[PC6] Custom Classes Group
Accountant
Level
| KXP S=1
| KXP S=2
| KXP S=3
| Spells
|
1
| 0
| 0
| 0
| (none)
| 2
| 2.5
| 3.75
| 5
| (none)
| 3
| 5
| 7.5
| 10
| (none)
|
4
| 10
| 15
| 20
| (none)
| 5
| 20
| 30
| 40
| (none)
| 6
| 40
| 60
| 80
| (none)
|
7
| 80
| 120
| 160
| (none)
| 8
| 160
| 240
| 320
| (none)
| 9
| 320
| 480
| 640
| (none)
|
10
| 500
| 750
| 1000
| (none)
| 11
| 750
| 1100
| 1450
| (none)
| 12
| 1000
| 1450
| 1900
| (none)
|
13
| 1250
| 1800
| 2350
| (none)
| 14
| 1500
| 2150
| 2800
| (none)
| 15
| 1750
| 2500
| 3250
| (none)
|
16
| 2000
| 2850
| 3700
| (none)
| 17
| 2250
| 3200
| 4150
| (none)
| 18
| 2500
| 3550
| 4600
| (none)
|
19
| 2750
| 3900
| 5050
| (none)
| 20
| 3000
| 4250
| 5500
| (none)
| 21
| 3250
| 4600
| 5950
| (none)
|
22
| 3500
| 4950
| 6400
| (none)
| 23
| 3750
| 5300
| 6850
| (none)
| 24
| 4000
| 5650
| 7300
| (none)
|
25
| 4250
| 6000
| 7750
| (none)
| 26
| 4500
| 6350
| 8200
| (none)
| 27
| 4750
| 6700
| 8650
| (none)
|
28
| 5000
| 7050
| 9100
| (none)
| 29
| 5250
| 7400
| 9550
| (none)
| 30
| 5500
| 7750
| 10000
| (none)
|
31
| 5750
| 8100
| 10450
| (none)
| 32
| 6000
| 8450
| 10900
| (none)
| 33
| 6250
| 8800
| 11350
| (none)
|
34
| 6500
| 9150
| 11800
| (none)
| 35
| 6750
| 9500
| 12250
| (none)
| 36
| 7000
| 9850
| 12700
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 27, max = 9)
| +1
| (total = 30, max = 10)
| +2
| (total = 33, max = 11)
|
+3
| (total = 36, max = 12)
| +4
| (total = 39, max = 13)
| +5
| (total = 42, max = 14)
|
+6
| (total = 45, max = 15)
| +7
| (total = 48, max = 16)
| +8
| (total = 51, max = 17)
|
+8
| (total = 54, max = 18)
| +9
| (total = 57, max = 19)
| +9
| (total = 60, max = 20)
|
+10
| (total = 63, max = 21)
| +10
| (total = 66, max = 22)
| +11
| (total = 69, max = 23)
|
+11
| (total = 72, max = 24)
| +12
| (total = 75, max = 25)
| +12
| (total = 78, max = 26)
|
|
Requisites:
| All 6 stats must be 5*S.
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 0+level
| To Hit Table:
| Cust
| Save Table:
| Cust
| Reference:
| DM
| Groups:
| Custom
|
|
|
|
Pick an S factor for this class, which is 1, 2, or 3.
| Every Level: +S ability score points. This is in addition to the normal +1 stat you get per level.
| Every Level: Pick a stat. You have "Hold" of that stat (it cannot be lowered, and you are immune to stat damage of that stat). When you get other stats at levels 12 and 24, use the number of points to indicate how many times you need to pick that stat before you have "Hold" in it (e.g. you need to pick Luck twice before having Hold Luck).
|
|
[PC6] Custom Classes Group
Ally
Level
| KXP
| Buff 123 456 789
| TH
|
1
| 0
| 1-- --- ---
| +0
| 2
| 3.5
| 2-- --- ---
| +1
| 3
| 7
| 3-- --- ---
| +1
|
4
| 14
| 31- --- ---
| +2
| 5
| 28
| 32- --- ---
| +3
| 6
| 56
| 33- --- ---
| +3
|
7
| 84
| 331 --- ---
| +4
| 8
| 126
| 332 --- ---
| +5
| 9
| 189
| 333 --- ---
| +5
|
10
| 350
| 333 1-- ---
| +6
| 11
| 525
| 333 2-- ---
| +7
| 12
| 1050
| 333 3-- ---
| +7
|
13
| 1575
| 333 31- ---
| +8
| 14
| 2100
| 333 32- ---
| +9
| 15
| 2625
| 333 33- ---
| +9
|
16
| 3150
| 333 331 ---
| +10
| 17
| 3675
| 333 332 ---
| +11
| 18
| 4200
| 333 333 ---
| +11
|
19
| 4725
| 333 333 1--
| +12
| 20
| 5250
| 333 333 2--
| +13
| 21
| 5775
| 333 333 3--
| +13
|
22
| 6300
| 333 333 31-
| +14
| 23
| 6825
| 333 333 32-
| +15
| 24
| 7350
| 333 333 33-
| +15
|
25
| 7875
| 333 333 331
| +16
| 26
| 8400
| 333 333 332
| +17
| 27
| 8925
| 333 333 333
| +17
|
28
| 9450
| 444 333 333
| +18
| 29
| 9975
| 444 444 333
| +19
| 30
| 10500
| 444 444 444
| +19
|
31
| 11025
| 555 444 444
| +20
| 32
| 11550
| 555 555 444
| +21
| 33
| 12075
| 555 555 555
| +21
|
34
| 12600
| 666 555 555
| +22
| 35
| 13125
| 666 666 555
| +23
| 36
| 13650
| 666 666 666 1
| +23
|
37
| 27300
| 666 666 666 2
| +24
| 38
| 40950
| 666 666 666 3
| +25
| 39
| 54600
| 666 666 666 4
| +25
|
45
| 136500
| 777 766 666 6
| +30
| 54
| 259350
| 887 777 777 71
| +36
| 63
| 382200
| 888 887 777 77
| +42
|
72
| 505050
| 998 888 888 881
| +48
|
|
Str
| Dex
| Con
| Int
| Wis
| Chr
| Cml
| AT
| hp
| TH
| Div
|
& +1
| & +1
| & +3
| & +0
| & +2
| & +4
| & +0
| & +0
| & +0
| & +0
| ÷1
|
| Requisites:
| Con 12, Wis 11, Chr 14,
|
| Race Slots 1 (may owe), Class Slots 2
| Alignment:
| L any
| HD/level:
| d12
| Weapon Prof.:
| 3+level/2
| Reference:
| DM, MTG (Zendikar)
| Groups:
| Custom, Archetype Adjective
| Complexity:
| CF=3
|
| Saving Throws:
| PPD:
| level+7
| Fort:
| level+4
| RSW:
| level+3
| Reflex:
| level+0
| PP:
| level+4
| Will:
| level+3
| BW:
| level+1
| Spell:
| level+2
|
|
The race ability score adjustments given are in addition to your race.
| Exceptional Chr bonus.
| Gets Priest Buff sphere spells, but has no stat bonus to progression, and has access to no other spheres.
|
| "Chocolate" variant: Requires 1 Class Slot instead of 2 (still requires 1 Race Slot); does not get the race ability score adjustments given.
|
| Choose one ability per level. "NP" is number of party members (including up to two NPCs, but not including subordinates). If the ability says "One party member", you may choose yourself (unless it says "another party member"). Each ability may be picked only once.
|
| A. [Hagra] 1S: Deal NP*CL untyped dmg to one target
| B. [Joraga] 0, NP/r: One (willing) party member or subordinate acts on the bottom of this segment instead of the top. (Cannot have acted the top of this segment.)
| C. [Kabira] 0, NP/d: One party member is immune to one element or spell/psi effect this round.
| D. [Kazandu] 1S, 1/t: You and one party member get +NP*CL/2 saves and max hp for 1 turn.
| E. [Makindi] 1S, 1/t: You and one party member get +NP*CL/2 AC and max hp for 1 turn.
| F. [Murasa] 1S: Deal NP*X dmg of an E=1 element to one group (BW save: ½) (X=current KXP total on the board.)
| G. [Nimana] 1S, 1/t: You and one party member get +NP*CL/2 TH and max hp for 1 turn.
| H. [Ondu] 1S: Cure NP*CL hp to one target, or cure NP*CL% of damage taken to one target.
| I. [Oran-Rief] 1S, 1/t: You and one party member get +NP*CL/2 dmg and max hp for 1 turn.
| J. [Seascape] 1S, NP/t: One target gets Flying or Water Breathing for 1 round.
| K. [Stonework] 1S, 1/reset: Get NP*SN*SN*100 gp to spend on magic items only. (SN=Session Number)
| L. [Tajuru] 1S, NP/t: Deal CL Wood dmg to each group on the chalkboard with Flying per segment (x1 Terrain Feature)
| M. [Tuktuk] 1S, NP/t: One target gets Free Action for 1 round.
| N. [Umara] 1S, 1/t: You and one party member get +NP*CL% RR, MR, aMR, PR, aPR, NR, IR, or CR for 1 turn.
| O. [Bala Ged] 1S, NP/d: Name an effect. That effect can't be used in the room for 1 round.
| P. [Highland] +1W action per turn (per round at CF=4). [ You can use a W as an S action, but you still can use only 1S+1V per segment. 1W: Give another party member +1RS action. This can be used in addition to 1S+1V per segment. ]
| Q. [Kazuul] 1S, 1/d: You and one party member get +NP*CL/4 AC, saves, TH, dmg, and max hp for the day.
| R. [Sea Gate] 1S, NP/d: Haste of +min(CL,NP) C actions, lasts for 1 turn. (min=minimum/smaller of these two values)
| S. [Turntimber] 0, NP/d: Summon a DL=SN Animal. All of these animals may be in one summon slot. (SN=Session Number)
|
|
Buff Sphere spells (all of these spells are duration 1d): (* = new)
| Armor Class (SL=1): The party gets +LVL AC.
| Damage (SL=1): The party gets +LVL dmg with attacks.
| Hit Points (SL=1): The party gets +LVL*6 max hp.
| Proficiencies (SL=1): The party gets +LVL proficiencies.
| Saving Throws (SL=1): The party gets +LVL saving throws.
| To Hit (SL=1): The party gets +LVL to hit.
| BlahR (SL=1): The party gets +(LVL-2)*10% RMPIR.
| Damage Resistance (SL=2): The party gets -(LVL-1) dmg per physical attack.
| Kits/Feats (SL=2): The party gets LVL-1 among Kits or Feats.
| Movement Rate (SL=2): The party gets +(LVL-1)*3" movement rate.
| Rogue Ability (SL=2): The party gets +20*(LVL-1) Rogue points and one "Level LVL/2:" pick (round up).
| * Turn Undead (SL=2): The entire party can turn undead at your LVL-1. (Do not adjust this for your GGL picks.)
| Ability Scores (SL=3): The party gets +LVL-2 among ability scores.
| B Actions (SL=3): The party gets +LVL-2 B actions.
| BlahR Evasion (SL=3): The party evades 25*(LVL-2)% of RMPIR.
| * Summons (SL=3): The party is allowed +1 monster per summon slot (e.g. "normal" summon slots can now hold 2 monsters).
| Buff Buff (SL=4): One of your Buff spells has double effect (can run LVL-3 of these).
| * Attacks (SL=4): The party gets +1 attack per weapon per P action.
| Caster Level (SL=5): The party gets +LVL-4 CL.
| Spell Damage (SL=5): The party gets +LVL-4 dmg per die with damaging spells.
| * Lampreys (SL=5): Each party member gets 1 Lamprey (combined Eel-Leech, moves on its own, removes a [C] section effect)
| Chr (SL=6): The party gets +LVL-5 Chr.
| Con (SL=6): The party gets +LVL-5 Con.
| Dex (SL=6): The party gets +LVL-5 Dex.
| Int (SL=6): The party gets +LVL-5 Int.
| Str (SL=6): The party gets +LVL-5 Str.
| Wis (SL=6): The party gets +LVL-5 Wis.
| * Buff Lens (SL=6): Your Buffs also affect subordinates.
| True Saves (SL=7): The party gets ++LVL-6 saves.
| True To Hit (SL=7): The party gets ++LVL-6 to hit.
| Summon Rhp (SL=8): The party's summons get +CL-7 rhp.
| Immuner (SL=9): The party gets +LVL-8 immunities to [C] section effects (as per Immuner).
| Memorization (SL=9): The party gets +LVL-8 SL's in memorization.
| Wear Locations (SL=10): The party gets +LVL-9 wear locations (as per the Mini class).
| * Research (SL=10): The party gets +1 research point per character per reset.
|
|
[PC6] Custom Classes Group
Antemortal0
Level
| KXP
| Mortal0 Imm0 9 {9}
|
1
| 0
| 2 {-}
| 2
| 3.5
| 4 {-}
| 3
| 7
| 6 {-}
|
4
| 14
| 8 {-}
| 5
| 28
| 10 {-}
| 6
| 56
| 12 {-}
|
7
| 112
| 14 {-}
| 8
| 224
| 16 {-}
| 9
| 448
| 18 {-}
|
10
| 996
| 20 {-}
| 11
| 1600
| 22 {-}
| 12
| 2300
| 24 {-}
|
13
| 3000
| 26 {-}
| 14
| 3700
| 28 {-}
| 15
| 4400
| 30 {-}
|
16
| 5100
| 32 {-}
| 17
| 5800
| 34 {-}
| 18
| 6500
| 36 {-}
|
19
| 7200
| 38 {-}
| 20
| 7900
| 40 {-}
| 21
| 8600
| 42 {-}
|
22
| 9300
| 44 {-}
| 23
| 10000
| 46 {-}
| 24
| 10700
| 48 {-}
|
25
| 11400
| 50 {-}
| 26
| 12100
| 52 {-}
| 27
| 12800
| 54 {1}
|
28
| 13500
| 56 {1}
| 29
| 14200
| 58 {2}
| 30
| 14900
| 60 {2}
|
31
| 15600
| 62 {3}
| 32
| 16300
| 64 {3}
| 33
| 17000
| 66 {4}
|
34
| 17700
| 68 {4}
| 35
| 18400
| 70 {5}
| 36
| 19100
| 72 {5}
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 27, max = 9)
| +1
| (total = 30, max = 10)
| +2
| (total = 33, max = 11)
|
+3
| (total = 36, max = 12)
| +4
| (total = 39, max = 13)
| +5
| (total = 42, max = 14)
|
+6
| (total = 45, max = 15)
| +7
| (total = 48, max = 16)
| +8
| (total = 51, max = 17)
|
+9
| (total = 54, max = 18)
| +10
| (total = 57, max = 19)
| +11
| (total = 60, max = 20)
|
+12
| (total = 63, max = 21)
| +13
| (total = 66, max = 22)
| +14
| (total = 69, max = 23)
|
+15
| (total = 72, max = 24)
| +16
| (total = 75, max = 25)
| +17
| (total = 78, max = 26)
|
|
Requisites:
| Two 18's
| Alignment:
| any
| HD/level:
| & d10
| Weapon Prof.:
| 5+level/2
| To Hit Table:
| War
| Save Table:
| Cust
| Reference:
| MTG {Mirror Mortal0}
| Groups:
| Custom, Concordant (x1), Mirror
|
|
|
|
Antemortal0 class gets 9th level spells (nothing lower level).
| Antemortal0 also gets Immortal0 spells starting at level 27. These spells are not copied into the Antemortal0 spell list (unlike other reduced Concordant classes) because the list is rather long. See [PC7] Immortal0 for the list. The Immortal0 spells are 9th spell level Concordant (making them 19th spell level non-Concordant).
|
|
[PC6] Custom Classes Group
Antemortal0 Spells
Level
| #
| Spell Name
| Spell Description
|
9
| 1
| Acidic Bite/Sting
| Once per round can bite or sting for acid damage (CL*20 acid dmg)
| 9
| 2
| Acrobat Abilities
| Abilities as per an Acrobat0 of level = LVL/2 (round up) [Note: Acrobat0 is a Collective 3.7 class]
| 9
| 3
| Call Strange
| 1M: Summon a DL=CL/2 (round up) monster, of the Weird subtype
|
9
| 4
| Conceal Location
| You can't be targetted
| 9
| 5
| Create Psionic Items
| 40F, 1/reset: Create CL*CL*100 XP of psionic items (DM rolls a random Psi frequency)
| 9
| 6
| Create Variant
| One Class Adjective (it's free, but the max XP divisor increase = CL/10)
|
9
| 7
| Degeneration
| A group degenerates CL hp per segment
| 9
| 8
| Destroy Undead
| Turn Undead (turn/destroy only) at LVL=CL+2
| 9
| 9
| Eel Breath
| Mouth's P, CL/d: Breathe an EE=CL/3 (round up) eelement for 1/2 current hp dmg, BW save for 1/4
|
9
| 10
| Eel Form
| 1P: Polymorph into any known Eel type, max age category = CL/2 (round up)
| 9
| 11
| Extra Attacks
| +1 number of attacks with each weapon
| 9
| 12
| Grant Effect Points
| Target is imbued with one 9th level Antemortal0 spell (this slot stays spent as long as he has it)
|
9
| 13
| Growl
| Mouth's P: All targets in a group lose half current hp (no save)
| 9
| 14
| Improve Ability Score
| +CL*2 to one stat
| 9
| 15
| Increase Group
| Pick a spells or psionic power that hits a group. Affect +1 group of creatures with that effect.
|
9
| 16
| Increased Movement
| +CL" Move Rate; +2V actions
| 9
| 17
| Innate Resistance
| 35+3*CL% IR
| 9
| 18
| Lab
| 1M, CL/d: Legend Lore
|
9
| 19
| Lightning Spit
| Mouth's P, CL/d: Spit Lightning on a group (20*LVL dmg)
| 9
| 20
| Luch
| Whenever you touch, attack, or are touched or attacked, they are intoxicated/drunk (Fort save)
| 9
| 21
| Manifestation Short
| The death of target person will not cause his next clone to stand up
|
9
| 22
| Mortal Vulnerability
| 1M: Target becomes vulnerable to a specific magic, psionic, or innate effect (by name)
| 9
| 23
| Necromantic Suite
| 1M: Cast your CL/2 in SL's of Necromantic effects (Wiz/Pri)
| 9
| 24
| Nonweapon Mastery
| +LVL*2 Nonweapon proficiencies
|
9
| 25
| Psionic Resistance
| 40+4*CL% PR
| 9
| 26
| Reduce
| 1F: Lower target's ability score by CL for 1 turn; 1M: Dispel a SL 0 to (CL+3)/2 effect
| 9
| 27
| Relic Creation
| 10F, 1/reset: Create a random x2 item of XP value LVL*500
|
9
| 28
| Saves
| +LVL*3 Saves
| 9
| 29
| Second Life
| 1D: Resurrect self back in town (1 turn delay)
| 9
| 30
| Shape Reality, Alt. Loop
| 25F, 1/reset: Loop Travel (shift LF by 1)
|
9
| 31
| Shape Reality, Cr. Building
| 20F, 1/reset: Create a building (CL*10000 cubic ft.)
| 9
| 32
| Shape Reality, Cr. Pocket
| 30F, 1/reset: Create a pocket plane in the ethereal (functions as a phased out zone)
| 9
| 33
| Shape Reality, Mv. Building
| 10F, 1/reset: Move a building (maximum size is CL*10000 cubic ft., is moved CL miles)
|
9
| 34
| Shape Reality, Mv. Door
| 15F, 1/reset: Redirect a dimension door or plant door to go somewhere else on one end
| 9
| 35
| Shift Powers
| 1M, CL/d: Plane Shift (CL/3 planes, round up)
| 9
| 36
| Slap
| 0 action or 1 attack: A target is ejected from your group (Str contest, no parting shots)
|
9
| 37
| Swipe
| Can transfer 5V -> 1M, 8V -> 1QM, or 12V -> 1QQM
| 9
| 38
| To Hit
| +LVL*2 To Hit
| 9
| 39
| Transmute
| 1M: Polymorph Any Object
|
9
| 40
| Weapon Counted
| Count as an additional +CL-1 weapon to hit others
| 9
| 41
| Wizard Options
| Get your CL in "Level:" picks (e.g. at level 9 you could have a Level 9: pick, or a Level 4: and a Level 5:, etc.)
| 9
| 42
| Zero Spell Duration
| 1M: A magic, psi, or innate effect has zero duration (treat as an Instantaneous)
|
|
[PC6] Custom Classes Group
Anti-Custom
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 4
| (none)
| 3
| 8
| (none)
|
4
| 16
| (none)
| 5
| 40
| (none)
| 6
| 80
| (none)
|
7
| 160
| (none)
| 8
| 300
| (none)
| 9
| 560
| (none)
|
10
| 1160
| (none)
| 11
| 1760
| (none)
| 12
| 2360
| (none)
|
13
| 2960
| (none)
| 14
| 3560
| (none)
| 15
| 4160
| (none)
|
16
| 4760
| (none)
| 17
| 5360
| (none)
| 18
| 5960
| (none)
|
19
| 6560
| (none)
| 20
| 7160
| (none)
| 21
| 7760
| (none)
|
22
| 8360
| (none)
| 23
| 8960
| (none)
| 24
| 9560
| (none)
|
25
| 10160
| (none)
| 26
| 10760
| (none)
| 27
| 11360
| (none)
|
28
| 11960
| (none)
| 29
| 12560
| (none)
| 30
| 13160
| (none)
|
31
| 13760
| (none)
| 32
| 14360
| (none)
| 33
| 14960
| (none)
|
34
| 15560
| (none)
| 35
| 16160
| (none)
| 36
| 16760
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 27, max = 9)
| +1
| (total = 30, max = 10)
| +2
| (total = 33, max = 11)
|
+3
| (total = 36, max = 12)
| +4
| (total = 39, max = 13)
| +5
| (total = 42, max = 14)
|
+6
| (total = 45, max = 15)
| +7
| (total = 48, max = 16)
| +8
| (total = 51, max = 17)
|
+8
| (total = 54, max = 18)
| +9
| (total = 57, max = 19)
| +9
| (total = 60, max = 20)
|
+10
| (total = 63, max = 21)
| +10
| (total = 66, max = 22)
| +11
| (total = 69, max = 23)
|
+11
| (total = 72, max = 24)
| +12
| (total = 75, max = 25)
| +12
| (total = 78, max = 26)
|
|
Requisites:
| Int 14, Wis 15
| Alignment:
| any
| HD/level:
| d5
| Weapon Prof.:
| 5+level/5
| To Hit Table:
| Cust
| Save Table:
| Cust
| Reference:
| DM
| Groups:
| Custom, Mirror
|
|
|
|
Pick one ability per level:
| 1. 1M: Dispel a racial ability for 1 turn.
| 2. 1M: Dispel a class ability for 1 turn.
| 3. 1M: Dispel or remove a feat or kit from someone for 1 turn.
| 4. 1M: Dispel a familiar ability for 1 turn.
| 5. 1M: Drop all ER, iER, xER, and ixER on target (no resistance).
| 6. Lockdown all Opposing (Opp) actions within sight.
| 7. Lockdown all Quick (Q) actions within sight. (This includes QQ, QQQ, etc.)
| 8. Lockdown all Instantaneous (I) actions within sight.
| 9. Lockdown all Borrowed (b) actions within sight.
| 10. Lockdown all Held (h) actions within sight.
| 11. Within sight, any spell that is higher SL than it's caster's level is countered, and causes the caster to be Capital C Crapped (no resistance, no immunity).
| 12. Within sight, any psionic ability that is higher SL than it's caster's level is countered, and causes the caster to be Capital C Crapped (no resistance, no immunity). (Note this will affect 1st level characters throwing a minor.)
| 13. When attacking someone, multiply your to hit rolls by the number of classes he has (max=LVL).
| 14. When attacking someone, multiply your damage by the number of classes he has (max=LVL).
| 15. When casting a spell at someone, multiply your damage by the number of classes he has (max=LVL).
| 16. Within sight, all counterspells are automatically countered.
| 17. Within sight, all "Capital I Insist" effects automatically get "Really Objected" to.
| 18. 1M: Dispel LVL magic, psionic, or innate effects on one target.
|
|
[PC6] Custom Classes Group
Arch-Custom0
Level
| KXP
| Spells
|
1
| 0
| (special)
| 2
| 6
| (special)
| 3
| 12
| (special)
|
4
| 24
| (special)
| 5
| 48
| (special)
| 6
| 96
| (special)
|
7
| 180
| (special)
| 8
| 375
| (special)
| 9
| 600
| (special)
|
10
| 900
| (special)
| 11
| 1275
| (special)
| 12
| 1650
| (special)
|
13
| 2025
| (special)
| 14
| 2400
| (special)
| 15
| 2775
| (special)
|
16
| 3150
| (special)
| 17
| 3525
| (special)
| 18
| 3900
| (special)
|
19
| 4275
| (special)
| 20
| 4650
| (special)
| 21
| 5025
| (special)
|
22
| 5400
| (special)
| 23
| 5775
| (special)
| 24
| 6150
| (special)
|
25
| 6525
| (special)
| 26
| 6900
| (special)
| 27
| 7275
| (special)
|
28
| 7650
| (special)
| 29
| 8025
| (special)
| 30
| 8400
| (special)
|
31
| 8775
| (special)
| 32
| 9150
| (special)
| 33
| 9525
| (special)
|
34
| 9900
| (special)
| 35
| 10275
| (special)
| 36
| 10650
| (special)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 27, max = 9)
| +2
| (total = 33, max = 11)
| +3
| (total = 36, max = 12)
|
+5
| (total = 42, max = 14)
| +6
| (total = 45, max = 15)
| +8
| (total = 51, max = 17)
|
+8
| (total = 54, max = 18)
| +9
| (total = 60, max = 20)
| +10
| (total = 63, max = 21)
|
+11
| (total = 69, max = 23)
| +11
| (total = 72, max = 24)
| +12
| (total = 78, max = 26)
|
+13
| (total = 81, max = 27)
| +14
| (total = 87, max = 29)
| +14
| (total = 90, max = 30)
|
+15
| (total = 96, max = 32)
| +16
| (total = 99, max = 33)
| +17
| (total = 105, max = 35)
|
|
Requisites:
| Any 25; Class slots 2
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| 1½xCust
| Save Table:
| 1½xCust
| Reference:
| DM
| Groups:
| Custom
|
|
|
|
Choose five from the choices below. You can pick the same thing more than once; the effect of this is given.
| 1. Can weapon specialize using the Warrior line. If you pick this twice, use the Barbarian line instead. If you pick this three times, use Swashbuckler number of attacks = (LVL+2)/2 with one weapon. If you pick this four times, use number attacks = LVL.
| 2. Wizard spells as per Bard2. If you pick this twice, use Mage2 instead. If you pick this three times, use Arch-Mage instead. If you pick this four times, use Beast Arch-Mage instead.
| 3. Priest spells as per Cleric0. If you pick this twice, use Cleric3 instead. If you pick this three times, use Arch-Priest instead. If you pick this four times, use Beast Arch-Priest instead.
| 4. Rogue abilities as per Thief0. If you pick this twice, use Dungeoneer (or any other -eer) instead. If you pick this three times, use TANB1 instead. If you pick this four times, get 200 rogue points per level and two Any Rogue picks per level.
| 5. Psionics in one frequency you know, using Psi1A progression. If you pick this twice, use Psi1 progression. If you pick this three times, use ArchPsi1 progression. If you pick this four times, use Beast Psionicist progression.
|
|
[PC6] Custom Classes Group
ArchCustom2
Requisites:
| Any 2 stats = F+10 (cannot owe)
| Alignment:
| any (can modify this below)
| HD, Weapons, To Hit, Saves are all variable.
| Reference:
| DM
| Groups:
| Custom
|
|
|
Category
| Ability
| F cost
|
Requisites
| Requires 4 class slots
| -6
| Requires 3 class slots
| -4
| Requires HNCL 9
| -3
| Requires 2 class slots
| -2
| Requires 3 stats = F+5 instead
| 0
| Requires 1 stat = F+20 instead
| +3
|
Alignment
| One specific Alignment (choose)
| -2
| W any (or) any J
| -1
| One AL, overwrite all other classes
| +2
|
HD/level
| none (gets no Hit Dice)
| -2
| 1d4
| 0
| 2d3
| +3
| 3d2
| +6
| 4d1
| +9
| 1d50
| +10
| 5d0
| +12
| 2m0 (normal Con bonus squared)
| +15
| & (cumulative with other classes)
| +2
| +1 HD at first level (e.g. +d6)
| +1 each
| Uses Chr instead of Con for bonus
| +2
|
Weapon Prof.
| none (gets no Weapon Prof.)
| -2
| 0+level
| 0
| & 0+level
| +1
| & 0+2*level
| +2
| & 10+level
| +3
| & 0+3*level
| +4
| & 10+2*level
| +5
|
To Hit
| To Hit is always +0
| -2
| To Hit as Custom
| 0
| To Hit as & Custom
| +1
| To Hit as & Monster (i.e. +LVL)
| +3
| To Hit as & 2xMonster (i.e. +2*LVL)
| +6
| To Hit as & 3xMonster (i.e. +3*LVL)
| +9
|
Saves
| Saves are always +0
| -2
| Saves as Custom
| 0
| Saves as & Custom
| +1
| Saves as & 2xMonster (i.e. +LVL)
| +3
| Saves as & Halfling0
| +3
| Saves as & 4xMonster (i.e. +2*LVL)
| +6
| Saves as & 6xMonster (i.e. +3*LVL)
| +9
|
|
Category
| Ability
| F cost
|
War stuff
| Exceptional stat bonus
| +1 each
| Barbarian stat bonus
| +2 each
| Extra-Bar stat bonus
| +4 each
| Weapon Specialization, #Att as Barbarian
| +2
| +1 Feat per level
| +4
| +1 Henchmen or Mount slot
| +5
| Species Enemy every level as per Strider
| +5
| True Point Blank as per Arch-Archer
| +3
| Swashbuckler #Att =(LVL+2)/2 melee only
| +5
|
Wiz stuff
| Wizard spells, ArchMage prog.
| +20
| Wizard spells, Beast Mage prog.
| +15
| Wizard spells, Magical Pool Mage prog.
| +10
| Int bonus to Wizard progression
| +3
| Specialization, School (no opposite)
| +2
| LVL of your spells cost only ½M to cast
| +5
| Your spells require LVL saving throws
| +5
| +1 Kit per level
| +5
| +1 Nonweapon prof. per level
| +1
|
Pri stuff
| Priest spells, ArchPriest prog.
| +12
| Priest spells, Beast Cleric prog.
| +8
| Priest spells, Harmer prog.
| +6
| Wis bonus to Priest progression
| +1
| Specialization, Sphere
| +1
| Sphere robe (-1 SL) in one sphere
| +5
| Specialty Priest pick
| +2 each
| +1 Summon slot
| +5
| Can use Omens and Turn Undead
| +1
|
Rog stuff
| Rogue Abilities, Dungeoneer, LVL*60 pts.
| +10
| Rogue Abilities, Executioner, LVL*55 pts.
| +9
| Rogue Abilities, 2xThief0 (2 picks /level), LVL*50 pts.
| +8
| One Rogue Ability, with LVL*10 points
| +1 each
| Extra N rogue points per level
| +N/5
| Martial Arts, +LVL maneuvers
| +4
| Moving is only ½V action
| +3
| Using Rogue abilities is only ½V action each
| +10
|
Psi stuff
| Psionic abilities, ArchPsi1
| +22
| Psionic abilities, ArchMutant
| +14
| Psionic abilities, Mentalist
| +18
| Chr bonus to Psionic progression
| +4
| Can access +1 known frequency
| +5
|
Other
| "Level:" ability from "2nd edition" class, cost each
| +1
| "Level:" ability from "unnumbered edition" class, cost each
| +2
| "Level:" ability from other class, cost each
| +3
| Duplicate a "2nd edition" class (X=KXP @ 2nd level)
| +X*6
| Duplicate an "unnumbered edition" class (X=KXP @ 2nd level)
| +X*7
| Duplicate other class (X=KXP @ 2nd level)
| +X*8
|
|
[PC6] Custom Classes Group
ArchCustom2 (XP tables: F=10 to F=80)
Level
| F=10
| F=15
| F=20
| F=25
| F=30
| F=35
| F=40
| F=45
| F=50
| F=55
| F=60
| F=65
| F=70
| F=75
| F=80
|
1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 2
| 2
| 3
| 4
| 5
| 6
| 7
| 8
| 9
| 10
| 11
| 12
| 13
| 14
| 15
| 16
| 3
| 4
| 6
| 8
| 10
| 12
| 14
| 16
| 18
| 20
| 22
| 24
| 26
| 28
| 30
| 32
|
4
| 8
| 12
| 16
| 20
| 24
| 28
| 32
| 36
| 40
| 44
| 48
| 52
| 56
| 60
| 64
| 5
| 16
| 24
| 32
| 40
| 48
| 56
| 64
| 72
| 80
| 88
| 96
| 104
| 112
| 120
| 128
| 6
| 32
| 48
| 64
| 80
| 96
| 112
| 128
| 144
| 160
| 176
| 192
| 208
| 224
| 240
| 256
|
7
| 64
| 96
| 128
| 160
| 192
| 224
| 256
| 288
| 320
| 352
| 384
| 416
| 448
| 480
| 512
| 8
| 128
| 192
| 256
| 320
| 384
| 448
| 512
| 576
| 640
| 704
| 768
| 832
| 896
| 960
| 1024
| 9
| 250
| 375
| 500
| 625
| 750
| 875
| 1000
| 1125
| 1250
| 1375
| 1500
| 1625
| 1750
| 1875
| 2000
|
10
| 500
| 750
| 1000
| 1250
| 1500
| 1750
| 2000
| 2250
| 2500
| 2750
| 3000
| 3250
| 3500
| 3750
| 4000
| 11
| 750
| 1125
| 1500
| 1875
| 2250
| 2625
| 3000
| 3375
| 3750
| 4125
| 4500
| 4875
| 5250
| 5625
| 6000
| 12
| 1000
| 1500
| 2000
| 2500
| 3000
| 3500
| 4000
| 4500
| 5000
| 5500
| 6000
| 6500
| 7000
| 7500
| 8000
|
13
| 1250
| 1875
| 2500
| 3125
| 3750
| 4375
| 5000
| 5625
| 6250
| 6875
| 7500
| 8125
| 8750
| 9375
| 10000
| 14
| 1500
| 2250
| 3000
| 3750
| 4500
| 5250
| 6000
| 6750
| 7500
| 8250
| 9000
| 9750
| 10500
| 11250
| 12000
| 15
| 1750
| 2625
| 3500
| 4375
| 5250
| 6125
| 7000
| 7875
| 8750
| 9625
| 10500
| 11375
| 12250
| 13125
| 14000
|
16
| 2000
| 3000
| 4000
| 5000
| 6000
| 7000
| 8000
| 9000
| 10000
| 11000
| 12000
| 13000
| 14000
| 15000
| 16000
| 17
| 2250
| 3375
| 4500
| 5625
| 6750
| 7875
| 9000
| 10125
| 11250
| 12375
| 13500
| 14625
| 15750
| 16875
| 18000
| 18
| 2500
| 3750
| 5000
| 6250
| 7500
| 8750
| 10000
| 11250
| 12500
| 13750
| 15000
| 16250
| 17500
| 18750
| 20000
|
19
| 2750
| 4125
| 5500
| 6875
| 8250
| 9625
| 11000
| 12375
| 13750
| 15125
| 16500
| 17875
| 19250
| 20625
| 22000
| 20
| 3000
| 4500
| 6000
| 7500
| 9000
| 10500
| 12000
| 13500
| 15000
| 16500
| 18000
| 19500
| 21000
| 22500
| 24000
| 21
| 3250
| 4875
| 6500
| 8125
| 9750
| 11375
| 13000
| 14625
| 16250
| 17875
| 19500
| 21125
| 22750
| 24375
| 26000
|
22
| 3500
| 5250
| 7000
| 8750
| 10500
| 12250
| 14000
| 15750
| 17500
| 19250
| 21000
| 22750
| 24500
| 26250
| 28000
| 23
| 3750
| 5625
| 7500
| 9375
| 11250
| 13125
| 15000
| 16875
| 18750
| 20625
| 22500
| 24375
| 26250
| 28125
| 30000
| 24
| 4000
| 6000
| 8000
| 10000
| 12000
| 14000
| 16000
| 18000
| 20000
| 22000
| 24000
| 26000
| 28000
| 30000
| 32000
|
25
| 4250
| 6375
| 8500
| 10625
| 12750
| 14875
| 17000
| 19125
| 21250
| 23375
| 25500
| 27625
| 29750
| 31875
| 34000
| 26
| 4500
| 6750
| 9000
| 11250
| 13500
| 15750
| 18000
| 20250
| 22500
| 24750
| 27000
| 29250
| 31500
| 33750
| 36000
| 27
| 4750
| 7125
| 9500
| 11875
| 14250
| 16625
| 19000
| 21375
| 23750
| 26125
| 28500
| 30875
| 33250
| 35625
| 38000
|
28
| 5000
| 7500
| 10000
| 12500
| 15000
| 17500
| 20000
| 22500
| 25000
| 27500
| 30000
| 32500
| 35000
| 37500
| 40000
| 29
| 5250
| 7875
| 10500
| 13125
| 15750
| 18375
| 21000
| 23625
| 26250
| 28875
| 31500
| 34125
| 36750
| 39375
| 42000
| 30
| 5500
| 8250
| 11000
| 13750
| 16500
| 19250
| 22000
| 24750
| 27500
| 30250
| 33000
| 35750
| 38500
| 41250
| 44000
|
31
| 5750
| 8625
| 11500
| 14375
| 17250
| 20125
| 23000
| 25875
| 28750
| 31625
| 34500
| 37375
| 40250
| 43125
| 46000
| 32
| 6000
| 9000
| 12000
| 15000
| 18000
| 21000
| 24000
| 27000
| 30000
| 33000
| 36000
| 39000
| 42000
| 45000
| 48000
| 33
| 6250
| 9375
| 12500
| 15625
| 18750
| 21875
| 25000
| 28125
| 31250
| 34375
| 37500
| 40625
| 43750
| 46875
| 50000
|
34
| 6500
| 9750
| 13000
| 16250
| 19500
| 22750
| 26000
| 29250
| 32500
| 35750
| 39000
| 42250
| 45500
| 48750
| 52000
| 35
| 6750
| 10125
| 13500
| 16875
| 20250
| 23625
| 27000
| 30375
| 33750
| 37125
| 40500
| 43875
| 47250
| 50625
| 54000
| 36
| 7000
| 10500
| 14000
| 17500
| 21000
| 24500
| 28000
| 31500
| 35000
| 38500
| 42000
| 45500
| 49000
| 52500
| 56000
|
|
[PC6] Custom Classes Group
ArchCustom2 (Spell/Psi Progressions)
Level
| Arch-Mage 123 456 789 AB
| Beast Mage 123 456 789
| Magical Pool 123 456 789 A
| Arch-Priest 123 456 789
| Beast Cleric 123 456 78
| Harmer 123 456 789
| ArchPsi1 mMG SU
| ArchMut mMG SU
| Mentalist mMG S
|
1
| 2½- --- --- --
| ½-- --- ---
| 1-- --- --- -
| 100 --- ---
| 0-- --- --
| 1-- --- ---
| 3-- --
| 1-- --
| 3-- -
| 2
| 31½ --- --- --
| ½½- --- ---
| 20- --- --- -
| 200 --- ---
| 00- --- --
| 2a- --- ---
| 4-- --
| 2-- --
| 4-- -
| 3
| 421 --- --- --
| ½½½ --- ---
| 21- --- --- -
| 210 0-- ---
| 000 --- --
| 31c --- ---
| 51- --
| 31- --
| 51- -
|
4
| 532 ½-- --- --
| ½½½ ½-- ---
| 320 --- --- -
| 320 0-- ---
| 000 0-- --
| 41a e-- ---
| 62- --
| 42- --
| 52- -
| 5
| 643 1½- --- --
| ½½½ ½½- ---
| 421 --- --- -
| 421 00- ---
| 000 00- --
| 521 cg- ---
| 631 --
| 531 --
| 53- -
| 6
| 754 21- --- --
| ½½½ ½½½ ---
| 431 a-- --- -
| 422 00- ---
| 000 000 --
| 621 aei ---
| 752 --
| 631 --
| 54- -
|
7
| 865 32½ --- --
| ½½½ ½½½ ½--
| 432 0b- --- -
| 432 100 ---
| 000 000 0-
| 731 1cg k--
| 873 --
| 742 --
| 65- -
| 8
| 976 43½ --- --
| ½½½ ½½½ ½½-
| 432 1ac --- -
| 433 200 ---
| 100 000 0-
| 832 1ae im-
| 984 --
| 852 --
| 751 -
| 9
| A87 541 ½-- --
| ½½½ ½½½ ½½½
| 533 20b d-- -
| 433 210 0--
| 110 000 0-
| 942 11c gko
| A95 1-
| 963 1-
| 852 -
|
10
| A98 652 1-- --
| 1½½ ½½½ ½½½
| 543 21a ce- -
| 443 220 0--
| 111 000 0-
| 953 21a eim
| BA5 1-
| A63 1-
| 953 -
| 11
| AA9 763 2½- --
| 11½ ½½½ ½½½
| 543 320 bdf -
| 444 330 0--
| 111 100 0-
| 963 211 cgk
| CB6 2-
| B74 1-
| A54 -
| 12
| AAA 874 3½- --
| 111 ½½½ ½½½
| 554 321 ace -
| 444 441 00-
| 111 110 0-
| 974 211 aei
| DC7 2-
| C74 1-
| A65 -
|
13
| AAA 985 4½- --
| 111 1½½ ½½½
| 554 322 0bd -
| 555 442 00-
| 111 111 0-
| 984 321 1cg
| ED7 3-
| D95 2-
| A75 -
| 14
| AAA A96 51½ --
| 111 11½ ½½½
| 554 322 1ac -
| 555 442 100
| 111 111 1-
| 995 321 1ae
| FE8 3-
| E95 2-
| A85 -
| 15
| AAA AA7 621 --
| 111 111 ½½½
| 554 422 20b -
| 555 552 100
| 221 111 1-
| 996 422 11c
| GF9 4-
| FA6 2-
| A95 -
|
16
| AAA AA8 732 --
| 111 111 1½½
| 555 432 21a -
| 555 553 210
| 222 211 1-
| 997 432 11a
| HG9 4-
| GB6 2-
| BA5 -
| 17
| AAA AA9 843 --
| 111 111 11½
| 555 532 210 -
| 555 553 320
| 222 222 1-
| 998 532 111
| IHA 5-
| HC7 3-
| CA6 1
| 18
| AAA AAA 954 ½-
| 111 111 111
| 555 533 211 g
| 555 553 321
| 222 222 2-
| 999 542 211
| JIB 5-
| IC7 3-
| DA7 2
|
19
| AAA AAA A65 ½-
| 221 111 111
| 555 543 221 f
| 555 553 331
| 333 222 2-
| 999 643 211
| KJB 6-
| JD8 3-
| EA8 3
| 20
| AAA AAA A76 1-
| 222 211 111
| 555 543 321 e
| 555 554 332
| 333 333 2-
| 999 753 221
| LKC 6-
| KE8 3-
| FA9 4
| 21
| AAA AAA A87 1-
| 222 222 111
| 555 554 321 d
| 555 554 442
| 333 333 3h
| 999 853 221
| MLD 7-
| LF9 4-
| FBA 5
|
22
| AAA AAA A98 2-
| 222 222 221
| 555 555 432 c
| 555 555 443
| 444 433 3g
| 999 964 321
| NMD 7-
| MF9 4-
| FCA 5
| 23
| AAA AAA AA9 2-
| 222 222 222
| 555 555 532 b
| 555 555 553
| 444 444 4f
| 999 974 322
| ONE 8-
| NGA 4-
| FDA 5
| 24
| AAA AAA AAA 3-
| 333 222 222
| 666 655 532 a
| 555 555 554
| 555 554 4e
| 999 985 332
| POF 8-
| OHA 4-
| FEA 5
|
25
| BBB BBB BBB 3-
| 333 333 222
| 666 666 642 0
| 555 555 555
| 555 555 5d
| 999 995 332
| QPF 9-
| PIB 5-
| GFA 5
| 26
| BBB BBB BBB 4-
| 333 333 333
| 777 766 643 1
| 666 655 555
| 666 666 5c
| 999 996 432
| RQG 9-
| QIB 5-
| HFB 6
| 27
| CCC CCC CCC 4½
| 444 433 333
| 777 777 743 1
| 666 666 655
| 666 666 6b
| 999 997 443
| SRH A1
| RJC 51
| IFC 7
|
28
| CCC CCC CCC 5½
| 444 444 443
| 888 877 753 1
| 666 666 666
| 777 777 7a
| 999 998 543
| TSH A1
| SKC 51
| JFD 8
| 29
| DDD DDD DDD 5½
| 444 444 444
| 888 888 853 1
| 777 766 666
| 888 888 80
| 999 999 543
| UTI B1
| TLD 61
| KFE 9
| 30
| DDD DDD DDD 51
| 555 554 444
| 999 988 854 1
| 777 777 766
| 999 999 91
| 999 999 654
| VUJ B2
| ULD 61
| KGF A
|
31
| DDD DDD DDD 61
| 555 555 555
| 999 999 964 2
| 777 777 777
| AAA AAA A2
| 999 999 754
| WVJ C2
| VME 61
| KHF A
| 32
| EEE EEE EEE 61
| 666 666 555
| AAA A99 964 2
| 888 877 777
| BBB BBB B3
| 999 999 864
| XWK C3
| WNE 61
| KIF A
| 33
| EEE EEE EEE 71
| 666 666 666
| AAA AAA A64 2
| 888 888 877
| CCC CCC C4
| 999 999 975
| YXL D3
| XOF 71
| KJF A
|
34
| FFF FFF FFF 71
| 777 777 766
| BBB BAA A75 2
| 888 888 888
| DDD DDD D5
| 999 999 985
| ZYL D3
| YOF 71
| LKF A
| 35
| FFF FFF FFF 81
| 777 777 777
| BBB BBB B75 2
| 999 988 888
| EEE EEE E6
| 999 999 996
| [ZM E4
| ZPG 71
| MKF B
| 36
| FFF FFF FFF 82
| 888 888 887
| CCC CCC C75 3
| 999 999 999
| FFF FFF F7
| 999 999 997
| \[N E4
| [QG 72
| NKG C
|
|
[PC6] Custom Classes Group
ArchCustom2 (Dungeoneer Abilities)
Lvl
| Dungeoneer Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase (| do this 30' away)
| VM
| 5
| Dex-12
| Dex-16
| 1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. (| do this 30' away)
| M
| 0
| Dex-14
| Dex-19
| 1
| ("Twist") Find/Remove Wizard Abjurations/Priest Protections | Psionic Protections
| VM
| 0
| Dex-14
| Dex-19
|
1
| Attack (+1 TH per 10% made this segment; or roll +1d20 per 100%, choose best)
| V
| 0
| Dex-13
| Dex-16
| 1
| Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200))
| V
| 0
| Str-15
| Str-18
| 1
| Evasion (see Acrobat) ||| Spell Evasion | Psi Evasion | Innate Evasion
| V
| 0
| Dex-14
| Dex-18
|
1
| Legend Lore | Identify | Object Reading | Know Visual History
| 0 | M
| 0
| Int-15
| Int-17
| 1
| Take ½ dmg from an Attack | Spell | Psi Power | Innate (|| Take 0 damage)
| V
| 5
| Con-16
| Con-20
| 1
| Hide in Shadows/Crowds || Meld into Shadows/Mirrors/Crowds | Meld into the Air
| V
| 0
| Dex-14
| Dex-19
|
1
| Any Rogue 1 ability
| -
| -
| -
| -
| 2
| Lower Encumbrance | Zero Encumbrance | No Armor Penalty | AC types fully add
| P
| 5
| Str-14
| Str-19
| 2
| Locate Staircases on current DL || Out of Depth Monsters || Most Valuable Object
| MM
| 0
| Chr-20
| Chr-25
|
3
| Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane)
| M
| 0
| Int-8
| Int-20
| 3
| Any Rogue 3 ability
| -
| -
| -
| -
| 4
| Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 multiplier (| do this 90' away)
| M
| 5
| Dex-18
| Dex-25
|
4
| Sense Danger | Precognition | Choose Future | x1 Avoid Fate
| VM
| 25
| Wis-9
| Wis-12
| 5
| Identity Penetration | False Seeing | True Seeing ||| Know Truename
| MM
| 0
| Wis-12
| Wis-20
| 5
| Any Rogue 5 ability
| -
| -
| -
| -
|
6
| Blink | Controlled Blink | Dimension Door with no Summoning Sickness
| M
| 15
| Wis-13
| Wis-18
| 6
| Escape Bonds | Binding | Imprisonment/Time Stop || Get out of Put Down a Hole
| P
| 10
| Str-14
| Str-16
| 7
| Ki Power (cast a Wiz Invocation spell) (penalty = -SL*50%) (#=SL) | Pri Invocation
| #M
| 0
| Int-14
| Int-38
|
7
| Any Rogue 7 ability
| -
| -
| -
| -
| 8
| Any Subability (+1 per 25% made to that subability)
| M
| 0
| Int-14
| Int-17
| 8
| Dispel Exhaustion | Heal |||| Reset
| M
| 0
| Con-16
| Con-20
|
9
| Locate (anything unique) Across Planes | Clairvoyance there | TWE there
| M
| 0
| Int-12
| Int-15
| 9
| Ask the Local Lord | Highest Lvl in Plane | Chosen God | Ultraplanar | DM a question
| VM
| 0
| Chr-11
| Chr-21
| 10
| Speed: (x2 move) | (+1V) | (+1P) | (+1M) | (+1 Full) | (+1 Opposing)
| VV
| 5
| Dex-14
| Dex-17
|
12
| Control Movements | Control Physicals | Control Mentals | Control 0 Actions
| MM
| 0
| Chr-19
| Chr-21
| 15
| Astral Spell / Astral Projection | Concordant Spell (project to Concordant Opposition)
| MMM
| 35
| Int-19
| Int-25
| 18
| Time Shift ||| Time Travel
| VMM
| 15
| Int-17
| Int-25
|
21
| Shadow Magic | Shadow Walk | Shadow Flight | Become Shadow-form
| VM
| 0
| Int-17
| Int-20
| 24
| Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole
| PMM
| 0
| Int-19
| Int-25
| 27
| LimWish(#=1)| AlterReality(#=2)| Wish(#=3)| ChangeReality(#=4)| UnlimWish(#=5)
| #F
| 0
| Int-21
| Int-26
|
|
[PC6] Custom Classes Group
ArchCustom2 (Executioner Abilities)
Lvl
| Executioner Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| +rating/50 A actions /r this turn || B actions || C actions
| F
| 0
| Dex-20
| Dex-25
| 1
| Assassination (-3% per HD/level of target)
| ½0
| 0
| Wis-15
| Wis-25
| 1
| Attack (+1 TH per 10% made this segment; or roll +1d20 per 100%, choose best)
| V
| 0
| Dex-13
| Dex-16
|
1
| Backstab (each 30% = x1) (increases 10/level)
| ½0
| 50
| Int-6
| Int-20
| 1
| Backstrike (each 30% = x1 TH) (increases 10/lvl)
| ½0
| 50
| Wis-6
| Wis-20
| 1
| Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200))
| V
| 0
| Str-15
| Str-18
|
1
| Find/Remove Wizard Abjurations/Priest Protections
| V
| 0
| Dex-13
| Dex-18
| 1
| Slap (does dmg to one target = % made by)
| P
| 20
| Str-0
| Str-12
| 1
| any 1st level Rogue ability
| -
| -
| -
| -
|
1
| any 1st level Rogue ability
| -
| -
| -
| -
| 2
| Controlled Blink | Controlled Blink 10'r (unwilling get PP save)
| ½V
| 50
| Wis-14
| Wis-14
| 2
| any 2nd level Rogue ability
| -
| -
| -
| -
|
3
| Considered extra +(rating/25) weapon to hit
| V
| 0
| Str-5
| Str-15
| 3
| Lower/Ignore WaWR (reduce or ignore WaWR by rating) || iWaWR
| V/N
| 0
| Dex-10
| Dex-20
| 4
| Erase a "?" in dungeon (loses track of party)
| -
| 0
| Dex-13
| Dex-19
|
4
| Song of Battle (+1 TH,dmg,or saves per 10% made)
| V,*M
| 10
| Str-15
| Str-20
| 5
| Jock: +LVL divided among Str, Dex, Con, or level for purposes of #Att (the last one is ½ a point each).
| 5
| any 5th level Rogue ability
| -
| -
| -
| -
|
6
| Touch : Chill/Pain | Para/Vampiric | Energy Drain
| 0
| 20
| Str-9
| Str-15
| 6
| any 6th level Rogue ability
| -
| -
| -
| -
| 7
| Ki Power (cast a Wiz Invocation spell) (penalty = -SL*50%) (#=SL) | Pri Invocation
| #V
| 0
| Int-14
| Int-38
|
7
| Slay (target that you hit saves at +4, -1 per 10% made; or dies)
| V
| 0
| Wis-13
| Wis-19
| 8
| Backstorm (each 50%: +1 att is considered a backstab)
| -
| 0
| Dex-16
| Dex-22
| 8
| Finger of Death | Slay Living | Power Word Kill
| V
| 0
| Int-14
| Int-17
|
9
| Any target with AC>(150-rating/5) is considered AC=(150-rating/5) to you
| V
| 0
| Dex-17
| Dex-28
| 9
| +LVL*rating/2 item XP in Weapon flags per day
| F
| 0
| NA
| NA
| 10
| Disjoin x2 effect ||||||||| x3 |||||||||||||||| x4 etc.
| -
| 50
| Chr-18
| Chr-25
|
12
| Disharmonic Blast (1 dmg per 1% made)
| V
| 10
| Con-16
| Con-22
| 18
| Backstave (N/2% of your dmg is vile) || Stun (save=N-100)
| -
| 0
| Wis-26
| Wis-32
| 27
| Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole
| V
| 0
| Int-19
| Int-25
|
|
[PC6] Custom Classes Group
ArchCustom5
Level
| KXP
| Wiz/Pri/Psi+-5 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 6
| 2-- --- ---
| 3
| 12
| 3-- --- ---
|
4
| 24
| 31- --- ---
| 5
| 60
| 32- --- ---
| 6
| 120
| 33- --- ---
|
7
| 240
| 331 --- ---
| 8
| 450
| 332 --- ---
| 9
| 840
| 333 --- ---
|
10
| 1740
| 333 1-- ---
| 11
| 2640
| 333 2-- ---
| 12
| 3540
| 333 3-- ---
|
13
| 4440
| 333 31- ---
| 14
| 5340
| 333 32- ---
| 15
| 6240
| 333 33- ---
|
16
| 7140
| 333 331 ---
| 17
| 8040
| 333 332 ---
| 18
| 8940
| 333 333 ---
|
19
| 9840
| 333 333 1--
| 20
| 10740
| 333 333 2--
| 21
| 11640
| 333 333 3--
|
22
| 12540
| 333 333 31-
| 23
| 13440
| 333 333 32-
| 24
| 14340
| 333 333 33-
|
25
| 15240
| 333 333 331
| 26
| 16140
| 333 333 332
| 27
| 17040
| 333 333 333
|
28
| 17940
| 444 333 333
| 29
| 18840
| 444 444 333
| 30
| 19740
| 444 444 444
|
31
| 20640
| 555 444 444
| 32
| 21540
| 555 555 444
| 33
| 22440
| 555 555 555
|
34
| 23340
| 666 555 555
| 35
| 24240
| 666 666 555
| 36
| 25140
| 666 666 666
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 27, max = 9)
| +2
| (total = 33, max = 11)
| +3
| (total = 36, max = 12)
|
+5
| (total = 42, max = 14)
| +6
| (total = 45, max = 15)
| +8
| (total = 51, max = 17)
|
+8
| (total = 54, max = 18)
| +9
| (total = 60, max = 20)
| +10
| (total = 63, max = 21)
|
+11
| (total = 69, max = 23)
| +11
| (total = 72, max = 24)
| +12
| (total = 78, max = 26)
|
+13
| (total = 81, max = 27)
| +14
| (total = 87, max = 29)
| +14
| (total = 90, max = 30)
|
+15
| (total = 96, max = 32)
| +16
| (total = 99, max = 33)
| +17
| (total = 105, max = 35)
|
|
Requisites:
| Five 15's
| Alignment:
| any
| HD/level:
| 2d5
| Weapon Prof.:
| 5+level
| To Hit Table:
| 1½xCust
| Save Table:
| 1½xCust
| Reference:
| DM {Planeshifted Custom5}
| Groups:
| Custom
|
|
|
Has a spell progression (unlike Custom5), but does not have a stat bonus to begin with. Can cast Wizard, Priest, Psi-5, or Psi5 powers out of progression. Your PSP pool = Str + Con + Int + Chr - 48 + 3*Level.
| Each level, get three "5th edition" picks (see next pages).
| Has access to all 5th edition classes, even if using "Sheets" or Background Points.
| Gets 40 Rogue points per level.
|
|
|
[PC6] Custom Classes Group
ArchCustom5 Abilities
Class
| Level
| Pick
| Effect
|
Black Hat5
| 1
| A
| Fool: -1 Int, +50 Rogue points
| Black Hat5
| 1
| B
| Training: Gain 1 stat point per reset.
| Black Hat5
| 1
| C
| Situational advantage: 1M: Surprise; increase Backstab/Backstrike by 1 multiplier.
|
Black Hat5
| 1
| D
| Slayer: Touch deals 4+LVL dmg. 1M: Add the "wounding" effect (LVL hp /s).
| Black Hat5
| 1
| E
| Kung Fat: Ability to take professional wrestling, plus a kit slot to take a professional wrestling style.
| Bringer5
| 1
| A
| Detect/Identify Radiation & Magic (as per the spells)
|
Bringer5
| 1
| B
| Immune to illusions (the effect, not the whole school)
| Bringer5
| 1
| C
| Immune to blindness (can see all-around without eyes)
| Bringer5
| 1
| D
| Regenerate LVL hp/m (this is not troll-like), you can regenerate another if touching
|
Bringer5
| 1
| E
| Species Enemy: Choose as per Ranger, your harmful spell effects are doubled on them
| Cthulhoid Horror5
| 1
| A
| 1M: Summon a DL=(LVL+1)/2 Ooze or Demon
| Cthulhoid Horror5
| 1
| B
| 1M: Target gets (LVL+1)/2 insanities (RSW save) (see [C] section)
|
Cthulhoid Horror5
| 1
| C
| Mouth's P: Spit Goo LVLd6 dmg (no save; one target)
| Cthulhoid Horror5
| 1
| D
| 1F: Wild Surge or High-Frequency Sample (the result is not "kept in memory" like High-Frequency Sampler class)
| Cthulhoid Horror5
| 1
| E
| +LVL/2 tentacles (treat as arm with no hand), each tentacle is a separate set of limbs, can wield weapon at ½Str
|
Cthulhu Investigator5
| 1
| A
| 1M: Dismiss a Ooze or Demon 10*LVL%
| Cthulhu Investigator5
| 1
| B
| 1M: LVL instances of Resist Insanity
| Cthulhu Investigator5
| 1
| C
| Immune Goo and Gray Goo
|
Cthulhu Investigator5
| 1
| D
| 1bM, 1/r: Counter a Wild Surge or High-Frequency Sample
| Cthulhu Investigator5
| 1
| E
| Immune to tentacle damage.
| Dilettente5
| 1
| A
| 0.3 in Class Adj for free
|
Freak5
| 1
| A
| 0.3 in Race Adj for free (alternate source had 0.2)
| Freak5
| 1
| B
| 1 in 6 chance that Wandering Monsters are on your side (this was in an upper block as L' in alternate source)
| Freak5
| 1
| B'
| iCNTaCaNaTR LVL*10% (where TR=TechR, aTR=aTechR) (alternate source)
|
Freak5
| 1
| C
| +LVL to pick two combinations of TH/dmg, bite/claw
| Freak5
| 1
| D
| iaER LVL*10
| Freak5
| 1
| E
| Mix in /(1+LVL/10) XP race for free
|
Griefer5
| 1
| A
| Backtwist (Twist rating/30 effects) {Rogue ability: 20+LVL*10 / Dex-9 / Dex-12 }
| Griefer5
| 1
| B
| Unequip (one item unequipped, save DC = amount made) {Rogue ability: 50 / Dex-12 / Dex-14 }
| Griefer5
| 1
| C
| [1F to use] Delay (target doesn't go next segment, save DC = amt made) {Rogue ability: 30 / Wis-11 / Wis-16 }
|
Griefer5
| 1
| D
| Lockdown rating/20 C actions worth {Rogue ability: 0 / DIWC-40 / DIWC-60 }
| Griefer5
| 1
| E
| Every Rogue1 ability, can't spent points to them
| Innovator5 (***)
| 1
| A
| You may throw any item as a weapon without suffering a penalty because the item wasn't meant to be thrown.
|
Innovator5 (***)
| 1
| A'
| Can narrow salvo attacks (roll same die roll TH for all attacks on one person)
| Innovator5 (***)
| 1
| B
| 1V, while drinking a potion: "Material Component" a potion's effect, so it does double effect on you.
| Innovator5 (***)
| 1
| C
| 0, 1/reset: Choose 1 specific race or monster. You may Turn that race/monster as if it was undead for the rest of this reset.
|
Innovator5 (***)
| 1
| D
| Pick up to LVL Rogue abilities you have (may leave as "open slots"). You may material component them.
| Innovator5 (***)
| 1
| E
| You may pick (LVL+3)/4 minors in your progression using a psionic frequency that is 1 higher, 1 lower, or the negative of the one you have (e.g. a character with Psi5 could pick a minor from Psi4, Psi6, or Psi-5). You must "know" the frequency in order to be able to do this.
| Mastermind5
| 1
| A
| +LVL nonweapon proficiencies
|
Mastermind5
| 1
| B
| +LVL AC
| Mastermind5
| 1
| C
| +LVL*2 stat points for purposes of qualifying for classes
| Mastermind5
| 1
| D
| Can trade nonweapon <-> weapon proficiencies 1 per 1
|
Mastermind5
| 1
| E
| +1 specialty school
| Mercenary5
| 1
| A
| Avoid Trap (entire party): Mech.|Magic/Psi|OutPh {Rogue ability: 10 / Int-10 / Int-16}
| Mercenary5
| 1
| B
| Backstrike (each 30% = x1 TH) (increases 10/lvl) {Rogue ability: 50 / Wis-6 / Wis-20}
|
Mercenary5
| 1
| C
| Bard3 spell SL=0 | SL=1 || SL=2 ||| SL=3 etc. {Rogue ability: 60 / Int-11 / Int-20}
| Mercenary5
| 1
| D
| Initiative (each 10% = +1 initiative) continuous {Rogue ability: 0 / Dex-9 / Dex-18}
| Mercenary5
| 1
| E
| Blend in (everyone believes OK that you're here) {Rogue ability: 50 / Chr-12 / Chr-14}
|
Occultist5
| 1
| A
| 1M, 1/d: Cosmic Awareness, immune to dust disap for 1t
| Occultist5
| 1
| A'
| Pick an E alignment. Immune to outer-planar effects of that AL.
| Occultist5
| 1
| A''
| No action, 1/d: Freedom
|
Occultist5
| 1
| B
| 1M, 1/t: One group fails morale (save)
| Occultist5
| 1
| B'
| 1M, LVL/d: Dispel an effect that is not on a person.
| Occultist5
| 1
| B''
| 1M, 1/d: Gate, two-way, random plane
|
Occultist5
| 1
| C
| 1M: Taunt A to attack B (each target saves)
| Occultist5
| 1
| C'
| 1M: Fear a group (save)
| Occultist5
| 1
| C''
| 1M, 1/t: Insanity a group (save)
|
Occultist5
| 1
| D
| Pick a word. Command cont. Damaging shield
| Occultist5
| 1
| D'
| Eelectricity shield (1/2)
| Occultist5
| 1
| D''
| 1M: Blindness your group (save)
|
Occultist5
| 1
| E
| 1M: Confusion 1 target (save)
| Occultist5
| 1
| E'
| 0, LVL/d: Target item will fail it's next item save.
| Occultist5
| 1
| E''
| Anti-Everything Shell SL 0-(LVL/2)
|
Preacher5
| 1
| A
| Turn undead at x(+1) level (stacks with other abilities like this)
| Preacher5
| 1
| B
| x(LVL+1)/2 Personality score
| Rebel5
| 1
| A
| +LVL Initiative (or) Roll 2d12, choose the better
|
Rebel5
| 1
| B
| LVL slots in Danger Sense, Trailing, Weather Sense
| Rebel5
| 1
| C
| Natural 1's do not automatically miss to hit
| Rebel5
| 1
| D
| Nonmagical non-weapon, non-armors are at half cost
|
Rebel5
| 1
| E
| Immune to falling dmg
| Secret Agent5
| 1
| A
| Absolute Certainty: Add your Wis bonus to all stat/proficiency/skill checks
| Secret Agent5
| 1
| B
| Connected: You know a friend in every city, for shelter and/or locating a shop/person
|
Secret Agent5
| 1
| C
| Doublespeak: 0, Speaking action, 1/r: Charm (save)
| Secret Agent5
| 1
| D
| Gear: All your items are (nonmagical) +1/+1 items
| Secret Agent5
| 1
| E
| Tech Belt/Bag: Bag of Holding plus every normal equipment item of LVL gp and less
|
Secret Agent5
| 1
| F
| Tracking as a Ranger; Trailing proficiency; 2F, 1/d: Find the Path
| Secret Agent5
| 1
| G
| Versatility: x(1+LVL/10) Nonweapon proficiencies.
| Secret Agent5
| 1
| H
| Weapon Specialist: Specialized in a weapon, get +LVL+6 TH (+0 dmg) instead of usual amount
|
Slayer5
| 1
| A
| Attractiveness: +LVL*2 Cml.
| Slayer5
| 1
| B
| Fast Reaction time: +LVL initiative (or) Roll 2d12 for initiative, choose the better.
| Slayer5
| 1
| C
| Hard to Kill: +LVL*3 hp, LVL slots in Survival proficiency.
|
Slayer5
| 1
| D
| Acrobatics: Gain a level 1 Acrobat pick, with 50+5*LVL% rogue points in it.
| Slayer5
| 1
| E
| Wooden stakes (treat as a 1d4/1d3 dagger) have +LVL/+LVL magical plusses and no penalty for called shots.
| Smiter5
| 1
| A
| 1/reset: Choose an alignment. You do x2 dmg (spells & attacks) vs. that alignment
|
Smiter5
| 1
| B
| 1M: Target gets alignment changed to yours & target confused (Will save for each effect)
| Smiter5
| 1
| C
| 1M: Shut off target familiar or specialty priest power
| Smiter5
| 1
| D
| 0, 1/d: Divine Intervention (automatic), usually resolved as a ML=LVL Outer-planar summon
|
Smiter5
| 1
| E
| +1 grand sphere
| Soldier5
| 1
| A
| +LVL*3" bonus to movement rate
| Soldier5
| 1
| B
| LVL slots each in Direction Sense, Tracking, Survival
|
Soldier5
| 1
| C
| Add d+LVL to the damage dice with one weapon type
| Soldier5
| 1
| D
| Nonmagical weapons and armor are at half monetary cost for you
| Soldier5
| 1
| E
| Leave no footprints, actually 1 inch above ground when walking, immune pits/slides/etc.
|
Spellshaper5
| 1
| A
| 60F,1/d: Create a potion of <= LVL*100 XP value
| Spellshaper5
| 1
| B
| Has access to materials of “S” rating up to LVL; it’s cheaper: multiply cost by S/LVL
| Spellshaper5
| 1
| C
| Your SL=0 spells have double effect
|
Spellshaper5
| 1
| D
| Cont. Detect Poison; 1M: Determine medicinal value of liquid; 60F,1/d: Frugal a potion
| Spellshaper5
| 1
| E
| Gain a minor familiar (this is in addition to the Find Familiar spell if you have it)
| Thug5
| 1
| A
| +LVL damage
|
Thug5
| 1
| B
| +1 to # of attacks with all attack forms (weapon, natural, etc.)
| Thug5
| 1
| C
| #Attacks = level if creatures being fought are less than LVL HD
| Thug5
| 1
| D
| x2 Str bonus instead of x3/2 when wielding weapon 2-handed
|
Thug5
| 1
| E
| Backstab = x(LVL+2)/2
| Vampire5
| 1
| A
| +LVL Str and Exceptional Str
| Vampire5
| 1
| B
| +LVL Martial Arts maneuvers and Exceptional Dex
|
Vampire5
| 1
| C
| Bite is vampiric regen (full) and Exceptional Con
| Vampire5
| 1
| D
| Immune to fear, emotion, lack of morale
| Vampire5
| 1
| E
| 1M, LVL/d: Know direction/distance to most powerful magic item on current DL.
|
Watcher5
| 1
| A
| Nerd/Knowledge: +LVL non-weapon proficiencies; languages cost half a slot each.
| Watcher5
| 1
| B
| Legend Lore & Identify 30+LVL*10%. This is doubled when dealing with Necromany, Undead, or the Occult.
| Watcher5
| 1
| C
| Occult Library: Each reset, gain LVL in SL's of spell scrolls. You can leave these as "open scrolls" until needed.
|
Watcher5
| 1
| D
| Photographic Memory: You remember everything you see.
| Watcher5
| 1
| E
| Mr. Fix-It: 1M, 1/d: Mend.
| White Hat5
| 1
| A
| Clown: -1 Wis, +50 Rogue points
|
White Hat5
| 1
| B
| Resources: Gain LVL*Chr*10 gp per reset.
| White Hat5
| 1
| C
| Situational awareness: Cannot be surprised, reduce Backstab/Backstrike on you by 1 multiplier.
| White Hat5
| 1
| D
| Doctor: Binding wounds is 4+LVL hp. 1M, 1/d: Remove the "wounding" effect.
|
White Hat5
| 1
| E
| Kung Fu: Ability to take martial arts, plus a kit slot to take a martial arts style.
| Witch5
| 1
| A
| Languages: +LVL Languages (can convert each to ½ a Nonweapon prof.)
| Witch5
| 1
| B
| Misfit: -N Chr, +N SL's in progression (max N=LVL)
|
Witch5
| 1
| C
| Occult Knowledge: Legend Lore 45+5*LVL%
| Witch5
| 1
| D
| Telekinesis: 1M: Target takes (LVL+2)*10' falling damage
| Witch5
| 1
| E
| 1F: Dispel Magic
|
Black Hat5
| 5
| F
| Jack: +LVL divided among Chr, Cml, or level for purposes of how many kits and feats you can have.
| Black Hat5
| 5
| G
| Immune to paralysis (but not hold). People do not multiply their damage by their level when you're held.
| Black Hat5
| 5
| H
| Divinity: Gain LVL in SL's as a Priest progression, this progression must be flat or decreasing.
|
Black Hat5
| 5
| I
| Thrown Fu: +LVL to hit with thrown objects; thrown objects are always at least base #Att = 1 and range 60'.
| Black Hat5
| 5
| J
| Gain a Specialty God pick, ignoring the "Turn" column (unless you have turning from another source and want a bonus).
| Bringer5
| 5
| F
| Detect/Identify Psionics & Innates (as per the spells)
|
Bringer5
| 5
| G
| All of your edged weapons are "Sharpness" branded
| Bringer5
| 5
| H
| Telepathy & Comprehend Languages (cut out tongue here!)
| Bringer5
| 5
| I
| Regenerate LVL hp/r (this is troll-like), restore 1 stat point or limb /m, can touch
|
Bringer5
| 5
| J
| Immune to disease and reversed Healing sphere spells
| Cthulhoid Horror5
| 5
| F
| 1M, 1/r: +1QP next segment.
| Cthulhoid Horror5
| 5
| G
| Immune insanity, drowning (i.e. you have Water Breathing), falling (i.e. you levitate / feather fall at will)
|
Cthulhoid Horror5
| 5
| H
| 1M+1P: Brew Space-Mead, a potion that when drank does Astral Spell and an Abyssal Water effect.
| Cthulhoid Horror5
| 5
| I
| 1M+1P: Contact Other Plane, with no chance of insanity, must be chaotic plane.
| Cthulhoid Horror5
| 5
| J
| 2M: Create a Gate to a random chaotic plane, no choice or control over what comes through
|
Cthulhu Investigator5
| 5
| F
| 1P, 1/r: +1QM next segment.
| Cthulhu Investigator5
| 5
| G
| Immune head blown off, drowning (i.e. you have Water Breathing), falling (i.e. you levitate / feather fall at will)
| Cthulhu Investigator5
| 5
| H
| 1M+1P: Cure a Potion or Magical Pool effect that occured within the last round.
|
Cthulhu Investigator5
| 5
| I
| 1M+1P: Contact Higher Plane
| Cthulhu Investigator5
| 5
| J
| 2M: Close a Gate or Dimension Door. Your room has a x1 Special of Proof against Teleportation.
| Freak5
| 5
| F'
| Add 0.3 XP Div of Racial Adjectives for free
|
Hippie5
| 5
| F
| Your effects do not drain the MF
| Innovator5 (***)
| 5
| G
| 1M: Potion ball (of a potion you have, the potion is used)
| Innovator5 (***)
| 5
| G'
| 1V, while using a charge on a wand/staff/rod: "Material Component" the effect.
|
Mastermind5
| 5
| F
| +LVL-4 kits
| Mastermind5
| 5
| G
| Can have 2 groups of the same summon
| Mastermind5
| 5
| H
| Can have 2 of the same familiar using only 1 familiar slot
|
Mastermind5
| 5
| I
| +LVL saves
| Mastermind5
| 5
| J
| Can convert 3M -> 1 OppM
| Mercenary5
| 5
| F
| Avoid Trick (entire party): Mech.|Magic/Psi|OutPhase {Rogue ability: 5 / Int-12 / Int-18}
|
Mercenary5
| 5
| G
| Effect Evasion (each 1% = +1 saves) 1V to use {Rogue ability: 0 / Wis-9 / Wis-12}
| Mercenary5
| 5
| H
| Dispel a x1 effect | Instantaneous | Disjunct {Rogue ability: 50 / Dex-12 / Dex-18}
| Mercenary5
| 5
| I
| Controlled Blink (max N*N feet, N is amount made) {Rogue ability: 15 / Dex-9 / Dex-12}
|
Mercenary5
| 5
| J
| Erase a "?" in dungeon (loses track of party) {Rogue ability: 0 / Dex-13 / Dex-19}
| Preacher5
| 5
| F
| Turn undead at x(+1) level (stacks with other abilities like this)
| Preacher5
| 5
| G
| Whenever you take over 100 dmg from something, take only 100 dmg
|
Preacher5
| 5
| H
| +LVL*100 item XP in Armor flags per day
| Rebel5
| 5
| F
| +LVL punch dmg
| Rebel5
| 5
| G
| +1 to all crit ranges
|
Rebel5
| 5
| H
| Get +LVL/2 attacks vs. a target for each other person meleeing that target
| Rebel5
| 5
| I
| Magical non-weapon, non-armors are at half cost
| Rebel5
| 5
| J
| You and all you desire within 30' are immune to falling dmg, telekinesis, overbearing
|
Secret Agent5
| 5
| F
| Cool Customer: Immune Fear, Emotion, Charm, Domination
| Secret Agent5
| 5
| G
| Dubious Technology: 1/reset: Get a random TechL=LVL*2 item from the DM (usually with a drawback)
| Secret Agent5
| 5
| H
| Hacker: Can manipulate/reprogram Technological/Psi8/Psi16 items up to TechL=LVL+2
|
Secret Agent5
| 5
| I
| Improvisation: 1V, 1/r: Create a 0 to LVL gp item, it lasts for 1 hour.
| Secret Agent5
| 5
| J
| Know It All: LVL*5% chance of knowing something about *any* topic (even if no chance to know).
| Secret Agent5
| 5
| K
| Overkill: If you put someone below -50 hp, they are automatically slain.
|
Secret Agent5
| 5
| L
| Plausible Deniability: You can never be "guilty" of a crime according to the law.
| Secret Agent5
| 5
| M
| Slimy: You and the space you're standing at can't be targetted.
| Slayer5
| 5
| F
| Acute sense: Pick one of the 5 senses, have eagle vision/hearing (if sight/sound) or can use the sense 30' away.
|
Slayer5
| 5
| G
| Natural Toughness: -LVL per attack (physical or energy).
| Slayer5
| 5
| H
| Psychic Visions: You see the future in visions or dreams.
| Slayer5
| 5
| I
| Resist poison. Death results become half your current hit points in damage (round damage down).
|
Slayer5
| 5
| J
| Getting Medieval: Divide AC & save bonus by 2 for next hour: Starting next segment, get x2 TH & dmg for 1 hour.
| Smiter5
| 5
| F
| Do double damage with weapon attacks vs. Chaotic creatures
| Smiter5
| 5
| G
| Can convert P -> M actions
|
Smiter5
| 5
| H
| 0, 1/d: Counter a Divine Intervention
| Smiter5
| 5
| I
| Emulate the abilities of (LVL-3)/2 specialty priest powers
| Smiter5
| 5
| J
| Can turn undead using just 1V action
|
Soldier5
| 5
| F
| Bind wounds is LVL hp (can’t bind an already bound wound)
| Soldier5
| 5
| G
| Subtract 1 from what you need to roll to autohit target
| Soldier5
| 5
| H
| Get +LVL melee TH & dmg vs. a target for every other person also meleeing that target
|
Soldier5
| 5
| I
| Magical weapons and armor (including individual flags) are at half cost for you
| Soldier5
| 5
| J
| Your mount and everyone within 30’ you instruct have the Level 1-3 E ability
| Spellshaper5
| 5
| F
| 120F,1/d: Create a scroll of <= LVL*200 XP value
|
Spellshaper5
| 5
| G
| +1M action per round, only for Spellshaper spells
| Spellshaper5
| 5
| H
| Your SL=0 and SL=1 spells have double effect (if already have 1-3 C, SL=0 is triple)
| Spellshaper5
| 5
| I
| Immune to head blown off; 1M: Know contents of scroll/book; 60F,1/d: Frugal a scroll
|
Spellshaper5
| 5
| J
| Gain an extra minor familiar [this was major in Summer 2004 campaign]
| Thug5
| 5
| F
| Considered 1 size larger for what size weapons you can wield
| Thug5
| 5
| G
| +LVL*100 item XP in Weapon flags per day
|
Thug5
| 5
| H
| +LVL to hit
| Thug5
| 5
| I
| +LVL weapon proficiencies
| Thug5
| 5
| J
| Can affect creatures that require a +LVL-1 weapon to hit
|
Vampire5
| 5
| F
| Any Rogue level X ability, with Y*LVL points to spend on it, X+Y=8
| Vampire5
| 5
| G
| 1F, sacrifice a creature you have subdued/unconscious: Demon Summoning (ML=LVL or HD of sacrifice / 2)
| Vampire5
| 5
| H
| Pick sunlight, holy water, wood, or garlic. You are not allergic/vulnerable to this.
|
Vampire5
| 5
| I
| Immune to ESP, Telepathy, Mind attacks, Psionic blast, etc.
| Vampire5
| 5
| J
| 1M, LVL/d: Know direction/distance to most powerful person on current DL.
| Watcher5
| 5
| F
| Gain a "0" or ("½" if using DM version of specialization) in next SL.
|
Watcher5
| 5
| G
| Artistry: +LVL divided among Int, Wis, Chr, or CL.
| Watcher5
| 5
| H
| Contacts: Always have access to LVL*100 XP and less magic items, even when the current store is "limited".
| Watcher5
| 5
| I
| Resist demonic powers: This includes Psi6, Psi(-6), and innate abilities of evil outer-planar creatures.
|
Watcher5
| 5
| J
| Influence: 1M, 1/d: Suggestion (save vs. Will)
| White Hat5
| 5
| F
| Jock: +LVL divided among Str, Dex, Con, or level for purposes of #Att (the last one is ½ a point each).
| White Hat5
| 5
| G
| Immune to pain. You stay conscious (but cannot be offensive) at up to -LVL hp.
|
White Hat5
| 5
| H
| Sorcery: Gain LVL in SL's as a Wizard progression, this progression must be flat or decreasing.
| White Hat5
| 5
| I
| Gun Fu: +LVL to hit with guns; guns are always at least base #Att = 1; guns "open end" one better than normal.
| White Hat5
| 5
| J
| Turn Undead: You can turn undead as if 4 levels lower.
|
Witch5
| 5
| F
| Addiction: If you are single classed, you do double effect with spells
| Witch5
| 5
| G
| Nerd: +LVL stat points to Int or Wis
| Witch5
| 5
| H
| Rat-ification: 1M: Target becomes a x0 rat (save)
|
Witch5
| 5
| I
| Sorcery: Can spend ½M+½V instead of 1M to cast spells
| Witch5
| 5
| J
| 1F: Remove *Curse* (Heavy Curse)
| Bringer5
| 9
| K
| Detect/Identify Anti-Magic & Anti-Psi (as per spells)
|
Bringer5
| 9
| L
| Strength of Caleb: +LVL Str; you get Barbarian Str
| Bringer5
| 9
| M
| Health of Caleb: +LVL Con; all of your classes get Barbarian Con
| Bringer5
| 9
| N
| Regenerate LVL hp/s (troll-like, heals vile/perm dmg), restore XP/Lvl drain, within 30'
|
Bringer5
| 9
| O
| Know all Psi(-6)E First Hell powers; Psi(-6)E PSPs=(S+I*2+W+LVL*6); +1M/r only for Psi(-6)E
| Cthulhu Investigator5
| 9
| K
| Capital S Slay is treated as (lower-case) slay for you
| Cthulhu Investigator5
| 9
| L
| Immune Clone Insanity, Mirror of Opposition
|
Cthulhu Investigator5
| 9
| M
| 2F, 1/t: Cure Capital C Crapped on someone.
| Cthulhu Investigator5
| 9
| N
| 8F, 1/d: Cure someone's Erased Truename (you Un-Erase his Truename)
| Cthulhu Investigator5
| 9
| O
| 1F: Restore Multiplier; Remove Multiplier damage (incl. Vile Multiplier damage)
|
Freak5
| 9
| K'
| Add 0.4 XP Div of Racial Adjectives for free
| Innovator5 (***)
| 9
| L
| 1F, 1/reset per wand/staff/rod: Choose one effect the wand/staff/rod does. Roll a new effect of the same SL. You may request the new effect to have the same the same Group (Wiz/Pri/Psi), if not, the DM will roll group randomly. If the same group, you may request the new effect to also have the same School/Sphere/PsiFrequency, if not, the DM will roll this randomly (use 1d50-20 for frequency). The wand/staff/rod now permanently does the new effect instead of the old one.
| Mastermind5
| 9
| L
| Can have 3 groups of the same summon
|
Mastermind5
| 9
| M
| Can have 3 of the same familiar using only 1 familiar slot
| Mastermind5
| 9
| N
| 0, 1/d: Immune to one [C] section effect for this day
| Mercenary5
| 9
| K
| Avoid Special (entire party): x1 | x2 | x3 etc. {Rogue ability: 0 / Int-16 / Int-22}
|
Mercenary5
| 9
| L
| Backstorm (each 50%: +1 att is considered a backstab) {Rogue ability: 0 / Dex-16 / Dex-22}
| Mercenary5
| 9
| M
| Disjoin x2 effect ||||||||| x3 |||||||||||||||| x4 etc. {Rogue ability: 50 / Chr-18 / Chr-25}
| Mercenary5
| 9
| N
| +(rating)% money, use at end of run before selling {Rogue ability: 0 / Cml-9 / Cml-18}
|
Mercenary5
| 9
| O
| 0,1/r: Get +(amount made) on next Rogue ability {Rogue ability: 0 / NA / NA}
| Preacher5
| 9
| K
| Turn undead at x(+1) level (stacks with other abilities like this)
| Preacher5
| 9
| L
| Whenever you take over 70 dmg from something, take only 70 dmg
|
Rebel5
| 9
| K
| 1M, 1/d: Summon LVL*2 Rebel5 NPCs (lvl = LVL*2-16, max=10)
| Rebel5
| 9
| L
| 1P: Attack each target only once this segment (can be >1 group). Your base # attacks per weapon/fist = LVL.
| Rebel5
| 9
| M
| Any save DC > 100 is considered to be 100 to you
|
Rebel5
| 9
| N
| +LVL*5% WaWR; DR LVL*5/+LVL; intertial barrier cont.; displacement cont.; people need +LVL weapon to hit you
| Rebel5
| 9
| O
| Immune ground-based traps; ground movement rate = (LVL^2)*2"; Sustain actions; Immune inverse pick pockets
| Secret Agent5
| 9
| N
| Avoid Fate: 0, 1/d: Avoid Fate at xLVL/4 multiplier
|
Secret Agent5
| 9
| O
| Cheat Death: 1D, 1/d: Resurrect, but you're 1d20 miles away in a random direction.
| Secret Agent5
| 9
| P
| Flawless Search: LVL% chance of finding something not even in the DM's key for the dungeon
| Secret Agent5
| 9
| Q
| Guns Blazing: May use two sets of missile weapons per set of hands
|
Secret Agent5
| 9
| R
| Immune to detection / divination effects
| Secret Agent5
| 9
| S
| Immune to insta-kill and slay effects
| Secret Agent5
| 9
| T
| Insane Stunt: 0, 1/d: Wish (only to combo with something else you're doing this segment)
|
Secret Agent5
| 9
| U
| Intrigue: 1M: Augury (that actually works) on your proposed action, or Choose Future
| Slayer5
| 9
| K
| x2/xx2 TH/dmg (double the die roll, double all damage) vs. undead
| Slayer5
| 9
| L
| Immune to innates and touch effects of undead; immune to Lich spells of SL 0 to LVL/6 (round down)
|
Slayer5
| 9
| M
| Detect & Identify Undead, type and number, continuous within LVL*10' through walls
| Slayer5
| 9
| N
| Leadership: +LVL Chr
| Slayer5
| 9
| O
| Contact the Animal Spirit of the Slayers: 1M, 1/reset: +LVL/4 proficiencies (weapon or nonweapon, permanent)
|
Smiter5
| 9
| K
| Do double spell effects vs. Chaotic creatures
| Smiter5
| 9
| L
| Inverse Astral projection
| Smiter5
| 9
| M
| 1M: Shut off Concordant effect (aXR to resist)
|
Smiter5
| 9
| N
| 1M: Target is Pawned (2 saved, 1 missed save = Dominated)
| Smiter5
| 9
| O
| Can turn Chaotic creatures as if they were undead
| Soldier5
| 9
| K
| 1M, 1/d: Summon LVL Soldier5 NPCs (lvl = LVL*2-12, max=12)
|
Soldier5
| 9
| L
| 1P: Attack only one target this segment. Your base # attacks per weapon/fist = LVL.
| Soldier5
| 9
| M
| Any target with AC>100 is considered AC=100 to you
| Soldier5
| 9
| N
| Ignore WR, aWR, DR, aDR, ER, inertial barrier, displacement; considered extra +LVL wpn
|
Soldier5
| 9
| O
| You & mount fly at (LVL^2)", Sustain Movement Rate, Immune terrain/slow/hold/stop/stun
| Spellshaper5
| 9
| K
| 180F,1/d: Create ring or staff of <= LVL*300 XP value
| Spellshaper5
| 9
| L
| Add up your SLs together into one "mana pool"; spell of SL=X is X mana; max SL=(LVL+1)/2
|
Spellshaper5
| 9
| M
| Your SL=0, SL=1, and SL=2 spells have double effect (each similar instance adds x[+1] )
| Spellshaper5
| 9
| N
| Immune to Retributive Strikes (your's or other's), Own Effects, Ego of x(LVL-6)/3 mult.
| Spellshaper5
| 9
| O
| Gain an extra major familiar
|
Thug5
| 9
| K
| +LVL-8 crit range (even beyond the 11-20 limit)
| Thug5
| 9
| L
| Immune parting shots
| Thug5
| 9
| M
| +LVL-4 feats
|
Thug5
| 9
| N
| 1V, may borrow: Jump to other group (60'), deflect attacks to you
| Thug5
| 9
| O
| Can operate at any negative hp total, cannot be offensive
| Vampire5
| 9
| K
| If you bite a creature to death (but not beyond -10 hp), you can raise that creature as a vampire the next day under your control.
|
Vampire5
| 9
| L
| 2F, sacrifice a creature you have subdued/unconscious: Wishoid/Miracle (SL=LVL or HD of sacrifice / 2)
| Vampire5
| 9
| M
| 1V, 3/d: Shapechange (as Druid) into Bat, Rat, or Wolf
| Vampire5
| 9
| N
| 0, you are being killed: Gaseous Form, you are not actually dead, move rate = LVL"
|
Vampire5
| 9
| O
| Continuous Friendship effect running with all monsters of HD = your LVL or less
| Watcher5
| 9
| K
| Immune to Blow Your Head Off, Twilight, Curse, bad effects of reading magical books/scrolls
| Watcher5
| 9
| L
| Strengthen Magic: +(LVL-6)/3 MF 30' r
|
Watcher5
| 9
| M
| Fast-Write Scrolls: 1F, lose N SL=N spells in memorization: Write a SL=N permanent spell scroll
| Watcher5
| 9
| N
| Scale Down: Can cast a SL=M spell emulating a SL=N spell for xM/N the effect (where M<N)
| Watcher5
| 9
| O
| iaNR (Irreducible Necromancy Resistance) (LVL-8)*10%; Turn Undead with turning level = LVL*2-10
|
White Hat5
| 9
| K
| Web of Contacts: Can gain information on most things in a city; Legend Lore LVL*5%
| White Hat5
| 9
| L
| Better Resources: Gain LVL*Chr*10 item XP per reset, must all be spent on one item (any extra is wasted)
| White Hat5
| 9
| M
| Super Fu: Can take a custom martial arts style [P7.9] with A+D+N=LVL*2+12 (can improve it with level)
|
White Hat5
| 9
| N
| Great Medic: Binding wounds is (LVL-8)*5% of max hp (can be more than 100%, current still can't go over max)
| White Hat5
| 9
| O
| BOMBS!: 1P, 1 charge (have LVL charges /d): LVL*(2m4) technological damage, area (no save, TechR to resist)
| Bringer5
| 14
| P
| Detect/Identify Spirit/Concordant & Anti-Innates (as per spells)
|
Bringer5
| 14
| Q
| Knowledge of the First Evil: +LVL Int; 1F, 1/t: Replay of the past / Commune with dead
| Bringer5
| 14
| R
| Insubstantial (Physical): Immune matter
| Bringer5
| 14
| S
| Regenerate LVL*10 hp/s (troll-like, heals vile/perm dmg), remove stun/loss of actions, within 30' or through psi link
|
Bringer5
| 14
| T
| Know all Psi6E First & Second Gloom powers; Psi6E PSPs=(K*2+I+W+LVL*6); +1M/r only for Psi6E
| Freak5
| 14
| P'
| Add 0.5 XP Div of Racial Adjectives for free
| Mercenary5
| 14
| P
| Avoid Spirit/Conc Effect (entire party): x1 || x2 || x3 etc. {Rogue ability: -5 / Int-22 / Int-30}
|
Mercenary5
| 14
| Q
| Get save vs effects w/ no save, base=+0+items, each 5% is +1 {Rogue ability: 0 / Wis-20 / Wis-25}
| Mercenary5
| 14
| R
| Psi(-12)C effect SL=0 | SL=1 || SL=2 ||| SL=3 etc. {Rogue ability: 30 / Str-22 / Str-40}
| Mercenary5
| 14
| S
| Shield: Add a hp=(%rating) temporary shield, only 1 at a time {Rogue ability: 0 / Con-18 / Con-25}
|
Mercenary5
| 14
| T
| Speed: Each 50% is +1A action || B's instead || C's instead {Rogue ability: 0 / Dex-18 / Dex-20}
| Preacher5
| 14
| P
| Turn undead at x(+1) level (stacks with other abilities like this)
| Preacher5
| 14
| Q
| Whenever you take over 50 dmg from something, take only 50 dmg
|
Slayer5
| 14
| P
| x2/xx2 TH/dmg (double the die roll, double all damage) vs. evil outer-planar (demons, devils, daemons, etc.)
| Slayer5
| 14
| Q
| Immune to innates and touch effects of evil outer-planar; immune to Psi6E & Psi(-6)E effects of SL 1 to LVL/4
| Slayer5
| 14
| R
| Detect & Identify Evil Outer-Planar, type and number, continuous within LVL*10' through walls
|
Slayer5
| 14
| S
| Ignore the effects of high multiplier when you attempt to affect things (e.g. people defend as only your multiplier)
| Slayer5
| 14
| T
| Invoke the First Slayer: 1M, 1/reset: Precognition (that works) & Ask the DM a question
| Smiter5
| 14
| P
| Resist all things done to you by Chaotic creatures
|
Smiter5
| 14
| Q
| Can project to any plane (pick 3 stats to copy to other stats)
| Smiter5
| 14
| R
| Anti-Concordant Shell 0th to (LVL-10)/4; iER LVL*3%
| Smiter5
| 14
| S
| Immune Moo
|
Smiter5
| 14
| T
| Can turn anyone not of your Religion as if they were undead
| Soldier5
| 14
| P
| 1M, 1/d: Summon LVL^2 Soldier5 NPCs (lvl = LVL-9, max=18)
| Soldier5
| 14
| Q
| Use "Mixed Classing" (even if illegal) to mix one (legal) Warrior class into this class
|
Soldier5
| 14
| R
| Always roll max to hit & damage with physical attacks
| Soldier5
| 14
| S
| Ignore iWR, iaWR, iDR, iaDR, iER, "-blah/attack", damaging shields; considered +8 wpn
| Soldier5
| 14
| T
| Immune to Time Stop, Opposition, Imprisonment (spell or mirror or iron flask)
|
Spellshaper5
| 14
| P
| 240F,1/d: Create weapon or armor flag of <= LVL*400 XP value
| Spellshaper5
| 14
| Q
| +1QM action per round, only for Spellshaper spells
| Spellshaper5
| 14
| R
| Your SL=0 through SL=4 spells have double effect (each similar instance adds x[+1] )
|
Spellshaper5
| 14
| S
| Time/Reality Stability; whenever a drastic event allows you 1 action to respond to it, you get 2 actions instead
| Spellshaper5
| 14
| T
| Gain an extra major familiar [this was grand in Summer 2004 campaign]
| Thug5
| 14
| P
| +LVL-13 crit multiplier
|
Vampire5
| 14
| Q
| +(LVL-12)/2 second tier Martial Arts maneuvers
| Watcher5
| 14
| P
| 1M, 1V (can borrow): Cast the reverse of an effect (do N times to reverse a xN effect) (can use as counterspell)
| Watcher5
| 14
| Q
| Fast-Create Potions: 1F, lose N SL=N spells in memorization: Make a potion of a SL=N effect
|
Watcher5
| 14
| R
| Scale Up: Can cast a SL=M spell emulating a SL=N spell for xM/N the effect (where M>N)
| Watcher5
| 14
| S
| Indirect casting: 1M, 1V, use N of a spell, where (2^N)*10' is distance to target: Can cast without seeing target
| Watcher5
| 14
| T
| Train Slayer5: N resets of actions: A Slayer5 of LVL=N is raised by one level permanently.
|
White Hat5
| 14
| P
| Kung Fu Hustle: Can have (LVL-6)/4 martial arts styles running at the same time, they all fully stack
| White Hat5
| 14
| Q
| Really Immune to pain. You stay conscious (but cannot be offensive) at any finite negative hit point total.
| White Hat5
| 14
| R
| The Man for the Job: 1F, 1/reset: Create a temporary (1 turn) x1 non-artifact item that is needed for a task
|
White Hat5
| 14
| S
| Smooth Talker: As long as you and your friends are not hostile, enemies will not attack you 90% (1 check /min)
| White Hat5
| 14
| T
| Your BOMBS! (Level ability O above) can hit two groups or can be set on a time delay, you have 3*LVL charges
| Bringer5
| 20
| U
| Detect/Identify Godly & Anti-Spirit/Concordant (as per spells)
|
Bringer5
| 20
| V
| +LVL CL with Priest spells
| Bringer5
| 20
| W
| Insubstantial (Force): Immune energy
| Bringer5
| 20
| X
| Regenerate LVL*100 hp/s (troll-like, heals vile/perm dmg), restore mult./truename, to anyone known across planes
|
Bringer5
| 20
| Y
| Use "Mixed Classing" (even if illegal) to mix one (legal) class with an evil alignment requirement into this class
| Freak5
| 20
| U'
| Add 0.6 XP Div of Racial Adjectives for free
| Mercenary5
| 20
| U
| Avoid Artifact Effect (entire party): x1 ||| x2 ||| x3 etc. {Rogue ability: -10 / Int-30 / Int-46}
|
Mercenary5
| 20
| V
| Backstave (N/2% of your dmg is vile) || Stun (save=N-100) {Rogue ability: 0 / Wis-26 / Wis-32}
| Mercenary5
| 20
| W
| Instantaneous x0 effect | x1 || x2 ||| x3 |||| x4 etc. {Rogue ability: 50 / Dex-24 / Dex-32}
| Mercenary5
| 20
| X
| Can Dim Door away in combat during your actions | Teleport {Rogue ability: -15 / Dex-18 / Dex-24}
|
Mercenary5
| 20
| Y
| 0,1/r: Unspend (amount made by) Rogue points {Rogue ability: 0 / NA / NA}
| Preacher5
| 20
| U
| Turn undead at x(+1) level (stacks with other abilities like this)
| Preacher5
| 20
| V
| Whenever you take over 40 dmg from something, take only 40 dmg
|
Smiter5
| 20
| U
| Immune all things done to you by Chaotic creatures
| Smiter5
| 20
| V
| You have no home plane; your truename cannot be erased; immune incursion
| Smiter5
| 20
| W
| Anti-Godly shell: Immune to one G action effect /s, even in [X] section
|
Smiter5
| 20
| X
| Immune Pixelation
| Smiter5
| 20
| Y
| xLVL to CL for Turn Undead; Ignore Immune Turning
| Soldier5
| 20
| U
| 1M, 1/d: Summon LVL^3 Soldier5 NPCs (lvl = LVL-9, max=24)
|
Soldier5
| 20
| V
| Use "Mixed Classing" (even if illegal) to mix one (legal) class with a Str requirement into this class
| Soldier5
| 20
| W
| For each 10 points of physical damage, you lower a random stat by 1. (no save)
| Soldier5
| 20
| X
| Ignore planar displacement & immunity to weapons / matter / physical attacks
|
Soldier5
| 20
| Y
| Immune to Put Down a Hole, As You Are, Truename Erased, DNA Scrambled
| Spellshaper5
| 20
| U
| 300F,1/d: Create any magic item (of a type not listed in A,F,K,P above) of <= LVL*500 XP value
| Spellshaper5
| 20
| V
| You may "channel" spells by spending 2 spell slots each on them
|
Spellshaper5
| 20
| W
| Your SL=0 through SL=6 spells have double effect (each similar instance adds x[+1] )
| Spellshaper5
| 20
| X
| You may cast anti-magical spells by spending 2 spell slots each, these are resisted used aMR instead of MR
| Spellshaper5
| 20
| Y
| Gain an extra grand familiar
|
White Hat5
| 20
| U
| Master Fu: LVL*2 slots in Martial Arts maneuvers; 2nd tier costs 2 maneuvers each, even if Banhammered
| White Hat5
| 20
| V
| Super Resources: Get a xCL/18 random Artifact each reset, it will be useful (not crap)
| White Hat5
| 20
| W
| Tinkerer: 1/reset: Make a Psi8 item of TechL=LVL; your effects ignore TechR
|
White Hat5
| 20
| X
| Not Noticed: You take 1/10 dmg (physical and energy) vs. monsters that are at least x10 your current hp
| White Hat5
| 20
| Y
| BOMBS!!!: Your BOMBS! have unlimited charges; LVL*(3m6) dmg to 1 group or LVL*(2m8) dmg to 2 groups
| White Hat5
| 20
| Z
| +LVL to LVL in another White Hat (or Black Hat) pick
|
|
[PC6] Custom Classes Group
Barney Emissary
Level
| KXP
| Priest 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 3
| 3a- --- ---
| 3
| 6
| 42b --- ---
|
4
| 12
| 441 c-- ---
| 5
| 24
| 744 0d- ---
| 6
| 48
| 764 3ae ---
|
7
| 96
| 775 42b f--
| 8
| 192
| 777 441 cg-
| 9
| 384
| 777 744 0dh
|
10
| 750
| 777 744 1cg
| 11
| 1500
| 777 754 2bf
| 12
| 2000
| 777 764 3ae
|
13
| 2500
| 777 774 40d
| 14
| 3000
| 777 774 41c
| 15
| 3500
| 777 775 42b
|
16
| 4000
| 777 776 43a
| 17
| 4500
| 777 777 440
| 18
| 5000
| 777 777 441
|
19
| 5500
| 777 777 542
| 20
| 6000
| 777 777 643
| 21
| 6500
| 777 777 744
|
22
| 7000
| 777 777 754
| 23
| 7500
| 777 777 755
| 24
| 8000
| 777 777 765
|
25
| 8500
| 777 777 766
| 26
| 9000
| 777 777 776
| 27
| 9500
| 777 777 777
|
28
| 10000
| 777 777 777
| 29
| 10500
| 777 777 777
| 30
| 11000
| 777 777 777
|
31
| 11500
| 777 777 777
| 32
| 12000
| 777 777 777
| 33
| 12500
| 777 777 777
|
34
| 13000
| 777 777 777
| 35
| 13500
| 777 777 777
| 36
| 14000
| 777 777 777
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 8 4 6 3 4 0 0 3
| +3
| 9 5 6 4 4 1 1 4
| +5
| 10 6 7 5 5 2 2 5
|
+7
| 11 7 9 6 6 2 2 6
| +9
| 12 8 9 6 7 3 3 7
| +11
| 13 9 10 7 8 4 4 8
|
+13
| 14 9 11 8 9 5 4 9
| +15
| 14 10 11 9 9 6 5 10
| +17
| 15 11 12 10 11 6 6 11
|
+19
| 16 12 13 11 12 7 6 12
| +21
| 16 13 14 12 12 8 7 13
| +23
| 16 14 14 13 13 9 8 14
|
+25
| 16 14 15 14 14 10 8 15
| +27
| 17 15 16 14 14 10 9 16
| +29
| 17 15 16 15 15 11 10 17
|
+31
| 17 16 16 15 16 12 10 18
| +33
| 17 16 16 16 16 13 11 19
| +35
| 17 16 16 16 16 14 12 20
|
|
Requisites:
| Int 16, Wis 18, Chr 17
| Alignment:
| any
| HD/level:
| 2d2
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| Pri
| Save Table:
| 2xPri
| Reference:
| DM {Lost Divine Emissary}
| Groups:
| Priest, Custom, Lost
|
|
|
|
Level N (every level): +1 Specialty God pick per level, in a Barneyed God. You may pick the same Barneyed God more than once.
| Each reset, the DM will give you access to 3 new Barneyed gods. If at any time you have fewer than your LVL in Barneyed god choices (even in the dungeon), ask the DM and he will generate 3 more for you.
| For each Barneyed god, you can pick a sphere:
| All, Animal, Anti-Magic, Astral/Planar, Cataclysms, Chaos, Charity, Charm, Combat, Community, Cosmos, Creation, Darkness, Death, Destruction, Disease, Divination, Elemental, Elf, Entropy, Evil, Fear, Fertility, Fire, Good, Guardian, Healing, Incantatrix, Innates, Knowledge, Labour, Law, Love, Luck, Luck/Fate/Fortune, Madness, Magic, Metalworking, Meta-Magic, Moon, Mountain, Music, Nature, Necromantic, Numbers, Peace, Plant, Protection, Psionics, Radiation, Revenge, Science, Sea, Secrets, Skill, Sky, Stoicism, Strength, Summoning, Sun, Sword, Technology, Thievery, Thought, Thunder, Time, Travel, Travelers, Undead, War, Wards, Wealth, Weather, Wild Magic, Winter, Wisdom
| And you can pick an alignment of the Barneyed God if desired.
|
|
[PC6] Custom Classes Group
Beast FMCTP
Level
| KXP
| Wizard 123 456 789 ABC
| Priest 123 456 789 AB
| Psi mMG SUV W
| TH
|
1
| 0
| ½-- --- ---
| 0-- --- --
| 0-- --
| +1
| 2
| 3.25
| ½½- --- ---
| 00- --- --
| 1-- --
| +2
| 3
| 6.5
| ½½½ --- ---
| 000 --- --
| 10- --
| +3
|
4
| 13
| ½½½ ½-- ---
| 000 0-- --
| 21- --
| +4
| 5
| 26
| ½½½ ½½- ---
| 000 00- --
| 32- --
| +5
| 6
| 52
| ½½½ ½½½ ---
| 000 000 --
| 43- --
| +6
|
7
| 104
| ½½½ ½½½ ½--
| 000 000 0-
| 430 --
| +7
| 8
| 208
| ½½½ ½½½ ½½-
| 100 000 0-
| 541 --
| +8
| 9
| 516
| ½½½ ½½½ ½½½
| 110 000 0-
| 642 --
| +9
|
10
| 1000
| 1½½ ½½½ ½½½
| 111 000 0-
| 642 0-
| +10
| 11
| 1600
| 11½ ½½½ ½½½
| 111 100 0-
| 753 1-
| +11
| 12
| 2200
| 111 ½½½ ½½½
| 111 110 0-
| 864 1-
| +12
|
13
| 2800
| 111 1½½ ½½½
| 111 111 0-
| 864 2-
| +13
| 14
| 3400
| 111 11½ ½½½
| 111 111 1-
| 975 2-
| +14
| 15
| 4000
| 111 111 ½½½
| 221 111 1-
| 975 3-
| +15
|
16
| 4600
| 111 111 1½½
| 222 211 1-
| A86 3-
| +16
| 17
| 5200
| 111 111 11½
| 222 222 1-
| A86 4-
| +17
| 18
| 5800
| 111 111 111
| 222 222 2-
| B97 4-
| +18
|
19
| 6400
| 221 111 111
| 333 222 2-
| B97 5-
| +19
| 20
| 7000
| 222 211 111
| 333 333 2-
| CA8 5-
| +20
| 21
| 7600
| 222 222 111
| 333 333 3h
| CA8 6-
| +21
|
22
| 8200
| 222 222 221
| 444 433 3g
| CA8 60
| +22
| 23
| 8800
| 222 222 222
| 444 444 4f
| CA8 61
| +23
| 24
| 9400
| 333 222 222
| 555 554 4e
| DB9 61
| +24
|
25
| 10000
| 333 333 222
| 555 555 5d
| DB9 71
| +25
| 26
| 10600
| 333 333 333
| 666 666 5c
| DB9 72
| +26
| 27
| 11200
| 444 433 333
| 666 666 6b
| ECA 72
| +27
|
28
| 11800
| 444 444 443
| 777 777 7a
| ECA 82
| +28
| 29
| 12400
| 444 444 444
| 888 888 80
| ECA 83
| +29
| 30
| 13000
| 555 554 444
| 999 999 91
| FDB 83
| +30
|
31
| 13600
| 555 555 555
| AAA AAA A2
| FDB 93
| +31
| 32
| 14200
| 666 666 555
| BBB BBB B3
| FDB 94
| +32
| 33
| 14800
| 666 666 666
| CCC CCC C4
| GEC 94
| +33
|
34
| 15400
| 777 777 766
| DDD DDD D5
| GEC A4
| +34
| 35
| 16000
| 777 777 777
| EEE EEE E6
| GEC A5
| +35
| 36
| 16600
| 888 888 887 1
| FFF FFF F71
| HFD A51
| +36
|
37
| 33200
| 888 888 887 2
| FFF FFF F72
| HFD A52
| +37
| 38
| 49800
| 888 888 887 3
| FFF FFF F73
| HFD A53
| +38
| 39
| 66400
| 888 888 887 4
| FFF FFF F74
| HFD A54
| +39
|
45
| 166000
| 999 988 888 8
| FFF FFF FAA
| HFD A87
| +45
| 54
| 315400
| AA9 999 999 91
| FFF FFF FEE 1
| HFD CBB
| +54
| 63
| 464800
| AAA 999 999 99
| FFF FFF FEE A
| HFE EEE
| +63
|
72
| 614200
| AAA AAA AAA AA1
| GFF FFF FFF F1
| HGG GGF 1
| +72
|
|
Requisites:
| Str 11, Dex 11, Int 15, Wis 16, Chr 13,
|
| Class Slots 3
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 5+level
| To Hit Table:
| Mon
| Reference:
| DM
| Groups:
| Custom
| Complexity:
| CF=5
|
|
| Saving Throws:
|
| PPD:
| 7+level
| RSW:
| 7+level
| PP:
| 7+level
| BW:
| 7+level
| Spell:
| 7+level
| Fort:
| 7+level
| Reflex:
| 7+level
| Will:
| 7+level
|
|
|
Gets the generic "All Warrior", "All Wizard", "All Priest", "All Rogue", and "All Psionicist" abilities.
| Gets "free" (0 action) material componenting for spells.
| Gets 40 Rogue points per level.
| Gets Chr bonus to psionic progression.
| Gets access to 1 psionic frequency per level. If it is not a "common" psionic frequency (or a frequency that you know from a class sheet), you do not know it automatically. You must then either spend 2 picks on it, or 1 pick plus a Research Point.
| Psionic Strength = (Int+Wis+Chr)/3*(Level+9)*2 (in Psi1 points)
| Can "material component" Psi powers by spending 1V action. The doubled power does not cost extra PSPs.
| Level 1: Gets Exceptional Con.
| Level 1: +level to hit with bite attacks.
| Level 1: On a bite, can transfer one minor innate power he has through the bite. The power can still be used this round.
| Level 1: For an extra M action, any Rogue ability may be used up to level*10 feet away.
| Level 4: Can transfer a major through a bite. (max 1 power per bite)
| Level 8: +1V action.
| Level 9: +1 mouth's P.
| Level 9: Can transfer a grand through a bite. (max 1 power per bite)
| Level 16: Can transfer a super through a bite. (max 1 power per bite)
|
Lvl
| Beast Thief Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
|
1
| Take ½ dmg from an Attack | Spell | Psi Power | Innate (|| Take 0 damage)
| V
| 5
| Con-16
| Con-20
|
| 1
| Charm/Influence Reaction | Taunt
| M
| 10
| Chr-12
| Chr-14
|
| 1
| Detect Noise | Clairaudience
| M
| 15
| Wis-8
| Wis-20
|
|
1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. (amount made = #' away)
| M
| 0
| Dex-14
| Dex-19
|
| 1
| ("Twist") Find/Remove Wizard Abjurations/Priest Protections | Psionic Protections
| VM
| 0
| Dex-14
| Dex-19
|
| 1
| Move Silently | Passwall | Immovability
| V
| 0
| Dex-15
| Dex-18
|
|
1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase (amount made = #' away)
| VM
| 5
| Dex-12
| Dex-16
|
| 1
| Read Languages | Decipher Code
| M
| 0
| Int-9
| Int-14
|
| 2
| Empathy | ESP
| M
| 15
| Wis-10
| Wis-18
|
|
2
| X-ray vision | Use innate ability through wall (amount made/10 is #' through wall)
| M
| 0
| Str-10
| Str-20
|
| 3
| Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane)
| M
| 0
| Int-8
| Int-20
|
| 4
| Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 mult. (amount made=#' away)
| M
| 5
| Dex-18
| Dex-25
|
|
4
| Distraction | Mislead | Forget | Mirage Arcana
| M
| 15
| Wis-13
| Wis-16
|
| 5
| Identity Penetration | False Seeing | True Seeing ||| Know Truename
| MM
| 0
| Wis-12
| Wis-20
|
| 6
| All-Around Sight | Locate Object | Treasure Finding
| M
| 25
| Wis-15
| Wis-19
|
|
6
| Suggestion | Domination | Eyebite
| M
| 10
| Int-10
| Int-14
|
| 7
| Disembodied Hands | Unseen Servant | Invisible Stalker
| P
| 30
| Chr-10
| Chr-20
|
| 8
| Teleport | Teleport without Error || Teleport Other to Self (no save)
| M
| 5
| Int-16
| Int-17
|
|
8
| Wraithform | Dream Travel
| V
| 25
| Con-15
| Con-17
|
| 9
| Find/Remove Specials: x1 multiplier | x2 mult. | x3 mult. (amount made = #' away)
| VV
| 20
| Dex-18
| Dex-22
|
| 10
| Telekinesis (5 lb. per 1% made)
| M
| 10
| Int-13
| Int-17
|
|
12
| Mass Weird / Mass Chaos / Mass Maze
| MP
| 0
| Chr-23
| Chr-25
|
| 15
| Reverse Gravity | Adjust Gravity
| VM
| 0
| Dex-13
| Dex-17
|
| 18
| Time Shift ||| Time Travel
| VMM
| 15
| Int-17
| Int-25
|
|
27
| Shift a racial innate power you have to a random power (determined by DM)
| F
| 0
| Con-20
| Con-25
|
|
|
[PC6] Custom Classes Group
Benefactor0 (W-Acter0)
Level
| KXP
| Psi10 123 456 789
| TH
|
1
| 0
| 1-- --- ---
| +0
| 2
| 5
| 2-- --- ---
| +0
| 3
| 10
| 21- --- ---
| +1
|
4
| 15
| 32- --- ---
| +1
| 5
| 25
| 43- --- ---
| +1
| 6
| 45
| 431 --- ---
| +2
|
7
| 85
| 542 --- ---
| +2
| 8
| 165
| 653 --- ---
| +2
| 9
| 325
| 653 1-- ---
| +3
|
10
| 645
| 764 2-- ---
| +3
| 11
| 1045
| 875 3-- ---
| +3
| 12
| 1445
| 986 4-- ---
| +4
|
13
| 1845
| 986 41- ---
| +4
| 14
| 2245
| A97 52- ---
| +4
| 15
| 2645
| AA8 63- ---
| +5
|
16
| 3045
| AA9 74- ---
| +5
| 17
| 3445
| AAA 851 ---
| +5
| 18
| 3845
| AAA 962 ---
| +6
|
19
| 4245
| AAA A73 ---
| +6
| 20
| 4645
| AAA A84 ---
| +6
| 21
| 5045
| AAA A95 ---
| +7
|
22
| 5445
| AAA AA6 1--
| +7
| 23
| 5845
| AAA AA7 2--
| +7
| 24
| 6245
| AAA AA8 3--
| +8
|
25
| 6645
| AAA AA9 4--
| +8
| 26
| 7045
| AAA AAA 5--
| +8
| 27
| 7445
| AAA AAA 6--
| +9
|
28
| 7845
| AAA AAA 71-
| +9
| 29
| 8245
| AAA AAA 82-
| +9
| 30
| 8645
| AAA AAA 93-
| +10
|
31
| 9045
| AAA AAA A4-
| +10
| 32
| 9445
| AAA AAA A5-
| +10
| 33
| 9845
| AAA AAA A6-
| +11
|
34
| 10245
| AAA AAA A7-
| +11
| 35
| 10645
| AAA AAA A81
| +11
| 36
| 11045
| AAA AAA A92 1
| +12
|
37
| 22090
| AAA AAA A92 2
| +12
| 38
| 33135
| AAA AAA A93 2
| +12
| 39
| 44180
| AAA AAA A93 3
| +13
|
45
| 110450
| AAA AAA A96 6
| +15
| 54
| 209855
| AAA AAA AAA 91
| +18
| 63
| 309260
| AAA AAA AAA A9
| +21
|
72
| 408665
| BBB BBB BAA AA1
| +24
|
|
Requisites:
| Dex 15, Chr 16
| Alignment:
| any
| HD/level:
| & d4
| Weapon Prof.:
| & 3+level/5
| Reference:
| DM
| Groups:
| Custom, Demigod (x1), Futureshifted
| Complexity:
| CF=3
|
| Saving Throws:
| PPD:
| level*2
| Fort:
| level
| RSW:
| level
| Reflex:
| level*2
| PP:
| level*2
| Will:
| level*2
| BW:
| level*2
| Spell:
| level*2
|
|
Hold W actions. You can use a W as an S action, but you still can use only 1S+1V per segment.
| 1W: Give another party member +1RS action. This can be used in addition to 1S+1V per segment. (R actions are basically "Q actions the really old way.")
| Level N (every level): +1W action.
|
| Can use Psi10 powers:
| Psi10 (class) PSPs = (LVL+Int+Wis-20)*5.
| 1 Psi10 PSP = 2 Psi1 PSPs. Points are regained at (Int+Wis)/2 per hour, or (total multipliers of beings within 100') per hour
| Disciplines: Empa = Empathy, Pyro = Pyromancy, Somn = Somniomancy, Telep = Telepathy, TK = Telekinetics
| Powers marked with a asterisk ( * ) can be used as a 0 action.
|
| CF=4:
| Level 5: You may convert 2W -> 1RS (for yourself).
|
| CF=5:
| Level 10: You may convert 1W -> 1RS (for yourself).
|
|
[PC6] Custom Classes Group
Basic Psi10 Information
Psi10 (class) PSPs = (LVL+Int+Wis-20)*5
| Psi10 (wild) PSPs = (LVL+Int+Wis-13)*2
|
| 1 Psi10 PSP = 2 Psi1 PSPs. Points are regained at (Int+Wis)/2 per hour, or (total multipliers of beings within 100') per hour
|
| Disciplines: Empa = Empathy, Pyro = Pyromancy, Somn = Somniomancy, Telep = Telepathy, TK = Telekinetics
|
| Powers marked with an asterisk ( * ) can be used as a 0 action.
|
| Level requirement for SL's for Wild Talents:
| SL1=1, SL2=4, SL3=8, SL4=12, SL5=17, SL6=22
|
| Wild Talent Progression:
|
|
|
Int+Wis+level
| Psi10 123 456
|
14-18
| 2-- ---
| 19-21
| 4-- ---
| 22-24
| 6-- ---
|
25-30
| 71- ---
| 31-35
| 82- ---
| 36-40
| 93- ---
|
41-45
| A31 ---
| 46-50
| A42 ---
| 51-55
| A53 ---
|
56-60
| A63 1--
| 61-65
| A64 2--
| 66-70
| A74 3--
|
71-75
| A84 31-
| 76-80
| A85 32-
| 81-85
| A85 43-
|
86-90
| A95 431
| 91-95
| A96 432
|
|
[PC6] Custom Classes Group
Psi10 First Level Powers (minors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Affect Normal Fires
| Pyro
| 1/r
| Affect Normal Fires
| RAPsi
| 2
| Awaken
| Somn
| 2
| Wakes someone up (removes a sleep effect)
| RAPsi
| 3
| Detect Evil
| Empa
| 3
| Detect Evil 3r
| RAPsi
|
4
| Detect Lie *
| Telep
| 2/r
| Detect Lie
| RAPsi
| 5
| Detect Lie II *
| Empa
| 3
| Detect Lie 1r, Undetectable Lie doesn't work, instead gives save (at +5 bonus)
| RAPsi
| 6
| Dispel Exhaustion
| Telep
| 5
| Target heals 25% of damage taken
| RAPsi
|
7
| Distract
| Telep
| 5/r
| Target cannot cast spells (save vs. spell)
| RAPsi
| 8
| Dream Interpretation
| Somn
| 2
| Interprets a dream; gives some insight
| RAPsi
| 9
| Extrasensory Scan
| Telep
| 2/r
| Detect Life, Detect Psionics
| RAPsi
|
10
| Feather Fall *
| TK
| 2/r
| Feather Fall
| RAPsi
| 11
| Heat I
| Pyro
| 1/r
| Target takes 1d4 dmg /r
| RAPsi
| 12
| Hide Emotion *
| Telep
| 3/r
| Undetectable emotion; immune ESP; +3 saves vs. emotion-changing effects
| RAPsi
|
13
| Ignite
| Pyro
| 4
| Burns an object (item save vs. fire)
| RAPsi
| 14
| Instant Sleep
| Somn
| 1
| Caster goes to sleep; gets x1.5 benefit per unit time
| RAPsi
| 15
| Lift
| TK
| w*S/r
| TK up/down only; w = ln(weight in lbs.); S = ln(speed in ")
| RAPsi
|
16
| Light
| Pyro
| 3/r
| Light
| RAPsi
| 17
| Manipulate
| TK
| D/r
| Fine-control TK; max weight = CL lbs.; D = Dex score desired (max = Wis)
| RAPsi
| 18
| Melt
| Pyro
| 5/r
| Melts an object (item save vs. fire), metal armors get -2 AT
| RAPsi
|
19
| Resistance to Sleep
| Somn
| 2/h
| Immune Sleep
| RAPsi
| 20
| Sleeping Awareness
| Somn
| 1/h
| Aware of surroundings while sleeping
| RAPsi
| 21
| Sleeping Levitation
| Somn
| 1/h
| Levitate while sleeping (do not need to sleep on ground)
| RAPsi
|
22
| Slide
| TK
| ½*w*S/r
| TK horizontal across floor only (max incline = CL*5°); same w and S as Lift
| RAPsi
| 23
| Spook
| Telep
| 5
| Fear (save vs. spell at -CL/3)
| RAPsi
| 24
| Suggest
| Telep
| 8
| Suggestion (save)
| RAPsi
|
25
| Tongues *
| Telep
| 3/r
| Tongues
| RAPsi
| 26
| Wakefulness
| Somn
| 1/d
| Need not sleep; doesn't gain natural resets while not sleeping
| RAPsi
|
|
[PC6] Custom Classes Group
Psi10 Second Level Powers (minors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Active Telepathy
| Telep
| 5/r
| Telepathy
| RAPsi
| 2
| Beam of Light
| Pyro
| 5/r
| Line of Blindness (all in area save vs. spell or blinded)
| RAPsi
| 3
| Bend
| TK
| ½*S/r
| Bend an object; S = Str score desired (max = Int)
| RAPsi
|
4
| Break
| TK
| S/r
| Break an object (item save); S = Str score desired (max = Int)
| RAPsi
| 5
| Chameleon *
| Telep
| 7/r
| +4 set Chr
| RAPsi
| 6
| Confuse
| Telep
| 14
| Confusion (save)
| RAPsi
|
7
| Contingency Awaken
| Somn
| 3
| Set a contingency for conditions to wake up
| RAPsi
| 8
| Cool *
| Pyro
| 8/r
| Keeps object at a normal temperature; Imm. to increase temperature change
| RAPsi
| 9
| Darkness
| Pyro
| 7/r
| Darkness (can target someone to blind them, they get a save)
| RAPsi
|
10
| Detect Charm *
| Empa
| 8
| Detect Charm,Suggestion,Domination,Control Actions,Magic Jar,Geas,Quest
| RAPsi
| 11
| Detect Motive *
| Telep
| 10
| Gives motive for why someone is asking the way he is
| RAPsi
| 12
| Dream
| Somn
| 3
| Sleeping target has a dream (caster has no control)
| RAPsi
|
13
| Emotion Read
| Telep
| 10
| Read emotional state
| RAPsi
| 14
| Empathy
| Empa
| 10
| Sense needs, drives, emotions of target
| RAPsi
| 15
| Enforced Sleep
| Somn
| 2/target
| Sleep 3*CL r (save vs. spell); max HD affected /target = CL
| RAPsi
|
16
| Extinguish
| Pyro
| 10
| Puts out a fire, or dispel a fire-based spell (Wall of Fire, Fire Shield, etc.)
| RAPsi
| 17
| False Emotion *
| Telep
| 7/r
| Give off a false emotional state, true emotion is undetectable
| RAPsi
| 18
| Fear
| Telep
| 17
| Fear (save vs. spell at -CL/3); Fumble (save vs. spell)
| RAPsi
|
19
| Feeblemind
| Telep
| 10
| Feeblemind (save)
| RAPsi
| 20
| Fire Protection *
| Pyro
| 8/r
| Resist Fire
| RAPsi
| 21
| Floating Disc
| TK
| w/r
| Floating Disc; w = log(weight in lbs.)
| RAPsi
|
22
| Healing
| Empa
| 15
| Take X dmg, which regen at 1 hp/r: Target is cured X hp (max X = 24)
| RAPsi
| 23
| Homeostasis *
| Pyro
| 1/r
| Resist non-magical Heat and Cold
| RAPsi
| 24
| Intensify Fire *
| Pyro
| 10/r
| Doubles the damage of an existing fire effect
| RAPsi
|
25
| Jump *
| TK
| J
| Jump J" (max J = CL*4)
| RAPsi
| 26
| Know Alignment *
| Telep
| 12
| Know Alignment
| RAPsi
| 27
| Levitate
| TK
| 5/r
| Levitation
| RAPsi
|
28
| Message
| Somn
| 4
| Sends a message; same plane
| RAPsi
| 29
| Mind Read *
| Telep
| 20/r
| Read surface thoughts of target
| RAPsi
| 30
| Pain Erase
| Telep
| 8/r
| Target heals 25% of damage taken; Take only 75% of damage received
| RAPsi
|
31
| Pillar of Fire
| Pyro
| 10/r
| Makes a column of fire (10' wide by 10*CL' high), 1d10 dmg
| RAPsi
| 32
| Prolonged Wakefulness
| Somn
| 2/d
| Need not sleep; only 1 natural reset per 2 days while not sleeping
| RAPsi
| 33
| Push
| TK
| ½*S/r
| Push an object; S = Str score desired (max = Int)
| RAPsi
|
34
| Remove Fear
| Telep
| 8
| Remove Fear
| RAPsi
| 35
| Shield *
| TK
| A/r
| AT +10+A source (max A = CL)
| RAPsi
| 36
| Talk in Sleep
| Somn
| 4
| Sleeping target talks in his sleep (presumably about his dream)
| RAPsi
|
37
| Troubled Sleep
| Somn
| 4/h
| Fear (save vs. spell); if sleeping, target has nightmares
| RAPsi
| 38
| Untroubled Sleep
| Somn
| 2/h
| Cannot be targetted by Somniomancy effects while sleeping
| RAPsi
| 39
| Warmth *
| Pyro
| 8/r
| Keeps object at a normal temperature; Imm. to decrease temperature change
| RAPsi
|
40
| Wind
| TK
| 3/r
| Gust of Wind
| RAPsi
|
|
[PC6] Custom Classes Group
Psi10 Third Level Powers (majors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Accelerated Sleep
| Somn
| 4/h
| While sleeping/resting, get x(CL+4)/5 benefit per unit time
| RAPsi
| 2
| Alertness
| Somn
| 3/h
| Target has half chances of surprise
| RAPsi
| 3
| Animal Communication *
| Telep
| 12/r
| Speak with Animals
| RAPsi
|
4
| Automaton
| Telep
| 21/r
| Control target's V actions (save)
| RAPsi
| 5
| Burn
| Pyro
| 13
| Target takes (4+CL/3)d6 fire dmg (save:½)
| RAPsi
| 6
| Chill Metal
| Pyro
| 11
| Chill Metal
| RAPsi
|
7
| Clairvoyant Dreaming
| Somn
| 10
| Clairvoyance (caster is sleeping while doing this)
| RAPsi
| 8
| Comprehend Languages
| Empa
| 7/r
| Comprehend Languages
| RAPsi
| 9
| Confound *
| Telep
| 15/r
| Telepathy/ESP/etc. on you give false set of thoughts
| RAPsi
|
10
| Control
| Telep
| 30/r
| Control target's P actions (save); Caster cannot use M actions
| RAPsi
| 11
| Crush
| TK
| 10
| Crush an item (item save vs. crushing blow)
| RAPsi
| 12
| Detect Invisible Creatures
| Telep
| 15/r
| Detect Life; Detect Invisibility; Detect Dust of Disappearance
| RAPsi
|
13
| Dream Protection
| Somn
| 5/h
| Immune to Somniomancy effects while sleeping
| RAPsi
| 14
| Emotion Write
| Telep
| 9/r
| Change target's emotional state (save)
| RAPsi
| 15
| Enforced Wakefulness
| Somn
| 1/3t
| Target cannot sleep (and does not get natural resets)
| RAPsi
|
16
| Fire Curtain
| Pyro
| 9/r
| Circular wall of fire around caster, 3d6 dmg
| RAPsi
| 17
| Fire Missiles
| Pyro
| 10
| Shoot (CL-2)/2 fire missiles, each does 1d4+1 fire dmg
| RAPsi
| 18
| Freeze
| Pyro
| 13
| Target takes (4+CL/3)d6 cold dmg (save:½)
| RAPsi
|
19
| Ground *
| Pyro
| 8/r
| Immune Lightning, must be touching the ground
| RAPsi
| 20
| Heat Metal
| Pyro
| 11
| Heat Metal
| RAPsi
| 21
| Heat Ray
| Pyro
| 12
| Line, all in area CLd6 heat dmg (save:½), immunity to non-magical heat works
| RAPsi
|
22
| Hold
| Telep
| 5/r
| Hold Monster (save)
| RAPsi
| 23
| Identification
| Somn
| 15
| Identify any x1 item (magic, psi, techonology, etc.)
| RAPsi
| 24
| Impact
| TK
| 12
| (CL+3)d8 telekinetic dmg; one target; no save
| RAPsi
|
25
| Insanity
| Telep
| 16/r
| Target gets Int set to 3; Insanity (save for each)
| RAPsi
| 26
| Know Alignment II *
| Empa
| 17
| Know Alignment, Unknowable Alignment doesn't work, instead gives a save
| RAPsi
| 27
| Locale
| Somn
| 12
| Gives Local Area Knowledge (as per proficiency) in unknown area
| RAPsi
|
28
| Masks *
| Telep
| 20/r
| Immune Telepathy/ESP/etc.
| RAPsi
| 29
| Pain Block
| Telep
| 15/r
| Target heals 50% of damage taken; Take only 50% of damage received
| RAPsi
| 30
| Rapport
| Telep
| 10/r
| Telepathy, can read target's memories
| RAPsi
|
31
| Remote Sensing
| Telep
| 17/r
| Have access to all senses of the target
| RAPsi
| 32
| Remove Fear II
| Empa
| 8
| Remove Fear, target is immune to fear for 1 turn
| RAPsi
| 33
| Shatter
| TK
| 6
| Crush an item (item save vs. crushing blow); only vs. size S or smaller items
| RAPsi
|
34
| Sleeping Automaton
| Somn
| 15
| Control P and V actions on a sleeping target
| RAPsi
| 35
| Static Charge
| Pyro
| 10
| Target takes (2+CL/3)d4 lightning dmg, this effect can be Delayed Blasted
| RAPsi
| 36
| Throw
| TK
| 8
| Throw a small object to deal (CL+4)d6 dmg to a target (don't need to roll to hit)
| RAPsi
|
37
| Ventriloquism *
| Telep
| 18/r
| Ventriloquism
| RAPsi
| 38
| Wall of Fire
| Pyro
| 13
| Wall of Fire, 3d6 dmg
| RAPsi
|
|
[PC6] Custom Classes Group
Psi10 Fourth Level Powers (majors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Agony
| Telep
| 10/r
| -3 Int, -4 Wis, -3 saves, -3 TH, -3 dmg, can't use magic/psi, slow (save each)
| RAPsi
| 2
| Chill
| TK
| w*T/r
| Lower temperature in object; w = ln(weight in lbs.); T = ln(change °F)
| RAPsi
| 3
| Dream Projection
| Somn
| 10
| Can control details of a sleeping target's dream
| RAPsi
|
4
| Dream Reading
| Somn
| 6/r
| Can view the dreams of sleeping target
| RAPsi
| 5
| Dream Suggestion
| Somn
| 18
| Suggestion (CL/2 saves vs.spell)
| RAPsi
| 6
| Energy Armor *
| Pyro
| 7/r
| AT +10 source, destroy any weapon that strikes you (save vs. lightning)
| RAPsi
|
7
| Fire Stream
| Pyro
| 18/r
| Choose 1 target within 120' per segment, it takes 6d6 fire dmg (save:½)
| RAPsi
| 8
| Forerunners
| Somn
| 16
| Precognition (caster is sleeping this segment)
| RAPsi
| 9
| Friends *
| Empa
| 15
| Set Chr 19 for CL/3 turns
| RAPsi
|
10
| Heat II
| TK
| w*T/r
| Raise temperature in object; w = ln(weight in lbs.); T = ln(change °F)
| RAPsi
| 11
| Kinetic Wall
| TK
| 8/r
| Immobile wall that blocks missile and melee weapons; must spend 1V to pass
| RAPsi
| 12
| Masquerade
| Empa
| 1/h
| Caster has the mind-set and thought patterns of another
| RAPsi
|
13
| Memory Read
| Telep
| 8/r
| Read memories of target
| RAPsi
| 14
| Memory Protection *
| Telep
| 5/r
| Immune to Memory stealing, mind reading, Capital E Extract
| RAPsi
| 15
| Mental Erasure
| Telep
| 30
| Forget (save at -5-CL/3)
| RAPsi
|
16
| Mental Guard
| Somn
| 12/h
| Imm. Charm,Confusion,Fear,Feeblemind,Possession,Soul Trap,Suggestion
| RAPsi
| 17
| Nightmare
| Somn
| 18
| Target does not gain next natural reset, takes 1d10 dmg (save vs. spell)
| RAPsi
| 18
| Power Shift *
| Telep
| 1/d
| Your psionic powers appear to be a different form of energy (magic, innate, etc.) to Detection effects
| DM
|
19
| Scare
| Empa
| 15
| Fear 1d3+CL/2 r, target must save every round (even if made previous saves)
| RAPsi
| 20
| Sensitivity to Psychic Imp.
| Empa
| 20
| Sensitivity to Psychic Impressions
| RAPsi
| 21
| Sleep of Healing
| Somn
| 21
| Target sleeps this segment, cure CL/2 hp, disease, blind, feeblemind, insanity
| RAPsi
|
22
| Slow
| TK
| 3/r
| Slow; -1P action (save for each)
| RAPsi
| 23
| Stasis *
| Somn
| 18
| Feign Death (can be used on willing others)
| RAPsi
| 24
| Static Discharge
| Pyro
| 35
| All in caster's group (except caster) take (10+CL/3)d6 lightning dmg (save:½)
| RAPsi
|
25
| Waking Nightmare *
| Somn
| 5/r
| Target is immune to emotion changes and hallucinations
| RAPsi
| 26
| Walking Sleep
| Somn
| 10/h
| Target is fully aware and can use Z and V actions while asleep
| RAPsi
|
|
[PC6] Custom Classes Group
Psi10 Fifth Level Powers (grands)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Charm Person
| Empa
| 15
| Charm Person (make CL saves)
| RAPsi
| 2
| Cleave *
| TK
| N/r
| Mental weapon: Use 1M to get #Att=2, dmg=1dN, considered +N/5 wpn
| RAPsi
| 3
| Dream of Communion
| Somn
| 30
| Contact other Plane (caster is sleeping this segment)
| RAPsi
|
4
| Dream Quest
| Somn
| 30
| Quest/Geas (save vs. spell)
| RAPsi
| 5
| Dream Travel
| Somn
| 50
| Teleport (same plane) (caster is sleeping this segment)
| RAPsi
| 6
| Fire Blast
| Pyro
| 26
| One group takes (8+CL/5)d6 fire dmg (save:½)
| RAPsi
|
7
| Fire Strands
| Pyro
| 22
| Web spell, everyone within takes Xd6 dmg /r, X is # sizes larger than size T
| RAPsi
| 8
| Fly *
| TK
| S/r
| Fly at S*3"
| RAPsi
| 9
| Hypnotism
| Empa
| 20
| Hypnosis (make CL saves)
| RAPsi
|
10
| Kinetic Dome
| TK
| 10/r
| Kinetic Wall (see above) but is a hemisphere
| RAPsi
| 11
| Lightning Bolt
| Pyro
| 24
| Lightning Bolt, CLd6 dmg (save:½)
| RAPsi
| 12
| Madness
| Somn
| 35
| Nightmare (see above); Target gains 1 insanity (save vs. spell)
| RAPsi
|
13
| Memory Write
| Telep
| 65
| Change a memory in a target (save)
| RAPsi
| 14
| Mind Block
| Telep
| 17/h
| Can't be mentally targetted; auto make Will/Mental saves; can't be scryed
| RAPsi
| 15
| Mindreave
| Telep
| 70
| Target gets Int set to 3; Insanity; lose all spells; lose all PSPs (save for each)
| RAPsi
|
16
| Object Reading
| Empa
| 35
| Object Reading
| RAPsi
| 17
| Plane Shift
| Somn
| 55
| Plane Shift (caster is sleeping this segment)
| RAPsi
| 18
| Prescient Dream
| Somn
| 62
| Precognition about a person or item, more exact information than Forerunners
| RAPsi
|
19
| Resistance Shift *
| Empa
| 1/d
| Your psionic powers are resisted using a different resistance (MR, IR, etc., but not anti's or GR/XR)
| DM
| 20
| Sleep Guard
| Somn
| 15
| Contigency Awaken, wake up and do a Psi10 power (chosen ahead of time)
| RAPsi
| 21
| Suggestion
| Empa
| 17
| Suggestion (make CL saves)
| RAPsi
|
22
| Transportation
| Somn
| 50+15P
| Teleport (same plane) (P=# of people) (all in the effect are sleeping this seg.)
| RAPsi
|
|
[PC6] Custom Classes Group
Psi10 Sixth Level Powers (grands)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Animate Fire
| Pyro
| 15/r
| Turn fire into 2^(X+1) HD fire elemental, where X is the # sizes beyond size T
| RAPsi
| 2
| Astral Dreaming
| Somn
| 55+15P
| Astral spell (P=# of people) (all in the effect are sleeping this segment)
| RAPsi
| 3
| Compress
| TK
| 10/r
| Target gets -1 size (max weight affected = 2^CL pounds)
| RAPsi
|
4
| Disintegrate
| TK
| 15
| Disintegrate (save)
| RAPsi
| 5
| Dream of Death
| Somn
| 55
| Death Spell 5d20 HD (save vs. Death Magic), sleeping targets get no save
| RAPsi
| 6
| Energy Quench
| Pyro
| 40
| Death Spell 4d20 HD (save vs. Death Magic), works on undead and golems
| RAPsi
|
7
| Enlarge
| TK
| 10/r
| Target gets +1 size (max weight affected = 2^CL pounds)
| RAPsi
| 8
| Group Mind *
| Telep
| 15/r
| Group has each other's proficiencies, feats, kits, memories, thoughts
| RAPsi
| 9
| Mind Quench
| Telep
| 51
| Death Spell 3d20 HD (save vs. Death Magic), creatures w/ Int 1-8 get no save
| RAPsi
|
10
| Mindwipe
| Telep
| 65
| Wipe all memories in target (save)
| RAPsi
| 11
| Sleeping Wish
| Somn
| 60
| Duplicate a SL 1-5 Psi10 power (caster is sleeping this segment)
| RAPsi
| 12
| Summon Fire Elemental
| Pyro
| 40+5/r
| Summons a 12 HD Fire Elemental, or gain control of someone's Fire Ele.
| RAPsi
|
13
| Telempathic Projection
| Empa
| 21
| All others around you can sense your thoughts, feelings, emotions
| RAPsi
| 14
| Telepathy
| Empa
| 10/r
| Telepathy (across planes)
| RAPsi
| 15
| Trigger
| Telep
| 70
| Delayed Blast Mind Quench, only 1 target, will go off on a set condition
| RAPsi
|
|
[PC6] Custom Classes Group
Psi10 Seventh Level Powers (grands)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Chain Contingency
| Somn
| 70
| Chain Contingency for Psi10 powers
| DM
| 2
| Improved Sleep
| Somn
| 70
| Sleep a group (no save, CR to resist)
| DM
| 3
| Magnify Fire *
| Pyro
| 35
| xCL dmg to a fire effect being cast
| DM
|
4
| Remove Charm
| Empa
| 35
| Remove Charm,Suggestion,Domination,Control Actions,Magic Jar,Geas,Quest
| DM
| 5
| Spirit Chameleon
| Telep
| 70
| +1 permanent Int, Wis, or Chr (max=LVL*2)
| DM
| 6
| Super Push
| TK
| 35
| Target takes CL*20' falling damage
| DM
|
|
Psi10 Eighth Level Powers (supers)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Automaton II
| Telep
| 40
| Control all actions (save)
| DM
| 2
| Falsename *
| Telep
| 80
| You give off a false Truename (it's someone else's)
| DM
| 3
| Fire Protection *
| Pyro
| 80
| Immune any element with a fire component
| DM
|
4
| Improved Rest
| Somn
| 80
| Get 2 resets per reset
| DM
| 5
| Mass Impact
| TK
| 40
| (CL+4)d10 TK dmg to a group (no save)
| DM
| 6
| Predict and Counter *
| Empa
| 40
| Predict what someone is about to do, can counter it
| DM
|
|
Psi10 Ninth Level Powers (supers)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Fire Armor *
| Pyro
| 90
| AT +CL*5 source; Disintegration shield (100% dmg back)
| DM
| 2
| Mass Agony
| Telep
| 45
| Group takes CL Int and Wis dmg (no save)
| DM
| 3
| Mass Suggestion
| Somn
| 45
| Group is Suggested (CL saves to avoid)
| DM
|
4
| Megaslow *
| TK
| 45
| Target loses next CL P actions (save for each)
| DM
| 5
| Static Blast
| Pyro
| 90
| (11+CL)d8 Electricity dmg to a group (no save)
| DM
| 6
| True Friends *
| Empa
| 90
| Mirage Arcana that you are the monster's friends
| DM
|
|
Psi10 Tenth Level Powers (supers)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Annihilate
| TK
| 100
| Target is Annihilated (save)
| DM
| 2
| Between
| Somn
| 100
| Between (teleport across planes ignoring defenses)
| DM
| 3
| Cleaver *
| TK
| 50
| Mental weapon; #Att=CL; dmg=1dCL
| DM
|
4
| Fire Prison
| Pyro
| 50
| Imprisonment; Takes 1 vile dmg /s (no resistance)
| DM
| 5
| Irresistable Charm
| Empa
| 100
| Charm (no save, CR to resist)
| DM
| 6
| Mindrape
| Telep
| 50
| Capital E Extract; Set Int 2 (no save)
| DM
|
|
[PC6] Custom Classes Group
Biostatistician
Level
| KXP S=1
| KXP S=2
| KXP S=3
| Spells
|
1
| 0
| 0
| 0
| (none)
| 2
| 7.5
| 10
| 12.5
| (none)
| 3
| 15
| 20
| 25
| (none)
|
4
| 30
| 40
| 50
| (none)
| 5
| 60
| 80
| 100
| (none)
| 6
| 120
| 160
| 200
| (none)
|
7
| 240
| 320
| 400
| (none)
| 8
| 480
| 640
| 800
| (none)
| 9
| 960
| 1280
| 1600
| (none)
|
10
| 1500
| 2000
| 2500
| (none)
| 11
| 2200
| 2900
| 3625
| (none)
| 12
| 2900
| 3800
| 4750
| (none)
|
13
| 3600
| 4700
| 5875
| (none)
| 14
| 4300
| 5600
| 7000
| (none)
| 15
| 5000
| 6500
| 8125
| (none)
|
16
| 5700
| 7400
| 9250
| (none)
| 17
| 6400
| 8300
| 10375
| (none)
| 18
| 7100
| 9200
| 11500
| (none)
|
19
| 7800
| 10100
| 12625
| (none)
| 20
| 8500
| 11000
| 13750
| (none)
| 21
| 9200
| 11900
| 14875
| (none)
|
22
| 9900
| 12800
| 16000
| (none)
| 23
| 10600
| 13700
| 17125
| (none)
| 24
| 11300
| 14600
| 18250
| (none)
|
25
| 12000
| 15500
| 19375
| (none)
| 26
| 12700
| 16400
| 20500
| (none)
| 27
| 13400
| 17300
| 21625
| (none)
|
28
| 14100
| 18200
| 22750
| (none)
| 29
| 14800
| 19100
| 23875
| (none)
| 30
| 15500
| 20000
| 25000
| (none)
|
31
| 16200
| 20900
| 26125
| (none)
| 32
| 16900
| 21800
| 27250
| (none)
| 33
| 17600
| 22700
| 28375
| (none)
|
34
| 18300
| 23600
| 29500
| (none)
| 35
| 19000
| 24500
| 30625
| (none)
| 36
| 19700
| 25400
| 31750
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| &0 &0 &0 &0 &0 &0 &0 &0
| +1
| &1 &1 &1 &1 &1 &1 &1 &1
| +2
| &1 &1 &1 &1 &1 &1 &1 &1
|
+3
| &2 &2 &2 &2 &2 &2 &2 &2
| +4
| &2 &2 &2 &2 &2 &2 &2 &2
| +5
| &3 &3 &3 &3 &3 &3 &3 &3
|
+6
| &3 &3 &3 &3 &3 &3 &3 &3
| +7
| &4 &4 &4 &4 &4 &4 &4 &4
| +8
| &4 &4 &4 &4 &4 &4 &4 &4
|
+8
| &5 &5 &5 &5 &5 &5 &5 &5
| +9
| &5 &5 &5 &5 &5 &5 &5 &5
| +9
| &6 &6 &6 &6 &6 &6 &6 &6
|
+10
| &6 &6 &6 &6 &6 &6 &6 &6
| +10
| &7 &7 &7 &7 &7 &7 &7 &7
| +11
| &7 &7 &7 &7 &7 &7 &7 &7
|
+11
| &8 &8 &8 &8 &8 &8 &8 &8
| +12
| &8 &8 &8 &8 &8 &8 &8 &8
| +12
| &9 &9 &9 &9 &9 &9 &9 &9
|
|
Requisites:
| Str+Dex+Con >= 40+15*S
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 0+level
| To Hit Table:
| Cust
| Save Table:
| & Mon
| Reference:
| DM {Planeshifted Statistician}
| Groups:
| Custom, Alternate
|
|
|
|
For abilities, see next page.
|
|
[PC6] Custom Classes Group
Biostatistician Abilities
If you have the Biostatistician class, ability scores cost this number of stat points: Str=0.6, Dex=0.8, Con=0.4, Int=1.6, Wis=1.4, Chr=1.2.
| Example 1: You gain 2 stat points (e.g. by going up in level). You could buy 5 Con, or 1 Wis + 1 Str, etc.
| Example 2: You could trade in a point of Int (for half it's value = 0.8), then buy a point of Str, and have 0.2 left over.
| Leftover fractional stat points can be saved for later.
| Must always use 2 for 1 trading (lose 2 stat points to gain 1 stat point elsewhere), using the translation given above.
|
| The "&" on Saves means to add these saves to your highest other class in that category.
|
| Pick an S factor for this class, which must be an integer and at is at least 1.
| Every Level: +S ability score points. This is in addition to the normal +1 stat you get per level. See above for stat costs.
| Every Level: Pick a stat. You have "Hold" of that stat (it cannot be lowered, and you are immune to stat damage of that stat). When you get other stats at levels 12 and 24, use the number of points to indicate how many times you need to pick that stat before you have "Hold" in it (e.g. you need to pick Luck twice before having Hold Luck).
| Every Level: Pick a stat. Increase the level of "Exceptionalness" in that stat by one category (Normal -> Exceptional -> Barbarian -> Extra Barbarian, etc.). The exotic stats at higher levels are the same cost here; you do not need to spend extra (e.g. "Exceptional HCL" would be only 1 pick).
| Every Level: 0.1*S in [P3.4] Racial Adjectives per level.
| Level 1: Limit for "sleazing" stats (subability scores) is double level instead of level.
| Level 3: You may treat your Movement Rate (in inches) as a stat, and may spend points to it. Movement Rate costs the same as any other stat. You start with a 12 (unless your race entry says otherwise). Since Movement Rate is a stat for you, you may 3 for 2 trade either to or away from Movement Rate. You may pick "Hold Movement Rate" using a Hold pick. "Exceptional Movement Rate" is Levitation, "Barbarian Movement Rate" is Flying.
| Level 6: You may treat your Personality Score (used to resist Ego) as a stat, and may spend points to it. Personality costs the same as any other stat. You start with a +0, which is applied as an adjustment to Int+Chr+level or Wis+Con+level. Since Personality is a stat for you, you may 3 for 2 trade either to or away from Personality (but you cannot be below -level in Personality). You may pick "Hold Personality" using a Hold pick. "Exceptional Personality" is x1½ to the entire calculation [ so your Personality Score would be (Int+Chr+Level-Personality)*3/2 ], "Barbarian Personality" is x2, and so forth.
| Level 9: 1P, lose 2*N stat points: +N physical stat points (Str, Dex, Con, or Movement Rate). You may spend temporary stat points (due to a running effect), but the resultant stat points will disappear when the effect ends.
| Level 9: 1M, lose 2*N stat points: +N mental stat points (Int, Wis, Chr, or Personality). You may spend temporary stat points (due to a running effect), but the resultant stat points will disappear when the effect ends.
| Level 12: You may treat Cml, Luck, HNCL, or CL as stats for this class. You can raise them with stat points. Cml costs 1 point each. Luck costs 2 points each. HNCL costs 3 points each. CL costs 4 points each.
| Level 15: 1F, lose 2*N stat points: +N "exotic" stat points (Cml, Luck, HNCL, or CL, using the extra costs above, so you would have to lose 8 stat points to gain +1 CL). You may spend temporary stat points (due to a running effect), but the resultant stat points will disappear when the effect ends. You may use some of these stat points for physical or mental stats.
| Level 18: You may treat your Number of Class Slots and Maximum Number of Psionic Frequencies as stats. They are "exotic", with Class Slots costing 5 and Psionic Frequencies costing 6.
| Level 21: You may "sleaze" your Multiplier into separate attack/defense ratings, which average to your real multiplier. There is no limit to the sleaze, but you must be at least x0 in each. Change this with an F action.
| Level 24: You may treat HCL, CCL, Multiplier, and ML (in one class only) as stats for this class. You can raise them with stat points. HCL costs 7 point each. CCL costs 8 points each. ML costs 9 points each. Multiplier costs 10 points each. You may buy "half" a multiplier (x1 on attack or defense) for 5.
| Level 27: 1X, lose 2*N stat points: +N "very exotic" stat points (HCL, CCL, Multiplier, or ML, using the extra costs above, so you would have to lose 16 stat points to gain +1 CCL). You may spend temporary stat points (due to a running effect), but the resultant stat points will disappear when the effect ends. You may use some of these stat points for physical, mental, or exotic stats.
|
|
[PC6] Custom Classes Group
BlockCustom5
Level
| KXP
| Wiz/Pri/Psi+-5 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 6
| 2-- --- ---
| 3
| 12
| 3-- --- ---
|
4
| 24
| 31- --- ---
| 5
| 60
| 32- --- ---
| 6
| 120
| 33- --- ---
|
7
| 240
| 331 --- ---
| 8
| 450
| 332 --- ---
| 9
| 840
| 333 --- ---
|
10
| 1740
| 333 1-- ---
| 11
| 2640
| 333 2-- ---
| 12
| 3540
| 333 3-- ---
|
13
| 4440
| 333 31- ---
| 14
| 5340
| 333 32- ---
| 15
| 6240
| 333 33- ---
|
16
| 7140
| 333 331 ---
| 17
| 8040
| 333 332 ---
| 18
| 8940
| 333 333 ---
|
19
| 9840
| 333 333 1--
| 20
| 10740
| 333 333 2--
| 21
| 11640
| 333 333 3--
|
22
| 12540
| 333 333 31-
| 23
| 13440
| 333 333 32-
| 24
| 14340
| 333 333 33-
|
25
| 15240
| 333 333 331
| 26
| 16140
| 333 333 332
| 27
| 17040
| 333 333 333
|
28
| 17940
| 444 333 333
| 29
| 18840
| 444 444 333
| 30
| 19740
| 444 444 444
|
31
| 20640
| 555 444 444
| 32
| 21540
| 555 555 444
| 33
| 22440
| 555 555 555
|
34
| 23340
| 666 555 555
| 35
| 24240
| 666 666 555
| 36
| 25140
| 666 666 666
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 27, max = 9)
| +2
| (total = 33, max = 11)
| +3
| (total = 36, max = 12)
|
+5
| (total = 42, max = 14)
| +6
| (total = 45, max = 15)
| +8
| (total = 51, max = 17)
|
+8
| (total = 54, max = 18)
| +9
| (total = 60, max = 20)
| +10
| (total = 63, max = 21)
|
+11
| (total = 69, max = 23)
| +11
| (total = 72, max = 24)
| +12
| (total = 78, max = 26)
|
+13
| (total = 81, max = 27)
| +14
| (total = 87, max = 29)
| +14
| (total = 90, max = 30)
|
+15
| (total = 96, max = 32)
| +16
| (total = 99, max = 33)
| +17
| (total = 105, max = 35)
|
|
Requisites:
| Four 20's
| Alignment:
| any
| HD/level:
| 3d3
| Weapon Prof.:
| & 3+level
| To Hit Table:
| 1½xCust
| Save Table:
| 1½xCust
| Reference:
| DM {Planeshifted ArchCustom5}
| Groups:
| Custom, Alternate
|
|
|
Has a spell progression (unlike Custom5), but does not have a stat bonus to begin with. Can cast Wizard, Priest, Psi-5, or Psi5 powers out of progression. Your PSP pool = Str + Con + Int + Chr - 48 + 3*Level.
| Each level, pick a 5th edition class. You get all the abilities of that class for the "block" this level is in (e.g. if you pick Soldier5 at level 1, you would get Soldier5's A-E abilities). If the current level is a "Pick whatever" type level (like level 4 in many classes), you get the lower level block (levels 1-3 in this case), plus 1 instance of each pick type listed (if they aren't redundant).
| Due to their large size, the Occultist5 and Secret Agent5 classes count as 2 picks. If you pick Occultist5 or Secret Agent5 once, you can choose 5 of the picks of that block. When you pick the same class a second time (within the same block), you get the rest of the powers.
| Has access to all 5th edition classes from previous Collectives (up to Collective 4.1), even if using "Sheets" or Background Points. This class does not automatically know Arcane5, which was introduced in this packet (Collective 4.2). DM Note: Fallen Angel5 and Rakshasa5 were introduced in Collective 3.9, so you know them, but their abilities are not in the current ArchCustom5 list.
| Gets 40 Rogue points per level.
| Level 12 ¶: You may pick 6th edition (Quintessential) classes (including your lower level picks if you want to reassign them).
|
| For Custom5 picks, see ArchCustom5 class.
| A list of 4th/8th/etc. "Choose" picks (not normally available to ArchCustom5) is given on the next page.
|
|
[PC6] Custom Classes Group
BlockCustom5 Picks
All of these picks are in addition to the normal ArchCustom5 list. You can pick off of the ArchCustom5 list.
| You get only one of these picks below in each of the relevant levels. For example, at level 4, pick one line below, you get the entire 1-3 block for one of the listed classes, and 1 instance of every pick listed (the "or" is treated as an "and").
|
| Level 4: Pick any Monster5 class level 1-3 (Vampire)
| Level 4: Pick any Warrior5 class level 1-3 (Thug)
| Level 4: Pick any Wizard5 class level 1-3 (Mastermind)
| Level 4: Pick one from: Bringer5 Level 1-3, one Spellshaper5 Level 1-3, or Watcher5 Level 1-3 (Witch)
| Level 4: Pick one Slayer5 1-3 (Smiter)
| Level 4: Pick two BlackHat5 Level 1-3, one Mercenary5 Level 1-3, or one Psi-5 minor
| Level 4: Pick two Cthulhoid Horror5 Level 1-3, one Shapeshifter Level 1-3, or one Psi(-12)C minor
| Level 4: Pick two Cthulhoid Investigator5 Level 1-3, one Occultist5 Level 1-3, or one Alien Cultist5 Level 1-3
| Level 4: Pick two Dweomershaper5 Level 1-3, one Bringer5 Level 1-3, or one Rogue5 Level 1-3
| Level 4: Pick two from: Angel5 Level 1-3, Slayer5 Level 1-3, or Psi-6G/Psi6G minor
| Level 4: Pick two from: Bringer5 Level 1-3, one Spellshaper5 Level 1-3, or one Psi(-5) minor
| Level 4: Pick two from: Charonodaemon5 Level 1-3, Bringer5 Level 1-3, or Psi-6E/Psi6E minor
| Level 4: Pick two from: Fallen Angel5 Level 1-3, Bringer5 Level 1-3, or Psi-6E/Psi6E minor
| Level 4: Pick two from: Pharmacist5 Level 1-3, Witch Level 1-3, or Psi30 minor
| Level 4: Pick two from: Rebel Level 1-3, White/Black Hat Level 1-3, or one Psi(-12)C minor
| Level 4: Pick two level 1-3 Secret Agent5 or one level 1-3 Black Hat5 ability
| Level 4: Pick two Mercenary5 Level 1-3, one Soldier5 Level 1-3, or one Spellshaper5 Level 1-3
| Level 4: Pick two Rakshasa5 Level 1-3, one Cthulhoid Horror5 Level 1-3, or one Vampire5 Level 1-3
| Level 4: Pick two Soldier5 Level 1-3, one Mercenary5 Level 1-3, or one Psi(-5) minor
| Level 4: Pick two Soldier5 Level 1-3, one Watcher5 Level 1-3, one Psi(-18) minor, or two Slayer5 Level 1-3 (Slayer)
| Level 4: Pick two Spellshaper5 Level 1-3, one Bringer5 Level 1-3, or one Rogue5 Level 1-3
| Level 4: Pick two Watcher5 Level 1-3, one Spellshaper5 Level 1-3, or one WhiteHat5 Level 1-3
| Level 4: Pick two WhiteHat5 Level 1-3, one Rebel5 Level 1-3, or one Psi5 minor
| Level 8: Pick any Monster5 class level 5-7 (Vampire)
| Level 8: Pick any Warrior5 class level 5-7 (Thug)
| Level 8: Pick any Wizard5 class level 5-7 (Mastermind)
| Level 8: Pick one from: Bringer5 Level 5-7, Spellshaper5 Level 5-7, or Watcher5 Level 1-3 (Witch)
| Level 8: Pick one Soldier5 Level 5-7, one Watcher5 Level 1-3, one Psi(-18) minor, or two Slayer5 Level 5-7 (Slayer)
| Level 8: Pick one: Slayer5 5-7, Atheist 1-5, Psi(-6)S minor (Smiter)
| Level 8: Pick two BlackHat5 Level 5-7, one Mercenary5 Level 1-3, or one Psi-5 minor
| Level 8: Pick two Cthulhoid Horror5 Level 5-7, one Shapeshifter Level 5-7, or one Psi(-12)C major
| Level 8: Pick two Cthulhu Investigator5 Level 5-7, one Occultist5 Level 5-7, or one Alien Cultist5 Level 5-7
| Level 8: Pick two from: Angel5 Level 5-7, Slayer5 Level 5-7, or Psi-6G/Psi6G major
| Level 8: Pick two from: Bringer5 Level 5-7, Spellshaper5 Level 1-3, Psi(-5) minor
| Level 8: Pick two from: Charonodaemon5 Level 5-7, Bringer Level 5-7, or Psi-6E/Psi6E major
| Level 8: Pick two from: Dweomershaper5 Level 5-7, Bringer5 Level 1-3, Rogue5 Level 1-3
| Level 8: Pick two from: Fallen Angel5 Level 5-7, Bringer5 Level 5-7, or Psi-6E/Psi6E major
| Level 8: Pick two from: Mercenary5 Level 5-7, Soldier5 Level 1-3, Spellshaper5 Level 1-3
| Level 8: Pick two from: Pharmacist5 Level 5-7, Witch Level 5-7, or Psi30 major
| Level 8: Pick two from: Rebel Level 5-7, White/Black Hat Level 5-7, or one Psi(-12)C minor
| Level 8: Pick two from: Soldier5 Level 5-7, Mercenary5 Level 1-3, Psi(-5) minor
| Level 8: Pick two from: Spellshaper5 Level 5-7, Bringer5 Level 1-3, Rogue5 Level 1-3
| Level 8: Pick two level 5-7 Secret Agent5 or one level 5-7 Black Hat5 ability
| Level 8: Pick two Rakshasa5 Level 5-7, one Cthulhoid Horror5 Level 5-7, or one Vampire5 Level 5-7
| Level 8: Pick two Watcher5 Level 5-7, one Spellshaper5 Level 1-3, or one WhiteHat5 Level 1-3
| Level 8: Pick two WhiteHat5 Level 5-7, one Rebel5 Level 1-3, or one Psi5 minor
| Level 12: Pick two Cthulhu Investigator5 Level 9-11, one Occultist5 Level 9-11, or one Alien Cultist5 Level 9-11
| Level 13: Pick 2: Bringer5 Level 9-12, Spellshaper5 Level 5-7, Psi(-5) major, other5 Level 1-3
| Level 13: Pick 2: Dweomershaper5 Level 9-12, Bringer5 Level 5-7, Rogue5 Level 5-7, other5 Level 1-3
| Level 13: Pick 2: Mercenary5 Level 9-12, Soldier5 or Spellshaper5 Level 5-7, other5 Level 1-3
| Level 13: Pick 2: Soldier5 Level 9-12, Mercenary5 Level 5-7, Psi(-5) major, other5 Level 1-3
| Level 13: Pick 2: Spellshaper5 Level 9-12, Bringer5 Level 5-7, Rogue5 Level 5-7, other5 Level 1-3
| Level 13: Pick any Monster5 class level 9-12 (Vampire)
| Level 13: Pick any Warrior5 class level 9-12 (Thug)
| Level 13: Pick any Wizard5 class level 9-12 (Mastermind)
| Level 13: Pick one from Bringer5 Level 9-12, Spellshaper5 Level 9-12, Watcher5 Level 5-7, other5 Level 1-3 (Witch)
| Level 13: Pick one Soldier5 Level 9-12, one Watcher5 Level 5-7, one Psi(-18) major, or two Slayer5 Level 9-12 (Slayer)
| Level 13: Pick one: Slayer5 9-12, Atheist 6-10, Psi(-6)S major (Smiter)
| Level 13: Pick two from: Angel5 Level 9-12, Slayer5 Level 9-12, or Psi-6G/Psi6G grand
| Level 13: Pick two from: Charonodaemon5 Level 9-12, Bringer5 Level 9-12, or Psi-6E/Psi6E grand
| Level 13: Pick two from: Fallen Angel5 Level 9-12, Bringer5 Level 9-12, or Psi-6E/Psi6E grand
| Level 13: Pick two from: Pharmacist5 Level 9-12, Witch Level 9-12, or Psi30 grand
| Level 13: Pick two from: Rebel Level 9-12, White/Black Hat Level 9-12, one Psi(-12)C major, or one other5 Level 1-3
| Level 13: Pick two level 9-12 Secret Agent5 or one level 9-12 Black Hat5 ability
| Level 13: Pick two Rakshasa5 Level 9-12, one Charanodaemon5 Level 9-12, or one Vampire5 Level 9-12
| Level 13: Pick two Watcher5 Level 9-12, one Spellshaper5 Level 5-7, or one WhiteHat5 Level 5-7
| Level 13: Pick two WhiteHat5 Level 9-12, one Rebel5 Level 5-7, or one Psi5 major
| Level 18: Pick 2: Bringer5 Level 9-12, Rogue5 Level 9-12, other5 level 5-7 (Dweomershaper)
| Level 18: Pick 2: Bringer5 Level 9-12, Rogue5 Level 9-12, other5 level 5-7 (Spellshaper)
| Level 18: Pick 2: Soldeier5 Level 9-12, Spellshaper5 Level 9-12, other5 level 5-7
| Level 18: Pick 2: Spellshaper5 Level 9-12, Psi(-5) grand, other5 level 5-7 (Bringer)
| Level 18: Pick any Monster5 class level 14-18 (Vampire)
| Level 18: Pick any Wizard5 class level 14-18 (Mastermind)
| Level 18: Pick one from Bringer5 Level 14-18, Spellshaper5 Level 14-18, Watcher5 Level 9-12, other5 Level 5-7 (Witch)
| Level 18: Pick one: Slayer5 14-18, Atheist 11-15, Psi(-6)S grand (Smiter)
| Level 18: Pick two level 14-18 Secret Agent5 or one level 14-18 Black Hat5 ability
| Level 18: Pick two Rakshasa5 Level 14-18, one Bringer5 Level 14-18, or one Vampire5 Level 14-18
| Level 18: Pick two WhiteHat5 Level 14-18, one Rebel5 Level 9-12, or one Psi5 grand
| Level 19: Pick 2: Mercenary5 Level 9-12, Psi(-5) grand, other5 level 5-7 (Soldier)
| Level 19: Pick any Warrior5 class level 14-18 (Thug)
| Level 19: Pick one Soldier5 Level 14-18, one Watcher5 Level 9-12, one Psi(-18) grand, or two Slayer5 Level 14-18 (Slayer)
| Level 19: Pick two Watcher5 Level 14-18, one Spellshaper5 Level 9-12, or one WhiteHat5 Level 9-12
| Level 27-36: Pick one: Slayer5 20-26, Atheist 16-20, Psi(-6)S super (Smiter)
|
|
[PC6] Custom Classes Group
Collectivizer3
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 4
| (none)
|
4
| 8
| (none)
| 5
| 16
| (none)
| 6
| 32
| (none)
|
7
| 64
| (none)
| 8
| 128
| (none)
| 9
| 180
| (none)
|
10
| 225
| (none)
| 11
| 275
| (none)
| 12
| 330
| (none)
|
13
| 390
| (none)
| 14
| 455
| (none)
| 15
| 525
| (none)
|
16
| 600
| (none)
| 17
| 680
| (none)
| 18
| 765
| (none)
|
19
| 855
| (none)
| 20
| 950
| (none)
| 21
| 1050
| (none)
|
22
| 1155
| (none)
| 23
| 1265
| (none)
| 24
| 1380
| (none)
|
25
| 1500
| (none)
| 26
| 1625
| (none)
| 27
| 1755
| (none)
|
28
| 1890
| (none)
| 29
| 2030
| (none)
| 30
| 2175
| (none)
|
31
| 2325
| (none)
| 32
| 2480
| (none)
| 33
| 2640
| (none)
|
34
| 2805
| (none)
| 35
| 2975
| (none)
| 36
| 3150
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 27, max = 9)
| +1
| (total = 30, max = 10)
| +2
| (total = 33, max = 11)
|
+3
| (total = 36, max = 12)
| +4
| (total = 39, max = 13)
| +5
| (total = 42, max = 14)
|
+6
| (total = 45, max = 15)
| +7
| (total = 48, max = 16)
| +8
| (total = 51, max = 17)
|
+8
| (total = 54, max = 18)
| +9
| (total = 57, max = 19)
| +9
| (total = 60, max = 20)
|
+10
| (total = 63, max = 21)
| +10
| (total = 66, max = 22)
| +11
| (total = 69, max = 23)
|
+11
| (total = 72, max = 24)
| +12
| (total = 75, max = 25)
| +12
| (total = 78, max = 26)
|
|
Requisites:
| Chr 9 (also see description)
| Alignment:
| any
| HD/level:
| d7
| Weapon Prof.:
| 2+level/2
| To Hit Table:
| Cust
| Save Table:
| Cust
| Reference:
| DM {Planeshifted Uncommoner3}
| Groups:
| Custom
|
|
|
|
Each Level: The DM rolls a random class from the full Collective. You get the following:
| 1. One of the (non-"Level:") lines of text that defines the class. If there is none, the DM will make up something (like an Exceptional stat or something). If the ability references LVL or CL, it improves with your Collectivizer3 level.
| 2. All "Level:" abilties of that exact level from that class (even if non-pickable). If there are none, you get one lower level ability chosen by the DM (usually one of the better ones). If it references LVL or CL, it improves with your Collectivizer3 level.
| 3. The difference in spell progression from the previous level to this level (e.g. if the previous level was 322 and the new level is 3321, you would get 0101 as your progression). This progression does not improve with level; it's a one time deal (you will probably collect a lot of different progressions tho!). If the progression has a stat bonus, you may use it, but you get only one bonus for each stat (for all of your progressions). If multiple progressions use the same stat, you can split your bonus amongst them as you see fit.
| 4. Take the class's highest Requisite and add LVL in that stat to this class's Requisites. (For example, if your first pick was Fighter1, this class now requires Str 1 and Chr 9). This has a maximum equal to the actual Requisite for the class (e.g. if you get Fighter1 at level 20, you'll add 9 to the Str requirement, not 20). This may cause you to "owe" quite a few stat points. You may spend your stat point for going up in level before the DM checks which class to add.
| Other notes about this class:
| N1. If you are picking up Collectivizer3 class beyond level 1, all you have to meet is the Chr 9 requirement. Then the DM will do all the class stuff and you'll have higher requirements from now on.
| N2. If you get a Rogue group class, you get (level of this pick)*2*LVL Rogue points. The "level of this pick" doesn't go up with level, but LVL does. (e.g. if you got Rogue group classes at levels 4, 5, and 7, you get 32*LVL Rogue points per level). It is possible the Rogue class you pick may increase this, for example, a reasonable non-"Level:" line of text for one of the "-eer" classes would be 20*LVL Rogue points, since they give 60*LVL Rogue points instead of 40*LVL.
| N3. If you get a Psionicist group class, you get the PSP difference from previous level to this level (e.g. calculate your pool as if one level lower, and subtract it from your calculated pool for this level). Your pool does not increase in size. If you get an Ioun Stone of PSPs you can transfer PSPs between pools.
|
|
[PC6] Custom Classes Group
Companion3
Level
| KXP
| War/Wiz/Pri 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 10
| 2-- --- ---
| 3
| 30
| 3-- --- ---
|
4
| 60
| 31- --- ---
| 5
| 100
| 32- --- ---
| 6
| 150
| 33- --- ---
|
7
| 210
| 331 --- ---
| 8
| 280
| 332 --- ---
| 9
| 360
| 333 --- ---
|
10
| 450
| 333 1-- ---
| 11
| 550
| 333 2-- ---
| 12
| 660
| 333 3-- ---
|
13
| 780
| 333 31- ---
| 14
| 910
| 333 32- ---
| 15
| 1050
| 333 33- ---
|
16
| 1200
| 333 331 ---
| 17
| 1360
| 333 332 ---
| 18
| 1530
| 333 333 ---
|
19
| 1710
| 333 333 1--
| 20
| 1900
| 333 333 2--
| 21
| 2100
| 333 333 3--
|
22
| 2310
| 333 333 31-
| 23
| 2530
| 333 333 32-
| 24
| 2760
| 333 333 33-
|
25
| 3000
| 333 333 331
| 26
| 3250
| 333 333 332
| 27
| 3510
| 333 333 333
|
28
| 3780
| 444 333 333
| 29
| 4060
| 444 444 333
| 30
| 4350
| 444 444 444
|
31
| 4650
| 555 444 444
| 32
| 4960
| 555 555 444
| 33
| 5280
| 555 555 555
|
34
| 5610
| 666 555 555
| 35
| 5950
| 666 666 555
| 36
| 6300
| 666 666 666
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 14 12 13 14 11 8 6 5
| +2
| 14 12 14 14 11 8 7 5
| +3
| 14 13 14 14 12 9 7 5
|
+5
| 15 13 14 14 12 9 8 6
| +6
| 15 14 14 14 13 10 8 6
| +7
| 15 14 15 15 13 10 8 6
|
+8
| 15 14 15 15 14 11 9 7
| +10
| 15 14 15 15 14 11 9 7
| +11
| 15 14 15 15 15 12 10 7
|
+12
| 15 14 15 15 15 12 10 8
| +13
| 15 15 15 15 15 13 10 8
| +15
| 15 15 15 15 15 13 11 8
|
+16
| 16 15 15 15 15 14 11 9
| +17
| 16 15 15 15 15 14 12 9
| +18
| 16 15 16 15 15 15 12 9
|
+20
| 16 15 16 15 15 15 12 10
| +21
| 16 16 16 15 15 16 13 10
| +22
| 16 16 16 15 15 16 13 10
|
|
Requisites:
| Str 15, Dex 10, Int 10, Wis 10
| Alignment:
| any
| HD/level:
| ++++++++++++++d0 (see below)
| Weapon Prof.:
| 5+level/9
| To Hit Table:
| +level*5/4
| Save Table:
| War +14 levels
| Reference:
| DM {Planeshifted Uncommoner3}
| Groups:
| Warrior, Custom
|
|
|
|
This XP table is the "10 times 3rd edition" version, and cannot be downgraded (to the Fighter2 XP overwrite rule).
|
| You get 15 instances of normal Con bonus at level 1 (with nothing from the hit dice themselves, since they are d0's). You cannot get better than normal Con bonus to hit points with this class. If you have no Con bonus, give yourself 6 hp instead. This class does not give any more hit dice until level 15. Starting at level 15, the class gives 1d0 HD per level (again, with only normal Con bonus allowed).
|
| Gets Barbarian Str and Exceptional Dex.
|
| May specialize just like any other Warrior, but you read 14 levels higher on the number of attacks chart (confirmed: *fourteen* levels; this is not a typo). Effects that add to your level for number of attacks (e.g. Speed proficiency) do not function for you.
|
| May cast Warrior, Wizard, or Priest spells. Can never have a stat bonus to this progression. Has access to all schools and spheres, but can never be specialized in a school or Grand in a sphere.
| You have a set Caster Level (CL) with spells of 14+LVL (e.g. at level 1 your CL is 15, not 1). Since this is a set CL, effects that add to CL do not function for you (unless it adds to "set CL", which is extraordinarily rare).
|
| Level 1: +3 Nonweapon proficiencies or +1 Feat per level.
| Level 1: May have an Animal Companion.
| Level 1: One free slot in Weapon Mastery (a half plus to hit or damage with a particular weapon) per level; which stacks with specialization and/or Martial Arts.
| Level 3 (and every level divisible by 3): Gain an "Any Rogue" pick of this level minus 2 (e.g. at Level 6 you get an "Any Rogue 4" pick). You have LVL*2+28 points in that Rogue ability (beyond stat and base).
| Level 15: +12 to HNCL for purposes of qualifying for Concordant classes.
| Level 15: This is a reminder that you start getting Hit Dice from this class again (see above).
|
|
[PC6] Custom Classes Group
Compounder
Level
| KXP
| Spells
|
1
| 1 * original
| (1 * original)
| 2
| 1.5 * original
| (2 * original)
| 3
| 2 * original
| (3 * original)
|
4
| 2.5 * original
| (4 * original)
| 5
| 3 * original
| (5 * original)
| 6
| 3.5 * original
| (6 * original)
|
7
| 4 * original
| (7 * original)
| 8
| 4.5 * original
| (8 * original)
| 9
| 5 * original
| (9 * original)
|
10
| 5.5 * original
| (10 * original)
| 11
| 6 * original
| (11 * original)
| 12
| 6.5 * original
| (12 * original)
|
13
| 7 * original
| (13 * original)
| 14
| 7.5 * original
| (14 * original)
| 15
| 8 * original
| (15 * original)
|
16
| 8.5 * original
| (16 * original)
| 17
| 9 * original
| (17 * original)
| 18
| 9.5 * original
| (18 * original)
|
19
| 10 * original
| (19 * original)
| 20
| 10.5 * original
| (20 * original)
| 21
| 11 * original
| (21 * original)
|
22
| 11.5 * original
| (22 * original)
| 23
| 12 * original
| (23 * original)
| 24
| 12.5 * original
| (24 * original)
|
25
| 13 * original
| (25 * original)
| 26
| 13.5 * original
| (26 * original)
| 27
| 14 * original
| (27 * original)
|
28
| 14.5 * original
| (28 * original)
| 29
| 15 * original
| (29 * original)
| 30
| 15.5 * original
| (30 * original)
|
31
| 16 * original
| (31 * original)
| 32
| 16.5 * original
| (32 * original)
| 33
| 17 * original
| (33 * original)
|
34
| 17.5 * original
| (34 * original)
| 35
| 18 * original
| (35 * original)
| 36
| 18.5 * original
| (36 * original)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
(as orig. *2)
| (as original *2)
| (as orig. *2)
| (as original *2)
| (as orig. *2)
| (as original *2)
|
(as orig. *2)
| (as original *2)
| (as orig. *2)
| (as original *2)
| (as orig. *2)
| (as original *2)
|
(as orig. *2)
| (as original *2)
| (as orig. *2)
| (as original *2)
| (as orig. *2)
| (as original *2)
|
(as orig. *2)
| (as original *2)
| (as orig. *2)
| (as original *2)
| (as orig. *2)
| (as original *2)
|
(as orig. *2)
| (as original *2)
| (as orig. *2)
| (as original *2)
| (as orig. *2)
| (as original *2)
|
(as orig. *2)
| (as original *2)
| (as orig. *2)
| (as original *2)
| (as orig. *2)
| (as original *2)
|
|
Requisites:
| Original +9 each; +2 class slots
| Alignment:
| As original
| HD/level:
| (*2)d(*2) original (no &'s)
| Weapon Prof.:
| As original +1 base, -1 rate
| To Hit Table:
| As original *2
| Save Table:
| As original *2
| Reference:
| DM {Planeshifted Emulator}
| Groups:
| Custom, Alternate
|
|
|
|
Pick another class you know. The class chosen cannot be Custom group, or itself have subclasses (e.g. Master Thief). You get 1 instance of that class per level of Compounder class.
| Things that normally would not stack do stack with Compounder. Some examples:
| You get one instance of stat bonus for your spell progression per level (e.g. if you pick "Cleric2", when you're level 4, you'll have 4 Cleric2 Level 4 spell progressions, each with a Wis bonus).
| For Rogue abilities, you get the Rogue points per class (as expected), but multiple instances of the same rogue ability stack. This includes base and stat bonus. For example, if you have 150% Pick Pockets in each of your 10 Thief1 classes (from being a level 10 Compounder), your Pick Pockets is 1500%.
| You get a full psionic pool per class, and you may transfer points between pools freely.
|
| For XP, this class costs the indicated amount times your base class. This does require you to write down your own little XP table.
| This class has the same requisites as the original class, plus 9 in each stat. It also costs 2 more class slots than the original class.
| The Hit Dice is double the number of dice and double the die size (e.g. 2d3 would become 4d6).
| The Weapon Proficiencies has +1 to the base, and -1 to the divisor for the divisor rate. If the rate is multiplicative instead, add 1. (e.g. 1+level/4 becomes 2+level/3; 3+level becomes 4+level*2; 0+level*2 becomes 1+level*3.)
|
|
[PC6] Custom Classes Group
Conjugator
Level
| KXP
| Spells
|
1
| 1 * orig.
| (ML=1, ML=1)
| 2
| 1.5 * orig.
| (ML=4, ML=2)
| 3
| 2 * orig.
| (ML=9, ML=3)
|
4
| 2.5 * orig.
| (ML=16, ML=4)
| 5
| 3 * orig.
| (ML=25, ML=5)
| 6
| 3.5 * orig.
| (ML=36, ML=6)
|
7
| 4 * orig.
| (ML=49, ML=7)
| 8
| 4.5 * orig.
| (ML=64, ML=8)
| 9
| 5 * orig.
| (ML=81, ML=9)
|
10
| 5.5 * orig.
| (ML=100, ML=10)
| 11
| 6 * orig.
| (ML=121, ML=11)
| 12
| 6.5 * orig.
| (ML=144, ML=12)
|
13
| 7 * orig.
| (ML=169, ML=13)
| 14
| 7.5 * orig.
| (ML=196, ML=14)
| 15
| 8 * orig.
| (ML=225, ML=15)
|
16
| 8.5 * orig.
| (ML=256, ML=16)
| 17
| 9 * orig.
| (ML=289, ML=17)
| 18
| 9.5 * orig.
| (ML=324, ML=18)
|
19
| 10 * orig.
| (ML=361, ML=19)
| 20
| 10.5 * orig.
| (ML=400, ML=20)
| 21
| 11 * orig.
| (ML=441, ML=21)
|
22
| 11.5 * orig.
| (ML=484, ML=22)
| 23
| 12 * orig.
| (ML=529, ML=23)
| 24
| 12.5 * orig.
| (ML=576, ML=24)
|
25
| 13 * orig.
| (ML=625, ML=25)
| 26
| 13.5 * orig.
| (ML=676, ML=26)
| 27
| 14 * orig.
| (ML=729, ML=27)
|
28
| 14.5 * orig.
| (ML=784, ML=28)
| 29
| 15 * orig.
| (ML=841, ML=29)
| 30
| 15.5 * orig.
| (ML=900, ML=30)
|
31
| 16 * orig.
| (ML=961, ML=31)
| 32
| 16.5 * orig.
| (ML=1024, ML=32)
| 33
| 17 * orig.
| (ML=1089, ML=33)
|
34
| 17.5 * orig.
| (ML=1156, ML=34)
| 35
| 18 * orig.
| (ML=1225, ML=35)
| 36
| 18.5 * orig.
| (ML=1296, ML=36)
|
|
TH
| Saves (all)
|
(orig. *2)
| (orig. *2)
| (orig. *2)
| (orig. *2)
| (orig. *2)
| (orig. *2)
|
(orig. *2)
| (orig. *2)
| (orig. *2)
| (orig. *2)
| (orig. *2)
| (orig. *2)
|
(orig. *2)
| (orig. *2)
| (orig. *2)
| (orig. *2)
| (orig. *2)
| (orig. *2)
|
(orig. *2)
| (orig. *2)
| (orig. *2)
| (orig. *2)
| (orig. *2)
| (orig. *2)
|
(orig. *2)
| (orig. *2)
| (orig. *2)
| (orig. *2)
| (orig. *2)
| (orig. *2)
|
(orig. *2)
| (orig. *2)
| (orig. *2)
| (orig. *2)
| (orig. *2)
| (orig. *2)
|
|
Requisites:
| Original +9 each; +2 class slots
| Alignment:
| As original
| HD/level:
| (*2)d(*2) original (no &'s)
| Weapon Prof.:
| As original +1 base, -1 rate
| To Hit Table:
| As original *2
| Save Table:
| As original *2
| Reference:
| DM {Planeshifted Compounder}
| Groups:
| Custom, Alternate
|
|
|
|
Pick another class you know. The class chosen cannot be Custom, Concordant, or Demigod group, or itself have subclasses (e.g. Master Thief).
| For XP, this class costs the indicated amount times your base class. This does require you to write down your own little XP table.
| This class has the same requisites as the original class, plus 9 in each stat. It also costs 2 more class slots than the original class.
| The Hit Dice is double the number of dice and double the die size (e.g. 2d3 would become 4d6).
| The Weapon Proficiencies has +1 to the base, and -1 to the divisor for the divisor rate. If the rate is multiplicative instead, add 1. (e.g. 1+level/4 becomes 2+level/3; 3+level becomes 4+level*2; 0+level*2 becomes 1+level*3.)
|
| Your "CL" and "LVL" for abilities is equal to your level squared instead of your level. However, you get "Level:" abilities (and "picks") only up to your level as normal (it is *not* squared).
| Warriors: Your base number of attacks is based on your level squared instead of your level. However, you cannot go beyond the bottom of the number of attacks chart.
| Spell casters: Read on the ML=(level squared) line, but your max SL is based only on ML=(level). For example, a level 4 Conjugator emulating a Mage2 reads on the ML=16 line, but has only 1st and 2nd level spells (the max SL that a normal Mage2 has).
| Priests: You turn undead using level squared. GGL powers that are LVL based use level squared, but you get Level: picks only up to your level.
| Rogues: You get rogue points as if you were LVL=(level squared), but you read the rogue chart only down to your level (not squared).
| Psionicists: Your LVL in PSP calculations is your level squared. Your CL is level squared, of course.
|
| DM Note: In certain cases a formula is given for a class ability which is actually meant to abbreviate a "stack" of Level: abilities, such as "+LVL GGL picks". In these cases, the DM may rule you do not square that LVL number, you just use level. The ruling here is somewhat dependent on what else the class does, if the class gets almost no other benefits from Conjugator, the DM is more likely to let you use level squared. A good example of this is Pet Mage, which *does* use level squared for number of familiars, because otherwise a Conjugated Pet Mage does almost nothing extra.
|
|
[PC6] Custom Classes Group
Custom Concordant2
Requisites:
| HNCL XF*3,
|
| Any 1 stat = XF*9, or Any 2 stats = XF*7, or Any 3 stats = XF*5
| Alignment:
| any
| Weapon Prof.:
| 0+level
| Reference:
| DM
| Groups:
| Concordant (x2), Custom
|
|
|
Choose an "XF" factor for your class. Your ability score requisites and your XP requirement both go up with "XF".
| Choose abilities below:
|
|
Category
| Ability
| XF cost
|
Requisites
| For each +6 to HNCL requirement (max 36)
| -0.5
| For each -3 to HNCL requirement (min 9)
| +0.5
|
To Hit
| To Hit & +level
| +0
| To Hit & +level*2
| +0.5
| To Hit & +level*3
| +1
| To Hit & ++level
| +1.5
|
Saves
| Saves & +level
| +0
| Saves & +level*2
| +0.5
| Saves & +level*3
| +1
| Saves & ++level
| +1.5
|
HD/level
| & 1d20
| +0
| & 1d80
| +0.5
| & 6d2
| +0.5
| & 1d160
| +1
| & 12d2
| +1
| 2m0 (normal Con bonus squared)
| +0.5
| +6 HD at first level (e.g. & ++++++1d20)
| +0.5
|
Progression
| ArchVillain
| +2.5
| Avangion2
| +0
| Hero
| +1
| Legend
| +2.5
| Lich
| +2
| Spawn
| +0.5
| SuperHero
| +2.5
| Unique
| +4
| Villain
| +1.5
|
Actions
| Gets +1X action per round.
| +0.5
| Gets +1H action per round.
| +1
| Gets +2X actions per round.
| +1
| Gets +1G action per round.
| +1.5
| Gets +LVL X actions per round
| +3
| (doesn't get any bonus actions)
| +0
|
|
Category
| Ability
| XF cost
|
Spells known
| Avangion2
| +3
| Blue Bugbear
| +2.5
| Bug
| +4
| Clerical Elemental2
| +3
| Dark Lord2
| +4.5
| Dragon of Tyr2
| +3
| Epic Wizard3 (CSL=SL-10)
| +2.5
| Hero
| +4
| Immortal0 with the spells at CSL=7
| +2
| Legend
| +4.5
| Lich
| +4.5
| Myojin / Legendary Spirit
| +3
| Planetar (Angelic)
| +4.5
| Shadow5
| +3
| Shoggoth
| +2
| Spawn
| +3.5
| Unbreakable (Invigorator)
| +4
| Villain
| +4
| X-7, X7, X14, or X21 (Super=1, Ultra=4, V=7)
| +4
| Warlord
| +4.5
| Has x1 "Reduced" versions of spells (per table)
| & +0.5
|
Other
| Super Barbarian Stat [bonus = (Stat-18)*3]
| +0.5
| Level N (every level): +1 Limb
| +0.5
| You may replace the base number of attacks you get with each weapon with CCL/1.
| +0.5
| Spells are resisted using GR or iXR (treated as XR)
| +1
| All of your effects are undispellable
| +0.5
| Legend Rogue-like table
| +0.5
| Unique Rogue-like table
| +1
| Shadow5 Rogue-like table
| +0.5
| Duplicate F=20 of Custom2 or ArchCustom2 picks
| +0.5
|
|
[PC6] Custom Classes Group
Custom Concordant2 (XP tables: XF=3 to XF=12)
Level
| XF=3
| XF=4
| XF=5
| XF=6
| XF=7
| XF=8
| XF=9
| XF=10
| XF=11
| XF=12
|
1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 2
| 300
| 400
| 500
| 600
| 700
| 800
| 900
| 1000
| 1100
| 1200
| 3
| 900
| 1200
| 1500
| 1800
| 2100
| 2400
| 2700
| 3000
| 3300
| 3600
|
4
| 1800
| 2400
| 3000
| 3600
| 4200
| 4800
| 5400
| 6000
| 6600
| 7200
| 5
| 3000
| 4000
| 5000
| 6000
| 7000
| 8000
| 9000
| 10000
| 11000
| 12000
| 6
| 4500
| 6000
| 7500
| 9000
| 10500
| 12000
| 13500
| 15000
| 16500
| 18000
|
7
| 6000
| 8000
| 10000
| 12000
| 14000
| 16000
| 18000
| 20000
| 22000
| 24000
| 8
| 9000
| 12000
| 15000
| 18000
| 21000
| 24000
| 27000
| 30000
| 33000
| 36000
| 9
| 12000
| 16000
| 20000
| 24000
| 28000
| 32000
| 36000
| 40000
| 44000
| 48000
|
10
| 15000
| 20000
| 25000
| 30000
| 35000
| 40000
| 45000
| 50000
| 55000
| 60000
| 11
| 18000
| 24000
| 30000
| 36000
| 42000
| 48000
| 54000
| 60000
| 66000
| 72000
| 12
| 21000
| 28000
| 35000
| 42000
| 49000
| 56000
| 63000
| 70000
| 77000
| 84000
|
13
| 24000
| 32000
| 40000
| 48000
| 56000
| 64000
| 72000
| 80000
| 88000
| 96000
| 14
| 27000
| 36000
| 45000
| 54000
| 63000
| 72000
| 81000
| 90000
| 99000
| 108000
| 15
| 30000
| 40000
| 50000
| 60000
| 70000
| 80000
| 90000
| 100000
| 110000
| 120000
|
16
| 33000
| 44000
| 55000
| 66000
| 77000
| 88000
| 99000
| 110000
| 121000
| 132000
| 17
| 36000
| 48000
| 60000
| 72000
| 84000
| 96000
| 108000
| 120000
| 132000
| 144000
| 18
| 39000
| 52000
| 65000
| 78000
| 91000
| 104000
| 117000
| 130000
| 143000
| 156000
|
19
| 42000
| 56000
| 70000
| 84000
| 98000
| 112000
| 126000
| 140000
| 154000
| 168000
| 20
| 45000
| 60000
| 75000
| 90000
| 105000
| 120000
| 135000
| 150000
| 165000
| 180000
| 21
| 48000
| 64000
| 80000
| 96000
| 112000
| 128000
| 144000
| 160000
| 176000
| 192000
|
22
| 51000
| 68000
| 85000
| 102000
| 119000
| 136000
| 153000
| 170000
| 187000
| 204000
| 23
| 54000
| 72000
| 90000
| 108000
| 126000
| 144000
| 162000
| 180000
| 198000
| 216000
| 24
| 57000
| 76000
| 95000
| 114000
| 133000
| 152000
| 171000
| 190000
| 209000
| 228000
|
25
| 60000
| 80000
| 100000
| 120000
| 140000
| 160000
| 180000
| 200000
| 220000
| 240000
| 26
| 63000
| 84000
| 105000
| 126000
| 147000
| 168000
| 189000
| 210000
| 231000
| 252000
| 27
| 66000
| 88000
| 110000
| 132000
| 154000
| 176000
| 198000
| 220000
| 242000
| 264000
|
28
| 69000
| 92000
| 115000
| 138000
| 161000
| 184000
| 207000
| 230000
| 253000
| 276000
| 29
| 72000
| 96000
| 120000
| 144000
| 168000
| 192000
| 216000
| 240000
| 264000
| 288000
| 30
| 75000
| 100000
| 125000
| 150000
| 175000
| 200000
| 225000
| 250000
| 275000
| 300000
|
31
| 78000
| 104000
| 130000
| 156000
| 182000
| 208000
| 234000
| 260000
| 286000
| 312000
| 32
| 81000
| 108000
| 135000
| 162000
| 189000
| 216000
| 243000
| 270000
| 297000
| 324000
| 33
| 84000
| 112000
| 140000
| 168000
| 196000
| 224000
| 252000
| 280000
| 308000
| 336000
|
34
| 87000
| 116000
| 145000
| 174000
| 203000
| 232000
| 261000
| 290000
| 319000
| 348000
| 35
| 90000
| 120000
| 150000
| 180000
| 210000
| 240000
| 270000
| 300000
| 330000
| 360000
| 36
| 93000
| 124000
| 155000
| 186000
| 217000
| 248000
| 279000
| 310000
| 341000
| 372000
|
|
[PC6] Custom Classes Group
Custom Concordant2 (Progressions)
Level
| ArchVill 123 456
| Avang 123
| Hero 123 45
| Legend 123 456 78
| Lich 123 456 7
| Spawn 0 123 45
| SuperHero 123 456
| Unique 123 456 789
| Villain 123 45
|
1
| 11- ---
| 1--
| 1-- --
| 1-- --- --
| 1-- --- -
| 1 --- --
| 11- ---
| 11- --- ---
| 1-- --
| 2
| 221 ---
| 2--
| 21- --
| 11- --- --
| 21- --- -
| 1 1-- --
| 211 ---
| 111 --- ---
| 21- --
| 3
| 332 1--
| 3--
| 221 --
| 111 --- --
| 321 --- -
| 1 2-- --
| 321 1--
| 211 1-- ---
| 321 --
|
4
| 443 21-
| 4--
| 322 1-
| 111 1-- --
| 432 1-- -
| 1 21- --
| 443 21-
| 221 11- ---
| 432 1-
| 5
| 543 22-
| 5--
| 332 2-
| 111 11- --
| 543 21- -
| 1 22- --
| 444 21-
| 222 111 ---
| 543 21
| 6
| 543 32-
| 6--
| 333 2-
| 111 111 --
| 654 321 -
| 1 23- --
| 444 31-
| 322 211 1--
| 543 22
|
7
| 543 33-
| 7--
| 333 3-
| 111 111 1-
| 654 322 -
| 1 231 --
| 444 32-
| 332 221 1--
| 543 32
| 8
| 544 33-
| 8--
| 333 31
| 111 111 11
| 654 332 -
| 1 232 --
| 444 42-
| 333 222 11-
| 543 33
| 9
| 544 43-
| 9--
| 433 31
| 221 111 11
| 654 333 -
| 1 233 --
| 444 421
| 433 322 21-
| 544 33
|
10
| 544 44-
| 91-
| 443 31
| 222 211 11
| 654 433 -
| 1 234 --
| 444 431
| 443 332 22-
| 544 43
| 11
| 554 44-
| 92-
| 444 31
| 222 222 11
| 654 443 -
| 1 234 1-
| 444 441
| 444 333 22-
| 544 44
| 12
| 555 44-
| 93-
| 444 41
| 222 222 22
| 654 444 -
| 1 234 2-
| 544 441
| 444 433 32-
| 554 44
|
13
| 555 541
| 94-
| 444 42
| 333 222 22
| 655 444 1
| 1 234 3-
| 544 442
| 444 443 33-
| 555 44
| 14
| 555 551
| 95-
| 544 42
| 333 333 22
| 655 544 1
| 1 234 4-
| 554 442
| 444 444 33-
| 555 54
| 15
| 655 551
| 96-
| 554 42
| 333 333 33
| 655 554 1
| 1 234 5-
| 555 442
| 444 444 43-
| 555 55
|
16
| 665 551
| 97-
| 555 42
| 444 433 33
| 655 555 1
| 1 234 51
| 555 542
| 444 444 441
| 655 55
| 17
| 666 551
| 98-
| 555 52
| 444 444 44
| 665 555 1
| 1 234 52
| 555 543
| 444 444 442
| 665 55
| 18
| 666 651
| 99-
| 555 53
| 555 554 44
| 666 555 1
| 1 234 53
| 555 553
| 444 444 443
| 666 55
|
19
| 666 661
| AA-
| 655 53
| 555 555 55
| 666 655 2
| 1 234 54
| 555 554
| 444 444 444
| 666 65
| 20
| 766 661
| AA1
| 665 53
| 666 666 55
| 666 665 2
| 2 234 54
| 555 555
| 555 444 444
| 666 66
| 21
| 776 661
| AA2
| 666 53
| 666 666 66
| 666 666 2
| 2 334 54
| 655 555
| 555 555 444
| 766 66
|
22
| 777 661
| AA3
| 666 63
| 777 777 76
| 766 666 2
| 3 334 54
| 665 555
| 555 555 555
| 776 66
| 23
| 777 761
| AA4
| 666 64
| 777 777 77
| 777 666 2
| 3 344 54
| 666 555
| 666 555 555
| 777 66
| 24
| 777 771
| AA5
| 766 64
| 888 888 88
| 777 776 3
| 3 444 54
| 666 655
| 666 666 555
| 777 76
|
25
| 877 771
| AA6
| 776 64
| 999 999 99
| 777 777 3
| 4 444 54
| 666 665
| 666 666 666
| 777 77
| 26
| 887 772
| AA7
| 777 64
| AAA AAA AA
| 888 777 3
| 4 445 54
| 666 666
| 777 666 666
| 877 77
| 27
| 888 772
| AA8
| 777 74
| BBB BBB BB
| 888 888 3
| 4 455 54
| 766 666
| 777 777 666
| 887 77
|
28
| 888 872
| AA9
| 777 75
| CCC CCC CC
| 999 999 4
| 4 555 54
| 776 666
| 777 777 777
| 888 77
| 29
| 888 882
| AAA
| 777 76
| DDD DDD DD
| AAA AAA 4
| 5 555 54
| 777 666
| 888 777 777
| 888 87
| 30
| 988 882
| AAA
| 777 77
| EEE EEE EE
| BBB BBB 4
| 5 555 55
| 777 766
| 888 888 777
| 888 88
|
31
| 998 882
| AAA
| 877 77
| FFF FFF FF
| CCC CCC 5
| 6 555 55
| 777 776
| 888 888 888
| 988 88
| 32
| 999 882
| AAA
| 887 77
| GGG GGG GG
| DDD DDD 5
| 6 655 55
| 777 777
| 999 888 888
| 998 88
| 33
| 999 982
| AAA
| 888 77
| HHH HHH HH
| EEE EEE 6
| 6 665 55
| 877 777
| 999 999 888
| 999 88
|
34
| 999 992
| AAA
| 888 87
| III III II
| FFF FFF 7
| 6 666 55
| 887 777
| 999 999 999
| 999 98
| 35
| AAA AA2
| AAA
| 888 88
| JJJ JJJ JJ
| GGG GGG 8
| 6 666 65
| 888 777
| AAA 999 999
| 999 99
| 36
| BBB BB2
| AAA
| 988 88
| KKK KKK KK
| HHH HHH 9
| 6 666 66
| 888 877
| AAA AAA 999
| AAA AA
|
|
[PC6] Custom Classes Group
Custom Race
Level
| KXP
| Race abil. ÷1 ÷2 ÷3
|
1
| 0
| 1 - -
| 2
| 2.25
| 2 - -
| 3
| 4.5
| 3 - -
|
4
| 9
| 4 - -
| 5
| 18
| 5 - -
| 6
| 36
| 6 - -
|
7
| 75
| 7 - -
| 8
| 150
| 8 - -
| 9
| 300
| 8 1 -
|
10
| 600
| 8 2 -
| 11
| 1000
| 8 3 -
| 12
| 1500
| 8 4 -
|
13
| 2100
| 8 5 -
| 14
| 2800
| 8 6 -
| 15
| 3600
| 8 7 -
|
16
| 4500
| 8 8 -
| 17
| 5500
| 9 8 -
| 18
| 6600
| 9 9 -
|
19
| 7800
| A 9 -
| 20
| 9100
| A A -
| 21
| 10500
| B A -
|
22
| 12000
| B B -
| 23
| 13600
| C B -
| 24
| 15300
| C C -
|
25
| 17100
| D C -
| 26
| 19000
| D D -
| 27
| 21000
| D D 1
|
28
| 23100
| E D 1
| 29
| 25300
| E E 1
| 30
| 27600
| E E 2
|
31
| 30000
| F E 2
| 32
| 32500
| F F 2
| 33
| 35100
| F F 3
|
34
| 37800
| G F 3
| 35
| 40600
| G G 3
| 36
| 43500
| G G 4
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
& +1
| 0 0 0 0 0 0 0 0
| & +2
| 1 1 1 1 1 1 1 1
| & +3
| 1 1 1 1 1 1 1 1
|
& +4
| 2 2 2 2 2 2 2 2
| & +5
| 2 2 2 2 2 2 2 2
| & +6
| 3 3 3 3 3 3 3 3
|
& +7
| 3 3 3 3 3 3 3 3
| & +8
| 4 4 4 4 4 4 4 4
| & +9
| 4 4 4 4 4 4 4 4
|
& +10
| 5 5 5 5 5 5 5 5
| & +11
| 5 5 5 5 5 5 5 5
| & +12
| 6 6 6 6 6 6 6 6
|
& +13
| 6 6 6 6 6 6 6 6
| & +14
| 7 7 7 7 7 7 7 7
| & +15
| 7 7 7 7 7 7 7 7
|
& +16
| 8 8 8 8 8 8 8 8
| & +17
| 8 8 8 8 8 8 8 8
| & +18
| 9 9 9 9 9 9 9 9
|
|
Requisites:
| Str 2*LVL, Dex 2*LVL, Con 2*LVL,
|
| Int 2*LVL, Wis 2*LVL, Chr 2*LVL
| Alignment:
| any
| HD/level:
| & d8
| Weapon Prof.:
| 0+level
| To Hit Table:
| & Mon
| Save Table:
| & Mon
| Reference:
| DM
| Groups:
| Custom, Monster
|
|
|
|
See tables for Custom Race abilities. Your "level" in abilities is your HNCL. Your "CL" in abilities is your highest CL. Racial abilities are resisted using IR (InnateR) unless noted.
| The same ability cannot be taken more than once, but very similar abilities that are listed do stack.
| ML adders do not work with this class at all (the "progression" given isn't really a progression, it just saves me typing a bunch of "Level: ¶" abilities).
| You cannot use ÷2 powers unless you have at least 300 KXP (single classedness multiplier can be used).
| You cannot use ÷3 powers unless you have at least 21000 KXP (single classedness multiplier can be used).
|
|
[PC6] Custom Classes Group
Custom Race Abilities (÷1)
Custom Race Abilities (÷1)
|
# Attacks with one arm +1
| +0 weapon to hit you
| +1 weapon to hit you
|
0, 1 attack: Dispel a magic/psionic effect
| 0, 1 attack: Dispel a magic/psionic item
| 0, 1/d: Cosmic Awareness for 1r
|
0, 1/r: Controlled Blink
| 0, 1/r: Recharge one of your magic items by 1 charge (even a potion)
| 0, 1/r: Reroll any die roll (yourself or friend)
|
0, 1/s: For this segment, ignore a non-racial defense on someone
| 0, 1/t: Feather Fall
| 0, 1/t: Ventriloquism
|
0, eat an item: +XPV/50 TH, dmg, AC, saves (all for 1t) and +XPV/5 to temp hp (lasts until used)
| 0, Lose 1 SL in memorization: +LVL dmg/saves for 1 round
| 0, sacrifice a DL N summon: +N*2 TH/dmg for 1 round and +N*N*10 current hp
|
0, spend 4 spell levels, 1/r: Lend an action (you lose that action)
| 0, take 10 dmg, 1/r: +1P action this round
| 0, take 15 dmg, 1/r: +1M action this round
|
0, take 5 dmg, 1/r: +1V action this round
| 0: Halve your melee damage this segment, but your damage is Vile and causes Lycanthropy
| 0: Levitation
|
1bM, 1/d: Capital E Escape
| 1bM, 1/t: Fork an effect (caster makes LVL/3+1 saves)
| 1bM: Blink Wounding (can blink away after first melee hit on you)
|
1bM: Target gains +LVL AC/saves this segment
| 1bV: Catch missiles fired at you 30% this segment
| 1bV: Catch one missile fired at you 90%
|
1bV: Intensify Fire: Doubles the damage of an existing fire effect
| 1bV: Interpose yourself in front of an attacking creature
| 1D: Magic Jar into another creature (Magic Jar save)
|
1D: Resurrect self, but you are back at home
| 1D: You Reincarnate upon death, inactive and Feign Death for the rest of this combat
| 1F, 1/d: Holy Bolt
|
1F, 1/d: Shapechange (lasts for LVL segments)
| 1F, 1/d: Uberskins (10), self
| 1F, 1/d: Wind Walk
|
1F, 1/t: Create a LVL*10' Wall of Stone with random orientation in the room
| 1F, 1/t: Heal (self or other)
| 1F, 2/d: Time Travel up to LVL^6 minutes
|
1F: Automaton: Animate LVL objects as DL I Golems (count as your summon)
| 1F: Effect, weapon, or person is resisted using NR for 1 turn
| 1F: Find/Remove Specials at 20+LVL*20%
|
1F: Find/Remove Terrain Features at LVL*15%
| 1F: Find/Remove Traps at 40+LVL*20%
| 1F: Find/Remove Tricks at 30+LVL*20%
|
|
Custom Race Abilities (÷1)
|
1F: Restoration
| 1F: Storm Cloud: Rain/thunder, all in group take 1dLVL mini 1-pt. lightning bolts per segment
| 1M or (Mouth's P + Consume 2 dead bodies): +LVL AC/dmg until end of round
|
1M, 1/d: Air Walk
| 1M, 1/d: Commune
| 1M, 1/d: Create a DL I Golem (AC=3*LVL, hp=10*LVL, Str=2*LVL, doesn't use summon slot)
|
1M, 1/d: Create a DL I Technological Monster (AC=4*LVL, hp=8*LVL, Str=2*LVL, doesn't use summon slot)
| 1M, 1/d: Ironskins (20), self
| 1M, 1/d: Locate Object
|
1M, 1/d: Neutralize Poison
| 1M, 1/d: Remove Curse
| 1M, 1/d: Stoneskins (30), self
|
1M, 1/d: Wraithform
| 1M, 1/r: Duplication: Create 1 Mirror Image (max = LVL)
| 1M, 1/r: Feeblemind
|
1M, 1/r: Feeblemind (save)
| 1M, 1/r: High Frequency Sample or Wild Surge
| 1M, 1/r: Psi1 Psionic Blast
|
1M, 1/r: Removes possession, domination, charm, etc.; Does not have to be evil source
| 1M, 1/t: Body Coating: 5*LVL hp Armor spell, self only, stacks with Armor spell
| 1M, 1/t: Chaos Ball your group (incl. yourself) for LVLd6 dmg
|
1M, 1/t: Charm Monster
| 1M, 1/t: Cold Generation: LVL*LVL Cold damage (1 group, no save)
| 1M, 1/t: Cthulhoid Swarm I: Summon LVL Monsters using ML I "Weird" chart (random)
|
1M, 1/t: Dimension Door
| 1M, 1/t: Dispel Magic/Psi/Innate/Radioactive
| 1M, 1/t: Double [C]: Doubles a harmful [C] section effect; Becomes capital lettered
|
1M, 1/t: Force Shape & Wrench: Force Shapechange & Wrench (no save, get ER & aNR)
| 1M, 1/t: Gravity Decrease: Increase gravity in room or object/person by LVL/2 G's (x1 Special)
| 1M, 1/t: Gravity Increase: Decrease gravity in room or object/person by LVL/2 G's (x1 Special)
|
1M, 1/t: Half Pain: Take half damage from one person for 1t
| 1M, 1/t: High-Frequency Sample: Generate a High-Frequency Sampler minor effect
| 1M, 1/t: Inertial Barrier
|
1M, 1/t: Innate Trigger: Contingency for 1 innate power
| 1M, 1/t: Mirror Image
| 1M, 1/t: Pass Wall
|
1M, 1/t: Psi Bolt: 1 target: LVLd10 telekinetic dmg (save:½)
| 1M, 1/t: Psi Shield: Pick Physical, Magic, or Psi: 10*LVL hp shield
| 1M, 1/t: Summon a Wood Elemental: AC 40, hp 80, #Att 2/1, TH +30, dmg 30
|
1M, 1/t: Summon an Astral Construct II
| 1M, 1/t: Telekinesis Shield: 10*LVL hp shield vs. physical,energy,TK
| 1M, 1/t: Teleport Without Error
|
1M, 1/t: Tenser's Transformation
| 1M, 1/w: Add 1 to your multiplier (see [X] section) for LVL s.
| 1M, 1/w: Limited Wish
|
|
[PC6] Custom Classes Group
Custom Race Abilities (÷1)
Custom Race Abilities (÷1)
|
1M, 1V: Tree
| 1M, 2/d: Plane Shift
| 1M, 2/d: Polymorph Self
|
1M, 2/h: Teleport
| 1M, 3/d: Cure Disease
| 1M, 3/d: Dispel Evil
|
1M, 3/d: Raise Dead
| 1M, 3/d: True Seeing
| 1M, 7/d: Dispel Illusion
|
1M, LVL/d: Remove Fear
| 1M, LVL/d: Telekinesis
| 1M, once per 3r: 10*LVL wood dmg to one target (no save)
|
1M: Airy Water
| 1M: Anti-Magic Shell (SL=0-LVL/2)
| 1M: Berserk (+LVL/+LVL TH/dmg, -LVL/-LVL AC/save) for 1t
|
1M: Blindness
| 1M: Cast a cantrip (SL=0 Wizard spell)
| 1M: Cast a Psi3 cantrip (SL=0 Psi3 power)
|
1M: Cast an orison (SL=0 Priest spell)
| 1M: Charm Person
| 1M: Clairaudience
|
1M: Clairvoyance
| 1M: Confusion
| 1M: Contagion/Enervation: One target is hit by Contagion & Enervation (PPD for each)
|
1M: Create Food and Water
| 1M: Darkness
| 1M: Detect Lie
|
1M: Detect Traps
| 1M: Dismiss Elemental
| 1M: Dispel Magic
|
1M: Dispel Radiation/Tech: Dispels one Radioactive, Wild/Chaos, or Technological effect
| 1M: Domination (save) (only one Domination effect running at a time)
| 1M: Double Pain
|
1M: Drain: Target loses -LVL to a stat (choose stat, no save)
| 1M: Faerie Fire
| 1M: Fear
|
1M: Fear (save vs. spell at -LVL/3); Fumble (save vs. spell)
| 1M: Fear I (Scare): Target saves or loses 1P+1M action
| 1M: Fire Generation: LVL*LVL Fire damage (1 group, no save)
|
1M: Hard Radiation: LVL*LVL/3+2 Radiation damage and LVL+1 Con damage (1 group, no save)
| 1M: Ice Production: LVL*(LVL+2) ice dmg to one target (no save)
| 1M: Improved Invisibility
|
1M: Intellect Annihilation: 1 target: -3d6 Int (save) and insane (save)
| 1M: Know Alignment
| 1M: Levitate
|
|
Custom Race Abilities (÷1)
|
1M: Light Emission: LVL*LVL/2 Light damage (no save) and LVL/3+1 instances of blindness (save)
| 1M: LVL*LVL Vibration damage (1 group, no save)
| 1M: LVL^2 psionic dmg to one target (no save)
|
1M: LVLdLVL cold dmg (area, save:½, IR)
| 1M: LVLdLVL fire dmg (area, save:½, IR)
| 1M: Magic Missile
|
1M: Maze (Spell save)
| 1M: Mind Blast: 2*LVL Int dmg to one target (no save)
| 1M: Mind Control: Control V actions (Will save), P actions (Will save at +5), or M actions (Will save at +10)
|
1M: Paralyze one target (PPD save)
| 1M: Reflecting Pool
| 1M: Sleep
|
1M: Sonic Generation: LVL*LVL Sound damage (no save) and LVL/3+1 instances of deafness (save)
| 1M: Spiritual Drain: Target loses LVL*LVL hp (necromantic, no save), you gain it (above max goes away after 1r)
| 1M: Suggestion
|
1M: Summon a DL=(LVL+1)/2 Alien
| 1M: Summon a DL=(LVL+1)/2 Animal
| 1M: Summon a DL=(LVL+1)/2 Arctic
|
1M: Summon a DL=(LVL+1)/2 Beholder
| 1M: Summon a DL=(LVL+1)/2 Cloud
| 1M: Summon a DL=(LVL+1)/2 Cthulhoid Horror
|
1M: Summon a DL=(LVL+1)/2 Dragon
| 1M: Summon a DL=(LVL+1)/2 Eelemental
| 1M: Summon a DL=(LVL+1)/2 Elemental
|
1M: Summon a DL=(LVL+1)/2 Faerie
| 1M: Summon a DL=(LVL+1)/2 Far Realm
| 1M: Summon a DL=(LVL+1)/2 Giant
|
1M: Summon a DL=(LVL+1)/2 Golem
| 1M: Summon a DL=(LVL+1)/2 Hound
| 1M: Summon a DL=(LVL+1)/2 Humanoid
|
1M: Summon a DL=(LVL+1)/2 Immortal
| 1M: Summon a DL=(LVL+1)/2 Inner Planar
| 1M: Summon a DL=(LVL+1)/2 Insect
|
1M: Summon a DL=(LVL+1)/2 Leech
| 1M: Summon a DL=(LVL+1)/2 Lycanthrope
| 1M: Summon a DL=(LVL+1)/2 Mind Flayer World
|
1M: Summon a DL=(LVL+1)/2 Mutant
| 1M: Summon a DL=(LVL+1)/2 Nightmare Dimension
| 1M: Summon a DL=(LVL+1)/2 NPC
|
1M: Summon a DL=(LVL+1)/2 Ooze
| 1M: Summon a DL=(LVL+1)/2 Outer
| 1M: Summon a DL=(LVL+1)/2 Plant
|
1M: Summon a DL=(LVL+1)/2 Psionic
| 1M: Summon a DL=(LVL+1)/2 Rakshasa World
| 1M: Summon a DL=(LVL+1)/2 Reptile
|
|
[PC6] Custom Classes Group
Custom Race Abilities (÷2)
Custom Race Abilities (÷2)
|
# Attacks +1 (all attack forms)
| |AC| 21 (or) Enemies get --2 to hit vs. you
| +1M action
|
+1P action
| +1V action
| +2 weapon to hit you
|
+3 weapon to hit you
| +LVL AC/dmg
| +LVL AC/saves
|
+LVL dmg/saves
| 0, 1/d: Capital E Escape
| 0, 1/r: Cast a cantrip (SL=0 Wizard spell)
|
0, 1/r: Cast a Psi3 cantrip (SL=0 Psi3 power)
| 0, 1/r: Cast an orison (SL=0 Priest spell)
| 0, 1/r: Fork an effect
|
0, 1/r: Intensify: Doubles the damage of an existing effect
| 0, 1/r: Lend an action (you lose that action)
| 0, 1/s: Identify
|
0, 2/d: Commune
| 0, eat an item: +XPV/25 TH, dmg, AC, saves (all for 1t) and +XPV/2 to temp hp (lasts until used)
| 0, eat N gp: Cure self 2*N hp (can eat off of your gp count on chalkboard, keep track)
|
0, sacrifice a DL N summon: +N*2 TH/dmg for 1 turn and +N*N*N*10 current hp
| 0,1/r: Second Chance: Gain a reroll.
| 0: Catch missiles fired at you 50% this segment
|
0: Catch one missile fired at you
| 0: Controlled Blink
| 0: For this round, ignore a non-racial defense on someone
|
0: Interpose yourself in front of an attacking creature
| 0: Reroll any die roll (yourself or friend)
| ½M: Charm Person
|
½M: Cure Blindness, Deafness, Disease, or Light Wounds
| ½M: Cure Disease
| ½M: Dismiss Elemental
|
½M: Dispel Illusion
| ½M: Dispel Magic
| ½M: Dispel Radiation/Tech: Dispels one Radioactive, Wild/Chaos, or Technological effect
|
½M: Domination (save) (max two Domination effects running at a time)
| ½M: Double Pain (can do this twice to get Triple Pain)
| ½M: Drain: Target loses -LVL to a stat (choose stat, no save)
|
½M: Duplication: Create 1 Mirror Image (max = LVL*2)
| ½M: Faerie Fire (-7 AC, can be done repeatedly)
| ½M: Fear
|
½M: Feeblemind
| ½M: Flash: Light (can blind a person, make LVL saves)
| ½M: Force Shape & Wrench: Force Shapechange & Wrench (no save, get ER & aNR)
|
|
Custom Race Abilities (÷2)
|
½M: Life Field: All in party all healed for 2*LVL hp
| ½M: Magic Missile
| ½M: Mirror Image
|
½M: Neutralize Poison
| ½M: Paralyze one target (PPD save)
| ½M: Psi1 Psionic Blast (group)
|
½M: Put Out of Misery
| ½M: Remove Curse
| ½M: Removes possession, domination, charm, etc.; Does not have to be evil source
|
½M: Sleep
| ½M: Suggestion
| ½P or 1V: Destroy a Wall (magical or normal up to LVL' thick) or a door
|
½P: Destroy Clone: Kills a Clone, Simulacrum, or Shapechanger (conscious target gets a PPD save)
| ½V: Create Food and Water
| ½V: Curse (Spell save)
|
½V: Dig
| ½V: Drain LVL Magic Item Charges from an item, you gain LVL*XPV/500 hp
| ½V: Druid Shapechange
|
½V: Flash: Blind a sense (Spell save)
| ½V: Gaseous Form
| ½V: Remove Fear
|
½V: Split target away from group of monsters into its own group
| ½V: Taunt (one target)
| ½V: Tree
|
½V: Web
| ½V: Wraithform
| 1 attack, take N dmg: Whirl (do 1 attack on each monster in your group, N=# monsters)
|
1 attack: Dispel a magic/psionic/innate effect
| 1 attack: Dispel a magic/psionic/tech item
| 1bM: Energy Containment: Absorb max 1 die/lvl; glow (-2 AC) for #dice turns
|
1D: Magic Jar into another creature (aNR; no save)
| 1D: Resurrect self
| 1D: You Reincarnate upon death
|
1F, 1/d: Wish
| 1F, 3/d: Time Travel up to LVL^7 minutes
| 1F: Automaton: Animate LVL objects as DL II Golems (count as your summon)
|
1F: Control Weather
| 1F: Holy Bolt
| 1F: Shapechange (lasts for 1t)
|
1F: Uberskins (20), self
| 1M, 1/d: Add 1 to your multiplier (see [X] section) for LVL s.
| 1M, 1/d: Create a DL II Golem (AC=4*LVL, hp=20*LVL, Str=3*LVL, doesn't use summon slot)
|
1M, 1/d: Create a DL II Technological Monster (AC=5*LVL, hp=16*LVL, Str=3*LVL, doesn't use summon slot)
| 1M, 1/d: Force of Nature V: Summon a Fungus Elemental: AC 100, hp 500, #Att 5/1, TH +90, dmg 90
| 1M, 1/d: Infernal Spawn of Evil: Summon a Demon Beast: AC 70, hp 700, #Att 7/1, TH +70, dmg 70, 1M: 10 dmg to target
|
|
[PC6] Custom Classes Group
Custom Race Abilities (÷2)
Custom Race Abilities (÷2)
|
1M, 1/d: Limited Wish
| 1M, 1/d: Summon an Astral Construct IV
| 1M, 1/d: Summon an Astral Destruct IV
|
1M, 1/d: Summon Planar Creature (DL IV Outer)
| 1M, 1/r: Heal (self or other)
| 1M, 1/t: Magnetic Ctrl: Shield: Shield vs. Energy/Physical, 100*LVL hp
|
1M, lose a racial ability for 1t: Dispel one racial ability
| 1M, take 50*LVL dmg: Death Field: All in group take 100*LVL dmg (PPD save:½)
| 1M: 2*LVL*LVL psionic dmg to one target (no save)
|
1M: 2*LVL*LVL Vibration damage (1 group, no save)
| 1M: 20*LVL wood dmg to one target (no save)
| 1M: Anti-Magic Shell (SL=0 to LVL-1)
|
1M: Berserk (+LVL*2/+LVL*2 TH/dmg, -LVL/-LVL AC/save) for 1t
| 1M: Blindness (no save)
| 1M: Body Coating: 10*LVL hp Armor spell, self only, stacks with Armor spell
|
1M: Chaos Ball your group (except yourself) for LVLd8 dmg (no save)
| 1M: Charm Monster
| 1M: Cold Generation: 2*LVL*LVL Cold damage (1 group, no save)
|
1M: Confusion a group
| 1M: Contagion/Enervation: One target is hit by Contagion & Enervation (PPD for each)
| 1M: Create a LVL*10' Wall of Stone
|
1M: Create a random Trick (only enemies trigger it)
| 1M: Cthulhoid Swarm I: Summon LVL Monsters using ML II "Weird" chart (random)
| 1M: Dimension Door
|
1M: Dispel Evil
| 1M: Dispel Magic/Psi/Innate/Radioactive
| 1M: Double [C]: Doubles a harmful [C] section effect; Becomes capital lettered
|
1M: Fear (save vs. spell at -LVL); Fumble (save vs. spell at -LVL)
| 1M: Fear I+ (Scare+): Target loses 1P+1M action (no save)
| 1M: Fire Generation: 2*LVL*LVL Fire damage (1 group, no save)
|
1M: Fire Maze (Spell save)
| 1M: Gravity Decrease: Increase gravity in room or object/person by LVL G's (x1 Special)
| 1M: Gravity Increase: Decrease gravity in room or object/person by LVL G's (x1 Special)
|
1M: Half Pain: Take half damage from one person for 1t
| 1M: Hard Radiation: LVL*LVL+2 Radiation damage and LVL+2 Con damage (1 group, no save)
| 1M: High Frequency Sample or Wild Surge
|
1M: High-Frequency Sample: Generate a High-Frequency Sampler major effect
| 1M: Ice Production: (LVL+2)*(LVL+2) ice dmg to one target (no save)
| 1M: Inertial Barrier
|
1M: Innate Trigger: Contingency for 2 innate powers
| 1M: Intellect Annihilation: 1 target: -4d6 Int (no save) and insane (save at -LVL)
| 1M: Ironskins (20), self
|
1M: Light Emission: LVL*LVL Light damage (no save) and LVL instances of blindness (save)
| 1M: Locate Object or Person
| 1M: LVLd(2*LVL) cold dmg (area, save:½, IR)
|
|
Custom Race Abilities (÷2)
|
1M: LVLd(2*LVL) fire dmg (area, save:½, IR)
| 1M: Magnetic Ctrl: Force Bolt: 1 target: LVLd100 dmg (save:0)
| 1M: Mind Blast: 3*LVL Int dmg to one target (no save)
|
1M: Mind Control: Control V actions (Will save at -10), P actions (Will save at -5), or M actions (Will save)
| 1M: Pass Wall
| 1M: Plane Shift
|
1M: Psi Bolt: 1 target: LVLd12 telekinetic dmg (no save)
| 1M: Psi Shield: Pick Physical, Magic, or Psi: 20*LVL hp shield
| 1M: Rainbow Silver effect
|
1M: Raise Dead
| 1M: Rust Metal
| 1M: Sonic Generation: 2*LVL*LVL Sound damage (no save) and LVL instances of deafness (save)
|
1M: Spiritual Drain: Target loses 2*LVL*LVL hp (necromantic, no save), you gain it (above max goes away after 1r)
| 1M: Stoneskins (30), self
| 1M: Storm Cloud: Rain/thunder, all in group take 3dLVL mini 1-pt. lightning bolts per segment
|
1M: Summon a DL=LVL/2+2 Alien
| 1M: Summon a DL=LVL/2+2 Animal
| 1M: Summon a DL=LVL/2+2 Arctic
|
1M: Summon a DL=LVL/2+2 Beholder
| 1M: Summon a DL=LVL/2+2 Cloud
| 1M: Summon a DL=LVL/2+2 Cthulhoid Horror
|
1M: Summon a DL=LVL/2+2 Dragon
| 1M: Summon a DL=LVL/2+2 Eelemental
| 1M: Summon a DL=LVL/2+2 Elemental
|
1M: Summon a DL=LVL/2+2 Faerie
| 1M: Summon a DL=LVL/2+2 Far Realm
| 1M: Summon a DL=LVL/2+2 Giant
|
1M: Summon a DL=LVL/2+2 Golem
| 1M: Summon a DL=LVL/2+2 Hound
| 1M: Summon a DL=LVL/2+2 Humanoid
|
1M: Summon a DL=LVL/2+2 Immortal
| 1M: Summon a DL=LVL/2+2 Inner Planar
| 1M: Summon a DL=LVL/2+2 Insect
|
1M: Summon a DL=LVL/2+2 Leech
| 1M: Summon a DL=LVL/2+2 Lycanthrope
| 1M: Summon a DL=LVL/2+2 Mind Flayer World
|
1M: Summon a DL=LVL/2+2 Mutant
| 1M: Summon a DL=LVL/2+2 Nightmare Dimension
| 1M: Summon a DL=LVL/2+2 NPC
|
1M: Summon a DL=LVL/2+2 Ooze
| 1M: Summon a DL=LVL/2+2 Outer
| 1M: Summon a DL=LVL/2+2 Plant
|
1M: Summon a DL=LVL/2+2 Psionic
| 1M: Summon a DL=LVL/2+2 Rakshasa World
| 1M: Summon a DL=LVL/2+2 Reptile
|
|
[PC6] Custom Classes Group
Custom Race Abilities (÷3)
Custom Race Abilities (÷3)
|
#M: Dispel a x(#+1) effect (ignores ER/iER). # may be 0 (use a zero action)
| [Aligned] Messiah: Same aligned beings will not attack you
| [Energy] Absorption: One type of energy heals you
|
[Energy] Immunity: You are immune to one type of energy
| +(LVL+1)/3 iAC
| +(LVL+1)/3 ihp
|
+1 [X7] major
| +1 [X7] minor
| +1 11th in memorization in a Wizard group class (even if off right side of chart)
|
+1 action of any action type you possess, it has the "s" prefix ("Slow", can be used only on segment 10).
| +1 CML (Concordant Memorization Level) and -2 LVL in one class {can reverse this}
| +1 equip slot in every position
|
+1 ihp; +2 #Att; 1M: Cast any Ench/Charm spell of SL 1-10
| +1 Luck (the ability score)
| +1 CCL (Concordant Caster Level) in one class
|
+1 MF 30' r
| +1 Psi frequency
| +1 QOpp0 only for Atheist powers
|
+1 QX action
| +1 size; Pro Evil
| +1 Speciality Priest god (if you qualify)
|
+1 to Limit of # classes
| +1 XP or +1 item XP /r
| +10% XP in all your non-Concordant classes.
|
+10% XP in one class (Non-Concordant or Concordant). Other powers like this one cannot be same class.
| +10*LVL iaMR that can't be ignored
| +10*LVL iER & iaER that can't be ignored
|
+10*LVL iIR that can't be ignored
| +10*LVL iMR that can't be ignored
| +10*LVL iPR that can't be ignored
|
+10*LVL% iRR that can't be ignored
| +10*LVL% iWR that can't be ignored
| +100% XP; another +100% XP in Legend
|
+15' (half a "pencil length") reach with melee
| +1F Action
| +1QQX action
|
|
Custom Race Abilities (÷3)
|
+1QX action
| +1X action
| +2 Size; 6M,3P,4V,15 Psi11B mana: Target becomes a familiar of yours (!)
|
+2*LVL all non-Concordant memorization charts
| +2*LVL to max # of actions
| +20% XP in one class (Non-Concordant or Concordant). Other powers like this one cannot be same class.
|
+25*LVL set Con. Hold Con.
| +25*LVL set Dex. Hold Dex.
| +25*LVL set Str. Hold Str.
|
+2P; +2V; +2M; +2 Opp; +2F; Sustain Actions; +level segments/r
| +30% XP in one class (Non-Concordant or Concordant). Other powers like this one cannot be same class.
| +5 levels in Psi6E or Demonologist; 1V: Remove an Immunity
|
+50% XP in one non-Concordant class
| +6 levels in Lich; +3 levels in Villain; Attack as x9 creature
| +6 levels in Psi6E or Demonologist; +4 limbs
|
+7 levels in Psi6E or Demonologist; x2 Nonweapons
| +LVL "Bug" actions per round, only for technological effects, convert a "Bug" action to a QQS or an OppS
| +LVL "Level:" picks from Priest group of your HNLVL+LVL or lower.
|
+LVL 10th in memorization in a Wizard group class
| +LVL C or QQZ actions
| +LVL Full actions
|
+LVL infinitely Quick Opposing 0 (Zero) actions
| +LVL MSaves (using the [X] section saving throw rules)
| +LVL OppM or QQM actions
|
+LVL Opposing actions
| +LVL Opposing actions.
| +LVL OppV or QM actions
|
+LVL PSaves (using the [X] section saving throw rules)
| +LVL QA actions (1QA=1QV, 2QA=1QP, 3QA=1QM)
| +LVL QM actions
|
+LVL QOpp actions
| +LVL QOppM or QQQM or X actions
| +LVL QOppX actions or # segments per round
|
+LVL QP actions
| +LVL QV actions
| +LVL QZ actions, can transfer 1QZ -> 1hZ or 1QZ -> 1bZ
|
|
[PC6] Custom Classes Group
Custom Race Abilities (÷3)
Custom Race Abilities (÷3)
|
+LVL Research Points per reset (see [P12])
| +LVL S actions
| +LVL set Int. You may add LVL instances of the "Elemental" Racial Adjective for no cost. Free wild talent in Psi15.
|
+LVL set Wis. You may rewrite your Racial Stat Modifiers as you wish, so they sum up to +LVL.
| +LVL Summon slots for Elementals. 1X: Summon a DL=10+LVL Elemental that you can comprehend and control.
| +LVL to all stats
|
+LVL to HNCL (this counts for qualifying for Concordant classes)
| +LVL to Str, Dex, Con, Int, Wis, Chr, Cml, Luck
| +LVL*2 Minors in Psi15 or Psi(-15). Can convert 2 Minor -> 1 Major, 2 Major -> 1 Grand, 2 Grand -> 1 Super.
|
+LVL*2 to your natural AT; your natural AT stacks with your armor's AT.
| +LVL*2 weapon needed to hit you, this cannot be ignored.
| +LVL*20% distributed among irrRMPIWR
|
+LVL^2 unarmed TH and damage, +LVL to # attacks unarmed, it is of an unusual element (can change with each punch)
| +LVL-19 lines of text from Priest group class descriptions, these are non-Level: picks or things that are normally non-pickable.
| +LVL-9 Specialty Priest picks. Can pick from any pantheon.
|
+Str Int; +Dex Wis; +Con Chr; Str=Dex=Con=0; Astral Projection
| +CCL/2 isaves
| +CCL/2 iTH
|
+CCL/2 X actions
| +LVL/2 iAC
| +LVL/2 idmg
|
+LVL/2 ihp
| +LVL/2 Q∞P actions (infinitely quick P actions)
| +LVL/2 Q∞V actions (infinitely quick V actions) (this is an obvious spell that can be downgraded from a 4th or wished for)
|
0 action, 1/r: Cureall
| 0 action, 1/r: Reset
| 0, 1/r: Any 0th-4th level Wizard or Priest spell
|
0, 1/r: Any 0th-6th level Warrior or Monster spell
| 0, 1/r: Any 0th-8th level Warrior, Rogue, or Monster spell
| 0, 1/r: Any 1st-5th level Priest spell
|
0, 1/r: Any 1st-6th level Wizard spell
| 0, 1/r: Any 2nd-6th level Priest spell
| 0, 1/r: Any 2nd-7th level Wizard spell
|
0, 1/r: Any 3rd-7th level Priest spell
| 0, 1/r: Any 3rd-8th level Wizard spell
| 0, 1/r: Any 4th-8th level Priest spell
|
|
Custom Race Abilities (÷3)
|
0, 1/r: Any 4th-9th level Wizard spell
| 0, 1/r: Any 5th-10th level Wizard spell
| 0, 1/r: Any 5th-9th level Priest spell
|
0, 1/r: Any 6th-10th level Priest spell
| 0, 1/r: Any 6th-11th level Wizard spell
| 0, 1/r: Any 7th-11th level Priest spell
|
0, 1/r: Any 7th-12th level Wizard spell
| 0, 1/r: Any psionic grand
| 0, 1/r: Any psionic major
|
0, 1/r: Any psionic minor
| 0, 1/r: Any psionic super
| 0, 1/r: Causeall up to LVL creatures.
|
0, 1/r: Drop Time-Reality Stability on one target for 1 round
| 0, 1/r: Set up to LVL creatures.
| 0, 1/s: Choose LVL creatures. They cannot use Zero or Opposing actions this segment. This cannot be responded to.
|
0, 1/s: Choose one creature. He cannot use any F or S actions on his next segment.
| 0, 1/s: Choose one creature. He cannot use any M actions on his next segment.
| 0, 1/s: Choose one creature. He cannot use any P actions on his next segment.
|
0, 1/s: Choose one creature. He cannot use any V actions on his next segment.
| 0, 1/s: Choose one creature. He cannot use Zero or Opposing actions this segment. This cannot be responded to.
| 0, 1/t: Counter an effect that targets you
|
0, 2*LVL/d: Dispel a Concordant effect
| 0, 2/reset: 1 minor familiar pick, use until next reset
| 0, LVL/d: Anti-Concordant Shell (0th-1st)
|
0, LVL/d: Anti-Concordant Shell (0th-3rd)
| 0, LVL/d: Anti-Concordant Shell (0th-5th)
| 0, LVL/d: Both you and a target get no actions; if you go below 0 hp this effect ends
|
0, LVL/d: Deal 1 idmg to a creature with at least 1 ihp
| 0, LVL/d: Halve hp on a creature with at least 1000 hp
| 0, LVL/d: Ignore an immunity gained from a Concordant/Godly effect for 1 turn.
|
0, LVL/d: Target creature is not Time/Reality Stable
| 0, LVL/d: Target defeated creature is put in the hole, no escape for M years (M=Mult)
| 0, sacrifice a potion, while casting a spell: This potion is considered an element of E=(XP value)/100 for the purposes of this spell.
|
0,1/d: Lady's Smile or Remove Lady's Smile 800'r
| 0,1/r,even if Crapped: Remove Crapped
| 0,1/r: Lower all effects on you
|
|
[PC6] Custom Classes Group
Custom0
Level
| KXP
| Spells
|
1
| 0
| (special)
| 2
| 4
| (special)
| 3
| 8
| (special)
|
4
| 16
| (special)
| 5
| 32
| (special)
| 6
| 64
| (special)
|
7
| 120
| (special)
| 8
| 250
| (special)
| 9
| 400
| (special)
|
10
| 600
| (special)
| 11
| 850
| (special)
| 12
| 1100
| (special)
|
13
| 1350
| (special)
| 14
| 1600
| (special)
| 15
| 1850
| (special)
|
16
| 2100
| (special)
| 17
| 2350
| (special)
| 18
| 2600
| (special)
|
19
| 2850
| (special)
| 20
| 3100
| (special)
| 21
| 3350
| (special)
|
22
| 3600
| (special)
| 23
| 3850
| (special)
| 24
| 4100
| (special)
|
25
| 4350
| (special)
| 26
| 4600
| (special)
| 27
| 4850
| (special)
|
28
| 5100
| (special)
| 29
| 5350
| (special)
| 30
| 5600
| (special)
|
31
| 5850
| (special)
| 32
| 6100
| (special)
| 33
| 6350
| (special)
|
34
| 6600
| (special)
| 35
| 6850
| (special)
| 36
| 7100
| (special)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 27, max = 9)
| +1
| (total = 30, max = 10)
| +2
| (total = 33, max = 11)
|
+3
| (total = 36, max = 12)
| +4
| (total = 39, max = 13)
| +5
| (total = 42, max = 14)
|
+6
| (total = 45, max = 15)
| +7
| (total = 48, max = 16)
| +8
| (total = 51, max = 17)
|
+8
| (total = 54, max = 18)
| +9
| (total = 57, max = 19)
| +9
| (total = 60, max = 20)
|
+10
| (total = 63, max = 21)
| +10
| (total = 66, max = 22)
| +11
| (total = 69, max = 23)
|
+11
| (total = 72, max = 24)
| +12
| (total = 75, max = 25)
| +12
| (total = 78, max = 26)
|
|
Requisites:
| Any 18
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| Cust
| Save Table:
| Cust
| Reference:
| DM
| Groups:
| Custom
|
|
|
|
Choose three from the choices below. You can pick the same thing more than once; the effect of this is given.
| 1. Can weapon specialize using the Warrior line. If you pick this twice, use the Barbarian line instead. If you pick this three times, use Swashbuckler number of attacks = (LVL+2)/2 with one weapon.
| 2. Wizard spells as per Bard2. If you pick this twice, use Mage2 instead. If you pick this three times, use Arch-Mage instead.
| 3. Priest spells as per Cleric0. If you pick this twice, use Cleric3 instead. If you pick this three times, use Arch-Priest instead.
| 4. Rogue abilities as per Thief0. If you pick this twice, use Dungeoneer (or any other -eer) instead. If you pick this three times, use TANB1 instead.
| 5. Psionics in one frequency you know, using Psi1A progression. If you pick this twice, use Psi1 progression. If you pick this three times, use ArchPsi1 progression.
|
|
[PC6] Custom Classes Group
Custom1
Level
| KXP
| Spells
|
1
| 0
| (varies)
| 2
| 0.4*F
| (varies)
| 3
| 0.8*F
| (varies)
|
4
| 1.6*F
| (varies)
| 5
| 3.2*F
| (varies)
| 6
| 6.4*F
| (varies)
|
7
| 12.8*F
| (varies)
| 8
| 25*F
| (varies)
| 9
| 50*F
| (varies)
|
10
| 75*F
| (varies)
| 11
| 100*F
| (varies)
| 12
| 125*F
| (varies)
|
13
| 150*F
| (varies)
| 14
| 175*F
| (varies)
| 15
| 200*F
| (varies)
|
16
| 225*F
| (varies)
| 17
| 250*F
| (varies)
| 18
| 275*F
| (varies)
|
19
| 300*F
| (varies)
| 20
| 325*F
| (varies)
| 21
| 350*F
| (varies)
|
22
| 375*F
| (varies)
| 23
| 400*F
| (varies)
| 24
| 425*F
| (varies)
|
25
| 450*F
| (varies)
| 26
| 475*F
| (varies)
| 27
| 500*F
| (varies)
|
28
| 525*F
| (varies)
| 29
| 550*F
| (varies)
| 30
| 575*F
| (varies)
|
31
| 600*F
| (varies)
| 32
| 625*F
| (varies)
| 33
| 650*F
| (varies)
|
34
| 675*F
| (varies)
| 35
| 700*F
| (varies)
| 36
| 725*F
| (varies)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 27, max = 9)
| +1
| (total = 30, max = 10)
| +2
| (total = 33, max = 11)
|
+3
| (total = 36, max = 12)
| +4
| (total = 39, max = 13)
| +5
| (total = 42, max = 14)
|
+6
| (total = 45, max = 15)
| +7
| (total = 48, max = 16)
| +8
| (total = 51, max = 17)
|
+8
| (total = 54, max = 18)
| +9
| (total = 57, max = 19)
| +9
| (total = 60, max = 20)
|
+10
| (total = 63, max = 21)
| +10
| (total = 66, max = 22)
| +11
| (total = 69, max = 23)
|
+11
| (total = 72, max = 24)
| +12
| (total = 75, max = 25)
| +12
| (total = 78, max = 26)
|
|
Requisites:
| one F*2, one F
| Alignment:
| any
| HD/level:
| varies
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| Cust
| Save Table:
| Cust
| Reference:
| Dragon #109 {Planeshifted Custom2}
| Groups:
| Custom
|
|
|
|
For abilities, see next page.
|
|
[PC6] Custom Classes Group
Custom1 Abilities
Sum up your F factors as follows. The minimum F factor is 3.
| DM Note: Obviously there is a lot of expansion that can be done to this system. I present what was in the original system here (in the same way I originally did Custom2), omitting the parts that do nothing (like Armor and Weapons allowed). Presumably more things will be added to this as the class sees play.
| Hit dice:
| d3 {F=0}, d4 {F=0.25}, d6 {F=0.5}, d8 {F=1}, d10 {F=2}
| To Hit:
| +0 always {F=0}, +level/5 {F=0.1}, +level/4 {F=0.3}, +level/3 {F=0.5}, +level/2 {F=1}, Custom {F=1}
| Save as:
| War {F=0.25}, Wiz {F=0.05}, Pri {F=0.15}, Rog {F=0.1}, Dwarf0 {F=0.4}, Elf0 {F=0.3}, Halfling0 {F=0.4}, Custom {F=0}
| Racial abilities {optional}:
| As Halfling {F=0.1}, Dwarf {F=0.2}, Elf {F=0.3}
| Special abilities {just the Level: stuff}:
| Alchemist {F=0.5}, Engineer {F=0.5}, Sage {F=1}
| DM Note: There are a bunch more here from Dragon #109 that aren't really defined, like Spy {F=0.4}
| Spell progression (pick Wizard or Priest, you can have one of each):
| Max SL=1; #spells=ML {F=0.5}
| Max SL=2; #spells=(ML+3-SL*2)/2 {F=0.7}
| Max SL=3; #spells=(ML+3-SL*2)/2 {F=0.9}
| Max SL=4; #spells=(ML+4-SL*2)/3 {F=1.1}
| Max SL=5; #spells=(ML+4-SL*2)/3 {F=1.3}
| Max SL=6; #spells=(ML+5-SL*2)/4 {F=1.5}
| Max SL=6; #spells=(ML+6-SL*2)/3 {F=1.75}
| Miscellaneous:
| Level N: Any Rogue N ability (if you take at least one of these you get 40 pts/level) {F=0.1*N}
| Turn Undead {F=0.5}
| Flying at 2*N" rate {F=0.2+0.05*N}
| Swimming at 2*N" rate {F=0.1+0.05*N}
| Troll-like Regen 1 hp/r {F=1}
| Infravision {F=0.2}
| 1P: Assume animal form (only 1 form is known to the character) {F=0.5*DL}
|
|
[PC6] Custom Classes Group
Custom1JG
Level
| KXP
| Wizard/Priest 123 456 789 ABC
| TH
|
1
| 0
| 1-- --- ---
| +1
| 2
| 1.2
| 2-- --- ---
| +2
| 3
| 2.4
| 21- --- ---
| +3
|
4
| 4.8
| 32- --- ---
| +4
| 5
| 9.6
| 421 --- ---
| +5
| 6
| 19.2
| 422 --- ---
| +6
|
7
| 38.4
| 432 1-- ---
| +7
| 8
| 75
| 433 2-- ---
| +8
| 9
| 150
| 433 21- ---
| +9
|
10
| 225
| 443 22- ---
| +10
| 11
| 300
| 444 33- ---
| +11
| 12
| 450
| 444 441 ---
| +12
|
13
| 600
| 555 442 ---
| +13
| 14
| 750
| 555 442 1--
| +14
| 15
| 900
| 555 552 1--
| +15
|
16
| 1050
| 555 553 21-
| +16
| 17
| 1200
| 555 553 32-
| +17
| 18
| 1350
| 555 553 321
| +18
|
19
| 1500
| 555 553 331
| +19
| 20
| 1650
| 555 554 332
| +20
| 21
| 1800
| 555 554 442
| +21
|
22
| 1950
| 555 555 443
| +22
| 23
| 2100
| 555 555 553
| +23
| 24
| 2250
| 555 555 554
| +24
|
25
| 2400
| 555 555 555
| +25
| 26
| 2550
| 666 655 555
| +26
| 27
| 2700
| 666 666 655
| +27
|
28
| 2850
| 666 666 666
| +28
| 29
| 3000
| 777 766 666
| +29
| 30
| 3150
| 777 777 766
| +30
|
31
| 3300
| 777 777 777
| +31
| 32
| 3450
| 888 877 777
| +32
| 33
| 3600
| 888 888 877
| +33
|
34
| 3750
| 888 888 888
| +34
| 35
| 3900
| 999 988 888
| +35
| 36
| 4050
| 999 999 999 1
| +36
|
37
| 8100
| 999 999 999 2
| +37
| 38
| 12150
| 999 999 999 3
| +38
| 39
| 16200
| 999 999 999 4
| +39
|
45
| 40500
| A99 999 999 9
| +45
| 54
| 76950
| AAA AAA AAA 91
| +54
| 63
| 113400
| AAA AAA AAA A9
| +63
|
72
| 149850
| BBB BBB BAA AA1
| +72
|
|
Requisites:
| Str 9, Dex 9, Con 9, Int 9, Wis 9, Chr 9
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 2+level
| To Hit Table:
| Mon
| Reference:
| DM
| Groups:
| Custom
| Complexity:
| CF=3
|
|
| Saving Throws:
|
| PPD:
| 6+level
| RSW:
| 6+level
| PP:
| 6+level
| BW:
| 6+level
| Spell:
| 6+level
| Fort:
| 0+level
| Reflex:
| 0+level
| Will:
| 0+level
|
|
|
Gets the generic "All Warrior", "All Wizard", "All Priest", and "All Rogue" abilities.
| Level N (every level): Get N levels of "Level:" picks, chosen from below. If it appears more than once, you can pick it once for each time it appears. You may instead use this on "Any Rogue" picks.
|
|
[PC6] Custom Classes Group
Custom1JG Abilities
Level 1: +1 beast language per level. This allows speaking with animals such as birds, rabbits, etc.
| Level 1: +1 martial arts maneuver per level.
| Level 1: +2 language slots per level.
| Level 1: +3 language slots per level (DM note: Note you need 2 slots to completely cover a language, one is "speak", the other is "read/write".)
| Level 1: +LVL damage.
| Level 1: +LVL distributed among AC, TH, or dmg.
| Level 1: +LVL dmg.
| Level 1: +LVL dmg.
| Level 1: +LVL dmg.
| Level 1: +LVL dmg.
| Level 1: +LVL dmg.
| Level 1: +LVL Nonweapon proficiencies, must be Int-based.
| Level 1: +LVL to hit.
| Level 1: 0, 1 attack: Destroy a magic item.
| Level 1: 1 full reset: On the following reset, your spell progression in your Astrologer class is doubled.
| Level 1: 1F, 2/d: Polymorph into a normal or para elemental for (level) rounds. Your punching damage is (level)d4.
| Level 1: 1F, LVL /week: Animate a dead body; it becomes a type of undead equal to the HD/Level of the original creature (referencing the chart in [C6] Turning Undead; so a 9 HD creature animates as a Spectre). Your chance of control is 100% + LVL*5% - (HD of Undead)*5%. Even if you don't control it, the undead will not attack you or your party.
| Level 1: 1F: Cast a random priest spell of SL=1dLVL (max 10). You must target the spell before knowing what the effect is. You may declare you are reversing the spell (again, before knowing what it is).
| Level 1: 1M, 1/d: Gate in random demon (1+LVL)*5%
| Level 1: 1M, 1/d: Locate a specific ioun stone type 5*LVL%.
| Level 1: 1M, 1/d: Summon Aid LVL*2%
| Level 1: 1M, 1/d: Summon Aid LVL*5%
| Level 1: 1M, 1/d: Summon Normal or Para Elemental, (Int+Wis+Con)% chance, has (level*4) or 32 HD (whichever is lower).
| Level 1: 1M, 1/t: Charm Person.
| Level 1: 1M, lose X Con until next reset: Cure X*LVL hp.
| Level 1: 1M, LVL/d: Summon Spirit 40+LVL*5-(DL of spirit)*5+(each turn of preparation)*1%
| Level 1: 1M, LVL/t: Faerie Fire (target gets -2 AC)
| Level 1: 1M, LVL/t: Light (can blind one target, Spell save)
| Level 1: 1M, LVL/w: Bless an item, it gains a +LVL/4 bonus to hit (if below level 4, is considered a +0 magical weapon).
| Level 1: 1M, Touch: Target loses LVL Str. You gain LVL Con until next reset.
| Level 1: 1M: Identify an item constructed of stone.
| Level 1: 1P: Dispel a spell/psionic effect.
| Level 1: 1V, 2/d: Fly for (level) rounds.
| Level 1: 1V, 2/d: Immune to fire for (level) rounds.
| Level 1: 1V, 2/d: Pass Earth for (level) rounds.
| Level 1: 1V, 2/d: Water Breathing and no hampered movement in water for (level) rounds.
| Level 1: 1V, LVL/t: Flaming Hands: Your hands are on fire, and you do +1d4 unarmed dmg this round.
| Level 1: Any weapon does double damage/effect with a cold-based attack (e.g. Frost Brand).
| Level 1: Arm's P: 1d10 fire dmg to one target, takes additional 1d4 dmg each segment for 5 s.
| Level 1: Calm Animal by gaze 25+LVL*5%
| Level 1: Can break objects with bare hands (object makes save vs. crushing blow at -LVL).
| Level 1: Can create counterspell amulets. Choose one of the following: (option a) When the amulet is created, choose a specific effect. 0, 1/reset: Counter an effect that you named. (option b) All effects that directly target you must roll SR vs. (your CL)*2. (option c) Gain MPIRR=(level*5%) vs. effects that directly target you. You may own 1 such counterspell amulet per level (but you might not be able to wear them all at the same time, due to the 1 amulet per level restriction above). The SR and MPIRR amulets stack using the A/1+B/2+C/3+D/4+... formula.
| Level 1: Can go LVL days without food or water.
| Level 1: Can make a spell storing amulet. It stores your level in spell levels. You can have only one of these amulets.
| Level 1: Can make amulets of unusual materials (see [E5]). The maximum "S" factor is equal to your level. You must spend 25% of the cost of the unusual material, using a base cost of 10 gp per pound (minimum 1 pound). You get all the effects of the unusual material, as if you were wearing armor of that type. The amulet has a base AT of +0.
| Level 1: Can see in normal darkness.
| Level 1: Can use +LVL ioun stones at the same time, beyond the normal limit. (DM note: If you exceed this limit, remember you can create "Y-cable" ioun stones on the fly with "d" picks)
| Level 1: Can use a limited number of Psi1 powers. Get 1 "progression point" per level; it costs 1 progression point for a minor, 2 for a major, 4 for a grand, 8 for a super. You may change your progression each reset. PSPs are as per Psi1A class.
| Level 1: Can use a limited number of Psi14 powers. Get 1 "progression point" per level; it costs 1 progression point for a minor, 2 for a major, 4 for a grand, 8 for a super. You may change your progression each reset. PSPs are as per Psi1A class.
| Level 1: Can use a limited number of Psi6E powers. Get 1 "progression point" per level; it costs 1 progression point for a minor, 2 for a major, 4 for a grand, 8 for a super. You may change your progression each reset. PSPs are as per Psi1A class.
| Level 1: Can wear 1 amulet/necklace per level.
| Level 1: Cannot destroy woodlands, avoid slaying wild animals
| Level 1: Charm a calmed Animal by gaze 35+LVL*5% (can attempt to charm a non-calmed animal, suffer -50% penalty).
| Level 1: Cold Flame: 1M, 3+LVL /week: Reverse Burning Hands for LVLd8 (save:½), "Immunity to Cold" is reduced to "Resist Cold" (Resist Cold is not reduced).
| Level 1: Decipher Code 23+LVL*5-(LVL of code)*5%; takes (LVL of code-writer)/(Kabbalist LVL) hours.
| Level 1: Determine flaw in a weapon or armor.
| Level 1: Divide the cost of buying or making an object of unusual materials by LVL.
| Level 1: Does full damage when subduing animals.
| Level 1: Fly at (level*3)" rate.
| Level 1: Free Martial Arts style
| Level 1: Free Martial Arts style.
| Level 1: Free single weapon specialization in Needles; attack rate is "Non-Warrior".
| Level 1: Gaze charms animals of the same type as your lycanthropy. Can control 2*LVL in HD of these animals at a time. The effect is permanent, but you can drop control as a 0 action. If you make a Control Animals check of 35+LVL*5%, the effect has no saving throw (the animal may still roll Charm Resistance).
| Level 1: Gets "Ability to take Martial Arts" kit. Does not actually gain any Martial Arts styles or abilities (you need to purchase those).
| Level 1: Gets the Bard rogue ability table, with 40 points per level.
| Level 1: Go without food or water for LVL extra days.
| Level 1: Identify Animals by sight.
| Level 1: Identify Animals by sight.
| Level 1: Identify Monster LVL*3%. Chance goes up to LVL*5% with an hour of research in a library.
| Level 1: Identify weapon or armor LVL*5%.
| Level 1: If anyone kills the Healer in cold blood, they suffer a curse which requires LVL Wishes to remove.
| Level 1: If Martial Arts is learned, on each level: One requirement of a style is considered "filled" (without actually filling it).
| Level 1: If within sight of the sky, can cast spells as if the MF was 1 higher.
| Level 1: If you reset within real (not magical) sight of the sky, you get Wisdom bonus for spells.
| Level 1: Ignore the first LVL*3/2 (round down) * 10' of falling dmg.
| Level 1: Immune to Pain.
| Level 1: Instead of Turn Undead, gets Turn Opposite Alignment and Control Same Alignment. The Control Same Alignment is at a double HD penalty (e.g. A 15 HD monster is treated as if 30 HD).
| Level 1: Irreducible Pick Pockets LVL*5% (not shifted by target's HD/Level)
| Level 1: Know normal animal abilities and weaknesses, and how to trap them.
| Level 1: Legend Lore 15+LVL*5%
| Level 1: Legend Lore 5+LVL*2%
| Level 1: LVL slots distributed among Animal Training and Animal Handling proficiencies.
| Level 1: LVL slots distributed among Tracking and Trailing proficiencies.
| Level 1: Magic Mapping LVL*5% (maps within LVL*30').
| Level 1: May choose a specialty god as if a priest (see [PC3]). The god chosen must be of weather, travellers, or some other connection to cold.
| Level 1: MR (6+LVL)*5%
| Level 1: Not at a fighting penalty on a rocking boat (or other moving surface, or during an earthquake on land).
| Level 1: Obscure Trail 70+LVL*15% (reduce tracking on you by % made)
| Level 1: Obscure Trail 70+LVL*15% (reduce tracking on you by % made)
| Level 1: Predict Weather 25+LVL*5% (up to LVL/2 days in future)
| Level 1: Psionic progression as per Psi1 of half level (round up). Halve your level in the PSP calculation, or use this (original calculation from the source): PSPs = 15*LVL (note that ability scores do not factor in here).
| Level 1: Read (but not Write) Languages continuous.
| Level 1: Resist cold continuous. 1M, 1/d: Immune to cold for 1 turn.
| Level 1: Ride out Storm 60+LVL*2% (ship is assumed to have survived storm if roll made, severe storms may have penalty)
| Level 1: Sanctuary continuous, as long as the Healer is not being offensive.
| Level 1: Speak Druid language
| Level 1: Specialized in Elemental spells.
| Level 1: Spell progression as per Druid1, with Wisdom bonus, but casts Wizard spells (not Priest).
| Level 1: Tracking as per a Ranger1.
| Level 1: Your Personality Score = Con+Int+Wis+Chr+2*LVL.
| Level 2: +LVL/2 AC
| Level 2: +LVL/2 AC.
| Level 2: +LVL/2 damage.
| Level 2: +LVL/2 dmg
| Level 2: +LVL/2 dmg.
| Level 2: +LVL/2 dmg.
| Level 2: +LVL/2 dmg.
| Level 2: 1 full reset studying a person (who must be present): All spells you cast on that person are at x(level+1)/2 effect. You are assumed to have already "studied yourself" when you reach level 3.
| Level 2: 1M, 1/d: Rope Trick
| Level 2: 1M, heavy concentration (lose 1M each round): Lockdown E actions.
| Level 2: Can cast Wizard spells, number of spell levels = LVL*2. Is specialized in Elemental school (the "spells cost half" version of specialization; the "+1 spell per level" version cannot be used). Has normal access to Alteration, Divination and Enchantment schools. All other schools are at double spell cost.
| Level 2: For each effect you cast that targets just you (even effects from other classes such as psionics), you may place the effect in an unused amulet. The effect works normally on you, but multiply the duration by your level. Each amulet can hold only one such effect. Artifact amulets cannot hold an effect.
| Level 2: Open hand damage is (LVL/2)d2.
| Level 3: +(LVL/3) AC.
| Level 3: +LVL/3 AC.
| Level 3: +LVL/3 AC.
| Level 3: +LVL/3 AC.
| Level 3: +LVL/3 AC.
| Level 3: +LVL/3 AC.
| Level 3: +LVL/3 AC.
| Level 3: +LVL/3 damage.
| Level 3: +LVL/3 damage.
| Level 3: +LVL/3 damage.
| Level 3: +LVL-2 Secondary skills, must be Int-based.
| Level 3: 1 full reset: Cast a spell you know; it has permanent duration.
| Level 3: Can create a staff of instant returning; which has +LVL/3 to hit and damage, and gives an AC source of 7+LVL. This staff also doubles the effect of all healing spells cast. The staff is personal and will not work for anyone else.
| Level 3: Determine true north (LVL-2)*10%
| Level 3: Determine true north (LVL-2)*10%
| Level 3: Gain 1 woodland language per level starting at 3rd. (centaur,dryad,elf,faun,gnome,green dragon,hill giant,lizard man,manticore,nixie,pixie,sprite,treant,etc.) Yes, you can use these as nonweapon proficiencies instead.
| Level 3: Healing proficiency (binding wounds) is 2d4.
| Level 3: Identify Plant type; Identify Animal type; Identify pure water.
| Level 3: One arrow/quarrel is automatically deflected per round. This increases by one per 3 levels.
| Level 3: Pass through overgrown areas without trace and at full movement rate.
| Level 4: +LVL/4 AC.
| Level 4: +LVL/4 AC.
| Level 4: 1V, 1M, touch: Cure Curse (SL <= CL/2)
| Level 4: 1V, 1M, touch: Cure Insanity (5*CL%)
| Level 4: Feign Death.
| Level 4: Pick LVL/4 specific races (e.g. "White Dragons", not "Dragons"). Those races are considered "Animals" to you.
| Level 4: Soul Armour: 1M, X*10 PSPs: +X AC and +X dmg for this turn. Automatically Energy Control X HD per effect.
| Level 4: Weapons and armor created are +0/+0. These are nonmagical plusses, but count versus creatures that require a "+0 weapon to hit".
| Level 5: +LVL/5 AC.
| Level 5: +LVL/5 to hit.
| Level 5: 1M, (LVL-4)/t: Cloudkill (Group takes 1 poison dmg /s; those with < 5 HD make PPD save or slain; moves at 2"; lasts 6 t)
| Level 5: 1V, (LVL-4)/d: Cure LVLd4 hp.
| Level 5: Base number of attacks with any weapon is 1/1 (unless you can do better with another class).
| Level 5: Berserker Option: Can pick a Specialty God as if a Priest (see [PC3]), but can wear only non-bulky armor (even if in a campaign where armor restrictions are not enforced).
| Level 5: Disguise (auto power score)
| Level 5: If using Berserker (see Level 5), can: 1M: Summon Aid LVL*5%
| Level 5: If using Scarlet Seeker (see Level 5), can: 1M: Summon Aid LVL*5%
| Level 5: Scarlet Seeker: Can pick a Specialty God as if a Priest (see [PC3]), but can wear only non-bulky armor (even if in a campaign where armor restrictions are not enforced).
| Level 5: The "S" number (indicating which unusual materials are available, see [E5]) is increased by LVL/5.
| Level 6: +LVL-5 Feats, must be Int-based.
| Level 6: 1M, 1/t: Charm Monster.
| Level 6: 1V, 1M, touch: +1 Str, Dex, or Con (maintained effect) (only 1 effect per target)
| Level 6: 1V, 1M, touch: Cause Insanity
| Level 6: Berserker State: 1M, 1/d: Double attacks on your next P action. Become Exhausted (see [C8]) for rest of round.
| Level 6: Healing proficiency (binding wounds) is 3d4.
| Level 6: Reads on the Spec Barbarian line using LVL-5 for number of attacks (i.e. you are 3/2 with melee at level 6, since you read on the level 1 line), even with non-specialized weapons.
| Level 6: Scarlet Haze: 1M, 1/d: Double attacks on your next P action. At -4 AC penalty for rest of round.
| Level 7: 1M, lose 1 Con until next reset: Raise Dead.
| Level 7: 1V, touch: Detect Physical or Mental Illness (any kind)
| Level 7: Immunity to woodland Charms.
| Level 7: Point in direction of desired location (LVL-6)*10%
| Level 7: Point in direction of desired location (LVL-6)*10%
| Level 7: Scarlet Phase: 0, 1/d: Your Psionic Blasts do triple damage vs. Psi1 targets for LVL turns. At -1d4 AC penalty during this time.
| Level 7: Shape Change to Reptile/Fish, Bird, Mammal (each 1/day) 1M action, must be size T-L, heal 10%-60% hp
| Level 8: 1M, (LVL-7)/d: Summon a spirit, it is a DL = (LVL/2) creature.
| Level 8: 1M: Summon Aid LVL*5%
| Level 8: 1M: Summon Aid LVL*5%
| Level 8: 1M: Summon Aid LVL*5%
| Level 8: Can pick a Specialty God as if a Priest (see [PC3]) without the Scarlet Seeker restriction (see Level 5). Does not stack with Scarlet Seeker.
| Level 8: Can pick a Specialty God as if a Priest (see [PC3]).
| Level 8: Pick a Specialty God as if a Priest (see [PC3]) without Berserker restriction (see Level 5). Doesn't stack with Berserker.
| Level 8: Summon Aid 20+LVL*5%
| Level 8: You are considered all classes in the Collective for purposes of training others.
| Level 8: Your Disguise cannot be penetrated by mundane means (no skill checks or proficiency checks are sufficient).
| Level 9: +LVL-8 Kits, must be Int-based.
| Level 9: 1M, 1/d: Undetectable Lie for 1 turn.
| Level 9: 1V, (LVL-8)/t: Venom touch: Your hands are poisonous (death/0, PPD save) when you strike unarmed for 1 round
| Level 9: Can create one normal ioun stone per day, which is permanent.
| Level 9: Can see in magical darkness.
| Level 9: Detect Lie continuous.
| Level 9: Full reset of F actions: Target gains 1 weapon or nonweapon proficiency permanently. You may target yourself.
| Level 9: Healing proficiency (binding wounds) is 4d4.
| Level 9: The MPIRR of the level 1 ability (option c) becomes AaAR (RMPIWEaRaMaPaIaWaER)
| Level 9: Weapons and armor created are +1/+1 nonmagical. This increases by +1/+1 every 5 additional levels
| Level 10: +(LVL-9) AC.
| Level 10: 1M: Etherealness.
| Level 10: Base number of attacks with any weapon is 2/1 (unless you can do better with another class).
| Level 10: Detect Undead continuous. Detect Life continuous.
| Level 10: Full reset of F actions: Target gains (LVL)^2 XP permanently. You may target yourself.
| Level 11: 1M, 1/t: Mass Charm.
| Level 12: Each level, roll an INT*2% check with no modifiers. If you make it, your familiar (if any) has it's familiar abilities of all levels (i.e. you get Level 18 and 27 abilities now).
| Level 12: Gain three 1st to 9th level followers.
| Level 12: Healing proficiency (binding wounds) is 5d4.
| Level 12: Your Disguise cannot be penetrated by psionics. You are immune to ESP, probe, and empathy.
| Level 13: May pick a specialty god as per a priest, must be of death, undeath, necromancy, etc.
| Level 14: Gain nine 11th level followers.
| Level 14: Locate Object (LVL-13)*10%
| Level 14: Locate Object (LVL-13)*10%
| Level 15: 6 bonus spell levels, lost when advance to Level 16.
| Level 15: Base number of attacks with any weapon is 3/1 (unless you can do better with another class).
| Level 15: Detect Unlive continuous.
| Level 15: Gain three 13th level followers, each has 4 bonus spell levels.
| Level 15: Healing proficiency (binding wounds) is 6d4.
| Level 16: Add level*10 to max age, considered "Young Adult" at all ages.
| Level 16: Alter Appearance (NO action to use, at will). Cannot be detected by True Seeing or the like.
| Level 16: Immunity to all poisons.
| Level 16: Your Disguise cannot be penetrated by magic. You and your effects are immune to True Sight.
| Level 17: 1M: Raise Dead or Slay Living
| Level 17: Can break energy fields and wall spells with bare hands (no damage to Ronin, effect gets no save but can roll ER).
| Level 17: Enter Elemental plane of Earth; Conjure Water Elemental at will; Immune to all earth and water based effects.
| Level 17: Hibernate; Suspend Animation up to level*10 years.
| Level 18: Immune to the effects of ego from amulets or necklaces.
| Level 18: Immune to the effects of ego from any item of your multiplier or less.
| Level 18: Can create one ioun Don stone per day, which is permanent.
| Level 18: Enter Elemental plane of Fire; Conjure Air Elemental at will; Immune to all fire and air based effects.
| Level 18: Healing proficiency (binding wounds) is 7d4. This is the last time this ability improves.
| Level 19: Enter Elemental plane of Water; Conjure Magma/Ooze Para-Elemental.
| Level 20: Base number of attacks with any weapon is 4/1 (unless you can do better with another class). Last time for this ability.
| Level 20: Enter Elemental plane of Air; Conjure Ice/Ooze Para-Elemental.
| Level 21: Enter Para-Elemental planes.
| Level 22: Enter plane of Shadow; immune to Shadow-based effects.
| Level 23: 1M: Raise Dead Fully or Slay Living Fully
| Level 23: Enter any Inner plane; Roam Inner Plane Probability Lines (7th dim.); Enter Concordant Opposition; immune to Quasi-Elemental effects and Positive and Negative energy.
| Level 27: Can create one super ioun stone per day, which is permanent.
| Level 27: Can see in Capital D Darkness.
| Level 36: Can create one Congenio ioun stone per day, which is permanent.
| Level 45: Can create one Ultra ioun stone per day, which is permanent.
|
|
[PC6] Custom Classes Group
Custom2
Requisites:
| Any 1 stat = F*2, Any 2 stats = F, Any 2 stats = F/2
| Alignment:
| any
| HD/level:
| varies
| Weapon Prof.:
| 0+level/3
| To Hit Table:
| varies
| Save Table:
| varies
| Reference:
| DMG2
| Groups:
| Custom
|
|
|
Choose an "F" factor for your class. Your ability score requisites and your XP requirement both go up with "F".
| Choose abilities below:
|
|
Category
| Ability
| F cost
|
To Hit
| To Hit as Warrior
| +2
| To Hit as Wizard
| -1.5
| To Hit as Priest
| 0
| To Hit as Rogue
| -1
| To Hit as Custom
| +1
| To Hit as Monster
| +3
| To Hit is always +0
| -2
| To Hit as 1½xWarrior
| +3
| To Hit as 2xWarrior
| +6
| To Hit as 2xMonster
| +7
|
Saves
| Saves as War, Wiz, Pri, Rog, or Psi
| +0
| Saves as Custom
| +1
| Saves as Monster
| +1
| Saves as Dwarf0, Elf0, Halfling0
| +2
| Saves are always +0
| -2
| Saves as 1½x(War, Wiz, Pri, Rog, or Psi)
| +2
| Saves as 2x(War, Wiz, Pri, Rog, or Psi)
| +4
| Each extra category added
| +1
|
HD/level
| 1d1
| -0.5
| 1d2
| -0.25
| 1d3
| 0
| 1d4
| +0.5
| 1d6
| +0.75
| 1d8
| +1
| 1d10
| +2.5
| 2d1
| +3
| 2d2
| +3.5
| 1d12
| +4
| 2d3
| +4
| 2d4
| +5
| 3d1
| +6.5
| 1d20
| +7
| NdS (not listed above)
| +(N-1)*3+S/4
| 2m0 (normal Con bonus squared)
| +20
| 2m1 (normal Con bonus +1 squared)
| +22
| HD cumulative with other classes (&)
| +10
| -1 hp/level (e.g. d6-1)
| -0.25
| +1 hp/level (e.g. d6+1)
| +0.25
| +2 hp/level (e.g. d6+2)
| +0.5
| -1 HD at first level (e.g. -d6)
| -1
| +1 HD at first level (e.g. +d6)
| +1
| +2 HD at first level (e.g. ++d6)
| +3
|
|
Category
| Ability
| F cost
|
War stuff
| Aura of Protection (as per Paladin)
| +2
| Barbarian1 Constitution bonus
| +3
| Barbarian1 Dexterity bonus
| +3
| Barbarian1 Strength bonus
| +4
| Lay on Hands (as Paladin or Monk)
| +2
| Specialization, Weapon
| +1
| +LVL TH or dmg vs. a creature type
| +1
| Warrior # Attacks
| +1
|
Wiz stuff
| Wizard spells, full Mage2 prog.
| +16
| Wizard spells, half level prog.
| +8
| Wizard spells, full prog., only 1 school
| +3
| Wizard spells, half prog., only 1 school
| +1.5
| Kits (extra), cost each
| +1.25
| Proficiencies (extra), cost each
| +0.25
| Specialization, School (pick opposite)
| +1
| Specialization, School (no opposite)
| +2
|
Pri stuff
| Priest spells, full Cleric2 progression
| +8
| Priest spells, half level prog.
| +4
| Priest spells, full prog., only 1 sphere
| +2
| Priest spells, half prog., only 1 sphere
| +1
| Animal empathy
| +1.5
| Druid Shapechange (at level 7)
| +3
| Specialization, Sphere
| +1
| Specialty Priest pick
| +2
| Turn Undead
| +3
|
Rog stuff
| Read Languages LVL*10%
| +0.5
| Rogue Abilities, as per Thief2
| +6
| Rogue Abilities, as per Bard2
| +6
| Rogue Abilities, as per any other "2nd edition" class
| +7
| Rogue Abilities, any other "unnumbered edition" class
| +8
| Rogue Abilities, any other class
| +9
| Rogue Ability, only one, LVL*10 points
| +1
| X rogue points per level (instead of 40)
| +(X-40)/4
|
Psi stuff
| Psi2 powers, full Psi2 PSPs & progression
| +12
| Psi2 powers, half level PSPs
| +6
| Psi2 powers, full PSPs, only 1 discipline
| +2.5
| Psi2 powers, half PSPs, only 1 discipline
| +1.25
| xN PSPs over normal calculation (N>1)
| +(N-1)*4
| Can use Psi(-2) powers as if they were Psi2
| +1
| Can use Psi1 powers as if they were Psi2
| +2
| Can use Psi3 powers as if they were Psi2
| +3
| Can use powers of any one frequency as if Psi2
| +4
|
Other
| "Level:" ability from a "2nd edition" class, cost each
| +1
| "Level:" ability from a "unnumbered edition" class, cost each
| +2
| "Level:" ability from any other class, cost each
| +3
| Duplicate any "2nd edition" class (X=KXP @ 2nd level)
| +X*6
| Duplicate any "unnumbered edition" class (X=KXP @ 2nd level)
| +X*7
| Duplicate any other class (X=KXP @ 2nd level)
| +X*8
|
|
[PC6] Custom Classes Group
Custom2 (XP tables: F=6 to F=15)
Level
| Custom2 F=6
| Custom2 F=7
| Custom2 F=8
| Custom2 F=9
| Custom2 F=10
| Custom2 F=11
| Custom2 F=12
| Custom2 F=13
| Custom2 F=14
| Custom2 F=15
|
1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 2
| 1.2
| 1.4
| 1.6
| 1.8
| 2
| 2.2
| 2.4
| 2.6
| 2.8
| 3
| 3
| 2.4
| 2.8
| 3.2
| 3.6
| 4
| 4.4
| 4.8
| 5.2
| 5.6
| 6
|
4
| 4.8
| 5.6
| 6.4
| 7.2
| 8
| 8.8
| 9.6
| 10.4
| 11.2
| 12
| 5
| 12
| 14
| 16
| 18
| 20
| 22
| 24
| 26
| 28
| 30
| 6
| 24
| 28
| 32
| 36
| 40
| 44
| 48
| 52
| 56
| 60
|
7
| 48
| 56
| 64
| 72
| 80
| 88
| 96
| 104
| 112
| 120
| 8
| 90
| 105
| 120
| 135
| 150
| 165
| 180
| 195
| 210
| 225
| 9
| 168
| 196
| 224
| 252
| 280
| 308
| 336
| 364
| 392
| 420
|
10
| 348
| 406
| 464
| 522
| 580
| 638
| 696
| 754
| 812
| 870
| 11
| 528
| 616
| 704
| 792
| 880
| 968
| 1056
| 1144
| 1232
| 1320
| 12
| 708
| 826
| 944
| 1062
| 1180
| 1298
| 1416
| 1534
| 1652
| 1770
|
13
| 888
| 1036
| 1184
| 1332
| 1480
| 1628
| 1776
| 1924
| 2072
| 2220
| 14
| 1068
| 1246
| 1424
| 1602
| 1780
| 1958
| 2136
| 2314
| 2492
| 2670
| 15
| 1248
| 1456
| 1664
| 1872
| 2080
| 2288
| 2496
| 2704
| 2912
| 3120
|
16
| 1428
| 1666
| 1904
| 2142
| 2380
| 2618
| 2856
| 3094
| 3332
| 3570
| 17
| 1608
| 1876
| 2144
| 2412
| 2680
| 2948
| 3216
| 3484
| 3752
| 4020
| 18
| 1788
| 2086
| 2384
| 2682
| 2980
| 3278
| 3576
| 3874
| 4172
| 4470
|
19
| 1968
| 2296
| 2624
| 2952
| 3280
| 3608
| 3936
| 4264
| 4592
| 4920
| 20
| 2148
| 2506
| 2864
| 3222
| 3580
| 3938
| 4296
| 4654
| 5012
| 5370
| 21
| 2328
| 2716
| 3104
| 3492
| 3880
| 4268
| 4656
| 5044
| 5432
| 5820
|
22
| 2508
| 2926
| 3344
| 3762
| 4180
| 4598
| 5016
| 5434
| 5852
| 6270
| 23
| 2688
| 3136
| 3584
| 4032
| 4480
| 4928
| 5376
| 5824
| 6272
| 6720
| 24
| 2868
| 3346
| 3824
| 4302
| 4780
| 5258
| 5736
| 6214
| 6692
| 7170
|
25
| 3048
| 3556
| 4064
| 4572
| 5080
| 5588
| 6096
| 6604
| 7112
| 7620
| 26
| 3228
| 3766
| 4304
| 4842
| 5380
| 5918
| 6456
| 6994
| 7532
| 8070
| 27
| 3408
| 3976
| 4544
| 5112
| 5680
| 6248
| 6816
| 7384
| 7952
| 8520
|
28
| 3588
| 4186
| 4784
| 5382
| 5980
| 6578
| 7176
| 7774
| 8372
| 8970
| 29
| 3768
| 4396
| 5024
| 5652
| 6280
| 6908
| 7536
| 8164
| 8792
| 9420
| 30
| 3948
| 4606
| 5264
| 5922
| 6580
| 7238
| 7896
| 8554
| 9212
| 9870
|
31
| 4128
| 4816
| 5504
| 6192
| 6880
| 7568
| 8256
| 8944
| 9632
| 10320
| 32
| 4308
| 5026
| 5744
| 6462
| 7180
| 7898
| 8616
| 9334
| 10052
| 10770
| 33
| 4488
| 5236
| 5984
| 6732
| 7480
| 8228
| 8976
| 9724
| 10472
| 11220
|
34
| 4668
| 5446
| 6224
| 7002
| 7780
| 8558
| 9336
| 10114
| 10892
| 11670
| 35
| 4848
| 5656
| 6464
| 7272
| 8080
| 8888
| 9696
| 10504
| 11312
| 12120
| 36
| 5028
| 5866
| 6704
| 7542
| 8380
| 9218
| 10056
| 10894
| 11732
| 12570
|
|
[PC6] Custom Classes Group
Custom2 (XP tables: F=16 to F=25)
Level
| Custom2 F=16
| Custom2 F=17
| Custom2 F=18
| Custom2 F=19
| Custom2 F=20
| Custom2 F=21
| Custom2 F=22
| Custom2 F=23
| Custom2 F=24
| Custom2 F=25
|
1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 2
| 3.2
| 3.4
| 3.6
| 3.8
| 4
| 4.2
| 4.4
| 4.6
| 4.8
| 5
| 3
| 6.4
| 6.8
| 7.2
| 7.6
| 8
| 8.4
| 8.8
| 9.2
| 9.6
| 10
|
4
| 12.8
| 13.6
| 14.4
| 15.2
| 16
| 16.8
| 17.6
| 18.4
| 19.2
| 20
| 5
| 32
| 34
| 36
| 38
| 40
| 42
| 44
| 46
| 48
| 50
| 6
| 64
| 68
| 72
| 76
| 80
| 84
| 88
| 92
| 96
| 100
|
7
| 128
| 136
| 144
| 152
| 160
| 168
| 176
| 184
| 192
| 200
| 8
| 240
| 255
| 270
| 285
| 300
| 315
| 330
| 345
| 360
| 375
| 9
| 448
| 476
| 504
| 532
| 560
| 588
| 616
| 644
| 672
| 700
|
10
| 928
| 986
| 1044
| 1102
| 1160
| 1218
| 1276
| 1334
| 1392
| 1450
| 11
| 1408
| 1496
| 1584
| 1672
| 1760
| 1848
| 1936
| 2024
| 2112
| 2200
| 12
| 1888
| 2006
| 2124
| 2242
| 2360
| 2478
| 2596
| 2714
| 2832
| 2950
|
13
| 2368
| 2516
| 2664
| 2812
| 2960
| 3108
| 3256
| 3404
| 3552
| 3700
| 14
| 2848
| 3026
| 3204
| 3382
| 3560
| 3738
| 3916
| 4094
| 4272
| 4450
| 15
| 3328
| 3536
| 3744
| 3952
| 4160
| 4368
| 4576
| 4784
| 4992
| 5200
|
16
| 3808
| 4046
| 4284
| 4522
| 4760
| 4998
| 5236
| 5474
| 5712
| 5950
| 17
| 4288
| 4556
| 4824
| 5092
| 5360
| 5628
| 5896
| 6164
| 6432
| 6700
| 18
| 4768
| 5066
| 5364
| 5662
| 5960
| 6258
| 6556
| 6854
| 7152
| 7450
|
19
| 5248
| 5576
| 5904
| 6232
| 6560
| 6888
| 7216
| 7544
| 7872
| 8200
| 20
| 5728
| 6086
| 6444
| 6802
| 7160
| 7518
| 7876
| 8234
| 8592
| 8950
| 21
| 6208
| 6596
| 6984
| 7372
| 7760
| 8148
| 8536
| 8924
| 9312
| 9700
|
22
| 6688
| 7106
| 7524
| 7942
| 8360
| 8778
| 9196
| 9614
| 10032
| 10450
| 23
| 7168
| 7616
| 8064
| 8512
| 8960
| 9408
| 9856
| 10304
| 10752
| 11200
| 24
| 7648
| 8126
| 8604
| 9082
| 9560
| 10038
| 10516
| 10994
| 11472
| 11950
|
25
| 8128
| 8636
| 9144
| 9652
| 10160
| 10668
| 11176
| 11684
| 12192
| 12700
| 26
| 8608
| 9146
| 9684
| 10222
| 10760
| 11298
| 11836
| 12374
| 12912
| 13450
| 27
| 9088
| 9656
| 10224
| 10792
| 11360
| 11928
| 12496
| 13064
| 13632
| 14200
|
28
| 9568
| 10166
| 10764
| 11362
| 11960
| 12558
| 13156
| 13754
| 14352
| 14950
| 29
| 10048
| 10676
| 11304
| 11932
| 12560
| 13188
| 13816
| 14444
| 15072
| 15700
| 30
| 10528
| 11186
| 11844
| 12502
| 13160
| 13818
| 14476
| 15134
| 15792
| 16450
|
31
| 11008
| 11696
| 12384
| 13072
| 13760
| 14448
| 15136
| 15824
| 16512
| 17200
| 32
| 11488
| 12206
| 12924
| 13642
| 14360
| 15078
| 15796
| 16514
| 17232
| 17950
| 33
| 11968
| 12716
| 13464
| 14212
| 14960
| 15708
| 16456
| 17204
| 17952
| 18700
|
34
| 12448
| 13226
| 14004
| 14782
| 15560
| 16338
| 17116
| 17894
| 18672
| 19450
| 35
| 12928
| 13736
| 14544
| 15352
| 16160
| 16968
| 17776
| 18584
| 19392
| 20200
| 36
| 13408
| 14246
| 15084
| 15922
| 16760
| 17598
| 18436
| 19274
| 20112
| 20950
|
|
[PC6] Custom Classes Group
Custom2 (XP tables: F=26 to F=35)
Level
| Custom2 F=26
| Custom2 F=27
| Custom2 F=28
| Custom2 F=29
| Custom2 F=30
| Custom2 F=31
| Custom2 F=32
| Custom2 F=33
| Custom2 F=34
| Custom2 F=35
|
1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 2
| 5.2
| 5.4
| 5.6
| 5.8
| 6
| 6.2
| 6.4
| 6.6
| 6.8
| 7
| 3
| 10.4
| 10.8
| 11.2
| 11.6
| 12
| 12.4
| 12.8
| 13.2
| 13.6
| 14
|
4
| 20.8
| 21.6
| 22.4
| 23.2
| 24
| 24.8
| 25.6
| 26.4
| 27.2
| 28
| 5
| 52
| 54
| 56
| 58
| 60
| 62
| 64
| 66
| 68
| 70
| 6
| 104
| 108
| 112
| 116
| 120
| 124
| 128
| 132
| 136
| 140
|
7
| 208
| 216
| 224
| 232
| 240
| 248
| 256
| 264
| 272
| 280
| 8
| 390
| 405
| 420
| 435
| 450
| 465
| 480
| 495
| 510
| 525
| 9
| 728
| 756
| 784
| 812
| 840
| 868
| 896
| 924
| 952
| 980
|
10
| 1508
| 1566
| 1624
| 1682
| 1740
| 1798
| 1856
| 1914
| 1972
| 2030
| 11
| 2288
| 2376
| 2464
| 2552
| 2640
| 2728
| 2816
| 2904
| 2992
| 3080
| 12
| 3068
| 3186
| 3304
| 3422
| 3540
| 3658
| 3776
| 3894
| 4012
| 4130
|
13
| 3848
| 3996
| 4144
| 4292
| 4440
| 4588
| 4736
| 4884
| 5032
| 5180
| 14
| 4628
| 4806
| 4984
| 5162
| 5340
| 5518
| 5696
| 5874
| 6052
| 6230
| 15
| 5408
| 5616
| 5824
| 6032
| 6240
| 6448
| 6656
| 6864
| 7072
| 7280
|
16
| 6188
| 6426
| 6664
| 6902
| 7140
| 7378
| 7616
| 7854
| 8092
| 8330
| 17
| 6968
| 7236
| 7504
| 7772
| 8040
| 8308
| 8576
| 8844
| 9112
| 9380
| 18
| 7748
| 8046
| 8344
| 8642
| 8940
| 9238
| 9536
| 9834
| 10132
| 10430
|
19
| 8528
| 8856
| 9184
| 9512
| 9840
| 10168
| 10496
| 10824
| 11152
| 11480
| 20
| 9308
| 9666
| 10024
| 10382
| 10740
| 11098
| 11456
| 11814
| 12172
| 12530
| 21
| 10088
| 10476
| 10864
| 11252
| 11640
| 12028
| 12416
| 12804
| 13192
| 13580
|
22
| 10868
| 11286
| 11704
| 12122
| 12540
| 12958
| 13376
| 13794
| 14212
| 14630
| 23
| 11648
| 12096
| 12544
| 12992
| 13440
| 13888
| 14336
| 14784
| 15232
| 15680
| 24
| 12428
| 12906
| 13384
| 13862
| 14340
| 14818
| 15296
| 15774
| 16252
| 16730
|
25
| 13208
| 13716
| 14224
| 14732
| 15240
| 15748
| 16256
| 16764
| 17272
| 17780
| 26
| 13988
| 14526
| 15064
| 15602
| 16140
| 16678
| 17216
| 17754
| 18292
| 18830
| 27
| 14768
| 15336
| 15904
| 16472
| 17040
| 17608
| 18176
| 18744
| 19312
| 19880
|
28
| 15548
| 16146
| 16744
| 17342
| 17940
| 18538
| 19136
| 19734
| 20332
| 20930
| 29
| 16328
| 16956
| 17584
| 18212
| 18840
| 19468
| 20096
| 20724
| 21352
| 21980
| 30
| 17108
| 17766
| 18424
| 19082
| 19740
| 20398
| 21056
| 21714
| 22372
| 23030
|
31
| 17888
| 18576
| 19264
| 19952
| 20640
| 21328
| 22016
| 22704
| 23392
| 24080
| 32
| 18668
| 19386
| 20104
| 20822
| 21540
| 22258
| 22976
| 23694
| 24412
| 25130
| 33
| 19448
| 20196
| 20944
| 21692
| 22440
| 23188
| 23936
| 24684
| 25432
| 26180
|
34
| 20228
| 21006
| 21784
| 22562
| 23340
| 24118
| 24896
| 25674
| 26452
| 27230
| 35
| 21008
| 21816
| 22624
| 23432
| 24240
| 25048
| 25856
| 26664
| 27472
| 28280
| 36
| 21788
| 22626
| 23464
| 24302
| 25140
| 25978
| 26816
| 27654
| 28492
| 29330
|
|
[PC6] Custom Classes Group
Custom5
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 4
| (none)
| 3
| 8
| (none)
|
4
| 16
| (none)
| 5
| 40
| (none)
| 6
| 80
| (none)
|
7
| 160
| (none)
| 8
| 300
| (none)
| 9
| 560
| (none)
|
10
| 1160
| (none)
| 11
| 1760
| (none)
| 12
| 2360
| (none)
|
13
| 2960
| (none)
| 14
| 3560
| (none)
| 15
| 4160
| (none)
|
16
| 4760
| (none)
| 17
| 5360
| (none)
| 18
| 5960
| (none)
|
19
| 6560
| (none)
| 20
| 7160
| (none)
| 21
| 7760
| (none)
|
22
| 8360
| (none)
| 23
| 8960
| (none)
| 24
| 9560
| (none)
|
25
| 10160
| (none)
| 26
| 10760
| (none)
| 27
| 11360
| (none)
|
28
| 11960
| (none)
| 29
| 12560
| (none)
| 30
| 13160
| (none)
|
31
| 13760
| (none)
| 32
| 14360
| (none)
| 33
| 14960
| (none)
|
34
| 15560
| (none)
| 35
| 16160
| (none)
| 36
| 16760
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
| Requisites:
| Five 10's
|
+0
| (total = 27, max = 9)
| Alignment:
| any
| +1
| (total = 30, max = 10)
| HD/level:
| d5
| +2
| (total = 33, max = 11)
| Weapon Prof.:
| 5+level/5
|
+3
| (total = 36, max = 12)
| To Hit Table:
| Cust
| +4
| (total = 39, max = 13)
| Save Table:
| Cust
| +5
| (total = 42, max = 14)
| Reference:
| DM
|
+6
| (total = 45, max = 15)
| Groups:
| Custom
| +7
| (total = 48, max = 16)
|
|
| +8
| (total = 51, max = 17)
|
|
|
+8
| (total = 54, max = 18)
|
|
| +9
| (total = 57, max = 19)
|
|
| +9
| (total = 60, max = 20)
|
|
|
+10
| (total = 63, max = 21)
|
|
| +10
| (total = 66, max = 22)
|
|
| +11
| (total = 69, max = 23)
|
|
|
+11
| (total = 72, max = 24)
|
|
| +12
| (total = 75, max = 25)
|
|
| +12
| (total = 78, max = 26)
|
|
|
Each level, get two "5th edition" picks (see ArchCustom5 per list).
| Has access to all 5th edition classes, even if using "Sheets" or Background Points.
| Gets 40 Rogue points per level.
|
|
|
[PC6] Custom Classes Group
d20izer3.5
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 4
| (none)
|
4
| 8
| (none)
| 5
| 16
| (none)
| 6
| 32
| (none)
|
7
| 64
| (none)
| 8
| 128
| (none)
| 9
| 256
| (none)
|
10
| 450
| (none)
| 11
| 550
| (none)
| 12
| 660
| (none)
|
13
| 780
| (none)
| 14
| 910
| (none)
| 15
| 1050
| (none)
|
16
| 1200
| (none)
| 17
| 1360
| (none)
| 18
| 1530
| (none)
|
19
| 1710
| (none)
| 20
| 1900
| (none)
| 21
| 2100
| (none)
|
22
| 2310
| (none)
| 23
| 2530
| (none)
| 24
| 2760
| (none)
|
25
| 3000
| (none)
| 26
| 3250
| (none)
| 27
| 3510
| (none)
|
28
| 3780
| (none)
| 29
| 4060
| (none)
| 30
| 4350
| (none)
|
31
| 4650
| (none)
| 32
| 4960
| (none)
| 33
| 5280
| (none)
|
34
| 5610
| (none)
| 35
| 5950
| (none)
| 36
| 6300
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 27, max = 9)
| +1
| (total = 30, max = 10)
| +2
| (total = 33, max = 11)
|
+3
| (total = 36, max = 12)
| +4
| (total = 39, max = 13)
| +5
| (total = 42, max = 14)
|
+6
| (total = 45, max = 15)
| +7
| (total = 48, max = 16)
| +8
| (total = 51, max = 17)
|
+8
| (total = 54, max = 18)
| +9
| (total = 57, max = 19)
| +9
| (total = 60, max = 20)
|
+10
| (total = 63, max = 21)
| +10
| (total = 66, max = 22)
| +11
| (total = 69, max = 23)
|
+11
| (total = 72, max = 24)
| +12
| (total = 75, max = 25)
| +12
| (total = 78, max = 26)
|
|
Requisites:
| Con 9 (also see description)
| Alignment:
| any
| HD/level:
| d9
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| Cust
| Save Table:
| Cust
| Reference:
| DM {Planeshifted Collectivizer3}
| Groups:
| Custom
|
|
|
|
Each Level: The DM rolls a random class from Collective 3.5. You get the abilities of that class. You do not need to meet the requirements of the class.
| See the following pages for the 3.5 list of classes.
| The page numbers are for the Crystal Keep PDFs. (Ba=base, Pr=prestige)
|
|
[PC6] Custom Classes Group
d20izer3.5 Class Determination (page 1)
d730
| Class
| Source
|
1
| Artificer
| Ba4
| 2
| Artificer, Warforged
| Ba4
| 3
| Warforged Artificer
| Ba4
|
4
| Ape Totem Barbarian
| Ba6
| 5
| Barbarian
| Ba6
| 6
| Barbarian, Ape Totem
| Ba6
|
7
| Barbarian, Bear Totem
| Ba6
| 8
| Barbarian, Boar Totem
| Ba6
| 9
| Barbarian, Jaguar Totem
| Ba6
|
10
| Bear Totem Barbarian
| Ba6
| 11
| Boar Totem Barbarian
| Ba6
| 12
| Jaguar Totem Barbarian
| Ba6
|
13
| Barbarian, Dragon Totem
| Ba7
| 14
| Barbarian, Eagle Totem
| Ba7
| 15
| Barbarian, Horse Totem
| Ba7
|
16
| Dragon Totem Barbarian
| Ba7
| 17
| Eagle Totem Barbarian
| Ba7
| 18
| Horse Totem Barbarian
| Ba7
|
19
| Barbarian, Lion Totem
| Ba8
| 20
| Horselord
| Ba8
| 21
| Implacable
| Ba8
|
22
| Lion Totem Barbarian
| Ba8
| 23
| Barbarian, Serpent Totem
| Ba9
| 24
| Barbarian, Wolf Totem
| Ba9
|
25
| Serpent Totem Barbarian
| Ba9
| 26
| Wolf Totem Barbarian
| Ba9
| 27
| Barbarian, Berserker Strength
| Ba10
|
28
| Barbarian, City Brawler
| Ba10
| 29
| Barbarian, Dashing Step
| Ba10
| 30
| Barbarian, FearsomeGaze
| Ba11
|
31
| Barbarian, RelentlessSmash
| Ba11
| 32
| Barbarian, Unshakable
| Ba11
| 33
| Barbarian, Goliath
| Ba12
|
34
| Goliath Barbarian
| Ba12
| 35
| Barbarian, Halfling
| Ba14
| 36
| Halfling Barbarian
| Ba14
|
37
| Barbarian, Half-Orc
| Ba15
| 38
| Half-Orc Barbarian
| Ba15
| 39
| Bard
| Ba16
|
40
| Bard, Divine
| Ba16
| 41
| Bard, Savage
| Ba16
| 42
| Divine Bard
| Ba16
|
43
| Harbinger
| Ba16
| 44
| Savage Bard
| Ba16
| 45
| Bard, Bardic Knack
| Ba18
|
|
d730
| Class
| Source
|
46
| Bard, Gnome
| Ba19
| 47
| Gnome Bard
| Ba19
| 48
| Bard, Half-Elf
| Ba21
|
49
| Half-Elf Bard
| Ba21
| 50
| Ancestral Speaker
| Ba23
| 51
| Arcane Disciple
| Ba23
|
52
| Aspirant
| Ba23
| 53
| Cleric
| Ba23
| 54
| Benevolent
| Ba25
|
55
| Cleric, Cloistered
| Ba25
| 56
| Cloistered Cleric
| Ba25
| 57
| Crusader
| Ba25
|
58
| Cleric, Rage
| Ba26
| 59
| Evangelist
| Ba26
| 60
| Rage Cleric
| Ba26
|
61
| Cleric, Domain Focus
| Ba27
| 62
| Cleric, Spontaneous Domain Casting
| Ba27
| 63
| Cleric, Dwarven
| Ba28
|
64
| Dwarven Cleric
| Ba28
| 65
| Cleric, Raptoran
| Ba29
| 66
| Raptoran Cleric
| Ba29
|
67
| Druid
| Ba33
| 68
| Druidic Avenger
| Ba33
| 69
| Metal Master
| Ba33
|
70
| Sidhe Scholar
| Ba33
| 71
| Druid, Storm
| Ba35
| 72
| Druid, Totem
| Ba35
|
73
| Druid, Urban
| Ba35
| 74
| Storm Druid
| Ba35
| 75
| Totem Druid
| Ba35
|
76
| Urban Druid
| Ba35
| 77
| Wild Reaper
| Ba37
| 78
| Wind Walker
| Ba37
|
79
| Winter Warden
| Ba37
| 80
| Druid, Focused Animal
| Ba39
| 81
| Druid, Shapeshift
| Ba39
|
82
| Druid, Spontaneous Rejuvenation
| Ba39
| 83
| Druid, Goliath
| Ba41
| 84
| Goliath Druid
| Ba41
|
85
| Druid, Halfling
| Ba42
| 86
| Halfling Druid
| Ba42
| 87
| Druid, Half-Orc
| Ba44
|
88
| Half-Orc Druid
| Ba44
| 89
| Druid, Shifter
| Ba45
| 90
| Shifter Druid
| Ba45
|
|
d730
| Class
| Source
|
91
| Bodyguard
| Ba48
| 92
| Commander
| Ba48
| 93
| Corsair
| Ba48
|
94
| Fighter
| Ba48
| 95
| Exoticist
| Ba49
| 96
| Fencer
| Ba49
|
97
| Horseman
| Ba49
| 98
| Janissary
| Ba50
| 99
| Kensai
| Ba50
|
100
| Knight'
| Ba50
| 101
| Pugilist
| Ba51
| 102
| Shield Bearer
| Ba51
|
103
| Survivalist
| Ba51
| 104
| Targetteer
| Ba52
| 105
| Thane
| Ba52
|
106
| Thug
| Ba52
| 107
| Fighter, Counterattack
| Ba53
| 108
| Fighter, Elusive Attack
| Ba53
|
109
| Fighter, Overpowering Attack
| Ba53
| 110
| Dwarven Fighter
| Ba54
| 111
| Fighter, Dwarven
| Ba54
|
112
| Fighter, Half-Elf
| Ba55
| 113
| Half-Elf Fighter
| Ba55
| 114
| Fighter, Raptoran
| Ba56
|
115
| Raptoran Fighter
| Ba56
| 116
| Fighter, Warforged
| Ba57
| 117
| Warforged Fighter
| Ba57
|
118
| Chaos Monk
| Ba58
| 119
| Holy Monk
| Ba58
| 120
| Hunting Monk
| Ba58
|
121
| Monk
| Ba58
| 122
| Monk, Chaos
| Ba58
| 123
| Monk, Holy
| Ba58
|
124
| Monk, Hunting
| Ba58
| 125
| Martial Monk
| Ba60
| 126
| Monk, Martial
| Ba60
|
127
| Monk, Raging
| Ba60
| 128
| Monk, Sidewinder
| Ba60
| 129
| Raging Monk
| Ba60
|
130
| Sidewinder Monk
| Ba60
| 131
| Monk, Steadfast
| Ba62
| 132
| Monk, Vigilant
| Ba62
|
133
| Monk, Wild
| Ba62
| 134
| Steadfast Monk
| Ba62
| 135
| Vigilant Monk
| Ba62
|
|
[PC6] Custom Classes Group
d20izer3.5 Class Determination (page 2)
d730
| Class
| Source
|
136
| Wild Monk
| Ba62
| 137
| Monk, Bane of the Clockwork
| Ba64
| 138
| Monk, Decisive Strike
| Ba64
|
139
| Monk, Sacred Strike
| Ba64
| 140
| Monk, Sacred Strike'
| Ba66
| 141
| Monk, Unwavering Dedication
| Ba66
|
142
| Monk, Wholeness of Others
| Ba66
| 143
| Halfling Monk
| Ba68
| 144
| Monk, Halfling
| Ba68
|
145
| Illuminated Monk
| Ba69
| 146
| Monk, Illuminated
| Ba69
| 147
| Anarch
| Ba73
|
148
| Anti-Paladin
| Ba73
| 149
| Avenger
| Ba73
| 150
| Paladin
| Ba73
|
151
| Corrupter
| Ba75
| 152
| Despot
| Ba75
| 153
| Enforcer
| Ba75
|
154
| Gnome Paladin
| Ba77
| 155
| Incarnate
| Ba77
| 156
| Non-Spellcasting Paladin
| Ba77
|
157
| Paladin, Gnome
| Ba77
| 158
| Paladin, Non-Spellcasting
| Ba77
| 159
| Paladin of Freedom
| Ba79
|
160
| Paladin of Honor
| Ba79
| 161
| Paladin of Slaughter
| Ba79
| 162
| Paladin of Tyranny
| Ba79
|
163
| Sentinel
| Ba81
| 164
| Wyrmslayer
| Ba81
| 165
| Paladin, Angel's Sight
| Ba82
|
166
| Paladin, Aura of Banishment
| Ba82
| 167
| Paladin, Aura of Sanctity
| Ba82
| 168
| Paladin, Charging Smite
| Ba83
|
169
| Paladin, Gaze of Truth
| Ba83
| 170
| Paladin, Hunter of Fiends
| Ba83
| 171
| Paladin, Power of Self
| Ba84
|
172
| Paladin, Smiting Arrow
| Ba84
| 173
| Paladin, Sword of Celestia
| Ba84
| 174
| Elf Paladin
| Ba85
|
175
| Paladin, Elf
| Ba85
| 176
| Half-Orc Paladin
| Ba86
| 177
| Paladin, Half-Orc
| Ba86
|
178
| Paladin, Warforged
| Ba87
| 179
| Warforged Paladin
| Ba87
| 180
| Paladin of Light
| Ba88
|
|
d730
| Class
| Source
|
181
| Solstice Knight
| Ba89
| 182
| Mystic Ranger
| Ba91
| 183
| Non-Spellcasting Ranger
| Ba91
|
184
| Planar Ranger
| Ba91
| 185
| Ranger
| Ba91
| 186
| Ranger, Mystic
| Ba91
|
187
| Ranger, Non-Spellcasting
| Ba91
| 188
| Ranger, Planar
| Ba91
| 189
| Ranger, Urban
| Ba93
|
190
| Urban Ranger
| Ba93
| 191
| Wild Defender
| Ba93
| 192
| Ranger, Distracting Attack
| Ba94
|
193
| Ranger, Solitary Hunter
| Ba94
| 194
| Elf Ranger
| Ba95
| 195
| Ranger, Elf
| Ba95
|
196
| Gnome Ranger
| Ba96
| 197
| Ranger, Gnome
| Ba96
| 198
| Half-Elf Ranger
| Ba97
|
199
| Ranger, Half-Elf
| Ba97
| 200
| Ranger, Shifter
| Ba98
| 201
| Shifter Ranger
| Ba98
|
202
| Moon-Warded Ranger
| Ba99
| 203
| Ranger, Moon-Warded
| Ba99
| 204
| Rogue
| Ba101
|
205
| Rogue, Wilderness
| Ba101
| 206
| Wilderness Rogue
| Ba101
| 207
| Rogue, Disruptive Attack
| Ba102
|
208
| Changeling Rogue
| Ba103
| 209
| Rogue, Changeling
| Ba103
| 210
| Dwarven Rogue
| Ba105
|
211
| Rogue, Dwarf
| Ba105
| 212
| Goliath Rogue
| Ba107
| 213
| Rogue, Goliath
| Ba107
|
214
| Halfling Rogue
| Ba109
| 215
| Rogue, Halfling
| Ba109
| 216
| Lunar Rogue
| Ba111
|
217
| Rogue, Lunar
| Ba111
| 218
| Battle Sorcerer
| Ba114
| 219
| Poltergeist
| Ba114
|
220
| Sorcerer
| Ba114
| 221
| Sorcerer, Battle
| Ba114
| 222
| Witch
| Ba114
|
223
| Sorcerer, Arcane Reabsorbtion
| Ba116
| 224
| Sorcerer, Draconic Ray
| Ba116
| 225
| Sorcerer, Focus Caster
| Ba116
|
|
d730
| Class
| Source
|
226
| Sorcerer, Blood of Eberron
| Ba118
| 227
| Sorcerer, Blood of Khyber
| Ba118
| 228
| Sorcerer, Blood of Siberys
| Ba118
|
229
| Sorcerer, Metamagic Specialist
| Ba119
| 230
| Dwarven Sorcerer
| Ba120
| 231
| Sorcerer, Dwarven
| Ba120
|
232
| Raptoran Sorcerer
| Ba121
| 233
| Sorcerer, Raptoran
| Ba121
| 234
| Anagakok
| Ba123
|
235
| Deathwalker
| Ba123
| 236
| Filidh
| Ba123
| 237
| Wizard
| Ba123
|
238
| Fleshcrafter
| Ba125
| 239
| Soul Reaper
| Ba125
| 240
| Wizard, Arcane Reabsorbtion
| Ba126
|
241
| Wizard, Focus Caster
| Ba126
| 242
| Abjurer
| Ba128
| 243
| Abjurer, Focus Caster
| Ba128
|
244
| Abjurer, Resistance to Energy
| Ba128
| 245
| Abjurer, Urgent Shield
| Ba128
| 246
| Abjurer, Aura of Protection
| Ba129
|
247
| Abjurer, Spontaneous Dispelling
| Ba129
| 248
| Conjurer
| Ba130
| 249
| Conjurer, Abrupt Jaunt
| Ba130
|
250
| Conjurer, Focus Caster
| Ba130
| 251
| Conjurer, Rapid Summoning
| Ba130
| 252
| Conjurer, Enhanced Summoning
| Ba131
|
253
| Conjurer, Spontaneous Summoning
| Ba131
| 254
| Diviner
| Ba132
| 255
| Diviner, Enhanced Awareness
| Ba132
|
256
| Diviner, Focus Caster
| Ba132
| 257
| Diviner, Glimpse Peril
| Ba132
| 258
| Diviner, Bonus Diviner Feat
| Ba133
|
259
| Diviner, Prescience
| Ba133
| 260
| Enchanter
| Ba134
| 261
| Enchanter, Cohort
| Ba134
|
262
| Enchanter, Focus Caster
| Ba134
| 263
| Enchanter, Instant Daze
| Ba134
| 264
| Enchanter, Extended Enchantments
| Ba135
|
265
| Enchanter, Social Proficiency
| Ba135
| 266
| Evoker
| Ba136
| 267
| Evoker, Counterfire
| Ba136
|
268
| Evoker, Energy Affinity
| Ba136
| 269
| Evoker, Focus Caster
| Ba136
| 270
| Evoker, Energy Substitution
| Ba137
|
|
[PC6] Custom Classes Group
d20izer3.5 Class Determination (page 3)
d730
| Class
| Source
|
271
| Evoker, Overcome Resistance
| Ba137
| 272
| Illusionist
| Ba138
| 273
| Illusionist, Brief Figment
| Ba138
|
274
| Illusionist, Chain of Disbelief
| Ba138
| 275
| Illusionist, Focus Caster
| Ba138
| 276
| Illusionist, Illusion Master
| Ba139
|
277
| Illusionist, Shadow Shaper
| Ba139
| 278
| Necromancer
| Ba140
| 279
| Necromancer, Cursed Glance
| Ba140
|
280
| Necromancer, Focus Caster
| Ba140
| 281
| Necromancer, Skeletal Minion
| Ba140
| 282
| Necromancer, Enhance Undead
| Ba141
|
283
| Necromancer, Undead Apotheosis
| Ba141
| 284
| Transmuter
| Ba142
| 285
| Transmuter, Enhance Attribute
| Ba142
|
286
| Transmuter, Focus Caster
| Ba142
| 287
| Transmuter, Sudden Shift
| Ba142
| 288
| Transmuter, Spell Versatility
| Ba143
|
289
| Transmuter, Transmutable Memory
| Ba143
| 290
| Changeling Wizard
| Ba144
| 291
| Wizard, Changeling
| Ba144
|
292
| Elf Wizard
| Ba145
| 293
| Wizard, Elf
| Ba145
| 294
| Gnome Illusionist
| Ba146
|
295
| Illusionist, Gnome
| Ba146
| 296
| Halfling Wizard
| Ba147
| 297
| Wizard, Halfling
| Ba147
|
298
| Beguiler
| Ba148
| 299
| Duskblade
| Ba149
| 300
| Black Dragon Shaman
| Ba150
|
301
| Blue Dragon Shaman
| Ba150
| 302
| Brass Dragon Shaman
| Ba150
| 303
| Bronze Dragon Shaman
| Ba150
|
304
| Copper Dragon Shaman
| Ba150
| 305
| Dragon Shaman, Black
| Ba150
| 306
| Dragon Shaman, Blue
| Ba150
|
307
| Dragon Shaman, Brass
| Ba150
| 308
| Dragon Shaman, Bronze
| Ba150
| 309
| Dragon Shaman, Copper
| Ba150
|
310
| Dragon Shaman, Gold
| Ba151
| 311
| Dragon Shaman, Green
| Ba151
| 312
| Dragon Shaman, Red
| Ba151
|
313
| Dragon Shaman, Silver
| Ba151
| 314
| Dragon Shaman, White
| Ba151
| 315
| Gold Dragon Shaman
| Ba151
|
|
d730
| Class
| Source
|
316
| Green Dragon Shaman
| Ba151
| 317
| Red Dragon Shaman
| Ba151
| 318
| Silver Dragon Shaman
| Ba151
|
319
| White Dragon Shaman
| Ba151
| 320
| Favored Soul
| Ba153
| 321
| Favored Soul, Deity's Favor
| Ba153
|
322
| Hexblade
| Ba154
| 323
| Hexblade, Dark Companion
| Ba154
| 324
| Hexblade, Focus Caster
| Ba154
|
325
| Knight
| Ba156
| 326
| Marshal
| Ba157
| 327
| Marshal, Adrenaline Boost
| Ba157
|
328
| Ninja
| Ba158
| 329
| Samurai
| Ba159
| 330
| Scout
| Ba160
|
331
| Scout, Dungeon Specialist
| Ba160
| 332
| Scout, Light Cavalry160
| Ba160
| 333
| Scout, Sniper
| Ba160
|
334
| Spellthief
| Ba162
| 335
| Spirit Shaman
| Ba163
| 336
| Swashbuckler
| Ba164
|
337
| Swashbuckler, Shield of Blades
| Ba164
| 338
| Warlock
| Ba165
| 339
| Warlock, Fiendish Flamewreath
| Ba165
|
340
| Warmage
| Ba166
| 341
| Warmage, Eclectic Learning
| Ba166
| 342
| Adept
| Ba167
|
343
| Adept, Urban
| Ba167
| 344
| Aristocrat
| Ba167
| 345
| Changeling Egoist
| Ba167
|
346
| Commoner
| Ba167
| 347
| Egoist, Changeling
| Ba167
| 348
| Erudite
| Ba167
|
349
| Expert
| Ba167
| 350
| Kalashtar Monk
| Ba167
| 351
| Kalashtar Soulknife
| Ba167
|
352
| Kalashtar Telepath
| Ba167
| 353
| Magewright
| Ba167
| 354
| Monk, Kalashtar
| Ba167
|
355
| Religious Adept
| Ba167
| 356
| Sha'ir
| Ba167
| 357
| Shifter Wilder
| Ba167
|
358
| Shugenja
| Ba167
| 359
| Soulknife, Kalashtar
| Ba167
| 360
| Soulknife, Umbragen
| Ba167
|
|
d730
| Class
| Source
|
361
| Telepath, Kalashtar
| Ba167
| 362
| Umbragen Soulknife
| Ba167
| 363
| Urban Adept
| Ba167
|
364
| Warrior
| Ba167
| 365
| Wilder, Shifter
| Ba167
| 366
| Wu Jen
| Ba167
|
367
| Acolyte of the Skin
| Pr19
| 368
| Aerial Avenger
| Pr19
| 369
| Alchemist Savant
| Pr19
|
370
| Alienist
| Pr19
| 371
| Anointed Knight
| Pr20
| 372
| Apelord
| Pr20
|
373
| Apostle of Peace
| Pr20
| 374
| Anarchnomancer
| Pr21
| 375
| Arcane Archer
| Pr21
|
376
| Arcane Devotee
| Pr21
| 377
| Arcane Hierophant
| Pr21
| 378
| Arcane Trickster
| Pr22
|
379
| Archmage
| Pr22
| 380
| Argent Savant
| Pr22
| 381
| Assassin
| Pr23
|
382
| Battesmith
| Pr23
| 383
| Bearlord
| Pr23
| 384
| Beloved of Valarian
| Pr23
|
385
| Battle Howler of Gruumsh
| Pr24
| 386
| Bear Warrior
| Pr24
| 387
| Beastmaster
| Pr24
|
388
| Birdlord
| Pr24
| 389
| Black Flame Zealot
| Pr24
| 390
| Blackguard
| Pr25
|
391
| Blade Bravo
| Pr25
| 392
| Bladesinger
| Pr25
| 393
| Blighter
| Pr25
|
394
| Blood Magus
| Pr25
| 395
| Bloodhount
| Pr26
| 396
| Bowman Charger
| Pr26
|
397
| Branch Dancer
| Pr26
| 398
| Cabinet Trickster
| Pr26
| 399
| Cannith Wand Adept
| Pr27
|
400
| Catlord
| Pr27
| 401
| Cavalier
| Pr27
| 402
| Cavelord
| Pr27
|
403
| Celebrant of Sharess
| Pr28
| 404
| Celestial Mystic
| Pr28
| 405
| Chameleon
| Pr28
|
|
[PC6] Custom Classes Group
d20izer3.5 Class Determination (page 4)
d730
| Class
| Source
|
406
| Champion of Corellon Larethian
| Pr29
| 407
| Champion of Gwynharwyf
| Pr29
| 408
| Charlatan
| Pr29
|
409
| Chimeric Champion of Garl Glittergold
| Pr30
| 410
| Church Inquisitor
| Pr30
| 411
| Citadel Elite
| Pr30
|
412
| Consecrated Harrier
| Pr30
| 413
| Contemplative
| Pr30
| 414
| Cragtop Archer
| Pr30
|
415
| Crane Shen
| Pr31
| 416
| Daggerspell Mage
| Pr31
| 417
| Daggerspell Shaper
| Pr31
|
418
| Dark Hunter
| Pr31
| 419
| Darkwater Knight
| Pr31
| 420
| Darkwood Stalker
| Pr32
|
421
| Deadgrim
| Pr32
| 422
| Deep Diviner
| Pr32
| 423
| Deepwarden
| Pr32
|
424
| Defender of Sealtiel
| Pr33
| 425
| Dervish
| Pr33
| 426
| Divine Champion
| Pr33
|
427
| Divine Crusader
| Pr33
| 428
| Divine Disciple
| Pr33
| 429
| Divine Oracle
| Pr34
|
430
| Divine Prankster
| Pr34
| 431
| Divine Seeker
| Pr34
| 432
| Dragon Disciple
| Pr34
|
433
| Dragon Shen
| Pr34
| 434
| Dragonmark Heir
| Pr35
| 435
| Dread Pirate
| Pr35
|
436
| Drow Judicator
| Pr35
| 437
| Drunken Master
| Pr35
| 438
| Duelist
| Pr35
|
439
| Dungeon Delver
| Pr36
| 440
| Dwarven Defender
| Pr36
| 441
| Earth Dreamer
| Pr36
|
442
| Earthshaker
| Pr36
| 443
| Effigy Master
| Pr37
| 444
| Eldeen Ranger, Ashbound
| Pr37
|
445
| Eldeen Ranger, Children of Winter
| Pr37
| 446
| Eldeen Ranger, Gatekeepers
| Pr37
| 447
| Eldeen Ranger, Green Singers
| Pr37
|
448
| Eldeen Ranger, Wardens of the Woods
| Pr38
| 449
| Eldritch Knight
| Pr38
| 450
| Elemental Savant
| Pr38
|
|
d730
| Class
| Source
|
451
| Emissary of Barachiel
| Pr38
| 452
| Enlightened Fist
| Pr39
| 453
| Entropomancer
| Pr39
|
454
| Evangelist
| Pr39
| 455
| Evereskan Tomb Guardian
| Pr39
| 456
| Exalted Arcanist
| Pr40
|
457
| Exemplar
| Pr40
| 458
| Exorcist of the Silver Flame
| Pr40
| 459
| Exotic Weapon Master
| Pr41
|
460
| Extreme Explorer
| Pr41
| 461
| Eye of Gruumsh
| Pr42
| 462
| Eye of Horus-Re
| Pr42
|
463
| Firestorm Berserker
| Pr42
| 464
| Fist of Raziel
| Pr42
| 465
| Fochlucan Lyrist
| Pr43
|
466
| Force Missile Mage
| Pr43
| 467
| Frenzied Berserker
| Pr43
| 468
| Geomancer
| Pr44
|
469
| Geometer
| Pr44
| 470
| Ghost-Faced Killer
| Pr44
| 471
| Gnome Giant-Slayer
| Pr44
|
472
| Green Star Adept
| Pr45
| 473
| Green Whisperer
| Pr45
| 474
| Halfling Outrider
| Pr45
|
475
| Hammer of Moradin
| Pr45
| 476
| Harper Agent
| Pr46
| 477
| Harper Paragon
| Pr46
|
478
| Hathran
| Pr46
| 479
| Heartfire Fanner
| Pr47
| 480
| Heir of Siberys
| Pr47
|
481
| Hierophant
| Pr48
| 482
| High Handcrafter
| Pr48
| 483
| Highland Stalker
| Pr48
|
484
| Holy Liberator
| Pr49
| 485
| Horizon Walker
| Pr49
| 486
| Horselord
| Pr49
|
487
| Hospitaler
| Pr50
| 488
| Hunter of the Dead
| Pr50
| 489
| Icesinger
| Pr50
|
490
| Imaskari Vengeance Taker
| Pr50
| 491
| Incantatrix
| Pr51
| 492
| Incantifier
| Pr51
|
493
| Infused Spellcater
| Pr51
| 494
| Infused Warrior
| Pr51
| 495
| Initiate of Pistis Sophia
| Pr52
|
|
d730
| Class
| Source
|
496
| Invisible Blade
| Pr52
| 497
| Itinerant Warder of Yondala
| Pr52
| 498
| Initiate of the Sevenfold Veil
| Pr53
|
499
| Jester
| Pr53
| 500
| Jobber
| Pr54
| 501
| Justicar
| Pr54
|
502
| Justice Hammer of Moradin
| Pr54
| 503
| Justiciar of Tyr
| Pr54
| 504
| Kensai
| Pr54
|
505
| Knight of Holy Shielding
| Pr55
| 506
| Knight of the Chalice
| Pr55
| 507
| Knight Protector
| Pr55
|
508
| Lion of Talisid
| Pr55
| 509
| Loremaster
| Pr56
| 510
| Luckstealer
| Pr56
|
511
| Maester
| Pr56
| 512
| Mage of the Arcane Order
| Pr56
| 513
| Magic Filcher
| Pr57
|
514
| Maiden of Pain
| Pr57
| 515
| Mantis Shen
| Pr57
| 516
| Martyred Champion of Ilmater
| Pr57
|
517
| Master Astrologer
| Pr58
| 518
| Master Inquisitive
| Pr58
| 519
| Master of Many Forms
| Pr58
|
520
| Master of the East Wind
| Pr59
| 521
| Master Thrower
| Pr59
| 522
| Master of the North Wind
| Pr60
|
523
| Master of the South Wind
| Pr60
| 524
| Master of the Unseen Hand
| Pr60
| 525
| Master of the West Wind
| Pr60
|
526
| Master Transmogrifist
| Pr60
| 527
| Memory Smith
| Pr61
| 528
| Menacing Brute
| Pr61
|
529
| Mindbender
| Pr61
| 530
| Mindspy
| Pr61
| 531
| Monk of the Long Death
| Pr62
|
532
| Monkey Shen
| Pr62
| 533
| Moonspeaker
| Pr62
| 534
| Morninglord of Lathander
| Pr62
|
535
| Mourner
| Pr62
| 536
| Mole
| Pr63
| 537
| Mystic Keeper of Corellon Larethian
| Pr63
|
538
| Mystic Theurge
| Pr63
| 539
| Nature's Warrior
| Pr63
| 540
| Nightsong Enforcer
| Pr64
|
|
[PC6] Custom Classes Group
d20izer3.5 Class Determination (page 5)
d730
| Class
| Source
|
541
| Nightsong Infiltrator
| Pr64
| 542
| Occult Slayer
| Pr64
| 543
| Ollam
| Pr64
|
544
| Oppressor
| Pr64
| 545
| Order of the Bow Initiate
| Pr65
| 546
| Outcast Champion
| Pr65
|
547
| Panther Shen
| Pr65
| 548
| Pious Templar
| Pr65
| 549
| Poisoner
| Pr65
|
550
| Prime Underdark Guide
| Pr66
| 551
| Prophet of Erathaol
| Pr66
| 552
| Purebreath Devotee
| Pr66
|
553
| Purple Dragon Knight
| Pr66
| 554
| Purple Dragon Knight'
| Pr67
| 555
| Radiant Servant of Pelor
| Pr67
|
556
| Rage Mage
| Pr67
| 557
| Rainbow Servant
| Pr67
| 558
| Ravager
| Pr68
|
559
| Reachrunner
| Pr68
| 560
| Reaping Mauler
| Pr68
| 561
| Recaster
| Pr68
|
562
| Red Wizard
| Pr68
| 563
| Reforged
| Pr69
| 564
| Replacement Killer
| Pr69
|
565
| Ronin
| Pr69
| 566
| Ruathar
| Pr69
| 567
| Runecaster
| Pr70
|
568
| Runesmith
| Pr70
| 569
| Sacred Exorcist
| Pr70
| 570
| Sacred Fist
| Pr70
|
571
| Scar Enforcer
| Pr70
| 572
| Seeker of the Misty Isle
| Pr71
| 573
| Seeker of the Song
| Pr71
|
574
| Sentinel of Bharrai
| Pr71
| 575
| Shaaryan Hunter
| Pr71
| 576
| Shadow Adept
| Pr72
|
577
| Shadow Dancer
| Pr72
| 578
| Shadow Thief of Amn
| Pr72
| 579
| Shadowbane Inquisitor
| Pr72
|
580
| Shadowbane Stalker
| Pr73
| 581
| Shadowcraft Mage
| Pr73
| 582
| Shadowcrafter
| Pr73
|
583
| Shaper of Form
| Pr73
| 584
| Sharklord
| Pr74
| 585
| Sharn Skymage
| Pr74
|
|
d730
| Class
| Source
|
586
| Shinning Blade of Heironeous
| Pr74
| 587
| Skylord
| Pr74
| 588
| Slayer of Domiel
| Pr75
|
589
| Slime Lord
| Pr75
| 590
| Snake Shen
| Pr75
| 591
| Snakelord
| Pr75
|
592
| Son of Mercy
| Pr75
| 593
| Spellcarved Soldier
| Pr76
| 594
| Spellguard of Silverymoon
| Pr76
|
595
| Spellsword
| Pr76
| 596
| Spirit Speaker
| Pr76
| 597
| Spymaster
| Pr77
|
598
| Stalker of Kharash
| Pr77
| 599
| Stoneblessed, Dwarf
| Pr77
| 600
| Stoneblessed, Gnome
| Pr77
|
601
| Stoneblessed, Goliath
| Pr78
| 602
| Stonedeath Assassin
| Pr78
| 603
| Stoneface
| Pr78
|
604
| Stonelord
| Pr78
| 605
| Stormlord
| Pr79
| 606
| Streetfighter
| Pr79
|
607
| Sublime Chord
| Pr79
| 608
| Suel Arcanamach
| Pr79
| 609
| Swanmay
| Pr79
|
610
| Sword of Righteousness
| Pr80
| 611
| Sworn Slayer
| Pr80
| 612
| Tattooed Monk
| Pr81
|
613
| Tempest
| Pr82
| 614
| Temple Raider of Olidammara
| Pr82
| 615
| Thaumaturgist
| Pr82
|
616
| Thayan Knight
| Pr82
| 617
| Thief-Acrobat
| Pr83
| 618
| Thrall of Baphomet
| Pr83
|
619
| Thrall of Dagon
| Pr83
| 620
| Thrall of Fraz-Urb'luu
| Pr84
| 621
| Thrall of Kostchtchie
| Pr84
|
622
| Thrall of Pazuzu
| Pr85
| 623
| Thrall of Zuggtomy
| Pr85
| 624
| Tiger Shen
| Pr85
|
625
| Troubadour of Stars
| Pr86
| 626
| Urban Soul
| Pr86
| 627
| Ur-Priest
| Pr86
|
628
| Vassal of Bahamut
| Pr87
| 629
| Vermin Keeper
| Pr87
| 630
| Vigilante
| Pr87
|
|
d730
| Class
| Source
|
631
| Virtuoso
| Pr87
| 632
| Void Disciple
| Pr88
| 633
| War Chanter
| Pr88
|
634
| Warforged Juggernaut
| Pr88
| 635
| Warpriest
| Pr88
| 636
| Warshaper
| Pr88
|
637
| Wayfarer Guide
| Pr89
| 638
| Weretouched Master
| Pr89
| 639
| Whisperknife
| Pr89
|
640
| Wild Mage
| Pr90
| 641
| Wild Plains Outrider
| Pr90
| 642
| Wildrunner
| Pr90
|
643
| Wolflord
| Pr90
| 644
| Wonderworker
| Pr90
| 645
| World Speaker
| Pr91
|
646
| Wormhunter
| Pr91
| 647
| Yathchol Webrider
| Pr91
| 648
| Yathrinshee
| Pr92
|
649
| Zhentarim Spy
| Pr92
| 650
| Avantist
| Pr93
| 651
| Black Blood Hunter
| Pr93
|
652
| Cognition Thief
| Pr93
| 653
| Dawncaller
| Pr93
| 654
| Ephemeral Exemplar
| Pr93
|
655
| Epic Artificer
| Pr93
| 656
| Epic Barbaran
| Pr93
| 657
| Epic Bard
| Pr93
|
658
| Epic Cleric
| Pr93
| 659
| Epic Druid
| Pr93
| 660
| Epic Fighter
| Pr93
|
661
| Epic Monk
| Pr93
| 662
| Epic Paladin
| Pr93
| 663
| Epic Ranger
| Pr93
|
664
| Epic Rogue
| Pr93
| 665
| Epic Sorcerer
| Pr93
| 666
| Epic Warlock
| Pr93
|
667
| Epic Warmage
| Pr93
| 668
| Epic Wizard
| Pr93
| 669
| Epic Wu Jen
| Pr93
|
670
| Goliath Liberator
| Pr93
| 671
| Hulking Hurler
| Pr93
| 672
| Illithid Body Tamer
| Pr93
|
673
| Inquisitor of the Drowning Goddess
| Pr93
| 674
| Iron Mind
| Pr93
| 675
| Loredelver
| Pr93
|
|
[PC6] Custom Classes Group
d20izer3.5 Class Determination (page 6)
d730
| Class
| Source
|
676
| Lurking Terror
| Pr93
| 677
| Master Vampire
| Pr93
| 678
| Mind Mage
| Pr93
|
679
| Netherese Arcanist
| Pr93
| 680
| Ocular Master
| Pr93
| 681
| Peregrine Runner
| Pr93
|
682
| Quori Nightmare
| Pr93
| 683
| Risen Martyr
| Pr93
| 684
| Sea Mother Whip
| Pr93
|
685
| Shadow Sentinel
| Pr93
| 686
| Shadowmind
| Pr93
| 687
| Skypledged
| Pr93
|
688
| Spellfire Hierophant
| Pr93
| 689
| Stonespeaker Guardian
| Pr93
| 690
| Stormtalon
| Pr93
|
691
| Tainted Sorcerer
| Pr93
| 692
| Tainted Warrior
| Pr93
| 693
| Tomb Warden
| Pr93
|
694
| Unholy Abomination
| Pr93
| 695
| Aberrant Paragon
| Pr94
| 696
| Ararchomancer
| Pr94
|
|
d730
| Class
| Source
|
697
| Arvoreen's Keeper
| Pr94
| 698
| Arvoreen's Warder
| Pr94
| 699
| Barber
| Pr94
|
700
| Battleguard of Tempus
| Pr94
| 701
| Boge of Nomog-Geaya
| Pr94
| 702
| Cerebrex
| Pr94
|
703
| Companion of the Dead
| Pr94
| 704
| Corsair
| Pr94
| 705
| Deathstalker of Bhaal
| Pr94
|
706
| Drow Paragon
| Pr94
| 707
| Dwarf Paragon
| Pr94
| 708
| Eagle Knight
| Pr94
|
709
| Elf Paragon
| Pr94
| 710
| Flux Adept
| Pr94
| 711
| Gnome Paragon
| Pr94
|
712
| Half-Dragon Paragon
| Pr94
| 713
| Half-Elf Paragon
| Pr94
| 714
| Halfling Paragon
| Pr94
|
715
| Half-Orc Paragon
| Pr94
| 716
| Harnmonium Peacekeeper
| Pr94
| 717
| Holy Slayer
| Pr94
|
|
d730
| Class
| Source
|
718
| Human Paragon
| Pr94
| 719
| Jaguar Knight
| Pr94
| 720
| Kobold Paragon
| Pr94
|
721
| Luminaire
| Pr94
| 722
| Mamluk
| Pr94
| 723
| Omatu Master
| Pr94
|
724
| Orc Paragon
| Pr94
| 725
| Osteomancer
| Pr94
| 726
| Ranger Knight of Furyondy
| Pr94
|
727
| Shadow Apostle
| Pr94
| 728
| Shark Cultist
| Pr94
| 729
| Silverhair Knight
| Pr94
|
730
| Tiefling Paragon
| Pr94
|
|
[PC6] Custom Classes Group
Dilettante
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 8
| (none)
| 3
| 16
| (none)
|
4
| 32
| (none)
| 5
| 80
| (none)
| 6
| 160
| (none)
|
7
| 320
| (none)
| 8
| 600
| (none)
| 9
| 1120
| (none)
|
10
| 1920
| (none)
| 11
| 2720
| (none)
| 12
| 3520
| (none)
|
13
| 4320
| (none)
| 14
| 5120
| (none)
| 15
| 5920
| (none)
|
16
| 6720
| (none)
| 17
| 7520
| (none)
| 18
| 8320
| (none)
|
19
| 9120
| (none)
| 20
| 9920
| (none)
| 21
| 10720
| (none)
|
22
| 11520
| (none)
| 23
| 12320
| (none)
| 24
| 13120
| (none)
|
25
| 13920
| (none)
| 26
| 14720
| (none)
| 27
| 15520
| (none)
|
28
| 16320
| (none)
| 29
| 17120
| (none)
| 30
| 17920
| (none)
|
31
| 18720
| (none)
| 32
| 19520
| (none)
| 33
| 20320
| (none)
|
34
| 21120
| (none)
| 35
| 21920
| (none)
| 36
| 22720
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 27, max = 9)
| +1
| (total = 30, max = 10)
| +2
| (total = 33, max = 11)
|
+3
| (total = 36, max = 12)
| +4
| (total = 39, max = 13)
| +5
| (total = 42, max = 14)
|
+6
| (total = 45, max = 15)
| +7
| (total = 48, max = 16)
| +8
| (total = 51, max = 17)
|
+8
| (total = 54, max = 18)
| +9
| (total = 57, max = 19)
| +9
| (total = 60, max = 20)
|
+10
| (total = 63, max = 21)
| +10
| (total = 66, max = 22)
| +11
| (total = 69, max = 23)
|
+11
| (total = 72, max = 24)
| +12
| (total = 75, max = 25)
| +12
| (total = 78, max = 26)
|
|
Requisites:
| Chr 17
| Alignment:
| any
| HD/level:
| & d4
| Weapon Prof.:
| 3+level/4
| To Hit Table:
| Cust
| Save Table:
| Cust
| Reference:
| DM
| Groups:
| Custom
|
|
|
|
Each level, choose one:
| A. ÷0.2 in Class Adjectives for this class, or ÷0.1 in Class Adjectives for one of your other classes. (see [P4.8])
| B. F=1 in Custom2 picks for this class, or F=0.5 in Custom2 picks for one of your other classes. (see [PC6])
| C. 1 X24 score (P24S) for this class, or 0.5 P24S for another class. A X24 minor costs 2 P24S, a major costs 5 P24S, a grand costs 8 P24S, and a super costs 11 P24S. You can spend 9 P24S to get a Psi48 pick. (see [X24] and Innovator48 class)
|
|
[PC6] Custom Classes Group
Duplicator
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 4
| (none)
|
4
| 8
| (none)
| 5
| 20
| (none)
| 6
| 40
| (none)
|
7
| 80
| (none)
| 8
| 150
| (none)
| 9
| 280
| (none)
|
10
| 580
| (none)
| 11
| 880
| (none)
| 12
| 1180
| (none)
|
13
| 1480
| (none)
| 14
| 1780
| (none)
| 15
| 2080
| (none)
|
16
| 2380
| (none)
| 17
| 2680
| (none)
| 18
| 2980
| (none)
|
19
| 3280
| (none)
| 20
| 3580
| (none)
| 21
| 3880
| (none)
|
22
| 4180
| (none)
| 23
| 4480
| (none)
| 24
| 4780
| (none)
|
25
| 5080
| (none)
| 26
| 5380
| (none)
| 27
| 5680
| (none)
|
28
| 5980
| (none)
| 29
| 6280
| (none)
| 30
| 6580
| (none)
|
31
| 6880
| (none)
| 32
| 7180
| (none)
| 33
| 7480
| (none)
|
34
| 7780
| (none)
| 35
| 8080
| (none)
| 36
| 8380
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
(same)
| (same)
| (same)
| (same)
| (same)
| (same)
|
(same)
| (same)
| (same)
| (same)
| (same)
| (same)
|
(same)
| (same)
| (same)
| (same)
| (same)
| (same)
|
(same)
| (same)
| (same)
| (same)
| (same)
| (same)
|
(same)
| (same)
| (same)
| (same)
| (same)
| (same)
|
(same)
| (same)
| (same)
| (same)
| (same)
| (same)
|
|
Requisites:
| Class Slots 1, Mini-Class Slots 1
| Alignment:
| (as original)
| HD/level:
| (as original)
| Weapon Prof.:
| (as original)
| To Hit Table:
| (as original)
| Save Table:
| (as original)
| Reference:
| DM
| Groups:
| Custom
|
|
|
|
This class requires a Mini-Class slot in addition to the normal Class slot. This class exactly duplicates another class you have, which includes the name, XP table, etc. This class may be of different level than the duplicated class (it can be higher level).
| Level 9: Choose one:
| A. This requires an extra Mini-class slot. Replace the original class you're duplicating with another Duplicator class (so you have 2 Duplicator classes and no original). They both act as the original class but use the Duplicator XP chart.
| B. You may duplicate a Mixed-class combination of classes instead of an individual class.
| C. You may instead duplicate a class on another character you are playing. In this case, you may play the Duplicator class by itself, and don't need to have any original classes on your character at all.
|
|
[PC6] Custom Classes Group
Emulator
Level
| KXP
| Spells
|
1
| 0
| (varies)
| 2
| 0.5e
| (varies)
| 3
| 1e
| (varies)
|
4
| 2e
| (varies)
| 5
| 4e
| (varies)
| 6
| 8e
| (varies)
|
7
| 16e
| (varies)
| 8
| 30e
| (varies)
| 9
| 60e
| (varies)
|
10
| 100e
| (varies)
| 11
| 150e
| (varies)
| 12
| 200e
| (varies)
|
13
| 250e
| (varies)
| 14
| 300e
| (varies)
| 15
| 350e
| (varies)
|
16
| 400e
| (varies)
| 17
| 450e
| (varies)
| 18
| 500e
| (varies)
|
19
| 550e
| (varies)
| 20
| 600e
| (varies)
| 21
| 650e
| (varies)
|
22
| 700e
| (varies)
| 23
| 750e
| (varies)
| 24
| 800e
| (varies)
|
25
| 850e
| (varies)
| 26
| 900e
| (varies)
| 27
| 950e
| (varies)
|
28
| 1000e
| (varies)
| 29
| 1050e
| (varies)
| 30
| 1100e
| (varies)
|
31
| 1150e
| (varies)
| 32
| 1200e
| (varies)
| 33
| 1250e
| (varies)
|
34
| 1300e
| (varies)
| 35
| 1350e
| (varies)
| 36
| 1400e
| (varies)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 27, max = 9)
| +1
| (total = 30, max = 10)
| +2
| (total = 33, max = 11)
|
+3
| (total = 36, max = 12)
| +4
| (total = 39, max = 13)
| +5
| (total = 42, max = 14)
|
+6
| (total = 45, max = 15)
| +7
| (total = 48, max = 16)
| +8
| (total = 51, max = 17)
|
+8
| (total = 54, max = 18)
| +9
| (total = 57, max = 19)
| +9
| (total = 60, max = 20)
|
+10
| (total = 63, max = 21)
| +10
| (total = 66, max = 22)
| +11
| (total = 69, max = 23)
|
+11
| (total = 72, max = 24)
| +12
| (total = 75, max = 25)
| +12
| (total = 78, max = 26)
|
|
Requisites:
| Str 3+e, Dex 3+e, Con 3+e, Int 3+e, Wis 3+e, Chr 3+e
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| Cust
| Save Table:
| Cust
| Reference:
| DM
| Groups:
| Custom
|
|
|
|
Pick an "e" (emulation) factor. This must be at least 3 and be an integer. You may change "e" during a reset, but you must meet the new stat requirement (you cannot "owe" stat points). Note this class cannot be added at all unless you have straight 6's in stats.
|
| You duplicate the powers of up to LVL classes. You get half your total XP in EmulatorDM to spend on each of these classes to see what level you are in each class. You must meet the stat and level requirements of each class you duplicate, but these requirements do not add to each other. You get the spell/psi progression, "Level:" abilities, and rogue-like abilities of each class. You do not get the HD, weapon proficiency progression, TH chart, or saves of the classes.
|
| Your duplicated level must be equal to or less than "e". If it is above that, it is lowered to "e". Note that your duplicated level may exceed your true EmulatorDM level. Your CL is always your EmulatorDM level, unless a "Level:" ability changes this.
|
| This class cannot duplicate classes from the Custom, Concordant, or Monster groups.
|
|
[PC6] Custom Classes Group
Exponenter
Level
| KXP
| Spells
| TH
|
1
| [ ((N-1)*0.5+1)*orig. ]
| (orig.^N)
| (orig.*N)
| 2
| [ ((N-1)*1.5+1)*orig. ]
| (orig.^N)
| (orig.*N)
| 3
| [ ((N-1)*2.5+1)*orig. ]
| (orig.^N)
| (orig.*N)
|
4
| [ ((N-1)*3.5+1)*orig. ]
| (orig.^N)
| (orig.*N)
| 5
| [ ((N-1)*4.5+1)*orig. ]
| (orig.^N)
| (orig.*N)
| 6
| [ ((N-1)*5.5+1)*orig. ]
| (orig.^N)
| (orig.*N)
|
7
| [ ((N-1)*6.5+1)*orig. ]
| (orig.^N)
| (orig.*N)
| 8
| [ ((N-1)*7.5+1)*orig. ]
| (orig.^N)
| (orig.*N)
| 9
| [ ((N-1)*8.5+1)*orig. ]
| (orig.^N)
| (orig.*N)
|
10
| [ ((N-1)*9.5+1)*orig. ]
| (orig.^N)
| (orig.*N)
| 11
| [ ((N-1)*10.5+1)*orig. ]
| (orig.^N)
| (orig.*N)
| 12
| [ ((N-1)*11.5+1)*orig. ]
| (orig.^N)
| (orig.*N)
|
13
| [ ((N-1)*12.5+1)*orig. ]
| (orig.^N)
| (orig.*N)
| 14
| [ ((N-1)*13.5+1)*orig. ]
| (orig.^N)
| (orig.*N)
| 15
| [ ((N-1)*14.5+1)*orig. ]
| (orig.^N)
| (orig.*N)
|
16
| [ ((N-1)*15.5+1)*orig. ]
| (orig.^N)
| (orig.*N)
| 17
| [ ((N-1)*16.5+1)*orig. ]
| (orig.^N)
| (orig.*N)
| 18
| [ ((N-1)*17.5+1)*orig. ]
| (orig.^N)
| (orig.*N)
|
19
| [ ((N-1)*18.5+1)*orig. ]
| (orig.^N)
| (orig.*N)
| 20
| [ ((N-1)*19.5+1)*orig. ]
| (orig.^N)
| (orig.*N)
| 21
| [ ((N-1)*20.5+1)*orig. ]
| (orig.^N)
| (orig.*N)
|
22
| [ ((N-1)*21.5+1)*orig. ]
| (orig.^N)
| (orig.*N)
| 23
| [ ((N-1)*22.5+1)*orig. ]
| (orig.^N)
| (orig.*N)
| 24
| [ ((N-1)*23.5+1)*orig. ]
| (orig.^N)
| (orig.*N)
|
25
| [ ((N-1)*24.5+1)*orig. ]
| (orig.^N)
| (orig.*N)
| 26
| [ ((N-1)*25.5+1)*orig. ]
| (orig.^N)
| (orig.*N)
| 27
| [ ((N-1)*26.5+1)*orig. ]
| (orig.^N)
| (orig.*N)
|
28
| [ ((N-1)*27.5+1)*orig. ]
| (orig.^N)
| (orig.*N)
| 29
| [ ((N-1)*28.5+1)*orig. ]
| (orig.^N)
| (orig.*N)
| 30
| [ ((N-1)*29.5+1)*orig. ]
| (orig.^N)
| (orig.*N)
|
31
| [ ((N-1)*30.5+1)*orig. ]
| (orig.^N)
| (orig.*N)
| 32
| [ ((N-1)*31.5+1)*orig. ]
| (orig.^N)
| (orig.*N)
| 33
| [ ((N-1)*32.5+1)*orig. ]
| (orig.^N)
| (orig.*N)
|
34
| [ ((N-1)*33.5+1)*orig. ]
| (orig.^N)
| (orig.*N)
| 35
| [ ((N-1)*34.5+1)*orig. ]
| (orig.^N)
| (orig.*N)
| 36
| [ ((N-1)*35.5+1)*orig. ]
| (orig.^N)
| (orig.*N)
|
37
| [ ((N-1)*36.5+1)*orig. ]
| (orig.^N)
| (orig.*N)
| 38
| [ ((N-1)*37.5+1)*orig. ]
| (orig.^N)
| (orig.*N)
| 39
| [ ((N-1)*38.5+1)*orig. ]
| (orig.^N)
| (orig.*N)
|
45
| [ ((N-1)*44.5+1)*orig. ]
| (orig.^N)
| (orig.*N)
| 54
| [ ((N-1)*53.5+1)*orig. ]
| (orig.^N)
| (orig.*N)
| 63
| [ ((N-1)*62.5+1)*orig. ]
| (orig.^N)
| (orig.*N)
|
72
| [ ((N-1)*71.5+1)*orig. ]
| (orig.^N)
| (orig.*N)
|
|
Requisites:
| Original +9*N each,
|
| Class Slots xN
| Alignment:
| as original
| HD/level:
| (*N)d(*N) original (no &'s)
| Weapon Prof.:
| As original base *N
| To Hit Table:
| As original base *N
| Reference:
| RM {Futureshifted Conjugator}
| Groups:
| Custom, Futureshifted, PC Designed
| Complexity:
| CF=5
|
|
| Saving Throws:
|
| PPD:
| (as original *N)
| RSW:
| (as original *N)
| PP:
| (as original *N)
| BW:
| (as original *N)
| Spell:
| (as original *N)
| Fort:
| (as original *N)
| Reflex:
| (as original *N)
| Will:
| (as original *N)
|
|
|
For abilities, see next page.
|
|
[PC6] Custom Classes Group
Exponenter Abilities
Pick an N for this class. N must be positive and cannot be greater than LVL.
| Pick another class you know. The class chosen cannot be Custom group, and must be a x1 multiplier class.
| This class does not benefit from "Min Level" in the current campaign. (Conjugator does not have this restriction; this is an important difference between Conjugator and Exponenter).
| The Hit Dice is *N the number of dice and *N the die size (e.g. 2d3 would become 4d6 at N=2).
| Your "CL" and "LVL" for abilities is equal to your level to the Nth power instead of your level. However, you get "Level:" abilities (and "picks") only up to your level as normal (it is *not* squared).
| Warriors: Your base number of attacks is based on your level ^N instead of your level. However, you cannot go beyond the bottom of the number of attacks chart.
| Spell casters: Read on the ML=(level ^N) line, but your max SL is based only on ML=(level). For example, a level 4 Exponenter (N=2) emulating a Mage2 reads on the ML=16 line, but has only 1st and 2nd level spells (the max SL that a normal Mage2 has).
| Priests: You turn undead using level ^N. GGL powers that are LVL based use level ^N, but you get Level: picks only up to your level.
| Rogues: You get rogue points as if you were LVL=(level ^N), but you read the rogue chart only down to your level (not squared).
| Psionicists: Your LVL in PSP calculations is your level ^N.
|
| DM Note: In certain cases a formula is given for a class ability which is actually meant to abbreviate a "stack" of Level: abilities, such as "+LVL GGL picks". In these cases, the DM may rule you do not square that LVL number, you just use level. The ruling here is somewhat dependent on what else the class does, if the class gets almost no other benefits from Conjugator, the DM is more likely to let you use level squared. A good example of this is Pet Mage, which *does* use level squared for number of familiars, because otherwise a Conjugated Pet Mage does almost nothing extra.
|
|
[PC6] Custom Classes Group
Ferret
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 4.8
| (none)
| 3
| 9.6
| (none)
|
4
| 19.2
| (none)
| 5
| 38.4
| (none)
| 6
| 80
| (none)
|
7
| 160
| (none)
| 8
| 320
| (none)
| 9
| 640
| (none)
|
10
| 1120
| (none)
| 11
| 1600
| (none)
| 12
| 2080
| (none)
|
13
| 2560
| (none)
| 14
| 3040
| (none)
| 15
| 3520
| (none)
|
16
| 4000
| (none)
| 17
| 4480
| (none)
| 18
| 4960
| (none)
|
19
| 5440
| (none)
| 20
| 5920
| (none)
| 21
| 6400
| (none)
|
22
| 6880
| (none)
| 23
| 7360
| (none)
| 24
| 7840
| (none)
|
25
| 8320
| (none)
| 26
| 8800
| (none)
| 27
| 9280
| (none)
|
28
| 9760
| (none)
| 29
| 10240
| (none)
| 30
| 10720
| (none)
|
31
| 11200
| (none)
| 32
| 11680
| (none)
| 33
| 12160
| (none)
|
34
| 12640
| (none)
| 35
| 13120
| (none)
| 36
| 13600
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 27, max = 9)
| +1
| (total = 30, max = 10)
| +2
| (total = 33, max = 11)
|
+3
| (total = 36, max = 12)
| +4
| (total = 39, max = 13)
| +5
| (total = 42, max = 14)
|
+6
| (total = 45, max = 15)
| +7
| (total = 48, max = 16)
| +8
| (total = 51, max = 17)
|
+8
| (total = 54, max = 18)
| +9
| (total = 57, max = 19)
| +9
| (total = 60, max = 20)
|
+10
| (total = 63, max = 21)
| +10
| (total = 66, max = 22)
| +11
| (total = 69, max = 23)
|
+11
| (total = 72, max = 24)
| +12
| (total = 75, max = 25)
| +12
| (total = 78, max = 26)
|
|
Requisites:
| Dex 20, Chr 20
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 4+level/4
| To Hit Table:
| Cust
| Save Table:
| Cust
| Reference:
| DM {Planeshifted Weasel}
| Groups:
| Rogue, Custom, Alternate
|
|
|
|
Gets 80 Rogue points per level.
| Level N (every level): Get one "Level:" pick from any class you know as a player. It must be a "simple" pick (no entire spell progressions, subclasses, etc.)
| Level 9: This "Level:" pick may be non-simple.
| Level 18: This "Level:" pick may be non-simple, or something that normally cannot be picked (e.g. a Swashbuckler ability).
| Level 27: This "Level:" pick may be non-simple, something that normally cannot be picked (e.g. a Swashbuckler ability), or a line of text at the top of a class description that isn't a "Level:" ability at all.
|
Lvl
| Wilderneer Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Astral Spell
| MMM
| 40
| Int-18
| Int-24
| 1
| Body Freedom (transfer P <-> M action types freely; Str <-> Int, Dex <-> Wis, Con <-> Chr)
| FFF
| 0
| Chr-36
| Chr-54
| 1
| Destruction/Mordenkainen's Disjunction
| PMM
| 0
| Int-18
| Int-24
|
1
| Limited Wish (#=1) [limited to SL=LVL-1 or less effects]
| #F
| 0
| Int-20
| Int-25
| 1
| Otto's Irresistance Dance | Control Physicals
| MPV
| 0
| Chr-16
| Chr-22
| 1
| Shift a racial innate power you have to a random power (determined by DM)
| F
| 0
| Con-20
| Con-25
|
1
| Time Shift
| VMM
| 20
| Int-16
| Int-24
| 3
| Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole
| PMM
| 0
| Int-19
| Int-25
| 4
| Limited Wish (#=1) | Alter Reality (#=2) [limited to SL=LVL-1 or less effects]
| #F
| 0
| Int-20
| Int-25
|
6
| Shadow Magic | Shadow Walk | Shadow Flight | Become Shadow-form
| VM
| 0
| Int-17
| Int-20
| 7
| 0,1/r: Unspend (amount made by) Rogue points
| -
| 0
| NA
| NA
| 7
| Avoid Artifact Effect (entire party): x1 ||| x2 ||| x3 etc.
| -
| -10
| Int-30
| Int-46
|
7
| Backstave (N/2% of your dmg is vile) || Stun (save=N-100)
| -
| 0
| Wis-26
| Wis-32
| 7
| Can Dim Door away in combat during your actions | Teleport
| -
| -15
| Dex-18
| Dex-24
| 7
| Instantaneous x0 effect | x1 || x2 ||| x3 |||| x4 etc.
| -
| 50
| Dex-24
| Dex-32
|
9
| All die rolls within 240' are min (50%) or max (50%) (duration 1s per 10% made)
| FV
| 50
| Dex-25
| Dex-50
| 9
| Aura of Ill Omen (all in area at -1 on all rolls per 10% made for 1t)
| MV
| 0
| Chr-9
| Chr-18
| 9
| Contact Other Plane | Foresight
| MM
| 0
| Chr-15
| Chr-18
|
9
| Control Movements | Control Physicals | Control Mentals
| MM
| 0
| Chr-18
| Chr-20
| 9
| Elemental Form | Para-Ele Form | Quasi-Ele Form ||| Semi-Ele Form
| PP
| 40
| Con-24
| Con-24
| 9
| Limited Wish (#=1) | Alter Reality (#=2) | Wish (#=3)
| #F
| 0
| Int-20
| Int-25
|
9
| Reverse Gravity | Adjust Gravity
| VM
| 0
| Dex-13
| Dex-17
| 9
| Shape Alteration/Polymorph Object | Shapechange
| MM
| 5
| Con-13
| Con-20
| 9
| Time Shift ||| Time Travel
| VMM
| 15
| Int-17
| Int-25
|
16
| Limited Wish (#=1) | Alter Reality (#=2) | Wish (#=3) | Change Reality (#=4)
| #F
| 0
| Int-20
| Int-25
|
|
[PC6] Custom Classes Group
FMCTP1/2
Level
| KXP
| Spells
|
1
| 0
| (varies)
| 2
| 3.225
| (varies)
| 3
| 6.45
| (varies)
|
4
| 12.9
| (varies)
| 5
| 28.1
| (varies)
| 6
| 50.75
| (varies)
|
7
| 90.75
| (varies)
| 8
| 159.5
| (varies)
| 9
| 307
| (varies)
|
10
| 598.5
| (varies)
| 11
| 892
| (varies)
| 12
| 1239
| (varies)
|
13
| 1586
| (varies)
| 14
| 1948
| (varies)
| 15
| 2417.5
| (varies)
|
16
| 2892
| (varies)
| 17
| 3366.5
| (varies)
| 18
| 3851
| (varies)
|
19
| 4345.5
| (varies)
| 20
| 4840
| (varies)
| 21
| 5334.5
| (varies)
|
22
| 5829
| (varies)
| 23
| 6323.5
| (varies)
| 24
| 6818
| (varies)
|
25
| 7312.5
| (varies)
| 26
| 7807
| (varies)
| 27
| 8414
| (varies)
|
28
| 9021
| (varies)
| 29
| 9628
| (varies)
| 30
| 10235
| (varies)
|
31
| 10842
| (varies)
| 32
| 11449
| (varies)
| 33
| 12056
| (varies)
|
34
| 12663
| (varies)
| 35
| 13270
| (varies)
| 36
| 13877
| (varies)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 7 6 3 6 1 2 2
| +1
| 8 7 6 3 7 1 3 3
| +2
| 9 8 6 4 7 2 3 3
|
+3
| 9 8 7 4 7 2 4 4
| +4
| 10 9 7 5 8 3 4 4
| +5
| 10 9 7 6 8 3 5 5
|
+6
| 11 10 8 7 9 4 5 5
| +7
| 11 10 9 8 9 4 6 6
| +8
| 12 10 9 9 9 5 6 6
|
+9
| 12 11 10 10 10 5 7 7
| +10
| 13 11 10 11 10 6 7 7
| +11
| 13 12 11 12 11 6 8 8
|
+12
| 13 12 12 13 11 7 8 8
| +13
| 14 13 13 14 11 7 9 9
| +14
| 14 13 13 14 12 8 9 9
|
+15
| 14 13 14 14 12 8 10 10
| +16
| 15 14 14 14 13 9 10 10
| +17
| 15 14 14 14 13 9 11 11
|
|
Requisites:
| Str 9, Dex 9, Int 14, Wis 14, Either Con 9 or Chr 9
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| War
| Save Table:
| War/Wiz/Pri/Rog/Psi
| Reference:
| DM / PH1 / PH2
| Groups:
| Custom
|
|
|
|
This is a mixed class Fighter+Magic-User+Cleric+Thief+Psionicist. You may pick 1st or 2nd edition for each of the classes. Regardless of what classes comprise the FMCTP mix, you can ignore alignment restrictions for those classes.
|
| The saves are "pick the best of War, Wiz, Pri, Rog, Psi saves for each category".
|
| This class can mix with itself, TANB, Archer-Ranger, Cavalier-Paladin, Barbarian-Cleric, or ArchPsi1. It cannot mix with with more than one of these, and cannot mix with any other class.
|
| Level 2: You may replace one of the classes with another class from the 5 given (e.g. you can drop Fighter and add Psionicist to be a Magic-User+Cleric+Thief+Psionicist+Psionicist). The XP and other data does not change.
| Level 4: You may replace another class, as per Level 2.
| Level 6: You may pick "0th edition" for classes. This does give you Psi0 (Martial Arts psionicisit) if you pick 0 for Psi.
| Level 7: You may replace another class, as per Level 2.
| Level 8: You may pick "3rd edition" for classes.
| Level 9: You may replace instances of Fighter with Paladin or Ranger; Magic-User with one of the standard 8 specialist types; Cleric with Druid or Healer; Thief with Acrobat, Assassin, Monk, or Bard; Psionicist with Psi(-1), Psi1Blaster, Psi5, or Psi9A. You can do this for any number of classes in the mix, the XP and other data does not change.
| Level 10: You may replace another class, as per Level 2. Starting with this replacement, if another mixed-class combination is mixed with FMCTP1/2, you can replace one of the classes in that mix instead.
| Level 12: You may add another (6th) class with one of the five standard classes. This extra class cannot be changed using the Level 9 ability. Again, the XP and other data does not change.
| Level 14: You may replace another class, as per Level 10. If you replace the 6th class from the Level 12 ability, it still cannot be changed using the Level 9 ability.
| Level 18: You may pick "30th edition" for classes (currently, this does nothing except for Fighter30).
| Level 24: Add a 7th class, in Monster or Custom group, must be of editions 0-4. Classes that cannot be mixed cannot be added here. Another FMCTP1/2 or WWPRP2/3 cannot be added here.
| Level 27: Can replace one class with any class in it's group with XP < FMCTP's XP.
| Level 28: You may pick "5th edition" for classes.
| Level 36: Add an 8th class, any group, of editions 0-5.
|
|
[PC6] Custom Classes Group
G-Acter0
Level
| KXP
| X21 mMG SUV
|
1
| 0
| -1- ---
| 2
| 200
| -2- ---
| 3
| 600
| 12- ---
|
4
| 1200
| 13- ---
| 5
| 2000
| 23- ---
| 6
| 3000
| 24- ---
|
7
| 4000
| 34- ---
| 8
| 6000
| 441 ---
| 9
| 8000
| 451 ---
|
10
| 10000
| 452 ---
| 11
| 12000
| 462 ---
| 12
| 14000
| 463 ---
|
13
| 16000
| 473 ---
| 14
| 18000
| 473 1--
| 15
| 20000
| 474 1--
|
16
| 22000
| 474 2--
| 17
| 24000
| 475 2--
| 18
| 26000
| 475 3--
|
19
| 28000
| 476 3--
| 20
| 30000
| 476 4--
| 21
| 32000
| 477 4--
|
22
| 34000
| 477 41-
| 23
| 36000
| 477 51-
| 24
| 38000
| 477 61-
|
25
| 40000
| 477 62-
| 26
| 42000
| 477 72-
| 27
| 44000
| 577 72-
|
28
| 46000
| 577 73-
| 29
| 48000
| 677 73-
| 30
| 50000
| 677 741
|
31
| 52000
| 777 742
| 32
| 54000
| 777 753
| 33
| 56000
| 877 754
|
34
| 58000
| 877 765
| 35
| 60000
| 977 766
| 36
| 62000
| 977 776 1
|
37
| 124000
| 977 776 2
| 38
| 186000
| 977 776 3
| 39
| 248000
| 977 776 4
|
45
| 620000
| 988 777 7
| 54
| 1178000
| 999 999 8
| 63
| 1736000
| BAA AAA A
|
72
| 2294000
| CCB BBB B1
|
|
Requisites:
| HCL 9 (may owe), HNCL 18,
|
| Dex 10, Con 10, Chr 40 (may owe)
| Alignment:
| any
| HD/level:
| & 3d6
| Weapon Prof.:
| & +level
| To Hit:
| & +level
| Saves:
| & +level
| Reference:
| DM
| Groups:
| Concordant (x2), Demigod (x2),
|
| Custom
|
| [X] Section stats
| ihp
| +0
| iTH
| +0
| P Save
| +0
| M Save
| +1
| War
| +0
| Rog
| +0
| PPsi
| +0
| Wiz
| +0
| Pri
| +0
| MPsi
| +1
|
|
|
|
|
|
Hold G actions. You may use 1S+1V+1X+1G per segment. You may convert 1G -> 1X and 1X->1F.
| Level N (every level): +1G action
| Gets X21 powers. X21 powers that modify CL, ML, level, or XP cannot be applied to the G-Acter0 class. The powers that give Bonus to Mirrored XP cannot apply the bonus to the G-Acter0 class (you have to spend it elsewhere).
| Level 2: You may convert 2G -> 1 IG (Instantaneous Godly Action). Instantaneous actions cannot be responded to except by J actions (or better).
| Level 4: You may convert 2G -> 1 of any action type you have or specifically need to use an ability.
| Level 6: You may convert 4G -> 1JG. You may convert 2 IG -> 1 IQG.
| Level 9: You may convert 7G -> 1RG or 1Q∞G.
| Level 12: You may convert 8G -> 1KG. You may convert 2JG -> 1JQG.
| Level 18: You may convert 2KG -> 1KQG. You may convert 2scrG -> 1 IscrG. (scrG = Script Godly)
| Level 21: You may convert 11G -> 1WG (A "lent" RG action, but you can't use your G that segment).
| Level 27: You may convert 16G -> 1LG.
|
|
[PC6] Custom Classes Group
X21 Minor Powers (SL=2, Concordant SL=0)
#
| Power
|
1
| Ignore x0 effects (assuming you are at least true x3 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 7 of an action type for 1 Borrowed (b) or Held (h) of that action type.
| 3
| Trade 14F to 1X
|
4
| Trade 21 of an action type for 1 Instantaneous (I) of that action type.
| 5
| x+1 Mirrored XP to Concordant and Demigod
| 6
| Overwrite your base race to have +1 to all stats, AC, saves, hp, TH, and have the abilities of one [P3] race/adjective.
|
|
X21 Major Powers (SL=5, Concordant SL=0)
#
| Power
|
1
| Ignore x0 effects (assuming you are at least true x2 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 6 of an action type for 1 Borrowed (b) or Held (h) of that action type.
| 3
| Trade 12F to 1X
|
4
| Trade 18 of an action type for 1 Instantaneous (I) of that action type.
| 5
| You may use borrowed or held actions to activate SL 0-2 effects you have.
| 6
| x+2 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
|
7
| Overwrite your base race to have +2 to all stats, AC, saves, hp, TH, and have the abilities of two [P3] races/adjectives.
|
|
X21 Grand Powers (SL=8, Concordant SL=0)
#
| Power
|
1
| Ignore x0 effects (assuming you are at least true x1 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 5 of an action type for 1 Borrowed (b) or Held (h) of that action type.
| 3
| Trade 10F to 1X
|
4
| Trade 15 of an action type for 1 Instantaneous (I) of that action type.
| 5
| You may use borrowed or held actions to activate SL 0-5 effects you have.
| 6
| x+3 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
|
7
| Overwrite your base race to have +3 to all stats, AC, saves, hp, TH, and have the abilities of three [P3] races/adjectives.
| 8
| xx1.1 hp
| 9
| xx1.1 CL
|
|
[PC6] Custom Classes Group
X21 Super Powers (SL=11, Concordant SL=1)
#
| Power
|
1
| Ignore x1 effects (assuming you are at least true x3 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 4 of an action type for 1 Borrowed (b) or Held (h) of that action type.
| 3
| Trade 8F to 1X
|
4
| Trade 12 of an action type for 1 Instantaneous (I) of that action type.
| 5
| You may use borrowed or held actions to activate SL 0-8 effects you have.
| 6
| x+4 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
|
7
| Overwrite your base race to have +4 to all stats, AC, saves, hp, TH, and have the abilities of four [P3] races/adjectives.
| 8
| xx1.5 hp (doesn't stack with lower versions of this in X21)
| 9
| xx1.3 CL (doesn't stack with lower versions of this in X21)
|
10
| You have +1 HNCL or +0.1 HCL for purposes of qualifying for classes, kits, and feats.
| 11
| Time/Reality/Loop Stable
| 12
| xx1.1 ML in one class.
|
|
X21 Ultra Powers (SL=14, Concordant SL=4)
#
| Power
|
1
| Ignore x1 effects (assuming you are at least true x2 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 3 of an action type for 1 Borrowed (b) or Held (h) of that action type.
| 3
| Trade 6F to 1X
|
4
| Trade 9 of an action type for 1 Instantaneous (I) of that action type.
| 5
| You may use borrowed or held actions to activate SL 0-11 (CSL 0-1) effects you have.
| 6
| x+5 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
|
7
| Overwrite your base race to have +5 to all stats, AC, saves, hp, TH, and have the abilities of five [P3] races/adjectives.
| 8
| xx2 hp (doesn't stack with lower versions of this in X21)
| 9
| xx1.5 CL (doesn't stack with lower versions of this in X21)
|
10
| xx1.2 ML in one class. (doesn't stack with lower versions of this in X21)
| 11
| Can trade 10000 hp into 1 ihp (as many times as you like)
| 12
| Immune Pixelation
|
13
| Immune to x0 to x3 Traps, x0 to x2 Tricks, x0 to x1 Specials
| 14
| You may "material component" Martial Arts Maneuvers, Innate/Racial Abilities, Magic Item activations (non-Artifact) by spending an S action (in addition to normal costs)
|
|
[PC6] Custom Classes Group
X21 V [Ultra+1] Powers (SL=17, Concordant SL=7)
#
| Power
|
1
| Ignore x2 effects (assuming you are at least true x5 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 2 of an action type for 1 Borrowed (b) or Held (h) of that action type.
| 3
| Trade 4F to 1X
|
4
| Trade 7 of an action type for 1 Instantaneous (I) of that action type.
| 5
| You may use borrowed or held actions to activate SL 0-14 (CSL 0-4) effects you have.
| 6
| x+6 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
|
7
| Overwrite your base race to have +6 to all stats, AC, saves, hp, TH, and have the abilities of six [P3] races/adjectives.
| 8
| xx3 hp (doesn't stack with lower versions of this in X21)
| 9
| xx1.7 CL (doesn't stack with lower versions of this in X21)
|
10
| xx1.3 ML in one class. (doesn't stack with lower versions of this in X21)
| 11
| Immune to x0 to x4 Traps, x0 to x3 Tricks, x0 to x2 Specials
| 12
| You may "material component" Concordant spells by spending an F action (in addition to the normal X action).
|
|
X21 W [Ultra+2] Powers (SL=20, Concordant SL=10)
#
| Power
|
1
| Ignore x2 effects (assuming you are at least true x4 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 1 of an action type for 1 Borrowed (b) or Held (h) of that action type.
| 3
| Trade 3F to 1X
|
4
| Trade 6 of an action type for 1 Instantaneous (I) of that action type.
| 5
| Trade 21X to 1G
| 6
| You may use borrowed or held actions to activate SL 0-17 (CSL 0-7) effects you have.
|
7
| x+7 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
| 8
| Overwrite your base race to have +7 to all stats, AC, saves, hp, TH, and have the abilities of seven [P3] races/adjectives.
| 9
| xx4 hp (doesn't stack with lower versions of this in X21)
|
10
| xx1.9 CL (doesn't stack with lower versions of this in X21)
| 11
| xx1.4 ML in one class. (doesn't stack with lower versions of this in X21)
| 12
| xx1.1 ihp
|
13
| xx1.1 CCL
|
|
[PC6] Custom Classes Group
X21 X [Ultra+3] Powers (SL=23, Concordant SL=13)
#
| Power
|
1
| Ignore x2 effects (assuming you are at least true x3 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 2F to 1X
| 3
| Trade 5 of an action type for 1 Instantaneous (I) of that action type.
|
4
| Trade 19X to 1G
| 5
| You may use borrowed or held actions to activate SL 0-20 (CSL 0-10) effects you have.
| 6
| x+8 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
|
7
| Overwrite your base race to have +8 to all stats, AC, saves, hp, TH, and have the abilities of eight [P3] races/adjectives.
| 8
| xx5 hp (doesn't stack with lower versions of this in X21)
| 9
| xx2.1 CL (doesn't stack with lower versions of this in X21)
|
10
| xx1.5 ML in one class. (doesn't stack with lower versions of this in X21)
| 11
| xx1.3 ihp (doesn't stack with lower versions of this in X21)
| 12
| xx1.2 CCL (doesn't stack with lower versions of this in X21)
|
|
X21 Y [Ultra+4] Powers (SL=26, Concordant SL=16)
#
| Power
|
1
| Ignore x3 effects (assuming you are at least true x7 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 1F to 1X
| 3
| Trade 4 of an action type for 1 Instantaneous (I) of that action type.
|
4
| Trade 17X to 1G
| 5
| You may use borrowed or held actions to activate SL 0-23 (CSL 0-13) effects you have.
| 6
| x+9 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
|
7
| Overwrite your base race to have +9 to all stats, AC, saves, hp, TH, and have the abilities of nine [P3] races/adjectives.
| 8
| xx6 hp (doesn't stack with lower versions of this in X21)
| 9
| xx2.3 CL (doesn't stack with lower versions of this in X21)
|
10
| xx1.6 ML in one class. (doesn't stack with lower versions of this in X21)
| 11
| xx1.5 ihp (doesn't stack with lower versions of this in X21)
| 12
| xx1.3 CCL (doesn't stack with lower versions of this in X21)
|
13
| xx1.1 CML in one class.
|
|
[PC6] Custom Classes Group
X21 Z [Ultra+5] Powers (SL=29, Concordant SL=19)
#
| Power
|
1
| Ignore x3 effects (assuming you are at least true x6 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 3 of an action type for 1 Instantaneous (I) of that action type.
| 3
| Trade 15X to 1G
|
4
| You may use borrowed or held actions to activate SL 0-26 (CSL 0-16) effects you have.
| 5
| x+10 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
| 6
| Overwrite your base race to have +10 to all stats, AC, saves, hp, TH, and have the abilities of ten [P3] races/adjectives.
|
7
| xx7 hp (doesn't stack with lower versions of this in X21)
| 8
| xx2.5 CL (doesn't stack with lower versions of this in X21)
| 9
| xx1.7 ML in one class. (doesn't stack with lower versions of this in X21)
|
10
| xx1.7 ihp (doesn't stack with lower versions of this in X21)
| 11
| xx1.4 CCL (doesn't stack with lower versions of this in X21)
| 12
| xx1.2 CML in one class. (doesn't stack with lower versions of this in X21)
|
13
| xx1.1 iihp
| 14
| xx1.1 DCL
| 15
| Can trade 10000 ihp into 1 iihp (as many times as you like)
|
16
| Immune Banhammering
| 17
| You may "material component" Demigod spells by spending an X action (in addition to the normal G action).
|
|
[PC6] Custom Classes Group
Generic Priest
Overall Level
| KXP
|
1
| 0
| 2
| 1.5
| 3
| 3
|
4
| 6
| 5
| 13
| 6
| 27.5
|
7
| 55
| 8
| 110
| 9
| 225
|
10
| 450
| 11
| 675
| 12
| 900
|
13
| 1125
| 14
| 1350
| 15
| 1575
|
16
| 1800
| 17
| 2025
| 18
| 2250
|
19
| 2475
| 20
| 2700
| 21
| 2925
|
22
| 3150
| 23
| 3375
| 24
| 3600
|
25
| 3825
| 26
| 4050
| 27
| 4275
|
28
| 4500
| 29
| 4725
| 30
| 4950
|
31
| 5175
| 32
| 5400
| 33
| 5625
|
34
| 5850
| 35
| 6075
| 36
| 6300
|
|
ML
| Priest 123 456 789
| KXP
|
1
| 2-- --- ---
| 0
| 2
| 30- --- ---
| 0.6
| 3
| 32- --- ---
| 1.2
|
4
| 430 --- ---
| 2.4
| 5
| 432 --- ---
| 5.2
| 6
| 443 0-- ---
| 11
|
7
| 543 2-- ---
| 22
| 8
| 544 30- ---
| 44
| 9
| 554 32- ---
| 90
|
10
| 554 430 ---
| 180
| 11
| 655 432 ---
| 270
| 12
| 655 443 0--
| 360
|
13
| 665 543 2--
| 450
| 14
| 665 544 30-
| 540
| 15
| 666 554 32-
| 630
|
16
| 666 554 430
| 720
| 17
| 666 655 432
| 810
| 18
| 666 655 443
| 900
|
19
| 666 665 544
| 990
| 20
| 666 665 555
| 1080
| 21
| 666 666 555
| 1170
|
22
| 666 666 655
| 1260
| 23
| 666 666 665
| 1350
| 24
| 666 666 666
| 1440
|
25
| 766 666 666
| 1530
| 26
| 776 666 666
| 1620
| 27
| 777 666 666
| 1710
|
28
| 777 766 666
| 1800
| 29
| 777 776 666
| 1890
| 30
| 777 777 666
| 1980
|
31
| 777 777 766
| 2070
| 32
| 777 777 776
| 2160
| 33
| 777 777 777
| 2250
|
34
| 877 777 777
| 2340
| 35
| 887 777 777
| 2430
| 36
| 888 777 777
| 2520
|
|
CL
| KXP
|
1
| 0
| 2
| 0.45
| 3
| 0.9
|
4
| 1.8
| 5
| 3.9
| 6
| 8.25
|
7
| 16.5
| 8
| 33
| 9
| 67.5
|
10
| 135
| 11
| 202.5
| 12
| 270
|
13
| 337.5
| 14
| 405
| 15
| 472.5
|
16
| 540
| 17
| 607.5
| 18
| 675
|
19
| 742.5
| 20
| 810
| 21
| 877.5
|
22
| 945
| 23
| 1012.5
| 24
| 1080
|
25
| 1147.5
| 26
| 1215
| 27
| 1282.5
|
28
| 1350
| 29
| 1417.5
| 30
| 1485
|
31
| 1552.5
| 32
| 1620
| 33
| 1687.5
|
34
| 1755
| 35
| 1822.5
| 36
| 1890
|
|
Stat Pts
| HD
| KXP
|
1
| 1d8
| 0
| 2
| 2d8
| 0.3
| 3
| 3d8
| 0.6
|
4
| 4d8
| 1.2
| 5
| 5d8
| 2.6
| 6
| 6d8
| 5.5
|
7
| 7d8
| 11
| 8
| 8d8
| 22
| 9
| 9d8
| 45
|
10
| 10d8
| 90
| 11
| 11d8
| 135
| 12
| 12d8
| 180
|
13
| 13d8
| 225
| 14
| 14d8
| 270
| 15
| 15d8
| 315
|
16
| 16d8
| 360
| 17
| 17d8
| 405
| 18
| 18d8
| 450
|
19
| 19d8
| 495
| 20
| 20d8
| 540
| 21
| 21d8
| 585
|
22
| 22d8
| 630
| 23
| 23d8
| 675
| 24
| 24d8
| 720
|
25
| 25d8
| 765
| 26
| 26d8
| 810
| 27
| 27d8
| 855
|
28
| 28d8
| 900
| 29
| 29d8
| 945
| 30
| 30d8
| 990
|
31
| 31d8
| 1035
| 32
| 32d8
| 1080
| 33
| 33d8
| 1125
|
34
| 34d8
| 1170
| 35
| 35d8
| 1215
| 36
| 36d8
| 1260
|
|
[PC6] Custom Classes Group
Generic Priest (page 2)
|
Turn Lvl
| TH
| Wpn / NW Prof.
| Saves PD RS PP BW Sp Fo Re Wi
| KXP
|
1
| +0
| 2+0 / 1
| 8 4 5 2 3 0 0 2
| 0
| 2
| +1
| 2+0 / 2
| 8 4 6 3 4 0 0 3
| 0.15
| 3
| +1
| 2+0 / 3
| 9 5 6 3 4 0 1 3
| 0.3
|
4
| +2
| 2+1 / 4
| 9 5 6 4 4 1 1 4
| 0.6
| 5
| +3
| 2+1 / 5
| 10 6 7 4 5 1 1 4
| 1.3
| 6
| +3
| 2+1 / 6
| 10 6 7 5 5 2 2 5
| 2.75
|
7
| +4
| 2+1 / 7
| 11 7 8 5 6 2 2 5
| 5.5
| 8
| +5
| 2+2 / 8
| 11 7 9 6 6 2 2 6
| 11
| 9
| +5
| 2+2 / 9
| 12 7 9 6 7 3 3 6
| 22.5
|
10
| +6
| 2+2 / 10
| 12 8 9 6 7 3 3 7
| 45
| 11
| +7
| 2+2 / 11
| 13 8 10 7 8 4 3 7
| 67.5
| 12
| +7
| 2+3 / 12
| 13 9 10 7 8 4 4 8
| 90
|
13
| +8
| 2+3 / 13
| 13 9 10 7 8 4 4 8
| 112.5
| 14
| +9
| 2+3 / 14
| 14 9 11 8 9 5 4 9
| 135
| 15
| +9
| 2+3 / 15
| 14 10 11 8 9 5 5 9
| 157.5
|
16
| +10
| 2+4 / 16
| 14 10 11 9 9 6 5 10
| 180
| 17
| +11
| 2+4 / 17
| 15 11 12 9 10 6 5 10
| 202.5
| 18
| +11
| 2+4 / 18
| 15 11 12 10 11 6 6 11
| 225
|
19
| +12
| 2+4 / 19
| 16 12 13 10 11 7 6 11
| 247.5
| 20
| +13
| 2+5 / 20
| 16 12 13 11 12 7 6 12
| 270
| 21
| +13
| 2+5 / 21
| 16 13 13 11 12 8 7 12
| 292.5
|
22
| +14
| 2+5 / 22
| 16 13 14 12 12 8 7 13
| 315
| 23
| +15
| 2+5 / 23
| 16 13 14 12 13 8 7 13
| 337.5
| 24
| +15
| 2+6 / 24
| 16 14 14 13 13 9 8 14
| 360
|
25
| +16
| 2+6 / 25
| 16 14 15 13 13 9 8 14
| 382.5
| 26
| +17
| 2+6 / 26
| 16 14 15 14 14 10 8 15
| 405
| 27
| +17
| 2+6 / 27
| 16 15 15 14 14 10 9 15
| 427.5
|
28
| +18
| 2+7 / 28
| 17 15 16 14 14 10 9 16
| 450
| 29
| +19
| 2+7 / 29
| 17 15 16 15 15 11 9 16
| 472.5
| 30
| +19
| 2+7 / 30
| 17 15 16 15 15 11 10 17
| 495
|
31
| +20
| 2+7 / 31
| 17 16 16 15 15 12 10 17
| 517.5
| 32
| +21
| 2+8 / 32
| 17 16 16 15 16 12 10 18
| 540
| 33
| +21
| 2+8 / 33
| 17 16 16 16 16 12 11 18
| 562.5
|
34
| +22
| 2+8 / 34
| 17 16 16 16 16 13 11 19
| 585
| 35
| +23
| 2+8 / 35
| 17 16 16 16 16 13 11 19
| 607.5
| 36
| +23
| 2+9 / 36
| 17 16 16 16 16 14 12 20
| 630
|
|
Requisites:
| Wis 9
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| Pri
| Save Table:
| Pri
| Reference:
| DM
| Groups:
| Priest, Custom
|
|
|
|
You may spend your XP in 8 categories for this class. You may spend XP unevenly (e.g. all towards ML). Note that level 1 in all categories costs 0 XP.
| 40% category: ML
| 30% category: CL
| 20% categories: Stat Points *, Hit Dice **
| 10% categories: Turn Level, To Hit *, Proficiencies *, Saves
| * These categories are not cumulative with other classes; you treat this as any other class. For example, if you are level 8 in ML and level 1 in Stat Pts, and level 4 in another (normal) class, you have 4 stat points (your highest level), not 4+1=5. (Using the "highest class" rule, the Generic Cleric class here counts as only level 1 for Stat Pts.)
| ** If multi-classed, you still need to divide by number of classes, even if all this class gives is 1 hit die. Hit Dice listed is the total.
|
| The "Overall Level" is given so you know what level you are for purposes of energy drain and HNCL.
| Note that it costs 150% (2.25 KXP for 2nd level) to actually raise all of these categories at the same time, so this class is less "efficient" than a normal Cleric class.
|
|
[PC6] Custom Classes Group
Generic Psionicist
Overall Level
| KXP
|
1
| 0
| 2
| 2.5
| 3
| 5
|
4
| 10
| 5
| 15
| 6
| 25
|
7
| 50
| 8
| 75
| 9
| 100
|
10
| 125
| 11
| 150
| 12
| 300
|
13
| 450
| 14
| 750
| 15
| 1000
|
16
| 1300
| 17
| 1600
| 18
| 2000
|
19
| 2500
| 20
| 3000
| 21
| 3500
|
22
| 4000
| 23
| 4500
| 24
| 5000
|
25
| 5500
| 26
| 6000
| 27
| 6500
|
28
| 7000
| 29
| 7500
| 30
| 8000
|
31
| 8500
| 32
| 9000
| 33
| 9500
|
34
| 10000
| 35
| 10500
| 36
| 11000
|
|
ML
| Psi(any1) mMG S
| KXP
|
1
| 1-- -
| 0
| 2
| 2-- -
| 1.25
| 3
| 3-- -
| 2.5
|
4
| 4-- -
| 5
| 5
| 41- -
| 7.5
| 6
| 51- -
| 12.5
|
7
| 52- -
| 25
| 8
| 62- -
| 37.5
| 9
| 63- -
| 50
|
10
| 73- -
| 62.5
| 11
| 74- -
| 75
| 12
| 741 -
| 150
|
13
| 841 -
| 225
| 14
| 851 -
| 375
| 15
| 852 -
| 500
|
16
| 952 -
| 650
| 17
| 962 -
| 800
| 18
| A62 1
| 1000
|
19
| A72 1
| 1250
| 20
| A73 1
| 1500
| 21
| B83 2
| 1750
|
22
| C84 2
| 2000
| 23
| D94 2
| 2250
| 24
| E95 3
| 2500
|
25
| FA5 3
| 2750
| 26
| GA6 3
| 3000
| 27
| HB6 4
| 3250
|
28
| IB7 4
| 3500
| 29
| JC7 4
| 3750
| 30
| KC8 5
| 4000
|
31
| LD8 5
| 4250
| 32
| MD9 5
| 4500
| 33
| NE9 6
| 4750
|
34
| OEA 6
| 5000
| 35
| PFA 6
| 5250
| 36
| QFB 7
| 5500
|
|
CL
| KXP
|
1
| 0
| 2
| 1
| 3
| 2
|
4
| 4
| 5
| 6
| 6
| 10
|
7
| 20
| 8
| 30
| 9
| 40
|
10
| 50
| 11
| 60
| 12
| 120
|
13
| 180
| 14
| 300
| 15
| 400
|
16
| 520
| 17
| 640
| 18
| 800
|
19
| 1000
| 20
| 1200
| 21
| 1400
|
22
| 1600
| 23
| 1800
| 24
| 2000
|
25
| 2200
| 26
| 2400
| 27
| 2600
|
28
| 2800
| 29
| 3000
| 30
| 3200
|
31
| 3400
| 32
| 3600
| 33
| 3800
|
34
| 4000
| 35
| 4200
| 36
| 4400
|
|
Stat Pts
| KXP
|
1
| 0
| 2
| 0.5
| 3
| 1
|
4
| 2
| 5
| 3
| 6
| 5
|
7
| 10
| 8
| 15
| 9
| 20
|
10
| 25
| 11
| 30
| 12
| 60
|
13
| 90
| 14
| 150
| 15
| 200
|
16
| 260
| 17
| 320
| 18
| 400
|
19
| 500
| 20
| 600
| 21
| 700
|
22
| 800
| 23
| 900
| 24
| 1000
|
25
| 1100
| 26
| 1200
| 27
| 1300
|
28
| 1400
| 29
| 1500
| 30
| 1600
|
31
| 1700
| 32
| 1800
| 33
| 1900
|
34
| 2000
| 35
| 2100
| 36
| 2200
|
|
[PC6] Custom Classes Group
Generic Psionicist (page 2)
|
Lvl
| HD
| TH
| Wpn / NW Prof.
| Saves PD RS PP BW Sp Fo Re Wi
| KXP
|
1
| 1d4
| +0
| 1+0 / 1
| 5 3 8 2 3 1 0 1
| 0
| 2
| 2d4
| +0
| 1+0 / 2
| 5 4 8 2 3 1 0 2
| 0.25
| 3
| 3d4
| +0
| 1+0 / 3
| 6 4 8 3 4 2 0 2
| 0.5
|
4
| 4d4
| +1
| 1+0 / 4
| 6 5 8 3 4 2 1 3
| 1
| 5
| 5d4
| +1
| 1+1 / 5
| 6 5 9 3 4 2 1 3
| 1.5
| 6
| 6d4
| +1
| 1+1 / 6
| 6 6 9 4 5 3 1 4
| 2.5
|
7
| 7d4
| +2
| 1+1 / 7
| 7 6 9 4 5 3 2 4
| 5
| 8
| 8d4
| +2
| 1+1 / 8
| 7 7 9 4 5 4 2 5
| 7.5
| 9
| 9d4
| +2
| 1+1 / 9
| 7 7 10 5 6 4 2 5
| 10
|
10
| 10d4
| +3
| 1+2 / 10
| 7 8 10 5 6 4 3 6
| 12.5
| 11
| 11d4
| +3
| 1+2 / 11
| 8 8 10 5 6 5 3 6
| 15
| 12
| 12d4
| +3
| 1+2 / 12
| 8 9 10 6 7 5 3 7
| 30
|
13
| 13d4
| +4
| 1+2 / 13
| 8 9 11 6 7 6 4 7
| 45
| 14
| 14d4
| +4
| 1+2 / 14
| 8 10 11 6 7 6 4 8
| 75
| 15
| 15d4
| +4
| 1+3 / 15
| 9 10 11 7 8 6 4 8
| 100
|
16
| 16d4
| +5
| 1+3 / 16
| 9 11 11 7 8 7 5 9
| 130
| 17
| 17d4
| +5
| 1+3 / 17
| 9 11 12 7 9 7 5 9
| 160
| 18
| 18d4
| +5
| 1+3 / 18
| 9 12 12 8 9 8 5 10
| 200
|
19
| 19d4
| +6
| 1+3 / 19
| 10 12 12 8 10 8 6 10
| 250
| 20
| 20d4
| +6
| 1+4 / 20
| 10 13 12 8 10 8 6 11
| 300
| 21
| 21d4
| +6
| 1+4 / 21
| 10 13 13 9 11 9 6 11
| 350
|
22
| 22d4
| +7
| 1+4 / 22
| 11 14 13 9 11 9 7 12
| 400
| 23
| 23d4
| +7
| 1+4 / 23
| 11 14 13 9 12 10 7 12
| 450
| 24
| 24d4
| +7
| 1+4 / 24
| 11 14 13 10 12 10 7 13
| 500
|
25
| 25d4
| +8
| 1+5 / 25
| 12 14 14 11 13 10 8 13
| 550
| 26
| 26d4
| +8
| 1+5 / 26
| 13 15 14 12 13 11 8 14
| 600
| 27
| 27d4
| +8
| 1+5 / 27
| 14 15 14 13 14 11 8 14
| 650
|
28
| 28d4
| +9
| 1+5 / 28
| 15 15 15 14 14 12 9 15
| 700
| 29
| 29d4
| +9
| 1+5 / 29
| 15 16 16 15 15 12 9 15
| 750
| 30
| 30d4
| +9
| 1+6 / 30
| 15 16 16 15 15 12 9 16
| 800
|
31
| 31d4
| +10
| 1+6 / 31
| 16 16 16 15 16 13 10 16
| 850
| 32
| 32d4
| +10
| 1+6 / 32
| 16 16 16 15 16 13 10 17
| 900
| 33
| 33d4
| +10
| 1+6 / 33
| 16 16 16 16 16 14 10 17
| 950
|
34
| 34d4
| +11
| 1+6 / 34
| 16 16 16 16 16 14 11 18
| 1000
| 35
| 35d4
| +11
| 1+7 / 35
| 16 16 16 16 16 14 11 18
| 1050
| 36
| 36d4
| +11
| 1+7 / 36
| 16 16 16 16 16 15 11 19
| 1100
|
|
Requisites:
| Chr 9
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 1+level/5
| To Hit Table:
| Wiz
| Save Table:
| Psi
| Reference:
| DM
| Groups:
| Psionicist, Custom
|
|
|
|
Choose any one frequency. Psionic Strength = (Int+Wis+Chr)/3*(Level+9), this is in Psi1 scale.
| You may spend your XP in 8 categories for this class. You may spend XP unevenly (e.g. all towards ML). Note that level 1 in all categories costs 0 XP.
| 50% category: ML
| 40% category: CL
| 20% category: Stat Points *
| 10% categories: Hit Dice **, To Hit *, Proficiencies *, Saves
| * These categories are not cumulative with other classes; you treat this as any other class. For example, if you are level 8 in ML and level 1 in Stat Pts, and level 4 in another (normal) class, you have 4 stat points (your highest level), not 4+1=5. (Using the "highest class" rule, the Generic Wizard class here counts as only level 1 for Stat Pts.)
| ** If multi-classed, you still need to divide by number of classes, even if all this class gives is 1 hit die. Hit Dice listed is the total.
|
| The "Overall Level" is given so you know what level you are for purposes of energy drain and HNCL.
| Note that it costs 150% (2.25 KXP for 2nd level) to actually raise all of these categories at the same time, so this class is less "efficient" than a normal Wizard class.
|
|
[PC6] Custom Classes Group
Generic Rogue
Level
| KXP
| Wiz/Pri/Rog 123 456 789
| TH
|
1
| 0
| 1-- ---
| +0
| 2
| 1.5
| 2-- ---
| +0
| 3
| 3
| 21- ---
| +1
|
4
| 6
| 31- ---
| +1
| 5
| 12
| 32- ---
| +2
| 6
| 24
| 321 ---
| +2
|
7
| 48
| 331 ---
| +3
| 8
| 96
| 332 ---
| +3
| 9
| 192
| 332 1--
| +4
|
10
| 492
| 333 1--
| +4
| 11
| 792
| 333 2--
| +5
| 12
| 1092
| 333 21-
| +5
|
13
| 1392
| 333 31-
| +6
| 14
| 1692
| 333 32-
| +6
| 15
| 1992
| 433 321
| +7
|
16
| 2292
| 443 331
| +7
| 17
| 2592
| 444 332
| +8
| 18
| 2892
| 444 432
| +8
|
19
| 3192
| 444 443
| +9
| 20
| 3492
| 444 444
| +9
| 21
| 3792
| 554 444
| +10
|
22
| 4092
| 555 444
| +10
| 23
| 4392
| 555 544
| +11
| 24
| 4692
| 555 554
| +11
|
25
| 4992
| 555 555
| +12
| 26
| 5292
| 665 555
| +12
| 27
| 5592
| 666 555
| +13
|
28
| 5892
| 666 655
| +13
| 29
| 6192
| 666 665
| +14
| 30
| 6492
| 666 666
| +14
|
31
| 6792
| 776 666
| +15
| 32
| 7092
| 777 666
| +15
| 33
| 7392
| 777 766
| +16
|
34
| 7692
| 777 776
| +16
| 35
| 7992
| 777 777
| +17
| 36
| 8292
| 777 777 1
| +17
|
37
| 16584
| 777 777 2
| +18
| 38
| 24876
| 777 777 3
| +18
| 39
| 33168
| 777 777 4
| +19
|
45
| 82920
| 888 777 7
| +22
| 54
| 157548
| 999 988 81
| +26
| 63
| 232176
| 999 999 88
| +31
|
72
| 306804
| AAA AAA 991
| +35
|
|
Requisites:
| Dex 18
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 2+level/2
| To Hit Table:
| Rog
| Reference:
| DM
| Groups:
| Rogue, Custom
| Complexity:
| CF=2
|
|
| Saving Throws:
|
| PPD:
| level+4
| RSW:
| level+3
| PP:
| level+5
| BW:
| level+1
| Spell:
| level+2
| Fort:
| level+0
| Reflex:
| level+6
| Will:
| level+0
|
|
|
Does not get the normal 40 Rogue points per level.
| Does not automatically get the spell progression listed.
|
| Level N (every level) ¶: Choose two:
| A. 40 Rogue points
| B. N levels of Rogue picks; if you pick this twice within a single level, you may combine these (e.g. at level 3 you could get a "Level 6:" pick).
| C. Spell progression: You get the difference from ML=N and ML=N-1. (e.g. at Level 6 you get one 3rd). This can be used as Wizard, Priest, or Rogue spells.
| D. +1V action, or add a "Q" to one of your existing V actions.
| E. +1 Hit Die (it's a d6).
| F. +1 Dex.
| G. Counts as two picks: One level of Exceptional Dex.
| H. Counts as two picks: A "Level N:" (or less) Rogue ability from a class you know.
|
| Level 9, 18, 27, etc.: Instead of the "Any Rogue" ability you get from being in Rogue group, you may have another choice (above) instead.
|
|
[PC6] Custom Classes Group
Generic Wizard
Overall Level
| KXP
|
1
| 0
| 2
| 2.5
| 3
| 5
|
4
| 10
| 5
| 20
| 6
| 40
|
7
| 60
| 8
| 90
| 9
| 135
|
10
| 250
| 11
| 375
| 12
| 750
|
13
| 1125
| 14
| 1500
| 15
| 1875
|
16
| 2250
| 17
| 2625
| 18
| 3000
|
19
| 3375
| 20
| 3750
| 21
| 4125
|
22
| 4500
| 23
| 4875
| 24
| 5250
|
25
| 5625
| 26
| 6000
| 27
| 6375
|
28
| 6750
| 29
| 7125
| 30
| 7500
|
31
| 7875
| 32
| 8250
| 33
| 8625
|
34
| 9000
| 35
| 9375
| 36
| 9750
|
|
ML
| Wizard 123 456 789
| KXP
|
1
| 1-- --- ---
| 0
| 2
| 2-- --- ---
| 1.25
| 3
| 21- --- ---
| 2.5
|
4
| 32- --- ---
| 5
| 5
| 321 --- ---
| 10
| 6
| 332 --- ---
| 20
|
7
| 432 1-- ---
| 30
| 8
| 433 2-- ---
| 45
| 9
| 443 21- ---
| 67.5
|
10
| 443 32- ---
| 125
| 11
| 444 321 ---
| 187.5
| 12
| 444 332 ---
| 375
|
13
| 444 432 1--
| 562.5
| 14
| 444 433 2--
| 750
| 15
| 444 443 21-
| 937.5
|
16
| 444 443 32-
| 1125
| 17
| 444 444 321
| 1312.5
| 18
| 444 444 332
| 1500
|
19
| 444 444 433
| 1687.5
| 20
| 444 444 444
| 1875
| 21
| 544 444 444
| 2062.5
|
22
| 554 444 444
| 2250
| 23
| 555 444 444
| 2437.5
| 24
| 555 544 444
| 2625
|
25
| 555 554 444
| 2812.5
| 26
| 555 555 444
| 3000
| 27
| 555 555 544
| 3187.5
|
28
| 555 555 554
| 3375
| 29
| 555 555 555
| 3562.5
| 30
| 655 555 555
| 3750
|
31
| 665 555 555
| 3937.5
| 32
| 666 555 555
| 4125
| 33
| 666 655 555
| 4312.5
|
34
| 666 665 555
| 4500
| 35
| 666 666 555
| 4687.5
| 36
| 666 666 655
| 4875
|
|
CL
| KXP
|
1
| 0
| 2
| 1
| 3
| 2
|
4
| 4
| 5
| 8
| 6
| 16
|
7
| 24
| 8
| 36
| 9
| 54
|
10
| 100
| 11
| 150
| 12
| 300
|
13
| 450
| 14
| 600
| 15
| 750
|
16
| 900
| 17
| 1050
| 18
| 1200
|
19
| 1350
| 20
| 1500
| 21
| 1650
|
22
| 1800
| 23
| 1950
| 24
| 2100
|
25
| 2250
| 26
| 2400
| 27
| 2550
|
28
| 2700
| 29
| 2850
| 30
| 3000
|
31
| 3150
| 32
| 3300
| 33
| 3450
|
34
| 3600
| 35
| 3750
| 36
| 3900
|
|
Stat Pts
| KXP
|
1
| 0
| 2
| 0.5
| 3
| 1
|
4
| 2
| 5
| 4
| 6
| 8
|
7
| 12
| 8
| 18
| 9
| 27
|
10
| 50
| 11
| 75
| 12
| 150
|
13
| 225
| 14
| 300
| 15
| 375
|
16
| 450
| 17
| 525
| 18
| 600
|
19
| 675
| 20
| 750
| 21
| 825
|
22
| 900
| 23
| 975
| 24
| 1050
|
25
| 1125
| 26
| 1200
| 27
| 1275
|
28
| 1350
| 29
| 1425
| 30
| 1500
|
31
| 1575
| 32
| 1650
| 33
| 1725
|
34
| 1800
| 35
| 1875
| 36
| 1950
|
|
[PC6] Custom Classes Group
Generic Wizard (page 2)
|
Turn Lvl
| HD
| TH
| Wpn / NW Prof.
| Saves PD RS PP BW Sp Fo Re Wi
| KXP
|
1
| 1d4
| +0
| 1+0 / 1
| 4 7 5 3 6 0 1 1
| 0
| 2
| 2d4
| +0
| 1+0 / 2
| 4 7 5 3 7 0 1 1
| 0.25
| 3
| 3d4
| +0
| 1+0 / 3
| 4 8 5 4 7 0 1 2
| 0.5
|
4
| 4d4
| +1
| 1+0 / 4
| 4 8 6 4 7 1 2 2
| 1
| 5
| 5d4
| +1
| 1+1 / 5
| 5 9 6 4 8 1 2 3
| 2
| 6
| 6d4
| +1
| 1+1 / 6
| 5 9 7 5 8 2 3 3
| 4
|
7
| 7d4
| +2
| 1+1 / 7
| 5 10 7 5 9 2 3 4
| 6
| 8
| 8d4
| +2
| 1+1 / 8
| 6 10 7 6 9 2 3 4
| 9
| 9
| 9d4
| +2
| 1+1 / 9
| 6 10 8 6 9 3 4 5
| 13.5
|
10
| 10d4
| +3
| 1+2 / 10
| 6 11 8 6 10 3 4 5
| 25
| 11
| 11d4
| +3
| 1+2 / 11
| 7 11 9 7 10 4 5 6
| 37.5
| 12
| 12d4
| +3
| 1+2 / 12
| 7 12 9 7 11 4 5 6
| 75
|
13
| 13d4
| +4
| 1+2 / 13
| 7 12 9 8 11 4 5 7
| 112.5
| 14
| 14d4
| +4
| 1+2 / 14
| 7 13 10 8 11 5 6 7
| 150
| 15
| 15d4
| +4
| 1+3 / 15
| 8 13 10 8 12 5 6 8
| 187.5
|
16
| 16d4
| +5
| 1+3 / 16
| 8 13 11 9 12 6 7 8
| 225
| 17
| 17d4
| +5
| 1+3 / 17
| 8 14 11 9 13 6 7 9
| 262.5
| 18
| 18d4
| +5
| 1+3 / 18
| 9 14 11 10 13 6 7 9
| 300
|
19
| 19d4
| +6
| 1+3 / 19
| 9 14 12 10 13 7 8 10
| 337.5
| 20
| 20d4
| +6
| 1+4 / 20
| 9 15 12 10 14 7 8 10
| 375
| 21
| 21d4
| +6
| 1+4 / 21
| 10 15 13 11 14 8 9 11
| 412.5
|
22
| 22d4
| +7
| 1+4 / 22
| 10 15 13 11 15 8 9 11
| 450
| 23
| 23d4
| +7
| 1+4 / 23
| 10 15 13 12 15 8 9 12
| 487.5
| 24
| 24d4
| +7
| 1+4 / 24
| 11 16 13 12 15 9 10 12
| 525
|
25
| 25d4
| +8
| 1+5 / 25
| 11 16 14 12 15 9 10 13
| 562.5
| 26
| 26d4
| +8
| 1+5 / 26
| 12 16 14 13 15 10 11 13
| 600
| 27
| 27d4
| +8
| 1+5 / 27
| 12 16 14 13 16 10 11 14
| 637.5
|
28
| 28d4
| +9
| 1+5 / 28
| 12 16 14 14 16 10 11 14
| 675
| 29
| 29d4
| +9
| 1+5 / 29
| 13 16 15 14 16 11 12 15
| 712.5
| 30
| 30d4
| +9
| 1+6 / 30
| 13 16 15 14 16 11 12 15
| 750
|
31
| 31d4
| +10
| 1+6 / 31
| 14 16 15 15 16 12 13 16
| 787.5
| 32
| 32d4
| +10
| 1+6 / 32
| 14 16 15 15 16 12 13 16
| 825
| 33
| 33d4
| +10
| 1+6 / 33
| 14 17 16 15 16 12 13 17
| 862.5
|
34
| 34d4
| +11
| 1+6 / 34
| 15 17 16 16 16 13 14 17
| 900
| 35
| 35d4
| +11
| 1+7 / 35
| 15 17 16 16 16 13 14 18
| 937.5
| 36
| 36d4
| +11
| 1+7 / 36
| 16 17 16 16 17 14 15 18
| 975
|
|
Requisites:
| Int 9
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 1+level/5
| To Hit Table:
| Wiz
| Save Table:
| Wiz
| Reference:
| DM
| Groups:
| Wizard, Custom
|
|
|
|
Gets Int bonus to spell progression.
| You may spend your XP in 8 categories for this class. You may spend XP unevenly (e.g. all towards ML). Note that level 1 in all categories costs 0 XP.
| 50% category: ML
| 40% category: CL
| 20% category: Stat Points *
| 10% categories: Hit Dice **, To Hit *, Proficiencies *, Saves
| * These categories are not cumulative with other classes; you treat this as any other class. For example, if you are level 8 in ML and level 1 in Stat Pts, and level 4 in another (normal) class, you have 4 stat points (your highest level), not 4+1=5. (Using the "highest class" rule, the Generic Wizard class here counts as only level 1 for Stat Pts.)
| ** If multi-classed, you still need to divide by number of classes, even if all this class gives is 1 hit die. Hit Dice listed is the total.
|
| The "Overall Level" is given so you know what level you are for purposes of energy drain and HNCL.
| Note that it costs 150% (2.25 KXP for 2nd level) to actually raise all of these categories at the same time, so this class is less "efficient" than a normal Wizard class.
|
|
[PC6] Custom Classes Group
GWSSP9A
Level
| KXP
| Wizard 123 456 789 ABC
| Priest 123 456 789 A
| Psi9 mMG SUV
| TH
|
1
| 0
| 1-- --- ---
| 1-- --- -
| 1-- -
| +1
| 2
| 1.6
| 2-- --- ---
| 20- --- -
| 2-- -
| +1
| 3
| 3.2
| 21- --- ---
| 31- --- -
| 21- -
| +2
|
4
| 6.5
| 22- --- ---
| 320 --- -
| 31- -
| +3
| 5
| 13
| 221 --- ---
| 321 --- -
| 32- -
| +3
| 6
| 26
| 222 --- ---
| 332 0-- -
| 321 -
| +4
|
7
| 50
| 222 1-- ---
| 332 1-- -
| 421 -
| +5
| 8
| 100
| 222 2-- ---
| 333 20- -
| 431 -
| +5
| 9
| 200
| 222 21- ---
| 333 21- -
| 432 -
| +6
|
10
| 400
| 222 22- ---
| 333 32- -
| 532 -
| +7
| 11
| 725
| 322 22- ---
| 333 33- -
| 542 -
| +7
| 12
| 1050
| 332 221 ---
| 433 330 -
| 543 -
| +8
|
13
| 1375
| 333 222 ---
| 443 331 -
| 643 -
| +9
| 14
| 1700
| 333 322 ---
| 444 332 -
| 653 -
| +9
| 15
| 2025
| 333 332 ---
| 444 433 -
| 654 -
| +10
|
16
| 2350
| 433 333 1--
| 444 443 -
| 754 -
| +11
| 17
| 2675
| 443 333 2--
| 444 444 -
| 764 -
| +11
| 18
| 3000
| 444 333 3--
| 544 444 0
| 765 -
| +12
|
19
| 3325
| 444 433 3--
| 554 444 1
| 766 1
| +13
| 20
| 3650
| 444 443 3--
| 555 444 2
| 776 1
| +13
| 21
| 3975
| 444 444 31-
| 555 544 3
| 777 1
| +14
|
22
| 4300
| 444 444 42-
| 555 554 4
| 877 1
| +15
| 23
| 4625
| 444 444 43-
| 555 555 4
| 887 1
| +15
| 24
| 4950
| 444 444 44-
| 555 555 5
| 888 2
| +16
|
25
| 5275
| 544 444 44-
| 655 555 5
| 988 2
| +17
| 26
| 5600
| 554 444 44-
| 665 555 5
| 998 2
| +17
| 27
| 5925
| 555 444 441
| 666 555 5
| 999 2
| +18
|
28
| 6250
| 555 544 442
| 666 655 5
| 999 3
| +19
| 29
| 6575
| 555 554 443
| 666 665 5
| 999 4
| +19
| 30
| 6900
| 555 555 444
| 666 666 5
| 999 5
| +20
|
31
| 7225
| 555 555 544
| 666 666 6
| 999 6
| +21
| 32
| 7550
| 555 555 554
| 766 666 6
| 999 7
| +21
| 33
| 7875
| 555 555 555
| 776 666 6
| 999 8
| +22
|
34
| 8200
| 666 555 555
| 777 666 6
| 999 9
| +23
| 35
| 8525
| 666 666 555
| 777 766 6
| AAA A
| +23
| 36
| 8850
| 666 666 666 1
| 777 776 61
| BBB B1
| +24
|
37
| 17700
| 666 666 666 2
| 777 776 62
| BBB B2
| +25
| 38
| 26550
| 666 666 666 3
| 777 776 63
| BBB B3
| +25
| 39
| 35400
| 666 666 666 4
| 777 776 64
| BBB B4
| +26
|
45
| 88500
| 777 766 666 6
| 877 777 77
| BBB BA
| +30
| 54
| 168150
| 888 777 777 61
| 998 888 881
| DDD CC
| +36
| 63
| 247800
| 888 887 777 77
| 999 988 888
| FFE EE
| +42
|
72
| 327450
| 998 888 888 881
| AAA 999 999 1
| GGG GG1
| +48
|
|
Requisites:
| Str 9, Dex 7, Con 6, Int 6, Wis 6
| Alignment:
| any
| HD/level:
| d12
| Weapon Prof.:
| 5+level/2
| To Hit Table:
| Ftr0
| Reference:
| DM
| Groups:
| Custom
| Complexity:
| CF=2
|
|
| Saving Throws:
|
| PPD:
| level+6
| RSW:
| level+5
| PP:
| level+7
| BW:
| level+2
| Spell:
| level+2
| Fort:
| level+2
| Reflex:
| level+3
| Will:
| level+2
|
|
|
This is a mixed Guard - Witch Doctor - Shaman - Scout - Psi9A.
| Gets Exceptional Str & Con. Can take Super Str & Con for 2 weapon proficiencies each.
| Can specialize in a school, but pick 2 opposites.
| You get 1 Grand, 2 Major, and 5 Minor spheres. Your god may alter this amount.
| Gets 30 Rogue points per level. Still gets the "Any Rogue" picks at 9th, 18th, 27th, and 36th.
| See [Q9] for rules and powers.
| This functions like a normal Psi9 class, except you do NOT get +1 to each track for each level, instead you get +1 to a single track each level (the track chosen may be different each level). This bonus would stack with the normal Psi9 class and Psi18.
| You get the normal "track-length" for each stat; this does not stack with the Psi9 track-length. (i.e. if you have Psi9 and Psi9A, you get track-length only once).
| Level 1: 1V: Deflect 1P action worth of attacks from any target within (5*level)' to yourself. You cannot then deflect these attacks away; you must actually be hittable by the attacks.
| Level 1: Can read scrolls of any spell level without "blowing your head off".
| Level 1: Can turn lycanthropes as if they were undead (DM will assign turning values).
| Level 2: 1M: Incite Berserker or Enraged status on your troops (not too useful for PCs).
| Level 3: 1M: Swap 1 physical subability with one willing target for 1t. At level 9, swap your stat with up to 10 others (so all 10 of them get your old stat); you get back your choice of their 10.
| Level 3: Pick a mental stat. Psi9 abilities that use the corresponding physical stat may use the track of the mental stat instead (i.e. if you pick "Int", you may use either your "Str" or your "Int" track for powers involving "Str").
| Level 5: Great Swing as per Fighter.
| Level 6: Get another Psi9 pick just like Level 3.
| Level 8: Can create potions as per an Alchemist of ½ the Witch Doctor's level.
| Level 9: Get the last pPsi9 ick just like Level 3.
| Level 27: Pick one species (as per Ranger species enemy). You can turn that species as if it was undead (DM will assign turning values).
|
|
Lvl
| Scout Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Open/Close Locks: (-5% per TechLvl of the Lock) (-10% per SL of the Lock)
| V
| 0
| Dex-13
| Dex-17
| 1
| Move Silently || Immovability | Avoid Clairnasience
| V
| 5
| Dex-14
| Dex-17
| 1
| Hide in Shadows | Hide amongst People or Trees | Meld in Shadows/Mirrors
| V
| 0
| Dex-12
| Dex-17
|
1
| Spying || Reflecting Pool
| - || F
| 5
| Int-12
| Int-15
| 1
| Climb Walls | Climb Overhangs | Climb Upside-Down | Climb in Mid-Air
| V
| 55
| Str-10
| Str-14
| 1
| Any Rogue 1 ability
| -
| -
| -
| -
|
2
| Evasion (0, make by 5% per amount hit: no dmg from weapon)
| V
| 10
| Dex-11
| Dex-15
| 3
| Disguise | Alter Appearance
| M
| 25
| Chr-11
| Chr-13
| 4
| Invisibility | Improved Invisibility
| M
| 0
| Int-13
| Int-18
|
4
| Distraction | Mislead | Forget | Mirage Arcana
| M
| 15
| Wis-13
| Wis-16
| 5
| Legend Lore | Identify
| 0 | M
| 0
| Int-13
| Int-15
| 6
| Read Languages | Decipher Code
| M
| 0
| Int-9
| Int-14
|
7
| Identity Penetration | False Seeing | True Seeing
| MM
| 5
| Wis-11
| Wis-19
| 8
| Free Action / Remove Paralysis / Remove Domination
| P
| 5
| Con-8
| Con-16
| 6
| All-Around Sight | Locate Object | Treasure Finding
| M
| 25
| Wis-15
| Wis-19
|
10
| Sending | Demand
| M
| 10
| Int-9
| Int-12
| 12
| Teleport | Teleport without Error || Teleport Other to Self (no save)
| M
| 5
| Int-16
| Int-17
| 18
| Psychic Impersonation || Soul/Spirit Impersonation
| -
| 15
| Wis-9
| Wis-14
|
27
| Astral Spell
| MMM
| 40
| Int-18
| Int-24
|
|
[PC6] Custom Classes Group
Innovator48
Level
| KXP
| Spells
|
1
| 6 (owe)
| (none)
| 2
| 12
| (none)
| 3
| 24
| (none)
|
4
| 60
| (none)
| 5
| 120
| (none)
| 6
| 240
| (none)
|
7
| 450
| (none)
| 8
| 840
| (none)
| 9
| 1300
| (none)
|
10
| 1900
| (none)
| 11
| 2500
| (none)
| 12
| 3100
| (none)
|
13
| 3700
| (none)
| 14
| 4300
| (none)
| 15
| 4900
| (none)
|
16
| 5500
| (none)
| 17
| 6100
| (none)
| 18
| 6700
| (none)
|
19
| 7300
| (none)
| 20
| 7900
| (none)
| 21
| 8500
| (none)
|
22
| 9100
| (none)
| 23
| 9700
| (none)
| 24
| 10300
| (none)
|
25
| 10900
| (none)
| 26
| 11500
| (none)
| 27
| 12100
| (none)
|
28
| 12700
| (none)
| 29
| 13300
| (none)
| 30
| 13900
| (none)
|
31
| 14500
| (none)
| 32
| 15100
| (none)
| 33
| 15700
| (none)
|
34
| 16300
| (none)
| 35
| 16900
| (none)
| 36
| 17500
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| (total = 27, max = 9)
| +3
| (total = 33, max = 11)
| +5
| (total = 39, max = 13)
|
+7
| (total = 45, max = 15)
| +8
| (total = 51, max = 17)
| +9
| (total = 57, max = 19)
|
+10
| (total = 63, max = 21)
| +11
| (total = 69, max = 23)
| +12
| (total = 75, max = 25)
|
+13
| (total = 81, max = 27)
| +14
| (total = 87, max = 29)
| +15
| (total = 93, max = 31)
|
+16
| (total = 99, max = 33)
| +17
| (total = 105, max = 35)
| +18
| (total = 111, max = 37)
|
+19
| (total = 117, max = 39)
| +20
| (total = 123, max = 41)
| +21
| (total = 129, max = 43)
|
|
Requisites:
| Chr 22
| Alignment:
| any
| HD/level:
| & d8
| Weapon Prof.:
| & 3+level/3
| To Hit Table:
| 2xCust
| Save Table:
| 2xCust
| Reference:
| DM
| Groups:
| Custom
|
|
| Pick one "Psi48" ability per level (see below). You do not need to pick them in any particular order; they are numbered only for reference. If it is a class or progression modification, you may have it affect one class on your character; not necessarily this class. Your "LVL" in these Psi48 abilities always refers to your Innovator48 level, not to the class you're affecting.
|
|
A {War 1}.
| You may throw any item as a weapon without suffering a penalty because the item wasn't meant to be thrown. It has instant returning if you want it to.
|
B {War 2}.
| Can narrow salvo attacks (roll same die roll TH for all attacks on one person). Level 9: You may roll attacks against someone one at a time until you get a result you like. The rest of your attack rolls this P action are that same result.
|
C {Wiz 1}.
| 1V, while drinking a potion or using a charge on an item (such as a wand): "Material Component" the effect.
|
D {Wiz 2}.
| 1F, 1/reset per wand/staff/rod: Choose one effect the wand/staff/rod does. Roll a new effect of the same SL. You may request the new effect to have the same the same Group (Wiz/Pri/Psi), if not, the DM will roll group randomly. If the same group, you may request the new effect to also have the same School/Sphere/PsiFrequency, if not, the DM will roll this randomly (use 1d50-20 for frequency). The wand/staff/rod now permanently does the new effect instead of the old one.
|
E {Pri 1}.
| 0, while drinking a potion: Do a "sip" on the potion, which might identify it. Then the rest of the potion resolves. You may reverse the effect of the entire potion of yourself (Harm -> Heal, Poison -> Neutralize Poison or Sweet Water, etc.). This works even if the sip was lethal.
|
F {Pri 2}.
| 0, 1/reset: Choose 1 specific race or monster. You may Turn that race/monster as if it was undead for the rest of this reset.
|
G {Rog 1}.
| Pick up to LVL Rogue abilities you have (may leave as "open slots"). You may material component them.
|
H {Rog 2}.
| Treat "pipes" on Rogue abilities as -50+LVL instead of -50.
|
I {Psi 1}.
| You may pick powers in a psionic progression using a frequency that is 1 higher, 1 lower, double, or the negative of the one you have. You must "know" the frequency in order to be able to do this.
|
J {Psi 2}.
| If you spend two picks on a psionic power, it is "Channeling" and you don't need to spend PSPs on it anymore. If the PSP cost is variable, it uses the maximum possible amount, or 1/2 of your psionic pool, whichever is smaller.
|
K {Cust 1}.
| 0.2 in Class Adj. Level 9: +0.3 in Class Adj. Level 18: +0.3 in Class Adj. Level 27: +0.3 in Class Adj.
|
L {Cust 2}.
| +1 X24 minor. Level 9: +1 X24 major. Level 18: +1 X24 grand. Level 27: +1 X24 super.
|
M {Conc 1}.
| +LVL HNCL.
|
N {Conc 2}.
| +1 X7 minor. Level 9: +1 X7 major. Level 18: +1 X7 grand. Level 27: +1 X7 super.
|
O {Mon 1}.
| 0.2 in Race Adj. Level 9: +0.3 in Race Adj. Level 18: +0.3 in Race Adj. Level 27: +0.3 in Race Adj.
|
P {Mon 2}.
| 1F, 1/t, LVL/d: Change your race (to a legal race of your racial XP divisor or less) until this ability is used again. You do not need to adjust your stats (you can treat all of these as "Vanilla").
|
Q {Alt 1}.
| 1 reset of actions, 1/campaign: Your "Player Pick" (cheat code) is changed to a code that is not currently in use. You may pick from the "Older/Inactive Codes" in [X3].
|
R {Alt 2}.
| You may "trade in" three magic items from the last dungeon run to copy another (x1 non-unique) item from the last dungeon run (sort of like NPC "compensated items"). Level 18: Goes down to two magic items needed.
|
S {Mini 1}.
| Get 1/4 your Innovator48 XP to spend on a Mini class, which does not actually occupy a Mini class slot.
|
T {Mini 2}.
| You may "mix" two Mini classes together (using the +50% rule). You may mix the Normal and Alternate version of the same Mini class together (an exception to the rule that you can't take the Normal and Alternate form).
|
U {Mirr 1}.
| You may cast the "reverse" of your race abilities or your class abilities in one class.
|
V {Mirr 2}.
| Give yourself the "All of this group" abilities and LVL worth of "Level:" abilities (a "Level 3:" ability would cost 3), in a class in the opposite group of your group. Opposite groups: War <-> Wiz, Pri <-> Rog, Psi <-> Mon, Cust <-> Mirr, Conc <-> Mini, Alt <-> Lost. Demigod group has no written reverse yet.
|
W {Lost 1}.
| +1 Research point per reset, for researching one Magic the Gathering spell per reset.
|
X {Lost 2}.
| +1 Research point per reset, for researching one Rolemaster spell list per reset.
|
Y {Demi 1}.
| 1N, LVL/d: You attack or defend as a x2 being this segment. Use this ability 9 times in one segment: You attack or defend as a x3 being this segment.
|
Z {Demi 2}.
| Beings that are more than double your multiplier are considered to be only double your multiplier when attacking or defending against you.
|
|
[PC6] Custom Classes Group
Internetizer3.5
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 4
| (none)
|
4
| 8
| (none)
| 5
| 16
| (none)
| 6
| 32
| (none)
|
7
| 64
| (none)
| 8
| 128
| (none)
| 9
| 256
| (none)
|
10
| 450
| (none)
| 11
| 550
| (none)
| 12
| 660
| (none)
|
13
| 780
| (none)
| 14
| 910
| (none)
| 15
| 1050
| (none)
|
16
| 1200
| (none)
| 17
| 1360
| (none)
| 18
| 1530
| (none)
|
19
| 1710
| (none)
| 20
| 1900
| (none)
| 21
| 2100
| (none)
|
22
| 2310
| (none)
| 23
| 2530
| (none)
| 24
| 2760
| (none)
|
25
| 3000
| (none)
| 26
| 3250
| (none)
| 27
| 3510
| (none)
|
28
| 3780
| (none)
| 29
| 4060
| (none)
| 30
| 4350
| (none)
|
31
| 4650
| (none)
| 32
| 4960
| (none)
| 33
| 5280
| (none)
|
34
| 5610
| (none)
| 35
| 5950
| (none)
| 36
| 6300
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 27, max = 9)
| +1
| (total = 30, max = 10)
| +2
| (total = 33, max = 11)
|
+3
| (total = 36, max = 12)
| +4
| (total = 39, max = 13)
| +5
| (total = 42, max = 14)
|
+6
| (total = 45, max = 15)
| +7
| (total = 48, max = 16)
| +8
| (total = 51, max = 17)
|
+8
| (total = 54, max = 18)
| +9
| (total = 57, max = 19)
| +9
| (total = 60, max = 20)
|
+10
| (total = 63, max = 21)
| +10
| (total = 66, max = 22)
| +11
| (total = 69, max = 23)
|
+11
| (total = 72, max = 24)
| +12
| (total = 75, max = 25)
| +12
| (total = 78, max = 26)
|
|
Requisites:
| Str 9 (also see description)
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| Cust
| Save Table:
| Cust
| Reference:
| DM
| Groups:
| Custom, Random, Internet
|
|
|
|
Each Level: The DM rolls a random class from the internet (he has a big directory of files). You get the some (or all) of the abilities of that class; you will at least get the effect of a "line of text" and the "level:" of your level; you will probably get more. You do not need to meet the requirements of the class.
| See the following pages for the list of internet classes. This list will be expanded if necessary.
|
|
[PC6] Custom Classes Group
Internetizer3.5 Class Determination
d414
| Class
| Description (not mine!)
| Source
|
1
| Aberration`s Nightmare
| Special training has made these few highly skilled vs. aberrations, yet leaves them at a disadvantage to other creatures.
| aberrationsnightmare.rtf
| 2
| Abhorsen
| The Abhorsen is in essence the ultimate undead hunter.
| Abhorsen.pdf
| 3
| Acrobat Warrior
| Monks that wish to use melee weapons as well as bare hands.
| AcrobatWarrior.pdf
|
4
| Acrobat, The
| Graceful and agile roguish adventurer. Pretty much well done.
| TheAcrobat.pdf
| 5
| Adrenergic
| Energic Fighters!
| adrenergic.zip
| 6
| Advanced Spellfire Wielder
| Spellfire is the raw energy of the Weave. Most who bear this gift never have the time or opportunity to develop these skills.
| spellfire_wielder.doc
|
7
| Adventurer, The
| Another very nice adventurer class.
| adventurer_0724.rtf
| 8
| Alchemist
| Magical item creation and potion brewing specialized magic user.
| class_alchemist.doc
| 9
| Alchemist
| Nice take on this well known fantasy class.
| alchemist.pdf
|
10
| Alternate Witch
| Pretty good alternate, with original class powers and a complete variant spell list.
| AlternateWitch.pdf
| 11
| Aman Monk`s of the Tree
| Monks that follow an ancient elven order known as The Path of the Trees.
| AmanMonksoftheTree.pdf
| 12
| Amazon
| With so many strating feats, every archer will pick this class...
| amazon.doc
|
13
| Angelic Hunter
| A nice prestige class for those who seek to purge the world from evil.
| Angelic_Hunter.doc
| 14
| Arcane Assassin
| The deadliest and yet the least known of the killers stalking in the shadows. (Updated Jan`03!)
| arcaneassassin.doc
| 15
| Arcane Blade
| A merging of a fighter and mage class.
| Arcane_blade.doc
|
16
| Arcane Bow Initiate
| A mix of all major archer prestige classes from TSR books. Might need a bump on requirements for balancing out, but it´s fair as it is.
| arcane_bow_initiate.doc
| 17
| Arcane Channeler
| A spellcaster who has no limit to how many times he can cast, though casting becomes increasingly more difficult.
| Channeler_classic.doc
| 18
| Arcane Channeler
| A sorcerer who forgoes virtually all weapons and becomes a true and pure spellcaster.
| Arcanechanneler_classic.doc
|
19
| Arcane Crafter
| A specialist in creating magical items.
| ArcaneCrafter_classic.doc
| 20
| Arcane Duelist
| A nice prestige class for mages.
| Arcaneduelist.rtf
| 21
| Arcane Magistrate (Updated), The
| A very nice Prestige class.
| ArcaneMagistrate.doc
|
22
| Arcane Musician
| Wandering minstrels who craved great arcane powers.
| ArcaneMusician.pdf
| 23
| Arcane Swordsman (Epic)
| Arcane students who also focus on swordmanwhip. Comes with epic progression.
| ArcaneSwordsman.pdf
| 24
| Arcane Warrior
| A powerful warrior/sorcerer class.
| ArcaneWarrior_unbalanced.doc
|
25
| Arcane Warrior
| Elven sorcerers and warriors developed methods of combining magic and weaponry in order to defend their lands.
| arcane_warrior03.doc
| 26
| Arcanist II, The
| Pretty much the same concept of the previous Arcanist, but with different rules. We decided to post this because it`s also a relic.
| Arcanist.pdf
| 27
| Arcanist, The
| A new breed of magic users, with new rules for arcane casting and extensive details on the background of the order. 3th in a row.
| arcanist3e.doc
|
28
| Archer
| A variant of the Ranger, similar to Baldur's Gate 2 kit of same name.
| Archer.doc
| 29
| Archer, The
| A mixture of ranger and fighter, focused on archery.
| TheArcher.pdf
| 30
| Athlete
| Athletes hone their bodies through natural means to become pinnacles of form.
| athlete.doc
|
31
| Athlete, The
| Strong build folks who focus on physical skills. Comes with a bunch of new feats and it is really a flawless class, though not usually indicated for fantasy campaigns.
| TheAthlete.pdf
| 32
| Athlete, The
| Master of muscles and physical feats! Comes with new feats as well.
| TheAthlete.pdf
| 33
| Aural Lord
| A spellcaster who is fascinated by acoustics and the effects it has on the Art and Weave.
| Aural_Lord.rtf
|
34
| Auron
| A channeler of divine energy. Very detailed prestige for using with the Aura Feats (check our feats section please).
| auron.doc
| 35
| Awakened Ones
| A cleric prestige class, very nicely written, includes 20 prestige class levels.
| awakenedones.doc
| 36
| Barbarian Anti-Magi
| Your typical sorcerer killer.
| Barbarianantimagi_classic.doc
|
37
| Battle Mage
| Name says it all...
| battlemage.doc
| 38
| Battle Magus
| Quite original abilities on this excellent prestige class, despite the name.
| BattleMagus.pdf
| 39
| Battlecaster
| Another class that makes the mixture between fighter and wizard. This one is well balanced out.
| Battlecaster.pdf
|
40
| Battler
| A master of combat awareness... Some very cool abilities in here.
| battler.zip
| 41
| Beast Rider
| Based off of the Beast Rider in the old Fighters Handbook.
| Beast-rider_classic.doc
| 42
| Berserker
| The name says it all: a ferocious warrior.
| berserker.doc
|
43
| Black Knight
| More powerful than the baneguard, another servant of bane.
| Black_Knight_Classic.doc
| 44
| Blade
| This is a cross between a monk and a fighter.
| Blade_classic.ZIP
| 45
| Blade Dancer
| A nicely detailed class.
| bladedancer.htm
|
46
| Blade Magus
| Warrior-mages that use the Weave to power their combat abilities.
| BladeMagus.pdf
| 47
| Blade Master (Draft)
| Prestige class that is in draft, Nikolaos is looking for comments and suggestions.
| blade_master_draft.doc
| 48
| Blade Master (Final Version)
| Prestige class that is now fully completed.
| blade_master_final.doc
|
49
| Blademaster
| A master of blade finesse!
| blademaster.doc
| 50
| Blades of Corellon
| Elite troop of forest defending elves!
| pclass_corellon.doc
| 51
| Bladesinger
| Elven swordsmen that mastered the art of fencing and casting spells at the same time. Very nicely designed. Comes with the description of the Elven Slimblade, a new weapon.
| TheBladesinger.pdf
|
52
| Bladestormer
| One who seeks to master dual weapons using the Ki inside himself.
| Bladestormer.doc
| 53
| Blood Knight, The
| Angry warriors who seek their revenge against those who commit injustice.
| Bloodknight.pdf
| 54
| Blood Magus
| The Blood Magus is a special type of mage that utilizes the blood of others to cast special spells.
| bloodmagus.zip
|
55
| Bloodshade
| Magic users that specializes with necromantic magic and rites.
| bloodshade.doc
| 56
| Bone Singer
| Bards that heals with music. May sound weird but we really liked the idea. Of course the description is also well done.
| bonesinger.pdf
| 57
| Bounty Hunter
| Since we have many bounty hunters, each time we post a new one we tend to be more demanding on review.
| Bounty.pdf
|
58
| Bounty Hunter
| Well this is a bounty hunter prestige, nothing really special but it`s rules-ok.
| BountyHunter.pdf
| 59
| Bounty Hunter, The
| The Hunters of Men.
| bountyhunter.doc
| 60
| Bow Master
| A specialist in the bow, loosely based off of Legolas in the LOTR movie. Created by Fendrin.
| bowmaster_classic.htm
|
61
| Brawler (Dwarven Monk)
| Rules for dwarven monks.
| class_brawler.doc
| 62
| Brawler, The
| An unarmed fighter that specilizes in dirty fighting and pure brute force.
| TheBrawler.pdf
| 63
| Brothers Malleus, The
| The Brothers Malleus are a loose knit group of warriors who follow the ideals of Malleus Darkhammer.
| brothers_malleus.doc
|
64
| Brothers of the stews
| Members of an underground rogues association, based in city stews.
| bots.htm
| 65
| Buccaneer
| The ultimate swashbuckler
| d20buccaneer.pdf
| 66
| Buccaneer (Updated!)
| An excellent swashbuckler class.
| Buccaneer.pdf
|
67
| Buccaneer, The
| A very nice swashbuckler type class.
| Buccaneer.doc
| 68
| Cabalist, The
| Summoners that can use demoniac abilities common to demons through the use of Pacts.
| Cabalist.pdf
| 69
| Caller of Storms, The
| A very powerful magician that can cause natural disasters if well experienced. It`s a really nice class, but it`s impossible to not rate it as powerful/unbalanced.
| CallerofStorms.pdf
|
70
| Caller of the Hunt
| A nature warrior who summons nature allies.
| callerofthehunt.doc
| 71
| Channeler
| A well thought out class that is similar to a cleric version of sorcerers.
| Channeler.doc
| 72
| Charmer
| Bards and sorceres who focus their arcane powers on enchantment and charm. Migth have too many bonuses stacking for Diplomacy.
| Charmer.pdf
|
73
| Charmer
| Very well balanced out prestige for bards and sorcerers who specialize in charming magic... Would fit well for Saruman from Lord of the Rings.
| charmer.doc
| 74
| Chi Mage
| Extremly well designed prestige class.
| ChiMage.pdf
| 75
| Chosen of Mask
| A very nice prestige class based on the Chosen of Mystra.
| TheChosenofMask_classic.doc
|
76
| Chronomancer
| A nice prestige class for the time wielding mage.
| Chronomancer.doc
| 77
| Claw Fighter
| A unique specialist barbarian class.
| Clawfighter.rtf
| 78
| Cliff Raiders of Aba Mal Ali, The
| Nomadic hunters that excels on climbing and exotic attacks.
| CliffRaider.pdf
|
79
| Clod
| For the unlucky character who just happens to be lucky
| d20clod.pdf
| 80
| CLOD (Updated!)
| A clumsy, but lucky character class.
| CLOD.pdf
| 81
| Combat Artist
| Warriors who imbue their weapons with magical enchantments.
| combat_artist.doc
|
82
| Combat Artist
| Great new warrior class, though I suggest you to add more requirements since it´s slight unbalanced.
| combat_artist.doc
| 83
| Core Class Knights
| 3 excellent variants of a Knight class. Since there is no knight class on the Core Rulebooks, I suppose at least one of them can fit well into your camapign...
| CoreClassKnights.pdf
| 84
| Cossack
| Hardy warriors from the outlands. Rather simple class that just got everything balanced out.
| Cossack.pdf
|
85
| Cossak
| A mounted warrior.
| cossak.doc
| 86
| Countermage
| A specialist in countering other wizards spells.
| CounterMage.doc
| 87
| Courtier
| This one is very good, a kind of improved duelist. Some cool original combat abilities. Updated 03/20/03!
| courtier.doc
|
88
| Crusher
| When one wants to bludgeon ones enemy's to death.
| TheCrusher_Classic.doc
| 89
| Crying Freeman
| Based on the movie of same name (Anime).
| crying_freeman.pdf
| 90
| Crystal Fist, The
| An impressive Psionic / Monk based prestige class.
| CrystalFist.doc
|
91
| Dark Dancer
| Prestige class of an earthen god.
| dark_dancer.doc
| 92
| Dark Hunter, The
| Servers of the Queen of Air and Darkness that joined the Wild Hunt. Nice class for a NPC, I bet your PCs won´t like them...
| DarkHunter.pdf
| 93
| Dark Knight
| Ferocious knights with weird code of honor.
| dark_knight.txt
|
94
| Dark Knight
| An evil Paladin.
| Darkknight.doc
| 95
| Dark Poet, The
| The Dark Poet is the master of tragedy and dark farce.
| TheDarkPoet.pdf
| 96
| Death Lord
| Neutral but scary necromancers.
| death_lord.doc
|
97
| Death Stalker
| Enraged warriors who have lost loved ones and now throw themselves into battles without caring for their own safety.
| DeathStalker.pdf
| 98
| Death`s Hand
| Aasimars and Tieflings that had contacted the universal essence of Death!
| DeathsHand.pdf
| 99
| Death`s Reaper
| Warriors wielding scythes and faithful to the God of Death. Cannot be better suited for a villain :)
| DeathsReaper.pdf
|
100
| Demi Undead
| Part living, part undead with some of the best of both worlds.
| demi_undead.doc
| 101
| Demon Hunter
| Based on the Demon Hunter from Warcraft 3... Updated 03/20/03
| demonhunter.doc
| 102
| Demon Master (Epic)
| A master demon summoner. This class was revised as an epic class and now is much more balanced!
| demon_master.doc
|
103
| Desert Mage, The
| A new prestige class from the upcoming Karanblade d20 Campaign Setting. It's unrated because our webmasters are participating on it.
| desertmage.pdf
| 104
| Devoted Band
| Knigths who defend the king and royal family at all costs.
| DevotedBand.pdf
| 105
| Devoted Knight
| Honorable knight who focus on protecting those who are on their charge.
| DevotedKnight.pdf
|
106
| Disciple of the Dagger
| Powerful dagger fighters. Suggest restricting all his abilities to the use of a dagger (which after all do minor damage).
| disciple_of_the_dagger.txt
| 107
| Disciple of Umbra
| Deep the darkest regions of the world where sunlight is all but a memory, lie the monastic strongholds of the Disciples of Umbra.
| pclass_umbra.txt
| 108
| Doll Master
| A vodoo mage?
| dollmaster.doc
|
109
| Dominarian Sorcerer
| This looks very nice, its a sorcerer which uses Magic the Gathering cards as spells! There are some conversion rules (not yet extensively play tested though). If you like Magic card game try this...
| dominarian_sorcerer.pdf
| 110
| Draco Knight
| A nice prestige class for those characters who wish to be the chosen of dragons.
| draco_knight.doc
| 111
| Dragon Cleric
| Humanoids with dragon`s blood within their veins that also pray for dragon deities.
| DragonCleric.pdf
|
112
| Dragon Knight
| A prestige class for Half-Dragons only!
| dragonknight.doc
| 113
| Dragon Slayer
| Needs no Explanation!
| DragonSlayer.doc
| 114
| Dragoon
| One of the best dragoon classes I have seen, definately worth looking at.
| Kdragoon.doc
|
115
| Dragoon
| Really, another Dragoon. We just posted this one because its really well thought out and detailed. Maybe the best C3E Dragoon so far...
| Dragoon.pdf
| 116
| Dragoon
| A nice variation on the Dragoon Prestige Class.
| braddragoon.rtf
| 117
| Dragoon
| The famous Dragoon from Final Fantasy game series gained an excellent conversion to a 3e prestige class.
| pclass_dragoon.html
|
118
| Dragoon, The
| Another version for the Final Fantasy Dragoon. This one is very well done (that´s why I posted) and, like most others, a bit overpowering... But hey, that´s FF!
| the_dragoon.pdf
| 119
| Drake Brother
| The ones who worship dragons and become their kin.
| Drakebrother_classic.pdf
| 120
| Dreamer
| Arcane masters of reality and consiousness.
| dreamer.doc
|
121
| Dreamwalker
| Someone who dwells and interferes with your dreams.
| dreamwalker_classic.doc
| 122
| Drider
| Unique guardian of nature. (Not Drider like the spider/drow race!)
| drider.txt
| 123
| Drow Swordmaster
| Simple and yet quite well thought out prestige class for Drows specialized in Twin Sword fighting style...
| drowswordmaster.txt
|
124
| Duelist
| A nice swashbuckler type class.
| Duelist.ZIP
| 125
| Dwarven Battlerager
| Fearless dwarves whose enraged charges are feared among all armies. Very nice translation from AD&D version.
| DwarvenBattlerager.pdf
| 126
| Dwarven Dervish
| An elite group of dwarven berserkers... Looks nasty.
| DwarvenDervish.pdf
|
127
| Dwarven Janissary
| What can be worst than a dwarven killing machine? Possibly, a drunken one.
| DwarvenJanissary.pdf
| 128
| Dwarven Stonefist
| A dwarven defender who followed the path of the monk.
| DwarvenStonefist.pdf
| 129
| Dwarven Stonethrower
| A dwarf who throws stone shurikens!
| dwarven_thrower.txt
|
130
| Dweomercrafter
| A spellcaster who specializes in crafting items.
| Dweomercrafter.rtf
| 131
| Edge Dancer
| Nimble fighters who use dancing and rapiers to confuse and hurt their opponents.
| edgedancer.pdf
| 132
| Edge Dancer
| A gypsy performer who welds dancing movements and cold steel with deadly accuracy.
| edge_dancer.rtf
|
133
| Elder Bard, The
| A brave attempt to bring back the Bard from first edition to modern 3E days!
| elder_bard.doc
| 134
| Elemental Crusader
| A nice battle-mage class, but too powerful...
| elementalcrusader.doc
| 135
| Elemental Knight, The
| The Elemental Knight imbues his weapon, body, and even his mind with the elemental powers of the world.
| elemental_knight.doc
|
136
| Elemental Sorcerer
| A sorcerer who becomes attuned to the elements.
| Elementalsorcerer_classic.doc
| 137
| Elementalist
| Nature warriors that channel elemental powers and spells.
| Elementalist.pdf
| 138
| Elementalist
| A warrior that also likes to destruct things with his elemental spells.
| elementalist.txt
|
139
| Elite Arcane Archer (Epic)
| Our first Epic Level prestige class is an elite version of DMG Arcane Archer.
| elitearcanearcher.doc
| 140
| Elven Battledancer
| A very nice elven Knight class
| elvenbattledancer.pdf
| 141
| Elven Bladedancer
| A master of dual wield fighting. Don`t care about the name, it is an original class indeed.
| elven_bladedancer.doc
|
142
| Elven Dancer of Blades
| This one is very well detailed, but it`s abilities are well overpowered.
| ElvenDancerofBlades.pdf
| 143
| Elven Forester
| A variant of the Ranger Class.
| elvenforester.htm
| 144
| Elven Scout, The
| A great new class!
| Elven_Scout.doc
|
145
| Elven Scout, version 2, The
| A more balanced version of the Elven Scout class below!
| Elven_Scout2.doc
| 146
| Elven Spellblade
| The Spellblade seamlessly meld arcane mastery with weapon prowess, all wrapped up in a graceful elven dancing form.
| ElvenSpellblade.pdf
| 147
| Elven Wardancer
| A powerful warrior who dances death with blades.
| Elvenwardancer_unbalanced.doc
|
148
| Elven Warrior Poet
| They deal death and ecstasy with the same frightening beauty...
| warrior_poet.doc
| 149
| Elven Woodland Defender
| Could be a prestige class as well...
| wood_defender.doc
| 150
| Emissary of Death
| Drow elves who judge who should live and who should die.
| emissaryofdeath.pdf
|
151
| Emmisary of Evil
| A core class very similar to what would be an evil Paladin.
| EmissaryofEvil.doc
| 152
| Epic Shifter
| Rules for playing the Shifter, from Masters of the Wild, beyond 20th lvl.
| epic_shifter.doc
| 153
| Escapologist, The
| A street mage that combines roguish skills and some limited spellcasting ability.
| Escapologist.pdf
|
154
| Ethore
| Masters of bare hands and lightning fast snakelike attacks.
| TheEthore.pdf
| 155
| Exalted Zealot
| The Exalted Zealot has tasted true evil, and is disgusted by its corruption. They are the warriors of Pure Good, and will stop at nothing to spread hope throughout the lands.
| ExaltedZealot.pdf
| 156
| Exoticist
| A fighter who specializes in exotic weapons.
| Exoticist.doc
|
157
| Expert, The
| A nice warrior type class balanced by the class construction engine.
| The_Expert_classic.doc
| 158
| Eyes of the Evening
| Servants of Selune.
| eyesoftheevening.doc
| 159
| Fairgrounds Wrestler
| Someone whose brute strength and talent for showing off can chose this career.
| fairgrounds_classic.doc
|
160
| Faith Avenger, The
| Nice fighter cleric hybrid prestige.
| faith_avenger.pdf
| 161
| Falconer, The
| Very impressive, well detailed and illustrated new prestige class. Comes with descriptions of Falconer society and myths. Long Download (630Kb)
| falconer.pdf
| 162
| Feint Master
| A master of feint who is always looking for hiting the following blows!
| FeintMaster.pdf
|
163
| Fensal Hunter
| Elite Elven prestige class (mixes some great abilities)
| fensal_hunter.doc
| 164
| Fighter Mage
| A class that combines the two classes into one.
| Fighter_Mage.doc
| 165
| Fighter of Elements, The
| Sorcerers and/or psionics that shape elemental powers on their bodies and weapons...
| FighterofElements.pdf
|
166
| Filth Master
| Someone who takes pride in being the unclean shadow on the streets, uses it to his/her advantage.
| FilthMaster_classic.pdf
| 167
| Firemage
| A prestige class of spellcaster who is adept with fire magic. This is a 5 level prestige class.
| Firemage.doc
| 168
| Fist of the Weave
| A Monk attuned to the Weave from the Forgotten Realms campaign setting.
| FistofWeave.doc
|
169
| Flagellant
| Priests that inflict wounds on themselves to atone for their sins, nad empower their spells.
| Flagellant.pdf
| 170
| Flashing Blade
| Showmen that focus more on weapon skill display than actually warrior training. Very nice concept to throw into your campaigns.
| FlashingBlade.pdf
| 171
| Fleet of Foot
| The Fleet of Foot are fast; really fast.
| fleet_of_foot.doc
|
172
| Force, The
| High-powered monks.
| force.pdf
| 173
| Freedom Fighter
| Those who fight for a cause.
| freedom_fighter_classic.doc
| 174
| Frigid Storm
| A nice prestige class for elves or half-elves
| frigidstorm.rtf
|
175
| Frost Lord
| A great prestige class for characters who traverse the frozen lands.
| frostlord.doc
| 176
| Gambit
| Mysterious and lone warriors who can read thoughts and predict the near future. (Long Download: 830Kb)
| gambit.pdf
| 177
| Geomancer
| Check out the Geomancer, a sorcerer variant that specializes in earth manipulation.
| geomancer.doc
|
178
| Geomancer
| Impressive, detailed and well-balanced class. Comes with a bunch of equally good earth related spells.
| TheGeomancer.pdf
| 179
| Ghost Mage
| A very nice prestige class for those who delve into the supernatural.
| ghostmage.doc
| 180
| Gladiator
| In almost every major city, and several minor ones, there exists a form of entertainment based on arena combat... Check the file for the rest, its a pro class!
| gladiator.doc
|
181
| Gnome Bolter
| A kind of arcane archer class for gnomes and their crossbows. It`s very well done.
| GnomeBolter.pdf
| 182
| Gnomish Champion, The
| A humorous approach the gnomish racial paragon.
| TheGnomeChampion.pdf
| 183
| Gnomish Dreamweaver
| Illusions who alter the way others see reality.
| Gnomish_Dreamweaver.doc
|
184
| Gohan
| Suppose its Dragon Ball Z based.
| gohan.doc
| 185
| Golden Monk
| A master of the elements around him.
| golden_monk.doc
| 186
| Guerilla
| A warrior who specializes in stealth and traps
| guerillaclass.doc
|
187
| Guild Pugilist
| A city thug that excels on bare handed combat and urban stealth.
| GuildPugilist.pdf
| 188
| Gun Blazer
| A nice steampunk type class for those who use firearms in their settings.
| GunBlazer_unbalanced.doc
| 189
| Gunner, The
| Well this is not d20 modern yet, it is a class for Musket users!
| thegunner.doc
|
190
| Gunslinger
| A renascence warrior who is a master of Gun-fu. Comes with archaic firearms statistic tables.
| GunSlinger.pdf
| 191
| Halfling Burglar
| A very well designed prestige class for the Halfling who wishes to pursue cutpursing.
| HalflingBurglar.doc
| 192
| Hammer of Karaz-a-Karak
| These folks are above dwarven defenders and, of course, their abilities are a bit overpowered here. But the whole idea sounds good.
| HammerofKarazaKarak.pdf
|
193
| Hammer, The
| A master of bludgeon two handed weapons, preferably a hammer! Very fun.
| TheHammer.pdf
| 194
| Harlequin
| A femme fatale that makes her ways trough deceit, humor and quick wits. The 10th level ability might be unbalanced.
| Harlequine.pdf
| 195
| Harper Knight, The
| Harpers are members of a secret society dedicated to holding back evil and preserving knowledge.
| harper_knight.doc
|
196
| Healer
| A more unique and specific healing class.
| Healer.ZIP
| 197
| Hippocrates Unbound
| Healers that use mundane skills and herbs for healing, instead of magic or clerical powers. Comes with 4 different prestige classes. Recommended for low-magic campaigns.
| hippocratesunbound.pdf
| 198
| Holy Midwife, The
| Healers that take care of pregnant women and newborn babies. Nice class for a NPC, exotic class for a PC (though can be interesting!)
| HolyMidwife.pdf
|
199
| Holy Roller, The
| An holy enemy of undead and lycanthropes. This one is worth reading just because of the 10 riddles test requirement alone.
| HolyRoller.pdf
| 200
| Houri (Revised)
| Mistress of seduction.
| Houri_classic.doc
| 201
| Houri, The
| A seductress prestige class, very well created, many new spells.
| Houri.doc
|
202
| Hunter, The
| Name says it all, a master animal tracker...
| the_hunter.doc
| 203
| Ice Lord
| A very nice prestige class for specialists of ice magic.
| icelord.doc
| 204
| Ikon
| A type of Psionic Knight, very well done.
| ikon.doc
|
205
| Inquisitor
| A law based prestige class.
| inquisitor.doc
| 206
| Iron Fist
| An order of monks who focus on physical damage over meditation.
| IronFistMonk.pdf
| 207
| Iron Fist of the North, The
| Interesting mix of barbarian and monk classes. Was our first submitted prestige class with notes on class balance.
| TheIronFistoftheNorth.pdf
|
208
| Ishbalan Crusader
| Ishbalan crusaders exist for one purpose: the removal of arcane magic from the world.
| ishbalan_crusader.pdf
| 209
| Jedi
| A nice port of Jedi, but unbalancing and only for those whose campaigns would allow lightsabers.
| Jedi_unbalanced.doc
| 210
| Jin
| Another Dragon Ball Z based class, we will soon have an entire Dragon Ball Z campaign here :)
| J.pdf
|
211
| Jiu-Jitso Master
| A five levels prestige class about the Jiu-Jitso fighting style. The rules are perfect in describing this style, so it made a relic.
| JiuJitsuMaster.pdf
| 212
| Juggernaut
| A powerhouse who can take what he can dish.
| juggernaut_classic.doc
| 213
| Juggernaut
| The sturdy swordmaster who can take a beating and not even slow down.
| juggernaut.doc
|
214
| Justicar
| A peacekeeper prestige class, that has a blend of psionic ability.
| justicar.doc
| 215
| Justicars of Tyr, The
| A great new class for the Forgotten Realms! UPDATED!
| justicar.doc
| 216
| Kensai
| Katana masters. Suggest reducing the ammount of bonus feats to balance it more.
| kensai.txt
|
217
| Ki Warrior
| A monk that uses Ki... Fonts are hard to read.
| ki_warrior.doc
| 218
| Knife Specialist
| A prestige class for Rogues or Assassins.
| TheKnifespecialist_classic.doc
| 219
| Knight of King´s Royal Brigade
| Just a knight the way a knight should be, simply a relic. Suggest changing Knowledge (law) for Knowledge (nobility) at requirements.
| knight_of_klb.pdf
|
220
| Knight of Principle
| A defender of weak and law, this is not a standard prestige class and has 15 levels.
| KnightofPrinciple.doc
| 221
| Knight of Sun
| As the power of the Shining One expends, he needs more and more warriors to fight by his side...
| knightofsun.doc
| 222
| Knight of the World
| The Divine Knight of the World is a man who takes three words to heart. These words are Honor, Duty, and Justice.
| knight_world.doc
|
223
| Knight ofthe Mind
| Similar to a Psionic Paladin.
| Knightofthemind_classic.doc
| 224
| Knights of Hieroneous
| A knightly prestige class with nice background but not so original abilities.
| KnightofHieroneous.pdf
| 225
| Kuma
| A monk like prestige class that teaches the bear's nature.
| Kuma.doc
|
226
| Light Bringer
| Devoted Priests of Pelor
| LightBringer.doc
| 227
| Lindorn, The
| Students of the old elvish ways of nature magic, these folks work their spells through and from trees. Very nice detailed class!
| Lindorn.pdf
| 228
| Living Legend
| Natural born heroes destined to excel among warriors.
| LivingLegend.pdf
|
229
| Longstrider of Kari, The
| The Kari Longstriders excel at fast travel, survival and archery. They are tough, resilient to the environment and capable in a fight.
| LongstriderofKari.pdf
| 230
| Maelgrissa, The
| A warrior who excels on intimidation rather than actually fighting skills.
| Maegrissa.pdf
| 231
| Mage Bound, The
| Warriors who serves as arcane users´ familiars, or such...
| pclass_cmcanally2.doc
|
232
| Mage Slayer
| A specialist in killing those who wield magic.
| MageSlayer.doc
| 233
| Mage Warder
| Interesting class about warriors that undergo magical rituals to get some special abilities while near their mage patrons.
| MageWarder.pdf
| 234
| Magos Incarnadine
| A spellcaster who continues on the path of the Archmage
| Magos_Incarnadine.rtf
|
235
| Magus
| A great new class, a sorcerer/cleric mix!
| The_Magus.doc
| 236
| Magus
| Best suited for Prodigy race found on New Races. Dark prophesies surround these powerful few. Is there truth in the words, or is it inspired by the fear of their great powers?
| magus.doc
| 237
| Maiden of the Vine
| Nice original and detailed prestige class for those who want to became plant-bound creatures.
| MaidenoftheVine.pdf
|
238
| Malhavoc Follower (Epic)
| Arcane casters who can turn into shadows...
| malhavoc_follower.doc
| 239
| Mana Mage
| A mage who chooses colors as if they were schools of magic. Comes with a new list of arcane spells based on each color. Could be less complex though.
| ManaMage.pdf
| 240
| Mancer
| A warrior priest of a specific domain.
| Mancer.zip
|
241
| Martial Artist
| Alternative to the monk. This class uses feat based techniques instead of class level feats. Very customizable!
| martialartist.zip
| 242
| Master Diplomat
| A master of negotiations.
| Master_Diplomat.doc
| 243
| Master of Duels, The
| Whoa another relic here, a very nicely designed swashbuckler class. BABs are wrong to me, should start at +1 (not +0).
| masterofduels.doc
|
244
| Master of the Void
| Prestige class made for monks.
| masterofthevoid.rtf
| 245
| Master Ranger
| When every ranger advances to become superior at what he does.
| Masterranger_classic.doc
| 246
| Medium
| Summoner based on Final Fantasy X video game.
| medium.doc
|
247
| Memory Mage
| Wizards with powerful memory that was developed by years of spellcraft study.
| MemoryMage.pdf
| 248
| Mental Overlord
| A modified version of the Mind Knight prestige class.
| Mental_Overlord.doc
| 249
| Messanger
| Nice thought out, maybe best suited for a prestige class.
| messanger.txt
|
250
| Messianic Avatar
| The Messiah's, truly god touched individuals.
| messianic_avatar.doc
| 251
| Meteo Monk
| A complex, though very well done, monk variant.
| meteo_monk.doc
| 252
| Midnight Minstrel
| A Midnight Minstrel is tasked with promoting the learning and practice of weave magic for its proper use.
| midnight_bard.doc
|
253
| Mimic, The
| Warriors that have the supernatural power of mimicking their opponents abilities. Probably based on the class from Final Fantasy Tatics games.
| TheMimic.pdf
| 254
| Mind Knight
| Psionic who specializes at combating other psionics.
| Mind_Knight.doc
| 255
| Mind of the Cabal (Epic)
| An epic prestige class for psionics!
| mindofthecabal.txt
|
256
| Monk of Pelor
| Devoted Monks of Pelor
| MonkofPelor.doc
| 257
| Monks of the Mind
| A very nice swashbuckler type class.
| Monks_of_mind.doc
| 258
| Morde Messenger
| Ones who specialize in Life and Death, including Undeath.
| morde_messenger.doc
|
259
| Myrmidom, The
| Blade fighters with unusual and powerful mystical abilities.
| TheMyrmidon.pdf
| 260
| Mystic, The
| Divine spellcasters that receive their spells from their divine connection to sacred places.
| Mystic.pdf
| 261
| Mysticist
| The one listed here is called the Houshi, a Buddhist Mysticist who relies on the combination of the staff and the fuda to weaken the spirit.
| Mysticist.pdf
|
262
| Naturalist
| Naturalists are those who seek harmony in themselves to find harmony with nature.
| naturalist.doc
| 263
| Naturalist
| Herbalists who don`t believe in magic.
| naturalist.doc
| 264
| Necroscoundrel
| Roguish necromancers with well thought out abilities. I think the +2d6 sneak attack at 1st level should be +1d6, stacking with previous bonuses.
| necroscoundrel.doc
|
265
| Nightblade
| Nice mix of rogues and sorcerers using CCE. Suggest Rogue`s BAB progression instead. It has nothing to do with Karanblade`s Nightblade.
| nightblade.doc
| 266
| Nightstalker
| A rogue/sorcerer who specializes in stealth and jumping.
| Nightstalker_classic.doc
| 267
| Ninja of the Dark Cloud
| Ninja assassins!
| NinjaoftheDarkCloud.pdf
|
268
| Ninja, The
| Dangerous master assassins, the ninja are sworn enemies of samurai.
| TheNinja.pdf
| 269
| Orc Grunt
| A particularly nicely created class for Orcs or Half-orcs, very dangerous and highly skilled melee class.
| OrcGrunt_classic.doc
| 270
| Ordamt
| Ordamti are an odd mix of paladins, monks, and rogues.
| ordamt.txt
|
271
| Oros
| A BeastMaster/BeastFriend core class variation.
| class_oros.doc
| 272
| Oros (Animal Friend), The
| New Class that specializes in dealing with animals and nature.
| oros.doc
| 273
| Pacifist, The
| Maybe hard to include on your campaign. Bush didn`t liked it...
| the_pacifist.doc
|
274
| Paladin of Lloth
| Drow elves anti-paladins.
| paladinoflloth.doc
| 275
| Peace Keeper
| An very well constructed prestige class.
| Peacekeeper.rtf
| 276
| Pegasus Knight, The
| Very well-balanced class about knights that excels on riding and mounted combat.
| ThePegasusKnight.pdf
|
277
| Physical Adept
| Advanced Monks that are even more capable physical combatants.
| physical_adept.doc
| 278
| Planeswarrior
| A very rare class that is devoted to the arts of fencing and planar travel.
| Planeswarrior.pdf
| 279
| Poison Blade
| Masters of poisons, who utilizes them to kill, debilitate or disable their opponents.
| PoisonBlade.pdf
|
280
| Poisoner, The
| Simply a specialist in poison use and creation... It`s a relic because it`s well done and fit to use into any campaign!
| ThePoisoner.pdf
| 281
| Poisonist
| A specialist of poisons, who is immune to his own craft.
| poisonist.doc
| 282
| Priest (Cleric Variant)
| This new take on Cleric by Piratespice is close to perfection, congratulations to him. I would just take the 0s from Spells per Day table.
| priest_clericvar.doc
|
283
| Prophet
| Those with insight granted by the gods.
| Prophet_classic.doc
| 284
| Protectors of the Great Oak, The
| A very well constructed Druid or ranger prestige class.
| protectors_great_oak.doc
| 285
| Psi Spider
| Those who are obsessed with Arachnids, can train to become this very well done class.
| psi_spider.doc
|
286
| Psion, The
| An interesting remake of the class, converts 2e psionicists to 3e psions.
| Psion1.doc
| 287
| Psionic Sneak
| A nice variation of Psionic and Rogue, giving up some of both skills to become proficient at both.
| Psionic_sneak_classic.doc
| 288
| Psychic
| A variant on the Psion/Psychic warrior, potentially unbalancing.
| Psychic_unbalanced.doc
|
289
| Psychic Rogue
| Great new psionic class that makes use of the best of both worlds (Psionics & Rogues)
| psychic_rogue.rtf
| 290
| Psychomancer
| A Psychomancer harnesses the power of mind and magic and weaves them into one to perform his abilities.
| ThePsychomancer.pdf
| 291
| Pugilist
| Very dangerous monk-like class, with some original abilities. Correct Ref/Will saves and Pressure Chests ability (which is too powerful) and you are ready to go!
| pugilist.zip
|
292
| Puppet Master
| A spellcaster who specializes in creation.
| Puppet_Master.rtf
| 293
| Pyro
| For the mage that likes fire a little too much.
| PYRO.doc
| 294
| Rake, The
| Bloody berserkers who fight with two axes.
| TheRake.pdf
|
295
| Ranger Variant
| A unique version of a ranger that does not cast spells.
| RANGER-variant.DOC
| 296
| Ranger Variant
| The Class Construction Engine noticed that the Ranger were the most weaker of all classes... Fortunately, for the ranger players, Ted Garland created this flawless variant, which just adds a few more free feats to make it all balanced.
| ranger_variants.zip
| 297
| Rath`s Bounty Hunter
| Another bounty hunter class, this one is also well balanced out.
| BountyHunter.pdf
|
298
| Rebel, The
| Warriors of free-spirit that refuse being controlled by all means.
| therebel.doc
| 299
| Red Mage, The
| More like an everything class, the class that can mimick all other classes, albeit not as well.
| RedMage_classic.doc
| 300
| Relic Hunter
| An indiana jones type prestige class.
| relichunter.rtf
|
301
| Riders of the Savanna, The
| A nice prestige class for barbarians or other classes.
| riders_savanna.doc
| 302
| Ritual Warrior
| Tribal defenders whose faith on spirits power supernatural abilities.
| TheRitualWarrior.pdf
| 303
| Rogue Scholar
| For the rogue, wizard or sorcerer just has to pursue the neverending quest for knowledge.
| RogueScholar.doc
|
304
| Rope Master, The
| A master of ropes and whips... Or, in other words, a d20 cowboy!
| Ropemaster.pdf
| 305
| Runic Blade
| Abnormally powerful mystic warriors.
| runic_blade.doc
| 306
| Sacred Fist, The
| A good monk prestige class.
| SacredFist.doc
|
307
| Saeros Witch
| A very nice take on the witch concept by Saeros. The class abilities makes sense and the spell list is well balanced out.
| SaerosWitch.pdf
| 308
| Samurai, The
| A very well constructed class, looks professional.
| Samauri_class.doc
| 309
| Sarcastic Swordsman
| Spider-man taunting with swords.
| SarcasticSwordsman.pdf
|
310
| Savage, The
| An nice barbarian based prestige class.
| The_Savage.doc
| 311
| Savant of the Brand
| At first, this one may read like another Duelist-like prestige class... Though if you check out it`s amazing original acrobatic abilities, you might agree that it`s a relic.
| SavantoftheBrand.pdf
| 312
| Scarred One
| Barbarians who inflict wounds on themselves, becoming ferocious melee combatants who ignore pain.
| ScarredOnes.pdf
|
313
| Scout
| The Scout is a soldier who is very fast and highly skilled in the art of intrusion. Ranger/Rogue variant sent by Alias Worg.
| scout.doc
| 314
| Scout, The
| Wanderers of the lands that developed a keen sense for dangers and mishaps, and also a natural ability of finding the right path on their travels. Nice broad concept here.
| TheScout.pdf
| 315
| Sentinel, The
| The true masters of observation and alertness. These adventurers look forward to develop their keen senses above anything else. Very nice class suited for almost any campaign...
| Sentinel.pdf
|
316
| Serial Killer
| After Book of Vile Darkness we are receiving some classes like this one.
| serial_killer.doc
| 317
| Serpent Mage
| Mages that begin their careers summoning reptiles, and end it summoning dragons!
| SerpentMage.pdf
| 318
| Shadow
| An assassin like prestige class
| ShadowPclass.doc
|
319
| Shadow Assassin
|
| ShadowAssassin.pdf
| 320
| Shadow Chaser of Urlmar, The
| Shadow chasers are drawn to areas where the Undead are thickest. Whether it is the chance of putting some restless soul to peace, or quieting the keen of a banshee a shadow chaser will take up the challenge.
| ShadowChaserofUrlmar.pdf
| 321
| Shadow Eye
| Arcane roguish spies that hide in the sahdows.
| shadoweye.html
|
322
| Shadow Khan
| This is a roguish spellcaster with Aura abilities.
| shadow_khan.doc
| 323
| Shadow Knight
| A heart of ice and a devotion stronger than steel-these are at the core of the Shadow Knight.
| shadow_knight.doc
| 324
| Shadow Knight
| An evil knight, dangerous and skilled.
| Shadow_Knight.doc
|
325
| Shadow Sniper
| Roguish archers are always deadly.
| ShadowSniper.pdf
| 326
| Shadow Witch
| A witch that keeps to herself, though can be good or evil.
| Shadow_Witch.doc
| 327
| Shadowolf
| Apparently another Anime/Mangá based class.
| shadowolf.doc
|
328
| Shaman
| An adept like class, cross between barbarian and druid.
| Shaman.doc
| 329
| Shaolin Master
| A monk who specializes in harnessing the elements.
| ShaolinMaster.doc
| 330
| Shield Maiden
| New class devoted to healing and protective techniques.
| shield_maiden.doc
|
331
| Shinobi
| Masters of stealth and martial arts, they came from distant mystical lands...
| Shinobi.pdf
| 332
| Ship Mage
| Wizards specializing in faring aboard ocean crossing vessels.
| ship_mage.rtf
| 333
| Shotokan Warrior, The
| A monk that have some very unusual abilities, like the Hadoken bolt or the Shoryuken uppercut. Some long time gamers may have seen them...
| ShotokanWarrior.pdf
|
334
| Sicarii, The
| Sneaky assassins that specializes in killing specific targets without being noticed. Some nasty sneaking abilities within.
| Sicarii.pdf
| 335
| Silent Fist
| A deadly monk prestige class.
| Silentfistclan.doc
| 336
| Silver Order, The
| An order of monks dedicated to the protection fo the Weave.
| SilverOrder.pdf
|
337
| Singer, The
| Powerful elven bards. Comes with lots of special songs
| TheSinger.pdf
| 338
| Siphoner, The
| A master burglar who can even steal spells and hit points!
| TheSiphoner.pdf
| 339
| Sisters of Mercy
| A well crafted and very well written prestige class for female characters.
| Sisters_of_mercy.doc
|
340
| Skald
| A seeker of tales, wanderer of the adventure stories, master of poetry.
| Skald.pdf
| 341
| Slum Lord
| A fantasy medieval junkie with unusual abilities.
| SlumLord.pdf
| 342
| Sneak, The
| The best burglar of them all.
| Sneak.doc
|
343
| Sniper
| One who specializes in taking out targets from a distance.
| Sniper.doc
| 344
| Sniper, The
| A scouting sniper.
| TheSniper.pdf
| 345
| Sogo Monk
| A master of quarterstaff and incredible vaulting leaps!
| SogoMonk.pdf
|
346
| Solar Collection
| 3 new and very nice classes: The Guardians, Darksoul and Deathmaster.
| SolarCollection.pdf
| 347
| Solonor's Bowhunters
| Exceptional archer prestige class.
| SolonorsBowhunters.doc
| 348
| Sorcerer Variant
| Another class variant that tries to make the Sorcerer a bit more balanced.
| sorcerer_variant.doc
|
349
| Sortier
| Master of hit and run.
| sortier-x.doc
| 350
| Soul Master
| Clerics who made a pact with the devil, or such...
| soul_master.doc
| 351
| Spirit Archer
| Free-spirited archers whose ultimate goal is to craft a spiritual bow.
| spirit_archer.doc
|
352
| Spirit Warrior, The
| This is a new class for the D&D 3rd edition that is based on the TV show Dragon Ball-Z. I used a monk as a template, so this is really a variant on the monk.
| spititwarrior.doc
| 353
| Spy, The
| Here is the spy, a class made using the Class Construction Engine (above)
| class_spy1.doc
| 354
| Spymaster
| Specializes in gathering information and infiltration, is quite capable of doubling up as an assassin as well.
| spymaster.doc
|
355
| Spymaster
| Subterfuge devoted prestige class.
| pclass_spymaster.doc
| 356
| Stalker
| This is a paladin derived prestige class who specialize in fighting the undead.
| pclass_stalker.html
| 357
| Stalker in Shadows
| Overly detailed roguish prestige, comes with a long description of their organization.
| StalkerinShadows.pdf
|
358
| Star, The
| When Popularity, Fame and Talent take your Bard to a new level.
| TheStar_classic.doc
| 359
| Starmaster
| Starmasters are Mages who have tapped into their inner power and concentrated it into a cloak of energy.
| starmaster_class.rtf
| 360
| Steel Fury
| Blade Glauntet specialists with weird martial abilities.
| SteelFury.pdf
|
361
| Street Fighter
| One who specializies in fighting with dirty tactics and brawling.
| StreetFighter.doc
| 362
| Summoner
| A very nice prestige class, loosely based on the Summoner game.
| Summoner.doc
| 363
| Summoner, The
| A master of summoning magic. Comes with detailed summoning tables and some new rules.
| TheSummoner.pdf
|
364
| Sumo Warrior
| Cool this is a sumo wrestler! Blubber armour is nice but the bonus advancement might be too high...
| sumo.doc
| 365
| Sun Dragon Monks, The
| An elvish monk clan of disciples from the Sun Dragon.
| SunDragonMonk.pdf
| 366
| Swanmay, The
| Another relic from Rob: well illustrated, detailed and quite balanced. Long Download (690Kb)
| swanmay.pdf
|
367
| Swarm Master/Mistress, The
| Nice prestige class for characters from the swamps, or those who spend time with lizardfolk.
| SwarmMasterMistress.rtf
| 368
| Swashbuckler, The
| An agile, nimble and quick-witted warrior!
| swashbuckler.doc
| 369
| Sword Master
| For the one who wishes to be a master of blades. Based loosely off of the Sword Dancer Class.
| SwordMaster3E.doc
|
370
| Sword Master
| A specialist at wielding two weapons and can perform special abilities with the blade.
| swordmaster.doc
| 371
| Sword Sorcerer
| A great new class that mixes combat and magic!
| Sword_Sorcerer.doc
| 372
| Swordman of the Sightless Eye
| Monks that learned how to fight without the need of visual aid. They use their personal weapon, the Zaitochi.
| SwordsmanoftheSightlessEye.pdf
|
373
| Tamer
| A class that trains and works with animals.
| Tamer.doc
| 374
| Tarot Mage
| Based on Sakura Card Captor. For me it´s too complex for a prestige class but if you are a fan that´s for you.
| tarot_mage.rtf
| 375
| Tauren (Monster Class)
| Minotaur warriors that received spiritual powers from their ancestors and became elite fighters. This class is intended for monsters, it would be alot unbalanced for PCs.
| Tauren.pdf
|
376
| Tempered Ones, The
| Paladins who undertake rituals of purification to empower their combat abilities and resistance.
| TheTemperedOnes.pdf
| 377
| Templar, The
| A very nice paladin variation.
| TheTemplar.pdf
| 378
| Thaumaturge
| Specialists of Lore and the mysterious art.
| Thaumaturge.rtf
|
379
| Time Master
| Someone who can manipulate the fabric of time around them.
| time_master.doc
| 380
| Torchbearer, The
| Priests of the God of Light who preach the flashing flames of Truth.
| Torchbearer.pdf
| 381
| Town Drunk, The
| Prestige class similar to the drunken master
| TownDrunk.doc
|
382
| Traveler of the Silken Road
| This prestige class focuses on warriors who use naught but the sword. A great class and organization to add to any campaign.
| traveler.pdf
| 383
| Treesinger
| Closer to a Kit rather than a prestige class, characters retain all basic class info and add more statistics for this prestige class.
| Treesinger.doc
| 384
| Tribesman
| A mix of Barbarian and Ranger... This was close to unbalanced rating though.
| tribesman.doc
|
385
| Trickster
| These characters seek to spread mischief throughout the world.
| trickster.doc
| 386
| Triune
| A knight blessed with enchantments and power
| Triune_classic.doc
| 387
| Trophy Hunter, The
| Fierce hunters that use the badges of fallen opponents as trophies of honor.
| TheTrophyHunter.pdf
|
388
| Troubleshooter
| For the rogue who wants to help solve any problems adventurers face while questing.
| Troubleshooter.doc
| 389
| True Caster
| A variant of the polemic Mystic Theurge from D&D 3.5; This one is also gains both arcane and divine spell progressions, but not on every level.
| Truecaster.pdf
| 390
| True Summoner
| A magic user who deals with unique summoned creatures, who function more like allies than summons. Very well balanced out. Yet simple, it is a really good class.
| TrueSummoner.pdf
|
391
| Tunnel Master
| A prestige class for Kobolds, the masters of tunnel traps!.
| TunnelMaster.pdf
| 392
| Unarmed Warrior
| Warriors that focus on unarmed combat. Though not developing supernatural powers like the monks, they hit harder than them...
| UnarmedWarrior.pdf
| 393
| Undead Hunter
| A nice prestige class for those who wish to be the bane of the undead.
| Undeadhunter.doc
|
394
| Underworld Scourge
| A prestige class for those who wish to build an evil guild or empire.
| UnderworldScourge.doc
| 395
| Updated Valkyrie
| The Virgin Warrior Maiden.
| ValkyrieClass_classic.rtf
| 396
| Valkyrie
| The infallible virgin warrior maidens of the deities. Those who search for souls whom are worthy enough to join the deity in their home plane.
| Valkyrie.pdf
|
397
| Vlaude`s Track of Immortality
| Surely a powerful prestige, which comes with very high requirements though.
| vlaudes_track.doc
| 398
| Voromancers
| Ritualistic power stealers... This one is tough to balance, but I think its pretty balanced here.
| voromancers.html
| 399
| Wandering Blade
| An expert sword warrior.
| WanderingBlade.doc
|
400
| War Priest of Heironeous
| A specialized priest whose focus is combat.
| WarPriestofHeironeous_classic.doc
| 401
| War Wizard
| A specialist at fighting in the trenches at battles.
| War_Wizard.rtf
| 402
| Warbringer
| The champions of Tempus!
| warbringer.doc
|
403
| Warchief, The
| A leader in the battle field! This class is very generic and suitable to any campaign.
| TheWarchief.pdf
| 404
| Warlock
| This is the Wild Mage template to be added to other sorcerer classes.
| Warlock_classic.doc
| 405
| Warlock, The
| A 3rd Edition version of the Wild Mage.
| Warlock1.doc
|
406
| Warrior of Underdark
| Very powerful class suited for the Duergar and Derro, a race of evil dwarves that dwells in the deep caves of Underdark.
| WarriorofUnderdark.pdf
| 407
| Wilderness Warrior
| A specialist in the bladed gauntlets.
| TheWildernessWarrior_classic.doc
| 408
| Wind Dancer, The
| The first free peak at Karanblade´s prestige classes. The barbarians from Rain Islands whose dances are a mixture of beauty and bloodly fury! Don´t miss the illustration inside...
| winddancer.pdf
|
409
| Winter Warrior, The
| A class based on those who traverse in the arctic lands.
| Winter_Warrior.doc
| 410
| Witch Collection, The
| 4 different takes on the Witch Class. All of them are very well done.
| TheWitchCollection.pdf
| 411
| Witching Seductress
| The beguiling woman who uses her enchanting ways to get what she wants.
| WitchingSeductress_classic.pdf
|
412
| Wizard Slayer
| Barbarian who lives for destroying all there is magical.
| BarbarianWizardSlayer.doc
| 413
| Wyrmslayer
| Those who specialize in hunting dragons.
| wyrmslayer_classic.doc
| 414
| Zealot
| Very nice prestige that describes the most pure among the defenders of goodness.
| zealot.doc
|
|
[PC6] Custom Classes Group
Knowledgizer3
Level
| KXP
| Spells
|
1
| 0 (possibly owe XP)
| (varies)
| 2
| (varies) *1.1
| (varies)
| 3
| (varies) *1.1
| (varies)
|
4
| (varies) *1.1
| (varies)
| 5
| (varies) *1.1
| (varies)
| 6
| (varies) *1.1
| (varies)
|
7
| (varies) *1.1
| (varies)
| 8
| (varies) *1.1
| (varies)
| 9
| (varies) *1.1
| (varies)
|
10
| (varies) *1.1
| (varies)
| 11
| (varies) *1.1
| (varies)
| 12
| (varies) *1.1
| (varies)
|
13
| (varies) *1.1
| (varies)
| 14
| (varies) *1.1
| (varies)
| 15
| (varies) *1.1
| (varies)
|
16
| (varies) *1.1
| (varies)
| 17
| (varies) *1.1
| (varies)
| 18
| (varies) *1.1
| (varies)
|
19
| (varies) *1.1
| (varies)
| 20
| (varies) *1.1
| (varies)
| 21
| (varies) *1.1
| (varies)
|
22
| (varies) *1.1
| (varies)
| 23
| (varies) *1.1
| (varies)
| 24
| (varies) *1.1
| (varies)
|
25
| (varies) *1.1
| (varies)
| 26
| (varies) *1.1
| (varies)
| 27
| (varies) *1.1
| (varies)
|
28
| (varies) *1.1
| (varies)
| 29
| (varies) *1.1
| (varies)
| 30
| (varies) *1.1
| (varies)
|
31
| (varies) *1.1
| (varies)
| 32
| (varies) *1.1
| (varies)
| 33
| (varies) *1.1
| (varies)
|
34
| (varies) *1.1
| (varies)
| 35
| (varies) *1.1
| (varies)
| 36
| (varies) *1.1
| (varies)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 27, max = 9)
| +1
| (total = 30, max = 10)
| +2
| (total = 33, max = 11)
|
+3
| (total = 36, max = 12)
| +4
| (total = 39, max = 13)
| +5
| (total = 42, max = 14)
|
+6
| (total = 45, max = 15)
| +7
| (total = 48, max = 16)
| +8
| (total = 51, max = 17)
|
+8
| (total = 54, max = 18)
| +9
| (total = 57, max = 19)
| +9
| (total = 60, max = 20)
|
+10
| (total = 63, max = 21)
| +10
| (total = 66, max = 22)
| +11
| (total = 69, max = 23)
|
+11
| (total = 72, max = 24)
| +12
| (total = 75, max = 25)
| +12
| (total = 78, max = 26)
|
|
Requisites:
| Chr 16 (also see description)
| Alignment:
| any
| HD/level:
| d7
| Weapon Prof.:
| 2+level/2
| To Hit Table:
| Cust
| Save Table:
| Cust
| Reference:
| DM {Planeshifted Collectivizer3}
| Groups:
| Custom, Alternate
|
|
|
|
Each Level: Pick a class that you know. You get the following:
| 1. (Check with the DM) You might get one of the (non-"Level:") lines of text that defines the class. If the ability references LVL or CL, it improves with your Knowledgizer3 level.
| 2. All "Level:" abilties of that exact level from that class (even if non-pickable). If there are none, you can pick one lower level abilities. If it references LVL or CL, it improves with your Knowledgizer3 level.
| 3. The difference in spell progression from the previous level to this level (e.g. if the previous level was 322 and the new level is 3321, you would get 0101 as your progression). This progression does not improve with level; it's a one time deal (you will probably collect a lot of different progressions tho!). If the progression has a stat bonus, you may use it, but you get only one bonus for each stat (for all of your progressions). If multiple progressions use the same stat, you can split your bonus amongst them as you see fit.
| 4. Take the class's highest Requisite and add LVL in that stat to this class's Requisites. (For example, if your first pick was Fighter1, this class now requires Str 1 and Chr 9). This has a maximum equal to the actual Requisite for the class (e.g. if you get Fighter1 at level 20, you'll add 9 to the Str requirement, not 20). This may cause you to "owe" quite a few stat points.
|
| XP cost: Your XP cost is the difference for the next level, using the class you're copying for the next level. This is multiplied by 1.1. For example, if you take Fighter as your 2nd level class, you need 2.2 (2*1.1) KXP to be 2nd level. If you then pick Mage as your 3rd level class, the XP for Mage at 3rd is 5, the XP for Mage at 2nd is 2.5, so you need 2.75 ((5-2.5)*1.1) additional KXP to be 3rd, for a total of 4.95. Yes, you'll need to write out your XP table. Note that your choice of 1st level class is irrelevant (feel free to pick an expensive class!), but if it owes XP at level 1, you owe too, at times 1.1.
|
| Other notes about this class:
| N1. If you are picking up Knowledgizer3 class beyond level 1, you have to meet all the requirements of the final "blob" put together. If you can't, pick easier classes to qualify for!
| N2. If you get a Rogue group class, you get (level of this pick)*2*LVL Rogue points. The "level of this pick" doesn't go up with level, but LVL does. (e.g. if you got Rogue group classes at levels 4, 5, and 7, you get 32*LVL Rogue points per level). It is possible the Rogue class you pick may increase this, for example, a reasonable non-"Level:" line of text for one of the "-eer" classes would be 20*LVL Rogue points, since they give 60*LVL Rogue points instead of 40*LVL.
| N3. If you get a Psionicist group class, you get the PSP difference from previous level to this level (e.g. calculate your pool as if one level lower, and subtract it from your calculated pool for this level). Your pool does not increase in size. If you get an Ioun Stone of PSPs you can transfer PSPs between pools.
|
|
[PC6] Custom Classes Group
Life Machine
Level
| KXP
| Spells
|
1
| 0
| (special)
| 2
| 6.25
| (special)
| 3
| 12.5
| (special)
|
4
| 25
| (special)
| 5
| 50
| (special)
| 6
| 100
| (special)
|
7
| 175
| (special)
| 8
| 300
| (special)
| 9
| 450
| (special)
|
10
| 625
| (special)
| 11
| 1000
| (special)
| 12
| 1500
| (special)
|
13
| 3300
| (special)
| 14
| 4400
| (special)
| 15
| 5500
| (special)
|
16
| 6600
| (special)
| 17
| 7700
| (special)
| 18
| 8800
| (special)
|
19
| 9900
| (special)
| 20
| 11000
| (special)
| 21
| 12100
| (special)
|
22
| 13200
| (special)
| 23
| 14300
| (special)
| 24
| 15400
| (special)
|
25
| 16500
| (special)
| 26
| 17600
| (special)
| 27
| 18700
| (special)
|
28
| 19800
| (special)
| 29
| 20900
| (special)
| 30
| 22000
| (special)
|
31
| 23100
| (special)
| 32
| 24200
| (special)
| 33
| 25300
| (special)
|
34
| 26400
| (special)
| 35
| 27500
| (special)
| 36
| 28600
| (special)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 7 8 3 6 1 2 2
| +1
| 8 7 8 3 7 1 3 3
| +2
| 9 8 8 4 7 2 3 3
|
+3
| 9 8 8 4 7 2 4 4
| +4
| 10 9 9 5 8 3 4 4
| +5
| 10 9 9 6 8 3 5 5
|
+6
| 11 10 9 7 9 4 5 5
| +7
| 11 10 9 8 9 4 6 6
| +8
| 12 10 10 9 9 5 6 6
|
+9
| 12 11 10 10 10 5 7 7
| +10
| 13 11 10 11 10 6 7 7
| +11
| 13 12 11 12 11 6 8 8
|
+12
| 13 12 12 13 11 7 8 8
| +13
| 14 13 13 14 11 7 9 9
| +14
| 14 13 13 14 12 8 9 9
|
+15
| 14 13 14 14 12 8 10 10
| +16
| 15 14 14 14 13 9 10 10
| +17
| 15 14 14 14 13 9 11 11
|
|
Requisites:
| Str 18, Dex 18, Con 18, Int 18, Wis 18, Chr 18
| Alignment:
| any
| HD/level:
| 3d8
| Weapon Prof.:
| 2+level/6
| To Hit Table:
| War
| Save Table:
| War/Wiz/Pri/Rog/Psi
| Reference:
| DM {Planeshifted Death Machine}
| Groups:
| Warrior, Custom, Alternate
|
|
|
|
Has abilities (and spell/psi progressions) as per Guard, Smith, Abjurer, Sage, Cloistered Cleric, Healer, Bard1, Psi10, Psi23. You cannot "owe stat points" to qualify for this class.
| Level 1: Can buy Healing proficiency multiple times that stack, the Nth time you buy it costs N slots (e.g. having 10 slots in Healing lets you bind wounds for 4d3, or 4d4 if you also have 1 slot in Herbalism.)
| Level 1: Immune to negative energy.
| Level 1: One free Kit per level. You cannot pick the same kit more than once.
| Level 1: Gets Dex bonus twice to AC.
|
|
[PC6] Custom Classes Group
Master/Arcane Custom
Level
| KXP
| Spells
| TH
|
1
| 0
| (varies)
| +0
| 2
| 1*CC
| (varies)
| +1
| 3
| 2*CC
| (varies)
| +2
|
4
| 4*CC
| (varies)
| +3
| 5
| 10*CC
| (varies)
| +4
| 6
| 20*CC
| (varies)
| +5
|
7
| 40*CC
| (varies)
| +6
| 8
| 75*CC
| (varies)
| +7
| 9
| 140*CC
| (varies)
| +8
|
10
| 290*CC
| (varies)
| +8
| 11
| 440*CC
| (varies)
| +9
| 12
| 590*CC
| (varies)
| +9
|
13
| 740*CC
| (varies)
| +10
| 14
| 890*CC
| (varies)
| +10
| 15
| 1040*CC
| (varies)
| +11
|
16
| 1190*CC
| (varies)
| +11
| 17
| 1340*CC
| (varies)
| +12
| 18
| 1490*CC
| (varies)
| +12
|
19
| 1640*CC
| (varies)
| +13
| 20
| 1790*CC
| (varies)
| +13
| 21
| 1940*CC
| (varies)
| +14
|
22
| 2090*CC
| (varies)
| +14
| 23
| 2240*CC
| (varies)
| +15
| 24
| 2390*CC
| (varies)
| +15
|
25
| 2540*CC
| (varies)
| +16
| 26
| 2690*CC
| (varies)
| +16
| 27
| 2840*CC
| (varies)
| +17
|
28
| 2990*CC
| (varies)
| +17
| 29
| 3140*CC
| (varies)
| +18
| 30
| 3290*CC
| (varies)
| +18
|
31
| 3440*CC
| (varies)
| +19
| 32
| 3590*CC
| (varies)
| +19
| 33
| 3740*CC
| (varies)
| +20
|
34
| 3890*CC
| (varies)
| +20
| 35
| 4040*CC
| (varies)
| +21
| 36
| 4190*CC
| (varies)
| +21
|
37
| 8380*CC
| (varies)
| +22
| 38
| 12570*CC
| (varies)
| +22
| 39
| 16760*CC
| (varies)
| +23
|
45
| 41900*CC
| (varies)
| +26
| 54
| 79610*CC
| (varies)
| +30
| 63
| 117320*CC
| (varies)
| +35
|
72
| 155030*CC
| (varies)
| +39
|
|
Requisites:
| Six CC*5's,
|
| Class Slots CC
| Alignment:
| any
| HD/level:
| d(CC*3)
| Weapon Prof.:
| CC+level/(5-CC)
| Reference:
| DM
| Groups:
| Custom
| Complexity:
| CF=3
|
| Saving Throws:
| (total in all categories = 24+LVL*3; max in any one category = 8+LVL)
|
|
Choose a "CC" factor for this class, which is 1, 2, 3, or 4.
| Each level, choose CC abilities below. You may downgrade picks.
|
|
Level
| Pick
| Description
|
1
| 1
| +1 ability score point (can pick this multiple times)
| 2
| Add d+3 to HD type for this class (can pick this multiple times)
| 3
| Exceptional stat bonus (can pick this multiple times, one for each stat)
| 4
| Get a random "Level (2d4-1):" ability from the full collective, you can pick group from PC1-PC5 (DM has tables from the Random Class generator)
|
2
| 1
| Hold one ability score
| 2
| +1 Feat (can pick this multiple times)
| 3
| HD for this class has a "&" (cumulative) on it.
| 4
| Damage +4 with physical attacks (can pick this multiple times)
|
3
| 1
| Intermediate stat bonus, if you have Exceptional already (can pick this multiple times, one for each stat)
| 2
| +1 Kit (can pick this multiple times)
| 3
| Regenerate 1 hp/s (can pick this multiple times)
| 4
| To Hit +3 with physical attacks (can pick this multiple times)
|
4
| 1
| Can weapon specialize using the Warrior line. If you pick this three times, use the Barbarian line instead. CF=4: If you pick this six times, use Swashbuckler number of attacks = (LVL+2)/2 with one weapon. CF=5: If you pick this ten times, use number attacks = LVL.
| 2
| Rogue abilities as per Thief0. If you pick this three times, use Dungeoneer (or any other -eer) instead. CF=4: If you pick this six times, use TANB1 instead. CF=5: If you pick this ten times, get 200 rogue points per level and two Any Rogue picks per level.
| 3
| +10% money (can pick this multiple times)
| 4
| Saving Throws +3 (all) (can pick this multiple times)
|
5
| 1
| Wizard spells as per Bard2. If you pick this three times, use Mage2 instead. CF=4: If you pick this six times, use Arch-Mage instead. CF=5: If you pick this ten times, use Beast Arch-Mage instead.
| 2
| Priest spells as per Cleric0. If you pick this three times, use Cleric3 instead. CF=4: If you pick this six times, use Arch-Priest instead. CF=5: If you pick this ten times, use Beast Arch-Priest instead.
| 3
| +1 Summon slot (can pick this multiple times)
| 4
| +25% among any BlahR's (can pick this multiple times)
|
|
[PC6] Custom Classes Group
Master/Arcane Custom (cont.)
Level
| Pick
| Description
|
6
| 1
| Psionics in one frequency you know, using Psi1A progression. If you pick this three times, use Psi1 progression. If you pick this six times, use ArchPsi1 progression. If you pick this ten times, use Beast Psionicist progression.
|
2
| Barbarian stat bonus, if you have Intermediate already (can pick this multiple times, one for each stat)
|
3
| +1 A Action (can pick this multiple times)
|
4
| +2 weapon needed to hit you (can pick this multiple times; they fully stack)
|
7
| 1
| 1M: Dispel a class ability for 1 turn.
|
2
| +1 size (can pick multiple times, using summation rule)
|
3
| Immune to one specific spell/psionic ability (by name) (can pick this multiple times)
|
4
| +1 Mount slot (can pick this multiple times, using the summation rule)
|
8
| 1
| Can have "W" or "J" alignment (pick this twice to get both)
|
2
| +1 CL (can pick this multiple times)
|
3
| +1 limb (can pick this multiple times, using the summation rule; make it a new set of limbs with 1 pick)
|
4
| Immune to a SL 0-3 Status effect (can pick this multiple times)
|
9
| 1
| 1M: Dispel a racial ability for 1 turn.
|
2
| 1M: Lockdown all Borrowed (b) actions within sight.
|
3
| +1 Research point per reset (can pick this multiple times, using the summation rule)
|
10
| 1
| +1 Race slot (can pick this multiple times, using the summation rule)
|
2
| Can convert AC to |AC| by taking the square root.
|
3
| +1 to number of summons per summon slot (can pick this multiple times, using the summation rule)
|
11
| 1
| +1 GGL pick (can pick this multiple times, using the summation rule)
|
2
| +1 defensive DL, offensive DL, or rhp for your subodinates (can pick each one once)
|
3
| Can "mix" in another Custom group class using the +50% XP rule.
|
12
| 1
| 1M: Dispel a familiar ability for 1 turn.
|
2
| 1M: Lockdown all Held (h) actions within sight.
|
3
| +1 Familiar slot (can pick this multiple times, using the summation rule)
|
13
| 1
| +1 limited ML (don't get new SL's) (can pick this multiple times)
|
2
| Your area effects hit +1 group
|
3
| ++1 TH, dmg, AC, or saves (can pick multiple times)
|
14
| 1
| +1 segment per round (you may act on segment 11)
|
2
| Don't generate "?" in the dungeon (pick more than once for each additional symbol)
|
3
| Add a group to this class
|
15
| 1
| +1 Mini-Class slot (can pick this multiple times, using the summation rule)
|
2
| Can convert AC to iAC by dividing by 100.
|
3
| CF=4 and spend 10 picks: Can have a CC of 5 in this class; CF=5 and spend another 10 picks: Can have a CC of 6 in this class
|
16
| 1
| +1 Class slot (can pick this multiple times, using the summation rule)
|
2
| Immune to a SL 0-6 Status effect (can pick this multiple times)
|
3
| Sphere, School, or Discipline robe (can pick each one of these once)
|
17
| 1
| CF=4: 1M: Lockdown all Instantaneous (I) actions within sight.
|
2
| +1 Edition Number to this class (like the Mini)
|
3
| Hold Multiplier
|
18
| 1
| CF=4: 1M: Drop all ER, iER, xER, and ixER on target (no resistance).
|
2
| +1X action (can pick multiple times, using the summation rule)
|
3
| Luckstone (can pick this multiple times, using the summation rule)
|
[PC6] Custom Classes Group
Master Custom3.5
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 4
| (none)
| 3
| 8
| (none)
|
4
| 16
| (none)
| 5
| 32
| (none)
| 6
| 64
| (none)
|
7
| 128
| (none)
| 8
| 256
| (none)
| 9
| 512
| (none)
|
10
| 800
| (none)
| 11
| 1200
| (none)
| 12
| 1600
| (none)
|
13
| 2000
| (none)
| 14
| 2400
| (none)
| 15
| 2800
| (none)
|
16
| 3200
| (none)
| 17
| 3600
| (none)
| 18
| 4000
| (none)
|
19
| 4400
| (none)
| 20
| 4800
| (none)
| 21
| 5200
| (none)
|
22
| 5600
| (none)
| 23
| 6000
| (none)
| 24
| 6400
| (none)
|
25
| 6800
| (none)
| 26
| 7200
| (none)
| 27
| 7600
| (none)
|
28
| 8000
| (none)
| 29
| 8400
| (none)
| 30
| 8800
| (none)
|
31
| 9200
| (none)
| 32
| 9600
| (none)
| 33
| 10000
| (none)
|
34
| 10400
| (none)
| 35
| 10800
| (none)
| 36
| 11200
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 27, max = 9)
| +1
| (total = 30, max = 10)
| +2
| (total = 33, max = 11)
|
+3
| (total = 36, max = 12)
| +4
| (total = 39, max = 13)
| +5
| (total = 42, max = 14)
|
+6
| (total = 45, max = 15)
| +7
| (total = 48, max = 16)
| +8
| (total = 51, max = 17)
|
+8
| (total = 54, max = 18)
| +9
| (total = 57, max = 19)
| +9
| (total = 60, max = 20)
|
+10
| (total = 63, max = 21)
| +10
| (total = 66, max = 22)
| +11
| (total = 69, max = 23)
|
+11
| (total = 72, max = 24)
| +12
| (total = 75, max = 25)
| +12
| (total = 78, max = 26)
|
|
Requisites:
| Str 10, Dex 10, Con 10, Int 10, Wis 10, Chr 10
| Alignment:
| any
| HD/level:
| ++‡‡d20
| Weapon Prof.:
| 2+level*2
| To Hit Table:
| Cust
| Save Table:
| Cust
| Reference:
| DM {Reduced Supreme/GrandMaster}
| Groups:
| Custom, Concordant (x1)
|
|
|
|
For HD, "‡" means an additional HD at level 2 (i.e. this class gets 4 HD at level 2).
| Each level, add a known 3.5 edition class's abilities (see below). You do not need to meet the requirements of the class. The only ways to add more classes to the list below is either to use Research Points, or to use the d20izer3.5 class.
| The page numbers are for the Crystal Keep PDFs. (Ba=base, Pr=prestige)
| DM Note: If you know this class sheet, all the classes below are legal to take alone if you want to. They use the 3rd edition XP table times 10 (e.g. 10 KXP to be 2nd level). See the DM for Hit Dice and the like.
|
| Known 3.5E Classes:
| 191. Wild Defender (Ba93): Ranger3 spell prog.; Animal Companion; 0, 2/d: Evil Slaying (+4 TH, x2 dmg) this segment
| 262. Focus Caster (Ba134): Channeling; Level N: Add a SL=N/2 spell to memorization.
| 273. Brief Figment (Ba138): Wizard3 spell prog. with Dex bonus; Spec. Illusion; Mirror Image costs 1N action to cast; All your illusions have "Mirage Arcana" flags.
| 314. White Dragon Shaman (Ba151): Immune cold; AC +LVL; 1M: Summon DL=LVL/2 Dragon; Level 14: Commune w/ Dragon Spirit
| 416. Daggerspell Mage (Pr31): oMR LVL*10% (offensive MR, reduces other MR, if below 0 you get that much bonus effect); 1S: Can attack with daggers and cast a spell with this action.
| 434. Dragonmark Heir (Pr35): Resist 1 element per level; +LVL Chr; Level 2: Breath Weapon (1/10 current hp); Level 2: +2A actions
| 436. Drow Judicator (Pr35): Cleric3 spell prog. with Str bonus; +3 all saves; Turn Spiders as if Undead; 0: +2d6 Con dmg with one attack; 1M: Summon DL I spiders, #=(Chr mod)*CL
| 445. Children of Winter (Pr37): Level 1: Resist Poison; Level 2: Pick a species enemy (as per Ranger): x2 dmg; Level 3: Resist Mental, Immune Disease; Level 4: Pick a species enemy (as per Ranger): xx2 TH (not the d20 roll); Level 5: Contagion brand all your weapons
| 508. Lion of Talisid (Pr55): +LVL ML Priest; Animal Companion (10+LVL% of your XP); Immune fear; Resist mental; Clairnasience
| 557. Rainbow Servant (Pr67): Couatl racial abilities; +1 speciality school in Wizard; Detect evil cont.
| 567. Runecaster (Pr70): +LVL ML Priest; Your glyphs and symbols hit a group
| 579. Shadowbane Inquisitor (Pr72): If you switch to LG alignment, can keep your current classes regardless of AL restrictions, but can't raise their level; Turn Undead; If you fail a Turn roll, 1d12 of them still take 10*LVL dmg; 0, 1/d: Get Chr bonus TH/dmg this P action.
| 631. Virtuoso (Pr87): Bard rogue chart; 30*LVL rogue points; Magic-User0 spell prog. with Chr bonus; +LVL*2 nonweapon prof.
| 652. Contagion Thief (Pr93): Any rogue ability per level; 30*LVL rogue points; 1M: stun one target (PPD save)
| 718. Human Paragon (Pr94): +LVL with checks; +LVL/2 CL
| 722. Mamluk (Pr94): Immune sand, heat; +LVL Nonweapon prof.; +1 Sage Area of Knowledge (see DMG1); +1 Research Point per reset
|
|
[PC6] Custom Classes Group
Maxulator
Level
| KXP
| Spells
|
1
| 0
| (varies)
| 2
| 5
| (varies)
| 3
| 10
| (varies)
|
4
| 20
| (varies)
| 5
| 40
| (varies)
| 6
| 80
| (varies)
|
7
| 160
| (varies)
| 8
| 300
| (varies)
| 9
| 600
| (varies)
|
10
| 1000
| (varies)
| 11
| 1500
| (varies)
| 12
| 2000
| (varies)
|
13
| 2500
| (varies)
| 14
| 3000
| (varies)
| 15
| 3500
| (varies)
|
16
| 4000
| (varies)
| 17
| 4500
| (varies)
| 18
| 5000
| (varies)
|
19
| 5500
| (varies)
| 20
| 6000
| (varies)
| 21
| 6500
| (varies)
|
22
| 7000
| (varies)
| 23
| 7500
| (varies)
| 24
| 8000
| (varies)
|
25
| 8500
| (varies)
| 26
| 9000
| (varies)
| 27
| 9500
| (varies)
|
28
| 10000
| (varies)
| 29
| 10500
| (varies)
| 30
| 11000
| (varies)
|
31
| 11500
| (varies)
| 32
| 12000
| (varies)
| 33
| 12500
| (varies)
|
34
| 13000
| (varies)
| 35
| 13500
| (varies)
| 36
| 14000
| (varies)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 27, max = 9)
| +1
| (total = 30, max = 10)
| +2
| (total = 33, max = 11)
|
+3
| (total = 36, max = 12)
| +4
| (total = 39, max = 13)
| +5
| (total = 42, max = 14)
|
+6
| (total = 45, max = 15)
| +7
| (total = 48, max = 16)
| +8
| (total = 51, max = 17)
|
+8
| (total = 54, max = 18)
| +9
| (total = 57, max = 19)
| +9
| (total = 60, max = 20)
|
+10
| (total = 63, max = 21)
| +10
| (total = 66, max = 22)
| +11
| (total = 69, max = 23)
|
+11
| (total = 72, max = 24)
| +12
| (total = 75, max = 25)
| +12
| (total = 78, max = 26)
|
|
Requisites:
| Class Slots 2, Mini-Class Slots 1
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| Cust
| Save Table:
| Cust
| Reference:
| DM {Mirror Minulator}
| Groups:
| Custom, Mirror
|
|
|
|
You duplicate the powers of up to LVL+1 Mini-classes (see [PC10]). You get your full XP (in Maxulator class) for each of these Mini-classes to see what level you are. There is no minimum or maximum level for these classes, meaning some of your emulated Mini classes may be above your Maxulator level, or may be level 0.
|
| You can take each Mini-class only once, however, you are allowed to take both the Normal and the Alternate form for the same Mini-class at the same time (this is a violation of the normal Mini-class rules).
|
| You are allowed to take actual Mini-classes themselves for your character normally, and can even select Mini-classes that you have as part of your Minulator class. (You are not considered to "have" a particular Mini-class, even if it's part of a Minulator class).
|
| Level 6: You may choose three instances of a given Mini-class, in one of these combinations: Normal-Normal-Alternate or Normal-Alternate-Alternate. This can be done for multiple Mini-classes. Some Mini-classes (such as Jobber) allow the Normal and Alternate form to be taken, in these cases, you may have Normal-Normal-Normal or Alternate-Alternate-Alternate.
| Level 12: You may choose four instances of a given Mini-class in any combination. This can be done for multiple Mini-classes.
| Level 18: You may choose five instances of a given Mini-class in any combination. This can be done for multiple Mini-classes.
| Level 24: You may choose six instances of a given Mini-class in any combination. This can be done for multiple Mini-classes.
|
|
[PC6] Custom Classes Group
Minimizer
Level
| KXP
| Spells
|
1
| 0
| (varies)
| 2
| 2.5
| (varies)
| 3
| 5
| (varies)
|
4
| 10
| (varies)
| 5
| 20
| (varies)
| 6
| 40
| (varies)
|
7
| 80
| (varies)
| 8
| 150
| (varies)
| 9
| 300
| (varies)
|
10
| 500
| (varies)
| 11
| 750
| (varies)
| 12
| 1000
| (varies)
|
13
| 1250
| (varies)
| 14
| 1500
| (varies)
| 15
| 1750
| (varies)
|
16
| 2000
| (varies)
| 17
| 2250
| (varies)
| 18
| 2500
| (varies)
|
19
| 2750
| (varies)
| 20
| 3000
| (varies)
| 21
| 3250
| (varies)
|
22
| 3500
| (varies)
| 23
| 3750
| (varies)
| 24
| 4000
| (varies)
|
25
| 4250
| (varies)
| 26
| 4500
| (varies)
| 27
| 4750
| (varies)
|
28
| 5000
| (varies)
| 29
| 5250
| (varies)
| 30
| 5500
| (varies)
|
31
| 5750
| (varies)
| 32
| 6000
| (varies)
| 33
| 6250
| (varies)
|
34
| 6500
| (varies)
| 35
| 6750
| (varies)
| 36
| 7000
| (varies)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 27, max = 9)
| +1
| (total = 30, max = 10)
| +2
| (total = 33, max = 11)
|
+3
| (total = 36, max = 12)
| +4
| (total = 39, max = 13)
| +5
| (total = 42, max = 14)
|
+6
| (total = 45, max = 15)
| +7
| (total = 48, max = 16)
| +8
| (total = 51, max = 17)
|
+8
| (total = 54, max = 18)
| +9
| (total = 57, max = 19)
| +9
| (total = 60, max = 20)
|
+10
| (total = 63, max = 21)
| +10
| (total = 66, max = 22)
| +11
| (total = 69, max = 23)
|
+11
| (total = 72, max = 24)
| +12
| (total = 75, max = 25)
| +12
| (total = 78, max = 26)
|
|
Requisites:
| (none)
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| Cust
| Save Table:
| Cust
| Reference:
| DM
| Groups:
| Custom, Random
|
|
|
|
Each level, the DM rolls 2 Mini classes. You get that level of each of those Mini classes' abilities. You can choose which form (Normal, Alternate, or Alternate 2) of the Mini class you use.
| 1F, 1/reset: Reroll up to LVL Mini class results you have.
|
|
[PC6] Custom Classes Group
Minulator
Level
| KXP
| Spells
|
1
| 0
| (varies)
| 2
| 5
| (varies)
| 3
| 10
| (varies)
|
4
| 20
| (varies)
| 5
| 40
| (varies)
| 6
| 80
| (varies)
|
7
| 160
| (varies)
| 8
| 300
| (varies)
| 9
| 600
| (varies)
|
10
| 1000
| (varies)
| 11
| 1500
| (varies)
| 12
| 2000
| (varies)
|
13
| 2500
| (varies)
| 14
| 3000
| (varies)
| 15
| 3500
| (varies)
|
16
| 4000
| (varies)
| 17
| 4500
| (varies)
| 18
| 5000
| (varies)
|
19
| 5500
| (varies)
| 20
| 6000
| (varies)
| 21
| 6500
| (varies)
|
22
| 7000
| (varies)
| 23
| 7500
| (varies)
| 24
| 8000
| (varies)
|
25
| 8500
| (varies)
| 26
| 9000
| (varies)
| 27
| 9500
| (varies)
|
28
| 10000
| (varies)
| 29
| 10500
| (varies)
| 30
| 11000
| (varies)
|
31
| 11500
| (varies)
| 32
| 12000
| (varies)
| 33
| 12500
| (varies)
|
34
| 13000
| (varies)
| 35
| 13500
| (varies)
| 36
| 14000
| (varies)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 27, max = 9)
| +1
| (total = 30, max = 10)
| +2
| (total = 33, max = 11)
|
+3
| (total = 36, max = 12)
| +4
| (total = 39, max = 13)
| +5
| (total = 42, max = 14)
|
+6
| (total = 45, max = 15)
| +7
| (total = 48, max = 16)
| +8
| (total = 51, max = 17)
|
+8
| (total = 54, max = 18)
| +9
| (total = 57, max = 19)
| +9
| (total = 60, max = 20)
|
+10
| (total = 63, max = 21)
| +10
| (total = 66, max = 22)
| +11
| (total = 69, max = 23)
|
+11
| (total = 72, max = 24)
| +12
| (total = 75, max = 25)
| +12
| (total = 78, max = 26)
|
|
Requisites:
| (none)
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| Cust
| Save Table:
| Cust
| Reference:
| DM {Planeshifted Emulator}
| Groups:
| Custom, Alternate
|
|
|
|
You duplicate the powers of up to LVL+3 Mini-classes (see [PC10]). You get your full XP (in Minulator class) for each of these Mini-classes to see what level you are. The minimum level is 1 and the maximum level is LVL.
|
| You can take each Mini-class only once, however, you are allowed to take both the Normal and the Alternate form for the same Mini-class at the same time (this is a violation of the normal Mini-class rules).
|
| You are allowed to take actual Mini-classes themselves for your character normally, and can even select Mini-classes that you have as part of your Minulator class. (You are not considered to "have" a particular Mini-class, even if it's part of a Minulator class).
|
| Level 9: You may choose three instances of a given Mini-class, in one of these combinations: Normal-Normal-Alternate or Normal-Alternate-Alternate. This can be done for multiple Mini-classes. Some Mini-classes (such as Jobber) allow the Normal and Alternate form to be taken, in these cases, you may have Normal-Normal-Normal or Alternate-Alternate-Alternate.
| Level 18: You may choose four instances of a given Mini-class in any combination. This can be done for multiple Mini-classes.
| Level 27: You may choose five instances of a given Mini-class in any combination. This can be done for multiple Mini-classes.
| Level 36: You may choose six instances of a given Mini-class in any combination. This can be done for multiple Mini-classes.
|
|
[PC6] Custom Classes Group
Mixer
Level
| KXP
| Spells
|
1
| 0
| (varies)
| 2
| 3
| (varies)
| 3
| 7
| (varies)
|
4
| 17
| (varies)
| 5
| 42
| (varies)
| 6
| 105
| (varies)
|
7
| 262
| (varies)
| 8
| 655
| (varies)
| 9
| 1100
| (varies)
|
10
| 1600
| (varies)
| 11
| 2200
| (varies)
| 12
| 2900
| (varies)
|
13
| 3700
| (varies)
| 14
| 4600
| (varies)
| 15
| 5600
| (varies)
|
16
| 6700
| (varies)
| 17
| 7900
| (varies)
| 18
| 9200
| (varies)
|
19
| 10600
| (varies)
| 20
| 12100
| (varies)
| 21
| 13700
| (varies)
|
22
| 15400
| (varies)
| 23
| 17200
| (varies)
| 24
| 19100
| (varies)
|
25
| 21100
| (varies)
| 26
| 23200
| (varies)
| 27
| 25400
| (varies)
|
28
| 27700
| (varies)
| 29
| 30100
| (varies)
| 30
| 32600
| (varies)
|
31
| 35200
| (varies)
| 32
| 37900
| (varies)
| 33
| 40700
| (varies)
|
34
| 43600
| (varies)
| 35
| 46600
| (varies)
| 36
| 49700
| (varies)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
varies
| varies
| varies
| varies
| varies
| varies
|
varies
| varies
| varies
| varies
| varies
| varies
|
varies
| varies
| varies
| varies
| varies
| varies
|
varies
| varies
| varies
| varies
| varies
| varies
|
varies
| varies
| varies
| varies
| varies
| varies
|
varies
| varies
| varies
| varies
| varies
| varies
|
|
Requisites:
| Each stat = Highest among classes, +1 for each other requirement
| Alignment:
| any
| HD/level:
| varies
| Weapon Prof.:
| varies
| To Hit Table:
| varies
| Save Table:
| varies
| Reference:
| DM
| Groups:
| Custom
|
|
|
|
This class mixes several classes together. Let N be the number of classes and the G be the number of groups among your classes. N+G must be equal to LVL+1 or less. So at level 1 you are single-classed, and at level 2 you may mix 2 classes of the same group together. At level 3 you can be 3 classes in the same group, or 2 classes in 2 groups.
|
| You may mix together normally illegal combinations, but you must be a possible alignment (from levels 1 to 8, see below).
|
| The XP chart given for MixerDM is used, instead of the calculated mix. You do calculate the HD, TH, and saves of the mix.
|
| The stat requirements is the highest number for each stat, plus 1 for each additional requirement from other classes in that stat. HNCL/Level is considered a "stat requirement" and is calculated the same way.
|
| Normally, don't mix in classes that are higher XP than the MixerDM class at that level. You can, but then you must calculate the normal mixed XP for that level, but divide by 5 instead of the normal 10 for the extra classes.
|
| This class cannot mix in classes from the Custom, Concordant, or Monster groups, and cannot be mixed into other classes.
|
| Level 9: You are considered two "adjacent" alignments for fulfilling alignment restrictions for the MixerDM class. They must share the first or second alignment component, and one of these must be your real alignment.
| Level 12: All classes no longer have an alignment restriction for the MixerDM class.
| Level 18: You may now mix in classes from the Monster group. Remember to add 1 to the "G" factor above if you do this.
|
|
[PC6] Custom Classes Group
Mortal0
Level
| KXP
| Mortal0 Imm0 9 {9}
|
1
| 0
| 2 {-}
| 2
| 3.5
| 4 {-}
| 3
| 7
| 6 {-}
|
4
| 14
| 8 {-}
| 5
| 28
| 10 {-}
| 6
| 56
| 12 {-}
|
7
| 112
| 14 {-}
| 8
| 224
| 16 {-}
| 9
| 448
| 18 {-}
|
10
| 996
| 20 {-}
| 11
| 1600
| 22 {-}
| 12
| 2300
| 24 {-}
|
13
| 3000
| 26 {-}
| 14
| 3700
| 28 {-}
| 15
| 4400
| 30 {-}
|
16
| 5100
| 32 {-}
| 17
| 5800
| 34 {-}
| 18
| 6500
| 36 {-}
|
19
| 7200
| 38 {-}
| 20
| 7900
| 40 {-}
| 21
| 8600
| 42 {-}
|
22
| 9300
| 44 {-}
| 23
| 10000
| 46 {-}
| 24
| 10700
| 48 {-}
|
25
| 11400
| 50 {-}
| 26
| 12100
| 52 {-}
| 27
| 12800
| 54 {1}
|
28
| 13500
| 56 {1}
| 29
| 14200
| 58 {2}
| 30
| 14900
| 60 {2}
|
31
| 15600
| 62 {3}
| 32
| 16300
| 64 {3}
| 33
| 17000
| 66 {4}
|
34
| 17700
| 68 {4}
| 35
| 18400
| 70 {5}
| 36
| 19100
| 72 {5}
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 27, max = 9)
| +1
| (total = 30, max = 10)
| +2
| (total = 33, max = 11)
|
+3
| (total = 36, max = 12)
| +4
| (total = 39, max = 13)
| +5
| (total = 42, max = 14)
|
+6
| (total = 45, max = 15)
| +7
| (total = 48, max = 16)
| +8
| (total = 51, max = 17)
|
+9
| (total = 54, max = 18)
| +10
| (total = 57, max = 19)
| +11
| (total = 60, max = 20)
|
+12
| (total = 63, max = 21)
| +13
| (total = 66, max = 22)
| +14
| (total = 69, max = 23)
|
+15
| (total = 72, max = 24)
| +16
| (total = 75, max = 25)
| +17
| (total = 78, max = 26)
|
|
Requisites:
| Two 18's
| Alignment:
| any
| HD/level:
| & d10
| Weapon Prof.:
| 5+level/2
| To Hit Table:
| War
| Save Table:
| Cust
| Reference:
| MTG {Reduced Immortal0}
| Groups:
| Custom, Concordant (x1)
|
|
|
|
Mortal0 class gets 9th level spells (nothing lower level).
| Mortal0 also gets Immortal0 spells starting at level 27. These spells are not copied into the Mortal0 spell list (unlike other reduced Concordant classes) because the list is rather long. See [PC7] Immortal0 for the list. The Immortal0 spells are 9th spell level Concordant (making them 19th spell level non-Concordant).
|
|
[PC6] Custom Classes Group
Mortal0 Spells
Level
| #
| Spell Name
| Spell Description
|
9
| 1
| Armor Class
| +LVL*5 AC
| 9
| 2
| Artifact Creation
| 10F, 1/reset: Create a random x1 item of XP value LVL*1000
| 9
| 3
| Aura Attack
| 1V: All within 60' make Will save or Fascinated
|
9
| 4
| Bestow
| 1F: Raise target's ability score by CL for 1 turn; 1M: Do a SL 0 to (CL+2)/3 effect (Wiz/Pri/Psi)
| 9
| 5
| Call Other
| 1M: Summon a DL=CL/2 (round up) monster, of the Human subtype
| 9
| 6
| Combat Abilities
| x(1+CL/10) dmg with attacks
|
9
| 7
| Communication
| Tongues and Comprehend Languages cont.
| 9
| 8
| Conceal Nature
| Non-Detection and Misdirection cont.
| 9
| 9
| Control Undead
| Turn Undead (control or turn) at LVL=CL
|
9
| 10
| Create Magic Items
| 60F, 1/reset: Create CL*CL*100 XP of magic items (all x1 items, your choice)
| 9
| 11
| Create Species
| One Racial Adjective, or you can mix in a race (it's free, but the max XP divisor increase = CL/10)
| 9
| 12
| Detect Immortal
| Detect Concordant/Immortal effects cont.
|
9
| 13
| Detection Suite
| 1M: Cast your CL in SL's of Divination effects (Wiz/Pri/Psi)
| 9
| 14
| Dragon Breath
| Mouth's P, CL/d: Breathe an E=CL/2 (round up) element for current hp in dmg, BW save for 1/2
| 9
| 15
| Dragon Form
| 1P: Polymorph into any known dragon type, max age category = CL/2 (round up)
|
9
| 16
| Enhanced Reflexes
| +CL initiative
| 9
| 17
| Extra Attacks
| +CL/2 (round up) to number of attacks (total, not with each weapon)
| 9
| 18
| Fighter Options
| Get your CL in "Level:" picks (e.g. at level 9 you could have a Level 9: pick, or a Level 4: and a Level 5:, etc.)
|
9
| 19
| Grant Power Points
| Target is imbued with one 9th level Mortal0 spell (this slot stays spent as long as he has it)
| 9
| 20
| Groan
| Mouth's P: All targets in a group are paralyzed (PP save)
| 9
| 21
| Hear Supplicants
| Know if someone is mentally asking for your help (within CL^3 miles)
|
9
| 22
| Height Change
| 1V: Change size up or down by 1, max difference from original is CL/3 (round up) categories
| 9
| 23
| Howl
| Mouth's P: Fear all targets in a group (Will save)
| 9
| 24
| Immortal Eye
| Wizard Eye with Detect Invisibility/Illusion, no "ears burning"
|
9
| 25
| Improve Ability Scores
| +CL stat points
| 9
| 26
| Improved Saving Throws
| +CL saves to one category
| 9
| 27
| Incorporeal Form
| Cannot have anything hostile done to you, but cannot be hostile to others
|
9
| 28
| Increased Damage
| Pick weapons, spells, or psionics. Do +(CL/2, round up) dice of dmg with those effects
| 9
| 29
| Increased Move Rate
| +CL*3" Move Rate; +1V action
| 9
| 30
| Infinite Spell Duration
| 1M, CL/d: Next magic, psionic, innate effect you do has infinite duration (treat as a Permanency)
|
9
| 31
| Leech
| Whenever you touch, attack, or are touched or attacked, they are drained CL levels
| 9
| 32
| Magic Resistance
| 45+5*CL% MR
| 9
| 33
| Manifestation Form
| You have a spare body (Clone) and are not really "killed" if it is destroyed (you appear back where the Clone is)
|
9
| 34
| Mortal Immunity
| Immune to CL/3 (round up) specific magic, psionic, or innate effects (by name)
| 9
| 35
| Mystic Abilities
| Abilities as per a Mystic0 of level = CL/2 (round up) or as a Psionic Mystic0/10 of level = CL/3 (round up)
| 9
| 36
| Poison Bite/Sting
| Once per round can bite or sting for poison (death or CL*10 smg if they make the save)
|
9
| 37
| Poison Spit
| Mouth's P, CL/d: Spit Poison on a group (death or 10*LVL)
| 9
| 38
| Power Attack
| 1M: CLd6 dmg (no save, no blahR, energy damage) to a target
| 9
| 39
| Probe
| 1M, CL/d: Capital E Extract, Know Truename, or Know a Weakness of Target
|
9
| 40
| Probe-Shield
| Stops one "Probe" effect (above)
| 9
| 41
| Reduce Saving Throw
| 1M: For 1 turn, target must roll an extra save against effects, if he fails any save roll he fails the save
| 9
| 42
| Regeneration
| Regenerate CL hp per segment
|
9
| 43
| Shape Reality, Alt. Char.
| 25F, 1/reset: Change appearance, physical/magical law, MF, TF, or PF in local area (CL*100 yard radius)
| 9
| 44
| Shape Reality, Cr. Body
| 20F, 1/reset: Create an asteroid or island (CL sq. miles)
| 9
| 45
| Shape Reality, Cr. Plane
| 30F, 1/reset: Create a pocket plane in the astral (functions as a Deeppocket or a Rope Trick)
|
9
| 46
| Shape Reality, Mv. Body
| 10F, 1/reset: Move an asteroid or planet (maximum size is CL*4 sq. miles, is moved CL miles)
| 9
| 47
| Shape Reality, Mv. Plane
| 15F, 1/reset: Redirect a color pool or gate to go somewhere else on one end (either move this end away or make the far end somewhere else)
| 9
| 48
| Snap
| 1 attack: Grab a target and pull him in, it becomes part of your group (Str contest)
|
9
| 49
| Summon Item
| 1M: Produce an item that you've lost (not sold), works within CL^2 miles
| 9
| 50
| Swoop
| Can transfer 4V -> 1P, 7V -> 1QP, or 11V -> 1QQP
| 9
| 51
| Thief Abilities
| Abilities as per a Thief0 of level = CL/2 (round up)
|
9
| 52
| Transform
| 1M: Polymorph Other (save) and Forget (save) on one target
| 9
| 53
| Travel Powers
| 1M, CL/d: Teleport without Error (same plane only)
| 9
| 54
| Weapon Mastery
| +LVL slots in Weapon Mastery, can go beyond max of # slots = level
|
9
| 55
| Weapon Needed
| Need a +CL-1 weapon to hit you
|
|
[PC6] Custom Classes Group
Paragon3
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 10
| (none)
| 3
| 30
| (none)
|
4
| 60
| (none)
| 5
| 100
| (none)
| 6
| 150
| (none)
|
7
| 210
| (none)
| 8
| 280
| (none)
| 9
| 360
| (none)
|
10
| 450
| (none)
| 11
| 550
| (none)
| 12
| 660
| (none)
|
13
| 780
| (none)
| 14
| 910
| (none)
| 15
| 1050
| (none)
|
16
| 1200
| (none)
| 17
| 1360
| (none)
| 18
| 1530
| (none)
|
19
| 1710
| (none)
| 20
| 1900
| (none)
| 21
| 2100
| (none)
|
22
| 2310
| (none)
| 23
| 2530
| (none)
| 24
| 2760
| (none)
|
25
| 3000
| (none)
| 26
| 3250
| (none)
| 27
| 3510
| (none)
|
28
| 3780
| (none)
| 29
| 4060
| (none)
| 30
| 4350
| (none)
|
31
| 4650
| (none)
| 32
| 4960
| (none)
| 33
| 5280
| (none)
|
34
| 5610
| (none)
| 35
| 5950
| (none)
| 36
| 6300
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+2
| 2 2 2 2 2 2 2 2
| +4
| 4 4 4 4 4 4 4 4
| +6
| 6 6 6 6 6 6 6 6
|
+8
| 8 8 8 8 8 8 8 8
| +10
| 10 10 10 10 10 10 10 10
| +12
| 12 12 12 12 12 12 12 12
|
+14
| 14 14 14 14 14 14 14 14
| +16
| 16 16 16 16 16 16 16 16
| +18
| 18 18 18 18 18 18 18 18
|
+20
| 20 20 20 20 20 20 20 20
| +22
| 22 22 22 22 22 22 22 22
| +24
| 24 24 24 24 24 24 24 24
|
+26
| 26 26 26 26 26 26 26 26
| +28
| 28 28 28 28 28 28 28 28
| +30
| 30 30 30 30 30 30 30 30
|
+32
| 32 32 32 32 32 32 32 32
| +34
| 34 34 34 34 34 34 34 34
| +36
| 36 36 36 36 36 36 36 36
|
|
Requisites:
| Str 18, Dex 18, Con 18, Int 18, Wis 18, Chr 18
| Alignment:
| any
| HD/level:
| d20
| Weapon Prof.:
| 0+level*2
| To Hit Table:
| 2xMon
| Save Table:
| 4xMon
| Reference:
| DM
| Groups:
| Custom, Monster, Concordant (x1)
|
|
|
|
Gets all Exceptional stats. Can weapon specialize using the "non-Warrior" line for number of attacks.
| Level N (each level) ¶: +1 Str, Dex, Con, Int, Wis, and Chr. You can't trade these stats away.
| Level 1: Double movement rate.
| Level 1: Enemies have -LVL saves vs. your effects.
| Level 1: DR 2*LVL / +LVL.
| Level 1: Regenerate LVL hp /s.
| Level 4: Triple movement rate (replaces the Double at level 1)
| Level 9: Quadruple movement rate (replaces the Triple at level 4)
|
|
[PC6] Custom Classes Group
Piper0
Level
| KXP
| Spells
| TH
|
1
| 0
| (none)
| +1
| 2
| 2.4
| (none)
| +1
| 3
| 4.8
| (none)
| +1
|
4
| 9.6
| (none)
| +2
| 5
| 19.2
| (none)
| +3
| 6
| 40
| (none)
| +3
|
7
| 80
| (none)
| +3
| 8
| 160
| (none)
| +4
| 9
| 320
| (none)
| +5
|
10
| 560
| (none)
| +5
| 11
| 800
| (none)
| +5
| 12
| 1040
| (none)
| +6
|
13
| 1280
| (none)
| +7
| 14
| 1520
| (none)
| +7
| 15
| 1760
| (none)
| +7
|
16
| 2000
| (none)
| +8
| 17
| 2240
| (none)
| +9
| 18
| 2480
| (none)
| +9
|
19
| 2720
| (none)
| +9
| 20
| 2960
| (none)
| +10
| 21
| 3200
| (none)
| +11
|
22
| 3440
| (none)
| +11
| 23
| 3680
| (none)
| +11
| 24
| 3920
| (none)
| +12
|
25
| 4160
| (none)
| +13
| 26
| 4400
| (none)
| +13
| 27
| 4640
| (none)
| +13
|
28
| 4880
| (none)
| +14
| 29
| 5120
| (none)
| +15
| 30
| 5360
| (none)
| +15
|
31
| 5600
| (none)
| +15
| 32
| 5840
| (none)
| +16
| 33
| 6080
| (none)
| +17
|
34
| 6320
| (none)
| +17
| 35
| 6560
| (none)
| +17
| 36
| 6800
| (none)
| +18
|
37
| 13600
| (none)
| +19
| 38
| 20400
| (none)
| +19
| 39
| 27200
| (none)
| +19
|
45
| 68000
| (none)
| +23
| 54
| 129200
| (none)
| +27
| 63
| 190400
| (none)
| +31
|
72
| 251600
| (none)
| +36
|
|
Requisites:
| Dex 19
| Alignment:
| any
| HD/level:
| d5
| Weapon Prof.:
| 3+level/2
| To Hit Table:
| CTD0
| Reference:
| DM {Planeshifted Pointer0}
| Groups:
| Rogue, Custom, Alternate
| Complexity:
| CF=2
|
|
| Saving Throws:
|
| PPD:
| 0; always makes PPD saves of DC ≤ LVL*10
| RSW:
| 0; always makes RSW saves of DC ≤ LVL*7
| PP:
| 0; always makes PP saves of DC ≤ LVL*9
| BW:
| 0; always makes BW saves of DC ≤ LVL*11
| Spell:
| 0; always makes Spell saves of DC ≤ LVL*6
| Fort:
| 0; always makes Fort saves of DC ≤ LVL*8
| Reflex:
| 0; always makes Reflex saves of DC ≤ LVL*12
| Will:
| 0; always makes Will saves of DC ≤ LVL*5
|
|
|
Does not get any Rogue points.
| Automatically succeeds at the un-Piped ( "|" ) version of any Rogue ability it has. You "made the roll by 10*LVL points", if that matters.
| Level N (every level): Get one "Any Rogue level N" pick. This is in addition to the normal levels 9, 18, 27, 36 picks that all Rogues get.
| Level N (every level): Get one "Pipe" to allocate to a Rogue ability. This increases what you automatically succeed at, to include one Pipe. This also increases the "amount you made by" to 20*LVL, for the Rogue abilities that care about that. You may pick the same Rogue ability multiple times. Third pick would be: two pipes and made by 30*LVL, etc.
|
| CF=3:
| You may spend two "Pipe" picks to add a new ability (with a Pipe) to an existing Rogue ability. Each Pipe is +1 SL of effect, similar to Meta-Magic / Meta-Psionic feats.
| Example 1: "Heal self" is a Rogue ability. For +1 SL (2 Pipe picks) you could add "Cureall self" to it; to make it "Heal self | Cureall self". Or you could increase it's range from 0 to Touch, making it "Heal self | Heal (touch)". (DM Note: In reality it would be "Heal self | Heal", since we rarely enforce Touch effects in the game.)
| Example 2: You could add "Area" to a Rogue ability for +2 SL, or two Pipes (so this would be four Pipe picks total). So "Slap || Slap (1 group)" would work.
| This two Pipe pick cost gives you effectively one pick towards that Rogue ability, by the way (so you do automatically make the ability you just created.)
|
| CF=4:
| Level 4 ¶: Instead of spending two Pipe picks to add a new ability (the CF=3 text), you may alternatively spend one Pipe pick + one Research Point.
| Level 9 ¶: When you pick a new Rogue ability, you may "splice" it onto the end of an existing Rogue ability by putting a Pipe on it. Example: "Legend Lore | Identify" + "Blink | Controlled Blink" would become ""Legend Lore | Identify | Blink | Controlled Blink". Note that Rogue abilities with long Pipe chains are inefficient for this. Rogue abilities with an ellipsis ("...") at the end don't work properly with this at all.
|
| CF=5:
| 1/game, at end of game: You may permanently add a modified Rogue ability (using the CF=3 note above) to the "All Rogue Abilities" chart.
|
|
[PC6] Custom Classes Group
Putz
Level
| KXP
| Putz [Pawn/Spawn] 234 567 [01]
| TH
|
1
| 0
| 1-- --- [--]
| & +1
| 2
| 6
| 2-- --- [--]
| & +2
| 3
| 12
| 3-- --- [--]
| & +3
|
4
| 25
| 31- --- [--]
| & +4
| 5
| 50
| 32- --- [--]
| & +5
| 6
| 150
| 33- --- [--]
| & +6
|
7
| 250
| 331 --- [--]
| & +7
| 8
| 350
| 332 --- [--]
| & +8
| 9
| 450
| 333 --- [--]
| & +9
|
10
| 650
| 333 1-- [--]
| & +10
| 11
| 850
| 333 2-- [--]
| & +11
| 12
| 1050
| 333 3-- [--]
| & +12
|
13
| 1250
| 333 31- [--]
| & +13
| 14
| 1450
| 333 32- [--]
| & +14
| 15
| 1650
| 333 33- [--]
| & +15
|
16
| 1850
| 333 331 [--]
| & +16
| 17
| 2050
| 333 332 [--]
| & +17
| 18
| 2250
| 333 333 [--]
| & +18
|
19
| 2550
| 333 333 [1-]
| & +19
| 20
| 2850
| 433 333 [1-]
| & +20
| 21
| 3150
| 443 333 [1-]
| & +21
|
22
| 3450
| 444 333 [1-]
| & +22
| 23
| 3750
| 444 433 [1-]
| & +23
| 24
| 4050
| 444 443 [1-]
| & +24
|
25
| 4350
| 444 444 [1-]
| & +25
| 26
| 4650
| 444 444 [2-]
| & +26
| 27
| 4950
| 554 444 [2-]
| & +27
|
28
| 5350
| 555 544 [2-]
| & +28
| 29
| 5750
| 555 555 [2-]
| & +29
| 30
| 6150
| 555 555 [3-]
| & +30
|
31
| 6550
| 666 555 [3-]
| & +31
| 32
| 6950
| 666 666 [3-]
| & +32
| 33
| 7350
| 666 666 [31]
| & +33
|
34
| 7750
| 666 666 [32]
| & +34
| 35
| 8150
| 666 666 [33]
| & +35
| 36
| 8550
| 777 766 [33]
| & +36
|
37
| 17100
| 777 766 [43]
| & +37
| 38
| 25650
| 777 766 [44]
| & +38
| 39
| 34200
| 777 766 [54]
| & +39
|
45
| 85500
| 887 777 [77]
| & +45
| 54
| 162450
| 998 888 [881]
| & +54
| 63
| 239400
| 999 988 [888]
| & +63
|
72
| 316350
| AAA 999 [999 1]
| & +72
|
|
Str
| Dex
| Con
| Int
| Wis
| Chr
| Cml
| AT
| hp
| TH
| Div
|
+4
| +4
| +4
| +4
| -4
| -4
| +0
| +0
| +0
| +0
| ÷1
|
|
| Requisites:
| Str 16, Dex 14, Con 16, Int 13,
|
| Race Slots 1, Class Slots 2
| Alignment:
| C any
| HD/level:
| & 2d1
| Weapon Prof.:
| & level*2
| To Hit Table:
| & Mon
| Save Table:
| 4xMon
| Reference:
| DM {Reduced Pawn/Spawn}
| Groups:
| Custom, Concordant (x1), Archetype
| Complexity:
| CF=3
|
|
| Saving Throws:
|
| PPD:
| level*2+0
| RSW:
| level*2+0
| PP:
| level*2+0
| BW:
| level*2+0
| Spell:
| level*2+0
| Fort:
| level*2+0
| Reflex:
| level*2+0
| Will:
| level*2+0
|
|
|
Gets Exceptional Str, Dex, Con, and Int.
| Can weapon specialize using the Non-Warrior line.
| Level N (every level): +1 proficiency of any type.
| Level 1 ¶: Rotating Truename.
| Level 1 ¶: Gets +1F action per round.
| Level 1 ¶: Gets F=LVL rating in Custom2 picks. The entire Custom2 chart is given further down, but negative F cost things cannot be picked. ArchCustom2 things can be picked if you research them.
|
|
[PC6] Custom Classes Group
Putz (Custom2 picks)
Category
| Ability
| F cost
|
To Hit
| To Hit as Warrior
| +2
| To Hit as Wizard
| -1.5
| To Hit as Priest
| 0
| To Hit as Rogue
| -1
| To Hit as Custom
| +1
| To Hit as Monster
| +3
| To Hit is always +0
| -2
| To Hit as 1½xWarrior
| +3
| To Hit as 2xWarrior
| +6
| To Hit as 2xMonster
| +7
|
Saves
| Saves as War, Wiz, Pri, Rog, or Psi
| +0
| Saves as Custom
| +1
| Saves as Monster
| +1
| Saves as Dwarf0, Elf0, Halfling0
| +2
| Saves are always +0
| -2
| Saves as 1½x(War, Wiz, Pri, Rog, or Psi)
| +2
| Saves as 2x(War, Wiz, Pri, Rog, or Psi)
| +4
| Each extra category added
| +1
|
HD/level
| 1d1
| -0.5
| 1d2
| -0.25
| 1d3
| 0
| 1d4
| +0.5
| 1d6
| +0.75
| 1d8
| +1
| 1d10
| +2.5
| 2d1
| +3
| 2d2
| +3.5
| 1d12
| +4
| 2d3
| +4
| 2d4
| +5
| 3d1
| +6.5
| 1d20
| +7
| NdS (not listed above)
| +(N-1)*3+S/4
| 2m0 (normal Con bonus squared)
| +20
| 2m1 (normal Con bonus +1 squared)
| +22
| HD cumulative with other classes (&)
| +10
| -1 hp/level (e.g. d6-1)
| -0.25
| +1 hp/level (e.g. d6+1)
| +0.25
| +2 hp/level (e.g. d6+2)
| +0.5
| -1 HD at first level (e.g. -d6)
| -1
| +1 HD at first level (e.g. +d6)
| +1
| +2 HD at first level (e.g. ++d6)
| +3
|
|
Category
| Ability
| F cost
|
War stuff
| Aura of Protection (as per Paladin)
| +2
| Barbarian1 Constitution bonus
| +3
| Barbarian1 Dexterity bonus
| +3
| Barbarian1 Strength bonus
| +4
| Lay on Hands (as Paladin or Monk)
| +2
| Specialization, Weapon
| +1
| +LVL TH or dmg vs. a creature type
| +1
| Warrior # Attacks
| +1
|
Wiz stuff
| Wizard spells, full Mage2 prog.
| +16
| Wizard spells, half level prog.
| +8
| Wizard spells, full prog., only 1 school
| +3
| Wizard spells, half prog., only 1 school
| +1.5
| Kits (extra), cost each
| +1.25
| Proficiencies (extra), cost each
| +0.25
| Specialization, School (pick opposite)
| +1
| Specialization, School (no opposite)
| +2
|
Pri stuff
| Priest spells, full Cleric2 progression
| +8
| Priest spells, half level prog.
| +4
| Priest spells, full prog., only 1 sphere
| +2
| Priest spells, half prog., only 1 sphere
| +1
| Animal empathy
| +1.5
| Druid Shapechange (at level 7)
| +3
| Specialization, Sphere
| +1
| Specialty Priest pick
| +2
| Turn Undead
| +3
|
Rog stuff
| Read Languages LVL*10%
| +0.5
| Rogue Abilities, as per Thief2
| +6
| Rogue Abilities, as per Bard2
| +6
| Rogue Abilities, as per any other "2nd edition" class
| +7
| Rogue Abilities, any other "unnumbered edition" class
| +8
| Rogue Abilities, any other class
| +9
| Rogue Ability, only one, LVL*10 points
| +1
| X rogue points per level (instead of 40)
| +(X-40)/4
|
Psi stuff
| Psi2 powers, full Psi2 PSPs & progression
| +12
| Psi2 powers, half level PSPs
| +6
| Psi2 powers, full PSPs, only 1 discipline
| +2.5
| Psi2 powers, half PSPs, only 1 discipline
| +1.25
| xN PSPs over normal calculation (N>1)
| +(N-1)*4
| Can use Psi(-2) powers as if they were Psi2
| +1
| Can use Psi1 powers as if they were Psi2
| +2
| Can use Psi3 powers as if they were Psi2
| +3
| Can use powers of any one frequency as if Psi2
| +4
|
Other
| "Level:" ability from a "2nd edition" class, cost each
| +1
| "Level:" ability from a "unnumbered edition" class, cost each
| +2
| "Level:" ability from any other class, cost each
| +3
| Duplicate any "2nd edition" class (X=KXP @ 2nd level)
| +X*6
| Duplicate any "unnumbered edition" class (X=KXP @ 2nd level)
| +X*7
| Duplicate any other class (X=KXP @ 2nd level)
| +X*8
|
|
[PC6] Custom Classes Group
Putz Spells
SL
| #
| Spell
| Effect (can pick more than once, each additional is +1 to LVL)
|
2
| 1
| Ability Score Points
| +LVL Ability score points and +1 Sustained stat
| 2
| 2
| BlahR
| +10*LVL% among any BlahR's; anti-BlahR's cost double; XR and better cannot be picked
| 2
| 3
| Hit Points
| x(1+LVL/10) hp
|
3
| 1
| A Acceleration
| +LVL A actions, counts as your Haste
| 3
| 2
| CL
| +LVL CL
| 3
| 3
| Miracle Progression
| For each n from 1 to LVL/2, gain "1F, (LVL/2+1-n)/d: Miracle n" (so at LVL=4 you have 2,1)
|
3
| 4
| Status Resistance
| Resist LVL [C] section effects, major ones cost 3 picks each (can use three to become Immune)
| 4
| 1
| B Acceleration
| +LVL B actions, counts as your Haste, can be stacked with other Acceleration powers
| 4
| 2
| Mini Class
| +1 Mini class slot
|
4
| 3
| Research Points
| +1 Research Point per Reset
| 4
| 4
| Regeneration 4
| Troll-like Regen. LVL hp /s; can heal Vile and Permanent hp at x3 cost
| 4
| 5
| Spawner lending you spells
| 0, 1/r: +LVL SLs in memorization in spells (cannot be used for Putz progression itself)
|
5
| 1
| C Acceleration
| +LVL C actions, counts as your Haste, can be stacked with other Acceleration powers
| 5
| 2
| Spawner lending you psionics
| 0, 1/r: +LVL SLs in memorization in psionics
| 5
| 3
| Saves
| +LVL to saves
|
5
| 4
| Subordinates
| +LVL/4 distributed among defensive DL, offensive DL, or rhp for your subodinates
| 5
| 5
| To Hit
| +LVL to TH
| 6
| 1
| Concordant Mini Classes
| Get a times 1 mirrored set of base XP for Concordant Mini group classes
|
6
| 2
| Regeneration 5
| Regenerate 1/10 of max hp /s, on segment 10 removes one [C] section effect
| 6
| 3
| Spawner lending you XP
| +10% XP
| 6
| 4
| X Acceleration
| +1X action, counts as your Haste, can be stacked with other Acceleration powers
|
7
| 1
| Demigod Mini Classes
| Get a times 1 mirrored set of base XP for Demigod Mini group classes
| 7
| 2
| H Acceleration
| +1H action, counts as your Haste, can be stacked with other Acceleration powers
| 7
| 3
| Hold Multiplier
| Hold Multiplier
|
10 (Spawn 0)
| 1
| Ability Score Points
| +CCL*2 Ability score points and +CCL Sustained stats
| 10 (Spawn 0)
| 2
| BlahR
| +20*LVL% among any iBlahR; XR and GR (and their variants) cost double
| 10 (Spawn 0)
| 3
| Hit Points
| x(CCL+1) hp
|
11 (Spawn 1)
| 1
| A Acceleration
| +CCL A actions, does not count as your Haste, and can be used with other similar Spawn powers
| 11 (Spawn 1)
| 2
| CCL
| +LVL CCL
| 11 (Spawn 1)
| 3
| Miracle Progression
| For each n from 1 to CCL, gain "1X, (CCL-n+1)/d: Miracle n" (so at LVL=3 you have 3,2,1)
|
11 (Spawn 1)
| 4
| Status Immunity
| Immune to CCL [C] section effects, major ones cost 3 picks each
|
|
[PC6] Custom Classes Group
Quintessential Custom6
Level
| KXP
| Wiz/Pri/Psi3 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 6
| 20- --- ---
| 3
| 18
| 21- --- ---
|
4
| 36
| 31- --- ---
| 5
| 60
| 32- --- ---
| 6
| 90
| 320 --- ---
|
7
| 126
| 321 --- ---
| 8
| 168
| 431 --- ---
| 9
| 216
| 432 --- ---
|
10
| 486.4
| 432 0-- ---
| 11
| 729.6
| 432 1-- ---
| 12
| 972.8
| 443 1-- ---
|
13
| 1216
| 443 2-- ---
| 14
| 1459.2
| 543 20- ---
| 15
| 1702.4
| 543 21- ---
|
16
| 1945.6
| 544 31- ---
| 17
| 2188.8
| 544 32- ---
| 18
| 2432
| 554 320 ---
|
19
| 2675.2
| 554 321 ---
| 20
| 2918.4
| 654 431 ---
| 21
| 3161.6
| 654 432 ---
|
22
| 3404.8
| 655 432 0--
| 23
| 3648
| 655 432 1--
| 24
| 3891.2
| 665 443 1--
|
25
| 4134.4
| 665 443 2--
| 26
| 4377.6
| 765 543 20-
| 27
| 4620.8
| 765 543 21-
|
28
| 4864
| 766 544 31-
| 29
| 5107.2
| 766 544 32-
| 30
| 5350.4
| 776 554 32-
|
31
| 5593.6
| 776 554 33-
| 32
| 5836.8
| 876 654 430
| 33
| 6080
| 876 654 431
|
34
| 6323.2
| 877 655 431
| 35
| 6566.4
| 877 655 432
| 36
| 6809.6
| 887 665 442
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 27, max = 9)
| +1
| (total = 30, max = 10)
| +2
| (total = 33, max = 11)
|
+3
| (total = 36, max = 12)
| +4
| (total = 39, max = 13)
| +5
| (total = 42, max = 14)
|
+6
| (total = 45, max = 15)
| +7
| (total = 48, max = 16)
| +8
| (total = 51, max = 17)
|
+8
| (total = 54, max = 18)
| +9
| (total = 57, max = 19)
| +9
| (total = 60, max = 20)
|
+10
| (total = 63, max = 21)
| +10
| (total = 66, max = 22)
| +11
| (total = 69, max = 23)
|
+11
| (total = 72, max = 24)
| +12
| (total = 75, max = 25)
| +12
| (total = 78, max = 26)
|
|
Requisites:
| Str 10, Dex 10, Int 10, Wis 10
| Alignment:
| any
| HD/level:
| d15
| Weapon Prof.:
| 5+level/6
| To Hit Table:
| Cust
| Save Table:
| Cust
| Reference:
| DM
| Groups:
| Custom
|
|
Gets one Quintessential or Custom5 pick per level, among classes you know.
| DM Note: In Collective 3.7, "Quintessential Fighter6" is always known.
| Can cast Wizard, Priest, or use Psi3 (alternatively Psi3.5) powers (the Psi3 powers do not cost PSPs).
| Can specialize in one school or get one Grand sphere, or both, but in this case must pick a School and a Sphere to be Opposite in.
|
|
[PC6] Custom Classes Group
Quintessential FMCTP6
Level
| KXP
| Wizard 123 456 789 A.:
| Priest 123 456 789 jk L
| Psi mMG SU
|
1
| 0
| 20- --- --- ---
| 20- --- --- -- -
| 2-- --
| 2
| 9
| 31- --- --- ---
| 31- --- --- -- -
| 3-- --
| 3
| 27
| 320 --- --- ---
| 320 --- --- -- -
| 30- --
|
4
| 54
| 431 --- --- ---
| 431 --- --- -- -
| 41- --
| 5
| 90
| 432 0-- --- ---
| 432 0-- --- -- -
| 42- --
| 6
| 135
| 443 1-- --- ---
| 443 1-- --- -- -
| 43- --
|
7
| 189
| 543 20- --- ---
| 543 20- --- -- -
| 53- --
| 8
| 252
| 544 31- --- ---
| 544 31- --- -- -
| 54- --
| 9
| 324
| 554 320 --- ---
| 554 320 --- -- -
| 540 --
|
10
| 729.6
| 654 431 --- ---
| 654 431 --- -- -
| 641 --
| 11
| 1094.4
| 655 432 0-- ---
| 655 432 0-- -- -
| 652 --
| 12
| 1459.2
| 665 443 1-- ---
| 665 443 1-- -- -
| 653 --
|
13
| 1824
| 765 543 20- ---
| 765 543 20- -- -
| 753 --
| 14
| 2188.8
| 766 544 31- ---
| 766 544 31- -- -
| 764 --
| 15
| 2553.6
| 776 554 32- ---
| 776 554 32- -- -
| 764 --
|
16
| 2918.4
| 876 654 430 ---
| 876 654 430 -- -
| 864 0-
| 17
| 3283.2
| 877 655 431 ---
| 877 655 431 -- -
| 875 1-
| 18
| 3648
| 887 665 442 ---
| 887 665 442 -- -
| 875 2-
|
19
| 4012.8
| 987 765 543 ---
| 987 765 543 -- -
| 975 3-
| 20
| 4377.6
| 988 766 543 0--
| 988 766 543 0- -
| 986 3-
| 21
| 4742.4
| 998 776 554 1--
| 998 776 554 1- -
| 986 4-
|
22
| 5107.2
| A98 876 654 2--
| A98 876 654 2- -
| A86 4-
| 23
| 5472
| A99 877 654 3--
| A99 877 654 3- -
| A97 4-
| 24
| 5836.8
| AA9 887 665 3--
| AA9 887 665 3- -
| A97 5-
|
25
| 6201.6
| BA9 987 765 40-
| BA9 987 765 40 -
| B97 5-
| 26
| 6566.4
| BAA 988 765 41-
| BAA 988 765 41 -
| BA8 5-
| 27
| 6931.2
| BBA 998 776 42-
| BBA 998 776 42 -
| BA8 6-
|
28
| 7296
| CBA A98 876 53-
| CBA A98 876 53 -
| CA8 6-
| 29
| 7660.8
| CBB A99 876 53-
| CBB A99 876 53 -
| CB9 6-
| 30
| 8025.6
| CCB AA9 887 54-
| CCB AA9 887 54 -
| CB9 7-
|
31
| 8390.4
| DCB BA9 987 640
| DCB BA9 987 64 0
| DB9 70
| 32
| 8755.2
| DCC BAA 987 641
| DCC BAA 987 64 1
| DCA 71
| 33
| 9120
| DDC BBA 998 652
| DDC BBA 998 65 2
| DCA 82
|
34
| 9484.8
| EDC CBA A98 753
| EDC CBA A98 75 3
| ECA 83
| 35
| 9849.6
| EDD CBB A98 753
| EDD CBB A98 75 3
| EDB 83
| 36
| 10214.4
| EDD CBB A98 764
| EDD CBB A98 76 4
| EDB 84
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 7 6 3 6 1 2 2
| +1
| 8 7 6 3 7 1 3 3
| +2
| 9 8 6 4 7 2 3 3
|
+3
| 9 8 7 4 7 2 4 4
| +4
| 10 9 7 5 8 3 4 4
| +5
| 10 9 7 6 8 3 5 5
|
+6
| 11 10 8 7 9 4 5 5
| +7
| 11 10 9 8 9 4 6 6
| +8
| 12 10 9 9 9 5 6 6
|
+9
| 12 11 10 10 10 5 7 7
| +10
| 13 11 10 11 10 6 7 7
| +11
| 13 12 11 12 11 6 8 8
|
+12
| 13 12 12 13 11 7 8 8
| +13
| 14 13 13 14 11 7 9 9
| +14
| 14 13 13 14 12 8 9 9
|
+15
| 14 13 14 14 12 8 10 10
| +16
| 15 14 14 14 13 9 10 10
| +17
| 15 14 14 14 13 9 11 11
|
| Requisites:
| Str 20, Dex 20, Int 20, Wis 20, Chr 20, Class Slots 4
| Alignment:
| any
| HD/level:
| d20
| Weapon Prof.:
| 9+level/6
| To Hit Table:
| War
| Save Table:
| War/Wiz/Pri/Rog/Psi
| Reference:
| DM
| Groups:
| Custom
|
| Gets 4 picks per level below.
| Gets Int bonus to Wizard spell progession.
| In the Wizard spell progression, "." means SL=10+1 (level 10 plus 1 level of feats) and ":" means 10+2 (level 10 plus 2 levels of feats).
| Gets Wis bonus to Priest spells.
| In the Priest spell progression, "j" means SL=9+1, "k" means SL=9+2, and "L" means SL=10+2 (not 9+3; I put in an extra space to make it more noticeable).
| Gets Exceptional Dex.
| Gets any "Any Rogue" pick and 80 Rogue points per level.
| "¶" means this ability cannot itself be picked with a "Level:" or Rogue pick.
| Gains access to one psionic frequency per level.
| Gets Chr bonus to psionic progression.
| PSPs = Chr*(Level+10).
| (This is in Psi1 PSPs.)
|
|
|
Levels 1-5: Warrior
| A.
| 0, 1/t: Ignore all damage from one source. {Berserker}
| B.
| Backstab x(LVL+7)/4. {Brawler}
| C.
| Can operate at negative hit points. {Knight of the Griffin}
| D.
| Choose one specific weapon type. +LVL TH with that weapon. {Living Blade}
| E.
| 1V: +LVL TH/dmg with one shot with a missile weapon {Master Bowman}
| F.
| 1M, 1/effect: Target gets another save vs. a bad effect that's effecting him {Officer of War}
| G.
| +1 TH in a specific weapon per level (can choose different weapons each level) {Peasant Hero}
| H.
| 1M, 1/t: Summon Chr 1st level fighters, all of them together use 1 summon slot {Peasant Hero}
| I.
| Additional +(LVL+1)/2 AC (round down) when using Armor Optimization {feats}
| J.
| Barbarian Str bonus {DM}
|
Levels 1-5: Wizard
| A.
| Add your Chr bonus to your saves, or to the DC of your spells' saves {Knight of the Staff}
| B.
| All magic items cost x0.9 normal price for you {Arcane Craftsman}
| C.
| Can cast Priest Animal and Plant sphere spells {Hedge Wizard}
| D.
| Can cast Priest Divination sphere spells {Investigator}
| E.
| Detect possession, magic jar, ego domination, etc. {Exorcist}
| F.
| 1F: Duplicate a 1st level Rogue ability at LVL*10% {Entertainer}
| G.
| Extra summon slot only for Air Elementals; "Summon Air Elemental N" is a spell. {Wind Mage}
| H.
| Legend Lore / Sage Knowledge LVL*10% {Academic}
| I.
| 0: Shift the elemental composition of a spell you're casting to Earth {Geomancer}
| J.
| +1 spell per SL, only for fire-based spells {Pyromancer}
| K.
| 1 attack that hits: Steal a spell from memorization, add to yours (Spell save, aMR) {Spelleater}
| L.
| Water Breathing, freedom of movement in water, cast spells in water normally {Sea Mage}
|
Levels 1-5: Priest
| A.
| Always know exact location; cannot get lost in woods {Anchorite}
| B.
| Buy potions and general equipment at half cost {Church Provisioner}
| C.
| Can weapon specialize as a Warrior; count as a +LVL weapon {Divine Hammer}
| D.
| Creatures you Charm and Undead you Turn are still charmed/turned even if attacked
| E.
| Deal x2 damage vs. structures (physical or spells) {Proselyte}
| F.
| Detect [C] Section Effect (SL=1): Detects that effect, each is a separate spell {Investigator}
| G.
| Gather Information in cities quickly; 0,1/d: "Jobber" at a Job {Reformed Criminal}
| H.
| Get a level=LVL Rogue ability and 20*LVL rogue points {Divine Revolutionary}
| I.
| 1D or 1F, 1/t: Heal self {Redeemer}
| J.
| Immune Curse; *Curse* becomes Curse; **Curse** becomes *Curse* {Pariah}
| K.
| +LVL saves {Vengeful Survivor}
| L.
| Your party gets +LVL/2 TH and +LVL" movement rate
|
Levels 1-5: Rogue
| A.
| Can specialize in weapons as a Warrior. {Assassin}
| B.
| 1 hour of walking around a city: Gain LVL^3 gp (picking up things off street) {Beggar}
| C.
| Improve Exceptional Dex to Barbarian Dex bonus. {Barbarian}
| D.
| ¶ Two "Level 1:" abilities from any class you know {Dilettente}
| E.
| Always make Chr checks. {Diplomat}
| F.
| Detect Lie cont.; Detect Hidden cont. {Inspector}
| G.
| ¶ Get an extra "Any Rogue" pick per level. {Scout}
| H.
| Bag of Holding; 1M: Locate Black Market in city {Smuggler}
| I.
| Can backstab every attack (1N action) vs. Panicked person; 1M: Panic (Will save) {Spy}
| J.
| +LVL TH {Thug} or +LVL TH and dmg with unarmed attacks {Brawler}
| K.
| +LVL*5% money {Treasure Hunter}
| L.
| Species Enemy as per Ranger1 {Avenger}
|
Levels 1-5: Psionicist
| A.
| 1N, take 1 dmg: Gain 1 PSP {Living Power}
| B.
| Access to all frequencies, lose LVL powers per type (minor, major, etc.)
| C.
| +LVL Chr, -LVL Wis {Imbalanced}
| D.
| Ethereal Perception; Can cast psi effects into Ethereal {Ectoplasmic}
| E.
| Gain +LVL SL's in a psionic progression {Fragmount}
| F.
| Have access to Psi0 Quintessential Psion6 class {Hand of Thought}
| G.
| Have access to Psi3 or Psi3.5 with Quintessential Psion6 class.
| H.
| Immune disease, mental damage; Sustain Int, Wis, Chr {Healthy Mind}
| I.
| -LVL dmg / energy effect {Traumatised}
| J.
| Regain PSPs like the Psi10 class (people around you) {Infector}
| K.
| Replace Chr bonus with Int bonus to progression {Touched}
| L.
| +LVL Will saves; cannot generate Psionic links {Introvert}
|
Level 6: Pick from: Quintessential level 1-5 or 5th edition level 1-3
|
Levels 7-11: Warrior
| K.
| 0, 1/t: Reroll a die, and choose the result. {Legend}
| L.
| 1 borrowed P, 1/r: Deny N attacks from occuring, where N is your #Att. {Living Blade}
| M.
| All in party get +LVL*2 AC/saves/TH/dmg while at home {Noble Defender}
| N.
| All in party gets +LVL" movement rate. {Officer of War}
| O.
| +LVL AC/saves if you haven't used a V action on your last segment {Swashbuckler}
| P.
| "Save for ½" and "Save for a set amount of damage" becomes "Save for 0" for you. {Swashbuckler}
| Q.
| Held P: Make 1 attack in response to a cast spell. They RSW save (DC=your dmg) or spell disrupted {feat}
| R.
| 1M: Switch places with someone in sight (unwilling PP save) {feat}
| S.
| +LVL*2 AC, -LVL*2 TH (toggle using 1V) {feat}
|
Levels 7-11: (2/level)
| M.
| Brew Potions: 10F, 1/reset: Create 100*LVL XP value in potions. {Alchemist}
| N.
| Choose species enemy (see Strider1), your spells do x2 effect vs. them {Arcane Avenger}
| O.
| Contingency is a SL=4 spell for you; can have 2 Contingencies at same time {Tattoo Mage}
| P.
| 1F: Duplicate a Psi10 1st-3rd level ability {Fortune Teller}
| Q.
| Dust of Disappearance cont. {Gutter Mage}
| R.
| Get a Specialty Priest pick {Theologian}
| S.
| +1 Research Point per day; 0,1/r: Add +1 SL metamagic to a spell for free {Theoretician}
| T.
| Resist Priest spells {Society of Atheists}
| U.
| Write Scrolls: 10F, 1/reset: Create 100*LVL XP value in scrolls. {normal ability}
|
Levels 7-11: Priest
| M.
| Can cast a spell through another person of same faith in your psionic link
| N.
| Detect Lie, Know Real Truth cont. {Judge}
| O.
| Get 2 instances of one of your GGL picks, they stack {Abandoned Child}
| P.
| +LVL max hp; 1N, 1/d: Get 1G action this segment {Godslave}
| Q.
| On the Turn Undead table, replace -'s with 20's. (You Turn any type of undead on a 20.)
| R.
| Replace d12's with 3d6+LVL when determined number of creatures turned
| S.
| 1P, sacrifice a held/bound creature: Get N SL's back in memorization (N=DL of creature)
| T.
| XR LVL*5; 0, talking action, 1/h: Holy Word {Divine Emissary}
| U.
| You have a Clone; +1QD action; +LVL TH {Twice-Born}
|
Levels 7-11: Rogue
| M.
| +LVL Int; Legend Lore LVL*10% {Explorer}
| N.
| Immune to terrain, hostile environments {Outlaw}
| O.
| 1M: Find the Path; 1M: Locate Object; 1M: Locate Person {Pathfinder}
| P.
| 1F, 1/reset: Create an item of any E=LVL/2 material, do not need to pay cost {Outcast}
| Q.
| 1F, 1/reset: Create a Psi8 item with TechL=LVL; can have LVL of these items {Tinker}
| R.
| Can buy property or businesses at half cost {Businessman}
| S.
| Always get special treatment and respect from Local Ruler {Agent of the Crown}
| T.
| Can attack with missiles in a way that people don't know where it's from {Commando}
| U.
| 0, 1/d: +LVL TH and +LVL*2 damage this turn {Shadow Avenger}
|
Levels 7-11: Psionicist
| M.
| Can psionically affect Undead as if they weren't Undead {Necropath}
| N.
| 1bM: Can use +1P action this segment {Invisible Friends}
| O.
| Gain PSPs back at x2 rate; Mummy Racial Adj. {Psychic Mummy}
| P.
| "High Frequency Sample" is a legal frequency to pick {Psi. Investigator}
| Q.
| +1M action for psi; +LVL Nonweapon proficiencies {Personality Shard}
| R.
| One psi frequency has half PSP costs, others double {Specialized Mind}
| S.
| 1M: Summon a DL=LVL/2 Psionic monster.
| T.
| When using a psi power, can spend an extra 1M: x2 effect {Obsessive}
| U.
| You will not die at any negative hp total, still can't act {Left for Dead}
|
Level 12: Pick from: Quintessential level 1-11 or 5th edition level 1-7
|
Levels 13-17: Warrior
| T.
| Putting on, taking off, or picking up items does not cost 1V {feat}
| U.
| All of your attacks are Called Shots at no penalty {feat}
| V.
| 1M: Target group gets -LVL AC/saves/TH/dmg {feat}
| W.
| No limit to encumbrance. No armor penalties to rogue abilities {feat}
| X.
| Immune Overbearing {feat}
| Y.
| Your base # attacks is never worse than 1/1 {feat}
| Z.
| No penalties in off-hand use, no matter how many arms {feat}
|
Levels 13-17: Wizard
| V.
| Affect +1 group with area damaging spells; Material componenting is ½V {War Mage}
| W.
| Create Monster VI (SL=6): Create a DL=1 monster, it's loyal, it's not a summon slot {Soulforger}
| X.
| Eldritch Fire Shield (SL=6): Eldritch Fire damaging Shield (200% back) {Sun Mage}
| Y.
| iMR LVL*5%; 1bM: Counter a Wizard spell {Wizard Hunter}
| Z.
| "Power Word" spells have double hp range and affect an entire group {Wordbearer}
| AA.
| Spells on "weird lists" are only 1 spell slot each (still need to know them) {Arcane Avatar}
|
Levels 13-17: Priest
| V.
| 1F, talk for 1s: Do a Legendary Officer Captain's Bluff (SFB) {Missionary}
| W.
| Know which gods people worship by sight; 0, 1/d: Counter a Divine Intervention.
| X.
| ½0, take SL^2 damage: Material Component a spell, may do more than once {Bloodchild}
| Y.
| +1 summon slot.
| Z.
| Your area effects only affect people you want them to (selective targetting)
| AA.
| Your poisonous effects give no save.
|
Levels 13-17: Rogue
| V.
| +LVL Luck; Luckstone effect {Gambler}
| W.
| Free Specialty Priest pick in Flying Spaghetti Monster {Pirate}
| X.
| Gain a Divine Companion (both a Familiar and an Animal Companion) {Divine Footpad}
| Y.
| 1M: Learn a fact (e.g. a weakness) about a monster never seen before {Deep Tracker}
| Z.
| Get xLVL dmg on someone who's at negative hp immediately (no delay) {Executioner}
| AA.
| 0, when creating a Trap/Trick/Special: An additional -LVL*10% penalty to remove it.
|
Levels 13-17: Psionicist
| V.
| Can material component psionic powers (spend 1V)
| W.
| Gain a Rogue chart at half your LVL, 30*LVL Rogue pts {Pspy)
| X.
| +1QM action for psi
| Y.
| +1 summon slot; 1M: Summon a DL=LVL/2 Golem. {Puppet Master}
| Z.
| X7 is a legal "frequency" to pick, each power costs 4 slots
| AA.
| X-7 is a legal "frequency" to pick, each power costs 5 slots
|
Level 18: Pick from: Quintessential level 1-17 or 5th edition level 1-11
|
|
[PC6] Custom Classes Group
RandomCustom5
Level
| KXP
| Wiz/Pri/Psi+-5 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 4
| 2-- --- ---
| 3
| 8
| 3-- --- ---
|
4
| 16
| 31- --- ---
| 5
| 40
| 32- --- ---
| 6
| 80
| 33- --- ---
|
7
| 160
| 331 --- ---
| 8
| 300
| 332 --- ---
| 9
| 560
| 333 --- ---
|
10
| 1160
| 333 1-- ---
| 11
| 1760
| 333 2-- ---
| 12
| 2360
| 333 3-- ---
|
13
| 2960
| 333 31- ---
| 14
| 3560
| 333 32- ---
| 15
| 4160
| 333 33- ---
|
16
| 4760
| 333 331 ---
| 17
| 5360
| 333 332 ---
| 18
| 5960
| 333 333 ---
|
19
| 6560
| 333 333 1--
| 20
| 7160
| 333 333 2--
| 21
| 7760
| 333 333 3--
|
22
| 8360
| 333 333 31-
| 23
| 8960
| 333 333 32-
| 24
| 9560
| 333 333 33-
|
25
| 10160
| 333 333 331
| 26
| 10760
| 333 333 332
| 27
| 11360
| 333 333 333
|
28
| 11960
| 444 333 333
| 29
| 12560
| 444 444 333
| 30
| 13160
| 444 444 444
|
31
| 13760
| 555 444 444
| 32
| 14360
| 555 555 444
| 33
| 14960
| 555 555 555
|
34
| 15560
| 666 555 555
| 35
| 16160
| 666 666 555
| 36
| 16760
| 666 666 666
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
| Requisites:
| Five 10's
|
+0
| (total = 27, max = 9)
| Alignment:
| any
| +1
| (total = 30, max = 10)
| HD/level:
| d5
| +2
| (total = 33, max = 11)
| Weapon Prof.:
| 5+level/5
|
+3
| (total = 36, max = 12)
| To Hit Table:
| Cust
| +4
| (total = 39, max = 13)
| Save Table:
| Cust
| +5
| (total = 42, max = 14)
| Reference:
| DM
|
+6
| (total = 45, max = 15)
| Groups:
| Custom, Random
| +7
| (total = 48, max = 16)
|
|
| +8
| (total = 51, max = 17)
|
|
|
+8
| (total = 54, max = 18)
|
|
| +9
| (total = 57, max = 19)
|
|
| +9
| (total = 60, max = 20)
|
|
|
+10
| (total = 63, max = 21)
|
|
| +10
| (total = 66, max = 22)
|
|
| +11
| (total = 69, max = 23)
|
|
|
+11
| (total = 72, max = 24)
|
|
| +12
| (total = 75, max = 25)
|
|
| +12
| (total = 78, max = 26)
|
|
|
Each level, get three "5th edition" picks chosen at random (see ArchCustom5 per list). The DM will have these pregenerated for you.
| Has a spell progression (unlike Custom5), but does not have a stat bonus to begin with. Can cast Wizard, Priest, Psi-5, or Psi5 powers out of progression. Your PSP pool = Str + Con + Int + Chr - 48 + 3*Level.
| Gets 40 Rogue points per level.
|
|
|
[PC6] Custom Classes Group
Randomizer3
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 4
| (none)
|
4
| 8
| (none)
| 5
| 16
| (none)
| 6
| 32
| (none)
|
7
| 64
| (none)
| 8
| 128
| (none)
| 9
| 180
| (none)
|
10
| 225
| (none)
| 11
| 275
| (none)
| 12
| 330
| (none)
|
13
| 390
| (none)
| 14
| 455
| (none)
| 15
| 525
| (none)
|
16
| 600
| (none)
| 17
| 680
| (none)
| 18
| 765
| (none)
|
19
| 855
| (none)
| 20
| 950
| (none)
| 21
| 1050
| (none)
|
22
| 1155
| (none)
| 23
| 1265
| (none)
| 24
| 1380
| (none)
|
25
| 1500
| (none)
| 26
| 1625
| (none)
| 27
| 1755
| (none)
|
28
| 1890
| (none)
| 29
| 2030
| (none)
| 30
| 2175
| (none)
|
31
| 2325
| (none)
| 32
| 2480
| (none)
| 33
| 2640
| (none)
|
34
| 2805
| (none)
| 35
| 2975
| (none)
| 36
| 3150
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1d2-1
| (total = 1d50+1d6, max = 9)
| +2d2-2
| (total = 1d50+2d6, max = 9)
| +3d2-3
| (total = 1d50+3d6, max = 9)
|
+4d2-4
| (total = 1d50+4d6, max = 9)
| +5d2-5
| (total = 1d50+5d6, max = 9)
| +6d2-6
| (total = 1d50+6d6, max = 9)
|
+7d2-7
| (total = 1d50+7d6, max = 9)
| +8d2-8
| (total = 1d50+8d6, max = 9)
| +9d2-9
| (total = 1d50+9d6, max = 9)
|
+10d2-10
| (total = 1d50+10d6, max = 9)
| +11d2-11
| (total = 1d50+11d6, max = 9)
| +12d2-12
| (total = 1d50+12d6, max = 9)
|
+13d2-13
| (total = 1d50+13d6, max = 9)
| +14d2-14
| (total = 1d50+14d6, max = 9)
| +15d2-15
| (total = 1d50+15d6, max = 9)
|
+16d2-16
| (total = 1d50+16d6, max = 9)
| +17d2-17
| (total = 1d50+17d6, max = 9)
| +18d2-18
| (total = 1d50+18d6, max = 9)
|
|
Requisites:
| Con 9 (also see description)
| Alignment:
| any
| HD/level:
| d14-7
| Weapon Prof.:
| 1d4 + (1d2-1) /level
| To Hit Table:
| +1d2-1 /level
| Save Table:
| (total=1d50+(level)d6, max=L+8)
| Reference:
| DM {Mirror Collectivizer3}
| Groups:
| Custom, Mirror, Random
|
|
|
|
Each Level: The DM pulls a class from the [PC19] Random group of classes. You may pick a "Warrior", "Wizard", "Priest", or "Rogue" Random class. You get the following:
| 1. One of the (non-"Level:") lines of text that defines the class. If there is none, the DM will make up something (like an Exceptional stat or something). If the ability references LVL or CL, it improves with your Randomizer3 level.
| 2. All "Level:" abilties of that exact level from that class (even if non-pickable). If there are none, you get one lower level ability chosen by the DM (usually one of the better ones). If it references LVL or CL, it improves with your Randomizer3 level.
| 3. The difference in spell progression from the previous level to this level (e.g. if the previous level was 322 and the new level is 3321, you would get 0101 as your progression). This progression does not improve with level; it's a one time deal (you will probably collect a lot of different progressions tho!). If the progression has a stat bonus, you may use it, but you get only one bonus for each stat (for all of your progressions). If multiple progressions use the same stat, you can split your bonus amongst them as you see fit.
| 4. Take the class's highest Requisite and add LVL in that stat to this class's Requisites. (For example, if your first pick was Fighter1, this class now requires Str 1 and Con 9). This has a maximum equal to the actual Requisite for the class (e.g. if you get Fighter1 at level 20, you'll add 9 to the Str requirement, not 20). This may cause you to "owe" quite a few stat points. You may spend your stat point for going up in level before the DM checks which class to add.
| Other notes about this class:
| N1. If you are picking up Randomizer3 class beyond level 1, all you have to meet is the Con 9 requirement. Then the DM will do all the class stuff and you'll have higher requirements from now on.
| N2. If you get a Rogue group class, you get (level of this pick)*2*LVL Rogue points. The "level of this pick" doesn't go up with level, but LVL does. (e.g. if you got Rogue group classes at levels 4, 5, and 7, you get 32*LVL Rogue points per level). It is possible the Rogue class you pick may increase this, for example, a reasonable non-"Level:" line of text for one of the "-eer" classes would be 20*LVL Rogue points, since they give 60*LVL Rogue points instead of 40*LVL.
| N3. If you get a Psionicist group class, you get the PSP difference from previous level to this level (e.g. calculate your pool as if one level lower, and subtract it from your calculated pool for this level). Your pool does not increase in size. If you get an Ioun Stone of PSPs you can transfer PSPs between pools.
| N4. At the end of the campaign, you may take one (only one!) of the Random classes that were referenced for your Randomizer3 class, and add it permanently to the Collective.
| N5. Yes, the Weapon Proficiencies, To Hit, and Saves are random. You roll only once per level, when you level. You do not reroll old results.
|
|
[PC6] Custom Classes Group
Scarlet FMCTP
Level
| KXP
| WarPri/WizRog 123 456 789
| TH
|
1
| 0
| 1-- --- ---
| +4
| 2
| 3.63
| 20- --- ---
| +5
| 3
| 7.26
| 21- --- ---
| +6
|
4
| 14.52
| 320 --- ---
| +7
| 5
| 29.04
| 421 --- ---
| +8
| 6
| 58.08
| 422 0-- ---
| +9
|
7
| 116.16
| 432 1-- ---
| +10
| 8
| 232.32
| 433 20- ---
| +11
| 9
| 464.64
| 433 21- ---
| +12
|
10
| 770
| 443 22- ---
| +13
| 11
| 1133
| 444 330 ---
| +14
| 12
| 1496
| 444 441 ---
| +15
|
13
| 1859
| 555 442 0--
| +16
| 14
| 2222
| 555 442 1--
| +17
| 15
| 2585
| 555 552 10-
| +18
|
16
| 2948
| 555 553 21-
| +19
| 17
| 3311
| 555 553 320
| +20
| 18
| 3674
| 555 553 321
| +21
|
19
| 4037
| 555 553 331
| +22
| 20
| 4400
| 555 554 332
| +23
| 21
| 4763
| 555 554 442
| +24
|
22
| 5126
| 555 555 443
| +25
| 23
| 5489
| 555 555 553
| +26
| 24
| 5852
| 555 555 554
| +27
|
25
| 6215
| 555 555 555
| +28
| 26
| 6578
| 666 655 555
| +29
| 27
| 6941
| 666 666 655
| +30
|
28
| 7304
| 666 666 666
| +31
| 29
| 7667
| 777 766 666
| +32
| 30
| 8030
| 777 777 766
| +33
|
31
| 8393
| 777 777 777
| +34
| 32
| 8756
| 888 877 777
| +35
| 33
| 9119
| 888 888 877
| +36
|
34
| 9482
| 888 888 888
| +37
| 35
| 9845
| 999 988 888
| +38
| 36
| 10208
| 999 999 999 1
| +39
|
37
| 20416
| 999 999 999 2
| +40
| 38
| 30624
| 999 999 999 3
| +41
| 39
| 40832
| 999 999 999 4
| +42
|
45
| 102080
| A99 999 999 9
| +48
| 54
| 193952
| AAA AAA AAA 91
| +57
| 63
| 285824
| AAA AAA AAA A9
| +66
|
72
| 377696
| BBB BBB BAA AA1
| +75
|
|
Requisites:
| Str 16, Dex 16, Con 14, Int 15, Wis 16
|
| Class Slots 2
| Alignment:
| LE
| HD/level:
| +‡d10
| Weapon Prof.:
| 4+level/2
| Reference:
| DM
| Groups:
| Custom
| Complexity:
| CF=3
|
| Saving Throws:
| PPD:
| level+6
| Fort:
| level+6
| RSW:
| level+6
| Reflex:
| level+6
| PP:
| level+6
| Will:
| level+6
| BW:
| level+6
| Spell:
| level+6
|
|
This is a combined Scarlet Huntsman/Necromancer/Torturer/Assassin/Psi-6E.
| Barbarian Str, Barbarian Dex, Barbarian Int, Exceptional Wis bonus.
| Specialized in Necromancy; pick an opposite.
| Gets three full copies of the spell progression: One has Wis bonus and is for Priest and Warrior spells. The second has Int bonus and is for Wizard and Rogue spells. The third is for Psi-6E powers, and has no bonus.
| Gets (Normal) Wis bonus to this class's Caster Level (CL). This cannot be improved to Exceptional or Barbarian (or higher).
|
| May have 1.5*LVL (round up) "Revive slots" instead of the usual one "Summon slot". An animated xM (multiplier M) being uses up M*M Revive slots.
| A Revive is an animated (undead) monster with half the original monster's stats. It also has half the original monster's special abilities. It cannot be healed, but it regenerates at N hp/r (where N is it's DL rating).
| A Revive of a Revive has 1/4 the original stats, and so on. Round stats down. If the resultant creature has 0 max hp, the Revive fails.
|
| Gets 70*LVL Rogue points.
| Level N (every level): One "Any Rogue N" pick, plus an extra "Any Rogue 1" pick at level 1.
|
| Torture devices are treated as weapons. You may use them as normal weapons, and do normal damage (with no extra effect). If you wish to torture someone, you must be in their group, and you need a torture device with Size Class at least as big as the target's Size Class. The torture automatically hits; you do one instance of your torture device damage to a target (you may apply Str bonus if you wish). Torture generally does not work on Boss-type (or Sub-Boss-type) creatures, uniques, or creatures immune to charm/domination (such as undead). Note about Black Vise: This counts as Size L weapon, but is considered a Size H torture device.
|
| In the Psi-6E powers, the symbol SWC at the end means: Can use this power as ½M, in this case, you lose SL^2 current hp. You may use the same power more than once in the same segment this way.
|
|
[PC6] Custom Classes Group
Level N (every level): Pick one Necromancy spell. That spell requires only ½ the number of Mental actions to cast.
| Level N (every level): Choose a species enemy type (see list below). You get +LVL TH and +4 dmg vs. that enemy type. You may pick the same enemy type more than once; each pick is cumulative.
| Species enemy choices: Alien, Alternate Reality creatures, Animal, Arctic, Avian, Beholder, Cloud, Cold-Using, Concordant group, Creatures of 1 alignment, Creatures of 1 plane, Cthulhoid Horror, Dragon, Eelemental, Elemental, Faerie, Far Realm, Fire-Using, Giant, Giant-Class, Golem, Group of Classes, Hound, Humanoid, Immortal, Inner Planar, Insect, Leech, Lycanthrope, Magic-Using, Mind Flayer World, Mutant, Nightmare Dimension, NPC, Ooze, Other Timeline/Multiverse, Outer, Plant, Psionic, Rakshasa World, Regenerating, Reptile, Size Class (choose one), Space, Spirit of the Land, Tarrasque World, Technological, Undead, Unlive, Virus, Water, Weird, Wurm.
| Level 1: 1M: Aura Alteration (you appear to be another alignment to Know Alignment etc.), you can be up to LVL steps removed from LE alignment (cannot use diagonals).
| Level 1: Can have a group of 100 Henchmen for free (this group gets restored each reset if they are slain). Each Henchman has maximum value LVL*LVL gp.
| Level 1: May have a Beast Rider Mount (see Beast Rider class) of DL=LVL/2.
| Level 1: May use crossbows one-handed. May use two crossbows in one set of arms.
| Level 1: iNaNR 10*LVL%.
| Level 1: 1 attack that hits: Coup de grace.
| Level 1 ¶: 1P, torture a creature: Charm (no save, WR to resist). The charmed monster will not fight for the duration of this combat, but he will fight (for your side) starting with the next combat.
| Level 2: 1M: Locate Object/Person
| Level 2 ¶: 1F, torture a creature: Command (no save, WR to resist). This can be done to a monster 1 size class above the torture device.
| Level 3: +LVL/3 QZ actions per round.
| Level 3 ¶: 1M, torture a creature: Hypnosis (no save, no blahR).
| Level 4: 1M: Fire Door (move from one fire to another you know of within 360 yards); 1F: Fire Gate
| Level 5: Dust of Disappearance cont.
| Level 5: Detect Undead continuous. Detect Life continuous.
| Level 6 ¶: 1M, torture a creature: Capital E Extract (no resistance).
| Level 7: Non-detection cont.
| Level 8: 1M, 1/t: Maze; 1M, 1/t: Distance Distortion; 1M, 1/t: Mirage Arcana; 1M, 1/t: Massmorph.
| Level 8: Detect Unlive continuous.
| Level 9: 1 attack that hits: Really Put Out of Misery
| Level 9: 1M: Find the Path
| Level 11: Cosmic Awareness cont.
|
| Revive spell:
| Revive N (Necromancy, SL N): Revive a DL=N monster.
|
|
Torture Device
| gp
| lbs.
| Size
| Size -M
| Size L+
| Critical
| Source
|
Black Vise
| 1000
| 50
| L {H}
| 1d12
| 1d10
| 20+ / x2
| MTG
| Branding Iron / Poker
| 12
| 4
| M
| 1d6
| 1d3
| 19+ / x2
| BoVD3
| Foot Screw / Spanish Boot
| 14
| 5
| M
| 1d8
| 1d2
| 20+ / x3
| Wikipedia
|
Iron Maiden
| 200
| 250
| H
| 1d50
| 1d50
| 20+ / x4
| BoVD3
| Jaw Breaker
| 10
| 1
| S
| 2d4
| 2d4
| (none)
| BoVD3
| Rack
| 150
| 200
| H
| 1/s for 1r
| 1/s for 1r
| (none)
| BoVD3
|
Stocks
| 10
| 25
| L
| 1d1
| 1d1
| (none)
| BoVD3
| Thumbscrew
| 1
| 1
| S
| 1d2
| 1d2
| 20+ / x2
| BoVD3
| Waterboarding
| 2
| 10
| M
| 1d4
| 1d4
| 20+ / x3
| DM
|
|
[PC6] Custom Classes Group
Lvl
| Executioner Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Assassination (-3% per HD/level of target)
| ½0
| 0
| Wis-15
| Wis-25
| 1
| Backstab (each 30% = x1) (increases 10/level)
| ½0
| 50
| Int-6
| Int-20
| 1
| Backstrike (each 30% = x1 TH) (increases 10/lvl)
| ½0
| 50
| Wis-6
| Wis-20
|
1
| Find/Remove Wizard Abjurations/Priest Protections
| V
| 0
| Dex-13
| Dex-18
| 1
| Silence 15' r | Darkness 15' r
| ½V
| 40
| Chr-4
| Chr-8
| 1
| any 1st level Rogue ability
| -
| -
| -
| -
|
1
| any 1st level Rogue ability
| -
| -
| -
| -
| 2
| Backtwist (Twist rating/30 effects) (increases 10/lvl)
| ½0
| 20
| Dex-6
| Dex-20
| 2
| Controlled Blink | Controlled Blink 10'r (unwilling get PP save)
| ½V
| 50
| Wis-14
| Wis-14
|
2
| any 2nd level Rogue ability
| -
| -
| -
| -
| 2
| Backdrain (do rating/10 random stat dmg) (increases 10/level)
| ½0
| 0
| Con-6
| Con-20
| 3
| Considered extra +(rating/25) weapon to hit
| V
| 0
| Str-5
| Str-15
|
3
| Lower/Ignore WaWR (reduce or ignore WaWR by rating) || iWaWR
| V/N
| 0
| Dex-10
| Dex-20
| 4
| Erase a "?" in dungeon (loses track of party)
| -
| 0
| Dex-13
| Dex-19
| 5
| any 5th level Rogue ability
| -
| -
| -
| -
|
6
| Backstorm (each 50%: +1 att is considered a backstab)
| -
| 0
| Dex-16
| Dex-22
| 6
| any 6th level Rogue ability
| -
| -
| -
| -
| 7
| Slay (target that you hit saves at +4, -1 per 10% made; or dies)
| V
| 0
| Wis-13
| Wis-19
|
8
| Finger of Death | Slay Living | Power Word Kill
| V
| 0
| Int-14
| Int-17
| 9
| Any target with AC>(150-rating/5) is considered AC=(150-rating/5) to you
| V
| 0
| Dex-17
| Dex-28
| 10
| Disjoin x2 effect ||||||||| x3 |||||||||||||||| x4 etc.
| -
| 50
| Chr-18
| Chr-25
|
12
| Backstave (N/2% of your dmg is vile) || Stun (save=N-100)
| -
| 0
| Wis-26
| Wis-32
| 24
| Backsteal (Steal an effect off of target for yourself per 120%) (aXR to avoid)
| ½0
| 30
| NA
| NA
|
|
[Q-6E] First Evil Psionics (Psi. Freq. -6E)
This is psionic frequency -6E (negative 6 E). To see frequency 6E, go to section [Q6].
|
| PSPs (classed) = (Int or Str/2 or Wis/3) * (LVL+6)
| PSPs (wild talent) = Str + Int*2 + Wis + LVL*6
| 1 Psi-6 PSP = 0.5 of a Psi1 PSP.
| Wild talents use HNCL/2 (half of highest level) for CL.
|
| For wild talent progression, take your PSPs, divide by 20, round down, and use that number as your ML in the classes' progression.
|
| Psi-6 is resisted using antiPsiR.
|
| N: Can use this power as ½M, in this case, you lose SL^2 current hp. You may use the same power more than once in the same segment this way.
|
|
[PC6] Custom Classes Group
Psi-6E First Hell Powers
Name
| PSPs
| Effect
|
Ashes
| 4/r
| Half of your weapon dmg is vile dmg (perm hp)
| Chilling Darkness
| 6
| Target gets -1 all #Att (PP save); x½ save bonus (PPD save); lose next M act. (BW save)
| Dark Ritual N
| 10
| +1 QQQM this segment (you net gain +½QQQM this segment)
|
Darkbolt N
| 6
| Target takes CLd4 darkness dmg (no save) and stun 1 segment (Para save)
| Demonfire
| 3+Q
| Spend the Q points from non-Psi(-6) frequencies. Your next attack is at +Q to hit.
| Drain Life N
| 11+N
| Target takes N unholy negative vile grave dmg (no save); gain N hp (can go above max)
|
Speak with Dead
| 3
| Speak with Dead (as spell)
|
|
Psi-6E Second Hell Powers
Name
| PSPs
| Effect
|
Change Self Fully
| 20/m
| Look like one who has died (including touch, smell, etc.); 1/r: know something he knew
| Circle of Nausea
| 13
| 30' r: -CL TH, saves, prof/stat checks for 1t (no save), lose 1 random action (Petrif save)
| Darkbeam N
| 13
| 60' line takes CLd6 darkness dmg (no save) and stun 2 segments (Para save at -CL)
|
Evil Eye
| 14/cr
| Target's AC becomes 66-CL^2 (Petrif save at -CL); "/cr" means "per complete round"
| Evil Presence
| 10
| 60' r: Remove forbiddance zone, holy status of area, spoil holy water & good shrines
| Jovial Evil N
| 12
| 30' r: CLd6 unholy radiance (no save), good-align have no resist and take x2 dmg
|
Simulacrum
| 11
| (borrow 1M from future to use) Redirect an effect targetting you to one of your summons
|
|
Psi-6E Third Hell Powers
Name
| PSPs
| Effect
|
Darkcone N
| 20
| 60' cone takes CLd8 darkness dmg (no save) and stun 3 segments (Para save at -CL*2)
| Festering Evil
| 25/r
| Each segment, all non-E creatures within sight take CL unholy grave dmg (no save)
| Lurking Evil N
| 30
| Summon CL Horrors: AC 40, hp 400, Att 4, TH+40, dmg 40; sac Horror: 4 dmg (no resist)
|
Phase
| 30/cr
| (between rounds borrow 1M) "phased out" this r, pass through obj, no affecting real things
| Spoils of Evil
| 12
| For each recently-dead (within last turn) body around, add 1 Psi(-6)E PSP & cure 1 hp
| Stench of Evil N
| 22
| 30'r: CL^3 stench dmg (save:½), they can use X PSP (any freq/spells, use Q11) prevent X
|
|
[PC6] Custom Classes Group
Psi-6E Fourth Hell Powers
Name
| PSPs
| Effect
|
Evil Eye 2
| 28/cr
| As Evil Eye, but no save
| Lurking Evil 2 N
| 45
| Summon CL Horrors: AC 60, hp 600, Att 6, TH+60, dmg 60; sac Horror: 6 dmg (no resist)
| Multi-Twist N
| 40
| Twist (dispel) CL effects
|
|
Psi-6E Fifth Hell Powers
Name
| PSPs
| Effect
|
Beacon of Unrest
| 60
| Bring a defeated monster back to life under your control (counts as a "Revive")
| Evil Haste
| 50/r
| +level B actions
| Gaze of Balance
| 40
| Duplicate a Psi(-6)N 1st or 2nd
|
Infernal Spawn of Evil
| 36
| Summon a Demon Beast: AC 70, hp 700, #Att 7/1, TH +70, dmg 70, 1M: 10 dmg to target
|
|
[PC6] Custom Classes Group
Psi-6E Sixth Hell Powers
Name
| PSPs
| Effect
|
Bringer
| 6/d
| Immune Illusions; Immune Disease; Immune Reverse Healing
| Infernal Spawn of Infernal Spawn of Evil
| 49
| Summon a Demon Child: AC 80, hp 800, #Att 8/1, TH +80, dmg 80, 1M: 20 dmg to target
|
|
[PC6] Custom Classes Group
Scripter
Level
| KXP
| Spells
| TH
|
1
| 0
| (none)
| & +1
| 2
| 4.75
| (none)
| & +2
| 3
| 9.5
| (none)
| & +3
|
4
| 19
| (none)
| & +4
| 5
| 38
| (none)
| & +5
| 6
| 76
| (none)
| & +6
|
7
| 152
| (none)
| & +7
| 8
| 304
| (none)
| & +8
| 9
| 551
| (none)
| & +9
|
10
| 950
| (none)
| & +10
| 11
| 1400
| (none)
| & +11
| 12
| 1850
| (none)
| & +12
|
13
| 2300
| (none)
| & +13
| 14
| 2750
| (none)
| & +14
| 15
| 3200
| (none)
| & +15
|
16
| 3650
| (none)
| & +16
| 17
| 4100
| (none)
| & +17
| 18
| 4550
| (none)
| & +18
|
19
| 5000
| (none)
| & +19
| 20
| 5450
| (none)
| & +20
| 21
| 5900
| (none)
| & +21
|
22
| 6350
| (none)
| & +22
| 23
| 6800
| (none)
| & +23
| 24
| 7250
| (none)
| & +24
|
25
| 7700
| (none)
| & +25
| 26
| 8150
| (none)
| & +26
| 27
| 8600
| (none)
| & +27
|
28
| 9050
| (none)
| & +28
| 29
| 9500
| (none)
| & +29
| 30
| 9950
| (none)
| & +30
|
31
| 10400
| (none)
| & +31
| 32
| 10850
| (none)
| & +32
| 33
| 11300
| (none)
| & +33
|
34
| 11750
| (none)
| & +34
| 35
| 12200
| (none)
| & +35
| 36
| 12650
| (none)
| & +36
|
37
| 25300
| (none)
| & +37
| 38
| 37950
| (none)
| & +38
| 39
| 50600
| (none)
| & +39
|
45
| 126500
| (none)
| & +45
| 54
| 240350
| (none)
| & +54
| 63
| 354200
| (none)
| & +63
|
72
| 468050
| (none)
| & +72
|
|
Requisites:
| Str 12, Dex 21, Class Slots 2
| Alignment:
| C any (or) any J
| HD/level:
| & d10
| Weapon Prof.:
| & 0+level
| To Hit Table:
| & Mon
| Reference:
| DM
| Groups:
| Custom, Monster, Concordant (x1)
| Complexity:
| CF=4
|
|
| Saving Throws:
|
| PPD:
| & level+3
| RSW:
| & level+7
| PP:
| & level+1
| BW:
| & level+1
| Spell:
| & level+2
| Fort:
| & level+0
| Reflex:
| & level+7
| Will:
| & level+0
|
|
|
You may use 1V+1S plus 1 script action (any type) per segment ("scr"="Script"). Note you cannot do 1V+1S+1scrV+1scrS in a single segment.
| scrV actions can be downgraded to an OppV or a QV action. scrP can be downgraded to P (not QP). scrM can be downgraded to M.
| Level N (every level) ¶: +1scrA action
| Level 1: Hold script actions.
| Level 1: 1scrV: Put someone's brain or soul on your Plate (Psionic Blast save, but the effect is not psionic)
| Level 2: 1scrP: Do one physical attack that does xLVL dmg
| Level 3: 1scrM: Summon a DL=LVL/2 Ooze, Demon, or Weird
| Level 3: 1scrM: Do a High Frequency Sample (SL=LVL/2, round up)
| Level 3: You may convert 3scr_ -> 1Qscr_ (where "_" is any action type)
| Level 4, 8, 12, etc.: Gets one Any Rogue LVL-3 ability. This class has as a total of 30*LVL-90 rogue points.
| Level 4: 1scrV: Do LVL/2 instances of one rogue ability. Abilities that are LVL based add only +1 to LVL per additional instance.
| Level 4: 1scrP, spend a soul on the Plate: You get +1X action.
| Level 9: 1scrM, spend a brain on the Plate: Reset.
| Level 16: 1scrF: Scoop up a group of brains or souls off the floor.
| Level 18: 1scrP: Do 1 idmg to one target.
|
|
[PC6] Custom Classes Group
Second Tier
Level
| KXP
| Spells/Psi
|
1
| (original)*2
| (as original)
| 2
| (original)*2
| (as original)
| 3
| (original)*2
| (as original)
|
4
| (original)*2
| (as original)
| 5
| (original)*2
| (as original)
| 6
| (original)*2
| (as original)
|
7
| (original)*2
| (as original)
| 8
| (original)*2
| (as original)
| 9
| (original)*2
| (as original)
|
10
| (original)*2
| (as original)
| 11
| (original)*2
| (as original)
| 12
| (original)*2
| (as original)
|
13
| (original)*2
| (as original)
| 14
| (original)*2
| (as original)
| 15
| (original)*2
| (as original)
|
16
| (original)*2
| (as original)
| 17
| (original)*2
| (as original)
| 18
| (original)*2
| (as original)
|
19
| (original)*2
| (as original)
| 20
| (original)*2
| (as original)
| 21
| (original)*2
| (as original)
|
22
| (original)*2
| (as original)
| 23
| (original)*2
| (as original)
| 24
| (original)*2
| (as original)
|
25
| (original)*2
| (as original)
| 26
| (original)*2
| (as original)
| 27
| (original)*2
| (as original)
|
28
| (original)*2
| (as original)
| 29
| (original)*2
| (as original)
| 30
| (original)*2
| (as original)
|
31
| (original)*2
| (as original)
| 32
| (original)*2
| (as original)
| 33
| (original)*2
| (as original)
|
34
| (original)*2
| (as original)
| 35
| (original)*2
| (as original)
| 36
| (original)*2
| (as original)
|
|
TH
| Saves (all)
|
varies
| varies
| varies
| varies
| varies
| varies
|
varies
| varies
| varies
| varies
| varies
| varies
|
varies
| varies
| varies
| varies
| varies
| varies
|
varies
| varies
| varies
| varies
| varies
| varies
|
varies
| varies
| varies
| varies
| varies
| varies
|
varies
| varies
| varies
| varies
| varies
| varies
|
|
Requisites:
| Custom 17 or HNCL 26,
| each stat (as original)+18
| Alignment:
| any
| HD/level:
| & (as original class)
| Weapon Prof.:
| & (as original class)
| To Hit Table:
| (as original class)
| Save Table:
| (as original class)
| Reference:
| Phoenix
| Groups:
| Concordant (x2), Custom
|
|
| [X] Section stats
| ihp
| +0
| iTH
| +0
| P Save
| +0
| M Save
| +0
| War
| +0
| Rog
| +0
| PPsi
| +0
| Wiz
| +0
| Pri
| +0
| MPsi
| +0
|
|
|
|
You get "times 10" Mirrored XP to x2 classes, if the Mirroring amount is currently less than this amount in the campaign. Only "times 1" Mirroring be spent to each of your non- Second Tier classes (e.g. if you have a Villain class in addition to Second Tier, you can't spend more than the base XP listed on the chalkboard to Villain.)
| When this class is taken, choose a x1 multiplier class you have. This class exactly duplicates that class except for what's noted. Since you get to apply your (amplified) Mirrored XP to this class, this class will frequently be much higher level than the original class. Please note this class has double the XP chart of the original (so you're effectively getting only "times 5" mirroring if you apply it all here).
| Gets 1X action per round.
| Gets 1 rank of Exceptionalness in every ability score that had a requirement in the original class.
| Level N (every level): +1 minor X24 power, that actually works with this class (technically this frequency would be called X38, as it's affecting a x2 class). I included the X24 (X38) powers on the next page.
| Level N (every level): +1 "Level:" pick from any other class in a group that matches the emulated class.
| Level 36: DM Reminder and Notes: Well, in all likelihood, this was probably a cheap way to qualify for Demigod0, no? (Notice how much HCL you have) There is indeed a "Third Tier" x3 class, which does what you think it does (it has an HCL 26 requirement). Third Tier cannot emulate Second Tier. You need to emulate a different x2 class you have, at which point your level in Third Tier will be miserable (as the other class's XP table will get tripled).
| Level 37: Get one X48 (Innovator48) pick, but the pick must match a group from the emulated class (If the look at the X48 chart, you'll notice the X48 picks have a group listed with each of them). I didn't include the X48 powers list here, but it's in the [PC6] section.
| Level 38: Get a "Level 1:" pick from any x2 Concordant class. I generally don't "paragraph symbol" x2 class "Level:" 's, but the DM will tell you if you chose something not in the spirit of what I intended.
|
|
[PC6] Custom Classes Group
X24 (X38) Minor Powers
Name
| Description
|
Barbarian stats
| Get Barb Str, Dex, or Con; or get Int, Wis, or Chr bonus to memorization (can take multiple)
| Caster Level Increase 2
| +2 Caster Level (this can be taken multiple times)
| CL/ML toggle
| Pick N (can be negative); get +N ML and -N*2 CL; ML and CL must be at least 0
|
Extra stat point, sort of
| Gives an extra +1 stat point per level, but all stat pts from class must be to 1 stat
| HD type: Add +0d+2
| Add 2 to HD type per level
| Level: early 4
| Get a "Level:" ability in your class 4 levels early (this can be taken multiple times)
|
Level: other in group
| Get a "Level:" ability (your level or less) in another class in same group (can take multiple)
| Memorization Level Increase 1
| +1 Memorization Level (this is next level of picks for rogues)
| Memorization Zero 1
| Get a "0" in next SL (must be on chart, doesn't work for Min/Maj/Gra/Sup prog.)
|
Proficiencies
| This class gives +1 proficiency (weapon or nonweapon) per level
| Reduce stat requirements 4
| Distribute -4 to stat requirements (Str, Dex, Con, etc.; HNCL costs double)
| Rogue points 10
| This class gives an extra +10 Rogue points per level.
|
Rogue shuffle (specific abilities)
| Can transfer Rogue abilities of level N ? +N*5 rogue points
| Rogue shuffle (picks)
| Can transfer "Any (class) Pick of level N" ? +N*10 rogue points (this is reversible)
| Saves: Change to any Group
| Change Save category to War, Wiz, Pri, Rog, Psi, Dwarf0, Elf0
|
To Hit: Change to any Group
| Change To Hit category to War, Wiz, Pri, Rog, Psi, Mon
| XP Halve/Double
| XP requirements for this class are halved from level 1-8, then double 9+ (can't be dropped)
|
|
[PC6] Custom Classes Group
Statistician
Level
| KXP S=1
| KXP S=2
| KXP S=3
| Spells
|
1
| 0
| 0
| 0
| (none)
| 2
| 5
| 7.5
| 10
| (none)
| 3
| 10
| 15
| 20
| (none)
|
4
| 20
| 30
| 40
| (none)
| 5
| 40
| 60
| 80
| (none)
| 6
| 80
| 120
| 160
| (none)
|
7
| 160
| 240
| 320
| (none)
| 8
| 320
| 480
| 640
| (none)
| 9
| 640
| 960
| 1280
| (none)
|
10
| 1000
| 1500
| 2000
| (none)
| 11
| 1500
| 2200
| 2900
| (none)
| 12
| 2000
| 2900
| 3800
| (none)
|
13
| 2500
| 3600
| 4700
| (none)
| 14
| 3000
| 4300
| 5600
| (none)
| 15
| 3500
| 5000
| 6500
| (none)
|
16
| 4000
| 5700
| 7400
| (none)
| 17
| 4500
| 6400
| 8300
| (none)
| 18
| 5000
| 7100
| 9200
| (none)
|
19
| 5500
| 7800
| 10100
| (none)
| 20
| 6000
| 8500
| 11000
| (none)
| 21
| 6500
| 9200
| 11900
| (none)
|
22
| 7000
| 9900
| 12800
| (none)
| 23
| 7500
| 10600
| 13700
| (none)
| 24
| 8000
| 11300
| 14600
| (none)
|
25
| 8500
| 12000
| 15500
| (none)
| 26
| 9000
| 12700
| 16400
| (none)
| 27
| 9500
| 13400
| 17300
| (none)
|
28
| 10000
| 14100
| 18200
| (none)
| 29
| 10500
| 14800
| 19100
| (none)
| 30
| 11000
| 15500
| 20000
| (none)
|
31
| 11500
| 16200
| 20900
| (none)
| 32
| 12000
| 16900
| 21800
| (none)
| 33
| 12500
| 17600
| 22700
| (none)
|
34
| 13000
| 18300
| 23600
| (none)
| 35
| 13500
| 19000
| 24500
| (none)
| 36
| 14000
| 19700
| 25400
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 27, max = 9)
| +1
| (total = 30, max = 10)
| +2
| (total = 33, max = 11)
|
+3
| (total = 36, max = 12)
| +4
| (total = 39, max = 13)
| +5
| (total = 42, max = 14)
|
+6
| (total = 45, max = 15)
| +7
| (total = 48, max = 16)
| +8
| (total = 51, max = 17)
|
+8
| (total = 54, max = 18)
| +9
| (total = 57, max = 19)
| +9
| (total = 60, max = 20)
|
+10
| (total = 63, max = 21)
| +10
| (total = 66, max = 22)
| +11
| (total = 69, max = 23)
|
+11
| (total = 72, max = 24)
| +12
| (total = 75, max = 25)
| +12
| (total = 78, max = 26)
|
|
Requisites:
| Str+Dex+Con+Int+Wis+Chr >= 75+25*S
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 0+level
| To Hit Table:
| Cust
| Save Table:
| Cust
| Reference:
| DM
| Groups:
| Custom
|
|
|
|
Pick an S factor for this class, which must be an integer and at is at least 1.
| Every Level: +S ability score points. This is in addition to the normal +1 stat you get per level.
| Every Level: Pick a stat. You have "Hold" of that stat (it cannot be lowered, and you are immune to stat damage of that stat). When you get other stats at levels 12 and 24, use the number of points to indicate how many times you need to pick that stat before you have "Hold" in it (e.g. you need to pick Luck twice before having Hold Luck).
| Every Level: Pick a stat. Increase the level of "Exceptionalness" in that stat by one category (Normal -> Exceptional -> Barbarian -> Extra Barbarian, etc.). The exotic stats at higher levels are the same cost here; you do not need to spend extra (e.g. "Exceptional HCL" would be only 1 pick).
| Level 1: May use 3 for 2 trading (lose 3 stat points to gain 2 stat points elsewhere).
| Level 1: Limit for "sleazing" stats (subability scores) is double level instead of level.
| Level 3: You may treat your Movement Rate (in inches) as a stat, and may spend points to it. Movement Rate costs the same as any other stat. You start with a 12 (unless your race entry says otherwise). Since Movement Rate is a stat for you, you may 3 for 2 trade either to or away from Movement Rate. You may pick "Hold Movement Rate" using a Hold pick. "Exceptional Movement Rate" is Levitation, "Barbarian Movement Rate" is Flying.
| Level 6: You may treat your Personality Score (used to resist Ego) as a stat, and may spend points to it. Personality costs the same as any other stat. You start with a +0, which is applied as an adjustment to Int+Chr+level or Wis+Con+level. Since Personality is a stat for you, you may 3 for 2 trade either to or away from Personality (but you cannot be below -level in Personality). You may pick "Hold Personality" using a Hold pick. "Exceptional Personality" is x1½ to the entire calculation [ so your Personality Score would be (Int+Chr+Level-Personality)*3/2 ], "Barbarian Personality" is x2, and so forth.
| Level 9: 1P, lose 2*N stat points: +N physical stat points (Str, Dex, Con, or Movement Rate). You may spend temporary stat points (due to a running effect), but the resultant stat points will disappear when the effect ends.
| Level 9: 1M, lose 2*N stat points: +N mental stat points (Int, Wis, Chr, or Personality). You may spend temporary stat points (due to a running effect), but the resultant stat points will disappear when the effect ends.
| Level 12: You may treat Cml, Luck, HNCL, or CL as stats for this class. You can raise them with stat points. Cml costs 1 point each. Luck costs 2 points each. HNCL costs 3 points each. CL costs 4 points each.
| Level 15: 1F, lose 2*N stat points: +N "exotic" stat points (Cml, Luck, HNCL, or CL, using the extra costs above, so you would have to lose 8 stat points to gain +1 CL). You may spend temporary stat points (due to a running effect), but the resultant stat points will disappear when the effect ends. You may use some of these stat points for physical or mental stats.
| Level 18: You may treat your Number of Class Slots and Maximum Number of Psionic Frequencies as stats. They are "exotic", with Class Slots costing 5 and Psionic Frequencies costing 6.
| Level 21: You may "sleaze" your Multiplier into separate attack/defense ratings, which average to your real multiplier. There is no limit to the sleaze, but you must be at least x0 in each. Change this with an F action.
| Level 24: You may treat HCL, CCL, Multiplier, and ML (in one class only) as stats for this class. You can raise them with stat points. HCL costs 7 point each. CCL costs 8 points each. ML costs 9 points each. Multiplier costs 10 points each. You may buy "half" a multiplier (x1 on attack or defense) for 5.
| Level 27: 1X, lose 2*N stat points: +N "very exotic" stat points (HCL, CCL, Multiplier, or ML, using the extra costs above, so you would have to lose 16 stat points to gain +1 CCL). You may spend temporary stat points (due to a running effect), but the resultant stat points will disappear when the effect ends. You may use some of these stat points for physical, mental, or exotic stats.
|
|
[PC6] Custom Classes Group
Tourist
Level
| KXP
| Wiz/Pri 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 0.2
| 2-- --- ---
| 3
| 0.4
| 3-- --- ---
|
4
| 0.75
| 4-- --- ---
| 5
| 1.5
| 41- --- ---
| 6
| 3
| 42- --- ---
|
7
| 6.25
| 43- --- ---
| 8
| 12.5
| 44- --- ---
| 9
| 25
| 441 --- ---
|
10
| 50
| 442 --- ---
| 11
| 100
| 443 --- ---
| 12
| 200
| 444 --- ---
|
13
| 300
| 444 1-- ---
| 14
| 400
| 444 2-- ---
| 15
| 500
| 444 3-- ---
|
16
| 600
| 444 4-- ---
| 17
| 700
| 444 41- ---
| 18
| 800
| 444 42- ---
|
19
| 900
| 444 43- ---
| 20
| 1000
| 444 44- ---
| 21
| 1100
| 444 441 ---
|
22
| 1200
| 444 442 ---
| 23
| 1300
| 444 443 ---
| 24
| 1400
| 444 444 ---
|
25
| 1500
| 444 444 1--
| 26
| 1600
| 444 444 2--
| 27
| 1700
| 444 444 3--
|
28
| 1800
| 444 444 4--
| 29
| 1900
| 444 444 41-
| 30
| 2000
| 444 444 42-
|
31
| 2100
| 444 444 43-
| 32
| 2200
| 444 444 44-
| 33
| 2300
| 444 444 441
|
34
| 2400
| 444 444 442
| 35
| 2500
| 444 444 443
| 36
| 2600
| 444 444 444
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 27, max = 9)
| +1
| (total = 30, max = 10)
| +2
| (total = 33, max = 11)
|
+3
| (total = 36, max = 12)
| +4
| (total = 39, max = 13)
| +5
| (total = 42, max = 14)
|
+6
| (total = 45, max = 15)
| +7
| (total = 48, max = 16)
| +8
| (total = 51, max = 17)
|
+8
| (total = 54, max = 18)
| +9
| (total = 57, max = 19)
| +9
| (total = 60, max = 20)
|
+10
| (total = 63, max = 21)
| +10
| (total = 66, max = 22)
| +11
| (total = 69, max = 23)
|
+11
| (total = 72, max = 24)
| +12
| (total = 75, max = 25)
| +12
| (total = 78, max = 26)
|
|
Requisites:
| (none)
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 0+level
| To Hit Table:
| Cust
| Save Table:
| Cust
| Reference:
| Nethack
| Groups:
| Custom
|
|
|
|
Each level, you gain access to one school or sphere (an unusual/minor school or sphere is 2 picks).
| Level 1: Can weapon specialize using the "Non-War" line.
| Level 1: No penalty using weapons in off-hands.
| Level 1: +1 to number of attacks with darts.
| Level 1: Expensive Camera: 1M: Blindness (RSW save), if blinded then gets Feared (Will save)
| Level 1: 1V, 1M, write "Elbereth" on the floor: Monsters must save vs. Will to attack you
| Level 1: Credit Card: Open Locks (2*Dex+20)%
| Level 1: Always have Capital E Enough food and water.
| Level 1: 1M, 1/d: Magic Map the dungeon level out to LVL*50' radius
| Level 1: Hawaiian Shirt (AC +0 cloak) +0/+0: 1V: Write a message on it for others to read; 1M, spend 5000 gp: Give it +1/+0 or +0/+1
| Level 5: Find Snares, Traps, Tricks, Specials (automatic regardless of multiplier or penalty)
| Level 5: Detect Invisibility/Hidden cont.; You can see monster's true form
| Level 5: 1V: Looting (the room); 1P: Looting (the dungeon)
| Level 9: If you pick the Wizard "Enchantment/Charm" school, you may have a familiar, but it is one category behind in familiar powers (you don't get the level 9 powers until you're level 18).
| Level 9: If you pick the Priest "All" sphere, you may have a Specialty Priest (GGL) pick, but your effective level for this is LVL-8.
| Level 9: Platinum Yendorian Express Card: Resist Magic; Telepathy cont.; 1M, 1/r: Add 1 charge (any type) to an item
| Level 10: Immune Poison
|
|
[PC6] Custom Classes Group
Unholy Order of Stars Jerry1
Level
| KXP
| Priest 123 456 7
|
1
| 1.75
| 1a- --- -
| 2
| 3.5
| 20- --- -
| 3
| 7
| 21a --- -
|
4
| 14
| 220 --- -
| 5
| 28
| 331 a-- -
| 6
| 56
| 332 0-- -
|
7
| 112
| 332 1a- -
| 8
| 224
| 333 20- -
| 9
| 450
| 443 21a -
|
10
| 900
| 443 320 -
| 11
| 1300
| 544 321 -
| 12
| 1700
| 655 321 a
|
13
| 2100
| 666 422 0
| 14
| 2500
| 666 432 1
| 15
| 2900
| 666 532 1
|
16
| 3300
| 666 542 1
| 17
| 3700
| 666 643 2
| 18
| 4100
| 666 654 3
|
19
| 4500
| 666 664 3
| 20
| 4900
| 666 665 3
| 21
| 5300
| 666 666 3
|
22
| 5700
| 666 666 4
| 23
| 6100
| 666 666 5
| 24
| 6500
| 666 666 6
|
25
| 6900
| 777 766 6
| 26
| 7300
| 777 777 6
| 27
| 7700
| 777 777 7
|
28
| 8100
| 888 877 7
| 29
| 8500
| 888 888 7
| 30
| 8900
| 888 888 8
|
31
| 9300
| 999 988 8
| 32
| 9700
| 999 999 8
| 33
| 10100
| 999 999 9
|
34
| 10500
| AAA A99 9
| 35
| 10900
| AAA AAA 9
| 36
| 11300
| AAA AAA A
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +1
| 8 4 6 3 4 0 0 3
| +1
| 9 5 6 3 4 0 1 3
|
+2
| 9 5 6 4 4 1 1 4
| +3
| 10 6 7 4 5 1 1 4
| +3
| 10 6 7 5 5 2 2 5
|
+4
| 11 7 8 5 6 2 2 5
| +5
| 11 7 9 6 6 2 2 6
| +5
| 12 7 9 6 7 3 3 6
|
+6
| 12 8 9 6 7 3 3 7
| +7
| 13 8 10 7 8 4 3 7
| +7
| 13 9 10 7 8 4 4 8
|
+8
| 13 9 10 7 8 4 4 8
| +9
| 14 9 11 8 9 5 4 9
| +9
| 14 10 11 8 9 5 5 9
|
+10
| 14 10 11 9 9 6 5 10
| +11
| 15 11 12 9 10 6 5 10
| +11
| 15 11 12 10 11 6 6 11
|
|
Requisites:
| Wis 13, Int 13
| Alignment:
| any J
| HD/level:
| d8
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| Pri
| Save Table:
| Pri
| Reference:
| DM {Planeshifted HOSE1}
| Groups:
| Priest, Custom, Alternate
|
|
|
|
This class sets the second component of your alignment to "J" (Jerry). This J can be used to qualify for G, N, or E in other classes (but not S). You do not need to be level 9 to have this (normally you need to be level 9 in order to take J).
| Material componenting for spells costs a 0 action.
| Commands undead; does not turn.
| Level 9: Set the first component of your alignment to "W" (White). This W can be used to qualify for L, T, or C in other classes (but not A or Nil).
|
|
[PC6] Custom Classes Group
Vanguard
Level
| KXP
| Warrior 123 456 78
|
1
| 0
| 0-- --- --
| 2
| 8
| 1-- --- --
| 3
| 12
| 2a- --- --
|
4
| 17.6
| 30- --- --
| 5
| 26.4
| 41b --- --
| 6
| 39.2
| 52a --- --
|
7
| 58.4
| 630 c-- --
| 8
| 87.2
| 741 b-- --
| 9
| 130.4
| 852 a-- --
|
10
| 195.2
| 963 0-- --
| 11
| 292.8
| 974 1-- --
| 12
| 439.2
| 985 2d- --
|
13
| 658.4
| 996 3c- --
| 14
| 987.2
| 997 4b- --
| 15
| 1480.8
| 998 5a- --
|
16
| 2220.8
| 999 60- --
| 17
| 3331.2
| 999 71e --
| 18
| 5120
| 999 81d --
|
19
| 5440
| 999 92c --
| 20
| 5760
| 999 92b --
| 21
| 6080
| 999 93a --
|
22
| 6400
| 999 930 f-
| 23
| 6720
| 999 941 e-
| 24
| 7040
| 999 941 d-
|
25
| 7360
| 999 952 c-
| 26
| 7680
| 999 952 b-
| 27
| 8000
| 999 963 a-
|
28
| 8320
| 999 963 0-
| 29
| 8640
| 999 974 1-
| 30
| 8960
| A99 974 1-
|
31
| 9280
| AA9 985 1-
| 32
| 9600
| AAA 985 2-
| 33
| 9920
| AAA A96 2-
|
34
| 10240
| AAA AA6 2-
| 35
| 10560
| BBB AA7 3-
| 36
| 10880
| BBB BB7 31
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 2 4 2 1 1 1 0
| +3
| 6 4 5 4 3 2 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+7
| 9 7 8 8 6 4 4 2
| +8
| 11 8 10 10 7 5 4 3
| +9
| 12 10 11 12 9 6 5 4
|
+10
| 14 11 13 14 10 7 6 4
| +11
| 14 12 14 14 11 8 7 5
| +12
| 15 13 14 14 12 9 8 6
|
+13
| 15 14 15 15 13 10 8 6
| +14
| 15 14 15 15 14 11 9 7
| +15
| 15 14 15 15 15 12 10 8
|
+16
| 15 15 15 15 15 13 11 8
| +17
| 16 15 15 15 15 14 12 9
| +18
| 16 15 16 15 15 15 12 10
|
+19
| 16 16 16 15 15 16 13 10
| +20
| 16 16 16 16 16 17 14 11
| +21
| 17 16 16 16 16 18 15 12
|
|
Requisites:
| Str 15, Con 9, Chr 19
| Alignment:
| any
| HD/level:
| 2d10
| Weapon Prof.:
| 0+2*level
| To Hit Table:
| 2xCust
| Save Table:
| 2xWar
| Reference:
| MTG / DM
| Groups:
| Warrior, Custom, Demigod (x1)
|
|
|
|
Gets Barbarian Str and Exceptional Con. Uses "Cavalier" line for number of attacks.
| Str score is considered +5*LVL higher for purposes of size of weapons that can be wielded. Never has a Dex requirement for weapon size.
|
| Gets Chr bonus to spell progression. Specialized in Warrior Paladin school. Can cast Priest All sphere spells as if they were Warrior spells.
|
| You have 1 Vanguard Avatar per level. You cannot pick the same Vanguard Avatar more than once. Vanguard Avatars may be changed during reset.
| Vanguard Avatars affect the ML for this class only. These ML adjustments are artificial and you will Twilight if you cast a spell with SL above your LVL. If your adjusted ML is 0 or less, your ML is considered to be 0 (and you have no spells). If your ML is greater than 36, gain 1 spell per level, keeping the progression decreasing, you get your first 9th level spell at ML=54.
| Vanguard Avatars also affect your maximum hit points. If you somehow gain a Vanguard Avatar during combat, your current hp will increase by the same amount.
| The Vanguard Avatar list is not complete. You may spend 1 research point to add an Avatar from the Magic Online list.
|
| Some Vanguard Avatar abilities refer to spending spell slots. You may spend a spell slot which is already assigned to channel a spell, but then of course the spell is no longer being channeled. You could spend 1/2 of a 6th level spell to get 3 SL's, or 1/2 of a 1st and a 1/2 of a 5th, etc. (Please keep fractions to 1/2 only.)
|
| New Warrior Spell:
| Morningtide Summoning (SL=N, Paladin school): Summon 11-SL (choose one of these:) Soldiers, Shamans, Wizards, Warriors, or Rogues of DL=N
|
|
[PC6] Custom Classes Group
Vanguard Avatars
Source
| #
| Vanguard Avatar
| Effect
| ML
| max hp
|
MTG-VG4
| 1
| Ashnod
| Damaging shield vs. melee or missile weapons (effect is lower case s slain, RSW save per attack)
| +1
| -8*level
| MTG-VG2
| 2
| Barrin
| 0, sacrifice a summon: Dismiss a summon, or force a creature back to it's home plane (RSW save if your summon's DL is less than their DL)
| 0
| +6*level
| MTG-VG2
| 3
| Crovax
| Whenever you or your summons attack and deal damage, gain 1 hp per attack. (You can go to at most triple max hp)
| +2
| 0
|
MTG-VG3
| 4
| Eladamri
| 0: Redirect to yourself any amount of damage dealt to your summons.
| -1
| +15*level
| MTG-VG1
| 5
| Ertai
| You and your summons can't be the target of enemies' spells or abilities.
| -1
| +4*level
| MTG-VG1
| 6
| Gerrard
| +1F action per round.
| -4
| 0
|
MTG-VG4
| 7
| Gix
| 1M, use 3 SLs of spell slots: Bring back one of your summons that was just killed in the past round. It is Capital F Fixed.
| -2
| +18*level
| MTG-VG2
| 8
| Greven il-Vec
| You and your summons can Slay brand on one attack per P action (RSW save, lower case s slain)
| -1
| +2*level
| MTG-VG2
| 9
| Hanna
| Your spells (from your Vanguard progression) cost 1 SL less (you are School Robed in everything).
| +1
| -5*level
|
MTG-VG1
| 10
| Karn
| You have an extra "Animated Objects" slot, with at most LVL objects in it. 1M: Animate Object as a DL=(LVL+1)/2 Golem.
| +1
| +6*level
| MTG-VG3
| 11
| Lyna
| You and your summons gain phasing (they can pass though solid objects and walls).
| +2
| -4*level
| MTG-VG1
| 12
| Maraxus
| Your summons get +1 offensive DL.
| +1
| +2*level
|
MTG-VG1
| 13
| Mirri
| You may cast Wizard, Priest, or Rogue spells as if they were Warrior spells.
| 0
| +5*level
| MTG-VG4
| 14
| Mishra
| You and your summons deal double melee damage.
| 0
| -3*level
| MTG-VG3
| 15
| Multani
| 0, use a spell slot of SL=N, 1/t: Your summons get +N to offensive DL for 1 turn. This does not stack with itself.
| -3
| -2*level
|
MTG-VG3
| 16
| Oracle
| 0, 1/r: Remove yourself and any number of your summons from a group (no parting shots; they move LVL*10' away)
| +1
| +9*level
| MTG-VG2
| 17
| Orim
| You and your summons have +LVL*3' reach upwards.
| 0
| +12*level
| MTG-VG3
| 18
| Rofellos
| Whenever one of your summons is killed, gain it's DL/10 of an A' action. (1A' -> 1V; 2A' -> 1P; 3A' -> 1M or 1QZ)
| -2
| +4*level
|
MTG-VG2
| 19
| Selenia
| Your summons can interpose in front of you to absorb attacks.
| +1
| +7*level
| MTG-VG4
| 20
| Serra
| All creatures you control get +1 defensive DL or +2 rhp (choose one).
| +1
| +level
| MTG-VG3
| 21
| Sidar Kondo
| 0, use 3 SLs of spell slots: Target gets +3 TH, dmg, AC, and saves for 1r. This ability does stack with itself.
| -1
| +12*level
|
MTG-VG1
| 22
| Sisay
| Double your spell progression (number of spells per level, including the Chr stat bonus)
| -2
| -3*level
| MTG-VG3
| 23
| Sliver Queen, Brood Mother
| Extra summon slot, only for at most LVL*5 Slivers. 0, use N SLs of spell slots: Summon a DL N Sliver. It has no special abilities (it is "Vanilla").
| 0
| +8*level
| MTG-VG1
| 24
| Squee
| You have continuous ESP. 1M: Sense Motive or Detect Lie (no failure). 1M: Tap Psionic Link.
| +3
| -4*level
|
MTG-VG2
| 25
| Starke
| Whenever you lower (drop) one of your spells, you can get the spell slot back (it becomes an unassigned spell slot if you were channeling it).
| 0
| -2*level
| MTG-VG1
| 26
| Tahngarth
| You and your summons are unaffected by summoning sickness.
| -1
| +7*level
| MTG-VG3
| 27
| Takara
| 1N, sacrifice a summon: Deal X damage to one target (no save), where X is the DL of the summon.
| +3
| -8*level
|
MTG-VG4
| 28
| Tawnos
| You may convert 1M -> 1OppM only for casting spells.
| +3
| -4*level
| MTG-VG4
| 29
| Titania
| 0, 1/r: An area effect spell you are casting affects an extra group.
| +2
| -5*level
| MTG-VG4
| 30
| Urza
| 1M, use 3 SLs of spell slots: 10*LVL dmg to one target (no save).
| -1
| +10*level
|
MTG-VG2
| 31
| Volrath
| When summoning, you can get back the exact same subtype of summon that you last summoned.
| +2
| -3*level
| MTG-VG4
| 32
| Xantcha
| 0, sacrifice a summon or magic item: Target is cured N hp, where N=(DL^2)*10 of summon, or N=XPV of item.
| +1
| +3*level
|
|
[PC6] Custom Classes Group
Vengeance Demon5
Level
| KXP
| Vengeance 123 456 789 A
| TH
|
1
| 0
| 1-- --- --- -
| +1
| 2
| 6.6
| 11- --- --- -
| +2
| 3
| 13.2
| 111 --- --- -
| +3
|
4
| 19.8
| 111 1-- --- -
| +4
| 5
| 33
| 111 11- --- -
| +5
| 6
| 59.4
| 111 111 --- -
| +6
|
7
| 112.2
| 211 111 --- -
| +7
| 8
| 217.8
| 221 111 1-- -
| +8
| 9
| 323.4
| 222 111 1-- -
| +9
|
10
| 429
| 222 211 11- -
| +10
| 11
| 633.6
| 222 221 11- -
| +11
| 12
| 1000
| 222 222 111 -
| +12
|
13
| 1250
| 322 222 211 -
| +13
| 14
| 1500
| 332 222 221 -
| +14
| 15
| 1750
| 333 222 222 1
| +15
|
16
| 2000
| 333 322 222 2
| +16
| 17
| 2250
| 333 332 222 2
| +17
| 18
| 2500
| 333 333 222 2
| +18
|
19
| 2750
| 433 333 322 2
| +19
| 20
| 3000
| 443 333 332 2
| +20
| 21
| 3250
| 444 333 333 2
| +21
|
22
| 3500
| 444 433 333 3
| +22
| 23
| 3750
| 444 443 333 3
| +23
| 24
| 4000
| 444 444 333 3
| +24
|
25
| 4250
| 444 444 433 3
| +25
| 26
| 4500
| 444 444 443 3
| +26
| 27
| 4750
| 444 444 444 3
| +27
|
28
| 5000
| 444 444 444 4
| +28
| 29
| 5250
| 544 444 444 4
| +29
| 30
| 5500
| 554 444 444 4
| +30
|
31
| 5750
| 555 444 444 4
| +31
| 32
| 6000
| 555 544 444 4
| +32
| 33
| 6250
| 555 554 444 4
| +33
|
34
| 6500
| 555 555 444 4
| +34
| 35
| 6750
| 555 555 544 4
| +35
| 36
| 7000
| 555 555 554 41
| +36
|
37
| 14000
| 555 555 554 42
| +37
| 38
| 21000
| 555 555 554 43
| +38
| 39
| 28000
| 555 555 554 44
| +39
|
45
| 70000
| 666 555 555 55
| +45
| 54
| 133000
| 666 666 666 661
| +54
| 63
| 196000
| 777 766 666 666
| +63
|
72
| 259000
| 777 777 777 777 1
| +72
|
|
Requisites:
| Str 15, Con 12, Int 15,
|
| Class Slots 2
| Alignment:
| LE, LN, or NE
| HD/level:
| & +++++d6
| Weapon Prof.:
| & 6+level/6
| Reference:
| Buffyverse
| Groups:
| Custom, Monster, Planar
| Complexity:
| CF=3
|
| Saving Throws:
| PPD:
| level*3
| Fort:
| level+4
| RSW:
| level*3
| Reflex:
| level+0
| PP:
| level
| Will:
| level-1
| BW:
| level
| Spell:
| level*3
|
|
Exceptional Str and Int bonus.
| Cannot get a stat bonus to progression.
| Gets one Charanodaemon5 or Witch5 pick per level; see table next page.
|
| Vengeance Wishoid Spells:
| Priest Wishoid (SL=N): Wishoid for a generic (non-specialty) Priest spell of SL 0 to N-1
| PsiX Wishoid (SL=N): When you pick this spell slot, pick a psionic frequency you know. Wishoid for a SL 0 to N-1 effect of that frequency.
| Wizard Wishoid (SL=N): Wishoid for a generic (non-specialty) Wizard spell of SL 0 to N-1
|
| Vengeance Metamagic Spells:
| Careful Wish (SL=N): The next SL=N wishoid you cast will not hurt the MF/PF
| Counter Wish (SL=N): 1bM: Counter a wishoid of SL=N
| Dispel Wish (SL=N): Counter the effects of a wishoid of SL=N
| Specific Wish (SL=N+1): The next SL=N wishoid you cast may emulate a specialty spell, provided you "know" the desired spell.
| Twisted Wish (SL=N-1): 1bM: "Twist" (Rules-Lawyer) the effect of a wishoid so it doesn't work properly.
| Undo Wish (SL=N+10): Temporally undo the effects of a wishoid of SL=N (we back up the timeline)
|
| Vengeance Classical Spells:
| Classical Wish (SL=9): Give someone else (not you, but can be another party member) an old fashioned Wish where they give in words what they want. Cannot be used to emulate SL 0-8 spells (or whatever); this is pure DM discretion. It is not "twisted" (unless someone else casts Twisted Wish).
| Classical Change Reality (SL=10): Like Classical Wish, except you phrase the effect instead of someone else.
|
|
[PC6] Custom Classes Group
Class
| Level
| Pick
| Effect
|
Charanodaemon5
| 1
| A
| Half of your weapon dmg is vile dmg (perm hp)
| Charanodaemon5
| 1
| B
| Immune to Forget / Mental Surgery / Feeblemind / Insanity / *Forget* (River Styx)
| Charanodaemon5
| 1
| C
| Pass Without Trace; 1M: Do not generate "?" in dungeon; 1M: Find the Path
|
Charanodaemon5
| 1
| D
| Your unarmed attacks cause 1d4 stat damage (random stats, no save, aNR to resist)
| Charanodaemon5
| 1
| E
| Double Resist Fire, Unholy Fire, Water, Unholy Water, Wood, Cold
| Witch5
| 1
| A
| Languages: +LVL Languages (can convert each to ½ a Nonweapon prof.)
|
Witch5
| 1
| B
| Misfit: -N Chr, +N SL's in progression (max N=LVL)
| Witch5
| 1
| C
| Occult Knowledge: Legend Lore 45+5*LVL%
| Witch5
| 1
| D
| Telekinesis: 1M: Target takes (LVL+2)*10' falling damage
|
Witch5
| 1
| E
| 1F: Dispel Magic
| Charanodaemon5
| 5
| F
| Troll-like regen LVL hp/s
| Charanodaemon5
| 5
| G
| 1M: Remove forbiddance zone, holy status of area, spoil holy water & good shrines
|
Charanodaemon5
| 5
| H
| Eye's M, Gaze: Target saves or is petrified to ice (PP save for LVL^2 ice dmg, IR to resist)
| Charanodaemon5
| 5
| I
| Your unarmed attacks cause 1 level of energy drain (no save, aNR to resist)
| Charanodaemon5
| 5
| J
| 1M: Power Word Blind (hp limit = LVL^2, includes a stun)
|
Witch5
| 5
| F
| Addiction: If you are single classed, you do double effect with spells
| Witch5
| 5
| G
| Nerd: +LVL stat points to Int or Wis
| Witch5
| 5
| H
| Rat-ification: 1M: Target becomes a x0 rat (save)
|
Witch5
| 5
| I
| Sorcery: Can spend ½M+½V instead of 1M to cast spells
| Witch5
| 5
| J
| 1F: Remove *Curse* (Heavy Curse)
| Charanodaemon5
| 9
| K
| 1bM: "Phased out" this r, pass through obj, no affecting real things
|
Charanodaemon5
| 9
| L
| 1M: Plane Shift or Plane Shift Other (Spell save)
| Charanodaemon5
| 9
| M
| 1M: Summon Evil Outer Planar DL=LVL/2
| Charanodaemon5
| 9
| N
| 66F, 1/reset, spend 33 energy drains you've absorbed, eat a larva: +1 level in this class
|
Charanodaemon5
| 9
| O
| Double Resist Acid, Lightning, Poison, Salt, Shards, Steam
|
|
[PC6] Custom Classes Group
Weasel
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.4
| (none)
| 3
| 4.8
| (none)
|
4
| 9.6
| (none)
| 5
| 19.2
| (none)
| 6
| 40
| (none)
|
7
| 80
| (none)
| 8
| 160
| (none)
| 9
| 320
| (none)
|
10
| 560
| (none)
| 11
| 800
| (none)
| 12
| 1040
| (none)
|
13
| 1280
| (none)
| 14
| 1520
| (none)
| 15
| 1760
| (none)
|
16
| 2000
| (none)
| 17
| 2240
| (none)
| 18
| 2480
| (none)
|
19
| 2720
| (none)
| 20
| 2960
| (none)
| 21
| 3200
| (none)
|
22
| 3440
| (none)
| 23
| 3680
| (none)
| 24
| 3920
| (none)
|
25
| 4160
| (none)
| 26
| 4400
| (none)
| 27
| 4640
| (none)
|
28
| 4880
| (none)
| 29
| 5120
| (none)
| 30
| 5360
| (none)
|
31
| 5600
| (none)
| 32
| 5840
| (none)
| 33
| 6080
| (none)
|
34
| 6320
| (none)
| 35
| 6560
| (none)
| 36
| 6800
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 27, max = 9)
| +1
| (total = 30, max = 10)
| +2
| (total = 33, max = 11)
|
+3
| (total = 36, max = 12)
| +4
| (total = 39, max = 13)
| +5
| (total = 42, max = 14)
|
+6
| (total = 45, max = 15)
| +7
| (total = 48, max = 16)
| +8
| (total = 51, max = 17)
|
+8
| (total = 54, max = 18)
| +9
| (total = 57, max = 19)
| +9
| (total = 60, max = 20)
|
+10
| (total = 63, max = 21)
| +10
| (total = 66, max = 22)
| +11
| (total = 69, max = 23)
|
+11
| (total = 72, max = 24)
| +12
| (total = 75, max = 25)
| +12
| (total = 78, max = 26)
|
|
Requisites:
| Dex 10, Int 10
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| Cust
| Save Table:
| Cust
| Reference:
| DM
| Groups:
| Rogue, Custom
|
|
|
|
Level N (every level): Get one "Any Rogue level N" pick. This is in addition to the normal levels 9, 18, 27, 36 picks that all Rogues get.
| Level N (every level): Get one "Level:" pick from any class you know as a player. It must be a "simple" pick (no entire spell progressions, subclasses, etc.)
| Level 9: This "Level:" pick may be non-simple.
| Level 18: This "Level:" pick may be non-simple, or something that normally cannot be picked (e.g. a Swashbuckler ability).
| Level 27: This "Level:" pick may be non-simple, something that normally cannot be picked (e.g. a Swashbuckler ability), or a line of text at the top of a class description that isn't a "Level:" ability at all.
|
|
[PC6] Custom Classes Group
WWPRP2/3
Level
| KXP
| Spells
|
1
| 0
| (varies)
| 2
| 14
| (varies)
| 3
| 42
| (varies)
|
4
| 84
| (varies)
| 5
| 140
| (varies)
| 6
| 210
| (varies)
|
7
| 294
| (varies)
| 8
| 392
| (varies)
| 9
| 504
| (varies)
|
10
| 630
| (varies)
| 11
| 770
| (varies)
| 12
| 924
| (varies)
|
13
| 1092
| (varies)
| 14
| 1274
| (varies)
| 15
| 1470
| (varies)
|
16
| 1680
| (varies)
| 17
| 1904
| (varies)
| 18
| 2142
| (varies)
|
19
| 2394
| (varies)
| 20
| 2660
| (varies)
| 21
| 2940
| (varies)
|
22
| 3234
| (varies)
| 23
| 3542
| (varies)
| 24
| 3864
| (varies)
|
25
| 4200
| (varies)
| 26
| 4550
| (varies)
| 27
| 4914
| (varies)
|
28
| 5292
| (varies)
| 29
| 5684
| (varies)
| 30
| 6090
| (varies)
|
31
| 6510
| (varies)
| 32
| 6944
| (varies)
| 33
| 7392
| (varies)
|
34
| 7854
| (varies)
| 35
| 8330
| (varies)
| 36
| 8820
| (varies)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 8 8 5 8 4 7 3
| +1
| 8 9 8 5 8 4 7 3
| +2
| 9 9 9 5 9 5 8 3
|
+3
| 9 10 9 5 9 5 8 4
| +4
| 10 10 9 6 10 5 9 4
| +5
| 10 11 9 6 10 6 9 5
|
+6
| 11 11 10 7 11 6 10 5
| +7
| 11 12 10 8 11 7 10 6
| +8
| 12 12 10 9 12 7 11 6
|
+9
| 12 11 10 10 10 5 7 7
| +10
| 13 11 10 11 10 6 7 7
| +11
| 13 12 11 12 11 6 8 8
|
+12
| 13 12 12 13 11 7 8 8
| +13
| 14 13 13 14 11 7 9 9
| +14
| 14 13 13 14 12 8 9 9
|
+15
| 14 13 14 14 12 8 10 10
| +16
| 15 14 14 14 13 9 10 10
| +17
| 15 14 14 14 13 9 11 11
|
|
Requisites:
| Str 9, Dex 9, Con 9, Int 14, Wis 14
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| War
| Save Table:
| War/Wiz/Pri/Rog/Psi
| Reference:
| DM {Planeshifted FMCTP1/2}
| Groups:
| Custom, Alternate
|
|
|
|
This is a mixed class Warrior+Wizard+Priest+Rogue+Psionicist. You may pick 2nd or 3rd edition for each of the classes. Regardless of what classes comprise the FMCTP mix, you can ignore alignment restrictions for those classes.
| Warrior is Fighter2, Fighter3, or Warrior3.
| Wizard is Mage2, Sorcerer3, or Wizard3.
| Priest is Cleric2 or Priest3.
| Rogue is Thief2 or Rogue3.
| Psionicist is Psi2, Psi3, or Psi3½ (AKA Psi3.5).
|
| The saves are "pick the best of War, Wiz, Pri, Rog, Psi saves for each category".
|
| Level 2: You may replace one of the classes with another class from the 5 given (e.g. you can drop Fighter and add Psionicist to be a Magic-User+Cleric+Thief+Psionicist+Psionicist). The XP and other data does not change.
| Level 4: You may replace another class, as per Level 2.
| Level 6: You may pick "30th edition" for classes.
| Level 7: You may replace another class, as per Level 2.
| Level 8: You may pick "1st edition" for classes.
| Level 9: You may replace instances of Fighter with Paladin or Ranger; Magic-User with one of the standard 8 specialist types; Cleric with Druid or Healer; Thief with Acrobat, Assassin, Monk, or Bard; Psionicist with Psi(-2), Psi6, or Psi18. You can do this for any number of classes in the mix, the XP and other data does not change.
| Level 10: You may replace another class, as per Level 2. Starting with this replacement, if another mixed-class combination is mixed with WWPRP2/3, you can replace one of the classes in that mix instead.
| Level 12: You may add another (6th) class with one of the five standard classes. This extra class cannot be changed using the Level 9 ability. Again, the XP and other data does not change.
| Level 14: You may replace another class, as per Level 10. If you replace the 6th class from the Level 12 ability, it still cannot be changed using the Level 9 ability.
| Level 18: You may pick "0th edition" for classes.
|
|