[P8] Proficiencies, Nonweapon
# NonWeapon Proficiencies = (Int:Kn Score) + (Highest Level) + (Age adj.)
|
| If not using subability scores and age adjustments, your number of nonweapons is just your Int score plus your highest level. Yes, that's a lot compared to normal 1st/2nd edition AD&D.
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| Every proficiency costs 1 slot. Each additional slot gives either one extra d20 to roll for the proficiency check (the best of all dice rolled is used), or +1 to the check needed.
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[P8.1] Free Proficiencies
The following are free (0 slots) for most characters:
|
| The PC's Secondary Skill/Job (Farmer,Hunter,etc.) [extra @ 2 slots]
| Language,Modern (native:speak)
| Language,Modern (native:read/write) [if education available]
| Language,Modern (Common:speak) [if frequent contact with outside world]
| Language,Modern (Common:read/write) [if education and frequent contact]
| Language,Modern (Alignment Tongue) [if similar alignments to PC in native land]
| Law & Customs,Local (native area) [if there is any!]
| Local History (native area) [if storytellers or records are kept]
| Riding,Land-based or Navigation (small craft) [if _required_ for native area]
| Survival (area type), Hunting, Cooking, and/or Hiding [if _required_ for area]
| Swimming [if done commonly in area]
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|
[P8.2] Switching Weapon & Non-Weapon Proficiencies
Any character may trade 2 Non-Weapon proficiencies to get 1 Weapon proficiency.
| Any character may trade 2 Weapon proficiencies to get 1 Non-Weapon proficiency.
| This proficiency trading may be done as much as you like.
|
| You may spend 4 Non-Weapon proficiencies to buy a Kit (see [P5]). This Kit can in turn be used to buy a Feat (see [P11]).
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[P8.3] Non-Weapon Proficiencies - Adventuring
Proficiency
| Check
| Note
|
Alertness
| Wis+1
|
| All-Around Sight
| Wis-4
|
| Ambush
| Wis
|
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Animal Handling
| Wis-1
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| Appraising
| Int
|
| Armor Optimization
| Wis+1
|
|
Balance
| Dex
|
| BlahR Evasion
| (varies)
| see [P8.9]
| Camouflage
| Int
|
|
Charioteering
| Dex+2
|
| Concealment
| Dex-4
|
| Danger Sense
| Wis+1
|
|
Deceiving
| Chr-1
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| Depth Sense
| Wis-5
|
| Direction Sense
| Wis+1
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|
Disease Resistance
| Con-1
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| Disguise
| Chr-1
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| Distance Sense
| Wis+2
|
|
Dweomercraft
| Int-3
|
| Eavesdropping
| Int+1
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| Endurance
| Con
|
|
Escape Bonds
| Str-1
|
| Evasion
| Dex
|
| Fast-Talking
| Chr
|
|
Fire Building
| Wis-1
|
| Foraging
| Int-2
|
| Free-Fall
| Dex
|
|
Harness Subconscious
| Wis-1
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| Healing
| Wis-2
|
| Heat/Cold Protection
| Int-2
|
|
Heavy Lifting
| Str
|
| Herbalism
| Int-2
|
| Hiding
| Int-1
|
|
Hypnosis
| Chr-2
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| Information Gathering
| Int
|
| Insanity Check
| Int-6
|
|
Intimidation
| Chr
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| Jumping
| Dex
|
| Light Sleeping
| Wis-3
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|
Looting
| Dex
|
| Lycanthropy Control
| Wis-4
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| Magic Item Use
| Int-2
|
|
MR Penetration
| Int
|
| Mapping, Dungeon
| Wis
|
| Mapping, Wilderness
| Wis
|
|
Meditation
| Wis
|
| Meditative Focus
| Wis+1
|
| Mental Resistance
| Wis-3
|
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Navigation
| Int-2
|
| No Noticeable Effect Casting
| Int-6
|
| Observation
| Int
|
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Pest Control
| Wis
|
| Piloting, Air-based
| Int-4
|
| Piloting, Water-based
| Int-2
|
|
Poison Resistance
| Con-3
|
| Psionic Detection
| Wis-2
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| Psionic Resistance Evasion
| Wis
| see [P8.9]
|
Rejuvenation
| Wis-1
|
| Riding, Air-based
| Wis-2
|
| Riding, Water-based
| Wis+3
|
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Rope Use
| Dex
|
| Running
| Con-3
|
| Searching
| Dex
|
|
Set Snares
| Dex-1
|
| Shield Proficiency
| NA
|
| Slow Respiration
| Wis
|
|
Speed Casting
| Wis-2
|
| Spellcraft
| Int-2
|
| Spelljamming Helm Operation
| Int-3
|
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Spelunking
| Int-2
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| Stealth
| Dex
|
| Subtle Casting
| Dex-2
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Survival
| Int
|
| Survival, Anti-Matter based Prime
| Wis-20
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| Tactics (small scale)
| Int-2
|
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Tactics (mass combat)
| Int-4
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| Torture Resistance
| Con-2
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| Tracking
| Wis-4
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Trail Hiding
| Int
|
| Trailing
| Dex
|
| Tumbling (defensive)
| Dex
|
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Tumbling (offensive)
| Dex-2
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| Water Find/Sense
| Int
|
| Weather Sense
| Wis-3
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Weight Sense
| Wis-1
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[P8] Proficiencies, Nonweapon
[P8.4] Non-Weapon Proficiencies - Knowledge
Proficiency
| Check
| Note
|
Agriculture
| Int
|
| Alchemy
| Wis-3
|
| Alternate Prime Knowledge
| Int-2
|
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Amphibians
| Int
|
| Ancient History
| Int-3
|
| Ancient Technology
| Int-4
|
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Animal Lore (generic)
| Int
|
| Arachnids
| Int
|
| Archeology
| Int-4
|
|
Art & Music Lore
| Int-1
|
| Astral Planar Knowledge
| Int-1
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| Astrology & Numerology
| Int
|
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Astronomy
| Int-2
|
| Avians
| Int-1
|
| Biology
| Int-2
|
|
Botany
| Int-1
|
| Bushes & Shrubs
| Int
|
| Calligraphy
| Int-2
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Cephalopods & Echinoderms
| Int
|
| Chemistry
| Int-8
|
| Criminology
| Wis-1
|
|
Crustaceans & Mollusks
| Int
|
| Cryptography
| Int-3
|
| Demonology
| Wis-3
|
|
Divination (non-magical)
| Wis-4
|
| Dragon Lore
| Int-2
|
| Ecology
| Int
|
|
Economics
| Int
|
| Engineering & Architecture
| Int-3
|
| Ethereal Planar Knowledge
| Int-1
|
|
Etiquette
| Chr
|
| Exorcism
| Wis-3
|
| Flowers
| Int+1
|
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Fungus Identification
| Wis+1
|
| Genie Lore
| Int
|
| Geography
| Int
|
|
Geology & Mineralogy
| Int-1
|
| Grasses & Grains & Weeds
| Int+1
|
| Guild Lore
| Wis
|
|
Heraldry
| Int
|
| Heraldry, Space
| Int-1
|
| Humanoid Lore
| Int
|
|
Ichthyoids
| Int
|
| Immortal Lore
| Int-8
|
| Inner Planar Knowledge
| Int-2
|
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Insects
| Int
|
| Language, Ancient (speak)
| Int-3
| see [P8.7]
| Language, Ancient (write)
| Int
| see [P8.7]
|
Language, Bleah (speak)
| 20-Int
| see [P8.7], yes this is a weird check
| Language, Bleah (write)
| 1-Int
| see [P8.7], yes this is a weird check
| Language, Modern (write)
| Int+1
| see [P8.7]
|
Language Theory
| Int-4
|
| Law & Customs, Local
| Int
|
| Legends & Folklore
| Int-3
|
|
Literature
| Int+1
|
| Local History
| Int+2
|
| Logic
| Int+1
|
|
Lycanthrope Lore
| Int
|
| Magical Engineering
| Int-3
|
| Magical Theory
| Int-4
|
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Mammals
| Int+1
|
| Marsupials
| Int
|
| Mathematics
| Int+1
|
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Metaphysics
| Int-3
|
| Meteorology & Climatology
| Int-1
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| Monster Trivia (not lore)
| Int-2
|
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Mosses & Ferns
| Int
|
| Nature Lore
| Wis-2
|
| Oceanography
| Int-1
|
|
Outer Planar Knowledge
| Int-3
|
| Philosophy & Ethics
| Wis-3
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| Physics
| Int-6
|
|
Planet Lore
| Int
|
| Plant Lore (generic)
| Int-1
|
| Psionic Engineering
| Int-6
|
|
Psionic Theory
| Int-4
|
| Psychology
| Chr-2
|
| Religion
| Wis
|
|
Reptiles
| Int
|
| Runecraft
| Int-1
|
| Symbol Lore
| Int-2
|
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Theology
| Wis-3
|
| Trees
| Int
|
| Undead Lore
| Wis-2
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[P8] Proficiencies, Nonweapon
[P8.5] Non-Weapon Proficiencies - Occupation
Proficiency
| Check
| Note
|
Accounting
| Int+1
|
| Alley Sweeping
| HNCL-20
|
| Animal Training
| Wis-3
|
|
Armoring
| Int-2
|
| Banking
| Int
|
| Barber
| Dex-1
|
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Bargaining
| Wis+2
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| Barkeeping
| Int
|
| Bartending
| Chr+1
|
|
Blacksmithing
| Str
|
| Bouncer
| Str
|
| Bowyer/Fletcher
| Dex-1
|
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Builder
| Str-1
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| Butcher
| Str
|
| Butler
| Chr
|
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Bribery
| Chr-4
|
| Bureaucracy
| Chr-2
|
| Carpentry
| Str
|
|
Chanting
| Chr+2
|
| Cheating
| Chr-2
|
| Clockmaking
| Int-6
|
|
Cobbling
| Dex
|
| Confectioner
| Wis+1
|
| Craft Instrument
| Dex-2
|
|
Crowd Working
| Chr+2
|
| Debate
| Wis-1
|
| Diplomacy
| Chr-1
|
|
Dyer
| Int-1
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| Farming
| Wis
|
| Fire Control
| Dex
|
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Forgery
| Dex-1
|
| Fortune Telling
| Chr+2
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| Gem Cutting
| Dex-2
|
|
Glassblowing
| Int-1
|
| Goldsmithing
| Dex
|
| Gunsmithing
| Dex-4
|
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Interrogation
| Int-1
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| Journalism
| Chr+1
|
| Leadership
| Chr
|
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Leatherworking
| Int
|
| Locksmithing
| Dex-3
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| Miller
| Int
|
|
Mining
| Wis-3
|
| Minting
| Int-2
|
| Painting (non-artistic)
| Dex-1
|
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Paper-Making
| Wis-3
|
| Perfumer
| Wis-1
|
| Politics
| Chr+2
|
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Public Speaking
| Chr-1
|
| Rogue Abilities
| (varies)
| see [PC4]
| Seamanship
| Dex-1
|
|
Shepherd
| Int+1
|
| Shipbuilding
| Int-1
|
| Slaver
| Wis-4
|
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Smelting
| Str-1
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| Spacemanship
| Dex+1
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| Spicer
| Wis-1
|
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Stonemasonry
| Str-2
|
| Taxidermist
| Int-2
|
| Teaching
| Wis
|
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Torture
| Int
|
| Undertaker
| Wis-2
|
| Veterinary Healing
| Wis-1
|
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Wagoneering
| Int
|
| Weaponsmithing
| Int-3
|
| Winemaking
| Int
|
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[P8] Proficiencies, Nonweapon
[P8.6] Non-Weapon Proficiencies - Hobby
Proficiency
| Check
| Note
|
Acting
| Chr
|
| Aerobics
| Con
|
| Animal Noise
| Wis-1
|
|
Artistic Ability
| Wis-2
|
| Beekeeping
| Int
|
| Begging
| Chr+3
|
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Boasting
| Chr+3
|
| Boating
| Wis+1
|
| Body Language
| Wis-2
|
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Brewing
| Int
|
| Carving
| Dex-1
|
| Ceremony
| Wis
|
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Chain Meteor Swarm DodgeBall
| Dex-20
|
| Cheesemaking
| Int
|
| Comedy
| Chr
|
|
Cooking
| Int
|
| Creative Writing
| Int-2
|
| Dancing
| Dex
|
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Deep Diving
| Con-1
|
| Diving
| Dex
|
| Drinking
| Con
|
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Eating
| Con
|
| Family History
| Int
|
| Fire Walking
| Con-1
|
|
Fishing
| Wis
|
| Gaming
| Chr
|
| Gardening
| Wis-2
|
|
Hiking
| Int+3
|
| Hunting
| Wis-1
|
| Juggling
| Dex-1
|
|
Kite Flying
| Dex
|
| Language, Modern (speak)
| Int+2
| see [P8.7]
| Listening
| Wis+1
|
|
Magic Tricks
| Dex-2
|
| Mime
| Int
|
| Model Making
| Dex-1
|
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Modeling
| Cml
|
| Mountaineering
| Wis-1
|
| Musical Instrument
| Dex-1
|
|
Origami
| Dex-1
|
| Painting (artistic)
| Int-4
|
| Poetry
| Int-2
|
|
Pottery
| Dex-1
|
| Puzzle Solving
| Int-2
|
| Reading Lips
| Int-2
|
|
Seamstress/Tailor
| Dex-1
|
| Seduction
| Chr
|
| Sculpting
| Dex
|
|
Sign Language
| Dex
|
| Signaling
| Int-1
|
| Singing
| Chr-1
|
|
Skinning
| Int
|
| Sports (Str-based)
| Str
|
| Sports (Dex-based)
| Dex
|
|
Storytelling
| Chr-1
|
| Street Sense
| Chr-1
|
| Swimming
| Con
|
|
Teasing
| Chr-1
|
| Tightrope Walking
| Dex-1
|
| Ventriloquism
| Int-2
|
|
Voice Mimicry
| Int-2
|
| Weaving
| Int-1
|
| Weight Training
| Str-1
|
|
Whistling/Humming
| Dex+2
|
| Yelling
| Con+1
|
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[P8] Proficiencies, Nonweapon
[P8.7] Non-Weapon Proficiencies - Languages
Language
| Note
|
Alignment (LG, LN, LE, etc.)
|
| Ancient Common
|
| Beholder
|
|
Bleah (*)
| Limited Availability: Int must be 1 or less
| Brownie
|
| Bugbear
|
|
Centaur
|
| Common
|
| Daemon
|
|
Demon
|
| Deva
|
| Devil
|
|
Dragon
|
| Druid (*)
| Limited Availability: Must be a Druid or Ranger
| Dryad
|
|
Dwarvish
|
| Elemental
|
| Elvish
|
|
Ettin
|
| Gargoyle
|
| Giant
|
|
Githyanki
|
| Goblin/Hobgoblin
|
| Gnoll
|
|
Halfling
|
| Kobold
|
| Lammasu
|
|
Lizard Man
|
| Manticore
|
| Medusa
|
|
Mind Flayer
|
| Minotaur
|
| Modron
|
|
Morse Code (*)
| Limited Availability: Must have knowledge of TechL=8
| Naga
|
| Neogi
|
|
Nixie/Pixie/Nymph
|
| Ogre
|
| Orc
|
|
Oriental Common
|
| Overcommon
|
| Salamander
|
|
Satyr
|
| Shedu
|
| Sigil-speak
|
|
Sign Language
|
| Sylph
|
| Thieves' Cant (*)
| Limited Availability: Must be a Rogue
|
Titan
|
| Troll
|
| True Tongue (*)
| Limited Availability: Must be a God?
|
Ultracommon (*)
| Limited Availability: Must be from underdark
| Undercommon
|
| Xorn
|
|
|
[P8] Proficiencies, Nonweapon
[P8.8] Non-Weapon Proficiencies - Technological
These require a technology-type class (Psi8, Technologist, etc.) in order to be available.
|
|
|
Proficiency
| SFB CustLeg Cost
|
Check
|
Note
|
Anti-Security Procedures
| 15
| Str-15
| Break out of the Brig or whatever
| Astrogation Skill - Pilot Interstellar Jump [JUMP boxes]
| 4
| Int-4
|
| Astrogation Skill - Risk Jumping [JUMP boxes]
| 6
| Wis-6
|
|
Atmosphere Craft Pilot
| 2
| Dex-2
|
| Beam Weapons
| 2
| Dex-2
|
| Communications Systems Operation
| 7
| Chr-7
|
|
Communications Systems Technology
| 15
| Int-15
|
| Computer Operation
| 2
| Int-2
|
| Computer Skill - Bypassing Security
| 3
| Int-3
|
|
Computer Skill - Defeating Security
| 4
| Int-4
|
| Computer Skill - Displaying Information
| 1
| Int-1
|
| Computer Skill - Interfacing Computers
| 1
| Int-1
|
|
Computer Skill - Manipulating Programs
| 1
| Int-1
|
| Computer Skill - Repairing Computers
| 2
| Int-2
|
| Computer Skill - Writing Programs
| 1
| Int-1
|
|
Computer Technology
| 4
| Int-4
|
| Damage Control Procedures
| 2
| Con-2
|
| Deflector Shield Operation
| 1
| Wis-1
|
|
Deflector Shield Technology
| 2
| Int-2
|
| Demolitions - Defusing Charges
| 2
| Dex-2
|
| Demolitions - Setting Charges
| 2
| Dex-2
|
|
Electronics Technology
| 1
| Int-1
|
| Environmental - Analyze Ecosystems
| 1
| Int-1
|
| Environmental - Analyzing Samples
| 1
| Int-1
|
|
Environmental - Concealment
| 2
| Dex-2
|
| Environmental - Finding Directions
| 1
| Int-1
|
| Environmental - Making Tools/Weapons
| 1
| Str-1
|
|
Environmental - Naming
| 1
| Chr-1
|
| Environmental - Stealth
| 2
| Dex-2
|
| Environmental - Survival
| 2
| Con-2
|
|
Environmental - Tracking
| 2
| Wis-2
|
| Environmental Suit Operation
| 1
| Dex-1
|
| Generic Skill - Operation of an SSD box - Control
| BPV/2
| Chr-BPV/2
| BPV is from SFB, if not available, use (gp cost)/100000
|
Generic Skill - Operation of an SSD box - Generic
| BPV/2
| Con-BPV/2
| BPV is from SFB, if not available, use (gp cost)/100000
| Generic Skill - Operation of an SSD box - Power/Def.
| BPV/2
| Dex-BPV/2
| BPV is from SFB, if not available, use (gp cost)/100000
| Generic Skill - Operation of an SSD box - Weapons
| BPV/2
| Str-BPV/2
| BPV is from SFB, if not available, use (gp cost)/100000
|
Generic Skill - Repair of an SSD box - Control
| BPV
| Wis-BPV
| BPV is from SFB, if not available, use (gp cost)/100000
| Generic Skill - Repair of an SSD box - Generic
| BPV
| Int-BPV
| BPV is from SFB, if not available, use (gp cost)/100000
| Generic Skill - Repair of an SSD box - Power/Def.
| BPV
| Con-BPV
| BPV is from SFB, if not available, use (gp cost)/100000
|
Generic Skill - Repair of an SSD box - Weapons
| BPV
| Dex-BPV
| BPV is from SFB, if not available, use (gp cost)/100000
| Generic Skill - Theory of an SSD box - Control
| BPV*2
| Int-BPV*2
| BPV is from SFB, if not available, use (gp cost)/100000
| Generic Skill - Theory of an SSD box - Generic
| BPV*2
| Str-BPV*2
| BPV is from SFB, if not available, use (gp cost)/100000
|
Generic Skill - Theory of an SSD box - Power/Def.
| BPV*2
| Wis-BPV*2
| BPV is from SFB, if not available, use (gp cost)/100000
| Generic Skill - Theory of an SSD box - Weapons
| BPV*2
| Chr-BPV*2
| BPV is from SFB, if not available, use (gp cost)/100000
| Ground Vehicle Operation
| 1
| Dex-1
|
|
Gyrojet Weapons
| 1
| Str-1
|
| Hasty Fix
| 15
| Con-15
| Hastily fix a bunch of boxes on that ship you just captured so you can get away right now
| High-G Operation
| 10
| Con-10
| Can operate at very high or fluctuating gravity zones
|
Hit Stuff Targetted
| 10
| Str-10
| Hitting or Shooting stuff in just the right way to blow it up in spectacular fashion
| Holodeck Technology
| 20
| Int-20
|
| Languages - Computer
| 2
| Int-2
|
|
Life Sciences - Bionics
| 3
| Str-3
|
| Life Sciences - Botany
| 1
| Wis-1
|
| Life Sciences - Ecology
| 2
| Int-2
|
|
Life Sciences - Exobiology
| 2
| Int-2
|
| Life Sciences - Genetics
| 3
| Int-3
|
| Life Sciences - Zoology
| 1
| Int-1
|
|
Life Support Systems Technology
| 1
| Int-1
|
| Marksmanship - Archaic Weapon
| 1
| Dex-1
|
| Marksmanship - Modern Weapon
| 1
| Dex-1
|
|
Martial Arts - Defensive Throwing
| 1
| Dex-1
|
| Martial Arts - Melee
| 1
| Str-1
|
| Martial Arts - Nerve Combat
| 2
| Dex-2
|
|
Martial Arts - Tumbling
| 1
| Dex-1
|
| Mechanical Engineering
| 2
| Str-2
|
| Medical Science - General Medicine
| 2
| Wis-2
|
|
Medical Science - Pathology
| 2
| Wis-2
|
| Medical Science - Psychology
| 3
| Chr-3
|
| Medical Science - Surgery
| 3
| Wis-3
|
|
Medical Skill - Activating Freeze Fields
| 1
| Wis-1
|
| Medical Skill - Administering Drugs
| 1
| Wis-1
|
| Medical Skill - Controlling Infection
| 1
| Wis-1
|
|
Medical Skill - Curing Diseases
| 1
| Wis-1
|
| Medical Skill - Diagnosis
| 1
| Wis-1
|
| Medical Skill - First Aid
| 1
| Wis-1
|
|
Medical Skill - Major Surgery
| 3
| Dex-3
|
| Medical Skill - Minor Surgery
| 2
| Dex-2
|
| Medical Skill - Neutralizing Toxins
| 1
| Wis-1
|
|
Melee Weapons
| 1
| Str-1
|
| Modify Personal Technology
| 10
| Dex-10
| Modify some piece of personal technology to do something completely different
| Multiverse Science - Time/Loop Theory
| 10
| Wis-10
|
|
Personal Weapons Technology
| 2
| Int-2
|
| Physical Science - Chemistry
| 2
| Int-2
|
| Physical Science - Computer Science
| 2
| Int-2
|
|
Physical Science - Mathematics
| 2
| Int-2
|
| Physical Science - Physics
| 2
| Int-2
|
| Piloting Skill - Evasion
| 2
| Dex-2
|
|
Piloting - Increase Accuracy of Weapon
| 3
| Dex-3
|
| Piloting - Increase Maneuver Rating
| 3
| Dex-3
|
| Planetary Science - Geology
| 1
| Int-1
|
|
Planetary Science - Hydrology
| 1
| Int-1
|
| Planetary Science - Meteorology
| 1
| Int-1
|
| Planetary Survival
| 2
| Con-2
|
|
Projectile Weapons
| 1
| Dex-1
|
| Psycho-Social Skill - Communication
| 3
| Chr-3
|
| Psycho-Social Skill - Empathy
| 10
| Chr-10
|
|
Psycho-Social Skill - Hypnosis
| 8
| Chr-8
|
| Psycho-Social Skill - Persuasion
| 4
| Chr-4
|
| Psycho-Social Skill - Psycho-Pathology
| 6
| Chr-6
|
|
Psycho-Social Skill - Understand
| 15
| Chr-15
| Understand reason/motive for doing a certain action
| Replicator Technology
| 8
| Int-8
|
| Robotics - Activate / Deactivate
| 2
| Int-2
|
|
Robotics - Adding Equipment
| 3
| Dex-3
|
| Robotics - Altering Mission
| 4
| Wis-4
|
| Robotics - Identification
| 2
| Int-2
|
|
Robotics - Listing Functions
| 3
| Int-3
|
| Robotics - Removing Security Locks
| 8
| Wis-8
|
| Robotics - Repairing Robots
| 4
| Con-4
|
|
Security Procedures
| 2
| Str-2
|
| Shuttlecraft Pilot
| 2
| Dex-2
|
| Shuttlecraft Systems Technology
| 4
| Int-4
|
|
Small Equipment Systems Operation
| 1
| Wis-1
|
| Small Equipment Systems Technology
| 2
| Int-2
|
| Small Unit Tactics
| 1
| Wis-1
|
|
Social Science - Archaeology
| 1
| Int-1
|
| Social Science - Economics
| 1
| Int-1
|
| Social Science - Law
| 1
| Int-1
|
|
Social Science - Political Science
| 1
| Chr-1
|
| Social Science - Racial Culture/History
| 1
| Int-1
|
| Space Science - Astrogation/Navigation
| 2
| Wis-2
|
|
Space Science - Astronautics/Engineer
| 2
| Wis-2
|
| Space Science - Astronomy
| 1
| Int-1
|
| Space Science - Astrophysics
| 2
| Int-2
|
|
Starship Combat Strategy/Tactics
| 3
| Wis-3
|
| Starship Communications Procedures
| 5
| Chr-5
|
| Starship Engineering
| 2
| Con-2
|
|
Starship Helm Operation
| 2
| Dex-2
|
| Starship Navigation
| 2
| Wis-2
|
| Starship Sensors
| 1
| Int-1
|
|
Starship Weaponry Alteration
| 15
| Dex-15
| phase discriminators, hit cloaked ships, etc.
| Starship Weaponry Operation
| 8
| Dex-8
|
| Starship Weaponry Technology
| 16
| Int-16
|
|
Taunt
| 10
| Chr-10
| can direct at someone else for extra difficulty
| Technician - Deactivate Alarms/Defense
| 4
| Dex-4
|
| Technician - Detect Alarms / Defenses
| 2
| Chr-2
|
|
Technician - Opening Locks
| 1
| Dex-1
|
| Technician - Operating Machinery
| 1
| Str-1
|
| Technician - Repairing Machinery
| 1
| Con-1
|
|
Technobabble Sense
| 15
| Int-15
| Can understand or generate a horrific Technobabble spew
| Thrown Weapons
| 1
| Dex-1
|
| Transporter Operational Procedures
| 2
| Wis-2
|
|
Trivia
| 1
| Int-1
|
| Understand Alien Technology
| 15
| Wis-15
| Understand some alien/high-tech system which you have no right to comprehend
| Vehicle Operation
| 3
| Dex-3
|
|
Warp Drive Technology
| 8
| Int-8
|
| Warp Field Manipulation
| 10
| Int-10
| lets you do funky warp-field manipulations
| Water Vehicle Operation
| 2
| Wis-2
|
|
Zero-G Operation
| 2
| Con-2
|
|
|
[P8] Proficiencies, Nonweapon
[P8.9] Non-Weapon Proficiencies - BlahR Evasion
There is an Adventuring Proficiency for each Resistance type ("MR Evasion", "WR Evasion", etc.).
|
| Here's which ability score each "blahR" lines up with for purposes of that blahR's "Evasion" proficiency check.
|
| MIRef is "Magic or Innate Reflection". "PRRef" is "Psionic or Radiation Reflection".
|
| It requires 1V action to use an Evasion proficiency. This 1V action does not count against the limit of 1P+1M+1V for the segment. Roll a check, each -1 you make by reduces the target's rating by 5% this segment for your effects.
|
| There is currently no "GR Evasion" or Evasion for irreducible types.
|
|
blahR:
| WR
| ER
| aWR, MIRef
| aER, PRRef
| aRR
| RR
| MR, SR
| aMR
| PR, PowR
| aPR
| aIR
| IR
| XR
|
Ability Score:
| Str:Ef
| Str:Mu
| Dex:Co
| Dex:Ba
| Con:Fi
| Con:He
| Int:Kn
| Int:Re
| Wis:In
| Wis:Wi
| Chr:Pr
| Chr:Ld
| HNCL
|
|