[PC37] Collective 3.7 Classes
New Classes to Collective 3.7
PC1
| PC2
| PC3
| PC4
| War
| Wiz
| Pri
| Rog
|
Archer0 / Er0 / Ranger0
| Crosis Purger (MTG B/U/R)
| Avatar
| Acrobat0
| Athlete
| Delusionist1 / ArchIllusionist1
| Barney Emissary
| Crosis Purger (MTG B/U/R)
| Big Game Hunter
| Engineer
| Pharmacist5
| Engineer
|
Captain
| Force Mage
| Quintessential Cleric6
| Excecutioner1 / ArchAssassin1
| Excecutioner1 / ArchAssassin1
| Incantatrix
| SemiDivine3
| Overt Rogue
| Githyanki Knight
| Planeswalker Artificer
| Wizard of the Coast
| Quintessential Thief6
|
Meat Shield
| Quintessential Mage6
| Worshiper of the UltraWhite
| Stealth Ninja
| Strider1 / ArchRanger1
| Wizard of the Coast
| Yuan-Ti / Snake Worshiper
| Time Bandit
|
|
PC5
| PC6
| PC7
| PC8
| Psi
| Cust
| Conc
| Mon
|
Astral Destruct-3
| Antemortal0
| Angel5
| Angel5
| Githyanki Knight
| Barney Emissary
| Antemortal0
| Astral Destruct-3
| Psi100
| d20izer3
| Captain
| Charonodaemon5
|
Psi14
| Innovator48
| Charonodaemon5
| Githyanki Knight
| Psi--2
| Knowledgizer3
| Concordant Spell Progression
| Golem16
| Psi3.5
| Minulator
| Overt Rogue
| Polar Bear9
|
Psi81 (Champions)
| Quintessential Custom6
| Peacemonger
| Psi14
| Quintessential Psion6
| Tourist
| SemiDivine3
| Yuan-Ti / Snake Worshiper
|
|
PC9
| PC10
| PC11
| PC13
| Alt
| Mini
| Mirr
| Lost
|
Astral Destruct-3
| B Actions
| Antemortal0
| Barney Emissary
| d20izer3
| BlahR
| Overt Rogue
| Planeswalker Artificer
| Engineer
| Caster Level
| Psi--2
| Time Bandit
|
Excecutioner1 / ArchAssassin1
| Concordant Spell Progression
| Worshiper of the UltraWhite
| Wizard of the Coast
| Knowledgizer3
| Immuner
|
|
| Minulator
| Money
|
|
|
Peacemonger
| Movement Rate
|
|
| Psi100
| Number of Attacks
|
|
|
|
PC14
| Demigod
|
Avatar
| Big Game Hunter
| Planeswalker Artificer
|
Worshiper of the UltraWhite
|
|
[PC37] Collective 3.7 Classes
Acrobat0
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 0.625
| (none)
| 3
| 1.25
| (none)
|
4
| 2.5
| (none)
| 5
| 5
| (none)
| 6
| 10
| (none)
|
7
| 22.5
| (none)
| 8
| 37.5
| (none)
| 9
| 62.5
| (none)
|
10
| 90
| (none)
| 11
| 125
| (none)
| 12
| 250
| (none)
|
13
| 375
| (none)
| 14
| 500
| (none)
| 15
| 625
| (none)
|
16
| 750
| (none)
| 17
| 875
| (none)
| 18
| 1000
| (none)
|
19
| 1125
| (none)
| 20
| 1250
| (none)
| 21
| 1375
| (none)
|
22
| 1500
| (none)
| 23
| 1625
| (none)
| 24
| 1750
| (none)
|
25
| 1875
| (none)
| 26
| 2000
| (none)
| 27
| 2125
| (none)
|
28
| 2250
| (none)
| 29
| 2375
| (none)
| 30
| 2500
| (none)
|
31
| 2625
| (none)
| 32
| 2750
| (none)
| 33
| 2875
| (none)
|
34
| 3000
| (none)
| 35
| 3125
| (none)
| 36
| 3250
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 6 3 4 1 3 0
|
+1
| 6 5 7 3 5 1 4 1
| +2
| 6 6 7 3 5 2 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 7 4 6 3 5 2
| +3
| 7 7 8 4 7 3 6 2
| +4
| 7 8 8 4 7 3 6 2
|
+4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 8 10 9 5 9 5 8 4
| +6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 9 6 10 6 9 4
|
+7
| 9 11 10 6 11 6 10 5
| +8
| 9 12 10 6 11 7 10 5
| +8
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Str 14, Dex 17, Con 16
| Alignment:
| any G
| HD/level:
| d6
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| D&D Cartoon
| Groups:
| Rogue
|
|
|
|
Level 1: Gets Exceptional Dex bonus.
| Level 1: +1V action.
| Level 1: Get Str and Dex bonus (to hit and damage for both) with staffs (staves).
| Level 9: Can convert 1V->1QV (but not QV->QQV)
| Level 9: Free Martial Arts style; +1 LVL-8 maneuvers.
|
Lvl
| Acrobat Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Attack (+1 TH per 10% made this segment)
| V
| 5
| Dex-12
| Dex-15
| 1
| Escape Bonds | Binding | Imprisonment/Time Stop || Get out of Put Down a Hole
| PV
| 0
| Str-14
| Str-16
| 1
| Evasion (0, make by 5% per amount hit: no dmg from weapon)
| V
| 10
| Dex-11
| Dex-15
|
1
| Feather Falling || Body Control
| V
| 20
| Dex-12
| Dex-14
| 1
| Jumping | Levitate | Flight
| V
| 20
| Dex-11
| Dex-15
| 1
| Vaulting || Passwall
| V
| 45
| Dex-12
| Dex-16
|
1
| any Rogue level 1 ability
| -
| -
| -
| -
| 2
| Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking
| V
| 75
| Dex-11
| Dex-15
| 2
| any Rogue level 2 ability
| -
| -
| -
| -
|
3
| Lower Encumbrance | Zero Encumbrance | No Armor Penalty
| P
| 10
| Str-13
| Str-18
| 4
| any Rogue level 4 ability
| -
| -
| -
| -
| 5
| Your attacks this segment are stun branded (save)
| V
| 10
| Dex-17
| Dex-22
|
6
| Knock someone down; no save; penalty=(their Str)*2
| V
| 0
| Str-14
| Str-19
| 7
| Do (rating/25) attacks with one weapon; each attack does half damage
| P
| 25
| Str-15
| Str-23
| 8
| Blink | Controlled Blink | Teleport | Teleport without Error
| M
| 15
| Wis-12
| Wis-14
|
9
| Dispel Exhaustion ||| Heal
| P
| 10
| Con-18
| Con-25
| 10
| Invisibility | Improved Invisibility | Dust of Disappearance
| MV
| 20
| Int-12
| Int-14
| 12
| Speed (x2 move) | Speed (+1 V) | Speed (+1 P) | Speed (+1 M)
| VV
| 15
| Dex-12
| Dex-15
|
15
| Energy Control | Adaptation | Immune to Hostile Environments
| PV
| 5
| Con-9
| Con-12
| 18
| Reverse Gravity | Adjust Gravity
| VM
| 0
| Dex-13
| Dex-17
| 27
| Otto's Irresistance Dance | Control Physicals
| MPV
| 0
| Chr-16
| Chr-22
|
|
[PC37] Collective 3.7 Classes
Angel5
Level
| KXP
| Pri:Healing 123 456 789
|
1
| 7 (owe)
| 1-- --- ---
| 2
| 10.5
| 2-- --- ---
| 3
| 14
| 21- --- ---
|
4
| 21
| 22- --- ---
| 5
| 35
| 221 --- ---
| 6
| 63
| 222 --- ---
|
7
| 119
| 322 1-- ---
| 8
| 231
| 332 2-- ---
| 9
| 343
| 333 21- ---
|
10
| 567
| 333 32- ---
| 11
| 791
| 433 321 ---
| 12
| 1000
| 444 321 ---
|
13
| 1250
| 444 322 ---
| 14
| 1500
| 444 432 ---
| 15
| 1750
| 544 432 1--
|
16
| 2000
| 555 432 2--
| 17
| 2250
| 655 443 2--
| 18
| 2500
| 655 443 21-
|
19
| 2750
| 655 543 22-
| 20
| 3000
| 655 544 32-
| 21
| 3250
| 655 544 321
|
22
| 3500
| 665 554 322
| 23
| 3750
| 666 654 332
| 24
| 4000
| 776 655 432
|
25
| 4250
| 776 655 443
| 26
| 4500
| 777 665 543
| 27
| 4750
| 777 665 554
|
28
| 5000
| 887 666 654
| 29
| 5250
| 887 776 655
| 30
| 5500
| 888 777 665
|
31
| 5750
| 888 777 766
| 32
| 6000
| 988 887 776
| 33
| 6250
| 999 888 777
|
34
| 6500
| 999 988 887
| 35
| 6750
| 999 999 888
| 36
| 7000
| 999 999 999
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+2
| 2 2 2 2 2 2 2 2
| +3
| 2 2 2 2 2 2 2 2
| +4
| 3 3 3 3 3 3 3 3
|
+5
| 3 3 3 3 3 3 3 3
| +6
| 4 4 4 4 4 4 4 4
| +7
| 4 4 4 4 4 4 4 4
|
+8
| 5 5 5 5 5 5 5 5
| +9
| 5 5 5 5 5 5 5 5
| +10
| 6 6 6 6 6 6 6 6
|
+11
| 6 6 6 6 6 6 6 6
| +12
| 7 7 7 7 7 7 7 7
| +13
| 7 7 7 7 7 7 7 7
|
+14
| 8 8 8 8 8 8 8 8
| +15
| 8 8 8 8 8 8 8 8
| +16
| 9 9 9 9 9 9 9 9
|
+17
| 9 9 9 9 9 9 9 9
| +18
| 10 10 10 10 10 10 10 10
| +19
| 10 10 10 10 10 10 10 10
|
|
Requisites:
| Str 12, Int 12, Con 6, Wis 14, Chr 19
| Alignment:
| LG
| HD/level:
| & +++d7
| Weapon Prof.:
| 7+/3
| To Hit Table:
| Mon +1 level
| Save Table:
| Mon +3 levels
| Reference:
| DM
| Groups:
| Monster, Concordant (x1)
|
|
| Can cast Priest Healing spells. Doesn't get a stat bonus to progression.
| Can weapon specialize using Non-War column.
| "rhp" is "relative hit points", what the DM uses for summons to indicate their health (usually listed as 10/10).
|
|
|
Levels
| Pick
| Description
|
Level 1-3:
| A
| Flying LVL*2+5" (B)
| B
| 1M: Target can't be directly targetted; effects on him (including this) can still be targetted
| C
| 1V: Summon a good DL 1d4-1 Outer planar creature (treat DL=0 as DL=1 with only 5/5 rhp)
| D
| 1M: Cure Ego Domination (can use on self even if currently ego dominated, item is dropped)
| E
| DR (7*LVL)/+LVL
|
Level 4:
| Pick two from: Angel5 Level 1-3, Slayer5 Level 1-3, or Psi-6G/Psi6G minor
|
Level 5-7:
| F
| 1V: Choose an N between -LVL*2 and LVL*2. A group gets +N AC, you get +N AC, for 1r.
| G
| 1N, 1/reset: Escape the party back to home (except for you)
| H
| 1V: Summon a good DL 1d7 Outer planar creature
| I
| Immune Fire (all variants), Positive, Prismatic, Chromatic, Light, Radiance, Blindness
| J
| iIR LVL*10%
|
Level 8:
| Pick two from: Angel5 Level 5-7, Slayer5 Level 5-7, or Psi-6G/Psi6G major
|
Level 9-12:
| K
| 14bM, 7bP, 21bV (can borrow into next round): Capital O Object or Capital I Insist
| L
| 1F: Holy Bolt
| M
| 1V: Summon a good DL 1d10+1 Outer creature (treat DL=11 as DL=10 with 20/20 rhp)
| N
| Pick a Sphere. Can cast Priest spells of that Sphere.
| O
| iXR LVL*5%
|
Level 13:
| Pick two from: Angel5 Level 9-12, Slayer5 Level 9-12, or Psi-6G/Psi6G grand
|
|
[PC37] Collective 3.7 Classes
Antemortal0
Level
| KXP
| Mortal0 Imm0 9 {9}
|
1
| 0
| 2 {-}
| 2
| 3.5
| 4 {-}
| 3
| 7
| 6 {-}
|
4
| 14
| 8 {-}
| 5
| 28
| 10 {-}
| 6
| 56
| 12 {-}
|
7
| 112
| 14 {-}
| 8
| 224
| 16 {-}
| 9
| 448
| 18 {-}
|
10
| 996
| 20 {-}
| 11
| 1600
| 22 {-}
| 12
| 2300
| 24 {-}
|
13
| 3000
| 26 {-}
| 14
| 3700
| 28 {-}
| 15
| 4400
| 30 {-}
|
16
| 5100
| 32 {-}
| 17
| 5800
| 34 {-}
| 18
| 6500
| 36 {-}
|
19
| 7200
| 38 {-}
| 20
| 7900
| 40 {-}
| 21
| 8600
| 42 {-}
|
22
| 9300
| 44 {-}
| 23
| 10000
| 46 {-}
| 24
| 10700
| 48 {-}
|
25
| 11400
| 50 {-}
| 26
| 12100
| 52 {-}
| 27
| 12800
| 54 {1}
|
28
| 13500
| 56 {1}
| 29
| 14200
| 58 {2}
| 30
| 14900
| 60 {2}
|
31
| 15600
| 62 {3}
| 32
| 16300
| 64 {3}
| 33
| 17000
| 66 {4}
|
34
| 17700
| 68 {4}
| 35
| 18400
| 70 {5}
| 36
| 19100
| 72 {5}
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 27, max = 9)
| +1
| (total = 30, max = 10)
| +2
| (total = 33, max = 11)
|
+3
| (total = 36, max = 12)
| +4
| (total = 39, max = 13)
| +5
| (total = 42, max = 14)
|
+6
| (total = 45, max = 15)
| +7
| (total = 48, max = 16)
| +8
| (total = 51, max = 17)
|
+9
| (total = 54, max = 18)
| +10
| (total = 57, max = 19)
| +11
| (total = 60, max = 20)
|
+12
| (total = 63, max = 21)
| +13
| (total = 66, max = 22)
| +14
| (total = 69, max = 23)
|
+15
| (total = 72, max = 24)
| +16
| (total = 75, max = 25)
| +17
| (total = 78, max = 26)
|
|
Requisites:
| Two 18's
| Alignment:
| any
| HD/level:
| & d10
| Weapon Prof.:
| 5+level/2
| To Hit Table:
| War
| Save Table:
| Cust
| Reference:
| MTG {Mirror Mortal0}
| Groups:
| Custom, Concordant (x1), Mirror
|
|
|
|
Antemortal0 class gets 9th level spells (nothing lower level).
| Antemortal0 also gets Immortal0 spells starting at level 27. These spells are not copied into the Antemortal0 spell list (unlike other reduced Concordant classes) because the list is rather long. See [PC7] Immortal0 for the list. The Immortal0 spells are 9th spell level Concordant (making them 19th spell level non-Concordant).
|
|
[PC37] Collective 3.7 Classes
Antemortal0 Spells
Level
| #
| Spell Name
| Spell Description
|
9
| 1
| Acidic Bite/Sting
| Once per round can bite or sting for acid damage (CL*20 acid dmg)
| 9
| 2
| Acrobat Abilities
| Abilities as per an Acrobat0 of level = LVL/2 (round up) [Note: Acrobat0 is a Collective 3.7 class]
| 9
| 3
| Call Strange
| 1M: Summon a DL=CL/2 (round up) monster, of the Weird subtype
|
9
| 4
| Conceal Location
| You can't be targetted
| 9
| 5
| Create Psionic Items
| 40F, 1/reset: Create CL*CL*100 XP of psionic items (DM rolls a random Psi frequency)
| 9
| 6
| Create Variant
| One Class Adjective (it's free, but the max XP divisor increase = CL/10)
|
9
| 7
| Degeneration
| A group degenerates CL hp per segment
| 9
| 8
| Destroy Undead
| Turn Undead (turn/destroy only) at LVL=CL+2
| 9
| 9
| Eel Breath
| Mouth's P, CL/d: Breathe an EE=CL/3 (round up) eelement for 1/2 current hp dmg, BW save for 1/4
|
9
| 10
| Eel Form
| 1P: Polymorph into any known Eel type, max age category = CL/2 (round up)
| 9
| 11
| Extra Attacks
| +1 number of attacks with each weapon
| 9
| 12
| Grant Effect Points
| Target is imbued with one 9th level Antemortal0 spell (this slot stays spent as long as he has it)
|
9
| 13
| Growl
| Mouth's P: All targets in a group lose half current hp (no save)
| 9
| 14
| Improve Ability Score
| +CL*2 to one stat
| 9
| 15
| Increase Group
| Pick a spells or psionic power that hits a group. Affect +1 group of creatures with that effect.
|
9
| 16
| Increased Movement
| +CL" Move Rate; +2V actions
| 9
| 17
| Innate Resistance
| 35+3*CL% IR
| 9
| 18
| Lab
| 1M, CL/d: Legend Lore
|
9
| 19
| Lightning Spit
| Mouth's P, CL/d: Spit Lightning on a group (20*LVL dmg)
| 9
| 20
| Luch
| Whenever you touch, attack, or are touched or attacked, they are intoxicated/drunk (Fort save)
| 9
| 21
| Manifestation Short
| The death of target person will not cause his next clone to stand up
|
9
| 22
| Mortal Vulnerability
| 1M: Target becomes vulnerable to a specific magic, psionic, or innate effect (by name)
| 9
| 23
| Necromantic Suite
| 1M: Cast your CL/2 in SL's of Necromantic effects (Wiz/Pri)
| 9
| 24
| Nonweapon Mastery
| +LVL*2 Nonweapon proficiencies
|
9
| 25
| Psionic Resistance
| 40+4*CL% PR
| 9
| 26
| Reduce
| 1F: Lower target's ability score by CL for 1 turn; 1M: Dispel a SL 0 to (CL+3)/2 effect
| 9
| 27
| Relic Creation
| 10F, 1/reset: Create a random x2 item of XP value LVL*500
|
9
| 28
| Saves
| +LVL*3 Saves
| 9
| 29
| Second Life
| 1D: Resurrect self back in town (1 turn delay)
| 9
| 30
| Shape Reality, Alt. Loop
| 25F, 1/reset: Loop Travel (shift LF by 1)
|
9
| 31
| Shape Reality, Cr. Building
| 20F, 1/reset: Create a building (CL*10000 cubic ft.)
| 9
| 32
| Shape Reality, Cr. Pocket
| 30F, 1/reset: Create a pocket plane in the ethereal (functions as a phased out zone)
| 9
| 33
| Shape Reality, Mv. Building
| 10F, 1/reset: Move a building (maximum size is CL*10000 cubic ft., is moved CL miles)
|
9
| 34
| Shape Reality, Mv. Door
| 15F, 1/reset: Redirect a dimension door or plant door to go somewhere else on one end
| 9
| 35
| Shift Powers
| 1M, CL/d: Plane Shift (CL/3 planes, round up)
| 9
| 36
| Slap
| 0 action or 1 attack: A target is ejected from your group (Str contest, no parting shots)
|
9
| 37
| Swipe
| Can transfer 5V -> 1M, 8V -> 1QM, or 12V -> 1QQM
| 9
| 38
| To Hit
| +LVL*2 To Hit
| 9
| 39
| Transmute
| 1M: Polymorph Any Object
|
9
| 40
| Weapon Counted
| Count as an additional +CL-1 weapon to hit others
| 9
| 41
| Wizard Options
| Get your CL in "Level:" picks (e.g. at level 9 you could have a Level 9: pick, or a Level 4: and a Level 5:, etc.)
| 9
| 42
| Zero Spell Duration
| 1M: A magic, psi, or innate effect has zero duration (treat as an Instantaneous)
|
|
[PC37] Collective 3.7 Classes
Archer0 / Er0 / Ranger0
Level
| KXP
| Druid Wizard 123 12
|
1
| 0
| --- --
| 2
| 0.625
| --- --
| 3
| 1.25
| --- --
|
4
| 2.75
| --- --
| 5
| 5.5
| --- --
| 6
| 10.625
| --- --
|
7
| 23.125
| --- --
| 8
| 40.5
| --- --
| 9
| 71.75
| 1-- --
|
10
| 128
| 1-- 1-
| 11
| 212.5
| 2-- 1-
| 12
| 296.75
| 2-- 2-
|
13
| 381.25
| 21- 2-
| 14
| 465.5
| 21- 21
| 15
| 550
| 22- 21
|
16
| 635
| 22- 22
| 17
| 720
| 221 22
| 18
| 805
| 222 22
|
19
| 890
| 322 22
| 20
| 975
| 322 32
| 21
| 1060
| 332 32
|
22
| 1145
| 332 32
| 23
| 1230
| 333 33
| 24
| 1315
| 333 33
|
25
| 1400
| 433 33
| 26
| 1485
| 433 33
| 27
| 1570
| 443 43
|
28
| 1655
| 443 43
| 29
| 1740
| 444 43
| 30
| 1825
| 444 44
|
31
| 1910
| 544 44
| 32
| 1995
| 544 44
| 33
| 2080
| 554 44
|
34
| 2165
| 555 54
| 35
| 2250
| 655 54
| 36
| 2335
| 665 54
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 14, Dex 17, Wis 10, Chr 12
| Alignment:
| any G
| HD/level:
| d8
| Weapon Prof.:
| 3+level/2
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| D&D Cartoon
| Groups:
| Warrior
|
|
|
|
Level 1: Uses "Dagger" column for number of attacks when using a bow.
| Level 1: Get Str and Dex bonus with bows, even if not using a Strength Bow.
| Level 1: Free single specialization in bow (spend 1 slot to double spec.).
| Level 1: 1N: Generate an energy arrow to fire (instead of using a normal arrow in a bow). This arrow is 1d10 dmg, crits on 19-20 for x3, and is a +LVL/+LVL magic weapon. It dissipates after use.
| Level 1: Divide actual range by 1.5 when determining range to target (only applies to missile weapons).
| Level 5: "Whirl" may be used with an energy arrow from your bow. 1P: Do 1 attack on every target within 10'r (one group usually).
| Level 9: Ability to cast druid spells (no wisdom bonus).
| Level 9: A target with partial cover is considered to have no cover. Full cover is not affected.
| Level 9: "Impale" may be used with an energy arrow from your bow. 1P: Do 1 attack per bow you are wielding (+1 more attack with your primary hand if you are hasted).
| Impale hit = 20-(your level), regardless of target's AC. Apply no modifiers to this roll except the weapon's magical plusses.
| Impale dmg = (avg dmg of the weapon with no modifiers except it's own magical plusses)*(your Warrior level).
| Level 10: Ability to cast wizard spells (can specialize in charm/divination).
| Level 10: May cast wizard spells through your arrows.
|
|
[PC37] Collective 3.7 Classes
Astral Destruct-3
Level
| KXP
| Psi-3 123 456 789
|
1
| 1 (owe)
| c-- --- ---
| 2
| 8
| 0-- --- ---
| 3
| 27
| 1-- --- ---
|
4
| 64
| 2c- --- ---
| 5
| 125
| 30- --- ---
| 6
| 216
| 31- --- ---
|
7
| 343
| 33c --- ---
| 8
| 512
| 330 --- ---
| 9
| 729
| 331 --- ---
|
10
| 1000
| 332 c-- ---
| 11
| 1300
| 333 0-- ---
| 12
| 1600
| 333 1-- ---
|
13
| 1900
| 333 2c- ---
| 14
| 2200
| 333 30- ---
| 15
| 2500
| 333 31- ---
|
16
| 2800
| 333 32c ---
| 17
| 3100
| 333 330 ---
| 18
| 3400
| 333 331 ---
|
19
| 3700
| 333 332 c--
| 20
| 4000
| 333 333 0--
| 21
| 4300
| 333 333 1--
|
22
| 4600
| 333 333 2c-
| 23
| 4900
| 333 333 30-
| 24
| 5200
| 333 333 31-
|
25
| 5500
| 333 333 32-
| 26
| 5800
| 333 333 32c
| 27
| 6100
| 333 333 330
|
28
| 6400
| 333 333 331
| 29
| 6700
| 333 333 332
| 30
| 7000
| 333 333 333
|
31
| 7300
| 333 333 333
| 32
| 7600
| 333 333 333
| 33
| 7900
| 333 333 333
|
34
| 8200
| 333 333 333
| 35
| 8500
| 333 333 333
| 36
| 8800
| 333 333 333
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 3 8 2 3 1 0 1
| +2
| 5 4 8 2 3 1 0 2
| +3
| 6 4 8 3 4 2 0 2
|
+4
| 6 5 8 3 4 2 1 3
| +5
| 6 5 9 3 4 2 1 3
| +6
| 6 6 9 4 5 3 1 4
|
+7
| 7 6 9 4 5 3 2 4
| +8
| 7 7 9 4 5 4 2 5
| +9
| 7 7 10 5 6 4 2 5
|
+10
| 7 8 10 5 6 4 3 6
| +11
| 8 8 10 5 6 5 3 6
| +12
| 8 9 10 6 7 5 3 7
|
+13
| 8 9 11 6 7 6 4 7
| +14
| 8 10 11 6 7 6 4 8
| +15
| 9 10 11 7 8 6 4 8
|
+16
| 9 11 11 7 8 7 5 9
| +17
| 9 11 12 7 9 7 5 9
| +18
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Str 6+level, Dex 5+level, Con 4+level,
| Int 3+level, Wis 2+level, Chr 1+level
| Alignment:
| any
| HD/level:
| & d10
| Weapon Prof.:
| & 3+level
| To Hit Table:
| Mon
| Save Table:
| Psi
| Reference:
| DM {Planeshifted Astral Construct3}
| Groups:
| Psionicist, Monster, Alternate
|
|
|
|
Gets Psi-3 powers, see [Q-3]. Gets a stat bonus of your choice to the progression.
| Psi-3 PSPs = (LVL*LVL+LVL*10+Stat-14)/4. Example: Level 1 character with a Stat=18 has (1*1+1*10+18-14)/4 = 3 PSPs.
| Also gets 1 ACP (Astral Construct Point) per level. These ACPs return at a rate of LVL/4+1 per turn, round down.
| Level 1: You count as an additional +2 weapon to hit others.
| Level 1: You may use Anti-Astral Projection; but in this case, you cannot use M actions.
| Level 1: Pick an ability below. Even though these mechanics are "5th edition"-like, these are not "5th edition" picks for Custom5.
| I. ½P, 1 ACP: Deal 50*LVL Anti-Astral dmg to one target (no save, IR to resist)
| II. 1P, 1 ACP: Destroy a x0 or x1 magic item.
| III. 1P, 1 ACP: Unsummon a summon.
| Level 2: Pick another ability from I-III above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
| Level 3: Pick another ability from I-III above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
| Level 5: Pick an ability below:
| IV. ½P, 2 ACP: Deal 25*LVL Anti-Astral dmg to a group (no save, IR to resist)
| V. 1P, 2 ACP: Destroy a Wall or Ward (e.g. Forbiddance zone) effect, or cast Passwall.
| VI. 1P, 2 ACP: Target gains +1QP action this segment
| Level 6: Pick another ability from I-VI above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
| Level 7: Pick another ability from I-VI above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
| Level 9: Pick an ability below:
| VII. ½P, 3 ACP: Remove a class ability or immunity from an element (affects 1 group). If used against 1 target, gets no ER.
| VIII. 1P, may borrow, 3 ACP: Fork
| IX. 1P, 3 ACP: Defile the MF/PF/TF/PsiF/TechF in area, Tempus Chaos, cause other forms of discontinuities/tears
| Level 10: Pick another ability from I-IX above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
| Level 11: Pick another ability from I-IX above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
| Level 13: Pick an ability below:
| X. ½M, 4 ACP: Halve the hp on up to (LVL-7)/3 targets (no save, IR to resist)
| XI. 1M, 4 ACP: Whenever someone targets a spell or psi effect in the room, it is redirected to you (treat as a x1 Special).
| XII. 1M, 4 ACP: Cause all triggers on target to trigger prematurely, and target cannot use his next Clone (no save, ER to resist)
| Level 14: Pick another ability from I-XII above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
| Level 15: Pick another ability from I-XII above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
|
|
[PC37] Collective 3.7 Classes
Athlete
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.9
| (none)
| 3
| 5.8
| (none)
|
4
| 11.6
| (none)
| 5
| 23.2
| (none)
| 6
| 46.4
| (none)
|
7
| 92.8
| (none)
| 8
| 185.6
| (none)
| 9
| 371.2
| (none)
|
10
| 600
| (none)
| 11
| 890
| (none)
| 12
| 1180
| (none)
|
13
| 1470
| (none)
| 14
| 1760
| (none)
| 15
| 2050
| (none)
|
16
| 2340
| (none)
| 17
| 2630
| (none)
| 18
| 2920
| (none)
|
19
| 3210
| (none)
| 20
| 3500
| (none)
| 21
| 3790
| (none)
|
22
| 4080
| (none)
| 23
| 4370
| (none)
| 24
| 4660
| (none)
|
25
| 4950
| (none)
| 26
| 5240
| (none)
| 27
| 5530
| (none)
|
28
| 5820
| (none)
| 29
| 6110
| (none)
| 30
| 6400
| (none)
|
31
| 6690
| (none)
| 32
| 6980
| (none)
| 33
| 7270
| (none)
|
34
| 7560
| (none)
| 35
| 7850
| (none)
| 36
| 8140
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 2 4 2 1 1 1 0
| +2
| 6 4 5 4 3 2 2 1
| +3
| 8 5 7 6 4 3 3 2
|
+5
| 9 7 8 8 6 4 4 2
| +6
| 11 8 10 10 7 5 4 3
| +8
| 12 10 11 12 9 6 5 4
|
+9
| 14 11 13 14 10 7 6 4
| +11
| 14 12 14 14 11 8 7 5
| +12
| 15 13 14 14 12 9 8 6
|
+14
| 15 14 15 15 13 10 8 6
| +15
| 15 14 15 15 14 11 9 7
| +17
| 15 14 15 15 15 12 10 8
|
+18
| 15 15 15 15 15 13 11 8
| +20
| 16 15 15 15 15 14 12 9
| +21
| 16 15 16 15 15 15 12 10
|
+23
| 16 16 16 15 15 16 13 10
| +24
| 16 16 16 16 16 17 14 11
| +26
| 17 16 16 16 16 18 15 12
|
|
Requisites:
| Str 16, Dex 15, Con 17
| Alignment:
| any
| HD/level:
| & d24
| Weapon Prof.:
| 4+level*(Int bonus)/4
| To Hit Table:
| 1½xWar
| Save Table:
| 2xWar
| Reference:
| DM
| Groups:
| Warrior
|
| Exceptional Str, Dex, and Con.
| Gets 30 Rogue points per level. Does not get the "Any Rogue" picks at levels divisible by 9, since this isn't a Rogue class.
| Level N (every level): +1 to Str, Dex, or Con.
| Level 1: One Professional Wrestling style; +1 Professional Wrestling maneuver per level. See [P14].
| Level 1: +LVL Str, Dex, or Con based Nonweapon proficiencies.
| Level 1: Sustain Str, Dex, and Con.
| Level 1: Immune Fatigue, Disease; Resist Sleep.
| Level 4: Choose one: Barbarian Str, Dex, or Con.
| Level 9: Choose one: Barbarian Str, Dex, or Con. (you have 2 Bar stats now)
| Level 16: The last of Str, Dex, or Con is Barbarian bonus now.
|
|
|
|
Lvl
| Athlete Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Climb Walls | Climb Overhangs | Climb Upside Down
| V
| 60
| Str-9
| Str-13
| 1
| NaturalR (NR) | NecromancyR (aNR) (1% = 1%) ( || cover all in group)
| -
| 0
| Con-9
| Con-25
| 1
| Take ½ dmg from an Attack | Spell | Psi Power | Innate (|| Take 0 damage)
| V
| 5
| Con-16
| Con-20
|
1
| Vaulting || Passwall
| V
| 45
| Dex-12
| Dex-16
| 1
| any Acrobat Level 1 ability
| -
| -
| -
| -
| 1
| any Str, Dex, or Con based Level 1 ability
| -
| -
| -
| -
|
2
| Attack (+1 TH per 10% made this segment)
| V
| 5
| Dex-12
| Dex-15
| 3
| Lower Encumbrance | Zero Encumbrance | No Armor Penalty
| P
| 10
| Str-13
| Str-18
| 4
| Contortion | Elasticity | Become Liquid-Form
| V
| 10
| Dex-10
| Dex-14
|
5
| any Str, Dex, or Con based Level 5 ability
| -
| -
| -
| -
| 6
| Hold Breath | Hold Life
| V
| 15
| Con-15
| Con-17
| 7
| Free Action / Remove Paralysis / Remove Domination
| P
| 5
| Con-8
| Con-16
|
8
| Dispel Exhaustion | Heal |||| Reset
| M
| 0
| Con-16
| Con-20
| 9
| any Rogue Level 9 ability
| -
| -
| -
| -
|
|
[PC37] Collective 3.7 Classes
Avatar
Level
| KXP
| Priest 123 456 789
|
1
| 0
| 100 --- ---
| 2
| 7
| 200 --- ---
| 3
| 14
| 210 0-- ---
|
4
| 28
| 320 0-- ---
| 5
| 56
| 421 00- ---
| 6
| 112
| 422 00- ---
|
7
| 224
| 432 100 ---
| 8
| 448
| 433 200 ---
| 9
| 700
| 433 210 0--
|
10
| 1050
| 443 220 0--
| 11
| 1400
| 444 330 0--
| 12
| 1750
| 444 441 00-
|
13
| 2100
| 555 442 00-
| 14
| 2450
| 555 442 100
| 15
| 2800
| 555 552 100
|
16
| 3150
| 555 553 210
| 17
| 3500
| 555 553 320
| 18
| 3850
| 555 553 321
|
19
| 4200
| 555 553 331
| 20
| 4550
| 555 554 332
| 21
| 4900
| 555 554 442
|
22
| 5250
| 555 555 443
| 23
| 5600
| 555 555 553
| 24
| 5950
| 555 555 554
|
25
| 6300
| 555 555 555
| 26
| 6650
| 666 655 555
| 27
| 7000
| 666 666 655
|
28
| 7350
| 666 666 666
| 29
| 7700
| 777 766 666
| 30
| 8050
| 777 777 766
|
31
| 8400
| 777 777 777
| 32
| 8750
| 888 877 777
| 33
| 9100
| 888 888 877
|
34
| 9450
| 888 888 888
| 35
| 9800
| 999 988 888
| 36
| 10150
| 999 999 999
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +1
| 9 5 6 3 4 0 1 3
| +2
| 9 5 6 4 4 1 1 4
|
+3
| 10 6 7 5 5 2 2 5
| +4
| 11 7 8 5 6 2 2 5
| +5
| 12 7 9 6 7 3 3 6
|
+6
| 12 8 9 6 7 3 3 7
| +7
| 13 9 10 7 8 4 4 8
| +8
| 13 9 10 7 8 4 4 8
|
+9
| 14 10 11 8 9 5 5 9
| +10
| 14 10 11 9 9 6 5 10
| +11
| 15 11 12 10 11 6 6 11
|
+12
| 16 12 13 10 11 7 6 11
| +13
| 16 13 13 11 12 8 7 12
| +14
| 16 13 14 12 12 8 7 13
|
+15
| 16 14 14 13 13 9 8 14
| +16
| 16 14 15 13 13 9 8 14
| +17
| 16 15 15 14 14 10 9 15
|
|
Requisites:
| Wis 20, Chr 22
| Alignment:
| any
| HD/level:
| d12
| Weapon Prof.:
| 7+level/4
| To Hit Table:
| 1½xPri
| Save Table:
| 1½xPri; 1/9xDemigod
| Reference:
| DM (and a little MTG)
| Groups:
| Priest, Demigod (x1)
|
|
|
|
May weapon specialize using the "Non-War" line.
| Gets Wis and Chr bonus to spells.
| Level 1 ¶: Whatever your "Cheat Code" ("Player Pick") is, you get two of them. See section [X3] for definition of Cheat Codes / Player Picks.
| Level 1 ¶: Overwrite the Alignment requirement of another class to be "any".
| Level 2: Flying LVL*3".
| Level 2: For any N, you may cast Monster Summoning (N) as three SL=(N-2) spells in the Animal sphere. For example, you may cast Monster Summoning V as three 3rd level spells. Note you get Monster Summoning, not Animal Summoning.
| Level 3: Vampiric Regeneration 50%.
| Level 3: 0, 1/r: Unspend a spell slot.
| Level 4: 0, lose N current hp (max N=10*LVL): Cure N hp to one target (not above max).
| Level 4: 0, sacrifice a summon: Unsummon a summoned creature.
| Level 5: 0, sacrifice a summon: Heal or Harm one target.
| Level 5: 1F: Restore the MF/PF/TF in a LVL*10' radius, or +1 to a factor for 1r (may run this multiple times).
| Level 6: Whenever one of your summons dies, it deals 10*DL*DL holy fire dmg to one target.
| Level 6: 0, lose 2 SL in memorization: +10 TH and dmg this round. You may run this effect more than once, you are limited only by 0 actions and SL's.
| Level 7: 1bV: Interpose self in front of another person. This may be done against a P action of attacks, or a special effect. You must spend another 1bV action to get in the other person's group (if you aren't there already), so you would lose 2V actions from the rest of the round.
| Level 7: You have one Revive slot. If you kill a creature (you put it at negative hp and/or you dealt the "slay" effect to it), you may spend 1M within 1r to revive it.
| Level 8: When you cast "Slay Living" or "Slay Living Fully", they give no saving throw.
| Level 8: Choose one: Your physical attacks or your spells are Vile.
| Level 9 ¶: The saves of 1/9xDemigod means you actually get a P Save or an M Save against G action / [X] section effects.
| Level 9 ¶: Get a third instance of your "Cheat Code" ("Player Pick").
| Level 10: 1F: Cast one of your spells, but it affects three groups.
| Level 10: 1F: Pick aMR, RR, PR, IR, CR, NR, or aNR. Your spells are resisted using that resistance type (instead of MR) until you change this ability again.
|
|
[PC37] Collective 3.7 Classes
B Actions (Mini-Class)
Level
| KXP
| Effect
| Total
|
1
| 1
| +1 B Action /r
| (+1)
| 2
| 2
| +1 B Action /r
| (+2)
| 3
| 4
| +1 B Action /r
| (+3)
|
4
| 8
| +1 B Action /r
| (+4)
| 5
| 16
| +1 B Action /r
| (+5)
| 6
| 32
| +1 B Action /r
| (+6)
|
7
| 64
| +1 B Action /r
| (+7)
| 8
| 128
| +1 B Action /r
| (+8)
| 9
| 200
| +1 B Action /r
| (+9)
|
10
| 300
| +1 B Action /r
| (+10)
| 11
| 400
| +1 B Action /r
| (+11)
| 12
| 500
| +1 B Action /r
| (+12)
|
13
| 600
| +1 B Action /r
| (+13)
| 14
| 700
| +1 B Action /r
| (+14)
| 15
| 800
| +1 B Action /r
| (+15)
|
16
| 900
| +1 B Action /r
| (+16)
| 17
| 1000
| +1 B Action /r
| (+17)
| 18
| 1100
| +1 B Action /r
| (+18)
|
19
| 1200
| +1 B Action /r
| (+19)
| 20
| 1300
| +1 B Action /r
| (+20)
| 21
| 1400
| +1 B Action /r
| (+21)
|
22
| 1500
| +1 B Action /r
| (+22)
| 23
| 1600
| +1 B Action /r
| (+23)
| 24
| 1700
| +1 B Action /r
| (+24)
|
25
| 1800
| +1 B Action /r
| (+25)
| 26
| 1900
| +1 B Action /r
| (+26)
| 27
| 2000
| +1 B Action /r
| (+27)
|
28
| 2100
| +1 B Action /r
| (+28)
| 29
| 2200
| +1 B Action /r
| (+29)
| 30
| 2300
| +1 B Action /r
| (+30)
|
31
| 2400
| +1 B Action /r
| (+31)
| 32
| 2500
| +1 B Action /r
| (+32)
| 33
| 2600
| +1 B Action /r
| (+33)
|
34
| 2700
| +1 B Action /r
| (+34)
| 35
| 2800
| +1 B Action /r
| (+35)
| 36
| 2900
| +1 B Action /r
| (+36)
|
|
Alternate Effect
| Alt Total
|
+1 A' action /r (3A' -> 1QZ)
| (+1)
| +1 A' action /r (3A' -> 1QZ)
| (+2)
| +1 A' action /r (3A' -> 1QZ)
| (+3)
|
+1 A' action /r (3A' -> 1QZ)
| (+4)
| +1 A' action /r (3A' -> 1QZ)
| (+5)
| +1 A' action /r (3A' -> 1QZ)
| (+6)
|
+1 A' action /r (3A' -> 1QZ)
| (+7)
| +1 A' action /r (3A' -> 1QZ)
| (+8)
| +1 A' action /r (3A' -> 1QZ)
| (+9)
|
+1 A' action /r (3A' -> 1QZ)
| (+10)
| +1 A' action /r (3A' -> 1QZ)
| (+11)
| +1 A' action /r (3A' -> 1QZ)
| (+12)
|
+1 A' action /r (3A' -> 1QZ)
| (+13)
| +1 A' action /r (3A' -> 1QZ)
| (+14)
| +1 A' action /r (3A' -> 1QZ)
| (+15)
|
+1 A' action /r (3A' -> 1QZ)
| (+16)
| +1 A' action /r (3A' -> 1QZ)
| (+17)
| +1 A' action /r (3A' -> 1QZ)
| (+18)
|
+1 A' action /r (3A' -> 1QZ)
| (+19)
| +1 A' action /r (3A' -> 1QZ)
| (+20)
| +1 A' action /r (3A' -> 1QZ)
| (+21)
|
+1 A' action /r (3A' -> 1QZ)
| (+22)
| +1 A' action /r (3A' -> 1QZ)
| (+23)
| +1 A' action /r (3A' -> 1QZ)
| (+24)
|
+1 A' action /r (3A' -> 1QZ)
| (+25)
| +1 A' action /r (3A' -> 1QZ)
| (+26)
| +1 A' action /r (3A' -> 1QZ)
| (+27)
|
+1 A' action /r (3A' -> 1QZ)
| (+28)
| +1 A' action /r (3A' -> 1QZ)
| (+29)
| +1 A' action /r (3A' -> 1QZ)
| (+30)
|
+1 A' action /r (3A' -> 1QZ)
| (+31)
| +1 A' action /r (3A' -> 1QZ)
| (+32)
| +1 A' action /r (3A' -> 1QZ)
| (+33)
|
+1 A' action /r (3A' -> 1QZ)
| (+34)
| +1 A' action /r (3A' -> 1QZ)
| (+35)
| +1 A' action /r (3A' -> 1QZ)
| (+36)
|
|
[PC37] Collective 3.7 Classes
Barney Emissary
Level
| KXP
| Priest 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 3
| 3a- --- ---
| 3
| 6
| 42b --- ---
|
4
| 12
| 441 c-- ---
| 5
| 24
| 744 0d- ---
| 6
| 48
| 764 3ae ---
|
7
| 96
| 775 42b f--
| 8
| 192
| 777 441 cg-
| 9
| 384
| 777 744 0dh
|
10
| 750
| 777 744 1cg
| 11
| 1500
| 777 754 2bf
| 12
| 2000
| 777 764 3ae
|
13
| 2500
| 777 774 40d
| 14
| 3000
| 777 774 41c
| 15
| 3500
| 777 775 42b
|
16
| 4000
| 777 776 43a
| 17
| 4500
| 777 777 440
| 18
| 5000
| 777 777 441
|
19
| 5500
| 777 777 542
| 20
| 6000
| 777 777 643
| 21
| 6500
| 777 777 744
|
22
| 7000
| 777 777 754
| 23
| 7500
| 777 777 755
| 24
| 8000
| 777 777 765
|
25
| 8500
| 777 777 766
| 26
| 9000
| 777 777 776
| 27
| 9500
| 777 777 777
|
28
| 10000
| 777 777 777
| 29
| 10500
| 777 777 777
| 30
| 11000
| 777 777 777
|
31
| 11500
| 777 777 777
| 32
| 12000
| 777 777 777
| 33
| 12500
| 777 777 777
|
34
| 13000
| 777 777 777
| 35
| 13500
| 777 777 777
| 36
| 14000
| 777 777 777
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 8 4 6 3 4 0 0 3
| +3
| 9 5 6 4 4 1 1 4
| +5
| 10 6 7 5 5 2 2 5
|
+7
| 11 7 9 6 6 2 2 6
| +9
| 12 8 9 6 7 3 3 7
| +11
| 13 9 10 7 8 4 4 8
|
+13
| 14 9 11 8 9 5 4 9
| +15
| 14 10 11 9 9 6 5 10
| +17
| 15 11 12 10 11 6 6 11
|
+19
| 16 12 13 11 12 7 6 12
| +21
| 16 13 14 12 12 8 7 13
| +23
| 16 14 14 13 13 9 8 14
|
+25
| 16 14 15 14 14 10 8 15
| +27
| 17 15 16 14 14 10 9 16
| +29
| 17 15 16 15 15 11 10 17
|
+31
| 17 16 16 15 16 12 10 18
| +33
| 17 16 16 16 16 13 11 19
| +35
| 17 16 16 16 16 14 12 20
|
|
Requisites:
| Int 16, Wis 18, Chr 17
| Alignment:
| any
| HD/level:
| 2d2
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| Pri
| Save Table:
| 2xPri
| Reference:
| DM {Lost Divine Emissary}
| Groups:
| Priest, Custom, Lost
|
|
|
|
Level N (every level): +1 Specialty God pick per level, in a Barneyed God. You may pick the same Barneyed God more than once.
| Each reset, the DM will give you access to 3 new Barneyed gods. If at any time you have fewer than your LVL in Barneyed god choices (even in the dungeon), ask the DM and he will generate 3 more for you.
| For each Barneyed god, you can pick a sphere:
| All, Animal, Anti-Magic, Astral/Planar, Cataclysms, Chaos, Charity, Charm, Combat, Community, Cosmos, Creation, Darkness, Death, Destruction, Disease, Divination, Elemental, Elf, Entropy, Evil, Fear, Fertility, Fire, Good, Guardian, Healing, Incantatrix, Innates, Knowledge, Labour, Law, Love, Luck, Luck/Fate/Fortune, Madness, Magic, Metalworking, Meta-Magic, Moon, Mountain, Music, Nature, Necromantic, Numbers, Peace, Plant, Protection, Psionics, Radiation, Revenge, Science, Sea, Secrets, Skill, Sky, Stoicism, Strength, Summoning, Sun, Sword, Technology, Thievery, Thought, Thunder, Time, Travel, Travelers, Undead, War, Wards, Wealth, Weather, Wild Magic, Winter, Wisdom
| And you can pick an alignment of the Barneyed God if desired.
|
|
[PC37] Collective 3.7 Classes
Big Game Hunter
Level
| KXP
| BGH [[MH]] 234 [[M]]
|
1
| 0
| 1-- [[-]]
| 2
| 13
| 1-- [[-]]
| 3
| 26
| 2-- [[-]]
|
4
| 52
| 2-- [[-]]
| 5
| 104
| 3-- [[-]]
| 6
| 208
| 3-- [[-]]
|
7
| 416
| 31- [[-]]
| 8
| 832
| 31- [[-]]
| 9
| 1664
| 32- [[-]]
|
10
| 2900
| 32- [[-]]
| 11
| 4200
| 33- [[-]]
| 12
| 5500
| 33- [[-]]
|
13
| 6800
| 43- [[-]]
| 14
| 8100
| 43- [[-]]
| 15
| 9400
| 44- [[-]]
|
16
| 10700
| 44- [[-]]
| 17
| 12000
| 54- [[-]]
| 18
| 13300
| 54- [[-]]
|
19
| 14600
| 55- [[-]]
| 20
| 15900
| 55- [[-]]
| 21
| 17200
| 65- [[-]]
|
22
| 18500
| 65- [[-]]
| 23
| 19800
| 66- [[-]]
| 24
| 21100
| 66- [[-]]
|
25
| 22400
| 661 [[-]]
| 26
| 23700
| 661 [[-]]
| 27
| 25000
| 662 [[-]]
|
28
| 26300
| 662 [[-]]
| 29
| 27600
| 663 [[-]]
| 30
| 28900
| 663 [[-]]
|
31
| 30200
| 664 [[-]]
| 32
| 31500
| 664 [[-]]
| 33
| 32800
| 665 [[-]]
|
34
| 34100
| 666 [[-]]
| 35
| 35400
| 666 [[-]]
| 36
| 36700
| 666 [[1]]
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+2
| 5 3 4 3 2 2 2 1
| +5
| 8 5 7 6 4 3 3 2
| +8
| 10 8 9 9 7 5 4 3
|
+11
| 12 10 11 12 9 6 5 4
| +14
| 14 12 13 14 11 8 6 5
| +17
| 15 13 14 14 12 9 8 6
|
+20
| 15 14 15 15 14 11 9 7
| +23
| 15 14 15 15 15 12 10 8
| +26
| 16 15 15 15 15 14 11 9
|
+29
| 16 15 16 15 15 15 12 10
| +32
| 16 16 16 15 16 17 14 11
| +35
| 17 16 16 16 16 18 15 12
|
+38
| 20 19 19 19 19 21 18 15
| +41
| 23 22 22 22 22 24 21 18
| +44
| 26 25 25 25 25 27 24 21
|
+47
| 29 28 28 28 28 30 27 24
| +50
| 32 31 31 31 31 33 30 27
| +53
| 35 34 34 34 34 36 33 30
|
|
Requisites:
| Str 61, Dex 44, Con 26, Wis 22
| Alignment:
| any
| HD/level:
| & 2m0
| Weapon Prof.:
| & 8+level*2
| To Hit Table:
| 3xWar
| Save Table:
| 3xWar
| Reference:
| DM {Reduced Reduced Mortal Hunter}
| Groups:
| Warrior, Demigod (x1)
|
|
|
|
Gets Barbarian Str, Dex. Uses Normal Con bonus for hit dice (this can't be overwritten).
| Can weapon specialize using 2*LVL on the Barbarian column.
| Big Game Hunter class gets 2nd, 3rd, 4th, and 22nd level spells. The 22nd level spells are Mortal Hunter 12th's (Concordant Spell Level=12).
| Several powers reference F actions as a cost. F actions are 1S+1V or 1M+1P+1V.
| Gets 1G action per turn. (Once per turn you can use 1G action, it acts as an infinitely quick F action.)
| Gets a "Level:" ability per level from any Warrior class you know. May pick "paragraph-symboled / unpickable" ( ¶ ) abilities at a 9 level penalty (a Level 3: would become a Level 12:). May pick "lines of text" as if they were Level 18: abilities.
|
|
[PC37] Collective 3.7 Classes
Big Game Hunter Spells
Level
| #
| Spell
|
2
| 1
| +LVL QQP Actions. Can lock down one action type if desired.
| 2
| 2
| One of your effects does not drop if you are dropped. One of your effects is not removed from the stack if you are killed/removed before the stack ends.
| 2
| 3
| 1F, 1/r: Slay a creature (PPD save)
|
2
| 4
| 1F+2bF, 1/r: Slay a group of creatures (PPD save)
| 2
| 5
| 1F: A group gets "Sporacled" (Hit by a random [C] section effect) (RSW save)
| 2
| 6
| 2bF, 1/r: Counter a x1 effect.
|
2
| 7
| -LVL*9 to any number of stats (Str, Dex, Con, Int, Wis, and Chr) in your group, does not have a hole in the middle
| 2
| 8
| Immune to all x0 effects. Get a save vs. x1 effects that do not offer a save.
| 2
| 9
| +LVL*2 AC
|
3
| 1
| +1 IF (Instantaneous F action) which can't be locked down.
| 3
| 2
| You may convert 4F actions to 1X action (you may do this as many times as you like, prefixes are kept).
| 3
| 3
| 1F, 1/r: Incurse a group (BW save); 1F, 1/r: Annihilate a group (RSW save)
|
3
| 4
| 1F+3bF, 1/reset: Incurse (no save, aIR to resist) and Annihilate (no save, aPR to resist) one target
| 3
| 5
| 1F, 1/r: Banhammer one spell/effect/ability; this cannot be used in the room. This is a x1 Special.
| 3
| 6
| +LVL*3 AC (stacks with the SL=2 ability)
|
4
| 1
| 1F: As You Are a group (Will save)
| 4
| 2
| +LVL*4 AC (stacks with the SL=2 and SL=3 abilities)
| 4
| 3
| You and the space you're standing at can't be targetted. "Blindfighting", X-ray vision, and "Seeking" (non-direct) effects cannot be used against you.
|
22 (M.H. 12)
| 1
| +DCL QQQQQQX Actions. All actions other than X, G, Z, and I (and their variants) are locked down. The DM may determine that some campaign-specific unique specialty actions may be immune to this.
| 22 (M.H. 12)
| 2
| Your effects do not drop if you are dropped. Your effects are not removed from the stack if you are killed/removed before the stack ends.
| 22 (M.H. 12)
| 3
| All x1 (and x0 if you desire) beings who see you are Capital S Slain (GR to resist). "Blindfighting" cannot be used against you.
|
22 (M.H. 12)
| 4
| 1G: Capital S Slay (as the ability above this one on this list). Affects any number of x1 and x0 creatures (up to DCL groups), or DCL x2 creatures, or a single x3 (or above) creature.
| 22 (M.H. 12)
| 5
| 1G: Select DCL groups of creatures. Each gets "Sporacled" (Takes a random [C] section effect, they are affected by it). MSave and GR to resist.
| 22 (M.H. 12)
| 6
| 1N: Counter a x0 effect. 1Z: Counter a x1 effect. 1X: Counter a x2 effect. 1G: Counter a x3 effect.
|
22 (M.H. 12)
| 7
| -DCL*25 to Str, Dex, Con, Int, Wis, and Chr 60' r (no resistance except "Hold Stats" abilities). Has a "Hole in the Middle".
| 22 (M.H. 12)
| 8
| Immune to all x1 and x0 effects. Resist and get a PSave vs. x2 effects.
| 22 (M.H. 12)
| 9
| |AC| 20+DCL (absolute AC 20+DCL). People need a natural 20+DCL to hit you, no natural roll less than 20+DCL will hit you (regardless of TH bonus). ++'s to hit and Lady's Smile does work against this ability. Luck and other die-setting effects do not.
|
|
[PC37] Collective 3.7 Classes
BlahR (Mini-Class)
Level
| KXP
| Effect
| Total
|
1
| 0.625
| BlahR (RMPIR) +10%
| (+10%)
| 2
| 1.25
| BlahR (RMPIR) +10%
| (+20%)
| 3
| 2.5
| BlahR (RMPIR) +10%
| (+30%)
|
4
| 5
| BlahR (RMPIR) +10%
| (+40%)
| 5
| 10
| BlahR (RMPIR) +10%
| (+50%)
| 6
| 20
| BlahR (RMPIR) +10%
| (+60%)
|
7
| 40
| BlahR (RMPIR) +10%
| (+70%)
| 8
| 80
| BlahR (RMPIR) +10%
| (+80%)
| 9
| 125
| BlahR (RMPIR) +10%
| (+90%)
|
10
| 187.5
| BlahR (RMPIR) +10%
| (+100%)
| 11
| 250
| BlahR (RMPIR) +10%
| (+110%)
| 12
| 312.5
| BlahR (RMPIR) +10%
| (+120%)
|
13
| 375
| BlahR (RMPIR) +10%
| (+130%)
| 14
| 437.5
| BlahR (RMPIR) +10%
| (+140%)
| 15
| 500
| BlahR (RMPIR) +10%
| (+150%)
|
16
| 562.5
| BlahR (RMPIR) +10%
| (+160%)
| 17
| 625
| BlahR (RMPIR) +10%
| (+170%)
| 18
| 687.5
| BlahR (RMPIR) +10%
| (+180%)
|
19
| 750
| BlahR (RMPIR) +10%
| (+190%)
| 20
| 812.5
| BlahR (RMPIR) +10%
| (+200%)
| 21
| 875
| BlahR (RMPIR) +10%
| (+210%)
|
22
| 937.5
| BlahR (RMPIR) +10%
| (+220%)
| 23
| 1000
| BlahR (RMPIR) +10%
| (+230%)
| 24
| 1062.5
| BlahR (RMPIR) +10%
| (+240%)
|
25
| 1125
| BlahR (RMPIR) +10%
| (+250%)
| 26
| 1187.5
| BlahR (RMPIR) +10%
| (+260%)
| 27
| 1250
| BlahR (RMPIR) +10%
| (+270%)
|
28
| 1312.5
| BlahR (RMPIR) +10%
| (+280%)
| 29
| 1375
| BlahR (RMPIR) +10%
| (+290%)
| 30
| 1437.5
| BlahR (RMPIR) +10%
| (+300%)
|
31
| 1500
| BlahR (RMPIR) +10%
| (+310%)
| 32
| 1562.5
| BlahR (RMPIR) +10%
| (+320%)
| 33
| 1625
| BlahR (RMPIR) +10%
| (+330%)
|
34
| 1687.5
| BlahR (RMPIR) +10%
| (+340%)
| 35
| 1750
| BlahR (RMPIR) +10%
| (+350%)
| 36
| 1812.5
| BlahR (RMPIR) +10%
| (+360%)
|
|
Alternate Effect
| Alt Total
|
aBlahR (aRaMaPaIR) +10%
| (+10%)
| aBlahR (aRaMaPaIR) +10%
| (+20%)
| aBlahR (aRaMaPaIR) +10%
| (+30%)
|
aBlahR (aRaMaPaIR) +10%
| (+40%)
| aBlahR (aRaMaPaIR) +10%
| (+50%)
| aBlahR (aRaMaPaIR) +10%
| (+60%)
|
aBlahR (aRaMaPaIR) +10%
| (+70%)
| aBlahR (aRaMaPaIR) +10%
| (+80%)
| aBlahR (aRaMaPaIR) +10%
| (+90%)
|
aBlahR (aRaMaPaIR) +10%
| (+100%)
| aBlahR (aRaMaPaIR) +10%
| (+110%)
| aBlahR (aRaMaPaIR) +10%
| (+120%)
|
aBlahR (aRaMaPaIR) +10%
| (+130%)
| aBlahR (aRaMaPaIR) +10%
| (+140%)
| aBlahR (aRaMaPaIR) +10%
| (+150%)
|
aBlahR (aRaMaPaIR) +10%
| (+160%)
| aBlahR (aRaMaPaIR) +10%
| (+170%)
| aBlahR (aRaMaPaIR) +10%
| (+180%)
|
aBlahR (aRaMaPaIR) +10%
| (+190%)
| aBlahR (aRaMaPaIR) +10%
| (+200%)
| aBlahR (aRaMaPaIR) +10%
| (+210%)
|
aBlahR (aRaMaPaIR) +10%
| (+220%)
| aBlahR (aRaMaPaIR) +10%
| (+230%)
| aBlahR (aRaMaPaIR) +10%
| (+240%)
|
aBlahR (aRaMaPaIR) +10%
| (+250%)
| aBlahR (aRaMaPaIR) +10%
| (+260%)
| aBlahR (aRaMaPaIR) +10%
| (+270%)
|
aBlahR (aRaMaPaIR) +10%
| (+280%)
| aBlahR (aRaMaPaIR) +10%
| (+290%)
| aBlahR (aRaMaPaIR) +10%
| (+300%)
|
aBlahR (aRaMaPaIR) +10%
| (+310%)
| aBlahR (aRaMaPaIR) +10%
| (+320%)
| aBlahR (aRaMaPaIR) +10%
| (+330%)
|
aBlahR (aRaMaPaIR) +10%
| (+340%)
| aBlahR (aRaMaPaIR) +10%
| (+350%)
| aBlahR (aRaMaPaIR) +10%
| (+360%)
|
|
| You may take both forms of this Mini-class. Each still costs 1 Mini-class slot.
|
|
[PC37] Collective 3.7 Classes
Captain
Level
| KXP
| Captain [LO] 123 45 [1]
|
1
| 0
| 1-- -- [-]
| 2
| 5
| 2-- -- [-]
| 3
| 10
| 3-- -- [-]
|
4
| 20
| 31- -- [-]
| 5
| 40
| 32- -- [-]
| 6
| 80
| 42- -- [-]
|
7
| 160
| 421 -- [-]
| 8
| 320
| 431 -- [-]
| 9
| 640
| 432 -- [-]
|
10
| 1280
| 432 1- [-]
| 11
| 2500
| 542 1- [-]
| 12
| 2800
| 543 2- [-]
|
13
| 3100
| 543 21 [-]
| 14
| 3400
| 543 22 [-]
| 15
| 3700
| 543 32 [-]
|
16
| 4000
| 543 33 [-]
| 17
| 4300
| 544 33 [-]
| 18
| 4600
| 544 43 [-]
|
19
| 4900
| 544 44 [-]
| 20
| 5200
| 554 44 [-]
| 21
| 5500
| 555 44 [-]
|
22
| 5800
| 555 54 [-]
| 23
| 6100
| 555 55 [-]
| 24
| 6400
| 655 55 [-]
|
25
| 6700
| 665 55 [-]
| 26
| 7000
| 666 55 [-]
| 27
| 7300
| 666 65 [1]
|
28
| 7600
| 666 66 [1]
| 29
| 7900
| 766 66 [2]
| 30
| 8200
| 776 66 [2]
|
31
| 8500
| 777 66 [3]
| 32
| 8800
| 777 76 [3]
| 33
| 9100
| 777 77 [4]
|
34
| 9400
| 877 77 [4]
| 35
| 9700
| 887 77 [5]
| 36
| 10000
| 888 77 [5]
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 9, Dex 9, Con 13, Int 16,
| Wis 13, Chr 16
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 6+level/2
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| SFB {Reduced Legendary Officer}
| Groups:
| Warrior, Concordant (x1)
|
|
|
|
See next page for spells. Can cast Legendary Officer spells (of 20 Captain Points) starting at level 27. For now, you can think of these as 1st level x2 Concordant spells, and I have listed them as such.
| Some of these abilities don't do much unless you have another class. For example, several deal with your summons, to use them you need a way of summoning something.
| This class (of course) gets "All Warrior" abilities, such as the ability to weapon specialize (as a Warrior).
|
|
[PC37] Collective 3.7 Classes
Captain Spells
Level
| Field
| Spell
|
1
| Command
| Can identify and operate any TechL=LVL or lower technological device.
| 1
| Defense
| Can interpose self in front of any and everyone in your group, you take double damage though
| 1
| Engineering
| Your items that use charges use only half the number of charges (retain fractions)
|
1
| Helm/Nav.
| 0, while moving: Leave a group without generating any parting shots.
| 1
| Medic
| 1P, 1/d: Deal 1 idmg to a target with at least 1 max ihp (his current hp total can be lower)
| 1
| Pers.Combat
| Your summons gain XP (possibly levels) in the dungeon.
|
1
| Psionic
| 1M, 1/t: Target charmed creature is a friend and will not betray you, don't need the charm effect.
| 1
| Science
| Eidetic Memory, can "download" your thoughts/memories to computers
| 1
| Weapons
| No range penalties; Can shoot bows in your group without penalty
|
2
| Command
| Your summons and familiars can never betray you, regardless of what happens.
| 2
| Defense
| If you set off a Trap or Trick, there is a 50% chance it will fizzle and do nothing (and is removed)
| 2
| Engineering
| You can trade spells between your spell progressions and PSPs between psionic pools.
|
2
| Helm/Nav.
| Can move in reverse as fast as you can move forward.
| 2
| Medic
| 0, 1/r: Cure or Cause 1d6 hp to one target
| 2
| Pers.Combat
| Need not breathe; Fly LVL" (C)
|
2
| Psionic
| 1M, 1V, 1/t: Move to another group. You are simultaneously in 2 groups (your old and your new)
| 2
| Science
| Troll-like regen 1 hp/s; True Seeing; Far Seeing (Eagle Eye Vision)
| 2
| Weapons
| 0, 2 attacks with a weapon: Do 1 attack, it is Permanent hp of damage
|
3
| Command
| 1N, 1/d: Remove a Hold, Stun, Paralysis, Domination, or Magic Jar effect on yourself.
| 3
| Defense
| 1N, 1/t: Put an effect back up that you just dropped for a 0 action (has to be done within 1r).
| 3
| Engineering
| 0 or 1D, 1/t: Ignore a Sharpness or Vorpal effect.
|
3
| Helm/Nav.
| Roll 1d6+6 for initiative instead of 1d12.
| 3
| Medic
| 0, 2 attacks with a weapon: Do 1 attack, if hits, causes 1d3 negative levels (no save)
| 3
| Pers.Combat
| Your summons have "1S: 10*LVL damage (random element) to 1 target." (LVL=your level)
|
3
| Psionic
| You are allowed to have 2 of the same familiar or Specialty God pick, they fully stack
| 3
| Science
| You get the opportunity to use an extra action in response to a nasty effect; Resist Time
| 3
| Weapons
| 0: Ignore the phrase "Cannot be targetted" for someone.
|
4
| Command
| Charm spells cannot be used by enemies in the room (x1 Special)
| 4
| Defense
| Immune Telekinesis
| 4
| Engineering
| You can sell items anywhere, divide price by 1d6. You can buy normal items anywhere.
|
4
| Helm/Nav.
| You have a 50% chance of taking only half damage from gross effects (like fireballs)
| 4
| Medic
| Grant a person one Captain spell slot you have (any SL).
| 4
| Pers.Combat
| 1V, 1/d: Counter an effect that would cause someone to kill themself.
|
4
| Psionic
| You have two hit point totals, your second hp total is 10, need both to drop before dropping
| 4
| Science
| 1M, 1/d: Research a new spell using the spell research rules (doesn't cost Background Pts.)
| 4
| Weapons
| Roll 1d30-5 or 1d10+5 to hit (your choice; <=1 is auto-miss, >=20 is auto-hit)
|
5
| Command
| Wishoid for two SL 1-4 Concordant (x1) spells.
| 5
| Defense
| Your shields (items) protect you all-around (this lets you effectively wear a shield on the back).
| 5
| Engineering
| 1N, 1/reset: Retroactively buy a magic item from the magic shop.
|
5
| Helm/Nav.
| Immune Boulders, Gas, Space-Time Discontinuities
| 5
| Medic
| 0, 1/d: Mass Heal
| 5
| Pers.Combat
| 0, 1/t: Set a trap that does 35 damage to a group if anyone tries to enter or leave
|
5
| Psionic
| Immune to the weird psionic effects of the T'kan Energy Barrier
| 5
| Science
| Considered 1 multiplier higher with one specific effect (by name)
| 5
| Weapons
| You are allowed to backstab a target twice, backstabbing costs ½0 action to use.
|
L.O. 1 (11)
| Command
| Can lie even under Detect Lie / Truthear / Ring of Truth; 1M: Force someone to roll a (100-Wis)% chance they will believe what you say, no matter how outrageous.
| L.O. 1 (11)
| Defense
| 0, 1/t: One of your BlahR's can be used as another BlahR type, you can't use X or G, but any number of a's in front are allowed.
| L.O. 1 (11)
| Engineering
| Resist damage, Resist all [C] section effects, Resist beneficial healing effects (can't choose to "not use" this resistance, you can drop this entire effect with 1F action)
|
L.O. 1 (11)
| Helm/Nav.
| ¼V: Move from one group to another group within LVL feet
| L.O. 1 (11)
| Medic
| 0, 1/r: Cureall
| L.O. 1 (11)
| Pers.Combat
| 1M, 1/d: Call a level=LVL/2 Beast Rider mount for yourself.
|
L.O. 1 (11)
| Psionic
| 1M: Clairvoyance+Clairaudience+Clairnasience, same plane, doesn't cause "ears burning"
| L.O. 1 (11)
| Science
| You can physically attack even while under Sanctuary / Pro. Evil / Astral Projection / etc., the effect doesn't "see" that you attacked (and isn't reduced)
| L.O. 1 (11)
| Weapons
| Ignore WR, iWR, aWR, iaWR, +needed to hit, DR, iDR, displacement, planar displacement, pro. weapons, immunity to matter, skins of all types, inertial barrier
|
|
[PC37] Collective 3.7 Classes
Caster Level (Mini-Class)
Level
| KXP
| Effect
| Total
|
1
| 1.5
| +1 CL in one class
| (+1)
| 2
| 3
| +1 CL in one class
| (+2)
| 3
| 6
| +1 CL in one class
| (+3)
|
4
| 12
| +1 CL in one class
| (+4)
| 5
| 24
| +1 CL in one class
| (+5)
| 6
| 48
| +1 CL in one class
| (+6)
|
7
| 96
| +1 CL in one class
| (+7)
| 8
| 192
| +1 CL in one class
| (+8)
| 9
| 300
| +1 CL in one class
| (+9)
|
10
| 450
| +1 CL in one class
| (+10)
| 11
| 600
| +1 CL in one class
| (+11)
| 12
| 750
| +1 CL in one class
| (+12)
|
13
| 900
| +1 CL in one class
| (+13)
| 14
| 1050
| +1 CL in one class
| (+14)
| 15
| 1200
| +1 CL in one class
| (+15)
|
16
| 1350
| +1 CL in one class
| (+16)
| 17
| 1500
| +1 CL in one class
| (+17)
| 18
| 1650
| +1 CL in one class
| (+18)
|
19
| 1800
| +1 CL in one class
| (+19)
| 20
| 1950
| +1 CL in one class
| (+20)
| 21
| 2100
| +1 CL in one class
| (+21)
|
22
| 2250
| +1 CL in one class
| (+22)
| 23
| 2400
| +1 CL in one class
| (+23)
| 24
| 2550
| +1 CL in one class
| (+24)
|
25
| 2700
| +1 CL in one class
| (+25)
| 26
| 2850
| +1 CL in one class
| (+26)
| 27
| 3000
| +1 CL in one class
| (+27)
|
28
| 3150
| +1 CL in one class
| (+28)
| 29
| 3300
| +1 CL in one class
| (+29)
| 30
| 3450
| +1 CL in one class
| (+30)
|
31
| 3600
| +1 CL in one class
| (+31)
| 32
| 3750
| +1 CL in one class
| (+32)
| 33
| 3900
| +1 CL in one class
| (+33)
|
34
| 4050
| +1 CL in one class
| (+34)
| 35
| 4200
| +1 CL in one class
| (+35)
| 36
| 4350
| +1 CL in one class
| (+36)
|
|
Alternate Effect
| Alt Total
|
Your spells/psi shift blahR by -25%
| (-25%)
| Your spells/psi shift blahR by -25%
| (-50%)
| Your spells/psi shift blahR by -25%
| (-75%)
|
Your spells/psi shift blahR by -25%
| (-100%)
| Your spells/psi shift blahR by -25%
| (-125%)
| Your spells/psi shift blahR by -25%
| (-150%)
|
Your spells/psi shift blahR by -25%
| (-175%)
| Your spells/psi shift blahR by -25%
| (-200%)
| Your spells/psi shift blahR by -25%
| (-225%)
|
Your spells/psi shift blahR by -25%
| (-250%)
| Your spells/psi shift blahR by -25%
| (-275%)
| Your spells/psi shift blahR by -25%
| (-300%)
|
Your spells/psi shift blahR by -25%
| (-325%)
| Your spells/psi shift blahR by -25%
| (-350%)
| Your spells/psi shift blahR by -25%
| (-375%)
|
Your spells/psi shift blahR by -25%
| (-400%)
| Your spells/psi shift blahR by -25%
| (-425%)
| Your spells/psi shift blahR by -25%
| (-450%)
|
Your spells/psi shift blahR by -25%
| (-475%)
| Your spells/psi shift blahR by -25%
| (-500%)
| Your spells/psi shift blahR by -25%
| (-525%)
|
Your spells/psi shift blahR by -25%
| (-550%)
| Your spells/psi shift blahR by -25%
| (-575%)
| Your spells/psi shift blahR by -25%
| (-600%)
|
Your spells/psi shift blahR by -25%
| (-625%)
| Your spells/psi shift blahR by -25%
| (-650%)
| Your spells/psi shift blahR by -25%
| (-675%)
|
Your spells/psi shift blahR by -25%
| (-700%)
| Your spells/psi shift blahR by -25%
| (-725%)
| Your spells/psi shift blahR by -25%
| (-750%)
|
Your spells/psi shift blahR by -25%
| (-775%)
| Your spells/psi shift blahR by -25%
| (-800%)
| Your spells/psi shift blahR by -25%
| (-825%)
|
Your spells/psi shift blahR by -25%
| (-850%)
| Your spells/psi shift blahR by -25%
| (-875%)
| Your spells/psi shift blahR by -25%
| (-900%)
|
|
[PC37] Collective 3.7 Classes
Charonodaemon5
Level
| KXP
| Wiz:Enc/Cha 123 456 789
|
1
| 6.6 (owe)
| 1-- --- ---
| 2
| 9.9
| 2-- --- ---
| 3
| 13.2
| 21- --- ---
|
4
| 19.8
| 22- --- ---
| 5
| 33
| 221 --- ---
| 6
| 59.4
| 222 --- ---
|
7
| 112.2
| 322 1-- ---
| 8
| 217.8
| 332 2-- ---
| 9
| 323.4
| 333 21- ---
|
10
| 429
| 333 32- ---
| 11
| 633.6
| 433 321 ---
| 12
| 1000
| 444 321 ---
|
13
| 1250
| 444 322 ---
| 14
| 1500
| 444 432 ---
| 15
| 1750
| 544 432 1--
|
16
| 2000
| 555 432 2--
| 17
| 2250
| 655 443 2--
| 18
| 2500
| 655 443 21-
|
19
| 2750
| 655 543 22-
| 20
| 3000
| 655 544 32-
| 21
| 3250
| 655 544 321
|
22
| 3500
| 665 554 322
| 23
| 3750
| 666 654 332
| 24
| 4000
| 776 655 432
|
25
| 4250
| 776 655 443
| 26
| 4500
| 777 665 543
| 27
| 4750
| 777 665 554
|
28
| 5000
| 887 666 654
| 29
| 5250
| 887 776 655
| 30
| 5500
| 888 777 665
|
31
| 5750
| 888 777 766
| 32
| 6000
| 988 887 776
| 33
| 6250
| 999 888 777
|
34
| 6500
| 999 988 887
| 35
| 6750
| 999 999 888
| 36
| 7000
| 999 999 999
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+3
| 1 1 1 1 1 1 1 1
| +4
| 2 2 2 2 2 2 2 2
| +5
| 2 2 2 2 2 2 2 2
|
+6
| 3 3 3 3 3 3 3 3
| +7
| 3 3 3 3 3 3 3 3
| +8
| 4 4 4 4 4 4 4 4
|
+9
| 4 4 4 4 4 4 4 4
| +10
| 5 5 5 5 5 5 5 5
| +11
| 5 5 5 5 5 5 5 5
|
+12
| 6 6 6 6 6 6 6 6
| +13
| 6 6 6 6 6 6 6 6
| +14
| 7 7 7 7 7 7 7 7
|
+15
| 7 7 7 7 7 7 7 7
| +16
| 8 8 8 8 8 8 8 8
| +17
| 8 8 8 8 8 8 8 8
|
+18
| 9 9 9 9 9 9 9 9
| +19
| 9 9 9 9 9 9 9 9
| +20
| 10 10 10 10 10 10 10 10
|
|
Requisites:
| Str 7, Dex 5, Con 12, Int 19, Wis 19
| Alignment:
| NE
| HD/level:
| & ++d12
| Weapon Prof.:
| 6+/2
| To Hit Table:
| Mon +2 levels
| Save Table:
| Mon +2 levels
| Reference:
| DM
| Groups:
| Monster, Concordant (x1)
|
|
| Can cast Wizard Enchantment/Charm spells. Doesn't get a stat bonus to progression.
| Can weapon specialize using Non-War column.
|
|
Levels
| Pick
| Description
|
Level 1-3:
| A
| Half of your weapon dmg is vile dmg (perm hp)
| B
| Immune to Forget / Mental Surgery / Feeblemind / Insanity / *Forget* (River Styx)
| C
| Pass Without Trace; 1M: Do not generate "?" in dungeon; 1M: Find the Path
| D
| Your unarmed attacks cause 1d4 stat damage (random stats, no save, aNR to resist)
| E
| Double Resist Fire, Unholy Fire, Water, Unholy Water, Wood, Cold
|
Level 4:
| Pick two from: Charonodaemon5 Level 1-3, Bringer5 Level 1-3, or Psi-6E/Psi6E minor
|
Level 5-7:
| F
| Troll-like regen LVL hp/s
| G
| 1M: Remove forbiddance zone, holy status of area, spoil holy water & good shrines
| H
| Eye's M, Gaze: Target saves or is petrified to ice (PP save for LVL^2 ice dmg, IR to resist)
| I
| Your unarmed attacks cause 1 level of energy drain (no save, aNR to resist)
| J
| 1M: Power Word Blind (hp limit = LVL^2, includes a stun)
|
Level 8:
| Pick two from: Charonodaemon5 Level 5-7, Bringer Level 5-7, or Psi-6E/Psi6E major
|
Level 9-12:
| K
| 1bM: "Phased out" this r, pass through obj, no affecting real things
| L
| 1M: Plane Shift or Plane Shift Other (Spell save)
| M
| 1M: Summon Evil Outer Planar DL=LVL/2
| N
| 66F, 1/reset, spend 33 energy drains you've absorbed, eat a larva: +1 level in this class
| O
| Double Resist Acid, Lightning, Poison, Salt, Shards, Steam
|
Level 13:
| Pick two from: Charonodaemon5 Level 9-12, Bringer5 Level 9-12, or Psi-6E/Psi6E grand
|
|
[PC37] Collective 3.7 Classes
Concordant Spell Progression (Mini-Class)
Level
| KXP
| Concordant 123 456 789 [ABC]
|
1
| 4
| 1-- --- --- [---]
| 2
| 8
| 2-- --- --- [---]
| 3
| 16
| 3-- --- --- [---]
|
4
| 32
| 31- --- --- [---]
| 5
| 64
| 32- --- --- [---]
| 6
| 128
| 33- --- --- [---]
|
7
| 256
| 431 --- --- [---]
| 8
| 512
| 432 --- --- [---]
| 9
| 800
| 433 --- --- [---]
|
10
| 1200
| 443 1-- --- [---]
| 11
| 1600
| 543 2-- --- [---]
| 12
| 2000
| 543 3-- --- [---]
|
13
| 2400
| 544 31- --- [---]
| 14
| 2800
| 554 32- --- [---]
| 15
| 3200
| 654 33- --- [---]
|
16
| 3600
| 654 431 --- [---]
| 17
| 4000
| 655 432 --- [---]
| 18
| 4400
| 665 433 --- [---]
|
19
| 4800
| 765 443 1-- [---]
| 20
| 5200
| 765 543 2-- [---]
| 21
| 5600
| 766 543 3-- [---]
|
22
| 6000
| 776 544 31- [---]
| 23
| 6400
| 876 554 32- [---]
| 24
| 6800
| 876 654 33- [---]
|
25
| 7200
| 877 654 431 [---]
| 26
| 7600
| 887 655 432 [---]
| 27
| 8000
| 987 665 433 [---]
|
28
| 8400
| 987 765 443 [1--]
| 29
| 8800
| 988 765 543 [2--]
| 30
| 9200
| 998 766 543 [3--]
|
31
| 9600
| A98 776 544 [31-]
| 32
| 10000
| A98 876 554 [32-]
| 33
| 10400
| A99 876 654 [33-]
|
34
| 10800
| AA9 877 654 [431]
| 35
| 11200
| BA9 887 655 [432]
| 36
| 11600
| BA9 987 665 [433]
|
|
Alternate 123 456 789 [ABC DE]
|
1-- --- --- [--- --]
| 11- --- --- [--- --]
| 21- --- --- [--- --]
|
22- --- --- [--- --]
| 221 --- --- [--- --]
| 321 --- --- [--- --]
|
322 --- --- [--- --]
| 322 1-- --- [--- --]
| 322 2-- --- [--- --]
|
332 2-- --- [--- --]
| 332 21- --- [--- --]
| 332 22- --- [--- --]
|
332 221 --- [--- --]
| 332 222 --- [--- --]
| 333 222 --- [--- --]
|
333 222 1-- [--- --]
| 333 222 2-- [--- --]
| 333 222 21- [--- --]
|
333 222 22- [--- --]
| 333 322 22- [--- --]
| 333 322 221 [--- --]
|
333 322 222 [--- --]
| 333 322 222 [1-- --]
| 333 322 222 [2-- --]
|
333 332 222 [2-- --]
| 333 332 222 [21- --]
| 333 332 222 [22- --]
|
333 333 222 [22- --]
| 333 333 222 [221 --]
| 333 333 222 [222 --]
|
333 333 322 [222 --]
| 333 333 322 [222 1-]
| 333 333 322 [222 2-]
|
333 333 332 [222 2-]
| 333 333 332 [222 21]
| 333 333 332 [222 22]
|
|
| SL 1-9: Choose spells from any x1 Concordant spell charts you know. Each such spell is only 1 spell slot on this progression. This is an exception to the rule that unusual spell charts require 2 spell slots each per slot. The "Mortal0" spell chart is automatically known. Other charts may be gained by spending a Research Point during a reset, or by learning the class.
| SL 10+: Choose spells from any x1 or x2 Concordant spell charts you know. This is a x1 class so the resultant spells will be considered x1 effects (unless you yourself is x2 or better).
|
|
[PC37] Collective 3.7 Classes
Crosis Purger (MTG B/U/R) (Dimir/Izzet/Rakdos)
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| ½½- --- ---
| 2
| 4.375
| 11- --- ---
| 3
| 8.75
| 21½ --- ---
|
4
| 17.5
| 221 --- ---
| 5
| 35
| 321 ½-- ---
| 6
| 70
| 332 1-- ---
|
7
| 140
| 432 1½- ---
| 8
| 280
| 443 21- ---
| 9
| 560
| 543 21½ ---
|
10
| 1120
| 554 321 ---
| 11
| 1680
| 654 321 ½--
| 12
| 2240
| 665 432 1--
|
13
| 2800
| 765 432 1½-
| 14
| 3360
| 776 543 21-
| 15
| 3920
| 876 543 21½
|
16
| 4480
| 876 543 211
| 17
| 5040
| 876 543 221
| 18
| 5600
| 876 543 321
|
19
| 6160
| 876 544 321
| 20
| 6720
| 876 554 321
| 21
| 7280
| 876 654 321
|
22
| 7840
| 877 654 321
| 23
| 8400
| 887 654 321
| 24
| 8960
| 987 654 321
|
25
| 9520
| 987 654 322
| 26
| 10080
| 987 654 332
| 27
| 10640
| 987 654 432
|
28
| 11200
| 987 655 432
| 29
| 11760
| 987 665 432
| 30
| 12320
| 987 765 432
|
31
| 12880
| 988 765 432
| 32
| 13440
| 998 765 432
| 33
| 14000
| 998 765 433
|
34
| 14560
| 998 765 443
| 35
| 15120
| 998 765 543
| 36
| 15680
| 998 766 543
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+2
| 5 7 8 3 6 1 2 1
| +2
| 6 7 8 3 7 1 3 2
| +3
| 6 8 8 4 7 2 3 2
|
+3
| 6 8 8 4 7 2 4 3
| +4
| 6 9 9 4 8 2 4 3
| +4
| 7 9 9 5 8 3 5 4
|
+5
| 7 10 9 5 9 3 5 4
| +5
| 7 10 9 6 9 4 6 5
| +6
| 7 10 10 6 9 4 6 5
|
+6
| 8 11 10 6 10 4 7 6
| +7
| 8 11 10 7 10 5 7 6
| +7
| 8 12 10 7 11 5 8 7
|
+8
| 8 12 11 8 11 6 8 7
| +8
| 9 13 11 8 11 6 9 8
| +9
| 9 13 11 8 12 6 9 8
|
+9
| 9 13 11 9 12 7 10 9
| +10
| 9 14 12 9 13 7 10 9
| +10
| 10 14 12 10 13 8 11 10
|
|
Requisites:
| Dex 22, Int 21, Wis 15, 3 class slots
| Alignment:
| LN
| HD/level:
| d30
| Weapon Prof.:
| 7+level/2
| To Hit Table:
| Rog +4 levels
| Save Table:
| Wiz/Rog/Psi
| Reference:
| DM
| Groups:
| Wizard, Rogue
|
|
|
|
Extra Barbarian Dex bonus [bonus = (Dex-16)*5/2]. Barbarian Int bonus.
| Has 135+55*LVL Rogue points.
| Some of this class's rogue abilities duplicate psionic powers. The number of PSPs being used (if this is needed, for effects like Cell Adjustment) is equal to the amount the roll is made by. The limit on how many PSPs can be spent is still obeyed. This class counts as 1 level higher for purposes of twilighting. You will twilight if you use a psionic power that is too high SL for you.
| Channeling. Int bonus to spells. Specialized in Wizard Metamagic school.
| Moving costs you only ½V action. (This effectively doubles your movement rate.)
| Level 1: +1 borrowed M action per round.
| Level 1: 1M: Summon a kobold (AC 10, hp 10, TH +1, dmg 1). It is a summon but does not use a summon slot. It does not have summoning sickness. At end of round, it is automatically unsummoned.
| Level 3: -1 to number of remaining M or borrowed M actions remaining this round: Copy a spell you cast this segment.
| Level 4: 1V: +1 QV next segment.
| Level 4: 1V: Target cannot use V actions next segment (no save; aIR to avoid).
| Level 4: 2M+½V: Target gets -4*LVL TH, dmg, AC, and saves until end of round.
| Level 4: 1M: Summon a goblin (AC 20, hp 10, TH +20, dmg 20). It is a summon but does not use a summon slot. It does not have summoning sickness. At end of round, it is automatically unsummoned.
| Level 5: +1 borrowed M action per round.
| Level 9: 1P: +1 QP next segment.
| Level 9: 1P: Target cannot use P actions next segment (no save; aIR to avoid).
| Level 9: For HD/level, this class copies the cumulative (&) modifier (if it's there on the class you're copying). This applies to all dice (even those below level 9).
| Level 9: -1 to number of remaining M or borrowed M actions remaining this round: Copy a spell someone else cast.
| Level 9: +1 Q borrowed M action per round.
| Level 9: 1M: Summon a ball lightning (AC 20, hp 10, TH +60, dmg 60). It is a summon but does not use a summon slot. It does not have summoning sickness. At end of round, it is automatically unsummoned.
|
| New spells:
| Force Spike (Metamagic, SL 2): 1 borrowed M or 1 OppM: Counter target magical/psionic effect unless its user devotes another spell/psionic slot to it.
| Mana Leak (Metamagic, SL 3): 1 borrowed M or 1 OppM: Counter target magical/psionic effect unless its user devotes another 3 spell/psionic slots to it.
| Counterspell (Metamagic, SL 4): 1 borrowed M or 1 OppM: Counter target magical/psionic effect.
| Fork (Metamagic, SL 4): 1 borrowed M or 1 OppM: Copy target magical/psionic effect.
| Deflection (Metamagic, SL 5): 1 borrowed M or 1 OppM: Redirect target magical/psionic effect to another target.
| Quash (Metamagic, SL 6): 1 borrowed M or 1 OppM: Counter target magical/psionic effect. That person cannot use that effect for the rest of the day.
|
Lvl
| Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| +rating/50 A actions /r this turn || B actions || C actions
| 1F
| 0
| Dex-20
| Dex-25
| 1
| Controlled Blink | Controlled Blink 10'r (unwilling get PP save)
| ½V
| 50
| Wis-14
| Wis-14
| 1
| Do rating/50 physical attacks with one weapon
| ½P
| 50
| Str-10
| Str-18
|
1
| Duplicate a Psi1 minor ||| major ||| grand ||| super
| 1M
| 0
| Chr-9
| Chr-12
| 1
| Duplicate a Psi2 minor ||| major ||| grand ||| super
| 1M
| 0
| Con-9
| Con-12
| 1
| Duplicate a Psi3 SL=1 | SL=2 | SL=3 | etc.
| 1M
| 0
| Any-18
| Any-24
|
1
| Any Rogue Level 1 ability
| -
| -
| -
| -
| 1
| Any Rogue Level 1 ability
| -
| -
| -
| -
| 1
| Any Rogue Level 1 ability
| -
| -
| -
| -
|
1
| Any Rogue Level 1 ability
| -
| -
| -
| -
| 2
| Duplicate a Psi10 minor ||| major ||| grand ||| super
| 1M
| 0
| Int+Wis-24
| Int+Wis-32
| 2
| Any Rogue Level 2 ability
| -
| -
| -
| -
|
3
| Duplicate a Psi5 minor ||| major ||| grand ||| super
| 1M
| 0
| Chr-15
| Chr-20
| 3
| Any Rogue Level 3 ability
| -
| -
| -
| -
| 4
| Any Rogue Level 4 ability
| -
| -
| -
| -
|
4
| Any Rogue Level 4 ability
| -
| -
| -
| -
| 5
| Any Rogue Level 5 ability
| -
| -
| -
| -
| 5
| Any Rogue Level 5 ability
| -
| -
| -
| -
|
6
| Any Rogue Level 6 ability
| -
| -
| -
| -
| 6
| Any Rogue Level 6 ability
| -
| -
| -
| -
| 7
| Any Rogue Level 7 ability
| -
| -
| -
| -
|
7
| Any Rogue Level 7 ability
| -
| -
| -
| -
| 8
| Any Rogue Level 8 ability
| -
| -
| -
| -
| 8
| Any Rogue Level 8 ability
| -
| -
| -
| -
|
9
| Any Rogue Level 9 ability
| -
| -
| -
| -
| 9
| Any Rogue Level 9 ability
| -
| -
| -
| -
| 9
| Any Rogue Level 9 ability
| -
| -
| -
| -
|
9
| Any Rogue Level 9 ability
| -
| -
| -
| -
| 9
| Any Rogue Level 9 ability
| -
| -
| -
| -
| 9
| Any Rogue Level 9 ability
| -
| -
| -
| -
|
|
[PC37] Collective 3.7 Classes
d20izer3.5
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 4
| (none)
|
4
| 8
| (none)
| 5
| 16
| (none)
| 6
| 32
| (none)
|
7
| 64
| (none)
| 8
| 128
| (none)
| 9
| 256
| (none)
|
10
| 450
| (none)
| 11
| 550
| (none)
| 12
| 660
| (none)
|
13
| 780
| (none)
| 14
| 910
| (none)
| 15
| 1050
| (none)
|
16
| 1200
| (none)
| 17
| 1360
| (none)
| 18
| 1530
| (none)
|
19
| 1710
| (none)
| 20
| 1900
| (none)
| 21
| 2100
| (none)
|
22
| 2310
| (none)
| 23
| 2530
| (none)
| 24
| 2760
| (none)
|
25
| 3000
| (none)
| 26
| 3250
| (none)
| 27
| 3510
| (none)
|
28
| 3780
| (none)
| 29
| 4060
| (none)
| 30
| 4350
| (none)
|
31
| 4650
| (none)
| 32
| 4960
| (none)
| 33
| 5280
| (none)
|
34
| 5610
| (none)
| 35
| 5950
| (none)
| 36
| 6300
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 27, max = 9)
| +1
| (total = 30, max = 10)
| +2
| (total = 33, max = 11)
|
+3
| (total = 36, max = 12)
| +4
| (total = 39, max = 13)
| +5
| (total = 42, max = 14)
|
+6
| (total = 45, max = 15)
| +7
| (total = 48, max = 16)
| +8
| (total = 51, max = 17)
|
+8
| (total = 54, max = 18)
| +9
| (total = 57, max = 19)
| +9
| (total = 60, max = 20)
|
+10
| (total = 63, max = 21)
| +10
| (total = 66, max = 22)
| +11
| (total = 69, max = 23)
|
+11
| (total = 72, max = 24)
| +12
| (total = 75, max = 25)
| +12
| (total = 78, max = 26)
|
|
Requisites:
| Con 9 (also see description)
| Alignment:
| any
| HD/level:
| d9
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| Cust
| Save Table:
| Cust
| Reference:
| DM {Planeshifted Collectivizer3}
| Groups:
| Custom
|
|
|
|
Each Level: The DM rolls a random class from Collective 3.5. You get the abilities of that class. You do not need to meet the requirements of the class.
| See the following pages for the 3.5 list of classes.
| The page numbers are for the Crystal Keep PDFs. (Ba=base, Pr=prestige)
|
|
[PC37] Collective 3.7 Classes
d20izer3.5 Class Determination (page 1)
d730
| Class
| Source
|
1
| Artificer
| Ba4
| 2
| Artificer, Warforged
| Ba4
| 3
| Warforged Artificer
| Ba4
|
4
| Ape Totem Barbarian
| Ba6
| 5
| Barbarian
| Ba6
| 6
| Barbarian, Ape Totem
| Ba6
|
7
| Barbarian, Bear Totem
| Ba6
| 8
| Barbarian, Boar Totem
| Ba6
| 9
| Barbarian, Jaguar Totem
| Ba6
|
10
| Bear Totem Barbarian
| Ba6
| 11
| Boar Totem Barbarian
| Ba6
| 12
| Jaguar Totem Barbarian
| Ba6
|
13
| Barbarian, Dragon Totem
| Ba7
| 14
| Barbarian, Eagle Totem
| Ba7
| 15
| Barbarian, Horse Totem
| Ba7
|
16
| Dragon Totem Barbarian
| Ba7
| 17
| Eagle Totem Barbarian
| Ba7
| 18
| Horse Totem Barbarian
| Ba7
|
19
| Barbarian, Lion Totem
| Ba8
| 20
| Horselord
| Ba8
| 21
| Implacable
| Ba8
|
22
| Lion Totem Barbarian
| Ba8
| 23
| Barbarian, Serpent Totem
| Ba9
| 24
| Barbarian, Wolf Totem
| Ba9
|
25
| Serpent Totem Barbarian
| Ba9
| 26
| Wolf Totem Barbarian
| Ba9
| 27
| Barbarian, Berserker Strength
| Ba10
|
28
| Barbarian, City Brawler
| Ba10
| 29
| Barbarian, Dashing Step
| Ba10
| 30
| Barbarian, FearsomeGaze
| Ba11
|
31
| Barbarian, RelentlessSmash
| Ba11
| 32
| Barbarian, Unshakable
| Ba11
| 33
| Barbarian, Goliath
| Ba12
|
34
| Goliath Barbarian
| Ba12
| 35
| Barbarian, Halfling
| Ba14
| 36
| Halfling Barbarian
| Ba14
|
37
| Barbarian, Half-Orc
| Ba15
| 38
| Half-Orc Barbarian
| Ba15
| 39
| Bard
| Ba16
|
40
| Bard, Divine
| Ba16
| 41
| Bard, Savage
| Ba16
| 42
| Divine Bard
| Ba16
|
43
| Harbinger
| Ba16
| 44
| Savage Bard
| Ba16
| 45
| Bard, Bardic Knack
| Ba18
|
|
d730
| Class
| Source
|
46
| Bard, Gnome
| Ba19
| 47
| Gnome Bard
| Ba19
| 48
| Bard, Half-Elf
| Ba21
|
49
| Half-Elf Bard
| Ba21
| 50
| Ancestral Speaker
| Ba23
| 51
| Arcane Disciple
| Ba23
|
52
| Aspirant
| Ba23
| 53
| Cleric
| Ba23
| 54
| Benevolent
| Ba25
|
55
| Cleric, Cloistered
| Ba25
| 56
| Cloistered Cleric
| Ba25
| 57
| Crusader
| Ba25
|
58
| Cleric, Rage
| Ba26
| 59
| Evangelist
| Ba26
| 60
| Rage Cleric
| Ba26
|
61
| Cleric, Domain Focus
| Ba27
| 62
| Cleric, Spontaneous Domain Casting
| Ba27
| 63
| Cleric, Dwarven
| Ba28
|
64
| Dwarven Cleric
| Ba28
| 65
| Cleric, Raptoran
| Ba29
| 66
| Raptoran Cleric
| Ba29
|
67
| Druid
| Ba33
| 68
| Druidic Avenger
| Ba33
| 69
| Metal Master
| Ba33
|
70
| Sidhe Scholar
| Ba33
| 71
| Druid, Storm
| Ba35
| 72
| Druid, Totem
| Ba35
|
73
| Druid, Urban
| Ba35
| 74
| Storm Druid
| Ba35
| 75
| Totem Druid
| Ba35
|
76
| Urban Druid
| Ba35
| 77
| Wild Reaper
| Ba37
| 78
| Wind Walker
| Ba37
|
79
| Winter Warden
| Ba37
| 80
| Druid, Focused Animal
| Ba39
| 81
| Druid, Shapeshift
| Ba39
|
82
| Druid, Spontaneous Rejuvenation
| Ba39
| 83
| Druid, Goliath
| Ba41
| 84
| Goliath Druid
| Ba41
|
85
| Druid, Halfling
| Ba42
| 86
| Halfling Druid
| Ba42
| 87
| Druid, Half-Orc
| Ba44
|
88
| Half-Orc Druid
| Ba44
| 89
| Druid, Shifter
| Ba45
| 90
| Shifter Druid
| Ba45
|
|
d730
| Class
| Source
|
91
| Bodyguard
| Ba48
| 92
| Commander
| Ba48
| 93
| Corsair
| Ba48
|
94
| Fighter
| Ba48
| 95
| Exoticist
| Ba49
| 96
| Fencer
| Ba49
|
97
| Horseman
| Ba49
| 98
| Janissary
| Ba50
| 99
| Kensai
| Ba50
|
100
| Knight'
| Ba50
| 101
| Pugilist
| Ba51
| 102
| Shield Bearer
| Ba51
|
103
| Survivalist
| Ba51
| 104
| Targetteer
| Ba52
| 105
| Thane
| Ba52
|
106
| Thug
| Ba52
| 107
| Fighter, Counterattack
| Ba53
| 108
| Fighter, Elusive Attack
| Ba53
|
109
| Fighter, Overpowering Attack
| Ba53
| 110
| Dwarven Fighter
| Ba54
| 111
| Fighter, Dwarven
| Ba54
|
112
| Fighter, Half-Elf
| Ba55
| 113
| Half-Elf Fighter
| Ba55
| 114
| Fighter, Raptoran
| Ba56
|
115
| Raptoran Fighter
| Ba56
| 116
| Fighter, Warforged
| Ba57
| 117
| Warforged Fighter
| Ba57
|
118
| Chaos Monk
| Ba58
| 119
| Holy Monk
| Ba58
| 120
| Hunting Monk
| Ba58
|
121
| Monk
| Ba58
| 122
| Monk, Chaos
| Ba58
| 123
| Monk, Holy
| Ba58
|
124
| Monk, Hunting
| Ba58
| 125
| Martial Monk
| Ba60
| 126
| Monk, Martial
| Ba60
|
127
| Monk, Raging
| Ba60
| 128
| Monk, Sidewinder
| Ba60
| 129
| Raging Monk
| Ba60
|
130
| Sidewinder Monk
| Ba60
| 131
| Monk, Steadfast
| Ba62
| 132
| Monk, Vigilant
| Ba62
|
133
| Monk, Wild
| Ba62
| 134
| Steadfast Monk
| Ba62
| 135
| Vigilant Monk
| Ba62
|
|
[PC37] Collective 3.7 Classes
d20izer3.5 Class Determination (page 2)
d730
| Class
| Source
|
136
| Wild Monk
| Ba62
| 137
| Monk, Bane of the Clockwork
| Ba64
| 138
| Monk, Decisive Strike
| Ba64
|
139
| Monk, Sacred Strike
| Ba64
| 140
| Monk, Sacred Strike'
| Ba66
| 141
| Monk, Unwavering Dedication
| Ba66
|
142
| Monk, Wholeness of Others
| Ba66
| 143
| Halfling Monk
| Ba68
| 144
| Monk, Halfling
| Ba68
|
145
| Illuminated Monk
| Ba69
| 146
| Monk, Illuminated
| Ba69
| 147
| Anarch
| Ba73
|
148
| Anti-Paladin
| Ba73
| 149
| Avenger
| Ba73
| 150
| Paladin
| Ba73
|
151
| Corrupter
| Ba75
| 152
| Despot
| Ba75
| 153
| Enforcer
| Ba75
|
154
| Gnome Paladin
| Ba77
| 155
| Incarnate
| Ba77
| 156
| Non-Spellcasting Paladin
| Ba77
|
157
| Paladin, Gnome
| Ba77
| 158
| Paladin, Non-Spellcasting
| Ba77
| 159
| Paladin of Freedom
| Ba79
|
160
| Paladin of Honor
| Ba79
| 161
| Paladin of Slaughter
| Ba79
| 162
| Paladin of Tyranny
| Ba79
|
163
| Sentinel
| Ba81
| 164
| Wyrmslayer
| Ba81
| 165
| Paladin, Angel's Sight
| Ba82
|
166
| Paladin, Aura of Banishment
| Ba82
| 167
| Paladin, Aura of Sanctity
| Ba82
| 168
| Paladin, Charging Smite
| Ba83
|
169
| Paladin, Gaze of Truth
| Ba83
| 170
| Paladin, Hunter of Fiends
| Ba83
| 171
| Paladin, Power of Self
| Ba84
|
172
| Paladin, Smiting Arrow
| Ba84
| 173
| Paladin, Sword of Celestia
| Ba84
| 174
| Elf Paladin
| Ba85
|
175
| Paladin, Elf
| Ba85
| 176
| Half-Orc Paladin
| Ba86
| 177
| Paladin, Half-Orc
| Ba86
|
178
| Paladin, Warforged
| Ba87
| 179
| Warforged Paladin
| Ba87
| 180
| Paladin of Light
| Ba88
|
|
d730
| Class
| Source
|
181
| Solstice Knight
| Ba89
| 182
| Mystic Ranger
| Ba91
| 183
| Non-Spellcasting Ranger
| Ba91
|
184
| Planar Ranger
| Ba91
| 185
| Ranger
| Ba91
| 186
| Ranger, Mystic
| Ba91
|
187
| Ranger, Non-Spellcasting
| Ba91
| 188
| Ranger, Planar
| Ba91
| 189
| Ranger, Urban
| Ba93
|
190
| Urban Ranger
| Ba93
| 191
| Wild Defender
| Ba93
| 192
| Ranger, Distracting Attack
| Ba94
|
193
| Ranger, Solitary Hunter
| Ba94
| 194
| Elf Ranger
| Ba95
| 195
| Ranger, Elf
| Ba95
|
196
| Gnome Ranger
| Ba96
| 197
| Ranger, Gnome
| Ba96
| 198
| Half-Elf Ranger
| Ba97
|
199
| Ranger, Half-Elf
| Ba97
| 200
| Ranger, Shifter
| Ba98
| 201
| Shifter Ranger
| Ba98
|
202
| Moon-Warded Ranger
| Ba99
| 203
| Ranger, Moon-Warded
| Ba99
| 204
| Rogue
| Ba101
|
205
| Rogue, Wilderness
| Ba101
| 206
| Wilderness Rogue
| Ba101
| 207
| Rogue, Disruptive Attack
| Ba102
|
208
| Changeling Rogue
| Ba103
| 209
| Rogue, Changeling
| Ba103
| 210
| Dwarven Rogue
| Ba105
|
211
| Rogue, Dwarf
| Ba105
| 212
| Goliath Rogue
| Ba107
| 213
| Rogue, Goliath
| Ba107
|
214
| Halfling Rogue
| Ba109
| 215
| Rogue, Halfling
| Ba109
| 216
| Lunar Rogue
| Ba111
|
217
| Rogue, Lunar
| Ba111
| 218
| Battle Sorcerer
| Ba114
| 219
| Poltergeist
| Ba114
|
220
| Sorcerer
| Ba114
| 221
| Sorcerer, Battle
| Ba114
| 222
| Witch
| Ba114
|
223
| Sorcerer, Arcane Reabsorbtion
| Ba116
| 224
| Sorcerer, Draconic Ray
| Ba116
| 225
| Sorcerer, Focus Caster
| Ba116
|
|
d730
| Class
| Source
|
226
| Sorcerer, Blood of Eberron
| Ba118
| 227
| Sorcerer, Blood of Khyber
| Ba118
| 228
| Sorcerer, Blood of Siberys
| Ba118
|
229
| Sorcerer, Metamagic Specialist
| Ba119
| 230
| Dwarven Sorcerer
| Ba120
| 231
| Sorcerer, Dwarven
| Ba120
|
232
| Raptoran Sorcerer
| Ba121
| 233
| Sorcerer, Raptoran
| Ba121
| 234
| Anagakok
| Ba123
|
235
| Deathwalker
| Ba123
| 236
| Filidh
| Ba123
| 237
| Wizard
| Ba123
|
238
| Fleshcrafter
| Ba125
| 239
| Soul Reaper
| Ba125
| 240
| Wizard, Arcane Reabsorbtion
| Ba126
|
241
| Wizard, Focus Caster
| Ba126
| 242
| Abjurer
| Ba128
| 243
| Abjurer, Focus Caster
| Ba128
|
244
| Abjurer, Resistance to Energy
| Ba128
| 245
| Abjurer, Urgent Shield
| Ba128
| 246
| Abjurer, Aura of Protection
| Ba129
|
247
| Abjurer, Spontaneous Dispelling
| Ba129
| 248
| Conjurer
| Ba130
| 249
| Conjurer, Abrupt Jaunt
| Ba130
|
250
| Conjurer, Focus Caster
| Ba130
| 251
| Conjurer, Rapid Summoning
| Ba130
| 252
| Conjurer, Enhanced Summoning
| Ba131
|
253
| Conjurer, Spontaneous Summoning
| Ba131
| 254
| Diviner
| Ba132
| 255
| Diviner, Enhanced Awareness
| Ba132
|
256
| Diviner, Focus Caster
| Ba132
| 257
| Diviner, Glimpse Peril
| Ba132
| 258
| Diviner, Bonus Diviner Feat
| Ba133
|
259
| Diviner, Prescience
| Ba133
| 260
| Enchanter
| Ba134
| 261
| Enchanter, Cohort
| Ba134
|
262
| Enchanter, Focus Caster
| Ba134
| 263
| Enchanter, Instant Daze
| Ba134
| 264
| Enchanter, Extended Enchantments
| Ba135
|
265
| Enchanter, Social Proficiency
| Ba135
| 266
| Evoker
| Ba136
| 267
| Evoker, Counterfire
| Ba136
|
268
| Evoker, Energy Affinity
| Ba136
| 269
| Evoker, Focus Caster
| Ba136
| 270
| Evoker, Energy Substitution
| Ba137
|
|
[PC37] Collective 3.7 Classes
d20izer3.5 Class Determination (page 3)
d730
| Class
| Source
|
271
| Evoker, Overcome Resistance
| Ba137
| 272
| Illusionist
| Ba138
| 273
| Illusionist, Brief Figment
| Ba138
|
274
| Illusionist, Chain of Disbelief
| Ba138
| 275
| Illusionist, Focus Caster
| Ba138
| 276
| Illusionist, Illusion Master
| Ba139
|
277
| Illusionist, Shadow Shaper
| Ba139
| 278
| Necromancer
| Ba140
| 279
| Necromancer, Cursed Glance
| Ba140
|
280
| Necromancer, Focus Caster
| Ba140
| 281
| Necromancer, Skeletal Minion
| Ba140
| 282
| Necromancer, Enhance Undead
| Ba141
|
283
| Necromancer, Undead Apotheosis
| Ba141
| 284
| Transmuter
| Ba142
| 285
| Transmuter, Enhance Attribute
| Ba142
|
286
| Transmuter, Focus Caster
| Ba142
| 287
| Transmuter, Sudden Shift
| Ba142
| 288
| Transmuter, Spell Versatility
| Ba143
|
289
| Transmuter, Transmutable Memory
| Ba143
| 290
| Changeling Wizard
| Ba144
| 291
| Wizard, Changeling
| Ba144
|
292
| Elf Wizard
| Ba145
| 293
| Wizard, Elf
| Ba145
| 294
| Gnome Illusionist
| Ba146
|
295
| Illusionist, Gnome
| Ba146
| 296
| Halfling Wizard
| Ba147
| 297
| Wizard, Halfling
| Ba147
|
298
| Beguiler
| Ba148
| 299
| Duskblade
| Ba149
| 300
| Black Dragon Shaman
| Ba150
|
301
| Blue Dragon Shaman
| Ba150
| 302
| Brass Dragon Shaman
| Ba150
| 303
| Bronze Dragon Shaman
| Ba150
|
304
| Copper Dragon Shaman
| Ba150
| 305
| Dragon Shaman, Black
| Ba150
| 306
| Dragon Shaman, Blue
| Ba150
|
307
| Dragon Shaman, Brass
| Ba150
| 308
| Dragon Shaman, Bronze
| Ba150
| 309
| Dragon Shaman, Copper
| Ba150
|
310
| Dragon Shaman, Gold
| Ba151
| 311
| Dragon Shaman, Green
| Ba151
| 312
| Dragon Shaman, Red
| Ba151
|
313
| Dragon Shaman, Silver
| Ba151
| 314
| Dragon Shaman, White
| Ba151
| 315
| Gold Dragon Shaman
| Ba151
|
|
d730
| Class
| Source
|
316
| Green Dragon Shaman
| Ba151
| 317
| Red Dragon Shaman
| Ba151
| 318
| Silver Dragon Shaman
| Ba151
|
319
| White Dragon Shaman
| Ba151
| 320
| Favored Soul
| Ba153
| 321
| Favored Soul, Deity's Favor
| Ba153
|
322
| Hexblade
| Ba154
| 323
| Hexblade, Dark Companion
| Ba154
| 324
| Hexblade, Focus Caster
| Ba154
|
325
| Knight
| Ba156
| 326
| Marshal
| Ba157
| 327
| Marshal, Adrenaline Boost
| Ba157
|
328
| Ninja
| Ba158
| 329
| Samurai
| Ba159
| 330
| Scout
| Ba160
|
331
| Scout, Dungeon Specialist
| Ba160
| 332
| Scout, Light Cavalry160
| Ba160
| 333
| Scout, Sniper
| Ba160
|
334
| Spellthief
| Ba162
| 335
| Spirit Shaman
| Ba163
| 336
| Swashbuckler
| Ba164
|
337
| Swashbuckler, Shield of Blades
| Ba164
| 338
| Warlock
| Ba165
| 339
| Warlock, Fiendish Flamewreath
| Ba165
|
340
| Warmage
| Ba166
| 341
| Warmage, Eclectic Learning
| Ba166
| 342
| Adept
| Ba167
|
343
| Adept, Urban
| Ba167
| 344
| Aristocrat
| Ba167
| 345
| Changeling Egoist
| Ba167
|
346
| Commoner
| Ba167
| 347
| Egoist, Changeling
| Ba167
| 348
| Erudite
| Ba167
|
349
| Expert
| Ba167
| 350
| Kalashtar Monk
| Ba167
| 351
| Kalashtar Soulknife
| Ba167
|
352
| Kalashtar Telepath
| Ba167
| 353
| Magewright
| Ba167
| 354
| Monk, Kalashtar
| Ba167
|
355
| Religious Adept
| Ba167
| 356
| Sha'ir
| Ba167
| 357
| Shifter Wilder
| Ba167
|
358
| Shugenja
| Ba167
| 359
| Soulknife, Kalashtar
| Ba167
| 360
| Soulknife, Umbragen
| Ba167
|
|
d730
| Class
| Source
|
361
| Telepath, Kalashtar
| Ba167
| 362
| Umbragen Soulknife
| Ba167
| 363
| Urban Adept
| Ba167
|
364
| Warrior
| Ba167
| 365
| Wilder, Shifter
| Ba167
| 366
| Wu Jen
| Ba167
|
367
| Acolyte of the Skin
| Pr19
| 368
| Aerial Avenger
| Pr19
| 369
| Alchemist Savant
| Pr19
|
370
| Alienist
| Pr19
| 371
| Anointed Knight
| Pr20
| 372
| Apelord
| Pr20
|
373
| Apostle of Peace
| Pr20
| 374
| Anarchnomancer
| Pr21
| 375
| Arcane Archer
| Pr21
|
376
| Arcane Devotee
| Pr21
| 377
| Arcane Hierophant
| Pr21
| 378
| Arcane Trickster
| Pr22
|
379
| Archmage
| Pr22
| 380
| Argent Savant
| Pr22
| 381
| Assassin
| Pr23
|
382
| Battesmith
| Pr23
| 383
| Bearlord
| Pr23
| 384
| Beloved of Valarian
| Pr23
|
385
| Battle Howler of Gruumsh
| Pr24
| 386
| Bear Warrior
| Pr24
| 387
| Beastmaster
| Pr24
|
388
| Birdlord
| Pr24
| 389
| Black Flame Zealot
| Pr24
| 390
| Blackguard
| Pr25
|
391
| Blade Bravo
| Pr25
| 392
| Bladesinger
| Pr25
| 393
| Blighter
| Pr25
|
394
| Blood Magus
| Pr25
| 395
| Bloodhount
| Pr26
| 396
| Bowman Charger
| Pr26
|
397
| Branch Dancer
| Pr26
| 398
| Cabinet Trickster
| Pr26
| 399
| Cannith Wand Adept
| Pr27
|
400
| Catlord
| Pr27
| 401
| Cavalier
| Pr27
| 402
| Cavelord
| Pr27
|
403
| Celebrant of Sharess
| Pr28
| 404
| Celestial Mystic
| Pr28
| 405
| Chameleon
| Pr28
|
|
[PC37] Collective 3.7 Classes
d20izer3.5 Class Determination (page 4)
d730
| Class
| Source
|
406
| Champion of Corellon Larethian
| Pr29
| 407
| Champion of Gwynharwyf
| Pr29
| 408
| Charlatan
| Pr29
|
409
| Chimeric Champion of Garl Glittergold
| Pr30
| 410
| Church Inquisitor
| Pr30
| 411
| Citadel Elite
| Pr30
|
412
| Consecrated Harrier
| Pr30
| 413
| Contemplative
| Pr30
| 414
| Cragtop Archer
| Pr30
|
415
| Crane Shen
| Pr31
| 416
| Daggerspell Mage
| Pr31
| 417
| Daggerspell Shaper
| Pr31
|
418
| Dark Hunter
| Pr31
| 419
| Darkwater Knight
| Pr31
| 420
| Darkwood Stalker
| Pr32
|
421
| Deadgrim
| Pr32
| 422
| Deep Diviner
| Pr32
| 423
| Deepwarden
| Pr32
|
424
| Defender of Sealtiel
| Pr33
| 425
| Dervish
| Pr33
| 426
| Divine Champion
| Pr33
|
427
| Divine Crusader
| Pr33
| 428
| Divine Disciple
| Pr33
| 429
| Divine Oracle
| Pr34
|
430
| Divine Prankster
| Pr34
| 431
| Divine Seeker
| Pr34
| 432
| Dragon Disciple
| Pr34
|
433
| Dragon Shen
| Pr34
| 434
| Dragonmark Heir
| Pr35
| 435
| Dread Pirate
| Pr35
|
436
| Drow Judicator
| Pr35
| 437
| Drunken Master
| Pr35
| 438
| Duelist
| Pr35
|
439
| Dungeon Delver
| Pr36
| 440
| Dwarven Defender
| Pr36
| 441
| Earth Dreamer
| Pr36
|
442
| Earthshaker
| Pr36
| 443
| Effigy Master
| Pr37
| 444
| Eldeen Ranger, Ashbound
| Pr37
|
445
| Eldeen Ranger, Children of Winter
| Pr37
| 446
| Eldeen Ranger, Gatekeepers
| Pr37
| 447
| Eldeen Ranger, Green Singers
| Pr37
|
448
| Eldeen Ranger, Wardens of the Woods
| Pr38
| 449
| Eldritch Knight
| Pr38
| 450
| Elemental Savant
| Pr38
|
|
d730
| Class
| Source
|
451
| Emissary of Barachiel
| Pr38
| 452
| Enlightened Fist
| Pr39
| 453
| Entropomancer
| Pr39
|
454
| Evangelist
| Pr39
| 455
| Evereskan Tomb Guardian
| Pr39
| 456
| Exalted Arcanist
| Pr40
|
457
| Exemplar
| Pr40
| 458
| Exorcist of the Silver Flame
| Pr40
| 459
| Exotic Weapon Master
| Pr41
|
460
| Extreme Explorer
| Pr41
| 461
| Eye of Gruumsh
| Pr42
| 462
| Eye of Horus-Re
| Pr42
|
463
| Firestorm Berserker
| Pr42
| 464
| Fist of Raziel
| Pr42
| 465
| Fochlucan Lyrist
| Pr43
|
466
| Force Missile Mage
| Pr43
| 467
| Frenzied Berserker
| Pr43
| 468
| Geomancer
| Pr44
|
469
| Geometer
| Pr44
| 470
| Ghost-Faced Killer
| Pr44
| 471
| Gnome Giant-Slayer
| Pr44
|
472
| Green Star Adept
| Pr45
| 473
| Green Whisperer
| Pr45
| 474
| Halfling Outrider
| Pr45
|
475
| Hammer of Moradin
| Pr45
| 476
| Harper Agent
| Pr46
| 477
| Harper Paragon
| Pr46
|
478
| Hathran
| Pr46
| 479
| Heartfire Fanner
| Pr47
| 480
| Heir of Siberys
| Pr47
|
481
| Hierophant
| Pr48
| 482
| High Handcrafter
| Pr48
| 483
| Highland Stalker
| Pr48
|
484
| Holy Liberator
| Pr49
| 485
| Horizon Walker
| Pr49
| 486
| Horselord
| Pr49
|
487
| Hospitaler
| Pr50
| 488
| Hunter of the Dead
| Pr50
| 489
| Icesinger
| Pr50
|
490
| Imaskari Vengeance Taker
| Pr50
| 491
| Incantatrix
| Pr51
| 492
| Incantifier
| Pr51
|
493
| Infused Spellcater
| Pr51
| 494
| Infused Warrior
| Pr51
| 495
| Initiate of Pistis Sophia
| Pr52
|
|
d730
| Class
| Source
|
496
| Invisible Blade
| Pr52
| 497
| Itinerant Warder of Yondala
| Pr52
| 498
| Initiate of the Sevenfold Veil
| Pr53
|
499
| Jester
| Pr53
| 500
| Jobber
| Pr54
| 501
| Justicar
| Pr54
|
502
| Justice Hammer of Moradin
| Pr54
| 503
| Justiciar of Tyr
| Pr54
| 504
| Kensai
| Pr54
|
505
| Knight of Holy Shielding
| Pr55
| 506
| Knight of the Chalice
| Pr55
| 507
| Knight Protector
| Pr55
|
508
| Lion of Talisid
| Pr55
| 509
| Loremaster
| Pr56
| 510
| Luckstealer
| Pr56
|
511
| Maester
| Pr56
| 512
| Mage of the Arcane Order
| Pr56
| 513
| Magic Filcher
| Pr57
|
514
| Maiden of Pain
| Pr57
| 515
| Mantis Shen
| Pr57
| 516
| Martyred Champion of Ilmater
| Pr57
|
517
| Master Astrologer
| Pr58
| 518
| Master Inquisitive
| Pr58
| 519
| Master of Many Forms
| Pr58
|
520
| Master of the East Wind
| Pr59
| 521
| Master Thrower
| Pr59
| 522
| Master of the North Wind
| Pr60
|
523
| Master of the South Wind
| Pr60
| 524
| Master of the Unseen Hand
| Pr60
| 525
| Master of the West Wind
| Pr60
|
526
| Master Transmogrifist
| Pr60
| 527
| Memory Smith
| Pr61
| 528
| Menacing Brute
| Pr61
|
529
| Mindbender
| Pr61
| 530
| Mindspy
| Pr61
| 531
| Monk of the Long Death
| Pr62
|
532
| Monkey Shen
| Pr62
| 533
| Moonspeaker
| Pr62
| 534
| Morninglord of Lathander
| Pr62
|
535
| Mourner
| Pr62
| 536
| Mole
| Pr63
| 537
| Mystic Keeper of Corellon Larethian
| Pr63
|
538
| Mystic Theurge
| Pr63
| 539
| Nature's Warrior
| Pr63
| 540
| Nightsong Enforcer
| Pr64
|
|
[PC37] Collective 3.7 Classes
d20izer3.5 Class Determination (page 5)
d730
| Class
| Source
|
541
| Nightsong Infiltrator
| Pr64
| 542
| Occult Slayer
| Pr64
| 543
| Ollam
| Pr64
|
544
| Oppressor
| Pr64
| 545
| Order of the Bow Initiate
| Pr65
| 546
| Outcast Champion
| Pr65
|
547
| Panther Shen
| Pr65
| 548
| Pious Templar
| Pr65
| 549
| Poisoner
| Pr65
|
550
| Prime Underdark Guide
| Pr66
| 551
| Prophet of Erathaol
| Pr66
| 552
| Purebreath Devotee
| Pr66
|
553
| Purple Dragon Knight
| Pr66
| 554
| Purple Dragon Knight'
| Pr67
| 555
| Radiant Servant of Pelor
| Pr67
|
556
| Rage Mage
| Pr67
| 557
| Rainbow Servant
| Pr67
| 558
| Ravager
| Pr68
|
559
| Reachrunner
| Pr68
| 560
| Reaping Mauler
| Pr68
| 561
| Recaster
| Pr68
|
562
| Red Wizard
| Pr68
| 563
| Reforged
| Pr69
| 564
| Replacement Killer
| Pr69
|
565
| Ronin
| Pr69
| 566
| Ruathar
| Pr69
| 567
| Runecaster
| Pr70
|
568
| Runesmith
| Pr70
| 569
| Sacred Exorcist
| Pr70
| 570
| Sacred Fist
| Pr70
|
571
| Scar Enforcer
| Pr70
| 572
| Seeker of the Misty Isle
| Pr71
| 573
| Seeker of the Song
| Pr71
|
574
| Sentinel of Bharrai
| Pr71
| 575
| Shaaryan Hunter
| Pr71
| 576
| Shadow Adept
| Pr72
|
577
| Shadow Dancer
| Pr72
| 578
| Shadow Thief of Amn
| Pr72
| 579
| Shadowbane Inquisitor
| Pr72
|
580
| Shadowbane Stalker
| Pr73
| 581
| Shadowcraft Mage
| Pr73
| 582
| Shadowcrafter
| Pr73
|
583
| Shaper of Form
| Pr73
| 584
| Sharklord
| Pr74
| 585
| Sharn Skymage
| Pr74
|
|
d730
| Class
| Source
|
586
| Shinning Blade of Heironeous
| Pr74
| 587
| Skylord
| Pr74
| 588
| Slayer of Domiel
| Pr75
|
589
| Slime Lord
| Pr75
| 590
| Snake Shen
| Pr75
| 591
| Snakelord
| Pr75
|
592
| Son of Mercy
| Pr75
| 593
| Spellcarved Soldier
| Pr76
| 594
| Spellguard of Silverymoon
| Pr76
|
595
| Spellsword
| Pr76
| 596
| Spirit Speaker
| Pr76
| 597
| Spymaster
| Pr77
|
598
| Stalker of Kharash
| Pr77
| 599
| Stoneblessed, Dwarf
| Pr77
| 600
| Stoneblessed, Gnome
| Pr77
|
601
| Stoneblessed, Goliath
| Pr78
| 602
| Stonedeath Assassin
| Pr78
| 603
| Stoneface
| Pr78
|
604
| Stonelord
| Pr78
| 605
| Stormlord
| Pr79
| 606
| Streetfighter
| Pr79
|
607
| Sublime Chord
| Pr79
| 608
| Suel Arcanamach
| Pr79
| 609
| Swanmay
| Pr79
|
610
| Sword of Righteousness
| Pr80
| 611
| Sworn Slayer
| Pr80
| 612
| Tattooed Monk
| Pr81
|
613
| Tempest
| Pr82
| 614
| Temple Raider of Olidammara
| Pr82
| 615
| Thaumaturgist
| Pr82
|
616
| Thayan Knight
| Pr82
| 617
| Thief-Acrobat
| Pr83
| 618
| Thrall of Baphomet
| Pr83
|
619
| Thrall of Dagon
| Pr83
| 620
| Thrall of Fraz-Urb'luu
| Pr84
| 621
| Thrall of Kostchtchie
| Pr84
|
622
| Thrall of Pazuzu
| Pr85
| 623
| Thrall of Zuggtomy
| Pr85
| 624
| Tiger Shen
| Pr85
|
625
| Troubadour of Stars
| Pr86
| 626
| Urban Soul
| Pr86
| 627
| Ur-Priest
| Pr86
|
628
| Vassal of Bahamut
| Pr87
| 629
| Vermin Keeper
| Pr87
| 630
| Vigilante
| Pr87
|
|
d730
| Class
| Source
|
631
| Virtuoso
| Pr87
| 632
| Void Disciple
| Pr88
| 633
| War Chanter
| Pr88
|
634
| Warforged Juggernaut
| Pr88
| 635
| Warpriest
| Pr88
| 636
| Warshaper
| Pr88
|
637
| Wayfarer Guide
| Pr89
| 638
| Weretouched Master
| Pr89
| 639
| Whisperknife
| Pr89
|
640
| Wild Mage
| Pr90
| 641
| Wild Plains Outrider
| Pr90
| 642
| Wildrunner
| Pr90
|
643
| Wolflord
| Pr90
| 644
| Wonderworker
| Pr90
| 645
| World Speaker
| Pr91
|
646
| Wormhunter
| Pr91
| 647
| Yathchol Webrider
| Pr91
| 648
| Yathrinshee
| Pr92
|
649
| Zhentarim Spy
| Pr92
| 650
| Avantist
| Pr93
| 651
| Black Blood Hunter
| Pr93
|
652
| Cognition Thief
| Pr93
| 653
| Dawncaller
| Pr93
| 654
| Ephemeral Exemplar
| Pr93
|
655
| Epic Artificer
| Pr93
| 656
| Epic Barbaran
| Pr93
| 657
| Epic Bard
| Pr93
|
658
| Epic Cleric
| Pr93
| 659
| Epic Druid
| Pr93
| 660
| Epic Fighter
| Pr93
|
661
| Epic Monk
| Pr93
| 662
| Epic Paladin
| Pr93
| 663
| Epic Ranger
| Pr93
|
664
| Epic Rogue
| Pr93
| 665
| Epic Sorcerer
| Pr93
| 666
| Epic Warlock
| Pr93
|
667
| Epic Warmage
| Pr93
| 668
| Epic Wizard
| Pr93
| 669
| Epic Wu Jen
| Pr93
|
670
| Goliath Liberator
| Pr93
| 671
| Hulking Hurler
| Pr93
| 672
| Illithid Body Tamer
| Pr93
|
673
| Inquisitor of the Drowning Goddess
| Pr93
| 674
| Iron Mind
| Pr93
| 675
| Loredelver
| Pr93
|
|
[PC37] Collective 3.7 Classes
d20izer3.5 Class Determination (page 6)
d730
| Class
| Source
|
676
| Lurking Terror
| Pr93
| 677
| Master Vampire
| Pr93
| 678
| Mind Mage
| Pr93
|
679
| Netherese Arcanist
| Pr93
| 680
| Ocular Master
| Pr93
| 681
| Peregrine Runner
| Pr93
|
682
| Quori Nightmare
| Pr93
| 683
| Risen Martyr
| Pr93
| 684
| Sea Mother Whip
| Pr93
|
685
| Shadow Sentinel
| Pr93
| 686
| Shadowmind
| Pr93
| 687
| Skypledged
| Pr93
|
688
| Spellfire Hierophant
| Pr93
| 689
| Stonespeaker Guardian
| Pr93
| 690
| Stormtalon
| Pr93
|
691
| Tainted Sorcerer
| Pr93
| 692
| Tainted Warrior
| Pr93
| 693
| Tomb Warden
| Pr93
|
694
| Unholy Abomination
| Pr93
| 695
| Aberrant Paragon
| Pr94
| 696
| Ararchomancer
| Pr94
|
|
d730
| Class
| Source
|
697
| Arvoreen's Keeper
| Pr94
| 698
| Arvoreen's Warder
| Pr94
| 699
| Barber
| Pr94
|
700
| Battleguard of Tempus
| Pr94
| 701
| Boge of Nomog-Geaya
| Pr94
| 702
| Cerebrex
| Pr94
|
703
| Companion of the Dead
| Pr94
| 704
| Corsair
| Pr94
| 705
| Deathstalker of Bhaal
| Pr94
|
706
| Drow Paragon
| Pr94
| 707
| Dwarf Paragon
| Pr94
| 708
| Eagle Knight
| Pr94
|
709
| Elf Paragon
| Pr94
| 710
| Flux Adept
| Pr94
| 711
| Gnome Paragon
| Pr94
|
712
| Half-Dragon Paragon
| Pr94
| 713
| Half-Elf Paragon
| Pr94
| 714
| Halfling Paragon
| Pr94
|
715
| Half-Orc Paragon
| Pr94
| 716
| Harnmonium Peacekeeper
| Pr94
| 717
| Holy Slayer
| Pr94
|
|
d730
| Class
| Source
|
718
| Human Paragon
| Pr94
| 719
| Jaguar Knight
| Pr94
| 720
| Kobold Paragon
| Pr94
|
721
| Luminaire
| Pr94
| 722
| Mamluk
| Pr94
| 723
| Omatu Master
| Pr94
|
724
| Orc Paragon
| Pr94
| 725
| Osteomancer
| Pr94
| 726
| Ranger Knight of Furyondy
| Pr94
|
727
| Shadow Apostle
| Pr94
| 728
| Shark Cultist
| Pr94
| 729
| Silverhair Knight
| Pr94
|
730
| Tiefling Paragon
| Pr94
|
|
[PC37] Collective 3.7 Classes
Delusionist1 / ArchIllusionist1
Level
| KXP
| Wizard 123 456 7
|
1
| 0
| 1-- --- -
| 2
| 3.375
| 20- --- -
| 3
| 6.75
| 21- --- -
|
4
| 13.5
| 32a --- -
| 5
| 27
| 421 --- -
| 6
| 52.5
| 431 f-- -
|
7
| 90
| 432 b-- -
| 8
| 142.5
| 432 1-- -
| 9
| 217.5
| 533 2c- -
|
10
| 330
| 543 21- -
| 11
| 660
| 543 32d -
| 12
| 990
| 554 321 -
|
13
| 1320
| 554 322 e
| 14
| 1650
| 554 322 1
| 15
| 1980
| 554 422 2
|
16
| 2310
| 555 432 2
| 17
| 2640
| 555 532 2
| 18
| 2970
| 555 533 2
|
19
| 3300
| 555 543 2
| 20
| 3630
| 555 543 3
| 21
| 3960
| 555 554 3
|
22
| 4290
| 555 555 4
| 23
| 4620
| 555 555 5
| 24
| 4950
| 666 655 5
|
25
| 5280
| 666 666 6
| 26
| 5610
| 777 766 6
| 27
| 5940
| 777 777 7
|
28
| 6270
| 888 877 7
| 29
| 6600
| 888 888 8
| 30
| 6930
| 999 988 8
|
31
| 7260
| 999 999 9
| 32
| 7590
| AAA A99 9
| 33
| 7920
| AAA AAA A
|
34
| 8250
| BBB BAA A
| 35
| 8580
| BBB BBB B
| 36
| 8910
| CCC CCC C
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 6 0 1 1
| +0
| 4 7 5 3 7 0 1 1
| +0
| 4 8 5 4 7 0 1 2
|
+1
| 4 8 6 4 7 1 2 2
| +1
| 5 9 6 4 8 1 2 3
| +1
| 5 9 7 5 8 2 3 3
|
+2
| 5 10 7 5 9 2 3 4
| +2
| 6 10 7 6 9 2 3 4
| +2
| 6 10 8 6 9 3 4 5
|
+3
| 6 11 8 6 10 3 4 5
| +3
| 7 11 9 7 10 4 5 6
| +3
| 7 12 9 7 11 4 5 6
|
+4
| 7 12 9 8 11 4 5 7
| +4
| 7 13 10 8 11 5 6 7
| +4
| 8 13 10 8 12 5 6 8
|
+5
| 8 13 11 9 12 6 7 8
| +5
| 8 14 11 9 13 6 7 9
| +5
| 9 14 11 10 13 6 7 9
|
|
Requisites:
| Dex 24, Int 23
| Alignment:
| any
| HD/level:
| d1
| Weapon Prof.:
| 1+level/6
| To Hit Table:
| Wiz
| Save Table:
| Wiz
| Reference:
| DM
| Groups:
| Wizard
|
|
|
|
This class treats all spells listed for Illusionist1 in Unearthed Arcana (1st Edition) as Illusion spells.
| Specialized in Illusion, no opposite.
| Double Sphere Robed in Illusion: Illusion spells are 2 SL lower for you. This never causes Twilighting.
| Illusion spells cost ½M to cast.
| Free Material Componenting for Illusion spells. You may Double Material Component (x3 effect) for ½V action. You may Triple Material Component (x4 effect) for another ½V action.
| Gets Dex bonus to spells.
| Level 1: +LVL to number of maintained effects.
| Level 1: You continuously disbelive all Illusions, and automatically power score your check.
|
|
[PC37] Collective 3.7 Classes
Delusionist1 / ArchIllusionist1 Spells
SL
| #
| Spell
| Effect
|
3
| 1
| Chromatic Blast
| Chromatic Orb for a group, don't need to roll to hit
| 2
| Displacement I
| Displaced (AC +2, first attack misses)
| 3
| Illusion Summoning III
| Summons an Illusion/Hologram, attacks as a DL IV, defends as a DL II
| 4
| Mirror Image III
| 6 Mirror Images, can't be dispelled/disbelieved
| 5
| Phantom Shield
| AC +CL*2; saves +CL; MDeflection CL*10%
| 6
| True Darkness
| Total Darkness, Infravision / See in Darkness / Truesight doesn't work
|
4
| 1
| Blur Zone
| Nothing can be targetting in the room (x1 Special)
| 2
| Hold Illusion
| Next Illusion spell you cast requires no maintained, doesn't drop if you drop
| 3
| Illusion Summoning IV
| Summons an Illusion/Hologram, attacks as a DL VI, defends as a DL II
| 4
| Mirror Image IV
| 8 Mirror Images, can't be dispelled/disbelieved
| 5
| Rope Trap
| Target is ejected to Astral and Heavily Stunned (PP save)
| 6
| X-ray Vision
| X-ray Vision
|
5
| 1
| False Skin
| CL*3/2+5 False Skins (F.S.), each causes enemy to roll a natural "2" TH
| 2
| Illusion Summoning V
| Summons an Illusion/Hologram, attacks as a DL VIII, defends as a DL II
| 3
| Mirror Image V
| 10 Mirror Images, can't be dispelled/disbelieved
| 4
| N-ray Vision
| N-ray Vision (pick an element it's blocked by)
| 5
| Shadow Magic
| Wishoid for a SL 0-5 Wizard spell, has only 50% effect
| 6
| Steal Illusion
| Gain control of an Illusion effect (no save, ER to resist)
|
6
| 1
| Displacement II
| Double Displaced (AC +4, first-second attacks miss)
| 2
| Dust of Disappearance
| Dust of Disappearance (AC +8)
| 3
| Fire Maze
| Like Maze but the subject takes 1 cumulative dmg per segment (no resist)
| 4
| Illusion Summoning VI
| Summons an Illusion/Hologram, attacks as a DL IX, defends as a DL III
| 5
| Rope Special
| Entire room gets Rope Tricked (x1 Special, unwilling get RSW save)
| 6
| Tempus Vere Fugit
| Like Tempus Fugit but x10 speed
|
7
| 1
| Delusion
| Potion of Delusion, works as real XPV LVL*100 potion unless disbelieved
| 2
| Demi-Shadow Door
| Plane Shift up to CL/3 planes distance or to any Inner plane, no redirection
| 3
| Demi-Shadow Magic
| Wishoid for a SL 0-7 Wizard spell, has only 50% effect
| 4
| Disjoin Exhaustion
| Cure all damage taken; Get +1P and +1V action this round
| 5
| Illusion Summoning VII
| Summons an Illusion/Hologram, attacks as a DL IX, defends as a DL V
| 6
| Nightmare
| Group affected by a random SL 1d4+2 Psi10 effect (will be harmful, no save)
|
8
| 1
| Continuous Illusion
| Next Illusion spell you cast is Continuous
| 2
| First Level Priest Spells
| 0, 1/r: Cast a 1st level Priest spell
| 3
| Illusion Summoning VIII
| Summons an Illusion/Hologram, attacks as a DL X, defends as a DL VI
| 4
| Mass Mirage Arcana
| As Mirage Arcana but covers CL sq. miles
| 5
| Planar Displacement
| Planar Displacement
| 6
| Prismatic Beam
| Like Prismatic Spray but they take all 7 colors
|
9
| 1
| Change Reality
| Wishoid for a SL 0-9 Wizard spell, has only 75% effect
| 2
| Disbelieve Reality
| Can disbelieve something that's real (Incursion - PP save)
| 3
| Displacement III
| Triple Displaced (AC +6, first-third attacks miss)
| 4
| Effects Bubble
| Your effects protect each other (and themselves); ER +CL*10%
| 5
| Illusion Summoning IX
| Summons an Illusion/Hologram, attacks as a DL X, defends as a DL VIII
| 6
| Second Level Priest Spells
| 0, 1/r: Cast a 2nd level Priest spell
|
|
[PC37] Collective 3.7 Classes
Original Illusionist1 Spells
#
| 0th Level Spells
|
1
| Colored Lights
| 2
| Dim
| 3
| Haze
|
4
| Mask
| 5
| Mirage
| 6
| Noise
|
7
| Rainbow
| 8
| Two-D'lusion
|
|
#
| 1st Level Spells
|
1
| Audible Glamer
| 2
| Change Self
| 3
| Chromatic Orb
|
4
| Color Spray
| 5
| Dancing Lights
| 6
| Darkness
|
7
| Detect Illusion
| 8
| Detect Invisibility
| 9
| Gaze Reflection
|
10
| Hypnotism
| 11
| Light
| 12
| Nystul's Magic Aura
|
13
| Phantasmal Force
| 14
| Phantom Armor
| 15
| Read Illusionist Magic
|
16
| Spook
| 17
| Ventriloquism
| 18
| Wall of Fog
|
|
#
| 2nd Level Spells
|
1
| Alter Self
| 2
| Blindness
| 3
| Blur
|
4
| Deafness
| 5
| Detect Magic
| 6
| Fascinate
|
7
| Fog Cloud
| 8
| Fool's Gold
| 9
| Hypnotic Patten
|
10
| Improved Phantasmal Force
| 11
| Invisibility
| 12
| Leomund's Trap
|
13
| Magic Mouth
| 14
| Mirror Image
| 15
| Misdirection
|
16
| Ultravision
| 17
| Ventriloquism
| 18
| Whispering Wind
|
|
#
| 3rd Level Spells
|
1
| Continual Darkness
| 2
| Continual Light
| 3
| Delude
|
4
| Dispel Illusion
| 5
| Fear
| 6
| Hallucinatory Terrain
|
7
| Illusionary Script
| 8
| Invisibility 10' Radius
| 9
| Non-Detection
|
10
| Paralysis
| 11
| Phantom Steed
| 12
| Phantom Wind
|
13
| Rope Trick
| 14
| Spectral Force
| 15
| Suggestion
|
16
| Wraithform
|
|
#
| 4th Level Spells
|
1
| Confusion
| 2
| Dispel Exhaustion
| 3
| Dispel Magic
|
4
| Emotion
| 5
| Fire Charm
| 6
| Improved Invisibility
|
7
| Massmorph
| 8
| Minor Creation
| 9
| Phantasmal Killer
|
10
| Rainbow Pattern
| 11
| Shadow Monsters
| 12
| Solid Fog
|
13
| Vacancy
|
|
#
| 5th Level Spells
|
1
| Advanced Illusion
| 2
| Chaos
| 3
| Demi-Shadow Monsters
|
4
| Dream
| 5
| Magic Mirror
| 6
| Major Creation
|
7
| Maze
| 8
| Projected Image
| 9
| Shadow Door
|
10
| Shadow Magic
| 11
| Summon Shadow
| 12
| Tempus Fugit
|
|
#
| 6th Level Spells
|
1
| Conjure Animals
| 2
| Death Fog
| 3
| Demi-Shadow Magic
|
4
| Mass Suggestion
| 5
| Mass Invisibility
| 6
| Mirage Arcane
|
7
| Mislead
| 8
| Permanent Illusion
| 9
| Phantasmagoria
|
10
| Project Image
| 11
| Programmed Illusion
| 12
| Shades
|
13
| True Sight
| 14
| Veil
|
|
#
| 7th Level Spells
|
1
| Alter Reality
| 2
| Astral Spell
| 3
| First-Level Magic-User Spells
|
4
| Mind Blank
| 5
| Prismatic Spray
| 6
| Prismatic Wall
|
7
| Shadow Walk
| 8
| Simulacrum
| 9
| Vision
|
10
| Weird
|
|
[PC37] Collective 3.7 Classes
Engineer
Level
| KXP
| Ench/Psi8/16 mMG S
|
1
| 0
| 1-- -
| 2
| 3
| 2-- -
| 3
| 6
| 3-- -
|
4
| 12
| 31- -
| 5
| 24
| 41- -
| 6
| 48
| 42- -
|
7
| 96
| 52- -
| 8
| 192
| 53- -
| 9
| 350
| 531 -
|
10
| 600
| 541 -
| 11
| 850
| 641 -
| 12
| 1100
| 642 -
|
13
| 1350
| 652 -
| 14
| 1600
| 752 -
| 15
| 1850
| 753 -
|
16
| 2100
| 763 -
| 17
| 2350
| 863 -
| 18
| 2600
| 863 1
|
19
| 2850
| 864 1
| 20
| 3100
| 874 1
| 21
| 3350
| 974 1
|
22
| 3600
| 974 2
| 23
| 3850
| 975 2
| 24
| 4100
| 985 2
|
25
| 4350
| 985 3
| 26
| 4600
| 986 3
| 27
| 4850
| 996 3
|
28
| 5100
| 996 4
| 29
| 5350
| 997 4
| 30
| 5600
| 997 5
|
31
| 5850
| 998 5
| 32
| 6100
| 998 6
| 33
| 6350
| 999 6
|
34
| 6600
| 999 7
| 35
| 6850
| 999 8
| 36
| 7100
| 999 9
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 6 4 6 3 4 1 3 0
| +0
| 6 5 7 3 5 1 4 1
| +1
| 7 6 7 4 6 2 5 1
|
+1
| 7 7 8 4 7 3 6 2
| +2
| 8 8 8 5 8 4 7 3
| +2
| 8 9 9 5 9 5 8 3
|
+3
| 9 10 9 6 10 5 9 4
| +3
| 9 11 10 6 11 6 10 5
| +4
| 10 12 10 7 12 7 11 5
|
+4
| 10 13 11 7 13 8 12 6
| +5
| 11 14 11 8 14 9 13 7
| +5
| 12 15 12 9 14 9 14 7
|
+6
| 13 16 13 11 15 10 15 8
| +6
| 14 16 14 13 15 11 16 9
| +7
| 15 16 15 14 16 12 17 9
|
+7
| 16 16 16 16 16 13 18 10
| +8
| 16 16 16 16 16 13 19 11
| +8
| 16 17 16 16 16 14 20 11
|
|
Requisites:
| Dex 18, Con 12
| Alignment:
| any
| HD/level:
| +d6
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| Rog
| Save Table:
| 2xRog
| Reference:
| DM {Planeshifted Wilderneer}
| Groups:
| Wizard, Rogue, Alternate
|
|
|
|
Gets 60 Rogue points per level.
| For powers (see progression), you can pick from Psi8 or Psi16, or from the Enchantment/Charm School (Wizard) at a 1 SL penalty, so "m"=SL 1, "M"=SL 4, "G"=SL 7, and "S"=SL 10.
| May material component spells, but not psionic powers.
| May have up to LVL Psi8/Psi16 items (combined, this is not for each frequency).
| Level 1: Can weapon specialize (as per "Non-Warrior" in the Number of Attacks table).
| Level 1: +1 Technological proficiency per level, see [P8.8] for list.
| Level 9 (and every further level divisible by 9): Has access to another School, at the same 1 SL penalty.
|
Lvl
| Engineer Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Appraisal: Monetary Value | XP Value | Multiplier & Ego & Alignment | Know History
| M
| 10
| Int-13
| Int-15
| 1
| Clown: -1 Wis, +50 Rogue points
| 1
| Find/Remove x1 Traps/Tricks | Magic/Psi | OutPhase ( | 30' away)
| V
| 10
| Dex-4
| Dex-8
|
1
| Identify | Legend Lore
| M | 0
| 5
| Int-13
| Int-15
| 1
| inRR || inaRR || inaaRR ( | TechR in addition to RR)
| 0
| 30
| Con-13
| Con-18
| 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase (| do this 30' away)
| VM
| 5
| Dex-12
| Dex-16
|
1
| Resources: Gain LVL*Chr*10 gp per reset.
| 1
| Unbutton/Untie (one item is de-equipped) |||| Power Word Strip (hits everything)
| V
| 10
| Wis-0
| Wis-12
| 1
| Understand how a tech item works (-5%/tech level)
| V
| 25
| Con-10
| Con-12
|
1
| Any Rogue 1 ability
| -
| -
| -
| -
| 2
| Lower Encumbrance | Zero Encumbrance | No Armor Penalty | AC types fully add
| P
| 5
| Str-14
| Str-19
| 2
| Item Speed: One of your items gets +1E action || two items |||| one gets +1QE
| V
| 0
| Con-10
| Con-15
|
3
| +(rating/50) wear locations (any body location you want)
| V
| 0
| Str-10
| Str-15
| 3
| Any Rogue 3 ability
| -
| -
| -
| -
| 4
| Find/Remove x2 Traps/Tricks | Magic/Psi | OutPhase ( | 30') ( | x1 Special)
| V
| 20
| Dex-9
| Dex-12
|
4
| Gun Fu: +LVL to hit with guns; guns are always at least base #Att = 1; guns "open end" one better than normal.
| 5
| Sorcery: Gain LVL in SL's as a Wizard progression, this progression must be flat or decreasing.
| 5
| Any Rogue 5 ability
| -
| -
| -
| -
|
6
| Disembodied Hands | Unseen Servant | Invisible Stalker
| P
| 30
| Chr-10
| Chr-20
| 6
| Telekinesis (5 lb. per 1% made)
| M
| 10
| Int-13
| Int-17
| 7
| inWR || inaWR || inaaWR ( | CR in addition to WR)
| 0
| 0
| Str+Con-34
| Str+Con-44
|
7
| Any Rogue 7 ability
| -
| -
| -
| -
| 8
| BOMBS!: 1P, 1 charge (have LVL charges /d): LVL*(2m4) technological damage, area (no save, TechR to resist)
| 8
| Find/Remove x3 Traps/Tricks | Magic/Psi | OutPhase( | 30') ( | x2 Special)
| M
| 20
| Int-13
| Int-15
|
9
| +(rating)% money, use at end of run before selling
| -
| 0
| Cml-9
| Cml-18
| 9
| Better Resources: Gain LVL*Chr*10 item XP per reset, must all be spent on one item (any extra is wasted)
| 10
| Locate (anything unique) Across Planes | Clairvoyance there | TWE there
| M
| 0
| Int-12
| Int-15
|
12
| Your BOMBS! can hit two groups or can be set on a time delay, you have 3*LVL charges
| 15
| The Man for the Job: 1F, 1/reset: Create a temporary (1 turn) x1 non-artifact item that is needed for a task
| 18
| Speak with Technology (giving it Pseudo-Intelligence)
| V
| 0
| Con-15
| Con-23
|
21
| You act as a Spelljamming helm, 1X tech, (rating/10) SFB boxes
| V
| 0
| Con-20
| Con-28
| 24
| Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole
| V
| 0
| Int-19
| Int-25
| 27
| Duplicate a SL=1 Captain spell (x1 Conc. class) || SL=2 || SL=3 || etc.
| M
| 0
| Con-25
| Con-33
|
|
[PC37] Collective 3.7 Classes
Executioner1 / ArchAssassin1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.25
| (none)
| 3
| 4.5
| (none)
|
4
| 9
| (none)
| 5
| 18
| (none)
| 6
| 37.5
| (none)
|
7
| 75
| (none)
| 8
| 150
| (none)
| 9
| 300
| (none)
|
10
| 450
| (none)
| 11
| 637.5
| (none)
| 12
| 862.5
| (none)
|
13
| 1125
| (none)
| 14
| 1500
| (none)
| 15
| 2000
| (none)
|
16
| 2500
| (none)
| 17
| 3000
| (none)
| 18
| 3500
| (none)
|
19
| 4000
| (none)
| 20
| 4500
| (none)
| 21
| 5000
| (none)
|
22
| 5500
| (none)
| 23
| 6000
| (none)
| 24
| 6500
| (none)
|
25
| 7000
| (none)
| 26
| 7500
| (none)
| 27
| 8000
| (none)
|
28
| 8500
| (none)
| 29
| 9000
| (none)
| 30
| 9500
| (none)
|
31
| 10000
| (none)
| 32
| 10500
| (none)
| 33
| 11000
| (none)
|
34
| 11500
| (none)
| 35
| 12000
| (none)
| 36
| 12500
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +1
| 6 5 6 3 4 1 3 0
| +2
| 6 5 7 3 5 1 4 1
|
+3
| 7 6 7 4 6 2 5 1
| +4
| 7 7 7 4 6 3 5 2
| +5
| 7 8 8 4 7 3 6 2
|
+6
| 8 8 8 5 8 4 7 3
| +7
| 8 9 9 5 9 5 8 3
| +8
| 8 10 9 5 9 5 8 4
|
+9
| 9 11 9 6 10 6 9 4
| +10
| 9 11 10 6 11 6 10 5
| +11
| 10 12 10 7 12 7 11 5
|
+12
| 10 13 10 7 12 7 11 6
| +13
| 10 14 11 8 13 8 12 6
| +14
| 11 14 11 8 14 9 13 7
|
+15
| 12 15 12 9 14 9 14 7
| +16
| 12 15 13 10 14 10 14 8
| +17
| 13 16 14 12 15 11 15 8
|
|
Requisites:
| Str 15, Dex 14, Int 13
| Alignment:
| any E
| HD/level:
| d8
| Weapon Prof.:
| 3+level
| To Hit Table:
| War
| Save Table:
| 1½xRog
| Reference:
| DM
| Groups:
| Warrior, Rogue, Alternate
|
|
|
|
Gets "All Warrior" and "All Rogue" abilities (so can weapon specialize as a warrior, etc.).
| Gets Exc Str.
| Gets 50 Rogue points per level.
| Level 1: Poison Use proficiency (1 slot per 2 levels, round up).
| Level 1: 1 attack that hits: Coup de grace.
| Level 5: Can speak Level-4 additional languages from the following list: LG,LN,LE,NG,TN,NE,CG,CN,CE,Druid,Thieves' Cant. Can never learn more than Int-12 alignment languages.
| Level 7: Has 8-48 guild members. 50% chance a guild member will leave if guildmasters change.
| Level 9: 1 attack that hits: Really Put Out of Misery
|
Lvl
| Executioner Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| +rating/50 A actions /r this turn || B actions || C actions
| F
| 0
| Dex-20
| Dex-25
| 1
| Assassination (-3% per HD/level of target)
| ½0
| 0
| Wis-15
| Wis-25
| 1
| Attack (+1 TH per 10% made this segment; or roll +1d20 per 100%, choose best)
| V
| 0
| Dex-13
| Dex-16
|
1
| Backstab (each 30% = x1) (increases 10/level)
| ½0
| 50
| Int-6
| Int-20
| 1
| Backstrike (each 30% = x1 TH) (increases 10/lvl)
| ½0
| 50
| Wis-6
| Wis-20
| 1
| Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200))
| V
| 0
| Str-15
| Str-18
|
1
| Find/Remove Wizard Abjurations/Priest Protections
| V
| 0
| Dex-13
| Dex-18
| 1
| Slap (does dmg to one target = % made by)
| P
| 20
| Str-0
| Str-12
| 1
| any 1st level Rogue ability
| -
| -
| -
| -
|
1
| any 1st level Rogue ability
| -
| -
| -
| -
| 2
| Controlled Blink | Controlled Blink 10'r (unwilling get PP save)
| ½V
| 50
| Wis-14
| Wis-14
| 2
| any 2nd level Rogue ability
| -
| -
| -
| -
|
3
| Considered extra +(rating/25) weapon to hit
| V
| 0
| Str-5
| Str-15
| 3
| Lower/Ignore WaWR (reduce or ignore WaWR by rating) || iWaWR
| V/N
| 0
| Dex-10
| Dex-20
| 4
| Erase a "?" in dungeon (loses track of party)
| -
| 0
| Dex-13
| Dex-19
|
4
| Song of Battle (+1 TH,dmg,or saves per 10% made)
| V,*M
| 10
| Str-15
| Str-20
| 5
| Jock: +LVL divided among Str, Dex, Con, or level for purposes of #Att (the last one is ½ a point each).
| 5
| any 5th level Rogue ability
| -
| -
| -
| -
|
6
| Touch : Chill/Pain | Para/Vampiric | Energy Drain
| 0
| 20
| Str-9
| Str-15
| 6
| any 6th level Rogue ability
| -
| -
| -
| -
| 7
| Ki Power (cast a Wiz Invocation spell) (penalty = -SL*50%) (#=SL) | Pri Invocation
| #V
| 0
| Int-14
| Int-38
|
7
| Slay (target that you hit saves at +4, -1 per 10% made; or dies)
| V
| 0
| Wis-13
| Wis-19
| 8
| Backstorm (each 50%: +1 att is considered a backstab)
| -
| 0
| Dex-16
| Dex-22
| 8
| Finger of Death | Slay Living | Power Word Kill
| V
| 0
| Int-14
| Int-17
|
9
| Any target with AC>(150-rating/5) is considered AC=(150-rating/5) to you
| V
| 0
| Dex-17
| Dex-28
| 9
| +LVL*rating/2 item XP in Weapon flags per day
| F
| 0
| NA
| NA
| 10
| Disjoin x2 effect ||||||||| x3 |||||||||||||||| x4 etc.
| -
| 50
| Chr-18
| Chr-25
|
12
| Disharmonic Blast (1 dmg per 1% made)
| V
| 10
| Con-16
| Con-22
| 15
|
|
|
|
|
| 18
| Backstave (N/2% of your dmg is vile) || Stun (save=N-100)
| -
| 0
| Wis-26
| Wis-32
|
27
| Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole
| V
| 0
| Int-19
| Int-25
|
|
[PC37] Collective 3.7 Classes
Force Mage
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 3
| 2-- --- ---
| 3
| 6
| 21- --- ---
|
4
| 12
| 32- --- ---
| 5
| 27
| 421 --- ---
| 6
| 48
| 422 --- ---
|
7
| 72
| 432 1-- ---
| 8
| 108
| 433 2-- ---
| 9
| 162
| 433 21- ---
|
10
| 300
| 443 22- ---
| 11
| 450
| 444 33- ---
| 12
| 900
| 444 441 ---
|
13
| 1350
| 555 442 ---
| 14
| 1800
| 555 442 1--
| 15
| 2250
| 555 552 1--
|
16
| 2700
| 555 553 21-
| 17
| 3150
| 555 553 32-
| 18
| 3600
| 555 553 321
|
19
| 4050
| 555 553 331
| 20
| 4500
| 555 554 332
| 21
| 4950
| 555 554 442
|
22
| 5400
| 555 555 443
| 23
| 5850
| 555 555 553
| 24
| 6300
| 555 555 554
|
25
| 6750
| 555 555 555
| 26
| 7200
| 666 655 555
| 27
| 7650
| 666 666 655
|
28
| 8100
| 666 666 666
| 29
| 8550
| 777 766 666
| 30
| 9000
| 777 777 766
|
31
| 9450
| 777 777 777
| 32
| 9900
| 888 877 777
| 33
| 10350
| 888 888 877
|
34
| 10800
| 888 888 888
| 35
| 11250
| 999 988 888
| 36
| 11700
| 999 999 999
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 6 0 1 1
| +0
| 4 8 5 4 7 0 1 2
| +0
| 4 8 6 4 7 1 2 2
|
+1
| 5 9 7 5 8 2 3 3
| +1
| 5 10 7 5 9 2 3 4
| +1
| 6 10 8 6 9 3 4 5
|
+2
| 6 11 8 6 10 3 4 5
| +2
| 7 12 9 7 11 4 5 6
| +2
| 7 12 9 8 11 4 5 7
|
+3
| 8 13 10 8 12 5 6 8
| +3
| 8 13 11 9 12 6 7 8
| +3
| 9 14 11 10 13 6 7 9
|
+4
| 9 14 12 10 13 7 8 10
| +4
| 10 15 13 11 14 8 9 11
| +4
| 10 15 13 11 15 8 9 11
|
+5
| 11 16 13 12 15 9 10 12
| +5
| 11 16 14 12 15 9 10 13
| +5
| 12 16 14 13 16 10 11 14
|
|
Requisites:
| Con 10, Int 15, Wis 10
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 1+level/5
| To Hit Table:
| Wiz
| Save Table:
| 1½xWiz
| Reference:
| DM
| Groups:
| Wizard
|
|
|
|
Specializated in Force Magic (see list on next page); no opposite.
| Gets Con or Wis bonus to spells (your choice).
|
| Note the TK Push spells can be reversed, to bring someone towards you.
| Similarly, the TK Shield spells can be reversed to lower someone's AC.
|
|
[PC37] Collective 3.7 Classes
Force Mage Spells
SL
| #
| Spell
| Effect
|
1
| 1
| Fly 3"
| Fly at 3" (F)
| 2
| Force Feather Fall
| Feather Fall (or) Immune to TK or falling dmg this segment (can cast using 1bM action)
| 3
| Force Ball 1
| CL*2 force dmg to one group (no save)
| 4
| Shatter x0
| Destroys a x0 item
| 5
| TK Push 1
| Size M target is pushed CL*10' (takes falling damage), ×/÷ 2 for each size difference
| 6
| TK Shield 1
| AC +8+CL; +1 saves vs. anything that causes damage
|
2
| 1
| Fly 9"
| Fly at 9" (E)
| 2
| Force Ball 2
| CL*4 force dmg to one group (no save)
| 3
| Mass Feather Fall
| Feather Fall any number of targets within sight (each gets a save)
| 4
| Shatter x1
| Destroys a x0 to x1 item
| 5
| TK Push 2
| Size M target is pushed CL*20' (takes falling damage), ×/÷ 2 for each size difference
| 6
| TK Shield 2
| AC +7+CL*4/3; +3 saves vs. anything that causes damage
|
3
| 1
| Fly 18"
| Fly at 18" (D)
| 2
| Force Ball 3
| CL*6 force dmg to one group (no save)
| 3
| Shatter x2
| Destroys a x0 to x2 item
| 4
| TK Push 3
| Size M target is pushed CL*30' (takes falling damage), ×/÷ 2 for each size difference
| 5
| TK Shield 3
| AC +6+CL*5/3; +6 saves vs. anything that causes damage
| 6
| Wall of Force
| Wall of Force (not solid)
|
4
| 1
| Fly 30"
| Fly at 30" (C)
| 2
| Force Ball 4
| CL*8 force dmg to one group (no save)
| 3
| Shatter x3
| Destroys a x0 to x3 item
| 4
| TK Push 4
| Size M target is pushed CL*40' (takes falling damage), ×/÷ 2 for each size difference
| 5
| TK Shield 4
| AC +5+CL*2; +10 saves vs. anything that causes damage
| 6
| Teleport
| Teleport
|
5
| 1
| Fly 45"
| Fly at 45" (B)
| 2
| Force Ball 5
| CL*10 force dmg to one group (no save)
| 3
| Gravity Wave
| Increase/decrease gravity in area by +/- CL G's (treat as a x1 Special)
| 4
| Shatter x4
| Destroys a x0 to x4 item
| 5
| TK Push 5
| Size M target is pushed CL*50' (takes falling damage), ×/÷ 2 for each size difference
| 6
| TK Shield 5
| AC +4+CL*7/3; +15 saves vs. anything that causes damage
|
6
| 1
| Fly 63"
| Fly at 63" (A)
| 2
| Force Ball 6
| CL*12 force dmg to one group (no save)
| 3
| Shatter x5
| Destroys a x0 to x5 item
| 4
| Solid Wall of Force
| Wall of Force (solid)
| 5
| TK Push 6
| Size M target is pushed CL*60' (takes falling damage), ×/÷ 2 for each size difference
| 6
| TK Shield 6
| AC +3+CL*8/3; +21 saves vs. anything that causes damage
|
7
| 1
| Fly 84"
| Fly at 84" (AA)
| 2
| Force Ball 7
| CL*14 force dmg to one group (no save)
| 3
| Hyperkinetic Haste A
| CL A Action Haste (party); The caster (not everyone in the Haste) can convert 2V->1QV, 2P->1QP, 2QV->1QQV, 2QP->2QQP, etc.
| 4
| Shatter x6
| Destroys a x0 to x6 item
| 5
| TK Push 7
| Size M target is pushed CL*70' (takes falling damage), ×/÷ 2 for each size difference
| 6
| TK Shield 7
| AC +2+CL*3; +28 saves vs. anything that causes damage
|
|
[PC37] Collective 3.7 Classes
Force Mage Spells (continued)
SL
| #
| Spell
| Effect
|
8
| 1
| Fly 108"
| Fly at 108" (SF)
| 2
| Force Ball 8
| CL*16 force dmg to one group (no save)
| 3
| Hyperkinetic Haste B
| CL B Action Haste (party); The caster (not everyone in the Haste) cannot have his hV, hP, bV, bP actions locked down
| 4
| Shatter x7
| Destroys a x0 to x7 item
| 5
| TK Push 8
| Size M target is pushed CL*80' (takes falling damage), ×/÷ 2 for each size difference
| 6
| TK Shield 8
| AC +1+CL*10/3; +36 saves vs. anything that causes damage
|
9
| 1
| Fly 135"
| Fly at 135" (SW)
| 2
| Force Ball 9
| CL*18 force dmg to one group (no save)
| 3
| Hyperkinetic Haste C
| CL C Action Haste (party); The caster (not everyone in the Haste) cannot have his OppV, OppP actions locked down
| 4
| Shatter x8
| Destroys a x0 to x8 item
| 5
| TK Push 9
| Size M target is pushed CL*90' (takes falling damage), ×/÷ 2 for each size difference
| 6
| TK Shield 9
| AC +CL*11/3; +45 saves vs. anything that causes damage
|
|
[PC37] Collective 3.7 Classes
Githyanki Knight
Level
| KXP
| Psi1/2/3/30 mMG SU
|
1
| 0
| 4-- --
| 2
| 10.25
| 5-- --
| 3
| 20.5
| 61- --
|
4
| 31
| 72- --
| 5
| 41.5
| 83- --
| 6
| 52.5
| 94- --
|
7
| 65
| A51 --
| 8
| 107.5
| B61 --
| 9
| 210
| C72 --
|
10
| 312.5
| D82 --
| 11
| 415
| E93 --
| 12
| 530
| FA3 1-
|
13
| 645
| GB4 1-
| 14
| 1075
| HC4 1-
| 15
| 1700
| ID5 2-
|
16
| 2330
| JE5 2-
| 17
| 2960
| KF6 21
| 18
| 3600
| LG6 31
|
19
| 4250
| MH7 31
| 20
| 4900
| NI7 31
| 21
| 5550
| OJ8 42
|
22
| 6200
| PK8 42
| 23
| 6850
| QL9 42
| 24
| 7500
| RM9 52
|
25
| 8150
| SNA 53
| 26
| 8800
| TOA 53
| 27
| 9450
| UPB 63
|
28
| 10100
| VQB 63
| 29
| 10750
| WRC 64
| 30
| 11400
| XSC 74
|
31
| 12050
| YTD 74
| 32
| 12700
| ZUD 74
| 33
| 13350
| ZVE 85
|
34
| 14000
| ZWE 85
| 35
| 14650
| ZXF 85
| 36
| 15300
| ZYF 95
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 3 8 2 3 1 0 1
| +2
| 5 4 8 2 3 1 0 2
| +3
| 6 4 8 3 4 2 0 2
|
+4
| 6 5 8 3 4 2 1 3
| +5
| 6 5 9 3 4 2 1 3
| +6
| 6 6 9 4 5 3 1 4
|
+7
| 7 6 9 4 5 3 2 4
| +8
| 7 7 9 4 5 4 2 5
| +9
| 7 7 10 5 6 4 2 5
|
+10
| 7 8 10 5 6 4 3 6
| +11
| 8 8 10 5 6 5 3 6
| +12
| 8 9 10 6 7 5 3 7
|
+13
| 8 9 11 6 7 6 4 7
| +14
| 8 10 11 6 7 6 4 8
| +15
| 9 10 11 7 8 6 4 8
|
+16
| 9 11 11 7 8 7 5 9
| +17
| 9 11 12 7 9 7 5 9
| +18
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Int 16, Wis 16, Chr 16
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 3+level/4
| To Hit Table:
| Mon
| Save Table:
| Psi
| Reference:
| DM
| Groups:
| Warrior, Psionicist, Monster
|
|
|
|
Gets your choice of Psi1, Psi2, or Psi3. Gets Psi30 in addition.
| See ( [Q1], [Q2], or [Q3] ), and [Q30] for rules and powers.
| PSPs = (Int+Wis+Chr-36)*10 + level*60
| These are in Psi1/Psi2 PSPs. Psi3 and Psi30 powers cost 10 times the listed amount.
| Level 1: Astral Perception and Astral Projection.
| Level 1: Enemies need a +2 weapon to hit you.
| Level 1: Knowledge / Legend Lore (Astral Plane), Navigation (Astral Plane)
| Level 1: All your weapons have LVL half-plusses (if your actual weapon is better, ignore this, this is a minimum amount)
| Level 1: Turn (Command) Undead as if 2 levels lower.
| Level 1: 1M, 1/d: Plane Shift
| Level 3: Knowledge / Legend Lore (Phlogiston), Navigation (Phlogiston)
| Level 5: 1 attack that hits: Coup de grace (slay someone who's down)
| Level 7: Add Psi1, Psi2, or Psi3 to known frequencies for this class.
| Level 9: 1 attack that hits: Capital S Slay (severs silver cord)
| Level 13: Add Psi1, Psi2, or Psi3 to known frequencies for this class. (You have all three now.)
|
|
[PC37] Collective 3.7 Classes
Golem16
Level
| KXP
| Psi16 mMG S
|
1
| 0
| 1-- -
| 2
| 4
| 2-- -
| 3
| 8
| 3-- -
|
4
| 16
| 4-- -
| 5
| 32
| 5-- -
| 6
| 64
| 6-- -
|
7
| 128
| 7-- -
| 8
| 256
| 8-- -
| 9
| 512
| 81- -
|
10
| 900
| 82- -
| 11
| 1300
| 83- -
| 12
| 1700
| 84- -
|
13
| 2100
| 85- -
| 14
| 2500
| 86- -
| 15
| 2900
| 87- -
|
16
| 3300
| 88- -
| 17
| 3700
| 98- -
| 18
| 4100
| 981 -
|
19
| 4500
| 982 -
| 20
| 4900
| 983 -
| 21
| 5300
| 984 -
|
22
| 5700
| 985 -
| 23
| 6100
| 986 -
| 24
| 6500
| 987 -
|
25
| 6900
| 988 -
| 26
| 7300
| 998 -
| 27
| 7700
| 998 1
|
28
| 8100
| 998 2
| 29
| 8500
| 998 3
| 30
| 8900
| 998 4
|
31
| 9300
| 998 5
| 32
| 9700
| 998 6
| 33
| 10100
| 998 7
|
34
| 10500
| 998 8
| 35
| 10900
| 999 8
| 36
| 11300
| 999 9
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 1 1 1 1 1 1 1 1
| +2
| 2 2 2 2 2 2 2 2
| +3
| 3 3 3 3 3 3 3 3
|
+4
| 4 4 4 4 4 4 4 4
| +5
| 5 5 5 5 5 5 5 5
| +6
| 6 6 6 6 6 6 6 6
|
+7
| 7 7 7 7 7 7 7 7
| +8
| 8 8 8 8 8 8 8 8
| +9
| 9 9 9 9 9 9 9 9
|
+10
| 10 10 10 10 10 10 10 10
| +11
| 11 11 11 11 11 11 11 11
| +12
| 12 12 12 12 12 12 12 12
|
+13
| 13 13 13 13 13 13 13 13
| +14
| 14 14 14 14 14 14 14 14
| +15
| 15 15 15 15 15 15 15 15
|
+16
| 16 16 16 16 16 16 16 16
| +17
| 17 17 17 17 17 17 17 17
| +18
| 18 18 18 18 18 18 18 18
|
|
Requisites:
| Str 16, Con 19
| Alignment:
| any
| HD/level:
| & d10
| Weapon Prof.:
| & 0+level
| To Hit Table:
| Mon
| Save Table:
| 2xMon
| Reference:
| DM
| Groups:
| Monster
|
|
|
|
See [Q16] for Psi16 rules and powers.
| Can manipulate an object with TechF equal to your level or less.
| Level 1: +1 Technological proficiency slot per level (see [P8.8]).
| Level 1: Immune Poison
| Level 1: Immune Hold, Charm, Fear
| Level 1: You may choose to be Class VI/Esper-blind if you like. This does not cover Psi8, Psi16, and Psi24, but it covers all other frequencies.
|
|
[PC37] Collective 3.7 Classes
Immuner (Mini-Class)
Level
| KXP
| Effect
| Total
|
1
| 3
| Immune to a [C] section effect
| (1)
| 2
| 6
| Immune to a [C] section effect
| (2)
| 3
| 12
| Immune to a [C] section effect
| (3)
|
4
| 24
| Immune to a [C] section effect
| (4)
| 5
| 48
| Immune to a [C] section effect
| (5)
| 6
| 96
| Immune to a [C] section effect
| (6)
|
7
| 192
| Immune to a [C] section effect
| (7)
| 8
| 384
| Immune to a [C] section effect
| (8)
| 9
| 600
| Immune to a [C] section effect
| (9)
|
10
| 900
| Immune to a [C] section effect
| (10)
| 11
| 1200
| Immune to a [C] section effect
| (11)
| 12
| 1500
| Immune to a [C] section effect
| (12)
|
13
| 1800
| Immune to a [C] section effect
| (13)
| 14
| 2100
| Immune to a [C] section effect
| (14)
| 15
| 2400
| Immune to a [C] section effect
| (15)
|
16
| 2700
| Immune to a [C] section effect
| (16)
| 17
| 3000
| Immune to a [C] section effect
| (17)
| 18
| 3300
| Immune to a [C] section effect
| (18)
|
19
| 3600
| Immune to a [C] section effect
| (19)
| 20
| 3900
| Immune to a [C] section effect
| (20)
| 21
| 4200
| Immune to a [C] section effect
| (21)
|
22
| 4500
| Immune to a [C] section effect
| (22)
| 23
| 4800
| Immune to a [C] section effect
| (23)
| 24
| 5100
| Immune to a [C] section effect
| (24)
|
25
| 5400
| Immune to a [C] section effect
| (25)
| 26
| 5700
| Immune to a [C] section effect
| (26)
| 27
| 6000
| Immune to a [C] section effect
| (27)
|
28
| 6300
| Immune to a [C] section effect
| (28)
| 29
| 6600
| Immune to a [C] section effect
| (29)
| 30
| 6900
| Immune to a [C] section effect
| (30)
|
31
| 7200
| Immune to a [C] section effect
| (31)
| 32
| 7500
| Immune to a [C] section effect
| (32)
| 33
| 7800
| Immune to a [C] section effect
| (33)
|
34
| 8100
| Immune to a [C] section effect
| (34)
| 35
| 8400
| Immune to a [C] section effect
| (35)
| 36
| 8700
| Immune to a [C] section effect
| (36)
|
|
Alternate Effect
| Alt Total
|
Immune to an element; doesn't "spread"
| (1)
| Immune to an element; doesn't "spread"
| (2)
| Immune to an element; doesn't "spread"
| (3)
|
Immune to an element; doesn't "spread"
| (4)
| Immune to an element; doesn't "spread"
| (5)
| Immune to an element; doesn't "spread"
| (6)
|
Immune to an element; doesn't "spread"
| (7)
| Immune to an element; doesn't "spread"
| (8)
| Immune to an element; doesn't "spread"
| (9)
|
Immune to an element; doesn't "spread"
| (10)
| Immune to an element; doesn't "spread"
| (11)
| Immune to an element; doesn't "spread"
| (12)
|
Immune to an element; doesn't "spread"
| (13)
| Immune to an element; doesn't "spread"
| (14)
| Immune to an element; doesn't "spread"
| (15)
|
Immune to an element; doesn't "spread"
| (16)
| Immune to an element; doesn't "spread"
| (17)
| Immune to an element; doesn't "spread"
| (18)
|
Immune to an element; doesn't "spread"
| (19)
| Immune to an element; doesn't "spread"
| (20)
| Immune to an element; doesn't "spread"
| (21)
|
Immune to an element; doesn't "spread"
| (22)
| Immune to an element; doesn't "spread"
| (23)
| Immune to an element; doesn't "spread"
| (24)
|
Immune to an element; doesn't "spread"
| (25)
| Immune to an element; doesn't "spread"
| (26)
| Immune to an element; doesn't "spread"
| (27)
|
Immune to an element; doesn't "spread"
| (28)
| Immune to an element; doesn't "spread"
| (29)
| Immune to an element; doesn't "spread"
| (30)
|
Immune to an element; doesn't "spread"
| (31)
| Immune to an element; doesn't "spread"
| (32)
| Immune to an element; doesn't "spread"
| (33)
|
Immune to an element; doesn't "spread"
| (34)
| Immune to an element; doesn't "spread"
| (35)
| Immune to an element; doesn't "spread"
| (36)
|
|
[PC37] Collective 3.7 Classes
Incantatrix1
Level
| KXP
| Wizard 123 456 7+
|
1
| 0
| 2-- --- -
| 2
| 3
| 21- --- -
| 3
| 6
| 22- --- -
|
4
| 12
| 32½ --- -
| 5
| 24
| 421 --- -
| 6
| 48
| 531 --- -
|
7
| 96
| 542 --- -
| 8
| 200
| 652 ½-- -
| 9
| 400
| 663 ½½- -
|
10
| 600
| 664 1½- -
| 11
| 800
| 665 2½½ -
| 12
| 1000
| 666 31½ ½
|
13
| 1200
| 666 42½ ½
| 14
| 1400
| 666 53½ ½
| 15
| 1600
| 666 641 ½
|
16
| 1800
| 666 652 ½
| 17
| 2200
| 666 663 1
| 18
| 2600
| 666 664 2
|
19
| 3000
| 666 665 3
| 20
| 3400
| 666 666 4
| 21
| 3800
| 666 666 5
|
22
| 4200
| 666 666 6
| 23
| 4600
| 766 666 6
| 24
| 5000
| 776 666 6
|
25
| 5400
| 777 666 6
| 26
| 5800
| 777 766 6
| 27
| 6200
| 777 776 6
|
28
| 6600
| 777 777 6
| 29
| 7000
| 777 777 7
| 30
| 7400
| 877 777 7
|
31
| 7800
| 887 777 7
| 32
| 8200
| 888 777 7
| 33
| 8600
| 888 877 7
|
34
| 9000
| 888 887 7
| 35
| 9400
| 888 888 7
| 36
| 9800
| 888 888 8
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 6 0 1 1
| +0
| 4 7 5 3 7 0 1 1
| +0
| 4 8 5 4 7 0 1 2
|
+1
| 4 8 6 4 7 1 2 2
| +1
| 5 9 6 4 8 1 2 3
| +1
| 5 9 7 5 8 2 3 3
|
+2
| 5 10 7 5 9 2 3 4
| +2
| 6 10 7 6 9 2 3 4
| +2
| 6 10 8 6 9 3 4 5
|
+3
| 6 11 8 6 10 3 4 5
| +3
| 7 11 9 7 10 4 5 6
| +3
| 7 12 9 7 11 4 5 6
|
+4
| 7 12 9 8 11 4 5 7
| +4
| 7 13 10 8 11 5 6 7
| +4
| 8 13 10 8 12 5 6 8
|
+5
| 8 13 11 9 12 6 7 8
| +5
| 8 14 11 9 13 6 7 9
| +5
| 9 14 11 10 13 6 7 9
|
|
Requisites:
| Int 9, Wis 9
| Alignment:
| non-L
| HD/level:
| d4
| Weapon Prof.:
| 1+level/6
| To Hit Table:
| Wiz
| Save Table:
| Wiz
| Reference:
| Dragon
| Groups:
| Wizard
|
|
|
|
Specialized in Incantatrix. Opposite schools are Conjuration and Invocation (you may instead choose 3 opposites).
| Can cast normal Wizard spells. Anti-Magic-User spells cost 2 slots each for you. Other specialist Wizard spells cost 4 slots each for you.
| Anti-Magic-Users may cast Incantatrix spells for 2 slots each. Other Wizards may cast Incantatrix spells for 4 (not 2) slots each.
|
| Incantatrix spells are Anti-Magical in nature, and are resisted using aMR instead of MR.
| Level 3: Can see ethereal, astral, and out-of-phase creatures.
| Level 4: Can attack ethereal, astral, and out-of-phase creatures as if they were on the same plane (including spells). This ability may reduce the number of plusses needed to hit that creature.
| Level 5: 1V: Remove LVL-4 plusses of a "need +N weapon to hit" requirement.
| Level 6: Hold Life. Immune Negative.
| Level 8: Continuous Spellcraft and Dwoemercraft checks (assumed die roll is "1").
| Level 14: 1M+1V, drain N charges from items you are touching: Heal (2*N)d4 hp, even above max.
| Level 18: You may cast SL 8 spells out of your SL 7 spell slots.
| Level 27: You may cast SL 9 spells out of your SL 7 spell slots.
| Level 36: You may cast SL 10 spells out of your SL 7 spell slots, and SL 11 spells out of your SL 8 slots.
|
|
[PC37] Collective 3.7 Classes
Incantatrix1 Spells
SL
| #
| Spell
| Effect
|
1
| 1
| Counter Wishoid
| 1bM: Counter a Wishoid or Miracle (need not be magical in nature)
| 2
| Dispel Abjuration/Protection
| Dispels an Abjuration or Protection effect
| 3
| Dispel Illusion/Metamagic
| Dispels an Illusion or Metamagic effect
| 4
| Magic Resistance
| MR CL*10%
| 5
| Memory Protection
| Immune to one memory/action/spell stealing effect (lasts until used)
| 6
| Remove Magical Snare
| Removes a Magical Snare, a Glyph, or a Symbol (does not cover Magical Traps in general, see SL 3)
|
2
| 1
| Confusion
| One target is confused (save)
| 2
| Countermagic
| 1bM: Counter a magical spell or magic item activation.
| 3
| Detect/Dispel Charm/Ego
| Detects/Dispels Charm or Ego Domination (for 1s, lets you drop the item)
| 4
| Dispel Magic
| Dispel Magic
| 5
| Disrupt Concentration
| Target cannot heavy concentrate (no save)
| 6
| Mind Blank
| Mind Blank
|
3
| 1
| Drainheal
| Drain the local MF by 1: Heal self.
| 2
| Maladweomer
| Target has minimum effect with spells (others have +4 saves) for 1t, this can be reversed (Empradweomer)
| 3
| Mini Globe of Invulnerability
| Immune to SL 0-2 spells
| 4
| Remove Curse
| Remove Curse
| 5
| Remove Magical Trap
| Removes a Magical Trap; you have 100+CL*5% chance in it (minus the usual FRTraps shift)
| 6
| Steal Magical Enchantment
| Steal a magical effect someone is running; it is on you now, you need to maintain it
|
4
| 1
| Deflection
| 1bM: Redirect a magical spell or magic item activation to hit a different target.
| 2
| Disrupt Undead
| Each segment for 4 segments, choose a group of undead: <= Shadow is D(usted), <= Lich takes CLd6 dmg
| 3
| Maintain Dampen
| Everyone in the room gets -CL to their # of maintained effects (treat as a x1 Special), or affect just one target
| 4
| Ray of Oblivion
| Target forgets how to cast CL spells by name (the spell slots are not regained until next reset)
| 5
| Steal Mental
| Target loses 1M from his remaining mentals (or owes one), you gain 1M (target saves vs. Spell)
| 6
| Steal Summon
| Steal someone's summon (your summon slot needs to be open to do this)
|
5
| 1
| Anti-Magic Shell 5
| Spells of SL 0-4 don't work in your group
| 2
| Power Word Feeblemind
| Target with <= 80 hp is Feebleminded (no save)
| 3
| Quash
| 1bM: Counter a magical spell or magic item activation. This cannot be responded to (except by Capital I Insist). This spell or item activation cannot be used again by that person for 1 turn.
| 4
| Remove Magical Trap
| Removes a Magical Trap; you have 50+CL*10% chance in it (minus the usual FRTricks shift)
| 5
| Spell Shield
| +CL saves vs. magic effects; +CL saves vs. mental effects (they do stack)
| 6
| Steal Enchantment
| Steal an effect (not necessarily magical) someone is running; it is on you now, you need to maintain it
|
6
| 1
| Disenchant an Item
| Item loses 1 multiplier; x(-1) means the item is destroyed
| 2
| Dispel Possession
| Dispels possession, magic jar, control actions, etc.
| 3
| *Remove Curse*
| Remove Heavy Curse
| 4
| Spell Reflection
| iMReflection CL*5%
| 5
| Steal Item
| Pick Pockets CL*20% (-5% per LVL of target or -2% per HD of target)
| 6
| Stealcharge
| Target item loses CL charges, one of your items gains 1 charge (you may reduce CL down to a minimum of 2)
|
7
| 1
| *Dispel Magic*
| Dispels a Prismatic Wall/Sphere (in one spell), an Anti-Dispel Magic Shell, or an entire Chain Contingency chain
| 2
| Mordenkainen's Disjunction
| Mordenkainen's Disjunction
| 3
| Remove Magical Special
| Removes a Magical Special; you have CL*15% chance in it (minus the usual FRSpecials shift)
| 4
| Stealspell
| Target loses CL unused spell slots in memorization, you gain 1 of them (target saves vs. Spell) (you may reduce CL down to a minimum of 2)
| 5
| Unbinding
| Hold, Stun, Guards and Wards, Temporal Stasis, Imprisonment, Time Stop, Wizard Lock, Wall of Force, Cube of Force, Forcecage, Maze all end immediately (no effect) if comes into contact with your group. Your group walks around as a mobile DMZ.
| 6
| Unfamiliar
| Target loses a familiar (the familiar is returned to the Plane of Familiars) (save vs. Spells)
|
|
[PC37] Collective 3.7 Classes
Innovator48
Level
| KXP
| Spells
|
1
| 6 (owe)
| (none)
| 2
| 12
| (none)
| 3
| 24
| (none)
|
4
| 60
| (none)
| 5
| 120
| (none)
| 6
| 240
| (none)
|
7
| 450
| (none)
| 8
| 840
| (none)
| 9
| 1300
| (none)
|
10
| 1900
| (none)
| 11
| 2500
| (none)
| 12
| 3100
| (none)
|
13
| 3700
| (none)
| 14
| 4300
| (none)
| 15
| 4900
| (none)
|
16
| 5500
| (none)
| 17
| 6100
| (none)
| 18
| 6700
| (none)
|
19
| 7300
| (none)
| 20
| 7900
| (none)
| 21
| 8500
| (none)
|
22
| 9100
| (none)
| 23
| 9700
| (none)
| 24
| 10300
| (none)
|
25
| 10900
| (none)
| 26
| 11500
| (none)
| 27
| 12100
| (none)
|
28
| 12700
| (none)
| 29
| 13300
| (none)
| 30
| 13900
| (none)
|
31
| 14500
| (none)
| 32
| 15100
| (none)
| 33
| 15700
| (none)
|
34
| 16300
| (none)
| 35
| 16900
| (none)
| 36
| 17500
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| (total = 27, max = 9)
| +3
| (total = 33, max = 11)
| +5
| (total = 39, max = 13)
|
+7
| (total = 45, max = 15)
| +8
| (total = 51, max = 17)
| +9
| (total = 57, max = 19)
|
+10
| (total = 63, max = 21)
| +11
| (total = 69, max = 23)
| +12
| (total = 75, max = 25)
|
+13
| (total = 81, max = 27)
| +14
| (total = 87, max = 29)
| +15
| (total = 93, max = 31)
|
+16
| (total = 99, max = 33)
| +17
| (total = 105, max = 35)
| +18
| (total = 111, max = 37)
|
+19
| (total = 117, max = 39)
| +20
| (total = 123, max = 41)
| +21
| (total = 129, max = 43)
|
|
Requisites:
| Chr 22
| Alignment:
| any
| HD/level:
| & d8
| Weapon Prof.:
| & 3+level/3
| To Hit Table:
| 2xCust
| Save Table:
| 2xCust
| Reference:
| DM
| Groups:
| Custom
|
|
| Pick one "Psi48" ability per level (see below). You do not need to pick them in any particular order; they are numbered only for reference. If it is a class or progression modification, you may have it affect one class on your character; not necessarily this class. Your "LVL" in these Psi48 abilities always refers to your Innovator48 level, not to the class you're affecting.
|
|
A {War 1}.
| You may throw any item as a weapon without suffering a penalty because the item wasn't meant to be thrown. It has instant returning if you want it to.
|
B {War 2}.
| Can narrow salvo attacks (roll same die roll TH for all attacks on one person). Level 9: You may roll attacks against someone one at a time until you get a result you like. The rest of your attack rolls this P action are that same result.
|
C {Wiz 1}.
| 1V, while drinking a potion or using a charge on an item (such as a wand): "Material Component" the effect.
|
D {Wiz 2}.
| 1F, 1/reset per wand/staff/rod: Choose one effect the wand/staff/rod does. Roll a new effect of the same SL. You may request the new effect to have the same the same Group (Wiz/Pri/Psi), if not, the DM will roll group randomly. If the same group, you may request the new effect to also have the same School/Sphere/PsiFrequency, if not, the DM will roll this randomly (use 1d50-20 for frequency). The wand/staff/rod now permanently does the new effect instead of the old one.
|
E {Pri 1}.
| 0, while drinking a potion: Do a "sip" on the potion, which might identify it. Then the rest of the potion resolves. You may reverse the effect of the entire potion of yourself (Harm -> Heal, Poison -> Neutralize Poison or Sweet Water, etc.). This works even if the sip was lethal.
|
F {Pri 2}.
| 0, 1/reset: Choose 1 specific race or monster. You may Turn that race/monster as if it was undead for the rest of this reset.
|
G {Rog 1}.
| Pick up to LVL Rogue abilities you have (may leave as "open slots"). You may material component them.
|
H {Rog 2}.
| Treat "pipes" on Rogue abilities as -50+LVL instead of -50.
|
I {Psi 1}.
| You may pick powers in a psionic progression using a frequency that is 1 higher, 1 lower, double, or the negative of the one you have. You must "know" the frequency in order to be able to do this.
|
J {Psi 2}.
| If you spend two picks on a psionic power, it is "Channeling" and you don't need to spend PSPs on it anymore. If the PSP cost is variable, it uses the maximum possible amount, or 1/2 of your psionic pool, whichever is smaller.
|
K {Cust 1}.
| 0.2 in Class Adj. Level 9: +0.3 in Class Adj. Level 18: +0.3 in Class Adj. Level 27: +0.3 in Class Adj.
|
L {Cust 2}.
| +1 Psi24 minor. Level 9: +1 Psi24 major. Level 18: +1 Psi24 grand. Level 27: +1 Psi24 super.
|
M {Conc 1}.
| +LVL HNCL.
|
N {Conc 2}.
| +1 X7 minor. Level 9: +1 X7 major. Level 18: +1 X7 grand. Level 27: +1 X7 super.
|
O {Mon 1}.
| 0.2 in Race Adj. Level 9: +0.3 in Race Adj. Level 18: +0.3 in Race Adj. Level 27: +0.3 in Race Adj.
|
P {Mon 2}.
| 1F, 1/t, LVL/d: Change your race (to a legal race of your racial XP divisor or less) until this ability is used again. You do not need to adjust your stats (you can treat all of these as "Vanilla").
|
Q {Alt 1}.
| 1 reset of actions, 1/campaign: Your "Player Pick" (cheat code) is changed to a code that is not currently in use. You may pick from the "Older/Inactive Codes" in [X3].
|
R {Alt 2}.
| You may "trade in" three magic items from the last dungeon run to copy another (x1 non-unique) item from the last dungeon run (sort of like NPC "compensated items"). Level 18: Goes down to two magic items needed.
|
S {Mini 1}.
| Get 1/4 your Innovator48 XP to spend on a Mini class, which does not actually occupy a Mini class slot.
|
T {Mini 2}.
| You may "mix" two Mini classes together (using the +50% rule). You may mix the Normal and Alternate version of the same Mini class together (an exception to the rule that you can't take the Normal and Alternate form).
|
U {Mirr 1}.
| You may cast the "reverse" of your race abilities or your class abilities in one class.
|
V {Mirr 2}.
| Give yourself the "All of this group" abilities and LVL worth of "Level:" abilities (a "Level 3:" ability would cost 3), in a class in the opposite group of your group. Opposite groups: War <-> Wiz, Pri <-> Rog, Psi <-> Mon, Cust <-> Mirr, Conc <-> Mini, Alt <-> Lost. Demigod group has no written reverse yet.
|
W {Lost 1}.
| +1 Research point per reset, for researching one Magic the Gathering spell per reset.
|
X {Lost 2}.
| +1 Research point per reset, for researching one Rolemaster spell list per reset.
|
Y {Demi 1}.
| 1N, LVL/d: You attack or defend as a x2 being this segment. Use this ability 9 times in one segment: You attack or defend as a x3 being this segment.
|
Z {Demi 2}.
| Beings that are more than double your multiplier are considered to be only double your multiplier when attacking or defending against you.
|
|
[PC37] Collective 3.7 Classes
Knowledgizer3
Level
| KXP
| Spells
|
1
| 0 (possibly owe XP)
| (varies)
| 2
| (varies) *1.1
| (varies)
| 3
| (varies) *1.1
| (varies)
|
4
| (varies) *1.1
| (varies)
| 5
| (varies) *1.1
| (varies)
| 6
| (varies) *1.1
| (varies)
|
7
| (varies) *1.1
| (varies)
| 8
| (varies) *1.1
| (varies)
| 9
| (varies) *1.1
| (varies)
|
10
| (varies) *1.1
| (varies)
| 11
| (varies) *1.1
| (varies)
| 12
| (varies) *1.1
| (varies)
|
13
| (varies) *1.1
| (varies)
| 14
| (varies) *1.1
| (varies)
| 15
| (varies) *1.1
| (varies)
|
16
| (varies) *1.1
| (varies)
| 17
| (varies) *1.1
| (varies)
| 18
| (varies) *1.1
| (varies)
|
19
| (varies) *1.1
| (varies)
| 20
| (varies) *1.1
| (varies)
| 21
| (varies) *1.1
| (varies)
|
22
| (varies) *1.1
| (varies)
| 23
| (varies) *1.1
| (varies)
| 24
| (varies) *1.1
| (varies)
|
25
| (varies) *1.1
| (varies)
| 26
| (varies) *1.1
| (varies)
| 27
| (varies) *1.1
| (varies)
|
28
| (varies) *1.1
| (varies)
| 29
| (varies) *1.1
| (varies)
| 30
| (varies) *1.1
| (varies)
|
31
| (varies) *1.1
| (varies)
| 32
| (varies) *1.1
| (varies)
| 33
| (varies) *1.1
| (varies)
|
34
| (varies) *1.1
| (varies)
| 35
| (varies) *1.1
| (varies)
| 36
| (varies) *1.1
| (varies)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 27, max = 9)
| +1
| (total = 30, max = 10)
| +2
| (total = 33, max = 11)
|
+3
| (total = 36, max = 12)
| +4
| (total = 39, max = 13)
| +5
| (total = 42, max = 14)
|
+6
| (total = 45, max = 15)
| +7
| (total = 48, max = 16)
| +8
| (total = 51, max = 17)
|
+8
| (total = 54, max = 18)
| +9
| (total = 57, max = 19)
| +9
| (total = 60, max = 20)
|
+10
| (total = 63, max = 21)
| +10
| (total = 66, max = 22)
| +11
| (total = 69, max = 23)
|
+11
| (total = 72, max = 24)
| +12
| (total = 75, max = 25)
| +12
| (total = 78, max = 26)
|
|
Requisites:
| Chr 16 (also see description)
| Alignment:
| any
| HD/level:
| d7
| Weapon Prof.:
| 2+level/2
| To Hit Table:
| Cust
| Save Table:
| Cust
| Reference:
| DM {Planeshifted Collectivizer3}
| Groups:
| Custom, Alternate
|
|
|
|
Each Level: Pick a class that you know. You get the following:
| 1. (Check with the DM) You might get one of the (non-"Level:") lines of text that defines the class. If the ability references LVL or CL, it improves with your Knowledgizer3 level.
| 2. All "Level:" abilties of that exact level from that class (even if non-pickable). If there are none, you can pick one lower level abilities. If it references LVL or CL, it improves with your Knowledgizer3 level.
| 3. The difference in spell progression from the previous level to this level (e.g. if the previous level was 322 and the new level is 3321, you would get 0101 as your progression). This progression does not improve with level; it's a one time deal (you will probably collect a lot of different progressions tho!). If the progression has a stat bonus, you may use it, but you get only one bonus for each stat (for all of your progressions). If multiple progressions use the same stat, you can split your bonus amongst them as you see fit.
| 4. Take the class's highest Requisite and add LVL in that stat to this class's Requisites. (For example, if your first pick was Fighter1, this class now requires Str 1 and Chr 9). This has a maximum equal to the actual Requisite for the class (e.g. if you get Fighter1 at level 20, you'll add 9 to the Str requirement, not 20). This may cause you to "owe" quite a few stat points.
|
| XP cost: Your XP cost is the difference for the next level, using the class you're copying for the next level. This is multiplied by 1.1. For example, if you take Fighter as your 2nd level class, you need 2.2 (2*1.1) KXP to be 2nd level. If you then pick Mage as your 3rd level class, the XP for Mage at 3rd is 5, the XP for Mage at 2nd is 2.5, so you need 2.75 ((5-2.5)*1.1) additional KXP to be 3rd, for a total of 4.95. Yes, you'll need to write out your XP table. Note that your choice of 1st level class is irrelevant (feel free to pick an expensive class!), but if it owes XP at level 1, you owe too, at times 1.1.
|
| Other notes about this class:
| N1. If you are picking up Knowledgizer3 class beyond level 1, you have to meet all the requirements of the final "blob" put together. If you can't, pick easier classes to qualify for!
| N2. If you get a Rogue group class, you get (level of this pick)*2*LVL Rogue points. The "level of this pick" doesn't go up with level, but LVL does. (e.g. if you got Rogue group classes at levels 4, 5, and 7, you get 32*LVL Rogue points per level). It is possible the Rogue class you pick may increase this, for example, a reasonable non-"Level:" line of text for one of the "-eer" classes would be 20*LVL Rogue points, since they give 60*LVL Rogue points instead of 40*LVL.
| N3. If you get a Psionicist group class, you get the PSP difference from previous level to this level (e.g. calculate your pool as if one level lower, and subtract it from your calculated pool for this level). Your pool does not increase in size. If you get an Ioun Stone of PSPs you can transfer PSPs between pools.
|
|
[PC37] Collective 3.7 Classes
Meat Shield
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 9
| (none)
| 3
| 18
| (none)
|
4
| 36
| (none)
| 5
| 72
| (none)
| 6
| 144
| (none)
|
7
| 288
| (none)
| 8
| 576
| (none)
| 9
| 1000
| (none)
|
10
| 1450
| (none)
| 11
| 1900
| (none)
| 12
| 2350
| (none)
|
13
| 2800
| (none)
| 14
| 3250
| (none)
| 15
| 3700
| (none)
|
16
| 4150
| (none)
| 17
| 4600
| (none)
| 18
| 5050
| (none)
|
19
| 5500
| (none)
| 20
| 5950
| (none)
| 21
| 6400
| (none)
|
22
| 6850
| (none)
| 23
| 7300
| (none)
| 24
| 7750
| (none)
|
25
| 8200
| (none)
| 26
| 8650
| (none)
| 27
| 9100
| (none)
|
28
| 9550
| (none)
| 29
| 10000
| (none)
| 30
| 10450
| (none)
|
31
| 10900
| (none)
| 32
| 11350
| (none)
| 33
| 11800
| (none)
|
34
| 12250
| (none)
| 35
| 12700
| (none)
| 36
| 13150
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 2 4 2 1 1 1 0
| +1
| 6 4 5 4 3 2 2 1
| +2
| 8 5 7 6 4 3 3 2
|
+3
| 9 7 8 8 6 4 4 2
| +4
| 11 8 10 10 7 5 4 3
| +5
| 12 10 11 12 9 6 5 4
|
+6
| 14 11 13 14 10 7 6 4
| +7
| 14 12 14 14 11 8 7 5
| +8
| 15 13 14 14 12 9 8 6
|
+9
| 15 14 15 15 13 10 8 6
| +10
| 15 14 15 15 14 11 9 7
| +11
| 15 14 15 15 15 12 10 8
|
+12
| 15 15 15 15 15 13 11 8
| +13
| 16 15 15 15 15 14 12 9
| +14
| 16 15 16 15 15 15 12 10
|
+15
| 16 16 16 15 15 16 13 10
| +16
| 16 16 16 16 16 17 14 11
| +17
| 17 16 16 16 16 18 15 12
|
|
Requisites:
| Con 30, Class Slots 4
| Alignment:
| any
| HD/level:
| 10d0 (anti-&)
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| War
| Save Table:
| 2xWar
| Reference:
| Internet term
| Groups:
| Warrior
|
|
| This class costs 4 class slots (or 3 class slots in campaigns where there are only 3 slots).
| If this class is factored into any multi-class framework, it's hit points do not count at all in the hit point calculation (numerator or denominator) . Example: A Meat Shield / Wizard would use only it's Wizard's HD.
| Mini classes and x2 (and above) classes may be used in combination with this class, and the hit points combine normally.
| Level N (every level): +1 instance of Exc Con for this class. This is not optional, you must take this, even if your Con bonus would go down. Bonuses for Con levels follows:
| Level 1: Sustain Con
|
|
|
|
# Exc Con
| Name
| Bonus
| Con 20
| Con 30
| Con 40
| Con 50
| Con 60
| Con 70
| Con 80
| Con 90
| Con 100
|
1
| Exc
| (Con-12)
| +8
| +18
| +28
| +38
| +48
| +58
| +68
| +78
| +88
| 2
| Bar
| (Con-14)*2
| +12
| +32
| +52
| +72
| +92
| +112
| +132
| +152
| +172
| 3
| Extra Bar
| (Con-16)*5/2
| +10
| +35
| +60
| +85
| +110
| +135
| +160
| +185
| +210
|
4
| Super Bar
| (Con-18)*3
| +6
| +36
| +66
| +96
| +126
| +156
| +186
| +216
| +246
| 5
| Mega Bar
| (Con-20)*7/2
| +0
| +35
| +70
| +105
| +140
| +175
| +210
| +245
| +280
| 6
| Ultra Bar
| (Con-22)*4
| -8
| +32
| +72
| +112
| +152
| +192
| +232
| +272
| +312
|
7
| Ancillary Bar
| (Con-24)*9/2
| -18
| +27
| +72
| +117
| +162
| +207
| +252
| +297
| +342
| 8
| Massive Bar
| (Con-26)*5
| -30
| +20
| +70
| +120
| +170
| +220
| +270
| +320
| +370
| 9
| Giga Bar
| (Con-28)*11/2
| -44
| +11
| +66
| +121
| +176
| +231
| +286
| +341
| +396
|
10
| Extreme Bar
| (Con-30)*6
| -60
| +0
| +60
| +120
| +180
| +240
| +300
| +360
| +420
| 11
| Tera Bar
| (Con-32)*13/2
| -78
| -13
| +52
| +117
| +182
| +247
| +312
| +377
| +442
| 12
| Utmost Bar
| (Con-34)*7
| -98
| -28
| +42
| +112
| +182
| +252
| +322
| +392
| +462
|
13
| Excessive Bar
| (Con-36)*15/2
| -120
| -45
| +30
| +105
| +180
| +255
| +330
| +405
| +480
| 14
| Exorbitant Bar
| (Con-38)*8
| -144
| -64
| +16
| +96
| +176
| +256
| +336
| +416
| +496
| 15
| Outlandish Bar
| (Con-40)*17/2
| -170
| -85
| +0
| +85
| +170
| +255
| +340
| +425
| +510
|
16
| Ultimate Bar
| (Con-42)*9
| -198
| -108
| -18
| +72
| +162
| +252
| +342
| +432
| +522
| 17
| Inordinate Bar
| (Con-44)*19/2
| -228
| -133
| -38
| +57
| +152
| +247
| +342
| +437
| +532
| 18
| Uber Bar
| (Con-46)*10
| -260
| -160
| -60
| +40
| +140
| +240
| +340
| +440
| +540
|
(beyond)
| ?
| (Con-N*2-10)*(N/2+1)
|
|
[PC37] Collective 3.7 Classes
Minulator
Level
| KXP
| Spells
|
1
| 0
| (varies)
| 2
| 5
| (varies)
| 3
| 10
| (varies)
|
4
| 20
| (varies)
| 5
| 40
| (varies)
| 6
| 80
| (varies)
|
7
| 160
| (varies)
| 8
| 300
| (varies)
| 9
| 600
| (varies)
|
10
| 1000
| (varies)
| 11
| 1500
| (varies)
| 12
| 2000
| (varies)
|
13
| 2500
| (varies)
| 14
| 3000
| (varies)
| 15
| 3500
| (varies)
|
16
| 4000
| (varies)
| 17
| 4500
| (varies)
| 18
| 5000
| (varies)
|
19
| 5500
| (varies)
| 20
| 6000
| (varies)
| 21
| 6500
| (varies)
|
22
| 7000
| (varies)
| 23
| 7500
| (varies)
| 24
| 8000
| (varies)
|
25
| 8500
| (varies)
| 26
| 9000
| (varies)
| 27
| 9500
| (varies)
|
28
| 10000
| (varies)
| 29
| 10500
| (varies)
| 30
| 11000
| (varies)
|
31
| 11500
| (varies)
| 32
| 12000
| (varies)
| 33
| 12500
| (varies)
|
34
| 13000
| (varies)
| 35
| 13500
| (varies)
| 36
| 14000
| (varies)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 27, max = 9)
| +1
| (total = 30, max = 10)
| +2
| (total = 33, max = 11)
|
+3
| (total = 36, max = 12)
| +4
| (total = 39, max = 13)
| +5
| (total = 42, max = 14)
|
+6
| (total = 45, max = 15)
| +7
| (total = 48, max = 16)
| +8
| (total = 51, max = 17)
|
+8
| (total = 54, max = 18)
| +9
| (total = 57, max = 19)
| +9
| (total = 60, max = 20)
|
+10
| (total = 63, max = 21)
| +10
| (total = 66, max = 22)
| +11
| (total = 69, max = 23)
|
+11
| (total = 72, max = 24)
| +12
| (total = 75, max = 25)
| +12
| (total = 78, max = 26)
|
|
Requisites:
| (none)
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| Cust
| Save Table:
| Cust
| Reference:
| DM {Planeshifted Emulator}
| Groups:
| Custom, Alternate
|
|
|
|
You duplicate the powers of up to LVL+3 Mini-classes (see [PC10]). You get your full XP (in Minulator class) for each of these Mini-classes to see what level you are. The minimum level is 1 and the maximum level is LVL.
|
| You can take each Mini-class only once, however, you are allowed to take both the Normal and the Alternate form for the same Mini-class at the same time (this is a violation of the normal Mini-class rules).
|
| You are allowed to take actual Mini-classes themselves for your character normally, and can even select Mini-classes that you have as part of your Minulator class. (You are not considered to "have" a particular Mini-class, even if it's part of a Minulator class).
|
| Level 9: You may choose three instances of a given Mini-class, in one of these combinations: Normal-Normal-Alternate or Normal-Alternate-Alternate. This can be done for multiple Mini-classes. Some Mini-classes (such as Jobber) allow the Normal and Alternate form to be taken, in these cases, you may have Normal-Normal-Normal or Alternate-Alternate-Alternate.
| Level 18: You may choose four instances of a given Mini-class in any combination. This can be done for multiple Mini-classes.
| Level 27: You may choose five instances of a given Mini-class in any combination. This can be done for multiple Mini-classes.
| Level 36: You may choose six instances of a given Mini-class in any combination. This can be done for multiple Mini-classes.
|
|
[PC37] Collective 3.7 Classes
Money (Mini-Class)
Level
| KXP
| Effect
| Total
|
1
| 1
| +5% money (incl. sold items)
| (+5%)
| 2
| 2
| +5% money (incl. sold items)
| (+10%)
| 3
| 4
| +5% money (incl. sold items)
| (+15%)
|
4
| 8
| +5% money (incl. sold items)
| (+20%)
| 5
| 16
| +5% money (incl. sold items)
| (+25%)
| 6
| 32
| +5% money (incl. sold items)
| (+30%)
|
7
| 64
| +5% money (incl. sold items)
| (+35%)
| 8
| 128
| +5% money (incl. sold items)
| (+40%)
| 9
| 200
| +5% money (incl. sold items)
| (+45%)
|
10
| 300
| +5% money (incl. sold items)
| (+50%)
| 11
| 400
| +5% money (incl. sold items)
| (+55%)
| 12
| 500
| +5% money (incl. sold items)
| (+60%)
|
13
| 600
| +5% money (incl. sold items)
| (+65%)
| 14
| 700
| +5% money (incl. sold items)
| (+70%)
| 15
| 800
| +5% money (incl. sold items)
| (+75%)
|
16
| 900
| +5% money (incl. sold items)
| (+80%)
| 17
| 1000
| +5% money (incl. sold items)
| (+85%)
| 18
| 1100
| +5% money (incl. sold items)
| (+90%)
|
19
| 1200
| +5% money (incl. sold items)
| (+95%)
| 20
| 1300
| +5% money (incl. sold items)
| (+100%)
| 21
| 1400
| +5% money (incl. sold items)
| (+105%)
|
22
| 1500
| +5% money (incl. sold items)
| (+110%)
| 23
| 1600
| +5% money (incl. sold items)
| (+115%)
| 24
| 1700
| +5% money (incl. sold items)
| (+120%)
|
25
| 1800
| +5% money (incl. sold items)
| (+125%)
| 26
| 1900
| +5% money (incl. sold items)
| (+130%)
| 27
| 2000
| +5% money (incl. sold items)
| (+135%)
|
28
| 2100
| +5% money (incl. sold items)
| (+140%)
| 29
| 2200
| +5% money (incl. sold items)
| (+145%)
| 30
| 2300
| +5% money (incl. sold items)
| (+150%)
|
31
| 2400
| +5% money (incl. sold items)
| (+155%)
| 32
| 2500
| +5% money (incl. sold items)
| (+160%)
| 33
| 2600
| +5% money (incl. sold items)
| (+165%)
|
34
| 2700
| +5% money (incl. sold items)
| (+170%)
| 35
| 2800
| +5% money (incl. sold items)
| (+175%)
| 36
| 2900
| +5% money (incl. sold items)
| (+180%)
|
|
Alternate Effect
| Alt Total
|
+10 gp per reset
| (+10)
| +70 gp per reset
| (+80)
| +190 gp per reset
| (+270)
|
+370 gp per reset
| (+640)
| +610 gp per reset
| (+1250)
| +910 gp per reset
| (+2160)
|
+1270 gp per reset
| (+3430)
| +1690 gp per reset
| (+5120)
| +2170 gp per reset
| (+7290)
|
+2710 gp per reset
| (+10000)
| +3310 gp per reset
| (+13310)
| +3970 gp per reset
| (+17280)
|
+4690 gp per reset
| (+21970)
| +5470 gp per reset
| (+27440)
| +6310 gp per reset
| (+33750)
|
+7210 gp per reset
| (+40960)
| +8170 gp per reset
| (+49130)
| +9190 gp per reset
| (+58320)
|
+10270 gp per reset
| (+68590)
| +11410 gp per reset
| (+80000)
| +12610 gp per reset
| (+92610)
|
+13870 gp per reset
| (+106480)
| +15190 gp per reset
| (+121670)
| +16570 gp per reset
| (+138240)
|
+18010 gp per reset
| (+156250)
| +19510 gp per reset
| (+175760)
| +21070 gp per reset
| (+196830)
|
+22690 gp per reset
| (+219520)
| +24370 gp per reset
| (+243890)
| +26110 gp per reset
| (+270000)
|
+27910 gp per reset
| (+297910)
| +29770 gp per reset
| (+327680)
| +31690 gp per reset
| (+359370)
|
+33670 gp per reset
| (+393040)
| +35710 gp per reset
| (+428750)
| +37810 gp per reset
| (+466560)
|
|
[PC37] Collective 3.7 Classes
Movement Rate (Mini-Class)
Level
| KXP
| Effect
| Total
|
1
| 0.6
| +3" move rate
| (+3" / +0)
| 2
| 1.2
| +3" move rate
| (+6" / +0)
| 3
| 2.4
| +3" move rate
| (+9" / +0)
|
4
| 4.8
| +3" move rate
| (+12" / +0)
| 5
| 9.6
| Tactical move: 1N: +1 group
| (+12" / +1)
| 6
| 19.2
| +3" move rate
| (+15" / +1)
|
7
| 38.4
| +3" move rate
| (+18" / +1)
| 8
| 76.8
| +3" move rate
| (+21" / +1)
| 9
| 120
| +3" move rate
| (+24" / +1)
|
10
| 180
| Tactical move: 1N: +1 group
| (+24" / +2)
| 11
| 240
| +3" move rate
| (+27" / +2)
| 12
| 300
| +3" move rate
| (+30" / +2)
|
13
| 360
| +3" move rate
| (+33" / +2)
| 14
| 420
| +3" move rate
| (+36" / +2)
| 15
| 480
| Tactical move: 1N: +1 group
| (+36" / +3)
|
16
| 540
| +3" move rate
| (+39" / +3)
| 17
| 600
| +3" move rate
| (+42" / +3)
| 18
| 660
| +3" move rate
| (+45" / +3)
|
19
| 720
| +3" move rate
| (+48" / +3)
| 20
| 780
| Tactical move: 1N: +1 group
| (+48" / +4)
| 21
| 840
| +3" move rate
| (+51" / +4)
|
22
| 900
| +3" move rate
| (+54" / +4)
| 23
| 960
| +3" move rate
| (+57" / +4)
| 24
| 1020
| +3" move rate
| (+60" / +4)
|
25
| 1080
| Tactical move: 1N: +1 group
| (+60" / +5)
| 26
| 1140
| +3" move rate
| (+63" / +5)
| 27
| 1200
| +3" move rate
| (+66" / +5)
|
28
| 1260
| +3" move rate
| (+69" / +5)
| 29
| 1320
| +3" move rate
| (+72" / +5)
| 30
| 1380
| Tactical move: 1N: +1 group
| (+72" / +6)
|
31
| 1440
| +6" move rate
| (+78" / +6)
| 32
| 1500
| +6" move rate
| (+84" / +6)
| 33
| 1560
| +6" move rate
| (+90" / +6)
|
34
| 1620
| +6" move rate
| (+96" / +6)
| 35
| 1680
| Tactical move: 1N: +1 group
| (+96" / +7)
| 36
| 1740
| Tactical move: 1N: +1 group
| (+96" / +8)
|
|
Alternate Effect
| Alt Total
|
+1V action
| (1; 0 0 0 0; 0 0 0 0)
| +1V action
| (2; 0 0 0 0; 0 0 0 0)
| +1V action
| (3; 0 0 0 0; 0 0 0 0)
|
+1V action
| (4; 0 0 0 0; 0 0 0 0)
| +1QV action
| (4; 1 0 0 0; 0 0 0 0)
| +1V action
| (5; 1 0 0 0; 0 0 0 0)
|
+1V action
| (6; 1 0 0 0; 0 0 0 0)
| +1QV action
| (6; 2 0 0 0; 0 0 0 0)
| +1QZ action
| (6; 2 0 0 0; 1 0 0 0)
|
+1V action
| (7; 2 0 0 0; 1 0 0 0)
| +1V action
| (8; 2 0 0 0; 1 0 0 0)
| +1QV action
| (8; 3 0 0 0; 1 0 0 0)
|
+1QZ action
| (8; 3 0 0 0; 2 0 0 0)
| +1QQV action
| (8; 3 1 0 0; 2 0 0 0)
| +1V action
| (9; 3 1 0 0; 2 0 0 0)
|
+1QV action
| (9; 4 1 0 0; 2 0 0 0)
| +1QZ action
| (9; 4 1 0 0; 3 0 0 0)
| +1QQV action
| (9; 4 2 0 0; 3 0 0 0)
|
+1QQZ action
| (9; 4 2 0 0; 3 1 0 0)
| +1QV action
| (9; 5 2 0 0; 3 1 0 0)
| +1QZ action
| (9; 5 2 0 0; 4 1 0 0)
|
+1QQV action
| (9; 5 3 0 0; 4 1 0 0)
| +1QQZ action
| (9; 5 3 0 0; 4 2 0 0)
| +1QQQV action
| (9; 5 3 1 0; 4 2 0 0)
|
+1QZ action
| (9; 5 3 1 0; 5 2 0 0)
| +1QQV action
| (9; 5 4 1 0; 5 2 0 0)
| +1QQZ action
| (9; 5 4 1 0; 5 3 0 0)
|
+1QQQV action
| (9; 5 4 2 0; 5 3 0 0)
| +1QQQZ action
| (9; 5 4 2 0; 5 3 1 0)
| +1QQV action
| (9; 5 5 2 0; 5 3 1 0)
|
+1QQZ action
| (9; 5 5 2 0; 5 4 1 0)
| +1QQQV action
| (9; 5 5 3 0; 5 4 1 0)
| +1QQQZ action
| (9; 5 5 3 0; 5 4 2 0)
|
+1QQQQV action
| (9; 5 5 3 1; 5 4 2 0)
| +1QQQQZ action
| (9; 5 5 3 1; 5 4 2 1)
| +1QQQQV action
| (9; 5 5 3 2; 5 4 2 1)
|
|
| Both halves of this Mini-class may be taken.
|
|
[PC37] Collective 3.7 Classes
Number of Attacks (Mini-Class)
Level
| KXP
| Effect
| Total
|
1
| 4
| +1/4 to all "number of attacks" rates
| (+1/4)
| 2
| 8
| +1/4 to all "number of attacks" rates
| (+1/2)
| 3
| 16
| +1/4 to all "number of attacks" rates
| (+3/4)
|
4
| 32
| +1/4 to all "number of attacks" rates
| (+1)
| 5
| 64
| +1/4 to all "number of attacks" rates
| (+1+1/4)
| 6
| 128
| +1/4 to all "number of attacks" rates
| (+1+1/2)
|
7
| 256
| +1/4 to all "number of attacks" rates
| (+1+3/4)
| 8
| 512
| +1/4 to all "number of attacks" rates
| (+2)
| 9
| 800
| +1/4 to all "number of attacks" rates
| (+2+1/4)
|
10
| 1200
| +1/4 to all "number of attacks" rates
| (+2+1/2)
| 11
| 1600
| +1/4 to all "number of attacks" rates
| (+2+3/4)
| 12
| 2000
| +1/4 to all "number of attacks" rates
| (+3)
|
13
| 2400
| +1/4 to all "number of attacks" rates
| (+3+1/4)
| 14
| 2800
| +1/4 to all "number of attacks" rates
| (+3+1/2)
| 15
| 3200
| +1/4 to all "number of attacks" rates
| (+3+3/4)
|
16
| 3600
| +1/4 to all "number of attacks" rates
| (+4)
| 17
| 4000
| +1/4 to all "number of attacks" rates
| (+4+1/4)
| 18
| 4400
| +1/4 to all "number of attacks" rates
| (+4+1/2)
|
19
| 4800
| +1/4 to all "number of attacks" rates
| (+4+3/4)
| 20
| 5200
| +1/4 to all "number of attacks" rates
| (+5)
| 21
| 5600
| +1/4 to all "number of attacks" rates
| (+5+1/4)
|
22
| 6000
| +1/4 to all "number of attacks" rates
| (+5+1/2)
| 23
| 6400
| +1/4 to all "number of attacks" rates
| (+5+3/4)
| 24
| 6800
| +1/4 to all "number of attacks" rates
| (+6)
|
25
| 7200
| +1/4 to all "number of attacks" rates
| (+6+1/4)
| 26
| 7600
| +1/4 to all "number of attacks" rates
| (+6+1/2)
| 27
| 8000
| +1/4 to all "number of attacks" rates
| (+6+3/4)
|
28
| 8400
| +1/4 to all "number of attacks" rates
| (+7)
| 29
| 8800
| +1/4 to all "number of attacks" rates
| (+7+1/4)
| 30
| 9200
| +1/4 to all "number of attacks" rates
| (+7+1/2)
|
31
| 9600
| +1/4 to all "number of attacks" rates
| (+7+3/4)
| 32
| 10000
| +1/4 to all "number of attacks" rates
| (+8)
| 33
| 10400
| +1/4 to all "number of attacks" rates
| (+8+1/4)
|
34
| 10800
| +1/4 to all "number of attacks" rates
| (+8+1/2)
| 35
| 11200
| +1/4 to all "number of attacks" rates
| (+8+3/4)
| 36
| 11600
| +1/4 to all "number of attacks" rates
| (+9)
|
|
Alternate Effect
| Alt Total
|
+1 attack per P action with one weapon
| (+1)
| +1 attack per P action with one weapon
| (+2)
| +1 attack per P action with one weapon
| (+3)
|
+1 attack per P action with one weapon
| (+4)
| +1 attack per P action with one weapon
| (+5)
| +1 attack per P action with one weapon
| (+6)
|
+1 attack per P action with one weapon
| (+7)
| +1 attack per P action with one weapon
| (+8)
| +1 attack per P action with one weapon
| (+9)
|
+1 attack per P action with one weapon
| (+10)
| +1 attack per P action with one weapon
| (+11)
| +1 attack per P action with one weapon
| (+12)
|
+1 attack per P action with one weapon
| (+13)
| +1 attack per P action with one weapon
| (+14)
| +1 attack per P action with one weapon
| (+15)
|
+1 attack per P action with one weapon
| (+16)
| +1 attack per P action with one weapon
| (+17)
| +1 attack per P action with one weapon
| (+18)
|
+1 attack per P action with one weapon
| (+19)
| +1 attack per P action with one weapon
| (+20)
| +1 attack per P action with one weapon
| (+21)
|
+1 attack per P action with one weapon
| (+22)
| +1 attack per P action with one weapon
| (+23)
| +1 attack per P action with one weapon
| (+24)
|
+1 attack per P action with one weapon
| (+25)
| +1 attack per P action with one weapon
| (+26)
| +1 attack per P action with one weapon
| (+27)
|
+1 attack per P action with one weapon
| (+28)
| +1 attack per P action with one weapon
| (+29)
| +1 attack per P action with one weapon
| (+30)
|
+1 attack per P action with one weapon
| (+31)
| +1 attack per P action with one weapon
| (+32)
| +1 attack per P action with one weapon
| (+33)
|
+1 attack per P action with one weapon
| (+34)
| +1 attack per P action with one weapon
| (+35)
| +1 attack per P action with one weapon
| (+36)
|
|
[PC37] Collective 3.7 Classes
Overt Rogue
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 4.5
| (none)
| 3
| 9
| (none)
|
4
| 18
| (none)
| 5
| 36
| (none)
| 6
| 72
| (none)
|
7
| 144
| (none)
| 8
| 288
| (none)
| 9
| 500
| (none)
|
10
| 850
| (none)
| 11
| 1200
| (none)
| 12
| 1550
| (none)
|
13
| 1900
| (none)
| 14
| 2250
| (none)
| 15
| 2600
| (none)
|
16
| 2950
| (none)
| 17
| 3300
| (none)
| 18
| 3650
| (none)
|
19
| 4000
| (none)
| 20
| 4350
| (none)
| 21
| 4700
| (none)
|
22
| 5050
| (none)
| 23
| 5400
| (none)
| 24
| 5750
| (none)
|
25
| 6100
| (none)
| 26
| 6450
| (none)
| 27
| 6800
| (none)
|
28
| 7150
| (none)
| 29
| 7500
| (none)
| 30
| 7850
| (none)
|
31
| 8200
| (none)
| 32
| 8550
| (none)
| 33
| 8900
| (none)
|
34
| 9250
| (none)
| 35
| 9600
| (none)
| 36
| 9950
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 6 5 6 3 4 1 3 0
| +0
| 7 6 7 4 6 2 5 1
| +1
| 7 8 8 4 7 3 6 2
|
+1
| 8 9 9 5 9 5 8 3
| +2
| 9 11 9 6 10 6 9 4
| +2
| 10 12 10 7 12 7 11 5
|
+3
| 10 14 11 8 13 8 12 6
| +3
| 12 15 12 9 14 9 14 7
| +4
| 13 16 14 12 15 11 15 8
|
+4
| 15 16 15 14 16 12 17 9
| +5
| 16 16 16 16 16 13 18 10
| +5
| 16 17 16 16 16 14 20 11
|
+6
| 16 17 16 16 16 14 20 11
| +6
| 16 17 16 16 16 14 20 11
| +7
| 16 17 16 16 16 14 20 11
|
+7
| 16 17 16 16 16 14 20 11
| +8
| 16 17 16 16 16 14 20 11
| +8
| 16 17 16 16 16 14 20 11
|
|
Requisites:
| Dex 21, Chr 13
| Alignment:
| L*
| HD/level:
| d3
| Weapon Prof.:
| & 10+level/9
| To Hit Table:
| 3xRog
| Save Table:
| Rog
| Reference:
| DM {Mirror Stealth Rogue} {Reduced Overt Master}
| Groups:
| Rogue, Concordant (x1), Mirror
|
|
|
|
Gets 50 rogue points per level.
| Level 1: Thieves' Cant.
| BlahR's are offensive (o). This means you reduce BlahR's that you face by this amount. Irreducible BlahR's are reduced at 1 per 5% of oBlahR. Unadjustable BlahR's cannot be adjusted this way. If you have unspent oBlahR left over, roll it, if you make it, you multiply your effect by x2 (or x+1).
| You pick one ability per level.
| Level 9: 1M, 1/t: Go On the Mound. You are 1 plane removed, your effects are x2 multiplier and x2 effect (or x+1). You are considered Planar Displaced and can't be targetted. Someone else On the Mound can attack you normally, if you are dropped, you are returned to the plane you came from (Went Off the Mound).
|
|
Lvl
| Appraiser2 Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1-6
| oRR || oaRR || oaaRR
| 0
| 30
| Chr-13
| Chr-18
| 1-6
| oMR || oaMR || oaaMR
| 0
| 20
| Str-14
| Str-19
| 1-6
| oPR || oaPR || oaaPR
| 0
| 10
| Con-15
| Con-20
|
1-6
| oIR || oaIR || oaaIR
| 0
| 0
| Int-16
| Int-21
| 1-6
| Fork Innate | Psionic | Magic | Radioactive
| 1M (may borrow)
| -10
| Chr-22
| Chr-22
| 1-6
| Any Rogue ability (= level you took this at)
| na
| na
| na
| na
|
7-12
| oCR || oaCR || oaaCR
| 0
| 20
| Dex+Con-28
| Dex+Con-38
| 7-12
| oNR || oaNR || oaaNR
| 0
| 10
| Dex+Chr-31
| Dex+Chr-41
| 7-12
| oWR || oaWR || oaaWR
| 0
| 0
| Int+Chr-34
| Int+Chr-44
|
7-12
| oER || oaER || oaaER
| 0
| -10
| Str+Wis-37
| Str+Wis-47
| 7-12
| Seal Fate (counter a counter) x1 | x2 | x3 | etc.
| 2M (may borrow)
| -20
| Dex*2-50
| Dex*2-50
| 7-12
| Any Rogue ability (= level you took this at)
| na
| na
| na
| na
|
|
[PC37] Collective 3.7 Classes
Peacemonger
Level
| KXP
| Peacemonger[PL] 123 456 78 [24]
|
1
| 0
| --- 1-- -- [--]
| 2
| 1
| --- 2-- -- [--]
| 3
| 3
| --- 3-- -- [--]
|
4
| 9
| --- 4-- -- [--]
| 5
| 27
| --- 5-- -- [--]
| 6
| 81
| --- 6-- -- [--]
|
7
| 243
| --- 7-- -- [--]
| 8
| 500
| --- 8-- -- [--]
| 9
| 900
| --- 8-- -1 [--]
|
10
| 1300
| --- 8-- -2 [--]
| 11
| 1700
| --- 8-- -3 [--]
| 12
| 2100
| --- 8-- -4 [--]
|
13
| 2500
| --- 8-- -5 [--]
| 14
| 2900
| --- 8-- -6 [--]
| 15
| 3300
| --- 8-- -7 [--]
|
16
| 3700
| --- 8-- -8 [--]
| 17
| 4100
| --- 9-- -8 [--]
| 18
| 4500
| --- 9-- -9 [--]
|
19
| 4900
| --- A-- -9 [--]
| 20
| 5300
| --- A-- -A [--]
| 21
| 5700
| --- A-- -A [--]
|
22
| 6100
| --- A-- -A [--]
| 23
| 6500
| --- A-- -A [--]
| 24
| 6900
| --- A-- -A [--]
|
25
| 7300
| --- A-- -A [--]
| 26
| 7700
| --- A-- -A [--]
| 27
| 8100
| --- A-- -A [1-]
|
28
| 8500
| --- A-- -A [11]
| 29
| 8900
| --- A-- -A [11]
| 30
| 9300
| --- A-- -A [-2]
|
31
| 9700
| --- A-- -A [-2]
| 32
| 10100
| --- A-- -A [-3]
| 33
| 10500
| --- A-- -A [-3]
|
34
| 10900
| --- A-- -A [-4]
| 35
| 11300
| --- A-- -A [-4]
| 36
| 11700
| --- A-- -A [-5]
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 2 4 2 1 1 1 0
| +1
| 6 4 5 4 3 2 2 1
| +2
| 8 5 7 6 4 3 3 2
|
+3
| 9 7 8 8 6 4 4 2
| +4
| 11 8 10 10 7 5 4 3
| +5
| 12 10 11 12 9 6 5 4
|
+6
| 14 11 13 14 10 7 6 4
| +7
| 14 12 14 14 11 8 7 5
| +8
| 15 13 14 14 12 9 8 6
|
+9
| 15 14 15 15 13 10 8 6
| +10
| 15 14 15 15 14 11 9 7
| +11
| 15 14 15 15 15 12 10 8
|
+12
| 15 15 15 15 15 13 11 8
| +13
| 16 15 15 15 15 14 12 9
| +14
| 16 15 16 15 15 15 12 10
|
+15
| 16 16 16 15 15 16 13 10
| +16
| 16 16 16 16 16 17 14 11
| +17
| 17 16 16 16 16 18 15 12
|
|
Requisites:
| Int 23, Wis 17, Chr 19
| Alignment:
| any
| HD/level:
| & 2d4
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| War
| Save Table:
| 2xWar
| Reference:
| DM {Planeshifted Battlelord}
| Groups:
| Concordant (x1), Alternate
|
|
|
|
Gets Barbarian Int, Wis, or Chr.
| Peacemongers get 4th level and 8th level spells, but not other level numbers. (This is done to make Peacemonger spells be of the proper SL when other classes use a "Wish" type effect to emulate a Peacemonger spell.). They also get "Peacelord" (a x2 class) spells starting at level 27.
| Exception: There is one 2nd level spell which can be picked by downgrading a 4th.
| Peacemonger spells are selected once. You pick them, cast them (using 1M) and they do their effect permanently, using up that spell slot permanently. You can change your Peacemonger spells during reset.
| Level 3: Get another Barbarian Stat.
| Level 9: Get another Barbarian Stat.
|
|
[PC37] Collective 3.7 Classes
Peacemonger Spells
Level
| #
| Spell
|
2 *
| 1 *
| 1M: A group gets -LVL V actions (no save)
| 4
| 1
| 1M: A group gets -LVL TH (no save)
| 4
| 2
| 1M: A group gets -CL dmg (no save)
|
4
| 3
| 1M: A group gets -CL AC (no save)
| 4
| 4
| 1M: A group gets -LVL saves (no save)
| 4
| 5
| 1M: A group gets -LVL P actions (no save)
|
4
| 6
| 1M: A group gets -CL*2 current and max hp (no save)
| 4
| 7
| 1M: A group gets -CL B actions (no save)
| 4
| 8
| 1M: A group gets -LVL set Str which ignores Sustain Str (no save)
|
4
| 9
| 1M: A group gets -LVL set Dex which ignores Sustain Dex (no save)
| 4
| 10
| 1M: A group gets -LVL set Con which ignores Sustain Con (no save)
| 8
| 1
| 1M: A group gets -1 iTH with their next attack (no save)
|
8
| 2
| 1M: A group gets -1 idmg with their next attack (no save)
| 8
| 3
| +LVL to CL for 4th level Peacemonger spells
| 8
| 4
| 1M: A group gets -CL% iBR (irreducible BlahR = iRMPIR) (no save)
|
8
| 5
| 1M: A group gets -LVL M actions (no save)
| 8
| 6
| 1M: A group gets -1 max ihp or -1 max+current ihp if they have at least 1 ihp (no save)
| 8
| 7
| 1M: A group gets -CL C actions (no save)
|
Peacelord 2 (12)
| 1 *
| 1M: A group gets -PCL Q∞V actions (infinitely quick V actions)
| Peacelord 4 (14)
| 1
| 1M: A group gets -PL iTH
| Peacelord 4 (14)
| 2
| 1M: A group gets -PCL idmg
|
Peacelord 4 (14)
| 3
| 1M: A group gets -PCL iAC
| Peacelord 4 (14)
| 4
| 1M: A group gets -PL isaves
| Peacelord 4 (14)
| 5
| 1M: A group gets -PCL Q∞P actions (infinitely quick P actions)
|
Peacelord 4 (14)
| 6
| 1M: A group gets -PCL ihp
| Peacelord 4 (14)
| 7
| 1M: A group gets -PL X actions
| Peacelord 4 (14)
| 8
| 1M: A group gets -25*PCL set Str that ignores Sustain Str
|
Peacelord 4 (14)
| 9
| 1M: A group gets -25*PCL set Dex that ignores Sustain Dex
| Peacelord 4 (14)
| 10
| 1M: A group gets -25*PCL set Con that ignores Sustain Con
|
|
[PC37] Collective 3.7 Classes
Pharmacist5
Level
| KXP
| Priest 123 456 7
|
1
| 0
| 2-- --- -
| 2
| 3
| 21- --- -
| 3
| 6
| 22- --- -
|
4
| 12
| 320 --- -
| 5
| 24
| 421 --- -
| 6
| 48
| 531 --- -
|
7
| 96
| 542 --- -
| 8
| 200
| 652 0-- -
| 9
| 400
| 663 00- -
|
10
| 600
| 664 10- -
| 11
| 800
| 665 200 -
| 12
| 1000
| 666 310 0
|
13
| 1200
| 666 420 0
| 14
| 1400
| 666 530 0
| 15
| 1600
| 666 641 0
|
16
| 1800
| 666 652 0
| 17
| 2200
| 666 663 1
| 18
| 2600
| 666 664 2
|
19
| 3000
| 666 665 3
| 20
| 3400
| 666 666 4
| 21
| 3800
| 666 666 5
|
22
| 4200
| 666 666 6
| 23
| 4600
| 766 666 6
| 24
| 5000
| 776 666 6
|
25
| 5400
| 777 666 6
| 26
| 5800
| 777 766 6
| 27
| 6200
| 777 776 6
|
28
| 6600
| 777 777 6
| 29
| 7000
| 777 777 7
| 30
| 7400
| 877 777 7
|
31
| 7800
| 887 777 7
| 32
| 8200
| 888 777 7
| 33
| 8600
| 888 877 7
|
34
| 9000
| 888 887 7
| 35
| 9400
| 888 888 7
| 36
| 9800
| 888 888 8
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +1
| 9 5 6 3 4 0 1 3
| +1
| 9 5 6 4 4 1 1 4
|
+2
| 10 6 7 5 5 2 2 5
| +3
| 11 7 8 5 6 2 2 5
| +3
| 12 7 9 6 7 3 3 6
|
+4
| 12 8 9 6 7 3 3 7
| +5
| 13 9 10 7 8 4 4 8
| +5
| 13 9 10 7 8 4 4 8
|
+6
| 14 10 11 8 9 5 5 9
| +7
| 14 10 11 9 9 6 5 10
| +7
| 15 11 12 10 11 6 6 11
|
+8
| 16 12 13 10 11 7 6 11
| +9
| 16 13 13 11 12 8 7 12
| +9
| 16 13 14 12 12 8 7 13
|
+10
| 16 14 14 13 13 9 8 14
| +11
| 16 14 15 13 13 9 8 14
| +11
| 16 15 15 14 14 10 9 15
|
|
Requisites:
| Con 7, Int 6, Wis 9, Chr 8
| Alignment:
| non-L
| HD/level:
| d6
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| Pri
| Save Table:
| 1½xPri
| Reference:
| DM
| Groups:
| Priest
|
|
| Grand in Drugs. Drugs is a Priest Sphere. Drug spells create 1 dose (charge) of a drug. When casting a Drug spell, decide whether you want to drug to be fresh for temporary or permanent duration. If you choose temporary, the drug must be used within 1 turn or it becomes worthless. If you choose permanent, the drug can be stored and kept for later days, but that spell slot is completely used for the day (even if channeling).
| Pharmacist can use it's spell slots on normal Priest spheres.
| It takes 1V action to consume or administer a drug (must be willing). The effects of a drug are usually immediate.
| "Drugged" (as a state) can be cured with Heal (for SL=1 to 4 drugs) or Cureall (for SL=1 to 6 drugs). A SL=7 drug requires a Fix.
|
|
|
|
Levels
| Pick
| Description
|
Level 1-3:
| A
| Can brew potions as if an Alchemist of half level.
| B
| Can create chemicals as if an Chemist of half level.
| C
| 1M: Detect Drug Influence
| D
| In a decent sized city, can sell your permanent drugs for (SL+1)^2*((Chr bonus)+5) gp per dose.
| E
| In a decent sized city, can buy permanent drugs for (SL+1)^2*20 gp per dose.
|
Level 4:
| Pick two from: Pharmacist5 Level 1-3, Witch Level 1-3, or Psi30 minor
|
Level 5-7:
| F
| 1M: Identify Drug, Potion, or Chemical
| G
| You can cast a Drug spell directly at someone; they make a save vs. Poison or are affected by a drug.
| H
| 1F: Cure Drug Effect of SL=LVL/3 or less (no save, ER to resist)
| I
| 1M, spend a SL spell slot: Anti-Drug Shell levels 0 to (SL-1)
| J
| 1M, spend a SL spell slot: Summon a DL=SL Drug Elemental; comprised of a random drug; does that effect with attacks
|
Level 8:
| Pick two from: Pharmacist5 Level 5-7, Witch Level 5-7, or Psi30 major
|
Level 9-12:
| K
| Can "material component" Drug spells directly at a group, and have the drug affect an entire group (save vs. Poison)
| L
| Gain 3-30 followers. They are Slut1 class of level 1-4; each requires their level in SL's of drugs per day, or you lose them as followers.
| M
| Drugs that you take or create last 1 hour instead of 1 turn.
| N
| Can take or administer the same drug twice, and they stack.
| O
| 1M, spend a SL spell slot: Enhance an existing drug (even one you didn't create or understand) up to SL+1
|
Level 13:
| Pick two from: Pharmacist5 Level 9-12, Witch Level 9-12, or Psi30 grand
|
|
[PC37] Collective 3.7 Classes
Pharmacist5 Drugs
Optional Addiction Rule: Each time a drug is taken, add it's SL to the COA (Chance of Addiction) for that drug for that person. Roll 1d100, if <= COE, this person is addicted, and the effect of the drug is reduced by 1 SL. An "Addicted" person is -1 all stats cumulative for each day they do not take the drug. If the COA exceeds 100, subtract 100 for double addiction (reduce effect by 2 SL and -2 all stats), etc.
|
|
#
| Drug
| Effect (lasts 1 turn)
| Source
|
1
| Alcohol
| -SL*3 dmg/att; -SL Dex, Int, Wis
| (Real World)
| 2
| Athelas / Kingsfoil
| Cure SLd6 vile dmg
| Lord of the Rings
| 3
| Black Lace
| Regen SL hp/s
| Cyberpunk
|
4
| Blinkmoth Serum
| +SL Int, Wis
| MTG
| 5
| Blue Grass
| Ethereal Projection
| Cyberpunk
| 6
| Boost
| +SL Int
| Cyberpunk
|
7
| Cocaine
| Regen SL hp/s; +SL Dex, Int; -SL*2 Chr
| (Real World)
| 8
| Cordrazine
| Remove SL instances of stun, hold, para., sleep, etc.
| Star Trek
| 9
| Crack Cocaine
| Regen SL hp/s; +SL*2 Dex; -SL*2 Chr
| (Real World)
|
10
| Craze
| Roll a random drug on this table
| DM
| 11
| Deathsticks
| Resist slay effects SL/2 times; -SL Wis
| Star Wars
| 12
| Dorph
| Regen SL*2 hp/s; -SL Dex, AC
| Cyberpunk
|
13
| Drug of Delusion
| Identifies as different drug; 10*SL^2 poison dmg instead
| DM
| 14
| Dust
| Telepathy SL^2*30'
| Babylon 5
| 15
| Dyne
| Regen SL hp/s; -SL dmg/att; -SL Int
| City of Heroes
|
16
| Ecstacy
| Regen SL hp/s; -SL Dex, Int; Astral Perception
| (Real World)
| 17
| Excelsior
| -SL*2 dmg/att
| City of Heroes
| 18
| Heroin
| Regen SL hp/s; -SL Int; take 5*SL dmg at end
| (Real World)
|
19
| Hydronalin
| Cure Radiation up to RS=SL*2
| Star Trek
| 20
| Hyper
| Microscopic Tactile Touch
| Shadowrun
| 21
| Kamikaze
| +SL Str, Dex
| Shadowrun
|
22
| Kick
| +SL CL with Radiation powers (e.g. Psi9)
| Marvel
| 23
| LSD
| SL*15% chance of Astral Projection; 40-SL*5% Fear
| (Real World)
| 24
| Maggot Froth
| -SL*3 dmg/att; -SL Con, Chr
| DM
|
25
| Marijuana
| Regen SL hp/s; -SL Dex; take 2*SL dmg at end
| (Real World)
| 26
| Methamphetamines
| Regen SL hp/s; +SL Dex; take 10*SL dmg at end
| (Real World)
| 27
| Mutant Growth Hormone
| Get SL random minors in Psi (1d8-2)*9
| Marvel
|
28
| Opium
| -SL dmg/att; Resist Time SL/3 times
| (Real World)
| 29
| Pan Galactic Gargle Blaster
| -SL*6 dmg/att; -SL*2 Int, Wis
| Hitchhiker's Guide
| 30
| Panacea
| Miracle for spell level 0-SL Healing spell
| Traveller
|
31
| Phoenix Down
| Resurrect someone who's been dead < SL^3 s
| Final Fantasy
| 32
| Pylene 50
| Charmed to person giving the drug (Will save -SL^2)
| Blake's 7
| 33
| Quasit Piss
| Gain a random Psi6E power
| DM
|
34
| Retinax
| SL2: Cure Blindess; SL4: Far Sight
| Star Trek
| 35
| Smash
| Regen SL hp/s; +SL/2 Dex; take 2*SL dmg at end
| Cyberpunk
| 36
| Space Mead
| Suspend Animation; Astral Projection; High Freq. Sample
| Cthulhu
|
37
| Speedheal
| Regen SL*3 hp/s; -SL Dex
| Cyberpunk
| 38
| Stim
| Regen SL hp/s; +SL Dex; -SL Will saves
| Cyberpunk
| 39
| Syncomp 15
| Reverses a poison or a SL Drug
| Cyberpunk
|
40
| Synthcoke
| Regen SL*2 hp/s; +SL*2 Dex; -SL*3 Will saves
| Cyberpunk
| 41
| Synthehol
| -SL dmg/att; -SL Wis; Can throw off effects anytime
| Star Trek
| 42
| Triox Compound
| Need not breathe; Resist Vacuum SL/2 times
| Star Trek
|
|
[PC37] Collective 3.7 Classes
Planeswalker Artificer
Level
| KXP
| Wizard 123 456 789 AB
|
1
| 0
| 1-- --- --- --
| 2
| 10
| 2-- --- --- --
| 3
| 15
| 21- --- --- --
|
4
| 22
| 12- --- --- --
| 5
| 33
| 021 --- --- --
| 6
| 49
| 012 --- --- --
|
7
| 73
| 102 1-- --- --
| 8
| 109
| 201 2-- --- --
| 9
| 163
| 310 21- --- --
|
10
| 244
| 410 12- --- --
| 11
| 366
| 521 021 --- --
| 12
| 549
| 621 012 --- --
|
13
| 823
| 731 102 1-- --
| 14
| 1234
| 832 101 2-- --
| 15
| 1851
| 942 110 21- --
|
16
| 2776
| A42 110 12- --
| 17
| 4164
| B53 211 021 --
| 18
| 6400
| C53 211 012 --
|
19
| 6800
| D63 211 102 1-
| 20
| 7200
| E64 221 101 2-
| 21
| 7600
| F74 321 110 21
|
22
| 8000
| G74 321 110 32
| 23
| 8400
| H85 322 111 32
| 24
| 8800
| I85 322 111 33
|
25
| 9200
| J95 432 111 43
| 26
| 9600
| K96 432 211 43
| 27
| 10000
| LA6 432 211 44
|
28
| 10400
| NA6 432 211 44
| 29
| 10800
| OB7 533 221 54
| 30
| 11200
| PB7 543 221 54
|
31
| 11600
| QC7 543 221 55
| 32
| 12000
| RC8 543 222 55
| 33
| 12400
| SD8 643 322 55
|
34
| 12800
| TD8 643 322 65
| 35
| 13200
| UE9 653 322 65
| 36
| 13600
| VE9 653 322 66
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 7 5 3 6 0 1 2
| +1
| 8 7 6 3 7 0 1 3
| +1
| 9 8 6 4 7 0 1 3
|
+2
| 9 8 6 4 7 1 2 4
| +3
| 10 9 7 4 8 1 2 4
| +3
| 10 9 7 5 8 2 3 5
|
+4
| 11 10 8 5 9 2 3 5
| +5
| 11 10 9 6 9 2 3 6
| +5
| 12 10 9 6 9 3 4 6
|
+6
| 12 11 9 6 10 3 4 7
| +7
| 13 11 10 7 10 4 5 7
| +7
| 13 12 10 7 11 4 5 8
|
+8
| 13 12 10 8 11 4 5 8
| +9
| 14 13 11 8 11 5 6 9
| +9
| 14 13 11 8 12 5 6 9
|
+10
| 14 13 11 9 12 6 7 10
| +11
| 15 14 12 9 13 6 7 10
| +11
| 15 14 12 10 13 6 7 11
|
|
Requisites:
| Str 9, Con 12, Int 18
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| Wiz
| Save Table:
| 2xWiz
| Reference:
| MTG / DM
| Groups:
| Wizard, Lost, Demigod (x1)
|
|
|
|
Gets Int bonus to progression. Specialized in Enchantment/Charm and Conjuration/Summoning.
| Casts normal Wizard spells, not MTG spells. Could cast MTG spells at 2 slots each if they are known.
| Can have up to LVL MTG magic items. The maximum CC (Casting Cost, treat as SL) for each is (LVL+2)/3.
|
|
[PC37] Collective 3.7 Classes
Planeswalker Artificer Items
CC (SL)
| #
| Magic Item
| Effect
|
1
| 1
| AEther Vial
| 0, 1/r: Cast a Conjuration/Summoning spell.
| 1
| 2
| Ivory Tower
| Regenerate 3 hp/s.
| 1
| 3
| Skullclamp
| Your summons get +CL TH/dmg, -CL AC/saves/rhp
|
1
| 4
| Sol Ring
| +2 SL in progression.
| 1
| 5
| Soul Net
| Whenever you kill someone with a spell, cure 1 hp.
| 1
| 6
| Voltaic Key
| 1V: An item gets 1E action this segment.
|
2
| 1
| Chaos Orb
| 1V, 1/reset: Destroy a magic item, effect, or creature (creature gets PPD save)
| 2
| 2
| Helm of Awakening
| All spells in the room are school/sphere robed (x1 Special)
| 2
| 3
| Illusionary Mask
| Your summons are Dust of Disappearanced
|
2
| 4
| Lightning Greaves
| Your summons are not summoning sick
| 2
| 5
| Scythe of the Wretched
| +1 summon slot; 1M: Animate Dead a creature you killed (it's your summon, -1 DL)
| 2
| 6
| Sun Droplet
| Regenerate 10 hp/s.
|
3
| 1
| Ashnod's Altar
| 0, sacrifice a summon: Get back 2 SL in progression
| 3
| 2
| Blasting Station
| 1N, sacrifice a summon: Deal 10 dmg to one target (no save, TechR to resist)
| 3
| 3
| Caltrops
| 10 damage damaging shield (no save, TechR to resist)
|
3
| 4
| Fireshrieker
| One of your summons deals double damage
| 3
| 5
| Forcefield
| Damage Threshold 10 from physical attacks
| 3
| 6
| Loxodon Warhammer
| Vampiric Regen. (can be used on one of your summons)
|
4
| 1
| Giant Fan
| 1V: Move an effect from one person to another (aER to resist)
| 4
| 2
| Icy Manipulator
| 1S: Target loses his next action.
| 4
| 3
| Jester's Cap
| Target forgets how to cast 3 spells or effects by name
|
5
| 1
| Al-Abara's Carpet
| Immune to attackers unless they are flying
| 5
| 2
| Coat of Arms
| Your summons get +N AC/saves/rhp/TH/dmg for each other summon of same race
| 5
| 3
| Mirari
| 1bM, lose a SL=5 spell in memorization: Fork
|
6
| 1
| Joven's Tools
| 1M: Target creature ignores all defenses with one attack
| 6
| 2
| Mindslaver
| 1M, 1/reset: Domination for 1 segment (no save, TechR to resist)
| 6
| 3
| Mirror Universe
| 1M, 1/reset: Switch current hp with target (no save, TechR to resist)
|
7
| 1
| Legacy Weapon
| 1M: *Destroy* (or Capital S Slay) an item, effect, or creature (TechR to resist)
| 8
| 1
| Aladdin's Ring
| 1M: 40 damage to one target (no resistance)
| 9
| 1
| Darksteel Forge
| Your items are indestructible.
|
|
[PC37] Collective 3.7 Classes
Polar Bear9
Level
| KXP
| Psi9/90 mMG S
|
1
| 4 (owe)
| 1-- -
| 2
| 7
| 2-- -
| 3
| 10
| 21- -
|
4
| 16
| 31- -
| 5
| 28
| 32- -
| 6
| 52
| 321 -
|
7
| 100
| 421 -
| 8
| 196
| 431 -
| 9
| 388
| 432 -
|
10
| 700
| 532 -
| 11
| 1050
| 542 -
| 12
| 1400
| 543 -
|
13
| 1750
| 643 -
| 14
| 2100
| 653 -
| 15
| 2450
| 654 -
|
16
| 2800
| 754 -
| 17
| 3150
| 764 -
| 18
| 3500
| 765 -
|
19
| 3850
| 766 1
| 20
| 4200
| 776 1
| 21
| 4550
| 777 1
|
22
| 4900
| 877 1
| 23
| 5250
| 887 1
| 24
| 5600
| 888 2
|
25
| 5950
| 988 2
| 26
| 6300
| 998 2
| 27
| 6650
| 999 2
|
28
| 7000
| 999 3
| 29
| 7350
| 999 4
| 30
| 7700
| 999 5
|
31
| 8050
| 999 6
| 32
| 8400
| 999 7
| 33
| 8750
| 999 8
|
34
| 9100
| 999 9
| 35
| 9450
| AAA A
| 36
| 9800
| BBB B
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+5
| 2 2 2 2 2 2 2 2
| +6
| 3 3 3 3 3 3 3 3
| +7
| 3 3 3 3 3 3 3 3
|
+8
| 4 4 4 4 4 4 4 4
| +9
| 4 4 4 4 4 4 4 4
| +10
| 5 5 5 5 5 5 5 5
|
+11
| 5 5 5 5 5 5 5 5
| +12
| 6 6 6 6 6 6 6 6
| +13
| 6 6 6 6 6 6 6 6
|
+14
| 7 7 7 7 7 7 7 7
| +15
| 7 7 7 7 7 7 7 7
| +16
| 8 8 8 8 8 8 8 8
|
+17
| 8 8 8 8 8 8 8 8
| +18
| 9 9 9 9 9 9 9 9
| +19
| 9 9 9 9 9 9 9 9
|
+20
| 10 10 10 10 10 10 10 10
| +21
| 10 10 10 10 10 10 10 10
| +22
| 11 11 11 11 11 11 11 11
|
|
Requisites:
| Str 14, Con 14
| Alignment:
| non-L
| HD/level:
| & +++d12
| Weapon Prof.:
| & 4+level/2
| To Hit Table:
| War +4 levels
| Save Table:
| Mon +4 levels
| Reference:
| DM
| Groups:
| Monster
|
|
|
|
Gets Exceptional Str and Con.
| See [Q9] for Psi9 rules and powers. If and when [Q90] Thrash Psionics (Psi90) gets written, Polar Bear0 will be able to choose powers from Psi9 and Psi90.
| For Psi9 tracks, each level this class gets +1 to Str track, +1 to Con track, and +1 to a single track of your choice (the track chosen may be different each level, and can be Str or Con). This bonus would stack with the normal Psi9 class and Psi18.
| You get the normal "track-length" for each stat; this does not stack with the Psi9 track-length.
| Level 1: Free Martial Arts style, plus one maneuver per level.
| Level 1: +LVL TH with natural attacks.
| Level 1: +LVL dmg with natural attacks.
| Level 1: Can claw with both paws; base number of attacks is (LVL/3+2)/1 (before Natural Fighting proficiency).
| Level 1: Flying at CL*3" (D)
| Level 1: Eye's P: Shoot laser beams at one target for LVLd10 light dmg (no save, RR to resist).
| Level 1: Improved Invis. cont.
| Level 1: Immune Cold.
| Level 1: Can operate and be offensive at up to -10-LVL^2 hp.
| Level 1: Rage: 1V, 1/t: Get +LVL*2 TH, +LVL*2 dmg, -LVL*2 AC, -LVL*2 mental saves, +LVL*2 Fort/PPD saves until end of turn. Use this ability on segment 3 or later of a round that you've been fighting.
| Level 9: Barbarian Str.
| Level 9: Barbarian Con.
| Level 9: Dust of Disappearance cont.
|
|
[PC37] Collective 3.7 Classes
Psi(--2)
Level
| KXP
| Psi--2 mMG S
|
1
| 0
| 3-- -
| 2
| 4.4
| 5-- -
| 3
| 8.8
| 7-- -
|
4
| 17.6
| 91- -
| 5
| 33
| A1- -
| 6
| 60
| B2- -
|
7
| 110
| C2- -
| 8
| 200
| D3- -
| 9
| 400
| E31 -
|
10
| 800
| F41 -
| 11
| 1200
| G41 -
| 12
| 1600
| H52 -
|
13
| 2000
| I52 -
| 14
| 2400
| J62 -
| 15
| 2800
| K63 -
|
16
| 3200
| L73 1
| 17
| 3600
| M73 1
| 18
| 4000
| N84 1
|
19
| 4400
| O84 1
| 20
| 4800
| P94 2
| 21
| 5200
| Q95 2
|
22
| 5600
| RA5 2
| 23
| 6000
| SA5 2
| 24
| 6400
| TB6 3
|
25
| 6800
| UB6 3
| 26
| 7200
| VC6 3
| 27
| 7600
| WC7 3
|
28
| 8000
| XD7 4
| 29
| 8400
| YD7 4
| 30
| 8800
| ZE8 4
|
31
| 9200
| [E8 4
| 32
| 9600
| \F8 5
| 33
| 10000
| ]F9 5
|
34
| 10400
| ^G9 5
| 35
| 10800
| _G9 5
| 36
| 11200
| `HA 6
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 0 1
| +1
| 5 4 8 2 3 1 0 2
| +2
| 6 4 8 3 4 2 0 2
|
+3
| 6 5 8 3 4 2 1 3
| +4
| 6 5 9 3 4 2 1 3
| +5
| 6 6 9 4 5 3 1 4
|
+6
| 7 6 9 4 5 3 2 4
| +7
| 7 7 9 4 5 4 2 5
| +8
| 7 7 10 5 6 4 2 5
|
+9
| 7 8 10 5 6 4 3 6
| +10
| 8 8 10 5 6 5 3 6
| +11
| 8 9 10 6 7 5 3 7
|
+12
| 8 9 11 6 7 6 4 7
| +13
| 8 10 11 6 7 6 4 8
| +14
| 9 10 11 7 8 6 4 8
|
+15
| 9 11 11 7 8 7 5 9
| +16
| 9 11 12 7 9 7 5 9
| +17
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Con 12, Int 11, Chr 15
| Alignment:
| non-C
| HD/level:
| d6
| Weapon Prof.:
| 9+level/5
| To Hit Table:
| War
| Save Table:
| Psi
| Reference:
| DM {Mirror Psi-2}
| Groups:
| Psionicist, Mirror
|
|
|
|
See [Q--2] for rules and powers.
| PSPs = Chr*2+Int+Con-40+(Chr-5)*(level-1)
| Psi--2 powers are resisted using aaPR.
| Level 1: +1 Nonweapon Proficiency per level. These slots may be spent on existing Psi--2 powers (not additional ones). Each slot increases a power's check score both by 1, or you can roll an extra 1d20 (choose better result).
|
|
[PC37] Collective 3.7 Classes
Psi3.5
Level
| KXP
| Psi3.5 123 456 789
|
1
| 0
| 3-- --- ---
| 2
| 2
| 5-- --- ---
| 3
| 4
| 52- --- ---
|
4
| 8
| 54- --- ---
| 5
| 16
| 542 --- ---
| 6
| 32
| 544 --- ---
|
7
| 64
| 544 2-- ---
| 8
| 128
| 544 4-- ---
| 9
| 256
| 544 42- ---
|
10
| 450
| 544 44- ---
| 11
| 550
| 544 441 ---
| 12
| 660
| 544 443 ---
|
13
| 780
| 544 443 1--
| 14
| 910
| 544 443 3--
| 15
| 1050
| 544 443 31-
|
16
| 1200
| 544 443 33-
| 17
| 1360
| 544 443 331
| 18
| 1530
| 544 444 332
|
19
| 1710
| 544 444 333
| 20
| 1900
| 544 444 443
| 21
| 2100
| 554 444 444
|
22
| 2310
| 555 544 444
| 23
| 2530
| 555 555 444
| 24
| 2760
| 555 555 554
|
25
| 3000
| 655 555 555
| 26
| 3250
| 666 555 555
| 27
| 3510
| 666 665 555
|
28
| 3780
| 666 666 655
| 29
| 4060
| 666 666 666
| 30
| 4350
| 776 666 666
|
31
| 4650
| 777 766 666
| 32
| 4960
| 777 777 666
| 33
| 5280
| 777 777 776
|
34
| 5610
| 877 777 777
| 35
| 5950
| 888 777 777
| 36
| 6300
| 888 887 777
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 0 1
| +1
| 5 4 8 2 3 1 0 2
| +1
| 6 4 8 3 4 2 0 2
|
+2
| 6 5 8 3 4 2 1 3
| +2
| 6 5 9 3 4 2 1 3
| +3
| 6 6 9 4 5 3 1 4
|
+3
| 7 6 9 4 5 3 2 4
| +4
| 7 7 9 4 5 4 2 5
| +4
| 7 7 10 5 6 4 2 5
|
+5
| 7 8 10 5 6 4 3 6
| +5
| 8 8 10 5 6 5 3 6
| +6
| 8 9 10 6 7 5 3 7
|
+6
| 8 9 11 6 7 6 4 7
| +7
| 8 10 11 6 7 6 4 8
| +7
| 9 10 11 7 8 6 4 8
|
+8
| 9 11 11 7 8 7 5 9
| +8
| 9 11 12 7 9 7 5 9
| +9
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Int 0
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 3+level/9
| To Hit Table:
| +level/2
| Save Table:
| Psi
| Reference:
| EnhPsiHB3.5
| Groups:
| Psionicist
|
|
|
|
See [Q3.5] for rules and powers.
| Psi3.5 PSPs = LVL*LVL+(Int bonus)*LVL/2+2
| Psi3.5 powers cost SL*2+1 PSPs each.
| Unlike Psi3, Psi3.5 does not gets a bonus to it's progression.
|
| Level 1: +1 feat.
| Level 1: Bonus skills, pick one option below:
| Seer (Clairsentience): Gather Information (Chr), Listen (Wis), and Spot (Wis).
| Shaper (Metacreativity): Bluff (Chr), Disguise (Chr), and Use Psionic Device (Chr).
| Kineticist (Psychokinesis): Autohypnosis (Wis), Disable Device (Dex), and Intimidate (Chr).
| Egoist (Psychometabolism): Autohypnosis (Wis), Balance (Dex) and Heal (Wis).
| Nomad (Psychoportation): Climb (Str), Jump (Str), Ride (Dex), Survival (Wis), and Swim (Str).
| Telepath (Telepathy): Bluff (Chr), Diplomacy (Chr), Gather Information (Chr), and Sense Motive (Wis).
| Level 5 (and every level divisible by 5): +1 feat.
|
|
[PC37] Collective 3.7 Classes
Psi14 (Lycanthrope)
Level
| KXP
| Psi14 mMG S
|
1
| 0
| 2-- -
| 2
| 3.3
| 4-- -
| 3
| 6.6
| 6-- -
|
4
| 13.2
| 71- -
| 5
| 24.75
| 73- -
| 6
| 45
| 75- -
|
7
| 82.5
| 77- -
| 8
| 150
| 88- -
| 9
| 300
| 981 -
|
10
| 600
| 983 -
| 11
| 900
| 985 -
| 12
| 1200
| 987 -
|
13
| 1500
| 998 -
| 14
| 2100
| A99 -
| 15
| 2700
| AAA -
|
16
| 3300
| BBA -
| 17
| 3900
| CBB -
| 18
| 4500
| CCB 1
|
19
| 5100
| CCC 2
| 20
| 5700
| DCC 3
| 21
| 6300
| DDC 4
|
22
| 6900
| DDD 5
| 23
| 7500
| EDD 6
| 24
| 8100
| EED 7
|
25
| 8700
| EEE 8
| 26
| 9300
| FEE 9
| 27
| 9900
| FFE A
|
28
| 10500
| FFF B
| 29
| 11100
| GFF C
| 30
| 11700
| GGF D
|
31
| 12300
| GGG E
| 32
| 12900
| HGG F
| 33
| 13500
| HHG G
|
34
| 14100
| HHH H
| 35
| 14700
| IIH H
| 36
| 15300
| III I
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 3 8 2 3 1 1 1
| +2
| 5 4 8 2 3 2 2 2
| +3
| 6 4 8 3 4 3 3 3
|
+4
| 6 5 8 4 4 4 4 4
| +5
| 6 5 9 5 5 5 5 5
| +6
| 6 6 9 6 6 6 6 6
|
+7
| 7 7 9 7 7 7 7 7
| +8
| 8 8 9 8 8 8 8 8
| +9
| 9 9 10 9 9 9 9 9
|
+10
| 10 10 10 10 10 10 10 10
| +11
| 11 11 11 11 11 11 11 11
| +12
| 12 12 12 12 12 12 12 12
|
+13
| 13 13 13 13 13 13 13 13
| +14
| 14 14 14 14 14 14 14 14
| +15
| 15 15 15 15 15 15 15 15
|
+16
| 16 16 16 16 16 16 16 16
| +17
| 17 17 17 17 17 17 17 17
| +18
| 18 18 18 18 18 18 18 18
|
|
Requisites:
| Str 10, Wis 10
| Alignment:
| any
| HD/level:
| d14
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| Mon
| Save Table:
| Psi | 2xMon
| Reference:
| DM
| Groups:
| Psionicist, Monster
|
|
|
|
The new Psi14 is Lycanthrope psionics. The previous Psi14 (Concordant/Godly Psi) has been moved to [X14] and is no longer a psionic frequency.
| See [Q14] for rules and powers.
| PSPs (Psi14) = (LVL+3)*30.
| The DM will give you a few choices over which type of Lycanthrope you are. It doesn't give you any special abilities or stata; this simply lets you know what you can turn into. The choices the DM gives will depend on what level you are starting the Psi14 class at (campaigns that are high level will offer better Lycanthrope types).
|
|
[PC37] Collective 3.7 Classes
Psi81 (Champions)
Level
| KXP
| Psi81 mMG SU
|
1
| 0
| 1-- --
| 2
| 3
| 2-- --
| 3
| 6
| 3-- --
|
4
| 12
| 31- --
| 5
| 24
| 32- --
| 6
| 48
| 33- --
|
7
| 96
| 43- --
| 8
| 192
| 44- --
| 9
| 375
| 441 --
|
10
| 750
| 442 --
| 11
| 1125
| 443 --
| 12
| 1500
| 444 --
|
13
| 1875
| 544 --
| 14
| 2250
| 554 --
| 15
| 2625
| 555 --
|
16
| 3000
| 655 --
| 17
| 3375
| 665 --
| 18
| 3750
| 665 1-
|
19
| 4125
| 665 2-
| 20
| 4500
| 665 3-
| 21
| 4875
| 665 4-
|
22
| 5250
| 665 5-
| 23
| 5625
| 666 5-
| 24
| 6000
| 666 6-
|
25
| 6375
| 766 6-
| 26
| 6750
| 776 6-
| 27
| 7125
| 776 61
|
28
| 7500
| 776 62
| 29
| 7875
| 776 63
| 30
| 8250
| 776 64
|
31
| 8625
| 776 65
| 32
| 9000
| 776 66
| 33
| 9375
| 777 66
|
34
| 9750
| 777 76
| 35
| 10125
| 777 77
| 36
| 10500
| 877 77
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 3 8 2 3 1 0 1
| +2
| 5 4 8 2 3 1 0 2
| +3
| 6 4 8 3 4 2 0 2
|
+4
| 6 5 8 3 4 2 1 3
| +5
| 6 5 9 3 4 2 1 3
| +6
| 6 6 9 4 5 3 1 4
|
+7
| 7 6 9 4 5 3 2 4
| +8
| 7 7 9 4 5 4 2 5
| +9
| 7 7 10 5 6 4 2 5
|
+10
| 7 8 10 5 6 4 3 6
| +11
| 8 8 10 5 6 5 3 6
| +12
| 8 9 10 6 7 5 3 7
|
+13
| 8 9 11 6 7 6 4 7
| +14
| 8 10 11 6 7 6 4 8
| +15
| 9 10 11 7 8 6 4 8
|
+16
| 9 11 11 7 8 7 5 9
| +17
| 9 11 12 7 9 7 5 9
| +18
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Con 18
| Alignment:
| any
| HD/level:
| d20
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| Mon
| Save Table:
| Psi
| Reference:
| Champions
| Groups:
| Psionicist
|
|
|
|
See [Q81] for rules and powers. This is a "mutant" frequency and is resisted using RR. It is added to the options for the ArchMutant class.
| PSPs (Psi 81) = Con*LVL
| Exceptional Str and Con. Gets Exceptional Str and Con bonus (both) to hit dice.
|
|
[PC37] Collective 3.7 Classes
Psi100
Level
| KXP
| Psi100 mMG S
|
1
| 0
| 1-- -
| 2
| 3.75
| 2-- -
| 3
| 7.5
| 3-- -
|
4
| 15
| 4-- -
| 5
| 22.5
| 41- -
| 6
| 37.5
| 51- -
|
7
| 75
| 52- -
| 8
| 112.5
| 62- -
| 9
| 150
| 63- -
|
10
| 187.5
| 73- -
| 11
| 225
| 74- -
| 12
| 450
| 741 -
|
13
| 675
| 841 -
| 14
| 1125
| 851 -
| 15
| 1500
| 852 -
|
16
| 1950
| 952 -
| 17
| 2400
| 962 -
| 18
| 2900
| A62 1
|
19
| 3400
| A72 1
| 20
| 3900
| A73 1
| 21
| 4400
| B83 2
|
22
| 4900
| C84 2
| 23
| 5400
| D94 2
| 24
| 5900
| E95 3
|
25
| 6400
| FA5 3
| 26
| 6900
| GA6 3
| 27
| 7400
| HB6 4
|
28
| 7900
| IB7 4
| 29
| 8400
| JC7 4
| 30
| 8900
| KC8 5
|
31
| 9400
| LD8 5
| 32
| 9900
| MD9 5
| 33
| 10400
| NE9 6
|
34
| 10900
| OEA 6
| 35
| 11400
| PFA 6
| 36
| 11900
| QFB 7
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
-1
| 5 4 8 2 3 1 0 2
| -1
| 6 5 8 3 4 2 1 3
| -1
| 6 6 9 4 5 3 1 4
|
-1
| 7 7 9 4 5 4 2 5
| +0
| 7 8 10 5 6 4 3 6
| +0
| 8 9 10 6 7 5 3 7
|
+0
| 8 10 11 6 7 6 4 8
| +0
| 9 11 11 7 8 7 5 9
| +1
| 9 12 12 8 9 8 5 10
|
+1
| 10 13 12 8 10 8 6 11
| +1
| 11 14 13 9 11 9 7 12
| +1
| 11 14 13 10 12 10 7 13
|
+2
| 13 15 14 12 13 11 8 14
| +2
| 15 15 15 14 14 12 9 15
| +2
| 15 16 16 15 15 12 9 16
|
+2
| 16 16 16 15 16 13 10 17
| +3
| 16 16 16 16 16 14 11 18
| +3
| 16 16 16 16 16 15 11 19
|
|
Requisites:
| Dex 10, Con 10, Wis 10, Chr 10, 2 of these must be 16
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 3+level/4
| To Hit Table:
| Psi
| Save Table:
| 2xPsi
| Reference:
| DM {Planeshifted Psi1}
| Groups:
| Psionicist, Alternate
|
|
|
|
See [Q100] for rules and powers.
| Psionic Strength = (Dex+Con+Wis+Chr)/4*(Level+9)
| Level 1: Spend 1 Non-Weapon proficiency: Permanently raise two abilities' CL by 1 (or +2 CL to one ability). You may not more than double your level doing this.
|
|
[PC37] Collective 3.7 Classes
Quintessential Cleric6
Level
| KXP
| Priest 123 456 789 jk L
|
1
| 0
| 20- --- --- -- -
| 2
| 6
| 31- --- --- -- -
| 3
| 18
| 320 --- --- -- -
|
4
| 36
| 431 --- --- -- -
| 5
| 60
| 432 0-- --- -- -
| 6
| 90
| 443 1-- --- -- -
|
7
| 126
| 543 20- --- -- -
| 8
| 168
| 544 31- --- -- -
| 9
| 216
| 554 320 --- -- -
|
10
| 486.4
| 654 431 --- -- -
| 11
| 729.6
| 655 432 0-- -- -
| 12
| 972.8
| 665 443 1-- -- -
|
13
| 1216
| 765 543 20- -- -
| 14
| 1459.2
| 766 544 31- -- -
| 15
| 1702.4
| 776 554 32- -- -
|
16
| 1945.6
| 876 654 430 -- -
| 17
| 2188.8
| 877 655 431 -- -
| 18
| 2432
| 887 665 442 -- -
|
19
| 2675.2
| 987 765 543 -- -
| 20
| 2918.4
| 988 766 543 0- -
| 21
| 3161.6
| 998 776 554 1- -
|
22
| 3404.8
| A98 876 654 2- -
| 23
| 3648
| A99 877 654 3- -
| 24
| 3891.2
| AA9 887 665 3- -
|
25
| 4134.4
| BA9 987 765 40 -
| 26
| 4377.6
| BAA 988 765 41 -
| 27
| 4620.8
| BBA 998 776 42 -
|
28
| 4864
| CBA A98 876 53 -
| 29
| 5350.4
| CBB A99 876 53 -
| 30
| 5593.6
| CCB AA9 887 54 -
|
31
| 5836.8
| DCB BA9 987 64 0
| 32
| 6080
| DCC BAA 987 64 1
| 33
| 6323.2
| DDC BBA 998 65 2
|
34
| 6566.4
| EDC CBA A98 75 3
| 35
| 6809.6
| EDD CBB A98 75 3
| 36
| 7052.8
| EDD CBB A98 76 4
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +1
| 8 4 6 3 4 0 0 3
| +1
| 9 5 6 3 4 0 1 3
|
+2
| 9 5 6 4 4 1 1 4
| +3
| 10 6 7 4 5 1 1 4
| +3
| 10 6 7 5 5 2 2 5
|
+4
| 11 7 8 5 6 2 2 5
| +5
| 11 7 9 6 6 2 2 6
| +5
| 12 7 9 6 7 3 3 6
|
+6
| 12 8 9 6 7 3 3 7
| +7
| 13 8 10 7 8 4 3 7
| +7
| 13 9 10 7 8 4 4 8
|
+8
| 13 9 10 7 8 4 4 8
| +9
| 14 9 11 8 9 5 4 9
| +9
| 14 10 11 8 9 5 5 9
|
+10
| 14 10 11 9 9 6 5 10
| +11
| 15 11 12 9 10 6 5 10
| +11
| 15 11 12 10 11 6 6 11
|
|
Requisites:
| Wis 20
| Alignment:
| any
| HD/level:
| d15
| Weapon Prof.:
| 7+level/7
| To Hit Table:
| Pri
| Save Table:
| Pri
| Reference:
| Quintessential Cleric3
| Groups:
| Priest
|
|
| Gets Wis bonus to spells.
| In the spell progression, "j" means SL=9+1, "k" means SL=9+2, and "L" means SL=10+2 (not 9+3; I put in an extra space to make it more noticeable).
|
|
Levels 1-5: (2/level)
| A.
| Always know exact location; cannot get lost in woods {Anchorite}
| B.
| Buy potions and general equipment at half cost {Church Provisioner}
| C.
| Can weapon specialize as a Warrior; count as a +LVL weapon {Divine Hammer}
| D.
| Creatures you Charm and Undead you Turn are still charmed/turned even if attacked
| E.
| Deal x2 damage vs. structures (physical or spells) {Proselyte}
| F.
| Detect [C] Section Effect (SL=1): Detects that effect, each is a separate spell {Investigator}
| G.
| Gather Information in cities quickly; 0,1/d: "Jobber" at a Job {Reformed Criminal}
| H.
| Get a level=LVL Rogue ability and 20*LVL rogue points {Divine Revolutionary}
| I.
| 1D or 1F, 1/t: Heal self {Redeemer}
| J.
| Immune Curse; *Curse* becomes Curse; **Curse** becomes *Curse* {Pariah}
| K.
| +LVL saves {Vengeful Survivor}
| L.
| Your party gets +LVL/2 TH and +LVL" movement rate
|
Level 6: Pick two from: Quintessential level 1-5 or 5th edition level 1-3
|
Levels 7-11: (2/level)
| M.
| Can cast a spell through another person of same faith in your psionic link
| N.
| Detect Lie, Know Real Truth cont. {Judge}
| O.
| Get 2 instances of one of your GGL picks, they stack {Abandoned Child}
| P.
| +LVL max hp; 1N, 1/d: Get 1G action this segment {Godslave}
| Q.
| On the Turn Undead table, replace -'s with 20's. (You Turn any type of undead on a 20.)
| R.
| Replace d12's with 3d6+LVL when determined number of creatures turned
| S.
| 1P, sacrifice a held/bound creature: Get N SL's back in memorization (N=DL of creature)
| T.
| XR LVL*5; 0, talking action, 1/h: Holy Word {Divine Emissary}
| U.
| You have a Clone; +1QD action; +LVL TH {Twice-Born}
|
Level 12: Pick two from: Quintessential level 1-11 or 5th edition level 1-7
|
Levels 13-17: (2/level)
| V.
| 1F, talk for 1s: Do a Legendary Officer Captain's Bluff (SFB) {Missionary}
| W.
| Know which gods people worship by sight; 0, 1/d: Counter a Divine Intervention.
| X.
| ½0, take SL^2 damage: Material Component a spell, may do more than once {Bloodchild}
| Y.
| +1 summon slot.
| Z.
| Your area effects only affect people you want them to (selective targetting)
| AA.
| Your poisonous effects give no save.
|
Level 18: Pick two from: Quintessential level 1-17 or 5th edition level 1-11
|
|
[PC37] Collective 3.7 Classes
Quintessential Custom6
Level
| KXP
| Wiz/Pri/Psi3 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 6
| 20- --- ---
| 3
| 18
| 21- --- ---
|
4
| 36
| 31- --- ---
| 5
| 60
| 32- --- ---
| 6
| 90
| 320 --- ---
|
7
| 126
| 321 --- ---
| 8
| 168
| 431 --- ---
| 9
| 216
| 432 --- ---
|
10
| 486.4
| 432 0-- ---
| 11
| 729.6
| 432 1-- ---
| 12
| 972.8
| 443 1-- ---
|
13
| 1216
| 443 2-- ---
| 14
| 1459.2
| 543 20- ---
| 15
| 1702.4
| 543 21- ---
|
16
| 1945.6
| 544 31- ---
| 17
| 2188.8
| 544 32- ---
| 18
| 2432
| 554 320 ---
|
19
| 2675.2
| 554 321 ---
| 20
| 2918.4
| 654 431 ---
| 21
| 3161.6
| 654 432 ---
|
22
| 3404.8
| 655 432 0--
| 23
| 3648
| 655 432 1--
| 24
| 3891.2
| 665 443 1--
|
25
| 4134.4
| 665 443 2--
| 26
| 4377.6
| 765 543 20-
| 27
| 4620.8
| 765 543 21-
|
28
| 4864
| 766 544 31-
| 29
| 5107.2
| 766 544 32-
| 30
| 5350.4
| 776 554 32-
|
31
| 5593.6
| 776 554 33-
| 32
| 5836.8
| 876 654 430
| 33
| 6080
| 876 654 431
|
34
| 6323.2
| 877 655 431
| 35
| 6566.4
| 877 655 432
| 36
| 6809.6
| 887 665 442
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 27, max = 9)
| +1
| (total = 30, max = 10)
| +2
| (total = 33, max = 11)
|
+3
| (total = 36, max = 12)
| +4
| (total = 39, max = 13)
| +5
| (total = 42, max = 14)
|
+6
| (total = 45, max = 15)
| +7
| (total = 48, max = 16)
| +8
| (total = 51, max = 17)
|
+8
| (total = 54, max = 18)
| +9
| (total = 57, max = 19)
| +9
| (total = 60, max = 20)
|
+10
| (total = 63, max = 21)
| +10
| (total = 66, max = 22)
| +11
| (total = 69, max = 23)
|
+11
| (total = 72, max = 24)
| +12
| (total = 75, max = 25)
| +12
| (total = 78, max = 26)
|
|
Requisites:
| Str 10, Dex 10, Int 10, Wis 10
| Alignment:
| any
| HD/level:
| d15
| Weapon Prof.:
| 5+level/6
| To Hit Table:
| Cust
| Save Table:
| Cust
| Reference:
| DM
| Groups:
| Custom
|
|
Gets one Quintessential or Custom5 pick per level, among classes you know.
| DM Note: In Collective 3.7, "Quintessential Fighter6" is always known.
| Can cast Wizard, Priest, or use Psi3 (alternatively Psi3.5) powers (the Psi3 powers do not cost PSPs).
| Can specialize in one school or get one Grand sphere, or both, but in this case must pick a School and a Sphere to be Opposite in.
|
|
[PC37] Collective 3.7 Classes
Quintessential Mage6
Level
| KXP
| Wizard 123 456 789 A.:
|
1
| 0
| 20- --- --- ---
| 2
| 6
| 31- --- --- ---
| 3
| 18
| 320 --- --- ---
|
4
| 36
| 431 --- --- ---
| 5
| 60
| 432 0-- --- ---
| 6
| 90
| 443 1-- --- ---
|
7
| 126
| 543 20- --- ---
| 8
| 168
| 544 31- --- ---
| 9
| 216
| 554 320 --- ---
|
10
| 486.4
| 654 431 --- ---
| 11
| 729.6
| 655 432 0-- ---
| 12
| 972.8
| 665 443 1-- ---
|
13
| 1216
| 765 543 20- ---
| 14
| 1459.2
| 766 544 31- ---
| 15
| 1702.4
| 776 554 32- ---
|
16
| 1945.6
| 876 654 430 ---
| 17
| 2188.8
| 877 655 431 ---
| 18
| 2432
| 887 665 442 ---
|
19
| 2675.2
| 987 765 543 ---
| 20
| 2918.4
| 988 766 543 0--
| 21
| 3161.6
| 998 776 554 1--
|
22
| 3404.8
| A98 876 654 2--
| 23
| 3648
| A99 877 654 3--
| 24
| 3891.2
| AA9 887 665 3--
|
25
| 4134.4
| BA9 987 765 40-
| 26
| 4377.6
| BAA 988 765 41-
| 27
| 4620.8
| BBA 998 776 42-
|
28
| 4864
| CBA A98 876 53-
| 29
| 5107.2
| CBB A99 876 53-
| 30
| 5350.4
| CCB AA9 887 54-
|
31
| 5593.6
| DCB BA9 987 640
| 32
| 5836.8
| DCC BAA 987 641
| 33
| 6080
| DDC BBA 998 652
|
34
| 6323.2
| EDC CBA A98 753
| 35
| 6566.4
| EDD CBB A98 753
| 36
| 6809.6
| EDD CBB A98 764
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 6 0 1 1
| +0
| 4 7 5 3 7 0 1 1
| +0
| 4 8 5 4 7 0 1 2
|
+1
| 4 8 6 4 7 1 2 2
| +1
| 5 9 6 4 8 1 2 3
| +1
| 5 9 7 5 8 2 3 3
|
+2
| 5 10 7 5 9 2 3 4
| +2
| 6 10 7 6 9 2 3 4
| +2
| 6 10 8 6 9 3 4 5
|
+3
| 6 11 8 6 10 3 4 5
| +3
| 7 11 9 7 10 4 5 6
| +3
| 7 12 9 7 11 4 5 6
|
+4
| 7 12 9 8 11 4 5 7
| +4
| 7 13 10 8 11 5 6 7
| +4
| 8 13 10 8 12 5 6 8
|
+5
| 8 13 11 9 12 6 7 8
| +5
| 8 14 11 9 13 6 7 9
| +5
| 9 14 11 10 13 6 7 9
|
|
Requisites:
| Int 20
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 6+level/9
| To Hit Table:
| Wiz
| Save Table:
| Wiz
| Reference:
| Quintessential Wizard3
| Groups:
| Wizard
|
|
| Gets Int bonus to spells.
| In the spell progression, "." means SL=10+1 (level 10 plus 1 level of feats) and ":" means 10+2 (level 10 plus 2 levels of feats).
|
|
Levels 1-5: (2/level)
| A.
| Add your Chr bonus to your saves, or to the DC of your spells' saves {Knight of the Staff}
| B.
| All magic items cost x0.9 normal price for you {Arcane Craftsman}
| C.
| Can cast Priest Animal and Plant sphere spells {Hedge Wizard}
| D.
| Can cast Priest Divination sphere spells {Investigator}
| E.
| Detect possession, magic jar, ego domination, etc. {Exorcist}
| F.
| 1F: Duplicate a 1st level Rogue ability at LVL*10% {Entertainer}
| G.
| Extra summon slot only for Air Elementals; "Summon Air Elemental N" is a spell. {Wind Mage}
| H.
| Legend Lore / Sage Knowledge LVL*10% {Academic}
| I.
| 0: Shift the elemental composition of a spell you're casting to Earth {Geomancer}
| J.
| +1 spell per SL, only for fire-based spells {Pyromancer}
| K.
| 1 attack that hits: Steal a spell from memorization, add to yours (Spell save, aMR) {Spelleater}
| L.
| Water Breathing, freedom of movement in water, cast spells in water normally {Sea Mage}
|
Level 6: Pick two from: Quintessential level 1-5 or 5th edition level 1-3
|
Levels 7-11: (2/level)
| M.
| Brew Potions: 10F, 1/reset: Create 100*LVL XP value in potions. {Alchemist}
| N.
| Choose species enemy (see Strider1), your spells do x2 effect vs. them {Arcane Avenger}
| O.
| Contingency is a SL=4 spell for you; can have 2 Contingencies at same time {Tattoo Mage}
| P.
| 1F: Duplicate a Psi10 1st-3rd level ability {Fortune Teller}
| Q.
| Dust of Disappearance cont. {Gutter Mage}
| R.
| Get a Specialty Priest pick {Theologian}
| S.
| +1 Research Point per day; 0,1/r: Add +1 SL metamagic to a spell for free {Theoretician}
| T.
| Resist Priest spells {Society of Atheists}
| U.
| Write Scrolls: 10F, 1/reset: Create 100*LVL XP value in scrolls. {normal ability}
|
Level 12: Pick two from: Quintessential level 1-11 or 5th edition level 1-7
|
Levels 13-17: (2/level)
| V.
| Affect +1 group with area damaging spells; Material componenting is ½V {War Mage}
| W.
| Create Monster VI (SL=6): Create a DL=1 monster, it's loyal, it's not a summon slot {Soulforger}
| X.
| Eldritch Fire Shield (SL=6): Eldritch Fire damaging Shield (200% back) {Sun Mage}
| Y.
| iMR LVL*5%; 1bM: Counter a Wizard spell {Wizard Hunter}
| Z.
| "Power Word" spells have double hp range and affect an entire group {Wordbearer}
| AA.
| Spells on "weird lists" are only 1 spell slot each (still need to know them) {Arcane Avatar}
|
Level 18: Pick two from: Quintessential level 1-17 or 5th edition level 1-11
|
|
[PC37] Collective 3.7 Classes
Quintessential Psion6
Level
| KXP
| Psi mMG SU
|
1
| 0
| 2-- --
| 2
| 6
| 3-- --
| 3
| 18
| 30- --
|
4
| 36
| 41- --
| 5
| 60
| 42- --
| 6
| 90
| 43- --
|
7
| 126
| 53- --
| 8
| 168
| 54- --
| 9
| 216
| 540 --
|
10
| 486.4
| 641 --
| 11
| 729.6
| 652 --
| 12
| 972.8
| 653 --
|
13
| 1216
| 753 --
| 14
| 1459.2
| 764 --
| 15
| 1702.4
| 764 --
|
16
| 1945.6
| 864 0-
| 17
| 2188.8
| 875 1-
| 18
| 2432
| 875 2-
|
19
| 2675.2
| 975 3-
| 20
| 2918.4
| 986 3-
| 21
| 3161.6
| 986 4-
|
22
| 3404.8
| A86 4-
| 23
| 3648
| A97 4-
| 24
| 3891.2
| A97 5-
|
25
| 4134.4
| B97 5-
| 26
| 4377.6
| BA8 5-
| 27
| 4620.8
| BA8 6-
|
28
| 4864
| CA8 6-
| 29
| 5107.2
| CB9 6-
| 30
| 5350.4
| CB9 7-
|
31
| 5593.6
| DB9 70
| 32
| 5836.8
| DCA 71
| 33
| 6080
| DCA 82
|
34
| 6323.2
| ECA 83
| 35
| 6566.4
| EDB 83
| 36
| 6809.6
| EDB 84
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
-1
| 5 3 8 2 3 1 0 1
| -1
| 5 4 8 2 3 1 0 2
| -1
| 6 4 8 3 4 2 0 2
|
-1
| 6 5 8 3 4 2 1 3
| +0
| 6 5 9 3 4 2 1 3
| +0
| 6 6 9 4 5 3 1 4
|
+0
| 7 6 9 4 5 3 2 4
| +0
| 7 7 9 4 5 4 2 5
| +1
| 7 7 10 5 6 4 2 5
|
+1
| 7 8 10 5 6 4 3 6
| +1
| 8 8 10 5 6 5 3 6
| +1
| 8 9 10 6 7 5 3 7
|
+2
| 8 9 11 6 7 6 4 7
| +2
| 8 10 11 6 7 6 4 8
| +2
| 9 10 11 7 8 6 4 8
|
+2
| 9 11 11 7 8 7 5 9
| +3
| 9 11 12 7 9 7 5 9
| +3
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Chr 20
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 5+level/10
| To Hit Table:
| Psi
| Save Table:
| Psi
| Reference:
| Quintessential Psion3
| Groups:
| Psionicist
|
|
| Gains access to one psionic frequency per level.
| Gets Chr bonus to psionic progression.
| PSPs = Chr*(Level+10).
| (This is in Psi1 PSPs.)
|
|
|
Levels 1-5: (2/level)
| A.
| 1N, take 1 dmg: Gain 1 PSP {Living Power}
| B.
| Access to all frequencies, lose LVL powers per type (minor, major, etc.)
| C.
| +LVL Chr, -LVL Wis {Imbalanced}
| D.
| Ethereal Perception; Can cast psi effects into Ethereal {Ectoplasmic}
| E.
| Gain +LVL SL's in a psionic progression {Fragmount}
| F.
| Have access to Psi0 Quintessential Psion6 class {Hand of Thought}
| G.
| Have access to Psi3 or Psi3.5 with Quintessential Psion6 class.
| H.
| Immune disease, mental damage; Sustain Int, Wis, Chr {Healthy Mind}
| I.
| -LVL dmg / energy effect {Traumatised}
| J.
| Regain PSPs like the Psi10 class (people around you) {Infector}
| K.
| Replace Chr bonus with Int bonus to progression {Touched}
| L.
| +LVL Will saves; cannot generate Psionic links {Introvert}
|
Level 6: Pick two from: Quintessential level 1-5 or 5th edition level 1-3
|
Levels 7-11: (2/level)
| M.
| Can psionically affect Undead as if they weren't Undead {Necropath}
| N.
| 1bM: Can use +1P action this segment {Invisible Friends}
| O.
| Gain PSPs back at x2 rate; Mummy Racial Adj. {Psychic Mummy}
| P.
| "High Frequency Sample" is a legal frequency to pick {Psi. Investigator}
| Q.
| +1M action for psi; +LVL Nonweapon proficiencies {Personality Shard}
| R.
| One psi frequency has half PSP costs, others double {Specialized Mind}
| S.
| 1M: Summon a DL=LVL/2 Psionic monster.
| T.
| When using a psi power, can spend an extra 1M: x2 effect {Obsessive}
| U.
| You will not die at any negative hp total, still can't act {Left for Dead}
|
Level 12: Pick two from: Quintessential level 1-11 or 5th edition level 1-7
|
Levels 13-17: (2/level)
| V.
| Can material component psionic powers (spend 1V)
| W.
| Gain a Rogue chart at half your LVL, 30*LVL Rogue pts {Pspy)
| X.
| +1QM action for psi
| Y.
| +1 summon slot; 1M: Summon a DL=LVL/2 Golem. {Puppet Master}
| Z.
| X7 is a legal "frequency" to pick, each power costs 4 slots
| AA.
| X-7 is a legal "frequency" to pick, each power costs 5 slots
|
Level 18: Pick two from: Quintessential level 1-17 or 5th edition level 1-11
|
|
[PC37] Collective 3.7 Classes
Quintessential Thief6
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 6
| (none)
| 3
| 18
| (none)
|
4
| 36
| (none)
| 5
| 60
| (none)
| 6
| 90
| (none)
|
7
| 126
| (none)
| 8
| 168
| (none)
| 9
| 216
| (none)
|
10
| 486.4
| (none)
| 11
| 729.6
| (none)
| 12
| 972.8
| (none)
|
13
| 1216
| (none)
| 14
| 1459.2
| (none)
| 15
| 1702.4
| (none)
|
16
| 1945.6
| (none)
| 17
| 2188.8
| (none)
| 18
| 2432
| (none)
|
19
| 2675.2
| (none)
| 20
| 2918.4
| (none)
| 21
| 3161.6
| (none)
|
22
| 3404.8
| (none)
| 23
| 3648
| (none)
| 24
| 3891.2
| (none)
|
25
| 4134.4
| (none)
| 26
| 4377.6
| (none)
| 27
| 4620.8
| (none)
|
28
| 4864
| (none)
| 29
| 5107.2
| (none)
| 30
| 5350.4
| (none)
|
31
| 5593.6
| (none)
| 32
| 5836.8
| (none)
| 33
| 6080
| (none)
|
34
| 6323.2
| (none)
| 35
| 6566.4
| (none)
| 36
| 6809.6
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 6 3 4 1 3 0
|
+1
| 6 5 7 3 5 1 4 1
| +2
| 6 6 7 3 5 2 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 7 4 6 3 5 2
| +3
| 7 7 8 4 7 3 6 2
| +4
| 7 8 8 4 7 3 6 2
|
+4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 8 10 9 5 9 5 8 4
| +6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 9 6 10 6 9 4
|
+7
| 9 11 10 6 11 6 10 5
| +8
| 9 12 10 6 11 7 10 5
| +8
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Dex 20
| Alignment:
| any
| HD/level:
| d15
| Weapon Prof.:
| 8+level/8
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| Quintessential Rogue3
| Groups:
| Rogue
|
|
| Gets Exceptional Dex.
| Gets any "Any Rogue" pick and 80 Rogue points per level.
| "¶" means this ability cannot itself be picked with a "Level:" or Rogue pick.
|
|
|
Levels 1-5: (2/level)
| A.
| Can specialize in weapons as a Warrior. {Assassin}
| B.
| 1 hour of walking around a city: Gain LVL^3 gp (picking up things off street) {Beggar}
| C.
| Improve Exceptional Dex to Barbarian Dex bonus. {Barbarian}
| D.
| ¶ Two "Level 1:" abilities from any class you know {Dilettente}
| E.
| Always make Chr checks. {Diplomat}
| F.
| Detect Lie cont.; Detect Hidden cont. {Inspector}
| G.
| ¶ Get an extra "Any Rogue" pick per level. {Scout}
| H.
| Bag of Holding; 1M: Locate Black Market in city {Smuggler}
| I.
| Can backstab every attack (1N action) vs. Panicked person; 1M: Panic (Will save) {Spy}
| J.
| +LVL TH {Thug} or +LVL TH and dmg with unarmed attacks {Brawler}
| K.
| +LVL*5% money {Treasure Hunter}
| L.
| Species Enemy as per Ranger1 {Avenger}
|
Level 6: Pick two from: Quintessential level 1-5 or 5th edition level 1-3
|
Levels 7-11: (2/level)
| M.
| +LVL Int; Legend Lore LVL*10% {Explorer}
| N.
| Immune to terrain, hostile environments {Outlaw}
| O.
| 1M: Find the Path; 1M: Locate Object; 1M: Locate Person {Pathfinder}
| P.
| 1F, 1/reset: Create an item of any E=LVL/2 material, do not need to pay cost {Outcast}
| Q.
| 1F, 1/reset: Create a Psi8 item with TechL=LVL; can have LVL of these items {Tinker}
| R.
| Can buy property or businesses at half cost {Businessman}
| S.
| Always get special treatment and respect from Local Ruler {Agent of the Crown}
| T.
| Can attack with missiles in a way that people don't know where it's from {Commando}
| U.
| 0, 1/d: +LVL TH and +LVL*2 damage this turn {Shadow Avenger}
|
Level 12: Pick two from: Quintessential level 1-11 or 5th edition level 1-7
|
Levels 13-17: (2/level)
| V.
| +LVL Luck; Luckstone effect {Gambler}
| W.
| Free Specialty Priest pick in Flying Spaghetti Monster {Pirate}
| X.
| Gain a Divine Companion (both a Familiar and an Animal Companion) {Divine Footpad}
| Y.
| 1M: Learn a fact (e.g. a weakness) about a monster never seen before {Deep Tracker}
| Z.
| Get xLVL dmg on someone who's at negative hp immediately (no delay) {Executioner}
| AA.
| 0, when creating a Trap/Trick/Special: An additional -LVL*10% penalty to remove it.
|
Level 18: Pick two from: Quintessential level 1-17 or 5th edition level 1-11
|
|
[PC37] Collective 3.7 Classes
SemiDivine3
Level
| KXP
| SemiDivine3 124 68 [A]
|
1
| 0
| 1-- -- [-]
| 2
| 10
| 2b- -- [-]
| 3
| 30
| 3a- -- [-]
|
4
| 60
| 40- -- [-]
| 5
| 100
| 41c -- [-]
| 6
| 150
| 42b -- [-]
|
7
| 210
| 52a -- [-]
| 8
| 280
| 630 -- [-]
| 9
| 360
| 631 e- [-]
|
10
| 450
| 632 d- [-]
| 11
| 550
| 642 c- [-]
| 12
| 660
| 742 b- [-]
|
13
| 780
| 743 a- [-]
| 14
| 910
| 843 0- [-]
| 15
| 1050
| 843 1b [-]
|
16
| 1200
| 843 2a [-]
| 17
| 1360
| 854 30 [-]
| 18
| 1530
| 854 31 [-]
|
19
| 1710
| 854 32 [-]
| 20
| 1900
| 854 33 [-]
| 21
| 2100
| 854 43 [-]
|
22
| 2310
| 854 44 [-]
| 23
| 2530
| 855 44 [-]
| 24
| 2760
| 855 54 [-]
|
25
| 3000
| 855 55 [-]
| 26
| 3250
| 865 55 [-]
| 27
| 3510
| 865 55 [1]
|
28
| 3780
| 865 55 [2]
| 29
| 4060
| 865 55 [3]
| 30
| 4350
| 865 55 [4]
|
31
| 4650
| 865 55 [5]
| 32
| 4960
| 866 55 [5]
| 33
| 5280
| 866 65 [5]
|
34
| 5610
| 866 66 [5]
| 35
| 5950
| 866 66 [6]
| 36
| 6300
| 877 77 [7]
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +1
| 8 4 6 3 4 0 0 3
| +1
| 9 5 6 3 4 0 1 3
|
+2
| 9 5 6 4 4 1 1 4
| +3
| 10 6 7 4 5 1 1 4
| +3
| 10 6 7 5 5 2 2 5
|
+4
| 11 7 8 5 6 2 2 5
| +5
| 11 7 9 6 6 2 2 6
| +5
| 12 7 9 6 7 3 3 6
|
+6
| 12 8 9 6 7 3 3 7
| +7
| 13 8 10 7 8 4 3 7
| +7
| 13 9 10 7 8 4 4 8
|
+8
| 13 9 10 7 8 4 4 8
| +9
| 14 9 11 8 9 5 4 9
| +9
| 14 10 11 8 9 5 5 9
|
+10
| 14 10 11 9 9 6 5 10
| +11
| 15 11 12 9 10 6 5 10
| +11
| 15 11 12 10 11 6 6 11
|
|
Requisites:
| Six 9's or three 11's
| Alignment:
| any
| HD/level:
| d3+7
| Weapon Prof.:
| 5+level/5
| To Hit Table:
| Pri
| Save Table:
| Pri
| Reference:
| ImmHBAsc3 {Reduced Divine3}
| Groups:
| Priest, Concordant (x1)
|
|
|
|
Gets 1 Feat per level.
| Gets Wisdom bonus twice. Can cast normal Priest spells. Can downgrade spell levels to the odd spell levels (a 4th can be downgraded to a 3rd, even though 3rd level spells don't appear on the progression).
|
|
[PC37] Collective 3.7 Classes
SemiDivine3 Spells
SL
| #
| Spell
| Effect
|
1
| 1
| Combat Defense
| -2 TH; +CL AC
| 1
| 2
| Finesse
| Use your dexterity bonus for damage instead of strength
| 1
| 3
| Improve Crit Multiplier
| +2 critical multiplier
|
1
| 4
| Improve Crit Range
| +2 critical threat range
| 1
| 5
| Metamagic Capacity
| Pick a spell you know. Get +1 SL effect or free material componenting this day.
| 1
| 6
| Resist Fall
| Resist falling and TK damage
|
1
| 7
| Star Miracle
| 1M, 1/reset: Duplicate a SL 0-1 Priest or Wizard effect
| 1
| 8
| Toughness
| +CL max hp
| 1
| 9
| Weapon Resistance
| You resist the first successful blow dealt from a weapon
|
2
| 1
| Lesser Abnormality
| +1 limb (it is not a new set of limbs)
| 2
| 2
| Mithral Body
| Your body turns to living adamantine; +4 Str; DR 10/-; +10 AC; -4 Dex
| 2
| 3
| Apport
| All of your weapons have End-of-Segment Returning
|
2
| 4
| Cunning Saves
| +Int/3 saves
| 2
| 5
| Drake Companion
| Gain a drake companion (Animal Companion with 1/10 your XP)
| 2
| 6
| Element Absorb
| Pick an element. You resist that element.
|
2
| 7
| Force Field
| 1M: 25 hit point force field (lasts until destroyed or dropped)
| 2
| 8
| Lord of Undead
| You gain an Undead racial adjective of ÷(CL/10) or less
| 2
| 9
| Mercurial Haste
| +1 attack per weapon (counts as your haste)
|
2
| 10
| Lesser Saviour
| 1bM: Interpose self in front of a spell effect (someone in same group only)
| 2
| 11
| Improved Charge
| Deal x3 damage on a charge, or x4 with a lance
| 2
| 12
| X-Ray Vision
| See through solid objects
|
4
| 1
| Aligned Friend
| Same aligned beings must save (vs. Will) to attack you
| 4
| 2
| Anaretic
| 1 attack: Dispel Magic, Radiation, or Innate
| 4
| 3
| Cosmic Insight
| 0, 1/r: Dispel Invisibility or Illusion
|
4
| 4
| Counter-attack
| +1 to number of parting shots you are allowed
| 4
| 5
| Improve Ability Score
| +CL to one ability score
| 4
| 6
| Improve Summoning
| Your summons get twice as many hit points (DM will write "20/10" instead of "10/10")
|
4
| 7
| Semi-Quixotic
| 0,1/r: You can re-roll any dice roll (yours or friend's)
| 4
| 8
| Semi-Slipstream
| Resist time
| 4
| 9
| Semi-Soniferous
| 0, when using a magic item spend 4 times the charges: double the effect
|
4
| 10
| Shroud of Harm
| Anyone attacking you loses 50% of their current hp (for each attack)
| 4
| 11
| Time Dilate
| Can use 2M (no P's or V's) instead of 1S+1V actions per segment
| 4
| 12
| Underhand
| Backstab x(CL/3), round up
|
6
| 1
| Magic Dead Zone
| Drain the MF by 1 in the area (except to you; you are unaffected)
| 6
| 2
| Edifying Beam
| Target's alignment changes (save)
| 6
| 3
| Induction Skins
| Gain infinite Stoneskins
|
6
| 4
| Interdimension
| MWaWR 75%
| 6
| 5
| Omega Effect
| Pick a spell you know. It does vile damage (or vile harming).
| 6
| 6
| Rectify Misery
| Anyone slain by you is Capital S Slain instead
|
6
| 7
| Luminal
| xCL movement rate
| 6
| 8
| Transilient
| Get 2 saves for each save, choose better result
| 6
| 9
| Transmortal
| Your body cannot be destroyed (e.g. immune disintegrate)
|
|
[PC37] Collective 3.7 Classes
SemiDivine3 Spells (continued)
SL
| #
| Spell
| Effect
|
8
| 1
| Akashic
| Lower Multiplier target by 1 (no save)
| 8
| 2
| Nullification
| Pick an N<=6. Immune to Nth level spell effects
| 8
| 3
| Indissolve
| Regeneration CL hp/s
|
8
| 4
| Oblivi-Permanency
| 0, 1/r: Make a spell you're casting permanent.
| 8
| 5
| Omnific Tough
| +1 ihp
| 8
| 6
| Omnispectacles
| Your sight can go around corners
|
10 (Divine3 0)
| 1
| Automatic Metamagic Capacity (S)
| Gain a free spell level of metamagic
| 10 (Divine3 0)
| 2
| Automatic Writing
| Any spells you witness are automatically added to your spellbook
| 10 (Divine3 0)
| 3
| Cats Fall
| You can fall from any distance without injury
|
10 (Divine3 0)
| 4
| Combat Mastery
| Trade any amount of BAB to AC
| 10 (Divine3 0)
| 5
| Divine Retribution [Divine]
| You gain one additional action after your death
| 10 (Divine3 0)
| 6
| Eclectic Shot
| You can fire irregular objects as if they were missiles
|
10 (Divine3 0)
| 7
| Epic Potency (S)
| Your damage increases by +2
| 10 (Divine3 0)
| 8
| Epic Shield Focus
| Your shield protects yourself and one adjacent ally
| 10 (Divine3 0)
| 9
| Ether Goer
| You can become ethereal at will
|
10 (Divine3 0)
| 10
| Expert Strike
| Gain a cumulative +1 to attacks against the same target
| 10 (Divine3 0)
| 11
| Fire Baptism
| Gain a cumulative +1 to AC against the same target
| 10 (Divine3 0)
| 12
| Greater Critical
| Your critical threat range is trebled
|
10 (Divine3 0)
| 13
| Greater Critical Multiplier
| Your critical multiplier is trebled
| 10 (Divine3 0)
| 14
| Improved Finesse
| Use your dexterity bonus for damage
| 10 (Divine3 0)
| 15
| Improved Spellcasting (S)
| Gain two new spell slots (any non-Concordant SL you have)
|
10 (Divine3 0)
| 16
| Improved Toughness (S)
| You gain an additional hit point per hit die
| 10 (Divine3 0)
| 17
| Legendary Archer
| Opponents cannot deflect your missiles
| 10 (Divine3 0)
| 18
| Pre-emptive Strike
| You can make one attack in segment 0 (before segment 1)
|
10 (Divine3 0)
| 19
| Soothsayer
| You always hear the truth
| 10 (Divine3 0)
| 20
| Star Child (S)
| You gain a wish 1/reset
| 10 (Divine3 0)
| 21
| Superior Quivering Palm
| Use the quivering palm attack once per round
|
10 (Divine3 0)
| 22
| Superior Whirlwind Attack
| Make a 5 ft. step as part of a whirlwind attack
| 10 (Divine3 0)
| 23
| Three-Weapon Fighting
| You fight three-weapon style, juggling a third weapon
| 10 (Divine3 0)
| 24
| Weapon Abatement
| You are immune to the first successful blow dealt from a weapon
|
|
[PC37] Collective 3.7 Classes
Stealth Ninja1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 5
| (none)
| 3
| 10
| (none)
|
4
| 18.75
| (none)
| 5
| 37.5
| (none)
| 6
| 75
| (none)
|
7
| 150
| (none)
| 8
| 300
| (none)
| 9
| 625
| (none)
|
10
| 1250
| (none)
| 11
| 1625
| (none)
| 12
| 2000
| (none)
|
13
| 2375
| (none)
| 14
| 2750
| (none)
| 15
| 3125
| (none)
|
16
| 3500
| (none)
| 17
| 3875
| (none)
| 18
| 4250
| (none)
|
19
| 4625
| (none)
| 20
| 5000
| (none)
| 21
| 5375
| (none)
|
22
| 5750
| (none)
| 23
| 6125
| (none)
| 24
| 6500
| (none)
|
25
| 6875
| (none)
| 26
| 7250
| (none)
| 27
| 7625
| (none)
|
28
| 8000
| (none)
| 29
| 8375
| (none)
| 30
| 8750
| (none)
|
31
| 9125
| (none)
| 32
| 9500
| (none)
| 33
| 9875
| (none)
|
34
| 10250
| (none)
| 35
| 10625
| (none)
| 36
| 11000
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 7 3 5 1 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 8 4 7 3 6 2
| +4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 10 6 11 6 10 5
| +8
| 10 12 10 7 12 7 11 5
|
+9
| 10 13 11 7 13 8 12 6
| +10
| 11 14 11 8 14 9 13 7
| +11
| 12 15 12 9 14 9 14 7
|
+12
| 13 16 13 11 15 10 15 8
| +13
| 14 16 14 13 15 11 16 9
| +14
| 15 16 15 14 16 12 17 9
|
+15
| 16 16 16 16 16 13 18 10
| +16
| 16 16 16 16 16 13 19 11
| +17
| 16 17 16 16 16 14 20 11
|
|
Requisites:
| Dex 16, Int 17, Wis 12
| Alignment:
| non-G
| HD/level:
| & d6
| Weapon Prof.:
| & 3+level
| To Hit Table:
| War
| Save Table:
| 2xRog
| Reference:
| DM
| Groups:
| Rogue
|
|
|
|
Level 1: Free Martial Arts style; +2 maneuvers per level.
| Level 1: Gets +4*LVL from behind instead of the usual +4 from behind.
|
Lvl
| Stealth Ninja Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Assassination (-4% per HD/level of target)
| ½0
| 0
| Wis-18
| Wis-20
| 1
| Backstab (each 25% = x1) (increases 10/level)
| ½0
| 40
| Int-16
| Int-25
| 1
| Find/Remove x1 Traps/Tricks | Magic/Psi | OutPhase ( | 30' away)
| V
| 10
| Dex-4
| Dex-8
|
1
| Hide in Shadows || Meld in Shadows/Mirrors
| V
| 5
| Dex-11
| Dex-16
| 1
| iunPR || iunaPR || iunaaPR ( | gives iunIR [and variants] instead)
| 0
| 10
| Chr-15
| Chr-20
| 1
| Move Silently || Immovability | Avoid Clairnasience
| V
| 5
| Dex-14
| Dex-17
|
1
| ("Twist") Find/Remove Wizard Abjuration/Priest Protection
| V
| 0
| Dex-16
| Dex-20
| 1
| Any Rogue 1 ability
| -
| -
| -
| -
| 2
| Concealment/Blending | Misdirection | Non-Detection
| M
| 20
| Wis-12
| Wis-14
|
2
| Controlled Blink | Controlled Blink 10'r (unwilling get PP save)
| ½V
| 50
| Wis-14
| Wis-14
| 3
| Backstrike (each 25% = x1 TH) (increases 10/lvl)
| ½0
| 20
| Wis-16
| Wis-25
| 4
| Find/Remove x2 Traps/Tricks | Magic/Psi | OutPhase ( | 30') ( | x1 Special)
| V
| 20
| Dex-9
| Dex-12
|
4
| any Rogue 4 ability
| -
| -
| -
| -
| 5
| Erase a "?", "¿", "!", "¡", ".", ",", ":", or ";" in dungeon
| -
| 0
| Dex-18
| Dex-24
| 6
| Distraction | Mislead | Forget | Mirage Arcana
| M
| 15
| Wis-13
| Wis-16
|
6
| Escape Bonds | Binding | Imprisonment/Time Stop || Get out of the Hole
| P
| 10
| Str-14
| Str-16
| 7
| Invisibility | Improved Invisibility | Dust of Disappearance
| M
| 20
| Int-12
| Int-14
| 8
| iunER || iunaER || iunaaER
| 0
| -10
| Dex+Int-37
| Dex+Int-47
|
8
| Polymorph Self | Polymorph Other | Polymorph Object | Shapechange
| PP
| 10
| Con-15
| Con-18
| 9
| Super Fu: Can take a custom martial arts style [P7.9] with A+D+N=LVL*2+12 (can improve it with level)
| 10
| Locate (anything unique) Across Planes | Clairvoyance there | TWE there
| M
| 0
| Int-12
| Int-15
|
12
| Speed: Each 50% is +1A action || B's instead || C's instead
| -
| 0
| Dex-18
| Dex-20
| 15
| Psychic Impersonation || Soul/Spirit Impersonation
| -
| 15
| Wis-9
| Wis-14
| 18
| Shadow Magic | Shadow Walk | Shadow Flight | Become Shadow-form
| VM
| 0
| Int-17
| Int-20
|
27
| Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole
| PMM
| 0
| Int-19
| Int-25
|
|
[PC37] Collective 3.7 Classes
Strider1 / ArchRanger1
Level
| KXP
| Druid Wiz 123 456 123 4
|
1
| 0
| 0-- --- --- -
| 2
| 3.3
| 1-- --- ½-- -
| 3
| 6.6
| 2-- --- 1-- -
|
4
| 13.2
| 30- --- 2-- -
| 5
| 26.4
| 41- --- 2½- -
| 6
| 52.8
| 51- --- 31- -
|
7
| 105.6
| 620 --- 32- -
| 8
| 211.2
| 730 --- 32½ -
| 9
| 422.4
| 831 --- 431 -
|
10
| 700
| 941 0-- 432 -
| 11
| 1030
| A52 0-- 432 ½
| 12
| 1360
| B52 1-- 443 1
|
13
| 1690
| C63 10- 543 2
| 14
| 2020
| D73 10- 544 2
| 15
| 2350
| E74 20- 544 3
|
16
| 2680
| F84 210 554 3
| 17
| 3010
| G95 310 555 3
| 18
| 3340
| H95 310 555 4
|
19
| 3670
| IA6 321 655 4
| 20
| 4000
| JB6 421 665 4
| 21
| 4330
| KB7 421 666 4
|
22
| 4660
| LC7 531 666 5
| 23
| 4990
| MD8 532 766 5
| 24
| 5320
| ND8 532 776 5
|
25
| 5650
| OE9 642 777 5
| 26
| 5980
| PF9 643 777 6
| 27
| 6310
| QFA 743 777 7
|
28
| 6640
| RGA 753 877 7
| 29
| 6970
| SHB 753 887 7
| 30
| 7300
| THB 854 888 7
|
31
| 7630
| UIC 864 888 8
| 32
| 7960
| VJC 964 988 8
| 33
| 8290
| WJD 965 998 8
|
34
| 8620
| XKD 975 999 8
| 35
| 8950
| YLE A75 999 9
| 36
| 9280
| ZLE A75 A99 9
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
+18
| 15 14 14 14 13 10 8 6
| +19
| 15 14 15 15 13 10 8 6
| +20
| 15 14 15 15 14 11 9 7
|
|
Requisites:
| Str 13, Dex 13, Con 9, Int 9,
| Wis 13, Chr 9
| Alignment:
| any G
| HD/level:
| +‡d10
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| War +3 levels
| Save Table:
| War +3 levels
| Reference:
| DM
| Groups:
| Warrior
|
|
|
|
For HD, "‡" means an additional HD at level 2 (i.e. this class gets 2 HD at level 2).
| Gets Wisdom bonus for Druid spells. Grand in Animal, Healing, Plant, Travellers.
| Gets one specialty school; no opposite. Alternatively can be specialized in Alteration and Divination with no opposite.
| Gets one "Any Rogue" pick per level. 35 Rogue points per level.
| Level 1: Free Tracking proficiency, number of free slots = Strider's level * 2.
| Level 1: Trailing, Wilderness Survival, Two-Weapon Fighting proficiencies. No off-hand penalty with any number of weapons.
| Level N (every level): Choose a species enemy type (see list below). You get +4 TH and +LVL dmg vs. that enemy type. You may pick the same enemy type more than once; each pick is cumulative.
| Species enemy choices: Alternate Reality creatures, Animals, Avians, Beholders, Cold-Using, Concordant group, Creatures of 1 alignment, Creatures of 1 plane, Demons/Devils, Dragons/Reptiles, Elementals, Fire-Using, Giant-Class, Golems (& Constructs), Group of Classes, Humans (& Demihumans), Insects, Lycanthropes, Magic-Using, Other Timeline/Multiverse, Plants, Psionic-Using, Regenerating, Size Class L+, Size Class S-, Slimes (& Oozes/Jellies), Undead, Water-dwelling creatures.
| Level 1: Surprise 75% of time, is surprised only 1 in 12.
| Level 1: Can have an Animal Companion (1/10th your XP)
| Level 1: May have a Beast Rider Mount (see Beast Rider class) of DL=LVL/2.
| Level 1: May use crossbows one-handed. May use two crossbows in one set of arms.
| Level 2: 1M: Locate Object/Animal/Plant
| Level 3: NR (LVL-2)*20%
| Level 4: 1M: Plant Door; 1F: Transport via Plants
| Level 5: Can read priest/wizard scrolls of SL 0-5 with no chance of blowing head off. This increases to SL 0-6 at level 10 and SL 0-7 at level 15.
| Level 6: Attract 3-30 followers, usually Rangers or DL VI+ Animals.
| Level 7: True Sight cont.
| Level 8: Immune to Maze, Distance Distortion, Mirage Arcana, and Massmorph.
| Level 9: 1M: Find the Path
| Level 10: You and your party do not leave a trail and cannot be tracked or trailed, except by a Strider of double your level or a Ranger of triple your level. If out of visual sight, your party cannot be Located or Find the Pathed to.
| Level 11: Cosmic Awareness cont.
|
|
[PC37] Collective 3.7 Classes
Time Bandit
Level
| KXP
| Chrono Myth 123 45 123 45
|
1
| 0
| 1-- -- 1-- --
| 2
| 5
| 2-- -- 2-- --
| 3
| 15
| 3-- -- 3-- --
|
4
| 30
| 31- -- 4-- --
| 5
| 50
| 32- -- 41- --
| 6
| 75
| 33- -- 42- --
|
7
| 150
| 331 -- 43- --
| 8
| 300
| 332 -- 44- --
| 9
| 600
| 333 -- 441 --
|
10
| 1000
| 333 1- 442 --
| 11
| 1400
| 333 2- 443 --
| 12
| 1800
| 333 3- 444 --
|
13
| 2200
| 333 31 444 1-
| 14
| 2600
| 333 32 444 2-
| 15
| 3000
| 333 33 444 3-
|
16
| 3400
| 443 33 444 4-
| 17
| 3800
| 444 43 444 41
| 18
| 4200
| 544 44 444 42
|
19
| 4600
| 555 44 444 43
| 20
| 5000
| 555 55 444 44
| 21
| 5400
| 665 55 544 44
|
22
| 5800
| 666 65 554 44
| 23
| 6200
| 766 66 555 44
| 24
| 6600
| 777 66 555 54
|
25
| 7000
| 777 77 555 55
| 26
| 7400
| 777 77 555 55
| 27
| 7800
| 777 77 555 55
|
28
| 8200
| 777 77 555 55
| 29
| 8600
| 777 77 555 55
| 30
| 9000
| 777 77 555 55
|
31
| 9400
| 777 77 555 55
| 32
| 9800
| 777 77 555 55
| 33
| 10200
| 777 77 555 55
|
34
| 10600
| 777 77 555 55
| 35
| 11000
| 777 77 555 55
| 36
| 11400
| 777 77 555 55
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 6 4 6 3 4 1 3 0
| +0
| 6 5 7 3 5 1 4 1
| +1
| 7 6 7 4 6 2 5 1
|
+1
| 7 7 8 4 7 3 6 2
| +2
| 8 8 8 5 8 4 7 3
| +2
| 8 9 9 5 9 5 8 3
|
+3
| 9 10 9 6 10 5 9 4
| +3
| 9 11 10 6 11 6 10 5
| +4
| 10 12 10 7 12 7 11 5
|
+4
| 10 13 11 7 13 8 12 6
| +5
| 11 14 11 8 14 9 13 7
| +5
| 12 15 12 9 14 9 14 7
|
+6
| 13 16 13 11 15 10 15 8
| +6
| 14 16 14 13 15 11 16 9
| +7
| 15 16 15 14 16 12 17 9
|
+7
| 16 16 16 16 16 13 18 10
| +8
| 16 16 16 16 16 13 19 11
| +8
| 16 17 16 16 16 14 20 11
|
|
Requisites:
| Dex 13, Int 15
| Alignment:
| non-L
| HD/level:
| 2d5
| Weapon Prof.:
| 5+level/5
| To Hit Table:
| Rog
| Save Table:
| 2xRog
| Reference:
| DM
| Groups:
| Rogue, Lost
|
|
|
|
Gets Exceptional Dex and Int.
| Gets 50 Rogue points per level.
| Gets Chronomancy and Myth spells. Can cast "All Rogue" spells out of either progression.
| Level 1: Time/Reality Stability.
| Level 5: Detect change in TF or LF cont.
| Level 9: Loop/Reality Stability.
| Level 9: 1M: Restore the TF
| Level 18: 1M: Restore the LF
|
|
Lvl
| Time Bandit Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| +rating/50 A actions /r this turn || B actions || C actions
| 1F
| 0
| Dex-20
| Dex-25
| 1
| Disorder Objects | Mass Entropy
| V
| 10
| Dex-8
| Dex-10
| 1
| Legend Lore | Identify | Object Reading | Know Visual History
| 0 | M
| 0
| Int-15
| Int-17
|
1
| Ethereal Window | Astral | Phlogiston | Any Inner | Any Outer | UltraBlack
| MV
| 0
| Con-12
| Con-15
| 1
| Any Rogue 1 ability
| -
| -
| -
| -
| 2
| Locate Staircases on current DL || Out of Depth Monsters || Most Valuable Object
| MM
| 0
| Chr-20
| Chr-25
|
3
| Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane)
| M
| 0
| Int-8
| Int-20
| 4
| Sense Danger | Precognition | Choose Future | x1 Avoid Fate
| VM
| 25
| Wis-9
| Wis-12
| 5
| Escape Bonds | Binding | Imprisonment/Time Stop || Get out of Put Down a Hole
| P
| 10
| Str-14
| Str-16
|
6
| Read Magic (Wizard/Priest) ||| Read Magic (Concordant)
| M
| 15
| Int-13
| Int-15
| 7
| Find the Path ( | for each plane removed)
| MM
| 20
| Wis-10
| Wis-15
| 8
| +(rating)% money, use at end of run before selling
| -
| 0
| Cml-9
| Cml-18
|
9
| Ask the Local Lord | Highest Lvl in Plane | Chosen God | Ultraplanar | DM a question
| VM
| 0
| Chr-11
| Chr-21
| 10
| Locate (anything unique) Across Planes | Clairvoyance there | TWE there
| M
| 0
| Int-12
| Int-15
| 11
| Phase Door | Dimension Door
| M
| 5
| Int-9
| Int-20
|
12
| Probability Travel
| MM
| 20
| Int-13
| Int-20
| 13
| Phlogiston Spell / Phlogiston Projection | Time of Legends Spell (project to Time of Legends)
| MMMM
| 35
| Cml-22
| Cml-29
| 14
| (Use 1/turn max) Can convert 1V->1IV or 1Z->1IZ (instantaneous actions), one time per 50% made this turn.
| 0
| 0
| Wis-49
| Wis-50
|
15
| Time Shift ||| Time Travel
| VMM
| 15
| Int-17
| Int-25
| 16
| Can Dim Door away in combat during your actions | Teleport
| -
| -15
| Dex-18
| Dex-24
| 17
| Instantaneous x0 effect | x1 || x2 ||| x3 |||| x4 etc.
| -
| 50
| Dex-24
| Dex-32
|
18
| Summon (and control) Blue Time Elemental | Red | Silver | Green | Yellow | Purple | Gold
| M
| -150
| Chr-1
| Chr-125
|
|
[PC37] Collective 3.7 Classes
Tourist
Level
| KXP
| Wiz/Pri 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 0.2
| 2-- --- ---
| 3
| 0.4
| 3-- --- ---
|
4
| 0.75
| 4-- --- ---
| 5
| 1.5
| 41- --- ---
| 6
| 3
| 42- --- ---
|
7
| 6.25
| 43- --- ---
| 8
| 12.5
| 44- --- ---
| 9
| 25
| 441 --- ---
|
10
| 50
| 442 --- ---
| 11
| 100
| 443 --- ---
| 12
| 200
| 444 --- ---
|
13
| 300
| 444 1-- ---
| 14
| 400
| 444 2-- ---
| 15
| 500
| 444 3-- ---
|
16
| 600
| 444 4-- ---
| 17
| 700
| 444 41- ---
| 18
| 800
| 444 42- ---
|
19
| 900
| 444 43- ---
| 20
| 1000
| 444 44- ---
| 21
| 1100
| 444 441 ---
|
22
| 1200
| 444 442 ---
| 23
| 1300
| 444 443 ---
| 24
| 1400
| 444 444 ---
|
25
| 1500
| 444 444 1--
| 26
| 1600
| 444 444 2--
| 27
| 1700
| 444 444 3--
|
28
| 1800
| 444 444 4--
| 29
| 1900
| 444 444 41-
| 30
| 2000
| 444 444 42-
|
31
| 2100
| 444 444 43-
| 32
| 2200
| 444 444 44-
| 33
| 2300
| 444 444 441
|
34
| 2400
| 444 444 442
| 35
| 2500
| 444 444 443
| 36
| 2600
| 444 444 444
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 27, max = 9)
| +1
| (total = 30, max = 10)
| +2
| (total = 33, max = 11)
|
+3
| (total = 36, max = 12)
| +4
| (total = 39, max = 13)
| +5
| (total = 42, max = 14)
|
+6
| (total = 45, max = 15)
| +7
| (total = 48, max = 16)
| +8
| (total = 51, max = 17)
|
+8
| (total = 54, max = 18)
| +9
| (total = 57, max = 19)
| +9
| (total = 60, max = 20)
|
+10
| (total = 63, max = 21)
| +10
| (total = 66, max = 22)
| +11
| (total = 69, max = 23)
|
+11
| (total = 72, max = 24)
| +12
| (total = 75, max = 25)
| +12
| (total = 78, max = 26)
|
|
Requisites:
| (none)
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 0+level
| To Hit Table:
| Cust
| Save Table:
| Cust
| Reference:
| Nethack
| Groups:
| Custom
|
|
|
|
Each level, you gain access to one school or sphere (an unusual/minor school or sphere is 2 picks).
| Level 1: Can weapon specialize using the "Non-War" line.
| Level 1: No penalty using weapons in off-hands.
| Level 1: +1 to number of attacks with darts.
| Level 1: Expensive Camera: 1M: Blindness (RSW save), if blinded then gets Feared (Will save)
| Level 1: 1V, 1M, write "Elbereth" on the floor: Monsters must save vs. Will to attack you
| Level 1: Credit Card: Open Locks (2*Dex+20)%
| Level 1: Always have Capital E Enough food and water.
| Level 1: 1M, 1/d: Magic Map the dungeon level out to LVL*50' radius
| Level 1: Hawaiian Shirt (AC +0 cloak) +0/+0: 1V: Write a message on it for others to read; 1M, spend 5000 gp: Give it +1/+0 or +0/+1
| Level 5: Find Snares, Traps, Tricks, Specials (automatic regardless of multiplier or penalty)
| Level 5: Detect Invisibility/Hidden cont.; You can see monster's true form
| Level 5: 1V: Looting (the room); 1P: Looting (the dungeon)
| Level 9: If you pick the Wizard "Enchantment/Charm" school, you may have a familiar, but it is one category behind in familiar powers (you don't get the level 9 powers until you're level 18).
| Level 9: If you pick the Priest "All" sphere, you may have a Specialty Priest (GGL) pick, but your effective level for this is LVL-8.
| Level 9: Platinum Yendorian Express Card: Resist Magic; Telepathy cont.; 1M, 1/r: Add 1 charge (any type) to an item
| Level 10: Immune Poison
|
|
[PC37] Collective 3.7 Classes
Wizard of the Coast
Level
| KXP
| MTG Wiz/Pri 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 5
| 20- --- ---
| 3
| 10
| 21- --- ---
|
4
| 20
| 320 --- ---
| 5
| 40
| 421 --- ---
| 6
| 80
| 422 0-- ---
|
7
| 160
| 432 1-- ---
| 8
| 250
| 433 20- ---
| 9
| 500
| 433 21- ---
|
10
| 700
| 443 22- ---
| 11
| 900
| 444 330 ---
| 12
| 1100
| 444 441 ---
|
13
| 1300
| 555 442 0--
| 14
| 1500
| 555 442 1--
| 15
| 1700
| 555 552 10-
|
16
| 1900
| 555 553 21-
| 17
| 2100
| 555 553 320
| 18
| 2300
| 555 553 321
|
19
| 2500
| 555 553 331
| 20
| 2700
| 555 554 332
| 21
| 2900
| 555 554 442
|
22
| 3100
| 555 555 443
| 23
| 3300
| 555 555 553
| 24
| 3500
| 555 555 554
|
25
| 3700
| 555 555 555
| 26
| 3900
| 666 655 555
| 27
| 4100
| 666 666 655
|
28
| 4300
| 666 666 666
| 29
| 4500
| 777 766 666
| 30
| 4700
| 777 777 766
|
31
| 4900
| 777 777 777
| 32
| 5100
| 888 877 777
| 33
| 5300
| 888 888 877
|
34
| 5500
| 888 888 888
| 35
| 5700
| 999 988 888
| 36
| 5900
| 999 999 999
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 7 5 3 6 0 1 2
| +1
| 8 7 6 3 7 0 1 3
| +1
| 9 8 6 4 7 0 1 3
|
+2
| 9 8 6 4 7 1 2 4
| +3
| 10 9 7 4 8 1 2 4
| +3
| 10 9 7 5 8 2 3 5
|
+4
| 11 10 8 5 9 2 3 5
| +5
| 11 10 9 6 9 2 3 6
| +5
| 12 10 9 6 9 3 4 6
|
+6
| 12 11 9 6 10 3 4 7
| +7
| 13 11 10 7 10 4 5 7
| +7
| 13 12 10 7 11 4 5 8
|
+8
| 13 12 10 8 11 4 5 8
| +9
| 14 13 11 8 11 5 6 9
| +9
| 14 13 11 8 12 5 6 9
|
+10
| 14 13 11 9 12 6 7 10
| +11
| 15 14 12 9 13 6 7 10
| +11
| 15 14 12 10 13 6 7 11
|
|
Requisites:
| Int 16
| Alignment:
| any
| HD/level:
| d5
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| Pri
| Save Table:
| Wiz/Pri
| Reference:
| MTG / DM
| Groups:
| Wizard, Priest, Lost
|
|
|
|
Gets Int bonus to progression.
| Has access to the following Schools/Spheres:
| Black (both a Wizard School and a Priest Sphere)
| Blue (Wizard School)
| Green (Priest Sphere)
| Red (Wizard School)
| White (Priest Sphere)
| Some sample spells follow on the next page. Can cast normal Wizard or Priest spells; they cost 2 spells each.
| 2/reset: Convert a spell not on the list from MTG to D&D.
|
|
[PC37] Collective 3.7 Classes
Wizard of the Coast Spells
School/Sphere
| SL
| #
| Spell
| Effect
|
Black
| 1
| 1
| Darkness
| 1bM: Immune to a P attack from someone
| Blue
| 1
| 1
| Mind Games
| Target loses his next action (Spell save)
| Green
| 1
| 1
| Berserk
| Attacking creature does x2 dmg and is slain this segment (not 1bM)
|
Red
| 1
| 1
| Lightning Bolt
| Target takes 30 lightning dmg (Spell save for 0)
| White
| 1
| 1
| Angel's Grace
| 1bM: Damage that would put you below 1 hp this segment puts you at 1 hp
| Black
| 2
| 1
| Animate Dead
| Animates a dead monster as your summon (1 DL lower)
|
Blue
| 2
| 1
| Aura of Dominion
| Target can use 2M this segment.
| Green
| 2
| 1
| Bind
| 1bM: Counter an item ability.
| Red
| 2
| 1
| Echoing Ruin
| Destroy all magic items of the same exact type (Disint. save each)
|
White
| 2
| 1
| Abeyance
| Target cannot use M actions this segment (Will save)
| Black
| 3
| 1
| Attrition
| Sacrifice a summon: Target is slain (PPD save)
| Blue
| 3
| 1
| Charisma
| Your attacks are charm branded (Will save)
|
Green
| 3
| 1
| Ancestral Mask
| Target gets +LVL/+LVL TH/dmg for each other of same race in room
| Red
| 3
| 1
| Fervor
| You and your summons are not summoning sick.
| White
| 3
| 1
| Arenson's Aura
| 0, sacrifice a maintained effect: Dispel a maintained effect.
|
Black
| 4
| 1
| Breeding Pit
| Once per round, get a DL I Thrull as a summon (limit=LVL)
| Blue
| 4
| 1
| Coastal Piracy
| Whenever you kill a creature, restore 1 SL in memorization
| Green
| 4
| 1
| Aluren
| You may cast SL 0-3 Conjuration/Summoning spells as a 0 action.
|
Red
| 4
| 1
| AEther Flash
| Whenever a creature appears in room, takes 20 AEther dmg (x1 Special)
| White
| 4
| 1
| Congregate
| Target gains 10*N hp, where N is the number of people in the party+summons
| Black
| 5
| 1
| Extinction
| Slay all creatures of one race in a group (PPD save)
|
Blue
| 5
| 1
| Evacuation
| A group of summons is unsummoned
| Green
| 5
| 1
| Doubling Season
| Whenever you summon a creature, you get 2 instead (+1 slot too)
| Red
| 5
| 1
| Fissure
| Slay target creature (RSW save), or Earthquake the floor
|
White
| 5
| 1
| Angelic Chorus
| Whenever you summon a creature, cure it's hp on yourself
| Black
| 6
| 1
| Dark Offering
| Slay a creature (PPD save), you gain it's hp to current hp
| Blue
| 6
| 1
| Mind's Desire
| You can cast 1d6 spells of SL=1d6 next segment as 1M
|
Green
| 6
| 1
| Desert Twister
| Destroy something (PP save, like a Disintegrate spell)
| Red
| 6
| 1
| Dragon Roost
| Once per round, get a DL V Dragon as a summon (limit=LVL/3)
| White
| 6
| 1
| Beacon of Immortality
| Double current hp (like a Tenser's, but a different source)
|
Blue
| 7
| 1
| Blatant Thievery
| Pick Pockets LVL*10% on each target in a group
| Green
| 7
| 1
| Tooth and Nail
| Summon DL VII, can pick type, or can pick creature within type
| Red
| 7
| 1
| Flame Wave
| CL/3 groups each take 40 eldritch fire dmg (no save)
|
White
| 7
| 1
| Look at Me, I'm the DCI
| An effect is banned from the room (x1 Special)
| Black
| 8
| 1
| Decree of Pain
| Slay all creatures in two groups (PPD save) or one group (no save)
| Blue
| 8
| 1
| Beacon of Tomorrows
| You get an extra segment this round (segment 11 at end)
|
Green
| 8
| 1
| Biorhythm
| Each person in a group's current hp = (Number of summons)*10
| Red
| 8
| 1
| Insurrection
| Charm a group (Will save, ignores immunity to Charm effects)
| White
| 8
| 1
| Reverse the Sands
| Switch current hp totals with someone (no save)
|
White
| 9
| 1
| Blessed Wind
| Target's current hp becomes 200.
|
|
[PC37] Collective 3.7 Classes
Worshiper of the UltraWhite
Level
| KXP
| Priest 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 3
| 11- --- ---
| 3
| 6
| 111 --- ---
|
4
| 12
| 111 1-- ---
| 5
| 24
| 111 11- ---
| 6
| 48
| 222 11- ---
|
7
| 96
| 222 111 ---
| 8
| 192
| 222 222 ---
| 9
| 384
| 222 222 1--
|
10
| 750
| 333 222 1--
| 11
| 1500
| 333 333 1--
| 12
| 2000
| 333 333 11-
|
13
| 2500
| 333 333 22-
| 14
| 3000
| 333 333 221
| 15
| 3500
| 333 333 222
|
16
| 4000
| 333 333 333
| 17
| 4500
| 444 333 333
| 18
| 5000
| 444 444 333
|
19
| 5500
| 444 444 444
| 20
| 6000
| 555 444 444
| 21
| 6500
| 555 555 444
|
22
| 7000
| 555 555 555
| 23
| 7500
| 666 555 555
| 24
| 8000
| 666 666 555
|
25
| 8500
| 666 666 666
| 26
| 9000
| 777 666 666
| 27
| 9500
| 777 777 666
|
28
| 10000
| 777 777 777
| 29
| 10500
| 888 777 777
| 30
| 11000
| 888 888 777
|
31
| 11500
| 888 888 888
| 32
| 12000
| 999 888 888
| 33
| 12500
| 999 999 888
|
34
| 13000
| 999 999 999
| 35
| 13500
| AAA 999 999
| 36
| 14000
| AAA AAA 999
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 9 5 6 3 4 0 1 3
| +3
| 10 6 7 5 5 2 2 5
| +5
| 12 7 9 6 7 3 3 6
|
+7
| 13 9 10 7 8 4 4 8
| +9
| 14 10 11 8 9 5 5 9
| +11
| 15 11 12 10 11 6 6 11
|
+13
| 16 13 13 11 12 8 7 12
| +15
| 16 14 14 13 13 9 8 14
| +17
| 16 15 15 14 14 10 9 15
|
+19
| 17 15 16 15 15 11 10 17
| +21
| 17 16 16 16 16 12 11 18
| +23
| 17 16 16 16 16 14 12 20
|
+25
| 17 16 16 16 16 15 14 20
| +27
| 17 16 16 16 16 16 16 20
| +29
| 17 17 17 17 16 16 16 20
|
+31
| 17 17 17 17 17 17 17 20
| +33
| 18 18 18 17 17 17 17 20
| +35
| 18 18 18 18 18 18 17 20
|
|
Requisites:
| Wis 23, Con 4
| Alignment:
| non-C
| HD/level:
| 3d1
| Weapon Prof.:
| 3+level/2
| To Hit Table:
| Pri
| Save Table:
| 3xPri
| Reference:
| DM {Mirror Worshiper of the UltraBlack}
| Groups:
| Priest, Demigod (x1)
|
|
|
|
For abilities, see next page.
|
|
[PC37] Collective 3.7 Classes
Worshiper of the UltraWhite Abilities
For spheres, your "God" gives you 1d3-1 Grands, 1d6-1 Majors, and 1d4-1 Minors. You at least get to pick them! In addition, you always have Grand in Astral.
| The "UltraWhite" is the Mirror Universe version of the Plane of the UltraBlack. It can be reached (from the normal universe) by making yourself infinitely small. It also borders the Plane of the UltraBlack, and the DemiPlane of Mirrors (in the Astral). It is home to microscopic beings who regulate the "Factors" (MF, PF, TF, see [A9]) and the transmission of psionic powers.
|
| You do not choose from the GGL for your Specialty God pick. Instead, choose of these choices to get your Specialty God effect:
| 1. (Req: Str +9) Each day, the DM rolls a random Class or Class Adjective, you have it's special abilities that day.
| 2. (Req: Dex +9) You get a random 9-17th level Rogue ability at LVL*10%, you can use it as often as you like.
| 3. (Req: Con +9) The DM rolls a random Intelligent Item power (L1: Lesser, L4: Greater, L9:Extraordinary , L18: Awesome)
| 4. (Req: Int +9) The DM rolls a random Antemortal0 or Immortal0 spell (LVL*2% chance of Immortal0)
| 5. (Req: Wis +9) The DM resolves a random Wild Surge, which moves with you. If it is harmful, it is hole in the middle.
| 6. (Req: Chr +9) Each reset, you lose 1d10 randomly among TH,dmg,AC,saves,hp,CL, then gain 1d12 amongst them.
| 7. (Req: Cml +9) 1N, LVL/d: Dust of Disappearance yourself for 1 round.
|
| For spheres, your "God" gives you 1d3-1 Grands, 1d6-1 Majors, and 1d4-1 Minors. You at least get to pick them! In addition, you always have Grand in Astral.
| You may drop your God and pick up a new one at reset; you will have to re-determine it's special ability and it's spheres.
|
| You Turn something, not necessarily undead. The DM rolls 1d30 twice from the following choices:
| [1] Alternate Reality creatures, [2] Animals, [3] Avians, [4] Beholders, [5] Cold-Using, [6] Concordant group, [7] Creatures of 1 alignment, [8] Creatures of 1 plane, [9] Demons/Devils, [10] Dragons/Reptiles, [11] Elementals, [12] Fire-Using, [13] Giant-Class, [14] Golems (& Constructs), [15] Group of Classes, [16] Humans (& Demihumans), [17] Insects, [18] Lycanthropes, [19] Magic-Using, [20] Other Timeline/Multiverse, [21] Plants, [22] Psionic-Using, [23] Regenerating, [24] Size Class H+, [25] Size Class S-, [26] Slimes (& Oozes/Jellies), [27] Technological, [28] Undead, [29] Unlive and Spirits, [30] Water-dwelling creatures.
|
| You know a "Summon UltraWhite Creatures N" spell at each spell level. The creature you summon is considered DL=SL+1, and will have the following stats:
| AC = (1d20)*(SL+1d4-1)
| HD = 3m(SL*2)
| hp = HD*(1d(SL*4))
| It will do a spell level = 2d(SL+1) effect when it acts, most likely of a random psionic frequency (DM rolls 1d100-45)
|
| Level 1: 1F: Add 1 to current MF, PF, or TF in the area. The upper limit is 10+LVL.
| Level 1: Each day, a random [C] section effect is rolled. 1M: Do that [C] section effect. When the DM rolls the effect, he will tell you if it affects an individual or a group, and whether they get a save.
| Level 1: Each day, a random [C] section effect is rolled. 1M: Dispel (or cure) that effect on someone.
| Level 2: Resist Elements of E=LVL/2 and lower.
| Level 3: Immune Annihilation and Creation.
| Level 5: You and your party have reduced number of encounters in the Plane of the UltraWhite. TF Beings are not attracted to you.
| Level 6: Time/Reality and Loop/Reality Stability.
| Level 7: Immune Mirror (the unusual material). Ignore all types of "blahReflection" and the spell "Spell Reflection".
| Level 9: You know UltraWhite Gate as a 7th level Priest spell (Astral Sphere).
| Level 13: You may pass through barriers in the Plane of Mirrors, if it is from your home Multiverse.
| Level 18: +LVL-13 lifep (life points) to your max hp total. (Each lifep is 1 ihp that requires a slay in between each one.)
|
|
[PC37] Collective 3.7 Classes
Yuan-Ti / Snake Worshiper
Level
| KXP
| Priest 123 456 78
|
1
| 3.3 (owe)
| 0-- --- --
| 2
| 5.25
| 00- --- --
| 3
| 7.2
| 000 --- --
|
4
| 11.1
| 000 0-- --
| 5
| 20.2
| 000 00- --
| 6
| 39.05
| 000 000 --
|
7
| 74.8
| 000 000 0-
| 8
| 146.3
| 100 000 0-
| 9
| 295.8
| 110 000 0-
|
10
| 588.3
| 111 000 0-
| 11
| 880.8
| 111 100 0-
| 12
| 1173.3
| 111 110 0-
|
13
| 1465.8
| 111 111 0-
| 14
| 1758.3
| 111 111 1-
| 15
| 2050.8
| 221 111 1-
|
16
| 2343.3
| 222 211 1-
| 17
| 2635.8
| 222 222 1-
| 18
| 2928.3
| 222 222 2-
|
19
| 3220.8
| 333 222 2-
| 20
| 3513.3
| 333 333 2-
| 21
| 3805.8
| 333 333 3h
|
22
| 4098.3
| 444 433 3g
| 23
| 4390.8
| 444 444 4f
| 24
| 4683.3
| 555 554 4e
|
25
| 4975.8
| 555 555 5d
| 26
| 5268.3
| 666 666 5c
| 27
| 5560.8
| 666 666 6b
|
28
| 5853.3
| 777 777 7a
| 29
| 6145.8
| 888 888 80
| 30
| 6438.3
| 999 999 91
|
31
| 6730.8
| AAA AAA A2
| 32
| 7023.3
| BBB BBB B3
| 33
| 7315.8
| CCC CCC C4
|
34
| 7608.3
| DDD DDD D5
| 35
| 7900.8
| EEE EEE E6
| 36
| 8193.3
| FFF FFF F7
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 8 4 5 2 3 0 0 2
| +2
| 8 4 6 3 4 0 0 3
| +3
| 9 5 6 3 4 0 1 3
|
+4
| 9 5 6 4 4 1 1 4
| +5
| 10 6 7 4 5 1 1 4
| +6
| 10 6 7 5 5 2 2 5
|
+7
| 11 7 8 5 6 2 2 5
| +8
| 11 7 9 6 6 2 2 6
| +9
| 12 7 9 6 7 3 3 6
|
+10
| 12 8 9 6 7 3 3 7
| +11
| 13 8 10 7 8 4 3 7
| +12
| 13 9 10 7 8 4 4 8
|
+13
| 13 9 10 7 8 4 4 8
| +14
| 14 9 11 8 9 5 4 9
| +15
| 14 10 11 8 9 5 5 9
|
+16
| 14 10 11 9 9 6 5 10
| +17
| 15 11 12 9 10 6 5 10
| +18
| 15 11 12 10 11 6 6 11
|
|
Requisites:
| Con 12, Wis 15
| Alignment:
| LN, LE, NE, or CE
| HD/level:
| & +d9
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| Mon
| Save Table:
| Pri
| Reference:
| DM
| Groups:
| Priest, Monster
|
|
|
|
Gets Wis or Con bonus to spells.
| Gets Exc Con bonus.
| Level 1: Immune Poison and Charm.
| Level 1: Infravision and Infrared Sight (Heat Vision).
| Level 1: Detect Lie cont.
| Level 1: Your bite is poisonous; it deals an extra LVL*5 poison dmg. Alternatively, you can make the poison deadly (they get a save vs. poison).
| Level 1: 0, 1/r, gaze: Charm Person or Reptile (Will save)
| Level 1: +1 additional Specialty Priest (GGL) pick.
| Level 1: +1 tail.
| Level 1: 10F, 1/reset: Brew 10 doses of a random potion of DL=LVL/2 (round up). The DM will determine what it is.
|
| New Spells:
| Poison Spittle N (one for each SL=N): Breathe poison: one group, dmg=(current hp)/(9-N), no save
| Reptile Summoning N (one for each SL=N): Summons a DL=N+1 Reptile.
| Sticks to Snakes N (one for each SL=N): Reptile Swarm Summoning for CL*(9-N)/3 reptiles of DL=N-1.
|
|