[PC11] Mirror Classes Group
Abettor5 (Anti-Bringer5)
Level
| KXP
| Priest 123 456 7
|
1
| 0
| 1-- --- -
| 2
| 2
| 20- --- -
| 3
| 4
| 31- --- -
|
4
| 8
| 42- --- -
| 5
| 16
| 530 --- -
| 6
| 32
| 541 --- -
|
7
| 64
| 552 --- -
| 8
| 128
| 553 0-- -
| 9
| 256
| 554 1-- -
|
10
| 500
| 555 2-- -
| 11
| 750
| 555 30- -
| 12
| 1000
| 555 41- -
|
13
| 1250
| 555 52- -
| 14
| 1500
| 555 530 -
| 15
| 1750
| 555 541 -
|
16
| 2000
| 555 552 -
| 17
| 2250
| 555 553 0
| 18
| 2500
| 555 554 1
|
19
| 2750
| 555 555 2
| 20
| 3000
| 555 555 3
| 21
| 3250
| 555 555 4
|
22
| 3500
| 555 555 5
| 23
| 3750
| 655 555 5
| 24
| 4000
| 665 555 5
|
25
| 4250
| 666 555 5
| 26
| 4500
| 666 655 5
| 27
| 4750
| 666 665 5
|
28
| 5000
| 666 666 5
| 29
| 5250
| 666 666 6
| 30
| 5500
| 766 666 6
|
31
| 5750
| 776 666 6
| 32
| 6000
| 777 666 6
| 33
| 6250
| 777 766 6
|
34
| 6500
| 777 776 6
| 35
| 6750
| 777 777 6
| 36
| 7000
| 777 777 7
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +1
| 8 4 6 3 4 0 0 3
| +1
| 9 5 6 3 4 0 1 3
|
+2
| 9 5 6 4 4 1 1 4
| +3
| 10 6 7 4 5 1 1 4
| +3
| 10 6 7 5 5 2 2 5
|
+4
| 11 7 8 5 6 2 2 5
| +5
| 11 7 9 6 6 2 2 6
| +5
| 12 7 9 6 7 3 3 6
|
+6
| 12 8 9 6 7 3 3 7
| +7
| 13 8 10 7 8 4 3 7
| +7
| 13 9 10 7 8 4 4 8
|
+8
| 13 9 10 7 8 4 4 8
| +9
| 14 9 11 8 9 5 4 9
| +9
| 14 10 11 8 9 5 5 9
|
+10
| 14 10 11 9 9 6 5 10
| +11
| 15 11 12 9 10 6 5 10
| +11
| 15 11 12 10 11 6 6 11
|
|
Requisites:
| Int 9, Wis 17
| Alignment:
| any G
| HD/level:
| d7
| Weapon Prof.:
| 3+level/2
| To Hit Table:
| Pri
| Save Table:
| Pri
| Reference:
| DM {Mirror Bringer5}
| Groups:
| Priest, Mirror
|
|
|
|
Exceptional Wis bonus to spells.
| Anti-Bringers may command (but not turn) undead. Anti-Bringers may also command outer-planar non-evil creatures using their unadjusted HD (no adjustments due to outer-planar status, a 6 HD outer-planar is just as easy to command as a 6 HD undead). Anti-Bringers cannot turn or command golems, paladins, or other things that Turn Undead normally does.
| Anti-Bringers may specialize in All, Protection, Summoning, and Wards (the "spells cost ½ a spell slot" type), if they do, they get Animal, Plant, Sun, and Weather as opposites.
| Each level, get one "5th edition" pick from the choices below.
|
|
Levels
| Pick
| Description
|
Level 1-3:
| A
| Detect/Identify Anti-Radiation & Anti-Magic
| B
| Immune to "skins" of all types (Stoneskin, etc.)
| C
| Immune to deafness or paralysis.
| D
| Regenerate LVL hp/m (this is not troll-like), you can regenerate another if touching
| E
| Combining: 1V: Add your CL to target's CL this segment.
|
Level 4:
| Pick two Anti-Bringer5 Level 1-3, one Bringer5 Level 1-3, or one Psi5 minor
|
Level 5-7:
| F
| Detect/Identify Anti-Psionics & Anti-Innates
| G
| All of your edged weapons are "Defender"
| H
| Clairnasience & Tongues
| I
| Regenerate LVL hp/r (this is troll-like), restore 1 stat point or limb /m, can touch
| J
| Immune to curse and Necromantic sphere spells
|
Level 8:
| Pick two from: Anti-Bringer5 Level 5-7, Bringer5 Level 1-3, Psi5 minor
|
Level 9-12:
| K
| Detect/Identify Artifacts & Terrain Features
| L
| Intelligence of Cemad: +LVL Int; you get Barbarian Int
| M
| Beauty of Cemad: +LVL Chr; you get Barbarian Chr
| N
| Regenerate LVL hp/s (troll-like, heals vile/perm dmg), restore XP/Lvl drain, within 30'
| O
| Know all Psi6G minor powers; Psi6G PSPs=(S*2+D+I+LVL*7); +1M/r only for Psi6G
|
Level 13:
| Pick 2: Anti-Bringer5 Level 9-12, Bringer5 Level 5-7, Psi5 major, other5 Level 1-3
|
Level 14-18:
| P
| Detect/Identify Spirit/Concordant & Mirage Arcana (can see through these)
| Q
| Strength of the First Good: +LVL Str; 1F, 1/t: Precognition / Message across planes
| R
| Insubstantial (Mental): Immune mental effects, psionics, insanity; Hold all mental stats
| S
| Regenerate LVL*10 hp/s (troll-like, heals vile/perm dmg), remove stun/loss of actions, within 30' or through psi link
| T
| Know all Psi6G major powers; +1M/r only for Psi6G
|
Level 18:
| Pick 2: Bringer5 Level 9-12, Psi5 grand, other5 level 5-7
|
Level 20-26:
| U
| Detect/Identify Godly & Anti-Spirit/Concordant (as per spells)
| V
| +LVL CL with Priest spells
| W
| Insubstantial (Body): Immune physical attacks
| X
| Regenerate LVL*100 hp/s (troll-like, heals vile/perm dmg), restore mult./truename, to anyone known across planes
| Y
| Use "Mixed Classing" (even if illegal) to mix one (legal) class with a good alignment requirement into this class
| Z
| Pick 1 Level 14-18 (or lower) pick from any "5th Edition" class (this may be picked multiple times)
|
Level 27-36:
| Pick 1 Level 20-26 (or lower) pick from any "5th Edition" class.
|
|
[PC11] Mirror Classes Group
Accomplice
Level
| KXP
| Accomp A-H 123 45 [1]
|
1
| 0
| 1-- -- [-]
| 2
| 3.3
| 2-- -- [-]
| 3
| 6.6
| 3-- -- [-]
|
4
| 13.2
| 4-- -- [-]
| 5
| 26.4
| 41- -- [-]
| 6
| 52.8
| 42- -- [-]
|
7
| 105.6
| 43- -- [-]
| 8
| 213
| 44- -- [-]
| 9
| 430
| 441 -- [-]
|
10
| 860
| 442 -- [-]
| 11
| 1290
| 443 -- [-]
| 12
| 1720
| 443 1- [-]
|
13
| 2150
| 444 1- [-]
| 14
| 2580
| 444 2- [-]
| 15
| 3010
| 444 3- [-]
|
16
| 3440
| 444 4- [-]
| 17
| 3870
| 544 4- [-]
| 18
| 4300
| 554 4- [-]
|
19
| 4730
| 555 4- [-]
| 20
| 5160
| 555 41 [-]
| 21
| 5590
| 555 51 [-]
|
22
| 6020
| 655 51 [-]
| 23
| 6450
| 655 52 [-]
| 24
| 6880
| 665 52 [-]
|
25
| 7310
| 666 52 [-]
| 26
| 7740
| 666 53 [-]
| 27
| 8170
| 666 63 [1]
|
28
| 8600
| 766 63 [1]
| 29
| 9030
| 766 64 [2]
| 30
| 9460
| 776 64 [2]
|
31
| 9890
| 777 64 [3]
| 32
| 10320
| 777 65 [3]
| 33
| 10750
| 777 75 [4]
|
34
| 11180
| 877 75 [4]
| 35
| 11610
| 887 76 [5]
| 36
| 12040
| 888 76 [5]
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+4
| 4 2 3 1 1 1 1 0
| +5
| 5 2 4 2 1 1 1 0
| +5
| 5 3 4 3 2 2 2 1
|
+6
| 6 4 5 4 3 2 2 1
| +6
| 7 5 6 5 4 3 2 1
| +7
| 8 5 7 6 4 3 3 2
|
+7
| 8 6 7 7 5 4 3 2
| +8
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +9
| 11 9 10 11 8 6 5 3
| +10
| 12 10 11 12 9 6 5 4
|
+10
| 13 11 12 13 10 7 6 4
| +11
| 14 11 13 14 10 7 6 4
| +11
| 14 12 13 14 11 8 6 5
|
+12
| 14 12 14 14 11 8 7 5
| +12
| 14 13 14 14 12 9 7 5
| +13
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 16, Int 18, Logic 7
| Alignment:
| any E
| HD/level:
| ++d13
| Weapon Prof.:
| 6+level/2
| To Hit Table:
| 4+level/2
| Save Table:
| War
| Reference:
| DM {Reduced Anti-Hero}
| Groups:
| Rogue, Concordant (x1), Mirror
|
|
|
|
Logic is an ability score based off of Int. It is equal to 2+(Int bonus) base. Note that you will "owe" one stat point to Logic with an 18 Int (since your Logic will be only 6), unless you have Exceptional Int bonus somehow.
| Gets Exc Str. Can purchase Exc Dex for 1 weapon slot and Exc Con for 4 weapon slots.
| Can weapon specialize and uses the "Ranger" line for number of attacks.
| Gets 80 Rogue points per level.
| On the Rogue Ability table, cannot use picks to get other picks (no "chaining" of picks).
| Your CCL with Anti-Hero spells is CL-26.
|
Lvl
| Ability
|
1
| Any Bandit1 level 2 ability
| 1
| Any Bounty Hunter1 level 2 ability
| 1
| Any Executioner1 level 1 ability
|
1
| Any Mercenary5 level 1 ability
| 1
| Any Scarlet Assassin level 1 ability
| 1
| Any The Hidden level 1 ability
|
5
| Any Bandit1 level 6 ability
| 5
| Any Bounty Hunter1 level 6 ability
| 5
| Any Executioner1 level 5 ability
|
5
| Any Mercenary5 level 5 ability
| 5
| Any Scarlet Assassin level 5 ability
| 5
| Any The Hidden level 5 ability
|
9
| Any Bandit1 level 10 ability
| 9
| Any Bounty Hunter1 level 10 ability
| 9
| Any Executioner1 level 9 ability
|
9
| Any Mercenary5 level 9 ability
| 9
| Any Scarlet Assassin level 9 ability
| 9
| Any The Hidden level 9 ability
|
13
| Any Bandit1 level 16 ability
| 13
| Any Bounty Hunter1 level 15 ability
| 13
| Any Executioner1 level 13 ability
|
13
| Any Mercenary5 level 14 ability
| 13
| Any Scarlet Assassin level 13 ability
| 13
| Any The Hidden level 13 ability
|
|
[PC11] Mirror Classes Group
Accomplice Spells
Level
| #
| Spell
|
1
| 1
| 10*CL% iaIR
| 1
| 2
| +10% XP in Accomplice, if this is your only class (if you are single classed and getting x2 XP, you'll get x2.1 XP now)
| 1
| 3
| 1M: LVLd6 dmg, E=1 element, one target, no save
|
1
| 4
| 1M: Target is paralyzed (PPD save)
| 1
| 5
| 1M: Steal an action or memory (Will save)
| 1
| 6
| +CL/2 QV actions
|
1
| 7
| +LVL SL's in one spell progression (Wizard or Priest)
| 1
| 8
| +2 CL with psionics
| 1
| 9
| +1 Str, Dex, Con, Int, Wis, and Chr
|
2
| 1
| 10*CL% iaMR
| 2
| 2
| 1M, 2/d: Causeall
| 2
| 3
| +CL/3 QP actions
|
2
| 4
| Pick a psionic power you have. It does not give a saving throw.
| 2
| 5
| 1M: Remove one Resist to something (no save, use ER)
| 2
| 6
| 10*CL% ER
|
2
| 7
| 0, 3/d: Counter a counterspell
| 2
| 8
| 0, 2/r: Force an extra saving throw an effect (doesn't have to be your effect; choose the worst)
| 2
| 9
| 0, 2/r: Force an extra to hit roll on someone is attacking (choose the worst)
|
3
| 1
| 10*CL% iaPR
| 3
| 2
| +1 per damage die on your physical attacks; Enemies get --1 to hit you
| 3
| 3
| 0, 2/d: Set one target (Fort save, if they make it their hit points halve)
|
3
| 4
| 1M: LVLd12 dmg, E=3 element, one target, no save
| 3
| 5
| 0, 2/d: Incurse one target (Will save, if they make it they lose 3M actions)
| 3
| 6
| +CL/4 QM actions
|
3
| 7
| 1M: Sporacle a group (a random [C] section effect)
| 3
| 8
| 1V: Lend a V action to someone
| 4
| 1
| Pick a spell you have. It costs half the number of actions it normally requires.
|
4
| 2
| Pick a psionic power you have. It costs half the number of actions it normally requires.
| 4
| 3
| +1 to number of segments per round (i.e. you get a segment 11)]
| 4
| 4
| +1 Opp action (remember you can trade 1Opp -> 1F, if Opposing actions aren't useful for you)
|
5
| 1
| 10*CL% aER
| 5
| 2
| +CL/5 Q0 actions
| 5
| 3
| Pick an action type. You are immune to actions of that type being locked down.
|
Anti-Hero 1 (11)
| 1
| 10*CCL% uWR (unadjustable WR, does shift, can't be lowered/halved)
| Anti-Hero 1 (11)
| 2
| 1M: LVLd60 dmg, E=CCL element, one target (no save, use XR to resist)
| Anti-Hero 1 (11)
| 3
| 1M: Target is Capital P Paralyzed (no save, use XR to resist)
|
Anti-Hero 1 (11)
| 4
| 1M: Capital E Extract, or steal actions of one type (no save, use XR to resist)
| Anti-Hero 1 (11)
| 5
| +1 QX action
| Anti-Hero 1 (11)
| 6
| +CCL to Str, Dex, Con, Int, Wis, Chr, Cml, Luck
|
Anti-Hero 1 (11)
| 7
| 1M: Target takes an Ego Domination attack with Ego=20*CCL (if he fails he is Dominated by you)
| Anti-Hero 1 (11)
| 8
| Duplicate a Level: ability of a non-Concordant class
| Anti-Hero 1 (11)
| 9
| Free wild talent in Psi81, PSPs=40*CCL, use ML=9+CCL in the Psi81 class.
|
|
[PC11] Mirror Classes Group
Antemortal0
Level
| KXP
| Mortal0 Imm0 9 {9}
|
1
| 0
| 2 {-}
| 2
| 3.5
| 4 {-}
| 3
| 7
| 6 {-}
|
4
| 14
| 8 {-}
| 5
| 28
| 10 {-}
| 6
| 56
| 12 {-}
|
7
| 112
| 14 {-}
| 8
| 224
| 16 {-}
| 9
| 448
| 18 {-}
|
10
| 996
| 20 {-}
| 11
| 1600
| 22 {-}
| 12
| 2300
| 24 {-}
|
13
| 3000
| 26 {-}
| 14
| 3700
| 28 {-}
| 15
| 4400
| 30 {-}
|
16
| 5100
| 32 {-}
| 17
| 5800
| 34 {-}
| 18
| 6500
| 36 {-}
|
19
| 7200
| 38 {-}
| 20
| 7900
| 40 {-}
| 21
| 8600
| 42 {-}
|
22
| 9300
| 44 {-}
| 23
| 10000
| 46 {-}
| 24
| 10700
| 48 {-}
|
25
| 11400
| 50 {-}
| 26
| 12100
| 52 {-}
| 27
| 12800
| 54 {1}
|
28
| 13500
| 56 {1}
| 29
| 14200
| 58 {2}
| 30
| 14900
| 60 {2}
|
31
| 15600
| 62 {3}
| 32
| 16300
| 64 {3}
| 33
| 17000
| 66 {4}
|
34
| 17700
| 68 {4}
| 35
| 18400
| 70 {5}
| 36
| 19100
| 72 {5}
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 27, max = 9)
| +1
| (total = 30, max = 10)
| +2
| (total = 33, max = 11)
|
+3
| (total = 36, max = 12)
| +4
| (total = 39, max = 13)
| +5
| (total = 42, max = 14)
|
+6
| (total = 45, max = 15)
| +7
| (total = 48, max = 16)
| +8
| (total = 51, max = 17)
|
+9
| (total = 54, max = 18)
| +10
| (total = 57, max = 19)
| +11
| (total = 60, max = 20)
|
+12
| (total = 63, max = 21)
| +13
| (total = 66, max = 22)
| +14
| (total = 69, max = 23)
|
+15
| (total = 72, max = 24)
| +16
| (total = 75, max = 25)
| +17
| (total = 78, max = 26)
|
|
Requisites:
| Two 18's
| Alignment:
| any
| HD/level:
| & d10
| Weapon Prof.:
| 5+level/2
| To Hit Table:
| War
| Save Table:
| Cust
| Reference:
| MTG {Mirror Mortal0}
| Groups:
| Custom, Concordant (x1), Mirror
|
|
|
|
Antemortal0 class gets 9th level spells (nothing lower level).
| Antemortal0 also gets Immortal0 spells starting at level 27. These spells are not copied into the Antemortal0 spell list (unlike other reduced Concordant classes) because the list is rather long. See [PC7] Immortal0 for the list. The Immortal0 spells are 9th spell level Concordant (making them 19th spell level non-Concordant).
|
|
[PC11] Mirror Classes Group
Antemortal0 Spells
Level
| #
| Spell Name
| Spell Description
|
9
| 1
| Acidic Bite/Sting
| Once per round can bite or sting for acid damage (CL*20 acid dmg)
| 9
| 2
| Acrobat Abilities
| Abilities as per an Acrobat0 of level = LVL/2 (round up) [Note: Acrobat0 is a Collective 3.7 class]
| 9
| 3
| Call Strange
| 1M: Summon a DL=CL/2 (round up) monster, of the Weird subtype
|
9
| 4
| Conceal Location
| You can't be targetted
| 9
| 5
| Create Psionic Items
| 40F, 1/reset: Create CL*CL*100 XP of psionic items (DM rolls a random Psi frequency)
| 9
| 6
| Create Variant
| One Class Adjective (it's free, but the max XP divisor increase = CL/10)
|
9
| 7
| Degeneration
| A group degenerates CL hp per segment
| 9
| 8
| Destroy Undead
| Turn Undead (turn/destroy only) at LVL=CL+2
| 9
| 9
| Eel Breath
| Mouth's P, CL/d: Breathe an EE=CL/3 (round up) eelement for 1/2 current hp dmg, BW save for 1/4
|
9
| 10
| Eel Form
| 1P: Polymorph into any known Eel type, max age category = CL/2 (round up)
| 9
| 11
| Extra Attacks
| +1 number of attacks with each weapon
| 9
| 12
| Grant Effect Points
| Target is imbued with one 9th level Antemortal0 spell (this slot stays spent as long as he has it)
|
9
| 13
| Growl
| Mouth's P: All targets in a group lose half current hp (no save)
| 9
| 14
| Improve Ability Score
| +CL*2 to one stat
| 9
| 15
| Increase Group
| Pick a spells or psionic power that hits a group. Affect +1 group of creatures with that effect.
|
9
| 16
| Increased Movement
| +CL" Move Rate; +2V actions
| 9
| 17
| Innate Resistance
| 35+3*CL% IR
| 9
| 18
| Lab
| 1M, CL/d: Legend Lore
|
9
| 19
| Lightning Spit
| Mouth's P, CL/d: Spit Lightning on a group (20*LVL dmg)
| 9
| 20
| Luch
| Whenever you touch, attack, or are touched or attacked, they are intoxicated/drunk (Fort save)
| 9
| 21
| Manifestation Short
| The death of target person will not cause his next clone to stand up
|
9
| 22
| Mortal Vulnerability
| 1M: Target becomes vulnerable to a specific magic, psionic, or innate effect (by name)
| 9
| 23
| Necromantic Suite
| 1M: Cast your CL/2 in SL's of Necromantic effects (Wiz/Pri)
| 9
| 24
| Nonweapon Mastery
| +LVL*2 Nonweapon proficiencies
|
9
| 25
| Psionic Resistance
| 40+4*CL% PR
| 9
| 26
| Reduce
| 1F: Lower target's ability score by CL for 1 turn; 1M: Dispel a SL 0 to (CL+3)/2 effect
| 9
| 27
| Relic Creation
| 10F, 1/reset: Create a random x2 item of XP value LVL*500
|
9
| 28
| Saves
| +LVL*3 Saves
| 9
| 29
| Second Life
| 1D: Resurrect self back in town (1 turn delay)
| 9
| 30
| Shape Reality, Alt. Loop
| 25F, 1/reset: Loop Travel (shift LF by 1)
|
9
| 31
| Shape Reality, Cr. Building
| 20F, 1/reset: Create a building (CL*10000 cubic ft.)
| 9
| 32
| Shape Reality, Cr. Pocket
| 30F, 1/reset: Create a pocket plane in the ethereal (functions as a phased out zone)
| 9
| 33
| Shape Reality, Mv. Building
| 10F, 1/reset: Move a building (maximum size is CL*10000 cubic ft., is moved CL miles)
|
9
| 34
| Shape Reality, Mv. Door
| 15F, 1/reset: Redirect a dimension door or plant door to go somewhere else on one end
| 9
| 35
| Shift Powers
| 1M, CL/d: Plane Shift (CL/3 planes, round up)
| 9
| 36
| Slap
| 0 action or 1 attack: A target is ejected from your group (Str contest, no parting shots)
|
9
| 37
| Swipe
| Can transfer 5V -> 1M, 8V -> 1QM, or 12V -> 1QQM
| 9
| 38
| To Hit
| +LVL*2 To Hit
| 9
| 39
| Transmute
| 1M: Polymorph Any Object
|
9
| 40
| Weapon Counted
| Count as an additional +CL-1 weapon to hit others
| 9
| 41
| Wizard Options
| Get your CL in "Level:" picks (e.g. at level 9 you could have a Level 9: pick, or a Level 4: and a Level 5:, etc.)
| 9
| 42
| Zero Spell Duration
| 1M: A magic, psi, or innate effect has zero duration (treat as an Instantaneous)
|
|
[PC11] Mirror Classes Group
Anti-Custom
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 4
| (none)
| 3
| 8
| (none)
|
4
| 16
| (none)
| 5
| 40
| (none)
| 6
| 80
| (none)
|
7
| 160
| (none)
| 8
| 300
| (none)
| 9
| 560
| (none)
|
10
| 1160
| (none)
| 11
| 1760
| (none)
| 12
| 2360
| (none)
|
13
| 2960
| (none)
| 14
| 3560
| (none)
| 15
| 4160
| (none)
|
16
| 4760
| (none)
| 17
| 5360
| (none)
| 18
| 5960
| (none)
|
19
| 6560
| (none)
| 20
| 7160
| (none)
| 21
| 7760
| (none)
|
22
| 8360
| (none)
| 23
| 8960
| (none)
| 24
| 9560
| (none)
|
25
| 10160
| (none)
| 26
| 10760
| (none)
| 27
| 11360
| (none)
|
28
| 11960
| (none)
| 29
| 12560
| (none)
| 30
| 13160
| (none)
|
31
| 13760
| (none)
| 32
| 14360
| (none)
| 33
| 14960
| (none)
|
34
| 15560
| (none)
| 35
| 16160
| (none)
| 36
| 16760
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 27, max = 9)
| +1
| (total = 30, max = 10)
| +2
| (total = 33, max = 11)
|
+3
| (total = 36, max = 12)
| +4
| (total = 39, max = 13)
| +5
| (total = 42, max = 14)
|
+6
| (total = 45, max = 15)
| +7
| (total = 48, max = 16)
| +8
| (total = 51, max = 17)
|
+8
| (total = 54, max = 18)
| +9
| (total = 57, max = 19)
| +9
| (total = 60, max = 20)
|
+10
| (total = 63, max = 21)
| +10
| (total = 66, max = 22)
| +11
| (total = 69, max = 23)
|
+11
| (total = 72, max = 24)
| +12
| (total = 75, max = 25)
| +12
| (total = 78, max = 26)
|
|
Requisites:
| Int 14, Wis 15
| Alignment:
| any
| HD/level:
| d5
| Weapon Prof.:
| 5+level/5
| To Hit Table:
| Cust
| Save Table:
| Cust
| Reference:
| DM
| Groups:
| Custom, Mirror
|
|
|
|
Pick one ability per level:
| 1. 1M: Dispel a racial ability for 1 turn.
| 2. 1M: Dispel a class ability for 1 turn.
| 3. 1M: Dispel or remove a feat or kit from someone for 1 turn.
| 4. 1M: Dispel a familiar ability for 1 turn.
| 5. 1M: Drop all ER, iER, xER, and ixER on target (no resistance).
| 6. Lockdown all Opposing (Opp) actions within sight.
| 7. Lockdown all Quick (Q) actions within sight. (This includes QQ, QQQ, etc.)
| 8. Lockdown all Instantaneous (I) actions within sight.
| 9. Lockdown all Borrowed (b) actions within sight.
| 10. Lockdown all Held (h) actions within sight.
| 11. Within sight, any spell that is higher SL than it's caster's level is countered, and causes the caster to be Capital C Crapped (no resistance, no immunity).
| 12. Within sight, any psionic ability that is higher SL than it's caster's level is countered, and causes the caster to be Capital C Crapped (no resistance, no immunity). (Note this will affect 1st level characters throwing a minor.)
| 13. When attacking someone, multiply your to hit rolls by the number of classes he has (max=LVL).
| 14. When attacking someone, multiply your damage by the number of classes he has (max=LVL).
| 15. When casting a spell at someone, multiply your damage by the number of classes he has (max=LVL).
| 16. Within sight, all counterspells are automatically countered.
| 17. Within sight, all "Capital I Insist" effects automatically get "Really Objected" to.
| 18. 1M: Dispel LVL magic, psionic, or innate effects on one target.
|
|
[PC11] Mirror Classes Group
Dejuvenator
Level
| KXP
| Dejuv Bre End 357 9 [1] [1]
|
1
| 0
| 1-- - [-] [-]
| 2
| 4.5
| 2-- - [-] [-]
| 3
| 9
| 3-- - [-] [-]
|
4
| 18
| 4-- - [-] [-]
| 5
| 36
| 41- - [-] [-]
| 6
| 72
| 42- - [-] [-]
|
7
| 144
| 43- - [-] [-]
| 8
| 288
| 44- - [-] [-]
| 9
| 500
| 441 - [-] [-]
|
10
| 900
| 442 - [-] [-]
| 11
| 1350
| 443 - [-] [-]
| 12
| 1800
| 444 - [-] [-]
|
13
| 2250
| 444 1 [-] [-]
| 14
| 2700
| 444 2 [-] [-]
| 15
| 3150
| 444 3 [-] [-]
|
16
| 3600
| 444 4 [-] [-]
| 17
| 4050
| 544 4 [-] [-]
| 18
| 4500
| 554 4 [-] [-]
|
19
| 4950
| 555 4 [-] [-]
| 20
| 5400
| 555 5 [-] [-]
| 21
| 5850
| 655 5 [-] [-]
|
22
| 6300
| 665 5 [-] [-]
| 23
| 6750
| 666 5 [-] [-]
| 24
| 7200
| 666 5 [1] [-]
|
25
| 7650
| 666 6 [1] [-]
| 26
| 8100
| 666 6 [2] [-]
| 27
| 8550
| 766 6 [2] [-]
|
28
| 9000
| 766 6 [3] [-]
| 29
| 9450
| 776 6 [3] [-]
| 30
| 9900
| 776 6 [3] [1]
|
31
| 10350
| 776 6 [4] [1]
| 32
| 10800
| 777 6 [4] [1]
| 33
| 11250
| 777 6 [4] [2]
|
34
| 11700
| 777 6 [5] [2]
| 35
| 12150
| 777 7 [5] [2]
| 36
| 12600
| 777 7 [5] [3]
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 11 11 11 11 11 11 11 11
| +1
| 12 12 12 12 12 12 12 12
| +2
| 13 13 13 13 13 13 13 13
|
+3
| 14 14 14 14 14 14 14 14
| +4
| 15 15 15 15 15 15 15 15
| +5
| 16 16 16 16 16 16 16 16
|
+6
| 17 17 17 17 17 17 17 17
| +7
| 18 18 18 18 18 18 18 18
| +8
| 19 19 19 19 19 19 19 19
|
+9
| 20 20 20 20 20 20 20 20
| +10
| 21 21 21 21 21 21 21 21
| +11
| 22 22 22 22 22 22 22 22
|
+12
| 23 23 23 23 23 23 23 23
| +13
| 24 24 24 24 24 24 24 24
| +14
| 25 25 25 25 25 25 25 25
|
+15
| 26 26 26 26 26 26 26 26
| +16
| 27 27 27 27 27 27 27 27
| +17
| 28 28 28 28 28 28 28 28
|
|
Requisites:
| Chr 28, Str 23, Class Slots 3
| Alignment:
| any
| HD/level:
| d30
| Weapon Prof.:
| 0+level
| To Hit Table:
| War
| Save Table:
| level+10
| Reference:
| DM { Reduced Breaker / Ender }
| Groups:
| Concordant (x1), Technology, Mirror
|
|
|
|
Gets Super Barbarian Chr bonus, which is +(Chr-18)*3.
| This class is dedicated to the ending of life at all costs, using all technological and magical methods possible.
| This is the reduced form of two different x2 Concordant classes: Breaker and Ender. The idea here is by the time a character has reached 36th level in Dejuvenator, he will know which path he will take.
| Enemies get --LVL on the natural die roll for saves against your effects, which means they cannot auto-make against your saves, even when you're level 1 (unless they have a ++ to saves).
| Level 24 Note: Your "CCL" is your CL-23 for Breaker and CL-29 for Ender.
|
|
[PC11] Mirror Classes Group
Dejuvenator Spells
Level
| #
| Spell
|
3
| 1
| 1V: Harm (1 target, PPD save)
| 3
| 2
| 1V: Charm or Domination (1 target, Will save)
| 3
| 3
| 1P: Paralysis, Stun, or Hold (1 target, PPD save)
|
3
| 4
| 1M: Stop, Slow, or Web (1 target, no save)
| 3
| 5
| 1M: Target's next Clone will not trigger upon his death (no save)
| 3
| 6
| 1M: Troll-like degeneration 10*CL hp /s (1 target, no save)
|
5
| 1
| 1P: Place a (non-major) [C] section effect (1 target, RSW save)
| 5
| 2
| 1M: Harm (1 target, no save)
| 5
| 3
| Lockdown D Actions in the room continuous (does not affect "dead" Actions).
|
5
| 4
| Enemy's mounts (if they have one) are considered part of them, so an effect targetting the enemy hits the mount too.
| 5
| 5
| 1M: Troll-like degeneration 20*CL hp /s, it is Vile dmg and Permanent hp of dmg. (1 target, no save)
| 5
| 6
| 1M: Super Slow: Target loses next LVL A Actions (no save)
|
7
| 1
| 1V: Choose a target. Everyone else in his group can do one parting shot on him (he's not actually leaving the group though).
| 7
| 2
| 1F: Turn Undead with CL=LVL*2.
| 7
| 3
| 1P: Causeall (1 target, no save)
|
7
| 4
| 1M: Destruction (1 target, no save)
| 7
| 5
| Can "material component" Dejuvenator powers (spend +1V) to allow you to affect two targets with a power.
| 7
| 6
| 1M: Troll-like degeneration 30*CL hp /s, plus CL ability score dmg to each stat /s. (1 target, no save)
|
9
| 1
| 1V or 1D: Move a nasty flag on yourself (such as Capital S Slain) to someone else in your group.
| 9
| 2
| 1X: Lockdown unconscious actions (see Rejuvenator), even if they cannot normally be locked down.
| 9
| 3
| 1M: True Destruction (1 target, no save)
|
9
| 4
| 1M, 1/d: Capital I Insist something. You can pick this more than once to use it more than once per day.
| 9
| 5
| Have the DM copy your PC's status on the chalkboard to somewhere else as a backup. 1N, 1/reset: Switch your current status with your backup. This cannot be taken more than once.
| 9
| 6
| 1M: Troll-like degeneration 40*CL hp /s, plus CL negative levels /s. (1 target, no save)
|
Breaker 1 (11)
| 1
| 1V: Target gets -CCL PSaves (using the [X] section saving throw rules)
| Breaker 1 (11)
| 2
| 1V: Target takes (CCL+1)/3 idmg
| Breaker 1 (11)
| 3
| 1V: Target loses (CCL+1)/3 iAC
|
Breaker 1 (11)
| 4
| 1V: Target is Severe Allergy to CCL [C] section effects, even major ones are only 1 pick each (will counter an Immunity)
| Breaker 1 (11)
| 5
| You may destroy Indestructible items as if they weren't Indestructible.
| Breaker 1 (11)
| 6
| You can target people who can't be targetted. You can target the floor of people whose floor cannot be targetted.
|
Ender 1 (11)
| 1
| 1V: Target gets -CCL MSaves (using the [X] section saving throw rules)
| Ender 1 (11)
| 2
| 1N, 1/s: Force Shapechange, Dispel Illusion, and Dust of Appearance (no resistance)
| Ender 1 (11)
| 3
| You can assume the form of any known dead/incursed/pixelated person or creature (this is like the First Evil's ability). You don't have the person's abilities, but you do have their memories.
|
Ender 1 (11)
| 4
| 1X: Capital B Break (1 target, XR to resist)
| Ender 1 (11)
| 5
| You get and can use 2D Actions per death per segment. You are limited to CCL+1 D Actions you can use per reset (instead of 1).
| Ender 1 (11)
| 6
| 1M: Erase Truename, Change Home Plane to this plane, Erase Quantum Signature, Sever Silver Cord (all of these on 1 target, XR to resist)
|
|
[PC11] Mirror Classes Group
Eeler1
Level
| KXP
| Priest 123 456 7
|
1
| 0
| 1-- --- -
| 2
| 5
| 10- --- -
| 3
| 10
| 111 --- -
|
4
| 15
| 211 1-- -
| 5
| 25
| 221 11- -
| 6
| 50
| 222 111 -
|
7
| 100
| 322 211 1
| 8
| 200
| 332 221 1
| 9
| 300
| 333 222 1
|
10
| 400
| 433 322 2
| 11
| 500
| 443 332 2
| 12
| 600
| 444 333 2
|
13
| 700
| 544 433 3
| 14
| 800
| 554 443 3
| 15
| 900
| 555 444 3
|
16
| 1000
| 655 544 4
| 17
| 1100
| 665 554 4
| 18
| 1200
| 666 555 4
|
19
| 1300
| 766 655 5
| 20
| 1400
| 776 665 5
| 21
| 1500
| 777 666 5
|
22
| 1600
| 877 766 6
| 23
| 1700
| 887 776 6
| 24
| 1800
| 888 777 6
|
25
| 1900
| 988 877 7
| 26
| 2000
| 998 887 7
| 27
| 2100
| 999 888 7
|
28
| 2200
| A99 988 8
| 29
| 2300
| AA9 998 8
| 30
| 2400
| AAA 999 8
|
31
| 2500
| BAA A99 9
| 32
| 2600
| BBA AA9 9
| 33
| 2700
| BBB AAA 9
|
34
| 2800
| CBB BAA A
| 35
| 2900
| CCB BBA A
| 36
| 3000
| CCC BBB A
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +1
| 8 4 6 3 4 0 0 3
| +2
| 9 5 6 3 4 0 1 3
|
+3
| 9 5 6 4 4 1 1 4
| +4
| 10 6 7 4 5 1 1 4
| +5
| 10 6 7 5 5 2 2 5
|
+6
| 11 7 8 5 6 2 2 5
| +7
| 11 7 9 6 6 2 2 6
| +8
| 12 7 9 6 7 3 3 6
|
+9
| 12 8 9 6 7 3 3 7
| +10
| 13 8 10 7 8 4 3 7
| +11
| 13 9 10 7 8 4 4 8
|
+12
| 13 9 10 7 8 4 4 8
| +13
| 14 9 11 8 9 5 4 9
| +14
| 14 10 11 8 9 5 5 9
|
+15
| 14 10 11 9 9 6 5 10
| +16
| 15 11 12 9 10 6 5 10
| +17
| 15 11 12 10 11 6 6 11
|
|
Requisites:
| Str 15, Dex 15, Wis 15
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| War
| Save Table:
| Pri
| Reference:
| DM {Mirror Healer1}
| Groups:
| Priest, Mirror
|
|
|
|
Can cast spells only from All, Animal, Eeling, and Summoning spheres. Eeling spells cost ½ of a spell each to cast.
| Other spheres cannot be cast at all, but you may pick one sphere which can be cast as if opposite (at 2 spells per spell).
| Level 1: May weapon specialize using the "Non-War" column.
| Level 4: Great Swing: Can choose to make 1 attack per physical action (regardless of how many weapons the PC is using) instead of normal number of attacks. This "great swing" has no extra bonus to hit but does 5 times normal damage and has a 1% per level of fighter of instantly killing any one mortal target (as per assassination). Great swing is not cumulative with Rogue's Backstab or Assassin abilities, but can be used with missile or natural weapons.
| Level 4: Detect Leeches and Eels 40' cont.
| Level 8: 1M: Identify Magical Pool.
| Level 8: Gain four 1st level Eelemental Wizard spells in your memorization per day.
| Level 9: Mental link with your Leeches and Eels.
| Level 10: Gain four 2nd level Eelemental Wizard spells in your memorization per day.
|
| Eel Sphere:
| Leeches (SL=1): This acts like goodberries, each casting gives 3 Leeches. Leeches can cure or cause 1 hp, and can move on their own.
| Summon Eelemental (SL=N): Summon a DL N Eelemental (DM has table)
| Summon Leech (SL=N): Summon a DL N Leech (DM has table)
| Call Eelectricity (SL=2): CLd6 Eelectricity dmg (no save; NR to resist) to one target
| Protection from Eelements (SL=3): Resist all Eelements, or absorb 12*CL Eelemental dmg.
| Eels (SL=4): This acts like goodberries, each casting gives 1 Eel. Eels can remove or cause 1 [C] section effect (PPD save, effect is random).
| Reelly Put Out of Misery (SL=5): Ignore regen buffer then Put out of Misery (lower s slay). Doesn't trigger contingencies.
| Heel (SL=6): Remove all hp of dmg and remove 1 [C] section effect
| Hovercraft Full of Eels (SL=7): Like a Chariot of Sustarre, but it's Eels!
| Multi Eel (SL=7): Summons CL Eels of DL=7, which use up 1 summon slot. They aren't summoning sick!
|
|
[PC11] Mirror Classes Group
Fallen Angel5
Level
| KXP
| Pri Fallen 123 456 789
|
1
| 6 (owe)
| 1-- --- ---
| 2
| 9
| 2-- --- ---
| 3
| 12
| 21- --- ---
|
4
| 18
| 22- --- ---
| 5
| 30
| 221 --- ---
| 6
| 54
| 222 --- ---
|
7
| 102
| 322 1-- ---
| 8
| 198
| 332 2-- ---
| 9
| 294
| 333 21- ---
|
10
| 486
| 333 32- ---
| 11
| 678
| 433 321 ---
| 12
| 900
| 444 321 ---
|
13
| 1130
| 444 322 ---
| 14
| 1360
| 444 432 ---
| 15
| 1590
| 544 432 1--
|
16
| 1820
| 555 432 2--
| 17
| 2050
| 655 443 2--
| 18
| 2280
| 655 443 21-
|
19
| 2510
| 655 543 22-
| 20
| 2740
| 655 544 32-
| 21
| 2970
| 655 544 321
|
22
| 3200
| 665 554 322
| 23
| 3430
| 666 654 332
| 24
| 3660
| 776 655 432
|
25
| 3890
| 776 655 443
| 26
| 4120
| 777 665 543
| 27
| 4350
| 777 665 554
|
28
| 4580
| 887 666 654
| 29
| 4810
| 887 776 655
| 30
| 5040
| 888 777 665
|
31
| 5270
| 888 777 766
| 32
| 5500
| 988 887 776
| 33
| 5730
| 999 888 777
|
34
| 5960
| 999 988 887
| 35
| 6190
| 999 999 888
| 36
| 6420
| 999 999 999
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+4
| 1 1 1 1 1 1 1 1
| +5
| 1 1 1 1 1 1 1 1
| +6
| 2 2 2 2 2 2 2 2
|
+7
| 2 2 2 2 2 2 2 2
| +8
| 3 3 3 3 3 3 3 3
| +9
| 3 3 3 3 3 3 3 3
|
+10
| 4 4 4 4 4 4 4 4
| +11
| 4 4 4 4 4 4 4 4
| +12
| 5 5 5 5 5 5 5 5
|
+13
| 5 5 5 5 5 5 5 5
| +14
| 6 6 6 6 6 6 6 6
| +15
| 6 6 6 6 6 6 6 6
|
+16
| 7 7 7 7 7 7 7 7
| +17
| 7 7 7 7 7 7 7 7
| +18
| 8 8 8 8 8 8 8 8
|
+19
| 8 8 8 8 8 8 8 8
| +20
| 9 9 9 9 9 9 9 9
| +21
| 9 9 9 9 9 9 9 9
|
|
Requisites:
| Str 12, Dex 14, Con 19, Int 12, Chr 6
| Alignment:
| LE
| HD/level:
| & ++++d6
| Weapon Prof.:
| 6+/3
| To Hit Table:
| Mon +3 levels
| Save Table:
| Mon +1 level
| Reference:
| DM
| Groups:
| Priest, Concordant (x1), Mirror
|
|
| Can cast Priest spells of the Necromantic sphere. Can also cast Priest spells of the following minor spheres: Darkness, Death, Destruction, Disease, Evil, Fear, Revenge, Secrets, Thievery. Since these schools aren't well defined in the Collective, I've included the Warden spells of these minor spheres on the following pages. You "know" all of these spells. Necromantic spells are *not* listed on this spell chart; you'll have to troll through [S3] to find those.
| Doesn't get a stat bonus to progression.
| Can weapon specialize using Non-War column.
|
| "rhp" is "relative hit points", what the DM uses for summons to indicate their health (usually listed as 10/10).
|
|
|
Levels
| Pick
| Description
|
Level 1-3:
| A
| Flying LVL*3/2+8" (C)
| B
| 1N, eat a summon: +DL*2 TH and dmg this segment, where DL is the DL of the summon
| C
| 1V: Summon an evil DL 1d4 Outer planar creature
| D
| 1M: Pick Pockets 70+LVL*30% (reduced downwards by LVL*10 of target)
| E
| SR 6*LVL
|
Level 4:
| Pick two from: Fallen Angel5 Level 1-3, Bringer5 Level 1-3, or Psi-6E/Psi6E minor
|
Level 5-7:
| F
| 1V: Choose an N between -LVL*2 and LVL*2. A group gets +N TH, you get +N TH, for 1r.
| G
| 1N, 1/reset: Follow a teleport or Escape (you arrive the following segment)
| H
| 1V: Summon an evil DL 1d6+2 Outer planar creature
| I
| Immune Fire (all variants), Negative, Prismatic, Chromatic, Darkness, Radiation, Deafness
| J
| iER LVL*10%
|
Level 8:
| Pick two from: Fallen Angel5 Level 5-7, Bringer5 Level 5-7, or Psi-6E/Psi6E major
|
Level 9-12:
| K
| 13bM, 6bP, 26bV (can borrow into next round): Capital O Object or Capital I Insist
| L
| 1F: Unholy Bolt
| M
| 1V: Summon an evil DL 1d8+5 Outer creature (treat each DL above DL=10 as having +10 max and current rhp)
| N
| Pick a Sphere. Can cast Priest spells of that Sphere.
| O
| iGoodR LVL*5% (Resistance vs. Good aligned beings)
|
Level 13:
| Pick two from: Fallen Angel5 Level 9-12, Bringer5 Level 9-12, or Psi-6E/Psi6E grand
|
|
[PC11] Mirror Classes Group
Fallen Angel5 Spells
SL
| #
| Spell
| Spheres
| Effect
|
1
| 1
| Cause Fear
| Death, Fear
| One creature of 5 HD or less flees for 1d4 rounds.
| 1
| 2
| Disguise Self
| Secrets, Thievery
| Changes your appearance.
| 1
| 3
| Inflict Light Wounds
| Destruction, Disease
| Touch deals 1d8 damage +1/level (max +5).
|
1
| 4
| Obscuring Mist
| Darkness, Sea, Sky
| Fog surrounds you.
| 1
| 5
| Protection from Good
| Evil
| +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
| 1
| 6
| Shield of Faith
| Revenge
| Aura grants +2 or higher deflection bonus.
|
2
| 1
| Bear's Endurance
| Labour, Revenge, Stoicism
| Subject gains +4 to Con for 1 min./level.
| 2
| 2
| Blindness/Deafness
| Darkness
| Makes subject blinded or confused.
| 2
| 3
| Death Knell
| Death
| Kill dying creature and gain 1d8 temporary hp, +2 to Str and +1 caster level..
|
2
| 4
| Desecrate
| Evil
| Fills area with negative energy making undead stronger.
| 2
| 5
| Inflict Moderate Wounds
| Disease
| Touch attack, 1d8 damage +1/level (max +10).
| 2
| 6
| Invisibility
| Entropy, Thievery
| Subject invisible 1 min./level or until it attacks.
|
2
| 7
| Mirror Image
| Secrets
| Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
| 2
| 8
| Scare
| Fear
| Panics creatures of less than 6 HD.
| 2
| 9
| Shatter
| Chaos, Destruction
| Sonic vibration damages objects or crystalline creatures.
|
3
| 1
| Animate Dead
| Death
| Creates undead skeletons and zombies.
| 3
| 2
| Contagion
| Destruction, Disease
| Affect subjects with chosen disease.
| 3
| 3
| Deeper Darkness
| Darkness
| Object sheds supernatural shadow in 60 ft. radius.
|
3
| 4
| Fear
| Fear
| Subjects within cone flee for 1 round/level.
| 3
| 5
| Magic Circle against Good
| Evil
| As protection spells, but 10 ft. radius and 10 min./level.
| 3
| 6
| Nondetection
| Secrets, Thievery
| Hides subject from divination, scrying.
|
3
| 7
| Speak with Dead
| Revenge, Wisdom
| Corpse answers one question/two levels.
| 4
| 1
| Black Tentacles
| Darkness
| Tentacles grapple all within 15 ft. spread.
| 4
| 2
| Confusion
| Madness, Thievery
| Subjects behave oddly for 1 round/level.
|
4
| 3
| Crushing Despair
| Fear
| Subjects take -2 on attack rolls, damage rolls and save checks.
| 4
| 4
| Death Ward
| Death, Fertility
| Grants immunity to death spells and negative energy effects.
| 4
| 5
| Fire Shield
| Revenge, Sun
| Creatures attacking you take fire damage while you are protected against cold.
|
4
| 6
| Inflict Critical Wonds
| Destruction
| Touch attack, 4d8 damage +1/level (max 20).
| 4
| 7
| Invisibility, Greater
| Secrets
| As invisibility, but subject can attack and stay invisible.
| 4
| 8
| Unholy Blight
| Evil
| Damages and sickens good creatures.
|
4
| 9
| Waves of Fatigue
| Disease
| Several targets become fatigued.
| 5
| 1
| Dispel Good
| Evil
| +4 bonus against attacks by good creatures.
| 5
| 2
| False Vision
| Secrets, Thievery
| Fools scrying with an illusion.
|
5
| 3
| Inflict Light Wounds, Mass
| Destruction
| Deals 1d8 damage +1/level to many creatures.
| 5
| 4
| Insect Plague
| Disease
| Locust swarms attack creatures
| 5
| 5
| Mark of Justice
| Revenge
| Designates action that will trigger curse on subject.
|
5
| 6
| Nightmare
| Darkness, Fear
| Sends vision dealing 1d10 damage, fatigue.
| 5
| 7
| Slay Living
| Death
| Touch attack kills subject.
| 6
| 1
| Banishment
| Revenge
| Banishes 2 HD/level of extraplanar creatures.
|
6
| 2
| Create Undead
| Death, Evil
| Create ghouls, ghasts, mummies or mohrgs.
| 6
| 3
| Harm
| Destruction, Disease
| Deals 10 points/level damage to target.
| 6
| 4
| Mislead
| Luck, Secrets, Thievery
| Turns you invisible and creates illusory double.
|
6
| 5
| Shadow Walk
| Darkness, Travel
| Step into shadows to travel rapidly.
| 6
| 6
| Symbol of Fear
| Fear
| Triggered rune panics nearby creatures.
| 7
| 1
| Blasphemy
| Evil
| Kills, paralyzes, weakens, or dazes nonevil subjects.
|
7
| 2
| Destruction
| Death
| Kills subject and destroys remains.
| 7
| 3
| Disintegrate
| Destruction
| Makes one creature or object vanish.
| 7
| 4
| Eyebite
| Fear
| Target becomes panicked, sickened and comatose.
|
7
| 5
| Power Word Blind
| Darkness, Love, War
| Blinds creature with 200 hp or less.
| 7
| 6
| Screen
| Secrets, Thievery
| Illusion hides area from vision, scrying.
| 7
| 7
| Spell Turning
| Luck, Magic, Revenge, Stoicism
| Reflect 1d4+6 spell levels back at the caster.
|
7
| 8
| Waves of Exhaustion
| Disease, Entropy
| Several targets become exhausted.
| 8
| 1
| Create Greater Undead
| Darkness, Death
| Create shadows, wraiths, spectres or devourers.
| 8
| 2
| Discern Location
| Knowledge, Revenge
| Reveals exact location of creature or object.
|
8
| 3
| Earthquake
| Destruction
| Intense tremor shakes 5-ft./level radius.
| 8
| 4
| Horrid Wilting
| Disease, Entropy, Sea
| Deals 1d6/level damage within 30 ft.
| 8
| 5
| Mind Blank
| Secrets, Stoicism
| Subject is immune to mental/emotional magic and scrying.
|
8
| 6
| Polymorph Any Object
| Thievery
| Changes any subject into anything else.
| 8
| 7
| Trap the Soul
| Fear, Wealth
| Imprisons subject within gem.
| 8
| 8
| Unholy Aura
| Evil
| +4 to AC, +4 resistance, SR 25 against good spells.
|
9
| 1
| Energy Drain
| Disease
| Subject gains 2d4 negative levels.
| 9
| 2
| Implosion
| Destruction
| Kills one creature/round.
| 9
| 3
| Imprisonment
| Secrets
| Entombs subject beneath the earth.
|
9
| 4
| Power Word Kill
| Darkness, War
| Kills creatures with 100 hp or less.
| 9
| 5
| Storm of Vengeance
| Revenge, Thunder
| Storm rains acid, lightning and hail.
| 9
| 6
| Summon Monster IX
| Chaos, Evil, Good, Labour, Law
| Calls extraplanar creatures to fight for you.
|
9
| 7
| Time Stop
| Thievery, Time
| You act freely for 1d4+1 rounds.
| 9
| 8
| Wail of the Banshee
| Death, Entropy
| Kills one creatre/level.
| 9
| 9
| Weird
| Fear, Madness
| As phantasmal killer, but affecst all within 30 ft.
|
10
| 1
| Damnation
| Evil
| Send your foe to hell.
| 10
| 2
| Eclipse
| Darkness
| A solar eclipse follows you.
| 10
| 3
| Hellball
| Evil
| You deal 10d6 each of acid, cold, electricity and fire damage, you take 10d6 damage.
|
10
| 4
| Lord of Nightmares
| Fear
| You are possessed by a dream larva for 20 rounds and take 12d6 damage.
| 10
| 5
| Pestilence
| Disease
| Inflict slimy doom on all creatures and plants within a half mile diameter area.
| 10
| 6
| Tempest of Vengeance
| Revenge, Thunder
| Tempest rains acid, lightning and hail.
|
|
[PC11] Mirror Classes Group
Invigorator (Alljevunator)
Level
| KXP
| Invig U/B A/E 357 9 [1] [1]
|
1
| 0
| 1-- - [-] [-]
| 2
| 6
| 2-- - [-] [-]
| 3
| 12
| 3-- - [-] [-]
|
4
| 24
| 4-- - [-] [-]
| 5
| 48
| 41- - [-] [-]
| 6
| 96
| 42- - [-] [-]
|
7
| 192
| 43- - [-] [-]
| 8
| 384
| 44- - [-] [-]
| 9
| 768
| 441 - [-] [-]
|
10
| 1200
| 442 - [-] [-]
| 11
| 1800
| 443 - [-] [-]
| 12
| 2400
| 444 - [-] [-]
|
13
| 3000
| 444 1 [-] [-]
| 14
| 3600
| 444 2 [-] [-]
| 15
| 4200
| 444 3 [-] [-]
|
16
| 4800
| 444 4 [-] [-]
| 17
| 5400
| 544 4 [-] [-]
| 18
| 6000
| 554 4 [-] [-]
|
19
| 6600
| 555 4 [-] [-]
| 20
| 7200
| 555 5 [-] [-]
| 21
| 7800
| 655 5 [-] [-]
|
22
| 8400
| 665 5 [1] [-]
| 23
| 9000
| 666 5 [1] [-]
| 24
| 9600
| 666 5 [2] [-]
|
25
| 10200
| 666 6 [2] [-]
| 26
| 10800
| 766 6 [3] [-]
| 27
| 11400
| 776 6 [3] [1]
|
28
| 12000
| 777 6 [4] [1]
| 29
| 12600
| 777 7 [4] [1]
| 30
| 13200
| 877 7 [5] [2]
|
31
| 13800
| 887 7 [5] [2]
| 32
| 14400
| 888 7 [6] [2]
| 33
| 15000
| 888 8 [6] [3]
|
34
| 15600
| 988 8 [7] [3]
| 35
| 16200
| 998 8 [7] [3]
| 36
| 16800
| 999 8 [8] [4]
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 10 (all) [++1]
| +1
| 20 (all) [++2]
| +2
| 30 (all) [++3]
|
+3
| 40 (all) [++4]
| +4
| 50 (all) [++5]
| +5
| 60 (all) [++6]
|
+6
| 70 (all) [++7]
| +7
| 80 (all) [++8]
| +8
| 90 (all) [++9]
|
+9
| 100 (all) [++10]
| +10
| 110 (all) [++11]
| +11
| 120 (all) [++12]
|
+12
| 130 (all) [++13]
| +13
| 140 (all) [++14]
| +14
| 150 (all) [++15]
|
+15
| 160 (all) [++16]
| +16
| 170 (all) [++17]
| +17
| 180 (all) [++18]
|
|
Requisites:
| Str 23, Con 28, Int 23, Chr 46,
|
| Class Slots 3
| Alignment:
| any
| HD/level:
| 2d20
| Weapon Prof.:
| 0+level
| To Hit Table:
| War
| Save Table:
| 10*level [++level]
| Reference:
| DM
| Groups:
| Concordant (x1), Technology, Mirror
|
|
|
|
Gets Super Barbarian Con, Wis, and Chr bonus, which is +(stat-18)*3.
| This class is dedicated to the ending of life at all costs, using all technological and magical methods possible.
| This is the reduced form of four different x2 Concordant classes: Unbreakable, Breaker, Afterliver, and Ender. The idea here is by the time a character has reached 36th level in Invigorator, he will know which path he will take.
| The saves are 10*LVL in all categories. You also get ++LVL on the natural die roll for saves, meaning even at level 1 you cannot auto-miss a save (you auto-make on 19-20).
| Enemies get --LVL on the natural die roll for saves against your effects, which means they cannot auto-make against your saves, even when you're level 1 (unless they have a ++ to saves).
| Level 1 ¶: May convert 1V -> 1uncV, 1P -> 1uncP, 1M -> 1uncM, and 1F -> 1uncF. The "unc" prefix is for "Unconscious actions"; these actions can be used even if you're unconscious, stunned, unaware, paralyzed, etc. (but not dead, annihilated, incursed, truename erased, or worse such as pixelated or loop incursed). You may use 1 Unconscious action as your action for the segment, instead of your normal 1S for the segment. You may use Unconscious actions while conscious.
| Level 9 ¶: May convert 1V -> 1deadV, 1P -> 1deadP, 1M -> 1deadM, and 1F -> 1deadF. The "dead" prefix is for "Dead actions"; these actions can be used even if you're dead, incursed, etc., pretty much any state except for pixelated. You may use 1 Dead action as your action for the segment, instead of your normal 1S for the segment. Note these are not D actions and use different rules. If you somehow generate a D action, you may convert 1D -> 1deadS if you like. You may use Dead actions while conscious or not dead.
| Level 19 ¶: Note that at this level you auto-make all saves, due to your save bonus (a natural 1-20 becomes a 20).
| Level 22 Note: Your "CCL" is your CL-23 for Unbreakable/Breaker and CL-29 for Afterliver/Ender. At level 22 you get 1 power to choose from between the Unbreakable or Ender lists. You do not get 1 in both. When you get a second power (at level 24), it does not need to be from the same class.
|
| DM Note: The Troll-like regeneration powers may all be run at the same time; the higher level versions are not "upgrades".
|
|
[PC11] Mirror Classes Group
Invigorator Spells (SL=3)
SL
| Class
| #
| Spell
|
3
| Dejuvenator
| 1
| 1V: Harm (1 target, PPD save)
| 3
| Dejuvenator
| 2
| 1V: Charm or Domination (1 target, Will save)
| 3
| Dejuvenator
| 3
| 1P: Paralysis, Stun, or Hold (1 target, PPD save)
|
3
| Dejuvenator
| 4
| 1M: Stop, Slow, or Web (1 target, no save)
| 3
| Dejuvenator
| 5
| 1M: Target's next Clone will not trigger upon his death (no save)
| 3
| Dejuvenator
| 6
| 1M: Troll-like degeneration 10*CL hp /s (1 target, no save)
|
3
| Martyr
| 7
| 1V: Death's Door Other (they go to 0 current hp)
| 3
| Martyr
| 8
| 1V: Remove Charm/Domination on Other.
| 3
| Martyr
| 9
| 1P: Remove Paralysis, Stun, or Held on Other.
|
3
| Martyr
| 10
| 1M: Remove an effect that's stopping someone else from using actions, like Stop, Slow, Web, etc. Lockdown, Time Stop, and Temporal Stasis can be done, but they require 10 uses of this power.
| 3
| Martyr
| 11
| 1M: Clone Other (as spell, must be willing). You may have CL Clones in storage at a time.
| 3
| Martyr
| 12
| 1N, 1/s: Troll-like regenerate Other 10*CL% of their max hp (note this might not get them up immediately even at level 10)
|
3
| Rejuvenator
| 13
| 1uncV: Death's Door Self (you go to 0 current hp)
| 3
| Rejuvenator
| 14
| 1uncV, can use while Charmed/Dominated: Remove Charm/Domination on self, you can still act on the opposing segment (presumably to do something nasty to the person that charmed you.)
| 3
| Rejuvenator
| 15
| 1uncP: Remove Paralysis, Stun, or Held on Self.
|
3
| Rejuvenator
| 16
| 1uncM: Remove an effect that's stopping you from using actions, like Stop, Slow, Web, etc. Lockdown, Time Stop, and Temporal Stasis can be done, but they require 10 uses of this power.
| 3
| Rejuvenator
| 17
| 1M: Clone (as spell). You may have CL Clones in storage at a time.
| 3
| Rejuvenator
| 18
| Troll-like regeneration 10*CL% of max hp /s (note this might not get you up immediately even at level 10)
|
3
| Self-Destructor
| 19
| 1S (1M or 1P): Random effect on your group (roll 1d4 for each target): 1=Harm (no save), 2=Stun (PPD save), 3=Stop (Reflex save), 4=Random dispel 1 effect (no save)
| 3
| Invigorator
| 20
| +1S action only for Dejuvenator/Martyr/Rejuvenator/Self-Destructor/Invigorator effects
|
|
[PC11] Mirror Classes Group
Invigorator Spells (SL=5)
SL
| Class
| #
| Spell
|
5
| Dejuvenator
| 1
| 1P: Place a (non-major) [C] section effect (1 target, RSW save)
| 5
| Dejuvenator
| 2
| 1M: Harm (1 target, no save)
| 5
| Dejuvenator
| 3
| Lockdown D Actions in the room continuous (does not affect "dead" Actions).
|
5
| Dejuvenator
| 4
| Enemy's mounts (if they have one) are considered part of them, so an effect targetting the enemy hits the mount too.
| 5
| Dejuvenator
| 5
| 1M: Troll-like degeneration 20*CL hp /s, it is Vile dmg and Permanent hp of dmg. (1 target, no save)
| 5
| Dejuvenator
| 6
| 1M: Super Slow: Target loses next LVL A Actions (no save)
|
5
| Martyr
| 7
| 1P: Remove a (non-major) [C] section effect on someone else. This may be repeated to build up to a major [C] section effect.
| 5
| Martyr
| 8
| 1M: Heal Other.
| 5
| Martyr
| 9
| +1D Actions in the room continuous (does not affect "dead" Actions).
|
5
| Martyr
| 10
| Your mount (if you have one) gets affected by every Martyr spell you do on someone else, unless you don't want it to.
| 5
| Martyr
| 11
| 1N, 1/s: Troll-like regenerate Other 20*CL% of their max hp, this can also cure Vile dmg and Permanent hp of dmg.
| 5
| Martyr
| 12
| Borrowed Haste: +LVL bA Actions; does not count as your Haste; You may use Borrowed actions for any Martyr effect on this list.
|
5
| Rejuvenator
| 13
| 1uncP: Remove a (non-major) [C] section effect from yourself. This may be repeated to build up to a major [C] section effect.
| 5
| Rejuvenator
| 14
| 1uncM: Heal Self.
| 5
| Rejuvenator
| 15
| Lockdown D Actions in the room continuous (does not affect "dead" Actions).
|
5
| Rejuvenator
| 16
| Your mount (if you have one) is considered "Self" for you, so if you Heal yourself, your mount gets Healed too.
| 5
| Rejuvenator
| 17
| Troll-like regeneration 20*CL% of max hp /s, this can also cure Vile dmg and Permanent hp of dmg.
| 5
| Rejuvenator
| 18
| Unconscious Haste: +LVL uncA Actions; does not count as your Haste
|
5
| Self-Destructor
| 19
| 1S (1M or 1P): Random effect on your group (roll 1d4 for each target): 1=Harm (no save), 2=Random [C] effect (RSW save), 3=Lose next CL A actions (no save), 4=Dispel all effects (no save)
| 5
| Invigorator
| 20
| "Unmemorize" all Invigorator spells you currently are channeling (so your spells are "open slots" again), lose 1 spell per SL (this is cumulative each time you do this today)
|
|
[PC11] Mirror Classes Group
Invigorator Spells (SL=7)
SL
| Class
| #
| Spell
|
7
| Dejuvenator
| 1
| 1V: Choose a target. Everyone else in his group can do one parting shot on him (he's not actually leaving the group though).
| 7
| Dejuvenator
| 2
| 1F: Turn Undead with CL=LVL*2.
| 7
| Dejuvenator
| 3
| 1P: Causeall (1 target, no save)
|
7
| Dejuvenator
| 4
| 1M: Destruction (1 target, no save)
| 7
| Dejuvenator
| 5
| Can "material component" Dejuvenator powers (spend +1V) to allow you to affect two targets with a power.
| 7
| Dejuvenator
| 6
| 1M: Troll-like degeneration 30*CL hp /s, plus CL ability score dmg to each stat /s. (1 target, no save)
|
7
| Martyr
| 7
| 1V: Target does a normal movement at half their movement rate, if they want to. Parting shots do apply.
| 7
| Martyr
| 8
| 1F: Animate Other as an Undead. Pick an Undead Racial Adjective (it's free). Only 1 adjective at a time. Target must be willing.
| 7
| Martyr
| 9
| 1P: Cureall Other.
|
7
| Martyr
| 10
| 1M: Resurrect Other.
| 7
| Martyr
| 11
| Can "material component" Martyr powers (spend +1V; you must be conscious) to allow you to affect another target with a power. You can affect yourself as the second target with this.
| 7
| Martyr
| 12
| 1N, 1/s: Troll-like regenerate Other 30*CL% of their max hp, this can also cure ability score dmg (at 10 hp each).
|
7
| Rejuvenator
| 13
| 1deadV: Do a normal movement at half your movement rate. Be warned, parting shots treat your body as an object (using Item Saving Throws) if you're dead while moving away.
| 7
| Rejuvenator
| 14
| 1deadF: Animate Self as an Undead. Pick an Undead Racial Adjective (it's free). Only 1 adjective at a time.
| 7
| Rejuvenator
| 15
| 1deadP: Cureall Self.
|
7
| Rejuvenator
| 16
| 1deadM: Resurrect Self.
| 7
| Rejuvenator
| 17
| Can "material component" Rejuvenator powers (spend +1V; you must be conscious) to allow you to affect another person with a power.
| 7
| Rejuvenator
| 18
| Troll-like regeneration 30*CL% of max hp /s, this can also cure ability score dmg (at 10 hp each).
|
7
| Self-Destructor
| 19
| 1S (1M or 1P): Random effect on your group (roll 1d4 for each target): 1=Causeall (no save), 2=Destruction (no save), 3=Lose next CL segments (no save), 4=Dispel all effects including racial and class picks (no save)
| 7
| Invigorator
| 20
| You can benefit from LVL-7 Artificial Resets per Natural Reset, instead of just 1.
|
|
[PC11] Mirror Classes Group
Invigorator Spells (SL=9)
SL
| Class
| #
| Spell
|
9
| Dejuvenator
| 1
| 1V or 1D: Move a nasty flag on yourself (such as Capital S Slain) to someone else in your group.
| 9
| Dejuvenator
| 2
| 1X: Lockdown unconscious actions (see Rejuvenator), even if they cannot normally be locked down.
| 9
| Dejuvenator
| 3
| 1M: True Destruction (1 target, no save)
|
9
| Dejuvenator
| 4
| 1M, 1/d: Capital I Insist something. You can pick this more than once to use it more than once per day.
| 9
| Dejuvenator
| 5
| Have the DM copy your PC's status on the chalkboard to somewhere else as a backup. 1N, 1/reset: Switch your current status with your backup. This cannot be taken more than once.
| 9
| Dejuvenator
| 6
| 1M: Troll-like degeneration 40*CL hp /s, plus CL negative levels /s. (1 target, no save)
|
9
| Martyr
| 7
| 1F: Move a nasty flag on someone else (such as Capital S Slain) to someone else in their group.
| 9
| Martyr
| 8
| You can convert 1X -> 1bX actions. 2F or 1bX: Target can use a normal 1P action this segment, even though they're unconscious or dead.
| 9
| Martyr
| 9
| 1M: True Resurrect Other.
|
9
| Martyr
| 10
| 1M, 1/d: Capital I Insist something. You can pick this more than once to use it more than once per day.
| 9
| Martyr
| 11
| Have the DM copy another PC's status on the chalkboard to somewhere else as a backup. 1N, 1/reset: Switch their current status with the backup. This cannot be taken more than once. The PC must be willing.
| 9
| Martyr
| 12
| 1N, 1/s: Troll-like regenerate Other 40*CL% of max hp, this can also cure negative levels (at 100 hp each).
|
9
| Rejuvenator
| 13
| 1deadF: Move a nasty flag on yourself (such as Capital S Slain) to someone else in your group. Note if you have power #7.1, you can creep up to someone to deliver the flag first.
| 9
| Rejuvenator
| 14
| You can convert 1X -> 1uncX actions. 2deadF or 1uncX: You can use a normal 1P action this segment, even though you're unconscious or dead.
| 9
| Rejuvenator
| 15
| 1deadM: True Resurrect Self.
|
9
| Rejuvenator
| 16
| 1M, 1/d: Capital O Object to something. You can pick this more than once to use it more than once per day.
| 9
| Rejuvenator
| 17
| Have the DM copy your PC's status on the chalkboard to somewhere else as a backup. 1N, 1/reset: Switch your current status with your backup. This cannot be taken more than once.
| 9
| Rejuvenator
| 18
| Troll-like regeneration 40*CL% of max hp /s, this can also cure negative levels (at 100 hp each).
|
9
| Self-Destructor
| 19
| 1S (1M or 1P): Random effect on your group (roll 1d4 for each target): 1=Loop Incursion (no save), 2=Beast of Xvim CL/3 times (no save), 3=CL random [C] section effects (no save), 4=As You Are CL times (no save)
| 9
| Invigorator
| 20
| You may use dead/unc actions with any Dejuvenator/Martyr/Rejuvenator/Self-Destructor/Invigorator effects (if it's listed as "1M:", you can use "1deadM:" or "1uncM:" instead).
|
|
[PC11] Mirror Classes Group
Invigorator Spells (SL=11, CSL=1)
SL
| Class
| #
| Spell
|
11 (CSL 1)
| Unbreakable
| 1
| +CCL PSaves (using the [X] section saving throw rules)
| 11 (CSL 1)
| Unbreakable
| 2
| +(CCL+1)/3 ihp
| 11 (CSL 1)
| Unbreakable
| 3
| +(CCL+1)/3 iAC
|
11 (CSL 1)
| Unbreakable
| 4
| Immune to CCL [C] section effects, even major ones are only 1 pick each
| 11 (CSL 1)
| Unbreakable
| 5
| All of your items are Indestructible.
| 11 (CSL 1)
| Unbreakable
| 6
| You are immune to all area effects. However, this power is incompatible with any "You can't be targetted" effects you have running (they shut off).
|
11 (CSL 1)
| Breaker
| 7
| 1V: Target gets -CCL PSaves (using the [X] section saving throw rules)
| 11 (CSL 1)
| Breaker
| 8
| 1V: Target takes (CCL+1)/3 idmg
| 11 (CSL 1)
| Breaker
| 9
| 1V: Target loses (CCL+1)/3 iAC
|
11 (CSL 1)
| Breaker
| 10
| 1V: Target is Severe Allergy to CCL [C] section effects, even major ones are only 1 pick each (will counter an Immunity)
| 11 (CSL 1)
| Breaker
| 11
| You may destroy Indestructible items as if they weren't Indestructible.
| 11 (CSL 1)
| Breaker
| 12
| You can target people who can't be targetted. You can target the floor of people whose floor cannot be targetted.
|
11 (CSL 1)
| Afterliver
| 1
| +CCL MSaves (using the [X] section saving throw rules)
| 11 (CSL 1)
| Afterliver
| 2
| 1N, 1/s: Pick any ÷18 or less race, or a DL IX or less creature you know of. You Shapechange into it. Your stats don't change, but you can use racial/innate abilities from it.
| 11 (CSL 1)
| Afterliver
| 3
| You can assume the form of any known dead/incursed/pixelated person or creature (this is like the First Evil's ability). You don't have the person's abilities, but you do have their memories.
|
11 (CSL 1)
| Afterliver
| 4
| You can convert 1X -> 1deadX actions. 1deadX: Capital F Fix Self.
| 11 (CSL 1)
| Afterliver
| 5
| You get and can use 2D Actions per death per segment. You are limited to CCL+1 D Actions you can use per reset (instead of 1).
| 11 (CSL 1)
| Afterliver
| 6
| Rotating Truename. Rotating Home Plane. Rotating Quantum Signature. Your Silver Cord rotates color, and can't be targetted or attacked.
|
11 (CSL 1)
| Ender
| 7
| 1V: Target gets -CCL MSaves (using the [X] section saving throw rules)
| 11 (CSL 1)
| Ender
| 8
| 1N, 1/s: Force Shapechange, Dispel Illusion, and Dust of Appearance (no resistance)
| 11 (CSL 1)
| Ender
| 9
| You can assume the form of any known dead/incursed/pixelated person or creature (this is like the First Evil's ability). You don't have the person's abilities, but you do have their memories.
|
11 (CSL 1)
| Ender
| 10
| 1X: Capital B Break (1 target, XR to resist)
| 11 (CSL 1)
| Ender
| 11
| You get and can use 2D Actions per death per segment. You are limited to CCL+1 D Actions you can use per reset (instead of 1).
| 11 (CSL 1)
| Ender
| 12
| 1M: Erase Truename, Change Home Plane to this plane, Erase Quantum Signature, Sever Silver Cord (all of these on 1 target, XR to resist)
|
|
[PC11] Mirror Classes Group
Leecher1
Level
| KXP
| Priest 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 2.5
| 20- --- ---
| 3
| 5
| 21- --- ---
|
4
| 7.5
| 320 --- ---
| 5
| 12.5
| 421 --- ---
| 6
| 25
| 422 0-- ---
|
7
| 50
| 432 1-- ---
| 8
| 100
| 433 20- ---
| 9
| 200
| 433 210 ---
|
10
| 300
| 443 221 ---
| 11
| 400
| 444 321 0--
| 12
| 500
| 444 421 10-
|
13
| 600
| 555 432 111
| 14
| 700
| 555 442 111
| 15
| 800
| 555 552 111
|
16
| 900
| 555 553 211
| 17
| 1000
| 555 554 321
| 18
| 1100
| 555 554 321
|
19
| 1200
| 555 554 322
| 20
| 1300
| 555 554 333
| 21
| 1400
| 555 554 444
|
22
| 1500
| 555 555 555
| 23
| 1600
| 666 666 666
| 24
| 1700
| 776 666 666
|
25
| 1800
| 777 766 666
| 26
| 1900
| 777 776 666
| 27
| 2000
| 777 777 666
|
28
| 2100
| 777 777 776
| 29
| 2200
| 777 777 777
| 30
| 2300
| 887 777 777
|
31
| 2400
| 888 777 777
| 32
| 2500
| 888 877 777
| 33
| 2600
| 888 887 777
|
34
| 2700
| 888 888 777
| 35
| 2800
| 888 888 877
| 36
| 2900
| 888 888 887
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +1
| 8 4 6 3 4 0 0 3
| +1
| 9 5 6 3 4 0 1 3
|
+2
| 9 5 6 4 4 1 1 4
| +3
| 10 6 7 4 5 1 1 4
| +3
| 10 6 7 5 5 2 2 5
|
+4
| 11 7 8 5 6 2 2 5
| +5
| 11 7 9 6 6 2 2 6
| +5
| 12 7 9 6 7 3 3 6
|
+6
| 12 8 9 6 7 3 3 7
| +7
| 13 8 10 7 8 4 3 7
| +7
| 13 9 10 7 8 4 4 8
|
+8
| 13 9 10 7 8 4 4 8
| +9
| 14 9 11 8 9 5 4 9
| +9
| 14 10 11 8 9 5 5 9
|
+10
| 14 10 11 9 9 6 5 10
| +11
| 15 11 12 9 10 6 5 10
| +11
| 15 11 12 10 11 6 6 11
|
|
Requisites:
| Str 13, Dex 13, Wis 13
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 3+level/4
| To Hit Table:
| Pri
| Save Table:
| Pri
| Reference:
| DM {Mirror Eeler1}
| Groups:
| Priest, Mirror
|
|
|
|
Can cast spells only from All, Animal, Eeling, and Summoning spheres. Eeling spells cost ½ of a spell each to cast.
| Other spheres cannot be cast at all, but you may pick one sphere which can be cast as if opposite (at 2 spells per spell).
| This class uses "Defiler" type magic, and drains the MF with time.
| Level 5: Detect Leeches and Eels 40' cont.
| Level 9: 1M: Identify Magical Pool.
| Level 9: Gain four 1st level Eelemental Wizard spells in your memorization per day.
| Level 9: Mental link with your Leeches and Eels.
| Level 12: Gain four 2nd level Eelemental Wizard spells in your memorization per day.
|
| Eel Sphere:
| Leeches (SL=1): This acts like goodberries, each casting gives 3 Leeches. Leeches can cure or cause 1 hp, and can move on their own.
| Summon Eelemental (SL=N): Summon a DL N Eelemental (DM has table)
| Summon Leech (SL=N): Summon a DL N Leech (DM has table)
| Call Eelectricity (SL=2): CLd6 Eelectricity dmg (no save; NR to resist) to one target
| Protection from Eelements (SL=3): Resist all Eelements, or absorb 12*CL Eelemental dmg.
| Eels (SL=4): This acts like goodberries, each casting gives 1 Eel. Eels can remove or cause 1 [C] section effect (PPD save, effect is random).
| Reelly Put Out of Misery (SL=5): Ignore regen buffer then Put out of Misery (lower s slay). Doesn't trigger contingencies.
| Heel (SL=6): Remove all hp of dmg and remove 1 [C] section effect
| Hovercraft Full of Eels (SL=7): Like a Chariot of Sustarre, but it's Eels!
| Multi Eel (SL=7): Summons CL Eels of DL=7, which use up 1 summon slot. They aren't summoning sick!
|
| New Eel Sphere spells to this class:
| Powerleech (SL=2): Whenever an enemy activates an item, be cured 10 hp.
| Thoughtleech (SL=2): Whenever an enemy uses a psionic ability, be cured N hp, where N=SL of the effect.
| Blessing of Leeches (SL=3): Target regenerates at CL hp/s.
| Drainheal (SL=3, also Incantatrix): Drain the local MF by 1: Heal self.
| Steal Summon (SL=4, also Incantatrix): Steal someone's summon (your summon slot needs to be open to do this)
| Mindleech Mass (SL=8): Acts as a DL VII Leech summon (counts as 100 leeches); steals 1 spell (and puts in your memorization) per attack
| Robe of Eeling (SL=8): Get 2d10 random SL=1d6 Eel effects (self or other) every round for 1h
| iHeel (SL=9): Remove CL idmg and remove CL [C] section effects
|
|
[PC11] Mirror Classes Group
Loyalist5 / Collaborator5
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 4.8
| (none)
| 3
| 9.6
| (none)
|
4
| 19.2
| (none)
| 5
| 38.4
| (none)
| 6
| 76.8
| (none)
|
7
| 153.6
| (none)
| 8
| 307.2
| (none)
| 9
| 614.4
| (none)
|
10
| 1000
| (none)
| 11
| 1500
| (none)
| 12
| 2000
| (none)
|
13
| 2500
| (none)
| 14
| 3000
| (none)
| 15
| 3500
| (none)
|
16
| 4000
| (none)
| 17
| 4500
| (none)
| 18
| 5000
| (none)
|
19
| 5500
| (none)
| 20
| 6000
| (none)
| 21
| 6500
| (none)
|
22
| 7000
| (none)
| 23
| 7500
| (none)
| 24
| 8000
| (none)
|
25
| 8500
| (none)
| 26
| 9000
| (none)
| 27
| 9500
| (none)
|
28
| 10000
| (none)
| 29
| 10500
| (none)
| 30
| 11000
| (none)
|
31
| 11500
| (none)
| 32
| 12000
| (none)
| 33
| 12500
| (none)
|
34
| 13000
| (none)
| 35
| 13500
| (none)
| 36
| 14000
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 6 3 4 0 0 3
| +1
| 9 5 6 4 4 1 1 4
| +2
| 10 6 7 5 5 2 2 5
|
+3
| 11 7 9 6 6 2 2 6
| +4
| 12 8 9 6 7 3 3 7
| +5
| 13 9 10 7 8 4 4 8
|
+6
| 14 9 11 8 9 5 4 9
| +7
| 14 10 11 9 9 6 5 10
| +8
| 15 11 12 10 11 6 6 11
|
+9
| 16 12 13 11 12 7 6 12
| +10
| 16 13 14 12 12 8 7 13
| +11
| 16 14 14 13 13 9 8 14
|
+12
| 16 14 15 14 14 10 8 15
| +13
| 17 15 16 14 14 10 9 16
| +14
| 17 15 16 15 15 11 10 17
|
+15
| 17 16 16 15 16 12 10 18
| +16
| 17 16 16 16 16 13 11 19
| +17
| 17 16 16 16 16 14 12 20
|
|
Requisites:
| Str 13, Con 9, Wis 13
| Alignment:
| (L or A) any
| HD/level:
| 3d3
| Weapon Prof.:
| 6+level/2
| To Hit Table:
| War
| Save Table:
| 2xPri
| Reference:
| DM {Mirror Rebel5}
| Groups:
| Warrior, Mirror
|
|
|
|
Levels
| Pick
| Description
|
Level 1-3:
| A
| 0, 1/t: Reorder the "stack" of pending effects.
| B
| LVL slots in Depth Sense, Tracking, Weight Sense
| C
| Natural 1's do not automatically miss on saves
| D
| Ioun stones and Gemlets are at half monetary cost
| E
| Immune to telekinesis
|
Level 4:
| Pick two from: Loyalist5 Level 1-3, White/Black Hat Level 1-3, or one Psi(-12)L minor
|
Level 5-7:
| F
| +LVL punch to hit
| G
| +1 to all crit multipliers
| H
| Get +LVL/2 attacks vs. a target if none of your friends attack it this segment
| I
| Clan and Guild patches are at half cost
| J
| Ignore someone's immunity to falling dmg, telekinesis, overbearing
|
Level 8:
| Pick two from: Loyalist5 Level 5-7, White/Black Hat Level 5-7, or one Psi(-12)L minor
|
Level 9-12:
| K
| 1M, 1/d: Summon LVL*3 Loyalist5 NPCs (lvl = LVL*3-24, max=15)
| L
| 1P: Attack each target only once this segment (can be >1 group). You autohit them for xLVL/2 dmg.
| M
| Auto double power score all stat checks.
| N
| +LVL*5% CNaCNR; SR LVL*5; dust of disappearance cont.; dust of appearance 30'r cont. (hole in middle); considered extra +LVL weapon to hit others
| O
| Immune Tricks; Flying movement rate = (LVL^2)"; Sustain all ability scores; Immune Backstab (and it's variants)
|
Level 13:
| Pick two from: Loyalist5 Level 9-12, White/Black Hat Level 9-12, one Psi(-12)L major, or one other5 Level 1-3
|
|
[PC11] Mirror Classes Group
Magical Pool Mage
Level
| KXP
| Wizard 123 456 789 A
|
1
| 0
| 1-- --- --- -
| 2
| 2.25
| 20- --- --- -
| 3
| 4.5
| 21- --- --- -
|
4
| 9
| 320 --- --- -
| 5
| 18
| 421 --- --- -
| 6
| 35
| 431 a-- --- -
|
7
| 60
| 432 0b- --- -
| 8
| 95
| 432 1ac --- -
| 9
| 145
| 533 20b d-- -
|
10
| 220
| 543 21a ce- -
| 11
| 440
| 543 320 bdf -
| 12
| 660
| 554 321 ace -
|
13
| 880
| 554 322 0bd -
| 14
| 1100
| 554 322 1ac -
| 15
| 1320
| 554 422 20b -
|
16
| 1540
| 555 432 21a -
| 17
| 1760
| 555 532 210 -
| 18
| 1980
| 555 533 211 g
|
19
| 2200
| 555 543 221 f
| 20
| 2420
| 555 543 321 e
| 21
| 2640
| 555 554 321 d
|
22
| 2860
| 555 555 432 c
| 23
| 3080
| 555 555 532 b
| 24
| 3300
| 666 655 532 a
|
25
| 3520
| 666 666 642 0
| 26
| 3740
| 777 766 643 1
| 27
| 3960
| 777 777 743 1
|
28
| 4180
| 888 877 753 1
| 29
| 4400
| 888 888 853 1
| 30
| 4620
| 999 988 854 1
|
31
| 4840
| 999 999 964 2
| 32
| 5060
| AAA A99 964 2
| 33
| 5280
| AAA AAA A64 2
|
34
| 5500
| BBB BAA A75 2
| 35
| 5720
| BBB BBB B75 2
| 36
| 5940
| CCC CCC C75 3
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 6 0 1 1
| +0
| 4 7 5 3 7 0 1 1
| +0
| 4 8 5 4 7 0 1 2
|
+1
| 4 8 6 4 7 1 2 2
| +1
| 5 9 6 4 8 1 2 3
| +1
| 5 9 7 5 8 2 3 3
|
+2
| 5 10 7 5 9 2 3 4
| +2
| 6 10 7 6 9 2 3 4
| +2
| 6 10 8 6 9 3 4 5
|
+3
| 6 11 8 6 10 3 4 5
| +3
| 7 11 9 7 10 4 5 6
| +3
| 7 12 9 7 11 4 5 6
|
+4
| 7 12 9 8 11 4 5 7
| +4
| 7 13 10 8 11 5 6 7
| +4
| 8 13 10 8 12 5 6 8
|
+5
| 8 13 11 9 12 6 7 8
| +5
| 8 14 11 9 13 6 7 9
| +5
| 9 14 11 10 13 6 7 9
|
|
Requisites:
| Dex 14, Con 9, Int 18
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 1+level/6
| To Hit Table:
| Wiz
| Save Table:
| Wiz
| Reference:
| DM
| Groups:
| Wizard, Mirror, Planar
|
|
| Specialized in Magical Pools, no opposite.
| Gets Int bonus to spells.
| Level 1: Identify Tricks and Magical Pools by sight.
| Level 1: Swimming proficiency. Free Action underwater.
| Level 4: 1F: Restore the local MF by 1. (This may be done multiple times.)
| Level 9 ¶: When drinking from a magical pool, roll 2 results and pick the better.
| Level 9: 1F: Restore the local PF by 1. (This may be done multiple times.)
| Level 12: 1F, 1/reset: Make a Magical Pool permanent, infinite charges, and it's effects no longer count against your limit of maintains.
| Level 16: 1F: Restore the local TF by 1. (This may be done multiple times.)
| Level 25: 1F: Restore the local LoopF by 1. (This may be done multiple times.)
|
|
|
|
Magical Pool spells:
| Note 1: Magical Pools have CL charges, each charge being a "drink" from the pool. Each person may drink from a Magical Pool only once (using 1V action). If at least one person drinks from a pool, all of that pool's effects together count as 1 effect against your limit of maintains until the next reset. If the pool effect is permanent, after the reset you no longer need to maintain the effect. Only 1 magical pool may be created in a room each reset.
| Note 2: These spells are only a start. There are likely variants to these spells, such as a high level Healing Pool. Research Points may be spent here.
| Abjuration Pool (SL=1): Magical Pool. The effect (when drank) is a random SL=1d4 defensive effect from [MC1] Monster Collective, Spells.
| Create Water (SL=1): Creates a non-magical pool of ordinary water.
| Healing Pool (SL=1): Magical Pool. The effect (when drank) is a random SL=1d4 Priest Healing spell.
| Protection Pool (SL=2): Magical Pool. The effect (when drank) is a random SL=1d4 defensive effect from [MC2] Monster Collective, Psionics.
| Reflecting Pool (SL=2): Magical Pool. Acts as a scrying device. Has only 1 charge, if drank, gives a random Divination effect of SL=1d6.
| Wonder (SL=2): Does the Wand of Wonder effect on one target.
| Acid Pool (SL=3): Creates a non-magical pool of nasty acid (1d100 dmg, no save). Can be left behind as a (-50%) Trap. Can be created "through" someone (damaging them).
| Exploding Pool (SL=3): Hits a group, does a random SL=1d6+1 Invocation effect to the group. Does not count as a Magical Pool.
| Remove Trick (SL=3): Removes a Trick in the room (can be reversed to create a random Trick).
| Defensive Pool (SL=4): Magical Pool. The effect (when drank) is a random SL=1d8 defensive effect from [MC1] Monster Collective, Spells.
| Transport via Water (SL=4): Teleport from one body of water to another.
| Remove Special (SL=5): Removes a Special in the room (can be reversed to create a random Special).
| Color Pool (SL=5): Creates a temporary Color Pool (treat as a Gate spell). Does not count as a Magical Pool.
| Enhance Pool (SL=6): Adds CL charges to an existing Magical Pool. The reverse will destroy a Magical Pool.
| Monster Pool (SL=6): Magical pool. Each segment, 1 charge is automatically used, and a DL=1d6+4 monster appears. The monster is not a summon, but will not attack the party, and will attack the party's enemies.
| Enhancement Pool (SL=7): Magical Pool. Items put into the pool (using a charge) gain a small benefit (DM will roll a random 1d1000 item XP flag, or a half-plus). These effects are permanent but each item can be enhanced only once per reset.
| Disjuncting Pool (SL=8): Magical Pool. An item placed in the pool is Disjuncted, with no Artifact Destruction or Retributive Strike effect. The item will absorb N*N charges from the pool, where N is it's multiplier. If the pool has insufficient charges, the item is unaffected. Can alternatively remove a x1 Terrain Feature completely.
| Escape Pool (SL=9): Magical Pool. The effect (when drank) is to Escape to a safe location (home or a safe city/town). The effect is instantaneous (no delay).
| Concordant Sampler Pool (SL=10): Magical Pool. The effect (when drank) is a random CSL=1d4-1 Concordant spell.
|
|
[PC11] Mirror Classes Group
Maxulator
Level
| KXP
| Spells
|
1
| 0
| (varies)
| 2
| 5
| (varies)
| 3
| 10
| (varies)
|
4
| 20
| (varies)
| 5
| 40
| (varies)
| 6
| 80
| (varies)
|
7
| 160
| (varies)
| 8
| 300
| (varies)
| 9
| 600
| (varies)
|
10
| 1000
| (varies)
| 11
| 1500
| (varies)
| 12
| 2000
| (varies)
|
13
| 2500
| (varies)
| 14
| 3000
| (varies)
| 15
| 3500
| (varies)
|
16
| 4000
| (varies)
| 17
| 4500
| (varies)
| 18
| 5000
| (varies)
|
19
| 5500
| (varies)
| 20
| 6000
| (varies)
| 21
| 6500
| (varies)
|
22
| 7000
| (varies)
| 23
| 7500
| (varies)
| 24
| 8000
| (varies)
|
25
| 8500
| (varies)
| 26
| 9000
| (varies)
| 27
| 9500
| (varies)
|
28
| 10000
| (varies)
| 29
| 10500
| (varies)
| 30
| 11000
| (varies)
|
31
| 11500
| (varies)
| 32
| 12000
| (varies)
| 33
| 12500
| (varies)
|
34
| 13000
| (varies)
| 35
| 13500
| (varies)
| 36
| 14000
| (varies)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 27, max = 9)
| +1
| (total = 30, max = 10)
| +2
| (total = 33, max = 11)
|
+3
| (total = 36, max = 12)
| +4
| (total = 39, max = 13)
| +5
| (total = 42, max = 14)
|
+6
| (total = 45, max = 15)
| +7
| (total = 48, max = 16)
| +8
| (total = 51, max = 17)
|
+8
| (total = 54, max = 18)
| +9
| (total = 57, max = 19)
| +9
| (total = 60, max = 20)
|
+10
| (total = 63, max = 21)
| +10
| (total = 66, max = 22)
| +11
| (total = 69, max = 23)
|
+11
| (total = 72, max = 24)
| +12
| (total = 75, max = 25)
| +12
| (total = 78, max = 26)
|
|
Requisites:
| Class Slots 2, Mini-Class Slots 1
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| Cust
| Save Table:
| Cust
| Reference:
| DM {Mirror Minulator}
| Groups:
| Custom, Mirror
|
|
|
|
You duplicate the powers of up to LVL+1 Mini-classes (see [PC10]). You get your full XP (in Maxulator class) for each of these Mini-classes to see what level you are. There is no minimum or maximum level for these classes, meaning some of your emulated Mini classes may be above your Maxulator level, or may be level 0.
|
| You can take each Mini-class only once, however, you are allowed to take both the Normal and the Alternate form for the same Mini-class at the same time (this is a violation of the normal Mini-class rules).
|
| You are allowed to take actual Mini-classes themselves for your character normally, and can even select Mini-classes that you have as part of your Minulator class. (You are not considered to "have" a particular Mini-class, even if it's part of a Minulator class).
|
| Level 6: You may choose three instances of a given Mini-class, in one of these combinations: Normal-Normal-Alternate or Normal-Alternate-Alternate. This can be done for multiple Mini-classes. Some Mini-classes (such as Jobber) allow the Normal and Alternate form to be taken, in these cases, you may have Normal-Normal-Normal or Alternate-Alternate-Alternate.
| Level 12: You may choose four instances of a given Mini-class in any combination. This can be done for multiple Mini-classes.
| Level 18: You may choose five instances of a given Mini-class in any combination. This can be done for multiple Mini-classes.
| Level 24: You may choose six instances of a given Mini-class in any combination. This can be done for multiple Mini-classes.
|
|
[PC11] Mirror Classes Group
Overt Rogue
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 4.5
| (none)
| 3
| 9
| (none)
|
4
| 18
| (none)
| 5
| 36
| (none)
| 6
| 72
| (none)
|
7
| 144
| (none)
| 8
| 288
| (none)
| 9
| 500
| (none)
|
10
| 850
| (none)
| 11
| 1200
| (none)
| 12
| 1550
| (none)
|
13
| 1900
| (none)
| 14
| 2250
| (none)
| 15
| 2600
| (none)
|
16
| 2950
| (none)
| 17
| 3300
| (none)
| 18
| 3650
| (none)
|
19
| 4000
| (none)
| 20
| 4350
| (none)
| 21
| 4700
| (none)
|
22
| 5050
| (none)
| 23
| 5400
| (none)
| 24
| 5750
| (none)
|
25
| 6100
| (none)
| 26
| 6450
| (none)
| 27
| 6800
| (none)
|
28
| 7150
| (none)
| 29
| 7500
| (none)
| 30
| 7850
| (none)
|
31
| 8200
| (none)
| 32
| 8550
| (none)
| 33
| 8900
| (none)
|
34
| 9250
| (none)
| 35
| 9600
| (none)
| 36
| 9950
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 6 5 6 3 4 1 3 0
| +0
| 7 6 7 4 6 2 5 1
| +1
| 7 8 8 4 7 3 6 2
|
+1
| 8 9 9 5 9 5 8 3
| +2
| 9 11 9 6 10 6 9 4
| +2
| 10 12 10 7 12 7 11 5
|
+3
| 10 14 11 8 13 8 12 6
| +3
| 12 15 12 9 14 9 14 7
| +4
| 13 16 14 12 15 11 15 8
|
+4
| 15 16 15 14 16 12 17 9
| +5
| 16 16 16 16 16 13 18 10
| +5
| 16 17 16 16 16 14 20 11
|
+6
| 16 17 16 16 16 14 20 11
| +6
| 16 17 16 16 16 14 20 11
| +7
| 16 17 16 16 16 14 20 11
|
+7
| 16 17 16 16 16 14 20 11
| +8
| 16 17 16 16 16 14 20 11
| +8
| 16 17 16 16 16 14 20 11
|
|
Requisites:
| Dex 21, Chr 13
| Alignment:
| L*
| HD/level:
| d3
| Weapon Prof.:
| & 10+level/9
| To Hit Table:
| 3xRog
| Save Table:
| Rog
| Reference:
| DM {Mirror Stealth Rogue} {Reduced Overt Master}
| Groups:
| Rogue, Concordant (x1), Mirror
|
|
|
|
Gets 50 rogue points per level.
| Level 1: Thieves' Cant.
| BlahR's are offensive (o). This means you reduce BlahR's that you face by this amount. Irreducible BlahR's are reduced at 1 per 5% of oBlahR. Unadjustable BlahR's cannot be adjusted this way. If you have unspent oBlahR left over, roll it, if you make it, you multiply your effect by x2 (or x+1).
| You pick one ability per level.
| Level 9: 1M, 1/t: Go On the Mound. You are 1 plane removed, your effects are x2 multiplier and x2 effect (or x+1). You are considered Planar Displaced and can't be targetted. Someone else On the Mound can attack you normally, if you are dropped, you are returned to the plane you came from (Went Off the Mound).
|
|
Lvl
| Appraiser2 Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1-6
| oRR || oaRR || oaaRR
| 0
| 30
| Chr-13
| Chr-18
| 1-6
| oMR || oaMR || oaaMR
| 0
| 20
| Str-14
| Str-19
| 1-6
| oPR || oaPR || oaaPR
| 0
| 10
| Con-15
| Con-20
|
1-6
| oIR || oaIR || oaaIR
| 0
| 0
| Int-16
| Int-21
| 1-6
| Fork Innate | Psionic | Magic | Radioactive
| 1M (may borrow)
| -10
| Chr-22
| Chr-22
| 1-6
| Any Rogue ability (= level you took this at)
| na
| na
| na
| na
|
7-12
| oCR || oaCR || oaaCR
| 0
| 20
| Dex+Con-28
| Dex+Con-38
| 7-12
| oNR || oaNR || oaaNR
| 0
| 10
| Dex+Chr-31
| Dex+Chr-41
| 7-12
| oWR || oaWR || oaaWR
| 0
| 0
| Int+Chr-34
| Int+Chr-44
|
7-12
| oER || oaER || oaaER
| 0
| -10
| Str+Wis-37
| Str+Wis-47
| 7-12
| Seal Fate (counter a counter) x1 | x2 | x3 | etc.
| 2M (may borrow)
| -20
| Dex*2-50
| Dex*2-50
| 7-12
| Any Rogue ability (= level you took this at)
| na
| na
| na
| na
|
|
[PC11] Mirror Classes Group
Pariah (Anti-Legend)
Level
| KXP
| Anti-Legend 123 456 78
|
1
| 0
| 1-- --- --
| 2
| 1000
| 11- --- --
| 3
| 3000
| 111 --- --
|
4
| 6000
| 111 1-- --
| 5
| 10000
| 111 11- --
| 6
| 15000
| 111 111 --
|
7
| 20000
| 111 111 1-
| 8
| 30000
| 111 111 11
| 9
| 40000
| 221 111 11
|
10
| 50000
| 222 211 11
| 11
| 60000
| 222 222 11
| 12
| 70000
| 222 222 22
|
13
| 80000
| 333 222 22
| 14
| 90000
| 333 333 22
| 15
| 100000
| 333 333 33
|
16
| 110000
| 444 433 33
| 17
| 120000
| 444 444 44
| 18
| 130000
| 555 554 44
|
19
| 140000
| 555 555 55
| 20
| 150000
| 666 666 55
| 21
| 160000
| 666 666 66
|
22
| 170000
| 777 777 76
| 23
| 180000
| 777 777 77
| 24
| 190000
| 888 888 88
|
25
| 200000
| 999 999 99
| 26
| 210000
| AAA AAA AA
| 27
| 220000
| BBB BBB BB
|
28
| 230000
| CCC CCC CC
| 29
| 240000
| DDD DDD DD
| 30
| 250000
| EEE EEE EE
|
31
| 260000
| FFF FFF FF
| 32
| 270000
| GGG GGG GG
| 33
| 280000
| HHH HHH HH
|
34
| 290000
| III III II
| 35
| 300000
| JJJ JJJ JJ
| 36
| 310000
| KKK KKK KK1
|
37
| 620000
| KKK KKK KK2
| 38
| 930000
| KKK KKK KK3
| 39
| 1240000
| KKK KKK KK4
|
45
| 3100000
| LLL LLL KK4
| 54
| 5890000
| LLL LLL LLA 1
| 63
| 8680000
| LLL LLL LLA A
|
72
| 11470000
| LLL LLL LLE E1
|
|
Requisites:
| HNCL 27,
|
| Str 9, Dex 18, Int 18, Wis 9, Chr 18
| Alignment:
| any
| HD/level:
| & +++++3d4
| Weapon Prof.:
| 8+level
| To Hit:
| +level+18
| Saves:
| +level+18
| Reference:
| DM
| Groups:
| Concordant (x2),
|
| Rogue, Mirror
|
| [X] Section stats
| ihp
| +2
| iTH
| +10
| P Save
| +0
| M Save
| +0
| War
| +1
| Rog
| +1
| PPsi
| -1
| Wiz
| +1
| Pri
| +0
| MPsi
| +0
|
|
|
|
Barbarian Int, Wis, and Chr.
| Gets 1X action per round.
| 50 "Concordant" points per level for the Rogue-like chart.
|
Lvl
| Pariah Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Don't generate "?" in Dungeons | (each pipe is another symbol or another PC)
| V
| 10
| Wis-25
| Wis-30
| 1
| Permanency an effect ||| Continuous an effect
| X
| 0
| Int-31
| Int-42
| 1
| Any 36th level Rogue ability (1 Concordant point = 2 Rogue points)
| -
| -
| -
| -
|
1
| BackSwipe: Steal an item off of target for yourself per 100% (aWR to avoid)
| 0
| 40+10*LVL
| NA
| NA
| 2
| Monster Summoning for CCL DL=9 monsters || DL=10 or 3*CCL DL=9
| M
| 15
| Wis-28
| Wis-33
| 3
| Teleport No Delay, No Sickness (same plane) | (each pipe is one extra PC)
| 0
| -50
| Con-40
| Con-47
|
3
| +1 idmg | +1 iSaves | +1 ihp ( | +1 more per pipe)
| P
| -20
| Int-59
| Int-64
| 4
| Any 3rd level or lower Shadow5 or Legend ability (or) Read Lich Magic
| -
| -
| -
| -
| 6
| Create/Destroy Magical Pool or Spell Gate || Travel to Far Realm | Loop Travel (1 LoopF)
| F
| -25
| Chr-75
| Chr-97
|
9
| Speed: Each 75% is 1H action
| 0
| 0
| Dex-20
| Dex-40
| 12
| Can use +N extra actions if get only 1 action to respond to something nasty (N=number of pipes made)
| 0
| -60
| Wis-99
| Wis-132
| 18
| Fork that works (even on someone else's effect)
| bX
| -35
| Dex-90
| Dex-149
|
|
[PC11] Mirror Classes Group
Pariah (Anti-Legend) Spells
Level
| #
| Spell
|
1
| 1
| Scarab of Protection (get a save vs. things with no save, target = 20, can use items)
| 1
| 2
| Can act once per round on the bottom of the segment
| 1
| 3
| 1M,1/d: Cast one SL=9 Rogue spell or "cast" a Level 1 to (CCL+18) Rogue pick as if it was a spell (points=CCL*50%)
|
1
| 4
| 1X: Ego Dominate someone within sight as if you were a magic item; your "Ego" = (Int+Chr+HNCL+CCL)
| 1
| 5
| 1X: 1 target: Head Blown Off, slain, crapped, or Extract (no save; XR to avoid)
| 1
| 6
| 1X: Lower one x2 effect
|
2
| 1
| Your x1 classes' abilities (not counting spells or psi) cost half the number of actions to use
| 2
| 2
| +10*CCL% iAR
| 2
| 3
| 1X: 1 target: Set, Slain, Crapped, or As You Are (no save; XR to avoid)
|
2
| 4
| 1M,1/d: Use Psi7/8/14/15 Super, PSPs=LVL*100
| 2
| 5
| Can target someone else N times for N times effect
| 2
| 6
| +CCL/2 X actions
|
3
| 1
| 1M: [x2 Special] Dispel Technology Zone
| 3
| 2
| Can act on segment 0 with one action only
| 3
| 3
| 0, CCL/d: Immuner pick (can use multiples at once if needed)
|
3
| 4
| 0, 1/d: Your multiplier increases by x1/x1, x2/x0, or x0/x2 for 1 round
| 3
| 5
| 0, CCL/d: Step Out of It or Counter a Step Out of It
| 3
| 6
| 0, CCL/d: Reset or Set one target
|
4
| 1
| Can use +1 Artificial Reset per Natural Reset (day)
| 4
| 2
| 1X: Distribute a loss of -CCL*20% iBlahR's to a group
| 4
| 3
| You cannot be located by Locate effects.
|
4
| 4
| 1N: Counter a Speaking action.
| 4
| 5
| You have LVL/2 Clones that actually work (they must be hunted down in order to defeat you)
| 4
| 6
| 1X: Genocide a monster type in the room (no save; XR to avoid)
|
|
[PC11] Mirror Classes Group
Pariah (Anti-Legend) Spells (cont.)
Level
| #
| Spell
|
5
| 1
| 0, CCL/d: Replace a BlahR type you have with another type for 1 segment.
| 5
| 2
| You have "Familiar immunity" as long as you aren't offensive.
| 5
| 3
| 1X: 1 target: Down a Hole, Clone Insanity, or Kill @ Birth (no save; XR to avoid)
|
5
| 4
| 0, CCL/d: Put an effect back up on you that was just dispelled.
| 5
| 5
| 1X: [x2 Special] Choose a psionic frequency. It has double effect in the room.
| 5
| 6
| 0: Can trade a Pariah CSL N slot for a total of N in CSL's of slots
|
6
| 1
| Your x1 classes' abilities (not counting spells or psi) cost one-quarter the number of actions to use
| 6
| 2
| 1X: Lower the PF, MF, TF, TechF, or PsiF in the room by up to CCL/2.
| 6
| 3
| You ignore Anti-Concordant Shell. +CCL*20% aXR.
|
6
| 4
| Can convert 3a -> 1 Ia (Instantaneous) for any action type
| 6
| 5
| +LVL slots for classes, mini classes, or races
| 6
| 6
| 0: [x2 Special] I, J, K, etc. (Instantaneous type) actions cannot be used in the room.
|
7
| 1
| 0, CCL/d: Counter an Avoid Fate or Divine Intervention roll.
| 7
| 2
| 1X, 1/d: Gain an extra half-segment after the current one.
| 7
| 3
| 1P: Target cannot use X, H, W, R, or Q-infinity actions (no resistance)
|
7
| 4
| 1X: [x2 Enemy Special] Enemies cannot act on segments divisible by 4
| 7
| 5
| 1X: Time travel, up to 2^CCL years, each barrier divides the maximum by 10
| 7
| 6
| 0, CCL/d: Capital O Object; you may Object to only part of the effect if you wish (e.g. you can counter a Step Out of It, but leave the Crapped in place.)
|
8
| 1
| 1 Reset of F actions, 1/d: Create a "High" Intelligent Item
| 8
| 2
| +9 HCL for purposes of qualifying for x3 classes
| 8
| 3
| 2X: Destroy the Plane you're in; you Escape (This will almost certainly be Objected to unless the plane is small/abandoned)
|
8
| 4
| 1X, LVL/d: Target loses CCL^2*200 Worship points (That's a lot if you're wondering; 1 Worship Point = 1 Character-LVL^2 of worship per day)
| 8
| 5
| +CCL*10% HNaHaNR
| 8
| 6
| 1X: Spawn target creature (save)
|
|
[PC11] Mirror Classes Group
Psi(--2)
Level
| KXP
| Psi--2 mMG S
|
1
| 0
| 3-- -
| 2
| 4.4
| 5-- -
| 3
| 8.8
| 7-- -
|
4
| 17.6
| 91- -
| 5
| 33
| A1- -
| 6
| 60
| B2- -
|
7
| 110
| C2- -
| 8
| 200
| D3- -
| 9
| 400
| E31 -
|
10
| 800
| F41 -
| 11
| 1200
| G41 -
| 12
| 1600
| H52 -
|
13
| 2000
| I52 -
| 14
| 2400
| J62 -
| 15
| 2800
| K63 -
|
16
| 3200
| L73 1
| 17
| 3600
| M73 1
| 18
| 4000
| N84 1
|
19
| 4400
| O84 1
| 20
| 4800
| P94 2
| 21
| 5200
| Q95 2
|
22
| 5600
| RA5 2
| 23
| 6000
| SA5 2
| 24
| 6400
| TB6 3
|
25
| 6800
| UB6 3
| 26
| 7200
| VC6 3
| 27
| 7600
| WC7 3
|
28
| 8000
| XD7 4
| 29
| 8400
| YD7 4
| 30
| 8800
| ZE8 4
|
31
| 9200
| [E8 4
| 32
| 9600
| \F8 5
| 33
| 10000
| ]F9 5
|
34
| 10400
| ^G9 5
| 35
| 10800
| _G9 5
| 36
| 11200
| `HA 6
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 0 1
| +1
| 5 4 8 2 3 1 0 2
| +2
| 6 4 8 3 4 2 0 2
|
+3
| 6 5 8 3 4 2 1 3
| +4
| 6 5 9 3 4 2 1 3
| +5
| 6 6 9 4 5 3 1 4
|
+6
| 7 6 9 4 5 3 2 4
| +7
| 7 7 9 4 5 4 2 5
| +8
| 7 7 10 5 6 4 2 5
|
+9
| 7 8 10 5 6 4 3 6
| +10
| 8 8 10 5 6 5 3 6
| +11
| 8 9 10 6 7 5 3 7
|
+12
| 8 9 11 6 7 6 4 7
| +13
| 8 10 11 6 7 6 4 8
| +14
| 9 10 11 7 8 6 4 8
|
+15
| 9 11 11 7 8 7 5 9
| +16
| 9 11 12 7 9 7 5 9
| +17
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Con 12, Int 11, Chr 15
| Alignment:
| non-C
| HD/level:
| d6
| Weapon Prof.:
| 9+level/5
| To Hit Table:
| War
| Save Table:
| Psi
| Reference:
| DM {Mirror Psi-2}
| Groups:
| Psionicist, Mirror
|
|
|
|
See [Q--2] for rules and powers.
| PSPs = Chr*2+Int+Con-40+(Chr-5)*(level-1)
| Psi--2 powers are resisted using aaPR.
| Level 1: +1 Nonweapon Proficiency per level. These slots may be spent on existing Psi--2 powers (not additional ones). Each slot increases a power's check score both by 1, or you can roll an extra 1d20 (choose better result).
|
|
[PC11] Mirror Classes Group
Psi--2 Devotions (Minors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Adrenalin Command
| Metab
| Int-8
| 12+6/r
| [Pick Str, Dex, Con] Sustain that stat
| Exceptional that stat
| DM
| 2
| Biosaveback
| Metab
| Int-7
| 9+5/r
| -2 dmg/energy att; +CL/3 saves
| +CL saves instead
| DM
| 3
| Blink
| Port
| Con-4
| 11+5/r
| Blink
| Controlled Blink
| DM
|
4
| Cell Arrangement
| Metab
| Int-8
| 2*N
| cures 5*N% of max hp (max N=CL*5+35)
| Half cost in PSPs
| DM
| 5
| Connect (Contact)
| Telep
| Chr-5
| Int*3/2+2/r
| -2 check if resisting
| Need only 2 tangents
| DM
| 6
| Deflection
| Kinet
| Con-5
| 6
| [pick R,M,P,I] Deflection CL*5%
| pick 2, or Reflection on 1
| DM
|
7
| Double [C]
| Metab
| Int-8
| 11
| Doubles a harmful [C] section effect
| Becomes capital lettered
| DM
| 8
| Endurance of the Land
| Metab
| Int-7
| 15+3/r
| +5 max hp; +3 AC; +3 saves; IR 25%
| Lasts 5r after maint.
| DM
| 9
| Enhanced Int/Dex
| Metab
| Chr-8
| 3N+N/r
| +N Int or Dex, max N=CL
| both stats
| DM
|
10
| Ethereal Projection
| Port
| Con-5
| 9+3/h
| Ethereal Perception
| Ethereal Projection
| DM
| 11
| Gird
| M-Psi
| Con-3
| 2*M/m
| Maintain powers w/o conc.
| Maintain in sleep
| DM
| 12
| Graft Natural
| Metab
| Int-10
| 15+2/r
| Natural attacks can use specialization
| --
| DM
|
13
| Hypercelerate
| Metab
| Int-7
| 15+15/m
| -3M, +1QM
| lose only -2M instead
| DM
| 14
| Inertial Wall
| Kinet
| Int-8
| 11+8/r
| Melee: -CL dmg/att; Missile: Delay 1s
| Another Melee -CL/att
| DM
| 15
| Inverse Carapace
| Metab
| Con-5
| 8+2/r
| +level TH; -(11-level) Wis
| No Wis loss
| DM
|
16
| Magnify
| M-Psi
| Chr-5
| 25M+M/r
| Mult. power (Max=level/5+1)
| M+1, no extra cost
| DM
| 17
| Receptacle
| M-Psi
| Chr-5
| 1/r
| Item PSPs = (2*Chr+Int+Con-40)*CL
| Can be Magnified
| DM
| 18
| Resist Disease
| Metab
| Int-8
| 18/d
| Resist disease
| Immune disease
| DM
|
|
[PC11] Mirror Classes Group
Psi--2 Sciences (Majors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Death Trade
| Metab
| Int-12
| 60
| You and target up to 10*CL^3 dmg (necro)
| You take half
| DM
| 2
| Demolish
| Kinet
| Int-8
| 27
| CLd6 normal ele. dmg (group, save:½)
| (2*CL)d6 instead
| DM
| 3
| Endorphin Command
| Metab
| Wis-9
| 24+12/r
| [Pick Int, Wis, Chr] Sustain that stat
| Exceptional that stat
| DM
|
4
| Energy Command
| Metab
| Int-7
| 10
| Pick an element, you resist it
| You double resist it
| DM
| 5
| Ethereal Travel
| Port
| Con-5
| 25+12/h
| Go to Ethereal physically
| Go to Phlogiston
| DM
| 6
| Immediate Healing
| Metab
| Int-5
| 45
| Heal, can have no more Heals this day
| this hour instead
| DM
|
7
| Put Out of Misery
| Kinet
| Chr-9
| 60
| Put Out of Misery
| Really Put Out of Misery
| DM
| 8
| Regen
| Metab
| Int-6
| 24+9/t
| Troll-like regen CL hp/r
| 2*CL instead
| DM
| 9
| Split Soul
| M-Psi
| Chr-8
| 60+9/r
| +1S action
| +1 more S action
| DM
|
|
Psi--2 High Sciences (Grands)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Alter Reality
| All
| Any-15
| 375
| Alter Reality (any Psi major)
| Double CL effect
| DM
| 2
| C Acceleration
| Metab
| Int-9
| 30/r
| +CL/2 C actions /r (self)
| +CL instead of +CL/2
| DM
| 3
| Duplicate Action
| M-Psi
| *Auto*
| 400
| +1 of an action type you have
| --
| DM
|
4
| Eeelemental Composition
| Metab
| Int-9
| 36+5/r
| Can be any Normal/Para/Quasi Eeele
| Can be Semi Eeele
| DM
| 5
| Endurance of the World
| Metab
| Int-11
| 15/r
| +9 TH; +9 dmg; IECNR +25%
| Lasts 5r after maint.
| DM
| 6
| Grand Acidify
| Kinet
| Int-5
| 27
| CLd20 acid damage
| Use d30's
| DM
|
7
| Legendary Command
| Metab
| Wis-29
| 36+18/r
| [Pick Cml, Luck, CL] Sustain that stat
| Exceptional that stat
| DM
| 8
| Nonweapon Familiarity
| Clair
| Con-13
| 300/d
| +1 slot in every nonweapon prof
| +CL/2 kits
| DM
| 9
| UltraArmor [--X]
| Telep
| Wis-10
| 30
| iunPaPaaPaaaPR CL*2%
| CL*4 instead
| DM
|
|
Psi--2 Supers
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Z Acceleration
| Metab
| Wis-15
| 45/r
| +CL Q∞0 actions /r (self)
| Cast Psi using 0 actions
| DM
| 2
| Change Reality
| All
| Any-25
| 600
| Change Reality (any Psi grand)
| Double CL effect
| DM
| 3
| Psi Inertial Improver
| Port
| Str-23
| 105/r
| Psi gives no save in your group
| --
| DM
|
4
| Planetary Demolish
| Kinet
| Int-30
| 5400
| 1 idmg in any E=CL/6 element
| 2 idmg; CL/3 instead
| DM
| 5
| Public Access Keyring
| Clair
| Con-25
| 135/r
| Know Truename up to CL/10 targets
| CL/5 x2 targets or CL/2 x1
| DM
| 6
| Spirit in the Ethereal
| Telep
| Wis-20
| 1/week
| Can't move or use V actions; can use 2S/s
| Can use 3S /s
| DM
|
|
[PC11] Mirror Classes Group
Psi±2
Level
| KXP
| Psi2,-2,--2 mMG SUV
| TH
|
1
| 0
| 1-- -
| +0
| 2
| 4.4
| 2-- -
| +0
| 3
| 8.8
| 3-- -
| +0
|
4
| 17.6
| 31- -
| +1
| 5
| 33
| 32- -
| +1
| 6
| 60
| 33- -
| +1
|
7
| 110
| 43- -
| +2
| 8
| 200
| 44- -
| +2
| 9
| 400
| 441 -
| +2
|
10
| 800
| 442 -
| +3
| 11
| 1200
| 443 -
| +3
| 12
| 1600
| 544 -
| +3
|
13
| 2000
| 554 -
| +4
| 14
| 2800
| 555 -
| +4
| 15
| 3600
| 655 -
| +4
|
16
| 4400
| 665 -
| +5
| 17
| 5200
| 666 -
| +5
| 18
| 6000
| 666 1
| +5
|
19
| 6800
| 666 2
| +6
| 20
| 7600
| 666 3
| +6
| 21
| 8400
| 666 4
| +6
|
22
| 9200
| 666 5
| +7
| 23
| 10000
| 666 6
| +7
| 24
| 10800
| 766 6
| +7
|
25
| 11600
| 776 6
| +8
| 26
| 12400
| 777 6
| +8
| 27
| 13200
| 777 7
| +8
|
28
| 14000
| 877 7
| +9
| 29
| 14800
| 887 7
| +9
| 30
| 15600
| 888 7
| +9
|
31
| 16400
| 888 8
| +10
| 32
| 17200
| 988 8
| +10
| 33
| 18000
| 998 8
| +10
|
34
| 18800
| 999 8
| +11
| 35
| 19600
| 999 9
| +11
| 36
| 20400
| 999 91
| +11
|
37
| 40800
| 999 92
| +12
| 38
| 61200
| 999 93
| +12
| 39
| 81600
| 999 94
| +12
|
45
| 204000
| A99 99
| +14
| 54
| 387600
| BBB BB
| +17
| 63
| 571200
| DDD DC
| +20
|
72
| 754800
| FFE EE1
| +23
|
|
Requisites:
| Str 12, Dex 15, Con 12, Int 12, Wis 15, Chr 15
| Alignment:
| T any
| HD/level:
| d6
| Weapon Prof.:
| 7+level/7
| To Hit Table:
| Wiz
| Reference:
| DM
| Groups:
| Psionicist, Mirror
| Complexity:
| CF=3
|
|
| Saving Throws:
|
| PPD:
| level+3
| RSW:
| level+6
| PP:
| level+4
| BW:
| level+2
| Spell:
| level+5
| Fort:
| level+0
| Reflex:
| level+0
| Will:
| level+8
|
|
|
This class can use Psi2, Psi-2, and Psi--2 powers.
| Gets Con bonus to psionic progression.
| PSPs = Str+Dex*2+Con+Int+Wis*2+Chr-80+(Dex+Wis-10)*(level-1)
| This class's psionic powers are resisted using PowR (Power Resistance), not PR or aPR or aaPR.
| Level 1: +1 Nonweapon Proficiency per level. These slots may be spent on existing Psi2, Psi-2, Psi--2 powers (not additional ones). Each slot increases a power's check score both by 1, or you can roll an extra 1d20 (choose better result).
|
|
[PC11] Mirror Classes Group
Psi-2 Devotions (Minors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Adrenalin Drain
| Metab
| Con-3
| 8+4/r
| 6 Str,Dex,or Con dmg
| 6 to all three
| DM
| 2
| Anti-Astral Projection
| Port
| Int
| 6+2/h
| Anti-Astral Projection
| Colorless pool nearby
| DM
| 3
| Biogiveback
| Metab
| Con-2
| 6+3/r
| +2 dmg/att; +level/3 TH bonus
| +level TH bonus instead
| DM
|
4
| Cause Disease
| Metab
| Con-3
| 12
| Cause Disease
| Cause 2 diseases
| DM
| 5
| Cell Adjustment
| Metab
| Con-3
| 1/hp
| max 20*level hp /r; disease=+5 PSPs
| Half cost in PSPs
| DM
| 6
| Decelerate
| Metab
| Con-2
| 10+10/m
| Target loses next action (save)
| next 2 actions
| DM
|
7
| Deflect
| Kinet
| Int
| 4
| Deflect a melee attack
| --
| DM
| 8
| Detract
| Telep
| Wis
| Int+1/r
| -2 check if resisting
| Maintained 4r for free
| DM
| 9
| Gird
| M-Psi
| Int-3
| 2*M/m
| Set off someone's trigger prematurely
| --
| DM
|
10
| Half Pain
| Metab
| Con-3
| 7
| Take half damage from one person for 1t
| --
| DM
| 11
| Inertial Improver
| Kinet
| Con-3
| 7+5/r
| +1 to #Atts in your group (everyone)
| Missiles do +1 die of dmg
| DM
| 12
| Magnify
| M-Psi
| Wis-5
| 25M+M/r
| Mult. power (Max=level/5+1)
| M+1, no extra cost
| DM
|
13
| NoBlink
| Port
| Int+1
| 7+3/r
| Blinking does not function within 100'
| within 1000'
| DM
| 14
| Receptacle
| M-Psi
| Wis-5
| 1/r
| Gem:1/100gp;Item:(2W+I+C-40)*L
| --
| DM
| 15
| Reduced Strength
| Metab
| Wis-3
| 2S+S/r
| Strength dmg, Max=level
| Max=2*level
| DM
|
16
| Replacement
| Metab
| Con-3
| 6+3/r
| Ignore displacement
| Ignore mirror images
| DM
| 17
| Reverse Carapace
| Metab
| Int
| 5+1/r
| -level AC; +(11-level) Dex
| No AC loss
| DM
| 18
| Sight Less
| Telep
| Con-3
| C+5/m
| Blindness (save)
| Deafness (save)
| DM
|
19
| Sound Less
| Telep
| Con-2
| C+4/t
| Deafness (save)
| Blindness (save)
| DM
| 20
| Taste Less
| Telep
| Con-2
| C+4/t
| Cannot taste, drink potions, eat pills (save)
| Target cannot smell
| DM
| 21
| Time Diminish
| Port
| Int-7
| 54/r
| -3 M, -3 P, -3 V (save)
| -1 more each type
| DM
|
22
| Time Halve
| Port
| Int-1
| 22/s
| Lose one instance of "Q" on all action types
| -4 AC/save; -2 TH
| DM
| 23
| Ungraft Weapon
| Metab
| Con-5
| 10+1/r
| Unconnect weapon from body; -1/-1
| Penalty is -4/-4
| DM
| 24
| Weakness of the Land
| Metab
| Con-2
| 10+2/r
| 25 dmg, -3 TH, -3 dmg, -25% MR
| Lasts 5r after maint.
| DM
|
|
[PC11] Mirror Classes Group
Psi-2 Sciences (Majors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Acidify
| Kinet
| Con-3
| 18
| (level)d6 acid dmg (save:½)
| (2*level)d6 acid damage
| DM
| 2
| Complete Harming
| Metab
| Con
| 30
| Harm at end of round (not segment)
| Harm at end of segment
| DM
| 3
| Degenerate
| Metab
| Con-4
| 18+6/t
| Degenerate (LVL /s)
| 2*LVL /s
| DM
|
4
| Endorphin Drain
| Metab
| Chr-6
| 16+8/r
| 6 Int,Wis,or Chr dmg
| 6 to all three
| DM
| 5
| Energy Release
| Metab
| Con-2
| 1/die
| +CL to CL on your next damaging power
| --
| DM
| 6
| Fate Less
| Telep
| Con-5
| C+5/t
| You and biggest enemy in area take 0 dmg
| --
| DM
|
7
| Inprobability Travel
| Port
| Int
| 20+8/h
| Go to Anti-Astral physically
| Colorless pool nearby
| DM
| 8
| Insens. to Psychic Imp.
| Clair
| Wis-4
| 12+2/m
| Resist Psionics
| Resist Anti-Psionics
| DM
| 9
| Life Field
| Metab
| Con-8
| 40
| All in party all healed for LVL hp
| 2*LVL hp instead
| DM
|
10
| Reintegrate
| Kinet
| Wis-4
| 40
| Cure a disintegrate
| Cure an annihilate
| DM
| 11
| Split Body
| M-Psi
| Wis-5
| 40+6/r
| +1 P action
| +1 more P action
| DM
|
|
Psi-2 High Sciences (Grands)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| A/B Acceleration
| Metab
| Con-6
| 20/r
| +CL A actions /r (range sight)
| B instead of A
| DM
| 2
| Alter Reality
| All
| Any-10
| 250
| Alter Reality or Psi-1 major
| Double CL effect
| DM
| 3
| Eelemental Composition
| Metab
| Con-4
| 24+3/r
| Can be any Normal/Para/Quasi Eele
| Can be Semi Eele
| DM
|
4
| Grand Acidify
| Kinet
| Con-5
| 27
| CLd20 acid damage
| Use d30's
| DM
| 5
| Legendary Drain
| Metab
| Chr-24
| 24+12/r
| 6 Cml, Luck, or CL dmg
| 6 all three
| DM
| 6
| Mass Detract
| Telep
| Wis
| L+1/r
| L=sum of targets' levels
| PSP cost halved
| DM
|
7
| Steal Actions
| M-Psi
| *Auto*
| 0
| Steal an action (save)
| --
| DM
| 8
| Ultrasword [-X]
| Telep
| Chr-5
| 20
| Ignore non-racial immunity to psionics
| --
| DM
| 9
| Weakness of the World
| Metab
| Con-6
| 10/r
| -9/-9 AC/saves, -25% RR/MR/PsiR
| Lasts 5r after maint.
| DM
|
10
| Weapon Familiarity
| Clair
| Int-8
| 200/d
| +1 slot in every weapon prof
| +LVL feats
| DM
|
|
Psi-2 Supers
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| C/X Acceleration
| Metab
| Chr-10
| 30/r
| +CL C actions /r (range sight)
| Can convert 14C -> 1X
| DM
| 2
| Change Reality
| All
| Any-20
| 400
| Change Reality or Psi-1 grand
| Double CL effect
| DM
| 3
| Magic Inertial Improver
| Port
| Dex-18
| 70/r
| Spells give no save in your group
| --
| DM
|
4
| Planetary Acidify
| Kinet
| Con-25
| 3600
| Acidifies 1 planet or moon (!)
| 2 planets or moons!
| DM
| 5
| Public Access Lock
| Clair
| Int-20
| 90/r
| Your truename is unknowable
| Thoughts unknowable too
| DM
| 6
| Spirit on the Ground
| Telep
| Chr-15
| 1/week
| Cannot use M actions; can use 2P/s
| Can use 3P /s
| DM
|
|
[PC11] Mirror Classes Group
Basic Psi2 Information
Psi2 Psionicists:
| PSPs = Wis*2+Int+Con-40+(Wis-5)*(level-1)
|
| Wild Talents:
| PSPs = Int+Wis+Con+4*level
|
|
Wild Talents
| Potential Number of:
| Int+Wis+Con
| Devotions (Minors)
| Sciences (Majors)
| High Sci (Grands)
| Att+Def
|
0-14
| 1
| 0
| 0
| 1
| 15-29
| 2
| 0
| 0
| 2
| 30-44
| 3
| 1
| 0
| 3
|
45-59
| 4
| 2
| 0
| 4
| 60-74
| 5
| 3
| 1
| 5
| 75+
| 6
| 4
| 2
| 6
|
Minimum Level:
| 0
| 3
| 8
| 0
|
|
| It takes 1 nonweapon proficiency slot for a Devotion, 3 slots for a Science or Meta-Psionic Devotion, and 6 slots for a Meta-Psionic Science or High Science. This gives 1st level of mastery in that power.
|
| There are no prerequisites for any power for both Wild Talents and Psionicists.
|
| A "power score" is making the roll by 10. There are no terrible failures. If you fail, you spend no PSPs.
|
| Each additional proficiency slot spent for a power does 1 of three things (choose 1 per slot spent):
| 1. Roll an extra 1d20 for check, and choose best roll.
| 2. Get a +1 on the target check number.
| 3. Increase the level of mastery (caster level) by 1. You cannot have more than double your level in CL (max = equal to level for Wild Talents).
|
|
[PC11] Mirror Classes Group
Psi2 Combat
MAC (Mental Armor Class) = 25-Wis (Wis below 15 gives MAC of 10)
| Use Int as if it was Balance (under Dex) to adjust MAC.
|
| MTHAC0 (Mental THAC0) = 21-(Psi2 level)
| Use Wis as if it was Efficiency (under Str) to adjust MTHAC0.
|
|
|
|
| MAC adjustment for defenses ("-" means better MAC)
|
| #Att
| dmg
| Mind Blank
| Thought Shield
| Mental Barrier
| Intellect Fortress
| Tower of Iron Will
| Ultra- Shield
|
Psionic Blast
| 4
| 1
| -3
| +2
| -5
| +4
| +3
| -6
| Mind Thrust
| 3
| 1
| +5
| +3
| -2
| -3
| -5
| -5
| Ego Whip
| 2
| 2
| +3
| +4
| +2
| -4
| -3
| -4
|
Id Insinuation
| 3
| 2
| -5
| -3
| -1
| +2
| +5
| -7
| Psychic Crush
| 2
| 3
| +1
| -4
| +4
| -1
| -2
| -8
| Ultrablast
| 3
| 3
| +8
| +7
| +6
| +5
| +4
| 0
|
|
| "dmg" is how many Tangents are gained on the target. 3 Tangents equal 1 Contact at which time each hit has the effect listed in the power descriptions. This system is not used against those who do not have frequency 2 psionics; the only way to get contact on them is by using Contact, Passive Contact or Mass Contact.
| There will be ways of (with items) adjusting MAC and MTHAC0 in the future.
|
| PSIONIC ENCHANTMENTS (spend 1 spell of each level below to get new spell level)
|
|
|
Spell Level, Wizard:
| 0
| 1
| 2-10
| 11
| 12
| 13
| 14
| 15
| 16
| Spell Level, Priest:
| 0
| 1
| 2-9
| 9
| 10
| 11
| 12
| 13
| 14
|
Upgrade Cost:
| 200
| 400
| 100
| 400
| 900
| 1600
| 2500
| 3600
| 4900
|
|
[PC11] Mirror Classes Group
Psi2 Devotions (Minors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Absorb Disease
| Metab
| Con-3
| 12
| Moves a disease to psionic
| Destroys a disease
| PHBR5
| 2
| Accelerate
| Metab
| Con-2
| 10+10/m
| Haste
| Super Haste (+2 P/V)
| WatW2
| 3
| Acceptance
| Telep
| Int
| 10+2/t
| Captives become passive/docile
| Betray each other
| DSDK2
|
4
| Adrenalin Control
| Metab
| Con-3
| 8+4/r
| +1d6 Str,Dex,or Con
| +1d6 to all three
| PHBR5
| 5
| Aging
| Metab
| Con-7
| 15
| (level)d4 years aged
| (level)d10 years
| PHBR5
| 6
| Alignment Stabilization
| Telep
| Wis-1
| 15+10/d
| Keeps alignment from changing
| Maintenance 5/d
| DSDK2
|
7
| All-Round Vision
| Clair
| Wis-3
| 6+4/m
| Can see in all directions
| Infravision gained
| PHBR5
| 8
| Alter Features
| Metab
| Con-1
| 6+3/t
| Alter Self
| Change Self
| WatW2
| 9
| Amnesia
| Telep
| Wis-2
| C+5/r
| Amnesia
| Free Maint. 1d10 d
| WatW2
|
10
| Animate Object
| Kinet
| Int-3
| 8+3/m
| Animates object;move rate 6
| Animation is smooth
| PHBR5
| 11
| Animate Shadow
| Kinet
| Wis-3
| 7+3/m
| Animates shadow;no effect
| Range is 100y
| PHBR5
| 12
| Astral Projection
| Port
| Int
| 6+2/h
| Go to Astral with silver cord
| Color pool nearby
| PHBR5
|
13
| Attraction
| Telep
| Wis-4
| C+8/m
| Strong attraction for thing
| Obsession for thing
| PHBR5
| 14
| Aversion
| Telep
| Wis-4
| C+8/t
| Strong aversion for thing
| Afraid of thing
| PHBR5
| 15
| Awe
| Telep
| Chr-2
| C+4/r
| Won't attack caster (save)
| No save
| PHBR5
|
16
| Ballistic Attack
| Kinet
| Con-2
| 5
| Roll TH; (level)d4 damage
| (level)d8 damage
| PHBR5
| 17
| Beast Mastery
| Telep
| Wis-3
| 20+H/d
| Control beast (Max.Int=level)
| 5 PSPs initial cost
| DSDK2
| 18
| Biofeedback
| Metab
| Con-2
| 6+3/r
| -2 dmg/att;+level/3 AC bonus
| +level AC bonus
| PHBR5
|
19
| Blink
| Port
| Int+1
| 7+3/r
| Blink
| Blink Wounding 1/r
| WatW2
| 20
| Body Control
| Metab
| Con-4
| 7+5/m
| Breathe,move normally; 0 dmg terrain
| Can change environ.
| PHBR5
| 21
| Body Equilibrium
| Metab
| Con-3
| 2+2/m
| Water Walking, Feather Fall
| 1 d w/o Maintenance
| PHBR5
|
22
| Body Weaponry
| Metab
| Con-3
| 9+4/r
| Convert arm to weapon
| Weapon is +1/+0
| PHBR5
| 23
| Bone Reading
| Clair
| Wis-1
| 15
| Know who died in this spot
| See last 10 min of life
| WatW2
| 24
| Cannibalize
| M-Psi
| Con
| -8*Con
| +8 PSPs/Con;Con returns 1/w
| +8 PSPs
| PHBR5
|
25
| Carapace
| Metab
| Int
| 5+1/r
| +level AC; -(11-level) Dex
| No Dex loss
| DSDK2
| 26
| Catfall
| Metab
| Dex-2
| 4
| 30'fall:no dmg;other @ h dmg
| 50'fall:no dmg
| PHBR5
| 27
| Cause Decay
| Metab
| Con-2
| 4
| Item falls apart(save vs.acid)
| No save allowed
| PHBR5
|
28
| Cause Sleep
| Metab
| Wis-2
| 9+2/r
| Sleep (save)
| No memory of sleep
| WatW2
| 29
| Cell Adjustment
| Metab
| Con-3
| 1/hp
| 20*level hp:1r;disease=+5 PSPs
| Half cost in PSPs
| PHBR5
| 30
| Chameleon Power
| Metab
| Con-1
| 6+3/m
| Can match surroundings well
| +15% HS
| PHBR5
|
31
| Chemical Stimulation
| Metab
| Con-4
| 9+6/r
| level dmg acid (items save)
| No item saves
| PHBR5
| 32
| Cognitive Trance
| M-Psi
| Int
| 4
| Photographic Memory; cannot use V
| +4 Int checks 1 d
| WatW2
| 33
| Combat Mind
| Clair
| Int-4
| 5+4/r
| +level/3(round up) group init.
| Psionic:+level/3 AC
| PHBR5
|
34
| Compact
| Kinet
| Wis-1
| 4
| Reduce object volume 90%
| Reduce volume 95%
| DSDK2
| 35
| Conceal Thoughts
| Telep
| Wis
| 5+3/m
| Gain contest vs.ESP,Probe,etc.
| Imm to those powers
| PHBR5
| 36
| Concentrate Water
| Kinet
| Con-3
| 10
| Make 1-9 gal.water from area
| Double water amount
| DSDK2
|
37
| Contact
| Telep
| Wis
| Int+1/r
| -2 check if resisting
| Maintained 4r for free
| PHBR5
| 38
| Control Body
| Kinet
| Con-2
| 8+8/r
| Control all P,V actions
| Auto. win Contest
| PHBR5
| 39
| Control Flames
| Kinet
| Wis-1
| 6+3/r
| x2/ 2 fire; move 9; (level)d4
| x3/ 3 fire; (level)d6
| PHBR5
|
40
| Control Light
| Kinet
| Int
| 12+4/m
| Dim or brighten light
| Maintenance 1/r
| PHBR5
| 41
| Control Sound
| Kinet
| Int-5
| 5+2/m
| Dampen,disguise,increase sound
| Maintenance 1/r
| PHBR5
| 42
| Control Wind
| Kinet
| Con-4
| 16+10/r
| 5*level Mph; change dir.
| 10*level Mph
| PHBR5
|
43
| Convergence
| M-Psi
| Wis
| 8
| 10y: All PSPs in link combine
| CLs in link combine
| PHBR5
| 44
| Create Sound
| Kinet
| Int-7
| 8+3/r
| Audible Glamer (as spell)
| Double level
| PHBR5
| 45
| Cryokinesis
| Kinet
| Wis
| 8+7/r
| Molecular Agitation but cold 1d3/r
| 2d3/r
| WatW2
|
46
| Danger Sense
| Clair
| Wis-3
| 4+3/t
| Know if danger nearby
| Know distance
| PHBR5
| 47
| Daydream
| Telep
| Wis
| C+3/r
| Mind wanders;+20% Thief Abil.
| +30% Thief Abilities
| PHBR5
| 48
| Deflect
| Kinet
| Int
| 4
| Deflect a missile
| --
| WatW2
|
49
| Dimension Blade
| Port
| Con-1
| 6+5/r
| Weapon ignores natural AC; +2/+2
| x2 dmg
| WatW2
| 50
| Dimension Walk
| Port
| Con-2
| 8+4/t
| Move 30 miles in (40-level)m
| Halve time
| PHBR5
| 51
| Dimensional Door
| Port
| Con-1
| 4+2/r
| Can't see destination:stun 1r
| No stun
| PHBR5
|
52
| Dimensional Screen
| Port
| Con-3
| 9+6/r
| Spherical Dim Door around you
| --
| WatW2
| 53
| Displacement
| Metab
| Con-3
| 6+3/r
| As per Displacer Beast
| AC bonus is +4
| PHBR5
| 54
| Double Pain
| Metab
| Con-3
| 7
| All dmg phantom x2 for 1t
| SS or unc. each hit
| PHBR5
|
55
| Dream Travel
| Port
| Wis-4
| 1/25M/P
| Move up to 500M in (48-lvl)t
| Halve time
| PHBR5
| 56
| Duo-Dimension
| Port
| Con-2
| 11+4/r
| No thickness
| Wpn is Dim Blade
| WatW2
| 57
| Ectoplasmic Form
| Metab
| Con-4
| 9+9/r
| Pass through solid objects
| Maintenance 3/r
| PHBR5
|
58
| Ego Whip [C]
| Telep
| Wis-3
| 4
| -5 rolls; Max spell=3rd: 1d4r
| Max spell=1st: 1d6 r
| PHBR5
| 59
| Empathy
| Telep
| Wis
| C+1/r
| Sense emotions
| Subject of emotions
| PHBR5
| 60
| Empower (weak version)
| M-Psi
| Wis-12
| 25+50X
| Object PSP=(Dev+2*Sci+3)*L
| --
| PAoA2
|
61
| Enhanced Strength
| Metab
| Wis-3
| 2S+S/r
| Increase strength, Max=level
| Max=2*level
| PHBR5
| 62
| Enhancement
| M-Psi
| Wis-3
| 30+8/m
| +2 check in 1 Disc;others -1
| Others not reduced
| PHBR5
| 63
| Environment
| Clair
| Int-2
| 5
| Mental image of object's loc.
| 1m of observation
| DSDK2
|
64
| ESP
| Telep
| Wis-4
| C+6/r
| Know surface thoughts
| Maintained 1r for free
| PHBR5
| 65
| Ethereal Traveler
| Port
| Wis-4
| 15+2/r
| Wraithform (as spell)
| Maintained free 24h
| DSDK2
| 66
| Expansion
| Metab
| Con-2
| 6+1/r
| Increase dimension by 50%/r
| Increase by 100%/r
| PHBR5
|
67
| False Sensory Input
| Telep
| Int-3
| C+4/m
| Change sensory input slightly
| Any false perception
| PHBR5
| 68
| Feel Light
| Clair
| Wis-3
| 7+5/m
| Can feel light;+4 vs. gaze
| Feel in all directions
| PHBR5
| 69
| Feel Moisture
| Clair
| Wis-3
| 5+1/m
| Can detect water & amount
| Maintained free 4h
| DSDK2
|
70
| Feel Sound
| Clair
| Wis-3
| 5+3/m
| Can feel sound;+2 vs. sonic
| Thief DN 10*level%
| PHBR5
| 71
| Fighting Trance
| M-Psi
| Wis-1
| 4+1/r
| +1 AC/saves/TH; -1 power checks
| another +1
| WatW2
| 72
| Flesh Armor
| Metab
| Con-3
| 8+4/r
| +roll AC, Max=level
| +1 more AC
| PHBR5
|
73
| Focus Forgiveness
| Telep
| Wis-3
| 10+2/h
| Temporarily forget Quest,Geas
| Maintenance cost 1/h
| DSDK2
| 74
| Forced Symmetry
| Metab
| Int-2
| 12
| Makes 2 halves of body same
| Change is permanent
| DSDK2
| 75
| Ghost Writing
| Kinet
| Wis-2
| 8+3/m
| Write 5 words/r:remote paper
| Write 15 words/r
| DSDK2
|
76
| Gird
| M-Psi
| Int-3
| 2*M/m
| Maintain powers w/o conc.
| Maintain in sleep
| PHBR5
| 77
| Graft Weapon
| Metab
| Con-5
| 10+1/r
| Connect weapon to body; +1/+1
| Bonus is +4/+4
| PHBR5
| 78
| Hear Light
| Clair
| Wis-3
| 6+3/m
| Can hear light
| Can hear infrared
| PHBR5
|
79
| Heightened Senses
| Metab
| Con
| 5+1/m
| Triple sensory sensitivity
| 1 sense increased 1d
| PHBR5
| 80
| Hivemind
| M-Psi
| Wis-1
| 2
| Gain 4*level PSPs from insects
| Gain 8*level PSPs
| DSDK2
| 81
| Identity Penetration
| Telep
| Wis-3
| C+6/m
| See through polymorph,illusion
| --
| PHBR5
|
82
| Immovability
| Metab
| Con-5
| 9+6/r
| Need 10*roll in Str to move
| Impossible to move
| PHBR5
| 83
| Impossible Task
| Telep
| Wis-1
| 10+5/d
| Believes task is impossible
| Maintained free 1m
| DSDK2
| 84
| Incarnation Awareness
| Telep
| Wis-4
| C+13/r
| Gain info. about 1 past life/r
| All past lives in 1r
| PHBR5
|
85
| Inertial Barrier
| Kinet
| Con-3
| 7+5/r
| Melee:delay 1r;Mis.:-dice dmg
| Mis.:-dice-1 dmg
| PHBR5
| 86
| Inflict Pain
| Telep
| Con-4
| C+2/r
| -4 TH; no spells (save)
| unc. 1d10r (save)
| PHBR5
| 87
| Insect Mind
| Telep
| Int-2
| 7+1/m
| +2 Chr with insects
| Maintained free 1d
| DSDK2
|
88
| Intensify
| M-Psi
| ***-3
| 5S+1/r
| +S Int,Wis,or Con,-S other 2
| Cost is 3S+1/r
| PHBR5
| 89
| Invincible Foes
| Telep
| Wis-3
| C+5/r
| Next hit drops target 1t
| --
| PHBR5
| 90
| Invisibility
| Telep
| Int-5
| C+2/r/P
| Makes someone invisible
| Superior Invisibility
| PHBR5
|
91
| Iron Will
| M-Psi
| Wis
| 8+3/m
| Can fully act up to -10 hp
| Can act up to -15 hp
| WatW2
| 92
| Know Course
| Clair
| Int-2
| 5+4/h
| Find the Path
| Radial Navigation
| WatW2
| 93
| Know Direction
| Clair
| Int
| 1
| Know which way is North
| Maintained for 1 day
| PHBR5
|
94
| Know Location
| Clair
| Int
| 10
| Gives simple idea of location
| Learn exact location
| PHBR5
| 95
| Levitation
| Kinet
| Wis-3
| 12+2/m
| Up/down move rate 6
| Move rate 12
| PHBR5
| 96
| Lend Health
| Metab
| Con-1
| 4
| Transfer hp from psionic
| Target gets double
| PHBR5
|
97
| Life Detection
| Telep
| Int-2
| 3+3/m
| Detect Life (as spell)
| --
| PHBR5
| 98
| Magnetize
| Kinet
| Int-1
| 2W
| Metal obj magnetised L r (W=weight)
| No Str check allowed
| WatW2
| 99
| Magnify
| M-Psi
| Wis-5
| 25M+M/r
| Mult. power (Max=level/5+1)
| M+1, no extra cost
| PHBR5
|
100
| Martial Trance
| M-Psi
| Wis-3
| 7
| +1 checks; no P,V actions
| Only lose P actions
| PHBR5
| 101
| Mass Manipulation
| Kinet
| Int-3
| 9+9/r
| Modify weight -75% to +100%
| -90% to +300%
| WatW2
| 102
| Mental Barrier [H]
| Telep
| Wis-2
| 3
| Costs no action to use
| No contact for 2r
| PHBR5
|
103
| Mind Bar
| Telep
| Int-2
| 6+4/m
| 75% vs. Ench/Cha;immune Telep.
| +5 in contests
| PHBR5
| 104
| Mind Blank [F]
| Telep
| Wis-7
| 0
| Costs no action to use
| --
| PHBR5
| 105
| Mind Over Body
| Metab
| Wis-3
| 10/d/P
| Don't need food,water,sleep
| Don't need rest after
| PHBR5
|
106
| Mind Thrust [B]
| Telep
| Wis-2
| 2
| Lose 1 power 2d6d
| --
| PHBR5
| 107
| Molecular Agitation
| Kinet
| Wis
| 7+6/r
| Destroy object in 5r (save-10)
| Destroy in 3r
| PHBR5
| 108
| Molecular Bonding
| Kinet
| Int-1
| 5+4/m
| Join 2 objects at molecular level 6 sq" /r
| 24 sq" /r
| WatW2
|
109
| Molecular Manipulation
| Kinet
| Int-3
| 6+5/m
| Object is weakened (-2 save/r)
| (-4 save/r)
| PHBR5
| 110
| Momentum Theft
| Kinet
| Int-2
| 5+
| Stop (200 lbs, each x2 is +5 PSPs)
| Held for 1r
| WatW2
| 111
| Mysterious Traveler
| Telep
| Wis-1
| 2
| False rumors about his travels
| Rumors continue 3d
| DSDK2
|
112
| Opposite Reaction
| Kinet
| Con-1
| 5
| Missile returns at attacker
| Breaks missile
| DSDK2
| 113
| Passive Contact
| Telep
| Wis-1
| 2*Int+1/h
| Like Contact, cheaper to maintain
| Empathy with target
| WatW2
| 114
| Phase
| Port
| Wis-1
| 6+6/r
| Out of phase; cannot attack
| x2 move rate
| WatW2
|
115
| Phase Object
| Port
| Wis-3
| 10+5/r
| Object out of phase
| May disintegrate
| WatW2
| 116
| Pheromone Discharge
| Metab
| Int
| 5+1/m
| Smells like an insect
| Maintained free 4d6h
| DSDK2
| 117
| Phobia Amplification
| Telep
| Wis-2
| C+4/r
| Strong Fear of thing (save)
| No save
| PHBR5
|
118
| Photosynthesis
| Metab
| Con+1
| 5+2/t
| Regen 1 hp/r in sunlight
| Sustenence in sun
| WatW2
| 119
| Plant Mind
| Telep
| Int-4
| 11+2/m
| +2 Chr when dealing with plants
| Free maint. 1 d
| WatW2
| 120
| Pocket Dimension
| Port
| Wis
| 14+3/t
| 5' cube extradimensional space
| 10' cube
| WatW2
|
121
| Poison Sense
| Clair
| Wis
| 1
| Detects presence of poison
| Gives type of poison
| PHBR5
| 122
| Post-Hyp. Suggestion
| Telep
| Int-3
| C+Lvl
| Long-term Suggestion
| Check not reduced
| PHBR5
| 123
| Predestination
| Clair
| Wis-3
| 20+5/yD
| Gives vague feeling of destiny
| Can peer twice as far
| DSDK2
|
124
| Probability Manipulation
| M-Psi
| Int-4
| 10
| +4 to next die roll
| +4 next 3 die rolls
| WatW2
| 125
| Prolong
| M-Psi
| Con-4
| 5+2/r
| Range & area of powers +50%
| Range & area +100%
| PHBR5
| 126
| Psionic Inflation
| M-Psi
| Wis-5
| 20+3/m
| All powers double cost & main.
| Triple cost & main.
| PHBR5
|
127
| Psionic Residue
| M-Psi
| Wis-3
| 15
| Get 10% PSPs spent by others
| +10 PSPs
| DSDK2
| 128
| Psionic Sense
| M-Psi
| Wis-3
| 4+1/m
| Detect Psi: PSPs,Dir.,Dist.
| Does all frequencies
| PHBR5
| 129
| Psionic Vampirism
| M-Psi
| Wis-3
| C+8+3/r
| Drain CL PSPs from target /r
| Double effect
| WatW2
|
130
| Psychic Blade
| M-Psi
| Con-2
| 7+X+X/r
| Blade: 1d6/1d6 +2/+X, stun 1d6r (save)
| 1d10/1d10
| WatW2
| 131
| Psychic Drain
| M-Psi
| Wis-6
| 10P+C
| Drain W,I,C:10 PSPs;Amnesia 2w
| No Amnesia
| PHBR5
| 132
| Psychic Impersonation
| Telep
| Wis
| 10+3/h
| Match other's thought patterns
| Cannot be detected
| PHBR5
|
133
| Psychic Messenger
| Telep
| Con-4
| 4+3/r
| Send Illusion of self to area
| Can look like other
| PHBR5
| 134
| Radial Navigation
| Clair
| Int-3
| 4+7/h
| Know dist./dir. to start point
| Can retrace to start
| PHBR5
| 135
| Receptacle
| M-Psi
| Wis-5
| 1/r
| Gem:1/100gp;Item:(2W+I+C-40)*L
| --
| PHBR5
|
136
| Reduction
| Metab
| Con-2
| D+1/r
| -1' per PSP until 1', then halve
| Double effect
| PHBR5
| 137
| Repugnance
| Telep
| Wis-5
| C+8/r
| Hatred for something (save)
| No save
| PHBR5
| 138
| Reptile Mind
| Telep
| Int-1
| 5+1/m
| +2 Chr with reptiles
| Charms reptiles
| DSDK2
|
139
| Retrospection
| M-Psi
| Wis-4
| 120
| Similir to Commune spell
| --
| PHBR5
| 140
| Return Flight
| Kinet
| Con-1
| 3
| Missile becomes returning
| Attack again if miss
| DSDK2
| 141
| Rigidity
| Metab
| Con-2
| 8+3/r
| -1/r TH,Init,AC penalty
| Start at -3
| DSDK2
|
142
| Safe Path
| Clair
| Wis-4
| 8+5/m
| +4 Dex checks; Resist Traps
| Auto make next save
| WatW2
| 143
| See Ethereal
| Clair
| Wis-5
| 4+2/m
| Can see into border Ethereal
| See into full Ethereal
| WatW2
| 144
| See Magic
| Clair
| Wis-3
| 6+6/m
| Detect Magic
| Know exact type
| WatW2
|
145
| See Sound
| Clair
| Wis-3
| 6+3/m
| Can see sound
| Maintenance 1/r
| PHBR5
| 146
| Send Thoughts
| Telep
| Int-1
| C+2/r
| Send thoughts;no spells (save)
| No save
| PHBR5
| 147
| Sensitivity to Observation
| Clair
| Wis
| 5
| Know when you're watched
| Knows location
| WatW2
|
148
| Sensory Suppression
| Telep
| Int-2
| C+4/r
| Blindness and Deafness
| Loses all 5 senses
| WatW2
| 149
| Shadow Walk
| Port
| Con+1
| 9
| Travel between shadows 1000 yd
| 2 miles
| WatW2
| 150
| Share Strength
| Metab
| Con-4
| 6+2/r
| Transfer 2 Str:1 target Str
| Transfer 1:1
| PHBR5
|
151
| Sight Link
| Telep
| Con-3
| C+5/m
| Can see through other eyes
| Sound Link gained
| PHBR5
| 152
| Soften
| Kinet
| Int
| 4+3/r
| Weapon -1TH,-1dmg,-1save/r
| Double rate
| PHBR5
| 153
| Sound Link
| Telep
| Con-2
| C+4/t
| Can hear through other ears
| Sight Link gained
| PHBR5
|
154
| Spatial Distortion
| Port
| Int-4
| 8+4/m
| Distance Distortion 20'cu
| Double effect
| WatW2
| 155
| Spider Touch
| Metab
| Dex-1
| 4+2/m
| Spider Climb
| +2 Dex
| WatW2
| 156
| Spirit Sense
| Clair
| Wis-3
| 10
| Senses presence of spirits
| Knows exact location
| PHBR5
|
157
| Splice
| M-Psi
| Int-2S
| 5S+S/r
| Do combined powers as 1 Mental
| +2 checks when used
| PHBR5
| 158
| Stasis Field
| M-Psi
| Con-3
| 20+X/r
| Slows down time by x60
| --
| PHBR5
| 159
| Static Discharge
| Kinet
| Int-3
| 5+5/r
| 1d4+1 dmg lightning, cumulative per r
| 1d6+1 instead
| WatW2
|
160
| Strength of the Land
| Metab
| Con-2
| 10+2/r
| +25 hp,+3 TH,+3 dmg,25% MR
| Lasts 5r after maint.
| DSDK2
| 161
| Summon Object
| Port
| Int-4
| 30
| Summon a simple object max 100 lbs.
| Half PSP cost
| WatW2
| 162
| Suppress Fear
| Telep
| Wis+1
| 5
| Remove Fear; +4 vs. fear for 1 t
| +1 TH
| WatW2
|
163
| Suspend Animation
| Metab
| Con-3
| 12
| Suspend animation (level)w
| Aware; can awaken
| PHBR5
| 164
| Synaptic Static
| Telep
| Int-4
| 15+10/r
| Must contest to use psionics
| +1 contest for static
| PHBR5
| 165
| Taste Link
| Telep
| Con-2
| C+4/t
| Can taste through other mouth
| Scent Link gained
| PHBR5
|
166
| Telempathic Projection
| Telep
| Wis-2
| C+4/r
| Send emotions
| Can change emotion
| PHBR5
| 167
| Teleport Lock
| Port
| Int-1
| 8+2/r
| Target cannot teleport (no save)
| --
| WatW2
| 168
| Teleport Object
| Port
| Int-3
| T+20
| Teleports 1 nonliving object
| Automake saves 2d
| DSDK2
|
169
| Teleport Trigger
| Port
| Int+1
| 2/h
| Activates Teleport (no action)
| No dist. Check Mod.
| PHBR5
| 170
| Thought Shield [G]
| Telep
| Wis-3
| 1
| Costs no action to use
| --
| PHBR5
| 171
| Time Dilation
| Port
| Int-7
| 54/r
| +3 M, +3 P, +3 V; not cumul. w/ Haste
| +1 more each type
| WatW2
|
172
| Time Duplicate
| Port
| Int-1
| 22/s
| Can use 2M/2P/2V/6Z next segment
| +4 AC/save; +2 TH
| WatW2
| 173
| Time Shift
| Port
| Int
| 16+3/rS
| Move into future;Max=(level)r
| Add 1r to Max
| PHBR5
| 174
| Time/Space Anchor
| Port
| Int
| 5+1/m
| Cannot be teleported
| --
| PHBR5
|
175
| Trail of Destruction
| Clair
| Wis-2
| 10+3/m
| Detect use of Defiling magic
| Know which spells
| DSDK2
| 176
| True Worship
| Telep
| Wis-1
| 5
| Tells god worshiped & temple
| Knows all in range
| DSDK2
| 177
| Truthear
| Telep
| Wis
| 4+2/m
| Detect Lie (as spell)
| Knows real truth
| PHBR5
|
178
| Watcher's Ward
| Clair
| Int-2
| 6+2/h
| Can't be surprised; Detect Danger
| Know location danger
| WatW2
| 179
| Weather Prediction
| Clair
| Int-2
| 10
| Accurate weather forecast 24h
| Weather forecast 1w
| DSDK2
| 180
| Wrench
| M-Psi
| Wis-4
| 15+8/r
| Undead:-level AC;cannot drain
| -2 init. penalty
| PHBR5
|
|
[PC11] Mirror Classes Group
Psi2 Sciences (Majors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Animal Affinity
| Metab
| Con-4
| 15+4/m
| Take random animal's attribute
| Take 2 attributes
| PHBR5
| 2
| Appraise
| M-Psi
| Int-4
| 14
| Gives chances of success
| Reroll 3 future dice
| PHBR5
| 3
| Aura Alteration
| M-Psi
| Wis-4
| 10
| Disguise AL,level (level)h
| --
| PHBR5
|
4
| Aura Sight
| Clair
| Wis-4
| 9+9/m
| Learn 2 auras (AL or level)
| Learn 4 auras
| PHBR5
| 5
| Banishment
| Port
| Int-1
| 30+10/r
| Target in pocket;returns @ end
| Cannot gate/teleport
| PHBR5
| 6
| Clairaudience
| Clair
| Wis-3
| 6+4/m
| Clairaudience (as spell)
| Gain Clairvoyance
| PHBR5
|
7
| Clairvoyance
| Clair
| Wis-4
| 7+4/m
| Clairvoyance (as spell)
| Gain Clairaudience
| PHBR5
| 8
| Complete Healing
| Metab
| Con
| 30
| Heal (as spell) in (24-level)h
| Heal in (60-3*level)m
| PHBR5
| 9
| Create Object
| Kinet
| Int-4
| 16+3/r
| Creates temporary small object
| Object is permanent
| PHBR5
|
10
| Death Field
| Metab
| Con-8
| 40
| Set amount of dmg(others save)
| You take ½ amount
| PHBR5
| 11
| Detection
| Clair
| Wis-2
| 15+6/m
| Detect Object 90', expands 30'/r
| Know concentration
| WatW2
| 12
| Detonate
| Kinet
| Con-3
| 18
| (level)d6 damage (save:½)
| (2*level)d6 damage
| PHBR5
|
13
| Domination
| Telep
| Wis-4
| 2C+2C/r
| Get control of all actions
| Maintenance halved
| PHBR5
| 14
| Disintegrate
| Kinet
| Wis-4
| 40
| Disintegrate 8 cu.' (save)
| (save-5);16 cu.'
| PHBR5
| 15
| Ejection
| Telep
| Wis-4
| 2S
| Break contact;lose 1 power 1t
| Opp. lose 1 power 1t
| PHBR5
|
16
| Empower
| M-Psi
| Wis-12
| 50+100X
| Object PSP=(4*Dev+6*Sci+10)*L
| --
| PHBR5
| 17
| Endorphin Control
| Metab
| Chr-6
| 16+8/r
| +1d6 Int,Wis,or Chr
| +1d6 to all three
| DM
| 18
| Energy Containment
| Metab
| Con-2
| 1/die
| Absorb max 1 die/lvl;glow:-2AC
| 0 dmg from energy
| PHBR5
|
19
| Fate Link
| Telep
| Con-5
| C+5/t
| Both take same dmg
| Range unlimited
| PHBR5
| 20
| Hallucination
| Telep
| Int-3
| C+6/r
| Create image in target's mind
| 20% of dmg is real
| WatW2
| 21
| Id Insinuation [D]
| Telep
| Wis-4
| 5
| Target loses all actions 1d4r
| Turn on allies 1d4r
| PHBR5
|
22
| Intellect Fortress [I]
| Telep
| Wis-3
| 4
| Costs no action to use
| --
| PHBR5
| 23
| Kinetic Control
| Kinet
| Int-3
| 15+7/r
| Take only 2+leak vs. physical attacks
| Reflect 1d10 dmg
| WatW2
| 24
| Life Draining
| Metab
| Con-3
| 11+5/r
| Drain level hp/r;add to caster
| level*3 hp/r
| PHBR5
|
25
| Mass Domination
| Telep
| Wis-6
| C+2L/r
| Up to 5 creatures Dominated
| Range 100y
| PHBR5
| 26
| Metamorphosis
| Metab
| Con-6
| 21+1/t
| Polymorph Self(even to object)
| Max 3*caster's mass
| PHBR5
| 27
| Mindflame
| Telep
| Wis-6
| 30
| <=8 HD Stun 2d6 r; >8 HD Dazed 1d3 r
| <=16 HD; >16 HD
| WatW2
|
28
| Mindlink
| Telep
| Wis-5
| C+8/m
| Send thoughts to each other
| 1 Probe question
| PHBR5
| 29
| Mindwipe
| Telep
| Int-6
| C+8/r
| -level/4 Int/Wis/Level (save)
| No save
| PHBR5
| 30
| Molecular Rearrangement
| Kinet
| Int-5
| 20+10/h
| Change an object 1 ounce/hr
| Become extraordinary
| PHBR5
|
31
| Nerve Manipulation
| Metab
| Con-3
| 14
| Touch: Pain 1d3 r
| Stun 1d2 r
| WatW2
| 32
| Object Reading
| Clair
| Wis-5
| 16
| Detect Psi. Imp. of owners
| Know race,AL,age
| PHBR5
| 33
| Poison Simulation
| Metab
| Con-2
| 16
| Resist Poison; next attack is poisonous
| -2 on save
| WatW2
|
34
| Precognition
| Clair
| Wis-5
| 24
| Sees a possible future outcome
| Reroll 3 future dice
| PHBR5
| 35
| Probability Travel
| Port
| Int
| 20+8/h
| Go to Astral physically
| Color pool nearby
| PHBR5
| 36
| Probe
| Telep
| Wis-5
| C+9/r
| True answer:1 question/r (save)
| 2 questions/r
| PHBR5
|
37
| Project Force
| Kinet
| Con-2
| 10
| (level)d6 damage (save:½)
| Knock down M target
| PHBR5
| 38
| Psionic Blast [A]
| Telep
| Wis-5
| 10
| Lose 80% hp in mind (save)
| Unc. 1t (save)
| PHBR5
| 39
| Psychic Clone
| M-Psi
| Wis-8
| 50+5/r
| Ghostly mental body;can move
| Ectoplasmic Form
| PHBR5
|
40
| Psychic Crush [E]
| Telep
| Wis-4
| 7
| (level)d8 damage (save)
| No save
| PHBR5
| 41
| Psychic Surgery
| M-Psi
| Wis-5
| C+10/t
| Make Perm./Remove Telep. (1/t)
| 1 power/5r
| PHBR5
| 42
| Regenerate
| Metab
| Con-4
| 18+6/t
| Regenerate
| Natural healing x2
| WatW2
|
43
| Sens. to Psychic Imp.
| Clair
| Wis-4
| 12+2/m
| Detect Psi. Imp. of Area
| Gets very clear vision
| PHBR5
| 44
| Shadow-form
| Metab
| Con-6
| 12+3/m
| Become normal shadow (mv 6)
| Monster shadow
| PHBR5
| 45
| Spirit Lore
| Clair
| Int-3
| 30+8/r
| Can Commune with Spirits
| Knowledgeable spirit
| WatW2
|
46
| Split Personality
| M-Psi
| Wis-5
| 40+6/r
| +1 Mental action
| +1 more M action
| PHBR5
| 47
| Subjective Reality
| M-Psi
| Wis-5
| 35+7/m
| Immune to 1 specific type of effect
| Can change /r
| WatW2
| 48
| Summon Planar Creature
| Port
| Int-4
| 45*#PL
| Choice of plane but not exact
| Creature not angry
| PHBR5
|
49
| Summon Planar Energies
| Port
| Int
| 32
| 3d12 dmg no resistance
| 4d12 dmg no resist
| WatW2
| 50
| Superior Invisibility
| Telep
| Int-5
| C+5/r/P
| No sound,smell; attack breaks
| Improved Invisibility
| PHBR5
| 51
| Suppress Magic
| M-Psi
| Con-4
| 30+X/r
| Anti-Magic Shell (SL=X) 60' r
| Dispel-Magic Zone
| WatW2
|
52
| Switch Personality
| Telep
| Con-4
| C+30
| Switch bodies (perm.);-1Con/d
| -1 Con/w
| PHBR5
| 53
| Telekinesis
| Kinet
| Wis-3
| W+hW/r
| Object move rate 6
| Can move 2nd object
| PHBR5
| 54
| Telekinetic Barrier
| Kinet
| Con-3
| 18+10/r
| Wall of Force
| Free maintain 3r
| WatW2
|
55
| Telekinetic Flight
| Kinet
| Wis-4
| 15+4/m
| Fly 18"
| Fly 24"
| WatW2
| 56
| Teleport
| Port
| Int
| 20+
| Teleport (same plane)
| PSP cost -20%
| PHBR5
| 57
| Teleport Other
| Port
| Int-2
| 20+
| +10 PSPs per creature moved
| PSP cost -20%
| PHBR5
|
58
| Time Travel
| Port
| Int-3
| 50+8/h
| Travel 1 yr; each x10 is +10 PSPs
| --
| WatW2
| 59
| Tower of Iron Will [J]
| Port
| Wis-2
| 6
| Costs no action to use
| Area 10' radius
| PHBR5
| 60
| True Sight
| Clair
| Wis-4
| 15+9/m
| True Sight
| Know Alignment
| WatW2
|
61
| Ultrablast [U]
| Telep
| Wis-10
| 75
| Fail1:Unc.2d6t;Fail2:lose Psi
| <= 3HD:death (save)
| PHBR5
| 62
| Wormhole
| Port
| Int-2
| 48+16/r
| Dim Door 10 mi; Each x10 is +12 PSPs
| Half maintenance
| WatW2
|
|
[PC11] Mirror Classes Group
Psi2 High Sciences (Grands)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Alter Reality
| All
| Any-10
| 250
| Alter Reality or Psi1 major
| Double CL effect
| DM
| 2
| Conductive Clairvoyance
| Clair
| Wis-9
| 15/r
| Can use Psi powers through it
| Move effect at 18"
| DM
| 3
| Cosmic Awareness
| Clair
| Wis-6
| 10/r
| Detect "Everything" CL*30'
| Range is sight
| WatW2
|
4
| Elemental Composition
| Metab
| Con-4
| 24+3/r
| Can be any Normal/Para/Quasi Ele
| Can be Semi Ele
| WatW2
| 5
| Energy Cancel
| Metab
| Con-6
| 1/die
| Cancels entire energy effect
| Autocancel all this s
| DM
| 6
| Grand Detonate
| Kinet
| Con-5
| 27
| CLd20 shards damage
| Use d30's
| DM
|
7
| Legendary Control
| Metab
| Chr-24
| 24+12/r
| +1d6 Cml, Luck, or CL
| +1d6 all three
| DM
| 8
| Lend Actions
| M-Psi
| *Auto*
| 0/perm
| [0 action]: Lend an action
| --
| DM
| 9
| Mass Contact
| Telep
| Wis
| L+1/r
| L=sum of targets' levels
| PSP cost halved
| WatW2
|
10
| Megakinesis
| Kinet
| Wis-4
| X/r
| TK, X=(lbs.)*(speed in ")/lvl^2
| PSP cost halved
| WatW2
| 11
| Nonweapon Familiarity
| Clair
| Int-8
| 200/d
| +1 slot in every nonweapon prof
| +1 every weapon prof
| DM
| 12
| Physical Acceleration
| Metab
| Con-6
| 20/r
| +1 P action /r (range sight)
| +1 QP action /r
| DM
|
13
| Planar Transportation
| Port
| Int-4
| 65
| Teleport anywhere in multiverse
| No summ. sickness
| WatW2
| 14
| Strength of the World
| Metab
| Con-6
| 10/r
| +9/+9 AC/saves, +25% RR/MR/PsiR
| Lasts 5r after maint.
| DM
| 15
| Time Shift Other
| Port
| Int-S*3
| S*6
| Time Shift other S r (no save)
| -CL*5% to PsiR roll
| DM
|
16
| Ultrashield [X]
| Telep
| Chr-5
| 20
| Cannot attack / be attacked w/ Psi
| Can still attack
| DM
| 17
| Weapon Familiarity
| Clair
| Int-4
| 100/d
| Proficient with all weapons
| Single Spec with all
| DM
|
|
Psi2 Supers
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Cellular Heal/Harm
| Metab
| Con-13
| X
| X targets: Heal/Harm X% of max
| X*2% of max
| DM
| 2
| Change Reality
| All
| Any-20
| 400
| Change Reality or Psi1 grand
| Double CL effect
| DM
| 3
| Fluidity
| M-Psi
| *Auto*
| 0/perm
| [0 action]: Swap 2 stats
| --
| DM
|
4
| Lady's Smirk
| M-Psi
| Chr-15
| 400/d
| Autoroll 1 on Prof.& Psi2 checks
| Auto power score
| DM
| 5
| Magic Inertial Barrier
| Port
| Dex-18
| 70/r
| Spell delayed 1 s if hitting you
| Delayed 2 s
| DM
| 6
| Mental Acceleration
| Metab
| Chr-10
| 30/r
| +1 M action /r (range sight)
| +1 QM action /r
| DM
|
7
| Personal Acceleration
| Metab
| Chr-10
| 30/r
| +1 Swing action /r (range 0)
| +2 S actions
| DM
| 8
| Planetary Detonate
| Kinet
| Con-25
| 3600
| Detonates 1 planet or moon (!)
| 2 planets or moons!
| DM
| 9
| Public Access Key
| Clair
| Int-20
| 90/r
| Target's Truename is visual (!)
| Thoughts visible too
| DM
|
10
| Spirit in the Sky
| Telep
| Chr-15
| 1/week
| No physical body, can use 2 M /s
| Can use 3 M /s
| DM
| 11
| Superblast [V]
| Telep
| Str-20
| 250
| All in 1 mile insane (no PsiR)
| 2 mile radius
| DM
| 12
| Trans-Planar Contact
| Telep
| Wis
| N+2/r
| N=(lvl)*(# planes +1); (no PsiR)
| PSP cost halved
| DM
|
|
[PC11] Mirror Classes Group
Psionic Usher
Level
| KXP
| Priest/Psi 123 456 78
| TH
|
1
| 0
| a-- --- --
| +0
| 2
| 1.75
| 0a- --- --
| +1
| 3
| 3.5
| 10a --- --
| +1
|
4
| 7
| 20a --- --
| +2
| 5
| 14
| 310 --- --
| +3
| 6
| 28
| 420 a-- --
| +3
|
7
| 56
| 530 a-- --
| +4
| 8
| 112
| 641 0a- --
| +5
| 9
| 224
| 752 0a- --
| +5
|
10
| 399
| 863 0a- --
| +6
| 11
| 574
| 974 0a- --
| +7
| 12
| 749
| A85 10a --
| +7
|
13
| 924
| B96 20a --
| +8
| 14
| 1099
| CA7 30a --
| +9
| 15
| 1274
| DB8 40a --
| +9
|
16
| 1624
| EC9 50a --
| +10
| 17
| 1799
| FDA 610 a-
| +11
| 18
| 2149
| GEB 720 a-
| +11
|
19
| 2499
| HFC 830 a-
| +12
| 20
| 2849
| IGD 940 a-
| +13
| 21
| 3199
| JHE A50 a-
| +13
|
22
| 3549
| KIF B60 a-
| +14
| 23
| 3899
| LJG C71 0a
| +15
| 24
| 4249
| MKH D82 0a
| +15
|
25
| 4599
| NLI E93 0a
| +16
| 26
| 4949
| OMJ FA4 0a
| +17
| 27
| 5649
| PNK GB5 0a
| +17
|
28
| 6349
| QOL HC6 0a
| +18
| 29
| 7049
| RPM ID7 0a
| +19
| 30
| 7749
| SQN JE8 10
| +19
|
31
| 8449
| TRO KF9 20
| +20
| 32
| 9149
| USP LGA 30
| +21
| 33
| 9849
| VTQ MHB 40
| +21
|
34
| 10549
| WUR NIC 50
| +22
| 35
| 11249
| XVS OJD 61
| +23
| 36
| 12649
| YWT PKE 711
| +23
|
37
| 25298
| YWT PKE 721
| +24
| 38
| 37947
| YWT PKE 722
| +25
| 39
| 50596
| YWT PKE 732
| +25
|
45
| 126490
| YWT PKE 765
| +29
| 54
| 240331
| YWT PKE 998 1
| +35
| 63
| 354172
| YWT PKE 999 9
| +41
|
72
| 468013
| YWT PKE BBB B1
| +47
|
|
Requisites:
| Int 9, Wis 13, Con or Chr 11,
|
| Class Slots 2
| Alignment:
| any
| HD/level:
| 2d2
| Weapon Prof.:
| 1+level/3
| To Hit Table:
| Pri
| Reference:
| DM {Mirror Attendant}
| Groups:
| Priest, Psionicist, Mirror
| Complexity:
| CF=2
|
|
| Saving Throws:
|
| PPD:
| level+7
| RSW:
| level+3
| PP:
| level+4
| BW:
| level+1
| Spell:
| level+2
| Fort:
| level+0
| Reflex:
| level+0
| Will:
| level+4
|
|
|
Free Grand spheres in Knowledge, Psionics, and Thought.
| Can turn Aliens (creatures from alternate prime planes or other planets, but not outer or ultra planar) as if they were Undead.
|
| Has access to one psionic frequency from the following list:
| 1, 2, 3, 4, 7, 8, 10, 14, 15, 16, 24, 30
| Reminder: None of these are X frequencies (4=4th edition when it becomes available, 7=Undead, 14=Lycanthrope, 24=Intelligent Items)
| Variants of these frequencies (0.01, 1Blaster, -2, 3.5, 100, etc.) are also legal to pick from, if they are in the Collective.
|
| For the purposes of this progression, the SL's for psionics is as follows: Minor=1, Major=3, Grand=5, Super=7, Ultra=9, etc.
|
| Level 9: +1 psionic frequency from the list of available choices.
| Level 18: +1 psionic frequency from the list of available choices.
| Level 27: +1 psionic frequency from the list of available choices.
| Level 36: +1 psionic frequency from the list of available choices.
|
| CF=3:
| Add 12, 18, and 60 to the list of available frequencies to choose from.
|
| CF=4:
| Gets Psi29 at level 1 in addition to the other psionic frequencies.
| Add 5, 6, and 27 to the list of available frequencies to choose from.
|
| CF=5:
| May choose from any psionic frequencies available in the setting.
| The Level 27 and 36 picks may choose X frequencies.
|
|
[PC11] Mirror Classes Group
Randomizer3
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 4
| (none)
|
4
| 8
| (none)
| 5
| 16
| (none)
| 6
| 32
| (none)
|
7
| 64
| (none)
| 8
| 128
| (none)
| 9
| 180
| (none)
|
10
| 225
| (none)
| 11
| 275
| (none)
| 12
| 330
| (none)
|
13
| 390
| (none)
| 14
| 455
| (none)
| 15
| 525
| (none)
|
16
| 600
| (none)
| 17
| 680
| (none)
| 18
| 765
| (none)
|
19
| 855
| (none)
| 20
| 950
| (none)
| 21
| 1050
| (none)
|
22
| 1155
| (none)
| 23
| 1265
| (none)
| 24
| 1380
| (none)
|
25
| 1500
| (none)
| 26
| 1625
| (none)
| 27
| 1755
| (none)
|
28
| 1890
| (none)
| 29
| 2030
| (none)
| 30
| 2175
| (none)
|
31
| 2325
| (none)
| 32
| 2480
| (none)
| 33
| 2640
| (none)
|
34
| 2805
| (none)
| 35
| 2975
| (none)
| 36
| 3150
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1d2-1
| (total = 1d50+1d6, max = 9)
| +2d2-2
| (total = 1d50+2d6, max = 9)
| +3d2-3
| (total = 1d50+3d6, max = 9)
|
+4d2-4
| (total = 1d50+4d6, max = 9)
| +5d2-5
| (total = 1d50+5d6, max = 9)
| +6d2-6
| (total = 1d50+6d6, max = 9)
|
+7d2-7
| (total = 1d50+7d6, max = 9)
| +8d2-8
| (total = 1d50+8d6, max = 9)
| +9d2-9
| (total = 1d50+9d6, max = 9)
|
+10d2-10
| (total = 1d50+10d6, max = 9)
| +11d2-11
| (total = 1d50+11d6, max = 9)
| +12d2-12
| (total = 1d50+12d6, max = 9)
|
+13d2-13
| (total = 1d50+13d6, max = 9)
| +14d2-14
| (total = 1d50+14d6, max = 9)
| +15d2-15
| (total = 1d50+15d6, max = 9)
|
+16d2-16
| (total = 1d50+16d6, max = 9)
| +17d2-17
| (total = 1d50+17d6, max = 9)
| +18d2-18
| (total = 1d50+18d6, max = 9)
|
|
Requisites:
| Con 9 (also see description)
| Alignment:
| any
| HD/level:
| d14-7
| Weapon Prof.:
| 1d4 + (1d2-1) /level
| To Hit Table:
| +1d2-1 /level
| Save Table:
| (total=1d50+(level)d6, max=L+8)
| Reference:
| DM {Mirror Collectivizer3}
| Groups:
| Custom, Mirror, Random
|
|
|
|
Each Level: The DM pulls a class from the [PC19] Random group of classes. You may pick a "Warrior", "Wizard", "Priest", or "Rogue" Random class. You get the following:
| 1. One of the (non-"Level:") lines of text that defines the class. If there is none, the DM will make up something (like an Exceptional stat or something). If the ability references LVL or CL, it improves with your Randomizer3 level.
| 2. All "Level:" abilties of that exact level from that class (even if non-pickable). If there are none, you get one lower level ability chosen by the DM (usually one of the better ones). If it references LVL or CL, it improves with your Randomizer3 level.
| 3. The difference in spell progression from the previous level to this level (e.g. if the previous level was 322 and the new level is 3321, you would get 0101 as your progression). This progression does not improve with level; it's a one time deal (you will probably collect a lot of different progressions tho!). If the progression has a stat bonus, you may use it, but you get only one bonus for each stat (for all of your progressions). If multiple progressions use the same stat, you can split your bonus amongst them as you see fit.
| 4. Take the class's highest Requisite and add LVL in that stat to this class's Requisites. (For example, if your first pick was Fighter1, this class now requires Str 1 and Con 9). This has a maximum equal to the actual Requisite for the class (e.g. if you get Fighter1 at level 20, you'll add 9 to the Str requirement, not 20). This may cause you to "owe" quite a few stat points. You may spend your stat point for going up in level before the DM checks which class to add.
| Other notes about this class:
| N1. If you are picking up Randomizer3 class beyond level 1, all you have to meet is the Con 9 requirement. Then the DM will do all the class stuff and you'll have higher requirements from now on.
| N2. If you get a Rogue group class, you get (level of this pick)*2*LVL Rogue points. The "level of this pick" doesn't go up with level, but LVL does. (e.g. if you got Rogue group classes at levels 4, 5, and 7, you get 32*LVL Rogue points per level). It is possible the Rogue class you pick may increase this, for example, a reasonable non-"Level:" line of text for one of the "-eer" classes would be 20*LVL Rogue points, since they give 60*LVL Rogue points instead of 40*LVL.
| N3. If you get a Psionicist group class, you get the PSP difference from previous level to this level (e.g. calculate your pool as if one level lower, and subtract it from your calculated pool for this level). Your pool does not increase in size. If you get an Ioun Stone of PSPs you can transfer PSPs between pools.
| N4. At the end of the campaign, you may take one (only one!) of the Random classes that were referenced for your Randomizer3 class, and add it permanently to the Collective.
| N5. Yes, the Weapon Proficiencies, To Hit, and Saves are random. You roll only once per level, when you level. You do not reroll old results.
|
|
[PC11] Mirror Classes Group
Scarlet Pimpernel / Liberator
Level
| KXP
| Rogue War 123 456 123 4
|
1
| 0
| 2-- --- 1-- -
| 2
| 3.85
| 31- --- 2-- -
| 3
| 7.7
| 41- --- 21- -
|
4
| 15.4
| 52- --- 31- -
| 5
| 30.8
| 621 --- 32- -
| 6
| 61.6
| 731 --- 321 -
|
7
| 123.2
| 832 --- 431 -
| 8
| 246.4
| 942 1-- 432 -
| 9
| 492.8
| A52 1-- 432 1
|
10
| 800
| B53 2-- 443 1
| 11
| 1170
| C63 21- 543 2
| 12
| 1540
| D73 21- 544 2
|
13
| 1910
| E74 32- 544 3
| 14
| 2280
| F84 321 554 3
| 15
| 2650
| G95 321 555 3
|
16
| 3020
| H95 321 555 4
| 17
| 3390
| IA6 321 655 4
| 18
| 3760
| JB6 421 665 4
|
19
| 4130
| KB7 421 666 4
| 20
| 4500
| LC7 531 666 5
| 21
| 4870
| MD8 532 766 5
|
22
| 5240
| ND8 532 776 5
| 23
| 5610
| OE9 642 777 5
| 24
| 5980
| PF9 643 777 6
|
25
| 6350
| QFA 743 777 7
| 26
| 6720
| RGA 753 877 7
| 27
| 7090
| SHB 753 887 7
|
28
| 7460
| THB 854 888 7
| 29
| 7830
| UIC 864 888 8
| 30
| 8200
| VJC 964 988 8
|
31
| 8570
| WJD 965 998 8
| 32
| 8940
| XKD 975 999 8
| 33
| 9310
| YLE A75 999 9
|
34
| 9680
| ZLE A75 A99 9
| 35
| 10050
| ZMF B86 AAA A
| 36
| 10420
| ZNG C97 BBB B
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
+18
| 15 14 14 14 13 10 8 6
| +19
| 15 14 15 15 13 10 8 6
| +20
| 15 14 15 15 14 11 9 7
|
|
Requisites:
| Dex 18, Int 16, Chr 16
| Alignment:
| CG (overwrite)
| HD/level:
| +‡d10
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| War +3 levels
| Save Table:
| War +3 levels
| Reference:
| DM {Mirror Scarlet Huntsman}
| Groups:
| Warrior, Rogue, Mirror
|
|
| For Alignment, "(overwrite)" means this class requires CG alignment, but it overwrites all of your other alignment restrictions to be CG as well.
|
|
| For HD, "‡" means an additional HD at level 2 (i.e. this class gets 2 HD at level 2).
|
|
|
|
Exceptional Str and Barbarian Dex bonus.
| Can specialize in one Warrior or Rogue school, with no opposite.
| Gets one "Any Rogue" pick per level, plus an extra "Any Rogue 1" pick at level 1. 60+40*level Rogue points.
| Level 1: 1M: Alter Appearance (cannot be seen through except by immunity to Mirage Arcana)
| Level 1: 1M, 1/t: Locate Person or Object.
| Level 1: Trailing, City Knowledge, Spying proficiencies.
| Level N (every level): Choose a species type (see list below). You resist effects (not attacks) vs. that species type. You may pick the same species type more than once; each pick is cumulative.
| Species choices: Alien, Alternate Reality creatures, Animal, Arctic, Avian, Beholder, Cloud, Cold-Using, Concordant group, Creatures of 1 alignment, Creatures of 1 plane, Cthulhoid Horror, Dragon, Eelemental, Elemental, Faerie, Far Realm, Fire-Using, Giant, Giant-Class, Golem, Group of Classes, Hound, Humanoid, Immortal, Inner Planar, Insect, Leech, Lycanthrope, Magic-Using, Mind Flayer World, Mutant, Nightmare Dimension, NPC, Ooze, Other Timeline/Multiverse, Outer, Plant, Psionic, Rakshasa World, Regenerating, Reptile, Size Class (choose one), Space, Spirit of the Land, Tarrasque World, Technological, Undead, Unlive, Virus, Water, Weird, Wurm.
| Level 1: Surprise 90% of time.
| Level 1: 1V, spend X*Y^2 gp, make a Chr check at -Y^2: "Buy off" X Henchmen of DL=Y. They will not attack you or your allies. If you buy them off again (with another V action and gold), they join your side.
| Level 1: May have a Familiar.
| Level 1: May throw missile weapons with both hands.
| Level 2: 1M, 1/t: Find the Path.
| Level 3: NR (LVL-2)*20%
| Level 4: 1M: Shadow Door (move from one shadow to another you know of within 360 yards); 1F: Shadow Gate
| Level 5: Dust of Appearance 30'r cont.
| Level 6: Attract 2-20 followers, usually DL V+ Humanoids.
| Level 7: Ignore Non-detection cont.
| Level 8: 1M, 1/t: Escape a Maze; 1M, 1/t: Ignore Distance Distortion; 1M, 1/t: Ignore Mirage Arcana; 1M, 1/t: Force Shapechange.
| Level 9: 1M, 1/t: Find the Path across Planes and Time (but not Timelines/Loop).
| Level 10: You and your party do not leave a trail and cannot be tracked or trailed, except by a Strider/Huntsman of double your level or a Ranger of triple your level. If out of visual sight, your party cannot be Located or Find the Pathed to.
| Level 11: Cosmic Awareness cont.
|
|
[PC11] Mirror Classes Group
Spawn
Level
| KXP
| Spawn 0 123 45
|
1
| 0
| 1 --- --
| 2
| 500
| 1 1-- --
| 3
| 1000
| 1 2-- --
|
4
| 1500
| 1 21- --
| 5
| 2000
| 1 22- --
| 6
| 2500
| 1 23- --
|
7
| 3000
| 1 231 --
| 8
| 3500
| 1 232 --
| 9
| 4500
| 1 233 --
|
10
| 5500
| 1 234 --
| 11
| 6500
| 1 234 1-
| 12
| 7500
| 1 234 2-
|
13
| 8500
| 1 234 3-
| 14
| 9500
| 1 234 4-
| 15
| 10500
| 1 234 5-
|
16
| 11500
| 1 234 51
| 17
| 12500
| 1 234 52
| 18
| 14000
| 1 234 53
|
19
| 15500
| 1 234 54
| 20
| 17000
| 2 234 54
| 21
| 18500
| 2 334 54
|
22
| 20000
| 3 334 54
| 23
| 21500
| 3 344 54
| 24
| 23000
| 3 444 54
|
25
| 24500
| 4 444 54
| 26
| 26000
| 4 445 54
| 27
| 28000
| 4 455 54
|
28
| 30000
| 4 555 54
| 29
| 32000
| 5 555 54
| 30
| 34000
| 5 555 55
|
31
| 36000
| 6 555 55
| 32
| 38000
| 6 655 55
| 33
| 40000
| 6 665 55
|
34
| 42000
| 6 666 55
| 35
| 44000
| 6 666 65
| 36
| 46500
| 6 666 66
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
& +1
| 19 19 19 19 19 19 19 19
| & +2
| 20 20 20 20 20 20 20 20
| & +3
| 21 21 21 21 21 21 21 21
|
& +4
| 22 22 22 22 22 22 22 22
| & +5
| 23 23 23 23 23 23 23 23
| & +6
| 24 24 24 24 24 24 24 24
|
& +7
| 25 25 25 25 25 25 25 25
| & +8
| 26 26 26 26 26 26 26 26
| & +9
| 27 27 27 27 27 27 27 27
|
& +10
| 28 28 28 28 28 28 28 28
| & +11
| 29 29 29 29 29 29 29 29
| & +12
| 30 30 30 30 30 30 30 30
|
& +13
| 31 31 31 31 31 31 31 31
| & +14
| 32 32 32 32 32 32 32 32
| & +15
| 33 33 33 33 33 33 33 33
|
& +16
| 34 34 34 34 34 34 34 34
| & +17
| 35 35 35 35 35 35 35 35
| & +18
| 36 36 36 36 36 36 36 36
|
|
Requisites:
| Alternate 11 or Mirror 14 or HNCL 20,
| Str 22, Dex 18, Con 23, Int 17
| Alignment:
| C any
| HD/level:
| & 2d1
| Weapon Prof.:
| & level*2
| To Hit Table:
| & Mon
| Save Table:
| Conc
| Reference:
| DM
| Groups:
| Concordant (x2), Alternate, Mirror
|
|
| [X] Section stats
| ihp
| +1
| iTH
| -1
| P Save
| +0
| M Save
| -1
| War
| +1
| Rog
| +1
| PPsi
| +1
| Wiz
| +0
| Pri
| -1
| MPsi
| -1
|
|
|
|
Gets 1X action per round.
| Gets Exceptional Str, Dex, Con, and Int.
| Spawn spells are resisted using XR.
| Level N (every level): +1 proficiency of any type.
|
|
[PC11] Mirror Classes Group
Spawn Spells
CSL
| #
| Spell
| Effect
|
0
| 1
| Ability Score Points
| +CCL*2 Ability score points and +CCL Sustained stats
| 0
| 2
| BlahR
| +20*LVL% among any iBlahR; XR and GR (and their variants) cost double
| 0
| 3
| Hit Points
| x(CCL+1) hp
|
1
| 1
| A Acceleration
| +CCL A actions, does not count as your Haste, and can be used with other similar Spawn powers
| 1
| 2
| CCL
| +LVL CCL
| 1
| 3
| Miracle Progression
| For each n from 1 to CCL, gain "1X, (CCL-n+1)/d: Miracle n" (so at LVL=3 you have 3,2,1)
|
1
| 4
| Status Immunity
| Immune to CCL [C] section effects, major ones cost 3 picks each
| 2
| 1
| B Acceleration
| +CCL B actions, does not count as your Haste, and can be used with other similar Spawn powers
| 2
| 2
| Mini Classes
| Get a times 1 mirrored set of base XP for Mini group classes
|
2
| 3
| Research Points
| +CCL Research Points per Reset
| 2
| 4
| Regeneration 1
| Regenerate CCL*20 hp /s; it's Troll-like, can heal Vile and Permanent hp
| 2
| 5
| Spawner lending you spells
| 0, 1/r: +CCL SLs in memorization in spells
|
3
| 1
| C Acceleration
| +CCL C actions, does not count as your Haste, and can be used with other similar Spawn powers
| 3
| 2
| Spawner lending you psionics
| 0, 1/r: +CCL SLs in memorization in psionics
| 3
| 3
| Saves
| ++CCL to saves
|
3
| 4
| Subordinates
| +CCL/2 distributed among defensive DL, offensive DL, or rhp for your subodinates
| 3
| 5
| To Hit
| ++CCL to TH
| 4
| 1
| Concordant Mini Classes
| Get a times 2 mirrored set of base XP for Concordant Mini group classes
|
4
| 2
| Regeneration 2
| Regenerate CCL ihp /s
| 4
| 3
| Spawner lending you XP
| +LVL*5% XP (or) +LVL*10% XP only for Alternate or Mirror group (both retroactive); +1 class slot
| 4
| 4
| X Acceleration
| +CCL/2 X actions, does not count as your Haste, and can be used with other similar Spawn powers
|
5
| 1
| Demigod Mini Classes
| Get a times 3 mirrored set of base XP for Demigod Mini group classes
| 5
| 2
| H Acceleration
| +CCL/8 H actions, does not count as your Haste, and can be used with other similar Spawn powers
| 5
| 3
| Immune to NPC Status
| Immune to NPC Status (this does not make you immune to Retirement, however)
|
|
[PC11] Mirror Classes Group
Putz Spells
SL
| #
| Spell
| Effect (can pick more than once, each additional is +1 to LVL)
|
2
| 1
| Ability Score Points
| +LVL Ability score points and +1 Sustained stat
| 2
| 2
| BlahR
| +10*LVL% among any BlahR's; anti-BlahR's cost double; XR and better cannot be picked
| 2
| 3
| Hit Points
| x(1+LVL/10) hp
|
3
| 1
| A Acceleration
| +LVL A actions, counts as your Haste
| 3
| 2
| CL
| +LVL CL
| 3
| 3
| Miracle Progression
| For each n from 1 to LVL/2, gain "1F, (LVL/2+1-n)/d: Miracle n" (so at LVL=4 you have 2,1)
|
3
| 4
| Status Resistance
| Resist LVL [C] section effects, major ones cost 3 picks each (can use three to become Immune)
| 4
| 1
| B Acceleration
| +LVL B actions, counts as your Haste, can be stacked with other Acceleration powers
| 4
| 2
| Mini Class
| +1 Mini class slot
|
4
| 3
| Research Points
| +1 Research Point per Reset
| 4
| 4
| Regeneration 4
| Troll-like Regen. LVL hp /s; can heal Vile and Permanent hp at x3 cost
| 4
| 5
| Spawner lending you spells
| 0, 1/r: +LVL SLs in memorization in spells (cannot be used for Putz progression itself)
|
5
| 1
| C Acceleration
| +LVL C actions, counts as your Haste, can be stacked with other Acceleration powers
| 5
| 2
| Spawner lending you psionics
| 0, 1/r: +LVL SLs in memorization in psionics
| 5
| 3
| Saves
| +LVL to saves
|
5
| 4
| Subordinates
| +LVL/4 distributed among defensive DL, offensive DL, or rhp for your subodinates
| 5
| 5
| To Hit
| +LVL to TH
| 6
| 1
| Concordant Mini Classes
| Get a times 1 mirrored set of base XP for Concordant Mini group classes
|
6
| 2
| Regeneration 5
| Regenerate 1/10 of max hp /s, on segment 10 removes one [C] section effect
| 6
| 3
| Spawner lending you XP
| +10% XP
| 6
| 4
| X Acceleration
| +1X action, counts as your Haste, can be stacked with other Acceleration powers
|
7
| 1
| Demigod Mini Classes
| Get a times 1 mirrored set of base XP for Demigod Mini group classes
| 7
| 2
| H Acceleration
| +1H action, counts as your Haste, can be stacked with other Acceleration powers
| 7
| 3
| Hold Multiplier
| Hold Multiplier
|
10 (Spawn 0)
| 1
| Ability Score Points
| +CCL*2 Ability score points and +CCL Sustained stats
| 10 (Spawn 0)
| 2
| BlahR
| +20*LVL% among any iBlahR; XR and GR (and their variants) cost double
| 10 (Spawn 0)
| 3
| Hit Points
| x(CCL+1) hp
|
11 (Spawn 1)
| 1
| A Acceleration
| +CCL A actions, does not count as your Haste, and can be used with other similar Spawn powers
| 11 (Spawn 1)
| 2
| CCL
| +LVL CCL
| 11 (Spawn 1)
| 3
| Miracle Progression
| For each n from 1 to CCL, gain "1X, (CCL-n+1)/d: Miracle n" (so at LVL=3 you have 3,2,1)
|
11 (Spawn 1)
| 4
| Status Immunity
| Immune to CCL [C] section effects, major ones cost 3 picks each
|
|
[PC11] Mirror Classes Group
Worshiper of the UltraWhite
Level
| KXP
| Priest 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 3
| 11- --- ---
| 3
| 6
| 111 --- ---
|
4
| 12
| 111 1-- ---
| 5
| 24
| 111 11- ---
| 6
| 48
| 222 11- ---
|
7
| 96
| 222 111 ---
| 8
| 192
| 222 222 ---
| 9
| 384
| 222 222 1--
|
10
| 750
| 333 222 1--
| 11
| 1500
| 333 333 1--
| 12
| 2000
| 333 333 11-
|
13
| 2500
| 333 333 22-
| 14
| 3000
| 333 333 221
| 15
| 3500
| 333 333 222
|
16
| 4000
| 333 333 333
| 17
| 4500
| 444 333 333
| 18
| 5000
| 444 444 333
|
19
| 5500
| 444 444 444
| 20
| 6000
| 555 444 444
| 21
| 6500
| 555 555 444
|
22
| 7000
| 555 555 555
| 23
| 7500
| 666 555 555
| 24
| 8000
| 666 666 555
|
25
| 8500
| 666 666 666
| 26
| 9000
| 777 666 666
| 27
| 9500
| 777 777 666
|
28
| 10000
| 777 777 777
| 29
| 10500
| 888 777 777
| 30
| 11000
| 888 888 777
|
31
| 11500
| 888 888 888
| 32
| 12000
| 999 888 888
| 33
| 12500
| 999 999 888
|
34
| 13000
| 999 999 999
| 35
| 13500
| AAA 999 999
| 36
| 14000
| AAA AAA 999
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 9 5 6 3 4 0 1 3
| +3
| 10 6 7 5 5 2 2 5
| +5
| 12 7 9 6 7 3 3 6
|
+7
| 13 9 10 7 8 4 4 8
| +9
| 14 10 11 8 9 5 5 9
| +11
| 15 11 12 10 11 6 6 11
|
+13
| 16 13 13 11 12 8 7 12
| +15
| 16 14 14 13 13 9 8 14
| +17
| 16 15 15 14 14 10 9 15
|
+19
| 17 15 16 15 15 11 10 17
| +21
| 17 16 16 16 16 12 11 18
| +23
| 17 16 16 16 16 14 12 20
|
+25
| 17 16 16 16 16 15 14 20
| +27
| 17 16 16 16 16 16 16 20
| +29
| 17 17 17 17 16 16 16 20
|
+31
| 17 17 17 17 17 17 17 20
| +33
| 18 18 18 17 17 17 17 20
| +35
| 18 18 18 18 18 18 17 20
|
|
Requisites:
| Wis 23, Con 4
| Alignment:
| non-C
| HD/level:
| 3d1
| Weapon Prof.:
| 3+level/2
| To Hit Table:
| Pri
| Save Table:
| 3xPri
| Reference:
| DM {Mirror Worshiper of the UltraBlack}
| Groups:
| Priest, Mirror, Demigod (x1)
|
|
|
|
For abilities, see next page.
|
|
[PC11] Mirror Classes Group
Worshiper of the UltraWhite Abilities
For spheres, your "God" gives you 1d3-1 Grands, 1d6-1 Majors, and 1d4-1 Minors. You at least get to pick them! In addition, you always have Grand in Astral.
| The "UltraWhite" is the Mirror Universe version of the Plane of the UltraBlack. It can be reached (from the normal universe) by making yourself infinitely small. It also borders the Plane of the UltraBlack, and the DemiPlane of Mirrors (in the Astral). It is home to microscopic beings who regulate the "Factors" (MF, PF, TF, see [A9]) and the transmission of psionic powers.
|
| You do not choose from the GGL for your Specialty God pick. Instead, choose of these choices to get your Specialty God effect:
| 1. (Req: Str +9) Each day, the DM rolls a random Class or Class Adjective, you have it's special abilities that day.
| 2. (Req: Dex +9) You get a random 9-17th level Rogue ability at LVL*10%, you can use it as often as you like.
| 3. (Req: Con +9) The DM rolls a random Intelligent Item power (L1: Lesser, L4: Greater, L9:Extraordinary , L18: Awesome)
| 4. (Req: Int +9) The DM rolls a random Antemortal0 or Immortal0 spell (LVL*2% chance of Immortal0)
| 5. (Req: Wis +9) The DM resolves a random Wild Surge, which moves with you. If it is harmful, it is hole in the middle.
| 6. (Req: Chr +9) Each reset, you lose 1d10 randomly among TH,dmg,AC,saves,hp,CL, then gain 1d12 amongst them.
| 7. (Req: Cml +9) 1N, LVL/d: Dust of Disappearance yourself for 1 round.
|
| For spheres, your "God" gives you 1d3-1 Grands, 1d6-1 Majors, and 1d4-1 Minors. You at least get to pick them! In addition, you always have Grand in Astral.
| You may drop your God and pick up a new one at reset; you will have to re-determine it's special ability and it's spheres.
|
| You Turn something, not necessarily undead. The DM rolls 1d30 twice from the following choices:
| [1] Alternate Reality creatures, [2] Animals, [3] Avians, [4] Beholders, [5] Cold-Using, [6] Concordant group, [7] Creatures of 1 alignment, [8] Creatures of 1 plane, [9] Demons/Devils, [10] Dragons/Reptiles, [11] Elementals, [12] Fire-Using, [13] Giant-Class, [14] Golems (& Constructs), [15] Group of Classes, [16] Humans (& Demihumans), [17] Insects, [18] Lycanthropes, [19] Magic-Using, [20] Other Timeline/Multiverse, [21] Plants, [22] Psionic-Using, [23] Regenerating, [24] Size Class H+, [25] Size Class S-, [26] Slimes (& Oozes/Jellies), [27] Technological, [28] Undead, [29] Unlive and Spirits, [30] Water-dwelling creatures.
|
| You know a "Summon UltraWhite Creatures N" spell at each spell level. The creature you summon is considered DL=SL+1, and will have the following stats:
| AC = (1d20)*(SL+1d4-1)
| HD = 3m(SL*2)
| hp = HD*(1d(SL*4))
| It will do a spell level = 2d(SL+1) effect when it acts, most likely of a random psionic frequency (DM rolls 1d100-45)
|
| Level 1: 1F: Add 1 to current MF, PF, or TF in the area. The upper limit is 10+LVL.
| Level 1: Each day, a random [C] section effect is rolled. 1M: Do that [C] section effect. When the DM rolls the effect, he will tell you if it affects an individual or a group, and whether they get a save.
| Level 1: Each day, a random [C] section effect is rolled. 1M: Dispel (or cure) that effect on someone.
| Level 2: Resist Elements of E=LVL/2 and lower.
| Level 3: Immune Annihilation and Creation.
| Level 5: You and your party have reduced number of encounters in the Plane of the UltraWhite. TF Beings are not attracted to you.
| Level 6: Time/Reality and Loop/Reality Stability.
| Level 7: Immune Mirror (the unusual material). Ignore all types of "blahReflection" and the spell "Spell Reflection".
| Level 9: You know UltraWhite Gate as a 7th level Priest spell (Astral Sphere).
| Level 13: You may pass through barriers in the Plane of Mirrors, if it is from your home Multiverse.
| Level 18: +LVL-13 lifep (life points) to your max hp total. (Each lifep is 1 ihp that requires a slay in between each one.)
|
|
[PC11] Mirror Classes Group
X(-40) (old Psi-4)
Level
| KXP
| Psi-40 mMG SU
|
1
| 0
| 1-- --
| 2
| 1.2
| 2-- --
| 3
| 2.4
| 31- --
|
4
| 4.8
| 41- --
| 5
| 9.6
| 52- --
| 6
| 19.2
| 621 --
|
7
| 38.4
| 731 --
| 8
| 76.8
| 831 --
| 9
| 153.6
| 942 --
|
10
| 307.2
| 942 1-
| 11
| 540
| 952 1-
| 12
| 780
| 953 1-
|
13
| 1020
| 963 1-
| 14
| 1260
| 963 2-
| 15
| 1500
| 974 2-
|
16
| 1740
| 974 3-
| 17
| 1980
| 984 3-
| 18
| 2220
| 985 3-
|
19
| 2460
| 995 4-
| 20
| 2700
| 996 4-
| 21
| 2940
| 996 5-
|
22
| 3180
| 997 5-
| 23
| 3420
| 997 6-
| 24
| 3660
| 998 6-
|
25
| 3900
| 998 7-
| 26
| 4140
| 999 7-
| 27
| 4380
| 999 71
|
28
| 4620
| 999 72
| 29
| 4860
| 999 73
| 30
| 5100
| 999 74
|
31
| 5340
| 999 75
| 32
| 5580
| 999 76
| 33
| 5820
| 999 77
|
34
| 6060
| 999 87
| 35
| 6300
| 999 88
| 36
| 6540
| 999 99
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 3 8 2 3 1 0 1
| +2
| 5 4 8 2 3 1 0 2
| +3
| 6 4 8 3 4 2 0 2
|
+4
| 6 5 8 3 4 2 1 3
| +5
| 6 5 9 3 4 2 1 3
| +6
| 6 6 9 4 5 3 1 4
|
+7
| 7 6 9 4 5 3 2 4
| +8
| 7 7 9 4 5 4 2 5
| +9
| 7 7 10 5 6 4 2 5
|
+10
| 7 8 10 5 6 4 3 6
| +11
| 8 8 10 5 6 5 3 6
| +12
| 8 9 10 6 7 5 3 7
|
+13
| 8 9 11 6 7 6 4 7
| +14
| 8 10 11 6 7 6 4 8
| +15
| 9 10 11 7 8 6 4 8
|
+16
| 9 11 11 7 8 7 5 9
| +17
| 9 11 12 7 9 7 5 9
| +18
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Dex 0, Con 0, San 6
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 4+level
| To Hit Table:
| Mon
| Save Table:
| Psi
| Reference:
| DM
| Groups:
| Psionicist, Mirror
|
|
|
|
See [Q-40] Reality Psionics for rules and powers.
| The PSPs of this frequency are unenforced, but P-40Ps = Level - Dex + 20.
| 1 P-40P = 100 PSPs (Psi1 or Psi2) for conversion.
| Minor = ÷1.25 one effect
| Major = ÷1.5 one effect
| Grand = ÷2 one effect
| Super = ÷2.5 one effect
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| There's only one power in Psi-40:
| 1M or 1bM, 1 P-40P: Multiply the chosen effect by the Psi-40D = power's divisor (x1.25, x1.5, x2, or x2.5). Some examples:
| Ability Score: Choose one ability score. It is divided by Psi-40D (round down, no save).
| AC: Divide target's AC by Psi-40D (no save)
| Actions: Pick one action type (M, P, V). Target's number of actions of that type is divided by Psi-40D (PP save)
| Damage: Target's physical damage is divided by Psi-40D
| hp: Divide target's hp by Psi-40D (no save)
| Move Rate: Divide target's Move Rate by Psi-40D (no save)
| Multiplier: Subtract Psi-40D -1 to target's multiplier (Spell save). Using a Minor does nothing. Using a Major: -1 mult. in offense or defense (not both).
| Saves: Divide target's save rolls by Psi-40D (no save), automisses saves on natural (Psi-40D)*2 or worse (Minor is 2 or worse).
| Spell: One spell, psionic power, or innate ability has it's effect divided by Psi-40D
| To Hit: Divide target's to hit rolls by Psi-40D, automisses on natural (Psi-40D)*2 or worse (Minor is 2 or worse).
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| Level 1: Can convert 1M -> 1bM only for Psi-40.
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