This is psionic frequency -9 (negative 9). To see frequency 9, go to section [Q9].
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| An area's anti-radiation is given as a number called ARS, for Anti-Radiation Severity. If a character is subjected to radiation for longer than (Chr-ARS) turns, the effective ARS for that character goes up by one each turn until the area's ARS is reached. The character rolls Anti-Radiation Resistance (aRR), adjusted by the table below under "System Shock" each turn. If it fails, the character is Infected and makes no further aRR rolls. He suffers the permanent loss of Chr and Cml as shown below, degenerates at a rate equal to RS/h, and has a chance of developing an Sanity. He also "glows" at a radius (1st #) with his own RS (2nd #). The degeneration and glowing can be stopped with Remove Curse. If the character degenerates below 0 hp and then is cured, he will develop Mutate powers:
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| When you gain a wild talent in Psi-9, choose "Random" or "Choice". Random means your powers are randomly determined (you can drop some or all powers and reroll once per reset). Choice means you can choose your powers. Random gets more powers than Choice. Choice never gets Supers.
| Regardless of the progression shown, you cannot use Majors until level 4, Grands until level 9, and Supers until level 16.
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| The check rating (CH) is equal to ½ of the character's highest level. The mutant has 6 tracks, one for each stat and equal to double the stat's normal value. A power's relevant stat track is reduced by it's check mod when it is used. A track is also reduced each time the main stat is reduced (1 for 1), even if the loss is temporary. If a track falls below it's stat, the stat is also reduced to the track's number until the track goes up again (1/h).
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| The Charisma loss is enforced and cannot be healed by any means. Classed Psi(-9) characters have no Chr loss.
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anti-Rad Severity
| Chance Sanity
| System Shock
| Glow Field
| Chr Loss
| Cml Loss
| Random Wild mMG S
| Choice Wild mMG S
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1/4
| 0%
| +40%
| ½' / 0
| 0
| -1
| --- -
| --- -
| 1/2
| 5%
| +20%
| 1' / ¼
| 0
| -2
| --- -
| --- -
| 1
| 10%
| 0%
| 1' / ½
| -1
| -3
| 1-- -
| 1-- -
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2
| 15%
| -10%
| 2' / ½
| -2
| -4
| 11- -
| 2-- -
| 3
| 25%
| -20%
| 3' / 1
| -2
| -5
| 21- -
| 21- -
| 4
| 35%
| -30%
| 4' / 1
| -3
| -6
| 211 -
| 31- -
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5
| 45%
| -40%
| 5' / 2
| -3
| -7
| 221 -
| 321 -
| 6
| 55%
| -50%
| 6' / 2
| -4
| -8
| 322 -
| 321 -
| 7
| 65%
| -60%
| 7' / 3
| -6
| -9
| 333 -
| 331 -
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8
| 75%
| -70%
| 8' / 4
| -8
| -10
| 244 -
| 242 -
| 9
| 85%
| -80%
| 9' / 5
| -10
| -11
| 135 -
| 132 -
| 10
| 95%
| -90%
| 10' / 6
| -12
| -12
| -26 1
| -23 -
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