove two currency counters from Trade Caravan: Untap target basic land. Play this ability only during an opponent's upkeep.
Human 1 - MTG - 467
Tragic Poet
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - T, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.
Human 1 - MTG - 468
Treetop Scout
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Treetop Scout can't be blocked except by creatures with flying.
Human 1 - MTG - 469
Trickster Mage
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - U, T, Discard a card from your hand: Tap or untap target artifact, creature, or land.
Human 1 - MTG - 470
Troglodyte Human 1 25 RC0 210 471
Troglodyte Human 1 cr 1 MM3 179 472
Trusted Advisor
" AC 14, HD 2, hp 16, #Att 1, TH +3, dmg 11
" U - 1/2 - Your maximum hand size is increased by two. At the beginning of your upkeep, return a blue creature you control to its owner's hand.
Human 1 - MTG - 473
Ubantu Tribesman Human 1 cr 0.25 CC1 201 474
Valco Human 1 cr 0.5 MFF3 79 475
Vangal's Chosen Human 1 cr 1 CC2 202 476
Vertigen Human 1 cr 2 CC2 209 477
Veteran Explorer
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
G - 1/1 - When Veteran Explorer is put into a graveyard from play, each player may search his or her library for up to two basic land cards and put them into play. Each player who searched his or her library then shuffles his or her library.
Human 1 - MTG - 478
Vigilant Martyr
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Sacrifice Vigilant Martyr: Regenerate target creature. WW, T, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment in play.
Human 1 - MTG - 479
Village Elder
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - G, T, Sacrifice a forest: Regenerate target creature.
Human 1 - MTG - 480
Viridian Acolyte
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - 1, T Add one mana of any color to your mana pool.
Human 1 - MTG - 481
Vogel Human 1 cr 0.5 MFF3 82 482
Volunteer Militia
" AC 14, HD 2, hp 16, #Att 1, TH +3, dmg 11
" W - 1/2 - (no abilities)
Human 1 - MTG - 483
Votary of the Conclave
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - 2G: Regenerate Votary of the Conclave.
Human 1 - MTG - 484
Warbreak Trumpeter
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
R - 1/1 - Morph XXR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost). When Warbreak Trumpeter is turned face up, put X 1/1 red Goblin creature tokens into play.
Human 1 - MTG - 485
War-Torch Goblin
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R, Sacrifice War-Torch Goblin: War-Torch Goblin deals 2 damage to target blocking creature.
Human 1 - MTG - 486
Weathered Wayfarer
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - W, Tap: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Play this ability only if an opponent controls more lands than you.
Human 1 - MTG - 487
Weatherseed Elf
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - T: Target creature gains forestwalk until end of turn. (It's unblockable as long as defending player controls a forest.)
Human 1 - MTG - 488
White harpy
" AC 18, HD 2, hp 10, TH +2
" Claw:1D1 Claw:1D1 Bite:1D2 / Fe Fly Wild_Too Wild_Mountain Animal Evil
" A flying, screeching bird with a woman's face.
Human 1 5 Angband 51 489
Wild Cantor
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" (R/G) - 1/1 - (o(r/g) can be paid with either R or G.) Sacrifice Wild Cantor: Add one mana of any color to your mana pool.
Human 1 - MTG - 490
Willow Dryad
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Forestwalk (If defending player has any forests in play, Willow Dryad can't be intercepted.)
Human 1 - MTG - 491
Willow Elf
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - (no abilities)
Human 1 - MTG - 492
Woodland Druid
" AC 14, HD 2, hp 16, #Att 1, TH +3, dmg 11
" G - 1/2 - (no abilities)
Human 1 - MTG - 493
Woodsman
" AC 5, HD 3, hp 9, TH +3
" Hit:1D6 / Wild_Only Wild_Wood Only_Gold Take_Item Bash_Door
" He has an axe with a sharp and strong edge.
Human 1 0 Angband 6 494
Wormtongue, Agent of Saruman
" AC 15, HD 19, hp 190, TH +19
" Hit:1D5 Hit:1D5 Touch:Eat_Gold / Heal Slow Traps Bo_Cold Ba_Pois / Unique Only_Item Take_Item Bash_Door Evil Res_Tele
" He's been spying for Saruman. He is a snivelling wretch with no morals."
Human 1 150 Angband 137 495
Xvart Human 1 7 FF1 96 496
Zog
" AC 25, HD 11, hp 99, TH +11
" Hit:1D8 Hit:1D8 Drool / Evil Bash_Door
" Drooling, insectoid aliens with disgusting habits.
Human 1 25 Angband 98 497
Zug Human 1 cr 2 LB3 145 498
Addazahr Insect 1 15 Ann2 8 1
Alabaster Leech
" AC 19, HD 3, hp 24, #Att 1, TH +4, dmg 11
" W - 1/3 - White spells you play cost W more to play.
Insect 1 - MTG - 2
Ant, Giant Insect 1 30 MM1 7 3
Assassin Bug, Giant Insect 1 cr 2 RDD3 18 4
Bee, Giant Insect 1 6 RC0 160 5
Beetle, Fire Insect 1 cr 0.33 EQMN3 177 6
Beetle, Giant Fire Insect 1 30 MM1 9 7
Beetle, Giant Scarab Insect 1 cr 2 RDD3 25 8
Beetle, Giant, Fire Insect 1 15 RC0 160 9
Beetle, Giant, Oil Insect 1 25 RC0 160 10
Beetle, Grave Scarab Insect 1 cr 0.1 RDD3 25 11
Beetle, Klicnik, Drone/Worker Insect 1 cr 0.5 EQMN3 179 12
Beetle, Klicnik, Prince/Princess Insect 1 cr 1 EQMN3 179 13
Bloat Fly Insect 1 cr 1 N&D3 8 14
Blood Moth Insect 1 cr 0.25 CC2 21 15
Bloodfly Insect 1 cr 1 CC2 26 16
Blue worm mass
" AC 4, HD 4, hp 28, TH +4
" Crawl:Cold:1D4 / Stupid Weird_Mind Cold_Blood Multiply Animal Im_Cold Swim Hurt_Lite No_Fear
" It is a large slimy mass of worms.
Insect 1 5 Angband 89 17
Bookworm Insect 1 10 MMII 21 18
Brass Gnat
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" 1 - 1/1 - Flying Brass Gnat doesn't untap during your untap step. At the beginning of your upkeep, you may pay 1. If you do, untap Brass Gnat.
Insect 1 - MTG - 19
Carrion Beetles
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - 2B, T: Remove up to three target cards in a single graveyard from the game.
Insect 1 - MTG - 20
Carrion Stalker Insect 1 cr 2 RDD3 30 21
Cave Cricket Insect 1 30 MMII 23 22
Cave spider
" AC 14, HD 2, hp 8, TH +2
" Bite:1D4 / Friends Weird_Mind Bash_Door Animal Hurt_Lite
" It is a black spider that moves in fits and starts.
Insect 1 7 Angband 60 23
Centipede, Giant Insect 1 6 RC0 163 24
Centipede, Giant Insect 1 45 MM1 14 25
Centipede, Huge Insect 1 46 MMII 24 26
Centipede, Spirit, Greater Insect 1 cr 2 OA3 150 27
Centipede, Spirit, Least Insect 1 cr 0.5 OA3 150 28
Centipede, Spirit, Lesser Insect 1 cr 1 OA3 150 29
Chitine Insect 1 cr 1 MCMF3 26 30
Clear worm mass
" AC 3, HD 3, hp 12, TH +3
" Crawl:Poison:1D2 / Attr_Clear Swim Stupid Weird_Mind Invisible Multiply Animal Im_Pois Hurt_Lite No_Fear
" It is a disgusting mass of poisonous worms.
Insect 1 4 Angband 79 31
Clockwork Beetle
" AC 14, HD 2, hp 16, #Att 1, TH +6, dmg 21
" 1 - 2/2 - Clockwork Beetle comes into play with two +1/+1 counters on it. Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.
Insect 1 - MTG - 32
Cruel Guest Insect 1 cr 0.13 MFF3 20 33
Culverin
" AC 7, HD 6, hp 30, TH +6
" / Arrow_3 / Never_Blow Animal Wild_Wood
" A many legged scuttling thing, it spits pebbles with deadly force.
Insect 1 25 Angband 867 34
Duct Crawler
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - 1R: Target creature can't block Duct Crawler this turn.
Insect 1 - MTG - 35
Formian, Worker Insect 1 30 MMII 66 36
Formian, Worker Insect 1 cr 0.5 MM3 90 37
Giant Ant, Queen Insect 1 cr 2 MM3 205 38
Giant Ant, Soldier Insect 1 cr 2 MM3 205 39
Giant Ant, Worker Insect 1 cr 1 MM3 205 40
Giant Bee Insect 1 cr 0.5 MM3 206 41
Giant Beetle, Bombardier Insect 1 cr 2 MM3 206 42
Giant Beetle, Fire Insect 1 cr 0.33 MM3 206 43
Giant black ant
" AC 12, HD 2, hp 16, TH +2
" Bite:1D4 / Weird_Mind Bash_Door Wild_Too Wild_Wood Wild_Grass Animal
" It is about three feet long.
Insect 1 8 Angband 49 44
Giant leech
" AC 15, HD 5, hp 35, TH +5
" Bite:3D1 Bite:3D1 / Animal Aquatic Weird_Mind
" Yech! The disgusting thing only wants your blood!
Insect 1 20 Angband 95 45
Giant Praying Mantis Insect 1 cr 2 MM3 206 46
Giant red ant
" AC 17, HD 3, hp 21, TH +3
" Bite:1D4 Sting:Lose_Str:1D4 / Weird_Mind Bash_Door Wild_Too Animal
" It is large and has venomous mandibles.
Insect 1 22 Angband 168 47
Giant slug
" AC 12, HD 9, hp 81, TH +9
" Bite:Acid:2D4 Bite:Acid:2D6 / Br_Acid / Animal Empty_Mind Kill_Item Kill_Body Swim Wild_Too
" It is slowly making its way towards you, eating everything in its path...
Insect 1 25 Angband 120 48
Giant white ant
" AC 12, HD 2, hp 14, TH +2
" Bite:1D4 / Weird_Mind Bash_Door Wild_Too Wild_Grassanimal
" It is about two feet long and has sharp pincers.
Insect 1 7 Angband 75 49
Giant white centipede
" AC 8, HD 3, hp 15, TH +3
" Bite:1D2 Sting:1D2 / Weird_Mind Bash_Door Wild_Too Animal
" It is about four feet long and carnivorous.
Insect 1 2 Angband 24 50
Giant white louse
" AC 3, HD 1, hp 1, TH +1
" Bite:1D1 / Multiply Weird_Mind Animal
" It is six inches long.
Insect 1 1 Angband 69 51
Gore Beetle Insect 1 cr 0.5 CC1 87 52
Green worm mass
" AC 3, HD 4, hp 20, TH +4
" Crawl:Acid:1D3 / Stupid Weird_Mind Multiply Animal Im_Acid Swim Hurt_Lite No_Fear
" It is a large slimy mass of worms.
Insect 1 3 Angband 58 53
Grid bug
" AC 4, HD 2, hp 8, TH +2
" Bite:Elec:1D4 / Friends Fly Stupid Weird_Mind Animal No_Fear Im_Elec
" A strange electric bug.
Insect 1 2 Angband 34 54
Insect from Shaggai Insect 1 cr 2 COC3 175 55
Insect swarm
" AC 8, HD 2, hp 4, TH +2
" Bite:1D2 Sting:1D2 / Animal Weird_Mind Fly Wild_Too Wild_Grass Wild_Wood Wild_Swamp
" A lone insect may be harmless, but there's a whole swarm of them here!
Insect 1 1 Angband 38 56
Insect, Cave Cricket Insect 1 15 MM 204 57
Insect, Ear Seeker Insect 1 15 MM 204 58
Insect, Pernicon Insect 1 15 MM 204 59
Insidious Bookworms
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - When Insidious Bookworms is put into a graveyard from play, you may pay 1B to have target player discard a card at random from his or her hand.
Insect 1 - MTG - 60
Killer bee
" AC 25, HD 2, hp 6, TH +2
" Sting:Poison:1D4 Sting:Lose_Str:1D4 / Weird_Mind Friends Fly Wild_Too Animal
" It is poisonous and aggressive.
Insect 1 22 Angband 174 61
Lamprey Insect 1 42 MM1 59 62
Lard Worm Insect 1 cr 0.25 CC1 123 63
Leech, Magical Insect 1 15 RL3 67 64
Leech, Psionic Insect 1 15 RL3 68 65
Leech, Swarm Insect 1 15 MM 219 66
Leech, Throat Insect 1 9 FF1 88 67
Leech, Witchbane Insect 1 cr 0.25 RDD3 90 68
Locust, Giant Insect 1 30 RC0 189 69
Mantrid Insect 1 cr 2 LB3 72 70
Metallic blue centipede
" AC 11, HD 3, hp 15, TH +3
" Crawl:1D2 / Weird_Mind Bash_Door Wild_Too Animal
" It is about four feet long and carnivorous.
Insect 1 7 Angband 67 71
Metallic green centipede
" AC 10, HD 3, hp 15, TH +3
" Crawl:1D1 / Wild_Too Weird_Mind Bash_Door Animal
" It is about four feet long and carnivorous.
Insect 1 3 Angband 42 72
Metallic red centipede
" AC 13, HD 3, hp 24, TH +3
" Crawl:1D2 / Weird_Mind Bash_Door Wild_Too Animal
" It is about four feet long and carnivorous.
Insect 1 12 Angband 77 73
Metallic Sliver
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" 1 - 1/1 - Metallic Sliver counts as a Sliver.
Insect 1 - MTG - 74
Mindlash Sliver
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - All Slivers have "1, Sacrifice this creature: Each player discards a card."
Insect 1 - MTG - 75
Monstrous Centipede, Huge Insect 1 cr 2 MM3 208 76
Monstrous Centipede, Large Insect 1 cr 1 MM3 208 77
Monstrous Centipede, Medium Insect 1 cr 0.5 MM3 207 78
Monstrous Centipede, Small Insect 1 cr 0.25 MM3 207 79
Monstrous Centipede, Tiny Insect 1 cr 0.13 MM3 207 80
Monstrous Scorpion, Large Insect 1 cr 2 MM3 209 81
Monstrous Scorpion, Medium Insect 1 cr 1 MM3 209 82
Monstrous Scorpion, Small Insect 1 cr 0.5 MM3 208 83
Monstrous Scorpion, Tiny Insect 1 cr 0.25 MM3 208 84
Monstrous Spider, Large Insect 1 cr 2 MM3 210 85
Monstrous Spider, Medium Insect 1 cr 1 MM3 210 86
Monstrous Spider, Small Insect 1 cr 0.5 MM3 210 87
Monstrous Spider, Tiny Insect 1 cr 0.25 MM3 209 88
Night Singer Insect 1 cr 0.25 CC1 142 89
Parasite, Ear Seeker Insect 1 15 Ann1 94 90
Pedipalp, Large Insect 1 30 MMII 100 91
Pernicon Insect 1 10 FF1 72 92
Pernicon Insect 1 15 L - 93
Pestilite Insect 1 cr 1 CC2 121 94
Phyrexian Battleflies
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" B - 0/1 - FlyingB: Phyrexian Battleflies gets +1/+0 until end of turn. This ability may be played no more than twice each turn.
Insect 1 - MTG - 95
Plague Beetle
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - Swampwalk (This creature is unblockable as long as defending player controls a swamp.)
Insect 1 - MTG - 96
Plated Sliver
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - All Slivers get +0/+1.
Insect 1 - MTG - 97
Puppeteer Insect 1 cr 1 PsiH3 153 98
Red worm mass
" AC 8, HD 4, hp 28, TH +4
" Crawl:Fire:1D6 / Stupid Empty_Mind Multiply Bash_Door Animal Im_Fire Swim Hurt_Lite No_Fear
" It is a large slimy mass of worms.
Insect 1 6 Angband 105 99
Robber Fly Insect 1 20 RC0 202 100
Rot Grub Insect 1 0 MM1 83 101
Screeching Sliver
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - All Slivers have "T Target player puts the top card of his or her library into his or her graveyard."
Insect 1 - MTG - 102
Scum Creeper Insect 1 21 MMII 107 103
Sha'az Insect 1 15 L - 104
Shock Beetle Insect 1 cr 2 MFF3 65 105
Sidewinder Sliver
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - All Slivers have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)
Insect 1 - MTG - 106
Skindelver Insect 1 cr 1 BoL3 152 107
Skullworm Insect 1 cr 0.25 CC2 161 108
Solar Scarab Insect 1 cr 0.5 CC1 184 109
Soldier ant
" AC 5, HD 2, hp 10, TH +2
" Bite:1D2 / Weird_Mind Bash_Door Animal Wild_Too Wild_Grass
" A large ant with powerful mandibles.
Insect 1 3 Angband 36 110
Sour Grub Insect 1 cr 0.25 CC1 185 111
Spider, Arach Insect 1 cr 2 D2D 81 112
Spider, Giant, Crab Spider Insect 1 25 RC0 206 113
Spider, Jungle Insect 1 cr 1 EQMN3 181 114
Spider, Spiderling Insect 1 cr 0.5 EQMN3 181 115
Spider, Subterranean, Hairy Insect 1 cr 0.5 MCMF3 79 116
Spike Drone
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Spike Drone comes into play with a +1/+1 counter on it.2, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature.
Insect 1 - MTG - 117
Steam Weevil Insect 1 7 DMR2 102 118
Tar Beetle Insect 1 cr 0.5 CC2 186 119
Termite, Giant Worker Insect 1 30 MMII 118 120
Tokal Insect 1 cr 1 CC1 198 121
Wasp, Giant Insect 1 cr 2 EQMN3 183 122
Wasp, Giant Drone Insect 1 cr 0.5 EQMN3 183 123
Whistle Mite Insect 1 cr 0.13 MFF3 84 124
White worm mass
" AC 3, HD 3, hp 15, TH +3
" Crawl:Poison:1D2 / Swim Stupid Weird_Mind Multiply Animal Im_Pois Hurt_Lite No_Fear
" It is a large slimy mass of worms.
Insect 1 2 Angband 31 125
Wirewood Symbiote
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Return an Elf you control to its owner's hand: Untap target creature. Play this ability only once each turn.
Insect 1 - MTG - 126
Wood spider
" AC 10, HD 2, hp 14, TH +2
" Bite:1D3 Sting:Poison:1D4 / Friends Weird_Mind Bash_Door Wild_Too Wild_Woodanimal Im_Pois
" It scuttles towards you.
Insect 1 15 Angband 127 127
Xantid Swarm
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" G - 0/1 - FlyingWhenever Xantid Swarm attacks, defending player can't play spells this turn.
Insect 1 - MTG - 128
Yellow worm mass
" AC 3, HD 3, hp 24, TH +3
" Crawl:Lose_Dex:1D3 / Swim Stupid Weird_Mind Multiply Animal Hurt_Lite No_Fear
" It is a large slimy mass of worms.
Insect 1 4 Angband 78 129
Bog Hag Lycanthrope 1 cr 2 OA3 147 1
Hengeyokai Lycanthrope 1 cr 0.5 OA3 168 2
Lycanthrope, Wererat Lycanthrope 1 cr 2 MM3 219 3
Mtenda Lion
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" G - 2/1 - Whenever Mtenda Lion attacks, the defending player may pay U. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn.
Lycanthrope 1 - MTG - 4
Picker Crowd Member Lycanthrope 1 cr 1 MFF3 86 5
Skin Thief Lycanthrope 1 cr 2 RDD3 141 6
Tempus Twin Lycanthrope 1 cr 2 CC2 189 7
Tween Lycanthrope 1 15 L - 8
Vermin Host, Leech Lycanthrope 1 cr 2 CC2 206 9
Vermin Host, Rat Lycanthrope 1 cr 1 CC2 207 10
Vermin Host, Spider Lycanthrope 1 cr 2 CC2 208 11
Were-Vulture Lycanthrope 1 cr 2 CC1 213 12
Bagskin Ooze 1 cr 0.5 BoL3 12 1
Bloodshot icky thing
" AC 10, HD 5, hp 40, TH +5
" Touch:1D4 Crawl:Acid:2D4 / Drain_Mana / Empty_Mind Swim Im_Pois
" It is a strange, slimy, icky creature.
Ooze 1 24 Angband 155 2
Blubbering icky thing
" AC 6, HD 4, hp 28, TH +4
" Crawl:Poison:1D4 Crawl:Eat_Food Drool Drool / Swim Empty_Mind Take_Item Kill_Body Im_Pois
" It is a smallish, slimy, icky, hungry creature.
Ooze 1 8 Angband 41 3
Blue jelly
" AC 1, HD 9, hp 72, TH +9
" Touch:Cold:1D6 / Cold_Blood Stupid Empty_Mind Im_Cold Hurt_Lite No_Conf No_Sleep No_Fear
" It's a large pile of pulsing blue flesh.
Ooze 1 14 Angband 84 4
Blue ooze
" AC 11, HD 2, hp 10, TH +2
" Crawl:Cold:1D4 / Stupid Empty_Mind Swim Im_Cold No_Conf No_Sleep No_Fear
" It's blue and it's oozing.
Ooze 1 7 Angband 99 5
Brown mold
" AC 12, HD 11, hp 88, TH +11
" Hit:Confuse:1D4 / Stupid Empty_Mind Im_Pois No_Conf No_Sleep No_Fear
" A strange brown growth on the dungeon floor.
Ooze 1 20 Angband 113 6
Cave Moth Ooze 1 cr 1 CC1 35 7
Clear icky thing
" AC 6, HD 2, hp 10, TH +2
" Touch:1D2 / Attr_Clear Swim Invisible Empty_Mind
" It is a smallish, slimy, icky, blobby creature.
Ooze 1 1 Angband 26 8
Gello Monster Ooze 1 15 E - 9
Green icky thing
" AC 16, HD 3, hp 27, TH +3
" Touch:Acid:2D5 / Swim Empty_Mind Im_Acid
" It is a smallish, slimy, icky, acidic creature.
Ooze 1 18 Angband 132 10
Green jelly
" AC 1, HD 17, hp 136, TH +17
" Touch:Acid:1D2 / Stupid Empty_Mind Im_Acid Hurt_Lite No_Conf No_Sleep No_Fear
" It is a large pile of pulsing green flesh.
Ooze 1 18 Angband 101 11
Green mold
" AC 15, HD 16, hp 128, TH +16
" Hit:Terrify:1D4 / Stupid Empty_Mind Im_Acid Im_Pois No_Conf No_Sleep No_Fear
" It is a strange growth on the dungeon floor.
Ooze 1 28 Angband 146 12
Green ooze
" AC 12, HD 3, hp 9, TH +3
" Crawl:Acid:1D3 / Stupid Empty_Mind Im_Acid Im_Pois Swim No_Conf No_Sleep No_Fear
" It's green and it's oozing.
Ooze 1 4 Angband 64 13
Green Slime Ooze 1 30 RC0 181 14
Grey icky thing
" AC 10, HD 3, hp 24, TH +3
" Touch:1D5 / Swim Empty_Mind
" It is a smallish, slimy, icky, nasty creature.
Ooze 1 10 Angband 103 15
Grey mold
" AC 2, HD 1, hp 2, TH +1
" Hit:1D4 Hit:1D4 / Stupid Empty_Mind Im_Pois No_Conf No_Sleep No_Fear
" A small strange growth.
Ooze 1 3 Angband 20 16
Mold, Brown Ooze 1 0 MM1 71 17
Mold, Brown Ooze 1 15 MM 255 18
Mold, Yellow Ooze 1 0 MM1 71 19
Mwonvuli Ooze
" AC 131, HD 11, hp 88, #Att 11, TH +132, dmg 111
" G - 11/11 - 1+*/1+*Cumulative upkeep 2Mwonvuli Ooze's power and toughness are each equal to 1 plus its last paid cumulative upkeep.
Ooze 1 - MTG - 20
Ooze, Maggot Ooze 1 cr 2 BoL3 120 21
Portuguese man-o-war
" AC 15, HD 8, hp 80, TH +8
" Touch:Paralyze:1D6 Touch:Paralyze:1D6 / Animal Aquatic Im_Pois Wild_Too
" A strange water creature, whose touch can be deadly.
Ooze 1 25 Angband 160 22
Primordial Ooze
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
R - 1/1 - Primordial Ooze attacks each turn if able.At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then pay X, where X is equal to the number of +1/+1 counters on Primordial Ooze, or tap Primordial Ooze and it deals X damage to you.
Ooze 1 - MTG - 23
Red jelly
" AC 4, HD 20, hp 160, TH +20
" Touch:Lose_Str:1D5 / Stupid Empty_Mind Hurt_Lite No_Conf No_Sleep No_Fear
" It is a large pulsating mound of red flesh.
Ooze 1 26 Angband 131 24
S.N.O.T.
AC 26, HD 4, hp 32, #Att 1, TH +20, dmg 41
G - 4/4 - As S.N.O.T. comes into play, you may stick it onto another creature named S.N.O.T. in play. If you do, all those creatures form a single creature. S.N.O.T.'s power and toughness are equal to the square of the number of S.N.O.T.s stuck together. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16.)
Ooze 1 - MTG - 25
Silver jelly
" AC 1, HD 8, hp 64, TH +8
" Touch:Eat_Lite:1D3 Touch:Eat_Lite:1D3 / 5 Drain_Mana / Stupid Empty_Mind Im_Pois Hurt_Lite No_Conf No_Sleep No_Fear
" It is a large pile of silver flesh that sucks all light from its surroundings.
Ooze 1 12 Angband 73 26
Smudge Ooze 1 cr 2 BoL3 162 27
Unlife Ooze 1 cr 0.5 CC2 201 28
White icky thing
" AC 6, HD 3, hp 15, TH +3
" Touch:1D2 / Swim Empty_Mind
" It is a smallish, slimy, icky creature.
Ooze 1 1 Angband 25 29
White jelly
" AC 1, HD 6, hp 48, TH +6
" Touch:Poison:1D2 / Stupid Empty_Mind Im_Pois Hurt_Lite No_Conf No_Sleep No_Fear
" Its a large pile of white flesh.
Ooze 1 10 Angband 48 30
Yellow jelly
" AC 1, HD 8, hp 64, TH +8
" Touch:Poison:1D3 / 5 Drain_Mana / Stupid Empty_Mind Im_Pois Hurt_Lite No_Conf No_Sleep No_Fear
" It's a large pile of yellow flesh.
Ooze 1 12 Angband 66 31
Yellow Mold Ooze 1 25 RC0 213 32
Yellow mold
" AC 4, HD 6, hp 48, TH +6
" Hit:1D4 / Stupid Empty_Mind Im_Pois No_Conf No_Sleep No_Fear
" It is a strange growth on the dungeon floor.
Ooze 1 9 Angband 76 33
Abatwa Outer 1 cr 2 EDD3 8 1
Abyssal Dire Rat Outer 1 cr 0.5 MM3 212 2
Bariaur Outer 1 cr 0.5 MOP3 161 3
Bat Demon, Blink Bat Outer 1 cr 2 D2D 65 4
Bat Demon, Desert Wing Outer 1 cr 1 D2D 65 5
Bat Demon, Fiend Outer 1 cr 1 D2D 65 6
Bat Demon, Gloom Bat Outer 1 cr 2 D2D 65 7
Cabal Trainee
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn.
Outer 1 - MTG - 8
Celestial, Lantern Archon Outer 1 cr 2 MM3 29 9
Dakeen Outer 1 cr 1 LB3 30 10
Demon, Abyssal Larva Outer 1 cr 2 CC2 50 11
Demon, Dretch Outer 1 cr 2 MM3 41 12
Demon, Manes Outer 1 27 MM1 17 13
Devil, Imp Outer 1 cr 2 MM3 48 14
Devil, Lemure Outer 1 cr 1 MM3 48 15
Devil, Nupperibo Outer 1 27 MMII 49 16
Dreamweaver Outer 1 cr 0.1 RDD3 46 17
Duskwalker
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
B - 1/1 - Kicker 3B (You may pay an additional 3B as you play this spell.)If you paid the kicker cost, Duskwalker comes into play with two +1/+1 counters on it and has 'Duskwalker can't be blocked except by artifact creatures and/or black creatures.'
Outer 1 - MTG - 18
Fallen One Shaman, Demented Outer 1 cr 2 D2D 71 19
Fallen One Shaman, Deranged Outer 1 cr 2 D2D 71 20
Fallen One Shaman, Enraged Outer 1 cr 1 D2D 71 21
Fallen One, Carver Outer 1 cr 0.25 D2D 70 22
Fallen One, Dark One Outer 1 cr 1 D2D 70 23
Fallen One, Devilkin Outer 1 cr 0.5 D2D 70 24
Fallen One, Fallen One Outer 1 cr 0.17 D2D 70 25
Fallen One, Warped One Outer 1 cr 2 D2D 70 26
Familiar, Lesser (Type 2) Outer 1 cr 2 EQMN3 200 27
Familiar, Minor (Type 1) Outer 1 cr 1 EQMN3 200 28
Galltrit Outer 1 48 FF1 40 29
Githyanki Outer 1 cr 1 MOP3 174 30
Githyanki Outer 1 cr 1 PsiH3 147 31
Githzerai Outer 1 cr 1 MOP3 176 32
Githzerai Outer 1 cr 1 PsiH3 149 33
Goatman, Blood Clan Outer 1 cr 2 D2D 73 34
Goatman, Moon Clan Outer 1 cr 0.5 D2D 73 35
Goatman, Night Clan Outer 1 cr 1 D2D 73 36
Greater hell-beast
" AC 75, HD 15, hp 1125, TH +15
" Gaze Gaze Crush / Tport Blink Tele_Away / Evil Im_Acid Im_Elec Im_Fire Im_Pois Im_Cold Res_Neth Res_Wate Res_Plas Res_Dise Res_Nexu Kill_Wall Swim
" This unholy abomination will crush you. Flee while y
Outer 1 25 Angband 39 37
Gremlin Outer 1 16 RC0 181 38
Gremlin
" AC 15, HD 4, hp 24, TH +4
" Claw:Eat_Food:1D2 Claw:Eat_Food:1D2 Bite:Eat_Food:1D3 / Multiply Im_Pois Hurt_Lite Evil Demon Take_Item Swim
" Don't splash water on them, and don't feed them after midnight!
Outer 1 6 Angband 153 39
Herlekin Outer 1 cr 1 LoH3 25 40
Hound of Ill Omen Outer 1 0 FF1 51 41
Hound of Ill-Omen Outer 1 0 Ann3 57 42
Kiliakai Outer 1 cr 2 EDD3 110 43
Knocker Outer 1 cr 0.5 LoH3 32 44
Larva Outer 1 15 MM1 59 45
Lemure
" AC 16, HD 9, hp 81, TH +9
" Hit:1D8 / Friends Bash_Door Evil Demon Im_Fire No_Fear
" It is the larval form of a major demon.
Outer 1 16 Angband 148 46
Mandragoras Outer 1 cr 2 AotA3 44 47
Manes
" AC 18, HD 6, hp 48, TH +6
" Hit:1D8 / Friends Bash_Door Evil Demon Im_Fire No_Fear
" It is a minor but aggressive demon.
Outer 1 16 Angband 128 48
Mbulu Outer 1 cr 2 EDD3 145 49
Merrow Outer 1 cr 2 EDD3 146 50
Modron, Monodrone Outer 1 42 MMII 87 51
Mountain Fairy Outer 1 cr 2 EDD3 148 52
Nisse Outer 1 cr 1 EDD3 153 53
Nixie Outer 1 cr 2 EDD3 154 54
Nurgling
" AC 16, HD 6, hp 60, TH +6
" Bite:Disease:1D8 / Friends Friend Bash_Door Im_Pois Evil Demon Im_Fire No_Fear
" It is a minor demon servitor of Nurgle. It looks like a hairless teddy bear, with twisted eyes and rotting, ghoulish skin.
Outer 1 19 Angband 139 55
Ogre Petitioner Outer 1 cr 1 MOP3 200 56
Pit Imp
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" B - 0/1 - FlyingB: Pit Imp gets +1/+0 until end of turn. Spend no more than BB this way each turn.
Outer 1 - MTG - 57
Planetouched, Aasimar Outer 1 cr 0.5 MM3 151 58
Planetouched, Genasi, Air Outer 1 cr 0.5 MCMF3 71 59
Planetouched, Genasi, Earth Outer 1 cr 0.5 MCMF3 71 60
Planetouched, Genasi, Fire Outer 1 cr 0.5 MCMF3 71 61
Planetouched, Genasi, Water Outer 1 cr 0.5 MCMF3 71 62
Planetouched, Tiefling Outer 1 cr 0.5 MM3 151 63
Planetouched, Tiefling, Fey'ri Outer 1 cr 2 MCMF3 72 64
Planetouched, Tiefling, Tanarukk Outer 1 cr 2 MCMF3 72 65
Ponaturi Outer 1 cr 2 EDD3 163 66
Shadowraven (Eyes of Golthain) Outer 1 cr 0.25 CC2 147 67
Skin Weaver Outer 1 cr 0.5 CC2 157 68
Slarecian Shadowspawn Outer 1 cr 2 CC2 164 69
Sleeper Agent
" AC 19, HD 3, hp 24, #Att 3, TH +12, dmg 31
" B - 3/3 - When Sleeper Agent comes into play, target opponent gains control of it.At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.
Outer 1 - MTG - 70
Stench Toad Outer 1 cr 2 CC2 172 71
Stone-Throwing Devils
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - First strike
Outer 1 - MTG - 72
Strigae Outer 1 cr 2 EDD3 179 73
Surem Outer 1 cr 1 EDD3 182 74
Tengu, Small Outer 1 cr 2 EDD3 184 75
Terror from Beyond Outer 1 cr 1 COC3 187 76
Time Killer Outer 1 cr 1 CC2 193 77
Vargouille Outer 1 cr 2 MM3 182 78
Whiptail Outer 1 cr 1 LoH3 49 79
Alchemy Plant Plant 1 15 L - 1
Bloodgrass Plant 1 15 DS2 16 2
Brambleweed, Tree Plant 1 0 L - 3
Brambleweed, Weed Plant 1 15 L - 4
Bushlurker Plant 1 cr 1 BoL3 26 5
Child Trap Plant 1 cr 0.25 CC1 43 6
Corpse Fungus Plant 1 cr 0.5 LB3 22 7
Curl Fungus Plant 1 cr 0.25 BoL3 48 8
Death's Bloom Plant 1 cr 1 MFF3 22 9
Esperweed Plant 1 0 L - 10
Fungus, Shrieker Plant 1 cr 1 MM3 93 11
Gadabout Plant 1 0 L - 12
Gallows Vine Plant 1 cr 1 CC2 78 13
Grab Grass Plant 1 10 RC0 181 14
Grath, Core Plant 1 cr 2 BoL3 74 15
Grath, Sproutling Plant 1 cr 1 BoL3 74 16
Green Guardian Plant 1 cr 0.5 BoL3 78 17
Klaaku Bean Plant 1 cr 1 BoL3 102 18
Mi-Go Plant 1 cr 2 COC3 176 19
Plant, Amber Lotus Plant 1 15 Myst 88 20
Plant, Bloodrose Plant 1 cr 0.5 RDD3 113 21
Plant, Crawling Ivy Plant 1 cr 2 RDD3 113 22
Plant, Death's Head (Detached) Plant 1 cr 0.17 RDD3 113 23
Plant, Fearweed Plant 1 cr 1 RDD3 114 24
Plant, Vampire Moss Plant 1 7 Ann1 96 25
Purple mushroom patch
" AC 1, HD 1, hp 1, TH +1
" Spore:Lose_Con:1D2 Spore:Lose_Con:1D2 Spore:Lose_Con:1D2 / Stupid Empty_Mind No_Conf No_Sleep No_Fear
" Yum! It looks quite tasty.
Plant 1 15 Angband 108 26
Scorpion Cactus Plant 1 cr 1 BoL3 142 27
Shrieker Plant 1 7 MM1 87 28
Shrieker Plant 1 35 RC0 203 29
Shrieker mushroom patch
" AC 3, HD 1, hp 1, TH +1
" / Shriek / Never_Blow Stupid Empty_Mind Im_Pois Wild_Too Wild_Swamp No_Conf No_Sleep No_Fear
" Yum! These look quite tasty.
Plant 1 1 Angband 40 30
Slithervine Plant 1 cr 0.25 MFF3 67 31
Spotted mushroom patch
" AC 3, HD 1, hp 1, TH +1
" Spore:Poison:2D4 / Wild_Too Wild_Swamp Stupid Empty_Mind Im_Pois No_Conf No_Sleep No_Fear
" Yum! It looks quite tasty.
Plant 1 3 Angband 72 32
Starfly Plant Plant 1 0 L - 33
Thallid
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
G - 1/1 - At the beginning of your upkeep, put a spore counter on Thallid. Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token into play. Fallen Empires Common, Fallen Empires Common, Fallen Empires Common
Plant 1 - MTG - 34
Yellow mushroom patch
" AC 3, HD 1, hp 1, TH +1
" Spore:Terrify:1D6 / Wild_Too Wild_Swamp Stupid Empty_Mind Im_Pois No_Conf No_Sleep No_Fear
" Yum! It looks quite tasty.
Plant 1 2 Angband 47 35
Ankisaurus Reptile 1 30 MMII 50 1
Asaatth Reptile 1 cr 2 CC1 12 2
Basking Rootwalla
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
G - 1/1 - 1G: Basking Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn. Madness 0 (You may play this card for its madness cost at the time you discard it from your hand.)
Reptile 1 - MTG - 3
Black naga
" AC 20, HD 4, hp 36, TH +4
" Crush:1D8 / Fe Bash_Door Swim Evil
" A large black serpent's body with a female torso.
Reptile 1 20 Angband 71 4
Blood Asp Reptile 1 cr 1 BoL3 16 5
Camptosaurus Reptile 1 7 MMII 51 6
Cave lizard
" AC 12, HD 2, hp 14, TH +2
" Bite:1D5 / Animal Swim
" It is an armoured lizard with a powerful bite.
Reptile 1 8 Angband 82 7
Claw Viper, Tomb Viper Reptile 1 cr 2 D2D 68 8
Composognathus Reptile 1 7 MMII 51 9
Copperhead snake
" AC 16, HD 3, hp 18, TH +3
" Bite:Poison:2D4 / Swim Wild_Too Bash_Door Animal Im_Pois
" It has a copper head and sharp venomous fangs.
Reptile 1 15 Angband 106 10
Crocodile Reptile 1 cr 2 MM3 195 11
Crocodile, Normal Reptile 1 20 RC0 164 12
Dactyl Reptile 1 cr 0.5 LB3 26 13
Dinosaur, Camptosaurus Reptile 1 15 L - 14
Electric Eel
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - When Electric Eel comes into play, it deals 1 damage to you.RR: Electric Eel gets +2/+0 until end of turn and it deals 1 damage to you.
Reptile 1 - MTG - 15
Euparkeria Reptile 1 30 MMII 52 16
Firenewt Reptile 1 cr 1 MCMF3 48 17
Giant green frog
" AC 8, HD 2, hp 16, TH +2
" Bite:1D3 / Wild_Only Wild_Shore Wild_Swamp Bash_Door Animal
" It is as big as a wolf.
Reptile 1 6 Angband 56 18
Giant pink frog
" AC 16, HD 4, hp 32, TH +4
" Bite:Lose_Str:2D4 / Wild_Only Wild_Shore Wild_Swamp Bash_Door Animal
" It looks poisonous.
Reptile 1 16 Angband 121 19
Giant salamander
" AC 20, HD 4, hp 32, TH +4
" Bite:Fire:3D6 / Br_Fire / Animal Im_Fire Swim
" A large black and yellow lizard. You'd better run away!
Reptile 1 50 Angband 143 20
Grayscaled Gharial
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - Islandwalk
Reptile 1 - MTG - 21
Green naga
" AC 20, HD 6, hp 54, TH +6
" Crush:1D8 Spit:Acid:2D6 / Fe Take_Item Bash_Door Swim Wild_Too Wild_Shore Evil Im_Acid
" A large green serpent with a female's torso. Her green skin glistens with acid.
Reptile 1 30 Angband 94 22
Hookwing Reptile 1 cr 0.25 CC1 111 23
Jaculi Reptile 1 15 FF1 53 24
King cobra
" AC 15, HD 5, hp 50, TH +5
" Spit:Blind:1D2 Bite:Poison:3D4 / Wild_Too Wild_Swamp Wild_Wood Bash_Door Swim Animal Im_Pois
" It is a large snake with a hooded face.
Reptile 1 28 Angband 171 25
Large brown snake
" AC 15, HD 4, hp 24, TH +4
" Bite:1D3 Crush:1D4 / Swim Bash_Door Animal
" It is about eight feet long.
Reptile 1 3 Angband 28 26
Large grey snake
" AC 22, HD 4, hp 36, TH +4
" Bite:1D5 Crush:1D8 / Swim Bash_Door Wild_Too Animal
" It is about ten feet long.
Reptile 1 14 Angband 90 27
Large white snake
" AC 17, HD 3, hp 18, TH +3
" Bite:1D1 Crush:1D1 / Wild_Too Bash_Door Animal
" It is about eight feet long.
Reptile 1 2 Angband 21 28
Large yellow snake
" AC 20, HD 3, hp 21, TH +3
" Bite:1D4 Crush:1D6 / Swim Wild_Too Bash_Door Animal
" It is about ten feet long.
Reptile 1 9 Angband 59 29
Lizard Reptile 1 cr 0.17 MM3 198 30
Lizard, Giant Reptile 1 cr 2 MM3 198 31
Lizard, Riding Reptile 1 cr 2 FRCS3 308 32
Lizard, Spitting Crawler Reptile 1 cr 0.33 FRCS3 308 33
Marsh Boa
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Swampwalk (This creature is unblockable as long as defending player controls a swamp.)
Reptile 1 - MTG - 34
Miredweller Reptile 1 cr 2 CC1 134 35
Muck Dweller Reptile 1 10 MMII 93 36
Murkdweller Reptile 1 15 MM 259 37
Nafs Asp
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - If Nafs Asp damages a player, it also deals 1 damage to that player during his or her next draw phase. Before then, the player may pay 1 to prevent this damage.
Reptile 1 - MTG - 38
Naf's Asp
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Whenever Naf'sAsp deals damage to an opponent, that player loses 1 life at the beginning of his or her next draw step unless he or she pays 1 before then.
Reptile 1 - MTG - 39
Naga, Crown, Newborn Reptile 1 cr 0.5 CC2 115 40
Naga, Crown, Young Reptile 1 cr 2 CC2 115 41
Naga, Shinomen, Asp Reptile 1 cr 2 OA3 173 42
Naga, Shinomen, Chameleon Reptile 1 cr 1 OA3 173 43
Naga, Shinomen, Greensnake Reptile 1 cr 0.5 OA3 173 44
Newt
" AC 8, HD 2, hp 12, TH +2
" Bite:1D3 Bite:1D3 / Weird_Mind Swim Wild_Too Wild_Grass Wild_Waste Wild_Shore Wild_Swamp Wild_Mountain Animal
" A small, harmless lizard.
Reptile 1 2 Angband 23 45
Night lizard
" AC 20, HD 3, hp 21, TH +3
" Bite:1D6 Bite:1D6 / Animal Swim Wild_Too
" It is a black lizard with overlapping scales and a powerful jaw.
Reptile 1 35 Angband 134 46
Obstinate Familiar
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - If you would draw a card, you may skip that draw instead.
Reptile 1 - MTG - 47
Ornitholestes Reptile 1 30 MMII 53 48
Orochi Leafcaller
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - G: Add one mana of any color to your mana pool.
Reptile 1 - MTG - 49
Pterosaur, Small (Pterodactyl) Reptile 1 10 RC0 201 50
Rattlesnake
" AC 12, HD 4, hp 32, TH +4
" Bite:Poison:2D5 / Swim Wild_Too Bash_Door Animal Im_Pois
" It is recognized by the hard-scaled end of its body that is often rattled to frighten its prey.
Reptile 1 20 Angband 119 51
Red naga
" AC 40, HD 8, hp 64, TH +8
" Crush:1D10 Bite:Lose_Str:1D4 / Fe Swim Wild_Too Wild_Shore Take_Item Bash_Door Evil
" A large red snake with a woman's torso.
Reptile 1 40 Angband 130 52
Rock lizard
" AC 5, HD 3, hp 12, TH +3
" Bite:1D1 / Animal Swim Wild_Too Wild_Mountain
" It is a small lizard with a hardened hide.
Reptile 1 2 Angband 33 53
Sakura-Tribe Scout
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - T You may put a land card from your hand into play.
Reptile 1 - MTG - 54
Salamander
" AC 12, HD 3, hp 21, TH +3
" Bite:Fire:1D3 / Swim Wild_Too Wild_Volcano Animal Im_Fire
" A small black and orange lizard.
Reptile 1 10 Angband 50 55
Serpent People Reptile 1 cr 1 COC3 179 56
Shocker Lizard Reptile 1 cr 2 MM3 164 57
Slime Reaver Reptile 1 cr 1 CC2 168 58
Snake, Constrictor Reptile 1 cr 2 MM3 201 59
Snake, Crown Cobra Reptile 1 cr 1 BoL3 164 60
Snake, Giant Racer Reptile 1 20 RC0 204 61
Snake, Large Viper Reptile 1 cr 2 MM3 202 62
Snake, Medium Viper Reptile 1 cr 1 MM3 202 63
Snake, Moss Reptile 1 cr 0.1 EQMN3 172 64
Snake, Pit Viper Reptile 1 25 RC0 204 65
Snake, Rattlesnake Reptile 1 cr 2 EQMN3 172 66
Snake, Small Viper Reptile 1 cr 0.5 MM3 202 67
Snake, Spitting Cobra Reptile 1 13 RC0 204 68
Snake, Tiny Viper Reptile 1 cr 0.33 MM3 201 69
Snake, Tressym Reptile 1 cr 0.25 FRCS3 309 70
Snake, Two-headed Adder Reptile 1 cr 1 FRCS3 309 71
Snake, Winged Viper Reptile 1 cr 2 FRCS3 309 72
Spined Lizard Reptile 1 cr 2 CC2 171 73
Spore Frog
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.
Reptile 1 - MTG - 74
Squelleroo Reptile 1 cr 1 BoL3 170 75
Tainted, Misshapen Reptile 1 cr 1 D2D 82 76
Tisyah Reptile 1 cr 1 LB3 133 77
Toad Reptile 1 cr 0.1 MM3 203 78
Toad, Fire Reptile 1 cr 2 OA3 196 79
Toad, Giant Reptile 1 cr 1 OA3 196 80
Toad, Poisonous Reptile 1 cr 2 OA3 196 81
Torpid Moloch
" AC 14, HD 2, hp 16, #Att 3, TH +11, dmg 31
" R - 3/2 - Defender (This creature can't attack.) Sacrifice three lands: Torpid Moloch loses defender until end of turn.
Reptile 1 - MTG - 82
Water Wurm
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - Water Wurm gets +0/+1 as long as an opponent controls an island.
Reptile 1 - MTG - 83
Accursed Centaur
" AC 14, HD 2, hp 16, #Att 2, TH +6, dmg 21
" B - 2/2 - When Accursed Centaur comes into play, sacrifice a creature.
Undead 1 - MTG - 1
Acid Shambler Undead 1 cr 1 CC2 6 2
Alley Reaper Undead 1 cr 2 CC1 8 3
Animated Corpse Undead 1 cr 1 COC3 158 4
Baneguard Undead 1 cr 2 MCMF3 17 5
Bile Urchin
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - Sacrifice Bile Urchin: Target player loses 1 life.
Undead 1 - MTG - 6
Blood Zombie Undead 1 cr 1 CC2 25 7
Bussengeist Undead 1 0 L - 8
Cacogen Undead 1 cr 2 MFF3 14 9
Carnophage
" AC 14, HD 2, hp 16, #Att 2, TH +6, dmg 21
" B - 2/2 - At the beginning of your upkeep, tap Carnophage unless you pay 1 life.
Undead 1 - MTG - 10
Carrion Feeder
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - Carrion Feeder can't block.Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.
Undead 1 - MTG - 11
Chardun-Slain Undead 1 cr 2 CC1 41 12
Child of Thorns
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn.
Undead 1 - MTG - 13
Crimson Bones Undead 1 cr 2 RDD3 40 14
Crypt Creep
" AC 15, HD 4, hp 36, TH +4
" Claw:1D2 Claw:1D2 Bite:Poison / Cause_1 S_Undead / Cold_Blood Bash_Door Friends Evil Undead Im_Pois No_Conf No_Sleep Hurt_Lite
" Frightening skeletal figures in black robes.
Undead 1 25 Angband 124 15
Disembodied hand that strangled people
" AC 20, HD 5, hp 40, TH +5
" Crush:1D8 / Empty_Mind Cold_Blood Bash_Door Evil Undead Im_Pois Fly No_Conf No_Sleep No_Fear
" Even today, nobody knows where it lurks...
Undead 1 20 Angband 112 16
Dreamcatcher
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - Whenever you play a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card.
Undead 1 - MTG - 17
Drowned Rusalka
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - U, Sacrifice a creature: Discard a card, then draw a card.
Undead 1 - MTG - 18
Dwarf, Faerunian Undead 1 cr 0.5 MCMF3 47 19
Entrails Feaster
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - At the beginning of your upkeep, you may remove a creature card in a graveyard from the game. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster.
Undead 1 - MTG - 20
Festering Goblin
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - When Festering Goblin is put into a graveyard from play, target creature gets -1/-1 until end of turn.
Undead 1 - MTG - 21
Frostling
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Sacrifice Frostling: Frostling deals 1 damage to target creature.
Undead 1 - MTG - 22
Gaki, Jiki-Niku-Gaki Undead 1 cr 1 OA3 163 23
Geist Undead 1 0 RL3 45 24
Geist, Human Undead 1 cr 0.5 RDD3 63 25
Ghost-Lit Redeemer
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - W, T You gain 2 life. Channel - 1W, Discard Ghost-Lit Redeemer: You gain 4 life.
Undead 1 - MTG - 26
Ghost-Lit Stalker
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
B - 1/1 - 4B, T Target player discards two cards. Play this ability only any time you could play a sorcery. Channel - 5BB, Discard Ghost-Lit Stalker: Target player discards four cards. Play this ability only any time you could play a sorcery.
Undead 1 - MTG - 27
Ghoul Undead 1 25 RC0 178 28
Ghoul Undead 1 cr 2 COC3 169 29
Ghoul, Ghoul Undead 1 cr 1 MM3 97 30
Glitterfang
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Haste At end of turn, return Glitterfang to its owner's hand.
Undead 1 - MTG - 31
Green glutton ghost
" AC 12, HD 2, hp 10, TH +2
" Touch:Eat_Food:1D1 / Fly Invisible Cold_Blood Pass_Wall Evil Undead No_Conf No_Sleep
" It is a very ugly green ghost with a voracious appetite.
Undead 1 15 Angband 100 32
Hana Kami
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - 1G, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand.
Undead 1 - MTG - 33
Inn-Wight Undead 1 cr 2 CC1 118 34
Kami of False Hope
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn.
Undead 1 - MTG - 35
Kjeldoran Dead
" AC 11, HD 1, hp 8, #Att 3, TH +10, dmg 31
" B - 3/1 - When Kjeldoran Dead comes into play, sacrifice a creature.B: Regenerate Kjeldoran Dead.
Undead 1 - MTG - 36
Lantern Kami
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Flying
Undead 1 - MTG - 37
Lebendtod, Human Undead 1 cr 2 RDD3 90 38
Lost soul
" AC 8, HD 2, hp 12, TH +2
" Hit:2D2 Touch:Lose_Wis / 5 Tport Drain_Mana / Fly Invisible Cold_Blood Take_Item Pass_Wall Evil Undead Im_Cold No_Conf No_Sleep
" It is almost insubstantial.
Undead 1 18 Angband 133 39
Maggot Carrier
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - When Maggot Carrier comes into play, each player loses 1 life.
Undead 1 - MTG - 40
Martyred Rusalka
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - W, Sacrifice a creature: Target creature can't attack this turn.
Undead 1 - MTG - 41
Morgaunt Undead 1 cr 1 CC1 138 42
Night-Touched Hound Undead 1 cr 2 CC2 120 43
Phantom Undead 1 0 MMII 100 44
Phantom Undead 1 0 MM 287 45
Phantom warrior
" AC 15, HD 4, hp 24, TH +4
" Hit:1D11 Hit:1D11 / Pass_Wall No_Sleep Friends Cold_Blood Nonliving No_Fear Empty_Mind Fly
" Creatures that are half real, half illusion.
Undead 1 15 Angband 152 46
Plagued Rusalka
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - B, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
Undead 1 - MTG - 47
Poltergeist
" AC 13, HD 2, hp 8, TH +2
" Touch:Terrify / 5 Blink / Fly Invisible Cold_Blood Pass_Wall Take_Item Evil Undead Im_Cold Im_Pois Hurt_Lite No_Conf No_Sleep
" It is a ghastly, ghostly form.
Undead 1 8 Angband 65 48
Putrid Imp
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
B - 1/1 - Discard a card from your hand: Putrid Imp gains flying until end of turn. Threshold - Putrid Imp gets +1/+1 and can't block. (You have threshold as long as seven or more cards are in your graveyard.)
Undead 1 - MTG - 49
Rotting corpse
" AC 15, HD 6, hp 48, TH +6
" Claw:Poison:1D3 Claw:Poison:1D3 / Bash_Door Friends No_Conf No_Sleep Undead Evil No_Fear Im_Poisim_Cold Cold_Blood Empty_Mind
" Corpses awakened from their sleep by dark sorceries.
Undead 1 15 Angband 125 50
Scorched Rusalka
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player.
Undead 1 - MTG - 51
Seawraith Undead 1 cr 1 BoL3 146 52
Seeker's Bane Undead 1 cr 2 CC2 141 53
Shadow Undead 1 35 RC0 203 54
Shadowperson, Revered A Undead 1 0 L - 55
Siege Undead, Boneman Undead 1 cr 1 CC2 151 56
Siege Undead, Meatman Undead 1 cr 2 CC2 152 57
Siege Undead, Sandman Undead 1 cr 2 CC2 153 58
Skeletal Companion (Type 1) Undead 1 cr 0.33 EQMN3 202 59
Skeletal Companion (Type 2) Undead 1 cr 1 EQMN3 202 60
Skeletal Companion (Type 3) Undead 1 cr 2 EQMN3 202 61
Skeleton Undead 1 10 RC0 204 62
Skeleton Undead 1 21 MM1 87 63
Skeleton kobold
" AC 16, HD 4, hp 28, TH +4
" Hit:1D6 / Cold_Blood Empty_Mind Bash_Door Evil Undead Im_Cold Im_Pois No_Conf No_Sleep No_Fear
" It is a small animated kobold skeleton.
Undead 1 12 Angband 91 64
Skeleton orc
" AC 18, HD 7, hp 56, TH +7
" Hit:2D5 / Cold_Blood Empty_Mind Bash_Door Evil Orc Undead Im_Cold Im_Pois No_Conf No_Sleep No_Fear
" It is an animated orc skeleton.
Undead 1 26 Angband 136 65
Skeleton, Animal Undead 1 15 MMII 109 66
Skeleton, Bone Warrior Undead 1 cr 1 D2D 79 67
Skeleton, Burning Dead Undead 1 cr 2 D2D 79 68
Skeleton, Huge Undead 1 cr 2 MM3 165 69
Skeleton, Large Undead 1 cr 1 MM3 165 70
Skeleton, Medium Undead 1 cr 0.33 MM3 165 71
Skeleton, Returned Undead 1 cr 0.5 D2D 79 72
Skeleton, Returned Mage Undead 1 cr 1 D2D 80 73
Skeleton, Skeleton Undead 1 cr 0.25 D2D 79 74
Skeleton, Small Undead 1 cr 0.25 MM3 165 75
Skeleton, Strahd's Skeletal Steed Undead 1 cr 2 RDD3 139 76
Skeleton, Tiny Undead 1 cr 0.17 MM3 165 77
Slithering Shade
AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
B - 0/1 - Defender (This creature can't attack.) B: Slithering Shade gets +1/+1 until end of turn. Hellbent - Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand.
Undead 1 - MTG - 78
Spirit Waif Undead 1 cr 0.5 RDD3 142 79
Starved Rusalka
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - G, Sacrifice a creature: You gain 1 life.
Undead 1 - MTG - 80
Tattooed Corpse Undead 1 cr 2 CC2 187 81
Teardrop Kami
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - Sacrifice Teardrop Kami: You may tap or untap target creature.
Undead 1 - MTG - 82
Traproot Kami
" AC 110, HD 10, hp 80, #Att 1, TH +10, dmg 1
" G - 0/10 - Defender (This creature can't attack.) Traproot Kami's toughness is equal to the number of Forests in play. Traproot Kami can block as though it had flying.
Undead 1 - MTG - 83
Urborg Skeleton
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" B - 0/1 - Kicker 3 (You may pay an additional 3 as you play this spell.)B: Regenerate Urborg Skeleton.If you paid the kicker cost, Urborg Skeleton comes into play with a +1/+1 counter on it.
Undead 1 - MTG - 84
Vebulid
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - Vebulid comes into play with a +1/+1 counter on it.At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid.When Vebulid attacks or blocks, destroy it at end of combat.
Undead 1 - MTG - 85
Wandering Ones
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - (no abilities)
Undead 1 - MTG - 86
Wraith, Ghost Undead 1 cr 2 D2D 85 87
Yellow Musk Zombie Undead 1 42 FF1 97 88
Zombie Undead 1 20 RC0 213 89
Zombie Undead 1 30 MM1 103 90
Zombie Cannibal
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - Whenever Zombie Cannibal deals combat damage to a player, you may remove target card in that player's graveyard from the game.
Undead 1 - MTG - 91
Zombie Fog, Fog Cadaver Undead 1 cr 0.5 RDD3 173 92
Zombie, Ghoul Undead 1 cr 1 D2D 87 93
Zombie, Hungry Dead Undead 1 cr 0.5 D2D 87 94
Zombie, Large Undead 1 cr 1 MM3 192 95
Zombie, Medium Undead 1 cr 0.5 MM3 191 96
Zombie, Small Undead 1 cr 0.25 MM3 191 97
Zombie, Tiny Undead 1 cr 0.17 MM3 191 98
Zombie, Zombie Undead 1 cr 0.33 D2D 87 99
Zombified kobold
" AC 14, HD 4, hp 36, TH +4
" Hit:1D2 Hit:1D2 / Empty_Mind Cold_Blood Bash_Door Evil Undead Im_Cold Im_Pois No_Conf No_Sleep No_Fear
" It is an animated kobold corpse. Flesh falls off in large chunks as it shambles forward.
Undead 1 14 Angband 123 100
Animal, Shark Water 1 cr 2 COC3 200 1
Barracuda Water 1 30 MM1 8 2
Barracuda
" AC 30, HD 5, hp 50, TH +5
" Bite:10D1 Bite:1D10 / Aquatic Animal Wild_Too
" A predatory fish with razor-sharp teeth.
Water 1 30 Angband 96 3
Blood Sea Jellyfish Water 1 cr 1 CC2 23 4
Coralsheil Water 1 cr 0.5 BoL3 40 5
Crab, Giant Water 1 35 RC0 164 6
Deep One Water 1 cr 2 COC3 163 7
Devilfish, Acolyte Water 1 10 RC0 165 8
Devilfish, Priest Water 1 25 RC0 165 9
Drowned Lady Water 1 cr 0.25 CC1 62 10
Ebon Eel Water 1 cr 1 CC1 67 11
Elf, Aquatic Water 1 13 MM1 39 12
Fish, Barracuda Water 1 15 MM 117 13
Fish, Black Burner Water 1 7 L - 14
Fish, Bloatfish Water 1 7 L - 15
Fish, Crystal Nipper Water 1 15 L - 16
Fish, Giant, Giant Bass Water 1 20 RC0 177 17
Fish, Hetfish Water 1 15 Ann2 52 18
Fish, Icetail Water 1 15 L - 19
Fish, Piranha Water 1 7 MM 117 20
Fish, Piranha Water 1 cr 0.33 EQMN3 169 21
Fish, Quipper Water 1 7 MM 117 22
Froglock Water 1 cr 0.5 EQMN3 72 23
Gurgler Water 1 cr 2 BoL3 82 24
Ipitt Water 1 cr 1 BoL3 94 25
Ixitxachitl Water 1 42 MM1 55 26
Kappa Water 1 cr 2 OA3 169 27
Koalindl Water 1 cr 0.125 EQMN3 110 28
Kuo-Toa Water 1 cr 2 MM3 125 29
Locathah Water 1 30 MM1 62 30
Locathah Water 1 cr 0.5 MM3 129 31
Manta Riders
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - U: Manta Riders gains flying until end of turn.
Water 1 - MTG - 32
Merfolk Water 1 cr 0.5 MM3 135 33
Merfolk of the Pearl Trident
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - (no abilities)
Water 1 - MTG - 34
Nixie Water 1 13 RC0 197 35
Nixie Water 1 48 MM1 74 36
Octopus Water 1 cr 1 MM3 199 37
Piranha
" AC 10, HD 2, hp 10, TH +2
" Bite:9D1 / Friends Aquatic Animal Wild_Too
" Bloodthirsty fish who can smell your blood from a great distance.
Water 1 8 Angband 70 38
Piscean, Green Water 1 cr 2 CC2 126 39
Quipper Water 1 7 FF1 74 40
Razorfin Dolphin Water 1 cr 2 CC2 134 41
Reed Stalker Water 1 cr 1 BoL3 136 42
Reef Shaman
" AC 14, HD 2, hp 16, #Att 1, TH +2, dmg 1
" U - 0/2 - T: Target land's type becomes the basic land type of your choice until end of turn.
Water 1 - MTG - 43
Rootwater Diver
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - T, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand.
Water 1 - MTG - 44
Rootwater Mystic
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - 1U: Look at the top card of target player's library.
Water 1 - MTG - 45
Sahuagin Water 1 cr 2 MM3 157 46
Sandbar Merfolk
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)
Water 1 - MTG - 47
Sea Horse, Giant Water 1 30 MM1 86 48
Sea Spawn, Minion Water 1 cr 1 RDD3 134 49
Shalarin Water 1 cr 0.5 MCMF3 76 50
Shark, Bull Water 1 25 RC0 203 51
Shark, Large Water 1 cr 2 MM3 201 52
Shark, Medium Water 1 cr 1 MM3 201 53
Skum Water 1 cr 2 MM3 166 54
Squid Water 1 cr 1 MM3 202 55
Surf Tangler Water 1 cr 2 BoL3 172 56
Swordfish
" AC 15, HD 4, hp 40, TH +4
" Sting:5D1 Sting:5D1 / Animal Aquatic Wild_Too
" An animal with a swordlike "beak".
Water 1 15 Angband 88 57
Tako Water 1 cr 2 OA3 193 58
Tangle-o-vines Water 1 cr 2 BoL3 178 59
Termite, Water, Fresh Water Water 1 25 RC0 209 60
Termite, Water, Swamp Water 1 15 RC0 209 61
Tidal Warrior
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - T: Target land becomes an island until end of turn.
Water 1 - MTG - 62
Urchin, Black Water 1 42 FF1 92 63
Acid Beast, Acid Beast Weird 1 cr 2 D2D 64 1
Akop Weird 1 cr 2 LoH3 4 2
Areme Symhiore Weird 1 cr 1 CC2 8 3
Blinking dot
" AC 2, HD 1, hp 2, TH +1
" Spore:Confuse:1D4 / Blink / Stupid Empty_Mind Im_Pois No_Conf No_Sleep No_Fear
" Is it there or is it not?
Weird 1 1 Angband 22 4
Block Weird 1 cr 2 N&D3 10 5
Blood Boulder Weird 1 cr 2 MFF3 10 6
Bloodhawk, Black Raptor Weird 1 cr 1 D2D 67 7
Bloodhawk, Bloodhawk Weird 1 cr 1 D2D 67 8
Bloodhawk, Cloud Stalker Weird 1 cr 2 D2D 67 9
Bloodhawk, Foul Crow Weird 1 cr 0.5 D2D 67 10
Bowler Weird 1 7 MMII 21 11
Brain Mole Weird 1 46 MM1 11 12
Cerebral Parasite Weird 1 0 MM1 14 13
Constellate Weird 1 0 L - 14
Dark Cloud Weird 1 cr 2 N&D3 14 15
Darkmantle Weird 1 cr 1 MM3 39 16
Deryth (Disjoined) Weird 1 cr 0.25 CC2 55 17
Dreamshadow Weird 1 7 L - 18
Ear Seeker Weird 1 0 MM1 36 19
Ethereal Parasite Weird 1 cr 2 N&D3 22 20
Glimmer Weird 1 cr 2 N&D3 30 21
Gossamer, Standard Weird 1 7 L - 22
Hardak Weird 1 cr 1 BoL3 86 23
Harpy Weird 1 cr 2 CC1 104 24
Lassoo Weird 1 cr 2 MFF3 46 25
Marikith, Hunter Weird 1 cr 2 RDD3 105 26
Mortiss Weird 1 15 L - 27
Mud-Man Weird 1 42 MMII 93 28
Obliviax Weird 1 45 MMII 96 29
Phenomid, Gatherer Weird 1 cr 2 N&D3 48 30
Rohch, Wood Weird 1 15 L - 31
Scavenger, Bone Gnasher Weird 1 cr 1 D2D 78 32
Scavenger, Plague Eater Weird 1 cr 0.5 D2D 78 33
Scavenger, Scavenger Weird 1 cr 0.33 D2D 78 34
Scavenger, Shadow Beast Weird 1 cr 1 D2D 78 35
Space monster
" AC 15, HD 18, hp 144, TH +18
" Hit:Terrify:1D4 / Pass_Wall No_Conf No_Sleep Nonliving Im_Acid Fly
" A black hole in the fabric of reality.
Weird 1 28 Angband 144 36
Swamp Tyrant, Swamp Mite Weird 1 cr 0.13 CC2 184 37
Thought Drinker Weird 1 cr 2 CC2 190 38
Thought Eater Weird 1 cr 2 PsiH3 154 39
Trilloch Weird 1 0 FF1 89 40
Tween Weird 1 21 FF1 91 41
Vagabond Weird 1 0 MMII 123 42
Vilstrak Weird 1 10 MMII 124 43
Will-O'-The-Wisp
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" B - 0/1 - FlyingB: Regenerate Will-o'-the-Wisp
Weird 1 - MTG - 44
Worm, Bookworm Weird 1 15 MM 364 45
Worm, Rot Grub Weird 1 15 MM 364 46
Yellow light
" AC 10, HD 2, hp 10, TH +2
" Explode:Blind / Empty_Mind Fly Nonliving
" A fast-moving bright light.
Weird 1 4 Angband 81 47

[M1] Listing of Monsters


[M1.2] Monster List, DL II

Name Type DL XP/CR Source Page #
Al-mi'raj Animal 2 65 L - 1
Animal Herd Animal 2 75 RC0 157 2
Animal, Bear Animal 2 cr 4 COC3 199 3
Animal, Critic Animal 2 35 L - 4
Animal, Erdlu Animal 2 65 L - 5
Animal, Jankz Animal 2 35 L - 6
Animal, Kank Animal 2 35 L - 7
Animal, Kip Animal 2 65 L - 8
Animal, Lion Animal 2 cr 3 COC3 200 9
Animal, Mulworm Animal 2 35 DS2 10 10
Animal, Sygra Animal 2 35 DS2 10 11
Ape, Gorilla Animal 2 195 MM1 7 12
Ape, Snow Animal 2 50 RC0 157 13
Ape, White Animal 2 75 RC0 158 14
Aquamoeba
" AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
" 1U - 1/3 - Discard a card from your hand: Switch Aquamoeba's power and toughness until end of turn.
Animal 2 - MTG - 15
Arctic Foxes
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow-covered land.
Animal 2 - MTG - 16
Armored Pegasus
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1W - 1/2 - Flying
Animal 2 - MTG - 17
Ashcoat Bear
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1G - 2/2 - Flash (You may play this spell any time you could play an instant.)
Animal 2 - MTG - 18
Aven Farseer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - FlyingWhenever a creature is turned face up, put a +1/+1 counter on Aven Farseer.
Animal 2 - MTG - 19
Axe Beak Animal 2 52 MM1 7 20
Azorius First-Wing
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WU - 2/2 - Flying, protection from enchantments
Animal 2 - MTG - 21
Badger, Giant Animal 2 52 MM1 8 22
Balduvian Bears
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1G - 2/2 - (no abilities)
Animal 2 - MTG - 23
Banderlog Animal 2 90 MMII 13 24
Barbary Apes
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1G - 2/2 - (no abilities)
Animal 2 - MTG - 25
Bat, Deep, Sinister Animal 2 cr 3 MCMF3 18 26
Bat, Giant Animal 2 cr 4 EQMN3 162 27
Bat, Sentinel Animal 2 65 L - 28
Bay Falcon
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - FlyingAttacking doesn't cause Bay Falcon to tap.
Animal 2 - MTG - 29
Beacon Hawk
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Flying Whenever Beacon Hawk deals combat damage to a player, you may untap target creature. W: Beacon Hawk gets +0/+1 until end of turn.
Animal 2 - MTG - 30
Bear Cub
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1G - 2/2 - (no abilities)
Animal 2 - MTG - 31
Bear, Black Animal 2 75 RC0 159 32
Bear, Black Animal 2 127 MM1 9 33
Bear, Black Animal 2 cr 3 EQMN3 163 34
Bear, Brown Animal 2 cr 4 MM3 193 35
Bear, Gorilla Animal 2 127 FF1 46 36
Bear, Grizzly Animal 2 175 RC0 159 37
Bear, Polar Animal 2 cr 4 MM3 194 38
Beastlord Warder, Spirit of Kahliz (Type 3) Animal 2 cr 4 EQMN3 209 39
Beastlord Warder, Spirit of Keshuval (Type 4) Animal 2 cr 5 EQMN3 209 40
Beaver, Giant Animal 2 90 MM1 9 41
Benevolent Unicorn
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1W - 1/2 - If a spell would deal damage to a creature or player, it deals that much damage minus 1 to that creature or player instead.
Animal 2 - MTG - 42
B-I-N-G-O
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Trample Whenever a player plays a spell, put a chip counter on its converted mana cost. B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them.
Animal 2 - MTG - 43
Bird, Falcon Animal 2 65 MM 27 44
Bird, Hawk Animal 2 65 MM 27 45
Bird, Kingfisher Animal 2 35 MM 27 46
Bird, Magpie, Giant Animal 2 65 Myst 14 47
Bird, Owl Animal 2 65 MM 27 48
Bird, Piranha, Greater Animal 2 65 Myst 14 49
Bird, Raven, Huge Animal 2 35 MM 27 50
Bird, Sprackle, Lesser Animal 2 65 Myst 14 51
Bird, Swan Animal 2 65 MM 27 52
Bird, Vulture Animal 2 65 MM 27 53
Bird, Wari Animal 2 65 MM 27 54
Bladeface Animal 2 cr 3 BoL3 14 55
Blight Wolf Animal 2 cr 5 CC1 19 56
Blindheim Animal 2 195 FF1 15 57
Blurred Mongoose
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - Blurred Mongoose can't be countered.Blurred Mongoose can't be the target of spells or abilities.
Animal 2 - MTG - 58
Boar, Normal Animal 2 50 RC0 162 59
Boar, Wild Animal 2 127 MM1 11 60
Bull Animal 2 127 MM1 12 61
Camel, Desert Animal 2 65 L - 62
Camel, Mountain Animal 2 65 L - 63
Camel, Racing Animal 2 65 L - 64
Camel, Wild Animal 2 52 MM1 13 65
Canyon Wildcat
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1R - 2/1 - Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.)
Animal 2 - MTG - 66
Capashen Unicorn
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1W - 1/2 - 1W, T, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment.
Animal 2 - MTG - 67
Cardpecker
" AC 12, HD 2, hp 36, #Att 2, TH +6.5, dmg 32
" 1W - 1.5/1 - Flying Gotcha - Whenever an opponent touches the table with his or her hand, you may say "Gotcha!" If you do, return Cardpecker from your graveyard to your hand.
Animal 2 - MTG - 68
Carnivorous Death-Parrot
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1U - 2/2 - Flying At the beginning of your upkeep, sacrifice Carnivorous Death-Parrot unless you say its flavor text.
Animal 2 - MTG - 69
Carrion Hound Animal 2 cr 3 CC2 36 70
Cat, Domestic, FR Animal 2 35 L - 71
Cat, Great, Lion Animal 2 175 RC0 163 72
Cat, Great, Mountain Lion Animal 2 50 RC0 163 73
Cat, Great, Panther Animal 2 75 RC0 163 74
Cat, Midnight Animal 2 cr 3 RDD3 33 75
Cat, Plains Animal 2 cr 3 RDD3 33 76
Cat, Wild Animal 2 35 MM 38 77
Cat, Wild, FR Animal 2 65 L - 78
Cat, Winged, Lesser Animal 2 65 Ann1 19 79
Cattle, Wild Animal 2 52 MM1 13 80
Cavern Harpy
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" UB - 2/1 - FlyingWhen Cavern Harpy comes into play, return a blue or black creature you control to its owner's hand.Pay 1 life: Return Cavern Harpy to its owner's hand.
Animal 2 - MTG - 81
Cheap Ass
" AC 34.5, HD 7, hp 126, #Att 2, TH +9, dmg 22
" 1W - 1/3.5 - Spells you play cost 1/2 less to play.
Animal 2 - MTG - 82
Cheetah Animal 2 97 MMII 25 83
Chicken Egg
" AC 12, HD 2, hp 36, #Att 2, TH +2, dmg 2
" 1R - 0/1 - During your upkeep, roll a six-sided die. On a 6, sacrifice Chicken Egg and put a Giant Chicken token into play. Treat this token as a 4/4 red creature that counts as a Chicken.
Animal 2 - MTG - 84
Chortler Animal 2 cr 3 MFF3 18 85
Clear hound
" AC 14, HD 7, hp 84, TH +14
" Bite:1D6 Bite:1D6 Bite:1D6 / Attr_Clear Friends Invisible Bash_Door Animal
" A completely translucent hound.
Animal 2 50 Angband 282 86
Coast Watcher
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Flying, protection from green
Animal 2 - MTG - 87
Cooshee Animal 2 165 MMII 26 88
Courier Hawk
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1W - 1/2 - Flying, vigilance
Animal 2 - MTG - 89
Crane, Giant Animal 2 52 MMII 26 90
Crocodile, Crocodile Animal 2 65 MM 49 91
Dakmor Bat
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - Flying
Animal 2 - MTG - 92
Dauthi Horror
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1B - 2/1 - Shadow (This creature may block or be blocked by only creatures with shadow.) Dauthi Horror can't be blocked by white creatures.
Animal 2 - MTG - 93
Debbi Animal 2 65 L - 94
Deer, Irish Animal 2 90 MM1 55 95
Defiant Falcon
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Flying 4, T: Search your library for a Rebel card with converted mana cost 3 or less and put that card into play. Then shuffle your library.
Animal 2 - MTG - 96
Dire Animal, Ape Animal 2 cr 3 MM3 57 97
Dire Animal, Boar Animal 2 cr 4 MM3 57 98
Dire Animal, Lion Animal 2 cr 5 MM3 57 99
Dire Animal, Wolf Animal 2 cr 3 MM3 57 100
Dire Animal, Wolverine Animal 2 cr 4 MM3 57 101
Dog, Bog Hound Animal 2 65 Ann2 42 102
Dog, Death Animal 2 157 FF1 23 103
Dog, Saluqi Animal 2 35 Ann1 23 104
Dog, War Animal 2 52 MM1 29 105
Dog, War Animal 2 65 MM 57 106
Dog, Wild Animal 2 35 MM 57 107
Dream Thrush
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - FlyingT: Target land's type becomes a basic land type of your choice until end of turn.
Animal 2 - MTG - 108
Drekavac
" AC 28, HD 6, hp 108, #Att 3, TH +24, dmg 62
" 1B - 3/3 - When Drekavac comes into play, sacrifice it unless you discard a noncreature card.
Animal 2 - MTG - 109
Duskrider Falcon
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Flying, protection from black
Animal 2 - MTG - 110
Dwarf Hound Animal 2 cr 3 CC1 65 111
Dweller on the threshold
" AC 20, HD 22, hp 352, TH +44
" Gaze:Paralyze Claw:Un_Power:3D5 Claw:Fire:3D5 Bite:Un_Bonus:2D5 / Bo_Acid Conf Drain_Mana / Evil Im_Pois Im_Cold Im_Fire No_Fear No_Conf No_Sleepres_Dise
" A creature like a giant purple Buddha wi
Animal 2 100 Angband 263 112
Eagle Animal 2 52 MMII 62 113
Eagle, Giant Animal 2 225 MM1 36 114
Eagle, Giant Animal 2 cr 4 EQMN3 167 115
Eblis Animal 2 247 MMII 62 116
Eight-and-a-Half-Tails
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WW - 2/2 - 1W: Target permanent you control gains protection from white until end of turn. 1: Target spell or permanent becomes white until end of turn.
Animal 2 - MTG - 117
Elfin Cat Animal 2 197 MMII 63 118
Equus Animal 2 cr 3 BoL3 62 119
Feral Prophet Animal 2 cr 3 N&D3 28 120
Filthy Cur
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1B - 2/2 - Whenever Filthy Cur is dealt damage, you lose that much life.
Animal 2 - MTG - 121
Flawder Animal 2 35 L - 122
Flow Barnacle Animal 2 35 L - 123
Forest Bear
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1G - 2/2 - (no abilities)
Animal 2 - MTG - 124
Freewind Falcon
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Flying, protection from red
Animal 2 - MTG - 125
Frog, Giant Animal 2 67 MM1 41 126
Frog, Killer Animal 2 54 MM1 41 127
Frog, Killer Animal 2 35 MM 119 128
Frog, Poisonous Animal 2 52 MM1 41 129
Frog, Poisonous Animal 2 65 MM 119 130
Ghost Hounds
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - Attacking doesn't cause Ghost Hounds to tap. Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn.
Animal 2 - MTG - 131
Giant Albatross
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1U - 1/1 - FlyingWhen Giant Albatross is put into a graveyard from play, you may pay 1U. If you do, for each creature that damaged Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.
Animal 2 - MTG - 132
Giant Eagle Animal 2 cr 3 MM3 102 133
Giant Owl Animal 2 cr 3 MM3 103 134
Giant Strider Animal 2 109 FF1 42 135
Goat, Giant Animal 2 127 MM1 47 136
Gobhobbler Rats
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" BR - 2/2 - Hellbent - Gobhobbler Rats gets +1/+0 and has "B: Regenerate Gobhobbler Rats" as long as you have no cards in hand.
Animal 2 - MTG - 137
Great Swan, The Animal 2 cr 3 CC1 92 138
Griffon Animal 2 cr 4 MM3 113 139
Griffon
" AC 6, HD 21, hp 336, TH +42
" Hit:3D4 Bite:2D6 / Bash_Door Fly Wild_Too Wild_Wood Wild_Mountain Wild_Grass Animal
" It is half lion, half eagle. It flies menacingly towards you.
Animal 2 70 Angband 279 140
Griffon, Griffawn Animal 2 cr 4 EQMN3 100 141
Grimclaw Bats
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - Flying B, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.
Animal 2 - MTG - 142
Grizzly bear
" AC 40, HD 10, hp 220, TH +20
" Claw:1D5 Claw:1D5 Bite:1D10 / Bash_Door Wild_Wood Wild_Mountain Animal Wild_Only
" A huge, beastly bear.
Animal 2 25 Angband 191 143
Grizzly Bears
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1G - 2/2 - (no abilities)
Animal 2 - MTG - 144
Gryph Animal 2 127 FF1 48 145
Heat Stalker Animal 2 cr 3 MFF3 41 146
Hellcat
" AC 20, HD 7, hp 112, TH +14
" Claw:1D5 Claw:1D5 Bite:1D8 / Animal Weird_Mind Friends Im_Fire Evil
" It is as large as a tiger, its yellow eyes are pupilless.
Animal 2 40 Angband 222 147
Hipparion
" AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
" 1W - 1/3 - Hipparion can't block creatures with power 3 or greater unless you pay 1. (This cost is paid as blockers are declared.)
Animal 2 - MTG - 148
Hippocampus
" AC 4, HD 14, hp 252, TH +28
" Bite:2D5 Bite:2D5 / Aquatic Wild_Too Animal
" A truly strange hybrid of a horse and a fish.
Animal 2 30 Angband 207 149
Hippogriff
" AC 4, HD 14, hp 252, TH +28
" Hit:2D5 Bite:2D5 / Bash_Door Fly Wild_Too Wild_Mountain Wild_Grassanimal
" A strange hybrid of eagle, lion and horse. It looks weird.
Animal 2 30 Angband 209 150
Hobbes the Tiger
" AC 20, HD 8, hp 160, TH +16
" Claw:1D11 Claw:1D11 Bite:1D4 / Bash_Door Unique No_Conf No_Sleepanimal
" Fast-moving, with a taste for tuna sandwiches.
Animal 2 45 Angband 200 151
Hornsaw Unicorn Animal 2 cr 5 CC1 112 152
Horse, Draft Animal 2 65 MM 194 153
Horse, Light Animal 2 240 MM1 53 154
Horse, Light Animal 2 35 MM 194 155
Horse, Medium Animal 2 65 MM 194 156
Horse, Mule Animal 2 65 MM 194 157
Horse, Pony Animal 2 135 MM1 53 158
Horse, Pony Animal 2 35 MM 194 159
Horse, Riding Animal 2 65 MM 194 160
Horse, Wild Animal 2 240 MM1 53 161
Horse, Wild Animal 2 35 MM 194 162
Hound of Tindalos Animal 2 cr 3 COC3 173 163
Hrinruuk's Hound Animal 2 cr 5 CC2 96 164
Hyena Animal 2 52 MM1 54 165
Hyenodon Animal 2 135 MM1 54 166
Irish wolfhound of Flora
" AC 18, HD 7, hp 126, TH +14
" Bite:1D5 Bite:1D5 / Animal No_Fear Friends
" Well-trained watchdogs, obedient to death.
Animal 2 40 Angband 254 167
Karoo Meerkat
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - Protection from blue
Animal 2 - MTG - 168
Keffiz Animal 2 cr 4 CC1 122 169
Kes'trekel Animal 2 35 DS2 62 170
Kitsune Loreweaver
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1W - 2/1 - 1W: Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand.
Animal 2 - MTG - 171
Kuro's Taken
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) 1B: Regenerate Kuro's Taken.
Animal 2 - MTG - 172
Laughing Hyena
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1G - 2/2 - Gotcha - Whenever an opponent laughs, you may say "Gotcha!" If you do, return Laughing Hyena from your graveyard to your hand.
Animal 2 - MTG - 173
Leonin Den-Guard
" AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
" 1W - 1/3 - As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.
Animal 2 - MTG - 174
Leonin Shikari
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1W - 2/2 - You may play equip abilities any time you could play an instant.
Animal 2 - MTG - 175
Leonin Skyhunter
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WW - 2/2 - Flying (This creature can't be blocked except by creatures with flying.)
Animal 2 - MTG - 176
Leonin Squire
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1W - 2/2 - When Leonin Squire comes into play, return target artifact card with converted mana cost 1 or less from your graveyard to your hand.
Animal 2 - MTG - 177
Leopard Animal 2 225 MM1 60 178
Leucrotta Animal 2 cr 4 MCMF3 63 179
Light hound
" AC 20, HD 4, hp 56, TH +8
" Bite:1D6 / Br_Lite / Friends Bash_Door Animal
" A brilliant canine form whose light hurts your eyes, even at this distance.
Animal 2 50 Angband 271 180
Lion Animal 2 cr 3 MM3 198 181
Lion Animal 2 cr 5 EQMN3 170 182
Lion, Mountain Animal 2 165 MM1 61 183
Lion, Puma Animal 2 cr 4 EQMN3 170 184
Loxodon Peacekeeper
AC 42, HD 8, hp 144, #Att 4, TH +40, dmg 82
1W - 4/4 - At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper.
Animal 2 - MTG - 185
Lynx
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - Forestwalk (If defending player has any forests in play, Lynx can't be blocked.)
Animal 2 - MTG - 186
Lynx, Giant Animal 2 180 MM1 64 187
Mad Dog
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1R - 2/2 - At the end of your turn, if Mad Dog didn't attack or come under your control this turn, sacrifice it.
Animal 2 - MTG - 188
Mammal, Antelope Animal 2 35 MM 243 189
Mammal, Baboon Animal 2 35 MM 241 190
Mammal, Badger Animal 2 35 MM 241 191
Mammal, Badger, Giant Animal 2 65 Ann2 83 192
Mammal, Camel Animal 2 65 MM 243 193
Mammal, Dakon Animal 2 65 MM 241 194
Mammal, Debbi Animal 2 65 MM 241 195
Mammal, Goat Animal 2 35 MM 241 196
Mammal, Hsing-sing Animal 2 65 MM 241 197
Mammal, Hyena Animal 2 65 MM 241 198
Mammal, Llama Animal 2 65 Ann2 84 199
Mammal, Monkey Animal 2 35 MM 244 200
Mammal, Otter, Sea Animal 2 35 MM 244 201
Mammal, Pig, Domestic Animal 2 35 MM 244 202
Mammal, Pig, Wild Animal 2 35 MM 244 203
Mammal, Rothe Animal 2 35 MM 241 204
Mammal, Sheep Animal 2 35 MM 243 205
Mammal, Skunk Animal 2 35 MM 241 206
Mammal, Sleek Animal 2 65 MM 241 207
Mammal, Squirrel,Giant Animal 2 35 MM 244 208
Mammal, Stag Animal 2 65 MM 241 209
Mammal, Stag, Wild Animal 2 65 Ann2 84 210
Manni Animal 2 65 L - 211
Mawgriff Animal 2 cr 3 MFF3 48 212
Mesa Chicken
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WW - 2/2 - Stand up, Flap your arms, Cluck like a chicken: Mesa Chicken gains flying until end of turn.
Animal 2 - MTG - 213
Mesa Falcon
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Flying1W: Mesa Falcon gets +0/+1 until end of turn.
Animal 2 - MTG - 214
Mesa Pegasus
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Flying, banding
Animal 2 - MTG - 215
Mine-dog
" AC 20, HD 5, hp 60, TH +10
" Explode:6D6 / Friends Bash_Door Animal
" An explosive charge has been attached to this poor animal, who has been trained to search for its target and detonate.
Animal 2 40 Angband 221 216
Minimal (29 Types) Animal 2 100 MMII 85 217
Mistral Charger
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1W - 2/1 - Flying
Animal 2 - MTG - 218
Mobat Animal 2 225 MMII 15 219
Mongbat
" AC 70, HD 8, hp 176, TH +16
" Claw:1D4 Claw:1D4 Bite:Poison:1D8 / Animal Evil Friend Friends Fly Im_Cold Im_Elec Im_Pois Weird_Mind
" Devil-bats, notoriously difficult to kill.
Animal 2 65 Angband 235 220
Moon beast
" AC 20, HD 8, hp 144, TH +16
" Claw:1D3 Claw:1D3 Butt:1D6 / Heal Blind Darkness Conf Cause_2 / Only_Item Bash_Door Evil Im_Fire Animal
" Great greyish-white slippery things which could expand and contract at will, and whose principle shape..
Animal 2 57 Angband 223 221
Mystic Familiar
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1W - 1/2 - Flying. Threshold - Mystic Familiar gets +1/+1 and has protection from black. (You have threshold as long as seven or more cards are in your graveyard.)
Animal 2 - MTG - 222
Netmaster Animal 2 cr 4 BoL3 118 223
Neurok Familiar
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Flying When Neurok Familiar comes into play, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
Animal 2 - MTG - 224
Nezumi Bone-Reader
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - B, Sacrifice a creature: Target player discards a card. Play this ability only any time you could play a sorcery.
Animal 2 - MTG - 225
Nezumi Cutthroat
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1B - 2/1 - Fear Nezumi Cutthroat can't block.
Animal 2 - MTG - 226
Nezumi Graverobber
AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
1B - 2/1 - 1B: Remove target card in an opponent's graveyard from the game. If no cards are in that graveyard, flip Nezumi Graverobber. ----- Nighteyes the Desecrator Legendary Creature - Rat Wizard 4/2 4B: Put target creature card in a graveyard into play under your control.
Animal 2 - MTG - 227
Nezumi Shortfang
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1B - 1/1 - 1B, T Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang. ----- Stabwhisker the Odious Legendary Creature - Rat Shaman 3/3 At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in his or her hand.
Animal 2 - MTG - 228
Noble Stag Animal 2 cr 4 LB3 83 229
Orafaun Animal 2 cr 4 CC1 145 230
Orsk Animal 2 cr 3 LB3 85 231
Osai Vultures
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1W - 1/1 - FlyingAt end of turn, if a creature was put into a graveyard from play this turn, put a carrion counter on Osai Vultures.Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.
Animal 2 - MTG - 232
Osquip Animal 2 90 FF1 70 233
Owl Bear Animal 2 175 RC0 199 234
Owl Familiar
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - FlyingWhen Owl Familiar comes into play from your hand, draw a card, then choose and discard a card from your hand.
Animal 2 - MTG - 235
Owl, Giant Animal 2 225 MM1 77 236
Owlbear Animal 2 cr 4 MM3 148 237
Owlbear
" AC 10, HD 12, hp 192, TH +24
" Claw:1D3 Claw:1D3 Crush:1D10 / Evil Animal Bash_Door
" A bizarre bear-creature with the claws and the face of an owl.
Animal 2 35 Angband 188 238
Panther
" AC 20, HD 7, hp 112, TH +14
" Claw:1D8 Claw:1D8 / Bash_Door Wild_Too Wild_Wood Wild_Grass Animal
" A large black cat, stalking you with intent. It thinks you're its next meal.
Animal 2 25 Angband 198 239
Patrol Hound
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1W - 2/2 - Discard a card from your hand: Patrol Hound gains first strike until end of turn.
Animal 2 - MTG - 240
Pegasus Animal 2 90 MM1 78 241
Pegasus Animal 2 cr 3 MM3 148 242
Pelopos, Female Animal 2 cr 3 BoL3 122 243
Peryton Animal 2 cr 5 MCMF3 69 244
Phantom Whelp
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1U - 2/2 - When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat.
Animal 2 - MTG - 245
Plaguecat Animal 2 cr 3 CC1 147 246
Plaxmanta
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1U - 2/2 - Flash When Plaxmanta comes into play, creatures you control can't be the targets of spells or abilities this turn. When Plaxmanta comes into play, sacrifice it unless G was spent to play it.
Animal 2 - MTG - 247
Pleistocene, Axebeak Animal 2 65 Ann2 97 248
Pygmy Hippo
AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
GU - 2/2 - Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player tap all mana-producing lands he or she controls and empty his or her mana pool. If you do, Pygmy Hippo deals no combat damage this turn and at the beginning of your postcombat main phase you add an amount of colorless mana to your mana pool equal to the amount of mana emptied from defending player's mana pool this way.
Animal 2 - MTG - 249
Pygmy Razorback
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - Trample
Animal 2 - MTG - 250
Rabid Rats
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - T: Target blocking creature gets -1/-1 until end of turn.
Animal 2 - MTG - 251
Ram, Giant Animal 2 127 MM1 81 252
Rat, Giant Plague Animal 2 cr 5 EQMN3 171 253
Rat, Vapor Animal 2 78 MMII 105 254
Rat, Vapor Animal 2 35 L - 255
Rats of Rath
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1B - 2/1 - B: Destroy target artifact, creature, or land you control.
Animal 2 - MTG - 256
Raven (Crow), Huge Animal 2 35 L - 257
Raven, Giant Animal 2 90 MMII 105 258
Ravenous Rats
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - When Ravenous Rats comes into play, target opponent discards a card from his or her hand.
Animal 2 - MTG - 259
Revered Unicorn
" AC 28, HD 6, hp 108, #Att 2, TH +14, dmg 42
" 1W - 2/3 - Cumulative upkeep 1When Revered Unicorn leaves play, its controller gains life equal to Revered Unicorn's last paid cumulative upkeep.
Animal 2 - MTG - 260
Rhinoceros Animal 2 cr 4 MM3 201 261
Riptide Mangler
" AC 28, HD 6, hp 108, #Att 2, TH +6, dmg 2
" 1U - 0/3 - 1U: Change Riptide Mangler's power to target creature's power. (It doesn't change back at end of turn)
Animal 2 - MTG - 262
Rothe, Deep Animal 2 65 L - 263
Royal Falcon
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Flying
Animal 2 - MTG - 264
Rust monster
" AC 46, HD 15, hp 360, TH +30
" Touch:Acid:1D10 Touch:Acid:1D10 Touch:Acid:1D10 Touch:Acid:1D10 / Stupid Weird_Mind Kill_Item Im_Acid Im_Pois No_Conf
" It is a weird, small animal with two antennae popping forth from its forehead. It looks
Animal 2 50 Angband 284 265
Sage Owl
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - FlyingWhen Sage Owl comes into play, look at the top four cards of your library, then put them back in any order.
Animal 2 - MTG - 266
Samurai of the Pale Curtain
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WW - 2/2 - Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) If a permanent would be put into a graveyard, remove it from the game instead.
Animal 2 - MTG - 267
Scaled Wolf Animal 2 cr 3 EQMN3 127 268
Sea Eagle
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Flying
Animal 2 - MTG - 269
Sensei Golden-Tail
AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
1W - 2/1 - Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) 1W, T Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Play this ability only any time you could play a sorcery.
Animal 2 - MTG - 270
Shadow hound
" AC 20, HD 4, hp 56, TH +8
" Bite:1D6 / Br_Dark / Friends Bash_Door Hurt_Lite Animal
" A hole in the air in the shape of a huge hound. No light falls upon its form.
Animal 2 50 Angband 272 271
Shadowcat Animal 2 cr 3 CC2 146 272
Shockhat Animal 2 cr 3 CC2 149 273
Skullbear Animal 2 cr 4 BoL3 154 274
Skullsnatcher
AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
1B - 2/1 - Ninjutsu B (B, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.) Whenever Skullsnatcher deals combat damage to a player, remove up to two target cards in that player's graveyard from the game.
Animal 2 - MTG - 275
Skunk, Giant Animal 2 247 MM1 88 276
Skyshroud Condor
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1U - 2/2 - FlyingYou can't play Skyshroud Condor unless you've played another spell this turn.
Animal 2 - MTG - 277
Skyshroud Falcon
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - FlyingAttacking doesn't cause Skyshroud Falcon to tap.
Animal 2 - MTG - 278
Skyshroud War Beast
AC 210, HD 20, hp 360, #Att 10, TH +220, dmg 202
1G - 10/10 - TrampleAs Skyshroud War Beast comes into play, choose an opponent.Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls.
Animal 2 - MTG - 279
Sleek Animal 2 65 L - 280
Soulcatcher
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - FlyingWhenever a creature with flying is put into a graveyard from play, put a +1/+1 counter on Soulcatcher.
Animal 2 - MTG - 281
Spawn of Marbas Animal 2 cr 3 AotA3 57 282
Spectral Bears
" AC 28, HD 6, hp 108, #Att 3, TH +24, dmg 62
" 1G - 3/3 - Whenever Spectral Bears attacks, if defending player controls no black cards, it doesn't untap during your next untap step.
Animal 2 - MTG - 283
Spectral Lynx
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1W - 2/1 - Protection from greenB: Regenerate Spectral Lynx.
Animal 2 - MTG - 284
Spectral Panther Animal 2 cr 4 MCMF3 79 285
Spire Owl
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - FlyingWhen Spire Owl comes into play, look at the top four cards of your library, then put them back in any order.
Animal 2 - MTG - 286
Split-Tail Miko
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - W, T Prevent the next 2 damage that would be dealt to target creature or player this turn.
Animal 2 - MTG - 287
Stag Animal 2 52 MM1 92 288
Stag, Giant Animal 2 135 MM1 92 289
Stag, Wild Animal 2 65 L - 290
Stirge Animal 2 54 MM1 92 291
Storm Crow
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - Flying
Animal 2 - MTG - 292
Stormscape Familiar
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Flying White spells and black spells you play cost 1 less to play.
Animal 2 - MTG - 293
Swarm of Rats
" AC 12, HD 2, hp 36, #Att 10, TH +202, dmg 202
" 1B - 10/1 - Swarm of Rats's power is equal to the number of Rats you control.
Animal 2 - MTG - 294
Taer Animal 2 225 MMII 117 295
Tainted Monkey
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - T Choose a word. Target player puts the top card of his or her library into his or her graveyard. If that card has the chosen word in its text box, that player loses 3 life.
Animal 2 - MTG - 296
Tanil's Fox Animal 2 cr 5 CC1 196 297
Thork Animal 2 135 FF1 88 298
Thought Eater
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1U - 2/2 - FlyingYour maximum hand size is reduced by three.
Animal 2 - MTG - 299
Tiger Animal 2 cr 4 MM3 203 300
Tiger Animal 2 cr 5 EQMN3 173 301
Tiger
" AC 10, HD 9, hp 180, TH +18
" Claw:1D8 Claw:1D8 Bite:1D6 / Bash_Door Wild_Too Wild_Grass Wild_Wood Wild_Mountainanimal
" One of the largest of its species, a sleek orange and black shape creeps towards you, ready to pounce.
Animal 2 40 Angband 230 302
Toad, Fire Animal 2 247 FF1 38 303
Toad, Giant Animal 2 75 MM1 95 304
Toad, Poisonous Animal 2 232 MM1 95 305
Toad, Rock/Cave Animal 2 75 RC0 209 306
Trained Pronghorn
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Discard a card from your hand: Prevent all damage that would be dealt to Trained Pronghorn this turn.
Animal 2 - MTG - 307
Tumble Ox Animal 2 cr 4 MFF3 75 308
Unicorn Animal 2 125 RC0 211 309
Unicorn Animal 2 cr 3 MM3 181 310
Unicorn, Black Animal 2 cr 3 MCMF3 83 311
Unicorn, Shadow Animal 2 cr 4 RDD3 146 312
Urchin, Land Animal 2 225 MMII 122 313
Vairaven Animal 2 cr 4 CC1 209 314
Vorpal bunny
" AC 30, HD 7, hp 140, TH +14
" Bite:6D1 Bite:7D1 / Blink / Bash_Door Wild_Too Wild_Mountain Animal
" It looks very cute, except for the razor sharp teeth. It moans ominously as it jumps at your throat!
Animal 2 40 Angband 205 315
Vulture, Giant Animal 2 52 MMII 125 316
Warg
" AC 14, HD 6, hp 96, TH +12
" Bite:1D8 / Friends Wild_Too Wild_Wood Wild_Mountain Bash_Door Animal Evil
" It is a large wolf with eyes full of cunning.
Animal 2 40 Angband 257 317
Warthog Animal 2 52 MM1 11 318
Watchwolf
" AC 28, HD 6, hp 108, #Att 3, TH +24, dmg 62
" GW - 3/3 - (no abilities)
Animal 2 - MTG - 319
Weasel, Giant Animal 2 125 RC0 212 320
Weasel, Giant Animal 2 187 MM1 100 321
Welkin Hawk
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - FlyingWhen Welkin Hawk is put into a graveyard from play, you may search your library for a Welkin Hawk card, reveal that card, and put it into your hand. Then shuffle your library.
Animal 2 - MTG - 322
Werebear
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - T: Add G to your mana pool.Threshold - Werebear gets +3/+3. (You have threshold as long as seven or more cards are in your graveyard.)
Animal 2 - MTG - 323
Wererat
" AC 2, HD 14, hp 224, TH +28
" Claw:1D8 Claw:1D8 Bite:2D6 / Blink Cause_2 Bo_Cold Ba_Pois S_Kin / Only_Gold Bash_Door Animal Evil
" A large rat with glowing red eyes. The wererat is a disgusting creature, relishing in filth and disease.
Animal 2 55 Angband 270 324
Whipstag Animal 2 cr 3 BoL3 200 325
White wolf
" AC 18, HD 5, hp 70, TH +10
" Bite:1D3 Bite:1D4 / Friends Bash_Door Wild_Too Wild_Waste Animal Im_Cold
" A large and muscled wolf from the northern wastes. Its breath is cold and icy and its fur coated in frost.
Animal 2 30 Angband 211 326
Wild Mongrel
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1G - 2/2 - Discard a card from your hand: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
Animal 2 - MTG - 327
Winter Wolf Animal 2 cr 5 MM3 184 328
Witherstench Animal 2 97 FF1 95 329
Wolf
" AC 20, HD 4, hp 56, TH +8
" Bite:1D6 / Friends Bash_Door Wild_Too Wild_Wood Wild_Waste Wild_Mountain Animal
" It howls and snaps at you.
Animal 2 30 Angband 196 330
Wolf, Dire (Worg) Animal 2 135 MM1 101 331
Wolf, Dire Wolf Animal 2 125 RC0 212 332
Wolf, War Animal 2 cr 4 EQMN3 175 333
Wolverine Animal 2 187 MM1 101 334
Wyluli Wolf
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - T: Target creature gets +1/+1 until end of turn.
Animal 2 - MTG - 335
Zephyr Falcon
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - FlyingAttacking doesn't cause Zephyr Falcon to tap.
Animal 2 - MTG - 336
Zodiac Monkey
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - Forestwalk (If defending player has a forest in play, Zodaic Monkey can't be blocked.)
Animal 2 - MTG - 337
Zodiac Rooster
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - Plainswalk (If defending player has a plain in play, Zodiac Rooster can't be blocked.)
Animal 2 - MTG - 338
Clockwork Horror,Copper Beholder 2 65 L - 1
Eye Killer Beholder 2 225 FF1 35 2
Flumph Beholder 2 54 FF1 39 3
Gazer
" AC 8, HD 7, hp 126, TH +14
" Gaze:Paralyze:1D2 Gaze:Confuse:1D2 / Hold Conf / Fly Im_Pois Wild_Too Wild_Wood Evil
" A floating eye surrounded by number of smaller eyestalks. Its gaze seems mesmerizing.
Beholder 2 40 Angband 218 4
Thought Bleeder Beholder 2 cr 3 EQMN3 141 5
Volt Beholder 2 75 FF1 94 6
Watcher Beholder 2 cr 3 BoL3 192 7
2-headed hydra
" AC 50, HD 75, hp 450, TH +150
" Bite:2D6 Bite:2D6 / Scare / Wild_Too Wild_Shore Wild_Swamp Only_Gold Swim Bash_Door Move_Body Animal
" A strange reptilian hybrid with two heads, guarding its hoard.
Dragon 2 80 Angband 301 1
Baby multi-hued dragon
" AC 20, HD 8, hp 144, TH +16
" Claw:1D3 Claw:1D3 Bite:1D5 / Br_Acid Br_Fire Br_Cold Br_Elec Br_Pois / Attr_Multi Only_Gold Bash_Door Evil Dragon Fly Im_Acid Im_Fire Im_Cold Im_Elec Im_Pois
" This hatchling dragon is still soft, it
Dragon 2 45 Angband 204 2
Chromithian Dragon 2 cr 3 MFF3 19 3
Dragon, Black, Age 2 Dragon 2 cr 3 MM3 63 4
Dragon, Black, Age 3 Dragon 2 cr 4 MM3 63 5
Dragon, Blue, Age 2 Dragon 2 cr 3 MM3 65 6
Dragon, Blue, Age 3 Dragon 2 cr 5 MM3 65 7
Dragon, Brass, Age 2 Dragon 2 cr 3 MM3 70 8
Dragon, Brass, Age 3 Dragon 2 cr 5 MM3 70 9
Dragon, Bronze, Age 2 Dragon 2 cr 4 MM3 71 10
Dragon, Brown, Age 2 Dragon 2 cr 3 MCMF3 39 11
Dragon, Brown, Age 3 Dragon 2 cr 5 MCMF3 39 12
Dragon, Carp [Yu Lung], Age 2 Dragon 2 cr 4 OA3 154 13
Dragon, Copper, Age 2 Dragon 2 cr 4 MM3 73 14
Dragon, Deep, Age 2 Dragon 2 cr 4 MCMF3 40 15
Dragon, Fang, Age 2 Dragon 2 cr 3 MCMF3 41 16
Dragon, Fang, Age 3 Dragon 2 cr 4 MCMF3 41 17
Dragon, Gold, Age 1 Dragon 2 cr 4 MM3 74 18
Dragon, Green, Age 2 Dragon 2 cr 3 MM3 66 19
Dragon, Green, Age 3 Dragon 2 cr 4 MM3 66 20
Dragon, Mock Dragon 2 cr 4 CC1 50 21
Dragon, Pocket Dragon 2 65 DMR2 31 22
Dragon, Red, Age 1 Dragon 2 cr 3 MM3 68 23
Dragon, Red, Age 2 Dragon 2 cr 4 MM3 68 24
Dragon, Shadow, Age 2 Dragon 2 cr 3 MCMF3 42 25
Dragon, Shadow, Age 3 Dragon 2 cr 5 MCMF3 42 26
Dragon, Silver, Age 1 Dragon 2 cr 3 MM3 75 27
Dragon, Silver, Age 2 Dragon 2 cr 4 MM3 75 28
Dragon, Slarecian, Age 2 Dragon 2 cr 3 CC2 61 29
Dragon, Slarecian, Age 3 Dragon 2 cr 5 CC2 61 30
Dragon, Song, Age 2 Dragon 2 cr 4 MCMF3 44 31
Dragon, White, Age 3 Dragon 2 cr 3 MM3 69 32
Dragon, White, Age 4 Dragon 2 cr 5 MM3 69 33
Dragonkin Dragon 2 cr 3 MCMF3 45 34
Drake Familiar
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1U - 2/1 - Flying When Drake Familiar comes into play, sacrifice it unless you return an enchantment in play to its owner's hand.
Dragon 2 - MTG - 35
Drake, Ebon Dragon 2 cr 4 EQMN3 58 36
Drake, Mandrake Dragon 2 80 RC0 173 37
Drake, Wooddrake Dragon 2 225 RC0 173 38
Emerald Dragonfly
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - FlyingGG: Emerald Dragonfly gains first strike until end of turn.
Dragon 2 - MTG - 39
Fae Drake Dragon 2 cr 3 EQMN3 67 40
Firedrake Dragon 2 187 FF1 36 41
Firedrake Dragon 2 cr 5 CC1 75 42
Gilded Drake
" AC 28, HD 6, hp 108, #Att 3, TH +24, dmg 62
" 1U - 3/3 - FlyingWhen Gilded Drake comes into play, exchange control of Gilded Drake for target creature an opponent controls. If you can't, sacrifice Gilded Drake.
Dragon 2 - MTG - 43
Half-Dragon Ogre Dragon 2 cr 4 MM3 215 44
Hydra, 5-headed Dragon 2 cr 4 MM3 121 45
Hydra, 6-headed Dragon 2 cr 5 MM3 121 46
Ibrandlin Dragon 2 cr 5 MCMF3 62 47
Iron Dragon Dragon 2 cr 3 CC2 99 48
Kari Dragon Dragon 2 cr 5 LB3 58 49
Molten Hydra
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1R - 1/1 - 1RR: Put a +1/+1 counter on Molten Hydra.T, Remove all +1/+1 counters from Molten Hydra: Molten Hydra deals X damage to target creature or player, where X is the number of counters removed this way.
Dragon 2 - MTG - 50
Pseudo dragon
" AC 50, HD 14, hp 280, TH +28
" Claw:1D3 Claw:1D3 Bite:1D5 / Conf Scare Br_Lite Br_Dark / Fly Bash_Door Dragon
" A small relative of the dragon that inhabits dark caves.
Dragon 2 150 Angband 193 51
Sand Wyvern Dragon 2 cr 3 CC2 138 52
Spiketail Hatchling
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Flying (This creature can't be blocked except by creatures with flying.) Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays 1.
Dragon 2 - MTG - 53
Spire Wyvem Dragon 2 cr 4 CC1 187 54
Air spirit
" AC 30, HD 6, hp 96, TH +12
" Hit:1D3 / Nonliving Empty_Mind Invisible Cold_Blood Bash_Door Evil Im_Pois Fly No_Conf No_Sleep No_Fear
" A whirlwind of sentient air.
Elemental 2 40 Angband 227 1
Animental, ML1 monster Elemental 2 35 PS3 14 2
Arrowhawk, Adult Elemental 2 cr 5 MM3 19 3
Arrowhawk, Juvenile Elemental 2 cr 3 MM3 19 4
Azer (Garrash) Elemental 2 65 L - 5
Bane Cloud Elemental 2 cr 4 CC2 14 6
Blazing Effigy
AC 28, HD 6, hp 108, #Att 2, TH +6, dmg 2
1R - 0/3 - When Blazing Effigy is put into a graveyard from play, Blazing Effigy deals X damage to target creature, where X is 3 plus the amount of damage dealt to it this turn by other Blasing Effigies.
Elemental 2 - MTG - 7
Crysmal Elemental 2 cr 3 PsiH3 146 8
Earth spirit
" AC 40, HD 10, hp 160, TH +20
" Hit:1D8 Hit:1D8 / Empty_Mind Cold_Blood Pass_Wall Fly Nonliving Evil Im_Fire Im_Cold Im_Elec Im_Pois Hurt_Rock No_Conf No_Sleep No_Fear
" A whirling form of sentient rock.
Elemental 2 64 Angband 305 9
Elemental, Air (Type 3) Elemental 2 cr 4 EQMN3 189 10
Elemental, Air (Type 4) Elemental 2 cr 5 EQMN3 189 11
Elemental, Air (Type 5) Elemental 2 cr 5 EQMN3 189 12
Elemental, Air Elementaling (Type 2) Elemental 2 cr 3 EQMN3 189 13
Elemental, Air, Large Elemental 2 cr 5 MM3 81 14
Elemental, Air, Medium Elemental 2 cr 3 MM3 81 15
Elemental, Blood, Large Elemental 2 cr 5 RDD3 51 16
Elemental, Blood, Medium Elemental 2 cr 3 RDD3 51 17
Elemental, Earth (Type 3) Elemental 2 cr 4 EQMN3 191 18
Elemental, Earth (Type 4) Elemental 2 cr 5 EQMN3 192 19
Elemental, Earth (Type 5) Elemental 2 cr 5 EQMN3 192 20
Elemental, Earth Elementaling (Type 2) Elemental 2 cr 3 EQMN3 191 21
Elemental, Earth, Large Elemental 2 cr 5 MM3 82 22
Elemental, Earth, Medium Elemental 2 cr 3 MM3 82 23
Elemental, Fire (Type 3) Elemental 2 cr 4 EQMN3 194 24
Elemental, Fire (Type 4) Elemental 2 cr 5 EQMN3 195 25
Elemental, Fire (Type 5) Elemental 2 cr 5 EQMN3 195 26
Elemental, Fire Elementaling (Type 2) Elemental 2 cr 3 EQMN3 194 27
Elemental, Fire, Large Elemental 2 cr 5 MM3 83 28
Elemental, Fire, Medium Elemental 2 cr 3 MM3 83 29
Elemental, Grave, Large Elemental 2 cr 5 RDD3 53 30
Elemental, Grave, Medium Elemental 2 cr 3 RDD3 53 31
Elemental, Mist, Large Elemental 2 cr 5 RDD3 52 32
Elemental, Mist, Medium Elemental 2 cr 3 RDD3 52 33
Elemental, Pyre, Large Elemental 2 cr 5 RDD3 49 34
Elemental, Pyre, Medium Elemental 2 cr 3 RDD3 49 35
Elemental, Water (Type 3) Elemental 2 cr 4 EQMN3 197 36
Elemental, Water (Type 4) Elemental 2 cr 5 EQMN3 198 37
Elemental, Water (Type 5) Elemental 2 cr 5 EQMN3 198 38
Elemental, Water Elementaling (Type 2) Elemental 2 cr 3 EQMN3 197 39
Elemental, Water, Large Elemental 2 cr 5 MM3 84 40
Elemental, Water, Medium Elemental 2 cr 3 MM3 84 41
Energon, Xag-Ya Elemental 2 cr 4 MOP3 168 42
Energon, Xeg-Yi Elemental 2 cr 5 MOP3 168 43
Ephemera, Dusk Beast Elemental 2 cr 3 MOP3 170 44
Fire Element Ape Elemental 2 cr 3 MOP3 193 45
Fire Snake Elemental 2 109 FF1 38 46
Flame Swallow Elemental 2 65 L - 47
Fledgling Djinn
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1B - 2/2 - FlyingAt the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.
Elemental 2 - MTG - 48
Forge Wight Elemental 2 cr 4 CC1 77 49
Genie, Djinni Elemental 2 cr 5 MM3 94 50
Genie, Janni Elemental 2 cr 4 MM3 94 51
Homonculous, Skin Elemental 2 65 PS3 50 52
Ice Serpent Elemental 2 cr 3 MCMF3 62 53
Kal-Muru (Shipbane) Elemental 2 35 DMR2 62 54
Lloigor Elemental 2 cr 5 COC3 175 55
Magman Elemental 2 145 MMII 82 56
Magmin Elemental 2 cr 3 MM3 130 57
Mephit, Air Elemental 2 cr 3 MM3 132 58
Mephit, Dust Elemental 2 cr 3 MM3 132 59
Mephit, Earth Elemental 2 cr 3 MM3 132 60
Mephit, Fire Elemental 2 cr 3 MM3 132 61
Mephit, Ice Elemental 2 cr 3 MM3 132 62
Mephit, Magma Elemental 2 cr 3 MM3 132 63
Mephit, Ooze Elemental 2 cr 3 MM3 132 64
Mephit, Salt Elemental 2 cr 3 MM3 132 65
Mephit, Steam Elemental 2 cr 3 MM3 132 66
Mephit, Water Elemental 2 cr 3 MM3 133 67
Muddite Elemental 2 cr 4 EQMN3 115 68
Paraelemental, Ice, Large Elemental 2 cr 5 MOP3 181 69
Paraelemental, Ice, Medium Elemental 2 cr 3 MOP3 181 70
Paraelemental, Magma, Large Elemental 2 cr 5 MOP3 181 71
Paraelemental, Magma, Medium Elemental 2 cr 3 MOP3 181 72
Paraelemental, Ooze, Large Elemental 2 cr 5 MOP3 183 73
Paraelemental, Ooze, Medium Elemental 2 cr 3 MOP3 183 74
Paraelemental, Smoke, Large Elemental 2 cr 5 MOP3 184 75
Paraelemental, Smoke, Medium Elemental 2 cr 3 MOP3 184 76
Plant Elemental
" AC 42, HD 8, hp 144, #Att 3, TH +26, dmg 62
" 1G - 3/4 - When Plant Elemental comes into play from your hand, destroy one of your forests or destroy Plant Elemental.
Elemental 2 - MTG - 77
Pride of the Clouds
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
WU - 1/1 - Flying Pride of the Clouds gets +1/+1 for each other creature in play with flying. Forecast - 2WU, Reveal Pride of the Clouds from your hand: Put a 1/1 white and blue Bird creature token with flying into play. (Play this ability only during your upkeep and only once each turn.)
Elemental 2 - MTG - 78
Pyre Elemental 2 cr 5 CC1 149 79
Rast Elemental 2 cr 5 MM3 154 80
Salamander, Average Elemental 2 cr 5 MM3 159 81
Sand Flail Elemental 2 cr 3 LB3 103 82
Scile Elemental 2 35 PS3 94 83
Shadow Wight Elemental 2 cr 4 MOP3 190 84
Sleet Devil Elemental 2 cr 4 CC1 183 85
Thunder Kite Elemental 2 cr 3 CC2 192 86
Tojanida, Adult Elemental 2 cr 5 MM3 177 87
Tojanida, Juvenile Elemental 2 cr 3 MM3 177 88
Vortex Elemental 2 75 FF1 94 89
Water Element Tiger Elemental 2 cr 4 MOP3 194 90
Water spirit
" AC 20, HD 9, hp 144, TH +18
" Hit:2D4 Hit:2D4 / Empty_Mind Cold_Blood Bash_Door Evil Im_Pois Fly Nonliving No_Conf No_Sleep No_Fear
" A whirlpool of sentient liquid.
Elemental 2 58 Angband 303 91
Windrider Elemental 2 cr 4 CC2 211 92
Woods Haunt Elemental 2 cr 3 CC1 216 93
Xorn, Minor Elemental 2 cr 3 MM3 187 94
Albino Troll
" AC 28, HD 6, hp 108, #Att 3, TH +24, dmg 62
" 1G - 3/3 - Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) 1G: Regenerate Albino Troll.
Giant 2 - MTG - 1
Boarclops Giant 2 cr 3 MFF3 11 2
Celestian Giant 2 cr 4 CC1 37 3
Cyclopskin Giant 2 135 MMII 27 4
Ettin Giant 2 cr 5 MM3 89 5
Exterion Giant 2 cr 4 BoL3 64 6
Fatling Giant 2 cr 5 CC1 73 7
Fire giant
" AC 50, HD 14, hp 224, TH +28
" Hit:Fire:3D7 Hit:Fire:3D7 / Bash_Door Wild_Too Wild_Volcano Evil Giant Aura_Fire Im_Fire
" A glowing fourteen foot tall giant. Flames drip from its red skin.
Giant 2 54 Angband 288 8
Frost giant
" AC 40, HD 12, hp 240, TH +24
" Hit:Cold:3D6 Hit:2D8 / Wild_Too Wild_Waste Wild_Mountain Bash_Door Evil Giant Aura_Cold Im_Cold
" A twelve foot tall giant covered in furs.
Giant 2 75 Angband 278 9
Giant, Phaerlin Giant 2 cr 3 MCMF3 50 10
Hill giant
" AC 34, HD 12, hp 240, TH +24
" Hit:3D6 Hit:3D6 / Wild_Too Wild_Mountain Bash_Door Evil Giant Male
" A ten foot tall humanoid with powerful muscles.
Giant 2 60 Angband 255 11
Pygmy Troll
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Whenever Pygmy Troll becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. G: Regenerate Pygmy Troll.
Giant 2 - MTG - 12
Steppe Troll Giant 2 cr 5 CC1 191 13
Troll, Ice Giant 2 66 FF1 90 14
Tuscar Giant 2 cr 4 CC2 197 15
Wang-Liang Giant 2 cr 4 OA3 198 16
AEtherflame Wall
" AC 42, HD 8, hp 144, #Att 2, TH +8, dmg 2
" 1R - 0/4 - Defender AEtherflame Wall can block creatures with shadow as though they didn't have shadow. R: AEtherflame Wall gets +1/+0 until end of turn.
Golem 2 - MTG - 1
Alpha Myr
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 2 - 2/1 - (no abilities)
Golem 2 - MTG - 2
Angelic Wall
" AC 42, HD 8, hp 144, #Att 2, TH +8, dmg 2
" 1W - 0/4 - (Walls can't attack.)Flying
Golem 2 - MTG - 3
Animated Object, Huge Golem 2 cr 5 MM3 17 4
Animated Object, Large Golem 2 cr 3 MM3 17 5
Animation, Kilan's (Type 4) Golem 2 cr 3 EQMN3 186 6
Animation, Shalee's (Type 5) Golem 2 cr 4 EQMN3 186 7
Animation, Sisna's (Type 6) Golem 2 cr 5 EQMN3 186 8
Arcbound Ravager
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
2 - 1/1 - Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Golem 2 - MTG - 9
Arcbound Stinger
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 2 - 1/1 - Flying Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Golem 2 - MTG - 10
Astral Construct, 4th Level Golem 2 cr 4 PsiH3 141 11
Astral Construct, 5th Level Golem 2 cr 5 PsiH3 141 12
Basal Thrull
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" BB - 1/2 - T, Sacrifice Basal Thrull: Add BB to your mana pool.
Golem 2 - MTG - 13
Battering Ram
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 2 - 1/1 - 1/1Banding if attackingWhenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.
Golem 2 - MTG - 14
Bonedreg, Biped Golem 2 cr 3 LoH3 11 15
Clay golem
" AC 20, HD 10, hp 160, TH +20
" Hit:1D8 Hit:1D8 / Empty_Mind Cold_Blood Bash_Door Im_Fire Im_Cold Im_Elec Im_Pois Hurt_Rock Nonliving No_Conf No_Sleep No_Fear
" It is a massive animated statue made out of hardened clay.
Golem 2 50 Angband 261 16
Cloaker
" AC 30, HD 6, hp 72, TH +12
" Hit:Paralyze:5D5 Hit:Terrify:5D5 / Nonliving No_Fear Stupid Empty_Mind Cold_Blood Char_Multi No_Conf No_Sleep Evil Im_Cold Im_Elec Im_Pois
" It resembles a normal cloak until some poor fool ventures too close!
Golem 2 30 Angband 243 17
Clockwork Horror, Coppe Golem 2 65 Ann4 17 18
Clockwork, Rogue Golem 2 cr 3 EQMN3 38 19
Copper Gnomes
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 2 - 1/1 - 4, Sacrifice Copper Gnomes: Put an artifact card from your hand into play.
Golem 2 - MTG - 20
Copper Myr
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 2 - 1/1 - T Add G to your mana pool.
Golem 2 - MTG - 21
Coretapper
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 2 - 1/1 - T Put a charge counter on target artifact. Sacrifice Coretapper: Put two charge counters on target artifact.
Golem 2 - MTG - 22
Creeping gold coins
" AC 26, HD 12, hp 192, TH +24
" Hit:2D5 Touch:Poison:3D5 / Only_Gold Cold_Blood Bash_Door Animal Im_Pois No_Conf No_Sleep
" It is a pile of coins, crawling forward on thousands of tiny legs.
Golem 2 32 Angband 195 23
Creeping mithril coins
" AC 40, HD 15, hp 240, TH +30
" Hit:2D5 Touch:Poison:3D5 / Only_Gold Cold_Blood Bash_Door Animal Im_Pois No_Conf No_Sleep
" It is a pile of coins, shambling forward on thousands of tiny legs.
Golem 2 45 Angband 239 24
Darkenbeast Golem 2 cr 4 MCMF3 30 25
Emblazoned Golem
AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
2 - 1/2 - Kicker X (You may pay an additional X as you play this spell.)Spend only colored mana on X. No more than one mana of each color may be spent this way.If you paid the kicker cost, Emblazoned Golem comes into play with X +1/+1 counters on it.
Golem 2 - MTG - 26
Figurine, Ivory Golem 2 cr 3 RDD3 57 27
Figurine, Porcelain Golem 2 cr 3 RDD3 57 28
Flesh golem
" AC 20, HD 9, hp 144, TH +18
" Hit:1D6 Hit:1D6 / Empty_Mind Bash_Door Swim Im_Elec Im_Cold No_Conf No_Sleep No_Fear Nonliving
" A shambling humanoid monster with long scars.
Golem 2 50 Angband 256 29
Fog Bank
" AC 18, HD 4, hp 72, #Att 2, TH +4, dmg 2
" 1U - 0/2 - (Walls can't attack.) FlyingPrevent all combat damage that would be dealt to and dealt by Fog Bank.
Golem 2 - MTG - 30
Gargoyle Golem 2 175 RC0 178 31
Gargoyle Golem 2 247 MM1 42 32
Gargoyle Golem 2 cr 4 MM3 94 33
Gargoyle, Gargoyle Golem 2 cr 5 D2D 72 34
Gargoyle, Winged Demon Golem 2 cr 4 D2D 72 35
Goblin Rock Sled
" AC 12, HD 2, hp 36, #Att 3, TH +20, dmg 62
" 1R - 3/1 - TrampleRock Sled doesn't untap during your untap step if it attacked during your last turn.Rock Sled can't attack unless defending player controls a mountain.
Golem 2 - MTG - 36
Gold Myr
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 2 - 1/1 - T Add W to your mana pool.
Golem 2 - MTG - 37
Golem, Blood Golem 2 cr 3 D2D 74 38
Golem, Iron Golem 2 cr 4 D2D 74 39
Golem, Quicksilver Golem 2 cr 4 CC2 82 40
Golem, Silver Golem 2 cr 5 CC1 85 41
Golem, Tar Golem 2 cr 3 CC2 85 42
Golem, Wood Golem 2 cr 5 CC1 86 43
Hollow Knight Golem 2 cr 5 CC1 109 44
Homonculus Golem 2 121 MM1 53 45
Iron Cobra Golem 2 132 FF1 52 46
Iron Myr
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 2 - 1/1 - T Add R to your mana pool.
Golem 2 - MTG - 47
Jhoira's Toolbox
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 2 - 1/1 - 2: Regenerate target artifact creature.
Golem 2 - MTG - 48
Kani Doll Golem 2 35 L - 49
Leaden Myr
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 2 - 1/1 - T Add B to your mana pool.
Golem 2 - MTG - 50
Life-Shaped, Climbdog Golem 2 65 Ann3 70 51
Life-Shaped, Darkstrike Golem 2 65 Ann3 70 52
Life-Shaped, Watcher Golem 2 35 Ann3 70 53
Living Tattoo, Dark Man Golem 2 cr 3 RDD3 93 54
Living Tattoo, Grandfather Raven Golem 2 cr 3 RDD3 94 55
Living Tattoo, Living Spear Golem 2 cr 3 RDD3 93 56
Living Tattoo, Silver Wolf Golem 2 cr 3 RDD3 94 57
Living Tattoo, Violet Panther Golem 2 cr 3 RDD3 94 58
Living Tattoo, Winged Snake Golem 2 cr 3 RDD3 94 59
Manakin
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 2 - 1/1 - T: Add one colorless mana to your mana pool.
Golem 2 - MTG - 60
Marionette Golem 2 cr 3 N&D3 44 61
Medusa, Glyptar Golem 2 65 MM 248 62
Millikin
" AC 12, HD 2, hp 36, #Att 2, TH +2, dmg 2
" 2 - 0/1 - T, Put the top card of your library into your graveyard: Add one colorless mana to your mana pool.
Golem 2 - MTG - 63
Mourning Thrull
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1(W/B) - 1/1 - (o(w/b) can be paid with either W or B.) Flying Whenever Mourning Thrull deals damage, you gain that much life.
Golem 2 - MTG - 64
Myr Retriever
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 2 - 1/1 - When Myr Retriever is put into a graveyard from play, return another target artifact card from your graveyard to your hand.
Golem 2 - MTG - 65
Necrophidius Golem 2 177 FF1 67 66
Old Man Willow
" AC 10, HD 16, hp 640, TH +32
" Touch:Paralyze Touch:Paralyze Crush:2D12 / Tele_To / Animal Cold_Blood Wild_Only Wild_Wood Empty_Mind Unique Res_Wate Im_Pois Im_Acid Only_Item
" ...a huge willow-tree, old and hoary. Enormous it looked, its
Golem 2 150 Angband 206 67
Omega Myr
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 2 - 1/2 - (no abilities)
Golem 2 - MTG - 68
Prison Barricade
AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
1W - 1/3 - (Walls can't attack.)Kicker 1W (You may pay an additional 1W as you play this spell.)If you paid the kicker cost, Prison Barricade comes into play with a +1/+1 counter on it and may attack as though it weren't a Wall.
Golem 2 - MTG - 69
Prow Golem Golem 2 cr 5 BoL3 124 70
Quiver slot
" AC -8, HD 1, hp 2, TH +2
" Spore:Confuse:1D1 / Arrow_1 / Cold_Blood Multiply Stupid Empty_Mind No_Conf No_Sleep No_Fear
" It looks weird.
Golem 2 3 Angband 185 71
Scarecrow Golem 2 247 FF1 77 72
Scarecrow, Dread Golem 2 cr 3 RDD3 132 73
Shallow puddle
" AC 24, HD 9, hp 108, TH +18
" Touch:Acid:2D3 Touch:Acid:2D3 / Cold_Blood Swim Im_Elec Im_Acid Im_Pois No_Fear No_Conf No_Sleep Nonliving Empty_Mind
" It is a placid watery pool.
Golem 2 70 Angband 873 74
Shimmering Barrier
" AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
" 1W - 1/3 - Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.) (Walls can't attack.) First strike
Golem 2 - MTG - 75
Silver Myr
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 2 - 1/1 - T Add U to your mana pool.
Golem 2 - MTG - 76
Skeletal Host Golem 2 cr 5 CC2 155 77
Slarecian Gargoyle Golem 2 cr 5 CC1 175 78
Slarecian Muse Golem 2 cr 5 CC1 179 79
Spincrusher
" AC 18, HD 4, hp 72, #Att 2, TH +4, dmg 2
" 2 - 0/2 - Whenever Spincrusher blocks, put a +1/+1 counter on it. Remove a +1/+1 counter from Spincrusher: Spincrusher is unblockable this turn.
Golem 2 - MTG - 80
Statue, Living, Iron Golem 2 125 RC0 208 81
Sunscape Familiar
" AC 28, HD 6, hp 108, #Att 2, TH +6, dmg 2
" 1W - 0/3 - (Walls can't attack.)Green spells and blue spells you play cost 1 less to play.
Golem 2 - MTG - 82
The Borshin
" AC 30, HD 9, hp 270, TH +18
" Hit:2D11 Crush:2D15 Touch:Terrify / Bash_Door Unique No_Conf No_Sleep Im_Pois Im_Cold No_Fear
" Pallid and twisted, this creature hates the very sight of you."It looked like something that had started out to be
Golem 2 45 Angband 177 83
Thrull Surgeon
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - 1B, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Play this ability only if you could play a sorcery.
Golem 2 - MTG - 84
Thunder Orb Golem 2 cr 3 CC1 197 85
Vine Trellis
" AC 42, HD 8, hp 144, #Att 2, TH +8, dmg 2
" 1G - 0/4 - (Walls can't attack.) T: Add G to your mana pool.
Golem 2 - MTG - 86
Wall of Blossoms
" AC 42, HD 8, hp 144, #Att 2, TH +8, dmg 2
" 1G - 0/4 - (Walls can't attack.) When Wall of Blossoms comes into play, draw a card.
Golem 2 - MTG - 87
Wall of Caltrops
AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
1W - 2/1 - (Walls can't attack.) Whenever Wall of Caltrops and at least one other Wall block a creature, Wall of Caltrops gains banding until end of turn unless a non-Wall creature also blocks that creature.DAK: In the original, it wouldn't gain it unless another Wall also blocked the creature as well . Still want that restriction'
Golem 2 - MTG - 88
Wall of Corpses
" AC 18, HD 4, hp 72, #Att 2, TH +4, dmg 2
" 1B - 0/2 - (Walls can't attack.) B, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking.
Golem 2 - MTG - 89
Wall of Deceit
" AC 60, HD 10, hp 180, #Att 2, TH +10, dmg 2
" 1U - 0/5 - (Walls can't attack). 3: Turn Wall of Deceit face down. Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost)
Golem 2 - MTG - 90
Wall of Diffusion
" AC 60, HD 10, hp 180, #Att 2, TH +10, dmg 2
" 1R - 0/5 - (Walls can't attack.) Wall of Diffusion may block as though it had shadow.
Golem 2 - MTG - 91
Wall of Earth
" AC 82, HD 12, hp 216, #Att 2, TH +12, dmg 2
" 1R - 0/6 - (Walls can't attack.)
Golem 2 - MTG - 92
Wall of Essence
" AC 42, HD 8, hp 144, #Att 2, TH +8, dmg 2
" 1W - 0/4 - (Walls can't attack.) Whenever Wall of Essence is dealt combat damage, you gain that much life.
Golem 2 - MTG - 93
Wall of Glare
" AC 60, HD 10, hp 180, #Att 2, TH +10, dmg 2
" 1W - 0/5 - (Walls can't attack.) Wall of Glare may block any number of creatures each combat.
Golem 2 - MTG - 94
Wall of Junk
" AC 108, HD 14, hp 252, #Att 2, TH +14, dmg 2
" 2 - 0/7 - (Walls can't attack.) Whenever Wall of Junk blocks, return it to its owner's hand at end of combat.
Golem 2 - MTG - 95
Wall of Kelp
" AC 28, HD 6, hp 108, #Att 2, TH +6, dmg 2
" UU - 0/3 - (Walls can't attack.) UU, T: Put a 0/1 blue Kelp creature token into play. This creature is a Wall.
Golem 2 - MTG - 96
Wall of Mulch
" AC 42, HD 8, hp 144, #Att 2, TH +8, dmg 2
" 1G - 0/4 - (Walls can't attack.) G, Sacrifice a Wall: Draw a card.
Golem 2 - MTG - 97
Wall of Razors
" AC 12, HD 2, hp 36, #Att 4, TH +34, dmg 82
" 1R - 4/1 - (Walls can't attack.) First strike
Golem 2 - MTG - 98
Wall of Resistance
" AC 28, HD 6, hp 108, #Att 2, TH +6, dmg 2
" 1W - 0/3 - (Walls can't attack.) FlyingAt end of turn, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it.
Golem 2 - MTG - 99
Wall of Roots
" AC 60, HD 10, hp 180, #Att 2, TH +10, dmg 2
" 1G - 0/5 - Defender Put a -0/-1 counter on Wall of Roots: Add G to your mana pool. Play this ability only once each turn.
Golem 2 - MTG - 100
Wall of Souls
" AC 42, HD 8, hp 144, #Att 2, TH +8, dmg 2
" 1B - 0/4 - (Walls can't attack.) Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent.
Golem 2 - MTG - 101
Wall of Tears
" AC 42, HD 8, hp 144, #Att 2, TH +8, dmg 2
" 1U - 0/4 - (Walls can't attack.) Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.
Golem 2 - MTG - 102
Wall of Tombstones
" AC 252, HD 22, hp 396, #Att 2, TH +22, dmg 2
" 1B - 0/11 - (Walls can't attack.) At the beginning of your draw step, Wall of Tombstones's toughness becomes 1 plus the number of creature cards in your graveyard.
Golem 2 - MTG - 103
Winged Warrior Golem 2 35 DMR2 112 104
Aarakocra Human 2 65 MM 5 1
Aarakocra, Athasian Human 2 65 DS2 8 2
Advance Scout
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - First strikeW: Target creature gains first strike until end of turn.
Human 2 - MTG - 3
Agent of Shauku
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - 1B, Sacrifice a land: Target creature gets +2/+0 until end of turn.
Human 2 - MTG - 4
Akki Blizzard-Herder
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - When Akki Blizzard-Herder is put into a graveyard from play, each player sacrifices a land.
Human 2 - MTG - 5
Akki Raider
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1R - 2/1 - Whenever a land is put into a graveyard from play, Akki Raider gets +1/+0 until end of turn.
Human 2 - MTG - 6
Akki Rockspeaker
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - When Akki Rockspeaker comes into play, add R to your mana pool.
Human 2 - MTG - 7
Akki Underling
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1R - 2/1 - As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike.
Human 2 - MTG - 8
Alaborn Grenadier
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WW - 2/2 - Attacking doesn't cause Alaborn Grenadier to tap.
Human 2 - MTG - 9
Alaborn Musketeer
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1W - 2/1 - Alaborn Musketeer can block creatures with flying.
Human 2 - MTG - 10
Alaghi Human 2 cr 4 MCMF3 14 11
Amrou Kithkin
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" WW - 1/1 - Amrou Kithkin can't be blocked by creatures with power 3 or greater.
Human 2 - MTG - 12
Amrou Scout
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1W - 2/1 - 4, T Search your library for a Rebel card with converted mana cost 3 or less and put it into play. Then shuffle your library.
Human 2 - MTG - 13
Aphetto Alchemist
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - Tap: Untap target artifact or creature. Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Human 2 - MTG - 14
Apprentice Necromancer
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1B - 1/1 - B, T, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to play. That creature gains haste. At end of turn, sacrifice it. (The creature may attack and T the turn it comes under your control.)
Human 2 - MTG - 15
Araba Mothrider
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Flying Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Human 2 - MTG - 16
Arak (Shadow Fey), Powrie (Redcap) Human 2 cr 4 RDD3 13 17
Arak (Shadow Fey), Shee Human 2 cr 5 RDD3 14 18
Arak (Shadow Fey), Sith Human 2 cr 5 RDD3 15 19
Arak (Shadow Fey), Teg Human 2 cr 3 RDD3 16 20
Ardent Soldier
AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
1W - 1/2 - Kicker 2 (You may pay an additional 2 as you play this spell.)Attacking doesn't cause Ardent Soldier to tap.If you paid the kicker cost, Ardent Soldier comes into play with a +1/+1 counter on it.
Human 2 - MTG - 21
Argothian Enchantress
" AC 12, HD 2, hp 36, #Att 2, TH +2, dmg 2
" 1G - 0/1 - Argothian Enchantress can't be the target of spells or abilities.Whenever you play an enchantment spell, draw a card.
Human 2 - MTG - 22
Argothian Pixies
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - Argothian Pixies can't be blocked by artifact creatures.Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.
Human 2 - MTG - 23
Asabi, Stingtail Human 2 cr 3 MCMF3 15 24
Asherake Human 2 cr 3 MFF3 6 25
Atomie Human 2 60 MMII 11 26
Auriok Bladewarden
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - T Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.
Human 2 - MTG - 27
Auriok Champion
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" WW - 1/1 - Protection from black and from red Whenever another creature comes into play, you may gain 1 life.
Human 2 - MTG - 28
Auriok Steelshaper
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Equip costs you pay cost 1 less. As long as Auriok Steelshaper is equipped, Soldiers and Knights you control get +1/+1.
Human 2 - MTG - 29
Avenger en-Dal
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - 2W, T, Discard a card from your hand: Remove target attacking creature from the game. Its controller gains life equal to its toughness.
Human 2 - MTG - 30
Aviak, Darter Human 2 cr 3 EQMN3 23 31
Aviak, Harrier Human 2 cr 5 EQMN3 23 32
Aviak,Rook Human 2 cr 4 EQMN3 23 33
Aysen Bureaucrats
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - T: Tap target creature with power 2 or less.
Human 2 - MTG - 34
Azorius Guildmage
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" (W/U)(W/U) - 2/2 - (o(w/u) can be paid with either W or U.) 2W: Tap target creature. 2U: Counter target activated ability. (Mana abilities can't be targeted.)
Human 2 - MTG - 35
Backwards Man Human 2 cr 4 RDD3 19 36
Bahk, Age 1 Human 2 cr 3 BoL3 217 37
Bajang Human 2 cr 3 OA3 145 38
Balduvian Conjurer
" AC 18, HD 4, hp 72, #Att 2, TH +4, dmg 2
" 1U - 0/2 - T: Until end of turn, target snow-covered land becomes a 2/2 creature that's still a land.
Human 2 - MTG - 39
Bandersnatch Human 2 cr 4 MFF3 8 40
Baobhan Sith Human 2 cr 3 RDD3 21 41
Barbarian Outcast
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1R - 2/2 - When you control no swamps, sacrifice Barbarian Outcast.
Human 2 - MTG - 42
Battlefield Medic
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Tap: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics in play.
Human 2 - MTG - 43
Battle-Mad Ronin
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) Battle-Mad Ronin attacks each turn if able.
Human 2 - MTG - 44
Beacon of Destiny
" AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
" 1W - 1/3 - TAP: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead.
Human 2 - MTG - 45
Beloved Chaplain
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Protection from creatures
Human 2 - MTG - 46
Benalish Cavalry
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1W - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Human 2 - MTG - 47
Benalish Trapper
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1W - 1/2 - W, T: Tap target creature.
Human 2 - MTG - 48
Berserker
" AC 54, HD 16, hp 320, TH +32
" Hit:4D4 Hit:4D4 Hit:4D4 / No_Fear No_Stun Bash_Door Wild_Too Wild_Waste
" A warrior in a battle-frenzy; he'll stop only when he drops.
Human 2 50 Angband 293 49
Bisan Human 2 cr 5 OA3 147 50
Bixie, Queen Human 2 cr 3 EQMN3 24 51
Black Knight
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" BB - 2/2 - First strike, protection from white
Human 2 - MTG - 52
Black ogre
" AC 24, HD 14, hp 252, TH +28
" Hit:2D8 Hit:2D8 / Wild_Too Wild_Mountain Friends Bash_Door Evil Giant
" A massive orc-like figure with black skin and powerful arms.
Human 2 75 Angband 262 53
Black orc
" AC 62, HD 8, hp 160, TH +16
" Hit:3D4 Hit:3D4 / 5Arrow_1 / Wild_Too Friends Bash_Door Evil Orc Hurt_Lite
" He is a large orc with powerful arms and deep black skin.
Human 2 45 Angband 244 54
Blighted Shaman
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - T, Sacrifice a swamp: Target creature gets +1/+1 until end of turn.T, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
Human 2 - MTG - 55
Blink Dog Human 2 125 RC0 162 56
Bloodline Shaman
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Tap: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.
Human 2 - MTG - 57
Bog Initiate
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - 1: Add B to your mana pool.
Human 2 - MTG - 58
Bola Warrior
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - R, T, Discard a card from your hand: Target creature can't block this turn.
Human 2 - MTG - 59
Boldor, King of the Yeeks
" AC 30, HD 13, hp 260, TH +26
" Hit:1D9 Hit:1D9 Hit:1D8 / Heal Blink Tport Blind Slow S_Kin / Unique Escort Escorts Only_Item Smart Bash_Door Animal Evil Im_Acid
" A great yeek, powerful in magic and sorcery, but a yeek all the
Human 2 200 Angband 237 60
Booka Human 2 35 L - 61
Boowray Human 2 cr 3 RDD3 27 62
Boros Guildmage
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" (R/W)(R/W) - 2/2 - (o(r/w) can be paid with either R or W.) 1R: Target creature gains haste until end of turn. 1W: Target creature gains first strike until end of turn.
Human 2 - MTG - 63
Boros Swiftblade
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" RW - 1/2 - Double strike
Human 2 - MTG - 64
Brine Shaman
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - T, Sacrifice a creature: Target creature gets +2/+2 until end of turn.1UU, Sacrifice a creature: Counter target creature spell.
Human 2 - MTG - 65
Broken One Human 2 cr 3 RDD3 29 66
Brownie Human 2 97 MM1 11 67
Brownie, Killmoulis Human 2 35 MM 31 68
Brownie, Redcap Human 2 35 DMR2 17 69
Brownie, Scout Human 2 cr 3 EQMN3 28 70
Buckawn Human 2 97 MMII 21 71
Budoka Gardener
AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
1G - 2/1 - T You may put a land card from your hand into play. If you control ten or more lands, flip Budoka Gardener. ----- Dokai, Weaver of Life Legendary Creature - Human Monk 3/3 4GG, T Put an X/X green Elemental creature token into play, where X is the number of lands you control.
Human 2 - MTG - 72
Bugbear Human 2 50 RC0 162 73
Bugbear Human 2 202 MM1 12 74
Bullywug Human 2 120 FF1 16 75
Bullywug Human 2 65 MM 34 76
Buso, Tigbanua Human 2 cr 3 OA3 148 77
Cackling Witch
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - XB, T, Discard a card from your hand: Target creature gets +X/+0 until end of turn.
Human 2 - MTG - 78
Capashen Knight
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - First strike1W: Capashen Knight gets +1/+0 until end of turn.
Human 2 - MTG - 79
Carnival of Shadows, Dark Harlequin Human 2 cr 4 CC2 32 80
Catapult Squad
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1W - 2/1 - Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature.
Human 2 - MTG - 81
Cateran Persuader
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" BB - 2/1 - 1, T: Search your library for a Mercenary card with converted mana cost 1 or less and put that card into play. Then shuffle your library.
Human 2 - MTG - 82
Cay-Man Human 2 35 DMR2 20 83
Centaur Human 2 75 RC0 163 84
Centaur Human 2 127 MM1 14 85
Centaur Human 2 cr 3 MM3 33 86
Chameleon Man Human 2 35 DMR2 20 87
Cheerful leprechaun
" AC 2, HD 2, hp 16, TH +4
" Touch:Eat_Gold Touch:Eat_Food / Blink / Multiply Only_Gold Good
" A merry little gnome.
Human 2 23 Angband 258 88
Citanul Druid
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Whenever an opponent plays an artifact spell, Citanul Druid gets a +1/+1 counter.
Human 2 - MTG - 89
Clergy en-Vec
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - T: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Human 2 - MTG - 90
Cloud of Faeries
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1U - 1/1 - Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.) FlyingWhen Cloud of Faeries comes into play, if you played it from your hand, untap up to two lands.
Human 2 - MTG - 91
Cloudreach Cavalry
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Cloudreach Cavalry gets +2/+2 and has flying as long as you control a Bird.
Human 2 - MTG - 92
Corpse Whisperer Human 2 cr 4 CC2 40 93
Corrupt Rogue, Flesh Hunter Human 2 cr 4 D2D 69 94
Crabman Human 2 52 FF1 21 95
Crabman Human 2 65 MM 47 96
Craven Knight
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1B - 2/2 - Craven Knight can't intercept.
Human 2 - MTG - 97
Crawman Human 2 cr 3 N&D3 12 98
Crimson Acolyte
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Protection from redW: Target creature gains protection from red until end of turn.
Human 2 - MTG - 99
Crossbow Infantry
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - T: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
Human 2 - MTG - 100
Cryion Human 2 35 DMR2 23 101
Cultist Human 2 cr 5 COC3 189 102
Cuombajj Witches
" AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
" BB - 1/3 - T: Cuombajj Witches deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice.
Human 2 - MTG - 103
Dark Confidant
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1B - 2/1 - At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.
Human 2 - MTG - 104
Dark Creeper Human 2 165 FF1 22 105
Dark elven mage
" AC 10, HD 5, hp 100, TH +10
" Hit:1D6 Hit:1D6 / Blind Conf Missile Darkness Ba_Pois / Only_Item Bash_Door Evil Im_Pois Hurt_Lite
" A dark elven figure, dressed all in black, hurling spells at you.
Human 2 50 Angband 178 106
Dark elven priest
" AC 20, HD 5, hp 110, TH +10
" Hit:1D9 Hit:1D10 / Heal Blind Conf Cause_2 Darkness Missile / Only_Item Smart Bash_Door Evil Hurt_Lite
" A dark elven figure, dressed all in black, chanting curses and waiting to deliver your soul to hel
Human 2 50 Angband 226 107
Dark elven warrior
" AC 18, HD 7, hp 154, TH +14
" Hit:1D8 Hit:1D8 / Missile / Bash_Door Evil Hurt_Lite
" A dark elven figure in armour and ready with his sword.
Human 2 50 Angband 182 108
Darkwing Human 2 65 Myst 23 109
Daru Spiritualist
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Whenever a Cleric you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.
Human 2 - MTG - 110
Dauthi Slayer
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" BB - 2/2 - Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Slayer attacks each turn if able.
Human 2 - MTG - 111
Dauthi Warlord
" AC 12, HD 2, hp 36, #Att 10, TH +202, dmg 202
" 1B - 10/1 - Shadow (This creature may block or be blocked by only creatures with shadow.) Dauthi Warlord's power is equal to the number of creatures with shadow in play.
Human 2 - MTG - 112
Dawnstrider
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - G, T, Discard a card from your hand: Prevent all combat damage that would be dealt this turn.
Human 2 - MTG - 113
Deceiver Human 2 cr 5 BoL3 52 114
Deepwood Drummer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - G, T, Discard a card from your hand: Target creature gets +2/+2 until end of turn.
Human 2 - MTG - 115
Deepwood Elder
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" GG - 2/2 - XGG, T, Discard a card from your hand: X target lands become forests until end of turn.
Human 2 - MTG - 116
Derro Human 2 240 MMII 42 117
Deryth (Joined) Human 2 cr 4 CC2 57 118
Dimir Guildmage
AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
(U/B)(U/B) - 2/2 - (o(u/b) can be paid with either U or B.) 3U: Target player draws a card. Play this ability only any time you could play a sorcery. 3B: Target player discards a card. Play this ability only any time you could play a sorcery.
Human 2 - MTG - 119
Diplomatic Escort
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - U, T, Discard a card from your hand: Counter target spell or ability that targets a creature.
Human 2 - MTG - 120
Disciple of Grace
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1W - 1/2 - Protection from black. Cycling 2 (2, Discard this card from your hand: Draw a card.)
Human 2 - MTG - 121
Disciple of Law
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1W - 1/2 - Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.) Protection from red
Human 2 - MTG - 122
Disciple of Malice
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1B - 1/2 - Protection from white. Cycling 2 (2, Discard this card from your hand: Draw a card.)
Human 2 - MTG - 123
Diurgle Human 2 cr 4 N&D3 16 124
Divining Witch
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1B - 1/1 - 1B, T, Discard a card from your hand: Name a card. Remove the top six cards of your library from the game. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Remove all other cards revealed this way from the game.
Human 2 - MTG - 125
Dohwar Human 2 65 L - 126
Doppleganger Human 2 cr 3 MM3 60 127
Drooling Ogre
" AC 28, HD 6, hp 108, #Att 3, TH +24, dmg 62
" 1R - 3/3 - Whenever a player plays an artifact spell, that player gains control of Drooling Ogre. (This effect doesn't end at end of turn.)
Human 2 - MTG - 128
Druid
" AC 10, HD 8, hp 192, TH +16
" Hit:2D4 Hit:2D4 / Haste Blink Blind Hold Slow Bo_Fire Bo_Elec / Wild_Too Wild_Wood Smart Bash_Door Evil
" A mystic at one with nature. Om.
Human 2 50 Angband 241 129
Dryad Human 2 157 MM1 35 130
Dryad Sophisticate
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - Nonbasic landwalk
Human 2 - MTG - 131
Duergar Human 2 100 MMII 61 132
Dwarf Human 2 225 MM1 35 133
Dwarf, Arctic Human 2 35 Ann3 35 134
Dwarf, Athasian Human 2 65 DS2 34 135
Dwarven Berserker
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn.
Human 2 - MTG - 136
Dwarven Blastminer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - 2R, Tap: Destroy target nonbasic land. Morph R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)"
Human 2 - MTG - 137
Dwarven Lieutenant
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" RR - 1/2 - 1R: Target Dwarf gets +1/+0 until end of turn.
Human 2 - MTG - 138
Dwarven Miner
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1R - 1/2 - 2R, T: Destroy target nonbasic land.
Human 2 - MTG - 139
Dwarven Soldier
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1R - 2/1 - Whenever Dwarven Soldier blocks or becomes blocked by an Orc, Dwarven Soldier gets +0/+2 until end of turn.
Human 2 - MTG - 140
Dwarven Weaponsmith
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - T, Sacrifice an artifact: Put a +1/+1 counter on target creature.
Human 2 - MTG - 141
Earthblighter
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - 2B, TAP, Sacrifice a Goblin: Destroy target land.
Human 2 - MTG - 142
Eladamri, Lord of Leaves
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" GG - 2/2 - All Elves have forestwalk. (They're unblockable as long as defending player controls a forest.) Elves can't be the target of spells or abilities.
Human 2 - MTG - 143
Elf, Drow Human 2 160 FF1 33 144
Elf, Grugach Human 2 97 MMII 63 145
Elf, Valley Human 2 97 MMII 63 146
Elvish Archers
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - First strike
Human 2 - MTG - 147
Elvish Farmer
AC 18, HD 4, hp 72, #Att 2, TH +4, dmg 2
1G - 0/2 - At the beginning of your upkeep, put a spore counter on Elvish Farmer.Remove three spore counters from Elvish Farmer: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: You gain 2 life.
Human 2 - MTG - 148
Elvish Hunter
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - 1G, T: Target creature doesn't untap during its controller's next untap step.
Human 2 - MTG - 149
Elvish Vanguard
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Whenever another Elf comes into play, put a +1/+1 counter on Elvish Vanguard.
Human 2 - MTG - 150
Elvish Warrior
" AC 28, HD 6, hp 108, #Att 2, TH +14, dmg 42
" GG - 2/3 - (no abilities)
Human 2 - MTG - 151
Erg Raiders
AC 28, HD 6, hp 108, #Att 2, TH +14, dmg 42
1B - 2/3 - At the end of your turn, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you. Ignore this effect if you didn't control Erg Raiders continuously since the beginning of the turn.
Human 2 - MTG - 152
Errant Doomsayers
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - T Tap target creature with toughness 2 or less.
Human 2 - MTG - 153
Escape Artist
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Escape Artist is unblockable.U, Discard a card from your hand: Return Escape Artist to its owner's hand.
Human 2 - MTG - 154
Ettercap Human 2 247 FF1 35 155
Ettercap Human 2 cr 4 MM3 88 156
Exiled Doomsayer
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1W - 1/2 - All morph costs cost {2} more. (This doesn't affect the cost to play creatures face down.)
Human 2 - MTG - 157
Exorcist
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" WW - 1/1 - 1W, T: Destroy target black creature.
Human 2 - MTG - 158
Expendable Troops
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1W - 2/1 - T, Sacrifice Expendable Troops: Expendable Troops deals 2 damage to target attacking or blocking creature.
Human 2 - MTG - 159
Faerie, Commoner Human 2 cr 4 EQMN3 68 160
Faerie, Petty, Bramble Human 2 65 Ann3 44 161
Faith Healer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Sacrifice an enchantment: You gain life equal to its converted mana cost.
Human 2 - MTG - 162
Fallen Askari
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1B - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Fallen Askari can't block.
Human 2 - MTG - 163
Faust Human 2 cr 5 MFF3 33 164
Femeref Enchantress
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" GW - 1/2 - Whenever an enchantment is put into a graveyard from play, draw a card.
Human 2 - MTG - 165
Femeref Healer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - T: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Human 2 - MTG - 166
Field Surgeon
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.
Human 2 - MTG - 167
Fire Newt Human 2 135 FF1 36 168
Fire Sprites
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - FlyingG, T: Add R to your mana pool.
Human 2 - MTG - 169
Firebrand Ranger
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1R - 2/1 - G, T: Put a basic land card from your hand into play.
Human 2 - MTG - 170
Fireslinger
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - T: Fireslinger deals 1 damage to target creature or player and 1 damage to you.
Human 2 - MTG - 171
Fleet-Footed Monk
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Fleet-Footed Monk can't be intercepted by any creature with offense 2 or greater.
Human 2 - MTG - 172
Flind Human 2 52 FF1 39 173
Forcemage Advocate
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - {tap}: Return target card in an opponent's graveyard to his or her hand. Put a +1/+1 counter on target creature.
Human 2 - MTG - 174
Forest troll
" AC 40, HD 14, hp 280, TH +28
" Hit:1D4 Hit:1D4 Bite:1D6 / Friends Wild_Too Wild_Wood Bash_Door Evil Troll Hurt_Lite
" He is green skinned and ugly.
Human 2 70 Angband 297 175
Forlarren Human 2 135 FF1 39 176
Frazzled Editor
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1R - 2/2 - Protection from wordy (Something is wordy if it has four or more lines of text in its text box.)
Human 2 - MTG - 177
Fresh Volunteers
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1W - 2/2 - (no abilities)
Human 2 - MTG - 178
Freyalise Supplicant
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - T, Sacrifice a red or white creature: Freyalise Supplicant deals to target creature or player damage equal to half the sacrificed creature's power, rounded down.
Human 2 - MTG - 179
Frost Man Human 2 187 FF1 40 180
Gaea's Herald
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Creature spells can't be countered.
Human 2 - MTG - 181
Gaea's Skyfolk
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" GU - 2/2 - Flying
Human 2 - MTG - 182
Gatherer of Graces
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1G - 1/2 - Gatherer of Graces gets +1/+1 for each Aura attached to it. Sacrifice an Aura: Regenerate Gatherer of Graces.
Human 2 - MTG - 183
Gauntling Human 2 cr 4 CC2 79 184
Gempalm Strider
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1G - 2/2 - Cycling 2GG (2GG, Discard this card from your hand: Draw a card). When you cycle Gempalm Strider, all Elves get +2/+2 until end of turn.
Human 2 - MTG - 185
Gibberling Human 2 35 MM 149 186
Girallon Human 2 cr 5 MM3 104 187
Glory Seeker
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1W - 2/2 - (no abilities)
Human 2 - MTG - 188
Gnoll, Gnoll Human 2 35 MM 158 189
Gnome mage
" AC 10, HD 5, hp 80, TH +10
" Hit:1D5 / Blink Darkness Bo_Cold S_Monster / Friends Bash_Door Evil
" A mage of short stature.
Human 2 40 Angband 281 190
Gnome, Gnome Human 2 65 MM 159 191
Gnome, Tinker Human 2 65 MM 159 192
Goblin Archaeologist
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1R - 1/2 - R, T Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist.
Human 2 - MTG - 193
Goblin Brigand
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1R - 2/2 - Goblin Brigand attacks each turn if able.
Human 2 - MTG - 194
Goblin Bully
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1R - 2/1 - (no abilities)
Human 2 - MTG - 195
Goblin Elite Infantry
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1R - 2/2 - Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
Human 2 - MTG - 196
Goblin Firebug
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1R - 2/2 - When Goblin Firebug leaves play, sacrifice a land.
Human 2 - MTG - 197
Goblin Glider
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - FlyingGoblin Glider can't block.
Human 2 - MTG - 198
Goblin Legionnaire
AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
RW - 2/2 - R, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to target creature or player.W, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Human 2 - MTG - 199
Goblin Lookout
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1R - 1/2 - TAP, Sacrifice a Goblin: All Goblins get +2/+0 until end of turn.
Human 2 - MTG - 200
Goblin Masons
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1R - 2/1 - When Goblin Masons is put into a graveyard from play, destroy target Wall.
Human 2 - MTG - 201
Goblin Mime
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1R - 2/2 - When you speak, sacrifice Goblin Mime.
Human 2 - MTG - 202
Goblin Piker
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1R - 2/1 - (no abilities)
Human 2 - MTG - 203
Goblin Piledriver
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1R - 1/2 - Protection from blue. Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
Human 2 - MTG - 204
Goblin Polka Band
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" RR - 1/1 - 2, T, Pay R for each target: Tap any number of random target creatures. Goblins tapped in this way do not untap during their controllers' next untap phases.
Human 2 - MTG - 205
Goblin Raider
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1R - 2/2 - Goblin Raider can't block.
Human 2 - MTG - 206
Goblin Recruiter
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - When Goblin Recruiter comes into play, search your library for any number of Goblin cards. Reveal those cards, then shuffle your library and put them on top of it.
Human 2 - MTG - 207
Goblin Sappers
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1R - 1/1 - RR, T: Target creature you control is unblockable this turn. Destroy it and Goblin Sappers at end of combat.RRRR, T: Target creature you control is unblockable this turn. Destroy it at end of combat.
Human 2 - MTG - 208
Goblin Ski Patrol
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1R - 1/1 - 1R: Goblin Ski Patrol gets +2/+0 and gains flying until end of turn. Destroy it at end of turn. It can't be regenerated. Play this ability only once and only if you control a snow-covered mountain.
Human 2 - MTG - 209
Goblin Skycutter
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1R - 2/1 - Sacrifice Goblin Skycutter: Goblin Skycutter deals 2 damage to target creature with flying. That creature loses flying until end of turn.
Human 2 - MTG - 210
Goblin Striker
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - First strike, haste
Human 2 - MTG - 211
Goblin Tinkerer
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1R - 1/2 - R, T: Destroy target artifact. That artifact deals damage equal to its converted mana cost to Goblin Tinkerer.
Human 2 - MTG - 212
Goblin Turncoat
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1B - 2/1 - Sacrifice a Goblin: Regenerate Goblin Turncoat.
Human 2 - MTG - 213
Goblin War Buggy
AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
1R - 2/2 - Haste (This creature may attack and T the turn it comes under your control.) Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)
Human 2 - MTG - 214
Goblin, Cerilian,Common Human 2 35 Ann3 52 215
Goblin, Cerilian,Elite Human 2 65 Ann3 52 216
Goblin, Flame Human 2 cr 5 EQMN3 92 217
Goblin, Isle Human 2 cr 3 EQMN3 92 218
Golden Muse Human 2 cr 4 N&D3 31 219
Golfimbul, the Hill Orc Chief
" AC 50, HD 18, hp 360, TH +36
" Hit:1D12 Hit:1D12 Hit:1D10 Hit:1D10 / Unique Wild_Too Escort Only_Item Bash_Door Evil Orc Im_Fire Im_Cold Im_Elec Im_Pois
" A leader of a band of raiding orcs, he picks on hobbits.
Human 2 230 Angband 215 220
Golgari Guildmage
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" (B/G)(B/G) - 2/2 - (o(b/g) can be paid with either B or G.) 4B, Sacrifice a creature: Return target creature card from your graveyard to your hand. 4G: Put a +1/+1 counter on target creature.
Human 2 - MTG - 221
Golgari Thug
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1B - 1/1 - When Golgari Thug is put into a graveyard from play, put target creature card in your graveyard on top of your library. Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Human 2 - MTG - 222
Grig Human 2 67 MMII 71 223
Grimlock Human 2 35 MM 179 224
Grippli Human 2 75 MMII 71 225
Grippli Human 2 65 MM 180 226
Grishnakh, the Hill Orc
" AC 30, HD 16, hp 320, TH +32
" Hit:1D12 Hit:1D10 Hit:1D12 Hit:1D10 / Unique Escort Wild_Too Only_Item Bash_Door Evil Orc Im_Pois
" He is a cunning and devious orc. "Grishnakh [was] a short crook-legged creature, very broad and wi
Human 2 160 Angband 186 227
Gruul Guildmage
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" (R/G)(R/G) - 2/2 - (o(r/g) can be paid with either R or G.) 3R, Sacrifice a land: Gruul Guildmage deals 2 damage to target player. 3G: Target creature gets +2/+2 until end of turn.
Human 2 - MTG - 228
Gurik Cha'ahl (Ghost P) Human 2 65 L - 229
Hag, Cavern Human 2 cr 5 CC1 96 230
Hag, Green Human 2 cr 5 MM3 115 231
Hag, Sea Human 2 cr 4 MM3 115 232
Hag, Swamp Human 2 cr 5 CC1 100 233
Hai Nu Human 2 35 L - 234
Halfling, Athasian Human 2 65 DS2 53 235
Halfling, Hairfoot Human 2 35 MM 183 236
Halfling, Stout Human 2 35 MM 183 237
Halfling, Tallfellow Human 2 35 MM 183 238
Half-orc
" AC 30, HD 12, hp 240, TH +24
" Hit:3D4 Hit:3D4 / Wild_Too Friends Bash_Door Evil Orc
" He is a hideous deformed cross-breed with man and orc, combining man's strength and cunning with orcish evil.
Human 2 50 Angband 264 239
Half-Troll/Half-Bugbear Human 2 cr 3 MFF3 88 240
Hammer Mage
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - XR, T, Discard a card from your hand: Destroy all artifacts with converted mana X or less.
Human 2 - MTG - 241
Hand of Cruelty
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" BB - 2/2 - Protection from white Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Human 2 - MTG - 242
Hand of Honor
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WW - 2/2 - Protection from black Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Human 2 - MTG - 243
Hanid Human 2 cr 3 CC1 103 244
Harrier, Larvae Human 2 35 L - 245
Harvester Druid
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - {tap}: Add to your mana pool one mana of any color that a land you control could produce.
Human 2 - MTG - 246
Hasran Ogress
" AC 18, HD 4, hp 72, #Att 3, TH +22, dmg 62
" BB - 3/2 - Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay 2.
Human 2 - MTG - 247
Hate Weaver
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1B - 2/1 - 2: Target blue or red creature gets +1/+0 until end of turn.
Human 2 - MTG - 248
Headhunter
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1B - 1/1 - Whenever Headhunter deals combat damage to a player, that player discards a card from his or her hand. Morph B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Human 2 - MTG - 249
Headsman (Thug), 4 HD Human 2 175 RC0 184 250
Heart Warden
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - T: Add one green mana to your mana pool.2, Sacrifice Heart Warden: Draw a card.
Human 2 - MTG - 251
Heartwood Dryad
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - Heartwood Dryad may block as though it had shadow.
Human 2 - MTG - 252
Hej-kin Human 2 65 L - 253
Hermit Druid
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - G, T: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
Human 2 - MTG - 254
Hisoka's Guard
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1U - 1/1 - You may choose not to untap Hisoka's Guard during your untap step. 1U, T As long as Hisoka's Guard remains tapped, target creature you control other than Hisoka's Guard can't be the target of spells or abilities.
Human 2 - MTG - 255
Hobgoblin Human 2 35 MM 191 256
Hobgoblin, Norker Human 2 35 L - 257
Hook Horror Human 2 135 FF1 51 258
Hsing-sing Human 2 65 L - 259
Hulking Goblin
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1R - 2/2 - Hulking Goblin can't intercept.
Human 2 - MTG - 260
Human, Abber Nomad Human 2 65 L - 261
Human, Adventurer, 2-4 Human 2 65 MM 196 262
Human, Anurien (Knight) Human 2 65 Ann3 58 263
Human, Dune Trader Human 2 35 DS2 54 264
Human, Ex-Gladiator Human 2 65 DS2 54 265
Human, Ex-Slave Human 2 35 DS2 54 266
Human, Herdsman Human 2 35 DS2 54 267
Human, Madman Human 2 35 L - 268
Human, Noble Human 2 65 DS2 54 269
Human, Pygmy Human 2 35 Ann4 50 270
Human, Rebel Human 2 35 L - 271
Human, Wako (SeaPirate) Human 2 35 L - 272
Humble Budoka
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1G - 2/2 - Humble Budoka can't be the target of spells or abilities.
Human 2 - MTG - 273
Hutaakan, Priest Human 2 65 Myst 64 274
Icatian Lieutenant
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" WW - 1/2 - 1W: Target Soldier gets +1/+0 until end of turn.
Human 2 - MTG - 275
Illusionist
" AC 10, HD 8, hp 128, TH +16
" Hit:2D2 / Haste Blink Tport Blind Hold Slow Conf Darkness / Smart Bash_Door Evil
" A deceptive spell caster.
Human 2 50 Angband 240 276
Independent Troops
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1R - 2/1 - (no abilities)
Human 2 - MTG - 277
Information Dealer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Tap: Look at the top X cards of your library, where X is the number of Wizards in play, then put them back in any order.
Human 2 - MTG - 278
Ingenious Thief
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - FlyingWhen Ingenious Thief comes into play from your hand, look at your opponent's hand.
Human 2 - MTG - 279
Inner-Chamber Guard
" AC 18, HD 4, hp 72, #Att 2, TH +4, dmg 2
" 1W - 0/2 - Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
Human 2 - MTG - 280
Instigator
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - 1BB, T, Discard a card from your hand: Creatures target player controls attack this turn if able.
Human 2 - MTG - 281
Ironclaw Orcs
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1R - 2/2 - Ironclaw Orcs can't block a creature with power 2 or greater.
Human 2 - MTG - 282
Ishi-Ishi, Akki Crackshot
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - Whenever an opponent plays a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player.
Human 2 - MTG - 283
Ith'n Ya'roo Human 2 cr 5 MFF3 43 284
Izzet Guildmage
AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
(U/R)(U/R) - 2/2 - (o(u/r) can be paid with either U or R.) 2U: Copy target instant spell you control with converted mana cost 2 or less. You may choose new targets for the copy. 2R: Copy target sorcery spell you control with converted mana cost 2 or less. You may choose new targets for the copy.
Human 2 - MTG - 285
Jack Frost Human 2 cr 3 RDD3 85 286
Joiner Adept
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - Lands you control have "T Add one mana of any color to your mana pool."
Human 2 - MTG - 287
Jushi Apprentice
AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
1U - 1/2 - 2U, T Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice. ----- Tomoya the Revealer Legendary Creature - Human Wizard 2/3 3UU, T Target player draws X cards, where X is the number of cards in your hand.
Human 2 - MTG - 288
Kamikaze yeek
" AC 20, HD 3, hp 48, TH +6
" Explode:15D2 / Bash_Door Animal Im_Acid No_Fear
" The evil wizard Bruce has trained them to be living weapons.
Human 2 10 Angband 179 289
Keeper of the Beasts
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" GG - 1/2 - G, T: Put a 2/2 green Beast creature token into play. Play this ability only if an opponent controls more creatures than you.
Human 2 - MTG - 290
Keeper of the Dead
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" BB - 1/2 - B, T: Destroy target nonblack creature. Play this ability only if that creature's controller has at least two fewer creature cards in his or her graveyard than you have in yours.
Human 2 - MTG - 291
Keeper of the Flame
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" RR - 1/2 - R, T: Keeper of the Flame deals 2 damage to target opponent. Play this ability only if that player has more life than you.
Human 2 - MTG - 292
Keeper of the Light
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" WW - 1/2 - W, T: You gain 3 life. Play this ability only if you have less life than an opponent.
Human 2 - MTG - 293
Keeper of the Mind
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" UU - 1/2 - U, T: Draw a card. Play this ability only if an opponent has at least two more cards in hand than you have in yours.
Human 2 - MTG - 294
Kender Human 2 65 L - 295
Kentaro, the Smiling Cat
AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
1W - 2/1 - Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) You may pay X rather than pay the mana cost for Samurai spells you play, where X is that spell's converted mana cost.
Human 2 - MTG - 296
Kercpa Human 2 65 Ann4 52 297
Kiku, Night's Flower
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" BB - 1/1 - 2BB, T Target creature deals damage to itself equal to its power.
Human 2 - MTG - 298
King Suleiman
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - T: Destroy target Efreet or Djinn.
Human 2 - MTG - 299
Kjeldoran Guard
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1W - 1/1 - T: Target creature gets +1/+1 until end of turn. When that creature leaves play this turn, sacrifice Kjeldoran Guard. Play this ability only during combat and only if defending player controls no snow-covered lands.
Human 2 - MTG - 300
Kjeldoran Knight
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" WW - 1/1 - Banding1W: Kjeldoran Knight gets +1/+0 until end of turn.WW: Kjeldoran Knight gets +0/+2 until end of turn.
Human 2 - MTG - 301
Knight archer
" AC 30, HD 7, hp 154, TH +14
" Hit:3D4 Hit:3D4 / Arrow_2 / Bash_Door
" A warrior trained in melee as well as missile weapons.
Human 2 40 Angband 219 302
Knight Errant
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1W - 2/2 - (no abilities)
Human 2 - MTG - 303
Knight of Stromgald
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" BB - 2/1 - Protection from whiteBB: Knight of Stromgald gets +1/+0 until end of turn.B: Knight of Stromgald gains first strike until end of turn.
Human 2 - MTG - 304
Knight of the Hokey Pokey
AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
WW - 2/2 - First strike1W, Do the Hokey Pokey (Stand up, wiggle your butt, raise your hands above your head, and shake them wildly as you rotate 360 degrees) : Prevent all damage to Knight of the Hokey Pokey from any one source.
Human 2 - MTG - 305
Knight of the Holy Nimbus
AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
WW - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) If Knight of the Holy Nimbus would be destroyed, regenerate it. 2: Knight of the Holy Nimbus can't be regenerated this turn. Only any opponent may play this ability.
Human 2 - MTG - 306
Kobold Drill Sergeant
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1R - 1/2 - Kobolds you control get +0/+1 and have trample.
Human 2 - MTG - 307
Kobold Overlord
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1R - 1/2 - First strikeKobolds you control have first strike.
Human 2 - MTG - 308
Kobold Taskmaster
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1R - 1/2 - Other Kobolds you control get +1/+0.
Human 2 - MTG - 309
Kobold, Urd Human 2 35 MM 214 310
Konda's Hatamoto
AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
1W - 1/2 - Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)
Human 2 - MTG - 311
Krovikan Elementalist
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" BB - 1/1 - 2R: Target creature gets +1/+0 until end of turn.UU: Target creature you control gains flying until end of turn. Sacrifice it at end of turn.
Human 2 - MTG - 312
Kuo-Toa Human 2 160 FF1 57 313
Kyren Glider
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - FlyingKyren Glider can't block.
Human 2 - MTG - 314
Kyren Legate
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1R - 1/1 - If an opponent controls a plains and you control a mountain, you may play Kyren Legate without paying its mana cost.Haste (This creature may attack and T the turn it comes under your control.)
Human 2 - MTG - 315
Leprechaun Human 2 120 MM1 60 316
Lizard Man Human 2 52 MM1 62 317
Lizard Man, Lizard Man Human 2 65 MM 227 318
Lizard-kin, Cayman Human 2 65 Myst 72 319
Lizardman
" AC 30, HD 11, hp 220, TH +22
" Hit:4D4 Hit:4D4 / Swim Im_Acid Friends Wild_Too Wild_Shore Bash_Door Evil
" Intelligent lizard beings from the depths.
Human 2 55 Angband 290 320
Llanowar Druid
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1G - 1/2 - T, Sacrifice Llanowar Druid: Untap all forests.
Human 2 - MTG - 321
Llanowar Knight
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" GW - 2/2 - Protection from black
Human 2 - MTG - 322
Longbow Archer
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WW - 2/2 - First strikeLongbow Archer may block as though it had flying.
Human 2 - MTG - 323
Looter il-Kor
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.
Human 2 - MTG - 324
Lore Broker
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - T Each player draws a card, then discards a card.
Human 2 - MTG - 325
Losel Human 2 35 L - 326
Lumengrid Warden
" AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
" 1U - 1/3 - (no abilities)
Human 2 - MTG - 327
Lupin Human 2 65 Myst 74 328
Lurking Informant
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1(U/B) - 1/2 - (o(u/b) can be paid with either U or B.) 2, T Look at the top card of target player's library. You may put that card into that player's graveyard.
Human 2 - MTG - 329
Magical Hacker
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - U: Change the text of target spell or permanent by replacing all instances of + with -, and vice versa, until end of turn.
Human 2 - MTG - 330
Magus of the Unseen
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1U - 1/1 - 1U, T: Untap target artifact an opponent control and gain control of it until end of turn. If it's an artifact creature, it gains haste until end of turn. When you lose control of the artifact, tap it. (The creature may attack and T the turn it comes under your control.)
Human 2 - MTG - 331
Manster Human 2 cr 3 CC1 127 332
Marsh Goblins
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" BR - 1/1 - Swampwalk (This creature is unblockable as long as defending player controls a swamp.)
Human 2 - MTG - 333
Master Decoy
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1W - 1/2 - W, T: Tap target creature.
Human 2 - MTG - 334
Master yeek
" AC 20, HD 8, hp 144, TH +16
" Hit:1D8 / Blink Tport Blind Slow Ba_Pois S_Monster / Bash_Door Animal Evil Im_Acid
" A small humanoid that radiates some power.
Human 2 28 Angband 224 335
Meazel Human 2 127 FF1 63 336
Meazel Human 2 cr 4 MCMF3 65 337
Meddling Mage
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WU - 2/2 - As Meddling Mage comes into play, name a nonland card.The named card can't be played.
Human 2 - MTG - 338
Medusa Human 2 175 RC0 192 339
Metathran Soldier
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Metathran Soldier is unblockable.
Human 2 - MTG - 340
Might Weaver
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - 2: Target red or white creature gains trample until end of turn.
Human 2 - MTG - 341
Minamo Scrollkeeper
" AC 28, HD 6, hp 108, #Att 2, TH +14, dmg 42
" 1U - 2/3 - Defender (This creature can't attack.) Your maximum hand size is increased by one.
Human 2 - MTG - 342
Minamo Sightbender
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - X, T Target creature with power X or less is unblockable this turn.
Human 2 - MTG - 343
Minotaur Human 2 cr 4 MM3 137 344
Minotaur Explorer
" AC 28, HD 6, hp 108, #Att 3, TH +24, dmg 62
" 1R - 3/3 - When Minotaur Explorer comes into play, sacrifice it unless you discard a card at random from your hand.
Human 2 - MTG - 345
Minotaurus Human 2 cr 5 BoL3 112 346
Misshapen Fiend
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - Flying
Human 2 - MTG - 347
Mistfolk
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" UU - 1/2 - U: Counter target spell that targets Mistfolk.
Human 2 - MTG - 348
Mogg Flunkies
" AC 28, HD 6, hp 108, #Att 3, TH +24, dmg 62
" 1R - 3/3 - Mogg Flunkies can't attack or block alone.
Human 2 - MTG - 349
Mogg Jailer
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1R - 2/2 - Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less.
Human 2 - MTG - 350
Mogg Maniac
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent.
Human 2 - MTG - 351
Mogg Squad
" AC 28, HD 6, hp 108, #Att 3, TH +24, dmg 62
" 1R - 3/3 - Mogg Squad gets -1/-1 for each other creature in play.
Human 2 - MTG - 352
Mogg Toady
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1R - 2/2 - Mogg Toady can't attack unless you control more creatures than defending player. Mogg Toady can't block unless you control more creatures than attacking player.
Human 2 - MTG - 353
Mogg War Marshal
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1R - 1/1 - Echo 1R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Mogg War Marshal comes into play or is put into a graveyard from play, put a 1/1 red Goblin creature token into play.
Human 2 - MTG - 354
Mongrelman Human 2 165 MMII 92 355
Mongrelman Human 2 35 MM 257 356
Monk Realist
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - When Monk Realist comes into play, destroy target enchantment.
Human 2 - MTG - 357
Moon Sprite
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Flying
Human 2 - MTG - 358
Moor Man Human 2 cr 3 RDD3 108 359
Mul Human 2 65 DS2 72 360
Multani's Acolyte
AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
GG - 2/1 - Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Multani's Acolyte comes into play, draw a card.
Human 2 - MTG - 361
Myconid Human 2 65 MM 264 362
Mystic Visionary
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1W - 2/1 - Threshold - Mystic Visionary has flying. (You have threshold as long as seven or more cards are in your graveyard.)
Human 2 - MTG - 363
Mystic, Mystic Human 2 175 RC0 195 364
Narleth Human 2 cr 5 CC1 141 365
Nat, Hkum Yeng Human 2 cr 3 OA3 176 366
Nat, Lu Human 2 cr 4 OA3 176 367
Needleman Human 2 127 FF1 67 368
Nilbog Human 2 79 FF1 67 369
Nixie
" AC 34, HD 13, hp 260, TH +26
" Hit:6D3 Hit:6D3 / Aquatic Wild_Too Male
" A race of fair yet belligrent sea elves.
Human 2 60 Angband 248 370
Nomadic Elf
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1G - 2/2 - 1G: Add one mana of any color to your mana pool.
Human 2 - MTG - 371
Obsidian Acolyte
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Protection from blackW: Target creature gains protection from black until end of turn.
Human 2 - MTG - 372
Ogre Human 2 125 RC0 198 373
Ogre Human 2 135 MM1 75 374
Ogre
" AC 22, HD 9, hp 162, TH +18
" Hit:2D8 / Friends Wild_Too Wild_Wood Wild_Mountain Bash_Door Evil Giant
" A hideous, smallish giant that is often found near or with orcs.
Human 2 50 Angband 238 375
Okk
" AC 42, HD 8, hp 144, #Att 4, TH +40, dmg 82
" 1R - 4/4 - Okk can't attack unless a creature with greater power also attacks.Okk can't block unless a creature with greater power also blocks.
Human 2 - MTG - 376
Oracle en-Vec
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1W - 1/1 - T: Target opponent chooses any number of creatures he or she controls. During that player's next turn, those creatures attack if able, and other creatures can't attack. At the end of that turn, destroy each of those creatures that didn't attack. Play this ability only during your turn.
Human 2 - MTG - 377
Orc captain
" AC 50, HD 14, hp 280, TH +28
" Hit:3D4 Hit:3D4 Hit:3D4 / 5Arrow_1 / Wild_Too Bash_Door Escort Evil Orc Speak
" An armoured orc with an air of authority.
Human 2 40 Angband 285 378
Orc, Crushbone Centurion Human 2 cr 3 EQMN3 116 379
Orc, Orog Human 2 65 MM 281 380
Orcish Healer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" RR - 1/1 - RR, T: Target creature can't be regenerated this turn.RBB, T: Regenerate target black or green creature.RGG, T: Regenerate target black or green creature.
Human 2 - MTG - 381
Orcish Librarian
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - R, T Look at the top eight cards of your library. Remove four of them at random from the game, then put the rest on top of your library in any order.
Human 2 - MTG - 382
Orcish Settlers
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - XXR, T, Sacrifice Orcish Settlers: Destroy X target lands.
Human 2 - MTG - 383
Order of Leitbur
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" WW - 2/1 - Protection from blackWW: Order of Leitbur gets +1/+0 until end of turn.W: Order of Leitbur gets first strike until end of turn.
Human 2 - MTG - 384
Order of the Ebon Hand
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" BB - 2/1 - Protection from whiteBB: Order of the Ebon Hand gets +1/+0 until end of turn.B: Order of the Ebon Hand gains first strike until end of turn.
Human 2 - MTG - 385
Order of the White Shield
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" WW - 2/1 - Protection from blackW: Order of the White Shield gains first strike until end of turn.WW: Order of the White Shield gets +1/+0 until end of turn.
Human 2 - MTG - 386
Orfax, Son of Boldor
" AC 22, HD 8, hp 160, TH +16
" Hit:1D9 Hit:1D8 Insult Insult / Heal Blink Tele_To Slow Conf S_Monster / Unique Escort Escorts Only_Item Smart Bash_Door Animal Evil Im_Acid
" He's just like daddy! He knows mighty spells, but fortunat
Human 2 80 Angband 180 387
Orzhov Guildmage
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" (W/B)(W/B) - 2/2 - (o(w/b) can be paid with either W or B.) 2W: Target player gains 1 life. 2B: Each player loses 1 life.
Human 2 - MTG - 388
Overtaker
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1U - 1/1 - 3U, T, Discard a card from your hand: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It may attack and T the turn it comes under your control.)
Human 2 - MTG - 389
Painshrieker Human 2 cr 4 LoH3 43 390
Pardic Miner
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - Sacrifice Pardic Miner: Target player can't play lands this turn.
Human 2 - MTG - 391
Pendelhaven Elder
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - T Each 1/1 creature you control gets +1/+2 until end of turn.
Human 2 - MTG - 392
People of the Woods
" AC 210, HD 20, hp 360, #Att 2, TH +22, dmg 22
" GG - 1/10 - People of the Woods's toughness is equal to the number of forests you control.
Human 2 - MTG - 393
Phanaton Human 2 35 Myst 87 394
Phantom Nomad
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1W - 2/2 - Phantom Nomad comes into play with two +1/+1 counters on it. If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.
Human 2 - MTG - 395
Pikemen
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Banding, first strike
Human 2 - MTG - 396
Pit Keeper
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1B - 2/1 - When Pit Keeper comes into play, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Human 2 - MTG - 397
Pixie Human 2 157 MM1 79 398
Plague Witch
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - B, T, Discard a card from your hand: Target creature gets -1/-1 until end of turn.
Human 2 - MTG - 399
Pledge Familiar Human 2 cr 5 EQMN3 120 400
Port Inspector
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - Whenever Port Inspector becomes blocked, you may look at defending player's hand.
Human 2 - MTG - 401
Priest of Titania
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - T: Add G to your mana pool for each Elf in play.
Human 2 - MTG - 402
Priest of Yawgmoth
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1B - 1/2 - T, Sacrifice an artifact: Add to your mana pool an amount of black mana equal to the sacrificed artifact's converted mana cost.
Human 2 - MTG - 403
Priest
" AC 20, HD 8, hp 128, TH +16
" Hit:2D3 Hit:2D3 / Heal Scare Cause_2 S_Monster / Good Smart Bash_Door
" A robed humanoid dedicated to his god.
Human 2 36 Angband 225 404
Quaggoth Human 2 cr 3 MCMF3 75 405
Quirion Dryad
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Whenever you play a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.
Human 2 - MTG - 406
Quirion Elves
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - As Quirion Elves comes into play, choose a color.T: Add G to your mana pool.T: Add one mana of the chosen color to your mana pool.
Human 2 - MTG - 407
Quirion Explorer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - T: Add to your mana pool one mana of any color that a land an opponent controls could produce.
Human 2 - MTG - 408
Quirion Sentinel
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - When Quirion Sentinel comes into play, add one mana of any color to your mana pool.
Human 2 - MTG - 409
Qullan Human 2 109 FF1 74 410
Rage Weaver
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1R - 2/1 - 2: Target black or green creature gains haste until end of turn. (It may attack and T the turn it comes under your control.)
Human 2 - MTG - 411
Rainbow Knights
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" WW - 2/1 - When Rainbow Knights comes into play it gains protection from a random color permanently.1: First strike until end of turn.WW: +0/+0, +1/+0 or +2/+0 until end of turn chosen at random.
Human 2 - MTG - 412
Rakasta Human 2 65 Myst 91 413
Ramosian Lieutenant
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1W - 1/2 - 4, T: Search your library for a Rebel card with converted mana cost 3 or less and put that card into play. Then shuffle your library.
Human 2 - MTG - 414
Raving Oni-Slave
" AC 28, HD 6, hp 108, #Att 3, TH +24, dmg 62
" 1B - 3/3 - When Raving Oni-Slave comes into play, you lose 3 life if you don't control a Demon. When Raving Oni-Slave leaves play, you lose 3 life if you don't control a Demon.
Human 2 - MTG - 415
Recluse Human 2 35 RL3 93 416
Repentant Blacksmith
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1W - 1/2 - Protection from red
Human 2 - MTG - 417
Ribsnapper Human 2 cr 3 BoL3 138 418
Riptide Biologist
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - Protection from Beasts. Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Human 2 - MTG - 419
River Nymph Human 2 cr 3 CC1 158 420
Rock Hopper Human 2 35 L - 421
Rofellos, Llanowar Emissary
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" GG - 2/1 - T: Add one green mana to your mana pool for each forest you control.
Human 2 - MTG - 422
Rushwood Dryad
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - Forestwalk (This creature is unblockable as long as defending player controls a Forest.)
Human 2 - MTG - 423
Saffi Eriksdotter
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" GW - 2/2 - Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard from play this turn, return that card to play.
Human 2 - MTG - 424
Sage of Lat-Nam
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - T, Sacrifice an artifact: Draw a card.
Human 2 - MTG - 425
Samite Healer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - T: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Human 2 - MTG - 426
Samite Pilgrim
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - T: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.
Human 2 - MTG - 427
Saurial, Bladeback Human 2 35 Ann3 90 428
Saurial, Finhead Human 2 35 Ann3 90 429
Saurial, Flyer Human 2 65 Ann3 90 430
Scab-Clan Mauler
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" RG - 1/1 - Bloodthirst 2 (If an opponent was dealt damage this turn, this creature comes into play with two +1/+1 counters on it.) Trample
Human 2 - MTG - 431
Scar Twin Human 2 cr 3 CC2 140 432
Scarwood Goblins
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" GR - 2/2 - Counts as both a green card and a red card.
Human 2 - MTG - 433
Scarwood Hag
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - GGGG, T: Target creature gains forestwalk until end of turn. (It's unblockable as long as defending player controls a forest.) T: Target creature loses forestwalk until end of turn.
Human 2 - MTG - 434
Scathe, Larvae Human 2 35 L - 435
Scryb Ranger
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1G - 1/1 - Flash (You may play this spell any time you could play an instant.) Flying, protection from blue Return a Forest you control to its owner's hand: Untap target creature. Play this ability only once each turn.
Human 2 - MTG - 436
Sea Sprite
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Flying, protection from red
Human 2 - MTG - 437
Seeder Human 2 cr 3 MFF3 62 438
Seeker of Skybreak
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - T: Untap target creature.
Human 2 - MTG - 439
Selesnya Evangel
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" GW - 1/2 - 1, T, Tap an untapped creature you control: Put a 1/1 green Saproling creature token into play.
Human 2 - MTG - 440
Selesnya Guildmage
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" (G/W)(G/W) - 2/2 - (o(g/w) can be paid with either G or W.) 3G: Put a 1/1 green Saproling creature token into play. 3W: Creatures you control get +1/+1 until end of turn.
Human 2 - MTG - 441
Sell-Sword Brute
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1R - 2/2 - When Sell-Sword Brute is put into a graveyard from play, it deals 2 damage to you.
Human 2 - MTG - 442
Seton's Scout
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - Seton's Scout may block as though it had flying. Threshold - Seton's Scout gets +2/+2. (You have threshold as long as seven or more cards are in your graveyard.)
Human 2 - MTG - 443
Shadow Creature of Fiona
" AC 10, HD 7, hp 112, TH +14
" Hit:1D7 Hit:1D7 / Bash_Door Friends Im_Pois No_Sleep No_Conf
" There was something unusual about their appearance... For one thing, all had uniformly bloodshot eyes. Very, very bloodshot eyes. With
Human 2 35 Angband 201 444
Shaman en-Kor
AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
1W - 1/2 - 0: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead as long as both creatures are in play.1W: All damage that would be dealt to target creature this turn from a source of your choice is dealt to Shaman en-Kor instead as long as both creatures are in play.
Human 2 - MTG - 445
Shelkin Brownie
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - T: Target creature loses bands with other until end of turn.
Human 2 - MTG - 446
Shield Bearer
" AC 28, HD 6, hp 108, #Att 2, TH +6, dmg 2
" 1W - 0/3 - Banding
Human 2 - MTG - 447
Shocker Human 2 97 FF1 79 448
Shrieking Mogg
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - Haste (This creature may attack and T the turn it comes under your control.) When Shrieking Mogg comes into play, tap all other creatures.
Human 2 - MTG - 449
Shu Farmer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - On your turn, before you attack, you may tap Shu Farmer to gain 1 life.
Human 2 - MTG - 450
Silent Assassin
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" BB - 2/1 - 3B: Destroy target blocking creature at end of combat.
Human 2 - MTG - 451
Silhana Ledgewalker
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Silhana Ledgewalker can't be blocked except by creatures with flying. Silhana Ledgewalker can't be the target of spells or abilities your opponents control.
Human 2 - MTG - 452
Silkenfist Fighter
" AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
" 1W - 1/3 - Whenever Silkenfist Fighter becomes blocked, untap it.
Human 2 - MTG - 453
Silt Runner Human 2 35 L - 454
Silver Knight
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WW - 2/2 - First strike, protection from red
Human 2 - MTG - 455
Silverglade Pathfinder
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - 1G, T, Discard a card from your hand: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
Human 2 - MTG - 456
Simic Guildmage
AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
(G/U)(G/U) - 2/2 - (o(g/u) can be paid with either G or U.) 1G: Move a +1/+1 counter from target creature onto another target creature with the same controller. 1U: Attach target Aura enchanting a permanent to another permanent with the same controller.
Human 2 - MTG - 457
Sindbad
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - T Draw a card and reveal it. If it isn't a land card, discard it. Arabian Nights Uncommon
Human 2 - MTG - 458
Sis'thik (DesertScourg) Human 2 65 DMR2 95 459
Skein Human 2 cr 4 CC2 154 460
Skin Devil Human 2 cr 4 CC1 171 461
Skirk Alarmist
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1R - 1/2 - Haste. TAP: Turn target face-down creature you control face up. At end of turn, sacrifice it.
Human 2 - MTG - 462
Skirk Drill Sergeant
AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
1R - 2/1 - Whenever Skirk Drill Sergeant or another Goblin is put into a graveyard from play, you may pay 2R. If you do, reveal the top card of your library. If it's a Goblin card, put it into play. Otherwise, put it into your graveyard.
Human 2 - MTG - 463
Skirk Marauder
AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
1R - 2/1 - Morph 2R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost). When Skirk Marauder is turned face up, it deals 2 damage to target creature or player."
Human 2 - MTG - 464
Skitterwing Human 2 cr 3 LB3 107 465
Skresh Human 2 cr 5 LB3 109 466
Sky Weaver
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1U - 2/1 - 2: Target white or black creature gains flying until end of turn.
Human 2 - MTG - 467
Skyshooter
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1G - 1/2 - Skyshooter may block as though it has flying.T, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying.
Human 2 - MTG - 468
Skyshroud Elf
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - T: Add G to your mana pool. 1: Add W or R to your mana pool.
Human 2 - MTG - 469
Slobad, Goblin Tinkerer
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1R - 1/2 - Sacrifice an artifact: Target artifact becomes indestructible until end of turn. ("Destroy" effects and lethal damage don't destroy that artifact.)
Human 2 - MTG - 470
Snaga sapper
" AC 22, HD 6, hp 96, TH +12
" Hit:1D8 Explode:20D2 / Wild_Too Bash_Door Evil Orc Hurt_Lite
" He is one of the many weaker 'slave' orcs, often mistakenly known as a goblin. He is equipped with an explosive charge.
Human 2 15 Angband 251 471
Soldevi Adnate
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1B - 1/2 - T, Sacrifice a black or artifact creature: Add an amount of black mana equal to the sacrificed creature's converted mana cost to your mana pool.
Human 2 - MTG - 472
Soldevi Machinist
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - T: Add two colorless mana to your mana pool. This mana can only be used to pay an artifact's activation cost.
Human 2 - MTG - 473
Soldevi Sage
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - T, Sacrifice two lands: Draw three cards, then discard one of them.
Human 2 - MTG - 474
Soltari Emissary
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1W - 2/1 - W: Soltari Emissary gains shadow until end of turn. (This creature may block or be blocked by only creatures with shadow.)
Human 2 - MTG - 475
Soltari Monk
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" WW - 2/1 - Protection from black; shadow (This creature may block or be blocked by only creatures with shadow.)
Human 2 - MTG - 476
Soltari Priest
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" WW - 2/1 - Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.)
Human 2 - MTG - 477
Soltari Trooper
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Shadow (This creature may block or be blocked by only creatures with shadow.) Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.
Human 2 - MTG - 478
Soul Shepherd
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1W - 2/1 - W, Remove a creature card in your graveyard from the game: You gain 1 life.
Human 2 - MTG - 479
Sparkmage Apprentice
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - When Sparkmage Apprentice comes into play, it deals 1 damage to target creature or player.
Human 2 - MTG - 480
Sparksmith
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - Tap: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins in play.
Human 2 - MTG - 481
Spectral Hunter Human 2 cr 3 COC3 183 482
Spineless Thug
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1B - 2/2 - Spineless Thug can't block.
Human 2 - MTG - 483
Spirit Weaver
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1W - 2/1 - 2: Target green or blue creature gets +0/+1 until end of turn.
Human 2 - MTG - 484
Spiteful Bully
" AC 28, HD 6, hp 108, #Att 3, TH +24, dmg 62
" 1B - 3/3 - At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control.
Human 2 - MTG - 485
Spitfire Handler
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - Spitfire Handler can't block creatures with power greater than Spitfire Handler's power. R: Spitfire Handler gets +1/+0 until end of turn.
Human 2 - MTG - 486
Sprite Human 2 120 MM1 92 487
Sprite, Pixie Human 2 cr 4 MM3 172 488
Squire
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1W - 1/2 - (no abilities)
Human 2 - MTG - 489
Standard Bearer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - If an opponent plays a spell or ability that could target a Flagbearer in play, that player chooses at least one Flagbearer as a target.
Human 2 - MTG - 490
Starlight Invoker
" AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
" 1W - 1/3 - 7W: You gain 5 life.
Human 2 - MTG - 491
Steadfast Guard
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WW - 2/2 - Attacking doesn't cause Steadfast Guard to tap.
Human 2 - MTG - 492
Stern Proctor
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" UU - 1/2 - When Stern Proctor comes into play, return target artifact or enchantment to its owner's hand.
Human 2 - MTG - 493
Stinger Human 2 cr 4 MCMF3 80 494
Stoic Champion
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WW - 2/2 - Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.
Human 2 - MTG - 495
Stonewood Invoker
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1G - 2/2 - 7G: Stonewood Invoker gets +5/+5 until end of turn.
Human 2 - MTG - 496
Straw Soldiers
" AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
" 1U - 1/3 - (no abilities)
Human 2 - MTG - 497
Student of Elements
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - When Student of Elements has flying, flip it. ----- Tobita, Master of Winds Legendary Creature - Human Wizard 3/3 Creatures you control have flying.
Human 2 - MTG - 498
Sundered Woman Human 2 cr 5 CC2 178 499
Sunstrike Legionnaire
AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
1W - 1/2 - Sunstrike Legionnaire doesn't untap during your untap step. . Whenever another creature comes into play, untap Sunstrike Legionnaire. . TAP: Tap target creature with converted mana cost 3 or less.
Human 2 - MTG - 500
Surveilling Sprite
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Flying When Surveilling Sprite is put into a graveyard from play, you may draw a card.
Human 2 - MTG - 501
Swamp Gobbler Human 2 cr 3 CC1 195 502
Sword Dancer
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1W - 1/2 - WW: Target attacking creature gets -1/-0 until end of turn.
Human 2 - MTG - 503
Swordsman
" AC 30, HD 10, hp 180, TH +20
" Hit:3D5 Hit:3D5 / Wild_Too Bash_Door
" A warrior of considerable skill.
Human 2 40 Angband 216 504
Sylvan Hierophant
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1G - 1/2 - When Sylvan Hierophant is put into a graveyard from play, remove Sylvan Hierophant from the game, then return target creature card from your graveyard to your hand.
Human 2 - MTG - 505
Sylvok Explorer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - T Add to your mana pool one mana of any color that a land an opponent controls could produce.
Human 2 - MTG - 506
Talas Explorer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - FlyingWhen Talas Explorer comes into play from your hand, look at your opponent's hand.
Human 2 - MTG - 507
Talas Merchant
" AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
" 1U - 1/3 - (no abilities)
Human 2 - MTG - 508
Talas Scout
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - Flying
Human 2 - MTG - 509
Tarek Human 2 65 DS2 106 510
Taskmaster Human 2 cr 5 N&D3 62 511
Tasloi Human 2 35 MM 340 512
Tax collector
" AC 22, HD 6, hp 96, TH +12
" Touch:Eat_Gold Touch:Eat_Item / Take_Item Bash_Door Evil
" He is eyeing your purse suspiciously.
Human 2 35 Angband 199 513
Tel-Jilad Chosen
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - Protection from artifacts
Human 2 - MTG - 514
Temple Acolyte
" AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
" 1W - 1/3 - When Temple Acolyte comes into play from your hand, you gain 3 life.
Human 2 - MTG - 515
Thal Human 2 cr 3 LB3 127 516
Thalakos Seer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" UU - 1/1 - Shadow (This creature may block or be blocked by only creatures with shadow.) When Thalakos Seer leaves play, draw a card.
Human 2 - MTG - 517
Thalakos Sentry
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - Shadow (This creature may block or be blocked by only creatures with shadow)
Human 2 - MTG - 518
Thelon of Havenwood
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" GG - 2/2 - Each Fungus gets +1/+1 for each spore counter on it. BG, Remove a Fungus card in a graveyard from the game: Put a spore counter on each Fungus in play.
Human 2 - MTG - 519
Thick-Skinned Goblin
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1R - 2/1 - You may pay 0 rather than pay the echo cost for permanents you control. R: Thick-Skinned Goblin gains protection from red until end of turn.
Human 2 - MTG - 520
Thought Courier
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - T Draw a card, then discard a card.
Human 2 - MTG - 521
Thundersong Trumpeter
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" RW - 2/1 - T Target creature can't attack or block this turn.
Human 2 - MTG - 522
Tin Street Hooligan
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1R - 2/1 - When Tin Street Hooligan comes into play, if G was spent to play Tin Street Hooligan, destroy target artifact.
Human 2 - MTG - 523
Tolarian Entrancer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat.
Human 2 - MTG - 524
Tonic Peddler
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - W, T, Discard a card from your hand: Target player gains 3 life.
Human 2 - MTG - 525
Touch Corrupter Human 2 cr 3 CC2 195 526
Toymaker
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
2 - 1/1 - 1, T, Discard a card from your hand: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.)
Human 2 - MTG - 527
Transluminant
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1G - 2/2 - W, Sacrifice Transluminant: Put a 1/1 white Spirit creature token with flying into play at end of turn.
Human 2 - MTG - 528
Tribal Forcemage
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1G - 1/1 - Morph 1G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost). When Tribal Forcemage is turned face up, creatures of the type of your choice get +2/+2 and gain trample until end of turn.
Human 2 - MTG - 529
Troglodyte Human 2 54 MM1 97 530
Troll Human 2 cr 5 MM3 180 531
True Believer
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WW - 2/2 - You can't be the target of spells or abilities.
Human 2 - MTG - 532
Tyin, Larva Human 2 65 L - 533
Ufthak of Cirith Ungol
" AC 40, HD 22, hp 440, TH +44
" Hit:3D4 Hit:3D4 Hit:3D4 Hit:3D4 / Unique Escort Only_Item Bash_Door Evil Orc Im_Cold Im_Pois
" A strong orc guarding the pass of Cirith Ungol. He is mortally afraid of spiders.
Human 2 200 Angband 260 534
Ukrudan Stalker Human 2 cr 5 CC2 199 535
Uktabi Faerie
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Flying3G, Sacrifice Uktabi Faerie: Destroy target artifact.
Human 2 - MTG - 536
Ulfast, Son of Ulfang
" AC 30, HD 25, hp 500, TH +50
" Hit:3D5 Hit:3D5 Hit:3D5 Hit:3D5 / Unique Only_Item Take_Item Bash_Door Evil
" A short and swarthy Easterling.
Human 2 200 Angband 291 537
Undertaker
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - B, T, Discard a card: Return target creature card from your graveyard to your hand.
Human 2 - MTG - 538
Unitaur Human 2 cr 4 CC2 200 539
Unseen Walker
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Forestwalk (This creature is unblockable as long as defending player controls a forest.) 1GG: Target creature gains forestwalk until end of turn.
Human 2 - MTG - 540
Urborg Elf
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - T: Add G, U, or B to your mana pool.
Human 2 - MTG - 541
Urgoda Human 2 cr 3 MFF3 78 542
Utvara Scalper
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1R - 1/2 - Flying Utvara Scalper attacks each turn if able.
Human 2 - MTG - 543
Vampyre Human 2 cr 4 RDD3 166 544
Varchild's War-Riders
AC 42, HD 8, hp 144, #Att 3, TH +26, dmg 62
1R - 3/4 - Trample, rampage 1 (Whenever this creature bcomes blocked by two or mor creatures, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)Cumulative upkeep-Put a 1/1 red Survivor creature token into play under an opponent's control.Whenever a creature blocks it other than the first creature that blocks it each turn, Varchild's War-Riders gets +1/+1 until end of turn.
Human 2 - MTG - 545
Varkha Human 2 35 Ann4 89 546
Vedalken Engineer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - T Add two mana of any one color to your mana pool. Spend this mana only to play artifact spells or activated abilities of artifacts.
Human 2 - MTG - 547
Vedalken Mastermind
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" UU - 1/2 - U, T Return target permanent you control to its owner's hand.
Human 2 - MTG - 548
Veteran Armorer
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1W - 2/2 - Other creatures you control get +0/+1.
Human 2 - MTG - 549
Veteran Brawlers
" AC 42, HD 8, hp 144, #Att 4, TH +40, dmg 82
" 1R - 4/4 - Veteran Brawlers can't attack if defending player controls an untapped land. Veteran Brawlers can't block if you control an untapped land.
Human 2 - MTG - 550
Veteran Cavalier
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WW - 2/2 - Attacking doesn't cause Veteran Cavalier to tap.
Human 2 - MTG - 551
Viridian Zealot
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" GG - 2/1 - 1G, Sacrifice Viridian Zealot: Destroy target artifact or enchantment.
Human 2 - MTG - 552
Vodalian Hypnotist
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - 2B, T: Target player discards a card from his or her hand. Play this ability only any time you could play a sorcery.
Human 2 - MTG - 553
Voidmage Apprentice
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Morph 2UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost). When Voidmage Apprentice is turned face up, counter target spell.
Human 2 - MTG - 554
Voidmage Prodigy
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" UU - 2/1 - UU, Sacrifice a Wizard: Counter target spell. Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Human 2 - MTG - 555
Volunteer Reserves
" AC 42, HD 8, hp 144, #Att 2, TH +16, dmg 42
" 1W - 2/4 - BandingCumulative upkeep 1
Human 2 - MTG - 556
Warrior en-Kor
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WW - 2/2 - 0: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead as long as both creatures are in play.
Human 2 - MTG - 557
Waterfront Bouncer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - U, T, Discard a card from your hand: Return target creature to its owner's hand.
Human 2 - MTG - 558
Wei Ambush Force
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - When Wei Ambush Force attacks, it gets +2S/+0D until the end of the turn.
Human 2 - MTG - 559
Wei Infantry
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1B - 2/1 - (no abilities)
Human 2 - MTG - 560
Wei Scout
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - Horsemanship
Human 2 - MTG - 561
Wellwisher
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Tap: You gain 1 life for each Elf in play.
Human 2 - MTG - 562
Wemic Human 2 cr 3 MCMF3 84 563
Whipcorder
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WW - 2/2 - W, Tap: Tap target creature. Morph W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Human 2 - MTG - 564
Whirling Dervish
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" GG - 1/1 - Protection from black At end of turn, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it. Fourth Edition Uncommon, Legends Uncommon
Human 2 - MTG - 565
White Knight
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WW - 2/2 - First strike, protection from black
Human 2 - MTG - 566
Willbender
AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
1U - 1/2 - Morph 1U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Willbender is turned face up, change the target of target spell or ability with a single target.
Human 2 - MTG - 567
Willow Faerie
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1G - 1/2 - Flying
Human 2 - MTG - 568
Wind Dancer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - FlyingT: Target creature gains flying until end of turn.
Human 2 - MTG - 569
Wirebound Berserker Human 2 cr 3 CC2 212 570
Wirewood Elf
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1G - 1/2 - Tap: Add G to your mana pool.
Human 2 - MTG - 571
Wirewood Herald
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - When Wirewood Herald is put into a graveyard from play, you may search your library for an Elf card. If you do, reveal that card and put it into your hand. Then shuffle your library.
Human 2 - MTG - 572
Wirewood Hivemaster
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Whenever another nontoken Elf comes into play, you may put a 1/1 green Insect creature token into play.
Human 2 - MTG - 573
Wood Sage
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" UG - 1/1 - T: Name a creature card. Reveal the top four cards of your library. Put any of them that are the named card into your hand and the rest into your graveyard.
Human 2 - MTG - 574
Wu Infantry
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1U - 2/1 - (no abilities)
Human 2 - MTG - 575
Wu Light Cavalry
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - Horsemanship
Human 2 - MTG - 576
Wu Scout
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - HorsemanshipWhen Wu Scout comes into play, look at your opponent's hand.
Human 2 - MTG - 577
Wu Spy
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - When Wu Spy comes into play, look at the top two cards of any player's library. Put one of them on the top of that player's library and the other in his or her graveyard.
Human 2 - MTG - 578
Yavimaya Barbarian
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" RG - 2/2 - Protection from blue
Human 2 - MTG - 579
Yellow Scarves Cavalry
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - HorsemanshipYellow Scarves Cavalry can't block.
Human 2 - MTG - 580
Yellow Scarves Troops
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1R - 2/2 - Yellow Scarves Troops can't block.
Human 2 - MTG - 581
Yeti Human 2 cr 3 OA3 199 582
Young Wei Recruits
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1B - 2/2 - Young Wei Recruit can't block.
Human 2 - MTG - 583
Youthful Knight
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1W - 2/1 - First strike
Human 2 - MTG - 584
Yuki-on-na Human 2 cr 4 OA3 200 585
Zuran Enchanter
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - 2B, T: Target player discards a card from his or her hand. Play this ability only during your turn.
Human 2 - MTG - 586
Abyss worm mass
" AC 4, HD 4, hp 56, TH +8
" Crawl:Exp_10 / Stupid Weird_Mind Multiply Bash_Door Evil Swim Animal Hurt_Lite No_Fear Kill_Wall Cold_Blood Invisible
" Even more disgusting dark worms, their essence that of unbeing.
Insect 2 7 Angband 214 1
Acidic Sliver
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" BR - 2/2 - All Slivers have "2, Sacrifice this creature: This creature deals 2 damage to target creature or player."
Insect 2 - MTG - 2
Acridian
" AC 42, HD 8, hp 144, #Att 2, TH +16, dmg 42
" 1G - 2/4 - Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)
Insect 2 - MTG - 3
Ankheg Insect 2 cr 3 MM3 18 4
Ant, Giant Insect 2 125 RC0 157 5
Aquastrand Spider
AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
1G - 2/2 - Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) G: Target creature with a +1/+1 counter on it can block as though it had flying this turn.
Insect 2 - MTG - 6
Aranea Insect 2 cr 4 MM3 19 7
Aspis, Larva Insect 2 65 L - 8
Assassin Bug Insect 2 97 FF1 12 9
Bayou Dragonfly
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Flying; swampwalk (This creature is unblockable as long as defending player controls a swamp.)
Insect 2 - MTG - 10
Bee, Giant, Worker Honeybee Insect 2 225 MMII 17 11
Beetle, Dragon Insect 2 65 Ann2 19 12
Beetle, Fire Insect 2 35 MM 18 13
Beetle, Giant Insect 2 cr 3 EQMN3 178 14
Beetle, Giant Bombardier Insect 2 157 MM1 9 15
Beetle, Giant Boring Insect 2 135 MM1 9 16
Beetle, Giant Water Insect 2 127 MM1 9 17
Beetle, Giant, Death Insect 2 cr 4 EQMN3 178 18
Beetle, Giant, Tiger Insect 2 50 RC0 160 19
Beetle, Klicnik, Queen Insect 2 cr 3 EQMN3 179 20
Beetle, Monstrous Scarab Insect 2 cr 4 RDD3 25 21
Belsameth Sorcerer Spider Insect 2 cr 3 CC2 215 22
Berserker Wasp Insect 2 cr 5 CC1 17 23
Bloodling Insect 2 cr 4 TDATD3 195 24
Brood of Cockroaches
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - When Brood of Cockroaches is put into your graveyard from play, at end of turn, you lose 1 life and return Brood of Cockroaches to your hand.
Insect 2 - MTG - 25
Broodhatch Nantuko
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1G - 1/1 - Whenever Broodhatch Nantuko is dealt damage, you may put that many 1/1 green Insect creature tokens into play. Morph 2G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Insect 2 - MTG - 26
Burbur Insect 2 35 Ann3 17 27
Canopy Spider
" AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
" 1G - 1/3 - Canopy Spider may block as though it had flying.
Insect 2 - MTG - 28
Carrion Crawler Insect 2 75 RC0 163 29
Carrion Crawler Insect 2 cr 4 MM3 29 30
Cathedral Beetle Insect 2 cr 4 CC1 34 31
Cave Moray Insect 2 195 MMII 24 32
Centipede, Giant Insect 2 35 MM 42 33
Centipede, Huge Insect 2 35 MM 42 34
Centipede, Megalo- Insect 2 187 MMII 24 35
Choldrith Insect 2 cr 4 MCMF3 27 36
Clawspider Insect 2 cr 5 BoL3 36 37
Clot Sliver
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - All Slivers have "2: Regenerate this creature."
Insect 2 - MTG - 38
Crypt Sliver
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - All Slivers have ""TAP: Regenerate target Sliver.
Insect 2 - MTG - 39
Crystalline Sliver
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WU - 2/2 - Slivers can't be the target of spells or abilities.
Insect 2 - MTG - 40
Dakmor Scorpion
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1B - 2/1 - (no abilities)
Insect 2 - MTG - 41
Drider
" AC 20, HD 7, hp 182, TH +14
" Hit:1D12 Hit:1D12 Bite:Poison:1D6 / Conf Cause_1 Darkness Missile Arrow_2 / Bash_Door Evil Im_Pois
" A dark elven torso merged with the bloated form of a giant spider.
Insect 2 55 Angband 234 42
Firefly, Giant Insect 2 54 MMII 65 43
Fly, Giant Bluebottle Insect 2 52 MMII 65 44
Fly, Giant Horse Insect 2 225 MMII 65 45
Fog of Gnats
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" BB - 1/1 - FlyingB: Regenerate Fog of Gnats.
Insect 2 - MTG - 46
Folugub Insect 2 cr 3 PsiH3 146 47
Formian, Warrior Insect 2 225 MMII 66 48
Formian, Warrior Insect 2 cr 3 MM3 90 49
Formian, Worker Insect 2 35 Ann3 48 50
Frumious bandersnatch
" AC 20, HD 10, hp 160, TH +20
" Bite:2D4 Bite:2D4 Sting:2D4 / Weird_Mind Bash_Door Animal
" It is a vast armoured centipede with massive mandibles and a spiked tail.
Insect 2 40 Angband 232 51
Garbug, Black Insect 2 217 FF1 41 52
Gemhide Sliver
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - All Slivers have "T Add one mana of any color to your mana pool."
Insect 2 - MTG - 53
Ghostflame Sliver
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" BR - 2/2 - All Slivers are colorless.
Insect 2 - MTG - 54
Giant Beetle, Stag Insect 2 cr 4 MM3 206 55
Giant clear centipede
" AC 20, HD 4, hp 56, TH +8
" Bite:2D4 Sting:2D4 / Attr_Clear Invisible Weird_Mind Bash_Door Wild_Too Animal
" It is about four feet long and carnivorous.
Insect 2 30 Angband 276 56
Giant flea
" AC -4, HD 1, hp 4, TH +2
" Bite:1D2 / Fly Weird_Mind Multiply Animal
" It makes you itch just to look at it.
Insect 2 3 Angband 259 57
Giant fruit fly
" AC 4, HD 1, hp 8, TH +2
" Bite:1D2 / Fly Multiply Weird_Mind Animal
" A fast-breeding, annoying pest.
Insect 2 4 Angband 197 58
Giant green dragon fly
" AC 22, HD 2, hp 32, TH +4
" Bite:Poison:1D6 / Br_Pois / Wild_Too Wild_Swamp Weird_Mind Bash_Door Fly Animal Im_Pois
" A vast, foul-smelling dragonfly.
Insect 2 70 Angband 287 59
Giant red scorpion
" AC 78, HD 10, hp 160, TH +20
" Bite:2D4 Sting:Lose_Str:1D7 / Weird_Mind Bash_Door Wild_Too Animal
" It is fast and poisonous.
Insect 2 62 Angband 304 60
Giant Slug
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - 5: At the beginning of your next upkeep, Giant Slug gains landwalk for the type of land of your choice until end of turn.
Insect 2 - MTG - 61
Giant spider
" AC 10, HD 7, hp 140, TH +14
" Bite:1D10 Bite:Poison:1D6 Bite:Poison:1D6 Bite:1D10 / Weird_Mind Bash_Door Wild_Too Animal Im_Pois
" It is a vast black spider whose bulbous body is bloated with poison.
Insect 2 35 Angband 175 62
Giant tarantula
" AC 22, HD 7, hp 210, TH +14
" Bite:Poison:1D6 Bite:Poison:1D6 Bite:Poison:1D6 / Weird_Mind Bash_Door Wild_Too Animal Im_Pois
" A giant spider with hairy black and red legs.
Insect 2 70 Angband 275 63
Giant Wasp Insect 2 cr 3 MM3 206 64
Giant white dragon fly
" AC 20, HD 3, hp 54, TH +6
" Bite:Cold:1D6 / Br_Cold / Wild_Too Wild_Waste Fly Weird_Mind Bash_Door Animal Im_Cold
" It is a large fly that drips frost.
Insect 2 60 Angband 250 65
Giant white tick
" AC 20, HD 8, hp 128, TH +16
" Bite:Poison:2D6 / Weird_Mind Bash_Door Fly Animal Im_Pois
" It is moving slowly towards you.
Insect 2 27 Angband 176 66
Goldbug Insect 2 67 FF1 46 67
Heart Sliver
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - All Slivers have haste. (They may attack and T the turn they come under your control.)
Insect 2 - MTG - 68
Hibernation Sliver
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" UB - 2/2 - All Slivers have "Pay 2 life: Return this creature to its owner's hand."
Insect 2 - MTG - 69
Hornet, Giant Insect 2 247 FF1 51 70
Hummerhorn
" AC 4, HD 2, hp 8, TH +4
" Bite:Confuse:2D2 / Fly Multiply Weird_Mind Animal
" A giant buzzing wasp, its stinger drips venom.
Insect 2 4 Angband 289 71
Hunter Sliver
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - All Slivers have provoke. (When a Sliver attacks, its controller may have target creature defending player controls untap and block it if able)
Insect 2 - MTG - 72
Insect Swarm Insect 2 125 RC0 187 73
Insect, Ant, Worker Insect 2 35 MM 204 74
Insect, Aspis, Larva Insect 2 65 MM 204 75
Insect, Firefriend Insect 2 35 MM 204 76
Insect, Fly, Bluebottle Insect 2 65 MM 204 77
Insect, Praying Mantis Insect 2 35 MM 204 78
Insect, Termite,Worker Insect 2 35 MM 204 79
Insect, Tick Insect 2 35 MM 204 80
Ironshell Beetle
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - When Ironshell Beetle comes into play, put a +1/+1 counter on target creature.
Insect 2 - MTG - 81
Jhoira's Timebug
AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
2 - 1/2 - T Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it.
Insect 2 - MTG - 82
Killer brown beetle
" AC 30, HD 9, hp 144, TH +18
" Bite:3D4 / Weird_Mind Bash_Door Fly Animal
" It is a vicious insect with a tough carapace.
Insect 2 38 Angband 236 83
Lamprey, Giant Insect 2 247 MM1 59 84
Lamprey, Land Insect 2 54 MMII 80 85
Leech, Giant Insect 2 240 MM1 60 86
Leech, Giant Insect 2 65 MM 219 87
Leech, Giant Swamp Insect 2 cr 4 EQMN3 180 88
Leech, Throat Insect 2 35 MM 219 89
Mi-Go
" AC 20, HD 10, hp 160, TH +20
" Sting:Poison:1D4 Bite:Lose_Str:1D2 / Conf S_Monster S_Demon / Im_Pois Im_Cold Cold_Blood Animal Evil No_Sleep No_Conf Fly
" They were pinkish things about five feet long; with crustaceous bodies bearing vast pairs o
Insect 2 80 Angband 274 90
Mirkwood spider
" AC 16, HD 6, hp 96, TH +12
" Bite:1D8 Bite:Poison:1D6 Bite:Poison:1D6 / Friends Wild_Too Wild_Wood Weird_Mind Bash_Door Hurt_Lite Animal Evil Im_Pois
" A strong and powerful spider from Mirkwood forest. Cunning and evil, it seeks to tas
Insect 2 25 Angband 277 91
Monstrous Spider, Huge Insect 2 cr 4 MM3 210 92
Muscle Sliver
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - All Slivers get +1/+1.
Insect 2 - MTG - 93
Nantuko Shade
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" BB - 2/1 - B: Nantuko Shade gets +1/+1 until end of turn.
Insect 2 - MTG - 94
Nantuko Tracer
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - When Nantuko Tracer comes into play, you may put target card from a graveyard on the bottom of its owner's library.
Insect 2 - MTG - 95
Nether worm mass
" AC 2, HD 3, hp 54, TH +6
" Touch:Exp_10 / Swim Stupid Weird_Mind Multiply Bash_Door Animal Hurt_Lite No_Fear
" It is a disgusting mass of dark worms, eating each other, the floor, the air, you....
Insect 2 6 Angband 213 96
Night Tyrant Insect 2 cr 4 CC1 144 97
Parasite, Bloodring Insect 2 65 Ann1 94 98
Pedipalp, Huge Insect 2 75 MMII 100 99
Pedipalp, Large Insect 2 35 L - 100
Phase Spider Insect 2 cr 5 MM3 150 101
Plague Fiend
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays 2.
Insect 2 - MTG - 102
Praying Mantis, Gargant Insect 2 35 L - 103
Quick Sliver
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - You may play Quick Sliver any time you could play an instant. Any player may play Sliver cards any time he or she could play an instant.
Insect 2 - MTG - 104
Quilled Sliver
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - All Slivers have "T This creature deals 1 damage to target attacking or blocking creature."
Insect 2 - MTG - 105
Rhagodessa Insect 2 125 RC0 202 106
Ruby Leech
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1R - 2/2 - First strikeRed spells you play cost R more to play.
Insect 2 - MTG - 107
Sandshocker Insect 2 cr 5 BoL3 140 108
Sapphire Leech
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1U - 2/2 - FlyingBlue spells you play cost U more to play.
Insect 2 - MTG - 109
Scorpion, Giant Insect 2 125 RC0 203 110
Scorpion, Huge Insect 2 247 MMII 107 111
Scorpion, Large Insect 2 135 MMII 107 112
Shard Spider Insect 2 cr 3 CC2 148 113
Shocker
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - Whenever Shocker deals damage to a player, that player discards his or her hand, then draws that many cards.
Insect 2 - MTG - 114
Software bug
" AC 2, HD 1, hp 8, TH +2
" Bite:1D2 / Multiply Weird_Mind Bash_Door Fly Animal
" Oh no! They are everywhere!
Insect 2 4 Angband 246 115
Solifugid, Large Insect 2 127 MMII 112 116
Spider Eater Insect 2 cr 5 MM3 171 117
Spider, Carrion Insect 2 cr 5 EQMN3 181 118
Spider, Desert Tarantula Insect 2 cr 3 EQMN3 181 119
Spider, Flame Spider Insect 2 cr 5 D2D 81 120
Spider, Giant, Black Widow Insect 2 50 RC0 206 121
Spider, Giant, Tarantella Insect 2 125 RC0 206 122
Spider, Hairy Insect 2 65 MM 326 123
Spider, Huge Insect 2 217 MM1 90 124
Spider, Huge Wood Insect 2 35 DMR2 101 125
Spider, Large Insect 2 97 MM1 90 126
Spider, Plopped Insect 2 65 Myst 103 127
Spider, Poison Spinner Insect 2 cr 4 D2D 81 128
Spider, Sand Insect 2 35 DMR2 100 129
Spider, Silt Insect 2 65 DS2 100 130
Spider, Subterranean, Sword Insect 2 cr 5 MCMF3 79 131
Spined Sliver
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" RG - 2/2 - Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
Insect 2 - MTG - 132
Spinneret Sliver
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1G - 2/2 - All Slivers have "This creature can block as though it had flying."
Insect 2 - MTG - 133
Swamp Mosquito
" AC 12, HD 2, hp 36, #Att 2, TH +2, dmg 2
" 1B - 0/1 - Flying Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) Alliances Common
Insect 2 - MTG - 134
Talon Sliver
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - All Slivers have first strike.
Insect 2 - MTG - 135
Termite, Soldier Insect 2 75 MMII 118 136
Thoqqua Insect 2 97 FF1 87 137
Thornscape Familiar
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - Red spells and white spells you play cost 1 less to play.
Insect 2 - MTG - 138
Tick, Giant Insect 2 157 MM1 94 139
Tick, Heart Insect 2 65 Ann1 109 140
Two-Headed Sliver
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - All Slivers have "This creature can't be blocked except by two or more creatures."
Insect 2 - MTG - 141
Unstable worm mass
" AC 0, HD 3, hp 48, TH +6
" Explode:Fire:5D5 / Swim Stupid Weird_Mind Multiply Bash_Door Animal Hurt_Lite No_Fear
" A seething mass of thick, glowing worms.
Insect 2 7 Angband 871 142
Victual Sliver
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" GW - 2/2 - All Slivers have "2, Sacrifice this creature: You gain 4 life."
Insect 2 - MTG - 143
Wezer, Worker Insect 2 65 L - 144
Winged Sliver
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - All Slivers have flying.
Insect 2 - MTG - 145
Wolf Spider, Giant Insect 2 cr 3 CC1 215 146
Xixchil Insect 2 65 L - 147
_____
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - 1: This card's name becomes the name of your choice. Play this ability anywhere, anytime.
Lycanthrope 2 - MTG - 1
Batling Lycanthrope 2 cr 3 EQMN3 160 2
Doppleganger Lycanthrope 2 125 RC0 167 3
Doppleganger, Dread Lycanthrope 2 cr 3 RDD3 43 4
Dracoplasm
AC 210, HD 20, hp 360, #Att 10, TH +220, dmg 202
UR - 10/10 - FlyingAs Dracoplasm comes into play, sacrifice any number of creatures.Dracoplasm's power is equal to the total power of the sacrificed creatures and its toughness is equal to the total toughness of those creatures.R: Dracoplasm gets +1/+0 until end of turn.
Lycanthrope 2 - MTG - 5
Enraging Licid
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1R - 1/1 - R, T: Enraging Licid loses all abilities and becomes an enchant creature that reads 'Enchanted creature has haste.' Enchant target creature with Enraging Licid. As long as Enraging Licid enchants that creature, you may pay R to end this effect. (That creature may attack and T the turn it comes under your control.)
Lycanthrope 2 - MTG - 6
Erayo, Soratami Ascendant
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1U - 1/1 - Flying Whenever the fourth spell of a turn is played, flip Erayo, Soratami Ascendant. ----- Erayo's Essence Legendary Enchantment Whenever an opponent plays a spell for the first time in a turn, counter that spell.
Lycanthrope 2 - MTG - 7
Floodbringer
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - Flying 2, Return a land you control to its owner's hand: Tap target land.
Lycanthrope 2 - MTG - 8
Ghaunadan Lycanthrope 2 cr 5 MCMF3 49 9
Impersonator Lycanthrope 2 cr 3 RDD3 84 10
Leeching Licid
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1B - 1/1 - B, T: Leeching Licid loses all abilities and becomes an enchant creature that reads 'At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player.' Enchant target creature with Leeching Licid. As long as Leeching Licid enchants that creature, you may pay B to end this effect.
Lycanthrope 2 - MTG - 11
Loup-Garou, Lowland Lycanthrope 2 cr 5 RDD3 98 12
Loup-Garou, Mountain Lycanthrope 2 cr 5 RDD3 98 13
Lycanthrope, Wearbear Lycanthrope 2 cr 5 MM3 219 14
Lycanthrope, Werebat Lycanthrope 2 75 RC0 190 15
Lycanthrope, Werebat Lycanthrope 2 cr 4 MFF3 92 16
Lycanthrope, Wereboar Lycanthrope 2 200 RC0 190 17
Lycanthrope, Wereboar Lycanthrope 2 cr 3 MM3 219 18
Lycanthrope, Werefox Lycanthrope 2 75 RC0 190 19
Lycanthrope, Wererat Lycanthrope 2 50 RC0 190 20
Lycanthrope, Wereshark Lycanthrope 2 125 RC0 190 21
Lycanthrope, Wereshark Lycanthrope 2 cr 4 MFF3 92 22
Lycanthrope, Weretiger Lycanthrope 2 cr 5 MM3 220 23
Lycanthrope, Werewolf Lycanthrope 2 125 RC0 190 24
Lycanthrope, Werewolf Lycanthrope 2 cr 3 MM3 220 25
Malaugrym Lycanthrope 2 cr 4 MCMF3 64 26
Mamono Lycanthrope 2 cr 4 OA3 172 27
Man-Drake Lycanthrope 2 65 E - 28
Metamorph Lycanthrope 2 100 RC0 194 29
Mimic Lycanthrope 2 cr 4 MM3 135 30
Nurturing Licid
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1G - 1/1 - G, T: Nurturing Licid loses all abilities and becomes an enchant creature that reads 'G: Regenerate enchanted creature.' Enchant target creature with Nurturing Licid. As long as Nurturing Licid enchants that creature, you may pay G to end this effect.
Lycanthrope 2 - MTG - 31
Oboro Breezecaller
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Flying 2, Return a land you control to its owner's hand: Untap target land.
Lycanthrope 2 - MTG - 32
Paka Lycanthrope 2 cr 5 RDD3 111 33
Quickening Licid
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1W - 1/1 - 1W, T: Quickening Licid loses all abilities and becomes an enchant creature that reads 'Enchanted creature has first strike.' Enchant target creature with Quickening Licid. As long as Quickening Licid enchants that creature, you may pay W to end this effect.
Lycanthrope 2 - MTG - 34
Seawolf, Lesser Lycanthrope 2 75 MMII 81 35
Selkie Lycanthrope 2 112 MMII 107 36
Shape Stealer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" UU - 1/1 - Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer's power and toughness to that creature's power and toughness until end of turn.
Lycanthrope 2 - MTG - 37
Soratami Cloudskater
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Flying 2, Return a land you control to its owner's hand: Draw a card, then discard a card.
Lycanthrope 2 - MTG - 38
Stinging Licid
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1U - 1/1 - 1U, T: Stinging Licid loses all abilities and becomes an enchant creature that reads 'Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller.' Enchant target creature with Stinging Licid. As long as Stinging Licid enchants that creature, you may pay U to end this effect.
Lycanthrope 2 - MTG - 39
Swanmay Lycanthrope 2 160 MMII 116 40
Vermin Host, Cockroach Lycanthrope 2 cr 3 CC2 205 41
Werebadger Lycanthrope 2 cr 4 RDD3 98 42
Werejackal Lycanthrope 2 cr 3 RDD3 99 43
Werejaguar Lycanthrope 2 cr 4 RDD3 99 44
Wereleopard Lycanthrope 2 cr 4 RDD3 99 45
Wererat Lycanthrope 2 225 MM1 63 46
Wereraven Lycanthrope 2 cr 3 RDD3 100 47
Wereray Lycanthrope 2 cr 3 RDD3 100 48
Wolfwere Lycanthrope 2 cr 4 RDD3 171 49
Aballin Ooze 2 cr 4 MCMF3 11 1
Angler Ooze Ooze 2 cr 3 CC1 10 2
Blob Ooze 2 cr 4 N&D3 9 3
Bloodman Ooze 2 cr 5 CC2 27 4
Blue icky thing
" AC 18, HD 7, hp 84, TH +14
" Crawl:Poison:1D4 Crawl:Eat_Food Hit:1D4 Hit:1D4 / Blind Conf Scare / Multiply Bash_Door Swim Evil Im_Pois
" It is a strange, slimy, icky creature, with rudimentary intelligence, but evil cunning. It hungers
Ooze 2 20 Angband 252 5
Brain Ooze 2 cr 5 BoL3 24 6
Cold Slime Ooze 2 cr 3 CC1 45 7
Consumptive Goo
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" BB - 1/1 - {2}{B}{B}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo.
Ooze 2 - MTG - 8
Disenchanter mold
" AC 2, HD 11, hp 176, TH +22
" Touch:Un_Bonus:1D6 / Drain_Mana / Stupid Empty_Mind Res_Dise Im_Pois Attr_Multi No_Conf No_Sleep No_Fear
" It is a strange glowing growth on the dungeon floor.
Ooze 2 40 Angband 192 9
Fungi, Violet Ooze 2 202 MM1 42 10
Gelatinous Cube Ooze 2 125 RC0 178 11
Gelatinous Cube Ooze 2 225 MM1 43 12
Gelatinous cube
" AC 2, HD 27, hp 540, TH +54
" Touch:Acid:1D10 Touch:Acid:1D10 Touch:Acid:1D10 / Stupid Empty_Mind Cold_Blood Take_Item Bash_Door Swim Im_Acid Im_Fire Im_Cold Im_Elec Im_Pois No_Conf No_Sleep No_Fear
" It is a strange, vast gelatinous st
Ooze 2 80 Angband 286 13
Gibbering mouther
" AC 18, HD 6, hp 72, TH +12
" Crawl:Poison:1D4 / Scare Conf Br_Lite / Multiply Evil Swim Im_Pois Empty_Mind No_Fear
" A chaotic mass of pulsating flesh, mouths and eyes.
Ooze 2 20 Angband 253 14
Grape jelly
" AC -8, HD 36, hp 576, TH +72
" Touch:Exp_10 / Drain_Mana / Stupid Empty_Mind Im_Pois Hurt_Lite No_Conf No_Sleep No_Fear
" It is a pulsing mound of glowing flesh.
Ooze 2 60 Angband 212 15
Gray Ooze Ooze 2 50 RC0 181 16
Hairy mold
" AC 2, HD 11, hp 176, TH +22
" Hit:Poison:1D3 / Stupid Empty_Mind Im_Pois No_Conf No_Sleep No_Fear
" It is a strange hairy growth on the dungeon floor.
Ooze 2 32 Angband 190 17
Mold, Deep Ooze 2 35 Ann2 88 18
Mold, Gray Ooze 2 65 Ann2 88 19
Mold, Russet Ooze 2 160 MMII 91 20
Mold, Russet Ooze 2 35 MM 255 21
Mold, Yellow Ooze 2 65 MM 255 22
Ochre Jelly Ooze 2 225 MM1 75 23
Ochre jelly
" AC 26, HD 9, hp 144, TH +18
" Touch:Acid:1D10 Touch:Acid:2D6 Touch:Acid:2D6 / Stupid Empty_Mind Cold_Blood Take_Item Bash_Door Im_Acid Im_Pois Swim No_Conf No_Sleep No_Fear
" A fast moving highly acidic jelly thing, that is eating away the f
Ooze 2 40 Angband 245 24
Ooze, Gelatinous Cube Ooze 2 cr 3 MM3 145 25
Ooze, Gray Ooze Ooze 2 cr 4 MM3 145 26
Ooze, Green Slime Ooze 2 65 MM 278 27
Ooze, Ochre Jelly Ooze 2 cr 5 MM3 145 28
Sandling Ooze 2 127 MMII 106 29
Spotted jelly
" AC 0, HD 10, hp 160, TH +20
" Touch:Acid:1D10 Touch:Acid:2D6 Touch:Acid:2D6 / Stupid Empty_Mind Cold_Blood Im_Acid Im_Pois Hurt_Lite No_Conf No_Sleep No_Fear
" A jelly thing.
Ooze 2 33 Angband 233 30
Stunjelly Ooze 2 187 FF1 84 31
Symbiotic Jelly Ooze 2 97 FF1 85 32
Undead mass
" AC 10, HD 6, hp 96, TH +12
" Touch:Disease:1D6 Touch:Lose_Con:1D6 / Undead Empty_Mind No_Conf No_Sleep Im_Pois Im_Cold No_Fear Hurt_Lite Cold_Blood Evil Multiply
" A sickening mound of decaying flesh, bones, hands and so on. It seems to be g
Ooze 2 33 Angband 202 33
Undead Ooze Ooze 2 cr 4 CC1 202 34
Vile Bile
" AC 22.5, HD 5, hp 90, #Att 2.5, TH +17.5, dmg 52
" 1B - 2.5/2.5 - Whenever a player's skin or fingernail touches Vile Bile, that player loses 2 life.
Ooze 2 - MTG - 35
Visceral Mass Ooze 2 cr 4 N&D3 66 36
Aatxe Outer 2 cr 5 EDD3 6 1
Abishai, Black Outer 2 cr 5 MCMF3 12 2
Abishai, White Outer 2 cr 5 MCMF3 12 3
Abyssal Gatekeeper
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - When Abyssal Gatekeeper is put into a graveyard from play, each player sacrifices a creature.
Outer 2 - MTG - 4
Abyssal Lamprey Outer 2 cr 4 CC2 5 5
Achaierai Outer 2 cr 5 MM3 15 6
Aeon Outer 2 cr 3 LB3 10 7
Akvan Outer 2 cr 5 EDD3 19 8
Al Outer 2 cr 5 EDD3 20 9
Alastor Outer 2 cr 3 EDD3 21 10
Alrune Outer 2 cr 4 AotA3 31 11
Am-Ren Outer 2 cr 3 MFF3 3 12
Arcane Devourer Outer 2 cr 5 CC2 7 13
Astral Searcher Outer 2 109 FF1 13 14
Barghest Outer 2 cr 4 MM3 22 15
Barghest, Greater Outer 2 cr 5 MM3 22 16
Bat Demon, Blood Diver Outer 2 cr 3 D2D 65 17
Bat Demon, Dark Familiar Outer 2 cr 4 D2D 65 18
Bdud Outer 2 cr 3 EDD3 37 19
Berbalang Outer 2 97 FF1 14 20
Berbalang Outer 2 65 L - 21
Blue horror
" AC 40, HD 11, hp 198, TH +22
" Claw:Terrify:1D8 Claw:Terrify:1D8 / Friends Bash_Door Evil Demon Im_Fire No_Fear No_Conf
" An ugly screaming little demon servant of Tzeentch.
Outer 2 25 Angband 189 22
Bog Imp
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - Flying
Outer 2 - MTG - 23
Boggurt Outer 2 cr 3 LB3 15 24
Bori Outer 2 cr 3 EDD3 43 25
Bulugon Outer 2 cr 5 LoH3 12 26
Bunyip Outer 2 cr 5 EDD3 45 27
Cabal Inquisitor
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1B - 1/1 - Threshold - 1B, T, Remove two cards in your graveyard from the game: Target player discards a card from his or her hand. Play this ability only any time you could play a sorcery. (Play this ability only if seven or more cards are in your graveyard.)
Outer 2 - MTG - 28
Celestial Lion Outer 2 cr 3 MM3 211 29
Celestial, Hound Archon Outer 2 cr 4 MM3 29 30
Croucher Outer 2 cr 3 EDD3 48 31
Daemon, Grisly Minstrel Outer 2 cr 4 CC2 41 32
Daevas Outer 2 cr 4 EDD3 49 33
Dauthi Cutthroat
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - Shadow (This creature may block or be blocked by only creatures with shadow.) 1B, T: Destroy target creature with shadow.
Outer 2 - MTG - 34
Deadly Sin, Avarice Outer 2 cr 5 EDD3 53 35
Deadly Sin, Envy Outer 2 cr 5 EDD3 54 36
Deadly Sin, Gluttony Outer 2 cr 5 EDD3 55 37
Deadly Sin, Lust Outer 2 cr 5 EDD3 56 38
Deadly Sin, Sloth Outer 2 cr 5 EDD3 58 39
Demon, Quasit Outer 2 cr 3 MM3 41 40
Demon, Yochlol Outer 2 cr 5 MCMF3 34 41
Devil, Heartclutch Outer 2 cr 4 CC2 59 42
Devil, Lemure Outer 2 97 MM1 23 43
Devil, Spinagon Outer 2 cr 4 MOP3 167 44
Dimensional Shambler Outer 2 cr 3 COC3 165 45
Div Outer 2 cr 3 EDD3 61 46
Dodo Outer 2 cr 5 EDD3 63 47
Domovoi Outer 2 cr 5 EDD3 64 48
Dream Folk Outer 2 cr 4 CC2 63 49
Dream Spawn, Gray Morph Outer 2 cr 3 RDD3 44 50
Dream Spawn, Shadow Morph Outer 2 cr 5 RDD3 44 51
Dreamwrack Outer 2 cr 3 CC2 65 52
Drug Outer 2 cr 3 EDD3 65 53
Duergar Outer 2 cr 3 EDD3 66 54
Dybbuk Outer 2 cr 5 EDD3 67 55
Elder Thing Outer 2 cr 4 COC3 165 56
Fallen One Shaman, Depraved Outer 2 cr 3 D2D 71 57
Fallen One Shaman, Warped Outer 2 cr 4 D2D 71 58
Familiar (Type 3) Outer 2 cr 3 EQMN3 200 59
Familiar, Greater (Type 4) Outer 2 cr 4 EQMN3 200 60
Fenhound Outer 2 cr 4 RDD3 56 61
Feral Outer 2 cr 5 CC1 74 62
Foul Imp
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" BB - 2/2 - FlyingWhen Foul Imp comes into play, you lose 2 life.
Outer 2 - MTG - 63
Galla Outer 2 cr 5 EDD3 74 64
Gamygn Outer 2 cr 5 EDD3 79 65
Goatman, Death Clan Outer 2 cr 3 D2D 73 66
Goatman, Hell Clan Outer 2 cr 4 D2D 73 67
Grotesque Herder Outer 2 cr 5 CC2 88 68
Grotesque Parasite Outer 2 cr 3 CC2 90 69
Half-Celestial Unicorn Outer 2 cr 4 MM3 214 70
Half-Fiend, Draegloth Outer 2 cr 5 MCMF3 59 71
Hell Hound Outer 2 cr 3 MM3 118 72
Hell Hound Beast of Xvim Outer 2 cr 4 MFF3 86 73
Hellwarden Outer 2 cr 4 LoH3 24 74
Herensugue Outer 2 cr 5 EDD3 85 75
Homonculous
" AC 22, HD 6, hp 96, TH +12
" Hit:Paralyze:1D2 Hit:1D10 / Bash_Door Nonliving Fly Evil Demon Im_Fire No_Fear
" It is a small demonic spirit full of malevolence.
Outer 2 40 Angband 280 76
Howler Outer 2 cr 3 MM3 121 77
Hydraggon Outer 2 cr 3 AotA3 38 78
Ice Stalker Outer 2 cr 3 LoH3 26 79
Imp
" AC 20, HD 4, hp 64, TH +8
" Hit:Poison:3D4 Hit:Poison:3D4 / Blink Tport Tele_To Tele_Level Blind Conf Scare Bo_Fire / Fly Only_Item Smart Invisible Cold_Blood Bash_Door Evil Demon Im_Fire Res_Tele
" The lawful evil master's favourite pet.
Outer 2 55 Angband 296 80
Imp, Assassin Outer 2 cr 4 RDD3 83 81
Imp, Wood Outer 2 65 Myst 65 82
Iya Outer 2 cr 5 EDD3 98 83
Jahi Outer 2 cr 5 AotA3 40 84
Jata Outer 2 cr 3 EDD3 99 85
Karina Outer 2 cr 5 EDD3 104 86
Kayeri Outer 2 cr 3 EDD3 105 87
Ke'lets Outer 2 cr 5 EDD3 106 88
Kelpie Outer 2 cr 5 EDD3 107 89
Kishi Outer 2 cr 5 EDD3 113 90
Kitchen Fairies Outer 2 cr 5 EDD3 114 91
Kitsune Outer 2 cr 3 EDD3 115 92
Kuru-pira Outer 2 cr 5 EDD3 122 93
Lamia Outer 2 cr 5 EDD3 123 94
Larva Outer 2 35 PS1 62 95
Leyak Outer 2 cr 5 EDD3 125 96
Liderc Outer 2 cr 5 EDD3 126 97
Lioumere Outer 2 cr 5 EDD3 128 98
Loup Garou Outer 2 cr 5 EDD3 129 99
Madame White Outer 2 cr 4 EDD3 132 100
Mare Outer 2 cr 4 EDD3 143 101
Mephit, Fire Outer 2 225 FF1 64 102
Mephit, Lava Outer 2 207 FF1 64 103
Mephit, Smoke Outer 2 207 FF1 64 104
Mercane Outer 2 cr 5 ELH3 204 105
Mercane Outer 2 cr 5 MOP3 179 106
Mesmeric Fiend
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1B - 1/1 - When Mesmeric Fiend comes into play, target opponent reveals his or her hand and you choose a nonland card from it. Remove that card from the game. When Mesmeric Fiend leaves play, return the removed card to its owner's hand.
Outer 2 - MTG - 107
Mimi Outer 2 cr 5 EDD3 147 108
Modron, Duodrone Outer 2 75 MMII 87 109
Modron, Quadrone Outer 2 247 MMII 88 110
Modron, Tridrone Outer 2 127 MMII 88 111
Myrlochar Outer 2 cr 4 MCMF3 66 112
Ngarara Outer 2 cr 5 EDD3 150 113
Nightgaunt Outer 2 cr 4 COC3 178 114
Nightmare Outer 2 cr 5 MM3 140 115
Nuckelavee Outer 2 cr 4 EDD3 155 116
Oni Outer 2 cr 4 EDD3 156 117
Oni, Shadowlands, Haino no Outer 2 cr 3 OA3 182 118
Palis Outer 2 cr 4 EDD3 158 119
Pardoner, The Outer 2 cr 5 N&D3 46 120
Patupairehe Outer 2 cr 4 EDD3 159 121
Pey Outer 2 cr 4 EDD3 161 122
Pink horror
" AC 30, HD 10, hp 180, TH +20
" Claw:Terrify:1D8 Claw:Terrify:1D8 Bite:Confuse:1D6 / Conf Scare / Friends Bash_Door Evil Demon Im_Fire No_Fear No_Conf
" An ugly screaming little demon servant of Tzeentch.
Outer 2 64 Angband 242 123
Puck Outer 2 cr 3 EDD3 165 124
Quasit
" AC 20, HD 4, hp 64, TH +8
" Bite:Lose_Dex:1D6 Claw:1D3 Claw:1D3 / Blink Tport Tele_To Tele_Level Blind Conf Scare / Fly Only_Item Smart Invisible Bash_Door Evil Demon Im_Fire Nonliving
" The chaotic evil master's favourite pet.
Outer 2 50 Angband 294 125
Rakshasa Outer 2 cr 3 EDD3 168 126
Ranead Outer 2 cr 4 BoL3 132 127
Ravid Outer 2 cr 5 MM3 154 128
Razorvine Outer 2 35 PS2 78 129
Rusalka Outer 2 cr 5 EDD3 171 130
Sand-dweller
" AC 10, HD 7, hp 126, TH +14
" Claw:1D6 Claw:1D6 / Friends Wild_Too Wild_Waste Bash_Door Hurt_Lite Evil Male
" Rough-skinned, large-eyed, large-eared, with a horrible, distorted resemblance to the koala bear facially, though his body had an
Outer 2 30 Angband 183 131
Schir Outer 2 cr 4 AotA3 50 132
Screaming Devilkin Outer 2 135 FF1 77 133
Serra Avenger
" AC 28, HD 6, hp 108, #Att 3, TH +24, dmg 62
" WW - 3/3 - You can't play Serra Avenger during your first, second, or third turns of the game. Flying, vigilance
Outer 2 - MTG - 134
Shadow Mastiff Outer 2 cr 5 MM3 162 135
Skittering Skirge
" AC 18, HD 4, hp 72, #Att 3, TH +22, dmg 62
" BB - 3/2 - FlyingWhen you play a creature spell, sacrifice Skittering Skirge.
Outer 2 - MTG - 136
Skiver Outer 2 cr 3 CC2 158 137
Skoggra Outer 2 cr 4 EDD3 178 138
Slarecian Worm Outer 2 cr 4 CC2 166 139
Soulsniffer Outer 2 cr 5 LoH3 45 140
Spinder Outer 2 cr 4 LoH3 44 141
Squealing Devil
AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
1R - 2/1 - Fear When Squealing Devil comes into play, you may pay X. If you do, target creature gets +X/+0 until end of turn. When Squealing Devil comes into play, sacrifice it unless B was spent to play it.
Outer 2 - MTG - 142
Stench Kow Outer 2 225 MMII 115 143
Stranger Outer 2 cr 5 N&D3 60 144
Striga Outer 2 cr 3 LoH3 46 145
Stygian Interloper Outer 2 cr 5 AotA3 59 146
Sustaining Spirit
" AC 28, HD 6, hp 108, #Att 2, TH +6, dmg 2
" 1W - 0/3 - Cumulative upkeep 1WDamage that would reduce your life total to less than 1 reduces it to 1 instead.
Outer 2 - MTG - 147
Tengu
" AC 22, HD 11, hp 198, TH +22
" Hit:1D8 / Blink Tele_To Tele_Away Tport / Bash_Door Evil Demon Im_Fire No_Fear Res_Tele Fly
" It is a fast-moving demon that blinks quickly in and out of existence; no other demon matches its teleporting mastery.
Outer 2 40 Angband 194 148
Tengu, Medium Outer 2 cr 5 EDD3 184 149
Tommy-Knockers Outer 2 cr 4 EDD3 188 150
Udu Outer 2 cr 4 EDD3 190 151
Vertigo Outer 2 cr 3 N&D3 64 152
Vierhaander Outer 2 cr 5 LoH3 47 153
Willowy Woman Outer 2 cr 3 N&D3 68 154
Wood Wives Outer 2 cr 5 EDD3 198 155
Wormfang Newt
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1U - 2/2 - When Wormfang Newt comes into play, remove a land you control from the game. When Wormfang Newt leaves play, return the removed card to play under its owner's control.
Outer 2 - MTG - 156
Yeth Hound Outer 2 cr 3 MM3 188 157
Assassin Vine Plant 2 cr 3 MM3 20 1
Cactus, Rock Plant 2 65 DS2 18 2
Campestri Plant 2 65 Ann1 17 3
Chamber Oak, Age 1 Plant 2 cr 5 BoL3 30 4
Chronolily Plant 2 65 Ann2 31 5
Clear mushroom patch
" AC -8, HD 1, hp 2, TH +2
" Spore:1D1 / Attr_Clear Invisible Cold_Blood Multiply Stupid Empty_Mind No_Conf No_Sleep No_Fear
" Yum! It looks quite tasty.
Plant 2 3 Angband 184 6
Clodder Plant 2 cr 3 BoL3 38 7
Dustdigger Plant 2 247 MMII 61 8
Fungus, Violet Plant 2 cr 3 MM3 93 9
Green Warder Plant 2 cr 4 MCMF3 57 10
Harnadryad Plant 2 cr 5 CC1 102 11
Kampfult Plant 2 54 MMII 78 12
Magic mushroom patch
" AC 10, HD 1, hp 2, TH +2
" / Blink Slow Scare Darkness / Never_Blow Friends Stupid Res_Tele No_Conf No_Sleep No_Fear
" Yum! It looks quite tasty. It seems to glow with an unusual light.
Plant 2 10 Angband 267 13
Mandragora Plant 2 180 MMII 82 14
Phantom Fungus Plant 2 cr 3 MM3 149 15
Plant, Archer Bush Plant 2 35 Myst 88 16
Plant, Bloodroot Plant 2 cr 3 RDD3 113 17
Plant, Grab Grass Plant 2 35 Myst 88 18
Plant, Lashweed Plant 2 cr 4 RDD3 114 19
Plant, Obliviax Plant 2 35 MM 293 20
Quickgrass Plant 2 cr 4 MFF3 60 21
Red Colony Plant 2 cr 3 CC1 157 22
Retch Plant Plant 2 225 MMII 106 23
Serpent Root Plant 2 cr 4 CC1 169 24
Shimmerweed Plant 2 35 L - 25
Snapper-Saw Plant 2 247 MMII 66 26
Sporali, Crafter Plant 2 cr 5 EQMN3 137 27
Spore Flower
" AC 12, HD 2, hp 36, #Att 2, TH +2, dmg 2
" GG - 0/1 - At the beginning of your upkeep, put a spore counter on Spore Flower.Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn.
Plant 2 - MTG - 28
Strangle Weed Plant 2 52 MM1 93 29
Stranglebark Plant 2 cr 4 MFF3 69 30
Thallid Shell-Dweller
AC 60, HD 10, hp 180, #Att 2, TH +10, dmg 2
1G - 0/5 - Defender At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller. Remove three spore counters from Thallid Shell-Dweller: Put a 1/1 green Saproling creature token into play.
Plant 2 - MTG - 31
Thicketeer Plant 2 cr 3 BoL3 182 32
Tri-Flower Frond Plant 2 180 MMII 121 33
Twilight Bloom Plant 2 187 MMII 122 34
Udoroot Plant 2 cr 5 PsiH3 155 35
Utopia Tree
" AC 18, HD 4, hp 72, #Att 2, TH +4, dmg 2
" 1G - 0/2 - T: Add one mana of any color to your mana pool.
Plant 2 - MTG - 36
Vine, Infinity Plant 2 35 L - 37
Vinelasher Kudzu
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Whenever a land comes into play under your control, put a +1/+1 counter on Vinelasher Kudzu.
Plant 2 - MTG - 38
Whipweed Plant 2 180 FF1 94 39
Yellow Musk Creeper Plant 2 97 FF1 97 40
Zygom Plant 2 127 MMII 132 41
Aquantis Reptile 2 cr 5 CC1 11 1
Arcbound Slith
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
2 - 1/1 - Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Reptile 2 - MTG - 2
Babbler Reptile 2 195 FF1 13 3
Banelar Reptile 2 cr 5 MCMF3 18 4
Basilisk Reptile 2 cr 5 MM3 23 5
Black mamba
" AC 18, HD 7, hp 112, TH +14
" Bite:Poison:4D4 / Bash_Door Swim Wild_Too Wild_Wood Wild_Grass Wild_Swampanimal Im_Pois
" It has glistening black skin, a sleek body and highly venomous fangs.
Reptile 2 40 Angband 210 6
Blade Hood Reptile 2 cr 3 CC1 18 7
Bonesnapper Reptile 2 90 FF1 15 8
Carnival Krewe, Alligator Man Reptile 2 cr 3 CC1 30 9
Cinder Crawler
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1R - 1/2 - R: Cinder Crawler gets +1/+0 until end of turn. Play this ability only if Cinder Crawler is blocked.
Reptile 2 - MTG - 10
Claw Viper, Claw Viper Reptile 2 cr 3 D2D 68 11
Claw Viper, Pit Viper Reptile 2 cr 5 D2D 68 12
Claw Viper, Salamander Reptile 2 cr 4 D2D 68 13
Coiling Oracle
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" GU - 1/1 - When Coiling Oracle comes into play, reveal the top card of your library. If it's a land card, put it into play. Otherwise, put that card into your hand.
Reptile 2 - MTG - 14
Coral Eel
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1U - 2/1 - (no abilities)
Reptile 2 - MTG - 15
Crocodile Reptile 2 90 MM1 15 16
Crocodile, Giant Reptile 2 cr 4 MM3 195 17
Dark naga
" AC 54, HD 17, hp 374, TH +34
" Sting:1D10 Bite:1D10 / Hold Conf Bo_Cold Heal Darkness / Fe Im_Pois Im_Cold Res_Wate Bash_Door Empty_Mind Swim Evil
" A giant snake-like figure with a woman's torso. Not as strong as other nagas, but more talente
Reptile 2 90 Angband 265 18
Deinonychus Reptile 2 195 MMII 51 19
Dimetrodon Reptile 2 97 MMII 52 20
Dinosaur, Compsognathus Reptile 2 35 Ann2 35 21
Dinosaur, Deinonychus Reptile 2 cr 3 MM3 55 22
Dinosaur, Dimetrodon Reptile 2 65 Ann2 37 23
Dinosaur, Elasmosaurus Reptile 2 cr 5 MM3 55 24
Dinosaur, Euparkeria Reptile 2 35 Ann2 37 25
Dinosaur, Iguanodon Reptile 2 65 Ann2 38 26
Dinosaur, Monoclonius Reptile 2 35 Ann2 38 27
Dinosaur, Ornitholestes Reptile 2 35 L - 28
Dinosaur, Podokesaurus Reptile 2 35 L - 29
Dire Monitor Reptile 2 cr 4 CC1 49 30
Dream Snake Reptile 2 cr 3 CC1 59 31
Frostbiter Reptile 2 cr 3 MFF3 35 32
Giant Tortoise
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Giant Tortoise gets +0/+3 as long as it's untapped.
Reptile 2 - MTG - 33
Grippett Reptile 2 cr 3 CC1 93 34
Guardian naga
" AC 54, HD 17, hp 374, TH +34
" Crush:2D8 Bite:1D8 Bite:1D8 / Fe Bash_Door Swim Evil
" A giant snake-like figure with a woman's torso.
Reptile 2 80 Angband 269 35
Haicusin Reptile 2 cr 4 BoL3 84 36
Hannya Reptile 2 cr 4 OA3 166 37
Harvest Wurm
" AC 18, HD 4, hp 72, #Att 3, TH +22, dmg 62
" 1G - 3/2 - When Harvest Wurm comes into play, sacrifice it unless you return any basic land card from your graveyard to your hand.
Reptile 2 - MTG - 38
Horned Kavu
" AC 42, HD 8, hp 144, #Att 3, TH +26, dmg 62
" RG - 3/4 - When Horned Kavu comes into play, return a red or green creature you control to its owner's hand.
Reptile 2 - MTG - 39
Iguanodon Reptile 2 225 MM1 25 40
Imbul (Faix) Reptile 2 35 L - 41
Kavu Titan
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1G - 2/2 - Kicker 2G (You may pay an additional 2G as you play this spell.)If you paid the kicker cost, Kavu Titan comes into play with three +1/+1 counters on it and has trample.
Reptile 2 - MTG - 42
Kozar Reptile 2 cr 4 LB3 62 43
Latch Toad Reptile 2 cr 4 MFF3 46 44
Lizard, Giant Reptile 2 187 MM1 61 45
Lizard, Giant, Draco Reptile 2 125 RC0 189 46
Lizard, Giant, Gecko Reptile 2 50 RC0 189 47
Lizard, Pack Reptile 2 cr 3 FRCS3 308 48
Lizard, Rockhome Reptile 2 65 Myst 70 49
Matsu-Tribe Sniper
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1G - 1/1 - T Matsu-Tribe Sniper deals 1 damage to target creature with flying. Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Reptile 2 - MTG - 50
Naga, Crown Reptile 2 cr 5 CC2 115 51
Naga, Shinomen, Cobra Reptile 2 cr 3 OA3 173 52
Naga, Shinomen, Constrictor Reptile 2 cr 3 OA3 173 53
Ophidian Reptile 2 187 MMII 97 54
Orochi Ranger
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Reptile 2 - MTG - 55
Orochi Sustainer
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1G - 1/2 - T Add G to your mana pool.
Reptile 2 - MTG - 56
Paragon Crocodile Reptile 2 cr 5 CC1 146 57
Podokesaurus Reptile 2 52 MMII 54 58
Pouncing Kavu
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1R - 1/1 - Kicker 2R (You may pay an additional 2R as you play this spell.)First strikeIf you paid the kicker cost, Pouncing Kavu comes into play with two +1/+1 counters on it and has haste. (It may attack and T the turn it comes under your control.)
Reptile 2 - MTG - 59
Pterafolk Reptile 2 cr 3 MCMF3 74 60
Pteranodon Reptile 2 127 MM1 27 61
Pterosaur, Medium (Pteranodon) Reptile 2 175 RC0 201 62
Pygmy Pyrosaur
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - Pygmy Pyrosaur can't block.R: Pygmy Pyrosaur gets +1/+0 until end of turn.
Reptile 2 - MTG - 63
Pyric Salamander
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - R: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at end of turn.
Reptile 2 - MTG - 64
Quisloi Reptile 2 cr 3 LB3 94 65
River Boa
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - Islandwalk (This creature is unblockable as long as defending player controls an island.) G: Regenerate River Boa.
Reptile 2 - MTG - 66
Rogue Kavu
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn.
Reptile 2 - MTG - 67
Rumbler Reptile 2 cr 3 CC1 159 68
Sakura-Tribe Elder
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card into play tapped, then shuffle your library.
Reptile 2 - MTG - 69
Skittish Kavu
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature.
Reptile 2 - MTG - 70
Slith Bloodletter
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" BB - 1/1 - Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it. 1B: Regenerate Slith Bloodletter.
Reptile 2 - MTG - 71
Slith Firewalker
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" RR - 1/1 - Haste Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.
Reptile 2 - MTG - 72
Slith Predator
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" GG - 1/1 - Trample Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it.
Reptile 2 - MTG - 73
Snake, Cistern Asp Reptile 2 cr 5 EQMN3 172 74
Snake, Constrictor Reptile 2 127 MMII 111 75
Snake, Darkweed Reptile 2 cr 4 EQMN3 172 76
Snake, Giant Constrictor Reptile 2 cr 5 MM3 201 77
Snake, Giant Rattler Reptile 2 125 RC0 204 78
Snake, Huge Viper Reptile 2 cr 3 MM3 202 79
Tainted, Disfigured Reptile 2 cr 3 D2D 82 80
Tainted, Tainted Reptile 2 cr 4 D2D 82 81
Tangle Asp
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1G - 1/2 - Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat.
Reptile 2 - MTG - 82
Tempting Wurm
" AC 60, HD 10, hp 180, #Att 5, TH +60, dmg 102
" 1G - 5/5 - When Tempting Wurm comes into play, each opponent may put any number of artifact, creature, enchantment, and/or land cards from his or her hand into play.
Reptile 2 - MTG - 83
Thunderscape Familiar
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - First strikeBlack spells and green spells you play cost 1 less to play.
Reptile 2 - MTG - 84
Toad, Ice Reptile 2 cr 3 OA3 196 85
Trogodon Reptile 2 cr 3 CC1 200 86
Valligator Reptile 2 cr 5 BoL3 188 87
Viashino Sandscout
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1R - 2/1 - Haste (This creature may attack and T the turn it comes under your control.) At end of turn, return Viashino Sandscout to its owner's hand.
Reptile 2 - MTG - 88
Viashino Slasher
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1R - 1/2 - R: Viashino Slasher gets +1/-1 until end of turn.
Reptile 2 - MTG - 89
Vintara Snapper
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" GG - 2/2 - Vintara Snapper can't be the target of spells or abilities as long as you control no untapped lands.
Reptile 2 - MTG - 90
Vlasta
" AC 10, HD 9, hp 108, TH +18
" Bite:Blind:1D10 Bite:Blind:1D10 /
" This strange creature looks like a miniature tyrannosaurus. It has empty, pale eyes and a sharp beak, which it aims at your eyes as it jumps at you!
Reptile 2 40 Angband 249 91
Yuan-ti, Halfblood Reptile 2 cr 5 MM3 190 92
Yuan-ti, Pureblood Reptile 2 cr 5 MM3 190 93
Yuan-Ti, Tainted One Reptile 2 cr 5 MFF3 96 94
Zard Reptile 2 65 L - 95
Adherer Undead 2 225 FF1 9 1
Allip Undead 2 cr 3 MM3 16 2
Anaba Ancestor
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - T: Target Minotaur gets +1/+1 until end of turn.
Undead 2 - MTG - 3
Angelic Curator
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Flying, protection from artifacts
Undead 2 - MTG - 4
Angelic Page
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - FlyingT: Target attacking or blocking creature gets +1/+1 until end of turn.
Undead 2 - MTG - 5
Arayashka (Snow Wraith) Undead 2 cr 5 RDD3 17 6
Ashen-Skin Zubera
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1B - 1/2 - When Ashen-Skin Zubera is put into a graveyard from play, target opponent discards a card for each Zubera put into a graveyard from play this turn.
Undead 2 - MTG - 7
Banedead Undead 2 cr 3 MCMF3 16 8
Barrow Ghoul
" AC 42, HD 8, hp 144, #Att 4, TH +40, dmg 82
" 1B - 4/4 - At the beginning of your upkeep, sacrifice Barrow Ghoul unless you remove the top creature card in your graveyard from the game.
Undead 2 - MTG - 9
Bat, Skeletal Undead 2 65 L - 10
Blademane Baku
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1R - 1/1 - Whenever you play a Spirit or Arcane spell, you may put a ki counter on Blademane Baku. 1, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.
Undead 2 - MTG - 11
Blind Creeper
" AC 28, HD 6, hp 108, #Att 3, TH +24, dmg 62
" 1B - 3/3 - Whenever a player plays a spell, Blind Creeper gets -1/-1 until end of turn.
Undead 2 - MTG - 12
Bloated, The Undead 2 cr 4 N&D3 6 13
Bloodcurdler
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1B - 1/1 - FlyingAt the beginning of your upkeep, put the top card of your library into your graveyard.Threshold - Bloodcurdler gets +1/+1 and has At the end of your turn, remove two cards in your graveyard from the game. (You have threshold as long as seven or
Undead 2 - MTG - 14
Bone Sovereign Undead 2 cr 5 MFF3 12 15
Boneknitter
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - 1B: Regenerate target Zombie. Morph 2B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Undead 2 - MTG - 16
Boneshard Slasher
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1B - 1/1 - Flying. Threshold - Boneshard Slasher gets +2/+2 and has `When Boneshard Slasher becomes the target of a spell or ability, sacrifice it.` (You have threshold as long as seven or more cards are in your graveyard.)
Undead 2 - MTG - 17
Bonewing Undead 2 cr 3 CC2 28 18
Bottle-Imp Undead 2 cr 4 CC1 22 19
Bowlyn Undead 2 cr 3 RDD3 28 20
Burned Ones Undead 2 cr 4 CC2 29 21
Butcher Spirit Undead 2 cr 4 CC1 25 22
Cabal Interrogator
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - {B}, {T}: Target player reveals X cards from his or her hand and you choose one of them. That player discards that card. Play this ability only any time you could play a sorcery.
Undead 2 - MTG - 23
Carrionette
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - 2BB: Remove Carrionette and target creature from the game unless that creature's controller pays 2. Play this ability only if Carrionette is in your graveyard.
Undead 2 - MTG - 24
Cat, Skeletal Undead 2 65 RL3 23 25
Claw, Crawling Undead 2 35 L - 26
Cloaker, Dread, Undead Undead 2 cr 5 RDD3 37 27
Coffer Corpse Undead 2 54 FF1 19 28
Coffer Corpse Undead 2 65 Ann3 23 29
Crawling Claw Undead 2 35 MM 48 30
Cruel Deceiver
AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
1B - 2/1 - 1: Look at the top card of your library. 2: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains Whenever Cruel Deceiver deals damage to a creature, destroy that
creature until end of turn. Play this ability only once each turn.
Undead 2 - MTG - 31
Crypt Creeper
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1B - 2/1 - Sacrifice Crypt Creeper: Remove target card in a graveyard from the game.
Undead 2 - MTG - 32
Cyclopean Mummy
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1B - 2/1 - When Cyclopean Mummy is put into a graveyard from play, remove Cyclopean Mummy from the game.
Undead 2 - MTG - 33
Dark Familiar Undead 2 cr 3 LB3 33 34
Dauthi Ghoul
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - Shadow (This creature may block or be blocked by only creatures with shadow.) Whenever a creature with shadow is put into a graveyard from play, put a +1/+1 counter on Dauthi Ghoul.
Undead 2 - MTG - 35
Deathknell Kami
AC 12, HD 2, hp 36, #Att 2, TH +2, dmg 2
1B - 0/1 - Flying 2: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at end of turn. Soulshift 1 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.)
Undead 2 - MTG - 36
Deathspore Thallid
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1B - 1/1 - At the beginning of your upkeep, put a spore counter on Deathspore Thallid. Remove three spore counters from Deathspore Thallid: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.
Undead 2 - MTG - 37
Dimir Infiltrator
AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
UB - 1/3 - Dimir Infiltrator is unblockable. Transmute 1UB (1UB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
Undead 2 - MTG - 38
Dread Warrior Undead 2 cr 3 MCMF3 46 39
Dripping-Tongue Zubera
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1G - 1/2 - When Dripping-Tongue Zubera is put into a graveyard from play, put a 1/1 colorless Spirit creature token into play for each Zubera put into a graveyard from play this turn.
Undead 2 - MTG - 40
Drowned
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - B: Regenerate Drowned.
Undead 2 - MTG - 41
Drudge Skeletons
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - B: Regenerate Drudge Skeletons.
Undead 2 - MTG - 42
Ember-Fist Zubera
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1R - 1/2 - When Ember-Fist Zubera is put into a graveyard from play, it deals damage to target creature or player equal to the number of Zubera put into all graveyards from play this turn.
Undead 2 - MTG - 43
Fire Vampire Undead 2 cr 3 COC3 166 44
Flesh Reaver
" AC 42, HD 8, hp 144, #Att 4, TH +40, dmg 82
" 1B - 4/4 - Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you.
Undead 2 - MTG - 45
Fleshcrawler Undead 2 cr 4 CC1 76 46
Floating-Dream Zubera
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - When Floating-Dream Zubera is put into a graveyard from play, draw a card for each Zubera put into a graveyard from play this turn.
Undead 2 - MTG - 47
Flying skull
" AC 20, HD 7, hp 140, TH +14
" Bite:Poison:1D3 Bite:Lose_Str:1D4 / Undead Evil Im_Pois Im_Cold Weird_Mind No_Fear Fly No_Conf No_Sleep Bash_Door Friends Cold_Blood
" A skullpack animated by necromantic spells.
Undead 2 50 Angband 273 48
Frightcrawler
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1B - 1/1 - Frightcrawler can't be blocked except by artifact creatures and/or black creatures.Threshold - Frightcrawler gets +2/+2 and can't block. (You have threshold as long as seven or more cards are in your graveyard.)
Undead 2 - MTG - 49
Froglok Ghoul Undead 2 cr 5 EQMN3 155 50
Gaki, Shikki-Gaki Undead 2 cr 4 OA3 163 51
Gaki, Shinen-Gaki Undead 2 cr 4 OA3 163 52
Ghost of the Hunt Undead 2 cr 3 LB3 54 53
Ghost Warden
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - T Target creature gets +1/+1 until end of turn.
Undead 2 - MTG - 54
Ghost-Lit Warder
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - 3U, T Counter target spell unless its controller pays 2. Channel - 3U, Discard Ghost-Lit Warder: Counter target spell unless its controller pays 4.
Undead 2 - MTG - 55
Ghoul Undead 2 97 MM1 43 56
Ghoul Lord Undead 2 cr 3 BoL3 70 57
Ghoul, Ghast Undead 2 cr 3 MM3 97 58
Guardian of Solitude
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - Whenever you play a Spirit or Arcane spell, target creature gains flying until end of turn.
Undead 2 - MTG - 59
Haunt Undead 2 247 MMII 74 60
Haunted House, Age 1 Undead 2 cr 4 N&D3 34 61
Hearth Kami
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1R - 2/1 - X, Sacrifice Hearth Kami: Destroy target artifact with converted mana cost X.
Undead 2 - MTG - 62
Hopping Vampire Undead 2 cr 5 OA3 169 63
Hound, Skeletal Undead 2 65 RL3 60 64
Hunted Horror
" AC 108, HD 14, hp 252, #Att 7, TH +112, dmg 142
" BB - 7/7 - Trample When Hunted Horror comes into play, put two 3/3 green Centaur creature tokens with protection from black into play under target opponent's control.
Undead 2 - MTG - 65
Ice Haunt Undead 2 cr 4 CC1 116 66
Iksar Skeleton Undead 2 cr 3 EQMN3 158 67
Incinerated Undead 2 cr 3 N&D3 38 68
Kaijin of the Vanishing Touch
AC 28, HD 6, hp 108, #Att 2, TH +6, dmg 2
1U - 0/3 - Defender (This creature can't attack.) Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's in play.)
Undead 2 - MTG - 69
Kami of Ancient Law
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1W - 2/2 - Sacrifice Kami of Ancient Law: Destroy target enchantment.
Undead 2 - MTG - 70
Kami of the Crescent Moon
" AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
" UU - 1/3 - At the beginning of each player's draw step, that player draws a card.
Undead 2 - MTG - 71
Kataki, War's Wage
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1W - 2/1 - All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay 1."
Undead 2 - MTG - 72
Lich-Hound Undead 2 cr 5 LB3 64 73
Llanowar Dead
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" BG - 2/2 - T: Add B to your mana pool.
Undead 2 - MTG - 74
Loam Dweller
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1G - 2/2 - Whenever you play a Spirit or Arcane spell, you may put a land card from your hand into play tapped.
Undead 2 - MTG - 75
Lost One Undead 2 cr 3 N&D3 40 76
Lurking Nightstalker
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" BB - 1/1 - If Lurking Nightstalker attacks, it gets +2/+0 until the end of the turn.
Undead 2 - MTG - 77
Marrow Knight Undead 2 cr 5 CC1 130 78
Memedi, Common Undead 2 35 L - 79
Memory-Eater Undead 2 cr 4 CC1 131 80
Metathran Zombie
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - B: Regenerate Metathran Zombie.
Undead 2 - MTG - 81
Mire Shade
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - B, Sacrifice a swamp: Put a +1/+1 counter on Mire Shade. Play this ability only if you could play a sorcery.
Undead 2 - MTG - 82
Mist Ferryman Undead 2 cr 4 RDD3 107 83
Mist Reaper Undead 2 cr 3 CC2 111 84
Mistwalker Undead 2 cr 3 CC1 136 85
Moaning spirit
" AC 10, HD 3, hp 54, TH +6
" Wail:Terrify Touch:Lose_Dex:1D8 / 5 Tport Scare / Fly Invisible Cold_Blood Pass_Wall Evil Undead Im_Cold No_Conf No_Sleep
" A ghostly apparition that shrieks horribly.
Undead 2 44 Angband 231 86
Mummy Undead 2 cr 3 MM3 138 87
Nakaya Shade
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - B: Nakaya Shade gets +1/+1 until end of turn unless any player pays 2.
Undead 2 - MTG - 88
Nether Shadow
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
BB - 1/1 - Haste (This creature may attack and T the turn it comes under your control.) At the beginning of your upkeep, if Nether Shadow is in your graveyard with three creature cards above it, you may put Nether Shadow into play.
Undead 2 - MTG - 89
Nether Traitor
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
BB - 1/1 - Haste Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever another creature is put into your graveyard from play, you may pay B. If you do, return Nether Traitor from your graveyard to play.
Undead 2 - MTG - 90
Nightscape Familiar
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - Blue spells and red spells you play cost 1 less to play.1B: Regenerate Nightscape Familiar.
Undead 2 - MTG - 91
Night-Touched Controller Undead 2 cr 4 CC2 119 92
Odem Undead 2 cr 5 RDD3 110 93
Onikage Undead 2 cr 3 OA3 188 94
Petalmane Baku
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1G - 1/2 - Whenever you play a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku. 1, Remove X ki counters from Petalmane Baku: Add X mana of any one color to your mana pool.
Undead 2 - MTG - 95
Phantasmal Mount
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1U - 1/1 - FlyingT: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves play this turn, sacrifice that creature. When the creature leaves play this turn, sacrifice Phantasmal Mount.
Undead 2 - MTG - 96
Phantasmal Sphere
AC 12, HD 2, hp 36, #Att 2, TH +2, dmg 2
1U - 0/1 - FlyingAt the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay 1 for each +1/+1 counter on it.When Phantasmal Sphere leaves play, put a blue Orb creature token with flying into play under an opponent's control. That creature's power and toughness are each equal to the number of +1/+1 counters on Phantasmal Sphere.
Undead 2 - MTG - 97
Phantom, Sheet Undead 2 157 FF1 78 98
Phyrexian Denouncer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - T, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of turn.
Undead 2 - MTG - 99
Plaguebearer of Nurgle
" AC 40, HD 8, hp 160, TH +16
" Claw:Disease:2D5 Claw:Disease:2D5 Butt:3D5 / Scare S_Ant Cause_2 Slow / Bash_Door Im_Cold Evil Demon Undead Im_Pois Nonliving
" An unfortunate individual, who was killed by the incurable disease kno
Undead 2 75 Angband 268 100
Plaguebearer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - XXB: Destroy target nonblack creature with converted mana cost equal to X.
Undead 2 - MTG - 101
Poltergeist Undead 2 51 FF1 73 102
Pseudo-Undead Undead 2 80 MMII 102 103
Pteron Ghost
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Flying Sacrifice Pteron Ghost: Regenerate target artifact.
Undead 2 - MTG - 104
Putrid Warrior
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WB - 2/2 - Whenever Putrid Warrior deals damage, choose one - each player loses 1 life; or each player gains 1 life.
Undead 2 - MTG - 105
Rakdos Guildmage
AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
(B/R)(B/R) - 2/2 - (o(b/r) can be paid with either B or R.) 3B, Discard a card: Target creature gets -2/-2 until end of turn. 3R: Put a 2/1 red Goblin creature token with haste into play. Remove it from the game at end of turn.
Undead 2 - MTG - 106
Restless Dead
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - B: Regenerate Restless Dead.
Undead 2 - MTG - 107
Roofstalker Wight
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1B - 2/1 - 1U: Roofstalker Wight gains flying until end of turn.
Undead 2 - MTG - 108
Rotting Giant
" AC 28, HD 6, hp 108, #Att 3, TH +24, dmg 62
" 1B - 3/3 - Whenever Rotting Giant attacks or blocks sacrifice it unless you remove a card in your graveyard from the game.
Undead 2 - MTG - 109
Sand Mummy Undead 2 cr 3 CC2 136 110
Sangrophage
" AC 28, HD 6, hp 108, #Att 3, TH +24, dmg 62
" BB - 3/3 - At the beginning of your upkeep, tap Sangrophage unless you pay 2 life.
Undead 2 - MTG - 111
Servant of Glaaki
" AC 10, HD 7, hp 154, TH +14
" Crush:1D8 Claw:Disease:1D3 / Cause_1 Scare / Bash_Door Friends Hurt_Lite No_Conf No_Sleep Undead Evil No_Fear Im_Poisim_Cold Cold_Blood
" ...the hand of a corpse -- bloodless and skeletal, and with impos
Undead 2 25 Angband 181 112
Shadow Undead 2 cr 3 MM3 161 113
Shadow Asp Undead 2 65 RL3 98 114
Shadow Lord Undead 2 cr 5 CC2 144 115
Shepherd of Rot
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - Tap: Each player loses 1 life for each Zombie in play.
Undead 2 - MTG - 116
Shinen of Life's Roar
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1G - 1/2 - All creatures able to block Shinen of Life's Roar do so. Channel - 2GG, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so.
Undead 2 - MTG - 117
Shivan Zombie
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" BR - 2/2 - Protection from white
Undead 2 - MTG - 118
Silent Horror Undead 2 cr 5 N&D3 56 119
Silent Horror, Mirror Creep Undead 2 cr 5 N&D3 57 120
Silent-Chant Zubera
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1W - 1/2 - When Silent-Chant Zubera is put into a graveyard from play, you gain 2 life for each Zubera put into a graveyard from play this turn.
Undead 2 - MTG - 121
Skeletal Companion (Type 4) Undead 2 cr 3 EQMN3 202 122
Skeletal Companion (Type 5) Undead 2 cr 4 EQMN3 202 123
Skeletal Companion (Type 6) Undead 2 cr 5 EQMN3 202 124
Skeletal Snake
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1B - 2/1 - (no abilities)
Undead 2 - MTG - 125
Skeleton Dark-Boned Undead 2 cr 4 EQMN3 133 126
Skeleton Dry-Bone Undead 2 cr 5 EQMN3 133 127
Skeleton human
" AC 20, HD 7, hp 112, TH +14
" Hit:1D8 / Empty_Mind Cold_Blood Bash_Door Evil Undead Im_Cold Im_Pois No_Conf No_Sleep No_Fear
" It is an animated human skeleton.
Undead 2 38 Angband 228 128
Skeleton Ice-Boned Undead 2 cr 3 EQMN3 134 129
Skeleton, Animal Undead 2 65 MM 315 130
Skeleton, Bone Mage Undead 2 cr 3 D2D 80 131
Skeleton, Burning Dead Mage Undead 2 cr 4 D2D 80 132
Skeleton, Dust Undead 2 65 Ann4 73 133
Skeleton, Hell Horror Undead 2 cr 4 D2D 79 134
Skeleton, Horror Undead 2 cr 3 D2D 79 135
Skeleton, Horror Mage Undead 2 cr 5 D2D 80 136
Skeleton, Pyroskeleton Undead 2 cr 3 RDD3 139 137
Skeleton, Skeleton Undead 2 65 MM 315 138
Skinthinner
AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
1B - 2/1 - Morph 3BB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost). When Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated.
Undead 2 - MTG - 139
Skulking Ghost
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1B - 2/1 - When Skulking Ghost becomes the target of a spell or ability, sacrifice it.
Undead 2 - MTG - 140
Skull King Undead 2 cr 3 CC2 159 141
Skulldugger Undead 2 cr 4 AotA3 54 142
Slarecian Ghoul Undead 2 cr 4 CC1 177 143
Slarecian Shadowman Undead 2 cr 3 CC1 181 144
Smoke Fiend Undead 2 cr 3 BoL3 160 145
Soilshaper
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Whenever you play a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.
Undead 2 - MTG - 146
Spirit of the Plague Undead 2 cr 4 CC1 188 147
Spirit, Stone, Small Undead 2 65 L - 148
Squirming Mass
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - Squirming Mass can't be blocked except by artifact creatures and/or black creatures.
Undead 2 - MTG - 149
Star Vampire Undead 2 cr 4 COC3 184 150
Tallowisp
" AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
" 1W - 1/3 - Whenever you play a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, and put it into your hand. If you do, shuffle your library.
Undead 2 - MTG - 151
Thoul Undead 2 65 RC0 209 152
Unholy Child Undead 2 cr 3 CC1 208 153
Unworthy Dead
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - B: Regenerate Unworthy Dead.
Undead 2 - MTG - 154
Vampire Spawn Undead 2 cr 4 MM3 182 155
Vampire, Banished Undead 2 cr 4 D2D 83 156
Vampire, Ghoul Lord Undead 2 cr 5 D2D 83 157
Vargouille Undead 2 177 MMII 123 158
Vodalian Zombie
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" UB - 2/2 - Protection from green
Undead 2 - MTG - 159
Walking Dead
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - B: Regenerate Walking Dead.
Undead 2 - MTG - 160
Well Spirit Undead 2 cr 3 CC1 212 161
Whipstitched Zombie
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1B - 2/2 - At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay B.
Undead 2 - MTG - 162
Wicked Akuba
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" BB - 2/2 - B: Target player dealt damage by Wicked Akuba this turn loses 1 life.
Undead 2 - MTG - 163
Wight Undead 2 50 RC0 212 164
Wight Undead 2 cr 3 MM3 183 165
Wight, Dread, Common Undead 2 cr 4 RDD3 170 166
Withered Wretch
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" BB - 2/2 - 1: Remove target card in a graveyard from the game.
Undead 2 - MTG - 167
Wolf, Zombie Undead 2 65 Ann1 124 168
Working Stiff
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1B - 2/2 - As Working Stiff comes into play, straighten your arms. When you bend an elbow, sacrifice Working Stiff.
Undead 2 - MTG - 169
Wraith Undead 2 175 RC0 212 170
Wraith Undead 2 cr 5 MM3 185 171
Wraith, Apparition Undead 2 cr 5 D2D 85 172
Wraith, Specter Undead 2 cr 4 D2D 85 173
Wraith, Wraith Undead 2 cr 3 D2D 85 174
Wretched Anurid
" AC 28, HD 6, hp 108, #Att 3, TH +24, dmg 62
" 1B - 3/3 - Whenever another creature comes into play, you lose 1 life.
Undead 2 - MTG - 175
Zombie, Common Undead 2 65 MM 373 176
Zombie, Huge Undead 2 cr 3 MM3 192 177
Zombie, Juju Undead 2 165 MMII 131 178
Zombie, Monster Undead 2 225 MMII 131 179
Zombie, Plague Bearer Undead 2 cr 4 D2D 87 180
Zombie, Tyrantfog Undead 2 cr 3 MCMF3 85 181
Zombified human
" AC 14, HD 9, hp 144, TH +18
" Hit:1D4 Hit:1D4 / Empty_Mind Cold_Blood Bash_Door Evil Undead Im_Cold Im_Pois No_Conf No_Sleep No_Fear
" It is a shambling human corpse dropping chunks of flesh behind it.
Undead 2 34 Angband 229 182
Zombified orc
" AC 14, HD 8, hp 128, TH +16
" Hit:1D4 Hit:1D4 Hit:1D4 / Cold_Blood Empty_Mind Bash_Door Evil Orc Undead Im_Cold Im_Pois No_Conf No_Sleep No_Fear
" It is a shambling orcish corpse leaving behind a trail of flesh.
Undead 2 30 Angband 208 183
Arctic Merfolk
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1U - 1/1 - Kicker-Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you play this spell.)If you paid the kicker cost, Arctic Merfolk comes into play with a +1/+1 counter on it.
Water 2 - MTG - 1
Ascallion, Young Water 2 65 L - 2
Bunyip Water 2 135 FF1 17 3
Caiman Water 2 cr 5 EQMN3 165 4
Carnival Krewe, Blood Kraken Water 2 cr 5 CC1 31 5
Cephalid Illusionist
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1U - 1/1 - Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard. 2U, TAP: This turn prevent all combat damage that would be dealt to and dealt by target creature you control.
Water 2 - MTG - 6
Cephalid Scout
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Flying2U, Sacrifice a land: Draw a card.
Water 2 - MTG - 7
Cephalid Snitch
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.
Water 2 - MTG - 8
Cephalid Vandal
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal.
Water 2 - MTG - 9
Coral Fighters
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.
Water 2 - MTG - 10
Coral Merfolk
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1U - 2/1 - (no abilities)
Water 2 - MTG - 11
Coral Trickster
AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
1U - 2/1 - Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Coral Trickster is turned face up, you may tap or untap target permanent.
Water 2 - MTG - 12
Crab, Giant Water 2 52 MM1 15 13
Crayfish, Giant Water 2 135 MM1 15 14
Crustacean, Crab Water 2 65 MM 50 15
Dandan
" AC 12, HD 2, hp 36, #Att 4, TH +34, dmg 82
" UU - 4/1 - Dandan can't attack unless defending player controls an Island. When you control no Islands, sacrifice Dandan. Chronicles Common, Arabian Nights Common
Water 2 - MTG - 16
Darting Merfolk
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - U: Return Darting Merfolk to its owner's hand.
Water 2 - MTG - 17
Devilfish, Bishop Water 2 175 RC0 165 18
Devilfish, Curate Water 2 50 RC0 165 19
Dolphin Water 2 50 RC0 167 20
Dolphin Water 2 97 MM1 29 21
Dragonfish Water 2 97 FF1 30 22
Drownling Water 2 cr 3 RDD3 47 23
Drusker Water 2 cr 3 BoL3 58 24
Eel, Electric Water 2 97 MM1 36 25
Eel, Giant Water 2 73 MM1 36 26
Eel, Weed Water 2 225 MM1 36 27
Fish, Ascallion, Young Water 2 65 Ann4 31 28
Fish, Eel, Electric Water 2 65 MM 117 29
Fish, Floating Eye Water 2 35 Ann2 52 30
Fish, Irridescent Pleco Water 2 35 Ann2 55 31
Fish, Ixitxachitl Water 2 35 MM 117 32
Fish, Kreel Water 2 65 Ann4 32 33
Fish, Lamprey Water 2 65 MM 117 34
Fish, Piranha, Giant Water 2 65 MM 117 35
Fish, Ray, Electric Water 2 65 Ann4 36 36
Fish, Razorgill Water 2 cr 3 EQMN3 169 37
Fish, Sea Horse Water 2 35 MM 117 38
Fish, Shark Water 2 65 MM 117 39
Fish, Skyfish Water 2 65 Ann4 32 40
Fish, Spiny Sleeper Water 2 35 L - 41
Fish, Wattley Water 2 35 Ann2 55 42
Froglock, Shin Water 2 cr 4 EQMN3 72 43
Galina's Knight
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WU - 2/2 - Protection from red
Water 2 - MTG - 44
Giant octopus
" AC 50, HD 22, hp 484, TH +44
" Spit:Blind:1D3 Crush:8D3 Crush:8D3 Crush:8D3 / Im_Cold Res_Wate Aquatic Animal Wild_Too
" It doesn't move very fast, but when it does - watch out!
Water 2 60 Angband 266 45
Giant piranha
" AC 30, HD 5, hp 80, TH +10
" Bite:9D1 Bite:9D1 / No_Sleep Wild_Too Friends Aquatic Animal
" A very large and bloodthirsty fish.
Water 2 40 Angband 187 46
Hammerhead Shark
" AC 28, HD 6, hp 108, #Att 2, TH +14, dmg 42
" 1U - 2/3 - Hammerhead Shark can't attack unless defending player controls an island.
Water 2 - MTG - 47
Hammerhead
" AC 50, HD 11, hp 220, TH +22
" Bite:4D4 Butt:4D4 Bite:4D4 / Animal Aquatic Wild_Too
" A hungry shark with a strange head.
Water 2 40 Angband 292 48
Hulkraik Water 2 cr 5 BoL3 88 49
Ixitxachitl Water 2 35 MM 209 50
Ixitxachitl
" AC 20, HD 9, hp 144, TH +18
" Sting:Poison:2D5 Sting:Poison:2D5 / Animal Evil Aquatic Im_Pois Wild_Too
" A devil ray of the depths.
Water 2 40 Angband 220 51
Ixitxachitl, Ixzan Water 2 65 Ann3 64 52
Jellyfish, Giant Water 2 65 Ann2 74 53
Kelpie Water 2 247 FF1 55 54
Locathah Water 2 35 MM 228 55
Lord of Atlantis
AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
UU - 2/2 - Other Merfolk get +1/+1 and have islandwalk. Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare
Water 2 - MTG - 56
Lurker Below Water 2 cr 3 CC2 108 57
Manta Ray, Normal Water 2 125 RC0 192 58
Merfolk Assassin
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" UU - 1/2 - T Destroy target creature with islandwalk.
Water 2 - MTG - 59
Merfolk Looter
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - T: Draw a card, then discard a card from your hand.
Water 2 - MTG - 60
Merfolk Raiders
" AC 28, HD 6, hp 108, #Att 2, TH +14, dmg 42
" 1U - 2/3 - Phasing; islandwalk (This creature is unblockable as long as defending player control an island.)
Water 2 - MTG - 61
Merfolk Traders
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - When Merfolk Traders comes into play, draw a card, then discard a card from your hand.
Water 2 - MTG - 62
Merman Water 2 75 RC0 194 63
Merman Water 2 65 MM 249 64
Ogre, Aquatic Water 2 195 MMII 96 65
Otter, Giant Water 2 135 MM1 77 66
Pike, Giant Water 2 127 MM1 78 67
Ray, Sting Water 2 135 MM1 81 68
Razorfin Hunter
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" UR - 1/1 - T: Razorfin Hunter deals 1 damage to target creature or player.
Water 2 - MTG - 69
Reaver Water 2 cr 4 RDD3 128 70
Remnant, Aquatic Water 2 cr 3 RDD3 130 71
River Merfolk
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" UU - 2/1 - U: River Merfolk gains mountainwalk until end of turn. (It's unblockable as long as defending player controls a mountain.)
Water 2 - MTG - 72
Rootwater Thief
AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
1U - 1/2 - U: Rootwater Thief gains flying until end of turn. Whenever Rootwater Thief deals combat damage to a player, you may pay 2. If you do, search that player's library for a card and remove that card from the game, then the player shuffles his or her library.
Water 2 - MTG - 73
Sahuagin Water 2 52 MM1 84 74
Saprazzan Heir
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Whenever Saprazzan Heir becomes blocked, you may draw three cards.
Water 2 - MTG - 75
School of Piranha
" AC 28, HD 6, hp 108, #Att 3, TH +24, dmg 62
" 1U - 3/3 - At the beginning of your upkeep, sacrifice School of Piranha unless you pay 1U.
Water 2 - MTG - 76
Sea Lion Water 2 225 MM1 86 77
Sea Lion Water 2 cr 4 MM3 160 78
Sea Scryer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - T: Add one colorless mana to your mana pool.1, T: Add U to your mana pool.
Water 2 - MTG - 79
Sea Spawn, Master Water 2 cr 5 RDD3 134 80
Sea Spawn, Minion Water 2 35 RL3 97 81
Serpentine Water 2 cr 3 MFF3 63 82
Shark, Huge Water 2 cr 4 MM3 201 83
Shark, Mako Water 2 75 RC0 203 84
Shark-kin Water 2 65 Myst 99 85
Snake, Sea Snake Water 2 50 RC0 204 86
Svyelunite Priest
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - UU, T: Target creature can't be the target of spells or abilities this turn. Play this ability only during your upkeep.
Water 2 - MTG - 87
Swamp Devil Water 2 cr 4 BoL3 174 88
Swordfish Water 2 52 MMII 117 89
Termite, Water, Salt Water Water 2 75 RC0 209 90
Triton Water 2 157 MM1 96 91
Triton Water 2 cr 4 MM3 178 92
Tusked Toad Water 2 cr 3 BoL3 186 93
Urchin, Black Water 2 65 MM 354 94
Urchin, Green Water 2 75 FF1 92 95
Urchin, Red Water 2 127 FF1 92 96
Vendrin Water 2 cr 3 LB3 139 97
Viscerid Drone
AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
1U - 1/2 - T, Sacrifice a creature and a swamp: Destroy target nonartifact creature. It can't be regenerated.T, Sacrifice a creature and a snow-covered swamp: Destroy target creature. It can't be regenerated.
Water 2 - MTG - 98
Vodalian Merchant
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - When Vodalian Merchant comes into play, draw a card, then discard a card from your hand.
Water 2 - MTG - 99
Vodalian Mystic
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - T: Target instant or sorcery spell becomes the color of your choice.
Water 2 - MTG - 100
Vodalian Soldiers
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - (no abilities)
Water 2 - MTG - 101
Walking Sponge
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - T: Target creature loses flying, first strike, or trample until end of turn.
Water 2 - MTG - 102
Whale, Baleen Water 2 cr 5 MM3 204 103
Whale, Orca Water 2 cr 5 MM3 204 104
Whirlpool Rider
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - When Whirlpool Rider comes into play, shuffle the cards from your hand into your library, then draw that many cards.
Water 2 - MTG - 105
Acid Beast, Pit Beast Weird 2 cr 4 D2D 64 1
Acid Beast, Poison Spitter Weird 2 cr 3 D2D 64 2
Arch Lurker Weird 2 cr 5 CC2 10 3
Aspis, Larva Weird 2 195 MMII 10 4
Atog
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1R - 1/2 - Sacrifice an artifact: Atog gets +2/+2 until end of turn. Common, Antiquities Common
Weird 2 - MTG - 5
Auratog
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1W - 1/2 - Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.
Weird 2 - MTG - 6
Baazrag Weird 2 65 DS2 14 7
Ball lightning
" AC 20, HD 5, hp 50, TH +10
" Explode:Elec:8D8 / Fly Empty_Mind Aura_Elec Im_Elec No_Fear No_Conf No_Sleep Nonliving
" A crackling ball of energy.
Weird 2 50 Angband 300 8
Blade Beast Weird 2 cr 3 CC2 17 9
Brain Mole Weird 2 35 MM 29 10
Byakhee Weird 2 cr 3 COC3 159 11
Cave Fisher Weird 2 127 MMII 24 12
Cerebral Parasite Weird 2 35 L - 13
Cetavolver
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1U - 1/1 - Kicker 1R and/or GIf you paid the 1R kicker cost, Cetavolver comes into play with two +1/+1 counters on it and has first strike.If you paid the G kicker cost, Cetavolver comes into play with a +1/+1 counter on it and has trample.
Weird 2 - MTG - 14
Chaos shapechanger
" AC 10, HD 15, hp 270, TH +30
" Hit:1D5 Hit:1D5 Hit:Confuse:1D3 / Bo_Fire Bo_Cold Conf / Evil Shapechanger Attr_Multi Attr_Any
" A vaguely humanoid form constantly changing its appearance.
Weird 2 38 Angband 203 15
Chronatog
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - 0: Chronatog gets +3/+3 until end of turn. You skip your next turn. Play this ability only once each turn.
Weird 2 - MTG - 16
Cloaker Weird 2 cr 5 MM3 37 17
Cloaker, Dread, Resplendent Weird 2 cr 5 RDD3 37 18
Cloaker, Dread, Shadow Weird 2 cr 5 RDD3 37 19
Cloudskate
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1U - 2/2 - Flying Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Weird 2 - MTG - 20
Cockatrice Weird 2 cr 3 MM3 38 21
Degavolver
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1W - 1/1 - Kicker 1B and/or RIf you paid the 1B kicker cost, Degavolver comes into play with two +1/+1 counters on it and has 'Pay 3 life: Regenerate Degavolver.'If you paid the R kicker cost, Degavolver comes into play with a +1/+1 counter on it and has first strike.
Weird 2 - MTG - 22
Displacer Beast Weird 2 cr 4 MM3 59 23
Dream Stalker
" AC 60, HD 10, hp 180, #Att 2, TH +12, dmg 22
" 1U - 1/5 - When Dream Stalker comes into play, return a permanent you control to its owner's hand.
Weird 2 - MTG - 24
Dune Delver Weird 2 cr 5 CC1 63 25
Ertai's Familiar
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1U - 2/2 - PhasingWhen Ertai's Familiar leaves play, put the top three cards of your library into your graveyard.U: Ertai's Familiar can't phase out until your next upkeep.
Weird 2 - MTG - 26
Ethereal Filcher Weird 2 cr 3 MM3 87 27
Ethereal Marauder Weird 2 cr 3 MM3 88 28
Faceless Stalker Weird 2 cr 4 N&D3 26 29
Fathom Seer
AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
1U - 1/3 - Morph-Return two Islands you control to their owner's hand. (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Fathom Seer is turned face up, draw two cards.
Weird 2 - MTG - 30
Freezing sphere
" AC 20, HD 5, hp 50, TH +10
" Explode:Cold:8D8 / Fly Empty_Mind Aura_Cold Im_Cold No_Fear No_Conf No_Sleep Nonliving
" The embodiment of cold.
Weird 2 50 Angband 298 31
Gambado Weird 2 127 FF1 41 32
Geonid Weird 2 65 Myst 47 33
Gibbering Mouther Weird 2 cr 5 MM3 104 34
Gorgon, High Weird 2 cr 5 CC1 88 35
Gorgon, Low Weird 2 cr 5 CC1 90 36
Gremishka Weird 2 35 RL3 52 37
Gremlin, Galltrit Weird 2 65 MM 174 38
Gremlin, Mite Weird 2 35 MM 174 39
Gremlin, Snyad Weird 2 65 MM 174 40
Grick Weird 2 cr 3 MM3 112 41
Grumpet Weird 2 cr 5 MFF3 38 42
Harpy Weird 2 50 RC0 182 43
Harpy Weird 2 217 MM1 51 44
Harpy Weird 2 cr 4 MM3 117 45
Hazy Homunculus
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Hazy Homunculus is unblockable as long as defending player controls an untapped land.
Weird 2 - MTG - 46
Head Hunter Weird 2 cr 3 RDD3 76 47
Hippocampus Weird 2 90 MM1 51 48
Hippogriff Weird 2 50 RC0 184 49
Hippogriff Weird 2 90 MM1 52 50
Hovara Weird 2 cr 5 MFF3 42 51
Imaginary Pet
" AC 42, HD 8, hp 144, #Att 4, TH +40, dmg 82
" 1U - 4/4 - At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.
Weird 2 - MTG - 52
Imorph Weird 2 195 FF1 52 53
Jumping fireball
" AC 20, HD 5, hp 50, TH +10
" Explode:Fire:8D8 / Fly Empty_Mind Aura_Fire Im_Fire No_Fear No_Conf No_Sleep Nonliving
" The embodiment of heat.
Weird 2 50 Angband 299 54
Khomet Weird 2 cr 5 LB3 60 55
Krajen, Immature Weird 2 35 L - 56
Luck Eater Weird 2 187 MMII 80 57
Lumenage Weird 2 cr 4 N&D3 42 58
Lurker
" AC 30, HD 15, hp 300, TH +30
" Hit:1D8 Hit:1D8 / Char_Clear Attr_Clear Empty_Mind Invisible Cold_Blood No_Conf No_Sleep No_Fear
" A strange creature that merges with the dungeon floor, trapping its victims by enveloping them within its perfectly
Weird 2 80 Angband 247 59
Mantari Weird 2 97 FF1 62 60
Manticore Weird 2 cr 5 MM3 130 61
Mist, Scarlet Dancer Weird 2 35 Ann3 81 62
Mistform Sliver
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - All Slivers have "1: This creature's type becomes the creature type of your choice in addition to its other types until end of turn."
Weird 2 - MTG - 63
Mistform Stalker
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - 1: Mistform Stalker's type becomes the creature type of your choice until end of turn. 2UU: Mistform Stalker gets +2/+2 and gains flying until end of turn.
Weird 2 - MTG - 64
Moon-Hex Pegasus Weird 2 cr 4 CC2 225 65
Nyth Weird 2 cr 5 MCMF3 68 66
Otyugh Weird 2 cr 4 MM3 147 67
Peltast Weird 2 65 Ann2 94 68
Peryton Weird 2 225 MM1 78 69
Phaerimm Weird 2 cr 5 MCMF3 70 70
Piercer Weird 2 90 MM1 78 71
Piercer Weird 2 35 MM 290 72
Ring-worm Weird 2 35 L - 73
Rohch, Killer Weird 2 65 L - 74
Rust Monster Weird 2 cr 3 MM3 157 75
Scavver, Gray Weird 2 65 L - 76
Silt Spawn Weird 2 65 DS2 96 77
Skulk Weird 2 54 FF1 80 78
Slough Weird 2 cr 3 BoL3 158 79
Sneaky Homunculus
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.
Weird 2 - MTG - 80
Spaceworm Weird 2 65 L - 81
Sphinx
" AC 70, HD 40, hp 400, TH +80
" Claw:2D6 Claw:2D6 / Scare Conf / Only_Gold Fly Bash_Door Wild_Too Wild_Mountainanimal
" It will eat you if you cannot answer its riddle.
Weird 2 80 Angband 295 82
Sphinx, Hieraco- Weird 2 cr 5 MM3 170 83
Swamp Fisher Weird 2 cr 4 CC2 183 84
Swamp thing
" AC 50, HD 10, hp 280, TH +20
" Claw:Terrify:2D5 Claw:Terrify:5D2 / Swim Bash_Door Wild_Too Wild_Swamp
" A creature that was once human, but is now as green as moss.
Weird 2 80 Angband 302 85
Swamp Tyrant, Swampling Weird 2 cr 3 CC2 184 86
Syft Weird 2 cr 3 LB3 120 87
Tall Mouther Weird 2 cr 5 MCMF3 81 88
Tar Beast Weird 2 cr 5 MFF3 73 89
Tegano Weird 2 cr 3 LB3 122 90
Temporal Filcher Weird 2 cr 3 PsiH3 154 91
Tirapheg Weird 2 99 FF1 89 92
Umber hulk
" AC 40, HD 14, hp 280, TH +28
" Gaze:Confuse Hit:1D6 Hit:1D6 Bite:2D6 / Empty_Mind Cold_Blood Bash_Door Kill_Wall Animal Evil Im_Pois Hurt_Rock No_Conf No_Sleep
" This bizarre creature has glaring eyes and large mandibles capable of slicing th
Weird 2 75 Angband 283 93
Ustilagor Weird 2 202 MMII 122 94
Vengaurak Weird 2 cr 4 CC1 210 95
Vertigo Spawn
" AC 28, HD 6, hp 108, #Att 2, TH +6, dmg 2
" 1U - 0/3 - Defender (This creature can't attack.) Whenever Vertigo Spawn blocks a creature, tap that creature. It doesn't untap during its controller's next untap step.
Weird 2 - MTG - 96
Webbird Weird 2 65 Ann2 113 97
Xaren Weird 2 82 MMII 129 98

[M1] Listing of Monsters


[M1.3] Monster List, DL III

Name Type DL XP/CR Source Page #
Adarkar Unicorn
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WW - 2/2 - T: Add either U or U and one colorless mana to your mana pool. This mana is usable only to pay for cumulative upkeep.
Animal 3 - MTG - 1
Air hound
" AC 25, HD 10, hp 240, TH +30
" Bite:1D8 Bite:1D8 Claw:3D3 Claw:3D3 / Br_Pois / Friends Fly Bash_Door Animal Im_Pois
" Swirling vapours surround this beast as it floats towards you, seemingly walking on air. Noxious gases sting your throat.
Animal 3 200 Angband 338 2
Amalthean Ram Animal 3 cr 6 CC1 9 3
Amberjuron Animal 3 cr 6 MFF3 2 4
Animal, Carru Animal 3 175 DS2 10 5
Animal, Elephant Animal 3 cr 8 COC3 199 6
Animal, Z'tal Animal 3 120 L - 7
Anurid Barkripper
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1GG - 2/2 - Threshold - Anurid Barkripper gets +2/+2. (You have threshold as long as seven or more cards are in your graveyard.)
Animal 3 - MTG - 8
Anurid Brushhopper
" AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93
" 1GW - 3/4 - Discard two cards from your hand: Remove Anurid Brushhopper from the game. Return it to play under its owner's control at end of turn.
Animal 3 - MTG - 9
Anurid Scavenger
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 2G - 3/3 - Protection from black. At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library.
Animal 3 - MTG - 10
Anurid Swarmsnapper
" AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33
" 2G - 1/4 - Anurid Swarmsnapper may block as though it had flying. 1G: Anurid Swarmsnapper may block an additional creature this turn.
Animal 3 - MTG - 11
Ape, Carnivorous Animal 3 255 MM1 7 12
Aswan Jaguar
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1GG - 2/2 - When Aswan Jaguar comes into play, choose a random creature type from those in target opponent's deck. GG, T: Bury target creature of the chosen type.
Animal 3 - MTG - 13
Baboon, Banderlog Animal 3 120 L - 14
Bear, Black Animal 3 175 MM 17 15
Bear, Brown Animal 3 450 MM1 9 16
Bear, Cave Animal 3 450 RC0 159 17
Bear, Cave Animal 3 712 MM1 9 18
Bear, Kodiak Animal 3 cr 6 EQMN3 163 19
Bear, Polar Animal 3 275 RC0 159 20
Beastlord Warder, Spirit of Herikol (Type 5) Animal 3 cr 6 EQMN3 209 21
Beastlord Warder, Spirit of Kashek (Type 7) Animal 3 cr 7 EQMN3 210 22
Beastlord Warder, Spirit of Kati Sha (Type 11) Animal 3 cr 7 EQMN3 210 23
Beastlord Warder, Spirit of Khurenz (Type 10) Animal 3 cr 7 EQMN3 210 24
Beastlord Warder, Spirit of Omarkin (Type 8) Animal 3 cr 7 EQMN3 210 25
Beastlord Warder, Spirit of Yekan (Type 6) Animal 3 cr 7 EQMN3 209 26
Beastlord Warder, Spirit of Zehkes (Type 9) Animal 3 cr 7 EQMN3 210 27
Belbe's Percher
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - Flying Belbe's Percher can block only creatures with flying.
Animal 3 - MTG - 28
Bird Maiden
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2R - 1/2 - Flying
Animal 3 - MTG - 29
Bird, Blood Hawk Animal 3 120 MM 27 30
Bird, Condor Animal 3 175 MM 27 31
Bird, Eagle, Wild Animal 3 175 MM 27 32
Bird, Emre Animal 3 120 MM 27 33
Bird, Raven, Giant Animal 3 175 MM 27 34
Bird, Sprackle, Greater Animal 3 175 Myst 14 35
Bird, Vulture, Giant Animal 3 120 MM 27 36
Blink dog
" AC 70, HD 6, hp 108, TH +18
" Bite:1D8 / Blink Tele_To / Friends Bash_Door Animal Res_Tele
" A strange magical member of the canine race, its form seems to shimmer and fade in front of your very eyes.
Animal 3 50 Angband 312 37
Blood Hound
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2R - 1/1 - Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound.At the end of your turn, remove all +1/+1 counters from Blood Hound.
Animal 3 - MTG - 38
Bloodmare Animal 3 cr 6 CC1 20 39
Blue dragon bat
" AC 19, HD 3, hp 36, TH +9
" Bite:Elec:1D3 / Br_Elec / Bash_Door Fly Animal Im_Elec
" It is a glowing blue bat with a sharp tail.
Animal 3 54 Angband 351 40
Boar, Giant Animal 3 337 MM1 11 41
Branchsnap Lorian
" AC 13, HD 3, hp 90, #Att 4, TH +51, dmg 123
" 1GG - 4/1 - Trample. Morph G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost)
Animal 3 - MTG - 42
Brushwagg
" AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
" 1GG - 3/2 - Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn.
Animal 3 - MTG - 43
Buffalo Animal 3 525 MM1 11 44
Bulette Animal 3 cr 7 MM3 28 45
Camel, War Animal 3 120 L - 46
Carrion
" AC 25, HD 11, hp 396, TH +33
" Claw:Poison:2D3 Claw:Poison:2D3 Bite:Exp_20:1D8 / Cold_Blood Bash_Door Evil Animal Undead Fly Im_Cold Im_Pois No_Conf No_Sleep No_Fear
" A mummified, undead great avian creature, who now serves as a steed for migh
Animal 3 70 Angband 361 47
Cat Warriors
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1GG - 2/2 - Forestwalk (This creature is unblockable as long as defending player controls a forest.)
Animal 3 - MTG - 48
Cat, Cheetah Animal 3 175 MM 36 49
Cat, Great, Sabre-Tooth Tiger Animal 3 650 RC0 163 50
Cat, Great, Tiger Animal 3 275 RC0 163 51
Cat, Lynx Animal 3 175 MM 36 52
Cat, Winged, Tressym Animal 3 175 Ann1 19 53
Caterwaul Animal 3 255 FF1 18 54
Cave Tiger
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - Whenever Cave Tiger becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Animal 3 - MTG - 55
Chambered Nautilus
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2U - 2/2 - Whenever Chambered Nautilus becomes blocked, you may draw a card.
Animal 3 - MTG - 56
Chicken a la King
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
1UU - 2/2 - Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Chicken in play. (You may roll dice only when a card instructs you to.) Tap a Chicken you control: Roll a six-sided die.
Animal 3 - MTG - 57
Chittering Rats
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1BB - 2/2 - When Chittering Rats comes into play, target opponent puts a card from his or her hand on top of his or her library.
Animal 3 - MTG - 58
Chuul Animal 3 cr 7 MM3 36 59
Cloudchaser Kestrel
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WW - 2/2 - Flying When Cloudchaser Kestrel comes into play, destroy target enchantment. W: Target permanent becomes white until end of turn.
Animal 3 - MTG - 60
Cold hound
" AC 25, HD 7, hp 126, TH +21
" Bite:Cold:1D6 Claw:1D8 Bite:1D6 / Br_Cold / Friends Bash_Door Animal Im_Cold
" A hound as tall as a man, this creature appears to be composed of angular planes of ice. Cold radiates from it and freezes your bre
Animal 3 70 Angband 308 61
Colos Yearling
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2R - 1/1 - Mountainwalk (This creature is unblockable as long as defending player controls a mountain.) R: Colos Yearling gets +1/+0 until end of turn.
Animal 3 - MTG - 62
Coltpixy Animal 3 120 Myst 20 63
Cosmic Larva
" AC 118, HD 18, hp 540, #Att 7, TH +165, dmg 213
" 1RR - 7/6 - Trample At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands.
Animal 3 - MTG - 64
Crypt Rats
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - X: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way.
Animal 3 - MTG - 65
Dauthi Jackal
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2B - 2/1 - Shadow (This creature may block or be blocked by only creatures with shadow.) BB, Sacrifice Dauthi Jackal: Destroy target blocking creature.
Animal 3 - MTG - 66
Death Sheep Animal 3 175 E - 67
Deathmask Nezumi
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear.
Animal 3 - MTG - 68
Death's-Head Buzzard
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 1BB - 2/1 - FlyingWhen Death's-Head Buzzard is put into a graveyard from play, all creatures get -1/-1 until end of turn.
Animal 3 - MTG - 69
Devil Dog Animal 3 525 FF1 26 70
Dire Animal, Bear Animal 3 cr 7 MM3 58 71
Dire Animal, Tiger Animal 3 cr 8 MM3 58 72
Dire Wolves
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - Dire Wolves has banding as long as you control a plains.
Animal 3 - MTG - 73
Diseased Vermin
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2B - 1/1 - At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent it has previously damaged, where X is the number of infection counters on it.Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it.
Animal 3 - MTG - 74
Disenchanter beast
" AC 70, HD 23, hp 2070, TH +69
" Touch:Un_Bonus:1D10 Touch:Un_Bonus:1D10 Touch:Un_Bonus:1D10 Touch:Un_Bonus:1D10 / Drain_Mana / Stupid Weird_Mind Res_Dise Im_Acid Im_Pois No_Conf
" It looks like an anteater, and there is a static feel
Animal 3 250 Angband 399 75
Diving Griffin
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WW - 2/2 - Flying (This creature can't be blocked except by creatures with flying.) Attacking doesn't cause Diving Griffin to tap.
Animal 3 - MTG - 76
Dog, Blink Animal 3 255 MM1 10 77
Dog, Death Animal 3 120 MM 57 78
Doombat Animal 3 600 FF1 27 79
Dumb Ass
" AC 22, HD 6, hp 180, #Att 3.5, TH +42.75, dmg 108
" 2R - 3.5/2 - At the beginning of your upkeep, flip a coin. If you lose the flip, target opponent chooses whether Dumb Ass attacks this turn.
Animal 3 - MTG - 80
Earth hound
" AC 25, HD 10, hp 240, TH +30
" Bite:1D8 Bite:1D8 Claw:3D3 Claw:3D3 / Br_Shar / Friends Bash_Door Animal
" A beautiful crystalline shape does not disguise the danger this hound clearly presents. Your flesh tingles as it approaches.
Animal 3 200 Angband 337 81
Elephant Animal 3 cr 8 MM3 197 82
Elite Cat Warrior
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 2G - 2/3 - Forestwalk (If defending player has any forests in play, Elite Cat Warrior can't be intercepted.)
Animal 3 - MTG - 83
Ember Beast
" AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93
" 2R - 3/4 - Ember Beast can't attack or block alone.
Animal 3 - MTG - 84
Emperor Stag Animal 3 cr 6 CC1 70 85
Energy hound
" AC 25, HD 7, hp 126, TH +21
" Bite:Elec:1D3 Bite:Elec:1D3 Bite:Elec:1D3 / Br_Elec / Friends Bash_Door Animal Im_Elec
" Saint Elmo's Fire forms a ghostly halo around this hound, and sparks sting your fingers as energy builds up in the air
Animal 3 70 Angband 309 86
Erdland Animal 3 120 L - 87
Ethyk Animal 3 175 Ann3 41 88
Fire hound
" AC 25, HD 7, hp 126, TH +21
" Bite:Fire:1D3 Bite:Fire:1D3 Bite:Fire:1D3 / Br_Fire / Friends Bash_Door Animal Im_Fire
" Flames lick at its feet and its tongue is a blade of fire. You can feel a furnace heat radiating from the creature.
Animal 3 70 Angband 307 89
Flail Snail Animal 3 525 FF1 38 90
Fleetfoot Panther
" AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93
" 1GW - 3/4 - You may play Fleetfoot Panther any time you could play an instant.When Fleetfoot Panther comes into play, return a green or white creature you control to its owner's hand.
Animal 3 - MTG - 91
Fleeting Aven
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1UU - 2/2 - Flying. Whenever a player cycles a card, return Fleeting Aven to its owner's hand.
Animal 3 - MTG - 92
Fleshhound of Khorne
" AC 25, HD 14, hp 840, TH +42
" Claw:4D1 Claw:4D1 Bite:6D1 Bite:6D1 / Bash_Door Demon No_Stun No_Fear Animal Evil Im_Fire No_Sleep No_Conf Res_Neth Res_Nexu Res_Dise Res_Plas
" A revolting canine creature, a huge demon hound with a s
Animal 3 150 Angband 374 93
Flightless Bird Animal 3 360 MM1 41 94
Flowstone Shambler
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - R: Flowstone Shambler gets +1/-1 until end of turn.
Animal 3 - MTG - 95
Frog, Giant Animal 3 120 MM 119 96
Fylamarid
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 1UU - 1/3 - FlyingFylamarid can't be blocked by blue creatures.U: Target creature becomes blue until end of turn.
Animal 3 - MTG - 97
Gate Hound
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2W - 1/1 - Creatures you control have vigilance as long as Gate Hound is enchanted.
Animal 3 - MTG - 98
Giant Badger
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1GG - 2/2 - Whenever Giant Badger blocks, it gets +2/+2 until end of turn.
Animal 3 - MTG - 99
Gibbering Hyenas
" AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
" 2G - 3/2 - Gibbering Hyenas can't block black creatures.
Animal 3 - MTG - 100
Glittering Lion
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2W - 2/2 - Prevent all damage that would be dealt to Glittering Lion. 3: Until end of turn, Glittering Lion loses 'Prevent all damage that would be dealt to Glittering Lion.' Any player may play this ability.
Animal 3 - MTG - 101
Gnasher, Normal Animal 3 120 Ann1 62 102
Goblin Bear Animal 3 cr 6 CC1 80 103
Gorge Hound Animal 3 cr 6 EQMN3 97 104
Gorgon Animal 3 cr 8 MM3 111 105
Gorilla Pack
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 2G - 3/3 - Foresthome (This creature can't attack unless defending player controls a forest. When you control no forests, sacrifice this creature.)
Animal 3 - MTG - 106
Gorilla Warrior
" AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
" 2G - 3/2 - (no abilities)
Animal 3 - MTG - 107
Graniteback Animal 3 cr 8 EQMN3 99 108
Great eagle
" AC 175, HD 75, hp 1125, TH +225
" Claw:6D3 Claw:6D3 Bite:3D6 / Fly Wild_Only Wild_Mountain Wild_Volcanoanimal Good
" An agent of supernatural beings, this creature looks like a huge eagle.
Animal 3 150 Angband 335 109
Great Harrier Animal 3 cr 8 CC1 91 110
Griffon, Grifenne Animal 3 cr 6 EQMN3 100 111
Grim Animal 3 cr 6 RDD3 73 112
Gristleback
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.) Sacrifice Gristleback: You gain life equal to Gristleback's power.
Animal 3 - MTG - 113
Grizzled Wolverine
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1RR - 2/2 - Whenever Grizzled Wolverine becomes blocked, you may pay R. If you do, Grizzled Wolverine gets +2/+0 until end of turn.
Animal 3 - MTG - 114
Grollub
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 2B - 3/3 - Whenever Grollub is dealt damage, each opponent gains that much life.
Animal 3 - MTG - 115
Guma
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - Protection from blue
Animal 3 - MTG - 116
Gustcloak Harrier
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WW - 2/2 - Flying. Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat.
Animal 3 - MTG - 117
Gwaihir the Windlord
" AC 175, HD 64, hp 1920, TH +192
" Claw:15D2 Claw:15D2 Bite:3D10 / Fly Unique Wild_Only Wild_Mountain Wild_Volcano Friendlyanimal Good
" An agent of supernatural beings, this creature looks like a huge eagle.
Animal 3 360 Angband 410 118
Herd Animal Animal 3 600 MM1 51 119
Hippopotamus Animal 3 562 MM1 52 120
Horse, Draft Animal 3 360 MM1 53 121
Horse, Heavy Animal 3 405 MM1 53 122
Horse, Heavy Animal 3 120 MM 194 123
Horse, Medium Animal 3 270 MM1 53 124
Horseshoe Crab
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 2U - 1/3 - U: Untap Horseshoe Crab.
Animal 3 - MTG - 125
Hungry Hungry Heifer
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 2G - 3/3 - During your upkeep, remove a counter from any card you control or sacrifice Hungry Hungry Heifer.
Animal 3 - MTG - 126
Hunting Cheetah
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 2G - 2/3 - When Hunting Cheetah successfully damages your opponent, you may search your library for a forest card, reveal that card, and put it into your hand. Shuffle your library afterward.
Animal 3 - MTG - 127
Hunting Moa
AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
2G - 3/2 - Echo 2G (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Hunting Moa comes into play or is put into a graveyard from play, put a +1/+1 counter on target creature.
Animal 3 - MTG - 128
Ice Wolf Animal 3 120 DMR2 60 129
Infected Vermin
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2B - 1/1 - 2B: Infected Vermin deals 1 damage to each creature and each player. Threshold - 3B: Infected Vermin deals 3 damage to each creature and each player. (Play this ability only if seven or more cards are in your graveyard.)
Animal 3 - MTG - 130
Jaguar Animal 3 307 MM1 56 131
Jamuraan Lion
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2W - 3/1 - W, T: Target creature can't block this turn.
Animal 3 - MTG - 132
Keeper of the Nine Gales
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2U - 1/2 - Flying. TAP, Tap two untapped Birds you control: Return target permanent to its owner's hand.
Animal 3 - MTG - 133
Kitsune Blademaster
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - First strike Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Animal 3 - MTG - 134
Kitsune Bonesetter
" AC 13, HD 3, hp 90, #Att 3, TH +3, dmg 3
" 2W - 0/1 - T Prevent the next 3 damage that would be dealt to target creature this turn. Play this ability only if you have more cards in hand than each opponent.
Animal 3 - MTG - 135
Kitsune Palliator
" AC 22, HD 6, hp 180, #Att 3, TH +6, dmg 3
" 2W - 0/2 - T Prevent the next 1 damage that would be dealt to each creature and each player this turn.
Animal 3 - MTG - 136
Kitsune Riftwalker
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 1WW - 2/1 - Protection from Spirits and from Arcane
Animal 3 - MTG - 137
Krosan Warchief
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - Beast spells you play cost {1} less to play.{1}{G}: Regenerate target Beast.
Animal 3 - MTG - 138
Laccolith Grunt
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt deals no combat damage this turn.
Animal 3 - MTG - 139
Leery Fogbeast
" AC 22, HD 6, hp 180, #Att 4, TH +54, dmg 123
" 2G - 4/2 - Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn.
Animal 3 - MTG - 140
Leucrotta Animal 3 712 MM1 60 141
Lhee, Lesser Animal 3 120 L - 142
Lieutenant Kirtar
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WW - 2/2 - Flying1W, Sacrifice Lieutenant Kirtar: Remove target attacking creature from the game.
Animal 3 - MTG - 143
Lion Animal 3 450 MM1 61 144
Lion, Highlands Animal 3 cr 7 EQMN3 170 145
Lion, Spotted Animal 3 450 MM1 61 146
Lone Wolf
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - You may have Lone Wolf deal its combat damage to defending player as though it weren't blocked.
Animal 3 - MTG - 147
Longhorn Firebeast
" AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
" 2R - 3/2 - When Longhorn Firebeast comes into play, any opponent may have it deal 5 damage to him or her. If a player does, sacrifice Longhorn Firebeast.
Animal 3 - MTG - 148
Mammal, Ape Animal 3 175 MM 241 149
Mammal, Banderlog Animal 3 120 MM 241 150
Mammal, Beaver, Giant Animal 3 120 Ann2 83 151
Mammal, Boar Animal 3 175 MM 241 152
Mammal, Buffalo Animal 3 175 MM 243 153
Mammal, Bull Animal 3 175 Ann2 84 154
Mammal, Caribou Animal 3 120 Ann2 84 155
Mammal, Goat, Giant Animal 3 175 Ann2 84 156
Mammal, Gorilla Animal 3 175 MM 241 157
Mammal, Hyenodon Animal 3 175 Ann2 83 158
Mammal, Losel Animal 3 120 MM 241 159
Mammal, Osquip Animal 3 120 MM 241 160
Mammal, Otter, Giant Animal 3 175 MM 244 161
Mammal, Otter, Giant Animal 3 175 Ann2 83 162
Mammal, Ram Animal 3 175 Ann2 84 163
Mammal, Stag, Giant Animal 3 175 Ann2 84 164
Mammal, Stench Kow Animal 3 175 MM 241 165
Mammal, Warthog Animal 3 120 MM 241 166
Mammal, Weasel, Giant Animal 3 175 Ann2 83 167
Mammal, Wolverine Animal 3 120 MM 241 168
Megatherium
" AC 58, HD 12, hp 360, #Att 4, TH +60, dmg 123
" 2G - 4/4 - TrampleWhen Megatherium comes into play, sacrifice it unless you pay 1 for each card in your hand.
Animal 3 - MTG - 169
Meneldor the Swift
" AC 76, HD 80, hp 1680, TH +240
" Claw:7D3 Claw:7D3 Bite:3D7 / Fly Unique Wild_Only Wild_Mountain Wild_Volcano Friendlyanimal Good
" An agent of supernatural beings, this creature looks like a huge eagle.
Animal 3 360 Angband 384 170
Mirri, Cat Warrior
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 1GG - 2/3 - First strike; forestwalk (This creature is unblockable as long as defending player controls a forest.) Attacking doesn't cause Mirri, Cat Warrior to tap.
Animal 3 - MTG - 171
Morin Animal 3 120 L - 172
Mule Animal 3 360 MM1 72 173
Nezumi Ronin
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2B - 3/1 - Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Animal 3 - MTG - 174
Noble Panther
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 1GW - 3/3 - 1: Noble Panther gains first strike until end of turn.
Animal 3 - MTG - 175
Oliphant Animal 3 900 MMII 96 176
Opal-Eye, Konda's Yojimbo
AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33
1WW - 1/4 - Bushido 1; defender (This creature can't attack.) T The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead. 1W: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.
Animal 3 - MTG - 177
Owlbear Animal 3 337 MM1 77 178
Pale Bears
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - Islandwalk (This creature is unblockable as long as defending player controls an island.)
Animal 3 - MTG - 179
Pallimud
" AC 37, HD 9, hp 270, #Att 10, TH +309, dmg 303
" 2R - 10/3 - As Pallimud comes into play, choose an opponent.Pallimud's power is equal to the number of tapped lands the chosen player controls.
Animal 3 - MTG - 180
Pearled Unicorn
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - (no abilities)
Animal 3 - MTG - 181
Pegasus Charger
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2W - 2/1 - Flying, first strike
Animal 3 - MTG - 182
Penumbra Bobcat
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2G - 2/1 - When Penumbra Bobcat is put into a graveyard from play, put a 2/1 black Cat creature token into play.
Animal 3 - MTG - 183
Pestilence Rats
AC 37, HD 9, hp 270, #Att 10, TH +309, dmg 303
2B - 10/3 - Pestilence Rats's power is equal to the total number of other Rats in play. (For example, as long as there are two other Rats in play, Pestilence Rats's power and toughness are 2/3.)
Animal 3 - MTG - 184
Pious Kitsune
AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
2W - 1/2 - At the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails is in play, you gain 1 life for each devotion counter on Pious Kitsune. T, Remove a devotion counter from Pious Kitsune: You gain 1 life.
Animal 3 - MTG - 185
Plague Rats
" AC 310, HD 30, hp 900, #Att 10, TH +330, dmg 303
" 2B - 10/10 - Plague Rats's power and toughness are each equal to the number of Plague Rats in play.
Animal 3 - MTG - 186
Plated Pegasus
AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
2W - 1/2 - Flash (You may play this spell any time you could play an instant.) Flying If a spell would deal damage to a creature or player, prevent 1 damage that spell would deal to that creature or player.
Animal 3 - MTG - 187
Pleistocene, Irish Deer Animal 3 120 Ann2 97 188
Polar Animal 3 cr 7 MFF3 56 189
Porcupine, Giant Animal 3 525 MM1 79 190
Poultrygeist
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - FlyingWhenever a creature is put into any graveyard from play, you may roll a six-sided die. On a 1, sacrifice Poultrygeist. Otherwise, put a +1/+1 counter on Poultrygeist.
Animal 3 - MTG - 191
Raging Bull
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - (no abilities)
Animal 3 - MTG - 192
Raging Cougar
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - Raging Cougar is unaffected by summoning sickness.
Animal 3 - MTG - 193
Raging Gorilla
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 2R - 2/3 - Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn.
Animal 3 - MTG - 194
Rasclinn Animal 3 120 L - 195
Rat, Osquip Animal 3 120 MM 300 196
Raven (Crow), Giant Animal 3 175 L - 197
Raven Familiar
AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
2U - 1/2 - Flying; echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Raven Familiar comes into play, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Animal 3 - MTG - 198
Razortooth Rats
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2B - 2/1 - Razortooth Rats can't be blocked except by artifact creatures and/or black creatures.
Animal 3 - MTG - 199
Red dragon bat
" AC 22, HD 2, hp 54, TH +6
" Bite:Fire:1D3 / Br_Fire / Bash_Door Fly Animal Im_Fire
" It is a sharp-tailed bat, wreathed in fire.
Animal 3 60 Angband 377 200
Regal Unicorn
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 2W - 2/3 - (no abilities)
Animal 3 - MTG - 201
Relentless Rats
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1BB - 2/2 - Relentless Rats gets +1/+1 for each other creature in play named Relentless Rats. A deck can have any number of cards named Relentless Rats.
Animal 3 - MTG - 202
Ridgeline Rager
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2R - 1/2 - R: Ridgeline Rager gets +1/+0 until end of turn.
Animal 3 - MTG - 203
Riptide Crab
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 1WU - 1/3 - Attacking doesn't cause Riptide Crab to tap.When Riptide Crab is put into a graveyard from play, draw a card.
Animal 3 - MTG - 204
Roc, Small Animal 3 275 RC0 202 205
Rune-Tail, Kitsune Ascendant
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2W - 2/2 - When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant. ----- Rune-Tail's Essence Legendary Enchantment Prevent all damage that would be dealt to creatures you control.
Animal 3 - MTG - 206
Rysorian Badger
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2G - 2/2 - Whenever Rysorian Badger attacks and isn't blocked, you may remove up to two target creature cards in defending player's graveyard from the game. If you do, you gain 1 life for each card removed this way and Rysorian Badger deals no combat damage this turn.
Animal 3 - MTG - 207
Sabertooth Alley Cat
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 1RR - 2/1 - Sabertooth Alley Cat attacks each turn if able. 1R: Creatures without defender can't block Sabertooth Alley Cat this turn.
Animal 3 - MTG - 208
Sabre-tooth tiger
" AC 55, HD 14, hp 588, TH +42
" Claw:1D10 Claw:1D10 Bite:1D10 Bite:1D10 / Bash_Door Wild_Wood Wild_Too Wild_Grass Animal
" A fierce and dangerous cat, its huge tusks and sharp claws would lacerate even the strongest armour.
Animal 3 120 Angband 339 209
Sabretooth Tiger
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2R - 2/1 - First strike
Animal 3 - MTG - 210
Sand Cat Animal 3 120 L - 211
Sasquatch
" AC 40, HD 14, hp 798, TH +42
" Claw:1D10 Claw:1D10 Bite:2D8 / Bash_Door Wild_Too Wild_Mountain Wild_Wood Wild_Waste Animal Im_Cold
" A tall shaggy, furry humanoid, it could call the yeti brother.
Animal 3 180 Angband 343 212
Scorpion, Gold Animal 3 175 DS2 91 213
Scorpion, Large Animal 3 175 MM 309 214
Sengir Bats
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 1BB - 1/2 - FlyingWhenever a creature dealt damage by Sengir Bats this turn is put into a graveyard, put a +1/+1 counter on Sengir Bats
Animal 3 - MTG - 215
Silt Crawler
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 2G - 3/3 - When Silt Crawler comes into play, tap all lands you control.
Animal 3 - MTG - 216
Simian Grunts
AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93
2G - 3/4 - You may play Simian Grunts any time you could play an instant.Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)
Animal 3 - MTG - 217
Skyhunter Cub
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.
Animal 3 - MTG - 218
Skyhunter Prowler
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 2W - 1/3 - Flying (This creature can't be blocked except by creatures with flying.) Vigilance (Attacking doesn't cause this creature to tap.)
Animal 3 - MTG - 219
Skyhunter Skirmisher
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1WW - 1/1 - Flying, double strike
Animal 3 - MTG - 220
Skywing Aven
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2U - 2/1 - Flying. Discard a card from your hand: Return Skywing Aven to its owner's hand.
Animal 3 - MTG - 221
Smart Ass
AC 13, HD 3, hp 90, #Att 3, TH +21.75, dmg 78
2U - 2.5/1 - Whenever Smart Ass attacks, name a card. Defending player may reveal his or her hand and show you that the named card isn't there. If that player doesn't, Smart Ass is unblockable this turn.
Animal 3 - MTG - 222
Snow Hound
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2W - 1/1 - 1, T: Return Snow Hound and target blue or green creature you control to their owner's hand.
Animal 3 - MTG - 223
Spirit Wolf, Companion (Type 1) Animal 3 cr 6 EQMN3 206 224
Spirit Wolf, Guardian (Type 3) Animal 3 cr 8 EQMN3 206 225
Spirit Wolf, Vigilant (Type 2) Animal 3 cr 7 EQMN3 206 226
Spur Grappler
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2R - 2/1 - Spur Grappler gets +2/+1 as long as you control no untapped lands.
Animal 3 - MTG - 227
Squirrel Mob
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1GG - 2/2 - Squirrel Mob gets +1/+1 for each other Squirrel in play.
Animal 3 - MTG - 228
Stag, Giant Animal 3 175 L - 229
Stirge Animal 3 175 MM 332 230
Su-Monster Animal 3 337 MM1 93 231
Tearn Animal 3 cr 8 BoL3 180 232
Tel-Jilad Wolf
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.
Animal 3 - MTG - 233
Thoughtbound Primoc
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 2R - 2/3 - Flying. At the beginning of your upkeep, if a player controls more Wizards than any other player, he or she gains control of Thoughtbound Primoc.
Animal 3 - MTG - 234
Tiger Animal 3 337 MM1 94 235
Tiger, Sabertooth Animal 3 cr 7 EQMN3 173 236
Tiger, Sabretooth Animal 3 825 MM1 94 237
Toad, Giant Animal 3 120 MM 345 238
Toad, Ice Animal 3 307 MM1 95 239
Toad, Poisonous Animal 3 175 MM 345 240
Trained Armodon
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 1GG - 3/3 - (no abilities)
Animal 3 - MTG - 241
Trained Cheetah
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - When Trained Cheetah attacks and is blocked, it gets +1S/+1D until the end of the turn.
Animal 3 - MTG - 242
Treacherous Werewolf
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2B - 2/2 - Threshold - Treacherous Werewolf gets +2/+2 and has `When Treacherous Werewolf is put into a graveyard from play, you lose 4 life.` (You have threshold as long as seven or more cards are in your graveyard.)
Animal 3 - MTG - 243
Trygon Predator
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 1GU - 2/3 - Flying Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Animal 3 - MTG - 244
Uktabi Orangutan
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - When Uktabi Orangutan comes into play, destroy target artifact.
Animal 3 - MTG - 245
Unicorn Animal 3 600 MM1 98 246
Vampire bat
" AC 40, HD 9, hp 189, TH +27
" Bite:Exp_40:1D4 Bite:Exp_40:1D4 / Cold_Blood Regenerate Fly Evil Animal Undead Im_Cold Im_Pois No_Conf No_Sleep No_Fear
" An undead bat that flies at your neck hungrily.
Animal 3 150 Angband 391 247
Vampire Hounds
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - Discard a creature card from your hand: Vampire Hounds gets +2/+2 until end of turn.
Animal 3 - MTG - 248
Vapor Bore Animal 3 cr 8 MFF3 80 249
Warthog
" AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
" 1GG - 3/2 - Swampwalk (This creature is unblockable as long as defending player controls a swamp.)
Animal 3 - MTG - 250
Water hound
" AC 25, HD 10, hp 240, TH +30
" Bite:Acid:2D8 Bite:Acid:2D8 Claw:3D3 Claw:3D3 / Br_Acid / Friends Bash_Door Swim Animal Im_Acid
" Liquid footprints follow this hound as it pads around the dungeon. An acrid smell of acid rises from the dog's
Animal 3 200 Angband 340 251
Weir
" AC 25, HD 7, hp 252, TH +21
" Bite:1D6 Bite:1D6 / Bash_Door Animal Evil Friends
" It is a tracker; half human, half beast.
Animal 3 150 Angband 344 252
Werewolf
" AC 34, HD 14, hp 924, TH +42
" Bite:1D6 Bite:1D6 Bite:1D10 / Take_Item Bash_Door Animal Evil
" It is a huge wolf with eyes that glow with manly intelligence.
Animal 3 150 Angband 347 253
Wild Aesthir
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2W - 1/1 - Flying, first strikeWW: Wild Aesthir gets +2/+0 until end of turn. Play this ability no more than once each turn.
Animal 3 - MTG - 254
Wild Colos
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - Haste (This creature may attack and T the turn it comes under your control.)
Animal 3 - MTG - 255
Wild Griffin
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - Flying
Animal 3 - MTG - 256
Wild Mammoth
" AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93
" 2G - 3/4 - At the beginning of your upkeep, if a player controls more creatures than any other, that player gains control of Wild Mammoth.
Animal 3 - MTG - 257
Windreaper Falcon
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1RG - 1/1 - Flying, protection from blue
Animal 3 - MTG - 258
Wingbeat Warrior
AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
2W - 2/1 - Flying. Morph 2W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.). When Wingbeat Warrior is turned face up, target creature gains first strike until end of turn.
Animal 3 - MTG - 259
Wolf, Dire Animal 3 175 MM 362 260
Wolf, Dire Animal 3 cr 6 EQMN3 175 261
Wolf, Mist Animal 3 175 L - 262
Wolf, Winter Animal 3 367 MM1 101 263
Wolf, Wolf Animal 3 120 MM 362 264
Wolf, Worg Animal 3 120 MM 362 265
Wolverine, Giant Animal 3 307 MM1 101 266
Woolly Mammoths
" AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
" 1GG - 3/2 - Woolly Mammoths has trample as long as you control a snow-covered land.
Animal 3 - MTG - 267
Yeth Hound Animal 3 352 MMII 129 268
Yeti Animal 3 652 MM1 103 269
Zhackal Animal 3 120 L - 270
Zodiac Dog
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - Mountainwalk (If defending player has a mountain in play, Zodiac Dog can't be blocked.)
Animal 3 - MTG - 271
Zorbo Animal 3 420 MMII 131 272
Beholder, Lensman Beholder 3 175 MM 25 1
Clockwork Horror,Electr Beholder 3 175 L - 2
Clockwork Horror,Silver Beholder 3 120 L - 3
Ethereal Assassin Beholder 3 cr 7 LB3 42 4
Gallows Eye Beholder 3 cr 8 CC2 76 5
Gholimor Beholder 3 cr 7 LB3 52 6
Gibbering Mouther Beholder 3 315 MMII 69 7
Gorbel Beholder 3 120 L - 8
Howling Abomination Beholder 3 cr 8 CC2 95 9
Ioun Beholder Beholder 3 cr 7 CC2 97 10
Spectator Beholder 3 525 MMII 112 11
Tentamort Beholder 3 712 FF1 86 12
Wandering Eye
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 2U - 1/3 - Flying All players play with their hands revealed.
Beholder 3 - MTG - 13
Whipsting Beholder 3 175 Ann1 119 14
4-headed hydra
" AC 85, HD 75, hp 1350, TH +225
" Bite:2D6 Bite:2D6 Bite:2D6 Bite:2D6 / Scare / Only_Gold Wild_Too Wild_Swamp Wild_Shore Bash_Door Move_Body Animal
" A strange reptilian hybrid with four heads, guarding its hoard.
Dragon 3 350 Angband 387 1
Azimaet Drake
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 2U - 1/3 - FlyingU: Azimaet Drake gets +1/+0 until end of turn. Play this ability only once each turn.
Dragon 3 - MTG - 2
Coastal Drake
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2U - 2/1 - Flying1U, T: Return target Kavu to its owner's hand.
Dragon 3 - MTG - 3
Draconian, Baaz Dragon 3 175 L - 4
Draconian, Traag Dragon 3 120 L - 5
Dragon, Black, Age 4 Dragon 3 cr 6 MM3 63 6
Dragon, Black, Age 5 Dragon 3 cr 8 MM3 63 7
Dragon, Blue, Age 4 Dragon 3 cr 7 MM3 65 8
Dragon, Brass, Age 4 Dragon 3 cr 7 MM3 70 9
Dragon, Bronze, Age 3 Dragon 3 cr 6 MM3 71 10
Dragon, Bronze, Age 4 Dragon 3 cr 8 MM3 71 11
Dragon, Brown, Age 4 Dragon 3 cr 7 MCMF3 39 12
Dragon, Carp Dragon 3 525 FF1 30 13
Dragon, Carp [Yu Lung], Age 3 Dragon 3 cr 6 OA3 154 14
Dragon, Coiled [Pan Lung], Age 4 Dragon 3 cr 7 OA3 158 15
Dragon, Copper, Age 3 Dragon 3 cr 6 MM3 73 16
Dragon, Copper, Age 4 Dragon 3 cr 8 MM3 73 17
Dragon, Deep, Age 3 Dragon 3 cr 6 MCMF3 40 18
Dragon, Deep, Age 4 Dragon 3 cr 8 MCMF3 40 19
Dragon, Earth [Li Lung], Age 4 Dragon 3 cr 8 OA3 156 20
Dragon, Faerie Dragon 3 420 MMII 57 21
Dragon, Fang, Age 4 Dragon 3 cr 6 MCMF3 41 22
Dragon, Fang, Age 5 Dragon 3 cr 8 MCMF3 41 23
Dragon, Gold, Age 2 Dragon 3 cr 6 MM3 74 24
Dragon, Gold, Age 3 Dragon 3 cr 8 MM3 74 25
Dragon, Green, Age 4 Dragon 3 cr 7 MM3 66 26
Dragon, Red, Age 3 Dragon 3 cr 6 MM3 68 27
Dragon, Seawrack Dragon 3 cr 6 CC1 55 28
Dragon, Shadow Dragon 3 367 MMII 58 29
Dragon, Shadow, Age 4 Dragon 3 cr 7 MCMF3 42 30
Dragon, Silver, Age 3 Dragon 3 cr 6 MM3 75 31
Dragon, Slarecian, Age 4 Dragon 3 cr 7 CC2 61 32
Dragon, Song, Age 3 Dragon 3 cr 6 MCMF3 44 33
Dragon, Song, Age 4 Dragon 3 cr 8 MCMF3 44 34
Dragon, Spirit [Shen Lung], Age 4 Dragon 3 cr 8 OA3 159 35
Dragon, White, Age 5 Dragon 3 cr 7 MM3 69 36
Dragon, White, Small Dragon 3 950 RC0 168 37
Dragonne Dragon 3 cr 7 MM3 77 38
Dragonnel Dragon 3 900 MMII 60 39
Drake Hatchling
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 2U - 1/3 - FlyingU: Drake Hatchling gets +1/+0 until end of turn. Play this ability only once each turn.
Dragon 3 - MTG - 40
Drake, Colddrake Dragon 3 550 RC0 173 41
Drake, Fire Dragon 3 cr 6 EQMN3 58 42
Drake, Onyx Dragon 3 cr 6 EQMN3 58 43
Draken Dragon 3 175 E - 44
Dray Dragon 3 175 DS2 28 45
Ebon Drake
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 2B - 3/3 - Flying Whenever a player plays a spell, you lose 1 life.
Dragon 3 - MTG - 46
Fire Drake
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 1RR - 1/2 - FlyingR: Fire Drake gets +1/+0 until end of turn. Play this ability no more than once each turn.
Dragon 3 - MTG - 47
Hydra, 5-headed, Cryo- Dragon 3 cr 6 MM3 121 48
Hydra, 5-headed, Cryo-, Lernaean Dragon 3 cr 8 MM3 121 49
Hydra, 5-headed, Lernaean Dragon 3 cr 7 MM3 121 50
Hydra, 5-headed, Pyro- Dragon 3 cr 6 MM3 121 51
Hydra, 5-headed, Pyro-, Lernaean Dragon 3 cr 8 MM3 121 52
Hydra, 6-headed, Cryo- Dragon 3 cr 7 MM3 121 53
Hydra, 6-headed, Lernaean Dragon 3 cr 8 MM3 121 54
Hydra, 6-headed, Pyro- Dragon 3 cr 7 MM3 121 55
Hydra, 7-headed Dragon 3 cr 6 MM3 121 56
Hydra, 7-headed, Cryo- Dragon 3 cr 8 MM3 121 57
Hydra, 7-headed, Pyro- Dragon 3 cr 8 MM3 121 58
Hydra, 8 heads Dragon 3 975 MM1 53 59
Hydra, 8-headed Dragon 3 cr 7 MM3 122 60
Hydra, 9-headed Dragon 3 cr 8 MM3 122 61
Lizard, Ice Dragon 3 382 FF1 52 62
Pseudo-Dragon Dragon 3 300 MM1 79 63
Sea Drake
" AC 37, HD 9, hp 270, #Att 4, TH +57, dmg 123
" 2U - 4/3 - FlyingWhen Sea Drake comes into play from your hand, return any two of your lands from play to your hand.
Dragon 3 - MTG - 64
Silver Drake
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 1WU - 3/3 - FlyingWhen Silver Drake comes into play, return a white or blue creature you control to its owner's hand.
Dragon 3 - MTG - 65
Spiketail Drakeling
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1UU - 2/2 - Flying Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays 2.
Dragon 3 - MTG - 66
Teferi's Drake
" AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
" 2U - 3/2 - Flying, phasing
Dragon 3 - MTG - 67
Tempest Drake
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WU - 2/2 - FlyingAttacking doesn't cause Tempest Drake to tap.
Dragon 3 - MTG - 68
Timid Drake
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 2U - 3/3 - FlyingWhen another creature comes into play, return Timid Drake to its owner's hand.
Dragon 3 - MTG - 69
Tolarian Drake
" AC 58, HD 12, hp 360, #Att 3, TH +24, dmg 63
" 2U - 2/4 - Flying, phasing
Dragon 3 - MTG - 70
Tower Drake
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2U - 2/1 - FlyingW: Tower Drake gets +0/+1 until end of turn.
Dragon 3 - MTG - 71
Tylor, 1 Dragon 3 120 L - 72
Urborg Drake
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 1UB - 2/3 - FlyingUrborg Drake attacks each turn if able.
Dragon 3 - MTG - 73
Wind Drake
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2U - 2/2 - Flying
Dragon 3 - MTG - 74
Wormfang Drake
AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93
2U - 3/4 - Flying. When Wormfang Drake comes into play, sacrifice it unless you remove a creature you control other than Wormfang Drake from the game. When Wormfang Drake leaves play, return the removed card to play under its owner's control.
Dragon 3 - MTG - 75
Wyvern Dragon 3 850 RC0 213 76
Wyvern Dragon 3 cr 6 MM3 186 77
Wyvern
" AC 76, HD 75, hp 1125, TH +225
" Bite:2D6 Bite:2D6 Bite:2D6 Sting:Poison:1D6 / Only_Gold Im_Pois Fly Bash_Door Move_Body Dragon Wild_Too Wild_Wood Wild_Mountain Animal Evil
" A fast-moving and deadly dragonian animal. Beware its poisonous sting!
Dragon 3 360 Angband 334 78
Animental, ML2 monster Elemental 3 120 PS3 14 1
Arrowhawk, Elder Elemental 3 cr 8 MM3 19 2
Azer/Amaimon Elemental 3 337 MMII 12 3
Ball Lightning
" AC 13, HD 3, hp 90, #Att 6, TH +111, dmg 183
" RRR - 6/1 - Trample; haste (This creature may attack and T the turn it comes under your control.) At end of turn, sacrifice Ball Lightning.
Elemental 3 - MTG - 4
Belker Elemental 3 cr 6 MM3 26 5
Cheatyface
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" UUU - 2/2 - You may sneak Cheatyface into play at any time without paying for it, but if an opponent catches you right away, that player may remove Cheatyface from the game. Flying
Elemental 3 - MTG - 6
Chlorophant
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
GGG - 1/1 - At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant.Threshold - At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant. (You have threshold as long as seven or more cards are in your graveyard.)
Elemental 3 - MTG - 7
Cloud Elemental
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 2U - 2/3 - FlyingCloud Elemental can block only creatures with flying.
Elemental 3 - MTG - 8
Cloudsting Elemental 3 cr 6 CC2 39 9
Cold Element Shambling Mound Elemental 3 cr 8 MOP3 195 10
Cold vortex
" AC 16, HD 6, hp 162, TH +18
" Engulf:Cold:3D3 / Br_Cold / Aura_Cold Cold_Blood Empty_Mind Bash_Door Powerful Fly Im_Cold No_Fear No_Conf No_Sleep Nonliving
" A twisting whirlpool of frost.
Elemental 3 100 Angband 358 11
Desert Ghost, Immature Elemental 3 175 DMR2 28 12
Diabolus Elemental 3 120 Myst 26 13
Earth Element Rhinoceros Elemental 3 cr 6 MOP3 192 14
Elemental Vermin, Air Elemental 3 175 Ann1 46 15
Elemental Vermin, Earth Elemental 3 175 Ann1 46 16
Elemental Vermin, Fire Elemental 3 175 Ann1 46 17
Elemental Vermin, Water Elemental 3 175 Ann1 46 18
Elemental
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1GG - 2/2 - Art rampage 2 (Whenever this becomes blocked by a creature, it gets +2/+2 for each creature in the blocker's art beyond the first.)
Elemental 3 - MTG - 19
Elemental, Air (Type 6) Elemental 3 cr 6 EQMN3 189 20
Elemental, Air (Type 7) Elemental 3 cr 7 EQMN3 190 21
Elemental, Air (Type 8) Elemental 3 cr 8 EQMN3 190 22
Elemental, Air, 8 HD Elemental 3 650 RC0 175 23
Elemental, Air, Huge Elemental 3 cr 7 MM3 81 24
Elemental, Blood, Huge Elemental 3 cr 7 RDD3 51 25
Elemental, Earth (Type 6) Elemental 3 cr 6 EQMN3 192 26
Elemental, Earth (Type 7) Elemental 3 cr 7 EQMN3 192 27
Elemental, Earth (Type 8) Elemental 3 cr 8 EQMN3 192 28
Elemental, Earth, 8 HD Elemental 3 650 RC0 175 29
Elemental, Earth, Huge Elemental 3 cr 7 MM3 82 30
Elemental, Fire (Type 6) Elemental 3 cr 6 EQMN3 195 31
Elemental, Fire (Type 7) Elemental 3 cr 7 EQMN3 195 32
Elemental, Fire (Type 8) Elemental 3 cr 8 EQMN3 195 33
Elemental, Fire Snake Elemental 3 120 MM 103 34
Elemental, Fire, 8 HD Elemental 3 650 RC0 175 35
Elemental, Fire, Huge Elemental 3 cr 7 MM3 83 36
Elemental, Grave, Huge Elemental 3 cr 7 RDD3 53 37
Elemental, Mist, Huge Elemental 3 cr 7 RDD3 52 38
Elemental, Pyre, Huge Elemental 3 cr 7 RDD3 49 39
Elemental, Slime Elemental 3 cr 8 EQMN3 63 40
Elemental, Water (Type 6) Elemental 3 cr 6 EQMN3 198 41
Elemental, Water (Type 7) Elemental 3 cr 7 EQMN3 198 42
Elemental, Water (Type 8) Elemental 3 cr 8 EQMN3 198 43
Elemental, Water, 8 HD Elemental 3 650 RC0 175 44
Elemental, Water, Huge Elemental 3 cr 7 MM3 84 45
Elmarin Elemental 3 175 L - 46
Energy vortex
" AC 16, HD 8, hp 288, TH +24
" Engulf:Elec:5D5 / Br_Elec / Fly Empty_Mind Bash_Door Powerful Aura_Elec Im_Elec No_Fear No_Conf No_Sleep Nonliving
" A shimmering tornado of air, sparks crackle along its length.
Elemental 3 130 Angband 359 47
Facet Elemental 3 175 PS3 40 48
Fire Bat Elemental 3 175 PS3 42 49
Fire Imp Elemental 3 cr 7 EQMN3 70 50
Fire spirit
" AC 25, HD 7, hp 189, TH +21
" Hit:Fire:2D6 Hit:Fire:2D6 / Empty_Mind Bash_Door Fly Nonliving Evil Im_Fire Im_Pois Wild_Too Wild_Volcano No_Conf No_Sleep No_Fear Aura_Fire
" A whirlwind of sentient flame.
Elemental 3 75 Angband 306 51
Fire vortex
" AC 16, HD 6, hp 162, TH +18
" Engulf:Fire:3D3 / Br_Fire / Fly Wild_Volcano Wild_Too Empty_Mind Bash_Door Powerful Aura_Fire Im_Fire No_Fear No_Conf No_Sleep Nonliving
" A whirling maelstrom of fire.
Elemental 3 100 Angband 354 52
Flame Spirit, Least Elemental 3 120 L - 53
Flaring Flame-Kin
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "R: Flaring Flame-Kin gets +1/+0 until end of turn."
Elemental 3 - MTG - 54
Fog Elemental
" AC 58, HD 12, hp 360, #Att 4, TH +60, dmg 123
" 2U - 4/4 - FlyingWhen Fog Elemental attacks or blocks, sacrifice it at end of combat.
Elemental 3 - MTG - 55
Frenetic Efreet
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 1UR - 2/1 - Flying0: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet.
Elemental 3 - MTG - 56
Fundamental Elemental 3 175 PS3 46 57
Fundamental, Air Elemental 3 120 Myst 44 58
Fundamental, Earth Elemental 3 120 Myst 44 59
Fundamental, Fire Elemental 3 175 Myst 45 60
Fundamental, Water Elemental 3 120 Myst 45 61
Genie, Dao Elemental 3 cr 7 MOP3 173 62
Genie, Efreeti Elemental 3 cr 8 MM3 94 63
Genie, Tasked,Herdsman Elemental 3 175 L - 64
Genie, Tasked,Winemaker Elemental 3 120 L - 65
Grue, Chaggrin Elemental 3 637 MMII 72 66
Grue, Harginn Elemental 3 367 MMII 73 67
Grue, Ildriss Elemental 3 367 MMII 73 68
Grue, Varrdig Elemental 3 975 MMII 73 69
Half-Earth Elemental Minotaur Elemental 3 cr 6 MOP3 189 70
Indentured Djinn
" AC 58, HD 12, hp 360, #Att 4, TH +60, dmg 123
" 1UU - 4/4 - FlyingWhen Indentured Djinn comes into play, each other player may draw up to three cards.
Elemental 3 - MTG - 71
Invisible Stalker Elemental 3 cr 7 MM3 123 72
Junun Efreet
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 1BB - 3/3 - FlyingAt the beginning of your upkeep, sacrifice Junun Efreet unless you pay BB.
Elemental 3 - MTG - 73
Khargra Elemental 3 450 FF1 56 74
Markeen (Genie Double) Elemental 3 120 L - 75
Mijae Djinn
" AC 37, HD 9, hp 270, #Att 6, TH +117, dmg 183
" RRR - 6/3 - Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it.
Elemental 3 - MTG - 76
Nereid Elemental 3 300 MMII 95 77
Old Man of the Sea
AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
1UU - 2/3 - You may choose not to untap Old Man of the Sea during your untap step.T: Gain control of target creature with power equal to or less than the power of Old Man of the Sea as long as Old Man of the Sea remains tapped and its power remains equal to or greater than the creature's power.
Elemental 3 - MTG - 78
Paraelemental, Ice, Huge Elemental 3 cr 7 MOP3 181 79
Paraelemental, Magma, Huge Elemental 3 cr 7 MOP3 183 80
Paraelemental, Ooze, Huge Elemental 3 cr 7 MOP3 183 81
Paraelemental, Smoke, Huge Elemental 3 cr 7 MOP3 184 82
Phantom Stalker Elemental 3 562 FF1 72 83
Plasm, Normal Elemental 3 500 RC0 200 84
Salamander Noble,Lesser Elemental 3 175 PS3 92 85
Serendib Efreet
" AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93
" 2U - 3/4 - FlyingAt the beginning of your upkeep, Serendib Efreet deals 1 damage to you.
Elemental 3 - MTG - 86
Shad Elemental 3 175 PS3 96 87
Shimmering Efreet
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2U - 2/2 - Flying, phasingWhenever Shimmering Efreet phases in, target creature phases out.
Elemental 3 - MTG - 88
Stone Worm Elemental 3 cr 6 LB3 118 89
Storm Kin Elemental 3 cr 7 CC1 193 90
Time Elemental
" AC 22, HD 6, hp 180, #Att 3, TH +6, dmg 3
" 2U - 0/2 - When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.2UU, T: Return target permanent with no enchantments on it to its owner's hand.
Elemental 3 - MTG - 91
Vermin, Elemental,Air Elemental 3 175 L - 92
Vermin, Elemental,Earth Elemental 3 175 L - 93
Vermin, Elemental,Fire Elemental 3 175 L - 94
Vermin, Elemental,Water Elemental 3 175 L - 95
War Elemental
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" RRR - 1/1 - When War Elemental comes into play, sacrifice it unless an opponent was dealt damage this turn. Whenever damage is dealt to an opponent, put that many +1/+1 counters on War Elemental.
Elemental 3 - MTG - 96
Water vortex
" AC 16, HD 6, hp 162, TH +18
" Engulf:Acid:3D3 / Br_Acid / Empty_Mind Bash_Door Powerful Fly Im_Acid No_Fear No_Conf No_Sleep Nonliving
" A caustic spinning whirlpool of water.
Elemental 3 100 Angband 355 97
Water Weird Elemental 3 555 MM1 100 98
Whirling Dervish Elemental 3 cr 6 EQMN3 149 99
Wind Walker Elemental 3 862 MM1 101 100
Xorn, Average Elemental 3 cr 6 MM3 187 101
Xorn, Elder Elemental 3 cr 8 MM3 187 102
Ydwen Efreet
" AC 118, HD 18, hp 540, #Att 3, TH +45, dmg 93
" RRR - 3/6 - During declare blockers, flip a coin. If you lose the flip, Ydwen Efreet can't block this turn.
Elemental 3 - MTG - 103
Bloodrock Cyclops
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 2R - 3/3 - Bloodrock Cyclops attacks each turn if able.
Giant 3 - MTG - 1
Bottle Gnomes
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 3 - 1/3 - Sacrifice Bottle Gnomes: You gain 3 life.
Giant 3 - MTG - 2
Cloud giant
" AC 70, HD 25, hp 750, TH +75
" Hit:Elec:3D8 Hit:Elec:3D8 / Take_Item Bash_Door Evil Giant Im_Elec Male
" It is a twenty foot tall giant wreathed in clouds.
Giant 3 125 Angband 349 3
Craven Giant
" AC 13, HD 3, hp 90, #Att 4, TH +51, dmg 123
" 2R - 4/1 - Craven Giant can't block.
Giant 3 - MTG - 4
Flayed Giant Giant 3 cr 6 CC2 73 5
Gaurak Troll Giant 3 cr 8 CC2 80 6
Giant, Fog Giant 3 cr 8 MCMF3 50 7
Giant, Hill Giant 3 650 RC0 179 8
Giant, Hill Giant 3 cr 7 MM3 98 9
Giant, Stone Giant 3 900 RC0 179 10
Giant, Stone Giant 3 cr 8 MM3 98 11
Giant, Verbeeg Giant 3 412 MMII 69 12
Gor Giant 3 cr 7 LB3 89 13
Half-Giant Giant 3 175 DS2 52 14
Half-Giant, Athasian Giant 3 120 L - 15
Horned Troll
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - G: Regenerate Horned Troll.
Giant 3 - MTG - 16
Jungle Troll
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 1RG - 2/1 - R: Regenerate Jungle Troll.G: Regenerate Jungle Troll.
Giant 3 - MTG - 17
Marrowtongue Giant 3 cr 6 BoL3 110 18
Oni, Common Giant 3 cr 7 OA3 180 19
Patchwork Gnomes
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 3 - 2/1 - Discard a card from your hand: Regenerate Patchwork Gnomes.
Giant 3 - MTG - 20
Pygmy Giant
" AC 22, HD 6, hp 180, #Att 3, TH +6, dmg 3
" 1RR - 0/2 - R, T, Sacrifice a creature: Pygmy Giant deals X damage to target creature, where X is a number in the sacrificed creature's text box.
Giant 3 - MTG - 21
Sea Troll
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2U - 2/1 - U: Regenerate Sea Troll. Play this ability only if Sea Troll blocked a blue creature or a blue creature blocked Sea Troll this turn.
Giant 3 - MTG - 22
Sedge Troll
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - Sedge Troll gets +1/+1 as long as you control a swamp.B: Regenerate Sedge Troll.
Giant 3 - MTG - 23
Stone giant
" AC 85, HD 20, hp 480, TH +60
" Hit:3D8 Hit:3D8 / Take_Item Bash_Door Evil Giant Wild_Too Wild_Mountain
" It is eighteen feet tall and looking at you.
Giant 3 90 Angband 321 24
Surged Giant Giant 3 cr 6 CC2 180 25
Tar Pit Warrior
" AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93
" 2B - 3/4 - When Tar Pit Warrior becomes the target of a spell or ability, sacrifice Tar Pit Warrior.
Giant 3 - MTG - 26
Troll Giant 3 650 RC0 210 27
Troll Giant 3 787 MM1 97 28
Troll Ascetic
" AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
" 1GG - 3/2 - Troll Ascetic can't be the target of spells or abilities your opponents control. 1G: Regenerate Troll Ascetic.
Giant 3 - MTG - 29
Troll, Dread Giant 3 cr 6 RDD3 145 30
Troll, Spectral Giant 3 862 FF1 91 31
Uthden Troll
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - R: Regenerate Uthden Troll. Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon
Giant 3 - MTG - 32
Aesthir Glider
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 3 - 2/1 - FlyingAesthir Glider can't block.
Golem 3 - MTG - 1
Alabaster Wall
" AC 58, HD 12, hp 360, #Att 3, TH +12, dmg 3
" 2W - 0/4 - (Walls can't attack.) T: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Golem 3 - MTG - 2
Animated Object, Gargantuan Golem 3 cr 7 MM3 17 3
Animation, Aanya's (Type 10) Golem 3 cr 7 EQMN3 187 4
Animation, Boltran's (Type 9) Golem 3 cr 7 EQMN3 186 5
Animation, Sagar's (Type 7) Golem 3 cr 6 EQMN3 186 6
Animation, Uleen's (Type 8) Golem 3 cr 6 EQMN3 186 7
Animation, Yegoreff's (Type 11) Golem 3 cr 8 EQMN3 187 8
Armor Thrull
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 2B - 1/3 - T, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.
Golem 3 - MTG - 9
Assembly-Worker
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 3 - 2/2 - T Target Assembly-Worker gets +1/+1 until end of turn.
Golem 3 - MTG - 10
Astral Construct, 6th Level Golem 3 cr 7 PsiH3 141 11
Astral Construct, 7th Level Golem 3 cr 8 PsiH3 141 12
Auto-roller
" AC 100, HD 55, hp 1980, TH +165
" Crush:1D8 Crush:1D8 Crush:1D8 Crush:1D8 / Res_Teleempty_Mind Cold_Blood Bash_Door Im_Fire Im_Cold Im_Elec Im_Poisno_Fear No_Conf No_Sleep Nonliving
" It looks like a huge spiked roller, moving on its own to
Golem 3 230 Angband 368 13
Basalt Gargoyle
AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
2R - 3/2 - Flying Echo 2R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) R: Basalt Gargoyle gets +0/+1 until end of turn.
Golem 3 - MTG - 14
Battered Golem
" AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
" 3 - 3/2 - Battered Golem doesn't untap during your untap step. Whenever an artifact comes into play, you may untap Battered Golem.
Golem 3 - MTG - 15
Battle Rampart
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 2R - 1/3 - (Walls can't attack.)T: Target creature gains haste until end of turn. (That creature may attack and T the turn it comes under your control.)
Golem 3 - MTG - 16
Blessed Ring Golem 3 cr 6 MFF3 9 17
Blistering Barrier
" AC 22, HD 6, hp 180, #Att 5, TH +81, dmg 153
" 2R - 5/2 - (Walls can't attack.)
Golem 3 - MTG - 18
Blood Vassal
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - Sacrifice Blood Vassal: Add BB to your mana pool.
Golem 3 - MTG - 19
Brass Secretary
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 3 - 2/1 - 2, Sacrifice Brass Secretary: Draw a card.
Golem 3 - MTG - 20
Carnival Krewe, Necromantic Golem Golem 3 cr 7 CC1 32 21
Carrion Wall
" AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
" 1BB - 3/2 - (Walls can't attack.) 1B: Regenerate Carrion Wall.
Golem 3 - MTG - 22
Caryatid Column Golem 3 420 FF1 18 23
Cathodion
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 3 - 3/3 - When Cathodion is put into a graveyard from play, add 3 to your mana pool.
Golem 3 - MTG - 24
Cemetery Gate
" AC 85, HD 15, hp 450, #Att 3, TH +15, dmg 3
" 2B - 0/5 - (Walls can't attack.) Protection from black
Golem 3 - MTG - 25
Chaos Glohe Golem 3 cr 6 CC2 37 26
Chest mimic
" AC 40, HD 7, hp 294, TH +21
" Gaze:Confuse:2D3 Claw:Poison:3D4 Claw:Poison:3D4 Spit:Blind:2D3 / Blind Conf Scare Cause_2 Bo_Pois Ba_Pois S_Monster / Char_Multi Empty_Mind Cold_Blood No_Conf No_Sleep No_Fear
" A strange creature that disguis
Golem 3 70 Angband 353 27
Clay Pigeon
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
3 - 1/1 - Flying1, Throw Clay Pigeon into the air at least two feet above your head while seated, Attempt to catch it with one hand: If you catch Clay Pigeon, prevent all damage to you from any one source and return Clay Pigeon to play, tapped. Otherwise, sacrifice it.
Golem 3 - MTG - 28
Clockwork Horror, Elect Golem 3 175 Ann4 17 29
Clockwork Horror, Silve Golem 3 120 Ann4 17 30
Coiled Tinviper
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 3 - 2/1 - First strike
Golem 3 - MTG - 31
Conundrum Manticore Golem 3 cr 7 CC2 222 32
Deep puddle
" AC 100, HD 17, hp 306, TH +51
" Touch:Acid:4D3 Touch:Acid:3D3 / Cold_Blood Swim Im_Elec Im_Acid Im_Pois No_Fear No_Conf No_Sleep Nonliving Empty_Mind
" It is a large, rippling watery pool.
Golem 3 70 Angband 874 33
Door mimic
" AC 25, HD 7, hp 210, TH +21
" Hit:Poison:3D4 Hit:Confuse:2D3 Hit:Paralyze:2D3 / Blind Conf Scare Cause_2 Bo_Cold / Char_Multi Empty_Mind Cold_Blood No_Conf No_Sleep No_Fear
" A strange creature that disguises itself as a door to lure unsuspe
Golem 3 70 Angband 311 34
Dragon Engine
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 3 - 1/3 - 2: Dragon Engine gets +1/+0 until end of turn.
Golem 3 - MTG - 35
Ersatz Gnomes
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 3 - 1/1 - T: Target spell is colorless.T: Target permanent becomes colorless until end of turn.
Golem 3 - MTG - 36
Flesh Terror Golem 3 cr 7 BoL3 66 37
Flowstone Wall
" AC 118, HD 18, hp 540, #Att 3, TH +18, dmg 3
" 2R - 0/6 - (Walls can't attack.) R: Flowstone Wall gets +1/-1 until end of turn.
Golem 3 - MTG - 38
Gargoyle, Blood Claw Golem 3 cr 6 D2D 72 39
Gargoyle, Death Wing Golem 3 cr 7 D2D 72 40
Glacial Wall
" AC 157, HD 21, hp 630, #Att 3, TH +21, dmg 3
" 2U - 0/7 - (Walls can't attack.)
Golem 3 - MTG - 41
Golem, Bone Golem 3 500 RC0 180 42
Golem, Copper Golem 3 cr 6 CC1 82 43
Golem, Doll Golem 3 cr 8 RDD3 67 44
Golem, Fire Golem 3 cr 6 D2D 74 45
Golem, Flesh Golem 3 cr 7 MM3 108 46
Golem, Glass Golem 3 cr 8 RDD3 68 47
Golem, Obsidian Golem 3 500 RC0 180 48
Golem, Serpent Golem 3 cr 6 CC2 83 49
Golem, Thayan Golem 3 cr 8 MCMF3 56 50
Golern, Sword Golem 3 cr 8 CC2 84 51
Granite Gargoyle
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - FlyingR: Granite Gargoyle gets +0/+1 until end of turn.
Golem 3 - MTG - 52
Hopping Automaton
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 3 - 2/2 - 0: Hopping Automaton gets -1/-1 and gains flying until end of turn.
Golem 3 - MTG - 53
Horrible Hordes
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 3 - 2/2 - Rampage 1 (Whenever this creature becomes blocked by two or more creatures, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Golem 3 - MTG - 54
Huorn
" AC 46, HD 35, hp 1050, TH +105
" Crush:3D6 Crush:3D6 Crush:3D6 Crush:3D6 / Blink Tele_To / No_Sleep No_Conf Animal Weird_Mind Evilres_Wate Im_Cold Wild_Only Wild_Wood
" A very strong near-sentient tree, which has become hostile to humanoid forms
Golem 3 75 Angband 329 55
Iron golem
" AC 100, HD 56, hp 2016, TH +168
" Hit:1D12 / Slow / Empty_Mind Cold_Blood Bash_Door Im_Fire Im_Cold Im_Elec Im_Pois No_Conf No_Sleep No_Fear Nonliving
" It is a massive metal statue that moves steadily towards you.
Golem 3 160 Angband 367 56
Jack-O-Lantern Golem 3 cr 6 EQMN3 109 57
Jangling Automaton
" AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
" 3 - 3/2 - When Jangling Automaton attacks, untap all creatures defending player controls.
Golem 3 - MTG - 58
Junk Diver
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 3 - 1/1 - FlyingWhen Junk Diver is put into a graveyard from play, return another target artifact card from your graveyard to your hand.
Golem 3 - MTG - 59
Landmine
" AC 16, HD 5, hp 90, TH +15
" Explode:25D2 / Char_Clear Attr_Clear Empty_Mind Invisible Cold_Blood No_Conf No_Sleep No_Fear
" It was left here to be used against intruders.
Golem 3 50 Angband 333 60
Leering Gargoyle
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WU - 2/2 - FlyingT: Leering Gargoyle gets -2/+2 and loses flying until end of turn.
Golem 3 - MTG - 61
Life-Shaped, Ber-ethern Golem 3 120 Ann3 71 62
Life-Shaped, Dhev-sahr Golem 3 120 Ann3 71 63
Life-Shaped, Protector Golem 3 120 Ann3 70 64
Living Wall (CR 8) Golem 3 cr 8 RDD3 95 65
Livingstone
" AC 22, HD 4, hp 96, TH +12
" Hit:2D5 Hit:2D5 / Multiply Im_Cold Cold_Blood Im_Acid Im_Elec No_Fear Im_Fire Im_Pois No_Conf No_Sleep Friends Char_Multi Hurt_Rock
" A sentient section of wall.
Golem 3 56 Angband 336 66
Magen, Caldron Golem 3 175 Myst 77 67
Magen, Demos Golem 3 120 Myst 77 68
Magen, Hypnos Golem 3 175 Myst 77 69
Margoyle Golem 3 525 MMII 83 70
Metalworker
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 3 - 1/2 - T: Reveal any number of artifact cards in your hand. Add two colorless mana to your mana pool for each card revealed this way.
Golem 3 - MTG - 71
Metathran Transport
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 1UU - 1/3 - FlyingMetathran Transport can't be blocked by blue creatures.U: Target creature becomes blue until end of turn.
Golem 3 - MTG - 72
Mindbender Spores
AC 13, HD 3, hp 90, #Att 3, TH +3, dmg 3
2G - 0/1 - (Walls can't attack.)FlyingWhenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains 'This creature doesn't untap during your untap step if it has a fungus counter on it. At the beginning of your upkeep, remove a fungus counter from this creature.'
Golem 3 - MTG - 73
Mindstab Thrull
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1BB - 2/2 - When Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards from his or her hand.
Golem 3 - MTG - 74
Mirror Fiend Golem 3 cr 7 MFF3 49 75
Monitor Golem 3 cr 8 BoL3 114 76
Morgue Thrull
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard.
Golem 3 - MTG - 77
Myr Adapter
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 3 - 1/1 - Myr Adapter gets +1/+1 for each Equipment attached to it.
Golem 3 - MTG - 78
Myr Landshaper
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 3 - 1/1 - T Target land becomes an artifact in addition to its other types until end of turn.
Golem 3 - MTG - 79
Necrite
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1BB - 2/2 - When Necrite attacks and isn't blocked, you may sacrifice it to destroy target creature defending player controls. That creature can't be regenerated.
Golem 3 - MTG - 80
Noble Foil Golem 3 cr 6 LB3 81 81
Noxious fume
" AC 91, HD 3, hp 27, TH +9
" Touch:Poison:3D3 / Invisible Multiply Fly Swim Pass_Wall Kill_Body Im_Fire Im_Cold Im_Acid Im_Elec Im_Pois Nonliving Empty_Mind Cold_Blood Wild_Volcano Wild_Swamp No_Fear No_Conf No_Sleep No_Stun
" It is a swir
Golem 3 30 Angband 875 82
Onulet
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 3 - 2/2 - 2/2When Onulet is put into a graveyard from play, you gain 2 life.
Golem 3 - MTG - 83
Phyrexian War Beast
" AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93
" 3 - 3/4 - When Phyrexian War Beast leaves play, sacrifice a land and Phyrexian War Beast deals 1 damage to you.
Golem 3 - MTG - 84
Pitchstone Wall
" AC 85, HD 15, hp 450, #Att 3, TH +27, dmg 63
" 2R - 2/5 - (Walls can't attack.) Whenever you discard a card from your hand, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand.
Golem 3 - MTG - 85
Potion mimic
" AC 25, HD 7, hp 210, TH +21
" Hit:Poison:3D4 Hit:2D3 Hit:2D3 / Blind Conf Scare Cause_2 Bo_Cold / Char_Multi Empty_Mind Cold_Blood No_Conf No_Sleep No_Fear
" A strange creature that disguises itself as discarded objects to lure unsuspectin
Golem 3 60 Angband 310 86
Proteus Machine
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
3 - 2/2 - Morph {0} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)When Proteus Machine is turned face up, its type becomes the creature type of your choice. (This effect doesn't end at end of turn.)
Golem 3 - MTG - 87
Psychic Membrane
" AC 37, HD 9, hp 270, #Att 3, TH +9, dmg 3
" 2U - 0/3 - Defender (This creature can't attack.) Whenever Psychic Membrane blocks, you may draw a card.
Golem 3 - MTG - 88
Pukelman
" AC 100, HD 46, hp 1656, TH +138
" Hit:1D12 Hit:3D6 / Slow Conf Bo_Acid / Empty_Mind Cold_Blood Bash_Door Im_Fire Im_Cold Im_Elec Im_Pois Hurt_Rock Nonliving No_Conf No_Sleep No_Fear
" A stumpy figure carved from stone, with glittering eyes.
Golem 3 600 Angband 398 89
Quicksilver Wall
" AC 118, HD 18, hp 540, #Att 3, TH +21, dmg 33
" 2U - 1/6 - (Walls can't attack.) 4: Return Quicksilver Wall to its owner's hand. Any player may play this ability.
Golem 3 - MTG - 90
Rakdos Ickspitter
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1BR - 1/1 - T Rakdos Ickspitter deals 1 damage to target creature and that creature's controller loses 1 life.
Golem 3 - MTG - 91
Reef Pirates
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1UU - 2/2 - Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard.
Golem 3 - MTG - 92
Scroll mimic
" AC 40, HD 7, hp 294, TH +21
" Hit:Poison:3D4 Hit:Poison:3D4 Hit:2D3 Hit:2D3 / Blind Conf Scare Cause_2 Bo_Fire S_Monster / Char_Multi Empty_Mind Cold_Blood No_Conf No_Sleep No_Fear
" A strange creature that disguises itself as discarded ob
Golem 3 60 Angband 352 93
Serrated Biskelion
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 3 - 2/2 - T: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature.
Golem 3 - MTG - 94
Shield Guardian Golem 3 cr 8 MM3 163 95
Shrieking Grotesque
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2W - 2/1 - Flying When Shrieking Grotesque comes into play, if B was spent to play Shrieking Grotesque, target player discards a card.
Golem 3 - MTG - 96
Silent watcher
" AC 100, HD 60, hp 3600, TH +180
" Gaze:Terrify Gaze:Paralyze Gaze:Lose_Str / Shriek S_Monster S_Monsters Hold Conf Mind_Blast Drain_Mana / Empty_Mind Cold_Blood Bash_Door Nonliving Im_Fire Im_Cold Im_Elec Im_Pois Evil Hurt_Rock Hurt_Lite
Golem 3 590 Angband 397 97
Sparring Golem
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 3 - 2/2 - Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Golem 3 - MTG - 98
Statue, Living, Crystal Golem 3 120 Myst 107 99
Statue, Living, Rock Golem 3 300 RC0 208 100
Statue, Living, Silver Golem 3 120 Myst 107 101
Steam Frigate
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 2U - 3/3 - Steam Frigate can't attack unless the defending player has an island in play.
Golem 3 - MTG - 102
Steel Beetle Golem 3 cr 8 CC1 189 103
Steel Golem
" AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93
" 3 - 3/4 - You can't play creature spells.
Golem 3 - MTG - 104
Stone golem
" AC 85, HD 20, hp 480, TH +60
" Hit:1D10 Hit:1D10 / Cold_Blood Empty_Mind Bash_Door Im_Fire Im_Cold Im_Elec Im_Pois Hurt_Rock No_Conf No_Sleep No_Fear Nonliving
" It is a massive animated statue.
Golem 3 100 Angband 323 105
Stone Guardian Golem 3 825 MMII 115 106
Stunwall
" AC 25, HD 3, hp 72, TH +9
" Touch:Paralyze:10D1 Touch:Paralyze:10D1 / Im_Cold Cold_Blood Im_Acid Im_Elec No_Fear Im_Fire Im_Pois No_Conf No_Sleep Char_Multi Empty_Mind Hurt_Rock
" A sentient section of wall.
Golem 3 50 Angband 326 107
Suntouched Myr
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 3 - 3/3 - Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.)
Golem 3 - MTG - 108
Thermal Navigator
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 3 - 2/2 - Sacrifice an artifact: Thermal Navigator gains flying until end of turn.
Golem 3 - MTG - 109
Thrull Wizard
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - 1B: Counter target black spell unless that spell's controller pays B or 3.
Golem 3 - MTG - 110
Thunder Wall
" AC 22, HD 6, hp 180, #Att 3, TH +6, dmg 3
" 1UU - 0/2 - (Walls can't attack.) FlyingU: Thunder Wall gets +1/+1 until end of turn.
Golem 3 - MTG - 111
Ticking Gnomes
AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
3 - 3/3 - Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) Sacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage to target creature or player.
Golem 3 - MTG - 112
Togglodyte
AC 58, HD 12, hp 360, #Att 4, TH +60, dmg 123
3 - 4/4 - Togglodyte comes into play turned on. Whenever a player plays a spell, toggle Togglodyte's ON/OFF switch. As long as Togglodyte is turned off, it can't attack or block, and all damage it would deal is prevented.
Golem 3 - MTG - 113
Toy Boat
AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
3 - 3/3 - Cumulative upkeep-Say "Toy Boat" quickly. (At the beginning of your upkeep, put an age counter on Toy Boat, then sacrifice it unless you say "Toy Boat" once for each age counter on it-without pausing between or fumbling it.)
Golem 3 - MTG - 114
Vampiric mist
" AC 58, HD 7, hp 168, TH +21
" Engulf:Exp_Vamp:2D6 / Im_Cold Im_Pois Im_Acid Res_Neth Wild_Too Wild_Swamp Evil Empty_Mind Cold_Blood Friends
" A cloud of evil, sentient mist.
Golem 3 40 Angband 365 115
Vodalian War Machine
AC 58, HD 12, hp 360, #Att 3, TH +12, dmg 3
1UU - 0/4 - (Walls can't attack.) Tap an untapped Merfolk you control: Vodalian War Machine may attack this turn as though it weren't a Wall.Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn.When Vodalian War Machine is put in a graveyard, destroy all Merfolk tapped to pay for either of its abilities.
Golem 3 - MTG - 116
Walking Archive
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
3 - 1/1 - Defender (This creature can't attack.) Walking Archive comes into play with a +1/+1 counter on it. At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive. 2WU: Put a +1/+1 counter on Walking Archive.
Golem 3 - MTG - 117
Wall of Air
" AC 85, HD 15, hp 450, #Att 3, TH +18, dmg 33
" 1UU - 1/5 - (Walls can't attack.)Flying
Golem 3 - MTG - 118
Wall of Blood
" AC 22, HD 6, hp 180, #Att 3, TH +6, dmg 3
" 2B - 0/2 - Defender (This creature can't attack.) Pay 1 life: Wall of Blood gets +1/+1 until end of turn.
Golem 3 - MTG - 119
Wall of Bone
" AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33
" 2B - 1/4 - (Walls can't attack.)B: Regenerate Wall of Bone.
Golem 3 - MTG - 120
Wall of Brambles
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 2G - 2/3 - (Walls can't attack.) G: Regenerate Wall of Brambles.
Golem 3 - MTG - 121
Wall of Dust
" AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33
" 2R - 1/4 - (Walls can't attack.) Creatures blocked by Wall of Dust can't attack during their controller's next turn.
Golem 3 - MTG - 122
Wall of Fire
" AC 85, HD 15, hp 450, #Att 3, TH +15, dmg 3
" 1RR - 0/5 - (Walls can't attack.)R: Wall of Fire gets +1/+0 until end of turn.
Golem 3 - MTG - 123
Wall of Granite
" AC 157, HD 21, hp 630, #Att 3, TH +21, dmg 3
" 2R - 0/7 - Wall of Granite can't attack.
Golem 3 - MTG - 124
Wall of Heat
" AC 118, HD 18, hp 540, #Att 3, TH +30, dmg 63
" 2R - 2/6 - (Walls can't attack.)
Golem 3 - MTG - 125
Wall of Ice
" AC 157, HD 21, hp 630, #Att 3, TH +21, dmg 3
" 2G - 0/7 - (Walls can't attack.)
Golem 3 - MTG - 126
Wall of Lava
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 1RR - 1/3 - (Walls can't attack.) R: Wall of Lava gets +1/+1 until end of turn.
Golem 3 - MTG - 127
Wall of Light
" AC 85, HD 15, hp 450, #Att 3, TH +18, dmg 33
" 2W - 1/5 - (Walls can't attack.) Protection from black
Golem 3 - MTG - 128
Wall of Nets
AC 157, HD 21, hp 630, #Att 3, TH +21, dmg 3
1WW - 0/7 - (Walls can't attack.) At end of combat, remove from the game all creatures blocked by Wall of Nets.When Wall of Nets leaves play, return to play under their owners' control all creatures removed from the game with Wall of Nets.
Golem 3 - MTG - 129
Wall of Putrid Flesh
" AC 58, HD 12, hp 360, #Att 3, TH +24, dmg 63
" 2B - 2/4 - (Walls can't attack.) Protection from whitePrevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures.
Golem 3 - MTG - 130
Wall of Shadows
" AC 13, HD 3, hp 90, #Att 3, TH +3, dmg 3
" 1BB - 0/1 - (Walls can't attack.) Prevent all combat damage that would be dealt to Wall of Shadows.Wall of Shadows can't be the target of spells and abilities that target only Walls.
Golem 3 - MTG - 131
Wall of Shields
" AC 58, HD 12, hp 360, #Att 3, TH +12, dmg 3
" 3 - 0/4 - (Walls can't attack.) Banding
Golem 3 - MTG - 132
Wall of Spears
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 3 - 2/3 - (Walls can't attack.)First strike
Golem 3 - MTG - 133
Wall of Stone
" AC 202, HD 24, hp 720, #Att 3, TH +24, dmg 3
" 1RR - 0/8 - (Walls can't attack.)
Golem 3 - MTG - 134
Wall of Vipers
" AC 58, HD 12, hp 360, #Att 3, TH +24, dmg 63
" 2B - 2/4 - (Walls can't attack.) 3: Destroy Wall of Vipers and target creature it's blocking. Any player may play this ability.
Golem 3 - MTG - 135
Wall of Water
" AC 85, HD 15, hp 450, #Att 3, TH +15, dmg 3
" 1UU - 0/5 - (Walls can't attack.) U: Wall of Water gets +1/+0 until end of turn.
Golem 3 - MTG - 136
Watchdog
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 3 - 1/2 - Watchdog blocks if able.Whenever a creature attacks you, if Watchdog is untapped, that creature gets -1/-0 until end of turn.
Golem 3 - MTG - 137
Whip Vine
AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33
2G - 1/4 - (Walls can't attack.)Whip Vine may block as though it had flying.You may choose not to untap Whip Vine during your untap step.T: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step as long as Whip Vine remains tapped.
Golem 3 - MTG - 138
Wu Warship
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 2U - 3/3 - Wu Warship can't attack unless the defending player has an island in play.
Golem 3 - MTG - 139
Xiclotlan
" AC 70, HD 19, hp 1425, TH +57
" Crush:6D4 Crush:6D4 Bite:3D2 / Empty_Mind Bash_Door Im_Pois Im_Elec
" ...a metallically grey tree... about sixteen feet high with very thick cylindrical branches... cylinders further divided into six flat circu
Golem 3 60 Angband 396 140
Abbey Matron
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 2W - 1/3 - W, T: Abbey Matron gets +0/+3 until end of turn.
Human 3 - MTG - 1
Academy Researchers
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1UU - 2/2 - When Academy Researchers comes into play, you may put an enchant creature card from your hand into play enchanting Academy Researchers.
Human 3 - MTG - 2
Adun Oakenshield
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" GRB - 1/2 - BRG, T: Return target creature card from your graveyard to your hand.
Human 3 - MTG - 3
Akki Coalflinger
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1RR - 2/2 - First strike R, T Attacking creatures gain first strike until end of turn.
Human 3 - MTG - 4
Akki Drillmaster
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - T Target creature gains haste until end of turn.
Human 3 - MTG - 5
Alaborn Trooper
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 2W - 2/3 - (no abilities)
Human 3 - MTG - 6
Alaborn Veteran
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - On your turn, before you attack, you may tap Alaborn Veteran to give any one creature +2/+2 until the end of the turn.
Human 3 - MTG - 7
Alert Shu Infantry
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - Attacking doesn't cause Alert Shu Infantry to tap.
Human 3 - MTG - 8
Algoid Human 3 420 FF1 11 9
Alley Grifters
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1BB - 2/2 - Whenever Alley Grifters becomes blocked, defending player discards a card from his or her hand.
Human 3 - MTG - 10
Amrou Seekers
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.
Human 3 - MTG - 11
Angamaite of Umbar
" AC 100, HD 80, hp 1680, TH +240
" Hit:4D6 Hit:4D6 Hit:4D6 Hit:4D6 / Slow Forget / Unique Only_Item Bash_Door Evil Im_Fire Im_Elec No_Conf No_Sleep
" A Black Numenorean who hates the men of the west.
Human 3 400 Angband 380 12
Angus Mackenzie
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" WUG - 2/2 - GWU, T: Prevent all combat damage that would be dealt this turn.
Human 3 - MTG - 13
An-Havva Constable
" AC 373, HD 33, hp 990, #Att 3, TH +45, dmg 63
" 1GG - 2/11 - An-Havva Constable's toughness is equal to 1 plus the number of green creatures in play.
Human 3 - MTG - 14
Aperusa Human 3 175 L - 15
Aphetto Exterminator
AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
2B - 3/1 - Morph 3B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost). When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn.
Human 3 - MTG - 16
Aphetto Grifter
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2U - 1/1 - Tap two untapped Wizards you control: Tap target permanent.
Human 3 - MTG - 17
Apprentice Sorcerer
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2U - 1/1 - On your turn, before you attack, you may tap Apprentice Sorcerer to have it deal 1 damage to any one creature or player.
Human 3 - MTG - 18
Apprentice Wizard
" AC 13, HD 3, hp 90, #Att 3, TH +3, dmg 3
" 1UU - 0/1 - U, T: Add three colorless mana to your mana pool.
Human 3 - MTG - 19
Arc Mage
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - 2R, T, Discard a card from your hand: Arc Mage deals 2 damage divided as you choose among any number of target creatures and/or players.
Human 3 - MTG - 20
Argivian Archaeologist
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1WW - 1/1 - WW, T: Return artifact card from your graveyard to your hand.
Human 3 - MTG - 21
Argivian Blacksmith
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WW - 2/2 - T: Prevent the next 2 damage that would be dealt to target artifact creature.
Human 3 - MTG - 22
Arms Dealer
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2R - 1/1 - 1R, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.
Human 3 - MTG - 23
Artful Looter
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2U - 1/2 - T Draw a card, then discard a card. Whenever a permanent comes into play that shares an artist with another permanent you control, untap Artful Looter.
Human 3 - MTG - 24
Athach Human 3 cr 7 MM3 21 25
Auramancer
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - When Auramancer comes into play, you may return target enchantment card from your graveyard to your hand.
Human 3 - MTG - 26
Avenging Druid
AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
2G - 1/3 - Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. Put that card into play and put all other cards revealed this way into your graveyard.
Human 3 - MTG - 27
Aviak, Avocet Human 3 cr 6 EQMN3 23 28
Azog, King of the Uruk-Hai
" AC 100, HD 63, hp 1890, TH +189
" Hit:5D5 Hit:5D5 Hit:5D5 / Unique Escort Escorts Only_Item Bash_Door Evil Orc Im_Pois
" He is also known as the King of Khazad-dum. His ego is renowned to be bigger than his head.
Human 3 1111 Angband 373 29
Azorius AEthermage
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1WU - 1/1 - Whenever a permanent is returned to your hand, you may pay 1. If you do, draw a card.
Human 3 - MTG - 30
Azusa, Lost but Seeking
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2G - 1/2 - You may play two additional lands on each of your turns.
Human 3 - MTG - 31
Bahk, Age 2 Human 3 cr 7 BoL3 217 32
Bakhna Rakhna Human 3 175 RL3 14 33
Balduvian Barbarians
" AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
" 1RR - 3/2 - (no abilities)
Human 3 - MTG - 34
Balloon Peddler
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2U - 2/2 - U, tap, Discard a card from your hand: Target creature gains flying until end of turn.
Human 3 - MTG - 35
Balshan Beguiler
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2U - 1/1 - Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard.
Human 3 - MTG - 36
Balthor the Stout
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1RR - 2/2 - All Barbarians get +1/+1. R: Target Barbarian gets +1/+0 until end of turn.
Human 3 - MTG - 37
Barbarian Bully
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2R - 2/2 - Discard a card at random from your hand: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Play this ability only once each turn.
Human 3 - MTG - 38
Barbarian Guides
AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
2R - 1/2 - 2R, T: Target creature you control gains the snow-covered landwalk ability of your choice until end of turn. Return that creature to its owner's hand at end of turn. (It's unblockable as long as defending player controls a snow-covered land of that type.)
Human 3 - MTG - 39
Barbarian Lunatic
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2R - 2/1 - 2R, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature.
Human 3 - MTG - 40
Barrin, Master Wizard
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1UU - 1/1 - 2, Sacrifice a permanent: Return target creature to its owner's hand.
Human 3 - MTG - 41
Beast Walkers
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WW - 2/2 - G: Beast Walkers gains banding until end of turn.
Human 3 - MTG - 42
Benalish Emissary
" AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33
" 2W - 1/4 - Kicker 1G (You may pay an additional 1G as you play this spell.)When Benalish Emissary comes into play, if you paid the kicker cost, destroy target land.
Human 3 - MTG - 43
Benalish Infantry
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 2W - 1/3 - Banding
Human 3 - MTG - 44
Benalish Knight
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - First strikeYou may play Benalish Knight any time you could play an instant.
Human 3 - MTG - 45
Benalish Lancer
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - Kicker 2W (You may pay an additional 2W as you play this spell.)If you paid the kicker cost, Benalish Lancer comes into play with two +1/+1 counters on it and has first strike.
Human 3 - MTG - 46
Blaster Mage
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - R, T, Discard a card from your hand: Destroy target Wall.
Human 3 - MTG - 47
Blazing Blade Askari
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2R - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 2: Blazing Blade Askari becomes colorless until end of turn.
Human 3 - MTG - 48
Bloodthirsty Ogre
AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
2B - 3/1 - T Put a devotion counter on Bloodthirsty Ogre. T Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Play this ability only if you control a Demon.
Human 3 - MTG - 49
Bog Glider
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library.
Human 3 - MTG - 50
Bog Raiders
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - Swampwalk (This creature is unblockable as long as defending player controls a swamp.)
Human 3 - MTG - 51
Bog Smugglers
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1BB - 2/2 - Swampwalk (This creature is unblockable as long as defending player controls a swamp.)
Human 3 - MTG - 52
Bog Witch
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - B, T, Discard a card from your hand: Add BBB to your mana pool.
Human 3 - MTG - 53
Boggle Human 3 255 MMII 20 54
Bolg, Son of Azog
" AC 55, HD 35, hp 1050, TH +105
" Hit:3D6 Hit:3D6 Hit:3D6 Hit:3D6 / Unique Escort Only_Item Bash_Door Evil Orc Im_Pois
" A large and powerful orc. He looks just like his daddy. He is tall and fast, but fortunately blessed with orcish br
Human 3 800 Angband 330 55
Border Guard
" AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33
" 2W - 1/4 - (no abilities)
Human 3 - MTG - 56
Brassclaw Orcs
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - Brassclaw Orcs can't block a creature with power 2 or greater.
Human 3 - MTG - 57
Broken One, Common Human 3 175 MM 30 58
Brothers of Fire
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1RR - 2/2 - 1RR: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you.
Human 3 - MTG - 59
Brothers Yamazaki
AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
2R - 2/1 - Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) If there are exactly two permanents named Brothers Yamazaki in play, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
Human 3 - MTG - 60
Brownie, Brownie Human 3 175 MM 31 61
Brownie, Dobie Human 3 120 Ann2 23 62
Brownie, Farmer Human 3 cr 8 EQMN3 28 63
Brute Human 3 cr 7 EQMN3 29 64
Budoka Pupil
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
1GG - 2/2 - Whenever you play a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil. At end of turn, if there are two or more ki counters on Budoka Pupil, you may flip it. ---- Ichiga, Who Topples Oaks Legendary Creature - Spirit 4/3 Trample Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn.
Human 3 - MTG - 65
Bugbear Human 3 120 MM 32 66
Burning Shield Askari
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2R - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) RR: Burning Shield Askari gains first strike until end of turn.
Human 3 - MTG - 67
Burning-Tree Shaman
" AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93
" 1RG - 3/4 - Whenever a player plays an activated ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.
Human 3 - MTG - 68
Burynai Human 3 cr 7 EQMN3 31 69
Cabal Archon
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - B, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life.
Human 3 - MTG - 70
Cabal Slaver
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2B - 2/1 - Whenever a Goblin deals combat damage to a player, that player discards a card from his or her hand.
Human 3 - MTG - 71
Cadaverous Knight
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 1BB: Regenerate Cadaverous Knight.
Human 3 - MTG - 72
Caller of the Claw
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2G - 2/2 - You may play Caller of the Claw any time you could play an instant. . When Caller of the Claw comes into play, put a 2/2 green Bear creature token into play for each nontoken creature put into your graveyard from play this turn."
Human 3 - MTG - 73
Caller of the Hunt
" AC 310, HD 30, hp 900, #Att 10, TH +330, dmg 303
" 2G - 10/10 - As you play Caller of the Hunt, choose a creature type.Caller of the Hunt's power and toughness are each equal to the number of creatures in play of the chosen type.
Human 3 - MTG - 74
Callow Jushi
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
1UU - 2/2 - Whenever you play a Spirit or Arcane spell, you may put a ki counter on Callow Jushi. At end of turn, if there are two or more ki counters on Callow Jushi, you may flip it. ---- Jaraku the Interloper Legendary Creature - Spirit 3/4 Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays 2.
Human 3 - MTG - 75
Capashen Templar
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - W: Capashen Templar gets +0/+1 until end of turn.
Human 3 - MTG - 76
Capricious Sorcerer
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2U - 1/1 - On your turn, before you attack, you may tap Capricious Sorcerer to have it deal 1 damage to any one creature or player.
Human 3 - MTG - 77
Cartographer
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - When Cartographer comes into play, you may return target land card from your graveyard to your hand.
Human 3 - MTG - 78
Cateran Brute
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - 2,T: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library.
Human 3 - MTG - 79
Cave People
AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33
1RR - 1/4 - Whenever Cave People attacks, it gets +1/-2 until end of turn.1RR, T: Target creature gains mountainwalk until end of turn. (It's unblockable as long as defending player controls a mountain.)
Human 3 - MTG - 80
Centaur Human 3 175 MM 41 81
Centaur Archer
" AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
" 1RG - 3/2 - T: Centaur Archer deals 1 damage to target creature with flying.
Human 3 - MTG - 82
Centaur Safeguard
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2(G/W) - 3/1 - (o(g/w) can be paid with either G or W.) When Centaur Safeguard is put into a graveyard from play, you may gain 3 life.
Human 3 - MTG - 83
Centaur, Desert Human 3 120 L - 84
Centaur, Krynn Human 3 120 L - 85
Centaur-kin, Ha'pony Human 3 175 Ann2 29 86
Centaur-kin, Zebranaur Human 3 175 Ann2 30 87
Ceremonial Guard
" AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93
" 2R - 3/4 - When Ceremonial Guard attacks or blocks, destroy it at end of combat.
Human 3 - MTG - 88
Chaos beastman
" AC 130, HD 14, hp 336, TH +42
" Hit:Confuse:3D5 Hit:Exp_20:3D5 / Missile Bo_Fire Conf Tport / Bash_Door No_Conf No_Sleep Evil Im_Pois Im_Fire Attr_Any Attr_Multi
" A truly loathsome thing, twisted by chaos, it is a mixture of several dif
Human 3 75 Angband 318 89
Charging Paladin
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
Human 3 - MTG - 90
Chieftain en-Dal
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WW - 2/2 - Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.
Human 3 - MTG - 91
Children/Sea Human 3 120 Ann4 15 92
Chitine Human 3 120 Ann1 21 93
Cho-Arrim Legate
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2W - 1/2 - Protection from blackIf an opponent controls a swamp and you control a plains, you may play Cho-Arrim Legate without paying its mana cost.
Human 3 - MTG - 94
Choker Human 3 120 Myst 19 95
Chosen of Hastur, Greg Linday Human 3 cr 8 COC3 191 96
Civic Wayfinder
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - When Civic Wayfinder comes into play, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
Human 3 - MTG - 97
Coffin Queen
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2B - 1/1 - You may choose not to untap Coffin Queen during your untap step.2B, T: Put target creature card from a graveyard into play under your control. Remove that creature from the game when Coffin Queen becomes untapped or you don't control Coffin Queen.
Human 3 - MTG - 98
Combat Medic
" AC 22, HD 6, hp 180, #Att 3, TH +6, dmg 3
" 2W - 0/2 - 1W: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Human 3 - MTG - 99
Corrupt Court Official
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - When Corrupt Official comes into play, your opponent chooses and discards a card from his or her hand. (Ignore this effect if your opponent doesn't have any cards.)
Human 3 - MTG - 100
Council of Advisors
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2U - 1/1 - When Council of Advisors comes into play, draw a card.
Human 3 - MTG - 101
Court Hussar
AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
2U - 1/3 - Vigilance When Court Hussar comes into play, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. When Court Hussar comes into play, sacrifice it unless W was spent to play it.
Human 3 - MTG - 102
Crafty Pathmage
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2U - 1/1 - Tap: Target creature with power 2 or less is unblockable this turn.
Human 3 - MTG - 103
Cunning Bandit
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
1RR - 2/2 - Whenever you play a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit. At end of turn, if there are two or more ki counters on Cunning Bandit, you may flip it. ---- Azamuki, Treachery Incarnate Legendary Creature - Spirit 5/2 Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn.
Human 3 - MTG - 104
Daring Apprentice
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1UU - 1/1 - T, Sacrifice Daring Apprentice: Counter target spell.
Human 3 - MTG - 105
Dark Creeper Human 3 120 L - 106
Dark elven druid
" AC 55, HD 14, hp 840, TH +42
" Hit:1D7 Hit:1D7 Hit:3D8 / Heal Conf Darkness S_Monster S_Spider Missile / Only_Item Bash_Door Evil Im_Pois Hurt_Lite No_Conf No_Sleep
" A powerful dark elf, with mighty nature-controlling enchantments.
Human 3 500 Angband 400 107
Dark elven lord
" AC 40, HD 13, hp 585, TH +39
" Hit:3D8 Hit:3D5 / Haste Blind Conf Darkness Bo_Fire Bo_Cold Missile / Only_Item Bash_Door Evil Hurt_Lite
" A dark elven figure in armour and radiating evil power.
Human 3 500 Angband 348 108
Dark elven warlock
" AC 4, HD 5, hp 150, TH +15
" Hit:1D6 Hit:1D6 / Conf Missile Darkness Bo_Mana / Only_Item Bash_Door Friendsevil Im_Pois Hurt_Lite
" A dark elven mage with spells of frightening destructive power.
Human 3 75 Angband 375 109
Dark Stalker Human 3 300 FF1 23 110
Dark Stalker Human 3 175 L - 111
Darkwatch Elves
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.) Protection from black
Human 3 - MTG - 112
Daru Healer
AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
2W - 1/2 - Tap: Prevent the next 1 damage that would be dealt to target creature or player this turn. Morph W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Human 3 - MTG - 113
Dauthi Mercenary
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2B - 2/1 - Shadow (This creature may block or be blocked by only creatures with shadow.) 1B: Dauthi Mercenary gets +1/+0 until end of turn.
Human 3 - MTG - 114
D'Avenant Archer
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2W - 1/2 - T: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
Human 3 - MTG - 115
D'Avenant Healer
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 1WW - 1/2 - T D'Avenant Healer deals 1 damage to target attacking or blocking creature. T Prevent the next 1 damage that would be dealt to target creature or player this turn.
Human 3 - MTG - 116
Dawning Purist
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2W - 2/2 - Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls. Morph 1W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Human 3 - MTG - 117
Death Charmer
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless he or she pays 2.
Human 3 - MTG - 118
Deathly Warrior, Usher Human 3 cr 7 EQMN3 43 119
Defender of Chaos
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2R - 2/1 - You may play Defender of Chaos any time you could play an instant.Protection from white
Human 3 - MTG - 120
Defender of Law
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2W - 2/1 - You may play Defender of Law any time you could play an instant.Protection from red
Human 3 - MTG - 121
Defiant Vanguard
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2W - 2/2 - When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn. 5, T Search your library for a Rebel card with converted mana cost 4 or less and put it into play. Then shuffle your library.
Human 3 - MTG - 122
Descendant of Kiyomaro
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 1WW - 2/3 - As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life."
Human 3 - MTG - 123
Descendant of Masumaro
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2G - 1/1 - At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand.
Human 3 - MTG - 124
Desert Nomads
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - Desertwalk (This creature is unblockable as long as defending player controls a Desert.) Prevent all damage that would be dealt to Desert Nomads by Deserts.
Human 3 - MTG - 125
Devout Witness
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - 1W, T, Discard a card from your hand: Destroy target artifact or enchantment.
Human 3 - MTG - 126
Disciple of Kangee
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - U, T: Target creature gains flying and becomes blue until end of turn.
Human 3 - MTG - 127
Disruptive Pitmage
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2U - 1/1 - Tap: Counter target spell unless its controller pays 1. Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Human 3 - MTG - 128
Disruptive Student
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2U - 1/1 - T: Counter target spell unless its controller pays 1.
Human 3 - MTG - 129
Dogged Hunter
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2W - 1/1 - T: Destroy target creature token.
Human 3 - MTG - 130
Doomed Necromancer
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - B, Tap, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to play.
Human 3 - MTG - 131
Dosan the Falling Leaf
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1GG - 2/2 - Players can play spells only during their own turns.
Human 3 - MTG - 132
Dragonspeaker Shaman
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1RR - 2/2 - Dragon spells you play cost {2} less to play.
Human 3 - MTG - 133
Dream Fighter
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2U - 1/1 - Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out.
Human 3 - MTG - 134
Drejori Human 3 cr 8 N&D3 18 135
Dune Stalker Human 3 600 FF1 30 136
Dwarf, Daergar Human 3 120 L - 137
Dwarf, Gully Human 3 120 L - 138
Dwarf, Hill Human 3 175 MM 94 139
Dwarf, Theiwar Human 3 120 L - 140
Dwarven Bloodboiler
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" RRR - 2/2 - Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.
Human 3 - MTG - 141
Dwarven Demolition Team
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2R - 1/1 - T: Destroy target Wall.
Human 3 - MTG - 142
Dwarven Nomad
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2R - 1/1 - T: Target creature with power 2 or less is unblockable this turn.
Human 3 - MTG - 143
Dwarven Patrol
" AC 22, HD 6, hp 180, #Att 4, TH +54, dmg 123
" 2R - 4/2 - Dwarven Patrol doesn't untap during your untap step.Whenever you play a nonred spell, untap Dwarven Patrol.
Human 3 - MTG - 144
Dwarven Recruiter
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - When Dwarven Recruiter comes into play, search your library for any number of Dwarf cards and reveal those cards. Shuffle your library, then put them on top of it in any order.
Human 3 - MTG - 145
Dwarven Sea Clan
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2R - 1/1 - T: At end of combat, Dwarven Sea Clan deals 2 damage to target attacking or blocking creature. Play this ability only if that creature's controller controls an island.
Human 3 - MTG - 146
Dwarven Thaumaturgist
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2R - 1/2 - T: Switch target creature's power and toughness until end of turn. Effects that alter that creature's power alter its toughness instead, and vice versa, until end of turn.
Human 3 - MTG - 147
Dwarven Vigilantes
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2R - 2/2 - Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes deals no combat damage this turn..
Human 3 - MTG - 148
Dwarven Warriors
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2R - 1/1 - T: Target creature with power 2 or less is unblockable this turn.
Human 3 - MTG - 149
Ebonblade Reaper
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2B - 1/1 - Whenever Ebonblade Reaper attacks, you lose half your life, rounded up. Whenever Ebonblade Reaper deals combat damage to a player, that player loses half his or her life, rounded up. Morph 3BB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Human 3 - MTG - 150
Echo Tracer
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2U - 2/2 - Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost). When Echo Tracer is turned face up, return target creature to its owner's hand.
Human 3 - MTG - 151
Edgewalker
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
1WB - 2/2 - Cleric spells you play cost {W}{B} less to play. This effect reduces only the amount of colored mana you pay. (For example, if you play a Cleric with mana cost {1}{W}, it costs {1} to play.)
Human 3 - MTG - 152
Elf Replica
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 3 - 2/2 - 1G, Sacrifice Elf Replica: Destroy target enchantment.
Human 3 - MTG - 153
Elf, Grugach Human 3 120 L - 154
Elf, Half- Human 3 120 L - 155
Elf, Kagonesti Human 3 120 L - 156
Elf, Qualinesti Human 3 120 L - 157
Elf, Silvanesti Human 3 120 L - 158
Elite Javelineer
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.
Human 3 - MTG - 159
Elvish Champion
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1GG - 2/2 - All Elves get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a forest.)
Human 3 - MTG - 160
Elvish Healer
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2W - 1/2 - T: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is green, prevent the next 2 damage instead.
Human 3 - MTG - 161
Elvish Ranger
" AC 13, HD 3, hp 90, #Att 4, TH +51, dmg 123
" 2G - 4/1 - (no abilities)
Human 3 - MTG - 162
Emcee
" AC 13, HD 3, hp 90, #Att 3, TH +3, dmg 3
" 2W - 0/1 - Whenever another creature comes into play, you may stand up and say in a deep, booming voice "Presenting . . . " and that creature's name. If you do, put a +1/+1 counter on that creature.
Human 3 - MTG - 163
Enslaved Scout
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - 2: Enslaved Scout gains mountainwalk until end of turn. (This creature is unblockable as long as defending player controls a mountain.)
Human 3 - MTG - 164
Ermordenung, Human Human 3 cr 6 RDD3 55 165
Ertai, Wizard Adept
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2U - 1/1 - 2UU, T: Counter target spell.
Human 3 - MTG - 166
Eternal Witness
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 1GG - 2/1 - When Eternal Witness comes into play, you may return target card from your graveyard to your hand.
Human 3 - MTG - 167
Everglove Courier
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2G - 2/1 - You may choose not to untap Everglove Courier during your untap step. 2G, Tap: As long as Everglove Courier remains tapped, target Elf gets +2/+2 and has trample.
Human 3 - MTG - 168
Faerie Noble
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2G - 1/2 - FlyingFaeries you control get +0/+1.T: Faeries you control get +1/+0 until end of turn.
Human 3 - MTG - 169
Faithful Squire
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
1WW - 2/2 - Whenever you play a Spirit or Arcane spell, you may put a ki counter on Faithful Squire. At end of turn, if there are two or more ki counters on Faithful Squire, you may flip it. ----- Kaiso, Memory of Loyalty Legendary Creature - Spirit 3/4 Flying Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn.
Human 3 - MTG - 170
Farrelite Priest
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 1WW - 1/3 - 1: Add W to your mana pool. If more than 3 is spent this way during a turn, sacrifice Farrelite Priest at end of turn.
Human 3 - MTG - 171
Farrel's Zealot
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WW - 2/2 - Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot deals no combat damage this turn.
Human 3 - MTG - 172
Fascist Art Director
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WW - 2/2 - WW: Fascist Art Director gains protection from the artist of your choice until end of turn..
Human 3 - MTG - 173
Fatespinner
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 1UU - 1/2 - At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
Human 3 - MTG - 174
Fault Riders
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Play this ability only once each turn.
Human 3 - MTG - 175
Femeref Archers
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - T: Femeref Archers deals 4 damage to target attacking creature with flying.
Human 3 - MTG - 176
Femeref Knight
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) W: Attacking doesn't cause Femeref Knight to tap this turn.
Human 3 - MTG - 177
Femeref Scouts
" AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33
" 2W - 1/4 - (no abilities)
Human 3 - MTG - 178
Feral Animist
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 1RG - 2/1 - 3: Feral Animist gets +X/+0 until end of turn, where X is its power.
Human 3 - MTG - 179
Fierce Empath
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2G - 1/1 - When Fierce Empath comes into play, you may search your library for a creature card with converted mana cost 6 or more, reveal it, and put it into your hand. Then shuffle your library.
Human 3 - MTG - 180
Flailing Ogre
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 2R - 3/3 - 1: Flailing Ogre gets +1/+1 until end of turn. Any player may play this ability.1: Flailing Ogre gets -1/-1 until end of turn. Any player may play this ability.
Human 3 - MTG - 181
Flamestick Courier
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2R - 2/1 - You may choose not to untap Flamestick Courier during your untap step. 2R, Tap: As long as Flamestick Courier remains tapped, target Goblin gets +2/+2 and has haste.
Human 3 - MTG - 182
Flamewave Invoker
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - 7R: Flamewave Invoker deals 5 damage to target player.
Human 3 - MTG - 183
Fleshgrafter
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn.
Human 3 - MTG - 184
Flowstone Channeler
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - 1R, T, Discard a card: Target creature gets +1/-1 and gains haste until end of turn.
Human 3 - MTG - 185
Fraction Jackson
" AC 16.75, HD 4.5, hp 135, #Att 3, TH +7.5, dmg 33
" 2G - 1/1.5 - G, T Return target card with a 1/2 on it from your graveyard to your hand.
Human 3 - MTG - 186
Freewind Equenaut
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - Flying As long as Freewind Equenaut is enchanted, it has "T Freewind Equenaut deals 2 damage to target attacking or blocking creature."
Human 3 - MTG - 187
Fyndhorn Brownie
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2G - 1/1 - 2G, T: Untap target creature.
Human 3 - MTG - 188
Fyndhorn Druid
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - When Fyndhorn Druid is put into a graveyard, if was blocked this turn, you gain 4 life.
Human 3 - MTG - 189
Fyndhorn Elder
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2G - 1/1 - T: Add GG to your mana pool.
Human 3 - MTG - 190
Gaea's Avenger
" AC 373, HD 33, hp 990, #Att 11, TH +396, dmg 333
" 1GG - 11/11 - Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts opponents control.
Human 3 - MTG - 191
Gempalm Incinerator
AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
2R - 2/1 - Cycling 1R (1R, Discard this card from your hand: Draw a card). When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins in play.
Human 3 - MTG - 192
Gempalm Sorcerer
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2U - 2/2 - Cycling 2U (2U, Discard this card from your hand: Draw a card). When you cycle Gempalm Sorcerer, all Wizards gain flying until end of turn.
Human 3 - MTG - 193
Ghitu Fire-Eater
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - T, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player.
Human 3 - MTG - 194
Ghitu Slinger
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2R - 2/2 - Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Ghitu Slinger comes into play, it deals 2 damage to target creature or player.
Human 3 - MTG - 195
Ghosthelm Courier
AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
2U - 2/1 - You may choose not to untap Ghosthelm Courier during your untap step. 2U, Tap: As long as Ghosthelm Courier remains tapped, target Wizard gets +2/+2 and can't be the target of spells or abilities.
Human 3 - MTG - 196
Gith Human 3 175 MM 151 197
Glowrider
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2W - 2/1 - Noncreature spells cost 1 more to play.
Human 3 - MTG - 198
Gnat Alley Creeper
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2R - 3/1 - Gnat Alley Creeper can't be blocked by creatures with flying.
Human 3 - MTG - 199
Gnoll, Flind Human 3 120 MM 158 200
Gnoll, Mas Human 3 cr 6 EQMN3 89 201
Gnoll, Snowfang Human 3 cr 7 EQMN3 89 202
Gnome, Forest Human 3 120 MM 159 203
Goblin Brawler
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - First strike Goblin Brawler can't be equipped.
Human 3 - MTG - 204
Goblin Cavaliers
" AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
" 2R - 3/2 - (no abilities)
Human 3 - MTG - 205
Goblin Chariot
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - Haste (This creature may attack and T the turn it comes under your control.)
Human 3 - MTG - 206
Goblin Flectomancer
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" URR - 2/2 - Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell.
Human 3 - MTG - 207
Goblin Flotilla
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2R - 2/2 - Islandwalk (This creature is unblockable as long as defending player controls an island.) At the beginning of combat, you may pay R. If you don't, creatures that block or are blocked by Goblin Flotilla this turn gain first strike until end of turn.
Human 3 - MTG - 208
Goblin General
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1RR - 1/1 - When Goblin General attacks, all your Goblins get +1/+1 until the end of the turn.
Human 3 - MTG - 209
Goblin Hero
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - (no abilities)
Human 3 - MTG - 210
Goblin King
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1RR - 2/2 - All Goblins get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a mountain.)
Human 3 - MTG - 211
Goblin Matron
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2R - 1/1 - When Goblin Matron comes into play, you may search your library for a Goblin card. If you do, reveal that card and put it into your hand. Then shuffle your library.
Human 3 - MTG - 212
Goblin Medics
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2R - 1/1 - Whenever Goblin Medics becomes tapped, it deals 1 damage to target creature or player.
Human 3 - MTG - 213
Goblin Replica
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 3 - 2/2 - 3R, Sacrifice Goblin Replica: Destroy target artifact.
Human 3 - MTG - 214
Goblin Secret Agent
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - First strike At the beginning of your upkeep, reveal a card from your hand at random.
Human 3 - MTG - 215
Goblin Sharpshooter
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2R - 1/1 - Goblin Sharpshooter doesn't untap during your untap step. Whenever a creature is put into a graveyard from play, untap Goblin Sharpshooter. Tap: Goblin Sharpshooter deals 1 damage to target creature or player.
Human 3 - MTG - 216
Goblin Sky Raider
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2R - 1/2 - Flying
Human 3 - MTG - 217
Goblin Spelunkers
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - Mountainwalk Urza's Saga Common
Human 3 - MTG - 218
Goblin Warchief
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1RR - 2/2 - Goblin spells you play cost {1} less to play.Goblins you control have haste.
Human 3 - MTG - 219
Goblin, Cerilian,Huge Human 3 120 Ann3 52 220
Goblin, Inferno Human 3 cr 6 EQMN3 92 221
Goblin, Pickclaw Human 3 cr 8 EQMN3 92 222
Gorbag, the Orc Captain
" AC 70, HD 28, hp 840, TH +84
" Hit:3D8 Hit:3D8 Hit:3D5 Hit:3D5 / Unique Escort Only_Item Bash_Door Evil Orc Im_Pois
" A gruesomely ugly but cunning orc, his eyes regard you with hatred. His powerful arms flex menacingly as he adv
Human 3 400 Angband 315 223
Gorge Minotaur Human 3 cr 8 EQMN3 98 224
Graceful Adept
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 2U - 1/3 - You have no maximum hand size.
Human 3 - MTG - 225
Grave Robbers
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1BB - 1/1 - B, T: Remove target artifact card in a graveyard from the game. You gain 2 life.
Human 3 - MTG - 226
Gray Ogre
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - (no abilities)
Human 3 - MTG - 227
Groundling Human 3 175 Ann4 47 228
Grung Human 3 120 L - 229
Gyerian Human 3 120 Myst 57 230
Haazda Shield Mate
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2W - 1/1 - At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay WW. W: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Human 3 - MTG - 231
Hadozee Human 3 120 L - 232
Hag, Annis Human 3 cr 6 MM3 115 233
Hag, Brine Human 3 cr 6 CC1 95 234
Hag, Ice Human 3 cr 6 CC1 97 235
Hag, Storm Human 3 cr 7 CC1 99 236
Hagen, son of Alberich
" AC 100, HD 82, hp 1722, TH +246
" Hit:3D7 Hit:3D7 Hit:3D7 Hit:Un_Bonus / Heal Haste Bo_Fire / Unique Only_Item Drop_Chosen Bash_Door Evil Im_Fire Im_Cold No_Conf No_Sleep Res_Tele
" Alberich's son, born of a mortal woman won with
Human 3 300 Angband 383 237
Hallowed Healer
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2W - 1/1 - T: Prevent the next 2 damage that would be dealt to target creature or player this turn.Threshold - T: Prevent the next 4 damage that would be dealt to target creature or player this turn. (Play this ability only if seven or more cards are in your g
Human 3 - MTG - 238
Hanna, Ship's Navigator
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 1WU - 1/2 - 1WU, T: Return target artifact or enchantment card from your graveyard to your hand.
Human 3 - MTG - 239
Hardened warrior
" AC 40, HD 10, hp 330, TH +30
" Hit:3D5 Hit:3D5 / Take_Item Bash_Door Evil
" A scarred warrior who moves with confidence.
Human 3 60 Angband 372 240
Headless Horseman
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - (no abilities)
Human 3 - MTG - 241
Helionaut
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2W - 1/2 - Flying1, T: Add one mana of any color to your mana pool.
Human 3 - MTG - 242
Hell-Bent Raider
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1RR - 2/2 - First strike, haste. Discard a card at random from your hand: Hell-Bent Raider gains protection from white until end of turn.
Human 3 - MTG - 243
Hired Muscle
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
1BB - 2/2 - Whenever you play a Spirit or Arcane spell, you may put a ki counter on Hired Muscle. At end of turn, if there are two or more ki counters on Hired Muscle, you may flip it. ---- Scarmaker Legendary Creature - Spirit 4/4 Remove a ki counter from Scarmaker: Target creature gains fear until end of turn.
Human 3 - MTG - 244
Hook Horror Human 3 175 MM 193 245
Hua Tuo, Honored Physician
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 1GG - 1/2 - On your turn, before you attack, you may tap Hua Tuo to put any one creature card from your graveyard on the top of your library.
Human 3 - MTG - 246
Hulking Ogre
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 2R - 3/3 - Hulking Ogre can't block.
Human 3 - MTG - 247
Human, Adventurer, 4-7 Human 3 175 MM 196 248
Human, Frost Barbarian Human 3 120 L - 249
Human, Knight of Solams Human 3 120 L - 250
Human, Templar Human 3 120 DS2 54 251
Human, Voodan Human 3 120 L - 252
Hurloon Minotaur
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 1RR - 2/3 - (no abilities)
Human 3 - MTG - 253
Hurloon Shaman
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 1RR - 2/3 - When Hurloon Shaman is put into a graveyard from play, each player sacrifices a land.
Human 3 - MTG - 254
Hurloon Wrangler
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - Denimwalk (If defending player is wearing any clothing made of denim, this creature is unblockable.)
Human 3 - MTG - 255
Hyperion Blacksmith
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1RR - 2/2 - T: Tap or untap target artifact an opponent controls.
Human 3 - MTG - 256
Icatian Crier
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2W - 1/1 - 1W, T, Discard a card: Put two 1/1 white Citizen creature tokens into play.
Human 3 - MTG - 257
Ichneumon Druid
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1GG - 1/1 - Whenever an opponent plays an instant spell other than the first instant spell that player plays each turn, Ichneumon Druid deals 4 damage to him or her.
Human 3 - MTG - 258
Ignoble Soldier
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2W - 3/1 - Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn.
Human 3 - MTG - 259
Imperial Recruiter
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2R - 1/1 - When Imperial Recruiter comes into play, search your library for a creature card with power no greater than 2S, reveal that card, and put it into your hand. Shuffle your library afterward.
Human 3 - MTG - 260
Intrepid Hero
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2W - 1/1 - T: Destroy target creature with power 4 or greater.
Human 3 - MTG - 261
Ironclaw Buzzardiers
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - Ironclaw Buzzardiers can't block creatures with power 2 or greater. R: Ironclaw Buzzardiers gains flying until end of turn.
Human 3 - MTG - 262
Isao, Enlightened Bushi
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2G - 2/1 - Isao, Enlightened Bushi can't be countered. Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) 2: Regenerate target Samurai.
Human 3 - MTG - 263
Ivy Dancer
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2G - 1/2 - T Target creature gains forestwalk until end of turn.
Human 3 - MTG - 264
Jagged Poppet
AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93
1BR - 3/4 - Whenever Jagged Poppet is dealt damage, discard that many cards. Hellbent - Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage.
Human 3 - MTG - 265
Jaya Ballard, Task Mage
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
1RR - 2/2 - R, T, Discard a card: Destroy target blue permanent. 1R, T, Discard a card: Jaya Ballard, Task Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. 5RR, T, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.
Human 3 - MTG - 266
Jolrael's Centaur
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
1GG - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Jolrael's Centaur can't be the target of spells or abilities.
Human 3 - MTG - 267
Juniper Order Advocate
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2W - 1/2 - Green creatures you control get +1/+1 as long as Juniper Order Advocate is untapped.
Human 3 - MTG - 268
Juniper Order Druid
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2G - 1/1 - T: Untap target land.
Human 3 - MTG - 269
Keen-Eyed Archers
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - Keen-Eyed Archers can intercept as though it had flying.
Human 3 - MTG - 270
Keeper of the Sacred Word
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 2G - 2/3 - As Keeper of the Sacred Word comes into play, choose a word. Whenever an opponent says the chosen word, Keeper of the Sacred Word gets +3/+3 until end of turn.
Human 3 - MTG - 271
Keepers of the Faith
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 1WW - 2/3 - (no abilities)
Human 3 - MTG - 272
Keldon Arsonist
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2R - 1/1 - 1, Sacrifice two lands: Destroy target land.
Human 3 - MTG - 273
Keldon Vandals
" AC 13, HD 3, hp 90, #Att 4, TH +51, dmg 123
" 2R - 4/1 - EchoWhen Keldon Vandals comes into play, destroy target artifact.
Human 3 - MTG - 274
Kenku Human 3 630 FF1 56 275
Kenku Human 3 175 MM 211 276
King's Assassin
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1BB - 1/1 - On your turn, before you attack, you may tap King's Assassin to destroy any one tapped creature.
Human 3 - MTG - 277
Kizoku Human 3 cr 7 RDD3 87 278
Kjeldoran Skyknight
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2W - 1/1 - Banding, flying, first strike
Human 3 - MTG - 279
Knight Of Dawn
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WW - 2/2 - First strikeWW: Knight of Dawn gains protection from the color of your choice until end of turn.
Human 3 - MTG - 280
Knight Of Dusk
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1BB - 2/2 - BB: Destroy target creature blocking Knight of Dusk.
Human 3 - MTG - 281
Knight of the Mists
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2U - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) When Knight of the Mists comes into play, you may pay U. If you don't, destroy target Knight. It can't be regenerated.
Human 3 - MTG - 282
Knight of Valor
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2W - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 1W: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Play this ability only once each turn.
Human 3 - MTG - 283
Korobokuru, Common Human 3 175 L - 284
Krark-Clan Grunt
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn.
Human 3 - MTG - 285
Krark-Clan Stoker
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - T, Sacrifice an artifact: Add RR to your mana pool.
Human 3 - MTG - 286
Krosan Avenger
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2G - 3/1 - TrampleThreshold - 1G: Regenerate Krosan Avenger. (Play this ability only if seven or more cards are in your graveyard.)
Human 3 - MTG - 287
Krosan Restorer
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2G - 1/2 - TAP: Untap target land. Threshold - TAP: Untap up to three target lands. (Play this ability only if seven or more cards are in your graveyard.)
Human 3 - MTG - 288
Krovikan Sorcerer
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2U - 1/1 - T, Discard a card from your hand: Draw a card.T, Discard a black card from your hand: Draw two cards, then discard one of them.
Human 3 - MTG - 289
Kuon, Ogre Ascendant
AC 58, HD 12, hp 360, #Att 3, TH +24, dmg 63
BBB - 2/4 - At end of turn, if three or more creatures were put into graveyards from play this turn, flip Kuon, Ogre Ascendant. ----- Kuon's Essence Legendary Enchantment At the beginning of each player's upkeep, that player sacrifices a creature.
Human 3 - MTG - 290
Kuo-Toa Human 3 175 MM 215 291
Kyren Sniper
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2R - 1/1 - At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player.
Human 3 - MTG - 292
Lady Evangela
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" BUW - 1/2 - WB, T: Prevent all combat damage that would be dealt by target creature this turn.
Human 3 - MTG - 293
Lady Sun
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1UU - 1/1 - On your turn, before you attack, you may tap Lady Sun to return it and any one other creature to their owners' hands.
Human 3 - MTG - 294
Laerti, Laerti Human 3 120 Ann2 77 295
Lamia Human 3 cr 6 MM3 126 296
Lava Children Human 3 307 FF1 61 297
Lawbringer
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - T, Sacrifice Lawbringer: Remove target red creature from the game.
Human 3 - MTG - 298
Leaf Dancer
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1GG - 2/2 - Forestwalk
Human 3 - MTG - 299
Ley Druid
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2G - 1/1 - T: Untap target land.
Human 3 - MTG - 300
Lightbringer
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - T, Sacrifice Lightbringer: Remove target black creature from the game.
Human 3 - MTG - 301
Lin Sivvi, Defiant Hero
AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
1WW - 1/3 - X, T: Search your library for a Rebel card with converted mana cost X or less and put that card into play. Then shuffle your library. 3: Put target Rebel card from your graveyard on the bottom of your library.
Human 3 - MTG - 302
Lizard King Human 3 825 FF1 61 303
Lizard king
" AC 40, HD 13, hp 468, TH +39
" Hit:5D5 Hit:5D5 Wail:Terrify / Swim Im_Acid Im_Pois Wild_Shore Bash_Door Evil
" A lizardman leader.
Human 3 150 Angband 332 304
Lizard Man, Krynn,Bakal Human 3 175 L - 305
Lizard-kin, Chameleon Human 3 120 Myst 72 306
Lizard-kin, Sis'thik Human 3 175 Myst 72 307
Llanowar Cavalry
" AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33
" 2G - 1/4 - W: Attacking doesn't cause Llanowar Cavalry to tap this turn.
Human 3 - MTG - 308
Llanowar Sentinel
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 2G - 2/3 - When Llanowar Sentinel comes into play, you may pay 1G. If you do, search your library for a Llanowar Sentinel card and put that card into play. Then shuffle your library.
Human 3 - MTG - 309
Llanowar Vanguard
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2G - 1/1 - T: Llanowar Vanguard gets +0/+4 until end of turn.
Human 3 - MTG - 310
Loaming Shaman
" AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
" 2G - 3/2 - When Loaming Shaman comes into play, target player shuffles any number of target cards from his or her graveyard into his or her library.
Human 3 - MTG - 311
Loyal Retainers
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2W - 1/1 - On your turn, before you attack you may put Loyal Retainers in your graveyard to take any one Legend card from your graveyard and put that creature into play.
Human 3 - MTG - 312
Lugdush, the Uruk
" AC 115, HD 50, hp 1500, TH +150
" Hit:3D8 Hit:3D8 Hit:3D5 Hit:3D5 / Unique Escort Only_Item Bash_Door Evil Orc Im_Fire Im_Cold Im_Pois No_Conf No_Sleep
" A strong and cunning orc warrior, Lugdush sneers as he insults your mother.
Human 3 550 Angband 356 313
Lumengrid Sentinel
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2U - 1/2 - Flying Whenever an artifact comes into play under your control, you may tap target permanent.
Human 3 - MTG - 314
Lyzolda, the Blood Witch
AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
1BR - 3/1 - 2, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to target creature or player if the sacrificed creature was red. Draw a card if the sacrificed creature was black.
Human 3 - MTG - 315
Mage il-Vec
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - T, Discard a card at random from your hand: Mage il-Vec deals 1 damage to target creature or player.
Human 3 - MTG - 316
Man of Measure
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WW - 2/2 - As long as you're shorter than an opponent, Man of Measure has first strike and gets +0/+1. As long as you're taller than an opponent, Man of Measure gets +1/+0.
Human 3 - MTG - 317
Mangara of Corondor
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1WW - 1/1 - T Remove Mangara of Corondor and target permanent from the game.
Human 3 - MTG - 318
Masako the Humorless
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2W - 2/1 - Flash Tapped creatures you control can block as though they were untapped.
Human 3 - MTG - 319
Masker Human 3 cr 8 LB3 74 320
Master Apothecary
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" WWW - 2/2 - Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Human 3 - MTG - 321
Master of Arms
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - First strike1W: Tap target creature blocking Master of Arms.
Human 3 - MTG - 322
Master rogue
" AC 34, HD 10, hp 270, TH +30
" Hit:2D8 Hit:2D8 Hit:Eat_Gold:4D4 / Take_Item Bash_Door Evil
" A thief of great power and shifty speed.
Human 3 110 Angband 376 323
Meazel Human 3 120 Ann3 80 324
Medusa Human 3 cr 7 MM3 131 325
Meenlock Human 3 360 FF1 63 326
Mercenary Informer
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2W - 2/1 - Mercenary Informer can't be the target of black spells or abilities. 2W: Put target Mercenary card on the bottom of its owner's library.
Human 3 - MTG - 327
Mercenary Knight
" AC 58, HD 12, hp 360, #Att 4, TH +60, dmg 123
" 2B - 4/4 - When Mercenary Knight comes into play from your hand, choose and discard a summon creature from your hand or destroy Mercenary Knight.
Human 3 - MTG - 328
Merchant of Secrets
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2U - 1/1 - When Merchant of Secrets comes into play, draw a card.
Human 3 - MTG - 329
Merieke Ri Berit
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
WUB - 1/1 - Merieke Ri Berit doesn't untap during your untap step. T Gain control of target creature as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves play or becomes untapped, destroy that creature. It can't be regenerated.
Human 3 - MTG - 330
Metathran Elite
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 1UU - 2/3 - Metathran Elite is unblockable as long as it's enchanted.
Human 3 - MTG - 331
Militant Monk
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 1WW - 2/1 - Attacking doesn't cause Militant Monk to tap. TAP: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Human 3 - MTG - 332
Mime, the Nibelung
" AC 100, HD 82, hp 1722, TH +246
" Hit:3D6 Hit:3D6 Hit:Un_Bonus Touch:Eat_Gold / Heal Haste Bo_Fire / Unique Only_Item Bash_Door Evil Im_Fire Im_Cold No_Conf No_Sleep Res_Dise Res_Tele
" This tiny night dwarf is as greedy for gold as
Human 3 300 Angband 382 333
Mind Flayer Human 3 cr 8 MM3 136 334
Mine Bearer
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2W - 1/1 - T, Sacrifice Mine Bearer: Destroy target attacking creature.
Human 3 - MTG - 335
Minister of Impediments
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2(W/U) - 1/1 - (o(w/u) can be paid with either W or U.) T Tap target creature.
Human 3 - MTG - 336
Minotaur Human 3 275 RC0 195 337
Minotaur Human 3 600 MM1 71 338
Minotaur Warrior
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 2R - 2/3 - (no abilities)
Human 3 - MTG - 339
Mistblade Shinobi
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2U - 1/1 - Ninjutsu U (U, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.) Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.
Human 3 - MTG - 340
Mogg Assassin
AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
2R - 2/1 - T: You and target opponent each choose a target creature the other controls. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.
Human 3 - MTG - 341
Mold Man Human 3 120 MM 256 342
Moniker Mage
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2U - 2/2 - U, Say your middle name: Moniker Mage can't be the target of spells or abilities this turn. U, Say an opponent's middle name: Moniker Mage gains flying until end of turn.
Human 3 - MTG - 343
Monk Idealist
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - When Monk Idealist comes into play, return target enchantment card from your graveyard to your hand.
Human 3 - MTG - 344
Moriok Rigger
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - Whenever an artifact is put into a graveyard from play, you may put a +1/+1 counter on Moriok Rigger.
Human 3 - MTG - 345
Mother of Goons
" AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
" 2B - 3/2 - Whenever a creature an opponent controls is put into a graveyard from play, sacrifice Mother of Goons unless you insult that creature.
Human 3 - MTG - 346
Mundungu
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1UB - 1/1 - T: Counter target spell unless its controller pays 1 and 1 life.
Human 3 - MTG - 347
Musician
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 2U - 1/3 - Cumulative upkeep 1T: Target creature gains 'At the beginning of your upkeep, sacrifice this creature unless you pay 1.' (This effect doesn't end at end of turn.)
Human 3 - MTG - 348
Mystic Crusader
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 1WW - 2/1 - Protection from black and from redThreshold - Mystic Crusader gets +1/+1 and has flying. (You have threshold as long as seven or more cards are in your graveyard.)
Human 3 - MTG - 349
Nathri Human 3 120 PS3 62 350
Needleman Human 3 120 Ann3 82 351
Neurok Prodigy
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2U - 2/1 - Flying Discard an artifact card: Return Neurok Prodigy to its owner's hand.
Human 3 - MTG - 352
Neurok Spy
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2U - 2/2 - Neurok Spy is unblockable as long as defending player controls an artifact.
Human 3 - MTG - 353
Neurok Transmuter
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2U - 2/2 - U: Target creature becomes an artifact in addition to its other types until end of turn. U: Until end of turn, target artifact creature becomes blue and isn't an artifact.
Human 3 - MTG - 354
Niall Silvain
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" GGG - 2/2 - GGGG, T: Regenerated target creature.
Human 3 - MTG - 355
Nightguard Patrol
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2W - 2/1 - First strike, vigilance
Human 3 - MTG - 356
Nightscape Battlemage
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2B - 2/2 - Kicker 2U and/or 2RWhen Nightscape Battlemage comes into play, if you paid the 2U kicker cost, return up to two target nonblack creatures to their owners' hands.When Nightscape Battlemage comes into play, if you paid the 2R kicker cost, destroy target land.
Human 3 - MTG - 357
Nightwind Glider
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2W - 2/1 - Flying, protection from black
Human 3 - MTG - 358
Nikaal Human 3 175 DS2 74 359
Noble Benefactor
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2U - 2/2 - When Noble Benefactor is put into a graveyard from play, each player may search his or her library for a card and put that card into his or her hand. Then each player who searched his or her library shuffles it.
Human 3 - MTG - 360
Nomad Decoy
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2W - 1/2 - W, T: Tap target creature.Threshold - WW, T: Tap two target creatures. (Play this ability only as long as seven or more cards are in your graveyard.)
Human 3 - MTG - 361
Nomad Mythmaker
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - W, {tap}: Put target enchant creature card from a graveyard into play enchanting a creature you control. (You control that enchantment.)
Human 3 - MTG - 362
Norwood Warrior
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - If Norwood Warrior attacks and is blocked, it gets +1/+1 until the end of the turn.
Human 3 - MTG - 363
Nosy Goblin
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2R - 2/1 - Tap, Sacrifice Nosy Goblin: Destroy target face-down creature.
Human 3 - MTG - 364
Nymph Human 3 525 MM1 74 365
Nymph Human 3 cr 6 MM3 143 366
Ogre Marauder
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 1BB - 3/1 - Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature.
Human 3 - MTG - 367
Ogre, Kyrnn Human 3 175 L - 368
Ogre, Ogre Mage Human 3 cr 8 MM3 144 369
Ogre, Ogrillon Human 3 175 MM 274 370
Ogre, Orughi Human 3 175 L - 371
Ophidian Human 3 175 Ann1 91 372
Opportunist
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - T: Opportunist deals 1 damage to target creature that was dealt damage this turn.
Human 3 - MTG - 373
Orc General
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - T, Sacrifice an Orc or a Goblin: All Orcs get +1/+1 until end of turn.
Human 3 - MTG - 374
Orc, Neo-Orog, Red Human 3 175 Ann3 83 375
Orc, Ondonti Human 3 120 Ann3 84 376
Orc, Ry'gorr Human 3 cr 8 EQMN3 116 377
Orcish Artillery
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 1RR - 1/3 - T: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.
Human 3 - MTG - 378
Orcish Cannoneers
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 1RR - 1/3 - T: Orcish Cannoneers deals 2 damage to target creature or player and 3 damage to you.
Human 3 - MTG - 379
Orcish Farmer
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1RR - 2/2 - T: Target land becomes a swamp until its controller's next untap step.
Human 3 - MTG - 380
Orcish Mechanics
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2R - 1/1 - T, Sacrifice an artifact: Orcish Mechanics deals 2 damage to target creature or player.
Human 3 - MTG - 381
Orcish Paratroopers
" AC 58, HD 12, hp 360, #Att 4, TH +60, dmg 123
" 2R - 4/4 - When Orcish Paratroopers comes into play, flip it from a height of at least one foot. Sacrifice Orcish Paratroopers unless it lands face up after turning over completely.
Human 3 - MTG - 382
Orcish Veteran
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - Orcish Veteran can't block white creatures with power 2 or greater.R: Orcish Veteran gains first strike until end of turn.
Human 3 - MTG - 383
Order of the Sacred Torch
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WW - 2/2 - T, Pay 1 life: Counter target black spell.
Human 3 - MTG - 384
Orim, Samite Healer
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 1WW - 1/3 - T: Prevent the next 3 damage that would be dealt to target creature or player this turn.
Human 3 - MTG - 385
Orzhov Euthanist
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2B - 2/2 - Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.) When Orzhov Euthanist comes into play or the creature it haunts is put into a graveyard, destroy target creature that was dealt damage this turn.
Human 3 - MTG - 386
Orzhov Pontiff
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
1WB - 1/1 - Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.) When Orzhov Pontiff comes into play or the creature it haunts is put into a graveyard, choose one - creatures you control get +1/+1 until end of turn; or creatures you don't control get -1/-1 until end of turn.
Human 3 - MTG - 387
Ouphe Vandals
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - G, Sacrifice Ouphe Vandals: Counter target activated ability from an artifact source and destroy that artifact if it's in play. (Mana abilities can't be targeted.)
Human 3 - MTG - 388
Outrider en-Kor
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2W - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 0: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead.
Human 3 - MTG - 389
Ovinomancer
AC 13, HD 3, hp 90, #Att 3, TH +3, dmg 3
2U - 0/1 - When Ovinomancer comes into play, sacrifice it unless you return three basic lands you control to their owner's hand. T, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token into play.
Human 3 - MTG - 390
Paladin en-Vec
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WW - 2/2 - First strike, protection from black, protection from red
Human 3 - MTG - 391
Pang Tong, 'Young Phoenix'
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 1WW - 1/2 - On your turn, before you attack, you may tap Pang Tong to give any one creature +0S/+2D until the end of the turn.
Human 3 - MTG - 392
Pardic Swordsmith
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2R - 1/1 - R, Discard a card at random from your hand: Pardic Swordsmith gets +2/+0 until end of turn.
Human 3 - MTG - 393
Paretiophage Human 3 cr 6 MFF3 54 394
Patron Wizard
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" UUU - 2/2 - Tap an untapped Wizard you control: Counter target spell unless its controller pays 1.
Human 3 - MTG - 395
Peacekeeper
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2W - 1/1 - At the beginning of your upkeep, sacrifice Peacekeeper unless you pay 1W.Creatures can't attack.
Human 3 - MTG - 396
Pearlspear Courier
AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
2W - 2/1 - You may choose not to untap Pearlspear Courier during your untap step. 2W, Tap: As long as Pearlspear Courier remains tapped, target Soldier gets +2/+2 and has "Attacking doesn't cause this creature to tap."
Human 3 - MTG - 397
Pech Human 3 360 MMII 99 398
Phthisic Human 3 cr 6 PsiH3 151 399
Phyrexian Driver
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - When Phyrexian Driver comes into play, all other Mercenaries get +1/+1 until end of turn.
Human 3 - MTG - 400
Pianna, Nomad Captain
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WW - 2/2 - Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.
Human 3 - MTG - 401
Pilgrim of Justice
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 2W - 1/3 - Protection from redW, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage.
Human 3 - MTG - 402
Pilgrim of Virtue
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 2W - 1/3 - Protection from blackW, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage.
Human 3 - MTG - 403
Pradesh Gypsies
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2G - 1/1 - 1G, T: Target creature gets -2/-0 until end of turn.
Human 3 - MTG - 404
Preacher
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
1WW - 1/1 - T: Gain control of target creature of an opponent's choice that he or she controls. When Preacher becomes untapped or leaves play, you lose control of that creature. You may choose not to untap Preacher during your untap step.
Human 3 - MTG - 405
Primal Forcemage
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - Whenever another creature comes into play under your control, that creature gets +3/+3 until end of turn.
Human 3 - MTG - 406
Prodigal Sorcerer
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2U - 1/1 - T Prodigal Sorcerer deals 1 damage to target creature or player. Starter 2000 Common, Battle Royale Box Set Common, Classic Sixth Edition Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common
Human 3 - MTG - 407
Pterran Human 3 175 L - 408
Pulsemage Advocate
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 2W - 1/3 - {tap}: Return three target cards in an opponent's graveyard to his or her hand. Return target creature card from your graveyard to play.
Human 3 - MTG - 409
Puppeteer
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2U - 1/2 - U, T: Tap or untap target creature.
Human 3 - MTG - 410
Pyknite
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2G - 1/1 - When Pyknite comes into play, draw a card at the beginning of the next turn's upkeep.
Human 3 - MTG - 411
Quaggoth Human 3 175 MM 298 412
Quickling Human 3 300 MMII 103 413
Quicksilver Stalker Human 3 cr 6 CC2 130 414
Quirion Druid
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2G - 1/2 - G, T: Target land becomes a 2/2 green creature that's still a land. (The land remains a creature until it leaves play.)
Human 3 - MTG - 415
Ragnar
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" UWG - 2/2 - GWU, T: Regenerate target creature.
Human 3 - MTG - 416
Rakdos Augermage
AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
BBR - 3/2 - First strike T Reveal your hand and discard a card of target opponent's choice. Then that player reveals his or her hand and discards a card of your choice. Play this ability only any time you could play a sorcery.
Human 3 - MTG - 417
Ramosian Captain
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WW - 2/2 - First strike5, T: Search your library for a Rebel card with converted mana cost 4 or less and put that card into play. Then shuffle your library.
Human 3 - MTG - 418
Ranger en-Vec
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WG - 2/2 - First strikeG: Regenerate Ranger en-Vec.
Human 3 - MTG - 419
Rathi Intimidator
AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
1BB - 2/1 - Rathi Intimidator can't be blocked except by artifact creatures and black creatures. 2, T: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library.
Human 3 - MTG - 420
Raven Guild Initiate
" AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33
" 2U - 1/4 - Morph-Return a Bird you control to its owner's hand. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Human 3 - MTG - 421
Raven Guild Master
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
1UU - 1/1 - Whenever Raven Guild Master deals combat damage to a player, that player removes the top ten cards of his or her library from the game.Morph {2}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Human 3 - MTG - 422
Ravenkin Human 3 175 L - 423
Rayne, Academy Chancellor
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2U - 1/1 - Whenever you or a permanent you control becomes the target of a spell or ability controlled by one of your opponents, you may draw a card, and if Rayne, Academy Chancellor is enchanted, you may draw another card.
Human 3 - MTG - 424
Rebel Informer
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2B - 1/2 - Rebel Informer can't be the target of white spells or abilities. 3: Put target Rebel card on the bottom of its owner's library.
Human 3 - MTG - 425
Reborn Hero
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2W - 2/2 - Attacking doesn't cause Reborn Hero to tap. Threshold - When Reborn Hero is put into a graveyard from play, you may pay WW. If you do, return Reborn Hero to play under your control. (You have threshold if seven or more cards are in your graveyard.)
Human 3 - MTG - 426
Reggelid Human 3 175 Ann3 88 427
Reki, the History of Kamigawa
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2G - 1/2 - Whenever you play a legendary spell, draw a card.
Human 3 - MTG - 428
Reliquary Monk
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - When Reliquary Monk is put into a graveyard from play, destroy target artifact or enchantment.
Human 3 - MTG - 429
Revered Elder
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2W - 1/2 - 1: Prevent the next 1 damage that would be dealt to Revered Elder this turn.
Human 3 - MTG - 430
Riptide Entrancer
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
1UU - 1/1 - Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect doesn't end at end of turn.) Morph UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Human 3 - MTG - 431
Riptide Survivor
AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
2U - 2/1 - Morph {1}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)When Riptide Survivor is turned face up, discard two cards from your hand, then draw three cards.
Human 3 - MTG - 432
Rishadan Airship
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2U - 3/1 - FlyingRishadan Airship may block only creatures with flying.
Human 3 - MTG - 433
Rishadan Cutpurse
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2U - 1/1 - When Rishadan Cutpurse comes into play, each opponent sacrifices a permanent unless he or she pays 1.
Human 3 - MTG - 434
Rock Jockey
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 2R - 3/3 - You can't play Rock Jockey if you played a land this turn.You can't play lands if you played Rock Jockey this turn.
Human 3 - MTG - 435
Rock Man Human 3 120 Myst 92 436
Rogue Skycaptain
AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93
2R - 3/4 - FlyingAt the beginning of your upkeep, put a wage counter on Rogue Skycaptain, then you may pay 2 for each wage counter on it. If you don't pay, remove all wage counters from Rogue Skycaptain and an opponent gains control of it.
Human 3 - MTG - 437
Ronin Houndmaster
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - Haste Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Human 3 - MTG - 438
Royal Assassin
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1BB - 1/1 - T: Destroy target tapped creature.
Human 3 - MTG - 439
Royal Trooper
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - When Royal Trooper blocks, it gets +2/+2 until end of turn.
Human 3 - MTG - 440
Rushwood Herbalist
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - G, T, Discard a card from your hand: Regenerate target creature.
Human 3 - MTG - 441
Rushwood Legate
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2G - 2/1 - If an opponent controls an island and you control a forest, you may play Rushwood Legate without paying its mana cost.
Human 3 - MTG - 442
Sadistic Augermage
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2B - 3/1 - When Sadistic Augermage is put into a graveyard from play, each player puts a card from his or her hand on top of his or her library.
Human 3 - MTG - 443
Samite Archer
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1WU - 1/1 - T: Prevent the next 1 damage that would be dealt to target creature or player this turn.T: Samite Archer deals 1 damage to target creature or player.
Human 3 - MTG - 444
Samite Elder
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2W - 1/2 - T: Creatures you control gain protection from the color(s) of target permanent you control until end of turn.
Human 3 - MTG - 445
Sanctum Custodian
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2W - 1/2 - T: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Human 3 - MTG - 446
Sanctum Guardian
" AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33
" 1WW - 1/4 - Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.
Human 3 - MTG - 447
Sandman Human 3 322 FF1 77 448
Sandmasker Human 3 cr 7 CC1 163 449
Sangahyando of Umbar
" AC 100, HD 80, hp 1680, TH +240
" Hit:4D6 Hit:4D6 Hit:4D6 Hit:4D6 / Slow Forget / Unique Only_Item Bash_Door Evil Im_Fire Im_Elec No_Conf No_Sleep
" A Black Numenorean with a blacker heart.
Human 3 400 Angband 392 450
Sanguine Guard
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1BB - 2/2 - First strike1B: Regenerate Sanguine Guard.
Human 3 - MTG - 451
Sasquatch Human 3 300 RC0 203 452
Satyr Human 3 420 MM1 85 453
Saurial, Hornhead Human 3 120 Ann3 90 454
Searing Spear Askari
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2R - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)1R: This turn, Searing Spear Askari can't be blocked except by two or more creatures.
Human 3 - MTG - 455
Seasoned Tactician
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 2W - 1/3 - 3, Remove the top four cards of your library from the game: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Human 3 - MTG - 456
Serpent Warrior
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 2B - 3/3 - When Serpent Warrior comes into play, you lose 3 life.
Human 3 - MTG - 457
Seton, Krosan Protector
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" GGG - 2/2 - Tap an untapped Druid you control: Add G to your mana pool.
Human 3 - MTG - 458
Shadowmage Infiltrator
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 1UB - 1/3 - Fear Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
Human 3 - MTG - 459
Shadowperson Human 3 175 L - 460
Shagrat, the Orc Captain
" AC 70, HD 28, hp 840, TH +84
" Hit:3D8 Hit:3D8 Hit:3D5 Hit:3D5 / Unique Escort Only_Item Bash_Door Evil Orc Im_Pois
" He is an Uruk of power and great cunning.
Human 3 400 Angband 314 461
Shan Sao Human 3 120 L - 462
Shargugh Human 3 175 Myst 98 463
Shield Dancer
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 2W - 1/3 - 2W: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.
Human 3 - MTG - 464
Shieldmage Advocate
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 2W - 1/3 - {tap}: Return target card in an opponent's graveyard to his or her hand. Prevent all damage that would be dealt to target creature or player this turn by a source of your choice.
Human 3 - MTG - 465
Shinka Gatekeeper
" AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
" 2R - 3/2 - Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you.
Human 3 - MTG - 466
Shivan Emissary
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2R - 1/1 - Kicker 1B (You may pay an additional 1B as you play this spell.)When Shivan Emissary comes into play, if you paid the kicker cost, destroy target nonblack creature. It can't be regenerated.
Human 3 - MTG - 467
Shu Cavalry
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - Horsemanship
Human 3 - MTG - 468
Shu Defender
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - When Shu Defender blocks, it gets +0S/+2D until the end of the turn.
Human 3 - MTG - 469
Shu Foot Soldiers
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 2W - 2/3 - (no abilities)
Human 3 - MTG - 470
Shu Grain Caravan
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - When Shu Grain Caravan comes into play, you gain 2 life.
Human 3 - MTG - 471
Silent Attendant
" AC 22, HD 6, hp 180, #Att 3, TH +6, dmg 3
" 2W - 0/2 - T: You gain 1 life.
Human 3 - MTG - 472
Silhana Starfletcher
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 2G - 1/3 - As Silhana Starfletcher comes into play, choose a color. T Add one mana of the chosen color to your mana pool. Silhana Starfletcher can block as though it had flying.
Human 3 - MTG - 473
Silkwing Scout
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2U - 2/1 - Flying G, Sacrifice Silkwing Scout: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
Human 3 - MTG - 474
Sirine Human 3 525 MMII 109 475
Sisters of the Flame
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1RR - 2/2 - T: Add R to your mana pool.
Human 3 - MTG - 476
Skin Thieves Human 3 120 RL3 103 477
Skirk Commando
AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
1RR - 2/1 - Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls. Morph 2R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Human 3 - MTG - 478
Skulking Fugitive
" AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93
" 2B - 3/4 - When Skulking Fugitive becomes the target of a spell or ability, sacrifice Skulking Fugitive.
Human 3 - MTG - 479
Skull Collector
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 1BB - 3/3 - At the beginning of your upkeep, return a black creature you control to its owner's hand. 1B: Regenerate Skull Collector.
Human 3 - MTG - 480
Skyknight Legionnaire
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1RW - 2/2 - Flying, haste
Human 3 - MTG - 481
Skyquill Human 3 cr 6 CC1 172 482
Skyshroud Sentinel
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2G - 1/1 - When Skyshroud Sentinel comes into play, you may search your library for up to three Skyshroud Sentinel cards, reveal them, and put them into your hand. If you do, shuffle your library.
Human 3 - MTG - 483
Slingshot Goblin
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - R, T: Slingshot Goblin deals 2 damage to target blue creature.
Human 3 - MTG - 484
Sokenzan Renegade
AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
2R - 3/3 - Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) At the beginning of your upkeep, if a player has more cards in hand than any other, the player with the most cards in hand gains control of Sokenzan Renegade.
Human 3 - MTG - 485
Soldevi Heretic
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2U - 2/2 - W, T: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.
Human 3 - MTG - 486
Soldier Replica
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 3 - 1/3 - 1W, Sacrifice Soldier Replica: Soldier Replica deals 3 damage to target attacking or blocking creature.
Human 3 - MTG - 487
Soltari Champion
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - Shadow (This creature may block or be blocked by only creatures with shadow.) Whenever Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn.
Human 3 - MTG - 488
Soltari Crusader
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2W - 2/1 - Shadow (This creature may block or be blocked by only creatures with shadow.) 1W: Soltari Crusader gets +1/+0 until end of turn.
Human 3 - MTG - 489
Soltari Lancer
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - Shadow (This creature may block or be blocked by only creatures with shadow.) First strike if attacking.
Human 3 - MTG - 490
Soltari Visionary
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WW - 2/2 - Shadow (This creature may block or be blocked by only creatures with shadow.) Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls.
Human 3 - MTG - 491
Sonnuniel, Herald of Irda Human 3 cr 6 TDATD3 115 492
Soraya the Falconer
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WW - 2/2 - All Birds get +1/+1.1W: Target Bird gains banding until end of turn.
Human 3 - MTG - 493
Sorceress Queen
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1BB - 1/1 - T: Target creature other than Sorceress Queen becomes 0/2 until end of turn.
Human 3 - MTG - 494
Soul Charmer
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays 2.
Human 3 - MTG - 495
Soul Sculptor
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2W - 1/1 - 1W, T: Target creature becomes an enchantment and loses all abilities until a player plays a creature spell.
Human 3 - MTG - 496
Spawnbroker
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2U - 1/1 - When Spawnbroker comes into play, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls.
Human 3 - MTG - 497
Spellbane Centaur
" AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
" 2G - 3/2 - Creatures you control can't be the targets of blue spells or abilities from blue sources.
Human 3 - MTG - 498
Spikeshot Goblin
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2R - 1/2 - R, T Spikeshot Goblin deals damage equal to its power to target creature or player.
Human 3 - MTG - 499
Spirit Folk, Bamboo Human 3 175 L - 500
Spirit Folk, River Human 3 175 L - 501
Spiritling Human 3 cr 7 EQMN3 135 502
Spiritling, Willowisp Human 3 cr 7 EQMN3 135 503
Sprite Noble
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1UU - 2/2 - Flying Other creatures you control with flying get +0/+1. T Other creatures you control with flying get +1/+0 until end of turn.
Human 3 - MTG - 504
Squee, Goblin Nabob
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2R - 1/1 - At the beginning of your upkeep, if Squee, Goblin Nabob is in your graveyard, you may return Squee to your hand.
Human 3 - MTG - 505
Stalking Assassin
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1UB - 1/1 - 3U, T: Tap target creature.3B, T: Destroy target tapped creature.
Human 3 - MTG - 506
Standing Troops
" AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33
" 2W - 1/4 - Attacking doesn't cause Standing Troops to tap.
Human 3 - MTG - 507
Starke of Rath
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1RR - 2/2 - T: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath.
Human 3 - MTG - 508
Stern Judge
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - TAP: Each player loses 1 life for each swamp he or she controls.
Human 3 - MTG - 509
Stern Marshal
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - On your turn, before you attack, you may tap Stern Marshal to give any one creature +2/+2 until the end of the turn.
Human 3 - MTG - 510
Stone troll
" AC 40, HD 23, hp 483, TH +69
" Hit:1D6 Hit:1D6 Bite:3D4 / Friends Bash_Door Evil Troll Hurt_Lite Hurt_Rock
" He is a giant troll with scabrous black skin.
Human 3 85 Angband 401 511
Stoneshaker Shaman
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2R - 1/1 - At the end of each player's turn, that player sacrifices an untapped land.
Human 3 - MTG - 512
Storm Shaman
" AC 58, HD 12, hp 360, #Att 3, TH +12, dmg 3
" 2R - 0/4 - R: Storm Shaman gets +1/+0 until end of turn.
Human 3 - MTG - 513
Stormscape Battlemage
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2U - 2/2 - Kicker W and/or 2BWhen Stormscape Battlemage comes into play, if you paid the W kicker cost, you gain 3 life.When Stormscape Battlemage comes into play, if you paid the 2B kicker cost, destroy target nonblack creature. That creature can't be regenerated.
Human 3 - MTG - 514
Stromgald Cabal
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1BB - 2/2 - T, Pay 1 life: Counter target white spell.
Human 3 - MTG - 515
Strongarm Thug
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - When Strongarm Thug comes into play, you may return a Mercenary card from your graveyard to your hand.
Human 3 - MTG - 516
Stronghold Assassin
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 1BB - 2/1 - T, Sacrifice a creature: Destroy target nonblack creature.
Human 3 - MTG - 517
Stronghold Biologist
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2U - 1/1 - UU, T, Discard a card from your hand: Counter target creature spell.
Human 3 - MTG - 518
Stronghold Machinist
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2U - 1/1 - UU, T, Discard a card from your hand: Counter target noncreature spell.
Human 3 - MTG - 519
Sundered Mage Human 3 cr 8 CC2 176 520
Sunscape Battlemage
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2W - 2/2 - Kicker 1G and/or 2UWhen Sunscape Battlemage comes into play, if you paid the 1G kicker cost, destroy target creature with flying.When Sunscape Battlemage comes into play, if you paid the 2U kicker cost, draw two cards.
Human 3 - MTG - 521
Suq'Ata Assassin
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
1BB - 1/1 - Suq'Ata Assassin can't be blocked except by artifact creatures and/or black creatures.Whenever Suq'Ata Assassin attacks and isn't blocked, the defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
Human 3 - MTG - 522
Suq'Ata Firewalker
" AC 13, HD 3, hp 90, #Att 3, TH +3, dmg 3
" 1UU - 0/1 - Suq'Ata Firewalker can't be the target of red spells or abilities.T: Suq'Ata Firewalker deals 1 damage to target creature or player.
Human 3 - MTG - 523
Suq'Ata Lancer
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - Haste Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Human 3 - MTG - 524
Swanmay, Swanmay Human 3 120 MM 334 525
Syllix Human 3 175 L - 526
Sylph Human 3 487 MM1 93 527
Synod Artificer
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2U - 1/2 - X, T Tap X target noncreature artifacts. X, T Untap X target noncreature artifacts.
Human 3 - MTG - 528
Takenuma Bleeder
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 2B - 3/3 - Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon.
Human 3 - MTG - 529
Talas Warrior
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1UU - 2/2 - Talas Warrior can't be blocked.
Human 3 - MTG - 530
Tanglewalker
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - Creatures you control are unblockable as long as defending player controls an artifact land.
Human 3 - MTG - 531
Taoist Hermit
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - Whenever your opponent chooses a creature in play, he or she can't choose Taoist Hermit.
Human 3 - MTG - 532
Taoist Mystic
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - Taoist Mystic can't be blocked by creatures with horsemanship.
Human 3 - MTG - 533
Tari Human 3 120 DS2 108 534
Tari, Warrior Human 3 175 DS2 108 535
Task Force
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 2W - 1/3 - Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn.
Human 3 - MTG - 536
Tauron Human 3 cr 7 CC2 188 537
Teferi's Honor Guard
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) UU: Teferi's Honor Guard phases out.
Human 3 - MTG - 538
Telepathic Spies
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2U - 2/2 - When Telepathic Spies comes into play, look at target opponent's hand.
Human 3 - MTG - 539
Temple Elder
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2W - 1/2 - On your turn, before you attack, you may tap Temple Elder to gain 1 life.
Human 3 - MTG - 540
Temporal Adept
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1UU - 1/1 - UUU, T: Return target permanent to its owner's hand.
Human 3 - MTG - 541
Tengu, Crow Human 3 175 L - 542
Tengu, Human-headed Human 3 cr 6 OA3 194 543
Terraformer
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2U - 2/2 - 1: Choose a basic land type. The land type of each land you control becomes that type until end of turn.
Human 3 - MTG - 544
Tetsuo Umezawa
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" RBU - 3/3 - Tetsuo Umezawa can't be the target of enchant creature spells.UBBR, T: Choose one ' Destroy target tapped creature; or destroy target blocking creature.
Human 3 - MTG - 545
Teysa, Orzhov Scion
AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
1WB - 2/3 - Sacrifice three white creatures: Remove target creature from the game. Whenever another black creature you control is put into a graveyard from play, put a 1/1 white Spirit creature token with flying into play.
Human 3 - MTG - 546
Thalakos Dreamsower
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2U - 1/1 - Shadow (This creature may block or be blocked by only creatures with shadow.) You may choose not to untap Thalakos Dreamsower during your untap step.Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step as long as Thalakos Dreamsower remains tapped.
Human 3 - MTG - 547
Thalakos Scout
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2U - 2/1 - Shadow (This creature may block or be blocked by only creatures with shadow.) Discard a card from your hand: Return Thalakos Scout to its owner's hand.
Human 3 - MTG - 548
Thanoi (Walrus Man) Human 3 120 L - 549
Thelonite Druid
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2G - 1/1 - 1G, T, Sacrifice a creature: Until end of turn, all forests you control become 2/3 creatures that are still lands.
Human 3 - MTG - 550
Thermal Glider
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2W - 2/1 - Flying, protection from red
Human 3 - MTG - 551
Thornscape Battlemage
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2G - 2/2 - Kicker R and/or W When Thornscape Battlemage comes into play, if the R kicker cost was paid, it deals 2 damage to target creature or player. When Thornscape Battlemage comes into play, if the W kicker cost was paid, destroy target artifact.
Human 3 - MTG - 552
Thornwind Faeries
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1UU - 1/1 - FlyingT: Thornwind Faeries deals 1 damage to target creature or player.
Human 3 - MTG - 553
Thunderscape Battlemage
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2R - 2/2 - Kicker 1B and/or GWhen Thunderscape Battlemage comes into play, if you paid the 1B kicker cost, target player discards two cards from his or her hand.When Thunderscape Battlemage comes into play, if you paid the G kicker cost, destroy target enchantment.
Human 3 - MTG - 554
Timberwatch Elf
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2G - 1/2 - TAP: Target creature gets +X/+X until end of turn, where X is the number of Elves in play.
Human 3 - MTG - 555
Titania's Chosen
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2G - 1/1 - Whenever a player plays a green spell, put a +1/+1 counter on Titania's Chosen.
Human 3 - MTG - 556
Tivadar of Thorn
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WW - 2/2 - First strike, protection from red When Tivadar of Thorn comes into play, destroy target Goblin.
Human 3 - MTG - 557
Tizmak Human 3 cr 8 EQMN3 143 558
Tolarian Emissary
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2U - 1/2 - Kicker 1W (You may pay an additional 1W as you play this spell.)FlyingWhen Tolarian Emissary comes into play, if you paid the kicker cost, destroy target enchantment.
Human 3 - MTG - 559
Tortle, Snapper Human 3 120 Myst 115 560
Tortle, Tortle Human 3 175 Myst 115 561
Toshiro Umezawa
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
1BB - 2/2 - Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a creature an opponent controls is put into a graveyard from play, you may play target instant card in your graveyard. If that card would be put into a graveyard this turn, remove it from the game instead.
Human 3 - MTG - 562
Town Sentry
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - If Town Sentry blocks, it gets +0/+2 until the end of the turn.
Human 3 - MTG - 563
Tracker
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - GG, T: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker.
Human 3 - MTG - 564
Treasure Hunter
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - When Treasure Hunter comes into play, you may return target artifact card from your graveyard to your hand.
Human 3 - MTG - 565
Treetop Rangers
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - Treetop Rangers can't be blocked except by creatures with flying.
Human 3 - MTG - 566
Tren Human 3 175 L - 567
Trespasser il-Vec
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2B - 3/1 - Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Human 3 - MTG - 568
Trinket Mage
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2U - 2/2 - When Trinket Mage comes into play, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.
Human 3 - MTG - 569
Troglodyte Human 3 120 MM 348 570
Troll priest
" AC 55, HD 21, hp 630, TH +63
" Hit:1D8 Hit:1D8 Bite:3D4 / Blink Scare Cause_1 Missile Darkness / Bash_Door Evil Troll Hurt_Lite No_Conf No_Sleep
" A troll who is so bright he knows how to read.
Human 3 100 Angband 403 571
Troll, Ice Human 3 175 MM 349 572
Trophy Hunter
AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
2G - 2/3 - 1G: Trophy Hunter deals 1 damage to target creature with flying. Whenever a creature with flying dealt damage by Trophy Hunter this turn is put into a graveyard, put a +1/+1 counter on Trophy Hunter.
Human 3 - MTG - 573
Troubled Healer
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2W - 1/2 - Sacrifice a land: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Human 3 - MTG - 574
Tsuno Human 3 cr 6 OA3 197 575
Ugluk, the Uruk
" AC 106, HD 45, hp 1350, TH +135
" Hit:3D5 Hit:3D5 Hit:3D5 Hit:3D5 / Unique Escort Only_Item Bash_Door Evil Orc Im_Pois
" Another of Morgoth's servants, this orc is strong and cunning. He is ugly and scarred from many power struggles.
Human 3 550 Angband 350 576
Umpleby Human 3 525 FF1 92 577
Unstable Hulk
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
1RR - 2/2 - Morph 3RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost). When Unstable Hulk is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn.
Human 3 - MTG - 578
Urborg Emissary
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2B - 3/1 - Kicker 1U (You may pay an additional 1U as you play this spell.)When Urborg Emissary comes into play, if you paid the kicker cost, return target permanent to its owner's hand.
Human 3 - MTG - 579
Urborg Syphon-Mage
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - 2B, T, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.
Human 3 - MTG - 580
Uruk
" AC 55, HD 6, hp 180, TH +18
" Hit:3D5 Hit:3D5 / Arrow_1 / Friends Bash_Door Evil Orc Im_Pois
" He is a cunning orc of power, as tall as a man, and stronger. It fears little.
Human 3 68 Angband 313 581
Vedalken Plotter
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2U - 1/1 - When Vedalken Plotter comes into play, exchange control of target land you control and target land an opponent controls.
Human 3 - MTG - 582
Vegepygmy Human 3 637 MMII 124 583
Venerable Monk
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - When Venerable Monk comes into play, you gain 2 life.
Human 3 - MTG - 584
Verduran Emissary
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 2G - 2/3 - Kicker 1R (You may pay an additional 1R as you play this spell.)When Verduran Emissary comes into play, if you paid the kicker cost, destroy target artifact. It can't be regenerated.
Human 3 - MTG - 585
Verduran Enchantress
" AC 22, HD 6, hp 180, #Att 3, TH +6, dmg 3
" 1GG - 0/2 - Whenever you play an enchantment spell, you may draw a card.
Human 3 - MTG - 586
Vigean Graftmage
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2U - 2/2 - Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) 1U: Untap target creature with a +1/+1 counter on it.
Human 3 - MTG - 587
Vigilant Sentry
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
1WW - 2/2 - Threshold - Vigilant Sentry gets +1/+1 and has `{tap}: Target attacking or blocking creature gets +3/+3 until end of turn.` (You have threshold as long as seven or more cards are in your graveyard.)
Human 3 - MTG - 588
Villainous Ogre
" AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
" 2B - 3/2 - Villainous Ogre can't block. As long as you control a Demon, Villainous Ogre has "B: Regenerate Villainous Ogre."
Human 3 - MTG - 589
Villichi Human 3 120 L - 590
Viridian Joiner
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2G - 1/2 - T Add an amount of G to your mana pool equal to Viridian Joiner's power.
Human 3 - MTG - 591
Viridian Shaman
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - When Viridian Shaman comes into play, destroy target artifact.
Human 3 - MTG - 592
Vorlog, Human Human 3 cr 7 RDD3 169 593
Vulshok Sorcerer
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1RR - 1/1 - Haste T Vulshok Sorcerer deals 1 damage to target creature or player.
Human 3 - MTG - 594
Walker of Secret Ways
AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
2U - 1/2 - Ninjutsu 1U (1U, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.) Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand. 1U: Return target Ninja you control to its owner's hand. Play this ability only during your turn.
Human 3 - MTG - 595
Wandering Mage
AC 37, HD 9, hp 270, #Att 3, TH +9, dmg 3
WUB - 0/3 - W, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.U: Prevent the next 1 damage that would be dealt to target Cleric or Wizard this turn.B, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player this turn.
Human 3 - MTG - 596
Weatherseed Faeries
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2U - 2/1 - Flying, protection from red
Human 3 - MTG - 597
Wee Dragonauts
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 1UR - 1/3 - Flying Whenever you play an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.
Human 3 - MTG - 598
Wei Strike Force
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2B - 2/1 - Horsemanship
Human 3 - MTG - 599
Wemic Human 3 300 MMII 126 600
Whip Sergeant
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2R - 2/1 - R: Target creature gains haste until end of turn. (It may attack and T the turn it comes under your control.)
Human 3 - MTG - 601
Whipgrass Entangler
AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
2W - 1/3 - 1W: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays 1 for each Cleric in play. (This cost is paid as attackers or blockers are declared)"
Human 3 - MTG - 602
Wiggle, Hurwaet Human 3 120 L - 603
Wiggle, Swamp Human 3 175 L - 604
Windseeker Centaur
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1RR - 2/2 - Attacking does not cause Windseeker Centaur to tap.
Human 3 - MTG - 605
Wirewood Savage
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - Whenever a Beast comes into play, you may draw a card.
Human 3 - MTG - 606
Wizard Mentor
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2U - 2/2 - T: Return Wizard Mentor and target creature you control to their owner's hand.
Human 3 - MTG - 607
Wizard Replica
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 3 - 1/3 - Flying U, Sacrifice Wizard Replica: Counter target spell unless its controller pays 2.
Human 3 - MTG - 608
Wood Elves
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2G - 1/1 - When Wood Elves comes into play, search your library for a forest card and put that card into play. Then shuffle your library.
Human 3 - MTG - 609
Wormwood Dryad
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2G - 3/1 - G: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. B: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you.
Human 3 - MTG - 610
Wryback Human 3 175 L - 611
Wu Longbowman
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2U - 1/1 - On your turn, before you attack, you may tap Wu Longbowman to have it deal 1 damage to any one creature or player.
Human 3 - MTG - 612
Xill Human 3 487 FF1 96 613
Xun Yu, Wei Advisor
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1BB - 1/1 - On your turn, before you attack, you may tap Xun Yu to give one of your creatures +2S/+0D until the end of the turn.
Human 3 - MTG - 614
Yavimaya Dryad
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 1GG - 2/1 - Forestwalk When Yavimaya Dryad comes into play, you may search your library for a Forest card and put it into play tapped under target player's control. If you do, shuffle your library.
Human 3 - MTG - 615
Yavimaya Elder
AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
1GG - 2/1 - When Yavimaya Elder is put into a graveyard from play, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.2, Sacrifice Yavimaya Elder: Draw a card.
Human 3 - MTG - 616
Yavimaya Enchantress
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - Yavimaya Enchantress gets +1/+1 for each enchantment in play.
Human 3 - MTG - 617
Yavimaya Granger
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2G - 2/2 - Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Yavimaya Granger comes into play, you may search your library for a basic land card and put that land into play tapped. If you do, shuffle your library.
Human 3 - MTG - 618
Yotian Soldier
" AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33
" 3 - 1/4 - Vigilance _____ this ability anywhere, anytime.
Human 3 - MTG - 619
Yuan-ti, Histachii Human 3 120 MM 370 620
Zealot il-Vec
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2W - 1/1 - Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.
Human 3 - MTG - 621
Zealous Inquisitor
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - {1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.
Human 3 - MTG - 622
Zhalfirin Commander
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 1WW: Target Knight gets +1/+1 until end of turn.
Human 3 - MTG - 623
Zhalfirin Crusader
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
1WW - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 1W: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to target creature or player instead.
Human 3 - MTG - 624
Zhalfirin Knight
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) WW: Zhalfirin Knight gains first strike until end of turn.
Human 3 - MTG - 625
Zhuge Jin, Wu Strategist
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1UU - 1/1 - On your turn, before you attack, you may tap Zhuge Jin to make any one creature unblockable this turn.
Human 3 - MTG - 626
Zo-Zu the Punisher
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1RR - 2/2 - Whenever a land comes into play, Zo-Zu the Punisher deals 2 damage to that land's controller. Advanced Hoverguard or abilities this turn.
Human 3 - MTG - 627
Zuo Ci, the Mocking Sage
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 1GG - 1/2 - Zuo Ci can't be blocked by creatures with horsemanship.Whenever your opponent chooses a creature in play, he or she can't choose Zuo Ci.
Human 3 - MTG - 628
Zuran Spellcaster
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2U - 1/1 - T: Zuran Spellcaster deals 1 damage to target creature or player.
Human 3 - MTG - 629
Andradite Leech
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - Black spells you play cost B more to play.B: Andradite Leech gets +1/+1 until end of turn.
Insect 3 - MTG - 1
Ankheg Insect 3 585 MM1 6 2
Ankheg Insect 3 175 MM 7 3
Ant Lion Insect 3 862 MMII 10 4
Antloid, Worker Insect 3 120 L - 5
Armor Sliver
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - All Slivers have "2: This creature gets +0/+1 until end of turn."
Insect 3 - MTG - 6
Army Ants
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1BR - 1/1 - T, Sacrifice a land: Destroy target land.
Insect 3 - MTG - 7
Barbed Sliver
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - All Slivers have "2: This creature gets +1/+0 until end of turn."
Insect 3 - MTG - 8
Basal Sliver
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - All Slivers have "Sacrifice this creature: Add BB to your mana pool."
Insect 3 - MTG - 9
Bee, Giant, Bumblebee Insect 3 600 MMII 17 10
Bee, Giant, Soldier Honeybee Insect 3 300 MMII 17 11
Beetle, Bombardier Insect 3 120 MM 18 12
Beetle, Boring Insect 3 175 MM 18 13
Beetle, Giant Stag Insect 3 600 MM1 9 14
Beetle, Giant, Borer Insect 3 cr 6 EQMN3 178 15
Beetle, Giant, Scythe Insect 3 cr 8 EQMN3 178 16
Beetle, Slicer Insect 3 412 MMII 17 17
Beetle, Stink Insect 3 120 Ann3 12 18
Blade Sliver
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - All Slivers get +1/+0.
Insect 3 - MTG - 19
Bloodworm, Giant Insect 3 337 FF1 15 20
Boadile
" AC 25, HD 30, hp 630, TH +90
" Bite:2D5 Crush:2D8 Crush:2D8 / Stupid Cold_Blood Bash_Door Animal Res_Wate Swim Wild_Shore Wild_Ocean
" ...Head something like a croc's, only bigger. Around forty feet long. Able to roll itself into a big beachba
Insect 3 300 Angband 869 21
Caecilia Insect 3 500 RC0 162 22
Carrion Crawler Insect 3 870 MM1 13 23
Carrion crawler
" AC 40, HD 14, hp 504, TH +42
" Sting:Paralyze:2D6 Sting:Paralyze:2D6 / Weird_Mind Bash_Door Animal Im_Pois
" A hideous centipede covered in slime and with glowing tentacles around its head.
Insect 3 60 Angband 395 24
Caustic Wasps
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2G - 1/1 - FlyingWhenever Caustic Wasps deals combat damage to a player, you may have it destroy target artifact that player controls.
Insect 3 - MTG - 25
Cave Fisher Insect 3 175 MM 40 26
Cavern Crawler
" AC 37, HD 9, hp 270, #Att 3, TH +9, dmg 3
" 2R - 0/3 - Mountainwalk (This creature is unblockable as long as defending player controls a mountain.) R: Cavern Crawler gets +1/-1 until end of turn.
Insect 3 - MTG - 27
Centipede, Megalo Insect 3 175 MM 42 28
Centipede, Spirit,Least Insect 3 120 L - 29
Chern's Children Insect 3 cr 6 CC2 38 30
Coiling Woodworm
" AC 13, HD 3, hp 90, #Att 10, TH +303, dmg 303
" 2G - 10/1 - Coiling Woodworm's power is equal to the number of forests in play.
Insect 3 - MTG - 31
Drachnid, Silklurker Insect 3 cr 7 EQMN3 45 32
Drachnid, Webstrander Insect 3 cr 7 EQMN3 45 33
Dragonfly, Black Insect 3 175 Myst 32 34
Dragonfly, Giant Insect 3 787 MMII 59 35
Dragonfly, Green Insect 3 175 Myst 32 36
Dragonfly, White Insect 3 120 Myst 32 37
Drider Insect 3 cr 7 MM3 78 38
Endless Cockroaches
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1BB - 1/1 - If Endless Cockroaches is put into your discard pile from play, return Endless Cockroaches to your hand.
Insect 3 - MTG - 39
Ferropede
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 3 - 1/1 - Ferropede is unblockable. Whenever Ferropede deals combat damage to a player, you may remove a counter from target permanent.
Insect 3 - MTG - 40
Fire Ants
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2R - 2/1 - T: Fire Ants deals 1 damage to each other creature without flying.
Insect 3 - MTG - 41
Firewake Sliver
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1RG - 1/1 - All Slivers have haste and "1, Sacrifice this creature: Target Sliver gets +2/+2 until end of turn."
Insect 3 - MTG - 42
Flow of Maggots
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - Cumulative upkeep 1Flow of Maggots can't be blocked by non-Wall creatures.
Insect 3 - MTG - 43
Fly, Tiger Insect 3 412 FF1 88 44
Formian, Myrmarch Insect 3 600 MMII 66 45
Formian, Taskmaster Insect 3 cr 7 MM3 90 46
Fyrefly Insect 3 175 L - 47
Garbug, Violet Insect 3 285 FF1 41 48
Giant black dragon fly
" AC 10, HD 2, hp 48, TH +6
" / Br_Acid / Never_Blow Weird_Mind Bash_Door Fly Wild_Too Wild_Swamp Animal Im_Acid
" The size of a large bird, this fly drips caustic acid.
Insect 3 68 Angband 322 49
Giant bronze dragon fly
" AC 10, HD 2, hp 48, TH +6
" / Br_Conf / Never_Blow Fly Weird_Mind Bash_Door Wild_Too Wild_Mountain Animal No_Conf No_Sleep
" This vast gleaming bronze fly has wings which beat mesmerically fast.
Insect 3 70 Angband 320 50
Giant gold dragon fly
" AC 10, HD 2, hp 48, TH +6
" Bite:1D3 / Br_Soun / Wild_Too Wild_Mountain Weird_Mind Bash_Door Animal Im_Fire Fly
" Large beating wings support this dazzling insect. A loud buzzing noise pervades the air.
Insect 3 78 Angband 325 51
Giant Trap Door Spider
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 1RG - 2/3 - 1RG, T: Remove from the game Giant Trap Door Spider and target creature without flying that's attacking you.
Insect 3 - MTG - 52
Giant yellow scorpion
" AC 37, HD 9, hp 216, TH +27
" Bite:1D8 Sting:Poison:2D5 / Weird_Mind Bash_Door Wild_Too Animal
" It is a giant scorpion with a sharp stinger.
Insect 3 60 Angband 369 53
Gloomwing Insect 3 787 MMII 70 54
Goliath Beetle
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2G - 3/1 - Trample
Insect 3 - MTG - 55
Harmonic Sliver
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1GW - 1/1 - All Slivers have "When this creature comes into play, destroy target artifact or enchantment."
Insect 3 - MTG - 56
Horned Sliver
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - All Slivers have trample.
Insect 3 - MTG - 57
Insect, Ant, Warrior Insect 3 175 MM 204 58
Insect, Assassin Bug Insect 3 120 MM 204 59
Insect, Bee, Worker Insect 3 175 MM 204 60
Insect, Fyrefly Insect 3 175 MM 204 61
Insect, Termite,Soldier Insect 3 120 MM 204 62
Killer Bees
" AC 13, HD 3, hp 90, #Att 3, TH +3, dmg 3
" 1GG - 0/1 - FlyingG: Killer Bees gets +1/+1 until end of turn.
Insect 3 - MTG - 63
Killer crimson beetle
" AC 55, HD 14, hp 336, TH +42
" Bite:Lose_Str:4D4 / Wild_Too Weird_Mind Bash_Door Animal Fly
" A giant beetle with poisonous mandibles.
Insect 3 85 Angband 405 64
Killer stag beetle
" AC 61, HD 14, hp 336, TH +42
" Claw:1D12 Claw:1D12 / Wild_Too Weird_Mind Bash_Door Animal Fly
" It is a giant beetle with vicious claws.
Insect 3 80 Angband 366 65
Killer white beetle
" AC 61, HD 14, hp 336, TH +42
" Bite:4D5 / Weird_Mind Bash_Door Wild_Too Animal Fly
" It is looking for prey.
Insect 3 85 Angband 378 66
Land Leeches
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1GG - 2/2 - First strike
Insect 3 - MTG - 67
Leech, Giant Insect 3 275 RC0 188 68
Mana Leech
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - You may choose not to untap Mana Leech during your untap step.T: Tap target land. It doesn't untap during its controller's untap step as long as Mana Leech remains tapped.
Insect 3 - MTG - 69
Marker Beetles
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 1GG - 2/3 - When Marker Beetles is put into a graveyard from play, target creature gets +1/+1 until end of turn.2, Sacrifice Marker Beetles: Draw a card.
Insect 3 - MTG - 70
Mindwhip Sliver
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - All Slivers have "2, Sacrifice this creature: Target player discards a card at random from his or her hand. Play this ability only if you could play a sorcery."
Insect 3 - MTG - 71
Mnemonic Sliver
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2U - 2/2 - All Slivers have "2, Sacrifice this creature: Draw a card."
Insect 3 - MTG - 72
Mole Worms
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - You may choose not to untap Mole Worms during your untap step.T: Tap target land. It doesn't untap during its controller's untap step as long as Mole Worms remains tapped.
Insect 3 - MTG - 73
Monstrous Centipede, Colossal Insect 3 cr 8 MM3 208 74
Monstrous Centipede, Gargantuan Insect 3 cr 6 MM3 208 75
Monstrous Scorpion, Huge Insect 3 cr 6 MM3 209 76
Monstrous Spider, Gargantuan Insect 3 cr 7 MM3 210 77
Moonwing Moth
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 1WW - 2/1 - Flying W: Moonwing Moth gets +0/+1 until end of turn.
Insect 3 - MTG - 78
Nantuko Blightcutter
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2G - 2/2 - Protection from black. Threshold - Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control. (You have threshold as long as seven or more cards are in your graveyard.)
Insect 3 - MTG - 79
Nantuko Elder
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2G - 1/2 - T: Add 1G to your mana pool.
Insect 3 - MTG - 80
Nantuko Mentor
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2G - 1/1 - 2G, T: Target creature gets +X/+X until end of turn, where X is that creature's power.
Insect 3 - MTG - 81
Nantuko Shaman
AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
2G - 3/2 - When Nantuko Shaman comes into play, if you control no tapped lands, draw a card. Suspend 1-2GG (Rather than play this card from your hand, you may pay 2GG and remove it from the game with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
Insect 3 - MTG - 82
Nullmage Advocate
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 2G - 2/3 - {tap}: Return two target cards in an opponent's graveyard to his or her hand. Destroy target artifact or enchantment.
Insect 3 - MTG - 83
Opaline Sliver
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WU - 2/2 - All Slivers have "Whenever this creature becomes the target of a spell an opponent controls, you may draw a card."
Insect 3 - MTG - 84
Parasite, Goldbug Insect 3 120 Ann1 94 85
Parasite, Vilirij Insect 3 120 Ann1 94 86
Parasite, Wizard Lice Insect 3 120 Ann1 94 87
Pedipalp, Giant Insect 3 255 MMII 100 88
Pedipalp, Huge Insect 3 175 L - 89
Phase spider
" AC 19, HD 4, hp 96, TH +12
" Bite:1D8 Bite:Poison:1D6 Bite:Poison:1D6 / Blink Tele_To / Friends Wild_Too Wild_Wood Weird_Mind Bash_Door Swim Animal Im_Pois Res_Tele
" A spider that never seems quite there. Everywhere you look it is just ha
Insect 3 60 Angband 331 90
Pincer Spider
AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
2G - 2/3 - Kicker 3 (You may pay an additional 3 as you play this spell.)Pincer Spider may block as though it had flying.If you paid the kicker cost, Pincer Spider comes into play with a +1/+1 counter on it.
Insect 3 - MTG - 91
Pincher Beetles
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2G - 3/1 - Pincher Beetles can't be the target of spells or abilities.
Insect 3 - MTG - 92
Pit Scorpion
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)
Insect 3 - MTG - 93
Rib Cage Spider
" AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33
" 2G - 1/4 - Rib Cage Spider may block as though it had flying.
Insect 3 - MTG - 94
Robber Fly
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2R - 1/1 - FlyingWhenever Robber Fly becomes blocked, defending player discards his or her hand, then draws that many cards.
Insect 3 - MTG - 95
Scorpion, Giant Insect 3 975 MM1 85 96
Sedge Sliver
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - All Slivers have "This creature gets +1/+1 as long as you control a Swamp" and "B: Regenerate this creature."
Insect 3 - MTG - 97
Shadow Sliver
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2U - 1/1 - All Slivers have shadow. (They can block or be blocked by only creatures with shadow.)
Insect 3 - MTG - 98
Solifugid, Giant Insect 3 525 MMII 112 99
Solifugid, Huge Insect 3 337 MMII 112 100
Solifugid, Large Insect 3 175 L - 101
Spectral Sliver
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - All Slivers have "2: This creature gets +1/+1 until end of turn."
Insect 3 - MTG - 102
Spider of Leng Insect 3 cr 6 COC3 183 103
Spider, Giant Insect 3 472 MM1 90 104
Spider, Large Insect 3 175 MM 326 105
Spider, Spider Magus Insect 3 cr 6 D2D 81 106
Spike Cannibal
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1BB - 1/1 - Spike Cannibal comes into play with a +1/+1 counter on it.When Spike Cannibal comes into play, move all +1/+1 counters from all creatures onto it.
Insect 3 - MTG - 107
Spike Feeder
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
1GG - 2/2 - Spike Feeder comes into play with two +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Feeder: You gain 2 life. Uncommon, Stronghold Uncommon
Insect 3 - MTG - 108
Spike Rogue
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
1GG - 2/2 - Spike Rogue comes into play with two +1/+1 counters on it.2, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature.2, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue.
Insect 3 - MTG - 109
Spike Worker
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - Spike Worker comes into play with two +1/+1 counters on it.2, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.
Insect 3 - MTG - 110
Spitting Slug
AC 58, HD 12, hp 360, #Att 3, TH +24, dmg 63
1GG - 2/4 - Whenever Spitting Slug blocks or becomes blocked, you may pay 1G. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn.
Insect 3 - MTG - 111
Twigwalker
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - 1G, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn.
Insect 3 - MTG - 112
Unyaro Bees
" AC 13, HD 3, hp 90, #Att 3, TH +3, dmg 3
" GGG - 0/1 - Flying G: Unyaro Bees gets +1/+1 until end of turn. 3G, Sacrifice Unyaro Bees: Unyaro Bees deals 2 damage to target creature or player.
Insect 3 - MTG - 113
Venomwing Insect 3 cr 6 EQMN3 147 114
Wasp, Giant Insect 3 480 MM1 99 115
Wereworm
" AC 85, HD 70, hp 2310, TH +210
" Gaze:Exp_20 Crawl:Acid:2D4 Bite:1D10 Bite:Poison:1D6 / Bash_Door Evil Swim Wild_Too Wild_Swampanimal Im_Acid
" A huge wormlike shape dripping acid, twisted by evil sorcery into a foul monster that breeds on dea
Insect 3 300 Angband 404 116
Wezer, Soldier Insect 3 120 L - 117
Woolly Spider
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 1GG - 2/3 - Woolly Spider may block as though it had flying.Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.
Insect 3 - MTG - 118
Worm That Walks Insect 3 cr 6 COC3 188 119
Xira Arien
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" BRG - 1/2 - FlyingBRG, T: Target player draws a card.
Insect 3 - MTG - 120
Yavimaya Gnats
" AC 13, HD 3, hp 90, #Att 3, TH +3, dmg 3
" 2G - 0/1 - FlyingG: Regenerate Yavimaya Gnats.
Insect 3 - MTG - 121
Yowl Insect 3 cr 7 MFF3 84 122
Calming Licid
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2W - 2/2 - W, T: Calming Licid loses all abilities and becomes an enchant creature that reads "Enchanted creature can't attack." Enchant target creature with Calming Licid. You may pay W to end this effect.
Lycanthrope 3 - MTG - 1
Convulsing Licid
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2R - 2/2 - R, T: Convulsing Licid loses all abilities and becomes an enchant creature that reads 'Enchanted creature can't block.' Enchant target creature with Convulsing Licid. As long as Convulsing Licid enchants that creature, you may pay R to end this effect.
Lycanthrope 3 - MTG - 2
Corrupting Licid
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2B - 2/2 - B, T: Corrupting Licid loses all abilities and becomes an enchant creature that reads 'Enchanted creature can't be blocked except by artifact creatures and/or black creatures.' Enchant target creature with Corrupting Licid. As long as Corrupting Licid enchants that creature, you may pay B to end this effect.
Lycanthrope 3 - MTG - 3
Dermoplasm
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2U - 1/1 - Flying. Morph 2UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost). When Dermoplasm is turned face up, you may put a creature card with morph from your hand into play face up. If you do, return Dermoplasm to its owner's hand.
Lycanthrope 3 - MTG - 4
Dimir Doppelganger
" AC 22, HD 6, hp 180, #Att 3, TH +6, dmg 3
" 1UB - 0/2 - 1UB: Remove target creature card in a graveyard from the game. Dimir Doppelganger becomes a copy of that card and gains this ability.
Lycanthrope 3 - MTG - 5
Dominating Licid
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
1UU - 1/1 - 1UU, T: Dominating Licid loses all abilities and becomes an enchant creature that reads "You control enchanted creature." Enchant target creature with Dominating Licid. You may pay U to end this effect.
Lycanthrope 3 - MTG - 6
Doppelganger Lycanthrope 3 495 MM1 29 7
Dralnu's Pet
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
1UU - 2/2 - Kicker-2B, Discard a creature card from your hand. (You may pay 2B and discard a creature card from your hand in addition to any other costs as you play this spell.)If you paid the kicker cost, Dralnu's Pet has flying and comes into play with X +1/+1 counters on it, where X is the discarded card's converted mana cost.
Lycanthrope 3 - MTG - 8
Gliding Licid
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2U - 2/2 - U, T: Gliding Licid loses all abilities and becomes an enchant creature that reads 'Enchanted creature has flying.' Enchant target creature with Gliding Licid. As long as Gliding Licid enchants that creature, you may pay U to end this effect.
Lycanthrope 3 - MTG - 9
Lycanthrope, Seawolf, L Lycanthrope 3 120 MM 232 10
Lycanthrope, Werebear Lycanthrope 3 500 RC0 190 11
Lycanthrope, Werecrocodile Lycanthrope 3 cr 6 MFF3 92 12
Lycanthrope, Wereseal Lycanthrope 3 400 RC0 190 13
Lycanthrope, Weretiger Lycanthrope 3 300 RC0 190 14
Moonbow Illusionist
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2U - 2/1 - Flying 2, Return a land you control to its owner's hand: Target land's type becomes the basic land type of your choice until end of turn.
Lycanthrope 3 - MTG - 15
Phasm Lycanthrope 3 cr 7 MM3 150 16
Red Widow Lycanthrope 3 cr 6 RDD3 129 17
Shifty Doppelganger
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2U - 1/1 - 3U, Remove Shifty Doppelganger from the game: Put a creature card from your hand into play. That creature gains haste until end of turn. At end of turn, sacrifice that creature. If you do, return Shifty Doppelganger to play.
Lycanthrope 3 - MTG - 18
Skulk Lycanthrope 3 120 L - 19
Soratami Rainshaper
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2U - 2/1 - Flying 3, Return a land you control to its owner's hand: Target creature you control can't be the target of spells or abilities this turn.
Lycanthrope 3 - MTG - 20
Sync Lycanthrope 3 cr 6 MFF3 71 21
Tempting Licid
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2G - 2/2 - G, T: Tempting Licid loses all abilities and becomes an enchant creature that reads "All creatures able to block enchanted creature do so." Enchant target creature with Tempting Licid. You may pay G to end this effect.
Lycanthrope 3 - MTG - 22
Transmogrifying Licid
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
3 - 2/2 - 1, T: Transmogrifying Licid loses all abilities and becomes an enchant creature that reads 'Enchanted creature gets +1/+1 and is an artifact creature.' Enchant target creature with Transmogrifying Licid. As long as Transmogrifying Licid enchants that creature, you may pay 1 to end this effect.
Lycanthrope 3 - MTG - 23
Vagabond Lycanthrope 3 120 L - 24
Volrath's Shapeshifter
AC 13, HD 3, hp 90, #Att 3, TH +3, dmg 3
1UU - 0/1 - As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter is a copy of that card that has this ability and '2: Discard a card from your hand.'2: Discard a card from your hand.
Lycanthrope 3 - MTG - 25
Wereboar Lycanthrope 3 412 MM1 63 26
Weretiger Lycanthrope 3 787 MM1 63 27
Werewolf Lycanthrope 3 307 MM1 63 28
Wolfwere Lycanthrope 3 825 MMII 127 29
Wolfwere, Greater Lycanthrope 3 cr 7 RDD3 171 30
Black ooze
" AC 10, HD 4, hp 108, TH +12
" Touch:Acid:2D6 / Drain_Mana / Stupid Empty_Mind Multiply Swim Take_Item Kill_Body Bash_Door Im_Pois No_Fear
" It is a strangely moving puddle.
Ooze 3 7 Angband 371 1
Black
" AC 76, HD 11, hp 462, TH +33
" Engulf:Exp_Vamp:2D6 Engulf:Exp_Vamp:2D6 / Im_Cold Im_Pois Im_Acid Res_Neth Evil Empty_Mind Cold_Blood Friends
" The eldritch blood of Yibb-Tstll is know only as "the Black": it is an amorphous substance, who will su
Ooze 3 50 Angband 402 2
Cave Shrike Ooze 3 cr 6 CC1 36 3
Cavecrawler Ooze 3 cr 7 BoL3 28 4
Formless Spawn Ooze 3 cr 8 COC3 168 5
Grave Ooze Ooze 3 cr 6 RDD3 71 6
Gray Ooze Ooze 3 300 MM1 49 7
Green Slime Ooze 3 915 MM1 49 8
Lava Ooze Ooze 3 900 RC0 188 9
Mold, Chromatic Ooze 3 175 Ann4 56 10
Mold, Death Ooze 3 175 Ann2 88 11
Necroplasm
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
1BB - 1/1 - At the beginning of your upkeep, put a +1/+1 counter on Necroplasm. At the end of your turn, destroy each creature with converted mana cost equal to the number of +1/+1 counters on Necroplasm. Dredge 2
Ooze 3 - MTG - 12
Ochre Jelly Ooze 3 300 RC0 198 13
Ooze, Black Pudding Ooze 3 cr 7 MM3 145 14
Ooze, Crystal Ooze 3 337 MMII 27 15
Red mold
" AC 4, HD 11, hp 264, TH +33
" Touch:Fire:4D4 / Stupid Empty_Mind Im_Fire Im_Pois No_Conf No_Sleep No_Fear
" It is a strange red growth on the dungeon floor; it seems to burn with flame.
Ooze 3 64 Angband 324 16
Shadow Ooze Ooze 3 cr 6 LB3 105 17
Silver Slime Ooze 3 120 L - 18
Slime, Olive Ooze 3 495 MMII 110 19
Slithering Tracker Ooze 3 420 MM1 88 20
Symbiont Ooze 3 175 L - 21
Abaddon Outer 3 cr 7 EDD3 7 1
Abishai, Blue Outer 3 cr 7 MCMF3 13 2
Abishai, Green Outer 3 cr 6 MCMF3 12 3
Abishai, Red Outer 3 cr 8 MCMF3 13 4
Abraxus Outer 3 cr 8 EDD3 10 5
Abrian Outer 3 175 PS2 8 6
Abyss Ants Outer 3 175 Ann1 9 7
Agares Outer 3 cr 7 EDD3 14 8
Ahpuch Outer 3 cr 6 EDD3 15 9
Arch-vile
" AC 25, HD 8, hp 264, TH +24
" Claw:3D9 Claw:3D9 / Ba_Fire Anim_Dead / Evil Demon Bash_Door Powerful Cold_Blood Im_Fire Res_Neth No_Conf No_Sleep Nonliving No_Stun
" A pale, corpse-like lesser demon, who moves very fast and spawns evil everywh
Outer 3 300 Angband 357 10
Asakku Outer 3 cr 7 LoH3 6 11
Astral Abductor Outer 3 cr 6 N&D3 4 12
Avatar of Discord
" AC 37, HD 9, hp 270, #Att 5, TH +84, dmg 153
" (B/R)(B/R)(B/R) - 5/3 - (o(b/r) can be paid with either B or R.) Flying When Avatar of Discord comes into play, sacrifice it unless you discard two cards.
Outer 3 - MTG - 13
Baatezu, Lemure Outer 3 120 PS1 25 14
Baatezu, Nupperibo Outer 3 120 PS1 26 15
Bladeling Outer 3 120 Ann3 14 16
Bloodthorn Outer 3 175 PS2 16 17
Bone Shredder
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2B - 1/1 - Flying; echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Bone Shredder comes into play, destroy target nonartifact, nonblack creature.
Outer 3 - MTG - 18
Cabal Torturer
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
1BB - 1/1 - B, TAP: Target creature gets -1/-1 until end of turn. Threshold - 3BB, TAP: Target creature gets -2/-2 until end of turn. (Play this ability only if seven or more cards are in your graveyard.)
Outer 3 - MTG - 19
Chamagon Outer 3 cr 7 LoH3 15 20
Changing Bear Maiden Outer 3 cr 8 EDD3 46 21
Daemon, Moon Outer 3 cr 8 CC2 42 22
Daemon, Plague Angel Outer 3 cr 7 CC2 44 23
Daemonette of Slaanesh
" AC 55, HD 9, hp 216, TH +27
" Claw:Confuse:3D5 Claw:Confuse:3D5 / Scare S_Demon Cause_2 Conf Bo_Fire Bo_Cold / Fe Bash_Door Im_Cold No_Conf No_Sleep Evil Demon Im_Pois Im_Fire
" It is minor female demon, vaguely human-like, but
Outer 3 75 Angband 319 24
Daggerclaw Imp
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2B - 3/1 - Flying Daggerclaw Imp can't block.
Outer 3 - MTG - 25
Darba Outer 3 cr 6 AotA3 34 26
Dauthi Marauder
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2B - 3/1 - Shadow (This creature may block or be blocked by only creatures with shadow.)
Outer 3 - MTG - 27
Dauthi Trapper
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - T: Target creature gains shadow until end of turn. (This creature may block or be blocked by only creatures with shadow.)
Outer 3 - MTG - 28
Deadly Sin, Anger Outer 3 cr 7 EDD3 52 29
Deadly Sin, Pride Outer 3 cr 6 EDD3 57 30
Demon, Armanite Outer 3 cr 7 MOP3 164 31
Demon, Dretch Outer 3 262 MMII 38 32
Demon, Leonine Outer 3 cr 6 CC2 53 33
Demon, Rutterkin Outer 3 637 MMII 41 34
Demon, Uridezu Outer 3 cr 6 MOP3 164 35
Despair Outer 3 cr 7 CC2 58 36
Devil Doll Outer 3 cr 7 MFF3 25 37
Devil, Abishai, Blue Outer 3 825 MMII 45 38
Devil, Abishai, Green Outer 3 825 MMII 45 39
Devil, Abishai, Red Outer 3 480 MMII 45 40
Devil, Abishai, White Outer 3 975 MMII 45 41
Devil, Barbazu Outer 3 cr 7 MM3 48 42
Devil, Erinyes Outer 3 cr 7 MM3 49 43
Devil, Hamatula Outer 3 cr 8 MM3 49 44
Devil, Hellcat Outer 3 cr 7 MM3 48 45
Devil, Kyton Outer 3 cr 6 MM3 48 46
Devil, Osyluth Outer 3 cr 6 MM3 48 47
Devil, Spined Outer 3 360 MMII 49 48
Distender Outer 3 cr 8 LoH3 18 49
Doc Cu'o'c Outer 3 cr 6 OA3 151 50
Dream Spawn, Ennui Outer 3 cr 6 RDD3 44 51
Dusk Imp
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2B - 2/1 - Flying (This creature can't be blocked except by creatures with flying.)
Outer 3 - MTG - 52
Dweller at Crossroads Outer 3 cr 6 CC1 66 53
Enchanted Being
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WW - 2/2 - Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.
Outer 3 - MTG - 54
Enveloper of the Innocent Outer 3 cr 8 AotA3 35 55
Faceless Devourer
AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
2B - 2/1 - Shadow (This creature can block or be blocked by only creatures with shadow.) When Faceless Devourer comes into play, remove another target creature with shadow from the game. When Faceless Devourer leaves play, return the removed card to play under its owner's control.
Outer 3 - MTG - 56
Fledgling Imp
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - B, Discard a card from your hand: Fledgling Imp gains flying until end of turn.
Outer 3 - MTG - 57
Gladiatrix Outer 3 cr 7 LoH3 22 58
Gravegouger
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - When Gravegouger comes into play, remove up to two target cards in a single graveyard from the game. When Gravegouger leaves play, return the removed cards to their owner's graveyard.
Outer 3 - MTG - 59
Grim Outer 3 427 MMII 72 60
Grim Reaper (Death Spirit) Outer 3 cr 7 RDD3 74 61
Guiding Spirit
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 1WU - 1/2 - FlyingT: If the top card of target player's graveyard is a creature card, put that card on the top of that player's library.
Outer 3 - MTG - 62
Guta Outer 3 cr 6 EDD3 83 63
Haunted Angel
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 2W - 3/3 - FlyingWhen Haunted Angel is put into a graveyard from play, remove Haunted Angel from the game and each other player puts a 3/3 black Angel creature token with flying into play.
Outer 3 - MTG - 64
Hell Hound Outer 3 375 MM1 51 65
Homonculous, Fylgar Outer 3 120 DMR2 57 66
Homonculous, Gretch Outer 3 120 DMR2 57 67
Homonculous, Ulzaq Outer 3 120 DMR2 57 68
Hope Outer 3 cr 6 CC2 94 69
Hydromorph Guardian
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2U - 2/2 - U, Sacrifice Hydromorph Guardian: Counter target spell that targets one or more creatures you control.
Outer 3 - MTG - 70
Imp Outer 3 412 MM1 54 71
Imp, Bog Outer 3 120 Myst 65 72
Imp, Chaos Outer 3 175 Ann3 63 73
Imp, Garden Outer 3 120 Myst 65 74
Jumbo Imp
AC 46.75, HD 10.5, hp 315, #Att 3.5, TH +47.25, dmg 108
2B - 3.5/3.5 - FlyingWhen you play Jumbo Imp, roll a six-sided die. Jumbo Imp comes into play with a number of +1/+1 counters on it equal to the die roll.During your upkeep, roll a six-sided die and put on Jumbo Imp a number of +1/+1 counters equal to the die roll.At the end of your turn, roll a six-sided die and remove from Jumbo Imp a number of +1/+1 counters equal to the die roll.
Outer 3 - MTG - 75
Kaia Outer 3 cr 6 EDD3 100 76
Kalevanpojat Outer 3 cr 7 EDD3 101 77
Kere Outer 3 cr 8 LoH3 31 78
Khaasta Outer 3 175 PS2 58 79
Kitsune-Tsuki Outer 3 cr 7 EDD3 116 80
Kulshedra Outer 3 cr 7 EDD3 120 81
Lammasu Outer 3 cr 8 MM3 127 82
Leshii Outer 3 cr 8 EDD3 124 83
Lesser hell-beast
" AC 130, HD 15, hp 3375, TH +45
" Gaze:Terrify:1D4 Gaze:Terrify:1D4 Crush:44D1 / Tport Blink Tele_Away / Evil Im_Acid Im_Elec Im_Fire Im_Pois Im_Cold Res_Neth Res_Wate Res_Plas Res_Dise Res_Nexu Kill_Wall Swim
" This creature just migh
Outer 3 400 Angband 388 84
Lillend Outer 3 cr 7 MM3 128 85
Lost Soul
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 1BB - 2/1 - Swampwalk (This creature is unblockable as long as defending player controls a swamp.)
Outer 3 - MTG - 86
Maddening Imp
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2B - 1/1 - FlyingT: Non-Wall creatures target opponent controls attack this turn if able. At end of turn, destroy each of those creatures that didn't attack. Play this ability only during an opponent's turn and only before combat.
Outer 3 - MTG - 87
Mahr Outer 3 cr 7 EDD3 134 88
Malphas Outer 3 cr 8 EDD3 135 89
Manuane Outer 3 cr 8 EDD3 139 90
Marchocias Outer 3 cr 7 EDD3 142 91
Mephit, Steam Outer 3 262 FF1 64 92
Modron, Pentadrone Outer 3 525 MMII 88 93
Nettling Imp
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2B - 1/1 - T: Target non-Wall creature an opponent controls attacks this turn, if able. At end of turn, if that creature didn't attack this turn, destroy it. Ignore this effect if that player didn't control the creature continuously since the beginning of the turn. Play this ability only during an opponent's turn before attackers are declared.
Outer 3 - MTG - 94
Nightmare Outer 3 900 MM1 74 95
Nightmare, Dread Outer 3 cr 6 RDD3 109 96
Ninimini Outer 3 cr 8 EDD3 152 97
Nishruu Outer 3 cr 6 MCMF3 67 98
Overeager Apprentice
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2B - 1/2 - Discard a card from your hand, Sacrifice Overeager Apprentice: Add BBB to your mana pool.
Outer 3 - MTG - 99
Ox-demon Outer 3 cr 6 EDD3 157 100
Pain Mistress Outer 3 cr 7 LoH3 42 101
Phyrexian Broodlings
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1BB - 2/2 - 1, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings.
Outer 3 - MTG - 102
Phyrexian Gremlins
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2B - 1/1 - You may choose not to untap Phyrexian Gremlins during your untap step.T: Tap target artifact. As long as Phyrexian Gremlins remain tapped, that artifact doesn't untap during its controller's untap step.
Outer 3 - MTG - 103
Phyrexian Infiltrator
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - 2UU: Exchange control of Phyrexian Infiltrator and target creature.
Outer 3 - MTG - 104
Piscodaemon Outer 3 682 MMII 30 105
Priest of Gix
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2B - 2/1 - When Priest of Gix comes into play, if you played it from your hand, add BBB to your mana pool.
Outer 3 - MTG - 106
Psezpolnica Outer 3 cr 8 EDD3 164 107
Quasit Outer 3 487 MM1 80 108
Ravenous Skirge
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - FlyingWhenever Ravenous Skirge attacks, it gets +2/+0 until end of turn.
Outer 3 - MTG - 109
Reave Outer 3 175 PS2 80 110
Reaver Outer 3 cr 7 LB3 98 111
Savant Hydra Outer 3 cr 7 CC1 164 112
Scion of the Wild
" AC 310, HD 30, hp 900, #Att 3, TH +330, dmg 303
" 1GG - 10/10 - Scion of the Wild's power and toughness are each equal to the number of creatures you control.
Outer 3 - MTG - 113
Sebettu Outer 3 cr 7 EDD3 174 114
Servant Of Volrath
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 2B - 3/3 - When Servant of Volrath leaves play, sacrifice a creature.
Outer 3 - MTG - 115
Servitor of the Outer Gods Outer 3 cr 6 COC3 180 116
Shackledeath Outer 3 cr 8 CC2 142 117
Shadow Fiend Outer 3 cr 8 RDD3 137 118
Shauku's Minion
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1BR - 2/2 - BR, T: Shauku's Minion deals 2 damage to target white creature.
Outer 3 - MTG - 119
Shedim Outer 3 cr 6 EDD3 176 120
Shetan Outer 3 cr 8 EDD3 177 121
Shoggti Outer 3 cr 7 AotA3 53 122
Silencer Outer 3 cr 8 MFF3 66 123
Simpathetic Outer 3 175 PS2 94 124
Slaad, Blue Outer 3 cr 8 MM3 166 125
Slaad, Red Outer 3 cr 7 MM3 166 126
Slithery Stalker
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
1BB - 1/1 - Swampwalk. When Slithery Stalker comes into play, remove target green or white creature an opponent controls from the game. When Slithery Stalker leaves play, return the removed card to play under its owner's control.
Outer 3 - MTG - 127
Solesik Outer 3 cr 8 AotA3 55 128
Soul Guardian Outer 3 cr 8 CC2 169 129
Soul of Evil Humanoid Outer 3 cr 7 N&D3 59 130
Spectral Hound Outer 3 425 RC0 205 131
Spineseeker Outer 3 cr 8 AotA3 58 132
Stinkweed Imp
AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
2B - 1/2 - Flying Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Outer 3 - MTG - 133
Succubus Outer 3 cr 8 EDD3 180 134
Sunfly Outer 3 120 PS2 100 135
Tawiskaron Outer 3 cr 6 EDD3 183 136
Teferi's Imp
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2U - 1/1 - Flying, phasingWhenever Teferi's Imp phases out, discard a card from your hand.Whenever Teferi's Imp phases in, draw a card.
Outer 3 - MTG - 137
Tethered Skirge
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - FlyingWhenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life.
Outer 3 - MTG - 138
Thunder Beast Outer 3 975 MMII 120 139
Timmerian Fiends
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
1BB - 1/1 - Remove Timmerian Fiends from your deck before playing if you're not playing for ante.BBB, Sacrifice Timmerian Fiends: Put target artifact an opponent owns into your graveyard and put Timmerian Fiends from anywhere into that opponent's graveyard, unless that player antes the top card of his or her library. This change in ownership is permanent.
Outer 3 - MTG - 140
Urborg Phantom
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2B - 3/1 - Urborg Phantom can't block.U: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn.
Outer 3 - MTG - 141
Wormfang Turtle
" AC 58, HD 12, hp 360, #Att 3, TH +24, dmg 63
" 2U - 2/4 - When Wormfang Turtle comes into play, remove a land you control from the game. When Wormfang Turtle leaves play, return the removed card to play under its owner's control.
Outer 3 - MTG - 142
Xill Outer 3 cr 6 MM3 187 143
Yugoloth, Canoloth Outer 3 cr 6 MOP3 187 144
Yugoloth, Mezzoloth Outer 3 cr 7 MOP3 187 145
Aartuk, Warrior Plant 3 120 L - 1
Barkburr/Direburr Plant 3 412 MMII 14 2
Basidirond Plant 3 712 MMII 15 3
Carapace Plant 3 175 Ann4 14 4
Carnivorous Tree Plant 3 cr 6 CC2 34 5
Cradle Guard
" AC 58, HD 12, hp 360, #Att 4, TH +60, dmg 123
" 1GG - 4/4 - Trample; echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)
Plant 3 - MTG - 6
Dark Tree Plant 3 cr 7 MCMF3 31 7
Doppleganger Plant, Pod Plant 3 120 L - 8
Dream Cactus Plant 3 cr 6 MFF3 30 9
Ebony Treefolk
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 1BG - 3/3 - BG: Ebony Treefolk gets +1/+1 until end of turn.
Plant 3 - MTG - 10
Forest Slayer Plant 3 cr 8 LB3 48 11
Fungus, Gas Spore Plant 3 120 MM 120 12
Fungus, Shrieker Plant 3 120 MM 120 13
Fungus, Violet Plant 3 175 MM 120 14
Ironblood Tree Plant 3 cr 7 BoL3 92 15
Leeching Willow Plant 3 cr 7 CC2 103 16
Mantrap Plant 3 412 MMII 83 17
Myconid Plant 3 637 MMII 94 18
Phycomid Plant 3 420 MMII 101 19
Plant, Dew Fronds Plant 3 175 L - 20
Plant, Doppleganger Plant Plant 3 cr 6 RDD3 113 21
Plant, Fearweed Plant 3 120 RL3 91 22
Plant, Kampfult Plant 3 175 L - 23
Plant, Strangleweed Plant 3 120 MM 293 24
Plant, Thorny Plant 3 175 MM 293 25
Plant, Twilight Bloom Plant 3 175 Ann2 95 26
Plant, Vampire Rose Plant 3 175 Myst 88 27
Plant, Whipweed Plant 3 175 L - 28
Quickwood Tree Plant 3 525 MMII 104 29
Razorthorn Plant 3 cr 7 BoL3 134 30
Shambling Mound Plant 3 cr 6 MM3 162 31
Shambling mound
" AC 4, HD 15, hp 270, TH +45
" Hit:1D8 Hit:1D8 / Shriek / Only_Gold Wild_Too Wild_Swamp Stupid Empty_Mind Bash_Door Evil No_Conf No_Sleep No_Fear
" A pile of rotting vegetation that slides towards you with a disgusting stench, waking all
Plant 3 75 Angband 316 32
Spirit, Nature, Least Plant 3 120 L - 33
Spirit, Nature, Lesser Plant 3 175 L - 34
Sporali, Soldier Plant 3 cr 7 EQMN3 137 35
Tanglefiend Plant 3 cr 6 MFF3 72 36
Tendriculos Plant 3 cr 6 MM3 175 37
Thallid Devourer
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
1GG - 2/2 - At the beginning of your upkeep, put a spore counter on Thallid Devourer.Remove three spore counters from Thallid Devourer: Put a 1/1 green Saproling creature token into play.Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn.
Plant 3 - MTG - 38
Thallid Germinator
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2G - 2/2 - At the beginning of your upkeep, put a spore counter on Thallid Germinator. Remove three spore counters from Thallid Germinator: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.
Plant 3 - MTG - 39
Thorn Thallid
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1GG - 2/2 - At the beginning of your upkeep, put a spore counter on Thorn Thallid.Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player.
Plant 3 - MTG - 40
Treant Plant 3 cr 8 MM3 178 41
Treefolk Seedlings
" AC 310, HD 30, hp 900, #Att 3, TH +42, dmg 63
" 2G - 2/10 - Treefolk Seedlings's toughness is equal to the number of forests you control.
Plant 3 - MTG - 42
Vigean Hydropon
AC 85, HD 15, hp 450, #Att 3, TH +90, dmg 153
1GU - 5/5 - Graft 5 (This creature comes into play with five +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) Vigean Hydropon can't attack or block.
Plant 3 - MTG - 43
Willow Tree Warrior Plant 3 cr 6 CC1 214 44
Witherweed Plant 3 412 FF1 95 45
Zombie Plant Plant 3 120 L - 46
Zygom Plant 3 120 L - 47
Alpha Kavu
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - 1G: Target Kavu gets -1/+1 until end of turn.
Reptile 3 - MTG - 1
Amphibious Kavu
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.
Reptile 3 - MTG - 2
Archelon I. Reptile 3 337 MM1 24 3
Basilisk Reptile 3 950 RC0 159 4
Behir Reptile 3 cr 8 MM3 24 5
Bloated Toad
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)Protection from blue
Reptile 3 - MTG - 6
Bloodscale Prowler
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2R - 3/1 - Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.)
Reptile 3 - MTG - 7
Boalisk Reptile 3 525 MMII 19 8
Bonesnapper Reptile 3 120 L - 9
Caldera Kavu
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - 1B: Caldera Kavu gets +1/+1 until end of turn.G: Caldera Kavu becomes the color of your choice until end of turn.
Reptile 3 - MTG - 10
Ceratosaurus Reptile 3 900 MM1 24 11
Chub Toad
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2G - 1/1 - Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.
Reptile 3 - MTG - 12
Claw Viper, Serpent Magus Reptile 3 cr 6 D2D 68 13
Crag Saurian
" AC 58, HD 12, hp 360, #Att 4, TH +60, dmg 123
" RRR - 4/4 - Whenever Crag Saurian is dealt damage, the controller of that damage's source gains control of Crag Saurian.
Reptile 3 - MTG - 14
Crocodile Reptile 3 cr 7 EQMN3 165 15
Crocodile, Giant Reptile 3 600 MM1 15 16
Crocodile, Large Reptile 3 275 RC0 164 17
Darter Reptile 3 120 L - 18
Destrachan Reptile 3 cr 8 MM3 47 19
Digester Reptile 3 cr 6 MM3 54 20
Dilophosaurus Reptile 3 900 MMII 52 21
Dinosaur, Land Herbivore, Small Reptile 3 500 RC0 166 22
Dinosaur, Megaraptor Reptile 3 cr 6 MM3 55 23
Dinosaur, Pteranodon Reptile 3 175 MM 54 24
Dinosaur, Triceratops Reptile 3 cr 7 MM3 55 25
Dinosaur, Tyrannosaurus Reptile 3 cr 8 MM3 55 26
Dromosaur
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 2R - 2/3 - Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.
Reptile 3 - MTG - 27
Electric eel
" AC 40, HD 11, hp 495, TH +33
" Touch:Elec:2D7 Touch:Elec:7D2 Touch:Elec:2D7 / Aquatic Animal Im_Elec Res_Wate Wild_Too
" This cute little serpentine creature can create a deadly voltage. Better watch out!
Reptile 3 145 Angband 346 28
Fallow Wurm
" AC 58, HD 12, hp 360, #Att 4, TH +60, dmg 123
" 2G - 4/4 - When Fallow Wurm comes into play, sacrifice it unless you discard a land card from your hand.
Reptile 3 - MTG - 29
Familiar Eater Reptile 3 cr 6 LB3 44 30
Frost Salamander,Ice Cr Reptile 3 175 Myst 43 31
Giant Turtle
" AC 58, HD 12, hp 360, #Att 3, TH +24, dmg 63
" 1GG - 2/4 - Giant Turtle can't attack if it attacked during your last turn.
Reptile 3 - MTG - 32
Glass Asp
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 1GG - 2/1 - Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of his or her next draw step unless he or she pays 2 before that step.
Reptile 3 - MTG - 33
Golgari Brownscale
AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
1GG - 2/3 - When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life. Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Reptile 3 - MTG - 34
Gorak Reptile 3 120 DS2 51 35
Gravedigger Reptile 3 cr 7 BoL3 76 36
Heway Reptile 3 175 L - 37
Hooded Kavu
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - B: Hooded Kavu can't be blocked this turn except by artifact creatures and/or black creatures.
Reptile 3 - MTG - 38
Horned Turtle
" AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33
" 2U - 1/4 - (no abilities)
Reptile 3 - MTG - 39
Hornet Cobra
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 1GG - 2/1 - First strike
Reptile 3 - MTG - 40
Hunting Kavu
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 1RG - 2/3 - 1RG, T: Remove from the game Hunting Kavu and target creature without flying that's attacking you.
Reptile 3 - MTG - 41
Hydra Snake Reptile 3 cr 6 BoL3 90 42
Ice Basilisk Reptile 3 cr 6 CC1 114 43
Jhakar Reptile 3 120 DS2 59 44
Kashi-Tribe Elite
AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
1GG - 2/3 - Legendary Snakes you control can't be the targets of spells or abilities. Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Reptile 3 - MTG - 45
Kavu Aggressor
" AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
" 2R - 3/2 - Kicker 4 (You may pay an additional 4 as you play this spell.)Kavu Aggressor can't block.If you paid the kicker cost, Kavu Aggressor comes into play with a +1/+1 counter on it.
Reptile 3 - MTG - 46
Kavu Glider
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2R - 2/1 - W: Kavu Glider gets +0/+1 until end of turn.U: Kavu Glider gains flying until end of turn.
Reptile 3 - MTG - 47
Kavu Recluse
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - T: Target land becomes a forest until end of turn.
Reptile 3 - MTG - 48
Kavu Scout
" AC 22, HD 6, hp 180, #Att 3, TH +6, dmg 3
" 2R - 0/2 - Kavu Scout gets +1/+0 for each basic land type among lands you control.
Reptile 3 - MTG - 49
Lava Lizard Reptile 3 cr 7 BoL3 104 50
Lava Lizard Reptile 3 175 DMR2 68 51
Lava Runner
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
1RR - 2/2 - Haste (This creature may attack and T the turn it comes under your control.)Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land.
Reptile 3 - MTG - 52
Leaping Lizard
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 1GG - 2/3 - 1G: Leaping Lizard gains flying and gets -0/-1 until end of turn.
Reptile 3 - MTG - 53
Lizard, Footpad Reptile 3 120 Myst 70 54
Lizard, Giant Reptile 3 175 MM 226 55
Lizard, Giant, Horned Chameleon Reptile 3 300 RC0 189 56
Lizard, Giant, Tuatara Reptile 3 275 RC0 189 57
Lizard, Subterranean Reptile 3 525 MM1 61 58
Lowland Basilisk
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 2G - 1/3 - Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat.
Reptile 3 - MTG - 59
Massopondylus Reptile 3 337 MMII 53 60
Matsu-Tribe Decoy
AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
2G - 1/3 - 2G: Target creature blocks Matsu-Tribe Decoy this turn if able. Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Reptile 3 - MTG - 61
Monoclonius Reptile 3 825 MM1 26 62
Morgue Toad
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - Sacrifice Morgue Toad: Add UR to your mana pool.
Reptile 3 - MTG - 63
Naga, Dark Reptile 3 cr 8 MM3 138 64
Noxious Toad
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - If Noxious Toad is put into your discard pile from play, your opponent chooses and discards a card from his or her hand.
Reptile 3 - MTG - 65
Ophidian
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 2U - 1/3 - Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian deals no combat damage this turn.
Reptile 3 - MTG - 66
Orochi Eggwatcher
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2G - 1/1 - 2G, T Put a 1/1 green Snake creature token into play. If you control ten or more creatures, flip Orochi Eggwatcher. ----- Shidako, Broodmistress Legendary Creature - Snake Shaman 3/3 G, Sacrifice a creature: Target creature gets +3/+3 until end of turn.
Reptile 3 - MTG - 67
Phororhacos Reptile 3 900 MMII 54 68
Plateosaurus Reptile 3 562 MM1 27 69
Plaxcaster Frogling
AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
1GU - 3/3 - Graft 3 (This creature comes into play with three +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) 2: Target creature with a +1/+1 counter on it can't be the target of spells or abilities this turn.
Reptile 3 - MTG - 70
Pterosaur, Giant Reptile 3 525 MMII 54 71
Pygmy Allosaurus
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - Swampwalk (This creature is unblockable as long as defending player controls a swamp.)
Reptile 3 - MTG - 72
Python
" AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
" 1BB - 3/2 - (no abilities)
Reptile 3 - MTG - 73
Radiant Kavu
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" RGW - 3/3 - RGW: Prevent all combat damage blue creatures and black creatures would deal this turn.
Reptile 3 - MTG - 74
Raging Kavu
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 1RG - 3/1 - Haste (This creature may attack and T the turn it comes under your control.)You may play Raging Kavu any time you could play an instant.
Reptile 3 - MTG - 75
Rhaumbusun Reptile 3 120 L - 76
Ribbon Snake
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 1UU - 2/3 - Flying 2: Ribbon Snake loses flying until end of turn. Any player may play this ability.
Reptile 3 - MTG - 77
Rock Reptile Reptile 3 900 MMII 106 78
Rootwalla
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - 1G: Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn.
Reptile 3 - MTG - 79
Sabertooth Cobra
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2G - 2/2 - Whenever Sabertooth Cobra deals damage to a player, he or she gets a poison counter. That player gets another poison counter at the beginning of his or her next upkeep unless he or she pays 2 before that turn to prevent this effect. (A player with ten or more poison counters loses the game.)
Reptile 3 - MTG - 80
Sarnak Reptile 3 cr 6 EQMN3 126 81
Sasaya, Orochi Ascendant
AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
1GG - 2/3 - Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant. ----- Sasaya's Essence Legendary Enchantment Whenever a land you control is tapped for mana, add one mana of that type to your mana pool for each other land you control with the same name.
Reptile 3 - MTG - 82
Scalding Salamander
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2R - 2/1 - Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls.
Reptile 3 - MTG - 83
Serpent man
" AC 40, HD 12, hp 360, TH +36
" Bite:Poison:5D5 Bite:Poison:5D5 / Ba_Pois S_Monster Scare Hold Bo_Pois / Swim Im_Pois Im_Acid Friends Bash_Door Evil
" They walked lithely and sinnously erect on pre-mammalian members, their pied and hairless
Reptile 3 75 Angband 364 84
Shivan Raptor
AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
2R - 3/1 - First strike; haste (This creature may attack and T the turn it comes under your control.) Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)
Reptile 3 - MTG - 85
Shizuko, Caller of Autumn
AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
1GG - 2/3 - At the beginning of each player's upkeep, that player adds GGG to his or her mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from that player's mana pool as phases end.
Reptile 3 - MTG - 86
Skum Reptile 3 175 Ann1 100 87
Slather Reptile 3 cr 8 MFF3 66 88
Slimy Kavu
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - T: Target land becomes a swamp until end of turn.
Reptile 3 - MTG - 89
Slith Ascendant
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1WW - 1/1 - Flying Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.
Reptile 3 - MTG - 90
Slith Strider
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1UU - 1/1 - Whenever Slith Strider becomes blocked, draw a card. Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.
Reptile 3 - MTG - 91
Snake, Amphisbaena Reptile 3 712 MM1 88 92
Snake, Constrictor Reptile 3 337 MM1 88 93
Snake, Constrictor,Norm Reptile 3 175 MM 320 94
Snake, Dawnbane Serpent Reptile 3 cr 8 EQMN3 172 95
Snake, Deathfang Reptile 3 175 L - 96
Snake, Flying Fang Reptile 3 120 L - 97
Snake, Heway Reptile 3 175 MM 320 98
Snake, Poison, Normal Reptile 3 175 MM 320 99
Snake, Poisonous Reptile 3 382 MMII 111 100
Snake, Poisonous Reptile 3 585 MM1 88 101
Snake, Rock Python Reptile 3 300 RC0 204 102
Snake, Sewerm Reptile 3 120 Ann4 74 103
Snake, Spitting Reptile 3 585 MM1 88 104
Spitting Crawler Reptile 3 175 L - 105
Struthiomimus Reptile 3 337 MMII 54 106
Swamp Hellion Reptile 3 cr 8 MFF3 70 107
Tainted, Afflicted Reptile 3 cr 6 D2D 82 108
Tanystropheus Reptile 3 562 MMII 55 109
Thundering Wurm
" AC 58, HD 12, hp 360, #Att 4, TH +60, dmg 123
" 2G - 4/4 - When Thundering Wurm comes into play from your hand, discard a land from your hand or destroy Thundering Wurm.
Reptile 3 - MTG - 110
Tundra Kavu
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - T: Target land becomes a plains or an island until end of turn.
Reptile 3 - MTG - 111
Tyrannosaurus
" AC 85, HD 150, hp 1350, TH +450
" Claw:1D6 Claw:1D6 Bite:3D6 Bite:3D6 / Bash_Door Move_Body Animal
" A horror from prehistory, reawakened by chaos.
Reptile 3 350 Angband 389 112
Viashino Bladescout
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 1RR - 2/1 - Flash (You may play this spell any time you could play an instant.) When Viashino Bladescout comes into play, target creature gains first strike until end of turn.
Reptile 3 - MTG - 113
Viashino Grappler
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2R - 3/1 - G: Viashino Grappler gains trample until end of turn.
Reptile 3 - MTG - 114
Viashino Heretic
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 2R - 1/3 - 1R, T: Destroy target artifact. Viashino Heretic deals to that artifact's controller damage equal to the artifact's converted mana cost.
Reptile 3 - MTG - 115
Viashino Outrider
" AC 37, HD 9, hp 270, #Att 4, TH +57, dmg 123
" 2R - 4/3 - Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)
Reptile 3 - MTG - 116
Viashino Sandstalker
" AC 22, HD 6, hp 180, #Att 4, TH +54, dmg 123
" 1RR - 4/2 - Haste (This creature may attack the turn it comes under your control.) At end of turn, return Viashino Sandstalker to its owner's hand. (Return it only if it's in play.)
Reptile 3 - MTG - 117
Vicious Kavu
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1BR - 2/2 - Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn.
Reptile 3 - MTG - 118
Vug Lizard
AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93
1RR - 3/4 - Mountainwalk (This creature is unblockable as long as defending player controls a mountain.) Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)
Reptile 3 - MTG - 119
Whiptongue Frog
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 2U - 1/3 - U: Whiptongue Frog gains flying until end of turn.
Reptile 3 - MTG - 120
Yuan-Ti Reptile 3 720 MMII 130 121
Yuan-ti, Abomination Reptile 3 cr 7 MM3 190 122
Zodiac Snake
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - Swampwalk (If defending player has a swamp in play, Zodiac Snake can't be blocked.)
Reptile 3 - MTG - 123
Abyssal Nocturnus
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1BB - 2/2 - Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn.
Undead 3 - MTG - 1
Adamaro, First to Desire
" AC 157, HD 21, hp 630, #Att 3, TH +168, dmg 213
" 1RR - 7/7 - Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
Undead 3 - MTG - 2
Akikage Undead 3 cr 7 RDD3 10 3
Animator, Minor Undead 3 120 RL3 11 4
Azorius Herald
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2W - 2/1 - Azorius Herald is unblockable. When Azorius Herald comes into play, you gain 4 life. When Azorius Herald comes into play, sacrifice it unless U was spent to play it.
Undead 3 - MTG - 5
Banshee
" AC 16, HD 4, hp 108, TH +12
" Wail:Terrify Touch:Exp_20 / 5 Tport Drain_Mana / Fe Invisible Cold_Blood Take_Item Pass_Wall Fly Evil Undead Im_Cold Im_Pois No_Conf No_Sleep
" It is a ghostly woman's form that wails mournfully.
Undead 3 60 Angband 394 6
Bastellas (Dream Stalker) Undead 3 cr 6 RDD3 22 7
Benevolent Ancestor
" AC 58, HD 12, hp 360, #Att 3, TH +12, dmg 3
" 2W - 0/4 - Defender (This creature can't attack.) T Prevent the next 1 damage that would be dealt to target creature or player this turn.
Undead 3 - MTG - 8
Bloodletter
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 2B - 2/3 - When the names of three or more nonland permanents begin with the same letter, sacrifice Bloodletter. If you do, it deals 2 damage to each creature and each player.
Undead 3 - MTG - 9
Bodak Undead 3 cr 8 MM3 27 10
Bogardan Firefiend
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2R - 2/1 - When Bogardan Firefiend is put into a graveyard from play, it deals 2 damage to target creature.
Undead 3 - MTG - 11
Bone Dancer
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
1BB - 2/2 - Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard into play under your control. If you do, Bone Dancer deals no combat damage this turn.
Undead 3 - MTG - 12
Bone Lord Undead 3 cr 6 CC1 21 13
Breathstealer
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - B: Breathstealer gets +1/-1 until end of turn.
Undead 3 - MTG - 14
Brutal Deceiver
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2R - 2/2 - 1: Look at the top card of your library. 2: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Play this ability only once each turn.
Undead 3 - MTG - 15
Callous Deceiver
AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
2U - 1/3 - 1: Look at the top card of your library. 2: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Play this ability only once each turn.
Undead 3 - MTG - 16
Cantivore
" AC 310, HD 30, hp 900, #Att 10, TH +330, dmg 303
" 1WW - 10/10 - Attacking doesn't cause Cantivore to tap.Cantivore's power and toughness are equal to the number of enchantment cards in all graveyards.
Undead 3 - MTG - 17
Carven Caryatid
" AC 85, HD 15, hp 450, #Att 3, TH +27, dmg 63
" 1GG - 2/5 - Defender (This creature can't attack.) When Carven Caryatid comes into play, draw a card.
Undead 3 - MTG - 18
Cat, Crypt, Normal Undead 3 120 Ann2 26 19
Chilling Apparition
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - B: Regenerate Chilling Apparition. Whenever Chilling Apparition deals combat damage to a player, that player discards a card from his or her hand.
Undead 3 - MTG - 20
Chosen One Undead 3 175 Ann3 20 21
Cinder Shade
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1BR - 1/1 - B: Cinder Shade gets +1/+1 until end of turn.R, Sacrifice Cinder Shade: Cinder Shade deals damage equal to its power to target creature.
Undead 3 - MTG - 22
Cloud Spirit
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2U - 3/1 - FlyingCloud Spirit may block only creatures with flying.
Undead 3 - MTG - 23
Corpse Candle Undead 3 cr 6 RDD3 39 24
Crypt Thing Undead 3 412 FF1 21 25
Curst Undead 3 cr 6 MFF3 87 26
Deepwood Ghoul
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2B - 2/1 - Pay 2 life: Regenerate Deepwood Ghoul.
Undead 3 - MTG - 27
Dimir Cutpurse
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1UB - 2/2 - Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card.
Undead 3 - MTG - 28
Dread Warrior Undead 3 175 Ann3 29 29
Drift of Phantasms
AC 85, HD 15, hp 450, #Att 3, TH +15, dmg 3
2U - 0/5 - Defender (This creature can't attack.) Flying Transmute 1UU (1UU, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
Undead 3 - MTG - 30
Drinker of Sorrow
" AC 37, HD 9, hp 270, #Att 5, TH +84, dmg 153
" 2B - 5/3 - Drinker of Sorrow can't block. . Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent.
Undead 3 - MTG - 31
Dross Harvester
" AC 58, HD 12, hp 360, #Att 4, TH +60, dmg 123
" 1BB - 4/4 - Protection from white At the end of your turn, you lose 4 life. Whenever a creature is put into a graveyard from play, you gain 2 life.
Undead 3 - MTG - 32
Dross Prowler
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2B - 2/1 - Fear
Undead 3 - MTG - 33
Elder Pine of Jukai
AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
2G - 2/1 - Whenever you play a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. Soulshift 2
Undead 3 - MTG - 34
Elvish Spirit Guide
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - Remove Elvish Spirit Guide from the game: Add G to your mana pool. Play this ability only if Elvish Spirit Guide is in your hand and only if you could play an instant.
Undead 3 - MTG - 35
Embalmed Brawler
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2B - 2/2 - Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Zombie card you reveal in your hand). Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it.
Undead 3 - MTG - 36
Emissary of Despair
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 1BB - 2/1 - Flying Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact he or she controls.
Undead 3 - MTG - 37
Emissary of Hope
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 1WW - 2/1 - Flying Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls.
Undead 3 - MTG - 38
Eternal Humanoid Undead 3 cr 6 N&D3 21 39
Feral Shadow
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2B - 2/1 - Flying
Undead 3 - MTG - 40
Fire Imp
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2R - 2/1 - When Fire Imp comes into play from your hand, it deals 2 damage to any one creature. (If you're the only player with creatures, Fire Imp deals 2 damage to one of your creatures.)
Undead 3 - MTG - 41
Foul Familiar
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2B - 3/1 - Foul Familiar can't block.B, Pay 1 life: Return Foul Familiar to its owner's hand.
Undead 3 - MTG - 42
Foul Spirit
" AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
" 2B - 3/2 - FlyingWhen Foul Spirit comes into play from your hand, destroy one of your lands.
Undead 3 - MTG - 43
Frightshroud Courier
AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
2B - 2/1 - You may choose not to untap Frightshroud Courier during your untap step. 2B, Tap: As long as Frightshroud Courier remains tapped, target Zombie gets +2/+2 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Undead 3 - MTG - 44
Frozen Shade
" AC 13, HD 3, hp 90, #Att 3, TH +3, dmg 3
" 2B - 0/1 - B: Frozen Shade gets +1/+1 until end of turn.
Undead 3 - MTG - 45
Furnace Spirit
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2R - 1/1 - Haste (This creature may attack and T the turn it comes under your control.) R: Furnace Spirit gets +1/+0 until end of turn.
Undead 3 - MTG - 46
Gaki, Jiki-Ketsu-Gaki Undead 3 cr 6 OA3 163 47
Gangrenous Zombies
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
1BB - 2/2 - T, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow-covered swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead.
Undead 3 - MTG - 48
Ghast Undead 3 285 MM1 43 49
Ghast
" AC 40, HD 9, hp 270, TH +27
" Kick:3D3 Kick:9D1 Bite:6D2 / No_Sleep No_Conf Undead Evil Im_Pois Im_Cold Cold_Blood Hurt_Lite Swim Eldritch_Horrorbash_Door
" A repulsive being which leaps on long hind legs like a kangaroo. Its face is curiously h
Undead 3 75 Angband 327 50
Ghastly Remains
AC 85, HD 15, hp 450, #Att 5, TH +90, dmg 153
BBB - 5/5 - Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Zombie card you reveal in your hand). At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay BBB. If you do, return Ghastly Remains to your hand.
Undead 3 - MTG - 51
Ghost Human Undead 3 cr 7 MM3 213 52
Ghost-Lit Nourisher
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2G - 2/1 - 2G, T Target creature gets +2/+2 until end of turn. Channel - 3G, Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn.
Undead 3 - MTG - 53
Ghost-Lit Raider
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2R - 2/1 - 2R, T Ghost-Lit Raider deals 2 damage to target creature. Channel - 3R, Discard Ghost-Lit Raider: Ghost-Lit Raider deals 4 damage to target creature.
Undead 3 - MTG - 54
Ghostly Horde Undead 3 120 Myst 48 55
Ghosts of the Damned
" AC 22, HD 6, hp 180, #Att 3, TH +6, dmg 3
" 1BB - 0/2 - T: Target creature gets -1/-0 until end of turn.
Undead 3 - MTG - 56
Ghoul Lord, Human Undead 3 cr 8 RDD3 65 57
Ghoul, Elder Undead 3 175 DMR2 48 58
Ghoul, Ghoul Undead 3 175 MM 131 59
Ghoul, Lacedon Undead 3 175 MM 131 60
Ghoul, Sheet Undead 3 255 FF1 78 61
Gnarled Mass
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 1GG - 3/3 - (no abilities)
Undead 3 - MTG - 62
Gray Philosopher,Malice Undead 3 120 Myst 55 63
Grimguard Humanoid Undead 3 cr 6 N&D3 32 64
Hama Undead 3 120 L - 65
Haunt, Lesser Undead 3 120 DMR2 52 66
Haunted House, Age 2 Undead 3 cr 6 N&D3 34 67
Haunted House, Age 3 Undead 3 cr 8 N&D3 34 68
Haunting Apparition
AC 22, HD 6, hp 180, #Att 11, TH +369, dmg 333
1UB - 11/2 - FlyingAs Haunting Apparition comes into play, choose an opponent.Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard.
Undead 3 - MTG - 69
Hearth Horror Undead 3 cr 7 MFF3 40 70
Hidden Horror
" AC 58, HD 12, hp 360, #Att 4, TH +60, dmg 123
" 1BB - 4/4 - When Hidden Horror comes into play, sacrifice it unless you discard a creature card from your hand.
Undead 3 - MTG - 71
Hollow Specter
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
1BB - 2/2 - Flying. Whenever Hollow Specter deals combat damage to a player, you may pay X. If you do, that player reveals X cards from his or her hand and you choose one of them. That player discards that card.
Undead 3 - MTG - 72
Hound, Phantom Undead 3 175 RL3 59 73
Huecuva Undead 3 810 FF1 51 74
Hunted Phantasm
" AC 118, HD 18, hp 540, #Att 4, TH +66, dmg 123
" 1UU - 4/6 - Hunted Phantasm is unblockable. When Hunted Phantasm comes into play, put five 1/1 red Goblin creature tokens into play under target opponent's control.
Undead 3 - MTG - 75
Hypnotic Specter
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1BB - 2/2 - FlyingWhenever Hypnotic Specter deals damage to an opponent, that player discards a card at random from his or her hand.
Undead 3 - MTG - 76
Ice skeleton
" AC 31, HD 14, hp 378, TH +42
" Claw:Cold:2D3 Claw:Cold:2D3 / Only_Item Cold_Blood Bash_Door Evil Undead Im_Cold Im_Pois No_Conf No_Sleep No_Fear
" It is a skeleton covered in frost.
Undead 3 70 Angband 379 77
Infectious Host
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - When Infectious Host is put into a graveyard from play, target player loses 2 life.
Undead 3 - MTG - 78
Jolly Roger Undead 3 cr 6 RDD3 86 79
Kabuto Moth
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2W - 1/2 - Flying T Target creature gets +1/+2 until end of turn.
Undead 3 - MTG - 80
Kami of the Hunt
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - Whenever you play a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn.
Undead 3 - MTG - 81
Kami of the Waning Moon
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - Flying Whenever you play a Spirit or Arcane spell, target creature gains fear until end of turn.
Undead 3 - MTG - 82
Kami of Twisted Reflection
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1UU - 2/2 - Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand.
Undead 3 - MTG - 83
Khabal Ghoul
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - At end of turn, put a +1/+1 counter on Khabal Ghoul for each creature put into a graveyard from play this turn.
Undead 3 - MTG - 84
Kira, Great Glass-Spinner
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1UU - 2/2 - Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability."
Undead 3 - MTG - 85
Kouko
" AC 25, HD 8, hp 192, TH +24
" Hit:1D6 Hit:1D6 Touch:Exp_20 / Scare Drain_Mana / Cold_Blood Bash_Door Fly Evil Undead Im_Cold Im_Pois Hurt_Lite No_Conf No_Sleep
" It is a ghostly apparition with a humanoid form.
Undead 3 140 Angband 381 86
Kragling Undead 3 175 DS2 66 87
Lava Zombie
" AC 37, HD 9, hp 270, #Att 4, TH +57, dmg 123
" 1BR - 4/3 - When Lava Zombie comes into play, return a black or red creature you control to its owner's hand.2: Lava Zombie gets +1/+0 until end of turn.
Undead 3 - MTG - 88
Lim-D'Cohort
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 1BB - 2/3 - Whenever Lim-D'Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.
Undead 3 - MTG - 89
Lim-D'High Guard
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 1BB - 2/1 - First strike1B: Regenerate Lim-D'High Guard.
Undead 3 - MTG - 90
Looming Shade
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - B: Looming Shade gets +1/+1 until end of turn.
Undead 3 - MTG - 91
Lord of the Undead
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1BB - 2/2 - All Zombies get +1/+1. 1B, T: Return target Zombie card from your graveyard to your hand.
Undead 3 - MTG - 92
Mannichi, the Fevered Dream
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2R - 1/2 - 1R: Switch each creature's power and toughness until end of turn.
Undead 3 - MTG - 93
Mastiff, Shadow Undead 3 277 MMII 84 94
Mischievous Poltergeist
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - FlyingPay 1 life: Regenerate Mischievous Poltergeist.
Undead 3 - MTG - 95
Moaning Spirit
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2B - 2/1 - Flying
Undead 3 - MTG - 96
Mohrg Undead 3 cr 8 MM3 137 97
Mournful Zombie
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2B - 2/1 - W, T: Target player gains 1 life.
Undead 3 - MTG - 98
Mummified human
" AC 31, HD 18, hp 432, TH +54
" Hit:2D4 Hit:2D4 / Only_Item Empty_Mind Cold_Blood Bash_Door Evil Undead Im_Cold Im_Pois No_Conf No_Sleep No_Fear
" It is a human form encased in mouldy wrappings.
Undead 3 70 Angband 390 99
Mummified orc
" AC 22, HD 12, hp 288, TH +36
" Hit:2D4 Hit:2D4 / Empty_Mind Cold_Blood Bash_Door Evil Orc Undead Im_Cold Im_Pois No_Conf No_Sleep No_Fear
" It is an orcish figure covered in wrappings.
Undead 3 56 Angband 362 100
Mummy Undead 3 575 RC0 195 101
Nantuko Husk
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
Undead 3 - MTG - 102
Nether Spirit
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1BB - 2/2 - At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to play.
Undead 3 - MTG - 103
Nikko-Onna
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - When Nikko-Onna comes into play, destroy target enchantment. Whenever you play a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand.
Undead 3 - MTG - 104
Nim Abomination
" AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93
" 2B - 3/4 - At the end of your turn, if Nim Abomination is untapped, you lose 3 life.
Undead 3 - MTG - 105
Nim Lasher
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - Nim Lasher gets +1/+0 for each artifact you control.
Undead 3 - MTG - 106
Nim Replica
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 3 - 3/1 - 2B, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn.
Undead 3 - MTG - 107
Organ Grinder
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2B - 3/1 - TAP, Remove three cards in your graveyard from the game: Target player loses 3 life.
Undead 3 - MTG - 108
Pain Kami
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - XR, Sacrifice Pain Kami: Pain Kami deals X damage to target creature.
Undead 3 - MTG - 109
Penanggalan Undead 3 435 FF1 71 110
Pennaggolan, Human Undead 3 cr 7 OA3 190 111
Phantom beast
" AC 40, HD 8, hp 288, TH +24
" Hit:44D2 Hit:44D2 / Pass_Wall No_Sleep Cold_Blood Nonliving No_Fear Res_Tele Empty_Mind Fly
" A creature that is half real, half illusion.
Undead 3 100 Angband 385 112
Phantom Nantuko
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2G - 2/2 - Trample. Phantom Nantuko comes into play with two +1/+1 counters on it. If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko. {tap}: Put a +1/+1 counter on Phantom Nantuko.
Undead 3 - MTG - 113
Phantom Tiger
" AC 10, HD 0, hp 0, #Att 3, TH +3, dmg 33
" 2G - 1/0 - Phantom Tiger comes into play with two +1/+1 counters on it. If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger.
Undead 3 - MTG - 114
Phyrexian Ghoul
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.
Undead 3 - MTG - 115
Phyrexian Negator
" AC 85, HD 15, hp 450, #Att 5, TH +90, dmg 153
" 2B - 5/5 - TrampleWhenever Phyrexian Negator is dealt damage, sacrifice a permanent for each 1 damage dealt to it.
Undead 3 - MTG - 116
Phyrexian Rager
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - When Phyrexian Rager comes into play, you draw a card and you lose 1 life.
Undead 3 - MTG - 117
Physiquer Undead 3 cr 6 N&D3 52 118
Plague Spitter
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2B - 2/2 - At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player.When Plague Spitter is put into a graveyard from play, Plague Spitter deals 1 damage to each creature and each player.
Undead 3 - MTG - 119
Plant, Yellow Musk Zomb Undead 3 120 MM 291 120
P'oh, Gohei(PaperGhost) Undead 3 120 L - 121
Poltergeist Undead 3 120 MM 291 122
Pyre Zombie
AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
1BR - 2/1 - At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay 1BB. If you do, return Pyre Zombie from your graveyard to your hand.1RR, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player.
Undead 3 - MTG - 123
Quagmire Druid
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - G, T, Sacrifice a creature: Destroy target enchantment.
Undead 3 - MTG - 124
Radiant Essence
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 1GW - 2/3 - Radiant Essence gets +1/+2 as long as an opponent controls a black permanent.
Undead 3 - MTG - 125
Ragamuffyn
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - Hellbent - T, Sacrifice a creature or land: Draw a card. Play this ability only if you have no cards in hand.
Undead 3 - MTG - 126
Raiding Nightstalker
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - Swampwalk (If defending player has any swamps in play, Raiding Nightstalker can't be blocked.)
Undead 3 - MTG - 127
Restless Bones
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - 3B, T Target creature gains swampwalk until end of turn. 1B: Regenerate Restless Bones.
Undead 3 - MTG - 128
Revenant Undead 3 cr 8 MFF3 94 129
River Kaijin
" AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33
" 2U - 1/4 - (no abilities)
Undead 3 - MTG - 130
Rotlung Reanimator
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - Whenever Rotlung Reanimator or another Cleric is put into a graveyard from play, put a 2/2 black Zombie creature token into play.
Undead 3 - MTG - 131
Rushlight Undead 3 cr 8 RDD3 131 132
Scathe Zombies
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - (no abilities)
Undead 3 - MTG - 133
Severed Legion
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1BB - 2/2 - Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Undead 3 - MTG - 134
Shade Undead 3 300 MMII 108 135
Shadow Undead 3 382 MM1 86 136
Shambling Shell
AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
1BG - 3/1 - Sacrifice Shambling Shell: Put a +1/+1 counter on target creature. Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Undead 3 - MTG - 137
Shinen of Fury's Fire
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2R - 2/1 - Haste Channel - R, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn.
Undead 3 - MTG - 138
Shinen of Stars' Light
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2W - 2/1 - First strike Channel - 1W, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn.
Undead 3 - MTG - 139
Skeletal Companion (Type 10) Undead 3 cr 8 EQMN3 203 140
Skeletal Companion (Type 11) Undead 3 cr 8 EQMN3 203 141
Skeletal Companion (Type 7) Undead 3 cr 6 EQMN3 203 142
Skeletal Companion (Type 8) Undead 3 cr 7 EQMN3 203 143
Skeletal Companion (Type 9) Undead 3 cr 7 EQMN3 203 144
Skeleton Scavengers
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2B - 1/1 - Skeleton Scavengers comes into play with one +1/+1 counter on it.Pay 1 for each +1/+1 counter on Skeleton Scavengers: The next time Skeleton Scavengers would be destroyed this turn, regenerate it and put a +1/+1 counter on it instead.
Undead 3 - MTG - 145
Skeleton, Archer Undead 3 175 RL3 100 146
Skeleton, Gargantuan Undead 3 cr 7 MM3 165 147
Skeleton, Giant Ant Undead 3 120 RL3 101 148
Skittering Horror
" AC 37, HD 9, hp 270, #Att 4, TH +57, dmg 123
" 2B - 4/3 - When you play a creature spell, sacrifice Skittering Horror.
Undead 3 - MTG - 149
Skulking Knight
AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
2B - 3/3 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) When Skulking Knight becomes the target of a spell or ability, sacrifice it.
Undead 3 - MTG - 150
Sky Spirit
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WU - 2/2 - Flying, first strike
Undead 3 - MTG - 151
Smokespew Invoker
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2B - 3/1 - 7B: Target creature gets -3/-3 until end of turn.
Undead 3 - MTG - 152
Snyad Undead 3 322 FF1 83 153
Souls of the Faultless
" AC 58, HD 12, hp 360, #Att 3, TH +12, dmg 3
" WBB - 0/4 - Defender (This creature can't attack.) Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.
Undead 3 - MTG - 154
Soulsworn Jury
" AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33
" 2W - 1/4 - Defender (This creature can't attack.) 1U, Sacrifice Soulsworn Jury: Counter target creature spell.
Undead 3 - MTG - 155
Spectre Undead 3 725 RC0 205 156
Spectre Undead 3 cr 7 MM3 169 157
Spined Basher
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2B - 3/1 - Morph 2B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Undead 3 - MTG - 158
Spined Fluke
" AC 13, HD 3, hp 90, #Att 5, TH +78, dmg 153
" 2B - 5/1 - When Spined Fluke comes into play, sacrifice a creature.B: Regenerate Spined Fluke.
Undead 3 - MTG - 159
Spirit, Stone, Medium Undead 3 175 L - 160
Stoic Ephemera
" AC 85, HD 15, hp 450, #Att 5, TH +90, dmg 153
" 2W - 5/5 - Defender (This creature can't attack.) Flying When Stoic Ephemera blocks, sacrifice it at end of combat.
Undead 3 - MTG - 161
Temp of the Damned
AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
2B - 3/3 - When you play Temp of the Damned, roll a six-sided die. Temp of the Damned comes into play with a number of funk counters on it equal to the die roll.During your upkeep, remove a funk counter from Temp of the Damned or sacrifice Temp of the Damned.
Undead 3 - MTG - 162
Terravore
" AC 310, HD 30, hp 900, #Att 10, TH +330, dmg 303
" 1GG - 10/10 - TrampleTerravore's power and toughness are each equal to the number of land cards in all graveyards.
Undead 3 - MTG - 163
Thief of Hope
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2B - 2/2 - Whenever you play a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life. Soulshift 2 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)
Undead 3 - MTG - 164
Thunder Spirit
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WW - 2/2 - Flying, first strike
Undead 3 - MTG - 165
Twilight Drover
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2W - 1/1 - Whenever a creature token leaves play, put a +1/+1 counter on Twilight Drover. 2W, Remove a +1/+1 counter from Twilight Drover: Put two 1/1 white Spirit creature tokens with flying into play.
Undead 3 - MTG - 166
Undead Gladiator
AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
1BB - 3/1 - 1B, Discard a card from your hand: Return Undead Gladiator from your graveyard to your hand. Play this ability only during your upkeep. Cycling 1B (1B, Discard this card from your hand: Draw a card.)
Undead 3 - MTG - 167
Undead Warlord Undead 3 cr 8 MFF3 77 168
Unhallowed, Faithless Knight, The Undead 3 cr 8 CC1 204 169
Unhallowed, False Lover, The Undead 3 cr 7 CC1 205 170
Unhallowed, Forsaken Priest, The Undead 3 cr 8 CC1 206 171
Unhallowed, Treacherous Thief, The Undead 3 cr 7 CC1 207 172
Urborg Mindsucker
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - B, Sacrifice Urborg Mindsucker: Target opponent discards a card at random from his or her hand. Play this ability only if you could play a sorcery.
Undead 3 - MTG - 173
Urborg Panther
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2B - 2/2 - B, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther.Sacrifice Feral Shadow, Breathstealer, and Urborg Panther: Search your library for a Spirit of the Night card and put that creature into play. Then shuffle your library.
Undead 3 - MTG - 174
Vampire Human Undead 3 cr 7 MM3 222 175
Vampire, Blood Lord Undead 3 cr 8 D2D 83 176
Vampire, Chiang-Shi, Human Undead 3 cr 7 RDD3 163 177
Vampire, Dark Lord Undead 3 cr 7 D2D 83 178
Vampire, Dwarven Undead 3 cr 8 RDD3 165 179
Vampire, Elven Undead 3 cr 7 RDD3 165 180
Vampire, Gnomish Undead 3 cr 6 RDD3 165 181
Vampire, Halfling Undead 3 cr 6 RDD3 166 182
Vampire, Night Lord Undead 3 cr 6 D2D 83 183
Vampire, Nosferatu, Human Undead 3 cr 7 RDD3 164 184
Vampire, Vrykolaka, Human Undead 3 cr 6 RDD3 164 185
Vesper Ghoul
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - T, Pay 1 life: Add one mana of any color to your mana pool.
Undead 3 - MTG - 186
Walking Desecration
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - B, Tap: Creatures of the type of your choice attack this turn if able.
Undead 3 - MTG - 187
Waxmane Baku
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - Whenever you play a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku. 1, Remove X ki counters from Waxmane Baku: Tap X target creatures.
Undead 3 - MTG - 188
Wight Undead 3 810 MM1 100 189
Wight, Dread, Greater Undead 3 cr 6 RDD3 170 190
Will Sapper Undead 3 cr 8 EQMN3 150 191
Wraith Undead 3 862 MM1 102 192
Wraith, Dark Shape Undead 3 cr 6 D2D 85 193
Wraith, Soul Beckoner Undead 3 175 L - 194
Xenic Poltergeist
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1BB - 1/1 - T: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its total converted mana cost.
Undead 3 - MTG - 195
Zombie Fanboy
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2B - 1/1 - As Zombie Fanboy comes into play, choose an artist. Whenever a permanent by the chosen artist is put into a graveyard, put two +1/+1 counters on Zombie Fanboy. AEtherflame Wall though they didn't have shadow. R: AEtherflame Wall gets +1/+0 until end of turn.
Undead 3 - MTG - 196
Zombie Fog Undead 3 cr 7 RDD3 173 197
Zombie Fog, Cadaver Undead 3 175 RL3 124 198
Zombie Lord, Human Undead 3 cr 6 RDD3 176 199
Zombie Master
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 1BB - 2/3 - All Zombies have "B: Regenerate this creature" and swampwalk. (They're unblockable as long as defending player controls a swamp.)
Undead 3 - MTG - 200
Zombie Scavengers
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2B - 3/1 - Remove the top creature card in your graveyard from the game: Regenerate Zombie Scavengers.
Undead 3 - MTG - 201
Zombie Trailblazer
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" BBB - 2/2 - Tap an untapped Zombie you control: Target land becomes a swamp until end of turn. Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn.
Undead 3 - MTG - 202
Zombie, Desert Undead 3 120 RL3 123 203
Zombie, Drowned Carcass Undead 3 cr 6 D2D 87 204
Zombie, Gargantuan Undead 3 cr 6 MM3 192 205
Zombie, Wolf Undead 3 120 RL3 126 206
Aboleth Water 3 cr 7 MM3 15 1
Ambassador Laquatus
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 1UU - 1/3 - 3: Target player puts the top three cards of his or her library into his or her graveyard.
Water 3 - MTG - 2
Anemone, Giant Water 3 cr 8 MFF3 4 3
Beetle, Water Water 3 120 MM 18 4
Bunyip Water 3 175 Ann3 16 5
Callous Oppressor
AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
1UU - 1/2 - You may choose not to untap Callous Oppressor during your untap step. As Callous Oppressor comes into play, an opponent chooses a creature type. Tap: Gain control of target creature that isn't of the chosen type as long as Callous Oppressor remains tapped.
Water 3 - MTG - 6
Catfish, Giant Water 3 975 MMII 23 7
Cephalid Constable
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
1UU - 1/1 - Whenever Cephalid Constable deals combat damage to a player, return up to X target permanents that player controls to their owners' hands, where X is the damage it dealt to that player.
Water 3 - MTG - 8
Cephalid Inkshrouder
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2U - 2/1 - Discard a card from your hand: Cephalid Inkshrouder can't be the target of spells or abilities and is unblockable this turn.
Water 3 - MTG - 9
Cephalid Looter
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2U - 2/1 - T: Target player draws a card, then discards a card from his or her hand.
Water 3 - MTG - 10
Cephalid Pathmage
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2U - 1/2 - Cephalid Pathmage is unblockable. . TAP, Sacrifice Cephalid Pathmage: Target creature is unblockable this turn.
Water 3 - MTG - 11
Children of the Sea, St Water 3 120 L - 12
Clam Session
AC 85, HD 15, hp 450, #Att 3, TH +27, dmg 63
1UU - 2/5 - When Clam Session comes into play, choose a word. During your upkeep, sing at least six words of a song, one of which must be the chosen word, or sacrifice Clam Session. You cannot repeat a song.
Water 3 - MTG - 13
Clam, Giant Water 3 175 Ann4 16 14
Clam-I-Am
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2U - 2/2 - Whenever you roll a 3 on a six-sided die, you may reroll that die.
Water 3 - MTG - 15
Coral, Brain Coral Water 3 175 Ann4 21 16
Crustacean, Crayfish Water 3 175 MM 50 17
Dank Water 3 cr 7 MFF3 21 18
Devilfish, Patriarch Water 3 675 RC0 165 19
Devouring Deep
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2U - 1/2 - Islandwalk (This creature is unblockable as long as defending player controls an island.)
Water 3 - MTG - 20
Dolphin Water 3 120 MM 59 21
Eel, Electric Marine Water 3 600 MMII 62 22
Elf, Dargonesti Water 3 120 L - 23
Elf, Dimernesti Water 3 120 L - 24
Fish, Eel, Giant Water 3 175 MM 117 25
Fish, Eel, Weed Water 3 120 MM 117 26
Fish, Giant, Giant Rockfish Water 3 400 RC0 177 27
Fish, Pike Water 3 175 MM 117 28
Fish, Sting Ray Water 3 120 MM 117 29
Froglock, Yun Water 3 cr 8 EQMN3 72 30
Gar, Giant Water 3 825 MM1 42 31
Globefish
" AC 25, HD 14, hp 420, TH +42
" Bite:Poison:5D5 Bite:Poison:5D5 / Br_Pois / Empty_Mind Bash_Door Powerful Aquatic Im_Pois No_Stun Wild_Too
" This cute fish is among the most poisonous creatures there are.
Water 3 200 Angband 360 32
Great white shark
" AC 85, HD 75, hp 1350, TH +225
" Bite:3D6 Bite:3D6 Bite:3D6 / Aquatic Animal
" A very large carnivorous fish.
Water 3 250 Angband 386 33
Hippocampus Water 3 120 MM 189 34
Homarid
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2U - 2/2 - Homarid comes into play with a tide counter on it.At the beginning of your upkeep, put a tide counter on Homarid.As long as there is exactly one tide counter on Homarid, it gets -1/-1.As long as there are exactly three tide counters on Homarid, it gets +1/+1.Whenever there are four tide counters on Homarid, remove all tide counters from it.
Water 3 - MTG - 35
Ixitxachitl priest
" AC 40, HD 7, hp 210, TH +21
" Sting:Poison:2D7 Sting:Poison:2D7 / Tele_To Heal Scare Cause_2 Blind S_Monster / Animal Evil Aquatic Im_Pois Wild_Too
" A devil ray of the depths, with priestly magic.
Water 3 80 Angband 328 36
Killer whale
" AC 58, HD 22, hp 726, TH +66
" Bite:8D3 Bite:8D3 / Aquatic Wild_Too Wild_Oceananimal
" An almost beautiful, deadly beast.
Water 3 85 Angband 363 37
Man-o'-War
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2U - 2/2 - When Man-o'-War comes into play, return target creature to its owner's hand.
Water 3 - MTG - 38
Manta Ray
AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
1UU - 3/3 - Islandhome (This creature can't attack unless defending player controls an island. When you control no islands, sacrifice this creature.) Manta Ray can't be blocked except by blue creatures.
Water 3 - MTG - 39
Merfolk Seer
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2U - 2/2 - When Merfolk Seer is put into a graveyard from play, you may pay 1U. If you do, draw a card.
Water 3 - MTG - 40
Naga, Water Water 3 cr 7 MM3 138 41
Narwhale Water 3 285 MMII 95 42
Ningyo Water 3 120 L - 43
Octopus, Giant Water 3 825 MM1 75 44
Octopus, Giant Water 3 cr 8 MM3 199 45
Piscean, Black Water 3 cr 7 CC2 125 46
Portuguese Man-o-war, Giant Water 3 277 MM1 79 47
Quagmire Lamprey
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature.
Water 3 - MTG - 48
Ray, Pungi Water 3 615 MM1 81 49
Rootwater Commando
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2U - 2/2 - Islandwalk (This creature is unblockable as long as defending player controls an island.)
Water 3 - MTG - 50
Rootwater Hunter
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2U - 1/1 - T: Rootwater Hunter deals 1 damage to target creature or player.
Water 3 - MTG - 51
Rootwater Shaman
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2U - 2/2 - You may play enchant creature cards any time you could play an instant.
Water 3 - MTG - 52
Sahuagin Water 3 175 MM 306 53
Saprazzan Raider
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2U - 1/2 - When Saprazzan Raider becomes blocked, return it to its owner's hand.
Water 3 - MTG - 54
Sea Drake Water 3 cr 7 BoL3 144 55
Sea Hag Water 3 900 MM1 86 56
Seasinger
AC 13, HD 3, hp 90, #Att 3, TH +3, dmg 3
1UU - 0/1 - When you control no islands, sacrifice Seasinger.T: Gain control of target creature if its controller controls an island. You lose control of that creature when Seasinger leaves play, you lose control of Seasinger, or Seasinger becomes untapped. You may choose not to untap Seasinger during your untap step.
Water 3 - MTG - 57
Selkie Water 3 175 MM 311 58
Shark, Great White Water 3 650 RC0 203 59
Shoreline Raider
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2U - 2/2 - Protection from Kavu
Water 3 - MTG - 60
Spider, Giant Marine Water 3 975 MMII 113 61
Spider, Giant Water Water 3 285 MM1 90 62
Spiny Starfish
" AC 13, HD 3, hp 90, #Att 3, TH +3, dmg 3
" 2U - 0/1 - U: Regenerate Spiny Starfish.At end of turn, if Spiny Starfish was regenerated this turn, put a 0/1 blue Starfish creature token into play for each time it was regenerated this turn.
Water 3 - MTG - 63
Spirit Folk, Sea Water 3 175 L - 64
Troll, Scrag, Fresh Water 3 600 MMII 121 65
Urchin, Green Water 3 120 MM 354 66
Urchin, Silver Water 3 600 FF1 92 67
Urchin, Yellow Water 3 307 FF1 92 68
Vendrin, Deep Water Water 3 cr 7 LB3 139 69
Vodalian Illusionist
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2U - 2/2 - UU, T: Target creature phases out.
Water 3 - MTG - 70
Vodalian Knights
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
1UU - 2/2 - First strike, islandhome (This creature can't attack unless defending player controls an island. When you control no islands, sacrifice this creature.) U: Vodalian Knights gains flying until end of turn.
Water 3 - MTG - 71
Vodalian Mage
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2U - 1/1 - U, T: Counter target spell unless its controller pays 1.
Water 3 - MTG - 72
Vodyanoi Water 3 975 FF1 93 73
Whale
" AC 55, HD 22, hp 1320, TH +66
" Crush:1D20 Crush:1D20 / Res_Wateanimal Aquatic Wild_Too
" Although it looks like a fish and lives in water, it is in fact a mammal. And it is huge!
Water 3 175 Angband 345 74
Whale, Cachalot Water 3 cr 6 MM3 204 75
Whale, Killer Water 3 275 RC0 212 76
Whale, Narwhal Water 3 175 MM 358 77
Whirlpool Warrior
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2U - 2/2 - When Whirlpool Warrior comes into play, shuffle the cards from your hand into your library, then draw that many cards.R, Sacrifice Whirlpool Warrior: Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.
Water 3 - MTG - 78
White shark
" AC 55, HD 7, hp 210, TH +21
" Bite:3D5 Bite:3D5 / Animal Aquatic Wild_Too
" Fast moving hunter of the depths, when this creature moves, everybody in water is in danger!
Water 3 68 Angband 317 79
Acid Beast, Lava Maw Weird 3 cr 6 D2D 64 1
Aspis, Drone Weird 3 450 MMII 10 2
Barrow Worm Weird 3 cr 8 CC1 14 3
Boggart Weird 3 937 MMII 19 4
Bouncing Beebles
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2U - 2/2 - Bouncing Beebles is unblockable as long as defending player controls an artifact.
Weird 3 - MTG - 5
Bursting Beebles
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2U - 2/2 - Bursting Beebles is unblockable as long as defending player controls two or more nonland permanents that share an artist.
Weird 3 - MTG - 6
Chaos Beast Weird 3 cr 7 MM3 34 7
Charrel Weird 3 cr 6 MFF3 17 8
Chimera Weird 3 cr 7 MM3 35 9
Chimera
" AC 19, HD 9, hp 216, TH +27
" Bite:1D10 Bite:Fire:1D3 Bite:Fire:1D3 / Br_Fire / Fly Bash_Door Wild_Too Wild_Mountain Im_Fire
" It is a strange concoction of lion, dragon and goat. It looks very odd but very avoidable.
Weird 3 200 Angband 341 10
Chthonian Weird 3 cr 8 COC3 161 11
Cloaker Weird 3 525 MMII 25 12
Cloaker Lord Weird 3 cr 7 MCMF3 28 13
Cockatrice Weird 3 425 RC0 164 14
Cockatrice Weird 3 472 MM1 15 15
Cockatrice Weird 3 cr 8 EQMN3 39 16
Dark Womh Weird 3 cr 6 CC2 47 17
Decapus Weird 3 175 Myst 24 18
Deepspawn Weird 3 cr 8 MCMF3 32 19
Delphinid Weird 3 120 L - 20
Disenchanter Weird 3 307 FF1 27 21
Displacer Beast Weird 3 500 RC0 166 22
Displacer Beast Weird 3 712 MM1 28 23
Executioner's Hood Weird 3 480 MMII 64 24
Fleeting Image
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2U - 2/1 - Flying1U: Return Fleeting Image to its owner's hand.
Weird 3 - MTG - 25
Foratog
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2G - 1/2 - G, Sacrifice a Forest: Foratog gets +2/+2 until end of turn.
Weird 3 - MTG - 26
Gambado Weird 3 175 Ann1 52 27
Gelectrode
" AC 13, HD 3, hp 90, #Att 3, TH +3, dmg 3
" 1UR - 0/1 - T Gelectrode deals 1 damage to target creature or player. Whenever you play an instant or sorcery spell, you may untap Gelectrode.
Weird 3 - MTG - 28
Gnarl Weird 3 cr 7 MFF3 37 29
Gnawer, Insatiable Weird 3 cr 7 EQMN3 88 30
Gray Render Weird 3 cr 8 MM3 112 31
Griffon Weird 3 450 RC0 181 32
Griffon Weird 3 562 MM1 50 33
Gus
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - Gus comes into play with one +1/+1 counter on it for each game you have lost to your opponent since you last won a Magic game against him or her.
Weird 3 - MTG - 34
Gutwrench Weird 3 cr 8 MFF3 39 35
Hamster, Giant Space Weird 3 175 L - 36
Haun Weird 3 175 L - 37
Hippogriff Weird 3 175 MM 190 38
Illusionary Presence
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
1UU - 2/2 - Cumulative upkeep UAt the beginning of your upkeep, Illusionary Presence gains the landwalk ability of your choice until end of turn. (It's unblockable as long as defending player controls a land of that type.)
Weird 3 - MTG - 39
Intellect Devourer Weird 3 cr 6 PsiH3 150 40
It
" AC 100, HD 58, hp 1914, TH +174
" Gaze:Blind:8D8 Touch:Terrify Gaze:Exp_40 Touch:Eat_Item / Drain_Mana Blink Blind Scare Conf S_Undead S_Monster Heal Tele_Away Darkness S_Hydra Traps Forget Tele_To Shriek / Only_Item Char_Multi Char_Clear Attr_Clear
Weird 3 400 Angband 393 41
Kamadan Weird 3 360 FF1 55 42
Kech Weird 3 307 MMII 78 43
Lithatog
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 1RG - 1/2 - Sacrifice an artifact: Lithatog gets +1/+1 until end of turn.Sacrifice a land: Lithatog gets +1/+1 until end of turn.
Weird 3 - MTG - 44
Lock Lurker Weird 3 175 Ann1 75 45
Lurker
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 2G - 2/3 - Lurker can't be the target of a spell unless it was declared as an attacker or blocker this turn.
Weird 3 - MTG - 46
Magebane Weird 3 175 Ann1 81 47
Manikin Weird 3 120 Myst 79 48
Mantari Weird 3 120 L - 49
Manticore Weird 3 650 RC0 192 50
Manticore Weird 3 787 MM1 65 51
Mistform Dreamer
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2U - 2/1 - Flying. 1: Mistform Dreamer's type becomes the creature type of your choice until end of turn.
Weird 3 - MTG - 52
Mistform Wall
" AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33
" 2U - 1/4 - (Walls can't attack.) 1: Mistform Wall's type becomes the creature type of your choice until end of turn.
Weird 3 - MTG - 53
Mistform Warchief
AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
2U - 1/3 - Creature spells you play that share a creature type with Mistform Warchief cost {1} less to play.{T}: Mistform Warchief's type becomes the creature type of your choice until end of turn.
Weird 3 - MTG - 54
Mudman Weird 3 175 MM 260 55
Necratog
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 1BB - 1/2 - Remove the top creature card in your graveyard from the game: Necratog gets +2/+2 until end of turn.
Weird 3 - MTG - 56
Necravolver
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2B - 2/2 - Kicker 1G and/or WIf you paid the 1G kicker cost, Necravolver comes into play with two +1/+1 counters on it and has trample.If you paid the W kicker cost, Necravolver comes into play with a +1/+1 counter on it and has 'Whenever Necravolver deals damage, you gain that much life."
Weird 3 - MTG - 57
Pegasus Weird 3 175 MM 285 58
Phantatog
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 1WU - 1/2 - Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn.Discard a card from your hand: Phantatog gets +1/+1 until end of turn.
Weird 3 - MTG - 59
Phantom Warrior
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1UU - 2/2 - Phantom Warrior is unblockable.
Weird 3 - MTG - 60
Phenomid, Examiner Weird 3 cr 6 N&D3 48 61
Psychatog
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 1UB - 1/2 - Discard a card from your hand: Psychatog gets +1/+1 until end of turn.Remove two cards in your graveyard from the game: Psychatog gets +1/+1 until end of turn.
Weird 3 - MTG - 62
Pyrolisk Weird 3 360 MMII 103 63
Quylthulg
" AC -17, HD 4, hp 96, TH +12
" / Blink S_Monster / Never_Blowempty_Mind Invisible No_Conf No_Sleep No_Fear
" It is a strange pulsing mound of flesh.
Weird 3 250 Angband 342 64
Raggamoffyn, Tatterdema Weird 3 120 Ann2 100 65
Rakavolver
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2R - 2/2 - Kicker 1W and/or UIf you paid the 1W kicker cost, Rakavolver comes into play with two +1/+1 counters on it and has 'Whenever Rakavolver deals damage, you gain that much life.'If you paid the U kicker cost, Rakavolver comes into play with a +1/+1 counter on it and has flying.
Weird 3 - MTG - 66
Remorhaz Weird 3 cr 7 MM3 155 67
Rohch, Swamp Weird 3 120 L - 68
Rust Monster Weird 3 277 MM1 83 69
Rust Monster Weird 3 300 RC0 202 70
Sand Burrower Weird 3 cr 6 CC1 162 71
Sarcatog
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 1BR - 1/2 - Remove two cards in your graveyard from the game: Sarcatog gets +1/+1 until end of turn.Sacrifice an artifact: Sarcatog gets +1/+1 until end of turn.
Weird 3 - MTG - 72
Sharn Weird 3 cr 6 MCMF3 76 73
Shroomer Weird 3 cr 7 BoL3 150 74
Slaver Weird 3 cr 7 LB3 112 75
Sphinx, Crio- Weird 3 cr 7 MM3 170 76
Sphinx, Gyno- Weird 3 cr 8 MM3 170 77
Sphinx, Hieraco- Weird 3 900 MM1 89 78
Spinal Villain
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2R - 1/2 - T: Destroy target blue creature.
Weird 3 - MTG - 79
Storoper Weird 3 750 MMII 115 80
Sussurus Weird 3 825 FF1 84 81
Swamp Tyrant, Swamp Tyrant Weird 3 cr 7 CC2 184 82
Terithran Weird 3 862 FF1 87 83
Terror, Tentacle Weird 3 cr 7 EQMN3 139 84
Thalakos Mistfolk
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2U - 2/1 - Shadow (This creature may block or be blocked by only creatures with shadow.) U: Put Thalakos Mistfolk on top of its owner's library.
Weird 3 - MTG - 85
Thaumatog
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 1GW - 1/2 - Sacrifice a land: Thaumatog gets +1/+1 until end of turn.Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn.
Weird 3 - MTG - 86
Thet Weird 3 cr 6 LB3 131 87
Thought Eater Weird 3 382 MM1 94 88
Thunderherder Weird 3 525 MMII 120 89
Transposer Weird 3 787 MMII 120 90
Umber Hulk Weird 3 cr 7 MM3 180 91
Will-o'-wisp Weird 3 cr 6 MM3 183 92
Wychlamp Weird 3 120 DMR2 114 93
Zurchin Weird 3 120 L - 94

[M1] Listing of Monsters


[M1.4] Monster List, DL IV

Name Type DL XP/CR Source Page #
Achaierai Animal 4 1950 FF1 9 1
Alguduir, Young Animal 4 420 L - 2
Apes of Rath
" AC 74, HD 16, hp 704, #Att 5, TH +116, dmg 204
" 2GG - 5/4 - Whenever Apes of Rath attacks, it doesn't untap during your next untap step.
Animal 4 - MTG - 3
Argothian Swine
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3G - 3/3 - Trample
Animal 4 - MTG - 4
Armidron Animal 4 cr 9 BoL3 10 5
Armored Griffin
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 3W - 2/3 - FlyingAttacking doesn't cause Armored Griffin to tap.
Animal 4 - MTG - 6
Ascending Aven
" AC 26, HD 8, hp 352, #Att 4, TH +44, dmg 124
" 2UU - 3/2 - Flying. Ascending Aven may block only creatures with flying. Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Animal 4 - MTG - 7
Asperii (Wind Steed) Animal 4 420 L - 8
Assault Zeppelid
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2GU - 3/3 - Flying, trample
Animal 4 - MTG - 9
Aurochs
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 3G - 2/3 - TrampleAurochs gets +1/+0 for each other attacking Aurochs as long as it's attacking.
Animal 4 - MTG - 10
Aurora Griffin
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - FlyingW: Target permanent becomes white until end of turn.
Animal 4 - MTG - 11
Aven Cloudchaser
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - Flying (This creature can't be blocked except by creatures with flying.) When Aven Cloudchaser comes into play, destroy target enchantment.
Animal 4 - MTG - 12
Aven Fisher
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3U - 2/2 - Flying (This creature can't be blocked except by creatures with flying.) When Aven Fisher is put into a graveyard from play, you may draw a card.
Animal 4 - MTG - 13
Aven Fogbringer
" AC 14, HD 4, hp 176, #Att 4, TH +20, dmg 84
" 3U - 2/1 - Flying. When Aven Fogbringer comes into play, return target land to its owner's hand.
Animal 4 - MTG - 14
Aven Liberator
AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
2WW - 2/3 - FlyingMorph {3}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn.
Animal 4 - MTG - 15
Aven Redeemer
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - Flying. TAP: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Animal 4 - MTG - 16
Aven Smokeweaver
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 2UU - 2/3 - Flying, protection from red
Animal 4 - MTG - 17
Aven Trooper
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 3W - 1/1 - Flying. 2W, Discard a card from your hand: Aven Trooper gets+1/+2 until end of turn.
Animal 4 - MTG - 18
Balshan Collaborator
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3U - 2/2 - Flying. B: Balshan Collaborator gets +1/+1 until end of turn.
Animal 4 - MTG - 19
Barishi
" AC 46, HD 12, hp 528, #Att 4, TH +76, dmg 164
" 2GG - 4/3 - When Barishi is put into a graveyard from play, remove Barishi from the game, then shuffle all creature cards from your graveyard into your library.
Animal 4 - MTG - 20
Bat of Gorgoroth
" AC 90, HD 20, hp 800, TH +80
" Bite:Poison:1D10 Claw:1D4 / Scare Br_Pois Br_Dark / Move_Body Fly Bash_Door Move_Body Friends Animal Im_Pois
" Fed with horrid meats and grown to enormous size, this slavering creature seeks livelier pre
Animal 4 200 Angband 878 21
Bat, Huge Animal 4 420 MM 15 22
Battering Craghorn
" AC 14, HD 4, hp 176, #Att 4, TH +40, dmg 124
" 2RR - 3/1 - First strike. Morph 1RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Animal 4 - MTG - 23
Battlewise Aven
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - Flying. Threshold - Battlewise Aven gets +1/+1 and has first strike. (You have threshold as long as seven or more cards are in your graveyard.)
Animal 4 - MTG - 24
Bear, Brown Animal 4 420 MM 17 25
Bear, Polar Animal 4 1350 MMII 16 26
Bear, Tundra Kodiak Animal 4 cr 10 EQMN3 163 27
Beast of Nurgle
" AC 70, HD 15, hp 420, TH +60
" Touch:Poison:3D3 Touch:Disease:3D3 Bite:Acid:4D5 / Weird_Mind Bash_Door Im_Acid Im_Pois Demon Evil Im_Fire Swim
" It walks on four legs, but mostly resembles a slug-shaped jelly. It even has two disgusting
Animal 4 100 Angband 422 28
Beguiler Animal 4 270 L - 29
Behemoth Animal 4 2400 MMII 18 30
Bird, Eagle, Giant Animal 4 420 MM 27 31
Bird, Owl, Giant Animal 4 270 MM 27 32
Bird, Skyfisher Animal 4 270 MM 27 33
Blastoderm
AC 110, HD 20, hp 880, #Att 5, TH +120, dmg 204
2GG - 5/5 - Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Blastoderm can't be the target of spells or abilities.
Animal 4 - MTG - 34
Blind Hunter
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
2WB - 2/2 - Flying Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.) When Blind Hunter comes into play or the creature it haunts is put into a graveyard, target player loses 2 life and you gain 2 life.
Animal 4 - MTG - 35
Blistering Firecat
" AC 14, HD 4, hp 176, #Att 7, TH +200, dmg 284
" 1RRR - 7/1 - Trample, haste. At end of turn, sacrifice Blistering Firecat. Morph RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Animal 4 - MTG - 36
Boar, Great Animal 4 1750 RC0 162 37
Boobrie Animal 4 1350 MMII 20 38
Bosom Buddy
" AC 74, HD 16, hp 704, #Att 4, TH +20, dmg 44
" 3W - 1/4 - Whenever you play a spell, you may gain 1/2 life for each word in that spell's name.
Animal 4 - MTG - 39
Bull Elephant
" AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
" 3G - 4/4 - When Bull Elephant comes into play, sacrifice it unless you return two forests you control to their owner's hand.
Animal 4 - MTG - 40
Bull Hippo
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3G - 3/3 - Islandwalk (This creature is unblockable as long as defending player controls an island.)
Animal 4 - MTG - 41
Canopy Crawler
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
3G - 2/2 - Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Beast card you reveal in your hand). TAP: Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler."
Animal 4 - MTG - 42
Carrier Pigeons
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 3W - 1/1 - FlyingWhen Carrier Pigeons comes into play, draw a card at the beginning of the next turn's upkeep.
Animal 4 - MTG - 43
Cat, Change Cat Animal 4 270 L - 44
Cat, Jaguar Animal 4 420 MM 36 45
Cat, Leopard Animal 4 270 MM 36 46
Cat, Lion, Mountain Animal 4 270 MM 36 47
Cat, Luck Eater Animal 4 420 L - 48
Cat, Tagster Animal 4 270 L - 49
Cat, Tigone Animal 4 420 L - 50
Caterwaul Animal 4 270 L - 51
Catoblepas
" AC 74, HD 30, hp 840, TH +120
" Gaze:Terrify:2D4 Gaze:Blind:2D4 Butt:2D6 Bite:2D12 / Only_Gold Evil Bash_Door Swim Wild_Too Wild_Swamp Animal Im_Pois
" A strange ox-like form with a huge head but a thin, weak neck, it looks like the creation
Animal 4 400 Angband 447 52
Cerulean Roc Animal 4 cr 9 CC1 38 53
Chainflinger
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
3R - 2/2 - 1R, T: Chainflinger deals 1 damage to target creature or player.Threshold - 2R, T: Chainflinger deals 2 damage to target creature or player. (Play this ability only if seven or more cards are in your graveyard.)
Animal 4 - MTG - 54
Charmed Griffin
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3W - 3/3 - FlyingWhen Charmed Griffin comes into play, each other player may put an artifact or enchantment card into play from his or her hand.
Animal 4 - MTG - 55
Clockwork Condor
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 4 - 3/3 - Flying Clockwork Condor comes into play with three +1/+1 counters on it. Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.
Animal 4 - MTG - 56
Cloudchaser Eagle
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - FlyingWhen Cloudchaser Eagle comes into play, destroy target enchantment.
Animal 4 - MTG - 57
Commander Eesha
" AC 74, HD 16, hp 704, #Att 4, TH +32, dmg 84
" 2WW - 2/4 - Flying, protection from creatures
Animal 4 - MTG - 58
Crazed Armodon
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2GG - 3/3 - G: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at end of turn. Play this ability only once each turn.
Animal 4 - MTG - 59
Creature Guy
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3G - 3/3 - Gotcha - Whenever an opponent says "Creature" or "Guy," you may say "Gotcha!" If you do, return Creature Guy from your graveyard to your hand.
Animal 4 - MTG - 60
Crimson Manticore
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2RR - 2/2 - FlyingR, T: Crimson Manticore deals 1 damage to target attacking or blocking creature.
Animal 4 - MTG - 61
Crookclaw Transmuter
AC 14, HD 4, hp 176, #Att 4, TH +40, dmg 124
3U - 3/1 - Flash (You may play this spell any time you could play an instant.) Flying When Crookclaw Transmuter comes into play, switch target creature's power and toughness until end of turn.
Animal 4 - MTG - 62
Daraja Griffin
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - FlyingSacrifice Daraja Griffin: Destroy target black creature.
Animal 4 - MTG - 63
Darba
" AC 74, HD 16, hp 704, #Att 5, TH +116, dmg 204
" 3G - 5/4 - At the beginning of your upkeep, sacrifice Darba unless you pay oGoG.
Animal 4 - MTG - 64
Disease Carriers
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2BB - 2/2 - When Disease Carriers is put into a graveyard from play, target creature gets -2/-2 until end of turn.
Animal 4 - MTG - 65
Displacer beast
" AC 170, HD 25, hp 700, TH +100
" Bite:2D8 Hit:1D10 Hit:1D10 Hit:1D10 / Invisible Bash_Door Animal
" It is a huge black panther, clubbed tentacles sprouting from its shoulders.
Animal 4 100 Angband 412 66
Dive Bomber
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - Flying. Tap, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target attacking or blocking creature.
Animal 4 - MTG - 67
Dog, Blink Animal 4 270 MM 57 68
Dolphin, Athasian Animal 4 270 Ann4 24 69
Doombat
" AC 118, HD 18, hp 1728, TH +72
" Bite:Fire:5D4 Bite:Fire:5D4 Bite:Fire:5D4 / Weird_Mind Bash_Door Aura_Fire Fly Im_Fire Evil Animal
" It is a fast moving creature of chaos, a gigantic black bat surrounded by flickering bright red flames.
Animal 4 250 Angband 484 70
Earsplitting Rats
" AC 14, HD 4, hp 176, #Att 4, TH +20, dmg 84
" 3B - 2/1 - When Earsplitting Rats comes into play, each player discards a card from his or her hand. Discard a card from your hand: Regenerate Earsplitting Rats.
Animal 4 - MTG - 71
Ekundu Griffin
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - Flying, first strike
Animal 4 - MTG - 72
Elephant Animal 4 2250 MM1 38 73
Elephant Animal 4 cr 9 EQMN3 168 74
Elephant Bird Animal 4 420 L - 75
Elephant, Mammoth, Wooly Animal 4 cr 11 EQMN3 168 76
Elephant, Normal Animal 4 1600 RC0 176 77
Elephant, Prehistoric Animal 4 1650 RC0 176 78
Elven Warhounds
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3G - 2/2 - Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library.
Animal 4 - MTG - 79
Endangered Armodon
" AC 110, HD 20, hp 880, #Att 4, TH +84, dmg 164
" 2GG - 4/5 - When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.
Animal 4 - MTG - 80
Erithizon
" AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
" 2GG - 4/4 - Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice.
Animal 4 - MTG - 81
Falcon, Fire Animal 4 270 L - 82
Familiar, Pseudo- Animal 4 270 RL3 34 83
Fangren Firstborn
" AC 26, HD 8, hp 352, #Att 4, TH +72, dmg 164
" 1GGG - 4/2 - Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature.
Animal 4 - MTG - 84
Flailing Manticore
AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
3R - 3/3 - Flying, first strike1: Flailing Manticore gets +1/+1 until end of turn. Any player may play this ability.1: Flailing Manticore gets -1/-1 until end of turn. Any player may play this ability.
Animal 4 - MTG - 85
Fledgling Mawcor
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3U - 2/2 - Flying T Fledgling Mawcor deals 1 damage to target creature or player. Morph UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Animal 4 - MTG - 86
Flowstone Charger
" AC 110, HD 20, hp 880, #Att 4, TH +36, dmg 84
" 2RW - 2/5 - Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn.
Animal 4 - MTG - 87
Frankie Peanuts
AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
2WW - 2/3 - At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn.
Animal 4 - MTG - 88
Free-Range Chicken
AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
3G - 3/3 - 1G: Roll two six-sided dice. If both die rolls are the same, Free-Range Chicken gets +X/+X until end of turn, where X is the number rolled on each die. Otherwise, if the total rolled is equal to any other total you have rolled this turn for Free-Range Chicken, sacrifice it. (For example, if you roll two 3s, Free-Range Chicken gets +3/+3. If you roll a total of 6 for Free-Range Chicken later in that turn, sacrifice it.)
Animal 4 - MTG - 89
Glowing Anemone
" AC 46, HD 12, hp 528, #Att 4, TH +16, dmg 44
" 3U - 1/3 - When Glowing Anemone comes into play, you may return target land to its owner's hand.
Animal 4 - MTG - 90
Gnasher, Winged Animal 4 270 Ann1 62 91
Gnoph-Keh Animal 4 cr 10 COC3 170 92
Gnoph-Keh
" AC 70, HD 15, hp 900, TH +60
" Claw:Cold:2D4 Claw:Cold:2D4 Butt:2D9 / Br_Cold Bo_Icee Bo_Cold Ba_Cold / Bash_Door Aura_Cold Im_Cold Animal Evil
" A creature with a sharp horn: "the hairy myth-thing of the Greenland ice, that walked sometimes
Animal 4 95 Angband 407 93
Golden Bear
" AC 46, HD 12, hp 528, #Att 4, TH +76, dmg 164
" 3G - 4/3 - (no abilities)
Animal 4 - MTG - 94
Gorgon
" AC 146, HD 30, hp 1680, TH +120
" Butt:3D9 Butt:3D9 Bite:Poison:1D10 Kick:2D4 / Br_Pois / Animal Move_Body Wild_Too Wild_Wood Bash_Door Im_Pois Im_Acid Evil
" A bull whose skin is made of steel plates. Watch out for its deadly breath!
Animal 4 275 Angband 475 95
Gorilla Chieftain
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2GG - 3/3 - 1G: Regenerate Gorilla Chieftain.
Animal 4 - MTG - 96
Graceful Antelope
" AC 74, HD 16, hp 704, #Att 4, TH +20, dmg 44
" 2WW - 1/4 - PlainswalkWhenever Graceful Antelope deals combat damage to a player, you may have target land become a plains until Graceful Antelope leaves play.
Animal 4 - MTG - 97
Greater Mossdog
AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
3G - 3/3 - Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Animal 4 - MTG - 98
Greatswan Animal 4 420 L - 99
Griffon Animal 4 cr 9 EQMN3 100 100
Guard Dogs
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - 2W, T: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent.
Animal 4 - MTG - 101
Gulf Squid
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3U - 2/2 - When Gulf Squid comes into play, tap all lands target player controls.
Animal 4 - MTG - 102
Gustcloak Skirmisher
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 3W - 2/3 - Flying. Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.
Animal 4 - MTG - 103
Gyre (Bodi) Animal 4 420 L - 104
Heart Wolf
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3R - 2/2 - First strikeT: Target Dwarf gains first strike and gets +2/+0 until end of turn. When that Dwarf leaves play this turn, sacrifice Heart Wolf. Play this ability only during combat.
Animal 4 - MTG - 105
Hellhole Rats
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2BR - 2/2 - Haste When Hellhole Rats comes into play, target player discards a card. Hellhole Rats deals damage to that player equal to that card's converted mana cost.
Animal 4 - MTG - 106
Herd Gnarr
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3G - 2/2 - Whenever another creature comes into play under your control, Herd Gnarr gets +2/+2 until end of turn.
Animal 4 - MTG - 107
Hoary Steed Animal 4 cr 9 ELH3 197 108
Horned Cheetah
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2GW - 2/2 - Whenever Horned Cheetah deals damage, you gain that much life.
Animal 4 - MTG - 109
Horse, Moon-horse Animal 4 270 Ann2 70 110
Howling Wolf
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2GG - 2/2 - When Howling Wolves comes into play, you may search your library for up to three Howling Wolves cards, reveal them, and put them into your hand. If you do, shuffle your library.
Animal 4 - MTG - 111
Hunted Wumpus
" AC 154, HD 24, hp 1056, #Att 6, TH +168, dmg 244
" 3G - 6/6 - When Hunted Wumpus comes into play, each other player may put a creature card from his or her hand into play.
Animal 4 - MTG - 112
Huror (Ice Bear) Animal 4 cr 10 CC1 113 113
Iron Tusker Animal 4 cr 10 CC1 121 114
Jackalope Herd
" AC 110, HD 20, hp 880, #Att 4, TH +84, dmg 164
" 3G - 4/5 - When you play a spell, return Jackalope Herd to its owner's hand.
Animal 4 - MTG - 115
Kangee, Aerie Keeper
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
2WU - 2/2 - Kicker 2X (You may pay an additional 2X as you play this spell.)FlyingWhen Kangee, Aerie Keeper comes into play, if you paid the kicker cost, put X feather counters on it.All Birds get +1/+1 for each feather counter on Kangee, Aerie Keeper.
Animal 4 - MTG - 116
Karstoderm
" AC 110, HD 20, hp 880, #Att 4, TH +120, dmg 204
" 2GG - 5/5 - Karstoderm comes into play with five +1/+1 counters on it. Whenever an artifact comes into play, remove a +1/+1 counter from Karstoderm.
Animal 4 - MTG - 117
Keeneye Aven
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 3U - 2/3 - Flying. Cycling 2 (2, Discard this card from your hand: Draw a card)
Animal 4 - MTG - 118
Kezzerdrix
" AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
" 2BB - 4/4 - First strikeAt the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you.
Animal 4 - MTG - 119
King Cheetah
" AC 26, HD 8, hp 352, #Att 4, TH +44, dmg 124
" 3G - 3/2 - You may play King Cheetah any time you could play an instant.
Animal 4 - MTG - 120
Kingfisher
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3U - 2/2 - FlyingWhen Kingfisher is put into a graveyard from play, draw a card.
Animal 4 - MTG - 121
Kitsune Healer
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - T Prevent the next 1 damage that would be dealt to target creature or player this turn. T Prevent all damage that would be dealt to target legendary creature this turn.
Animal 4 - MTG - 122
Kitsune Mystic
AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
3W - 2/3 - At end of turn, if Kitsune Mystic is enchanted by two or more Auras, flip it. ----- Autumn-Tail, Kitsune Sage Legendary Creature - Fox Wizard 4/5 1: Attach target Aura attached to a creature to another creature.
Animal 4 - MTG - 123
Krazy Kow
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3R - 3/3 - During your upkeep, roll a six-sided die. On a 1, sacrifice Krazy Kow and it deals 3 damage to each creature and player.
Animal 4 - MTG - 124
Krosan Beast
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 3G - 1/1 - Threshold - Krosan Beast gets +7/+7. (You have threshold as long as seven or more cards are in your graveyard.)
Animal 4 - MTG - 125
Krosan Vorine
" AC 26, HD 8, hp 352, #Att 4, TH +44, dmg 124
" 3G - 3/2 - Provoke (When this attacks, you may have target creature defending player controls untap and block it if able). Krosan Vorine can't be blocked by more than one creature.
Animal 4 - MTG - 126
Kupuk Animal 4 420 L - 127
Laccolith Warrior
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2RR - 3/3 - Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior deals no combat damage this turn.
Animal 4 - MTG - 128
Lava Hounds
" AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
" 2RR - 4/4 - Haste (This creature may attack the turn it comes under your control.) When Lava Hounds comes into play, it deals 4 damage to you.
Animal 4 - MTG - 129
Legendary Bear Animal 4 cr 9 ELH3 202 130
Legendary Tiger Animal 4 cr 10 ELH3 202 131
Leonin Abunas
" AC 110, HD 20, hp 880, #Att 4, TH +36, dmg 84
" 3W - 2/5 - Artifacts you control can't be the targets of spells or abilities your opponents control.
Animal 4 - MTG - 132
Leonin Battlemage
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 3W - 2/3 - T Target creature gets +1/+1 until end of turn. Whenever you play a spell, you may untap Leonin Battlemage.
Animal 4 - MTG - 133
Lesser Gargadon
" AC 74, HD 16, hp 704, #Att 6, TH +160, dmg 244
" 2RR - 6/4 - Whenever Lesser Gargadon attacks or blocks, sacrifice a land.
Animal 4 - MTG - 134
Lexivore
AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
3W - 2/3 - If Lexivore damages any player, destroy target card in play, other than Lexivore, with the most lines of text in its text box. (If more than one card has the most lines of text, you choose which of those cards to destroy.)
Animal 4 - MTG - 135
Lhee, Common Animal 4 270 L - 136
Lightning Hounds
" AC 26, HD 8, hp 352, #Att 4, TH +44, dmg 124
" 2RR - 3/2 - First strike
Animal 4 - MTG - 137
Locust Miser
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2BB - 2/2 - Each opponent's maximum hand size is reduced by two.
Animal 4 - MTG - 138
Loxodon Anchorite
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 2WW - 2/3 - T Prevent the next 2 damage that would be dealt to target creature or player this turn.
Animal 4 - MTG - 139
Loxodon Gatekeeper
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 2WW - 2/3 - Artifacts, creatures, and lands your opponents control come into play tapped.
Animal 4 - MTG - 140
Loxodon Hierarch
" AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
" 2GW - 4/4 - When Loxodon Hierarch comes into play, you gain 4 life. GW, Sacrifice Loxodon Hierarch: Regenerate each creature you control.
Animal 4 - MTG - 141
Loxodon Punisher
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - Loxodon Punisher gets +2/+2 for each Equipment attached to it.
Animal 4 - MTG - 142
Lumbering Satyr
" AC 74, HD 16, hp 704, #Att 5, TH +116, dmg 204
" 2GG - 5/4 - All creatures gain forestwalk. (They're unblockable as long as defending player controls a forest.)
Animal 4 - MTG - 143
Major Teroh
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 3W - 2/3 - Flying. 3WW, Sacrifice Major Teroh: Remove all black creatures from the game.
Animal 4 - MTG - 144
Mammal, Cooshee Animal 4 270 MM 241 145
Mammal, Skunk, Giant Animal 4 420 Ann2 83 146
Mammal, Taer Animal 4 270 MM 241 147
Mammal, Tyrg Animal 4 270 MM 241 148
Marsh Lurker
" AC 26, HD 8, hp 352, #Att 4, TH +44, dmg 124
" 3B - 3/2 - Sacrifice a swamp: Marsh Lurker can't be blocked this turn except by artifact creatures and black creatures.
Animal 4 - MTG - 149
Mastodon Animal 4 1087 MM1 65 150
Mercurial Kite
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3U - 2/2 - FlyingWhenever Mercurial Kite deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.
Animal 4 - MTG - 151
Mistmoon Griffin
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - FlyingWhen Mistmoon Griffin is put into any graveyard from play, remove Mistmoon Griffin from the game, then put the top creature card from your graveyard into play.
Animal 4 - MTG - 152
Mongrel Pack
" AC 14, HD 4, hp 176, #Att 4, TH +68, dmg 164
" 3G - 4/1 - When Mongrel Pack is put into a graveyard from play during combat, put four 1/1 green Hound creature tokens into play.
Animal 4 - MTG - 153
Monkey Monkey Monkey
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 3G - 1/1 - As Monkey Monkey Monkey comes into play, choose a letter. Monkey Monkey Monkey gets +1/+1 for each nonland permanent whose name begins with the chosen letter.
Animal 4 - MTG - 154
Monstrous Hound
" AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
" 3R - 4/4 - Monstrous Hound can't attack unless you control more lands than defending player.Monstrous Hound can't block unless you control more lands than attacking player.
Animal 4 - MTG - 155
Mountain Yeti
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2RR - 3/3 - Protection from white, mountainwalk (This creature is unblockable as long as defending player controls a mountain.)
Animal 4 - MTG - 156
Mtenda Griffin
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - FlyingW, T: Return Mtenda Griffin to its owner's hand and return target Griffin card in your graveyard to your hand. Play this ability only during your upkeep.
Animal 4 - MTG - 157
Multi-hued hound
" AC 50, HD 30, hp 840, TH +120
" Claw:3D6 Claw:3D6 Bite:4D4 Bite:4D4 / Br_Acid Br_Pois Br_Cold Br_Fire Br_Elec / Friends Bash_Door Attr_Multi Animal No_Conf No_Sleepim_Elec Im_Pois Im_Acid Im_Fire Im_Cold
" Shimmering in rainbow hues, t
Animal 4 600 Angband 513 158
Muskhorn Animal 4 cr 9 CC1 140 159
Nexus hound
" AC 30, HD 25, hp 700, TH +100
" Bite:2D8 Bite:2D8 Claw:3D3 Claw:3D3 / Br_Nexu / Res_Nexu Friends Bash_Door Animal No_Conf No_Sleep
" A locus of conflicting points coalesce to form the vague shape of a huge hound. Or is it just your imagina
Animal 4 250 Angband 429 160
Noble Elephant
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - Banding, trample
Animal 4 - MTG - 161
Oraxid
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 3U - 2/3 - Protection from red
Animal 4 - MTG - 162
Orpsu (Night Stirge) Animal 4 420 L - 163
Owl, Space Animal 4 420 L - 164
Pardic Firecat
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 3R - 2/3 - HasteIf Pardic Firecat is in a graveyard, Flame Burst's effect counts it as a Flame Burst.
Animal 4 - MTG - 165
Possessed Aven
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2UU - 3/3 - Flying. Threshold - Possessed Aven gets +1/+1, is black, and has `2B, TAP: Destroy target blue creature.`` (You have threshold as long as seven or more cards are in your graveyard.)
Animal 4 - MTG - 166
Rabid Wombat
" AC 14, HD 4, hp 176, #Att 4, TH +4, dmg 4
" 2GG - 0/1 - Attacking doesn't cause Rabid Wombat to tap.Rabid Wombat gets +2/+2 for each enchant creature enchanting it.
Animal 4 - MTG - 167
Rainbow Crow
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3U - 2/2 - Flying1: Rainbow Crow becomes the color of your choice until end of turn.
Animal 4 - MTG - 168
Rampant Elephant
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - G: Target creature blocks Rampant Elephant this turn if able.
Animal 4 - MTG - 169
Ravenous Baboons
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3R - 2/2 - When Ravenous Baboons comes into play, destroy target nonbasic land.
Animal 4 - MTG - 170
Ravenous Baloth
" AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
" 2GG - 4/4 - Sacrifice a Beast: You gain 4 life.
Animal 4 - MTG - 171
Razorclaw Bear
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2GG - 3/3 - If Razorclaw Bear attacks and is blocked, it gets +2/+2 until the end of the turn.
Animal 4 - MTG - 172
Razorfoot Griffin
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - Flying, first strike
Animal 4 - MTG - 173
Rhinoceros Animal 4 1350 MM1 82 174
Rhinoceros, Woolly Animal 4 2025 MM1 82 175
Ridgetop Raptor
" AC 14, HD 4, hp 176, #Att 4, TH +20, dmg 84
" 3R - 2/1 - Double strike (This creature deals both first-strike and regular combat damage)
Animal 4 - MTG - 176
River Bear
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3G - 3/3 - Islandwalk (If defending player has any islands in play, River Bear can't be blocked.)
Animal 4 - MTG - 177
Roc Animal 4 cr 9 MM3 156 178
Roc of Kher Ridges
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3R - 3/3 - Flying
Animal 4 - MTG - 179
Roc, Large Animal 4 1250 RC0 202 180
Root Greevil
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 3G - 2/3 - 2G, T, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice.
Animal 4 - MTG - 181
Rukh Egg
" AC 46, HD 12, hp 528, #Att 4, TH +12, dmg 4
" 3R - 0/3 - When Rukh Egg is put into a graveyard from play, put a 4/4 red Rukh creature token with flying into play at end of turn.
Animal 4 - MTG - 182
Sage Aven
" AC 46, HD 12, hp 528, #Att 4, TH +16, dmg 44
" 3U - 1/3 - Flying. When Sage Aven comes into play, look at the top four cards of your library, then put them back in any order.
Animal 4 - MTG - 183
Sage Camel Animal 4 cr 9 CC1 161 184
Sand Squid
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
3U - 2/2 - Islandwalk (This creature is unblockable as long as defending player controls an island.)You may choose not to untap Sand Squid during your untap step.T: Tap target creature. That creature does not untap during its controller's untap step as long as Sand Squid remains tapped.
Animal 4 - MTG - 185
Sawtooth Loon
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
2WU - 2/2 - FlyingWhen Sawtooth Loon comes into play, return a white or blue creature you control to its owner's hand.When Sawtooth Loon comes into play, draw two cards, then put two cards from your hand on the bottom of your library.
Animal 4 - MTG - 186
Scorpion, Huge Animal 4 420 MM 309 187
Screeching Buzzard
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3B - 2/2 - Flying. When Screeching Buzzard is put into a graveyard from play, each opponent discards a card from his or her hand.
Animal 4 - MTG - 188
Screeching Griffin
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - Flying R: Target creature can't block Screeching Griffin this turn.
Animal 4 - MTG - 189
Screeching Harpy
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2BB - 2/2 - Flying1B: Regenerate Screeching Harpy.
Animal 4 - MTG - 190
Shaleskin Plower
" AC 26, HD 8, hp 352, #Att 4, TH +44, dmg 124
" 3R - 3/2 - Morph 4R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost). When Shaleskin Plower is turned face up, destroy target land.
Animal 4 - MTG - 191
Shantak
" AC 78, HD 25, hp 1400, TH +100
" Bite:1D6 Bite:1D6 Bite:1D6 / Scare Haste / Animal Im_Acid Evil Eldritch_Horror Fly
" A scaly bird larger than an elephants, with a horse-like head.
Animal 4 280 Angband 434 192
Silver Erne
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3U - 2/2 - Flying, trample
Animal 4 - MTG - 193
Six-y Beast
AC 154, HD 24, hp 1056, #Att 4, TH +168, dmg 244
3R - 6/6 - As Six-y Beast comes into play, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice Six-y Beast.
Animal 4 - MTG - 194
Skyhunter Patrol
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 2WW - 2/3 - Flying, first strike
Animal 4 - MTG - 195
Skyshroud Cutter
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3G - 2/2 - If you control a forest, you may have each other player gain 5 life instead of paying Skyshroud Cutter's mana cost.
Animal 4 - MTG - 196
Slashing Tiger
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2GG - 3/3 - When Slashing Tiger attacks and is blocked, it gets +2S/+2D until the end of the turn.
Animal 4 - MTG - 197
Snarling Undorak
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2GG - 3/3 - 2G: Target Beast gets +1/+1 until end of turn. Morph 1GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Animal 4 - MTG - 198
Snorting Gahr
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2GG - 3/3 - Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn.
Animal 4 - MTG - 199
Southern Elephant
" AC 74, HD 16, hp 704, #Att 4, TH +52, dmg 124
" 3G - 3/4 - (no abilities)
Animal 4 - MTG - 200
Space Swine Animal 4 420 L - 201
Spirit Bear Animal 4 cr 9 EQMN3 205 202
Spirit Wolf, Frenzied (Type 4) Animal 4 cr 9 EQMN3 206 203
Spirit Wolf, Spirit of the Howler (Type 5) Animal 4 cr 11 EQMN3 206 204
Spotted Griffin
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 3W - 2/3 - Flying
Animal 4 - MTG - 205
Springing Tiger
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3G - 3/3 - Threshold - Springing Tiger gets +2/+2. (You have threshold as long as seven or more cards are in your graveyard.)
Animal 4 - MTG - 206
Stalking Tiger
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3G - 3/3 - Stalking Tiger can't be blocked by more than one creature.
Animal 4 - MTG - 207
Stampeding Serow
" AC 74, HD 16, hp 704, #Att 5, TH +116, dmg 204
" 2GG - 5/4 - Trample At the beginning of your upkeep, return a green creature you control to its owner's hand.
Animal 4 - MTG - 208
Stampeding Wildebeests
" AC 74, HD 16, hp 704, #Att 5, TH +116, dmg 204
" 2GG - 5/4 - TrampleAt the beginning of your upkeep, return a green creature you control to its owner's hand.
Animal 4 - MTG - 209
Stormwatch Eagle
" AC 14, HD 4, hp 176, #Att 4, TH +20, dmg 84
" 3U - 2/1 - Flying Sacrifice a land: Return Stormwatch Eagle to its owner's hand.
Animal 4 - MTG - 210
Striped Bears
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3G - 2/2 - When Striped Bears comes into play, draw a card.
Animal 4 - MTG - 211
Sylvan Yeti
" AC 74, HD 16, hp 704, #Att 10, TH +416, dmg 404
" 2GG - 10/4 - Sylvan Yeti has power equal to the number of cards you have in your hand.
Animal 4 - MTG - 212
Taan Tiger Animal 4 cr 9 BoL3 176 213
Taj-Nar Swordsmith
AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
3W - 2/3 - When Taj-Nar Swordsmith comes into play, you may pay X. If you do, search your library for an Equipment card with converted mana cost X or less and put that card into play. Then shuffle your library.
Animal 4 - MTG - 214
Teremko Griffin
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - Banding, flying
Animal 4 - MTG - 215
Thieving Magpie
" AC 46, HD 12, hp 528, #Att 4, TH +16, dmg 44
" 2UU - 1/3 - FlyingWhenever Thieving Magpie deals damage to an opponent, you draw a card.
Animal 4 - MTG - 216
Thorondor
" AC 98, HD 64, hp 3072, TH +256
" Claw:16D2 Claw:16D2 Bite:4D10 / Fly Unique Wild_Only Wild_Mountain Wild_Volcano Friendlyanimal Good
" An agent of supernatural being, Thorondor is the lord of eagles.
Animal 4 555 Angband 468 217
Thought Devourer
" AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
" 2UU - 4/4 - FlyingYour maximum hand size is reduced by four.
Animal 4 - MTG - 218
Tiger, Kejek Animal 4 cr 11 EQMN3 173 219
Toad, Fire Animal 4 270 MM 345 220
Toad, Ice Animal 4 270 MM 345 221
Treetop Sentinel
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 2UU - 2/3 - Flying, protection from green
Animal 4 - MTG - 222
Trollhound Animal 4 420 L - 223
Trumpeting Armodon
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3G - 3/3 - 1G: Target creature blocks Trumpeting Armodon this turn if able.
Animal 4 - MTG - 224
Tundra Lord Animal 4 cr 9 CC2 196 225
Turtle, Giant Sea Animal 4 1350 MM1 97 226
Tyrg Animal 4 270 L - 227
Undying Beast
" AC 26, HD 8, hp 352, #Att 4, TH +44, dmg 124
" 3B - 3/2 - If Undying Beast is put into your discard pile from play, put Undying Beast on top of your deck.
Animal 4 - MTG - 228
Unyaro Griffin
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - FlyingSacrifice Unyaro Griffin: Counter target red instant or sorcery spell.
Animal 4 - MTG - 229
Vibration hound
" AC 30, HD 25, hp 700, TH +100
" Bite:2D6 Bite:2D6 Claw:3D3 Claw:3D3 / Br_Soun / Friends Bash_Door Animal No_Conf No_Sleep
" A blurry canine form which seems to be moving as fast as the eye can follow. You can feel the earth resonating
Animal 4 250 Angband 428 230
Vulshok War Boar
" AC 110, HD 20, hp 880, #Att 5, TH +120, dmg 204
" 2RR - 5/5 - When Vulshok War Boar comes into play, sacrifice it unless you sacrifice an artifact.
Animal 4 - MTG - 231
Wake of Vultures
" AC 14, HD 4, hp 176, #Att 4, TH +40, dmg 124
" 3B - 3/1 - Flying1B, Sacrifice a creature: Regenerate Wake of Vultures.
Animal 4 - MTG - 232
War Elephant
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - Banding, trample
Animal 4 - MTG - 233
War Mammoth
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3G - 3/3 - Trample
Animal 4 - MTG - 234
Wild Elephant
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3G - 3/3 - Trample
Animal 4 - MTG - 235
Wild Jhovall
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3R - 3/3 - (no abilities)
Animal 4 - MTG - 236
Wild Ox
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3G - 3/3 - Swampwalk (If defending player has any swamps in play, Wild Ox can't be blocked.)
Animal 4 - MTG - 237
Wolf, Dread Animal 4 cr 9 EQMN3 175 238
Wolverine Pack
" AC 74, HD 16, hp 704, #Att 4, TH +32, dmg 84
" 2GG - 2/4 - Rampage 2 (Whenever this creature becomes blocked by two or more creatures, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Animal 4 - MTG - 239
Zebra Unicorn
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2GW - 2/2 - Whenever Zebra Unicorn deals damage, you gain that much life.
Animal 4 - MTG - 240
Zodiac Horse
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3G - 3/3 - Islandwalk (If defending player has a island in play, Zodiac Horse can't be blocked.)
Animal 4 - MTG - 241
Zodiac Ox
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3G - 3/3 - Swampwalk (If defending player has a swamp in play, Zodiac Ox can't be blocked.)
Animal 4 - MTG - 242
Zodiac Pig
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3B - 3/3 - Swampwalk (If defending player has a swamp in play, Zodiac Pig can't be blocked.)
Animal 4 - MTG - 243
Zodiac Tiger
" AC 74, HD 16, hp 704, #Att 4, TH +52, dmg 124
" 2GG - 3/4 - Forestwalk (If defending player has a forest in play, Zodiac Tiger can't be blocked.)
Animal 4 - MTG - 244
Ascomoid Beholder 4 1162 MMII 10 1
Behinder
" AC 58, HD 23, hp 1840, TH +92
" Touch:Terrify:5D5 Bite:8D4 / Char_Clear Char_Multi Attr_Clear Smart Invisible Cold_Blood Empty_Mind Eldritch_Horror Animal No_Fear No_Stun No_Conf No_Sleep Swim Wild_Wood Wild_Mountain
" The Behinder flung itsel
Beholder 4 900 Angband 868 2
Beholder, Orbus Beholder 4 270 L - 3
Beholder, Watcher Beholder 4 420 MM 25 4
Beholder-kin, Death Kiss Beholder 4 cr 11 MCMF3 22 5
Beholder-kin, Gouger Beholder 4 cr 11 MCMF3 24 6
Evil Eye, Enchanter Beholder 4 cr 10 EQMN3 66 7
Grell Beholder 4 1260 FF1 46 8
Spectator
" AC -26, HD 20, hp 560, TH +80
" Gaze:Paralyze:1D4 Gaze:Confuse:1D4 Gaze:Un_Bonus / Forget Cause_2 Hold Slow / Stupid Empty_Mind Fly No_Conf No_Sleep No_Fear
" It has two small eyestalks and a large central eye.
Beholder 4 150 Angband 488 9
Sporacle Beholder 4 1650 RC0 208 10
5-headed hydra
" AC 130, HD 70, hp 2240, TH +280
" Bite:Poison:4D4 Bite:Poison:4D4 Bite:Poison:4D4 Bite:Poison:4D4 / Scare Ba_Pois / Only_Gold Bash_Door Move_Body Swim Animal Im_Pois Wild_Too Wild_Shore Wild_Swamp
" A strange reptilian hybrid with five
Dragon 4 350 Angband 440 1
Azure Drake
" AC 74, HD 16, hp 704, #Att 4, TH +32, dmg 84
" 3U - 2/4 - Flying
Dragon 4 - MTG - 2
Balance drake
" AC 150, HD 50, hp 1400, TH +200
" Claw:1D8 Claw:1D8 Bite:2D6 / Slow Conf Scare Br_Soun Br_Shar Br_Dise Br_Chao / Attr_Multi Attr_Any Only_Item Res_Dise Bash_Door Evil Dragon Good Fly Im_Fire Im_Cold No_Conf No_Sleep
" A mighty dragon, the
Dragon 4 700 Angband 503 3
Canyon Drake
" AC 26, HD 8, hp 352, #Att 4, TH +12, dmg 44
" 2RR - 1/2 - Flying1, Discard a card at random from your hand: Canyon Drake gets +2/+0 until end of turn.
Dragon 4 - MTG - 4
Chaos drake
" AC 170, HD 50, hp 1400, TH +200
" Claw:1D8 Claw:1D8 Bite:2D6 / Slow Conf Scare Br_Dise Br_Chao / Attr_Multi Attr_Any Fly Only_Item Res_Dise Bash_Door Evil Dragon Im_Fire No_Conf No_Sleep
" A dragon twisted by the forces of chaos. It seems fi
Dragon 4 700 Angband 501 5
Desert Drake
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3R - 2/2 - Flying
Dragon 4 - MTG - 6
Dracon Dragon 4 270 L - 7
Dragon Horse Dragon 4 1912 MMII 59 8
Dragon Turtle Dragon 4 cr 9 MM3 76 9
Dragon Whelp
AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
2RR - 2/3 - Flying R: Dragon Whelp gets +1/+0 until end of turn. At end of turn, if this ability has been played four or more times this turn, sacrifice Dragon Whelp. Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon
Dragon 4 - MTG - 10
Dragon, Black, Age 6 Dragon 4 cr 10 MM3 63 11
Dragon, Black, Small Dragon 4 1650 RC0 168 12
Dragon, Blue, Age 5 Dragon 4 cr 10 MM3 65 13
Dragon, Brass, Age 5 Dragon 4 cr 9 MM3 70 14
Dragon, Brass, Age 6 Dragon 4 cr 11 MM3 70 15
Dragon, Bronze, Age 5 Dragon 4 cr 11 MM3 71 16
Dragon, Brown, Age 5 Dragon 4 cr 10 MCMF3 39 17
Dragon, Carp, 1 Dragon 4 270 L - 18
Dragon, Celestial [T'ien Lung], Age 4 Dragon 4 cr 10 OA3 161 19
Dragon, Coiled Dragon 4 1650 FF1 29 20
Dragon, Coiled [Pan Lung], Age 5 Dragon 4 cr 9 OA3 158 21
Dragon, Coiled [Pan Lung], Age 6 Dragon 4 cr 11 OA3 158 22
Dragon, Copper, Age 5 Dragon 4 cr 10 MM3 73 23
Dragon, Crystal, Small Dragon 4 1450 RC0 171 24
Dragon, Deep, Age 5 Dragon 4 cr 11 MCMF3 40 25
Dragon, Earth Dragon 4 2100 FF1 28 26
Dragon, Earth [Li Lung], Age 5 Dragon 4 cr 10 OA3 156 27
Dragon, Fang, Age 6 Dragon 4 cr 10 MCMF3 41 28
Dragon, Firewrack Dragon 4 cr 10 CC1 54 29
Dragon, Gold, Age 4 Dragon 4 cr 10 MM3 74 30
Dragon, Gray Dragon 4 420 E - 31
Dragon, Green, Age 5 Dragon 4 cr 10 MM3 66 32
Dragon, Green, Small Dragon 4 2300 RC0 168 33
Dragon, Onyx, Small Dragon 4 2150 RC0 171 34
Dragon, Red, Age 4 Dragon 4 cr 9 MM3 68 35
Dragon, River [Chiang Lung], Age 4 Dragon 4 cr 9 OA3 155 36
Dragon, Sea [Lung Wang], Age 4 Dragon 4 cr 10 OA3 157 37
Dragon, Shadow, Age 5 Dragon 4 cr 10 MCMF3 42 38
Dragon, Silver, Age 4 Dragon 4 cr 9 MM3 75 39
Dragon, Slarecian, Age 5 Dragon 4 cr 10 CC2 61 40
Dragon, Song, Age 5 Dragon 4 cr 10 MCMF3 44 41
Dragon, Spirit [Shen Lung], Age 5 Dragon 4 cr 11 OA3 159 42
Dragon, Typhoon [Tun Mi Lung], Age 4 Dragon 4 cr 9 OA3 162 43
Dragon, White, Age 6 Dragon 4 cr 9 MM3 69 44
Dragon, White, Age 7 Dragon 4 cr 11 MM3 69 45
Dragonet, Fire Drake Dragon 4 420 MM 90 46
Dragonet, Pseudodragon Dragon 4 420 MM 91 47
Dragonman Dragon 4 cr 10 CC1 57 48
Dragonne Dragon 4 2100 MM1 34 49
Drake, Demon Dragon 4 420 E - 50
Drake, Elemental Dragon 4 1175 RC0 173 51
Drake, Faerie Dragon 4 420 E - 52
Drake, Mandrake Dragon 4 270 Myst 34 53
Drake, Wooddrake Dragon 4 420 Myst 34 54
Ethereal drake
" AC 150, HD 45, hp 1260, TH +180
" Claw:1D8 Claw:1D8 Bite:2D6 / Slow Conf Scare Br_Lite Br_Dark / Only_Item Fly Invisible Pass_Wall Evil Dragon No_Conf No_Sleep
" A dragon of elemental power, with control over light and dark, the etherea
Dragon 4 700 Angband 504 55
Faerie Dragon
" AC 46, HD 12, hp 528, #Att 4, TH +16, dmg 44
" 2GG - 1/3 - Flying1GG: Play a random effect.
Dragon 4 - MTG - 56
Fighting Drake
" AC 74, HD 16, hp 704, #Att 4, TH +32, dmg 84
" 2UU - 2/4 - Flying
Dragon 4 - MTG - 57
Firedrake Dragon 4 420 L - 58
Flailing Drake
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 3G - 2/3 - FlyingWhen Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn.
Dragon 4 - MTG - 59
Fledgling Dragon
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2RR - 2/2 - Flying. Threshold - Fledgling Dragon gets +3/+3 and has `R: Fledgling Dragon gets +1/+0 until end of turn.` (You have threshold as long as seven or more cards are in your graveyard.)
Dragon 4 - MTG - 60
Furnace Whelp
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2RR - 2/2 - Flying R: Furnace Whelp gets +1/+0 until end of turn.
Dragon 4 - MTG - 61
Hazerider Drake
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 2WU - 2/3 - Flying, protection from red
Dragon 4 - MTG - 62
Hydra Dragon 4 1250 RC0 186 63
Hydra, 10-headed Dragon 4 cr 9 MM3 122 64
Hydra, 10-headed, Cryo- Dragon 4 cr 11 MM3 122 65
Hydra, 10-headed, Pyro- Dragon 4 cr 11 MM3 122 66
Hydra, 11-headed Dragon 4 cr 10 MM3 122 67
Hydra, 12-headed Dragon 4 cr 11 MM3 122 68
Hydra, 6-headed, Cryo-, Lernaean Dragon 4 cr 9 MM3 121 69
Hydra, 6-headed, Pyro-, Lernaean Dragon 4 cr 9 MM3 121 70
Hydra, 7-headed, Cryo-, Lernaean Dragon 4 cr 10 MM3 121 71
Hydra, 7-headed, Lernaean Dragon 4 cr 9 MM3 121 72
Hydra, 7-headed, Pyro-, Lernaean Dragon 4 cr 10 MM3 121 73
Hydra, 8-headed, Cryo- Dragon 4 cr 9 MM3 122 74
Hydra, 8-headed, Cryo-, Lernaean Dragon 4 cr 11 MM3 122 75
Hydra, 8-headed, Lernaean Dragon 4 cr 10 MM3 122 76
Hydra, 8-headed, Pyro- Dragon 4 cr 9 MM3 122 77
Hydra, 8-headed, Pyro-, Lernaean Dragon 4 cr 11 MM3 122 78
Hydra, 9-headed, Cryo- Dragon 4 cr 10 MM3 122 79
Hydra, 9-headed, Lernaean Dragon 4 cr 11 MM3 122 80
Hydra, 9-headed, Pyro- Dragon 4 cr 10 MM3 122 81
Hydra, Firebreathing Dragon 4 1750 RC0 186 82
Hydra, Flying Dragon 4 1500 RC0 186 83
Hydra, Poisonous Dragon 4 1500 RC0 186 84
Hydra, Regenerating Dragon 4 1750 RC0 186 85
Iridescent Drake
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
3U - 2/2 - FlyingWhen Iridescent Drake comes into play, if you played it from your hand, return target enchant creature card from a graveyard to play enchanting Iridescent Drake. (You control that enchantment.)
Dragon 4 - MTG - 86
Kongming, 'Sleeping Dragon'
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2WW - 2/2 - All your other creatures get +1S/+1D as long as Kongming is in play.
Dragon 4 - MTG - 87
Kyscu Drake
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
3G - 2/2 - FlyingG: Kyscu Drake gets +0/+1 until end of turn. Play this ability only once each turn.Sacrifice Kyscu Drake and Spitting Drake: Search your library for a Viashivan Dragon card and put that card into play. Then shuffle your library.
Dragon 4 - MTG - 88
Law drake
" AC 170, HD 45, hp 1260, TH +180
" Claw:1D8 Claw:1D8 Bite:2D6 / Slow Conf Scare Br_Soun Br_Shar / Good Only_Item Fly Bash_Door Dragon Im_Cold No_Conf No_Sleep
" This dragon is clever and cunning. It laughs at your puny efforts to disturb it.
Dragon 4 700 Angband 502 89
Lightning Dragon
AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
2RR - 4/4 - Flying; echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) R: Lightning Dragon gets +1/+0 until end of turn.
Dragon 4 - MTG - 90
Minidragon Dragon 4 420 E - 91
Nalathni Dragon
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 2RR - 1/1 - Flying, bandsR: +1/+0 until the end of the turn. If more than RRR is spent in this manner during one turn, bury Nalathni Dragon at end of turn.
Dragon 4 - MTG - 92
Pendrell Drake
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 3U - 2/3 - Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.) Flying
Dragon 4 - MTG - 93
Prismatic Dragon
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 2WW - 2/3 - FlyingDuring your upkeep, Prismatic Dragon becomes a random color permanently.2: Prismatic Dragon becomes a random color permanently.
Dragon 4 - MTG - 94
Rakdos Pit Dragon
AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
2RR - 3/3 - RR: Rakdos Pit Dragon gains flying until end of turn. R: Rakdos Pit Dragon gets +1/+0 until end of turn. Hellbent - Rakdos Pit Dragon has double strike as long as you have no cards in hand.
Dragon 4 - MTG - 95
Rathi Dragon
" AC 110, HD 20, hp 880, #Att 5, TH +120, dmg 204
" 2RR - 5/5 - Flying When Rathi Dragon comes into play, sacrifice it unless you sacrifice two mountains.
Dragon 4 - MTG - 96
Screeching Drake
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3U - 2/2 - FlyingWhen Screeching Drake comes into play from your hand, draw a card, then choose and discard a card from your hand.
Dragon 4 - MTG - 97
Shadow drake
" AC 90, HD 35, hp 980, TH +140
" Bite:Cold:1D6 Bite:Cold:1D6 Bite:Cold:1D6 / Haste Slow Conf Scare Darkness / Only_Item Fly Take_Item Invisible Bash_Door Animal Evil Dragon Im_Cold
" It is a dragon-like form wrapped in shadow. Glowing red
Dragon 4 700 Angband 471 98
Snapping Drake
" AC 26, HD 8, hp 352, #Att 4, TH +44, dmg 124
" 3U - 3/2 - Flying Starter 1999 Common, Portal Common
Dragon 4 - MTG - 99
Spitting Drake
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3R - 2/2 - FlyingR: Spitting Drake gets +1/+0 until end of turn. No more than R can be spent this way each turn.
Dragon 4 - MTG - 100
Torch Drake
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3U - 2/2 - Flying 1R: Torch Drake gets +1/+0 until end of turn.
Dragon 4 - MTG - 101
Tylor, 2 Dragon 4 270 L - 102
Ulasht, the Hate Seed
AC 410, HD 40, hp 1760, #Att 4, TH +440, dmg 404
2RG - 10/10 - Ulasht, the Hate Seed comes into play with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control. 1, Remove a +1/+1 counter from Ulasht: Choose one - Ulasht deals 1 damage to target creature; or put a 1/1 green Saproling creature token into play.
Dragon 4 - MTG - 103
Vishap, 1 Dragon 4 270 L - 104
Whirlpool Drake
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
3U - 2/2 - FlyingWhen Whirlpool Drake comes into play, shuffle the cards from your hand into your library, then draw that many cards.When Whirlpool Drake is put into a graveyard from play, shuffle the cards from your hand into your library, then draw that many cards.
Dragon 4 - MTG - 105
Wyvern Dragon 4 1387 MM1 102 106
Young blue dragon
" AC 90, HD 22, hp 616, TH +88
" Claw:1D4 Claw:1D4 Bite:1D6 / Scare Br_Elec / Wild_Too Wild_Mountain Wild_Wood Bash_Door Fly Evil Dragon Im_Elec
" It has a form that legends are made of. Its still-tender scales are a deep blue in hue.
Dragon 4 300 Angband 459 107
Young bronze dragon
" AC 90, HD 25, hp 700, TH +100
" Claw:1D4 Claw:1D4 Bite:1D6 / Scare Br_Conf / Wild_Too Wild_Mountain Bash_Door Fly Dragon No_Conf No_Sleep
" It has a form that legends are made of. Its still-tender scales are a rich bronze hue, and
Dragon 4 310 Angband 462 108
Young green dragon
" AC 90, HD 20, hp 560, TH +80
" Claw:1D4 Claw:1D4 Bite:1D6 / Scare Br_Pois / Wild_Too Wild_Mountain Wild_Swamp Bash_Door Fly Evil Dragon Im_Pois
" It has a form that legends are made of. Its still-tender scales are a deep green in hu
Dragon 4 290 Angband 461 109
Young white dragon
" AC 90, HD 22, hp 616, TH +88
" Claw:1D4 Claw:1D4 Bite:1D6 / Scare Br_Cold / Wild_Too Wild_Mountain Wild_Waste Bash_Door Fly Evil Dragon Im_Cold
" It has a form that legends are made of. Its still-tender scales are a frosty white in
Dragon 4 275 Angband 460 110
Animental, ML3 monster Elemental 4 270 PS3 14 1
Benthic Djinn
" AC 46, HD 12, hp 528, #Att 5, TH +112, dmg 204
" 2UB - 5/3 - Islandwalk (This creature is unblockable as long as defending player controls an island.) At the beginning of your upkeep, you lose 2 life.
Elemental 4 - MTG - 2
Breezekeeper
" AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
" 3U - 4/4 - Flying, phasing
Elemental 4 - MTG - 3
Burning Palm Efreet
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2RR - 2/2 - 1RR: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn.
Elemental 4 - MTG - 4
Cinder Elemental
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3R - 2/2 - XR, T, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player.
Elemental 4 - MTG - 5
Coal Stoker
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3R - 3/3 - When Coal Stoker comes into play, if you played it from your hand, add RRR to your mana pool.
Elemental 4 - MTG - 6
Crysmal Elemental 4 1237 MMII 26 7
Cytoplast Root-Kin
AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
2GG - 4/4 - Graft 4 (This creature comes into play with four +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) When Cytoplast Root-Kin comes into play, put a +1/+1 counter on each other creature you control that has a +1/+1 counter on it. 2: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.
Elemental 4 - MTG - 8
Dao Elemental 4 2400 MMII 32 9
Dawn Elemental
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" WWWW - 3/3 - FlyingPrevent all damage that would be dealt to Dawn Elemental.
Elemental 4 - MTG - 10
Desecration Elemental
" AC 266, HD 32, hp 1408, #Att 8, TH +288, dmg 324
" 3B - 8/8 - Fear Whenever a player plays a spell, sacrifice a creature.
Elemental 4 - MTG - 11
Djinn Elemental 4 1087 MM1 28 12
Djinni (Lesser) Elemental 4 1025 RC0 166 13
Dog, Temporal Elemental 4 420 Ann3 25 14
Dream Spawn, Gray Morph Elemental 4 420 Ann3 32 15
Dreamweaver Elemental 4 420 Ann3 33 16
Efreeti, Lesser Elemental 4 1750 RC0 174 17
Egarus Elemental 4 270 PS3 36 18
Elemental Beast, Water Elemental 4 420 DS2 41 19
Elemental, Air (Type 10) Elemental 4 cr 10 EQMN3 190 20
Elemental, Air (Type 11) Elemental 4 cr 10 EQMN3 190 21
Elemental, Air (Type 12) Elemental 4 cr 11 EQMN3 190 22
Elemental, Air (Type 9) Elemental 4 cr 9 EQMN3 190 23
Elemental, Air, 12 HD Elemental 4 1250 RC0 175 24
Elemental, Air, 16 HD Elemental 4 1850 RC0 175 25
Elemental, Air, Elder Elemental 4 cr 11 MM3 81 26
Elemental, Air, Greater Elemental 4 cr 9 MM3 81 27
Elemental, Azer Elemental 4 420 Ann1 45 28
Elemental, Blood, Elder Elemental 4 cr 11 RDD3 51 29
Elemental, Blood, Greater Elemental 4 cr 9 RDD3 51 30
Elemental, Earth (Type 10) Elemental 4 cr 10 EQMN3 193 31
Elemental, Earth (Type 11) Elemental 4 cr 10 EQMN3 193 32
Elemental, Earth (Type 12) Elemental 4 cr 11 EQMN3 193 33
Elemental, Earth (Type 9) Elemental 4 cr 9 EQMN3 192 34
Elemental, Earth, 12 HD Elemental 4 1250 RC0 175 35
Elemental, Earth, 16 HD Elemental 4 1850 RC0 175 36
Elemental, Earth, Elder Elemental 4 cr 11 MM3 82 37
Elemental, Earth, Greater Elemental 4 cr 9 MM3 82 38
Elemental, Earth, Tremblor Elemental 4 cr 10 EQMN3 193 39
Elemental, Fire (Type 10) Elemental 4 cr 10 EQMN3 196 40
Elemental, Fire (Type 11) Elemental 4 cr 10 EQMN3 196 41
Elemental, Fire (Type 12) Elemental 4 cr 11 EQMN3 196 42
Elemental, Fire (Type 9) Elemental 4 cr 9 EQMN3 195 43
Elemental, Fire, 12 HD Elemental 4 1250 RC0 175 44
Elemental, Fire, 16 HD Elemental 4 1850 RC0 175 45
Elemental, Fire, Blaze Elemental 4 cr 10 EQMN3 196 46
Elemental, Fire, Elder Elemental 4 cr 11 MM3 83 47
Elemental, Fire, Greater Elemental 4 cr 9 MM3 83 48
Elemental, Grave, Elder Elemental 4 cr 11 RDD3 53 49
Elemental, Grave, Greater Elemental 4 cr 9 RDD3 53 50
Elemental, Lava Elemental 4 cr 9 EQMN3 63 51
Elemental, Le.,Earth, 2 Elemental 4 420 L - 52
Elemental, Le.,Fire, 2 Elemental 4 420 L - 53
Elemental, Le.,Water, 2 Elemental 4 420 L - 54
Elemental, Mist, Elder Elemental 4 cr 11 RDD3 52 55
Elemental, Mist, Greater Elemental 4 cr 9 RDD3 52 56
Elemental, Pyre, Elder Elemental 4 cr 11 RDD3 49 57
Elemental, Pyre, Greater Elemental 4 cr 9 RDD3 49 58
Elemental, Sandling Elemental 4 420 MM 102 59
Elemental, Water (Type 10) Elemental 4 cr 10 EQMN3 199 60
Elemental, Water (Type 11) Elemental 4 cr 10 EQMN3 199 61
Elemental, Water (Type 12) Elemental 4 cr 11 EQMN3 199 62
Elemental, Water (Type 9) Elemental 4 cr 9 EQMN3 198 63
Elemental, Water Weird Elemental 4 420 MM 104 64
Elemental, Water, 12 HD Elemental 4 1250 RC0 175 65
Elemental, Water, 16 HD Elemental 4 1850 RC0 175 66
Elemental, Water, Elder Elemental 4 cr 11 MM3 84 67
Elemental, Water, Greater Elemental 4 cr 9 MM3 84 68
Emberwilde Caliph
" AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
" 2UR - 4/4 - Flying, trampleEmberwilde Caliph attacks each turn if able.Whenever Emberwilde Caliph deals damage, you lose that much life.
Elemental 4 - MTG - 69
Emberwilde Djinn
" AC 74, HD 16, hp 704, #Att 5, TH +116, dmg 204
" 2RR - 5/4 - FlyingAt the beginning of each player's upkeep, that player may pay RR or 2 life. If he or she does, the player gains control of Emberwilde Djinn.
Elemental 4 - MTG - 70
Ephemera, Ecalypse Elemental 4 cr 9 MOP3 170 71
Ephemera, Umbral Banyan Elemental 4 cr 10 MOP3 170 72
Erhnam Djinn
AC 110, HD 20, hp 880, #Att 4, TH +84, dmg 164
3G - 4/5 - At the beginning of your upkeep, a non-Wall creature of your choice an opponent controls gains forestwalk until your next upkeep. (The creature is unblockable as long as defending player controls a forest.)
Elemental 4 - MTG - 73
Fickle Efreet
" AC 26, HD 8, hp 352, #Att 5, TH +108, dmg 204
" 3R - 5/2 - Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet.
Elemental 4 - MTG - 74
Fire elemental
" AC 70, HD 21, hp 672, TH +84
" Hit:Fire:4D6 Hit:Fire:4D6 / Bo_Fire / Empty_Mind Fly Wild_Too Wild_Volcano Kill_Item Kill_Body Bash_Door Powerful Aura_Fire Evil Im_Fire Im_Pois Nonliving No_Conf No_Sleep No_Fear
" It is a towering infern
Elemental 4 350 Angband 510 75
Flame Elemental
" AC 26, HD 8, hp 352, #Att 4, TH +44, dmg 124
" 2RR - 3/2 - R, T, Sacrifice Flame Elemental: Flame Elemental deals damage equal to its power to target creature.
Elemental 4 - MTG - 76
Flame Spirit, Lesser Elemental 4 270 L - 77
Flamecore Elemental
" AC 74, HD 16, hp 704, #Att 5, TH +116, dmg 204
" 2RR - 5/4 - Echo 2RR (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Elemental 4 - MTG - 78
Flame-Kin War Scout
" AC 74, HD 16, hp 704, #Att 4, TH +32, dmg 84
" 3R - 2/4 - When another creature comes into play, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature.
Elemental 4 - MTG - 79
Flame-Kin Zealot
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 1RRW - 2/2 - When Flame-Kin Zealot comes into play, creatures you control get +1/+1 and gain haste until end of turn.
Elemental 4 - MTG - 80
Forgotten Ancient
AC 46, HD 12, hp 528, #Att 4, TH +12, dmg 4
3G - 0/3 - Whenever a player plays a spell, you may put a +1/+1 counter on Forgotten Ancient.At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
Elemental 4 - MTG - 81
Fungus Elemental
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3G - 3/3 - G, Sacrifice a forest: Put a +2/+2 counter on Fungus Elemental. Play this ability only if Fungus Elemental came into play this turn.
Elemental 4 - MTG - 82
Furnace Brood
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3R - 3/3 - R: Target creature can't be regenerated this turn.
Elemental 4 - MTG - 83
Gen, Air Elemental 4 270 L - 84
Gen, Fire Elemental 4 270 L - 85
Gen, Sand Elemental 4 270 L - 86
Gen, Water Elemental 4 270 L - 87
Genie, Marid Elemental 4 cr 9 MOP3 173 88
Genie, Tasked,Messenger Elemental 4 420 Ann1 58 89
Grue, Ildriss Elemental 4 420 PS1 52 90
Harmattan Efreet
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2UU - 2/2 - Flying 1UU: Target creature gains flying until end of turn.
Elemental 4 - MTG - 91
Hearth Fiend Elemental 4 270 RL3 57 92
Helion Elemental 4 1600 RC0 184 93
Horde Elemental 4 420 Myst 61 94
Ifh-Biff Efreet
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2GG - 3/3 - FlyingG: Ifh-Biff Efreet deals 1 damage to each creature with flying and each player. Any player may play this ability.
Elemental 4 - MTG - 95
Invisible Stalker Elemental 4 1200 RC0 187 96
Invisible Stalker Elemental 4 1635 MM1 55 97
Jann Elemental 4 1462 MMII 77 98
Juzam Djinn
" AC 110, HD 20, hp 880, #Att 5, TH +120, dmg 204
" 2BB - 5/5 - At the beginning of your upkeep, Juzam Djinn deals 1 damage to you.
Elemental 4 - MTG - 99
Kryst Elemental 4 1600 RC0 187 100
Lightning Elemental
" AC 14, HD 4, hp 176, #Att 4, TH +68, dmg 164
" 3R - 4/1 - Haste (This creature may attack and T the turn it comes under your control.)
Elemental 4 - MTG - 101
Maro
" AC 410, HD 40, hp 1760, #Att 10, TH +440, dmg 404
" 2GG - 10/10 - Maro's power and toughness are each equal to the number of cards in your hand.
Elemental 4 - MTG - 102
Medusa, Plane of Earth Elemental 4 1750 RC0 192 103
Mephit, Air Elemental 4 420 PS1 71 104
Mephit, Ash Elemental 4 420 PS1 77 105
Mephit, Dust Elemental 4 420 PS1 75 106
Mephit, Earth Elemental 4 420 PS1 72 107
Mephit, Fire Elemental 4 420 PS1 73 108
Mephit, Ice Elemental 4 420 PS1 74 109
Mephit, Lightning Elemental 4 420 PS1 76 110
Mephit, Magma Elemental 4 420 PS1 77 111
Mephit, Mineral Elemental 4 420 PS1 76 112
Mephit, Mist Elemental 4 420 PS1 78 113
Mephit, Ooze Elemental 4 420 PS1 72 114
Mephit, Radiant Elemental 4 420 PS1 73 115
Mephit, Salt Elemental 4 420 PS1 75 116
Mephit, Smoke Elemental 4 420 PS1 71 117
Mephit, Steam Elemental 4 420 PS1 78 118
Mephit, Water Elemental 4 420 PS1 74 119
Molten Sentry
AC 59, HD 14, hp 616, #Att 4, TH +63, dmg 144
3R - 3.5/3.5 - As Molten Sentry comes into play, flip a coin. If the coin comes up heads, Molten Sentry comes into play as a 5/2 creature with haste. If it comes up tails, Molten Sentry comes into play as a 2/5 creature with defender.
Elemental 4 - MTG - 120
Nettletooth Djinn
" AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
" 3G - 4/4 - At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you.
Elemental 4 - MTG - 121
Nightshade Elemental 4 270 Ann1 88 122
Paraelemental, Ice, Elder Elemental 4 cr 11 MOP3 181 123
Paraelemental, Ice, Greater Elemental 4 cr 9 MOP3 181 124
Paraelemental, Magma, Elder Elemental 4 cr 11 MOP3 183 125
Paraelemental, Magma, Greater Elemental 4 cr 9 MOP3 183 126
Paraelemental, Ooze, Elder Elemental 4 cr 11 MOP3 183 127
Paraelemental, Ooze, Greater Elemental 4 cr 9 MOP3 183 128
Paraelemental, Smoke, Elder Elemental 4 cr 11 MOP3 184 129
Paraelemental, Smoke, Greater Elemental 4 cr 9 MOP3 184 130
Plasm, Giant Elemental 4 2125 RC0 200 131
Quasi-Elemental Lightning Elemental 4 1500 MMII 103 132
Question Elemental?
" AC 74, HD 16, hp 704, #Att 4, TH +52, dmg 124
" 2UU - 3/4 - Flying Are you aware that when you say something that isn't a question, the player who first points out this fact gains control of Question Elemental?
Elemental 4 - MTG - 133
Rainbow Efreet
" AC 14, HD 4, hp 176, #Att 4, TH +40, dmg 124
" 3U - 3/1 - FlyingUU: Rainbow Efreet phases out.
Elemental 4 - MTG - 134
Red-Hot Hottie
AC 110, HD 20, hp 880, #Att 4, TH +36, dmg 84
2RR - 2/5 - Whenever Red-Hot Hottie deals damage to a creature, put a third-degree-burn counter on that creature. It has "At the end of each turn, sacrifice this creature unless you scream 'Aaah!' at the top of your lungs."
Elemental 4 - MTG - 135
Rumbling Slum
" AC 110, HD 20, hp 880, #Att 5, TH +120, dmg 204
" 1RGG - 5/5 - At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player.
Elemental 4 - MTG - 136
Rust Elemental
" AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
" 4 - 4/4 - Flying At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life.
Elemental 4 - MTG - 137
Salamander Elemental 4 1237 MM1 85 138
Salamander, Flame Elemental 4 1200 RC0 202 139
Salamander, Frost Elemental 4 2125 RC0 202 140
Salamander, Noble Elemental 4 cr 9 MM3 159 141
Serendib Djinn
AC 154, HD 24, hp 1056, #Att 5, TH +124, dmg 204
2UU - 5/6 - FlyingAt the beginning of your upkeep, sacrifice a land. If you sacrifice an island this way, Serendib Djinn deals 3 damage to you.When you control no lands, sacrifice Serendib Djinn.
Elemental 4 - MTG - 142
Shocker, Contented One Elemental 4 270 PS3 98 143
Skizzik
AC 46, HD 12, hp 528, #Att 5, TH +112, dmg 204
3R - 5/3 - Kicker R (You may pay an additional R as you play this spell.)Trample; haste (This creature may attack and T the turn it comes under your control.)At end of turn, sacrifice Skizzik unless the kicker cost was paid.
Elemental 4 - MTG - 144
Subterranean Shambler
AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
3R - 2/3 - Echo 3R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Subterranean Shambler comes into play or leaves play, it deals 1 damage to each creature without flying.
Elemental 4 - MTG - 145
Tempest Efreet
AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
1RRR - 3/3 - Remove Tempest Efreet from your deck before playing if you're not playing for ante.T, Sacrifice Tempest Efreet: Unless target opponent pays 10 life, choose a card at random from that player's hand and put it into your hand. Then put Tempest Efreet from your graveyard into the player's graveyard. This change in ownership is permanent.DAK: Purpose of last sentence'
Elemental 4 - MTG - 146
Thulkan Elemental 4 cr 9 CC2 191 147
Tojanida, Elder Elemental 4 cr 9 MM3 177 148
Uktabi Efreet
" AC 74, HD 16, hp 704, #Att 5, TH +116, dmg 204
" 2GG - 5/4 - Cumulative upkeep G
Elemental 4 - MTG - 149
Undine Elemental 4 2300 RC0 210 150
Vaporous Djinn
" AC 74, HD 16, hp 704, #Att 4, TH +52, dmg 124
" 2UU - 3/4 - FlyingAt the beginning of your upkeep, Vaporous Djinn phases out unless you pay UU.
Elemental 4 - MTG - 151
Water elemental
" AC 50, HD 18, hp 576, TH +72
" Hit:1D10 Hit:1D10 Hit:1D10 / Bo_Cold / Empty_Mind Cold_Blood Fly Kill_Body Kill_Item Bash_Door Powerful Evil Im_Pois Nonliving No_Conf No_Sleep No_Fear
" It is a towering tempest of water.
Elemental 4 325 Angband 512 152
Waterspout Djinn
" AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
" 2UU - 4/4 - FlyingAt the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped island you control to its owner's hand.
Elemental 4 - MTG - 153
Wave Elemental
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 2UU - 2/3 - U, T, Sacrifice Wave Elemental: Tap up to three target creatures without flying.
Elemental 4 - MTG - 154
Wildfire Emissary
" AC 74, HD 16, hp 704, #Att 4, TH +32, dmg 84
" 3R - 2/4 - Protection from white 1R: Wildfire Emissary gets +1/+0 until end of turn. Uncommon, Mirage Uncommon
Elemental 4 - MTG - 155
Wood Elemental
" AC 410, HD 40, hp 1760, #Att 10, TH +440, dmg 404
" 3G - 10/10 - As Wood Elemental comes into play, sacrifice any number of untapped forests you control. Put a +1/+1 counter on Wood Elemental for each forest sacrificed this way.
Elemental 4 - MTG - 156
Xag-Ya Elemental 4 1650 MMII 128 157
Xeg-Yi Elemental 4 1650 MMII 128 158
Xorn Elemental 4 1912 MM1 102 159
Biclops
" AC 150, HD 60, hp 2160, TH +240
" Hit:11D8 Hit:11D8 / Arrow_4 / Take_Item Bash_Door Move_Body Evil Im_Pois Im_Acid Giant
" Oh, no! Aaargh! It is the most unnatural, most disgusting creature imaginable: a two-eyed cyclops! This perversion of na
Giant 4 1200 Angband 490 1
Bone Shaman
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2RR - 3/3 - B: Until end of turn, Bone Shaman gains, 'Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn.'
Giant 4 - MTG - 2
Charging Troll
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2GW - 3/3 - Attacking doesn't cause Charging Troll to tap.G: Regenerate Charging Troll.
Giant 4 - MTG - 3
Cinder Giant
" AC 46, HD 12, hp 528, #Att 5, TH +112, dmg 204
" 3R - 5/3 - At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control.
Giant 4 - MTG - 4
Cyclops Giant 4 2300 RC0 164 5
Cyclops
" AC 150, HD 50, hp 2400, TH +200
" Hit:9D8 Hit:9D8 / Arrow_4 / Take_Item Wild_Too Wild_Shore Wild_Mountain Bash_Door Move_Body Evil Im_Pois Im_Acid Giant
" A gigantic humanoid with but one eye.
Giant 4 350 Angband 444 6
Desolation Giant
AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
2RR - 3/3 - Kicker WW (You may pay an additional WW as you play this spell.) When Desolation Giant comes into play, destroy all other creatures you control. If the kicker cost was paid, destroy all other creatures instead.
Giant 4 - MTG - 7
Ekundu Cyclops
" AC 74, HD 16, hp 704, #Att 4, TH +52, dmg 124
" 3R - 3/4 - If a creature you control attacks, Ekundu Cyclops also attacks if able.
Giant 4 - MTG - 8
Fasolt the Giant
" AC 110, HD 11, hp 3652, TH +44
" Hit:5D5 Bite:2D10 Hit:Eat_Gold:2D2 / Unique Wild_Too Escort Only_Item Take_Item Bash_Door Evil Giant Im_Cold Im_Pois
" Big, brawny, powerful and with a greed for gold.
Giant 4 2000 Angband 506 9
Flowstone Giant
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2RR - 3/3 - R: Flowstone Giant gets +2/-2 until end of turn.
Giant 4 - MTG - 10
Forest Walker Giant 4 cr 10 CC2 75 11
Giant, Cloud Giant 4 2300 RC0 179 12
Giant, Cloud Giant 4 cr 11 MM3 98 13
Giant, Cyclopskin Giant 4 270 MM 133 14
Giant, Fire Giant 4 2125 RC0 179 15
Giant, Fire Giant 4 cr 10 MM3 98 16
Giant, Fire Giant 4 cr 10 EQMN3 82 17
Giant, Forest Giant 4 cr 10 EQMN3 82 18
Giant, Frost Giant 4 1900 RC0 179 19
Giant, Frost Giant 4 cr 9 MM3 98 20
Giant, Half-Giant Giant 4 420 Ann2 65 21
Giant, Hill Giant 4 2100 MM1 45 22
Giant, Verbeeg Giant 4 270 MM 147 23
Gug Giant 4 cr 10 COC3 172 24
Gug
" AC 90, HD 17, hp 1020, TH +68
" Bite:10D4 Claw:2D7 Claw:2D7 Claw:2D7 / Take_Item Bash_Door Evil Im_Pois Im_Acid Giant
" A hideous, beastly, four-armed unclean giant: "...large as a barrel... The eyes jutted two inches from each side, shaded by bony
Giant 4 210 Angband 476 25
Highland Giant
" AC 74, HD 16, hp 704, #Att 4, TH +52, dmg 124
" 2RR - 3/4 - (no abilities)
Giant 4 - MTG - 26
Hill Giant
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3R - 3/3 - (no abilities)
Giant 4 - MTG - 27
Hired Giant
" AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
" 3R - 4/4 - When Hired Giant comes into play, each other player may search his or her library for a land card, put that card into play, then shuffle that library.
Giant 4 - MTG - 28
Hunted Troll
" AC 74, HD 16, hp 704, #Att 8, TH +272, dmg 324
" 2GG - 8/4 - When Hunted Troll comes into play, put four 1/1 blue Faerie creature tokens with flying into play under target opponent's control. G: Regenerate Hunted Troll.
Giant 4 - MTG - 29
Keldon Warlord
" AC 410, HD 40, hp 1760, #Att 10, TH +440, dmg 404
" 2RR - 10/10 - Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.
Giant 4 - MTG - 30
Korlan, Herald of Syhana Giant 4 cr 10 TDATD3 141 31
Legion of One Giant 4 cr 10 CC2 105 32
Lowland Giant
" AC 46, HD 12, hp 528, #Att 4, TH +76, dmg 164
" 2RR - 4/3 - (no abilities)
Giant 4 - MTG - 33
Marble Titan
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3W - 3/3 - Creatures with power 3 or greater don't untap during their controllers' untap steps.
Giant 4 - MTG - 34
Moon Giant Giant 4 cr 10 CC2 113 35
Mountain Titan
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2BR - 2/2 - 1RR: Until end of turn, whenever you play a black spell, put a +1/+1 counter on Mountain Titan.
Giant 4 - MTG - 36
Oni, Go-Zu Giant 4 cr 9 OA3 180 37
Oni, Me-Zu Giant 4 cr 10 OA3 180 38
Skyshroud Troll
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2GG - 3/3 - 1G: Regenerate Skyshroud Troll.
Giant 4 - MTG - 39
Sporeback Troll
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
3G - 2/2 - Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) 1G: Regenerate target creature with a +1/+1 counter on it.
Giant 4 - MTG - 40
Steel Giant Giant 4 cr 9 CC1 190 41
Stick Giant Giant 4 cr 10 CC1 192 42
Stone Giant
" AC 74, HD 16, hp 704, #Att 4, TH +52, dmg 124
" 2RR - 3/4 - T: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. At end of turn, destroy that creature.
Giant 4 - MTG - 43
Storm giant
" AC 90, HD 38, hp 3040, TH +152
" Hit:Elec:3D8 Hit:Elec:3D8 Hit:Elec:3D8 / Blink Tele_To Conf Scare Bo_Elec Ba_Elec / Wild_Too Wild_Mountain Take_Item Bash_Door Aura_Elec Evil Giant Im_Cold Im_Elec Male
" It is a twenty-five foot tall giant
Giant 4 1500 Angband 487 44
Sunhome Enforcer
" AC 74, HD 16, hp 704, #Att 4, TH +32, dmg 84
" 2RW - 2/4 - Whenever Sunhome Enforcer deals combat damage, you gain that much life. 1R: Sunhome Enforcer gets +1/+0 until end of turn.
Giant 4 - MTG - 45
Tel-Jilad Exile
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 3G - 2/3 - 1G: Regenerate Tel-Jilad Exile.
Giant 4 - MTG - 46
Tor Giant
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3R - 3/3 - (no abilities)
Giant 4 - MTG - 47
Troll, Giant Giant 4 1087 FF1 90 48
Advanced Hoverguard
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3U - 2/2 - Flying U: Advanced Hoverguard can't be the target of spells or abilities this turn.
Golem 4 - MTG - 1
Ageless Sentinels
" AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
" 3W - 4/4 - (Walls can't attack.)FlyingWhen Ageless Sentinels blocks, its creature type becomes Giant Bird. (It's no longer a Wall. This effect doesn't end at end of turn.)
Golem 4 - MTG - 2
Animated Object, Colossal Golem 4 cr 10 MM3 17 3
Animation, Kintaz's (Type 12) Golem 4 cr 9 EQMN3 187 4
Animation, Zumaik's (Type 13) Golem 4 cr 10 EQMN3 187 5
Arcbound Crusher
AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
4 - 1/1 - Trample Whenever another artifact comes into play, put a +1/+1 counter on Arcbound Crusher. Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Golem 4 - MTG - 6
Arcbound Hybrid
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 4 - 2/2 - Haste Modular 2 (This comes into play with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Golem 4 - MTG - 7
Arcbound Reclaimer
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
4 - 2/2 - Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library. Modular 2 (This comes into play with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Golem 4 - MTG - 8
Astral Construct, 8th Level Golem 4 cr 9 PsiH3 141 9
Astral Construct, 9th Level Golem 4 cr 10 PsiH3 141 10
Boneless Golem 4 270 RL3 17 11
Brass-Talon Chimera
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 4 - 2/2 - First strikeSacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera and that Chimera gains first strike. (It retains the ability until it leaves play.)
Golem 4 - MTG - 12
Bronze Bombshell
" AC 14, HD 4, hp 176, #Att 4, TH +68, dmg 164
" 4 - 4/1 - When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to him or her.
Golem 4 - MTG - 13
Carnivorous Plant
" AC 110, HD 20, hp 880, #Att 4, TH +84, dmg 164
" 3G - 4/5 - (Walls can't attack.)
Golem 4 - MTG - 14
Clay Statue
" AC 14, HD 4, hp 176, #Att 4, TH +40, dmg 124
" 4 - 3/1 - 3/12: Regenerate Clay Statue.
Golem 4 - MTG - 15
Clockwork Gnomes
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 4 - 2/2 - 3, T: Regenerate target artifact creature.
Golem 4 - MTG - 16
Clockwork Steed
AC 46, HD 12, hp 528, #Att 4, TH +12, dmg 4
4 - 0/3 - Clockwork Steed comes into play with four +1/+0 counters on it.Clockwork Steed can't be blocked by artifact creatures. At end of combat, if Clockwork Steed attacked or blocked this turn, remove a +1/+0 counter from it.X, T: Put X +1/+0 counters on Clockwork Steed. Clockwork Steed can't have more than four +1/+0 counters on it. Play this ability only during your upkeep.
Golem 4 - MTG - 17
Clockwork Swarm
AC 46, HD 12, hp 528, #Att 4, TH +12, dmg 4
4 - 0/3 - Clockwork Swarm comes into play with four +1/+0 counters on it.Clockwork Swarm can't be blocked by Walls. At end of combat, if Clockwork Swarm attacked or blocked this turn, remove a +1/+0 counter from it.X, T: Put X +1/+0 counters on Clockwork Swarm. You can't have more than four +1/+0 counters on Clockwork Swarm. Play this ability only during your upkeep.
Golem 4 - MTG - 18
Clockwork, Guard Golem 4 cr 11 EQMN3 38 19
Cobalt Golem
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 4 - 2/3 - 1U: Cobalt Golem gains flying until end of turn.
Golem 4 - MTG - 20
Colbran
" AC 130, HD 56, hp 2688, TH +224
" Hit:Elec:3D8 Hit:Elec:3D8 / Bo_Elec / Empty_Mind Cold_Blood Bash_Door Fly Im_Elec Im_Pois Aura_Elec Reflecting No_Conf No_Sleep No_Fear Nonliving
" A man-shaped form of living lightning, sparks and shocks crac
Golem 4 900 Angband 435 21
Complex Automaton
" AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
" 4 - 4/4 - At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.
Golem 4 - MTG - 22
Creeping adamantite coins
" AC 70, HD 14, hp 1400, TH +56
" Bite:Poison:3D4 Touch:Poison:3D5 Hit:1D12 Hit:1D12 / Only_Gold Cold_Blood Bash_Door Animal Im_Pois No_Conf No_Sleep
" It is a pile of coins, slithering forward on thousands of tiny legs.
Golem 4 45 Angband 423 23
Crenellated Wall
" AC 74, HD 16, hp 704, #Att 4, TH +16, dmg 4
" 4 - 0/4 - (Walls can't attack.) T: Target creature gets +0/+4 until end of turn.
Golem 4 - MTG - 24
Crude Rampart
" AC 110, HD 20, hp 880, #Att 4, TH +84, dmg 164
" 3W - 4/5 - (Walls can't attack.) Morph 4W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Golem 4 - MTG - 25
Crystal Golem
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 4 - 3/3 - At the end of your turn, Crystal Golem phases out.
Golem 4 - MTG - 26
Dancing Scimitar
" AC 110, HD 20, hp 880, #Att 4, TH +24, dmg 44
" 4 - 1/5 - Flying
Golem 4 - MTG - 27
Derelor
" AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
" 3B - 4/4 - Your black spells cost B more to play.
Golem 4 - MTG - 28
Dodecapod
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 4 - 3/3 - If a spell or ability an opponent controls causes you to discard Dodecapod, put it into play with two +1/+1 counters on it instead of putting it into your graveyard.
Golem 4 - MTG - 29
Drift of the Dead
" AC 410, HD 40, hp 1760, #Att 10, TH +440, dmg 404
" 3B - 10/10 - (Walls can't attack.) Drift of the Dead's power and toughness are each equal to the number of snow-covered lands you control.
Golem 4 - MTG - 30
Drill-Skimmer
" AC 14, HD 4, hp 176, #Att 4, TH +20, dmg 84
" 4 - 2/1 - Flying Drill-Skimmer can't be the target of spells or abilities as long as you control another artifact creature.
Golem 4 - MTG - 31
Dross Scorpion
" AC 14, HD 4, hp 176, #Att 4, TH +40, dmg 124
" 4 - 3/1 - Whenever Dross Scorpion or another artifact creature is put into a graveyard from play, you may untap target artifact.
Golem 4 - MTG - 32
Duskworker
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 4 - 2/2 - Whenever Duskworker becomes blocked, regenerate it. 3: Duskworker gets +1/+0 until end of turn.
Golem 4 - MTG - 33
Energizer
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 4 - 2/2 - 2, T: Put a +1/+1 counter on Energizer.
Golem 4 - MTG - 34
Etched Oracle
AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
4 - 4/4 - Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.) 1, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.
Golem 4 - MTG - 35
Extruder
" AC 46, HD 12, hp 528, #Att 4, TH +76, dmg 164
" 4 - 4/3 - EchoSacrifice an artifact: Put a +1/+1 counter on target creature.
Golem 4 - MTG - 36
Fell Beast Golem 4 cr 10 LB3 46 37
Flint Golem
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 4 - 2/3 - Whenever Flint Golem becomes blocked, defending player puts the top three cards of his or her library into his or her graveyard.
Golem 4 - MTG - 38
Floodgate
" AC 110, HD 20, hp 880, #Att 4, TH +20, dmg 4
" 3U - 0/5 - (Walls can't attack.) When Floodgate gains flying, sacrifice it.When Floodgate leaves play, it deals to each nonblue creature without flying 1 damage for each two islands you control.
Golem 4 - MTG - 39
Frogmite
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 4 - 2/2 - Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)
Golem 4 - MTG - 40
Gargoyle, Gargoyle Golem 4 420 MM 125 41
Goblin War Wagon
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 4 - 3/3 - Goblin War Wagon doesn't untap during your untap step. At the beginning of your upkeep, you may pay 2. If you do, untap Goblin War Wagon.
Golem 4 - MTG - 42
Golem, Amber Golem 4 1750 RC0 180 43
Golem, Bone Golem 4 cr 10 RDD3 67 44
Golem, Caryatid Column Golem 4 420 MM 171 45
Golem, Clay Golem 4 cr 10 MM3 108 46
Golem, Crystal Golem 4 cr 11 CC2 81 47
Golem, Fang Golem 4 cr 11 TDATD3 179 48
Golem, Gargoyle Golem 4 cr 10 RDD3 67 49
Golem, Gemstone, Ruby Golem 4 cr 11 MCMF3 53 50
Golem, Lead Golem 4 cr 11 CC1 83 51
Golem, Mechanical Golem 4 cr 11 RDD3 68 52
Golem, Mud Golem 4 1200 RC0 180 53
Golem, Necrophidius Golem 4 270 MM 170 54
Golem, Razorwire Golem 4 cr 11 AotA3 37 55
Golem, Stone Golem 4 cr 11 MM3 108 56
Golem, Stone Guardian Golem 4 420 MM 171 57
Grapeshot Catapult
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 4 - 2/3 - T: Grapeshot Catapult deals 1 damage to target creature with flying.
Golem 4 - MTG - 58
Grid Monitor
" AC 154, HD 24, hp 1056, #Att 4, TH +88, dmg 164
" 4 - 4/6 - You can't play creature spells.
Golem 4 - MTG - 59
Headless
" AC 70, HD 19, hp 1292, TH +76
" Hit:1D8 Hit:1D8 / Scare / Friends Bash_Door Wild_Too Wild_Mountain Wild_Waste Evil
" Headless humanoid abominations created by a magical mutation.
Golem 4 175 Angband 427 60
Hellblade
" AC 50, HD 10, hp 520, TH +40
" Hit:Exp_20:2D13 Hit:Exp_20:2D13 / Char_Multi Evil Im_Pois Im_Cold Fly Cold_Blood Bash_Door Nonliving No_Conf No_Sleep No_Fear
" A deadly blade of chaos, moving of its own volition.
Golem 4 130 Angband 420 61
Helmed Horror Golem 4 cr 10 MCMF3 60 62
Hematite Golem
" AC 74, HD 16, hp 704, #Att 4, TH +20, dmg 44
" 4 - 1/4 - 1R: Hematite Golem gets +2/+0 until end of turn.
Golem 4 - MTG - 63
Hollow Warrior
" AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
" 4 - 4/4 - Hollow Warrior can't attack or block unless you tap an untapped creature you control. (This cost is paid as attackers or blockers are declared.)
Golem 4 - MTG - 64
Homonculous Golem 4 270 MM 192 65
Hoverguard Observer
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2UU - 3/3 - Flying Hoverguard Observer can block only creatures with flying.
Golem 4 - MTG - 66
Inevitable, Zelekhut Golem 4 cr 9 MOP3 177 67
Iron Cobra Golem 4 420 L - 68
Iron Guardian Golem 4 cr 9 EQMN3 108 69
Iron-Heart Chimera
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
4 - 2/2 - Attacking doesn't cause Iron-Heart Chimera to tap.Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera and attacking doesn't cause that Chimera to tap. (It retains the ability until it leaves play.)
Golem 4 - MTG - 70
Juggernaut
" AC 46, HD 12, hp 528, #Att 5, TH +112, dmg 204
" 4 - 5/3 - Juggernaut attacks each turn if able. Juggernaut can't be blocked by Walls. Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon
Golem 4 - MTG - 71
Jungle Barrier
" AC 154, HD 24, hp 1056, #Att 4, TH +40, dmg 84
" 2GU - 2/6 - (Walls can't attack.)When Jungle Barrier comes into play, draw a card.
Golem 4 - MTG - 72
Junk Golem
AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
4 - 3/3 - Junk Golem comes into play with three +1/+1 counters on it.At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it.1, Discard a card from your hand: Put a +1/+1 counter on Junk Golem.
Golem 4 - MTG - 73
Junktroller
" AC 154, HD 24, hp 1056, #Att 4, TH +24, dmg 4
" 4 - 0/6 - Defender (This creature can't attack.) T Put target card in a graveyard on the bottom of its owner's library.
Golem 4 - MTG - 74
Lead-Belly Chimera
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 4 - 2/2 - TrampleSacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera and that Chimera gains trample. (It retains the ability until it leaves play.)
Golem 4 - MTG - 75
Lesser wall monster
" AC 118, HD 9, hp 288, TH +36
" Hit:2D6 Hit:2D6 Hit:2D6 / Cold_Blood Empty_Mind Kill_Wall Multiply Bash_Door Im_Cold Im_Acid Im_Fire Im_Elec Im_Pois Nonliving Hurt_Rock No_Conf No_Sleep Char_Multi
" A sentient, moving section of wall
Golem 4 600 Angband 448 76
Life-Shaped, Yihn-eflan Golem 4 270 Ann3 71 77
Living Airship
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 3U - 2/3 - Flying2G: Regenerate Living Airship.
Golem 4 - MTG - 78
Living Wall
" AC 154, HD 24, hp 1056, #Att 4, TH +24, dmg 4
" 4 - 0/6 - (Walls can't attack.) 1: Regenerate Living Wall.
Golem 4 - MTG - 79
Lodestone Myr
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 4 - 2/2 - Trample Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn.
Golem 4 - MTG - 80
Magen, Galvan Golem 4 420 Myst 77 81
Masticore
" AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
" 4 - 4/4 - At the beginning of your upkeep, you may discard a card from your hand. If you don't, sacrifice Masticore.2: Masticore deals 1 damage to target creature.2: Regenerate Masticore.
Golem 4 - MTG - 82
Metathran Aerostat
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2UU - 2/2 - FlyingXU: You may put a creature card with converted mana cost X from your hand into play. If you do, return Metathran Aerostat to its owner's hand.
Golem 4 - MTG - 83
Mindless Automaton
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
4 - 2/2 - Mindless Automaton comes into play with two +1/+1 counters on it. 1, Discard a card: Put a +1/+1 counter on Mindless Automaton. Remove two +1/+1 counters from Mindless Automaton: Draw a card.
Golem 4 - MTG - 84
Mirror Wall
" AC 74, HD 16, hp 704, #Att 4, TH +52, dmg 124
" 3U - 3/4 - (Walls can't attack.) W: Mirror Wall may attack this turn as though it weren't a Wall.
Golem 4 - MTG - 85
Mithril golem
" AC 150, HD 56, hp 3360, TH +224
" Hit:3D8 Hit:3D8 Hit:5D5 Hit:5D5 / Only_Gold Empty_Mind Cold_Blood Bash_Door Reflecting Im_Fire Im_Cold Im_Elec Im_Pois No_Conf No_Sleep No_Fear Nonliving
" It is a massive statue of purest mithril. It look
Golem 4 500 Angband 464 86
Mobile Fort
" AC 154, HD 24, hp 1056, #Att 4, TH +24, dmg 4
" 4 - 0/6 - (Walls can't attack.) 3: Mobile Fort gets +3/-1 until end of turn and may attack this turn as though it weren't a Wall. Play this ability only once each turn.
Golem 4 - MTG - 87
Myr Quadropod
" AC 74, HD 16, hp 704, #Att 4, TH +20, dmg 44
" 4 - 1/4 - 3: Switch Myr Quadropod's power and toughness until end of turn.
Golem 4 - MTG - 88
Ostiary Thrull
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3B - 2/2 - W, T Tap target creature.
Golem 4 - MTG - 89
Otarian Juggernaut
AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
4 - 2/3 - Otarian Juggernaut can't be blocked by Walls.Threshold - Otarian Juggernaut gets +3/+0 and attacks each turn if able. (You have threshold as long as seven or more cards are in your graveyard.)
Golem 4 - MTG - 90
Paper Tiger
" AC 46, HD 12, hp 528, #Att 4, TH +76, dmg 164
" 4 - 4/3 - Rock Lobsters cannot attack or block.
Golem 4 - MTG - 91
Patagia Golem
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 4 - 2/3 - 3: Patagia Golem gains flying until end of turn.
Golem 4 - MTG - 92
Primal Clay
" AC 410, HD 40, hp 1760, #Att 10, TH +440, dmg 404
" 4 - 10/10 - Primal Clay comes into play as your choice of a 3/3 artifact creature; a 2/2 artifact creature with flying; or a 1/6 Wall artifact creature. (Walls can't attack.)
Golem 4 - MTG - 93
Rackling
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 4 - 2/2 - At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is the number of cards in his or her hand fewer than three.
Golem 4 - MTG - 94
Ring mimic
" AC 90, HD 7, hp 980, TH +28
" Hit:Poison:3D4 Hit:Poison:3D4 Hit:Poison:3D4 Hit:Poison:3D4 / Blind Conf Scare Cause_2 Forget Bo_Acid Bo_Fire Bo_Cold Bo_Elec S_Monster / Char_Multi Empty_Mind Cold_Blood No_Conf No_Sleep No_Fear
" A strange cre
Golem 4 200 Angband 457 95
Rock Lobster
" AC 46, HD 12, hp 528, #Att 4, TH +76, dmg 164
" 4 - 4/3 - Scissors Lizards cannot attack or block.
Golem 4 - MTG - 96
Roper
" AC 90, HD 70, hp 2520, TH +280
" Crush:Paralyze:3D5 Crush:Paralyze:3D5 Crush:Paralyze:3D5 Crush:Paralyze:3D5 / Ba_Fire Ba_Elec Ba_Pois Haste Traps Shriek Hold Conf / No_Fear Only_Gold Evil Im_Acid Im_Pois No_Conf No_Sleep Im_Cold Im_Fire
" This
Golem 4 235 Angband 426 97
Rusting Golem
AC 410, HD 40, hp 1760, #Att 10, TH +440, dmg 404
4 - 10/10 - Fading 5 (This creature comes into play with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Rusting Golem's power and toughness are each equal to the number of fade counters on it.
Golem 4 - MTG - 98
Rustspore Ram
" AC 46, HD 12, hp 528, #Att 4, TH +16, dmg 44
" 4 - 1/3 - When Rustspore Ram comes into play, destroy target Equipment.
Golem 4 - MTG - 99
Saprazzan Outrigger
" AC 110, HD 20, hp 880, #Att 5, TH +120, dmg 204
" 3U - 5/5 - When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat.
Golem 4 - MTG - 100
Scarecrow, Ravenloft Golem 4 420 L - 101
Scissors Lizard
" AC 46, HD 12, hp 528, #Att 4, TH +76, dmg 164
" 4 - 4/3 - Paper Tigers cannot attack or block.
Golem 4 - MTG - 102
Searing Wind Golem 4 cr 10 CC1 166 103
Sentinel
AC 410, HD 40, hp 1760, #Att 4, TH +44, dmg 44
4 - 1/10 - Sentinel comes into play with toughness 1.While blocking, you may choose to change * to equal one plus the power of target creature sentinel blocks this turn. While attacking, you may choose to change * to equal one plus the power of target creature that blocks Sentinel this turn.DAK: If Sentinel blocks, you may change its toughness until end of combat to 1 plus the power of target creature it blocks this turnIf Sentinel is blocked, you may to change its toughness until end of combat to 1 plus the power of target creature that blocks it this turn.
Golem 4 - MTG - 104
Silent Arbiter
" AC 110, HD 20, hp 880, #Att 4, TH +24, dmg 44
" 4 - 1/5 - No more than one creature can attack each combat. No more than one creature can block each combat.
Golem 4 - MTG - 105
Soldevi Golem
" AC 46, HD 12, hp 528, #Att 5, TH +112, dmg 204
" 4 - 5/3 - Soldevi Golem doesn't untap during your untap step.At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.
Golem 4 - MTG - 106
Soldevi Simulacrum
" AC 74, HD 16, hp 704, #Att 4, TH +32, dmg 84
" 4 - 2/4 - Cumulative Upkeep 11: Soldevi Simulacrum gets +1/+0 until end of turn.
Golem 4 - MTG - 107
Solemn Simulacrum
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
4 - 2/2 - When Solemn Simulacrum comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library. When Solemn Simulacrum is put into a graveyard from play, you may draw a card.
Golem 4 - MTG - 108
stairway to hell
" AC 50, HD 11, hp 352, TH +44
" Wail:Un_Bonus Wail:Exp_20 Wail:Eat_Gold Wail:Eat_Item / 5S_Demon Shriek / Char_Multi Cold_Blood Evil No_Conf No_Sleep No_Fear Nonliving Undead Im_Fire Im_Elec Im_Pois Im_Acid Empty_Mind
" Often found in gr
Golem 4 125 Angband 439 109
Statue, Living, Iron Golem 4 420 Myst 107 110
Statue, Living, Jade Golem 4 270 Myst 107 111
Statue, Living, Rock Golem 4 420 Myst 107 112
Stinging Barrier
" AC 74, HD 16, hp 704, #Att 4, TH +16, dmg 4
" 2UU - 0/4 - (Walls can't attack.)U, T: Stinging Barrier deals 1 damage to target creature or player.
Golem 4 - MTG - 113
Stronghold Zeppelin
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2UU - 3/3 - Flying Stronghold Zeppelin can block only creatures with flying.
Golem 4 - MTG - 114
Su-Chi
" AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
" 4 - 4/4 - 4/4When Su-Chi is put into a graveyard from play, add four colorless mana to your mana pool.
Golem 4 - MTG - 115
Summoner's Egg
AC 74, HD 16, hp 704, #Att 4, TH +16, dmg 4
4 - 0/4 - Imprint - When Summoner's Egg comes into play, you may remove a card in your hand from the game face down. When Summoner's Egg is put into a graveyard from play, turn the imprinted face-down card face up. If that card is a creature card, put it into play under your control.
Golem 4 - MTG - 116
Sunweb
" AC 154, HD 24, hp 1056, #Att 5, TH +124, dmg 204
" 3W - 5/6 - (Walls can't attack.)FlyingSunweb can't block creatures with power 2 or less.
Golem 4 - MTG - 117
Synod Centurion
" AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
" 4 - 4/4 - When you control no other artifacts, sacrifice Synod Centurion.
Golem 4 - MTG - 118
Talas Air Ship
" AC 26, HD 8, hp 352, #Att 4, TH +44, dmg 124
" 3U - 3/2 - Flying
Golem 4 - MTG - 119
Telethopter
" AC 14, HD 4, hp 176, #Att 4, TH +40, dmg 124
" 4 - 3/1 - Tap an untapped creature you control: Telethopter gains flying until end of turn.
Golem 4 - MTG - 120
Thaal Mareken, Herald of Goran Golem 4 cr 9 TDATD3 106 121
The Ultimate Dungeon Cleaner
" AC 130, HD 70, hp 2520, TH +280
" Crush:2D10 Crush:2D10 Crush:2D10 Crush:2D10 / Kill_Body Kill_Item Unique Reflecting Empty_Mind Cold_Blood Bash_Door Im_Fire Im_Cold Im_Elec Im_Poisno_Fear No_Conf No_Sleep Nonliving Res_Tel
Golem 4 555 Angband 451 122
Thran War Machine
" AC 110, HD 20, hp 880, #Att 4, TH +84, dmg 164
" 4 - 4/5 - Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) Thran War Machine attacks each turn if able.
Golem 4 - MTG - 123
Tin-Wing Chimera
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 4 - 2/2 - FlyingSacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera and that Chimera gains flying. (It retains the ability until it leaves play.)
Golem 4 - MTG - 124
Transguild Courier
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 4 - 3/3 - Transguild Courier is all colors (even if this card isn't in play).
Golem 4 - MTG - 125
Viseling
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 4 - 2/2 - At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus four.
Golem 4 - MTG - 126
Voltaic Construct
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 4 - 2/2 - 2: Untap target artifact creature.
Golem 4 - MTG - 127
Wakestone Gargoyle
" AC 74, HD 16, hp 704, #Att 4, TH +52, dmg 124
" 3W - 3/4 - Defender (This creature can't attack.) Flying 1W: Creatures you control with defender can attack this turn as though they didn't have defender.
Golem 4 - MTG - 128
Walking Wall
" AC 154, HD 24, hp 1056, #Att 4, TH +24, dmg 4
" 4 - 0/6 - (Walls can't attack.) 3: Walking Wall gets +3/-1 until end of turn and may attack this turn as though it weren't a Wall. Play this ability only once each turn.
Golem 4 - MTG - 129
Wall of Distortion
" AC 46, HD 12, hp 528, #Att 4, TH +16, dmg 44
" 2BB - 1/3 - (Walls can't attack.)2B, T: Target player discards a card from his or her hand. Play this ability only if you could play a sorcery.
Golem 4 - MTG - 130
Wall of Pine Needles
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3G - 3/3 - (Walls can't attack.) G: Regenerate Wall of Pine Needles.
Golem 4 - MTG - 131
Wall of Swords
" AC 110, HD 20, hp 880, #Att 4, TH +56, dmg 124
" 3W - 3/5 - (Walls can't attack.)Flying
Golem 4 - MTG - 132
Wall of Vapor
" AC 14, HD 4, hp 176, #Att 4, TH +4, dmg 4
" 3U - 0/1 - (Walls can't attack.) Prevent all combat damage that would be dealt to Wall of Vapor.
Golem 4 - MTG - 133
Wall of Wonder
" AC 110, HD 20, hp 880, #Att 4, TH +24, dmg 44
" 2UU - 1/5 - (Walls can't attack.)2UU: Wall of Wonder gets +4/-4 until end of turn and may attack this turn as though it weren't a Wall.
Golem 4 - MTG - 134
Wickerman Golem 4 cr 9 CC2 210 135
Windscouter
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3U - 3/3 - Flying Whenever Windscouter attacks or blocks, return it to its owner's hand at end of combat.
Golem 4 - MTG - 136
Wirecat
" AC 46, HD 12, hp 528, #Att 4, TH +76, dmg 164
" 4 - 4/3 - Wirecat can't attack or block if an enchantment is in play.
Golem 4 - MTG - 137
Academy Rector
AC 26, HD 8, hp 352, #Att 4, TH +12, dmg 44
3W - 1/2 - When Academy Rector is put into a graveyard from play, you may remove Academy Rector from the game. If you do, search your library for an enchantment card and put that card into play. Then shuffle your library.
Human 4 - MTG - 1
Agent of Benedict
" AC 78, HD 14, hp 448, TH +56
" Hit:1D9 Hit:1D9 / Blind Conf Tport / Friends Bash_Door
" A faithful servitor and a skilled warrior.
Human 4 100 Angband 414 2
Akki Lavarunner
AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
3R - 1/1 - Haste Whenever Akki Lavarunner deals damage to an opponent, flip it. ----- Tok-Tok, Volcano Born Legendary Creature - Goblin Shaman 2/2 Protection from red If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.
Human 4 - MTG - 3
Akki Underminer
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 3R - 1/1 - Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent.
Human 4 - MTG - 4
Aklash
" AC 98, HD 23, hp 828, TH +92
" Claw:1D6 Claw:1D6 Bite:Poison:1D20 Crush:2D9 / Br_Pois / Troll Evil Friends Bash_Door Im_Pois Im_Acid Regenerate
" Pale, bald, fat, hairless troll creatures. Ugly beyond description. Not to mention how bad their br
Human 4 300 Angband 463 5
Akroma's Devoted
" AC 74, HD 16, hp 704, #Att 4, TH +32, dmg 84
" 3W - 2/4 - Attacking doesn't cause Clerics to tap.
Human 4 - MTG - 6
Alaborn Cavalier
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2WW - 2/2 - If Alaborn Cavalier attacks, you may choose to tap any one creature. (Tapped creatures can't block.)
Human 4 - MTG - 7
Aladdin
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 2RR - 1/1 - 1RR, T: Gain control of target artifact as long as Aladdin remains in play.
Human 4 - MTG - 8
Alberich the Nibelung King
" AC 130, HD 56, hp 2464, TH +224
" Hit:Un_Bonus:3D12 Hit:Un_Bonus:3D12 Touch:Eat_Gold Touch:Eat_Gold / Heal Scare Bo_Acid Ba_Acid Tport S_Monster / Unique Speak Only_Item Bash_Door Invisible Evil Im_Acid Im_Fire Im_Cold Im_El
Human 4 1000 Angband 419 9
Algoid Human 4 420 L - 10
Algroth
" AC 90, HD 15, hp 720, TH +60
" Claw:Poison:3D3 Claw:Poison:3D3 Bite:1D6 / Friends Wild_Wood Wild_Mountain Wild_Too Wild_Swamp Bash_Door Evil Troll
" A powerful troll form. Venom drips from its needlelike claws.
Human 4 150 Angband 424 11
Ali from Cairo
" AC 14, HD 4, hp 176, #Att 4, TH +4, dmg 4
" 2RR - 0/1 - Damage that would reduce your life total to less than 1 instead reduces it to 1.
Human 4 - MTG - 12
Anaba Bodyguard
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 3R - 2/3 - First strike
Human 4 - MTG - 13
Anaba Shaman
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3R - 2/2 - R, T: Anaba Shaman deals 1 damage to target creature or player.
Human 4 - MTG - 14
Anaba Spirit Crafter
" AC 46, HD 12, hp 528, #Att 4, TH +16, dmg 44
" 2RR - 1/3 - All Minotaurs get +1/+0.
Human 4 - MTG - 15
Angelfire Crusader
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 3W - 2/3 - R: Angelfire Crusader gets +1/+0 until end of turn.
Human 4 - MTG - 16
Angelic Protector
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - FlyingWhenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.
Human 4 - MTG - 17
Angry Mob
AC 586, HD 48, hp 2112, #Att 12, TH +624, dmg 484
2WW - 12/12 - 2+*/2+*TrampleDuring your turn, Angry Mob's power and toughness are each equal to 2 plus the number of swamps all opponents control. Otherwise, Angry Mob's power and toughness are each 2.
Human 4 - MTG - 18
Annis Human 4 1950 MMII 9 19
Anti-paladin
" AC 70, HD 30, hp 1680, TH +120
" Hit:2D6 Hit:1D6 Hit:1D6 / Hold Scare Blind Cause_3 Traps Darkness Forget Haste / Bash_Door Take_Item Only_Item Evil Im_Pois Im_Cold No_Conf No_Sleep
" An embodiment of all the cardinal vices, he beholds yo
Human 4 450 Angband 497 20
Aphetto Runecaster
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 3U - 2/3 - Whenever a creature is turned face up, you may draw a card.
Human 4 - MTG - 21
Archivist
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 2UU - 1/1 - T: Draw a card.
Human 4 - MTG - 22
Argothian Elder
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3G - 2/2 - T: Untap two target lands.
Human 4 - MTG - 23
Ashira Human 4 270 L - 24
Auriok Salvagers
" AC 74, HD 16, hp 704, #Att 4, TH +32, dmg 84
" 3W - 2/4 - 1W: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand.
Human 4 - MTG - 25
Auriok Windwalker
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 3W - 2/3 - Flying T Attach target Equipment you control to target creature you control.
Human 4 - MTG - 26
Auspicious Ancestor
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 3W - 2/3 - When Auspicious Ancestor is put into a graveyard from play, you gain 3 life.Whenever a white spell is played, you may pay 1. If you do, you gain 1 life.
Human 4 - MTG - 27
Avalanche Riders
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
3R - 2/2 - Haste Echo 3R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Avalanche Riders comes into play, destroy target land.
Human 4 - MTG - 28
Ayesha Tanaka
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" WWUU - 2/2 - BandingT: Counter target activated ability on an artifact unless that ability's controller pays W.
Human 4 - MTG - 29
Aysen Crusader
" AC 586, HD 48, hp 2112, #Att 12, TH +624, dmg 484
" 2WW - 12/12 - 2+*/2+*Aysen Crusader's power and toughness are each equal to 2 plus the number of Heroes you control.
Human 4 - MTG - 30
Bahk, Age 3 Human 4 cr 11 BoL3 217 31
Bainligor Human 4 270 Ann4 9 32
Balduvian Horde
" AC 110, HD 20, hp 880, #Att 5, TH +120, dmg 204
" 2RR - 5/5 - When Balduvian Horde comes into play, sacrifice it unless you discard a card at random from your hand.
Human 4 - MTG - 33
Ballista Squad
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - XW, T: Ballista Squad deals X damage to target attacking or blocking creature.
Human 4 - MTG - 34
Baobhan Sith Human 4 270 RL3 15 35
Barbarian Horde
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3R - 3/3 - (no abilities)
Human 4 - MTG - 36
Beastman Human 4 270 L - 37
Benalish Heralds
" AC 74, HD 16, hp 704, #Att 4, TH +32, dmg 84
" 3W - 2/4 - 3U, T: Draw a card.
Human 4 - MTG - 38
Ben-Ben, Akki Hermit
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 2RR - 1/1 - T Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control.
Human 4 - MTG - 39
Bert the Stone Troll
" AC 110, HD 11, hp 3080, TH +44
" Hit:5D5 Bite:2D10 Bite:2D3 / Unique Escort Only_Item Wild_Too Wild_Wood Take_Item Bash_Door Evil Troll Im_Cold Im_Pois Hurt_Lite Hurt_Rock
" Big, brawny, powerful and with a taste for hobbit. He has
Human 4 2000 Angband 493 40
Bill the Stone Troll
" AC 110, HD 11, hp 3080, TH +44
" Hit:5D5 Bite:2D10 Bite:2D3 / Unique Escort Only_Item Wild_Too Wild_Wood Take_Item Bash_Door Evil Troll Im_Cold Im_Pois Hurt_Lite Hurt_Rock
" Big, brawny, powerful and with a taste for hobbit. He has
Human 4 2000 Angband 494 41
Black knight
" AC 110, HD 22, hp 880, TH +88
" Hit:5D5 Hit:5D5 Hit:5D5 / Blind Scare Cause_3 Darkness / Bash_Door Evil
" He is a figure encased in deep black plate armour; he looks at you menacingly.
Human 4 240 Angband 442 42
Blessed Orator
" AC 74, HD 16, hp 704, #Att 4, TH +20, dmg 44
" 3W - 1/4 - Other creatures you control get +0/+1
Human 4 - MTG - 43
Blindheim Human 4 270 Ann4 11 44
Blood Speaker
AC 26, HD 8, hp 352, #Att 4, TH +44, dmg 124
3B - 3/2 - At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, and put it into your hand. Then shuffle your library. Whenever a Demon comes into play under your control, return Blood Speaker from your graveyard to your hand.
Human 4 - MTG - 45
Bog Wader Human 4 420 L - 46
Boggart Human 4 270 L - 47
Bomb Squad
AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
3R - 1/1 - T: Put a fuse counter on target creature.At the beginning of your upkeep, put a fuse counter on each creature that has a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That
Human 4 - MTG - 48
Brine Hag
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2UU - 2/2 - When Brine Hag is put into a graveyard, all creatures that dealt damage to it this turn become 0/2.
Human 4 - MTG - 49
Brine Seer
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 3U - 1/1 - 2U, T: Reveal any number of blue cards in your hand. Counter target spell unless its controller pays 1 for each card revealed this way.
Human 4 - MTG - 50
Brownie, Buckawn Human 4 420 L - 51
Brushstroke Paintermage
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 3U - 2/3 - T Target permanent's artist becomes the artist of your choice until end of turn.
Human 4 - MTG - 52
Cabal Executioner
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
2BB - 2/2 - Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature. Morph 3BB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Human 4 - MTG - 53
Cao Ren, Wei Commander
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2BB - 3/3 - HorsemanshipWhen Cao Ren comes into play, you lose 3 life.
Human 4 - MTG - 54
Captain Sisay
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2GW - 2/2 - T: Search your library for a Legend or legendary card, reveal that card, and put it into your hand. Then shuffle your library.
Human 4 - MTG - 55
Cateran Kidnappers
" AC 26, HD 8, hp 352, #Att 4, TH +72, dmg 164
" 2BB - 4/2 - 3, T: Search your library for a Mercenary card with converted mana cost 3 or less and put that card into play. Then shuffle your library.
Human 4 - MTG - 56
Cavalry Master
AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
2WW - 3/3 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)
Human 4 - MTG - 57
Cave ogre
" AC 38, HD 31, hp 744, TH +124
" Hit:3D8 Hit:3D8 / Friends Bash_Door Evil Giant
" A giant orc-like figure with an awesomely muscled frame.
Human 4 42 Angband 415 58
Cave troll
" AC 110, HD 18, hp 864, TH +72
" Hit:3D5 Hit:1D8 Hit:1D8 Hit:1D8 / Friends Bash_Door Evil Troll Im_Pois Hurt_Lite
" He is a vicious monster, feared for his ferocity.
Human 4 350 Angband 496 59
Centaur Human 4 cr 10 EQMN3 34 60
Centaur Chieftain
AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
3G - 3/3 - Haste. Threshold - When Centaur Chieftain comes into play, creatures you control get +1/+1 and gain trample until end of turn. (You have threshold if seven or more cards are in your graveyard.)
Human 4 - MTG - 61
Centaur Rootcaster
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3G - 2/2 - Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library.
Human 4 - MTG - 62
Centaur, Desert Human 4 270 L - 63
Centaur-kin, Dorvesh Human 4 270 Ann2 27 64
Centaur-kin, Gnoat Human 4 270 Ann2 28 65
Chaos Harlequin
AC 74, HD 16, hp 704, #Att 4, TH +32, dmg 84
2RR - 2/4 - R: Remove the top card of your library from the game. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn.
Human 4 - MTG - 66
Cho-Manno, Revolutionary
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2WW - 2/2 - Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
Human 4 - MTG - 67
Cinder Seer
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 3R - 1/1 - 2R, T: Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way.
Human 4 - MTG - 68
Circu, Dimir Lobotomist
AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
2UB - 2/3 - Whenever you play a blue spell, remove the top card of target library from the game. Whenever you play a black spell, remove the top card of target library from the game. Your opponents can't play nonland cards with the same name as a card removed from the game with Circu, Dimir Lobotomist.
Human 4 - MTG - 69
Citanul Centaurs
AC 46, HD 12, hp 528, #Att 6, TH +156, dmg 244
3G - 6/3 - Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) Citanul Centaurs can't be the target of spells or abilities.
Human 4 - MTG - 70
Citanul Hierophants
" AC 26, HD 8, hp 352, #Att 4, TH +44, dmg 124
" 3G - 3/2 - Creatures you control have "T: Add G to your mana pool."
Human 4 - MTG - 71
Clairvoyant
" AC 70, HD 25, hp 700, TH +100
" Hit:Confuse:5D5 Hit:Terrify:5D5 / Blind Mind_Blast Hold Cause_3 Forget S_Monster / Bash_Door Smart Evil
" He is using his supernatural talents to bring about your destruction.
Human 4 250 Angband 445 72
Clurichaun Human 4 420 L - 73
Coalition Honor Guard
" AC 74, HD 16, hp 704, #Att 4, TH +32, dmg 84
" 3W - 2/4 - If an opponent plays a spell or ability that could target a Flagbearer in play, that player chooses at least one Flagbearer as a target.
Human 4 - MTG - 74
Coastal Wizard
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 2UU - 1/1 - On your turn, before you attack, you may tap Coastal Wizard to return it and any one other creature to their owners' hands.
Human 4 - MTG - 75
Corrupt Eunuchs
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3R - 2/2 - When Corrupt Eunuchs comes into play, it deals 2 damage to any one creature. (If you're the only one with a creature, choose one of your creatures.)
Human 4 - MTG - 76
Crusading Knight
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2WW - 2/2 - Protection from blackCrusading Knight gets +1/+1 for each swamp your opponents control.
Human 4 - MTG - 77
Cultist, Grandmaster Human 4 cr 10 COC3 189 78
Cunning Advisor
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 3B - 1/1 - On your turn, before you attack, you may tap Cunning Advisor to force your opponent to choose and discard a card from his or her hand.
Human 4 - MTG - 79
Cursed Ronin
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 3B - 1/1 - Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) B: Cursed Ronin gets +1/+1 until end of turn.
Human 4 - MTG - 80
Cytoplast Manipulator
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
2UU - 2/2 - Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) U, T Gain control of target creature with a +1/+1 counter on it as long as Cytoplast Manipulator remains in play.
Human 4 - MTG - 81
Dark Necromancer, Offerer Human 4 cr 10 EQMN3 41 82
Darkling Human 4 420 L - 83
Daru Cavalier
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - First strike. When Daru Cavalier comes into play, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library.
Human 4 - MTG - 84
Daru Sanctifier
" AC 74, HD 16, hp 704, #Att 4, TH +20, dmg 44
" 3W - 1/4 - Morph 1W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost). When Daru Sanctifier is turned face up, destroy target enchantment.
Human 4 - MTG - 85
Daru Stinger
AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
3W - 1/1 - Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Soldier card you reveal in your hand). TAP: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.
Human 4 - MTG - 86
Daru Warchief
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 2WW - 1/1 - Soldier spells you play cost {1} less to play.Soldiers you control get +1/+2.
Human 4 - MTG - 87
Daughter of Autumn
" AC 74, HD 16, hp 704, #Att 4, TH +32, dmg 84
" 2GG - 2/4 - W: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.
Human 4 - MTG - 88
Deathly Warrior, Herald Human 4 cr 10 EQMN3 43 89
Deathmark Prelate
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 3B - 2/3 - 2B, TAP, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Play this ability only any time you could play a sorcery.
Human 4 - MTG - 90
Defender en-Vec
AC 74, HD 16, hp 704, #Att 4, TH +32, dmg 84
3W - 2/4 - Fading 4 (This creature comes into play with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Human 4 - MTG - 91
Defender of the Order
AC 74, HD 16, hp 704, #Att 4, TH +32, dmg 84
3W - 2/4 - Morph WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost). When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn.
Human 4 - MTG - 92
Descendant of Soramaro
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 3U - 2/3 - 1U: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order.
Human 4 - MTG - 93
Diaochan, Artful Beauty
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 3R - 1/1 - On your turn, before you attack, you may tap Diaochan to destroy any one creature. Then, your opponent destroys any one creature of his or her choice.
Human 4 - MTG - 94
Droning Bureaucrats
" AC 74, HD 16, hp 704, #Att 4, TH +20, dmg 44
" 3W - 1/4 - X, T Each creature with converted mana cost X can't attack or block this turn.
Human 4 - MTG - 95
Dwarf, Duergar Human 4 420 MM 96 96
Dwarf, Mountain Human 4 270 MM 94 97
Dwarf, Wild Human 4 270 Ann2 47 98
Dwarf, Zakhar Human 4 270 L - 99
Dwarven Driller
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3R - 2/2 - {tap}: Destroy target land unless its controller has Dwarven Driller deal 2 damage to him or her.
Human 4 - MTG - 100
Eastern Paladin
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2BB - 3/3 - BB, T: Destroy target green creature.
Human 4 - MTG - 101
Eiganjo Free-Riders
" AC 74, HD 16, hp 704, #Att 4, TH +52, dmg 124
" 3W - 3/4 - Flying At the beginning of your upkeep, return a white creature you control to its owner's hand.
Human 4 - MTG - 102
Elder Druid
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3G - 2/2 - 3G, T: Tap or untap target artifact, creature, or land.
Human 4 - MTG - 103
Elf, Athasian Human 4 420 DS2 42 104
Elf, Elf Human 4 420 MM 108 105
Elf, Rockseer Human 4 420 Ann3 40 106
Elf, Valley Human 4 420 L - 107
Elvish Impersonators
AC 410, HD 40, hp 1760, #Att 10, TH +440, dmg 404
3G - 10/10 - When you play Elvish Impersonators, roll two six-sided dice one after the other. Elvish Impersonators comes into play with power equal to the first die roll and toughness equal to the second.
Human 4 - MTG - 108
Elvish Pathcutter
" AC 26, HD 8, hp 352, #Att 4, TH +12, dmg 44
" 3G - 1/2 - 2G: Target Elf gains forestwalk until end of turn.
Human 4 - MTG - 109
Elvish Piper
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 3G - 1/1 - G, T: Put a creature card from your hand into play.
Human 4 - MTG - 110
Embermage Goblin
AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
3R - 1/1 - When Embermage Goblin comes into play, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library. Tap: Embermage Goblin deals 1 damage to target creature or player.
Human 4 - MTG - 111
Enlistment Officer
AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
3W - 2/3 - First strikeWhen Enlistment Officer comes into play, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library.
Human 4 - MTG - 112
Faerie, Faerie Fiddler Human 4 270 Ann3 43 113
Faerie, Noble Human 4 cr 9 EQMN3 68 114
Faerie, Petty, Gorse Human 4 270 Ann3 45 115
False Prophet
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2WW - 2/2 - When False Prophet is put into a graveyard from play, remove all creatures from the game.
Human 4 - MTG - 116
Firenewt Human 4 270 Ann3 46 117
Flanking Troops
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2WW - 2/2 - When Flanking Troops attacks, you may tap any one creature. (Tapped creatures can't block.)
Human 4 - MTG - 118
Foot Soldiers
" AC 74, HD 16, hp 704, #Att 4, TH +32, dmg 84
" 3W - 2/4 - (no abilities)
Human 4 - MTG - 119
Foriysian Brigade
" AC 74, HD 16, hp 704, #Att 4, TH +32, dmg 84
" 3W - 2/4 - Foriysian Brigade may block two creatures each combat. (All blocks must still be legal.)
Human 4 - MTG - 120
Foriysian Interceptor
" AC 110, HD 20, hp 880, #Att 4, TH +20, dmg 4
" 3W - 0/5 - Flash (You may play this spell any time you could play an instant.) Defender Foriysian Interceptor can block an additional creature.
Human 4 - MTG - 121
Frostwielder
" AC 26, HD 8, hp 352, #Att 4, TH +12, dmg 44
" 2RR - 1/2 - T Frostwielder deals 1 damage to target creature or player. If a creature dealt damage by Frostwielder this turn would be put into a graveyard, remove it from the game instead.
Human 4 - MTG - 122
Fugitive Druid
" AC 26, HD 8, hp 352, #Att 4, TH +44, dmg 124
" 3G - 3/2 - Whenever Fugitive Druid becomes the target of an enchantment spell, you draw a card.
Human 4 - MTG - 123
Fumiko the Lowblood
AC 26, HD 8, hp 352, #Att 4, TH +44, dmg 124
2RR - 3/2 - Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (When this blocks or becomes blocked, it gets +X/+X until end of turn.) Creatures your opponents control attack each turn if able.
Human 4 - MTG - 124
Gamekeeper
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
3G - 2/2 - When Gamekeeper is put into a graveyard from play, you may remove Gamekeeper from the game. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into play and put the other cards revealed this way into your graveyard.
Human 4 - MTG - 125
Garl Human 4 420 DMR2 46 126
General Jarkeld
" AC 26, HD 8, hp 352, #Att 4, TH +12, dmg 44
" 3W - 1/2 - T: Switch the blocking creatures of two target attacking creatures. Play this ability after blockers are declare but before combat damage is assigned. (All blocks must still be legal.)
Human 4 - MTG - 127
Giff Human 4 420 MM 150 128
Glissa Sunseeker
" AC 26, HD 8, hp 352, #Att 4, TH +44, dmg 124
" 2GG - 3/2 - First strike T Destroy target artifact if its converted mana cost is equal to the amount of mana in your mana pool.
Human 4 - MTG - 129
Gnoll, Mal Human 4 cr 10 EQMN3 89 130
Gnome, Svirfneblin Human 4 420 MM 159 131
Goblin Berserker
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3R - 2/2 - First strike; haste (This creature may attack and T the turn it comes under your control.)
Human 4 - MTG - 132
Goblin Bowling Team
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 3R - 1/1 - Whenever Goblin Bowling Team damages any creature or player, roll a six-sided die. Goblin Bowling Team deals to that creature or player additional damage equal to the die roll.
Human 4 - MTG - 133
Goblin Clearcutter
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3R - 3/3 - TAP, Sacrifice a forest: Add three mana in any combination of red and/or green to your mana pool.
Human 4 - MTG - 134
Goblin Fire Fiend
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 3R - 1/1 - Haste Goblin Fire Fiend must be blocked if able. R: Goblin Fire Fiend gets +1/+0 until end of turn.
Human 4 - MTG - 135
Goblin Gardener
" AC 14, HD 4, hp 176, #Att 4, TH +20, dmg 84
" 3R - 2/1 - When Goblin Gardener is put into a graveyard from play, destroy target land.
Human 4 - MTG - 136
Goblin Goon
" AC 154, HD 24, hp 1056, #Att 6, TH +168, dmg 244
" 3R - 6/6 - Goblin Goon can't attack unless you control more creatures than defending player. . Goblin Goon can't block unless you control more creatures than attacking player.
Human 4 - MTG - 137
Goblin Grenadiers
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3R - 2/2 - When Goblin Grenadiers attacks and isn't blocked, you may sacrifice it to destroy target creature and target land.
Human 4 - MTG - 138
Goblin Mutant
" AC 46, HD 12, hp 528, #Att 5, TH +112, dmg 204
" 2RR - 5/3 - TrampleGoblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater.Goblin Mutant can't block creatures with power 3 or greater.
Human 4 - MTG - 139
Goblin Psychopath
" AC 110, HD 20, hp 880, #Att 5, TH +120, dmg 204
" 3R - 5/5 - Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead.
Human 4 - MTG - 140
Goblin Pyromancer
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3R - 2/2 - When Goblin Pyromancer comes into play, all Goblins get +3/+0 until end of turn. At end of turn, destroy all Goblins.
Human 4 - MTG - 141
Goblin Ringleader
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
3R - 2/2 - Haste (This creature may attack and T the turn it comes under your control.)When Goblin Ringleader comes into play, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library.
Human 4 - MTG - 142
Goblin S.W.A.T. Team
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3R - 2/2 - Say "Goblin S.W.A.T. Team": Put a +1/+1 counter on Goblin S.W.A.T. Team unless an opponent swats the table within five seconds. Play this ability only once each turn.
Human 4 - MTG - 143
Goblin Settler
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 3R - 1/1 - When Goblin Settler comes into play, destroy target land.
Human 4 - MTG - 144
Goblin Snowman
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 3R - 1/1 - Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn. T Goblin Snowman deals 1 damage to target creature it's blocking.
Human 4 - MTG - 145
Goblin Wizard
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 2RR - 1/1 - T: Put a Goblin card from your hand into play.R: Target Goblin gains protection from white until end of turn.
Human 4 - MTG - 146
Grand Arbiter Augustin IV
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 2WU - 2/3 - White spells you play cost 1 less to play. Blue spells you play cost 1 less to play. Spells your opponents play cost 1 more to play.
Human 4 - MTG - 147
Grav Human 4 270 L - 148
Gravel Slinger
AC 46, HD 12, hp 528, #Att 4, TH +16, dmg 44
3W - 1/3 - Tap: Gravel Slinger deals 1 damage to target attacking or blocking creature. Morph 1W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Human 4 - MTG - 149
Greenhag Human 4 2400 MMII 71 150
Grendel
" AC 170, HD 15, hp 4200, TH +60
" Hit:6D6 Hit:6D6 Hit:6D6 / Unique Wild_Too Wild_Swamp Wild_Shore Escort Only_Item Bash_Door Swim Evil Giant Im_Pois
" An ogre renowned for acts of surpassing cruelty.
Human 4 1500 Angband 431 151
Grommam Human 4 270 L - 152
Groo the Wanderer
" AC 110, HD 13, hp 4420, TH +52
" Hit:9D1 Hit:6D5 Hit:25D1 Hit:30D1 / Unique Weird_Mind Wild_Too Only_Item Drop_Chosen Bash_Door Troll Im_Cold Im_Pois
" He who laughs at Groo's brains will find there is nothing to laugh about... erm, no
Human 4 2000 Angband 505 153
Gruul Scrapper
" AC 26, HD 8, hp 352, #Att 4, TH +44, dmg 124
" 3G - 3/2 - When Gruul Scrapper comes into play, if R was spent to play Gruul Scrapper, it gains haste until end of turn.
Human 4 - MTG - 154
Gustcloak Sentinel
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2WW - 3/3 - Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat.
Human 4 - MTG - 155
Gwendlyn Di Corci
" AC 110, HD 20, hp 880, #Att 4, TH +56, dmg 124
" RBBU - 3/5 - T: Target player discards a card at random from his or her hand. Play this ability only during your turn.
Human 4 - MTG - 156
Hag, Moon Human 4 cr 9 CC1 98 157
Halberdier
" AC 14, HD 4, hp 176, #Att 4, TH +40, dmg 124
" 3R - 3/1 - First strike
Human 4 - MTG - 158
Halfling, Renegade Human 4 270 L - 159
Half-troll
" AC 90, HD 18, hp 1008, TH +72
" Claw:1D5 Claw:1D5 Claw:1D5 Bite:2D6 / Friends Only_Item Bash_Door Evil Troll Im_Pois
" A huge, ugly, half-human in search of plunder.
Human 4 300 Angband 491 160
Heavy Ballista
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 3W - 2/3 - T: Heavy Ballista deals 2 damage to target attacking or blocking creature.
Human 4 - MTG - 161
Heedless One
" AC 410, HD 40, hp 1760, #Att 10, TH +440, dmg 404
" 3G - 10/10 - Trample. Heedless One's power and toughness are each equal to the number of Elves in play.
Human 4 - MTG - 162
Highway Robber
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2BB - 2/2 - When Highway Robber comes into play, you gain 2 life and target opponent loses 2 life.
Human 4 - MTG - 163
Hisoka, Minamo Sensei
" AC 46, HD 12, hp 528, #Att 4, TH +16, dmg 44
" 2UU - 1/3 - 2U, Discard a card: Counter target spell if it has the same converted mana cost as the discarded card.
Human 4 - MTG - 164
Huang Zhong, Shu General
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 2WW - 2/3 - Huang Zhong can't be blocked by more than one creature each turn.
Human 4 - MTG - 165
Human, Adventurer, 6-9 Human 4 420 MM 196 166
Human, Amazon Human 4 420 Ann4 49 167
Human, Dragon Slayer Human 4 270 Ann2 71 168
Hybsil Human 4 420 Ann3 60 169
Ib Halfheart, Goblin Tactician
AC 26, HD 8, hp 352, #Att 4, TH +44, dmg 124
3R - 3/2 - Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it. Sacrifice two Mountains: Put two 1/1 red Goblin creature tokens into play.
Human 4 - MTG - 170
Icatian Skirmishers
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 3W - 1/1 - Banding, first strikeWhenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn.
Human 4 - MTG - 171
Ice troll
" AC 70, HD 28, hp 784, TH +112
" Hit:1D5 Hit:1D5 Hit:1D5 Bite:Cold:3D6 / Friends Wild_Too Wild_Waste Bash_Door Evil Troll Im_Cold Hurt_Lite
" He is a white troll with powerfully clawed hands.
Human 4 160 Angband 454 172
Indebted Samurai
AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
3W - 2/3 - Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a Samurai you control is put into a graveyard from play, you may put a +1/+1 counter on Indebted Samurai.
Human 4 - MTG - 173
Indentured Oaf
" AC 46, HD 12, hp 528, #Att 4, TH +76, dmg 164
" 3R - 4/3 - Prevent all damage that Indentured Oaf would deal to red creatures.
Human 4 - MTG - 174
Infernal Caretaker
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
3B - 2/2 - Morph 3B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost). When Infernal Caretaker is turned face up, return all Zombie cards from all graveyards to their owners' hands.
Human 4 - MTG - 175
Ingundi Human 4 420 L - 176
Initiate of Blood
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
3R - 2/2 - T Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature is put into a graveyard this turn, flip Initiate of Blood. ----- Goka the Unjust Legendary Creature - Ogre Shaman 4/4 T Goka the Unjust deals 4 damage to target creature that was dealt damage this turn.
Human 4 - MTG - 177
Insectare Human 4 420 L - 178
Ivory monk
" AC 70, HD 40, hp 1120, TH +160
" Kick:8D1 Hit:8D1 Kick:8D4 Hit:8D1 / Heal / Bash_Door Im_Fire Im_Pois No_Fear No_Conf No_Sleep
" A monk in white robes. He is skilled in martial arts.
Human 4 900 Angband 492 179
Ivy Seer
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 3G - 1/1 - 2G, T: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
Human 4 - MTG - 180
Iwamori of the Open Fist
" AC 110, HD 20, hp 880, #Att 5, TH +120, dmg 204
" 2GG - 5/5 - Trample When Iwamori of the Open Fist comes into play, each opponent may put a legendary creature card from his or her hand into play.
Human 4 - MTG - 181
Jacques le Vert
" AC 26, HD 8, hp 352, #Att 4, TH +44, dmg 124
" 1WGR - 3/2 - Green creatures you control get +0/+2.
Human 4 - MTG - 182
Jade monk
" AC 66, HD 41, hp 1968, TH +164
" Kick:5D2 Hit:5D1 Kick:5D5 Hit:5D1 / Bo_Elec / Bash_Door Im_Elec Im_Fire Im_Cold Im_Pois No_Fear No_Conf No_Sleep
" A green-garbed monk, trained in martial arts.
Human 4 800 Angband 370 183
Jasmine Seer
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 3W - 1/1 - 2W, T: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
Human 4 - MTG - 184
Jeska, Warrior Adept
" AC 14, HD 4, hp 176, #Att 4, TH +40, dmg 124
" 2RR - 3/1 - First strike, haste. {tap}: Jeska, Warrior Adept deals 1 damage to target creature or player.
Human 4 - MTG - 185
Johnny, Combo Player
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 2UU - 1/1 - 4: Search your library for a card and put that card into your hand. Then shuffle your library.
Human 4 - MTG - 186
Jungle Patrol
" AC 26, HD 8, hp 352, #Att 4, TH +44, dmg 124
" 3G - 3/2 - 1G, T: Put a 0/1 green Wood creature token into play. This creature is a Wall. (Walls can't attack.) Sacrifice a Wood token: Add R to your mana pool.
Human 4 - MTG - 187
Kaho, Minamo Historian
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
2UU - 2/2 - When Kaho, Minamo Historian comes into play, search your library for up to three instant cards and remove them from the game. Then shuffle your library. X, T You may play a card with converted mana cost X removed from the game with Kaho without paying its mana cost.
Human 4 - MTG - 188
Kappa, Common Human 4 270 L - 189
Kei Takahashi
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2WG - 2/2 - T: Prevent the next 2 damage that would be dealt to target creature this turn.
Human 4 - MTG - 190
Keldon Berserker
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 3R - 2/3 - Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn.
Human 4 - MTG - 191
Keldon Champion
" AC 26, HD 8, hp 352, #Att 4, TH +44, dmg 124
" 2RR - 3/2 - Echo; haste (This creature may attack and T the turn it comes under your control.) When Keldon Champion comes into play, it deals 3 damage to target player.
Human 4 - MTG - 192
Kjeldoran Elite Guard
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - T: Target creature gets +2/+2 until end of turn. When that creature leaves play this turn, sacrifice Kjeldoran Elite Guard. Play this ability only during combat.
Human 4 - MTG - 193
Kjeldoran Escort
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 2WW - 2/3 - Banding
Human 4 - MTG - 194
Kjeldoran Home Guard
" AC 154, HD 24, hp 1056, #Att 4, TH +28, dmg 44
" 3W - 1/6 - At end of combat, if Kjeldoran Home Guard attacked or blocked this turn, put a -0/-1 counter on it and put a 0/1 white Deserter creature token into play.
Human 4 - MTG - 195
Knights of Thorn
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - Protection from red, banding
Human 4 - MTG - 196
Kobold, Highland Human 4 cr 11 EQMN3 111 197
Kongming's Contraptions
" AC 74, HD 16, hp 704, #Att 4, TH +32, dmg 84
" 3W - 2/4 - After you're attacked, before you declare blockers, you may tap Kongming's Contraptions to have it deal 2 damage to any one attacking creature.
Human 4 - MTG - 198
Korobokuru, Ishikorobok Human 4 270 L - 199
Korred Human 4 1350 MMII 78 200
Krark-Clan Engineers
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3R - 2/2 - R, Sacrifice two artifacts: Destroy target artifact.
Human 4 - MTG - 201
Krosan Archer
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 3G - 2/3 - Krosan Archer may block as though it has flying.G, Discard a card from your hand: Krosan Archer gets +0/+2 until end of turn.
Human 4 - MTG - 202
Krosan Drover
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3G - 2/2 - Creature spells you play with converted mana cost 6 or more cost {2} less to play.
Human 4 - MTG - 203
Kukemssa Pirates
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3U - 2/2 - Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do,Kukemssa Pirates deals no combat damage this turn.
Human 4 - MTG - 204
Labyrinth Minotaur
" AC 74, HD 16, hp 704, #Att 4, TH +20, dmg 44
" 3U - 1/4 - Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.
Human 4 - MTG - 205
Ladies' Knight
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - Flying Spells that players wearing at least one item of women's clothing play cost 1 less to play. (Women's clothing is designed to be worn exclusively by women.)
Human 4 - MTG - 206
Leprechaun Human 4 270 MM 220 207
Leprechaun, Wicked Human 4 420 L - 208
Liege of the Axe
AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
3W - 2/3 - Attacking doesn't cause Liege of the Axe to tap. . Morph 1W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost). When Liege of the Axe is turned face up, untap it.
Human 4 - MTG - 209
Lim-D'Paladin
AC 46, HD 12, hp 528, #Att 4, TH +12, dmg 4
2BR - 0/3 - TrampleAt the beginning of your upkeep, sacrifice Lim-Dul's Paladin unless you discard a card from your hand. If you sacrifice it, draw a card.Whenever Lim-Dul's Paladin becomes blocked, it gets +6/+3 until end of turn.Whenever Lim-Dul's Paladin attacks and isn't blocked, it deals no combat damage this turn and defending player loses 4 life.
Human 4 - MTG - 210
Lizard Man, Krynn,Jarak Human 4 270 L - 211
Lizard-kin, Gator Man Human 4 420 Myst 72 212
Logrus master
" AC 70, HD 30, hp 840, TH +120
" Hit:10D2 Kick:10D2 Punch:10D2 Kick:10D2 / Heal S_Spider Ba_Chao S_Demon / Evil Only_Item Attr_Any Invisible Bash_Door Im_Acid Im_Pois No_Conf No_Sleep
" An adept of chaos, feared for his skill of invoking
Human 4 550 Angband 498 213
Lost Order of Jarkeld
AC 494, HD 44, hp 1936, #Att 11, TH +528, dmg 444
2WW - 11/11 - 1+*/1+*As Lost Order of Jarkeld comes into play, choose an opponent.Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures that opponent controls.
Human 4 - MTG - 214
Lu Xun, Scholar General
" AC 46, HD 12, hp 528, #Att 4, TH +16, dmg 44
" 2UU - 1/3 - HorsemanshipWhen Lu Xun successfully damages your opponent, you may draw a card.
Human 4 - MTG - 215
Lumengrid Augur
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3U - 2/2 - 1, T Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur.
Human 4 - MTG - 216
Mage
" AC 50, HD 15, hp 300, TH +60
" Hit:2D5 Hit:2D5 / Haste Tport Tele_To Blind Conf Bo_Fire Bo_Cold Bo_Elec S_Monster / Only_Item Smart Bash_Door Evil
" A fat mage with glasses.
Human 4 150 Angband 449 217
Magus of the Disk
" AC 74, HD 16, hp 704, #Att 4, TH +32, dmg 84
" 2WW - 2/4 - Magus of the Disk comes into play tapped. 1, T Destroy all artifacts, creatures, and enchantments.
Human 4 - MTG - 218
Manscorpion Human 4 1750 RC0 191 219
Marauding Knight
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2BB - 2/2 - Protection from whiteMarauding Knight gets +1/+1 for each plains your opponents control.
Human 4 - MTG - 220
Marton Stromgald
AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
2RR - 1/1 - Whenever Marton Stromgald attacks, all other attacking creatures get +1/+1 until end of turn for each other attacking creature.Whenever Marton blocks, all other blocking creatures get +1/+1 until end of turn for each other blocking creature.
Human 4 - MTG - 221
Master of the Hunt
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2GG - 2/2 - 2GG: Put a 1/1 green Wolves of the Hunt creature token into play. That creature has bands with other Wolves of the Hunt.
Human 4 - MTG - 222
Master of the Veil
AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
2UU - 2/3 - Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost). When Master of the Veil is turned face up, you may turn target creature with morph face down.
Human 4 - MTG - 223
Mausoleum Turnkey
" AC 26, HD 8, hp 352, #Att 4, TH +44, dmg 124
" 3B - 3/2 - When Mausoleum Turnkey comes into play, return target creature card of an opponent's choice from your graveyard to your hand.
Human 4 - MTG - 224
Meddling Kids
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 2WU - 2/3 - As Meddling Kids comes into play, choose a word with four or more letters. Nonland cards with the chosen word in their text box can't be played.
Human 4 - MTG - 225
Medusa Human 4 1087 MM1 66 226
Mercenaries
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3W - 3/3 - 3: Prevent all damage that would be dealt by Mercenaries to you this turn. Any player may play this ability.
Human 4 - MTG - 227
Michiko Konda, Truth Seeker
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent.
Human 4 - MTG - 228
Mind flayer
" AC 70, HD 15, hp 420, TH +60
" Gaze:Lose_Int:2D6 Gaze:Lose_Int:2D6 / Blind Hold Scare Mind_Blast Brain_Smash Forget / Only_Item Bash_Door Evil No_Conf No_Sleep
" A humanoid form with a gruesome head, tentacular mouth, and piercing eyes. Cl
Human 4 200 Angband 450 229
Mine Layer
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 3R - 1/1 - 1R, T: Put a mine counter on target land.Whenever a land with a mine counter on it becomes tapped, destroy it.When Mine Layer leaves play, remove all mine counters from all lands.
Human 4 - MTG - 230
Minotaur Tactician
AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
3R - 1/1 - Haste (This creature may attack and T the turn it comes under your control.)Minotaur Tactician gets +1/+1 as long as you control a white creature.Minotaur Tactician gets +1/+1 as long as you control a blue creature.
Human 4 - MTG - 231
Mishra, Artificer Prodigy
AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
1UBR - 4/4 - Whenever you play an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it into play. If you search your library this way, shuffle it.
Human 4 - MTG - 232
Mogg Bombers
" AC 74, HD 16, hp 704, #Att 4, TH +52, dmg 124
" 3R - 3/4 - When another creature comes into play, sacrifice Mogg Bombers to have it deal 3 damage to target player.
Human 4 - MTG - 233
Moggcatcher
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2RR - 2/2 - 3, T: Search your library for a Goblin card and put that card into play. Then shuffle your library.
Human 4 - MTG - 234
Moor Man Human 4 270 RL3 85 235
Moorish Cavalry
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2WW - 3/3 - Trample Arabian Nights Common
Human 4 - MTG - 236
Moriok Scavenger
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 3B - 2/3 - When Moriok Scavenger comes into play, you may return target artifact creature card from your graveyard to your hand.
Human 4 - MTG - 237
Mothrider Samurai
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - Flying Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Human 4 - MTG - 238
Mounted Archers
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 3W - 2/3 - Mounted Archers may block as though it had flying.W: Mounted Archers may block an additional creature this turn. (All blocks must still be legal.)
Human 4 - MTG - 239
Mujina Human 4 1200 RC0 195 240
Mul, Wild Human 4 270 L - 241
Mystic Enforcer
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2GW - 3/3 - Protection from black Threshold - Mystic Enforcer gets +3/+3 and has flying as long as seven or more cards are in your graveyard.
Human 4 - MTG - 242
Mystic Zealot
" AC 74, HD 16, hp 704, #Att 4, TH +32, dmg 84
" 3W - 2/4 - Threshold - Mystic Zealot gets +1/+1 and has flying. (You have threshold as long as seven or more cards are in your graveyard.)
Human 4 - MTG - 243
Mystic, Leader Human 4 1650 RC0 195 244
Nagao, Bound by Honor
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3W - 3/3 - Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever Nagao, Bound by Honor attacks, Samurai you control get +1/+1 until end of turn.
Human 4 - MTG - 245
Nange Badass Human 4 cr 11 LB3 80 246
Nasnas Human 4 270 L - 247
Nightscape Master
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2BB - 2/2 - UU, T: Return target creature to its owner's hand.RR, T: Nightscape Master deals 2 damage to target creature.
Human 4 - MTG - 248
Nightshade Assassin
AC 14, HD 4, hp 176, #Att 4, TH +20, dmg 84
2BB - 2/1 - First strike When Nightshade Assassin comes into play, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn. Madness 1B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
Human 4 - MTG - 249
Nightshade Seer
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 3B - 1/1 - 2B, T: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
Human 4 - MTG - 250
Ninja of the Deep Hours
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
3U - 2/2 - Ninjutsu 1U (1U, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.) Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.
Human 4 - MTG - 251
Ninja
" AC 70, HD 13, hp 468, TH +52
" Hit:Poison:3D4 Hit:Lose_Str:3D4 Hit:Lose_Str:3D4 / Bash_Door Evil No_Conf No_Sleep
" A humanoid clothed in black who moves with blinding speed.
Human 4 300 Angband 485 252
Northern Paladin
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2WW - 3/3 - WW, T: Destroy target black permanent.
Human 4 - MTG - 253
Norwood Archers
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3G - 3/3 - Norwood Archers can block creatures with flying.
Human 4 - MTG - 254
Norwood Priestess
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 2GG - 1/1 - On your turn, before you attack, you may tap Norwood Priestess to put any green creature from your hand into play without paying for it.
Human 4 - MTG - 255
Norwood Riders
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3G - 3/3 - Norwood Riders can't be blocked by more than one creature.
Human 4 - MTG - 256
Notorious Assassin
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3B - 2/2 - 2B, T, Discard a card from your hand: Destroy target nonblack creature. It can't be regenerated.
Human 4 - MTG - 257
NPC Party, level 3 Human 4 1500 RC0 198 258
Nullmage Shepherd
" AC 74, HD 16, hp 704, #Att 4, TH +32, dmg 84
" 3G - 2/4 - Tap four untapped creatures you control: Destroy target artifact or enchantment.
Human 4 - MTG - 259
Numai Outcast
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 3B - 1/1 - Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) B, Pay 5 life: Regenerate Numai Outcast.
Human 4 - MTG - 260
Ogre Gatecrasher
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3R - 3/3 - When Ogre Gatecrasher comes into play, destroy target creature with defender.
Human 4 - MTG - 261
Ogre Mage Human 4 1350 MM1 76 262
Ogre mage
" AC 50, HD 21, hp 1008, TH +84
" Hit:3D8 Hit:3D8 Hit:3D8 Hit:3D8 / Heal Hold Traps Ba_Cold S_Monster / Wild_Too Wild_Mountain Bash_Door Evil Giant
" A hideous ogre wrapped in black sorcerous robes.
Human 4 300 Angband 430 263
Ogre Recluse
" AC 74, HD 16, hp 704, #Att 5, TH +116, dmg 204
" 3R - 5/4 - Whenever a player plays a spell, tap Ogre Recluse.
Human 4 - MTG - 264
Ogre shaman
" AC 74, HD 14, hp 392, TH +56
" Hit:3D6 Hit:3D6 Hit:3D6 / Tport Hold Scare Cause_2 Traps Bo_Fire S_Monster / Only_Item Bash_Door Evil Giant
" It is an ogre wrapped in furs and covered in grotesque body paints.
Human 4 250 Angband 479 265
Ogre Taskmaster
" AC 46, HD 12, hp 528, #Att 4, TH +76, dmg 164
" 3R - 4/3 - Ogre Taskmaster can't block.
Human 4 - MTG - 266
Ogre Warrior
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3R - 3/3 - (no abilities)
Human 4 - MTG - 267
Ogre, Half-Ogre Human 4 270 MM 274 268
Ogre, High (Irda) Human 4 420 L - 269
Ogre, Merrow Human 4 420 MM 272 270
Ogre, Ogre Human 4 270 MM 272 271
Oracle's Attendants
" AC 110, HD 20, hp 880, #Att 4, TH +24, dmg 44
" 3W - 1/5 - T: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.
Human 4 - MTG - 272
Orc, Neo-Orog, Black Human 4 270 Ann3 83 273
Order of the Sacred Bell
" AC 46, HD 12, hp 528, #Att 4, TH +76, dmg 164
" 3G - 4/3 - (no abilities)
Human 4 - MTG - 274
Order of Yawgmoth
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
2BB - 2/2 - Order of Yawgmoth can't be blocked except by artifact creatures and black creatures.Whenever Order of Yawgmoth deals damage to a player, that player discards a card from his or her hand.
Human 4 - MTG - 275
Ordruun Commando
" AC 14, HD 4, hp 176, #Att 4, TH +68, dmg 164
" 3R - 4/1 - W: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn.
Human 4 - MTG - 276
Othmir Human 4 cr 11 EQMN3 119 277
Pardic Arsonist
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2RR - 3/3 - Threshold - When Pardic Arsonist comes into play, it deals 3 damage to target creature or player. (You have threshold if seven or more cards are in your graveyard.)
Human 4 - MTG - 278
Pardic Collaborator
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3R - 2/2 - First strike. B: Pardic Collaborator gets +1/+1 until end of turn.
Human 4 - MTG - 279
Phaethon Human 4 270 L - 280
Phyrexian Prowler
AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
3B - 3/3 - Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.
Human 4 - MTG - 281
Pillaging Horde
" AC 110, HD 20, hp 880, #Att 5, TH +120, dmg 204
" 2RR - 5/5 - When Pillaging Horde comes into play from your hand, discard a card at random from your hand or destroy Pillaging Horde.
Human 4 - MTG - 282
Pious Warrior
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 3W - 2/3 - Whenever Pious Warrior is dealt combat damage, you gain that much life.
Human 4 - MTG - 283
Pit Raptor
" AC 46, HD 12, hp 528, #Att 4, TH +76, dmg 164
" 2BB - 4/3 - Flying, first strike At the beginning of your upkeep, sacrifice Pit Raptor unless you pay 2BB.
Human 4 - MTG - 284
Pixie Queen
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 2GG - 1/1 - FlyingGGG, T: Target creature gains flying until end of turn.
Human 4 - MTG - 285
Possessed Barbarian
AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
2RR - 3/3 - First strike. Threshold - Possessed Barbarian gets +1/+1, is black, and has `2B, TAP: Destroy target red creature.`(You have threshold as long as seven or more cards are in your graveyard.)
Human 4 - MTG - 286
Possessed Nomad
AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
2WW - 3/3 - Attacking doesn't cause Possessed Nomad to tap. Threshold - Possessed Nomad gets +1/+1, is black, and has `2B, TAP: Destroy target white creature.` (You have threshold as long as seven or more cards are in your graveyard.)
Human 4 - MTG - 287
Pteraman Human 4 270 Ann1 97 288
Pterrax Human 4 420 L - 289
Quarum Trench Gnomes
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 3R - 1/1 - T: Target plains produces one colorless mana instead of its normal type and amount. (That land retains this ability until it leaves play.)
Human 4 - MTG - 290
Quirion Trailblazer
" AC 26, HD 8, hp 352, #Att 4, TH +12, dmg 44
" 3G - 1/2 - When Quirion Trailblazer comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library.
Human 4 - MTG - 291
Rabble-Rouser
AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
3R - 1/1 - Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.) R, T Attacking creatures get +X/+0 until end of turn, where X is Rabble-Rouser's power.
Human 4 - MTG - 292
Radiant's Dragoons
AC 110, HD 20, hp 880, #Att 4, TH +36, dmg 84
3W - 2/5 - Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Radiant's Dragoons comes into play, you gain 5 life.
Human 4 - MTG - 293
Raging Minotaur
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2RR - 3/3 - Raging Minotaur is unaffected by summoning sickness.
Human 4 - MTG - 294
Ramosian Commander
" AC 74, HD 16, hp 704, #Att 4, TH +32, dmg 84
" 2WW - 2/4 - 6, T: Search your library for a Rebel card with converted mana cost 5 or less and put that card into play. Then shuffle your library.
Human 4 - MTG - 295
Rappelling Scouts
" AC 74, HD 16, hp 704, #Att 4, TH +20, dmg 44
" 2WW - 1/4 - Flying2W: Rappelling Scouts gains protection from the color of your choice until end of turn.
Human 4 - MTG - 296
Rathi Assassin
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
2BB - 2/2 - 1BB, T: Destroy target tapped nonblack creature. 3, T: Search your library for a Mercenary card with converted mana cost 3 or less and put that card into play. Then shuffle your library.
Human 4 - MTG - 297
Rathi Fiend
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
3B - 2/2 - When Rathi Fiend comes into play, each player loses 3 life. 3, T: Search your library for a Mercenary card with converted mana cost 3 or less and put that card into play. Then shuffle your library.
Human 4 - MTG - 298
Reckless Embermage
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3R - 2/2 - 1R: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself.
Human 4 - MTG - 299
Reckless Ogre
" AC 26, HD 8, hp 352, #Att 4, TH +44, dmg 124
" 3R - 3/2 - Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn.
Human 4 - MTG - 300
Resilient Wanderer
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 2WW - 2/3 - First strikeDiscard a card from your hand: Resilient Wanderer gains protection from the color of your choice until end of turn.
Human 4 - MTG - 301
Reveille Squad
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2WW - 3/3 - Whenever you're attacked, if Reveille Squad is untapped, you may untap all creatures you control.
Human 4 - MTG - 302
Reveka, Wizard Savant
" AC 14, HD 4, hp 176, #Att 4, TH +4, dmg 4
" 2UU - 0/1 - T: Reveka, Wizard Savant deals 2 damage to target creature or player and doesn't untap during your next untap step.
Human 4 - MTG - 303
Riptide Director
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 2UU - 2/3 - 2UU, TAP: Draw a card for each Wizard you control.
Human 4 - MTG - 304
Rishadan Footpad
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3U - 2/2 - When Rishadan Footpad comes into play, each opponent sacrifices a permanent unless he or she pays 2.
Human 4 - MTG - 305
Ruhk Badass Human 4 cr 9 LB3 102 306
Rummaging Wizard
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3U - 2/2 - 2U: Look at the top card of your library. You may put that card into your graveyard.
Human 4 - MTG - 307
Sacred Knight
" AC 26, HD 8, hp 352, #Att 4, TH +44, dmg 124
" 3W - 3/2 - Sacred Knight can't be intercepted by black or red creatures.
Human 4 - MTG - 308
Sailmonger
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3U - 3/3 - 2: Target creature gains flying until end of turn. Any player may play this ability.
Human 4 - MTG - 309
Sakashima the Impostor
AC 14, HD 4, hp 176, #Att 4, TH +40, dmg 124
2UU - 3/1 - As Sakashima the Impostor comes into play, you may choose a creature in play. If you do, Sakashima comes into play as a copy of that creature, except its name is still Sakashima the Impostor, it's still legendary, and it gains "2UU: Return Sakashima the Impostor to its owner's hand at end of turn."
Human 4 - MTG - 310
Samite Alchemist
" AC 26, HD 8, hp 352, #Att 4, TH +8, dmg 4
" 3W - 0/2 - WW, T: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.
Human 4 - MTG - 311
Sandstone Warrior
" AC 46, HD 12, hp 528, #Att 4, TH +16, dmg 44
" 2RR - 1/3 - First strikeR: Sandstone Warrior gets +1/+0 until end of turn.
Human 4 - MTG - 312
Saprazzan Legate
" AC 46, HD 12, hp 528, #Att 4, TH +16, dmg 44
" 3U - 1/3 - FlyingIf an opponent controls a mountain and you control an island, you may play Saprazzan Legate without paying its mana cost.
Human 4 - MTG - 313
Savra, Queen of the Golgari
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
2BG - 2/2 - Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature. Whenever you sacrifice a green creature, you may gain 2 life.
Human 4 - MTG - 314
Sawtooth Ogre
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2RR - 3/3 - Whenever Sawtooth Ogre blocks or becomes blocked by a creature, Sawtooth Ogre deals 1 damage to that creature at end of combat.
Human 4 - MTG - 315
Scandalmonger
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3B - 3/3 - 2: Target player discards a card from his or her hand. Any player may play this ability but only if he or she could play a sorcery.
Human 4 - MTG - 316
Scarwood Bandits
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
2GG - 2/2 - Forestwalk (This creature is unblockable as long as defending player controls a forest.) 2G, T: Gain control of target artifact unless its controller pays 2. When Scarwood Bandits leaves play, you lose control of the artifact.
Human 4 - MTG - 317
Scro Human 4 270 L - 318
Seahunter
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2UU - 2/2 - 3, T: Search your library for a Merfolk card and put that card into play. Then shuffle your library.
Human 4 - MTG - 319
Seasoned Marshal
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2WW - 2/2 - Whenever Seasoned Marshal attacks, you may tap target creature.
Human 4 - MTG - 320
Secret Eater Human 4 cr 10 MFF3 61 321
Seismic Mage
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 3R - 1/1 - 2R, T, Discard a card from your hand: Destroy target land.
Human 4 - MTG - 322
Sengir Autocrat
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
3B - 2/2 - When Sengir Autocrat comes into play, put three 0/1 black Serf creature tokens into play. When Sengir Autocrat leaves play, remove all Serf tokens from the game. Rare, Fifth Edition Rare, Homelands Uncommon
Human 4 - MTG - 323
Serra Paladin
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2WW - 2/2 - T: Prevent the next 1 damage that would be dealt to target creature or player.1WW, T: Attacking doesn't cause target creature to tap this turn.
Human 4 - MTG - 324
Shadow Rider
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2BB - 3/3 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Human 4 - MTG - 325
Shattered Brethren Human 4 270 RL3 99 326
Shock Troops
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3R - 2/2 - Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.
Human 4 - MTG - 327
Shu Elite Infantry
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3W - 3/3 - (no abilities)
Human 4 - MTG - 328
Shu General
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - HorsemanshipAttacking doesn't cause Shu General to tap.
Human 4 - MTG - 329
Sidar Jabari
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
3W - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Sidar Jabari attacks, tap target creature defending player controls.
Human 4 - MTG - 330
Skirk Outrider
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3R - 2/2 - Skirk Outrider gets +2/+2 and has trample as long as you control a Beast.
Human 4 - MTG - 331
Skirk Volcanist
AC 14, HD 4, hp 176, #Att 4, TH +40, dmg 124
3R - 3/1 - Morph-Sacrifice two mountains. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)When Skirk Volcanist is turned face up, it deals 3 damage divided as you choose among any number of target creatures.
Human 4 - MTG - 332
Skyshroud Poachers
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2GG - 2/2 - 3, T: Search your library for an Elf card and put that card into play. Then shuffle your library.
Human 4 - MTG - 333
Skyshroud Troopers
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3G - 3/3 - T: Add G to your mana pool.
Human 4 - MTG - 334
Slig Human 4 420 DS2 98 335
Slig, Ghaggler Human 4 270 L - 336
Smogsteed Rider
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2BB - 2/2 - Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn.
Human 4 - MTG - 337
Soltari Guerrillas
AC 26, HD 8, hp 352, #Att 4, TH +44, dmg 124
2WR - 3/2 - Shadow (This creature may block or be blocked by only creatures with shadow.) 0: The next time Soltari Guerrillas would deal combat damage to defending player this turn, it deals that damage to target creature instead.
Human 4 - MTG - 338
Southern Paladin
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2WW - 3/3 - WW, T: Destroy target red permanent.
Human 4 - MTG - 339
Spriggan Human 4 1500 MMII 113 340
Sprite, Atomie Human 4 270 MM 328 341
Sprite, Grig Human 4 270 MM 328 342
Sprite, Seelie Faerie Human 4 270 Ann2 105 343
Sprite, Sprite Human 4 270 MM 328 344
Sprite, Unseelie Faerie Human 4 420 Ann2 106 345
Squallmonger
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3G - 3/3 - 2: Squallmonger deals 1 damage to each creature with flying and each player. Any player may play this ability.
Human 4 - MTG - 346
Squirrel Wrangler
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2GG - 2/2 - 1G, Sacrifice a land: Put two 1/1 green Squirrel creature tokens into play. 1G, Sacrifice a land: All Squirrels get +1/+1 until end of turn.
Human 4 - MTG - 347
Ssuran Human 4 270 DS2 103 348
Standing Army
" AC 74, HD 16, hp 704, #Att 4, TH +32, dmg 84
" 2WW - 2/4 - As long as you're standing, Standing Army has vigilance. (Attacking doesn't cause it to tap.)
Human 4 - MTG - 349
Steelshaper Apprentice
" AC 46, HD 12, hp 528, #Att 4, TH +16, dmg 44
" 2WW - 1/3 - W, T, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.
Human 4 - MTG - 350
Stone-Seeder Hierophant
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 2GG - 1/1 - Whenever a land comes into play under your control, untap Stone-Seeder Hierophant. T Untap target land.
Human 4 - MTG - 351
Stormscape Master
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2UU - 2/2 - WW, T: Target creature gains protection from the color of your choice until end of turn.BB, T: Target player loses 2 life and you gain 2 life.
Human 4 - MTG - 352
Stromgald Spy
AC 74, HD 16, hp 704, #Att 4, TH +32, dmg 84
3B - 2/4 - Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with his or her hand revealed as long as Stromgald Spy remains in play. If you do, Stromgald Spy deals no combat damage this turn.
Human 4 - MTG - 353
Sunscape Master
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2WW - 2/2 - GG, T: Creatures you control get +2/+2 until end of turn.UU, T: Return target creature to its owner's hand.
Human 4 - MTG - 354
Swanmay, Bird Maiden Human 4 420 MM 334 355
Sworn Defender
AC 46, HD 12, hp 528, #Att 4, TH +16, dmg 44
2WW - 1/3 - 1: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn.
Human 4 - MTG - 356
Sylvan Messenger
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3G - 2/2 - TrampleWhen Sylvan Messenger comes into play, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library.
Human 4 - MTG - 357
Symbiotic Elf
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3G - 2/2 - When Symbiotic Elf is put into a graveyard from play, put two 1/1 green Insect creature tokens into play.
Human 4 - MTG - 358
Tabaxi, Tabaxi Human 4 420 MM 335 359
Taer Human 4 270 L - 360
Takeno's Cavalry
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 3W - 1/1 - Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) T Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit.
Human 4 - MTG - 361
Talruum Minotaur
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2RR - 3/3 - Haste (This creature may attack and T the turn it comes under your control.)
Human 4 - MTG - 362
Tari, Chieftain Human 4 270 DS2 108 363
Tatalla Human 4 270 Ann1 108 364
T'Chowb Human 4 270 L - 365
Tel-Jilad Outrider
" AC 14, HD 4, hp 176, #Att 4, TH +40, dmg 124
" 3G - 3/1 - Protection from artifacts
Human 4 - MTG - 366
Teroh's Faithful
" AC 74, HD 16, hp 704, #Att 4, TH +20, dmg 44
" 3W - 1/4 - When Teroh's Faithful comes into play, you gain 4 life.
Human 4 - MTG - 367
Teroh's Vanguard
AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
3W - 2/3 - You may play Teroh's Vanguard any time you could play an instant. Threshold - When Teroh's Vanguard comes into play, creatures you control gain protection from black until end of turn. (You have threshold if seven or more cards are in your graveyard.)
Human 4 - MTG - 368
Thalakos Deceiver
AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
3U - 1/1 - Shadow (This creature may block or be blocked by only creatures with shadow.) When Thalakos Deceiver attacks and is not blocked, you may sacrifice it. If you do, gain control of target creature. (You retain control of that creature until it leaves play.)
Human 4 - MTG - 369
Thalakos Drifters
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2UU - 3/3 - Discard a card from your hand: Thalakos Drifters gains shadow until end of turn. (This creature may block or be blocked by only creatures with shadow.)
Human 4 - MTG - 370
Thelonite Hermit
AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
3G - 1/1 - All Saprolings get +1/+1. Morph 3GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Thelonite Hermit is turned face up, put four 1/1 green Saproling creature tokens into play.
Human 4 - MTG - 371
Thelonite Monk
" AC 26, HD 8, hp 352, #Att 4, TH +12, dmg 44
" 2GG - 1/2 - T, Sacrifice a green creature: Target land becomes a basic forest. (It remains a forest until it leaves play.)
Human 4 - MTG - 372
Thornscape Master
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2GG - 2/2 - RR, T: Thornscape Master deals 2 damage to target creature.WW, T: Target creature gains protection from the color of your choice until end of turn.
Human 4 - MTG - 373
Thunderscape Master
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2RR - 2/2 - BB, T: Target player loses 2 life and you gain 2 life.GG, T: Creatures you control get +2/+2 until end of turn.
Human 4 - MTG - 374
Tibor and Lumia
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2UR - 3/3 - Whenever you play a blue spell, target creature gains flying until end of turn. Whenever you play a red spell, Tibor and Lumia deals 1 damage to each creature without flying.
Human 4 - MTG - 375
Timmy, Power Gamer
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 2GG - 1/1 - 4: Put a creature into play from your hand.
Human 4 - MTG - 376
Tolarian Sentinel
" AC 46, HD 12, hp 528, #Att 4, TH +16, dmg 44
" 3U - 1/3 - Flying U, T, Discard a card: Return target permanent you control to its owner's hand.
Human 4 - MTG - 377
Tom the Stone Troll
" AC 110, HD 11, hp 3080, TH +44
" Hit:5D5 Bite:2D10 Bite:2D3 / Unique Escort Only_Item Wild_Too Wild_Wood Take_Item Bash_Door Evil Troll Im_Cold Im_Pois Hurt_Lite Hurt_Rock
" Big, brawny, powerful and with a taste for hobbit. He has f
Human 4 2000 Angband 495 378
Trap Digger
" AC 46, HD 12, hp 528, #Att 4, TH +16, dmg 44
" 3W - 1/3 - {2}{W}, {T}: Put a trap counter on target land you control.Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying.
Human 4 - MTG - 379
Trap Runner
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 2WW - 2/3 - T: Target attacking unblocked creature becomes blocked. (This ability works on unblockable creatures.)
Human 4 - MTG - 380
Trenching Steed
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 3W - 2/3 - Sacrifice a land: Trenching Steed gets +0/+3 until end of turn.
Human 4 - MTG - 381
Trokin High Guard
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3W - 3/3 - (no abilities)
Human 4 - MTG - 382
Tsabo's Assassin
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 2BB - 1/1 - T: Destroy target creature if it shares a color with the most common color among all permanents or the color tied for most common. A creature destroyed this way can't be regenerated.
Human 4 - MTG - 383
Tul'k Human 4 270 DS2 117 384
Ulthork Human 4 cr 9 EQMN3 144 385
Ulwarth, Son of Ulfang
" AC 50, HD 85, hp 2380, TH +340
" Hit:4D6 Hit:4D6 Hit:4D6 / Unique Wild_Too Only_Item Take_Item Bash_Door Evil
" A short and swarthy Easterling.
Human 4 500 Angband 413 386
Umpleby Human 4 420 Ann2 109 387
Uncle Istvan
" AC 46, HD 12, hp 528, #Att 4, TH +16, dmg 44
" 1BBB - 1/3 - Prevent all damage that would be dealt to Uncle Istvan by creatures. The Dark Uncommon
Human 4 - MTG - 388
Varchild's Crusader
" AC 26, HD 8, hp 352, #Att 4, TH +44, dmg 124
" 3R - 3/2 - 0: Varchild's Crusader can't be blocked except by Walls this turn. Sacrifice Varchild's Crusader at end of turn.
Human 4 - MTG - 389
Vedalken Archmage
" AC 26, HD 8, hp 352, #Att 4, TH +8, dmg 4
" 2UU - 0/2 - Whenever you play an artifact spell, draw a card.
Human 4 - MTG - 390
Vedalken Entrancer
" AC 74, HD 16, hp 704, #Att 4, TH +20, dmg 44
" 3U - 1/4 - U, T Target player puts the top two cards of his or her library into his or her graveyard.
Human 4 - MTG - 391
Vhati il-Dal
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2BG - 3/3 - T Target creature's power or toughness becomes 1 until end of turn.
Human 4 - MTG - 392
Vile Deacon
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2BB - 2/2 - Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics in play.
Human 4 - MTG - 393
Vine Dryad
AC 46, HD 12, hp 528, #Att 4, TH +16, dmg 44
3G - 1/3 - Forestwalk (This creature is unblockable as long as defending player controls a forest.) You may play Vine Dryad any time you could play an instant.You may remove a green card in your hand from the game instead of paying Vine Dryad's mana cost.
Human 4 - MTG - 394
Viridian Lorebearers
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3G - 3/3 - 3G, T Target creature gets +X/+X until end of turn, where X is the number of artifacts your opponents control.
Human 4 - MTG - 395
Viridian Scout
" AC 26, HD 8, hp 352, #Att 4, TH +12, dmg 44
" 3G - 1/2 - 2G, Sacrifice Viridian Scout: Viridian Scout deals 2 damage to target creature with flying.
Human 4 - MTG - 396
Voidmage Husher
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
3U - 2/2 - Flash (You may play this spell any time you could play an instant.) When Voidmage Husher comes into play, counter target activated ability. (Mana abilities can't be targeted.) Whenever you play a spell, you may return Voidmage Husher to its owner's hand.
Human 4 - MTG - 397
Vulshok Berserker
" AC 26, HD 8, hp 352, #Att 4, TH +44, dmg 124
" 3R - 3/2 - Haste
Human 4 - MTG - 398
Warmonger
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3R - 3/3 - 2: Warmonger deals 1 damage to each creature without flying and each player. Any player may play this ability.
Human 4 - MTG - 399
Water troll
" AC 110, HD 36, hp 1008, TH +144
" Hit:1D9 Hit:1D9 Hit:2D2 Hit:2D2 / Wild_Too Wild_Shore Wild_Swamp Friends Bash_Door Swim Evil Troll Im_Cold Im_Pois Hurt_Lite
" He is a troll that reeks of brine.
Human 4 420 Angband 509 400
Wei Night Raiders
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
2BB - 2/2 - HorsemanshipWhen Wei Night Raiders successfully damages your opponent, he or she chooses and discards a card from his or her hand. (Ignore this effect if your opponent doesn't have any cards.)
Human 4 - MTG - 401
Wemic Human 4 270 MM 357 402
Western Paladin
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2BB - 3/3 - BB, T: Destroy target white creature.
Human 4 - MTG - 403
Whipkeeper
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 2RR - 1/1 - T: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn.
Human 4 - MTG - 404
Willow Priestess
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2GG - 2/2 - T: Put a Faerie card from your hand into play.2G: Target green creature gains protection from black until end of turn.
Human 4 - MTG - 405
Willow Satyr
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 2GG - 1/1 - You may choose not to untap Willow Satyr during your untap step.T: Gain control of target Legend as long as you lose control Willow Satyr and it remains tapped.
Human 4 - MTG - 406
Wirewood Channeler
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3G - 2/2 - TAP: Add X mana of any one color to your mana pool, where X is the number of Elves in play.
Human 4 - MTG - 407
Wishmonger
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3W - 3/3 - 2: Target creature gains protection from the color of its controller's choice until end of turn. Any player may play this ability.
Human 4 - MTG - 408
Witch Hunter
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 2WW - 1/1 - T Witch Hunter deals 1 damage to target player. 1WW, T Return target creature an opponent controls to its owner's hand. Dark Rare
Human 4 - MTG - 409
Wizened Snitches
" AC 46, HD 12, hp 528, #Att 4, TH +16, dmg 44
" 3U - 1/3 - Flying Players play with the top card of their libraries revealed.
Human 4 - MTG - 410
Wojek Apothecary
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 2WW - 1/1 - Radiance - T Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.
Human 4 - MTG - 411
Wojek Embermage
" AC 26, HD 8, hp 352, #Att 4, TH +12, dmg 44
" 3R - 1/2 - Radiance - T Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it.
Human 4 - MTG - 412
Wu Elite Cavalry
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 3U - 2/3 - Horsemanship
Human 4 - MTG - 413
Xiahou Dun, the One-Eyed
" AC 26, HD 8, hp 352, #Att 4, TH +44, dmg 124
" 2BB - 3/2 - HorsemanshipOn your turn, before you attack, you may put Xiahou Dun into your graveyard to return a black card from your graveyard to your hand.
Human 4 - MTG - 414
Yellow Scarves General
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3R - 2/2 - HorsemanshipYellow Scarves General can't block.
Human 4 - MTG - 415
Yeti Human 4 420 MM 368 416
Yuan Shao's Infantry
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3R - 2/2 - Whenever Yuan Shao's Infantry attacks and no other creatures do, Yuan Shao's Infantry can't be blocked.
Human 4 - MTG - 417
Zealots en-Dal
" AC 74, HD 16, hp 704, #Att 4, TH +32, dmg 84
" 3W - 2/4 - At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life.
Human 4 - MTG - 418
Zerapa Minotaur
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2RR - 3/3 - First strike 2: Zerapa Minotaur loses first strike until end of turn. Any player may play this ability.
Human 4 - MTG - 419
Zoologist
" AC 26, HD 8, hp 352, #Att 4, TH +12, dmg 44
" 3G - 1/2 - 3G, T: Reveal the top card of your library. If it's a creature card, put it into play. Otherwise, put it into your graveyard.
Human 4 - MTG - 420
Zug Badass Human 4 cr 9 LB3 147 421
Ancient Spider
" AC 110, HD 20, hp 880, #Att 4, TH +36, dmg 84
" 2GW - 2/5 - First strikeAncient Spider may block as though it had flying.
Insect 4 - MTG - 1
Antloid, Dynamis Insect 4 270 L - 2
Antloid, Soldier Insect 4 420 L - 3
Bane of the Living
AC 46, HD 12, hp 528, #Att 4, TH +76, dmg 164
2BB - 4/3 - Morph XBB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost). When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.
Insect 4 - MTG - 4
Barbed Shocker
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3R - 2/2 - Trample, haste Whenever Barbed Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards.
Insect 4 - MTG - 5
Beetle, Agony Insect 4 270 L - 6
Beetle, Deathwatch Insect 4 2100 MMII 17 7
Beetle, Scarab, Grave Insect 4 420 RL3 16 8
Beetle, Slicer Insect 4 420 Ann3 12 9
Bonesplitter Sliver
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3R - 2/2 - All Slivers get +2/+0.
Insect 4 - MTG - 10
Carrion Ants
" AC 14, HD 4, hp 176, #Att 4, TH +4, dmg 4
" 2BB - 0/1 - 1: Carrion Ants gets +1/+1 until end of turn.
Insect 4 - MTG - 11
Carrion Crawler Insect 4 420 MM 35 12
Centipede, Spirit,Lesse Insect 4 270 L - 13
Cifal Insect 4 2025 FF1 19 14
Cilops Insect 4 420 DS2 19 15
Clickslither
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 1RRR - 3/3 - Haste. Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.
Insect 4 - MTG - 16
Death watch beetle
" AC 90, HD 19, hp 912, TH +76
" Bite:5D4 Wail:Terrify:5D6 / Weird_Mind Bash_Door Wild_Too Animal Fly
" It is a giant beetle that produces a chilling sound.
Insect 4 190 Angband 478 17
Dhole
" AC 226, HD 49, hp 2352, TH +196
" Spit:Acid:1D8 Engulf:Acid:2D8 Crush:4D8 / Br_Acid / Animal Evil Kill_Wall Im_Acid Eldritch_Horror Swim
" A gigantic worm dripping with acid. "...even as he looked, one reared up several hundred feet and leveled a
Insect 4 555 Angband 455 18
Drachnid, Recluse Insect 4 cr 9 EQMN3 45 19
Drachnid, Widow Insect 4 cr 10 EQMN3 45 20
Dragonfly, Blue Insect 4 270 Myst 32 21
Dragonfly, Red Insect 4 270 Myst 32 22
Drider Insect 4 1312 MMII 60 23
Essence Sliver
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3W - 3/3 - Whenever a Sliver deals damage, its controller gains that much life.
Insect 4 - MTG - 24
Feesu Insect 4 270 L - 25
Fiend of Slaanesh
" AC 70, HD 25, hp 1400, TH +100
" Sting:Poison:8D1 Sting:Lose_Str:8D1 Wail:Terrify:1D4 / Bash_Door Evil Demon
" Slaanesh's pet, a large scorpion-like creature with a human face and reptile skin.
Insect 4 225 Angband 438 26
Firefly
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 3R - 1/1 - FlyingR: Firefly gets +1/+0 until end of turn.
Insect 4 - MTG - 27
Fleas of Madness Insect 4 270 RL3 44 28
Formian, Myrmarch Insect 4 cr 10 MM3 90 29
Formian, Warrior Insect 4 420 Ann3 48 30
Fungus Sliver
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3G - 2/2 - All Slivers have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.)
Insect 4 - MTG - 31
Giant army ant
" AC 50, HD 14, hp 336, TH +56
" Bite:2D12 / Kill_Body Friends Weird_Mind Bash_Door Animal
" An armoured form moving with purpose. Powerful on its own, flee when hordes of them march.
Insect 4 90 Angband 473 32
Giant blue ant
" AC 70, HD 5, hp 180, TH +20
" Bite:Elec:5D5 / Wild_Too Weird_Mind Bash_Door Animal Im_Elec
" It is a giant ant that crackles with energy.
Insect 4 80 Angband 469 33
Giant Caterpillar
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3G - 3/3 - G, Sacrifice Giant Caterpillar: Put a 1/1 green Butterfly creature token with flying into play at end of turn.
Insect 4 - MTG - 34
Giant Cockroach
" AC 26, HD 8, hp 352, #Att 4, TH +72, dmg 164
" 3B - 4/2 - (no abilities)
Insect 4 - MTG - 35
Giant grey ant
" AC 50, HD 20, hp 400, TH +80
" Bite:2D12 / Kill_Body Weird_Mind Bash_Door Animal
" It is an ant encased in shaggy grey fur.
Insect 4 90 Angband 408 36
Giant Mantis
" AC 74, HD 16, hp 704, #Att 4, TH +32, dmg 84
" 3G - 2/4 - Giant Mantis may block as though it had flying.
Insect 4 - MTG - 37
Giant purple worm
" AC 90, HD 67, hp 1340, TH +268
" Hit:1D8 Bite:Acid:2D8 Sting:Poison:1D8 / Bash_Door Animal Im_Acid Im_Pois Swim
" It is a massive worm form, many feet in length. Its vast maw drips acid and poison.
Insect 4 400 Angband 446 38
Giant red tick
" AC 78, HD 18, hp 360, TH +72
" Bite:Fire:3D6 / Weird_Mind Bash_Door Animal Im_Fire Fly
" It is smoking and burning with great heat.
Insect 4 90 Angband 411 39
Giant Solifuge
" AC 14, HD 4, hp 176, #Att 4, TH +68, dmg 164
" 2(R/G)(R/G) - 4/1 - (o(r/g) can be paid with either R or G.) Trample, haste Giant Solifuge can't be the target of spells or abilities.
Insect 4 - MTG - 40
Giant Spider
" AC 74, HD 16, hp 704, #Att 4, TH +32, dmg 84
" 3G - 2/4 - Giant Spider may block as though it had flying.
Insect 4 - MTG - 41
Hawkeater Moth
" AC 26, HD 8, hp 352, #Att 4, TH +12, dmg 44
" 3G - 1/2 - FlyingHawkeater Moth can't be the target of spells or abilities.
Insect 4 - MTG - 42
Herex, Larva Insect 4 420 Myst 58 43
Hivebrood, Broodling Insect 4 270 Myst 59 44
Hivebrood, Soldier Insect 4 420 Myst 59 45
Horax Insect 4 270 L - 46
Hornet, Ash Insect 4 cr 10 EQMN3 183 47
Insect, Bee, Soldier Insect 4 270 MM 204 48
Insect, Fly, Horsefly Insect 4 270 MM 204 49
Insect, Horax Insect 4 270 MM 204 50
Insect, Wasp Insect 4 420 MM 204 51
Jade Leech
" AC 110, HD 20, hp 880, #Att 5, TH +120, dmg 204
" 2GG - 5/5 - Green spells you play cost G more to play.
Insect 4 - MTG - 52
Jishin Mushi Insect 4 420 L - 53
Killer red beetle
" AC 70, HD 14, hp 280, TH +56
" Bite:3D4 Spit:Fire:4D5 / Weird_Mind Bash_Door Wild_Too Wild_Volcano Animal Im_Fire Fly
" It is a giant beetle wreathed in flames.
Insect 4 95 Angband 421 54
Killer slicer beetle
" AC 70, HD 22, hp 616, TH +88
" Bite:5D8 Bite:5D8 / Weird_Mind Bash_Door Wild_Too Wild_Grass Animal Fly
" It is a beetle with deadly sharp cutting mandibles and a rock-hard carapace.
Insect 4 200 Angband 474 55
Leech, Bloodgorge Insect 4 cr 11 EQMN3 180 56
Locust Swarm
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 3G - 1/1 - FlyingG: Regenerate Locust Swarm.G: Untap Locust Swarm. Play this ability only once each turn.
Insect 4 - MTG - 57
Magma Sliver
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3R - 3/3 - All Slivers have "TAP: Target Sliver gets +X/+0 until end of turn, where X is the number of Slivers in play."
Insect 4 - MTG - 58
Mana Skimmer
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3B - 2/2 - Flying Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step.
Insect 4 - MTG - 59
Mantis, Giant Insect 4 2025 MMII 83 60
Mind Maggots
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3B - 2/2 - When Mind Maggots comes into play, discard any number of creature cards from your hand. For each card discarded this way, put two +1/+1 counters on Mind Maggots.
Insect 4 - MTG - 61
Monstrous Scorpion, Colossal Insect 4 cr 11 MM3 209 62
Monstrous Scorpion, Gargantuan Insect 4 cr 9 MM3 209 63
Monstrous Spider, Colossal Insect 4 cr 10 MM3 210 64
Mortipede
" AC 14, HD 4, hp 176, #Att 4, TH +68, dmg 164
" 3B - 4/1 - 2G: All creatures able to block Mortipede this turn do so.
Insect 4 - MTG - 65
Nantuko Calmer
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 2GG - 2/3 - G, TAP, Sacrifice Nantuko Calmer: Destroy target enchantment. Threshold - Nantuko Calmer gets +1/+1. (You have threshold as long as seven or more cards are in your graveyard.)
Insect 4 - MTG - 66
Nantuko Cultivator
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3G - 2/2 - When Nantuko Cultivator comes into play, you may discard any number of land cards from your hand. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.`
Insect 4 - MTG - 67
Nantuko Disciple
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3G - 2/2 - G, T: Target creature gets +2/+2 until end of turn.
Insect 4 - MTG - 68
Nantuko Vigilante
AC 26, HD 8, hp 352, #Att 4, TH +44, dmg 124
3G - 3/2 - Morph 1G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost). When Nantuko Vigilante is turned face up, destroy target artifact or enchantment.
Insect 4 - MTG - 69
Needlebug
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 4 - 2/2 - Flash Protection from artifacts
Insect 4 - MTG - 70
Pasari-Nimi, Calipha Insect 4 270 Ann1 95 71
Pasari-Nimi, Noble Insect 4 420 Ann1 95 72
Pasari-Nimi, Warrior Insect 4 270 Ann1 95 73
Penumbra Spider
AC 74, HD 16, hp 704, #Att 4, TH +32, dmg 84
2GG - 2/4 - Penumbra Spider can block as though it had flying. When Penumbra Spider is put into a graveyard from play, put a 2/4 black Spider creature token into play with "This creature can block as though it had flying."
Insect 4 - MTG - 74
Plague Sliver
" AC 110, HD 20, hp 880, #Att 5, TH +120, dmg 204
" 2BB - 5/5 - All Slivers have "At the beginning of your upkeep, this creature deals 1 damage to you."
Insect 4 - MTG - 75
Rastipede Insect 4 270 L - 76
Rocket-Powered Turbo Slug
AC 14, HD 4, hp 176, #Att 4, TH +40, dmg 124
3R - 3/1 - Super haste (This may attack the turn before you play it. (You may put this card into play from your hand, tapped and attacking, during your declare attackers step. If you do, you lose the game at the end of your next turn unless you pay this card's mana cost during that turn.))
Insect 4 - MTG - 77
Root Sliver
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3G - 2/2 - Root Sliver can't be countered. . Sliver spells can't be countered.
Insect 4 - MTG - 78
Root Spider
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3G - 2/2 - Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn.
Insect 4 - MTG - 79
Saber Ants
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 3G - 2/3 - Whenever Saber Ants is dealt damage, you may put that many 1/1 green Insect creature tokens into play.
Insect 4 - MTG - 80
Scavenging Scarab
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3B - 3/3 - Scavenging Scarab can't block.
Insect 4 - MTG - 81
Shelob, Spider of Darkness
" AC 130, HD 12, hp 3360, TH +48
" Bite:2D10 Sting:Poison:2D5 Sting:Lose_Str:1D4 Sting:Poison:2D5 / Heal Blind Slow Conf Scare Cause_3 Cause_4 Traps Br_Darks_Spider / Unique Fe Escort Escorts Only_Item Smart Bash_Door Animal Ev
Insect 4 1200 Angband 481 82
Shifting Sliver
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3U - 2/2 - Slivers can't be blocked except by Slivers.
Insect 4 - MTG - 83
Simic Ragworm
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3G - 3/3 - U: Untap Simic Ragworm.
Insect 4 - MTG - 84
Skullrider Insect 4 420 L - 85
Solifugid, Huge Insect 4 420 L - 86
Spider, Giant Insect 4 420 MM 326 87
Spider, Giant Trap Door Insect 4 420 L - 88
Spider, Huge Insect 4 270 MM 326 89
Spider, Phase Insect 4 1050 MM1 90 90
Spider, Rhagodessa Insect 4 270 Myst 103 91
Spider, Watch Insect 4 420 L - 92
Spike Breeder
AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
3G - 3/3 - Spike Breeder comes into play with three +1/+1 counters on it.2, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature.2, Remove a +1/+1 counter from Spike Breeder: Put a 1/1 green Spike creature token into play.
Insect 4 - MTG - 93
Spike Soldier
AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
2GG - 3/3 - Spike Soldier comes into play with three +1/+1 counters on it.2, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature.Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.
Insect 4 - MTG - 94
Spike Weaver
AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
2GG - 3/3 - Spike Weaver comes into play with three +1/+1 counters on it.2, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.1, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt by creatures this turn.
Insect 4 - MTG - 95
Telekinetic Sliver
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2UU - 2/2 - All Slivers have "T Tap target permanent."
Insect 4 - MTG - 96
Temple Sentinel Insect 4 cr 9 LB3 125 97
Thri-Kreen Insect 4 1200 MMII 119 98
Toxin Sliver
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3B - 3/3 - Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated.
Insect 4 - MTG - 99
Vampiric Sliver
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3B - 3/3 - All Slivers have "Whenever a creature dealt damage by this creature this turn is put into a graveyard, put a +1/+1 counter on this creature."
Insect 4 - MTG - 100
Venomous Dragonfly
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 3G - 1/1 - FlyingWhenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.
Insect 4 - MTG - 101
Watcher Sliver
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - All Slivers get +0/+2.
Insect 4 - MTG - 102
Wezer, Brood Queen Insect 4 270 L - 103
Worm, Tunnel Insect 4 2025 MMII 128 104
Yavimaya Ants
" AC 14, HD 4, hp 176, #Att 5, TH +104, dmg 204
" 2GG - 5/1 - Trample; haste (This creature may attack and T the turn it comes under your control.) Cumulative upkeep GG
Insect 4 - MTG - 105
Adaptor Lycanthrope 4 1200 RC0 157 1
Anthroplasm
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2UU - 2/2 - Anthroplasm comes into play with two +1/+1 counters on it.X, T: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it.
Lycanthrope 4 - MTG - 2
Beast of Malar, Bat Form Lycanthrope 4 cr 11 MCMF3 20 3
Beast of Malar, Claw Slayer Form Lycanthrope 4 cr 11 MCMF3 20 4
Beast of Malar, Hunting Panther Form Lycanthrope 4 cr 11 MCMF3 20 5
Clone
" AC 410, HD 40, hp 1760, #Att 10, TH +440, dmg 404
" 3U - 10/10 - Clone comes into play as a copy of target creature.
Lycanthrope 4 - MTG - 6
Dirty Wererat
AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
3B - 2/3 - B, Discard a card from your hand: Regenerate Dirty Wererat.Threshold - Dirty Wererat gets +2/+2 and can't block. (You have threshold as long as seven or more cards are in your graveyard.)
Lycanthrope 4 - MTG - 7
Doppleganger Lycanthrope 4 420 MM 60 8
Goblin Rat Lycanthrope 4 270 L - 9
Halfdane
AC 410, HD 40, hp 1760, #Att 10, TH +440, dmg 404
1BUW - 10/10 - Halfdane comes into play as 3/3.At the beginning of your upkeep, choose target creature other than Halfdane. Halfdane's power and toughness become equal to that creature's current power and toughness. If you can't choose a target, Halfdane's power and toughness are each 3.
Lycanthrope 4 - MTG - 10
Hengeyokai Lycanthrope 4 420 L - 11
Jackalwere Lycanthrope 4 1200 MM1 56 12
Jackalwere Lycanthrope 4 270 MM 210 13
Lesser Werewolf
AC 74, HD 16, hp 704, #Att 4, TH +32, dmg 84
3B - 2/4 - B: Lesser Werewolf gets -1/-0 until end of turn. Put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Play this ability only after defense is chosen but before damage is assigned. You can't use this ability to reduce Lesser Werewolf's power to less than 0.DAK: If this would reduce Lesser Werewolf's power to less than 0, it instead reduces it to 0' Lesser Werewolf's power can't be reduced to less than 0 this way'
Lycanthrope 4 - MTG - 14
Loup-Garou, Deborah Pelton Lycanthrope 4 cr 9 COC3 196 15
Lycanthrope, Devil Swine Lycanthrope 4 1600 RC0 190 16
Lycanthrope, Lythari Lycanthrope 4 420 Ann4 54 17
Lycanthrope, Werebat Lycanthrope 4 420 MM 233 18
Lycanthrope, Wererat Lycanthrope 4 270 MM 237 19
Lycanthrope, Wereraven Lycanthrope 4 420 MM 238 20
Lycanthrope, Werewolf Lycanthrope 4 420 MM 240 21
Mimic Lycanthrope 4 1950 MM1 70 22
Nameless Race
AC 410, HD 40, hp 1760, #Att 10, TH +440, dmg 404
3B - 10/10 - TrampleAs an additional cost to play Nameless Race, pay any amount of life. You can't pay more life than the total number of white cards all opponents control and white cards in their graveyards.Nameless Races' power and toughness are each equal to the life paid as it was played.
Lycanthrope 4 - MTG - 23
Oboro Envoy
" AC 46, HD 12, hp 528, #Att 4, TH +16, dmg 44
" 3U - 1/3 - Flying 2, Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand.
Lycanthrope 4 - MTG - 24
Protein Polymorph Lycanthrope 4 1387 FF1 73 25
Seawolf, Greater Lycanthrope 4 1350 MMII 81 26
Selkie, Star Lycanthrope 4 270 L - 27
Shapeshifter, Metamorph Lycanthrope 4 270 Myst 96 28
Soratami Mindsweeper
" AC 74, HD 16, hp 704, #Att 4, TH +20, dmg 44
" 3U - 1/4 - Flying 2, Return a land you control to its owner's hand: Target player puts the top two cards of his or her library into his or her graveyard.
Lycanthrope 4 - MTG - 29
Soratami Mirror-Guard
" AC 14, HD 4, hp 176, #Att 4, TH +40, dmg 124
" 3U - 3/1 - Flying 2, Return a land you control to its owner's hand: Target creature with power 2 or less is unblockable this turn.
Lycanthrope 4 - MTG - 30
Soratami Mirror-Mage
" AC 14, HD 4, hp 176, #Att 4, TH +20, dmg 84
" 3U - 2/1 - Flying 3, Return three lands you control to their owner's hand: Return target creature to its owner's hand.
Lycanthrope 4 - MTG - 31
Soratami Savant
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2UU - 2/2 - Flying 3, Return a land you control to its owner's hand: Counter target spell unless its controller pays 3.
Lycanthrope 4 - MTG - 32
Unstable Shapeshifter
" AC 14, HD 4, hp 176, #Att 4, TH +4, dmg 4
" 3U - 0/1 - Whenever a creature comes into play, Unstable Shapeshifter becomes a copy of that creature and gains this ability. (This effect doesn't copy counters on the creature.)
Lycanthrope 4 - MTG - 33
Werebat Lycanthrope 4 cr 11 EQMN3 160 34
Werebear Lycanthrope 4 1237 MM1 63 35
Wereshark Lycanthrope 4 2250 MMII 82 36
Black Pudding Ooze 4 1750 RC0 161 1
Chaotic Goo
AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
2RR - 3/3 - Chaotic Goo comes into play with three +1/+1 counters on it.At the beginning of your upkeep, you may flip a coin. If you win the flip, add a +1/+1 counter to Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.
Ooze 4 - MTG - 2
Denzelian Ooze 4 420 L - 3
Goo Smoldering Ooze 4 cr 10 EQMN3 96 4
Hungry Mist
" AC 26, HD 8, hp 352, #Att 6, TH +152, dmg 244
" 2GG - 6/2 - At the beginning of your upkeep, sacrifice Hungry Mist unless you pay GG.
Ooze 4 - MTG - 5
Jelly, Mustard Ooze 4 1237 MMII 77 6
Mercurial Slime Ooze 4 420 L - 7
Mill Slug Ooze 4 cr 9 CC1 133 8
Ooze, Crystal Ooze Ooze 4 420 MM 278 9
Ooze, Gray Ooze Ooze 4 270 MM 278 10
Ooze, Ochre Jelly Ooze 4 270 MM 278 11
Ooze, Olive Slime Ooze 4 420 MM 276 12
Ooze, Olive Slime Creat Ooze 4 420 MM 276 13
Ooze, Stun Jelly Ooze 4 420 MM 276 14
Pudding, Black Ooze 4 2025 MM1 10 15
Pudding, Brown Ooze 4 2400 MMII 102 16
Pudding, Dun Ooze 4 1500 MMII 102 17
Pudding, White Ooze 4 1800 MMII 102 18
Slime Creature Ooze 4 1800 MMII 110 19
Symbiotic Jelly Ooze 4 270 L - 20
Aasimar Outer 4 420 PS2 6 1
Abigor Outer 4 cr 9 EDD3 9 2
Abyssal Hunter
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 3B - 1/1 - B, T: Tap target creature. Abyssal Hunter deals damage equal to its power to that creature.
Outer 4 - MTG - 3
Aini Outer 4 cr 10 EDD3 18 4
Anarazel Outer 4 cr 9 EDD3 24 5
Anarchic Athach Outer 4 cr 9 MOP3 199 6
Angel
" AC 90, HD 23, hp 920, TH +92
" Hit:3D4 Hit:3D4 Hit:3D4 Hit:3D4 / Blind Conf Scare Forget / No_Fear Only_Item Good Fly Take_Item Bash_Door Powerful Im_Acid Im_Pois No_Conf No_Sleep
" A lesser angel wearing little more than a loincloth - its steel
Outer 4 220 Angband 417 7
Anger
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3R - 2/2 - Haste. As long as Anger is in your graveyard and you control a mountain, creatures you control have haste.
Outer 4 - MTG - 8
Archangel
" AC 106, HD 40, hp 1120, TH +160
" Hit:3D5 Hit:3D5 Hit:3D5 Hit:3D5 / Heal Haste Blind Conf Scare / No_Fear Good Only_Item Fly Smart Take_Item Bash_Door Powerful Im_Fire Im_Cold Im_Pois No_Conf No_Sleep Res_Tele
" A lesser angel protected by a
Outer 4 400 Angband 456 9
Asmira, Holy Avenger
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 2GW - 2/3 - FlyingAt end of turn, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from play this turn.
Outer 4 - MTG - 10
Avatar of Me
AC 410, HD 40, hp 1760, #Att 4, TH +184, dmg 244
2UU - 6/10 - Avatar of Me costs 1 more to play for each ten years you've been alive. Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest 1/2. Avatar of Me's color is the color of your eyes.
Outer 4 - MTG - 11
Axiomatic Bulette Outer 4 cr 9 MOP3 197 12
Azi-Dahaka Outer 4 cr 10 EDD3 32 13
Balan's Huntsman Outer 4 cr 9 LoH3 10 14
Blind Seer
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2UU - 3/3 - 1U: Target spell or permanent becomes the color of your choice until end of turn.
Outer 4 - MTG - 15
Body Snatcher
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
2BB - 2/2 - When Body Snatcher comes into play, you may discard a creature card from your hand. If you don't, remove Body Snatcher from the game.When Body Snatcher is put into a graveyard from play, remove Body Snatcher from the game and return target creature card from your graveyard to play.
Outer 4 - MTG - 16
Bounty Hunter
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2BB - 2/2 - T: Put a bounty counter on target nonblack creature.T: Destroy target creature with a bounty counter on it.
Outer 4 - MTG - 17
Braids, Cabal Minion
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2BB - 2/2 - At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.
Outer 4 - MTG - 18
Brawn
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3G - 3/3 - Trample. As long as Brawn is in your graveyard and you control a forest, creatures you control have trample.
Outer 4 - MTG - 19
Bune Outer 4 cr 9 EDD3 44 20
Cabal Surgeon
" AC 14, HD 4, hp 176, #Att 4, TH +20, dmg 84
" 2BB - 2/1 - 2BB, TAP, Remove two cards in your graveyard from the game: Return target creature card from your graveyard to your hand.
Outer 4 - MTG - 21
Cackling Imp
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2BB - 2/2 - Flying T Target player loses 1 life.
Outer 4 - MTG - 22
Carnival King, Jack of Tears Outer 4 cr 10 CC1 29 23
Cat Burglar
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3B - 2/2 - 2B, T: Target player discards a card from his or her hand. Play this ability only if you could play a sorcery.
Outer 4 - MTG - 24
Celestial Kirin
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2WW - 3/3 - Flying Whenever you play a Spirit or Arcane spell, destroy all permanents with that spell's converted mana cost.
Outer 4 - MTG - 25
Celestial, Avoral / Guardinal Outer 4 cr 9 MM3 29 26
Celestial, Firre Outer 4 cr 10 MOP3 162 27
Cherub
" AC 110, HD 45, hp 1260, TH +180
" Hit:4D3 Hit:3D8 Hit:4D3 Hit:3D8 / Heal Haste Blind Scare Mind_Blast Bo_Fire S_Monsters / No_Fear Good Fly Only_Item Reflecting Res_Tele Smart Take_Item Bash_Door Powerful Move_Body Im_Acid Im_Fire Im_Cold Im_El
Outer 4 400 Angband 511 28
Couatl Outer 4 cr 10 MM3 38 29
Crazed Skirge
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3B - 2/2 - Flying; haste (This creature may attack and T the turn it comes under your control.)
Outer 4 - MTG - 30
Dakeen Badass Outer 4 cr 11 LB3 32 31
Darkling Senrinel Outer 4 cr 9 CC2 49 32
Dasyus Outer 4 cr 9 EDD3 50 33
Dauthi Mindripper
AC 14, HD 4, hp 176, #Att 4, TH +20, dmg 84
3B - 2/1 - Shadow (This creature may block or be blocked by only creatures with shadow.) When Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards from his or her hand.
Outer 4 - MTG - 34
Deep one
" AC 70, HD 26, hp 1248, TH +104
" Claw:Poison:2D4 Claw:Poison:2D4 Bite:4D4 / Friends Wild_Too Wild_Shore Swim Bash_Door Eldritch_Horror Res_Tele Evil Demon Im_Fire Im_Cold Im_Pois Res_Wate
" I thought their predominant color was a greyish-green,
Outer 4 150 Angband 452 35
Demon of the Lotus Cave Outer 4 cr 9 EDD3 59 36
Demon, Bebilith Outer 4 cr 9 MM3 41 37
Demon, Blood Horror Outer 4 cr 10 CC2 52 38
Demon, Chasme Outer 4 1912 MMII 38 39
Demon, Retriever Outer 4 cr 10 MM3 41 40
Demon, Shadow Outer 4 1237 FF1 78 41
Demon, Succubus Outer 4 cr 9 MM3 41 42
Demon, Vrock (Type I) Outer 4 1912 MM1 18 43
Demon, Yochlol Outer 4 1912 MMII 130 44
Demon's Jester
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3B - 2/2 - Flying Hellbent - Demon's Jester gets +2/+1 as long as you have no cards in hand.
Outer 4 - MTG - 45
Devil, Abishai, Black Outer 4 1282 MMII 45 46
Devil, Barbed Outer 4 2137 MM1 21 47
Devil, Bearded Outer 4 1687 MMII 46 48
Devil, Cornugon Outer 4 cr 10 MM3 49 49
Devil, Erinyes Outer 4 1312 MM1 22 50
Devil, Horned Outer 4 1980 MM1 22 51
Devil, Iron Outer 4 cr 10 CC2 60 52
Devil, Narzugon Outer 4 cr 9 MOP3 167 53
Devil, Styx Outer 4 1912 FF1 25 54
Diakk Outer 4 1950 MMII 50 55
Doubtless One
" AC 410, HD 40, hp 1760, #Att 10, TH +440, dmg 404
" 3W - 10/10 - Doubtless One's power and toughness are each equal to the number of Clerics in play. Whenever Doubtless One deals damage, you gain that much life.
Outer 4 - MTG - 56
Dreamwraith Outer 4 cr 9 CC2 66 57
Dune-Brood Nephilim
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" BRGW - 3/3 - Whenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token into play for each land you control.
Outer 4 - MTG - 58
Elder Larva Outer 4 cr 9 CC2 68 59
Eloko Outer 4 cr 9 EDD3 68 60
Enforcer of Dis Outer 4 cr 9 LoH3 19 61
Faceless Butcher
AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
2BB - 2/3 - When Faceless Butcher comes into play, remove target creature other than Faceless Butcher from the game. When Faceless Butcher leaves play, return the removed card to play under its owner's control.
Outer 4 - MTG - 62
Faceless, The Outer 4 cr 9 LoH3 20 63
Fair Lady Outer 4 cr 9 EDD3 69 64
Farazon, Herald of Nalthalos Outer 4 cr 9 TDATD3 127 65
Filth
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3B - 2/2 - Swampwalk As long as Filth is in your graveyard and you control a swamp, creatures you control have swampwalk.
Outer 4 - MTG - 66
Flauros Outer 4 cr 11 EDD3 70 67
Foo Dog Outer 4 1800 MMII 65 68
Fox Fairy Outer 4 cr 9 EDD3 72 69
Furies, Alecto Outer 4 cr 11 RDD3 60 70
Furies, Megarea Outer 4 cr 11 RDD3 60 71
Furies, Tisiphone Outer 4 cr 11 RDD3 60 72
Gerasene Outer 4 cr 9 EDD3 80 73
Ghoula Outer 4 cr 9 EDD3 81 74
Glimmering Angel
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - FlyingU: Glimmering Angel can't be the target of spells or abilities this turn.
Outer 4 - MTG - 75
Glint-Eye Nephilim
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" UBRG - 2/2 - Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards. 1, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn.
Outer 4 - MTG - 76
Gloomdrifter
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3B - 2/2 - Flying. Threshold - When Gloomdrifter comes into play, nonblack creatures get -2/-2 until end of turn. (You have threshold if seven or more cards are in your graveyard.)
Outer 4 - MTG - 77
Gong Gong Outer 4 cr 10 EDD3 82 78
Grinning Demon
" AC 154, HD 24, hp 1056, #Att 6, TH +168, dmg 244
" 2BB - 6/6 - At the beginning of your upkeep, you lose 2 life. Morph 2BB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Outer 4 - MTG - 79
Guardian Beast
AC 74, HD 16, hp 704, #Att 4, TH +32, dmg 84
3B - 2/4 - As long as Guardian Beast is untapped, noncreature artifacts you control can't be the target of enchantment spells, and if an effect would destroy or change control of them, ignore that effect.
Outer 4 - MTG - 80
Guardian Daemon Outer 4 1912 FF1 49 81
Gwyllion Outer 4 cr 9 EDD3 84 82
Half-Fiend Medusa Outer 4 cr 9 MM3 216 83
Harbor Guardian
" AC 74, HD 16, hp 704, #Att 4, TH +52, dmg 124
" 2WU - 3/4 - Harbor Guardian can block as though it had flying.Whenever Harbor Guardian attacks, defending player may draw a card.
Outer 4 - MTG - 84
Hell Hound Outer 4 420 MM 187 85
Hellcat Outer 4 1500 FF1 50 86
Hellhound Outer 4 1250 RC0 184 87
Hell's Caretaker
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 3B - 1/1 - T, Sacrifice a creature: Return target creature card from your graveyard to play. Play this ability only during your upkeep.
Outer 4 - MTG - 88
Herald of Serra
AC 74, HD 16, hp 704, #Att 4, TH +52, dmg 124
2WW - 3/4 - Flying; echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) Attacking doesn't cause Herald of Serra to tap.
Outer 4 - MTG - 89
Herald of Vangal Outer 4 cr 9 CC1 106 90
Ho'ok Outer 4 cr 9 EDD3 87 91
Hordling Outer 4 2100 MMII 75 92
Huldrefolk Outer 4 cr 9 EDD3 88 93
Hunted Lammasu
" AC 110, HD 20, hp 880, #Att 5, TH +120, dmg 204
" 2WW - 5/5 - Flying When Hunted Lammasu comes into play, put a 4/4 black Horror creature token into play under target opponent's control.
Outer 4 - MTG - 94
Ifrit Outer 4 cr 9 EDD3 92 95
Imp, Mephit, Fire Outer 4 420 MM 202 96
Imp, Mephit, Ice Outer 4 420 MM 202 97
Imp, Mephit, Lava Outer 4 420 MM 202 98
Imp, Mephit, Mist Outer 4 420 MM 202 99
Imp, Mephit, Smoke Outer 4 420 MM 202 100
Imp, Mephit, Steam Outer 4 420 MM 202 101
Incubus Outer 4 cr 9 AotA3 39 102
Incubus Outer 4 cr 9 EDD3 95 103
Infernal Kirin
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2BB - 3/3 - Flying Whenever you play a Spirit or Arcane spell, target player reveals his or her hand and discards all cards with that spell's converted mana cost.
Outer 4 - MTG - 104
Ink-Treader Nephilim
AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
RGWU - 3/3 - Whenever a player plays an instant or sorcery spell, if Ink-Treader Nephilim is the only target of that spell, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.
Outer 4 - MTG - 105
Kappa Outer 4 cr 9 EDD3 102 106
Kewanambo Outer 4 cr 9 EDD3 108 107
Kingu Outer 4 cr 9 EDD3 112 108
Kosk Outer 4 cr 9 EDD3 118 109
Lightning Angel
" AC 74, HD 16, hp 704, #Att 4, TH +52, dmg 124
" 1RWU - 3/4 - Flying, vigilance, haste
Outer 4 - MTG - 110
Locust Demon Outer 4 cr 10 AotA3 42 111
Lord of Tresserhorn
" AC 74, HD 16, hp 704, #Att 10, TH +416, dmg 404
" 1UBR - 10/4 - When Lord of Tresserhorn comes into play, you lose 2 life and sacrifice two creatures, and an opponent draws two cards.B: Regenerate Lord of Tresserhorn.
Outer 4 - MTG - 112
Luminous Guardian
" AC 74, HD 16, hp 704, #Att 4, TH +20, dmg 44
" 3W - 1/4 - W: Luminous Guardian gets +0/+1 until end of turn.2: Luminous Guardian may block an additional creature this turn.
Outer 4 - MTG - 113
Magugon Outer 4 cr 11 LoH3 35 114
Malfera Outer 4 2300 RC0 191 115
Mamu Outer 4 cr 10 EDD3 138 116
Maruta Outer 4 cr 10 EDD3 144 117
Mirror Fiend Outer 4 cr 10 CC2 109 118
Miss Demeanor
" AC 14, HD 4, hp 176, #Att 4, TH +40, dmg 124
" 3W - 3/1 - Flying, first strikeDuring each other player's turn, compliment that player on his or her game play or sacrifice Miss Demeanor.
Outer 4 - MTG - 119
Moor Fiend
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3B - 3/3 - Swampwalk (This creature is unblockable as long as defending player controls a swamp.)
Outer 4 - MTG - 120
Namarrgon Outer 4 cr 9 EDD3 149 121
Nameless One
AC 410, HD 40, hp 1760, #Att 10, TH +440, dmg 404
3U - 10/10 - Nameless One's power and toughness are each equal to the number of Wizards in play. Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Outer 4 - MTG - 122
Night Hag Outer 4 cr 9 MM3 140 123
Night Watch Outer 4 cr 11 EDD3 151 124
Norritt
AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
3B - 1/1 - T: Untap target blue creature.T: Target non-Wall creature attacks this turn if able. If that creature doesn't attack, destroy it at end of turn. Play this ability only during that creature's controller's turn, before attackers are declared. You can't choose a creature that came under its controller's control this turn.
Outer 4 - MTG - 125
Nyogoth Outer 4 cr 10 AotA3 47 126
Oni, Shadowlands, Ashi no Outer 4 cr 9 OA3 182 127
Oni, Shadowlands, Kamu no Outer 4 cr 10 OA3 184 128
Oni, Shadowlands, Sanru no Outer 4 cr 9 OA3 182 129
Oni, Shadowlands, Shikibu no Outer 4 cr 10 OA3 184 130
Oubliette Outer 4 cr 11 LoH3 41 131
Painbringer
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 2BB - 1/1 - T, Remove any number of cards in your graveyard from the game: Target creature gets -X/-X until end of turn, where X is the number of cards removed this way.
Outer 4 - MTG - 132
Petravark
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3R - 2/2 - When Petravark comes into play, remove target land from the game. When Petravark leaves play, return the removed card to play under its owner's control.
Outer 4 - MTG - 133
Phyrexian Slayer
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3B - 2/2 - FlyingWhenever Phyrexian Slayer becomes blocked by a white creature, destroy that creature. It can't be regenerated.
Outer 4 - MTG - 134
Pishacha Outer 4 cr 9 EDD3 162 135
Quill Outer 4 270 PS2 74 136
Rag Man
" AC 14, HD 4, hp 176, #Att 4, TH +20, dmg 84
" 2BB - 2/1 - BBB, T: Target opponent reveals his or her hand and discards a creature card at random from it. Play this ability only during your turn.
Outer 4 - MTG - 137
Rager Outer 4 270 PS2 76 138
Rakshasa Outer 4 cr 9 MM3 153 139
Razorjaw Oni
" AC 110, HD 20, hp 880, #Att 4, TH +84, dmg 164
" 3B - 4/5 - Black creatures can't block.
Outer 4 - MTG - 140
Reckless One
" AC 410, HD 40, hp 1760, #Att 10, TH +440, dmg 404
" 3R - 10/10 - Haste. Reckless One's power and toughness are each equal to the number of Goblins in play.
Outer 4 - MTG - 141
Reclusive Wight
" AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
" 3B - 4/4 - At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight.
Outer 4 - MTG - 142
Red Child Demon Outer 4 cr 11 EDD3 170 143
Satanchia Outer 4 cr 10 EDD3 173 144
Scourge of Numai
" AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
" 3B - 4/4 - At the beginning of your upkeep, you lose 2 life if you don't control an Ogre.
Outer 4 - MTG - 145
Serra Advocate
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - FlyingT: Target attacking or blocking creature gets +2/+2 until end of turn.
Outer 4 - MTG - 146
Shimatsu the Bloodcloaked
" AC 410, HD 40, hp 1760, #Att 4, TH +440, dmg 404
" 3R - 10/10 - As Shimatsu the Bloodcloaked comes into play, sacrifice any number of permanents. Shimatsu comes into play with that many +1/+1 counters on it.
Outer 4 - MTG - 147
Skyfire Kirin
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2RR - 3/3 - Flying Whenever you play a Spirit or Arcane spell, you may gain control of target creature with that spell's converted mana cost until end of turn.
Outer 4 - MTG - 148
Slaad, Gray Outer 4 cr 10 MM3 167 149
Slaad, Green Outer 4 cr 9 MM3 166 150
Slaad, Red Outer 4 1317 FF1 82 151
Slinking Skirge
" AC 14, HD 4, hp 176, #Att 4, TH +20, dmg 84
" 3B - 2/1 - Flying2, Sacrifice Slinking Skirge: Draw a card.
Outer 4 - MTG - 152
Soulless One
" AC 410, HD 40, hp 1760, #Att 10, TH +440, dmg 404
" 3B - 10/10 - Soulless One's power and toughness are each equal to the number of Zombies in play plus the number of Zombie cards in all graveyards.
Outer 4 - MTG - 153
Spectral Guardian
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 2WW - 2/3 - Noncreature artifacts can't be the target of spells or abilities as long as Spectral Guardian is untapped.
Outer 4 - MTG - 154
Spellgorger Barbarian
" AC 14, HD 4, hp 176, #Att 4, TH +40, dmg 124
" 3R - 3/1 - When Spellgorger Barbarian comes into play, discard a card at random from your hand. When Spellgorger Barbarian leaves play, draw a card.
Outer 4 - MTG - 155
Stronghold Taskmaster
" AC 46, HD 12, hp 528, #Att 4, TH +76, dmg 164
" 2BB - 4/3 - All other black creatures get -1/-1.
Outer 4 - MTG - 156
Sustainer of the Realm
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 2WW - 2/3 - FlyingWhenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
Outer 4 - MTG - 157
Tenebris Outer 4 cr 9 RDD3 144 158
Tormented Angel
" AC 110, HD 20, hp 880, #Att 4, TH +24, dmg 44
" 3W - 1/5 - Flying
Outer 4 - MTG - 159
Valor
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - First strike As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.
Outer 4 - MTG - 160
Vodyanoi Outer 4 cr 9 EDD3 191 161
Voice of All
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2WW - 2/2 - FlyingAs Voice of All comes into play, choose a color.Voice of All has protection from the chosen color.
Outer 4 - MTG - 162
Voice of Duty
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - Flying, protection from green
Outer 4 - MTG - 163
Voice of Grace
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - Flying, protection from black
Outer 4 - MTG - 164
Voice of Law
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - Flying, protection from red
Outer 4 - MTG - 165
Voice of Reason
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - Flying, protection from blue
Outer 4 - MTG - 166
Voice of Truth
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - Flying, protection from white
Outer 4 - MTG - 167
Volcano Imp
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3B - 2/2 - Flying1R: Volcano Imp gains first strike until end of turn.
Outer 4 - MTG - 168
Vorr Outer 4 420 PS2 120 169
Vucub-Caquix Outer 4 cr 10 EDD3 192 170
Wastrel Outer 4 270 PS2 122 171
White Monkey Donkey Outer 4 cr 9 EDD3 194 172
Windigo Outer 4 cr 9 EDD3 196 173
Witch-Maw Nephilim
AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
GWUB - 1/1 - Whenever you play a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
Outer 4 - MTG - 174
Wonder
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3U - 2/2 - Flying. As long as Wonder is in your graveyard and you control an island, creatures you control have flying.
Outer 4 - MTG - 175
Wormfang Crab
AC 154, HD 24, hp 1056, #Att 4, TH +60, dmg 124
3U - 3/6 - Wormfang Crab is unblockable. When Wormfang Crab comes into play, an opponent chooses a permanent you control and removes it from the game. When Wormfang Crab leaves play, return the removed card to play under its owner's control.
Outer 4 - MTG - 176
Yakirai Outer 4 cr 9 EDD3 199 177
Yaksas Outer 4 cr 9 EDD3 200 178
Yezerha-Ra Demon Outer 4 cr 9 EDD3 204 179
Yore-Tiller Nephilim
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" WUBR - 2/2 - Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to play tapped and attacking.
Outer 4 - MTG - 180
Yukora, the Prisoner
" AC 110, HD 20, hp 880, #Att 5, TH +120, dmg 204
" 2BB - 5/5 - When Yukora, the Prisoner leaves play, sacrifice all non-Ogre creatures you control.
Outer 4 - MTG - 181
Yunwi Djunsti Outer 4 cr 9 EDD3 205 182
Ackeran, Herald of Hwyrdd Plant 4 cr 9 TDATD3 112 1
Bitter Tree Plant 4 cr 10 CC2 15 2
Bloodthorn Plant 4 1200 MMII 18 3
Bone Moss Plant 4 cr 10 BoL3 20 4
Burnflower Plant 4 270 L - 5
Chamber Oak, Age 2 Plant 4 cr 9 BoL3 30 6
Corpser
" AC 118, HD 23, hp 1380, TH +92
" Crush:2D8 Crush:2D8 Crush:2D8 Crush:2D8 / Wild_Too Wild_Grass Invisible Bash_Door Evil No_Conf No_Sleep
" A creature who lives underground and eats surface dwellers whom it catches with its poisonous tentacle, wh
Plant 4 65 Angband 437 7
Erollisi Bloodthorn Plant 4 cr 11 EQMN3 65 8
Flamer of Tzeentch
" AC 110, HD 45, hp 2700, TH +180
" Engulf:Fire:3D6 Engulf:Fire:3D6 / Bo_Fire Ba_Fire / Bash_Door Im_Fire Im_Pois Aura_Fire Demon Evil Res_Plas No_Conf No_Sleep No_Fear Nonliving
" It looks like an inverted mushroom, with two flexible
Plant 4 500 Angband 425 9
Floral Spuzzem
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3G - 2/2 - Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem deals no combat damage this turn.
Plant 4 - MTG - 10
Fungusaur
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3G - 2/2 - Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.)
Plant 4 - MTG - 11
Hangman Tree Plant 4 2400 MMII 74 12
Heartwood Treefolk
" AC 74, HD 16, hp 704, #Att 4, TH +52, dmg 124
" 2GG - 3/4 - Forestwalk (This creature is unblockable as long as defending player controls a forest.)
Plant 4 - MTG - 13
Lashweed Plant 4 270 RL3 66 14
Memory moss
" AC -26, HD 1, hp 8, TH +4
" Hit:Confuse:1D4 Hit:Confuse:1D4 / Forget / Stupid Empty_Mind No_Conf No_Sleep No_Fear
" A mass of green vegetation. You don't remember seeing anything like it before.
Plant 4 150 Angband 486 15
Mirrorwood Treefolk
" AC 74, HD 16, hp 704, #Att 4, TH +32, dmg 84
" 3G - 2/4 - 2RW: The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to target creature or player instead.
Plant 4 - MTG - 16
Plant, Death's Head Tree Plant 4 cr 9 RDD3 113 17
Plant, Kelpie Plant 4 420 MM 293 18
Plant, Quickwood (Spy Tree) Plant 4 cr 10 RDD3 114 19
Plant, Retch Plant Plant 4 270 MM 291 20
Plant, Snappersaw Plant 4 270 MM 291 21
Plant, Thornslinger Plant 4 270 MM 291 22
Plant, Tri-Flower Frond Plant 4 420 MM 291 23
Plant, Viper Vine Plant 4 270 L - 24
Plant, Witherweed Plant 4 270 L - 25
Rowan Treefolk
" AC 74, HD 16, hp 704, #Att 4, TH +52, dmg 124
" 3G - 3/4 - (no abilities)
Plant 4 - MTG - 26
Scarwood Treefolk
" AC 110, HD 20, hp 880, #Att 4, TH +56, dmg 124
" 3G - 3/5 - Scarwood Treefolk comes into play tapped.
Plant 4 - MTG - 27
Seed, Brain Plant 4 270 DS2 92 28
Singing Tree
" AC 46, HD 12, hp 528, #Att 4, TH +12, dmg 4
" 3G - 0/3 - T: Reduce target attacking creature's power to 0 until end of turn.
Plant 4 - MTG - 29
Sluk Plant 4 420 L - 30
Spider Cactus Plant 4 270 L - 31
Sporesower Thallid
AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
2GG - 4/4 - At the beginning of your upkeep, put a spore counter on each Fungus you control. Remove three spore counters from Sporesower Thallid: Put a 1/1 green Saproling creature token into play.
Plant 4 - MTG - 32
Sundew, Giant Plant 4 1612 MMII 116 33
Treant Plant 4 1200 RC0 209 34
Treefolk Mystic
" AC 74, HD 16, hp 704, #Att 4, TH +32, dmg 84
" 3G - 2/4 - Whenever a creature blocks or becomes blocked by Treefolk Mystic, destroy all enchantments on that creature.
Plant 4 - MTG - 35
Wolf-in-Sheep's-Clothing Plant 4 1350 MMII 127 36
Anaconda
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3G - 3/3 - Swampwalk (This creature is unblockable as long as defending player controls a swamp.)
Reptile 4 - MTG - 1
Anatosaurus Reptile 4 1950 MM1 23 2
Ancient Kavu
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3R - 3/3 - 2: Ancient Kavu becomes colorless until end of turn.
Reptile 4 - MTG - 3
Ankylosaurus Reptile 4 1350 MM1 23 4
Argothian Wurm
" AC 154, HD 24, hp 1056, #Att 6, TH +168, dmg 244
" 3G - 6/6 - TrampleWhen Argothian Wurm comes into play, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.
Reptile 4 - MTG - 5
Barney the Dinosaur
" AC 150, HD 83, hp 2988, TH +332
" Show:Lose_Int Show:Lose_Wis Charge:Eat_Gold Charge:Eat_Gold / Shriek Conf S_Hydra Slow Blind Drain_Manaba_Pois Br_Chao Forget Darkness Br_Nuke / Only_Item Evil Smart Res_Tele Swim Animal Im_Pois No_
Reptile 4 500 Angband 441 6
Basilisk Reptile 4 1500 MM1 8 7
Basilisk
" AC 150, HD 14, hp 1680, TH +56
" Gaze:Paralyze Bite:2D12 Bite:2D12 Bite:2D12 / Br_Pois / Only_Item Wild_Too Wild_Mountain Bash_Door Evil Im_Pois Animal No_Conf No_Sleep Swim
" An evil reptile whose eyes stare deeply at you and makes your soul w
Reptile 4 350 Angband 453 8
Bloodfire Kavu
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2RR - 2/2 - R, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature.
Reptile 4 - MTG - 9
Bokrug
" AC 110, HD 11, hp 2992, TH +44
" Bite:5D5 Crush:2D10 Crush:2D10 / S_Undead Mind_Blast Cause_3 Scare Bo_Wate S_Kin / Unique Nonliving Escort Escorts Eldritch_Horror Only_Item Bash_Door Swim Evil Im_Cold Im_Pois Demon
" A lizard-like Great Old One
Reptile 4 2200 Angband 489 10
Burning-Tree Bloodscale
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
2RG - 2/2 - Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.) 2R: Target creature can't block Burning-Tree Bloodscale this turn. 2G: Target creature blocks Burning-Tree Bloodscale this turn if able.
Reptile 4 - MTG - 11
Bvanen Reptile 4 420 Ann3 18 12
Cavernivore Reptile 4 cr 10 MFF3 16 13
Crocodile, Giant Reptile 4 1350 RC0 164 14
Crodlu Reptile 4 420 DS2 20 15
Crypt Cobra
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3B - 3/3 - Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
Reptile 4 - MTG - 16
Cyrrivosk Reptile 4 cr 10 LB3 24 17
Dacentrurus Reptile 4 1350 MMII 51 18
Deathgazer
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3B - 2/2 - Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Reptile 4 - MTG - 19
Dinichthys Reptile 4 2250 MM1 25 20
Dinosaur, Archelon Reptile 4 420 Ann2 40 21
Dinosaur, Deinonychus Reptile 4 270 MM 54 22
Dinosaur, Land Carnivore, Flying Reptile 4 2000 RC0 165 23
Dinosaur, Land Carnivore, Large Reptile 4 2000 RC0 165 24
Dinosaur, Land Carnivore, Small Reptile 4 1000 RC0 165 25
Dinosaur, Land Herbivore, Large Reptile 4 1500 RC0 166 26
Dinosaur, Land Herbivore, Medium/Armored Reptile 4 1000 RC0 166 27
Dinosaur, Massospondylu Reptile 4 420 L - 28
Dinosaur, Struthiomimus Reptile 4 420 Ann2 39 29
Emperor Crocodile
" AC 110, HD 20, hp 880, #Att 5, TH +120, dmg 204
" 3G - 5/5 - When you control no other creatures, sacrifice Emperor Crocodile.
Reptile 4 - MTG - 30
Firescreamer
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3B - 2/2 - R: Firescreamer gets +1/+0 until end of turn.
Reptile 4 - MTG - 31
Flametongue Kavu
" AC 26, HD 8, hp 352, #Att 4, TH +72, dmg 164
" 3R - 4/2 - When Flametongue Kavu comes into play, it deals 4 damage to target creature.
Reptile 4 - MTG - 32
Ghor-Clan Bloodscale
" AC 14, HD 4, hp 176, #Att 4, TH +20, dmg 84
" 3R - 2/1 - First strike 3G: Ghor-Clan Bloodscale gets +2/+2 until end of turn. Play this ability only once each turn.
Reptile 4 - MTG - 33
Id Fiend Reptile 4 420 L - 34
Iguana, Giant Reptile 4 420 L - 35
Kashi-Tribe Reaver
" AC 26, HD 8, hp 352, #Att 4, TH +44, dmg 124
" 3G - 3/2 - Whenever Kashi-Tribe Reaver deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. 1G: Regenerate Kashi-Tribe Reaver.
Reptile 4 - MTG - 36
Kavu Monarch
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2RR - 3/3 - All Kavu have trample.Whenever another Kavu comes into play, put a +1/+1 counter on Kavu Monarch.
Reptile 4 - MTG - 37
Kavu Runner
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3R - 3/3 - Kavu Runner has haste as long as no opponent controls a white or blue creature. (It may attack and T the turn it comes under your control.)
Reptile 4 - MTG - 38
Kluzd Reptile 4 270 L - 39
Krosan Constrictor
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3G - 2/2 - Swampwalk. TAP: Target black creature gets -2/-0 until end of turn.
Reptile 4 - MTG - 40
Lambeosaurus Reptile 4 1950 MM1 26 41
Lirr Reptile 4 420 DS2 67 42
Lizard Warrior
" AC 26, HD 8, hp 352, #Att 4, TH +72, dmg 164
" 3R - 4/2 - (no abilities)
Reptile 4 - MTG - 43
Lizard, Draco Reptile 4 420 Myst 70 44
Lizard, Fire Reptile 4 2025 MM1 61 45
Lizard, Gecko Reptile 4 270 Myst 70 46
Lizard, Horned Chameleo Reptile 4 420 Myst 70 47
Lizard, Lava Reptile 4 420 Myst 70 48
Lizard, Minotaur Reptile 4 1312 MM1 61 49
Lizard, Tuatara Reptile 4 270 Myst 70 50
Lizardhawk Reptile 4 cr 9 BoL3 108 51
Marsh Crocodile
AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
2UB - 4/4 - When Marsh Crocodile comes into play, return a blue or black creature you control to its owner's hand.When Marsh Crocodile comes into play, each player discards a card from his or her hand.
Reptile 4 - MTG - 52
Marsh Viper
" AC 26, HD 8, hp 352, #Att 4, TH +12, dmg 44
" 3G - 1/2 - Whenever Marsh Viper deals damages to an opponent, that player gets two poison counters. (If a player has ten or more poison counters, he or she loses the game.)
Reptile 4 - MTG - 53
Matsu-Tribe Birdstalker
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
2GG - 2/2 - Whenever Matsu-Tribe Birdstalker deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. G: Matsu-Tribe Birdstalker can block as though it had flying until end of turn.
Reptile 4 - MTG - 54
Megalosaurus Reptile 4 1950 MM1 26 55
Mire Kavu
" AC 26, HD 8, hp 352, #Att 4, TH +44, dmg 124
" 3R - 3/2 - Mire Kavu gets +1/+1 as long as you control a swamp.
Reptile 4 - MTG - 56
Mosasaurus Reptile 4 1950 MM1 26 57
Mungha Wurm
" AC 110, HD 20, hp 880, #Att 6, TH +164, dmg 244
" 2GG - 6/5 - You can't untap more than one land during your untap step.
Reptile 4 - MTG - 58
Mystic Snake
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 1GUU - 2/2 - Flash (You may play this spell any time you could play an instant.) When Mystic Snake comes into play, counter target spell.
Reptile 4 - MTG - 59
Naga, Guardian Reptile 4 cr 10 MM3 139 60
Naga, Hollow Reptile 4 cr 9 CC2 117 61
Naga, Spirit Reptile 4 cr 9 MM3 138 62
Naga, Water Reptile 4 1987 MM1 72 63
Omnibian
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 1GGU - 3/3 - T Target creature becomes a 3/3 Frog until end of turn.
Reptile 4 - MTG - 64
Paleoscincus Reptile 4 1950 MM1 26 65
Pangosaur
" AC 154, HD 24, hp 1056, #Att 6, TH +168, dmg 244
" 2GG - 6/6 - Whenever a player plays a land, return Pangosaur to its owner's hand.
Reptile 4 - MTG - 66
Patagia Viper
" AC 14, HD 4, hp 176, #Att 4, TH +20, dmg 84
" 3G - 2/1 - Flying When Patagia Viper comes into play, put two 1/1 green and blue Snake creature tokens into play. When Patagia Viper comes into play, sacrifice it unless U was spent to play it.
Reptile 4 - MTG - 67
Pentaceratops Reptile 4 1950 MM1 26 68
Plesiosaurus Reptile 4 1850 RC0 201 69
Psionocus Reptile 4 270 DS2 81 70
Pterosaur, Large (Pterosaur) Reptile 4 1000 RC0 201 71
Pygmy Kavu
" AC 26, HD 8, hp 352, #Att 4, TH +12, dmg 44
" 3G - 1/2 - When Pygmy Kavu comes into play, draw a card for each black creature your opponents control.
Reptile 4 - MTG - 72
Razorwing Reptile 4 420 L - 73
Retromancer
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2RR - 3/3 - Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller.
Reptile 4 - MTG - 74
Rooting Kavu
" AC 46, HD 12, hp 528, #Att 4, TH +76, dmg 164
" 2GG - 4/3 - When Rooting Kavu is put into a graveyard from play, you may remove Rooting Kavu from the game. If you do, shuffle all creature cards from your graveyard into your library.
Reptile 4 - MTG - 75
Rootwater Alligator
" AC 26, HD 8, hp 352, #Att 4, TH +44, dmg 124
" 3G - 3/2 - Sacrifice a forest: Regenerate Rootwater Alligator.
Reptile 4 - MTG - 76
Sachi, Daughter of Seshiro
" AC 46, HD 12, hp 528, #Att 4, TH +16, dmg 44
" 2GG - 1/3 - Other Snakes you control get +0/+1. Shamans you control have T Add GG to your mana pool.
Reptile 4 - MTG - 77
Sakura-Tribe Springcaller
" AC 74, HD 16, hp 704, #Att 4, TH +32, dmg 84
" 3G - 2/4 - At the beginning of your upkeep, add G to your mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from your mana pool as phases end.
Reptile 4 - MTG - 78
Serpentine Basilisk
AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
2GG - 2/3 - Whenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat. Morph 1GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Reptile 4 - MTG - 79
Shisato, Whispering Hunter
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3G - 2/2 - At the beginning of your upkeep, sacrifice a Snake. Whenever Shisato, Whispering Hunter deals combat damage to a player, that player skips his or her next untap step.
Reptile 4 - MTG - 80
Skeletal tyrannosaurus
" AC 70, HD 50, hp 1400, TH +200
" Claw:1D8 Claw:1D8 Bite:Lose_Con:4D6 Gaze:Terrify / Empty_Mind Cold_Blood Bash_Door Evil Animal Undead Im_Cold Im_Pois No_Conf No_Sleep No_Fear
" It is the skeleton of a tyrannosaurus, animated by d
Reptile 4 225 Angband 466 81
Slinking Serpent
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 2UB - 2/3 - Forestwalk (This creature is unblockable as long as defending player controls a forest.)
Reptile 4 - MTG - 82
Snake, Giant Cobra Reptile 4 270 Ann1 101 83
Snake, Poison, Giant Reptile 4 420 MM 320 84
Sosuke, Son of Seshiro
" AC 74, HD 16, hp 704, #Att 4, TH +52, dmg 124
" 2GG - 3/4 - Other Snakes you control get +1/+0. Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat.
Reptile 4 - MTG - 85
Sparkcaster
" AC 46, HD 12, hp 528, #Att 5, TH +112, dmg 204
" 2RG - 5/3 - When Sparkcaster comes into play, return a red or green creature you control to its owner's hand.When Sparkcaster comes into play, it deals 1 damage to target player.
Reptile 4 - MTG - 86
Spirit naga
" AC 118, HD 21, hp 1260, TH +84
" Crush:2D8 Crush:2D8 Bite:1D8 Bite:1D8 / Heal Blind Mind_Blast Darkness / Fe Fly Only_Item Invisible Bash_Door Evil No_Conf No_Sleep
" A wraithly snake-like form with the torso of a beautiful woman, it is the
Reptile 4 60 Angband 436 87
Stormscale Anarch
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
2RR - 2/2 - 2R, Discard a card at random: Stormscale Anarch deals 2 damage to target creature or player. If the discarded card was multicolored, Stormscale Anarch deals 4 damage to that creature or player instead.
Reptile 4 - MTG - 88
Strider, Giant Reptile 4 270 Ann3 100 89
Tainted, Damned Reptile 4 cr 9 D2D 82 90
Temnodontosaurus Reptile 4 2250 MMII 55 91
Teratosaurus Reptile 4 1350 MM1 27 92
Tigerraptor Reptile 4 cr 10 EQMN3 142 93
Tisyah Badass Reptile 4 cr 9 LB3 136 94
Trench Wurm
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3B - 3/3 - 2R, T: Destroy target nonbasic land.
Reptile 4 - MTG - 95
Tyrannosaurus Rex Reptile 4 2375 RC0 210 96
Viashino Bey
" AC 46, HD 12, hp 528, #Att 4, TH +76, dmg 164
" 2RR - 4/3 - If Viashino Bey attacks, all creatures you control attack if able.
Reptile 4 - MTG - 97
Viashino Cutthroat
" AC 46, HD 12, hp 528, #Att 5, TH +112, dmg 204
" 2RR - 5/3 - Haste (This creature may attack and T the turn it comes under your control.) At end of turn, return Viashino Cutthroat to its owner's hand.
Reptile 4 - MTG - 98
Viashino Fangtail
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2RR - 3/3 - T Viashino Fangtail deals 1 damage to target creature or player.
Reptile 4 - MTG - 99
Viashino Runner
" AC 26, HD 8, hp 352, #Att 4, TH +44, dmg 124
" 3R - 3/2 - Viashino Runner can't be blocked except by two or more creatures.
Reptile 4 - MTG - 100
Viashino Sandswimmer
" AC 26, HD 8, hp 352, #Att 4, TH +44, dmg 124
" 2RR - 3/2 - R: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer.
Reptile 4 - MTG - 101
Viashino Warrior
" AC 26, HD 8, hp 352, #Att 4, TH +72, dmg 164
" 3R - 4/2 - (no abilities)
Reptile 4 - MTG - 102
Viashino Weaponsmith
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3R - 2/2 - Whenever Viashino Weaponsmith becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
Reptile 4 - MTG - 103
Voracious Cobra
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2RG - 2/2 - First strikeWhenever Voracious Cobra deals combat damage to a creature, destroy that creature.
Reptile 4 - MTG - 104
Warping Wurm
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 2GU - 1/1 - Phasing At the beginning of your upkeep, you may pay 2GU. If you don't, Warping Wurm phases out. When Warping Wurm phases in, put a +1/+1 counter on it.
Reptile 4 - MTG - 105
Wild Wurm
" AC 74, HD 16, hp 704, #Att 5, TH +116, dmg 204
" 3R - 5/4 - When Wild Wurm comes into play, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand.
Reptile 4 - MTG - 106
Yavimaya Kavu
" AC 410, HD 40, hp 1760, #Att 10, TH +440, dmg 404
" 2RG - 10/10 - Yavimaya Kavu's power is equal to the number of red creatures in play.Yavimaya Kavu's toughness is equal to the number of green creatures in play.
Reptile 4 - MTG - 107
Yrthak Reptile 4 cr 9 MM3 189 108
Abyssal Nightstalker
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3B - 2/2 - If Abyssal Nightstalker attacks and isn't blocked, your opponent chooses and discards a card from his or her hand. (Ignore this effect if your opponent doesn't have any cards.)
Undead 4 - MTG - 1
Abyssal Specter
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 2BB - 2/3 - FlyingWhenever Abyssal Specter deals damage to a player, that player discards a card from his or her hand.
Undead 4 - MTG - 2
Akuta, Born of Ash
AC 26, HD 8, hp 352, #Att 4, TH +44, dmg 124
2BB - 3/2 - Haste At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to play.
Undead 4 - MTG - 3
Animator, Common Undead 4 270 RL3 12 4
Apparition Undead 4 1500 FF1 12 5
Ashen Ghoul
AC 14, HD 4, hp 176, #Att 4, TH +40, dmg 124
3B - 3/1 - Haste (This creature may attack and T the turn it comes under your control.)B: Return Ashen Ghoul to play. Play this ability only during your upkeep and only if Ashen Ghoul is in your graveyard with three or more creature cards above it.
Undead 4 - MTG - 6
Aurora Eidolon
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
3W - 2/2 - W, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn. Whenever you play a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.
Undead 4 - MTG - 7
Bad Ass
" AC 14, HD 4, hp 176, #Att 4, TH +53, dmg 144
" 2BB - 3.5/1 - 1B, Growl: Regenerate Bad Ass.
Undead 4 - MTG - 8
Balduvian Dead
AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
3B - 2/3 - 2R, Remove a creature card in your graveyard from the game: Put a 3/1 black and red Graveborn creature token with haste into play. Sacrifice it at end of turn. (The creature may attack and T the turn it comes under your control.)
Undead 4 - MTG - 9
Balthor the Defiled
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2BB - 2/2 - All Minions get +1/+1. BBB, Remove Balthor the Defiled from the game: Each player returns all black and all red creature cards from his or her graveyard to play.
Undead 4 - MTG - 10
Banshee
" AC 14, HD 4, hp 176, #Att 4, TH +4, dmg 4
" 2BB - 0/1 - X, T: Banshee deals X damage divided evenly between you and target creature or player. Round your damage up and the target's damage down.
Undead 4 - MTG - 11
Banshee, Lesser Undead 4 420 DMR2 13 12
Barrow wight
" AC 70, HD 15, hp 420, TH +60
" Hit:1D8 Hit:1D8 Touch:Exp_40 / Hold Scare Cause_2 Darkness / Friends Cold_Blood Bash_Door Fly Evil Undead Im_Cold Im_Pois Hurt_Lite No_Conf No_Sleep
" It is a ghostly nightmare of an entity.
Undead 4 375 Angband 499 13
Bladewing's Thrall
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2BB - 3/3 - Bladewing's Thrall has flying as long as you control a Dragon.When a Dragon comes into play, you may return Bladewing's Thrall from your graveyard to play.
Undead 4 - MTG - 14
Blazing Specter
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
2BR - 2/2 - Flying; haste (This creature may attack and T the turn it comes under your control.)Whenever Blazing Specter deals combat damage to a player, that player discards a card from his or her hand.
Undead 4 - MTG - 15
Blinking Spirit
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - 0: Return Blinking Spirit to its owner's hand.
Undead 4 - MTG - 16
Bloodless Forsaken Elf Cleric Undead 4 cr 9 CC2 219 17
Bog Wraith
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3B - 3/3 - Swampwalk (This creature is unblockable as long as defending player controls a swamp.)
Undead 4 - MTG - 18
Burning-Eye Zubera
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2RR - 3/3 - When Burning-Eye Zubera is put into a graveyard from play, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to target creature or player.
Undead 4 - MTG - 19
Burr Grafter
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
3G - 2/2 - Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn. Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
Undead 4 - MTG - 20
Buso, Tagamaling Undead 4 270 L - 21
Cackling Fiend
" AC 14, HD 4, hp 176, #Att 4, TH +20, dmg 84
" 2BB - 2/1 - When Cackling Fiend comes into play, each opponent discards a card from his or her hand.
Undead 4 - MTG - 22
Caller in Darkness Undead 4 cr 9 PsiH3 144 23
Carrion Howler
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3B - 2/2 - Pay 1 life: Carrion Howler gets +2/-1 until end of turn.
Undead 4 - MTG - 24
Celestial Crusader
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
2WW - 2/2 - Flash (You may play this spell any time you could play an instant.) Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Flying Other white creatures get +1/+1.
Undead 4 - MTG - 25
Childhood Horror
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3B - 2/2 - FlyingThreshold - Childhood Horror gets +2/+2 and can't block. (You have threshold as long as seven or more cards are in your graveyard.)
Undead 4 - MTG - 26
Chisei, Heart of Oceans
" AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
" 2UU - 4/4 - Flying At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control.
Undead 4 - MTG - 27
Crovax the Cursed
AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
2BB - 4/4 - Crovax the Cursed comes into play with four +1/+1 counters on it.At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.B: Crovax gains flying until end of turn.
Undead 4 - MTG - 28
Crypt Champion
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
3B - 2/2 - Double strike When Crypt Champion comes into play, each player puts a creature card with converted mana cost 3 or less from his or her graveyard into play. When Crypt Champion comes into play, sacrifice it unless R was spent to play it.
Undead 4 - MTG - 29
Cyclopean Giant
" AC 26, HD 8, hp 352, #Att 4, TH +72, dmg 164
" 2BB - 4/2 - When Cyclopean Giant is put into a graveyard from play, target land becomes a Swamp. Remove Cyclopean Giant from the game.
Undead 4 - MTG - 30
Dakmor Ghoul
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2BB - 2/2 - When Dakmor Ghoul comes into play, target opponent loses 2 life. You gain 2 life.
Undead 4 - MTG - 31
Darkling Stalker
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 3B - 1/1 - B: Regenerate Darkling Stalker.B: Darkling Stalker gets +1/+1 until end of turn.
Undead 4 - MTG - 32
Deadhead
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3B - 3/3 - Put Deadhead into play. Use this ability only if any opponent loses contact with his or her hand of cards and only if Deadhead is in your graveyard.
Undead 4 - MTG - 33
Deepwood Legate
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 3B - 1/1 - If an opponent controls a forest and you control a swamp, you may play Deepwood Legate without paying its mana cost.B: Deepwood Legate gets +1/+1 until end of turn.
Undead 4 - MTG - 34
Devourer Undead 4 cr 11 MM3 53 35
Dhampir, Human Undead 4 cr 10 RDD3 42 36
Dimir House Guard
AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
3B - 2/3 - Fear Sacrifice a creature: Regenerate Dimir House Guard. Transmute 1BB (1BB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
Undead 4 - MTG - 37
Dirtwater Wraith
" AC 46, HD 12, hp 528, #Att 4, TH +16, dmg 44
" 3B - 1/3 - Swampwalk (This creature is unblockable as long as defending player controls a swamp.) B: Dirtwater Wraith gets +1/+0 until end of turn.
Undead 4 - MTG - 38
Discordant Spirit
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
2BR - 2/2 - At the end of each of your opponents' turns, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you that turn.At the end of your turn, remove all +1/+1 counters on Discordant Spirit.
Undead 4 - MTG - 39
Doomsday Specter
AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
2UB - 2/3 - FlyingWhen Doomsday Specter comes into play, return a blue or black creature you control to its owner's hand.Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card.
Undead 4 - MTG - 40
Dread Specter
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3B - 2/2 - Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Undead 4 - MTG - 41
Dreamborn Muse
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2UU - 2/2 - At the beginning of each player's upkeep, that player puts the top X cards from his or her library into his or her graveyard, where X is the number of cards in his or her hand.
Undead 4 - MTG - 42
Drelb Undead 4 1200 MMII 60 43
Dross Crocodile
" AC 14, HD 4, hp 176, #Att 5, TH +104, dmg 204
" 3B - 5/1 - (no abilities)
Undead 4 - MTG - 44
Drudge Reavers
" AC 14, HD 4, hp 176, #Att 4, TH +20, dmg 84
" 3B - 2/1 - Flash (You may play this spell any time you could play an instant.) B: Regenerate Drudge Reavers.
Undead 4 - MTG - 45
Dune Runner Undead 4 270 L - 46
Dungeon Shade
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 3B - 1/1 - FlyingB: Dungeon Shade gets +1/+1 until end of turn.
Undead 4 - MTG - 47
Enigma Eidolon
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
3U - 2/2 - U, Sacrifice Enigma Eidolon: Target player puts the top three cards of his or her library into his or her graveyard. Whenever you play a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand.
Undead 4 - MTG - 48
Enslaved Horror
" AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
" 3B - 4/4 - When Enslaved Horror comes into play, each other player may return a creature card from his or her graveyard to play.
Undead 4 - MTG - 49
Entropic Eidolon
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
3B - 2/2 - B, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life. Whenever you play a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand.
Undead 4 - MTG - 50
Extravagant Spirit
" AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
" 3U - 4/4 - FlyingAt the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay 1 for each card in your hand.
Undead 4 - MTG - 51
Famished Ghoul
" AC 26, HD 8, hp 352, #Att 4, TH +44, dmg 124
" 3B - 3/2 - 1B, Sacrifice Famished Ghoul: Remove up to two target cards in a single graveyard from the game.
Undead 4 - MTG - 52
Fen Stalker
" AC 26, HD 8, hp 352, #Att 4, TH +44, dmg 124
" 3B - 3/2 - Fen Stalker can't be blocked except by artifact creatures and/or black creatures as long as you control no untapped lands.
Undead 4 - MTG - 53
Feral Deceiver
AC 26, HD 8, hp 352, #Att 4, TH +44, dmg 124
3G - 3/2 - 1: Look at the top card of your library. 2: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Play this ability only once each turn.
Undead 4 - MTG - 54
Festering Hag Undead 4 cr 11 EQMN3 69 55
Fetid Horror
" AC 26, HD 8, hp 352, #Att 4, TH +12, dmg 44
" 3B - 1/2 - B: Fetid Horror gets +1/+1 until end of turn.
Undead 4 - MTG - 56
Flayed Nim
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3B - 2/2 - Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life. 2B: Regenerate Flayed Nim.
Undead 4 - MTG - 57
Flickering Spirit
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - Flying 3W: Remove Flickering Spirit from the game, then return it to play under its owner's control.
Undead 4 - MTG - 58
Ghost Council of Orzhova
AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
WWBB - 4/4 - When Ghost Council of Orzhova comes into play, target opponent loses 1 life and you gain 1 life. 1, Sacrifice a creature: Remove Ghost Council of Orzhova from the game. Return it to play under its owner's control at end of turn.
Undead 4 - MTG - 59
Ghost Mount Undead 4 420 L - 60
Ghost Ship
" AC 74, HD 16, hp 704, #Att 4, TH +32, dmg 84
" 2UU - 2/4 - Flying UUU: Regenerate Ghost Ship. The Dark Common
Undead 4 - MTG - 61
Ghost
" AC 50, HD 9, hp 288, TH +36
" Wail:Terrify Touch:Exp_20 Claw:Lose_Int:1D6 Claw:Lose_Wis:1D6 / 5 Blind Hold Drain_Mana / Invisible Cold_Blood Take_Item Pass_Wall Evil Undead Im_Cold Fly Im_Pois No_Conf No_Sleep
" You don't believe in them.
Undead 4 350 Angband 477 62
Ghoul
" AC 30, HD 11, hp 396, TH +44
" Claw:Disease:1D4 Claw:Disease:1D4 Bite:Paralyze:1D5 / Scare Hold / Bash_Door Swim Evil Undead Friends Im_Pois Im_Cold No_Conf No_Sleepcold_Blood Hurt_Lite
" Flesh is falling off in chunks from this decaying abominat
Undead 4 95 Angband 418 63
Ghoulking
" AC 90, HD 11, hp 528, TH +44
" Claw:Lose_Str:3D4 Claw:Disease:3D4 Claw:Disease:3D4 Bite:Paralyze:3D5 / Scare Hold Darkness S_Undead Anim_Dead / Bash_Door Swim Escort Evil Undead Im_Pois Im_Cold No_Conf No_Sleep Cold_Blood Hurt_Lite
" Flesh is
Undead 4 340 Angband 483 64
Giant skeleton troll
" AC 90, HD 45, hp 1260, TH +180
" Hit:1D9 Hit:1D9 Bite:1D5 Bite:1D5 / Empty_Mind Cold_Blood Bash_Door Evil Troll Undead Im_Cold Im_Pois No_Conf No_Sleep No_Fear
" It is the animated form of a massive troll.
Undead 4 325 Angband 500 65
Gibbering Kami
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3B - 2/2 - Flying Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
Undead 4 - MTG - 66
Grave Defiler
AC 14, HD 4, hp 176, #Att 4, TH +20, dmg 84
3B - 2/1 - When Grave Defiler comes into play, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library.1B: Regenerate Grave Defiler.
Undead 4 - MTG - 67
Grave wight
" AC 50, HD 12, hp 336, TH +48
" Hit:1D7 Hit:1D7 Touch:Exp_20 / Scare Cause_3 Darkness / Only_Item Cold_Blood Bash_Door Evil Undead Fly Im_Cold Im_Pois Hurt_Lite No_Conf No_Sleep
" It is a ghostly form with eyes that haunt you.
Undead 4 325 Angband 470 68
Gravebane Zombie
" AC 26, HD 8, hp 352, #Att 4, TH +44, dmg 124
" 3B - 3/2 - If Gravebane Zombie would be put into a graveyard from play, put Gravebane Zombie on top of its owner's library instead.
Undead 4 - MTG - 69
Graveborn Muse
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2BB - 3/3 - At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.
Undead 4 - MTG - 70
Gravedigger
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3B - 2/2 - When Gravedigger comes into play, you may return target creature card from your graveyard to your hand.
Undead 4 - MTG - 71
Guardian of the Guildpact
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 3W - 2/3 - Protection from monocolored
Undead 4 - MTG - 72
Harbinger of Night
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 2BB - 2/3 - At the beginning of your upkeep, put a -1/-1 counter on each creature.
Undead 4 - MTG - 73
Harsh Deceiver
AC 74, HD 16, hp 704, #Att 4, TH +20, dmg 44
3W - 1/4 - 1: Look at the top card of your library. 2: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Play this ability only once each turn.
Undead 4 - MTG - 74
Haru-Onna
" AC 14, HD 4, hp 176, #Att 4, TH +20, dmg 84
" 3G - 2/1 - When Haru-Onna comes into play, draw a card. Whenever you play a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand.
Undead 4 - MTG - 75
Haunted Cadaver
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
3B - 2/2 - Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards from his or her hand. Morph 1B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Undead 4 - MTG - 76
Haunted House, Age 4 Undead 4 cr 9 N&D3 34 77
Head, Arcane Undead 4 270 Ann3 56 78
Heucuva Undead 4 270 MM 188 79
Hoar Shade
" AC 26, HD 8, hp 352, #Att 4, TH +12, dmg 44
" 3B - 1/2 - B: Hoar Shade gets +1/+1 until end of turn.
Undead 4 - MTG - 80
Hokori, Dust Drinker
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2WW - 2/2 - Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land he or she controls.
Undead 4 - MTG - 81
Horobi, Death's Wail
" AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
" 2BB - 4/4 - Flying Whenever a creature becomes the target of a spell or ability, destroy that creature.
Undead 4 - MTG - 82
Ichorid
AC 14, HD 4, hp 176, #Att 4, TH +40, dmg 124
3B - 3/1 - Haste. At end of turn, sacrifice Ichorid. At the beginning of your upkeep, if Ichorid is in your graveyard, you may remove a black creature card in your graveyard other than Ichorid from the game. If you do, return Ichorid to play.
Undead 4 - MTG - 83
Irini Sengir
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2BB - 2/2 - White enchantments and green enchantments cost 2 more to play.
Undead 4 - MTG - 84
Kami of Empty Graves
" AC 14, HD 4, hp 176, #Att 4, TH +68, dmg 164
" 3B - 4/1 - Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
Undead 4 - MTG - 85
Kami of Fire's Roar
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 3R - 2/3 - Whenever you play a Spirit or Arcane spell, target creature can't block this turn.
Undead 4 - MTG - 86
Kami of Old Stone
" AC 206, HD 28, hp 1232, #Att 4, TH +32, dmg 44
" 3W - 1/7 - (no abilities)
Undead 4 - MTG - 87
Kami of the Tended Garden
AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
3G - 4/4 - At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay G. Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
Undead 4 - MTG - 88
Kamigoroshi (LesserSpi) Undead 4 420 L - 89
Keening Banshee
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2BB - 2/2 - Flying When Keening Banshee comes into play, target creature gets -2/-2 until end of turn.
Undead 4 - MTG - 90
Kharis the Powerslave
" AC 50, HD 64, hp 2816, TH +256
" Gaze:Terrify Hit:Disease:6D6 Claw:Lose_Con Claw:Lose_Con / Traps Cause_3 Darkness S_Undead Scare Slows_Kin Anim_Dead / Unique Undead Evil Escorts Escort Cold_Blood Im_Pois Im_Cold No_Fearonly_Item B
Undead 4 500 Angband 409 91
Kodama of the South Tree
" AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
" 2GG - 4/4 - Whenever you play a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.
Undead 4 - MTG - 92
Krovikan Horror
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
3B - 2/2 - At end of turn, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand.1, Sacrifice a creature: Krovikan Horror deals 1 damage to target creature or player.
Undead 4 - MTG - 93
Lavaborn Muse
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3R - 3/3 - At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to him or her.
Undead 4 - MTG - 94
Lhurgoyf
" AC 494, HD 44, hp 1936, #Att 10, TH +444, dmg 404
" 2GG - 10/11 - Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
Undead 4 - MTG - 95
Liege of the Hollows
AC 74, HD 16, hp 704, #Att 4, TH +52, dmg 124
2GG - 3/4 - When Liege of the Hollows is put into a graveyard from play, each player may pay any amount of mana. Each player puts into play a number of 1/1 green Squirrel creature tokens equal to the amount of mana he or she paid this way.
Undead 4 - MTG - 96
Lifespinner
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3G - 3/3 - T, Sacrifice three Spirits: Search your library for a legendary Spirit card and put it into play. Then shuffle your library.
Undead 4 - MTG - 97
Living Tattoo, Dark Man Undead 4 420 RL3 77 98
Living Tattoo, Panther Undead 4 270 RL3 77 99
Living Tattoo, Raven Undead 4 420 RL3 77 100
Living Tattoo, Spear Undead 4 420 RL3 77 101
Logrus ghost
" AC 30, HD 14, hp 784, TH +56
" Wail:Terrify Touch:Exp_40 Claw:Lose_Int:1D10 / 5 Blind Hold Drain_Mana Forget / Only_Item Invisible Cold_Blood Take_Item Pass_Wall Evil Undead Im_Cold Im_Pois Fly No_Conf No_Sleep Attr_Multi Attr_Any
" An al
Undead 4 350 Angband 507 102
Magnivore
" AC 410, HD 40, hp 1760, #Att 10, TH +440, dmg 404
" 2RR - 10/10 - HasteMagnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.
Undead 4 - MTG - 103
Mindslicer
" AC 46, HD 12, hp 528, #Att 4, TH +76, dmg 164
" 2BB - 4/3 - When Mindslicer is put into a graveyard from play, each player discards his or her hand.
Undead 4 - MTG - 104
Mindwarper
AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
2BB - 3/3 - Mindwarper comes into play with three +1/+1 counters on it.2B, Remove a +1/+1 counter from Mindwarper: Target player discards a card from his or her hand. Play this ability only if you could play a sorcery.
Undead 4 - MTG - 105
Mist Ferryman Undead 4 420 RL3 84 106
Moonlit Strider
AC 74, HD 16, hp 704, #Att 4, TH +20, dmg 44
3W - 1/4 - Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn. Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
Undead 4 - MTG - 107
Moroii
" AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
" 2UB - 4/4 - Flying At the beginning of your upkeep, you lose 1 life.
Undead 4 - MTG - 108
Mortivore
" AC 410, HD 40, hp 1760, #Att 10, TH +440, dmg 404
" 2BB - 10/10 - Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.B: Regenerate Mortivore.
Undead 4 - MTG - 109
Mummy Undead 4 1725 MM1 72 110
Nekrataal
AC 14, HD 4, hp 176, #Att 4, TH +20, dmg 84
2BB - 2/1 - First strike (This creature deals combat damage before creatures without first strike.) When Nekrataal comes into play, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
Undead 4 - MTG - 111
Nim Shambler
" AC 14, HD 4, hp 176, #Att 4, TH +20, dmg 84
" 2BB - 2/1 - Nim Shambler gets +1/+0 for each artifact you control. Sacrifice a creature: Regenerate Nim Shambler.
Undead 4 - MTG - 112
Nim Shrieker
" AC 14, HD 4, hp 176, #Att 4, TH +4, dmg 4
" 3B - 0/1 - Flying Nim Shrieker gets +1/+0 for each artifact you control.
Undead 4 - MTG - 113
Odylic Wraith
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3B - 2/2 - Swampwalk (This creature is unblockable as long as defending player controls a swamp.) Whenever Odylic Wraith deals damage to a player, that player discards a card from his or her hand.
Undead 4 - MTG - 114
Phantasmal Fiend
AC 110, HD 20, hp 880, #Att 4, TH +24, dmg 44
3B - 1/5 - B: Phantasmal Fiend gets +1/-1 until end of turn.1U: Switch Phantasmal Fiend's power and toughness until end of turn. Effects that alter Phantasmal Fiend's power alter its toughness instead, and vice versa.
Undead 4 - MTG - 115
Phantasmal Forces
" AC 14, HD 4, hp 176, #Att 4, TH +68, dmg 164
" 3U - 4/1 - FlyingAt the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay U.
Undead 4 - MTG - 116
Phantom Centaur
AC 10, HD 0, hp 0, #Att 4, TH +16, dmg 84
2GG - 2/0 - Protection from black. Phantom Centaur comes into play with three +1/+1 counters on it. If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.
Undead 4 - MTG - 117
Phantom Monster
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3U - 3/3 - Flying
Undead 4 - MTG - 118
Phyrexian Debaser
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3B - 2/2 - FlyingT, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn.
Undead 4 - MTG - 119
Phyrexian Defiler
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2BB - 3/3 - T, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn.
Undead 4 - MTG - 120
Phyrexian Librarian
AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
3B - 3/3 - Flying, trample At the beginning of your upkeep, remove the top card of your library from the game face up and balance it on your body. When a balanced card falls or touches another balanced card, sacrifice Phyrexian Librarian.
Undead 4 - MTG - 121
Phyrexian Monitor
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3B - 2/2 - B: Regenerate Phyrexian Monitor.
Undead 4 - MTG - 122
Phyrexian Scuta
AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
3B - 3/3 - Kicker-Pay 3 life. (You may pay 3 life in addition to any other costs as you play this spell.)If you paid the kicker cost, Phyrexian Scuta comes into play with two +1/+1 counters on it.
Undead 4 - MTG - 123
Plant, Undead Treant Undead 4 cr 9 RDD3 114 124
Possessed Centaur
AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
2GG - 3/3 - Trample. Threshold - Possessed Centaur gets +1/+1, is black, and has ``2B, TAP: Destroy target green creature.` (You have threshold as long as seven or more cards are in your graveyard.)
Undead 4 - MTG - 125
Prowling Nightstalker
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3B - 2/2 - Prowling Nightstalker can't be blocked except by other black creatures.
Undead 4 - MTG - 126
Qabalta, Void Mage Undead 4 cr 10 BoL3 128 127
Radjan Spirit
" AC 26, HD 8, hp 352, #Att 4, TH +44, dmg 124
" 3G - 3/2 - T: Target creature loses flying until end of turn.
Undead 4 - MTG - 128
Raging Spirit
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3R - 3/3 - 2: Raging Spirit is colorless until end of turn.
Undead 4 - MTG - 129
Rank and File
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2BB - 3/3 - When Rank and File comes into play, all green creatures get -1/-1 until end of turn.
Undead 4 - MTG - 130
Reanimated Hand Undead 4 cr 10 EQMN3 124 131
Revenant Undead 4 1912 FF1 75 132
Revener Undead 4 1750 RC0 202 133
Rootrunner
AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
2GG - 3/3 - GG, Sacrifice Rootrunner: Put target land on the top of its owner's library. Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
Undead 4 - MTG - 134
Rushing-Tide Zubera
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2UU - 3/3 - When Rushing-Tide Zubera is put into a graveyard from play, if 4 or more damage was dealt to it this turn, draw three cards.
Undead 4 - MTG - 135
Sandsower
" AC 46, HD 12, hp 528, #Att 4, TH +16, dmg 44
" 3W - 1/3 - Tap three untapped creatures you control: Tap target creature.
Undead 4 - MTG - 136
Sandstorm Eidolon
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3R - 2/2 - R, Sacrifice Sandstorm Eidolon: Target creature can't block this turn. Whenever you play a multicolored spell, you may return Sandstorm Eidolon from your graveyard to your hand.
Undead 4 - MTG - 137
Scavenging Ghoul
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3B - 2/2 - At end of turn, put a corpse counter on Scavenging Ghoul for each creature put into a graveyard that turn.Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.
Undead 4 - MTG - 138
Secretkeeper
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3U - 2/2 - As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying.
Undead 4 - MTG - 139
Shadow Undead 4 420 MM 312 140
Shambling Swarm
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 1BBB - 3/3 - When Shambling Swarm is put into a graveyard from play, distribute three -1/-1 counters among one, two, or three target creatures. Remove those counters at end of turn.
Undead 4 - MTG - 141
Sheet Phantom Undead 4 270 L - 142
Shimmering Glasskite
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 3U - 2/3 - Flying Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.
Undead 4 - MTG - 143
Skeletal Companion (Type 12) Undead 4 cr 9 EQMN3 203 144
Skeletal Companion (Type 13) Undead 4 cr 9 EQMN3 204 145
Skeletal Crocodile
" AC 14, HD 4, hp 176, #Att 5, TH +104, dmg 204
" 3B - 5/1 - (no abilities)
Undead 4 - MTG - 146
Skeleton troll
" AC 70, HD 20, hp 560, TH +80
" Hit:1D6 Hit:1D6 Bite:3D4 / Empty_Mind Cold_Blood Bash_Door Evil Troll Undead Im_Cold Im_Pois No_Conf No_Sleep No_Fear
" It is a troll skeleton animated by dark dweomers.
Undead 4 225 Angband 465 147
Skeleton, Colossal Undead 4 cr 9 MM3 165 148
Skeleton, Strahd Undead 4 420 RL3 102 149
Slavering Mouther Undead 4 cr 10 LB3 114 150
Souldrinker
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3B - 2/2 - Pay 3 life: Put a +1/+1 counter on Souldrinker.
Undead 4 - MTG - 151
Spectre Undead 4 2475 MM1 89 152
Spectre
" AC 50, HD 14, hp 840, TH +56
" Wail:Terrify Touch:Exp_40 Claw:Lose_Wis:5D5 / 5 Blind Hold Drain_Mana Forget / Only_Item Fly Cold_Blood Take_Item Pass_Wall Evil Undead Im_Cold Im_Pois No_Conf No_Sleep
" A phantasmal shrieking spirit. Its wail dr
Undead 4 350 Angband 508 153
Spirit en-Kor
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - 0: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead as long as both creatures are in play.
Undead 4 - MTG - 154
Spirit, Forest, Uthraki Undead 4 420 Ann3 96 155
Strahd's Skeletal Steed Undead 4 270 L - 156
Tainted Specter
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
3B - 2/2 - Flying1BB, T: Target player puts a card from his or her hand into his or her graveyard or on top of his or her library. If the card is put into the graveyard, Tainted Specter deals 1 damage to each creature and player. Play this ability only if you could play a sorcery.
Undead 4 - MTG - 157
The Fallen Apart
AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
2BB - 4/4 - The Fallen Apart comes into play with two arms and two legs. Whenever damage is dealt to The Fallen Apart, remove an arm or a leg from it. The Fallen Apart can't attack if it has no legs and can't block if it has no arms.
Undead 4 - MTG - 158
The Fallen
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 1BBB - 2/3 - At the beginning of your upkeep, The Fallen deals 1 damage to each opponent it has dealt damage to.
Undead 4 - MTG - 159
Thoul Undead 4 270 Myst 111 160
Topi Undead 4 270 Myst 114 161
Tradewind Rider
" AC 74, HD 16, hp 704, #Att 4, TH +20, dmg 44
" 3U - 1/4 - FlyingT, Tap two untapped creatures you control: Return target permanent to its owner's hand.
Undead 4 - MTG - 162
Troublesome Spirit
" AC 74, HD 16, hp 704, #Att 4, TH +52, dmg 124
" 2UU - 3/4 - Flying At the end of your turn, tap all lands you control.
Undead 4 - MTG - 163
Undead Warchief
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 2BB - 1/1 - Zombie spells you play cost 1 less to play. Zombies you control get +2/+1.
Undead 4 - MTG - 164
Undead, Stellar Undead 4 420 L - 165
Unliving Psychopath
" AC 74, HD 16, hp 704, #Att 4, TH +16, dmg 4
" 2BB - 0/4 - B: Unliving Psychopath gets +1/-1 until end of turn. B, T Destroy target creature with power less than Unliving Psychopath's power.
Undead 4 - MTG - 166
Urborg Shambler
" AC 46, HD 12, hp 528, #Att 4, TH +76, dmg 164
" 2BB - 4/3 - All other black creatures get -1/-1.
Undead 4 - MTG - 167
Urborg Stalker
" AC 74, HD 16, hp 704, #Att 4, TH +32, dmg 84
" 3B - 2/4 - At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, Urborg Stalker deals 1 damage to that player.
Undead 4 - MTG - 168
Valpurleiche (Hanged Man) Undead 4 cr 9 RDD3 147 169
Vampire Undead 4 2300 RC0 211 170
Vampire
" AC 58, HD 18, hp 864, TH +72
" Hit:1D6 Hit:1D6 Bite:Exp_Vamp:1D8 / Tele_To Hold Scare Cause_2 Mind_Blast Forget Darkness / Cold_Blood Bash_Door Regenerate Fly Evil Undead Im_Cold Im_Pois Hurt_Lite No_Conf No_Sleep
" It is a humanoid with an au
Undead 4 175 Angband 432 171
Vampiric Spirit
" AC 46, HD 12, hp 528, #Att 4, TH +76, dmg 164
" 2BB - 4/3 - Flying (This creature can't be blocked except by creatures with flying.) When Vampiric Spirit comes into play, you lose 4 life.
Undead 4 - MTG - 172
Vengeful Dead
" AC 26, HD 8, hp 352, #Att 4, TH +44, dmg 124
" 3B - 3/2 - Whenever Vengeful Dead or another Zombie is put into a graveyard from play, each opponent loses 1 life.
Undead 4 - MTG - 173
Verdant Eidolon
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
3G - 2/2 - G, Sacrifice Verdant Eidolon: Add three mana of any one color to your mana pool. Whenever you play a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand.
Undead 4 - MTG - 174
Vision Undead 4 1237 FF1 93 175
Void Serpent Undead 4 cr 9 BoL3 190 176
Wayward Soul
" AC 26, HD 8, hp 352, #Att 4, TH +44, dmg 124
" 2UU - 3/2 - FlyingU: Put Wayward Soul on top of its owner's library.
Undead 4 - MTG - 177
Whispering Shade
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 3B - 1/1 - SwampwalkB: Whispering Shade gets +1/+1 until end of turn
Undead 4 - MTG - 178
White wraith
" AC 50, HD 16, hp 320, TH +64
" Hit:1D6 Hit:1D6 Touch:Exp_20 / Scare Cause_2 Darkness / Cold_Blood Bash_Door Fly Evil Undead Im_Cold Im_Pois Hurt_Lite No_Conf No_Sleep
" It is a tangible but ghostly form made of white fog.
Undead 4 175 Angband 416 179
Windborn Muse
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 3W - 2/3 - Flying. Creatures can't attack you unless their controller pays 2 for each creature attacking you. (This cost is paid as attackers are declared)
Undead 4 - MTG - 180
Woodwraith Strangler
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2BG - 2/2 - Remove a creature card in your graveyard from the game: Regenerate Woodwraith Strangler.
Undead 4 - MTG - 181
Wyrd, Lesser Undead 4 420 Myst 120 182
Yuki-Onna
" AC 14, HD 4, hp 176, #Att 4, TH +40, dmg 124
" 3R - 3/1 - When Yuki-Onna comes into play, destroy target artifact. Whenever you play a Spirit or Arcane spell, you may return Yuki-Onna to its owner's hand.
Undead 4 - MTG - 183
Zombie Mob
" AC 10, HD 0, hp 0, #Att 4, TH +16, dmg 84
" 2BB - 2/0 - Zombie Mob comes into play with a +1/+1 counter for each creature card in your graveyard.When Zombie Mob comes into play, remove all creature cards in your graveyard from the game.
Undead 4 - MTG - 184
Zombie, Cannibal Undead 4 270 RL3 122 185
Zombie, Lightning,Great Undead 4 420 Myst 122 186
Zombie, Lightning,Lesse Undead 4 270 Myst 122 187
Zombie, Sea Undead 4 420 MM 373 188
Zombie, Strahd Undead 4 270 RL3 125 189
Zombie, Thinking Undead 4 420 DS2 127 190
Aboleth Water 4 1912 MMII 8 1
Benthic Explorers
" AC 74, HD 16, hp 704, #Att 4, TH +32, dmg 84
" 3U - 2/4 - T: Untap target tapped land an opponent controls. If you do, add one mana of any type that land could produce to your mana pool.
Water 4 - MTG - 2
Blockade Runner
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3U - 2/2 - U: Blockade Runner is unblockable this turn.
Water 4 - MTG - 3
Blood Sea Mutant Giant Octopus Water 4 cr 9 CC2 217 4
Caiman, Deepwater Water 4 cr 9 EQMN3 165 5
Cephalid Broker
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3U - 2/2 - T: Target player draws two cards, then discards two cards from his or her hand.
Water 4 - MTG - 6
Cephalid Retainer
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 2UU - 2/3 - UU: Tap target creature without flying.
Water 4 - MTG - 7
Cephalid Sage
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 3U - 2/3 - Threshold - When Cephalid Sage comes into play, draw three cards, then discard two cards from your hand. (You have threshold if seven or more cards are in your graveyard.)
Water 4 - MTG - 8
Clambassadors
" AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
" 3U - 4/4 - If Clambassadors damages any player, choose an artifact, creature, or land you control. That player gains control of that artifact, creature, or land.
Water 4 - MTG - 9
Coral, Coral Worm Water 4 270 Ann4 21 10
Crimson Scourge Water 4 cr 10 BoL3 42 11
Cuttershark Water 4 cr 9 MFF3 20 12
Devilfish, Matriarch Water 4 1400 RC0 165 13
Dinosaur, Aquatic, Armored Water 4 2000 RC0 165 14
Dinosaur, Aquatic, Large Water 4 2000 RC0 165 15
Dinosaur, Aquatic, Small Water 4 1000 RC0 165 16
Dire Animal, Shark Water 4 cr 9 MM3 58 17
Dreamwinder
" AC 46, HD 12, hp 528, #Att 4, TH +76, dmg 164
" 3U - 4/3 - Dreamwinder can't attack unless defending player controls an island.U, Sacrifice an island: Target land becomes an island until end of turn.
Water 4 - MTG - 18
Eater of Days
" AC 266, HD 32, hp 1408, #Att 9, TH +356, dmg 364
" 4 - 9/8 - Flying, trample When Eater of Days comes into play, you skip your next two turns.
Water 4 - MTG - 19
Eel, Giant Moray Water 4 420 Ann3 37 20
Elf, Aquatic Water 4 420 MM 110 21
Fish, Cauldron Shark Water 4 cr 11 EQMN3 169 22
Fish, Dragonfish Water 4 270 MM 117 23
Fish, Eel, Marine Water 4 420 MM 117 24
Fish, Giant, Giant Sturgeon Water 4 1900 RC0 177 25
Fish, Lamprey, Giant Water 4 270 MM 117 26
Fish, Lemon Fish Water 4 270 Ann2 55 27
Froglock, Jin Water 4 cr 11 EQMN3 72 28
Gharial Water 4 cr 11 LB3 50 29
Giant Octopus
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3U - 3/3 - (no abilities)
Water 4 - MTG - 30
Giant Oyster
AC 46, HD 12, hp 528, #Att 4, TH +12, dmg 4
2UU - 0/3 - You may choose not to untap Giant Oyster during your untap step. T As long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves play or becomes untapped, remove all -1/-1 counters from the creature.
Water 4 - MTG - 31
Giant squid
" AC 130, HD 80, hp 2240, TH +320
" Crush:8D4 Crush:8D4 Crush:8D4 / Br_Elec Br_Acid Br_Pois / Im_Acid Res_Wate Aquatic Animal Im_Cold Move_Body Wild_Too Wild_Ocean
" Besides being capable of dragging whole ships underwater, this creature can
Water 4 600 Angband 482 32
Hag, Sea Water 4 2300 RC0 182 33
Homarid Shaman
" AC 14, HD 4, hp 176, #Att 4, TH +20, dmg 84
" 2UU - 2/1 - U: Tap target green creature.
Water 4 - MTG - 34
Hydra, Sea Water 4 1250 RC0 186 35
Jaws
" AC 130, HD 54, hp 2592, TH +216
" Bite:11D2 Bite:22D1 Bite:11D2 Bite:22D1 / Take_Item Unique Move_Body Wild_Ocean Wild_Too Bash_Door Im_Cold Im_Elec Im_Pois Animal Aquatic No_Conf No_Sleep
" The biggest white shark who has ever lived, it is hunti
Water 4 500 Angband 467 36
Jolting Merfolk
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
2UU - 2/2 - Fading 4 (This creature comes into play with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Jolting Merfolk: Tap target creature.
Water 4 - MTG - 37
Kalothagh (Prickleback) Water 4 270 L - 38
Keel Crusher Water 4 cr 9 CC2 102 39
Kukemssa Serpent
AC 46, HD 12, hp 528, #Att 4, TH +76, dmg 164
3U - 4/3 - Islandhome (This creature can't attack unless defending player controls an island. When you control no islands, sacrifice this creature.)U, Sacrifice an island: Target land an opponent controls becomes an island until end of turn.
Water 4 - MTG - 40
Llawan, Cephalid Empress
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 3U - 2/3 - When Llawan, Cephalid Empress comes into play, return all blue creatures your opponents control to their owners' hands. Your opponents can't play blue creature spells.
Water 4 - MTG - 41
Manta Ray, Giant Water 4 1750 RC0 192 42
Narwhal
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2UU - 2/2 - First strike, protection from red
Water 4 - MTG - 43
Ray, Manta Water 4 1800 MM1 81 44
Reavers Water 4 420 L - 45
Rootwater Matriarch
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 2UU - 2/3 - T: Gain control of target creature for as long as it's enchanted.
Water 4 - MTG - 46
Sea Lion Water 4 420 MM 310 47
Seahorse
" AC 90, HD 83, hp 3652, TH +332
" Bite:Paralyze:4D5 Bite:Lose_Dex:4D5 Bite:Lose_Con:4D5 / Bo_Wate Bo_Cold Bo_Icee Bo_Mana / Aquatic Good Animal Im_Cold Im_Pois Im_Fire Im_Elec Wild_Too Wild_Ocean
" Your mind is filled with admiration as you v
Water 4 360 Angband 443 48
Seahorse, Soothebrine Water 4 cr 9 EQMN3 130 49
Snake, Sea Water 4 1500 MM1 88 50
Sprite, Nixie Water 4 270 MM 328 51
Sprite, Sea Sprite Water 4 270 MM 328 52
Squid, Giant Water 4 cr 9 MM3 202 53
Tako, Male Water 4 270 MM 336 54
Tidal Courier
AC 26, HD 8, hp 352, #Att 4, TH +12, dmg 44
3U - 1/2 - When Tidal Courier comes into play, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library.3U: Tidal Courier gains flying until end of turn.
Water 4 - MTG - 55
Triton Water 4 270 MM 347 56
Troll, Scrag, Salt Water 4 1350 MMII 121 57
Urchin, Red Water 4 420 MM 354 58
Vampiric ixitxachitl
" AC 70, HD 17, hp 1496, TH +68
" Sting:Poison:2D8 Sting:Exp_Vamp:2D8 / Heal Scare Cause_3 Blind Forget Haste / Animal Evil Aquatic Res_Neth Im_Pois Wild_Too
" A devil ray of the depths, with vampiric powers.
Water 4 120 Angband 406 59
Vodalian Serpent
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
3U - 2/2 - Kicker 2 (You may pay an additional 2 as you play this spell.)Vodalian Serpent can't attack unless defending player controls an island.If you paid the kicker cost, Vodalian Serpent comes into play with four +1/+1 counters on it.
Water 4 - MTG - 60
Whale, Narwhal Water 4 1250 RC0 212 61
Whale, Orkhater Water 4 cr 9 BoL3 198 62
Yrasda, Aphelka Water 4 270 L - 63
Yrasda, Thanic Water 4 270 L - 64
Aballin Weird 4 270 Ann1 8 1
AEtherplasm
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 2UU - 1/1 - Whenever AEtherplasm blocks a creature, you may return AEtherplasm to its owner's hand. If you do, you may put a creature card from your hand into play blocking that creature.
Weird 4 - MTG - 2
Anavolver
AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
3G - 3/3 - Kicker 1U and/or BIf you paid the 1U kicker cost, Anavolver comes into play with two +1/+1 counters on it and has flying.If you paid the B kicker cost, Anavolver comes into play with a +1/+1 counter on it and has 'Pay 3 life: Regenerate Anavolver.'
Weird 4 - MTG - 3
Ash Crawler Weird 4 270 Myst 10 4
Aspis, Cow Weird 4 2025 MMII 10 5
Aura Thief
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3U - 2/2 - FlyingWhen Aura Thief is put into a graveyard from play, you gain control of all enchantments. (You don't get to move local enchantments.)
Weird 4 - MTG - 6
Avizoa
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3U - 2/2 - Flying0: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Play this ability only once each turn.
Weird 4 - MTG - 7
Blood Reaper Weird 4 cr 10 CC2 22 8
Bloodsac (Haagathga) Weird 4 420 L - 9
Boggle Weird 4 270 Ann2 22 10
Catoblepas Weird 4 1050 MM1 13 11
Chameleon Spirit
AC 410, HD 40, hp 1760, #Att 10, TH +440, dmg 404
3U - 10/10 - As Chameleon Spirit comes into play, choose a color.Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
Weird 4 - MTG - 12
Chaos tile
" AC 90, HD 2, hp 48, TH +8
" Hit:Poison:3D4 Hit:Confuse:3D4 / Blind Conf Scare Cause_2 Blinks_Monster / Char_Multi Attr_Multi Attr_Any Multiply Empty_Mind Cold_Blood No_Conf No_Sleep No_Fear
" It is a floor tile corrupted by chaos.
Weird 4 200 Angband 458 13
Chimera Weird 4 1500 MM1 14 14
Chimera Weird 4 2300 RC0 164 15
Colour Out of Space Weird 4 cr 10 COC3 159 16
Dark Young of Shub-Niggurath Weird 4 cr 9 COC3 162 17
Darksphinx Weird 4 cr 10 LoH3 17 18
Delver Weird 4 cr 9 MM3 39 19
Dream Prowler
" AC 110, HD 20, hp 880, #Att 4, TH +24, dmg 44
" 2UU - 1/5 - Dream Prowler is unblockable as long as it's attacking alone.
Weird 4 - MTG - 20
Floater Weird 4 420 L - 21
Flumph, Common Weird 4 270 Ann2 58 22
Gk'lok-Lok Weird 4 420 L - 23
Gorgimera
" AC 78, HD 25, hp 1400, TH +100
" Bite:Fire:1D3 Bite:Fire:1D3 Bite:1D10 Gaze:Paralyze:2D4 / Br_Fire / Bash_Door Fly Im_Fire
" It has 3 heads - gorgon, goat and dragon - all attached to a lion's body.
Weird 4 200 Angband 433 24
Gorgon Weird 4 1200 RC0 181 25
Great Race of Yith Weird 4 cr 10 COC3 171 26
Gremlin, Fremlin Weird 4 270 MM 174 27
Illusionary Forces
" AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
" 3U - 4/4 - FlyingCumulative upkeep U
Weird 4 - MTG - 28
Intellect Devourer Weird 4 2265 MM1 54 29
Lammasu Weird 4 1275 MM1 59 30
Lurker Above Weird 4 2250 MM1 62 31
Magnesium Spirit Weird 4 1950 FF1 62 32
Manticore
" AC 30, HD 25, hp 700, TH +100
" Hit:3D4 Hit:3D4 Hit:3D4 Hit:3D4 / Arrow_4 / Bash_Door Fly Wild_Too Wild_Wood Evil
" It is a winged lion's body with a human torso and a tail covered in vicious spikes.
Weird 4 300 Angband 472 33
Marikith, Queen Weird 4 cr 11 RDD3 105 34
Mastiff, Shadow Weird 4 420 Ann3 79 35
Miner Weird 4 1500 MMII 85 36
Mirozel
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 3U - 2/3 - FlyingWhen Mirozel becomes the target of a spell or ability, return Mirozel to its owner's hand.
Weird 4 - MTG - 37
Mist, Vampiric Weird 4 270 MM 254 38
Mistform Seaswift
AC 14, HD 4, hp 176, #Att 4, TH +40, dmg 124
3U - 3/1 - Flying. 1: Mistform Seaswift's type becomes the creature type of your choice until end of turn. . Morph 1U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost)
Weird 4 - MTG - 39
Mistform Ultimus
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3U - 3/3 - Mistform Ultimus is every creature type (even if this card isn't in play).
Weird 4 - MTG - 40
Morkoth Weird 4 1575 MM1 71 41
Murk Dwellers
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3B - 2/2 - Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.
Weird 4 - MTG - 42
Nekrozon Weird 4 1250 RC0 196 43
Neo-Otyugh Weird 4 2250 MM1 73 44
Nexus quylthulg
" AC -26, HD 7, hp 336, TH +28
" / Blink Tele_Away / Never_Blow Invisible Empty_Mind Res_Nexu No_Conf No_Sleep No_Fear Res_Tele
" It is a very unstable, strange pulsing mound of flesh.
Weird 4 300 Angband 480 45
Nonafel Weird 4 2100 FF1 68 46
Otyugh Weird 4 1050 MM1 77 47
Owlbear Weird 4 420 MM 284 48
Palimpsest Weird 4 270 Ann2 93 49
Peryton Weird 4 270 MM 286 50
Petrahydrox
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3(U/R) - 3/3 - (o(u/r) can be paid with either U or R.) When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand.
Weird 4 - MTG - 51
Phelddagrif
AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
1WUG - 4/4 - G: Phelddagrif gains trample until end of turn. Put a 1/1 green Hippo creature token into play under an opponent's control.W: Phelddagrif gains flying until end of turn and an opponent gains 2 life.U: Return Phelddagrif to its owner's hand and an opponent may draw a card.
Weird 4 - MTG - 52
Questing Phelddagrif
AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
1GWU - 4/4 - G: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent puts a 1/1 green Hippo creature token into play.W: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life.U: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card.
Weird 4 - MTG - 53
Raggamoffyn, Common Weird 4 270 Ann2 100 54
Rakshasa Weird 4 1387 MM1 81 55
Roper Weird 4 cr 10 MM3 156 56
Rust Monster Weird 4 270 MM 305 57
Sand Howler Weird 4 420 DS2 90 58
Scavver, Brown Weird 4 420 L - 59
Somnophore
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
2UU - 2/2 - FlyingWhenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step as long as Somnophore remains in play.
Weird 4 - MTG - 60
Sphinx, Andro- Weird 4 cr 9 MM3 170 61
Sphinx, Crio- Weird 4 2025 MM1 89 62
Sphinx, Gyno- Weird 4 2325 MM1 89 63
Steamcore Weird
" AC 46, HD 12, hp 528, #Att 4, TH +16, dmg 44
" 3U - 1/3 - When Steamcore Weird comes into play, if R was spent to play Steamcore Weird, it deals 2 damage to target creature or player.
Weird 4 - MTG - 64
Sull (Floater) Weird 4 420 L - 65
Tegano Badass Weird 4 cr 11 LB3 124 66
Terror, Stalag Weird 4 cr 9 EQMN3 139 67
Tuknir Deathlock
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" GGRR - 2/2 - FlyingRG, T: Target creature gets +2/+2 until end of turn.
Weird 4 - MTG - 68
Umber Hulk Weird 4 1950 MM1 98 69
Urchin, Land Weird 4 420 MM 354 70
Virus, Crystal Weird 4 420 RL3 113 71
Virus, Phobia Weird 4 270 RL3 114 72
Volt Weird 4 420 L - 73
Walking Dream
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3U - 3/3 - Walking Dream is unblockable.Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures.
Weird 4 - MTG - 74
Will-o-the-Wisp Weird 4 1800 MM1 101 75
Witchlight Marauder,Ter Weird 4 270 L - 76
Worm, Giant Bloodworm Weird 4 420 MM 364 77
Xaver Weird 4 270 Ann1 127 78
Xerichou Weird 4 270 DS2 126 79
Zorbo Weird 4 420 Ann2 117 80

[M1] Listing of Monsters


[M1.5] Monster List, DL V

Name Type DL XP/CR Source Page #
Airdrop Condor
" AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
" 4R - 2/2 - Flying. 1R, Sacrifice a Goblin: Airdrop Condor deals damage equal to the sacrificed Goblin's power to target creature or player.
Animal 5 - MTG - 1
Alguduir, Adult Animal 5 975 L - 2
Ammut Animal 5 650 L - 3
Animal, Inix Animal 5 650 L - 4
Anti-magic hound
" AC 110, HD 36, hp 1800, TH +180
" Claw:3D3 Bite:Un_Bonus:3D12 Claw:3D3 Bite:Un_Bonus:3D12 / Br_Dise / Friends Bash_Door Res_Diseanimal No_Conf No_Sleep
" A field of static energy surrounds this hound. Its presence seems to dampen all o
Animal 5 550 Angband 882 5
Arc-Slogger
" AC 135, HD 25, hp 1500, #Att 5, TH +105, dmg 205
" 3RR - 4/5 - R, Remove the top ten cards of your library from the game: Arc-Slogger deals 2 damage to target creature or player.
Animal 5 - MTG - 6
Arctic Wolves
" AC 135, HD 25, hp 1500, #Att 5, TH +105, dmg 205
" 3GG - 4/5 - Cumulative upkeep 2When Arctic Wolves comes into play, draw a card.
Animal 5 - MTG - 7
Assquatch
AC 71.25, HD 17.5, hp 1050, #Att 5, TH +78.75, dmg 180
4R - 3.5/3.5 - Each other Donkey gets +11/2/+11/2. Whenever another Donkey comes into play, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Animal 5 - MTG - 8
Aurumvorax Animal 5 4050 MMII 11 9
Avarax
AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
3RR - 3/3 - Haste. When Avarax comes into play, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library. 1R: Avarax gets +1/+0 until end of turn.
Animal 5 - MTG - 10
Aven Archer
" AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
" 3WW - 2/2 - Flying2W, T: Aven Archer deals 2 damage to target attacking or blocking creature.
Animal 5 - MTG - 11
Aven Flock
" AC 55, HD 15, hp 900, #Att 5, TH +35, dmg 105
" 4W - 2/3 - Flying (This creature can't be blocked except by creatures with flying.) W: Aven Flock gets +0/+1 until end of turn.
Animal 5 - MTG - 12
Aven Soulgazer
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3WW - 3/3 - Flying. 2W: Look at target face-down creature.
Animal 5 - MTG - 13
Aven Warhawk
" AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
" 4W - 2/2 - Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.). Flying
Animal 5 - MTG - 14
Aven Windreader
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3UU - 3/3 - Flying1U: Target player reveals the top card of his or her library.
Animal 5 - MTG - 15
Balshan Griffin
" AC 30, HD 10, hp 600, #Att 5, TH +55, dmg 155
" 3UU - 3/2 - Flying1U, Discard a card from your hand: Return Balshan Griffin to its owner's hand.
Animal 5 - MTG - 16
Barkhide Mauler
" AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
" 4G - 4/4 - Cycling 2 (2, Discard this card from your hand: Draw a card.)
Animal 5 - MTG - 17
Battlefield Percher
" AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
" 3BB - 2/2 - Flying Battlefield Percher can block only creatures with flying. 1B: Battlefield Percher gets +1/+1 until end of turn.
Animal 5 - MTG - 18
Bear, Cave Animal 5 650 MM 17 19
Bear, Ice Animal 5 975 L - 20
Beasts of Bogardan
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4R - 3/3 - Protection from redBeasts of Bogardan gets +1/+1 as long as an opponent controls a white card.
Animal 5 - MTG - 21
Berserk Murlodont
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4G - 3/3 - Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Animal 5 - MTG - 22
Bhaergala Animal 5 650 L - 23
Bird, Eblis Animal 5 650 MM 27 24
Bird, Owl, Talking Animal 5 975 MM 27 25
Bog Gnarr
" AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
" 4G - 2/2 - Whenever a player plays a black spell, Bog Gnarr gets +2/+2 until end of turn.
Animal 5 - MTG - 26
Boneslither Animal 5 975 L - 27
Bonethorn Valesk
" AC 30, HD 10, hp 600, #Att 5, TH +90, dmg 205
" 4R - 4/2 - Whenever a creature is turned face up, Bonethorn Valesk deals 1 damage to target creature or player.
Animal 5 - MTG - 28
Cantobele Animal 5 650 L - 29
Castle Raptors
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4W - 3/3 - Flying As long as Castle Raptors is untapped, it gets +0/+2.
Animal 5 - MTG - 30
Cat, Cath Shee Animal 5 975 Ann2 25 31
Cat, Elven Animal 5 650 MM 38 32
Cat, Lion, Common Animal 5 650 MM 36 33
Cat, Lion, Spotted Animal 5 975 MM 36 34
Cat, Snow Tiger Animal 5 975 Ann3 19 35
Cat, Tiger Animal 5 650 MM 36 36
Cat, Winged, Greater Animal 5 650 Ann1 19 37
Celestial Gatekeeper
AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
3WW - 2/2 - Flying. When Celestial Gatekeeper is put into a graveyard from play, remove it from the game, then return up to two target Bird and/or Cleric cards from your graveyard to play.
Animal 5 - MTG - 38
Charging Rhino
" AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
" 3GG - 4/4 - Charging Rhino can't be blocked by more than one creature.
Animal 5 - MTG - 39
Charging Slateback
" AC 55, HD 15, hp 900, #Att 5, TH +95, dmg 205
" 4R - 4/3 - Charging Slateback can't block. Morph 4R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Animal 5 - MTG - 40
Chromeshell Crab
AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
4U - 3/3 - Morph 4U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost). When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls.||Legions|R|Ron Spencer
Animal 5 - MTG - 41
Clockwork Vorrac
AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
5 - 4/4 - Trample Clockwork Vorrac comes into play with four +1/+1 counters on it. Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat. T Put a +1/+1 counter on Clockwork Vorrac.
Animal 5 - MTG - 42
Coastal Hornclaw
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4U - 3/3 - Sacrifice a land: Coastal Hornclaw gains flying until end of turn. (It can't be blocked except by creatures with flying.)
Animal 5 - MTG - 43
Cockatrice
AC 90, HD 20, hp 1200, #Att 5, TH +40, dmg 105
3GG - 2/4 - Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare
Animal 5 - MTG - 44
Copperhoof Vorrac
" AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
" 3GG - 2/2 - Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.
Animal 5 - MTG - 45
Crashing Boars
" AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
" 3GG - 4/4 - Whenever Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature blocks Crashing Boars this turn if able.
Animal 5 - MTG - 46
Crested Craghorn
" AC 15, HD 5, hp 300, #Att 5, TH +85, dmg 205
" 4R - 4/1 - Haste. Provoke (When this attacks, you may have target creature defending player controls untap and block it if able)
Animal 5 - MTG - 47
Crimson Roc
" AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
" 4R - 2/2 - FlyingWhenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn.
Animal 5 - MTG - 48
Deepwood Tantiv
" AC 90, HD 20, hp 1200, #Att 5, TH +40, dmg 105
" 4G - 2/4 - Whenever Deepwood Tantiv becomes blocked, you gain 2 life.
Animal 5 - MTG - 49
Displacer Beast Animal 5 975 MM 56 50
Divebomber Griffin
" AC 30, HD 10, hp 600, #Att 5, TH +55, dmg 155
" 3WW - 3/2 - Flying T, Sacrifice Divebomber Griffin: Divebomber Griffin deals 3 damage to target attacking or blocking creature.
Animal 5 - MTG - 51
Dragonstalker
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4W - 3/3 - Flying, protection from Dragons
Animal 5 - MTG - 52
Dromad Purebred
" AC 135, HD 25, hp 1500, #Att 5, TH +30, dmg 55
" 4W - 1/5 - Whenever Dromad Purebred is dealt damage, you gain 1 life.
Animal 5 - MTG - 53
Durkwood Boars
" AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
" 4G - 4/4 - (no abilities)
Animal 5 - MTG - 54
Electryte
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3RR - 3/3 - Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature.
Animal 5 - MTG - 55
Elephant, Loxodont Animal 5 3187 MM1 38 56
Fangren Hunter
" AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
" 3GG - 4/4 - Trample
Animal 5 - MTG - 57
Fat Ass
" AC 71.25, HD 17.5, hp 1050, #Att 5, TH +37.5, dmg 105
" 4G - 2/3.5 - Fat Ass gets +2/+2 and has trample as long as you're eating. (Food is in your mouth and you're chewing, licking, sucking, or swallowing it.)
Animal 5 - MTG - 58
Flowstone Crusher
" AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
" 3RR - 4/4 - R: Flowstone Crusher gets +1/-1 until end of turn.
Animal 5 - MTG - 59
Flowstone Hellion
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4R - 3/3 - Haste (This creature may attack and T the turn it comes under your control.) 0: Flowstone Hellion gets +1/-1 until end of turn.
Animal 5 - MTG - 60
Flowstone Overseer
" AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
" 2RRR - 4/4 - RR: Target creature gets +1/-1 until end of turn.
Animal 5 - MTG - 61
Garabrud, the Obsidian Hound Animal 5 cr 14 CC1 79 62
Giant Crab
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4U - 3/3 - U: Giant Crab can't be the target of spells or abilities this turn.
Animal 5 - MTG - 63
Glacier Beast Animal 5 cr 12 MFF3 36 64
Gluetius Maximus
AC 135, HD 25, hp 1500, #Att 5, TH +150, dmg 255
3GG - 5/5 - As Gluetius Maximus comes into play, an opponent chooses one of your fingers. (Thumbs are fingers, too.) When the chosen finger isn't touching Gluetius Maximus, sacrifice Gluetius Maximus.
Animal 5 - MTG - 65
Goblin Spider Animal 5 975 L - 66
Gorgon Recluse
AC 90, HD 20, hp 1200, #Att 5, TH +40, dmg 105
3BB - 2/4 - Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Madness BB (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
Animal 5 - MTG - 67
Gorilla Berserkers
AC 55, HD 15, hp 900, #Att 5, TH +35, dmg 105
3GG - 2/3 - TrampleGorilla Berserkers can't be blocked except by three or more creatures.Rampage 2 (Whenever this creature becomes blocked by two or more creatures, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Animal 5 - MTG - 68
Gorilla Titan
" AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
" 3GG - 4/4 - Trample Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard.
Animal 5 - MTG - 69
Gravity hound
" AC 40, HD 21, hp 1050, TH +105
" Bite:2D12 Bite:2D12 Bite:2D12 Claw:3D3 / Br_Grav / Friends Bash_Door Animal No_Conf No_Sleep
" Unfettered by the usual constraints of gravity, these unnatural creatures are walking on the walls and even
Animal 5 500 Angband 540 70
Gurzigost
AC 330, HD 40, hp 2400, #Att 6, TH +220, dmg 305
3GG - 6/8 - At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library. GG, Discard a card from your hand: You may have Gurzigost deal its combat damage to defending player this turn as though it weren't blocked.
Animal 5 - MTG - 71
Gustcloak Savior
" AC 90, HD 20, hp 1200, #Att 5, TH +65, dmg 155
" 4W - 3/4 - Flying. Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.
Animal 5 - MTG - 72
Haze Panther Animal 5 cr 14 EQMN3 105 73
Helium Squirter
AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
4U - 3/3 - Graft 3 (This creature comes into play with three +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) 1: Target creature with a +1/+1 counter on it gains flying until end of turn.
Animal 5 - MTG - 74
Hollow Dogs
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4B - 3/3 - Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
Animal 5 - MTG - 75
Hyalopterous Lemure
" AC 55, HD 15, hp 900, #Att 5, TH +95, dmg 205
" 4B - 4/3 - 0: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.
Animal 5 - MTG - 76
Hydromorph Gull
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3UU - 3/3 - Flying. U, Sacrifice Hydromorph Gull: Counter target spell that targets one or more creatures you control.
Animal 5 - MTG - 77
Hystrodon
AC 90, HD 20, hp 1200, #Att 5, TH +65, dmg 155
4G - 3/4 - Trample. Whenever Hystrodon deals combat damage to a player, you may draw a card. Morph 1GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Animal 5 - MTG - 78
Impact hound
" AC 40, HD 21, hp 1050, TH +105
" Bite:2D12 Bite:2D12 Bite:2D12 Claw:3D3 / Br_Wall / Friends Bash_Door Animal No_Conf No_Sleep
" A deep brown shape is visible before you, its canine form strikes you with an almost physical force. The dunge
Animal 5 500 Angband 543 79
Indrik Stomphowler
" AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
" 4G - 4/4 - When Indrik Stomphowler comes into play, destroy target artifact or enchantment.
Animal 5 - MTG - 80
Inertia hound
" AC 40, HD 21, hp 1050, TH +105
" Bite:2D12 Bite:2D12 Bite:2D12 Claw:3D3 / Br_Iner / Friends Bash_Door Animal No_Conf No_Sleep
" Bizarrely, this hound seems to be hardly moving at all, yet it approaches you with deadly menace. It makes yo
Animal 5 500 Angband 542 81
Iron Tusk Elephant
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4W - 3/3 - Trample
Animal 5 - MTG - 82
Ironhoof Ox
" AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
" 3GG - 4/4 - Ironhoof Ox can't be blocked by more than one creature.
Animal 5 - MTG - 83
Jammer Leech Animal 5 650 L - 84
Jubjub bird
" AC 110, HD 45, hp 2925, TH +225
" Crush:8D12 Crush:8D12 Hit:Elec:12D12 / Bash_Door Fly Wild_Mountain Wild_Wood Animal Im_Elec
" A vast legendary bird, its iron talons rake the most impenetrable of surfaces and its screech echoes through the
Animal 5 1000 Angband 640 85
Karplusan Yeti
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3RR - 3/3 - T: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti.
Animal 5 - MTG - 86
Kirre Animal 5 650 MM 213 87
Kitsune Dawnblade
" AC 55, HD 15, hp 900, #Att 5, TH +35, dmg 105
" 4W - 2/3 - Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) When Kitsune Dawnblade comes into play, you may tap target creature.
Animal 5 - MTG - 88
Kjeldoran Frostbeast
" AC 90, HD 20, hp 1200, #Att 5, TH +40, dmg 105
" 3WG - 2/4 - Whenever Kjeldoran Frostbeast blocks or becomes blocked by a creature, destroy that creature at end of combat.
Animal 5 - MTG - 89
Kurgadon
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4G - 3/3 - Whenever you play a creature spell with converted mana cost 6 or more, put three +1/+1 counters on Kurgadon.
Animal 5 - MTG - 90
Lhee, Greater Animal 5 650 L - 91
Llanowar Behemoth
" AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
" 3GG - 4/4 - Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn.
Animal 5 - MTG - 92
Loxodon Mystic
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3WW - 3/3 - W, T Tap target creature.
Animal 5 - MTG - 93
Loxodon Stalwart
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3WW - 3/3 - Vigilance W: Loxodon Stalwart gets +0/+1 until end of turn.
Animal 5 - MTG - 94
Mammal, Bhaergala Animal 5 650 MM 241 95
Mammal, Boar, Giant Animal 5 650 Ann2 83 96
Mammal, Hippopotamus Animal 5 975 Ann2 84 97
Mammal, Porcupine,Giant Animal 5 650 Ann2 83 98
Mammal, Rhinocerous, 1 Animal 5 975 Ann2 84 99
Mammal, Wolverine,Giant Animal 5 975 Ann2 83 100
Mammoth Animal 5 4500 MM1 65 101
Marrow-Gnawer
" AC 55, HD 15, hp 900, #Att 5, TH +35, dmg 105
" 3BB - 2/3 - All Rats have fear. T, Sacrifice a Rat: Put X 1/1 black Rat creature tokens into play, where X is the number of Rats you control.
Animal 5 - MTG - 102
Masked Gorgon
AC 135, HD 25, hp 1500, #Att 5, TH +150, dmg 255
4B - 5/5 - Green creatures and white creatures have protection from Gorgons. Threshold - Masked Gorgon has protection from green and from white. (You have threshold as long as seven or more cards are in your graveyard.)
Animal 5 - MTG - 103
Mawcor
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3UU - 3/3 - FlyingT: Mawcor deals 1 damage to target creature or player.
Animal 5 - MTG - 104
Mischievous Quanar
AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
4U - 3/3 - {3}{U}{U}: Turn Mischievous Quanar face down.Morph {1}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)When Mischievous Quanar is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy.
Animal 5 - MTG - 105
Molder Slug
" AC 190, HD 30, hp 1800, #Att 5, TH +110, dmg 205
" 3GG - 4/6 - At the beginning of each player's upkeep, that player sacrifices an artifact.
Animal 5 - MTG - 106
Morgenstern, Julian's steed
" AC 210, HD 30, hp 10500, TH +150
" Kick:4D4 Kick:5D5 Bite:6D6 / Unique Animal Regenerate Bash_Door Im_Fire Im_Cold Im_Elec Im_Pois No_Conf No_Sleep No_Fear
" Morgenstern is tougher and faster than any other horse: "Morgenst
Animal 5 2000 Angband 629 107
Mumak
" AC 110, HD 54, hp 2700, TH +270
" Butt:4D6 Butt:4D6 Crush:4D4 / Bash_Door Animal
" A massive elephantine form with eyes twisted by madness.
Animal 5 2100 Angband 547 108
Night mare
" AC 110, HD 9, hp 4500, TH +45
" Bite:Exp_80:2D6 Hit:3D8 Hit:3D8 Hit:Confuse:6D6 / Only_Gold Cold_Blood Bash_Door Fly Evil Undead Im_Cold Im_Pois No_Conf No_Sleep
" A fearsome skeletal horse with glowing eyes, that watch you with little more
Animal 5 2900 Angband 622 109
Okiba-Gang Shinobi
AC 30, HD 10, hp 600, #Att 5, TH +55, dmg 155
3BB - 3/2 - Ninjutsu 3B (3B, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.) Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.
Animal 5 - MTG - 110
Otillos, King of the Owls, Herald of Erias Animal 5 cr 14 TDATD3 101 111
Owdi Animal 5 cr 12 MFF3 53 112
Panther Warriors
" AC 55, HD 15, hp 900, #Att 6, TH +195, dmg 305
" 4G - 6/3 - (no abilities)
Animal 5 - MTG - 113
Phantom Flock
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3WW - 3/3 - Flying. Phantom Flock comes into play with three +1/+1 counters on it. If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.
Animal 5 - MTG - 114
Plague Dogs
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4B - 3/3 - When Plague Dogs is put into a graveyard from play, all creatures get -1/-1 until end of turn.2, Sacrifice Plague Dogs: Draw a card.
Animal 5 - MTG - 115
Pleistocene, Phororhaco Animal 5 650 Ann2 97 116
Pride of Lions
" AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
" 3GG - 4/4 - You may have Pride of Lions deal its combat damage to defending player as though it weren't blocked.
Animal 5 - MTG - 117
Prowling Pangolin
" AC 135, HD 25, hp 1500, #Att 6, TH +205, dmg 305
" 3BB - 6/5 - When Prowling Pangolin comes into play, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin.
Animal 5 - MTG - 118
Purraj of Urborg
" AC 55, HD 15, hp 900, #Att 5, TH +35, dmg 105
" 3BB - 2/3 - First strike if attackingWhenever a black spell is played, you may pay B. If you do, put a +1/+1 counter on Purraj of Urborg
Animal 5 - MTG - 119
Quillmane Animal 5 cr 13 EQMN3 122 120
Rabid Elephant
" AC 90, HD 20, hp 1200, #Att 5, TH +65, dmg 155
" 4G - 3/4 - Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
Animal 5 - MTG - 121
Rabid Wolverines
" AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
" 3GG - 4/4 - Whenever Rabid Wolverines becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Animal 5 - MTG - 122
Rock Badger
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4R - 3/3 - Mountainwalk (This creature is unblockable as long as defending player controls a mountain.)
Animal 5 - MTG - 123
Ruve Animal 5 975 L - 124
Saprazzan Breaker
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4U - 3/3 - U: Put the top card of your library into your graveyard. If that card is a land card, Saprazzan Breaker is unblockable this turn.
Animal 5 - MTG - 125
Savage Firecat
" AC 255, HD 35, hp 2100, #Att 7, TH +280, dmg 355
" 3RR - 7/7 - TrampleSavage Firecat comes into play with seven +1/+1 counters on it.Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat.
Animal 5 - MTG - 126
Savage Gorilla
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4G - 3/3 - UB, T, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card.
Animal 5 - MTG - 127
Sawback Manticore
AC 90, HD 20, hp 1200, #Att 5, TH +40, dmg 105
3RG - 2/4 - 4: Sawback Manticore gains flying until end of turn.1: Sawback Manticore deals 2 damage to target attacking or blocking creature. Play this ability only if Sawback Manticore is attacking or blocking and only once each turn.
Animal 5 - MTG - 128
Scalpelexis
AC 135, HD 25, hp 1500, #Att 5, TH +30, dmg 55
4U - 1/5 - Flying. Whenever Scalpelexis deals combat damage to a player, that player removes the top four cards of his or her library from the game. If two or more of those cards have the same name, repeat this process.
Animal 5 - MTG - 129
Scoria Cat
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3RR - 3/3 - Scoria Cat gets +3/+3 as long as you control no untapped lands.
Animal 5 - MTG - 130
Scorpion, Giant Animal 5 650 MM 309 131
Scragnoth
" AC 90, HD 20, hp 1200, #Att 5, TH +65, dmg 155
" 4G - 3/4 - Scragnoth can't be countered. Protection from blue
Animal 5 - MTG - 132
Screaming Seahawk
AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
4U - 2/2 - Flying. When Screaming Seahawk comes into play, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library.
Animal 5 - MTG - 133
Sea Snidd
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4U - 3/3 - T: Target land's type becomes the basic land type of your choice until end of turn.
Animal 5 - MTG - 134
Silverback Ape
" AC 135, HD 25, hp 1500, #Att 5, TH +150, dmg 255
" 3GG - 5/5 - (no abilities)
Animal 5 - MTG - 135
Snail, Flail Animal 5 975 L - 136
Snapping Thragg
AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
4R - 3/3 - Whenever Snapping Thragg deals combat damage to a player, you may have it deal 3 damage to target creature that player controls. Morph 4RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Animal 5 - MTG - 137
Sonic Bat Animal 5 cr 12 EQMN3 134 138
Sootfeather Flock
" AC 30, HD 10, hp 600, #Att 5, TH +55, dmg 155
" 4B - 3/2 - Flying. Morph 3B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost)
Animal 5 - MTG - 139
Spark Fiend
AC 190, HD 30, hp 1800, #Att 5, TH +155, dmg 255
4R - 5/6 - When Spark Fiend comes into play, roll two six-sided dice. On a total of 2, 3, or 12, sacrifice Spark Fiend. On a total of 7 or 11, do not roll dice for Spark Fiend during any of your following upkeep phases. If you roll any other total, note it.During your upkeep, roll two six-sided dice. On a total of 7, sacrifice Spark Fiend. If you roll the noted total, do not roll dice for Spark Fiend during any of your following upkeep phases. On any other roll, there is no effect.
Animal 5 - MTG - 140
Spelltithe Enforcer
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3WW - 3/3 - Whenever an opponent plays a spell, that player sacrifices a permanent unless he or she pays 1.
Animal 5 - MTG - 141
Spiritmonger
" AC 190, HD 30, hp 1800, #Att 6, TH +210, dmg 305
" 3BG - 6/6 - Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.B: Regenerate Spiritmonger.G: Spiritmonger becomes the color of your choice until end of turn.
Animal 5 - MTG - 142
Spitting Gourna
" AC 90, HD 20, hp 1200, #Att 5, TH +65, dmg 155
" 3GG - 3/4 - Spitting Gourna may block as though it had flying. Morph 4G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Animal 5 - MTG - 143
Spurred Wolverine
" AC 30, HD 10, hp 600, #Att 5, TH +55, dmg 155
" 4R - 3/2 - Tap two untapped Beasts you control: Target creature gains first strike until end of turn.
Animal 5 - MTG - 144
Stratozeppelid
" AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
" 4U - 4/4 - Flying Stratozeppelid can block only creatures with flying.
Animal 5 - MTG - 145
Tephraderm
AC 135, HD 25, hp 1500, #Att 5, TH +105, dmg 205
4R - 4/5 - Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature. Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller.
Animal 5 - MTG - 146
Thrashing Mudspawn
AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
3BB - 4/4 - Whenever Thrashing Mudspawn is dealt damage, you lose that much life. Morph 1BB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Animal 5 - MTG - 147
Thrashing Wumpus
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3BB - 3/3 - B: Thrashing Wumpus deals 1 damage to each creature and each player.
Animal 5 - MTG - 148
Thresher Beast
" AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
" 3GG - 4/4 - Whenever Thresher Beast becomes blocked, defending player sacrifices a land.
Animal 5 - MTG - 149
Throat Slitter
AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
4B - 2/2 - Ninjutsu 2B (2B, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.) Whenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls.
Animal 5 - MTG - 150
Thyacine (JumpingTiger) Animal 5 650 L - 151
Titanothere Animal 5 3000 MM1 95 152
Turtle, Giant Snapping Animal 5 2925 MM1 97 153
Uktabi Wildcats
" AC 510, HD 50, hp 3000, #Att 10, TH +550, dmg 505
" 4G - 10/10 - Uktabi Wildcats's power and toughness are each equal to the number of forests you control.G, Sacrifice a forest: Regenerate Uktabi Wildcats.
Animal 5 - MTG - 154
Unicorn Animal 5 cr 13 EQMN3 145 155
Ursapine
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3GG - 3/3 - G: Target creature gets +1/+1 until end of turn.
Animal 5 - MTG - 156
Vintara Elephant
" AC 55, HD 15, hp 900, #Att 5, TH +95, dmg 205
" 4G - 4/3 - Trample 3: Vintara Elephant loses trample until end of turn. Any player may play this ability.
Animal 5 - MTG - 157
Wolf, Drakkel Dire Animal 5 cr 13 EQMN3 175 158
Wolf, Winter Animal 5 975 MM 362 159
Woodripper
AC 190, HD 30, hp 1800, #Att 5, TH +110, dmg 205
3GG - 4/6 - Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) 1, Remove a fade counter from Woodripper: Destroy target artifact.
Animal 5 - MTG - 160
Zuberi, Golden Feather
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4W - 3/3 - FlyingAll other Griffins get +1/+1.
Animal 5 - MTG - 161
Beholder Beholder 5 cr 13 MM3 24 1
Beholder
" AC 160, HD 16, hp 5600, TH +80
" Gaze:Exp_20:2D4 Gaze:Paralyze:2D4 Gaze:Lose_Int:2D6 Gaze:Un_Power:2D6 / Blind Slow Conf Scare Drain_Mana Mind_Blast Forget Darkness Bo_Acid Bo_Fire Bo_Cold / Res_Tele Fly Bash_Door Evil Im_Pois No_Conf No_Slee
Beholder 5 4000 Angband 603 2
Beholder, Death Tyrant Beholder 5 cr 13 FRCS3 309 3
Chaos spawn
" AC 85, HD 20, hp 2600, TH +100
" Gaze:10D10 Gaze:Un_Bonus:5D2 Gaze:Exp_Vamp:5D2 Gaze:Paralyze:5D2 / Bash_Door Evil Fly
" It has two eyestalks and a large central eye. Its gaze can kill.
Beholder 5 600 Angband 574 4
Clockwork Horror,Gold Beholder 5 975 L - 5
Evil Eye of Orms-by-Gore
" AC 190, HD 30, hp 1800, #Att 5, TH +75, dmg 155
" 4B - 3/6 - Non-Eye creatures you control can't attack. Evil Eye of Orms-by-Gore can't be blocked except by Walls. Uncommon, Fifth Edition Uncommon, Legends Uncommon
Beholder 5 - MTG - 6
Evil Eye of Urborg
" AC 55, HD 15, hp 900, #Att 6, TH +195, dmg 305
" 4B - 6/3 - Non-Eye creatures you control can't attack. Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature.
Beholder 5 - MTG - 7
Flailing Dreadnought Beholder 5 cr 12 CC2 72 8
Gas spore
" AC -35, HD 25, hp 875, TH +125
" Explode:Disease:40D2 / Stupid Empty_Mind Fly No_Conf No_Sleep No_Fear
" From a distance, this creature is often mistaken for the much more dangerous beholder.
Beholder 5 100 Angband 519 9
Gibbering Mouther Beholder 5 975 Ann1 61 10
Tentamort Beholder 5 650 L - 11
Tinkerer (Giant Bubble) Beholder 5 650 L - 12
7-headed hydra
" AC 185, HD 100, hp 3500, TH +500
" Bite:Poison:3D9 Bite:Poison:3D9 Bite:Poison:3D9 Spit:Blind:1D2 / Scare Ba_Pois Br_Pois / Wild_Too Wild_Shore Wild_Swamp Only_Gold Swim Bash_Door Move_Body Animal Im_Pois
" A strange reptilian hybrid wi
Dragon 5 2000 Angband 614 1
9-headed hydra
" AC 200, HD 70, hp 4200, TH +350
" Bite:Fire:3D6 Bite:Fire:3D6 Bite:Fire:3D6 Bite:Fire:3D6 / Scare Bo_Fire Br_Fire / Wild_Too Wild_Shore Wild_Swamp Only_Gold Swim Bash_Door Move_Body Animal Im_Fire
" A strange reptilian hybrid with nine
Dragon 5 3000 Angband 635 2
Ancient black dragon
" AC 160, HD 43, hp 3225, TH +215
" Claw:4D9 Claw:4D9 Bite:Acid:5D10 / Blind Conf Scare Br_Acid / Fly Smart Bash_Door Powerful Move_Body Evil Dragon Im_Acid No_Conf No_Sleep
" A huge draconic form. Pools of acid melt the floor aroun
Dragon 5 2500 Angband 624 3
Ancient blue dragon
" AC 160, HD 42, hp 3150, TH +210
" Claw:4D8 Claw:4D8 Bite:Elec:5D8 / Blind Conf Scare Br_Elec / Smart Bash_Door Powerful Move_Body Fly Evil Dragon Im_Elec No_Conf No_Sleep
" A huge draconic form. Lightning crackles along its length.
Dragon 5 1500 Angband 601 4
Ancient bronze dragon
" AC 185, HD 44, hp 3300, TH +220
" Claw:4D8 Claw:4D8 Bite:Confuse:5D10 / Blind Conf Scare Br_Conf / Fly Smart Bash_Door Powerful Move_Body Dragon No_Conf No_Sleep
" A huge draconic form enveloped in a cascade of colour.
Dragon 5 1700 Angband 602 5
Ancient gold dragon
" AC 185, HD 45, hp 3375, TH +225
" Claw:4D10 Claw:4D10 Bite:5D14 / Blind Conf Scare Br_Soun / Fly Smart Bash_Door Powerful Move_Body Dragon No_Conf No_Sleep
" A huge draconic form wreathed in a nimbus of light.
Dragon 5 4000 Angband 645 6
Ancient green dragon
" AC 160, HD 42, hp 3150, TH +210
" Claw:4D8 Claw:4D8 Bite:5D10 / Blind Conf Scare Br_Pois / Fly Smart Bash_Door Powerful Move_Body Evil Dragon Im_Pois No_Conf No_Sleep
" A huge draconic form enveloped in clouds of poisonous vapour.
Dragon 5 2400 Angband 618 7
Ancient Hydra
AC 15, HD 5, hp 300, #Att 5, TH +130, dmg 255
4R - 5/1 - Fading 5 (This creature comes into play with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) 1, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player.
Dragon 5 - MTG - 8
Ancient red dragon
" AC 185, HD 48, hp 3600, TH +240
" Claw:4D10 Claw:4D10 Bite:Fire:5D14 / Blind Conf Scare Br_Fire / Fly Smart Bash_Door Powerful Move_Body Evil Dragon Im_Fire No_Conf No_Sleep
" A huge draconic form. Wisps of smoke steam from its nost
Dragon 5 2750 Angband 644 9
Ancient white dragon
" AC 160, HD 42, hp 3150, TH +210
" Claw:4D9 Claw:4D9 Bite:Cold:5D12 / Blind Conf Scare Br_Cold / Smart Bash_Door Powerful Move_Body Fly Evil Dragon Im_Cold No_Conf No_Sleep
" A huge draconic form. Frost covers it from head to tail.
Dragon 5 2500 Angband 617 10
Bloodstinger Dragon 5 650 L - 11
Clockwork Hydra
AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
5 - 4/4 - Clockwork Hydra comes into play with four +1/+1 counters on it. Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player. T Put a +1/+1 counter on Clockwork Hydra.
Dragon 5 - MTG - 12
Covetous Dragon
" AC 135, HD 25, hp 1500, #Att 6, TH +205, dmg 305
" 4R - 6/5 - FlyingWhen you control no artifacts, sacrifice Covetous Dragon.
Dragon 5 - MTG - 13
Cromat
AC 135, HD 25, hp 1500, #Att 5, TH +150, dmg 255
WUBRG - 5/5 - WB: Destroy target creature blocking or blocked by Cromat.UR: Cromat gains flying until end of turn.BG: Regenerate Cromat.RW: Cromat gets +1/+1 until end of turn.GU: Put Cromat on top of its owner's library.
Dragon 5 - MTG - 14
Crystal drake
" AC 185, HD 45, hp 2250, TH +225
" Claw:1D4 Claw:1D4 Bite:2D5 / Slow Conf Scare Blind Br_Shar / Only_Item Reflecting Invisible Bash_Door Fly Evil Dragon Im_Cold No_Conf No_Sleep
" A dragon of strange crystalline form. Light shines through
Dragon 5 1500 Angband 591 15
Death drake
" AC 185, HD 40, hp 3000, TH +200
" Claw:4D10 Claw:4D10 Bite:Exp_80:3D6 Bite:Exp_80:3D6 / Slow Conf Scare Br_Neth / Only_Item Res_Teleinvisible Take_Item Fly Pass_Wall Powerful Move_Body Res_Neth Evil Dragon Im_Cold No_Conf No_Sleep
" It is
Dragon 5 3500 Angband 643 16
Doom drake
" AC 210, HD 30, hp 1650, TH +150
" Claw:1D5 Claw:1D5 Bite:2D6 / Br_Fire / Only_Item Friends Bash_Door Fly Evil Dragon Im_Fire Im_Pois No_Conf No_Sleep
" Doom drakes are trained firedrakes, always moving in pairs, looking for a battle.
Dragon 5 450 Angband 527 17
Double Header
" AC 55, HD 15, hp 900, #Att 5, TH +35, dmg 105
" 3UU - 2/3 - Flying When Double Header comes into play, you may return target permanent with a two-word name to its owner's hand.
Dragon 5 - MTG - 18
Dracolisk Dragon 5 3300 MMII 55 19
Draconian, Kapak Dragon 5 650 L - 20
Dragon, Amber/Brown, Small Dragon 5 4000 RC0 171 21
Dragon, Black, Age 7 Dragon 5 cr 13 MM3 63 22
Dragon, Black, Large Dragon 5 4300 RC0 168 23
Dragon, Blue, Age 6 Dragon 5 cr 13 MM3 65 24
Dragon, Blue, Small Dragon 5 3000 RC0 168 25
Dragon, Brass, Age 7 Dragon 5 cr 14 MM3 70 26
Dragon, Bronze, Age 6 Dragon 5 cr 14 MM3 71 27
Dragon, Brown, Age 6 Dragon 5 cr 13 MCMF3 39 28
Dragon, Carp, 2 Dragon 5 650 L - 29
Dragon, Celestial [T'ien Lung], Age 5 Dragon 5 cr 13 OA3 161 30
Dragon, Coiled [Pan Lung], Age 7 Dragon 5 cr 14 OA3 158 31
Dragon, Copper, Age 6 Dragon 5 cr 13 MM3 73 32
Dragon, Crystal, Large Dragon 5 4700 RC0 171 33
Dragon, Deep, Age 6 Dragon 5 cr 14 MCMF3 40 34
Dragon, Earth [Li Lung], Age 6 Dragon 5 cr 13 OA3 156 35
Dragon, Earth, 1 Dragon 5 650 L - 36
Dragon, Fang, Age 7 Dragon 5 cr 12 MCMF3 41 37
Dragon, Force, Age 1 Dragon 5 cr 13 ELH3 182 38
Dragon, Gold, Age 5 Dragon 5 cr 13 MM3 74 39
Dragon, Gold, Small Dragon 5 3500 RC0 168 40
Dragon, Green, Age 6 Dragon 5 cr 12 MM3 66 41
Dragon, Green, Large Dragon 5 4750 RC0 168 42
Dragon, Jade, Small Dragon 5 2800 RC0 171 43
Dragon, Nickel, 1 Dragon 5 975 E - 44
Dragon, Paper Dragon 5 650 E - 45
Dragon, Prismatic, Age 1 Dragon 5 cr 14 ELH3 184 46
Dragon, Red, Age 5 Dragon 5 cr 12 MM3 68 47
Dragon, Red, Age 6 Dragon 5 cr 14 MM3 68 48
Dragon, Red, Small Dragon 5 3250 RC0 168 49
Dragon, River [Chiang Lung], Age 5 Dragon 5 cr 12 OA3 155 50
Dragon, River [Chiang Lung], Age 6 Dragon 5 cr 14 OA3 155 51
Dragon, Ruby, Small Dragon 5 3750 RC0 171 52
Dragon, Sapphire, Small Dragon 5 3500 RC0 171 53
Dragon, Sea [Lung Wang], Age 5 Dragon 5 cr 13 OA3 157 54
Dragon, Shadow, Age 6 Dragon 5 cr 12 MCMF3 42 55
Dragon, Silver, Age 5 Dragon 5 cr 12 MM3 75 56
Dragon, Silver, Age 6 Dragon 5 cr 14 MM3 75 57
Dragon, Slarecian, Age 6 Dragon 5 cr 13 CC2 61 58
Dragon, Song, Age 6 Dragon 5 cr 13 MCMF3 44 59
Dragon, Spirit Dragon 5 4500 FF1 29 60
Dragon, Spirit [Shen Lung], Age 6 Dragon 5 cr 14 OA3 159 61
Dragon, Typhoon [Tun Mi Lung], Age 5 Dragon 5 cr 12 OA3 162 62
Dragon, Typhoon [Tun Mi Lung], Age 6 Dragon 5 cr 14 OA3 162 63
Dragon, White, Age 8 Dragon 5 cr 14 MM3 69 64
Dragon, White, Large Dragon 5 3700 RC0 168 65
Dragon, Woodwrack Dragon 5 cr 12 CC1 56 66
Drake, Basalt Dragon 5 cr 12 EQMN3 58 67
Drake, Colddrake Dragon 5 650 Myst 34 68
Drake, Crystal Dragon 5 975 E - 69
Drake, Elemental Dragon 5 975 Myst 34 70
Drake, Shadow Dragon 5 975 E - 71
Feywing Dragon 5 650 DMR2 39 72
Fire angel
" AC 210, HD 50, hp 1750, TH +250
" Claw:3D8 Claw:3D8 Bite:5D5 Bite:5D5 / Br_Plas / Evil Dragon Smart No_Conf No_Sleep Im_Fire Bash_Door Res_Plas Fly
" It is a fast, deadly dragonoid creature. It was bred and trained in the Courts of Chaos for
Dragon 5 1500 Angband 576 73
Flowstone Wyvern
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3RR - 3/3 - FlyingR: Flowstone Wyvern gets +2/-2 until end of turn.
Dragon 5 - MTG - 74
Gloomwing, Flying Serpe Dragon 5 975 L - 75
Great crystal drake
" AC 185, HD 55, hp 4125, TH +275
" Claw:4D9 Claw:4D9 Bite:5D12 / Slow Conf Scare Br_Shar / Reflecting Only_Item Fly Invisible Bash_Door Powerful Move_Body Evil Dragon Im_Cold No_Conf No_Sleep
" A huge crystalline dragon. Its claws c
Dragon 5 3500 Angband 646 76
Gulguthydra Dragon 5 cr 12 MCMF3 58 77
Hendar Dragon 5 975 L - 78
Hivis of the Scale
" AC 90, HD 20, hp 1200, #Att 5, TH +65, dmg 155
" 3RR - 3/4 - You may choose not to untap Hivis of the Scale during your untap step.T: Gain control of target Dragon as long as Hivis remains tapped and as long as you control Hivis.
Dragon 5 - MTG - 79
Hunted Dragon
" AC 190, HD 30, hp 1800, #Att 6, TH +210, dmg 305
" 3RR - 6/6 - Flying, haste When Hunted Dragon comes into play, put three 2/2 white Knight creature tokens with first strike into play under target opponent's control.
Dragon 5 - MTG - 80
Hunting Drake
" AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
" 4U - 2/2 - FlyingWhen Hunting Drake comes into play, put target red or green creature on top of its owner's library.
Dragon 5 - MTG - 81
Hydra, 10-headed, Cryo-, Lernaean Dragon 5 cr 13 MM3 122 82
Hydra, 10-headed, Lernaean Dragon 5 cr 12 MM3 122 83
Hydra, 10-headed, Pyro-, Lernaean Dragon 5 cr 13 MM3 122 84
Hydra, 11-headed, Cryo- Dragon 5 cr 12 MM3 122 85
Hydra, 11-headed, Cryo-, Lernaean Dragon 5 cr 14 MM3 122 86
Hydra, 11-headed, Lernaean Dragon 5 cr 13 MM3 122 87
Hydra, 11-headed, Pyro- Dragon 5 cr 12 MM3 122 88
Hydra, 11-headed, Pyro-, Lernaean Dragon 5 cr 14 MM3 122 89
Hydra, 12 heads Dragon 5 4275 MM1 53 90
Hydra, 12-headed, Cryo- Dragon 5 cr 13 MM3 122 91
Hydra, 12-headed, Lernaean Dragon 5 cr 14 MM3 122 92
Hydra, 12-headed, Pyro- Dragon 5 cr 13 MM3 122 93
Hydra, 9-headed, Cryo-, Lernaean Dragon 5 cr 12 MM3 122 94
Hydra, 9-headed, Pyro-, Lernaean Dragon 5 cr 12 MM3 122 95
Kavlax the Many-Headed
" AC 160, HD 8, hp 4000, TH +40
" Bite:2D12 Bite:2D12 Bite:2D12 Bite:2D12 / Br_Acid Br_Fire Br_Cold Br_Elec Br_Soun Br_Conf Br_Shar Br_Grav Br_Nexu / Unique Attr_Multi Attr_Any Only_Item Res_Nexu Bash_Door Powerful Fly Evil Dragon
Dragon 5 3000 Angband 616 96
Lindworm Dragon 5 650 E - 97
Mature black dragon
" AC 160, HD 35, hp 1750, TH +175
" Claw:1D8 Claw:1D8 Bite:2D10 / Scare Br_Acid / Fly Wild_Too Wild_Swamp Wild_Mountain Bash_Door Evil Dragon Im_Acid No_Conf No_Sleep
" A large dragon, with scales of deepest black.
Dragon 5 1350 Angband 592 98
Mature blue dragon
" AC 160, HD 35, hp 1750, TH +175
" Claw:1D8 Claw:1D8 Bite:2D10 / Scare Br_Elec / Fly Bash_Door Wild_Too Wild_Mountain Wild_Wood Evil Dragon Im_Elec No_Conf No_Sleep
" A large dragon, scales tinted deep blue.
Dragon 5 1200 Angband 560 99
Mature bronze dragon
" AC 160, HD 40, hp 2000, TH +200
" Claw:1D8 Claw:1D8 Bite:2D10 / Conf Scare Br_Conf / Wild_Too Wild_Mountain Fly Bash_Door Dragon No_Conf No_Sleep
" A large dragon with scales of rich bronze.
Dragon 5 1300 Angband 562 100
Mature gold dragon
" AC 185, HD 40, hp 2000, TH +200
" Claw:1D4 Claw:1D10 Bite:2D12 / Conf Scare Br_Soun / Wild_Too Wild_Mountain Fly Bash_Door Dragon No_Conf No_Sleep
" A large dragon with scales of gleaming gold.
Dragon 5 1500 Angband 590 101
Mature green dragon
" AC 160, HD 33, hp 1650, TH +165
" Claw:1D4 Claw:1D4 Bite:1D6 / Scare Br_Pois / Fly Bash_Door Wild_Too Wild_Mountain Wild_Wood Evil Dragon Im_Pois No_Conf No_Sleep
" A large dragon, scales tinted deep green.
Dragon 5 1100 Angband 561 102
Mature multi-hued dragon
" AC 160, HD 40, hp 2000, TH +200
" Claw:1D10 Claw:1D10 Bite:2D12 / Blind Conf Scare Br_Acid Br_Fire Br_Cold Br_Elec Br_Pois / Attr_Multi Fly Bash_Door Evil Dragon Im_Acid Im_Fire Im_Cold Im_Elec Im_Pois No_Conf No_Sleep
" A larg
Dragon 5 1700 Angband 593 103
Mature red dragon
" AC 160, HD 38, hp 1900, TH +190
" Claw:1D4 Claw:1D10 Bite:2D12 / Conf Scare Br_Fire / Wild_Too Wild_Mountain Wild_Volcano Fly Bash_Door Evil Dragon Im_Fire No_Conf No_Sleep
" A large dragon, scales tinted deep red.
Dragon 5 1400 Angband 589 104
Mature white dragon
" AC 160, HD 35, hp 1750, TH +175
" Claw:1D8 Claw:1D8 Bite:2D8 / Scare Br_Cold / Bash_Door Fly Wild_Too Wild_Waste Wild_Mountain Evil Dragon Im_Cold No_Conf No_Sleep
" A large dragon, scales gleaming bright white.
Dragon 5 1000 Angband 549 105
Peregrine Drake
" AC 55, HD 15, hp 900, #Att 5, TH +35, dmg 105
" 4U - 2/3 - FlyingWhen Peregrine Drake comes into play, if you played it from your hand, untap up to five lands.
Dragon 5 - MTG - 106
Phytohydra
" AC 15, HD 5, hp 300, #Att 5, TH +10, dmg 55
" 2GWW - 1/1 - If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead.
Dragon 5 - MTG - 107
Rashida Scalebane
" AC 90, HD 20, hp 1200, #Att 5, TH +65, dmg 155
" 3WW - 3/4 - T: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power.
Dragon 5 - MTG - 108
Sabertooth Wyvern
" AC 30, HD 10, hp 600, #Att 5, TH +55, dmg 155
" 4R - 3/2 - Flying, first strike
Dragon 5 - MTG - 109
Scion of the Ur-Dragon
AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
WUBRG - 4/4 - Flying 2: Search your library for a Dragon card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library.
Dragon 5 - MTG - 110
Scylla
" AC 185, HD 70, hp 5250, TH +350
" Bite:Poison:10D3 Bite:Poison:10D3 Bite:Poison:10D3 Bite:Poison:10D3 / Br_Pois Br_Fire Scare Conf / Unique Swim Only_Gold Escort Bash_Door Move_Body Evil Wild_Too Wild_Shore Animal Im_Pois
" A strange reptilian
Dragon 5 3500 Angband 610 111
Silver Wyvern
" AC 55, HD 15, hp 900, #Att 5, TH +95, dmg 205
" 3UU - 4/3 - FlyingU: Target spell or ability that targets only Silver Wyvern targets target creature instead.
Dragon 5 - MTG - 112
Spiketail Drake
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3UU - 3/3 - Flying Sacrifice Spiketail Drake: Counter target spell unless its controller pays 3.
Dragon 5 - MTG - 113
Spitting Hydra
" AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
" 3RR - 4/4 - Spitting Hydra comes into play with four +1/+1 counters on it.1R, Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to target creature.
Dragon 5 - MTG - 114
Sprouting Phytohydra
" AC 30, HD 10, hp 600, #Att 5, TH +10, dmg 5
" 4G - 0/2 - Defender (This creature can't attack.) Whenever Sprouting Phytohydra is dealt damage, you may put a token into play that's a copy of Sprouting Phytohydra.
Dragon 5 - MTG - 115
Tek
AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
5 - 2/2 - Tek gets +0/+2 as long as you control a plains, has flying as long as you control an island, gets +2/+0 as long as you control a swamp, has first strike as long as you control a mountain, and has trample as long as you control a forest.
Dragon 5 - MTG - 116
Tylor, 3-4 Dragon 5 650 L - 117
Vigilant Drake
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4U - 3/3 - Flying2U: Untap Vigilant Drake
Dragon 5 - MTG - 118
Vishap, 2 Dragon 5 650 L - 119
Xytar Dragon 5 650 DMR2 116 120
Young black dragon
" AC 110, HD 22, hp 770, TH +110
" Claw:1D5 Claw:1D5 Bite:1D6 / Scare Br_Acid / Wild_Too Wild_Swamp Bash_Door Fly Evil Dragon Im_Acid
" It has a form that legends are made of. Its still-tender scales are a darkest black hue. Acid drip
Dragon 5 620 Angband 546 121
Young gold dragon
" AC 135, HD 25, hp 875, TH +125
" Claw:1D8 Claw:1D8 Bite:2D8 / Scare Br_Soun / Fly Bash_Door Wild_Too Wild_Mountain Dragon
" It has a form that legends are made of. Its still-tender scales are a tarnished gold hue, and light is reflec
Dragon 5 950 Angband 559 122
Young multi-hued dragon
" AC 135, HD 24, hp 840, TH +120
" Claw:1D9 Claw:1D9 Bite:2D10 / Scare Br_Acid Br_Fire Br_Cold Br_Elec Br_Pois / Attr_Multi Fly Bash_Door Evil Dragon Im_Acid Im_Fire Im_Cold Im_Elec Im_Pois No_Conf No_Sleep
" It has a form that le
Dragon 5 1320 Angband 556 123
Young red dragon
" AC 110, HD 25, hp 875, TH +125
" Claw:1D8 Claw:1D8 Bite:2D8 / Scare Br_Fire / Fly Wild_Too Wild_Mountain Wild_Volcano Bash_Door Evil Dragon Im_Fire
" It has a form that legends are made of. Its still-tender scales are a deepest red hu
Dragon 5 640 Angband 563 124
Zirilan of the Claw
AC 90, HD 20, hp 1200, #Att 5, TH +65, dmg 155
3RR - 3/4 - 1RR, T: Search your library for a Dragon card and put that card into play. Then shuffle your library. That Dragon gains haste until end of turn. At end of turn, remove it from the game. (The creature may attack and T the turn it comes under your control.)
Dragon 5 - MTG - 125
Aerial Servant (Haoou) Elemental 5 4050 RC0 157 1
Ageless Entity
" AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
" 3GG - 4/4 - Whenever you gain life, put that many +1/+1 counters on Ageless Entity.
Elemental 5 - MTG - 2
Air elemental
" AC 85, HD 21, hp 525, TH +105
" Hit:1D10 Hit:Confuse:1D4 Hit:1D10 / Bo_Elec / Empty_Mind Cold_Blood Fly Nonliving Kill_Body Kill_Item Bash_Door Powerful Evil Im_Acid Im_Fire Im_Cold Im_Elec Im_Pois No_Conf No_Sleep No_Fear
" It is a towe
Elemental 5 390 Angband 526 3
Air Elemental
" AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
" 3UU - 4/4 - Flying
Elemental 5 - MTG - 4
Aku Djinn
" AC 190, HD 30, hp 1800, #Att 5, TH +155, dmg 255
" 3BB - 5/6 - TrampleAt the beginning of your upkeep, put a +1/+1 counter on each creature you don't control.
Elemental 5 - MTG - 5
Animental, ML4 monster Elemental 5 650 PS3 14 6
Bog Elemental
" AC 90, HD 20, hp 1200, #Att 5, TH +145, dmg 255
" 3BB - 5/4 - Protection from white At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.
Elemental 5 - MTG - 7
Bramble Elemental
" AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
" 3GG - 4/4 - Whenever an Aura becomes attached to Bramble Elemental, put two 1/1 green Saproling creature tokens into play.
Elemental 5 - MTG - 8
Bzastra Elemental 5 650 PS3 24 9
Celestial Ancient
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3WW - 3/3 - Flying Whenever you play an enchantment spell, put a +1/+1 counter on each creature you control.
Elemental 5 - MTG - 10
Desert Ghost, Mature Elemental 5 650 DMR2 28 11
Djinni (Greater; Pasha) Elemental 5 4800 RC0 167 12
Dream Spawn, ShadoMorph Elemental 5 975 Ann3 32 13
Earth elemental
" AC 135, HD 30, hp 1500, TH +150
" Hit:4D6 Hit:4D6 Hit:4D6 / Bo_Acid / Empty_Mind Cold_Blood Nonliving Kill_Item Kill_Body Pass_Wall Powerful Evil Im_Fire Im_Cold Im_Elec Im_Pois Hurt_Rock No_Conf No_Sleep No_Fear
" It is a towering for
Elemental 5 375 Angband 525 14
Earth Elemental
" AC 135, HD 25, hp 1500, #Att 5, TH +105, dmg 205
" 3RR - 4/5 - (no abilities)
Elemental 5 - MTG - 15
Efreeti Elemental 5 2925 MM1 37 16
Elemental, Air Elemental 5 4275 MM1 37 17
Elemental, Air (Type 13) Elemental 5 cr 12 EQMN3 190 18
Elemental, Air, 24 HD Elemental 5 3250 RC0 176 19
Elemental, Bejeweled Elemental 5 cr 13 EQMN3 62 20
Elemental, Earth Elemental 5 4275 MM1 38 21
Elemental, Earth (Type 13) Elemental 5 cr 12 EQMN3 193 22
Elemental, Earth, 24 HD Elemental 5 3250 RC0 176 23
Elemental, Fire Elemental 5 4275 MM1 38 24
Elemental, Fire (Type 13) Elemental 5 cr 12 EQMN3 196 25
Elemental, Fire, 24 HD Elemental 5 3250 RC0 176 26
Elemental, Le.,Air, 2 Elemental 5 650 L - 27
Elemental, Le.,Air, 4 Elemental 5 975 L - 28
Elemental, Le.,Earth, 4 Elemental 5 650 L - 29
Elemental, Le.,Earth, 6 Elemental 5 975 L - 30
Elemental, Le.,Fire, 4 Elemental 5 650 L - 31
Elemental, Le.,Fire, 6 Elemental 5 975 L - 32
Elemental, Le.,Water, 4 Elemental 5 650 L - 33
Elemental, Le.,Water, 6 Elemental 5 975 L - 34
Elemental, Nereid Elemental 5 975 MM 104 35
Elemental, Sandman Elemental 5 975 Ann1 42 36
Elemental, Water Elemental 5 4275 MM1 38 37
Elemental, Water (Type 13) Elemental 5 cr 12 EQMN3 199 38
Elemental, Water, 24 HD Elemental 5 3250 RC0 176 39
Fire Elemental
" AC 90, HD 20, hp 1200, #Att 5, TH +145, dmg 255
" 3RR - 5/4 - (no abilities)
Elemental 5 - MTG - 40
Fire Minion Elemental 5 975 L - 41
Flame Spirit, Greater Elemental 5 650 L - 42
Genie, Tasked,Artist Elemental 5 975 L - 43
Geonid Elemental 5 cr 14 EQMN3 80 44
Greater Forgeling
" AC 90, HD 20, hp 1200, #Att 5, TH +65, dmg 155
" 3RR - 3/4 - 1R: Greater Forgeling gets +3/-3 until end of turn.
Elemental 5 - MTG - 45
Grue, Harginn Elemental 5 650 PS1 50 46
Horde Elemental 5 4500 RC0 185 47
Hydrax Elemental 5 3000 RC0 187 48
Ice elemental
" AC 110, HD 21, hp 1050, TH +105
" Bite:Cold:1D3 Hit:4D6 Bite:Cold:1D3 / Bo_Icee Ba_Cold / Empty_Mind Cold_Blood Aura_Cold Kill_Item Kill_Body Bash_Door Powerful Evil Im_Cold Im_Elec Swim Im_Pois Nonliving No_Conf No_Sleep No_Fear
" It is
Elemental 5 650 Angband 570 49
Infernite Elemental 5 650 L - 50
Klyndes Elemental 5 650 PS3 56 51
Kookus
" AC 135, HD 25, hp 1500, #Att 5, TH +70, dmg 155
" 3RR - 3/5 - TrampleAt the beginning of your upkeep, if you don't control a Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able.R: Kookus gets +1/+0 until end of turn.
Elemental 5 - MTG - 52
Loge, Spirit of Fire
" AC 85, HD 15, hp 5250, TH +75
" Hit:Fire:6D6 Hit:Fire:6D6 Hit:Fire:6D6 Hit:Fire:6D6 / Bo_Plas Ba_Fire / Unique Empty_Mind Aura_Fire Kill_Item Kill_Body Bash_Door Powerful Evil Im_Fire Nonliving Im_Pois No_Conf No_Sleep
" A towering
Elemental 5 3000 Angband 606 53
Magma elemental
" AC 110, HD 21, hp 1050, TH +105
" Hit:Fire:3D7 Hit:4D6 Hit:Fire:3D7 / Bo_Plas Ba_Fire / Empty_Mind Aura_Fire Wild_Too Wild_Volcano Kill_Item Kill_Body Pass_Wall Powerful Evil Im_Fire Im_Elec Nonliving Im_Pois No_Conf No_Sleep No_Fear
"
Elemental 5 950 Angband 584 54
Magmasaur
AC 135, HD 25, hp 1500, #Att 5, TH +150, dmg 255
3RR - 5/5 - Magmasaur comes into play with five +1/+1 counters on it.At the beginning of your upkeep, you may remove a +1/+1 counter from Magmasaur. If you don't, sacrifice Magmasaur to have it deal damage equal to the number of +1/+1 counters on it to each creature without flying and each player.
Elemental 5 - MTG - 55
Mihstu Elemental 5 2550 MMII 84 56
Moire, Queen of Rebma
" AC 160, HD 14, hp 7000, TH +70
" Hit:5D5 Hit:5D5 Hit:5D5 Hit:5D5 / Bo_Icee Bo_Wate Ba_Cold Ba_Wate / Unique Fe Only_Item Swim Wild_Ocean Kill_Item Kill_Body Bash_Door Powerful Evil Im_Pois Wild_Too Wild_Shore Wild_Swamp No_Conf No_
Elemental 5 3250 Angband 615 57
Nexus vortex
" AC 35, HD 19, hp 950, TH +95
" Engulf:5D5 / Br_Nexu / Res_Nexu Fly Empty_Mind Bash_Door Powerful Res_Tele No_Conf No_Sleep No_Fear Nonliving
" A maelstrom of potent magical energy.
Elemental 5 800 Angband 587 58
Night stalker
" AC 85, HD 14, hp 840, TH +70
" Gaze:6D6 Gaze:6D6 / Empty_Mind Invisible Cold_Blood Bash_Door Powerful Fly Evil Im_Cold Im_Pois Undead Im_Elecno_Conf No_Sleep No_Fear Nonliving
" It is impossible to define its form but its violence is lege
Elemental 5 310 Angband 514 59
Ooze elemental
" AC 160, HD 8, hp 400, TH +40
" Touch:Acid:1D10 Touch:Acid:1D10 Touch:Acid:1D10 / Bo_Acid Ba_Acid / Empty_Mind Cold_Blood Wild_Too Wild_Shore Wild_Swamp Kill_Item Kill_Body Bash_Door Powerful Evil Im_Acid Im_Fire Swim Nonliving Im_Cold I
Elemental 5 300 Angband 545 60
Ooze Sprite Elemental 5 650 PS3 64 61
Para-Elemental, Ice Elemental 5 4275 MMII 98 62
Para-Elemental, Magma Elemental 5 4275 MMII 99 63
Para-Elemental, Ooze Elemental 5 4275 MMII 99 64
Para-Elemental, Smoke Elemental 5 4275 MMII 98 65
Phantom Stalker Elemental 5 650 L - 66
Plasma vortex
" AC 35, HD 19, hp 950, TH +95
" Engulf:Fire:8D8 / Br_Plas / Res_Plas Aura_Fire Aura_Elec Empty_Mind Bash_Door Powerful Im_Fire Fly No_Conf No_Sleep No_Fear Nonliving
" A whirlpool of intense flame, charring the stones at your feet.
Elemental 5 800 Angband 588 67
Primeval Force
" AC 330, HD 40, hp 2400, #Att 8, TH +360, dmg 405
" 2GGG - 8/8 - When Primeval Force comes into play, sacrifice it unless you sacrifice three Forests.
Elemental 5 - MTG - 68
Quicksilver Elemental
AC 90, HD 20, hp 1200, #Att 5, TH +65, dmg 155
3UU - 3/4 - U: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.) You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities.
Elemental 5 - MTG - 69
Rast Elemental 5 975 PS3 86 70
Rushwood Elemental
" AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
" GGGGG - 4/4 - TrampleAt the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental.
Elemental 5 - MTG - 71
Shimmering vortex
" AC 35, HD 4, hp 240, TH +20
" / Br_Lite Shriek / Attr_Multi Never_Blow Fly Empty_Mind Bash_Door Powerful Res_Tele No_Conf No_Sleep No_Fear Nonliving
" A strange pillar of shining light that hurts your eyes. Its shape changes constant
Elemental 5 200 Angband 600 72
Silverglade Elemental
" AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
" 4G - 4/4 - When Silverglade Elemental comes into play, you may search your library for a forest card and put that card into play. If you do, shuffle your library.
Elemental 5 - MTG - 73
Smoke elemental
" AC 160, HD 15, hp 525, TH +75
" Bite:2D6 Bite:2D6 / Darkness Bo_Fire / Empty_Mind Kill_Item Kill_Body Bash_Door Powerful Evil Im_Fire Im_Cold Im_Elec Im_Pois No_Conf No_Sleep No_Fear Fly Nonliving
" It is a towering blackened form, cra
Elemental 5 375 Angband 537 74
Spectral Force
" AC 330, HD 40, hp 2400, #Att 8, TH +360, dmg 405
" 3GG - 8/8 - Trample Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step.
Elemental 5 - MTG - 75
Stormcloud Djinn
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4U - 3/3 - Flying Stormcloud Djinn can block only creatures with flying. RR: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you.
Elemental 5 - MTG - 76
Subterranean Spirit
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3RR - 3/3 - Protection from redT: Subterranean Spirit deals 1 damage to each creature without flying.
Elemental 5 - MTG - 77
Thicket Elemental
AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
3GG - 4/4 - Kicker 1G (You may pay an additional 1G as you play this spell.)When Thicket Elemental comes into play, if you paid the kicker cost, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card into play and shuffle all other cards revealed this way into your library.
Elemental 5 - MTG - 78
Thoqqua Elemental 5 650 PS3 106 79
Tidewater Minion
" AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
" 3UU - 4/4 - Defender (This creature can't attack.) 4: Tidewater Minion loses defender until end of turn. T Untap target permanent.
Elemental 5 - MTG - 80
Time Elemental Elemental 5 4500 MMII 120 81
Time elemental
" AC 135, HD 35, hp 1225, TH +175
" Touch:Time:3D4 Touch:Time:3D4 / Slow Br_Time / Pass_Wall Im_Pois Im_Fire Im_Elec Nonliving Fly No_Conf No_Sleep Evil Empty_Mind Kill_Item
" You have not seen it yet.
Elemental 5 1000 Angband 579 82
Time vortex
" AC 35, HD 19, hp 950, TH +95
" Engulf:5D5 / Br_Time / Empty_Mind Bash_Door Powerful Fly No_Conf No_Sleep No_Fear Nonliving
" You haven't seen it yet.
Elemental 5 900 Angband 599 83
Water Elemental
" AC 90, HD 20, hp 1200, #Att 5, TH +145, dmg 255
" 3UU - 5/4 - (no abilities)
Elemental 5 - MTG - 84
Waterspout Elemental
AC 90, HD 20, hp 1200, #Att 5, TH +65, dmg 155
3UU - 3/4 - Kicker U (You may pay an additional U as you play this spell.)FlyingWhen Waterspout Elemental comes into play, if you paid the kicker cost, return all other creatures to their owners' hands and you skip your next turn.
Elemental 5 - MTG - 85
Will o' the wisp
" AC 260, HD 12, hp 600, TH +60
" Hit:1D9 Hit:1D9 Hit:1D9 Hit:1D9 / Blink Tport Conf Cause_2 / Smart Empty_Mind Invisible Pass_Wall Powerful Fly Wild_Too Wild_Swamp Im_Acid Im_Fire Im_Cold Im_Elec Im_Pois No_Conf No_Sleep No_Fear Nonliv
Elemental 5 500 Angband 582 86
Windreaver
AC 55, HD 15, hp 900, #Att 5, TH +20, dmg 55
3WU - 1/3 - Flying W: Windreaver gains vigilance until end of turn. W: Windreaver gets +0/+1 until end of turn. U: Switch Windreaver's power and toughness until end of turn. U: Return Windreaver to its owner's hand.
Elemental 5 - MTG - 87
Athach Giant 5 2500 RC0 158 1
B'rohg Giant 5 650 L - 2
Corrupted Hill Giant Giant 5 cr 13 EQMN3 152 3
Durkwood Tracker
" AC 55, HD 15, hp 900, #Att 5, TH +95, dmg 205
" 4G - 4/3 - 1G, T If Durkwood Tracker is in play, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker.
Giant 5 - MTG - 4
Ettin Giant 5 2925 MM1 40 5
Giant, Fire Giant 5 4050 MM1 44 6
Giant, Fomorian Giant 5 4125 MMII 68 7
Giant, Frost Giant 5 3375 MM1 44 8
Giant, Frost Giant 5 cr 13 EQMN3 82 9
Giant, Hill Giant 5 cr 12 EQMN3 82 10
Giant, Mountain Giant 5 4000 RC0 179 11
Giant, Mountain Giant 5 4275 FF1 42 12
Giant, Nightfall Giant 5 cr 14 EQMN3 82 13
Giant, Stone Giant 5 2700 MM1 45 14
Giant, Storm Giant 5 3750 RC0 179 15
Giant, Storm Giant 5 cr 13 MM3 98 16
Heartwood Giant
" AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
" 3GG - 4/4 - T, Sacrifice a forest: Heartwood Giant deals 2 damage to target player.
Giant 5 - MTG - 17
Hulking Cyclops
" AC 135, HD 25, hp 1500, #Att 5, TH +150, dmg 255
" 3RR - 5/5 - Hulking Cyclops can't block.
Giant 5 - MTG - 18
Lesser titan
" AC 135, HD 6, hp 3000, TH +30
" Hit:Confuse:6D6 Hit:Confuse:6D6 Hit:Confuse:6D6 Hit:Confuse:6D6 / Heal Tele_To Scare S_Monsters / Smart Take_Item Bash_Door Evil Giant Male
" It is a humanoid figure thirty feet tall that gives off an aura
Giant 5 3500 Angband 634 19
Loafing Giant
AC 190, HD 30, hp 1800, #Att 5, TH +110, dmg 205
4R - 4/6 - Whenever Loafing Giant attacks or blocks, put the top card of your library into your graveyard. If that card is a land card, prevent all combat damage that Loafing Giant would deal this turn.
Giant 5 - MTG - 20
Obsidian Giant
" AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
" 4R - 4/4 - (no abilities)
Giant 5 - MTG - 21
Ruvkova Giant 5 975 PS3 90 22
Seafury Cyclops Giant 5 cr 12 EQMN3 128 23
Tel-Jilad Lifebreather
" AC 30, HD 10, hp 600, #Att 5, TH +55, dmg 155
" 4G - 3/2 - G, T, Sacrifice a Forest: Regenerate target creature.
Giant 5 - MTG - 24
Thunder Maker Giant 5 cr 12 BoL3 184 25
Thundering Giant
" AC 55, HD 15, hp 900, #Att 5, TH +95, dmg 205
" 3RR - 4/3 - Haste (This creature may attack and T the turn it comes under your control.)
Giant 5 - MTG - 26
Troll, Giant Two-Headed Giant 5 2700 FF1 90 27
Two-Headed Giant of Foriys
" AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
" 4R - 4/4 - TrampleTwo-Headed Giant of Foriys may block two creatures each combat.
Giant 5 - MTG - 28
Abbey Gargoyles
" AC 90, HD 20, hp 1200, #Att 5, TH +65, dmg 155
" 2WWW - 3/4 - Flying, protection from red
Golem 5 - MTG - 1
Adarkar Sentinel
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 5 - 3/3 - 1: Adarkar Sentinel gets +0/+1 until end of turn.
Golem 5 - MTG - 2
Anodet Lurker
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 5 - 3/3 - When Anodet Lurker is put into a graveyard from play, you gain 3 life.
Golem 5 - MTG - 3
Arcbound Bruiser
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 5 - 3/3 - Modular 3 (This comes into play with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Golem 5 - MTG - 4
Armored Galleon
" AC 90, HD 20, hp 1200, #Att 5, TH +145, dmg 255
" 4U - 5/4 - Armored Galleon can't attack unless the defending player has an island in play.
Golem 5 - MTG - 5
Autognome Golem 5 975 L - 6
Automaton, Silversann Golem 5 650 Ann2 14 7
Basalt Golem
AC 90, HD 20, hp 1200, #Att 5, TH +40, dmg 105
5 - 2/4 - Basalt Golem can't be blocked by artifact creatures.Whenever Basalt Golem becomes blocked by a creature, destroy that creature at end of combat. It can't be regenerated. Then the creature's controller puts a 0/2 Stone artifact creature token into play. This creature is a Wall. (Walls can't attack.)
Golem 5 - MTG - 8
Battle Squadron
" AC 510, HD 50, hp 3000, #Att 10, TH +550, dmg 505
" 3RR - 10/10 - FlyingBattle Squadron's power and toughness are each equal to the number of creatures you control.
Golem 5 - MTG - 9
Black Carriage
" AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
" 3BB - 4/4 - TrampleBlack Carriage doesn't untap during your untap step.Sacrifice a creature: Untap Black Carriage. Play this ability only during your upkeep.
Golem 5 - MTG - 10
Carrionette Golem 5 975 Ann1 18 11
Carrionette Golem 5 975 RL3 21 12
Clockwork Avian
AC 90, HD 20, hp 1200, #Att 5, TH +20, dmg 5
5 - 0/4 - 0/4FlyingClockwork Avian comes into play with four +1/+0 counters on it.At end of combat, if Clockwork Avian attacked or blocked this turn, remove a +1/+0 counter from it.X, T: Put X +1/+0 counters on Clockwork Avian. Clockwork Avian can't have more than four +1/+0 counters on it. Play this ability only during your upkeep.
Golem 5 - MTG - 13
Clockwork Horror, Gold Golem 5 975 Ann4 17 14
Clockwork Swordsman Golem 5 650 Ann4 19 15
Coal Golem
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 5 - 3/3 - 3, Sacrifice Coal Golem: Add RRR to your mana pool.
Golem 5 - MTG - 16
Colossus
" AC 335, HD 30, hp 10500, TH +150
" Hit:10D10 Hit:10D10 Hit:6D6 Hit:6D6 / Arrow_4 / Empty_Mind Cold_Blood Bash_Door Im_Fire Im_Cold Im_Elec Im_Pois Nonliving Reflecting No_Conf No_Sleep No_Fear
" An enormous construct resembling a titan made fr
Golem 5 900 Angband 558 17
Copper Automaton Golem 5 650 L - 18
Crosis's Attendant
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 5 - 3/3 - 1, Sacrifice Crosis's Attendant: Add UBR to your mana pool.
Golem 5 - MTG - 19
Darigaaz's Attendant
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 5 - 3/3 - 1, Sacrifice Darigaaz's Attendant: Add BRG to your mana pool.
Golem 5 - MTG - 20
Dark Maze
" AC 135, HD 25, hp 1500, #Att 5, TH +105, dmg 205
" 4U - 4/5 - (Walls can't attack.) 0: Dark Maze may attack this turn as though it weren't a Wall. Remove it from the game at end of turn.
Golem 5 - MTG - 21
Darkenbeast Golem 5 975 L - 22
Dream Golem Golem 5 cr 12 LB3 38 23
Dromar's Attendant
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 5 - 3/3 - 1, Sacrifice Dromar's Attendant: Add WUB to your mana pool.
Golem 5 - MTG - 24
Dross Golem
" AC 30, HD 10, hp 600, #Att 5, TH +55, dmg 155
" 5 - 3/2 - Affinity for Swamps (This spell costs 1 less to play for each Swamp you control.) Fear
Golem 5 - MTG - 25
Eog golem
" AC 210, HD 100, hp 7000, TH +500
" Hit:8D6 Hit:8D6 Hit:6D6 Hit:6D6 / Only_Gold Empty_Mind Cold_Blood Bash_Door Reflecting Im_Fire Im_Cold Im_Elec Im_Pois No_Conf No_Sleep No_Fear Nonliving
" It is a massive deep brown statue, striding towards
Golem 5 1200 Angband 530 26
Figurine, Ceramic Golem 5 975 RL3 39 27
Figurine, Ivory Golem 5 975 RL3 41 28
Figurine, Obsidian Golem 5 650 RL3 42 29
Gargoyle Golem 5 cr 13 EQMN3 79 30
Gargoyle, Archer Golem 5 975 Ann3 49 31
Gargoyle, Margoyle Golem 5 975 MM 125 32
Giant headless
" AC 85, HD 30, hp 2700, TH +150
" Hit:4D8 Hit:4D8 Hit:4D8 / Scare Ba_Nuke Blind / Friends Bash_Door Im_Poisevil
" Giant headless humanoid abominations created by a magical mutation.
Golem 5 900 Angband 653 33
Glass Golem
" AC 30, HD 10, hp 600, #Att 6, TH +190, dmg 305
" 5 - 6/2 - (no abilities)
Golem 5 - MTG - 34
Golem, Flesh Golem 5 3570 MM1 48 35
Golem, Gemstone, Diamond Golem 5 cr 12 MCMF3 53 36
Golem, Gemstone, Emerald Golem 5 cr 12 MCMF3 53 37
Golem, Iron Golem 5 cr 13 MM3 109 38
Golem, Zombie Golem 5 cr 12 RDD3 68 39
Guardian Familiar Golem 5 2700 FF1 49 40
Guardian Warrior, Horse Golem 5 650 Myst 56 41
Guardian Warrior, Warri Golem 5 650 Myst 56 42
Henge Guardian
" AC 90, HD 20, hp 1200, #Att 5, TH +65, dmg 155
" 5 - 3/4 - 2: Henge Guardian gains trample until end of turn.
Golem 5 - MTG - 43
Huptzeen Golem 5 650 Myst 63 44
Igneous Golem
" AC 90, HD 20, hp 1200, #Att 5, TH +65, dmg 155
" 5 - 3/4 - 2: Igneous Golem gains trample until end of turn.
Golem 5 - MTG - 45
Illusionary Wall
" AC 90, HD 20, hp 1200, #Att 7, TH +265, dmg 355
" 4U - 7/4 - (Walls can't attack.) Flying, first strikeCumulative upkeep U
Golem 5 - MTG - 46
Inevitable, Kolyarut Golem 5 cr 12 MOP3 177 47
Infested Roothold
" AC 55, HD 15, hp 900, #Att 5, TH +15, dmg 5
" 4G - 0/3 - Defender (This creature can't attack.) Protection from artifacts Whenever an opponent plays an artifact spell, you may put a 1/1 green Insect creature token into play.
Golem 5 - MTG - 48
Ivory Gargoyle
AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
4W - 2/2 - FlyingWhen Ivory Gargoyle is put into a graveyard from play, return it to play under its owner's control at end of turn and skip your next draw step.4W: Remove Ivory Gargoyle from the game.
Golem 5 - MTG - 49
Karn, Silver Golem
AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
5 - 4/4 - Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn.1: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (That artifact retains its abilities.)
Golem 5 - MTG - 50
Keldon Battlewagon
AC 55, HD 15, hp 900, #Att 5, TH +15, dmg 5
5 - 0/3 - Trample Keldon Battlewagon can't block. When Keldon Battlewagon attacks, sacrifice it at end of combat. Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the tapped creature's power.
Golem 5 - MTG - 51
Lead Golem
" AC 135, HD 25, hp 1500, #Att 5, TH +70, dmg 155
" 5 - 3/5 - Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step.
Golem 5 - MTG - 52
Leveler
" AC 510, HD 50, hp 3000, #Att 10, TH +550, dmg 505
" 5 - 10/10 - When Leveler comes into play, remove your library from the game.
Golem 5 - MTG - 53
Life-Shaped, Gon-evauth Golem 5 975 Ann3 71 54
Mantis Engine
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 5 - 3/3 - 2: Mantis Engine gains flying until end of turn.2: Mantis Engine gains first strike until end of turn.
Golem 5 - MTG - 55
Marble Priest
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 5 - 3/3 - All Walls able to block Marble Priest do so.Prevent all combat damage that would be dealt to Marble Priest by Walls.
Golem 5 - MTG - 56
Matopi Golem
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 5 - 3/3 - 1: The next time Matopi Golem would be destroyed this turn, regenerate it and put a -1/-1 counter on it instead.
Golem 5 - MTG - 57
Mek Golem 5 4050 RC0 192 58
Mist giant
" AC 85, HD 35, hp 2450, TH +175
" Crush:4D8 Crush:4D8 Crush:4D8 Bite:Exp_40:3D9 / Wild_Too Wild_Swamp Smart Bash_Door Evil Giant Im_Pois Fly
" Two eyes, the colour of a thin, yellow wine, were set high in the thing's body; though it had no s
Golem 5 450 Angband 552 59
Myr Prototype
" AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
" 5 - 2/2 - At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype. Myr Prototype can't attack or block unless you pay 1 for each +1/+1 counter on it.
Golem 5 - MTG - 60
Necropolis
" AC 15, HD 5, hp 300, #Att 5, TH +5, dmg 5
" 5 - 0/1 - (Walls can't attack.) Remove a creature card in your graveyard from the game: Put X +0/+1 counters on Necropolis, where X is the removed creature's converted mana cost.
Golem 5 - MTG - 61
Pewter Golem
" AC 30, HD 10, hp 600, #Att 5, TH +90, dmg 205
" 5 - 4/2 - 1B: Regenerate Pewter Golem.
Golem 5 - MTG - 62
Phyrexian Marauder
" AC 510, HD 50, hp 3000, #Att 10, TH +550, dmg 505
" X - 10/10 - Phryexian Marauder comes into play with X +1/+1 counters on it.Phyrexian Marauder can't block.Phyrexian Marauder can't attack unless you pay 1 for each +1/+1 counter on it.
Golem 5 - MTG - 63
Psion-killer Golem 5 cr 12 PsiH3 152 64
Raal's Tome of Destruction
" AC 335, HD 38, hp 2850, TH +190
" / Bo_Acid Br_Fire Bo_Mana Br_Cold Br_Pois Bo_Wate Ba_Pois Br_Neth / Never_Blow Nonliving Evil Cold_Blood Empty_Mind No_Conf No_Fear No_Sleep Char_Multi Im_Acid Im_Pois Im_Cold Im_Elec Hurt_F
Golem 5 1500 Angband 557 65
Razormane Masticore
AC 135, HD 25, hp 1500, #Att 5, TH +150, dmg 255
5 - 5/5 - First strike At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card. At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.
Golem 5 - MTG - 66
Red Cliffs Armada
" AC 90, HD 20, hp 1200, #Att 5, TH +145, dmg 255
" 4U - 5/4 - Red Cliffs Armada can't attack unless the defending player has an island in play.
Golem 5 - MTG - 67
Rith's Attendant
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 5 - 3/3 - 1, Sacrifice Rith's Attendant: Add RGW to your mana pool.
Golem 5 - MTG - 68
Sand Golem
AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
5 - 3/3 - Whenever a spell or ability controlled by an opponent causes you to discard Sand Golem from your hand, return Sand Golem from your graveyard to play at end of turn with a +1/+1 counter on it.
Golem 5 - MTG - 69
Scarecrow
" AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
" 5 - 2/2 - 6, T: Prevent all damage that would be dealt to you this turn by creatures with flying.
Golem 5 - MTG - 70
Shifting Wall
" AC 510, HD 50, hp 3000, #Att 10, TH +550, dmg 505
" X - 10/10 - (Walls can't attack.) Shifting Wall comes into play with X +1/+1 counters on it.
Golem 5 - MTG - 71
Skyreach Manta
" AC 135, HD 25, hp 1500, #Att 5, TH +150, dmg 255
" 5 - 5/5 - Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.) Flying
Golem 5 - MTG - 72
Snow Fortress
AC 90, HD 20, hp 1200, #Att 5, TH +20, dmg 5
5 - 0/4 - (Walls can't attack.) 1: Snow Fortress gets +1/+0 until end of turn.1: Snow Fortress gets +0/+1 until end of turn.3: Snow Fortress deals 1 damage to target creature without flying that's attacking you.
Golem 5 - MTG - 73
Soldevi Steam Beast
" AC 30, HD 10, hp 600, #Att 5, TH +90, dmg 205
" 5 - 4/2 - Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life.2: Regenerate Soldevi Steam Beast.
Golem 5 - MTG - 74
Statue, Living, Ooze Golem 5 650 Myst 107 75
Statue, Living, Steel Golem 5 650 Myst 107 76
Stone Catapult
" AC 30, HD 10, hp 600, #Att 5, TH +15, dmg 55
" 4B - 1/2 - On your turn, before you attack, you may tap Stone Catapult to destroy any one tapped creature that isn't black.
Golem 5 - MTG - 77
Stuffy Doll
AC 15, HD 5, hp 300, #Att 5, TH +5, dmg 5
5 - 0/1 - As Stuffy Doll comes into play, choose a player. Stuffy Doll is indestructible. Whenever damage is dealt to Stuffy Doll, it deals that much damage to the chosen player. T Stuffy Doll deals 1 damage to itself.
Golem 5 - MTG - 78
Thopter Squadron
AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
5 - 3/3 - FlyingThopter Squadron comes into play with three +1/+1 counters on it.1, Remove a +1/+1 counter from Thopter Squadron: Put a 1/1 artifact Thopter creature token with flying into play. Play this ability only if you could play a sorcery.1, Sacrifice a Thopter: Put a +1/+1 counter on Thopter Squadron. Play this ability only if you could play a sorcery.
Golem 5 - MTG - 79
Thran Golem
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 5 - 3/3 - As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.
Golem 5 - MTG - 80
Thrull Champion
" AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
" 4B - 2/2 - All Thrulls get +1/+1.T: Gain control of target Thrull. You lose control of it when Thrull Champion leaves play or you lose control of Thrull Champion.
Golem 5 - MTG - 81
Titanium Golem
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 5 - 3/3 - 1W: Titanium Golem gains first strike until end of turn.
Golem 5 - MTG - 82
Tomb Tapper Golem 5 cr 14 MCMF3 82 83
Treva's Attendant
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 5 - 3/3 - 1, Sacrifice Treva's Attendant: Add GWU to your mana pool.
Golem 5 - MTG - 84
Urza's Engine
" AC 135, HD 25, hp 1500, #Att 5, TH +30, dmg 55
" 5 - 1/5 - Trample3: Urza's Engine gains banding until end of turn.3: Attacking creatures banded with Urza's Engine gain trample until end of turn.
Golem 5 - MTG - 85
Wall of Opposition
" AC 190, HD 30, hp 1800, #Att 5, TH +30, dmg 5
" 3RR - 0/6 - (Walls can't attack.) 1: Wall of Opposition gets +1/+0 until end of turn.
Golem 5 - MTG - 86
Wanderguard Sentry
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4U - 3/3 - When Wanderguard Sentry comes into play, look at target opponent's hand.
Golem 5 - MTG - 87
Weird fume
" AC 60, HD 35, hp 1225, TH +175
" Engulf:Confuse:8D4 Engulf:Confuse:8D4 / Br_Chao Br_Nexu Br_Nuke / Res_Nexu Aura_Elec Im_Fire Im_Elec Empty_Mind Bash_Door Powerful Fly Attr_Multi Attr_Any No_Conf No_Sleep No_Fear Nonliving
" A swirling spir
Golem 5 800 Angband 625 88
Actaeon (Elk Centaur) Human 5 2700 RC0 156 1
AErathi Berserker
" AC 90, HD 20, hp 1200, #Att 5, TH +40, dmg 105
" 2RRR - 2/4 - Whenever a creature blocks it other than the first creature that blocks it each turn, AErathi Berserker gets +3/+3 until end of turn.
Human 5 - MTG - 2
Agent of Masks
" AC 55, HD 15, hp 900, #Att 5, TH +35, dmg 105
" 3WB - 2/3 - At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
Human 5 - MTG - 3
Agrus Kos, Wojek Veteran
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3RW - 3/3 - Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.
Human 5 - MTG - 4
Alexi, Zephyr Mage
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3UU - 3/3 - XU, T, Discard two cards from your hand: Return X target creatures to their owners' hands.
Human 5 - MTG - 5
Ambush Commander
" AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
" 3GG - 2/2 - Forests you control are 1/1 green Elf creatures that are still lands.{1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
Human 5 - MTG - 6
Ambush Party
" AC 15, HD 5, hp 300, #Att 5, TH +50, dmg 155
" 4R - 3/1 - First strike, haste (This creature may attack and T the turn it comes under your control.)
Human 5 - MTG - 7
Anarchist
" AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
" 4R - 2/2 - When Anarchist comes into play, you may return target sorcery card from your graveyard to your hand.
Human 5 - MTG - 8
Ancestor's Prophet
" AC 135, HD 25, hp 1500, #Att 5, TH +30, dmg 55
" 4W - 1/5 - Tap five untapped Clerics you control: You gain 10 life.
Human 5 - MTG - 9
Archpriest
" AC 110, HD 34, hp 1700, TH +170
" Hit:3D4 Hit:3D4 Hit:3D5 / Heal Blind Hold Conf Cause_3 Anim_Deads_Monster S_Undead / Only_Item Smart Bash_Door Evil No_Conf No_Sleep
" An evil priest, dressed all in black. Deadly spells hit you at an alarm
Human 5 1800 Angband 637 10
Ardent Militia
" AC 135, HD 25, hp 1500, #Att 5, TH +45, dmg 105
" 4W - 2/5 - Attacking doesn't cause Ardent Militia to tap.
Human 5 - MTG - 11
Atalya, Samite Master
" AC 55, HD 15, hp 900, #Att 5, TH +35, dmg 105
" 3WW - 2/3 - X, T: Choose one ' Prevent the next X damage that would be dealt to target creature this turn; or you gain X life. Spend only white mana this way.
Human 5 - MTG - 12
Azami, Lady of Scrolls
" AC 30, HD 10, hp 600, #Att 5, TH +10, dmg 5
" 2UUU - 0/2 - Tap an untapped Wizard you control: Draw a card.
Human 5 - MTG - 13
Balan's Jackal Human 5 cr 12 LoH3 51 14
Balduvian War-Makers
AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
4R - 3/3 - Haste (This creature may attack and T the turn it comes under your control.)Rampage 1 (Whenever this creature becomes blocked by two or more creatures, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Human 5 - MTG - 15
Barbarian General
" AC 30, HD 10, hp 600, #Att 5, TH +55, dmg 155
" 4R - 3/2 - Horsemanship
Human 5 - MTG - 16
Barbarian Riftcutter
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4R - 3/3 - R, Sacrifice Barbarian Riftcutter: Destroy target land.
Human 5 - MTG - 17
Battlefield Scrounger
AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
3GG - 3/3 - Threshold - Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Play this ability only once each turn. (Play this ability only if seven or more cards are in yourgraveyard.)
Human 5 - MTG - 18
Border Patrol
" AC 190, HD 30, hp 1800, #Att 5, TH +35, dmg 55
" 4W - 1/6 - Attacking doesn't cause Border Patrol to tap.
Human 5 - MTG - 19
Broken One, Greater Human 5 650 MM 30 20
Cao Cao, Lord of Wei
AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
3BB - 3/3 - On your turn, before you attack, you may tap Cao Cao to force your opponent to choose and discard two cards from his or her hand. (If your opponent has only one card, he or she discards it.)
Human 5 - MTG - 21
Catapult Master
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3WW - 3/3 - Tap five untapped Soldiers you control: Remove target creature from the game.
Human 5 - MTG - 22
Cateran Enforcer
AC 55, HD 15, hp 900, #Att 5, TH +95, dmg 205
3BB - 4/3 - Cateran Enforcer can't be blocked except by artifact creatures and/or black creatures.4, T: Search your library for a Mercenary card with converted mana cost 4 or less and put that card into play. Then shuffle your library.
Human 5 - MTG - 23
Chandler
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4R - 3/3 - RRR, T: Destroy target artifact creature.
Human 5 - MTG - 24
Charging Bandits
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4B - 3/3 - If Charging Bandits attacks, it gets +2/+0 until the end of the turn.
Human 5 - MTG - 25
Children/Sea, Accantus Human 5 650 Ann4 15 26
Collector Protector
" AC 135, HD 25, hp 1500, #Att 5, TH +45, dmg 105
" 3WW - 2/5 - W, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or Collector Protector this turn.
Human 5 - MTG - 27
Conclave Phalanx
AC 90, HD 20, hp 1200, #Att 5, TH +40, dmg 105
4W - 2/4 - Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.) When Conclave Phalanx comes into play, you gain 1 life for each creature you control.
Human 5 - MTG - 28
Covert Operative
" AC 30, HD 10, hp 600, #Att 5, TH +55, dmg 155
" 4U - 3/2 - Covert Operative is unblockable.
Human 5 - MTG - 29
Crone of Chaos Human 5 650 Myst 21 30
Crystal Seer
" AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
" 4U - 2/2 - When Crystal Seer comes into play, look at the top four cards of your library, then put them back in any order. 4U: Return Crystal Seer to its owner's hand.
Human 5 - MTG - 31
Dagashi
" AC 110, HD 8, hp 1000, TH +40
" Hit:Poison:3D4 Hit:Lose_Str:3D4 Hit:Lose_Str:3D4 Hit:Poison:3D4 / Bash_Door Evil No_Conf No_Sleep
" A human warrior, moving with lightning speed.
Human 5 500 Angband 532 32
Dark elven sorceror
" AC 85, HD 48, hp 2400, TH +240
" Hit:2D8 Hit:2D8 Hit:2D8 / Heal Blink Tele_To Blind Conf Cause_3 Darkness Bo_Acid Ba_Fire Ba_Cold Anim_Dead S_Monster S_Undead S_Demon Missile / Only_Item Smart Bash_Door Evil Hurt_Lite No_Conf No_Sl
Human 5 3000 Angband 657 33
Dark Necromancer, Sacrificer Human 5 cr 13 EQMN3 41 34
Daunting Defender
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4W - 3/3 - If a source would deal damage to a Cleric you control, prevent 1 of that damage.
Human 5 - MTG - 35
Death knight
" AC 160, HD 36, hp 1800, TH +180
" Hit:6D6 Hit:5D5 Hit:5D5 Hit:Exp_20 / Blind Scare Cause_3 Bo_Neth S_Monsters / Smart Res_Neth Only_Item Cold_Blood Bash_Door Evil Im_Cold
" It is a humanoid form dressed in armour of an ancient form. From
Human 5 1111 Angband 597 36
Deathly Warrior, Harbinger Human 5 cr 12 EQMN3 43 37
Deranged Hermit
AC 15, HD 5, hp 300, #Att 5, TH +10, dmg 55
3GG - 1/1 - Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Deranged Hermit comes into play, put four 1/1 green Squirrel creature tokens into play.All Squirrels get +1/+1.
Human 5 - MTG - 38
Devete Human 5 975 PS3 30 39
Dong Zhou, the Tyrant
AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
4R - 3/3 - When Dong Zhou comes into play, choose one of your opponent's creatures. That creature deals damage to him or her equal to its power. (Ignore this effect if your opponent doesn't have any creatures in play.)
Human 5 - MTG - 40
Dowsing Shaman
" AC 90, HD 20, hp 1200, #Att 5, TH +65, dmg 155
" 4G - 3/4 - 2G, T Return target enchantment card from your graveyard to your hand.
Human 5 - MTG - 41
Dryad Human 5 975 MM 93 42
Dryad, Hamadryad Human 5 650 Ann3 34 43
Dune Freak (Anakore) Human 5 650 L - 44
Dwarf, Derro Human 5 975 MM 96 45
Dwarf, Urdunnir Human 5 975 Ann3 36 46
Dwarven Strike Force
" AC 55, HD 15, hp 900, #Att 5, TH +95, dmg 205
" 4R - 4/3 - Discard a card at random from your hand: Dwarven Strike Force gains first strike and haste until end of turn.
Human 5 - MTG - 47
Ebony monk
" AC 100, HD 48, hp 2640, TH +240
" Kick:7D1 Hit:Exp_10:7D2 Kick:7D4 Hit:Exp_10:7D2 / Bo_Neth / Bash_Door Im_Cold Im_Pois Res_Neth No_Fear No_Conf No_Sleep
" A monk in dusky robes trained in the most lethal martial arts.
Human 5 1100 Angband 870 48
Eldrak
" AC 185, HD 50, hp 2500, TH +250
" Hit:3D4 Hit:3D4 Hit:3D4 / Take_Item Bash_Door Wild_Shore Wild_Wood Evil Troll Im_Pois No_Conf No_Sleep
" A massive troll, larger and stronger than many men together.
Human 5 800 Angband 620 49
Elf, Drow Human 5 975 MM 112 50
Elf, Winged (Avariel) Human 5 650 Ann2 50 51
Elven Riders
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3GG - 3/3 - Elven Riders can't be blocked except by creatures with flying and/or Walls.
Human 5 - MTG - 52
Elvish Bard
" AC 90, HD 20, hp 1200, #Att 5, TH +40, dmg 105
" 3GG - 2/4 - All creatures able to block Elvish Bard do so.
Human 5 - MTG - 53
Elvish Soultiller
" AC 90, HD 20, hp 1200, #Att 5, TH +145, dmg 255
" 3GG - 5/4 - When Elvish Soultiller is put into a graveyard from play, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library.
Human 5 - MTG - 54
Empress Galina
" AC 55, HD 15, hp 900, #Att 5, TH +20, dmg 55
" 3UU - 1/3 - UU, T: Gain control of target Legend or legendary permanent. (This effect doesn't end at end of turn.)
Human 5 - MTG - 55
Enchantress
" AC 85, HD 31, hp 1550, TH +155
" Hit:2D6 Hit:2D6 Hit:2D8 / Blind S_Dragon / Fe Only_Item Bash_Door Evil No_Conf No_Sleep
" This elusive female spellcaster has a special affinity for dragons, whom she rarely fights without.
Human 5 2100 Angband 636 56
Endrek Sahr, Master Breeder
AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
4B - 2/2 - Whenever you play a creature spell, put X 1/1 black Thrull creature tokens into play, where X is that spell's converted mana cost. When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.
Human 5 - MTG - 57
Ermordenung Human 5 650 L - 58
Eron the Relentless
" AC 30, HD 10, hp 600, #Att 5, TH +135, dmg 255
" 3RR - 5/2 - Haste RRR: Regenerate Eron the Relentless.
Human 5 - MTG - 59
Ertai, the Corrupted
" AC 90, HD 20, hp 1200, #Att 5, TH +65, dmg 155
" 2WUB - 3/4 - U, T, Sacrifice a creature or enchantment: Counter target spell.
Human 5 - MTG - 60
Ettercap Human 5 650 MM 114 61
Ettin
" AC 235, HD 9, hp 4500, TH +45
" Hit:3D6 Hit:3D6 Hit:3D6 / Only_Item Wild_Too Wild_Mountain Wild_Wood Wild_Swamp Bash_Door Evil Troll Im_Pois No_Conf No_Sleep
" A massive troll of huge strength. Ettins are stupid but violent.
Human 5 1000 Angband 621 62
Familiar, Fylgar Human 5 975 Myst 41 63
Fat Man
" AC 160, HD 12, hp 720, TH +60
" Explode:Shatter:200D2 / Unique Reflecting Empty_Mind Cold_Blood Bash_Door Im_Fire Im_Cold Im_Elec Im_Pois No_Fear No_Conf No_Sleep Nonliving Res_Tele
" A shining machine of death and destruction.
Human 5 200 Angband 627 64
Folk of the Pines
" AC 135, HD 25, hp 1500, #Att 5, TH +45, dmg 105
" 4G - 2/5 - 1G: Folk of the Pines gets +1/+0 until end of turn.
Human 5 - MTG - 65
Fortune Thief
AC 15, HD 5, hp 300, #Att 5, TH +5, dmg 5
4R - 0/1 - Damage that would reduce your life total to less than 1 reduces it to 1 instead. Morph RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Human 5 - MTG - 66
Frenetic Ogre
" AC 55, HD 15, hp 900, #Att 5, TH +35, dmg 105
" 4R - 2/3 - R, Discard a card at random from your hand: Frenetic Ogre gets +3/+0 until end of turn.
Human 5 - MTG - 67
Frost (Snow Faeries) Human 5 650 L - 68
Frost Ogre
" AC 55, HD 15, hp 900, #Att 5, TH +140, dmg 255
" 3RR - 5/3 - (no abilities)
Human 5 - MTG - 69
Gallowbraid
" AC 135, HD 25, hp 1500, #Att 5, TH +150, dmg 255
" 3BB - 5/5 - TrampleCumulative upkeep'1 life
Human 5 - MTG - 70
Gator Man Human 5 650 DMR2 47 71
Gerrard Capashen
" AC 90, HD 20, hp 1200, #Att 5, TH +65, dmg 155
" 3WW - 3/4 - At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.3W: Tap target creature. Play this ability only if Gerrard Capashen is attacking.
Human 5 - MTG - 72
Gerrard's Irregulars
" AC 30, HD 10, hp 600, #Att 5, TH +90, dmg 205
" 4R - 4/2 - Trample; haste (This creature may attack and T the turn it comes under your control.)
Human 5 - MTG - 73
Ghor-Clan Savage
" AC 55, HD 15, hp 900, #Att 5, TH +35, dmg 105
" 3GG - 2/3 - Bloodthirst 3 (If an opponent was dealt damage this turn, this creature comes into play with three +1/+1 counters on it.)
Human 5 - MTG - 74
Githzerai Human 5 4500 FF1 45 75
Glintwing Invoker
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4U - 3/3 - 7U: Glintwing Invoker gets +3/+3 and gains flying until end of turn.
Human 5 - MTG - 76
Gnoll, Val Human 5 cr 13 EQMN3 89 77
Gnome, Deep Human 5 2700 FF1 84 78
Goblin Assassin
" AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
" 3RR - 2/2 - Whenever Goblin Assassin or another Goblin comes into play, each player flips a coin. Each player whose coin comes up tails sacrifices a creature.
Human 5 - MTG - 79
Goblin Commando
" AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
" 4R - 2/2 - When Goblin Commando comes into play, it deals 2 damage to target creature.
Human 5 - MTG - 80
Goblin Machinist
AC 135, HD 25, hp 1500, #Att 5, TH +25, dmg 5
4R - 0/5 - 2R: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's converted mana cost. Put the revealed cards on the bottom of your library in any order.
Human 5 - MTG - 81
Goblyn Human 5 975 L - 82
Greel, Mind Raker
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3BB - 3/3 - XB, T, Discard two cards from your hand: Target player discards X cards at random from his or her hand.
Human 5 - MTG - 83
Guan Yu, Sainted Warrior
" AC 135, HD 25, hp 1500, #Att 5, TH +70, dmg 155
" 3WW - 3/5 - HorsemanshipWhen Guan Yu is put into your graveyard from play, you may shuffle Guan Yu into your library.
Human 5 - MTG - 84
Gustcloak Cavalier
AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
3WW - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Gustcloak Cavalier attacks, you may tap target creature. Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat.
Human 5 - MTG - 85
Hakim, Loreweaver
AC 90, HD 20, hp 1200, #Att 5, TH +40, dmg 105
3UU - 2/4 - FlyingUU: Return target enchant creature card from your graveyard to play enchanting Hakim, Loreweaver. Play this ability only during your upkeep and only if Hakim isn't enchanted.UU, T: Destroy all enchantments enchanting Hakim.
Human 5 - MTG - 86
Halfling slinger
" AC 60, HD 23, hp 1035, TH +115
" Hit:2D6 Hit:2D6 / Arrow_4 / Friends Smart Evil Im_Pois Im_Cold
" A rebel halfling who has rejected the halfling tradition of archery.
Human 5 330 Angband 539 87
Hamadryad Human 5 650 L - 88
Hazduhr the Abbot
" AC 135, HD 25, hp 1500, #Att 5, TH +45, dmg 105
" 3WW - 2/5 - X, T: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead.
Human 5 - MTG - 89
Headsman (Thug), 8 HD Human 5 2850 RC0 184 90
Heartless Hidetsugu
" AC 55, HD 15, hp 900, #Att 5, TH +95, dmg 205
" 3RR - 4/3 - T Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.
Human 5 - MTG - 91
Higure, the Still Wind
AC 90, HD 20, hp 1200, #Att 5, TH +65, dmg 155
3UU - 3/4 - Ninjutsu 2UU (2UU, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.) Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library. 2: Target Ninja is unblockable this turn.
Human 5 - MTG - 92
Holgresh, Conjurer Human 5 cr 13 EQMN3 106 93
Holgresh, Elementalist Human 5 cr 13 EQMN3 106 94
Human, Adventurer, 9-13 Human 5 975 MM 196 95
Human, Madman Human 5 650 L - 96
Human, Priest Human 5 650 MM 196 97
Hunding Gjornersen
" AC 90, HD 20, hp 1200, #Att 5, TH +145, dmg 255
" 2UUW - 5/4 - Whenever a creature blocks it other than the first creature that blocks it each turn, Hunding Gjornersen gets +1/+1 until end of turn.
Human 5 - MTG - 98
Icatian Phalanx
" AC 90, HD 20, hp 1200, #Att 5, TH +40, dmg 105
" 4W - 2/4 - Banding
Human 5 - MTG - 99
Iizuka the Ruthless
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3RR - 3/3 - Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) 2R, Sacrifice a Samurai: Samurai you control gain double strike until end of turn.
Human 5 - MTG - 100
Infernal Medusa
" AC 90, HD 20, hp 1200, #Att 5, TH +40, dmg 105
" 3BB - 2/4 - Whenever Infernal Medusa blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Human 5 - MTG - 101
Ipsissimus
" AC 85, HD 17, hp 850, TH +85
" Hit:2D6 Hit:2D6 / Haste Tport Tele_To Blind Hold Scare Cause_3 Bo_Neth Mind_Blast Forget S_Undead S_Demon Anim_Dead / Only_Item Smart Bash_Door Evil
" A gaunt figure, clothed in black robes.
Human 5 666 Angband 571 102
Ironfist Crusher
" AC 90, HD 20, hp 1200, #Att 5, TH +40, dmg 105
" 4W - 2/4 - Ironfist Crusher may block any number of creatures. Morph 3W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Human 5 - MTG - 103
Ixidor, Reality Sculptor
" AC 90, HD 20, hp 1200, #Att 5, TH +65, dmg 155
" 3UU - 3/4 - Face-down creatures get +1/+1. 2U: Turn target face-down creature face up.
Human 5 - MTG - 104
Izzet Chronarch
" AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
" 3UR - 2/2 - When Izzet Chronarch comes into play, return target instant or sorcery card from your graveyard to your hand.
Human 5 - MTG - 105
Jalum Grifter
AC 135, HD 25, hp 1500, #Att 5, TH +70, dmg 155
3RR - 3/5 - 1R, T: Put Jalum Grifter and two lands you control face down in front of target opponent after revealing each card to him or her. Then, rearrange the order of the three cards as often as you wish, keeping them on the table at all times. That opponent then chooses one of those cards. If a land is chosen, destroy target card in play. Otherwise, sacrifice Jalum Grifter.
Human 5 - MTG - 106
Jasmine Boreal
" AC 135, HD 25, hp 1500, #Att 5, TH +105, dmg 205
" 3GW - 4/5 - (no abilities)
Human 5 - MTG - 107
Jhovall Rider
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4W - 3/3 - Trample
Human 5 - MTG - 108
Jolrael, Empress of Beasts
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3GG - 3/3 - 2G, T, Discard two cards: Until end of turn, all lands target player controls are 3/3 creatures that are still lands.
Human 5 - MTG - 109
Joven
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3RR - 3/3 - RRR, T: Destroy target noncreature artifact.
Human 5 - MTG - 110
Jurt the Living Trump
" AC 185, HD 10, hp 3500, TH +50
" Hit:5D5 Hit:5D5 Hit:5D5 Hit:5D5 / Tport Blink Ba_Chao / Unique Aura_Elec Only_Item Take_Item Bash_Door Evil
" A magical treatment has turned Jurt, an adept of Logrus, into a Living Trump.
Human 5 1200 Angband 517 111
Kala, Earth Human 5 650 L - 112
Karona's Zealot
AC 135, HD 25, hp 1500, #Att 5, TH +45, dmg 105
4W - 2/5 - Morph {3}{W}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)When Karona's Zealot is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead.
Human 5 - MTG - 113
Kaysa
" AC 55, HD 15, hp 900, #Att 5, TH +35, dmg 105
" 3GG - 2/3 - Green creatures you control get +1/+1.
Human 5 - MTG - 114
Kech Human 5 650 L - 115
Keldon Firebombers
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3RR - 3/3 - When Keldon Firebombers comes into play, each player sacrifices all lands he or she controls except for three.
Human 5 - MTG - 116
Keldon Halberdier
AC 15, HD 5, hp 300, #Att 5, TH +85, dmg 205
4R - 4/1 - First strike Suspend 4-R (Rather than play this card from your hand, you may pay R and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
Human 5 - MTG - 117
Kiki-Jiki, Mirror Breaker
" AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
" 2RRR - 2/2 - Haste T Put a token into play that's a copy of target nonlegendary creature you control. That creature token has haste. Sacrifice it at end of turn.
Human 5 - MTG - 118
Kjeldoran Royal Guard
" AC 135, HD 25, hp 1500, #Att 5, TH +45, dmg 105
" 3WW - 2/5 - T: All combat damage that unblocked creatures would deal to you this turn is dealt to Kjeldoran Royal Guard instead.
Human 5 - MTG - 119
Kjeldoran Skycaptain
" AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
" 4W - 2/2 - Banding, flying, first strike
Human 5 - MTG - 120
Krark-Clan Ogre
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3RR - 3/3 - R, Sacrifice an artifact: Target creature can't block this turn.
Human 5 - MTG - 121
Kumano, Master Yamabushi
AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
3RR - 4/4 - 1R: Kumano, Master Yamabushi deals 1 damage to target creature or player. If a creature dealt damage by Kumano this turn would be put into a graveyard, remove it from the game instead.
Human 5 - MTG - 122
Kumano's Pupils
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4R - 3/3 - If a creature dealt damage by Kumano's Pupils this turn would be put into a graveyard, remove it from the game instead.
Human 5 - MTG - 123
Lady Zhurong, Warrior Queen
" AC 55, HD 15, hp 900, #Att 5, TH +95, dmg 205
" 4G - 4/3 - Horsemanship
Human 5 - MTG - 124
Lamia Human 5 2550 MM1 59 125
Lamia Noble Human 5 3825 FF1 59 126
Lancers en-Kor
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3WW - 3/3 - 0: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead as long as both creatures are in play.
Human 5 - MTG - 127
Latulla, Keldon Overseer
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3RR - 3/3 - XR, T, Discard two cards from your hand: Latulla, Keldon Overseer deals X damage to target creature or player.
Human 5 - MTG - 128
Little Boy
" AC 160, HD 9, hp 540, TH +45
" Explode:Shatter:100D2 / Unique Reflecting Empty_Mind Cold_Blood Bash_Door Im_Fire Im_Cold Im_Elec Im_Poisno_Fear No_Conf No_Sleep Nonliving Res_Tele
" A shining machine of death and destruction.
Human 5 200 Angband 531 129
Liu Bei, Lord of Shu
" AC 90, HD 20, hp 1200, #Att 5, TH +40, dmg 105
" 3WW - 2/4 - HorsemanshipAs long as you have Guan Yu and/or Zhang Fei in play, Liu Bei gets +2S/+2D.
Human 5 - MTG - 130
Lizard Man, Lizard King Human 5 975 MM 227 131
Lord Borel of Hendrake
" AC 210, HD 18, hp 6300, TH +90
" Hit:6D6 Hit:6D6 Hit:3D8 Hit:3D8 / Tele_To S_Kin / Unique Only_Item Bash_Door Evil Im_Acid Im_Fire Im_Cold Im_Elec Im_Pois No_Conf No_Sleep
" A Lord of Chaos famous for his skill at arms.
Human 5 1200 Angband 573 132
Lowland Tracker
" AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
" 4W - 2/2 - First strike. Provoke (When this attacks, you may have target creature defending player controls untap and block it if able)
Human 5 - MTG - 133
Loxo Human 5 650 Ann1 76 134
Lu Meng, Wu General
" AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
" 3UU - 4/4 - Horsemanship
Human 5 - MTG - 135
Lu Su, Wu Advisor
" AC 30, HD 10, hp 600, #Att 5, TH +15, dmg 55
" 3UU - 1/2 - On your turn, before you attack, you may tap Lu Su to draw a card.
Human 5 - MTG - 136
Ma Chao, Northwest Warrior
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3RR - 3/3 - HorsemanshipWhenever Ma Chao attacks and no other creatures do, Ma Chao can't be blocked.
Human 5 - MTG - 137
Mageta the Lion
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3WW - 3/3 - 2WW, T, Discard two cards from your hand: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated.
Human 5 - MTG - 138
Magus of the Jar
AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
3UU - 3/3 - T, Sacrifice Magus of the Jar: Each player removes his or her hand from the game face down and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she removed from the game this way.
Human 5 - MTG - 139
Malekith the Accursed
" AC 135, HD 25, hp 8750, TH +125
" Hit:12D9 Hit:12D9 / Heal Tele_To Blind Conf Cause_3 Darkness Forget Hold S_Monster S_Monsters S_Demon Tport Ba_Neth Mind_Blast S_Kin / Regenerate Unique Only_Item Smart Bash_Door Evil Hurt_Lite N
Human 5 7500 Angband 628 140
Malicious leprechaun
" AC -5, HD 4, hp 80, TH +20
" Touch:Eat_Gold Touch:Eat_Item / Blink Tport Tele_To Cause_1 / Multiply Invisible Take_Item Cold_Blood Hurt_Lite Evil Male
" This little creature has a fiendish gleam in its eyes.
Human 5 85 Angband 529 141
Mandor, Master of the Logrus
" AC 135, HD 53, hp 2650, TH +265
" Hit:5D5 Hit:5D5 Hit:Un_Power:5D5 Hit:Un_Bonus:5D5 / Bo_Fire Bo_Cold Hold Bo_Mana S_Monstertraps Bo_Icee Heal Bo_Plas Ba_Chao / Unique Only_Item Smart Take_Item Bash_Door Evil Res_Tele
" Mand
Human 5 1600 Angband 598 142
Martyrs of Korlis
" AC 190, HD 30, hp 1800, #Att 5, TH +35, dmg 55
" 3WW - 1/6 - If an artifact would deal damage to you and Martyrs of Korlis is untapped, that damage is dealt to Martyrs of Korlis instead.
Human 5 - MTG - 143
Master Healer
" AC 90, HD 20, hp 1200, #Att 5, TH +25, dmg 55
" 4W - 1/4 - T: Prevent the next 4 damage that would be dealt to target creature or player this turn.
Human 5 - MTG - 144
Master thief
" AC 85, HD 18, hp 720, TH +90
" Hit:2D8 Hit:3D4 Hit:Eat_Gold:4D4 Hit:Eat_Item:4D5 / Take_Item Bash_Door Evil
" Cool and confident, fast and lithe; protect your possessions quickly!
Human 5 350 Angband 516 145
Medusa, Maedar Human 5 975 MM 248 146
Meenlock Human 5 650 Ann2 86 147
Men, Noble Human 5 4000 RC0 193 148
Menacing Ogre
AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
3RR - 3/3 - Trample, haste. When Menacing Ogre comes into play, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre.
Human 5 - MTG - 149
Meng Huo, Barbarian King
" AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
" 3GG - 4/4 - All your other green creatures get +1S/+1D as long as Meng Huo is in play.
Human 5 - MTG - 150
Meng Huo's Horde
" AC 135, HD 25, hp 1500, #Att 5, TH +105, dmg 205
" 4G - 4/5 - (no abilities)
Human 5 - MTG - 151
Mind Flayer Human 5 2700 MM1 70 152
Minotaur Illusionist
AC 90, HD 20, hp 1200, #Att 5, TH +65, dmg 155
3UR - 3/4 - 1U: Minotaur Illusionist can't be the target of spells or abilities this turn.R, Sacrifice Minotaur Illusionist: Minotaur Illusionist deals damage equal to its power to target creature.
Human 5 - MTG - 153
Minotaur
" AC 85, HD 60, hp 3000, TH +300
" Butt:4D6 Butt:4D6 Butt:2D6 Butt:2D6 / Bash_Door Evil
" It is a cross between a human and a bull.
Human 5 2100 Angband 641 154
Minotaur, Krynn Human 5 650 L - 155
Momir Vig, Simic Visionary
AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
3GU - 2/2 - Whenever you play a green creature spell, you may search your library for a creature card and reveal it. If you do, shuffle your library and put that card on top of it. Whenever you play a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
Human 5 - MTG - 156
Nat, Einsaung Human 5 975 L - 157
Night Hag Human 5 2625 MM1 73 158
Nightblade
" AC 110, HD 14, hp 910, TH +70
" Hit:Poison:3D4 Hit:Poison:3D4 Hit:Lose_Con:3D4 / Friends Invisible Bash_Door Hurt_Lite Evil No_Conf No_Sleep
" A dark elven assassin, so stealthy that he is almost impossible to see.
Human 5 315 Angband 564 159
NPC Party, level 6 Human 5 3000 RC0 198 160
NPC Party, level 9 Human 5 4500 RC0 198 161
Nymph, Grain Human 5 975 Ann4 59 162
Ogre Arsonist
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4R - 3/3 - When Ogre Arsonist comes into play from your hand, destroy any one land. (If you're the only one with lands, destroy one of them.)
Human 5 - MTG - 163
Ogre Berserker
" AC 30, HD 10, hp 600, #Att 5, TH +90, dmg 205
" 4R - 4/2 - Ogre Berserker is unaffected by summoning sickness.
Human 5 - MTG - 164
Ogre Enforcer
" AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
" 3RR - 4/4 - If Ogre Enforcer would be dealt nonlethal damage from a source, prevent that damage.
Human 5 - MTG - 165
Ogre Leadfoot
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4R - 3/3 - Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature.
Human 5 - MTG - 166
Ogre Savant
" AC 30, HD 10, hp 600, #Att 5, TH +55, dmg 155
" 4R - 3/2 - When Ogre Savant comes into play, if U was spent to play Ogre Savant, return target creature to its owner's hand.
Human 5 - MTG - 167
Ogre Shaman
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3RR - 3/3 - 2, Discard a card at random from your hand: Ogre Shaman deals 2 damage to target creature or player.
Human 5 - MTG - 168
Ogre, Ogre Mage Human 5 650 MM 272 169
Okina Nightwatch
" AC 55, HD 15, hp 900, #Att 5, TH +95, dmg 205
" 4G - 4/3 - As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3.
Human 5 - MTG - 170
Olog
" AC 135, HD 25, hp 1250, TH +125
" Hit:1D12 Hit:1D12 Bite:2D3 Bite:2D3 / Friends Smart Bash_Door Evil Troll Im_Pois
" It is a massive intelligent troll with needle sharp fangs.
Human 5 450 Angband 538 171
Orcish Squatters
AC 55, HD 15, hp 900, #Att 5, TH +35, dmg 105
4R - 2/3 - Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters deals no combat damage this turn.Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls. If you do, Orcish Squatters deals no combat damage this turn. You lose control of that land when you lose control of Orcish Squatters.
Human 5 - MTG - 172
Orgg
" AC 190, HD 30, hp 1800, #Att 6, TH +210, dmg 305
" 3RR - 6/6 - Trample Orgg can't attack if defending player controls an untapped creature with power 3 or greater. Orgg can't block creatures with power 3 or greater. Fallen Empires Rare
Human 5 - MTG - 173
Pardic Lancer
" AC 30, HD 10, hp 600, #Att 5, TH +55, dmg 155
" 4R - 3/2 - Discard a card at random from your hand: Pardic Lancer gets +1/+0 and gains first strike until end of turn.
Human 5 - MTG - 174
Pentarch Paladin
AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
2WWW - 3/3 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) As Pentarch Paladin comes into play, choose a color. WW, T Destroy target permanent of the chosen color.
Human 5 - MTG - 175
Phaethon, Elder Human 5 975 L - 176
Pirate Ship
AC 55, HD 15, hp 900, #Att 5, TH +95, dmg 205
4U - 4/3 - Pirate Ship can't attack unless defending player controls an Island. T Pirate Ship deals 1 damage to target creature or player. When you control no Islands, sacrifice Pirate Ship. Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare
Human 5 - MTG - 177
Poisonbelly Ogre
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4B - 3/3 - Whenever another creature comes into play, its controller loses 1 life.
Human 5 - MTG - 178
Primal Whisperer
" AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
" 4G - 2/2 - Primal Whisperer gets +2/+2 for each face-down creature in play. Morph 3G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost)
Human 5 - MTG - 179
Primeval Shambler
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4B - 3/3 - B: Primeval Shambler gets +1/+1 until end of turn.
Human 5 - MTG - 180
Ramosian Sky Marshal
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3WW - 3/3 - Flying7, T: Search your library for a Rebel card with converted mana cost 6 or less and put that card into play. Then shuffle your library.
Human 5 - MTG - 181
Rashka the Slayer
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3WW - 3/3 - Rashka the Slayer may block as though it had flying.Whenever Rashka blocks one or more black creatures, Rashka gets +1/+2 until end of turn.
Human 5 - MTG - 182
Ravaging Horde
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3RR - 3/3 - When Ravaging Horde comes into play, destroy any one land.
Human 5 - MTG - 183
Renegade Troops
" AC 30, HD 10, hp 600, #Att 5, TH +90, dmg 205
" 4R - 4/2 - Renegade Troops is unaffected by summoning sickness.
Human 5 - MTG - 184
Renegade Warlord
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4R - 3/3 - First strikeWhenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn.
Human 5 - MTG - 185
Richard Garfield, Ph.D.
" AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
" 3UU - 2/2 - You may play cards as though they were other Magic cards of your choice with the same mana cost. (Mana cost includes color.) You can't choose the same card twice.
Human 5 - MTG - 186
Righteous Avengers
" AC 15, HD 5, hp 300, #Att 5, TH +50, dmg 155
" 4W - 3/1 - Plainswalk (This creature is unblockable as long as defending player controls a plains.)
Human 5 - MTG - 187
Rinaldo, son of Brand
" AC 260, HD 16, hp 5600, TH +80
" Hit:8D6 Hit:8D6 Hit:Un_Bonus:6D8 Hit:Un_Bonus:6D8 / Cause_3 Bo_Wate Bo_Mana Ba_Chao / Unique Amberite Only_Item Smart Bash_Door Im_Acid Im_Cold Im_Elec Im_Pois No_Conf No_Sleep Res_Tele
" The madma
Human 5 7000 Angband 660 188
Riptide Chronologist
" AC 55, HD 15, hp 900, #Att 5, TH +20, dmg 55
" 3UU - 1/3 - U, Sacrifice Riptide Chronologist: Untap all creatures of the type of your choice.
Human 5 - MTG - 189
Rishadan Brigand
" AC 30, HD 10, hp 600, #Att 5, TH +55, dmg 155
" 4U - 3/2 - FlyingWhen Rishadan Brigand comes into play, each opponent sacrifices a permanent unless he or she pays 3.Rishadan Brigand may block only creatures with flying.
Human 5 - MTG - 190
Rogrog the Black Troll
" AC 135, HD 15, hp 5250, TH +75
" Hit:6D6 Bite:2D10 Bite:2D3 Spit:Acid:3D8 / Unique Escort Only_Item Take_Item Bash_Door Evil Troll Im_Cold Im_Pois
" A massive and cruel troll of great power, drool slides caustically down his muscu
Human 5 5000 Angband 551 191
Ronin Cliffrider
AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
3RR - 2/2 - Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls.
Human 5 - MTG - 192
Rubinia Soulsinger
" AC 55, HD 15, hp 900, #Att 5, TH +35, dmg 105
" 2WUG - 2/3 - You may choose not to untap Rubinia Soulsinger during your untap step.T: Gain control of target creature as long as you control Rubinia and Rubinia remains tapped.
Human 5 - MTG - 193
Satyr, Satyr Human 5 975 MM 308 194
Scalebane's Elite
" AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
" 3WG - 4/4 - Protection from black
Human 5 - MTG - 195
Scathe Human 5 975 L - 196
Scrivener
" AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
" 4U - 2/2 - When Scrivener comes into play, you may return target instant card from your graveyard to your hand.
Human 5 - MTG - 197
Sea troll
" AC 85, HD 41, hp 1435, TH +205
" Hit:1D10 Hit:1D10 Hit:3D2 Hit:3D2 / Aquatic Friends Wild_Too Wild_Ocean Bash_Door Res_Wateevil Troll Im_Cold Im_Pois Hurt_Lite
" He is a troll that reeks of brine, close relative to water trolls.
Human 5 440 Angband 544 198
Selesnya Sagittars
" AC 135, HD 25, hp 1500, #Att 5, TH +45, dmg 105
" 3GW - 2/5 - Selesnya Sagittars can block as though it had flying. Selesnya Sagittars can block an additional creature.
Human 5 - MTG - 199
Selfless Exorcist
" AC 90, HD 20, hp 1200, #Att 5, TH +65, dmg 155
" 3WW - 3/4 - {tap}: Remove target creature card in a graveyard from the game. That card deals damage equal to its power to Selfless Exorcist. (A * on a card not in play is 0.)
Human 5 - MTG - 200
Serra Inquisitors
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4W - 3/3 - When Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn.
Human 5 - MTG - 201
Shadowed Man, Deathspeaker Human 5 cr 12 EQMN3 131 202
Shadowed Man, Ecclesiast Human 5 cr 12 EQMN3 131 203
Shadowed Man, Soldier Human 5 cr 12 EQMN3 131 204
Shu Elite Companions
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4W - 3/3 - Horsemanship
Human 5 - MTG - 205
Shu Soldier-Farmers
" AC 90, HD 20, hp 1200, #Att 5, TH +40, dmg 105
" 4W - 2/4 - When Shu Soldier-Farmers comes into play, you gain 4 life.
Human 5 - MTG - 206
Siege-Gang Commander
AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
3RR - 2/2 - When Siege-Gang Commander comes into play, put three 1/1 red Goblin creature tokens into play.{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.
Human 5 - MTG - 207
Silkenfist Order
" AC 135, HD 25, hp 1500, #Att 5, TH +70, dmg 155
" 3WW - 3/5 - Whenever Silkenfist Order becomes blocked, untap it.
Human 5 - MTG - 208
Skirk Fire Marshal
" AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
" 3RR - 2/2 - Protection from red. Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player.
Human 5 - MTG - 209
Skresh Badass Human 5 cr 13 LB3 111 210
Sky Hussar
AC 55, HD 15, hp 900, #Att 5, TH +95, dmg 205
3WU - 4/3 - Flying When Sky Hussar comes into play, untap all creatures you control. Forecast - Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Play this ability only during your upkeep and only once each turn.)
Human 5 - MTG - 211
Skyrider Trainee
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4W - 3/3 - As long as Skyrider Trainee is enchanted, it has flying.
Human 5 - MTG - 212
Slaughterhouse Bouncer
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4B - 3/3 - Hellbent - When Slaughterhouse Bouncer is put into a graveyard from play, if you have no cards in hand, target creature gets -3/-3 until end of turn.
Human 5 - MTG - 213
Sokenzan Bruiser
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4R - 3/3 - Mountainwalk
Human 5 - MTG - 214
Sokenzan Spellblade
AC 55, HD 15, hp 900, #Att 5, TH +35, dmg 105
4R - 2/3 - Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) 1R: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand.
Human 5 - MTG - 215
Sorcerer
" AC 85, HD 31, hp 1550, TH +155
" Hit:2D8 Hit:2D8 Hit:2D8 / Blink Tele_To Blind Conf Cause_3 Traps Bo_Acid Ba_Fire Ba_Cold S_Monster S_Undead S_Dragon / Only_Item Bash_Door Evil No_Conf No_Sleep
" A human figure in robes, he moves with magical
Human 5 2150 Angband 638 216
Spirit troll
" AC 140, HD 6, hp 3000, TH +30
" Hit:3D6 Hit:3D5 Hit:3D5 / Invisible Pass_Wall Fly Evil Troll Im_Cold Im_Elec Im_Pois No_Conf No_Sleep
" A weird troll from the elemental planes.
Human 5 900 Angband 630 217
Sprite, Pixie Human 5 650 MM 328 218
Staunch Defenders
" AC 90, HD 20, hp 1200, #Att 5, TH +65, dmg 155
" 3WW - 3/4 - When Staunch Defenders comes into play, you gain 4 life.
Human 5 - MTG - 219
Steam Catapult
" AC 55, HD 15, hp 900, #Att 5, TH +35, dmg 105
" 3WW - 2/3 - On your turn, before you attack, you may tap Steam Catapult to destroy any one tapped creature.
Human 5 - MTG - 220
Stonebrow, Krosan Hero
" AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
" 3RG - 4/4 - Trample Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.
Human 5 - MTG - 221
Sun Ce, Young Conqueror
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3UU - 3/3 - HorsemanshipWhen Sun Ce comes into play, you may return any one creature from play to its owner's hand.
Human 5 - MTG - 222
Sunastian Falconer
" AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
" 3GR - 4/4 - T: Add two colorless mana to your mana pool.
Human 5 - MTG - 223
Supreme Inquisitor
" AC 55, HD 15, hp 900, #Att 5, TH +20, dmg 55
" 3UU - 1/3 - Tap five untapped Wizards you control: Search target player's library for up to five cards and remove them from the game. Then that player shuffles his or her library.
Human 5 - MTG - 224
Tahngarth, Talruum Hero
AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
3RR - 4/4 - Attacking doesn't cause Tahngarth, Talruum Hero to tap.1R, T: Tahngarth deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.
Human 5 - MTG - 225
Talas Researcher
" AC 15, HD 5, hp 300, #Att 5, TH +10, dmg 55
" 4U - 1/1 - On your turn, before you attack, you may tap Talas Researcher to draw a card.
Human 5 - MTG - 226
Talruum Champion
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4R - 3/3 - First strikeWhenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn.
Human 5 - MTG - 227
Talruum Piper
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4R - 3/3 - All creatures with flying able to block Talruum Piper do so.
Human 5 - MTG - 228
Teferi, Mage of Zhalfir
AC 90, HD 20, hp 1200, #Att 5, TH +65, dmg 155
2UUU - 3/4 - Flash (You may play this spell any time you could play an instant.) Creature cards you own that aren't in play have flash. Each opponent can play spells only any time he or she could play a sorcery.
Human 5 - MTG - 229
Telim'Tor
AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
4R - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) When Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn.
Human 5 - MTG - 230
Tel-Jilad Archers
" AC 90, HD 20, hp 1200, #Att 5, TH +40, dmg 105
" 4G - 2/4 - Protection from artifacts Tel-Jilad Archers can block as though it had flying.
Human 5 - MTG - 231
Tengu, Humanoid Human 5 975 L - 232
Tobias Andrion
" AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
" 3WU - 4/4 - (no abilities)
Human 5 - MTG - 233
Tor Wauki
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 2BBR - 3/3 - T: Tor Wauki deals 2 damage to target attacking or blocking creature.
Human 5 - MTG - 234
Totem Speaker
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4G - 3/3 - Whenever a Beast comes into play, you may gain 3 life.
Human 5 - MTG - 235
Troll, Phaze Human 5 975 L - 236
Urdunnir Human 5 975 L - 237
Vampyre Human 5 650 L - 238
Veteran Bodyguard
AC 135, HD 25, hp 1500, #Att 5, TH +45, dmg 105
3WW - 2/5 - As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead. No more than one Veteran Bodyguard you control can be dealt damage this way each turn.
Human 5 - MTG - 239
Voice of the Woods
" AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
" 3GG - 2/2 - Tap five untapped Elves you control: Put a 7/7 green Elemental creature token with trample into play.
Human 5 - MTG - 240
Vulshok Battlemaster
" AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
" 4R - 2/2 - Haste When Vulshok Battlemaster comes into play, attach all Equipment in play to it. (Control of the Equipment doesn't change.)
Human 5 - MTG - 241
War troll
" AC 210, HD 50, hp 1750, TH +250
" Hit:4D4 Hit:5D5 Hit:6D6 / Regenerate Friends Bash_Door Evil Troll Im_Pois No_Conf No_Sleep No_Fear
" A massive troll, equipped with a scimitar and heavy armour.
Human 5 800 Angband 631 242
Warped Researcher
" AC 90, HD 20, hp 1200, #Att 5, TH +65, dmg 155
" 4U - 3/4 - Whenever a player cycles a card, Warped Researcher gains flying until end of turn and can't be the target of spells or abilities this turn.
Human 5 - MTG - 243
Wei Assassins
" AC 30, HD 10, hp 600, #Att 5, TH +55, dmg 155
" 3BB - 3/2 - When Wei Assassins comes into play, your opponent chooses one of his or her creatures. Destroy that creature. (Ignore this effect if your opponent has no creatures in play.)
Human 5 - MTG - 244
Wei Elite Companions
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4B - 3/3 - Horsemanship
Human 5 - MTG - 245
Wu Admiral
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4U - 3/3 - As long as your opponent has an island in play, Wu Admiral gets +1S/+1D.
Human 5 - MTG - 246
Wyrd sister
" AC 110, HD 38, hp 2090, TH +190
" Claw:2D6 Claw:2D6 Claw:2D8 / Blind S_Demon Conf Scare Darkness / Fe Only_Item Bash_Door Evil No_Conf No_Sleep
" This old crone is rumoured to be a witch of chaos... but you don't really believe in witches,
Human 5 1900 Angband 647 247
Yuan Shao, the Indecisive
" AC 55, HD 15, hp 900, #Att 5, TH +35, dmg 105
" 4R - 2/3 - HorsemanshipEach of your creatures can't be blocked by more than one creature each turn as long as Yuan Shao is in play.
Human 5 - MTG - 248
Zhang He, Wei General
" AC 30, HD 10, hp 600, #Att 5, TH +90, dmg 205
" 3BB - 4/2 - HorsemanshipWhen Zhang He attacks, all your other creatures get +1S/+0D until the end of the turn.
Human 5 - MTG - 249
Zhao Zilong, Tiger General
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3WW - 3/3 - HorsemanshipWhen Zhao Zilong blocks, it gets +1S/+1D until the end of the turn.
Human 5 - MTG - 250
Ant, Swarm Insect 5 975 L - 1
Antloid, Queen Insect 5 975 L - 2
Aranea Insect 5 650 Ann3 8 3
Aspis, Drone Insect 5 650 L - 4
Beetle, Giant Rhinoceros Insect 5 3225 MM1 9 5
Beetle, Scarab, Giant Insect 5 975 RL3 16 6
Beetle, Stag Insect 5 975 MM 18 7
Brood Sliver
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4G - 3/3 - Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token into play.
Insect 5 - MTG - 8
Buzzjewel Insect 5 650 L - 9
Carrion crawler
" AC 40, HD 14, hp 504, TH +42
" Sting:Paralyze:2D6 Sting:Paralyze:2D6 / Weird_Mind Bash_Door Animal Im_Pois
" A hideous centipede covered in slime and with glowing tentacles around its head.
Insect 5 100 Angband 395 10
Carrion Stalker Insect 5 650 RL3 20 11
Centipede, Spirit,Great Insect 5 975 L - 12
Chaos butterfly
" AC 110, HD 60, hp 2100, TH +300
" Claw:3D7 Claw:3D7 Crush:10D5 / Br_Conf Br_Chao / Fly Weird_Mind Bash_Door Attr_Multi Attr_Any No_Conf No_Sleep Evil
" It had the appearance of a butterfly, but but a butterfly with wings so huge they bl
Insect 5 1000 Angband 578 13
Chthonian
" AC 185, HD 70, hp 3500, TH +350
" Crush:Shatter:11D6 Touch:Lose_Con:1D2 Touch:Lose_Con:1D2 / Scare Conf Hold S_Demon Mind_Blast Heal Haste Forget Brain_Smash / Im_Fire Res_Plas Im_Cold Im_Pois Eldritch_Horror Res_Telekill_Wall Only_Gold Swim
Insect 5 2300 Angband 619 14
Deadly Insect
" AC 15, HD 5, hp 300, #Att 6, TH +185, dmg 305
" 4G - 6/1 - Deadly Insect can't be the target of spells or abilities.
Insect 5 - MTG - 15
Dementia Sliver
AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
3UB - 3/3 - All Slivers have "T Name a card. Target opponent reveals a card at random from his or her hand. If it's the named card, that player discards it. Play this ability only during your turn."
Insect 5 - MTG - 16
Disenchanter worm mass
" AC -15, HD 6, hp 240, TH +30
" Crawl:Un_Bonus:1D4 / Res_Dise Attr_Multi Swim Stupid Weird_Mind Multiply Bash_Door Animal Hurt_Lite No_Fear
" It is a strange mass of squirming worms. Magical energy crackles around its disgusting f
Insect 5 30 Angband 632 17
Dragonfly, Larva Insect 5 650 L - 18
Garbug, Black Insect 5 650 Ann1 53 19
Garbug, Violet Insect 5 650 Ann1 53 20
Giant grey scorpion
" AC 85, HD 18, hp 1260, TH +90
" Bite:1D6 Sting:Poison:1D4 / Weird_Mind Bash_Door Wild_Too Animal
" It is a giant grey scorpion. It looks poisonous.
Insect 5 275 Angband 524 21
Giant red ant
" AC 17, HD 3, hp 21, TH +3
" Bite:1D4 Sting:Lose_Str:1D4 / Weird_Mind Bash_Door Wild_Too Animal
" It is large and has venomous mandibles.
Insect 5 350 Angband 168 22
Gigapede
AC 15, HD 5, hp 300, #Att 6, TH +185, dmg 305
3GG - 6/1 - Gigapede can't be the target of spells or abilities. At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card from your hand. If you do, return Gigapede to your hand.
Insect 5 - MTG - 23
Grave-Shell Scarab
AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
2BGG - 4/4 - 1, Sacrifice Grave-Shell Scarab: Draw a card. Dredge 1 (If you would draw a card, instead you may put exactly one card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Insect 5 - MTG - 24
Hornet, Cinder Insect 5 cr 14 EQMN3 183 25
Insect Swarm,Velvet Ant Insect 5 975 MM 206 26
Insect, Aspis, Drone Insect 5 650 MM 204 27
Insect, Bumblebee Insect 5 650 MM 204 28
Insect, Dragonfly,Larva Insect 5 650 MM 204 29
Insect, Hornet Insect 5 650 MM 204 30
Insect, Termite,King Insect 5 975 MM 204 31
Kalin Insect 5 650 Ann2 75 32
Killer iridescent beetle
" AC 80, HD 15, hp 750, TH +75
" Claw:Elec:1D12 Claw:Elec:1D12 Gaze:Paralyze / Attr_Multi Weird_Mind Bash_Door Aura_Elec Animal Im_Elec Fly
" It is a giant beetle, whose carapace shimmers with vibrant energies.
Insect 5 850 Angband 586 33
Lava Beetle Insect 5 cr 14 EQMN3 113 34
Leng spider
" AC 85, HD 26, hp 1820, TH +130
" Bite:Poison:1D6 Sting:Poison:1D6 / Weird_Mind Bash_Door Friends Eldritch_Horror Animal Evil
" Bloated purple spiders with long, bristly legs.
Insect 5 250 Angband 535 35
Lithophage
" AC 255, HD 35, hp 2100, #Att 7, TH +280, dmg 355
" 3RR - 7/7 - At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a mountain.
Insect 5 - MTG - 36
Might Sliver
" AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
" 4G - 2/2 - All Slivers get +2/+2.
Insect 5 - MTG - 37
Pedipalp, Giant Insect 5 650 L - 38
Plaguelord Insect 5 cr 13 LoH3 55 39
Plated Spider
" AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
" 4G - 4/4 - Plated Spider may block as though it had flying.
Insect 5 - MTG - 40
Psionic Sliver
" AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
" 4U - 2/2 - All Slivers have "T This creature deals 2 damage to target creature or player and 3 damage to itself."
Insect 5 - MTG - 41
Pulmonic Sliver
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3WW - 3/3 - All Slivers have flying and "If this creature would be put into a graveyard, you may put it on top of its owner's library instead."
Insect 5 - MTG - 42
Purple Worm Insect 5 2700 RC0 201 43
Scrab Insect 5 650 L - 44
Shan
" AC 260, HD 14, hp 700, TH +70
" / Conf Hold Drain_Mana Forget Mind_Blast Shriek / Im_Pois Im_Cold Cold_Blood Animal Evil No_Sleep No_Conf Fly Never_Blow
" Those huge lidless eyes which stared with hate at me, the jointed tendrils which seemed to t
Insect 5 250 Angband 583 45
Silklash Spider
" AC 255, HD 35, hp 2100, #Att 5, TH +55, dmg 105
" 3GG - 2/7 - Silklash Spider may block as though it had flying. XGG: Silklash Spider deals X damage to each creature with flying.
Insect 5 - MTG - 46
Sliver Overlord
AC 255, HD 35, hp 2100, #Att 7, TH +280, dmg 355
WUBRG - 7/7 - {3}: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library.{3}: Gain control of target Sliver. (This effect doesn't end at end of turn.)
Insect 5 - MTG - 47
Sliver Queen
" AC 255, HD 35, hp 2100, #Att 7, TH +280, dmg 355
" WUBRG - 7/7 - 2: Put a 1/1 colorless Sliver creature token into play.
Insect 5 - MTG - 48
Slug, Giant Insect 5 3000 MM1 88 49
Solifugid, Giant Insect 5 650 L - 50
Spider, Aranea Insect 5 650 Myst 103 51
Spider, Asteroid Insect 5 650 L - 52
Spider, Crystal Insect 5 cr 12 EQMN3 181 53
Spider, Dark Insect 5 975 DS2 100 54
Spider, Ebon Insect 5 cr 12 MFF3 68 55
Spider, Hunting Insect 5 650 L - 56
Spider, Mountain Insect 5 975 DS2 100 57
Spider, Shroud Insect 5 650 DMR2 100 58
Spike Colony
" AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
" 4G - 4/4 - Spike Colony comes into play with four +1/+1 counters on it.2, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.
Insect 5 - MTG - 59
Spike Tiller
AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
3GG - 3/3 - Spike Tiller comes into play with three +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature. 2, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.
Insect 5 - MTG - 60
Spinal Parasite
AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
5 - 4/4 - Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.) Remove two +1/+1 counters from Spinal Parasite: Remove a counter from target permanent.
Insect 5 - MTG - 61
Spitting Spider
" AC 135, HD 25, hp 1500, #Att 5, TH +70, dmg 155
" 3GG - 3/5 - Spitting Spider may block as though it had flying. Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying.
Insect 5 - MTG - 62
Stag Beetle
" AC 510, HD 50, hp 3000, #Att 10, TH +550, dmg 505
" 3GG - 10/10 - Stag Beetle comes into play with X +1/+1 counters on it, where X is the number of other creatures in play.
Insect 5 - MTG - 63
Steelback Beetle Insect 5 975 L - 64
Stegocentipede Insect 5 2550 MMII 114 65
Synapse Sliver
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4U - 3/3 - Whenever a Sliver deals combat damage to a player, its controller may draw a card.
Insect 5 - MTG - 66
Terrorantula Insect 5 cr 14 EQMN3 141 67
The Queen Ant
" AC 185, HD 9, hp 4500, TH +45
" Bite:2D12 Bite:2D12 Bite:2D8 Bite:2D8 / S_Ant / Unique Fe Good Escort Escorts Fly Only_Item Weird_Mind Bash_Door Animal No_Conf No_Sleep
" She's upset because you hurt her children.
Insect 5 1000 Angband 581 68
Venser's Sliver
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 5 - 3/3 - (no abilities)
Insect 5 - MTG - 69
Vexing Beetle
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4G - 3/3 - Vexing Beetle can't be countered. . Vexing Beetle gets +3/+3 as long as no opponent controls a creature.
Insect 5 - MTG - 70
Ward Sliver
" AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
" 4W - 2/2 - As Ward Sliver comes into play, choose a color. . All Slivers have protection from the chosen color.
Insect 5 - MTG - 71
Worm, Tenebrous Insect 5 3600 MMII 127 72
Allura Lycanthrope 5 975 L - 1
Chevall Lycanthrope 5 650 Myst 18 2
Doppleganger, Greater Lycanthrope 5 cr 12 MCMF3 35 3
Doppleganger, Ravenloft Lycanthrope 5 650 RL3 30 4
Enveloper Lycanthrope 5 3500 FF1 34 5
Escaped Shapeshifter
AC 90, HD 20, hp 1200, #Att 5, TH +65, dmg 155
3UU - 3/4 - As long as an opponent controls a creature with flying, other than an Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color.
Lycanthrope 5 - MTG - 6
Foxwoman Lycanthrope 5 2550 MMII 80 7
Greater Werewolf
" AC 90, HD 20, hp 1200, #Att 5, TH +40, dmg 105
" 4B - 2/4 - At end of combat, put a -0/-2 counter on all creatures blocking or blocked by Greater Werewolf.
Lycanthrope 5 - MTG - 8
Lycanthrope, Werebadger Lycanthrope 5 650 Ann1 78 9
Lycanthrope, Wereboar Lycanthrope 5 650 MM 235 10
Lycanthrope, Werecrocod Lycanthrope 5 650 L - 11
Lycanthrope, Werejackal Lycanthrope 5 975 RL3 80 12
Lycanthrope, Werejaguar Lycanthrope 5 975 Ann1 79 13
Lycanthrope, Werejaguar Lycanthrope 5 650 RL3 81 14
Lycanthrope, Wereleopar Lycanthrope 5 650 RL3 82 15
Lycanthrope, Wereray Lycanthrope 5 650 RL3 83 16
Lycanthrope, Werespider Lycanthrope 5 650 Ann3 76 17
Lycanthrope, Weretiger Lycanthrope 5 975 MM 239 18
Maskhi Lycanthrope 5 975 L - 19
Meloku the Clouded Mirror
" AC 90, HD 20, hp 1200, #Att 5, TH +40, dmg 105
" 4U - 2/4 - Flying 1, Return a land you control to its owner's hand: Put a 1/1 blue Illusion creature token with flying into play.
Lycanthrope 5 - MTG - 20
Morphling
AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
3UU - 3/3 - U: Untap Morphling.U: Morphling gains flying until end of turn.U: Morphling can't be the target of spells or abilities until end of turn.1: Morphling gets +1/-1 until end of turn.1: Morphling gets -1/+1 until end of turn.
Lycanthrope 5 - MTG - 21
Pahari Lycanthrope 5 650 L - 22
Riptide Shapeshifter
AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
3UU - 3/3 - 2UU, Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card into play and shuffle the rest into your library.
Lycanthrope 5 - MTG - 23
Shyft
" AC 30, HD 10, hp 600, #Att 5, TH +90, dmg 205
" 4U - 4/2 - At the beginning of your upkeep, you may change the color of Shyft to any color or colors.
Lycanthrope 5 - MTG - 24
Soratami Seer
" AC 55, HD 15, hp 900, #Att 5, TH +35, dmg 105
" 4U - 2/3 - Flying 4, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards.
Lycanthrope 5 - MTG - 25
Vesuvan Doppelganger
AC 510, HD 50, hp 3000, #Att 10, TH +550, dmg 505
3UU - 10/10 - Vesuvan Doppelganger comes into play as a copy of target creature, except it doesn't copy that creature's color or creature type and it retains its ability.At the beginning of your upkeep, you may have Vesuvan Doppelganger become a copy of target creature, except it doesn't copy that creature's color or creature type and it retains this ability.
Lycanthrope 5 - MTG - 26
Vesuvan Shapeshifter
AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
3UU - 2/2 - As Vesuvan Shapeshifter comes into play or is turned face up, you may choose another creature in play. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature and gains "At the beginning of your upkeep, you may turn this creature face down." Morph 1U
Lycanthrope 5 - MTG - 27
Acidic cytoplasm
" AC 20, HD 24, hp 1200, TH +120
" Touch:Acid:1D10 Touch:Acid:1D10 Touch:Acid:1D10 Touch:Acid:1D10 / Take_Item Cold_Blood Stupid Empty_Mind Bash_Door Im_Acid Im_Fire Im_Cold Im_Elec Im_Pois No_Fear No_Conf No_Sleep
" A disgusting animate
Ooze 5 36 Angband 541 1
Bioplasm
AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
3GG - 4/4 - Whenever Bioplasm attacks, remove the top card of your library from the game. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the removed creature card's power and Y is its toughness. (A * on a card not in play is 0.)
Ooze 5 - MTG - 2
Black pudding
" AC 20, HD 24, hp 1200, TH +120
" Touch:Acid:1D10 Touch:Acid:1D10 Touch:Acid:1D10 Touch:Acid:1D10 / Friends Stupid Empty_Mind Cold_Blood Take_Item Bash_Door Im_Acid Im_Fire Im_Cold Im_Elec Im_Pois No_Conf No_Sleep No_Fear Swim
" A lump of
Ooze 5 36 Angband 585 3
Denzelian Ooze 5 3000 FF1 25 4
Goop Ghoul Ooze 5 975 L - 5
Hungry Cube Ooze 5 cr 14 EQMN3 107 6
Mephitic Ooze
" AC 135, HD 25, hp 1500, #Att 5, TH +25, dmg 5
" 4B - 0/5 - Mephitic Ooze gets +1/+0 for each artifact you control. Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated.
Ooze 5 - MTG - 7
Ooze, Gelatinous Cube Ooze 5 650 MM 278 8
Ooze, Slithering Tracke Ooze 5 975 MM 280 9
Silatic, Iron Ooze 5 975 L - 10
Spawn of Ubbo-Sathla
" AC 60, HD 30, hp 1050, TH +150
" Crush:Acid:8D4 Crush:Acid:8D4 / Attr_Multi Attr_Any Multiply Evil Res_Nexu Aura_Elec Im_Fire Im_Elec Empty_Mind Bash_Door Powerful Kill_Body Swim No_Conf No_Sleep
" Weird, jelly like creatures. No
Ooze 5 300 Angband 626 11
Steel Shadow Ooze 5 975 L - 12
Ubbo-Sathla, the Unbegotten Source
" AC 160, HD 20, hp 7000, TH +100
" Crush:Acid:5D5 Hit:Poison:5D5 Crush:Acid:5D5 Hit:Poison:5D5 / Unique No_Stun No_Sleep No_Conf Eldritch_Horror Escort Only_Item Regenerate Cold_Blood Bash_Door Kill_Body Evil Hurt_Fire
Ooze 5 13500 Angband 655 13
1996 World Champion
AC 510, HD 50, hp 3000, #Att 10, TH +550, dmg 505
WUBRG - 10/10 - Cannot be the target of spells or effects. World Champion has power and toughness each equal to the life of target opponent. 0: Discard your hand to search your library for 1996 World Champion and reveal it to all players. Shuffle your library and put 1996 World Champion on top of it. Use this ability only at the beginning of your upkeep and only if 1996 World Champion is in your library.
Outer 5 - MTG - 1
Adramelech Outer 5 cr 14 EDD3 12 2
Aeon Badass Outer 5 cr 13 LB3 12 3
Agathion Outer 5 2700 MMII 9 4
Alastor Outer 5 cr 14 AotA3 30 5
Angel of Light
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4W - 3/3 - FlyingAttacking doesn't cause Angel of Light to tap.
Outer 5 - MTG - 6
Angel of Mercy
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4W - 3/3 - Flying (This creature can't be blocked except by creatures with flying.) When Angel of Mercy comes into play, you gain 3 life.
Outer 5 - MTG - 7
Archon
" AC 310, HD 70, hp 12250, TH +350
" Gaze:Terrify:4D4 Gaze:Terrify:4D4 Hit:8D6 Hit:8D6 / Tele_To Blind Scare Cause_2 Cause_4 Bo_Mana S_Angel Invulner / Only_Item No_Fear Good Reflecting Smart Take_Item Bash_Door Powerful Move_Body Im_Acid Im_Fire
Outer 5 15000 Angband 661 8
Armored Guardian
" AC 135, HD 25, hp 1500, #Att 5, TH +45, dmg 105
" 3WU - 2/5 - 1WW: Target creature you control gains protection from the color of your choice until end of turn.1UU: Armored Guardian can't be the target of spells or abilities this turn.
Outer 5 - MTG - 9
Ash Maiden Outer 5 cr 13 MFF3 5 10
Ashmede Outer 5 cr 13 LoH3 7 11
Avenging Angel
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3WW - 3/3 - FlyingIf Avenging Angel would be put into a graveyard from play, you may put Avenging Angel on top of its owner's library instead.
Outer 5 - MTG - 12
Azazel Outer 5 cr 14 EDD3 30 13
Baal Outer 5 cr 14 EDD3 33 14
Babi Outer 5 cr 12 EDD3 34 15
Balan, Master of the Infernal Hunt Outer 5 cr 13 LoH3 8 16
Balan's Mount, Fleshtearer Outer 5 cr 14 LoH3 9 17
Baron of hell
" AC 285, HD 113, hp 6780, TH +565
" Claw:11D2 Claw:11D2 Claw:22D1 / Bo_Plas / Im_Pois Bash_Door Res_Plas Nonliving Im_Fire No_Conf No_Sleep Evil Demon Res_Tele
" A minor demon lord with a goat's head, tough to kill.
Outer 5 1000 Angband 609 18
Belial Outer 5 cr 12 EDD3 40 19
Blinding Angel
" AC 90, HD 20, hp 1200, #Att 5, TH +40, dmg 105
" 3WW - 2/4 - Flying (This creature can't be blocked except by creatures with flying.) Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.
Outer 5 - MTG - 20
Bloodletter of Khorne
" AC 60, HD 23, hp 920, TH +115
" Hit:Exp_20:13D1 Hit:Exp_20:13D1 Hit:Exp_20:13D1 / Friends Regenerate Only_Item Drop_Chosen No_Fear Nonliving Evil Im_Pois Im_Cold Im_Fire Demon
" Slender, red-skinned demons twisting in nightmarish
Outer 5 450 Angband 523 21
Bodak Outer 5 2925 MMII 19 22
Bodak
" AC 110, HD 21, hp 1050, TH +105
" Hit:Fire:4D6 Hit:Fire:4D6 Gaze:Exp_20 / Bo_Fire Ba_Fire S_Demon / Take_Item Bash_Door Aura_Fire Nonliving Evil Demon Im_Fire Im_Pois No_Conf No_Sleep
" It is a humanoid form composed of flames and hatred.
Outer 5 750 Angband 566 23
Bogardan Phoenix
AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
2RRR - 3/3 - FlyingWhen Bogardan Phoenix is put into a graveyard from play and has no death counter on it, return Bogardan Phoenix to play and put a death counter on it.If Bogardan Phoenix would be put into a graveyard from play and has a death counter on it, remove it from the game instead.
Outer 5 - MTG - 24
Bonespear Outer 5 650 PS2 18 25
Boris Devilboon
" AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
" 3BR - 2/2 - 2BR, T: Put a 1/1 black and red Minor Demon creature token into play.
Outer 5 - MTG - 26
Byakhee
" AC 60, HD 45, hp 1575, TH +225
" Claw:Lose_Str:3D4 Bite:Exp_20:3D4 / Bo_Fire S_Demon Conf / Friends Only_Item Eldritch_Horror Bash_Door Powerful Fly Evil Demon Im_Fire No_Conf No_Sleep
" There flapped rhythmically a horde of tame, trained, hyb
Outer 5 1500 Angband 659 27
Celestial, Astral Deva Outer 5 cr 14 MM3 30 28
Celestial, Ghaele / Eladrin Outer 5 cr 13 MM3 30 29
Celestial, Leonal Outer 5 cr 12 MOP3 162 30
Celestial, Trumpet Archon Outer 5 cr 14 MM3 30 31
Cerebrilith Outer 5 cr 14 PsiH3 145 32
Chainer, Dementia Master
AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
3BB - 3/3 - All Nightmares get +1/+1. BBB, Pay 3 life: Put target creature card from a graveyard into play under your control. That creature is black and is a Nightmare in addition to its creature types. When Chainer, Dementia Master leaves play, remove all Nightmares from the game.
Outer 5 - MTG - 33
Chimney Imp
" AC 30, HD 10, hp 600, #Att 5, TH +15, dmg 55
" 4B - 1/2 - Flying When Chimney Imp is put into a graveyard from play, target opponent puts a card from his or her hand on top of his or her library.
Outer 5 - MTG - 34
Cloudhoof Kirin
" AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
" 3UU - 4/4 - Flying Whenever you play a Spirit or Arcane spell, you may put the top X cards of target player's library into his or her graveyard, where X is that spell's converted mana cost.
Outer 5 - MTG - 35
Clubber demon
" AC 85, HD 30, hp 1500, TH +150
" Hit:3D4 Hit:8D12 Hit:8D12 / Blind Conf / Friends Only_Item Bash_Door Powerful Nonliving Evil Demon Im_Fire No_Conf No_Sleep
" It is a demon swinging wildly with two clubs.
Outer 5 1000 Angband 648 36
Copper-Leaf Angel
" AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
" 5 - 2/2 - Flying T, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel.
Outer 5 - MTG - 37
Corrupt Official
" AC 15, HD 5, hp 300, #Att 5, TH +50, dmg 155
" 4B - 3/1 - 2B: Regenerate Corrupt Official.Whenever Corrupt Official becomes blocked, defending player discards a card at random from his or her hand.
Outer 5 - MTG - 38
Crypt Angel
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4B - 3/3 - Flying, protection from whiteWhen Crypt Angel comes into play, return target blue or red creature card from your graveyard to your hand.
Outer 5 - MTG - 39
Death quasit
" AC 120, HD 27, hp 1350, TH +135
" Bite:Lose_Dex:3D6 Claw:3D3 Claw:3D3 / Blind Conf Scare Cause_3 Forget S_Demon / Only_Item Nonliving Smart Invisible Pass_Wall Fly Evil Demon Im_Fire Im_Pois Res_Teleno_Conf No_Sleep No_Fear
" It is a demo
Outer 5 1000 Angband 649 40
Demodand, Farastu Outer 5 4275 MMII 33 41
Demon, Babau Outer 5 3000 MMII 36 42
Demon, Bar-Lgura Outer 5 2587 MMII 37 43
Demon, Blade Outer 5 cr 12 CC2 51 44
Demon, Ghour Outer 5 cr 12 MCMF3 33 45
Demon, Glabrezu (Type III) Outer 5 3600 MM1 18 46
Demon, Goristro Outer 5 cr 13 MOP3 164 47
Demon, Hezrou Outer 5 cr 14 MM3 42 48
Demon, Hezrou (Type II) Outer 5 3000 MM1 18 49
Demon, Locust Outer 5 cr 12 CC2 54 50
Demon, Marilith (Type V) Outer 5 4500 MM1 19 51
Demon, Nabassu Outer 5 4950 MMII 40 52
Demon, Nalfeshnee (Type IV) Outer 5 4500 MM1 19 53
Demon, Salt Outer 5 cr 12 MFF3 24 54
Demon, Succubus Outer 5 3150 MM1 18 55
Demon, Vrock Outer 5 cr 13 MM3 41 56
Desolation Angel
AC 90, HD 20, hp 1200, #Att 5, TH +145, dmg 255
3BB - 5/4 - Kicker WW (You may pay an additional WW as you play this spell.)FlyingWhen Desolation Angel comes into play, destroy all lands you control. If you paid the kicker cost, destroy all lands instead.
Outer 5 - MTG - 57
Devalpa Outer 5 cr 14 EDD3 60 58
Devil, Bone Outer 5 4200 MM1 21 59
Devil, Gelugon Outer 5 cr 13 MM3 49 60
Devil, Gentleman Outer 5 cr 12 MFF3 26 61
Devil-Steed Outer 5 cr 12 LB3 35 62
Eladrin, Coure Outer 5 650 PS2 31 63
Elder thing
" AC 135, HD 26, hp 1690, TH +130
" Crush:4D6 Crush:4D6 Crush:4D6 Touch:Lose_Wis / Scare Tele_Away Ba_Nuke Cause_4 Ba_Pois Conf S_Demon S_Undead / Bash_Door Nonliving Demon Im_Pois Im_Acid No_Conf No_Sleep Res_Tele Swim
" ...some ridged barr
Outer 5 800 Angband 569 64
Ethereal Champion
" AC 90, HD 20, hp 1200, #Att 5, TH +65, dmg 155
" 2WWW - 3/4 - Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.
Outer 5 - MTG - 65
Eurynomus, the Corpse Eater Outer 5 cr 13 AotA3 36 66
Eyewing Outer 5 650 MM 115 67
Fallen angel
" AC 310, HD 70, hp 12250, TH +350
" Gaze:Exp_Vamp:4D4 Gaze:Exp_Vamp:4D4 Hit:8D6 Hit:8D6 / Tele_To Blind Scare Cause_2 Cause_4 Bo_Mana S_Demon Bo_Neth Invulner / Only_Item No_Fear Evil Reflecting Smart Take_Item Bash_Door Powerful Move_Body
Outer 5 15000 Angband 652 68
Fallen Angel
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3BB - 3/3 - FlyingSacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
Outer 5 - MTG - 69
Father Dagon
" AC 160, HD 19, hp 7125, TH +95
" Claw:Poison:8D4 Claw:Poison:8D4 Bite:8D8 / S_Kin S_Demon Bo_Wate Ba_Wate Bo_Acid Ba_Acid / Escort Only_Item Swim Bash_Door Eldritch_Horror Res_Tele Evil Demon Im_Fire Im_Cold Im_Pois Res_Wate Unique Powerf
Outer 5 3250 Angband 595 70
Foo Lion Outer 5 4275 MMII 65 71
Forlorn Outer 5 cr 12 MFF3 34 72
Formless spawn of Tsathoggua
" AC 85, HD 22, hp 1540, TH +110
" Hit:Acid:2D4 Hit:Acid:2D4 Crush:3D4 Bite:Acid:6D6 / Bo_Fire Bo_Acid S_Demon Mind_Blast Darkness / Eldritch_Horror Nonliving Only_Item Regenerate Res_Tele Bash_Door Powerful Swim Evil Demon
Outer 5 1850 Angband 662 73
Fountain Watch
" AC 90, HD 20, hp 1200, #Att 5, TH +40, dmg 105
" 3WW - 2/4 - Artifacts and enchantments you control can't be the target of spells or abilities.
Outer 5 - MTG - 74
Ganesha Outer 5 cr 13 EDD3 78 75
Gargoyle
" AC 85, HD 18, hp 810, TH +90
" Claw:2D6 Claw:2D6 Bite:1D6 / Br_Elec Br_Fire / Only_Gold Evil Demon Friends Hurt_Lite Wild_Too Wild_Mountain Wild_Waste Im_Pois Im_Fire Im_Cold Im_Elec Hurt_Rock Nonliving
" A weird demon creature with a stone-l
Outer 5 110 Angband 528 76
Genesis
" AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
" 4G - 4/4 - At the beginning of your upkeep, if Genesis is in your graveyard, you may pay 2G. If you do, return target creature card from your graveyard to your hand.`
Outer 5 - MTG - 77
Glory
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3WW - 3/3 - Flying. 2W: Creatures you control gain protection from the color of your choice until end of turn. Play this ability only if Glory is in your graveyard.
Outer 5 - MTG - 78
Guardian of the Damned Outer 5 cr 13 CC2 91 79
Gutwrencher Oni
" AC 90, HD 20, hp 1200, #Att 5, TH +145, dmg 255
" 3BB - 5/4 - Trample At the beginning of your upkeep, discard a card if you don't control an Ogre.
Outer 5 - MTG - 80
Hadriel, Duchess of Domination Outer 5 cr 14 LoH3 23 81
Hurg Outer 5 cr 13 LB3 56 82
Iblis Outer 5 cr 14 EDD3 90 83
Imdugud Outer 5 cr 13 EDD3 94 84
Imp, Assassin Outer 5 975 L - 85
Imp, Blood Sea Outer 5 975 L - 86
Inquisitor Outer 5 cr 14 CC1 119 87
Kagemaro, First to Suffer
AC 255, HD 35, hp 2100, #Att 5, TH +280, dmg 355
3BB - 7/7 - Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand. B, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand.
Outer 5 - MTG - 88
K'kkal, Herald of Sethris Outer 5 cr 12 TDATD3 137 89
Lel, Marquise of the Night Outer 5 cr 12 LoH3 34 90
Lord of Dream Outer 5 cr 12 LB3 66 91
Lord Tarravok Outer 5 cr 13 LB3 68 92
Mammon Outer 5 cr 12 EDD3 136 93
Melesse Spirit
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3WW - 3/3 - Flying, protection from black
Outer 5 - MTG - 94
Merkhant Outer 5 650 PS2 62 95
Mezzodaemon Outer 5 4050 FF1 66 96
Mezzodaemon
" AC 130, HD 30, hp 1950, TH +150
" Claw:5D6 Claw:5D6 / Blink Darkness S_Demon / Pass_Wall Invisible Im_Pois Im_Cold Im_Acid Im_Fire No_Sleep No_Conf No_Stun Nonliving Evil Demon
" An ugly demon with insect-like extremities and large bulbou
Outer 5 750 Angband 568 97
Modron, Decaton Outer 5 3825 MMII 89 98
Moon Dog Outer 5 3000 MMII 92 99
Mother Hydra
" AC 360, HD 19, hp 7125, TH +95
" Claw:Poison:8D4 Claw:Poison:8D4 Bite:8D8 / S_Hydra S_Demon Darkness Ba_Wate Bo_Acid Ba_Acid / Escort Only_Item Swim Bash_Door Eldritch_Horror Res_Tele Evil Demon Im_Fire Im_Cold Im_Pois Res_Wate Unique Fe
Outer 5 3250 Angband 596 100
Mountebank Outer 5 cr 13 LoH3 53 101
Namah, Contessa of Duplicity Outer 5 cr 14 LoH3 37 102
Nebuchadnezzar
AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
3UB - 3/3 - X, T: Name a card. Target opponent reveals X cards at random from his or her hand. That player then discards all of those cards that are the named card. Play this ability only during your turn.
Outer 5 - MTG - 103
Nightgaunt
" AC 85, HD 24, hp 840, TH +120
" Sting:Lose_Str:1D5 Touch:Paralyze:3D4 / Blind Conf Bo_Fire / Only_Item Eldritch_Horror Bash_Door Powerful Fly Evil Demon Im_Fire Im_Pois No_Conf No_Sleep
" Shocking and uncouth black things with smooth, oily,
Outer 5 1000 Angband 608 104
Oni, Shadowlands, Akuma no Outer 5 cr 13 OA3 185 105
Oni, Shadowlands, Kyoso no Outer 5 cr 13 OA3 185 106
Oni, Shadowlands, Ugulu no Outer 5 cr 12 OA3 184 107
Oni, Shadowlands, Yattoko no Outer 5 cr 14 OA3 185 108
Opinicus Outer 5 3450 MMII 97 109
Paigoel Outer 5 cr 13 AotA3 48 110
Painwracker Oni
" AC 90, HD 20, hp 1200, #Att 5, TH +145, dmg 255
" 3BB - 5/4 - Fear At the beginning of your upkeep, sacrifice a creature if you don't control an Ogre.
Outer 5 - MTG - 111
Phoenix, Lesser Outer 5 4400 RC0 200 112
Q'tsal Outer 5 cr 14 LB3 91 113
Radiant, Archangel
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3WW - 3/3 - FlyingAttacking doesn't cause Radiant, Archangel to tap.Radiant gets +1/+1 for each other creature with flying in play.
Outer 5 - MTG - 114
Razor Fiend Outer 5 cr 13 LB3 96 115
Rilmani, Plumach Outer 5 975 PS2 91 116
Sadistic Hypnotist
" AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
" 3BB - 2/2 - Sacrifice a creature: Target player discards two cards from his or her hand. Play this ability only any time you could play a sorcery.
Outer 5 - MTG - 117
Seizan, Perverter of Truth
" AC 135, HD 25, hp 1500, #Att 6, TH +205, dmg 305
" 3BB - 6/5 - At the beginning of each player's upkeep, that player loses 2 life and draws two cards.
Outer 5 - MTG - 118
Selenia, Dark Angel
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3WB - 3/3 - FlyingPay 2 life: Return Selenia, Dark Angel to its owner's hand.
Outer 5 - MTG - 119
Seraph
" AC 130, HD 50, hp 1750, TH +250
" Hit:4D6 Hit:5D5 Hit:5D5 Hit:4D6 / Heal Haste Tele_Away Conf Bo_Mana Bo_Plas S_Monsters S_Angel / Smart No_Fear Good Fly Only_Item Reflecting Res_Tele Take_Item Bash_Door Powerful Move_Body Im_Acid Im_Fire Im_Co
Outer 5 1800 Angband 605 120
Serra Angel [alternate art]
" AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
" 3WW - 4/4 - FlyingAttacking does not cause Serra Angle to tap.
Outer 5 - MTG - 121
Serra Angel
" AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
" 3WW - 4/4 - FlyingAttacking doesn't cause Serra Angel to tap.
Outer 5 - MTG - 122
Shard Phoenix
AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
4R - 2/2 - FlyingRRR: Put Shard Phoenix into your hand. Play this ability only if Shard Phoenix is in your graveyard and only during your upkeep.Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying.
Outer 5 - MTG - 123
Shattered Outer 5 cr 12 MFF3 64 124
Shedu Outer 5 2925 MM1 87 125
Shirokinu-Katsukami Outer 5 cr 14 OA3 191 126
Silent Angel, Herald of Nemorga Outer 5 cr 13 TDATD3 131 127
Skirge Familiar
" AC 30, HD 10, hp 600, #Att 5, TH +55, dmg 155
" 4B - 3/2 - FlyingDiscard a card from your hand: Add B to your mana pool.
Outer 5 - MTG - 128
Slaad, Blue Outer 5 3000 FF1 80 129
Slaad, Death Outer 5 cr 13 MM3 167 130
Slarecian Gatekeeper Outer 5 cr 12 CC2 163 131
Sol'kanar the Swamp King
" AC 135, HD 25, hp 1500, #Att 5, TH +150, dmg 255
" 2UBR - 5/5 - Swampwalk Whenever a player plays a black spell, you gain 1 life.
Outer 5 - MTG - 132
Soul Scourge
" AC 30, HD 10, hp 600, #Att 5, TH +55, dmg 155
" 4B - 3/2 - Flying. When Soul Scourge comes into play, target player loses 3 life. When Soul Scourge leaves play, that player gains 3 life.
Outer 5 - MTG - 133
Soulgorger Orgg
" AC 190, HD 30, hp 1800, #Att 6, TH +210, dmg 305
" 3RR - 6/6 - Trample. When Soulgorger Orgg comes into play, you lose all but 1 life. When Soulgorger Orgg leaves play, you gain life equal to the life you lost when it came into play.
Outer 5 - MTG - 134
Spider, Hook Outer 5 975 PS2 98 135
Spider, Planar Outer 5 2500 RC0 206 136
Starlit Angel
" AC 90, HD 20, hp 1200, #Att 5, TH +65, dmg 155
" 3WW - 3/4 - Flying
Outer 5 - MTG - 137
Strygalldwir
" AC 110, HD 9, hp 4500, TH +45
" Claw:5D5 Claw:5D5 Hit:Lose_Str:4D4 Touch:Exp_80:8D1 / Cause_3 Hold Scare Blind Bo_Acid S_Demon Forget Bo_Neth Mind_Blast Darkness / Unique Fly Only_Item Invisible Cold_Blood Pass_Wall Move_Body Nonliving Bash
Outer 5 8000 Angband 651 138
Tanar'ri, Manes Outer 5 975 PS1 103 139
Terlen Outer 5 975 PS2 114 140
Tiamat Outer 5 cr 13 EDD3 186 141
Tiefling Outer 5 650 PS1 112 142
Vargouille Outer 5 650 PS1 114 143
Woebringer Demon
" AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
" 3BB - 4/4 - Flying At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon.
Outer 5 - MTG - 144
Wormfang Behemoth
" AC 135, HD 25, hp 1500, #Att 5, TH +150, dmg 255
" 3UU - 5/5 - When Wormfang Behemoth comes into play, remove all cards in your hand from the game. When Wormfang Behemoth leaves play, return the removed cards to their owner's hand.
Outer 5 - MTG - 145
Yeth Hound Outer 5 975 PS1 116 146
Yugoloth, Nycaloth Outer 5 cr 13 MOP3 187 147
Anemone, Giant Sea Plant 5 975 Ann4 7 1
Argothian Treefolk
" AC 135, HD 25, hp 1500, #Att 5, TH +70, dmg 155
" 3GG - 3/5 - Prevent all damage that would be dealt to Argothian Treefolk by artifact creatures.
Plant 5 - MTG - 2
Blanchwood Treefolk
" AC 135, HD 25, hp 1500, #Att 5, TH +105, dmg 205
" 4G - 4/5 - (no abilities)
Plant 5 - MTG - 3
Chamber Oak, Age 3 Plant 5 cr 13 BoL3 30 4
Ebant Plant 5 cr 14 MFF3 31 5
Fungus, Phyconid Plant 5 650 MM 120 6
Holbag Plant 5 975 L - 7
Ironroot Treefolk
" AC 135, HD 25, hp 1500, #Att 5, TH +70, dmg 155
" 4G - 3/5 - (no abilities)
Plant 5 - MTG - 8
Magnigoth Treefolk
" AC 190, HD 30, hp 1800, #Att 5, TH +50, dmg 105
" 4G - 2/6 - For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type. (It's unblockable as long as defending player controls a land of that type.)
Plant 5 - MTG - 9
Moss Monster
" AC 190, HD 30, hp 1800, #Att 5, TH +75, dmg 155
" 3GG - 3/6 - (no abilities)
Plant 5 - MTG - 10
Plant, Mantrap Plant 5 650 MM 291 11
Plant, Strangling Vines Plant 5 650 L - 12
Plant, Vampire Cactus Plant 5 650 L - 13
Plant, Yellow Musk Cree Plant 5 650 MM 291 14
Redwood Treefolk
" AC 190, HD 30, hp 1800, #Att 5, TH +75, dmg 155
" 4G - 3/6 - (no abilities)
Plant 5 - MTG - 15
Sand Cactus Plant 5 975 L - 16
Savage Thallid
AC 30, HD 10, hp 600, #Att 5, TH +135, dmg 255
3GG - 5/2 - At the beginning of your upkeep, put a spore counter on Savage Thallid. Remove three spore counters from Savage Thallid: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: Regenerate target Fungus.
Plant 5 - MTG - 17
Shambling Mound Plant 5 2700 MM1 87 18
Shoe Tree
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4G - 3/3 - Shoe Tree comes into play with up to two shoe counters on it. Use your shoes as counters. Shoe Tree gets +1/+1 for each shoe counter on it.
Plant 5 - MTG - 19
Squalch Melon Plant 5 cr 14 BoL3 168 20
Treant Plant 5 4275 MM1 96 21
Treefolk Healer
" AC 55, HD 15, hp 900, #Att 5, TH +35, dmg 105
" 4G - 2/3 - 2W, T: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Plant 5 - MTG - 22
Weatherseed Treefolk
" AC 55, HD 15, hp 900, #Att 5, TH +140, dmg 255
" 2GGG - 5/3 - TrampleWhen Weatherseed Treefolk is put into a graveyard from play, return Weatherseed Treefolk to its owner's hand.
Plant 5 - MTG - 23
Willow, Black Plant 5 3600 MMII 126 24
Wormwood Treefolk
AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
3GG - 4/4 - GG: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. (It's unblockable as long as defending player controls a forest.) BB: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you. (It's unblockable as long as defending player controls a swamp.)
Plant 5 - MTG - 25
Yavimaya Ancients
" AC 255, HD 35, hp 2100, #Att 5, TH +55, dmg 105
" 3GG - 2/7 - G: Yavimaya Ancients gets +1/-2 until end of turn.
Plant 5 - MTG - 26
Yavimaya Scion
" AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
" 4G - 4/4 - Protection from artifacts
Plant 5 - MTG - 27
Amphitere Reptile 5 975 L - 1
Antrodemus Reptile 5 3600 MM1 24 2
Arrogant Wurm
" AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
" 3GG - 4/4 - Trample. Madness 2G (You may play this card for its madness cost at the time you discard it from your hand.)
Reptile 5 - MTG - 3
Barbed-Back Wurm
" AC 55, HD 15, hp 900, #Att 5, TH +95, dmg 205
" 4B - 4/3 - B: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.
Reptile 5 - MTG - 4
Basilisk, Greater Reptile 5 4500 MMII 15 5
Behir Reptile 5 4275 MMII 18 6
Boa Constrictor
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4G - 3/3 - T: Boa Constrictor gets +3/+3 until end of turn.
Reptile 5 - MTG - 7
Cerulean Wyvern
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4U - 3/3 - Flying, protection from green
Reptile 5 - MTG - 8
Crocodile, Deepwater Reptile 5 cr 12 EQMN3 165 9
Dinosaur, Ceratosaurus Reptile 5 650 Ann2 35 10
Dinosaur, Nothosaurus Reptile 5 650 Ann2 41 11
Dinosaur, Paleocinthus Reptile 5 975 L - 12
Dinosaur, Plateosaurus Reptile 5 650 Ann2 38 13
Dinosaur, Tanyastropheu Reptile 5 650 Ann2 39 14
Dirtcowl Wurm
" AC 90, HD 20, hp 1200, #Att 5, TH +65, dmg 155
" 4G - 3/4 - Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.
Reptile 5 - MTG - 15
Elasmosaurus Reptile 5 3600 MM1 25 16
Endless Wurm
" AC 415, HD 45, hp 2700, #Att 9, TH +450, dmg 455
" 3GG - 9/9 - TrampleAt the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment.
Reptile 5 - MTG - 17
Feathered Serpent Reptile 5 650 RL3 36 18
Fire Snake
" AC 15, HD 5, hp 300, #Att 5, TH +50, dmg 155
" 4R - 3/1 - If Fire Snake is put into your discard pile from play, destroy any one land.
Reptile 5 - MTG - 19
Flowstone Salamander
" AC 90, HD 20, hp 1200, #Att 5, TH +65, dmg 155
" 3RR - 3/4 - R: Flowstone Salamander deals 1 damage to target creature blocking it.
Reptile 5 - MTG - 20
Gaund Reptile 5 650 L - 21
Gorgosaurus Reptile 5 2700 MM1 25 22
Jasra, Brand's Mistress
" AC 210, HD 24, hp 8400, TH +120
" Gaze:Exp_80 Gaze:Paralyze Hit:8D6 Hit:8D6 / Hold Scare Cause_3 Bo_Fire Bo_Plas Ba_Acid S_Hydra / Unique Fe Swim Only_Item Smart Bash_Door Evil Im_Acid Im_Fire Im_Pois No_Conf No_Sleep
" Brand's
Reptile 5 9000 Angband 642 23
Jungle Wurm
" AC 135, HD 25, hp 1500, #Att 5, TH +150, dmg 255
" 3GG - 5/5 - Whenever a creature blocks it other than the first creature that blocks it each turn, Jungle Wurm gets -1/-1 until end of turn.
Reptile 5 - MTG - 24
Kashi-Tribe Warriors
" AC 90, HD 20, hp 1200, #Att 5, TH +40, dmg 105
" 3GG - 2/4 - Whenever Kashi-Tribe Warriors deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Reptile 5 - MTG - 25
Kavu Chameleon
" AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
" 3GG - 4/4 - Kavu Chameleon can't be countered.G: Kavu Chameleon becomes the color of your choice until end of turn.
Reptile 5 - MTG - 26
Kavu Climber
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3GG - 3/3 - When Kavu Climber comes into play, draw a card.
Reptile 5 - MTG - 27
Kentrosaurus Reptile 5 3000 MMII 52 28
Lizard, Minotaur Reptile 5 975 MM 226 29
Lizard, Subterranean Reptile 5 650 MM 226 30
Lizard, Xytar Reptile 5 650 Myst 70 31
Mamenchisaurus Reptile 5 4500 MMII 53 32
Metamorphic Wurm
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3GG - 3/3 - Threshold - Metamorphic Wurm gets +4/+4. (You have threshold as long as seven or more cards are in your graveyard.)
Reptile 5 - MTG - 33
Naga, Spirit Reptile 5 4050 MM1 72 34
Nothosaurus Reptile 5 2700 MMII 53 35
Penumbra Kavu
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4G - 3/3 - When Penumbra Kavu is put into a graveyard from play, put a 3/3 black Kavu creature token into play.
Reptile 5 - MTG - 36
Plated Rootwalla
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4G - 3/3 - 2G: Plated Rootwalla gets +3/+3 until end of turn. Play this ability only once each turn.
Reptile 5 - MTG - 37
Plated Wurm
" AC 135, HD 25, hp 1500, #Att 5, TH +105, dmg 205
" 4G - 4/5 - (no abilities)
Reptile 5 - MTG - 38
Sandbar Crocodile
" AC 135, HD 25, hp 1500, #Att 6, TH +205, dmg 305
" 4U - 6/5 - Phasing
Reptile 5 - MTG - 39
Scoria Wurm
" AC 255, HD 35, hp 2100, #Att 7, TH +280, dmg 355
" 4R - 7/7 - At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.
Reptile 5 - MTG - 40
Segmented Wurm
" AC 135, HD 25, hp 1500, #Att 5, TH +150, dmg 255
" 3RG - 5/5 - Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it.
Reptile 5 - MTG - 41
Serpent Assassin
" AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
" 3BB - 2/2 - When Serpent Assassin comes into play from your hand, you may choose to destroy any one creature that isn't black.
Reptile 5 - MTG - 42
Serpentine Kavu
" AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
" 4G - 4/4 - R: Serpentine Kavu gains haste until end of turn. (It may attack and T the turn it comes under your control.)
Reptile 5 - MTG - 43
Shivan Wurm
" AC 255, HD 35, hp 2100, #Att 7, TH +280, dmg 355
" 3RG - 7/7 - TrampleWhen Shivan Wurm comes into play, return a red or green creature you control to its owner's hand.
Reptile 5 - MTG - 44
Snake, Amphisbaena Reptile 5 650 MM 320 45
Snake, Boalisk Reptile 5 975 MM 320 46
Snake, Constrictor,Gian Reptile 5 650 MM 320 47
Snake, Messenger Reptile 5 975 Ann3 95 48
Snake, Spitting Reptile 5 650 MM 320 49
Spined Wurm
" AC 90, HD 20, hp 1200, #Att 5, TH +145, dmg 255
" 4G - 5/4 - (no abilities)
Reptile 5 - MTG - 50
Stegosaurus Reptile 5 4500 MM1 27 51
Stone Kavu
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4G - 3/3 - R: Stone Kavu gets +1/+0 until end of turn.W: Stone Kavu gets +0/+1 until end of turn.
Reptile 5 - MTG - 52
Stone-Cold Basilisk
AC 135, HD 25, hp 1500, #Att 5, TH +56.25, dmg 130
4G - 2.5/5 - Whenever Stone-Cold Basilisk blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.) Whenever an opponent reads Stone-Cold Basilisk, that player is turned to stone until end of turn. Stoned players can't attack, block, or play spells or abilities.
Reptile 5 - MTG - 53
Streetbreaker Wurm
" AC 90, HD 20, hp 1200, #Att 6, TH +200, dmg 305
" 3RG - 6/4 - (no abilities)
Reptile 5 - MTG - 54
Styracosaurus Reptile 5 2925 MM1 27 55
Sylvan Basilisk
" AC 90, HD 20, hp 1200, #Att 5, TH +40, dmg 105
" 3GG - 2/4 - If Sylvan Basilisk attacks and is blocked, destroy all creatures blocking it. (Destroy the creatures before they deal damage. The Basilisk doesn't damage your opponent.)
Reptile 5 - MTG - 56
Thicket Basilisk
" AC 90, HD 20, hp 1200, #Att 5, TH +40, dmg 105
" 3GG - 2/4 - Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Reptile 5 - MTG - 57
Triceratops Reptile 5 4175 RC0 209 58
Whiptail Moloch
" AC 55, HD 15, hp 900, #Att 6, TH +195, dmg 305
" 4R - 6/3 - When Whiptail Moloch comes into play, it deals 3 damage to target creature you control.
Reptile 5 - MTG - 59
White Fang Reptile 5 975 Myst 117 60
Winding Wurm
" AC 190, HD 30, hp 1800, #Att 6, TH +210, dmg 305
" 4G - 6/6 - Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)
Reptile 5 - MTG - 61
Adherer Undead 5 650 L - 1
Agarat Undead 5 975 Myst 9 2
Animator, Greater Undead 5 650 RL3 13 3
Arashi, the Sky Asunder
" AC 135, HD 25, hp 1500, #Att 5, TH +150, dmg 255
" 3GG - 5/5 - XG, T Arashi, the Sky Asunder deals X damage to target creature with flying. Channel - XGG, Discard Arashi: Arashi deals X damage to each creature with flying.
Undead 5 - MTG - 4
Arrogant Vampire
" AC 55, HD 15, hp 900, #Att 5, TH +95, dmg 205
" 3BB - 4/3 - Flying
Undead 5 - MTG - 5
Ayumi, the Last Visitor
" AC 55, HD 15, hp 900, #Att 7, TH +260, dmg 355
" 3GG - 7/3 - Legendary landwalk
Undead 5 - MTG - 6
Baneguard Undead 5 975 Ann1 13 7
Belfry Spirit
AC 15, HD 5, hp 300, #Att 5, TH +10, dmg 55
3WW - 1/1 - Flying Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.) When Belfry Spirit comes into play or the creature it haunts is put into a graveyard, put two 1/1 black Bat creature tokens with flying into play.
Undead 5 - MTG - 8
Bellowing Fiend
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4B - 3/3 - FlyingWhenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.
Undead 5 - MTG - 9
Black wraith
" AC 110, HD 30, hp 1500, TH +150
" Hit:1D12 Hit:1D12 Touch:Exp_40 Touch:Exp_40 / Blind Hold Scare Cause_3 Bo_Neth / Fly Only_Item Cold_Blood Bash_Door Evil Undead Im_Cold Im_Pois Hurt_Lite No_Conf No_Sleep
" A figure that seems made of voi
Undead 5 1700 Angband 607 10
Bowlyn Undead 5 975 L - 11
Briarknit Kami
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3GG - 3/3 - Whenever you play a Spirit or Arcane spell, put a +1/+1 counter on target creature.
Undead 5 - MTG - 12
Brutal Nightstalker
" AC 30, HD 10, hp 600, #Att 5, TH +55, dmg 155
" 3BB - 3/2 - When Brutal Nightstalker comes into play from your hand, you may force your opponent to choose and discard a card from his or her hand.
Undead 5 - MTG - 13
Carrion Wurm
" AC 135, HD 25, hp 1500, #Att 6, TH +205, dmg 305
" 3BB - 6/5 - Whenever Carrion Wurm attacks or blocks, any player may remove three cards in his or her graveyard from the game. If a player does, Carrion Wurm deals no combat damage this turn.
Undead 5 - MTG - 14
Cat, Crypt, Large Undead 5 650 Ann2 26 15
Coffin Puppets
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3BB - 3/3 - Sacrifice two lands: Return Coffin Puppets to play. Play this ability only during your upkeep, only if Coffin Puppets is in your graveyard, and only if you control a swamp.
Undead 5 - MTG - 16
Corpse Harvester
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3BB - 3/3 - 1B, TAP, Sacrifice a creature: Search your library for a Zombie card and a swamp card, reveal them, and put them into your hand. Then shuffle your library.
Undead 5 - MTG - 17
Crypt Servant Undead 5 650 Ann1 22 18
Crypt Thing Undead 5 975 MM 51 19
Crypt thing
" AC 110, HD 120, hp 3000, TH +600
" Touch:Exp_40 Touch:Un_Power Touch:Lose_Dex:2D10 Touch:Lose_Dex:2D10 / Blink Tele_To Tele_Away Tele_Level Cause_3 Drain_Mana Brain_Smash / Smart Cold_Blood Bash_Door Evil Undead Im_Cold Im_Pois Hurt_Lite N
Undead 5 2000 Angband 577 20
Cursed Monstrosity
" AC 55, HD 15, hp 900, #Att 5, TH +95, dmg 205
" 4B - 4/3 - FlyingWhenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card from your hand.
Undead 5 - MTG - 21
Dhaot Undead 5 650 DS2 22 22
Dralnu, Lich Lord
AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
3UB - 3/3 - If damage would be dealt to Dralnu, sacrifice that many permanents instead. T Target instant or sorcery card in your graveyard has flashback until end of turn. Its flashback cost becomes equal to its mana cost as you play it. (You may play that card from your graveyard for its flashback cost. Then remove it from the game.)
Undead 5 - MTG - 23
Dread Undead 5 975 Ann1 40 24
Dread Slag
" AC 415, HD 45, hp 2700, #Att 9, TH +450, dmg 455
" 3BR - 9/9 - Trample Dread Slag gets -4/-4 for each card in your hand.
Undead 5 - MTG - 25
Dread Wight
AC 90, HD 20, hp 1200, #Att 5, TH +65, dmg 155
3BB - 3/4 - At end of combat, put a paralyzation counter on all creatures blocking or blocked by Dread Wight and tap those creatures. They gain '4: Remove a paralyzation counter from this creature. If this creature has a paralyzation counter on it, it doesn't untap during its controller's untap step.'
Undead 5 - MTG - 26
Dread
" AC 35, HD 25, hp 1750, TH +125
" Hit:6D6 Hit:6D6 Hit:Lose_Str:3D4 / 5 Blind Hold Conf Drain_Mana Bo_Neth / Only_Item Take_Item Invisible Cold_Blood Pass_Wall Evil Undead Im_Cold Im_Pois Fly No_Conf No_Sleep
" It is a form that screams its presenc
Undead 5 600 Angband 534 27
Eater of the Dead
" AC 90, HD 20, hp 1200, #Att 5, TH +65, dmg 155
" 4B - 3/4 - 0: Remove target creature card in a graveyard from the game. Untap Eater of the Dead.
Undead 5 - MTG - 28
Emperor wight
" AC 160, HD 23, hp 1150, TH +115
" Hit:1D12 Hit:1D12 Touch:Exp_80 Touch:Exp_80 / Hold Scare Cause_3 Bo_Neth / Only_Item Fly Cold_Blood Bash_Door Evil Undead Im_Cold Im_Pois Hurt_Lite No_Conf No_Sleep
" Your life force is torn from your bo
Undead 5 1600 Angband 604 29
Enemy of the Guildpact
" AC 30, HD 10, hp 600, #Att 5, TH +90, dmg 205
" 4B - 4/2 - Protection from multicolored
Undead 5 - MTG - 30
Entropic Specter
AC 510, HD 50, hp 3000, #Att 10, TH +550, dmg 505
3BB - 10/10 - FlyingAs Entropic Specter comes into play, choose an opponent.Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand.Whenever Entropic Specter deals damage to a player, that player discards a card from his or her hand.
Undead 5 - MTG - 31
Ephemeral Undead 5 975 L - 32
Eviscerator
" AC 135, HD 25, hp 1500, #Att 5, TH +150, dmg 255
" 3BB - 5/5 - Protection from whiteWhen Eviscerator comes into play, you lose 5 life.
Undead 5 - MTG - 33
Eye of Fear and Flame Undead 5 4275 FF1 35 34
Fael Undead 5 975 DS2 44 35
Fallen Cleric
" AC 30, HD 10, hp 600, #Att 5, TH +90, dmg 205
" 4B - 4/2 - Protection from Clerics. Morph 4B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Undead 5 - MTG - 36
Fiddlehead Kami
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4G - 3/3 - Whenever you play a Spirit or Arcane spell, regenerate Fiddlehead Kami.
Undead 5 - MTG - 37
Fire vampire
" AC 290, HD 52, hp 2340, TH +260
" Touch:Fire:1D10 Touch:Lose_Wis:1D10 Touch:Fire:1D10 Touch:Lose_Int:1D10 / Blink Tport Conf Ba_Fire Drain_Mana Haste Bo_Plas / Fly Evil Smart Empty_Mind Aura_Fire Res_Plas Kill_Item Pass_Wall Im_Acid Im_Fi
Undead 5 1200 Angband 613 38
Flame Spirit
" AC 55, HD 15, hp 900, #Att 5, TH +35, dmg 105
" 4R - 2/3 - R: Flame Spirit gets +1/+0 until end of turn.
Undead 5 - MTG - 39
Forked-Branch Garami
AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
3GG - 4/4 - Soulshift 4, soulshift 4 (When this is put into a graveyard from play, you may return up to two target Spirit cards with converted mana cost 4 or less from your graveyard to your hand.)
Undead 5 - MTG - 40
Gaki, Jiki-niku-gaki Undead 5 650 L - 41
Gangrenous Goliath
" AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
" 3BB - 4/4 - Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand.
Undead 5 - MTG - 42
Ghost, Animal, Horse Undead 5 975 RL3 46 43
Ghost, Henry Hancock Undead 5 cr 12 COC3 194 44
Ghoul Magus Undead 5 cr 12 EQMN3 81 45
Ghoul, Ghast Undead 5 650 MM 131 46
Gluttonous Zombie
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4B - 3/3 - Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Undead 5 - MTG - 47
Golgari Grave-Troll
AC 510, HD 50, hp 3000, #Att 5, TH +550, dmg 505
4G - 10/10 - Golgari Grave-Troll comes into play with a +1/+1 counter on it for each creature card in your graveyard. 1, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll. Dredge 6
Undead 5 - MTG - 48
Golgari Rotwurm
" AC 90, HD 20, hp 1200, #Att 5, TH +145, dmg 255
" 3BG - 5/4 - B, Sacrifice a creature: Target player loses 1 life.
Undead 5 - MTG - 49
Grandmother Sengir
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4B - 3/3 - 1B, T: Target creature gets -1/-1 until end of turn.
Undead 5 - MTG - 50
Greater Harvester
" AC 190, HD 30, hp 1800, #Att 5, TH +155, dmg 255
" 2BBB - 5/6 - At the beginning of your upkeep, sacrifice a permanent. Whenever Greater Harvester deals combat damage to a player, that player sacrifices two permanents.
Undead 5 - MTG - 51
Greater mummy
" AC 130, HD 41, hp 2665, TH +205
" Claw:Lose_Con:1D6 Claw:Disease:1D6 Gaze:Exp_Vamp:3D4 Gaze:Terrify:1D4 / Heal Haste Blind Scare S_Undead Anim_Deadba_Pois Ba_Neth Ba_Cold Drain_Mana Mind_Blast Cause_3 Darkness Forget / No_Fear Evil Undea
Undead 5 800 Angband 522 52
Grey wraith
" AC 110, HD 12, hp 600, TH +60
" Hit:1D10 Hit:1D10 Touch:Exp_40 / Hold Scare Cause_3 Darkness / Cold_Blood Bash_Door Evil Undead Hurt_Lite Im_Cold Im_Pois No_Conf No_Sleep
" A tangible but ghostly form, made of grey fog. The air around it fe
Undead 5 700 Angband 554 53
Groaning Spirit Undead 5 3675 MM1 50 54
Grotesque Hybrid
AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
4B - 3/3 - Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated. Discard a card from your hand: Grotesque Hybrid gains flying and protection from green and from white until end of turn.
Undead 5 - MTG - 55
Guiltfeeder
AC 90, HD 20, hp 1200, #Att 5, TH +20, dmg 5
3BB - 0/4 - Guiltfeeder can't be blocked except by artifact creatures and/or black creatures. Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in his or her graveyard.
Undead 5 - MTG - 56
Harbinger of Spring
AC 15, HD 5, hp 300, #Att 5, TH +25, dmg 105
4G - 2/1 - Protection from non-Spirit creatures Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
Undead 5 - MTG - 57
Haunt, Poltergeist Undead 5 4750 RC0 182 58
Haunted House, Age 5 Undead 5 cr 14 N&D3 34 59
He Who Hungers
AC 30, HD 10, hp 600, #Att 5, TH +55, dmg 155
4B - 3/2 - Flying 1, Sacrifice a Spirit: Target opponent reveals his or her hand. Choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery. Soulshift 4
Undead 5 - MTG - 60
Headless ghost
" AC 35, HD 14, hp 1750, TH +70
" Touch:Terrify Touch:Exp_40 Claw:Lose_Int:5D5 Claw:Lose_Wis:5D5 / 5 Blind Drain_Mana Scare Bo_Cold Forget / Only_Item Fly Cold_Blood Take_Item Pass_Wall Evil Undead Im_Cold Im_Pois No_Conf No_Sleep
" A phan
Undead 5 550 Angband 533 61
Hikari, Twilight Guardian
AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
3WW - 4/4 - Flying Whenever you play a Spirit or Arcane spell, you may remove Hikari, Twilight Guardian from the game. If you do, return it to play under its owner's control at end of turn.
Undead 5 - MTG - 62
Horizon Seed
" AC 15, HD 5, hp 300, #Att 5, TH +25, dmg 105
" 4W - 2/1 - Whenever you play a Spirit or Arcane spell, regenerate target creature.
Undead 5 - MTG - 63
Hundred-Talon Kami
" AC 55, HD 15, hp 900, #Att 5, TH +35, dmg 105
" 4W - 2/3 - Flying Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
Undead 5 - MTG - 64
Innocence Kami
" AC 55, HD 15, hp 900, #Att 5, TH +35, dmg 105
" 3WW - 2/3 - W, T Tap target creature. Whenever you play a Spirit or Arcane spell, untap Innocence Kami.
Undead 5 - MTG - 65
Jeweled Spirit
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3WW - 3/3 - Flying Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.
Undead 5 - MTG - 66
Jiwari, the Earth Aflame
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3RR - 3/3 - XR, T Jiwari, the Earth Aflame deals X damage to target creature without flying. Channel - XRRR, Discard Jiwari: Jiwari deals X damage to each creature without flying.
Undead 5 - MTG - 67
Judge Fire
" AC 135, HD 18, hp 6300, TH +90
" Hit:Fire:5D5 Hit:Fire:5D5 Gaze:Exp_80 Wail:Terrify / Cause_3 Bo_Fire Ba_Fire Br_Fire Bo_Plasdarkness S_Monster S_Demon S_Undead Tport Blink Scare / Unique Only_Item Powerful Bash_Door Move_Body Evil Undead Hu
Undead 5 12000 Angband 654 68
Judge Mortis
" AC 135, HD 18, hp 6300, TH +90
" Hit:Poison:5D5 Hit:Disease:5D5 Touch:Lose_All Touch:Exp_80 / Blind Scare Cause_3 Bo_Acid Bo_Neth Br_Pois Br_Neth Blink Tport Anim_Dead Bo_Pois S_Undead / Unique Only_Item Cold_Blood Bash_Door Move_Body Evil
Undead 5 13000 Angband 656 69
Kami of Tattered Shoji
" AC 135, HD 25, hp 1500, #Att 5, TH +45, dmg 105
" 4W - 2/5 - Whenever you play a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn.
Undead 5 - MTG - 70
Kami of the Painted Road
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4W - 3/3 - Whenever you play a Spirit or Arcane spell, Kami of the Painted Road gains protection from the color of your choice until end of turn.
Undead 5 - MTG - 71
Karmic Guide
AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
3WW - 2/2 - Flying, protection from black; echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Karmic Guide comes into play, if you played it from your hand, return target creature card from your graveyard to play.
Undead 5 - MTG - 72
Kemuri-Onna
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4B - 3/3 - When Kemuri-Onna comes into play, target player discards a card. Whenever you play a Spirit or Arcane spell, you may return Kemuri-Onna to its owner's hand.
Undead 5 - MTG - 73
Kiri-Onna
" AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
" 4U - 2/2 - When Kiri-Onna comes into play, return target creature to its owner's hand. Whenever you play a Spirit or Arcane spell, you may return Kiri-Onna to its owner's hand.
Undead 5 - MTG - 74
Kiyomaro, First to Stand
AC 255, HD 35, hp 2100, #Att 5, TH +280, dmg 355
3WW - 7/7 - Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand. As long as you have four or more cards in hand, Kiyomaro has vigilance. Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.
Undead 5 - MTG - 75
Kodama of the Center Tree
AC 510, HD 50, hp 3000, #Att 5, TH +550, dmg 505
4G - 10/10 - Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control. Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control.
Undead 5 - MTG - 76
Kodama of the North Tree
" AC 90, HD 20, hp 1200, #Att 6, TH +200, dmg 305
" 2GGG - 6/4 - Trample Kodama of the North Tree can't be the target of spells or abilities.
Undead 5 - MTG - 77
Krovikan Vampire
AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
3BB - 3/3 - Whenever a creature damaged by Krovikan Vampire is put into a graveyard, put that creature into play under your control at end of turn. Sacrifice the creature when you lose control of Krovikan Vampire.
Undead 5 - MTG - 78
Lebendtod Undead 5 650 L - 79
Lich Human Undead 5 cr 13 MM3 217 80
Lich
" AC 110, HD 30, hp 1050, TH +150
" Touch:Exp_40 Touch:Un_Power Touch:Lose_Dex:2D8 Touch:Lose_Dex:2D8 / Blink Tele_To Tele_Away Blind Hold Slow Scare Cause_3 Drain_Mana Brain_Smash / Smart Cold_Blood Bash_Door Evil Undead Im_Cold Im_Pois Hurt_Lite
Undead 5 800 Angband 518 81
Lichenthrope
" AC 135, HD 25, hp 1500, #Att 5, TH +150, dmg 255
" 3GG - 5/5 - For each 1 damage that would be dealt to Lichenthrope, put a -1/-1 counter on it instead.At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope.
Undead 5 - MTG - 82
Living Tattoo, WingedSn Undead 5 975 RL3 77 83
Master lich
" AC 120, HD 11, hp 5500, TH +55
" Touch:Exp_80 Touch:Un_Power Touch:Lose_Dex:2D12 Touch:Lose_Dex:2D12 / Blink Tele_To Blind Hold Conf Scare Cause_3 Cause_4 Drain_Mana Brain_Smash S_Undead / Smart Res_Teleonly_Item Cold_Blood Bash_Door Evil
Undead 5 10000 Angband 658 84
Master vampire
" AC 110, HD 34, hp 1190, TH +170
" Hit:1D6 Hit:1D6 Bite:Exp_Vamp:1D7 Bite:Exp_Vamp:1D7 / Tele_To Hold Conf Scare Cause_3 Mind_Blast Forget Darkness Bo_Neth / Cold_Blood Bash_Door Regenerate Fly Evil Undead Im_Cold Im_Pois Hurt_Lite No_Co
Undead 5 750 Angband 520 85
Memedi, Gendruwo Undead 5 650 L - 86
Monastic lich
" AC 160, HD 12, hp 4200, TH +60
" Kick:24D1 Hit:24D1 Claw:Exp_80:4D2 Claw:Lose_Dex:4D2 / Blink Tele_To Blind Hold Conf Scare Cause_3 Cause_4 Drain_Mana Brain_Smash Anim_Dead / Smart Res_Teleonly_Item Cold_Blood Bash_Door Evil Undead Im_C
Undead 5 5000 Angband 611 87
Morinfen
" AC 90, HD 20, hp 1200, #Att 5, TH +145, dmg 255
" 3BB - 5/4 - FlyingCumulative upkeep'1 life
Undead 5 - MTG - 88
Mummified troll
" AC 110, HD 16, hp 960, TH +80
" Hit:2D6 Hit:2D6 / Empty_Mind Cold_Blood Bash_Door Evil Troll Undead Im_Cold Im_Pois No_Conf No_Sleep No_Fear
" It is a massive figure clothed in wrappings. You are wary of its massive fists.
Undead 5 420 Angband 575 89
Nether wraith
" AC 110, HD 29, hp 1450, TH +145
" Hit:1D12 Hit:1D12 Touch:Exp_80 Touch:Exp_80 / Blind Scare Cause_3 Mind_Blast Darkness Bo_Neth / Fly Only_Item Invisible Cold_Blood Pass_Wall Evil Undead Im_Cold Im_Pois Hurt_Lite No_Conf No_Sleep
" A for
Undead 5 1700 Angband 612 90
Nightshade, Nightwing Undead 5 cr 14 MM3 141 91
Nightstalker Engine
" AC 55, HD 15, hp 900, #Att 10, TH +515, dmg 505
" 4B - 10/3 - Nightstalker Engine has power equal to the number of creature cards in your graveyard.
Undead 5 - MTG - 92
Nim Devourer
" AC 15, HD 5, hp 300, #Att 5, TH +85, dmg 205
" 3BB - 4/1 - Nim Devourer gets +1/+0 for each artifact you control. BB: Return Nim Devourer from your graveyard to play, then sacrifice a creature. Play this ability only during your upkeep.
Undead 5 - MTG - 93
Noxious Ghoul
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3BB - 3/3 - Whenever Noxious Ghoul or another Zombie comes into play, all non-Zombie creatures get -1/-1 until end of turn.
Undead 5 - MTG - 94
Ore Gorger
" AC 15, HD 5, hp 300, #Att 5, TH +50, dmg 155
" 3RR - 3/1 - Whenever you play a Spirit or Arcane spell, you may destroy target nonbasic land.
Undead 5 - MTG - 95
Oriental vampire
" AC 110, HD 30, hp 1350, TH +150
" Hit:1D6 Hit:1D6 Bite:Exp_Vamp:1D8 / Tele_To Hold Conf Scare Cause_3 Mind_Blast Forget Darkness Bo_Neth / Fly Cold_Blood Bash_Door Regenerate Invisible Pass_Wall Evil Undead Im_Cold Im_Pois Hurt_Lite N
Undead 5 750 Angband 521 96
Pattern ghost
" AC 35, HD 14, hp 1750, TH +70
" Touch:Exp_80 Touch:Exp_40 Claw:Lose_Int:1D10 Claw:Lose_Wis:1D10 / Forget Mind_Blast / Only_Item Invisible Cold_Blood Pass_Wall Fly Evil Undead Im_Cold Im_Pois No_Conf No_Sleep
" An almost life-like creatur
Undead 5 400 Angband 553 97
Phantom, Apparition Undead 5 3250 RC0 199 98
Phantom, Lesser Undead 5 975 DMR2 83 99
Phantom, Shade Undead 5 3500 RC0 199 100
Phantom, Vision Undead 5 3875 RC0 199 101
Phyrexian Bloodstock
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4B - 3/3 - When Phyrexian Bloodstock leaves play, destroy target white creature. It can't be regenerated.
Undead 5 - MTG - 102
Phyrexian Delver
" AC 30, HD 10, hp 600, #Att 5, TH +55, dmg 155
" 3BB - 3/2 - When Phyrexian Delver comes into play, return target creature card from your graveyard to play. You lose life equal to that card's converted mana cost.
Undead 5 - MTG - 103
Phyrexian Plaguelord
" AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
" 3BB - 4/4 - T, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn. Sacrifice a creature: Target creature gets -1/-1 until end of turn.
Undead 5 - MTG - 104
Phyrexian Reaper
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4B - 3/3 - Whenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerated.
Undead 5 - MTG - 105
Predatory Nightstalker
" AC 30, HD 10, hp 600, #Att 5, TH +55, dmg 155
" 3BB - 3/2 - When Predatory Nightstalker comes into play from your hand, you may force your opponent to destroy any one of his or her creatures. (Your opponent chooses the creature.)
Undead 5 - MTG - 106
Quillmane Baku
AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
4U - 3/3 - Whenever you play a Spirit or Arcane spell, you may put a ki counter on Quillmane Baku. 1, T, Remove X ki counters from Quillmane Baku: Return target creature with converted mana cost X or less to its owner's hand.
Undead 5 - MTG - 107
Ravenous Vampire
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3BB - 3/3 - FlyingAt the beginning of your upkeep, you may sacrifice a nonartifact creature and put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire.
Undead 5 - MTG - 108
Repentant Vampire
AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
3BB - 3/3 - FlyingWhenever a creature dealt damage by Repentant Vampire this turn is put into a graveyard, put a +1/+1 counter on Repentant Vampire.Threshold - Repentant Vampire is white and has T: Destroy target black creature.
Undead 5 - MTG - 109
Revenant Patriarch
" AC 55, HD 15, hp 900, #Att 5, TH +95, dmg 205
" 4B - 4/3 - When Revenant Patriarch comes into play, if W was spent to play Revenant Patriarch, target player skips his or her next combat phase. Revenant Patriarch can't block.
Undead 5 - MTG - 110
Revenant
" AC 135, HD 83, hp 830, TH +415
" Hit:2D10 Hit:2D10 / Bo_Fire / Regenerate Cold_Blood Bash_Door Move_Body Evil Undead Hurt_Lite Im_Cold Im_Pois No_Conf No_Sleep
" Back from the grave, to wreak vengeance upon the living. A gaunt, tall, skeletal
Undead 5 800 Angband 555 111
Revenant
" AC 510, HD 50, hp 3000, #Att 10, TH +550, dmg 505
" 4B - 10/10 - FlyingRevenant's power and toughness are each equal to the number of creature cards in your graveyard.
Undead 5 - MTG - 112
Risen Commander Undead 5 cr 14 EQMN3 124 113
Scuttling Death
AC 30, HD 10, hp 600, #Att 5, TH +90, dmg 205
4B - 4/2 - Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn. Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
Undead 5 - MTG - 114
Sea Spirit
" AC 55, HD 15, hp 900, #Att 5, TH +35, dmg 105
" 4U - 2/3 - U: Sea Spirit gets +1/+0 until end of turn.
Undead 5 - MTG - 115
Seedborn Muse
" AC 90, HD 20, hp 1200, #Att 5, TH +40, dmg 105
" 3GG - 2/4 - Untap all permanents you control during each other player's untap step.
Undead 5 - MTG - 116
Sengir Nosferatu
AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
3BB - 4/4 - Flying 1B, Remove Sengir Nosferatu from the game: Put a 1/2 black Bat creature token with flying into play. It has "1B, Sacrifice this creature: Return to play under its owner's control a card named Sengir Nosferatu that's removed from the game."
Undead 5 - MTG - 117
Sengir Vampire
" AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
" 3BB - 4/4 - FlyingWhenever a creature damaged by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire.
Undead 5 - MTG - 118
Sewerdreg
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3BB - 3/3 - Swampwalk Sacrifice Sewerdreg: Remove target card in a graveyard from the game.
Undead 5 - MTG - 119
Shade, Leevoth Undead 5 cr 13 FRCS3 315 120
Shadow, Slow Undead 5 975 Ann4 69 121
Shadow, Slow Undead 5 650 L - 122
Sheet Ghoul Undead 5 650 L - 123
Shimian Night Stalker
AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
3BB - 4/4 - B, T: All damage that would be dealt to you from target attacking creature is dealt to Shimian Night Stalker instead.DAK: Can't we just fix the name and make a ruling that "Shimian Night Stalker" and "Shimian Nightstalker" are the same card' Sheesh.
Undead 5 - MTG - 124
Shinen of Fear's Chill
" AC 30, HD 10, hp 600, #Att 5, TH +55, dmg 155
" 4B - 3/2 - Shinen of Fear's Chill can't block. Channel - 1B, Discard Shinen of Fear's Chill: Target creature can't block this turn.
Undead 5 - MTG - 125
Shinen of Flight's Wings
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4U - 3/3 - Flying Channel - U, Discard Shinen of Flight's Wings: Target creature gains flying until end of turn.
Undead 5 - MTG - 126
Shirei, Shizo's Caretaker
AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
4B - 2/2 - Whenever a creature with power 1 or less is put into your graveyard from play, you may return that creature card to play under your control at end of turn if Shirei, Shizo's Caretaker is still in play.
Undead 5 - MTG - 127
Siren, Ravenloft Undead 5 975 Ann4 72 128
Skeletal Companion (Type 14) Undead 5 cr 13 EQMN3 204 129
Skeleton Monk Undead 5 cr 14 EQMN3 158 130
Skeleton Ship
" AC 55, HD 15, hp 900, #Att 5, TH +15, dmg 5
" 3UB - 0/3 - When you control no islands, sacrifice Skeleton Ship.T: Put a -1/-1 counter on target creature.
Undead 5 - MTG - 131
Skeleton, Giant Undead 5 975 MM 316 132
Skeleton, Giant Tick Undead 5 650 RL3 101 133
Skeleton, Monster Undead 5 650 MM 315 134
Skeleton, Obsidian Undead 5 975 Ann4 73 135
Skeleton, Spike Undead 5 650 Ann4 73 136
Skittering Monstrosity
" AC 135, HD 25, hp 1500, #Att 5, TH +150, dmg 255
" 3BB - 5/5 - When you play a creature spell, sacrifice Skittering Monstrosity.
Undead 5 - MTG - 137
Skullmane Baku
" AC 15, HD 5, hp 300, #Att 5, TH +25, dmg 105
" 3BB - 2/1 - Whenever you play a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku. 1, T, Remove X ki counters from Skullmane Baku: Target creature gets -X/-X until end of turn.
Undead 5 - MTG - 138
Skyshroud Vampire
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3BB - 3/3 - FlyingDiscard a creature card from your hand: Skyshroud Vampire gets +2/+2 until end of turn.
Undead 5 - MTG - 139
Soul Collector
AC 90, HD 20, hp 1200, #Att 5, TH +65, dmg 155
3BB - 3/4 - Flying Whenever a creature dealt damage by Soul Collector this turn is put into a graveyard, return that card to play under your control. Morph BBB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Special, Scourge Rare
Undead 5 - MTG - 140
Soul of Magma
" AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
" 3RR - 2/2 - Whenever you play a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature.
Undead 5 - MTG - 141
Spectral Hound Undead 5 975 Myst 102 142
Spectral Minion Undead 5 975 L - 143
Spirit, Rock, Thomil Undead 5 975 Ann3 99 144
Spirit, Stone, Large Undead 5 975 L - 145
Spiritual Guardian
" AC 90, HD 20, hp 1200, #Att 5, TH +65, dmg 155
" 3WW - 3/4 - When Spiritual Guardian comes into play from your hand, you gain 4 life.
Undead 5 - MTG - 146
Star vampire
" AC 60, HD 23, hp 2875, TH +115
" Claw:Lose_Str:4D4 Bite:Exp_Vamp:4D4 Claw:Lose_Str:4D4 Bite:Exp_Vamp:4D4 / Evil Eldritch_Horror Im_Fire Im_Cold Im_Elec Im_Pois Nonliving Fly No_Conf No_Sleep No_Fear No_Stun
" It was red and dripping; an imm
Undead 5 700 Angband 536 147
Stone Spirit
" AC 55, HD 15, hp 900, #Att 5, TH +95, dmg 205
" 4R - 4/3 - Stone Spirit can't be blocked by creatures with flying.
Undead 5 - MTG - 148
Tattered Drake
" AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
" 4U - 2/2 - Flying B: Regenerate Tattered Drake.
Undead 5 - MTG - 149
Teller of Tales
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3UU - 3/3 - Flying Whenever you play a Spirit or Arcane spell, you may tap or untap target creature.
Undead 5 - MTG - 150
Torii Watchward
AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
4W - 3/3 - Vigilance (Attacking doesn't cause this creature to tap.) Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
Undead 5 - MTG - 151
Treacherous Vampire
AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
4B - 4/4 - Flying. Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you remove a card in your graveyard from the game. Threshold - Treacherous Vampire gets +2/+2 and has `When Treacherous Vampire is put into a graveyard from play, you lose 6 life.
Undead 5 - MTG - 152
Tuyewera Undead 5 975 Ann1 115 153
Undercity Shade
" AC 15, HD 5, hp 300, #Att 5, TH +10, dmg 55
" 4B - 1/1 - Fear B: Undercity Shade gets +1/+1 until end of turn.
Undead 5 - MTG - 154
Valpurgeist Undead 5 650 L - 155
Vampire lord
" AC 100, HD 10, hp 5000, TH +50
" Hit:1D6 Hit:1D6 Bite:Exp_Vamp:2D6 Bite:Exp_Vamp:2D6 / Blind Hold Scare Cause_3 Cause_4 Drain_Mana Brain_Smash Darkness Bo_Neth / Fly Cold_Blood Bash_Door Regenerate Res_Teleevil Undead Im_Cold Im_Pois Hurt
Undead 5 1800 Angband 623 156
Venerable Kumo
AC 55, HD 15, hp 900, #Att 5, TH +35, dmg 105
4G - 2/3 - Venerable Kumo can block as though it had flying. Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
Undead 5 - MTG - 157
Vermiculos
" AC 15, HD 5, hp 300, #Att 5, TH +10, dmg 55
" 4B - 1/1 - Whenever an artifact comes into play, Vermiculos gets +4/+4 until end of turn.
Undead 5 - MTG - 158
Viscid Lemures
" AC 55, HD 15, hp 900, #Att 5, TH +95, dmg 205
" 4B - 4/3 - 0: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn.
Undead 5 - MTG - 159
Vulturous Zombie
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3BG - 3/3 - Flying Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.
Undead 5 - MTG - 160
Wind Spirit
" AC 30, HD 10, hp 600, #Att 5, TH +55, dmg 155
" 4U - 3/2 - FlyingWind Spirit can't be blocked by only one creature.
Undead 5 - MTG - 161
Woebearer
" AC 55, HD 15, hp 900, #Att 5, TH +35, dmg 105
" 4B - 2/3 - Fear Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand.
Undead 5 - MTG - 162
Wolf, Dread Undead 5 650 Ann1 121 163
Wraith, Sword Undead 5 650 L - 164
Zombie Assassin
" AC 30, HD 10, hp 600, #Att 5, TH +55, dmg 155
" 4B - 3/2 - T, Remove two cards in your graveyard and Zombie Assassin from the game: Destroy target nonblack creature. It can't be regenerated.
Undead 5 - MTG - 165
Zombie Boa
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4B - 3/3 - 1B: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Play this ability only any time you could play a sorcery.
Undead 5 - MTG - 166
Zombie Cutthroat
" AC 90, HD 20, hp 1200, #Att 5, TH +65, dmg 155
" 3BB - 3/4 - Morph-Pay 5 life. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Undead 5 - MTG - 167
Zombie, Colossal Undead 5 cr 12 MM3 192 168
Zombie, Ju-Ju Undead 5 975 MM 373 169
Zombie, Lord Undead 5 650 MM 373 170
Zombie, Monster Undead 5 650 MM 373 171
Zombie, Mud Undead 5 650 Ann4 94 172
Ascallion, Adult Male Water 5 975 L - 1
Cephalid Aristocrat
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4U - 3/3 - Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard.
Water 5 - MTG - 2
Children of the Sea, Ac Water 5 650 L - 3
Clam, Carnivorous Scall Water 5 650 Ann4 16 4
Father Dagon and Mother Hydra Water 5 cr 14 COC3 303 5
Fish, Ascallion, AdultM Water 5 975 Ann4 31 6
Fish, Deepwater Barracuda Water 5 cr 12 EQMN3 169 7
Fish, Pungi Ray Water 5 975 MM 117 8
Flying polyp
" AC 135, HD 35, hp 1225, TH +175
" Crush:Paralyze:8D4 Crush:Paralyze:8D4 Crush:Paralyze:8D4 / Br_Wall / Pass_Wall Invisible Res_Dise Im_Pois Im_Cold Im_Acid Eldritch_Horror No_Conf No_Sleep Evil Fly
" They were only partly material and had
Water 5 1000 Angband 580 9
Froglock, Krup Water 5 cr 13 EQMN3 72 10
Giant, Sea Water 5 3000 RC0 179 11
Giganto the Gargantuan
" AC 135, HD 60, hp 7500, TH +300
" Crush:33D2 Crush:33D2 Crush:33D2 / Br_Nuke Ba_Wate / Swim Im_Fire Unique Weird_Mind Bash_Door Smart Evil Im_Cold No_Conf No_Sleep Res_Wate Wild_Ocean
" A gargantuan mutant whale, who has grown
Water 5 7750 Angband 650 12
Homarid Warrior
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4U - 3/3 - U: Homarid Warrior can't be the target of spells or abilities this turn and doesn't untap during your next untap step. Tap Homarid Warrior.
Water 5 - MTG - 13
Jellyfish, Galley Water 5 975 Myst 67 14
Jellyfish, Marauder Water 5 975 Myst 67 15
Killer Whale
" AC 135, HD 25, hp 1500, #Att 5, TH +70, dmg 155
" 3UU - 3/5 - U: Killer Whale gains flying until end of turn.
Water 5 - MTG - 16
Kna Water 5 975 Myst 68 17
Kraken Water 5 cr 12 MM3 124 18
Masher Water 5 3000 MM1 65 19
Paraphia, Herald of Manawe Water 5 cr 14 TDATD3 121 20
Piscean, Red Water 5 cr 12 CC2 127 21
Sandbar Serpent
" AC 90, HD 20, hp 1200, #Att 5, TH +65, dmg 155
" 4U - 3/4 - Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)
Water 5 - MTG - 22
Saprazzan Bailiff
AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
3UU - 2/2 - When Saprazzan Bailiff comes into play, remove all artifact and enchantment cards in all graveyards from the game.When Saprazzan Bailiff leaves play, return all artifact and enchantment cards from all graveyards to their owners' hands.
Water 5 - MTG - 23
Seahorse, Swirlspine Water 5 cr 14 EQMN3 130 24
Segovian Leviathan
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4U - 3/3 - Islandwalk (This creature is unblockable as long as defending player controls an island.)
Water 5 - MTG - 25
Sky Swallower
" AC 330, HD 40, hp 2400, #Att 8, TH +360, dmg 405
" 3UU - 8/8 - Flying When Sky Swallower comes into play, target opponent gains control of all other permanents you control.
Water 5 - MTG - 26
Sky whale
" AC 145, HD 60, hp 3000, TH +300
" Crush:20D2 Crush:20D2 Crush:20D2 / Brain_Smash Conf Scare Forget Tele_To Tele_Away Shriek / Fly Bash_Door Smart Good No_Conf No_Sleep Res_Nexu Res_Tele Res_Dise
" A vastly intelligent whale from the stars.
Water 5 1750 Angband 594 27
Squid, Giant Water 5 3000 MM1 92 28
Tako, Female Water 5 650 MM 336 29
Taniwha
" AC 255, HD 35, hp 2100, #Att 7, TH +280, dmg 355
" 3UU - 7/7 - Phasing, trampleAt the beginning of your upkeep, all lands you control phase out.
Water 5 - MTG - 30
Troll, Freshwater Water 5 650 MM 349 31
Urchin, Silver Water 5 975 MM 354 32
Urchin, Yellow Water 5 650 MM 354 33
Viscerid Deepwalker
AC 55, HD 15, hp 900, #Att 5, TH +35, dmg 105
4U - 2/3 - U: Viscerid Deepwalker gets +1/+0 until end of turn. Suspend 4-U (Rather than play this card from your hand, you may pay U and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
Water 5 - MTG - 34
Whale, Killer Water 5 975 MM 358 35
Yrasda, Ushama Water 5 650 L - 36
Abomination
" AC 190, HD 30, hp 1800, #Att 5, TH +50, dmg 105
" 3BB - 2/6 - Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
Weird 5 - MTG - 1
Artificeer Weird 5 cr 13 LB3 13 2
Atogatog
" AC 135, HD 25, hp 1500, #Att 5, TH +150, dmg 255
" WUBRG - 5/5 - Sacrifice an Atog: Atogatog gets +X/+X until end of turn where X is the sacrificed Atog's power.
Weird 5 - MTG - 3
Baazrag, Boneclaw Weird 5 650 DS2 15 4
Belabra (Tangler) Weird 5 975 L - 5
Belltower Sphinx
" AC 135, HD 25, hp 1500, #Att 5, TH +45, dmg 105
" 4U - 2/5 - Flying Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard.
Weird 5 - MTG - 6
Bi-Nou, Bi-Nou Weird 5 975 Ann2 20 7
Bloodsipper Weird 5 975 Ann4 12 8
Brain, Living Weird 5 975 L - 9
Bubbling Beebles
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 4U - 3/3 - Bubbling Beebles is unblockable as long as defending player controls an enchantment.
Weird 5 - MTG - 10
Bulette Weird 5 3450 MM1 12 11
Bulette, Gohlbrorn Weird 5 975 Ann4 13 12
Catoblepas Weird 5 975 MM 39 13
Cockatrice, Cockatrice Weird 5 650 MM 45 14
Couatl Weird 5 3600 MM1 15 15
Disenchanter Weird 5 650 Ann3 24 16
Disir Weird 5 975 L - 17
Dream Stalker Weird 5 650 Ann4 29 18
Fachan Weird 5 650 L - 19
Feyr, Feyr Weird 5 975 MM 116 20
Feystag Weird 5 975 Ann1 49 21
Flumph, Monastic Weird 5 650 Ann2 58 22
Flying Polyp Weird 5 cr 13 COC3 167 23
Frost Worm Weird 5 cr 12 MM3 92 24
Galeb Duhr Weird 5 3000 MMII 68 25
Gingwatzim, Tim Weird 5 975 L - 26
Gnawer, Bottomless Weird 5 cr 14 EQMN3 88 27
Gorgimera Weird 5 3835 MMII 70 28
Gorgon Weird 5 2625 MM1 49 29
Gremlin, Gremlin Weird 5 650 MM 174 30
Griffon Weird 5 650 MM 178 31
Harpy Weird 5 975 MM 184 32
Intellect Devourer,Larv Weird 5 650 MM 207 33
Isperia the Inscrutable
AC 190, HD 30, hp 1800, #Att 5, TH +75, dmg 155
1WWUU - 3/6 - Flying Whenever Isperia the Inscrutable deals combat damage to a player, name a card. That player reveals his or her hand. If he or she reveals the named card, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle your library.
Weird 5 - MTG - 34
Ixidron
AC 510, HD 50, hp 3000, #Att 5, TH +550, dmg 505
3UU - 10/10 - As Ixidron comes into play, turn all other nontoken creatures in play face down. They're 2/2 creatures. Ixidron's power and toughness are each equal to the number of face-down creatures in play.
Weird 5 - MTG - 35
Kholiathra Weird 5 650 Ann2 76 36
Leucrotta Weird 5 975 MM 221 37
Manticore Weird 5 975 MM 246 38
Metalmaster Weird 5 650 Ann1 83 39
Mimic, Common Weird 5 975 MM 250 40
Misi Weird 5 975 L - 41
Mistform Shrieker
AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
3UU - 3/3 - Flying. 1: Mistform Shrieker's type becomes the creature type of your choice until end of turn. Morph 3UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Weird 5 - MTG - 42
Mistform Wakecaster
AC 55, HD 15, hp 900, #Att 5, TH +35, dmg 105
4U - 2/3 - Flying. 1: Mistform Wakecaster's type becomes the creature type of your choice until end of turn. . 2UU, TAP: Choose a creature type. The type of each creature you control becomes that type until end of turn.
Weird 5 - MTG - 43
Neogi Weird 5 650 MM 268 44
Notion Weird 5 650 Imm 112 45
Nuckalavee Weird 5 3500 RC0 198 46
Ormyrr Weird 5 975 Ann1 93 47
Otyugh, Otyugh Weird 5 650 MM 283 48
Owlbear, Winged Weird 5 975 Ann3 85 49
Pachydermion Weird 5 650 DMR2 81 50
Pakubrazi Weird 5 975 DS2 75 51
Pegataur Weird 5 975 Myst 86 52
Pegataur Weird 5 975 Ann3 86 53
Peltast, Greater Weird 5 975 Ann2 94 54
Petra Sphinx
AC 90, HD 20, hp 1200, #Att 5, TH +65, dmg 155
2WWW - 3/4 - T: Target player names a card, then reveals the top card of his or her library. If that card is the named card, that player puts it into his or her hand. If it isn't, the player puts it into his or her graveyard.
Weird 5 - MTG - 55
Phenomid, Inquisitor Weird 5 cr 13 N&D3 48 56
Psionic Entity
" AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
" 4U - 2/2 - T: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself.
Weird 5 - MTG - 57
Pulsating Illusion
" AC 15, HD 5, hp 300, #Att 5, TH +5, dmg 5
" 4U - 0/1 - FlyingDiscard a card from your hand: Pulsating Illusion gets +4/+4 until end of turn. Play this ability only once each turn.
Weird 5 - MTG - 58
Purple Worm Weird 5 cr 12 MM3 152 59
Quantum dot
" AC 210, HD 3, hp 30, TH +15
" Spore:Lose_All:2D4 Spore:Un_Bonus:2D4 Spore:Confuse:2D4 Spore:Terrify:2D4 / Blink Mind_Blast / Stupid Weird_Mind Attr_Multi Attr_Any Quantum Eldritch_Horror Multiply Friends Im_Acid Im_Fire Im_Cold Im_Elec Im_P
Weird 5 50 Angband 863 60
Reaver Weird 5 cr 14 N&D3 54 61
Remorhaz Weird 5 2550 MM1 82 62
Riftwing Cloudskate
AC 30, HD 10, hp 600, #Att 5, TH +30, dmg 105
3UU - 2/2 - Flying When Riftwing Cloudskate comes into play, return target permanent to its owner's hand. Suspend 3-1U (Rather than play this card from your hand, you may pay 1U and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
Weird 5 - MTG - 63
Roper Weird 5 4125 MM1 83 64
Rotting quylthulg
" AC -35, HD 12, hp 600, TH +60
" / Blink Tport S_Undead / Never_Blow Invisible Empty_Mind Animal Evil No_Conf No_Sleep No_Fear
" It is a pulsing flesh mound that reeks of death and putrefaction.
Weird 5 1500 Angband 633 65
Scavver, Night Weird 5 975 L - 66
Shadow Panther Weird 5 650 L - 67
Silt Horror, Black Weird 5 650 DS2 93 68
Sphinx, Andro- Weird 5 4275 MM1 89 69
Squealer Weird 5 4500 MMII 113 70
Su-Monster Weird 5 650 MM 333 71
Surtaki Weird 5 650 Myst 109 72
Suwyze Weird 5 975 Ann1 107 73
Tabi Weird 5 650 Myst 110 74
Terror, Carver Weird 5 cr 12 EQMN3 139 75
The Greater hell magic mushroom were-quylthulg
" AC 160, HD 19, hp 6650, TH +95
" Gaze:Exp_Vamp:4D8 Gaze:Exp_Vamp:4D8 Crush:Acid:8D8 Crush:Acid:8D8 / Blink Slow Scare Darkness Heal Anim_Deadtport Tele_Away Haste S_Monster Drain_Mana S_Undead S_Demon S_Dr
Weird 5 2500 Angband 572 76
The Wretched
" AC 135, HD 25, hp 1500, #Att 5, TH +45, dmg 105
" 3BB - 2/5 - At end of combat, gain control of all creatures blocking The Wretched as long as you control The Wretched.
Weird 5 - MTG - 77
Tiger, Ebon Weird 5 975 Myst 113 78
Time bomb
" AC 60, HD 9, hp 540, TH +45
" Explode:Time:30D2 / Char_Clear Attr_Clear Empty_Mind Invisible Cold_Blood No_Conf No_Sleep No_Fear
" It was left here to be used against intruders.
Weird 5 50 Angband 567 79
Trapper Weird 5 4275 MM1 95 80
Trapper
" AC 135, HD 36, hp 1800, TH +180
" Hit:3D8 Hit:3D8 Hit:Paralyze:15D1 Hit:Paralyze:15D1 / Char_Clear Attr_Clear Invisible Empty_Mind Cold_Blood No_Conf No_Sleep No_Fear
" This creature traps unsuspecting victims and paralyzes them, to be slowly di
Weird 5 580 Angband 565 81
Trilloch Weird 5 650 PS3 108 82
Unicorn Weird 5 650 MM 353 83
Unicorn, Black Weird 5 975 Ann3 114 84
Vaath Weird 5 975 Ann3 115 85
Virus, Combustion Weird 5 650 RL3 113 86
Virus, Petrification Weird 5 650 RL3 114 87
Virus, Psionic Weird 5 650 RL3 115 88
Virus, Shadow Weird 5 975 RL3 115 89
Web, Living Weird 5 650 Ann3 117 90
Worm, Caecilia Weird 5 650 Myst 118 91
Worm, Red Weird 5 650 Myst 118 92
Wychglow Weird 5 975 DMR2 113 93
Wyste Weird 5 975 Ann4 92 94
Xantravar Weird 5 975 Ann1 126 95
Xaren
" AC 135, HD 22, hp 1100, TH +110
" Hit:3D4 Hit:3D4 Hit:3D4 Hit:3D4 / Empty_Mind Cold_Blood Kill_Item Pass_Wall Im_Fire Im_Cold Im_Elec Im_Pois Hurt_Rock No_Conf No_Sleep
" It is a tougher relative of the Xorn. Its hide glitters with metal ores.
Weird 5 1200 Angband 639 96
Xorn
" AC 160, HD 16, hp 560, TH +80
" Hit:1D6 Hit:1D6 Hit:1D6 Hit:1D6 / Empty_Mind Cold_Blood Kill_Item Pass_Wall Im_Fire Im_Cold Im_Elec Im_Pois Hurt_Rock No_Conf No_Sleep
" A huge creature of the element Earth. Able to merge with its element, it has f
Weird 5 650 Angband 550 97

[M1] Listing of Monsters


[M1.6] Monster List, DL VI

Name Type DL XP/CR Source Page #
Ancient Silverback
" AC 160, HD 30, hp 2340, #Att 6, TH +246, dmg 366
" 4GG - 6/5 - G: Regenerate Ancient Silverback.
Animal 6 - MTG - 1
Aven Brigadier
" AC 160, HD 30, hp 2340, #Att 6, TH +84, dmg 186
" 3WWW - 3/5 - Flying. All other Birds get +1/+1. All other Soldiers get +1/+1.
Animal 6 - MTG - 2
Baluchitherium Animal 6 6300 MM1 8 3
Bear, Giant Polar Animal 6 cr 15 EQMN3 163 4
Bear, Polar Animal 6 1400 MM 17 5
Bird, Boobrie Animal 6 2000 MM 27 6
Bird, Talking Animal 6 1400 Ann1 15 7
Bloodstoke Howler
AC 106, HD 24, hp 1872, #Att 6, TH +78, dmg 186
5R - 3/4 - Morph 6R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost). When Bloodstoke Howler is turned face up, Beasts you control get +3/+0 until end of turn.
Animal 6 - MTG - 8
Brontotherium
" AC 64, HD 18, hp 1404, #Att 6, TH +168, dmg 306
" 4GG - 5/3 - Trample. Provoke (When this attacks, you may have target creature defending player controls untap and block it if able)
Animal 6 - MTG - 9
Camel of the Pearl Animal 6 1400 L - 10
Carnassid
" AC 106, HD 24, hp 1872, #Att 6, TH +174, dmg 306
" 4GG - 5/4 - Trample1G: Regenerate Carnassid.
Animal 6 - MTG - 11
Cat, Bekkah Animal 6 1400 DMR2 18 12
Cat, Elven, FR Animal 6 1400 L - 13
Cat, Midnight Animal 6 1400 RL3 22 14
Cat, Smilodon Animal 6 1400 MM 36 15
Chartooth Cougar
AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
5R - 4/4 - {R}: Chartooth Cougar gets +1/+0 until end of turn.Mountaincycling {2} ({2}, Discard this card from your hand: Search your library for a mountain card, reveal it, and put it into your hand. Then shuffle your library.)
Animal 6 - MTG - 16
Cha'thrang Animal 6 2000 L - 17
Chaugnar Faugn, Horror from the Hills
" AC 322, HD 30, hp 12600, TH +180
" Crush:10D10 Crush:10D10 Bite:Lose_Con:8D2 Bite:Lose_Con:8D1 / Hold Cause_4 Conf Scare Forget Brain_Smash Mind_Blast Cause_3 S_Demon S_Monsters / Unique Evil Demon Eldritch_Horror
Animal 6 6250 Angband 681 18
Coalhauler Swine
" AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
" 4RR - 4/4 - Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player.
Animal 6 - MTG - 19
Crater Hellion
AC 226, HD 36, hp 2808, #Att 6, TH +252, dmg 366
4RR - 6/6 - Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Crater Hellion comes into play, it deals 4 damage to each other creature.
Animal 6 - MTG - 20
Crocodile, Giant Animal 6 1400 MM 49 21
Crookclaw Elder
" AC 34, HD 12, hp 936, #Att 6, TH +66, dmg 186
" 5U - 3/2 - Flying. Tap two untapped Birds you control: Draw a card. Tap two untapped Wizards you control: Target creature gains flying until end of turn.
Animal 6 - MTG - 22
Drooling Groodion
" AC 64, HD 18, hp 1404, #Att 6, TH +114, dmg 246
" 3BBG - 4/3 - 2BG, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
Animal 6 - MTG - 23
Durkwood Baloth
AC 160, HD 30, hp 2340, #Att 6, TH +180, dmg 306
4GG - 5/5 - Suspend 5-G (Rather than play this card from your hand, you may pay G and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
Animal 6 - MTG - 24
Duskrider Peregrine
AC 64, HD 18, hp 1404, #Att 6, TH +72, dmg 186
5W - 3/3 - Flying, protection from black Suspend 3-1W (Rather than play this card from your hand, you may pay 1W and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
Animal 6 - MTG - 25
Elephant, Mammoth, Tundra Animal 6 cr 16 EQMN3 168 26
Elephant, Oliphant Animal 6 2000 MM 107 27
Fangren Pathcutter
" AC 226, HD 36, hp 2808, #Att 6, TH +132, dmg 246
" 4GG - 4/6 - Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn.
Animal 6 - MTG - 28
Feral Throwback
AC 64, HD 18, hp 1404, #Att 6, TH +72, dmg 186
4GG - 3/3 - Amplify 2 (As this card comes into play, put two +1/+1 counters on it for each Beast card you reveal in your hand). Provoke (When this attacks, you may have target creature defending player controls untap and block it if able)
Animal 6 - MTG - 29
Flailer Animal 6 2000 L - 30
Flowstone Mauler
" AC 160, HD 30, hp 2340, #Att 6, TH +126, dmg 246
" 4RR - 4/5 - TrampleR: Flowstone Mauler gets +1/-1 until end of turn.
Animal 6 - MTG - 31
Frenetic Raptor
" AC 226, HD 36, hp 2808, #Att 6, TH +252, dmg 366
" 5R - 6/6 - Beasts can't block.
Animal 6 - MTG - 32
Gang of Elk
" AC 106, HD 24, hp 1872, #Att 6, TH +174, dmg 306
" 5G - 5/4 - Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
Animal 6 - MTG - 33
Garm, Guardian of Hel
" AC 310, HD 30, hp 12600, TH +180
" Claw:7D13 Claw:7D13 Bite:8D13 Bite:8D13 / Br_Neth Br_Cold Br_Dark S_Hound S_Undead / Unique Only_Item Bash_Door Move_Body Res_Neth Animal Evil Im_Fire No_Conf No_Sleep
" Garm is a gigantic hound,
Animal 6 25000 Angband 717 34
Garra, Tanil's Herald Animal 6 cr 16 TDATD3 46 35
Giant Warthog
" AC 160, HD 30, hp 2340, #Att 6, TH +180, dmg 306
" 5G - 5/5 - Trample
Animal 6 - MTG - 36
Glade Gnarr
" AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
" 5G - 4/4 - Whenever a player plays a blue spell, Glade Gnarr gets +2/+2 until end of turn.
Animal 6 - MTG - 37
Glarecaster
" AC 64, HD 18, hp 1404, #Att 6, TH +72, dmg 186
" 4WW - 3/3 - Flying. 5W: The next time damage would be dealt to Glarecaster or you this turn, that damage is dealt to target creature or player instead.
Animal 6 - MTG - 38
Glowering Rogon
" AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
" 5G - 4/4 - Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Beast card you reveal in your hand)
Animal 6 - MTG - 39
Goretusk Firebeast
" AC 34, HD 12, hp 936, #Att 6, TH +36, dmg 126
" 5R - 2/2 - When Goretusk Firebeast comes into play, it deals 4 damage to target player.
Animal 6 - MTG - 40
Graxiplon
" AC 106, HD 24, hp 1872, #Att 6, TH +78, dmg 186
" 5U - 3/4 - Graxiplon is unblockable unless defending player controls three or more creatures that share a creature type.
Animal 6 - MTG - 41
Griffon, Grimfeather Animal 6 cr 16 EQMN3 100 42
Groffskithur
" AC 64, HD 18, hp 1404, #Att 6, TH +72, dmg 186
" 5G - 3/3 - Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.
Animal 6 - MTG - 43
Gruul Nodorog
" AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
" 4GG - 4/4 - R: Gruul Nodorog can't be blocked this turn except by two or more creatures.
Animal 6 - MTG - 44
Harrier Griffin
" AC 64, HD 18, hp 1404, #Att 6, TH +72, dmg 186
" 5W - 3/3 - Flying At the beginning of your upkeep, tap target creature.
Animal 6 - MTG - 45
Hsiao (Guardian Owl) Animal 6 5850 RC0 186 46
Ink-Eyes, Servant of Oni
AC 106, HD 24, hp 1872, #Att 6, TH +174, dmg 306
4BB - 5/4 - Ninjutsu 3BB (3BB, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.) Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard into play under your control. 1B: Regenerate Ink-Eyes.
Animal 6 - MTG - 47
Iron-Barb Hellion
" AC 106, HD 24, hp 1872, #Att 6, TH +174, dmg 306
" 5R - 5/4 - Haste Iron-Barb Hellion can't block.
Animal 6 - MTG - 48
Jedit's Dragoons
" AC 160, HD 30, hp 2340, #Att 6, TH +54, dmg 126
" 5W - 2/5 - Vigilance When Jedit's Dragoons comes into play, you gain 4 life.
Animal 6 - MTG - 49
King Crab
" AC 160, HD 30, hp 2340, #Att 6, TH +126, dmg 246
" 4UU - 4/5 - 1U, T: Put target green creature on top of its owner's library.
Animal 6 - MTG - 50
Loxodon Mender
" AC 64, HD 18, hp 1404, #Att 6, TH +72, dmg 186
" 5W - 3/3 - W, T Regenerate target artifact.
Animal 6 - MTG - 51
Mammal, Rhinocerous, 2 Animal 6 1400 Ann2 84 52
Mumak
" AC 110, HD 54, hp 2700, TH +270
" Butt:4D6 Butt:4D6 Crush:4D4 / Bash_Door Animal
" A massive elephantine form with eyes twisted by madness.
Animal 6 2100 Angband 547 53
Needleshot Gourna
" AC 226, HD 36, hp 2808, #Att 6, TH +90, dmg 186
" 4GG - 3/6 - Needleshot Gourna may block as though it had flying.
Animal 6 - MTG - 54
Pleistocene, Megatheriu Animal 6 1400 Ann2 97 55
Pleistocene, Titanother Animal 6 2000 Ann2 97 56
Pleistocene, WoolyRhino Animal 6 1400 Ann2 97 57
Puffer Animal 6 2000 L - 58
Razing Snidd
" AC 64, HD 18, hp 1404, #Att 6, TH +72, dmg 186
" 4BR - 3/3 - When Razing Snidd comes into play, return a black or red creature you control to its owner's hand.When Razing Snidd comes into play, each player sacrifices a land.
Animal 6 - MTG - 59
Rhox [Starter 2000]
" AC 160, HD 30, hp 2340, #Att 6, TH +180, dmg 306
" 4GG - 5/5 - You may have Rhox deal combat damage to defending player as though it weren't blocked. 2G: Regenerate Rhox.
Animal 6 - MTG - 60
Rhox
" AC 160, HD 30, hp 2340, #Att 6, TH +180, dmg 306
" 4GG - 5/5 - You may have Rhox deal its combat damage to defending player as though it weren't blocked. 2G: Regenerate Rhox.
Animal 6 - MTG - 61
Roc Animal 6 7500 MM1 82 62
Roc, Giant Animal 6 6250 RC0 202 63
Sabertooth Nishoba
" AC 160, HD 30, hp 2340, #Att 6, TH +180, dmg 306
" 4GW - 5/5 - Trample, protection from blue, protection from red
Animal 6 - MTG - 64
Shoreline Ranger
" AC 106, HD 24, hp 1872, #Att 6, TH +78, dmg 186
" 5U - 3/4 - FlyingIslandcycling {2} ({2}, Discard this card from your hand: Search your library for an island card, reveal it, and put it into your hand. Then shuffle your library.)
Animal 6 - MTG - 65
Silverstorm Samurai
" AC 64, HD 18, hp 1404, #Att 6, TH +72, dmg 186
" 4WW - 3/3 - Flash Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Animal 6 - MTG - 66
Sirrush Animal 6 1400 L - 67
Skullbird Animal 6 1400 L - 68
Slime Worm Animal 6 1400 DMR2 96 69
Sloth, Athasian Animal 6 2000 L - 70
Slug, Giant Animal 6 5975 RC0 204 71
Spider, Stone Animal 6 cr 17 EQMN3 138 72
Stag, The White Animal 6 2000 L - 73
Swooping Talon
" AC 226, HD 36, hp 2808, #Att 6, TH +60, dmg 126
" 4WW - 2/6 - Flying. 1: Swooping Talon loses flying until end of turn. . Provoke (When this attacks, you may have target creature defending player controls untap and block it if able)
Animal 6 - MTG - 74
Symbiotic Beast
" AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
" 4GG - 4/4 - When Symbiotic Beast is put into a graveyard from play, put four 1/1 green Insect creature tokens into play.
Animal 6 - MTG - 75
Thundermare
" AC 160, HD 30, hp 2340, #Att 6, TH +180, dmg 306
" 5R - 5/5 - Haste (The creature may attack and T the turn it comes under your control.) When Thundermare comes into play, tap all other creatures.
Animal 6 - MTG - 76
Treespring Lorian
" AC 106, HD 24, hp 1872, #Att 6, TH +174, dmg 306
" 5G - 5/4 - Morph 5G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Animal 6 - MTG - 77
Tyrranax
" AC 106, HD 24, hp 1872, #Att 6, TH +174, dmg 306
" 4GG - 5/4 - 1G: Tyrranax gets -1/+1 until end of turn.
Animal 6 - MTG - 78
Vortex Weaver Animal 6 cr 15 EQMN3 148 79
War Snail Animal 6 cr 16 LB3 141 80
Yowler Animal 6 1400 Myst 121 81
Zsibuk, Lord of Snails Animal 6 cr 16 N&D3 70 82
Argos Beholder 6 2000 MM 9 1
Astereater Beholder 6 2000 L - 2
Beholder Beholder 6 5100 RC0 160 3
Clockwork Horror,Platin Beholder 6 1400 L - 4
Evil Eye, Wizard Beholder 6 cr 16 EQMN3 66 5
Eye of the Deep Beholder 6 5550 MM1 40 6
Undead beholder
" AC 250, HD 27, hp 11340, TH +162
" Gaze:Exp_40 Gaze:Paralyze Gaze:Lose_Int:2D6 Gaze:Un_Power:2D6 / Slow Cause_4 Drain_Mana Mind_Blast Brain_Smash Forget Bo_Mana Anim_Dead S_Undead / Res_Telecold_Blood Bash_Door Evil Undead Fly Im_Acid
Beholder 6 6000 Angband 664 7
11-headed hydra
" AC 250, HD 70, hp 7560, TH +420
" Bite:Fire:3D12 Bite:Fire:3D12 Bite:Fire:3D12 Bite:Fire:3D12 / Scare Bo_Fire Bo_Plas Ba_Fire Br_Fire / Wild_Too Wild_Shore Wild_Swamp Only_Gold Bash_Door Move_Body Animal Im_Fire Swim
" A strange repti
Dragon 6 6000 Angband 688 1
Alabaster Dragon
" AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
" 4WW - 4/4 - FlyingIf Alabaster Dragon would be put into a graveyard from play, shuffle Alabaster Dragon into its owner's library instead.
Dragon 6 - MTG - 2
Ancient multi-hued dragon
" AC 220, HD 100, hp 9000, TH +600
" Claw:4D12 Claw:4D12 Bite:6D12 / Blind Conf Scare Br_Acid Br_Fire Br_Cold Br_Elec Br_Pois / Attr_Multi Fly Only_Item Smart Bash_Door Powerful Move_Body Evil Dragon Im_Acid Im_Fire Im_Cold Im_E
Dragon 6 13000 Angband 675 3
Canopy Dragon
" AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
" 4GG - 4/4 - Trample1G: Canopy Dragon gains flying and loses trample until end of turn.
Dragon 6 - MTG - 4
Catacomb Dragon
" AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
" 4BB - 4/4 - FlyingWhenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature's power is halved, rounded up, until end of turn.
Dragon 6 - MTG - 5
Cloud Dragon
" AC 106, HD 24, hp 1872, #Att 6, TH +174, dmg 306
" 5U - 5/4 - FlyingCloud Dragon can intercept only creatures with flying.
Dragon 6 - MTG - 6
Crosis, the Purger
AC 226, HD 36, hp 2808, #Att 6, TH +252, dmg 366
3UBR - 6/6 - FlyingWhenever Crosis, the Purger deals combat damage to a player, you may pay 2B. If you do, choose a color. That player reveals his or her hand and discards all cards of that color from it.
Dragon 6 - MTG - 7
Darigaaz, the Igniter
AC 226, HD 36, hp 2808, #Att 6, TH +252, dmg 366
3BRG - 6/6 - FlyingWhenever Darigaaz, the Igniter deals combat damage to a player, you may pay 2R. If you do, choose a color. That player reveals his or her hand and Darigaaz deals X damage to him or her, where X is the number of cards revealed of that color.
Dragon 6 - MTG - 8
Dracimera Dragon 6 2000 E - 9
Dracohydra, 1-2 Dragon 6 1400 L - 10
Dracolich
" AC 238, HD 18, hp 10800, TH +108
" Claw:4D12 Claw:4D12 Bite:Exp_80:3D6 Bite:Exp_Vamp:3D6 / Conf Scare Br_Cold Br_Neth / Only_Item Res_Telecold_Blood Fly Take_Item Bash_Door Powerful Move_Body Evil Dragon Undead Im_Cold Im_Pois No_Conf No_Sle
Dragon 6 18000 Angband 701 11
Dracolisk
" AC 238, HD 18, hp 10800, TH +108
" Bite:5D12 Bite:5D12 Bite:8D8 Gaze:Paralyze / Hold Scare Br_Fire Br_Neth / Fly Only_Item Bash_Door Res_Neth Res_Teleanimal Evil Dragon Im_Acid Im_Fire No_Conf No_Sleep
" A mixture of dragon and basilisk, the
Dragon 6 14000 Angband 703 12
Draconian, Bozak Dragon 6 1400 L - 13
Draconian, Sivak Dragon 6 2000 L - 14
Dragon Turtle Dragon 6 9000 RC0 173 15
Dragon, Albino, 1 Dragon 6 1400 Ann4 28 16
Dragon, Amber/Brown, Large Dragon 6 7600 RC0 171 17
Dragon, Amphi, 1-2 Dragon 6 1400 L - 18
Dragon, Arack Dragon 6 1400 E - 19
Dragon, Astral, Unmated Dragon 6 1400 L - 20
Dragon, Black Dragon 6 9600 MM1 31 21
Dragon, Black, Age 8 Dragon 6 cr 15 MM3 63 22
Dragon, Black, Age 9 Dragon 6 cr 17 MM3 63 23
Dragon, Black, Huge Dragon 6 6500 RC0 168 24
Dragon, Blue, Age 7 Dragon 6 cr 15 MM3 65 25
Dragon, Blue, Age 8 Dragon 6 cr 17 MM3 65 26
Dragon, Blue, Huge Dragon 6 8875 RC0 168 27
Dragon, Blue, Large Dragon 6 5500 RC0 168 28
Dragon, Brass Dragon 6 9600 MM1 31 29
Dragon, Brass, Age 8 Dragon 6 cr 16 MM3 70 30
Dragon, Brine, 1-2 Dragon 6 1400 Ann2 44 31
Dragon, Bronze, Age 7 Dragon 6 cr 16 MM3 71 32
Dragon, Brown, 1 Dragon 6 1400 MM 80 33
Dragon, Brown, Age 7 Dragon 6 cr 15 MCMF3 39 34
Dragon, Brown, Age 8 Dragon 6 cr 17 MCMF3 39 35
Dragon, Carp, 3 Dragon 6 1400 L - 36
Dragon, Celestial Dragon 6 9525 FF1 29 37
Dragon, Celestial [T'ien Lung], Age 6 Dragon 6 cr 15 OA3 161 38
Dragon, Chrome, 1 Dragon 6 1400 E - 39
Dragon, Cloud Dragon 6 9150 MMII 56 40
Dragon, Cobalt, 1 Dragon 6 1400 E - 41
Dragon, Coiled [Pan Lung], Age 8 Dragon 6 cr 16 OA3 158 42
Dragon, Coiled, 1-4 Dragon 6 1400 L - 43
Dragon, Copper, Age 7 Dragon 6 cr 15 MM3 73 44
Dragon, Crystal, 1-2 Dragon 6 1400 MM 71 45
Dragon, Crystal, Huge Dragon 6 7125 RC0 171 46
Dragon, Deep, Age 7 Dragon 6 cr 16 MCMF3 40 47
Dragon, Earth [Li Lung], Age 7 Dragon 6 cr 15 OA3 156 48
Dragon, Earth, 2 Dragon 6 1400 L - 49
Dragon, Electrum, 1 Dragon 6 1400 Ann1 25 50
Dragon, Emerald, 1 Dragon 6 1400 MM 72 51
Dragon, Ethereal Dragon 6 cr 15 MFF3 29 52
Dragon, Fang, 1-2 Dragon 6 1400 Ann1 24 53
Dragon, Fang, Age 8 Dragon 6 cr 15 MCMF3 41 54
Dragon, Fang, Age 9 Dragon 6 cr 17 MCMF3 41 55
Dragon, Forest, 1-2 Dragon 6 1400 Ann1 29 56
Dragon, Gold, Age 6 Dragon 6 cr 15 MM3 74 57
Dragon, Gold, Large Dragon 6 6600 RC0 168 58
Dragon, Green, Age 7 Dragon 6 cr 15 MM3 66 59
Dragon, Green, Age 8 Dragon 6 cr 17 MM3 66 60
Dragon, Green, Huge Dragon 6 7350 RC0 168 61
Dragon, Greyhawk, 1 Dragon 6 1400 L - 62
Dragon, Jade, Huge Dragon 6 8850 RC0 171 63
Dragon, Jade, Large Dragon 6 5750 RC0 171 64
Dragon, Kodragon Dragon 6 2000 L - 65
Dragon, Mercury, 1 Dragon 6 1400 MM 83 66
Dragon, Mist Dragon 6 5175 MMII 58 67
Dragon, Mithril, 1-2 Dragon 6 1400 L - 68
Dragon, Moon, 1-2 Dragon 6 1400 L - 69
Dragon, Nickel, 2-3 Dragon 6 1400 E - 70
Dragon, Night Dragon 6 2000 E - 71
Dragon, Onyx, 1 Dragon 6 1400 Myst 30 72
Dragon, Onyx, Huge Dragon 6 8000 RC0 171 73
Dragon, Onyx, Large Dragon 6 5300 RC0 171 74
Dragon, Orange, 1-2 Dragon 6 1400 L - 75
Dragon, Pearl, 1-3 Dragon 6 1400 Ann1 38 76
Dragon, Prismatic, Age 2 Dragon 6 cr 16 ELH3 184 77
Dragon, Racluun Dragon 6 cr 17 BoL3 214 78
Dragon, Rain, 1 Dragon 6 1400 Ann1 34 79
Dragon, Red, Age 7 Dragon 6 cr 17 MM3 68 80
Dragon, Red, Large Dragon 6 5850 RC0 168 81
Dragon, River [Chiang Lung], Age 7 Dragon 6 cr 17 OA3 155 82
Dragon, River, 1 Dragon 6 1400 L - 83
Dragon, Ruby, Large Dragon 6 6850 RC0 171 84
Dragon, Sapphire, 1 Dragon 6 1400 MM 73 85
Dragon, Sapphire, Large Dragon 6 6500 RC0 171 86
Dragon, Scintillating Dragon 6 2000 E - 87
Dragon, Sea [Lung Wang], Age 6 Dragon 6 cr 15 OA3 157 88
Dragon, Sea, 1 Dragon 6 1400 L - 89
Dragon, Shadow, Age 7 Dragon 6 cr 15 MCMF3 42 90
Dragon, Shadow, Age 8 Dragon 6 cr 17 MCMF3 42 91
Dragon, Silver, Age 7 Dragon 6 cr 17 MM3 75 92
Dragon, Slarecian, Age 7 Dragon 6 cr 15 CC2 61 93
Dragon, Slarecian, Age 8 Dragon 6 cr 17 CC2 61 94
Dragon, Song, Age 7 Dragon 6 cr 15 MCMF3 44 95
Dragon, Spirit [Shen Lung], Age 7 Dragon 6 cr 16 OA3 159 96
Dragon, Spirit, 1 Dragon 6 1400 L - 97
Dragon, Steel, 1-2 Dragon 6 1400 MM 86 98
Dragon, Sun, 1-2 Dragon 6 1400 L - 99
Dragon, Tar Dragon 6 cr 15 CC1 51 100
Dragon, Topaz, 1 Dragon 6 1400 MM 74 101
Dragon, Tungsten, 1-2 Dragon 6 1400 E - 102
Dragon, Typhoon [Tun Mi Lung], Age 7 Dragon 6 cr 17 OA3 162 103
Dragon, Typhoon, 1 Dragon 6 1400 L - 104
Dragon, White Dragon 6 8400 MM1 34 105
Dragon, White, Age 10 Dragon 6 cr 17 MM3 69 106
Dragon, White, Age 9 Dragon 6 cr 16 MM3 69 107
Dragon, White, Huge Dragon 6 5625 RC0 168 108
Dragon, Yellow, 1 Dragon 6 1400 MM 87 109
Dragon, Yellow, 1-2 Dragon 6 1400 L - 110
Dragonet Dragon 6 1400 L - 111
Dragon-kin Dragon 6 1400 Ann1 39 112
Dragon-kin, Sea Wyrm Dragon 6 1400 Ann2 46 113
Dragonne Dragon 6 2000 MM 92 114
Dragonnel Dragon 6 2000 L - 115
Dromar, the Banisher
" AC 226, HD 36, hp 2808, #Att 6, TH +252, dmg 366
" 3WUB - 6/6 - FlyingWhenever Dromar, the Banisher deals combat damage to a player, you may pay 2U. If you do, choose a color. Return all creatures of that color to their owners' hands.
Dragon 6 - MTG - 116
Ethereal dragon
" AC 220, HD 14, hp 8400, TH +84
" Claw:4D12 Claw:4D12 Bite:6D12 / Blind Conf Br_Lite Br_Dark Br_Conf / Only_Item Invisible Fly Pass_Wall Powerful Move_Body Dragon No_Conf No_Sleep
" A huge dragon emanating from the elemental plains, the
Dragon 6 11000 Angband 676 117
Exalted Dragon
" AC 160, HD 30, hp 2340, #Att 6, TH +180, dmg 306
" 4WW - 5/5 - FlyingEach turn, Exalted Dragon can't attack unless you sacrifice a land. (This cost is paid as you declare attackers.)
Dragon 6 - MTG - 118
Fafner the Dragon
" AC 250, HD 25, hp 12450, TH +150
" Claw:4D10 Claw:4D10 Bite:Fire:14D6 Bite:Poison:14D6 / Br_Fire Br_Pois Scare Cause_3 Conf / Unique Only_Item Bash_Door Powerful Move_Body Evil Dragon Im_Fire No_Conf No_Sleep Im_Pois
" The mighty drago
Dragon 6 25000 Angband 712 119
Fastitocalon
" AC 400, HD 45, hp 18900, TH +270
" Bite:5D8 Bite:5D8 Crush:Poison:3D10 Crush:Poison:3D10 / Br_Fire Br_Acid / Res_Tele Aquatic Wild_Too Wild_Ocean Im_Fire Im_Acid Im_Cold Im_Pois Dragon No_Conf No_Sleep No_Fear
" A huge aquatic dragon, its
Dragon 6 16000 Angband 704 120
Firestorm Hellkite
" AC 226, HD 36, hp 2808, #Att 6, TH +252, dmg 366
" 4UR - 6/6 - Flying, trampleCumulative upkeep UR
Dragon 6 - MTG - 121
Glaurung, Father of the Dragons
" AC 310, HD 17, hp 10200, TH +102
" Claw:7D12 Claw:7D12 Bite:8D14 Bite:8D14 / Conf Cause_3 Br_Fire S_Dragon / Unique Fly Only_Item Bash_Door Powerful Move_Body Evil Dragon Im_Fire No_Conf No_Sleep
" Glaurung is the father
Dragon 6 25000 Angband 715 122
Gorynych Dragon 6 2000 Ann1 67 123
Hydra, 12-headed, Cryo-, Lernaean Dragon 6 cr 15 MM3 122 124
Hydra, 12-headed, Pyro-, Lernaean Dragon 6 cr 15 MM3 122 125
Hydra, 16 heads Dragon 6 7875 MM1 53 126
Hydra, Hydra Dragon 6 2000 MM 200 127
Hydra, Lernaen, 12 heads Dragon 6 5025 MM1 54 128
Hydra, Pyro-, 12 heads Dragon 6 9375 MM1 54 129
Ice Lizard Dragon 6 1400 L - 130
Itangast the Fire Drake
" AC 250, HD 22, hp 9240, TH +132
" Claw:1D10 Claw:1D10 Bite:3D14 Bite:4D14 / Conf Cause_3 Br_Fire / Unique Fly Only_Item Bash_Door Powerful Move_Body Evil Dragon Im_Fire No_Conf No_Sleep
" A mighty ancient dragon, Itangast's form
Dragon 6 20000 Angband 710 131
Jugan, the Rising Star
" AC 160, HD 30, hp 2340, #Att 6, TH +180, dmg 306
" 3GGG - 5/5 - Flying When Jugan, the Rising Star is put into a graveyard from play, you may distribute five +1/+1 counters among any number of target creatures.
Dragon 6 - MTG - 132
Keiga, the Tide Star
" AC 160, HD 30, hp 2340, #Att 6, TH +180, dmg 306
" 5U - 5/5 - Flying When Keiga, the Tide Star is put into a graveyard from play, gain control of target creature.
Dragon 6 - MTG - 133
Kokusho, the Evening Star
" AC 160, HD 30, hp 2340, #Att 6, TH +180, dmg 306
" 4BB - 5/5 - Flying When Kokusho, the Evening Star is put into a graveyard from play, each opponent loses 5 life. You gain life equal to the life lost this way.
Dragon 6 - MTG - 134
Mantidrake Dragon 6 2000 E - 135
Mist Dragon
" AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
" 4UU - 4/4 - 0: Mist Dragon gains flying. (This effect doesn't end at end of turn.)0: Mist Dragon loses flying. (This effect doesn't end at end of turn.)3UU: Mist Dragon phases out.
Dragon 6 - MTG - 136
Niv-Mizzet, the Firemind
" AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
" 2UURR - 4/4 - Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player. T Draw a card.
Dragon 6 - MTG - 137
Pardic Dragon
AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
4RR - 4/4 - Flying R: Pardic Dragon gets +1/+0 until end of turn. Suspend 2-RR Whenever an opponent plays a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon.
Dragon 6 - MTG - 138
Pearl Dragon
" AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
" 4WW - 4/4 - Flying1W: Pearl Dragon gets +0/+1 until end of turn.
Dragon 6 - MTG - 139
Quicksilver Dragon
AC 160, HD 30, hp 2340, #Att 6, TH +180, dmg 306
4UU - 5/5 - Flying. U: If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature. Morph 4U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Dragon 6 - MTG - 140
Rith, the Awakener
AC 226, HD 36, hp 2808, #Att 6, TH +252, dmg 366
3RGW - 6/6 - FlyingWhenever Rith, the Awakener deals combat damage to a player, you may pay 2G. If you do, choose a color. Put a 1/1 green Saproling creature token into play for each permanent of that color.
Dragon 6 - MTG - 141
Rorix Bladewing
" AC 160, HD 30, hp 2340, #Att 6, TH +246, dmg 366
" 3RRR - 6/5 - Flying, haste.
Dragon 6 - MTG - 142
Ryusei, the Falling Star
" AC 160, HD 30, hp 2340, #Att 6, TH +180, dmg 306
" 5R - 5/5 - Flying When Ryusei, the Falling Star is put into a graveyard from play, it deals 5 damage to each creature without flying.
Dragon 6 - MTG - 143
Scatha the Worm
" AC 340, HD 20, hp 8400, TH +120
" Claw:4D10 Claw:4D10 Claw:4D10 Bite:6D14 / Conf Cause_3 Br_Cold / Unique Only_Item Bash_Door Powerful Move_Body Fly Evil Dragon Im_Cold No_Conf No_Sleep
" An ancient and wise Dragon. Scatha has grown cle
Dragon 6 17000 Angband 692 144
Shivan Dragon
" AC 160, HD 30, hp 2340, #Att 6, TH +180, dmg 306
" 4RR - 5/5 - FlyingR: Shivan Dragon gets +1/+0 until end of turn.
Dragon 6 - MTG - 145
Smaug the Golden
" AC 250, HD 14, hp 8400, TH +84
" Claw:4D10 Claw:4D10 Claw:4D10 Bite:6D14 / Conf Cause_3 Br_Fire / Unique Reflecting Fly Only_Item Bash_Door Powerful Move_Body Evil Dragon Im_Fire No_Conf No_Sleep
" Smaug is one of the Uruloki that stil
Dragon 6 19000 Angband 697 146
Thessalhydra Dragon 6 8700 MMII 119 147
Thunderhead Dragon 6 2000 Myst 112 148
Treva, the Renewer
" AC 226, HD 36, hp 2808, #Att 6, TH +252, dmg 366
" 3GWU - 6/6 - FlyingWhenever Treva, the Renewer deals combat damage to a player, you may pay 2W. If you do, choose a color. You gain 1 life for each permanent of that color.
Dragon 6 - MTG - 149
Two-Headed Dragon
AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
4RR - 4/4 - Flying (This creature can't be blocked except by creatures with flying.) 1R: Two-Headed Dragon gets +2/+0 until end of turn. Two-Headed Dragon can't be blocked except by two or more creatures. Two-Headed Dragon may block an additional creature.
Dragon 6 - MTG - 150
Viashivan Dragon
" AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
" 2RRGG - 4/4 - FlyingR: Viashivan Dragon gets +1/+0 until end of turn.G: Viashivan Dragon gets +0/+1 until end of turn.
Dragon 6 - MTG - 151
Volcanic Dragon
" AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
" 4RR - 4/4 - Flying; haste (This creature may attack and T the turn it comes under your control.)
Dragon 6 - MTG - 152
Worldgorger Dragon
AC 304, HD 42, hp 3276, #Att 7, TH +336, dmg 426
3RRR - 7/7 - Flying, trample. When Worldgorger Dragon comes into play, remove all other permanents you control from the game. When Worldgorger Dragon leaves play, return the removed cards to play under their owners' control.
Dragon 6 - MTG - 153
Wyvern Dragon 6 1400 MM 366 154
Yosei, the Morning Star
AC 160, HD 30, hp 2340, #Att 6, TH +180, dmg 306
4WW - 5/5 - Flying When Yosei, the Morning Star is put into a graveyard from play, target player skips his or her next untap step. Tap up to five target permanents that player controls.
Dragon 6 - MTG - 155
Aerial Servant Elemental 6 7875 MM1 6 1
Animental, ML5 monster Elemental 6 1400 PS3 14 2
Ariel, Queen of Air
" AC 100, HD 27, hp 11340, TH +162
" Hit:4D6 Hit:Confuse:1D4 Hit:4D6 Hit:Confuse:1D4 / Bo_Elec Ba_Cold Ba_Elec / Unique Fe Aura_Elec Fly Nonliving Empty_Mind Cold_Blood Kill_Item Kill_Body Bash_Door Powerful Evil Im_Acid Im_Fire Im_Co
Elemental 6 8000 Angband 687 3
Bogardan Rager
" AC 106, HD 24, hp 1872, #Att 6, TH +78, dmg 186
" 5R - 3/4 - Flash (You may play this spell any time you could play an instant.) When Bogardan Rager comes into play, target creature gets +4/+0 until end of turn.
Elemental 6 - MTG - 4
Brine Elemental
AC 106, HD 24, hp 1872, #Att 6, TH +174, dmg 306
4UU - 5/4 - Morph 5UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Brine Elemental is turned face up, each opponent skips his or her next untap step.
Elemental 6 - MTG - 5
Child of Gaea
" AC 304, HD 42, hp 3276, #Att 7, TH +336, dmg 426
" 3GGG - 7/7 - TrampleAt the beginning of your upkeep, sacrifice Child of Gaea unless you pay GG.1G: Regenerate Child of Gaea.
Elemental 6 - MTG - 6
Cloud Djinn
" AC 106, HD 24, hp 1872, #Att 6, TH +174, dmg 306
" 5U - 5/4 - FlyingCloud Djinn can block only creatures with flying.
Elemental 6 - MTG - 7
Drifting Djinn
AC 160, HD 30, hp 2340, #Att 6, TH +180, dmg 306
4UU - 5/5 - Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.) FlyingAt the beginning of your upkeep, sacrifice Drifting Djinn unless you pay 1U.
Elemental 6 - MTG - 8
Efreeti (Greater; Amir) Elemental 6 7775 RC0 174 9
Elemental of L, Hydrax Elemental 6 1400 Myst 40 10
Elemental, Air, 32 HD Elemental 6 5350 RC0 176 11
Elemental, Earth, 32 HD Elemental 6 5350 RC0 176 12
Elemental, Earth, 8 Elemental 6 2000 MM 99 13
Elemental, Fire, 32 HD Elemental 6 5350 RC0 176 14
Elemental, Fire, 32 HD Elemental 6 5350 RC0 176 15
Elemental, Fire, 8 Elemental 6 2000 MM 100 16
Elemental, Le.,Air, 6 Elemental 6 1400 L - 17
Elemental, Pech Elemental 6 1400 MM 102 18
Elemental, Salamander Elemental 6 2000 MM 103 19
Elemental, Slyph Elemental 6 2000 MM 101 20
Elemental, Water, 8 Elemental 6 2000 MM 100 21
Elemental, Wind Walker Elemental 6 2000 Ann1 43 22
Force of Nature
" AC 394, HD 48, hp 3744, #Att 8, TH +432, dmg 486
" 2GGGG - 8/8 - TrampleAt the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay GGGG.
Elemental 6 - MTG - 23
Genie, Tasked,Administr Elemental 6 2000 Ann1 55 24
Genie, Tasked,Harim Ser Elemental 6 1400 Ann1 57 25
Genie, Tasked,Miner Elemental 6 1400 Ann1 59 26
Genie, Tasked,Warmonger Elemental 6 1400 L - 27
Goham Djinn
" AC 160, HD 30, hp 2340, #Att 6, TH +180, dmg 306
" 5B - 5/5 - 1B: Regenerate Goham Djinn.Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.
Elemental 6 - MTG - 28
Griveling Elemental 6 1400 L - 29
Grue, Chaggrin Elemental 6 1400 PS1 50 30
Grue, Varrdig Elemental 6 2000 PS1 52 31
Halam Djinn
AC 160, HD 30, hp 2340, #Att 6, TH +246, dmg 366
5R - 6/5 - Haste (This creature may attack and T the turn it comes under your control.)Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common.
Elemental 6 - MTG - 32
Ivy Elemental
" AC 610, HD 60, hp 4680, #Att 10, TH +660, dmg 606
" XG - 10/10 - Ivy Elemental comes into play with X +1/+1 counters on it.
Elemental 6 - MTG - 33
Khargra Elemental 6 1400 PS3 54 34
Lloigor
" AC 250, HD 70, hp 6300, TH +420
" Engulf:Lose_Con:4D10 Engulf:Lose_Con:4D10 Engulf:Lose_Con:4D10 / Br_Wall Tele_Away Br_Grav S_Kin Mind_Blast Blind Blink / Eldritch_Horror Pass_Wall Invisible Fly Evil Bash_Door Move_Body Powerful Nonliving Sma
Elemental 6 6000 Angband 682 35
Mahamoti Djinn
" AC 226, HD 36, hp 2808, #Att 6, TH +186, dmg 306
" 4UU - 5/6 - Flying
Elemental 6 - MTG - 36
Marid Elemental 6 7500 MMII 84 37
Plasma Elemental
" AC 16, HD 6, hp 468, #Att 6, TH +102, dmg 246
" 5U - 4/1 - Plasma Elemental is unblockable.
Elemental 6 - MTG - 38
Quaker, Master of Earth
" AC 250, HD 18, hp 7560, TH +108
" Hit:6D6 Hit:6D6 Hit:6D6 Hit:Shatter:10D10 / Bo_Acid Ba_Acid / Unique Empty_Mind Cold_Blood Kill_Wall Kill_Item Kill_Body Pass_Wall Powerful Evil Im_Fire Im_Cold Im_Elec Im_Pois Hurt_Rock Nonlivi
Elemental 6 6000 Angband 679 39
Quasielem., Ash, 6 Elemental 6 2000 PS3 78 40
Quasielem., Lightn., 6 Elemental 6 2000 PS3 82 41
Quasielem., Salt, 6 Elemental 6 2000 PS3 78 42
Quasielem., Steam, 6 Elemental 6 2000 PS3 82 43
Quasielem., Vacuum, 6 Elemental 6 2000 PS3 78 44
Root Elemental
AC 160, HD 30, hp 2340, #Att 6, TH +246, dmg 366
4GG - 6/5 - Morph {5}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)When Root Elemental is turned face up, you may put a creature card from your hand into play.
Elemental 6 - MTG - 45
Root-Kin Ally
AC 64, HD 18, hp 1404, #Att 6, TH +72, dmg 186
4GG - 3/3 - Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.) Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.
Elemental 6 - MTG - 46
Ruham Djinn
" AC 160, HD 30, hp 2340, #Att 6, TH +180, dmg 306
" 5W - 5/5 - First strikeRuham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.
Elemental 6 - MTG - 47
Shocker Elemental 6 2000 L - 48
Shocker, Sojourner Elemental 6 2000 PS3 98 49
Silvos, Rogue Elemental
" AC 160, HD 30, hp 2340, #Att 8, TH +414, dmg 486
" 3GGG - 8/5 - Trample. G: Regenerate Silvos, Rogue Elemental.
Elemental 6 - MTG - 50
Storm Elemental
AC 106, HD 24, hp 1872, #Att 6, TH +78, dmg 186
5U - 3/4 - FlyingU, Remove the top card of your library from the game: Tap target creature with flying.U, Remove the top card of your library from the game: If the removed card is a snow-covered land, Storm Elemental gets +1/+1 until end of turn.
Elemental 6 - MTG - 51
Suisseen Elemental 6 2000 PS3 102 52
Sulam Djinn
" AC 226, HD 36, hp 2808, #Att 6, TH +252, dmg 366
" 5G - 6/6 - TrampleSulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.
Elemental 6 - MTG - 53
Tectonic Fiend
AC 304, HD 42, hp 3276, #Att 7, TH +336, dmg 426
4RR - 7/7 - Echo 4RR (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Tectonic Fiend attacks each turn if able.
Elemental 6 - MTG - 54
Temporal Stalker Elemental 6 2000 Ann3 107 55
Tsnng Elemental 6 2000 PS3 110 56
Ungulosin Elemental 6 1400 PS3 112 57
Vacuous Elemental 6 1400 PS3 114 58
Woodwraith Corrupter
" AC 226, HD 36, hp 2808, #Att 6, TH +90, dmg 186
" 3BBG - 3/6 - 1BG, T Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land.
Elemental 6 - MTG - 59
Zanam Djinn
" AC 226, HD 36, hp 2808, #Att 6, TH +186, dmg 306
" 5U - 5/6 - FlyingZanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common.
Elemental 6 - MTG - 60
Bloodshot Cyclops
" AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
" 5R - 4/4 - T, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player.
Giant 6 - MTG - 1
Callous Giant
" AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
" 4RR - 4/4 - If a source would deal 3 damage or less to Callous Giant, prevent that damage.
Giant 6 - MTG - 2
Chronosavant
" AC 160, HD 30, hp 2340, #Att 6, TH +180, dmg 306
" 5W - 5/5 - 1W: Return Chronosavant from your graveyard to play tapped. You skip your next turn.
Giant 6 - MTG - 3
Cunning Giant
" AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
" 5R - 4/4 - If Cunning Giant attacks and isn't blocked, you may choose to have it deal its damage to any one of your opponent's creatures instead of to him or her.
Giant 6 - MTG - 4
Drolvarg Giant 6 cr 15 EQMN3 60 5
Frost Giant
" AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
" 3RRR - 4/4 - Whenever a creature blocks it other than the first creature that blocks it each turn, Frost Giant gets +2/+2 until end of turn.
Giant 6 - MTG - 6
Giant, Cloud Giant 6 6375 MM1 44 7
Giant, Firbolg Giant 6 5475 MMII 68 8
Giant, Fog Giant 6 5925 FF1 42 9
Giant, Sand Giant 6 cr 16 EQMN3 82 10
Giant, Storm Giant 6 8775 MM1 45 11
Giant, Wood (Voadkyn) Giant 6 1400 MM 148 12
Greater titan
" AC 250, HD 20, hp 12000, TH +120
" Hit:Confuse:12D12 Hit:Confuse:12D12 Hit:Confuse:12D12 Hit:Confuse:12D12 / Heal Tele_To S_Monsters / Only_Item Move_Body Smart Take_Item Bash_Door Evil Giant Male
" A forty foot tall humanoid that shakes
Giant 6 13500 Angband 702 13
Hammerfist Giant
" AC 106, HD 24, hp 1872, #Att 6, TH +174, dmg 306
" 4RR - 5/4 - T Hammerfist Giant deals 4 damage to each creature without flying and each player.
Giant 6 - MTG - 14
Jareth, Leonine Titan
" AC 304, HD 42, hp 3276, #Att 6, TH +138, dmg 246
" 3WWW - 4/7 - Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn. W: Jareth gains protection from the color of your choice until end of turn.
Giant 6 - MTG - 15
Maraxus of Keld
" AC 610, HD 60, hp 4680, #Att 10, TH +660, dmg 606
" 4RR - 10/10 - Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control.
Giant 6 - MTG - 16
Oathsworn Giant
" AC 106, HD 24, hp 1872, #Att 6, TH +78, dmg 186
" 4WW - 3/4 - Vigilance Other creatures you control get +0/+2 and have vigilance.
Giant 6 - MTG - 17
Seafury Cyclops, Quag Maelstrom Giant 6 cr 17 EQMN3 128 18
Utgard-Loke
" AC 322, HD 40, hp 16800, TH +240
" Hit:Cold:12D12 Hit:Cold:12D12 Hit:Cold:12D12 Hit:Cold:12D12 / Heal Tele_To S_Kin Br_Cold / Escort Unique Im_Cold Aura_Cold Only_Item Move_Body Smart Take_Item Bash_Door Evil Giant Male
" A frost giant ch
Giant 6 13500 Angband 683 19
Wayfaring Giant
" AC 64, HD 18, hp 1404, #Att 6, TH +24, dmg 66
" 5W - 1/3 - Wayfaring Giant gets +1/+1 for each basic land type among lands you control.
Giant 6 - MTG - 20
Yibb-Tstll the Patient One
" AC 250, HD 41, hp 13530, TH +246
" Touch:Lose_All:1D166 Touch:Lose_All:1D166 / Br_Nuke S_Demon Darkness S_Undead Anim_Dead Br_Nexu Br_Chao Tele_To / Eldritch_Horror Regenerate Fly Only_Item Powerful Evil Unique Smart Im_Fire
Giant 6 16000 Angband 706 21
Alloy Golem
" AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
" 6 - 4/4 - As Alloy Golem comes into play, choose a color.Alloy Golem is the chosen color. (It's still an artifact.)
Golem 6 - MTG - 1
Arcbound Fiend
AC 64, HD 18, hp 1404, #Att 6, TH +72, dmg 186
6 - 3/3 - Fear At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend. Modular 3 (This comes into play with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Golem 6 - MTG - 2
Arcbound Wanderer
AC 160, HD 30, hp 2340, #Att 6, TH +180, dmg 306
6 - 5/5 - Modular-Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Golem 6 - MTG - 3
Auriok Siege Sled
" AC 160, HD 30, hp 2340, #Att 6, TH +84, dmg 186
" 6 - 3/5 - 1: Target artifact creature blocks Auriok Siege Sled this turn if able. 1: Target artifact creature can't block Auriok Siege Sled this turn.
Golem 6 - MTG - 4
Automaton, Ferragam Golem 6 1400 Ann2 14 5
Auto-mobile
" AC 610, HD 80, hp 4800, TH +480
" Butt:8D3 Crush:8D7 / Res_Tele Kill_Body Kill_Item Empty_Mind Bash_Door Im_Cold Im_Elec Im_Poisno_Fear No_Conf No_Sleep Nonliving Wild_Waste
" It is a streamlined metal demon, moving under its own power to c
Golem 6 1400 Angband 872 6
Beast of Burden
" AC 610, HD 60, hp 4680, #Att 10, TH +660, dmg 606
" 6 - 10/10 - Beast of Burden's power and toughness are each equal to the number of creatures in play.
Golem 6 - MTG - 7
Brass Herald
AC 34, HD 12, hp 936, #Att 6, TH +36, dmg 126
6 - 2/2 - As Brass Herald comes into play, choose a creature type. When Brass Herald comes into play, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. Creatures of the chosen type get +1/+1.
Golem 6 - MTG - 8
Clockwork Beast
AC 106, HD 24, hp 1872, #Att 6, TH +24, dmg 6
6 - 0/4 - Clockwork Beast comes into play with seven +1/+0 counters on it.At end of combat, if Clockwork Beast attacked or blocked this turn, remove a +1/+0 counter from it.X, T: Put X +1/+0 counters on Clockwork Beast. Clockwork Beast can't have more than seven +1/+0 counters on it. Play this ability only during your upkeep.
Golem 6 - MTG - 9
Clockwork Horror, Plati Golem 6 1400 Ann4 17 10
Composite Golem
" AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
" 6 - 4/4 - Sacrifice Composite Golem: Add WUBRG to your mana pool.
Golem 6 - MTG - 11
Dark young of Shub-Niggurath
" AC 172, HD 9, hp 5400, TH +54
" Crush:5D6 Crush:5D6 Bite:Lose_Str:1D6 Bite:Lose_Str:1D6 / Blind Cause_2 S_Demon Heal / Eldritch_Horror Only_Item Nonliving Swim Bash_Door Powerful Hurt_Lite Evil Demon Im_Fire No_Conf No_Sl
Golem 6 5000 Angband 677 12
Doom Guard Golem 6 2000 L - 13
Drolem
" AC 262, HD 15, hp 9000, TH +90
" Bite:5D8 Bite:5D8 Claw:Poison:3D3 Claw:Poison:3D3 / Blind Slow Conf Arrow_3 Br_Pois / Res_Tele Empty_Mind Cold_Blood Bash_Door Dragon Im_Fire Im_Cold Im_Elec Im_Pois Swim No_Conf No_Sleep No_Fear Nonliving
" A c
Golem 6 12000 Angband 691 14
Ent
" AC 310, HD 40, hp 16800, TH +240
" Crush:10D11 Crush:10D11 Crush:10D11 Crush:10D11 / Friendly Only_Item Move_Body Smart Take_Item Bash_Door Good Giant Male
" A treeherd; a sentient, moving tree. Its wrath is fearsome!
Golem 6 12500 Angband 708 15
Exhumer Thrull
AC 64, HD 18, hp 1404, #Att 6, TH +72, dmg 186
5B - 3/3 - Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.) When Exhumer Thrull comes into play or the creature it haunts is put into a graveyard, return target creature card from your graveyard to your hand.
Golem 6 - MTG - 16
Fangorn
" AC 310, HD 35, hp 21000, TH +210
" Crush:12D11 Crush:12D11 Crush:12D11 Crush:12D11 / Unique Only_Item Move_Body Smart Take_Item Bash_Door Good Giant Friendly Male
" The oldest of all ents, a respected and feared ancient creature.
Golem 6 13500 Angband 713 17
Figurine, Crystal Golem 6 2000 RL3 40 18
Flowstone Sculpture
AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
6 - 4/4 - 2, Discard a card from your hand: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (Flowstone Sculpture retains this ability until it leaves play.)
Golem 6 - MTG - 19
Gargoyle, Spouter Golem 6 1400 Ann3 49 20
Gemini Engine
AC 106, HD 24, hp 1872, #Att 6, TH +78, dmg 186
6 - 3/4 - Whenever Gemini Engine attacks, put an attacking Twin artifact creature token into play. Its power is equal to Gemini Engine's power and its toughness is equal to Gemini Engine's toughness. Sacrifice the token at end of combat.
Golem 6 - MTG - 21
Goblin Dirigible
" AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
" 6 - 4/4 - Flying Goblin Dirigible doesn't untap during your untap step. At the beginning of your upkeep, you may pay 4. If you do, untap Goblin Dirigible.
Golem 6 - MTG - 22
Golem, Bronze Golem 6 5975 RC0 180 23
Golem, Clay Golem 6 5400 MM1 47 24
Golem, Flesh Golem 6 2000 MM 167 25
Golem, Lightning Golem 6 2000 L - 26
Golem, Mud Golem 6 2000 Myst 53 27
Golem, Sand Golem 6 2000 L - 28
Golem, Scarecrow Golem 6 1400 MM 170 29
Golem, Skeletal Golem 6 1400 Myst 51 30
Graven Dominator
AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
4WW - 4/4 - Flying Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.) When Graven Dominator comes into play or the creature it haunts is put into a graveyard, each other creature becomes 1/1 until end of turn.
Golem 6 - MTG - 31
Helmed Horror Golem 6 2000 Ann1 69 32
Inevitable, Marut Golem 6 cr 15 MOP3 177 33
Juggernaut of Khorne
" AC 220, HD 68, hp 7752, TH +408
" Butt:6D6 Crush:8D6 Crush:8D6 Butt:6D6 / Bash_Door Reflecting Kill_Item Im_Fire Im_Cold Im_Elec Im_Pois Demon No_Conf No_Sleep No_Fear Nonliving Evil
" A great, vicious beast whose flesh is made of s
Golem 6 2500 Angband 672 34
Leashling
" AC 64, HD 18, hp 1404, #Att 6, TH +72, dmg 186
" 6 - 3/3 - Put a card in your hand on top of your library: Return Leashling to its owner's hand.
Golem 6 - MTG - 35
Limestone Golem
" AC 106, HD 24, hp 1872, #Att 6, TH +78, dmg 186
" 6 - 3/4 - 2, Sacrifice Limestone Golem: Target player draws a card.
Golem 6 - MTG - 36
Living Wall (CR 16) Golem 6 cr 16 RDD3 95 37
Looming Hoverguard
" AC 64, HD 18, hp 1404, #Att 6, TH +72, dmg 186
" 4UU - 3/3 - Flying When Looming Hoverguard comes into play, put target artifact on top of its owner's library.
Golem 6 - MTG - 38
Malachite Golem
" AC 64, HD 18, hp 1404, #Att 6, TH +168, dmg 306
" 6 - 5/3 - 1G: Malachite Golem gains trample until end of turn.
Golem 6 - MTG - 39
Mirror Golem
AC 106, HD 24, hp 1872, #Att 6, TH +78, dmg 186
6 - 3/4 - Imprint - When Mirror Golem comes into play, you may remove target card in a graveyard from the game. (The removed card is imprinted on this artifact.) Mirror Golem has protection from each of the imprinted card's card types. (The card types are artifact, creature, enchantment, instant, land, and sorcery.)
Golem 6 - MTG - 40
Obsianus Golem
" AC 226, HD 36, hp 2808, #Att 6, TH +132, dmg 246
" 6 - 4/6 - (no abilities)
Golem 6 - MTG - 41
Oxidda Golem
" AC 34, HD 12, hp 936, #Att 6, TH +66, dmg 186
" 6 - 3/2 - Affinity for Mountains (This spell costs 1 less to play for each Mountain you control.) Haste
Golem 6 - MTG - 42
Phyrexian Devourer
AC 16, HD 6, hp 468, #Att 6, TH +12, dmg 66
6 - 1/1 - When Phyrexian Devourer's power is 7 or greater, sacrifice it.Remove the top card of your library from the game: Put a +X/+X counter on Phyrexian Devourer, where X is the removed card's converted mana cost. If Phyrexian Devourer's power is 7 or greater, sacrifice it.
Golem 6 - MTG - 43
Phyrexian Hulk
" AC 106, HD 24, hp 1872, #Att 6, TH +174, dmg 306
" 6 - 5/4 - (no abilities)
Golem 6 - MTG - 44
Razor Golem
" AC 106, HD 24, hp 1872, #Att 6, TH +78, dmg 186
" 6 - 3/4 - Affinity for Plains (This spell costs 1 less to play for each Plains you control.) Vigilance
Golem 6 - MTG - 45
Sawtooth Thresher
AC 226, HD 36, hp 2808, #Att 6, TH +252, dmg 366
6 - 6/6 - Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.) Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn.
Golem 6 - MTG - 46
Scarecrow Golem 6 1400 L - 47
Shapeshifter
AC 304, HD 42, hp 3276, #Att 7, TH +336, dmg 426
6 - 7/7 - */7-*Shapeshifter comes into play with total power and toughness 7, divided as you choose, though neither can be more than 7.At the beginning of your upkeep, you may redivide Shapeshifter's power and toughness as you choose.
Golem 6 - MTG - 48
Silver Warrior Golem 6 1400 DMR2 94 49
Somber Hoverguard
" AC 34, HD 12, hp 936, #Att 6, TH +66, dmg 186
" 5U - 3/2 - Affinity for artifacts (This spell costs 1 less to play for each artifact you control.) Flying
Golem 6 - MTG - 50
Spire Golem
" AC 106, HD 24, hp 1872, #Att 6, TH +48, dmg 126
" 6 - 2/4 - Affinity for Islands (This spell costs 1 less to play for each Island you control.) Flying
Golem 6 - MTG - 51
Tetravus
AC 16, HD 6, hp 468, #Att 6, TH +12, dmg 66
6 - 1/1 - 1/1FlyingTetravus comes into play with three +1/+1 counters on it.At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, for each +1/+1 counter removed this way, put a 1/1 Tetravite artifact creature with flying into play. Tetravites can't be enchanted. You may also sacrifice any number of Tetravites, regardless of who controls them. If you do, for each Tetravite sacrificed this way, put a +1/+1 counter on Tetravus.
Golem 6 - MTG - 52
Thassaloss, Lesser Golem 6 2000 L - 53
The Stormbringer
" AC 250, HD 13, hp 7254, TH +78
" Wail:Terrify Hit:Exp_80:64D1 Hit:Exp_80:64D1 Hit:Exp_Vamp:8D8 / Char_Multi Evil Im_Pois Im_Cold Im_Fire Res_Neth Unique Fly Cold_Blood Bash_Door Nonliving No_Conf No_Sleep No_Fear
" The mightiest of hell
Golem 6 13333 Angband 698 54
Tribal Golem
AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
6 - 4/4 - Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "B: Regenerate Tribal Golem" as long as you control a Zombie."
Golem 6 - MTG - 55
Triskelion
" AC 16, HD 6, hp 468, #Att 6, TH +12, dmg 66
" 6 - 1/1 - Triskelion comes into play with three +1/+1 counters on it. Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.
Golem 6 - MTG - 56
Urza's Avenger
" AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
" 6 - 4/4 - 4/40: Urza's Avenger gets -1/-1 and your choice of banding, flying, first strike, or trample until end of turn.
Golem 6 - MTG - 57
Urza's Science Fair Project
AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
6 - 4/4 - 2: Roll a six-sided die for Urza's Science Fair Project.1 ' It gets -2/-2 until end of turn.2 ' It deals no combat damage this turn.3 ' Attacking does not cause it to tap this turn.4 ' It gains first strike until end of turn.5 ' It gains flying until end of turn.6 ' It gets +2/+2 until end of turn.
Golem 6 - MTG - 58
Wolf, Stone Golem 6 1400 Ann1 122 59
Workhorse
" AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
" 6 - 4/4 - Workhorse comes into play with four +1/+1 counters on it.Remove a +1/+1 counter from Workhorse: Add one colorless mana to your mana pool.
Golem 6 - MTG - 60
Zat (Garrash) Golem 6 2000 L - 61
Aerial Caravan
AC 64, HD 18, hp 1404, #Att 6, TH +114, dmg 246
4UU - 4/3 - Flying1UU: Remove the top card of your library from the game. Until end of turn, you may play that card as though it were in your hand. (Reveal the card as you remove it from the game.)
Human 6 - MTG - 1
Alaghi Human 6 2000 Ann3 6 2
Arcanis the Omnipotent
" AC 106, HD 24, hp 1872, #Att 6, TH +78, dmg 186
" 3UUU - 3/4 - Tap: Draw three cards. 2UU: Return Arcanis the Omnipotent to its owner's hand.
Human 6 - MTG - 3
Auratouched Mage
AC 64, HD 18, hp 1404, #Att 6, TH +72, dmg 186
5W - 3/3 - When Auratouched Mage comes into play, search your library for an Aura card that could enchant it. If Auratouched Mage is still in play, attach that Aura to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.
Human 6 - MTG - 4
Autumn Willow
" AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
" 4GG - 4/4 - Autumn Willow can't be the target of spells or abilities.G: Target player may target Autumn Willow with spells or abilities until end of turn.
Human 6 - MTG - 5
Bahk, Age 4 Human 6 cr 15 BoL3 217 6
Baldandar Human 6 2000 Myst 11 7
Bartel Runeaxe
" AC 160, HD 30, hp 2340, #Att 6, TH +246, dmg 366
" 3GRB - 6/5 - Bartel Runeaxe can't be the target of enchant creature spells.Attacking doesn't cause Bartel to tap.
Human 6 - MTG - 8
Belgoi Human 6 1400 Ann3 13 9
Blood Crone Human 6 cr 15 CC2 19 10
Brownie, Outcast Human 6 cr 16 EQMN3 28 11
Brownie, Quickling Human 6 2000 Ann2 24 12
Bruja Human 6 2000 RL3 19 13
Cabal Patriarch
" AC 160, HD 30, hp 2340, #Att 6, TH +180, dmg 306
" 3BBB - 5/5 - 2B, Sacrifice a creature: Target creature gets -2/-2 until end of turn.2B, Remove a creature card in your graveyard from the game: Target creature gets -2/-2 until end of turn.
Human 6 - MTG - 14
Cateran Slaver
AC 160, HD 30, hp 2340, #Att 6, TH +180, dmg 306
4BB - 5/5 - Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)#5, T: Search your library for a Mercenary card with converted mana cost 5 or less and put that card into play. Then shuffle your library.
Human 6 - MTG - 15
Centaur Veteran
" AC 64, HD 18, hp 1404, #Att 6, TH +72, dmg 186
" 5G - 3/3 - Trample. G, Discard a card from your hand: Regenerate Centaur Veteran.
Human 6 - MTG - 16
Champion Lancer
" AC 64, HD 18, hp 1404, #Att 6, TH +72, dmg 186
" 4WW - 3/3 - Prevent all damage that would be dealt to Champion Lancer by creatures.
Human 6 - MTG - 17
Cho-Arrim Bruiser
" AC 106, HD 24, hp 1872, #Att 6, TH +78, dmg 186
" 5W - 3/4 - Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures.
Human 6 - MTG - 18
Commander Greven il-Vec
" AC 160, HD 30, hp 2340, #Att 7, TH +324, dmg 426
" 3BBB - 7/5 - When Commander Greven il-Vec comes into play, sacrifice a creature.Greven can't be blocked except by artifact creatures and/or black creatures.
Human 6 - MTG - 19
Conclave Equenaut
" AC 64, HD 18, hp 1404, #Att 6, TH +72, dmg 186
" 4WW - 3/3 - Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.) Flying
Human 6 - MTG - 20
Crashing Centaur
AC 106, HD 24, hp 1872, #Att 6, TH +78, dmg 186
4GG - 3/4 - G, Discard a card from your hand: Crashing Centaur gains trample until end of turn.Threshold - Crashing Centaur gets +2/+2 and can't be the target of spells or abilities. (You have threshold as long as seven or more cards are in your graveyard.)
Human 6 - MTG - 21
Dakkon Blackblade
" AC 610, HD 60, hp 4680, #Att 10, TH +660, dmg 606
" 2WUUB - 10/10 - Dakkon Blackblade's power and toughness are each equal to the number of lands you control.
Human 6 - MTG - 22
Dakmor Lancer
" AC 64, HD 18, hp 1404, #Att 6, TH +72, dmg 186
" 4BB - 3/3 - When Dakmor Lancer comes into play, destroy target nonblack creature.
Human 6 - MTG - 23
Dakmor Sorceress
" AC 106, HD 24, hp 1872, #Att 10, TH +624, dmg 606
" 5B - 10/4 - Dakmor Sorceress has power equal to the number of swamp cards you have in play. (This includes both tapped and untapped swamp cards.)
Human 6 - MTG - 24
Dark Necromancer, Ritualist Human 6 cr 15 EQMN3 41 25
Daru Lancer
" AC 106, HD 24, hp 1872, #Att 6, TH +78, dmg 186
" 4WW - 3/4 - First strike. Morph 2WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Human 6 - MTG - 26
Death leprechaun
" AC -8, HD 5, hp 150, TH +30
" Touch:Exp_40:1D10 Touch:Eat_Gold Touch:Eat_Item / Blink Tport Tele_To Cause_3 Anim_Dead / Multiply Invisible Take_Item Cold_Blood Smart Hurt_Lite Evil Undead Res_Neth
" Nasty undead little creatures. They a
Human 6 85 Angband 680 27
Deathcurse Ogre
" AC 64, HD 18, hp 1404, #Att 6, TH +72, dmg 186
" 5B - 3/3 - When Deathcurse Ogre is put into a graveyard from play, each player loses 3 life.
Human 6 - MTG - 28
Dune Stalker Human 6 2000 L - 29
Elite Archers
" AC 64, HD 18, hp 1404, #Att 6, TH +72, dmg 186
" 5W - 3/3 - T: Elite Archers deals 3 damage to target attacking or blocking creature.
Human 6 - MTG - 30
Elvish Aberration
AC 160, HD 30, hp 2340, #Att 6, TH +126, dmg 246
5G - 4/5 - {T}: Add {G}{G}{G} to your mana pool.Forestcycling {2} ({2}, Discard this card from your hand: Search your library for a forest card, reveal it, and put it into your hand. Then shuffle your library.)
Human 6 - MTG - 31
Elvish House Party
" AC 226, HD 36, hp 2808, #Att 6, TH +252, dmg 366
" 4GG - 6/6 - Elvish House Party's power and toughness are each equal to the current hour, using the twelve-hour system.
Human 6 - MTG - 32
Familiar, Aryth Human 6 2000 Myst 41 33
Familiar, Bogan Human 6 2000 Myst 41 34
Familiar, Gretch Human 6 1400 Myst 41 35
Familiar, Ulzaq Human 6 2000 Myst 41 36
Fraal Human 6 2000 Ann4 39 37
Gempalm Avenger
" AC 160, HD 30, hp 2340, #Att 6, TH +84, dmg 186
" 5W - 3/5 - Cycling 2W (2W, Discard this card from your hand: Draw a card). When you cycle Gempalm Avenger, all Soldiers get +1/+1 and gain first strike until end of turn.
Human 6 - MTG - 38
Githyanki Human 6 5500 FF1 43 39
Githzerai Human 6 1400 MM 155 40
Githzerai Human 6 1400 PS1 48 41
Goblin Marshal
" AC 64, HD 18, hp 1404, #Att 6, TH +72, dmg 186
" 4RR - 3/3 - EchoWhenever Goblin Marshal comes into play or is put into a graveyard from play, put two 1/1 red Goblin creature tokens into play.
Human 6 - MTG - 42
Godo, Bandit Warlord
AC 64, HD 18, hp 1404, #Att 6, TH +72, dmg 186
5R - 3/3 - When Godo, Bandit Warlord comes into play, you may search your library for an Equipment card and put it into play. If you do, shuffle your library. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, you get an additional combat phase.
Human 6 - MTG - 43
Grain Nymph Human 6 1400 L - 44
Grassland Crusader
" AC 106, HD 24, hp 1872, #Att 6, TH +48, dmg 126
" 5W - 2/4 - Tap: Target Elf or Soldier gets +2/+2 until end of turn.
Human 6 - MTG - 45
Hag, Sea Human 6 1400 MM 181 46
Hannya Human 6 2000 L - 47
Headsman (Thug), 12 HD Human 6 6500 RC0 184 48
Hebi-No-Onna Human 6 cr 15 OA3 167 49
Hebi-no-onna (Snake Woman) Human 6 cr 16 RDD3 78 50
High priest
" AC 100, HD 80, hp 3360, TH +480
" Hit:3D4 Hit:3D4 Hit:3D5 / Heal Blind Hold Cause_4 Brain_Smash Anim_Dead S_Monsters S_Undead / Only_Item Smart Bash_Door Evil No_Conf No_Sleep
" A dark priest of the highest order. Powerful and evil, beware
Human 6 5000 Angband 689 51
Holgresh, Elder Human 6 cr 17 EQMN3 106 52
Homura, Human Ascendant
AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
4RR - 4/4 - Homura, Human Ascendant can't block. When Homura is put into a graveyard from play, return it to play flipped. ----- Homura's Essence Legendary Enchantment Creatures you control get +2/+2 and have flying and "R: This creature gets +1/+0 until end of turn."
Human 6 - MTG - 53
Human, Adventurer,12-16 Human 6 2000 MM 196 54
Human, Cursed Human 6 2000 L - 55
Human, Knight Human 6 2000 MM 196 56
Human, Thief/Thug Human 6 1400 MM 196 57
Human, Wizard Human 6 1400 MM 196 58
Jack of Shadows
" AC 400, HD 30, hp 12600, TH +180
" Hit:5D10 Hit:5D10 Hit:Eat_Item:2D10 Hit:Eat_Item:2D10 / Blind Heal Ba_Dark Haste Conf / Regenerate No_Conf No_Sleep No_Stun No_Fear Res_Tele Only_Item Unique Take_Item Bash_Door Smart Powerful
" Deri
Human 6 10000 Angband 670 59
Jerrard of the Closed Fist
" AC 160, HD 30, hp 2340, #Att 6, TH +246, dmg 366
" 3GGR - 6/5 - (no abilities)
Human 6 - MTG - 60
Jhovall Queen
" AC 304, HD 42, hp 3276, #Att 6, TH +138, dmg 246
" 4WW - 4/7 - Attacking doesn't cause Jhovall Queen to tap.
Human 6 - MTG - 61
Johan
" AC 106, HD 24, hp 1872, #Att 6, TH +174, dmg 306
" 3WRG - 5/4 - As long as Johan isn't attacking and is untapped, attacking doesn't cause creatures you control to tap.
Human 6 - MTG - 62
Kala, Cave Human 6 1400 L - 63
Kamahl, Fist of Krosa
" AC 64, HD 18, hp 1404, #Att 6, TH +114, dmg 246
" 4GG - 4/3 - G: Target land becomes a 1/1 creature until end of turn. It's still a land. 2GGG: Creatures you control get +3/+3 and gain trample until end of turn.
Human 6 - MTG - 64
Kamahl, Pit Fighter
" AC 16, HD 6, hp 468, #Att 6, TH +222, dmg 366
" 4RR - 6/1 - HasteT: Kamahl, Pit Fighter deals 3 damage to target creature or player.
Human 6 - MTG - 65
Kappa, Kappa-Ti Human 6 1400 L - 66
Kappa, Vampiric Human 6 2000 L - 67
Keeper of Tresserhorn
" AC 226, HD 36, hp 2808, #Att 6, TH +252, dmg 366
" 5B - 6/6 - Whenever Keeper of Tresserhorn attacks and isn't blocked, it deals no combat damage this turn and defending player loses 2 life.
Human 6 - MTG - 68
Kjeldoran Phalanx
" AC 160, HD 30, hp 2340, #Att 6, TH +54, dmg 126
" 5W - 2/5 - Banding, first strike
Human 6 - MTG - 69
Kyrie Human 6 1400 L - 70
Laerti, Stingtail Human 6 1400 Ann2 77 71
Lakshu Human 6 2000 L - 72
Lammasu, Greater Human 6 5925 MMII 79 73
Leprechaun fanatic
" AC -8, HD 5, hp 150, TH +30
" Explode:20D3 / Blink Tport Tele_To / Multiply Take_Item Smart Evil No_Fear
" These leprechauns are not afraid to die for their cause. They are carrying explosives and making terrorist strikes...
Human 6 80 Angband 700 74
Leshy Human 6 2000 L - 75
Livonya Silone
" AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
" 2GGRR - 4/4 - First strike, Legendary Landwalk (This creature is unblockable as long as defending player controls a legendary land.)
Human 6 - MTG - 76
Lord Magnus
" AC 64, HD 18, hp 1404, #Att 6, TH +114, dmg 246
" 3WWG - 4/3 - First strikeCreatures with plainswalk and/or forestwalk may be blocked as though they didn't have those abilities.
Human 6 - MTG - 77
Lu Bu, Master-at-Arms
" AC 64, HD 18, hp 1404, #Att 6, TH +114, dmg 246
" 5R - 4/3 - HorsemanshipLu Bu is unaffected by summoning sickness.
Human 6 - MTG - 78
Magus of the Mirror
" AC 34, HD 12, hp 936, #Att 6, TH +108, dmg 246
" 4BB - 4/2 - T, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Play this ability only during your upkeep.
Human 6 - MTG - 79
Marhault Elsdragon
" AC 226, HD 36, hp 2808, #Att 6, TH +132, dmg 246
" 3RRG - 4/6 - Whenever a creature blocks it other than the first creature that blocks it each turn, Marhault Elsdragon gets +1/+1 until end of turn.
Human 6 - MTG - 80
Marrashi Human 6 2000 Ann1 82 81
Medusa, Medusa Human 6 2000 MM 247 82
Minotaur Human 6 1400 MM 252 83
Mujina Human 6 2000 Myst 81 84
Noble Templar
AC 226, HD 36, hp 2808, #Att 6, TH +90, dmg 186
5W - 3/6 - Attacking doesn't cause Noble Templar to tap.Plainscycling {2} ({2}, Discard this card from your hand: Search your library for a plains card, reveal it, and put it into your hand. Then shuffle your library.)
Human 6 - MTG - 85
Novijen Sages
AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
4UU - 4/4 - Graft 4 (This creature comes into play with four +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) 1, Remove two +1/+1 counters from among creatures you control: Draw a card.
Human 6 - MTG - 86
NPC Party, level 12 Human 6 6000 RC0 198 87
Nut Collector
AC 16, HD 6, hp 468, #Att 6, TH +12, dmg 66
5G - 1/1 - At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token into play.Threshold - All Squirrels get +2/+2. (You have threshold as long as seven or more cards are in your graveyard.)
Human 6 - MTG - 88
Nymph Human 6 1400 MM 270 89
Nymph, Seelie Human 6 2000 Ann4 60 90
Opposition Human 6 2000 PS3 66 91
Paladin of Prahv
AC 106, HD 24, hp 1872, #Att 6, TH +78, dmg 186
4WW - 3/4 - Whenever Paladin of Prahv deals damage, you gain that much life. Forecast - 1W, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Play this ability only during your upkeep and only once each turn.)
Human 6 - MTG - 92
Pavel Maliki
" AC 64, HD 18, hp 1404, #Att 6, TH +168, dmg 306
" 4BR - 5/3 - BR: Pavel Maliki gets +1/+0 until end of turn.
Human 6 - MTG - 93
Phirblas Human 6 1400 PS3 72 94
Pirate of Gith Human 6 1400 L - 95
P'oh Human 6 1400 L - 96
Primal Human 6 1400 PS3 74 97
Princess Lucrezia
" AC 106, HD 24, hp 1872, #Att 6, TH +174, dmg 306
" 3BUU - 5/4 - T: Add U to your mana pool.
Human 6 - MTG - 98
Ramirez DePietro
" AC 64, HD 18, hp 1404, #Att 6, TH +114, dmg 246
" 3BBU - 4/3 - First strike
Human 6 - MTG - 99
Ratcatcher
" AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
" 4BB - 4/4 - Fear At the beginning of your upkeep, you may search your library for a Rat card, reveal it, and put it into your hand. If you do, shuffle your library.
Human 6 - MTG - 100
Rohgahh of Kher Keep
AC 160, HD 30, hp 2340, #Att 6, TH +180, dmg 306
2BBRR - 5/5 - At the beginning of your upkeep, an opponent gains control of Rohgahh of Kher Keep and all Kobolds of Kher Keep unless you RRR. If a player gains control of a Kobold of Kher Keep this way, tap it.Kobolds of Kher Keep you control get +2/+2.
Human 6 - MTG - 101
Ronin Cavekeeper
" AC 64, HD 18, hp 1404, #Att 6, TH +114, dmg 246
" 5R - 4/3 - Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
Human 6 - MTG - 102
Rustmouth Ogre
" AC 106, HD 24, hp 1872, #Att 6, TH +174, dmg 306
" 4RR - 5/4 - Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls.
Human 6 - MTG - 103
Samurai Enforcers
" AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
" 4WW - 4/4 - Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
Human 6 - MTG - 104
Satyr, Korred Human 6 1400 MM 308 105
Shadeling Human 6 1400 Ann1 99 106
Shambling Strider
" AC 160, HD 30, hp 2340, #Att 6, TH +180, dmg 306
" 4GG - 5/5 - RG: Shambling Strider gets +1/-1 until end of turn.
Human 6 - MTG - 107
Shieldmage Elder
AC 64, HD 18, hp 1404, #Att 6, TH +42, dmg 126
5W - 2/3 - Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn. Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.
Human 6 - MTG - 108
Sima Yi, Wei Field Marshal
" AC 106, HD 24, hp 1872, #Att 10, TH +624, dmg 606
" 5B - 10/4 - Sima Yi has power equal to the number of swamp cards you have in play. (This includes both tapped and untapped swamp cards.)
Human 6 - MTG - 109
Sir Shandlar of Eberyn
" AC 304, HD 42, hp 3276, #Att 6, TH +138, dmg 246
" 4WG - 4/7 - (no abilities)
Human 6 - MTG - 110
Sirine Human 6 2000 MM 314 111
Stangg
AC 106, HD 24, hp 1872, #Att 6, TH +78, dmg 186
4RG - 3/4 - When Stangg is comes into play, put a 3/4 red and green Stangg Twin creature token into play.When Stangg leaves play, remove Stangg Twin from game.When Stangg Twin leaves play, sacrifice Stangg.
Human 6 - MTG - 112
Steel Leaf Paladin
" AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
" 4GW - 4/4 - First strikeWhen Steel Leaf Paladin comes into play, return a green or white creature you control to its owner's hand.
Human 6 - MTG - 113
Sun Quan, Lord of Wu
" AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
" 4UU - 4/4 - All your creatures gain horsemanship as long as Sun Quan is in play. (This includes Sun Quan.)
Human 6 - MTG - 114
Takeno, Samurai General
" AC 64, HD 18, hp 1404, #Att 6, TH +72, dmg 186
" 5W - 3/3 - Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) Each other Samurai you control gets +1/+1 for each point of bushido it has.
Human 6 - MTG - 115
Tayling, Taylang Human 6 1400 L - 116
Tayling, Tayling Human 6 2000 L - 117
Terithran Human 6 2000 PS3 104 118
The Lady of the Mountain
" AC 160, HD 30, hp 2340, #Att 6, TH +180, dmg 306
" 4GR - 5/5 - (no abilities)
Human 6 - MTG - 119
Thunder Children Human 6 2000 L - 120
Tolsimir Wolfblood
" AC 106, HD 24, hp 1872, #Att 6, TH +78, dmg 186
" 4GW - 3/4 - Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. T Put a legendary 2/2 green and white Wolf creature token named Voja into play.
Human 6 - MTG - 121
Torsten Von Ursus
" AC 160, HD 30, hp 2340, #Att 6, TH +180, dmg 306
" 3WGG - 5/5 - (no abilities)
Human 6 - MTG - 122
Troll Mutate Human 6 1400 Ann4 84 123
Troll, Desert Human 6 1400 MM 349 124
Troll, Giant Human 6 1400 MM 349 125
Troll, Snow Human 6 1400 Ann1 114 126
Troll, Spectral Human 6 1400 MM 349 127
Troll, Troll Human 6 1400 MM 349 128
Tyin, Adult Human 6 1400 L - 129
Ulatra Human 6 cr 16 MFF3 75 130
Ultra-elite paladin
" AC 382, HD 77, hp 3234, TH +462
" Hit:3D12 Hit:3D12 / Heal / Im_Pois Im_Fire Im_Elec Im_Acid Im_Cold Good Res_Neth Res_Nexu Res_Dise Res_Tele No_Sleep No_Conf No_Fear No_Stun Friends Reflecting Bash_Door
" Fighting for a good cause
Human 6 1200 Angband 699 131
Vedalken Dismisser
" AC 34, HD 12, hp 936, #Att 6, TH +36, dmg 126
" 5U - 2/2 - When Vedalken Dismisser comes into play, put target creature on top of its owner's library.
Human 6 - MTG - 132
Vindictive Mob
" AC 160, HD 30, hp 2340, #Att 6, TH +180, dmg 306
" 4BB - 5/5 - When Vindictive Mob comes into play, sacrifice a creature. Vindictive Mob can't be blocked by Saprolings.
Human 6 - MTG - 133
Visara the Dreadful
" AC 160, HD 30, hp 2340, #Att 6, TH +180, dmg 306
" 3BBB - 5/5 - Flying. Tap: Destroy target creature. It can't be regenerated.
Human 6 - MTG - 134
Vodoni, Enforcer Human 6 1400 L - 135
Volrath the Fallen
" AC 106, HD 24, hp 1872, #Att 6, TH +240, dmg 366
" 3BBB - 6/4 - 1B, Discard a creature card from your hand: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's converted mana cost.
Human 6 - MTG - 136
Wang-Liang Human 6 1400 L - 137
Warrior of the Dawn
" AC 160, HD 19, hp 2850, TH +114
" Hit:5D5 Hit:5D5 / Im_Pois Im_Fire Im_Elec Im_Acid Im_Cold No_Sleep No_Fear Friends Bash_Door
" Fierce, barbaric warriors, armed with great spiked clubs, and surrounded in an aura of scarlet. Whenever
Human 6 500 Angband 693 138
Weathered Bodyguards
AC 160, HD 30, hp 2340, #Att 6, TH +54, dmg 126
5W - 2/5 - As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead. Morph 3W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Human 6 - MTG - 139
Wiggle, Salt Human 6 2000 L - 140
Woodcloaker
AC 64, HD 18, hp 1404, #Att 6, TH +72, dmg 186
5G - 3/3 - Morph {2}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)When Woodcloaker is turned face up, target creature gains trample until end of turn.
Human 6 - MTG - 141
Yak-Man Human 6 1400 Ann2 115 142
Yeti-kin, Saqualaminoi Human 6 2000 L - 143
Yuan-ti, Pureblood Human 6 2000 MM 369 144
Yuki-on-na Human 6 2000 L - 145
Zhang Fei, Fierce Warrior
" AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
" 4WW - 4/4 - HorsemanshipAttacking doesn't cause Zhang Fei to tap.
Human 6 - MTG - 146
Zhang Liao, Hero of Hefei
AC 64, HD 18, hp 1404, #Att 6, TH +72, dmg 186
4BB - 3/3 - When Zhang Liao successfully damages your opponent, he or she chooses and discard a card from his or her hand. (Ignore this effect if your opponent doesn't have any cards.)
Human 6 - MTG - 147
Arachnoid
" AC 226, HD 36, hp 2808, #Att 6, TH +60, dmg 126
" 6 - 2/6 - Arachnoid can block as though it had flying.
Insect 6 - MTG - 1
Aspis, Cow Insect 6 2000 L - 2
Beetle, Deathwatch Insect 6 2000 Ann3 12 3
Beetle, Scarab, Monstro Insect 6 1400 RL3 16 4
Centipede, Tunnel Worm Insect 6 1400 MM 42 5
Crystalmist Insect 6 2000 L - 6
Dragonfly, Adult Insect 6 1400 L - 7
Formian, Myrmarch Insect 6 2000 Ann3 48 8
Fury Sliver
" AC 64, HD 18, hp 1404, #Att 6, TH +72, dmg 186
" 5R - 3/3 - All Slivers have double strike.
Insect 6 - MTG - 9
Gargantua, Carrion Crawler Insect 6 6500 RC0 177 10
Gleancrawler
AC 226, HD 36, hp 2808, #Att 6, TH +252, dmg 366
3(B/G)(B/G)(B/G) - 6/6 - (o(b/g) can be paid with either B or G.) Trample At the end of your turn, return to your hand all creature cards in your graveyard that were put into your graveyard from play this turn.
Insect 6 - MTG - 11
Gloomwing, Moth Insect 6 1400 MM 157 12
Hivebrood, Lieutenant Insect 6 1400 Myst 59 13
Hornet, Scoriae Insect 6 cr 16 EQMN3 183 14
Insect Swarm,Grasshoppe Insect 6 2000 MM 206 15
Insect, Ant Lion Insect 6 1400 MM 204 16
Insect, Aspis, Cow Insect 6 2000 MM 204 17
Insect, Dragonfly,Giant Insect 6 1400 MM 204 18
Insect, Termite,Queen Insect 6 1400 MM 204 19
K'r'r'r Insect 6 1400 L - 20
Pulp Bee Insect 6 2000 L - 21
Reaver, The Insect 6 cr 15 CC1 156 22
Retriever Insect 6 7425 FF1 75 23
Skrit Insect 6 2000 L - 24
Spider, Crystal Insect 6 1400 L - 25
Spider, Gargantuan Insect 6 1400 MM 326 26
Spider, Phase Insect 6 1400 MM 326 27
Spider, Planar Insect 6 2000 Myst 103 28
Spider, Sword Insect 6 2000 MM 326 29
Spider, Velium Bloodling Insect 6 cr 15 EQMN3 181 30
Spider, Vodoni Space Insect 6 2000 L - 31
Spider, Whisper Insect 6 1400 L - 32
Tangle Spider
" AC 106, HD 24, hp 1872, #Att 6, TH +78, dmg 186
" 4GG - 3/4 - Flash Tangle Spider can block as though it had flying.
Insect 6 - MTG - 33
Thri-Kreen Insect 6 1400 MM 342 34
Thri-Kreen, Athasian Insect 6 1400 DS2 110 35
Tohr-Kreen Insect 6 2000 L - 36
Tohr-Kreen, J'ez Insect 6 1400 DS2 112 37
Tohr-Kreen, J'hol Insect 6 1400 DS2 112 38
Tohr-Kreen, T'keech Insect 6 1400 DS2 112 39
Tohr-Kreen, Tondi Insect 6 1400 DS2 112 40
Wall-Walker Insect 6 1400 Ann2 112 41
Worm, Purple Insect 6 7350 MM1 80 42
Bhut Lycanthrope 6 1400 Myst 13 1
Duplicant
AC 106, HD 24, hp 1872, #Att 6, TH +48, dmg 126
6 - 2/4 - Imprint - When Duplicant comes into play, you may remove target nontoken creature from the game. (The removed card is imprinted on this artifact.) As long as a creature card is imprinted on Duplicant, Duplicant has the power, toughness, and creature types of the last creature card imprinted on it. It's still a Shapeshifter.
Lycanthrope 6 - MTG - 2
Lutum (Mud-Woman) Lycanthrope 6 2000 L - 3
Lycanthrope, Loup du No Lycanthrope 6 1400 Ann1 77 4
Lycanthrope, LoupGarouL Lycanthrope 6 2000 RL3 79 5
Lycanthrope, Seawolf, G Lycanthrope 6 1400 MM 232 6
Lycanthrope, Werebear Lycanthrope 6 1400 MM 234 7
Lycanthrope, Werecrocod Lycanthrope 6 1400 Ann3 75 8
Lycanthrope, Werefox Lycanthrope 6 2000 MM 236 9
Lycanthrope, Werehyena Lycanthrope 6 1400 L - 10
Lycanthrope, Werejaguar Lycanthrope 6 2000 Myst 75 11
Lycanthrope, Werelion Lycanthrope 6 2000 L - 12
Lycanthrope, Wereswine Lycanthrope 6 2000 Myst 76 13
Paka Lycanthrope 6 1400 RL3 88 14
Polymar Lycanthrope 6 2000 DMR2 84 15
Shadeling Lycanthrope 6 1400 L - 16
Shapeshifter, Adaptor Lycanthrope 6 2000 Myst 96 17
Shapeshifter, Polymar Lycanthrope 6 2000 Myst 96 18
Uyo, Silent Prophet
" AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
" 4UU - 4/4 - Flying 2, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy.
Lycanthrope 6 - MTG - 19
Weredragon, 1-2 Lycanthrope 6 1400 Ann3 118 20
Wolfwere Lycanthrope 6 1400 MM 363 21
Amoeba, Giant Ooze 6 1400 DMR2 8 1
Death mold
" AC 310, HD 70, hp 8400, TH +420
" Hit:Un_Bonus:7D7 Hit:Un_Bonus:7D7 Hit:Un_Bonus:7D7 Hit:Exp_Vamp:5D5 / Evil Im_Acid Im_Fire Im_Cold Im_Elec Im_Pois No_Conf No_Sleep No_Fear
" It is the epitome of all that is evil, in a mold. Its lifeless fo
Ooze 6 1000 Angband 711 2
Experiment Kraj
" AC 226, HD 36, hp 2808, #Att 6, TH +132, dmg 246
" 2GGUU - 4/6 - Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. T Put a +1/+1 counter on target creature.
Ooze 6 - MTG - 3
Marble Pudding Ooze 6 2000 L - 4
Pudding, Black Ooze 6 2000 MM 297 5
Pudding, Brown Ooze 6 2000 MM 297 6
Pudding, Dun Ooze 6 1400 MM 297 7
Pudding, Stone Ooze 6 1400 Ann2 99 8
Pudding, White Ooze 6 1400 MM 297 9
Shadowsponge (AirSteal) Ooze 6 1400 L - 10
Shoggoth
" AC 190, HD 50, hp 4200, TH +300
" Crush:Acid:5D6 Crush:Acid:5D6 Crush:Acid:5D6 Crush:9D9 / Regenerate Kill_Item Bash_Door Evil Demon No_Conf No_Fear No_Sleep Kill_Body Swim Hurt_Lite Powerful Eldritch_Horror Im_Acid Im_Fire Res_Plas Im_Pois Im_
Ooze 6 2500 Angband 685 11
Ahriman Outer 6 cr 15 EDD3 16 1
Ammit Outer 6 cr 15 EDD3 23 2
Angel of Fury
" AC 160, HD 30, hp 2340, #Att 6, TH +84, dmg 186
" 4WW - 3/5 - FlyingIf Angel of Fury is put into your graveyard from play, you may choose to shuffle Angel of Fury into your library.
Outer 6 - MTG - 3
Ascendant Evincar
" AC 64, HD 18, hp 1404, #Att 6, TH +72, dmg 186
" 4BB - 3/3 - Flying Other black creatures get +1/+1. Nonblack creatures get -1/-1.
Outer 6 - MTG - 4
Astaroth Outer 6 cr 16 EDD3 28 5
Astral Dreadnought Outer 6 cr 17 MOP3 159 6
Balam Outer 6 cr 15 EDD3 35 7
Bariaur Outer 6 2000 PS1 32 8
Blackball (Deadly Sphere) Outer 6 7500 RC0 162 9
Bolla (Kulshedra) Outer 6 cr 15 EDD3 42 10
Buraq Outer 6 1400 L - 11
Burning One Outer 6 cr 17 LB3 17 12
Celestial, Planetar Outer 6 cr 16 MM3 30 13
Charonodaemon Outer 6 7950 MMII 29 14
Dagon, Warden of the Stygian Death Outer 6 cr 17 LoH3 16 15
Death Fiend (Ostego) Outer 6 1400 DMR2 26 16
Demarax Outer 6 2000 PS2 22 17
Demodand, Kelubar Outer 6 5938 MMII 34 18
Demodand, Shator Outer 6 7875 MMII 35 19
Demon, Alu- Outer 6 6075 MMII 35 20
Demon, Balor (Type VI) Outer 6 5400 MM1 19 21
Demon, Cambion Outer 6 9750 MMII 37 22
Demon, Glabrezu Outer 6 cr 15 MM3 42 23
Demon, Marilith Outer 6 cr 17 MM3 42 24
Demon, Nalfeshnee Outer 6 cr 16 MM3 42 25
Demonic Hordes
" AC 160, HD 30, hp 2340, #Att 6, TH +180, dmg 306
" 3BBB - 5/5 - T: Destroy target land.At the beginning of your upkeep, unless you pay BBB, tap Demonic Hordes and sacrifice a land of an opponent's choice.
Outer 6 - MTG - 26
Derghodaemon Outer 6 8700 MMII 29 27
Devil, Ice Outer 6 6600 MM1 22 28
Devil, Pit Fiend Outer 6 cr 16 MM3 49 29
Devil-Steed Badass Outer 6 cr 15 LB3 37 30
Djinn Outer 6 cr 15 EDD3 62 31
Drendari, Demigoddess of Shadow Outer 6 cr 16 CC1 60 32
Drendari's Avatar Outer 6 cr 16 TDATD3 95 33
Ebon Praetor
AC 160, HD 30, hp 2340, #Att 6, TH +180, dmg 306
4BB - 5/5 - Trample, first strikeAt the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor. At the beginning of your upkeep, you may sacrifice a creature. If you do, remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor.
Outer 6 - MTG - 34
Exalted Angel
AC 160, HD 30, hp 2340, #Att 6, TH +126, dmg 246
4WW - 4/5 - Flying. Whenever Exalted Angel deals damage, you gain that much life. Morph 2WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Outer 6 - MTG - 35
Fallen Celestial, Trumpet Archon Outer 6 cr 16 LoH3 58 36
Fhorge Outer 6 1400 PS2 38 37
Firemane Angel
AC 64, HD 18, hp 1404, #Att 6, TH +114, dmg 246
3RWW - 4/3 - Flying, first strike At the beginning of your upkeep, if Firemane Angel is in your graveyard or in play, you may gain 1 life. 6RRWW: Return Firemane Angel from your graveyard to play. Play this ability only during your upkeep.
Outer 6 - MTG - 38
Firestorm Phoenix
" AC 34, HD 12, hp 936, #Att 6, TH +66, dmg 186
" 4RR - 3/2 - FlyingIf Firestorm Phoenix is would be put into a graveyard from play, return Firestorm Phoenix to its owner's hand instead. It can't be played again until its owner's next turn.
Outer 6 - MTG - 39
Flighty Fiend Outer 6 cr 16 EQMN3 71 40
Fujin Outer 6 cr 16 EDD3 73 41
Furcas, Duke of Rhetoric Outer 6 cr 15 LoH3 21 42
Gaea's Liege
AC 610, HD 60, hp 4680, #Att 6, TH +660, dmg 606
3GGG - 10/10 - As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. T Target land becomes a Forest until Gaea's Liege leaves play. Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare
Outer 6 - MTG - 43
Hand of Justice
" AC 226, HD 36, hp 2808, #Att 6, TH +60, dmg 126
" 5W - 2/6 - T, Tap three untapped white creatures you control: Destroy target creature.
Outer 6 - MTG - 44
Healer, Madriel's Herald Outer 6 cr 16 TDATD3 37 45
Hollyphant Outer 6 5625 MMII 75 46
Hunting horror
" AC 220, HD 30, hp 2340, TH +180
" Bite:Lose_Dex:1D3 Bite:Poison:1D3 Crush:9D4 / Blind Conf S_Demon Br_Dark / Eldritch_Horror Only_Item Bash_Door Powerful Fly Evil Demon Hurt_Lite Im_Pois Im_Fire No_Conf No_Sleep
" And in the air there we
Outer 6 2300 Angband 663 47
Hydrodaemon Outer 6 5175 MMII 30 48
Idra's Avatar Outer 6 cr 16 TDATD3 113 49
Imp, Imp Outer 6 1400 MM 201 50
Imp, Imp Outer 6 1400 PS1 56 51
Imp, Quasit Outer 6 2000 MM 201 52
Imp, Quasit Outer 6 2000 PS1 56 53
Insomniux Outer 6 cr 15 N&D3 36 54
Ivory Guardians
" AC 64, HD 18, hp 1404, #Att 6, TH +72, dmg 186
" 4WW - 3/3 - Protection from redAll Guardians get +1/+1 as long as an opponent controls a red card.
Outer 6 - MTG - 55
Karona, False God
AC 160, HD 30, hp 2340, #Att 6, TH +180, dmg 306
1WUBRG - 5/5 - HasteAt the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it.Whenever Karona attacks, creatures of the type of your choice get +3/+3 until end of turn.
Outer 6 - MTG - 56
Kasimir the Lone Wolf
" AC 64, HD 18, hp 1404, #Att 6, TH +168, dmg 306
" 4UW - 5/3 - (no abilities)
Outer 6 - MTG - 57
Keeper Outer 6 1400 PS2 56 58
Khabhanda Outer 6 cr 16 EDD3 109 59
Koschei the Deathless Outer 6 cr 16 EDD3 117 60
Krotep, Pharaoh of Axor Outer 6 cr 15 LoH3 33 61
Kyoki, Sanity's Eclipse
" AC 106, HD 24, hp 1872, #Att 6, TH +240, dmg 366
" 4BB - 6/4 - Whenever you play a Spirit or Arcane spell, target opponent removes a card in his or her hand from the game.
Outer 6 - MTG - 62
Laquatus's Champion
" AC 64, HD 18, hp 1404, #Att 6, TH +234, dmg 366
" 4BB - 6/3 - When Laquatus's Champion comes into play, target player loses 6 life. When Laquatus's Champion leaves play, that player gains 6 life. B: Regenerate Laquatus's Champion.
Outer 6 - MTG - 63
Leomarh Outer 6 1400 PS2 60 64
Lucifer Outer 6 cr 15 EDD3 130 65
Malgrin, Duke of Unlife Outer 6 cr 17 LoH3 36 66
Mediator, Translator Outer 6 1400 PS1 68 67
Megademon, Balrog Outer 6 cr 16 D2D 76 68
Minion of the Wastes
" AC 610, HD 60, hp 4680, #Att 10, TH +660, dmg 606
" 3BBB - 10/10 - TrampleAs Minion of the Wastes comes into play, pay any amount of life.Minion of the Wastes' power and toughness are each equal to the life paid this way.
Outer 6 - MTG - 69
Minions, Divine Outer 6 1400 L - 70
Modron, Nonaton Outer 6 7875 MMII 89 71
Modron, Octon Outer 6 7875 MMII 89 72
Nekhet, Prophet of Set Outer 6 cr 16 LoH3 39 73
Nightmare Outer 6 2000 MM 269 74
Nightmare Outer 6 2000 PS1 82 75
Nightmare
" AC 610, HD 60, hp 4680, #Att 10, TH +660, dmg 606
" 5B - 10/10 - FlyingNightmare's power and toughness are each equal to the number of swamps you control.
Outer 6 - MTG - 76
Oni of Wild Places
" AC 160, HD 30, hp 2340, #Att 6, TH +246, dmg 366
" 5R - 6/5 - Haste At the beginning of your upkeep, return a red creature you control to its owner's hand.
Outer 6 - MTG - 77
Oni, Common Outer 6 1400 L - 78
Oni, Shadowlands, Byoki no Outer 6 cr 15 OA3 187 79
Oni, Shadowlands, Gekido no Outer 6 cr 15 OA3 187 80
Oni, Shadowlands, Tsuburu no Outer 6 cr 16 OA3 187 81
Personal Incarnation
AC 226, HD 36, hp 2808, #Att 6, TH +252, dmg 366
3WWW - 6/6 - 0: The next time Personal Incarnation would be dealt damage from a source of your choice, that damage is dealt to its owner instead. Only Personal Incarnation's owner may play this ability.When Personal Incarnation is put into a graveyard from play, its owner loses half his or her life, rounded up.
Outer 6 - MTG - 82
Phoenix, Greater Outer 6 8875 RC0 200 83
Pristine Angel
" AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
" 4WW - 4/4 - Flying As long as Pristine Angel is untapped, it has protection from artifacts and from all colors. Whenever you play a spell, you may untap Pristine Angel.
Outer 6 - MTG - 84
Rakdos the Defiler
AC 226, HD 36, hp 2808, #Att 7, TH +330, dmg 426
2BBRR - 7/6 - Flying, trample Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up. Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents he or she controls, rounded up.
Outer 6 - MTG - 85
Ramses Overdark
" AC 64, HD 18, hp 1404, #Att 6, TH +114, dmg 246
" 2BBUU - 4/3 - T: Destroy target enchanted creature.
Outer 6 - MTG - 86
Rasputin Dreamweaver
AC 16, HD 6, hp 468, #Att 6, TH +102, dmg 246
4WU - 4/1 - Rasputin Dreamweaver comes into play with seven dream counters on it.Remove a dream counter from Rasputin: Choose one ' Add one colorless mana to your mana pool; prevent the next 1 damage that would be dealt to Rasputin this turn.At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it. Rasputin can't have more than seven dream counters on it.
Outer 6 - MTG - 87
Rilmani, Abiorach Outer 6 2000 PS2 86 88
Sashanae the Corrupted, Belsameth's Herald Outer 6 cr 16 TDATD3 78 89
Shadow Fiend Outer 6 2000 PS1 86 90
Shivan Phoenix
" AC 106, HD 24, hp 1872, #Att 6, TH +78, dmg 186
" 4RR - 3/4 - FlyingWhen Shivan Phoenix is put into a graveyard from play, return Shivan Phoenix to its owner's hand.
Outer 6 - MTG - 91
Skarrgan Firebird
AC 64, HD 18, hp 1404, #Att 6, TH +72, dmg 186
4RR - 3/3 - Bloodthirst 3 (If an opponent was dealt damage this turn, this creature comes into play with three +1/+1 counters on it.) Flying RRR: Return Skarrgan Firebird from your graveyard to your hand. Play this ability only if an opponent was dealt damage this turn.
Outer 6 - MTG - 92
Slaad, Green Outer 6 6525 FF1 81 93
Slaad, Grey Outer 6 9300 FF1 81 94
Slaad, Red Outer 6 2000 PS1 88 95
Soul Eater Outer 6 2000 DMR2 100 96
Spellhaunt Outer 6 2000 PS2 96 97
Stronghold Overseer
AC 160, HD 30, hp 2340, #Att 6, TH +180, dmg 306
3BBB - 5/5 - Flying Shadow (This creature can block or be blocked by only creatures with shadow.) BB: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.
Outer 6 - MTG - 98
Tanar'ri, Armanite Outer 6 2000 Ann3 103 99
Tanar'ri, Dretch Outer 6 1400 PS1 100 100
Tanar'ri, Rutterkin Outer 6 2000 PS1 108 101
Taurosphinx, Hedrada's Herald Outer 6 cr 17 TDATD3 52 102
Thodol Outer 6 cr 17 MFF3 74 103
Twilight, Herald of Drendari Outer 6 cr 16 TDATD3 97 104
Vaati (Wind Duke) Outer 6 2000 Ann4 85 105
Varrangoin, Types I-IV Outer 6 2000 L - 106
Vuall, Duke of Pleasure Outer 6 cr 15 LoH3 48 107
Warrior Angel
" AC 106, HD 24, hp 1872, #Att 6, TH +78, dmg 186
" 4WW - 3/4 - FlyingWhenever Warrior Angel deals damage, you gain that much life.
Outer 6 - MTG - 108
Wayward Angel
AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
4WW - 4/4 - FlyingAttacking doesn't cause Wayward Angel to tap.Threshold - Wayward Angel gets +3/+3, is black, has trample, and has At the beginning of your upkeep, sacrifice a creature . (You have threshold as long as seven or more cards are in your graveyard.)
Outer 6 - MTG - 109
Yawgmoth Demon
" AC 226, HD 36, hp 2808, #Att 6, TH +252, dmg 366
" 4BB - 6/6 - Flying, first strikeAt the beginning of your upkeep, tap Yawgmoth Demon and it deals 2 damage to you unless you sacrifice an artifact.
Outer 6 - MTG - 110
Yugoloth, Guardian,Leas Outer 6 2000 MM 371 111
Yugoloth, Ultroloth Outer 6 cr 16 MOP3 187 112
Cactus, Hunting Plant 6 1400 DS2 17 1
Chamber Oak, Age 4 Plant 6 cr 17 BoL3 30 2
Death's Head Tree Plant 6 1400 RL3 28 3
Feral Thallid
" AC 64, HD 18, hp 1404, #Att 6, TH +234, dmg 366
" 3GGG - 6/3 - At the beginning of your upkeep, put a spore counter on Feral Thallid.Remove three spore counters from Feral Thallid: Regenerate Feral Thallid.
Plant 6 - MTG - 4
Fungus, Ascomoid Plant 6 1400 MM 120 5
Ivy, Crawling Plant 6 1400 RL3 62 6
Lyrannkin (BlackTreant) Plant 6 2000 L - 7
Multani, Maro-Sorcerer
" AC 610, HD 60, hp 4680, #Att 10, TH +660, dmg 606
" 4GG - 10/10 - Multani, Maro-Sorcerer can't be the target of spells or abilities.Multani's power and toughness are each equal to the total number of cards in all players' hands.
Plant 6 - MTG - 8
Nemata, Grove Guardian
" AC 160, HD 30, hp 2340, #Att 6, TH +126, dmg 246
" 4GG - 4/5 - 2G: Put a 1/1 green Saproling creature token into play.Sacrifice a Saproling: All Saprolings get +1/+1 until end of turn.
Plant 6 - MTG - 9
Noran Plant 6 2000 Ann1 90 10
Plant, Black Willow Plant 6 2000 L - 11
Plant, Bloodrose Plant 6 2000 RL3 90 12
Plant, Blossomkiller Plant 6 2000 L - 13
Plant, Boring Grass Plant 6 2000 Ann2 95 14
Plant, Firethorn Plant 6 1400 Ann2 96 15
Plant, Giant Polyp Plant 6 2000 L - 16
Plant, Hangman Tree Plant 6 1400 MM 293 17
Plant, Poisonweed Plant 6 2000 L - 18
Plant, Quickwood Plant 6 2000 MM 293 19
Plant, Sundew, Giant Plant 6 2000 MM 293 20
Treant Plant 6 2000 MM 346 21
Treant, Evil Plant 6 2000 L - 22
Verdeloth the Ancient
AC 304, HD 42, hp 3276, #Att 6, TH +138, dmg 246
4GG - 4/7 - Kicker X (You may pay an additional X as you play this spell.) All other Treefolk and all Saprolings get +1/+1. When Verdeloth the Ancient comes into play, if the kicker cost was paid, put X 1/1 green Saproling creature tokens into play.
Plant 6 - MTG - 23
Allizewsaur Reptile 6 cr 17 EQMN3 20 1
Apatosaurus Reptile 6 7500 MM1 24 2
Barbtooth Wurm
" AC 106, HD 24, hp 1872, #Att 6, TH +240, dmg 366
" 5G - 6/4 - (no abilities)
Reptile 6 - MTG - 3
Basilisk, Lesser Reptile 6 1400 MM 14 4
Brachiosaurus Reptile 6 7500 MM1 24 5
Camarasaurus Reptile 6 6000 MM1 24 6
Cetiosaurus Reptile 6 7500 MM1 25 7
Craw Wurm
" AC 106, HD 24, hp 1872, #Att 6, TH +240, dmg 366
" 4GG - 6/4 - (no abilities)
Reptile 6 - MTG - 8
Crodlu, Heavy Reptile 6 2000 DS2 20 9
Dinosaur, Anchisaurus Reptile 6 2000 L - 10
Dinosaur, Ankylosaurus Reptile 6 1400 MM 54 11
Dinosaur, Dacentrurus Reptile 6 1400 L - 12
Dinosaur, Dilophosaurus Reptile 6 1400 L - 13
Dinosaur, Kentrosaurus Reptile 6 2000 L - 14
Dinosaur, Lambeosaurus Reptile 6 2000 MM 54 15
Dinosaur, Megalosaurus Reptile 6 2000 L - 16
Dinosaur, Pentaceratops Reptile 6 2000 L - 17
Dinosaur, Styracosaurus Reptile 6 1400 L - 18
Dinosaur, Temnodontosau Reptile 6 2000 Ann2 41 19
Dinosaur, Teratosaurus Reptile 6 1400 Ann2 39 20
Dinosaur, Trachodon Reptile 6 2000 Ann2 39 21
Diplodocus Reptile 6 7500 MM1 25 22
Emperor Naga Reptile 6 cr 15 LB3 40 23
Firemaw Kavu
AC 34, HD 12, hp 936, #Att 6, TH +108, dmg 246
5R - 4/2 - Echo 5R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Firemaw Kavu comes into play, it deals 2 damage to target creature. When Firemaw Kavu leaves play, it deals 4 damage to target creature.
Reptile 6 - MTG - 24
Greater basilisk
" AC 250, HD 14, hp 8400, TH +84
" Gaze:Paralyze Bite:5D12 Bite:5D12 Bite:5D12 / Br_Pois Br_Dark Br_Neth / Only_Item Powerful Bash_Door Evil Im_Pois Animal No_Conf No_Sleep Swim
" A large basilisk, whose shape resembles that of a great wy
Reptile 6 10000 Angband 668 25
Hatori, Lesser Reptile 6 1400 MM 185 26
Hypnosnake Reptile 6 1400 DMR2 59 27
Johtull Wurm
" AC 226, HD 36, hp 2808, #Att 6, TH +252, dmg 366
" 5G - 6/6 - Whenever a creature blocks it other than the first that blocks it each turn, Johtull Wurm gets -2/-1 until end of turn.
Reptile 6 - MTG - 28
Jozhal Reptile 6 1400 L - 29
Kavu Howler
" AC 160, HD 30, hp 2340, #Att 6, TH +126, dmg 246
" 4GG - 4/5 - When Kavu Howler comes into play, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library.
Reptile 6 - MTG - 30
Kavu Mauler
" AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
" 4GG - 4/4 - TrampleWhenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu.
Reptile 6 - MTG - 31
Naga, Guardian Reptile 6 5325 MM1 72 32
Neothelid Reptile 6 cr 15 PsiH3 150 33
Nesting Wurm
" AC 64, HD 18, hp 1404, #Att 6, TH +114, dmg 246
" 4GG - 4/3 - Trample When Nesting Wurm comes into play, you may search your library for up to three Nesting Wurm cards, reveal them, and put them into your hand. If you do, shuffle your library.
Reptile 6 - MTG - 34
Plesiosaurus Reptile 6 6000 MM1 27 35
Racnar Reptile 6 cr 15 EQMN3 123 36
Rock Basilisk
" AC 160, HD 30, hp 2340, #Att 6, TH +126, dmg 246
" 4RG - 4/5 - Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Reptile 6 - MTG - 37
Sakiko, Mother of Summer
AC 64, HD 18, hp 1404, #Att 6, TH +72, dmg 186
4GG - 3/3 - Whenever a creature you control deals combat damage to a player, add that much G to your mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from your mana pool as phases end.
Reptile 6 - MTG - 38
Serpent, Winged Reptile 6 1400 L - 39
Seshiro the Anointed
" AC 106, HD 24, hp 1872, #Att 6, TH +78, dmg 186
" 4GG - 3/4 - Other Snakes you control get +2/+2. Whenever a Snake you control deals combat damage to a player, you may draw a card.
Reptile 6 - MTG - 40
Simic Basilisk
AC 64, HD 18, hp 1404, #Att 6, TH +72, dmg 186
4GG - 3/3 - Graft 3 (This creature comes into play with three +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) 1G: Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat."
Reptile 6 - MTG - 41
Sliptide Serpent
" AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
" 4UU - 4/4 - 3U: Return Sliptide Serpent to its owner's hand.
Reptile 6 - MTG - 42
Snake, Mahogany Constri Reptile 6 1400 Ann4 74 43
Snake, Serpent Vine Reptile 6 2000 Ann2 103 44
Snake, Serpent, Herald Reptile 6 1400 Ann2 102 45
Snake, Stone Reptile 6 2000 Ann1 102 46
Snake, Winged Reptile 6 1400 MM 322 47
Spectral tyrannosaurus
" AC 310, HD 50, hp 15000, TH +300
" Bite:Exp_40:2D13 Bite:Exp_40:2D13 Bite:Lose_Str:5D8 Gaze:Terrify / Hold Scare Br_Nexu Br_Pois Br_Neth / Evil Undead Animal Res_Nexu Res_Teleno_Conf No_Fear No_Sleep Im_Pois Im_Acid Im_Cold Only
Reptile 6 15000 Angband 705 48
Triceratops Reptile 6 6000 MM1 28 49
Tyrannosaurus Rex Reptile 6 9825 MM1 28 50
Yavimaya Wurm
" AC 106, HD 24, hp 1872, #Att 6, TH +240, dmg 366
" 4GG - 6/4 - Trample
Reptile 6 - MTG - 51
Zhar the Twin Obscenity
" AC 310, HD 35, hp 21000, TH +210
" Crush:23D13 Crush:23D13 Crush:23D13 / S_Demon Shriek Conf Scare Mind_Blast Blind / Unique Eldritch_Horror Only_Item Kill_Body Smart Take_Item Bash_Door Swim Evil
" The thing that crouched in t
Reptile 6 15000 Angband 714 52
Zoth-Ommog
" AC 100, HD 25, hp 10500, TH +150
" Crush:25D3 Crush:25D3 Bite:Lose_Dex:2D10 Bite:Lose_Con:2D10 / S_Monster Scare Cause_4 S_Hydra S_Spider Ba_Neth Ba_Pois Ba_Acid Cause_3 Hold Mind_Blast / Unique Swim Eldritch_Horror Kill_Item Bash_Door Power
Reptile 6 18000 Angband 695 53
Abyssal Horror
" AC 34, HD 12, hp 936, #Att 6, TH +36, dmg 126
" 4BB - 2/2 - FlyingWhen Abyssal Horror comes into play, target player discards two cards from his or her hand.
Undead 6 - MTG - 1
Ancient Mariner Undead 6 2000 L - 2
Anurid Murkdiver
" AC 64, HD 18, hp 1404, #Att 6, TH +114, dmg 246
" 4BB - 4/3 - Swampwalk
Undead 6 - MTG - 3
Aphetto Vulture
" AC 34, HD 12, hp 936, #Att 6, TH +66, dmg 186
" 4BB - 3/2 - Flying. When Aphetto Vulture is put into a graveyard from play, you may put target Zombie card from your graveyard on top of your library.
Undead 6 - MTG - 4
Apparition Undead 6 1400 L - 5
Banedead Undead 6 2000 Ann3 9 6
Bat, Bonebat Undead 6 1400 Ann3 11 7
Blazing Bones Undead 6 1400 L - 8
Boowray Undead 6 1400 RL3 18 9
Buso, Tigbanua Undead 6 2000 L - 10
Cloaked Dhampyre Undead 6 cr 17 EQMN3 37 11
Cloaker, Undead Undead 6 2000 RL3 26 12
Cold Shade Undead 6 cr 16 EQMN3 40 13
Con-tinh Undead 6 2000 L - 14
Corpse Candle Undead 6 1400 RL3 27 15
Corpulent Corpse
AC 64, HD 18, hp 1404, #Att 6, TH +72, dmg 186
5B - 3/3 - Fear Suspend 5-B (Rather than play this card from your hand, you may pay B and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
Undead 6 - MTG - 16
Cosmic Horror
" AC 304, HD 42, hp 3276, #Att 7, TH +336, dmg 426
" 3BBB - 7/7 - First strikeAt the beginning of your upkeep, sacrifice Cosmic Horror and it deals 7 damage to you unless you pay 3BBB.
Undead 6 - MTG - 17
Crawling Filth
" AC 34, HD 12, hp 936, #Att 6, TH +36, dmg 126
" 5B - 2/2 - Fear Soulshift 5 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
Undead 6 - MTG - 18
Curst Undead 6 1400 Ann2 32 19
Dark Hatchling
" AC 64, HD 18, hp 1404, #Att 6, TH +72, dmg 186
" 4BB - 3/3 - FlyingWhen Dark Hatchling comes into play, destroy target nonblack creature. It can't be regenerated.
Undead 6 - MTG - 20
Death Knight Undead 6 5550 FF1 23 21
Demilich Undead 6 8925 MMII 32 22
Dread Reaper
" AC 160, HD 30, hp 2340, #Att 6, TH +246, dmg 366
" 3BBB - 6/5 - FlyingWhen Dread Reaper comes into play from your hand, you lose 5 life. (The person who plays Dread Reaper loses the life.)
Undead 6 - MTG - 23
Dread
" AC 35, HD 25, hp 1750, TH +125
" Hit:6D6 Hit:6D6 Hit:Lose_Str:3D4 / 5 Blind Hold Conf Drain_Mana Bo_Neth / Only_Item Take_Item Invisible Cold_Blood Pass_Wall Evil Undead Im_Cold Im_Pois Fly No_Conf No_Sleep
" It is a form that screams its presenc
Undead 6 600 Angband 534 24
Dreadmaster
" AC 250, HD 12, hp 5040, TH +72
" Hit:6D6 Hit:6D6 Hit:Lose_Str:3D4 Hit:Lose_Str:3D4 / Tele_Level Blind Hold Conf Cause_4 Drain_Mana Bo_Neth S_Undead / Only_Item Fly Smart Take_Item Invisible Cold_Blood Pass_Wall Evil Undead Im_Cold Im_Pois
Undead 6 8000 Angband 690 25
Dripping Dead
" AC 16, HD 6, hp 468, #Att 6, TH +102, dmg 246
" 4BB - 4/1 - Dripping Dead can't block. . Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.
Undead 6 - MTG - 26
Earthshaker
" AC 160, HD 30, hp 2340, #Att 6, TH +126, dmg 246
" 4RR - 4/5 - Whenever you play a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying.
Undead 6 - MTG - 27
Emissary of Thule (Spectre) Undead 6 cr 15 EQMN3 204 28
Ethereal Usher
AC 64, HD 18, hp 1404, #Att 6, TH +42, dmg 126
5U - 2/3 - U, T Target creature is unblockable this turn. Transmute 1UU (1UU, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
Undead 6 - MTG - 29
Face of Fear
" AC 106, HD 24, hp 1872, #Att 6, TH +78, dmg 186
" 5B - 3/4 - 2B, Discard a card from your hand: Face of Fear can't be blocked this turn except by artifact creatures and/or black creatures.
Undead 6 - MTG - 30
Familiar, Undead Undead 6 1400 RL3 35 31
Flameskull Undead 6 2000 Ann1 50 32
Gaki, Shikki-gaki Undead 6 1400 L - 33
Gaki, Shinen-gaki Undead 6 1400 L - 34
Gempalm Polluter
" AC 64, HD 18, hp 1404, #Att 6, TH +114, dmg 246
" 5B - 4/3 - Cycling BB (BB, Discard this card from your hand: Draw a card). When you cycle Gempalm Polluter, you may have target player lose 1 life for each Zombie in play.
Undead 6 - MTG - 35
Ghost Undead 6 6075 MM1 43 36
Ghost, Animal, Bear Undead 6 2000 RL3 46 37
Ghost, Animal, Boar Undead 6 1400 RL3 46 38
Ghost, Animal, Lion Undead 6 1400 RL3 46 39
Ghost, Animal, Stag Undead 6 1400 RL3 46 40
Ghost, Animal, Wolf Undead 6 1400 RL3 46 41
Ghul, Great Undead 6 1400 Ann2 62 42
Gravespawn Sovereign
" AC 64, HD 18, hp 1404, #Att 6, TH +72, dmg 186
" 4BB - 3/3 - Tap five untapped Zombies you control: Put target creature card from a graveyard into play under your control.
Undead 6 - MTG - 43
Gray Philosopher Undead 6 2000 Myst 55 44
Haunt Undead 6 2000 MM 186 45
Haunt, Banshee Undead 6 5150 RC0 182 46
Haunt, Ghost Undead 6 5500 RC0 182 47
Haunt, Knight Undead 6 2000 L - 48
Haunted House, Age 6 Undead 6 cr 16 N&D3 34 49
Helldozer
" AC 160, HD 30, hp 2340, #Att 6, TH +246, dmg 366
" 3BBB - 6/5 - BBB, T Destroy target land. If that land is nonbasic, untap Helldozer.
Undead 6 - MTG - 50
Ihsan's Shade
" AC 160, HD 30, hp 2340, #Att 6, TH +180, dmg 306
" 3BBB - 5/5 - Protection from white
Undead 6 - MTG - 51
Iname, Death Aspect
" AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
" 4BB - 4/4 - When Iname, Death Aspect comes into play, you may search your library for any number of Spirit cards and put them into your graveyard. If you do, shuffle your library.
Undead 6 - MTG - 52
Iname, Life Aspect
AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
4GG - 4/4 - When Iname, Life Aspect is put into a graveyard from play, you may remove Iname, Life Aspect from the game. If you do, return any number of target Spirit cards from your graveyard to your hand.
Undead 6 - MTG - 53
Iron lich
" AC 370, HD 28, hp 11760, TH +168
" Butt:Cold:3D6 Butt:Fire:3D6 Butt:Elec:3D6 / Ba_Wate Br_Fire Bo_Icee Ba_Elec Ba_Cold Cause_4 Drain_Mana Brain_Smash S_Undead / Reflecting Cold_Blood Bash_Door Fly Evil Undead Powerful Smart Im_Fire Im_Cold Im
Undead 6 9000 Angband 666 54
Jetting Glasskite
" AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
" 4UU - 4/4 - Flying Whenever Jetting Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.
Undead 6 - MTG - 55
Jolly Roger Undead 6 2000 RL3 64 56
Judge Death
" AC 220, HD 45, hp 10260, TH +270
" Claw:Poison:10D5 Claw:Poison:10D5 Claw:Exp_40:10D1 Gaze:Terrify / Blind Hold Scare Cause_4 Ba_Fire Ba_Neth Anim_Dead S_Monsters S_Undead S_Hi_Undead Drain_Mana / Unique Only_Item Smart Cold_Blood Bash_Doo
Undead 6 14000 Angband 686 57
Judge Fear
" AC 220, HD 18, hp 7560, TH +108
" Gaze:Terrify Gaze:Exp_40 Gaze:Exp_40 Gaze:2D20 / Blind Hold Scare Cause_3 Mind_Blast Brain_Smash S_Undead Drain_Mana Forget Anim_Dead / Unique Only_Item Invisible Cold_Blood Bash_Door Move_Body Evil Undead I
Undead 6 12000 Angband 674 58
Kami of Lunacy
" AC 16, HD 6, hp 468, #Att 6, TH +102, dmg 246
" 4BB - 4/1 - Flying Soulshift 5 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
Undead 6 - MTG - 59
Kami of the Palace Fields
AC 34, HD 12, hp 936, #Att 6, TH +66, dmg 186
5W - 3/2 - Flying, first strike Soulshift 5 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
Undead 6 - MTG - 60
Kuei Undead 6 1400 L - 61
Kyuss, Son of Undead 6 1400 Ann3 68 62
Lesser black reaver
" AC 310, HD 25, hp 10500, TH +150
" Hit:Un_Bonus:4D8 Hit:Un_Bonus:4D8 Hit:Lose_Str:4D6 Hit:Lose_Str:4D6 / Tele_To Blind Hold Conf Cause_3 Drain_Mana Mind_Blast Ba_Neth Anim_Dead / Smart Only_Item Swim Cold_Blood Bash_Door Evil Undea
Undead 6 12000 Angband 694 63
Masumaro, First to Live
" AC 1186, HD 84, hp 6552, #Att 6, TH +1260, dmg 846
" 3GGG - 14/14 - Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand.
Undead 6 - MTG - 64
Mephidross Vampire
AC 106, HD 24, hp 1872, #Att 6, TH +78, dmg 186
4BB - 3/4 - Flying Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature."
Undead 6 - MTG - 65
Mesmer Undead 6 2000 DMR2 78 66
Moss Kami
" AC 160, HD 30, hp 2340, #Att 6, TH +180, dmg 306
" 5G - 5/5 - Trample
Undead 6 - MTG - 67
Mummy, Animal Undead 6 1400 Ann2 89 68
Mummy, Madame Sosostris Undead 6 cr 16 COC3 197 69
Nazgul
" AC 280, HD 66, hp 19800, TH +396
" Hit:Terrify:6D6 Hit:Terrify:6D6 Hit:Exp_80:4D6 Hit:Exp_80:4D6 / Scare Hold Drain_Mana Br_Neth / Unique_7 Only_Item Res_Telecold_Blood Bash_Door Move_Body Res_Neth Smart Evil Undead Im_Cold Im_Pois Hurt_Lite No_
Undead 6 10000 Angband 696 70
Necrosavant
" AC 160, HD 30, hp 2340, #Att 6, TH +180, dmg 306
" 3BBB - 5/5 - 3BB, Sacrifice a creature: Return Necrosavant from your graveyard to play.Play this ability only during your upkeep and only if Necrosavant is in your graveyard.
Undead 6 - MTG - 71
Nefashu
" AC 64, HD 18, hp 1404, #Att 6, TH +168, dmg 306
" 4BB - 5/3 - Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn.
Undead 6 - MTG - 72
Netherborn Phalanx
AC 106, HD 24, hp 1872, #Att 6, TH +48, dmg 126
5B - 2/4 - When Netherborn Phalanx comes into play, each opponent loses 1 life for each creature he or she controls. Transmute 1BB (1BB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
Undead 6 - MTG - 73
Nightshade, Nightwalker Undead 6 cr 16 MM3 141 74
Nightsoil Kami
" AC 106, HD 24, hp 1872, #Att 6, TH +240, dmg 366
" 4GG - 6/4 - Soulshift 5 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
Undead 6 - MTG - 75
Odem Undead 6 1400 RL3 87 76
Orbweaver Kumo
" AC 106, HD 24, hp 1872, #Att 6, TH +78, dmg 186
" 4GG - 3/4 - Orbweaver Kumo can block as though it had flying. Whenever you play a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn.
Undead 6 - MTG - 77
Patron of the Akki
AC 160, HD 30, hp 2340, #Att 6, TH +180, dmg 306
4RR - 5/5 - Goblin offering (You may play this card any time you could play an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.) Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn.
Undead 6 - MTG - 78
Patron of the Kitsune
AC 226, HD 36, hp 2808, #Att 6, TH +186, dmg 306
4WW - 5/6 - Fox offering (You may play this card any time you could play an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.) Whenever a creature attacks, you may gain 1 life.
Undead 6 - MTG - 79
Penanggalan Undead 6 1400 L - 80
Phantom Wurm
" AC 34, HD 12, hp 936, #Att 6, TH +228, dmg 366
" 4GG - 6/2 - Phantom Wurm comes into play with four +1/+1 counters on it. If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm.
Undead 6 - MTG - 81
Phyrexian Gargantua
" AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
" 4BB - 4/4 - When Phyrexian Gargantua comes into play, you draw two cards and you lose 2 life.
Undead 6 - MTG - 82
Primordial Sage
" AC 160, HD 30, hp 2340, #Att 6, TH +126, dmg 246
" 4GG - 4/5 - Whenever you play a creature spell, you may draw a card.
Undead 6 - MTG - 83
Putrid Raptor
" AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
" 4BB - 4/4 - Morph-Discard a Zombie card from your hand. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Undead 6 - MTG - 84
Quachil Uttaus, Treader of the Dust
" AC 190, HD 50, hp 15000, TH +300
" Claw:50D1 Touch:Time:1D50 Touch:Time:1D50 / Br_Time Slow Haste Heal / Escort Unique Im_Cold Eldritch_Horror Res_Neth Only_Item Kill_Body Smart Take_Item Bash_Door Evil Undead Demon
Undead 6 20000 Angband 684 85
Racked Spirit Undead 6 2000 DS2 86 86
Radiant Spirit Undead 6 1400 RL3 92 87
Scaled Hulk
" AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
" 5G - 4/4 - Whenever you play a Spirit or Arcane spell, Scaled Hulk gets +2/+2 until end of turn.
Undead 6 - MTG - 88
Shadow demon
" AC 40, HD 7, hp 840, TH +42
" Touch:Exp_80 Touch:Exp_40 Claw:Lose_Int:1D10 Claw:Lose_Wis:1D10 / Bo_Neth / Fly Only_Item Powerful Regenerate Hurt_Lite Invisible Cold_Blood Pass_Wall Friends Res_Neth Evil Demon Im_Cold Im_Pois No_Conf No_Sl
Undead 6 425 Angband 665 89
Shadowrath, Greater Undead 6 2000 Ann4 70 90
Shadowrath, Lesser Undead 6 1400 Ann4 70 91
Shrieking Specter
" AC 34, HD 12, hp 936, #Att 6, TH +36, dmg 126
" 5B - 2/2 - FlyingWhen Shrieking Specter attacks, defending player chooses and discards a card from his or her hand.
Undead 6 - MTG - 92
Sibilant Spirit
" AC 226, HD 36, hp 2808, #Att 6, TH +186, dmg 306
" 5U - 5/6 - FlyingWhenever Sibilant Spirit attacks, defending player may draw a card.
Undead 6 - MTG - 93
Silent Specter
AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
4BB - 4/4 - Flying. Whenever Silent Specter deals combat damage to a player, that player discards two cards from his or her hand. Morph 3BB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Undead 6 - MTG - 94
Sire of the Storm
" AC 64, HD 18, hp 1404, #Att 6, TH +72, dmg 186
" 4UU - 3/3 - Flying Whenever you play a Spirit or Arcane spell, you may draw a card.
Undead 6 - MTG - 95
Skeletal Vampire
AC 64, HD 18, hp 1404, #Att 6, TH +72, dmg 186
4BB - 3/3 - Flying When Skeletal Vampire comes into play, put two 1/1 black Bat creature tokens with flying into play. 3BB, Sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying into play. Sacrifice a Bat: Regenerate Skeletal Vampire.
Undead 6 - MTG - 96
Skeleton Warrior Undead 6 5550 FF1 79 97
Skeleton, Giant Undead 6 1400 L - 98
Skeleton, Stag Beetle Undead 6 1400 RL3 101 99
Soramaro, First to Dream
" AC 304, HD 42, hp 3276, #Att 6, TH +336, dmg 426
" 4UU - 7/7 - Flying Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand. 4, Return a land you control to its owner's hand: Draw a card.
Undead 6 - MTG - 100
Spirit, Druj Undead 6 5500 RC0 207 101
Spirit, Ice, Orglash Undead 6 2000 Ann3 98 102
Spirit, Odic Undead 6 6250 RC0 207 103
Spirit, Revenant Undead 6 7525 RC0 207 104
Stalking Bloodsucker
" AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
" 4BB - 4/4 - Flying1B, Discard a card from your hand: Stalking Bloodsucker gets +2/+2 until end of turn.
Undead 6 - MTG - 105
Storm Spirit
" AC 64, HD 18, hp 1404, #Att 6, TH +72, dmg 186
" 3WUG - 3/3 - FlyingT: Storm Spirit deals 2 damage to target creature.
Undead 6 - MTG - 106
Thrax Undead 6 2000 L - 107
Tomorrow, Azami's Familiar
AC 160, HD 30, hp 2340, #Att 6, TH +36, dmg 66
5U - 1/5 - If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Undead 6 - MTG - 108
Twisted Abomination
" AC 64, HD 18, hp 1404, #Att 6, TH +168, dmg 306
" 5B - 5/3 - B: Regenerate Twisted Abomination. Swampcycling 2 (2, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
Undead 6 - MTG - 109
Undead Dwarf Undead 6 1400 Ann1 117 110
Vampire Undead 6 5700 MM1 99 111
Vampire, Nosferatu Undead 6 2000 RL3 109 112
Wight Undead 6 1400 MM 360 113
Witch Engine
" AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
" 5B - 4/4 - Swampwalk (This creature is unblockable as long as defending player controls a swamp.) T: Add BBBB to your mana pool. Target opponent gains control of Witch Engine.
Undead 6 - MTG - 114
Witchlin Undead 6 1400 L - 115
Wolf, Vampiric Undead 6 2000 Ann1 123 116
Wraith Undead 6 2000 MM 365 117
Wraith, Athasian Undead 6 2000 DS2 124 118
Wraith, Desert Undead 6 2000 L - 119
Wraith-Spider Undead 6 1400 Ann2 114 120
Zephyr Lord
" AC 160, HD 60, hp 3960, TH +360
" Hit:Exp_20:8D2 Hit:Lose_Str:8D2 Hit:Lose_Con:8D2 / Shriek S_Hound / Attr_Multi Undead Evil Fly Im_Fire Im_Cold Im_Acid Im_Elec Im_Pois Only_Item Smart Bash_Door No_Stun No_Conf No_Sleep
" An undead master
Undead 6 3000 Angband 671 121
Zephyr Spirit
" AC 226, HD 36, hp 2808, #Att 6, TH +36, dmg 6
" 5U - 0/6 - When Zephyr Spirit blocks, return it to its owner's hand. Adamaro, First to Desire equal to the number of cards in the hand of the opponent with the most cards in hand.
Undead 6 - MTG - 122
Zombie Fog Undead 6 1400 RL3 124 123
Aboshan, Cephalid Emperor
" AC 64, HD 18, hp 1404, #Att 6, TH +72, dmg 186
" 4UU - 3/3 - Tap an untapped Cephalid you control: Tap target permanent.UUU: Tap all creatures without flying.
Water 6 - MTG - 1
Afanc Water 6 6000 MMII 8 2
Ascallion, Adult Female Water 6 1400 L - 3
Behemoth
" AC 490, HD 35, hp 21000, TH +210
" Bite:Fire:5D8 Bite:Fire:5D8 Crush:3D15 Crush:3D15 / Br_Fire / Swim Animalim_Fire Im_Acid Im_Cold Im_Pois No_Conf No_Sleep No_Fear
" A great water-beast, with an almost unpenetrable skin.
Water 6 16000 Angband 716 4
Bichir (Lungfish,Giant) Water 6 1400 L - 5
Charybdis
" AC 250, HD 40, hp 16800, TH +240
" Engulf:10D8 Engulf:10D8 Engulf:10D8 / Ba_Wate / Aquatic Evil Unique Only_Item Smart Powerful Move_Body Im_Acid Im_Fire Im_Cold Res_Wate Im_Elec Im_Pois No_Conf No_Sleep No_Stun
" A monstrous dweller of the
Water 6 13000 Angband 669 6
Deep-Sea Serpent
" AC 160, HD 30, hp 2340, #Att 6, TH +180, dmg 306
" 4UU - 5/5 - Deep-Sea Serpent can attack only if the defending player has an island in play.
Water 6 - MTG - 7
Dragon, Sea Water 6 9525 FF1 28 8
Fish, Angler Fish Water 6 1400 Ann4 34 9
Fish, Ascallion, AdultF Water 6 1400 Ann4 31 10
Fish, Catfish Water 6 2000 MM 117 11
Fish, Death Minnow Water 6 2000 Ann4 34 12
Fish, Gar Water 6 2000 MM 117 13
Fish, Grouper, Giant Water 6 1400 Ann4 36 14
Fish, Masher Water 6 1400 Ann2 52 15
Fish, Morena Water 6 2000 Ann4 36 16
Fish, Shark, Athasian Water 6 2000 Ann4 32 17
Fish, Shark, Giant Water 6 2000 MM 117 18
Froglock, Ilis Water 6 cr 16 EQMN3 72 19
Giant Shark
AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
5U - 4/4 - Islandhome (This creature can't attack unless defending player controls an island. When you control no islands, sacrifice this creature.) Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn.
Water 6 - MTG - 20
Glaaki Water 6 cr 17 COC3 305 21
Jellyfish, Death's Head Water 6 2000 Myst 67 22
Kadum's Leviathan Water 6 cr 15 CC2 100 23
Morkoth Water 6 1400 MM 258 24
Octopus, Giant Water 6 2000 MM 271 25
Octopus, Octo-Jelly Water 6 2000 Ann4 61 26
Sea Monster
" AC 226, HD 36, hp 2808, #Att 6, TH +252, dmg 366
" 4UU - 6/6 - Sea Monster can't attack unless defending player controls an island.
Water 6 - MTG - 27
Sea Serpent
" AC 160, HD 30, hp 2340, #Att 6, TH +180, dmg 306
" 5U - 5/5 - Islandhome (This creature can't attack unless defending player controls an island. When you control no islands, sacrifice this creature.)
Water 6 - MTG - 28
Sea Worm Water 6 1400 Ann4 66 29
Shark Water 6 9600 MM1 87 30
Starfish, Giant Water 6 2000 L - 31
Troll, Saltwater Water 6 1400 MM 349 32
Umber Hulk, Vodyanoi Water 6 2000 MM 352 33
Whale, Common Water 6 2000 MM 358 34
Worm, Mottled Water 6 7350 MM1 80 35
Zin Water 6 2000 L - 36
Aboroth
" AC 496, HD 54, hp 4212, #Att 9, TH +540, dmg 546
" 4GG - 9/9 - Cumulative upkeep'Put a -1/-1 counter on Aboroth
Weird 6 - MTG - 1
Achaierai Weird 6 2000 L - 2
Baku Weird 6 7350 MMII 12 3
Bi-Nou, Rockworm Weird 6 2000 Ann2 20 4
Brain Collector Weird 6 2000 Myst 17 5
Cerulean Sphinx
" AC 160, HD 30, hp 2340, #Att 6, TH +180, dmg 306
" 4UU - 5/5 - Flying U: Cerulean Sphinx's owner shuffles it into his or her library.
Weird 6 - MTG - 6
Cloaker Weird 6 1400 MM 44 7
Cloaker, Resplendent Weird 6 2000 RL3 25 8
Cloaker, Shadow Weird 6 2000 RL3 24 9
Cockatrice, Pyrolisk Weird 6 1400 MM 45 10
Colour out of space
" AC 250, HD 9, hp 5400, TH +54
" Touch:Lose_All:7D6 Touch:Lose_All:7D6 / Drain_Mana Br_Dise Br_Neth Tport / Invisible Pass_Wall Fly Only_Item Attr_Multi Attr_Any Char_Clear Smart Cold_Blood Evil Im_Cold Im_Fire Im_Acid Im_Elec Im_Po
Weird 6 8000 Angband 678 11
Dagorran Weird 6 1400 DS2 21 12
Deep Glaurant Weird 6 2000 Myst 25 13
Dhole Weird 6 cr 17 COC3 164 14
Draining Whelk
AC 16, HD 6, hp 468, #Att 6, TH +12, dmg 66
4UU - 1/1 - Flash (You may play this spell any time you could play an instant.) Flying When Draining Whelk comes into play, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's converted mana cost.
Weird 6 - MTG - 15
Dreamwraith Weird 6 2000 L - 16
Ephemeron
" AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
" 4UU - 4/4 - FlyingDiscard a card from your hand: Return Ephemeron to its owner's hand.
Weird 6 - MTG - 17
Faux Faerie Weird 6 2000 L - 18
Fenhound Weird 6 2000 RL3 37 19
Feylaar Weird 6 2000 DS2 45 20
Firebird Weird 6 2000 L - 21
Firestar Weird 6 2000 Ann4 30 22
Firestar Weird 6 2000 L - 23
Firetail, Lesser Weird 6 1400 Ann3 47 24
Flareater Weird 6 1400 Ann2 57 25
Focoid Weird 6 1400 L - 26
Fordorran Weird 6 1400 DS2 46 27
Foulwing Weird 6 1400 Ann1 51 28
Fractine Weird 6 2000 L - 29
Fyrsnaca Weird 6 2000 DMR2 43 30
Gaj Weird 6 2000 L - 31
Ghatanothoa
" AC 250, HD 70, hp 12600, TH +420
" Claw:Lose_Int:5D10 Claw:Lose_Wis:5D10 Bite:Confuse:5D10 / Br_Wall Tele_Away Br_Grav Tele_Level S_Demon S_Undead Brain_Smash Haste Blind Blink Br_Iner Cause_3 Cause_4 / Eldritch_Horror Pass_Wall Unique Inv
Weird 6 16000 Angband 707 32
Gingwatzim, Graegrim Weird 6 2000 L - 33
Gingwatzim, Pakim Weird 6 1400 L - 34
Gorgon Weird 6 1400 MM 172 35
Grell, Soldier Weird 6 2000 L - 36
Grell, Worker Weird 6 2000 MM 173 37
Hakeashar Weird 6 2000 Ann2 69 38
Head Hunter Weird 6 1400 RL3 54 39
Hook Beast, Hulker Weird 6 1400 DMR2 58 40
Horg Weird 6 2000 L - 41
Jaleeda Bird Weird 6 2000 L - 42
Laraken Weird 6 2000 Ann1 71 43
Leucrotta, Greater Weird 6 2000 Ann2 78 44
Lurker, Lurker Weird 6 2000 MM 229 45
Lurker, Shadow Weird 6 1400 Ann2 80 46
Lythlyx Weird 6 2000 Ann1 80 47
Megatog
" AC 106, HD 24, hp 1872, #Att 6, TH +78, dmg 186
" 4RR - 3/4 - Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn.
Weird 6 - MTG - 48
Mimic, House Hunter,You Weird 6 2000 Ann1 84 49
Mimic, Killer Weird 6 2000 MM 250 50
Mistform Mutant
" AC 106, HD 24, hp 1872, #Att 6, TH +78, dmg 186
" 4UU - 3/4 - 1U: Choose a creature type other than Legend or Wall. Target creature's type becomes that type until end of turn.
Weird 6 - MTG - 51
Neh-thalggu Weird 6 2000 Ann4 58 52
Nishruu Weird 6 2000 Ann1 89 53
Otyugh, Neo-Otyugh Weird 6 2000 MM 283 54
Owlbear, Arctic Weird 6 2000 Ann3 85 55
Phlog-Crawler Weird 6 1400 L - 56
Q'nidar Weird 6 1400 L - 57
Raggamoffyn, Gutterspri Weird 6 1400 Ann2 100 58
Rautym Weird 6 1400 Ann1 98 59
Ravid Weird 6 1400 PS3 88 60
Rohch, Dark Weird 6 2000 L - 61
Rushlight Weird 6 1400 RL3 95 62
Saberclaw Weird 6 1400 Myst 93 63
Shedu, Greater Weird 6 7875 MMII 109 64
Shoggoth Lord Weird 6 cr 15 COC3 182 65
Silk Wyrm Weird 6 1400 L - 66
Silt Horror, Red Weird 6 2000 DS2 95 67
Spanner (Living Bridge) Weird 6 2000 L - 68
Sphinx Weird 6 5625 RC0 205 69
Sphinx, Hieraco- Weird 6 1400 MM 324 70
Spinewyrm Weird 6 2000 DS2 102 71
Thought Eater Weird 6 1400 MM 341 72
Undermind Weird 6 cr 15 LB3 137 73
Unicorn, Shadow Weird 6 2000 RL3 105 74
Vizier's Turban Weird 6 2000 Ann2 110 75
Wiitigo
AC 226, HD 36, hp 2808, #Att 6, TH +252, dmg 366
3GGG - 6/6 - Wiitigo comes into play with six +1/+1 counters on it.At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
Weird 6 - MTG - 76
Will o'Dawn Weird 6 1400 RL3 118 77
Will o'Deep Weird 6 1400 RL3 119 78
Will o'Mist Weird 6 2000 RL3 120 79
Witchlight Marauder,Rem Weird 6 2000 L - 80
Worm, Fyrsnaca Weird 6 2000 Myst 118 81
Worm, Slime Weird 6 2000 Myst 118 82
Zephid
" AC 106, HD 24, hp 1872, #Att 6, TH +78, dmg 186
" 4UU - 3/4 - FlyingZephid can't be the target of spells or abilities.
Weird 6 - MTG - 83

[M1] Listing of Monsters


[M1.7] Monster List, DL VII

Name Type DL XP/CR Source Page #
Albari Animal 7 4000 L - 1
Aven Fateshaper
AC 185, HD 35, hp 3430, #Att 7, TH +147, dmg 287
6U - 4/5 - Flying. When Aven Fateshaper comes into play, look at the top four cards of your library, then put them back in any order. 4U: Look at the top four cards of your library, then put them back in any order.
Animal 7 - MTG - 2
Behemoth, Eagle Animal 7 cr 18 ELH3 169 3
Behemoth, Gorilla Animal 7 cr 19 ELH3 169 4
Crazed Firecat
" AC 122, HD 28, hp 2744, #Att 7, TH +140, dmg 287
" 5RR - 4/4 - When Crazed Firecat comes into play, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you win.
Animal 7 - MTG - 5
Elephant, Elephant Animal 7 4000 MM 107 6
Elephant, Mastodon Animal 7 5000 MM 107 7
Enormous Baloth
" AC 353, HD 49, hp 4802, #Att 7, TH +392, dmg 497
" 6G - 7/7 - (no abilities)
Animal 7 - MTG - 8
Fungal Shambler
" AC 122, HD 28, hp 2744, #Att 7, TH +280, dmg 427
" 4GUB - 6/4 - TrampleWhenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card from his or her hand.
Animal 7 - MTG - 9
Gargantuan Gorilla
AC 353, HD 49, hp 4802, #Att 7, TH +392, dmg 497
4GGG - 7/7 - At the beginning of your upkeep, sacrifice Gargantuan Gorilla unless you sacrifice a forest. If you sacrifice Gargantuan Gorilla this way, it deals 7 damage to you. If you sacrifice a snow-covered forest this way, Gargantuan Gorilla gains trample until end of turn.T: Gargantuan Gorilla deals damage equal to its power to target creature. That creature deals damage equal to its power to Gargantuan Gorilla.
Animal 7 - MTG - 10
Goat of Mendes
" AC 171, HD 18, hp 10458, TH +126
" Gaze:Terrify Butt:6D6 Bite:Exp_40 Bite:Lose_Con / Blind Conf Brain_Smash Scare Anim_Deadba_Neth Forget S_Undead Drain_Mana S_Demon Cause_4 Ba_Cold / Evil Demon Only_Item Bash_Door Powerful Move_Body Sma
Animal 7 6666 Angband 721 11
Hound of Tindalos
" AC 290, HD 45, hp 4725, TH +315
" Bite:Time:2D12 Bite:Time:2D12 Claw:3D3 / Blink Tele_To Br_Neth Br_Time / Friends Res_Neth Invisible Pass_Wall Evil Fly Animal No_Conf No_Sleep
" They are lean and athirst!... All the evil in the unive
Animal 7 8000 Angband 739 12
Hound, Yeth Animal 7 3000 L - 13
Hsiao Animal 7 4000 Myst 62 14
Hundroog
" AC 353, HD 49, hp 4802, #Att 7, TH +161, dmg 287
" 6G - 4/7 - Cycling 3 (3, Discard this card from your hand: Draw a card)
Animal 7 - MTG - 15
Jedit Ojanen
" AC 185, HD 35, hp 3430, #Att 7, TH +210, dmg 357
" 4UWW - 5/5 - (no abilities)
Animal 7 - MTG - 16
Ki-rin Animal 7 cr 18 OA3 170 17
Krakilin
" AC 710, HD 70, hp 6860, #Att 10, TH +770, dmg 707
" XGG - 10/10 - Krakilin comes into play with X +1/+1 counters on it.1G: Regenerate Krakilin.
Animal 7 - MTG - 18
Krosan Groundshaker
" AC 262, HD 42, hp 4116, #Att 7, TH +294, dmg 427
" 4GGG - 6/6 - G: Target Beast gains trample until end of turn.
Animal 7 - MTG - 19
Krosan Tusker
AC 185, HD 35, hp 3430, #Att 7, TH +287, dmg 427
5GG - 6/5 - Cycling 2G (2G, Discard this card from your hand: Draw a card.) When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Animal 7 - MTG - 20
Laccolith Titan
" AC 262, HD 42, hp 4116, #Att 7, TH +294, dmg 427
" 5RR - 6/6 - Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan deals no combat damage this turn.
Animal 7 - MTG - 21
Lord of Change
" AC 465, HD 38, hp 18620, TH +266
" Claw:Confuse:10D10 Claw:Confuse:10D10 Bite:Blind:12D12 / Mind_Blast Ba_Chao Scare Brain_Smash Drain_Mana S_Hound S_Demon S_Dragon Tport Haste Conf Tele_Away Forget / Demon Evil Attr_Multi Move_Body Nonl
Animal 7 17000 Angband 745 22
Macetail Hystrodon
" AC 122, HD 28, hp 2744, #Att 7, TH +140, dmg 287
" 6R - 4/4 - First strike, haste. Cycling 3 (3, Discard this card from your hand: Draw a card)
Animal 7 - MTG - 23
Mana hound
" AC 640, HD 60, hp 4200, TH +420
" Bite:25D1 Bite:25D1 Bite:25D1 Claw:3D3 / Br_Mana / Friends Bash_Door Animal No_Conf No_Sleep
" A powerful aura radiates from this canine creature. It feels like... magic?
Animal 7 4000 Angband 883 24
Nether hound
" AC 220, HD 35, hp 2450, TH +245
" Bite:2D12 Bite:2D12 Bite:2D12 Claw:3D3 / Br_Neth / Friends Res_Neth Bash_Door Animal No_Conf No_Sleep
" You feel a soul-tearing chill upon viewing this beast, a ghostly form of darkness in the shape of a
Animal 7 5000 Angband 724 25
Phantom Nishoba
AC 353, HD 49, hp 4802, #Att 7, TH +392, dmg 497
5GW - 7/7 - Trample. Phantom Nishoba comes into play with seven +1/+1 counters on it. Whenever Phantom Nishoba deals damage, you gain that much life. If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.
Animal 7 - MTG - 26
Pit Spawn
" AC 122, HD 28, hp 2744, #Att 7, TH +280, dmg 427
" 4BBB - 6/4 - First strikeAt the beginning of your upkeep, sacrifice Pit Spawn unless you pay BB.Whenever Pit Spawn deals damage to a creature, remove that creature from the game.
Animal 7 - MTG - 27
Plasma hound
" AC 220, HD 35, hp 2450, TH +245
" Bite:2D12 Bite:2D12 Bite:2D12 Claw:3D3 / Br_Plas / Friends Res_Plas Bash_Door Animal Im_Fire No_Conf No_Sleep
" The very air warps as pure elemental energy stalks towards you in the shape of a giant hound
Animal 7 5000 Angband 726 28
Primoc Escapee
" AC 122, HD 28, hp 2744, #Att 7, TH +140, dmg 287
" 6U - 4/4 - Flying. Cycling 2 (2, Discard this card from your hand: Draw a card)
Animal 7 - MTG - 29
Protean Hulk
AC 262, HD 42, hp 4116, #Att 7, TH +294, dmg 427
5GG - 6/6 - When Protean Hulk is put into a graveyard from play, search your library for any number of creature cards with total converted mana cost 6 or less and put them into play. Then shuffle your library.
Animal 7 - MTG - 30
Quicksilver Behemoth
AC 185, HD 35, hp 3430, #Att 7, TH +147, dmg 287
6U - 4/5 - Affinity for artifacts (This spell costs 1 less to play for each artifact you control.) When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's in play.)
Animal 7 - MTG - 31
Raksha Golden Cub
" AC 122, HD 28, hp 2744, #Att 7, TH +91, dmg 217
" 5WW - 3/4 - Vigilance As long as Raksha Golden Cub is equipped, Cats you control get +2/+2 and have double strike.
Animal 7 - MTG - 32
Sabu Lord (Lion Lord) Animal 7 4000 L - 33
Scorpion, Barbed Animal 7 3000 DS2 91 34
Shaleskin Bruiser
" AC 122, HD 28, hp 2744, #Att 7, TH +140, dmg 287
" 6R - 4/4 - Trample. Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast.
Animal 7 - MTG - 35
Skittish Valesk
AC 185, HD 35, hp 3430, #Att 7, TH +210, dmg 357
6R - 5/5 - At the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down. Morph 5R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Animal 7 - MTG - 36
Skyshroud Behemoth
AC 710, HD 70, hp 6860, #Att 10, TH +770, dmg 707
5GG - 10/10 - Fading 2 (This creature comes into play with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Skyshroud Behemoth comes into play tapped.
Animal 7 - MTG - 37
Slipstream Eel
" AC 262, HD 42, hp 4116, #Att 7, TH +294, dmg 427
" 5UU - 6/6 - Slipstream Eel can't attack unless defending player controls an island. Cycling 1U (1U, Discard this card from your hand: Draw a card.)
Animal 7 - MTG - 38
Slug, Giant Animal 7 5000 MM 319 39
The Phoenix
" AC 395, HD 36, hp 17640, TH +252
" Bite:Fire:12D6 Bite:Fire:12D6 Hit:Fire:9D12 Hit:Fire:9D12 / Bo_Fire Bo_Plas Ba_Fire Br_Fire Br_Lite Br_Plas / Unique Res_Plas Aura_Fire Fly Only_Item Bash_Door Good Animal Im_Acid Im_Fire Im_Elec Im_Pois N
Animal 7 40000 Angband 743 40
Time hound
" AC 220, HD 35, hp 2450, TH +245
" Bite:2D12 Bite:2D12 Bite:2D12 Claw:3D3 / Br_Time / Friends Bash_Door Animal No_Conf No_Sleep
" You get a terrible sense of deja vu, or is it a premonition? All at once you see a little puppy and a toothless
Animal 7 5000 Angband 725 41
Trained Orgg
" AC 262, HD 42, hp 4116, #Att 7, TH +294, dmg 427
" 6R - 6/6 - (no abilities)
Animal 7 - MTG - 42
Turtle, Sea, Giant Animal 7 5000 Ann2 108 43
Turtle, Snapping, Giant Animal 7 3000 Ann2 108 44
Venomspout Brackus
AC 185, HD 35, hp 3430, #Att 7, TH +210, dmg 357
6G - 5/5 - 1G, Tap: Venomspout Brackus deals 5 damage to target attacking or blocking creature with flying. Morph 3GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Animal 7 - MTG - 45
Vizzerdrix
" AC 262, HD 42, hp 4116, #Att 7, TH +294, dmg 427
" 6U - 6/6 - (no abilities)
Animal 7 - MTG - 46
Weaver of Lies
AC 122, HD 28, hp 2744, #Att 7, TH +140, dmg 287
5UU - 4/4 - Morph 4U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost). When Weaver of Lies is turned face up, turn any number of target creatures with morph other than Weaver of Lies face down.
Animal 7 - MTG - 47
Beholder Beholder 7 19350 MM1 10 1
Beholder, Eye/Deep Beholder 7 4000 MM 21 2
Beholder, Spectator Beholder 7 4000 MM 21 3
Beholder, Undead Beholder 7 14975 RC0 161 4
Dharculus Beholder 7 3000 Ann4 23 5
Gravislayer Beholder 7 3000 L - 6
Balduvian Hydra
AC 17, HD 7, hp 686, #Att 10, TH +707, dmg 707
XRR - 10/1 - Balduvian Hydra comes into play with X +1/+0 counters on it.Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.RRR: Put a +1/+0 counter on Balduvian Hydra. Play this ability only during your upkeep.
Dragon 7 - MTG - 1
Basilisk, Dracolisk Dragon 7 3000 MM 14 2
Bladewing the Risen
" AC 122, HD 28, hp 2744, #Att 7, TH +140, dmg 287
" 3BBRR - 4/4 - FlyingWhen Bladewing the Risen comes into play, you may return target Dragon card from your graveyard to play.{B}{R}: All Dragons get +1/+1 until end of turn.
Dragon 7 - MTG - 3
Clockwork Dragon
AC 262, HD 42, hp 4116, #Att 7, TH +294, dmg 427
7 - 6/6 - Flying Clockwork Dragon comes into play with six +1/+1 counters on it. Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat. 3: Put a +1/+1 counter on Clockwork Dragon.
Dragon 7 - MTG - 4
Dracohydra, 3 Dragon 7 3000 L - 5
Dragon Mage
" AC 185, HD 35, hp 3430, #Att 7, TH +210, dmg 357
" 5RR - 5/5 - FlyingWhenever Dragon Mage deals combat damage to a player, each player discards his or her hand and draws seven cards.
Dragon 7 - MTG - 6
Dragon Turtle Dragon 7 10950 MM1 35 7
Dragon, Albino, 2 Dragon 7 3000 Ann4 28 8
Dragon, Amber/Brown, Huge Dragon 7 15500 RC0 171 9
Dragon, Amethyst, 1 Dragon 7 3000 MM 70 10
Dragon, Amphi, 3-4 Dragon 7 3000 L - 11
Dragon, Angwar Dragon 7 cr 20 BoL3 212 12
Dragon, Black, 1-2 Dragon 7 3000 MM 65 13
Dragon, Black, Age 10 Dragon 7 cr 18 MM3 63 14
Dragon, Black, Age 11 Dragon 7 cr 19 MM3 63 15
Dragon, Blue Dragon 7 12000 MM1 31 16
Dragon, Blue, Age 10 Dragon 7 cr 20 MM3 65 17
Dragon, Blue, Age 9 Dragon 7 cr 18 MM3 65 18
Dragon, Brass, 1 Dragon 7 3000 MM 75 19
Dragon, Brass, Age 10 Dragon 7 cr 19 MM3 70 20
Dragon, Brass, Age 11 Dragon 7 cr 20 MM3 70 21
Dragon, Brass, Age 9 Dragon 7 cr 18 MM3 70 22
Dragon, Brine, 3-4 Dragon 7 3000 Ann2 44 23
Dragon, Bronze Dragon 7 12000 MM1 32 24
Dragon, Bronze, Age 8 Dragon 7 cr 18 MM3 71 25
Dragon, Bronze, Age 9 Dragon 7 cr 19 MM3 71 26
Dragon, Brown, 2 Dragon 7 3000 MM 80 27
Dragon, Brown, Age 10 Dragon 7 cr 20 MCMF3 39 28
Dragon, Brown, Age 9 Dragon 7 cr 18 MCMF3 39 29
Dragon, Carp, 4 Dragon 7 3000 L - 30
Dragon, Celestial [T'ien Lung], Age 7 Dragon 7 cr 18 OA3 161 31
Dragon, Celestial [T'ien Lung], Age 8 Dragon 7 cr 20 OA3 161 32
Dragon, Chrome, 2 Dragon 7 3000 E - 33
Dragon, Cloud, 1 Dragon 7 3000 MM 81 34
Dragon, Cobalt, 2-3 Dragon 7 3000 E - 35
Dragon, Coiled [Pan Lung], Age 10 Dragon 7 cr 19 OA3 158 36
Dragon, Coiled [Pan Lung], Age 11 Dragon 7 cr 20 OA3 158 37
Dragon, Coiled [Pan Lung], Age 9 Dragon 7 cr 18 OA3 158 38
Dragon, Copper Dragon 7 10800 MM1 32 39
Dragon, Copper, 1 Dragon 7 3000 MM 77 40
Dragon, Copper, Age 8 Dragon 7 cr 18 MM3 73 41
Dragon, Copper, Age 9 Dragon 7 cr 19 MM3 73 42
Dragon, Crystal Dragon 7 4000 E - 43
Dragon, Crystal, 3-4 Dragon 7 3000 MM 71 44
Dragon, Crystalline, 1 Dragon 7 3000 Myst 28 45
Dragon, Deep, 1-2 Dragon 7 3000 MM 82 46
Dragon, Deep, Age 8 Dragon 7 cr 18 MCMF3 40 47
Dragon, Deep, Age 9 Dragon 7 cr 19 MCMF3 40 48
Dragon, Earth [Li Lung], Age 8 Dragon 7 cr 18 OA3 156 49
Dragon, Earth [Li Lung], Age 9 Dragon 7 cr 19 OA3 156 50
Dragon, Earth, 3-4 Dragon 7 3000 L - 51
Dragon, Electrum, 2-3 Dragon 7 3000 Ann1 25 52
Dragon, Emerald, 2-3 Dragon 7 3000 MM 72 53
Dragon, Faerie, 1-12 Dragon 7 3000 L - 54
Dragon, Fang, 3-4 Dragon 7 3000 Ann1 24 55
Dragon, Fang, Age 10 Dragon 7 cr 18 MCMF3 41 56
Dragon, Fang, Age 11 Dragon 7 cr 19 MCMF3 41 57
Dragon, Force, Age 2 Dragon 7 cr 19 ELH3 182 58
Dragon, Forest, 3 Dragon 7 3000 Ann1 29 59
Dragon, Gold Dragon 7 14400 MM1 32 60
Dragon, Gold, Age 7 Dragon 7 cr 18 MM3 74 61
Dragon, Gold, Age 8 Dragon 7 cr 20 MM3 74 62
Dragon, Gold, Huge Dragon 7 14000 RC0 168 63
Dragon, Green Dragon 7 10800 MM1 33 64
Dragon, Green, 1 Dragon 7 3000 MM 67 65
Dragon, Green, Age 10 Dragon 7 cr 20 MM3 66 66
Dragon, Green, Age 9 Dragon 7 cr 18 MM3 66 67
Dragon, Greyhawk, 2 Dragon 7 3000 L - 68
Dragon, Iron, 1-2 Dragon 7 3000 E - 69
Dragon, Jade, 1 Dragon 7 3000 Myst 29 70
Dragon, Mercury, 2-3 Dragon 7 3000 MM 83 71
Dragon, Mist, 1-2 Dragon 7 3000 MM 84 72
Dragon, Mithril, 3 Dragon 7 3000 L - 73
Dragon, Moon, 3 Dragon 7 3000 L - 74
Dragon, Nickel, 4 Dragon 7 5000 E - 75
Dragon, Onyx, 2-3 Dragon 7 3000 Myst 30 76
Dragon, Orange, 3 Dragon 7 3000 L - 77
Dragon, Othlorx Dragon 7 3000 L - 78
Dragon, Pearl, 4-5 Dragon 7 3000 Ann1 38 79
Dragon, Purple, 1-2 Dragon 7 3000 L - 80
Dragon, Radiant, 1 Dragon 7 3000 L - 81
Dragon, Red Dragon 7 13200 MM1 33 82
Dragon, Red, Age 8 Dragon 7 cr 19 MM3 68 83
Dragon, Red, Age 9 Dragon 7 cr 20 MM3 68 84
Dragon, Red, Huge Dragon 7 11375 RC0 168 85
Dragon, River [Chiang Lung], Age 8 Dragon 7 cr 19 OA3 155 86
Dragon, River [Chiang Lung], Age 9 Dragon 7 cr 20 OA3 155 87
Dragon, River, 2 Dragon 7 3000 L - 88
Dragon, Ruby, 1 Dragon 7 3000 Myst 31 89
Dragon, Ruby, Huge Dragon 7 12875 RC0 171 90
Dragon, Sapphire, 2 Dragon 7 3000 MM 73 91
Dragon, Sapphire, Huge Dragon 7 10375 RC0 171 92
Dragon, Sea [Lung Wang], Age 7 Dragon 7 cr 18 OA3 157 93
Dragon, Sea [Lung Wang], Age 8 Dragon 7 cr 20 OA3 157 94
Dragon, Sea, 1 Dragon 7 3000 Ann1 35 95
Dragon, Sea, 2 Dragon 7 3000 L - 96
Dragon, Shadow, 1 Dragon 7 3000 MM 85 97
Dragon, Shadow, Age 10 Dragon 7 cr 20 MCMF3 42 98
Dragon, Shadow, Age 9 Dragon 7 cr 18 MCMF3 42 99
Dragon, Silver Dragon 7 13200 MM1 34 100
Dragon, Silver, Age 8 Dragon 7 cr 19 MM3 75 101
Dragon, Silver, Age 9 Dragon 7 cr 20 MM3 75 102
Dragon, Slarecian, Age 10 Dragon 7 cr 20 CC2 61 103
Dragon, Slarecian, Age 9 Dragon 7 cr 18 CC2 61 104
Dragon, Song, Age 8 Dragon 7 cr 18 MCMF3 44 105
Dragon, Song, Age 9 Dragon 7 cr 19 MCMF3 44 106
Dragon, Spirit [Shen Lung], Age 8 Dragon 7 cr 18 OA3 159 107
Dragon, Spirit [Shen Lung], Age 9 Dragon 7 cr 19 OA3 159 108
Dragon, Spirit, 2 Dragon 7 3000 L - 109
Dragon, Steel, 3 Dragon 7 3000 MM 86 110
Dragon, Sun, 3 Dragon 7 3000 L - 111
Dragon, Topaz Dragon 7 5000 E - 112
Dragon, Topaz, 2-3 Dragon 7 3000 MM 74 113
Dragon, Tungsten, 3 Dragon 7 3000 E - 114
Dragon, Typhoon [Tun Mi Lung], Age 8 Dragon 7 cr 19 OA3 162 115
Dragon, Typhoon [Tun Mi Lung], Age 9 Dragon 7 cr 20 OA3 162 116
Dragon, Typhoon, 2 Dragon 7 3000 L - 117
Dragon, Visaritus Dragon 7 cr 18 BoL3 211 118
Dragon, White, 1-2 Dragon 7 3000 MM 69 119
Dragon, White, Age 11 Dragon 7 cr 18 MM3 69 120
Dragon, White, Age 12 Dragon 7 cr 20 MM3 69 121
Dragon, Yellow, 2-3 Dragon 7 3000 MM 87 122
Dragon, Yellow, 3 Dragon 7 3000 L - 123
Dragonet, Faerie Dragon Dragon 7 3000 MM 89 124
Ebon Dragon
" AC 122, HD 28, hp 2744, #Att 7, TH +203, dmg 357
" 5BB - 5/4 - FlyingWhen Ebon Dragon comes into play from your hand, you may force your opponent to choose and discard a card from his or her hand.
Dragon 7 - MTG - 125
Eternal Dragon
AC 185, HD 35, hp 3430, #Att 7, TH +210, dmg 357
5WW - 5/5 - Flying{3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Play this ability only during your upkeep.Plainscycling {2} ({2}, Discard this card from your hand: Search your library for a plains card, reveal it, and put it into your hand. Then shuffle your library.)
Dragon 7 - MTG - 126
Great hell wyrm
" AC 395, HD 54, hp 26460, TH +378
" Claw:4D12 Claw:4D12 Claw:4D12 Bite:5D14 / Blind Conf Scare Br_Fire / Fly Only_Item Bash_Door Powerful Move_Body Aura_Fire Evil Dragon Im_Fire No_Conf No_Sleep
" A vast dragon of immense power. Fire le
Dragon 7 23000 Angband 756 127
Great ice wyrm
" AC 535, HD 30, hp 14700, TH +210
" Claw:4D12 Claw:4D12 Claw:4D12 Bite:Cold:5D14 / Blind Conf Scare Br_Cold / Fly Aura_Cold Only_Item Bash_Door Powerful Move_Body Evil Dragon Im_Cold No_Conf No_Sleep
" An immense dragon capable of awesom
Dragon 7 20000 Angband 741 128
Great storm wyrm
" AC 395, HD 17, hp 11900, TH +119
" Claw:4D12 Claw:4D12 Claw:4D12 Bite:Elec:5D14 / Blind Conf Scare Br_Elec / Aura_Elec Fly Only_Item Bash_Door Powerful Move_Body Evil Dragon Im_Elec No_Conf No_Sleep
" A vast dragon of power. Storms an
Dragon 7 17000 Angband 728 129
Hunting Horror Dragon 7 cr 20 COC3 173 130
Hydra, Cryohydra Dragon 7 3000 MM 200 131
Hydra, Lernaean Dragon 7 3000 MM 200 132
Hydra, Pyrohydra Dragon 7 3000 MM 200 133
Imperial Hellkite
AC 262, HD 42, hp 4116, #Att 7, TH +294, dmg 427
5RR - 6/6 - Flying. Morph 6RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost). When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, and put it into your hand. If you do, shuffle your library.
Dragon 7 - MTG - 134
Kilnmouth Dragon
AC 185, HD 35, hp 3430, #Att 7, TH +210, dmg 357
5RR - 5/5 - Amplify 3 (As this card comes into play, put three +1/+1 counters on it for each Dragon card you reveal in your hand). Flying. TAP: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to target creature or player.
Dragon 7 - MTG - 135
Nidhogg the Hel-Drake
" AC 402, HD 29, hp 22533, TH +203
" Claw:Lose_Con:8D12 Claw:Lose_Con:8D12 Bite:Exp_Vamp:8D15 Bite:Exp_Vamp:8D15 / Cause_3 Br_Neth Br_Cold Br_Acid Br_Pois S_Dragon S_Undead / Unique Fly Res_Neth Smart Only_Item Im_Pois Bash_Door Pow
Dragon 7 25000 Angband 753 136
Rock Hydra
AC 710, HD 70, hp 6860, #Att 10, TH +770, dmg 707
XRR - 10/10 - Rock Hydra comes into play with X +1/+1 counters on it.If Rock Hydra would be dealt damage, remove a +1/+1 counter from it instead.R: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.RRR: Put a +1/+1 counter on Rock Hydra. Play this ability only during your upkeep.
Dragon 7 - MTG - 137
Scalamagdrion Dragon 7 5000 Ann3 93 138
Shadowdrake, 1-2 Dragon 7 3000 PS2 92 139
Shivan Hellkite
" AC 185, HD 35, hp 3430, #Att 7, TH +210, dmg 357
" 5RR - 5/5 - Flying1R: Shivan Hellkite deals 1 damage to target creature or player.
Dragon 7 - MTG - 140
Sivitri Scarzam
" AC 122, HD 28, hp 2744, #Att 7, TH +280, dmg 427
" 5UB - 6/4 - (no abilities)
Dragon 7 - MTG - 141
Swamp Wyrm Dragon 7 5000 E - 142
The Lernean Hydra
" AC 430, HD 45, hp 22050, TH +315
" Bite:Poison:8D6 Bite:Poison:8D6 Bite:Fire:12D6 Bite:Fire:12D6 / Scare Bo_Fire Bo_Plas Ba_Fire Ba_Pois Br_Fire Br_Pois S_Hydra / Unique Smart Only_Gold Wild_Too Wild_Shore Wild_Swamp Bash_Door Kill_Bo
Dragon 7 20000 Angband 754 143
Thunder Dragon
" AC 185, HD 35, hp 3430, #Att 7, TH +210, dmg 357
" 5RR - 5/5 - FlyingWhen Thunder Dragon comes into play, it deals 3 damage to each creature without flying. (This includes your creatures.)
Dragon 7 - MTG - 144
Tirichik Dragon 7 5000 L - 145
Vishap, 3-4 Dragon 7 3000 L - 146
Wyvern Drake Dragon 7 3000 E - 147
Aether vortex
" AC 80, HD 24, hp 3360, TH +168
" Engulf:Elec:5D5 Engulf:Fire:3D3 Engulf:Acid:3D3 Engulf:Cold:3D3 / Br_Acid Br_Fire Br_Cold Br_Elec Br_Pois Br_Lite Br_Dark Br_Soun Br_Conf Br_Chao Br_Shar Br_Neth Br_Wall Br_Iner Br_Time Br_Grav Br_Plas Br_
Elemental 7 4500 Angband 752 1
Animental, ML6 monster Elemental 7 3000 PS3 14 2
Belker Elemental 7 5000 PS3 22 3
Blizzard Elemental
" AC 185, HD 35, hp 3430, #Att 7, TH +210, dmg 357
" 5UU - 5/5 - Flying3U: Untap Blizzard Elemental.
Elemental 7 - MTG - 4
Chaos vortex
" AC 220, HD 24, hp 3360, TH +168
" / Br_Chao / Attr_Multi Attr_Any Never_Blow Fly Empty_Mind Bash_Door Powerful No_Conf No_Sleep No_Fear Nonliving
" Void, nothingness, spinning destructively.
Elemental 7 4000 Angband 751 5
Cytospawn Shambler
AC 262, HD 42, hp 4116, #Att 7, TH +294, dmg 427
6G - 6/6 - Graft 6 (This creature comes into play with six +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) G: Target creature with a +1/+1 counter on it gains trample until end of turn.
Elemental 7 - MTG - 6
Djinn Illuminatus
AC 185, HD 35, hp 3430, #Att 7, TH +98, dmg 217
5(U/R)(U/R) - 3/5 - (o(u/r) can be paid with either U or R.) Flying Each instant and sorcery spell you play has replicate. The replicate cost is equal to its mana cost. (When you play it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Elemental 7 - MTG - 7
Djinn of the Lamp
" AC 262, HD 42, hp 4116, #Att 7, TH +217, dmg 357
" 5UU - 5/6 - Flying
Elemental 7 - MTG - 8
Elemental Beast, Air Elemental 7 3000 DS2 38 9
Elemental Beast, Earth Elemental 7 3000 DS2 39 10
Elemental Beast, Fire Elemental 7 3000 DS2 40 11
Elemental of C, Eolian Elemental 7 5000 Myst 37 12
Elemental of C, Pyropou Elemental 7 3000 Myst 38 13
Elemental of C, Undine Elemental 7 4000 Myst 38 14
Elemental, Air, 8 Elemental 7 3000 MM 99 15
Elemental, Blood, 8 Elemental 7 3000 L - 16
Elemental, Crysmal Elemental 7 4000 Ann1 44 17
Elemental, Earth Weird Elemental 7 5000 Ann1 41 18
Elemental, Grave, 8 Elemental 7 3000 L - 19
Elemental, Mist, 8 Elemental 7 4000 L - 20
Elemental, Pyre, 8 Elemental 7 3000 L - 21
Elemental, TomeGuardian Elemental 7 3000 Ann3 38 22
Fogwarden Elemental 7 4000 Ann4 38 23
Genie, Dao Elemental 7 5000 MM 126 24
Genie, Djinni Elemental 7 5000 MM 126 25
Genie, Jann Elemental 7 3000 MM 126 26
Genie, Tasked,Architect Elemental 7 5000 L - 27
Gust of Wind Elemental 7 cr 18 EQMN3 102 28
Invisible Stalker Elemental 7 3000 MM 208 29
Paraelem. Beast, Magma Elemental 7 3000 DS2 77 30
Paraelem. Beast, Rain Elemental 7 3000 DS2 78 31
Paraelem. Beast, Silt Elemental 7 3000 DS2 79 32
Paraelem. Beast, Sun Elemental 7 3000 DS2 80 33
Paraelem., Magma, 8 Elemental 7 3000 PS3 68 34
Paraelem., Ooze, 8 Elemental 7 3000 PS3 68 35
Paraelem., Smoke, 8 Elemental 7 3000 PS3 68 36
Pattern vortex
" AC 1340, HD 100, hp 70000, TH +700
" Explode:Lose_All:50D50 / Hold / Empty_Mind Reflecting Regenerate Aura_Elec Bash_Door Kill_Body Nonliving Im_Acid Im_Elec Im_Fire Im_Cold Im_Pois Res_Tele Res_Neth Res_Wate Res_Plas Res_Dise No_Fear No
Elemental 7 70000 Angband 876 37
Petrified Wood-Kin
AC 73, HD 21, hp 2058, #Att 7, TH +84, dmg 217
6G - 3/3 - Petrified Wood-Kin can't be countered. Bloodthirst X (This creature comes into play with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) Protection from instants
Elemental 7 - MTG - 38
Quasielem., Ash, 9 Elemental 7 5000 PS3 78 39
Quasielem., Dust, 6 Elemental 7 3000 PS3 78 40
Quasielem., Lightn., 9 Elemental 7 5000 PS3 82 41
Quasielem., Mineral, 6 Elemental 7 3000 PS3 82 42
Quasielem., Radiance,6 Elemental 7 3000 PS3 82 43
Quasielem., Salt, 9 Elemental 7 5000 PS3 78 44
Quasielem., Steam, 9 Elemental 7 5000 PS3 82 45
Quasielem., Vacuum, 9 Elemental 7 5000 PS3 78 46
Rockshard Elemental
AC 73, HD 21, hp 2058, #Att 7, TH +133, dmg 287
5RR - 4/3 - Double strike (This creature deals both first-strike and regular combat damage). Morph 4RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost)
Elemental 7 - MTG - 47
Ruvoka, Ethilum Elemental 7 3000 DS2 89 48
Sakina Elemental 7 5000 L - 49
Sislan Elemental 7 4000 PS3 100 50
Stone Maidens Elemental 7 5000 L - 51
Temporal Glider Elemental 7 4000 Ann3 106 52
Thorn Elemental
" AC 353, HD 49, hp 4802, #Att 7, TH +392, dmg 497
" 5GG - 7/7 - You may have Thorn Elemental deal its combat damage to defending player as though it weren't blocked.
Elemental 7 - MTG - 53
Thundercloud Elemental
" AC 122, HD 28, hp 2744, #Att 7, TH +91, dmg 217
" 5UU - 3/4 - Flying{3}{U}: Tap all creatures with toughness 2 or less.{3}{U}: All other creatures lose flying until end of turn.
Elemental 7 - MTG - 54
Time Dimensional,Com,12 Elemental 7 4000 Ann3 111 55
Tornado Elemental
AC 262, HD 42, hp 4116, #Att 7, TH +294, dmg 427
5GG - 6/6 - When Tornado Elemental comes into play, it deals 6 damage to each creature with flying. You may have Tornado Elemental deal its combat damage to defending player as though it weren't blocked.
Elemental 7 - MTG - 56
Vortex Spider Elemental 7 3000 Ann3 116 57
Wavefire Elemental 7 4000 PS3 116 58
Xorn, Xaren Elemental 7 3000 MM 366 59
Xorn, Xorn Elemental 7 4000 MM 367 60
Arcane Giant 7 3000 MM 8 1
Borborygmos
" AC 353, HD 49, hp 4802, #Att 7, TH +301, dmg 427
" 3RRGG - 6/7 - Trample Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.
Giant 7 - MTG - 2
Craw Giant
" AC 122, HD 28, hp 2744, #Att 7, TH +280, dmg 427
" 3GGGG - 6/4 - Trample Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) Chronicles Uncommon, Legends Uncommon
Giant 7 - MTG - 3
Giant, Cyclops Giant 7 4000 MM 133 4
Giant, Desert Giant 7 5000 MM 134 5
Giant, Ettin Giant 7 3000 MM 135 6
Giant, Fog Giant 7 5000 MM 138 7
Giant, Hill Giant 7 3000 MM 141 8
Giant, Mountain Giant 7 cr 18 EQMN3 82 9
Giant, Spriggan Giant 7 3000 L - 10
Giant, Storm Giant 7 cr 18 EQMN3 82 11
Hru
" AC 465, HD 40, hp 19600, TH +280
" Crush:Shatter:10D11 Crush:Shatter:10D11 Crush:Shatter:10D11 Crush:Shatter:10D11 / Hurt_Rock Only_Gold Move_Body Kill_Wall Smart Kill_Item Bash_Door Evil Giant Male
" A rock giant, a being made of living stone.
Giant 7 14500 Angband 709 12
Ivory Giant
AC 122, HD 28, hp 2744, #Att 7, TH +91, dmg 217
5WW - 3/4 - When Ivory Giant comes into play, tap all nonwhite creatures. Suspend 5-W (Rather than play this card from your hand, you may pay W and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
Giant 7 - MTG - 13
Karplusan Giant
" AC 73, HD 21, hp 2058, #Att 7, TH +84, dmg 217
" 6R - 3/3 - Tap an untapped snow-covered land you control: Karplusan Giant gets +1/+1 until end of turn.
Giant 7 - MTG - 14
Magma Giant
" AC 185, HD 35, hp 3430, #Att 7, TH +210, dmg 357
" 5RR - 5/5 - When Magma Giant comes into play, it deals 2 damage to each creature and each player.
Giant 7 - MTG - 15
Skarrgan Skybreaker
AC 73, HD 21, hp 2058, #Att 7, TH +84, dmg 217
4RRG - 3/3 - Bloodthirst 3 (If an opponent was dealt damage this turn, this creature comes into play with three +1/+1 counters on it.) 1, Sacrifice Skarrgan Skybreaker: Skarrgan Skybreaker deals damage equal to its power to target creature or player.
Giant 7 - MTG - 16
Titan Giant 7 16500 MM1 94 17
Trolls of Tel-Jilad
" AC 262, HD 42, hp 4116, #Att 7, TH +217, dmg 357
" 5GG - 5/6 - 1G: Regenerate target green creature.
Giant 7 - MTG - 18
Ahtu, Avatar of Nyarlathotep
" AC 360, HD 38, hp 29260, TH +266
" Crush:13D13 Crush:Fire:10D10 Crush:13D13 Crush:Fire:10D10 / Br_Fire S_Demon Cause_4 Br_Plas Br_Neth Brain_Smash S_Undead Ba_Dark / Unique Only_Item Move_Body Smart Take_Item Bash_Door Evi
Golem 7 22500 Angband 761 1
Arcbound Lancer
" AC 122, HD 28, hp 2744, #Att 7, TH +140, dmg 287
" 7 - 4/4 - First strike Modular 4 (This comes into play with four +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Golem 7 - MTG - 2
Automaton, Scaladar Golem 7 5000 Ann2 12 3
Bronze Horse
" AC 122, HD 28, hp 2744, #Att 7, TH +140, dmg 287
" 7 - 4/4 - TramplePrevent all damage that would be dealt to Bronze Horse by spells that target it as long as you control another creature.
Golem 7 - MTG - 4
Darksteel Gargoyle
" AC 73, HD 21, hp 2058, #Att 7, TH +84, dmg 217
" 7 - 3/3 - Flying Darksteel Gargoyle is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
Golem 7 - MTG - 5
Diabolic Machine
" AC 122, HD 28, hp 2744, #Att 7, TH +140, dmg 287
" 7 - 4/4 - 3: Regenerate Diabolic Machine.
Golem 7 - MTG - 6
Drolem Golem 7 11375 RC0 173 7
Ebony Rhino
" AC 185, HD 35, hp 3430, #Att 7, TH +147, dmg 287
" 7 - 4/5 - Trample
Golem 7 - MTG - 8
Figurine, Diamond Golem 7 3000 RL3 40 9
Figurine, Porcelain Golem 7 3000 RL3 43 10
Flowstone Thopter
" AC 122, HD 28, hp 2744, #Att 7, TH +140, dmg 287
" 7 - 4/4 - 1: Flowstone Thopter gets +1/-1 and gains flying until end of turn.
Golem 7 - MTG - 11
Frankenstein's Monster
AC 17, HD 7, hp 686, #Att 7, TH +7, dmg 7
XBB - 0/1 - As an additional cost to play Frankenstein's Monster, remove X creature cards in your graveyard from the game.For each creature card removed this way, Frankenstein's Monster comes into play with a +2/+0, +1/+1, or +0/+2 counter.
Golem 7 - MTG - 12
Gargantua, Gargoyle Golem 7 10000 RC0 177 13
Gargoyle, Stone Lion Golem 7 3000 Ann3 49 14
Golem, Ash Golem 7 3000 L - 15
Golem, Chitin Golem 7 3000 L - 16
Golem, Clay Golem 7 5000 MM 167 17
Golem, Flesh, Ravenloft Golem 7 5000 RL3 47 18
Golem, Glass Golem 7 5000 MM 169 19
Golem, Half- Golem 7 5000 L - 20
Golem, Iron Golem 7 21825 MM1 48 21
Golem, Juggernaut Golem 7 3000 MM 171 22
Golem, Maggot Golem 7 5000 Ann4 46 23
Golem, Metagolem Golem 7 3000 Ann1 65 24
Golem, Mithril Golem 7 cr 18 CC1 84 25
Golem, Rock Golem 7 3000 L - 26
Golem, Ruby Golem 7 5000 Ann4 44 27
Golem, Salt Golem 7 4000 DS2 50 28
Golem, Stone Golem 7 13425 MM1 48 29
Golem, Wax Golem 7 5000 RL3 51 30
Golem, Wood Golem 7 3000 L - 31
Greater wall monster
" AC 220, HD 12, hp 3360, TH +84
" Hit:3D6 Hit:3D6 Hit:3D6 / Cold_Blood Empty_Mind Pass_Wall Multiply Bash_Door Im_Cold Im_Acid Im_Fire Im_Elec Im_Pois Nonliving Hurt_Rock No_Conf No_Sleep Char_Multi Fly
" A sentient, moving section
Golem 7 900 Angband 718 32
Lotus Guardian
" AC 122, HD 28, hp 2744, #Att 7, TH +140, dmg 287
" 7 - 4/4 - FlyingT: Add one mana of any color to your mana pool.
Golem 7 - MTG - 33
Lunar Avenger
AC 353, HD 49, hp 4802, #Att 7, TH +392, dmg 497
7 - 7/7 - Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.) Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn.
Golem 7 - MTG - 34
Mishra's War Machine
" AC 185, HD 35, hp 3430, #Att 7, TH +210, dmg 357
" 7 - 5/5 - 5/5BandingAt the beginning of your upkeep, unless you discard a card from your hand, tap Mishra's War Machine and it deals 3 damage to you.
Golem 7 - MTG - 35
Myr Enforcer
" AC 122, HD 28, hp 2744, #Att 7, TH +140, dmg 287
" 7 - 4/4 - Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)
Golem 7 - MTG - 36
Pentavus
AC 185, HD 35, hp 3430, #Att 7, TH +210, dmg 357
7 - 5/5 - Pentavus comes into play with five +1/+1 counters on it. 1, Remove a +1/+1 counter from Pentavus: Put a 1/1 Pentavite artifact creature token with flying into play. 1, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.
Golem 7 - MTG - 37
Phyrexian Colossus
" AC 458, HD 56, hp 5488, #Att 8, TH +504, dmg 567
" 7 - 8/8 - Phyrexian Colossus doesn't untap during your untap step.Pay 8 life: Untap Phyrexian Colossus.Phyrexian Colossus can't be blocked except by three or more creatures.
Golem 7 - MTG - 38
Solarion
" AC 185, HD 35, hp 3430, #Att 7, TH +210, dmg 357
" 7 - 5/5 - Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.) T Double the number of +1/+1 counters on Solarion.
Golem 7 - MTG - 39
Tangle Golem
" AC 122, HD 28, hp 2744, #Att 7, TH +203, dmg 357
" 7 - 5/4 - Affinity for Forests (This spell costs 1 less to play for each Forest you control.)
Golem 7 - MTG - 40
Triskelavus
AC 17, HD 7, hp 686, #Att 7, TH +14, dmg 77
7 - 1/1 - Flying Triskelavus comes into play with three +1/+1 counters on it. 1, Remove a +1/+1 counter from Triskelavus: Put a 1/1 Triskelavite artifact creature token with flying into play. It has Sacrifice this creature: This creature deals 1 damage to target
creature or player.
Golem 7 - MTG - 41
Velketors Experiment Golem 7 cr 18 EQMN3 146 42
Actaeon Human 7 4000 Myst 8 1
Al-Jahar Human 7 3000 Ann1 11 2
Ancestor's Chosen
" AC 122, HD 28, hp 2744, #Att 7, TH +140, dmg 287
" 5WW - 4/4 - `First strike When Ancestor's Chosen comes into play, you gain 1 life for each card in your graveyard.`
Human 7 - MTG - 3
Bahk, Age 5 Human 7 cr 19 BoL3 217 4
Bajang Human 7 3000 L - 5
Baphomet the Minotaur Lord
" AC 276, HD 19, hp 13300, TH +133
" Butt:12D13 Butt:12D13 Hit:10D10 Hit:10D10 / Slow Arrow_4 Bo_Mana Bo_Plas Ba_Elec Br_Wall / Unique Only_Item Bash_Door Evil Im_Fire Im_Pois No_Conf No_Sleep
" A fearsome bull-headed demon, Ba
Human 7 18000 Angband 730 6
Bargda Human 7 4000 Myst 12 7
Barktooth Warbeard
" AC 185, HD 35, hp 3430, #Att 7, TH +287, dmg 427
" 4BRR - 6/5 - (no abilities)
Human 7 - MTG - 8
Bull Gates
" AC 255, HD 25, hp 12250, TH +175
" Charge:Eat_Gold:5D5 Charge:Eat_Item:5D5 Spit:Blind:10D5 Drool:Disease:8D5 / Traps / Unique Only_Item Take_Item Bash_Door Im_Pois Im_Fire No_Conf No_Sleep Evil Res_Tele
" He may not code worth a dime, but he
Human 7 20000 Angband 732 9
Butcher Orgg
" AC 262, HD 42, hp 4116, #Att 7, TH +294, dmg 427
" 4RRR - 6/6 - You may divide Butcher Orgg's combat damage as you choose among defending player and/or any number of creatures he or she controls.
Human 7 - MTG - 10
Cat Lord Human 7 20850 MMII 22 11
Cateran Overlord
AC 185, HD 35, hp 3430, #Att 7, TH +378, dmg 497
4BBB - 7/5 - Sacrifice a creature: Regenerate Cateran Overlord.6, T: Search your library for a Mercenary card with converted mana cost 6 or less and put that card into play. Then shuffle your library.
Human 7 - MTG - 12
Crowd Favorites
" AC 122, HD 28, hp 2744, #Att 7, TH +140, dmg 287
" 6W - 4/4 - 3W: Tap target creature. 3W: Crowd Favorites gets +0/+5 until end of turn.
Human 7 - MTG - 13
Dark elven shade
" AC 115, HD 48, hp 4032, TH +336
" Touch:Exp_Vamp:1D16 Touch:Un_Power Touch:Lose_Dex:8D8 Touch:Lose_Int:8D8 / Heal Blink Blind Conf Cause_3 Darkness Anim_Dead Shriek Tele_Away Ba_Dark Drain_Mana S_Monster S_Undead S_Demon S_Kin / Only
Human 7 6000 Angband 881 14
Dworkin Barimen
" AC 633, HD 70, hp 23520, TH +490
" Hit:Confuse:4D8 Hit:Terrify:5D6 Hit:Paralyze:5D6 Hit:Blind:4D8 / Heal Blind Conf Scare Cause_4 Brain_Smash Forget S_Monsters Ba_Chao Blink Tport Tele_To Tele_Away S_Demon / Unique Amberite Drop_Chosen
Human 7 22200 Angband 763 15
Elf, Drider Human 7 3000 MM 112 16
Flowfiend Human 7 5000 L - 17
Fundin Bluecloak
" AC 633, HD 38, hp 26600, TH +266
" Hit:10D10 Hit:8D6 Hit:8D6 Hit:8D6 / Heal Blind Conf Scare Cause_3 Cause_4 Brain_Smash Forget S_Monsters / Unique Friendly Only_Item Bash_Door Im_Acid Im_Fire Im_Cold Im_Elec Im_Pois No_Conf No_Sleep
Human 7 20000 Angband 762 18
Fungoid Human 7 3000 DMR2 43 19
Furies Human 7 5000 RL3 32 20
Githyanki Human 7 3000 MM 153 21
Githyanki Human 7 3000 PS1 46 22
Gnome, Spriggan Human 7 3000 MM 162 23
Goblin Dynamo
" AC 122, HD 28, hp 2744, #Att 7, TH +140, dmg 287
" 5RR - 4/4 - TAP: Goblin Dynamo deals 1 damage to target creature or player. . XR, TAP, Sacrifice Goblin Dynamo: Goblin Dynamo deals X damage to target creature or player.
Human 7 - MTG - 24
Gosta Dirk
" AC 122, HD 28, hp 2744, #Att 7, TH +140, dmg 287
" 3WWUU - 4/4 - First strikeCreatures with islandwalk may be blocked as though they didn't have islandwalk.
Human 7 - MTG - 25
Hag, Annis Human 7 4000 MM 181 26
Hag, Black Human 7 13175 RC0 182 27
Hag, Green Human 7 4000 MM 181 28
Harrier, Harrier Human 7 4000 L - 29
Hazezon Tamar
AC 122, HD 28, hp 2744, #Att 7, TH +56, dmg 147
4WGR - 2/4 - At the beginning of your upkeep, put X 1/1 red, green, and white Sand Warrior creature tokens into play, where X is the number of lands you control.When Hazezon Tamar leaves play, remove all Sand Warrior tokens from the game.
Human 7 - MTG - 30
Hell knight
" AC 395, HD 15, hp 7350, TH +105
" Hit:10D5 Hit:10D5 Hit:10D5 Hit:Exp_80 / Blind Scare Cause_3 Ba_Neth Ba_Fire Bo_Plas S_Monsters / Smart Im_Fire Im_Cold Im_Pois Only_Item Res_Neth Res_Nexu Res_Plas Cold_Blood Bash_Door Evil
" It is a humano
Human 7 10000 Angband 731 31
Human, Adventurer,16-21 Human 7 5000 MM 196 32
Ith, High Arcanist
" AC 185, HD 35, hp 3430, #Att 7, TH +98, dmg 217
" 5WU - 3/5 - Vigilance T Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Suspend 4-WU
Human 7 - MTG - 33
Kaervek the Merciless
" AC 122, HD 28, hp 2744, #Att 7, TH +203, dmg 357
" 5BR - 5/4 - Whenever an opponent plays a spell, Kaervek the Merciless deals damage to target creature or player equal to that spell's converted mana cost.
Human 7 - MTG - 34
Keeper of Secrets
" AC 465, HD 45, hp 22050, TH +315
" Hit:Confuse:10D10 Hit:Terrify:10D10 Hit:Blind:10D10 Hit:Terrify:10D10 / Scare Brain_Smash Drain_Mana Br_Conf S_Demon S_Undead Tport Heal Tele_Away / Demon Evil Nonliving Swim Only_Item Eldritch_Horror
Human 7 17000 Angband 746 35
Kobold, Icepaw Human 7 cr 19 EQMN3 111 36
Konda, Lord of Eiganjo
AC 73, HD 21, hp 2058, #Att 7, TH +84, dmg 217
5WW - 3/3 - Vigilance (Attacking doesn't cause this creature to tap.) Bushido 5 (When this blocks or becomes blocked, it gets +5/+5 until end of turn.) Konda, Lord of Eiganjo is indestructible.
Human 7 - MTG - 37
Lady Caleria
" AC 262, HD 42, hp 4116, #Att 7, TH +105, dmg 217
" 3WWGG - 3/6 - T: Lady Caleria deals 3 damage to target attacking or blocking creature.
Human 7 - MTG - 38
Lady Orca
" AC 122, HD 28, hp 2744, #Att 7, TH +371, dmg 497
" 5BR - 7/4 - (no abilities)
Human 7 - MTG - 39
Lamia Human 7 3000 MM 217 40
Lamia, Noble Human 7 4000 MM 217 41
Lim-Dul the Necromancer
AC 122, HD 28, hp 2744, #Att 7, TH +140, dmg 287
5BB - 4/4 - Whenever a creature an opponent controls is put into a graveyard from play, you may pay 1B. If you do, return that card to play under your control. If it's a creature, it's a Zombie in addition to its other creature types. 1B: Regenerate target Zombie.
Human 7 - MTG - 42
Lord of Chaos
" AC 220, HD 45, hp 12915, TH +315
" Kick:20D2 Kick:10D2 Hit:Poison:20D1 Hit:Lose_All:15D1 / Heal Mind_Blast Ba_Chao S_Spider S_Hound S_Demon / Evil Only_Item Attr_Multi Shapechanger Attr_Any Invisible Bash_Door Smart Powerful Im_Acid Im_Fi
Human 7 17500 Angband 737 43
Manotaur Human 7 5000 Ann3 78 44
Manscorpian Human 7 4000 MM 245 45
Maulotaur
" AC 115, HD 188, hp 17108, TH +1316
" Hit:Shatter:8D8 Hit:Shatter:8D8 Butt:4D6 Butt:4D6 / Bo_Plas Ba_Fire / Only_Item Res_Telebash_Door Stupid Evil Im_Fire
" It is a belligrent minotaur with some destructive magical arsenal, armed with a hamme
Human 7 4500 Angband 723 46
Medusa, Greater Human 7 4000 MM 247 47
Memnarch
AC 185, HD 35, hp 3430, #Att 7, TH +147, dmg 287
7 - 4/5 - 1UU: Target permanent becomes an artifact in addition to its other types. (This effect doesn't end at end of turn.) 3U: Gain control of target artifact. (This effect doesn't end at end of turn.)
Human 7 - MTG - 48
Nagpa Human 7 3000 Myst 82 49
Nat, Hkum Yeng Human 7 3000 L - 50
Rakshasa, Rakshasa Human 7 3000 MM 299 51
Riven Turnbull
" AC 353, HD 49, hp 4802, #Att 7, TH +224, dmg 357
" 5BU - 5/7 - T: Add B to your mana pool.
Human 7 - MTG - 52
Santa Claus
" AC 290, HD 25, hp 12250, TH +175
" Hit:Lose_Chr:5D5 Touch:Lose_All:10D1 Touch:Lose_All:10D1 Charge:Eat_Gold / Cause_4 Hold Drain_Mana Scare Blind S_Undead S_Hi_Undead S_Hi_Dragon S_Unique Ba_Neth Forget Traps Brain_Smash Tele_Away / Unique
Human 7 45000 Angband 733 53
Sollux Human 7 3000 Myst 100 54
Storm Troll
" AC 325, HD 40, hp 14000, TH +280
" Hit:Elec:3D10 Bite:1D22 Hit:Cold:3D10 Bite:1D22 / Ba_Cold Bo_Icee Bo_Wate Ba_Elec / Smart Take_Item Bash_Door Move_Body Powerful Bash_Door Im_Acid Im_Cold Im_Elec Troll Evil
" The dungeon shakes as an eno
Human 7 3500 Angband 877 55
Survivor Human 7 3000 L - 56
Tabaxi, Tabaxi Lord Human 7 5000 MM 335 57
Tlincalli Human 7 5000 L - 58
Translator Human 7 3000 L - 59
Troll, Two-headed Human 7 3000 MM 349 60
Tsabo Tavoc
" AC 122, HD 28, hp 2744, #Att 7, TH +371, dmg 497
" 5BR - 7/4 - First strike, protection from LegendsBB, T: Destroy target Legend. It can't be regenerated.
Human 7 - MTG - 61
Ulik the Troll
" AC 360, HD 35, hp 17150, TH +245
" Hit:Shatter:20D12 Hit:Shatter:20D12 Bite:Poison:6D14 / Unique Only_Item Regenerate Kill_Wall Res_Tele Bash_Door Evil Troll Im_Pois No_Conf No_Sleep Im_Elec Im_Cold Im_Fire
" Ulik is the strongest troll
Human 7 18000 Angband 729 62
Ur-Drago
" AC 122, HD 28, hp 2744, #Att 7, TH +140, dmg 287
" 3BBUU - 4/4 - First strikeCreatures with swampwalk may be blocked as though they didn't have swampwalk.
Human 7 - MTG - 63
Vodoni, Conqueror Human 7 3000 L - 64
Wirewood Guardian
" AC 262, HD 42, hp 4116, #Att 7, TH +294, dmg 427
" 5GG - 6/6 - Forestcycling {2} ({2}, Discard this card from your hand: Search your library for a forest card, reveal it, and put it into your hand. Then shuffle your library.)
Human 7 - MTG - 65
Wurmskin Forger
" AC 38, HD 14, hp 1372, #Att 7, TH +42, dmg 147
" 5GG - 2/2 - When Wurmskin Forger comes into play, distribute three +1/+1 counters among any number of target creatures.
Human 7 - MTG - 66
Yaggol Human 7 4000 L - 67
Yuan-ti, Halfbreed Human 7 3000 MM 369 68
Zhou Yu, Chief Commander
" AC 458, HD 56, hp 5488, #Att 8, TH +504, dmg 567
" 5UU - 8/8 - Zhou Yu can't attack unless your opponent has an island in play.
Human 7 - MTG - 69
Beetle, Rhinoceros Insect 7 4000 MM 18 1
Formian, Queen Insect 7 cr 18 MM3 90 2
Formian, Queen Insect 7 5000 Ann3 48 3
Gloomwing, Tenebrous Wo Insect 7 5000 MM 157 4
Greelox Insect 7 4000 Ann1 68 5
Hivebrood, Controller Insect 7 4000 Myst 59 6
Hivebrood, Mother Insect 7 4000 Myst 59 7
Lava Duct Crawler Insect 7 cr 19 EQMN3 113 8
Mason-Wasp, Giant Insect 7 3000 L - 9
Megapede Insect 7 4000 L - 10
Myrochar Insect 7 4000 L - 11
Shudde M'ell
" AC 255, HD 70, hp 19600, TH +490
" Crush:Shatter:55D2 Crush:Shatter:55D2 Touch:Lose_Con:1D2 Touch:Lose_Con:1D2 / Scare Conf Hold S_Demon S_Kin Heal Haste Forget Brain_Smash Br_Dark Br_Acid Br_Dise / Im_Fire Res_Plas Im_Cold Im_Pois Eldritc
Insect 7 23000 Angband 747 12
Spider, Brain Insect 7 4000 Ann1 106 13
Spider, Vodoni Spinner Insect 7 4000 L - 14
Spike Hatcher
AC 262, HD 42, hp 4116, #Att 7, TH +294, dmg 427
6G - 6/6 - Spike Hatcher comes into play with six +1/+1 counters on it.2, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature.1, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher.
Insect 7 - MTG - 15
Thriss, Nantuko Primus
" AC 185, HD 35, hp 3430, #Att 7, TH +210, dmg 357
" 5GG - 5/5 - G, {tap}: Target creature gets +5/+5 until end of turn.
Insect 7 - MTG - 16
Death-Mask Duplicant
AC 185, HD 35, hp 3430, #Att 7, TH +210, dmg 357
7 - 5/5 - Imprint - 1: Remove target creature card in your graveyard from the game. (The removed card is imprinted on this artifact.) As long as an imprinted creature card has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample.
Lycanthrope 7 - MTG - 1
Dokufu Lycanthrope 7 cr 19 OA3 151 2
Doppleganger, Greater Lycanthrope 7 4000 Ann2 43 3
Hu Hsien Lycanthrope 7 4000 L - 4
Lycanthrope, LoupGarouM Lycanthrope 7 4000 RL3 79 5
Lycanthrope, Werepanthe Lycanthrope 7 3000 Ann2 81 6
Lycanthrope, Wereshark Lycanthrope 7 4000 Ann2 82 7
Silat, Young Lycanthrope 7 5000 L - 8
Weredragon, 3 Lycanthrope 7 3000 Ann3 118 9
Widow, Red Lycanthrope 7 3000 L - 10
Ancient Ooze
" AC 710, HD 70, hp 6860, #Att 10, TH +770, dmg 707
" 5GG - 10/10 - Ancient Ooze's power and toughness are each equal to the total converted mana cost of other creatures you control.
Ooze 7 - MTG - 1
Eihort, the Thing in the Labyrinth
" AC 255, HD 33, hp 16170, TH +231
" Bite:Paralyze:8D1 Crush:10D10 Crush:10D10 Crush:10D10 / S_Undead S_Demon S_Monster Blink Ba_Acid Forget / Unique Escort Regenerate Eldritch_Horror Only_Item Smart Bash_Door Move_Body
Ooze 7 45000 Angband 734 2
Nyogtha, the Thing that Should not Be
" AC 360, HD 55, hp 26950, TH +385
" Crush:Acid:10D6 Crush:Acid:10D6 Crush:Acid:10D6 Crush:16D16 / Brain_Smash Mind_Blast Haste Tport S_Demon S_Undead S_Hi_Undead S_Kin Br_Dark Br_Nuke Br_Acid Br_Pois / Unique Eldritc
Ooze 7 20000 Angband 760 3
Ooze, Ghaunadan Ooze 7 4000 Ann2 92 4
Ooze, Mustard Jelly Ooze 7 4000 MM 276 5
Plasmoid, DelNoric Ooze 7 4000 L - 6
Pudding, Dense Ooze 7 4000 Ann2 99 7
Pudding, Gray Ooze 7 3000 Ann2 99 8
Scamille Ooze 7 3000 Myst 95 9
Silatic, Gold Ooze 7 3000 L - 10
Silatic, Platinum Ooze 7 4000 L - 11
Abhorrent Outer 7 cr 20 EQMN3 19 1
Aldinach Outer 7 cr 19 EDD3 22 2
Aleax Outer 7 10000 FF1 11 3
Amygdalan Knight Outer 7 cr 20 EQMN3 21 4
Angel of Despair
" AC 185, HD 35, hp 3430, #Att 7, TH +210, dmg 357
" 3WWBB - 5/5 - Flying When Angel of Despair comes into play, destroy target permanent.
Outer 7 - MTG - 5
Angel of Retribution
" AC 185, HD 35, hp 3430, #Att 7, TH +210, dmg 357
" 6W - 5/5 - Flying, first strike
Outer 7 - MTG - 6
Antaia, the Witch Queen Outer 7 cr 18 LoH3 5 7
Arcanadaemon Outer 7 10425 MMII 28 8
Arcane Outer 7 4000 PS2 10 9
Archangel
" AC 185, HD 35, hp 3430, #Att 7, TH +210, dmg 357
" 5WW - 5/5 - FlyingAttacking doesn't cause Archangel to tap.
Outer 7 - MTG - 10
Archon Outer 7 13175 RC0 158 11
Archon, Lantern Outer 7 5000 L - 12
Asag Outer 7 cr 20 EDD3 25 13
Asmodeus Outer 7 cr 20 EDD3 26 14
Avatar of Fear Outer 7 cr 19 EQMN3 22 15
Azriel, Angel of Death
" AC 535, HD 45, hp 31500, TH +315
" Touch:Exp_Vamp:1D12 Hit:Blind:10D5 Hit:10D10 Hit:10D10 / Tele_To Blind Bo_Mana Bo_Neth Ba_Neth Br_Neth S_Angel / Unique Res_Neth No_Fear Good Smart Reflecting Aura_Cold Only_Item Fly Take_Item B
Outer 7 30000 Angband 765 16
Baatezu, Spinagon Outer 7 3000 PS1 29 17
Balaena Outer 7 5000 PS2 14 18
Bali Outer 7 cr 20 EDD3 36 19
Balrog
" AC 220, HD 30, hp 14700, TH +210
" Hit:Fire:2D6 Hit:5D6 Hit:Fire:6D2 Hit:6D5 / Blind Conf Brain_Smash Br_Fire Bo_Plas Ba_Neth S_Hi_Undead S_Undead S_Demon / Aura_Fire Fly Only_Item Nonliving Bash_Door Powerful Move_Body Smart Evil Demon Im_Fire
Outer 7 13000 Angband 720 20
Barghest Outer 7 10950 MMII 14 21
Beast of Chaos Outer 7 3000 Ann4 10 22
Bloodthirster
" AC 570, HD 45, hp 22050, TH +315
" Hit:50D1 Hit:50D1 Hit:50D1 / Demon Evil Regenerate Fly Nonliving Only_Item Eldritch_Horror Bash_Door Res_Neth Res_Nexu Res_Tele Move_Body Im_Acid Im_Fire Im_Cold Im_Pois No_Conf No_Sleep No_Fear
" Khorne'
Outer 7 19500 Angband 758 23
Bodak Outer 7 5000 PS1 36 24
Bounteous Kirin
" AC 122, HD 28, hp 2744, #Att 7, TH +140, dmg 287
" 5GG - 4/4 - Flying Whenever you play a Spirit or Arcane spell, you may gain life equal to that spell's converted mana cost.
Outer 7 - MTG - 25
Bune, Duke of Eloquence Outer 7 cr 20 LoH3 13 26
Celestial, Solar Outer 7 cr 19 MM3 30 27
Chaos Lord
AC 353, HD 49, hp 4802, #Att 7, TH +392, dmg 497
4RRR - 7/7 - First strike, haste (This creature may attack and T the turn it comes under your control.)At the beginning of each player's upkeep, if the number of permanents is even, that player gains control of Chaos Lord.When Chaos Lord comes into play, it loses haste until end of turn.
Outer 7 - MTG - 28
Demon, Balor Outer 7 cr 18 MM3 42 29
Deva, Astral Outer 7 15150 MMII 43 30
Deva, Monadic Outer 7 12150 MMII 43 31
Deva, Movanic Outer 7 11775 MMII 43 32
Devil, Pit Fiend Outer 7 11850 MM1 23 33
Einheriar Outer 7 4000 PS1 38 34
Eladrin, Noviere Outer 7 5000 PS2 34 35
Emporer Stag Herald of Denev Outer 7 cr 20 TDATD3 165 36
Gabriel Angelfire
AC 122, HD 28, hp 2744, #Att 7, TH +140, dmg 287
3WWGG - 4/4 - At the beginning of your upkeep, Gabriel Angelfire gains one of the following abilities until your next upkeep: flying, first strike, trample, or "Whenever a creature blocks it other than the first creature that blocks it each turn, Gabriel Angelfire gets +2/+2 until end of turn." DAK: At the beginning of your upkeep, choose flying, first strike, trample, or "Whenever a creature blocks it other than the first creature that blocks it each turn, Gabriel Angelfire gets +2/+2 until end of turn." Gabriel Angelfire then gains that ability until your next upkeep.
Outer 7 - MTG - 37
Goran's Avatar Outer 7 cr 18 TDATD3 104 38
Great unclean one
" AC 465, HD 124, hp 34720, TH +868
" Bite:Disease:10D10 Bite:Acid:10D10 Bite:Poison:10D10 Bite:Confuse:10D10 / Br_Acid Br_Pois Br_Nuke Scare Anim_Dead Cause_3 Cause_4 S_Demon S_Undead / Demon Evil Nonliving Swim Only_Item Eldritch_Horr
Outer 7 17500 Angband 736 39
Guardinal, Cervidal Outer 7 3000 PS2 45 40
Guardinal, Equinal Outer 7 5000 PS2 46 41
Havoc Demon
" AC 185, HD 35, hp 3430, #Att 7, TH +210, dmg 357
" 5BB - 5/5 - Flying. When Havoc Demon is put into a graveyard from play, all creatures get -5/-5 until end of turn.
Outer 7 - MTG - 42
Hellcat Outer 7 3000 L - 43
Hordling, 7 Outer 7 3000 PS1 54 44
Hound of Law Outer 7 3000 Ann4 48 45
Imp, Wishing Outer 7 5000 RL3 61 46
Incarnates Outer 7 5000 PS1 58 47
Iridescent Angel
" AC 122, HD 28, hp 2744, #Att 7, TH +140, dmg 287
" 5WU - 4/4 - Flying, protection from all colors
Outer 7 - MTG - 48
Ironmaw Outer 7 4000 PS2 54 49
Jerol, Chardun's Herald Outer 7 cr 20 TDATD3 70 50
Ki-Rin Outer 7 12750 MM1 57 51
Kumbhakarna Outer 7 cr 20 EDD3 121 52
Lilith Outer 7 cr 20 EDD3 127 53
Lolth Outer 7 18705 FF1 24 54
Lord of the Pit
" AC 353, HD 49, hp 4802, #Att 7, TH +392, dmg 497
" 4BBB - 7/7 - Flying, trampleAt the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
Outer 7 - MTG - 55
Luminous Angel
" AC 122, HD 28, hp 2744, #Att 7, TH +140, dmg 287
" 4WWW - 4/4 - Flying At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying into play.
Outer 7 - MTG - 56
Malohin the Strangler Outer 7 cr 19 AotA3 43 57
Mara (Great Walker) Outer 7 5000 L - 58
Megademon, Pit Lord Outer 7 cr 18 D2D 76 59
Megademon, Venom Lord Outer 7 cr 20 D2D 76 60
Men-shen Outer 7 4000 L - 61
Merihim Outer 7 cr 20 AotA3 45 62
Minion of Leshrac
AC 185, HD 35, hp 3430, #Att 7, TH +210, dmg 357
4BBB - 5/5 - Protection from blackAt the beginning of your upkeep, sacrifice a creature. If you don't, tap Minion of Leshrac and it deals 5 damage to you. You can't sacrifice Minion of Leshrac this way.T: Destroy target creature or land.
Outer 7 - MTG - 63
Minion of Tevesh Szat
" AC 122, HD 28, hp 2744, #Att 7, TH +140, dmg 287
" 4BBB - 4/4 - At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay BB.T: Target creature gets +3/-2 until end of turn.
Outer 7 - MTG - 64
Modron, Hexton Outer 7 12375 MMII 90 65
Modron, Quarton Outer 7 16425 MMII 90 66
Modron, Quinton Outer 7 16425 MMII 90 67
Modron, Secundus Outer 7 22800 MMII 91 68
Modron, Septon Outer 7 12375 MMII 89 69
Modron, Tertian Outer 7 22800 MMII 91 70
Mold Demon
" AC 262, HD 42, hp 4116, #Att 7, TH +294, dmg 427
" 5BB - 6/6 - When Mold Demon comes into play, sacrifice it unless you sacrifice two swamps.
Outer 7 - MTG - 71
Nalthalos' Avatar Outer 7 cr 20 TDATD3 125 72
Nergal, the Fetid Prince Outer 7 cr 18 LoH3 40 73
Noctral Outer 7 3000 PS2 68 74
Nycadaemon Outer 7 11200 FF1 69 75
Nycadaemon
" AC 220, HD 31, hp 15190, TH +217
" Touch:Terrify Claw:6D6 Claw:6D6 Claw:6D6 / Hold Blink Conf S_Demon Brain_Smash Br_Neth / Aura_Fire Nonliving Regenerate Im_Acid Im_Cold Im_Fire Fly No_Sleep No_Stun No_Conf Evil Demon Invisible Kill_Wall O
Outer 7 10000 Angband 719 76
Pazuzu Outer 7 cr 20 EDD3 160 77
Phage the Untouchable
AC 122, HD 28, hp 2744, #Att 7, TH +140, dmg 287
3BBBB - 4/4 - When Phage the Untouchable comes into play, if you didn't play it from your hand, you lose the game. . Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. Whenever Phage deals combat damage to a player, that player loses the game.
Outer 7 - MTG - 78
Phoenix Outer 7 12900 MMII 100 79
Platinum Angel
" AC 122, HD 28, hp 2744, #Att 7, TH +140, dmg 287
" 7 - 4/4 - Flying You can't lose the game and your opponents can't win the game.
Outer 7 - MTG - 80
Prolonger Outer 7 4000 PS2 72 81
Puppetmaster Outer 7 cr 18 MFF3 57 82
Rahu Outer 7 cr 20 EDD3 166 83
Rahu the Tormentor Outer 7 cr 20 AotA3 49 84
Rhissa, Enkili's Herald Outer 7 cr 19 TDATD3 62 85
Rilmani, Ferrumach Outer 7 4000 PS2 90 86
Samael Outer 7 cr 20 EDD3 172 87
Seraph
AC 122, HD 28, hp 2744, #Att 7, TH +140, dmg 287
6W - 4/4 - FlyingWhenever a creature damaged by Seraph this turn is put into a graveyard, put that creature into play under your control at the end of turn. Sacrifice the creature when you lose control of Seraph.
Outer 7 - MTG - 88
Serra Avatar
AC 710, HD 70, hp 6860, #Att 10, TH +770, dmg 707
4WWW - 10/10 - Serra Avatar's power and toughness are each equal to your life total.If Serra Avatar would be put into a graveyard from anywhere, shuffle Serra Avatar into its owner's library instead.
Outer 7 - MTG - 89
Sethris' Avatar Outer 7 cr 20 TDATD3 135 90
Shaitan Outer 7 cr 18 EDD3 175 91
Shauku, Endbringer
AC 185, HD 35, hp 3430, #Att 7, TH +210, dmg 357
5BB - 5/5 - FlyingShauku, Endbringer can't attack if there's another creature in play.At the beginning of your upkeep, you lose 3 life.T: Remove target creature from the game and put a +1/+1 counter on Shauku.
Outer 7 - MTG - 92
Slaad, Death Outer 7 19875 FF1 81 93
Soulkeeper Outer 7 cr 20 AotA3 56 94
Spyder-Fiend, Kakkuu Outer 7 5000 Ann4 76 95
Stalking Vengeance
" AC 185, HD 35, hp 3430, #Att 7, TH +210, dmg 357
" 5RR - 5/5 - Haste Whenever another creature you control is put into a graveyard from play, it deals damage equal to its power to target player.
Outer 7 - MTG - 96
Syhana's Avatar Outer 7 cr 20 TDATD3 139 97
Tanar'ri, Alu-Fiend Outer 7 4000 PS1 94 98
Tanar'ri, Cambion,Major Outer 7 4000 PS1 98 99
Tanar'ri, Uridezu Outer 7 3000 Ann4 83 100
Tso Outer 7 3000 PS2 116 101
Ultrodaemon Outer 7 12150 MMII 31 102
Uriel, Angel of Fire
" AC 500, HD 55, hp 26950, TH +385
" Hit:Fire:9D12 Hit:Fire:4D6 Hit:10D10 Hit:10D10 / Tele_To Blind Bo_Fire Bo_Mana Ba_Fire Br_Fire S_Angel / Unique No_Fear Good Aura_Fire Reflecting Fly Only_Item Smart Take_Item Bash_Door Powerful M
Outer 7 25000 Angband 764 103
Vangal's Herald Outer 7 cr 20 TDATD3 89 104
Wormfang Manta
" AC 17, HD 7, hp 686, #Att 7, TH +259, dmg 427
" 5UU - 6/1 - Flying. When Wormfang Manta comes into play, you skip your next turn. When Wormfang Manta leaves play, you take an extra turn after this one.
Outer 7 - MTG - 105
Wraithworm Outer 7 3000 PS2 124 106
Yagnodaemon Outer 7 10575 MMII 31 107
Yamantaka Outer 7 cr 19 EDD3 202 108
Yugoloth, Guardian,Less Outer 7 4000 MM 371 109
Zhival Outer 7 cr 18 LB3 143 110
Aartuk, Elder Plant 7 3000 L - 1
Choke Creeper Plant 7 11400 MMII 25 2
Killer Spruce Plant 7 5000 E - 3
Molimo, Maro-Sorcerer
" AC 710, HD 70, hp 6860, #Att 10, TH +770, dmg 707
" 4GGG - 10/10 - TrampleMolimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
Plant 7 - MTG - 4
Plant, Bloodthorn Plant 7 5000 Ann2 95 5
Spirit, Nature, Greater Plant 7 4000 L - 6
Strangler (Plata) Plant 7 3000 L - 7
Tree, Dark Plant 7 4000 Ann1 110 8
Tree, Death's Head Plant 7 5000 Ann1 111 9
Battering Wurm
AC 73, HD 21, hp 2058, #Att 7, TH +133, dmg 287
6G - 4/3 - Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.) Creatures with power less than Battering Wurm's power can't block it.
Reptile 7 - MTG - 1
Chokidai Reptile 7 cr 20 EQMN3 36 2
Dinosaur, Dinichthys Reptile 7 4000 Ann2 40 3
Dinosaur, Gorgosaurus Reptile 7 5000 Ann2 37 4
Dinosaur, Mosasaurus Reptile 7 4000 Ann2 40 5
Dinosaur, Tylosaurus Reptile 7 3000 DMR2 29 6
Elder Land Wurm
" AC 185, HD 35, hp 3430, #Att 7, TH +210, dmg 357
" 4WWW - 5/5 - TrampleElder Land Wurm can't attack unless it blocked a creature during a previous turn.DAK unless it blocked a creature before this turn'
Reptile 7 - MTG - 7
Havenwood Wurm
" AC 262, HD 42, hp 4116, #Att 7, TH +217, dmg 357
" 6G - 5/6 - Flash (You may play this spell any time you could play an instant.) Trample
Reptile 7 - MTG - 8
Ibrandlin Reptile 7 5000 Ann3 61 9
Lizard, Fire Reptile 7 3000 MM 226 10
Penumbra Wurm
" AC 262, HD 42, hp 4116, #Att 7, TH +294, dmg 427
" 5GG - 6/6 - TrampleWhen Penumbra Wurm is put into a graveyard from play, put a 6/6 black Wurm creature token with trample into play.
Reptile 7 - MTG - 11
Plated Slagwurm
" AC 458, HD 56, hp 5488, #Att 8, TH +504, dmg 567
" 4GGG - 8/8 - Plated Slagwurm can't be the target of spells or abilities your opponents control.
Reptile 7 - MTG - 12
Roaring Slagwurm
" AC 122, HD 28, hp 2744, #Att 7, TH +280, dmg 427
" 5GG - 6/4 - Whenever Roaring Slagwurm attacks, tap all artifacts.
Reptile 7 - MTG - 13
Rootbreaker Wurm
" AC 262, HD 42, hp 4116, #Att 7, TH +294, dmg 427
" 5GG - 6/6 - Trample
Reptile 7 - MTG - 14
Shrouded Serpent
" AC 122, HD 28, hp 2744, #Att 7, TH +140, dmg 287
" 4UUU - 4/4 - Whenever Shrouded Serpent attacks, defending player may pay o4. If he or she doesn't, Shrouded Serpent is unblockable this turn.
Reptile 7 - MTG - 15
Siege Wurm
" AC 185, HD 35, hp 3430, #Att 7, TH +210, dmg 357
" 5GG - 5/5 - Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.) Trample
Reptile 7 - MTG - 16
Slithermorph Reptile 7 3000 L - 17
Snake, Serpent, Teak Reptile 7 3000 Ann2 102 18
Stargazer Reptile 7 3000 L - 19
Stone-Tongue Basilisk
AC 185, HD 35, hp 3430, #Att 7, TH +147, dmg 287
4GGG - 4/5 - Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat.Threshold - All creatures able to block Stone-Tongue Basilisk do so. (You have threshold as long as seven or more cards are in your graveyard.)
Reptile 7 - MTG - 20
Whiptail Wurm
" AC 185, HD 35, hp 3430, #Att 8, TH +483, dmg 567
" 6G - 8/5 - (no abilities)
Reptile 7 - MTG - 21
Yuan-ti, Abomination Reptile 7 4000 MM 369 22
Akikage Undead 7 3000 RL3 9 1
Arch-Shadow Undead 7 4000 Ann2 10 2
Ashen Monstrosity
" AC 122, HD 28, hp 2744, #Att 7, TH +371, dmg 497
" 5RR - 7/4 - Haste Ashen Monstrosity attacks each turn if able.
Undead 7 - MTG - 3
Banshee Undead 7 4000 MM 13 4
Banshee, Dwarf Undead 7 4000 L - 5
Blazing Bones Undead 7 3000 Ann1 16 6
Chu-u Undead 7 3000 L - 7
Darkhood Undead 7 5000 Myst 22 8
Death, Crimson Undead 7 10575 MMII 32 9
Delraich
" AC 262, HD 42, hp 4116, #Att 7, TH +294, dmg 427
" 6B - 6/6 - TrampleYou may sacrifice three black creatures instead of paying Delraich's mana cost.
Undead 7 - MTG - 10
Demilich
" AC 290, HD 30, hp 14700, TH +210
" Touch:Exp_Vamp:1D12 Touch:Un_Power Touch:Lose_Dex:4D12 Touch:Lose_Dex:4D12 / Blink Tele_To Blind Hold Conf Scare Cause_3 Cause_4 Drain_Mana Brain_Smash S_Hi_Undead S_Undead Forget Tport Heal Anim_Dead / Smar
Undead 7 12500 Angband 742 11
Dragon, Undead Undead 7 3000 DMR2 32 12
Dusanu Undead 7 3000 Myst 36 13
Ekimmu Undead 7 3000 Ann2 48 14
Eye druj
" AC 255, HD 10, hp 4900, TH +70
" Gaze:Exp_80 Gaze:Exp_80 / Bo_Mana Bo_Neth Ba_Neth S_Undead / Res_Telesmart Cold_Blood Evil Undead Swim Im_Fire Im_Cold Im_Pois No_Conf No_Sleep No_Fear
" A bloodshot eyeball floating in the air, you'd be forgi
Undead 7 24000 Angband 749 15
Fetch Undead 7 3000 L - 16
Gaki, Jiki-ketsu-gaki Undead 7 3000 L - 17
Ghosts of the Innocent
" AC 185, HD 35, hp 3430, #Att 7, TH +147, dmg 287
" 5WW - 4/5 - If a source would deal damage to a creature or player, it deals half that damage, rounded down, to that creature or player instead.
Undead 7 - MTG - 18
Ghoul Lord Undead 7 3000 L - 19
Grim Reaper Undead 7 4000 L - 20
Hag, Spectral, Sea Undead 7 5000 RL3 53 21
Hand druj
" AC 325, HD 60, hp 2940, TH +420
" / Tele_Away Blind Conf Scare Cause_3 Forget Darkness / Never_Blow Res_Telesmart Cold_Blood Swim Evil Undead Im_Cold Im_Pois No_Conf No_Sleep No_Fear
" A skeletal hand floating in the air, motionless except
Undead 7 12000 Angband 748 22
Haunted House, Age 7 Undead 7 cr 20 N&D3 34 23
Inquisitor Undead 7 3000 Ann4 51 24
Inquisitor Undead 7 3000 L - 25
Jalie Squarefoot, The Lich Fiend Undead 7 cr 18 LoH3 29 26
Kami of the Honored Dead
AC 185, HD 35, hp 3430, #Att 7, TH +98, dmg 217
5WW - 3/5 - Flying Whenever Kami of the Honored Dead is dealt damage, you gain that much life. Soulshift 6 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)
Undead 7 - MTG - 27
Khamul the Easterling
" AC 290, HD 35, hp 17150, TH +245
" Hit:10D10 Hit:5D5 Touch:Exp_40 Touch:Exp_40 / Tele_Level Blind Hold Scare Cause_3 Cause_4 Bo_Mana Ba_Fire Ba_Cold Ba_Neth Anim_Dead S_Undead S_Kin / Unique Only_Item Smart Cold_Blood Bash_Door Mo
Undead 7 50000 Angband 738 28
Knight, Death Undead 7 5000 L - 29
Krag Undead 7 5000 DS2 64 30
Lhiannan Shee Undead 7 4000 L - 31
Lich Undead 7 15750 MM1 61 32
Lich, Cleric, 21 Undead 7 10500 RC0 188 33
Lich, Magic-User, 21 Undead 7 12500 RC0 188 34
Mummy Undead 7 3000 MM 261 35
Mummy, Bog Undead 7 4000 Ann4 57 36
Mummy, Monster Undead 7 3000 Ann2 89 37
Neogi, Undead OldMaster Undead 7 3000 L - 38
Nightcrawler
" AC 500, HD 60, hp 25200, TH +420
" Sting:Lose_Con:8D8 Sting:Lose_Con:8D8 Bite:Acid:10D10 Bite:Acid:10D10 / Blind Scare Brain_Smash Bo_Mana Bo_Neth Ba_Neth Br_Neth S_Undead / Smart Kill_Wall Swim Only_Item Cold_Blood Bash_Door Evil Undead
Undead 7 8100 Angband 744 39
Nightshade, Nightcrawler Undead 7 cr 18 MM3 141 40
Nightshade, Nightwalker Undead 7 20000 RC0 196 41
Nightshade, Nightwing Undead 7 11375 RC0 196 42
Nightwing
" AC 360, HD 45, hp 9450, TH +315
" Touch:Poison:3D5 Touch:Poison:3D5 Hit:Un_Bonus:6D8 Hit:Un_Bonus:6D8 / Blind Scare Cause_4 Brain_Smash Bo_Mana Bo_Neth Ba_Neth S_Undead / Fly Only_Item Smart Cold_Blood Bash_Door Res_Teleevil Undead Im_Cold I
Undead 7 6000 Angband 722 43
Nim Grotesque
" AC 262, HD 42, hp 4116, #Att 7, TH +105, dmg 217
" 6B - 3/6 - Nim Grotesque gets +1/+0 for each artifact you control.
Undead 7 - MTG - 44
Oyobi, Who Split the Heavens
" AC 262, HD 42, hp 4116, #Att 7, TH +105, dmg 217
" 6W - 3/6 - Flying Whenever you play a Spirit or Arcane spell, put a 3/3 white Spirit creature token with flying into play.
Undead 7 - MTG - 45
Patron of the Moon
AC 122, HD 28, hp 2744, #Att 7, TH +203, dmg 357
5UU - 5/4 - Moonfolk offering (You may play this card any time you could play an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.) Flying 1: Put up to two land cards from your hand into play tapped.
Undead 7 - MTG - 46
Patron of the Nezumi
AC 262, HD 42, hp 4116, #Att 7, TH +294, dmg 427
5BB - 6/6 - Rat offering (You may play this card any time you could play an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.) Whenever a permanent is put into an opponent's graveyard, that player loses 1 life.
Undead 7 - MTG - 47
Plasm, Normal Undead 7 3000 Myst 90 48
Pus Kami
AC 73, HD 21, hp 2058, #Att 7, TH +84, dmg 217
5BB - 3/3 - B, Sacrifice Pus Kami: Destroy target nonblack creature. Soulshift 6 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)
Undead 7 - MTG - 49
Raaig Undead 7 3000 DS2 84 50
Remnant, Aquatic Undead 7 3000 RL3 94 51
Revenant Undead 7 3000 MM 302 52
Sand Bride Undead 7 3000 L - 53
Sand Bride, Sand Mother Undead 7 5000 L - 54
Skeleton, Warrior Undead 7 4000 MM 317 55
Skull druj
" AC 360, HD 14, hp 6860, TH +98
" Bite:Exp_80:4D4 Bite:Paralyze:4D4 Bite:Lose_Int:4D4 Bite:Lose_Wis:4D4 / Slow Cause_4 Mind_Blast Brain_Smash Traps Bo_Plas Bo_Neth Ba_Wate S_Undead / Res_Telesmart Cold_Blood Evil Undead Swim Im_Fire Im_Cold
Undead 7 25000 Angband 750 56
Spectral Death Undead 7 5000 Myst 101 57
Spectral Scion Undead 7 5000 Ann4 75 58
Spectral Wizard Undead 7 4000 Ann1 103 59
Spectre Undead 7 3000 MM 323 60
Sutured Ghoul
AC 710, HD 70, hp 6860, #Att 10, TH +770, dmg 707
4BBB - 10/10 - Trample. As Sutured Ghoul comes into play, remove any number of creature cards in your graveyard from the game. Sutured Ghoul's power is equal to the total power of the removed cards and its toughness is equal to their total toughness. (A * on a card not in play is 0.)
Undead 7 - MTG - 61
Szadek, Lord of Secrets
AC 185, HD 35, hp 3430, #Att 7, TH +210, dmg 357
3UUBB - 5/5 - Flying If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of his or her library into his or her graveyard.
Undead 7 - MTG - 62
The King in Yellow
" AC 290, HD 32, hp 15680, TH +224
" Crush:12D12 Crush:12D12 Gaze:Lose_Wis:5D10 Gaze:Terrify:5D10 / S_Demon S_Undead S_Kin Scare Cause_3 Cause_4 Anim_Dead Tele_Away Tport Brain_Smash Conf / Unique Attr_Multi Attr_Any Eldritch_Horror On
Undead 7 50000 Angband 735 63
Thuringwethil
" AC 444, HD 40, hp 19600, TH +280
" Bite:5D8 Bite:Exp_Vamp:6D6 Hit:Confuse:6D6 Hit:Confuse:6D6 / Blind Hold Scare Cause_3 Cause_4 Drain_Mana Brain_Smash Ba_Neth S_Kin / Unique Fe Smart Fly Only_Item Cold_Blood Bash_Door Regenerate Evil Und
Undead 7 23000 Angband 755 64
Vampire, Dwarf Undead 7 3000 L - 65
Vampire, Elf Undead 7 3000 L - 66
Vampire, Gnome Undead 7 3000 L - 67
Vampire, Halfling Undead 7 3000 L - 68
Vampire, Kender Undead 7 4000 L - 69
Vampire, Velya Undead 7 5000 Myst 116 70
Veldrane of Sengir
" AC 185, HD 35, hp 3430, #Att 7, TH +210, dmg 357
" 5BB - 5/5 - 1BB: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn. (This creature is unblockable as long as defending player controls a forest.)
Undead 7 - MTG - 71
Vine Kami
AC 122, HD 28, hp 2744, #Att 7, TH +140, dmg 287
6G - 4/4 - Vine Kami can't be blocked except by two or more creatures. Soulshift 6 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)
Undead 7 - MTG - 72
Vorlog Undead 7 3000 RL3 116 73
Warrior, Skeleton Undead 7 4000 L - 74
Watchghost Undead 7 4000 L - 75
Wyrd, Greater Undead 7 5000 Myst 120 76
Yomiji, Who Bars the Way
" AC 122, HD 28, hp 2744, #Att 7, TH +140, dmg 287
" 5WW - 4/4 - Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from play, return that card to its owner's hand.
Undead 7 - MTG - 77
Zombie Brute
" AC 122, HD 28, hp 2744, #Att 7, TH +203, dmg 357
" 6B - 5/4 - Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Zombie card you reveal in your hand). Trample"
Undead 7 - MTG - 78
Aboleth Water 7 5000 MM 6 1
Aboleth, Greater Water 7 5000 E - 2
Bulthar Water 7 cr 20 EQMN3 30 3
Fish, Carp Water 7 3000 MM 117 4
Fish, Gulper Water 7 3000 Ann4 34 5
Fish, Manta Ray Water 7 3000 MM 117 6
Fish, Porcupine Fish Water 7 3000 Ann4 36 7
Fish, Puddingfish Water 7 3000 Ann4 32 8
Fish, Viperfish Water 7 5000 Ann4 34 9
Fish, Vurgens Water 7 4000 Ann4 37 10
Froglock, Reet Water 7 cr 20 EQMN3 72 11
Great Whale
" AC 185, HD 35, hp 3430, #Att 7, TH +210, dmg 357
" 5UU - 5/5 - When Great Whale comes into play, if you played it from your hand, untap up to seven lands.
Water 7 - MTG - 12
Island Fish Jasconius
AC 458, HD 56, hp 5488, #Att 7, TH +308, dmg 427
4UUU - 6/8 - Islandhome (This creature can't attack unless defending player controls an island. When you control no islands, sacrifice it.)Island Fish Jasconius doesn't untap during your untap step.UUU: Untap Island Fish Jasconius. Play this ability only during your upkeep.
Water 7 - MTG - 13
Kopru Water 7 3000 Myst 69 14
Lesser kraken
" AC 465, HD 112, hp 17248, TH +784
" Crush:16D12 Crush:16D12 Crush:16D12 Crush:16D12 / Blind Conf Scare Cause_4 Cause_3 Ba_Wate Darkness Br_Dark Tele_To / Aquatic Wild_Too Wild_Ocean Only_Item Bash_Door Powerful Move_Body Smart Res_Wate
Water 7 20000 Angband 740 15
Marjhan
AC 458, HD 56, hp 5488, #Att 8, TH +504, dmg 567
5UU - 8/8 - Islandhome (This creature can't attack unless defending player controls an island. When you control no islands, sacrifice this creature.)Marjhan doesn't untap during your untap step.UU, Sacrifice a creature: Untap Marjhan. Play this ability only during your upkeep.UU: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.
Water 7 - MTG - 16
Masher Water 7 5000 DMR2 78 17
Mermaid Water 7 cr 20 EQMN3 114 18
Octopus, Octo-Hide Water 7 4000 Ann4 61 19
Sea Serpent Water 7 3000 Ann4 65 20
Sea Spawn, Master Water 7 4000 RL3 96 21
Shark, Giant Water 7 18000 MM1 87 22
Simic Sky Swallower
" AC 262, HD 42, hp 4116, #Att 7, TH +294, dmg 427
" 5GU - 6/6 - Flying, trample Simic Sky Swallower can't be the target of spells or abilities.
Water 7 - MTG - 23
Snake, Sea Water 7 3000 MM 320 24
Squid, Giant Water 7 5000 MM 331 25
Starfish, Giant Sunstar Water 7 5000 Ann4 82 26
Tolarian Serpent
" AC 353, HD 49, hp 4802, #Att 7, TH +392, dmg 497
" 5UU - 7/7 - At the beginning of your upkeep, put the top seven cards of your library into your graveyard.
Water 7 - MTG - 27
Verme Water 7 12825 MMII 124 28
Vurgens Water 7 4000 L - 29
Whale, Deepsinger Water 7 cr 18 BoL3 196 30
Whale, Great Water 7 12000 RC0 212 31
Althentia the Great Sphinx Weird 7 cr 20 CC2 12 1
Amugaba
" AC 262, HD 42, hp 4116, #Att 7, TH +294, dmg 427
" 5UU - 6/6 - Flying2U, Discard a card from your hand: Return Amugaba to its owner's hand.
Weird 7 - MTG - 2
Aviarag Weird 7 3000 DS2 13 3
Banelar Weird 7 3000 Ann1 14 4
Bi-Nou, Rocklord Weird 7 5000 Ann2 20 5
Bulette Weird 7 4000 MM 33 6
Bulette-Mutation Weird 7 5000 L - 7
Chimera, Chimera Weird 7 5000 MM 43 8
Demonic quylthulg
" AC -53, HD 28, hp 1960, TH +196
" / Blink Tport S_Demon / Never_Blow Invisible Empty_Mind Animal Evil No_Conf No_Sleep No_Fear
" A pile of pulsing flesh that glows with an inner hellish fire. The world itself seems to cry out agains
Weird 7 3000 Angband 727 9
Dimensional Warper Weird 7 4000 L - 10
Dizantar Weird 7 5000 L - 11
Draconic quylthulg
" AC -53, HD 72, hp 3528, TH +504
" / Blink Tport S_Dragon / Never_Blow Invisible Empty_Mind Animal Evil No_Conf No_Sleep No_Fear
" It looks like it was once a dragon corpse, now deeply infected with magical bacteria that make it pul
Weird 7 5500 Angband 759 12
Dune Reaper, Drone Weird 7 4000 DS2 32 13
Elder Spawn
" AC 262, HD 42, hp 4116, #Att 7, TH +294, dmg 427
" 4UUU - 6/6 - Elder Spawn can't be blocked by red creatures.At the beginning of your upkeep, sacrifice Elder Spawn and it deals 6 damage to you unless you sacrifice an island.
Weird 7 - MTG - 14
Errant Ephemeron
AC 122, HD 28, hp 2744, #Att 7, TH +140, dmg 287
6U - 4/4 - Flying Suspend 4-1U (Rather than play this card from your hand, you may pay 1U and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
Weird 7 - MTG - 15
Flicker Weird 7 4000 Imm 110 16
Froghemoth Weird 7 12150 MMII 67 17
Gingwatzim, Eoluzim Weird 7 5000 L - 18
Grell, Philosopher Weird 7 5000 MM 173 19
Harrla Weird 7 5000 L - 20
Hastur the Unspeakable
" AC 465, HD 55, hp 27335, TH +385
" Crush:14D8 Crush:14D8 Bite:Exp_80:6D6 Bite:Exp_80:6D6 / Blind Hold Scare Cause_4 Drain_Mana Brain_Smash Ba_Wate S_Demon Haste Tport Tele_Away Tele_To Heal Br_Dark Br_Neth / Unique Eldritch_Horror
Weird 7 23000 Angband 757 21
Jack Frost Weird 7 3000 RL3 63 22
Jumper Weird 7 5000 Imm 110 23
Lammasu, Lesser Weird 7 4000 MM 218 24
Living Steel Weird 7 5000 Ann1 74 25
Lurker, Trapper Weird 7 3000 MM 229 26
Lurker, Trapper, Forest Weird 7 3000 MM 229 27
Mastyrial, Black Weird 7 3000 DS2 68 28
Mimic, Space Weird 7 5000 L - 29
Mist Horror, Common Weird 7 3000 L - 30
Mist Horror, Wandering Weird 7 5000 L - 31
Mistform Skyreaver
" AC 262, HD 42, hp 4116, #Att 7, TH +294, dmg 427
" 5UU - 6/6 - Flying. 1: Mistform Skyreaver's type becomes the creature type of your choice until end of turn.
Weird 7 - MTG - 32
Naga, Bone Weird 7 4000 Ann1 86 33
Naga, Dark Weird 7 4000 MM 267 34
Naga, Spirit Weird 7 5000 MM 266 35
Naga, Water Weird 7 3000 MM 266 36
Nyth Weird 7 4000 Ann2 91 37
Palinchron
" AC 185, HD 35, hp 3430, #Att 7, TH +147, dmg 287
" 5UU - 4/5 - FlyingWhen Palinchron comes into play, if you played it from your hand, untap up to seven lands.2UU: Return Palinchron to its owner's hand.
Weird 7 - MTG - 38
Psurlon Weird 7 4000 DS2 82 39
Psurlon Weird 7 4000 PS3 76 40
Quickener Weird 7 cr 20 MFF3 58 41
Raggamoffyn, Shrapnyl Weird 7 3000 Ann2 100 42
Remorhaz Weird 7 5000 MM 301 43
Ruktoi Weird 7 3000 DS2 88 44
Scavver, Void Weird 7 3000 L - 45
Shivak, Common Weird 7 5000 L - 46
Silt Horror, Brown Weird 7 5000 L - 47
Silt Horror, Magma Weird 7 5000 DS2 94 48
Sphinx, Crio- Weird 7 5000 MM 324 49
Sphinx, Gyno- Weird 7 3000 MM 324 50
Tarrasque Weird 7 cr 20 MM3 174 51
Tembo Weird 7 4000 Ann3 105 52
Umber Hulk, Umber Hulk Weird 7 4000 MM 352 53
Void Monster Weird 7 cr 18 MFF3 81 54
Web, Memory Weird 7 3000 Ann3 117 55
White Boar Weird 7 5000 L - 56
Will o'Wisp Weird 7 3000 MM 361 57
Worm, Lukhorn Weird 7 3000 Ann4 91 58
Wyndlass Weird 7 5000 L - 59
Xag-Ya Weird 7 5000 PS3 118 60
Xeg-Yi Weird 7 5000 PS3 118 61
Xill Weird 7 3000 PS3 120 62

[M1] Listing of Monsters


[M1.8] Monster List, DL VIII

Name Type DL XP/CR Source Page #
Animal, Mekillot Animal 8 6000 L - 1
Ashen Firebeast
" AC 298, HD 48, hp 5760, #Att 8, TH +336, dmg 488
" 6RR - 6/6 - 1R: Ashen Firebeast deals 1 damage to each creature without flying.
Animal 8 - MTG - 2
Bast, Goddess of Cats
" AC 730, HD 48, hp 26880, TH +384
" Hit:Confuse:12D12 Touch:Lose_Dex:2D12 Hit:Blind:10D5 Hit:Paralyze:15D1 / Tele_To Heal S_Kin / Unique Fe Escort Escorts Evil Only_Item Invisible Bash_Door Im_Fire Im_Cold Im_Pois No_Conf No_Sleep
Animal 8 30500 Angband 777 3
Bat, Sporebat Animal 8 7000 Ann2 18 4
Brachyurus Animal 8 cr 23 ELH3 170 5
Chaos hound
" AC 330, HD 45, hp 10800, TH +360
" Bite:2D12 Bite:2D12 Bite:2D12 Claw:3D3 / Br_Chao / Attr_Multi Attr_Any Friends Bash_Door Animal No_Conf No_Sleep
" A constantly changing canine form, this hound rushes towards you as if expecting mayhem an
Animal 8 10000 Angband 779 6
Crash of Rhinos
" AC 138, HD 32, hp 3840, #Att 8, TH +544, dmg 648
" 6GG - 8/4 - Trample
Animal 8 - MTG - 7
Elephant, Mammoth Animal 8 6000 MM 107 8
Klar Animal 8 6000 DS2 63 9
Pleistocene, Balucither Animal 8 8000 Ann2 97 10
Qumulox
" AC 138, HD 32, hp 3840, #Att 8, TH +232, dmg 408
" 6UU - 5/4 - Affinity for artifacts (This spell costs 1 less to play for each artifact you control.) Flying
Animal 8 - MTG - 11
Roc, Athasian Animal 8 9000 L - 12
Sisters of Stone Death
AC 210, HD 40, hp 4800, #Att 8, TH +432, dmg 568
4BBGG - 7/5 - G: Target creature blocks Sisters of Stone Death this turn if able. BG: Remove from the game target creature blocking or blocked by Sisters of Stone Death. 2B: Put a creature card removed from the game with Sisters of Stone Death into play under your control.
Animal 8 - MTG - 13
Titanic Bulvox
" AC 138, HD 32, hp 3840, #Att 8, TH +424, dmg 568
" 6GG - 7/4 - TrampleMorph {4}{G}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Animal 8 - MTG - 14
Towering Baloth
" AC 298, HD 48, hp 5760, #Att 8, TH +440, dmg 568
" 6GG - 7/6 - Morph 6G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Animal 8 - MTG - 15
Uktabi Kong
" AC 522, HD 64, hp 7680, #Att 8, TH +576, dmg 648
" 5GGG - 8/8 - Trample When Uktabi Kong comes into play, destroy all artifacts. Tap two untapped Apes you control: Put a 1/1 green Ape creature token into play.
Animal 8 - MTG - 16
Wolf Pack
" AC 298, HD 48, hp 5760, #Att 8, TH +440, dmg 568
" 6GG - 7/6 - When Wolf Pack attacks and is blocked, you may have it deal its damage to the defending player instead of to the creatures blocking it.
Animal 8 - MTG - 17
Beholder Eater, Thagar Beholder 8 9000 L - 1
Beholder, Aquatic Beholder 8 6000 DMR2 15 2
Beholder, Death Kiss Beholder 8 8000 MM 21 3
Beholder, Examiner Beholder 8 6000 MM 25 4
Beholder, Gauth Beholder 8 6000 MM 21 5
Clockwork Horror,Adaman Beholder 8 6000 L - 6
Moon, Rogue Beholder 8 9000 L - 7
Ancalagon the Black
" AC 426, HD 75, hp 42000, TH +600
" Claw:5D12 Claw:6D12 Claw:8D12 Bite:10D14 / Blind Conf Scare Br_Acid S_Dragon S_Hi_Dragon / Unique Fly Only_Item Bash_Door Powerful Move_Body Evil Dragon Im_Acid Im_Fire No_Conf No_Sleep
" Rushing J
Dragon 8 30000 Angband 766 1
Arcades Sabboth
AC 402, HD 56, hp 6720, #Att 8, TH +448, dmg 568
2WWUUGG - 7/7 - FlyingUntapped nonattacking creatures you control get +0/+2.At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay GWU.W: Arcades Sabboth gets +0/+1 until end of turn.
Dragon 8 - MTG - 2
Bogardan Hellkite
AC 210, HD 40, hp 4800, #Att 8, TH +240, dmg 408
6RR - 5/5 - Flash (You may play this spell any time you could play an instant.) Flying When Bogardan Hellkite comes into play, it deals 5 damage divided as you choose among any number of target creatures and/or players.
Dragon 8 - MTG - 3
Brimstone Dragon
" AC 298, HD 48, hp 5760, #Att 8, TH +336, dmg 488
" 6RR - 6/6 - FlyingBrimstone Dragon is unaffected by summoning sickness.
Dragon 8 - MTG - 4
Chromium
AC 402, HD 56, hp 6720, #Att 8, TH +448, dmg 568
2WWUUBB - 7/7 - FlyingAt the beginning of your upkeep, sacrifice Chromium unless you pay WUB.Whenever a creature blocks it other than the first creature that blocks it each turn, Chromium gets +2/+2 until end of turn.
Dragon 8 - MTG - 5
Dracohydra, 4-5 Dragon 8 6000 L - 6
Draconian, Aurak Dragon 8 6000 L - 7
Dragon, Albino, 3-4 Dragon 8 6000 Ann4 28 8
Dragon, Amber, 1-2 Dragon 8 6000 Ann3 28 9
Dragon, Amethyst Dragon 8 8000 E - 10
Dragon, Amethyst, 2-4 Dragon 8 6000 MM 70 11
Dragon, Amphi, 5-6 Dragon 8 6000 L - 12
Dragon, Black, 3 Dragon 8 6000 MM 65 13
Dragon, Black, Age 12 Dragon 8 cr 21 MM3 63 14
Dragon, Blue, 1-2 Dragon 8 6000 MM 66 15
Dragon, Blue, Age 11 Dragon 8 cr 22 MM3 65 16
Dragon, Brass, 2-3 Dragon 8 6000 MM 75 17
Dragon, Brass, Age 12 Dragon 8 cr 22 MM3 70 18
Dragon, Brine, 5-6 Dragon 8 6000 Ann2 44 19
Dragon, Bronze, 1-2 Dragon 8 6000 MM 76 20
Dragon, Bronze, Age 10 Dragon 8 cr 21 MM3 71 21
Dragon, Bronze, Age 11 Dragon 8 cr 22 MM3 71 22
Dragon, Brown, 3-4 Dragon 8 6000 MM 80 23
Dragon, Brown, Age 11 Dragon 8 cr 22 MCMF3 39 24
Dragon, Carp, 5 Dragon 8 6000 L - 25
Dragon, Celestial [T'ien Lung], Age 10 Dragon 8 cr 23 OA3 161 26
Dragon, Celestial [T'ien Lung], Age 9 Dragon 8 cr 21 OA3 161 27
Dragon, Chromadrac Dragon 8 cr 23 EQMN3 49 28
Dragon, Chrome, 3-4 Dragon 8 6000 E - 29
Dragon, Cloud, 2-3 Dragon 8 6000 MM 82 30
Dragon, Cobalt, 4 Dragon 8 6000 E - 31
Dragon, Cobra Dragon 8 7000 E - 32
Dragon, Coiled [Pan Lung], Age 12 Dragon 8 cr 22 OA3 158 33
Dragon, Copper, 2-3 Dragon 8 6000 MM 77 34
Dragon, Copper, Age 10 Dragon 8 cr 21 MM3 73 35
Dragon, Copper, Age 11 Dragon 8 cr 22 MM3 73 36
Dragon, Crystal, 5-7 Dragon 8 6000 MM 71 37
Dragon, Crystalline, 2 Dragon 8 6000 Myst 28 38
Dragon, Deep, 3-4 Dragon 8 6000 MM 82 39
Dragon, Deep, Age 10 Dragon 8 cr 21 MCMF3 40 40
Dragon, Deep, Age 11 Dragon 8 cr 22 MCMF3 40 41
Dragon, Diamond/Star Dragon 8 38750 RC0 172 42
Dragon, Earth [Li Lung], Age 10 Dragon 8 cr 21 OA3 156 43
Dragon, Earth [Li Lung], Age 11 Dragon 8 cr 22 OA3 156 44
Dragon, Earth, 5 Dragon 8 6000 L - 45
Dragon, Electrum Dragon 8 7000 E - 46
Dragon, Electrum, 4-5 Dragon 8 6000 Ann1 25 47
Dragon, Emerald Dragon 8 6000 E - 48
Dragon, Emerald, 4-5 Dragon 8 6000 MM 72 49
Dragon, Fang, 5-7 Dragon 8 6000 Ann1 24 50
Dragon, Fang, Age 12 Dragon 8 cr 21 MCMF3 41 51
Dragon, Force, Age 3 Dragon 8 cr 21 ELH3 182 52
Dragon, Forest, 4 Dragon 8 6000 Ann1 29 53
Dragon, Frost, 1-3 Dragon 8 6000 Ann1 30 54
Dragon, Gold, 1-2 Dragon 8 6000 MM 78 55
Dragon, Gold, Age 10 Dragon 8 cr 23 MM3 74 56
Dragon, Gold, Age 9 Dragon 8 cr 21 MM3 74 57
Dragon, Gray, 1-2 Dragon 8 6000 Ann1 31 58
Dragon, Green, 2 Dragon 8 6000 MM 67 59
Dragon, Green, Age 11 Dragon 8 cr 21 MM3 66 60
Dragon, Green, Age 12 Dragon 8 cr 23 MM3 66 61
Dragon, Greyhawk, 3 Dragon 8 6000 L - 62
Dragon, Iron, 3-4 Dragon 8 6000 E - 63
Dragon, Jacinth, 1-3 Dragon 8 6000 Ann1 36 64
Dragon, Jade, 1-3 Dragon 8 6000 Ann1 37 65
Dragon, Jade, 2 Dragon 8 6000 Myst 29 66
Dragon, Land, 1 Dragon 8 6000 Ann1 32 67
Dragon, Mercury, 4 Dragon 8 6000 MM 83 68
Dragon, Mist, 3 Dragon 8 6000 MM 84 69
Dragon, Mithril, 4-5 Dragon 8 6000 L - 70
Dragon, Moon, 4-5 Dragon 8 6000 L - 71
Dragon, Moonstone, 1-2 Dragon 8 6000 Ann4 25 72
Dragon, Onyx, 4 Dragon 8 6000 Myst 30 73
Dragon, Opal/Sun Dragon 8 32000 RC0 172 74
Dragon, Orange, 4-5 Dragon 8 6000 L - 75
Dragon, Pearl, 6-7 Dragon 8 6000 Ann1 38 76
Dragon, Pearl/Moon Dragon 8 25250 RC0 172 77
Dragon, Prismatic, 1-2 Dragon 8 6000 Ann4 26 78
Dragon, Prismatic, Age 3 Dragon 8 cr 22 ELH3 184 79
Dragon, Purple, 3-4 Dragon 8 6000 L - 80
Dragon, Radiant, 2 Dragon 8 6000 L - 81
Dragon, Rain, 2 Dragon 8 6000 Ann1 34 82
Dragon, Rainbow Dragon 8 7000 E - 83
Dragon, Red, 1-2 Dragon 8 6000 MM 68 84
Dragon, Red, Age 10 Dragon 8 cr 22 MM3 68 85
Dragon, Red, Age 11 Dragon 8 cr 23 MM3 68 86
Dragon, River [Chiang Lung], Age 10 Dragon 8 cr 22 OA3 155 87
Dragon, River [Chiang Lung], Age 11 Dragon 8 cr 23 OA3 155 88
Dragon, River, 3-4 Dragon 8 6000 L - 89
Dragon, Ruby, 2-3 Dragon 8 6000 Myst 31 90
Dragon, Sapphire Dragon 8 7000 E - 91
Dragon, Sapphire, 3-5 Dragon 8 6000 MM 73 92
Dragon, Sea [Lung Wang], Age 10 Dragon 8 cr 23 OA3 157 93
Dragon, Sea [Lung Wang], Age 9 Dragon 8 cr 21 OA3 157 94
Dragon, Sea, 3-4 Dragon 8 6000 L - 95
Dragon, Shadow, 2-3 Dragon 8 6000 MM 85 96
Dragon, Shadow, Age 11 Dragon 8 cr 21 MCMF3 42 97
Dragon, Shadow, Age 12 Dragon 8 cr 23 MCMF3 42 98
Dragon, Silver, 1-2 Dragon 8 6000 MM 79 99
Dragon, Silver, Age 10 Dragon 8 cr 22 MM3 75 100
Dragon, Silver, Age 11 Dragon 8 cr 23 MM3 75 101
Dragon, Slarecian, Age 11 Dragon 8 cr 22 CC2 61 102
Dragon, Song, Age 10 Dragon 8 cr 21 MCMF3 44 103
Dragon, Song, Age 11 Dragon 8 cr 22 MCMF3 44 104
Dragon, Spirit [Shen Lung], Age 10 Dragon 8 cr 21 OA3 159 105
Dragon, Spirit [Shen Lung], Age 11 Dragon 8 cr 22 OA3 159 106
Dragon, Spirit, 3-4 Dragon 8 6000 L - 107
Dragon, Steel, 4-5 Dragon 8 6000 MM 86 108
Dragon, Sun, 4-6 Dragon 8 6000 L - 109
Dragon, Topaz, 4-5 Dragon 8 6000 MM 74 110
Dragon, Tungsten, 4 Dragon 8 6000 E - 111
Dragon, Typhoon [Tun Mi Lung], Age 10 Dragon 8 cr 22 OA3 162 112
Dragon, Typhoon [Tun Mi Lung], Age 11 Dragon 8 cr 23 OA3 162 113
Dragon, Typhoon, 3-4 Dragon 8 6000 L - 114
Dragon, White, 3-4 Dragon 8 6000 MM 69 115
Dragon, Yellow, 4-5 Dragon 8 6000 MM 87 116
Dragon, Yellow, 4-5 Dragon 8 6000 L - 117
Drake, Magma Dragon 8 9000 DS2 24 118
Drake, Rain Dragon 8 7000 DS2 25 119
Drake, Silt Dragon 8 7000 DS2 26 120
Jabberwock
" AC 426, HD 32, hp 17920, TH +256
" Claw:10D10 Claw:10D10 Bite:10D10 Bite:10D10 / Cause_4 Br_Chao / Attr_Multi Evil Res_Teleonly_Item Bash_Door Fly Animal
" Beware the Jabberwock, my son! The jaws that bite, the claws that catch!
Dragon 8 19000 Angband 778 121
Nicol Bolas
" AC 402, HD 56, hp 6720, #Att 8, TH +448, dmg 568
" 2UUBBRR - 7/7 - Flying At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay UBR. Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand.
Dragon 8 - MTG - 122
Palladia-Mors
" AC 402, HD 56, hp 6720, #Att 8, TH +448, dmg 568
" 2WWRRGG - 7/7 - Flying, trampleAt the beginning of your upkeep, sacrifice Palladia-Mors unless you pay RGW.
Dragon 8 - MTG - 123
Shadowdrake, 3 Dragon 8 6000 PS2 92 124
Skykine Dragon 8 7000 L - 125
Thessalmonster, Gorgon Dragon 8 9000 Ann3 109 126
Thessalmonster, Trice Dragon 8 8000 Ann3 109 127
Tylor, 5 Dragon 8 6000 L - 128
Vaevictis Asmadi
AC 402, HD 56, hp 6720, #Att 8, TH +448, dmg 568
2BBRRGG - 7/7 - FlyingAt the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay BRG.B: Vaevictis Asmadi gets +1/+0 until end of turn.R: Vaevictis Asmadi gets +1/+0 until end of turn.G: Vaevictis Asmadi gets +1/+0 until end of turn.
Dragon 8 - MTG - 129
Vampiric Dragon
AC 210, HD 40, hp 4800, #Att 8, TH +240, dmg 408
6BR - 5/5 - FlyingWhenever a creature dealt damage by Vampiric Dragon this turn is put into a graveyard, put a +1/+1 counter on Vampiric Dragon.1R: Vampiric Dragon deals 1 damage to target creature.
Dragon 8 - MTG - 130
Vishap, 5 Dragon 8 6000 L - 131
Abomination, Chichimec Elemental 8 cr 21 ELH3 160 1
Animental, ML7 monster Elemental 8 6000 PS3 14 2
Chronovoid Elemental 8 9000 Ann3 21 3
Cryonax Elemental 8 42000 FF1 31 4
Cthugha Elemental 8 cr 21 COC3 302 5
Dream Spawn, Ennui Elemental 8 6000 Ann3 31 6
Elemental of C, Erdeen Elemental 8 7000 Myst 37 7
Elemental of L, Anemo Elemental 8 6000 Myst 39 8
Elemental of L, Helion Elemental 8 6000 Myst 40 9
Elemental of L, Kryst Elemental 8 6000 Myst 39 10
Elemental Ruler, Air, 48 HD Elemental 8 35500 RC0 176 11
Elemental Ruler, Earth, 48 HD Elemental 8 35500 RC0 176 12
Elemental Ruler, Fire, 48 HD Elemental 8 35500 RC0 176 13
Elemental Ruler, Water, 48 HD Elemental 8 35500 RC0 176 14
Elemental, Aerial Serva Elemental 8 9000 MM 101 15
Elemental, Air, 12 Elemental 8 7000 MM 99 16
Elemental, Blood, 12 Elemental 8 7000 L - 17
Elemental, Earth, 12 Elemental 8 6000 MM 99 18
Elemental, Fire, 12 Elemental 8 6000 MM 100 19
Elemental, Gr.,Air,10 Elemental 8 7000 L - 20
Elemental, Gr.,Earth,10 Elemental 8 6000 L - 21
Elemental, Gr.,Fire,10 Elemental 8 6000 L - 22
Elemental, Gr.,Water,10 Elemental 8 6000 L - 23
Elemental, Grave, 12 Elemental 8 7000 L - 24
Elemental, Mist, 12 Elemental 8 8000 L - 25
Elemental, Pyre, 12 Elemental 8 7000 L - 26
Elemental, Tempest Elemental 8 6000 MM 105 27
Elemental, Water, 12 Elemental 8 6000 MM 100 28
Frost Salamander Elemental 8 9000 PS3 44 29
Galeb Duhr Elemental 8 8000 MM 122 30
Genie, Efreeti Elemental 8 8000 MM 126 31
Geonid, Shaman Elemental 8 cr 21 EQMN3 80 32
Guardian of Vitu-Ghazi
" AC 402, HD 56, hp 6720, #Att 8, TH +184, dmg 328
" 6GW - 4/7 - Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.) Vigilance
Elemental 8 - MTG - 33
Imix Elemental 8 38850 FF1 31 34
Immoth Elemental 8 8000 PS3 52 35
Living Hive
" AC 298, HD 48, hp 5760, #Att 8, TH +336, dmg 488
" 6GG - 6/6 - Trample Whenever Living Hive deals combat damage to a player, put that many 1/1 green Insect creature tokens into play.
Elemental 8 - MTG - 36
Living Inferno
AC 210, HD 40, hp 4800, #Att 8, TH +552, dmg 648
6RR - 8/5 - T Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno.
Elemental 8 - MTG - 37
Olhydra Elemental 8 34500 FF1 32 38
Paraelem., Ice, 8 Elemental 8 7000 PS3 68 39
Paraelem., Magma, 12 Elemental 8 7000 PS3 68 40
Paraelem., Ooze, 12 Elemental 8 7000 PS3 68 41
Paraelem., Smoke, 12 Elemental 8 7000 PS3 68 42
Quasielem., Ash, 12 Elemental 8 8000 PS3 78 43
Quasielem., Dust, 12 Elemental 8 9000 PS3 78 44
Quasielem., Dust, 9 Elemental 8 6000 PS3 78 45
Quasielem., Lightn., 12 Elemental 8 8000 PS3 82 46
Quasielem., Mineral, 12 Elemental 8 8000 PS3 82 47
Quasielem., Mineral, 9 Elemental 8 6000 PS3 82 48
Quasielem., Radiance,12 Elemental 8 9000 PS3 82 49
Quasielem., Radiance,9 Elemental 8 6000 PS3 82 50
Quasielem., Salt, 12 Elemental 8 8000 PS3 78 51
Quasielem., Steam, 12 Elemental 8 8000 PS3 82 52
Quasielem., Vacuum, 12 Elemental 8 8000 PS3 78 53
Ruvoka, Brajeti Elemental 8 8000 DS2 89 54
Ruvoka, Kaltori Elemental 8 9000 DS2 89 55
Shudde M'ell Elemental 8 cr 21 COC3 309 56
Tidespout Tyrant
" AC 210, HD 40, hp 4800, #Att 8, TH +240, dmg 408
" 5UUU - 5/5 - Flying Whenever you play a spell, return target permanent to its owner's hand.
Elemental 8 - MTG - 57
Time Dimensional,Com,16 Elemental 8 8000 Ann3 111 58
Verdant Force
" AC 402, HD 56, hp 6720, #Att 8, TH +448, dmg 568
" 5GGG - 7/7 - At the beginning of each player's upkeep, you put a 1/1 green Saproling creature token into play under your control.
Elemental 8 - MTG - 59
Yan-C-Bin Elemental 8 38475 FF1 33 60
Bloodfire Colossus
" AC 298, HD 48, hp 5760, #Att 8, TH +336, dmg 488
" 6RR - 6/6 - R, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player.
Giant 8 - MTG - 1
Gargantua, Troll Giant 8 29000 RC0 177 2
Giant, Athasian Giant 8 9000 L - 3
Giant, Beasthead Giant 8 7000 L - 4
Giant, Crag Giant 8 7000 Ann4 41 5
Giant, Desert Giant 8 6000 L - 6
Giant, Fhoimorien Giant 8 6000 Ann4 41 7
Giant, Firbolg Giant 8 8000 MM 136 8
Giant, Fire Giant 8 8000 MM 137 9
Giant, Fomorian Giant 8 6000 MM 139 10
Giant, Forest Giant 8 9000 Ann3 51 11
Giant, Frost Giant 8 7000 MM 140 12
Giant, Jungle Giant 8 6000 MM 142 13
Giant, Mountain Giant 8 7000 MM 143 14
Giant, Plains Giant 8 8000 L - 15
Giant, Shadow Giant 8 9000 DS2 47 16
Giant, Spacesea Giant 8 8000 L - 17
Giant, Stone Giant 8 7000 MM 145 18
Giant, Swamp Giant 8 9000 L - 19
Titan Giant 8 cr 21 MM3 176 20
Abomination, Anaxim Golem 8 cr 22 ELH3 158 1
Arcbound Overseer
AC 298, HD 48, hp 5760, #Att 8, TH +336, dmg 488
8 - 6/6 - At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control. Modular 6 (This comes into play with six +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Golem 8 - MTG - 2
Automaton, Thanatar Golem 8 9000 Ann2 14 3
Bosh, Iron Golem
" AC 402, HD 56, hp 6720, #Att 8, TH +344, dmg 488
" 8 - 6/7 - Trample 3R, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature or player.
Golem 8 - MTG - 4
Clockwork Horror, Adama Golem 8 6000 Ann4 17 5
Gargoyle, GrandfatherPl Golem 8 7000 Ann3 49 6
Gargoyle, Iron Golem 8 8000 DMR2 44 7
Golem, Amber Golem 8 6000 Myst 51 8
Golem, Doll Golem 8 6000 MM 168 9
Golem, Emerald Golem 8 8000 Ann4 44 10
Golem, Magic Golem 8 8000 Ann3 53 11
Golem, Magma Golem 8 7000 DS2 49 12
Golem, Mithral Golem 8 cr 21 ELH3 194 13
Golem, Obsidian Golem 8 9000 L - 14
Golem, Phantom Flyer Golem 8 8000 Ann2 67 15
Golem, Shaboath Golem 8 6000 Ann3 54 16
Golem, Silver Golem 8 9000 Myst 54 17
Golem, Snow Golem 8 7000 RL3 50 18
Golem, Spiderstone Golem 8 8000 Ann1 66 19
Golem, Stone Golem 8 8000 MM 166 20
Grist (True Gargoyle) Golem 8 7000 L - 21
Hoverguard Sweepers
" AC 298, HD 48, hp 5760, #Att 8, TH +248, dmg 408
" 6UU - 5/6 - Flying When Hoverguard Sweepers comes into play, you may return up to two target creatures to their owners' hands.
Golem 8 - MTG - 22
Juggernaut, Wood Golem 8 8000 DMR2 62 23
Living Idol, Animal Golem 8 9000 L - 24
Plasman Golem 8 8000 L - 25
Servitor Golem 8 8000 Imm 113 26
Sundering Titan
AC 810, HD 80, hp 9600, #Att 8, TH +472, dmg 568
8 - 7/10 - When Sundering Titan comes into play, choose a land of each basic land type, then destroy those lands. When Sundering Titan leaves play, choose a land of each basic land type, then destroy those lands.
Golem 8 - MTG - 27
Talisman Servant,Carava Golem 8 7000 L - 28
Thassaloss, Greater Golem 8 9000 L - 29
Akron Legionnaire
" AC 138, HD 32, hp 3840, #Att 8, TH +544, dmg 648
" 6WW - 8/4 - Except for Akron Legionnaires and artifact creatures, creatures you control can't attack.
Human 8 - MTG - 1
Artsi the Champion of Chaos
" AC 634, HD 83, hp 43824, TH +664
" Hit:Exp_Vamp:6D6 Hit:Exp_Vamp:8D8 Hit:Exp_Vamp:10D10 / Ba_Fire Ba_Chao Conf Tport S_Demon Br_Chao Ba_Mana / Unique Smart Only_Item Bash_Door Res_Nexu Res_Neth Evil Im_Acid Im_Fire Im_Cold I
Human 8 20000 Angband 770 2
Axelrod Gunnarson
" AC 210, HD 40, hp 4800, #Att 8, TH +240, dmg 408
" 4BBRR - 5/5 - TrampleWhenever a creature is put into a graveyard, if Axelrod Gunnarson dealt damage to it this turn, you gain 1 life and Axelrod deals 1 damage to target player.
Human 8 - MTG - 3
Brand, Mad Visionary of Amber
" AC 330, HD 50, hp 28000, TH +400
" Hit:Un_Bonus:6D8 Hit:Un_Bonus:6D8 Hit:Confuse:5D5 Hit:Un_Power:5D5 / Blind Conf Tport Blink Ba_Fire Ba_Cold Drain_Mana Cause_4 Ba_Acid Tele_Away Mind_Blast Traps Heal Haste Brain_Smash Ba_
Human 8 35000 Angband 773 4
Chorus of the Conclave
AC 522, HD 64, hp 7680, #Att 8, TH +136, dmg 248
4GGWW - 3/8 - Forestwalk As an additional cost to play creature spells, you may pay any amount of mana. If you do, that creature comes into play with that many additional +1/+1 counters on it.
Human 8 - MTG - 5
Eye, The Human 8 6000 L - 6
Gandalf the Grey
" AC 330, HD 49, hp 27440, TH +392
" Hit:Un_Bonus:6D8 Hit:Un_Bonus:6D8 Hit:Terrify:5D5 Hit:Terrify:5D5 / Heal Haste Tport Tele_Away Blind Conf Scare Cause_4 Brain_Smash Forget Traps Ba_Fire Bo_Fire Bo_Plas Bo_Mana S_Monster S_Angel S_Dra
Human 8 35000 Angband 772 7
Gith, Pirate Human 8 7000 MM 152 8
Hag, Bheur Human 8 6000 Ann3 55 9
Hand, The Human 8 7000 L - 10
Human, Adventurer,20-25 Human 8 9000 MM 196 11
Human, Wonderseeker Human 8 7000 L - 12
Kyton Human 8 6000 Ann3 68 13
Maga, Traitor to Mortals
" AC 810, HD 80, hp 9600, #Att 8, TH +880, dmg 808
" XBBB - 10/10 - Maga, Traitor to Mortals comes into play with X +1/+1 counters on it. When Maga comes into play, target player loses life equal to the number of +1/+1 counters on it.
Human 8 - MTG - 14
Mind Flayer Human 8 9000 MM 251 15
Nat, Lu Human 8 8000 L - 16
Paragon Mind Flayer Human 8 cr 23 ELH3 208 17
Rakshasa, Rajah Human 8 8000 MM 299 18
Rakshasa, Rukh Human 8 7000 MM 299 19
Reigar Human 8 6000 L - 20
Saruman of Many Colours
" AC 330, HD 38, hp 30400, TH +304
" Hit:Un_Bonus:6D8 Hit:Un_Bonus:6D8 Hit:5D5 Hit:5D5 / Heal Haste Tport Tele_Away Blind Conf Scare Cause_4 Mind_Blast Forget Traps Anim_Dead Bo_Icee Ba_Acid Ba_Fire Ba_Cold Ba_Wate S_Undead S_Demo
Human 8 35000 Angband 771 21
Scornful Egotist
" AC 18, HD 8, hp 960, #Att 8, TH +16, dmg 88
" 7U - 1/1 - Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Human 8 - MTG - 22
Troll, Fire Human 8 7000 L - 23
Troll, Gray Human 8 6000 L - 24
Troll, Stone Human 8 7000 L - 25
Bionoid Insect 8 6000 L - 1
Cildabrin Insect 8 7000 Ann3 22 2
Gargantua, Carrion Craw Insect 8 9000 Myst 46 3
Goliath Spider
" AC 298, HD 48, hp 5760, #Att 8, TH +440, dmg 568
" 6GG - 7/6 - Goliath Spider can block as though it had flying.
Insect 8 - MTG - 4
Herex, Adult Insect 8 7000 Myst 58 5
Insect, Aratha Insect 8 6000 MM 204 6
Thorciasid Insect 8 cr 22 ELH3 220 7
Trin Insect 8 9000 DS2 116 8
Bisan Lycanthrope 8 6000 L - 1
Greater Morphling
AC 210, HD 40, hp 4800, #Att 8, TH +240, dmg 408
6UU - 5/5 - 2: Greater Morphling gains your choice of banding, bushido 1, double strike, fear, flying, first strike, haste, landwalk of your choice, protection from a color of your choice, provoke, rampage 1, shadow, or trample until end of turn. 2: Greater Morphling becomes the colors of your choice until end of turn. 2: Greater Morphling's type becomes the creature type of your choice until end of turn. 2: Greater Morphling's expansion symbol becomes the symbol of your choice until end of turn. 2: Greater Morphling's artist becomes the artist of your choice until end of turn. 2: Greater Morphling gets +2/-2 or -2/+2 until end of turn. 2: Untap Greater Morphling.
Lycanthrope 8 - MTG - 2
Randara Lycanthrope 8 7000 DMR2 86 3
Shapeshifter, Randara Lycanthrope 8 8000 Myst 96 4
Weredragon, 4-5 Lycanthrope 8 6000 Ann3 118 5
Wolfwere, Greater Lycanthrope 8 8000 L - 6
Dhour Ooze 8 7000 PS2 24 1
Ruin Swarm Ooze 8 cr 23 ELH3 213 2
Aasimon, Agathinon Outer 8 8000 PS1 5 1
Akroma, Angel of Wrath
" AC 298, HD 48, hp 5760, #Att 8, TH +336, dmg 488
" 5WWW - 6/6 - Flying, first strike, vigilance, trample, haste, protection from black, protection from red
Outer 8 - MTG - 2
Asura Outer 8 cr 21 EDD3 29 3
Asuras Outer 8 7000 L - 4
Avatar of Fury
" AC 298, HD 48, hp 5760, #Att 8, TH +336, dmg 488
" 6RR - 6/6 - Flying If an opponent controls seven or more lands, Avatar of Fury costs 6 less to play. R: Avatar of Fury gets +1/+0 until end of turn.
Outer 8 - MTG - 5
Avatar of Hope
AC 658, HD 72, hp 8640, #Att 8, TH +200, dmg 328
6WW - 4/9 - If you have 3 life or less, Avatar of Hope costs 6 less to play. Flying (This creature can't be blocked except by creatures with flying.) Avatar of Hope may block any number of creatures.
Outer 8 - MTG - 6
Avatar of Might
" AC 522, HD 64, hp 7680, #Att 8, TH +576, dmg 648
" 6GG - 8/8 - Trample If an opponent controls at least four more creatures than you, Avatar of Might costs 6 less to play.
Outer 8 - MTG - 7
Avatar of Will
" AC 298, HD 48, hp 5760, #Att 8, TH +248, dmg 408
" 6UU - 5/6 - Flying If an opponent has no cards in hand, Avatar of Will costs 6 less to play.
Outer 8 - MTG - 8
Avatar of Woe
" AC 210, HD 40, hp 4800, #Att 8, TH +328, dmg 488
" 6BB - 6/5 - If there are ten or more creature cards total in all graveyards, Avatar of Woe costs 6 less to play. Fear T Destroy target creature. It can't be regenerated.
Outer 8 - MTG - 9
Baatezu, Abishai, Black Outer 8 7000 PS1 18 10
Baatezu, Abishai, Green Outer 8 8000 PS1 18 11
Baatezu, Abishai, Red Outer 8 9000 PS1 18 12
Baatezu, Barbezu Outer 8 6000 PS1 20 13
Baatezu, Erinyes Outer 8 7000 PS1 22 14
Baatezu, Hamatula Outer 8 6000 PS1 24 15
Baatezu, Osyluth Outer 8 7000 PS1 27 16
Charon Outer 8 33300 MMII 28 17
Daoloth, the Render of the Veils
" AC 426, HD 72, hp 40320, TH +576
" Touch:Confuse:5D12 Touch:Confuse:5D12 Touch:Confuse:5D12 Touch:Confuse:5D12 / Tele_Away S_Monsters Tele_Level Br_Nexu Tport Blink / Unique Fly Only_Item Im_Acid Im_Fire Im_Pois Im_Cold
Outer 8 27500 Angband 767 18
Darkweaver Outer 8 8000 PS2 20 19
Devil, Amon Outer 8 45000 MMII 45 20
Devil, Belial Outer 8 45000 MMII 46 21
Devil, Glasya Outer 8 30000 MMII 47 22
Devil, Hutijin Outer 8 45000 MMII 47 23
Devil, Mammon Outer 8 48000 MMII 47 24
Devil, Titivilus Outer 8 43500 MMII 49 25
Dog, Moon Outer 8 9000 MM 58 26
Eladrin, Bralani Outer 8 9000 PS2 30 27
Excruciator
" AC 402, HD 56, hp 6720, #Att 8, TH +448, dmg 568
" 6RR - 7/7 - Damage that would be dealt by Excruciator can't be prevented.
Outer 8 - MTG - 28
Fiend, Screaming Outer 8 9000 Imm 108 29
Fiend, Whispering Outer 8 9000 Imm 108 30
Foo Creature, Foo Dog Outer 8 6000 PS1 40 31
Forneus Outer 8 cr 21 EDD3 71 32
Gandarewa Outer 8 cr 22 EDD3 75 33
Gandharva Outer 8 cr 22 EDD3 76 34
Guardinal, Avoral Outer 8 8000 PS2 44 35
Guardinal, Lupinal Outer 8 9000 PS2 48 36
Hiranyakashipu Outer 8 cr 21 EDD3 86 37
Hollyphant Outer 8 9000 PS2 50 38
Hordling, 8 Outer 8 6000 PS1 54 39
Huwawa Outer 8 cr 21 EDD3 89 40
Hwyrdd's Avatar Outer 8 cr 21 TDATD3 110 41
Infernal Denizen
AC 402, HD 56, hp 6720, #Att 8, TH +256, dmg 408
7B - 5/7 - At the beginning of your upkeep, sacrifice two swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of his or her choice. That opponent retains control of that creature as long as Infernal Denizen remains in play.T: Gain control of target creature as long as Infernal Denizen remains in play.
Outer 8 - MTG - 42
Isitwalangcengce Outer 8 cr 21 EDD3 96 43
Liege of the Pit
AC 402, HD 56, hp 6720, #Att 8, TH +448, dmg 568
5BBB - 7/7 - Flying, trample At the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you. Morph BBBB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Outer 8 - MTG - 44
Lillend Outer 8 9000 Ann3 73 45
Mahisha-Asura Outer 8 cr 22 EDD3 133 46
Mara Outer 8 cr 22 EDD3 140 47
Modron, Primus Outer 8 48750 MMII 91 48
Monitor Outer 8 8000 L - 49
Nemorga's Avatar Outer 8 cr 23 TDATD3 130 50
Oinodaemon Outer 8 44333 MMII 30 51
Permenthes, Herald of Corean Outer 8 cr 22 TDATD3 29 52
Petradon
AC 298, HD 48, hp 5760, #Att 8, TH +248, dmg 408
6RR - 5/6 - When Petradon comes into play, remove two target lands from the game. When Petradon leaves play, return the removed cards to play under their owners' control. R: Petradon gets +1/+0 until end of turn.
Outer 8 - MTG - 53
Pseudonatural Troll Outer 8 cr 21 ELH3 211 54
Raphael, the Messenger
" AC 650, HD 75, hp 42000, TH +600
" Hit:Un_Bonus:6D8 Hit:Fire:4D6 Hit:10D10 Hit:10D10 / Tele_To Blind Bo_Mana S_Angel S_Kin Invulner / Unique No_Fear Good Smart Aura_Elec Reflecting Res_Tele Escort Fly Only_Item Take_Item Bash_Door
Outer 8 35000 Angband 769 55
Ravana Outer 8 cr 23 EDD3 169 56
Razia, Boros Archangel
" AC 82, HD 24, hp 2880, #Att 8, TH +312, dmg 488
" 4RRWW - 6/3 - Flying, vigilance, haste T The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead.
Outer 8 - MTG - 57
Reiver Demon
" AC 298, HD 48, hp 5760, #Att 8, TH +336, dmg 488
" 4BBBB - 6/6 - Flying When Reiver Demon comes into play, if you played it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
Outer 8 - MTG - 58
Retriever, Obsidian Outer 8 9000 DS2 87 59
Rilmani, Cuprilach Outer 8 9000 PS2 89 60
Sanguine Praetor
" AC 210, HD 40, hp 4800, #Att 8, TH +432, dmg 568
" 6BB - 7/5 - B, Sacrifice a creature: Destroy each creature with the same converted mana cost as the sacrificed creature.
Outer 8 - MTG - 61
Scion of Darkness
AC 298, HD 48, hp 5760, #Att 8, TH +336, dmg 488
5BBB - 6/6 - Trample. Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard into play under your control. . Cycling 3 (3, Discard this card from your hand: Draw a card)
Outer 8 - MTG - 62
Sea Demon, Lesser Outer 8 9000 Ann4 62 63
Shiggarreb Outer 8 cr 21 AotA3 51 64
Silver Seraph
" AC 298, HD 48, hp 5760, #Att 8, TH +336, dmg 488
" 5WWW - 6/6 - Flying. Threshold - Other creatures you control get +2/+2. (You have threshold as long as seven or more cards are in your graveyard.)
Outer 8 - MTG - 65
Slaad, Blue Outer 8 9000 PS1 88 66
Slaad, Red Outer 8 7000 MM 318 67
Slaad, White Outer 8 cr 21 ELH3 218 68
Ssendam Outer 8 43042.5 FF1 82 69
Sword Spirit Outer 8 8000 PS2 102 70
Tanar'ri, Bar-Lgura Outer 8 8000 PS1 97 71
Tanar'ri, Bulezau Outer 8 9000 PS2 108 72
Tanar'ri, Cambion,Baron Outer 8 6000 PS1 98 73
Tanar'ri, Maurezhi Outer 8 6000 PS2 110 74
Varrangoin, Types V-VI Outer 8 6000 L - 75
Warden Beast Outer 8 9000 L - 76
Ygorl Outer 8 43425 FF1 82 77
Yugoloth, Canoloth Outer 8 9000 PS2 126 78
Ammonite, Golden Plant 8 6000 Ann4 6 1
Chamber Oak, Age 5 Plant 8 cr 21 BoL3 30 2
Mu Spore Plant 8 cr 21 ELH3 205 3
Plant, Shambling Mound Plant 8 6000 MM 293 4
Sussurus Plant 8 7000 L - 5
Basilisk, Greater Reptile 8 7000 MM 14 1
Behir Reptile 8 7000 MM 20 2
Brontotherium Reptile 8 cr 21 EQMN3 27 3
Deathcoil Wurm
" AC 298, HD 48, hp 5760, #Att 8, TH +440, dmg 568
" 6GG - 7/6 - If Deathcoil Wurm attacks and is blocked, you may choose to have it deal its damage to the defending player instead of to the creatures blocking it.
Reptile 8 - MTG - 4
Dinosaur, Allosaurus Reptile 8 9000 Ann2 35 5
Dinosaur, Elasmosaurus Reptile 8 6000 MM 54 6
Dinosaur, Stegosaurus Reptile 8 9000 MM 54 7
Dinosaur, Triceratops Reptile 8 8000 MM 54 8
Drik Reptile 8 9000 DS2 30 9
Drik, High Reptile 8 9000 DS2 30 10
Frost Salamander Reptile 8 9000 Myst 43 11
Ha-Naga Reptile 8 cr 22 ELH3 195 12
Hatori, Greater Reptile 8 6000 MM 185 13
Marl Reptile 8 6000 Ann2 85 14
Sarphardin (Watcher) Reptile 8 6000 L - 15
Scaled Wurm
" AC 298, HD 48, hp 5760, #Att 8, TH +440, dmg 568
" 7G - 7/6 - (no abilities)
Reptile 8 - MTG - 16
Symbiotic Wurm
" AC 402, HD 56, hp 6720, #Att 8, TH +448, dmg 568
" 5GGG - 7/7 - When Symbiotic Wurm is put into a graveyard from play, put seven 1/1 green Insect creature tokens into play.
Reptile 8 - MTG - 17
Tunneler Wurm
" AC 298, HD 48, hp 5760, #Att 8, TH +336, dmg 488
" 6GG - 6/6 - Discard a card from your hand: Regenerate Tunneler Wurm.
Reptile 8 - MTG - 18
Alhoon (Illithilich) Undead 8 9000 Ann3 7 1
Amiq Rasol Undead 8 7000 Ann2 9 2
Archlich
" AC 410, HD 35, hp 19600, TH +280
" Touch:Exp_Vamp:1D16 Touch:Un_Power Touch:Lose_Dex:8D12 Touch:Lose_Dex:8D12 / Blink Tele_To Blind Hold Conf Scare Cause_3 Cause_4 Drain_Mana Brain_Smash S_Hi_Undead S_Undead Forget Tport Heal S_Kin S_Demon Ba_
Undead 8 20000 Angband 776 3
Arch-Shadow, Demi-Shade Undead 8 8000 Ann2 10 4
Baron Sengir
" AC 210, HD 40, hp 4800, #Att 8, TH +240, dmg 408
" 5BBB - 5/5 - FlyingWhenever a creature dealt damage by Baron Sengir this turn is put into a graveyard, put a +2/+2 counter on Baron Sengir.T: Regenerate target Vampire.
Undead 8 - MTG - 5
Bastellus Undead 8 6000 L - 6
Beast, Undead, Gholor Undead 8 8000 L - 7
Beast, Undead, Stahnk Undead 8 8000 L - 8
Boogeyman Undead 8 cr 23 EQMN3 26 9
Cognivore
" AC 810, HD 80, hp 9600, #Att 10, TH +880, dmg 808
" 6UU - 10/10 - FlyingCognivore's power and toughness are each equal to the number of instant cards in all graveyards.
Undead 8 - MTG - 10
Darklight Undead 8 7000 PS3 28 11
Death Knight Undead 8 6000 MM 52 12
Devouring Strossus
" AC 658, HD 72, hp 8640, #Att 9, TH +720, dmg 728
" 5BBB - 9/9 - Flying, trampleAt the beginning of your upkeep, sacrifice a creature.Sacrifice a creature: Regenerate Devouring Strossus.
Undead 8 - MTG - 13
Doc cu'o'c Undead 8 6000 L - 14
Froglok Ghoul Lord Undead 8 cr 23 EQMN3 155 15
Ghost Undead 8 7000 MM 130 16
Ghost, Ker Undead 8 7000 Ann2 61 17
Ghostlight Undead 8 6000 PS2 40 18
Ghul-kin, Soultaker Undead 8 6000 Ann2 63 19
Hag, Spectral, Annis Undead 8 7000 RL3 53 20
Hag, Spectral, Green Undead 8 7000 RL3 53 21
Harbinger, Dronik Undead 8 cr 23 EQMN3 104 22
Harbinger, Josk Undead 8 cr 23 EQMN3 104 23
Ikiryo Undead 8 7000 L - 24
Kizoku Undead 8 9000 RL3 65 25
Lavawight Undead 8 cr 23 ELH3 200 26
Lich, Arch Undead 8 9000 L - 27
Lich, Cleric, 36 Undead 8 29250 RC0 188 28
Lich, Defiler Undead 8 8000 RL3 69 29
Lich, Drider Undead 8 9000 RL3 71 30
Lich, Drow Undead 8 9000 RL3 71 31
Lich, Lich Undead 8 8000 MM 222 32
Lich, Magic-User, 36 Undead 8 35000 RC0 188 33
Mindleech Mass
AC 298, HD 48, hp 5760, #Att 8, TH +336, dmg 488
5UBB - 6/6 - Trample Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may play a nonland card in it without paying that card's mana cost.
Undead 8 - MTG - 34
Mummy, Greater Undead 8 8000 MM 262 35
Myojin of Cleansing Fire
AC 298, HD 48, hp 5760, #Att 8, TH +176, dmg 328
5WWW - 4/6 - Myojin of Cleansing Fire comes into play with a divinity counter on it if you played it from your hand. Myojin of Cleansing Fire is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Cleansing Fire: Destroy each other creature.
Undead 8 - MTG - 36
Myojin of Night's Reach
AC 42, HD 16, hp 1920, #Att 8, TH +216, dmg 408
5BBB - 5/2 - Myojin of Night's Reach comes into play with a divinity counter on it if you played it from your hand. Myojin of Night's Reach is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand.
Undead 8 - MTG - 37
Nightshade, Nightcrawler Undead 8 26000 RC0 196 38
Nightwalker
" AC 634, HD 35, hp 18200, TH +280
" Hit:Un_Bonus:10D10 Hit:Un_Bonus:10D10 Hit:Un_Bonus:7D7 Hit:Un_Bonus:7D7 / Blind Scare Brain_Smash Bo_Mana Bo_Neth Ba_Neth S_Undead / Only_Item Swim Smart Cold_Blood Bash_Door Res_Teleevil Undead Im_Fire Im
Undead 8 15000 Angband 768 39
Patron of the Orochi
AC 402, HD 56, hp 6720, #Att 8, TH +448, dmg 568
6GG - 7/7 - Snake offering (You may play this card any time you could play an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.) T Untap all Forests and all green creatures. Play this ability only once each turn.
Undead 8 - MTG - 40
Plasm, Giant Undead 8 9000 Myst 90 41
Sacrol Undead 8 6000 Myst 94 42
Sekki, Seasons' Guide
AC 522, HD 64, hp 7680, #Att 8, TH +576, dmg 648
5GGG - 8/8 - Sekki, Seasons' Guide comes into play with eight +1/+1 counters on it. If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and put that many 1/1 colorless Spirit creature tokens into play. Sacrifice eight Spirits: Return Sekki from your graveyard to play.
Undead 8 - MTG - 43
Shade Undead 8 6000 Ann4 67 44
Shadowlord
" AC 530, HD 30, hp 16800, TH +240
" Hit:Exp_40:6D6 Hit:Exp_40:6D6 Hit:Lose_Str:4D6 Gaze:Terrify:4D6 / Hold Drain_Mana Blind S_Undead Conf Scare Tele_To Tport Brain_Smash Anim_Deadba_Neth Darkness Shriek / Only_Item Invisible Cold_Blood Take_I
Undead 8 22500 Angband 774 45
Shee Undead 8 7000 L - 46
Spirit Warrior Undead 8 6000 L - 47
Spirit Warrior, Zwarth Undead 8 7000 L - 48
Spirit, Psionic Undead 8 7000 RL3 104 49
Thousand-legged Kami
" AC 298, HD 48, hp 5760, #Att 8, TH +336, dmg 488
" 6GG - 6/6 - Soulshift 7 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)
Undead 8 - MTG - 50
Tomb Trapper, Thaalud Undead 8 8000 Ann3 112 51
Undead Dragon Slayer Undead 8 7000 Ann3 113 52
Vampire, Cerebral Undead 8 8000 Ann4 88 53
Vampire, Drow Undead 8 7000 RL3 107 54
Vampire, Eastern Undead 8 9000 MM 355 55
Vampire, Oriental Undead 8 9000 RL3 110 56
Vampire, Western Undead 8 8000 MM 355 57
Winterwight Undead 8 cr 23 ELH3 227 58
Wraith, Shimmering Undead 8 6000 Ann1 125 59
Zhentarim Spirit Undead 8 6000 Ann3 119 60
Aboleth, Noble Water 8 9000 E - 1
Benthic Behemoth
" AC 298, HD 48, hp 5760, #Att 8, TH +440, dmg 568
" 5UUU - 7/6 - Islandwalk (This creature is unblockable as long as defending player controls an island.)
Water 8 - MTG - 2
Cetus Water 8 8000 L - 3
Deep Spawn
AC 298, HD 48, hp 5760, #Att 8, TH +336, dmg 488
5UUU - 6/6 - TrampleAt the beginning your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard.U: Deep Spawn can't be the target of spells or abilities this turn and doesn't untap during your next untap step. Tap Deep Spawn.
Water 8 - MTG - 4
Denizen of the Deep
" AC 978, HD 88, hp 10560, #Att 11, TH +1056, dmg 888
" 6UU - 11/11 - When Denizen of the Deep comes into play from your hand, return all your other creatures from play to your hand.
Water 8 - MTG - 5
Golden Ammonite Water 8 8000 L - 6
Greater kraken
" AC 426, HD 40, hp 22400, TH +320
" Crush:15D15 Crush:15D15 Crush:15D15 Crush:15D15 / Blind Conf Scare Cause_4 Cause_3 Tele_To Tele_Away Ba_Wate Darkness Br_Dark Br_Acid Br_Pois / Aquatic Wild_Too Wild_Ocean Only_Item Bash_Door Powerful
Water 8 25000 Angband 775 7
Kraken Water 8 25350 MMII 79 8
Sea Hermit Water 8 8000 Ann4 63 9
Slipstream Serpent
AC 298, HD 48, hp 5760, #Att 8, TH +336, dmg 488
7U - 6/6 - Slipstream Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Slipstream Serpent. Morph 5U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Water 8 - MTG - 10
Tidal Kraken
" AC 298, HD 48, hp 5760, #Att 8, TH +336, dmg 488
" 5UUU - 6/6 - Tidal Kraken is unblockable.
Water 8 - MTG - 11
Whale Water 8 43200 MM1 100 12
Whale, Giant Water 8 8000 MM 358 13
Blackball Weird 8 8000 Myst 16 1
Braxat Weird 8 7000 Ann3 15 2
Chimera, Gorgimera Weird 8 6000 MM 43 3
Chososion Weird 8 8000 PS3 26 4
Couatl Weird 8 6000 MM 46 5
Darklore Weird 8 6000 Ann4 22 6
Dune Reaper, Warrior Weird 8 6000 DS2 32 7
Dweomerborn Weird 8 9000 L - 8
Fal Weird 8 6000 L - 9
Firetail, Tshala Weird 8 6000 Ann3 47 10
Garmorm Weird 8 8000 PS3 48 11
Gingwatzim, Maronzim Weird 8 7000 L - 12
Grell, Patriarch Weird 8 9000 MM 173 13
Intellect Devourer,Adul Weird 8 6000 MM 207 14
Kaluk Weird 8 6000 L - 15
Krajen, Adult Weird 8 8000 L - 16
Lammasu, Greater Weird 8 8000 MM 218 17
Lumineaux Weird 8 9000 L - 18
Magran Weird 8 8000 PS3 58 19
Menglis Weird 8 8000 PS3 60 20
Mimic, Greater Weird 8 7000 Ann2 87 21
Mimic, House Hunter,Adu Weird 8 8000 Ann1 84 22
Mist, Crimson Death Weird 8 9000 MM 253 23
Naga, Guardian Weird 8 7000 MM 266 24
Porton Weird 8 8000 L - 25
Psurlon, Adept Weird 8 9000 DS2 82 26
Psurlon, Adept Weird 8 9000 PS3 76 27
Sharn Weird 8 7000 Ann3 94 28
Shedu, Lesser Weird 8 8000 MM 313 29
Shoggoth Weird 8 cr 21 COC3 181 30
Silt Horror, Gray Weird 8 9000 L - 31
Silt Horror, White Weird 8 7000 L - 32
Sink Worm Weird 8 7000 L - 33
Sphinx, Andro- Weird 8 7000 MM 324 34
Sphinx, Astro- Weird 8 6000 L - 35
Squealer Weird 8 8000 Ann2 107 36
Tempest Weird 8 6000 L - 37
Will o'Sea Weird 8 6000 RL3 121 38
Witchlight Marauder,Sec Weird 8 6000 L - 39
Yitsan Weird 8 7000 L - 40

[M1] Listing of Monsters


[M1.9] Monster List, DL IX

Name Type DL XP/CR Source Page #
Blink Wooly Mammoth Animal 9 12000 E - 1
Chaugnar Faugn, the Horror from the Hills Animal 9 cr 25 COC3 300 2
Chetari Animal 9 cr 25 EQMN3 35 3
Haundar Animal 9 12000 L - 4
Kindori (Space Whale) Animal 9 11000 L - 5
Krosan Colossus
" AC 739, HD 81, hp 11664, #Att 9, TH +810, dmg 819
" 6GGG - 9/9 - Morph 6GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Animal 9 - MTG - 6
Sirrush Animal 9 cr 24 ELH3 216 7
Tayellah Animal 9 cr 24 ELH3 220 8
The Norsa
" AC 478, HD 70, hp 63000, TH +630
" Crush:Acid:8D12 Crush:Fire:8D12 Crush:Elec:8D12 Crush:Poison:10D14 / Blind Conf Scare Br_Acid Br_Fire Br_Cold Br_Elec Br_Pois S_Hi_Dragon S_Monsters / Attr_Multi Eldritch_Horror Unique Aura_Fire Aura_Elec Au
Animal 9 47500 Angband 796 9
Beholder Mage Beholder 9 12000 L - 1
Beholder, Beholder Beholder 9 14000 MM 21 2
Beholder, Director Beholder 9 10000 MM 25 3
Beholder, Undead Beholder 9 13000 MM 21 4
Deepspawn Beholder 9 12000 MM 53 5
Meteorspawn Beholder 9 11000 L - 6
Omarax the Eye Tyrant
" AC 280, HD 65, hp 40950, TH +585
" Gaze:Exp_40:2D6 Gaze:Paralyze:2D6 Gaze:Un_Power:2D6 Gaze:Lose_Int:2D6 / Blind Slow Conf Scare Drain_Mana Mind_Blast Forget Darkness Ba_Dark Bo_Acid Bo_Fire Bo_Cold S_Kin / Unique Res_Tele Fly Sma
Beholder 9 16000 Angband 805 7
Stalking Horror Beholder 9 12000 DS2 104 8
Ultimate beholder
" AC 280, HD 40, hp 25200, TH +360
" Gaze:Exp_40:2D5 Gaze:Paralyze:2D5 Gaze:Lose_Int:2D6 Gaze:Un_Power:2D6 / Blind Conf Scare Drain_Mana Mind_Blast Forget Darkness Bo_Acid Bo_Fire Bo_Cold S_Kin Bo_Mana / Res_Tele Fly Bash_Door Fe Smart
Beholder 9 10000 Angband 781 9
Chromescale Drake
AC 154, HD 36, hp 5184, #Att 9, TH +117, dmg 279
6UUU - 3/4 - Affinity for artifacts (This spell costs 1 less to play for each artifact you control.) Flying When Chromescale Drake comes into play, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.
Dragon 9 - MTG - 1
Crimson Hellkite
" AC 334, HD 54, hp 7776, #Att 9, TH +378, dmg 549
" 6RRR - 6/6 - FlyingX, T: Crimson Hellkite deals X damage to target creature. Spend only red mana this way.
Dragon 9 - MTG - 2
Dracohydra, 6-9 Dragon 9 10000 L - 3
Dragon Turtle Dragon 9 10000 MM 88 4
Dragon, Albino, 5-6 Dragon 9 10000 Ann4 28 5
Dragon, Amber, 3-5 Dragon 9 10000 Ann3 28 6
Dragon, Amethyst, 5-7 Dragon 9 10000 MM 70 7
Dragon, Amphi, 7-11 Dragon 9 10000 L - 8
Dragon, Black, 4-7 Dragon 9 10000 MM 65 9
Dragon, Blue, 3-4 Dragon 9 10000 MM 66 10
Dragon, Blue, Age 12 Dragon 9 cr 24 MM3 65 11
Dragon, Brass, 4-6 Dragon 9 10000 MM 75 12
Dragon, Brine, 7-9 Dragon 9 10000 Ann2 44 13
Dragon, Bronze, 3-5 Dragon 9 10000 MM 76 14
Dragon, Bronze, Age 12 Dragon 9 cr 24 MM3 71 15
Dragon, Brown, 5-7 Dragon 9 10000 MM 80 16
Dragon, Brown, Age 12 Dragon 9 cr 24 MCMF3 39 17
Dragon, Celestial [T'ien Lung], Age 11 Dragon 9 cr 24 OA3 161 18
Dragon, Celestial [T'ien Lung], Age 12 Dragon 9 cr 26 OA3 161 19
Dragon, Chromatic Dragon 9 95370 MM1 32 20
Dragon, Chrome, 5-6 Dragon 9 10000 E - 21
Dragon, Cloud, 4-6 Dragon 9 10000 MM 83 22
Dragon, Cobalt, 5-7 Dragon 9 10000 E - 23
Dragon, Coiled, 5-9 Dragon 9 10000 L - 24
Dragon, Copper, 4-5 Dragon 9 10000 MM 77 25
Dragon, Copper, Age 12 Dragon 9 cr 24 MM3 73 26
Dragon, Crystal, 8-10 Dragon 9 10000 MM 71 27
Dragon, Crystalline,3-4 Dragon 9 10000 Myst 28 28
Dragon, Deep, 5-7 Dragon 9 10000 MM 82 29
Dragon, Deep, Age 12 Dragon 9 cr 24 MCMF3 40 30
Dragon, Dread, 1-2 Dragon 9 10000 Ann1 27 31
Dragon, Earth [Li Lung], Age 12 Dragon 9 cr 24 OA3 156 32
Dragon, Earth, 6-10 Dragon 9 10000 L - 33
Dragon, Electrum, 6-9 Dragon 9 10000 Ann1 25 34
Dragon, Emerald, 6-9 Dragon 9 10000 MM 72 35
Dragon, Fang, 8-10 Dragon 9 10000 Ann1 24 36
Dragon, Flame, 1 Dragon 9 10000 Ann1 28 37
Dragon, Force, Age 4 Dragon 9 cr 25 ELH3 182 38
Dragon, Forest, 5-6 Dragon 9 10000 Ann1 29 39
Dragon, Frost, 4-7 Dragon 9 10000 Ann1 30 40
Dragon, Gold, 3-4 Dragon 9 10000 MM 78 41
Dragon, Gold, Age 11 Dragon 9 cr 24 MM3 74 42
Dragon, Gold, Age 12 Dragon 9 cr 26 MM3 74 43
Dragon, Gray, 3-5 Dragon 9 10000 Ann1 31 44
Dragon, Great One Dragon 9 68000 RC0 172 45
Dragon, Green, 3-6 Dragon 9 10000 MM 67 46
Dragon, Grey Dragon 9 12000 E - 47
Dragon, Greyhawk, 4-6 Dragon 9 10000 L - 48
Dragon, Iron, 5 Dragon 9 10000 E - 49
Dragon, Jacinth, 4-5 Dragon 9 10000 Ann1 36 50
Dragon, Jade, 3-4 Dragon 9 10000 Myst 29 51
Dragon, Jade, 4-6 Dragon 9 10000 Ann1 37 52
Dragon, Land, 2 Dragon 9 10000 Ann1 32 53
Dragon, Mercury, 5-8 Dragon 9 10000 MM 83 54
Dragon, Mist, 4-7 Dragon 9 10000 MM 84 55
Dragon, Mithril, 6-9 Dragon 9 10000 L - 56
Dragon, Moon, 6-7 Dragon 9 10000 L - 57
Dragon, Moonstone, 3-5 Dragon 9 10000 Ann4 25 58
Dragon, Nickel, 5-8 Dragon 9 10000 E - 59
Dragon, Obsidian Dragon 9 14000 E - 60
Dragon, Onyx, 5-7 Dragon 9 10000 Myst 30 61
Dragon, Orange, 6-9 Dragon 9 10000 L - 62
Dragon, Pearl, 8-12 Dragon 9 10000 Ann1 38 63
Dragon, Platinum Dragon 9 87120 MM1 33 64
Dragon, Prismatic, 3-5 Dragon 9 10000 Ann4 26 65
Dragon, Purple, 5-7 Dragon 9 10000 L - 66
Dragon, Radiant, 3-4 Dragon 9 10000 L - 67
Dragon, Rain, 3-7 Dragon 9 10000 Ann1 34 68
Dragon, Red, 3-5 Dragon 9 10000 MM 68 69
Dragon, Red, Age 12 Dragon 9 cr 25 MM3 68 70
Dragon, River [Chiang Lung], Age 12 Dragon 9 cr 25 OA3 155 71
Dragon, River, 5-8 Dragon 9 10000 L - 72
Dragon, Ruby, 4 Dragon 9 10000 Myst 31 73
Dragon, Sapphire, 6-8 Dragon 9 10000 MM 73 74
Dragon, Sea [Lung Wang], Age 11 Dragon 9 cr 24 OA3 157 75
Dragon, Sea [Lung Wang], Age 12 Dragon 9 cr 26 OA3 157 76
Dragon, Sea, 2 Dragon 9 10000 Ann1 35 77
Dragon, Sea, 5-8 Dragon 9 10000 L - 78
Dragon, Shadow, 4-6 Dragon 9 10000 MM 85 79
Dragon, Silver, 3-5 Dragon 9 10000 MM 79 80
Dragon, Silver, Age 12 Dragon 9 cr 25 MM3 75 81
Dragon, Slarecian, Age 12 Dragon 9 cr 24 CC2 61 82
Dragon, Song, Age 12 Dragon 9 cr 24 MCMF3 44 83
Dragon, Spirit [Shen Lung], Age 12 Dragon 9 cr 24 OA3 159 84
Dragon, Spirit, 5-9 Dragon 9 10000 L - 85
Dragon, Steel Dragon 9 12000 E - 86
Dragon, Steel, 6-7 Dragon 9 10000 MM 86 87
Dragon, Sun, 7-11 Dragon 9 10000 L - 88
Dragon, Topaz, 6-8 Dragon 9 10000 MM 74 89
Dragon, Tungsten, 5-7 Dragon 9 10000 E - 90
Dragon, Typhoon [Tun Mi Lung], Age 12 Dragon 9 cr 25 OA3 162 91
Dragon, Typhoon, 5-9 Dragon 9 10000 L - 92
Dragon, White, 5-8 Dragon 9 10000 MM 69 93
Dragon, Yellow, 6-9 Dragon 9 10000 MM 87 94
Dragon, Yellow, 6-9 Dragon 9 10000 L - 95
Fire Dragon
" AC 334, HD 54, hp 7776, #Att 9, TH +378, dmg 549
" 6RRR - 6/6 - FlyingWhen Fire Dragon comes into play from your hand, it deals to any one creature damage equal to the number of mountains you have in play.
Dragon 9 - MTG - 96
Furnace Dragon
AC 235, HD 45, hp 6480, #Att 9, TH +270, dmg 459
6RRR - 5/5 - Affinity for artifacts (This spell costs 1 less to play for each artifact you control.) Flying When Furnace Dragon comes into play, if you played it from your hand, remove all artifacts from the game.
Dragon 9 - MTG - 97
Great Wyrm of Balance
" AC 685, HD 49, hp 30870, TH +441
" Claw:5D12 Claw:5D12 Claw:6D12 Bite:8D14 / Blind Conf Scare Br_Soun Br_Chao Br_Shar Br_Dise S_Dragon S_Hi_Dragon / Attr_Multi Attr_Any Good Evil Fly Only_Item Bash_Door Powerful Move_Body Res_Dise
Dragon 9 31000 Angband 785 98
Great Wyrm of Chaos
" AC 685, HD 45, hp 28350, TH +405
" Claw:5D12 Claw:5D12 Claw:6D12 Bite:8D14 / Blind Conf Scare Br_Chao Br_Dise S_Dragon / Attr_Multi Attr_Any Res_Dise Only_Item Bash_Door Powerful Move_Body Fly Evil Dragon No_Conf No_Sleep
" A massiv
Dragon 9 29000 Angband 783 99
Great Wyrm of Law
" AC 685, HD 45, hp 28350, TH +405
" Claw:5D12 Claw:5D12 Claw:6D12 Bite:8D14 / Blind Conf Scare Br_Soun Br_Shar S_Dragon / Good Only_Item Bash_Door Powerful Move_Body Fly Dragon No_Conf No_Sleep
" A massive dragon of powerful intellect
Dragon 9 29000 Angband 784 100
Great Wyrm of Many Colours
" AC 685, HD 52, hp 32760, TH +468
" Claw:6D12 Claw:6D12 Claw:6D12 Bite:9D14 / Br_Pois Br_Elec Br_Acid Br_Fire Br_Cold Conf Scare Blind / Attr_Multi Fly Evil Aura_Fire Aura_Elec Res_Teleim_Fire Im_Acid Im_Pois Im_Cold Im_Elec Au
Dragon 9 31000 Angband 790 101
Gulguthhydra Dragon 9 10000 Ann2 68 102
Leviathan
" AC 730, HD 50, hp 31500, TH +450
" Bite:Fire:5D12 Bite:Fire:5D12 Crush:6D15 Crush:6D15 / Br_Fire Br_Acid Br_Dark S_Dragon S_Hydra Heal Conf Darkness / Aquatic Wild_Too Wild_Ocean Im_Fire Im_Acid Im_Cold Im_Pois Evil Dragon No_Conf No_Sleep No
Dragon 9 28000 Angband 782 103
Shadowdrake, 4-8 Dragon 9 10000 PS2 92 104
Sky Drake
" AC 820, HD 60, hp 37800, TH +540
" Claw:8D12 Claw:8D12 Claw:8D12 Bite:Elec:9D15 / Br_Elec Br_Grav Br_Lite S_Dragon S_Hi_Dragon Scare Blind / Aura_Elec Aura_Cold Im_Elec Good Fly Only_Item Bash_Door Powerful Move_Body Dragon No_Conf No_Sleep R
Dragon 9 31000 Angband 793 105
Spectral Wyrm
" AC 820, HD 60, hp 37800, TH +540
" Claw:10D12 Claw:10D12 Claw:10D12 Bite:Un_Bonus:8D8 / Br_Nexu Br_Neth Br_Dise S_Hi_Dragonscare Blink Shriek / Evil Undead Fly Only_Item Powerful Move_Body Pass_Wall Invisible Dragon No_Conf No_Sleep Res_T
Dragon 9 35000 Angband 879 106
Teeka's Dragon
" AC 235, HD 45, hp 6480, #Att 9, TH +270, dmg 459
" 9 - 5/5 - Flying, trample; rampage 4 (Whenever this creature becomes blocked by two or more creatures, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)
Dragon 9 - MTG - 107
Thessalmonster, Hydra Dragon 9 12000 Ann3 109 108
Thessalmonster, Mera Dragon 9 10000 Ann3 109 109
Tiamat, Celestial Dragon of Evil
" AC 478, HD 70, hp 63000, TH +630
" Claw:6D12 Claw:8D12 Claw:8D12 Bite:10D14 / Blind Conf Scare Br_Acid Br_Fire Br_Cold Br_Elec Br_Pois S_Hi_Dragon / Attr_Multi Unique Fe Fly Escort Only_Item Bash_Door Powerful Move_Body
Dragon 9 45000 Angband 795 110
Tylor, 6-8 Dragon 9 10000 L - 111
Vishap, 6-8 Dragon 9 10000 L - 112
Zodiac Dragon
" AC 586, HD 72, hp 10368, #Att 9, TH +648, dmg 729
" 7RR - 8/8 - If Zodiac Dragon is put into your graveyard, you may return Zodiac Dragon to your hand.
Dragon 9 - MTG - 113
Animental, ML8 monster Elemental 9 10000 PS3 14 1
Blazozoid Elemental 9 12000 L - 2
Elemental Ruler, Air, 64 HD Elemental 9 51500 RC0 176 3
Elemental Ruler, Air, 80 HD Elemental 9 67500 RC0 176 4
Elemental Ruler, Earth, 64 HD Elemental 9 51500 RC0 176 5
Elemental Ruler, Earth, 80 HD Elemental 9 67500 RC0 176 6
Elemental Ruler, Fire, 64 HD Elemental 9 51500 RC0 176 7
Elemental Ruler, Fire, 80 HD Elemental 9 67500 RC0 176 8
Elemental Ruler, Water, 64 HD Elemental 9 51500 RC0 176 9
Elemental Ruler, Water, 80 HD Elemental 9 67500 RC0 176 10
Elemental, Air, 16 Elemental 9 11000 MM 99 11
Elemental, Blood, 16 Elemental 9 11000 L - 12
Elemental, Earth, 16 Elemental 9 10000 MM 99 13
Elemental, Fire, 16 Elemental 9 10000 MM 100 14
Elemental, Gr.,Air,14 Elemental 9 11000 L - 15
Elemental, Gr.,Earth,14 Elemental 9 10000 L - 16
Elemental, Gr.,Earth,18 Elemental 9 14000 L - 17
Elemental, Gr.,Fire,14 Elemental 9 10000 L - 18
Elemental, Gr.,Fire,18 Elemental 9 14000 L - 19
Elemental, Gr.,Water,14 Elemental 9 10000 L - 20
Elemental, Gr.,Water,18 Elemental 9 14000 L - 21
Elemental, Grave, 16 Elemental 9 11000 L - 22
Elemental, Mist, 16 Elemental 9 12000 L - 23
Elemental, Pyre, 16 Elemental 9 11000 L - 24
Elemental, Water, 16 Elemental 9 10000 MM 100 25
Genie, Noble Dao Elemental 9 11000 L - 26
Genie, Noble Djinni Elemental 9 10000 L - 27
Genie, Noble Efreeti Elemental 9 11000 L - 28
Genie, Tasked,Deceiver Elemental 9 10000 Ann1 56 29
Genie, Tasked,Guardian Elemental 9 13000 L - 30
Genie, Tasked,Oathbinde Elemental 9 12000 Ann1 60 31
Genie, Tasked,Slayer Elemental 9 11000 L - 32
Ogremoch Elemental 9 59175 FF1 32 33
Paraelem., Ice, 12 Elemental 9 11000 PS3 68 34
Paraelem., Magma, 16 Elemental 9 11000 PS3 68 35
Paraelem., Ooze, 16 Elemental 9 11000 PS3 68 36
Paraelem., Smoke, 16 Elemental 9 11000 PS3 68 37
Ruvoka, Zathosi Elemental 9 14000 DS2 89 38
Salamander Noble Elemental 9 10000 PS3 92 39
Shambler
" AC 595, HD 50, hp 31500, TH +450
" Claw:3D12 Claw:3D12 Crush:8D12 Crush:8D12 / Br_Elec / Res_Tele Only_Item Swim Bash_Door Powerful Move_Body No_Conf No_Sleep Evil
" This elemental creature is power incarnate; it looks like a huge polar bear
Elemental 9 22500 Angband 786 40
Time Dimensional,Nob,20 Elemental 9 12000 Ann3 111 41
Contemplator Giant 9 13000 L - 1
Giant, Athach Giant 9 12000 Myst 49 2
Giant, Cloud Giant 9 10000 MM 132 3
Giant, Ice Giant 9 12000 Ann3 51 4
Giant, Reef Giant 9 13000 MM 144 5
Giant, Sand, Cazel Giant 9 cr 26 EQMN3 82 6
Giant, Storm Giant 9 14000 MM 146 7
Hypnos, Lord of Sleep
" AC 595, HD 51, hp 32130, TH +459
" Touch:Lose_All:2D25 Gaze:Paralyze:1D20 Gaze:Terrify:1D20 Gaze:Blind:1D20 / Br_Nexu Br_Chao Hold Slow Br_Iner Ba_Nuke Mind_Blast Brain_Smash Conf Blind Tele_To Heal Tele_Away Tele_Level Tport S_Und
Giant 9 36000 Angband 787 8
Ithaqua Giant 9 cr 25 COC3 306 9
Titan Giant 9 11000 Imm 113 10
Colossus of Sardia
" AC 739, HD 81, hp 11664, #Att 9, TH +810, dmg 819
" 9 - 9/9 - 9/9TrampleColossus of Sardia doesn't untap during your untap step.9: Untap Colossus of Sardia. Play this ability only during your upkeep.
Golem 9 - MTG - 1
Colossus, Stone Golem 9 cr 24 ELH3 171 2
Golem, Adamantine Golem 9 cr 25 ELH3 194 3
Golem, Brain Golem 9 10000 Ann1 63 4
Golem, Burning Man Golem 9 10000 Ann2 66 5
Golem, Diamond Golem 9 10000 Ann4 44 6
Golem, Gargoyle Golem 9 14000 MM 169 7
Golem, Hammer Golem 9 13000 Ann1 64 8
Golem, Iron Golem 9 13000 MM 166 9
Golem, Mist Golem 9 14000 RL3 48 10
Golem, Rock Golem 9 14000 Myst 54 11
Juggernaut, Stone Golem 9 12000 DMR2 62 12
Living Idol, Elemental Golem 9 12000 L - 13
Living Idol, Healing Golem 9 12000 L - 14
Living Wall (CR 24) Golem 9 cr 24 RDD3 95 15
Mek Golem 9 12000 Myst 80 16
Nullstone Gargoyle
" AC 235, HD 45, hp 6480, #Att 9, TH +189, dmg 369
" 9 - 4/5 - Flying Whenever the first noncreature spell of a turn is played, counter that spell.
Golem 9 - MTG - 17
Sentinel Golem 9 14000 L - 18
Suncrusher
AC 586, HD 72, hp 10368, #Att 9, TH +648, dmg 729
9 - 8/8 - Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.) 4, T, Remove a +1/+1 counter from Suncrusher: Destroy target creature. 2, Remove a +1/+1 counter from Suncrusher: Return Suncrusher to its owner's hand.
Golem 9 - MTG - 19
Talisman Servant,Gladia Golem 9 12000 L - 20
Talisman Servant,Mystra Golem 9 13000 L - 21
Bleys, Master of Manipulation
" AC 370, HD 50, hp 31500, TH +450
" Hit:8D15 Hit:8D15 Touch:Eat_Item / Scare Blind Conf Tport Blink Tele_Away Tele_Totele_Level Ba_Cold Ba_Fire Traps Mind_Blast S_Monsters / Unique Amberite Res_Tele No_Conf No_Sleep Only_It
Human 9 35000 Angband 789 1
Caine, the Conspirator
" AC 370, HD 42, hp 37800, TH +378
" Hit:9D15 Hit:9D15 Insult:Eat_Item:1D3 Insult:Eat_Gold:1D3 / Tport Tele_To Scare Darkness S_Dragon Traps Bo_Wate Bo_Neth S_Undead S_Demon Conf Bo_Acid Forget Mind_Blast Cause_4 / Unique Amberite R
Human 9 36500 Angband 799 2
Dark Assassin Human 9 cr 24 EQMN3 153 3
Fiona the Sorceress
" AC 370, HD 49, hp 30870, TH +441
" Hit:Poison:8D15 Hit:Poison:8D15 Touch:Lose_Chr Touch:Lose_Con / Scare Blind Conf Tport Blink Tele_Away Tele_Totraps Cause_4 Ba_Pois S_Demons_Monsters / Unique Fe Amberite Only_Item Res_Teledrop_Chos
Human 9 35000 Angband 791 4
Gloom Human 9 cr 25 ELH3 192 5
Hebi-No-Onna Human 9 10000 RL3 55 6
Hoary Hunter Human 9 cr 25 ELH3 197 7
Human, Adventurer,25-31 Human 9 14000 MM 196 8
Julian, Master of Arden Forest
" AC 370, HD 55, hp 34650, TH +495
" Hit:9D15 Hit:9D15 Hit:Lose_Con:1D30 / Tport Tele_To Arrow_2 Shriek Scare Darkness S_Ant S_Spider S_Hound S_Hydra Traps Bo_Wate Bo_Elec / Unique Amberite Res_Tele No_Conf No_Sleep Only_Ite
Human 9 36000 Angband 794 9
Pyreen (Peace-bringers) Human 9 14000 L - 10
Rakshasa, Maharajah Human 9 11000 MM 299 11
Ulitharid Human 9 11000 Ann1 116 12
Gargantua, Insectoid Insect 9 14000 MM 123 1
Insect Swarm,Locusts Insect 9 13000 L - 2
Insect Swarm,Mini-Kanks Insect 9 13000 L - 3
Rhan-Tegoth
" AC 478, HD 90, hp 56700, TH +810
" Claw:8D12 Crush:Lose_Str:5D12 Claw:8D12 Crush:Acid:5D12 / S_Demon Br_Acid S_Undead S_Kin Conf Scare Mind_Blast Br_Conf / Eldritch_Horror Swim Evil Unique Aura_Fire Aura_Elec Fly Only_Item Bash_Door Powerf
Insect 9 42500 Angband 797 4
Vermiurge Insect 9 cr 24 ELH3 226 5
Silat, Adult Lycanthrope 9 10000 L - 1
Weredragon, 6-9 Lycanthrope 9 10000 Ann3 118 2
Impersonator Ooze 9 13000 L - 1
Plasmoid, DeGleash Ooze 9 10000 L - 2
Worm That Walks Ooze 9 cr 26 ELH3 228 3
Aasimon, Deva, Monadic Outer 9 13000 PS1 6 1
Aasimon, Deva, Movanic Outer 9 14000 PS1 6 2
Aasimon, Light Outer 9 10000 PS1 8 3
Abomination, Infernal Outer 9 cr 26 ELH3 164 4
Abomination, Phane Outer 9 cr 25 ELH3 166 5
Archon Outer 9 14000 L - 6
Armageddon Beast Outer 9 cr 25 AotA3 32 7
Baatezu, Amnizu Outer 9 11000 PS1 19 8
Baatezu, Cornugon Outer 9 10000 PS1 21 9
Baku Outer 9 14000 PS1 30 10
Bebilith Outer 9 13000 PS1 34 11
Beelzebub Outer 9 cr 25 EDD3 38 12
Blazing Archon
" AC 334, HD 54, hp 7776, #Att 9, TH +279, dmg 459
" 6WWW - 5/6 - Flying Creatures can't attack you.
Outer 9 - MTG - 13
Bringer of the Black Dawn
AC 235, HD 45, hp 6480, #Att 9, TH +270, dmg 459
7BB - 5/5 - You may pay WUBRG rather than pay Bringer of the Black Dawn's mana cost. Trample At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle your library and put that card on top of it.
Outer 9 - MTG - 14
Bringer of the Blue Dawn
" AC 235, HD 45, hp 6480, #Att 9, TH +270, dmg 459
" 7UU - 5/5 - You may pay WUBRG rather than pay Bringer of the Blue Dawn's mana cost. Trample At the beginning of your upkeep, you may draw two cards.
Outer 9 - MTG - 15
Bringer of the Green Dawn
AC 235, HD 45, hp 6480, #Att 9, TH +270, dmg 459
7GG - 5/5 - You may pay WUBRG rather than pay Bringer of the Green Dawn's mana cost. Trample At the beginning of your upkeep, you may put a 3/3 green Beast creature token into play.
Outer 9 - MTG - 16
Bringer of the Red Dawn
AC 235, HD 45, hp 6480, #Att 9, TH +270, dmg 459
7RR - 5/5 - You may pay WUBRG rather than pay Bringer of the Red Dawn's mana cost. Trample At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Outer 9 - MTG - 17
Bringer of the White Dawn
AC 235, HD 45, hp 6480, #Att 9, TH +270, dmg 459
7WW - 5/5 - You may pay WUBRG rather than pay Bringer of the White Dawn's mana cost. Trample At the beginning of your upkeep, you may return target artifact card from your graveyard to play.
Outer 9 - MTG - 18
Demon, Baphomet Outer 9 67500 MMII 36 19
Demon, Fraz-Urb'luu Outer 9 75000 MMII 39 20
Demon, Graz'zt Outer 9 90000 MMII 39 21
Demon, Juiblex Outer 9 70920 MM1 17 22
Demon, Kostchtchie Outer 9 63750 MMII 40 23
Demon, Orcus Outer 9 95850 MM1 17 24
Demon, Pazuzu Outer 9 97500 MMII 41 25
Demon, Yeenoghu Outer 9 81750 MM1 19 26
Devil, Baalzebul Outer 9 92115 MM1 21 27
Devil, Bael Outer 9 52500 MMII 45 28
Devil, Dispater Outer 9 72060 MM1 21 29
Devil, Geryon Outer 9 71962 MM1 22 30
Devil, Mephistopheles Outer 9 73500 MMII 48 31
Devil, Moloch Outer 9 63000 MMII 48 32
Eater of Knowledge Outer 9 13000 PS2 26 33
Eladrin, Firre Outer 9 14000 PS2 32 34
Eladrin, Shiere Outer 9 11000 PS2 35 35
Erias' Avatar Outer 9 cr 24 TDATD3 99 36
Fiend, Croaking Outer 9 11000 Imm 108 37
Fiend, Howling Outer 9 13000 Imm 108 38
Fireshadow Outer 9 11000 L - 39
Foo Creature, Foo Lion Outer 9 10000 PS1 40 40
Gehreleth, Farastu Outer 9 14000 PS1 42 41
Gorgon Outer 9 cr 24 EQMN3 99 42
Guardinal, Ursinal Outer 9 14000 PS2 49 43
Hordling, 9 Outer 9 10000 PS1 54 44
Iblis, Duke of Pride Outer 9 cr 24 LoH3 27 45
Incantifer Outer 9 13000 PS2 52 46
Infernal Spawn Of Evil
AC 451, HD 63, hp 9072, #Att 9, TH +504, dmg 639
6BBB - 7/7 - Flying, first strike1B, Reveal Infernal Spawn of Evil from your hand, Say 'It's coming!': Infernal Spawn of Evil deals 1 damage to target opponent. Use this ability only during your upkeep and only once each upkeep.
Outer 9 - MTG - 47
Ki-rin Outer 9 11000 MM 212 48
Kuro, Pitlord
" AC 739, HD 81, hp 11664, #Att 9, TH +810, dmg 819
" 6BBB - 9/9 - At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay BBBB. Pay 1 life: Target creature gets -1/-1 until end of turn.
Outer 9 - MTG - 49
Maelephant Outer 9 10000 PS1 64 50
Manawe's Avatar Outer 9 cr 25 TDATD3 119 51
Night Hag Outer 9 12000 PS1 80 52
Oni, Go-Zu-Oni Outer 9 11000 L - 53
Oni, Me-Zu-Oni Outer 9 10000 L - 54
Per Outer 9 12000 PS1 84 55
Planetar Outer 9 90000 MMII 101 56
Reya Dawnbringer
" AC 334, HD 54, hp 7776, #Att 9, TH +198, dmg 369
" 6WWW - 4/6 - FlyingAt the beginning of your upkeep, you may return target creature card from your graveyard to play.
Outer 9 - MTG - 57
Shirokinukatsukami Outer 9 11000 L - 58
Slaad, Black Outer 9 cr 25 ELH3 218 59
Slaad, Green Outer 9 11000 PS1 88 60
Spyder-Fiend, Spithriku Outer 9 12000 Ann4 76 61
Tanar'ri, Chasme Outer 9 14000 PS1 99 62
Tanar'ri, Glabrezu Outer 9 12000 PS1 101 63
Tanar'ri, Hezrou Outer 9 14000 PS1 102 64
Tanar'ri, Succubus Outer 9 11000 PS1 109 65
Tanar'ri, Yochlol Outer 9 11000 PS2 112 66
Tanil's Avatar Outer 9 cr 25 TDATD3 41 67
Vaporighu Outer 9 14000 PS2 118 68
Yugoloth, Dergholoth Outer 9 12000 PS1 121 69
Yugoloth, Guardian,Grea Outer 9 11000 MM 371 70
Yugoloth, Hydroloth Outer 9 14000 PS1 122 71
Treant, Elder Plant 9 cr 25 ELH3 223 1
Tree, Singing Plant 9 10000 Ann1 113 2
Dinosaur, Camarasaurus Reptile 9 10000 L - 1
Dinosaur, Cetiosaurus Reptile 9 14000 L - 2
Dinosaur, Mamenchisauru Reptile 9 10000 L - 3
Dinosaur, Plesiosaurus Reptile 9 12000 Ann2 41 4
Dinosaur, Tyrannosaurus Reptile 9 12000 MM 54 5
Animus Undead 9 14000 L - 1
Baelnorn Undead 9 10000 Ann1 12 2
Black reaver
" AC 685, HD 35, hp 22050, TH +315
" Hit:Un_Bonus:6D8 Hit:Un_Bonus:6D8 Hit:Lose_Str:4D6 Hit:Lose_Str:4D6 / Tele_To Blind Hold Conf Cause_3 Cause_4 Drain_Mana Brain_Smash Ba_Mana Ba_Neth S_Undead / Smart Swim Only_Item Cold_Blood Bash_Door E
Undead 9 23000 Angband 798 3
Body of Jukai
" AC 235, HD 45, hp 6480, #Att 9, TH +621, dmg 729
" 7GG - 8/5 - Trample Soulshift 8 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.)
Undead 9 - MTG - 4
Death, Crimson Undead 9 10000 L - 5
Devourer Undead 9 13000 PS3 32 6
Firelich Undead 9 10000 L - 7
Ghul-kin, Witherer Undead 9 10000 Ann2 63 8
Hunefer Undead 9 cr 25 ELH3 198 9
Lich, Bardic Undead 9 13000 L - 10
Lich, Demilich Undead 9 10000 MM 222 11
Lich, Suel Undead 9 10000 Ann2 79 12
Myojin of Life's Web
AC 586, HD 72, hp 10368, #Att 9, TH +648, dmg 729
6GGG - 8/8 - Myojin of Life's Web comes into play with a divinity counter on it if you played it from your hand. Myojin of Life's Web is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand into play.
Undead 9 - MTG - 13
Nuckalavee Undead 9 11000 Myst 85 14
Rom Undead 9 10000 L - 15
Shadow of the Void Undead 9 cr 26 ELH3 214 16
Shape of Fire Undead 9 cr 26 ELH3 215 17
Spirit of the Night
" AC 235, HD 45, hp 6480, #Att 9, TH +369, dmg 549
" 6BBB - 6/5 - Flying, trample, protection from black; haste (This creature may attack and T the turn it comes under your control.) First strike if attacking
Undead 9 - MTG - 18
Spiritjam Undead 9 13000 L - 19
The Unspeakable
" AC 451, HD 63, hp 9072, #Att 9, TH +387, dmg 549
" 6UUU - 6/7 - Flying, trample Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.
Undead 9 - MTG - 20
T'liz Undead 9 10000 DS2 118 21
Tselakus, the Dreadlord
" AC 595, HD 65, hp 40950, TH +585
" Hit:10D10 Hit:10D10 Hit:Lose_Str:4D6 Hit:Lose_Str:4D6 / Blind Hold Conf Ba_Dark Ba_Neth S_Amberites S_Hi_Undead S_Kin / Unique Fly Only_Item Invisible Cold_Blood Pass_Wall Evil Undead Im_Cold A
Undead 9 35000 Angband 792 22
Undead Lake Monster Undead 9 10000 Ann1 118 23
Vampire, Illithid Undead 9 14000 L - 24
Vecna, the Emperor Lich
" AC 298, HD 50, hp 31500, TH +450
" Touch:Exp_80 Touch:Un_Power Touch:Lose_Dex:2D12 Touch:Lose_Dex:2D12 / Blink Tele_To Blind Hold Conf Scare Cause_3 Cause_4 Brain_Smash Traps Ba_Mana Bo_Mana Ba_Neth S_Monsters S_Undead S_Kin Ani
Undead 9 30000 Angband 804 25
Vlad Dracula, Prince of Darkness
" AC 667, HD 50, hp 31500, TH +450
" Bite:Exp_Vamp:8D8 Bite:Exp_Vamp:8D8 Hit:Confuse:8D8 Hit:Confuse:8D8 / Blind Hold Scare Cause_3 Cause_4 Drain_Mana Brain_Smash Ba_Neth S_Kin Darkness Ba_Dark / Unique Smart Fly Only_It
Undead 9 33333 Angband 780 26
Aboleth, Savant Water 9 13000 Ann2 6 1
Afanc Water 9 11000 Ann1 10 2
Anemone, Giant Water 9 12000 L - 3
Fish, Verme Water 9 14000 Ann2 52 4
Gargouille Water 9 10000 L - 5
Glaaki
" AC 595, HD 52, hp 32760, TH +468
" Sting:20D1 Sting:Disease:20D1 Crush:3D20 / Ba_Wate S_Hydra S_Dragon S_Demon Scare Blind Conf Cause_4 Br_Pois / Unique Attr_Multi Eldritch_Horror Res_Nexu Res_Wate Swim Regenerate Evil Smart Demon Only_Item No_Sl
Water 9 36000 Angband 788 6
Grozoth
AC 739, HD 81, hp 11664, #Att 9, TH +810, dmg 819
6UUU - 9/9 - Defender (This creature can't attack.) When Grozoth comes into play, you may search your library for any number of cards that have converted mana cost 9, reveal them, and put them into your hand. If you do, shuffle your library. 4: Grozoth loses defender until end of turn. Transmute 1UU
Water 9 - MTG - 7
Leviathan
AC 910, HD 90, hp 12960, #Att 10, TH +990, dmg 909
5UUUU - 10/10 - Trample Leviathan comes into play tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. Leviathan can't attack unless you sacrifice two Islands. Fifth Edition Rare, Fourth Edition Rare, The Dark Rare
Water 9 - MTG - 8
Mermaid, Estrella of Gloomwater Water 9 cr 25 EQMN3 114 9
Snail, Sea Water 9 10000 L - 10
Squid, Kraken Water 9 14000 MM 331 11
Thing from the Deep
" AC 739, HD 81, hp 11664, #Att 9, TH +810, dmg 819
" 6UUU - 9/9 - If Thing from the Deep attacks, destroy one of your islands or destroy Thing from the Deep.
Water 9 - MTG - 12
Annelid, Great Weird 9 13000 DMR2 10 1
Cistern Fiend Weird 9 10000 L - 2
Darktentacles Weird 9 14000 Ann2 33 3
Dowagu Weird 9 14000 L - 4
Dreamslayer Weird 9 10000 L - 5
Entrope Weird 9 10000 PS3 38 6
Esthetic Weird 9 10000 L - 7
Feyr, Great Weird 9 13000 MM 116 8
Gingwatzim, Naranzim Weird 9 10000 L - 9
Greater draconic quylthulg
" AC -71, HD 15, hp 9450, TH +135
" / Blink Tele_To S_Hi_Dragon / Never_Blow Invisible Empty_Mind Animal Evil Res_Teleno_Conf No_Sleep No_Fear
" A massive mound of scaled flesh, throbbing and pulsating with multi-hued light.
Weird 9 10500 Angband 801 10
Greater rotting quylthulg
" AC -71, HD 15, hp 9450, TH +135
" / Blink Tele_To S_Hi_Undead / Never_Blow Invisible Empty_Mind Animal Evil Res_Teleno_Conf No_Sleep No_Fear
" A massive pile of rotting flesh. A disgusting stench fills the air as it throbs a
Weird 9 10500 Angband 802 11
Magedoom Weird 9 11000 Ann3 77 12
Master quylthulg
" AC -71, HD 20, hp 12600, TH +180
" / S_Monster S_Monsters S_Undead S_Dragon S_Hi_Undead S_Hi_Dragon / Never_Blow Invisible Empty_Mind Animal Evil Res_Teleno_Conf No_Sleep No_Fear
" A pulsating mound of flesh, shining with silver puls
Weird 9 12000 Angband 800 13
Mastyrial, Desert Weird 9 10000 DS2 68 14
Mimic, House Hunter,Anc Weird 9 14000 Ann1 84 15
Nay-Churr Weird 9 10000 L - 16
Neh-Thalggu (Brain Collector) Weird 9 cr 26 ELH3 206 17
Neogi, Great Old Master Weird 9 14000 MM 268 18
Null the Living Void
" AC 370, HD 50, hp 31500, TH +450
" Touch:Lose_All:6D16 Touch:Exp_Vamp:6D16 Touch:Un_Power:6D16 / Br_Neth Brain_Smash Scare S_Undead S_Hi_Undead Drain_Mana Heal Anim_Dead / Pass_Wall No_Conf No_Sleep Nonliving Im_Acid Fly Only_Item S
Weird 9 32500 Angband 803 19
Opinicus Weird 9 14000 Ann1 92 20
Phaerimm Weird 9 10000 Ann3 87 21
Pristatic Weird 9 10000 L - 22
Roper Weird 9 10000 MM 304 23
Sand Vortex Weird 9 12000 L - 24
Scavver, Sky (Alabeth) Weird 9 12000 L - 25
Simurgh Weird 9 10000 L - 26
So-ut Weird 9 10000 L - 27
Spell Weaver Weird 9 10000 Ann1 104 28
Sphinx, Draco- Weird 9 12000 Ann2 104 29
Tarrasque Weird 9 56250 MMII 117 30
Windghost Weird 9 12000 Ann1 120 31
Witchlight Marauder,Pri Weird 9 12000 L - 32
Wizshade Weird 9 13000 Ann4 90 33
Wizshade Weird 9 13000 L - 34
Worm, Purple Weird 9 13000 MM 364 35

[M1] Listing of Monsters


[M1.10] Monster List, DL X

Name Type DL XP/CR Source Page #
Aether hound
" AC 410, HD 45, hp 13500, TH +450
" Bite:2D12 Bite:2D12 Bite:2D12 Claw:3D3 / Br_Acid Br_Fire Br_Cold Br_Elec Br_Pois Br_Lite Br_Dark Br_Soun Br_Conf Br_Chao Br_Shar Br_Neth Br_Dise Br_Wall Br_Iner Br_Time Br_Grav Br_Plas Br_Nexu / Attr_Mult
Animal 10 10000 Angband 811 1
Broodstar
AC 1010, HD 100, hp 17000, #Att 10, TH +1100, dmg 1010
8UU - 10/10 - Affinity for artifacts (This spell costs 1 less to play for each artifact you control.) Flying Broodstar's power and toughness are each equal to the number of artifacts you control.
Animal 10 - MTG - 2
Gammaroid Animal 10 125000 L - 3
Greater Gargadon
" AC 500, HD 70, hp 11900, #Att 10, TH +880, dmg 910
" 9R - 9/7 - Suspend 10-R Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Play this ability only if Greater Gargadon is suspended.
Animal 10 - MTG - 4
Krosan Cloudscraper
AC 1700, HD 130, hp 22100, #Att 13, TH +1820, dmg 1310
7GGG - 13/13 - At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay GG. Morph 7GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Animal 10 - MTG - 5
Silver Dog Animal 10 100000 L - 6
Sirrush, Three-Headed Animal 10 cr 28 ELH3 216 7
Tsathoggua, the Sleeper of N'kai
" AC 310, HD 66, hp 46200, TH +660
" Crush:Lose_All:5D6 Crush:Acid:5D6 Crush:Lose_All:5D6 Crush:Acid:5D6 / S_Demon S_Monsters S_Undead Hold Scare Mind_Blast Br_Acid Br_Neth Cause_4 / Unique Res_Tele Eldritch_Horror Only_
Animal 10 16500 Angband 806 8
Beholder, Elder Orb Beholder 10 18000 L - 1
Beholder, Overseer Beholder 10 15000 MM 25 2
Cyaegha
" AC 510, HD 64, hp 44800, TH +640
" Crush:15D15 Crush:15D15 Crush:15D15 Crush:15D15 / Tele_Away Blind Hold Scare Brain_Smash Br_Dark Ba_Dark Br_Neth Hand_Doom Forget S_Hi_Undead S_Demon S_Monsters S_Hydra / Unique Res_Tele Eldritch_Horror Fly Sm
Beholder 10 44444 Angband 826 3
Doomsphere Beholder 10 16000 L - 4
Gibbering Orb Beholder 10 cr 27 ELH3 191 5
Murderoid Beholder 10 51000 L - 6
Observer Beholder 10 15000 PS2 70 7
Dracohydra, 10-12 Dragon 10 15000 L - 1
Dracolich Dragon 10 15000 MM 61 2
Dragon of Tyr Dragon 10 42000 L - 3
Dragon Tyrant
AC 370, HD 60, hp 10200, #Att 10, TH +420, dmg 610
8RR - 6/6 - Flying, trampleDouble strike (This creature deals both first-strike and regular combat damage.)At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay {R}{R}{R}{R}.{R}: Dragon Tyrant gets +1/+0 until end of turn.
Dragon 10 - MTG - 4
Dragon, Adamantite,1-12 Dragon 10 30000 L - 5
Dragon, Albino, 7-12 Dragon 10 15000 Ann4 28 6
Dragon, Amber, 6-12 Dragon 10 15000 Ann3 28 7
Dragon, Amethyst, 8-12 Dragon 10 15000 MM 70 8
Dragon, Amphi, 12 Dragon 10 15000 L - 9
Dragon, Astral, Mated Dragon 10 40000 L - 10
Dragon, Black, 8-12 Dragon 10 15000 MM 65 11
Dragon, Blue, 5-12 Dragon 10 15000 MM 66 12
Dragon, Brass, 7-12 Dragon 10 15000 MM 75 13
Dragon, Brine, 10-12 Dragon 10 15000 Ann2 44 14
Dragon, Bronze, 6-12 Dragon 10 15000 MM 76 15
Dragon, Brown, 8-12 Dragon 10 15000 MM 80 16
Dragon, Cerilian, 8-12 Dragon 10 15000 Ann3 26 17
Dragon, Chrome, 7-12 Dragon 10 15000 E - 18
Dragon, Cloud, 7-12 Dragon 10 15000 MM 84 19
Dragon, Cobalt, 8-12 Dragon 10 15000 E - 20
Dragon, Coiled, 10-12 Dragon 10 15000 L - 21
Dragon, Copper, 6-12 Dragon 10 15000 MM 77 22
Dragon, Corpse Tearer Dragon 10 35000 Ann1 26 23
Dragon, Crystal, 11-12 Dragon 10 15000 MM 71 24
Dragon, Crystalline, 5+ Dragon 10 15000 Myst 28 25
Dragon, Deep, 8-12 Dragon 10 15000 MM 82 26
Dragon, Dozekar Dragon 10 cr 38 EQMN3 50 27
Dragon, Dracoliche Dragon 10 cr 35 EQMN3 52 28
Dragon, Dread, 3-12 Dragon 10 15000 Ann1 27 29
Dragon, Earth, 11-12 Dragon 10 15000 L - 30
Dragon, Electrum, 10-12 Dragon 10 15000 Ann1 25 31
Dragon, Emerald, 10-12 Dragon 10 15000 MM 72 32
Dragon, Fang, 11-12 Dragon 10 15000 Ann1 24 33
Dragon, Flame, 2-12 Dragon 10 15000 Ann1 28 34
Dragon, Force, Age 10 Dragon 10 cr 43 ELH3 182 35
Dragon, Force, Age 11 Dragon 10 cr 50 ELH3 182 36
Dragon, Force, Age 12 Dragon 10 cr 59 ELH3 182 37
Dragon, Force, Age 5 Dragon 10 cr 28 ELH3 182 38
Dragon, Force, Age 6 Dragon 10 cr 31 ELH3 182 39
Dragon, Force, Age 7 Dragon 10 cr 35 ELH3 182 40
Dragon, Force, Age 8 Dragon 10 cr 37 ELH3 182 41
Dragon, Force, Age 9 Dragon 10 cr 39 ELH3 182 42
Dragon, Forest, 7-12 Dragon 10 15000 Ann1 29 43
Dragon, Frost, 8-12 Dragon 10 15000 Ann1 30 44
Dragon, Ghost Dragon 10 32000 Ann3 27 45
Dragon, Gold, 5-12 Dragon 10 15000 MM 78 46
Dragon, Gray, 6-12 Dragon 10 15000 Ann1 31 47
Dragon, Green, 7-12 Dragon 10 15000 MM 67 48
Dragon, Greyhawk, 7-12 Dragon 10 15000 L - 49
Dragon, Iron, 6-12 Dragon 10 15000 E - 50
Dragon, Jacinth, 6-12 Dragon 10 15000 Ann1 36 51
Dragon, Jade, 5-12 Dragon 10 15000 Myst 29 52
Dragon, Jade, 7-12 Dragon 10 15000 Ann1 37 53
Dragon, Lady Vox Dragon 10 cr 33 EQMN3 53 54
Dragon, Land, 3-12 Dragon 10 15000 Ann1 32 55
Dragon, Mercury, 9-12 Dragon 10 15000 MM 83 56
Dragon, Midgard Dragon 10 31000 Ann1 33 57
Dragon, Mist, 8-12 Dragon 10 15000 MM 84 58
Dragon, Mithril, 10-12 Dragon 10 15000 L - 59
Dragon, Moon, 8-12 Dragon 10 15000 L - 60
Dragon, Moonstone, 6-12 Dragon 10 15000 Ann4 25 61
Dragon, Nickel, 9-12 Dragon 10 15000 E - 62
Dragon, Onyx, 8-12 Dragon 10 15000 Myst 30 63
Dragon, Orange, 10-12 Dragon 10 15000 L - 64
Dragon, Prismatic, 6-12 Dragon 10 15000 Ann4 26 65
Dragon, Prismatic, Age 10 Dragon 10 cr 57 ELH3 184 66
Dragon, Prismatic, Age 11 Dragon 10 cr 61 ELH3 184 67
Dragon, Prismatic, Age 12 Dragon 10 cr 66 ELH3 184 68
Dragon, Prismatic, Age 4 Dragon 10 cr 30 ELH3 184 69
Dragon, Prismatic, Age 5 Dragon 10 cr 34 ELH3 184 70
Dragon, Prismatic, Age 6 Dragon 10 cr 39 ELH3 184 71
Dragon, Prismatic, Age 7 Dragon 10 cr 43 ELH3 184 72
Dragon, Prismatic, Age 8 Dragon 10 cr 48 ELH3 184 73
Dragon, Prismatic, Age 9 Dragon 10 cr 52 ELH3 184 74
Dragon, Purple, 8-12 Dragon 10 15000 L - 75
Dragon, Radiant, 5-12 Dragon 10 15000 L - 76
Dragon, Rain, 8-12 Dragon 10 15000 Ann1 34 77
Dragon, Red, 6-12 Dragon 10 15000 MM 68 78
Dragon, River, 9-12 Dragon 10 15000 L - 79
Dragon, Ruby Dragon 10 23000 E - 80
Dragon, Ruby, 5-12 Dragon 10 15000 Myst 31 81
Dragon, Sapphire, 9-12 Dragon 10 15000 MM 73 82
Dragon, Sea, 3-12 Dragon 10 15000 Ann1 35 83
Dragon, Sea, 9-12 Dragon 10 15000 L - 84
Dragon, Shadow, 7-12 Dragon 10 15000 MM 85 85
Dragon, Silver, 6-12 Dragon 10 15000 MM 79 86
Dragon, Spirit, 10-12 Dragon 10 15000 L - 87
Dragon, Steel, 8-12 Dragon 10 15000 MM 86 88
Dragon, Stellar, 1-12 Dragon 10 54000 L - 89
Dragon, Sun, 12 Dragon 10 15000 L - 90
Dragon, Topaz, 9-12 Dragon 10 15000 MM 74 91
Dragon, Trakanon Dragon 10 cr 35 EQMN3 55 92
Dragon, Tungsten, 8-12 Dragon 10 15000 E - 93
Dragon, Typhoon, 10-12 Dragon 10 15000 L - 94
Dragon, White, 9-12 Dragon 10 15000 MM 69 95
Dragon, Yellow, 10-12 Dragon 10 15000 MM 87 96
Dragon, Yellow, 10-12 Dragon 10 15000 L - 97
Dragon, Zlandicar Dragon 10 cr 38 EQMN3 57 98
Drake, Air Dragon 10 34000 L - 99
Drake, Earth Dragon 10 33000 L - 100
Drake, Fire Dragon 10 28000 L - 101
Drake, Sun Dragon 10 17000 DS2 27 102
Drake, Water Dragon 10 28000 L - 103
Hai Riyo Dragon 10 23000 L - 104
Jabberwock Dragon 10 25000 Ann3 66 105
Master Fire Worm Dragon 10 28000 L - 106
Peluda Dragon 10 15000 L - 107
Shadowdrake, 9-12 Dragon 10 15000 PS2 92 108
Tether Beast (TimeDrag) Dragon 10 15000 Ann3 108 109
Vishap, 9-12 Dragon 10 15000 L - 110
Abomination, Phaethon Elemental 10 cr 34 ELH3 165 1
Abomination, Xixecal Elemental 10 cr 36 ELH3 167 2
Animental, ML10 monster Elemental 10 20000 PS3 14 3
Animental, ML9 monster Elemental 10 15000 PS3 14 4
Archomental, Ben-Hadar Elemental 10 24000 PS3 20 5
Archomental, Chan Elemental 10 28000 PS3 20 6
Archomental, Cryonax Elemental 10 28000 PS3 16 7
Archomental, Imix Elemental 10 25000 PS3 16 8
Archomental, Ogremoch Elemental 10 28000 PS3 16 9
Archomental, Olhydra Elemental 10 27000 PS3 16 10
Archomental, Sunnis Elemental 10 29000 PS3 20 11
Archomental, Yan-C-Bin Elemental 10 28000 PS3 16 12
Archomental, Zaaman Rul Elemental 10 23000 PS3 20 13
Cthugha, the Living Flame
" AC 410, HD 38, hp 38000, TH +380
" Touch:Blind Touch:Fire:12D10 Touch:Fire:12D10 Touch:Fire:12D10 / Br_Fire S_Kin / Unique Res_Tele Aura_Fire Im_Fire Fly Res_Plas Nonliving Only_Item Smart Eldritch_Horror Evil Kill_Item Kill_B
Elemental 10 17500 Angband 823 14
Dharum Suhn Elemental 10 32000 PS3 34 15
Elemental, Air, Primal Elemental 10 cr 35 ELH3 187 16
Elemental, Earth, Primal Elemental 10 cr 35 ELH3 187 17
Elemental, Fire, Primal Elemental 10 cr 35 ELH3 187 18
Elemental, Gr.,Air,18 Elemental 10 15000 L - 19
Elemental, Nature Elemental 10 15000 Ann2 49 20
Elemental, Skriaxit Elemental 10 16000 MM 105 21
Elemental, Water, Primal Elemental 10 cr 35 ELH3 187 22
Genie, Marid Elemental 10 16000 MM 126 23
Genie, Noble Marid Elemental 10 17000 L - 24
Paraelem., Ice, 16 Elemental 10 15000 PS3 68 25
Time Dimensional,Roy,24 Elemental 10 16000 Ann3 111 26
Time Dimensional,Roy,28 Elemental 10 20000 Ann3 111 27
Unmaker
" AC 160, HD 6, hp 3000, TH +60
" Touch:Lose_All:10D10 Touch:Un_Bonus:10D10 Touch:Un_Power:10D10 / Br_Chao / Kill_Wall Kill_Item Kill_Body No_Fear Multiply Fly Attr_Multi Shapechanger Attr_Any Powerful Aura_Elec Aura_Fire Aura_Cold Bash_Door Im_El
Elemental 10 10000 Angband 815 28
Colossus Giant 10 27000 L - 1
Gargantua, Humanoid Giant 10 28000 MM 123 2
Gargantua, Troll Giant 10 24000 Myst 46 3
Giant, Hephaeston Giant 10 28000 Myst 50 4
Titan Giant 10 21000 MM 343 5
Titan Giant 10 70000 L - 6
Titan, Elder Giant 10 cr 30 ELH3 221 7
Baak Golem 10 197000 Imm 105 1
Colossus, Flesh Golem 10 cr 27 ELH3 171 2
Colossus, Iron Golem 10 cr 33 ELH3 171 3
Colossus, Stone Golem 10 18000 L - 4
Golem, Bone Golem 10 18000 MM 168 5
Golem, Brass Minotaur Golem 10 17000 Ann4 43 6
Golem, Drolem Golem 10 23000 Myst 52 7
Golem, Furnace Golem 10 18000 L - 8
Golem, Iron Gargoyle Golem 10 19000 Myst 53 9
Golem, Mechanical Golem 10 15000 L - 10
Golem, Radiant Golem 10 100000 L - 11
Golem, Zombie Golem 10 17000 L - 12
Living Idol, Death Golem 10 16000 L - 13
Living Vault Golem 10 cr 33 ELH3 203 14
Stratadon
" AC 260, HD 50, hp 8500, #Att 10, TH +300, dmg 510
" 10 - 5/5 - Stratadon costs 1 less to play for each basic land type among lands you control.Trample
Golem 10 - MTG - 15
Umbral Blot (Blackball) Golem 10 cr 32 ELH3 223 16
Benedict, the Ideal Warrior
" AC 410, HD 69, hp 48300, TH +690
" Hit:15D15 Hit:15D15 Hit:15D15 Hit:15D15 / Scare Conf Tport Tele_To Drain_Mana Traps Brain_Smash Tele_Away Cause_4 S_Monsters S_Hi_Dragon S_Demon S_Angel Tele_Level Forget Heal / Unique Smart
Human 10 38500 Angband 824 1
Corwin, Lord of Avalon
" AC 410, HD 59, hp 41300, TH +590
" Hit:10D15 Hit:10D15 Hit:Lose_Con:10D15 / Scare Conf Tport Tele_To S_Monster Drain_Mana Cause_3 Bo_Acid Bo_Mana Hold Ba_Fire Ba_Cold Traps Tele_Away Heal Brain_Smash Ba_Wate Ba_Neth Forget Bo_Wate
Human 10 35500 Angband 820 2
Eric the Usurper
" AC 410, HD 58, hp 40600, TH +580
" Hit:10D15 Hit:10D15 Hit:Eat_Item:10D15 / Blind S_Monster Drain_Mana S_Monsters Scare Conf Tport Tele_To Cause_3 Bo_Acid Hold Ba_Fire Traps Tele_Away Brain_Smash Forget Bo_Wate Cause_4 Bo_Neth Darkness
Human 10 35500 Angband 813 3
Gerard, Strongman of Amber
" AC 660, HD 66, hp 46200, TH +660
" Hit:Shatter:15D15 Hit:Shatter:15D15 / Heal Tport Tele_To Scare Blind S_Monsters / Unique Amberite Res_Tele No_Conf No_Sleep Kill_Wall Only_Item Evil Im_Pois Im_Acid Im_Fire Regenerate Bash_Do
Human 10 36500 Angband 807 4
Hela, Queen of the Dead
" AC 460, HD 74, hp 51800, TH +740
" Touch:Lose_All:50D1 Touch:Exp_Vamp:50D1 Touch:Un_Bonus:50D1 / Cause_3 Cause_4 Hand_Doom Tele_To Hold S_Undead S_Hi_Undead S_Hi_Dragon Forget Scare Blind Ba_Dark Ba_Neth Heal Anim_Dead / Unique
Human 10 45000 Angband 817 5
Human, Adventurer,30-36 Human 10 20000 MM 196 6
Klingsor, Evil Master of Magic
" AC 410, HD 70, hp 49000, TH +700
" Hit:Un_Bonus:6D8 Hit:Un_Power:6D8 Touch:Blind Touch:Confuse / Cause_3 Tele_To Ba_Fire Drain_Mana Hold Traps Ba_Wate Bo_Plas Ba_Neth Ba_Mana Ba_Dark S_Hi_Undead Ba_Chao Hand_Doom Anim_Dea
Human 10 40000 Angband 819 7
Leshay Human 10 cr 28 ELH3 202 8
Render Human 10 19000 Ann3 89 9
The Mouth of Sauron
" AC 410, HD 70, hp 49000, TH +700
" Hit:Un_Bonus:6D8 Hit:Un_Bonus:6D8 Touch:Un_Power Touch:Un_Power / Tele_To Hold Cause_3 Traps Anim_Dead Bo_Plas Ba_Dark Ba_Mana Ba_Fire Ba_Wate Ba_Neth / Unique Smart Only_Item Invisible Bash_Door E
Human 10 38000 Angband 818 10
Vodoni, Breeder Human 10 15000 L - 11
Atlach-Nacha, the Spider God
" AC 710, HD 130, hp 91000, TH +1300
" Bite:Poison:3D9 Bite:Lose_Str:3D9 Sting:Poison:2D5 Sting:Lose_Str:2D5 / Scare Blind Conf Hold Br_Pois Darkness Ba_Dark Br_Dark S_Spider S_Demon / Unique Eldritch_Horror Res_Tele Only_Item
Insect 10 35000 Angband 809 1
Beetle, Earthquake Insect 10 19000 DMR2 14 2
Devastation Vermin, Beetle Insect 10 cr 50 ELH3 178 3
Devastation Vermin, Centipede Insect 10 cr 39 ELH3 178 4
Devastation Vermin, Scorpion Insect 10 cr 42 ELH3 178 5
Devastation Vermin, Spider Insect 10 cr 41 ELH3 178 6
Lourph
" AC 460, HD 17, hp 1190, TH +170
" Bite:Paralyze:5D5 Bite:Paralyze:5D5 Bite:Poison:7D5 Bite:Lose_All:8D5 / Friend Friends Cold_Blood Empty_Mind Regenerate Bash_Door Kill_Body Kill_Item Animal Hurt_Lite Im_Acid Im_Elec Im_Fire Im_Cold Im_Pois Res_T
Insect 10 3333 Angband 865 7
Ungoliant, the Unlight
" AC 710, HD 130, hp 91000, TH +1300
" Bite:Poison:3D9 Bite:Poison:3D9 Sting:Poison:2D5 Sting:Poison:2D5 / Heal Blind Slow Conf Scare Darkness Ba_Dark Br_Pois Br_Dark S_Spider / Unique Fe Only_Item Smart Bash_Door Animal Evil Im_Po
Insect 10 35000 Angband 808 8
Jakar (Changer) Lycanthrope 10 15000 L - 1
Tsathoggua Lycanthrope 10 cr 39 COC3 311 2
Weredragon, 10-12 Lycanthrope 10 15000 Ann3 118 3
Andeloid Ooze 10 15000 L - 1
Genius Loci Ooze 10 cr 30 ELH3 190 2
Plasmoid, Ontalak Ooze 10 17000 L - 3
Aasimon, Deva, Astral Outer 10 15000 PS1 6 1
Aasimon, Planetar Outer 10 20000 PS1 9 2
Aasimon, Solar Outer 10 32000 PS1 10 3
Abomination, Dream Larva Outer 10 cr 31 ELH3 161 4
Abomination, Hecatoncheires Outer 10 cr 57 ELH3 162 5
Animal Lord, Cat Lord Outer 10 18000 PS1 12 6
Animal Lord, Hawk Lord Outer 10 18000 PS1 12 7
Animal Lord, LizardLord Outer 10 18000 PS1 12 8
Animal Lord, Wolf Lord Outer 10 18000 PS1 12 9
Archon, Hound Outer 10 15000 L - 10
Archon, Sword Outer 10 49000 L - 11
Archon, Tome Outer 10 54000 L - 12
Archon, Warden Outer 10 25000 L - 13
Azathoth Outer 10 cr 50 COC3 290 14
Baatezu, Abishai, Black Outer 10 21500 MM 11 15
Baatezu, Abishai, Green Outer 10 23500 MM 11 16
Baatezu, Abishai, Red Outer 10 25500 MM 11 17
Baatezu, Gelugon Outer 10 19000 PS1 23 18
Baatezu, Pit Fiend Outer 10 57500 MM 11 19
Baatezu, Pit Fiend Outer 10 21000 PS1 28 20
Belsameth's Avatar Outer 10 cr 27 TDATD3 75 21
Cazic-Thule Outer 10 cr 43 EQMN3 32 22
Celestial Lammasu Outer 10 108500 L - 23
Chardun's Avatar Outer 10 cr 30 TDATD3 67 24
Cherufe Outer 10 cr 33 EDD3 47 25
Corean's Avatar Outer 10 cr 42 TDATD3 24 26
Cyberdemon
" AC 360, HD 70, hp 49000, TH +700
" Hit:1D50 Hit:1D50 Hit:1D50 Hit:1D50 / Rocket / Evil Demon Stupid Only_Item Res_Tele Im_Pois Im_Fire Nonliving
" Reverbrant metal steps announce the arrival of this huge creature, half demon half machine. It
Outer 10 30000 Angband 816 27
Demon, Demogorgon Outer 10 111000 MM1 16 28
Denev Outer 10 cr 40 TDATD3 161 29
Devil, Asmodeus Outer 10 106447 MM1 20 30
Durich'i-lin, Ch'i-lin Outer 10 18000 L - 31
Durich'i-lin, Duru Outer 10 15000 L - 32
Eladrin, Ghaele Outer 10 19000 PS2 33 33
Eladrin, Tulani Outer 10 27000 PS2 36 34
Enkili's Avatar Outer 10 cr 40 TDATD3 59 35
Fiend, Groaning Outer 10 18000 Imm 108 36
Fiend, Hissing Outer 10 26000 Imm 108 37
Fiend, Roaring Outer 10 34000 Imm 108 38
Gehreleth, Kelubar Outer 10 17000 PS1 42 39
Gehreleth, Shator Outer 10 22000 PS1 42 40
Guardinal, Leonal Outer 10 18000 PS2 46 41
Hedrada's Avatar Outer 10 cr 43 TDATD3 50 42
Hordling, 10 Outer 10 15000 PS1 54 43
Infernal Spawn of Infernal Spawn of Evil
AC 650, HD 80, hp 13600, #Att 10, TH +720, dmg 810
8BB - 8/8 - Flying, first strike, trample If you say "I'm coming, too!" as you search your library, you may pay 1B and reveal Infernal Spawn of Infernal Spawn of Evil from your library to have it deal 2 damage to a player of your choice. Do this no more than once each turn.
Outer 10 - MTG - 44
Krakentua Outer 10 45000 L - 45
Madriel's Avatar Outer 10 cr 42 TDATD3 34 46
Marut Outer 10 17000 PS1 66 47
Mediator, Mechanus Outer 10 200000 PS1 68 48
Mercurial Outer 10 26000 Ann4 55 49
Moon Dog Outer 10 31000 L - 50
Mortai Outer 10 25000 PS2 66 51
Nodens the Hunter, Lord of the Great Abyss Outer 10 cr 38 COC3 308 52
Nyarlathotep, the Crawling Chaos Outer 10 cr 45 COC3 295 53
Phoenix Outer 10 19000 MM 288 54
Priest of Discord Outer 10 cr 27 EQMN3 121 55
Retriever Outer 10 15000 PS2 82 56
Rilmani, Argehach Outer 10 16000 PS2 87 57
Rilmani, Aurumach Outer 10 27000 PS2 88 58
Sea Demon, Greater Outer 10 15000 Ann4 62 59
Shub-Niggurath, Black Goat of the Woods Outer 10 cr 48 COC3 297 60
Slaad, Blue Outer 10 16000 MM 318 61
Slaad, Death Outer 10 22000 PS1 88 62
Slaad, Gray Outer 10 15000 PS1 88 63
Solar Outer 10 142500 MMII 111 64
Spyder-Fiend, Lycosidil Outer 10 22000 Ann4 76 65
Spyder-Fiend, Phisarazu Outer 10 18000 Ann4 76 66
Spyder-Fiend, Raklupis Outer 10 25000 Ann4 76 67
Tanar'ri, Alkilith Outer 10 17000 PS2 106 68
Tanar'ri, Babau Outer 10 17000 PS1 95 69
Tanar'ri, Balor Outer 10 46000 MM 337 70
Tanar'ri, Balor Outer 10 26000 PS1 96 71
Tanar'ri, Goristro Outer 10 23000 Ann3 101 72
Tanar'ri, Marilith Outer 10 45000 MM 337 73
Tanar'ri, Marilith Outer 10 23000 PS1 104 74
Tanar'ri, Molydeus Outer 10 21000 PS1 105 75
Tanar'ri, Nabassu Outer 10 16000 PS1 106 76
Tanar'ri, Nalfeshnee Outer 10 17000 PS1 107 77
Tanar'ri, Vrock Outer 10 19000 PS1 110 78
Tanar'ri, Wastrilith Outer 10 19000 PS1 111 79
T'uen-Rin Outer 10 28000 PS2 104 80
Uvuudaum Outer 10 cr 27 ELH3 224 81
Vangal's Avatar Outer 10 cr 30 TDATD3 84 82
Warp demon
" AC 410, HD 30, hp 21000, TH +300
" Hit:Un_Bonus:14D11 Hit:Un_Power:14D11 / Heal Tport S_Demon Brain_Smash Drain_Mana Br_Plas / No_Conf No_Sleep Smart Pass_Wall Res_Nexu Res_Neth Nonliving Fly Evil Im_Pois Im_Elec Im_Cold Im_Fire Demon
" A hu
Outer 10 15000 Angband 812 83
Yog-Sothoth Outer 10 cr 45 COC3 299 84
Yugoloth, Arcanaloth Outer 10 20000 PS1 120 85
Yugoloth, Gacholoth Outer 10 18000 Ann4 93 86
Yugoloth, Mezzoloth Outer 10 21000 PS1 123 87
Yugoloth, Nycaloth Outer 10 25000 PS1 124 88
Yugoloth, Piscoloth Outer 10 19000 PS1 125 89
Yugoloth, Ultroloth Outer 10 26000 PS1 126 90
Yugoloth, Yagnoloth Outer 10 20000 PS1 127 91
Zoveri Outer 10 20000 L - 92
Doppleganger Plant Plant 10 25000 L - 1
Dune Trapper Plant 10 19000 L - 2
Plant, Choke Creeper Plant 10 18000 MM 291 3
Dinosaur, Brachiosaurus Reptile 10 28000 L - 1
Dinosaur, Brontosaurus Reptile 10 22000 Ann2 35 2
Dinosaur, Diplodocus Reptile 10 16000 MM 54 3
Gargantua, Reptilian Reptile 10 43000 MM 123 4
Prismasaurus Reptile 10 cr 28 ELH3 210 5
Serpent Lord Reptile 10 15000 L - 6
Yig, Father of Serpents
" AC 530, HD 167, hp 50100, TH +1670
" Claw:Poison:8D10 Claw:Poison:8D10 Crush:8D15 Bite:100D1 / Br_Pois Br_Nuke Br_Acid S_Hydra S_Kin S_Demon / Unique Smart Res_Tele Animal Escort Escorts Swim Eldritch_Horror Bash_Door No_Conf No
Reptile 10 37500 Angband 814 7
Yig, the Father of Serpents Reptile 10 cr 27 COC3 312 8
Abomination, Atropal Undead 10 cr 30 ELH3 159 1
Banelich Undead 10 22000 Ann3 10 2
Demilich Undead 10 cr 29 ELH3 174 3
Ghost, Casura Undead 10 15000 Ann2 60 4
Kaisharga Undead 10 22000 DS2 60 5
Lich, Elemental Undead 10 25000 RL3 73 6
Lich, Master Undead 10 15000 L - 7
Lich, Psionic Undead 10 16000 Ann1 72 8
Lich, Psionic Undead 10 16000 RL3 75 9
Meorty Undead 10 20000 DS2 70 10
Mordiggian, the Charnel God Undead 10 cr 30 COC3 307 11
Myojin of Infinite Rage
AC 170, HD 40, hp 6800, #Att 10, TH +530, dmg 710
7RRR - 7/4 - Myojin of Infinite Rage comes into play with a divinity counter on it if you played it from your hand. Myojin of Infinite Rage is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.
Undead 10 - MTG - 12
Myojin of Seeing Winds
AC 100, HD 30, hp 5100, #Att 10, TH +120, dmg 310
7UUU - 3/3 - Myojin of Seeing Winds comes into play with a divinity counter on it if you played it from your hand. Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
Undead 10 - MTG - 13
Nightshade,Nightcrawler Undead 10 19000 Myst 83 14
Nightshade,Nightwalker Undead 10 18000 Myst 83 15
Nightshade,Nightwing Undead 10 17000 Myst 83 16
Radiant Spirit Undead 10 cr 110 RDD3 124 17
Skuz Undead 10 15000 L - 18
Spirit, Druj Undead 10 16000 Myst 105 19
Spirit, Forest, WoodMan Undead 10 20000 Ann3 97 20
Spirit, Odic Undead 10 22000 Myst 105 21
The Witch-King of Angmar
" AC 510, HD 60, hp 42000, TH +600
" Hit:10D10 Hit:10D10 Hit:Exp_80:5D5 Hit:Exp_80:5D5 / Tele_Away Blind Hold Scare Cause_3 Brain_Smash Bo_Mana Ba_Neth S_Kin S_Hi_Undead S_Hi_Dragon S_Monsters Anim_Dead / Unique Res_Tele Smart On
Undead 10 42000 Angband 825 22
Treant, Undead Undead 10 15000 L - 23
Aboleth, Grand Water 10 32000 E - 1
Aboleth, Ruler Water 10 16000 E - 2
Cthulhu Water 10 cr 34 COC3 292 3
Deep-Sea Kraken
" AC 370, HD 60, hp 10200, #Att 10, TH +420, dmg 610
" 7UUU - 6/6 - Deep-Sea Kraken is unblockable. Suspend 9-2U Whenever an opponent plays a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.
Water 10 - MTG - 4
Kraken Water 10 26000 DMR2 66 5
Leviathan, Marine Water 10 58000 DMR2 69 6
Nautilus, Giant Water 10 15000 Ann1 87 7
Squid, Shark Water 10 15000 Ann4 81 8
Whale, Leviathan Water 10 26000 MM 358 9
Worm, Leviathan, Marine Water 10 25000 Myst 118 10
Zakharan Kraken Water 10 25000 L - 11
Zaratan Water 10 46000 MM 372 12
Astral Dreadnought Weird 10 22000 PS2 12 1
Black Cloud ofVengeance Weird 10 15000 L - 2
Chultrix Weird 10 18000 L - 3
Cloud Ray Weird 10 19000 L - 4
Creeping Dust
" AC 210, HD 2, hp 120, TH +20
" Hit:Confuse:3D4 / Blink Tport Bo_Mana S_Monster S_Demon S_Hi_Undead / Char_Multi Attr_Multi Attr_Any Friends Multiply Hurt_Rock Empty_Mind Cold_Blood No_Conf No_Sleep No_Fear
" This is what happens to a mag
Weird 10 800 Angband 880 5
Draeden Weird 10 177000 Imm 107 6
Eihort Weird 10 cr 27 COC3 304 7
Froghemoth Weird 10 21000 Ann2 59 8
Gonn Weird 10 25000 L - 9
Gossamer, Noble Weird 10 49000 L - 10
Great Dreamer Weird 10 61000 L - 11
Hagunemnon (Protean) Weird 10 cr 29 ELH3 196 12
Hastur the Unspeakable Weird 10 cr 37 COC3 293 13
Horgar Weird 10 26000 L - 14
Leviathan, Desert Weird 10 36000 DMR2 69 15
Living Wall Weird 10 100000 MM 224 16
Monster of Legend Weird 10 35000 PS2 64 17
Nightmare Beast Weird 10 16000 L - 18
Psurlon, Giant Weird 10 15000 DS2 82 19
Psurlon, Giant Weird 10 15000 PS3 76 20
Qlzqqlzuup, the Lord of Flesh
" AC -80, HD 38, hp 38000, TH +380
" / S_Monster S_Monsters S_Undead S_Demon S_Dragon S_Angel S_Hydra S_Spider S_Ant S_Hound S_Unique S_Amberites S_Hi_Undead S_Hi_Dragon S_Kin / Unique Res_Tele Never_Blow Only_Item Invisibl
Weird 10 20000 Angband 822 21
Shedu, Greater Weird 10 15000 MM 313 22
Shivak, Guardian Weird 10 23000 L - 23
Skriaxit Weird 10 16000 L - 24
Spirit of the Land Weird 10 25000 L - 25
Tarrasque Weird 10 107000 MM 339 26
The Emperor Quylthulg
" AC -80, HD 38, hp 38000, TH +380
" / Brain_Smash S_Hi_Undead S_Hi_Dragon / Unique Res_Tele Never_Blow Only_Item Invisible Animal Evil No_Conf No_Sleep No_Fear
" A huge seething mass of flesh with a rudimentary intelligence, the E
Weird 10 20000 Angband 821 27
Witchlight Marauder,Spa Weird 10 40000 L - 28
Worm, Great Annelid Weird 10 16000 Myst 118 29
Worm, Leviathan, Desert Weird 10 20000 Myst 118 30
Y'golonac
" AC 710, HD 130, hp 91000, TH +1300
" Touch:Lose_Int:1D20 Bite:40D1 Touch:Lose_Wis:1D20 Bite:40D1 / Scare Blind Conf Hold Haste Drain_Mana Cause_3 Cause_4 Darkness Forget S_Demon S_Hound Tport Tele_To / Unique Eldritch_Horror Res_Tele Only_Item
Weird 10 37500 Angband 810 31
Zodar Weird 10 22000 L - 32

[M1] Listing of Monsters


[M1.11] Monster List, DL XI

Name Type DL XP/CR Source Page #
Draugluin, Sire of All Werewolves
" AC 395, HD 70, hp 53900, TH +770
" Claw:3D3 Claw:3D3 Bite:Poison:2D6 Bite:Poison:2D6 / Scare S_Monsters S_Hound / Unique Escort Escorts Only_Item Take_Item Bash_Door Move_Body Animal Evil Im_Pois
" Draugluin provides S
Animal 11 40000 Angband 840 1
Hell hound of Julian
" AC 340, HD 48, hp 3696, TH +528
" Bite:Fire:3D12 Bite:Fire:3D12 Bite:Fire:3D12 / Br_Fire / Friends Aura_Fire Bash_Door Move_Body Animal Evil Im_Fire
" It is a giant dog that glows with heat. Flames pour from its nostrils.
Animal 11 600 Angband 829 2
Ithaqua the Windwalker
" AC 582, HD 55, hp 42350, TH +605
" Claw:Cold:12D12 Claw:Cold:12D12 Crush:12D12 Crush:12D12 / Bo_Mana Scare Br_Cold S_Demon Bo_Elec Ba_Elec Mind_Blast Cause_4 Ba_Chao Ba_Wate S_Hi_Undead S_Kin / Unique Escort Eldritch_Horror Res_T
Animal 11 32500 Angband 828 3
Pazuzu, Lord of Air
" AC 582, HD 55, hp 42350, TH +605
" Hit:Elec:12D12 Hit:Elec:12D12 Hit:Elec:12D12 Hit:Elec:12D12 / Mind_Blast Bo_Elec Bo_Mana Ba_Elec / Unique Fly Only_Item Invisible Bash_Door Evil Demon Im_Acid Im_Fire Im_Cold Im_Elec Im_Pois No_Con
Animal 11 30000 Angband 827 4
Shuma-Gorath
" AC 725, HD 85, hp 65450, TH +935
" Crush:12D12 Crush:12D12 Gaze:Lose_Int:2D12 Gaze:Lose_Wis:2D12 / Forget Heal Hand_Doom Ba_Mana Tport Tele_Away Tele_Level Conf Blind Brain_Smash Drain_Mana S_Monsters S_Kin S_Cyber S_Hound S_Hydra S_Demon S
Beholder 11 47000 Angband 841 1
Tulzscha, the Green Flame
" AC 450, HD 70, hp 77000, TH +770
" Hit:2D50 Hit:2D50 Hit:2D50 Hit:2D50 / Br_Nexu Br_Neth Br_Cold Br_Fire / Evil Demon Aura_Fire Aura_Cold Eldritch_Horror Only_Item Res_Tele Im_Pois Im_Fire Nonliving Im_Cold Im_Acid Im_Elec Res
Elemental 11 45000 Angband 842 1
Loki the Trickster
" AC 780, HD 64, hp 77440, TH +704
" Hit:Blind:6D11 Hit:Un_Bonus:6D11 Hit:Un_Power:6D11 / Shriek Haste Heal Drain_Mana Tport Tele_To Tele_Away Tele_Level Forget S_Cyber S_Demon Hand_Doom S_Hi_Undead S_Unique S_Hi_Dragon Ba_Dark Ba_Mana
Giant 11 50000 Angband 835 1
Surtur the Giant Fire Demon
" AC 780, HD 65, hp 78650, TH +715
" Hit:Fire:6D11 Hit:6D11 Hit:Fire:6D11 Hit:6D11 / Br_Fire Br_Plas Blind Tele_To S_Kin S_Hi_Undead Hand_Doom Tele_Away S_Cyber S_Demon / Unique Res_Tele Res_Neth Res_Plas Only_Item Evil Aura_Fi
Giant 11 45000 Angband 837 2
Ymir the Ice Giant
" AC 780, HD 86, hp 66220, TH +946
" Hit:Cold:5D10 Hit:5D10 Hit:Cold:5D10 Hit:5D10 / Br_Cold Bo_Icee Darkness Heal Tele_To S_Kin S_Hi_Undead / Unique Res_Tele Res_Neth Res_Wate Only_Item Evil Escort Giant Bash_Door Powerful Move_Body T
Giant 11 32500 Angband 834 3
Darksteel Colossus
AC 1341, HD 121, hp 23958, #Att 11, TH +1452, dmg 1221
11 - 11/11 - Trample Darksteel Colossus is indestructible. ("Destroy" effects and lethal damage don't destroy it.) If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
Golem 11 - MTG - 1
Mycosynth Golem
AC 285, HD 55, hp 10890, #Att 11, TH +231, dmg 451
11 - 4/5 - Affinity for artifacts (This spell costs 1 less to play for each artifact you control.) Artifact creature spells you play have affinity for artifacts. (They cost 1 less to play for each artifact you control.)
Golem 11 - MTG - 2
Hypnox
AC 714, HD 88, hp 17424, #Att 11, TH +792, dmg 891
8BBB - 8/8 - Flying. When Hypnox comes into play, if you played it from your hand, remove all cards in target opponent's hand from the game. When Hypnox leaves play, return the removed cards to their owner's hand.
Outer 11 - MTG - 1
Lungorthin, the Balrog of White Fire
" AC 582, HD 60, hp 66000, TH +660
" Hit:Fire:8D12 Hit:Fire:8D12 Crush:8D12 Touch:Un_Power / Blind Conf Scare Br_Fire S_Demon S_Hi_Undead / Unique Escort Escorts Fly Only_Item Bash_Door Powerful Move_Body Evil Demon I
Outer 11 37000 Angband 839 2
Mephistopheles, Lord of Hell
" AC 725, HD 30, hp 55110, TH +330
" Gaze:Exp_Vamp:1D15 Gaze:Terrify:1D15 Touch:Fire:4D5 Touch:Un_Power:4D5 / Tele_To Scare Hold Brain_Smash S_Demon S_Hi_Undead S_Undead Br_Fire Br_Neth S_Cyber Hand_Doom Anim_Dead / Unique Fl
Outer 11 42500 Angband 831 3
Oremorj the Cyberdemon Lord
" AC 395, HD 90, hp 69300, TH +990
" Hit:2D50 Hit:2D50 Hit:2D50 Hit:2D50 / Rocket S_Cyber / Evil Demon Only_Item Res_Tele Unique Im_Pois Im_Fire Nonliving
" The mightiest of Cyberdemons, their lord and ruler.
Outer 11 50000 Angband 843 4
Star-spawn of Cthulhu
" AC 395, HD 75, hp 57750, TH +825
" Claw:Poison:1D30 Claw:Acid:1D30 Touch:Un_Power:1D10 Crush:Un_Bonus:2D33 / Scare Conf S_Demon S_Undead Drain_Mana Br_Acid Br_Fire Tport S_Monsters Brain_Smash Br_Neth Heal Mind_Blast Ba_Nuke Anim_D
Outer 11 44000 Angband 836 5
Abhoth, Source of Uncleanness
" AC 725, HD 60, hp 69300, TH +660
" Touch:Acid:11D11 Touch:Disease:11D11 Touch:Acid:11D11 Touch:Poison:11D11 / S_Monsters S_Demon S_Hi_Dragon S_Hi_Undead Heal Tele_Away Tport Cause_4 Brain_Smash Drain_Manabr_Nuke Br_Pois Br_
Reptile 11 40000 Angband 833 1
Godzilla
" AC 1440, HD 85, hp 65450, TH +935
" Claw:Poison:5D10 Claw:Poison:5D10 Bite:20D10 Crush:Un_Bonus:5D12 / Br_Dise Br_Plas Br_Nuke Br_Pois Br_Acid / Unique Swim Res_Plas Res_Dise Res_Teleonly_Item Bash_Door Powerful Move_Body Evil Im_Fire Im_Cold
Reptile 11 35000 Angband 832 2
The Tarrasque
" AC 912, HD 85, hp 65450, TH +935
" Hit:10D10 Hit:10D10 Touch:Un_Power Touch:Un_Power / Br_Fire Br_Cold Br_Dise / Unique Attr_Multi Only_Item Bash_Door Powerful Move_Body Evil Im_Fire Im_Cold No_Conf No_Sleep
" The Tarrasque is a massive r
Reptile 11 35000 Angband 838 3
Cantoras, the Skeletal Lord
" AC 560, HD 75, hp 57750, TH +825
" Gaze:Exp_80 Gaze:Exp_80 Touch:Poison:3D5 Touch:Poison:3D5 / Tele_To Slow Scare Cause_4 Brain_Smash Bo_Icee Bo_Mana Ba_Wate Ba_Neth S_Hi_Undead Anim_Dead / Unique Res_Tele Only_Item Smart Co
Undead 11 45000 Angband 830 1
Polar Kraken
" AC 1341, HD 121, hp 23958, #Att 11, TH +1452, dmg 1221
" 8UUU - 11/11 - TrampleCumulative upkeep'Sacrifice a land.Polar Kraken comes into play tapped.
Water 11 - MTG - 1

[M1] Listing of Monsters


[M1.12] Monster List, DL XII

Name Type DL XP/CR Source Page #
Carcharoth, the Jaws of Thirst
" AC 670, HD 75, hp 63000, TH +900
" Claw:3D3 Claw:3D3 Bite:Poison:4D4 Bite:Poison:4D4 / Heal Scare Brain_Smash Br_Fire S_Hound / Unique Only_Item Aura_Fire Smart Take_Item Bash_Door Move_Body Animal Evil Im_Fire Im_Pois No
Animal 12 40000 Angband 850 1
Cerberus, Guardian of Hades
" AC 850, HD 70, hp 84000, TH +840
" Hit:Fire:9D12 Hit:Fire:9D12 Hit:Fire:9D12 Hit:Fire:9D12 / Ba_Dark Br_Fire Br_Neth S_Hound / Unique Aura_Fire Only_Item Bash_Door Move_Body Animal Evil Im_Fire No_Conf No_Sleep
" A three-hea
Animal 12 40000 Angband 853 2
Fenris Wolf
" AC 430, HD 70, hp 58800, TH +840
" Bite:20D6 Claw:3D3 Claw:3D3 Bite:20D6 / Br_Dark Br_Pois Br_Cold / Unique Only_Item Take_Item Bash_Door Kill_Body Animal Evil Im_Pois Im_Fire Im_Cold
" The immensely huge wolf who would swallow the sun to s
Animal 12 45000 Angband 846 3
Great Wyrm of Power
" AC 550, HD 83, hp 110556, TH +996
" Crush:Poison:8D12 Crush:Fire:8D12 Crush:Elec:8D12 Crush:10D18 / S_Hi_Dragon S_Dragon S_Kin Br_Nuke Br_Acid Br_Elec Br_Fire Br_Cold Br_Pois Br_Neth Br_Lite Br_Dark Br_Conf Br_Soun Br_Chao Br_Dise Br
Dragon 12 47500 Angband 847 1
Azathoth, Seething Nuclear Chaos
" AC 790, HD 70, hp 83160, TH +840
" Crush:35D5 Crawl:Acid:35D5 Crush:35D5 Crawl:Acid:35D5 / S_Demon Br_Chao Br_Dise Br_Mana Ba_Wate Br_Disi / Unique Eldritch_Horror Res_Tele Demon Aura_Fire Aura_Elec Attr_Multi Escorts Es
Elemental 12 50000 Angband 852 1
Caaws
" AC 946, HD 15, hp 31140, TH +180
" Touch:Un_Power:13D13 Touch:Un_Bonus:13D13 Touch:Lose_All:13D13 Touch:Confuse:13D13 / Heal Invulner / Stupid Swim Fly Nonliving Cold_Blood Empty_Mind Regenerate Kill_Body Aura_Cold Evil Demon Im_Acid Im_Elec Im_F
Elemental 12 70000 Angband 866 2
Nodens, Lord of the Great Abyss
" AC 490, HD 75, hp 63000, TH +900
" Hit:2D66 Hit:2D66 / Tele_Away Tele_To Tele_Level Tport Bo_Mana Ba_Mana S_Monsters Heal Cause_4 Haste Hand_Doom S_Angel S_Unique / Unique Pass_Wall Only_Item Smart Bash_Door Regenerate Fl
Giant 12 48000 Angband 849 1
The Destroyer
" AC 1090, HD 128, hp 261120, TH +1536
" Hit:30D9 Hit:30D9 Hit:30D9 Hit:30D9 / Br_Disi Bo_Mana / Unique Nonliving No_Fear Reflecting Move_Body Kill_Wall Im_Fire Im_Elec Im_Pois Im_Acid Im_Cold Res_Neth Res_Wate Res_Plas Res_Nexu No_Stun Rege
Golem 12 45000 Angband 855 1
Yog-Sothoth, the All-in-One
" AC 490, HD 66, hp 55440, TH +792
" Touch:40D5 Touch:Lose_Con:16D2 Touch:Lose_Con:16D2 / Bo_Mana Brain_Smash Ba_Mana S_Monsters S_Cyber Ba_Chao S_Demon S_Hi_Undead S_Hound Br_Mana Br_Disi / Unique Smart Eldritch_Horror Res_Tel
Ooze 12 45000 Angband 845 1
Gothmog, the High Captain of Balrogs
" AC 730, HD 80, hp 67200, TH +960
" Hit:Fire:9D12 Hit:Fire:9D12 Crush:8D12 Touch:Un_Power / Blind Conf Scare Br_Fire S_Kin S_Demon S_Hi_Undead S_Cyber / Unique Fly Escort Escorts Kill_Wall Aura_Fire Nonliving Only_I
Outer 12 43000 Angband 856 1
Great Cthulhu
" AC 730, HD 70, hp 84000, TH +840
" Crush:50D4 Claw:Un_Power:15D2 Claw:Un_Bonus:15D2 Touch:Disease:100D1 / Tport Scare Blind Mind_Blast Brain_Smash Drain_Mana Br_Pois Br_Acid Br_Fire Conf Darkness Forget S_Hi_Undead Br_Nuke Br_Neth Br_Chao
Outer 12 62500 Angband 857 2
Nyarlathotep, the Crawling Chaos
" AC 490, HD 90, hp 75600, TH +1080
" Crush:Lose_Con:30D4 Crush:Lose_Str:30D4 Gaze:Lose_Int:1D50 Gaze:Lose_Wis:1D50 / Tele_Away Tele_To Tele_Level Tport Br_Nexu Ba_Chao Ba_Mana Ba_Fire S_Monsters Brain_Smash Mind_Blast Cau
Outer 12 49000 Angband 851 3
Shub-Niggurath, Black Goat of the Woods
" AC 490, HD 65, hp 54600, TH +780
" Crush:Lose_Wis:20D5 Crush:Lose_Int:20D5 Bite:Lose_Str:10D2 Bite:Lose_Con:10D2 / Bo_Mana Brain_Smash Ba_Dark S_Monsters Cause_4 Heal Br_Chao Br_Conf Br_Pois Br_Nuke Ba_Chao S_Demo
Outer 12 47500 Angband 848 4
Jormungand the Midgard Serpent
" AC 1090, HD 90, hp 129600, TH +1080
" Crush:30D10 Crush:30D10 Bite:5D60 / Ba_Wate / Unique Aquatic Wild_Too Wild_Ocean Move_Body Kill_Wall Im_Fire Im_Pois Im_Acid Im_Cold Evil Res_Wate Res_Plas Res_Nexu No_Stun Regenerate
Reptile 12 45000 Angband 854 1
Iname as One
AC 778, HD 96, hp 21888, #Att 12, TH +864, dmg 972
8BBGG - 8/8 - When Iname as One comes into play, if you played it from your hand, you may search your library for a Spirit card, put it into play, then shuffle your library. When Iname as One is put into a graveyard from play, you may remove it from the game. If you do, return target Spirit card from your graveyard to play.
Undead 12 - MTG - 1
Kaschei the Immortal
" AC 490, HD 60, hp 50400, TH +720
" Hit:Un_Bonus:6D8 Hit:Un_Bonus:6D8 Hit:5D5 Hit:5D5 / Tport Blind Scare Cause_4 Brain_Smash Ba_Mana Bo_Mana Ba_Fire S_Monsters S_Demon S_Hi_Undead Hand_Doom Anim_Dead / Unique Res_Tele Escort Only_I
Undead 12 45000 Angband 844 2

[M1] Listing of Monsters


[M1.13] Monster List, DL XIII

Name Type DL XP/CR Source Page #
The Unicorn of Order
" AC 985, HD 200, hp 182000, TH +2600
" Kick:Un_Power:13D13 Kick:Un_Power:12D12 Butt:Un_Bonus:11D11 Bite:Time:10D10 / Shriek Br_Soun Br_Lite Br_Iner Br_Time Br_Shar Br_Plas Br_Mana Br_Disi Drain_Mana Heal Haste Tele_Away Blink Tport
Animal 13 65000 Angband 859 1
Morgoth, Lord of Darkness
" AC 855, HD 140, hp 182000, TH +1820
" Hit:Shatter:20D10 Hit:Shatter:20D10 Hit:Lose_All:10D12 Touch:Un_Power / Brain_Smash Ba_Mana Bo_Mana Ba_Neth Anim_Dead S_Monsters S_Unique S_Amberites S_Hi_Undead S_Hi_Dragon / Unique Only_
Giant 13 60000 Angband 861 1
Oberon, King of Amber
" AC 946, HD 70, hp 101010, TH +910
" Hit:Un_Bonus:12D12 Hit:Un_Power:12D12 Hit:Confuse:10D2 Hit:Blind:3D2 / Tport Scare Blind S_Demon S_Angel S_Monsters Tele_To Conf Bo_Mana Ba_Fire Brain_Smash Ba_Neth Bo_Icee Cause_4 Ba_Wate Bo_Pl
Human 13 65000 Angband 860 1
Sauron, the Sorcerer
" AC 920, HD 105, hp 95550, TH +1365
" Hit:Un_Bonus:10D12 Hit:Un_Bonus:10D12 Touch:Un_Power Touch:Un_Power / Tport Tele_Level Blind Conf Scare Cause_4 Brain_Smash Forget Bo_Icee Bo_Mana Bo_Plas Ba_Mana Ba_Fire Ba_Wate Ba_Neth Ba_Dark
Human 13 50000 Angband 858 2
The Serpent of Chaos
" AC 1011, HD 140, hp 273000, TH +1820
" Crush:Shatter:22D10 Crush:Shatter:22D10 Bite:Lose_All:10D12 Touch:Un_Power / S_Monsters Br_Chao Ba_Chao Rocket Brain_Smash S_Cyber Br_Neth Haste Br_Mana S_Hi_Undead S_Hi_Dragon S_Unique S_Ambe
Reptile 13 66666 Angband 862 1

[M1] Listing of Monsters


[M1.14] Monster List, DL XIV

Name Type DL XP/CR Source Page #
a Plain Gold Ring
" AC 1270, HD 160, hp 156800, TH +2240
" Touch:Blind:5D5 Touch:Un_Bonus:10D10 Touch:Lose_All:10D10 Touch:Exp_80:10D10 / Br_Neth Br_Time Ba_Mana Bo_Mana Hand_Doom Heal S_Demon S_Hi_Undead S_Hi_Dragon / Unique Only_Item Reflecting Invisib
Golem 14 5000000 Angband 864 1

[M1] Listing of Monsters


[M1.15] Monster List, DL XV

Name Type DL XP/CR Source Page #
Autochthon Wurm
" AC 2950, HD 210, hp 69300, #Att 15, TH +1425, dmg 1365
" 10GGGWW - 9/14 - Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.) Trample
Reptile 15 - MTG - 1
B.F.M.
" AC 147025, HD 1485, hp 490050, #Att 99, TH +148500, dmg 14865
" BBBBBBBBBBBBBBB - 99/99 - B.F.M. into play. If either B.F.M. cardmore creatures.
Weird 15 - MTG - 1

[M1] Listing of Monsters


[M1.16] Monster List, DL XVI

Name Type DL XP/CR Source Page #
Draco
AC 1306, HD 144, hp 52992, #Att 16, TH +1440, dmg 1456
16 - 9/9 - Draco costs 2 less to play for each basic land type among lands you control.FlyingAt the beginning of your upkeep, sacrifice Draco unless you pay 10. This cost is reduced by 2 for each basic land type among lands you control.
Dragon 16 - MTG - 1

[M2] Monster Templates


This is a flat list for now. The Racial Adjectives have descriptions in [P3].
 
The "Type" is an overwrite; the previous Type of the monster is overwritten by the Type listed here.
If a monster has more than one Template, it has the type of it's highest DL Template, that isn't listed as "(same)". If there are two highest DL Templates not listed as "(same) that differ, use this order (first listed has priority): Beholder, Dragon, Golem, Lycanthrope, Outer, Undead, Elemental, Water, Weird, Ooze, Plant, Giant, Human, Reptile, Insect, Animal. If there is a 3-way (or more) tie, overwrite the type to "Weird".
 
Note that "DL Mod." (Dungeon Level Modifier, which is what I use) is not quite the same as "DC Mod" (from 3rd edition); it's generally a little lower. Sorry if you're using this as a reference, but you'll have to look up the DC Mods yourself!
 
Table1 Lgn
Template
Abyssal
Adherer (sticky)
Air (Elemental)
Amber (Dragon)
Amphisnaena
Anarchic [Chaotic]
Animator
Annihilation
Anti-Lich
Anti-Wight
Aquatic/Water (non-Ele.)
Astral
Athasian
Axiomatic [Lawful]
Bandit
Beast of Xvim
Beholder World
Belsameth Spider
Berserker
Black (Dragon)
Blast (Gas Spore)
Blindheim (eye beams)
Blink
Blood Sea Mutant
Bloodless
Blue (Dragon)
Bone (Golem)
Brass (Dragon)
Bronze (Dragon)
Cambion
Cave/Neanderthal
Celestial
Celestial (Dragon)
Centaur - [pick 2nd]
Changeling
Chosen of Hastur
Chosen One
Clay (Golem)
Cloud (Dragon)
Cloud (Giant)
Coiled (Dragon)
Conundrum
Copper (Dragon)
Crowd, The
Cryo- (Cold Breathing)
Crypt Guardians
Crystal (Dragon)
Cult Sorcerer
Curst
Cybernetic/Cyborg
Cyclops
Demilich
Dhampir
Disenchanter
Displacer
Doppleganger
Dracolich
Dragon
Dragon, Age 13
Earth (Dragon)
Earth (Elemental)
Element
Ermordenung
Eternal
Ethereal
Extra(+1)-Headed
Extra(+1)-Tailed
Extra(+2)-Armed
Extra(+2)-Legged
Faerie
Faerie (Dragon)
Fallen Celestial
Fallen, The
Fiendish
Firbolg (Giant)
Fire (Elemental)
Fire (non-Ele.)
Flesh (Golem)
Fog (Giant)
Fomorian (Giant)
Forest (non-Ele.)
Gargantuan
Geist
Ghost
Ghost (CoC)
Ghost (Faerun)
Ghost/Banshee
Ghoul
Ghoul Lord
Giant
Gold (Dragon)
Great/Greater/Neo-
Green (Dragon)
Grimguard
Grue (Elemental)
Guardian (Naga)
Half-Celestial
Half-Dragon
Half-Elemental
Half-Fiend
Half-Troll
Heavenly/Angelic
Hell/Devil
Herald of Denev
Hex
High/Elite
Huge
Hydra
Ill Omen (Hound)
Inner-Planar
Iron (Golem)
Itascan
Jade (Dragon)
Lebendtod
Lernaean
Lich
Lich (Faerun)
Lich, Demi-
Lich, Good (Faerun)
Living Tattoo
Loup-Garou
Low/Primitive
Lycanthrope
Lycanthrope (Faerun)
Lycanthrope [Ravenloft]
Mage (Ogre)
Maldev
Medusan
Mind Flayer-an
Mirror Universe
Mist (Dragon)
Mountain/Hill
Mud
Mummy
Mutant (Psi9)
Needle (Needleman)
Night (Hag)
Nightmare Dimension
Nilbogism
Obsidian (Golem)
of Chaos
of Law
of Neutrality
Onyx (Dragon)
Paragon
Pennaggolan
Petitioner
Phase (Spider)
Planar
Poisonous
Polar/Snow/Cold/Frost/Ice
Pseudonatural
Pseudonatural [Far Realm]
Psionic
Pyro- (Fire Breathing)
Qabalta
Quickling
Rakshasa
Red (Dragon)
Revanant
Rock/Stone (non-Ele.)
Ruby (Dragon)
Ruler/Lord/King
Rust Monster
Sapphire (Dragon)
Shade
Shadow (Element)
Shadow (Dragon)
Shadow/Shade
Shocker
Shrieker
Silver (Dragon)
Skeleton
Slicer (sharpness branded)
Son of Kyuss
Soul of Evil
Space
Spectre/Spectral
Spirit (Dragon)
Spirit (Naga)
Spitting
Storm (Giant)
Stun (Stunjelly)
Temporal/Time
Underdark/Deep
Vampire
Vampire Strain, Chiang-shi, Age 6
Vampire Strain, Dwarven, Age 6
Vampire Strain, Elven, Age 6
Vampire Strain, Gnomish, Age 6
Vampire Strain, Halfling, Age 6
Vampire Strain, Nosferatu, Age 6
Vampire Strain, Vrykolaka, Age 6
Vapor (Rat)
Verbeeg (Giant)
Vorlog
Water (Elemental)
Web (Webbird)
Werebat
Werebear
Wereboar
Werefox
Werepig (Devil Swine)
Wererat
Wereseal
Wereshark
Weretiger
Werewolf
White (Dragon)
Wight
Winged/Aerial (non-Ele.)
Wood (Elemental)
Worm That Walks
Wraith
Yellow Musk
Yuan-Ti
Zombie
Zombie Lord
Zombie, Juju

[M3] Random Monsters


[M3.1] Random Monsters System 1

This system takes a random base monster type and adds on a racial template.
For the racial templates, roll on [M2].
I need to add basic stats (AC, HD, etc.) to this and [M2].
 
Base Monster Type Base DL AT d202
Aboleth Water 2 4 1
Ankheg Insect 2 4 2
Ant Insect 0 4 3
Ape Animal 1 2 4
Archon/Deva Outer 3 7 5
Aurumvorax Animal 2 10 6
Axe Beak Animal 1 2 7
Baboon Animal 1 2 8
Bat Animal 0 2 9
Bear Animal 2 4 10
Bee Insect 0 2 11
Beetle Insect 0 5 12
Behir Insect 2 5 13
Beholder Beholder 3 6 14
Bird Animal 0 2 15
Black Pudding Ooze 2 1 16
Boar Animal 1 4 17
Bodak Outer 2 6 18
Brain Mole Weird 1 1 19
Bugbear Human 1 3 20
Bulette Animal 2 9 21
Carrion Crawler Insect 0 3 22
Cat Animal 0 2 23
Catoblepas Weird 2 3 24
Centipede Insect 0 3 25
Cerebral Parasite Weird 0 1 26
Chimera Weird 2 5 27
Cockatrice Animal 2 4 28
Couatl Outer 3 7 29
Crab Water 0 4 30
Crocodile Reptile 1 4 31
Crystal Ooze Ooze 2 5 32
Daemon, Arcana- Outer 3 7 33
Daemon, Charona- Outer 2 6 34
Daemon, Degho- Outer 2 6 35
Daemon, Hydro- Outer 2 6 36
Daemon, Mezzo- Outer 3 7 37
Daemon, Nyca- Outer 3 7 38
Daemon, Pisco- Outer 2 6 39
Daemon, Ultro- Outer 4 8 40
Daemon, Yagno- Outer 2 6 41
Death Knight Human 3 8 42
Demodand, Farastu Outer 2 6 43
Demodand, Kelubar Outer 2 6 44
Demodand, Shator Outer 3 7 45
Demon, Alu- Outer 2 6 46
Demon, Babau Outer 2 6 47
Demon, Bar-Lgura Outer 2 6 48
Demon, Chasme Outer 2 6 49
Demon, Dretch Outer 1 5 50
Demon, Manes Outer 1 5 51
Demon, Nabassu Outer 3 7 52
Demon, Rutterkin Outer 1 5 53
Demon, Succubus Outer 2 6 54
Demon, Type I Outer 2 6 55
Demon, Type II Outer 2 6 56
Demon, Type III Outer 2 6 57
Demon, Type IV Outer 3 7 58
Demon, Type V Outer 3 7 59
Demon, Type VI Outer 4 8 60
Devil, Abishai Outer 2 6 61
Devil, Barbed Outer 2 6 62
Devil, Bearded Outer 2 6 63
Devil, Bone Outer 2 6 64
Devil, Erinyes Outer 2 6 65
Devil, Horned Outer 3 7 66
Devil, Ice Outer 3 7 67
Devil, Lemure Outer 1 5 68
Devil, Nupperibo Outer 1 5 69
Devil, Pit Fiend Outer 4 8 70
Devil, Spined Outer 1 5 71
Devil, Styx Outer 3 7 72
Dinosaur, Carnivore Reptile 2 4 73
Dinosaur, Herbivore Reptile 1 3 74
Djinn Elemental 2 5 75
Dog/Hound Animal 1 3 76
Doppleganger Human 2 5 77
Dragon Dragon 3 8 78
Dragonfly Dragon 0 4 79
Drake Dragon 2 7 80
Dryad Human 1 1 81
Dwarf Human 1 3 82
Eagle Animal 0 3 83
Efreet Elemental 2 5 84
Elemental, normal- Elemental 2 5 85
Elemental, para- Elemental 2 6 86
Elemental, quasi- Elemental 2 7 87
Elephant Animal 2 3 88
Elf Human 1 1 89
Ettin Giant 2 4 90
Ferret/Weasel Animal 1 2 91
Flumph Weird 0 1 92
Gargoyle Golem 2 10 93
Gelatinous Cube Ooze 2 3 94
Giant Giant 2 4 95
Gibbering Mouther Beholder 2 4 96
Githyanki Human 2 3 97
Gnoll Human 1 3 98
Gnome Human 1 2 99
Goblin Human 1 2 100
Golem Golem 2 10 101
Gorgon Animal 1 6 102
Gray Ooze Ooze 1 2 103
Green Slime Ooze 1 1 104
Grell Weird 2 1 105
Gremlin Human 1 4 106
Griffon Animal 2 4 107
Hag Human 2 2 108
Halfling Human 1 4 109
Harpy Human 1 110
Hippogrif Animal 2 111
Hobgoblin Human 1 112
Hook Horror Giant 1 113
Hordling Outer 2 114
Horse Animal 1 115
Human Human 1 116
Hydra Dragon 3 117
Imp Outer 1 118
Intellect Devourer Weird 2 119
Invisible Stalker Elemental 2 120
Kenku Human 2 121
Ki-Rin Outer 3 122
Kobold Human 1 123
Kuo-Toa Water 1 124
Lammasu Weird 2 125
Larva Outer 0 126
Leech Animal 0 127
Lion/Tiger Animal 1 128
Living Statue Golem 2 129
Lizard Reptile 1 130
Lizard Man Human 1 131
Manticore Animal 2 132
Mek/Robot Golem 3 133
Mimic Golem 2 134
Mind Flayer Human 3 135
Minotaur Human 1 136
Modron, Decaton Outer 2 5 137
Modron, Duodrone Outer 1 1 138
Modron, Hexton Outer 3 6 139
Modron, Monodrone Outer 1 1 140
Modron, Nonaton Outer 2 4 141
Modron, Octon Outer 2 4 142
Modron, Pentadrone Outer 1 3 143
Modron, Quadrone Outer 1 2 144
Modron, Quarton Outer 3 7 145
Modron, Quinton Outer 3 6 146
Modron, Secundus Outer 4 8 147
Modron, Septon Outer 2 3 148
Modron, Tertian Outer 4 7 149
Modron, Tridrone Outer 1 2 150
Naga Reptile 2 151
Obliviax Ooze 1 152
Ochre Jelly Ooze 1 153
Ogre Human 1 154
Orc Human 1 155
Otyugh Weird 2 156
Peryton Animal 1 157
Phoenix Elemental 2 158
Piercer Golem 1 159
Pixie Human 1 160
Purple Worm Reptile 3 161
Quasit Outer 1 162
Rakshasa Human 3 163
Rat Animal 0 164
Remorhaz Reptile 2 165
Roc Animal 2 166
Roper Weird 2 167
Salamander Reptile 1 168
Scorpion Insect 0 169
Shambling Mound Plant 2 170
Shedu Weird 2 171
Shrieker Ooze 0 172
Slaad, Blue Outer 2 173
Slaad, Death Outer 3 174
Slaad, Green Outer 2 175
Slaad, Grey Outer 2 176
Slaad, Red Outer 2 177
Slug Insect 0 178
Snake Reptile 1 179
Spectator Beholder 2 180
Sphinx Weird 2 181
Spider Insect 0 182
Sporacle Beholder 2 183
Stirge Animal 1 184
Tarrasque Insect 4 185
Tentamort Beholder 2 186
Thought Eater Weird 1 187
Thri-Kreen Insect 1 188
Titan Giant 3 189
Toad Reptile 1 190
Trapper Golem 2 191
Treant Plant 2 192
Troglodyte Human 1 193
Troll Human 1 194
Umber Hulk Weird 2 195
Will-o-the-Wisp Weird 2 196
Wolf Animal 1 197
Wyvern Dragon 2 198
Xorn Elemental 2 199
Yeti Giant 1 200
Yochlol Outer 2 201
Yuan-Ti Reptile 2 202

[M5] List of NPCs


Name Multiplier Race Class AL Reaction to PCs Notes
Atlanteans x4 Atlantean (Human?) Atlantean NE enemy Invaders from another Multiverse (the Atlanteans completely control their own Multiverse)
Can locally change the rules of the Collective to fit their needs
Race Pixelated by Black Originator March 2007.
Bbreeha Burr x1 Centaur Druid2 TN friendly (rNPC) Retired from adventuring
Wore a Dumb Looking Cowboy Hat (magical properties unknown)
Beast, The x8 Were-? ? NE enemy Lord of the Lycanthropes
Lives on the moon
Rarely interacts with outside world
Black Originator x22 Originator ? LE enemy The most evil of the 9 Originators
Did the most work of the 9 Originators on The Multiverse Project
Uses "Cheat Codes" to do whatever he wants while in Multiverse Project (can Pixelate, Banhammer, etc.)
Rarely seen
Carasting x2 Shadow Wyvern Assassin LN varies Mostly retired from adventuring
Time Traveller
Head of Assassin Guild P23
Changecat x1 Changecat ArchPsi1 NG friendly (rNPC) Frequent adventurer with the PCs
Has "Beast of Xvim" racial template
Can change form into any type of feline
Retired March 2007.
Clawsy x1 Weretiger Ranger1
Druid1
NG friendly (NPC) Class VI/Esper-blind
Claws are Wounding
Wife's name is Cleo (Werepanther)
Codex of the Infinite Planes x10 Artifact ? TN varies, usually friendly One of the original artifacts of the multiverse
Lives in it's own plane (several planes distance in an odd direction off of Astral Plane)
Intelligent and does converse with visitors (which is why it's listed on this NPC page)
Has 9 material forms (one of each alignment)
Only way to destroy it is to have 10 people walk away from it truly disinterested
Cypho x4 Nymph? Lesser God LG friendly Lesser Goddess of Love
Rarely interacted with
D-son and P-son x1 Astral Dragons ? LG
LE
friendly at first
later enemy
D-son is male and Captain of the Astral Bubble (Silver Magocracy base)
P-son is wife of D-son
P-son hates psionics; caused her to be attacked by PCs
Elminster x2 Human ArchMage
SuperHero?
low level Ftr/Rog/Clr
CG friendly Sometimes visits Oerth to assist with large problems
"Crayola Elminster" was a failed clone (idiotic, no spellcasting, but did have Elminster's memories)
Falco x1 Human Vampire Mage
Assassin
LG friendly (NPC)
has been enemy a couple times
Vorpal Sword
Frequently hangs out with T-Bear
Halo x1 Cambion Assassin
Necromancer
Anti-Paladin
CE enemy Prominent member of Assassin Guild P23
Thorn in the PCs side
Hershan x1 Greyhawk Dragon Enchanter? LG friendly One of original inventers of The Grid
Brother is Zarkon
Hobbits, Inc. x1 Halflings (various) Rogues (various) CN varies Local halfling rogue group in Nehro (Caliphate of Ekbir)
Head is Frederick Fluff-foot
Other members are Titsqueezer (uses Pick Pockets in a naughty way!), Stick-E-Fingers, "It"
K-Bear (Koala Bear) x1 Golem (Teddy Bear) Psi16? CN
CE
friendly (NPC) at first
later enemy
Miniature animated Teddy Bear (Koala Bear)
An attempted improvement of T-Bear, failure (was evil)
Anvils in feet
Had a large wind-up key sticking out back; wind up the key to haste him
Had a bag that lets him grab random items from Toon Town
Infinite hp (ihp 1) - see [X] section
Can be killed by overwinding him
Could generate Rope Tricks out of paws, which he used to swing around (like Tarzan)
Kittay Tiddles x2 Cat? ? C? ? Familiar of Mordenkainen before he retired
Kurtulmak x4 + Kobold Lesser God CE enemy God of the Kobolds
Does very abusive things to make his Kobolds very powerful
Frequently in The Hole
Laitos x1 Human Cavalier? LG friendly Head of the guard in Nehro (Caliphate of Ekbir)
Leech x1 Blood Demon (Role Aids) Assassin? CN friendly (NPC) Could become liquid form (blood)
Enters opponent's blood stream, causing hemorrhages
Lord Roper x1 Human Bard NG friendly Mayor of Nehro
Magius Mynotaus x2 Minotaur ? NE ? Ruler of the second section of Minotaur's Clearing
MD x10 + ? Anti-DM? ? enemy Goes around Pixelating and Banhammering things
Rarely seen
Mordenkainen x2 Human ArchMage
SuperHero?
LG friendly Head of the Circle of Eight (Greyhawk City)
Nerof Gasgol x2 Human Rogue?
Villain
CN enemy
friendly when bigger enemies around
Mayor of Greyhawk City
Does abusive things; frequently in The Hole
Nikki x1 Human Cleric LG friendly Head Cleric of Cypho in Nehro (Caliphate of Ekbir)
Odessa x1 Human Psi-35 LG friendly (rNPC) Female child
Lady's Smile continuous (auto makes saves, automatically hits)
Inverse Lady's Smile against others continuous (Odessa can't be hit by attacks that require a die roll)
Wields a Arquebus (automatically rolls a "10" on first 1e10 roll for damage due to Lady's Smile)
Retired March 2007.
ORLY Owl x1 Giant Owl High Frequency Sampler CG friendly (NPC) Frequent adventurer with the PCs
Has unusual (wise) insight into situations
Ozla x2 Human? Jedi0 LG friendly (rNPC) Retired from adventuring
Time Traveller
Adventured with Carasting
Ponnet x1 Human Mage CG friendly (rNPC) Retired from adventuring
Used to polymorph ants into dinosaurs, send them tumbling in the Astral (no one knows why!)
PreAscended Ones x12 + ? ? N? varies Live in the Ultraplanes
Putz x2 Manotaur Barbarian CN friendly (NPC) Retired from adventuring from 2002-2006 (Active again in 2007)
Collects Truenames (written on the inside of his jacket)
Throws Small Shurikens
Rat Tails x1 Wererats various War/Rog CE enemy Wererat group near Nehro (Caliphate of Ekbir)
Worship The Beast
Rixthaxth x2 Rakshasa Mind-Flayer ArchPsi1? LE
LN
enemy at first
later friendly
General of the Mind Flayaran Spelljamming Fleet
Has a base on Oerth in Wild Coast (near Red Dragon Mountain)
2nd in command is Slayer-taugh (another Rakshasa Mind-Flayer)
"Smoked Rixthaxth" was a blasted version in an alternate timeline
Shadowcron x1 Shadow/Spectre? Trader/Merchant? ? ? Runs a major trading company in Relseer (Caliphate of Ekbir)
Frequently hires low level PC parties to run errands
Rarely seen
Shastack
AKA The Challenger
x2 Human? Illusionist
Challenger
CG
CN
friendly at first
later enemy
Used to run an illusionist house in Nehro (Caliphate of Ekbir)
Invented illusions so real you could get XP off them if you killed them (see Challenger class)
Frequently in The Hole
Slither x1 Kobold-Lizard Man mix Thief-Acrobat
X4
Psi9
CG friendly (rNPC) Retired from adventuring
Mutated with Psi9 to have wings
Smileylich (Smiley) x9 Ancient Oeridian Lich Lich
Colorless Fire Mage
probably others
CE varies Lord of the Liches
Lives at the top of the funnel in Concordant Opposition (above Sigil but below the entrance to Ultraplanes)
Has a familiar (Mr. Yuck Sticker)
Has an office in home (Letter Opener)
Was present (as a mortal) in the battle that caused The Rain of Colorless Fire
Snerd x2 Radiation (Green) Dragon Somniomancer
Chronomancer
Psi18 wild
LE enemy Time Traveller
Had full control of "The Grid"
Worships Tiamyth (old version of Tiamat)
Lives near Nehro (Caliphate of Ekbir)
Sporacle of Chaos x1 Sporacle (Beholder) Psi12C
Psi-12C
CN
CE
friendly (NPC) at first
later enemy
Shoots a beam of random [C] section effect from eye (no save)
Betrays PCs frequently
Sporacle of Law x1 Sporacle (Beholder) Psi12L
Psi-12L
LE enemy Use to chase PCs when Sporacle of Chaos was an NPC
Still an enemy even after Sporacle of Chaos betrayed PCs
Eye was an anti-matter cone (10' long)
Stealth Masters x2 + Human Stealth Master
various Rogues
CN enemy at first
now varies
There's about 30 Stealth Masters.
The Stealth Master class (a Concordant class) does not function in the normal multiverse
It does function in The Deepest Hole (where the Stealth Masters live)
Szabo x2 Red Dragon ? NE enemy Ruler of the first section of Minotaur's Clearing
Has a very annoying young son (Squib)
T-Bear (Teddy Bear) x1 Golem (Teddy Bear) Psi16? CG friendly (NPC)
has been enemy a couple times
Miniature animated Teddy Bear
Spikes in paws ("Death from below")
Has a bag that lets him grab random items from 20th century Earth
Infinite hp (ihp 1) - see [X] section
Can be killed by pulling string from his belly button (unravelling him)
An improved version of T-Bear was attempted (K-Bear)
Taska x1 Half-Orc/Half-Ogre Thug CN enemy Local thug/bully in Nehro (Caliphate of Ekbir)
Theradin x1 Minotaur Ranger1 NG friendly (rNPC) Retired from adventuring
Throws Bastard Swords
Has magical Horns replacing his real horns (Horn of Blasting, Horn of Fog, etc.)
Turin Deathstalker x1 Human Assassin
Fighter
LE neutral Head of Assassin's Guild P1 of Greyhawk City
Sometimes acts as temporary Mayor of Greyhawk City
Vastator x1 Human Fighter CG friendly (rNPC) Retired from adventuring
Last surviving member of the NPC party called "The Vindicators"
Had a Smash TV theme to items ("Total Carnage" two-handed sword, "Riot Helmet")
White Originator x22 Originator ? LG friendly The most good of the 9 Originators
Rarely seen
Zantriss x1 Pocket Gold Dragon ? LG friendly (sometimes an NPC) Used to be a familiar of Zarkon
Member of Silver Magocracy
Served aboard the Abraxas (a Silver Magocracy Man-o-War vessel) for a time
Lives in Astral Bubble (Silver Magocracy base in Astral Plane)
Has a son (Zocchihedron)
Zarkon x1 Greyhawk Dragon Artificer? LG friendly Lives near Red Dragon Mountain (Wild Coast)
Invented "Potion of Chromatic Dragon Control"
Has miniature animals, some of which are his familiars
Brother is Hershan
Zocchihedron x1 Pocket Electrum Dragon X4?
Psi5?
CG friendly (NPC) Son of Zantriss
Lives in Gold Dragon Mountain (Great Kingdom)
Had ability to leech off of Positive Energy Plane to gain levels

[M8] Treasure Types


[M8.1] Treasure Types, Hoard


Type

avg value
cp
(x1000)
sp
(x1000)
ep
(x1000)
gp
(x1000)
pp
(x100)

gems

jewelry

magic items

Source
A 57985.75 25% 30% 35% 40% 25% 60% 50% 30% DMG1
1d6 1d6 1d6 1d10 1d4 4d10 3d10 Any 3
B 4521 50% 25% 25% 25% nil 30% 20% 10% DMG1
1d8 1d6 1d4 1d3 nil 1d8 1d4 1 Armor/Weapon
C 3017.25 20% 30% 10% nil nil 25% 20% 10% DMG1
1d12 1d6 1d4 nil nil 1d6 1d3 Any 2
D 8123.5 10% 15% 15% 50% nil 30% 25% 15% DMG1
1d8 1d12 1d8 1d6 nil 1d10 1d6 Any 2 + 1 Potion
E 4844 5% 25% 25% 25% nil 15% 10% 25% DMG1
1d10 1d12 1d6 1d8 nil 1d12 1d8 Any 3 + 1 Scroll
F 8464 nil 10% 15% 40% 35% 20% 10% 30% DMG1
nil 1d20 1d12 1d10 1d8 3d10 1d10 3 Non-Weapon + 1 Potion + 1 Scroll
G 43660 nil nil nil 50% 50% 30% 25% 35% DMG1
nil nil nil 10d4 1d20 5d20 1d10 Any 4 + 1 Scroll
H 138628.75 25% 40% 40% 55% 25% 50% 50% 15% DMG1
5d6 1d100 10d4 10d6 5d10 1d100 10d4 Any 4 + 1 Potion + 1 Scroll
I 23575.5 nil nil nil nil 30% 55% 50% 15% DMG1
nil nil nil nil 3d6 2d10 1d12 Any 1
O 46.25 25% 20% nil nil nil nil nil nil DMG1
1d4 1d3 nil nil nil nil nil nil
P 292.5 nil 30% 25% nil nil nil nil nil DMG1
nil 1d6 1d2 nil nil nil nil nil
Q 637.5 nil nil nil nil nil 50% nil nil DMG1
nil nil nil nil nil 1d4 nil nil
R 41572.5 nil nil nil 40% 50% 55% 45% nil DMG1
nil nil nil 2d4 10d6 4d8 1d12 nil
S 0 nil nil nil nil nil nil nil 40% DMG1
nil nil nil nil nil nil nil 2d4 Potions
T 0 nil nil nil nil nil nil nil 50% DMG1
nil nil nil nil nil nil nil 1d4 Scrolls
U 92955 nil nil nil nil nil 90% 80% 70% DMG1
nil nil nil nil nil 10d8 5d6 1 of each except Potions/Scrolls
V 0 nil nil nil nil nil nil nil 85% DMG1
nil nil nil nil nil nil nil 2 of each except Potions/Scrolls
W 87787.5 nil nil nil 60% 15% 60% 50% 55% DMG1
nil nil nil 5d6 1d8 10d8 5d8 1 Map
X 0 nil nil nil nil nil nil nil 60% DMG1
nil nil nil nil nil nil nil 1 Misc. + 1 Potion
Y 4900 nil nil nil 70% nil nil nil nil DMG1
nil nil nil 2d6 nil nil nil nil
Z 61504 20% 25% 25% 30% 30% 55% 50% 50% DMG1
1d3 1d4 1d4 1d4 1d6 10d6 5d6 Any 3
Average values include all coins, gems, and jewelry, but not magic items.

[M8] Treasure Types


[M8.1] Treasure Types, Individual

Type avg value cp (x1) sp (x1) ep (x1) gp (x1) pp (x1) gems jewelry magic items Source
J 0.135 100% nil nil nil nil nil nil nil DMG1
3d8 nil nil nil nil nil nil nil
K 1.05 nil 100% nil nil nil nil nil nil DMG1
nil 3d6 nil nil nil nil nil nil
L 3.5 nil nil 100% nil nil nil nil nil DMG1
nil nil 2d6 nil nil nil nil nil
M 5 nil nil nil 100% nil nil nil nil DMG1
nil nil nil 2d4 nil nil nil nil
N 17.5 nil nil nil nil 100% nil nil nil DMG1
nil nil nil nil 1d6 nil nil nil
Average values include all coins, gems, and jewelry, but not magic items.

[M8] Treasure Types


[M8.2] Gems

DMG1 values are in the table below.
The overall average value of a gem in DMG1 is 255 gp (ignoring Increase/Decrease system).
 
d100 Value (gp) Description (or Size)
01-25 10 Ornamental stones very small
26-50 50 Semi-precious stones small
51-70 100 Fancy stones average
71-90 500 Fancy stones (precious) large
91-99 1000 Gem stones very large
100 5000 Gem stones (jewels) huge
d10 Increase/Decrease Beyond Base Value
1 Increase to next higher value. Roll again using 1d8. Above 5000 is 10000, 25000, 50000, 100000, 250000, 500000, 1000000 gp. Do not increase more than 7 places above original value.
2 Double base value. Do not roll again.
3 +(1d6)*10% above base value. Do not roll again.
4-8 Value unchanged. Do not roll again.
9 -(1d4)*10% below base value. Do not roll again.
10 Decrease to next lower value. Roll again using 1d9+1. Below 10 is 5, 1, 0.5, 0.25, 0.05. Do not decrease more than 5 places below original value.

[M8.3] Jewelry

DMG1 values are in the table below.
The overall average value of a jewelry in DMG1 is 2910 gp (ignoring Increase/Decrease system).
 
d100 Value (gp) Description Avg. Value
01-10 (1d10)*100 Ivory or wrought silver 550
11-20 (2d6)*100 Wrought silver and gold 700
21-40 (3d6)*100 Wrought gold 1050
41-50 (5d6)*100 Jade, coral, or wrought platinum 1750
51-70 (1d6)*1000 Silver with gems 3500
71-90 (2d4)*1000 Gold with gems 5000
91-100 (2d6)*1000 Platinum with gems 7000

[M11] List of Monsters (1st ed. MM, MMII, FF only)


[M11.1] Encounter Type

This is a simplified Monster List, which includes only these sources:
 
MM1 = Monster Manual (1st ed.)
FF1 = Fiend Folio (1st ed.)
MMII1 = Monster Manual II (1st ed.)
RC0 = Rules Cyclopedia (0th ed.) (this is included because the monsters are very generic)
 
d16 or
d20 Roll
Monster Type
1 Animal
2 Beholder
3 Dragon
4 Elemental
5 Giant
6 Golem
7 Humanoid
8 Insect
9 Lycanthrope
10 Ooze
11 Outer
12 Plant
13 Reptile
14 Undead
15 Water
16 Weird
17-20 Roll again

[M11] List of Monsters (1st ed. MM, MMII, FF only)


[M11.4] Monster List (1st ed. only)

Name Type DL? XP Source Page #
Al-Mi'Raj Animal 1 15 FF1 11 1
Baboon Animal 1 30 MM1 8 2
Baboon, Rock Animal 1 20 RC0 158 3
Badger Animal 1 30 MM1 8 4
Bat, Fire Animal 1 1 MMII1 16 5
Bat, Giant Animal 1 15 FF1 14 6
Bat, Giant Animal 1 20 RC0 159 7
Bat, Normal Animal 1 5 RC0 159 8
Blood Hawk Animal 1 30 FF1 15 9
Camel Animal 1 20 RC0 163 10
Carbuncle Animal 1 21 FF1 17 11
Cat, Domestic Animal 1 7 MMII1 22 12
Cat, Wild Animal 1 15 MMII1 22 13
Clubnek Animal 1 30 FF1 19 14
Dakon Animal 1 30 FF1 22 15
Dog, Wild Animal 1 30 MM1 29 16
Falcon(Hawk), Large Animal 1 37 MMII1 64 17
Falcon(Hawk), Small Animal 1 22 MMII1 64 18
Ferret, Giant Animal 1 15 RC0 177 19
Goat Animal 1 36 MMII1 70 20
Hoar Fox Animal 1 42 FF1 50 21
Horse, Draft Horse Animal 1 35 RC0 185 22
Horse, Pony Animal 1 20 RC0 185 23
Horse, Riding Horse Animal 1 20 RC0 185 24
Horse, War Horse Animal 1 35 RC0 185 25
Jackal Animal 1 7 MM1 56 26
Mule Animal 1 20 RC0 195 27
Otter Animal 1 7 MMII1 97 28
Owl Animal 1 45 MMII1 97 29
Pegasus Animal 1 25 RC0 199 30
Ram Animal 1 42 MMII1 104 31
Rat Animal 1 3 MMII1 105 32
Rat, Giant Animal 1 10 MM1 81 33
Rat, Giant Animal 1 5 RC0 201 34
Rat, Normal Animal 1 2 RC0 201 35
Raven, Huge Animal 1 45 MMII1 105 36
Raven, Ordinary Animal 1 1 MMII1 105 37
Rothe Animal 1 30 FF1 76 38
Shrew, Giant Animal 1 13 RC0 203 39
Skunk Animal 1 6 MMII1 110 40
Squirrel Animal 1 0 MMII1 114 41
Squirrel, Carnivorus Flying Animal 1 15 MMII1 114 42
Squirrel, Giant Black Animal 1 30 MMII1 114 43
Stirge Animal 1 13 RC0 208 44
Swan Animal 1 0 MMII1 116 45
Tabaxi Animal 1 30 FF1 86 46
Toad, Giant Animal 1 25 RC0 209 47
Vulchling Animal 1 15 MMII1 124 48
Vulture Animal 1 30 MMII1 125 49
Weasel Animal 1 3 MMII1 125 50
Webbird Animal 1 10 MMII1 125 51
Wolf, Normal Wolf Animal 1 25 RC0 212 52
Blast Spore Behold 1 13 RC0 162 1
Eye, Floating Behold 1 45 MM1 40 2
Gas Spore Behold 1 49 MM1 42 3
Gorbel Behold 1 48 FF1 46 4
Golem, Wood Golem 1 35 RC0 180 1
Statue, Living, Crystal Golem 1 35 RC0 208 2
Aarakocra Human 1 42 FF1 8 1
Bandit Human 1 9 MM1 66 2
Bandit Human 1 10 RC0 158 3
Berserker Human 1 10 MM1 66 4
Berserker Human 1 19 RC0 161 5
Booka Human 1 13 FF1 16 6
Buccaneer Human 1 9 MM1 66 7
Caveman Human 1 24 MM1 66 8
Dervish Human 1 9 MM1 66 9
Dire Corby Human 1 30 FF1 26 10
Dryad Human 1 25 RC0 174 11
Dwarf Human 1 10 RC0 174 12
Elf Human 1 13 MM1 39 13
Elf Human 1 6 RC0 177 14
Elf, Gray Human 1 13 MM1 39 15
Elf, Wood Human 1 13 MM1 39 16
Faerie Human 1 19 RC0 177 17
Gibberling Human 1 21 FF1 43 18
Gnoll Human 1 42 MM1 46 19
Gnoll Human 1 20 RC0 180 20
Gnome Human 1 12 MM1 46 21
Gnome Human 1 10 RC0 180 22
Goblin Human 1 15 MM1 47 23
Goblin Human 1 5 RC0 180 24
Grimlock Human 1 42 FF1 48 25
Half-Elf Human 1 13 MM1 39 26
Halfling Human 1 9 MM1 50 27
Halfling Human 1 5 RC0 182 28
Halfling, Stout Human 1 9 MM1 51 29
Halfling, Tallfellow Human 1 9 MM1 50 30
Half-Orc Human 1 12 MM1 76 31
Hobgoblin Human 1 30 MM1 52 32
Hobgoblin Human 1 15 RC0 185 33
Hybsil Human 1 33 MMII1 76 34
Jermlaine Human 1 10 FF1 53 35
Killmoulis Human 1 13 FF1 57 36
Kobold Human 1 7 MM1 57 37
Kobold Human 1 5 RC0 187 38
Kyuss, Son of Human 1 10 FF1 83 39
Lizard Man Human 1 25 RC0 189 40
Men, Brigand Human 1 10 RC0 193 41
Men, Buccaneer/Pirate Human 1 10 RC0 193 42
Men, Dervish Human 1 10 RC0 193 43
Men, Nomad Human 1 10 RC0 193 44
Men, Trader Human 1 10 RC0 193 45
Merchant Human 1 9 MM1 66 46
Merman Human 1 30 MM1 70 47
Mite Human 1 7 FF1 66 48
Neanderthal (Caveman) Human 1 20 RC0 196 49
Norker Human 1 30 FF1 68 50
Normal Human Human 1 5 RC0 197 51
Ogrillon Human 1 42 FF1 70 52
Orc Human 1 15 MM1 76 53
Orc Human 1 10 RC0 199 54
Pilgrim Human 1 9 MM1 66 55
Pixie Human 1 19 RC0 200 56
Quaggoth Human 1 42 FF1 74 57
Sprite Human 1 6 RC0 208 58
Tasloi Human 1 15 MMII1 118 59
Troglodyte Human 1 25 RC0 210 60
Xvart Human 1 7 FF1 96 61
Ant, Giant Insect 1 30 MM1 7 1
Bee, Giant Insect 1 6 RC0 160 2
Beetle, Giant Fire Insect 1 30 MM1 9 3
Beetle, Giant, Fire Insect 1 15 RC0 160 4
Beetle, Giant, Oil Insect 1 25 RC0 160 5
Bookworm Insect 1 10 MMII1 21 6
Cave Cricket Insect 1 30 MMII1 23 7
Centipede, Giant Insect 1 45 MM1 14 8
Centipede, Giant Insect 1 6 RC0 163 9
Centipede, Huge Insect 1 46 MMII1 24 10
Formian, Worker Insect 1 30 MMII1 66 11
Lamprey Insect 1 42 MM1 59 12
Leech, Throat Insect 1 9 FF1 88 13
Locust, Giant Insect 1 30 RC0 189 14
Pedipalp, Large Insect 1 30 MMII1 100 15
Pernicon Insect 1 10 FF1 72 16
Robber Fly Insect 1 20 RC0 202 17
Rot Grub Insect 1 0 MM1 83 18
Scum Creeper Insect 1 21 MMII1 107 19
Spider, Giant, Crab Spider Insect 1 25 RC0 206 20
Termite, Giant Worker Insect 1 30 MMII1 118 21
Green Slime Ooze 1 30 RC0 181 1
Mold, Brown Ooze 1 0 MM1 71 2
Mold, Yellow Ooze 1 0 MM1 71 3
Yellow Mold Ooze 1 25 RC0 213 4
Demon, Manes Outer 1 27 MM1 17 1
Devil, Nupperibo Outer 1 27 MMII1 49 2
Galltrit Outer 1 48 FF1 40 3
Gremlin Outer 1 16 RC0 181 4
Hound of Ill Omen Outer 1 0 FF1 51 5
Larva Outer 1 15 MM1 59 6
Modron, Monodrone Outer 1 42 MMII1 87 7
Grab Grass Plant 1 10 RC0 181 1
Shrieker Plant 1 7 MM1 87 2
Shrieker Plant 1 35 RC0 203 3
Ankisaurus Reptile 1 30 MMII1 50 1
Camptosaurus Reptile 1 7 MMII1 51 2
Composognathus Reptile 1 7 MMII1 51 3
Crocodile, Normal Reptile 1 20 RC0 164 4
Euparkeria Reptile 1 30 MMII1 52 5
Jaculi Reptile 1 15 FF1 53 6
Muck Dweller Reptile 1 10 MMII1 93 7
Ornitholestes Reptile 1 30 MMII1 53 8
Pterosaur, Small (Pterodactyl) Reptile 1 10 RC0 201 9
Snake, Giant Racer Reptile 1 20 RC0 204 10
Snake, Pit Viper Reptile 1 25 RC0 204 11
Snake, Spitting Cobra Reptile 1 13 RC0 204 12
Ghoul Undead 1 25 RC0 178 1
Phantom Undead 1 0 MMII1 100 2
Shadow Undead 1 35 RC0 203 3
Skeleton Undead 1 21 MM1 87 4
Skeleton Undead 1 10 RC0 204 5
Skeleton, Animal Undead 1 15 MMII1 109 6
Yellow Musk Zombie Undead 1 42 FF1 97 7
Zombie Undead 1 30 MM1 103 8
Zombie Undead 1 20 RC0 213 9
Barracuda Water 1 30 MM1 8 1
Crab, Giant Water 1 35 RC0 164 2
Devilfish, Acolyte Water 1 10 RC0 165 3
Devilfish, Priest Water 1 25 RC0 165 4
Elf, Aquatic Water 1 13 MM1 39 5
Fish, Giant, Giant Bass Water 1 20 RC0 177 6
Ixitxachitl Water 1 42 MM1 55 7
Locathah Water 1 30 MM1 62 8
Nixie Water 1 48 MM1 74 9
Nixie Water 1 13 RC0 197 10
Quipper Water 1 7 FF1 74 11
Sea Horse, Giant Water 1 30 MM1 86 12
Shark, Bull Water 1 25 RC0 203 13
Termite, Water, Fresh Water Water 1 25 RC0 209 14
Termite, Water, Swamp Water 1 15 RC0 209 15
Urchin, Black Water 1 42 FF1 92 16
Bowler Weird 1 7 MMII1 21 1
Brain Mole Weird 1 46 MM1 11 2
Cerebral Parasite Weird 1 0 MM1 14 3
Ear Seeker Weird 1 0 MM1 36 4
Mud-Man Weird 1 42 MMII1 93 5
Obliviax Weird 1 45 MMII1 96 6
Trilloch Weird 1 0 FF1 89 7
Tween Weird 1 21 FF1 91 8
Vagabond Weird 1 0 MMII1 123 9
Vilstrak Weird 1 10 MMII1 124 10
Animal Herd Animal 2 75 RC0 157 1
Ape, Gorilla Animal 2 195 MM1 7 2
Ape, Snow Animal 2 50 RC0 157 3
Ape, White Animal 2 75 RC0 158 4
Axe Beak Animal 2 52 MM1 7 5
Badger, Giant Animal 2 52 MM1 8 6
Banderlog Animal 2 90 MMII1 13 7
Bear, Black Animal 2 127 MM1 9 8
Bear, Black Animal 2 75 RC0 159 9
Bear, Gorilla Animal 2 127 FF1 46 10
Bear, Grizzly Animal 2 175 RC0 159 11
Beaver, Giant Animal 2 90 MM1 9 12
Blindheim Animal 2 195 FF1 15 13
Boar, Normal Animal 2 50 RC0 162 14
Boar, Wild Animal 2 127 MM1 11 15
Bull Animal 2 127 MM1 12 16
Camel, Wild Animal 2 52 MM1 13 17
Cat, Great, Lion Animal 2 175 RC0 163 18
Cat, Great, Mountain Lion Animal 2 50 RC0 163 19
Cat, Great, Panther Animal 2 75 RC0 163 20
Cattle, Wild Animal 2 52 MM1 13 21
Cheetah Animal 2 97 MMII1 25 22
Cooshee Animal 2 165 MMII1 26 23
Crane, Giant Animal 2 52 MMII1 26 24
Deer, Irish Animal 2 90 MM1 55 25
Dog, Death Animal 2 157 FF1 23 26
Dog, War Animal 2 52 MM1 29 27
Eagle Animal 2 52 MMII1 62 28
Eagle, Giant Animal 2 225 MM1 36 29
Eblis Animal 2 247 MMII1 62 30
Elfin Cat Animal 2 197 MMII1 63 31
Frog, Giant Animal 2 67 MM1 41 32
Frog, Killer Animal 2 54 MM1 41 33
Frog, Poisonous Animal 2 52 MM1 41 34
Giant Strider Animal 2 109 FF1 42 35
Goat, Giant Animal 2 127 MM1 47 36
Gryph Animal 2 127 FF1 48 37
Horse, Light Animal 2 240 MM1 53 38
Horse, Pony Animal 2 135 MM1 53 39
Horse, Wild Animal 2 240 MM1 53 40
Hyena Animal 2 52 MM1 54 41
Hyenodon Animal 2 135 MM1 54 42
Leopard Animal 2 225 MM1 60 43
Lion, Mountain Animal 2 165 MM1 61 44
Lynx, Giant Animal 2 180 MM1 64 45
Minimal (29 Types) Animal 2 100 MMII1 85 46
Mobat Animal 2 225 MMII1 15 47
Osquip Animal 2 90 FF1 70 48
Owl Bear Animal 2 175 RC0 199 49
Owl, Giant Animal 2 225 MM1 77 50
Pegasus Animal 2 90 MM1 78 51
Ram, Giant Animal 2 127 MM1 81 52
Rat, Vapor Animal 2 78 MMII1 105 53
Raven, Giant Animal 2 90 MMII1 105 54
Skunk, Giant Animal 2 247 MM1 88 55
Stag Animal 2 52 MM1 92 56
Stag, Giant Animal 2 135 MM1 92 57
Stirge Animal 2 54 MM1 92 58
Taer Animal 2 225 MMII1 117 59
Thork Animal 2 135 FF1 88 60
Toad, Fire Animal 2 247 FF1 38 61
Toad, Giant Animal 2 75 MM1 95 62
Toad, Poisonous Animal 2 232 MM1 95 63
Toad, Rock/Cave Animal 2 75 RC0 209 64
Unicorn Animal 2 125 RC0 211 65
Urchin, Land Animal 2 225 MMII1 122 66
Vulture, Giant Animal 2 52 MMII1 125 67
Warthog Animal 2 52 MM1 11 68
Weasel, Giant Animal 2 187 MM1 100 69
Weasel, Giant Animal 2 125 RC0 212 70
Witherstench Animal 2 97 FF1 95 71
Wolf, Dire (Worg) Animal 2 135 MM1 101 72
Wolf, Dire Wolf Animal 2 125 RC0 212 73
Wolverine Animal 2 187 MM1 101 74
Eye Killer Behold 2 225 FF1 35 1
Flumph Behold 2 54 FF1 39 2
Volt Behold 2 75 FF1 94 3
Drake, Mandrake Dragon 2 80 RC0 173 1
Drake, Wooddrake Dragon 2 225 RC0 173 2
Firedrake Dragon 2 187 FF1 36 3
Fire Snake Element 2 109 FF1 38 1
Magman Element 2 145 MMII1 82 2
Vortex Element 2 75 FF1 94 3
Cyclopskin Giant 2 135 MMII1 27 1
Troll, Ice Giant 2 66 FF1 90 2
Gargoyle Golem 2 247 MM1 42 1
Gargoyle Golem 2 175 RC0 178 2
Homonculus Golem 2 121 MM1 53 3
Iron Cobra Golem 2 132 FF1 52 4
Necrophidius Golem 2 177 FF1 67 5
Scarecrow Golem 2 247 FF1 77 6
Statue, Living, Iron Golem 2 125 RC0 208 7
Atomie Human 2 60 MMII1 11 1
Blink Dog Human 2 125 RC0 162 2
Brownie Human 2 97 MM1 11 3
Buckawn Human 2 97 MMII1 21 4
Bugbear Human 2 202 MM1 12 5
Bugbear Human 2 50 RC0 162 6
Bullywug Human 2 120 FF1 16 7
Centaur Human 2 127 MM1 14 8
Centaur Human 2 75 RC0 163 9
Crabman Human 2 52 FF1 21 10
Dark Creeper Human 2 165 FF1 22 11
Derro Human 2 240 MMII1 42 12
Dryad Human 2 157 MM1 35 13
Duergar Human 2 100 MMII1 61 14
Dwarf Human 2 225 MM1 35 15
Elf, Drow Human 2 160 FF1 33 16
Elf, Grugach Human 2 97 MMII1 63 17
Elf, Valley Human 2 97 MMII1 63 18
Ettercap Human 2 247 FF1 35 19
Fire Newt Human 2 135 FF1 36 20
Flind Human 2 52 FF1 39 21
Forlarren Human 2 135 FF1 39 22
Frost Man Human 2 187 FF1 40 23
Grig Human 2 67 MMII1 71 24
Grippli Human 2 75 MMII1 71 25
Headsman (Thug), 4 HD Human 2 175 RC0 184 26
Hook Horror Human 2 135 FF1 51 27
Kuo-Toa Human 2 160 FF1 57 28
Leprechaun Human 2 120 MM1 60 29
Lizard Man Human 2 52 MM1 62 30
Meazel Human 2 127 FF1 63 31
Medusa Human 2 175 RC0 192 32
Mongrelman Human 2 165 MMII1 92 33
Mystic, Mystic Human 2 175 RC0 195 34
Needleman Human 2 127 FF1 67 35
Nilbog Human 2 79 FF1 67 36
Ogre Human 2 135 MM1 75 37
Ogre Human 2 125 RC0 198 38
Pixie Human 2 157 MM1 79 39
Qullan Human 2 109 FF1 74 40
Shocker Human 2 97 FF1 79 41
Sprite Human 2 120 MM1 92 42
Troglodyte Human 2 54 MM1 97 43
Ant, Giant Insect 2 125 RC0 157 1
Assassin Bug Insect 2 97 FF1 12 2
Bee, Giant, Worker Honeybee Insect 2 225 MMII1 17 3
Beetle, Giant Bombardier Insect 2 157 MM1 9 4
Beetle, Giant Boring Insect 2 135 MM1 9 5
Beetle, Giant Water Insect 2 127 MM1 9 6
Beetle, Giant, Tiger Insect 2 50 RC0 160 7
Carrion Crawler Insect 2 75 RC0 163 8
Cave Moray Insect 2 195 MMII1 24 9
Centipede, Megalo- Insect 2 187 MMII1 24 10
Firefly, Giant Insect 2 54 MMII1 65 11
Fly, Giant Bluebottle Insect 2 52 MMII1 65 12
Fly, Giant Horse Insect 2 225 MMII1 65 13
Formian, Warrior Insect 2 225 MMII1 66 14
Garbug, Black Insect 2 217 FF1 41 15
Goldbug Insect 2 67 FF1 46 16
Hornet, Giant Insect 2 247 FF1 51 17
Insect Swarm Insect 2 125 RC0 187 18
Lamprey, Giant Insect 2 247 MM1 59 19
Lamprey, Land Insect 2 54 MMII1 80 20
Leech, Giant Insect 2 240 MM1 60 21
Pedipalp, Huge Insect 2 75 MMII1 100 22
Rhagodessa Insect 2 125 RC0 202 23
Scorpion, Giant Insect 2 125 RC0 203 24
Scorpion, Huge Insect 2 247 MMII1 107 25
Scorpion, Large Insect 2 135 MMII1 107 26
Solifugid, Large Insect 2 127 MMII1 112 27
Spider, Giant, Black Widow Insect 2 50 RC0 206 28
Spider, Giant, Tarantella Insect 2 125 RC0 206 29
Spider, Huge Insect 2 217 MM1 90 30
Spider, Large Insect 2 97 MM1 90 31
Termite, Soldier Insect 2 75 MMII1 118 32
Thoqqua Insect 2 97 FF1 87 33
Tick, Giant Insect 2 157 MM1 94 34
Doppleganger Lycan 2 125 RC0 167 1
Lycanthrope, Werebat Lycan 2 75 RC0 190 2
Lycanthrope, Wereboar Lycan 2 200 RC0 190 3
Lycanthrope, Werefox Lycan 2 75 RC0 190 4
Lycanthrope, Wererat Lycan 2 50 RC0 190 5
Lycanthrope, Wereshark Lycan 2 125 RC0 190 6
Lycanthrope, Werewolf Lycan 2 125 RC0 190 7
Metamorph Lycan 2 100 RC0 194 8
Seawolf, Lesser Lycan 2 75 MMII1 81 9
Selkie Lycan 2 112 MMII1 107 10
Swanmay Lycan 2 160 MMII1 116 11
Wererat Lycan 2 225 MM1 63 12
Fungi, Violet Ooze 2 202 MM1 42 1
Gelatinous Cube Ooze 2 225 MM1 43 2
Gelatinous Cube Ooze 2 125 RC0 178 3
Gray Ooze Ooze 2 50 RC0 181 4
Mold, Russet Ooze 2 160 MMII1 91 5
Ochre Jelly Ooze 2 225 MM1 75 6
Sandling Ooze 2 127 MMII1 106 7
Stunjelly Ooze 2 187 FF1 84 8
Symbiotic Jelly Ooze 2 97 FF1 85 9
Astral Searcher Outer 2 109 FF1 13 1
Berbalang Outer 2 97 FF1 14 2
Devil, Lemure Outer 2 97 MM1 23 3
Mephit, Fire Outer 2 225 FF1 64 4
Mephit, Lava Outer 2 207 FF1 64 5
Mephit, Smoke Outer 2 207 FF1 64 6
Modron, Duodrone Outer 2 75 MMII1 87 7
Modron, Quadrone Outer 2 247 MMII1 88 8
Modron, Tridrone Outer 2 127 MMII1 88 9
Screaming Devilkin Outer 2 135 FF1 77 10
Stench Kow Outer 2 225 MMII1 115 11
Dustdigger Plant 2 247 MMII1 61 1
Kampfult Plant 2 54 MMII1 78 2
Mandragora Plant 2 180 MMII1 82 3
Retch Plant Plant 2 225 MMII1 106 4
Snapper-Saw Plant 2 247 MMII1 66 5
Strangle Weed Plant 2 52 MM1 93 6
Tri-Flower Frond Plant 2 180 MMII1 121 7
Twilight Bloom Plant 2 187 MMII1 122 8
Whipweed Plant 2 180 FF1 94 9
Yellow Musk Creeper Plant 2 97 FF1 97 10
Zygom Plant 2 127 MMII1 132 11
Babbler Reptile 2 195 FF1 13 1
Bonesnapper Reptile 2 90 FF1 15 2
Crocodile Reptile 2 90 MM1 15 3
Deinonychus Reptile 2 195 MMII1 51 4
Dimetrodon Reptile 2 97 MMII1 52 5
Iguanodon Reptile 2 225 MM1 25 6
Lizard, Giant Reptile 2 187 MM1 61 7
Lizard, Giant, Draco Reptile 2 125 RC0 189 8
Lizard, Giant, Gecko Reptile 2 50 RC0 189 9
Ophidian Reptile 2 187 MMII1 97 10
Podokesaurus Reptile 2 52 MMII1 54 11
Pteranodon Reptile 2 127 MM1 27 12
Pterosaur, Medium (Pteranodon) Reptile 2 175 RC0 201 13
Snake, Constrictor Reptile 2 127 MMII1 111 14
Snake, Giant Rattler Reptile 2 125 RC0 204 15
Adherer Undead 2 225 FF1 9 1
Coffer Corpse Undead 2 54 FF1 19 2
Ghoul Undead 2 97 MM1 43 3
Haunt Undead 2 247 MMII1 74 4
Phantom, Sheet Undead 2 157 FF1 78 5
Poltergeist Undead 2 51 FF1 73 6
Pseudo-Undead Undead 2 80 MMII1 102 7
Thoul Undead 2 65 RC0 209 8
Vargouille Undead 2 177 MMII1 123 9
Wight Undead 2 50 RC0 212 10
Wraith Undead 2 175 RC0 212 11
Zombie, Juju Undead 2 165 MMII1 131 12
Zombie, Monster Undead 2 225 MMII1 131 13
Bunyip Water 2 135 FF1 17 1
Crab, Giant Water 2 52 MM1 15 2
Crayfish, Giant Water 2 135 MM1 15 3
Devilfish, Bishop Water 2 175 RC0 165 4
Devilfish, Curate Water 2 50 RC0 165 5
Dolphin Water 2 97 MM1 29 6
Dolphin Water 2 50 RC0 167 7
Dragonfish Water 2 97 FF1 30 8
Eel, Electric Water 2 97 MM1 36 9
Eel, Giant Water 2 73 MM1 36 10
Eel, Weed Water 2 225 MM1 36 11
Kelpie Water 2 247 FF1 55 12
Manta Ray, Normal Water 2 125 RC0 192 13
Merman Water 2 75 RC0 194 14
Ogre, Aquatic Water 2 195 MMII1 96 15
Otter, Giant Water 2 135 MM1 77 16
Pike, Giant Water 2 127 MM1 78 17
Ray, Sting Water 2 135 MM1 81 18
Sahuagin Water 2 52 MM1 84 19
Sea Lion Water 2 225 MM1 86 20
Shark, Mako Water 2 75 RC0 203 21
Snake, Sea Snake Water 2 50 RC0 204 22
Swordfish Water 2 52 MMII1 117 23
Termite, Water, Salt Water Water 2 75 RC0 209 24
Triton Water 2 157 MM1 96 25
Urchin, Green Water 2 75 FF1 92 26
Urchin, Red Water 2 127 FF1 92 27
Aspis, Larva Weird 2 195 MMII1 10 1
Cave Fisher Weird 2 127 MMII1 24 2
Gambado Weird 2 127 FF1 41 3
Harpy Weird 2 217 MM1 51 4
Harpy Weird 2 50 RC0 182 5
Hippocampus Weird 2 90 MM1 51 6
Hippogriff Weird 2 90 MM1 52 7
Hippogriff Weird 2 50 RC0 184 8
Imorph Weird 2 195 FF1 52 9
Luck Eater Weird 2 187 MMII1 80 10
Mantari Weird 2 97 FF1 62 11
Peryton Weird 2 225 MM1 78 12
Piercer Weird 2 90 MM1 78 13
Skulk Weird 2 54 FF1 80 14
Tirapheg Weird 2 99 FF1 89 15
Ustilagor Weird 2 202 MMII1 122 16
Xaren Weird 2 82 MMII1 129 17
Ape, Carnivorous Animal 3 255 MM1 7 1
Bear, Brown Animal 3 450 MM1 9 2
Bear, Cave Animal 3 712 MM1 9 3
Bear, Cave Animal 3 450 RC0 159 4
Bear, Polar Animal 3 275 RC0 159 5
Boar, Giant Animal 3 337 MM1 11 6
Buffalo Animal 3 525 MM1 11 7
Cat, Great, Sabre-Tooth Tiger Animal 3 650 RC0 163 8
Cat, Great, Tiger Animal 3 275 RC0 163 9
Caterwaul Animal 3 255 FF1 18 10
Devil Dog Animal 3 525 FF1 26 11
Dog, Blink Animal 3 255 MM1 10 12
Doombat Animal 3 600 FF1 27 13
Flail Snail Animal 3 525 FF1 38 14
Flightless Bird Animal 3 360 MM1 41 15
Herd Animal Animal 3 600 MM1 51 16
Hippopotamus Animal 3 562 MM1 52 17
Horse, Draft Animal 3 360 MM1 53 18
Horse, Heavy Animal 3 405 MM1 53 19
Horse, Medium Animal 3 270 MM1 53 20
Jaguar Animal 3 307 MM1 56 21
Leucrotta Animal 3 712 MM1 60 22
Lion Animal 3 450 MM1 61 23
Lion, Spotted Animal 3 450 MM1 61 24
Mule Animal 3 360 MM1 72 25
Oliphant Animal 3 900 MMII1 96 26
Owlbear Animal 3 337 MM1 77 27
Porcupine, Giant Animal 3 525 MM1 79 28
Roc, Small Animal 3 275 RC0 202 29
Su-Monster Animal 3 337 MM1 93 30
Tiger Animal 3 337 MM1 94 31
Tiger, Sabretooth Animal 3 825 MM1 94 32
Toad, Ice Animal 3 307 MM1 95 33
Unicorn Animal 3 600 MM1 98 34
Wolf, Winter Animal 3 367 MM1 101 35
Wolverine, Giant Animal 3 307 MM1 101 36
Yeth Hound Animal 3 352 MMII1 129 37
Yeti Animal 3 652 MM1 103 38
Zorbo Animal 3 420 MMII1 131 39
Gibbering Mouther Behold 3 315 MMII1 69 1
Spectator Behold 3 525 MMII1 112 2
Tentamort Behold 3 712 FF1 86 3
Dragon, Carp Dragon 3 525 FF1 30 1
Dragon, Faerie Dragon 3 420 MMII1 57 2
Dragon, Shadow Dragon 3 367 MMII1 58 3
Dragon, White, Small Dragon 3 950 RC0 168 4
Dragonnel Dragon 3 900 MMII1 60 5
Drake, Colddrake Dragon 3 550 RC0 173 6
Hydra, 8 heads Dragon 3 975 MM1 53 7
Lizard, Ice Dragon 3 382 FF1 52 8
Pseudo-Dragon Dragon 3 300 MM1 79 9
Wyvern Dragon 3 850 RC0 213 10
Azer/Amaimon Element 3 337 MMII1 12 1
Elemental, Air, 8 HD Element 3 650 RC0 175 2
Elemental, Earth, 8 HD Element 3 650 RC0 175 3
Elemental, Fire, 8 HD Element 3 650 RC0 175 4
Elemental, Water, 8 HD Element 3 650 RC0 175 5
Grue, Chaggrin Element 3 637 MMII1 72 6
Grue, Harginn Element 3 367 MMII1 73 7
Grue, Ildriss Element 3 367 MMII1 73 8
Grue, Varrdig Element 3 975 MMII1 73 9
Khargra Element 3 450 FF1 56 10
Nereid Element 3 300 MMII1 95 11
Phantom Stalker Element 3 562 FF1 72 12
Plasm, Normal Element 3 500 RC0 200 13
Water Weird Element 3 555 MM1 100 14
Wind Walker Element 3 862 MM1 101 15
Giant, Hill Giant 3 650 RC0 179 1
Giant, Stone Giant 3 900 RC0 179 2
Giant, Verbeeg Giant 3 412 MMII1 69 3
Troll Giant 3 787 MM1 97 4
Troll Giant 3 650 RC0 210 5
Troll, Spectral Giant 3 862 FF1 91 6
Caryatid Column Golem 3 420 FF1 18 1
Golem, Bone Golem 3 500 RC0 180 2
Golem, Obsidian Golem 3 500 RC0 180 3
Margoyle Golem 3 525 MMII1 83 4
Statue, Living, Rock Golem 3 300 RC0 208 5
Stone Guardian Golem 3 825 MMII1 115 6
Algoid Human 3 420 FF1 11 1
Boggle Human 3 255 MMII1 20 2
Dark Stalker Human 3 300 FF1 23 3
Dune Stalker Human 3 600 FF1 30 4
Kenku Human 3 630 FF1 56 5
Lava Children Human 3 307 FF1 61 6
Lizard King Human 3 825 FF1 61 7
Meenlock Human 3 360 FF1 63 8
Minotaur Human 3 600 MM1 71 9
Minotaur Human 3 275 RC0 195 10
Nymph Human 3 525 MM1 74 11
Pech Human 3 360 MMII1 99 12
Quickling Human 3 300 MMII1 103 13
Sandman Human 3 322 FF1 77 14
Sasquatch Human 3 300 RC0 203 15
Satyr Human 3 420 MM1 85 16
Sirine Human 3 525 MMII1 109 17
Sylph Human 3 487 MM1 93 18
Umpleby Human 3 525 FF1 92 19
Vegepygmy Human 3 637 MMII1 124 20
Wemic Human 3 300 MMII1 126 21
Xill Human 3 487 FF1 96 22
Ankheg Insect 3 585 MM1 6 1
Ant Lion Insect 3 862 MMII1 10 2
Bee, Giant, Bumblebee Insect 3 600 MMII1 17 3
Bee, Giant, Soldier Honeybee Insect 3 300 MMII1 17 4
Beetle, Giant Stag Insect 3 600 MM1 9 5
Beetle, Slicer Insect 3 412 MMII1 17 6
Bloodworm, Giant Insect 3 337 FF1 15 7
Caecilia Insect 3 500 RC0 162 8
Carrion Crawler Insect 3 870 MM1 13 9
Dragonfly, Giant Insect 3 787 MMII1 59 10
Fly, Tiger Insect 3 412 FF1 88 11
Formian, Myrmarch Insect 3 600 MMII1 66 12
Garbug, Violet Insect 3 285 FF1 41 13
Gloomwing Insect 3 787 MMII1 70 14
Leech, Giant Insect 3 275 RC0 188 15
Pedipalp, Giant Insect 3 255 MMII1 100 16
Scorpion, Giant Insect 3 975 MM1 85 17
Solifugid, Giant Insect 3 525 MMII1 112 18
Solifugid, Huge Insect 3 337 MMII1 112 19
Spider, Giant Insect 3 472 MM1 90 20
Wasp, Giant Insect 3 480 MM1 99 21
Doppelganger Lycan 3 495 MM1 29 1
Lycanthrope, Werebear Lycan 3 500 RC0 190 2
Lycanthrope, Wereseal Lycan 3 400 RC0 190 3
Lycanthrope, Weretiger Lycan 3 300 RC0 190 4
Wereboar Lycan 3 412 MM1 63 5
Weretiger Lycan 3 787 MM1 63 6
Werewolf Lycan 3 307 MM1 63 7
Wolfwere Lycan 3 825 MMII1 127 8
Gray Ooze Ooze 3 300 MM1 49 1
Green Slime Ooze 3 915 MM1 49 2
Lava Ooze Ooze 3 900 RC0 188 3
Ochre Jelly Ooze 3 300 RC0 198 4
Ooze, Crystal Ooze 3 337 MMII1 27 5
Slime, Olive Ooze 3 495 MMII1 110 6
Slithering Tracker Ooze 3 420 MM1 88 7
Demon, Dretch Outer 3 262 MMII1 38 1
Demon, Rutterkin Outer 3 637 MMII1 41 2
Devil, Abishai, Blue Outer 3 825 MMII1 45 3
Devil, Abishai, Green Outer 3 825 MMII1 45 4
Devil, Abishai, Red Outer 3 480 MMII1 45 5
Devil, Abishai, White Outer 3 975 MMII1 45 6
Devil, Spined Outer 3 360 MMII1 49 7
Grim Outer 3 427 MMII1 72 8
Hell Hound Outer 3 375 MM1 51 9
Imp Outer 3 412 MM1 54 10
Mephit, Steam Outer 3 262 FF1 64 11
Modron, Pentadrone Outer 3 525 MMII1 88 12
Nightmare Outer 3 900 MM1 74 13
Piscodaemon Outer 3 682 MMII1 30 14
Quasit Outer 3 487 MM1 80 15
Spectral Hound Outer 3 425 RC0 205 16
Thunder Beast Outer 3 975 MMII1 120 17
Barkburr/Direburr Plant 3 412 MMII1 14 1
Basidirond Plant 3 712 MMII1 15 2
Mantrap Plant 3 412 MMII1 83 3
Myconid Plant 3 637 MMII1 94 4
Phycomid Plant 3 420 MMII1 101 5
Quickwood Tree Plant 3 525 MMII1 104 6
Witherweed Plant 3 412 FF1 95 7
Archelon I. Reptile 3 337 MM1 24 1
Basilisk Reptile 3 950 RC0 159 2
Boalisk Reptile 3 525 MMII1 19 3
Ceratosaurus Reptile 3 900 MM1 24 4
Crocodile, Giant Reptile 3 600 MM1 15 5
Crocodile, Large Reptile 3 275 RC0 164 6
Dilophosaurus Reptile 3 900 MMII1 52 7
Dinosaur, Land Herbivore, Small Reptile 3 500 RC0 166 8
Lizard, Giant, Horned Chameleon Reptile 3 300 RC0 189 9
Lizard, Giant, Tuatara Reptile 3 275 RC0 189 10
Lizard, Subterranean Reptile 3 525 MM1 61 11
Massopondylus Reptile 3 337 MMII1 53 12
Monoclonius Reptile 3 825 MM1 26 13
Phororhacos Reptile 3 900 MMII1 54 14
Plateosaurus Reptile 3 562 MM1 27 15
Pterosaur, Giant Reptile 3 525 MMII1 54 16
Rock Reptile Reptile 3 900 MMII1 106 17
Snake, Amphisbaena Reptile 3 712 MM1 88 18
Snake, Constrictor Reptile 3 337 MM1 88 19
Snake, Poisonous Reptile 3 585 MM1 88 20
Snake, Poisonous Reptile 3 382 MMII1 111 21
Snake, Rock Python Reptile 3 300 RC0 204 22
Snake, Spitting Reptile 3 585 MM1 88 23
Struthiomimus Reptile 3 337 MMII1 54 24
Tanystropheus Reptile 3 562 MMII1 55 25
Yuan-Ti Reptile 3 720 MMII1 130 26
Crypt Thing Undead 3 412 FF1 21 1
Ghast Undead 3 285 MM1 43 2
Ghoul, Sheet Undead 3 255 FF1 78 3
Huecuva Undead 3 810 FF1 51 4
Mastiff, Shadow Undead 3 277 MMII1 84 5
Mummy Undead 3 575 RC0 195 6
Penanggalan Undead 3 435 FF1 71 7
Shade Undead 3 300 MMII1 108 8
Shadow Undead 3 382 MM1 86 9
Snyad Undead 3 322 FF1 83 10
Spectre Undead 3 725 RC0 205 11
Wight Undead 3 810 MM1 100 12
Wraith Undead 3 862 MM1 102 13
Catfish, Giant Water 3 975 MMII1 23 1
Devilfish, Patriarch Water 3 675 RC0 165 2
Eel, Electric Marine Water 3 600 MMII1 62 3
Fish, Giant, Giant Rockfish Water 3 400 RC0 177 4
Gar, Giant Water 3 825 MM1 42 5
Narwhale Water 3 285 MMII1 95 6
Octopus, Giant Water 3 825 MM1 75 7
Portuguese Man-o-war, Giant Water 3 277 MM1 79 8
Ray, Pungi Water 3 615 MM1 81 9
Sea Hag Water 3 900 MM1 86 10
Shark, Great White Water 3 650 RC0 203 11
Spider, Giant Marine Water 3 975 MMII1 113 12
Spider, Giant Water Water 3 285 MM1 90 13
Troll, Scrag, Fresh Water 3 600 MMII1 121 14
Urchin, Silver Water 3 600 FF1 92 15
Urchin, Yellow Water 3 307 FF1 92 16
Vodyanoi Water 3 975 FF1 93 17
Whale, Killer Water 3 275 RC0 212 18
Aspis, Drone Weird 3 450 MMII1 10 1
Boggart Weird 3 937 MMII1 19 2
Cloaker Weird 3 525 MMII1 25 3
Cockatrice Weird 3 472 MM1 15 4
Cockatrice Weird 3 425 RC0 164 5
Disenchanter Weird 3 307 FF1 27 6
Displacer Beast Weird 3 712 MM1 28 7
Displacer Beast Weird 3 500 RC0 166 8
Executioner's Hood Weird 3 480 MMII1 64 9
Griffon Weird 3 562 MM1 50 10
Griffon Weird 3 450 RC0 181 11
Kamadan Weird 3 360 FF1 55 12
Kech Weird 3 307 MMII1 78 13
Manticore Weird 3 787 MM1 65 14
Manticore Weird 3 650 RC0 192 15
Pyrolisk Weird 3 360 MMII1 103 16
Rust Monster Weird 3 277 MM1 83 17
Rust Monster Weird 3 300 RC0 202 18
Sphinx, Hieraco- Weird 3 900 MM1 89 19
Storoper Weird 3 750 MMII1 115 20
Sussurus Weird 3 825 FF1 84 21
Terithran Weird 3 862 FF1 87 22
Thought Eater Weird 3 382 MM1 94 23
Thunderherder Weird 3 525 MMII1 120 24
Transposer Weird 3 787 MMII1 120 25
Achaierai Animal 4 1950 FF1 9 1
Bear, Polar Animal 4 1350 MMII1 16 2
Behemoth Animal 4 2400 MMII1 18 3
Boar, Great Animal 4 1750 RC0 162 4
Boobrie Animal 4 1350 MMII1 20 5
Elephant Animal 4 2250 MM1 38 6
Elephant, Normal Animal 4 1600 RC0 176 7
Elephant, Prehistoric Animal 4 1650 RC0 176 8
Mastodon Animal 4 1087 MM1 65 9
Rhinoceros Animal 4 1350 MM1 82 10
Rhinoceros, Woolly Animal 4 2025 MM1 82 11
Roc, Large Animal 4 1250 RC0 202 12
Turtle, Giant Sea Animal 4 1350 MM1 97 13
Ascomoid Behold 4 1162 MMII1 10 1
Grell Behold 4 1260 FF1 46 2
Sporacle Behold 4 1650 RC0 208 3
Dragon Horse Dragon 4 1912 MMII1 59 1
Dragon, Black, Small Dragon 4 1650 RC0 168 2
Dragon, Coiled Dragon 4 1650 FF1 29 3
Dragon, Crystal, Small Dragon 4 1450 RC0 171 4
Dragon, Earth Dragon 4 2100 FF1 28 5
Dragon, Green, Small Dragon 4 2300 RC0 168 6
Dragon, Onyx, Small Dragon 4 2150 RC0 171 7
Dragonne Dragon 4 2100 MM1 34 8
Drake, Elemental Dragon 4 1175 RC0 173 9
Hydra Dragon 4 1250 RC0 186 10
Hydra, Firebreathing Dragon 4 1750 RC0 186 11
Hydra, Flying Dragon 4 1500 RC0 186 12
Hydra, Poisonous Dragon 4 1500 RC0 186 13
Hydra, Regenerating Dragon 4 1750 RC0 186 14
Wyvern Dragon 4 1387 MM1 102 15
Crysmal Element 4 1237 MMII1 26 1
Dao Element 4 2400 MMII1 32 2
Djinn Element 4 1087 MM1 28 3
Djinni (Lesser) Element 4 1025 RC0 166 4
Efreeti, Lesser Element 4 1750 RC0 174 5
Elemental, Air, 12 HD Element 4 1250 RC0 175 6
Elemental, Air, 16 HD Element 4 1850 RC0 175 7
Elemental, Earth, 12 HD Element 4 1250 RC0 175 8
Elemental, Earth, 16 HD Element 4 1850 RC0 175 9
Elemental, Fire, 12 HD Element 4 1250 RC0 175 10
Elemental, Fire, 16 HD Element 4 1850 RC0 175 11
Elemental, Water, 12 HD Element 4 1250 RC0 175 12
Elemental, Water, 16 HD Element 4 1850 RC0 175 13
Helion Element 4 1600 RC0 184 14
Invisible Stalker Element 4 1635 MM1 55 15
Invisible Stalker Element 4 1200 RC0 187 16
Jann Element 4 1462 MMII1 77 17
Kryst Element 4 1600 RC0 187 18
Medusa, Plane of Earth Element 4 1750 RC0 192 19
Plasm, Giant Element 4 2125 RC0 200 20
Quasi-Elemental Lightning Element 4 1500 MMII1 103 21
Salamander Element 4 1237 MM1 85 22
Salamander, Flame Element 4 1200 RC0 202 23
Salamander, Frost Element 4 2125 RC0 202 24
Undine Element 4 2300 RC0 210 25
Xag-Ya Element 4 1650 MMII1 128 26
Xeg-Yi Element 4 1650 MMII1 128 27
Xorn Element 4 1912 MM1 102 28
Cyclops Giant 4 2300 RC0 164 1
Giant, Cloud Giant 4 2300 RC0 179 2
Giant, Fire Giant 4 2125 RC0 179 3
Giant, Frost Giant 4 1900 RC0 179 4
Giant, Hill Giant 4 2100 MM1 45 5
Troll, Giant Giant 4 1087 FF1 90 6
Golem, Amber Golem 4 1750 RC0 180 1
Golem, Mud Golem 4 1200 RC0 180 2
Annis Human 4 1950 MMII1 9 1
Greenhag Human 4 2400 MMII1 71 2
Korred Human 4 1350 MMII1 78 3
Manscorpion Human 4 1750 RC0 191 4
Medusa Human 4 1087 MM1 66 5
Mujina Human 4 1200 RC0 195 6
Mystic, Leader Human 4 1650 RC0 195 7
NPC Party, level 3 Human 4 1500 RC0 198 8
Ogre Mage Human 4 1350 MM1 76 9
Spriggan Human 4 1500 MMII1 113 10
Beetle, Deathwatch Insect 4 2100 MMII1 17 1
Cifal Insect 4 2025 FF1 19 2
Drider Insect 4 1312 MMII1 60 3
Mantis, Giant Insect 4 2025 MMII1 83 4
Spider, Phase Insect 4 1050 MM1 90 5
Thri-Kreen Insect 4 1200 MMII1 119 6
Worm, Tunnel Insect 4 2025 MMII1 128 7
Adaptor Lycan 4 1200 RC0 157 1
Jackalwere Lycan 4 1200 MM1 56 2
Lycanthrope, Devil Swine Lycan 4 1600 RC0 190 3
Mimic Lycan 4 1950 MM1 70 4
Protein Polymorph Lycan 4 1387 FF1 73 5
Seawolf, Greater Lycan 4 1350 MMII1 81 6
Werebear Lycan 4 1237 MM1 63 7
Wereshark Lycan 4 2250 MMII1 82 8
Black Pudding Ooze 4 1750 RC0 161 1
Jelly, Mustard Ooze 4 1237 MMII1 77 2
Pudding, Black Ooze 4 2025 MM1 10 3
Pudding, Brown Ooze 4 2400 MMII1 102 4
Pudding, Dun Ooze 4 1500 MMII1 102 5
Pudding, White Ooze 4 1800 MMII1 102 6
Slime Creature Ooze 4 1800 MMII1 110 7
Demon, Chasme Outer 4 1912 MMII1 38 1
Demon, Shadow Outer 4 1237 FF1 78 2
Demon, Vrock (Type I) Outer 4 1912 MM1 18 3
Demon, Yochlol Outer 4 1912 MMII1 130 4
Devil, Abishai, Black Outer 4 1282 MMII1 45 5
Devil, Barbed Outer 4 2137 MM1 21 6
Devil, Bearded Outer 4 1687 MMII1 46 7
Devil, Erinyes Outer 4 1312 MM1 22 8
Devil, Horned Outer 4 1980 MM1 22 9
Devil, Styx Outer 4 1912 FF1 25 10
Diakk Outer 4 1950 MMII1 50 11
Foo Dog Outer 4 1800 MMII1 65 12
Guardian Daemon Outer 4 1912 FF1 49 13
Hellcat Outer 4 1500 FF1 50 14
Hellhound Outer 4 1250 RC0 184 15
Hordling Outer 4 2100 MMII1 75 16
Malfera Outer 4 2300 RC0 191 17
Slaad, Red Outer 4 1317 FF1 82 18
Bloodthorn Plant 4 1200 MMII1 18 1
Hangman Tree Plant 4 2400 MMII1 74 2
Sundew, Giant Plant 4 1612 MMII1 116 3
Treant Plant 4 1200 RC0 209 4
Wolf-in-Sheep's-Clothing Plant 4 1350 MMII1 127 5
Anatosaurus Reptile 4 1950 MM1 23 1
Ankylosaurus Reptile 4 1350 MM1 23 2
Basilisk Reptile 4 1500 MM1 8 3
Crocodile, Giant Reptile 4 1350 RC0 164 4
Dacentrurus Reptile 4 1350 MMII1 51 5
Dinichthys Reptile 4 2250 MM1 25 6
Dinosaur, Land Carnivore, Flying Reptile 4 2000 RC0 165 7
Dinosaur, Land Carnivore, Large Reptile 4 2000 RC0 165 8
Dinosaur, Land Carnivore, Small Reptile 4 1000 RC0 165 9
Dinosaur, Land Herbivore, Large Reptile 4 1500 RC0 166 10
Dinosaur, Land Herbivore, Medium/Armored Reptile 4 1000 RC0 166 11
Lambeosaurus Reptile 4 1950 MM1 26 12
Lizard, Fire Reptile 4 2025 MM1 61 13
Lizard, Minotaur Reptile 4 1312 MM1 61 14
Megalosaurus Reptile 4 1950 MM1 26 15
Mosasaurus Reptile 4 1950 MM1 26 16
Naga, Water Reptile 4 1987 MM1 72 17
Paleoscincus Reptile 4 1950 MM1 26 18
Pentaceratops Reptile 4 1950 MM1 26 19
Plesiosaurus Reptile 4 1850 RC0 201 20
Pterosaur, Large (Pterosaur) Reptile 4 1000 RC0 201 21
Temnodontosaurus Reptile 4 2250 MMII1 55 22
Teratosaurus Reptile 4 1350 MM1 27 23
Tyrannosaurus Rex Reptile 4 2375 RC0 210 24
Apparition Undead 4 1500 FF1 12 1
Drelb Undead 4 1200 MMII1 60 2
Mummy Undead 4 1725 MM1 72 3
Revenant Undead 4 1912 FF1 75 4
Revener Undead 4 1750 RC0 202 5
Spectre Undead 4 2475 MM1 89 6
Vampire Undead 4 2300 RC0 211 7
Vision Undead 4 1237 FF1 93 8
Aboleth Water 4 1912 MMII1 8 1
Devilfish, Matriarch Water 4 1400 RC0 165 2
Dinosaur, Aquatic, Armored Water 4 2000 RC0 165 3
Dinosaur, Aquatic, Large Water 4 2000 RC0 165 4
Dinosaur, Aquatic, Small Water 4 1000 RC0 165 5
Fish, Giant, Giant Sturgeon Water 4 1900 RC0 177 6
Hag, Sea Water 4 2300 RC0 182 7
Hydra, Sea Water 4 1250 RC0 186 8
Manta Ray, Giant Water 4 1750 RC0 192 9
Ray, Manta Water 4 1800 MM1 81 10
Snake, Sea Water 4 1500 MM1 88 11
Troll, Scrag, Salt Water 4 1350 MMII1 121 12
Whale, Narwhal Water 4 1250 RC0 212 13
Aspis, Cow Weird 4 2025 MMII1 10 1
Catoblepas Weird 4 1050 MM1 13 2
Chimera Weird 4 1500 MM1 14 3
Chimera Weird 4 2300 RC0 164 4
Gorgon Weird 4 1200 RC0 181 5
Intellect Devourer Weird 4 2265 MM1 54 6
Lammasu Weird 4 1275 MM1 59 7
Lurker Above Weird 4 2250 MM1 62 8
Magnesium Spirit Weird 4 1950 FF1 62 9
Miner Weird 4 1500 MMII1 85 10
Morkoth Weird 4 1575 MM1 71 11
Nekrozon Weird 4 1250 RC0 196 12
Neo-Otyugh Weird 4 2250 MM1 73 13
Nonafel Weird 4 2100 FF1 68 14
Otyugh Weird 4 1050 MM1 77 15
Rakshasa Weird 4 1387 MM1 81 16
Sphinx, Crio- Weird 4 2025 MM1 89 17
Sphinx, Gyno- Weird 4 2325 MM1 89 18
Umber Hulk Weird 4 1950 MM1 98 19
Will-o-the-Wisp Weird 4 1800 MM1 101 20
Aurumvorax Animal 5 4050 MMII1 11 1
Elephant, Loxodont Animal 5 3187 MM1 38 2
Mammoth Animal 5 4500 MM1 65 3
Titanothere Animal 5 3000 MM1 95 4
Turtle, Giant Snapping Animal 5 2925 MM1 97 5
Dracolisk Dragon 5 3300 MMII1 55 1
Dragon, Amber/Brown, Small Dragon 5 4000 RC0 171 2
Dragon, Black, Large Dragon 5 4300 RC0 168 3
Dragon, Blue, Small Dragon 5 3000 RC0 168 4
Dragon, Crystal, Large Dragon 5 4700 RC0 171 5
Dragon, Gold, Small Dragon 5 3500 RC0 168 6
Dragon, Green, Large Dragon 5 4750 RC0 168 7
Dragon, Jade, Small Dragon 5 2800 RC0 171 8
Dragon, Red, Small Dragon 5 3250 RC0 168 9
Dragon, Ruby, Small Dragon 5 3750 RC0 171 10
Dragon, Sapphire, Small Dragon 5 3500 RC0 171 11
Dragon, Spirit Dragon 5 4500 FF1 29 12
Dragon, White, Large Dragon 5 3700 RC0 168 13
Hydra, 12 heads Dragon 5 4275 MM1 53 14
Aerial Servant (Haoou) Element 5 4050 RC0 157 1
Djinni (Greater; Pasha) Element 5 4800 RC0 167 2
Efreeti Element 5 2925 MM1 37 3
Elemental, Air Element 5 4275 MM1 37 4
Elemental, Air, 24 HD Element 5 3250 RC0 176 5
Elemental, Earth Element 5 4275 MM1 38 6
Elemental, Earth, 24 HD Element 5 3250 RC0 176 7
Elemental, Fire Element 5 4275 MM1 38 8
Elemental, Fire, 24 HD Element 5 3250 RC0 176 9
Elemental, Water Element 5 4275 MM1 38 10
Elemental, Water, 24 HD Element 5 3250 RC0 176 11
Horde Element 5 4500 RC0 185 12
Hydrax Element 5 3000 RC0 187 13
Mihstu Element 5 2550 MMII1 84 14
Para-Elemental, Ice Element 5 4275 MMII1 98 15
Para-Elemental, Magma Element 5 4275 MMII1 99 16
Para-Elemental, Ooze Element 5 4275 MMII1 99 17
Para-Elemental, Smoke Element 5 4275 MMII1 98 18
Time Elemental Element 5 4500 MMII1 120 19
Athach Giant 5 2500 RC0 158 1
Ettin Giant 5 2925 MM1 40 2
Giant, Fire Giant 5 4050 MM1 44 3
Giant, Fomorian Giant 5 4125 MMII1 68 4
Giant, Frost Giant 5 3375 MM1 44 5
Giant, Mountain Giant 5 4275 FF1 42 6
Giant, Mountain Giant 5 4000 RC0 179 7
Giant, Stone Giant 5 2700 MM1 45 8
Giant, Storm Giant 5 3750 RC0 179 9
Troll, Giant Two-Headed Giant 5 2700 FF1 90 10
Golem, Flesh Golem 5 3570 MM1 48 1
Guardian Familiar Golem 5 2700 FF1 49 2
Mek Golem 5 4050 RC0 192 3
Actaeon (Elk Centaur) Human 5 2700 RC0 156 1
Githzerai Human 5 4500 FF1 45 2
Gnome, Deep Human 5 2700 FF1 84 3
Headsman (Thug), 8 HD Human 5 2850 RC0 184 4
Lamia Human 5 2550 MM1 59 5
Lamia Noble Human 5 3825 FF1 59 6
Men, Noble Human 5 4000 RC0 193 7
Mind Flayer Human 5 2700 MM1 70 8
Night Hag Human 5 2625 MM1 73 9
NPC Party, level 6 Human 5 3000 RC0 198 10
NPC Party, level 9 Human 5 4500 RC0 198 11
Beetle, Giant Rhinoceros Insect 5 3225 MM1 9 1
Purple Worm Insect 5 2700 RC0 201 2
Slug, Giant Insect 5 3000 MM1 88 3
Stegocentipede Insect 5 2550 MMII1 114 4
Worm, Tenebrous Insect 5 3600 MMII1 127 5
Enveloper Lycan 5 3500 FF1 34 1
Foxwoman Lycan 5 2550 MMII1 80 2
Denzelian Ooze 5 3000 FF1 25 1
Agathion Outer 5 2700 MMII1 9 1
Bodak Outer 5 2925 MMII1 19 2
Demodand, Farastu Outer 5 4275 MMII1 33 3
Demon, Babau Outer 5 3000 MMII1 36 4
Demon, Bar-Lgura Outer 5 2587 MMII1 37 5
Demon, Glabrezu (Type III) Outer 5 3600 MM1 18 6
Demon, Hezrou (Type II) Outer 5 3000 MM1 18 7
Demon, Marilith (Type V) Outer 5 4500 MM1 19 8
Demon, Nabassu Outer 5 4950 MMII1 40 9
Demon, Nalfeshnee (Type IV) Outer 5 4500 MM1 19 10
Demon, Succubus Outer 5 3150 MM1 18 11
Devil, Bone Outer 5 4200 MM1 21 12
Foo Lion Outer 5 4275 MMII1 65 13
Mezzodaemon Outer 5 4050 FF1 66 14
Modron, Decaton Outer 5 3825 MMII1 89 15
Moon Dog Outer 5 3000 MMII1 92 16
Opinicus Outer 5 3450 MMII1 97 17
Phoenix, Lesser Outer 5 4400 RC0 200 18
Shedu Outer 5 2925 MM1 87 19
Slaad, Blue Outer 5 3000 FF1 80 20
Spider, Planar Outer 5 2500 RC0 206 21
Shambling Mound Plant 5 2700 MM1 87 1
Treant Plant 5 4275 MM1 96 2
Willow, Black Plant 5 3600 MMII1 126 3
Antrodemus Reptile 5 3600 MM1 24 1
Basilisk, Greater Reptile 5 4500 MMII1 15 2
Behir Reptile 5 4275 MMII1 18 3
Elasmosaurus Reptile 5 3600 MM1 25 4
Gorgosaurus Reptile 5 2700 MM1 25 5
Kentrosaurus Reptile 5 3000 MMII1 52 6
Mamenchisaurus Reptile 5 4500 MMII1 53 7
Naga, Spirit Reptile 5 4050 MM1 72 8
Nothosaurus Reptile 5 2700 MMII1 53 9
Stegosaurus Reptile 5 4500 MM1 27 10
Styracosaurus Reptile 5 2925 MM1 27 11
Triceratops Reptile 5 4175 RC0 209 12
Eye of Fear and Flame Undead 5 4275 FF1 35 1
Groaning Spirit Undead 5 3675 MM1 50 2
Haunt, Poltergeist Undead 5 4750 RC0 182 3
Phantom, Apparition Undead 5 3250 RC0 199 4
Phantom, Shade Undead 5 3500 RC0 199 5
Phantom, Vision Undead 5 3875 RC0 199 6
Giant, Sea Water 5 3000 RC0 179 1
Masher Water 5 3000 MM1 65 2
Squid, Giant Water 5 3000 MM1 92 3
Bulette Weird 5 3450 MM1 12 1
Couatl Weird 5 3600 MM1 15 2
Galeb Duhr Weird 5 3000 MMII1 68 3
Gorgimera Weird 5 3835 MMII1 70 4
Gorgon Weird 5 2625 MM1 49 5
Nuckalavee Weird 5 3500 RC0 198 6
Remorhaz Weird 5 2550 MM1 82 7
Roper Weird 5 4125 MM1 83 8
Sphinx, Andro- Weird 5 4275 MM1 89 9
Squealer Weird 5 4500 MMII1 113 10
Trapper Weird 5 4275 MM1 95 11
Baluchitherium Animal 6 6300 MM1 8 1
Hsiao (Guardian Owl) Animal 6 5850 RC0 186 2
Roc Animal 6 7500 MM1 82 3
Roc, Giant Animal 6 6250 RC0 202 4
Slug, Giant Animal 6 5975 RC0 204 5
Beholder Behold 6 5100 RC0 160 1
Eye of the Deep Behold 6 5550 MM1 40 2
Dragon Turtle Dragon 6 9000 RC0 173 1
Dragon, Amber/Brown, Large Dragon 6 7600 RC0 171 2
Dragon, Black Dragon 6 9600 MM1 31 3
Dragon, Black, Huge Dragon 6 6500 RC0 168 4
Dragon, Blue, Huge Dragon 6 8875 RC0 168 5
Dragon, Blue, Large Dragon 6 5500 RC0 168 6
Dragon, Brass Dragon 6 9600 MM1 31 7
Dragon, Celestial Dragon 6 9525 FF1 29 8
Dragon, Cloud Dragon 6 9150 MMII1 56 9
Dragon, Crystal, Huge Dragon 6 7125 RC0 171 10
Dragon, Gold, Large Dragon 6 6600 RC0 168 11
Dragon, Green, Huge Dragon 6 7350 RC0 168 12
Dragon, Jade, Huge Dragon 6 8850 RC0 171 13
Dragon, Jade, Large Dragon 6 5750 RC0 171 14
Dragon, Mist Dragon 6 5175 MMII1 58 15
Dragon, Onyx, Huge Dragon 6 8000 RC0 171 16
Dragon, Onyx, Large Dragon 6 5300 RC0 171 17
Dragon, Red, Large Dragon 6 5850 RC0 168 18
Dragon, Ruby, Large Dragon 6 6850 RC0 171 19
Dragon, Sapphire, Large Dragon 6 6500 RC0 171 20
Dragon, White Dragon 6 8400 MM1 34 21
Dragon, White, Huge Dragon 6 5625 RC0 168 22
Hydra, 16 heads Dragon 6 7875 MM1 53 23
Hydra, Lernaen, 12 heads Dragon 6 5025 MM1 54 24
Hydra, Pyro-, 12 heads Dragon 6 9375 MM1 54 25
Thessalhydra Dragon 6 8700 MMII1 119 26
Aerial Servant Element 6 7875 MM1 6 1
Efreeti (Greater; Amir) Element 6 7775 RC0 174 2
Elemental, Air, 32 HD Element 6 5350 RC0 176 3
Elemental, Earth, 32 HD Element 6 5350 RC0 176 4
Elemental, Fire, 32 HD Element 6 5350 RC0 176 5
Elemental, Fire, 32 HD Element 6 5350 RC0 176 6
Marid Element 6 7500 MMII1 84 7
Giant, Cloud Giant 6 6375 MM1 44 1
Giant, Firbolg Giant 6 5475 MMII1 68 2
Giant, Fog Giant 6 5925 FF1 42 3
Giant, Storm Giant 6 8775 MM1 45 4
Golem, Bronze Golem 6 5975 RC0 180 1
Golem, Clay Golem 6 5400 MM1 47 2
Githyanki Human 6 5500 FF1 43 1
Headsman (Thug), 12 HD Human 6 6500 RC0 184 2
Lammasu, Greater Human 6 5925 MMII1 79 3
NPC Party, level 12 Human 6 6000 RC0 198 4
Gargantua, Carrion Crawler Insect 6 6500 RC0 177 1
Retriever Insect 6 7425 FF1 75 2
Worm, Purple Insect 6 7350 MM1 80 3
Blackball (Deadly Sphere) Outer 6 7500 RC0 162 1
Charonodaemon Outer 6 7950 MMII1 29 2
Demodand, Kelubar Outer 6 5938 MMII1 34 3
Demodand, Shator Outer 6 7875 MMII1 35 4
Demon, Alu- Outer 6 6075 MMII1 35 5
Demon, Balor (Type VI) Outer 6 5400 MM1 19 6
Demon, Cambion Outer 6 9750 MMII1 37 7
Derghodaemon Outer 6 8700 MMII1 29 8
Devil, Ice Outer 6 6600 MM1 22 9
Hollyphant Outer 6 5625 MMII1 75 10
Hydrodaemon Outer 6 5175 MMII1 30 11
Modron, Nonaton Outer 6 7875 MMII1 89 12
Modron, Octon Outer 6 7875 MMII1 89 13
Phoenix, Greater Outer 6 8875 RC0 200 14
Slaad, Green Outer 6 6525 FF1 81 15
Slaad, Grey Outer 6 9300 FF1 81 16
Apatosaurus Reptile 6 7500 MM1 24 1
Brachiosaurus Reptile 6 7500 MM1 24 2
Camarasaurus Reptile 6 6000 MM1 24 3
Cetiosaurus Reptile 6 7500 MM1 25 4
Diplodocus Reptile 6 7500 MM1 25 5
Naga, Guardian Reptile 6 5325 MM1 72 6
Plesiosaurus Reptile 6 6000 MM1 27 7
Triceratops Reptile 6 6000 MM1 28 8
Tyrannosaurus Rex Reptile 6 9825 MM1 28 9
Death Knight Undead 6 5550 FF1 23 1
Demilich Undead 6 8925 MMII1 32 2
Ghost Undead 6 6075 MM1 43 3
Haunt, Banshee Undead 6 5150 RC0 182 4
Haunt, Ghost Undead 6 5500 RC0 182 5
Skeleton Warrior Undead 6 5550 FF1 79 6
Spirit, Druj Undead 6 5500 RC0 207 7
Spirit, Odic Undead 6 6250 RC0 207 8
Spirit, Revenant Undead 6 7525 RC0 207 9
Vampire Undead 6 5700 MM1 99 10
Afanc Water 6 6000 MMII1 8 1
Dragon, Sea Water 6 9525 FF1 28 2
Shark Water 6 9600 MM1 87 3
Worm, Mottled Water 6 7350 MM1 80 4
Baku Weird 6 7350 MMII1 12 1
Shedu, Greater Weird 6 7875 MMII1 109 2
Sphinx Weird 6 5625 RC0 205 3
Beholder Behold 7 19350 MM1 10 1
Beholder, Undead Behold 7 14975 RC0 161 2
Dragon Turtle Dragon 7 10950 MM1 35 1
Dragon, Amber/Brown, Huge Dragon 7 15500 RC0 171 2
Dragon, Blue Dragon 7 12000 MM1 31 3
Dragon, Bronze Dragon 7 12000 MM1 32 4
Dragon, Copper Dragon 7 10800 MM1 32 5
Dragon, Gold Dragon 7 14400 MM1 32 6
Dragon, Gold, Huge Dragon 7 14000 RC0 168 7
Dragon, Green Dragon 7 10800 MM1 33 8
Dragon, Red Dragon 7 13200 MM1 33 9
Dragon, Red, Huge Dragon 7 11375 RC0 168 10
Dragon, Ruby, Huge Dragon 7 12875 RC0 171 11
Dragon, Sapphire, Huge Dragon 7 10375 RC0 171 12
Dragon, Silver Dragon 7 13200 MM1 34 13
Titan Giant 7 16500 MM1 94 1
Drolem Golem 7 11375 RC0 173 1
Gargantua, Gargoyle Golem 7 10000 RC0 177 2
Golem, Iron Golem 7 21825 MM1 48 3
Golem, Stone Golem 7 13425 MM1 48 4
Cat Lord Human 7 20850 MMII1 22 1
Hag, Black Human 7 13175 RC0 182 2
Aleax Outer 7 10000 FF1 11 1
Arcanadaemon Outer 7 10425 MMII1 28 2
Archon Outer 7 13175 RC0 158 3
Barghest Outer 7 10950 MMII1 14 4
Deva, Astral Outer 7 15150 MMII1 43 5
Deva, Monadic Outer 7 12150 MMII1 43 6
Deva, Movanic Outer 7 11775 MMII1 43 7
Devil, Pit Fiend Outer 7 11850 MM1 23 8
Ki-Rin Outer 7 12750 MM1 57 9
Lolth Outer 7 18705 FF1 24 10
Modron, Hexton Outer 7 12375 MMII1 90 11
Modron, Quarton Outer 7 16425 MMII1 90 12
Modron, Quinton Outer 7 16425 MMII1 90 13
Modron, Secundus Outer 7 22800 MMII1 91 14
Modron, Septon Outer 7 12375 MMII1 89 15
Modron, Tertian Outer 7 22800 MMII1 91 16
Nycadaemon Outer 7 11200 FF1 69 17
Phoenix Outer 7 12900 MMII1 100 18
Slaad, Death Outer 7 19875 FF1 81 19
Ultrodaemon Outer 7 12150 MMII1 31 20
Yagnodaemon Outer 7 10575 MMII1 31 21
Choke Creeper Plant 7 11400 MMII1 25 1
Death, Crimson Undead 7 10575 MMII1 32 1
Lich Undead 7 15750 MM1 61 2
Lich, Cleric, 21 Undead 7 10500 RC0 188 3
Lich, Magic-User, 21 Undead 7 12500 RC0 188 4
Nightshade, Nightwalker Undead 7 20000 RC0 196 5
Nightshade, Nightwing Undead 7 11375 RC0 196 6
Shark, Giant Water 7 18000 MM1 87 1
Verme Water 7 12825 MMII1 124 2
Whale, Great Water 7 12000 RC0 212 3
Froghemoth Weird 7 12150 MMII1 67 1
Dragon, Diamond/Star Dragon 8 38750 RC0 172 1
Dragon, Opal/Sun Dragon 8 32000 RC0 172 2
Dragon, Pearl/Moon Dragon 8 25250 RC0 172 3
Cryonax Element 8 42000 FF1 31 1
Elemental Ruler, Air, 48 HD Element 8 35500 RC0 176 2
Elemental Ruler, Earth, 48 HD Element 8 35500 RC0 176 3
Elemental Ruler, Fire, 48 HD Element 8 35500 RC0 176 4
Elemental Ruler, Water, 48 HD Element 8 35500 RC0 176 5
Imix Element 8 38850 FF1 31 6
Olhydra Element 8 34500 FF1 32 7
Yan-C-Bin Element 8 38475 FF1 33 8
Gargantua, Troll Giant 8 29000 RC0 177 1
Charon Outer 8 33300 MMII1 28 1
Devil, Amon Outer 8 45000 MMII1 45 2
Devil, Belial Outer 8 45000 MMII1 46 3
Devil, Glasya Outer 8 30000 MMII1 47 4
Devil, Hutijin Outer 8 45000 MMII1 47 5
Devil, Mammon Outer 8 48000 MMII1 47 6
Devil, Titivilus Outer 8 43500 MMII1 49 7
Modron, Primus Outer 8 48750 MMII1 91 8
Oinodaemon Outer 8 44333 MMII1 30 9
Ssendam Outer 8 43042.5 FF1 82 10
Ygorl Outer 8 43425 FF1 82 11
Lich, Cleric, 36 Undead 8 29250 RC0 188 1
Lich, Magic-User, 36 Undead 8 35000 RC0 188 2
Nightshade, Nightcrawler Undead 8 26000 RC0 196 3
Kraken Water 8 25350 MMII1 79 1
Whale Water 8 43200 MM1 100 2
Dragon, Chromatic Dragon 9 95370 MM1 32 1
Dragon, Great One Dragon 9 68000 RC0 172 2
Dragon, Platinum Dragon 9 87120 MM1 33 3
Elemental Ruler, Air, 64 HD Element 9 51500 RC0 176 1
Elemental Ruler, Air, 80 HD Element 9 67500 RC0 176 2
Elemental Ruler, Earth, 64 HD Element 9 51500 RC0 176 3
Elemental Ruler, Earth, 80 HD Element 9 67500 RC0 176 4
Elemental Ruler, Fire, 64 HD Element 9 51500 RC0 176 5
Elemental Ruler, Fire, 80 HD Element 9 67500 RC0 176 6
Elemental Ruler, Water, 64 HD Element 9 51500 RC0 176 7
Elemental Ruler, Water, 80 HD Element 9 67500 RC0 176 8
Ogremoch Element 9 59175 FF1 32 9
Demon, Baphomet Outer 9 67500 MMII1 36 1
Demon, Fraz-Urb'luu Outer 9 75000 MMII1 39 2
Demon, Graz'zt Outer 9 90000 MMII1 39 3
Demon, Juiblex Outer 9 70920 MM1 17 4
Demon, Kostchtchie Outer 9 63750 MMII1 40 5
Demon, Orcus Outer 9 95850 MM1 17 6
Demon, Pazuzu Outer 9 97500 MMII1 41 7
Demon, Yeenoghu Outer 9 81750 MM1 19 8
Devil, Baalzebul Outer 9 92115 MM1 21 9
Devil, Bael Outer 9 52500 MMII1 45 10
Devil, Dispater Outer 9 72060 MM1 21 11
Devil, Geryon Outer 9 71962 MM1 22 12
Devil, Mephistopheles Outer 9 73500 MMII1 48 13
Devil, Moloch Outer 9 63000 MMII1 48 14
Planetar Outer 9 90000 MMII1 101 15
Tarrasque Weird 9 56250 MMII1 117 1
Demon, Demogorgon Outer 10 111000 MM1 16 1
Devil, Asmodeus Outer 10 106447 MM1 20 2
Solar Outer 10 142500 MMII1 111 3

[M12] List of Monsters (2nd ed. Monstrous Manual & Annuals only)


[M12.1] Encounter Type

This is a simplified Monster List, which includes only these sources:
 
MM = Monstrous Manual (AD&D 2nd edition hardbound)
Ann1 = Monstrous Compendium Annual Vol. 1
Ann2 = Monstrous Compendium Annual Vol. 2
Ann3 = Monstrous Compendium Annual Vol. 3
Ann4 = Monstrous Compendium Annual Vol. 4
Myst = Mystara Monstrous Compendium (this is included because the monsters are very generic)
 
d16 or
d20 Roll
Monster Type
1 Animal
2 Beholder
3 Dragon
4 Elemental
5 Giant
6 Golem
7 Humanoid
8 Insect
9 Lycanthrope
10 Ooze
11 Outer
12 Plant
13 Reptile
14 Undead
15 Water
16 Weird
17-20 Roll again

[M12] List of Monsters (2nd ed. Monstrous Manual & Annuals only)


[M12.4] Monster List (MM and Annuals only)

Name Type DL? XP Source Page #
Bat, Common Animal 1 15 MM 15 1
Bird, Flightless Animal 1 15 MM 27 2
Bird, Magpie, Common Animal 1 15 Myst 14 3
Bird, Piranha, Lesser Animal 1 15 Myst 14 4
Bird, Raven Animal 1 15 MM 27 5
Cat, Domestic Animal 1 7 MM 38 6
Jarbo Animal 1 7 Ann1 70 7
Mammal, Beaver Animal 1 7 MM 244 8
Mammal, Cattle Animal 1 15 MM 243 9
Mammal, Chattur Animal 1 15 MM 241 10
Mammal, Chipmunk Animal 1 0 MM 244 11
Mammal, Ermine Animal 1 15 MM 244 12
Mammal, Ferret Animal 1 15 MM 244 13
Mammal, Gopher Animal 1 7 MM 244 14
Mammal, Hedgehog Animal 1 7 MM 244 15
Mammal, Jackal Animal 1 7 MM 241 16
Mammal, Mink Animal 1 15 MM 244 17
Mammal, Mole Animal 1 0 MM 244 18
Mammal, Mouse Animal 1 0 MM 244 19
Mammal, Muskrat Animal 1 7 MM 244 20
Mammal, Opossum Animal 1 7 MM 244 21
Mammal, Otter Animal 1 7 MM 244 22
Mammal, Porcupine,Black Animal 1 15 MM 241 23
Mammal, Porcupine,Brown Animal 1 15 MM 241 24
Mammal, Rabbit Animal 1 7 MM 244 25
Mammal, Raccoon Animal 1 7 MM 244 26
Mammal, Squirrel Animal 1 0 MM 244 27
Mammal, Squirrel,Flying Animal 1 0 MM 244 28
Mammal, Weasel Animal 1 7 MM 241 29
Mammal, Woodchuck Animal 1 7 MM 244 30
Rat, Common Animal 1 7 MM 300 31
Rat, Giant Animal 1 15 MM 300 32
Dragon, Half-Dragon Dragon 1 15 Ann2 45 1
Life-Shaped, Shieldbug Golem 1 7 Ann3 70 1
Faerie, Petty, Squeaker Human 1 15 Ann1 48 1
Faerie, Petty, Stwinger Human 1 15 Ann1 48 2
Goblin Human 1 15 MM 163 3
Gremlin, Jermlaine Human 1 15 MM 176 4
Human, Aborigine/Cavema Human 1 15 MM 196 5
Human, Adventurer, 1-3 Human 1 15 MM 196 6
Human, Bandit/Brigand Human 1 15 MM 196 7
Human, Barbarian/Nomad Human 1 15 MM 196 8
Human, Berserker/Dervis Human 1 15 MM 196 9
Human, Brecht (Tradesm) Human 1 15 Ann3 58 10
Human, Farmer/Herder Human 1 15 MM 196 11
Human, Gentry Human 1 15 MM 196 12
Human, Khinasi (Soldie) Human 1 15 Ann3 58 13
Human, Mercenary Human 1 15 MM 196 14
Human, Merchant Sailor Human 1 15 MM 196 15
Human, Merchant Trader Human 1 15 MM 196 16
Human, Middle Class Human 1 15 MM 196 17
Human, Peasant/Serf Human 1 15 MM 196 18
Human, Pilgrim Human 1 15 MM 196 19
Human, Pirate/Buccannee Human 1 15 MM 196 20
Human, Police/Constabul Human 1 15 MM 196 21
Human, Rjurik (Berserk) Human 1 15 Ann3 58 22
Human, Sailor Human 1 15 MM 196 23
Human, Slaver Human 1 15 MM 196 24
Human, Soldier Human 1 15 MM 196 25
Human, Tradesman/Crafts Human 1 15 MM 196 26
Human, Tribesman Human 1 15 MM 196 27
Human, Vistana Human 1 15 Ann2 72 28
Human, Vos (Mercenary) Human 1 15 Ann3 58 29
Hutaakan, Other Human 1 7 Myst 64 30
Hutaakan, Warrior Human 1 15 Myst 64 31
Kobold, Kobold Human 1 7 MM 214 32
Orc, Orc Human 1 15 MM 281 33
Addazahr Insect 1 15 Ann2 8 1
Insect, Cave Cricket Insect 1 15 MM 204 2
Insect, Ear Seeker Insect 1 15 MM 204 3
Insect, Pernicon Insect 1 15 MM 204 4
Leech, Swarm Insect 1 15 MM 219 5
Parasite, Ear Seeker Insect 1 15 Ann1 94 6
Hound of Ill-Omen Outer 1 0 Ann3 57 1
Plant, Amber Lotus Plant 1 15 Myst 88 1
Plant, Vampire Moss Plant 1 7 Ann1 96 2
Murkdweller Reptile 1 15 MM 259 1
Mold, Brown Slime 1 15 MM 255 1
Phantom Undead 1 0 MM 287 1
Fish, Barracuda Water 1 15 MM 117 1
Fish, Hetfish Water 1 15 Ann2 52 2
Fish, Piranha Water 1 7 MM 117 3
Fish, Quipper Water 1 7 MM 117 4
Worm, Bookworm Weird 1 15 MM 364 1
Worm, Rot Grub Weird 1 15 MM 364 2
Bird, Falcon Animal 2 65 MM 27 1
Bird, Hawk Animal 2 65 MM 27 2
Bird, Kingfisher Animal 2 35 MM 27 3
Bird, Magpie, Giant Animal 2 65 Myst 14 4
Bird, Owl Animal 2 65 MM 27 5
Bird, Piranha, Greater Animal 2 65 Myst 14 6
Bird, Raven, Huge Animal 2 35 MM 27 7
Bird, Sprackle, Lesser Animal 2 65 Myst 14 8
Bird, Swan Animal 2 65 MM 27 9
Bird, Vulture Animal 2 65 MM 27 10
Bird, Wari Animal 2 65 MM 27 11
Cat, Wild Animal 2 35 MM 38 12
Cat, Winged, Lesser Animal 2 65 Ann1 19 13
Crocodile, Crocodile Animal 2 65 MM 49 14
Dog, Bog Hound Animal 2 65 Ann2 42 15
Dog, Saluqi Animal 2 35 Ann1 23 16
Dog, War Animal 2 65 MM 57 17
Dog, Wild Animal 2 35 MM 57 18
Frog, Killer Animal 2 35 MM 119 19
Frog, Poisonous Animal 2 65 MM 119 20
Horse, Draft Animal 2 65 MM 194 21
Horse, Light Animal 2 35 MM 194 22
Horse, Medium Animal 2 65 MM 194 23
Horse, Mule Animal 2 65 MM 194 24
Horse, Pony Animal 2 35 MM 194 25
Horse, Riding Animal 2 65 MM 194 26
Horse, Wild Animal 2 35 MM 194 27
Mammal, Antelope Animal 2 35 MM 243 28
Mammal, Baboon Animal 2 35 MM 241 29
Mammal, Badger Animal 2 35 MM 241 30
Mammal, Badger, Giant Animal 2 65 Ann2 83 31
Mammal, Camel Animal 2 65 MM 243 32
Mammal, Dakon Animal 2 65 MM 241 33
Mammal, Debbi Animal 2 65 MM 241 34
Mammal, Goat Animal 2 35 MM 241 35
Mammal, Hsing-sing Animal 2 65 MM 241 36
Mammal, Hyena Animal 2 65 MM 241 37
Mammal, Llama Animal 2 65 Ann2 84 38
Mammal, Monkey Animal 2 35 MM 244 39
Mammal, Otter, Sea Animal 2 35 MM 244 40
Mammal, Pig, Domestic Animal 2 35 MM 244 41
Mammal, Pig, Wild Animal 2 35 MM 244 42
Mammal, Rothe Animal 2 35 MM 241 43
Mammal, Sheep Animal 2 35 MM 243 44
Mammal, Skunk Animal 2 35 MM 241 45
Mammal, Sleek Animal 2 65 MM 241 46
Mammal, Squirrel,Giant Animal 2 35 MM 244 47
Mammal, Stag Animal 2 65 MM 241 48
Mammal, Stag, Wild Animal 2 65 Ann2 84 49
Pleistocene, Axebeak Animal 2 65 Ann2 97 50
Clockwork Horror, Coppe Golem 2 65 Ann4 17 1
Life-Shaped, Climbdog Golem 2 65 Ann3 70 2
Life-Shaped, Darkstrike Golem 2 65 Ann3 70 3
Life-Shaped, Watcher Golem 2 35 Ann3 70 4
Medusa, Glyptar Golem 2 65 MM 248 5
Aarakocra Human 2 65 MM 5 1
Brownie, Killmoulis Human 2 35 MM 31 2
Bullywug Human 2 65 MM 34 3
Crabman Human 2 65 MM 47 4
Darkwing Human 2 65 Myst 23 5
Dwarf, Arctic Human 2 35 Ann3 35 6
Faerie, Petty, Bramble Human 2 65 Ann3 44 7
Gibberling Human 2 35 MM 149 8
Gnoll, Gnoll Human 2 35 MM 158 9
Gnome, Gnome Human 2 65 MM 159 10
Gnome, Tinker Human 2 65 MM 159 11
Goblin, Cerilian,Common Human 2 35 Ann3 52 12
Goblin, Cerilian,Elite Human 2 65 Ann3 52 13
Grimlock Human 2 35 MM 179 14
Grippli Human 2 65 MM 180 15
Halfling, Hairfoot Human 2 35 MM 183 16
Halfling, Stout Human 2 35 MM 183 17
Halfling, Tallfellow Human 2 35 MM 183 18
Hobgoblin Human 2 35 MM 191 19
Human, Adventurer, 2-4 Human 2 65 MM 196 20
Human, Anurien (Knight) Human 2 65 Ann3 58 21
Human, Pygmy Human 2 35 Ann4 50 22
Hutaakan, Priest Human 2 65 Myst 64 23
Kercpa Human 2 65 Ann4 52 24
Kobold, Urd Human 2 35 MM 214 25
Lizard Man, Lizard Man Human 2 65 MM 227 26
Lizard-kin, Cayman Human 2 65 Myst 72 27
Lupin Human 2 65 Myst 74 28
Mongrelman Human 2 35 MM 257 29
Myconid Human 2 65 MM 264 30
Orc, Orog Human 2 65 MM 281 31
Phanaton Human 2 35 Myst 87 32
Rakasta Human 2 65 Myst 91 33
Saurial, Bladeback Human 2 35 Ann3 90 34
Saurial, Finhead Human 2 35 Ann3 90 35
Saurial, Flyer Human 2 65 Ann3 90 36
Tasloi Human 2 35 MM 340 37
Varkha Human 2 35 Ann4 89 38
Beetle, Dragon Insect 2 65 Ann2 19 1
Beetle, Fire Insect 2 35 MM 18 2
Burbur Insect 2 35 Ann3 17 3
Centipede, Giant Insect 2 35 MM 42 4
Centipede, Huge Insect 2 35 MM 42 5
Formian, Worker Insect 2 35 Ann3 48 6
Insect, Ant, Worker Insect 2 35 MM 204 7
Insect, Aspis, Larva Insect 2 65 MM 204 8
Insect, Firefriend Insect 2 35 MM 204 9
Insect, Fly, Bluebottle Insect 2 65 MM 204 10
Insect, Praying Mantis Insect 2 35 MM 204 11
Insect, Termite,Worker Insect 2 35 MM 204 12
Insect, Tick Insect 2 35 MM 204 13
Leech, Giant Insect 2 65 MM 219 14
Leech, Throat Insect 2 35 MM 219 15
Parasite, Bloodring Insect 2 65 Ann1 94 16
Spider, Hairy Insect 2 65 MM 326 17
Spider, Plopped Insect 2 65 Myst 103 18
Tick, Heart Insect 2 65 Ann1 109 19
Imp, Wood Outer 2 65 Myst 65 1
Campestri Plant 2 65 Ann1 17 1
Chronolily Plant 2 65 Ann2 31 2
Plant, Archer Bush Plant 2 35 Myst 88 3
Plant, Grab Grass Plant 2 35 Myst 88 4
Plant, Obliviax Plant 2 35 MM 293 5
Dinosaur, Compsognathus Reptile 2 35 Ann2 35 1
Dinosaur, Dimetrodon Reptile 2 65 Ann2 37 2
Dinosaur, Euparkeria Reptile 2 35 Ann2 37 3
Dinosaur, Iguanodon Reptile 2 65 Ann2 38 4
Dinosaur, Monoclonius Reptile 2 35 Ann2 38 5
Lizard, Rockhome Reptile 2 65 Myst 70 6
Mold, Deep Slime 2 35 Ann2 88 1
Mold, Gray Slime 2 65 Ann2 88 2
Mold, Russet Slime 2 35 MM 255 3
Mold, Yellow Slime 2 65 MM 255 4
Ooze, Green Slime Slime 2 65 MM 278 5
Coffer Corpse Undead 2 65 Ann3 23 1
Crawling Claw Undead 2 35 MM 48 2
Skeleton, Animal Undead 2 65 MM 315 3
Skeleton, Dust Undead 2 65 Ann4 73 4
Skeleton, Skeleton Undead 2 65 MM 315 5
Wolf, Zombie Undead 2 65 Ann1 124 6
Zombie, Common Undead 2 65 MM 373 7
Crustacean, Crab Water 2 65 MM 50 1
Fish, Ascallion, Young Water 2 65 Ann4 31 2
Fish, Eel, Electric Water 2 65 MM 117 3
Fish, Floating Eye Water 2 35 Ann2 52 4
Fish, Irridescent Pleco Water 2 35 Ann2 55 5
Fish, Ixitxachitl Water 2 35 MM 117 6
Fish, Kreel Water 2 65 Ann4 32 7
Fish, Lamprey Water 2 65 MM 117 8
Fish, Piranha, Giant Water 2 65 MM 117 9
Fish, Ray, Electric Water 2 65 Ann4 36 10
Fish, Sea Horse Water 2 35 MM 117 11
Fish, Shark Water 2 65 MM 117 12
Fish, Skyfish Water 2 65 Ann4 32 13
Fish, Wattley Water 2 35 Ann2 55 14
Ixitxachitl Water 2 35 MM 209 15
Ixitxachitl, Ixzan Water 2 65 Ann3 64 16
Jellyfish, Giant Water 2 65 Ann2 74 17
Locathah Water 2 35 MM 228 18
Merman Water 2 65 MM 249 19
Shark-kin Water 2 65 Myst 99 20
Urchin, Black Water 2 65 MM 354 21
Brain Mole Weird 2 35 MM 29 1
Geonid Weird 2 65 Myst 47 2
Gremlin, Galltrit Weird 2 65 MM 174 3
Gremlin, Mite Weird 2 35 MM 174 4
Gremlin, Snyad Weird 2 65 MM 174 5
Mist, Scarlet Dancer Weird 2 35 Ann3 81 6
Peltast Weird 2 65 Ann2 94 7
Piercer Weird 2 35 MM 290 8
Webbird Weird 2 65 Ann2 113 9
Bear, Black Animal 3 175 MM 17 1
Bird, Blood Hawk Animal 3 120 MM 27 2
Bird, Condor Animal 3 175 MM 27 3
Bird, Eagle, Wild Animal 3 175 MM 27 4
Bird, Emre Animal 3 120 MM 27 5
Bird, Raven, Giant Animal 3 175 MM 27 6
Bird, Sprackle, Greater Animal 3 175 Myst 14 7
Bird, Vulture, Giant Animal 3 120 MM 27 8
Cat, Cheetah Animal 3 175 MM 36 9
Cat, Lynx Animal 3 175 MM 36 10
Cat, Winged, Tressym Animal 3 175 Ann1 19 11
Coltpixy Animal 3 120 Myst 20 12
Dog, Death Animal 3 120 MM 57 13
Ethyk Animal 3 175 Ann3 41 14
Frog, Giant Animal 3 120 MM 119 15
Gnasher, Normal Animal 3 120 Ann1 62 16
Horse, Heavy Animal 3 120 MM 194 17
Mammal, Ape Animal 3 175 MM 241 18
Mammal, Banderlog Animal 3 120 MM 241 19
Mammal, Beaver, Giant Animal 3 120 Ann2 83 20
Mammal, Boar Animal 3 175 MM 241 21
Mammal, Buffalo Animal 3 175 MM 243 22
Mammal, Bull Animal 3 175 Ann2 84 23
Mammal, Caribou Animal 3 120 Ann2 84 24
Mammal, Goat, Giant Animal 3 175 Ann2 84 25
Mammal, Gorilla Animal 3 175 MM 241 26
Mammal, Hyenodon Animal 3 175 Ann2 83 27
Mammal, Losel Animal 3 120 MM 241 28
Mammal, Osquip Animal 3 120 MM 241 29
Mammal, Otter, Giant Animal 3 175 Ann2 83 30
Mammal, Otter, Giant Animal 3 175 MM 244 31
Mammal, Ram Animal 3 175 Ann2 84 32
Mammal, Stag, Giant Animal 3 175 Ann2 84 33
Mammal, Stench Kow Animal 3 175 MM 241 34
Mammal, Warthog Animal 3 120 MM 241 35
Mammal, Weasel, Giant Animal 3 175 Ann2 83 36
Mammal, Wolverine Animal 3 120 MM 241 37
Pleistocene, Irish Deer Animal 3 120 Ann2 97 38
Rat, Osquip Animal 3 120 MM 300 39
Scorpion, Large Animal 3 175 MM 309 40
Stirge Animal 3 175 MM 332 41
Toad, Giant Animal 3 120 MM 345 42
Toad, Poisonous Animal 3 175 MM 345 43
Wolf, Dire Animal 3 175 MM 362 44
Wolf, Wolf Animal 3 120 MM 362 45
Wolf, Worg Animal 3 120 MM 362 46
Beholder, Lensman Behold 3 175 MM 25 1
Whipsting Behold 3 175 Ann1 119 2
Diabolus Element 3 120 Myst 26 1
Elemental Vermin, Air Element 3 175 Ann1 46 2
Elemental Vermin, Earth Element 3 175 Ann1 46 3
Elemental Vermin, Fire Element 3 175 Ann1 46 4
Elemental Vermin, Water Element 3 175 Ann1 46 5
Elemental, Fire Snake Element 3 120 MM 103 6
Fundamental, Air Element 3 120 Myst 44 7
Fundamental, Earth Element 3 120 Myst 44 8
Fundamental, Fire Element 3 175 Myst 45 9
Fundamental, Water Element 3 120 Myst 45 10
Clockwork Horror, Elect Golem 3 175 Ann4 17 1
Clockwork Horror, Silve Golem 3 120 Ann4 17 2
Life-Shaped, Ber-ethern Golem 3 120 Ann3 71 3
Life-Shaped, Dhev-sahr Golem 3 120 Ann3 71 4
Life-Shaped, Protector Golem 3 120 Ann3 70 5
Magen, Caldron Golem 3 175 Myst 77 6
Magen, Demos Golem 3 120 Myst 77 7
Magen, Hypnos Golem 3 175 Myst 77 8
Statue, Living, Crystal Golem 3 120 Myst 107 9
Statue, Living, Silver Golem 3 120 Myst 107 10
Broken One, Common Human 3 175 MM 30 1
Brownie, Brownie Human 3 175 MM 31 2
Brownie, Dobie Human 3 120 Ann2 23 3
Bugbear Human 3 120 MM 32 4
Centaur Human 3 175 MM 41 5
Centaur-kin, Ha'pony Human 3 175 Ann2 29 6
Centaur-kin, Zebranaur Human 3 175 Ann2 30 7
Children/Sea Human 3 120 Ann4 15 8
Chitine Human 3 120 Ann1 21 9
Choker Human 3 120 Myst 19 10
Dwarf, Hill Human 3 175 MM 94 11
Gith Human 3 175 MM 151 12
Gnoll, Flind Human 3 120 MM 158 13
Gnome, Forest Human 3 120 MM 159 14
Goblin, Cerilian,Huge Human 3 120 Ann3 52 15
Groundling Human 3 175 Ann4 47 16
Gyerian Human 3 120 Myst 57 17
Hook Horror Human 3 175 MM 193 18
Human, Adventurer, 4-7 Human 3 175 MM 196 19
Kenku Human 3 175 MM 211 20
Kuo-Toa Human 3 175 MM 215 21
Laerti, Laerti Human 3 120 Ann2 77 22
Lizard-kin, Chameleon Human 3 120 Myst 72 23
Lizard-kin, Sis'thik Human 3 175 Myst 72 24
Meazel Human 3 120 Ann3 80 25
Mold Man Human 3 120 MM 256 26
Needleman Human 3 120 Ann3 82 27
Ogre, Ogrillon Human 3 175 MM 274 28
Ophidian Human 3 175 Ann1 91 29
Orc, Neo-Orog, Red Human 3 175 Ann3 83 30
Orc, Ondonti Human 3 120 Ann3 84 31
Quaggoth Human 3 175 MM 298 32
Reggelid Human 3 175 Ann3 88 33
Rock Man Human 3 120 Myst 92 34
Saurial, Hornhead Human 3 120 Ann3 90 35
Shargugh Human 3 175 Myst 98 36
Swanmay, Swanmay Human 3 120 MM 334 37
Tortle, Snapper Human 3 120 Myst 115 38
Tortle, Tortle Human 3 175 Myst 115 39
Troglodyte Human 3 120 MM 348 40
Troll, Ice Human 3 175 MM 349 41
Yuan-ti, Histachii Human 3 120 MM 370 42
Ankheg Insect 3 175 MM 7 1
Beetle, Bombardier Insect 3 120 MM 18 2
Beetle, Boring Insect 3 175 MM 18 3
Beetle, Stink Insect 3 120 Ann3 12 4
Cave Fisher Insect 3 175 MM 40 5
Centipede, Megalo Insect 3 175 MM 42 6
Dragonfly, Black Insect 3 175 Myst 32 7
Dragonfly, Green Insect 3 175 Myst 32 8
Dragonfly, White Insect 3 120 Myst 32 9
Insect, Ant, Warrior Insect 3 175 MM 204 10
Insect, Assassin Bug Insect 3 120 MM 204 11
Insect, Bee, Worker Insect 3 175 MM 204 12
Insect, Fyrefly Insect 3 175 MM 204 13
Insect, Termite,Soldier Insect 3 120 MM 204 14
Parasite, Goldbug Insect 3 120 Ann1 94 15
Parasite, Vilirij Insect 3 120 Ann1 94 16
Parasite, Wizard Lice Insect 3 120 Ann1 94 17
Spider, Large Insect 3 175 MM 326 18
Lycanthrope, Seawolf, L Lycan 3 120 MM 232 1
Abyss Ants Outer 3 175 Ann1 9 1
Bladeling Outer 3 120 Ann3 14 2
Imp, Bog Outer 3 120 Myst 65 3
Imp, Chaos Outer 3 175 Ann3 63 4
Imp, Garden Outer 3 120 Myst 65 5
Carapace Plant 3 175 Ann4 14 1
Fungus, Gas Spore Plant 3 120 MM 120 2
Fungus, Shrieker Plant 3 120 MM 120 3
Fungus, Violet Plant 3 175 MM 120 4
Plant, Strangleweed Plant 3 120 MM 293 5
Plant, Thorny Plant 3 175 MM 293 6
Plant, Twilight Bloom Plant 3 175 Ann2 95 7
Plant, Vampire Rose Plant 3 175 Myst 88 8
Dinosaur, Pteranodon Reptile 3 175 MM 54 1
Frost Salamander,Ice Cr Reptile 3 175 Myst 43 2
Lizard, Footpad Reptile 3 120 Myst 70 3
Lizard, Giant Reptile 3 175 MM 226 4
Skum Reptile 3 175 Ann1 100 5
Snake, Constrictor,Norm Reptile 3 175 MM 320 6
Snake, Heway Reptile 3 175 MM 320 7
Snake, Poison, Normal Reptile 3 175 MM 320 8
Snake, Sewerm Reptile 3 120 Ann4 74 9
Mold, Chromatic Slime 3 175 Ann4 56 1
Mold, Death Slime 3 175 Ann2 88 2
Cat, Crypt, Normal Undead 3 120 Ann2 26 1
Chosen One Undead 3 175 Ann3 20 2
Dread Warrior Undead 3 175 Ann3 29 3
Ghostly Horde Undead 3 120 Myst 48 4
Ghoul, Ghoul Undead 3 175 MM 131 5
Ghoul, Lacedon Undead 3 175 MM 131 6
Gray Philosopher,Malice Undead 3 120 Myst 55 7
Plant, Yellow Musk Zomb Undead 3 120 MM 291 8
Poltergeist Undead 3 120 MM 291 9
Beetle, Water Water 3 120 MM 18 1
Bunyip Water 3 175 Ann3 16 2
Clam, Giant Water 3 175 Ann4 16 3
Coral, Brain Coral Water 3 175 Ann4 21 4
Crustacean, Crayfish Water 3 175 MM 50 5
Dolphin Water 3 120 MM 59 6
Fish, Eel, Giant Water 3 175 MM 117 7
Fish, Eel, Weed Water 3 120 MM 117 8
Fish, Pike Water 3 175 MM 117 9
Fish, Sting Ray Water 3 120 MM 117 10
Hippocampus Water 3 120 MM 189 11
Sahuagin Water 3 175 MM 306 12
Selkie Water 3 175 MM 311 13
Urchin, Green Water 3 120 MM 354 14
Whale, Narwhal Water 3 175 MM 358 15
Decapus Weird 3 175 Myst 24 1
Gambado Weird 3 175 Ann1 52 2
Hippogriff Weird 3 175 MM 190 3
Lock Lurker Weird 3 175 Ann1 75 4
Magebane Weird 3 175 Ann1 81 5
Manikin Weird 3 120 Myst 79 6
Mudman Weird 3 175 MM 260 7
Pegasus Weird 3 175 MM 285 8
Raggamoffyn, Tatterdema Weird 3 120 Ann2 100 9
Bat, Huge Animal 4 420 MM 15 1
Bear, Brown Animal 4 420 MM 17 2
Bird, Eagle, Giant Animal 4 420 MM 27 3
Bird, Owl, Giant Animal 4 270 MM 27 4
Bird, Skyfisher Animal 4 270 MM 27 5
Cat, Jaguar Animal 4 420 MM 36 6
Cat, Leopard Animal 4 270 MM 36 7
Cat, Lion, Mountain Animal 4 270 MM 36 8
Dog, Blink Animal 4 270 MM 57 9
Dolphin, Athasian Animal 4 270 Ann4 24 10
Gnasher, Winged Animal 4 270 Ann1 62 11
Horse, Moon-horse Animal 4 270 Ann2 70 12
Mammal, Cooshee Animal 4 270 MM 241 13
Mammal, Skunk, Giant Animal 4 420 Ann2 83 14
Mammal, Taer Animal 4 270 MM 241 15
Mammal, Tyrg Animal 4 270 MM 241 16
Scorpion, Huge Animal 4 420 MM 309 17
Toad, Fire Animal 4 270 MM 345 18
Toad, Ice Animal 4 270 MM 345 19
Beholder, Watcher Behold 4 420 MM 25 1
Dragonet, Fire Drake Dragon 4 420 MM 90 1
Dragonet, Pseudodragon Dragon 4 420 MM 91 2
Drake, Mandrake Dragon 4 270 Myst 34 3
Drake, Wooddrake Dragon 4 420 Myst 34 4
Dog, Temporal Element 4 420 Ann3 25 1
Dream Spawn, Gray Morph Element 4 420 Ann3 32 2
Dreamweaver Element 4 420 Ann3 33 3
Elemental, Azer Element 4 420 Ann1 45 4
Elemental, Sandling Element 4 420 MM 102 5
Elemental, Water Weird Element 4 420 MM 104 6
Genie, Tasked,Messenger Element 4 420 Ann1 58 7
Horde Element 4 420 Myst 61 8
Nightshade Element 4 270 Ann1 88 9
Giant, Cyclopskin Giant 4 270 MM 133 1
Giant, Half-Giant Giant 4 420 Ann2 65 2
Giant, Verbeeg Giant 4 270 MM 147 3
Gargoyle, Gargoyle Golem 4 420 MM 125 1
Golem, Caryatid Column Golem 4 420 MM 171 2
Golem, Necrophidius Golem 4 270 MM 170 3
Golem, Stone Guardian Golem 4 420 MM 171 4
Homonculous Golem 4 270 MM 192 5
Life-Shaped, Yihn-eflan Golem 4 270 Ann3 71 6
Magen, Galvan Golem 4 420 Myst 77 7
Statue, Living, Iron Golem 4 420 Myst 107 8
Statue, Living, Jade Golem 4 270 Myst 107 9
Statue, Living, Rock Golem 4 420 Myst 107 10
Bainligor Human 4 270 Ann4 9 1
Blindheim Human 4 270 Ann4 11 2
Centaur-kin, Dorvesh Human 4 270 Ann2 27 3
Centaur-kin, Gnoat Human 4 270 Ann2 28 4
Dwarf, Duergar Human 4 420 MM 96 5
Dwarf, Mountain Human 4 270 MM 94 6
Dwarf, Wild Human 4 270 Ann2 47 7
Elf, Elf Human 4 420 MM 108 8
Elf, Rockseer Human 4 420 Ann3 40 9
Faerie, Faerie Fiddler Human 4 270 Ann3 43 10
Faerie, Petty, Gorse Human 4 270 Ann3 45 11
Firenewt Human 4 270 Ann3 46 12
Giff Human 4 420 MM 150 13
Gnome, Svirfneblin Human 4 420 MM 159 14
Human, Adventurer, 6-9 Human 4 420 MM 196 15
Human, Amazon Human 4 420 Ann4 49 16
Human, Dragon Slayer Human 4 270 Ann2 71 17
Hybsil Human 4 420 Ann3 60 18
Leprechaun Human 4 270 MM 220 19
Lizard-kin, Gator Man Human 4 420 Myst 72 20
Ogre, Half-Ogre Human 4 270 MM 274 21
Ogre, Merrow Human 4 420 MM 272 22
Ogre, Ogre Human 4 270 MM 272 23
Orc, Neo-Orog, Black Human 4 270 Ann3 83 24
Pteraman Human 4 270 Ann1 97 25
Sprite, Atomie Human 4 270 MM 328 26
Sprite, Grig Human 4 270 MM 328 27
Sprite, Seelie Faerie Human 4 270 Ann2 105 28
Sprite, Sprite Human 4 270 MM 328 29
Sprite, Unseelie Faerie Human 4 420 Ann2 106 30
Swanmay, Bird Maiden Human 4 420 MM 334 31
Tabaxi, Tabaxi Human 4 420 MM 335 32
Tatalla Human 4 270 Ann1 108 33
Umpleby Human 4 420 Ann2 109 34
Wemic Human 4 270 MM 357 35
Yeti Human 4 420 MM 368 36
Beetle, Slicer Insect 4 420 Ann3 12 1
Carrion Crawler Insect 4 420 MM 35 2
Dragonfly, Blue Insect 4 270 Myst 32 3
Dragonfly, Red Insect 4 270 Myst 32 4
Formian, Warrior Insect 4 420 Ann3 48 5
Herex, Larva Insect 4 420 Myst 58 6
Hivebrood, Broodling Insect 4 270 Myst 59 7
Hivebrood, Soldier Insect 4 420 Myst 59 8
Insect, Bee, Soldier Insect 4 270 MM 204 9
Insect, Fly, Horsefly Insect 4 270 MM 204 10
Insect, Horax Insect 4 270 MM 204 11
Insect, Wasp Insect 4 420 MM 204 12
Pasari-Nimi, Calipha Insect 4 270 Ann1 95 13
Pasari-Nimi, Noble Insect 4 420 Ann1 95 14
Pasari-Nimi, Warrior Insect 4 270 Ann1 95 15
Spider, Giant Insect 4 420 MM 326 16
Spider, Huge Insect 4 270 MM 326 17
Spider, Rhagodessa Insect 4 270 Myst 103 18
Doppleganger Lycan 4 420 MM 60 1
Jackalwere Lycan 4 270 MM 210 2
Lycanthrope, Lythari Lycan 4 420 Ann4 54 3
Lycanthrope, Werebat Lycan 4 420 MM 233 4
Lycanthrope, Wererat Lycan 4 270 MM 237 5
Lycanthrope, Wereraven Lycan 4 420 MM 238 6
Lycanthrope, Werewolf Lycan 4 420 MM 240 7
Shapeshifter, Metamorph Lycan 4 270 Myst 96 8
Hell Hound Outer 4 420 MM 187 1
Imp, Mephit, Fire Outer 4 420 MM 202 2
Imp, Mephit, Ice Outer 4 420 MM 202 3
Imp, Mephit, Lava Outer 4 420 MM 202 4
Imp, Mephit, Mist Outer 4 420 MM 202 5
Imp, Mephit, Smoke Outer 4 420 MM 202 6
Imp, Mephit, Steam Outer 4 420 MM 202 7
Plant, Kelpie Plant 4 420 MM 293 1
Plant, Retch Plant Plant 4 270 MM 291 2
Plant, Snappersaw Plant 4 270 MM 291 3
Plant, Thornslinger Plant 4 270 MM 291 4
Plant, Tri-Flower Frond Plant 4 420 MM 291 5
Bvanen Reptile 4 420 Ann3 18 1
Dinosaur, Archelon Reptile 4 420 Ann2 40 2
Dinosaur, Deinonychus Reptile 4 270 MM 54 3
Dinosaur, Struthiomimus Reptile 4 420 Ann2 39 4
Lizard, Draco Reptile 4 420 Myst 70 5
Lizard, Gecko Reptile 4 270 Myst 70 6
Lizard, Horned Chameleo Reptile 4 420 Myst 70 7
Lizard, Lava Reptile 4 420 Myst 70 8
Lizard, Tuatara Reptile 4 270 Myst 70 9
Snake, Giant Cobra Reptile 4 270 Ann1 101 10
Snake, Poison, Giant Reptile 4 420 MM 320 11
Strider, Giant Reptile 4 270 Ann3 100 12
Ooze, Crystal Ooze Slime 4 420 MM 278 1
Ooze, Gray Ooze Slime 4 270 MM 278 2
Ooze, Ochre Jelly Slime 4 270 MM 278 3
Ooze, Olive Slime Slime 4 420 MM 276 4
Ooze, Olive Slime Creat Slime 4 420 MM 276 5
Ooze, Stun Jelly Slime 4 420 MM 276 6
Head, Arcane Undead 4 270 Ann3 56 1
Heucuva Undead 4 270 MM 188 2
Shadow Undead 4 420 MM 312 3
Spirit, Forest, Uthraki Undead 4 420 Ann3 96 4
Thoul Undead 4 270 Myst 111 5
Topi Undead 4 270 Myst 114 6
Wyrd, Lesser Undead 4 420 Myst 120 7
Zombie, Lightning,Great Undead 4 420 Myst 122 8
Zombie, Lightning,Lesse Undead 4 270 Myst 122 9
Zombie, Sea Undead 4 420 MM 373 10
Coral, Coral Worm Water 4 270 Ann4 21 1
Eel, Giant Moray Water 4 420 Ann3 37 2
Elf, Aquatic Water 4 420 MM 110 3
Fish, Dragonfish Water 4 270 MM 117 4
Fish, Eel, Marine Water 4 420 MM 117 5
Fish, Lamprey, Giant Water 4 270 MM 117 6
Fish, Lemon Fish Water 4 270 Ann2 55 7
Sea Lion Water 4 420 MM 310 8
Sprite, Nixie Water 4 270 MM 328 9
Sprite, Sea Sprite Water 4 270 MM 328 10
Tako, Male Water 4 270 MM 336 11
Triton Water 4 270 MM 347 12
Urchin, Red Water 4 420 MM 354 13
Aballin Weird 4 270 Ann1 8 1
Ash Crawler Weird 4 270 Myst 10 2
Boggle Weird 4 270 Ann2 22 3
Flumph, Common Weird 4 270 Ann2 58 4
Gremlin, Fremlin Weird 4 270 MM 174 5
Mastiff, Shadow Weird 4 420 Ann3 79 6
Mist, Vampiric Weird 4 270 MM 254 7
Owlbear Weird 4 420 MM 284 8
Palimpsest Weird 4 270 Ann2 93 9
Peryton Weird 4 270 MM 286 10
Raggamoffyn, Common Weird 4 270 Ann2 100 11
Rust Monster Weird 4 270 MM 305 12
Urchin, Land Weird 4 420 MM 354 13
Worm, Giant Bloodworm Weird 4 420 MM 364 14
Xaver Weird 4 270 Ann1 127 15
Zorbo Weird 4 420 Ann2 117 16
Bear, Cave Animal 5 650 MM 17 1
Bird, Eblis Animal 5 650 MM 27 2
Bird, Owl, Talking Animal 5 975 MM 27 3
Cat, Cath Shee Animal 5 975 Ann2 25 4
Cat, Elven Animal 5 650 MM 38 5
Cat, Lion, Common Animal 5 650 MM 36 6
Cat, Lion, Spotted Animal 5 975 MM 36 7
Cat, Snow Tiger Animal 5 975 Ann3 19 8
Cat, Tiger Animal 5 650 MM 36 9
Cat, Winged, Greater Animal 5 650 Ann1 19 10
Displacer Beast Animal 5 975 MM 56 11
Kirre Animal 5 650 MM 213 12
Mammal, Bhaergala Animal 5 650 MM 241 13
Mammal, Boar, Giant Animal 5 650 Ann2 83 14
Mammal, Hippopotamus Animal 5 975 Ann2 84 15
Mammal, Porcupine,Giant Animal 5 650 Ann2 83 16
Mammal, Rhinocerous, 1 Animal 5 975 Ann2 84 17
Mammal, Wolverine,Giant Animal 5 975 Ann2 83 18
Pleistocene, Phororhaco Animal 5 650 Ann2 97 19
Scorpion, Giant Animal 5 650 MM 309 20
Wolf, Winter Animal 5 975 MM 362 21
Gibbering Mouther Behold 5 975 Ann1 61 1
Drake, Colddrake Dragon 5 650 Myst 34 1
Drake, Elemental Dragon 5 975 Myst 34 2
Dream Spawn, ShadoMorph Element 5 975 Ann3 32 1
Elemental, Nereid Element 5 975 MM 104 2
Elemental, Sandman Element 5 975 Ann1 42 3
Automaton, Silversann Golem 5 650 Ann2 14 1
Carrionette Golem 5 975 Ann1 18 2
Clockwork Horror, Gold Golem 5 975 Ann4 17 3
Clockwork Swordsman Golem 5 650 Ann4 19 4
Gargoyle, Archer Golem 5 975 Ann3 49 5
Gargoyle, Margoyle Golem 5 975 MM 125 6
Guardian Warrior, Horse Golem 5 650 Myst 56 7
Guardian Warrior, Warri Golem 5 650 Myst 56 8
Huptzeen Golem 5 650 Myst 63 9
Life-Shaped, Gon-evauth Golem 5 975 Ann3 71 10
Statue, Living, Ooze Golem 5 650 Myst 107 11
Statue, Living, Steel Golem 5 650 Myst 107 12
Broken One, Greater Human 5 650 MM 30 1
Children/Sea, Accantus Human 5 650 Ann4 15 2
Crone of Chaos Human 5 650 Myst 21 3
Dryad Human 5 975 MM 93 4
Dryad, Hamadryad Human 5 650 Ann3 34 5
Dwarf, Derro Human 5 975 MM 96 6
Dwarf, Urdunnir Human 5 975 Ann3 36 7
Elf, Drow Human 5 975 MM 112 8
Elf, Winged (Avariel) Human 5 650 Ann2 50 9
Ettercap Human 5 650 MM 114 10
Familiar, Fylgar Human 5 975 Myst 41 11
Human, Adventurer, 9-13 Human 5 975 MM 196 12
Human, Priest Human 5 650 MM 196 13
Lizard Man, Lizard King Human 5 975 MM 227 14
Loxo Human 5 650 Ann1 76 15
Medusa, Maedar Human 5 975 MM 248 16
Meenlock Human 5 650 Ann2 86 17
Nymph, Grain Human 5 975 Ann4 59 18
Ogre, Ogre Mage Human 5 650 MM 272 19
Satyr, Satyr Human 5 975 MM 308 20
Sprite, Pixie Human 5 650 MM 328 21
Aranea Insect 5 650 Ann3 8 1
Beetle, Stag Insect 5 975 MM 18 2
Garbug, Black Insect 5 650 Ann1 53 3
Garbug, Violet Insect 5 650 Ann1 53 4
Insect Swarm,Velvet Ant Insect 5 975 MM 206 5
Insect, Aspis, Drone Insect 5 650 MM 204 6
Insect, Bumblebee Insect 5 650 MM 204 7
Insect, Dragonfly,Larva Insect 5 650 MM 204 8
Insect, Hornet Insect 5 650 MM 204 9
Insect, Termite,King Insect 5 975 MM 204 10
Kalin Insect 5 650 Ann2 75 11
Spider, Aranea Insect 5 650 Myst 103 12
Chevall Lycan 5 650 Myst 18 1
Lycanthrope, Werebadger Lycan 5 650 Ann1 78 2
Lycanthrope, Wereboar Lycan 5 650 MM 235 3
Lycanthrope, Werejaguar Lycan 5 975 Ann1 79 4
Lycanthrope, Werespider Lycan 5 650 Ann3 76 5
Lycanthrope, Weretiger Lycan 5 975 MM 239 6
Eyewing Outer 5 650 MM 115 1
Anemone, Giant Sea Plant 5 975 Ann4 7 1
Fungus, Phyconid Plant 5 650 MM 120 2
Plant, Mantrap Plant 5 650 MM 291 3
Plant, Yellow Musk Cree Plant 5 650 MM 291 4
Dinosaur, Ceratosaurus Reptile 5 650 Ann2 35 1
Dinosaur, Nothosaurus Reptile 5 650 Ann2 41 2
Dinosaur, Plateosaurus Reptile 5 650 Ann2 38 3
Dinosaur, Tanyastropheu Reptile 5 650 Ann2 39 4
Lizard, Minotaur Reptile 5 975 MM 226 5
Lizard, Subterranean Reptile 5 650 MM 226 6
Lizard, Xytar Reptile 5 650 Myst 70 7
Snake, Amphisbaena Reptile 5 650 MM 320 8
Snake, Boalisk Reptile 5 975 MM 320 9
Snake, Constrictor,Gian Reptile 5 650 MM 320 10
Snake, Messenger Reptile 5 975 Ann3 95 11
Snake, Spitting Reptile 5 650 MM 320 12
White Fang Reptile 5 975 Myst 117 13
Ooze, Gelatinous Cube Slime 5 650 MM 278 1
Ooze, Slithering Tracke Slime 5 975 MM 280 2
Agarat Undead 5 975 Myst 9 1
Baneguard Undead 5 975 Ann1 13 2
Cat, Crypt, Large Undead 5 650 Ann2 26 3
Crypt Servant Undead 5 650 Ann1 22 4
Crypt Thing Undead 5 975 MM 51 5
Dread Undead 5 975 Ann1 40 6
Ghoul, Ghast Undead 5 650 MM 131 7
Shadow, Slow Undead 5 975 Ann4 69 8
Siren, Ravenloft Undead 5 975 Ann4 72 9
Skeleton, Giant Undead 5 975 MM 316 10
Skeleton, Monster Undead 5 650 MM 315 11
Skeleton, Obsidian Undead 5 975 Ann4 73 12
Skeleton, Spike Undead 5 650 Ann4 73 13
Spectral Hound Undead 5 975 Myst 102 14
Spirit, Rock, Thomil Undead 5 975 Ann3 99 15
Tuyewera Undead 5 975 Ann1 115 16
Wolf, Dread Undead 5 650 Ann1 121 17
Zombie, Ju-Ju Undead 5 975 MM 373 18
Zombie, Lord Undead 5 650 MM 373 19
Zombie, Monster Undead 5 650 MM 373 20
Zombie, Mud Undead 5 650 Ann4 94 21
Clam, Carnivorous Scall Water 5 650 Ann4 16 1
Fish, Ascallion, AdultM Water 5 975 Ann4 31 2
Fish, Pungi Ray Water 5 975 MM 117 3
Jellyfish, Galley Water 5 975 Myst 67 4
Jellyfish, Marauder Water 5 975 Myst 67 5
Kna Water 5 975 Myst 68 6
Tako, Female Water 5 650 MM 336 7
Troll, Freshwater Water 5 650 MM 349 8
Urchin, Silver Water 5 975 MM 354 9
Urchin, Yellow Water 5 650 MM 354 10
Whale, Killer Water 5 975 MM 358 11
Bi-Nou, Bi-Nou Weird 5 975 Ann2 20 1
Bloodsipper Weird 5 975 Ann4 12 2
Bulette, Gohlbrorn Weird 5 975 Ann4 13 3
Catoblepas Weird 5 975 MM 39 4
Cockatrice, Cockatrice Weird 5 650 MM 45 5
Disenchanter Weird 5 650 Ann3 24 6
Dream Stalker Weird 5 650 Ann4 29 7
Feyr, Feyr Weird 5 975 MM 116 8
Feystag Weird 5 975 Ann1 49 9
Flumph, Monastic Weird 5 650 Ann2 58 10
Gremlin, Gremlin Weird 5 650 MM 174 11
Griffon Weird 5 650 MM 178 12
Harpy Weird 5 975 MM 184 13
Intellect Devourer,Larv Weird 5 650 MM 207 14
Kholiathra Weird 5 650 Ann2 76 15
Leucrotta Weird 5 975 MM 221 16
Manticore Weird 5 975 MM 246 17
Metalmaster Weird 5 650 Ann1 83 18
Mimic, Common Weird 5 975 MM 250 19
Neogi Weird 5 650 MM 268 20
Ormyrr Weird 5 975 Ann1 93 21
Otyugh, Otyugh Weird 5 650 MM 283 22
Owlbear, Winged Weird 5 975 Ann3 85 23
Pegataur Weird 5 975 Ann3 86 24
Pegataur Weird 5 975 Myst 86 25
Peltast, Greater Weird 5 975 Ann2 94 26
Su-Monster Weird 5 650 MM 333 27
Surtaki Weird 5 650 Myst 109 28
Suwyze Weird 5 975 Ann1 107 29
Tabi Weird 5 650 Myst 110 30
Tiger, Ebon Weird 5 975 Myst 113 31
Unicorn Weird 5 650 MM 353 32
Unicorn, Black Weird 5 975 Ann3 114 33
Vaath Weird 5 975 Ann3 115 34
Web, Living Weird 5 650 Ann3 117 35
Worm, Caecilia Weird 5 650 Myst 118 36
Worm, Red Weird 5 650 Myst 118 37
Wyste Weird 5 975 Ann4 92 38
Xantravar Weird 5 975 Ann1 126 39
Bear, Polar Animal 6 1400 MM 17 1
Bird, Boobrie Animal 6 2000 MM 27 2
Bird, Talking Animal 6 1400 Ann1 15 3
Cat, Smilodon Animal 6 1400 MM 36 4
Crocodile, Giant Animal 6 1400 MM 49 5
Elephant, Oliphant Animal 6 2000 MM 107 6
Mammal, Rhinocerous, 2 Animal 6 1400 Ann2 84 7
Pleistocene, Megatheriu Animal 6 1400 Ann2 97 8
Pleistocene, Titanother Animal 6 2000 Ann2 97 9
Pleistocene, WoolyRhino Animal 6 1400 Ann2 97 10
Yowler Animal 6 1400 Myst 121 11
Argos Behold 6 2000 MM 9 1
Dragon, Albino, 1 Dragon 6 1400 Ann4 28 1
Dragon, Brine, 1-2 Dragon 6 1400 Ann2 44 2
Dragon, Brown, 1 Dragon 6 1400 MM 80 3
Dragon, Crystal, 1-2 Dragon 6 1400 MM 71 4
Dragon, Electrum, 1 Dragon 6 1400 Ann1 25 5
Dragon, Emerald, 1 Dragon 6 1400 MM 72 6
Dragon, Fang, 1-2 Dragon 6 1400 Ann1 24 7
Dragon, Forest, 1-2 Dragon 6 1400 Ann1 29 8
Dragon, Mercury, 1 Dragon 6 1400 MM 83 9
Dragon, Onyx, 1 Dragon 6 1400 Myst 30 10
Dragon, Pearl, 1-3 Dragon 6 1400 Ann1 38 11
Dragon, Rain, 1 Dragon 6 1400 Ann1 34 12
Dragon, Sapphire, 1 Dragon 6 1400 MM 73 13
Dragon, Steel, 1-2 Dragon 6 1400 MM 86 14
Dragon, Topaz, 1 Dragon 6 1400 MM 74 15
Dragon, Yellow, 1 Dragon 6 1400 MM 87 16
Dragon-kin Dragon 6 1400 Ann1 39 17
Dragon-kin, Sea Wyrm Dragon 6 1400 Ann2 46 18
Dragonne Dragon 6 2000 MM 92 19
Gorynych Dragon 6 2000 Ann1 67 20
Hydra, Hydra Dragon 6 2000 MM 200 21
Thunderhead Dragon 6 2000 Myst 112 22
Wyvern Dragon 6 1400 MM 366 23
Elemental of L, Hydrax Element 6 1400 Myst 40 1
Elemental, Earth, 8 Element 6 2000 MM 99 2
Elemental, Fire, 8 Element 6 2000 MM 100 3
Elemental, Pech Element 6 1400 MM 102 4
Elemental, Salamander Element 6 2000 MM 103 5
Elemental, Slyph Element 6 2000 MM 101 6
Elemental, Water, 8 Element 6 2000 MM 100 7
Elemental, Wind Walker Element 6 2000 Ann1 43 8
Genie, Tasked,Administr Element 6 2000 Ann1 55 9
Genie, Tasked,Harim Ser Element 6 1400 Ann1 57 10
Genie, Tasked,Miner Element 6 1400 Ann1 59 11
Temporal Stalker Element 6 2000 Ann3 107 12
Giant, Wood (Voadkyn) Giant 6 1400 MM 148 1
Automaton, Ferragam Golem 6 1400 Ann2 14 1
Clockwork Horror, Plati Golem 6 1400 Ann4 17 2
Gargoyle, Spouter Golem 6 1400 Ann3 49 3
Golem, Flesh Golem 6 2000 MM 167 4
Golem, Mud Golem 6 2000 Myst 53 5
Golem, Scarecrow Golem 6 1400 MM 170 6
Golem, Skeletal Golem 6 1400 Myst 51 7
Helmed Horror Golem 6 2000 Ann1 69 8
Wolf, Stone Golem 6 1400 Ann1 122 9
Alaghi Human 6 2000 Ann3 6 1
Baldandar Human 6 2000 Myst 11 2
Belgoi Human 6 1400 Ann3 13 3
Brownie, Quickling Human 6 2000 Ann2 24 4
Familiar, Aryth Human 6 2000 Myst 41 5
Familiar, Bogan Human 6 2000 Myst 41 6
Familiar, Gretch Human 6 1400 Myst 41 7
Familiar, Ulzaq Human 6 2000 Myst 41 8
Fraal Human 6 2000 Ann4 39 9
Githzerai Human 6 1400 MM 155 10
Hag, Sea Human 6 1400 MM 181 11
Human, Adventurer,12-16 Human 6 2000 MM 196 12
Human, Knight Human 6 2000 MM 196 13
Human, Thief/Thug Human 6 1400 MM 196 14
Human, Wizard Human 6 1400 MM 196 15
Laerti, Stingtail Human 6 1400 Ann2 77 16
Marrashi Human 6 2000 Ann1 82 17
Medusa, Medusa Human 6 2000 MM 247 18
Minotaur Human 6 1400 MM 252 19
Mujina Human 6 2000 Myst 81 20
Nymph Human 6 1400 MM 270 21
Nymph, Seelie Human 6 2000 Ann4 60 22
Satyr, Korred Human 6 1400 MM 308 23
Shadeling Human 6 1400 Ann1 99 24
Sirine Human 6 2000 MM 314 25
Troll Mutate Human 6 1400 Ann4 84 26
Troll, Desert Human 6 1400 MM 349 27
Troll, Giant Human 6 1400 MM 349 28
Troll, Snow Human 6 1400 Ann1 114 29
Troll, Spectral Human 6 1400 MM 349 30
Troll, Troll Human 6 1400 MM 349 31
Yak-Man Human 6 1400 Ann2 115 32
Yuan-ti, Pureblood Human 6 2000 MM 369 33
Beetle, Deathwatch Insect 6 2000 Ann3 12 1
Centipede, Tunnel Worm Insect 6 1400 MM 42 2
Formian, Myrmarch Insect 6 2000 Ann3 48 3
Gloomwing, Moth Insect 6 1400 MM 157 4
Hivebrood, Lieutenant Insect 6 1400 Myst 59 5
Insect Swarm,Grasshoppe Insect 6 2000 MM 206 6
Insect, Ant Lion Insect 6 1400 MM 204 7
Insect, Aspis, Cow Insect 6 2000 MM 204 8
Insect, Dragonfly,Giant Insect 6 1400 MM 204 9
Insect, Termite,Queen Insect 6 1400 MM 204 10
Spider, Gargantuan Insect 6 1400 MM 326 11
Spider, Phase Insect 6 1400 MM 326 12
Spider, Planar Insect 6 2000 Myst 103 13
Spider, Sword Insect 6 2000 MM 326 14
Thri-Kreen Insect 6 1400 MM 342 15
Wall-Walker Insect 6 1400 Ann2 112 16
Bhut Lycan 6 1400 Myst 13 1
Lycanthrope, Loup du No Lycan 6 1400 Ann1 77 2
Lycanthrope, Seawolf, G Lycan 6 1400 MM 232 3
Lycanthrope, Werebear Lycan 6 1400 MM 234 4
Lycanthrope, Werecrocod Lycan 6 1400 Ann3 75 5
Lycanthrope, Werefox Lycan 6 2000 MM 236 6
Lycanthrope, Werejaguar Lycan 6 2000 Myst 75 7
Lycanthrope, Wereswine Lycan 6 2000 Myst 76 8
Shapeshifter, Adaptor Lycan 6 2000 Myst 96 9
Shapeshifter, Polymar Lycan 6 2000 Myst 96 10
Weredragon, 1-2 Lycan 6 1400 Ann3 118 11
Wolfwere Lycan 6 1400 MM 363 12
Imp, Imp Outer 6 1400 MM 201 1
Imp, Quasit Outer 6 2000 MM 201 2
Nightmare Outer 6 2000 MM 269 3
Tanar'ri, Armanite Outer 6 2000 Ann3 103 4
Vaati (Wind Duke) Outer 6 2000 Ann4 85 5
Yugoloth, Guardian,Leas Outer 6 2000 MM 371 6
Fungus, Ascomoid Plant 6 1400 MM 120 1
Noran Plant 6 2000 Ann1 90 2
Plant, Boring Grass Plant 6 2000 Ann2 95 3
Plant, Firethorn Plant 6 1400 Ann2 96 4
Plant, Hangman Tree Plant 6 1400 MM 293 5
Plant, Quickwood Plant 6 2000 MM 293 6
Plant, Sundew, Giant Plant 6 2000 MM 293 7
Treant Plant 6 2000 MM 346 8
Basilisk, Lesser Reptile 6 1400 MM 14 1
Dinosaur, Ankylosaurus Reptile 6 1400 MM 54 2
Dinosaur, Lambeosaurus Reptile 6 2000 MM 54 3
Dinosaur, Temnodontosau Reptile 6 2000 Ann2 41 4
Dinosaur, Teratosaurus Reptile 6 1400 Ann2 39 5
Dinosaur, Trachodon Reptile 6 2000 Ann2 39 6
Hatori, Lesser Reptile 6 1400 MM 185 7
Snake, Mahogany Constri Reptile 6 1400 Ann4 74 8
Snake, Serpent Vine Reptile 6 2000 Ann2 103 9
Snake, Serpent, Herald Reptile 6 1400 Ann2 102 10
Snake, Stone Reptile 6 2000 Ann1 102 11
Snake, Winged Reptile 6 1400 MM 322 12
Pudding, Black Slime 6 2000 MM 297 1
Pudding, Brown Slime 6 2000 MM 297 2
Pudding, Dun Slime 6 1400 MM 297 3
Pudding, Stone Slime 6 1400 Ann2 99 4
Pudding, White Slime 6 1400 MM 297 5
Banedead Undead 6 2000 Ann3 9 1
Bat, Bonebat Undead 6 1400 Ann3 11 2
Curst Undead 6 1400 Ann2 32 3
Flameskull Undead 6 2000 Ann1 50 4
Ghul, Great Undead 6 1400 Ann2 62 5
Gray Philosopher Undead 6 2000 Myst 55 6
Haunt Undead 6 2000 MM 186 7
Kyuss, Son of Undead 6 1400 Ann3 68 8
Mummy, Animal Undead 6 1400 Ann2 89 9
Shadowrath, Greater Undead 6 2000 Ann4 70 10
Shadowrath, Lesser Undead 6 1400 Ann4 70 11
Spirit, Ice, Orglash Undead 6 2000 Ann3 98 12
Undead Dwarf Undead 6 1400 Ann1 117 13
Wight Undead 6 1400 MM 360 14
Wolf, Vampiric Undead 6 2000 Ann1 123 15
Wraith Undead 6 2000 MM 365 16
Wraith-Spider Undead 6 1400 Ann2 114 17
Fish, Angler Fish Water 6 1400 Ann4 34 1
Fish, Ascallion, AdultF Water 6 1400 Ann4 31 2
Fish, Catfish Water 6 2000 MM 117 3
Fish, Death Minnow Water 6 2000 Ann4 34 4
Fish, Gar Water 6 2000 MM 117 5
Fish, Grouper, Giant Water 6 1400 Ann4 36 6
Fish, Masher Water 6 1400 Ann2 52 7
Fish, Morena Water 6 2000 Ann4 36 8
Fish, Shark, Athasian Water 6 2000 Ann4 32 9
Fish, Shark, Giant Water 6 2000 MM 117 10
Jellyfish, Death's Head Water 6 2000 Myst 67 11
Morkoth Water 6 1400 MM 258 12
Octopus, Giant Water 6 2000 MM 271 13
Octopus, Octo-Jelly Water 6 2000 Ann4 61 14
Sea Worm Water 6 1400 Ann4 66 15
Troll, Saltwater Water 6 1400 MM 349 16
Umber Hulk, Vodyanoi Water 6 2000 MM 352 17
Whale, Common Water 6 2000 MM 358 18
Bi-Nou, Rockworm Weird 6 2000 Ann2 20 1
Brain Collector Weird 6 2000 Myst 17 2
Cloaker Weird 6 1400 MM 44 3
Cockatrice, Pyrolisk Weird 6 1400 MM 45 4
Deep Glaurant Weird 6 2000 Myst 25 5
Firestar Weird 6 2000 Ann4 30 6
Firetail, Lesser Weird 6 1400 Ann3 47 7
Flareater Weird 6 1400 Ann2 57 8
Foulwing Weird 6 1400 Ann1 51 9
Gorgon Weird 6 1400 MM 172 10
Grell, Worker Weird 6 2000 MM 173 11
Hakeashar Weird 6 2000 Ann2 69 12
Laraken Weird 6 2000 Ann1 71 13
Leucrotta, Greater Weird 6 2000 Ann2 78 14
Lurker, Lurker Weird 6 2000 MM 229 15
Lurker, Shadow Weird 6 1400 Ann2 80 16
Lythlyx Weird 6 2000 Ann1 80 17
Mimic, House Hunter,You Weird 6 2000 Ann1 84 18
Mimic, Killer Weird 6 2000 MM 250 19
Neh-thalggu Weird 6 2000 Ann4 58 20
Nishruu Weird 6 2000 Ann1 89 21
Otyugh, Neo-Otyugh Weird 6 2000 MM 283 22
Owlbear, Arctic Weird 6 2000 Ann3 85 23
Raggamoffyn, Gutterspri Weird 6 1400 Ann2 100 24
Rautym Weird 6 1400 Ann1 98 25
Saberclaw Weird 6 1400 Myst 93 26
Sphinx, Hieraco- Weird 6 1400 MM 324 27
Thought Eater Weird 6 1400 MM 341 28
Vizier's Turban Weird 6 2000 Ann2 110 29
Worm, Fyrsnaca Weird 6 2000 Myst 118 30
Worm, Slime Weird 6 2000 Myst 118 31
Elephant, Elephant Animal 7 4000 MM 107 1
Elephant, Mastodon Animal 7 5000 MM 107 2
Hsiao Animal 7 4000 Myst 62 3
Slug, Giant Animal 7 5000 MM 319 4
Turtle, Sea, Giant Animal 7 5000 Ann2 108 5
Turtle, Snapping, Giant Animal 7 3000 Ann2 108 6
Beholder, Eye/Deep Behold 7 4000 MM 21 1
Beholder, Spectator Behold 7 4000 MM 21 2
Dharculus Behold 7 3000 Ann4 23 3
Basilisk, Dracolisk Dragon 7 3000 MM 14 1
Dragon, Albino, 2 Dragon 7 3000 Ann4 28 2
Dragon, Amethyst, 1 Dragon 7 3000 MM 70 3
Dragon, Black, 1-2 Dragon 7 3000 MM 65 4
Dragon, Brass, 1 Dragon 7 3000 MM 75 5
Dragon, Brine, 3-4 Dragon 7 3000 Ann2 44 6
Dragon, Brown, 2 Dragon 7 3000 MM 80 7
Dragon, Cloud, 1 Dragon 7 3000 MM 81 8
Dragon, Copper, 1 Dragon 7 3000 MM 77 9
Dragon, Crystal, 3-4 Dragon 7 3000 MM 71 10
Dragon, Crystalline, 1 Dragon 7 3000 Myst 28 11
Dragon, Deep, 1-2 Dragon 7 3000 MM 82 12
Dragon, Electrum, 2-3 Dragon 7 3000 Ann1 25 13
Dragon, Emerald, 2-3 Dragon 7 3000 MM 72 14
Dragon, Fang, 3-4 Dragon 7 3000 Ann1 24 15
Dragon, Forest, 3 Dragon 7 3000 Ann1 29 16
Dragon, Green, 1 Dragon 7 3000 MM 67 17
Dragon, Jade, 1 Dragon 7 3000 Myst 29 18
Dragon, Mercury, 2-3 Dragon 7 3000 MM 83 19
Dragon, Mist, 1-2 Dragon 7 3000 MM 84 20
Dragon, Onyx, 2-3 Dragon 7 3000 Myst 30 21
Dragon, Pearl, 4-5 Dragon 7 3000 Ann1 38 22
Dragon, Ruby, 1 Dragon 7 3000 Myst 31 23
Dragon, Sapphire, 2 Dragon 7 3000 MM 73 24
Dragon, Sea, 1 Dragon 7 3000 Ann1 35 25
Dragon, Shadow, 1 Dragon 7 3000 MM 85 26
Dragon, Steel, 3 Dragon 7 3000 MM 86 27
Dragon, Topaz, 2-3 Dragon 7 3000 MM 74 28
Dragon, White, 1-2 Dragon 7 3000 MM 69 29
Dragon, Yellow, 2-3 Dragon 7 3000 MM 87 30
Dragonet, Faerie Dragon Dragon 7 3000 MM 89 31
Hydra, Cryohydra Dragon 7 3000 MM 200 32
Hydra, Lernaean Dragon 7 3000 MM 200 33
Hydra, Pyrohydra Dragon 7 3000 MM 200 34
Scalamagdrion Dragon 7 5000 Ann3 93 35
Elemental of C, Eolian Element 7 5000 Myst 37 1
Elemental of C, Pyropou Element 7 3000 Myst 38 2
Elemental of C, Undine Element 7 4000 Myst 38 3
Elemental, Air, 8 Element 7 3000 MM 99 4
Elemental, Crysmal Element 7 4000 Ann1 44 5
Elemental, Earth Weird Element 7 5000 Ann1 41 6
Elemental, TomeGuardian Element 7 3000 Ann3 38 7
Fogwarden Element 7 4000 Ann4 38 8
Genie, Dao Element 7 5000 MM 126 9
Genie, Djinni Element 7 5000 MM 126 10
Genie, Jann Element 7 3000 MM 126 11
Invisible Stalker Element 7 3000 MM 208 12
Temporal Glider Element 7 4000 Ann3 106 13
Time Dimensional,Com,12 Element 7 4000 Ann3 111 14
Vortex Spider Element 7 3000 Ann3 116 15
Xorn, Xaren Element 7 3000 MM 366 16
Xorn, Xorn Element 7 4000 MM 367 17
Arcane Giant 7 3000 MM 8 1
Giant, Cyclops Giant 7 4000 MM 133 2
Giant, Desert Giant 7 5000 MM 134 3
Giant, Ettin Giant 7 3000 MM 135 4
Giant, Fog Giant 7 5000 MM 138 5
Giant, Hill Giant 7 3000 MM 141 6
Automaton, Scaladar Golem 7 5000 Ann2 12 1
Gargoyle, Stone Lion Golem 7 3000 Ann3 49 2
Golem, Clay Golem 7 5000 MM 167 3
Golem, Glass Golem 7 5000 MM 169 4
Golem, Juggernaut Golem 7 3000 MM 171 5
Golem, Maggot Golem 7 5000 Ann4 46 6
Golem, Metagolem Golem 7 3000 Ann1 65 7
Golem, Ruby Golem 7 5000 Ann4 44 8
Actaeon Human 7 4000 Myst 8 1
Al-Jahar Human 7 3000 Ann1 11 2
Bargda Human 7 4000 Myst 12 3
Elf, Drider Human 7 3000 MM 112 4
Githyanki Human 7 3000 MM 153 5
Gnome, Spriggan Human 7 3000 MM 162 6
Hag, Annis Human 7 4000 MM 181 7
Hag, Green Human 7 4000 MM 181 8
Human, Adventurer,16-21 Human 7 5000 MM 196 9
Lamia Human 7 3000 MM 217 10
Lamia, Noble Human 7 4000 MM 217 11
Manotaur Human 7 5000 Ann3 78 12
Manscorpian Human 7 4000 MM 245 13
Medusa, Greater Human 7 4000 MM 247 14
Nagpa Human 7 3000 Myst 82 15
Rakshasa, Rakshasa Human 7 3000 MM 299 16
Sollux Human 7 3000 Myst 100 17
Tabaxi, Tabaxi Lord Human 7 5000 MM 335 18
Troll, Two-headed Human 7 3000 MM 349 19
Yuan-ti, Halfbreed Human 7 3000 MM 369 20
Beetle, Rhinoceros Insect 7 4000 MM 18 1
Formian, Queen Insect 7 5000 Ann3 48 2
Gloomwing, Tenebrous Wo Insect 7 5000 MM 157 3
Greelox Insect 7 4000 Ann1 68 4
Hivebrood, Controller Insect 7 4000 Myst 59 5
Hivebrood, Mother Insect 7 4000 Myst 59 6
Spider, Brain Insect 7 4000 Ann1 106 7
Doppleganger, Greater Lycan 7 4000 Ann2 43 1
Lycanthrope, Werepanthe Lycan 7 3000 Ann2 81 2
Lycanthrope, Wereshark Lycan 7 4000 Ann2 82 3
Weredragon, 3 Lycan 7 3000 Ann3 118 4
Beast of Chaos Outer 7 3000 Ann4 10 1
Hound of Law Outer 7 3000 Ann4 48 2
Spyder-Fiend, Kakkuu Outer 7 5000 Ann4 76 3
Tanar'ri, Uridezu Outer 7 3000 Ann4 83 4
Yugoloth, Guardian,Less Outer 7 4000 MM 371 5
Plant, Bloodthorn Plant 7 5000 Ann2 95 1
Tree, Dark Plant 7 4000 Ann1 110 2
Tree, Death's Head Plant 7 5000 Ann1 111 3
Dinosaur, Dinichthys Reptile 7 4000 Ann2 40 1
Dinosaur, Gorgosaurus Reptile 7 5000 Ann2 37 2
Dinosaur, Mosasaurus Reptile 7 4000 Ann2 40 3
Ibrandlin Reptile 7 5000 Ann3 61 4
Lizard, Fire Reptile 7 3000 MM 226 5
Snake, Serpent, Teak Reptile 7 3000 Ann2 102 6
Yuan-ti, Abomination Reptile 7 4000 MM 369 7
Ooze, Ghaunadan Slime 7 4000 Ann2 92 1
Ooze, Mustard Jelly Slime 7 4000 MM 276 2
Pudding, Dense Slime 7 4000 Ann2 99 3
Pudding, Gray Slime 7 3000 Ann2 99 4
Scamille Slime 7 3000 Myst 95 5
Arch-Shadow Undead 7 4000 Ann2 10 1
Banshee Undead 7 4000 MM 13 2
Blazing Bones Undead 7 3000 Ann1 16 3
Darkhood Undead 7 5000 Myst 22 4
Dusanu Undead 7 3000 Myst 36 5
Ekimmu Undead 7 3000 Ann2 48 6
Inquisitor Undead 7 3000 Ann4 51 7
Mummy Undead 7 3000 MM 261 8
Mummy, Bog Undead 7 4000 Ann4 57 9
Mummy, Monster Undead 7 3000 Ann2 89 10
Plasm, Normal Undead 7 3000 Myst 90 11
Revenant Undead 7 3000 MM 302 12
Skeleton, Warrior Undead 7 4000 MM 317 13
Spectral Death Undead 7 5000 Myst 101 14
Spectral Scion Undead 7 5000 Ann4 75 15
Spectral Wizard Undead 7 4000 Ann1 103 16
Spectre Undead 7 3000 MM 323 17
Vampire, Velya Undead 7 5000 Myst 116 18
Wyrd, Greater Undead 7 5000 Myst 120 19
Aboleth Water 7 5000 MM 6 1
Fish, Carp Water 7 3000 MM 117 2
Fish, Gulper Water 7 3000 Ann4 34 3
Fish, Manta Ray Water 7 3000 MM 117 4
Fish, Porcupine Fish Water 7 3000 Ann4 36 5
Fish, Puddingfish Water 7 3000 Ann4 32 6
Fish, Viperfish Water 7 5000 Ann4 34 7
Fish, Vurgens Water 7 4000 Ann4 37 8
Kopru Water 7 3000 Myst 69 9
Octopus, Octo-Hide Water 7 4000 Ann4 61 10
Sea Serpent Water 7 3000 Ann4 65 11
Snake, Sea Water 7 3000 MM 320 12
Squid, Giant Water 7 5000 MM 331 13
Starfish, Giant Sunstar Water 7 5000 Ann4 82 14
Banelar Weird 7 3000 Ann1 14 1
Bi-Nou, Rocklord Weird 7 5000 Ann2 20 2
Bulette Weird 7 4000 MM 33 3
Chimera, Chimera Weird 7 5000 MM 43 4
Grell, Philosopher Weird 7 5000 MM 173 5
Lammasu, Lesser Weird 7 4000 MM 218 6
Living Steel Weird 7 5000 Ann1 74 7
Lurker, Trapper Weird 7 3000 MM 229 8
Lurker, Trapper, Forest Weird 7 3000 MM 229 9
Naga, Bone Weird 7 4000 Ann1 86 10
Naga, Dark Weird 7 4000 MM 267 11
Naga, Spirit Weird 7 5000 MM 266 12
Naga, Water Weird 7 3000 MM 266 13
Nyth Weird 7 4000 Ann2 91 14
Raggamoffyn, Shrapnyl Weird 7 3000 Ann2 100 15
Remorhaz Weird 7 5000 MM 301 16
Sphinx, Crio- Weird 7 5000 MM 324 17
Sphinx, Gyno- Weird 7 3000 MM 324 18
Tembo Weird 7 4000 Ann3 105 19
Umber Hulk, Umber Hulk Weird 7 4000 MM 352 20
Web, Memory Weird 7 3000 Ann3 117 21
Will o'Wisp Weird 7 3000 MM 361 22
Worm, Lukhorn Weird 7 3000 Ann4 91 23
Bat, Sporebat Animal 8 7000 Ann2 18 1
Elephant, Mammoth Animal 8 6000 MM 107 2
Pleistocene, Balucither Animal 8 8000 Ann2 97 3
Beholder, Death Kiss Behold 8 8000 MM 21 1
Beholder, Examiner Behold 8 6000 MM 25 2
Beholder, Gauth Behold 8 6000 MM 21 3
Dragon, Albino, 3-4 Dragon 8 6000 Ann4 28 1
Dragon, Amber, 1-2 Dragon 8 6000 Ann3 28 2
Dragon, Amethyst, 2-4 Dragon 8 6000 MM 70 3
Dragon, Black, 3 Dragon 8 6000 MM 65 4
Dragon, Blue, 1-2 Dragon 8 6000 MM 66 5
Dragon, Brass, 2-3 Dragon 8 6000 MM 75 6
Dragon, Brine, 5-6 Dragon 8 6000 Ann2 44 7
Dragon, Bronze, 1-2 Dragon 8 6000 MM 76 8
Dragon, Brown, 3-4 Dragon 8 6000 MM 80 9
Dragon, Cloud, 2-3 Dragon 8 6000 MM 82 10
Dragon, Copper, 2-3 Dragon 8 6000 MM 77 11
Dragon, Crystal, 5-7 Dragon 8 6000 MM 71 12
Dragon, Crystalline, 2 Dragon 8 6000 Myst 28 13
Dragon, Deep, 3-4 Dragon 8 6000 MM 82 14
Dragon, Electrum, 4-5 Dragon 8 6000 Ann1 25 15
Dragon, Emerald, 4-5 Dragon 8 6000 MM 72 16
Dragon, Fang, 5-7 Dragon 8 6000 Ann1 24 17
Dragon, Forest, 4 Dragon 8 6000 Ann1 29 18
Dragon, Frost, 1-3 Dragon 8 6000 Ann1 30 19
Dragon, Gold, 1-2 Dragon 8 6000 MM 78 20
Dragon, Gray, 1-2 Dragon 8 6000 Ann1 31 21
Dragon, Green, 2 Dragon 8 6000 MM 67 22
Dragon, Jacinth, 1-3 Dragon 8 6000 Ann1 36 23
Dragon, Jade, 1-3 Dragon 8 6000 Ann1 37 24
Dragon, Jade, 2 Dragon 8 6000 Myst 29 25
Dragon, Land, 1 Dragon 8 6000 Ann1 32 26
Dragon, Mercury, 4 Dragon 8 6000 MM 83 27
Dragon, Mist, 3 Dragon 8 6000 MM 84 28
Dragon, Moonstone, 1-2 Dragon 8 6000 Ann4 25 29
Dragon, Onyx, 4 Dragon 8 6000 Myst 30 30
Dragon, Pearl, 6-7 Dragon 8 6000 Ann1 38 31
Dragon, Prismatic, 1-2 Dragon 8 6000 Ann4 26 32
Dragon, Rain, 2 Dragon 8 6000 Ann1 34 33
Dragon, Red, 1-2 Dragon 8 6000 MM 68 34
Dragon, Ruby, 2-3 Dragon 8 6000 Myst 31 35
Dragon, Sapphire, 3-5 Dragon 8 6000 MM 73 36
Dragon, Shadow, 2-3 Dragon 8 6000 MM 85 37
Dragon, Silver, 1-2 Dragon 8 6000 MM 79 38
Dragon, Steel, 4-5 Dragon 8 6000 MM 86 39
Dragon, Topaz, 4-5 Dragon 8 6000 MM 74 40
Dragon, White, 3-4 Dragon 8 6000 MM 69 41
Dragon, Yellow, 4-5 Dragon 8 6000 MM 87 42
Thessalmonster, Gorgon Dragon 8 9000 Ann3 109 43
Thessalmonster, Trice Dragon 8 8000 Ann3 109 44
Chronovoid Element 8 9000 Ann3 21 1
Dream Spawn, Ennui Element 8 6000 Ann3 31 2
Elemental of C, Erdeen Element 8 7000 Myst 37 3
Elemental of L, Anemo Element 8 6000 Myst 39 4
Elemental of L, Helion Element 8 6000 Myst 40 5
Elemental of L, Kryst Element 8 6000 Myst 39 6
Elemental, Aerial Serva Element 8 9000 MM 101 7
Elemental, Air, 12 Element 8 7000 MM 99 8
Elemental, Earth, 12 Element 8 6000 MM 99 9
Elemental, Fire, 12 Element 8 6000 MM 100 10
Elemental, Tempest Element 8 6000 MM 105 11
Elemental, Water, 12 Element 8 6000 MM 100 12
Galeb Duhr Element 8 8000 MM 122 13
Genie, Efreeti Element 8 8000 MM 126 14
Time Dimensional,Com,16 Element 8 8000 Ann3 111 15
Giant, Crag Giant 8 7000 Ann4 41 1
Giant, Fhoimorien Giant 8 6000 Ann4 41 2
Giant, Firbolg Giant 8 8000 MM 136 3
Giant, Fire Giant 8 8000 MM 137 4
Giant, Fomorian Giant 8 6000 MM 139 5
Giant, Forest Giant 8 9000 Ann3 51 6
Giant, Frost Giant 8 7000 MM 140 7
Giant, Jungle Giant 8 6000 MM 142 8
Giant, Mountain Giant 8 7000 MM 143 9
Giant, Stone Giant 8 7000 MM 145 10
Automaton, Thanatar Golem 8 9000 Ann2 14 1
Clockwork Horror, Adama Golem 8 6000 Ann4 17 2
Gargoyle, GrandfatherPl Golem 8 7000 Ann3 49 3
Golem, Amber Golem 8 6000 Myst 51 4
Golem, Doll Golem 8 6000 MM 168 5
Golem, Emerald Golem 8 8000 Ann4 44 6
Golem, Magic Golem 8 8000 Ann3 53 7
Golem, Phantom Flyer Golem 8 8000 Ann2 67 8
Golem, Shaboath Golem 8 6000 Ann3 54 9
Golem, Silver Golem 8 9000 Myst 54 10
Golem, Spiderstone Golem 8 8000 Ann1 66 11
Golem, Stone Golem 8 8000 MM 166 12
Gith, Pirate Human 8 7000 MM 152 1
Hag, Bheur Human 8 6000 Ann3 55 2
Human, Adventurer,20-25 Human 8 9000 MM 196 3
Kyton Human 8 6000 Ann3 68 4
Mind Flayer Human 8 9000 MM 251 5
Rakshasa, Rajah Human 8 8000 MM 299 6
Rakshasa, Rukh Human 8 7000 MM 299 7
Cildabrin Insect 8 7000 Ann3 22 1
Gargantua, Carrion Craw Insect 8 9000 Myst 46 2
Herex, Adult Insect 8 7000 Myst 58 3
Insect, Aratha Insect 8 6000 MM 204 4
Shapeshifter, Randara Lycan 8 8000 Myst 96 1
Weredragon, 4-5 Lycan 8 6000 Ann3 118 2
Dog, Moon Outer 8 9000 MM 58 1
Lillend Outer 8 9000 Ann3 73 2
Sea Demon, Lesser Outer 8 9000 Ann4 62 3
Slaad, Red Outer 8 7000 MM 318 4
Ammonite, Golden Plant 8 6000 Ann4 6 1
Plant, Shambling Mound Plant 8 6000 MM 293 2
Basilisk, Greater Reptile 8 7000 MM 14 1
Behir Reptile 8 7000 MM 20 2
Dinosaur, Allosaurus Reptile 8 9000 Ann2 35 3
Dinosaur, Elasmosaurus Reptile 8 6000 MM 54 4
Dinosaur, Stegosaurus Reptile 8 9000 MM 54 5
Dinosaur, Triceratops Reptile 8 8000 MM 54 6
Frost Salamander Reptile 8 9000 Myst 43 7
Hatori, Greater Reptile 8 6000 MM 185 8
Marl Reptile 8 6000 Ann2 85 9
Alhoon (Illithilich) Undead 8 9000 Ann3 7 1
Amiq Rasol Undead 8 7000 Ann2 9 2
Arch-Shadow, Demi-Shade Undead 8 8000 Ann2 10 3
Death Knight Undead 8 6000 MM 52 4
Ghost Undead 8 7000 MM 130 5
Ghost, Ker Undead 8 7000 Ann2 61 6
Ghul-kin, Soultaker Undead 8 6000 Ann2 63 7
Lich, Lich Undead 8 8000 MM 222 8
Mummy, Greater Undead 8 8000 MM 262 9
Plasm, Giant Undead 8 9000 Myst 90 10
Sacrol Undead 8 6000 Myst 94 11
Shade Undead 8 6000 Ann4 67 12
Tomb Trapper, Thaalud Undead 8 8000 Ann3 112 13
Undead Dragon Slayer Undead 8 7000 Ann3 113 14
Vampire, Cerebral Undead 8 8000 Ann4 88 15
Vampire, Eastern Undead 8 9000 MM 355 16
Vampire, Western Undead 8 8000 MM 355 17
Wraith, Shimmering Undead 8 6000 Ann1 125 18
Zhentarim Spirit Undead 8 6000 Ann3 119 19
Sea Hermit Water 8 8000 Ann4 63 1
Whale, Giant Water 8 8000 MM 358 2
Blackball Weird 8 8000 Myst 16 1
Braxat Weird 8 7000 Ann3 15 2
Chimera, Gorgimera Weird 8 6000 MM 43 3
Couatl Weird 8 6000 MM 46 4
Darklore Weird 8 6000 Ann4 22 5
Firetail, Tshala Weird 8 6000 Ann3 47 6
Grell, Patriarch Weird 8 9000 MM 173 7
Intellect Devourer,Adul Weird 8 6000 MM 207 8
Lammasu, Greater Weird 8 8000 MM 218 9
Mimic, Greater Weird 8 7000 Ann2 87 10
Mimic, House Hunter,Adu Weird 8 8000 Ann1 84 11
Mist, Crimson Death Weird 8 9000 MM 253 12
Naga, Guardian Weird 8 7000 MM 266 13
Sharn Weird 8 7000 Ann3 94 14
Shedu, Lesser Weird 8 8000 MM 313 15
Sphinx, Andro- Weird 8 7000 MM 324 16
Squealer Weird 8 8000 Ann2 107 17
Beholder, Beholder Behold 9 14000 MM 21 1
Beholder, Director Behold 9 10000 MM 25 2
Beholder, Undead Behold 9 13000 MM 21 3
Deepspawn Behold 9 12000 MM 53 4
Dragon Turtle Dragon 9 10000 MM 88 1
Dragon, Albino, 5-6 Dragon 9 10000 Ann4 28 2
Dragon, Amber, 3-5 Dragon 9 10000 Ann3 28 3
Dragon, Amethyst, 5-7 Dragon 9 10000 MM 70 4
Dragon, Black, 4-7 Dragon 9 10000 MM 65 5
Dragon, Blue, 3-4 Dragon 9 10000 MM 66 6
Dragon, Brass, 4-6 Dragon 9 10000 MM 75 7
Dragon, Brine, 7-9 Dragon 9 10000 Ann2 44 8
Dragon, Bronze, 3-5 Dragon 9 10000 MM 76 9
Dragon, Brown, 5-7 Dragon 9 10000 MM 80 10
Dragon, Cloud, 4-6 Dragon 9 10000 MM 83 11
Dragon, Copper, 4-5 Dragon 9 10000 MM 77 12
Dragon, Crystal, 8-10 Dragon 9 10000 MM 71 13
Dragon, Crystalline,3-4 Dragon 9 10000 Myst 28 14
Dragon, Deep, 5-7 Dragon 9 10000 MM 82 15
Dragon, Dread, 1-2 Dragon 9 10000 Ann1 27 16
Dragon, Electrum, 6-9 Dragon 9 10000 Ann1 25 17
Dragon, Emerald, 6-9 Dragon 9 10000 MM 72 18
Dragon, Fang, 8-10 Dragon 9 10000 Ann1 24 19
Dragon, Flame, 1 Dragon 9 10000 Ann1 28 20
Dragon, Forest, 5-6 Dragon 9 10000 Ann1 29 21
Dragon, Frost, 4-7 Dragon 9 10000 Ann1 30 22
Dragon, Gold, 3-4 Dragon 9 10000 MM 78 23
Dragon, Gray, 3-5 Dragon 9 10000 Ann1 31 24
Dragon, Green, 3-6 Dragon 9 10000 MM 67 25
Dragon, Jacinth, 4-5 Dragon 9 10000 Ann1 36 26
Dragon, Jade, 3-4 Dragon 9 10000 Myst 29 27
Dragon, Jade, 4-6 Dragon 9 10000 Ann1 37 28
Dragon, Land, 2 Dragon 9 10000 Ann1 32 29
Dragon, Mercury, 5-8 Dragon 9 10000 MM 83 30
Dragon, Mist, 4-7 Dragon 9 10000 MM 84 31
Dragon, Moonstone, 3-5 Dragon 9 10000 Ann4 25 32
Dragon, Onyx, 5-7 Dragon 9 10000 Myst 30 33
Dragon, Pearl, 8-12 Dragon 9 10000 Ann1 38 34
Dragon, Prismatic, 3-5 Dragon 9 10000 Ann4 26 35
Dragon, Rain, 3-7 Dragon 9 10000 Ann1 34 36
Dragon, Red, 3-5 Dragon 9 10000 MM 68 37
Dragon, Ruby, 4 Dragon 9 10000 Myst 31 38
Dragon, Sapphire, 6-8 Dragon 9 10000 MM 73 39
Dragon, Sea, 2 Dragon 9 10000 Ann1 35 40
Dragon, Shadow, 4-6 Dragon 9 10000 MM 85 41
Dragon, Silver, 3-5 Dragon 9 10000 MM 79 42
Dragon, Steel, 6-7 Dragon 9 10000 MM 86 43
Dragon, Topaz, 6-8 Dragon 9 10000 MM 74 44
Dragon, White, 5-8 Dragon 9 10000 MM 69 45
Dragon, Yellow, 6-9 Dragon 9 10000 MM 87 46
Gulguthhydra Dragon 9 10000 Ann2 68 47
Thessalmonster, Hydra Dragon 9 12000 Ann3 109 48
Thessalmonster, Mera Dragon 9 10000 Ann3 109 49
Elemental, Air, 16 Element 9 11000 MM 99 1
Elemental, Earth, 16 Element 9 10000 MM 99 2
Elemental, Fire, 16 Element 9 10000 MM 100 3
Elemental, Water, 16 Element 9 10000 MM 100 4
Genie, Tasked,Deceiver Element 9 10000 Ann1 56 5
Genie, Tasked,Oathbinde Element 9 12000 Ann1 60 6
Time Dimensional,Nob,20 Element 9 12000 Ann3 111 7
Giant, Athach Giant 9 12000 Myst 49 1
Giant, Cloud Giant 9 10000 MM 132 2
Giant, Ice Giant 9 12000 Ann3 51 3
Giant, Reef Giant 9 13000 MM 144 4
Giant, Storm Giant 9 14000 MM 146 5
Golem, Brain Golem 9 10000 Ann1 63 1
Golem, Burning Man Golem 9 10000 Ann2 66 2
Golem, Diamond Golem 9 10000 Ann4 44 3
Golem, Gargoyle Golem 9 14000 MM 169 4
Golem, Hammer Golem 9 13000 Ann1 64 5
Golem, Iron Golem 9 13000 MM 166 6
Golem, Rock Golem 9 14000 Myst 54 7
Mek Golem 9 12000 Myst 80 8
Human, Adventurer,25-31 Human 9 14000 MM 196 1
Rakshasa, Maharajah Human 9 11000 MM 299 2
Ulitharid Human 9 11000 Ann1 116 3
Gargantua, Insectoid Insect 9 14000 MM 123 1
Weredragon, 6-9 Lycan 9 10000 Ann3 118 1
Ki-rin Outer 9 11000 MM 212 1
Spyder-Fiend, Spithriku Outer 9 12000 Ann4 76 2
Yugoloth, Guardian,Grea Outer 9 11000 MM 371 3
Tree, Singing Plant 9 10000 Ann1 113 1
Dinosaur, Plesiosaurus Reptile 9 12000 Ann2 41 1
Dinosaur, Tyrannosaurus Reptile 9 12000 MM 54 2
Baelnorn Undead 9 10000 Ann1 12 1
Ghul-kin, Witherer Undead 9 10000 Ann2 63 2
Lich, Demilich Undead 9 10000 MM 222 3
Lich, Suel Undead 9 10000 Ann2 79 4
Nuckalavee Undead 9 11000 Myst 85 5
Undead Lake Monster Undead 9 10000 Ann1 118 6
Aboleth, Savant Water 9 13000 Ann2 6 1
Afanc Water 9 11000 Ann1 10 2
Fish, Verme Water 9 14000 Ann2 52 3
Squid, Kraken Water 9 14000 MM 331 4
Darktentacles Weird 9 14000 Ann2 33 1
Feyr, Great Weird 9 13000 MM 116 2
Magedoom Weird 9 11000 Ann3 77 3
Mimic, House Hunter,Anc Weird 9 14000 Ann1 84 4
Neogi, Great Old Master Weird 9 14000 MM 268 5
Opinicus Weird 9 14000 Ann1 92 6
Phaerimm Weird 9 10000 Ann3 87 7
Roper Weird 9 10000 MM 304 8
Spell Weaver Weird 9 10000 Ann1 104 9
Sphinx, Draco- Weird 9 12000 Ann2 104 10
Windghost Weird 9 12000 Ann1 120 11
Wizshade Weird 9 13000 Ann4 90 12
Worm, Purple Weird 9 13000 MM 364 13
Beholder, Overseer Behold 10 15000 MM 25 1
Dracolich Dragon 10 15000 MM 61 1
Dragon, Albino, 7-12 Dragon 10 15000 Ann4 28 2
Dragon, Amber, 6-12 Dragon 10 15000 Ann3 28 3
Dragon, Amethyst, 8-12 Dragon 10 15000 MM 70 4
Dragon, Black, 8-12 Dragon 10 15000 MM 65 5
Dragon, Blue, 5-12 Dragon 10 15000 MM 66 6
Dragon, Brass, 7-12 Dragon 10 15000 MM 75 7
Dragon, Brine, 10-12 Dragon 10 15000 Ann2 44 8
Dragon, Bronze, 6-12 Dragon 10 15000 MM 76 9
Dragon, Brown, 8-12 Dragon 10 15000 MM 80 10
Dragon, Cerilian, 8-12 Dragon 10 15000 Ann3 26 11
Dragon, Cloud, 7-12 Dragon 10 15000 MM 84 12
Dragon, Copper, 6-12 Dragon 10 15000 MM 77 13
Dragon, Corpse Tearer Dragon 10 35000 Ann1 26 14
Dragon, Crystal, 11-12 Dragon 10 15000 MM 71 15
Dragon, Crystalline, 5+ Dragon 10 15000 Myst 28 16
Dragon, Deep, 8-12 Dragon 10 15000 MM 82 17
Dragon, Dread, 3-12 Dragon 10 15000 Ann1 27 18
Dragon, Electrum, 10-12 Dragon 10 15000 Ann1 25 19
Dragon, Emerald, 10-12 Dragon 10 15000 MM 72 20
Dragon, Fang, 11-12 Dragon 10 15000 Ann1 24 21
Dragon, Flame, 2-12 Dragon 10 15000 Ann1 28 22
Dragon, Forest, 7-12 Dragon 10 15000 Ann1 29 23
Dragon, Frost, 8-12 Dragon 10 15000 Ann1 30 24
Dragon, Ghost Dragon 10 32000 Ann3 27 25
Dragon, Gold, 5-12 Dragon 10 15000 MM 78 26
Dragon, Gray, 6-12 Dragon 10 15000 Ann1 31 27
Dragon, Green, 7-12 Dragon 10 15000 MM 67 28
Dragon, Jacinth, 6-12 Dragon 10 15000 Ann1 36 29
Dragon, Jade, 5-12 Dragon 10 15000 Myst 29 30
Dragon, Jade, 7-12 Dragon 10 15000 Ann1 37 31
Dragon, Land, 3-12 Dragon 10 15000 Ann1 32 32
Dragon, Mercury, 9-12 Dragon 10 15000 MM 83 33
Dragon, Midgard Dragon 10 31000 Ann1 33 34
Dragon, Mist, 8-12 Dragon 10 15000 MM 84 35
Dragon, Moonstone, 6-12 Dragon 10 15000 Ann4 25 36
Dragon, Onyx, 8-12 Dragon 10 15000 Myst 30 37
Dragon, Prismatic, 6-12 Dragon 10 15000 Ann4 26 38
Dragon, Rain, 8-12 Dragon 10 15000 Ann1 34 39
Dragon, Red, 6-12 Dragon 10 15000 MM 68 40
Dragon, Ruby, 5-12 Dragon 10 15000 Myst 31 41
Dragon, Sapphire, 9-12 Dragon 10 15000 MM 73 42
Dragon, Sea, 3-12 Dragon 10 15000 Ann1 35 43
Dragon, Shadow, 7-12 Dragon 10 15000 MM 85 44
Dragon, Silver, 6-12 Dragon 10 15000 MM 79 45
Dragon, Steel, 8-12 Dragon 10 15000 MM 86 46
Dragon, Topaz, 9-12 Dragon 10 15000 MM 74 47
Dragon, White, 9-12 Dragon 10 15000 MM 69 48
Dragon, Yellow, 10-12 Dragon 10 15000 MM 87 49
Jabberwock Dragon 10 25000 Ann3 66 50
Tether Beast (TimeDrag) Dragon 10 15000 Ann3 108 51
Elemental, Nature Element 10 15000 Ann2 49 1
Elemental, Skriaxit Element 10 16000 MM 105 2
Genie, Marid Element 10 16000 MM 126 3
Time Dimensional,Roy,24 Element 10 16000 Ann3 111 4
Time Dimensional,Roy,28 Element 10 20000 Ann3 111 5
Gargantua, Humanoid Giant 10 28000 MM 123 1
Gargantua, Troll Giant 10 24000 Myst 46 2
Giant, Hephaeston Giant 10 28000 Myst 50 3
Titan Giant 10 21000 MM 343 4
Golem, Bone Golem 10 18000 MM 168 1
Golem, Brass Minotaur Golem 10 17000 Ann4 43 2
Golem, Drolem Golem 10 23000 Myst 52 3
Golem, Iron Gargoyle Golem 10 19000 Myst 53 4
Human, Adventurer,30-36 Human 10 20000 MM 196 1
Render Human 10 19000 Ann3 89 2
Weredragon, 10-12 Lycan 10 15000 Ann3 118 1
Baatezu, Abishai, Black Outer 10 21500 MM 11 1
Baatezu, Abishai, Green Outer 10 23500 MM 11 2
Baatezu, Abishai, Red Outer 10 25500 MM 11 3
Baatezu, Pit Fiend Outer 10 57500 MM 11 4
Mercurial Outer 10 26000 Ann4 55 5
Phoenix Outer 10 19000 MM 288 6
Sea Demon, Greater Outer 10 15000 Ann4 62 7
Slaad, Blue Outer 10 16000 MM 318 8
Spyder-Fiend, Lycosidil Outer 10 22000 Ann4 76 9
Spyder-Fiend, Phisarazu Outer 10 18000 Ann4 76 10
Spyder-Fiend, Raklupis Outer 10 25000 Ann4 76 11
Tanar'ri, Balor Outer 10 46000 MM 337 12
Tanar'ri, Goristro Outer 10 23000 Ann3 101 13
Tanar'ri, Marilith Outer 10 45000 MM 337 14
Yugoloth, Gacholoth Outer 10 18000 Ann4 93 15
Plant, Choke Creeper Plant 10 18000 MM 291 1
Dinosaur, Brontosaurus Reptile 10 22000 Ann2 35 1
Dinosaur, Diplodocus Reptile 10 16000 MM 54 2
Gargantua, Reptilian Reptile 10 43000 MM 123 3
Banelich Undead 10 22000 Ann3 10 1
Ghost, Casura Undead 10 15000 Ann2 60 2
Lich, Psionic Undead 10 16000 Ann1 72 3
Nightshade,Nightcrawler Undead 10 19000 Myst 83 4
Nightshade,Nightwalker Undead 10 18000 Myst 83 5
Nightshade,Nightwing Undead 10 17000 Myst 83 6
Spirit, Druj Undead 10 16000 Myst 105 7
Spirit, Forest, WoodMan Undead 10 20000 Ann3 97 8
Spirit, Odic Undead 10 22000 Myst 105 9
Nautilus, Giant Water 10 15000 Ann1 87 1
Squid, Shark Water 10 15000 Ann4 81 2
Whale, Leviathan Water 10 26000 MM 358 3
Worm, Leviathan, Marine Water 10 25000 Myst 118 4
Zaratan Water 10 46000 MM 372 5
Froghemoth Weird 10 21000 Ann2 59 1
Living Wall Weird 10 100000 MM 224 2
Shedu, Greater Weird 10 15000 MM 313 3
Tarrasque Weird 10 107000 MM 339 4
Worm, Great Annelid Weird 10 16000 Myst 118 5
Worm, Leviathan, Desert Weird 10 20000 Myst 118 6

[M22] Monsters Unique to the Collective


This is a list of monsters that I invented. Some of the NPC groups in [M5] may apply as well.
 

[M22.4] Monster List (Collective only)

Name Type DL? Notes #
Beholder, Mind Flayeran Beholder 7 Beholder with Mind Flayer tentacles. Central eye is cone of continuous Psionic Blast. 1
Demi-Draco-Lich Undead 10 A floating disembodied dragon skull 2
Demon Beast Outer 5 Psi -6E, AC 70, hp 700, #Att 7/1, TH +70, dmg 70, 1M: 10 dmg to target 3
Dragon, Colorless Fire, Age 11-12 Dragon 10 Breathes Colorless Fire 4
Dragon, Colorless Fire, Age 1-2 Dragon 5 Breathes Colorless Fire 5
Dragon, Colorless Fire, Age 3-4 Dragon 6 Breathes Colorless Fire 6
Dragon, Colorless Fire, Age 5-6 Dragon 7 Breathes Colorless Fire 7
Dragon, Colorless Fire, Age 7-8 Dragon 8 Breathes Colorless Fire 8
Dragon, Colorless Fire, Age 9-10 Dragon 9 Breathes Colorless Fire 9
Dragon, Radiation, Age 10-11 Dragon 6 Has Psi9 and breathes radiation 10
Dragon, Radiation, Age 12 Dragon 7 Has Psi9 and breathes radiation 11
Dragon, Radiation, Age 1-3 Dragon 3 Has Psi9 and breathes radiation 12
Dragon, Radiation, Age 4-6 Dragon 4 Has Psi9 and breathes radiation 13
Dragon, Radiation, Age 7-9 Dragon 5 Has Psi9 and breathes radiation 14
Dragon, Rainbow, Age 11-12 Dragon 9 Breathes Prismatic Spray, Color Spray, Chromatic Orb 15
Dragon, Rainbow, Age 1-2 Dragon 4 Breathes Prismatic Spray, Color Spray, Chromatic Orb 16
Dragon, Rainbow, Age 3-4 Dragon 5 Breathes Prismatic Spray, Color Spray, Chromatic Orb 17
Dragon, Rainbow, Age 5-6 Dragon 6 Breathes Prismatic Spray, Color Spray, Chromatic Orb 18
Dragon, Rainbow, Age 7-8 Dragon 7 Breathes Prismatic Spray, Color Spray, Chromatic Orb 19
Dragon, Rainbow, Age 9-10 Dragon 8 Breathes Prismatic Spray, Color Spray, Chromatic Orb 20
EElemental, Anti-Ice Elemental 5 Psi -15 21
EElemental, Coral Elemental 3 Psi -15 22
EElemental, Dark Matter Elemental 7 Psi -15 23
EElemental, Electricity Elemental 3 Psi -15 24
EElemental, Flubber Elemental 5 Psi -15 25
EElemental, Gluon Ball Elemental 10 Psi -15 26
EElemental, Gray Goo Elemental 5 Psi -15 27
EElemental, Gray Goo Elemental 9 Psi -15 28
EElemental, Slipstream Elemental 7 Psi -15 29
EElemental, Strange Matter Elemental 10 Psi -15 30
Elemental, Chaos (Semi-Elemental) Elemental 4 AC 16, HD 6(d6)+6, insanity+wild surge, silver wpn, MR 60% 31
Elemental, Conduit (Semi-Elemental) Elemental 9 AC 15, HD 80(d10)+20, teleport away, +3 wpn, MR 30% 32
Elemental, Consciousness (Semi-Elemental) Elemental 10 AC 42, HD 12(d8)+4, alter reality / illusions / psionic blast, immune weapons 33
Elemental, Fungus Elemental 5 Psi -6N, AC 100, hp 500, #Att 5/1, TH +90, dmg 90 34
Elemental, Gravity (Semi-Elemental) Elemental 7 AC 36, HD 15(d4)+9, wave (15d8 falling), +4 wpn, MR 20% 35
Elemental, Light (Semi-Elemental) Elemental 6 AC 21, HD 6(d12)+3, laser (30+blindness), +3 wpn, MR 40% 36
Elemental, Loop Elemental 11 Knowledgable about alternate timelines 37
Elemental, Magic (Semi-Elemental) Elemental 6 AC 27, HD 20(d4), 3 spells/segment, +3 wpn, uMR 100% 38
Elemental, Magnetism (Semi-Elemental) Elemental 8 AC 30, HD 24, throws 3 objects (2d4+12+magnetism), +2 wpn, MR 30% 39
Elemental, Plant Elemental 1 Psi -6N, AC 20, hp 20, #Att 1/1, TH +10, dmg 10 40
Elemental, Root Elemental 3 Psi -6N, AC 60, hp 180, #Att 3/1, TH +50, dmg 50 41
Elemental, Sound (Semi-Elemental) Elemental 5 AC 26, HD 8(d6)+10, blasting (12d6+6+deafness), +2 wpn, MR 10% 42
Elemental, Thicket Elemental 4 Psi -6N, AC 80, hp 320, #Att 4/1, TH +70, dmg 70 43
Elemental, Thorn Elemental 6 Psi -6N, AC 120, hp 720, #Att 6/1, TH +110, dmg 110 44
Elemental, Time, Blue Elemental 10 AL CS, the "active" Time Elementals in most campaigns, very stupid 45
Elemental, Time, Red (Elemental Grue) Elemental 10 AL LE, in shut-off plane of time 46
Elemental, Time, Silver Elemental 10 AL TN, keep barriers apart 47
Elemental, Wood Elemental 2 Psi -6N, AC 40, hp 80, #Att 2/1, TH +30, dmg 30 48
Golem, Dart Golem 3 AC 20, HD 5, #Att 10, dmg 1d4+5 49
Golem, Sewage Golem 4 AC 16, HD 6 [30 hp], #Att 1, dmg 1d12 (area), MR 40% 50
Golem, Trash Golem 3 AC 17, HD 8 [40 hp], #Att 2, dmg 1d6, MR 20% 51
Horror Outer 4 Psi -6E, AC 40, hp 400, Att 4, TH+40, dmg 40; sac Horror: 4 dmg (no resist) 52
Hydra, Disenchanter, 5-6 heads Dragon 5 Each bite causes disenchantment (dispel one effect or item) 53
Hydra, Disenchanter, Lernaean, 7-8 heads Dragon 6 Each bite causes disenchantment (dispel one effect or item)
Lernaean
54
Hydra, Disenchanter, Lernaean, Pyro-, 9-10 heads Dragon 7 Each bite causes disenchantment (dispel one effect or item)
Lernaean
Breathes an area of disenchantment
55
Hydra, Disenchanter, Lernaean, Pyro-, Winged, 11-12 heads Dragon 8 Each bite causes disenchantment (dispel one effect or item)
Flying, Lernaean
Breathes an area of disenchantment
56
Intelligent Sphere of Annihilation Elemental 10 Ultraplanar, iAC 1, ihp 6, Touch to Annihilate 57
Kobold, Clockwork Golem 2 A mechanical version of Kobolds. One of Kurtalmak's schemes apparently. 58
Kobold, Mutant Human 2 An all-offensive version of Kobolds (X4/Psi9) 59
Leviathan, Cloud Reptile 9 Like a MTG Leviathian, but Flying 60
Orc Magi Human 1 AC 13, HD 1+2, Pyrotechnics, Power Word Pain, Burning Hands 1d4+4 61
Polymorpher Sphere, Fire Outer 4 Demonic, touch will polymorph/petrify (living or non-living) to ice (living save or die) 62
Polymorpher Sphere, Ice Outer 4 Demonic, touch will polymorph/petrify (living or non-living) to fire (living save or die) 63
Realm of the Reset Being Elemental 11 1M: Natural Reset 64
Realm of the Set Being Elemental 11 1M: Natural Set 65
Tarrasque Magi Insect 10 As a Tarrasque, but intelligent and spellcaster 66
Thast Undead 3 It's a Ghast version of the Thoul from RC0. So basically it's a Ghast that has Troll regen. 67
Troll Magi Giant 3 AC 17, HD 6+6, Regen 4 hp/r, Power Word Pain, Cone of Cold 8d4+8, Cause Degeneration 68
Ultraplanar Bull Animal 12 Ultraplanar, iAC 2, iihp 2, Mouth's P: Capital M Moo 69
Ultraplanar Cow Animal 11 Ultraplanar, iAC 2, iihp 1, Mouth's P: Capital M Moo 70
Unlive Wight Undead 3 Reverse of Undead: touch adds a level. If you have more fake levels than real levels, you immediately become an Unlive. 71
Wave, Blood Elemental 3 Like a Sand Wave but made of Blood, drains blood 72
Wave, Mercury Elemental 4 Like a Sand Wave but made of Mercury, poisons 73

[M40] 40 Monster Types


[M40.0] Encounter Type

This system increases the number of Monster Types [M1.0] from 16 to 40. The 24 new types currently have only 30 monsters each, but this will be expanded. The DL I-VI system was for the Shangri-La campaign only. Instead of using a flat alphabetical order, I grouped the new Monster Types in blocks of 6 past 16. I used d18 because of the way the maps were laid out. The [M40.1] Monster List that follows is by type, not by DL, since this needs to be worked on anyway.
Block d40 Monster Type DL I
d100
DL II
d100
DL III
d100
DL IV
d100
DL V
d100
DL VI
d100
DL VII
d100
DL VIII
d100
DL IX
d100
DL X
d100
(Orig. 16) 1 Animal 1-8 1-6 1-3 1-2 1 1 1 1 1 1
2 Beholder 9 7 4 3 2-3 2-3 2-5 2-7 2-5 2-4
3 Dragon 10 8 5 4-5 4-5 4-7 6-11 8-11 6-7 5-6
  4 Elemental 11 9-10 6-7 6-9 6-11 8-11 12-13 12-13 8 7
5 Giant 12 11 8-9 10-11 12-15 12-17 14-17 14-15 9-10 8
6 Golem 13 12 10 12-13 16-17 18-21 18-23 16-19 11-12 9-10
  7 Humanoid 14-16 13-16 11-16 14-17 18-19 22-23 24 20 13 11
8 Insect 17-22 17-22 17-20 18-19 20-21 24 25 21 14 12
9 Lycanthrope 23-24 23-24 21-24 20-25 22-25 25-26 26-27 22 15 13
  10 Ooze 25-26 25-26 25-28 26-31 26-29 27-28 28-29 23 16 14
11 Outer 27 27 29 32 30-31 29-30 30-33 24-29 17-20 15-17
12 Plant 28-35 28-33 30-32 33-34 32 31 34 30 21 18
  13 Reptile 36-41 34-39 33-36 35-36 33-34 32 35 31 22 19
14 Undead 42 40-41 37-38 37-40 35-40 33-36 36-37 32-33 23 20
15 Water 43-45 42-45 39-44 41-44 41-42 37-38 38 34 24 21
16 Weird 46 46 45-46 45-46 43-46 39-44 39-42 35-36 25-26 22
(1st new) 17 Arctic 47-54 47-52 47-49 47-48 47 45 43 37 27 23
18 Cloud 55-60 53-58 50-53 49-50 48-49 46 44 38 28 24
19 Faerie 61-68 59-64 54-56 51-52 50 47 45 39 29 25
  20 Hound 69-71 65-68 57-62 53-56 51-52 48-49 46 40 30 26
21 Leech 72-77 69-74 63-66 57-58 53-54 50 47 41 31 27
22 Psionic 78-80 75-78 67-72 59-62 55-56 51-52 48 42 32 28
(2nd new) 23 Alien 81 79-80 73-74 63-66 57-62 53-56 49-50 43-44 33 29
24 Eelemental 82 81 75-76 67-68 63-66 57-62 51-54 45-46 34-35 30
25 Inner Planar 83 82-83 77-78 69-72 67-72 63-66 55-56 47-48 36 31
  26 Space 84-85 84-85 79-82 73-78 73-76 67-68 57-58 49 37 32
27 Unlive 86 86 83-84 79-80 77-80 69-74 59-62 50-51 38-39 33
28 Wurm 87-88 87-88 85-88 81-86 81-84 75-76 63-64 52 40 34
(3rd new) 29 Cthulhoid Horror 89 89 89 87 85 77-78 65-66 53-56 41-46 35-40
30 Mind Flayer World 90 90 90 88 86-87 79-80 67-70 57-62 47-50 41-43
31 Mutant 91 91 91 89-90 88-89 81-84 71-76 63-66 51-52 44-45
  32 NPC 92 92 92 91 90-91 85-86 77-80 67-72 53-56 46-48
33 Spirit of the Land 93 93 93 92 92 87-88 81-82 73-76 57-62 49-54
34 Technological 94 94 94 93-94 93-94 89-92 83-88 77-80 63-64 55-56
(4th new) 35 Far Realm 95 95 95 95 95 93 89-90 81-83 65-70 57-64
36 Immortal 96 96 96 96 96 94 91-92 84-86 71-76 65-72
37 Nightmare Dimension 97 97 97 97 97 95 93-94 87-89 77-82 73-80
  38 Rakshasa World 98 98 98 98 98 96-97 95-96 90-93 83-88 81-86
39 Tarrasque World 99 99 99 99 99 98 97-98 94-96 89-94 87-94
40 Virus 100 100 100 100 100 99-100 99-100 97-100 95-100 95-100

[M40] 40 Monster Types


[M40.0] Most Common Types by DL

Of course, monsters of any type can appear on any DL. Monsters will commonly appear within 3 DLs of the value listed below.
DL I DL II DL III DL IV DL V
1 Animal 8 Insect 7 Humanoid 9 Lycanthrope 4 Elemental
12 Plant 13 Reptile 15 Water 10 Ooze 14 Undead
17 Arctic 18 Cloud 20 Hound 26 Space 23 Alien
19 Faerie 21 Leech 22 Psionic 28 Wurm 25 Inner Planar
 
DL VI DL VII DL VIII DL IX DL X
5 Giant 3 Dragon 2 Beholder 29 Cthulhoid Horror 35 Far Realm
16 Weird 6 Golem 11 Outer 33 Spirit of the Land 36 Immortal
24 Eelemental 31 Mutant 30 Mind Flayer World 38 Rakshasa World 37 Nightmare Dimension
27 Unlive 34 Technological 32 NPC 40 Virus 39 Tarrasque World

[M40] 40 Monster Types


[M40.1] Monster List (new types only)

Name Type DL Source Page #
Yeti
" AC 12, HD 8, hp 72, TH +8
" Claw:1D3 Claw:1D3 Bite:1D4 / Bash_Door Wild_Too Wild_Mountain Animal Im_Cold
" A large white figure covered in shaggy fur.
17 Arctic 1 Angband 154 1
Arayashka (Snow Wraith) 17 Arctic 1 RDD3 17 2
Arctic Foxes
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow-covered land.
17 Arctic 1 MTG - 3
Bear, Polar 17 Arctic 1 MM3 194 4
Cold Slime 17 Arctic 1 CC1 45 5
Freezing sphere
" AC 20, HD 5, hp 50, TH +10
" Explode:Cold:8D8 / Fly Empty_Mind Aura_Cold Im_Cold No_Fear No_Conf No_Sleep Nonliving
" The embodiment of cold.
17 Arctic 1 Angband 298 6
Frost giant
" AC 40, HD 12, hp 240, TH +24
" Hit:Cold:3D6 Hit:2D8 / Wild_Too Wild_Waste Wild_Mountain Bash_Door Evil Giant Aura_Cold Im_Cold
" A twelve foot tall giant covered in furs.
17 Arctic 1 Angband 278 7
Sasquatch
" AC 40, HD 14, hp 798, TH +42
" Claw:1D10 Claw:1D10 Bite:2D8 / Bash_Door Wild_Too Wild_Mountain Wild_Wood Wild_Waste Animal Im_Cold
" A tall shaggy, furry humanoid, it could call the yeti brother.
17 Arctic 1 Angband 343 8
Cold vortex
" AC 16, HD 6, hp 162, TH +18
" Engulf:Cold:3D3 / Br_Cold / Aura_Cold Cold_Blood Empty_Mind Bash_Door Powerful Fly Im_Cold No_Fear No_Conf No_Sleep Nonliving
" A twisting whirlpool of frost.
17 Arctic 1 Angband 358 9
Dragonfly ++ Cryo- (Cold Breathing) 17 Arctic 1 x x 10
Drake, Colddrake 17 Arctic 2 RC0 173 11
Frost Salamander,Ice Cr 17 Arctic 2 Myst 43 12
Ice skeleton
" AC 31, HD 14, hp 378, TH +42
" Claw:Cold:2D3 Claw:Cold:2D3 / Only_Item Cold_Blood Bash_Door Evil Undead Im_Cold Im_Pois No_Conf No_Sleep No_Fear
" It is a skeleton covered in frost.
17 Arctic 2 Angband 379 13
Goblin Snowman
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 3R - 1/1 - Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn. T Goblin Snowman deals 1 damage to target creature it's blocking.
17 Arctic 2 MTG - 14
Ice troll
" AC 70, HD 28, hp 784, TH +112
" Hit:1D5 Hit:1D5 Hit:1D5 Bite:Cold:3D6 / Friends Wild_Too Wild_Waste Bash_Door Evil Troll Im_Cold Hurt_Lite
" He is a white troll with powerfully clawed hands.
17 Arctic 2 Angband 454 15
Ancient white dragon
" AC 160, HD 42, hp 3150, TH +210
" Claw:4D9 Claw:4D9 Bite:Cold:5D12 / Blind Conf Scare Br_Cold / Smart Bash_Door Powerful Move_Body Fly Evil Dragon Im_Cold No_Conf No_Sleep
" A huge draconic form. Frost covers it from head to tail.
17 Arctic 2 Angband 617 16
Ice elemental
" AC 110, HD 21, hp 1050, TH +105
" Bite:Cold:1D3 Hit:4D6 Bite:Cold:1D3 / Bo_Icee Ba_Cold / Empty_Mind Cold_Blood Aura_Cold Kill_Item Kill_Body Bash_Door Powerful Evil Im_Cold Im_Elec Swim Im_Pois Nonliving No_Conf No_Sleep No_Fear
" It is
17 Arctic 2 Angband 570 17
Xorn ++ Cryo- (Cold Breathing) 17 Arctic 2 x x 18
Piercer ++ Cryo- (Cold Breathing) 17 Arctic 2 x x 19
Snake ++ Cryo- (Cold Breathing) 17 Arctic 2 x x 20
Polar Kraken
" AC 1341, HD 121, hp 23958, #Att 11, TH +1452, dmg 1221
" 8UUU - 11/11 - TrampleCumulative upkeep'Sacrifice a land.Polar Kraken comes into play tapped.
17 Arctic 3 MTG - 21
Ymir the Ice Giant
" AC 780, HD 86, hp 66220, TH +946
" Hit:Cold:5D10 Hit:5D10 Hit:Cold:5D10 Hit:5D10 / Br_Cold Bo_Icee Darkness Heal Tele_To S_Kin S_Hi_Undead / Unique Res_Tele Res_Neth Res_Wate Only_Item Evil Escort Giant Bash_Door Powerful Move_Body T
17 Arctic 3 Angband 834 22
Cold Shade 17 Arctic 3 EQMN3 40 23
Great ice wyrm
" AC 535, HD 30, hp 14700, TH +210
" Claw:4D12 Claw:4D12 Claw:4D12 Bite:Cold:5D14 / Blind Conf Scare Br_Cold / Fly Aura_Cold Only_Item Bash_Door Powerful Move_Body Evil Dragon Im_Cold No_Conf No_Sleep
" An immense dragon capable of awesom
17 Arctic 3 Angband 741 24
Black Pudding ++ Cryo- (Cold Breathing) 17 Arctic 3 x x 25
Cockatrice ++ Cryo- (Cold Breathing) 17 Arctic 3 x x 26
Gibbering Mouther ++ Cryo- (Cold Breathing) 17 Arctic 3 x x 27
Hydra ++ Cryo- (Cold Breathing) 17 Arctic 3 x x 28
Naga ++ Cryo- (Cold Breathing) 17 Arctic 3 x x 29
Roper ++ Cryo- (Cold Breathing) 17 Arctic 3 x x 30
Cloud Pirates
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - FlyingCloud Pirates can intercept only creatures with flying.
18 Cloud 1 MTG - 1
Dark Cloud 18 Cloud 1 N&D3 14 2
Bane Cloud 18 Cloud 1 CC2 14 3
Cloud of Faeries
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1U - 1/1 - Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.) FlyingWhen Cloud of Faeries comes into play, if you played it from your hand, untap up to two lands.
18 Cloud 1 MTG - 4
Pride of the Clouds
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
WU - 1/1 - Flying Pride of the Clouds gets +1/+1 for each other creature in play with flying. Forecast - 2WU, Reveal Pride of the Clouds from your hand: Put a 1/1 white and blue Bird creature token with flying into play. (Play this ability only during your upkeep and only once each turn.)
18 Cloud 1 MTG - 5
Rat, Vapor 18 Cloud 1 MMII 105 6
Cloud Elemental
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 2U - 2/3 - FlyingCloud Elemental can block only creatures with flying.
18 Cloud 1 MTG - 7
Cloud giant
" AC 70, HD 25, hp 750, TH +75
" Hit:Elec:3D8 Hit:Elec:3D8 / Take_Item Bash_Door Evil Giant Im_Elec Male
" It is a twenty foot tall giant wreathed in clouds.
18 Cloud 1 Angband 349 8
Cloud Spirit
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2U - 3/1 - FlyingCloud Spirit may block only creatures with flying.
18 Cloud 1 MTG - 9
Knight of the Mists
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2U - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) When Knight of the Mists comes into play, you may pay U. If you don't, destroy target Knight. It can't be regenerated.
18 Cloud 1 MTG - 10
Elf ++ Cloud (Giant) 18 Cloud 2 x x 11
Gray Ooze ++ Cloud (Giant) 18 Cloud 2 x x 12
Hungry Mist
" AC 26, HD 8, hp 352, #Att 6, TH +152, dmg 244
" 2GG - 6/2 - At the beginning of your upkeep, sacrifice Hungry Mist unless you pay GG.
18 Cloud 2 MTG - 13
Mist, Vampiric 18 Cloud 2 MM 254 14
Troll ++ Cloud (Giant) 18 Cloud 2 x x 15
Vaporous Djinn
" AC 74, HD 16, hp 704, #Att 4, TH +52, dmg 124
" 2UU - 3/4 - FlyingAt the beginning of your upkeep, Vaporous Djinn phases out unless you pay UU.
18 Cloud 2 MTG - 16
Mist giant
" AC 85, HD 35, hp 2450, TH +175
" Crush:4D8 Crush:4D8 Crush:4D8 Bite:Exp_40:3D9 / Wild_Too Wild_Swamp Smart Bash_Door Evil Giant Im_Pois Fly
" Two eyes, the colour of a thin, yellow wine, were set high in the thing's body; though it had no s
18 Cloud 2 Angband 552 17
Mistform Shrieker
AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
3UU - 3/3 - Flying. 1: Mistform Shrieker's type becomes the creature type of your choice until end of turn. Morph 3UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
18 Cloud 2 MTG - 18
Cloud Djinn
" AC 106, HD 24, hp 1872, #Att 6, TH +174, dmg 306
" 5U - 5/4 - FlyingCloud Djinn can block only creatures with flying.
18 Cloud 2 MTG - 19
Cloud Dragon
" AC 106, HD 24, hp 1872, #Att 6, TH +174, dmg 306
" 5U - 5/4 - FlyingCloud Dragon can intercept only creatures with flying.
18 Cloud 2 MTG - 20
Intellect Devourer ++ Cloud (Giant) 18 Cloud 3 x x 21
Mist Dragon
" AC 106, HD 24, hp 1872, #Att 6, TH +120, dmg 246
" 4UU - 4/4 - 0: Mist Dragon gains flying. (This effect doesn't end at end of turn.)0: Mist Dragon loses flying. (This effect doesn't end at end of turn.)3UU: Mist Dragon phases out.
18 Cloud 3 MTG - 22
Shambling Mound ++ Cloud (Giant) 18 Cloud 3 x x 23
Tentamort ++ Cloud (Giant) 18 Cloud 3 x x 24
Treant ++ Cloud (Dragon) 18 Cloud 3 x x 25
Will o'Mist 18 Cloud 3 RL3 120 26
Yochlol ++ Cloud (Giant) 18 Cloud 3 x x 27
Mist, Crimson Death 18 Cloud 3 MM 253 28
Black Cloud ofVengeance 18 Cloud 3 L - 29
Daemon, Ultro- ++ Cloud (Dragon) 18 Cloud 3 x x 30
Bird ++ Faerie (Dragon) 19 Faerie 1 x x 1
Bixie, Drone 19 Faerie 1 EQMN3 24 2
Bixie, Worker 19 Faerie 1 EQMN3 24 3
Blood Sprite 19 Faerie 1 CC2 24 4
Faerie, Petty, Stwinger 19 Faerie 1 Ann1 48 5
Flumph ++ Faerie (Dragon) 19 Faerie 1 x x 6
Argothian Pixies
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - Argothian Pixies can't be blocked by artifact creatures.Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.
19 Faerie 1 MTG - 7
Fire Sprites
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - FlyingG, T: Add R to your mana pool.
19 Faerie 1 MTG - 8
Moon Sprite
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Flying
19 Faerie 1 MTG - 9
Nixie
" AC 34, HD 13, hp 260, TH +26
" Hit:6D3 Hit:6D3 / Aquatic Wild_Too Male
" A race of fair yet belligrent sea elves.
19 Faerie 1 Angband 248 10
Scorpion ++ Faerie 19 Faerie 2 x x 11
Sea Sprite
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Flying, protection from red
19 Faerie 2 MTG - 12
Uktabi Faerie
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Flying3G, Sacrifice Uktabi Faerie: Destroy target artifact.
19 Faerie 2 MTG - 13
Willow Faerie
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1G - 1/2 - Flying
19 Faerie 2 MTG - 14
Faerie Noble
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2G - 1/2 - FlyingFaeries you control get +0/+1.T: Faeries you control get +1/+0 until end of turn.
19 Faerie 2 MTG - 15
Green Slime ++ Faerie (Dragon) 19 Faerie 2 x x 16
Thornwind Faeries
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1UU - 1/1 - FlyingT: Thornwind Faeries deals 1 damage to target creature or player.
19 Faerie 2 MTG - 17
Weatherseed Faeries
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2U - 2/1 - Flying, protection from red
19 Faerie 2 MTG - 18
Faerie Dragon
" AC 46, HD 12, hp 528, #Att 4, TH +16, dmg 44
" 2GG - 1/3 - Flying1GG: Play a random effect.
19 Faerie 2 MTG - 19
Gorgon ++ Faerie 19 Faerie 2 x x 20
Lion/Tiger ++ Faerie 19 Faerie 3 x x 21
Obliviax ++ Faerie 19 Faerie 3 x x 22
Pixie Queen
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 2GG - 1/1 - FlyingGGG, T: Target creature gains flying until end of turn.
19 Faerie 3 MTG - 23
Stirge ++ Faerie 19 Faerie 3 x x 24
Willow Priestess
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2GG - 2/2 - T: Put a Faerie card from your hand into play.2G: Target green creature gains protection from black until end of turn.
19 Faerie 3 MTG - 25
Phoenix ++ Faerie (Dragon) 19 Faerie 3 x x 26
Yuan-Ti ++ Faerie (Dragon) 19 Faerie 3 x x 27
Trapper ++ Faerie 19 Faerie 3 x x 28
Purple Worm ++ Faerie (Dragon) 19 Faerie 3 x x 29
Titan ++ Faerie (Dragon) 19 Faerie 3 x x 30
Hound of Ill Omen 20 Hound 1 FF1 51 1
Celestial, Hound Archon 20 Hound 1 MM3 29 2
Ghost Hounds
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - Attacking doesn't cause Ghost Hounds to tap. Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn.
20 Hound 1 MTG - 3
Hell Hound Beast of Xvim 20 Hound 1 MFF3 86 4
Hound of Tindalos 20 Hound 1 COC3 173 5
Mine-dog
" AC 20, HD 5, hp 60, TH +10
" Explode:6D6 / Friends Bash_Door Animal
" An explosive charge has been attached to this poor animal, who has been trained to search for its target and detonate.
20 Hound 1 Angband 221 6
Blink dog
" AC 70, HD 6, hp 108, TH +18
" Bite:1D8 / Blink Tele_To / Friends Bash_Door Animal Res_Tele
" A strange magical member of the canine race, its form seems to shimmer and fade in front of your very eyes.
20 Hound 1 Angband 312 7
Dog/Hound ++ Blood Sea Mutant 20 Hound 1 x x 8
Dog/Hound ++ Huge 20 Hound 1 x x 9
Gate Hound
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2W - 1/1 - Creatures you control have vigilance as long as Gate Hound is enchanted.
20 Hound 1 MTG - 10
Vampire Hounds
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - Discard a creature card from your hand: Vampire Hounds gets +2/+2 until end of turn.
20 Hound 2 MTG - 11
Dog/Hound ++ Needle (Needleman) 20 Hound 2 x x 12
Dog/Hound ++ Phase (Spider) 20 Hound 2 x x 13
Dog/Hound ++ Storm (Giant) 20 Hound 2 x x 14
Dog/Hound ++ Yuan-Ti 20 Hound 2 x x 15
Multi-hued hound
" AC 50, HD 30, hp 840, TH +120
" Claw:3D6 Claw:3D6 Bite:4D4 Bite:4D4 / Br_Acid Br_Pois Br_Cold Br_Fire Br_Elec / Friends Bash_Door Attr_Multi Animal No_Conf No_Sleepim_Elec Im_Pois Im_Acid Im_Fire Im_Cold
" Shimmering in rainbow hues, t
20 Hound 2 Angband 513 16
Nexus hound
" AC 30, HD 25, hp 700, TH +100
" Bite:2D8 Bite:2D8 Claw:3D3 Claw:3D3 / Br_Nexu / Res_Nexu Friends Bash_Door Animal No_Conf No_Sleep
" A locus of conflicting points coalesce to form the vague shape of a huge hound. Or is it just your imagina
20 Hound 2 Angband 429 17
Vibration hound
" AC 30, HD 25, hp 700, TH +100
" Bite:2D6 Bite:2D6 Claw:3D3 Claw:3D3 / Br_Soun / Friends Bash_Door Animal No_Conf No_Sleep
" A blurry canine form which seems to be moving as fast as the eye can follow. You can feel the earth resonating
20 Hound 2 Angband 428 18
Gravity hound
" AC 40, HD 21, hp 1050, TH +105
" Bite:2D12 Bite:2D12 Bite:2D12 Claw:3D3 / Br_Grav / Friends Bash_Door Animal No_Conf No_Sleep
" Unfettered by the usual constraints of gravity, these unnatural creatures are walking on the walls and even
20 Hound 2 Angband 540 19
Impact hound
" AC 40, HD 21, hp 1050, TH +105
" Bite:2D12 Bite:2D12 Bite:2D12 Claw:3D3 / Br_Wall / Friends Bash_Door Animal No_Conf No_Sleep
" A deep brown shape is visible before you, its canine form strikes you with an almost physical force. The dunge
20 Hound 2 Angband 543 20
Inertia hound
" AC 40, HD 21, hp 1050, TH +105
" Bite:2D12 Bite:2D12 Bite:2D12 Claw:3D3 / Br_Iner / Friends Bash_Door Animal No_Conf No_Sleep
" Bizarrely, this hound seems to be hardly moving at all, yet it approaches you with deadly menace. It makes yo
20 Hound 3 Angband 542 21
Moon Dog 20 Hound 3 MMII 92 22
Dog/Hound ++ Annihilation 20 Hound 3 x x 23
Nether hound
" AC 220, HD 35, hp 2450, TH +245
" Bite:2D12 Bite:2D12 Bite:2D12 Claw:3D3 / Br_Neth / Friends Res_Neth Bash_Door Animal No_Conf No_Sleep
" You feel a soul-tearing chill upon viewing this beast, a ghostly form of darkness in the shape of a
20 Hound 3 Angband 724 24
Plasma hound
" AC 220, HD 35, hp 2450, TH +245
" Bite:2D12 Bite:2D12 Bite:2D12 Claw:3D3 / Br_Plas / Friends Res_Plas Bash_Door Animal Im_Fire No_Conf No_Sleep
" The very air warps as pure elemental energy stalks towards you in the shape of a giant hound
20 Hound 3 Angband 726 25
Time hound
" AC 220, HD 35, hp 2450, TH +245
" Bite:2D12 Bite:2D12 Bite:2D12 Claw:3D3 / Br_Time / Friends Bash_Door Animal No_Conf No_Sleep
" You get a terrible sense of deja vu, or is it a premonition? All at once you see a little puppy and a toothless
20 Hound 3 Angband 725 26
Chaos hound
" AC 330, HD 45, hp 10800, TH +360
" Bite:2D12 Bite:2D12 Bite:2D12 Claw:3D3 / Br_Chao / Attr_Multi Attr_Any Friends Bash_Door Animal No_Conf No_Sleep
" A constantly changing canine form, this hound rushes towards you as if expecting mayhem an
20 Hound 3 Angband 779 27
Aether hound
" AC 410, HD 45, hp 13500, TH +450
" Bite:2D12 Bite:2D12 Bite:2D12 Claw:3D3 / Br_Acid Br_Fire Br_Cold Br_Elec Br_Pois Br_Lite Br_Dark Br_Soun Br_Conf Br_Chao Br_Shar Br_Neth Br_Dise Br_Wall Br_Iner Br_Time Br_Grav Br_Plas Br_Nexu / Attr_Mult
20 Hound 3 Angband 811 28
Archon, Hound 20 Hound 3 L - 29
Carcharoth, the Jaws of Thirst
" AC 670, HD 75, hp 63000, TH +900
" Claw:3D3 Claw:3D3 Bite:Poison:4D4 Bite:Poison:4D4 / Heal Scare Brain_Smash Br_Fire S_Hound / Unique Only_Item Aura_Fire Smart Take_Item Bash_Door Move_Body Animal Evil Im_Fire Im_Pois No
20 Hound 3 Angband 850 30
Alabaster Leech
" AC 19, HD 3, hp 24, #Att 1, TH +4, dmg 11
" W - 1/3 - White spells you play cost W more to play.
21 Leech 1 MTG - 1
Giant leech
" AC 15, HD 5, hp 35, TH +5
" Bite:3D1 Bite:3D1 / Animal Aquatic Weird_Mind
" Yech! The disgusting thing only wants your blood!
21 Leech 1 Angband 95 2
Leech, Throat 21 Leech 1 FF1 88 3
Worm, Rot Grub 21 Leech 1 MM 364 4
Ruby Leech
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1R - 2/2 - First strikeRed spells you play cost R more to play.
21 Leech 1 MTG - 5
Sapphire Leech
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1U - 2/2 - FlyingBlue spells you play cost U more to play.
21 Leech 1 MTG - 6
Leeching Licid
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1B - 1/1 - B, T: Leeching Licid loses all abilities and becomes an enchant creature that reads 'At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player.' Enchant target creature with Leeching Licid. As long as Leeching Licid enchants that creature, you may pay B to end this effect.
21 Leech 1 MTG - 7
Abyss worm mass
" AC 4, HD 4, hp 56, TH +8
" Crawl:Exp_10 / Stupid Weird_Mind Multiply Bash_Door Evil Swim Animal Hurt_Lite No_Fear Kill_Wall Cold_Blood Invisible
" Even more disgusting dark worms, their essence that of unbeing.
21 Leech 1 Angband 214 8
Nether worm mass
" AC 2, HD 3, hp 54, TH +6
" Touch:Exp_10 / Swim Stupid Weird_Mind Multiply Bash_Door Animal Hurt_Lite No_Fear
" It is a disgusting mass of dark worms, eating each other, the floor, the air, you....
21 Leech 1 Angband 213 9
Unstable worm mass
" AC 0, HD 3, hp 48, TH +6
" Explode:Fire:5D5 / Swim Stupid Weird_Mind Multiply Bash_Door Animal Hurt_Lite No_Fear
" A seething mass of thick, glowing worms.
21 Leech 1 Angband 871 10
Andradite Leech
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - Black spells you play cost B more to play.B: Andradite Leech gets +1/+1 until end of turn.
21 Leech 2 MTG - 11
Land Leeches
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1GG - 2/2 - First strike
21 Leech 2 MTG - 12
Mana Leech
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - You may choose not to untap Mana Leech during your untap step.T: Tap target land. It doesn't untap during its controller's untap step as long as Mana Leech remains tapped.
21 Leech 2 MTG - 13
Spike Cannibal
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1BB - 1/1 - Spike Cannibal comes into play with a +1/+1 counter on it.When Spike Cannibal comes into play, move all +1/+1 counters from all creatures onto it.
21 Leech 2 MTG - 14
Spike Feeder
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
1GG - 2/2 - Spike Feeder comes into play with two +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Feeder: You gain 2 life. Uncommon, Stronghold Uncommon
21 Leech 2 MTG - 15
Spike Rogue
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
1GG - 2/2 - Spike Rogue comes into play with two +1/+1 counters on it.2, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature.2, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue.
21 Leech 2 MTG - 16
Wereworm
" AC 85, HD 70, hp 2310, TH +210
" Gaze:Exp_20 Crawl:Acid:2D4 Bite:1D10 Bite:Poison:1D6 / Bash_Door Evil Swim Wild_Too Wild_Swampanimal Im_Acid
" A huge wormlike shape dripping acid, twisted by evil sorcery into a foul monster that breeds on dea
21 Leech 2 Angband 404 17
Worm That Walks 21 Leech 2 COC3 188 18
Jade Leech
" AC 110, HD 20, hp 880, #Att 5, TH +120, dmg 204
" 2GG - 5/5 - Green spells you play cost G more to play.
21 Leech 2 MTG - 19
Spike Breeder
AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
3G - 3/3 - Spike Breeder comes into play with three +1/+1 counters on it.2, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature.2, Remove a +1/+1 counter from Spike Breeder: Put a 1/1 green Spike creature token into play.
21 Leech 2 MTG - 20
Spike Soldier
AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
2GG - 3/3 - Spike Soldier comes into play with three +1/+1 counters on it.2, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature.Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.
21 Leech 3 MTG - 21
Spike Weaver
AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
2GG - 3/3 - Spike Weaver comes into play with three +1/+1 counters on it.2, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.1, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt by creatures this turn.
21 Leech 3 MTG - 22
Dhole
" AC 226, HD 49, hp 2352, TH +196
" Spit:Acid:1D8 Engulf:Acid:2D8 Crush:4D8 / Br_Acid / Animal Evil Kill_Wall Im_Acid Eldritch_Horror Swim
" A gigantic worm dripping with acid. "...even as he looked, one reared up several hundred feet and leveled a
21 Leech 3 Angband 455 23
Simic Ragworm
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3G - 3/3 - U: Untap Simic Ragworm.
21 Leech 3 MTG - 24
Jammer Leech 21 Leech 3 L - 25
Spike Colony
" AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
" 4G - 4/4 - Spike Colony comes into play with four +1/+1 counters on it.2, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.
21 Leech 3 MTG - 26
Spike Tiller
AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
3GG - 3/3 - Spike Tiller comes into play with three +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature. 2, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.
21 Leech 3 MTG - 27
Disenchanter worm mass
" AC -15, HD 6, hp 240, TH +30
" Crawl:Un_Bonus:1D4 / Res_Dise Attr_Multi Swim Stupid Weird_Mind Multiply Bash_Door Animal Hurt_Lite No_Fear
" It is a strange mass of squirming worms. Magical energy crackles around its disgusting f
21 Leech 3 Angband 632 28
Spike Hatcher
AC 262, HD 42, hp 4116, #Att 7, TH +294, dmg 427
6G - 6/6 - Spike Hatcher comes into play with six +1/+1 counters on it.2, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature.1, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher.
21 Leech 3 MTG - 29
Mindleech Mass
AC 298, HD 48, hp 5760, #Att 8, TH +336, dmg 488
5UBB - 6/6 - Trample Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may play a nonland card in it without paying that card's mana cost.
21 Leech 3 MTG - 30
Centipede ++ Psi(-5) 22 Psionic 1 x x 1
Larva ++ Psi10 22 Psionic 1 x x 2
Beetle ++ Psi18 22 Psionic 1 x x 3
Gremlin ++ Psi(-9) 22 Psionic 1 x x 4
Goblin ++ Psi(-2) 22 Psionic 1 x x 5
Dog/Hound ++ Psi(-3) 22 Psionic 1 x x 6
Boar ++ Psi9 22 Psionic 1 x x 7
Baboon ++ Psi1 22 Psionic 1 x x 8
Gnoll ++ Psi27 22 Psionic 1 x x 9
Modron, Pentadrone ++ Psi16 22 Psionic 1 x x 10
Kobold ++ X4 22 Psionic 2 x x 11
Devil, Abishai ++ Psi(--2) 22 Psionic 2 x x 12
Cockatrice ++ Psi3 22 Psionic 2 x x 13
Demodand, Farastu ++ Psi(-1) 22 Psionic 2 x x 14
Hag ++ Psi0 22 Psionic 2 x x 15
Slaad, Red ++ Psi5 22 Psionic 2 x x 16
Devil, Erinyes ++ Psi6E 22 Psionic 2 x x 17
Demon, Succubus ++ Psi12C 22 Psionic 2 x x 18
Elemental, normal- ++ Psi60 22 Psionic 2 x x 19
Devil, Bone ++ Psi7 22 Psionic 2 x x 20
Mimic ++ Psi14 22 Psionic 3 x x 21
Phoenix ++ X24 22 Psionic 3 x x 22
Tentamort ++ Psi29 22 Psionic 3 x x 23
Bodak ++ Psi19 22 Psionic 3 x x 24
Devil, Styx ++ Psi(-12L) 22 Psionic 3 x x 25
Devil, Ice ++ Psi(-6E) 22 Psionic 3 x x 26
Demon, Nabassu ++ Psi(-17) 22 Psionic 3 x x 27
Couatl ++ Psi2 22 Psionic 3 x x 28
Daemon, Mezzo- ++ Psi30 22 Psionic 3 x x 29
Daemon, Arcana- ++ Psi100 22 Psionic 3 x x 30
Battlestar Galactica Cylon (SFB race R76) 23 Alien 2 x x 1
Filarian (SFB race R49) 23 Alien 2 x x 2
Hydran (SFB race R9) 23 Alien 2 x x 3
Paravian (SFB race R18) 23 Alien 2 x x 4
Seltorian (SFB race R15) 23 Alien 2 x x 5
Star Control Alliance Syreen (SFB race R70) 23 Alien 2 x x 6
Star Control Hierarchy Mycon (SFB race R71) 23 Alien 2 x x 7
Star Frontiers Sathar (SFB race R73) 23 Alien 2 x x 8
The Swarm (SFB race R33) 23 Alien 2 x x 9
Tholian (SFB race R7) 23 Alien 2 x x 10
Alien/Predator Predator (SFB race R292) 23 Alien 3 x x 11
Andromedan (SFB race R10) 23 Alien 3 x x 12
Brendan Lands (SFB race R293) 23 Alien 3 x x 13
Frax (SFB race R51) 23 Alien 3 x x 14
Hirogen (SFB race R32) 23 Alien 3 x x 15
Hoshan (SFB race R80) 23 Alien 3 x x 16
Juggernaut (SFB race R110) 23 Alien 3 x x 17
Micro Machines Gloid (SFB race R78) 23 Alien 3 x x 18
World-Fleet (SFB race R85) 23 Alien 3 x x 19
Xarian (SFB race R82) 23 Alien 3 x x 20
Alien/Predator Alien (SFB race R291) 23 Alien 4 x x 21
Borg (SFB race R22) 23 Alien 4 x x 22
Dominion Changeling (SFB race R24) 23 Alien 4 x x 23
Krenim (SFB race R30) 23 Alien 4 x x 24
Opposition (SFB race R87) 23 Alien 4 x x 25
Randomites / Masters (SFB race R86) 23 Alien 4 x x 26
Saurian (SFB race R28) 23 Alien 4 x x 27
Skarace (SFB race R95) 23 Alien 4 x x 28
Species 8472 (SFB race R29) 23 Alien 4 x x 29
Suliban (SFB race R38) 23 Alien 4 x x 30
Eelemental, Anti-Ice 24 Eelemental 2 x x 1
Eelemental, Coral [MTG] 24 Eelemental 2 x x 2
Eelemental, Eelectricity 24 Eelemental 2 x x 3
Eelemental, Electric / Electricity [MTG] 24 Eelemental 2 x x 4
Eelemental, Flubber 24 Eelemental 2 x x 5
Eelemental, Fluffiness 24 Eelemental 2 x x 6
Eelemental, Ice-9 24 Eelemental 2 x x 7
Eelemental, Jello 24 Eelemental 2 x x 8
Eelemental, Moray 24 Eelemental 2 x x 9
Eelemental, Voidstone 24 Eelemental 2 x x 10
Eelemental, Black [Angband] 24 Eelemental 3 x x 11
Eelemental, Dark Matter 24 Eelemental 3 x x 12
Eelemental, Energon [Transformers] 24 Eelemental 3 x x 13
Eelemental, Explodium 24 Eelemental 3 x x 14
Eelemental, Illudium PU-36 24 Eelemental 3 x x 15
Eelemental, Pink 24 Eelemental 3 x x 16
Eelemental, Slipstream 24 Eelemental 3 x x 17
Eelemental, Smudge 24 Eelemental 3 x x 18
Eelemental, Uru [Marvel] 24 Eelemental 3 x x 19
Eelemental, Visceral Mass 24 Eelemental 3 x x 20
Eelemental, Bose-Einstein Condensate 24 Eelemental 4 x x 21
Eelemental, Degenerate Matter 24 Eelemental 4 x x 22
Eelemental, Fermionic Condensate 24 Eelemental 4 x x 23
Eelemental, Gluon Ball 24 Eelemental 4 x x 24
Eelemental, Higgs Boson Ball 24 Eelemental 4 x x 25
Eelemental, Quark Matter 24 Eelemental 4 x x 26
Eelemental, Quark-Gluon Plasma 24 Eelemental 4 x x 27
Eelemental, Strange Matter 24 Eelemental 4 x x 28
Eelemental, Venderant Flatulence 24 Eelemental 4 x x 29
Eelemental, Volatile Promethium 24 Eelemental 4 x x 30
Cloaker, Dread, Shadow 25 Inner Planar 2 RDD3 37 1
Dauthi Warlord
" AC 12, HD 2, hp 36, #Att 10, TH +202, dmg 202
" 1B - 10/1 - Shadow (This creature may block or be blocked by only creatures with shadow.) Dauthi Warlord's power is equal to the number of creatures with shadow in play.
25 Inner Planar 2 MTG - 2
Elf, Shadow 25 Inner Planar 2 DMR2 37 3
Ethereal Parasite 25 Inner Planar 2 N&D3 22 4
Nezumi Shadow-Watcher
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja.
25 Inner Planar 2 MTG - 5
Shadow Asp 25 Inner Planar 2 RDD3 136 6
Shadow Guildmage
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - U, T Put target creature you control on top of its owner's library. R, T Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you.
25 Inner Planar 2 MTG - 7
Shadow Monsters (spell) 25 Inner Planar 2 x x 8
Xag-Ya 25 Inner Planar 2 MMII 128 9
Xeg-Yi 25 Inner Planar 2 MMII 128 10
Carnival of Shadows, Shadowjester 25 Inner Planar 3 CC2 33 11
Demi-Shadow Monsters (spell) 25 Inner Planar 3 x x 12
Ethereal Assassin 25 Inner Planar 3 LB3 42 13
Ethereal drake
" AC 150, HD 45, hp 1260, TH +180
" Claw:1D8 Claw:1D8 Bite:2D6 / Slow Conf Scare Br_Lite Br_Dark / Only_Item Fly Invisible Pass_Wall Evil Dragon No_Conf No_Sleep
" A dragon of elemental power, with control over light and dark, the etherea
25 Inner Planar 3 Angband 504 14
Ethereal Filcher 25 Inner Planar 3 MM3 87 15
Ethereal Marauder 25 Inner Planar 3 MM3 88 16
Shadow Creature of Fiona
" AC 10, HD 7, hp 112, TH +14
" Hit:1D7 Hit:1D7 / Bash_Door Friends Im_Pois No_Sleep No_Conf
" There was something unusual about their appearance... For one thing, all had uniformly bloodshot eyes. Very, very bloodshot eyes. With
25 Inner Planar 3 Angband 201 17
Shadow Ooze 25 Inner Planar 3 LB3 105 18
Unicorn, Shadow 25 Inner Planar 3 RDD3 146 19
Wall of Diffusion
" AC 60, HD 10, hp 180, #Att 2, TH +10, dmg 2
" 1R - 0/5 - (Walls can't attack.) Wall of Diffusion may block as though it had shadow.
25 Inner Planar 3 MTG - 20
Astral Dreadnought 25 Inner Planar 4 MOP3 159 21
Celestial, Astral Deva 25 Inner Planar 4 MM3 30 22
Dragon, Shadow, Age 9 25 Inner Planar 4 MCMF3 42 23
Ethereal Champion
" AC 90, HD 20, hp 1200, #Att 5, TH +65, dmg 155
" 2WWW - 3/4 - Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.
25 Inner Planar 4 MTG - 24
Ethereal dragon
" AC 220, HD 14, hp 8400, TH +84
" Claw:4D12 Claw:4D12 Bite:6D12 / Blind Conf Br_Lite Br_Dark Br_Conf / Only_Item Invisible Fly Pass_Wall Powerful Move_Body Dragon No_Conf No_Sleep
" A huge dragon emanating from the elemental plains, the
25 Inner Planar 4 Angband 676 25
Phlog-Crawler 25 Inner Planar 4 L - 26
Phlogiston Dreadnought 25 Inner Planar 4 x x 27
Realm of the Reset Being 25 Inner Planar 4 x x 28
Realm of the Set Being 25 Inner Planar 4 x x 29
Shadowlord
" AC 530, HD 30, hp 16800, TH +240
" Hit:Exp_40:6D6 Hit:Exp_40:6D6 Hit:Lose_Str:4D6 Gaze:Terrify:4D6 / Hold Drain_Mana Blind S_Undead Conf Scare Tele_To Tport Brain_Smash Anim_Deadba_Neth Darkness Shriek / Only_Item Invisible Cold_Blood Take_I
25 Inner Planar 4 Angband 774 30
Space monster
" AC 15, HD 18, hp 144, TH +18
" Hit:Terrify:1D4 / Pass_Wall No_Conf No_Sleep Nonliving Im_Acid Fly
" A black hole in the fabric of reality.
26 Space 2 Angband 144 1
Space Rat 26 Space 2 2
Tribble (Star Trek) 26 Space 2 3
Spaceworm 26 Space 2 L - 4
Hamster, Giant Space 26 Space 2 L - 5
Energy Cloud (Star Trek) 26 Space 2 x x 6
Owl, Space 26 Space 2 L - 7
Space Swine 26 Space 2 L - 8
Undead, Stellar 26 Space 2 L - 9
Von Neumann Machine 26 Space 2 10
Jammer Leech 26 Space 3 L - 11
Moon Dog 26 Space 3 MMII 92 12
Space Amoeba (Star Trek) 26 Space 3 x x 13
Colour out of space
" AC 250, HD 9, hp 5400, TH +54
" Touch:Lose_All:7D6 Touch:Lose_All:7D6 / Drain_Mana Br_Dise Br_Neth Tport / Invisible Pass_Wall Fly Only_Item Attr_Multi Attr_Any Char_Clear Smart Cold_Blood Evil Im_Cold Im_Fire Im_Acid Im_Elec Im_Po
26 Space 3 Angband 678 14
Spider, Vodoni Space 26 Space 3 L - 15
Sun Snake (SFB) 26 Space 3 x x 16
Mimic, Space 26 Space 3 L - 17
Space Beholder (SFB) 26 Space 3 x x 18
Space Dragon (SFB) 26 Space 3 x x 19
Crystalline Entity (Star Trek) 26 Space 3 20
Giant, Spacesea 26 Space 4 L - 21
Dragon, Moon, 6-7 26 Space 4 L - 22
El-Aurian Planet Crusher (SFB) 26 Space 4 x x 23
Kindori (Space Whale) 26 Space 4 L - 24
Spiritjam 26 Space 4 L - 25
The Probe (SFB) 26 Space 4 x x 26
Dragon, Stellar, 1-12 26 Space 4 L - 27
Lexx (SFB) 26 Space 4 x x 28
Umbral Blot (Blackball) 26 Space 4 ELH3 223 29
V'Ger Cloud (SFB) 26 Space 4 x x 30
Anti- Crawling Claw 27 Unlive 2 x x 1
Anti- Ghast 27 Unlive 2 x x 2
Anti- Ghoul 27 Unlive 2 x x 3
Anti- Shadow 27 Unlive 2 x x 4
Anti- Skeleton 27 Unlive 2 x x 5
Anti- Thoul 27 Unlive 2 x x 6
Anti- Wight 27 Unlive 2 x x 7
Anti- Yellow Musk Creeper 27 Unlive 2 x x 8
Anti- Zombie 27 Unlive 2 x x 9
Anti- Zombie, Ju-Ju 27 Unlive 2 x x 10
Anti- Flameskull 27 Unlive 3 x x 11
Anti- Ghost 27 Unlive 3 x x 12
Anti- Groaning Spirit 27 Unlive 3 x x 13
Anti- Lich 27 Unlive 3 x x 14
Anti- Mummy 27 Unlive 3 x x 15
Anti- Phantom, Vision 27 Unlive 3 x x 16
Anti- Son of Kyuss 27 Unlive 3 x x 17
Anti- Spectre 27 Unlive 3 x x 18
Anti- Vampire 27 Unlive 3 x x 19
Anti- Wraith 27 Unlive 3 x x 20
Anti- Alhoon (Illithilich) 27 Unlive 4 x x 21
Anti- Death Knight (Life Knight) 27 Unlive 4 x x 22
Anti- Death, Crimson 27 Unlive 4 x x 23
Anti- Demi-Draco-Lich 27 Unlive 4 x x 24
Anti- Demi-Lich 27 Unlive 4 x x 25
Anti- Haunt 27 Unlive 4 x x 26
Anti- Nightshade,Nightcrawler 27 Unlive 4 x x 27
Anti- Spirit 27 Unlive 4 x x 28
Anti- Spirit, Druj 27 Unlive 4 x x 29
Anti- Vampire, Eastern 27 Unlive 4 x x 30
Argothian Wurm
" AC 154, HD 24, hp 1056, #Att 6, TH +168, dmg 244
" 3G - 6/6 - TrampleWhen Argothian Wurm comes into play, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.
28 Wurm 2 MTG - 1
Barbed-Back Wurm
" AC 55, HD 15, hp 900, #Att 5, TH +95, dmg 205
" 4B - 4/3 - B: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.
28 Wurm 2 MTG - 2
Carrion Wurm
" AC 135, HD 25, hp 1500, #Att 6, TH +205, dmg 305
" 3BB - 6/5 - Whenever Carrion Wurm attacks or blocks, any player may remove three cards in his or her graveyard from the game. If a player does, Carrion Wurm deals no combat damage this turn.
28 Wurm 2 MTG - 3
Endless Wurm
" AC 415, HD 45, hp 2700, #Att 9, TH +450, dmg 455
" 3GG - 9/9 - TrampleAt the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment.
28 Wurm 2 MTG - 4
Golgari Rotwurm
" AC 90, HD 20, hp 1200, #Att 5, TH +145, dmg 255
" 3BG - 5/4 - B, Sacrifice a creature: Target player loses 1 life.
28 Wurm 2 MTG - 5
Jungle Wurm
" AC 135, HD 25, hp 1500, #Att 5, TH +150, dmg 255
" 3GG - 5/5 - Whenever a creature blocks it other than the first creature that blocks it each turn, Jungle Wurm gets -1/-1 until end of turn.
28 Wurm 2 MTG - 6
Metamorphic Wurm
" AC 55, HD 15, hp 900, #Att 5, TH +60, dmg 155
" 3GG - 3/3 - Threshold - Metamorphic Wurm gets +4/+4. (You have threshold as long as seven or more cards are in your graveyard.)
28 Wurm 2 MTG - 7
Trench Wurm
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3B - 3/3 - 2R, T: Destroy target nonbasic land.
28 Wurm 2 MTG - 8
Warping Wurm
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 2GU - 1/1 - Phasing At the beginning of your upkeep, you may pay 2GU. If you don't, Warping Wurm phases out. When Warping Wurm phases in, put a +1/+1 counter on it.
28 Wurm 2 MTG - 9
Wild Wurm
" AC 74, HD 16, hp 704, #Att 5, TH +116, dmg 204
" 3R - 5/4 - When Wild Wurm comes into play, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand.
28 Wurm 2 MTG - 10
Battering Wurm
AC 73, HD 21, hp 2058, #Att 7, TH +133, dmg 287
6G - 4/3 - Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.) Creatures with power less than Battering Wurm's power can't block it.
28 Wurm 3 MTG - 11
Elder Land Wurm
" AC 185, HD 35, hp 3430, #Att 7, TH +210, dmg 357
" 4WWW - 5/5 - TrampleElder Land Wurm can't attack unless it blocked a creature during a previous turn.DAK unless it blocked a creature before this turn'
28 Wurm 3 MTG - 12
Havenwood Wurm
" AC 262, HD 42, hp 4116, #Att 7, TH +217, dmg 357
" 6G - 5/6 - Flash (You may play this spell any time you could play an instant.) Trample
28 Wurm 3 MTG - 13
Nesting Wurm
" AC 64, HD 18, hp 1404, #Att 6, TH +114, dmg 246
" 4GG - 4/3 - Trample When Nesting Wurm comes into play, you may search your library for up to three Nesting Wurm cards, reveal them, and put them into your hand. If you do, shuffle your library.
28 Wurm 3 MTG - 14
Penumbra Wurm
" AC 262, HD 42, hp 4116, #Att 7, TH +294, dmg 427
" 5GG - 6/6 - TrampleWhen Penumbra Wurm is put into a graveyard from play, put a 6/6 black Wurm creature token with trample into play.
28 Wurm 3 MTG - 15
Phantom Wurm
" AC 34, HD 12, hp 936, #Att 6, TH +228, dmg 366
" 4GG - 6/2 - Phantom Wurm comes into play with four +1/+1 counters on it. If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm.
28 Wurm 3 MTG - 16
Scoria Wurm
" AC 255, HD 35, hp 2100, #Att 7, TH +280, dmg 355
" 4R - 7/7 - At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.
28 Wurm 3 MTG - 17
Segmented Wurm
" AC 135, HD 25, hp 1500, #Att 5, TH +150, dmg 255
" 3RG - 5/5 - Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it.
28 Wurm 3 MTG - 18
Shivan Wurm
" AC 255, HD 35, hp 2100, #Att 7, TH +280, dmg 355
" 3RG - 7/7 - TrampleWhen Shivan Wurm comes into play, return a red or green creature you control to its owner's hand.
28 Wurm 3 MTG - 19
Spined Wurm
" AC 90, HD 20, hp 1200, #Att 5, TH +145, dmg 255
" 4G - 5/4 - (no abilities)
28 Wurm 3 MTG - 20
Autochthon Wurm
" AC 2950, HD 210, hp 69300, #Att 15, TH +1425, dmg 1365
" 10GGGWW - 9/14 - Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.) Trample
28 Wurm 4 MTG - 21
Deathcoil Wurm
" AC 298, HD 48, hp 5760, #Att 8, TH +440, dmg 568
" 6GG - 7/6 - If Deathcoil Wurm attacks and is blocked, you may choose to have it deal its damage to the defending player instead of to the creatures blocking it.
28 Wurm 4 MTG - 22
Plated Slagwurm
" AC 458, HD 56, hp 5488, #Att 8, TH +504, dmg 567
" 4GGG - 8/8 - Plated Slagwurm can't be the target of spells or abilities your opponents control.
28 Wurm 4 MTG - 23
Roaring Slagwurm
" AC 122, HD 28, hp 2744, #Att 7, TH +280, dmg 427
" 5GG - 6/4 - Whenever Roaring Slagwurm attacks, tap all artifacts.
28 Wurm 4 MTG - 24
Rootbreaker Wurm
" AC 262, HD 42, hp 4116, #Att 7, TH +294, dmg 427
" 5GG - 6/6 - Trample
28 Wurm 4 MTG - 25
Scaled Wurm
" AC 298, HD 48, hp 5760, #Att 8, TH +440, dmg 568
" 7G - 7/6 - (no abilities)
28 Wurm 4 MTG - 26
Symbiotic Wurm
" AC 402, HD 56, hp 6720, #Att 8, TH +448, dmg 568
" 5GGG - 7/7 - When Symbiotic Wurm is put into a graveyard from play, put seven 1/1 green Insect creature tokens into play.
28 Wurm 4 MTG - 27
Tunneler Wurm
" AC 298, HD 48, hp 5760, #Att 8, TH +336, dmg 488
" 6GG - 6/6 - Discard a card from your hand: Regenerate Tunneler Wurm.
28 Wurm 4 MTG - 28
Whiptail Wurm
" AC 185, HD 35, hp 3430, #Att 8, TH +483, dmg 567
" 6G - 8/5 - (no abilities)
28 Wurm 4 MTG - 29
Wurmskin Forger
" AC 38, HD 14, hp 1372, #Att 7, TH +42, dmg 147
" 5GG - 2/2 - When Wurmskin Forger comes into play, distribute three +1/+1 counters among any number of target creatures.
28 Wurm 4 MTG - 30
Behinder
" AC 58, HD 23, hp 1840, TH +92
" Touch:Terrify:5D5 Bite:8D4 / Char_Clear Char_Multi Attr_Clear Smart Invisible Cold_Blood Empty_Mind Eldritch_Horror Animal No_Fear No_Stun No_Conf No_Sleep Swim Wild_Wood Wild_Mountain
" The Behinder flung itself on his shoulders. Then I knew why nobody's supposed to see one. I wish I hadn't. To this day I can see it, plain as a fence at noon, and forever I will be able to see it.
29 Cthulhoid Horror 3 . Angband 1
Black
" AC 76, HD 11, hp 462, TH +33
" Engulf:Exp_Vamp:2D6 Engulf:Exp_Vamp:2D6 / Im_Cold Im_Pois Im_Acid Res_Neth Evil Empty_Mind Cold_Blood Friends
" The eldritch blood of Yibb-Tstll is know only as "the Black": it is an amorphous substance, who will suck your life and deliver it to Yibb-Tstll.
29 Cthulhoid Horror 3 . Angband 2
Byakhee
" AC 60, HD 45, hp 1575, TH +225
" Claw:Lose_Str:3D4 Bite:Exp_20:3D4 / Bo_Fire S_Demon Conf / Friends Only_Item Eldritch_Horror Bash_Door Powerful Fly Evil Demon Im_Fire No_Conf No_Sleep
" There flapped rhythmically a horde of tame, trained, hybrid winged things... not altogether crows, nor moles, nor buzzards, nor ants, nor decomposed human beings, but something I cannot and must not recall.
29 Cthulhoid Horror 3 . Angband 3
Chthonian
" AC 185, HD 70, hp 3500, TH +350
" Crush:Shatter:11D6 Touch:Lose_Con:1D2 Touch:Lose_Con:1D2 / Scare Conf Hold S_Demon Mind_Blast Heal Haste Forget Brain_Smash / Im_Fire Res_Plas Im_Cold Im_Pois Eldritch_Horror Res_Telekill_Wall Only_Gold Swim Evil
" Flowing tentacles and a pulpy gray-black elongated sack of a body... no distinguishing features at all other than the reaching, groping tentacles. Or was there -- yes! -- a lump in the upper body of the thing... a container of sorts for the brain, ganglia, or whichever diseased organ governed this horror's loathsome life!
29 Cthulhoid Horror 3 . Angband 4
Deep one
" AC 70, HD 26, hp 1248, TH +104
" Claw:Poison:2D4 Claw:Poison:2D4 Bite:4D4 / Friends Wild_Too Wild_Shore Swim Bash_Door Eldritch_Horror Res_Tele Evil Demon Im_Fire Im_Cold Im_Pois Res_Wate
" I thought their predominant color was a greyish-green, though they had white bellies. They were mostly shiny and slippery, but the ridges of their backs were scaly. Their forms vaguely suggested the anthropoid, while their heads were the heads of fish, with prodigious bulging eyes that never closed. At the sides of their necks were palpitating gills and their long paws were webbed.
29 Cthulhoid Horror 3 . Angband 5
Dhole
" AC 226, HD 49, hp 2352, TH +196
" Spit:Acid:1D8 Engulf:Acid:2D8 Crush:4D8 / Br_Acid / Animal Evil Kill_Wall Im_Acid Eldritch_Horror Swim
" A gigantic worm dripping with acid. "...even as he looked, one reared up several hundred feet and leveled a bleached, viscous end at him."
29 Cthulhoid Horror 3 . Angband 6
Flying polyp
" AC 135, HD 35, hp 1225, TH +175
" Crush:Paralyze:8D4 Crush:Paralyze:8D4 Crush:Paralyze:8D4 / Br_Wall / Pass_Wall Invisible Res_Dise Im_Pois Im_Cold Im_Acid Eldritch_Horror No_Conf No_Sleep Evil Fly
" They were only partly material and had the power of aerial motion, despite the absence of wings... Suggestions of monstrous plasticity and of temporary lapses of visibility...
29 Cthulhoid Horror 3 . Angband 7
Formless spawn of Tsathoggua
" AC 85, HD 22, hp 1540, TH +110
" Hit:Acid:2D4 Hit:Acid:2D4 Crush:3D4 Bite:Acid:6D6 / Bo_Fire Bo_Acid S_Demon Mind_Blast Darkness / Eldritch_Horror Nonliving Only_Item Regenerate Res_Tele Bash_Door Powerful Swim Evil Demon No_Conf No_Sleep Hurt_Fire Im_Pois
" ...living things that oozed along stone channels... But they were not toads like Tsathoggua himself. Far worse -- they were amorphous lumps of viscous black slime that took temporary shapes for various purposes.
29 Cthulhoid Horror 3 . Angband 8
Ghast
" AC 40, HD 9, hp 270, TH +27
" Kick:3D3 Kick:9D1 Bite:6D2 / No_Sleep No_Conf Undead Evil Im_Pois Im_Cold Cold_Blood Hurt_Lite Swim Eldritch_Horrorbash_Door
" A repulsive being which leaps on long hind legs like a kangaroo. Its face is curiously human despite the absence of a nose, a forehead, and "other important particulars".
29 Cthulhoid Horror 3 . Angband 9
Shantak
" AC 78, HD 25, hp 1400, TH +100
" Bite:1D6 Bite:1D6 Bite:1D6 / Scare Haste / Animal Im_Acid Evil Eldritch_Horror Fly
" A scaly bird larger than an elephants, with a horse-like head.
29 Cthulhoid Horror 3 . Angband 10
Bloodthirster
" AC 570, HD 45, hp 22050, TH +315
" Hit:50D1 Hit:50D1 Hit:50D1 / Demon Evil Regenerate Fly Nonliving Only_Item Eldritch_Horror Bash_Door Res_Neth Res_Nexu Res_Tele Move_Body Im_Acid Im_Fire Im_Cold Im_Pois No_Conf No_Sleep No_Fear
" Khorne's mightiest servant, a winged hound-demon walking on two paws and wielding a mighty axe and a whip in the other two. Intelligent, bloodthirsty eyes behold you from inside the bloody demon armour.
29 Cthulhoid Horror 4 . Angband 11
Dark young of Shub-Niggurath
" AC 172, HD 9, hp 5400, TH +54
" Crush:5D6 Crush:5D6 Bite:Lose_Str:1D6 Bite:Lose_Str:1D6 / Blind Cause_2 S_Demon Heal / Eldritch_Horror Only_Item Nonliving Swim Bash_Door Powerful Hurt_Lite Evil Demon Im_Fire No_Conf No_Sleep Res_Tele
" Something black in the road, something that wasn't a tree. Something big and black and ropy, just squatting there, waiting, with ropy arms squirming and reaching... It came crawling up the hillside... and it was the black thing of my dreams... that black, ropy, slimy jelly tree-thing out of the woods. It crawled up and it flowed up on its hoofs and mouths and snaky arms.
29 Cthulhoid Horror 4 . Angband 12
Great unclean one
" AC 465, HD 124, hp 34720, TH +868
" Bite:Disease:10D10 Bite:Acid:10D10 Bite:Poison:10D10 Bite:Confuse:10D10 / Br_Acid Br_Pois Br_Nuke Scare Anim_Dead Cause_3 Cause_4 S_Demon S_Undead / Demon Evil Nonliving Swim Only_Item Eldritch_Horror Bash_Door Smart Powerful Kill_Body Im_Acid Im_Cold Im_Elec Im_Pois No_Conf No_Sleepkill_Item
" This disgusting demon resembles a shambling pile of rotting green flesh, with dozens of mouths drooling and leaving a trail of foul-smelling goo behind. Nurgle must be proud of himself for having created this atrocity!
29 Cthulhoid Horror 4 . Angband 13
Hunting horror
" AC 220, HD 30, hp 2340, TH +180
" Bite:Lose_Dex:1D3 Bite:Poison:1D3 Crush:9D4 / Blind Conf S_Demon Br_Dark / Eldritch_Horror Only_Item Bash_Door Powerful Fly Evil Demon Hurt_Lite Im_Pois Im_Fire No_Conf No_Sleep
" And in the air there were great viperine creatures, which had curiously distorted heads, and grotesquely great clawed appendages, supporting themselves with ease by the aid of black rubbery wings of singularly monstrous dimensions.
29 Cthulhoid Horror 4 . Angband 14
Leng spider
" AC 85, HD 26, hp 1820, TH +130
" Bite:Poison:1D6 Sting:Poison:1D6 / Weird_Mind Bash_Door Friends Eldritch_Horror Animal Evil
" Bloated purple spiders with long, bristly legs.
29 Cthulhoid Horror 4 . Angband 15
Lloigor
" AC 250, HD 70, hp 6300, TH +420
" Engulf:Lose_Con:4D10 Engulf:Lose_Con:4D10 Engulf:Lose_Con:4D10 / Br_Wall Tele_Away Br_Grav S_Kin Mind_Blast Blind Blink / Eldritch_Horror Pass_Wall Invisible Fly Evil Bash_Door Move_Body Powerful Nonliving Smart Im_Fire Im_Cold Im_Elec Im_Acid Im_Pois
" Invisible ones from the stars... They sometimes took forms... but existed as vortices of power in their natural state.
29 Cthulhoid Horror 4 . Angband 16
Nightgaunt
" AC 85, HD 24, hp 840, TH +120
" Sting:Lose_Str:1D5 Touch:Paralyze:3D4 / Blind Conf Bo_Fire / Only_Item Eldritch_Horror Bash_Door Powerful Fly Evil Demon Im_Fire Im_Pois No_Conf No_Sleep
" Shocking and uncouth black things with smooth, oily, whale-like surfaces, unpleasant horns that curved inward toward each other, bat wings whose beating made no sound, ugly prehensile paws, and barbed tails that lashed needlessly and disquietingly. And worst of all, they never spoke or laughed, and never smiled because they had no faces at all to smile with, but only to a suggestive blankness where a face ought to be.
29 Cthulhoid Horror 4 . Angband 17
Quantum dot
" AC 210, HD 3, hp 30, TH +15
" Spore:Lose_All:2D4 Spore:Un_Bonus:2D4 Spore:Confuse:2D4 Spore:Terrify:2D4 / Blink Mind_Blast / Stupid Weird_Mind Attr_Multi Attr_Any Quantum Eldritch_Horror Multiply Friends Im_Acid Im_Fire Im_Cold Im_Elec Im_Pois No_Conf No_Sleep No_Fear No_Stun
" It is there and it is not.
29 Cthulhoid Horror 4 . Angband 18
Shoggoth
" AC 190, HD 50, hp 4200, TH +300
" Crush:Acid:5D6 Crush:Acid:5D6 Crush:Acid:5D6 Crush:9D9 / Regenerate Kill_Item Bash_Door Evil Demon No_Conf No_Fear No_Sleep Kill_Body Swim Hurt_Lite Powerful Eldritch_Horror Im_Acid Im_Fire Res_Plas Im_Pois Im_Cold Im_Elec Res_Tele
" The nightmare, plastic column of fetid, black iridescence oozed tightly onward... A shapeless congerie of protoplasmic bubbles, faintly self-luminous and with myriads of temporary eyes forming and unforming as pustules of greenish light all over the tunnel-filling front that bore down upon us, crushing the frantic penguins and slithering over glistening floor that it and its kind had swept so evilly free of all litter. Still came that eldritch mocking cry -- 'Tekeli-li! Tekeli-li!'
29 Cthulhoid Horror 4 . Angband 19
Star vampire
" AC 60, HD 23, hp 2875, TH +115
" Claw:Lose_Str:4D4 Bite:Exp_Vamp:4D4 Claw:Lose_Str:4D4 Bite:Exp_Vamp:4D4 / Evil Eldritch_Horror Im_Fire Im_Cold Im_Elec Im_Pois Nonliving Fly No_Conf No_Sleep No_Fear No_Stun
" It was red and dripping; an immensity of pulsing, moving jelly;a scarlet blob with myriad tentacular trunks that waved and waved. There were suckers on the tips of the appendages, and these were opening and closing with ghoulish lust... the thing was bloated and obscene; a headless, faceless, eyeless bulk, with the ravenous maw and titanic talons of a star-born monster.
29 Cthulhoid Horror 4 . Angband 20
Cistern Fiend 29 Cthulhoid Horror 5 L - 21
Draeden 29 Cthulhoid Horror 5 Imm 107 22
Feyr, Great 29 Cthulhoid Horror 5 MM 116 23
Greater draconic quylthulg
" AC -71, HD 15, hp 9450, TH +135
" / Blink Tele_To S_Hi_Dragon / Never_Blow Invisible Empty_Mind Animal Evil Res_Teleno_Conf No_Sleep No_Fear
" A massive mound of scaled flesh, throbbing and pulsating with multi-hued light.
29 Cthulhoid Horror 5 Angband 801 24
Greater rotting quylthulg
" AC -71, HD 15, hp 9450, TH +135
" / Blink Tele_To S_Hi_Undead / Never_Blow Invisible Empty_Mind Animal Evil Res_Teleno_Conf No_Sleep No_Fear
" A massive pile of rotting flesh. A disgusting stench fills the air as it throbs a
29 Cthulhoid Horror 5 Angband 802 25
Keeper of Secrets
" AC 465, HD 45, hp 22050, TH +315
" Hit:Confuse:10D10 Hit:Terrify:10D10 Hit:Blind:10D10 Hit:Terrify:10D10 / Scare Brain_Smash Drain_Mana Br_Conf S_Demon S_Undead Tport Heal Tele_Away / Demon Evil Nonliving Swim Only_Item Eldritch_Horror Bash_Door Smart Powerful Move_Body Im_Acid Im_Fire Im_Cold Im_Pois No_Conf No_Sleep
" This demonic keeper of forbidden secrets looks like a hairless minotaur with extra arms, decorated with tattoos and nose rings. It is the embodiment of Slaanesh's perverted magic.
29 Cthulhoid Horror 5 . Angband 26
Lord of Change
" AC 465, HD 38, hp 18620, TH +266
" Claw:Confuse:10D10 Claw:Confuse:10D10 Bite:Blind:12D12 / Mind_Blast Ba_Chao Scare Brain_Smash Drain_Mana S_Hound S_Demon S_Dragon Tport Haste Conf Tele_Away Forget / Demon Evil Attr_Multi Move_Body Nonliving Only_Item Eldritch_Horror Invisible Bash_Door Smart Powerful Fly Im_Acid Im_Fire Im_Cold Im_Elec Im_Pois No_Conf No_Sleep
" The most powerful of Tzeentch's servitors. This demon looks like a huge bird-creature, with the head of a predatory bird and fantastically multi-coloured wings.
29 Cthulhoid Horror 5 . Angband 27
Master quylthulg
" AC -71, HD 20, hp 12600, TH +180
" / S_Monster S_Monsters S_Undead S_Dragon S_Hi_Undead S_Hi_Dragon / Never_Blow Invisible Empty_Mind Animal Evil Res_Teleno_Conf No_Sleep No_Fear
" A pulsating mound of flesh, shining with silver puls
29 Cthulhoid Horror 5 Angband 800 28
Phaerimm 29 Cthulhoid Horror 5 Ann3 87 29
Star-spawn of Cthulhu
" AC 395, HD 75, hp 57750, TH +825
" Claw:Poison:1D30 Claw:Acid:1D30 Touch:Un_Power:1D10 Crush:Un_Bonus:2D33 / Scare Conf S_Demon S_Undead Drain_Mana Br_Acid Br_Fire Tport S_Monsters Brain_Smash Br_Neth Heal Mind_Blast Ba_Nuke Anim_Dead / Kill_Item Bash_Door Res_Neth Eldritch_Horror Only_Item Evil Demon Im_Pois Im_Cold Im_Acid Im_Elec Res_Tele Nonliving Powerful Im_Fire Swim No_Conf
" The last remnants of sanity threaten to leave your brain as you behold this titanic bat-winged, octopus-headed unholy abomination. "They all lay in stone houses in their great city of R'lyeh, preserved by the spells of mighty Cthulhu for a glorious resurrection when the stars and the earth might once more be ready..."
29 Cthulhoid Horror 5 . Angband 30
Aboleth 30 Mind Flayer World 3 x x 1
Bat, Beholder World 30 Mind Flayer World 3 x x 2
Brain Mole 30 Mind Flayer World 3 x x 3
Bulette, Beholder World 30 Mind Flayer World 3 x x 4
Carrion Crawler, Beholder World 30 Mind Flayer World 3 x x 5
Cat, Beholder World 30 Mind Flayer World 3 x x 6
Cerebral Parasite 30 Mind Flayer World 3 x x 7
Myr Mindservant
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" 1 - 1/1 - 2, T Shuffle your library.
30 Mind Flayer World 3 MTG - 8
Stirge, Beholder World 30 Mind Flayer World 3 x x 9
Thought Eater 30 Mind Flayer World 3 x x 10
Brain, Living 30 Mind Flayer World 4 L - 11
Dauthi Mindripper
AC 14, HD 4, hp 176, #Att 4, TH +20, dmg 84
3B - 2/1 - Shadow (This creature may block or be blocked by only creatures with shadow.) When Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards from his or her hand.
30 Mind Flayer World 4 MTG - 12
Grell 30 Mind Flayer World 4 FF1 46 13
Intellect Devourer 30 Mind Flayer World 4 PsiH3 150 14
Kopru 30 Mind Flayer World 4 x x 15
Manticore, Beholder World 30 Mind Flayer World 4 x x 16
Mind flayer
" AC 70, HD 15, hp 420, TH +60
" Gaze:Lose_Int:2D6 Gaze:Lose_Int:2D6 / Blind Hold Scare Mind_Blast Brain_Smash Forget / Only_Item Bash_Door Evil No_Conf No_Sleep
" A humanoid form with a gruesome head, tentacular mouth, and piercing eyes. Cl
30 Mind Flayer World 4 Angband 450 17
Naga, Beholder World 30 Mind Flayer World 4 x x 18
Roc, Beholder World 30 Mind Flayer World 4 x x 19
Yuan-Ti, Beholder World 30 Mind Flayer World 4 x x 20
Alhoon (Illithilich) 30 Mind Flayer World 5 Ann3 7 21
Contemplator 30 Mind Flayer World 5 L - 22
Golem, Brain 30 Mind Flayer World 5 Ann1 63 23
Grell, Patriarch 30 Mind Flayer World 5 MM 173 24
Grell, Philosopher 30 Mind Flayer World 5 MM 173 25
Neh-Thalggu (Brain Collector) 30 Mind Flayer World 5 ELH3 206 26
Paragon Mind Flayer 30 Mind Flayer World 5 ELH3 208 27
Spider, Brain 30 Mind Flayer World 5 Ann1 106 28
Vampire, Illithid 30 Mind Flayer World 5 L - 29
Yaggol 30 Mind Flayer World 5 L - 30
Skaven
" AC 20, HD 8, hp 72, TH +8
" Hit:1D4 Hit:1D4 / Evil Friends Wild_Too Wild_Waste Wild_Swamp
" A mutated rat-creature from the great waste, it is vaguely humanoid in appearance and walks on its hind legs. This raceserves chaos fervently and is great
31 Mutant 3 Angband 158 1
TT Fly [Synnibarr] 31 Mutant 3 x x 2
Mongrelman 31 Mutant 3 MMII 92 3
Mutant Ape [Planet of the Apes] 31 Mutant 3 x x 4
Mutant Crab ++ Psi9 31 Mutant 3 x x 5
Mutant Toad ++ Psi-9 31 Mutant 3 x x 6
Yuan-Ti 31 Mutant 3 x x 7
Broken One, Common 31 Mutant 3 MM 30 8
The Hand 31 Mutant 3 x x 9
Goblin Mutant
" AC 46, HD 12, hp 528, #Att 5, TH +112, dmg 204
" 2RR - 5/3 - TrampleGoblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater.Goblin Mutant can't block creatures with power 3 or greater.
31 Mutant 3 MTG - 10
Mutant Hook Horror ++ Psi18 31 Mutant 4 x x 11
The Eye 31 Mutant 4 x x 12
Abomination
" AC 190, HD 30, hp 1800, #Att 5, TH +50, dmg 105
" 3BB - 2/6 - Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
31 Mutant 4 MTG - 13
Generically Engineered Human [Star Trek] 31 Mutant 4 x x 14
Giant headless
" AC 85, HD 30, hp 2700, TH +150
" Hit:4D8 Hit:4D8 Hit:4D8 / Scare Ba_Nuke Blind / Friends Bash_Door Im_Poisevil
" Giant headless humanoid abominations created by a magical mutation.
31 Mutant 4 Angband 653 15
Mutant Xorn ++ Psi27 31 Mutant 4 x x 16
Experiment Kraj
" AC 226, HD 36, hp 2808, #Att 6, TH +132, dmg 246
" 2GGUU - 4/6 - Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. T Put a +1/+1 counter on target creature.
31 Mutant 4 MTG - 17
Mistform Mutant
" AC 106, HD 24, hp 1872, #Att 6, TH +78, dmg 186
" 4UU - 3/4 - 1U: Choose a creature type other than Legend or Wall. Target creature's type becomes that type until end of turn.
31 Mutant 4 MTG - 18
Mutant Drake ++ Psi45 31 Mutant 4 x x 19
Troll Mutate 31 Mutant 4 Ann4 84 20
Twisted Abomination
" AC 64, HD 18, hp 1404, #Att 6, TH +168, dmg 306
" 5B - 5/3 - B: Regenerate Twisted Abomination. Swampcycling 2 (2, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
31 Mutant 5 MTG - 21
Bulette-Mutation 31 Mutant 5 L - 22
Mutant Salamander ++ Psi54 31 Mutant 5 x x 23
Abomination, Anaxim 31 Mutant 5 ELH3 158 24
Abomination, Chichimec 31 Mutant 5 ELH3 160 25
Mutant Flumph ++ Psi72 31 Mutant 5 x x 26
Audrey 2 [Little Shop of Horrors] 31 Mutant 5 x x 27
Mutant Spider ++ Psi81 31 Mutant 5 x x 28
Abomination, Atropal 31 Mutant 5 ELH3 159 29
Abomination, Dream Larva 31 Mutant 5 ELH3 161 30
Drider [Phoenix]
" Infravision; +1P action; Imm Poison; Resist Magic & Negative; Vuln Iron/Light/Holy
32 NPC 3 x x 1
Elf, Pharisee (Caer Sidi) 32 NPC 3 x x 2
Gnome, Fabricator 32 NPC 3 x x 3
Grommam 32 NPC 3 x x 4
Hadozee, Displacer 32 NPC 3 x x 5
Halfling, Half-Skulk
" x10 Personality score; Infravision; Immune darkness; +Dex/3 to all saves; +50 Rogue points
32 NPC 3 x x 6
Halfling, Photic 32 NPC 3 x x 7
Half-Orc, Acidic 32 NPC 3 x x 8
Human, Werehuman
" 1 for 1 stat trading; Has 2 different forms (w/ diff. ability scores); 3F: Switch forms
32 NPC 3 x x 9
Kobold-Lizard Man 32 NPC 3 x x 10
Demon, Mold
" Immune Ooze/Slime/Mold; Mold Shield (50%)
32 NPC 4 x x 11
Enchanted Being
" -X dmg per physical att, where X is the number of effects the attacker has running
32 NPC 4 x x 12
Floral Spuzzem
" 1 attack: Dispel a magic/psionic item
32 NPC 4 x x 13
Gargoyle, Granite
" Flying; 1N, Lose 1 SL from a spell memorization: +2 AC and saves for 1 turn
32 NPC 4 x x 14
Ghoul, Khabal
" Whenever a creature dies within sight of you, cure 1 hp on yourself
32 NPC 4 x x 15
Horror, Cosmic
" +2 tentacles; +2 mouths; can do 1 attack on segment 0
32 NPC 4 x x 16
Lung-Ti 32 NPC 4 x x 17
Night Stalker, Shimian
" 1bV: Interpose yourself in front of an attacking creature
32 NPC 4 x x 18
Orc, Orcish Artillery
" 1P, take 3 damage: Deal 20*LVL dmg to one target (no save)
32 NPC 4 x x 19
Titan, Sundering
" Earthquake continuous (can't be lowered, hole in the middle)
32 NPC 4 x x 20
Android [Hengband]
" Immune Disease; Need not eat; Resist Poison; Free Action; Hold Life; Has TechL=LVL guns (Psi8)
32 NPC 5 x x 21
Avatar of Hope
" Flying; 2 attacks: Whirl (do 1 attack on each monster in your group)
32 NPC 5 x x 22
Beholder, Were-Gelatinous Cube [DM]
" 11 eyes (see Psi29), 0 arms, 0 legs, 0 mouths; levitate
32 NPC 5 x x 23
Beholderganger [DM]
" var eyes (see Psi29), var arms, var legs, var mouth; levitate
32 NPC 5 x x 24
Beholder-MindFlayer [DSnow]
" 11 eyes (see Psi29), 0 arms, 0 legs, 1 mouth, 4 tentacles; levitate
32 NPC 5 x x 25
Dwarf, Pitfall 32 NPC 5 x x 26
Lizard King 32 NPC 5 x x 27
Manotaur 32 NPC 5 x x 28
Su-Monster
" Claws/Bite 1d4 dmg; 1M, 1/d: Haste self; Free wild talent in Psi1, Psi2, or Psi3
32 NPC 5 x x 29
Uber-Vampire
" +4 wpn to hit; DR 10/-; Time/Reality Stability; Claw 1d10
32 NPC 5 x x 30
Intelligent Trap - mobile Caltrops 33 Spirit of the Land 3 1
Intelligent Trick - Furnishings - Animated 33 Spirit of the Land 3 x x 2
Lurker
" AC 30, HD 15, hp 300, TH +30
" Hit:1D8 Hit:1D8 / Char_Clear Attr_Clear Empty_Mind Invisible Cold_Blood No_Conf No_Sleep No_Fear
" A strange creature that merges with the dungeon floor, trapping its victims by enveloping them within its perfectly
33 Spirit of the Land 3 Angband 247 3
Caryatid Column 33 Spirit of the Land 3 FF1 18 4
Intelligent Special - Radiation (Psi9) of RS=1d12 (fluctuates each round) 33 Spirit of the Land 3 x x 5
Guardian Daemon 33 Spirit of the Land 3 FF1 49 6
Intelligent Trap - mobile Spear Box 33 Spirit of the Land 3 7
Sustainer of the Realm
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 2WW - 2/3 - FlyingWhenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
33 Spirit of the Land 3 MTG - 8
The Ultimate Dungeon Cleaner
" AC 130, HD 70, hp 2520, TH +280
" Crush:2D10 Crush:2D10 Crush:2D10 Crush:2D10 / Kill_Body Kill_Item Unique Reflecting Empty_Mind Cold_Blood Bash_Door Im_Fire Im_Cold Im_Elec Im_Poisno_Fear No_Conf No_Sleep Nonliving Res_Tel
33 Spirit of the Land 3 Angband 451 9
Wolf-in-Sheep's-Clothing 33 Spirit of the Land 3 MMII 127 10
Guardian Familiar 33 Spirit of the Land 4 FF1 49 11
Intelligent Trick - Pool - Wand of Wonder effects 33 Spirit of the Land 4 x x 12
Trapper
" AC 135, HD 36, hp 1800, TH +180
" Hit:3D8 Hit:3D8 Hit:Paralyze:15D1 Hit:Paralyze:15D1 / Char_Clear Attr_Clear Invisible Empty_Mind Cold_Blood No_Conf No_Sleep No_Fear
" This creature traps unsuspecting victims and paralyzes them, to be slowly di
33 Spirit of the Land 4 Angband 565 13
Intelligent Special - Dimensional Mine Generator 33 Spirit of the Land 4 x x 14
Haunted House, Age 7 33 Spirit of the Land 4 N&D3 34 15
Intelligent Trap - mobile Acid Vents 33 Spirit of the Land 4 16
Watchghost 33 Spirit of the Land 4 L - 17
Intelligent Trick - Painting - Monster Generator (summons a monster every segment) 33 Spirit of the Land 4 x x 18
Naga, Guardian 33 Spirit of the Land 4 MM 266 19
Tomb Trapper, Thaalud 33 Spirit of the Land 4 Ann3 112 20
Intelligent Special - DXZ (Dispel Concordant Zone) 33 Spirit of the Land 5 x x 21
Intelligent Sphere of Creation 33 Spirit of the Land 5 x x 22
Living Vault 33 Spirit of the Land 5 ELH3 203 23
Living Wall 33 Spirit of the Land 5 MM 224 24
Spirit of the Land 33 Spirit of the Land 5 L - 25
Here 33 Spirit of the Land 5 x x 26
UltraWhite MF Being 33 Spirit of the Land 5 x x 27
UltraWhite Midiclorian [Star Wars] 33 Spirit of the Land 5 x x 28
UltraWhite PF Being 33 Spirit of the Land 5 x x 29
UltraWhite TF Being 33 Spirit of the Land 5 x x 30
Boarding Robot [SFB] 34 Technological 3 1
Clockwork Horror,Copper 34 Technological 3 L - 2
Clockwork Horror,Silver 34 Technological 3 L - 3
Defensive Satellite (Defsat) [SFB] 34 Technological 3 4
Grizzy, Midnight Sunstone [Synnibarr] 34 Technological 3 5
Lizard, Giant Mutant Thunder [Synnibarr] 34 Technological 3 6
Nanobot 34 Technological 3 7
Replicant [Blade Runner] 34 Technological 3 8
Robo-Centipede 34 Technological 3 9
Robo-Trapper 34 Technological 3 10
Android [Star Trek] 34 Technological 4 11
Clockwork Horror, Gold 34 Technological 4 Ann4 17 12
Clockwork Horror,Electrum 34 Technological 4 L - 13
Dalek [Doctor Who] 34 Technological 4 14
Golem, Mechanical 34 Technological 4 RDD3 68 15
Intelligent Hologram [Star Trek] 34 Technological 4 16
Scarlet Insectivoid [Synnibarr] 34 Technological 4 17
Terminator T-101 34 Technological 4 18
Undead Robotic Chicken 34 Technological 4 19
Vampire, Mutant [Synnibarr] 34 Technological 4 20
Automated Defense Ship [SFB] 34 Technological 5 21
Battle Droid [Star Wars] 34 Technological 5 22
Clockwork Horror,Adamantite 34 Technological 5 L - 23
Clockwork Horror,Platinum 34 Technological 5 L - 24
Cyberdemon
" AC 360, HD 70, hp 49000, TH +700
" Hit:1D50 Hit:1D50 Hit:1D50 Hit:1D50 / Rocket / Evil Demon Stupid Only_Item Res_Tele Im_Pois Im_Fire Nonliving
" Reverbrant metal steps announce the arrival of this huge creature, half demon half machine. It
34 Technological 5 Angband 816 25
Imperial Guard [Synnibarr] 34 Technological 5 26
Robo-Hydra 34 Technological 5 27
Sphere of Bedevilment [Synnibarr] 34 Technological 5 28
Super-Intelligent Computer [SFB] 34 Technological 5 29
Terminator T-X 34 Technological 5 30
Vaguely Animal-like, powers based on [X2] Str CSL=4 35 Far Realm 4 1
Vaguely Dragon-like, powers based on magic/psi SL=10 35 Far Realm 4 2
Vaguely Elemental-like, powers based on [X2] Con CSL=4 35 Far Realm 4 3
Vaguely Golem-like, powers based on x2 Artifact powers 35 Far Realm 4 4
Vaguely Humanoid-like, powers based on [X2] Chr CSL=4 35 Far Realm 4 5
Vaguely Insect-like, powers based on [X2] Int CSL=4 35 Far Realm 4 6
Vaguely Lycanthrope-like (shapechanging), powers based on [X2] Dex CSL=4 35 Far Realm 4 7
Vaguely Ooze-like, powers based on High Frequency Sampling (super) 35 Far Realm 4 8
Vaguely Plant-like, powers based on [X2] Wis CSL=4 35 Far Realm 4 9
Vaguely Reptile-like, powers based on Familiars (level 18) 35 Far Realm 4 10
Vaguely Animal-like, powers based on [X2] Str CSL=5 35 Far Realm 5 11
Vaguely Dragon-like, powers based on magic/psi SL=11 35 Far Realm 5 12
Vaguely Elemental-like, powers based on [X2] Con CSL=5 35 Far Realm 5 13
Vaguely Golem-like, powers based on x3 Artifact powers 35 Far Realm 5 14
Vaguely Humanoid-like, powers based on [X2] Chr CSL=5 35 Far Realm 5 15
Vaguely Insect-like, powers based on [X2] Int CSL=5 35 Far Realm 5 16
Vaguely Lycanthrope-like (shapechanging), powers based on [X2] Dex CSL=5 35 Far Realm 5 17
Vaguely Ooze-like, powers based on High Frequency Sampling (ultra) 35 Far Realm 5 18
Vaguely Plant-like, powers based on [X2] Wis CSL=5 35 Far Realm 5 19
Vaguely Reptile-like, powers based on Familiars (level 27) 35 Far Realm 5 20
Vaguely Animal-like, powers based on [X2] Str CSL=6 35 Far Realm 6 21
Vaguely Dragon-like, powers based on magic/psi SL=12 35 Far Realm 6 22
Vaguely Elemental-like, powers based on [X2] Con CSL=6 35 Far Realm 6 23
Vaguely Golem-like, powers based on x4 Artifact powers 35 Far Realm 6 24
Vaguely Humanoid-like, powers based on [X2] Chr CSL=6 35 Far Realm 6 25
Vaguely Insect-like, powers based on [X2] Int CSL=6 35 Far Realm 6 26
Vaguely Lycanthrope-like (shapechanging), powers based on [X2] Dex CSL=6 35 Far Realm 6 27
Vaguely Ooze-like, powers based on High Frequency Sampling (ultra+1) 35 Far Realm 6 28
Vaguely Plant-like, powers based on [X2] Wis CSL=6 35 Far Realm 6 29
Vaguely Reptile-like, powers based on Familiars (level 36 / ALL) 35 Far Realm 6 30
Arctic ++ Champion5 [x2] 36 Immortal 4 1
Cthulhoid Horror ++ Evil Overlord [x2] 36 Immortal 4 2
Faerie ++ Munchkin [x2] 36 Immortal 4 3
Leech ++ Pawn [x2] 36 Immortal 4 4
Mind Flayer World ++ X7M [x2] 36 Immortal 4 5
Mutant ++ Villain [x2] 36 Immortal 4 6
Rakshasa World ++ X7P [x2] 36 Immortal 4 7
Space ++ Hero [x2] 36 Immortal 4 8
Spirit of the Land ++ Sentinel [x2] 36 Immortal 4 9
Undead ++ Lich [x2] 36 Immortal 4 10
Beholder ++ Custom Concordant [x2] 36 Immortal 5 11
Cloud ++ SuperHero [x2] 36 Immortal 5 12
Dragon ++ Dragon of Tyr2 [x2] 36 Immortal 5 13
Elemental ++ Clerical Elemental2 [x2] 36 Immortal 5 14
Insect ++ Bug [x2] 36 Immortal 5 15
Nightmare Dimension ++ Arch-Villain [x2] 36 Immortal 5 16
Outer ++ Avangion2 [x2] 36 Immortal 5 17
Psionic ++ X14 [x2] 36 Immortal 5 18
Reptile ++ Legend [x2] 36 Immortal 5 19
Unlive ++ Master Lich [x2] 36 Immortal 5 20
Alien ++ Supreme / GrandMaster [x2] 36 Immortal 6 21
Eelemental ++ Divine3 (HeroDeity3) [x2] 36 Immortal 6 22
Far Realm ++ X21 [x3] 36 Immortal 6 23
Hound ++ Immortal0 [x2] 36 Immortal 6 24
Inner Planar ++ Demigod0 [x3] 36 Immortal 6 25
Lycanthrope ++ Stealth Master [x2] 36 Immortal 6 26
Tarrasque World ++ Big Bug [x2] 36 Immortal 6 27
Technological ++ Warlord [x2] 36 Immortal 6 28
Virus ++ Mortal Hunter [x3] 36 Immortal 6 29
Wurm ++ Unique (ArchLegend) [x2] 36 Immortal 6 30
Cloud, Cold Freezing Choking 37 Nightmare Dimension 4 1
Dream Fighter
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2U - 1/1 - Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out.
37 Nightmare Dimension 4 MTG - 2
Dream Stalker
" AC 60, HD 10, hp 180, #Att 2, TH +12, dmg 22
" 1U - 1/5 - When Dream Stalker comes into play, return a permanent you control to its owner's hand.
37 Nightmare Dimension 4 MTG - 3
Dream Thrush
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - FlyingT: Target land's type becomes a basic land type of your choice until end of turn.
37 Nightmare Dimension 4 MTG - 4
Dreamcatcher
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - Whenever you play a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card.
37 Nightmare Dimension 4 MTG - 5
Dreamweaver 37 Nightmare Dimension 4 RDD3 46 6
Elemental, Blackflame 37 Nightmare Dimension 4 7
Floating-Dream Zubera
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - When Floating-Dream Zubera is put into a graveyard from play, draw a card for each Zubera put into a graveyard from play this turn.
37 Nightmare Dimension 4 MTG - 8
Spirit, Psi(-5) 37 Nightmare Dimension 4 9
Spirit, Psi10 37 Nightmare Dimension 4 10
Dream Prowler
" AC 110, HD 20, hp 880, #Att 4, TH +24, dmg 44
" 2UU - 1/5 - Dream Prowler is unblockable as long as it's attacking alone.
37 Nightmare Dimension 5 MTG - 11
Dreamborn Muse
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2UU - 2/2 - At the beginning of each player's upkeep, that player puts the top X cards from his or her library into his or her graveyard, where X is the number of cards in his or her hand.
37 Nightmare Dimension 5 MTG - 12
Dreamwinder
" AC 46, HD 12, hp 528, #Att 4, TH +76, dmg 164
" 3U - 4/3 - Dreamwinder can't attack unless defending player controls an island.U, Sacrifice an island: Target land becomes an island until end of turn.
37 Nightmare Dimension 5 MTG - 13
Golem, Terro (Hot Earth) 37 Nightmare Dimension 5 14
Malfera 37 Nightmare Dimension 5 RC0 191 15
Mistform Dreamer
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2U - 2/1 - Flying. 1: Mistform Dreamer's type becomes the creature type of your choice until end of turn.
37 Nightmare Dimension 5 MTG - 16
Nightshade Assassin
AC 14, HD 4, hp 176, #Att 4, TH +20, dmg 84
2BB - 2/1 - First strike When Nightshade Assassin comes into play, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn. Madness 1B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
37 Nightmare Dimension 5 MTG - 17
Nightshade Seer
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 3B - 1/1 - 2B, T: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
37 Nightmare Dimension 5 MTG - 18
Urborg Panther
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2B - 2/2 - B, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther.Sacrifice Feral Shadow, Breathstealer, and Urborg Panther: Search your library for a Spirit of the Night card and put that creature into play. Then shuffle your library.
37 Nightmare Dimension 5 MTG - 19
Vischor (Acid Mud) 37 Nightmare Dimension 5 20
Abomination, Dream Larva 37 Nightmare Dimension 6 ELH3 161 21
Dream Spawn, Ennui 37 Nightmare Dimension 6 Ann3 31 22
Dream Stalker 37 Nightmare Dimension 6 Ann4 29 23
Dreamwraith 37 Nightmare Dimension 6 L - 24
Great Dreamer 37 Nightmare Dimension 6 L - 25
Night mare
" AC 110, HD 9, hp 4500, TH +45
" Bite:Exp_80:2D6 Hit:3D8 Hit:3D8 Hit:Confuse:6D6 / Only_Gold Cold_Blood Bash_Door Fly Evil Undead Im_Cold Im_Pois No_Conf No_Sleep
" A fearsome skeletal horse with glowing eyes, that watch you with little more
37 Nightmare Dimension 6 Angband 622 26
Nightgaunt
" AC 85, HD 24, hp 840, TH +120
" Sting:Lose_Str:1D5 Touch:Paralyze:3D4 / Blind Conf Bo_Fire / Only_Item Eldritch_Horror Bash_Door Powerful Fly Evil Demon Im_Fire Im_Pois No_Conf No_Sleep
" Shocking and uncouth black things with smooth, oily,
37 Nightmare Dimension 6 Angband 608 27
Nightmare Beast 37 Nightmare Dimension 6 L - 28
Shimian Night Stalker
AC 90, HD 20, hp 1200, #Att 5, TH +100, dmg 205
3BB - 4/4 - B, T: All damage that would be dealt to you from target attacking creature is dealt to Shimian Night Stalker instead.DAK: Can't we just fix the name and make a ruling that "Shimian Night Stalker" and "Shimian Nightstalker" are the same card' Sheesh.
37 Nightmare Dimension 6 MTG - 29
Walking Dream
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3U - 3/3 - Walking Dream is unblockable.Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures.
37 Nightmare Dimension 6 MTG - 30
Cat ++ Adherer (sticky) 38 Rakshasa World 4 x x 1
Cat ++ Amphisnaena 38 Rakshasa World 4 x x 2
Cat ++ Blast (Gas Spore) 38 Rakshasa World 4 x x 3
Cat ++ Fog (Giant) 38 Rakshasa World 4 x x 4
Cat ++ Hydra 38 Rakshasa World 4 x x 5
Rakasta 38 Rakshasa World 4 Myst 91 6
Penumbra Bobcat
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2G - 2/1 - When Penumbra Bobcat is put into a graveyard from play, put a 2/1 black Cat creature token into play.
38 Rakshasa World 4 MTG - 7
Hellcat
" AC 20, HD 7, hp 112, TH +14
" Claw:1D5 Claw:1D5 Bite:1D8 / Animal Weird_Mind Friends Im_Fire Evil
" It is as large as a tiger, its yellow eyes are pupilless.
38 Rakshasa World 4 Angband 222 8
Rakshasa ++ Belsameth Spider 38 Rakshasa World 4 x x 9
Rakshasa ++ Changeling 38 Rakshasa World 4 x x 10
Rakshasa ++ Crystal (Dragon) 38 Rakshasa World 5 x x 11
Cat ++ Annihilation 38 Rakshasa World 5 x x 12
Rakshasa ++ Ghost 38 Rakshasa World 5 x x 13
Rakshasa ++ Pennaggolan 38 Rakshasa World 5 x x 14
Rakshasa ++ Shocker 38 Rakshasa World 5 x x 15
Cat, Luck Eater ++ Rakshasa 38 Rakshasa World 5 L - 16
Rakshasa ++ Cambion 38 Rakshasa World 5 x x 17
Rakshasa ++ Ill Omen (Hound) 38 Rakshasa World 5 x x 18
Rakshasa ++ Mummy 38 Rakshasa World 5 x x 19
Rakshasa ++ Ruby (Dragon) 38 Rakshasa World 5 x x 20
Rakshasa ++ Rust Monster 38 Rakshasa World 6 x x 21
Rakshasa ++ Storm (Giant) 38 Rakshasa World 6 x x 22
Rakshasa ++ Vapor (Rat) 38 Rakshasa World 6 x x 23
Rakshasa ++ Worm That Walks 38 Rakshasa World 6 x x 24
Rakshasa ++ Yuan-Ti 38 Rakshasa World 6 x x 25
Cat Lord ++ Rakshasa 38 Rakshasa World 6 MMII 22 26
Rakshasa ++ Beholder 38 Rakshasa World 6 MM 299 27
Rakshasa ++ Nilbogism 38 Rakshasa World 6 x x 28
Wemic ++ Rakshasa 38 Rakshasa World 6 MM 299 29
Rakshasa ++ Dragon 38 Rakshasa World 6 x x 30
Blast Spore Tarrasque 39 Tarrasque World 4 1
Creeping Doom of Tiny Tarrasques 39 Tarrasque World 4 2
Human, Tarrasque-Ti (like a Yuan-Ti) 39 Tarrasque World 4 3
Pocket Tarrasque 39 Tarrasque World 4 4
Tarrasque Larva (Baby) 39 Tarrasque World 4 5
Tarrasque-taur (Titan upper body) 39 Tarrasque World 4 6
Water Tarrasque 39 Tarrasque World 4 7
Web Tarrasque 39 Tarrasque World 4 8
WereTarrasque 39 Tarrasque World 4 9
Winged Tarrasque 39 Tarrasque World 4 10
Demonic Tarrasque 39 Tarrasque World 5 11
Ghost Tarrasque 39 Tarrasque World 5 12
Needle Tarrasque 39 Tarrasque World 5 13
Pryo-Tarrasque 39 Tarrasque World 5 14
Shadow Tarrasque 39 Tarrasque World 5 15
Skeletal Tarrasque 39 Tarrasque World 5 16
Tarrasque of Kyuss 39 Tarrasque World 5 17
Tarrasque Priest 39 Tarrasque World 5 18
Tarrasque Rogue 39 Tarrasque World 5 19
Vampiric Tarrasque 39 Tarrasque World 5 20
False/Robotic Tarrasque 39 Tarrasque World 6 21
Gargantuan Tarrasque 39 Tarrasque World 6 22
Paragon Tarrasque 39 Tarrasque World 6 23
Queen Tarrasque 39 Tarrasque World 6 24
Tarrasque Lich 39 Tarrasque World 6 25
Tarrasque Mutant (Psi9) 39 Tarrasque World 6 26
Tarrasque-Cyberdemon Hybrid 39 Tarrasque World 6 27
Tarrasque-pede (centipede-like) 39 Tarrasque World 6 28
Tarrasque-Shaggoth Hybrid 39 Tarrasque World 6 29
Three-Tarrasque (like a Three-Kreen) 39 Tarrasque World 6 30
Abyssal Water Storm Cloud 40 Virus 4 1
Blinking dot
" AC 2, HD 1, hp 2, TH +1
" Spore:Confuse:1D4 / Blink / Stupid Empty_Mind Im_Pois No_Conf No_Sleep No_Fear
" Is it there or is it not?
40 Virus 4 Angband 22 2
Intelligent Disease, resist helpful effects 40 Virus 4 3
Intelligent Radiation (Psi9 minors) 40 Virus 4 4
Living Tattoo, Dark Man 40 Virus 4 RDD3 93 5
Living Tattoo, Living Spear 40 Virus 4 RDD3 93 6
Living Tattoo, Winged Snake 40 Virus 4 RDD3 94 7
Tattooed Corpse 40 Virus 4 CC2 187 8
Virus, Crystal 40 Virus 4 RL3 113 9
Virus, Phobia 40 Virus 4 RL3 114 10
Intelligent Disease, slowing 40 Virus 5 11
Intelligent Disease, stat draining 40 Virus 5 12
Intelligent Disease, vile/perm hp dmg 40 Virus 5 13
Living Mist, Magical Pool (see Tricks) 40 Virus 5 14
Living Tattoo, Grandfather Raven 40 Virus 5 RDD3 94 15
Living Tattoo, Silver Wolf 40 Virus 5 RDD3 94 16
Living Tattoo, Violet Panther 40 Virus 5 RDD3 94 17
Stray Proton 40 Virus 5 18
Virus, Psionic 40 Virus 5 RL3 115 19
Virus, Shadow 40 Virus 5 RL3 115 20
Intelligent Disease, rotting / action loss 40 Virus 6 21
Living Mist, Universal Solvent 40 Virus 6 22
Living Tattoo, Dark Man 40 Virus 6 RL3 77 23
Living Tattoo, Panther 40 Virus 6 RL3 77 24
Living Tattoo, Raven 40 Virus 6 RL3 77 25
Living Tattoo, Spear 40 Virus 6 RL3 77 26
Living Tattoo, WingedSn 40 Virus 6 RL3 77 27
Quantum dot
" AC 210, HD 3, hp 30, TH +15
" Spore:Lose_All:2D4 Spore:Un_Bonus:2D4 Spore:Confuse:2D4 Spore:Terrify:2D4 / Blink Mind_Blast / Stupid Weird_Mind Attr_Multi Attr_Any Quantum Eldritch_Horror Multiply Friends Im_Acid Im_Fire Im_Cold Im_Elec Im_P
40 Virus 6 Angband 863 28
Virus, Combustion 40 Virus 6 RL3 113 29
Virus, Petrification 40 Virus 6 RL3 114 30

[M60] 60 Monster Types


[M60.0] Encounter Type

This system increases the number of Monster Types [M40] from 40 to 60. The 20 new types currently have only 30 monsters each, but this will be expanded. The [M60.1] Monster List that follows is by type, not by DL, since this needs to be worked on anyway.
 
Block d60 Monster Type DL I
d150
DL II
d150
DL III
d150
DL IV
d150
DL V
d150
DL VI
d150
DL VII
d150
DL VIII
d150
DL IX
d150
DL X
d150
(Orig. 16) 1 Animal 1-8 1-6 1-3 1-2 1 1 1 1 1 1
  2 Beholder 9 7 4 3 2-3 2-3 2-5 2-7 2-5 2-4
  3 Dragon 10 8 5 4-5 4-5 4-7 6-11 8-11 6-7 5-6
  4 Elemental 11 9-10 6-7 6-9 6-11 8-11 12-13 12-13 8 7
  5 Giant 12 11 8-9 10-11 12-15 12-17 14-17 14-15 9-10 8
  6 Golem 13 12 10 12-13 16-17 18-21 18-23 16-19 11-12 9-10
  7 Humanoid 14-16 13-16 11-16 14-17 18-19 22-23 24 20 13 11
  8 Insect 17-22 17-22 17-20 18-19 20-21 24 25 21 14 12
  9 Lycanthrope 23-24 23-24 21-24 20-25 22-25 25-26 26-27 22 15 13
  10 Ooze 25-26 25-26 25-28 26-31 26-29 27-28 28-29 23 16 14
  11 Outer 27 27 29 32 30-31 29-30 30-33 24-29 17-20 15-17
  12 Plant 28-35 28-33 30-32 33-34 32 31 34 30 21 18
  13 Reptile 36-41 34-39 33-36 35-36 33-34 32 35 31 22 19
  14 Undead 42 40-41 37-38 37-40 35-40 33-36 36-37 32-33 23 20
  15 Water 43-45 42-45 39-44 41-44 41-42 37-38 38 34 24 21
  16 Weird 46 46 45-46 45-46 43-46 39-44 39-42 35-36 25-26 22
(1st new) 17 Arctic 47-54 47-52 47-49 47-48 47 45 43 37 27 23
  18 Cloud 55-60 53-58 50-53 49-50 48-49 46 44 38 28 24
  19 Faerie 61-68 59-64 54-56 51-52 50 47 45 39 29 25
  20 Hound 69-71 65-68 57-62 53-56 51-52 48-49 46 40 30 26
  21 Leech 72-77 69-74 63-66 57-58 53-54 50 47 41 31 27
  22 Psionic 78-80 75-78 67-72 59-62 55-56 51-52 48 42 32 28
  23 Alien 81 79-80 73-74 63-66 57-62 53-56 49-50 43-44 33 29
  24 Eelemental 82 81 75-76 67-68 63-66 57-62 51-54 45-46 34-35 30
  25 Inner Planar 83 82-83 77-78 69-72 67-72 63-66 55-56 47-48 36 31
  26 Space 84-85 84-85 79-82 73-78 73-76 67-68 57-58 49 37 32
  27 Unlive 86 86 83-84 79-80 77-80 69-74 59-62 50-51 38-39 33
  28 Wurm 87-88 87-88 85-88 81-86 81-84 75-76 63-64 52 40 34
  29 Cthulhoid Horror 89 89 89 87 85 77-78 65-66 53-56 41-46 35-40
  30 Mind Flayer World 90 90 90 88 86-87 79-80 67-70 57-62 47-50 41-43
  31 Mutant 91 91 91 89-90 88-89 81-84 71-76 63-66 51-52 44-45
  32 NPC 92 92 92 91 90-91 85-86 77-80 67-72 53-56 46-48
  33 Spirit of the Land 93 93 93 92 92 87-88 81-82 73-76 57-62 49-54
  34 Technological 94 94 94 93-94 93-94 89-92 83-88 77-80 63-64 55-56
  35 Far Realm 95 95 95 95 95 93 89-90 81-83 65-70 57-64
  36 Immortal 96 96 96 96 96 94 91-92 84-86 71-76 65-72
  37 Nightmare Dimension 97 97 97 97 97 95 93-94 87-89 77-82 73-80
  38 Rakshasa World 98 98 98 98 98 96-97 95-96 90-93 83-88 81-86
  39 Tarrasque World 99 99 99 99 99 98 97-98 94-96 89-94 87-94
  40 Virus 100 100 100 100 100 99-100 99-100 97-100 95-100 95-100
(2nd new) 41 Desert 101-108 101-106 101-103 101-102 101 101 101 101 101 101
  42 Kobold 109-116 107-112 104-106 103-104 102 102 102 102 102 102
  43 Avian / Bird 117-122 113-118 107-110 105-106 103-104 103 103 103 103 103
  44 Goblin / Orc 123-128 119-124 111-114 107-108 105-106 104 104 104 104 104
  45 Kara-Tur 129-131 125-128 115-120 109-112 107-108 105-106 105 105 105 105
  46 Elf / Avalon 132-134 129-132 121-126 113-116 109-110 107-108 106 106 106 106
  47 Joke 135-136 133-134 127-130 117-122 111-114 109-110 107-108 107 107 107
  48 Underdark 137-138 135-136 131-134 123-128 115-118 111-112 109-110 108 108 108
  49 Illusionary 139 137-138 135-136 129-132 119-124 113-116 111-112 109-110 109 109
  50 Intelligent Trap/Trick/Special 140 139-140 137-138 133-136 125-130 117-120 113-114 111-112 110 110
  51 Alternate Universe 141 141 139-140 137-138 131-134 121-126 115-118 113-114 111-112 111
  52 Star Trek Loop 142 142 141-142 139-140 135-138 127-132 119-122 115-116 113-114 112
  53 Mirror Universe 143 143 143 141-142 139-140 133-136 123-128 117-120 115-116 113-114
  54 Star Wars Loop 144 144 144 143-144 141-142 137-140 129-134 121-124 117-118 115-116
  55 Familiar 145 145 145 145 143-144 141-142 135-138 125-130 119-122 117-119
  56 Time / Temporal 146 146 146 146 145-146 143-144 139-142 131-136 123-126 120-122
  57 Dead Timeline / Looporal 147 147 147 147 147 145-146 143-144 137-140 127-132 123-128
  58 Synnibarr 148 148 148 148 148 147-148 145-146 141-144 133-138 129-134
  59 Artifact 149 149 149 149 149 149 147-148 145-147 139-144 135-142
  60 Ultraplanar / Annihilation 150 150 150 150 150 150 149-150 148-150 145-150 143-150

[M60] 60 Monster Types


[M60.0] Most Common Types by DL

Of course, monsters of any type can appear on any DL. Monsters will commonly appear within 3 DLs of the value listed below.
DL I DL II DL III DL IV DL V
1 Animal 8 Insect 7 Humanoid 9 Lycanthrope 4 Elemental
12 Plant 13 Reptile 15 Water 10 Ooze 14 Undead
17 Arctic 18 Cloud 20 Hound 26 Space 23 Alien
19 Faerie 21 Leech 22 Psionic 28 Wurm 25 Inner Planar
41 Desert 43 Avian 45 Kara-Tur 47 Joke 49 Illusionary
42 Kobold 44 Goblin 46 Elf 48 Underdark 50 Intelligent Trap
 
DL VI DL VII DL VIII DL IX DL X
5 Giant 3 Dragon 2 Beholder 29 Cthulhoid Horror 35 Far Realm
16 Weird 6 Golem 11 Outer 33 Spirit of the Land 36 Immortal
24 Eelemental 31 Mutant 30 Mind Flayer World 38 Rakshasa World 37 Nightmare Dimension
27 Unlive 34 Technological 32 NPC 40 Virus 39 Tarrasque World
51 Alternate 53 Mirror 55 Familiar 57 Dead Timeline 59 Artifact
52 Star Trek 54 Star Wars 56 Temporal 58 Synnibarr 60 Ultraplanar

[M100] 100 Monster Types


[M100.0] Encounter Type

This system increases the number of Monster Types [M60] from 60 to 100.
 
Block d100 Monster Type
(Orig. 16) 1 Animal
  2 Beholder
  3 Dragon
  4 Elemental
  5 Giant
  6 Golem
  7 Humanoid
  8 Insect
  9 Lycanthrope
  10 Ooze
  11 Outer
  12 Plant
  13 Reptile
  14 Undead
  15 Water
  16 Weird
(1st new) 17 Arctic
  18 Cloud
  19 Faerie
  20 Hound
  21 Leech
  22 Psionic
  23 Alien
  24 Eelemental
  25 Inner Planar
  26 Space
  27 Unlive
  28 Wurm
  29 Cthulhoid Horror
  30 Mind Flayer World
  31 Mutant
  32 NPC
  33 Spirit of the Land
  34 Technological
  35 Far Realm / Ultrablack
  36 Immortal
  37 Nightmare Dimension
  38 Rakshasa World
  39 Tarrasque World
  40 Virus
Block d100 Monster Type
(2nd new) 41 Desert / Arabian
  42 Kobold
  43 Avian / Bird
  44 Goblin / Orc
  45 Kara-Tur
  46 Elf / Avalon
  47 Joke
  48 Underdark
  49 Illusionary
  50 Intelligent Trap/Trick/Special
  51 Alternate Universe
  52 Star Trek Loop
  53 Mirror Universe
  54 Star Wars Loop
  55 Familiar
  56 Time / Temporal
  57 Dead Timeline / Looporal
  58 Synnibarr
  59 Artifact
  60 Ultraplanar / Annihilation
Block d100 Monster Type
(3rd new) 61 City/Town
  62 Plains
  63 Warrior classes
  64 Outer NG
  65 Henchmen
  66 Forest
  67 Wizard classes
  68 Outer CG
  69 Jungle
  70 Swamp
  71 Priest classes
  72 Outer CE
  73 Internet
  74 Mountain
  75 Rogue classes
  76 Outer CN
  77 Random(ite)
  78 Island
  79 Psionicist classes
  80 Outer LG
  81 Buffyverse
  82 Post-Apocalyptic / Cybernetic
  83 Custom classes
  84 Outer NE
  85 Black Ice
  86 Superhero
  87 Monster classes
  88 Outer LN
  89 Sigil / Maelstrom
  90 Modern
  91 Sea of Dust / Colorless
  92 Outer LE
  93 Alley
  94 Demi-Planes
  95 Collectiverse / Gooeyverse / etc.
  96 Outer TN
  97 Lost Planes / Anguinum Synod
  98 Shangri-La
  99 Concordant classes
  100 Megaverse Project

[M100] 100 Monster Types


[M100.0] Encounter Type (grouped)

# Race - Animal / Real-World / Mundane
1 Animal
8 Insect
12 Plant
13 Reptile
20 Hound
21 Leech
40 Virus
43 Avian / Bird
55 Familiar
 
 
# Race - Humanoid
5 Giant
7 Humanoid
19 Faerie
42 Kobold
44 Goblin / Orc
46 Elf / Avalon
65 Henchmen
 
 
# Race - Adjective
9 Lycanthrope
14 Undead
27 Unlive
31 Mutant
36 Immortal
 
 
# Race - Miscellaneous
2 Beholder
3 Dragon
6 Golem
10 Ooze
28 Wurm
33 Spirit of the Land
49 Illusionary
50 Intelligent Trap/Trick/Special
59 Artifact
77 Random(ite)
# Terrain - Earth / Real-World
15 Water
17 Arctic
18 Cloud
41 Desert / Arabian
48 Underdark
61 City/Town
62 Plains
66 Forest
69 Jungle
70 Swamp
74 Mountain
78 Island
85 Black Ice
91 Sea of Dust / Colorless
93 Alley
 
 
# Terrain - Inner Planar
4 Elemental
23 Alien
24 Eelemental
25 Inner Planar
26 Space
30 Mind Flayer World
37 Nightmare Dimension
38 Rakshasa World
39 Tarrasque World
51 Alternate Universe
53 Mirror Universe
56 Time / Temporal
57 Dead Timeline / Looporal
 
 
# Terrain - Far Realm / Ultra Planar
35 Far Realm
60 Ultraplanar / Annihilation
95 Collectiverse / Gooeyverse / etc.
97 Lost Planes / Anguinum Synod
98 Shangri-La
100 Megaverse Project
# Terrain - Outer Planar
11 Outer
64 Outer NG
68 Outer CG
72 Outer CE
76 Outer CN
80 Outer LG
84 Outer NE
88 Outer LN
89 Sigil / Maelstrom
92 Outer LE
94 Demi-Planes
96 Outer TN
 
 
# Setting
29 Cthulhoid Horror
34 Technological
45 Kara-Tur
52 Star Trek Loop
54 Star Wars Loop
58 Synnibarr
81 Buffyverse
82 Post-Apocalyptic / Cybernetic
86 Superhero
90 Modern
 
 
# Classes
16 Weird
22 Psionic
32 NPC
47 Joke
63 Warrior classes
67 Wizard classes
71 Priest classes
73 Internet
75 Rogue classes
79 Psionicist classes
83 Custom classes
87 Monster classes
99 Concordant classes

[M100] 100 Monster Types


[M100.0] Encounter Type by DL

d100 Monster Type DL I
d1000
DL II
d1000
DL III
d1000
DL IV
d1000
DL V
d1000
DL VI
d1000
DL VII
d1000
DL VIII
d1000
DL IX
d1000
DL X
d1000
DL XI
d100
DL XII
d60
DL XIII
d30
DL XIV
d10
1 Animal 1-37 1-30 1-25 1-21 1-17 1-16 1-16 1-16 1-16 1-16 . . . .
2 Beholder 38-53 31-46 26-41 22-38 18-35 17-35 17-40 17-49 17-42 17-41 1-2 1 . .
3 Dragon 54-69 47-62 42-58 39-56 36-54 36-59 41-73 50-73 43-64 42-62 3 . . .
4 Elemental 70-86 63-80 59-77 57-80 55-87 60-88 74-92 74-91 65-81 63-78 . . . .
5 Giant 87-102 81-97 78-95 81-99 88-116 89-121 93-116 92-110 82-99 79-95 . . . .
6 Golem 103-118 98-113 96-112 100-117 117-135 122-145 117-149 111-134 100-121 96-116 4 . . .
7 Humanoid 119-143 114-139 113-145 118-141 136-154 146-163 150-166 135-150 122-137 117-132 . . . .
8 Insect 144-173 140-172 146-171 142-163 155-172 164-180 167-182 151-166 138-153 133-148 . . . .
9 Lycanthrope 174-194 173-194 172-195 164-196 173-196 181-199 183-200 167-183 154-169 149-164 . . . .
10 Ooze 195-215 195-216 196-219 197-229 197-220 200-218 201-218 184-200 170-185 165-180 . . . .
11 Outer 216-231 217-232 220-235 230-246 221-238 219-237 219-242 201-233 186-211 181-205 5-6 2 . .
12 Plant 232-268 233-262 236-260 247-267 239-255 238-253 243-258 234-249 212-227 206-221 . . . .
13 Reptile 269-298 263-295 261-286 268-289 256-273 254-270 259-274 250-265 228-243 222-237 . . . .
14 Undead 299-315 296-313 287-305 290-313 274-306 271-299 275-293 266-283 244-260 238-253 . . . .
15 Water 316-340 314-339 306-338 314-337 307-325 300-317 294-310 284-299 261-276 254-269 . . . .
16 Weird 341-356 340-356 339-356 338-356 326-354 318-350 311-334 300-318 277-294 270-286 . . . .
17 Arctic 357-383 357-376 357-371 357-367 355-361 351-356 335-340 319-324 295-300 287-292 . . . .
18 Cloud 384-403 377-399 372-387 368-379 362-369 357-363 341-346 325-330 301-306 293-298 . . . .
19 Faerie 404-430 400-419 388-402 380-390 370-376 364-369 347-352 331-336 307-312 299-304 . . . .
20 Hound 431-445 420-435 403-425 391-404 377-385 370-377 353-359 337-342 313-318 305-310 . . . .
21 Leech 446-465 436-458 426-441 405-416 386-393 378-384 360-365 343-348 319-324 311-316 . . . .
22 Psionic 466-480 459-474 442-464 417-430 394-402 385-392 366-372 349-354 325-330 317-322 . . . .
23 Alien 481-487 475-482 465-473 431-444 403-425 393-411 373-381 355-362 331-337 323-328 . . . .
24 Eelemental 488-493 483-489 474-481 445-453 426-444 412-434 382-395 363-371 338-345 329-335 . . . .
25 Inner Planar 494-500 490-497 482-490 454-467 445-467 435-453 396-404 372-379 346-352 336-341 . . . .
26 Space 501-511 498-509 491-504 468-490 468-481 454-462 405-412 380-386 353-358 342-347 . . . .
27 Unlive 512-517 510-516 505-512 491-499 482-500 463-485 413-426 387-395 359-366 348-354 . . . .
28 Wurm 518-528 517-528 513-526 500-522 501-514 486-494 427-434 396-402 367-372 355-360 . . . .
29 Cthulhoid Horror 529-534 529-534 527-532 523-528 515-521 495-502 435-446 403-418 373-395 361-380 7-9 3-4 1 .
30 Mind Flayer World 535-540 535-540 533-538 529-535 522-529 503-511 447-460 419-441 396-411 381-395 10-11 5 . .
31 Mutant 541-546 541-546 539-545 536-543 530-538 512-525 461-483 442-455 412-423 396-406 12 . . .
32 NPC 547-552 547-552 546-551 544-550 539-546 526-534 484-497 456-478 424-439 407-421 13-14 6 . .
33 Spirit of the Land 553-558 553-558 552-557 551-556 547-553 535-542 498-509 479-494 440-462 422-441 15-17 7-8 2 .
34 Technological 559-564 559-564 558-564 557-564 554-562 543-556 510-532 495-508 463-474 442-452 18 . . .
35 Far Realm 565-570 565-570 565-570 565-570 563-568 557-563 533-543 509-523 475-494 453-479 19-22 9-11 3-4 1
36 Immortal 571-576 571-576 571-576 571-576 569-574 564-570 544-554 524-538 495-514 480-506 23-26 12-14 5-6 2
37 Nightmare Dimension 577-582 577-582 577-582 577-582 575-580 571-577 555-565 539-553 515-534 507-533 27-30 15-17 7-8 3
38 Rakshasa World 583-588 583-588 583-588 583-588 581-587 578-585 566-577 554-569 535-557 534-553 31-33 18-19 9 .
39 Tarrasque World 589-594 589-594 589-594 589-594 588-593 586-592 578-588 570-584 558-577 554-580 34-37 20-22 10-11 4
40 Virus 595-600 595-600 595-600 595-600 594-600 593-600 589-600 585-600 578-600 581-600 38-40 23-24 12 .
41 Desert / Arabian 601-624 601-617 601-612 601-608 601-604 601-603 601-603 601-603 601-603 601-603 . . . .
42 Kobold 625-648 618-634 613-624 609-616 605-608 604-606 604-606 604-606 604-606 604-606 . . . .
43 Avian / Bird 649-665 635-654 625-637 617-625 609-613 607-610 607-609 607-609 607-609 607-609 . . . .
44 Goblin / Orc 666-682 655-674 638-650 626-634 614-618 611-614 610-612 610-612 610-612 610-612 . . . .
45 Kara-Tur 683-694 675-687 651-670 635-645 619-624 615-619 613-616 613-615 613-615 613-615 . . . .
46 Elf / Avalon 695-706 688-700 671-690 646-656 625-630 620-624 617-620 616-618 616-618 616-618 . . . .
47 Joke 707-714 701-709 691-701 657-676 631-641 625-630 621-625 619-622 619-621 619-621 . . . .
48 Underdark 715-722 710-718 702-712 677-696 642-652 631-636 626-630 623-626 622-624 622-624 . . . .
49 Illusionary 723-726 719-723 713-718 697-707 653-672 637-652 631-636 627-631 625-628 625-627 . . . .
50 Intelligent Trap/Trick/Special 727-730 724-728 719-724 708-718 673-692 653-668 637-642 632-636 629-632 628-630 . . . .
51 Alternate Universe 731-733 729-732 725-729 719-724 693-708 669-688 643-653 637-642 633-637 631-634 . . . .
52 Star Trek Loop 734-736 733-736 730-734 725-730 709-724 689-708 654-664 643-648 638-642 635-638 . . . .
53 Mirror Universe 737-739 737-739 735-738 731-735 725-730 709-719 665-684 649-659 643-651 639-646 41 . . .
54 Star Wars Loop 740-742 740-742 739-742 736-740 731-736 720-730 685-704 660-670 652-660 647-654 42 . . .
55 Familiar 743-745 743-745 743-745 741-744 737-741 731-736 705-715 671-690 661-673 655-666 43-44 25 . .
56 Time / Temporal 746-748 746-748 746-748 745-748 742-746 737-742 716-726 691-710 674-686 667-678 45-46 26 . .
57 Dead Timeline / Looporal 749-751 749-751 749-751 749-751 747-750 743-747 727-735 711-723 687-706 679-695 47-49 27-28 13 .
58 Synnibarr 752-754 752-754 752-754 752-754 751-754 748-752 736-744 724-736 707-726 696-712 50-52 29-30 14 .
59 Artifact 755-757 755-757 755-757 755-757 755-757 753-756 745-752 737-748 727-743 713-736 53-56 31-33 15-16 5
60 Ultraplanar / Annihilation 758-760 758-760 758-760 758-760 758-760 757-760 753-760 749-760 744-760 737-760 57-60 34-36 17-18 6
61 City/Town 761-782 761-775 761-770 761-766 761-762 761 761 761 761 761 . . . .
62 Plains 783-804 776-790 771-780 767-772 763-764 762 762 762 762 762 . . . .
63 Warrior classes 805-826 791-805 781-790 773-778 765-766 763 763 763 763 763 . . . .
64 Outer NG 827-848 806-820 791-800 779-784 767-768 764 764 764 764 764 . . . .
65 Henchmen 849-863 821-838 801-811 785-791 769-771 765-766 765 765 765 765 . . . .
66 Forest 864-878 839-856 812-822 792-798 772-774 767-768 766 766 766 766 . . . .
67 Wizard classes 879-893 857-874 823-833 799-805 775-777 769-770 767 767 767 767 . . . .
68 Outer CG 894-908 875-892 834-844 806-812 778-780 771-772 768 768 768 768 . . . .
69 Jungle 909-918 893-903 845-862 813-821 781-784 773-775 769-770 769 769 769 . . . .
70 Swamp 919-928 904-914 863-880 822-830 785-788 776-778 771-772 770 770 770 . . . .
71 Priest classes 929-938 915-925 881-898 831-839 789-792 779-781 773-774 771 771 771 . . . .
72 Outer CE 939-948 926-936 899-916 840-848 793-796 782-784 775-776 772 772 772 . . . .
73 Internet 949-954 937-943 917-925 849-866 797-805 785-788 777-779 773-774 773 773 . . . .
74 Mountain 955-960 944-950 926-934 867-884 806-814 789-792 780-782 775-776 774 774 . . . .
75 Rogue classes 961-966 951-957 935-943 885-902 815-823 793-796 783-785 777-778 775 775 . . . .
76 Outer CN 967-972 958-964 944-952 903-920 824-832 797-800 786-788 779-780 776 776 . . . .
77 Random(ite) 973-974 965-967 953-956 921-929 833-850 801-814 789-792 781-783 777-778 777 . . . .
78 Island 975-976 968-970 957-960 930-938 851-868 815-828 793-796 784-786 779-780 778 . . . .
79 Psionicist classes 977-978 971-973 961-964 939-947 869-886 829-842 797-800 787-789 781-782 779 . . . .
80 Outer LG 979-980 974-976 965-968 948-956 887-904 843-856 801-804 790-792 783-784 780 . . . .
81 Buffyverse 981 977-978 969-971 957-960 905-918 857-874 805-813 793-796 785-787 781-782 . . . .
82 Post-Apocalyptic / Cybernetic 982 979-980 972-974 961-964 919-932 875-892 814-822 797-800 788-790 783-784 . . . .
83 Custom classes 983 981-982 975-977 965-968 933-946 893-910 823-831 801-804 791-793 785-786 . . . .
84 Outer NE 984 983-984 978-980 969-972 947-960 911-928 832-840 805-808 794-796 787-788 . . . .
85 Black Ice 985 985 981-982 973-975 961-964 929-937 841-858 809-817 797-803 789-794 61 . . .
86 Superhero 986 986 983-984 976-978 965-968 938-946 859-876 818-826 804-810 795-800 62 . . .
87 Monster classes 987 987 985-986 979-981 969-972 947-955 877-894 827-835 811-817 801-806 63 . . .
88 Outer LN 988 988 987-988 982-984 973-976 956-964 895-912 836-844 818-824 807-812 64 . . .
89 Sigil / Maelstrom 989 989 989 985-986 977-979 965-968 913-921 845-862 825-835 813-822 65-66 37 . .
90 Modern 990 990 990 987-988 980-982 969-972 922-930 863-880 836-846 823-832 67-68 38 . .
91 Sea of Dust / Colorless 991 991 991 989-990 983-985 973-976 931-939 881-898 847-857 833-842 69-70 39 . .
92 Outer LE 992 992 992 991-992 986-988 977-980 940-948 899-916 858-868 843-852 71-72 40 . .
93 Alley 993 993 993 993 989-990 981-983 949-955 917-927 869-886 853-867 73-75 41-42 19 .
94 Demi-Planes 994 994 994 994 991-992 984-986 956-962 928-938 887-904 868-882 76-78 43-44 20 .
95 Collectiverse / Gooeyverse / etc. 995 995 995 995 993-994 987-989 963-969 939-949 905-922 883-897 79-81 45-46 21 .
96 Outer TN 996 996 996 996 995-996 990-992 970-976 950-960 923-940 898-912 82-84 47-48 22 .
97 Lost Planes / Anguinum Synod 997 997 997 997 997 993-994 977-982 961-970 941-955 913-934 85-88 49-51 23-24 7
98 Shangri-La 998 998 998 998 998 995-996 983-988 971-980 956-970 935-956 89-92 52-54 25-26 8
99 Concordant classes 999 999 999 999 999 997-998 989-994 981-990 971-985 957-978 93-96 55-57 27-28 9
100 Megaverse Project 1000 1000 1000 1000 1000 999-1000 995-1000 991-1000 986-1000 979-1000 97-100 58-60 29-30 10

[M100] 100 Monster Types


[M100.0] Most Common Types by DL

Of course, monsters of any type can appear on any DL. Monsters will commonly appear within 3 DLs of the value listed below.
DL I DL II DL III DL IV DL V
1 Animal 8 Insect 7 Humanoid 9 Lycanthrope 4 Elemental
12 Plant 13 Reptile 15 Water 10 Ooze 14 Undead
17 Arctic 18 Cloud 20 Hound 26 Space 23 Alien
19 Faerie 21 Leech 22 Psionic 28 Wurm 25 Inner Planar
41 Desert 43 Avian 45 Kara-Tur 47 Joke 49 Illusionary
42 Kobold 44 Goblin 46 Elf 48 Underdark 50 Intelligent Trap
61 City/Town 65 Henchmen 69 Jungle 73 Internet 77 Random(ite)
62 Plains 66 Forest 70 Swamp 74 Mountain 78 Island
63 Warrior classes 67 Wizard classes 71 Priest classes 75 Rogue classes 79 Psionicist classes
64 Outer NG 68 Outer CG 72 Outer CE 76 Outer CN 80 Outer LG
 
DL VI DL VII DL VIII DL IX DL X
5 Giant 3 Dragon 2 Beholder 29 Cthulhoid Horror 35 Far Realm
16 Weird 6 Golem 11 Outer 33 Spirit of the Land 36 Immortal
24 Eelemental 31 Mutant 30 Mind Flayer World 38 Rakshasa World 37 Nightmare Dimension
27 Unlive 34 Technological 32 NPC 40 Virus 39 Tarrasque World
51 Alternate 53 Mirror 55 Familiar 57 Dead Timeline 59 Artifact
52 Star Trek 54 Star Wars 56 Temporal 58 Synnibarr 60 Ultraplanar
81 Buffyverse 85 Black Ice 89 Sigil / Maelstrom 93 Alley 97 Lost Planes / Anguinum Synod
82 Post-Apocalyptic / Cybernetic 86 Superhero 90 Modern 94 Demi-Planes 98 Shangri-La
83 Custom classes 87 Monster classes 91 Sea of Dust / Colorless 95 Collectiverse / Gooeyverse / etc. 99 Concordant classes
84 Outer NE 88 Outer LN 92 Outer LE 96 Outer TN 100 Megaverse Project

[MC1] Monster Collective, Spells


This section describes spells that monsters typically cast.
There is a "Use" code on the far left side of the tables:
"d" means this is a defensive effect, or an effect that usually requires preparation. These are the types of effects monsters will already have running when they encounter the PCs.
"c" means a combat effect; something cast during a fight. These are usually are harmful or healing effects.
 
Monsters will typically have ML defensive ("D") effects running, where ML is the Monster Level (usually equal to Dungeon Level). This of course varies by race; you would expect Dragons and Beholders to be running many effects, but Animals and Reptiles not many (if any at all).
 
This spell list is based on the Collective 3B spell list.

[MC1] Monster Collective, Spells


[MC1.W1] Monster Wizard Spells, SL=1

Use SL # Name School Effect Source
d 1 1 Armor AC6 until 8+1/level points of damage had been sustained by subject PH2
d 1 2 Armor 1 Abj +CL*2 current hp DM
d 1 3 Blink Wounding Caster "blinks" randomly if struck by weapon DM? (i?)
d 1 4 Cantrip ALL Can cast 1 cantrip (Wiz 0) per round as Z action PH2
d 1 5 Find Familiar Cnj, Enc See [S4], or finds your familiar {1 creature} PH1
d 1 6 Fire Shield 1 Abj Anyone who melees with you takes 10% dmg back DM
d 1 7 Poisonous Claws Nec Natural fighting has poison (CL*4 dmg, save for CL) DM
d 1 8 Radiation Resistance Abj RR 60+CL*5% [duration 1 hour] DM
d 1 9 Shield (1) Evo, Abj Immune Force; AC2 source; +1 saves {self only} PH1
c 1 1 Alley Summoning I Cnj, Wild Summons a DL II alley monster, under your control, 1% chance per segment of losing control DM
c 1 2 Cause Fear Nec Fear (save) {1 creature} PH3
c 1 3 Charm Person Enc Charm 1 humanoid {1 creature} PH1
c 1 4 Charming I Enc Charms a monster, gets a new save every round DM
c 1 5 Chromatic Orb Evo, Ill 1=Pearly (1d4; light in area; save or blinded for L r or until leaves area)
2=Ruby (1d6, save or -1 Str and -1 Dex for 1 r)
3=Flame (1d8; save or 2 fire dmg)
4=Amber (1d10; save or blinded 1d4+4 r)
5=Emerald (1d12; save or nauseated until leaves area)
6=Turquoise (2d8; save or magnetised 3d4 r)
7=Sapphire (2d4; save or paralyzed 5d4 r)
10=Amethyst (slowed 2d4 r (no save); save or petrified)
12=Ashen (paralyzed 1d4+1 r (no save); save or slain) {1 creature}
UA1
c 1 6 Color Spray Alt, Ill Unc. if <L; Blind if <L+3; Stun if >L+2 (save if >6) {1d6 creatures} PH1
c 1 7 Cone of Cold 1 Inv CLd2+CL cold dmg to a group (save:½) DM
c 1 8 Darkness Alt, Ill Magical darkness; can blind if targetted (save) {1 group} PH1
c 1 9 Death Spell 1 Nec Slay 1d12 HD of creatures (save) DM
c 1 10 Fireball 1 Inv CLd2 fire dmg to a group (save:½) DM
c 1 11 Lightning Bolt 1 Inv CLd2 lightning dmg to a group (save:½) DM
c 1 12 Magic Missile Ball of energy causing 1d4+1 hp damage, you can cast one per every other level you have PH2
c 1 13 Metallic Orb Evo, Ill 1=Lead (1d6; -3 to base movement rate (save))
2=Tin (1d8; Chill L r (save))
3=Bronze (1d10; Cold 2'r, dmg=1d6 (save:0))
4=Copper (1d12; Hypnotism L r (save))
6=Silver (2d6; -2 Con 1 d (no save); Stun L r (save))
8=Electrum (2d8; -20% MR 1 d (no save); -10% RR 1 d (no save); Feeblemind (save))
9=Gold (2d10; Weakness (no save); Dispel E/N/G(save))
11=Steel (2d12; Color Spray 5'r; Prismatic Spray 5'r)
13=Platinum (3d8; Maze (no save); Imprisonment (save)) {1 creature}
DM
c 1 14 Nahal's Reckless Dweomer Evo, WM L% desired spell you know; else Wild Surge TM2
c 1 15 Prismatic Wall 1 Abj 1 Prismatic color DM
c 1 16 Shock Bolt {reverse: Grave Bolt} Evo CLd4 lightning {grave} damage, area 30' line, no save DM
c 1 17 Sleep (1) Enc 4d4 HD slept (no save); max HD/creature=4+2 {1 group} PH1
c 1 18 Summon Monster I Cnj Summons a DL 1 creature to fight for you {1 creature} PH3
c 1 19 Taunt Enc One or more creatures of 1 type taunted (save) {1 group} PH2
c 1 20 Wacky Ball 1 / Normal / ½ Evo Ld2 dmg normal element (save: ½) {1 group} DM

[MC1] Monster Collective, Spells


[MC1.W2] Monster Wizard Spells, SL=2

Use SL # Name School Effect Source
d 2 1 Anti-Magic Shell 2 Abj Anti-Magic of SL 0 to 1 DM
d 2 2 Armor 2 Abj +CL*4 current hp DM
d 2 3 Blur (3) Ill 20% WR vs. creatures without True Sight {self only} PH3
d 2 4 Fire Shield 2 Abj Anyone who melees with you takes 25% dmg back DM
d 2 5 Globe of Invulnerability 2 Abj Immune to spells with SL=0 to 1 DM
d 2 6 Invisibility Ill Invisibility; attacking ends spell {Touch, 1 target} PH1
d 2 7 Magic Resistance Abj MR 50+CL*5% [duration 2 hours] DM
d 2 8 Mirror Image (3) Ill Creates 1d4+L/3 images of yourself {self only} PH3
d 2 9 Notched Blast Meta Your next spell is "held" (release as 0), no spells until released DM
d 2 10 Protection from Arrows Abj -10 dmg /missile attack, unless +L/5+1 or better {Touch, 1 creature} PH3
d 2 11 Protection from Paralysis Abj Immune to paralysis, slow, hold {Touch, 1 creature} TM2
d 2 12 Resist Elements Abj -12 dmg/r from 1 of: acid/cold/lightning/fire/sound {Touch, 1 creature} PH3
d 2 13 Spectral Hand Nec Can use 1 touch at range per round (roll TH+2). The hand can be re-used, but it must return to the caster so he can touch it. The hand does not need to roll to hit. The hand itself can be attacked (AC 0, has 2 hit points per caster level). The spell level limit is removed. PH2
c 2 1 Alley Summoning II Cnj, Wild Summons a DL IV alley monster, under your control, 2% chance per segment of losing control DM
c 2 2 Charming II Enc Charms up to 2 monsters, gets a new save every turn DM
c 2 3 Cone of Cold 2 Inv CLd4+CL cold dmg to a group (save:½) DM
c 2 4 Cone of Eldritch Shards {Acid} Evo CLd6 eldritch shards {acid} damage, area 40' cone, no save DM
c 2 5 Death Spell 2 Nec Slay 2d12 HD of creatures (save) DM
c 2 6 Dispel Radiation Abj Dispels Radiation (1 target = auto success) {1 group} DM
c 2 7 Fireball 2 Inv CLd4 fire dmg to a group (save:½) DM
c 2 8 Hypnotic Pattern (1) Ill 24 HD looking at pattern are Hypnotized PH1
c 2 9 Lightning Bolt 2 Inv CLd4 lightning dmg to a group (save:½) DM
c 2 10 Magic Missile 2 Inv (CL+1) missiles, each does 1d4+1 force dmg (no save) DM
c 2 11 Monster Swarm Summoning II Cnj Summons CL*4 DL I monsters DM
c 2 12 Prismatic Wall 2 Abj 2 Prismatic colors DM
c 2 13 Shatter Alt Object(s) destroyed (save vs. crushing blow) {1 group} PH2
c 2 14 Summon Monster II Cnj 1 DL 2 or 1d3 DL 1 creatures to fight for you {1 creature} PH3
c 2 15 Wacky Ball 2 / Normal / ½ Evo Ld4 dmg normal element (save: ½) {1 group} DM
c 2 16 Web Evo Save & Str check: Miss 1 = Slow; Miss 2 = Held {1 group} PH1

[MC1] Monster Collective, Spells


[MC1.W3] Monster Wizard Spells, SL=3

Use SL # Name School Effect Source
d 3 1 Anti-Magic Shell 3 Abj Anti-Magic of SL 0 to 2 DM
d 3 2 Armor 3 Abj +CL*6 current hp DM
d 3 3 Blink (DM) Alt 0, 1/r: Blink; The location is not random (caster has control). If you blink away after meleeing with a creature, it gets a parting shot (but it cannot turn around first). DM
d 3 4 Displacement Ill WR 50% PH3
d 3 5 Fire Shield 3 Abj Anyone who melees with you takes 50% dmg back DM
d 3 6 Globe of Invulnerability 3 Abj Immune to spells with SL=0 to 2 DM
d 3 7 Haste Alt +1 P, +1V to one group PH2
d 3 8 Nondetection Abj Hides subject from divination, scrying. PH2&3
d 3 9 Prismatic Sphere 3 Abj 1 Prismatic color DM
d 3 10 Protection from Elements Abj Absorb 12 damage/level from one kind of energy. PH3
d 3 11 Protection from Normal Missiles Abj Duration CL turns PH2
d 3 12 Psionic Resistance Abj PsiR 40+CL*5% [duration 3 hours] DM
d 3 13 Tenser's Transformation 3 Alt +25% of max hp to current hp, -1 TH melee DM
d 3 14 Third Arm Growth Alt Grow an extra arm or leg [lose spell slot while running] DM
c 3 1 Alley Summoning III Cnj, Wild Summons a DL VI alley monster, under your control, 3% chance per segment of losing control DM
c 3 2 Charming III Enc Charms up to 3 monsters, gets a new save every hour DM
c 3 3 Cone of Cold 3 Inv CLd6+CL cold dmg to a group (save:½) DM
c 3 4 Death Spell 3 Nec Slay 3d12 HD of creatures (save) DM
c 3 5 Dispel Illusion Abj;Ill Dispels illusions in area PH1
c 3 6 Dispel Magic 3 Enc Dispel 1 magic effect DM
c 3 7 Enslave Person Enc As Charm Person, except the effect cannot be thrown off by being damaged, and there is no daily save check. DM
c 3 8 Fireball 3 Inv CLd6 fire dmg to a group (save:½) DM
c 3 9 Hold Person Enc Holds up to 4 people PH2&3
c 3 10 Hold Undead Nec Holds up to 3 undead PH2
c 3 11 Immediate Monster Summoning III Cnj, Chrono Summons a DL I monster without summoning sickness DM
c 3 12 Lightning Bolt 3 Inv CLd6 lightning dmg to a group (save:½) DM
c 3 13 Magic Missile 3 Inv (CL+1)*3/2 missiles, each does 1d4+1 force dmg (no save) DM
c 3 14 Melf's Minute Meteors Evo CLd4 dmg earth to one target (no save) PH2
c 3 15 Monster Swarm Summoning III Cnj Summons CL*3.5 (round down) DL II monsters DM
c 3 16 Paralyzation Ill Paralyzation (area) (save) (max HD = 2*CL) PH1
c 3 17 Prismatic Wall 3 Abj 3 Prismatic colors or 1 MultiPrismatic colors (may repeat colors in either mode) DM
c 3 18 Put Out of Misery Nec Target being at negative hp that would die if unattended is slain (no save) DM
c 3 19 Suggestion Enc Compels subject to follow stated course of action. PH2&3
c 3 20 Summon Monster III Cnj Calls outsider (DL 3) to fight for you. PH3
c 3 21 Time Stop 3 Alt Stops time for 1d2 segments DM
c 3 22 Wacky Ball 3 / Normal / ½ Evo Area CLd6 dmg normal element (save: ½) DM

[MC1] Monster Collective, Spells


[MC1.W4] Monster Wizard Spells, SL=4

Use SL # Name School Effect Source
d 4 1 Anti-Magic Shell 4 Abj Anti-Magic of SL 0 to 3 DM
d 4 2 Armor 4 Abj +CL*8 current hp DM
d 4 3 Dimensional Anchor Abj Bars extradimensional movement. PH3
d 4 4 Evard's Black Tentacles Cnj 1d4 +1/level tentacles grapple randomly within 15 ft. PH2&3
d 4 5 Fire Shield 4 Abj Anyone who melees with you takes 75% dmg back DM
d 4 6 Globe of Invulnerability 4 Abj Immune to spells with SL=0 to 3 DM
d 4 7 Improved Invisibility Ill As invisibility, but subject can attack and stay invisible. PH2&3
d 4 8 Original Stoneskin 4 Abj Block the next 1 P action of attacks DM
d 4 9 Polymorph Self Alt You assume a new form (no innate abilities) PH2&3
d 4 10 Prismatic Sphere 4 Abj 2 Prismatic colors DM
d 4 11 Stoneskin (2) Alt 4+CL/2 stoneskins; they "leak": Each hit on a Stoneskin "leaks" damage equal to the magical plusses of the weapon used (or HD/4 if the attacker is a creature). A miss knocks off a Stoneskin, but causes no leak damage. Special damaging effects (fireball, etc.) knock off 1 stoneskin per packet of damage (so a magic missile spell knocks off 1 stoneskin per missile).
Optional House Rule: A natural "1" doesn't knock off a stoneskin; a natural "20" knocks off a stoneskin and causes full damage.
PH2
d 4 12 Tenser's Transformation 4 Alt +50% of max hp to current hp DM
c 4 1 Alley Summoning IV Cnj, Wild Summons a DL VIII alley monster, under your control, 4% chance per segment of losing control DM
c 4 2 Charm Monster Enc Makes monster believe it is your ally. PH2&3
c 4 3 Cone of Cold 4 Inv CLd8+CL cold dmg to a group (save:½) DM
c 4 4 Confusion Enc Confuses targets, who can wander away, attack friend or do nothing PH2&3
c 4 5 Death Spell 4 Nec Slay 4d12 HD of creatures (save) DM
c 4 6 Dispel Exhaustion 4 Alt Restore 50% of dmg taken, get an Original Haste 4 for 1 round DM
c 4 7 Dispel Magic 4 Enc Dispel 2 magic effects DM
c 4 8 Dispel Psionics Abj Dispels Psionics DM
c 4 9 Enervation Nec Subject gains CL/4 negative levels. PH2
c 4 10 Fireball 4 Inv CLd8 fire dmg to a group (save:½) DM
c 4 11 Immediate Monster Summoning IV Cnj, Chrono Summons a DL II monster without summoning sickness DM
c 4 12 Lightning Bolt 4 Inv CLd8 lightning dmg to a group (save:½) DM
c 4 13 Magic Missile 4 Inv (CL+1)*2 missiles, each does 1d4+1 force dmg (no save) DM
c 4 14 Monster Swarm Summoning IV Cnj Summons CL*3 DL III monsters DM
c 4 15 Phantasmal Killer Ill Fearsome illusion kills subject or deals 3d6 damage. PH2&3
c 4 16 Prismatic Wall 4 Abj 4 Prismatic colors or 2 MultiPrismatic colors (may repeat colors in either mode) DM
c 4 17 Sharp Alt Target is Sharped (loses a limb at random) (PP save) DM
c 4 18 Summon Monster IV Cnj Summons a DL IV monster (duration 1t) PH3
c 4 19 Time Stop 4 Alt Stops time for 1d5 segments DM
c 4 20 Wacky Ball 4 / Normal / ½ Evo Ld8 dmg normal element (area) (save: ½) DM
c 4 21 Wall of Fire Evo Passing through wall deals 2d6+CL dmg fire PH2&3
c 4 22 Wall of Ice Evo Passing through wall deals 2*CL or 3d10 dmg ice PH2&3

[MC1] Monster Collective, Spells


[MC1.W5] Monster Wizard Spells, SL=5

Use SL # Name School Effect Source
d 5 1 Animal Growth One animal/two levels doubles in size, HD. PH3
d 5 2 Animate Dead Creates undead skeletons and zombies. PH3
d 5 3 Anti-Magic Shell 5 Abj Anti-Magic of SL 0 to 4 DM
d 5 4 Anti-Radioactive Shell DM (new)
d 5 5 Armor 5 Abj +CL*10 current hp DM
d 5 6 Extra Group +1 MetaMagic The next spell you cast will affect +1 groups of monsters DM
d 5 7 Fire Shield 5 Abj Anyone who melees with you takes 100% dmg back DM
d 5 8 Globe of Invulnerability 5 Abj Immune to spells with SL=0 to 4 DM
d 5 9 Improved Free Action Enc Immune Capital S Stun, Stop, Hold, Paralysis, Summoning Sickness; Hold P,V actions DM
d 5 10 Original Stoneskin 5 Abj Block the next 2 P actions of attacks DM
d 5 11 Prismatic Sphere 5 Abj 3 Prismatic colors or 1 MultiPrismatic colors (may repeat colors in either mode) DM
d 5 12 Tenser's Transformation 5 Alt +75% of max hp to current hp, +1 TH melee DM
c 5 1 Alley Summoning V Cnj, Wild Summons a DL X alley monster, under your control, 5% chance per segment of losing control DM
c 5 2 Cloudkill Kills 3 HD or less; 4-6 HD save or die. PH3
c 5 3 Cone of Cold 5 Inv CLd10+CL cold dmg to a group (save:½) DM
c 5 4 Confusion No Save Enc Confusion one target (no save) DM
c 5 5 Conjure Elemental Conjures a 8 HD elemental PH2
c 5 6 Death Spell 5 Nec Slay 5d12 HD of creatures (save) DM
c 5 7 Dismissal Send a creature back to it's own plane PH2
c 5 8 Dispel Exhaustion 5 Alt Restore 75% of dmg taken, get an Original Haste 5 for 1 round DM
c 5 9 Dispel Innates DM
c 5 10 Dispel Magic 5 Enc Dispel 3 magic effects DM
c 5 11 Enslave Monster Enc As Charm Monster, except the effect cannot be thrown off by being damaged, and there is no daily save check. DM
c 5 12 Feeblemind 5 Enc -25 mental stat points (randomly distributed in packets of 5) (save per packet) DM
c 5 13 Fireball 5 Inv CLd10 fire dmg to a group (save:½) DM
c 5 14 Hold Monster 1d4 creature Paralyses creatures unless save is made PH2
c 5 15 Immediate Monster Summoning V Cnj, Chrono Summons a DL III monster without summoning sickness DM
c 5 16 Lightning Bolt 5 Inv CLd10 lightning dmg to a group (save:½) DM
c 5 17 Lower Resistance Lowers one's magic resistance ToM
c 5 18 Magic Jar Life force change between the caster and someone else PH2
c 5 19 Magic Missile 5 Inv (CL+1)*5/2 missiles, each does 1d4+1 force dmg (no save) DM
c 5 20 Monster Swarm Summoning V Cnj Summons CL*2.5 (round down) DL IV monsters DM
c 5 21 Prismatic Bolt Ill Prismatic Spray on one target DM
c 5 22 Prismatic Wall 5 Abj 5 Prismatic colors or 3 MultiPrismatic colors (may repeat colors in either mode) DM
c 5 23 Ray of Enfeeblement 5 Cha -25 physical stat points (randomly distributed in packets of 5) (save per packet) DM
c 5 24 Summon Monster V Calls outsider to fight for you. PH3
c 5 25 Telekinesis Lifts or moves 25 lb./level at long range. PH3
c 5 26 Time Stop 5 Alt Stops time for 1d10 segments DM
c 5 27 Twilight Enc Target is Twilighted for CL segments (Will save) DM
c 5 28 Wacky Ball 5 / Normal / ½ Ld10, save: ½ DM
c 5 29 Wall of Force The wall only stops spell effects, hurled objects, and breath weapons. People and psionic effects can pass through at no penalty. A "solid" Wall of Force (Force Field) would be an 8th level spell. PH2
c 5 30 Wall of Iron 30 hp/four levels; can topple onto foes. PH3
c 5 31 Wall of Stone 20 hp/four levels; can be shaped. PH3

[MC1] Monster Collective, Spells


[MC1.W6] Monster Wizard Spells, SL=6

Use SL # Name School Effect Source
d 6 1 Anti-Magic Shell 6 Abj Anti-Magic of SL 0 to 5 DM
d 6 2 Armor 6 Abj +CL*12 current hp DM
d 6 3 Contingency Each creature can only have 1 Contingency spell on him. If the contingency spell is dispelled, the effect inside it will be released. If a spell is released (due to triggering or dispelling), it will not take place until the end of the segment. The spell Chain Contingency CAN be cast upon a creature with Contingency, so the creature can benefit from both. The spell level limit is removed. PH2
d 6 4 Fire Shield 6 Abj Anyone who melees with you takes 125% dmg back DM
d 6 5 Globe of Invulnerability 6 Abj Immune to spells with SL=0 to 5 DM
d 6 6 No Save MetaMagic The next spell you cast does not have a saving throw DM
d 6 7 Original Stoneskin 6 Abj Block the next 3 P actions of attacks DM
d 6 8 Planar Displace Alt Planar Displacement for 1 turn DM
d 6 9 Prismatic Sphere 6 Abj 4 Prismatic colors or 2 MultiPrismatic colors (may repeat colors in either mode) DM
d 6 10 Tenser's Transformation 6 Alt +100% of max hp to current hp, +2 TH melee DM
c 6 1 Capital S Stun Ball Alt Area effect Capital S Stun (PPD save) DM
c 6 2 Cone of Cold 6 Inv CLd12+CL cold dmg to a group (save:½) DM
c 6 3 Death Spell 6 Nec Slay 6d12 HD of creatures (save) DM
c 6 4 Disintegrate Disintegrates a single victim PH2
c 6 5 Dispel Exhaustion 6 Alt Restore 85% of dmg taken, get an Original Haste 6 for 1 round DM
c 6 6 Dispel Magic 6 Enc Dispel 4 magic effects DM
c 6 7 DNA Scamble Blast Alt Area DNA Scamble (PP save) DM
c 6 8 Feeblemind 6 Enc -30 mental stat points (randomly distributed in packets of 5) (save per packet) DM
c 6 9 Fireball 6 Inv CLd12 fire dmg to a group (save:½) DM
c 6 10 Flesh to Stone Makes living thing to become stone PH2
c 6 11 Immediate Monster Summoning VI Cnj, Chrono Summons a DL IV monster without summoning sickness DM
c 6 12 Lightning Bolt 6 Inv CLd12 lightning dmg to a group (save:½) DM
c 6 13 Magic Missile 6 Inv (CL+1)*3 missiles, each does 1d4+1 force dmg (no save) DM
c 6 14 Mass Suggestion Suggestion to one creature per level PH2
c 6 15 Monster Swarm Summoning VI Cnj Summons CL*2 DL V monsters DM
c 6 16 Power Word Blind 6 Cha Blinds & stuns a creature if current hp < 40 (no save) DM
c 6 17 Power Word Kill 6 Cha Kills a creature if current hp < 30 (no save) DM
c 6 18 Power Word Stun 6 Cha Stuns a creature if current hp < 80 (no save) DM
c 6 19 Prismatic Wall 6 Abj 6 Prismatic colors or 4 MultiPrismatic colors (may repeat colors in either mode) DM
c 6 20 Ray of Enfeeblement 6 Cha -30 physical stat points (randomly distributed in packets of 5) (save per packet) DM
c 6 21 Really Put of Misery Nec Target being that is slain is Capital S Slain (no save) DM
c 6 22 Semi-Imprisonment Alt Target is Imprisoned for CL segments (no save) DM
c 6 23 Summon Monster VI Calls outsider to fight for you. PH3
c 6 24 Time Stop 6 Alt Stops time for 1 round DM
c 6 25 Vorp Alt Target is Vorpalled (PP save) DM
c 6 26 Wacky Ball 6 / Normal / ½ Ld12, save: ½ DM

[MC1] Monster Collective, Spells


[MC1.W7] Monster Wizard Spells, SL=7

Use SL # Name School Effect Source
d 7 1 Anti-Magic Shell 7 Abj Anti-Magic of SL 0 to 6 DM
d 7 2 Anti-Psionic Shell DM
d 7 3 Armor 7 Abj +CL*14 current hp DM
d 7 4 Fire Shield 7 Abj Anyone who melees with you takes 150% dmg back DM
d 7 5 First Level Magic-User Spells (DM1) Ill Cast any four 1st level Wizard spells simultaneously when it is cast. DM
d 7 6 First Level Magic-User Spells (DM2) Ill Can cast one 1st Level Wizard spell per round as Z action DM
d 7 7 Globe of Invulnerability 7 Abj Immune to spells with SL=0 to 6 DM
d 7 8 Original Stoneskin 7 Abj Block the next 4 P actions of attacks DM
d 7 9 Prismatic Sphere 7 Abj 5 Prismatic colors or 3 MultiPrismatic colors (may repeat colors in either mode) DM
d 7 10 Spell Turning (2) Turns a spell back to it's caster PH2
d 7 11 Tenser's Transformation 7 Alt +125% of max hp to current hp, +3 TH melee DM
c 7 1 Alter Reality (1) Ill Will duplicate any Wizard or Priest spell of levels 0-6.
c 7 2 Banishment Force a creature or creatures back to its own plane. PH2
c 7 3 Cone of Cold 7 Inv CLd14+CL cold dmg to a group (save:½) DM
c 7 4 Crap Enc Target is crapped (Will save) DM
c 7 5 Death Spell 7 Nec Slay 7d12 HD of creatures (save) DM
c 7 6 Delayed Blast Fireball A fireball with +1 bonus to any dice, and can be delayed for up to 5 rounds PH2
c 7 7 Dispel Exhaustion 7 Alt Restore 90% of dmg taken, get an Original Haste 7 for 1 round DM
c 7 8 Dispel Magic 7 Enc Dispel 5 magic effects DM
c 7 9 Feeblemind 7 Enc -35 mental stat points (randomly distributed in packets of 5) (save per packet) DM
c 7 10 Finger of Death 60 yard Slay one victim, there is saving throw vs. death PH2
c 7 11 Fireball 7 Inv CLd14 fire dmg to a group (save:½) DM
c 7 12 Forcecage Hold creatures in cube of force. PH2
c 7 13 Immediate Monster Summoning VII Cnj, Chrono Summons a DL V monster without summoning sickness DM
c 7 14 Insanity Subject suffers continuous confusion. PH3
c 7 15 Lightning Bolt 7 Inv CLd14 lightning dmg to a group (save:½) DM
c 7 16 Limited Wish Will duplicate any Wizard or Priest spell of levels 0-6.
c 7 17 Magic Missile 7 Inv (CL+1)*7/2 missiles, each does 1d4+1 force dmg (no save) DM
c 7 18 Monster Swarm Summoning VII Cnj Summons CL*1.5 (round down) DL VI monsters DM
c 7 19 Plane Shift Up to eight subjects travel to another plane. PH3
c 7 20 Power Word Blind 7 Cha Blinds & stuns a creature if current hp < 80 (no save) DM
c 7 21 Power Word Kill 7 Cha Kills a creature if current hp < 60 (no save) DM
c 7 22 Power Word Stun 7 Cha Stuns a creature if current hp < 160 (no save) DM
c 7 23 Prismatic Beam Ill One target is hit by all 7 colors of Prismatic Spray DM
c 7 24 Prismatic Spray Seven multicolored ray flash from the caster hand, each causing different damage and other effects PH2
c 7 25 Prismatic Wall 7 Abj 7 Prismatic colors or 5 MultiPrismatic colors (may repeat colors in either mode) DM
c 7 26 Ray of Enfeeblement 7 Cha -35 physical stat points (randomly distributed in packets of 5) (save per packet) DM
c 7 27 Reverse Gravity Objects and creatures fall upward. PH3
c 7 28 Steal Enchantment Transfer the enchantment of one spell to an another ToM
c 7 29 Summon Monster VII Calls outsider to fight for you. PH3
c 7 30 Time Stop 7 Alt Stops time for 1d2 rounds DM
c 7 31 Wacky Ball 7 / Normal / ½ Ld20, save: ½ DM

[MC1] Monster Collective, Spells


[MC1.W8] Monster Wizard Spells, SL=8

Use SL # Name School Effect Source
d 8 1 Anti-Magic Shell 8 Abj Anti-Magic of SL 0 to 7 DM
d 8 2 Armor 8 Abj +CL*16 current hp DM
d 8 3 Clone Nec Clone PH1
d 8 4 Dust of Disappearance Ill Dust of Disappearance for 1 turn DM
d 8 5 Fire Shield 8 Abj Anyone who melees with you takes 175% dmg back DM
d 8 6 Globe of Invulnerability 8 Abj Immune to spells with SL=0 to 7 DM
d 8 7 Original Stoneskin 8 Abj Block the next 5 P actions of attacks DM
d 8 8 Permanency ANY spell in the game can be made permanent. It is tricky to make an instantaneous spell permanent, but it can be done in conjuction with the Contingency spell. These effects will appear "frozen" in time (a Fireball would appear to be a solid ball of fire; Lightning Bolt would be a non-moving beam of solid lightning), and cause their damage for each round of contact. Spells that move by concentration will continue to move in same course and direction they were as soon as concentration is broken. Spells that do down after a certain condition (Armor, Stoneskin, Contingency) do not gain much by being made permanent (a permanent empty Stoneskin spell would not go down but also would not stop any further attacks). If a permanent spell is dispelled, the permanency effect fizzles (you don't need to dispel the permanency first). The 5% chance of Con loss occurs only when creating items. Oddly enough, there is a reverse to this spell (Instantaneous), that makes a spell's duration Instantaneous (causing it to expire immediately).
d 8 9 Prismatic Sphere 8 Abj 6 Prismatic colors or 4 MultiPrismatic colors (may repeat colors in either mode) DM
d 8 10 Second Level Magic-User Spells (DM1) Ill Cast any four 2nd level Wizard spells simultaneously when it is cast. DM
d 8 11 Second Level Magic-User Spells (DM2) Ill Can cast one 2nd Level Wizard spell per round as Z action DM
d 8 12 Tenser's Transformation 8 Alt +150% of max hp to current hp, +4 TH melee DM
d 8 13 Time/Reality Stability Chrono Time/Reality Stability (duration 1 day), reverse removes it (Spell save) DM
c 8 1 Alter Reality (DM) Ill Will duplicate any Wizard spell of levels 0-7 or any other spell of levels 0-6. DM (PH1)
c 8 2 As You Will Be Chrono +1 ML for 1 turn, you will Twilight at end of effect (no resistance) DM
c 8 3 Cone of Cold 8 Inv CLd16+CL cold dmg to a group (save:½) DM
c 8 4 Death Spell 8 Nec Slay 8d12 HD of creatures (save) DM
c 8 5 Dispel Exhaustion 8 Alt Restore 95% of dmg taken, get an Original Haste 8 for 1 round DM
c 8 6 Dispel Magic 8 Enc Dispel 6 magic effects DM
c 8 7 Extract Enc Extracts memories and thoughts from target (no save) DM
c 8 8 Feeblemind 8 Enc -40 mental stat points (randomly distributed in packets of 5) (save per packet) DM
c 8 9 Fireball 8 Inv CLd16 fire dmg to a group (save:½) DM
c 8 10 Force Field RC0
c 8 11 Immediate Monster Summoning VIII Cnj, Chrono Summons a DL VI monster without summoning sickness DM
c 8 12 Incurse (Rewrite Out of Time) Chrono Target being or object is Rewritten out of time (i.e. Incursed) (RSW save) DM
c 8 13 Lightning Bolt 8 Inv CLd16 lightning dmg to a group (save:½) DM
c 8 14 Magic Missile 8 Inv (CL+1)*4 missiles, each does 1d4+1 force dmg (no save) DM
c 8 15 Mass Charm As charm monster, but all within 30 ft. PH3
c 8 16 Maze Victim trapped inside some maze, getting out depends on intelligence PH2
c 8 17 Monster Swarm Summoning VIII Cnj Summons CL*1 DL VII monsters DM
c 8 18 Power Word Blind 8 Cha Blinds & stuns a creature if current hp < 120 (no save) DM
c 8 19 Power Word Capital S Stun Enc Capital S Stuns a target with 130 current hp or less (no save) DM
c 8 20 Power Word Kill 8 Cha Kills a creature if current hp < 90 (no save) DM
c 8 21 Power Word Stun 8 Cha Stuns a creature if current hp < 240 (no save) DM
c 8 22 Prismatic Wall 8 Abj 8 Prismatic colors or 6 MultiPrismatic colors (may repeat colors in either mode) DM
c 8 23 Ray of Enfeeblement 8 Cha -40 physical stat points (randomly distributed in packets of 5) (save per packet) DM
c 8 24 Solid Wall of Force Stops spell effects, hurled objects, breath weapons, people, and psionic effects.
c 8 25 Summon Monster VIII Calls outsider to fight for you. PH3
c 8 26 Time Stop 8 Alt Stops time for 1d3 rounds DM
c 8 27 Trap the Soul Imprisons subject within gem. PH3
c 8 28 Wacky Ball 8 / Normal / ½ Ld30, save: ½ DM

[MC1] Monster Collective, Spells


[MC1.W9] Monster Wizard Spells, SL=9

Use SL # Name School Effect Source
d 9 1 Anti-Magic Shell 9 Abj Anti-Magic of SL 0 to 8 DM
d 9 2 Armor 9 Abj +CL*18 current hp DM
d 9 3 Chain Contigency Like the contingency, but holds more spell ToM
d 9 4 Elemental Aura Element Protect from one element, it's plane, and it's creatures ToM
d 9 5 Extra Group +2 MetaMagic The next spell you cast will affect +2 groups of monsters DM
d 9 6 Fire Shield 9 Abj Anyone who melees with you takes 200% dmg back DM
d 9 7 Globe of Invulnerability 9 Abj Immune to spells with SL=0 to 8 DM
d 9 8 Original Stoneskin 9 Abj Block the next 6 P actions of attacks DM
d 9 9 Prismatic Sphere 9 Abj 7 Prismatic colors or 5 MultiPrismatic colors (may repeat colors in either mode) DM
d 9 10 Shape Change Changes the caster to someone else, he adopt it powers and vulnerabilities save that depends upon intelligence like spell use, magic resistance and the like PH2
d 9 11 Tenser's Transformation 9 Alt +175% of max hp to current hp, +5 TH melee DM
d 9 12 Third Level Magic-User Spells (DM1) Ill Cast any four 3rd level Wizard spells simultaneously when it is cast. DM
d 9 13 Third Level Magic-User Spells (DM2) Ill Can cast one 3rd Level Wizard spell per round as Z action DM
c 9 1 Cone of Cold 9 Inv CLd18+CL cold dmg to a group (save:½) DM
c 9 2 Create Any Monster RC0
c 9 3 Death Spell 9 Nec Slay 9d12 HD of creatures (save) DM
c 9 4 Dispel Exhaustion 9 Alt Restore 96% of dmg taken, get an Original Haste 9 for 1 round DM
c 9 5 Dispel Magic 9 Enc Dispel 7 magic effects DM
c 9 6 Energy Drain Subject gains 2d4 negative levels. PH3
c 9 7 Feeblemind 9 Enc -45 mental stat points (randomly distributed in packets of 5) (save per packet) DM
c 9 8 Fireball 9 Inv CLd18 fire dmg to a group (save:½) DM
c 9 9 Gate Connects two planes for travel or summoning. PH3
c 9 10 Heal RC0
c 9 11 Immediate Monster Summoning IX Cnj, Chrono Summons a DL VII monster without summoning sickness DM
c 9 12 Imprisonment Entombs subject beneath the earth PH3
c 9 13 Lightning Bolt 9 Inv CLd18 lightning dmg to a group (save:½) DM
c 9 14 Magic Missile 9 Inv (CL+1)*9/2 missiles, each does 1d4+1 force dmg (no save) DM
c 9 15 Mass Enslave Enc As Mass Charm, except the effect cannot be thrown off by being damaged, and there is no daily save check. DM
c 9 16 Meteor Swarm 80d4 Eldritch Earth and Fire (no save, 4 groups) PH2
c 9 17 Monster Swarm Summoning IX Cnj Summons CL/2 (round down) DL VIII monsters DM
c 9 18 Mordenkainen's Disjunction 9 Enc Disjunct 1 effect (any type) DM
c 9 19 Power Word Blind 9 Cha Blinds & stuns a creature if current hp < 160 (no save) DM
c 9 20 Power Word Crap Enc Target with 250 or less current hp is crapped (no save) DM
c 9 21 Power Word Kill 9 Cha Kills a creature if current hp < 120 (no save) DM
c 9 22 Power Word Stun 9 Cha Stuns a creature if current hp < 320 (no save) DM
c 9 23 Prismatic Wall 9 Abj 9 Prismatic colors or 7 MultiPrismatic colors (may repeat colors in either mode) DM
c 9 24 Ray of Enfeeblement 9 Cha -45 physical stat points (randomly distributed in packets of 5) (save per packet) DM
c 9 25 Really Really Put of Misery Chrono Target being that is Capital S Slain is removed from the timeline (no save) DM
c 9 26 Summon Monster IX Calls outsider to fight for you PH3
c 9 27 Temporal Stasis Puts subject into suspended animation. PH3
c 9 28 Time Stop 9 Alt Stops time for 1d4 rounds DM
c 9 29 Wacky Ball 9 / Normal / ½ Ld100, save: ½ DM
c 9 30 Wail of the Banshee Kills one creature/level. PH3
c 9 31 Wish Will duplicate any Wizard spell of levels 0-8 or any other spell of levels 0-7. Wish is NOT any more powerful than any other 9th level spell, it is simply more versatile (in fact, this makes the spell's effect weaker).
You may wish to increase stats. Current stat: 17 or below = +1; 18 to 19.9 = +0.1; 20 and up = +0.01 per wish. During a reset, you may use at most one wish on each stat, (or) two wishes on one stat (and none on the others).

[MC1] Monster Collective, Spells


[MC1.W10] Monster Wizard Spells, SL=10

Use SL # Name School Effect Source
d 10 1 Anti-Dispel Magic Shell Abj, Enc your effects are non-dispellable (inc.shell) DM? (i)?
d 10 2 Anti-Magic Shell 10 Abj Anti-Magic of SL 0 to 9 DM
d 10 3 Armor 10 Abj +CL*20 current hp DM
d 10 4 Fall Short Abj all spells with finite range cannot affect you for 1t DM? (i)?
d 10 5 Fire Shield 10 Abj Anyone who melees with you takes 225% dmg back DM
d 10 6 Fourth & Fifth Level Magic-User Spells DM
d 10 7 Globe of Invulnerability 10 Abj Immune to spells with SL=0 to 9 DM
d 10 8 Nazzer's Nullification Abj Creates a DMZ (Dispel Magic Zone) HLC2:137
d 10 9 Original Stoneskin 10 Abj Block the next 7 P actions of attacks DM
d 10 10 Prismatic Solid Ill Add a "Special" to entire room of Prismatic-ness (1 prismatic effect per person per segment) DM
d 10 11 Prismatic Sphere 10 Abj 8 Prismatic colors or 6 MultiPrismatic colors (may repeat colors in either mode) DM
d 10 12 Psionic Shield Abj class VI/esper-blind but can still use psi for 1t DM? (i)?
d 10 13 Reflect Dweomer Abj One action or effect is reflected to caster (no save) HLC2:122
d 10 14 Tenser's Transformation 10 Alt +200% of max hp to current hp, +6 TH melee DM
d 10 15 Transform Dweomer Alt Shapechange permanently, to creature or object HLC2:124
d 10 16 Ward Dweomer Abj Become immune to one type of attack/element HLC2:122
c 10 1 Afflict Dweomer Cnj Target cannot make saving throws (no save) HLC2:124
c 10 2 Banish Dweomer Abj Sends target to its home plane (no save, half MR/iMR) HLC2:121
c 10 3 Change Reality Alt Will duplicate any Wizard spell of levels 0-9 or any other spell of levels 0-8.
c 10 4 Cone of Cold 10 Inv CLd20+CL cold dmg to a group (save:½) DM
c 10 5 Control Gravity Alt +- 1 G gravity per level in large area for 1t DM? (i)?
c 10 6 Create Dweomer Evo Wall of any element, dmg = (2*CL)d8+(CL) (no save) HLC2:128
c 10 7 Death Spell 10 Nec Slay 10d12 HD of creatures (save) DM
c 10 8 Dispel Exhaustion 10 Alt Restore 97% of dmg taken, get an Original Haste 10 for 1 round DM
c 10 9 Dispel Magic 10 Enc Dispel 8 magic effects DM
c 10 10 Down a Hole Alt Target is put Down a Hole (no save) DM
c 10 11 Eridor's Ebony Bolt Inv 4 perm. hp loss/lvl, no MR, cannot be resisted DM? (i)?
c 10 12 Eridor's Emerald Wall Evo anything touching wall is temporal stasised DM? (i)?
c 10 13 Feeblemind 10 Enc -50 mental stat points (randomly distributed in packets of 5) (save per packet) DM
c 10 14 Fire Maze Ill, Inv maze spell on lvl creatures, each takes 10 fire dmg/r DM? (i)?
c 10 15 Fireball 10 Inv CLd20 fire dmg to a group (save:½) DM
c 10 16 Immediate Monster Summoning X Cnj, Chrono Summons a DL VIII monster without summoning sickness DM
c 10 17 Lightning Bolt 10 Inv CLd20 lightning dmg to a group (save:½) DM
c 10 18 Magic Missile 10 Inv (CL+1)*5 missiles, each does 1d4+1 force dmg (no save) DM
c 10 19 Mass Magic Jar Enc You Magic Jar into a whole group of targets (Magic Jar save), can use P/V actions through all of them at once, damage to any of them damages you DM
c 10 20 Meteor Swarm 10 Inv 5 meteors each dealing 12d5 earth dmg & same fire dmg (save:½ for fire) DM
c 10 21 Monster Swarm Summoning X Cnj Summons CL/4 (round down) DL IX monsters DM
c 10 22 Mordenkainen's Disjunction 10 Enc Disjunct 2 effects (any type) DM
c 10 23 Neja's Irresistible Plea Enc Suggestion (no save) HLC2:138
c 10 24 Power Word Blind 10 Cha Blinds & stuns a creature if current hp < 200 (no save) DM
c 10 25 Power Word Fragment Cnj 1 body part of target is removed DM? (i)?
c 10 26 Power Word Kill 10 Cha Kills a creature if current hp < 150 (no save) DM
c 10 27 Power Word Stun 10 Cha Stuns a creature if current hp < 400 (no save) DM
c 10 28 Prismatic Wall 10 Abj 10 Prismatic colors or 8 MultiPrismatic colors (may repeat colors in either mode) DM
c 10 29 Ray of Enfeeblement 10 Cha -50 physical stat points (randomly distributed in packets of 5) (save per packet) DM
c 10 30 Ship In A Bottle Abj area iron flask (imprisonment) effect DM? (i)?
c 10 31 Strike Dweomer Evo (30*CL)d8 dmg to one target, any type of dmg, no save HLC2:129
c 10 32 Summon Dweomer Cnj Summons a creature (your choice, not random) with HD < CL HLC2:125
c 10 33 Tap Dweomer Nec Move CLdCL current hp from one target to another (no save) HLC2:129
c 10 34 Time Stop 10 Alt Stops time for 1d5 rounds DM
c 10 35 Wacky Ball 10 / Normal / ½ Ld1000, save: ½ DM
c 10 36 Wulf's Rectification Abj Sends 1d4+1 targets to home plane (no save, -20% MR/iMR) HLC2:141

[MC1] Monster Collective, Spells


[MC1.W11] Monster Wizard Spells, SL=11

Use SL # Name School Effect Source
d 11 1 Anti-Magic Shell 11 Abj Anti-Magic of SL 0 to 10 DM
d 11 2 Armor 11 Abj +CL*22 current hp DM
d 11 3 Bestow Save Alt, Wil get saves vs effects with no save 1t/lvl
d 11 4 Continuous (one spell is continuous) DM
d 11 5 Duplicate Item Enc duplicate a x1 magic or psi item that uses charges
d 11 6 Duplicate Mechanism Alt duplicate a technology item
d 11 7 Fifth Level Magic-User Spells (DM1) Ill Cast any four 5th level Wizard spells simultaneously when it is cast. DM
d 11 8 Fifth Level Magic-User Spells (DM2) Ill Can cast one 5th Level Wizard spell per round as Z action DM
d 11 9 Fire Shield 11 Abj Anyone who melees with you takes 250% dmg back DM
d 11 10 Globe of Invulnerability 11 Abj Immune to spells with SL=0 to 10 DM
d 11 11 Loop/Reality Stability Chrono Loop/Reality Stability (duration 1 day), reverse removes it (no save) DM
d 11 12 Original Stoneskin 11 Abj Block the next 8 P actions of attacks DM
d 11 13 Prismatic Sphere 11 Abj 9 Prismatic colors or 7 MultiPrismatic colors (may repeat colors in either mode) DM
d 11 14 Psionic Reflection Abj any undesired psionic effect is reflected for 1t
d 11 15 Symbol Of Wizardry Enc all that look at symbol have their spells reset
d 11 16 Tenser's Transformation 11 Alt +225% of max hp to current hp, +7 TH melee DM
c 11 1 As You Are Nec target's XP divisor increased by 1 (reverse's minimum = 1)
c 11 2 As You Were Chrono Target's experience levels halve (round up) (no save) DM
c 11 3 Cone of Cold 11 Inv CLd22+CL cold dmg to a group (save:½) DM
c 11 4 Death Spell 11 Nec Slay 11d12 HD of creatures (save) DM
c 11 5 Dispel Exhaustion 11 Alt Restore 98% of dmg taken, get an Original Haste 11 for 1 round DM
c 11 6 Dispel Magic 11 Enc Dispel 9 magic effects DM
c 11 7 Feeblemind 11 Enc -55 mental stat points (randomly distributed in packets of 5) (save per packet) DM
c 11 8 Fireball 11 Inv CLd22 fire dmg to a group (save:½) DM
c 11 9 Immediate Monster Summoning XI Cnj, Chrono Summons a DL IX monster without summoning sickness DM
c 11 10 Lightning Bolt 11 Inv CLd22 lightning dmg to a group (save:½) DM
c 11 11 Magic Missile 11 Inv (CL+1)*11/2 missiles, each does 1d4+1 force dmg (no save) DM
c 11 12 Mental Loss Cha target loses 1M action for 1t
c 11 13 Meteor Swarm 11 Inv 6 meteors each dealing 14d6 earth dmg & same fire dmg (save:½ for fire) DM
c 11 14 Monster Swarm Summoning XI Cnj Summons CL/8 (round down) DL X monsters DM
c 11 15 Mordenkainen's Disjunction 11 Enc Disjunct 3 effects (any type) DM
c 11 16 Negation Blast Enc all x1 items within 30 yards turn off for 1t
c 11 17 Planet Swarm Evo target struck by 4 gas giants or 8 small planets (?!)
c 11 18 Power Word Blind 11 Cha Blinds & stuns a creature if current hp < 240 (no save) DM
c 11 19 Power Word Kill 11 Cha Kills a creature if current hp < 180 (no save) DM
c 11 20 Power Word Stun 11 Cha Stuns a creature if current hp < 480 (no save) DM
c 11 21 Prismatic Wall 11 Abj 11 Prismatic colors or 9 MultiPrismatic colors (may repeat colors in either mode) DM
c 11 22 Ray of Enfeeblement 11 Cha -55 physical stat points (randomly distributed in packets of 5) (save per packet) DM
c 11 23 Reset Self DM
c 11 24 Step Out of It Inv, Meta see section [C] for effects DM
c 11 25 Time Stop 11 Alt Stops time for 1d6 rounds DM
c 11 26 Unlimited Wish DM
c 11 27 Wacky Ball 11 / Normal / ½ Ld10000, save: ½ DM

[MC1] Monster Collective, Spells


[MC1.W12] Monster Wizard Spells, SL=12

Use SL # Name School Effect Source
d 12 1 Anti-Magic Shell 12 Abj Anti-Magic of SL 0 to 11 DM
d 12 2 Armor 12 Abj +CL*24 current hp DM
d 12 3 Eighth & Ninth Level Magic-User Spells DM
d 12 4 Fire Shield 12 Abj Anyone who melees with you takes 275% dmg back DM
d 12 5 Globe of Invulnerability 12 Abj Immune to spells with SL=0 to 11 DM
d 12 6 Original Stoneskin 12 Abj Block the next 9 P actions of attacks DM
d 12 7 Prismatic Sphere 12 Abj 10 Prismatic colors or 8 MultiPrismatic colors (may repeat colors in either mode) DM
d 12 8 Sixth Level Magic-User Spells (DM1) Ill Cast any four 6th level Wizard spells simultaneously when it is cast. DM
d 12 9 Sixth Level Magic-User Spells (DM2) Ill Can cast one 6th Level Wizard spell per round as Z action DM
d 12 10 Tenser's Transformation 12 Alt +250% of max hp to current hp, +8 TH melee DM
c 12 1 Cone of Cold 12 Inv CLd24+CL cold dmg to a group (save:½) DM
c 12 2 Death Spell 12 Nec Slay 12d12 HD of creatures (save) DM
c 12 3 Dispel Exhaustion 12 Alt Restore 99% of dmg taken, get an Original Haste 12 for 1 round DM
c 12 4 Dispel Magic 12 Enc Dispel 10 magic effects DM
c 12 5 Feeblemind 12 Enc -60 mental stat points (randomly distributed in packets of 5) (save per packet) DM
c 12 6 Fireball 12 Inv CLd24 fire dmg to a group (save:½) DM
c 12 7 Immediate Monster Summoning XII Cnj, Chrono Summons a DL X monster without summoning sickness DM
c 12 8 Lightning Bolt 12 Inv CLd24 lightning dmg to a group (save:½) DM
c 12 9 Magic Missile 12 Inv (CL+1)*6 missiles, each does 1d4+1 force dmg (no save) DM
c 12 10 Meteor Swarm 12 Inv 7 meteors each dealing 16d7 earth dmg & same fire dmg (save:½ for fire) DM
c 12 11 Monster Swarm Summoning XII Cnj Summons CL/16 (round down) DL XI monsters DM
c 12 12 Mordenkainen's Disjunction 12 Enc Disjunct 4 effects (any type) DM
c 12 13 Pixelate Reality Pixelate target (no save) DM
c 12 14 Power Word Blind 12 Cha Blinds & stuns a creature if current hp < 280 (no save) DM
c 12 15 Power Word Kill 12 Cha Kills a creature if current hp < 210 (no save) DM
c 12 16 Power Word Stun 12 Cha Stuns a creature if current hp < 560 (no save) DM
c 12 17 Prismatic Wall 12 Abj 12 Prismatic colors or 10 MultiPrismatic colors (may repeat colors in either mode) DM
c 12 18 Ray of Enfeeblement 12 Cha -60 physical stat points (randomly distributed in packets of 5) (save per packet) DM
c 12 19 Reset (Self or Other) DM
c 12 20 Time Stop 12 Alt Stops time for 1d7 rounds DM
c 12 21 Unchangeable Reality DM
c 12 22 Wacky Ball 12 / Normal / ½ Ld100000, save: ½ DM

[MC1] Monster Collective, Spells


[MC1.P1] Monster Priest Spells, SL=1

Use SL # Name Sphere Effect Source
d 1 1 Animal Companion Ani,Cha Make an animal your companion (not familiar) {1 creature} OA1
d 1 2 Cantrip All Can cast 1 orison (Pri 0) per round as a Z action DM
d 1 3 Combine All -4 AC; no Dex adj.; Add Pri CLs for effects {Touch, 1+ creatures} UA1
d 1 4 Endure Elements Pro -5 dmg/r from 1 of: acid/cold/lightning/fire/sound {Touch, 1 creature} PH3
d 1 5 Goodberry Pla,Hea 8 berries can cure 1 hp or act as 1 full meal. 8 berries are always created. It takes 1 movement action to eat up to 40 berries. The berries can also be smeared upon a target and will still have their effect (this is useful for targets that cannot eat). {Touch, 8 objects} PH3
d 1 6 Protection from Fire 1 Ele,Pro Stop the next CL*2 fire dmg DM
d 1 7 Protection from Lightning 1 Ele,Pro Stop the next CL*2 lightning dmg DM
d 1 8 Resist [E=1 element] Elemental Pick an E=1 element, you resist it for 1 hour. DM
d 1 9 Resist Cold (1) Pro All creatures in area get resist cold {1 group} RC0
d 1 10 Resist Fire/Resist Cold 1 Ele,Pro Take -45% dmg vs. fire or cold DM
d 1 11 Sanctuary (1) Pro Opponents must make save to attack target {Touch, 1 creature} PH1
c 1 1 Blade Barrier 1 Gua 3d3 dmg wall (shards) DM
c 1 2 Call Lightning 1 Com,Ele (CL+2)d4 lightning dmg (save:½) (halve the die type if not outside) DM
c 1 3 Cause Fear Cha Fear (save), max 6 HD {1 creature} PH3
c 1 4 Command 1 Cha Target makes 1 save, each missed save allows 1 word for a command to be given DM
c 1 5 Cure Light Wounds (3) Hea Cure 2d8+L (choose 1 die), reverse has save:½ {Touch, 1 creature} PH3
c 1 6 Entangle (1) Pla Need plants to use; Slow (no save); Stop (save) {1 group} PH1
c 1 7 Entropic Shield Pro,C Any missile has a 20% chance to miss you {self only} PH3
c 1 8 Entwine Pla As Entangle, 1 target, -4 to save DM
c 1 9 Faerie Fire (3) Wea Dispels darkness/blur/displacement/invisibility {1 group} PH3
c 1 10 Hold Person/Monster 1 Cha Hold 3 person or 1 monster targets (save) DM
c 1 11 Panic Charm Target is Panicked (50% flee, 50% taunted towards you) (Will save) DM
c 1 12 Summon Monster I Sum Summons a DL 1 creature to fight for you {1 creature} PH3
c 1 13 Summon Nature's Ally I Sum,Ani Summons a DL 1 animal to fight for you {1 creature} PH3
c 1 14 Treat Light Wounds Hea Cure 10% of max hp {Touch, 1 creature} DM

[MC1] Monster Collective, Spells


[MC1.P2] Monster Priest Spells, SL=2

Use SL # Name Sphere Effect Source
d 2 1 Aid Hea Bless; +2d8 (choose 1 die) hp (can above max) {Touch, 1 creature} UA1
d 2 2 Double Resist [E=1 element] Elemental Pick an E=1 element, you double resist it (1/4 dmg, 1/10 if make save) for 1 hour. DM
d 2 3 Frisky Chest Wrd Object will move away from non-Caster. If (after moving for 6 rounds) what it is moving away from is keeping the same distance, the spell "turns that person off" and will no longer move away from him. This prevents the "Frisky Chariot" abuse. {Touch} TM2
d 2 4 Goodberry 2 Hea,Pla Creates 8 goodberries DM
d 2 5 Protection from Fire 2 Ele,Pro Stop the next CL*4 fire dmg DM
d 2 6 Protection from Lightning 2 Ele,Pro Stop the next CL*4 lightning dmg DM
d 2 7 Resist [E=1 eelement] Elemental Pick an EE=1 eelement, you resist it for 1 hour. DM
d 2 8 Resist [E=2 element] Elemental Pick an E=2 element, you resist it for 1 hour. DM
d 2 9 Resist Acid and Corrosion Pro Resist acid {Touch, 1 target} S&M2
d 2 10 Resist Elements Abj -12 dmg/r from 1 of: acid/cold/lightning/fire/sound {Touch, 1 creature} PH3
d 2 11 Resist Fire/Resist Cold 2 Ele,Pro Take -50% dmg vs. fire or cold DM
c 2 1 Blade Barrier 2 Gua 4d4 dmg wall (shards) DM
c 2 2 Call Lightning 2 Com,Ele (CL+2)d6 lightning dmg (save:½) (halve the die type if not outside) DM
c 2 3 Charm Person or Mammal Cha Charm one humanoid or mammal {1 creature} PH1
c 2 4 Command 2 Cha Target makes 2 saves, each missed save allows 1 word for a command to be given DM
c 2 5 Cure Moderate Wounds (3) Hea Cure 4d8+L (choose 2 dice) (or) 12+L hp {Touch, 1 creature} PH3
c 2 6 Death Knell Nec Slain if <0 hp (save); you +1d8 hp, +2 Str, +1 CL {Touch, 1 creature} PH3
c 2 7 Dispel Radiation Pro Dispels Radiation (1 target = auto success) {1 group} DM
c 2 8 Dust Devil Ele,Sum Dust Devil: AC 4, HD 2, hp 16, Mv 18, dmg 1d4 {1 creature} UA1
c 2 9 Flame Strike 2 Com,Ele CLd2 holy fire dmg (save:½) DM
c 2 10 Heal 2 Hea Cure to 10% of max hp (max Heal 2 can cure at once = 62 hp) DM
c 2 11 Hold Person/Monster 2 Cha Hold 4 person or 2 monster targets (save) DM
c 2 12 Lesser Restoration Hea Restores temporary lowering of 1 ability score {Touch, 1 creature} PH3
c 2 13 Remove Degeneration/Wounded Nec Removes a Degeneration or Wounded effect DM
c 2 14 Remove Paralysis (3) Hea Removes paralysis/hold/slow; up to 4 targets {1 group} PH3
c 2 15 Shatter Ele,C Object(s) destroyed (save vs. crushing blow) {1 group} PH3
c 2 16 Summon Monster II Sum 1 DL 2 or 1d3 DL 1 creatures to fight for you {1 creature} PH3
c 2 17 Summon Nature's Ally II Sum,Ani 1 DL 2 or 1d3 DL 1 animals to fight for you {1 creature} PH3
c 2 18 Treat Moderate Wounds Hea Cure 20% of max hp {Touch, 1 creature} DM
c 2 19 Withdraw All Get 1r of actions per 1s; only cure self & Div {self only} UA1

[MC1] Monster Collective, Spells


[MC1.P3] Monster Priest Spells, SL=3

Use SL # Name Sphere Effect Source
d 3 1 Animate Dead Nec Creates undead skeletons and zombies. PH2&3
d 3 2 Double Resist [E=1 eelement] Elemental Pick an EE=1 eelement, you double resist it (1/4 dmg, 1/10 if make save) for 1 hour. DM
d 3 3 Double Resist [E=2 element] Elemental Pick an E=2 element, you double resist it (1/4 dmg, 1/10 if make save) for 1 hour. DM
d 3 4 Goodberry 3 Hea,Pla Creates 12 goodberries DM
d 3 5 Negative Plane Protection Nec;Pro Stops one negative energy attack PH2
d 3 6 Protection from Elements Pro;Ele Absorb 12 damage/level from one kind of energy. PH3
d 3 7 Protection From Fire Pro;Ele Immune normal fire; Absorb 12*CL dmg fire (or) Resist Fire PH2
d 3 8 Protection from Lightning 3 Ele,Pro Stop the next CL*8 lightning dmg DM
d 3 9 Resist [E=3 element] Elemental Pick an E=3 element, you resist it for 1 hour. DM
c 3 1 Bestow Curse Pro -6 to an ability; -4 on TH/saves/checks; or 50% lose action PH3
c 3 2 Blade Barrier 3 Gua 5d5 dmg wall (shards) DM
c 3 3 Call Lightning 3 Com,Ele (CL+2)d8 lightning dmg (save:½) (halve the die type if not outside) DM
c 3 4 Command 3 Cha Target makes 3 saves, each missed save allows 1 word for a command to be given DM
c 3 5 Creeping Doom 3 Sum 40 insect dmg DM
c 3 6 Cure Blindness or Deafness Nec;Hea Cures Blindness or Deafness PH2
c 3 7 Cure Disease Nec;Hea Cures Disease PH2
c 3 8 Cure Wounds 3 Hea Cures 6d8 hp (can take offer of 6 per die -> 36 hp) DM
c 3 9 Death's Door Nec;Hea Puts target (at negative hp) to 0 hp (1 hp if material comp.) UA1
c 3 10 Dispel Magic 3 Com Dispel 1 magic effect DM
c 3 11 Flame Strike 3 Com,Ele CLd4 holy fire dmg (save:½) DM
c 3 12 Heal 3 Hea Cure to 25% of max hp (max Heal 3 can cure at once = 250 hp) DM
c 3 13 Hold Person/Monster 3 Cha Hold 5 person or 3 monster targets (save) DM
c 3 14 Neutralize Poison Hea;Nec Detoxifies venom in or on subject. PH2&3
c 3 15 Put Out of Misery Nec Target being at negative hp that would die if unattended is slain (no save) DM
c 3 16 Remove Curse Nec;Hea Frees object or person from curse. PH2&3
c 3 17 Remove Disease Nec;Hea Cures all diseases affecting subject. PH3
c 3 18 Remove Paralysis (2) Nec;Hea Removes paralysis. This spell will also remove stun and summoning sickness effects. This spell also has a reverse (Paralysis) that will Paralyze target creature unless they make a save vs. PPD. PH2
c 3 19 Summon Insects Ani;Sum Summons DL 3 insects PH2
c 3 20 Summon Monster III Sum Calls DL 3 outsider to fight for you. PH3
c 3 21 Summon Nature's Ally III Ani;Sum Calls DL 3 creature to fight. PH3
c 3 22 Treat Serious Wounds Hea Cure 30% of max DM

[MC1] Monster Collective, Spells


[MC1.P4] Monster Priest Spells, SL=4

Use SL # Name Sphere Effect Source
d 4 1 Death Ward Wrd; Nec Grants immunity to death spells and effects. PH3
d 4 2 Dimensional Anchor Ast; Wrd Bars extradimensional movement. PH3
d 4 3 Double Resist [E=3 element] Elemental Pick an E=3 element, you double resist it (1/4 dmg, 1/10 if make save) for 1 hour. DM
d 4 4 Free Action Cha Immune stun, hold, paralysis, summoning sickness PH2
d 4 5 Goodberry 4 Hea,Pla Creates 16 goodberries DM
d 4 6 Immune [E=1 element] Elemental Pick an E=1 element, you are immune to it for 1 hour. (This immunity does not "spread" into other resistances) DM
d 4 7 Protection from Fire 4 Ele,Pro Stop the next CL*12 fire dmg DM
d 4 8 Protection from Lightning 4 Ele,Pro Stop the next CL*12 lightning dmg DM
d 4 9 Rusting Grasp Com; Wea Your touch corrodes iron and alloys. PH3
d 4 10 Spell Immunity Pro Subject is immune to one spell per four levels PH2&3
d 4 11 Resist [E=2 eelement] Elemental Pick an EE=2 eelement, you resist it for 1 hour. DM
d 4 12 Resist [E=4 element] Elemental Pick an E=4 element, you resist it for 1 hour. DM
d 4 13 Resist Fire/Resist Cold 4 Ele,Pro Take -60% dmg vs. fire or cold DM
c 4 1 Blade Barrier 4 Gua 6d6 dmg wall (shards) DM
c 4 2 Call Lightning 4 Com,Ele (CL+2)d10 lightning dmg (save:½) (halve the die type if not outside) DM
c 4 3 Command 4 Cha Target makes 4 saves, each missed save allows 1 word for a command to be given DM
c 4 4 Creeping Doom 4 Sum 160 insect dmg DM
c 4 5 Cure Wounds 4 Hea Cures 10d8 hp (can take offer of 6 per die -> 60 hp) DM
c 4 6 Death's Door 4 Hea,Nec Target (currently at negative hp) goes to 1 hp DM
c 4 7 Dismissal Sum Forces a creature to return to native plane. (save) PH3
c 4 8 Dispel Magic 4 Com Dispel 2 magic effects DM
c 4 9 Dispel Psionics Pro Cancels psionic effects DM
c 4 10 Flame Strike 4 Com,Ele CLd6 holy fire dmg (save:½) DM
c 4 11 Heal 4 Hea Cure to 50% of max hp (max Heal 4 can cure at once = 500 hp) DM
c 4 12 Hold Person/Monster 4 Cha Hold 6 person or 4 monster targets (save) DM
c 4 13 Lesser Planar Ally Sum Summons a DL IV outer-planar (payment determines duration) PH3
c 4 14 Limited Heal Hea Heal, target must Fort save vs. # hp down (+10 per other effect) DM
c 4 15 Neutralize Poison 4 Hea,Nec Cure 1 poison effect (reverse causes that many, save) DM
c 4 16 Remove Capital S Stun Hea, Nec Removes Capital S Stun DM
c 4 17 Remove Curse 4 Hea,Nec Cure 1 curse effect (reverse causes that many, save) DM
c 4 18 Restoration (3) Nec Restores level and ability score drains. PH3
c 4 19 Summon Monster IV Sum Summons a DL IV monster (1 turn) PH3
c 4 20 Summon Nature's Ally IV Sum Summons a DL IV animal (maintained) PH3
c 4 21 Treat Critical Wounds Hea Cure 40% of max DM

[MC1] Monster Collective, Spells


[MC1.P5] Monster Priest Spells, SL=5

Use SL # Name Sphere Effect Source
d 5 1 Antiplant Shell Pla; Pro Keeps out plants PH2
d 5 2 Double Resist [E=2 eelement] Elemental Pick an EE=2 eelement, you double resist it (1/4 dmg, 1/10 if make save) for 1 hour. DM
d 5 3 Double Resist [E=4 element] Elemental Pick an E=4 element, you double resist it (1/4 dmg, 1/10 if make save) for 1 hour. DM
d 5 4 Extra Group +1 Numbers The next spell you cast will affect +1 groups of monsters DM
d 5 5 Golem Cre Makes a golem (you need raw materials) UA1
d 5 6 Goodberry 5 Hea,Pla Creates 20 goodberries DM
d 5 7 Immune [E=2 element] Elemental Pick an E=2 element, you are immune to it for 1 hour. (This immunity does not "spread" into other resistances) DM
d 5 8 Improved Free Action Cha Immune Capital S Stun, Stop, Hold, Paralysis, Summoning Sickness; Hold P,V actions DM
d 5 9 Ironskin Does not stop falling damage. Does not leak like Stoneskin. Any attack (hit or miss) knocks off an Ironskin, unless the roll was a natural 1. DK2
d 5 10 Protection from Fire 5 Ele,Pro Stop the next CL*16 fire dmg DM
d 5 11 Protection from Lightning 5 Ele,Pro Stop the next CL*16 lightning dmg DM
d 5 12 Resist [E=5 element] Elemental Pick an E=5 element, you resist it for 1 hour. DM
d 5 13 Resist Fire/Resist Cold 5 Ele,Pro Take -65% dmg vs. fire or cold DM
d 5 14 Resist Vulnerability Pro Target gains a Resist to something which can only be used to counter a Vulnerability (Duration 1 hour) DM
d 5 15 Spell Immunity 5 Pro Be immune to 2 spells by name DM
d 5 16 Spell Resistance Pro Subject gains +12 +1/level SR. PH3
d 5 17 Summon Monster V Sum Summons a DL V monster (1 turn) PH3
d 5 18 Summon Nature's Ally V Sum; Ani Summons a DL V animal (maintained) PH3
d 5 19 Troll-like Regeneration Nec You Troll-like Regenerate at CL hp per round DM
c 5 1 Animate Dead Monsters Nec Animates CL dead monsters UA1
c 5 2 Blade Barrier 5 Gua 7d7 dmg wall (shards) DM
c 5 3 Call Lightning 5 Com,Ele (CL+2)d12 lightning dmg (save:½) (halve the die type if not outside) DM
c 5 4 Command 5 Cha Target makes 5 saves, each missed save allows 1 word for a command to be given DM
c 5 5 Conjure/Dismiss Normal Elemental Ele Summons or dismisses a Normal Elemental DM
c 5 6 Creeping Doom 5 Sum (1d2+4)*60 insect dmg DM
c 5 7 Cure Wounds 5 Hea Cures 15d8 hp (can take offer of 6 per die -> 90 hp) DM
c 5 8 Death's Door 5 Hea,Nec Target (currently at negative hp) goes to 2 hp (can't go above max) DM
c 5 9 Dispel Evil All; Com Unsummons evil creatures (Outer-planar/summoned no save). If cast against 1 creature of the appropriate type, there is no saving throw. If cast against an evil area or a grouping of creatures, the save is at normal chances. PH2
c 5 10 Dispel Innates Pro Dispels Innates DM
c 5 11 Dispel Magic 5 Com Dispel 3 magic effects DM
c 5 12 Fire Storm 5 Com,Ele (CL+2)d2 holy fire dmg, hits 1 group (no save) DM
c 5 13 Flame Strike 5 Com,Ele CLd8 holy fire dmg (save:½) DM
c 5 14 Greater Command Cha As command, but affects one subject/level. PH3
c 5 15 Heal 5 Hea Cure to 75% of max hp (max Heal 5 can cure at once = 750 hp) DM
c 5 16 Hold Person/Monster 5 Cha Hold 7 person or 5 monster targets (save) DM
c 5 17 Ice Storm Ele Hail deals 5d6 damage in cylinder 40 ft. across. PH3
c 5 18 Insect Plague Ani; Sum Insect horde limits vision, inflicts damage, creatures flee. PH2&3
c 5 19 Limited Cureall Hea Cureall, target must Fort save vs. # hp down (+10 per other effect) DM
c 5 20 Limited Wish Com 5th level spell: will duplicate any Wizard spell of levels 0-3 or Priest spell of levels 0-4. DM
c 5 21 MultiCure Critical Wounds Cure Critical (3 targets) (r=sight) DM
c 5 22 Neutralize Poison 5 Hea,Nec Cure 2 poison effects (reverse causes that many, save for each) DM
c 5 23 Rainbow Sun Creates a rainbow bridge (or) CL bolts d8 dmg 1 target each PH2
c 5 24 Raise Dead Nec Restores life to subject who died up to 1 day/level ago. What you get is the full character at 1 hit point (he can be healed), with no spells or psionic points. He loses 1 Con point permanently. PH2&3
c 5 25 Remove Coma Nec Removes the Coma effect DM
c 5 26 Remove Curse 5 Hea,Nec Cure 2 curse effects (reverse causes that many, save for each) DM
c 5 27 Treat Deadly Wounds Hea Cure 50% of max hp DM
c 5 28 Vulnerable Resistance Pro Target gains a Vulnerability to something which can only be used to counter a Resistance (Duration 1 hour) DM
c 5 29 Wall of Fire Ele Passing through wall deals 2d6 +1/level. PH3
c 5 30 Wall of Stone Ele 20 hp/four levels; can be shaped. PH3
c 5 31 Wall of Thorns Pla Thorns damage anyone who tries to pass. PH3

[MC1] Monster Collective, Spells


[MC1.P6] Monster Priest Spells, SL=6

Use SL # Name Sphere Effect Source
d 6 1 Anti-Animal Shell PH2
d 6 2 Antilife Shell 10-ft. field hedges out living creatures. PH3
d 6 3 Double Resist [E=5 element] Elemental Pick an E=5 element, you double resist it (1/4 dmg, 1/10 if make save) for 1 hour. DM
d 6 4 Forbiddance Denies area to creatures of another alignment. PH3
d 6 5 Goodberry 6 Hea,Pla Creates 24 goodberries DM
d 6 6 Immune [E=3 element] Elemental Pick an E=3 element, you are immune to it for 1 hour. (This immunity does not "spread" into other resistances) DM
d 6 7 No Save Combat The next spell you cast does not have a saving throw DM
d 6 8 Protection from Fire 6 Ele,Pro Stop the next CL*20 fire dmg DM
d 6 9 Protection from Lightning 6 Ele,Pro Stop the next CL*20 lightning dmg DM
d 6 10 Resist [E=3 eelement] Elemental Pick an EE=3 eelement, you resist it for 1 hour. DM
d 6 11 Resist [E=6 element] Elemental Pick an E=6 element, you resist it for 1 hour. DM
d 6 12 Resist Fire/Resist Cold 6 Ele,Pro Take -70% dmg vs. fire or cold DM
d 6 13 Spell Immunity 6 Pro Be immune to 3 spells by name DM
c 6 1 Blade Barrier Blades encircling you deal 1d6 damage/level. PH3
c 6 2 Blade Barrier 6 Gua 8d8 dmg wall (shards) DM
c 6 3 Call Lightning 6 Com,Ele (CL+2)d14 lightning dmg (save:½) (halve the die type if not outside) DM
c 6 4 Command 6 Cha Target makes 6 saves, each missed save allows 1 word for a command to be given DM
c 6 5 Conjure/Dismiss Para Elemental Ele Summons or dismisses a Para Elemental DM
c 6 6 Create Undead Ghouls, shadows, ghasts, wights, or wraiths. PH3
c 6 7 Creeping Doom 6 Sum (1d3+5)*80 insect dmg DM
c 6 8 Cure Wounds 6 Hea Cures 21d8 hp (can take offer of 6 per die -> 126 hp) DM
c 6 9 Death's Door 6 Hea,Nec Target (currently at negative hp) goes to 4 hp (can't go above max) DM
c 6 10 Dispel Evil 6 All Dispel 2 evil targets (can target the same thing more than once) (save) DM
c 6 11 Dispel Magic 6 Com Dispel 4 magic effects DM
c 6 12 Feeblemind PH1
c 6 13 Fire Storm 6 Com,Ele (CL+2)d5 holy fire dmg, hits 1+1/2 groups (no save) DM
c 6 14 Flame Strike 6 Com,Ele CLd10 holy fire dmg (save:½) DM
c 6 15 Heal Hea Cure all dmg + disease,blind,insanity,feeblemind PH1
c 6 16 Hold Person/Monster 6 Cha Hold 8 person or 6 monster targets (save) DM
c 6 17 Mass Remove Curse Remove Curse on 6 targets or 1 group DM
c 6 18 Mass Remove Paralysis DM
c 6 19 MultiCure Deadly Wounds Hea Cure 8d8+10 or 58 to 6 different targets DM
c 6 20 Neutralize Poison 6 Hea,Nec Cure 3 poison effects (reverse causes that many, save for each) DM
c 6 21 Really Put of Misery Nec Target being that is slain is Capital S Slain (no save) DM
c 6 22 Remove *Curse* Nec Removes *Curse*, Capital C Curse (but not Ancient Foul Curse) DM
c 6 23 Remove Curse 6 Hea,Nec Cure 3 curse effects (reverse causes that many, save for each) DM
c 6 24 Summon Monster VI Calls outsider to fight for you. PH3
c 6 25 Summon Nature's Ally VI Calls creature to fight. PH3
c 6 26 Treat Harmful Wounds Hea Cure 60% of max hp DM

[MC1] Monster Collective, Spells


[MC1.P7] Monster Priest Spells, SL=7

Use SL # Name Sphere Effect Source
d 7 1 Goodberry 7 Hea,Pla Creates 28 goodberries DM
d 7 2 Immune [E=4 element] Elemental Pick an E=4 element, you are immune to it for 1 hour. (This immunity does not "spread" into other resistances) DM
d 7 3 Phoenix Sanctuary Pro You take half damage from any source (duration 1 turn, cannot be made permanent) DM
d 7 4 Protection from Death Pro,Nec Immune to slain and Slain DM
d 7 5 Protection from Fire 7 Ele,Pro Stop the next CL*24 fire dmg DM
d 7 6 Protection from Lightning 7 Ele,Pro Stop the next CL*24 lightning dmg DM
d 7 7 Regenerate 7 Nec Regenerates 1 hp /s DM
d 7 8 Repulsion Creatures can't approach you. PH3
d 7 9 Spell Immunity 7 Pro Be immune to 4 spells by name DM
d 7 10 Symbol Triggered runes have array of effects. PH2
d 7 11 Time/Reality Stability Time Time/Reality Stability (duration 1 day), reverse removes it (Spell save) DM
c 7 1 Blade Barrier 7 Gua 9d9 dmg wall (shards) DM
c 7 2 Call Lightning 7 Com,Ele (CL+2)d16 lightning dmg (save:½) (halve the die type if not outside) DM
c 7 3 Command 7 Cha Target makes 7 saves, each missed save allows 1 word for a command to be given DM
c 7 4 Confusion PH2
c 7 5 Conjure/Dismiss Quasi Elemental Ele Summons or dismisses a Quasi Elemental DM
c 7 6 Creeping Doom 7 Sum (1d4+6)*100 insect dmg DM
c 7 7 Cure Wounds 7 Hea Cures 28d8 hp (can take offer of 6 per die -> 168 hp) DM
c 7 8 Cureall Hea Cure all dmg + remove all non-divine ailments RC0
c 7 9 Death's Door 7 Hea,Nec Target (currently at negative hp) goes to 8 hp (can't go above max) DM
c 7 10 Dispel Evil 7 All Dispel 3 evil targets (can target the same thing more than once) (save) DM
c 7 11 Dispel Magic 7 Com Dispel 5 magic effects DM
c 7 12 Earthquake Intense tremor shakes 5-ft./level radius. PH2
c 7 13 Escape Travelers You Escape from current situation DM
c 7 14 Fire Storm 7 Com,Ele (CL+2)d8 holy fire dmg, hits 2 groups (no save) DM
c 7 15 Flame Strike 7 Com,Ele CLd12 holy fire dmg (save:½) DM
c 7 16 Gate Connects two planes for travel or summoning. PH2
c 7 17 Greater Restoration As restoration, plus restores all levels and ability scores PH3
c 7 18 Heal 7 Hea Cure to 125% of max hp (max Heal 7 can cure at once = 1250 hp) DM
c 7 19 Hold Person/Monster 7 Cha Hold 9 person or 7 monster targets (save) DM
c 7 20 Holy Word Double the Hit Dice brackets. A creature does not have to "hear" the spell in order for it to take effect. PH1
c 7 21 MultiHeal Hea Cure all dmg + disease,blind,insanity,feeblemind (6 targets) DM
c 7 22 Neutralize Poison 7 Hea,Nec Cure 4 poison effects (reverse causes that many, save for each) DM
c 7 23 Raise Dead Fully Nec What you get is the full character at full hit points, but with no spells or psionic points. He loses 1 Con point permanently. RC0
c 7 24 Remove Curse 7 Hea,Nec Cure 4 curse effects (reverse causes that many, save for each) DM
c 7 25 Resist Fire/Resist Cold 7 Ele,Pro Take -75% dmg vs. fire or cold DM
c 7 26 Restoration (1) Removes all lost levels, not just one. Also restores ability score drains. Does not age caster or target. PH1
c 7 27 Resurrection Nec What you get is the full character at 1 hit point, with the spells and psionic points he had when killed. He loses 1 Con point, which can be restored with a Restoration or other means. PH1
c 7 28 Summon Monster VII Calls outsider to fight for you. PH3
c 7 29 Summon Nature's Ally VII Calls creature to fight. PH3
c 7 30 Treat Caused Wounds Hea Cure 70% of max hp DM
c 7 31 Wish Cnj Duplicate any Wizard or Priest spell of levels 0-6. RC0

[MC1] Monster Collective, Spells


[MC1.P8] Monster Priest Spells, SL=8

Use SL # Name Sphere Effect Source
d 8 1 Antimagic Field Negates magic within 10 ft. PH3
d 8 2 Duplicate Monster Cre Duplicate a x1 monster (not incl. classes) ?
d 8 3 Extra Group +2 Numbers The next spell you cast will affect +2 groups of monsters DM
d 8 4 Forever Minions Nec All dead in area raise as zombies in 1r; spell is permanent ?
d 8 5 Goodberry 8 Hea,Pla Creates 32 goodberries DM
d 8 6 Lady's Smile Num/Tho Can choose result of 1 die roll within 2r ?
d 8 7 Protection from Fire 8 Ele,Pro Stop the next CL*28 fire dmg DM
d 8 8 Protection from Lightning 8 Ele,Pro Stop the next CL*28 lightning dmg DM
d 8 9 Regenerate 8 Nec Regenerates 2 hp /s DM
d 8 10 Robe Of Healing Hea Get 20 1d4+4 healing effects (self or other) every round for 1h TOM2
d 8 11 Spell Immunity 8 Pro Be immune to 5 spells by name DM
d 8 12 Sphere Of Security Pro Friends get +2 AC,+2 saves, +50% MR, 4 Pro.scroll effects 1h TOM2
c 8 1 Animal Horde Ani/Sum Summon your choice of 10*level HD of animals TOM2
c 8 2 Blade Barrier 8 Gua 10d10 dmg wall (shards) DM
c 8 3 Call Lightning 8 Com,Ele (CL+2)d18 lightning dmg (save:½) (halve the die type if not outside) DM
c 8 4 Circle Of Sunmotes Sun All friends get leveld6 hp,+1/+1 TH/dmg; enemies get reverse TOM2
c 8 5 Command 8 Cha Target makes 8 saves, each missed save allows 1 word for a command to be given DM
c 8 6 Conjure Greater Elemental Ele Conjures a 36 HD Elemental Lord (x2 being) ?
c 8 7 Conjure/Dismiss Semi Elemental Ele Summons or dismisses a Semi Elemental DM
c 8 8 Create Greater Undead Mummies, spectres, vampires, or ghosts. PH3
c 8 9 Creeping Doom 8 Sum (1d5+7)*120 insect dmg DM
c 8 10 Cure Wounds 8 Hea Cures 36d8 hp (can take offer of 6 per die -> 216 hp) DM
c 8 11 Death's Door 8 Hea,Nec Target (currently at negative hp) goes to 16 hp (can't go above max) DM
c 8 12 Dispel Evil 8 All Dispel 4 evil targets (can target the same thing more than once) (save) DM
c 8 13 Dispel Magic 8 Com Dispel 6 magic effects DM
c 8 14 Elemental Swarm Ele/Sum Summons (level) 36 HD elementals of chosen type (not semi-) TOM2
c 8 15 Fear Contagion Cha/War All within 240' are feared (no save), effect is contagious 1t TOM2
c 8 16 Finger of Death Kills one subject. PH3
c 8 17 Fire Storm 8 Com,Ele (CL+2)d11 holy fire dmg, hits 3 groups (no save) DM
c 8 18 Flame Strike 8 Com,Ele CLd14 holy fire dmg (save:½) DM
c 8 19 Heal 8 Hea Cure to 150% of max hp (max Heal 8 can cure at once = 1500 hp) DM
c 8 20 Hold Person/Monster 8 Cha Hold 10 person or 8 monster targets (save) DM
c 8 21 Holy Bolt Com Dispels undead, evil, outer-planar & 20 dmg/lvl ?
c 8 22 Implosion/Inversion Num/Com Each round for 1t, caster can implode 1 target (save -4) TOM2
c 8 23 Mass Heal As heal, but with several subjects. PH3
c 8 24 Neutralize Poison 8 Hea,Nec Cure 5 poison effects (reverse causes that many, save for each) DM
c 8 25 Really Really Put of Misery Time Target being that is Capital S Slain is removed from the timeline (no save) DM
c 8 26 Remove Curse 8 Hea,Nec Cure 5 curse effects (reverse causes that many, save for each) DM
c 8 27 Shooting Stars Com/Sun All enemies within 120' take 6d10+192 (no save) (fire+lightning) TOM2
c 8 28 Spiral Of Degeneration C/Tho All x1 items within 50' turn off, all lose 1 spell/r, 1h TOM2
c 8 29 Storm Of Vengeance Ele/War No spellcasting, lvld6 acid, 48d8 lightning, 3*lvld10 ice TOM2
c 8 30 Summon Monster VIII Calls outsider to fight for you. PH3
c 8 31 Summon Nature's Ally VIII Calls creature to fight. PH3
c 8 32 Treat Terrible Wounds Hea Cure 80% of max hp DM
c 8 33 UltraCureAll Hea As Cureall but full set of phantom hit points. DM
c 8 34 Undead Plague Nec Summon 1000 skeletons TOM2
c 8 35 Wolf Spirits Ani/Sum Summon 2*lvld6 wolf spirits (AC-18,hp76,+2 wpn to hit,undead) TOM2

[MC1] Monster Collective, Spells


[MC1.P9] Monster Priest Spells, SL=9

Use SL # Name Sphere Effect Source
d 9 1 Anti-Dispel Magic Shell Pro your effects are non-dispellable (inc.shell) DM/internet?
d 9 2 Duplicate Item Cre duplicate a x1 magic or psi item that uses charges DM/internet?
d 9 3 Duplicate Mechanism Cre duplicate a technology item DM/internet?
d 9 4 Goodberry 9 Hea,Pla Creates 36 goodberries DM
d 9 5 Petition All auto make next divine intervention roll DM/internet?
d 9 6 Protection from Fire 9 Ele,Pro Stop the next CL*32 fire dmg DM
d 9 7 Protection from Lightning 9 Ele,Pro Stop the next CL*32 lightning dmg DM
d 9 8 Regenerate 9 Nec Regenerates 4 hp /s DM
d 9 9 Resist Fire/Resist Cold 9 Ele,Pro Take -85% dmg vs. fire or cold DM
d 9 10 Rift Nec all undead within 360 yards have x10 hp; duration 3 d DK2
d 9 11 Shapechange Transforms you into any creature, and change forms once per round. PH3
d 9 12 Spell Immunity 9 Pro Be immune to 6 spells by name DM
c 9 1 Blade Barrier 9 Gua 11d11 dmg wall (shards) DM
c 9 2 Call Lightning 9 Com,Ele (CL+2)d20 lightning dmg (save:½) (halve the die type if not outside) DM
c 9 3 Command 9 Cha Target makes 9 saves, each missed save allows 1 word for a command to be given DM
c 9 4 Conjure Elemental 9 Ele,Sum Conjure a DL=8 elemental DM
c 9 5 Creeping Doom 9 Sum (1d6+8)*140 insect dmg DM
c 9 6 Cure Wounds 9 Hea Cures 45d8 hp (can take offer of 6 per die -> 270 hp) DM
c 9 7 Death's Door 9 Hea,Nec Target (currently at negative hp) goes to 32 hp (can't go above max) DM
c 9 8 Dispel Evil 9 All Dispel 5 evil targets (can target the same thing more than once) (save) DM
c 9 9 Dispel Magic 9 Com Dispel 7 magic effects DM
c 9 10 Down a Hole Astral Target is put Down a Hole (no save) DM
c 9 11 Energy Drain Subject gains 2d4 negative levels. PH3
c 9 12 Erase Truename Astral Erases target's Truename (no save) DM
c 9 13 Fire Storm 9 Com,Ele (CL+2)d14 holy fire dmg, hits 4 groups (no save) DM
c 9 14 Flame Strike 9 Com,Ele CLd16 holy fire dmg (save:½) DM
c 9 15 Heal 9 Hea Cure to 175% of max hp (max Heal 9 can cure at once = 1750 hp) DM
c 9 16 Hold Person/Monster 9 Cha Hold 11 person or 9 monster targets (save) DM
c 9 17 Implosion Kills one creature/round. PH3
c 9 18 Miracle Requests a deity's intercession. PH3
c 9 19 Neutralize Poison 9 Hea,Nec Cure 6 poison effects (reverse causes that many, save for each) DM
c 9 20 Remove Curse 9 Hea,Nec Cure 6 curse effects (reverse causes that many, save for each) DM
c 9 21 Reset Self Hea Reset self DM
c 9 22 Summon Monster IX Calls outsider to fight for you. PH3
c 9 23 Summon Nature's Ally IX Calls creature to fight. PH3
c 9 24 Treat Ultra Wounds Hea Cure 90% of max hp DM
c 9 25 True Resurrection As resurrection, plus remains aren't needed. PH3
c 9 26 Unlimited Wish ? Duplicate any Wizard or Priest spell of levels 0-8. DM

[MC1] Monster Collective, Spells


[MC1.P10] Monster Priest Spells, SL=10

Use SL # Name Sphere Effect Source
d 10 1 Goodberry 10 Hea,Pla Creates 40 goodberries DM
d 10 2 Protection from Fire 10 Ele,Pro Stop the next CL*36 fire dmg DM
d 10 3 Protection from Lightning 10 Ele,Pro Stop the next CL*36 lightning dmg DM
d 10 4 Regenerate 10 Nec Regenerates 8 hp /s DM
d 10 5 Resist Fire/Resist Cold 10 Ele,Pro Take -90% dmg vs. fire or cold DM
d 10 6 Spell Immunity 10 Pro Be immune to 7 spells by name DM
c 10 1 Blade Barrier 10 Gua 12d12 dmg wall (shards) DM
c 10 2 Call Lightning 10 Com,Ele (CL+2)d22 lightning dmg (save:½) (halve the die type if not outside) DM
c 10 3 Command 10 Cha Target makes 10 saves, each missed save allows 1 word for a command to be given DM
c 10 4 Conjure Elemental 10 Ele,Sum Conjure a DL=9 elemental DM
c 10 5 Creeping Doom 10 Sum (1d7+11)*160 insect dmg DM
c 10 6 Cure Wounds 10 Hea Cures 55d8 hp (can take offer of 6 per die -> 330 hp) DM
c 10 7 Death's Door 10 Hea,Nec Target (currently at negative hp) goes to 64 hp (can't go above max) DM
c 10 8 Dispel Evil 10 All Dispel 6 evil targets (can target the same thing more than once) (save) DM
c 10 9 Dispel Magic 10 Com Dispel 8 magic effects DM
c 10 10 Fire Storm 10 Com,Ele (CL+2)d17 holy fire dmg, hits 5 groups (no save) DM
c 10 11 Flame Strike 10 Com,Ele CLd18 holy fire dmg (save:½) DM
c 10 12 Heal 10 Hea Cure to 200% of max hp (max Heal 10 can cure at once = 2000 hp) DM
c 10 13 Hold Person/Monster 10 Cha Hold 12 person or 10 monster targets (save) DM
c 10 14 Neutralize Poison 10 Hea,Nec Cure 7 poison effects (reverse causes that many, save for each) DM
c 10 15 Remove Curse 10 Hea,Nec Cure 7 curse effects (reverse causes that many, save for each) DM

[MC2] Monster Collective, Psionics


[MC2.--2] Monster Psi--2

Use SL # Power Disip. Check PSPs Effect Power Score Source
d 2 1 Biosaveback Metab Int-7 9+5/r -2 dmg/energy att; +CL/3 saves +CL saves instead DM
d 2 2 Deflection Kinet Con-5 6 [pick R,M,P,I] Deflection CL*5% pick 2, or Reflection on 1 DM
d 2 3 Endurance of the Land Metab Int-7 15+3/r +5 max hp; +3 AC; +3 saves; IR 25% Lasts 5r after maint. DM
d 2 4 Inertial Wall Kinet Int-8 11+8/r Melee: -CL dmg/att; Missile: Delay 1s Another Melee -CL/att DM
d 2 5 Magnify M-Psi Chr-5 25M+M/r Mult. power (Max=level/5+1) M+1, no extra cost DM
d 2 6 Resist Disease Metab Int-8 18/d Resist disease Immune disease DM
c 2 1 Cell Arrangement Metab Int-8 2*N cures 5*N% of max hp (max N=CL*5+35) Half cost in PSPs DM
c 2 2 Double [C] Metab Int-8 11 Doubles a harmful [C] section effect Becomes capital lettered DM
d 5 1 Energy Command Metab Int-7 10 Pick an element, you resist it You double resist it DM
d 5 2 Regen Metab Int-6 24+9/t Troll-like regen CL hp/r 2*CL instead DM
c 5 1 Alter Reality All Any-15 375 Alter Reality (any Psi major) Double CL effect DM
c 5 2 Death Trade Metab Int-12 60 You and target up to 10*CL^3 dmg (necro) You take half DM
c 5 3 Demolish Kinet Int-8 27 CLd6 normal ele. dmg (group, save:½) (2*CL)d6 instead DM
c 5 4 Immediate Healing Metab Int-5 45 Heal, can have no more Heals this day this hour instead DM
c 5 5 Put Out of Misery Kinet Chr-9 60 Put Out of Misery Really Put Out of Misery DM
d 8 1 Eeelemental Composition Metab Int-9 36+5/r Can be any Normal/Para/Quasi Eeele Can be Semi Eeele DM
d 8 2 Endurance of the World Metab Int-11 15/r +9 TH; +9 dmg; IECNR +25% Lasts 5r after maint. DM
d 8 3 UltraArmor [--X] Telep Wis-10 30 iunPaPaaPaaaPR CL*2% CL*4 instead DM
c 8 1 Grand Acidify Kinet Int-5 27 CLd20 acid damage Use d30's DM
d 11 1 Z Acceleration Metab Wis-15 45/r +CL Q0 actions /r (self) Cast Psi using 0 actions DM
d 11 2 Psi Inertial Improver Port Str-23 105/r Psi gives no save in your group -- DM
c 11 1 Change Reality All Any-25 600 Change Reality (any Psi grand) Double CL effect DM
c 11 2 Planetary Demolish Kinet Int-30 5400 1 idmg in any E=CL/6 element 2 idmg; CL/3 instead DM

[MC2] Monster Collective, Psionics


[MC2.-17] Monster Psi-17

Use SL # Effect
c 2 1 Chaos Ball your group (incl. yourself) for LVLd6 dmg
c 2 2 Create a LVL*10' Wall of Stone with random orientation in the room
c 2 3 Create a random trap (only enemies trigger it)
c 2 4 Sleep your entire group (incl. yourself) (save)
c 2 5 Wand of Wonder effect
d 5 1 Confusion shield (whoever hits you saves or is Confused)
c 5 1 Chain Lightning: as spell, but jumps randomly (not closest person), can hit someone more than once
c 5 2 Create a random trick (only enemies trigger it)
c 5 3 Fist of Force (LVLd8 force dmg to one target)
c 5 4 Teleport Other Away
c 8 1 Call Chaos: LVL random groups take 75 Chaos dmg (include PC in possibilities)
c 8 2 Create a random special (only enemies trigger it)
c 8 3 Earthquake your group (incl. yourself) for LVLd20 dmg, flying doesn't help
c 11 1 Invoke Logrus: 66*LVL Vile Eldritch Chaos to a group (no save)
c 11 2 Word of Destruction: Room shape is rearranged, everyone in room (incl. PCs) take a slay (save) and a blind (no save), each object in room has 50% chance of shattering

[MC2] Monster Collective, Psionics


[MC2.-15] Monster Psi-15

Use SL # Name Effect
d 2 1 Add Breath Weapon [1st] Breath weapon is 3/d. Choose a normal (EE=1) eelement. Breath = 50% of current hp total.
d 2 2 Add Breath Weapon [2nd] Breath weapon is once per 3 rounds. Choose a normal (EE=1) eelement. Breath = (CL+1)d(CL*2+2).
d 2 3 Add Resistance Resist one normal (EE=1) eelement, this can be taken twice for an EE=2, thrice for an EE=3, etc.
d 2 4 Add Tentacle Tentacle does 1d(CL*2) damage
d 2 5 Increase Touch Damage CLdCL dmg with unarmed touch (do not add punch or weapon damage)
c 2 1 Alter Resistances Alter two resistances (or one immunity) to be of different eelement(s) (Pick an EE factor = original)
d 5 1 Add Immunity Immune to one normal (EE=1) eelement, this can be taken twice for an EE=2, thrice for an EE=3, etc.
d 5 2 Dial-a-Breath Eelement (<) You can use any eelement with EE factor less than your normal breath.
d 8 1 Add Global Resistance Resist all EE=1 eelements, this can be taken twice for EE=2 (doesn't include EE=1), thrice for EE=3, etc.
d 8 2 Dial-a-Breath Element (=) You can use any eelement with E factor equal to or less than your normal breath.
d 11 1 Add Global Immunity Immune to all EE=1 eelements, this can be taken twice for EE=2 (doesn't include E=1), thrice for EE=3, etc.

[MC2] Monster Collective, Psionics


[MC2.-12L] Monster Psi-12L

Use SL # Name PSPs Effect
d 1 1 Anti-Psionic Resistance 4+3/t +5*CL% AntiPsiR
c 1 1 Blind/Unblind 9 Cure or Cause Blindness (RSW save)
c 1 2 Charm Blast 8 One group is charmed (Will save), doesn't affect undead etc.
c 1 3 Choose Summoning I 12 Monster Summoning using ML I chart, you pick the result
c 1 4 Law Bolt 11 CLxCL mental dmg to 1 target (Reflex:½); C-align x2 dmg
d 2 1 Hold Life 20+6/t Immune to XP/Stat Drain; Immune Aging
c 2 1 Choose Summoning II 24 Monster Summoning using ML II chart, you pick the result
c 2 2 Dispel Anti-Psi 14 Dispels one anti-Psi effect
c 2 3 Force Shape & Wrench 20 Force Shapechange & Wrench (no save, get ER & aNR)
c 2 4 Law Beam 22 CLxCL mental dmg in line (Reflex:½); C-align x2 dmg
c 2 5 Phantasmal Killer 18 Phantasmal Killer
c 2 6 Suggestion Blast 16 One group is suggested (Will save), all use same suggestion
d 3 1 Choose Die Result 30 Choose result of one die roll (not "deep", only affects one die)
d 3 2 Globe of Low Resistance 12+9/r Immune to SL 0-2 (all types), Resist SL 3-4 (all types)
d 3 3 Hold All 30+9/t Immune to XP/Stat/Multiplier/Action Drain, Aging, As You Are
c 3 1 Choose Summoning III 36 Monster Summoning using ML III chart, you pick the result
c 3 2 Domination Blast 24 One group is dominated (Will save), *does* affect undead etc.
c 3 3 Law Double Beam 33 CLxCL mental dmg in 2 lines (Reflex:½); C-align x2 dmg
d 4 1 Duplicate Tech Item 40 Duplicate a x0 or x1 Technology Item
d 4 2 Effect Immunity 16+12/t Pick any spell or power. You are immune to that effect.
d 4 3 See Through 12+12/t See through Dust of Disappearance & Mirage Arcana effects
c 4 1 Chain Question Mark 32 Remotely "wake up" or alert a friendly group on same DL
c 4 2 Choose Summoning IV 48 Monster Summoning using ML IV chart, you pick the result
c 4 3 Law Triple Beam 44 CLxCL mental dmg in 3 lines (Reflex:½); C-align x2 dmg
c 5 1 Choose Summoning V 60 Monster Summoning using ML V chart, you pick the result
c 6 1 Law Quadruple Beam 55 CLxCLx2 mental dmg in 4 lines (no save); C-align x3 dmg
c 7 1 Choose Summoning VI 72 Monster Summoning using ML VI chart, you pick the result
c 8 1 Choose Summoning VII 84 Monster Summoning using ML VII chart, you pick the result
c 9 1 Choose Summoning VIII 96 Monster Summoning using ML VIII chart, you pick the result
c 9 2 Law Quintruple Beam 66 CLxCLx3 mental dmg in 5 lines (no save); C-align x4 dmg
d 10 1 Spirit Resistance 40+30/t +5*CL% XR
c 15 1 Sit Down Already! 300 All within sight (incl. party) are Set (no resistance/immunity). The current half-segment will end after the current stack, as everyone is considered to have spent all of their actions.

[MC2] Monster Collective, Psionics


[MC2.-12T] Monster Psi-12T

Use SL # Name PSPs Effect
d 1 1 Effects Preservation 6+2/t +5*CL% AntiMR; +2*CL% ER
d 1 2 Spectral Natural Fighting 12+2/t Spectral Hand; no ill effects from punching/kicking things
c 1 1 Bring Animals I 12 Summon CL Animals using ML I chart, you pick the result
c 1 2 Hold Blast 8 One group is held (Will save)
c 1 3 Ice Aura 10+2/r Anyone who melees with you takes CL ice dmg /s (no save)
d 2 1 Polymoph Self 20 Polymorph Self; lasts CL turns
d 2 2 Stay Conscious 24+4/t You stay conscious up to -10-CLxCL hp (defensive acts only)
d 2 3 Touch Reflection 16+4/t Touch effects are reflected back to opponent
c 2 1 Bring Animals II 24 Summon CL Animals using ML II chart, you pick the result
c 2 2 Dispel Anti-Magic 14 Dispels one anti-Magic effect (or) Halve ER (no ER or save)
c 2 3 Dust Aura 20+4/r Enemies in your group takes CL dust dmg /s (no save)
d 3 1 Globe of Mid Resistance 18+6/r Immune to SL 2-4 (all types), Resist SL 1 & 3 (all types)
d 3 2 Heal Self 39/d 1/d (automatic): If you go below 0 hp, you are Healed
d 3 3 Tenser's Transformation 30 Tenser's Transformation
c 3 1 Bring Animals III 36 Summon CL Animals using ML III chart, you pick the result
c 3 2 Feeblemind Blast 24 One group is feebleminded (Will save)
c 3 3 Wall of Element 33 Wall of a normal/para/quasi element. Dmg is CLxCL.
d 4 1 Duplicate Natural Item 36 Duplicate a x0 or x1 Natural or Anti-Magical Item
d 4 2 Effect Familiarity 20+8/t Pick any spell/power. You resist it; and at +50% when using it.
d 4 3 Improved Inallability 26+8/t Improved Invisibility (sight/sound/smell), can't be touched
d 4 4 Resurrect Self 52/d Teleport Away when killed, Resurrect Self 1 round later
d 4 5 Time Aura 40+8/r Enemies in your group lose 1 action /s (no save)
c 4 1 Bring Animals IV 48 Summon CL Animals using ML IV chart, you pick the result
c 5 1 Bring Animals V 60 Summon CL*2 Animals using ML V chart, you pick the result
c 6 1 Anti-Time Aura 80+16/r Enemies in your room takes CL*2 anti-time dmg /s (no save)
c 7 1 Bring Animals VI 72 Summon CL*3 Animals using ML VI chart, you pick the result
d 8 1 Bring Animals VII 84 Summon CL*4 Animals using ML VII chart, you pick the result
c 9 1 Bring Animals VIII 96 Summon CL*5 Animals using ML VIII chart, you pick the result
c 9 2 Crapulence Aura 160+32/r Enemies in sight takes CL*3 crapulence dmg /s (no resistance)
d 10 1 Spirit Preservation 60+20/t +5*CL% aXR
c 15 1 Ka-boom! 300 All within sight (incl. party) take CL idmg (no resistance/imm.). This damage is considered idmg even when using the [X] section (with a P save for 0), however, it requires a G action to use this power under the [X] section rules. (Outside of [X] section, this power is an M action to use, just like everything else here.)

[MC2] Monster Collective, Psionics


[MC2.-12C] Monster Psi-12C

Use SL # Name PSPs Effect
d 1 1 Commotion Resistance 8+1/t +CL*5% RR; Resist own effects; Resist Wild Surges
d 1 2 Cthulhoid Aura 10+1/r You look like a cthulhoid beast, gaze to fear (save vs. Will)
c 1 1 Cthulhoid Swarm I 12 Summon CL Monsters using ML I "Weird" chart (random)
c 1 2 High-Frequency Sample 13 Generate a High-Frequency Sampler minor effect
c 1 3 Taunt Blast 8 One group will attack you on their next action (no save)
c 1 4 Wild Invocation I 11 Random 0th (50%) or 1st (50%) SL Wizard Invocation spell
d 2 1 Anti-Technological Armor 23+1/t +5*CL% TechR (or) Resist Technology
d 2 2 Know Next Dice Rolls 19+1/t 0,1/r: Roll dice ahead of time before action, can choose not to
c 2 1 Chromatic Blast 18 Area effect Chromatic (50%) / Metallic (50%) Orb; CL=1d12
c 2 2 Confusion Blast 16 One group is confused (Will save)
c 2 3 Contagion/Enervation 26 One target is hit by Contagion & Enervation (PPD for each)
c 2 4 Cthulhoid Swarm II 24 Summon CL Monsters using ML II "Weird" chart (random)
c 2 5 Dispel Radiation/Tech 14 Dispels one Radioactive, Wild/Chaos, or Technological effect
c 2 6 Wild Invocation II 22 Random 2nd (60%) or 3rd (40%) SL Wizard Invocation spell
d 3 1 Globe of High Resistance 24+3/r Immune to SL 4-6 (all types), Resist SL 2-3 (all types)
d 3 2 Mirror Mislead 30+3/r Does a Mislead spell, a Mirror Image, and a Displacement
c 3 1 Cthulhoid Swarm III 36 Summon CL Monsters using ML III "Weird" chart (random)
c 3 2 Strip Down (Nude Bomb) 20+1/s Choose 1 target; he removes/drops 1 item /s (no save)
c 3 3 Weird Chaos 24 Two groups: One gets hit by Weird, the other Chaos (as spells)
c 3 4 Wild Invocation III 33 Random 4th (70%) or 5th (30%) SL Wizard Invocation spell
d 4 1 Duplicate Radio. Item 40 Duplicate a x0 or x1 Radioactive Item
d 4 2 Effect Amplification 24+4/t Pick any spell/power. You have double effect with that power.
c 4 1 Cthulhoid Swarm IV 48 Summon CL Monsters using ML IV "Weird" chart (random)
c 4 2 Dancing Chaos 40+4/r Every segment, a random SL=1d10 effect hits a random target
c 4 3 Wild Invocation IV 44 Random 6th (80%) or 7th (20%) SL Wizard Invocation spell
c 5 1 Cthulhoid Swarm V 60 Summon CL*2 Monsters using ML V "Weird" chart (random)
c 6 1 Wild Invocation V 55 Random 8 (90%) or 1d4+8 (10%) SL Wizard Invocation spell
c 7 1 Cthulhoid Swarm VI 72 Summon CL*4 Monsters using ML VI "Weird" chart (random)
c 8 1 Cthulhoid Swarm VII 84 Summon CL*6 Monsters using ML VII "Weird" chart (random)
c 9 1 Cthulhoid Swarm VIII 96 Summon CL*9 Monsters using ML VIII "Weird" chart (random)
c 9 2 Wild Invocation VI 66 Random 10 (95%) or 2m4+10 (5%) SL Wizard Invocation spell
d 10 1 Anti-Commotion Resist. 80+10/t +CL*5% aaAllR (Anti-Anti R vs. everything)
c 15 1 Get it on! 300 All within sight (incl. party) get +1QQQQQOppF this segment. You can use it and a normal Opp action in the same segment. You may ignore the "Opp" part of this if you wish (i.e. use it on your half of the segment).

[MC2] Monster Collective, Psionics


[MC2.-9] Monster Psi-9

Use SL # Name Check Description [perm. effects in brackets]
d 2 1 Blister-healer Chr/m [+1 TH, -1 dmg/att]
d 2 2 Electricity Suppressor Chr/r Resist Lightning
d 2 3 No Poison For Me Wis/r Resist Poison ("death" becomes ½ max hp)
d 2 4 Resistance to Anti-Magic Chr/m CH*5% aMR (adjust @ 12th casting level)
d 2 5 Resistance to Anti-Psionics Dex/m CH*5% aPR (adj.@12th)
d 2 6 Specific Reduction Int/m takes -1d4 dmg/m on contact w/ substance
c 2 1 Loss of Limbs Wis/h Target is sharped (save)
c 2 2 You'll Shoot Your Eye Out! Wis/r Target loses 1 eye (no save)
d 5 1 Become Brain-independent Dex/m Can use 2M /s, immune ment.attack
d 5 2 Molecular Maintainer Wis/r Resist Disruption; Immune Disintegration
d 5 3 Self-Transformer Str/r Polymorph Self
d 5 4 Stone Eyes Wis/r Gaze: Petrification (save)
c 5 1 AntiBio Force: Force Beam Chr/r Target in cocoon (save), no M actions
c 5 2 AntiBio Force: No Flight Chr/h Target cannot Fly/Levitate (no save)
c 5 3 AntiBio Force: Super Slow Chr/r -½CH Dex, -1P action, ÷CH move rate
c 5 4 AntiBio Force:Vulnerability Chr/m -CH AC,+½CH dmg per attack (incl.spells) (no save)
c 5 5 Degenerator Chr/d Remove all regeneration sources on target (no save)
c 5 6 Trirestoration Dex/r Fix 1 effect that was dispelled within last r
c 5 7 Ultraweakness Int/r -CH Str, -CH more Str for Max.Press (no save)
d 8 1 Control Air: Armor Int/m +CH Saves, Armor has 10*CH hp
d 8 2 Energy Kinetic: Amplify Wis/r Add 3*CH dice to your next energy attack
c 8 1 Hyperkinetic: Decr.Attacks Wis/r -CH P actions (yuck!) (no save)
c 8 2 Hyperkinetic:Hyper Inaction Wis/m -CH V actions, -CH AC (no save)
d 11 1 AntiBio Force: Inaccuracy Con/t People need a 20+CH to Autohit you
d 11 2 Control Air: Less Damage Int/t x10 hp
c 11 1 AntiBio Force: Lose Health Con/t -CH Con, degen all hit points each r (no save)
c 11 2 DeAmplification Con/r (can borrow 1M) ÷CH effect on any effect
c 11 3 DeShielder: DeShield Con/t 1000 dmg
c 11 4 Hyperkinetic: Decr.Mentals Dex/r -CH Mental actions (no save)
c 11 5 Nightmare: Improver Beam Dex/r +CH/6 to being's multiplier (will be Set in 1r)
c 11 6 Nightmare: Physical Blast Dex/r CHxCH'r,lose CHd4 physical stats (save:½)
c 11 7 Polyrestoration Dex/r Trirestoration CH targets
c 11 8 Reverse Contingency Con/d Dispel a Contingency and everything in it
c 11 9 True Vulnerability Dex/m -CH*2% irreducible RR,MR,PsiR,InnateR,aPsiR (no ER)

[MC2] Monster Collective, Psionics


[MC2.-6G] Monster Psi-6G

Use SL # Name PSPs Effect
d 1 1 Angelfire 4+Q Spend Q psi points from non-Psi(-6) pools you have: Your next attack does +Q dmg
d 1 2 Trumpet 3/m Each segment, if an enemy combatant does *not* attack you, he takes CL dmg (no save)
c 1 1 Angelic Heal 2*N Cure N hp to one target (max N = 5+CL^2)
c 1 2 Angelic Heal Other † N 1bM: Cure N total hp to any number of targets, you lose N hp (max N = 10+2*CL^2)
c 1 3 Avenge 13 Choose a target, you deal double weapon damage to that target this combat
c 1 4 Blinding Light 13 Target is blinded (RSW save), halves his AC (Spell save), loses next P action (BW save)
c 1 5 Bloodboil 7/r Target takes CL holy blood dmg (no save) per segment
c 1 6 Exorcise 4 CL dmg & CL^3 lbs. telekinesis in a 70' line (no save); for objects, can force item saves
c 1 7 Glimmer † 13/r 1bM: Target can't be directly targetted; effects on him (including this) can still be targetted
c 1 8 Guardian † N 1bM: Prevent N of the damage being done to one target
c 1 9 Lightning 6 Target takes (CL+2)d6 holy lightning dmg (save: ½)
d 2 1 Angelic Wall 11/m DR 40/+CL
d 2 2 Starlit 23/h Holy Fire Shield (half damage back in melee); +CL*20% RaRR; Ultravision
c 2 1 Brimstone 12 Three 35' radius areas: CL^2 holy fire dmg (no save)
c 2 2 Pentecost 18+N 35' radius: All targets make Will save (extra -CL-N*3 penalty) or Confused CL rounds
c 2 3 Possess 7/s Target dominated (Will save); takes (CL+3)^2 dmg/s; you can't use actions while this runs
c 2 4 Renewal † 11 1bM: One target at negative hp is cured to 0 hp
d 3 1 Deflect N/s iRMaMPaPIWR 3*N%; iXR 2*N%; iGR N%; cannot move while using; max N = 30
c 3 1 Angelic Favor † 14 1bM: Summon a DL IV Angel/Deva, lasts until destroyed
c 3 2 Insist Creature 25 Target creature is dominated (save vs. Will at -CL penalty) for CL rounds
c 3 3 Locusts 25 Creeping doom with CL^3 insects (each having 1 hp and doing 1 dmg)
c 3 4 Mercy 14+N Any number of targets within sight (can include yourself) each gain N hp; max N = 30
c 3 5 Protector † 13/r 1bM: Target gains 30 max hp (he does gain the 30 current hp too when this power is used)
d 4 1 Iridescence † 35/m 1bM: Immune Fire (all variants), Positive, Prismatic, Chromatic, Light, Radiance, Blindness
d 4 2 Warp Time † 28/m 1bM: Double AC vs. missiles; Resist breath weapons and area effects
c 4 1 Desolation 43+AL All psionic pools (including yours and friends) within 70' radius are emptied (use antiPsiR)
c 4 2 Luminescence 34 70' radius: Holy Fireball CLd6, Prismatic Spray effect, Chromatic Orb effect, Blind (save)
c 4 3 To Salt 50 Petrify one target (save vs. petrif at extra -CL), if save take CL^2 holy salt dmg
d 5 1 Fury † 24/m 1bM: Troll regen 1/10 of max hp (round down) /s; Immune to Put Out of Misery / Coup de Grace
d 5 2 Platinum Angel 70/h Immune to slay and Capital S Slay; do not die at any negative hp total (still unconscious)
c 5 1 Apocalypse 60 Pick a 350' radius area, next segment, all in area take CL^3 vile dmg (no resistance)
c 5 2 Chorus 23 Your summoned creatures are dispelled; gain their combined hp (can go above max)
c 5 3 Insist Power † 75 1bM: Counter an effect which counters one of your effects
c 5 4 Resurrect/Destruct 70 Resurrection or Destruction
d 6 1 Worship 60/h Immune Opposition (as in Mirror), Truename Erased, Annihilation
d 6 2 Wrath † 35/r 1bM: Can use an extra 1P each segment this round; Immune to Fire and Negative
c 6 1 Holy Beam 80 Holy Bolt (1 group)
d 7 1 Armageddon † 40/r 1bM: Can use +1M/s this round; Immune Cold; Immune Shadow
c 7 1 Counterspell † 100 1bM: Counter an effect
c 7 2 Summon Angel 80 Summons a DL VIII Angel (good aligned Outer-planar creature)

[MC2] Monster Collective, Psionics


[MC2.-6N] Monster Psi-6N

Use SL # Name PSPs Effect
c 1 1 Earth Bolt N Deal Nd10 Eldritch Earth dmg to one target (no save); max N=CL
c 1 2 Force of Nature I 1 Summon a Plant Elemental: AC 20, hp 20, #Att 1/1, TH +10, dmg 10
c 1 3 Natural Healing ~ 8 1P or 1M: Target is cured equal to his Con score in hp
c 1 4 Naturalize 11 Dispel one non-natural effect (or) Turn off one non-natural item for 1 turn
d 2 1 Adaptation ~ 3/h 1P or 1M: NaNR +CL*10%; Immune to Hostile Environment; Need not breathe
c 2 1 Earth Storm 4*N Deal Nd12 Eldritch Earth dmg 40' radius (no save); max N = CL
c 2 2 Force of Nature II 4 Summon a Wood Elemental: AC 40, hp 80, #Att 2/1, TH +30, dmg 30
c 2 3 Gaea’s Blessing 11 Reconstruct up to three effects which were dispelled/twisted within the last turn
d 3 1 Gaea’s Embrace ~ 22/h 1P or 1M: Target gains +3 AC/saves/TH/dmg and Troll-like regen CL hp/r
d 3 2 Gaea’s Herald ~ 11/t 1P or 1M: When your summoned creatures go below -10 hp, they don't disappear (you can cure)
d 3 3 Nature’s Cloak 12/m +CL*10 Rogue points; Any Level=CL/2 (or less) Rogue pick
c 3 1 Call of the Wild 7 Summon any real-world animal (your choice), you get CL/ML of them (round up)
c 3 2 Force of Nature III 9 Summon a Root Elemental: AC 60, hp 180, #Att 3/1, TH +50, dmg 50
c 3 3 Life Essence N If target has less than N*CL current hp, it is cured so it has N*CL hp; minimum N = 1
d 4 1 Dual Nature ~ 24/m 1P or 1M: Whenever you summon or create creatures, you get twice as many of them
d 4 2 Gaea’s Avenger ~ 4*N/s 1P or 1M: Immune to xN and lower artifact effects that you (or your party) do not control; max N=5
c 4 1 Force of Nature IV 16 Summon a Thicket Elemental: AC 80, hp 320, #Att 4/1, TH +70, dmg 70
d 5 1 Everhome 16/d Your home plane is every plane; when this effect ends, your home plane = current plane
d 5 2 Gaea’s Liege ~ 33/h 1P or 1M: Your max hp is CL^3 (and/or) Your TH bonus is +CL^2 (no other adj. can be added)
c 5 1 Child of Gaea 33 Target becomes Int=3, Wis=3, Chr=3, CL=0 (no save) for CL days
c 5 2 Force of Nature V 25 Summon a Fungus Elemental: AC 100, hp 500, #Att 5/1, TH +90, dmg 90
c 6 1 Force of Nature VI 36 Summon a Thorn Elemental: AC 120, hp 720, #Att 6/1, TH +110, dmg 110

[MC2] Monster Collective, Psionics


[MC2.-6E] Monster Psi-6E

Use SL # Name PSPs Effect
d 1 1 Ashes 4/r Half of your weapon dmg is vile dmg (perm hp)
d 1 2 Demonfire 3+Q Spend the Q points from non-Psi(-6) frequencies. Your next attack is at +Q to hit.
c 1 1 Chilling Darkness 6 Target gets -1 all #Att (PP save); x½ save bonus (PPD save); lose next M act. (BW save)
c 1 2 Darkbolt N 6 ½M, -1 current hp: Target takes CLd4 darkness dmg (no save) and stun 1 segment (Para save)
c 1 3 Drain Life N 11+N ½M, -1 current hp: Target takes N unholy negative vile grave dmg (no save); gain N hp (can go above max)
c 2 1 Circle of Nausea 13 30' r: -CL TH, saves, prof/stat checks for 1t (no save), lose 1 random action (Petrif save)
c 2 2 Darkbeam N 13 ½M, -4 current hp: 60' line takes CLd6 darkness dmg (no save) and stun 2 segments (Para save at -CL)
c 2 3 Evil Eye 14/cr Target's AC becomes 66-CL^2 (Petrif save at -CL); "/cr" means "per complete round"
c 2 4 Jovial Evil N 12 ½M, -4 current hp: 30' r: CLd6 unholy radiance (no save), good-align have no resist and take x2 dmg
c 2 5 Simulacrum 11 (borrow 1M from future to use) Redirect an effect targetting you to one of your summons
c 3 1 Darkcone N 20 ½M, -9 current hp: 60' cone takes CLd8 darkness dmg (no save) and stun 3 segments (Para save at -CL*2)
c 3 2 Festering Evil 25/r Each segment, all non-E creatures within sight take CL unholy grave dmg (no save)
c 3 3 Lurking Evil N 30 ½M, -9 current hp: Summon CL Horrors: AC 40, hp 400, Att 4, TH+40, dmg 40; sac Horror: 4 dmg (no resist)
c 3 4 Phase 30/cr (between rounds borrow 1M) "phased out" this r, pass through obj, no affecting real things
c 3 5 Spoils of Evil 12 For each recently-dead (within last turn) body around, add 1 Psi(-6)E PSP & cure 1 hp
c 3 6 Stench of Evil N 22 ½M, -9 current hp: 30'r: CL^3 stench dmg (save:½), they can use X PSP (any freq/spells, use Q11) prevent X
c 4 1 Evil Eye 2 28/cr As Evil Eye, but no save
c 4 2 Lurking Evil 2 N 45 ½M, -16 current hp: Summon CL Horrors: AC 60, hp 600, Att 6, TH+60, dmg 60; sac Horror: 6 dmg (no resist)
c 4 3 Multi-Twist N 40 ½M, -16 current hp: Twist (dispel) CL effects
c 5 1 Beacon of Unrest 60 Bring a defeated monster back to life under your control (counts as a "Revive")
c 5 2 Infernal Spawn of Evil 36 Summon a Demon Beast: AC 70, hp 700, #Att 7/1, TH +70, dmg 70, 1M: 10 dmg to target
d 6 1 Bringer 6/d Immune Illusions; Immune Disease; Immune Reverse Healing
c 6 1 Infernal Spawn of Infernal Spawn of Evil 49 Summon a Demon Child: AC 80, hp 800, #Att 8/1, TH +80, dmg 80, 1M: 20 dmg to target

[MC2] Monster Collective, Psionics


[MC2.-5] Monster Psi-5

Use SL # Name PSPs Effect
d 2 1 Immune to Charm 1+1/h Target is immune to charm & hypnosis
d 2 2 Immune to Fear 1+1/h Target is immune to fear & beguiling
d 2 3 Immune to Hold 1+1/h Target is immune to hold & stop
d 2 4 Immune to Sleep 1+1/h Target is immune to sleep & exhaustion
c 2 1 Aging 1 Target is aged CL*CL years (no save)
c 2 2 Bolt of Nothing 1 CL dmg to one target (no save); that targets loses next M action (save)
c 2 3 Immobilize 1 -3xCL" move rate (no save); loses Dex bonus to saves & AC (save)
c 2 4 Nullcancel 1 Dispel one x1 effect (no save, gets ER)
d 5 1 Immune to Poison 2+2/h Target is immune to poison & disease
c 5 1 Beam of Nothing 2 CL*CL dmg in a 30' line (no save); they lose next F action (save)
c 5 2 Energy Drain 2 Target is energy drained CL levels in every class (1 save for each level)
c 5 3 Zombify 2 Target gets -CL each to Int, Wis, and Chr (save for each point)
c 8 1 Cone of Nothing 3 CL*CL*CL dmg in a 30' cone (no save); they lose next Opp action (save)
c 8 2 Spectrify 3 Target gets -CL each to Str, Dex, and Con (save for each point)

[MC2] Monster Collective, Psionics


[MC2.-3] Monster Psi-3

Use SL ## Name Discip. Short Description Source
d 1 1 Lesser Metaphys. Armor Clasen Enemies need a +1 weapon to hit you. DM
d 1 2 Tail of the Rat Psymet Gain a tail; your base tail attack does 1d4 damage. DM
c 1 1 Astral Destruct I Metcre Creates astral destruct to fight for you. DM
c 1 2 Biodust Psykin 1d4 dust dmg/r to up to 2 cr. DM
c 1 3 Lesser Spirit Adjustment Psymet You heal 1d8 hp, +1 to next PP save, or restore 1 negative level. DM
c 2 1 Astral Destruct II Metcre Create astral destruct to fight for you. DM
c 2 2 Chilling Ray Metcre Cold ray deals 3d6 damage to foe. DM
c 2 3 Muscle Lock Telep Subject cannot move or take any physical actions. DM
c 2 4 Psionic Trap Psyport Create a psionic trap (a minor High Frequency Sample effect) DM
c 2 5 Spirit Adjustment Psymet You heal 3d6 hp, +3 to next PP save, or restore 2 negative levels. DM
d 3 1 Metaphysical Armor Metcre Enemies need a +3 weapon to hit you. DM
d 3 2 Plasmic Form Psymet Plasma damaging shield (50% damage back) DM
d 3 3 Replacement Psymet Dispel displacement effect, or you ignore displacement for 1 turn DM
c 3 1 Astral Destruct III Metcre Astral destruct fights for you. DM
c 3 2 Blackice Metcre Deals 5d4 black ice damage in 20 ft. radius. DM
c 3 3 Cone of Earthquake Psykin Earthquake inflicts 5d4 sonic damage (group) DM
c 3 4 Dimension Trade Psyport Switch places with anyone you see (unwilling gets save) DM
c 3 5 Drop Psyport Target cannot fly (no save) DM
c 3 6 Summon Monster II Telep Summons a DL II monster, can be in addition to astral destruct DM
d 4 1 Dimensional Enhancer Psyport Can teleport or dim door away during combat (x1 Special) DM
d 4 2 Shards Touch Psymet Your shards touch deals 7d6 acid damage. DM
d 4 3 Spell Barrier Psykin SR 10+2*CL DM
c 4 1 Astral Destruct IV Metcre Astral destruct fights for you. DM
c 4 2 Dismiss Elemental Metcre Dismiss an elemental (no save) DM
c 4 3 Hold Monster Psyport Hold Monster DM
c 4 4 Wall of Element Metcre Pick an element, it's a wall of it. Damage = CLd4 if you pass through. DM
d 5 1 Outcarnate Metcre One anti-psionic effect is permanent. DM
d 5 2 Physical Barrier Psymet -CL dmg per physical attack DM
c 5 1 Astral Destruct V Metcre Astral destruct fights for you. DM
c 5 2 Darkness Blast Psykin Darkness blast inflicts 9d4 damage in 20' radius. DM
d 6 1 Breath of the Drake Psymet Breath water for 11d4 damage. DM
d 6 2 Suspend Death Psymet It takes CL rounds for you to die due to being at negative hp DM
c 6 1 Astral Destruct VI Metcre Astral destruct fights for you. DM
c 6 2 Mass Confusion Telep Confusion a group (Will save) DM
c 6 3 Replace Psykin Put an object into someone's inventory (Reflex save) DM
d 7 1 Contingency Metcre Sets trigger condition for another power. DM
d 7 2 Metal Body Psymet AC +CL, saves +CL, unarmed dmg +CL, DR CL/- DM
d 7 3 Rebound Psykin MPaPReflection CL*15% DM
c 7 1 Astral Destruct VII Metcre Astral destruct fights for you. DM
d 8 1 Spiritual Body Psymet Planar Displaced, Immune Matter, you can't physically attack DM
d 8 2 Telepathic Sphere Psykin Mobile force globe protects group from mental attacks DM
c 8 1 Astral Destruct VIII Metcre Astral destruct fights for you. DM
c 8 2 Recall Birth Clasen Foe vividly recalls its birth, and gains CL negative levels (no save) DM
c 9 1 Armageddon Metcre Destroy a demiplane (will probably get Objected to unless it's empty) DM
c 9 2 Astral Destruct IX Metcre Astral destruct fights for you. DM
c 9 3 Pawn Telep Pawn someone (gets a Will and a Spell save, making either is a make) DM

[MC2] Monster Collective, Psionics


[MC2.-2] Monster Psi-2

Use SL # Power Disip. Check PSPs Effect Power Score Source
d 2 1 Magnify M-Psi Wis-5 25M+M/r Mult. power (Max=level/5+1) M+1, no extra cost DM
d 2 2 NoBlink Port Int+1 7+3/r Blinking does not function within 100' within 1000' DM
d 2 3 Replacement Metab Con-3 6+3/r Ignore displacement Ignore mirror images DM
c 2 1 Adrenalin Drain Metab Con-3 8+4/r 6 Str,Dex,or Con dmg 6 to all three DM
c 2 2 Cause Disease Metab Con-3 12 Cause Disease Cause 2 diseases DM
c 2 3 Cell Adjustment Metab Con-3 1/hp max 20*level hp /r; disease=+5 PSPs Half cost in PSPs DM
c 2 4 Decelerate Metab Con-2 10+10/m Target loses next action (save) next 2 actions DM
c 2 5 Deflect Kinet Int 4 Deflect a melee attack -- DM
c 2 6 Half Pain Metab Con-3 7 Take half damage from one person for 1t -- DM
c 2 7 Reduced Strength Metab Wis-3 2S+S/r Strength dmg, Max=level Max=2*level DM
c 2 8 Sight Less Telep Con-3 C+5/m Blindness (save) Deafness (save) DM
c 2 9 Sound Less Telep Con-2 C+4/t Deafness (save) Blindness (save) DM
c 2 10 Taste Less Telep Con-2 C+4/t Cannot taste, drink potions, eat pills (save) Target cannot smell DM
c 2 11 Time Diminish Port Int-7 54/r -3 M, -3 P, -3 V (save) -1 more each type DM
c 2 12 Time Halve Port Int-1 22/s Lose one instance of "Q" on all action types -4 AC/save; -2 TH DM
c 2 13 Weakness of the Land Metab Con-2 10+2/r 25 dmg, -3 TH, -3 dmg, -25% MR Lasts 5r after maint. DM
d 5 1 Energy Release Metab Con-2 1/die +CL to CL on your next damaging power -- DM
d 5 2 Insens. to Psychic Imp. Clair Wis-4 12+2/m Resist Psionics Resist Anti-Psionics DM
c 5 1 Acidify Kinet Con-3 18 (level)d6 acid dmg (save:½) (2*level)d6 acid damage DM
c 5 2 Degenerate Metab Con-4 18+6/t Degenerate (LVL /s) 2*LVL /s DM
c 5 3 Endorphin Drain Metab Chr-6 16+8/r 6 Int,Wis,or Chr dmg 6 to all three DM
c 5 4 Life Field Metab Con-8 40 All in party all healed for LVL hp 2*LVL hp instead DM
d 8 1 Eelemental Composition Metab Con-4 24+3/r Can be any Normal/Para/Quasi Eele Can be Semi Eele DM
d 8 2 Ultrasword [-X] Telep Chr-5 20 Ignore non-racial immunity to psionics -- DM
c 8 1 Alter Reality All Any-10 250 Alter Reality or Psi-1 major Double CL effect DM
c 8 2 Grand Acidify Kinet Con-5 27 CLd20 acid damage Use d30's DM
c 8 3 Steal Actions M-Psi *Auto* 0 Steal an action (save) -- DM
c 8 4 Weakness of the World Metab Con-6 10/r -9/-9 AC/saves, -25% RR/MR/PsiR Lasts 5r after maint. DM
d 11 1 Magic Inertial Improver Port Dex-18 70/r Spells give no save in your group -- DM
d 11 2 Public Access Lock Clair Int-20 90/r Your truename is unknowable Thoughts unknowable too DM
c 11 1 Change Reality All Any-20 400 Change Reality or Psi-1 grand Double CL effect DM
c 11 2 Planetary Acidify Kinet Con-25 3600 Acidifies 1 planet or moon (!) 2 planets or moons! DM

[MC2] Monster Collective, Psionics


[MC2.-1] Monster Psi-1

Use SL ## Name PSPs Short Description
d 2 1 Steadiness 3/t Immune Telekinsesis, Falling Damage, Teleport Away, Gates/DimDoors
d 2 2 Visibility 3/t Everything within 30'r is visible (counters hidden and Disappearance too)
c 2 1 Cell Rearrangement N Heals/Harms N% of max hp; Max N = level*5; Cure/Cause Curse = 20/70
c 2 2 Object Writing 1/r Item must make item saving throw or destroyed
c 2 3 Premature Trigger 10 Set off someone else's trigger prematurely (no save, ER resists)
c 2 4 Resume Animation 6 Remove one instance of Paralysis, Stun, Hold, etc. on yourself
c 2 5 Reverse ESP 2/r 0, 1/r: Target hears your thoughts and must save or insane.
d 5 1 Effects Resistance 10/h +level*5% ER; others you target -level*5% ER; no selective targetting penalties
d 5 2 Hand-to-Hand Resistance 10/h +level*5% aWR; others you target -level*5% aWR; no selective targetting penalties
d 5 3 Inverse Magic Jar 20/r Another being can use your body
c 5 1 Energy Amplification 1/HD Add dice to a damaging effect which is resolving (Max = level) only on 1 target
c 5 2 Imp. Cell Rearrangement N As Cell Rearrangement but range=10*level'; Max N = level*10
c 5 3 Mental Paralysis Bolt 15+HD Save -6; 1 creature cannot use M actions for CL rounds; Max HD = 2*level
c 5 4 Physical Surgery N*10 Pick 1: Halve hp & slow (N=1), Ray/Enfeeblement (N=5), Insanity (N=6); all have save
d 8 1 Anti-Psionic Disruption 40/r No Anti-Psi powers (any freq.) can be used in 50' r
c 8 1 Decay 50 1=Decay (item save), 2=Freedom, 5=Instantaneous, 7=Tempus Lawfulness
c 8 2 Energy Solidity 3/HD As per Energy Amplification but entire effect is amplified
d 11 1 Villain Element 600 Casts any one 1st level Villain spell
c 11 1 Cellular Cure / Cause X Up to X targets: Heal or Harm X hp; You may target someone more than once (!)
c 11 2 Insist 40 [0 action] Counters a counterspell; that same type of counterspell can't be used again
c 11 3 Limitation 1000 1 target: -CL/9 to max # of classes or # psi.freq. (no resistance)
c 11 4 No Resistance (Physical) 400 1 target: Lowers all physical immunites; lowers all WR, aWR; halves iWR, iaWR

[MC2] Monster Collective, Psionics


[MC2.0] Monster Psi0

Use SL # Power P0P Action Effect
d 2 1 Catfall 1 1P Land on feet, get a Dex check versus each die of the falling damage
d 2 2 Fast-draw 1 0 1 of your weapon attacks occurs at start of round; can pick up 1 weapon without using 1V
c 2 1 Arrow Cutting 1 1V You get a Dex check (with penalty = enemy's level) for each missile shot at you this round
c 2 2 Choke 1 1P One attack: Each round target makes Con check or unconscious, maintain by using 1V
c 2 3 Disable Limb 1 1P One attack: One limb cannot be used by target for 1t (no save)
c 2 4 Disarm 1 1P One attack: Target is disarmed (no save)
c 2 5 Medicine I 1 1V Choose one: Cure KiL hp; Cure Wounding; Repair disabled limb
c 2 6 Throw 1 1P Make one attack, if successful, throw target level*10' in one direction, he takes falling dmg
d 5 1 Focus: Magic Resistance 3 0 KiL*5% MR for 1r
d 5 2 Focus: Stay Conscious X 0 Stay Conscious at negative hp; X = -(current hp)/2, round up
c 5 1 Death Touch 3 1P One attack: Death (save vs. PPD)
c 5 2 Ear Pop 2 2patt (The 2att from seperate limbs) One attack: Target stunned and deaf (each save vs. PP)
c 5 3 Fire and Stones 2 2att (The 2att from seperate limbs) One attack: Destroys enemy's weapon (item save)
c 5 4 Flash Kick 3 1P,1V One kicking attack at +KiL to hit, ignores stoneskins/ironskins: x10 damage, knockdown
c 5 5 Lightning Stroke 3 1V Each time you miss this round you may reroll (you are actually making new 2nd attacks)
c 5 6 Shockwave 3 1F Earthquake KiL' r (as spell)
d 8 1 Acid Breath 5 MouthP Breathe Acid (as per dragon)
d 8 2 Cobra Charm 4 EyeP Gaze, target must save vs. RSW or he cannot use any actions next segment, maintain 1M
d 8 3 Energy Reflection 5 1V As Arrow Cutting (above), except vs. magical missiles (even vs. Meteor Swarms & such)
d 8 4 Extendable Limbs 0 0 Your limbs can extend an extra KiL'
d 8 5 Regeneration 0 0 Regenerate KiL hp per round (given as KiL/10 hp per segment)
d 8 6 Shock Treatment 0 0 Immune Lightning; 1 P0P, 1V: Deal KiL damage to one target (save: ½)
d 8 7 Yoga Flame 4 MouthP Breathe Fire (as per dragon)
c 8 1 Chi Kung Healing X 1M Cure X*KiL hp to one target
c 8 2 Fireball 4 1M KiLd6 dmg, KiL' radius (fire damage) (save:½, if made save again for 0)
c 8 3 Iceblast 5 1M KiLd4 dmg in a KiL*5' line (ice damage) (save:½)
c 8 4 Improved Fireball 6 1M KiLd8 dmg, KiL' radius (fire damage) (save:½, if made save again for 0)
c 8 5 Musical Accomplishment 4 MouthP Allies can reroll (choose one:) missed to hit, missed saves, missed BlahR rolls (for 1m)
c 8 6 Sonic Boom 4 1M KiLd4 dmg, KiL' radius (sound damage) (save:½, if made save again for 0)
c 8 7 Spinning Foot Sweep 4 1katt One kicking attack on each target within KiL'r: Normal damage, targets are knocked down
c 8 8 Storm Hammer 5 1P,1V One attack: Target takes KiL*10' falling damage
c 8 9 Stunning Shout 6 MouthP Target must save vs. PP or stunned 1d(KiL) segments
d 11 1 Focus: Resist Death X 0 Stay Alive (but probably unconscious) past -10 hp; X = -(current hp)/2, round down
c 11 1 Flying Fireball 8 1M,1V KiLd8 dmg in a KiL' radius (fire damage) (save:½)
c 11 2 Inferno Strike 7 1F KiLd20 dmg, KiL*3' radius (fire damage) (save:½), center at caster (who doesn't take dmg)
c 11 3 Repeating Fireball 3*X 1M Throw X Fireballs (see above)
c 11 4 Thunderclap 8 1M KiLd12 dmg, KiL' radius (sound damage) (save:½, if made save again for 0)

[MC2] Monster Collective, Psionics


[MC2.1] Monster Psi1

Use SL ## Name PSPs Short Description
d 2 1 Automaton 10/r Animate Object (as spell)
d 2 2 Psionic Trigger 10/d Contingency for 1 psi power (still need points)
d 2 3 Telekinetic Barrier 5N /t Take -N dmg per physical attack (max N = level)
c 2 1 Cell Adjustment 1/hp Max.# hp = level*5, Cure Disease=20/70
c 2 2 Command 5 Command (as spell)
c 2 3 Domination 5+HD/r Save; Psionic gets control of all actions
c 2 4 Hypnosis 1/HD Level>10 or Int16=save; Max.HD=ä(level)
c 2 5 Invisibility 3/t Mental Invisibility, affects ä(level) in HD
c 2 6 Lights 1/t Faerie Fire, Dancing Lights, Light
c 2 7 Telekinetic Blade 5/r Base damage CLdCL, considered +CL/3 weapon, mental weapon
d 5 1 Body Control 2/t Water Breathing, Resist environment 1 HD/level
d 5 2 Controlled Blinking 5/r Blink 10'/level each round (no action after 1st)
d 5 3 Deflection 1/% /h Energy (non-Physical) Reflection, max=level*10%
d 5 4 Mind Bar 5/d Immune to Ench/Cha,Magic Jar,Domination,Invis.
d 5 5 Pass-Way 20/' Can pass through any material or Wall spell (no harm)
d 5 6 Shape Alteration 3+W W=weight/1000, Polymorph Self (as spell)
d 5 7 Wards 50 Pro.Evil&Scrying, no one can enter, break=150pts
c 5 1 Dispel Exhaustion 14 Mental Surgery (1) but all in psi link affected
c 5 2 Energy Control 1/HD Max.=level in HD damage, must be energy attack
c 5 3 Energy Dissipation 20 Take half damage from an energy attack
c 5 4 Improved Cell Adj. 1/hp Cell Adj. but range=10'*level, Max.hp=10*level/r
c 5 5 Improved Invisibility 9/t Invisibility but can attack and remain Invis.
c 5 6 Magic Jar 20 Magic Jar (as spell), save penalty -1/level
c 5 7 Mass Domination 10+HD Save-4; Max.=5 creatures of level HD
c 5 8 Mental Surgery 10*lvl 1=Dispel Exhaustion,5=Feeblemind,6=Cure Insanity
c 5 9 Paralysis Bolt 15+HD Save-6; 1 creature, Max.HD=2*level
c 5 10 Telekinesis 3/r Max.Weight=3*sum(level), accel. 2"/r move rate
d 8 1 Amplify Power 10N +N to CL (or) +N*10% effect to next Psi1 power (max N=CL)
d 8 2 Psionic Amplification 8*Mult Multiplies a power; Max.=level/4+1
d 8 3 Psionic Disruption 40/r No psi powers (any freq.) can be used in 50'r
d 8 4 Shade 100 Creates a ghost/shade of person who died here, half powers
d 8 5 Suppression 3/r Cannot use or be affected by psionics, all psi effects drop
c 8 1 Death Stare 75 Save-6; Death; Stun 2d4r if over 2*level HD
c 8 2 Energy Cancel 3/HD As Energy Control but removes entire area effect
c 8 3 Energy Jar 15/HD As Energy Control, can throw affect yourself once for 1M
c 8 4 Grand Domination 3*HD/r Save at penalty equal to level; no HD limit
c 8 5 Limited Wish 320 Limited Wish (as spell)
c 8 6 Severance 20*SL Save; stops use of any 1 ability in creature
d 11 1 Energy Dampen 1/HD/d Permanent Energy Cancel on self or 100'cu area
d 11 2 Hero Element 700 Casts any one 1st level Hero spell
d 11 3 Legend Element 400 Casts any one 1st level Legend spell
d 11 4 Shotokan Spirit 60/r Know and can use all Psi0 minor/major/grand powers
d 11 5 Sinanju Spirit 60/r Know and can use all Martial Arts powers
c 11 1 Cellular Heal/Harm X up to X targets: Heal or Harm X% of max hp
c 11 2 Counterspell 40*SL [0 action to use] Counters a Magic/Psi/Innate
c 11 3 Mental Deceleration 100*N Target loses next N mental actions (no save)
c 11 4 No Resistance 400 1 target: Lowers Class VI,PsiR,Defense X for 1t
c 11 5 Physical Deceleration 50*N Target loses next N physical actions (no save)
c 11 6 Super Domination 10*HD Dominate one target (no save, no PsiR, no Wis)
c 11 7 Telekinetic Crush X 1 target: X*X*X telekinetic damage (no save)
c 11 8 Wish 480 Wish (as spell), or any Psi2 Dev/Sci/High Sci

[MC2] Monster Collective, Psionics


[MC2.2] Monster Psi2

Use SL # Power Disip. Check PSPs Effect Power Score Source
d 2 1 Awe Telep Chr-2 C+4/r Won't attack caster (save) No save PHBR5
d 2 2 Biofeedback Metab Con-2 6+3/r -2 dmg/att;+level/3 AC bonus +level AC bonus PHBR5
d 2 3 Blink Port Int+1 7+3/r Blink Blink Wounding 1/r WatW2
d 2 4 Displacement Metab Con-3 6+3/r As per Displacer Beast AC bonus is +4 PHBR5
d 2 5 Ectoplasmic Form Metab Con-4 9+9/r Pass through solid objects Maintenance 3/r PHBR5
d 2 6 Gird M-Psi Int-3 2*M/m Maintain powers w/o conc. Maintain in sleep PHBR5
d 2 7 Inertial Barrier Kinet Con-3 7+5/r Melee:delay 1r;Mis.:-dice dmg Mis.:-dice-1 dmg PHBR5
d 2 8 Invisibility Telep Int-5 C+2/r/P Makes someone invisible Superior Invisibility PHBR5
d 2 9 Iron Will M-Psi Wis 8+3/m Can fully act up to -10 hp Can act up to -15 hp WatW2
d 2 10 Magnify M-Psi Wis-5 25M+M/r Mult. power (Max=level/5+1) M+1, no extra cost PHBR5
d 2 11 Mind Bar Telep Int-2 6+4/m 75% vs. Ench/Cha;immune Telep. +5 in contests PHBR5
d 2 12 Phase Port Wis-1 6+6/r Out of phase; cannot attack x2 move rate WatW2
d 2 13 Prolong M-Psi Con-4 5+2/r Range & area of powers +50% Range & area +100% PHBR5
d 2 14 Psychic Blade M-Psi Con-2 7+X+X/r Blade: 1d6/1d6 +2/+X, stun 1d6r (save) 1d10/1d10 WatW2
d 2 15 Strength of the Land Metab Con-2 10+2/r +25 hp,+3 TH,+3 dmg,25% MR Lasts 5r after maint. DSDK2
d 2 16 Time/Space Anchor Port Int 5+1/m Cannot be teleported -- PHBR5
c 2 1 Aging Metab Con-7 15 (level)d4 years aged (level)d10 years PHBR5
c 2 2 Ballistic Attack Kinet Con-2 5 Roll TH; (level)d4 damage (level)d8 damage PHBR5
c 2 3 Cause Decay Metab Con-2 4 Item falls apart(save vs.acid) No save allowed PHBR5
c 2 4 Cause Sleep Metab Wis-2 9+2/r Sleep (save) No memory of sleep WatW2
c 2 5 Cell Adjustment Metab Con-3 1/hp 20*level hp:1r;disease=+5 PSPs Half cost in PSPs PHBR5
c 2 6 Control Body Kinet Con-2 8+8/r Control all P,V actions Auto. win Contest PHBR5
c 2 7 Deflect Kinet Int 4 Deflect a missile -- WatW2
c 2 8 Double Pain Metab Con-3 7 All dmg phantom x2 for 1t SS or unc. each hit PHBR5
c 2 9 Inflict Pain Telep Con-4 C+2/r -4 TH; no spells (save) unc. 1d10r (save) PHBR5
c 2 10 Invincible Foes Telep Wis-3 C+5/r Next hit drops target 1t -- PHBR5
c 2 11 Momentum Theft Kinet Int-2 5+ Stop (200 lbs, each x2 is +5 PSPs) Held for 1r WatW2
c 2 12 Opposite Reaction Kinet Con-1 5 Missile returns at attacker Breaks missile DSDK2
c 2 13 Phase Object Port Wis-3 10+5/r Object out of phase May disintegrate WatW2
c 2 14 Sensory Suppression Telep Int-2 C+4/r Blindness and Deafness Loses all 5 senses WatW2
c 2 15 Splice M-Psi Int-2S 5S+S/r Do combined powers as 1 Mental +2 checks when used PHBR5
c 2 16 Teleport Lock Port Int-1 8+2/r Target cannot teleport (no save) -- WatW2
c 2 17 Time Shift Port Int 16+3/rS Move into future;Max=(level)r Add 1r to Max PHBR5
d 5 1 Kinetic Control Kinet Int-3 15+7/r Take only 2+leak vs. physical attacks Reflect 1d10 dmg WatW2
d 5 2 Nerve Manipulation Metab Con-3 14 Touch: Pain 1d3 r Stun 1d2 r WatW2
d 5 3 Subjective Reality M-Psi Wis-5 35+7/m Immune to 1 specific type of effect Can change /r WatW2
d 5 4 Superior Invisibility Telep Int-5 C+5/r/P No sound,smell; attack breaks Improved Invisibility PHBR5
d 5 5 Suppress Magic M-Psi Con-4 30+X/r Anti-Magic Shell (SL=X) 60' r Dispel-Magic Zone WatW2
c 5 1 Banishment Port Int-1 30+10/r Target in pocket;returns @ end Cannot gate/teleport PHBR5
c 5 2 Death Field Metab Con-8 40 Set amount of dmg(others save) You take ½ amount PHBR5
c 5 3 Detonate Kinet Con-3 18 (level)d6 damage (save:½) (2*level)d6 damage PHBR5
c 5 4 Disintegrate Kinet Wis-4 40 Disintegrate 8 cu.' (save) (save-5);16 cu.' PHBR5
c 5 5 Domination Telep Wis-4 2C+2C/r Get control of all actions Maintenance halved PHBR5
c 5 6 Energy Containment Metab Con-2 1/die Absorb max 1 die/lvl;glow:-2AC 0 dmg from energy PHBR5
c 5 7 Mass Domination Telep Wis-6 C+2L/r Up to 5 creatures Dominated Range 100y PHBR5
c 5 8 Metamorphosis Metab Con-6 21+1/t Polymorph Self(even to object) Max 3*caster's mass PHBR5
c 5 9 Mindflame Telep Wis-6 30 <=8 HD Stun 2d6 r; >8 HD Dazed 1d3 r <=16 HD; >16 HD WatW2
c 5 10 Project Force Kinet Con-2 10 (level)d6 damage (save:½) Knock down M target PHBR5
c 5 11 Summon Planar Creature Port Int-4 45*#PL Choice of plane but not exact Creature not angry PHBR5
c 5 12 Summon Planar Energies Port Int 32 3d12 dmg no resistance 4d12 dmg no resist WatW2
c 5 13 Telekinesis Kinet Wis-3 W+hW/r Object move rate 6 Can move 2nd object PHBR5
c 5 14 Telekinetic Barrier Kinet Con-3 18+10/r Wall of Force Free maintain 3r WatW2
d 8 1 Cosmic Awareness Clair Wis-6 10/r Detect "Everything" CL*30' Range is sight WatW2
d 8 2 Elemental Composition Metab Con-4 24+3/r Can be any Normal/Para/Quasi Ele Can be Semi Ele WatW2
d 8 3 Strength of the World Metab Con-6 10/r +9/+9 AC/saves, +25% RR/MR/PsiR Lasts 5r after maint. DM
d 8 4 Ultrashield [X] Telep Chr-5 20 Cannot attack / be attacked w/ Psi Can still attack DM
c 8 1 Alter Reality All Any-10 250 Alter Reality or Psi1 major Double CL effect DM
c 8 2 Energy Cancel Metab Con-6 1/die Cancels entire energy effect Autocancel all this s DM
c 8 3 Grand Detonate Kinet Con-5 27 CLd20 shards damage Use d30's DM
c 8 4 Megakinesis Kinet Wis-4 X/r TK, X=(lbs.)*(speed in ")/lvl^2 PSP cost halved WatW2
c 8 5 Time Shift Other Port Int-S*3 S*6 Time Shift other S r (no save) -CL*5% to PsiR roll DM
d 11 1 Magic Inertial Barrier Port Dex-18 70/r Spell delayed 1 s if hitting you Delayed 2 s DM
d 11 2 Spirit in the Sky Telep Chr-15 1/week No physical body, can use 2 M /s Can use 3 M /s DM
c 11 1 Cellular Heal/Harm Metab Con-13 X X targets: Heal/Harm X% of max X*2% of max DM
c 11 2 Change Reality All Any-20 400 Change Reality or Psi1 grand Double CL effect DM
c 11 3 Planetary Detonate Kinet Con-25 3600 Detonates 1 planet or moon (!) 2 planets or moons! DM
c 11 4 Public Access Key Clair Int-20 90/r Target's Truename is visual (!) Thoughts visible too DM
c 11 5 Superblast [V] Telep Str-20 250 All in 1 mile insane (no PsiR) 2 mile radius DM

[MC2] Monster Collective, Psionics


[MC2.3] Monster Psi3

Use SL ## Power Discip. Short Description Source
d 1 1 Biocurrent Psykin Continuous bioelectrical current deals 1d4 electrical dmg/r to up to 2 cr. PsiHB3
d 1 2 Dissipating Touch Psyport Touch deals 1d8 damage. PsiHB3
d 1 3 Steadfast Gaze Clasen Gaze attacks hold no terror for you. PsiHB3
d 1 4 Vigor Psymet You gain 3 temporary hit points. PsiHB3
c 1 1 Astral Construct I Metcre Creates astral construct to fight for you. PsiHB3
c 1 2 Charm Person Telep Makes one person your friend. PsiHB3
c 1 3 Lesser Cell Adjustment Psymet You heal 1d8 hp, +1 to next poison/disease save, or heal 1 ability point. PsiHB3
d 2 1 Invisibility Psykin Subject is invisible for 10 min./level or until it attacks. PsiHB3
c 2 1 Astral Construct II Metcre Create astral construct to fight for you. PsiHB3
c 2 2 Brain Lock Telep Subject cannot move or take any mental actions. PsiHB3
c 2 3 Cell Adjustment Psymet You heal 3d6 dmg, bonus to next poison/disease save, or heal 2 ability pts. PsiHB3
c 2 4 Ecto Puppet Metcre You directly control an astral construct. PsiHB3
c 2 5 Suggestion Telep Compels subject to follow suggested action. PsiHB3
d 3 1 Claws of the Vampire Psymet Your base unarmed attack does 1d8 damage. You heal the same amount. PsiHB3
d 3 2 Displacement Psymet Attacks miss subject 50% of the time. PsiHB3
c 3 1 Astral Construct III Metcre Astral construct fights for you. PsiHB3
c 3 2 Charm Monster Telep Makes monster believe it is your ally. PsiHB3
c 3 3 Cone of Sound Psykin Sonic energy inflicts 5d4 sonic damage. PsiHB3
c 3 4 Greater Concussion Psykin Pummel foe for 5d6 damage. PsiHB3
c 3 5 Lesser Domination Telep Forces subject to obey your will. PsiHB3
c 3 6 Negate Psionics Psykin Cancels psionic powers and effects. PsiHB3
c 3 7 Time Hop Psyport Subject hops forward in time 3d6 rounds. PsiHB3
d 4 1 Dimensional Anchor Psyport Bars extradimensional movement. PsiHB3
d 4 2 Dissolving Touch Psymet Your acid touch deals 7d6 acid damage. PsiHB3
d 4 3 Freedom of Movement Psyport Move normally despite impediments. PsiHB3
d 4 4 Inertial Barrier Psykin Subject gains damage reduction (10/+5). PsiHB3
d 4 5 Polymorph Self Psymet You assume a new form. PsiHB3
c 4 1 Astral Construct IV Metcre Astral construct fights for you. PsiHB3
c 4 2 Dismissal Psyport Forces a creature to return to a native plane. PsiHB3
c 4 3 Domination Telep Subject obeys your will. PsiHB3
d 5 1 Clairtangency Psykin You can use Far Hand at any distance. PsiHB3
d 5 2 Energy Barrier Psymet You convert energy attacks to harmless light. PsiHB3
d 5 3 Metamorphosis Psymet You take the form of creatures and objects. PsiHB3
d 5 4 Power Resistance Clasen You gain power resistance. PsiHB3
d 5 5 Teleport Trigger Psyport Predetermined event triggers teleport. PsiHB3
c 5 1 Astral Construct V Metcre Astral construct fights for you. PsiHB3
c 5 2 Baleful Teleport Psyport Destructive teleport deals 9d6 damage. PsiHB3
c 5 3 Brilliant Blast Psykin Light blast inflicts 9d4 damage in 20' radius. PsiHB3
c 5 4 Greater Domination Telep Subject obeys your will. PsiHB3
d 6 1 Ablating Psykin You are buffered from one Negate Psionics effect. PsiHB3
d 6 2 Breath of the Dragon Psymet Breath fire for 11d4 damage. PsiHB3
d 6 3 Improved Vigor Psymet You gain 13 temporary hit points. PsiHB3
d 6 4 Null Psionics Field Psykin Negates psionics within 10 ft. PsiHB3
c 6 1 Astral Construct VI Metcre Astral construct fights for you. PsiHB3
c 6 2 Banishment Psyport Banishes extraplanar creatures. PsiHB3
c 6 3 Disintegrate Psykin One creature or object vanishes. PsiHB3
c 6 4 Mass Suggestion Telep Many targets follow suggested action. PsiHB3
c 6 5 Retrieve Psykin You teleport to your hand an item you can see. PsiHB3
d 7 1 Contingency Metcre Sets trigger condition for another power. PsiHB3
c 7 1 Astral Construct VII Metcre Astral construct fights for you. PsiHB3
c 7 2 Divert Teleport Psyport Choose destination for another's Teleport. PsiHB3
c 7 3 Improved Telekinesis Psykin Lift or move 50 lb./level at long range. PsiHB3
c 7 4 Insanity Telep Subject is permanently wacky. PsiHB3
c 7 5 Mass Domination Telep Many targets subject to your will. PsiHB3
c 7 6 Plane Shift Psyport Up to eight subjects travel to another plane. PsiHB3
c 7 7 Reddopsi Psykin Foe's power rebounds on her. PsiHB3
c 8 1 Astral Construct VIII Metcre Astral construct fights for you. PsiHB3
c 8 2 Recall Death Clasen Foe vividly recalls its future death, and dies. PsiHB3
c 8 3 True Domination Telep Dominated subjects less likely to defy your will. PsiHB3
d 9 1 Affinity Field Psymet Effects that affect you also affect others. PsiHB3
d 9 2 Shapechange Psymet You become any creature, change one/round. PsiHB3
c 9 1 Apopsi Telep You delete the psionic power of another. PsiHB3
c 9 2 Astral Construct IX Metcre Astral construct fights for you. PsiHB3
c 9 3 Dissolution Psykin You Disintegrate really large objects or creatures. PsiHB3
c 9 4 Monster Domination Telep Dominates any creature for less time. PsiHB3
c 9 5 Thrall Telep Target is your slave forever. PsiHB3
c 9 6 True Telekinesis Psykin Lift or move 500 lb./level at long range. PsiHB3

[MC2] Monster Collective, Psionics


[MC2.3½] Monster Psi3½

Use SL ## Power Discip. Short Description
d 1 1 Biofeedback Psion/PsyWar Gain damage reduction 2/-.
d 1 2 Prevenom PsyWar Your claws gain a poison coating.
d 1 3 Vigor Psion/PsyWar Gain 5 temporary hit points.
c 1 1 Astral Construct Metacre Creates astral construct to fight for you.
c 1 2 Catfall Psion/PsyWar Instantly save yourself from a fall.
c 1 3 Charm, Psionic Telep Makes one person your friend.
c 1 4 Daze, Psionic Psion Humanoid creature of 4 HD or less loses next action.
c 1 5 Déjà Vu Psion Your target repeats his last action.
c 1 6 Mind Thrust Psion Deal 1d10 damage.
d 2 1 Dissolving Touch PsyWar Your touch deals 4d6 acid damage.
d 2 2 Dissolving Weapon PsyWar Your weapon deals 4d6 acid damage.
d 2 3 Energy Adaptation, Specified Psion/PsyWar Gain resistance 10 against one energy type.
d 2 4 Thought Shield Psion/PsyWar Gain PR 13 against mind-affecting powers.
c 2 1 Body Adjustment Psion/PsyWar You heal 1d12 damage.
c 2 2 Brain Lock Telep Subject cannot move or take any mental actions.
c 2 3 Cloud Mind Psion You erase knowledge of your presence from target’s mind.
c 2 4 Dimension Swap Port/PsyWar You and ally or two allies switch positions.
c 2 5 Energy Missile Kines Deal 3d6 energy damage to up to five subjects.
c 2 6 Energy Stun Psion Deal 1d6 damage and stun target if it fails both saves.
c 2 7 Strength of My Enemy PsyWar Siphon away your enemy’s strength and grow stronger.
c 2 8 Suggestion, Psionic Telep Compels subject to follow stated course of action.
d 3 1 Claws of the Vampire PsyWar Heal half of your claw’s base damage.
d 3 2 Empathic Feedback Psion/PsyWar When you are hit in melee, your attacker takes damage.
d 3 3 Evade Burst Psion/PsyWar You take no damage from a burst on a successful Reflex save.
d 3 4 Exhalation of the Black Dragon PsyWar Your acid breath deals 3d6 damage to a close target.
d 3 5 Vampiric Blade PsyWar You heal half of your base weapon damage.
c 3 1 Dismiss Ectoplasm Psion Dissipates ectoplasmic targets and effects.
c 3 2 Dispel Psionics Psion Cancels psionic powers and effects.
c 3 3 Ectoplasmic Cocoon Metacre You encapsulate a foe so it can’t move.
c 3 4 Energy Wall Psion Create wall of your chosen energy type.
c 3 5 Eradicate Invisibility Psion Negate invisibility in 50-ft. burst.
c 3 6 Psionic Blast Psion Stun creatures in 30-ft. cone for 1 round.
c 3 7 Telekinetic Thrust Psion Hurl objects with the force of your mind.
c 3 8 Time Hop Psion Subject hops forward in time 1 round/level.
d 4 1 Dimensional Anchor, Psionic Port Bars extra dimensional movement.
d 4 2 Freedom of Movement, Psionic Psion/PsyWar You cannot be held or otherwise rendered immobile.
d 4 3 Immovability PsyWar You are almost impossible to move and gain DR 15/-.
d 4 4 Inertial Barrier Kines/PsyWar Gain DR 5/-.
d 4 5 Intellect Fortress Psion Those inside fortress take only half damage from all powers and psi-like abilities until your next action.
d 4 6 Metamorphosis Metab Assume shape of creature or object.
d 4 7 Steadfast Perception PsyWar Gain immunity to illusory effects, +6 bonus on Spot and Search checks.
d 4 8 Truevenom PsyWar Your natural weapons are covered in horrible poison.
d 4 9 Truevenom Weapon PsyWar Your weapon is horribly poisonous.
c 4 1 Control Body Kines Take rudimentary control of your foe’s limbs.
c 4 2 Dismissal, Psionic Port Forces a creature to return to its native plane.
c 4 3 Dominate, Psionic Telep Control target telepathically.
c 4 4 Wall of Ectoplasm Psion You create a protective barrier.
d 5 1 Catapsi Psion/PsyWar Psychic static inhibits power manifestation.
d 5 2 Clairtangent Hand Clairsent Emulate far hand at a distance.
d 5 3 Incarnate Psion Make some powers permanent.
d 5 4 Power Resistance Psion Grant PR equal to 12 + level.
d 5 5 Teleport Trigger Port Predetermined event triggers teleport.
d 5 6 Tower of Iron Will Psion Grant PR 19 against mind-affecting powers to all creatures within 10 ft. until your next turn.
c 5 1 Baleful Teleport Port Destructive teleport deals 9d6 damage.
c 5 2 Energy Current Kines Deal 9d6 damage to one foe and half to another foe as long as you concentrate.
c 5 3 Psionic Revivify Metab Return the dead to life before the psyche leaves the corpse.
c 5 4 Psychic Crush Psion Brutally crush subject’s mental essence, reducing subject to -1 hit points.
c 5 5 Second Chance Clairsent Gain a reroll.
d 6 1 Breath of the Black Dragon Psion/PsyWar Breathe acid for 11d6 damage.
d 6 2 Contingency, Psionic Psion Sets trigger condition for another power.
d 6 3 Dispelling Buffer Kines/PsyWar Subject is buffered from one dispel psionics effect.
d 6 4 Form of Doom PsyWar You transform into a frightening tentacled beast.
d 6 5 Mind Blank, Personal Psion/PsyWar You are immune to scrying and mental effects.
d 6 6 Null Psionics Field Kines Create a field where psionic power does not function.
c 6 1 Banishment, Psionic Port Banishes extraplanar creatures.
c 6 2 Co-opt Concentration Psion Take control of foe’s concentration power.
c 6 3 Crystallize Metacre Turn subject permanently to crystal.
c 6 4 Disintegrate, Psionic Psion Turn one creature or object to dust.
c 6 5 Retrieve Psion Teleport to your hand an item you can see.
d 7 1 Reddopsi Kines Powers targeting you rebound on manifester.
c 7 1 Crisis of Life Telep Stop subject’s heart.
c 7 2 Divert Teleport Psion Choose destination for another’s teleport.
c 7 3 Ectoplasmic Cocoon, Mass Metacre You encapsulate all foes in a 20-ft. radius.
c 7 4 Energy Wave Psion Deal 13d4 damage of your chosen energy type in 120-ft. cone.
c 7 5 Fate of One Clairsent Reroll any roll you just failed.
c 7 6 Insanity Psion Subject is permanently confused.
d 8 1 Mind Blank, Psionic Psion Subject immune to mental/emotional effects, scrying, and remote viewing.
d 8 2 True Metabolism Psion You regenerate 10 hit points/round.
c 8 1 Recall Death Psion Subject dies or takes 5d6 damage.
c 8 2 Time Hop, Mass Port Willing subjects hop forward in time.
d 9 1 Affinity Field Psion Effects that affect you also affect others.
d 9 2 Metamorphosis, Greater Metab Assume shape of any nonunique creature or object each round.
c 9 1 Apopsi Psion You delete target’s psionic powers.
c 9 2 Assimilate Psion Incorporate creature into your own body.
c 9 3 Timeless Body Psion Ignore all harmful, and helpful, effects for 1 round.
c 9 4 Tornado Blast Kines Vortex of air subjects your foes to 17d6 damage and moves them.

[MC2] Monster Collective, Psionics


[MC2.4] Monster X4

Use SL # Name Effect
d 2 1 Ability Score *1.25 Choose one ability score. New score = (old score - 10) * 1.25 + 10
d 2 2 AC *1.25 Your new AC = (old AC - 10) * 1.25 + 10
d 2 3 Actions *1.25 Pick one action type (M, P, V). Your number of actions of that type is multiplied by 1.25
d 2 4 Damage *1.25 Damage with one physical weapon is multiplied by 1.25
d 2 5 hp *1.25 Multiply hp by 1.25
d 2 6 Item *1.25 How many of an item exists is multiplied by 1.25 (you need a Grand to duplicate a x2 item)
d 2 7 Money *1.25 How much money you get in dungeon is multiplied by 1.25 (only affects you, not whole party)
d 2 8 Move Rate *1.25 Multiply Move Rate by 1.25
d 2 9 Multiplier *1.25 Add 1.25-1 to your multiplier (see [X]). Using a Minor does nothing. Using a Major: +1 mult. in offense or defense (not both).
d 2 10 Saves *1.25 Multiply your save rolls by 1.25, you automake saves on natural 21-1.25 or better (Minor is 19).
d 2 11 Spell *1.25 One spell that you know has it's effect multiplied by 1.25, or costs only 1/(1.25*2-1) of a spell slot
d 2 12 To Hit *1.25 Multiply your to hit rolls by 1.25, you autohit on natural 21-1.25 or better (Minor is 19).
d 5 1 Ability Score *1.5 Choose one ability score. New score = (old score - 10) * 1.5 + 10
d 5 2 AC *1.5 Your new AC = (old AC - 10) * 1.5 + 10
d 5 3 Actions *1.5 Pick one action type (M, P, V). Your number of actions of that type is multiplied by 1.5
d 5 4 Damage *1.5 Damage with one physical weapon is multiplied by 1.5
d 5 5 hp *1.5 Multiply hp by 1.5
d 5 6 Item *1.5 How many of an item exists is multiplied by 1.5 (you need a Grand to duplicate a x2 item)
d 5 7 Money *1.5 How much money you get in dungeon is multiplied by 1.5 (only affects you, not whole party)
d 5 8 Move Rate *1.5 Multiply Move Rate by 1.5
d 5 9 Multiplier *1.5 Add 1.5-1 to your multiplier (see [X]). Using a Minor does nothing. Using a Major: +1 mult. in offense or defense (not both).
d 5 10 Saves *1.5 Multiply your save rolls by 1.5, you automake saves on natural 21-1.5 or better (Minor is 19).
d 5 11 Spell *1.5 One spell that you know has it's effect multiplied by 1.5, or costs only 1/(1.5*2-1) of a spell slot
d 5 12 To Hit *1.5 Multiply your to hit rolls by 1.5, you autohit on natural 21-1.5 or better (Minor is 19).
d 8 1 Ability Score *2 Choose one ability score. New score = (old score - 10) * 2 + 10
d 8 2 AC *2 Your new AC = (old AC - 10) * 2 + 10
d 8 3 Actions *2 Pick one action type (M, P, V). Your number of actions of that type is multiplied by 2
d 8 4 Damage *2 Damage with one physical weapon is multiplied by 2
d 8 5 hp *2 Multiply hp by 2
d 8 6 Item *2 How many of an item exists is multiplied by 2 (you need a Grand to duplicate a x2 item)
d 8 7 Money *2 How much money you get in dungeon is multiplied by 2 (only affects you, not whole party)
d 8 8 Move Rate *2 Multiply Move Rate by 2
d 8 9 Multiplier *2 Add 2-1 to your multiplier (see [X]). Using a Minor does nothing. Using a Major: +1 mult. in offense or defense (not both).
d 8 10 Saves *2 Multiply your save rolls by 2, you automake saves on natural 21-2 or better (Minor is 19).
d 8 11 Spell *2 One spell that you know has it's effect multiplied by 2, or costs only 1/(2*2-1) of a spell slot
d 8 12 To Hit *2 Multiply your to hit rolls by 2, you autohit on natural 21-2 or better (Minor is 19).
d 11 1 Ability Score *2.5 Choose one ability score. New score = (old score - 10) * 2.5 + 10
d 11 2 AC *2.5 Your new AC = (old AC - 10) * 2.5 + 10
d 11 3 Actions *2.5 Pick one action type (M, P, V). Your number of actions of that type is multiplied by 2.5
d 11 4 Damage *2.5 Damage with one physical weapon is multiplied by 2.5
d 11 5 hp *2.5 Multiply hp by 2.5
d 11 6 Item *2.5 How many of an item exists is multiplied by 2.5 (you need a Grand to duplicate a x2 item)
d 11 7 Money *2.5 How much money you get in dungeon is multiplied by 2.5 (only affects you, not whole party)
d 11 8 Move Rate *2.5 Multiply Move Rate by 2.5
d 11 9 Multiplier *2.5 Add 2.5-1 to your multiplier (see [X]). Using a Minor does nothing. Using a Major: +1 mult. in offense or defense (not both).
d 11 10 Saves *2.5 Multiply your save rolls by 2.5, you automake saves on natural 21-2.5 or better (Minor is 19).
d 11 11 Spell *2.5 One spell that you know has it's effect multiplied by 2.5, or costs only 1/(2.5*2-1) of a spell slot
d 11 12 To Hit *2.5 Multiply your to hit rolls by 2.5, you autohit on natural 21-2.5 or better (Minor is 19).
d 14 1 Ability Score *3 Choose one ability score. New score = (old score - 10) * 3 + 10
d 14 2 AC *3 Your new AC = (old AC - 10) * 3 + 10
d 14 3 Actions *3 Pick one action type (M, P, V). Your number of actions of that type is multiplied by 3
d 14 4 Damage *3 Damage with one physical weapon is multiplied by 3
d 14 5 hp *3 Multiply hp by 3
d 14 6 Item *3 How many of an item exists is multiplied by 3 (you need a Grand to duplicate a x2 item)
d 14 7 Money *3 How much money you get in dungeon is multiplied by 3 (only affects you, not whole party)
d 14 8 Move Rate *3 Multiply Move Rate by 3
d 14 9 Multiplier *3 Add 3-1 to your multiplier (see [X]). Using a Minor does nothing. Using a Major: +1 mult. in offense or defense (not both).
d 14 10 Saves *3 Multiply your save rolls by 3, you automake saves on natural 21-3 or better (Minor is 19).
d 14 11 Spell *3 One spell that you know has it's effect multiplied by 3, or costs only 1/(3*2-1) of a spell slot
d 14 12 To Hit *3 Multiply your to hit rolls by 3, you autohit on natural 21-3 or better (Minor is 19).

[MC2] Monster Collective, Psionics


[MC2.5] Monster Psi5

Use SL # Name PSPs Effect
d 2 1 Invisibility Realm 3/r Improved Invis., can see other Invis.
d 2 2 Physical Protection 1/r Caster's hit points triple for duration
d 2 3 Withdraw 1/r Withdraw, can use non-offensive Mentals
c 2 1 Heal Self 1 Cure up to 100 hp, Regenerate (as spell)
c 2 2 Magical Protection 1 (Z action) Spell must make Casting Level check on d20
c 2 3 Modify Reality (least) SL^2 Duplicate 1st-3rd level Alteration spell
c 2 4 Natural Protection 1 (Z action) Natural Effect damage resistance 75% for 1s
c 2 5 Psionic Protection 1 (Z action) Power must make Casting Level check on d20
c 2 6 Reroll 6 (Z action) Reroll any die roll (yourself or other)
d 5 1 No Target 6/t Cannot be directly targetted with effects
c 5 1 Alter Reality (lesser) SL^2 Duplicate 1st-5th level Alt,Ele,Hea
c 5 2 Concentration Break 10*M Target loses M Mentals (maintenance=+M/r)
c 5 3 Disbelieve Death 13 (absolute 0 action, can do mult.) CL% chance: Not dead
c 5 4 Disjoin Magic 12 Mordenkainen's Disjunction (as spell)
c 5 5 Dispel Psionics 10 Destroy maintained psionics (all freq.)
c 5 6 Irrestible Charm 10 Charm Monster, no save
c 5 7 Magic Jar 10 Magic Jar (as spell), save at -level
c 5 8 Telekinesis 6 Telekinesis (weight limit=level+1 tons)
d 8 1 Construction 15 Builds 1 machine up to level+1 complexity
c 8 1 Alter Reality (greater) 30 Alter Reality (as spell)
c 8 2 Change Reality (lesser) SL^2 1st-7th level Alt,Cnj,Cre,Ele,Hea,Sum
c 8 3 Destroy Matter 15 Disintegrate (save), if save made takes half max hp
c 8 4 Time Stop 15 Time Stop (as spell, maintained 3/r)
d 11 1 Psionic Permanency 28/56 (freq.5/other)Perm.psi power,no maint.cost
d 11 2 Shapechange 28 Shapechange (as spell,phys.innates gained)
c 11 1 Change Reality (greater) 42 As the 10th level spell, non-phys.things
c 11 2 Godly Protection 28 (Z action) iGR = CL% for 1s, works on up to xCL beings
d 14 1 Physical Independence 36/d You do not die as a result of being at negative hp
c 14 1 Unchangeable Reality 54 As the 12th level spell

[MC2] Monster Collective, Psionics


[MC2.6G] Monster Psi6G

Use SL # Name DPPs Effect
d 1 1 Fortitude 20/d Target cannot lose sanity for the day; +7 mental saves for the day
d 1 2 Knight Sword of Crushing 10+2/r Sword of Force; attacks by itself, does 1d10 vs. evil /r
c 1 1 Repair 20 Repairs an object (as per Mend spell); works on devices up to TechL = CL
c 1 2 Self-Preservation 2*N Restores N hp to Deva
c 1 3 Silver Spears 20 Shoot CL missiles, each auto hits and does 1d6+1 dmg holy wood (no save)
d 2 1 Disease Immunity 4/d Immunity to magical/nonmagical disease
d 2 2 Field of Stillness 40+4/r 70' x 70' Stun field (save vs. RSW -level); lasts for 7 rounds
d 2 3 Mage's Staff of Light 40+4/r Dispel Evil 1/r
d 2 4 Poison Immunity 4/d Immunity to magical/nonmagical poison
c 2 1 Dispel Phantasm 40 Phantasms (non-corporeal undead of all types) are destroyed (no save)
c 2 2 Preservation 4*N Restores N hp to target (range touch)
c 2 3 Remove Demon Influence 40 Removes possession, domination, charm, etc.; Does not have to be evil source
c 2 4 Self-Sacrifice 0 All others can Escape but deva is left behind
d 4 1 Aid Mortals 8/r Super bless effect (+8 saves,+40% MR/CR) on target
d 4 2 Assume Ethereal Form 70 Dual existance (Prime / Border Ethereal); +1 more needed to hit you
d 4 3 Barbarian's Club of Might 50+16/r Auto roll 20 to hit and double base damage with one weapon strike per segment
d 4 4 Clear Mind 10/r Can see through any x1 illusion/disappearance/etc.
d 4 5 Field of Disjunction 70+8/r Destroys evil creatures/magic items (save); 1 attempt per round
d 4 6 Forsake Material Form 70/d Deva can use other object as body
d 4 7 Paralysis Immunity 8/d Immunity to paralysis, stun, and hold
d 4 8 Persistence Worm 70/r Does a 1st Dominion power over and over (1 time per segment)
c 4 1 Animate Area 70+8/r Can telekinese any number of objects in sight; Max weight = CL^3 pounds
c 4 2 Disk of Seven Heavens 70 Roll TH: If target hit is sent to Seven Heavens (no save)
c 4 3 Dispel Evil 70 As per Dispel Evil spell but with no saving throw
c 4 4 First Level Priest Spells 7 Cast one 1st level Priest spell at CL = 30
c 4 5 Whispy Stuff 35+8/r White fog 20' r; evil that enters are Blinded (save /s) and Numbed (save /s)
c 4 6 White Tornado 70+8/r Telekinesis 1 evil target away (no save); Move rate = CL*100 / (weight of target)
d 5 1 Champion Lore 40/d Paladin's abilities of level = ½*CL
d 5 2 Contingency 16/d Set up a contingency for Psi6G power
d 5 3 Forbiddance 16 Set up or remove a Forbiddance zone
d 5 4 Physical Manifestation 100 Have a spare body, 0: switch from one to the other
d 5 5 Spare Silver Cord 16/d Have an extra Silver Cord (can raise multiple times)
d 5 6 Warden Lore 40/d Abilites for warnings, advice, prophecy (undefined until a Warden class is written)
c 5 1 Escape 0 Everyone that deva wills (including self) can Escape home
c 5 2 Holy Word 16 Holy Word (as spell), x7 HD effect, CL = 40
c 5 3 Mass Preservation 4*N All good creatures in sight healed N hp
c 5 4 Second Level Priest Spell 10 Cast one 2nd level Priest spell at CL = 40
c 5 5 Zoroaster's Noonsblaze 16 10*CL' cone: Blindness (no save); (2*CL)d6 dmg vs. creatures vulnerable to light
d 7 1 Astral Eyes 13/t Can see through alterations/illusions/possession; Astral Perception
d 7 2 Field of Peace 13/r Everyone within 30' (incl. Deva) can use only V and Z actions
d 7 3 Self-Control 13 Immune to next Ego / Domination / Command-like effect
c 7 1 Limited Wish 130 Limited Wish (as spell), CL = 25
c 7 2 Summon Greater Deva 65 Summons a x2 Angel or Greater Deva
c 7 3 Third Level Priest Spell 13 Cast one 3rd level Priest spell at CL = 50
d 8 1 Aid Deva 16/r You lose 1 multiplier, target gains 1 multiplier
d 8 2 Discontinuity Immunity 32/d Immune to Annihilation, Being Put Down a Hole
d 8 3 Strength of Soul 80+64/r Immune to Misguidance, Alignment or Persona change; Immune to Truename spell
d 8 4 Wand of the Mind 64+32/r All your effects from one class are at double CL (for effect and BlahR adj.)
c 8 1 Disk of White Originator 160 One evil target "Capital S" Slain (no resistance, except he can use GR), x7 effect
c 8 2 Fourth Level Priest Spell 16 Cast one 4th level Priest spell at CL = 60
c 8 3 Psychokinesis N Telekinese N^2 lbs. at movement rate N/10, lasts for concentration (no DPPs)
c 8 4 Suneagle 64 Summons a Phoenix (see Monstrous Compendium)
c 8 5 White Hurricane 80+64/r All Evil in sight Gated to their home (no save)
d 10 1 Reduplication 19 Duplicates one (non-magical, non-psionic) item; max TechL = CL
c 10 1 Destroy Evil Spirit N Evil creature loses N stat points and N^2 permanent hp (no resistance, can use GR)
c 10 2 Fifth Level Priest Spell 19 Cast one 5th level Priest spell at CL = 70
c 10 3 MassTelepathicCommand 22 Suggestion (no save) up to CL targets
c 10 4 Wish 190 Wish (as spell), CL = 35
d 11 1 Angelic Lore 190/d You gain x2 multiplier; Angel's powers of level = (CL-21)/7
d 11 2 Expanded Spectrum 110 You are affected by up to CL Priest or Wizard Divination spells of spell level 1-7
d 11 3 Good Fortune I 220/d +CL Luck (the Concordant ability score)
d 11 4 Hero Lore 190/d You gain x2 multiplier; Hero's powers of level = (CL-21)/7
d 11 5 Inconvenience Immunity 128/d Immune to Set, Truename, Crapped, Slain, As You Are
d 11 6 Sentinel Lore 190/d You gain x2 multiplier; Sentinel's powers of level = (CL-21)/7
c 11 1 Avoid Fate 220 Avoid Fate (as spell)
c 11 2 Empyreal Guards 95 Summons CL Pers or Astral Devas ("Per" is described in Monstrous Compendium)
c 11 3 Reset 190 Resets one target in sight (max = 1 reset per real reset)
c 11 4 Sixth Level Priest Spell 22 Cast one 6th level Priest spell at CL = 80
c 11 5 Stasis 11/s Touch: Target is Temporal Stasised (no save); you control the duration with DPPs
c 11 6 Temporal Distortion 190/s Target gains another half-segment of actions after the current half-segment
c 13 1 Seventh Level Priest Spell 25 Cast one 7th level Priest spell at CL = 90
d 14 1 Celestial Chorus 250/s CL*10' x CL*10' x CL*10' area is considered to be a different plane (your choice)
d 14 2 Ultimate Lore 250/s You gain x3 multiplier but are noticeable to other deities on same plane
c 14 3 Vanish 125 One target disappears from multiverse for CL segments (unwilling may roll vs. GR)

[MC2] Monster Collective, Psionics


[MC2.6N] Monster Psi6N

Use SL # Name CPPs Type
d 1 1 True Seeing 1/m Minor
c 1 1 Remove Alteration 10 Minor
c 1 2 Self-Preservation N Minor
d 2 1 Bard or Sage Abilities, LVL 4 16/d varies-L *
d 2 2 Druid Spells, LVL 4 16/d varies-L *
d 2 3 Null Field 10 20/r varies-N *
d 2 4 Thief Abilities, LVL 4 16/d varies-L *
c 2 1 Dismiss Elemental, E=1-2 10*N Minor
c 2 2 Force Shapechange 20 Minor
c 2 3 Mental Ball 2 20 varies-N *
c 2 4 Sleep Bolt 10 Minor
c 2 5 Telekinesis N/m Minor
c 3 1 Dispel Magic 30 Minor
c 3 2 Dispel Non-Balance 30 Minor
c 3 3 Dispel Psionic 30 Minor
c 4 1 Dismiss Elemental, E=3-4 10*N Major
d 5 1 Bard or Sage Abilities, LVL 7 49/d varies-L *
d 5 2 Druid Abilities, LVL 7 49/d varies-L *
d 5 3 Druid Spells, LVL 7 49/d varies-L *
d 5 4 Null Field 7 50/r varies-N *
d 5 5 Thief Abilities, LVL 7 49/d varies-L *
c 5 1 Banish to Home Plane 50 Major
c 5 2 Mental Ball 5 50 varies-N *
c 5 3 Remove Effect 50 Major
c 5 4 Reverse Magic 50 varies-N *
c 5 5 Reverse Psionics 50 varies-N *
c 6 1 Freedom 60 Major
c 7 1 Gate 70 Major
d 8 1 Bard or Sage Abilities, LVL 9 81/d varies-L *
d 8 2 Druid Spells, LVL 9 81/d varies-L *
d 8 3 Null Field 4 80/r varies-N *
d 8 4 Thief Abilities, LVL 9 81/d varies-L *
c 8 1 Mental Ball 8 80 varies-N *
d 10 1 Create/Destroy Conduit 200 Super
d 11 1 Bard or Sage Abilities, LVL 12 144/d varies-L *
d 11 2 Druid Spells, LVL 12 144/d varies-L *
d 11 3 Null Field 1 110/r varies-N *
d 11 4 Thief Abilities, LVL 12 144/d varies-L *
c 11 1 Mental Ball 11 110 varies-N *

[MC2] Monster Collective, Psionics


[MC2.6E] Monster Psi6E

Use SL # Name DPPs Effect
d 1 1 Immunity I 13/d Immune to poison, non-silver weapons
c 1 1 Cause Moderate Wounds 13 Does 2d8+1 damage by touch (no save)
c 1 2 Charm Person 13+3/d Similar to wizard spell "Charm Person"
c 1 3 Fear I (Scare) 6 Target saves or loses 1 physical+mental
c 1 4 Hypnotic Pattern 6+3/r As the 2nd level Wizard spell
c 1 5 Produce Fire/Frost 13 Produces fire or frost (6 dmg, save:½)
c 1 6 Self-Preservation 1/hp Restores 1 hp/DPP (limit = Wis*3 /round)
c 1 7 Taunt 6 Similar to wizard spell "Taunt"
c 1 8 Temptation 13 Target saves or is suggested for 1 round
d 2 1 Ability Drain 33 Touch to drain 1d4 from an ability score
d 2 2 Bodily Restoration II 6/r Regeneration 3 hp/round, replace limbs
d 2 3 Immunity II 33/d Immune to fire or cold, +1 weapon to hit
d 2 4 Polymorph Self 33+6/d As the 4th level Wizard spell
c 2 1 Animate Dead 33 Similar to priest spell "Animate Dead"
c 2 2 Cause Critical Wounds 33 Does 5d8+6 damage by touch (no save)
c 2 3 Continual Darkness 33 As the wizard spell "Continual Darkness"
c 2 4 Fear II (Horror) 33 Target saves or loses all P/M actions
c 2 5 Larva Life 0 Consume 1 larva to Cureall (incl. DPPs)
c 2 6 Phantasmal Killer 33 As the 4th level Wizard spell
c 2 7 Sticks to Snakes 16 As the 4th level Priest spell
c 2 8 Suggestion 16 As the 3rd level Wizard spell
d 4 1 Assassin Lore 99/d Assassin's abilities of ½ level
d 4 2 Avenger Lore 99/d Anti-Paladin's abilities of ½ level
d 4 3 Death Master Lore 99/d Death Master's abilities of ½ level
d 4 4 Imbue with Special Damage 99/d Electric Aura, Acid Sting, others?
d 4 5 Sinuous Horrors 49+9/r Transforms arms to poisonous/acid snakes
d 4 6 Spinning Missiles 66+9/r Small horns break off body and attack
c 4 1 Charm or Hold Monster 66 Similar to respective wizard spells
c 4 2 Fear III (Torture) 99 Target saves or death in 6 rounds
c 4 3 Feeblemind 66 Similar to wizard spell "Feeblemind"
c 4 4 Gaseous Discharge 49+9/r Stinking Cloud/Vampiric Mist/others?
c 4 5 Gaze of Ice 99 Save (for damage) or petrified to ice
c 4 6 Possession 99+9/r Similar to wizard spell "Magic Jar"
c 4 7 Quasit/Imp Servant 99/d Transform a larva into an imp or quasit
c 4 8 Telekinesis 1/6lb. Maintenance cost=Initial/10 per round
c 4 9 Wall of Fire 49+9/r As the 4th level Wizard spell
c 4 10 Wall of Ice 66+9/r As the 4th level Wizard spell
c 4 11 Wall of Stone 99 As the 5th level Wizard spell
d 5 1 Bodily Restoration III 13/r Troll-like Regeneration 6 hp/r
d 5 2 Body Double 166 Transform a larva into a clone
d 5 3 Cloak of Darkness 166+13/r Imp.Invis., Immune to Detection/Location
d 5 4 Necromancer Lore 166/d Necromancer's abilities of ½ level
d 5 5 Psi-Trap 166+13/d Holds one power in area for triggering
d 5 6 Symbol or Glyph/Warding 83 Similar to respective priest spells
c 5 1 Blackfire 166 Polymorph Any Object to Ashes (6d10 Hp)
c 5 2 Cause Insanity 83 3 saves: each fail is 1 insanity
c 5 3 Fear IV (Id Insinuation) 166 6 simultaneous Psi.freq.2 mode D attacks
c 5 4 Hex Bolt 1/dmg 1 dmg/DPP (Save:½), Curse/Blight
c 5 5 Howling Thunder 166 Randomly summons 6d20 abyssal spirits
c 5 6 Mass Suggestion 166 As the 6th level Wizard spell
c 5 7 Mass Telekinesis 1/13lb. Maintenance cost=Initial/10 per round
c 5 8 Power Word Blind 166 200 hp of creatures blinded (no save)
c 5 9 Rotting Limb 83+13/m One limb useless, degenerate 1 hp/r
c 5 10 Shadow Bonds 83+13/r Black Bonds that hold up to Str 38
c 5 11 Summon Shapeless Horror 83 As per Demons supplement description
c 5 12 Vapors of Weakness 83+13/r 2 saves:fail 1=Str 1, fail 2=unc.6d4r
c 5 13 Voices 83+13/r 2 saves:fail 1=insan., fail 2=ultrablast
d 8 1 Forbiddance 166/d As the 6th level Priest spell
d 8 2 Immunity III 266/d Immune:lightning/acid, +2 weapon to hit
d 8 3 Shape Change 166+16/r As the 9th level Wizard spell
c 8 1 Dark Thunderbolt 1/dmg 1 dmg/DPP (darkness & sound) (no save)
c 8 2 Fear V (Vision of Weakness) 266 Lose 1d6 levels, -6 Str/Dex/Con (save)
c 8 3 Gate 266+16/r As the 9th level Wizard spell
c 8 4 Improved Phantasmal Killer 166 As the 4th level Wizard spell (no save)
c 8 5 Mass Charm 166+16/d As the 8th level Wizard spell
c 8 6 Steal Item 166 Target saves or demon gets 1 random item
c 8 7 Storm of Vengeance 266+16/r As the Quest level Priest spell
c 8 8 Unholy Word 266 As the 7th level Priest spell (doubled)
d 10 1 Astral Form Blockade Field 183/d Stops Astral Psi./Proj., Dim.Doors
d 10 2 Immunity IV 366/d Globe/Invuln., Immune:1st-2nd Dominions
d 10 3 Lich Lore 366/d Lich powers of ½ level
d 10 4 Permanency 366 Makes a Demon psi power permanent
c 10 1 Bodily Restoration IV 26/r Troll-like Regeneration ¬ of max hp/r
c 10 2 Dark Storm 1/dmg 6 Dark Thunderbolts (pay DPP cost once)
c 10 3 Fear VI (Fear Contagion) 183 As the Quest level Priest spell
c 10 4 Hell Pit 183 2 saves:fail 1=goto hell, fail 2=impris
c 10 5 Know Truename 366 As the 9th level Diviner spell
c 10 6 Steal Soul III 366 Transforms unwilling target to a larva

[MC2] Monster Collective, Psionics


[MC2.7] Monster Psi7

Use SL # PSPs Description
d 2 1 2 Doesn't cost an additional action to use, just your eye's P or M action: Gaze to Charm (save)
d 2 2 -10 to max Fear aura (anyone who enters your group) (Will save)
d 2 3 -10 to max Immunity to cold
d 2 4 -10 to max Immunity to disease
d 2 5 -10 to max Immunity to sleep, fatigue, and exhaustion
d 2 6 -10 to max Need not breathe
d 2 7 -10 to max People need a +CL weapon to hit you
d 2 8 -10 to max Pick a stat. Whenever you touch someone, they take (CL+1)/2 ability damage to that stat (PPD save)
d 2 9 -10 to max Whenever you touch someone, they get a disease (PPD save)
c 2 1 2 Curse (Spell save)
c 2 2 2 Moan: One group is feared (Will save)
c 2 3 2 Summon a DL I Undead
d 5 1 -25 to max Immunity to ability drain
d 5 2 -25 to max Immunity to all mind-affecting effects
d 5 3 -25 to max Immunity to critical hits
d 5 4 -25 to max Immunity to paralysis and stun
d 5 5 -25 to max Immunity to poison
d 5 6 -25 to max Regenerate at CL-3 hp /s
d 5 7 -25 to max Vampiric Regen (CL-3)*10% of damage you deal
d 5 8 -25 to max Whenever you touch someone, they are aged CLd4 years (PPD save)
d 5 9 -25 to max Whenever you touch someone, they are energy drained (CL+3)/6 levels (no save)
d 5 10 -25 to max Whenever you touch someone, they are paralyzed (PP save)
d 5 11 -25 to max You emit a stench like a ghast
c 5 1 5 Magic Jar / Possession (Will save)
c 5 2 5 Slay Living (save)
c 5 3 5 Summon a DL IV Undead
c 5 4 5 Wither limbs (like a Sharpness effect) (CL-3 PP saves, each missed save is one lost limb)
c 5 5 5 Wrench
d 8 1 -40 to max Immunity to any effect that requires a Fortitude save (unless the effect also works on objects)
d 8 2 -40 to max Immunity to death or slay effects
d 8 3 -40 to max Immunity to energy drain and negative levels
d 8 4 -40 to max Immunity to Turn Undead
d 8 5 -40 to max Whenever you touch someone, they get Mummy Rot (no save)
c 8 1 8 Death Spell a group (total CL*CL HD, max HD affected = CL)
c 8 2 8 Summon a DL VII Undead
c 8 3 8 Target is energy drained CL/2 levels (no save)
d 11 1 -55 to max When you die, you go to the Negative Energy Plane, and will reform on the Prime the next day
d 11 2 -55 to max You do not go unconscious and stay offensive at any negative hp total (but will still die)
d 11 3 -55 to max Your unarmed attacks are Vile damage and hard to heal (healing effects are divided by CL-16)
c 11 1 11 As You Are
c 11 2 11 Summon a DL X Undead

[MC2] Monster Collective, Psionics


[MC2.8] Monster Psi8

Use SL # Name Effect
d 2 1 Construct Control Item 1 Create a "Control" type item (see next page) of TechL=CL, each TechL takes 1S action
d 2 2 Construct Generic Item 1 Create a "Generic" type item (see next page) of TechL=CL, each TechL takes 1S action
d 2 3 Construct Power/Defensive Item 1 Create a "Power" type item (see next page) of TechL=CL, each TechL takes 1S action
d 2 4 Construct Weapon Item 1 Create a "Weapon" type item (see next page) of TechL=CL, each TechL takes 1S action
d 2 5 Create Technological Monster I Create a DL I Technological Monster (AC=4*CL, hp=8*CL, Str=2*CL)
d 2 6 Hard Resistance to Radiation Double resist radiation (1/4, save for 1/10), Ignore gaining Psi9/18/27 powers due to RS
d 2 7 Technological Armor +CL AC, +CL*2 current hp (like an Armor spell), can stack w/ Armor spell
d 2 8 Technological Shield DR (CL*2)/(+CL/2) (or) WR 10*CL% (or) Others need a +CL-1 weapon to hit you
c 2 1 Energy Discharge 80' line, CL^2 technological dmg (RSW save:½), can power tech items drained of power
c 2 2 Hack into Technological Object Hack (gain control) of a technological object with TechL<=CL (monsters get save)
c 2 3 Mend As spell
c 2 4 Repair Light Damage Cures 10 hp (1 Hull point) to a technological item
d 5 1 Construct Control Item 2 Create a "Control" type item (see next page) of TechL=CL, each 2 TechL takes 1S action
d 5 2 Construct Generic Item 2 Create a "Generic" type item (see next page) of TechL=CL, each 2 TechL takes 1S action
d 5 3 Construct Power/Defensive Item 2 Create a "Power" type item (see next page) of TechL=CL, each 2 TechL takes 1S action
d 5 4 Construct Weapon Item 2 Create a "Weapon" type item (see next page) of TechL=CL, each 2 TechL takes 1S action
d 5 5 Create Technological Monster II Create a DL IV Technological Monster (AC=8*CL, hp=8*(CL^2), Str=4*CL)
d 5 6 Hard Resistance to Chemicals Double resist chemical elements (1/4, save for 1/10), Immune to gas & poison
d 5 7 Techskin Get TechL "Techskins", each absorbs one technological attack (can't use with Stoneskin)
d 5 8 Unusual Mix May construct your tech items using "Unusual Materials" chart, this may have odd effects
c 5 1 Dispel Technology Dispels a technological effect
c 5 2 Repair Serious Damage Cures 80 hp (8 Hull points) to a technological item, fixes minor malfunctions
c 5 3 Tech Jar Magic Jar into a technological item
d 8 1 Anti-Technological Shell Reduce all technological objects within 30' by -CL TechL (min TechL=0)
d 8 2 Construct Control Item 4 Create a "Control" type item (see next page) of TechL=CL, each 4 TechL takes 1S action
d 8 3 Construct Generic Item 4 Create a "Generic" type item (see next page) of TechL=CL, each 4 TechL takes 1S action
d 8 4 Construct Power/Defensive Item 4 Create a "Power" type item (see next page) of TechL=CL, each 4 TechL takes 1S action
d 8 5 Construct Weapon Item 4 Create a "Weapon" type item (see next page) of TechL=CL, each 4 TechL takes 1S action
d 8 6 Create Technological Monster III Create a DL VIII Technological Monster (AC=16*CL, hp=8*(CL^3), Str=6*CL)
d 8 7 Cron Job Contingency or Delayed Blast for one Psi8 power
d 8 8 Hard Resistance to Anti-Matter Double resist anti-matter (1/4, save for 1/10), Can survive in anti-matter based prime
c 8 1 Repair Massive Damage Cures 640 hp (64 Hull points) to a technological item, fixes Crashed/Hung status
d 11 1 Construct Control Item 8 Create a "Control" type item (see next page) of TechL=CL, each 8 TechL takes 1S action
d 11 2 Construct Generic Item 8 Create a "Generic" type item (see next page) of TechL=CL, each 8 TechL takes 1S action
d 11 3 Construct Power/Defensive Item 8 Create a "Power" type item (see next page) of TechL=CL, each 8 TechL takes 1S action
d 11 4 Construct Weapon Item 8 Create a "Weapon" type item (see next page) of TechL=CL, each 8 TechL takes 1S action
d 11 5 Create Technological Monster IV Create a DL XII Technological Monster (iAC=CL/8, ihp=CL/8, Str=8*CL)
d 11 6 Hard Resistance to Time Double resist time (1/4, save for 1/10), Immune to Time Stop / Temporal Stasis
c 11 1 Steal Attunement Allow another to have & use one of the technological objects *anyone* made using Psi8

[MC2] Monster Collective, Psionics


[MC2.9] Monster Psi9

Use SL # Power Check Description [Permanent powers in brackets]
d 2 1 Damage Protection Str/m +CH AC, -½CH dmg per attack
d 2 2 Extra Limbs Dex/h [+1d4 limbs] Can use them normally
d 2 3 Force Field Int/r Moveable Wall of Force (solid version)
d 2 4 Metal Corrosion Con/r Touch:Metal items save (no mod.) vs.acid
d 2 5 Minormorph Chr/m Polymorph Self (as spell)
d 2 6 Poison Claws Dex/r CHd4 damage poison in fingernails (save)
d 2 7 Poison Fangs Dex/r CHd6 damage poison in mouth (save)
d 2 8 Resistance to Magic Con/m CH*5% MR (adjust @ 12th casting level)
d 2 9 Resistance to Poison Con/h CH*5% Poison Resistance (non-adj.)
d 2 10 Resistance to Psionics Wis/m CH*5% Psionic Resistance (adj.@12th)
d 2 11 Resistance to Radiation Con/t CH*5% RR
d 2 12 Tail with Poison Stinger Dex/h [+1 tail] Can use tail (as Poison Fangs)
c 2 1 Electricity Generator Con/r 4d10'long, CHd6 dmg (save:½)
c 2 2 Hypnosis Chr/h One creature hypnotized (save)
c 2 3 Laser Vision Int/r [see in dark] Laser Beam CHd8 dmg (save)
c 2 4 Scattershot Str/r CH Energy Pellets, 1d4 dmg ea. (no save)
d 5 1 Become Energy Wis/m Move at light speed, immune phys.attack
d 5 2 Bio Force: Invulnerability Con/m +CH AC,-½CH dmg per attack (incl.spells)
d 5 3 Bio Syntha Steel Str/r +CH AC,-CH dmg/att,+CH/+CH nat. weapons
d 5 4 Control Body Molecules Str/m Shapechange (as spell), even to objects
d 5 5 Energy Cocoon Int/h Field CH'diam.,fly:7*CH" rate,7*CH% PsiR
d 5 6 Hyperflight Dex/m +CH AC, Fly at 100*CH" rate, Pro.Vacuum
d 5 7 Invulnerability Wis/m +CH AC, +CH saves, 3*CH% MR,RR,PsiR
d 5 8 Plane Phaze Chr/t Turn into Ghost incl. Aging touch
d 5 9 Regenerator Con/d [Regeneration CH hp/r, Restores Memory]
d 5 10 Stone Eyes Wis/r Gaze: Petrification (save)
c 5 1 Amphibian Con/r [Water Breathing] Sonic Blast:CH*10 dmg
c 5 2 Bio Force: Force Beam Con/r Target in cocoon (save), no P/V actions
c 5 3 Disintegration Beam Wis/r Disintegrate up to 100*CH lbs. (save)
c 5 4 Heal/Cause Pain Wis/r Target healed or harmed CH*10 hp (save)
c 5 5 Impact Beam Str/r Str-CH check or move CH*10' (& fall dmg)
c 5 6 Incendiary Blast Int/r Con-CH check or CHd12 damage
c 5 7 Molecular Disrupter Dex/r CHd10 Disruption damage (save:½)
c 5 8 Nova Bolt Dex/r CHd12 Fire damage, Heats Metal (save:½)
c 5 9 Paralysis Bolt Str/r Paralyzation CH t (save)
c 5 10 Sonic Wail Dex/r 3*CH' radius: Unc. CH m (save)
c 5 11 Suspension Int/r Temporal Stasis (save)
c 5 12 Telekinesis (master) Int/r CH*1000 lb. weight limit
c 5 13 Tricancellation Wis/r Dispel Magic,Psionics,Energy (1 target)
d 8 1 Control Earth: Armor Str/m +CH AC, Armor has 10*CH hp
d 8 2 Energy Kinetic: Shield Dex/m Stops CH dice per Energy attack
d 8 3 Gravity Kin.: Shield Con/m Stops 4*CH hp per physical attack
d 8 4 Null Void: Null Field Wis/r Caster immune to and cannot use magic
c 8 5 Energy Kinetic: Blast Dex/r 4*CH' rad, 2*(CHd10) Energy dmg (save:½)
c 8 6 Energy Kinetic: Drain Dex/r Absorb 3*CH dice as per Energy Control
c 8 7 Energy Kinetic: L.Blast Dex/r 8*CH' rad, CHd10 Energy dmg (save:½)
c 8 8 Energy Kinetic: Manipulate Dex/m +-CH dice to existing energy effect
c 8 9 Gravity Kin.: Incr.Weight Con/m Target weight x100*CH (save or crushed)
c 8 10 Photon Kin.: Laser Beam Wis/r 10*(CHd8) Light damage (save)
c 8 11 Possession Wis/m Magic Jar (as spell)
c 8 12 Temporal: Stop Time Int/r CH*3' radius Time Stop
c 8 13 Temporal: Time Bolt Int/r Ages target 10*(CHd4) years (save:½)
c 8 14 Transferer Str/m Steal one power from target (save)
d 11 1 Amplification Chr/r xCH on next Psi9 power's effect
d 11 2 Bio Force: Maintain Health Chr/t +CH Con, regen all hit points each r
d 11 3 Bio Force: Super Accuracy Chr/t Roll 1d4+16 instead of 1d20 for to hit
d 11 4 Contingency Chr/d Contingency for one Psi9 power
d 11 5 Control Earth: Mass Damage Str/t Your physicals do Hp instead of hp
d 11 6 Environ.: Familiar Locale Chr/y CH mile r, atmosphere same as home
d 11 7 Null Void: Null Innates Wis/r Caster immune to and cannot use innates
d 11 8 Reflector Int/t As Spell Turning, also Innates and Psi
d 11 9 Shielder: Shield Chr/t Non-ablative 1000 hp, up to 40'sq.
d 11 10 Thought: Incr.Charisma Chr/t +CH Chr, considered X2 in highest class
d 11 11 Thought: Incr.Wisdom Wis/t +CH Wis, all rolls are 2 dice (choose)
d 11 12 Thought: No Body Int/y You no longer have/need a physical body
d 11 13 True Invulnerability Wis/m CH*2% irreducible RR,MR,PsiR,InnateR
c 11 1 Energy Kin.: Super Blast Dex/r 100*CH'r, CHxCHxCH Energy dmg (no save)
c 11 2 Nightmare: Mental Blast Wis/r CHxCH'r,lose CHd4 mental stats (save:½)
c 11 3 Nightmare: Removal Beam Wis/r -CH/6 to being's multiplier (save:½)
c 11 4 Photon Kin.: Phaser Beam Wis/r 100*(CHd20) Light damage (no save/PsiR)
c 11 5 Polycancellation Wis/r Tricancellation CH targets
c 11 6 Shielder: Bolt Chr/r CHxCHd8 Force damage, ignores defenses
c 11 7 Thermal Kin.: Plasma Beam Con/r ±CHx100°, save at -CHxCH or dead

[MC2] Monster Collective, Psionics


[MC2.10] Monster Psi10

Use SL # Name Disc. PSPs Effect Source
d 1 1 Resistance to Sleep Somn 2/h Immune Sleep RAPsi
c 1 1 Dispel Exhaustion Telep 5 Target heals 25% of damage taken RAPsi
c 1 2 Distract Telep 5/r Target cannot cast spells (save vs. spell) RAPsi
c 1 3 Feather Fall * TK 2/r Feather Fall RAPsi
c 1 4 Lift TK w*S/r TK up/down only; w = ln(weight in lbs.); S = ln(speed in ") RAPsi
c 1 5 Light Pyro 3/r Light RAPsi
c 1 6 Spook Telep 5 Fear (save vs. spell at -CL/3) RAPsi
c 1 7 Suggest Telep 8 Suggestion (save) RAPsi
d 2 1 Fire Protection * Pyro 8/r Resist Fire RAPsi
d 2 2 Pain Erase Telep 8/r Target heals 25% of damage taken; Take only 75% of damage received RAPsi
c 2 1 Beam of Light Pyro 5/r Line of Blindness (all in area save vs. spell or blinded) RAPsi
c 2 2 Break TK S/r Break an object (item save); S = Str score desired (max = Int) RAPsi
c 2 3 Confuse Telep 14 Confusion (save) RAPsi
c 2 4 Enforced Sleep Somn 2/target Sleep 3*CL r (save vs. spell); max HD affected /target = CL RAPsi
c 2 5 Fear Telep 17 Fear (save vs. spell at -CL/3); Fumble (save vs. spell) RAPsi
c 2 6 Feeblemind Telep 10 Feeblemind (save) RAPsi
c 2 7 Intensify Fire * Pyro 10/r Doubles the damage of an existing fire effect RAPsi
c 2 8 Pillar of Fire Pyro 10/r Makes a column of fire (10' wide by 10*CL' high), 1d10 dmg RAPsi
d 3 1 Detect Invisible Creatures Telep 15/r Detect Life; Detect Invisibility; Detect Dust of Disappearance RAPsi
d 3 2 Ground * Pyro 8/r Immune Lightning, must be touching the ground RAPsi
d 3 3 Pain Block Telep 15/r Target heals 50% of damage taken; Take only 50% of damage received RAPsi
c 3 1 Automaton Telep 21/r Control target's V actions (save) RAPsi
c 3 2 Burn Pyro 13 Target takes (4+CL/3)d6 fire dmg (save:½) RAPsi
c 3 3 Control Telep 30/r Control target's P actions (save); Caster cannot use M actions RAPsi
c 3 4 Crush TK 10 Crush an item (item save vs. crushing blow) RAPsi
c 3 5 Fire Curtain Pyro 9/r Circular wall of fire around caster, 3d6 dmg RAPsi
c 3 6 Fire Missiles Pyro 10 Shoot (CL-2)/2 fire missiles, each does 1d4+1 fire dmg RAPsi
c 3 7 Freeze Pyro 13 Target takes (4+CL/3)d6 cold dmg (save:½) RAPsi
c 3 8 Heat Ray Pyro 12 Line, all in area CLd6 heat dmg (save:½), immunity to non-magical heat works RAPsi
c 3 9 Hold Telep 5/r Hold Monster (save) RAPsi
c 3 10 Impact TK 12 (CL+3)d8 telekinetic dmg; one target; no save RAPsi
c 3 11 Insanity Telep 16/r Target gets Int set to 3; Insanity (save for each) RAPsi
c 3 12 Static Charge Pyro 10 Target takes (2+CL/3)d4 lightning dmg, this effect can be Delayed Blasted RAPsi
c 3 13 Throw TK 8 Throw a small object to deal (CL+4)d6 dmg to a target (don't need to roll to hit) RAPsi
c 3 14 Wall of Fire Pyro 13 Wall of Fire, 3d6 dmg RAPsi
d 4 1 Energy Armor * Pyro 7/r AT +10 source, destroy any weapon that strikes you (save vs. lightning) RAPsi
d 4 2 Memory Protection * Telep 5/r Immune to Memory stealing, mind reading, Capital E Extract RAPsi
d 4 3 Mental Guard Somn 12/h Imm. Charm,Confusion,Fear,Feeblemind,Possession,Soul Trap,Suggestion RAPsi
d 4 4 Power Shift * Telep 1/d Your psionic powers appear to be a different form of energy (magic, innate, etc.) to Detection effects DM
c 4 1 Agony Telep 10/r -3 Int, -4 Wis, -3 saves, -3 TH, -3 dmg, can't use magic/psi, slow (save each) RAPsi
c 4 2 Dream Suggestion Somn 18 Suggestion (CL/2 saves vs.spell) RAPsi
c 4 3 Fire Stream Pyro 18/r Choose 1 target within 120' per segment, it takes 6d6 fire dmg (save:½) RAPsi
c 4 4 Kinetic Wall TK 8/r Immobile wall that blocks missile and melee weapons; must spend 1V to pass RAPsi
c 4 5 Scare Empa 15 Fear 1d3+CL/2 r, target must save every round (even if made previous saves) RAPsi
c 4 6 Static Discharge Pyro 35 All in caster's group (except caster) take (10+CL/3)d6 lightning dmg (save:½) RAPsi
d 5 1 Mind Block Telep 17/h Can't be mentally targetted; auto make Will/Mental saves; can't be scryed RAPsi
d 5 2 Resistance Shift * Empa 1/d Your psionic powers are resisted using a different resistance (MR, IR, etc., but not anti's or GR/XR) DM
c 5 1 Charm Person Empa 15 Charm Person (make CL saves) RAPsi
c 5 2 Fire Blast Pyro 26 One group takes (8+CL/5)d6 fire dmg (save:½) RAPsi
c 5 3 Fire Strands Pyro 22 Web spell, everyone within takes Xd6 dmg /r, X is # sizes larger than size T RAPsi
c 5 4 Hypnotism Empa 20 Hypnosis (make CL saves) RAPsi
c 5 5 Kinetic Dome TK 10/r Kinetic Wall (see above) but is a hemisphere RAPsi
c 5 6 Lightning Bolt Pyro 24 Lightning Bolt, CLd6 dmg (save:½) RAPsi
c 5 7 Mindreave Telep 70 Target gets Int set to 3; Insanity; lose all spells; lose all PSPs (save for each) RAPsi
c 5 8 Suggestion Empa 17 Suggestion (make CL saves) RAPsi
c 6 1 Animate Fire Pyro 15/r Turn fire into 2^(X+1) HD fire elemental, where X is the # sizes beyond size T RAPsi
c 6 2 Disintegrate TK 15 Disintegrate (save) RAPsi
c 6 3 Dream of Death Somn 55 Death Spell 5d20 HD (save vs. Death Magic), sleeping targets get no save RAPsi
c 6 4 Energy Quench Pyro 40 Death Spell 4d20 HD (save vs. Death Magic), works on undead and golems RAPsi
c 6 5 Mind Quench Telep 51 Death Spell 3d20 HD (save vs. Death Magic), creatures w/ Int 1-8 get no save RAPsi
c 6 6 Summon Fire Elemental Pyro 40+5/r Summons a 12 HD Fire Elemental, or gain control of someone's Fire Ele. RAPsi

[MC2] Monster Collective, Psionics


[MC2.12L] Monster Psi12L

Use SL # Power LPP Type Description
c 1 1 Command 20 Minor Command (as spell), except can use 2 words
c 2 1 Hold Person 35 Minor Hold Person, +45 LPPs gives Hold Monster
c 3 1 Charm Lawful Creature 60 Major Charm (no save) only vs. Lawful creatures
d 4 1 Strength of One 65 Major Strength of One (TM 71)
c 4 1 Discipline 80 Major Creature saves: if made it takes caster's level in damage, if missed AL shifts one towards L
c 6 1 Summon Lawful Creature 120 Grand Gate (as spell) for Lawful creature or for a Water or Air Elemental
c 8 1 Order Reality 160 Grand Alter Reality, but effect must be Lawful intent
d 9 1 Clone/Simulacrum 165 Super Clone (or) Simulacrum (as the MU spells)
c 9 1 Imprisonment 180 Super Imprisonment (as spell)
c 10 1 Enslave 200/r Super Target creature's AL switches to L, all of it's actions under control of caster (no save)

[MC2] Monster Collective, Psionics


[MC2.12T] Monster Psi12T

Use SL # Power TPP Type Description
d 1 1 Blink Wounding 20+3/t Minor Whenever you are struck by an attack sequence, you randomly blink away after damage
c 2 1 Mass Blindness 35 Minor Blindness (as spell) but 90'r area
d 3 1 Damage Resistance 45/t Major -1/die damage (from any source)
d 3 2 Favorable Die Rolls 55/t Major All your non-permanent die rolls of NdS instead are rolled as (2*N)dS, choose N best dice
c 3 1 Dispel Illusion 50 Major Dispel Illusion (or) Dispel Invisibility
d 4 1 Magic Resistance 75/t Major Level*5% MR
c 4 1 Charm True Creature 70 Major Charm (no save) only vs. True creatures
c 4 2 Dispel Magic 70 Major Dispel Magic (as spell)
c 4 3 Mass Sleep 75 Major Sleep all creatures (save) in 90'r area
d 5 1 Psionic Resistance 95/t Major Level*5% PsiR
c 5 1 Dispel Psionics 90 Major Dispel Psionic effect (50% adj. by levels)
c 6 1 Magic Jar 110 Grand Magic Jar (as spell)
d 7 1 True Seeing 125+8/r Grand True Seeing (as spell)
c 7 1 Mass Suggestion 135 Grand Suggestion (as spell) in 90'r area, but all commands must be the same
c 7 2 Summon True Creature 130 Grand Gate (as spell) for True creature or for a Time Elemental
d 8 1 Luck 150/t Grand +1 Luck point (as per Luckstone)
d 8 2 Spell Turning 150 Grand Spell Turning (as spell)
d 9 1 Psionic Turning 170 Super Spell Turning but affects Psionic effects
c 9 1 Mass Feeblemind 175 Super Feeblemind (as spell) in 90'r area
c 10 1 Aura of Non-Sentience 200/r Super All creatures within 120' of caster (incl. the caster) lose all levels of experience, have a combined Int+Wis of 0-5, and get no actions of any type as long as Aura is maintained
c 10 2 Mass Energy Drain 195 Super Energy Drain (as spell) in 90'r area

[MC2] Monster Collective, Psionics


[MC2.12C] Monster Psi12C

Use SL # Power CPP Type Description
c 1 1 Confusion 20 Minor Confusion (as spell)
c 3 1 Charm Chaotic Creature 60 Major Charm (no save) only vs. Chaotic creatures
c 3 2 Random Telekinetics 55+3/r Major All objects in 60'r area randomly telekinese around, creatures in area take 1d6*1d10 dmg/r
c 4 1 Miscast Magic 65 Major Miscast Magic (TM 69), also works on psionics
c 4 2 Shift Towards Chaos 80 Major Creature saves: if made it takes caster's level in damage, if missed AL shifts one towards C
c 5 1 Destroy Clone 95 Major Kills a Clone, Simulacrum, or Shapechanger
c 5 2 Physical Freedom 95 Major Free Action (and) Remove Paralysis (and) Remove Domination (or) gives a path to escape local authorities
c 6 1 Summon Chaotic Creature 120 Grand Gate (as spell) for Chaotic creature or for an Earth or Fire Elemental
c 8 1 Wild Magic Surge 155 Grand Generate (level) Wild Surges within 60' each round for 1h
c 9 1 Chaos Storm 180+8/r Super All in 120'r area are affected by Weird, Maze, and Chaos (as spells) every round
d 10 1 Grand Chaos 200/r Super All die rolls by all creatures within 240' of caster become either minimum (50%) or maximum (50%), check for each grouping of dice rolled

[MC2] Monster Collective, Psionics


[MC2.14] Monster Psi14

Use SL # PSPs Description
d 2 1 2 0, when biting: Cause Lycanthropy (PPD save, if they fail, they are your slave)
d 2 2 2 0, when changing form: Cure (1d6)*10% of damage taken
d 2 3 -10 to max Can turn into one additional form; DM rolls DL=LVL/3 Lycanthrope or Animal
d 2 4 -10 to max Hit only by +LVL or better weapons
d 2 5 -10 to max Regen CL hp/s
c 2 1 2 Summon CL Animals of the type that you are the Lycanthrope of, DL=LVL
c 2 2 2 Target gets a disease (PPD save)
d 5 1 -25 to max Immune disease and poison
d 5 2 -25 to max Pick LVL unusual materials to be immune to.
c 5 1 5 [0 action to use] Change form immediately
c 5 2 5 Force Shapechange or Wrench
c 5 3 5 Group gets a disease (PPD save)
d 8 1 -40 to max Get a Rogue chart (and 20*LVL Rogue points) up to level=LVL/2
d 8 2 -40 to max Remove a vulnerability on yourself (reduce Severe Allergy -> Vulnerable)
d 8 3 -40 to max You have a breath weapon, half hp (pick acid, poison, skunk; pick 3/d or 1/3r)
d 8 4 -40 to max Your gaze causes Charm (no save, IR)
c 8 1 80 Alter your Lycanthrope form, DM rolls on LVL/2 Lycanthrope or Animal table
c 8 2 8 Summon a DL=VII Lycanthrope
d 11 1 -55 to max You do not go unconscious and stay offensive at any hp total (will still die)
d 11 2 -55 to max Your unarmed attacks are Permanent hp of damage
c 11 1 -55 to max 1D: Reincarnate as an animal of your animal form
c 11 2 11 1V, while attacking: Your natural attacks Cascade Rams one group
c 11 3 11 Summon a DL=X Lycanthrope

[MC2] Monster Collective, Psionics


[MC2.15] Monster Psi15

Use SL # Power Effect
d 1 1 Flame Walk Flame Walk (self)
d 1 2 Polymorph Self Polymorph Self
c 1 1 Blink Blink
c 1 2 Charm Person Charm Person
c 1 3 Magic Missile Magic Missile
d 2 1 Add Breath Weapon [1st] Breath weapon is 3/d. Choose a normal (E=1) element. Breath = 50% of current hp total.
d 2 2 Add Breath Weapon [2nd] Breath weapon is once per 3 rounds. Choose a normal (E=1) element. Breath = (CL+1)d(CL*2+2).
d 2 3 Add Resistance Resist one normal (E=1) element, this can be taken twice for an E=2, thrice for an E=3, etc.
d 2 4 Add Tail Tail does 1d(CL*2) damage
d 2 5 Alter Resistances Alter two resistances (or one immunity) to be of different element(s) (Pick an E factor = original)
d 2 6 Improve Breath Element Add 1 to the E factor of your breath weapon element. (Choose a new element when you pick this.)
d 2 7 Increase Breath Damage +10% of current hp total to breath dmg [or (+1)d(+2) breath dmg if using set breath dice]
d 2 8 Versatile Breath Element Your can alternatively use a second element, with E factor equal or less than your normal breath.
c 4 1 Color Spray Color Spray
c 4 2 Darkness Darkness CL*10' radius
c 4 3 Hypnotism Hypnotism
d 5 1 Add Immunity Immune to one normal (E=1) element, this can be taken twice for an E=2, thrice for an E=3, etc.
d 5 2 Dial-a-Breath Element (<) You can use any element with E factor less than your normal breath.
c 6 1 Druid Shapechange Druid Shapechange (to Reptile/Fish, Bird, or Mammal)
c 6 2 Melf's Minute Meteors Melf's Minute Meteors
c 6 3 Suggestion Suggestion
c 7 1 Hold Person Hold Person
d 8 1 Add Global Resistance Resist all E=1 elements, this can be taken twice for E=2 (doesn't include E=1), thrice for E=3, etc.
d 8 2 Dial-a-Breath Element (=) You can use any element with E factor equal to or less than your normal breath.
c 8 1 Suggestion Suggestion (up to CL targets)
d 9 1 Luckscale (Must have scales to use) Luckstone effect for 1 day
c 9 1 Hypnotism Hypnotism, up to CL targets
c 10 1 Summon Insects Summon Insects
d 11 1 Add Global Immunity Immune to all E=1 elements, this can be taken twice for E=2 (doesn't include E=1), thrice for E=3, etc.
c 12 1 Charm Reptiles Charm Reptile/Dragon (no save, can use IR)

[MC2] Monster Collective, Psionics


[MC2.16] Monster Psi16

Use SL # Name Effect
d 2 1 Construct Psi16 Item 1 Create a Psi16 item (see next page) of TechL=CL, each TechL takes 1S action
d 2 2 Create Golem I Create a DL I Golem (AC=3*CL, hp=10*CL, Str=2*CL)
d 2 3 Golem Form: Caryatid Column +4 saves; Weapons have 25% chance to shatter when hitting you; 1M: Feign Death
d 2 4 Golem Form: Flesh Resist fire and cold; Cured by lightning (1 hp per die of dmg)
d 2 5 Golem Form: Mud Resist blunt weapons; Both punches hit: Hug 2d6+(Str bonus)+paralyzation (PPD save)
d 2 6 Golem Form: Necrophidius 1V: Hypnosis (1 target, Will save); Bite is paralysis branded (PPD save)
d 2 7 Golem Form: S=1,2 Unusual Material of S=1,2 (cannot exceed real S number)
d 2 8 Golem Form: Scarecrow 1M, gaze: Fascinate (1 target, Will save); Punches are Fascinate branded
d 2 9 Golem Form: Skeletal +2 arms (new group of limbs), but all your arms get -10/-10 TH/dmg
d 2 10 Golem Form: Stone Guardian Double Resist edged weapons; Resist cold, fire, lightning; Halve your move rate
d 2 11 Golem Form: Wood Immune Wood; 1M: Transmute Metal to Wood (owner PP saves)
c 2 1 Repair Golem Damage Cures 10*CL hp (CL Hull points) to a Golem
c 2 2 Turn (Command) Golems Turn (Command) Golems (need to make a turning roll as usual)
d 5 1 Construct Psi16 Item 2 Create a Psi16 type item (see next page) of TechL=CL, each 2 TechL takes 1S action
d 5 2 Create Golem II Create a DL IV Golem (AC=6*CL, hp=10*(CL^2), Str=4*CL)
d 5 3 Golem Form: Amber Tracking/Trailing prof.; Clairnasience; Detect Invis. cont.
d 5 4 Golem Form: Clay Unarmed damage you deal can be cured only by a CL=17+ Heal spell (or better)
d 5 5 Golem Form: Glass Improved Invis.; 1M: Prismatic Spray your group (hole in the middle)
d 5 6 Golem Form: Juggernaut +12" move rate; 1V, charging: 10d10 dmg to one target
d 5 7 Golem Form: Maggot Immune insects, edged weapons, piercing weapons; Cannot hold weapons
d 5 8 Golem Form: Metagolem Immune lightning; 1M: Fireball; 1M: Major Missile
d 5 9 Golem Form: Rock Resist earth; Any weapon that hits you saves vs. crushing blow or destroyed
d 5 10 Golem Form: Ruby set Str 20+LVL; Immune Priest magic
d 5 11 Golem Form: S=3,4,5 Unusual Material of S=3,4,5 (cannot exceed real S number)
d 5 12 Golem-mind Class VI/Esper-blind to all frequencies non-divisible by 8
c 5 1 Dispel Golem Dispels a Golem (it is "turned off" for 1 turn) (no save)
c 5 2 Golem Jar Magic Jar into a Golem (Magic Jar contest rules, which the golem will probably lose)
d 8 1 Construct Psi16 Item 4 Create a Psi16 item (see next page) of TechL=CL, each 4 TechL takes 1S action
d 8 2 Create Golem III Create a DL VII Golem (AC=12*CL, hp=10*(CL^3), Str=6*CL)
d 8 3 Golem Form: Doll Resist fire; Mend spell acts as a Heal on you; Bite is Tasha's Laughter branded
d 8 4 Golem Form: Emerald Immune acid; iNR 50%; 1M: Lightning Bolt
d 8 5 Golem Form: Magic MArmoring LVL*10; Disenchant any magical effect you touch; 1M: Wild Surge
d 8 6 Golem Form: Mithral Immune innates; +1Q0 action /r
d 8 7 Golem Form: Phantom Flyer Fly 24" (C); Immune darkness; Darkvision; +2 tentacles (2d8 dmg each)
d 8 8 Golem Form: S=6,7,8 Unusual Material of S=6,7,8 (cannot exceed real S number)
d 8 9 Golem Form: Shaboath Immune water; 1P: Drown a group; 1M: Wall of Ice
d 8 10 Golem Form: Silver +1 to # attacks with each weapon; +LVL" move rate
d 8 11 Golem Form: Spiderstone Resist magic; Mouth's P: Web (1 group); FRT LVL*10%
d 8 12 Golem Form: Stone Immune earth; set Str 22+LVL; 1V: Slow
d 11 1 Construct Psi16 Item 8 Create a Psi16 item (see next page) of TechL=CL, each 8 TechL takes 1S action
d 11 2 Create Golem IV Create a DL X Golem (iAC=CL/12, ihp=CL/5, Str=8*CL)
d 11 3 Golem Form: Adamantite Immune magic; 1V: Trample for 8d10+(Str bonus) dmg
d 11 4 Golem Form: Bone Undead immunities; Can't be Turned; 1M: Paralyze a group
d 11 5 Golem Form: Brain +1QM action; 1M: Psi1 Psionic Blast; iPR +70%
d 11 6 Golem Form: Brass Minotaur Immune Maze (and variants); Slaying +3/+3 +wounding; 1M: Trap the Soul; 1M: Maze
d 11 7 Golem Form: Burning Man Immune fire (and variants); Eldritch Fire Shield (100% dmg back); 1M: Fear (1 group)
d 11 8 Golem Form: Diamond Immune lightning, acid; iNR 75%; 1M: Diamond wacky ball (LVLd8, no save); 1M: Sunray
d 11 9 Golem Form: Drolem [Pick an E=1 to E=3 element] Immune to that element; Mouth's P, 1/3r: Breathe that element
d 11 10 Golem Form: Gargoyle +LVL weapon needed to hit you; You punches are petrification branded
d 11 11 Golem Form: Hammer Immune magic; +4d6 dmg per physical attack
d 11 12 Golem Form: Iron set Str 24+LVL; Cured by fire dmg; Mouth's P: Breathe poison (group, half hp, BW save:1/2)
d 11 13 Golem Form: S=9,10,11 Unusual Material of S=9,10,11 (cannot exceed real S number)
c 11 1 Steal Attunement Allow another to have & use one of the technological objects *anyone* made using Psi16

[MC2] Monster Collective, Psionics


[MC2.18] Monster Psi18

Use SL # Power Check Description
d 2 1 Cancel Magic and Earthpower Wis/r -LVL CL to all Magic/Ele-E affecting you
d 2 2 Ego Shield Int/h Immune to Mental Attacks; Undetect. Lie
d 2 3 Innate Shield Con/t 20*CL hp shield vs. Innate abilities
d 2 4 Invisibility Dex/m Invisibility; immune to Light/Radiance
d 2 5 Psi: Shield Chr/t Pick Phys,Magic,Psi: 10*LVL hp shield
d 2 6 Telekineses: Tactile Int/t Can touch up to LVL*100'; incl. T spells
d 2 7 Telekinesis: Shield Int/t 10*LVL hp shield vs. physical,energy,TK
c 2 1 Heal and Regrowth Wis 1 target: Regenerate; heal LVL*LVL hp
c 2 2 Hypnosis Chr 1 target: Hypnosis 1m (save)
c 2 3 Intellect: Annihilation Int 1 target: -3d6 Int (save)& insane (save)
c 2 4 Paralysis Bolt Wis 1 target: Paralysis 1h (save)
c 2 5 Psi: Bolt Chr 1 target: LVLd10 telekinetic dmg(save:½)
c 2 6 Psi: Spray Chr LVL targets:1d10 telekinetic dmg(save:½)
c 2 7 Telekinesis: Lift & Move Int/r 100*LVL lbs.; object moves at 10*LVL"
d 5 1 Death Stare Wis/r Gaze: Death (save)
d 5 2 Magnetic Ctrl: Force Bolt Int 1 target: LVLd100 dmg (save:0)
d 5 3 Magnetic Ctrl: Shield Int/t Shield vs. Energy/Physical, 100*LVL hp
d 5 4 Metamorph Chr/h Shapechange (as spell), +LVL Dex:Balance
d 5 5 Psi: Amplification Chr x2 effect on next Psi (any freq.) power
d 5 6 Pyrokinetic: Heat Field Wis/h Fire Shield (as spell), +LVL Con:Health
d 5 7 Telepathy: Psych. Lockpick Int/h -LVL*10% reducible PsiR, +LVL Chr:Presence
d 5 8 Telepathy: Psych. Shield Int/h -LVL CL,+LVL saves on Psi effects vs.you; +LVL Wis: Willpower
c 5 1 Binding Chr Forcecage (as spell)
c 5 2 Disintegration Beam Int Disintegrate 1 target (save)
c 5 3 Magnetic Ctrl: Disruption Int Blast: Unconscious (save),no electronics
c 5 4 Pyrokinetic: Melt& Aflame Wis 30'r, LVLd20 fire damage (save:½)
c 5 5 Pyrokinetic: Spont.Comb. Wis Spontaneously Combusts 1 target (save)
c 5 6 Telepathic: Control Chr LVL/3 targets: Domination (save)
c 5 7 Telepathy: Hypnosis Int/m LVL/2 targets: Hypnosis (save)
c 5 8 Telepathy: Psi Scream Int 1 target: unc. (save), no psi (save)
d 8 1 Psi: Slayer Chr/r Sword: 1V to swing: LVLd100 dmg, always hits
d 8 2 Psi: Web Chr/w 100'r, any flying creature is Imprisoned
d 8 3 Scty: Confined Defender Wis/r Shield vs. magic/psionics 1000*LVL hp
d 8 4 Scty: Flight Blockade Wis [permanent] No flying in area
d 8 5 Scty: Invisibile Defender Wis/r Shield vs. physical/energy 1000*LVL hp
d 8 6 Scty: MagnificientDefender Wis/r No magic & psi of SL 7 or lower in area
d 8 7 Scty: Peripheral Defender Wis/r -7*LVL dmg on all physical & energy attacks
d 8 8 Scty: Spell Trap Wis/y Contingency for any 1 power (Magic/Psi/Innate)
c 8 1 Limited Wish Chr Limited Wish (as spell)
c 8 2 Mass Heal Wis LVL targets: Heal
c 8 3 Mass Telekinesis Int/s LVL tons, each lb. can do 1 dmg
c 8 4 Psi: Enhanced Spray Chr Casts LVL Psi: Bolts (LVLd10 telekinetic dmg) (no save)
c 8 5 Scty: Metamorph Blockade Wis [permanent] Force Shapechange, no polymorph
c 8 6 Worm Chr 1 target: Mental & Physical Domination (save)
d 11 1 Alter Probabilities Chr/t ±20% all die rolls
d 11 2 Caprenium Silence Int/y 100'r, 100% irreducible InnateR,PsiR,or MR
d 11 3 Null Void: Null Bolt Wis Targets gets 5*LVL% offensive MR,PsiR,InnateR
d 11 4 Null Void: Null Dome Wis/r 3*LVL% irreducible PsiR
d 11 5 Null Void: Null Field Wis/r 3*LVL% irreducible MR
d 11 6 Psi: Trap Wis/y Chain Contingency, up to LVL powers any type
c 11 1 Mass Mind Control Wis 250'r, all are Hypnotised (no save)
c 11 2 Possession Chr Magic Jar (no save) (no PsiR) (no immunity)
c 11 3 Power Transfer Con Drain all spells & psi points (no save)
c 11 4 Resurrection Con [0 action, even when dead]: Resurrection
c 11 5 Wish Chr Wish (as spell)

[MC2] Monster Collective, Psionics


[MC2.19] Monster Psi19

Use SL # Power PSP Cost Effect
d 2 1 Accelerate Healing 20/d Double your healing and hp regeneration rates
d 2 2 Control Disease 20/d Immune to disease
c 2 1 Acrobatics ½*P /r 1bV: Emulate a Acrobat ability of level = CL/2; P=your number of Rogue points in it
c 2 2 Control Pain 2+1/r 1bV, can use while stunned: Immune to pain, stun (not capital "S"), torture
c 2 3 Fear 20 Fear (Will save)
c 2 4 Telekinesis W + ½W/r TK, weight W*10 lbs., max W=LVL^2, move rate=W ", throw does W dmg (roll TH)
d 5 1 Cloud Judgment 50/d You cannot be detected/located using psionics, magic, or innates (incl. anti-versions)
d 5 2 Hibernation Trance 25+25/h Resist damage, need not breathe/eat/drink/sleep, cannot use any actions
c 5 1 Blood Boil 60 1M: Target takes CLd6 blood dmg (no save); target must have blood to do this
c 5 2 Bolt of Hatred 50 CLd6 force dmg to one target (no save)
c 5 3 Energy Absorption 10/die 1bM: Absorb up to CL HD of an energy attack, affects everyone in your group
c 5 4 Grip 50+5/s Strangles target at CL dmg per segment
c 5 5 Health 2/hp+20/C 1M, 1V, touch: Heal hp of damage and/or restore Con; C=number of Con restored
c 5 6 Persuasion 50+5/s Target believes what you want him to believe (Will save), 1 item per segment
c 5 7 Waves of Darkness 50 30' radius, make 2 saves vs. Will, one miss = Confusion CL r., two misses = Fear
d 8 1 Assassin Lore 130/d Abilities as per an Assassin of half level (round up)
d 8 2 Greater Force Shield 10/s AT +CL*3 source; -CL/attack (physical or energy)
d 8 3 Paladin Lore 140/d Abilities as per a Paladin of half level (round up); your light-saber is a "holy avenger"
c 8 1 Energy Absorption 10/die 1bM: Absorb up to CL HD of an energy attack, affects everyone in your group
c 8 2 Improved Health 1/hp+10/S 1M, 1V: Heal hp of damage and/or restore stats; C=number of stat pts restored
c 8 3 Lightning 100 1M: Shoots lightning from fingertips, LVLd10 dmg (no save, no PsiR, no immune psi)
c 8 4 Petrify 80+8/s Target is held (no save)
c 11 1 Force Wind 11/s Creates a tornado, CLd12 air dmg per segment (save: ½), moves at CL" rate
d 14 1 Immortality Other 140N/d N targets cannot be killed or slain this day (doesn't work on self)

[MC2] Monster Collective, Psionics


[MC2.23] Monster Psi23

Use SL # Name Cloud Points Effect
d 2 1 Acid Cloud 16 + 3/round 1 point acid damage per round in area
d 2 2 Fart Cloud 1 + 1/round Very smelly, sickening cloud
d 2 3 Muffling Cloud 12 + 2/round Muffles sound, 30% spell failure
d 2 4 Obscuring Cloud 14 + 1/round Blocks all forms of vision (inf,ult,x-r)
d 2 5 Storm Cloud 15 + 3/round Rain/thunder, mini 1-pt. lightning bolts
d 5 1 Conjuration Cloud 35 + 1/round Cloud/Radiance elemental to do service
d 5 2 Dust Cloud 21 + 3/round Very dry cloud of degeneration
d 5 3 Sleep Cloud 15 + 1/round Super sleep effect every round
d 5 4 Swirling Cloud 17 + 2/round Damages and confuses those in area
d 5 5 Wight Cloud 27 + 3/round Energy drains unnatural creatures
d 8 1 Chaos Cloud 60 + 3/round Does random effects every round
d 8 2 Breath Weapon Cloud 88 + 1/day Forms into a breath weapon if triggered
d 8 3 Prison Cloud 180 + 1/day Captures one creature and holds there
d 8 4 Shadow Cloud 96 + 9/round Causes weakness, fear, ability loss
d 8 5 Smiley Face Cloud 117 + 7/round All in area drop their weapons and dance
d 8 6 Snow Cloud 48 + 4/round Multicolored snow (can damage/heal)

[MC2] Monster Collective, Psionics


[MC2.24] Monster X24

Use SL # Name Description
d 2 1 Caster Level Increase 2 +2 Caster Level (this can be taken multiple times)
d 2 2 CL/ML toggle Pick N (can be negative); get +N ML and -N*2 CL; ML and CL must be at least 0
d 2 3 HD type: Add +0d+2 Add 2 to HD type per level
d 2 4 Level: early 4 Get a "Level:" ability in your class 4 levels early (this can be taken multiple times)
d 2 5 Level: other in group Get a "Level:" ability (your level or less) in another class in same group (can take multiple)
d 2 6 Memorization Level Increase 1 +1 Memorization Level (this is next level of picks for rogues)
d 2 7 Rogue points 10 This class gives an extra +10 Rogue points per level.
d 5 1 HD type: Add +1d+0 Add 1 to number of HD per level
d 5 2 Level: early 9 Get a "Level:" ability in your class 9 levels early (this can be taken multiple times)
d 5 3 Level: other out of group Get a "Level:" ability (your level or less) in class in any group (can take multiple times)
d 5 4 Memorization Level Increase 2 +1 Memorization Level (this is next level of picks for rogues)
d 5 5 Rogue points 20 This class gives an extra +20 Rogue points per level.
d 8 1 HD type: Add +1d+2 Add 1 to number of HD and 2 to the HD type per level
d 8 2 Level: early 16 Get a "Level:" ability in your class 16 levels early (this can be taken multiple times)
d 8 3 Memorization Level Increase 3 +1 Memorization Level (this is next level of picks for rogues)
d 8 4 Rogue points 30 This class gives an extra +30 Rogue points per level.
d 11 1 HD type: Add +2d+2 Add 2 to number of HD and 2 to the HD type per level
d 11 2 Level: early 25 Get a "Level:" ability in your class 25 levels early (this can be taken multiple times)
d 11 3 Memorization Level Increase 4 +1 Memorization Level (this is next level of picks for rogues)
d 11 4 Rogue points 40 This class gives an extra +40 Rogue points per level.

[MC2] Monster Collective, Psionics


[MC2.27] Monster Psi27

Use SL # Power Check Description
d 2 1 Cloak of Oblivion Cml/t Pick any one specific spell or psionic power. You are immune to it.
d 2 2 Dark Triangle Int/r Name 2 Wizard/Priest schools: One has double effect, the other half (30' radius)
d 2 3 Graver Company Luck/t Negative Plane Protection; Immune to Str/Dex/Con loss; vulnerable to Holy
d 2 4 Night Company Cml/t Improved Invis.; +LVL% Rogue abilities; +4/-4 pro.; vulnerable to Light and Fire
d 2 5 People's Bless Wis One die roll within 1 round is adjusted as you wish (max of ±LVL%).
d 2 6 Synnslaver Luck/r Creatures with HD < LVL must save to attack you. 1M: Sleep LVL HD (save).
d 2 7 Winery Luck Create a random potion (roll 1 Artificer effect) (use within LVL r or wasted)
c 2 1 Grace Cml Target stops fighting and will not attack again unless attacked (save)
c 2 2 Innocents Cml/s You cannot physically attack this segment. You are healed LVL^2 hp.
c 2 3 Lord Cml Command (as spell) using LVL words, up to LVL creatures within LVL*10' range
c 2 4 Pain HNCL Target takes LVLd10 dmg and is at -LVL to hit (save for half effect)
c 2 5 Wipeout Dex Assassination 10*LVL% (as Rogue ability), lasts for 1 attack
d 5 1 Armor Ceremony Cml/t Pick Physical, Magical, Psionic, or Innate. You take 1/10 dmg from that source.
d 5 2 Priests of Any God Wis/d You have an enslaved Priest: You gain his Priest memorization for the day.
d 5 3 Worshipers of Any God Chr/d You have an enslaved creature: You gain his hp in permanent hp for the day.
c 5 1 Drake Cml/r You can breathe an Inner Element once this round equal to your hp in dmg.
c 5 2 Liturgy of Despair HNCL 30’ radius: Insanity (save) and all must make Morale rolls (even if save made)
c 5 3 Smite Wis Target is Paralyzed and cannot use any M actions next round (save)
d 8 1 Diversify Luck Your next Psi27 power that has one target has LVL targets instead
d 8 2 People's Area Cml/d Forbiddance, Guards and Wards, Proof vs. Teleportation/Scrying LVL*10' radius
d 8 3 The Call Cml Choose a creature type: summons (LVL-DL)^2 of them. (DL is creature’s DL).
d 8 4 The Sorting HNCL Shapechange, but can merge and assume qualities of LVL creature types.
c 8 1 Dark Light Cml/r 30' radius: Emotion, Darkness, Weird (as spells)
c 8 2 Death Luck Target is slain (save)
c 8 3 Imprisonment/Freedom HNCL Imprisonment (as spell) or its reverse
c 8 4 Ritual of Assimilation Luck Touch: Target loses all of his current hp’s, you are healed that amount (no save)
d 11 1 Prince Luck Your "caster level" (CL) for all purposes (even non-Psi27) is raised by LVL
c 11 1 Liturgy of Armageddon Luck/r All creatures within 1 mile radius are slain (no save) or Slain (save) [choose]
c 11 2 Master Ritual of Summ. Cml Summons any one unique creature in the Multiverse to you (no resistance)
c 11 3 People's Army Cml Mass Charm Person up to LVL^3 people (no save)

[MC2] Monster Collective, Psionics


[MC2.29] Monster Psi29

Use SL # Power
d 2 1 Animate Dead
d 2 2 Animate Object
d 2 3 Anti-Radiation Ray
d 2 4 Gaze Reflection
d 2 5 Mirror Image
d 2 6 Missile Deflection
c 2 1 Beam (Cone) of Cold
c 2 2 Blindness
c 2 3 Blink
c 2 4 Cause Serious Wounds
c 2 5 Charm Person
c 2 6 Chromatic Orb
c 2 7 Color Beam (Spray)
c 2 8 Confusion
c 2 9 Darkness
c 2 10 Domination
c 2 11 Double Pain (Psi2)
c 2 12 Drain Magic Item Charges
c 2 13 Fear
c 2 14 Hold Person
c 2 15 Lightning Bolt
c 2 16 Magic Missile
c 2 17 Ray of Enfeeblement
c 2 18 Sleep
c 2 19 Telekinesis
c 2 20 Wrench
d 5 1 Anti-Anti-Magic Ray
d 5 2 Anti-Magic Ray
d 5 3 Anti-Psionic Ray
d 5 4 Displacement
d 5 5 Inertial Beam (Barrier)
d 5 6 Protection (random scroll)
d 5 7 Serten's Spell Immunity
c 5 1 Beam (Wall) of Force
c 5 2 Boneshatter (2d6/r + broken limb)
c 5 3 Chaos Ray (Wand of Wonder)
c 5 4 Charm Monster
c 5 5 Cloudkill
c 5 6 Control Body (Psi2)
c 5 7 Control Gravity
c 5 8 Death Ray
c 5 9 Deflection
c 5 10 Disintegrate
c 5 11 Dispel Magic
c 5 12 Drain Magic Items
c 5 13 Enervation
c 5 14 Feeblemind
c 5 15 Flesh to Stone
c 5 16 Fork
c 5 17 Harm
c 5 18 Heal
c 5 19 Hold Monster
c 5 20 Insanity Ray
c 5 21 Megakinesis
c 5 22 Monster Summoning IV
c 5 23 Paralysis
c 5 24 Psionic Beam (Blast)
c 5 25 Rainbow Silver effect
c 5 26 Reverse Magic (cast reverse at effect)
c 5 27 Rust Metal
c 5 28 Slay Living
c 5 29 Stun
c 5 30 Suggestion
d 8 1 Duplicate Magic Item (x1)
d 8 2 Duplicate Mechanism (x1)
d 8 3 Duplicate Monster (Clone) (x1)
d 8 4 Spell Reflection
d 8 5 Symbol
c 8 1 Acid Bolt LVLd10
c 8 2 Air Bolt LVLd12
c 8 3 Anti-Technology Ray
c 8 4 Cureall/Causeall
c 8 5 Death Bolt (save or dead)
c 8 6 Earth Bolt LVLd12
c 8 7 Eridor's Ebony Bolt: 4 perm. hp loss/lvl, no MR, cannot be resisted
c 8 8 Escape
c 8 9 Fire Bolt LVLd12
c 8 10 Grand Detonate (Psi2)
c 8 11 Grease Bolt LVLd8
c 8 12 Ice Bolt LVLd10
c 8 13 Imprisonment
c 8 14 Instantaneous (reverse Permanency)
c 8 15 Internal Fire
c 8 16 Lightning Bolt LVLd10
c 8 17 Mana Bolt LVLd8
c 8 18 Maze
c 8 19 Meteor Swarm
c 8 20 Mordenkainen's Disjunction
c 8 21 Photon Kinetic: Laser Beam (Psi 9): 10*(CHd8) Light damage (save)
c 8 22 Power Bolt LVLd8
c 8 23 Prismatic Beam (Spray)
c 8 24 Raise Dead Fully/Slay Living Fully
c 8 25 Restoration/Energy Drain
c 8 26 Resurrection/Destruction
c 8 27 Sporacle-ize (random [C8] section effect)
c 8 28 Summon Planar Creature
c 8 29 Temporal Stasis
c 8 30 Temporal: Time Bolt (Psi 9): Ages target 10*(CHd4) years (save:½)
c 8 31 Time Shift
c 8 32 Time Stop
c 8 33 Water Bolt LVLd12
c 8 34 Wild Surge
d 11 1 Anti-Godly Ray
d 11 2 Anti-Innate Ray
d 11 3 Symbol of Wizardry
d 11 4 Thermal Kinetic: Plasma Beam (Psi 9): ±CHx100°, save at -CHxCH or dead
c 11 1 Alter Reality (each target max 1/turn)
c 11 2 Annihilation Bolt LVLd20
c 11 3 As You Are
c 11 4 Eye for an Eye (Psi 11W) (fork an eye back on someone)
c 11 5 Holy/Eldritch/Unholy Bolt
c 11 6 In the Eye of Chaos (Psi 11R) (target needs double actions to do things)
c 11 7 Negation Blast
c 11 8 Nightmare: Removal Beam (Psi 9): -CH/6 to being's multiplier (save:½)
c 11 9 Photon Kinetic: Phaser Beam (Psi 9): 100*(CHd20) Light damage (no save/PsiR)
c 11 10 Planet Swarm
c 11 11 Planetary Detonate (Psi2)
c 11 12 Reconstruct
c 11 13 Reset (each target max 1/day)
c 11 14 Set
c 11 15 Shielder: Bolt (Psi 9): CHxCHd8 Force damage, ignores defenses
c 11 16 Solid Stun Bolt (-LVL all actions)

[MC2] Monster Collective, Psionics


[MC2.30] Monster Psi30

Use SL # Name Field Targ Type Drain P30Ps Notes
d 2 1 Armor Manip 3 Phys L3 3 Melee:+½ AC,-1dmg per hit/succ
c 2 1 Stun Touch Combat Wis Ment L1 1 Astral stunning
c 2 2 Treat Light Wounds Health Con Phys L1 1 Heals 10% max hp (1 succ)
d 5 1 [creature type] Form Manip W Phys M3 6 Polymorph Self (as spell)
d 5 2 Animate Manip W Phys M2 4 Animate Object (as spell)
d 5 3 Anti-Missile Barrier Manip 4 Phys M2 4 Ranged:+½ AC,-1dmg per hit/succ
c 5 1 Blackout Illus Int Ment M2 4 Blast:Cause Blindness(as spell)
c 5 2 Clout Manip 3 Phys M2 4 TK punch:roll TH, dmg=½*ä(succ)
c 5 3 Death Touch Combat Wis Phys M3 6 Necromantic damage
c 5 4 Mana Touch Combat Int Phys M2 4 Astral damage
c 5 5 Petrify/Reverse Petrify Manip Str Phys M6 12 Flesh to Stone, Con resists
c 5 6 Power Touch Combat Con Phys M1 2 Astral damage
c 5 7 Ram Touch Combat Con Phys M2 4 1 hull point damage/succ
c 5 8 Stun Beam Combat Wis Ment M2 4 Astral stunning
c 5 9 Stun Bolt Combat Wis Ment M1 2 Astral stunning
c 5 10 Treat Moderate Wounds Health Con Phys M1 2 Heals 30% max hp (2 succ)
d 8 1 Flame Shield Manip 4 Phys S2 6 Protection from Fire
d 8 2 Luck Detect 4 Ment S2 6 Gains +1(+5%)/succ on 1 action
d 8 3 Resist Allergy Health * Phys S3 9 Remove -1 penalty/succ
d 8 4 Shapechange (Personal) Manip W Phys S3 9 Polymorph to any monster
c 8 1 Acid Bolt Manip 4 Phys S4 12 Acid damage, Con resists
c 8 2 Air Bolt Manip 3 Phys S3 9 Ele.Air damage, Dex resists
c 8 3 Bind Manip Dex Phys S2 6 Stopped & -½ Str/succ
c 8 4 Confusion Illus Int Phys S1 3 Confusion (as spell)
c 8 5 Control Actions Manip Str Ment S4 12 Caster controls ½P action/succ
c 8 6 Control Movement Manip Str Ment S2 6 Caster controls ½V action/succ
c 8 7 Death Beam Combat Wis Phys S4 12 Necromantic damage
c 8 8 Death Bolt Combat Wis Phys S3 9 Necromantic damage
c 8 9 Earth Bolt Manip 3 Phys S3 9 Ele.Earth damage,Con resist
c 8 10 Fire Bolt Manip 3 Phys S3 9 Ele.Fire damage,Con resist
c 8 11 Ice Bolt Manip 4 Phys S4 12 Ice damage, Con resists
c 8 12 Incr./Decr. Movements Health 8 Phys S7 21 ±1 V action /r per 2 successes
c 8 13 Lightning Bolt Manip 4 Phys S4 12 Lightning damage, Dex resists
c 8 14 Mana Beam Combat Int Phys S3 9 Astral damage
c 8 15 Mana Bolt Combat Int Phys S2 6 Astral damage
c 8 16 Mob Rush Manip Str Ment S6 18 Control Movement Blast
c 8 17 Mob Scene Manip Str Ment S8 24 Control Actions Blast
c 8 18 Power Beam Combat Con Phys S2 6 Astral damage
c 8 19 Power Bolt Combat Con Phys S1 3 Astral damage
c 8 20 Psi Sword Combat 5 Ment S2 6 Roll TH (+succ), dmg=ä(succ)
c 8 21 Psi Sword II Combat 6 Ment S3 9 Roll TH (+succ), dmg=ä(succ), can hit nonliving
c 8 22 Ram Beam /Wrecker Combat Con Phys S3 9 1 hull point damage/succ
c 8 23 Ram Bolt Combat Con Phys S2 6 1 hull point damage/succ
c 8 24 Stun Blast /Sleep Combat Wis Ment S1 3 Astral stunning
c 8 25 Treat Serious Wounds Health Con Phys S1 3 Heals 60% max hp (3 succ)
c 8 26 Turn to Goo Manip Con Phys S6 18 Polymorphs target to sludge
c 8 27 Water Bolt Manip 3 Phys S3 9 Ele.Water damage,Str resist
c 11 1 Acid Blast /Toxic Wave Manip 4 Phys D4 16 Acid damage, Con resists
c 11 2 Air Blast Manip 3 Phys D3 12 Ele.Air damage, Dex resists
c 11 3 Barrier Manip 5 Phys D2 8 Solid Wall of Force (as spell)
c 11 4 Chaotic World Illus Int Ment D2 8 Chaos Blast
c 11 5 Control Thoughts Manip Int Ment D4 16 Caster controls ½M action/succ
c 11 6 Death Blast Combat Wis Phys D3 12 Necromantic damage
c 11 7 Decrease Charisma Health Chr Ment D2 8 -1 Chr/succ
c 11 8 Decrease Constitution Health Con Phys D2 8 -1 Con/succ
c 11 9 Decrease Dexterity Health Dex Phys D2 8 -1 Dex/succ
c 11 10 Decrease Intelligence Health Int Ment D2 8 -1 Int/succ
c 11 11 Decrease Strength Health Str Phys D2 8 -1 Str/succ
c 11 12 Decrease Wisdom Health Wis Ment D2 8 -1 Wis/succ
c 11 13 Earth Blast Manip 3 Phys D3 12 Ele.Earth damage,Con resist
c 11 14 Fire Blast /Hellblast Manip 3 Phys D3 12 Ele.Fire damage,Con resist
c 11 15 Heal Health Con Phys D2 8 Cures 1=10%,2=30%,3=60%,4=100%
c 11 16 Ice Blast Manip 4 Phys D4 16 Ice damage, Con resists
c 11 17 Ice Sheet Manip 4 Phys D4 16 Wall:Ice damage, Con resists
c 11 18 Lightning Blast Manip 4 Phys D4 16 Lightning damage, Dex resists
c 11 19 Mana Blast Combat Int Phys D2 8 Astral damage
c 11 20 Mob Mind Manip Int Ment D8 32 Control Thoughts Blast (yuck!)
c 11 21 Power Blast Combat Con Phys D1 4 Astral damage
c 11 22 Ram Blast /Urban Renewal Combat Con Phys D2 8 1 hull point damage/succ
c 11 23 Spell Barrier Manip 7 Ment D5 20 Wall:Dead Magic (all types)
c 11 24 Temporary Insanity Manip Wis Ment D2 8 1 insanity [DMG1]/succ
c 11 25 Thunderclap Manip 5 Phys D5 20 Blast:Sound damage, Con resists
c 11 26 Treat Deadly Wounds Health Con Phys D1 4 Heals 100% max hp (4 succ)
c 11 27 Water Blast Manip 3 Phys D3 12 Ele.Water damage,Str resist
d 14 1 Super Luck Detect 5 Ment X3 15 Choose result on next die roll
c 14 1 Annihilation Bolt Combat 20 Phys X10 50 (Str+Int) resists, Annihilation
c 14 2 Solid Stun Blast Combat Wis Ment X1 5 Astral stunning, x2 normal succ

[MC2] Monster Collective, Psionics


[MC2.45] Monster Psi45

Use SL # Power School Notes
d 2 1 Body Coating Self-Alteration 5*SL hp Armor spell, self only, stacks with the (Wizard) Armor spell
d 2 2 Body Resistance Physical Enhancement Physical attacks that do less than SL*2 dmg to you do nothing
d 2 3 Body Transformation Self-Alteration Change your body to be of an E=SL/2 element
d 2 4 Chemical Mimicry Self-Alteration Change your body to be of an TechL=SL chemical
d 2 5 Cosmic Awareness Mental Enhancement Grand: Cosmic Awareness
d 2 6 Electrical Control Energy Control SL/2 (round down) instances of Resist lightning; +SL*10% damage with lightning effects
d 2 7 Energy Body Self-Alteration Major: You are made of energy; cannot use P actions; resist physical damage
d 2 8 Energy Doppelganger Energy Emission Mirror Image (1 image), it has SL^3 hp; it flies at SL*3"; you can cast Psi45 effects through it
d 2 9 Energy Sheath Self-Alteration SL^2 hp Armor spell, self only, stacks with the (Wizard) Armor spell
d 2 10 Fire Control Energy Control SL/2 (round down) instances of Resist fire; +SL*10% damage with fire effects
d 2 11 Force Field Defensive Immune to spell level 0 to SL-2 effects; -(SL-1) per physical attack; ER 5*SL%
d 2 12 Force Field vs. Emotion Defensive Immune to spell level 0 to SL-1 enchantment/charm effects
d 2 13 Force Field vs. Energy Defensive Immune to spell level 0 to SL-1 energy attacks
d 2 14 Force Field vs. Hostiles Lifeform Control Enemies must make SL/2 saves to attack you
d 2 15 Force Field vs. Magic Defensive Immune to spell level 0 to SL-1 magic
d 2 16 Force Field vs. Mental Defensive Immune to spell level 0 to SL-1 mental attacks
d 2 17 Force Field vs. Physical Defensive -SL per physical attack
d 2 18 Force Field vs. Power Manipulation Defensive ER 10*SL%
d 2 19 Force Field vs. Vampirism Defensive aNR 10*SL% (including energy and stat drains)
d 2 20 Gravity Manipulation Energy Control SL/2 (round down) instances of Resist gravity/falling damage; +SL*10% damage with gravity/falling effects
d 2 21 Hard Radiation Control Energy Control SL/2 (round down) instances of Resist radiation damage; +SL*10% damage with radiation (specific, not all of Psi9/18/27) effects
d 2 22 Hyper-Invention Mental Enhancement (12-SL)M: Create a TechL=SL*2-3 object (see [Q8], can have at most LVL of these objects)
d 2 23 Illusory Duplication Illusory Mirror Image (SL images)
d 2 24 Illusory Invisibility Illusory Minor: Invis.; Major: Improved Invis.; Grand: Dust of Disappearance
d 2 25 Invisibility Self-Alteration Improved Invis.
d 2 26 Ionization Matter Conversion Lightning shield (xSL/10 damage back)
d 2 27 Kinetic Control Energy Control SL/2 (round down) instances of Resist telekinesis; +SL*10% damage with telekinesis effects
d 2 28 Light Control Energy Control SL/2 (round down) instances of Resist light; +SL*10% damage with light effects
d 2 29 Magic Control Magical +SL/2 (round down) to SL of next Psi45 power
d 2 30 Magnetic Manipulation Energy Control SL/2 (round down) instances of Resist magnetism; +SL*10% damage with magnetism effects
d 2 31 Mental Invisibility Mental Enhancement Improved Invis.: it's +SL AC instead of +4
d 2 32 Plasma Control Energy Control SL/2 (round down) instances of Resist plasma; +SL*10% damage with plasma effects
d 2 33 Power Simulation Magical The next Psi45 power you use will be resisted using MR instead of PR
d 2 34 Prehensile Hair Self-Alteration Your hair has controlled movement; can do a "Hair attack" (using your hair's P action) for 1dSL dmg
d 2 35 Reality Alteration Magical + or - SL to your next die roll
d 2 36 Reflection Defensive MPIWReflection 5*SL%
d 2 37 Regeneration Physical Enhancement Regenerate SL hp/s
d 2 38 Resist: Emotion Defensive SL/2 (round down) instances of Resist enchantment/charm
d 2 39 Resist: Energy Defensive SL/3 (round down) instances of Resist energy attacks
d 2 40 Resist: Magic Defensive SL/4 (round down) instances of Resist magic
d 2 41 Resist: Mental Defensive SL/2 (round down) instances of Resist mental attacks
d 2 42 Resist: Physical Defensive SL/4 (round down) instances of Resist physical attacks
d 2 43 Resist: Power Manipulation Defensive SL/3 (round down) instances of Resist disenchantment
d 2 44 Resist: Vampirism Defensive SL/3 (round down) instances of Resist necromancy, energy and stat drains
d 2 45 True Invulnerability Physical Enhancement SL instances of Resist distributed as you like (medium categories: a school, an element, etc.)
d 2 46 Vibration Control Energy Control SL/2 (round down) instances of Resist vibration; +SL*10% damage with vibration effects
d 2 47 Warding Magical Create a Trap (x1 Psionic) for SL/2 Psi45 powers
c 2 1 Absorption Power Energy Control bM: Absorb energy, gain 100/(12-SL)% of it in temporary hp
c 2 2 Chemical Touch Physical Enhancement Chemical effect of TechL=SL*2 or less (range touch)
c 2 3 Cold Generation Energy Emission SL*CL Cold damage (1 group, no save)
c 2 4 Combustion Matter Conversion An object explodes (item save), the person carrying it takes CL*SL/2 damage (save)
c 2 5 Control Power Control 1bM: Redirect an effect (caster makes SL/4 saves)
c 2 6 Disintegration Matter Conversion Major: Disintegrate (save)
c 2 7 Disruption Matter Control Minor: Target takes CL*SL disruption damage (no save); Grand: The damage given plus a Disintegrate effect (save)
c 2 8 Domination Power Control Dominate all actions (SL/5 saves)
c 2 9 Duplication Power Control 1bM: Fork an effect (caster makes SL/3 saves)
c 2 10 Electrical Generation Energy Emission SL*CL Lightning damage (1 group, no save)
c 2 11 Energy Conversion Energy Control 0, SL/t: Convert an element in an effect to another element (max E factor = SL/2, round down)
c 2 12 Energy Solidification Energy Control Minor: Web; Major: Iron Bands of Bilarro; Grand: Solid Wall of Force; Super: Forcecage
c 2 13 Energy Sponge Energy Control bM: SL*10% chance to absorb an entire energy attack
c 2 14 Fire Generation Energy Emission SL*CL Fire damage (1 group, no save)
c 2 15 Focus Power Control Do SL instances of another Psi45 power you know; you are Spent and Harmed at the end of effect
c 2 16 Geoforce Matter Control 1bM: Stop or Create an Earthquake, Landslide, etc. Damage would be CL*SL Earth to a group (save for 0)
c 2 17 Gestalt Power Control Major: 1M: Do 2 Minor powers that you know; Grand: 1M: Do 2 Major powers that you know; etc.
c 2 18 Hard Radiation Energy Emission SL*CL/2 Radiation damage and SL Con damage (1 group, no save)
c 2 19 Heat Energy Emission Target takes SL*CL Fire damage per segment for 1 round (no save)
c 2 20 Hypnotic Control Lifeform Control Hypnosis (SL/2 saves)
c 2 21 Iron Will Mental Enhancement 1bM: One effect that's hitting you is delayed for SL segments (it will still resolve even if the caster is dropped)
c 2 22 Kinetic Bolt Energy Emission SL*CL/2 Telekinesis dmg and knock back SL*10' (1 target, no save, Str-SL*2 check to avoid knock back)
c 2 23 Lifeform Creation Matter Creation Summon a DL=SL-1 monster
c 2 24 Light Emission Energy Emission SL*CL/2 Light damage (no save) and SL/2 instances of blindness (save)
c 2 25 Magic Domination Magical Control M Actions (SL/2 saves)
c 2 26 Mechanical Creation Matter Creation Summon a DL=SL-2 Golem or Technological monster
c 2 27 Mind Blast Mental Enhancement SL*CL Mental damage (1 group, no save)
c 2 28 Mind Control Lifeform Control Minor: Command (save); Major: Domination (SL/3 saves)
c 2 29 Mind Transferral Lifeform Control Minor: Empathy (save); Major: Magic Jar (SL/3 saves)
c 2 30 Missile Creation Matter Creation Do SL missile attacks, must roll to hit, each hit does 10 dmg (no save) and a stun (save)
c 2 31 Neural Manipulation Lifeform Control Minor: Seizure (-2 all rolls, save); Major: Paralysis (SL/3 saves)
c 2 32 Plague Carrier Lifeform Control Disease (SL saves)
c 2 33 Plasma Generation Energy Emission SL*CL Plasma damage (1 group, no save)
c 2 34 Radiowave Generation Energy Emission SL*CL/2 Radiowave damage (1 group, no save, the effect can go through a SL' wall)
c 2 35 Self-Revival Physical Enhancement 0, (SL-1)/d: Heal self
c 2 36 Serial Immortality Mental Enhancement 0, 1/d: Resurrection, self only, there is a delay of (11-SL) rounds
c 2 37 Sleep-Induced Lifeform Control Sleep (SL/2 saves)
c 2 38 Sonic Generation Energy Emission SL*CL/2 Sound damage (no save) and SL/2 instances of deafness (save)
c 2 39 Spray Matter Creation SL choking dmg to a group per segment (can leave the area)
c 2 40 Summoning Lifeform Control Summon a DL=SL Outer
c 2 41 Undead Control Lifeform Control Turn Undead at CL=(SL-2)*2
c 2 42 Vibration Energy Emission SL*CL Vibration damage (1 group, no save)
c 2 43 Weakness Creation Power Control Add SL/2 instances of a Vulnerability to something (medium scale: a school, an element, etc.) on the target (no save)
c 2 44 Zombie Animation Matter Control Animate a dead body as a Zombie with DL=SL
d 5 1 Body Coating Self-Alteration 5*SL hp Armor spell, self only, stacks with the (Wizard) Armor spell
d 5 2 Body Resistance Physical Enhancement Physical attacks that do less than SL*2 dmg to you do nothing
d 5 3 Body Transformation Self-Alteration Change your body to be of an E=SL/2 element
d 5 4 Chemical Mimicry Self-Alteration Change your body to be of an TechL=SL chemical
d 5 5 Cosmic Awareness Mental Enhancement Grand: Cosmic Awareness
d 5 6 Electrical Control Energy Control SL/2 (round down) instances of Resist lightning; +SL*10% damage with lightning effects
d 5 7 Energy Body Self-Alteration Major: You are made of energy; cannot use P actions; resist physical damage
d 5 8 Energy Doppelganger Energy Emission Mirror Image (1 image), it has SL^3 hp; it flies at SL*3"; you can cast Psi45 effects through it
d 5 9 Energy Sheath Self-Alteration SL^2 hp Armor spell, self only, stacks with the (Wizard) Armor spell
d 5 10 Fire Control Energy Control SL/2 (round down) instances of Resist fire; +SL*10% damage with fire effects
d 5 11 Force Field Defensive Immune to spell level 0 to SL-2 effects; -(SL-1) per physical attack; ER 5*SL%
d 5 12 Force Field vs. Emotion Defensive Immune to spell level 0 to SL-1 enchantment/charm effects
d 5 13 Force Field vs. Energy Defensive Immune to spell level 0 to SL-1 energy attacks
d 5 14 Force Field vs. Hostiles Lifeform Control Enemies must make SL/2 saves to attack you
d 5 15 Force Field vs. Magic Defensive Immune to spell level 0 to SL-1 magic
d 5 16 Force Field vs. Mental Defensive Immune to spell level 0 to SL-1 mental attacks
d 5 17 Force Field vs. Physical Defensive -SL per physical attack
d 5 18 Force Field vs. Power Manipulation Defensive ER 10*SL%
d 5 19 Force Field vs. Vampirism Defensive aNR 10*SL% (including energy and stat drains)
d 5 20 Gravity Manipulation Energy Control SL/2 (round down) instances of Resist gravity/falling damage; +SL*10% damage with gravity/falling effects
d 5 21 Hard Radiation Control Energy Control SL/2 (round down) instances of Resist radiation damage; +SL*10% damage with radiation (specific, not all of Psi9/18/27) effects
d 5 22 Hyper-Invention Mental Enhancement (12-SL)M: Create a TechL=SL*2-3 object (see [Q8], can have at most LVL of these objects)
d 5 23 Illusory Duplication Illusory Mirror Image (SL images)
d 5 24 Illusory Invisibility Illusory Minor: Invis.; Major: Improved Invis.; Grand: Dust of Disappearance
d 5 25 Invisibility Self-Alteration Improved Invis.
d 5 26 Ionization Matter Conversion Lightning shield (xSL/10 damage back)
d 5 27 Kinetic Control Energy Control SL/2 (round down) instances of Resist telekinesis; +SL*10% damage with telekinesis effects
d 5 28 Light Control Energy Control SL/2 (round down) instances of Resist light; +SL*10% damage with light effects
d 5 29 Magic Control Magical +SL/2 (round down) to SL of next Psi45 power
d 5 30 Magnetic Manipulation Energy Control SL/2 (round down) instances of Resist magnetism; +SL*10% damage with magnetism effects
d 5 31 Mental Invisibility Mental Enhancement Improved Invis.: it's +SL AC instead of +4
d 5 32 Plasma Control Energy Control SL/2 (round down) instances of Resist plasma; +SL*10% damage with plasma effects
d 5 33 Power Simulation Magical The next Psi45 power you use will be resisted using MR instead of PR
d 5 34 Prehensile Hair Self-Alteration Your hair has controlled movement; can do a "Hair attack" (using your hair's P action) for 1dSL dmg
d 5 35 Reality Alteration Magical + or - SL to your next die roll
d 5 36 Reflection Defensive MPIWReflection 5*SL%
d 5 37 Regeneration Physical Enhancement Regenerate SL hp/s
d 5 38 Resist: Emotion Defensive SL/2 (round down) instances of Resist enchantment/charm
d 5 39 Resist: Energy Defensive SL/3 (round down) instances of Resist energy attacks
d 5 40 Resist: Magic Defensive SL/4 (round down) instances of Resist magic
d 5 41 Resist: Mental Defensive SL/2 (round down) instances of Resist mental attacks
d 5 42 Resist: Physical Defensive SL/4 (round down) instances of Resist physical attacks
d 5 43 Resist: Power Manipulation Defensive SL/3 (round down) instances of Resist disenchantment
d 5 44 Resist: Vampirism Defensive SL/3 (round down) instances of Resist necromancy, energy and stat drains
d 5 45 True Invulnerability Physical Enhancement SL instances of Resist distributed as you like (medium categories: a school, an element, etc.)
d 5 46 Vibration Control Energy Control SL/2 (round down) instances of Resist vibration; +SL*10% damage with vibration effects
d 5 47 Warding Magical Create a Trap (x1 Psionic) for SL/2 Psi45 powers
c 5 1 Absorption Power Energy Control bM: Absorb energy, gain 100/(12-SL)% of it in temporary hp
c 5 2 Chemical Touch Physical Enhancement Chemical effect of TechL=SL*2 or less (range touch)
c 5 3 Cold Generation Energy Emission SL*CL Cold damage (1 group, no save)
c 5 4 Combustion Matter Conversion An object explodes (item save), the person carrying it takes CL*SL/2 damage (save)
c 5 5 Control Power Control 1bM: Redirect an effect (caster makes SL/4 saves)
c 5 6 Disintegration Matter Conversion Major: Disintegrate (save)
c 5 7 Disruption Matter Control Minor: Target takes CL*SL disruption damage (no save); Grand: The damage given plus a Disintegrate effect (save)
c 5 8 Domination Power Control Dominate all actions (SL/5 saves)
c 5 9 Duplication Power Control 1bM: Fork an effect (caster makes SL/3 saves)
c 5 10 Electrical Generation Energy Emission SL*CL Lightning damage (1 group, no save)
c 5 11 Energy Conversion Energy Control 0, SL/t: Convert an element in an effect to another element (max E factor = SL/2, round down)
c 5 12 Energy Solidification Energy Control Minor: Web; Major: Iron Bands of Bilarro; Grand: Solid Wall of Force; Super: Forcecage
c 5 13 Energy Sponge Energy Control bM: SL*10% chance to absorb an entire energy attack
c 5 14 Fire Generation Energy Emission SL*CL Fire damage (1 group, no save)
c 5 15 Focus Power Control Do SL instances of another Psi45 power you know; you are Spent and Harmed at the end of effect
c 5 16 Geoforce Matter Control 1bM: Stop or Create an Earthquake, Landslide, etc. Damage would be CL*SL Earth to a group (save for 0)
c 5 17 Gestalt Power Control Major: 1M: Do 2 Minor powers that you know; Grand: 1M: Do 2 Major powers that you know; etc.
c 5 18 Hard Radiation Energy Emission SL*CL/2 Radiation damage and SL Con damage (1 group, no save)
c 5 19 Heat Energy Emission Target takes SL*CL Fire damage per segment for 1 round (no save)
c 5 20 Hypnotic Control Lifeform Control Hypnosis (SL/2 saves)
c 5 21 Iron Will Mental Enhancement 1bM: One effect that's hitting you is delayed for SL segments (it will still resolve even if the caster is dropped)
c 5 22 Kinetic Bolt Energy Emission SL*CL/2 Telekinesis dmg and knock back SL*10' (1 target, no save, Str-SL*2 check to avoid knock back)
c 5 23 Lifeform Creation Matter Creation Summon a DL=SL-1 monster
c 5 24 Light Emission Energy Emission SL*CL/2 Light damage (no save) and SL/2 instances of blindness (save)
c 5 25 Magic Domination Magical Control M Actions (SL/2 saves)
c 5 26 Mechanical Creation Matter Creation Summon a DL=SL-2 Golem or Technological monster
c 5 27 Mind Blast Mental Enhancement SL*CL Mental damage (1 group, no save)
c 5 28 Mind Control Lifeform Control Minor: Command (save); Major: Domination (SL/3 saves)
c 5 29 Mind Transferral Lifeform Control Minor: Empathy (save); Major: Magic Jar (SL/3 saves)
c 5 30 Missile Creation Matter Creation Do SL missile attacks, must roll to hit, each hit does 10 dmg (no save) and a stun (save)
c 5 31 Neural Manipulation Lifeform Control Minor: Seizure (-2 all rolls, save); Major: Paralysis (SL/3 saves)
c 5 32 Plague Carrier Lifeform Control Disease (SL saves)
c 5 33 Plasma Generation Energy Emission SL*CL Plasma damage (1 group, no save)
c 5 34 Radiowave Generation Energy Emission SL*CL/2 Radiowave damage (1 group, no save, the effect can go through a SL' wall)
c 5 35 Self-Revival Physical Enhancement 0, (SL-1)/d: Heal self
c 5 36 Serial Immortality Mental Enhancement 0, 1/d: Resurrection, self only, there is a delay of (11-SL) rounds
c 5 37 Sleep-Induced Lifeform Control Sleep (SL/2 saves)
c 5 38 Sonic Generation Energy Emission SL*CL/2 Sound damage (no save) and SL/2 instances of deafness (save)
c 5 39 Spray Matter Creation SL choking dmg to a group per segment (can leave the area)
c 5 40 Summoning Lifeform Control Summon a DL=SL Outer
c 5 41 Undead Control Lifeform Control Turn Undead at CL=(SL-2)*2
c 5 42 Vibration Energy Emission SL*CL Vibration damage (1 group, no save)
c 5 43 Weakness Creation Power Control Add SL/2 instances of a Vulnerability to something (medium scale: a school, an element, etc.) on the target (no save)
c 5 44 Zombie Animation Matter Control Animate a dead body as a Zombie with DL=SL
d 8 1 Body Coating Self-Alteration 5*SL hp Armor spell, self only, stacks with the (Wizard) Armor spell
d 8 2 Body Resistance Physical Enhancement Physical attacks that do less than SL*2 dmg to you do nothing
d 8 3 Body Transformation Self-Alteration Change your body to be of an E=SL/2 element
d 8 4 Chemical Mimicry Self-Alteration Change your body to be of an TechL=SL chemical
d 8 5 Cosmic Awareness Mental Enhancement Grand: Cosmic Awareness
d 8 6 Electrical Control Energy Control SL/2 (round down) instances of Resist lightning; +SL*10% damage with lightning effects
d 8 7 Energy Body Self-Alteration Major: You are made of energy; cannot use P actions; resist physical damage
d 8 8 Energy Doppelganger Energy Emission Mirror Image (1 image), it has SL^3 hp; it flies at SL*3"; you can cast Psi45 effects through it
d 8 9 Energy Sheath Self-Alteration SL^2 hp Armor spell, self only, stacks with the (Wizard) Armor spell
d 8 10 Fire Control Energy Control SL/2 (round down) instances of Resist fire; +SL*10% damage with fire effects
d 8 11 Force Field Defensive Immune to spell level 0 to SL-2 effects; -(SL-1) per physical attack; ER 5*SL%
d 8 12 Force Field vs. Emotion Defensive Immune to spell level 0 to SL-1 enchantment/charm effects
d 8 13 Force Field vs. Energy Defensive Immune to spell level 0 to SL-1 energy attacks
d 8 14 Force Field vs. Hostiles Lifeform Control Enemies must make SL/2 saves to attack you
d 8 15 Force Field vs. Magic Defensive Immune to spell level 0 to SL-1 magic
d 8 16 Force Field vs. Mental Defensive Immune to spell level 0 to SL-1 mental attacks
d 8 17 Force Field vs. Physical Defensive -SL per physical attack
d 8 18 Force Field vs. Power Manipulation Defensive ER 10*SL%
d 8 19 Force Field vs. Vampirism Defensive aNR 10*SL% (including energy and stat drains)
d 8 20 Gravity Manipulation Energy Control SL/2 (round down) instances of Resist gravity/falling damage; +SL*10% damage with gravity/falling effects
d 8 21 Hard Radiation Control Energy Control SL/2 (round down) instances of Resist radiation damage; +SL*10% damage with radiation (specific, not all of Psi9/18/27) effects
d 8 22 Hyper-Invention Mental Enhancement (12-SL)M: Create a TechL=SL*2-3 object (see [Q8], can have at most LVL of these objects)
d 8 23 Illusory Duplication Illusory Mirror Image (SL images)
d 8 24 Illusory Invisibility Illusory Minor: Invis.; Major: Improved Invis.; Grand: Dust of Disappearance
d 8 25 Invisibility Self-Alteration Improved Invis.
d 8 26 Ionization Matter Conversion Lightning shield (xSL/10 damage back)
d 8 27 Kinetic Control Energy Control SL/2 (round down) instances of Resist telekinesis; +SL*10% damage with telekinesis effects
d 8 28 Light Control Energy Control SL/2 (round down) instances of Resist light; +SL*10% damage with light effects
d 8 29 Magic Control Magical +SL/2 (round down) to SL of next Psi45 power
d 8 30 Magnetic Manipulation Energy Control SL/2 (round down) instances of Resist magnetism; +SL*10% damage with magnetism effects
d 8 31 Mental Invisibility Mental Enhancement Improved Invis.: it's +SL AC instead of +4
d 8 32 Plasma Control Energy Control SL/2 (round down) instances of Resist plasma; +SL*10% damage with plasma effects
d 8 33 Power Simulation Magical The next Psi45 power you use will be resisted using MR instead of PR
d 8 34 Prehensile Hair Self-Alteration Your hair has controlled movement; can do a "Hair attack" (using your hair's P action) for 1dSL dmg
d 8 35 Reality Alteration Magical + or - SL to your next die roll
d 8 36 Reflection Defensive MPIWReflection 5*SL%
d 8 37 Regeneration Physical Enhancement Regenerate SL hp/s
d 8 38 Resist: Emotion Defensive SL/2 (round down) instances of Resist enchantment/charm
d 8 39 Resist: Energy Defensive SL/3 (round down) instances of Resist energy attacks
d 8 40 Resist: Magic Defensive SL/4 (round down) instances of Resist magic
d 8 41 Resist: Mental Defensive SL/2 (round down) instances of Resist mental attacks
d 8 42 Resist: Physical Defensive SL/4 (round down) instances of Resist physical attacks
d 8 43 Resist: Power Manipulation Defensive SL/3 (round down) instances of Resist disenchantment
d 8 44 Resist: Vampirism Defensive SL/3 (round down) instances of Resist necromancy, energy and stat drains
d 8 45 True Invulnerability Physical Enhancement SL instances of Resist distributed as you like (medium categories: a school, an element, etc.)
d 8 46 Vibration Control Energy Control SL/2 (round down) instances of Resist vibration; +SL*10% damage with vibration effects
d 8 47 Warding Magical Create a Trap (x1 Psionic) for SL/2 Psi45 powers
c 8 1 Absorption Power Energy Control bM: Absorb energy, gain 100/(12-SL)% of it in temporary hp
c 8 2 Chemical Touch Physical Enhancement Chemical effect of TechL=SL*2 or less (range touch)
c 8 3 Cold Generation Energy Emission SL*CL Cold damage (1 group, no save)
c 8 4 Combustion Matter Conversion An object explodes (item save), the person carrying it takes CL*SL/2 damage (save)
c 8 5 Control Power Control 1bM: Redirect an effect (caster makes SL/4 saves)
c 8 6 Disintegration Matter Conversion Major: Disintegrate (save)
c 8 7 Disruption Matter Control Minor: Target takes CL*SL disruption damage (no save); Grand: The damage given plus a Disintegrate effect (save)
c 8 8 Domination Power Control Dominate all actions (SL/5 saves)
c 8 9 Duplication Power Control 1bM: Fork an effect (caster makes SL/3 saves)
c 8 10 Electrical Generation Energy Emission SL*CL Lightning damage (1 group, no save)
c 8 11 Energy Conversion Energy Control 0, SL/t: Convert an element in an effect to another element (max E factor = SL/2, round down)
c 8 12 Energy Solidification Energy Control Minor: Web; Major: Iron Bands of Bilarro; Grand: Solid Wall of Force; Super: Forcecage
c 8 13 Energy Sponge Energy Control bM: SL*10% chance to absorb an entire energy attack
c 8 14 Fire Generation Energy Emission SL*CL Fire damage (1 group, no save)
c 8 15 Focus Power Control Do SL instances of another Psi45 power you know; you are Spent and Harmed at the end of effect
c 8 16 Geoforce Matter Control 1bM: Stop or Create an Earthquake, Landslide, etc. Damage would be CL*SL Earth to a group (save for 0)
c 8 17 Gestalt Power Control Major: 1M: Do 2 Minor powers that you know; Grand: 1M: Do 2 Major powers that you know; etc.
c 8 18 Hard Radiation Energy Emission SL*CL/2 Radiation damage and SL Con damage (1 group, no save)
c 8 19 Heat Energy Emission Target takes SL*CL Fire damage per segment for 1 round (no save)
c 8 20 Hypnotic Control Lifeform Control Hypnosis (SL/2 saves)
c 8 21 Iron Will Mental Enhancement 1bM: One effect that's hitting you is delayed for SL segments (it will still resolve even if the caster is dropped)
c 8 22 Kinetic Bolt Energy Emission SL*CL/2 Telekinesis dmg and knock back SL*10' (1 target, no save, Str-SL*2 check to avoid knock back)
c 8 23 Lifeform Creation Matter Creation Summon a DL=SL-1 monster
c 8 24 Light Emission Energy Emission SL*CL/2 Light damage (no save) and SL/2 instances of blindness (save)
c 8 25 Magic Domination Magical Control M Actions (SL/2 saves)
c 8 26 Mechanical Creation Matter Creation Summon a DL=SL-2 Golem or Technological monster
c 8 27 Mind Blast Mental Enhancement SL*CL Mental damage (1 group, no save)
c 8 28 Mind Control Lifeform Control Minor: Command (save); Major: Domination (SL/3 saves)
c 8 29 Mind Transferral Lifeform Control Minor: Empathy (save); Major: Magic Jar (SL/3 saves)
c 8 30 Missile Creation Matter Creation Do SL missile attacks, must roll to hit, each hit does 10 dmg (no save) and a stun (save)
c 8 31 Neural Manipulation Lifeform Control Minor: Seizure (-2 all rolls, save); Major: Paralysis (SL/3 saves)
c 8 32 Plague Carrier Lifeform Control Disease (SL saves)
c 8 33 Plasma Generation Energy Emission SL*CL Plasma damage (1 group, no save)
c 8 34 Radiowave Generation Energy Emission SL*CL/2 Radiowave damage (1 group, no save, the effect can go through a SL' wall)
c 8 35 Self-Revival Physical Enhancement 0, (SL-1)/d: Heal self
c 8 36 Serial Immortality Mental Enhancement 0, 1/d: Resurrection, self only, there is a delay of (11-SL) rounds
c 8 37 Sleep-Induced Lifeform Control Sleep (SL/2 saves)
c 8 38 Sonic Generation Energy Emission SL*CL/2 Sound damage (no save) and SL/2 instances of deafness (save)
c 8 39 Spray Matter Creation SL choking dmg to a group per segment (can leave the area)
c 8 40 Summoning Lifeform Control Summon a DL=SL Outer
c 8 41 Undead Control Lifeform Control Turn Undead at CL=(SL-2)*2
c 8 42 Vibration Energy Emission SL*CL Vibration damage (1 group, no save)
c 8 43 Weakness Creation Power Control Add SL/2 instances of a Vulnerability to something (medium scale: a school, an element, etc.) on the target (no save)
c 8 44 Zombie Animation Matter Control Animate a dead body as a Zombie with DL=SL
d 11 1 Body Coating Self-Alteration 5*SL hp Armor spell, self only, stacks with the (Wizard) Armor spell
d 11 2 Body Resistance Physical Enhancement Physical attacks that do less than SL*2 dmg to you do nothing
d 11 3 Body Transformation Self-Alteration Change your body to be of an E=SL/2 element
d 11 4 Chemical Mimicry Self-Alteration Change your body to be of an TechL=SL chemical
d 11 5 Cosmic Awareness Mental Enhancement Grand: Cosmic Awareness
d 11 6 Electrical Control Energy Control SL/2 (round down) instances of Resist lightning; +SL*10% damage with lightning effects
d 11 7 Energy Body Self-Alteration Major: You are made of energy; cannot use P actions; resist physical damage
d 11 8 Energy Doppelganger Energy Emission Mirror Image (1 image), it has SL^3 hp; it flies at SL*3"; you can cast Psi45 effects through it
d 11 9 Energy Sheath Self-Alteration SL^2 hp Armor spell, self only, stacks with the (Wizard) Armor spell
d 11 10 Fire Control Energy Control SL/2 (round down) instances of Resist fire; +SL*10% damage with fire effects
d 11 11 Force Field Defensive Immune to spell level 0 to SL-2 effects; -(SL-1) per physical attack; ER 5*SL%
d 11 12 Force Field vs. Emotion Defensive Immune to spell level 0 to SL-1 enchantment/charm effects
d 11 13 Force Field vs. Energy Defensive Immune to spell level 0 to SL-1 energy attacks
d 11 14 Force Field vs. Hostiles Lifeform Control Enemies must make SL/2 saves to attack you
d 11 15 Force Field vs. Magic Defensive Immune to spell level 0 to SL-1 magic
d 11 16 Force Field vs. Mental Defensive Immune to spell level 0 to SL-1 mental attacks
d 11 17 Force Field vs. Physical Defensive -SL per physical attack
d 11 18 Force Field vs. Power Manipulation Defensive ER 10*SL%
d 11 19 Force Field vs. Vampirism Defensive aNR 10*SL% (including energy and stat drains)
d 11 20 Gravity Manipulation Energy Control SL/2 (round down) instances of Resist gravity/falling damage; +SL*10% damage with gravity/falling effects
d 11 21 Hard Radiation Control Energy Control SL/2 (round down) instances of Resist radiation damage; +SL*10% damage with radiation (specific, not all of Psi9/18/27) effects
d 11 22 Hyper-Invention Mental Enhancement (12-SL)M: Create a TechL=SL*2-3 object (see [Q8], can have at most LVL of these objects)
d 11 23 Illusory Duplication Illusory Mirror Image (SL images)
d 11 24 Illusory Invisibility Illusory Minor: Invis.; Major: Improved Invis.; Grand: Dust of Disappearance
d 11 25 Invisibility Self-Alteration Improved Invis.
d 11 26 Ionization Matter Conversion Lightning shield (xSL/10 damage back)
d 11 27 Kinetic Control Energy Control SL/2 (round down) instances of Resist telekinesis; +SL*10% damage with telekinesis effects
d 11 28 Light Control Energy Control SL/2 (round down) instances of Resist light; +SL*10% damage with light effects
d 11 29 Magic Control Magical +SL/2 (round down) to SL of next Psi45 power
d 11 30 Magnetic Manipulation Energy Control SL/2 (round down) instances of Resist magnetism; +SL*10% damage with magnetism effects
d 11 31 Mental Invisibility Mental Enhancement Improved Invis.: it's +SL AC instead of +4
d 11 32 Plasma Control Energy Control SL/2 (round down) instances of Resist plasma; +SL*10% damage with plasma effects
d 11 33 Power Simulation Magical The next Psi45 power you use will be resisted using MR instead of PR
d 11 34 Prehensile Hair Self-Alteration Your hair has controlled movement; can do a "Hair attack" (using your hair's P action) for 1dSL dmg
d 11 35 Reality Alteration Magical + or - SL to your next die roll
d 11 36 Reflection Defensive MPIWReflection 5*SL%
d 11 37 Regeneration Physical Enhancement Regenerate SL hp/s
d 11 38 Resist: Emotion Defensive SL/2 (round down) instances of Resist enchantment/charm
d 11 39 Resist: Energy Defensive SL/3 (round down) instances of Resist energy attacks
d 11 40 Resist: Magic Defensive SL/4 (round down) instances of Resist magic
d 11 41 Resist: Mental Defensive SL/2 (round down) instances of Resist mental attacks
d 11 42 Resist: Physical Defensive SL/4 (round down) instances of Resist physical attacks
d 11 43 Resist: Power Manipulation Defensive SL/3 (round down) instances of Resist disenchantment
d 11 44 Resist: Vampirism Defensive SL/3 (round down) instances of Resist necromancy, energy and stat drains
d 11 45 True Invulnerability Physical Enhancement SL instances of Resist distributed as you like (medium categories: a school, an element, etc.)
d 11 46 Vibration Control Energy Control SL/2 (round down) instances of Resist vibration; +SL*10% damage with vibration effects
d 11 47 Warding Magical Create a Trap (x1 Psionic) for SL/2 Psi45 powers
c 11 1 Absorption Power Energy Control bM: Absorb energy, gain 100/(12-SL)% of it in temporary hp
c 11 2 Chemical Touch Physical Enhancement Chemical effect of TechL=SL*2 or less (range touch)
c 11 3 Cold Generation Energy Emission SL*CL Cold damage (1 group, no save)
c 11 4 Combustion Matter Conversion An object explodes (item save), the person carrying it takes CL*SL/2 damage (save)
c 11 5 Control Power Control 1bM: Redirect an effect (caster makes SL/4 saves)
c 11 6 Disintegration Matter Conversion Major: Disintegrate (save)
c 11 7 Disruption Matter Control Minor: Target takes CL*SL disruption damage (no save); Grand: The damage given plus a Disintegrate effect (save)
c 11 8 Domination Power Control Dominate all actions (SL/5 saves)
c 11 9 Duplication Power Control 1bM: Fork an effect (caster makes SL/3 saves)
c 11 10 Electrical Generation Energy Emission SL*CL Lightning damage (1 group, no save)
c 11 11 Energy Conversion Energy Control 0, SL/t: Convert an element in an effect to another element (max E factor = SL/2, round down)
c 11 12 Energy Solidification Energy Control Minor: Web; Major: Iron Bands of Bilarro; Grand: Solid Wall of Force; Super: Forcecage
c 11 13 Energy Sponge Energy Control bM: SL*10% chance to absorb an entire energy attack
c 11 14 Fire Generation Energy Emission SL*CL Fire damage (1 group, no save)
c 11 15 Focus Power Control Do SL instances of another Psi45 power you know; you are Spent and Harmed at the end of effect
c 11 16 Geoforce Matter Control 1bM: Stop or Create an Earthquake, Landslide, etc. Damage would be CL*SL Earth to a group (save for 0)
c 11 17 Gestalt Power Control Major: 1M: Do 2 Minor powers that you know; Grand: 1M: Do 2 Major powers that you know; etc.
c 11 18 Hard Radiation Energy Emission SL*CL/2 Radiation damage and SL Con damage (1 group, no save)
c 11 19 Heat Energy Emission Target takes SL*CL Fire damage per segment for 1 round (no save)
c 11 20 Hypnotic Control Lifeform Control Hypnosis (SL/2 saves)
c 11 21 Iron Will Mental Enhancement 1bM: One effect that's hitting you is delayed for SL segments (it will still resolve even if the caster is dropped)
c 11 22 Kinetic Bolt Energy Emission SL*CL/2 Telekinesis dmg and knock back SL*10' (1 target, no save, Str-SL*2 check to avoid knock back)
c 11 23 Lifeform Creation Matter Creation Summon a DL=SL-1 monster
c 11 24 Light Emission Energy Emission SL*CL/2 Light damage (no save) and SL/2 instances of blindness (save)
c 11 25 Magic Domination Magical Control M Actions (SL/2 saves)
c 11 26 Mechanical Creation Matter Creation Summon a DL=SL-2 Golem or Technological monster
c 11 27 Mind Blast Mental Enhancement SL*CL Mental damage (1 group, no save)
c 11 28 Mind Control Lifeform Control Minor: Command (save); Major: Domination (SL/3 saves)
c 11 29 Mind Transferral Lifeform Control Minor: Empathy (save); Major: Magic Jar (SL/3 saves)
c 11 30 Missile Creation Matter Creation Do SL missile attacks, must roll to hit, each hit does 10 dmg (no save) and a stun (save)
c 11 31 Neural Manipulation Lifeform Control Minor: Seizure (-2 all rolls, save); Major: Paralysis (SL/3 saves)
c 11 32 Plague Carrier Lifeform Control Disease (SL saves)
c 11 33 Plasma Generation Energy Emission SL*CL Plasma damage (1 group, no save)
c 11 34 Radiowave Generation Energy Emission SL*CL/2 Radiowave damage (1 group, no save, the effect can go through a SL' wall)
c 11 35 Self-Revival Physical Enhancement 0, (SL-1)/d: Heal self
c 11 36 Serial Immortality Mental Enhancement 0, 1/d: Resurrection, self only, there is a delay of (11-SL) rounds
c 11 37 Sleep-Induced Lifeform Control Sleep (SL/2 saves)
c 11 38 Sonic Generation Energy Emission SL*CL/2 Sound damage (no save) and SL/2 instances of deafness (save)
c 11 39 Spray Matter Creation SL choking dmg to a group per segment (can leave the area)
c 11 40 Summoning Lifeform Control Summon a DL=SL Outer
c 11 41 Undead Control Lifeform Control Turn Undead at CL=(SL-2)*2
c 11 42 Vibration Energy Emission SL*CL Vibration damage (1 group, no save)
c 11 43 Weakness Creation Power Control Add SL/2 instances of a Vulnerability to something (medium scale: a school, an element, etc.) on the target (no save)
c 11 44 Zombie Animation Matter Control Animate a dead body as a Zombie with DL=SL

[MC2] Monster Collective, Psionics


[MC2.54] Monster Psi54

Use SL # Power School Notes
d 2 1 Absorption Field Physical Stops SL/2 mental attacks or mental-affecting powers on you
d 2 2 Acrobatics Skill-like Any Acrobat SL-1 pick; 5*CL Rogue points in it
d 2 3 Animate Objects Mystical Animate Objects as if they were a DL=SL Golem summon
d 2 4 Aura of Fear Mental Fear by sight (SL saves)
d 2 5 Energy Absorption Physical CL*SL*3 hp ablative Force Field (vs. energy attacks)
d 2 6 Flame Being Physical Fire Shield (SL*10% damage back to attacker); Deal +SL fire dmg with melee attacks
d 2 7 Flame Immunity Physical SL/2 instances of Resist Fire
d 2 8 Force Field Physical CL*SL*2 hp ablative Force Field (vs. physical or energy attacks)
d 2 9 Force Shield Mental CL*SL*3 hp ablative Force Field (vs. physical or energy attacks, only one enemy /s)
d 2 10 Gadgetry Skill-like 1M, 1/d: Build a TechL=SL Psi8 item
d 2 11 Gravity Decrease Mental Increase gravity in room or object/person by SL G's (x1 Special)
d 2 12 Gravity Increase Mental Decrease gravity in room or object/person by SL G's (x1 Special)
d 2 13 Icing Physical SL/2 instances of Resist Cold/Ice
d 2 14 Invisibility Physical Minor: Invisibility; Major: Improved Invisibility; Grand: Dust of Disappearance
d 2 15 Invulnerability Physical -CL*SL/2 dmg per attack
d 2 16 Magic Shield Mystical Stops SL/2 magical attacks on you
d 2 17 Mind Over Matter Mental Stay conscious (and offensive) for up to SL segments after being reduced below -10 hp
d 2 18 Molecular Chameleon Mental Polymorph your body into an unusual material that you're touching (max S factor = SL)
d 2 19 Mystic Shield Mental SR SL*CL
d 2 20 Poison Touch Physical Your next attack is poisonous (Death or (SL-1)*10 dmg if they make the save)
d 2 21 Split Physical You are two beings (two places at once); it costs 3 actions to have each body do 1 action
d 2 22 Stretching Physical Can melee up to SL people per round that aren't in your group
d 2 23 Systematic Antidote Physical SL/2 instances of Resist Poison/Drugs
d 2 24 Thief Skill-like Any Thief SL-1 pick; 5*CL Rogue points in it
d 2 25 Truesight Mental Minor: Detect Invis./Illusion; Major: True Seeing; Grand: Cosmic Awareness
c 2 1 Acid Physical CL*(SL+2) acid dmg to one target (no save)
c 2 2 Air Animation Mental Summon a DL=SL Air Elemental
c 2 3 Air Control Mental Gust of Wind / Wall of Air
c 2 4 Animal Summoning Mystical Summon a DL=SL-1 Animal
c 2 5 Animate Image Mystical Summon a DL=SL creature based on an picture/painting you have (the image is consumed)
c 2 6 Bio-Energy Blast Physical CL*(SL+2) force dmg to one target (no save)
c 2 7 Bomb Physical CL*SL explosion dmg to your group (no save, hole in the middle)
c 2 8 Cell Rot Mental Cell Adjustment (reversed) CL*SL*2 dmg (no save)
c 2 9 Control Mental Domination one target (SL/2 saves)
c 2 10 Damage Transference Mental Cell Adjustment CL*SL*2 hp
c 2 11 Darkness Physical Darkness (can blind a person, make SL saves)
c 2 12 Earth Animation Mental Summon a DL=SL Earth Elemental
c 2 13 Flame Animation Mental Summon a DL=SL Fire Elemental
c 2 14 Flame Project Physical CL*(SL+2) fire dmg to one target (no save)
c 2 15 Flash Physical Light (can blind a person, make SL saves)
c 2 16 Heat Vision Mental 1M to start: Every segment for 1 round, as a 0 action, deal SL heat dmg to one target (no save)
c 2 17 Hypnotism Mental Hypnosis (SL saves)
c 2 18 Ice Animation Mental Summon a DL=SL Ice Elemental
c 2 19 Ice Control Mental Wall of Ice
c 2 20 Ice Production Physical CL*(SL+2) ice dmg to one target (no save)
c 2 21 Lightning Mystical CL*SL lightning dmg to one group (no save)
c 2 22 Magic Blast Mystical CL*SL force dmg to one group (no save)
c 2 23 Matter Manipulation Mental CL*(SL+2) explosion dmg to one target (no save)
c 2 24 Mimic Physical 1bM: Fork a spell level 0 to SL effect
c 2 25 Mind Blast Mental SL Int dmg to one target (no save)
c 2 26 Personality Transfer Mental Magic Jar (SL/2 saves)
c 2 27 Phobia Mental Fear (SL saves)
c 2 28 Psychic Will Mental Wall of Force
c 2 29 Sonic Beam Physical CL*(SL+2) sound dmg to one target (no save)
c 2 30 Spiritual Drain Mystical Target loses CL*SL hp (necromantic, no save), you gain CL*SL hp (not above max)
c 2 31 Starbolt Physical CL*(SL+2) plasma dmg to one target (no save)
c 2 32 Super Breath Physical CL*SL air dmg to one group (no save)
c 2 33 Telekinesis Mental Telekinesis CL*SL*10 lbs.
c 2 34 Vampirism Mystical Target gets SL/2 negative levels (energy drain, no save), you gain CL*SL hp (not above max)
c 2 35 Water Animation Mental Summon a DL=SL Water Elemental
c 2 36 Water Control Mental Wall of Water / Part Water / Lower Water
d 5 1 Absorption Field Physical Stops SL/2 mental attacks or mental-affecting powers on you
d 5 2 Acrobatics Skill-like Any Acrobat SL-1 pick; 5*CL Rogue points in it
d 5 3 Animate Objects Mystical Animate Objects as if they were a DL=SL Golem summon
d 5 4 Aura of Fear Mental Fear by sight (SL saves)
d 5 5 Energy Absorption Physical CL*SL*3 hp ablative Force Field (vs. energy attacks)
d 5 6 Flame Being Physical Fire Shield (SL*10% damage back to attacker); Deal +SL fire dmg with melee attacks
d 5 7 Flame Immunity Physical SL/2 instances of Resist Fire
d 5 8 Force Field Physical CL*SL*2 hp ablative Force Field (vs. physical or energy attacks)
d 5 9 Force Shield Mental CL*SL*3 hp ablative Force Field (vs. physical or energy attacks, only one enemy /s)
d 5 10 Gadgetry Skill-like 1M, 1/d: Build a TechL=SL Psi8 item
d 5 11 Gravity Decrease Mental Increase gravity in room or object/person by SL G's (x1 Special)
d 5 12 Gravity Increase Mental Decrease gravity in room or object/person by SL G's (x1 Special)
d 5 13 Icing Physical SL/2 instances of Resist Cold/Ice
d 5 14 Invisibility Physical Minor: Invisibility; Major: Improved Invisibility; Grand: Dust of Disappearance
d 5 15 Invulnerability Physical -CL*SL/2 dmg per attack
d 5 16 Magic Shield Mystical Stops SL/2 magical attacks on you
d 5 17 Mind Over Matter Mental Stay conscious (and offensive) for up to SL segments after being reduced below -10 hp
d 5 18 Molecular Chameleon Mental Polymorph your body into an unusual material that you're touching (max S factor = SL)
d 5 19 Mystic Shield Mental SR SL*CL
d 5 20 Poison Touch Physical Your next attack is poisonous (Death or (SL-1)*10 dmg if they make the save)
d 5 21 Split Physical You are two beings (two places at once); it costs 3 actions to have each body do 1 action
d 5 22 Stretching Physical Can melee up to SL people per round that aren't in your group
d 5 23 Systematic Antidote Physical SL/2 instances of Resist Poison/Drugs
d 5 24 Thief Skill-like Any Thief SL-1 pick; 5*CL Rogue points in it
d 5 25 Truesight Mental Minor: Detect Invis./Illusion; Major: True Seeing; Grand: Cosmic Awareness
c 5 1 Acid Physical CL*(SL+2) acid dmg to one target (no save)
c 5 2 Air Animation Mental Summon a DL=SL Air Elemental
c 5 3 Air Control Mental Gust of Wind / Wall of Air
c 5 4 Animal Summoning Mystical Summon a DL=SL-1 Animal
c 5 5 Animate Image Mystical Summon a DL=SL creature based on an picture/painting you have (the image is consumed)
c 5 6 Bio-Energy Blast Physical CL*(SL+2) force dmg to one target (no save)
c 5 7 Bomb Physical CL*SL explosion dmg to your group (no save, hole in the middle)
c 5 8 Cell Rot Mental Cell Adjustment (reversed) CL*SL*2 dmg (no save)
c 5 9 Control Mental Domination one target (SL/2 saves)
c 5 10 Damage Transference Mental Cell Adjustment CL*SL*2 hp
c 5 11 Darkness Physical Darkness (can blind a person, make SL saves)
c 5 12 Earth Animation Mental Summon a DL=SL Earth Elemental
c 5 13 Flame Animation Mental Summon a DL=SL Fire Elemental
c 5 14 Flame Project Physical CL*(SL+2) fire dmg to one target (no save)
c 5 15 Flash Physical Light (can blind a person, make SL saves)
c 5 16 Heat Vision Mental 1M to start: Every segment for 1 round, as a 0 action, deal SL heat dmg to one target (no save)
c 5 17 Hypnotism Mental Hypnosis (SL saves)
c 5 18 Ice Animation Mental Summon a DL=SL Ice Elemental
c 5 19 Ice Control Mental Wall of Ice
c 5 20 Ice Production Physical CL*(SL+2) ice dmg to one target (no save)
c 5 21 Lightning Mystical CL*SL lightning dmg to one group (no save)
c 5 22 Magic Blast Mystical CL*SL force dmg to one group (no save)
c 5 23 Matter Manipulation Mental CL*(SL+2) explosion dmg to one target (no save)
c 5 24 Mimic Physical 1bM: Fork a spell level 0 to SL effect
c 5 25 Mind Blast Mental SL Int dmg to one target (no save)
c 5 26 Personality Transfer Mental Magic Jar (SL/2 saves)
c 5 27 Phobia Mental Fear (SL saves)
c 5 28 Psychic Will Mental Wall of Force
c 5 29 Sonic Beam Physical CL*(SL+2) sound dmg to one target (no save)
c 5 30 Spiritual Drain Mystical Target loses CL*SL hp (necromantic, no save), you gain CL*SL hp (not above max)
c 5 31 Starbolt Physical CL*(SL+2) plasma dmg to one target (no save)
c 5 32 Super Breath Physical CL*SL air dmg to one group (no save)
c 5 33 Telekinesis Mental Telekinesis CL*SL*10 lbs.
c 5 34 Vampirism Mystical Target gets SL/2 negative levels (energy drain, no save), you gain CL*SL hp (not above max)
c 5 35 Water Animation Mental Summon a DL=SL Water Elemental
c 5 36 Water Control Mental Wall of Water / Part Water / Lower Water
d 8 1 Absorption Field Physical Stops SL/2 mental attacks or mental-affecting powers on you
d 8 2 Acrobatics Skill-like Any Acrobat SL-1 pick; 5*CL Rogue points in it
d 8 3 Animate Objects Mystical Animate Objects as if they were a DL=SL Golem summon
d 8 4 Aura of Fear Mental Fear by sight (SL saves)
d 8 5 Energy Absorption Physical CL*SL*3 hp ablative Force Field (vs. energy attacks)
d 8 6 Flame Being Physical Fire Shield (SL*10% damage back to attacker); Deal +SL fire dmg with melee attacks
d 8 7 Flame Immunity Physical SL/2 instances of Resist Fire
d 8 8 Force Field Physical CL*SL*2 hp ablative Force Field (vs. physical or energy attacks)
d 8 9 Force Shield Mental CL*SL*3 hp ablative Force Field (vs. physical or energy attacks, only one enemy /s)
d 8 10 Gadgetry Skill-like 1M, 1/d: Build a TechL=SL Psi8 item
d 8 11 Gravity Decrease Mental Increase gravity in room or object/person by SL G's (x1 Special)
d 8 12 Gravity Increase Mental Decrease gravity in room or object/person by SL G's (x1 Special)
d 8 13 Icing Physical SL/2 instances of Resist Cold/Ice
d 8 14 Invisibility Physical Minor: Invisibility; Major: Improved Invisibility; Grand: Dust of Disappearance
d 8 15 Invulnerability Physical -CL*SL/2 dmg per attack
d 8 16 Magic Shield Mystical Stops SL/2 magical attacks on you
d 8 17 Mind Over Matter Mental Stay conscious (and offensive) for up to SL segments after being reduced below -10 hp
d 8 18 Molecular Chameleon Mental Polymorph your body into an unusual material that you're touching (max S factor = SL)
d 8 19 Mystic Shield Mental SR SL*CL
d 8 20 Poison Touch Physical Your next attack is poisonous (Death or (SL-1)*10 dmg if they make the save)
d 8 21 Split Physical You are two beings (two places at once); it costs 3 actions to have each body do 1 action
d 8 22 Stretching Physical Can melee up to SL people per round that aren't in your group
d 8 23 Systematic Antidote Physical SL/2 instances of Resist Poison/Drugs
d 8 24 Thief Skill-like Any Thief SL-1 pick; 5*CL Rogue points in it
d 8 25 Truesight Mental Minor: Detect Invis./Illusion; Major: True Seeing; Grand: Cosmic Awareness
c 8 1 Acid Physical CL*(SL+2) acid dmg to one target (no save)
c 8 2 Air Animation Mental Summon a DL=SL Air Elemental
c 8 3 Air Control Mental Gust of Wind / Wall of Air
c 8 4 Animal Summoning Mystical Summon a DL=SL-1 Animal
c 8 5 Animate Image Mystical Summon a DL=SL creature based on an picture/painting you have (the image is consumed)
c 8 6 Bio-Energy Blast Physical CL*(SL+2) force dmg to one target (no save)
c 8 7 Bomb Physical CL*SL explosion dmg to your group (no save, hole in the middle)
c 8 8 Cell Rot Mental Cell Adjustment (reversed) CL*SL*2 dmg (no save)
c 8 9 Control Mental Domination one target (SL/2 saves)
c 8 10 Damage Transference Mental Cell Adjustment CL*SL*2 hp
c 8 11 Darkness Physical Darkness (can blind a person, make SL saves)
c 8 12 Earth Animation Mental Summon a DL=SL Earth Elemental
c 8 13 Flame Animation Mental Summon a DL=SL Fire Elemental
c 8 14 Flame Project Physical CL*(SL+2) fire dmg to one target (no save)
c 8 15 Flash Physical Light (can blind a person, make SL saves)
c 8 16 Heat Vision Mental 1M to start: Every segment for 1 round, as a 0 action, deal SL heat dmg to one target (no save)
c 8 17 Hypnotism Mental Hypnosis (SL saves)
c 8 18 Ice Animation Mental Summon a DL=SL Ice Elemental
c 8 19 Ice Control Mental Wall of Ice
c 8 20 Ice Production Physical CL*(SL+2) ice dmg to one target (no save)
c 8 21 Lightning Mystical CL*SL lightning dmg to one group (no save)
c 8 22 Magic Blast Mystical CL*SL force dmg to one group (no save)
c 8 23 Matter Manipulation Mental CL*(SL+2) explosion dmg to one target (no save)
c 8 24 Mimic Physical 1bM: Fork a spell level 0 to SL effect
c 8 25 Mind Blast Mental SL Int dmg to one target (no save)
c 8 26 Personality Transfer Mental Magic Jar (SL/2 saves)
c 8 27 Phobia Mental Fear (SL saves)
c 8 28 Psychic Will Mental Wall of Force
c 8 29 Sonic Beam Physical CL*(SL+2) sound dmg to one target (no save)
c 8 30 Spiritual Drain Mystical Target loses CL*SL hp (necromantic, no save), you gain CL*SL hp (not above max)
c 8 31 Starbolt Physical CL*(SL+2) plasma dmg to one target (no save)
c 8 32 Super Breath Physical CL*SL air dmg to one group (no save)
c 8 33 Telekinesis Mental Telekinesis CL*SL*10 lbs.
c 8 34 Vampirism Mystical Target gets SL/2 negative levels (energy drain, no save), you gain CL*SL hp (not above max)
c 8 35 Water Animation Mental Summon a DL=SL Water Elemental
c 8 36 Water Control Mental Wall of Water / Part Water / Lower Water
d 11 1 Absorption Field Physical Stops SL/2 mental attacks or mental-affecting powers on you
d 11 2 Acrobatics Skill-like Any Acrobat SL-1 pick; 5*CL Rogue points in it
d 11 3 Animate Objects Mystical Animate Objects as if they were a DL=SL Golem summon
d 11 4 Aura of Fear Mental Fear by sight (SL saves)
d 11 5 Energy Absorption Physical CL*SL*3 hp ablative Force Field (vs. energy attacks)
d 11 6 Flame Being Physical Fire Shield (SL*10% damage back to attacker); Deal +SL fire dmg with melee attacks
d 11 7 Flame Immunity Physical SL/2 instances of Resist Fire
d 11 8 Force Field Physical CL*SL*2 hp ablative Force Field (vs. physical or energy attacks)
d 11 9 Force Shield Mental CL*SL*3 hp ablative Force Field (vs. physical or energy attacks, only one enemy /s)
d 11 10 Gadgetry Skill-like 1M, 1/d: Build a TechL=SL Psi8 item
d 11 11 Gravity Decrease Mental Increase gravity in room or object/person by SL G's (x1 Special)
d 11 12 Gravity Increase Mental Decrease gravity in room or object/person by SL G's (x1 Special)
d 11 13 Icing Physical SL/2 instances of Resist Cold/Ice
d 11 14 Invisibility Physical Minor: Invisibility; Major: Improved Invisibility; Grand: Dust of Disappearance
d 11 15 Invulnerability Physical -CL*SL/2 dmg per attack
d 11 16 Magic Shield Mystical Stops SL/2 magical attacks on you
d 11 17 Mind Over Matter Mental Stay conscious (and offensive) for up to SL segments after being reduced below -10 hp
d 11 18 Molecular Chameleon Mental Polymorph your body into an unusual material that you're touching (max S factor = SL)
d 11 19 Mystic Shield Mental SR SL*CL
d 11 20 Poison Touch Physical Your next attack is poisonous (Death or (SL-1)*10 dmg if they make the save)
d 11 21 Split Physical You are two beings (two places at once); it costs 3 actions to have each body do 1 action
d 11 22 Stretching Physical Can melee up to SL people per round that aren't in your group
d 11 23 Systematic Antidote Physical SL/2 instances of Resist Poison/Drugs
d 11 24 Thief Skill-like Any Thief SL-1 pick; 5*CL Rogue points in it
d 11 25 Truesight Mental Minor: Detect Invis./Illusion; Major: True Seeing; Grand: Cosmic Awareness
c 11 1 Acid Physical CL*(SL+2) acid dmg to one target (no save)
c 11 2 Air Animation Mental Summon a DL=SL Air Elemental
c 11 3 Air Control Mental Gust of Wind / Wall of Air
c 11 4 Animal Summoning Mystical Summon a DL=SL-1 Animal
c 11 5 Animate Image Mystical Summon a DL=SL creature based on an picture/painting you have (the image is consumed)
c 11 6 Bio-Energy Blast Physical CL*(SL+2) force dmg to one target (no save)
c 11 7 Bomb Physical CL*SL explosion dmg to your group (no save, hole in the middle)
c 11 8 Cell Rot Mental Cell Adjustment (reversed) CL*SL*2 dmg (no save)
c 11 9 Control Mental Domination one target (SL/2 saves)
c 11 10 Damage Transference Mental Cell Adjustment CL*SL*2 hp
c 11 11 Darkness Physical Darkness (can blind a person, make SL saves)
c 11 12 Earth Animation Mental Summon a DL=SL Earth Elemental
c 11 13 Flame Animation Mental Summon a DL=SL Fire Elemental
c 11 14 Flame Project Physical CL*(SL+2) fire dmg to one target (no save)
c 11 15 Flash Physical Light (can blind a person, make SL saves)
c 11 16 Heat Vision Mental 1M to start: Every segment for 1 round, as a 0 action, deal SL heat dmg to one target (no save)
c 11 17 Hypnotism Mental Hypnosis (SL saves)
c 11 18 Ice Animation Mental Summon a DL=SL Ice Elemental
c 11 19 Ice Control Mental Wall of Ice
c 11 20 Ice Production Physical CL*(SL+2) ice dmg to one target (no save)
c 11 21 Lightning Mystical CL*SL lightning dmg to one group (no save)
c 11 22 Magic Blast Mystical CL*SL force dmg to one group (no save)
c 11 23 Matter Manipulation Mental CL*(SL+2) explosion dmg to one target (no save)
c 11 24 Mimic Physical 1bM: Fork a spell level 0 to SL effect
c 11 25 Mind Blast Mental SL Int dmg to one target (no save)
c 11 26 Personality Transfer Mental Magic Jar (SL/2 saves)
c 11 27 Phobia Mental Fear (SL saves)
c 11 28 Psychic Will Mental Wall of Force
c 11 29 Sonic Beam Physical CL*(SL+2) sound dmg to one target (no save)
c 11 30 Spiritual Drain Mystical Target loses CL*SL hp (necromantic, no save), you gain CL*SL hp (not above max)
c 11 31 Starbolt Physical CL*(SL+2) plasma dmg to one target (no save)
c 11 32 Super Breath Physical CL*SL air dmg to one group (no save)
c 11 33 Telekinesis Mental Telekinesis CL*SL*10 lbs.
c 11 34 Vampirism Mystical Target gets SL/2 negative levels (energy drain, no save), you gain CL*SL hp (not above max)
c 11 35 Water Animation Mental Summon a DL=SL Water Elemental
c 11 36 Water Control Mental Wall of Water / Part Water / Lower Water

[MC2] Monster Collective, Psionics


[MC2.60] Monster Psi60

Use SL # Name Field Targ Type Drain P60Ps Notes
d 2 1 Armor Manip 3 Phys L3 3 Melee:+LVL AC, -LVL/2 dmg per hit
c 2 1 Cure Light Wounds Health Con Phys L1 1 Cure 1d8+LVL hp
c 2 2 Stun Touch Combat Wis Ment L1 1 LVL*5 dmg + stun (save)
d 5 1 Anti-Missile Barrier Manip 4 Phys M2 4 Ranged: +LVL/2 AC, -LVL dmg per hit/succ
c 5 1 Blink Manip R-2 Phys M4 8 Blink (controlled)
c 5 2 Cure Moderate Wounds Health Con Phys M1 2 Cure 3d8+3*LVL hp
c 5 3 Toxin Health Con Phys M3 6 Poison (as spell)
d 8 1 Luck Detect 4 Ment S2 6 Gains +1(+5%)*LVL on 1 action
c 8 1 AEther Bolt Manip 4 Phys S4 12 LVL*10 dmg AEther, ignores PsiR
c 8 2 Cure Serious Wounds Health Con Phys S1 3 Cure 6d8+6*LVL hp
c 8 3 Insanity Illus Int Phys S1 3 Cause Insanity (save)
c 8 4 Nether Bolt Manip 3 Phys S3 9 LVL*10 dmg Nether, vile damage
c 11 1 Barrier Manip 5 Phys D2 8 Wall that blocks psionics (1 way)
c 11 2 Cureall Health Con Phys D2 8 Cureall
c 11 3 Telekinesis Manip 4+# Phys D3 12 TK LVL*10' falling damage area
d 14 1 Super Unluck Detect 5 Ment X3 15 Choose result on next die roll on enemy
c 14 1 Creation Bolt Combat 20 Phys X10 50 (Str+Int) resists, Creation

[MC2] Monster Collective, Psionics


[MC2.72] Monster Psi72

Use SL #
d 1 1
d 1 2
d 2 1
d 2 2
d 2 3
d 2 4
d 2 5
d 2 6
c 2 1
c 2 2
c 2 3
c 2 4
c 2 5
c 2 6
c 2 7
c 2 8
c 2 9
c 2 10
c 2 11
c 2 12
c 2 13
d 3 1
d 3 2
c 3 3
c 3 4
c 4 1
d 5 1
d 5 2
c 5 1
Power PP Cost Action Freq. Description
Force Field 1 1M 1/t +PL current hp
Incorporeal 1 1M 1/h Cannot harm or be harmed by physical objects for 1 turn
Animation 2 1M 1/t Animate Object (hp=PL*4, #Att=1, TH +PL, dmg PLd2)
Duplication 2 1M 1/s Create 1 Mirror Image (max = PL)
Energy Control 2 1M 1/r -10% dmg to Cold, Darkness, Electricity, Fire, Gravity, Kinetic, Light, Magnetic, Radiation, Sonic, or Vibration
Luck 2 0 1/h +/- PL to one die roll
Reincarnate 2 1D 1/d You Reincarnate upon death, inactive and Feign Death for the rest of this combat
Shapeshift 2 1M 1/h Polymorph Self, max difference in weight = PL^2 lbs.
Dazzle 2 1M 1/r Blind one sense to everyone in one group (RSW save)
Deflection 2 0 1/r Take -PL^2 dmg on one physical attack
Disintegration 2 1M 1/t Disintegrate one nonliving object
Energy Blast - Personal 2 1M 1/r One target takes PL energy dmg (no save)
Energy Field 2 1M 1/t Damaging shield, PL energy dmg for 1 turn
Mind Control 2 1M 1/t Control V actions (Will save), P actions (Will save at +5), or M actions (Will save at +10)
Neutralize 2 1M 1/r An effect loses PL-1 SL's, if it is reduced below 0 SL, it is dispelled
Paralysis 2 1M 1/t Paralyze one target (PPD save)
Plant Control 2 1M 1/t Entangle
Regeneration 2 (none) (cont.) Regenerate PL hp/r
Snare 2 1M 1/t Target can't move (Reflex save)
Stun 2 1M 1/t Stun one target (Fort save)
Telekinesis 2 1M 1/t TK 100*PL lbs.
Absorption - Energy 3 (none) (cont.) -PL dmg per energy attack
Absorption - Physical 3 (none) (cont.) -PL dmg per physical attack
Healing 3 1M 1/r Cure PL hp; Can use 5 to cure Nausea, 10 to cure Stun
Suffocate 3 1M 1/t Suffocate one target (no save, takes 1 cumulative dmg per segment)
Energy Blast - Explosive 4 1M 1/r One group takes PL energy dmg (no save)
Alternate Form - Energy 5 1F 1/t Nonsolid (still take damage normally); Cannot attack; Fly PL"; Immune to one form of energy
Alternate Form - Semisolid 5 1F 1/t Elasticity; Resist piercing weapons; Attack at half damage
Mental Blast 5 1M 1/r Stun one target (Will save)

[MC2] Monster Collective, Psionics


[MC2.81] Monster Psi81

Use SL # Power PSPs Notes
d 2 1 Absoption, Energy 0 -CL dmg /energy attack; gain that amount in next damaging energy attack
d 2 2 Absoption, Physical 0 -CL dmg /physical attack; gain that amount in next damaging physical attack
d 2 3 Armor 0 -CL dmg distributed among /energy or /physical attacks
d 2 4 Damage Reduction, Energy, 25% 0 Take x0.75 damage from energy
d 2 5 Damage Reduction, Physical, 25% 0 Take x0.75 damage from physical attacks
d 2 6 Density Increase 2 2/r x2 mass; +2 Str; -2/attack (physical or energy)
d 2 7 Extra Limbs -2 to max +1 arm, +1 tail, +2 legs, or +2 tentacles
d 2 8 Flash Defense -2 to max Resist getting your senses blinded
d 2 9 Force Field 2/r -CL*2 dmg distributed among /energy or /physical attacks
d 2 10 Growth 2 2/r +1 size; +2 Str; +2*CL max hp
d 2 11 Knockback Resistance 0 Take -10*CL' less from TK/Push effects
d 2 12 Life Support, Resist Heat/Cold 0 Resist Heat/Cold
d 2 13 Life Support, Resist Vacuum 0 Resist Vacuum and High Pressure
d 2 14 Missile Deflection 2/r Deflect 1 missile per P attack
d 2 15 Regeneration 0 Regenerate CL hp/s
d 2 16 Stretching 2/t Can attack (CL+3)/4 groups per segment without actually entering them
c 2 1 Dispel 2 2 Dispel a SL 0-2 effect
c 2 2 Drain 2 Target loses -CL to a stat
c 2 3 Energy Blast I 2 [Pick an element] CLd5 dmg of that element (one group, no save)
c 2 4 Entangle 2 Entangle
c 2 5 Flash 2 Blind a sense (Spell save)
d 5 1 Damage Reduction, Energy, 50% 0 Take x0.5 damage from energy
d 5 2 Damage Reduction, Physical, 50% 0 Take x0.5 damage from physical attacks
d 5 3 Density Increase 5 2/r x32 mass; +5 Str; -5/attack (physical or energy)
d 5 4 Growth 5 5/r +2 size; +4 Str; +4*CL max hp
d 5 5 Invisibility 2/r Improved Invisibility
d 5 6 Life Support, Immune Disease 0 Immune Disease
d 5 7 Life Support, Resist Radiation 0 Resist Radiation
d 5 8 Missile Reflection 5/r Reflect 1 missile per P attack
d 5 9 Power Defense -5 to max Resist stat damage, Incantatrix effects, Polymorph effects
d 5 10 Shape Shift 5 Polymorph Self
c 5 1 Dispel 5 5 Dispel a SL 0-5 effect
c 5 2 Ego Attack 5 CLd10 mental dmg (one target, no save)
c 5 3 Energy Blast II 2 [Pick an element] CLd10 dmg of that element (one group, no save)
c 5 4 Force Wall 5/r Solid Wall of Force
c 5 5 Summon 5 Summon a DL V Outer planar creature
c 5 6 Telekinesis 5 TK CL*20' (assuming a Size M creature)
d 8 1 Damage Reduction, Energy, 75% 0 Take x0.25 damage from energy
d 8 2 Damage Reduction, Physical, 75% 0 Take x0.25 damage from physical attacks
d 8 3 Density Increase 8 2/r x256 mass; +8 Str; -8/attack (physical or energy)
d 8 4 Desolidification 8/r You pass through objects as if they weren't there
d 8 5 Growth 8 8/r +3 size; +6 Str; +6*CL max hp
d 8 6 Killing Attack, Hand-to-Hand 8/attack +CL*2 dmg and +CL Con dmg with unarmed attack
d 8 7 Mental Defense -8 to max Resist mental attacks
d 8 8 Multiform 8 Shapechange Self
c 8 1 Dispel 8 8 Dispel a SL 0-8 effect
c 8 2 Energy Blast III 2 [Pick an element] CLd20 dmg of that element (one group, no save)
c 8 3 Mind Control 8 Control M actions (Will save)
c 8 4 Suppress 8/s Target cannot use a particular power (no save)
d 11 1 Damage Reduction, Energy, 90% 0 Take x0.1 damage from energy
d 11 2 Damage Reduction, Physical, 90% 0 Take x0.1 damage from physical attacks
d 11 3 Duplication 8/r There are two of you
d 11 4 Growth 11 11/r +4 size; +8 Str; +8*CL max hp
d 11 5 Magic Defense -11 to max Resist magic
c 11 1 Dispel 11 11 Dispel a SL 0-11 effect
c 11 2 Energy Blast IV 2 [Pick an element] CLd30 dmg of that element (one group, no save)

[MC2] Monster Collective, Psionics


[MC2.100] Monster Psi100

Use SL # Power Cost Notes
d 2 1 Psionic Trigger 20/d Contingency for 2 psi powers (still need points)
d 2 2 Telekinetic Barrier 10N /t Take -N/2 dmg per physical or energy attack (max N = level)
d 2 3 Telekinetic Blade 10/r Base damage 1dCL, considered +CL/3 weapon, mental weapon, hits whole group
c 2 1 Automaton 10/r Animate CL objects as DL I Golems (count as your summon)
c 2 2 Cell Adjustment I N Cure/cause N hp, hits 2+CL/9 groups, max N = CL*2
c 2 3 Command 15 Command (Will save), hits 2+CL/9 groups
c 2 4 Domination 15+sum(HD) Domination (Will save), hits 2+CL/9 groups
c 2 5 Molecular Agitation cumul. 3/r 1 dmg /s (1st r), 2 dmg /s (2nd r), etc.; affects 2+CL/9 groups
d 5 1 Controlled Blinking 10/r Blink CL' each segment
d 5 2 Mind Bar 5/d Ench/Charm, Magic Jar, Domination, Invis. can't be used in room (x1 Special)
d 5 3 Psionic Cage 50 Reverse Wards (no one can leave)
c 5 1 Dispel Exhaustion 14 Mental Surgery (1) but all in psi link affected
c 5 2 Energy Control 1/HD Max.=CL/2 in HD damage, must be energy attack, affects everyone in group
c 5 3 Energy Dissipation 40/t Take 3/4 damage from every energy attack
c 5 4 Improved Cell Adj. N Cure/cause N hp, hits 3+CL/9 groups, max N = CL*4
c 5 5 Mass Domination 30+sum(HD) Domination (Will save at -CL), hits 3+CL/9 groups
c 5 6 Mental Surgery 10*lvl 1=Dispel Exhaustion,5=Feeblemind,6=Cure Insanity
c 5 7 Paralysis Bolt 45 Paralysis (Fort save), hits 3+CL/9 groups
c 5 8 Telekinesis 9/r Telekinesis CL*10' falling dmg (assuming size M); affects 2+CL/9 groups
d 8 1 Preservation 150 1=Preserve,2=Trap Soul,5=Permanency,7=Stasis; affects 2+CL/9 groups
d 8 2 Psionic Amplification 8*Mult Multiplies a power; Max.=level/4+1
d 8 3 Psionic Disruption 40/r No psi powers (any freq.) can be used in 50'r
d 8 4 Suppression 3/r Cannot use or be affected by psionics, all psi effects drop
c 8 1 Death Stare 225 Death or Stun 2d4r (if over 2*level HD) (Fort save); affects 2+CL/9 groups
c 8 2 Energy Cancel 3/HD Max.=CL/2 in HD damage, cancels whole effect, you don't need to be in that group
c 8 3 Limited Wish 320 Limited Wish (as spell)
c 8 4 Severance 60*SL Save; stops use of any 1 ability in creature; affects 2+CL/9 groups
d 11 1 Energy Dampen 1/HD/d Permanent Energy Cancel on self or 100'cu area
d 11 2 Wrestling Spirit 60/r Know and can use all Professional Wrestling powers
d 11 3 X7 Element 700 Casts any one X7 grand
c 11 1 Cellular Heal/Harm X up to X targets: Heal or Harm X% of max hp
c 11 2 Counterspell 40*SL [0 action to use] Counters a Magic/Psi/Innate
c 11 3 Mental Deceleration 200*N Target loses next N mental actions (no save); affects 1+CL/9 groups
c 11 4 Physical Deceleration 100*N Target loses next N physical actions (no save); affects 1+CL/9 groups
c 11 5 Telekinetic Crush 2*X X*X*X telekinetic damage (no save); affects 1+CL/9 groups
c 11 6 Wish 480 Wish (as spell), or any Psi200 Dev/Sci/High Sci