[T4X] Items added to Collectives 4.0 to 4.9


[T46] Items added to Collective 4.6

Rule Changes
[PC46] New Classes Added 30 new Classes. These classes have also been added to the relevant [PC] sections, and to the [PC0] class list. The list: Abettor5 (Anti-Bringer5), Admiral (SFB), Arch-Alchemist1, Arch-Daggerer0, Arch-Sage0, Artificer24, Cosmos Priest, Doomdoctor3, Ferret, Generic Psionicist, Ghost, High Freq. Dabbler, Hit Man5, Holy Order of Stars Stupid1, Ill Omen Master, Instantaneous Chaining Wizard, Internet Troll8, Leecher1, Ling0, Loyalist5 / Collaborator5, Martyr (Rejuvenate-Other), Nicol Bolas (MTG B/U/R) (Dimir/Izzet/Rakdos), Paragon3, Psi∞*100 (Infinity*100), Quintessential FMCTP6, Scarlet Pimpernel / Liberator, Serra Angel5, Sub-Block, Summoner Cleric, Survivor
I've also accumulated about a dozen player-chosen Random classes (of various groups) that need to be added to the full Collective; this hasn't been done yet.

[T4X] Items added to Collectives 4.0 to 4.9


[T45] Items added to Collective 4.5

Rule Changes
[PC45] New Classes Added 30 new Classes. These classes have also been added to the relevant [PC] sections, and to the [PC0] class list. The list: Accountant, Animal0, Backstabber0, Barbarian0, Black Rogue, Blaster0, Blue Psionicist, Concordant Dabbler, Custom0, Darter0, Dejuvenator, Divine Elf0, Elemental Druid0, Green Warrior, Hermit0, Itemizer0, Mentaler0, Mover0, Physicaler0, Picker0, Plant0, Protector0, Psi(-1)A, Psi24, Psionic Dabbler, Red Wizard, Sage0, Sheriff0, Trapper0, White Priest
[PC8r] Random Monster Classes Random Monster Classes. These are not legal unless indicated by the DM. This link doesn't work yet, sorry.
[PC10r] Random Mini Classes Random Mini Classes. These are not legal unless indicated by the DM. This link doesn't work yet, sorry.

[T4X] Items added to Collectives 4.0 to 4.9


[T43] Items added to Collective 4.3

Rule Changes
[PC43] New Classes Added 60 new Classes. These classes have also been added to the relevant [PC#] section, and to the [PC0] class list. The Mini-classes within the [PC43] temporary section appear at the end of the section (not alphabetically). The list: Accomplice, Anti-Barbarian100, Arcane Priest, ArchCustom2, Astral Priest, Astraler3, Baron, BlahR Evasion, Brown Originator Mini, Capital Immuner, Chr, Con, Dex, Doomshaman3, Elemental Cleric2, Epic Feats, Forgotten Lord13, Fortune Teller10, Generic Wizard, Hag0, Heals, Int, Internetizer3.5, Knight of Quantity1, Luck, Magic Items, Mind Flayer0, Minimizer, Mob Instigator1, Myrmecologist, Numot Devastator (MTG U/R/W), Ogre0, Overwrite Progression, Pentarch Paladin, Physicalist, ProtoDracoLich, Psi11U/W, Psi1200C, Quarterling0, Quick Chaining Wizard, RandomCustom5, Rejuvenator, Rocketeer, Scarlet Chirurgeon, Sightseer, Smurf, Songsmith Bard, Specialty Schools, Spell Groups, Str, Summon DL, Time Lord13, Tiny DemiGod Sampler, True To Hit/Save Penalty, True Turning/Omens, Unfinisher3, Unholy SuperMonk1, Vanguard, Wand Mage, Wis
[PC15] PC Designed Group Classes
[PC17] Joke Group Classes
[PC20] Concordant Mini Classes
[PC30] Demigod Mini Classes
[PC80] Internet Group Classes
[PC220] Originator Mini Classes
[PC-1] Non-Combatant Group Classes
[PC-4] Overt Group Classes
Added eight new groups of classes, which cover various concepts. They will be expanded upon in the future. The following additional groups are known to exist due to Collective 4.3, but currently have no classes:
[PC21] Lesser God Group Classes
[PC40] Lesser God Mini Classes
[PC147] Originator Group Classes
[PC-2] Robot Controlled Group Classes
[PC-3] Enslaved Group Classes
[Q11U/W] Psi11U/W
[Q1200C] Psi1200C
Collective 4.3 added two new psionic frequencies (Psi11U/W and Psi1200C), but they don't have their own sections yet. For now their powers are in the relevant class descriptions.

[T4X] Items added to Collectives 4.0 to 4.9


[T42] Items added to Collective 4.2

Rule Changes
[P2] Ability Scores Slightly changed the ability score table, to include Exc. and Barb. stat bonuses.
* Added a "Barbarian Bonuses" section in [P2.2], to cover all the higher forms of Barb. stats.
[P3] Races Added 18 new Races (look for "4.2" in the "New?" column).
Added 18 new Racial Adjectives (look for "4.2" in the "New?" column).
[PC42] New Classes Added 28 new Classes. These classes have also been added to the relevant [PC#] section, and to the [PC0] class list. The list: Arcane5, Arch-Psi10, BlockCustom5, Concordant Sampler, Doomguard3, Eeler1, Group XP, Magical Pool Mage, Meat Helm, Odessa0, Pointer0, Psi∞ (Infinity), Randomizer3, Rith Awakener (MTG G/R/W), Scarlet Assassin, Scarlet Huntsman (Anti-Ranger), Scarlet Monk, Scarlet Necromancer, Scarlet Torturer, Slayer, Spell Robe, Stat Requirements, Thirteen Letter Horror, Uniquer3, Wacky Ball Mage, War Priest, Warrior/Rogue Spell Progression, Wear Locations / Limbs
* Also 4 new Random Group classes added to the Collective: Builder (Random Warrior #420726), Choicer (Random Warrior #474063), Luckier (Random Rogue #115354), Tougher (Random Wizard #231172)
[PC1] Warrior Group Classes Added the New Henchmen list, after the Meat Helm class. This also appears in the "War Priest" class in [PC3].
* Added Luck Cat and Big Game Faerie to the list.
* Added Henchmen Adjectives.
* Fighter4 has been renamed to Fighter30, in preparation for 4th Edition D&D.
[PC2] Wizard Group Classes * Magic-User4 has been renamed to Magic-User30, in preparation for 4th Edition D&D.
[PC4] Rogue Group Classes * Thief4 has been renamed to Thief30, in preparation for 4th Edition D&D.
[PC5] Psionicist Group Classes * Psi4A has been renamed to X4A, in preparation for 4th Edition D&D. I've wanted to move this to a Concordant frequency for a while anyway.
[PC6] Custom Group Classes * Added a BlockCustom5 pick list, for levels 4/8/13.
[PC7] Concordant Group Classes * Added a Concordant Sampler Spell List.
[PC12] Planar Group Classes This group was added in Collective 3.9, but didn't get it's own section until now. Classes from 4.2 in this group: Doomguard5, Magical Pool Mage
* These classes from full Collective are now in this group: Charonodaemon5, Cthulhu Investigator5, Pioneer (Outland Pioneer), Traveller Priest
* These classes might be in this group; I am still pondering how "wide" I want this group to be: Angel5, Astral Construct3 and related classes, Demonologist, Devalogist, Fallen Angel5, Limbologist, Psi(-15) and related classes, Psi(-12), Psi(-6), Psi6, Psi12, Psi15 and related classes (e.g. Elementalist), Psi30, Psi60
[PC16] Technology Group Classes New group, dealing with technology character classes. Classes from 4.2 in this group: Arcane5
* These classes from full Collective are now in this group: Big Bug [x2], Brass Gnat, Bug [x2], Captain (SFB), Chemist, Demolitionist, Engineer, Giant Robot8, Golem16, Musketeer/Cannoneer, Physicist, Psi8, Stuffy Doll16, Technologist, Tinker1
[PC18] Futureshifted Group Classes New group, dealing with futureshifted character classes. Classes from 4.2 in this group: Concordant Sampler, Odessa0
* These classes from full Collective are now in this group: Fighter30 (previously Fighter4), Magic-User30 (previously Magic-User4), Thief30 (previously Thief4)
* Any unfinished (partially written) class that actually has a class sheet in the Collective (e.g. Evil Overlord) is considered Futureshifted, but these classes will not be included in the [PC18] list in [PC0].
[P5] Kits Added 21 new Kits (look for "4.2" in the "New?" column).
[C7] Combat Maneuvers * Added "Charge" (which was in previous versions of the Collective, but somehow got removed by mistake.)
[Q10] Psi10 Added 7th, 8th, 9th, and 10th level powers.
[E2] Weapons Added 20 new Weapons (look for "4.2" in the "New?" column), and a variant of Whip-Dagger from 4.0.
Added [E2.2A] Weapon Adjectives, which allow some modifications of existing weapon types.
[E3] Armor Added 21 new Body Armor, 6 Shields, 6 Helms (look for "4.2" in the "New?" column).
[X4] Superstition Psionics * Formerly Psi4, this is now X4, a Concordant frequency.
[X24] Class/Occupation Psionics * Formerly Psi24, this is now X24, a Demigod frequency.

[T4X] Items added to Collectives 4.0 to 4.9


[T41] Items added to Collective 4.1

Rule Changes
[P3] Races Added Mirror Minotaur race, from the computer game.
[P11] Feats Added "Maintains" (+3 max number of maintained effects)
[PC1] Warrior Group Classes Added Orc0 class (also added this to [PC8] Monster Group classes), from the computer game.
[PC19] Random Group Classes New group, dealing with randomly generated character classes. The random classes can be seen in the new [PC1r] to [PC4r] sections. These sections will completely change with time; each time a new Collective comes out, I will try to remember to change the [PC1r]-[PC4r] sections to new random classes. I will probably add new groups as time warrants (as of this writing I am almost finished with [PC10r] Random Mini Classes).
When random classes are being used, after the game, each player may add one random class permanently to the Collective. These classes are assigned new (simple) names and added to the [PC19] section (and to the relevant [PC1]-[PC4] section). With this edition, these 3 classes were added: Hammerer (Random Warrior #811263), Lancer (Random Warrior #199267), and Pointer (Random Rogue #11829).
[PC1r] Random Warrior Classes Random Warrior Classes. These are not legal unless indicated by the DM.
[PC2r] Random Wizard Classes Random Wizard Classes. These are not legal unless indicated by the DM.
[PC3r] Random Priest Classes Random Priest Classes. These are not legal unless indicated by the DM.
[PC4r] Random Rogue Classes Random Rogue Classes. These are not legal unless indicated by the DM.
[E3] Armor Added 13 body armors and 1 armor adjective; these came up during play.

[T4X] Items added to Collectives 4.0 to 4.9


[T40] Items added to Collective 4.0

Rule Changes
[T4X] Items added to Collectives 4.0 to 4.9 Added this section.
[PC3] Great God List (GGL) Added 36 gods to the GGL. For now, I put all the new gods on the bottom of the list; I should reorganize this somehow. I also need to figure out a way for the table to not be so "wide". Perhaps put the powers on a separate line below each entry? Or make it like the race table (2 pages wide)?
[P6.2] Number of Attacks Table Added "Needle" column.
[P9] Skills & Secondary Skills New section, describing 3rd edition skills. (well, not actually new, but the old version was unusable) Non-weapon proficiencies (2nd edition) and the like are still being used (yes we are using *both*), see the [P9] section for explanation on this.
[P11] Feats Added 36 feats (look for "4.0" in the "New?" column).
[C6.7] Priest Omens New section, describing Priest Omens. All Priests may do this. The table is currently incomplete; if a blank result is rolled, I will fill in the result during play.
[S1] Warrior Spells Finally added a decent list of Warrior spells. Any Warrior class with a spell progression may cast any Warrior spell (e.g. a Paladin can cast a Ranger spell). This does not follow normal 3rd Edition rules. Any Warrior class with a spell progressions (in another group) may cast Warrior spells instead (e.g. a Ranger1 normally casts Priest spells; it may use some spell slots as Warrior spells instead). The "Class" column will eventually be the "Schools" that Warrior uses (so for example you can get a "School Robe" for -1 SL in "Paladin Spells"). Note there are only two 5th level spells so far.
[S2] Wizard Spells Added 89 Wizard spells (look for "4.0" in the "New?" column). The current Wizard spell list in the full Collective is a mess; what I need to do is remove duplicates (like I did in Collective 3B). The Collective 3B list excluded some sources, so I do need to do the removal from scratch.
[S4] Rogue Spells Finally added a decent list of Rogue spells. Any Rogue class with a spell progression may cast any Rogue spell (e.g. a Monk can cast a Bard spell). This does not follow normal 3rd Edition rules. Any Rogue class with a spell progressions (in another group) may cast Rogue spells instead (e.g. a Bard1 normally casts Priest spells; it may use some spell slots as Rogue spells instead). The "Class" column will eventually be the "Schools" that Rogue uses (so for example you can get a "School Robe" for -1 SL in "Assassin Spells").
[E2] Weapons Added 26 weapons (look for "4.0" in "New?" column). Temporarily removed the "Stat", "Type" and "SpeedF" columns, to save room, until I figure out what to do with them (This information I still have in the Excel version of the Collective.)
[E3] Armor Added 27 body armors, 6 shields, and 6 helmets (look for "4.0" in "New?" column). Added [E3.1A] Armor Adjectives, which allow some modifications of existing body armor types.