D&D Collective, version 6.3


[T1] Table of Contents

Collective 8.00 (Fall 2014):
Collective 8.00 (main rules, 10/02/14)
 
[FULL] Click here to download the entire collective (huge file!)
 
[Coll3B] Click here to view Collective 3B (Basic Collective with minimal tables)
 
[Coll40] Click here to view Collective 4.0-basic (Basic Collective with minimal tables)
 
[Coll50] Click here to view Collective 5.0 (yet one more Basic Collective with minimal tables)
 
[T] Introductory Tables (click here to view this whole section)
[T1] Table of Contents (you're here!)
[T2] Index (alphabetical)
[T3X] Items added to Collectives 3.0 to 3.9
[T4X] Items added to Collectives 4.0 to 4.9
[T99] Unknown/Incomplete Rules
 
[P] Player's Reference (click here to view this whole section)
[P0] Character sheet
[P1] How to create a Player Character (PC)
[P2] Ability scores
[P3] Races
[P4] Classes (General Rules & XP Tables & Reverse XP Table)
[PC0] List of Classes
[PC1] Warrior Group Classes
[PC2] Wizard Group Classes
[PC3] Priest Group Classes (& Specialty Priest abilities)
[PC4] Rogue Group Classes (& Rogue Ability charts)
[PC5] Psionicist Group Classes
[PC6] Custom Group Classes
[PC7] Concordant Group Classes
[PC8] Monster Group Classes
[PC9] Alternate Universe (Planeshifted) Group Classes
[PC10] Mini-Classes Group
[PC11] Mirror Group Classes
[PC12] Planar Group Classes
[PC13] Lost Group Classes
[PC14] Demigod Group Classes
[PC15] PC Designed Group Classes
[PC16] Technology Group Classes
[PC17] Joke Group Classes
[PC18] Futureshifted Group Classes
[PC19] Random Group Classes
[PC20] Concordant Mini Classes
[PC22] Archetype Classes
[PC30] Demigod Mini Classes
[PC80] Internet Classes Group
[PC220] Originator Mini Classes
[PC-1] Non-Combatant Group Classes
[PC-4] Overt Group Classes
[PC-10] Maxi-Classes Group
[PC1r] Random Warrior Classes
[PC2r] Random Wizard Classes
[PC3r] Random Priest Classes
[PC4r] Random Rogue Classes
[PC8r] Random Monster Classes
[PC10r] Random Mini Classes
[PC37] Collective 3.7 Classes (this is a temporary section)
[PC38] Collective 3.8 Classes (this is a temporary section)
[PC39] Collective 3.9 Classes (this is a temporary section)
[PC42] Collective 4.2 Classes (this is a temporary section)
[PC43] Collective 4.3 Classes (this is a temporary section; Mini-classes are at the end)
[PC45] Collective 4.5 Classes (this is a temporary section)
[PC46] Collective 4.6 Classes (this is a temporary section)
[PC47_1] Collective 4.7 Random Races, ÷1 (this is a temporary section)
[PC47_2] Collective 4.7 Random Races, ÷2 (this is a temporary section)
[PC47_3] Collective 4.7 Random Races, ÷3 (this is a temporary section)
[PC47_10] Collective 4.7 Race Adjectives Mini Class (this is a temporary section)
[PC51] Collective 5.1 Classes (this is a temporary section)
[PC52] Collective 5.2 Classes (this is a temporary section; includes everything in 5.1)
[PC54] Collective 5.4 Classes (this is a temporary section)
[PC54A] Supplemental material for Collective 5.4 (some of this is new, some is old)
[PC65] Collective 6.5 Classes (this is a temporary section)
[PC66] Collective 6.6 Classes (this is a temporary section)
[PC69] Collective 6.9 Classes (this is a temporary section)
[PC70] Collective 7.0 Classes (this is a temporary section)
[PC71] Collective 7.1 Classes (1X classes)
[PC73] Collective 7.3 Classes
[PC75] Collective 7.5 Classes (0X classes)
[PC76] Collective 7.6 Classes (2X classes)
[PC80] Collective 8.0 Material (a few new races and spells and armor, new GGL god, new familiar)
[PC81] Collective 8.1 Material (Jedi Fighting Styles, a few new spells)
[PC82] Collective 8.2 Material (Semi-Classes, Concordant Semi-Classes)
[PC83] Collective 8.3 Classes (new 1X classes)
[PC85] Collective 8.5 Classes (1X Crossbowman)
[PC88] Collective 8.8 Classes (Base classes, Partial classes) (list is here)
[PC7_Divine3] Divine3 class (this is a temporary section)
[PC99] Unknown/Incomplete Classes
[P5] Kits
[P6] Proficiencies, Weapon
[P7] Martial Arts
[P8] Proficiencies, Nonweapon
[P9] Skills
[P10] Background; Zero-level characters; Aptitude Points
[P11] Feats
[P12] Research
[P14] Professional Wrestling
[P18] Secondary Skills
[P?] How to play this version of AD&D
 
[C] Combat (click here to view this whole section)
[C1] THAC0 (Attack bonus)
[C2] Saving Throws
[C2T] Saving Throws (transposed)
[C3] Action Types
[C4] Combat Sequence
[C5] Calculating Combat Values (hp, AC, THAC0, dmg, blahR)
[C6] Priests Affecting Undead
[C7] Combat Options (wielding unusual size weapons, combat maneuvers)
[C8] Generic Effects / Glossary (stunned, confused, etc.)
[C9] Resistances (BlahR's)
[C12] Specialty Priests "Great God List" (GGL)
[C14] List of all Rogue Abilities
 
[S] Spells and Magical Effects (click here to view this whole section)
[S0] Spells and Innates, General Rules
[S1] Warrior Spells
[S2] Wizard Spells
[S3] Priest Spells
[S4] Rogue Spells
[S10] Familiars
[S11] Spells from Magic the Gathering
[S12] Spell Research
[S22] Recommended Wizard Spells
[S23] Recommended Priest Spells
 
[Q] Psionics (click here to view this whole section)
[Q--2] Efficiency Psionics (Psi. Freq. --2)
[Q-17] Illogic Psionics (Psi. Freq. -17)
[Q-15] Eelemental Psionics (Psi. Freq. -15)
[Q-12] Legalistic / Temperate / Commotion Psionics (Psi. Freq. -12 L/T/C)
[Q-9] Mutate / Anti-Radiation Psionics (Psi. Freq. -9)
[Q-7] Unlive Psionics (Psi. Freq. -7)
[Q-6] Angelic / Gaea / First Evil Psionics (Psi. Freq. -6 G/N/E)
[Q-5] The Nothing Psionics (Psi. Freq. -5)
[Q-3] Anti-Esper Psionics (Psi. Freq. -3)
[Q-2] Deficiency Psionics (Psi. Freq. -2)
[Q-1] Unnatural Psionics (Psi. Freq. -1)
[Q0] Martial Arts / Ki Powers (Psi. Freq. 0)
[Q0.00] Pinpoint Martial Arts (Psi. Freq. 0.00)
[Q0.01] Pinpoint Psionics (Psi. Freq. 0.01)
[Q1] Natural (1st edition) Psionics (Psi. Freq. 1)
[Q2] Proficiency (2nd edition) Psionics (Psi. Freq. 2)
[Q3] 3rd Edition Psionics (Psi. Freq. 3)
[Q3.5] 3.5 Edition Psionics (Psi. Freq. 3.5)
[Q5] Imagination Psionics (Psi. Freq. 5)
[Q6] Deva / Balance / Demon Psionics (Psi. Freq. 6 G/N/E)
[Q7] Undead Psionics (Psi. Freq. 7)
[Q8] Cyberspace (Technology/Animation) Psionics (Psi. Freq. 8)
[Q9] Mutant (Radiation) Psionics (Psi. Freq. 9)
[Q10] Empathic (Role Aids) Psionics (Psi. Freq. 10)
[Q11] ? Psionics (frequency 11)
[Q12] Law / True / Chaos Psionics (Psi. Freq. 12 L/T/C)
[Q13] Emotional/Frame of Mind Psionics (frequency 13)
[Q14] Lycanthrope/Moon Psionics (Psi. Freq. 14)
[Q15] Elemental/Dragon Psionics (Psi. Freq. 15)
[Q16] Golem/Intelligent Item Psionics (Psi. Freq. 16)
[Q17] Vulcan Psionics (frequency 17)
[Q18] Synnibarr (Radiation) Psionics (Psi. Freq. 18)
[Q19] The Force Psionics (Psi. Freq. 19)
[Q20] Incantatrix/Defiler/Absorption (Active/Surroundings) Psionics (frequency 20)
[Q21] Divine (Immortal/Godly) Psionics (Psi. Freq. 21)
[Q22] ? Psionics (frequency 22)
[Q23] Cloud Elves' Magical Clouds (Psi. Freq. 23)
[Q27] Fate Psionics (Psi. Freq. 27)
[Q29] Beholder Psionics (Psi. Freq. 29)
[Q30] Astral (Shadowrun Magic) Psionics (Psi. Freq. 30)
[Q36] Synnibarr Psionics (Psi. Freq. 36)
[Q45] Marvel Psionics (Psi. Freq. 45)
[Q54] DC Psionics (Psi. Freq. 54)
[Q60] Ethereal Psionics (Psi. Freq. 60)
[Q72] Mutants and Masterminds Psionics (Psi. Freq. 72)
[Q81] Champions Psionics (Psi. Freq. 81)
[Q98] Psionic Research & Custom Psionic Frequencies
[Q100] Storm Psionics (Psi. Freq. 100)
 
[A] Adventures (click here to view this whole section)
[A1] Alignment
[A?] Handling NPCs and MPCs; Hirelings and Henchmen
[A2] Time, Distance, and Movement (non-combat)
[A3] Aging
[A?] Natural Effects / Weather
[A6] Air Adventures
[A7] Underwater Adventures
[A8] Space Adventures
[A9] Power Factors (MF/PF/TF/PsiF/TechF)
[A?] Awarding XP
[A?] Adjective-Based Tables
[A12] Inner Planes' Effects
[A13] Outer Planes' Effects
[A14] Ultra Planes' Effects
 
[E] Equipment (click here to view this whole section)
[E0] Equipment, General Rules
[E0.1] Money
[E0.2] Encumbrance
[E1] General Equipment
[E2] Weapons
[E3] Armor
[E4] Magic Items
[E5] Unusual Materials
[E7] Intelligent Magic Items
[E8] High-Technology Equipment
[E9] Adventuring Equipment - Fast System (Mithril pieces system)
[E11] Magic Item List (DMG1, UA1, RC0 only)
[E41] Warrior Guild Magic Item Store
[E42] Wizard Guild Magic Item Store
[E43] Priest Guild Magic Item Store
[E44] Rogue Guild Magic Item Store
[E45] Psionicist Guild Magic Item Store
[E48] Monster Guild Magic Item Store
[E20] Creating Magic Items
[E21] Alcohol
[E22] Drugs
[E23] Poison
 
[M] Monsters (click here to view this whole section)
[M0] Monsters, General Rules
[M1] Listing of Monsters
[M2] Monster Templates
[M3] Random Monsters
[M?] Monster Characters as MPCs; Morale
[M5] List of NPCs
[M7] Immortal Monsters, Characters, & Gods
[M8] Treasure Types, Gems, Jewelry
[M11] List of Monsters (1st ed. MM, MMII, FF only)
[M12] List of Monsters (2nd ed. Monstrous Manual & Annuals only)
[M22] Monsters Unique to the Collective
[M40] 40 Monster Types (this is a temporary section)
[MC1] Monster Collective, Spells
[MC2] Monster Collective, Psionics
 
[D] Dungeon Master's Reference (click here to view this whole section)
[D0] General Information on Setting
[D1] Oerth (Description & Countries)
[D3] Timeline
[D4] Traps
[D5] Tricks
[D6] Specials
[D7] Dungeon Dressing
[D8] City Dressing
[D11] Prime Material Plane
[D12] Inner Planes
[D13] Astral Plane
[D14] Outer Planes
[D15] Ultraplanes
[D16] Omniverse
[DM] Dungeon Modules
[DM1] A Midsummer's Nightmare
[DM2] Thanatos Rift
[DM3] Gateway Mountain
[DM4] New Century
 
[X] Immortals' Rules (click here to view this whole section)
[X1] Immortals Rules
[X2] Immortal Powers
[X3] Cheat Codes
[X-7] Anti-Concordant Powers (Concordant Freq. -7)
[X4] Superstition Psionics (Concordant Freq. 4)
[X7] Divine (Immortal/Godly) Powers (Concordant Freq. 7)
[X14] Divine (Immortal/Godly) Powers (Concordant Freq. 14)
[X21] Divine (Immortal/Godly) Powers (Demigod Freq. 21)
[X24] Class/Occupation Psionics (Demigod Freq. 24)
 
[Z] Notes (click here to view this whole section)
[Z1] Bibliography (Sources converted to the Collective)
[Z2] Omissions (What's not in these rules that's in "standard" AD&D)
[Z3] Rationale (for the more "questionable" rulings)
[Z6] Revisions & Addenda to these rules
[Z13] Dead/Pixelated/Banhammered Collective Concepts
[Z22] Sources to be added to the Collective