[S10] Familiars


[S10.1] Familiars rules (for the Master)

The following classes can have familiars, and the levels needed for Normal/Superior/Ultra:
All Wizards (1/9/27, except Pet Mage is 1/6/18 and Conjurer/Summoner is 1/8/24), Ranger1 (9/18/NA), Beastmaster (2/NA/NA), Druid (1/NA/NA), Anti-Druid (NA/13/36), Psi3C (1/9/27), Psi11G (1/NA/NA), All Concordants (1/2/3), Specialty Priests if they have Animal as a Grand (9/18/36).
You generally cannot have more than 1 familiar, even if you have multiple ways of gaining a familiar. Having 2 Wizard classes is insufficient. Having a Wizard class and buying a Kit that gives a familiar is insufficient. Buying two Kits that give familiars (same Kit twice or different Kits) is insufficient. You need an effect that specifically says you get an "extra" or "+1" familiar (e.g. Spellshaper5's "+1 familiar" ability, Pet Mage, X4 amplification, etc.).
If you somehow gain 2 of the same familiar, their effects do not stack. Having a variation on a familiar (Shadow T-Bear vs. T-Bear) does let them stack. Exceptions (these familiars do stack with each other): Fundamental/Mephit/Mini-Elemental (of different elements), Humanoid, Int Item/Spell/Trap/Trick, Pawn, Giant Space Hamster (don't duplicate picks), Homonculous (don't duplicate picks), Pet Rock, Tribble.
 
hp Gain Option:
1 Background Point: The Master gains the hit points of their familiars (max = 2*level hp). You lose twice the hp amount gained if you lose the familiar.
+1 more Background Point: You lose only what you gained from the familiar if you lose the familiar.

[S10.2] Familiars rules (for the Familiar)

Familiars are immune to all effects unless they attack anyone or are attacked by their master (or one of the other familiars in the master's group).
Familiars can die from gross global effects which do not directly target them: Genocide, MF goes to 0, Elemental Plane of Time turned off, Mass Erase Truename effects, Planetary Detonate, etc. Simple area effects such as Fireball will not affect a familiar.
Familiars generally have their own special abilities, but sometimes they are not allowed to use them unless they are also a character (see the option below).
Familiars cannot themselves have familiars.
 
Share Spells Option:
1 Background Point: Familiar can cast spells from Master's memorization. These spells must be from the Master's familiar-gaining class (if you don't have one, this option does nothing, but you do need it to get the next option).
+1 more Background Point: Familiar can use spells, psionics, or class abilities (not racial abilities or item abilities) from Master. Does not have to be from the familiar-gaining class.
 
Familiars as Characters Option:
Sometimes, a familiar NPC is ran by the DM. In this case, you do not need to spend Background Points for this, but you (as player) don't make decisions for the familiar.
2 Background Points: Familiar can gain XP (÷2) and have 1 class. Familiars are retroactive on XP; i.e. they get half of your total XP. Books of +1 Level The Old Way (by gaining XP) and such do count for this. Familiars can themselves get XP on their own, but are not "immune" as above. The halving of XP is not a XP divisor and cannot be improved upon, unless the familiar abuses X4. Familiars calculate stats just like any other character. They pick a "race" (doesn't have to match their apparent race, but you can use [P3.8] if a Monstrous Compendium sheet is available for that Familiar type).
+2 more Background Points: If you have more than 1 familiar, each familiar gives each other their familiar abilities.
 
Hostile Familiars Option:
1 Background Point: Your familiar (call it A) may attack another familiar (call it B). A and B are no longer immune to each other. B is allowed to attack back at A. This option does not cause A and B to lose immunity in general; they simply lose immunity to each other. Another (third) creature (call it C) still cannot affect A or B.
+1 Background Point: As above, but if B attacks A back, A may spend a 0 action and declare that "A and B are being hostile", in which case neither A nor B are immune to anyone. This would allow C (and any other onlookers, including A's Master and B's Master) to attack A or B freely. There are times that A will not want to do this, of course.

[S10.3] List of Familiars

Familiar Name Natural? Mount? Abilities New?
Aerial Servant No Yes Level 1: Flying; Resist Air
Level 9: Pass Wall; Immune Air
Level 18: Double Wis bonus spells for Priest
AEther Vortex No No Level 1: 1M,1/r: Remove Stun/Para
Level 9: Mouth's P: Teleport Other to Ethereal (no save)
Level 18: 0,1/s: Remove Stun/Para
Andromedan No No Level 27: 0,1/r: lvl*10 hp vs. Energy/Phys; 0,1/s: Dim Door; 0,1/s: TK lvl^3 lbs.
Aphid Yes No Level 1: -1 size; No need for food/water
Level 9: 1V, 1/t: Generate a Potion of Heal (value 0 item XP)
Level 18:
B.F.M. (Big Furry Monster) No Yes Level 27: +2 Size; 6M,3P,4V,15 Psi11B mana: Target becomes a familiar of yours (!)
Baboon Yes No Level 1: +2 Str; -1 Chr
Level 9: +CL Str (total is +CL+2 Str)
Level 18: Sustain Str, Dex, Con
Babelfish Yes No Level 1: +CL Language slots
Level 9: No movement restrictions in water
Level 18:
Baby Bumblebee Yes No Level 1: Resist Poison; 1V: Flying until end of round
Level 9: Rear end's P: Sting (LVL^2 poison dmg, save for ½)
Level 18:
Baby Elephant Yes Yes Level 1: +1 spell/psi power in a progression (that you have)
Level 9: +1 spell/psi power in a progression (that you have)
Level 18: +1 spell/psi power in a progression (that you have)
Bat Yes No Level 1: Sonar
Level 9: Surface Adherance
Level 18: See in Darkness
Bath Tub No Yes Level 1: irr(Own Effects)R (LVL*5)%
Level 9: 0,1/r: Lower all effects on you
Level 18: 0,1/r,even if Crapped: Remove Crapped
Black Cat Yes No Level 5: Night Vision; Superior Hearing; Detect Noise 100%
Black Panther Yes Yes Level 1: Resist Darkness
Level 9: +25% Dex/Wis based Rog abilities
Level 18: Resist Nether
Blank Short Desc Field (Imm Pet) Maybe Yes Level 27: Considered x2 creature; Resist Weapon/Holy; +level AC; +level*3 dmg
Bleah Bear No Yes Level 27: Tainted Bear; 1P: Target loses next segment of actions (No Resistance)
Blink Dog No Yes Level 1: 1V: Blink (uncontrolled)
Level 9: Duplicate a Dog Familiar
Level 18: Your Wizard spells of SL 0-9 cost only ½M to cast
Blink Woolly Mammoth No Yes Level 1: 0, 1/r: Blink (uncontrolled)
Level 9: Duplicate a Griffin Familiar
Level 18: Your Priest spells of SL 0-7 cost only ½M to cast
Blood Pet No No Level 1: 1 Necromancy spell per SL is 1 SL lower
Level 9: 0, 1/t: Add B to your mana pool (Psi11B)
Level 18:
Brain Golem No No Level 1: Vulnerable Mental; +1 to # Psi freq.
Level 9: +1M only for Psionics
Level 18: x2 all Psionic pools
Brownie [1] No No Level 1: +LVL saves
Level 9: 1V: Dim Door (no sickness); +LVL*5% InnR
Level 18: +LVL Balance
Brownie [2] No No Level 5: 15% RR; Dex becomes 18 (unless already better); Cannot be surprised; +2 saves
Camel [1] Yes Yes Level 1: Immune Thirst/Sand
Level 9: Immune Fire/Heat
Level 18: Can transfer M->V actions
Camel [2] Yes Yes Level 1: Immune Thirst/Sand
Level 9: Immune Fire/Heat
Level 18: Immune detrimental effects potions/liquids
Canth, Fnor's Pet Dragon No Yes Level 27: Mouth's P: Breathe (any type); 1V: Escape; 1M: Divine Intervention 100%
Cat [1] Yes No Level 1: Always land on feet
Level 9: 8/lifetime, even when dead: Resurrect Self
Level 18:
Cat [2] Yes No Level 1: +2 Dex:Balance
Level 9: +4 Str:Efficiency; +1QV (Quick Movement) action
Level 18: +6 Int:Reason; +1QP (Quick Physical) action
Cat [3] Yes No Level 1: 0, 1/d: Reroll a die roll you just made
Level 9: 1/r: May convert 1M -> 2M only for spells & wands
Level 18: 1/d: Replace an item's CL with your CL
Cat [4] Yes No Level 1: -1 Str; Pick a minor from Cat [1], [2], or [3]
Level 9: -1 Wis; Pick a major from Cat [1], [2], or [3]
Level 18: -1 Chr; Pick a grand from Cat [1], [2], or [3]
Cat [5] Yes No Level 1: Wands cost only ½M to use
Level 9: 1/reset: Add LVL charges to any charged item
Level 18: Your Int items may lend their E action to you (as 1QS)
Celebrity Death Match Alien No No Level 1: Fast-Talking; -1 Chr/Cml
Level 9: +1 Str/Dex/Con
Level 18: 1M: Ask a God a Question (each god 1/reset)
Chia Head Yes No Level 1: +1 LVL Priest progression; extras all Plant sphere
Level 9: +1 CL with Plant sphere; Psionic Regen 1 PSP /r
Level 18: -1V action, +1M action
Chia Pet Yes No Level 1: 1M, 1/h: Speak with Plants
Level 9: -1V action, +1P action
Level 18: +10% XP Druid/Limbologist/Preserver/Psi6N
Chipmunk [1] Yes No Level 1: CL*10% Evasion
Level 9: +CL Dex:Coordination
Level 18: CL*10% Evasion becomes +CL*10% Evasion
Chipmunk [2] Yes No Level 1: 1V: +1 TH this round & considered +1 weapon
Level 9: +CL/3 Dex
Level 18: +CL*10% Evasion
Chocobo [resistance type] No No Level 1: +LVL% irr(that resistance)R
Level 9: Ignore (that resistance)R
Level 18: -LVL% irr(that resistance)R on others
Chre'zanni Demon No No Level 27: Must be E; Pro Good; +6 levels in Psi6E or Demonologist; +4 limbs
Clockwork Horror No Yes Level 1: +LVL to all Psi8 power checks
Level 9: Duplicate a Spider Familiar
Level 18: Alteration spells are 1 SL lower
Cockatrice No No Level 1: Automake PP saves on natural 16-20
Level 9: You petrify by touch
Level 18: Immune to anything that gives a PP save
Cockroach Yes No Level 1: (5*CL)% RR; Death is at -10-LVL hp
Level 9: Vulnerable Light; Immune Darkness & 1 other Ele.
Level 18:
Communism No No Level 1: Your psi-links work even across one plane removed
Level 9: 1F,1/r: Use any power of anyone psi-linked to you
Level 18: 1M,1/r: Use any power of anyone psi-linked to you
Crow [1] Yes No Level 1: Flying (18")
Level 9: Auto make saves that give Dex bonus
Level 18:
Crow [2] Yes No Level 5: Excellent Vision; Detect Illusions and Traps 50% continuous (don't need to ask to use)
Crystal Ooze No No Level 1: Immune Acid
Level 9: Immune Cold; Immune Fire
Level 18: Take only 1 damage per hit from weapons
Crystalline Icecat No No Level 1: Immune Crystal; Resist Water
Level 9: Duplicate a Cat Familiar
Level 18: Resist Cold; All weapons are Frost Brands
D'zenian Blade No No Level 27: Imm Charm/Negative/Holy/Mental/Disease; ? unusual material cost by 1000
Deadly Hydra No Yes Level 1: Resist Cold; +d(+LVL) dmg on bite attacks
Level 9: +LVL Mouth's P actions
Level 18: Lernaean on limbs (Max = double)
Deadly Kraken No Yes Level 1: +LVL AC
Level 9: 1V: Summon a Camarid (HD=CL) to fight for you
Level 18: +1F Action
Devouk Demon No No Level 27: Must be E; Slay Good; +7 levels in Psi6E or Demonologist; x2 Nonweapons
Dimensional Warper No No Level 27: 0,1/s: TWE no summ sickness no parting shot; Immune Dimensional Effects
Dog [1] Yes No Level 1: 1M, 1/h: Animal Friendship
Level 9: May cast Wizard spells without using 1P action
Level 18:
Dog [2] Yes No Level 1: 1M, 1/h: Friends
Level 9: Haste gives additional +1P only for Wizard spells
Level 18:
Dragon No No Level 1: +1 dmg
Level 9: Flying; +1 AC
Level 18: +1 TH; +1 saves; Mouth's P, 1/3r: Breathe Fire
Duck [1] Yes No Level 1: Water Breathing
Level 9: No limit on sub-ability score "sleazing"
Level 18:
Duck [2] Yes No Level 1: Water Breathing
Level 9: 2 for 3 trading for ability scores
Level 18:
Eagle [1] Yes No Level 1: Divination spells 1 SL lower
Level 9: Eyes of the Eagle
Level 18: Divination spells another 1 SL lower
Eagle [2] Yes No Level 1: d+4 shift with natural weapons
Level 9: Flying
Level 18: Your natural attacks ignore WR/aWR
Eagle [3] Yes No Level 1: Backstorm +1 (you can Backstab twice per opportunity) 3.6
Earwig Yes No Level 1: Evasion CL*10%
Level 9: Resist Insects
Level 18:
Egg Yes No Level 1: +1 Reason; Level check per level: Hatches as a Level 9 familiar
Level 9: Duplicate any familiar
Level 18:
Elemental Crapulence No No Level 27: Breathe Crapulence; Immune all Ele incl. Crapulence; 3M: Target Crapped.
Ethereal Panther No Yes Level 1: Resist Light
Level 9: Improved Invis
Level 18: Ignore resistances due to dual-nature
Ethereal Weebie No Yes Level 27: Rat (3 times); Dust/Disappearance; True Sight; Pass Wall; Hyperflight
Evolved Human No No Level 1: Sustain Str, Int, Wis 3.6
Level 9: Ethereal Projection
Ewok [1] No No Level 1: One level 1 Rogue pick, 15 pts/lvl
Level 9: One weak "Level 9:" (or lower) ability from a class
Level 18:
Ewok [2] No No Level 1: One weak "Level 1:" ability from a class
Level 9: One level 9 Rogue pick, 15 pts/lvl
Level 18:
Eyewing No No Level 1: Resist Cold; Flying
Level 9: Eye's P: 2d6 poison dmg & degen 1 hp/r (no save)
Level 18: Immune Cold
Fearsome Java Beast No Yes Level 1: Must be evil; Resist Liquids
Level 9: Vampiric Regen
Level 18: 1V: Redirect effect to Beast (who's immune)
Ferret Yes No Level 1: One "Level 36:" ability from a class (no downgrade)
Level 9: One "Level 27:" ability from a class (no downgrade)
Level 18:
Firefly Yes No Level 1: Resist Lightning; Continual Light CL' radius
Level 9: Resist Fire; Resist Air; Resist Light; Flying
Level 18:
Flaming Firecat No No Level 1: Must be evil; Resist Fire
Level 9: Immune Holy Fire
Level 18: Can attack familiars normally (even if immune)
Flea Yes No Level 1: -1 size; 1M: Itch cantrip; 1V: Jump
Level 9: 1M: Annoy/Taunt a creature (no save)
Level 18: 1M: Annoy/Taunt a god (no resistance)
Flying Fist No No Level 1: Flying
Level 9: x2 dmg with Natural Weapons
Level 18: Can wear any number of gauntlets
Fox [1] Yes No Level 1: Limit of # classes = 5
Level 9: Limit of # classes = 6
Level 18:
Fox [2] Yes No Level 1: +1 to Limit of # classes
Level 9: Another +1 to Limit of # classes
Level 18:
Fox [3] Yes No Level 1: +2 Int
Level 9: +2 Int; Can reroll 1 save per round
Level 18:
Frog Yes No Level 1: 1V: Jump
Level 9: If spend an extra spell: Spell is x2 multiplier
Level 18:
Fundamental [Inner Element] No No Level 1: Immune to that element
Level 9: All your weapons do x2 damage but of that element
Level 18: Immune all inner elements
Fundamental, Time No No Level 1: Immune Time
Level 9: Immune Slow/Stop
Level 18:
Fuzzy Caterpillar Yes No Level 1: Climb Walls | Overhangs | Upside-down 150%
Level 9: All crit ranges on your weapons increased by 1
Level 18:
Fuzzy Gypsy Moth Yes No Level 1: Flying; Resist Light & Heat
Level 9: 1V, Eat a plant: Gain plant's max hp until next reset
Level 18:
Garden Snake Yes No Level 1: +LVL CL with Plant effects
Level 9: Duplicate a Snake Familiar
Level 18:
Gargoyle No Yes Level 1: Need +LVL/3 (round up) weapon to hit you
Level 9: 1V: Switch positions with Familiar
Level 18: Damage Reduction 100/+10
Gateway Mountain Souvenir Rock No No Level 1: You can cast any spell level regardless of Int score 3.6
Level 9: MF Stability 10' r
Level 18: Time/Reality Stability 10' r
Genie/Efreeti/Marid No No Level 1: +level*5% MR
Level 9: Immune Air/Earth/Fire/Water
Level 18: 1M: Cast any Priest Ele spell of SL 0-7
Giant Ant Yes No Level 1: +1 Str
Level 9: x2 PSPs for Psi2
Level 18: 1F: Heal
Giant Cat Devours London No Yes Level 1: +1 size; Pro Evil
Level 9: Duplicate a Cat Familiar
Level 18: 1V: Earthquake; 1P: Fire Storm; 1M: Meteor Swarm
Giant Maggot Yes No Level 1: Resist Curse/Poison
Level 9: Resist Acid; Immune Disease
Level 18: Immune Oozes/Slimes/Jellies
Giant Space Hamster No No Level 1: Spend LVL*1000 gp/d or it eats you; 1 minor pick
Level 9: Get 2 minor & 1 major familiar picks
Level 18: Get 2 major & 1 grand familiar picks
Greater [Familiar] [ ] [ ] Level 1: Pick a familiar, gives no powers but it's +1 size
Level 9: Get that familiar's minor powers, at double effect
Level 18: Get that familiar's major powers, at double effect
Grell No No Level 1: "Miracle 5" and "Limited Wish" may grant psi minor
Level 9: "Miracle 6" and "Alter Reality" may grant psi minor
Level 18: "Miracle 7" and "Wish" may grant psi grand
Griffin No Yes Level 1: Don't use 1V on segment 1: +1V this r
Level 9: Flying; Don't use 1P on segment 1: +1P this r
Level 18: Don't use 1M on segment 1: +1M this r
Hawk [1] Yes No Level 1: Flying; 1F: Sense Danger
Level 9: +CL TH
Level 18:
Hawk [2] Yes No Level 5: Distance Vision; Increase missile and spell ranges by 50%
Hell Cat No Yes Level 1: Immune to Hell-fire
Level 9: Duplicate a Cat Familiar
Level 18: 1M,1/reset: Reset
Hell Hound No Yes Level 1: Immune to Hell-fire
Level 9: Duplicate a Dog Familiar
Level 18: Mouth's P: Breathe Hell-fire = current hp
Homonculous No No Level 1: +1 Dex; -1 Str
Level 9: 0, 2/reset: 1 minor familiar pick, use until next reset
Level 18: 0, 1/reset: 1 major familiar pick, use until next reset
Horse [1] Yes Yes Level 1: +1V action
Level 9: Burn (SL+1)^2 hp: Cast a level SL spell you know
Level 18:
Horse [2] Yes Yes Level 1: x2 movement rate
Level 9: Burn (SL+1)^2 hp: Cast a level SL spell you know
Level 18:
Horse [3] Yes Yes Level 1: +2 Con
Level 9: +2 Con; Immune to ground-based Traps & Tricks
Level 18:
Hovercraft Full of Eels No Yes Level 1: Resist Quasi-Elements
Level 9: Duplicate a Snake Familiar; Body Control
Level 18: Duplicate a Virtual Pet Familiar; Hyperflight
Humanoid [pick a humanoid] [ ] [ ] Level 1: 1/reset: Switch framework (dual/multi/split/mixed)
Level 9: +10% XP on Guard,Shama,WDoct,Scout,Psi#A
Level 18: +10% XP on Edition "0" classes (Ftr0/M-U0/etc.)
Imp [1] No No Level 1: Immune Lightning
Level 9: +level*5% MR; Immune Cold
Level 18: 2M: Shapechange; +CL saves; Immune Fire
Imp [2] No No Level 5: 25% IR; Detect Good; Detect Magic; Regenerate 1 hp/r; 1/t: Invisibility; 1/d: Suggestion
Intellect Devourer No No Level 1: x1.5 (round down) # of psi powers
Level 9: +1M/r only for psionics; Immune to mental attacks
Level 18: x2 # of psi powers (replaces the x1.5 at minor)
Intelligent [Magic Item] [ ] [ ] Level 1: Item costs ½ the normal number of actions to use
Level 9: +1S action, only for magic items
Level 18: Item costs 0 actions to use
Intelligent [Spell] [ ] [ ] Level 1: Spell costs you ½ a spell from memorization to cast
Level 9: Spell costs you 0 spells from memorization to cast
Level 18: Can cast that spell for ½ number of actions
Intelligent [Trap/Trick] [ ] [ ] Level 1: 1P: Create Trap; +LVL*5% InnR
Level 9: 1M: Create Trick; Immune Traps
Level 18: 1F: Create Special; Immune Tricks
Intelligent Sphere/Annihilation No No Level 27: Sphere of Annihilation; Immune Ultraplanar Beings; Defend as x9 creature
Intelligent Ultraplanar Gun No No Level 27: 10F: Destroy Plane you're in; Feed lvl*100 character XP /d or goes off
Invisible Stalker No No Level 1: Invisibility
Level 9: +LVL AC; Immune Air
Level 18: +LVL*25 Rogue points (apply to any Rogue class)
Kittay Tiddles Yes No Level 1: Always land on feet
Level 9: Tongues; 0, 1/r: Teleport to random plane
Level 18: Rotating Truename
Kobold No No Level 1: XP divisor of 1 becomes 0.9
Level 9: Original XP divisor of 0.9 becomes 0.8
Level 18: +10% XP on "Animal" classes
Kyscu Drake No Yes Level 1: Flying
Level 9: Burn 10 hp, 1/r: +10 dmg this r
Level 18: 0, 1/reset: Add 3G or GGG to mana pool
Lamia No Yes Level 1: 0, 1/r: Command
Level 9: 1V: Command no save
Level 18: 1P: Command no save/blahR
Large Black Wolf Yes Yes Level 1: May wear 2 suits of armor
Level 9: May use 2 missile weapons per set of arms
Level 18:
Large Faithful Lion Yes Yes Level 1: 1V: Command
Level 9: +1 Chr; 1P: Force a Morale roll
Level 18: 1M: Dispel Evil
Large Loyal Rotweiller Yes Yes Level 1: 0, 1/r: Material component a spell
Level 9: 0, 1/s: Material component a spell
Level 18:
Large Trained Wolf Yes Yes Level 1: May "levitate" a shield (no arm needed)
Level 9: May use 2 sets natural attacks per set of arms
Level 18:
Least Aasimon No No Level 1: +LVL to Psi6G DPPs calculation
Level 9: +LVL to Psi6G # powers calculation
Level 18: Your Psi6G powers are considered x2 effects
Lhee Yes Yes Level 1: You regain spells at three times normal rate
Level 9: Duplicate a Dog Familiar
Level 18: Duplicate Crow, Raven, and Wolf Familiars
Little Lamb Yes Yes Level 1: 1 Ench/Charm spell per SL is 1 SL lower
Level 9: Another Ench/Charm spell per SL is 1 SL lower
Level 18:
Living Wall No Yes Level 27: 1P, touch: Gain intrinsic abilities & hp of slain monster permanently
Lizard Yes Yes Level 1: Mouth's P, 3/d: Breathe fire (CL*2 dmg; save half)
Level 9: Mouth's P, 3/d: Breathe normal element (dmg=hp)
Level 18:
Lord Karll's Prized Chicken Yes No Level 1: Resist Poison 3.6
Level 9: Immune Poison
Louse Yes No Level 1: 1V: Twist (dispel magic/psi/innate) 3.6
Loyal Eagle Yes No Level 1: Detect Hidden
Level 9: Flying; Dark Vision
Level 18: Resist Magic
Loyal Puppy Yes No Level 1: When CL>=SL*2: Spell doesn't use 1P
Level 9: 1V: Pee (Defile Holy Area)
Level 18:
Loyal Tiger Yes No Level 1: +1 Chr:Leadership
Level 9: +1 Dex; Immune Falling damage
Level 18: Resist Gravity/Vacuum
Magical Sylph No No Level 1: +1 MF 30' r
Level 9: +1P action
Level 18: Flying; Extra -CL to saves vs. your spells
Margoyle No Yes Level 1: Can conduct spell/psi/item effects through Familiar
Level 9: +LVL TH
Level 18: Duplicate Gargoyle Familiar
Matt Gnome No No Level 1: Your magic items are planar stable. 3.6
Level 9: Pick a plane, your home plane switches to that.
Mediator Yes No Level 27: Must be N; 1M: Unlimited Wish with no MF defiling; Attract Monsters
Mello Yello No No Level 1: Vulnerable Water & Alcohol
Level 9: 1P: Any drug effect in the game
Level 18: 1M: Any potion/oil effect in the game
Mephit [Inner Element] No No Level 1: 1M: Wacky ball of that element of SL = (level/3)
Level 9: Immune to that element
Level 18: Pick another Inner Element for this familiar
Mieu, Alys's Pet Kitten Yes Yes Level 27: Kittay Tiddles;Panther;Small Loyal Kitten;Vole;Giant Cat Devours London
Mimic No No Level 1: 1V: Alter Appearance to copy another
Level 9: 1P: Shapechange to copy other
Level 18: 1M: Duplicate magic/psi effect in area
Miniature [Inner Elemental] No No Level 1: Your spells of that element have double effect
Level 9: Immune to that element
Level 18: 0: Target gains a vulnerability to that element
Miniature Brontosaurus Yes Yes Level 1: Half movement rate; -1 Int; x2 hp
Level 9: x2 dmg
Level 18:
Miniature Giant Space Hamster No No Level 1: Spend LVL*100 gp/d or it eats you
Level 9: Get 3 minor familiar picks
Level 18: Get 2 major familiar picks
Miniature Golem No No Level 1: +LVL^2 hp
Level 9: +LVL Muscle; +LVL Health
Level 18: need +CL/3 (round up) weapon to hit you
Monastic Flumph No No Level 1: Must be good; -1P; +1M
Level 9: -all P; +(what you lost) M; Can use +1M/s
Level 18: -1V, +1M
Monkey Yes No Level 1: Can treat Inverse Astral as Astral for spell effects
Level 9: 1M: Inverse Astral Perception
Level 18: 1F: Inverse Astral Projection
Mouse Yes No Level 1: 1M: Alter Size (half or double)
Level 9: Monsters must save to notice you each round
Level 18:
Mr. Hanky the Christmas Poo No No Level 27: Weapons are Crapulence Branded; Immune to being Crapped; 1M: Domination
Mr. Yuck Sticker No No Level 27: +6 levels in Lich; +3 levels in Villain; Attack as x9 creature
My Little Pony Yes Yes Level 1: +LVL" movement rate
Level 9: Pony can interject itself (rescue you), not immune
Level 18:
Native Bird [Vermin Multiverse] Yes No Level 1: Flying; Immune x0 Insects 3.6
Level 9: Immune x1 Insects
Level 18: Immune x2 Insects and Bug spells
Necrophidius No No Level 1: 1M: Charm (save)
Level 9: Energy Drain 1 level per hit
Level 18: 1M: Charm (no save, no blahR, no irr-blahR)
Nexus Hound No No Level 1: Immune Nexus
Level 9: Mouth's P: Shuffle stats randomly
Level 18: Can 1 for 1 ability score trade in dungeon
Owl [1] Yes No Level 1: Ultravision (120 yard)
Level 9: Auto make Wis checks (if possible)
Level 18: Auto power score Wis checks (if possible)
Owl [2] Yes No Level 1: +2 Wis
Level 9: +2 Wis; All-around sight; Cannot be backstabbed
Level 18:
Ox Yes Yes Level 1: +2 Str
Level 9: +2 Str; Triple carrying capacity; Immune Weakness
Level 18:
Pale Bear Yes Yes Level 1: Resist Cold
Level 9: Immune Water; +F*4 TH vs. Psi-using (F=#Freq.)
Level 18: x(F+1) dmg vs. Psi-using (F=#Freq)
Panther Yes Yes Level 1: Resist Light
Level 9: +25% Int/Con based Rogue abilities
Level 18: Resist Holy
Papers & Paychecks Action Figure No No Level 1: +10% money (gp and item XP)
Level 9: +10% money (gp and item XP)
Level 18: +10% money (gp and item XP)
Parrot Yes No Level 1: LVL*10% Mimic Voices
Level 9: Can recast a spell cast within 1r (no spell cost)
Level 18:
Pawn [NPC] No Yes Level 1: Immune to x0 effects
Level 9: Can grant the Pawn your abilities (or use his)
Level 18: 1M: Transfer 1 KXP to Pawn
Pawned Stealth Master No No Level 27: 0,1/s: Be Immune to an Effect and *not* go down a hole; +1000 Rogue pts
Peacock Yes No Level 1: +2 Chr
Level 9: +2 Chr; Immune Fascination & Taunt
Level 18:
Pegasus No Yes Level 1: Flying
Level 9: Duplicate a Horse Familiar
Level 18: x2 physical dmg; /2 all physical damage you take
Pegasus [Phoenix] No Yes Level 1: Must be good; x2 DPPs (Psi6G)
Level 9: Duplicate an Eagle Familiar
Level 18: Duplicate a Horse Familiar; #M: Summon DL # Deva
Pet Rock [1] No No Level 1: 1V: Immovability for 1r
Level 9: Immune Earth; Can trade 2V -> 1P action
Level 18: Can trade 2V -> 1M action
Pet Rock [2] No No Level 1: Duplicate 300 item XP ioun stone; +1 ioun slot
Level 9: Duplicate 1000 item XP ioun stone; +3 ioun slots
Level 18: Duplicate a 3000 item XP ioun stone; +6 ioun slots
Peter Pan No Yes Level 1: Flying; x2 IPs (Psi5)
Level 9: Immune Water; x2 EPs (Psi10)
Level 18: Luckstone; x2 P15Ps (Psi15)
Phantom Stalker No No Level 1: Immune Dust
Level 9: +LVL/2 saves; +LVL*25 Rogue points
Level 18: Another +LVL/2 saves; +LVL*25 Rogue points
Phoenix No No Level 1: Fire Shield
Level 9: Immune Fire; True Sight; Flying
Level 18: 1M: TWE no summ sickness
Pikachu, the Cutest Pokeman No No Level 27: +2P; +2V; +2M; +2 Opp; +2F; Sustain Actions; +level segments/r
Pink Bunny [Vermin Multiverse] Yes No Level 1: Immune Disease, Vermin 3.6
Level 9: Immune Poison
Pink Punkadoo Yes No Level 1: Stinking Cloud cont.
Level 9: -5 Con 30'r incl. Master
Level 18: Duplicate Chia Head & Pocket Treant Familiars
Platypus No No Level 1: +1 Psi frequency
Level 9: x2 Psi attacks with Psi1, Psi2, or Psi3
Level 18: Can affect with Psi 1 plane removed (need sight)
Plush Animal No No Level 1: +2 Cml
Level 9: +2 Cml; Duplicate minor pick from animal familiar
Level 18:
Pocket Bulette No No Level 1: 1V: Shadow Jump (through solid objects) LVL*10'
Level 9: Duplicate a Turtle Familiar
Level 18: +CL*5% InnR
Pocket Death Disk No No Level 1: Resist Necro; +1 final #Att with Kicks
Level 9: School Robe in Wacky Balls
Level 18: Double School Robe in Wacky Balls
Pocket Displacer Beast No No Level 1: Displaced
Level 9: Duplicate a Cat Familiar
Level 18: +LVL AC; +LVL saves; Immune displacement
Pocket Dragon No No Level 1: Mouth's P (3/d or 1/3r): Breathe (pick a normal Ele.)
Level 9: Immune to that Breath Weapon; +LVL*5% MR
Level 18: +LVL Int
Pocket Treant Yes No Level 1: x2 XP in Druid classes
Level 9: x2 in Surv,Prese,Limbo,Dunge,Psi6N,Psi12T
Level 18: x1.5 XP in classes not mention in minor/major lists
Pocket Vorlon No No Level 27: +Str Int; +Dex Wis; +Con Chr; Str=Dex=Con=0; Astral Projection
Polar Bear Yes Yes Level 1: Resist Water
Level 9: Immune Cold; 1P: Find the Path
Level 18: 1V: +1 pp (99%) (or) Annoy a random god (1%)
Polymorphing Voodoo Doll No No Level 1: 1M: Command
Level 9: 1M: Suggestion
Level 18: 1M: Know Truename; 1M: Truename
Portable Power Matrix No No Level 1: +2 CL
Level 9: +2 CL; -LVL*5% blahR vs. your effects
Level 18:
Potpourri No No Level 1: Double effect with Plant sphere
Level 9: No Resist with Plant sphere
Level 18: x2 effect & No Resist w/ effects with "Cloud" in name
Pseudo-Dragon [1] No No Level 1: +LVL/2 (round down) Int
Level 9: Mouth's P: Breathe (normal element or poison)
Level 18: +LVL*5% aMMPInnR
Pseudo-Dragon [2] No No Level 5: 35% MR; +4 TH; Your attacks are poisoned (sleep 1d6 d); Detect Invisible; Camouflage
Purple Smurf No No Level 1: 0,1/target,1/s: -LVL*10% MR
Level 9: 0,1/target,1/s: -LVL*10% aMR
Level 18: 0,1/target,1/s: Can't use Rogue abilities for 1 t
Pyrolisk No No Level 1: Resist Fire & Disintegration
Level 9: Duplicate a Cockatrice Familiar
Level 18: 1V: You disintegrate by touch this round (save)
Quasit [1] No No Level 1: +LVL*5% PR
Level 9: Drain 1 Dex/weapon hit
Level 18: +LVL AC; Immune water,earth,dust
Quasit [2] No No Level 5: 25% PsiR; Detect Chaos; Detect Psi; 1/t: Poly Self to animal; 1/t: Invisibility; +4 saves
Rabbit [1] Yes No Level 1: +1V action
Level 9: Auto make Dex checks (if possible)
Level 18: Auto power score Dex checks (if possible)
Rabbit [2] Yes No Level 1: x2 movement rate
Level 9: Auto make Dex checks (if possible)
Level 18: Auto power score Dex checks (if possible)
Rabbit [3] / Hare Yes No Level 1: +2 Dex
Level 9: +2 Dex; Can use +1V/s
Level 18:
Rabid Guinea Pig Yes No Level 1: -LVL/+LVL*2 Striking; -1M; +2P
Level 9: 1/hit: Disease/Insanity (save)
Level 18: Duplicate a Pig Familiar (doesn't exist?)
Rabid Hamster Yes No Level 1: 1/hit: Disease/Insanity (save)
Level 9: -LVL/+LVL*2 Striking; -1M; +2P
Level 18: Duplicate a Miniature Giant Space Hamster
Racoon Yes No Level 1: +CL*2 to IWC on # mentals calculation
Level 9: +CL*2 to IWC on # mentals calculation
Level 18:
Rat Yes No Level 1: One level 1 Rogue pick, 20 pts/lvl
Level 9: One level 9 Rogue pick, another 10 pts/lvl
Level 18:
Ravan's Pet Dragon No Yes Level 1: Get extra Mage progression of ML=LVL-4
Level 9: Duplicate Dragon (Phoenix) Familiar
Level 18: Resist Weapon
Raven No No Level 1: -0.5 to XP divisor (minimum 1)
Level 9: -0.5 to XP divisor (minimum 1)
Level 18: 1M: Precognition
Rot Grub Yes No Level 1: Immune Disease/Curses
Level 9: Your weapons are Rot Grub blades (death 1r later)
Level 18: 1M: Rot Grub ball an area
Scorpion [1] Yes No Level 1: Can transfer 2P -> 1 OppP once per round
Level 9: Can transfer 3P -> 1QP (Quick Physical)
Level 18: Can transfer 1P -> 1 OppP
Scorpion [2] Yes No Level 1: Always roll "1" for initiative in melee
Level 9: +15' (half a "pencil length") reach with melee
Level 18: Do 1P instead of 1 att when doing parting shot
Screech Owl Yes No Level 5: Night Vision; Superior Hearing; +2 Wis
Security Blanket No No Level 1: Warmth; Immune Fear
Level 9: 0, 1/t: Counter an effect that targets you
Level 18:
Severed Head of the Beastly Fido No No Level 1: +6 CL with Necromancy spells
Level 9: Necromancy spells cost no P actions
Level 18: -60% MR vs. your Necro; School Robe in Necro
Shadow [Familiar] No [ ] Level 1: Pick a familiar, gives no powers but it's shadowy
Level 9: Get that familiar's minor powers; 1P: Passwall
Level 18: Get that familiar's major powers; +LVL*3 Rog abilities
Shadowhawk No No Level 1: Hold Life; Vulnerable Light
Level 9: Need +LVL weapon to hit you
Level 18: Duplicate a Shadow [Hawk] Familiar
Sharik, Kira's Pet Tiger Yes Yes Level 27: Fire Shield; Ice Shield; Shock Shield; Holy Shield; all even vs. ranged
Silver Lynx Yes Yes Level 1: LVL% iRR
Level 9: LVL% iMR, iAMR
Level 18: LVL% iPR, iWR, iIR
Skunk Yes No Level 1: Blinds Clairnasience
Level 9: 1V: Stinking Cloud
Level 18: 1P: Incendiary Cloud; 1M: Cloudkill
Skylar, Ronni's Pet Eagle Yes Yes Level 27: Eagle (Phoenix); Eagle; Resist Everything; Scarab of Protection @ 2
Small Demon No No Level 1: Must be evil; -1 size; x2 DPPs (Psi6E)
Level 9: Resist Charm & Blunt; +1V action
Level 18: Distribute CL*2% amongst blahR's
Small Loyal Kitten Yes No Level 1: Always land on feet
Level 9: Dark Vision
Level 18: Resist Magic
Small, Quick, Loyal Beagle Yes No Level 1: +LVL*5% IR
Level 9: +1V action; +1 attack per P action
Level 18: Priest spells cost no P actions
Smurf No No Level 1: +50% base Non-Weapon Proficiencies
Level 9: +LVL*10% MR
Level 18: +50% base Non-Weapons; 1M: Psi6G Escape
Snake Yes No Level 1: Poisonous attacks (save or 2*LVL dmg)
Level 9: +1 Speciality Priest god (if you qualify)
Level 18:
Snork No No Level 1: +50% base Weapon Proficiencies
Level 9: +LVL*10% PsiR
Level 18: +50% base Weapon Proficiencies; Immune Water
Snow Bird Yes No Level 1: Resist Cold; 1V: Flying until end of round
Level 9: Resist Water; Double snow-based effects
Level 18:
Song Bird Yes No Level 1: Slow Digestion; 1V: Flying until end of round
Level 9: Double all your "Song" Bard effects
Level 18: Can maintain two "Song" Bard effects
Spectator No No Level 1: 1M: Stun (save)
Level 9: 1P: Cure/Cause 10 hp
Level 18: Spell Reflection; 1V: Major Creation
Spectre [Familiar] No [ ] Level 1: Pick a familiar, gives no powers but it's incorporeal
Level 9: Get familiar's minor powers; +LVL*2 Rog abilities
Level 18: Get that familiar's major powers; Hold Life
Spellweaver No No Level 27: Read all spell & psi progressions backwards and double them
Sphere of Annihilation No No Level 1: Immune to Annihilation/Disintegration
Level 9: 1P: Disintegrate 1 target by touch (save)
Level 18: 1P: Annihilate 1 target by touch (no save)
Spider Yes No Level 1: Surface Adherance; Web Walking
Level 9: Web Gate (teleport through webs)
Level 18: Immune Poison
Spider Monkey Yes No Level 1: +1 Dex; Vuln. Charm/Weapon/Lightning/Holy
Level 9: Abilities as per Spider or Monkey familiar
Level 18: Get the other familiar (Spider or Monkey) abilities
Squirrel [1] Yes No Level 1: +CL*5% WR
Level 9: +CL Dex:Balance
Level 18:
Squirrel [2] Yes No Level 1: +CL*5% WR
Level 9: +CL/3 Dex
Level 18:
Stray Proton No No Level 1: -2 size; Pass Wall
Level 9: Immune Chemical Elements & Aging & Time
Level 18: iRR (63+LVL)%; iaRR (27+2*LVL)%
Sun Snake Yes Yes Level 27: Snake; Immune Plasma & Sun & AntiMatter & Fusion & Radiation & Gravity
Sunshine Superman No Yes Level 1: Vulnerable Kryptonite; Resist Light; Flying
Level 9: 25 Str; Sustain Str; Resist Gravity
Level 18: 25 Dex; Sustain Dex; Eye's P: 50 light dmg
Swift Yes No Level 1: Flying
Level 9: +1V action; +1 Dex
Level 18: Can trade M -> P actions
T-Bear No No Level 27: Infinite hp; +2 #Att; 1M: Cast any Ench/Charm spell of SL 1-10
T'enarezzi'i Demon No No Level 27: Must be E; +5 levels in Psi6E or Demonologist; 1V: Remove an Immunity
T.T. Fly No No Level 1: Mouth's P: Radiation surge RS=1d10
Level 9: Mouth's P: Wild surge
Level 18: Mouth's P: Polymorph Other (randomly)
T.T. Maggot No No Level 1: +2 to random stats; Vulnerable TK 3.6
Tainted Bear No No Level 1: Flying; Resist Cold; Eye's P: 40 dmg light (save:0)
Level 9: Duplicate a Polar Bear Familiar; Eye ray is (save:½)
Level 18: Immune Natural Effects; Eye ray is (no save)
Tame Lion Yes Yes Level 1: 1M, 1/d: Remove a berserk/engrage effect
Level 9: Immune Lightning
Level 18: x1 creatures cannot attack you unless attacked
Tape Worm Yes No Level 1: Resist Acid; Get a save vs. Vorpal/Sharpness
Level 9: Troll-like Regen LVL% of max hp per segment
Level 18:
Targ Yes Yes Level 1: +1 Str; Cannot use missile weapons
Level 9: Can use any armor with any class
Level 18:
Teddy Bear No No Level 1: x4/3 (round up) hp [stacks with everything]
Level 9: Instead do x5/3 (round up) hp [stacks w/ everything]
Level 18: Instead do x2 hp [stacks with everything]
Teletubby No No Level 1: +50% XP in Punomancer
Level 9: 0,1/s: Friends/Hypnosis; +100% WR
Level 18: 0,1/s: Recall
The Hand No No Level 1: Level 1 Monk Rogue chart; 10 Rogue points per level for this chart 3.6
Level 9: Rogue chart from Level 1 becomes Level 3
Level 18: Rogue chart from Level 1 becomes Level 6
Thought Eater No No Level 1: 1M: Ethereal Projection
Level 9: Duplicate a Duck Familiar
Level 18: 1P: Drain CL*10 PSPs (any freq,no save)
Time Elemental No No Level 27: Immune Time; Time-Reality Stability; 1V: Time Travel; 1M: Duplicate Self
Time Elemental Grue No No Level 27: Immune AntiTime; 1V: Enter Alternate Reality; 1M: Time Stop no Resist
Toad [1] Yes No Level 1: 1V: Jump
Level 9: If spend double PSPs: Psi power is x2 multiplier
Level 18:
Toad [2] Yes No Level 5: Wide Angle Vision (you can't be backstabbed); Water Breathing
Tribble No No Level 1: +1 to any subaility score; Immune Fluffiness
Level 9: 1V, Feed 1000 gp food: Splits into 2 Tribbles
Level 18: 1V, Feed 1000 gp food: Familiar gets +1 size
Turkey [1] Yes No Level 1: +5 to IWC on # mentals calculation
Level 9: Can operate at negative hp (still dies normally)
Level 18: Can trade M -> P actions
Turkey [2] Yes No Level 1: +2 levels for #Att calculation
Level 9: Can operate at negative hp (still dies normally)
Level 18: +3 levels for #Att calculation
Turtle Yes No Level 1: AC 0 source; Half movement rate
Level 9: 5*LVL% PR
Level 18:
Tweety Bird Yes No Level 1: Flying (12"); No parting shots (either way)
Level 9: 0, 1/r: Fumble
Level 18: 1P: Reverse Gravity
Ultraplanar Cow Yes Yes Level 27: Mouth's P: Mass Erase Truename; Immune Set/As You Are; Ignore irr BlahR
Undead Robotic Chicken No No Level 1: +1 full level with Psi8/Technomancer
Level 9: +150 Rogue points
Level 18: 1F,1/d: Time Travel; +150 Rogue points
Unicorn Yes Yes Level 1: Immune Death Magic
Level 9: Duplicate a Horse Familiar
Level 18: +LVL to hit; +LVL saves; 0,1/r: Teleport (no sick)
Used Underwear No No Level 1: Immune Vibration & Wild Magic
Level 9: +1 equip slot in any position
Level 18: +1 equip slot in every position
Vicious Black Cougar Yes Yes Level 1: +1 to Backstab multiplier
Level 9: Immune Fire; Double all dmg dealt and received
Level 18:
Virtual Pet No No Level 1: Immune Domination; x2 Int+Chr+LVL for Ego
Level 9: Immune x1-x2 Ego Domination; Resist Tech items
Level 18: +10% XP Psi8/Technomancer
Vole Yes No Level 1: Duplicate Rat Familiar; -LVL Cml; -LVL/2 Chr
Level 9: Duplicate Mouse & Bat & Targ & Large Black Wolf
Level 18: Duplicate Black Panther & Giant Maggot
War Horse Yes Yes Level 1: +1 TH/dmg/AC/saves 3.6
Level 9: another +2 TH/dmg/AC/saves
Level 18: another +3 TH/dmg/AC/saves
Warhol's Tin Can No No Level 1: Double effect w/ Light-based (Chromatic/Prismatic)
Level 9: Resist Metal
Level 18: No Resist w/ Light-based (Chromatic/Prismatic)
Wasp [1] Yes No Level 1: Poisonous attacks (save or 2*LVL dmg)
Level 9: +1P action
Level 18:
Wasp [2] Yes No Level 1: Poisonous attacks (save or 2*LVL dmg)
Level 9: Haste continuous
Level 18:
Weasel [1] Yes No Level 1: One weak "Level 1:" ability from a class
Level 9: One weak "Level 9:" (or lower) ability from a class
Level 18:
Weasel [2] Yes No Level 5: Superior Hearing; Superior Olfactory power; Detect Danger 50% continuous
White Rabbit Yes No Level 1: 1V: Jump
Level 9: Auto make Chr checks (if possible)
Level 18: Auto power score Chr checks (if possible)
Wolf Yes Yes Level 1: Disguise prof.; 1M, 1/d: Nondetection (1 turn)
Level 9: May use any armor/weapon with any class
Level 18:
Wolverine [1] Yes No Level 1: +1 natural (or open hand) attack per round
Level 9: Each level: +1 TH or +1 dmg with melee attacks
Level 18:
Wolverine [2] Yes No Level 1: Each level: +1 TH or +1 dmg with melee attacks
Level 9: +1 natural (or open hand) attack per round
Level 18:
Woollyhamsterous Rex No Yes Level 27: Pick any 3 on this list; Spend level^2 Stat points /d or it eats you
Yourself Maybe No Level 27: (no actual familiar) Must be N; +100% XP; another +100% XP in Legend
Z'kare Blade No No Level 27: Imm Charm/Negative/Holy/Mental/Disease; use multiple unusual materials
Zocchihedron Pocket Dragon No No Level 1: Familiar has double statistics of normal
Level 9: Duplicate a Pocket Dragon Familiar
Level 18: Familiar can attack and still be immune
Zodar No Yes Level 1: -LVL dmg with physical attacks
Level 9: +LVL AC; +LVL dmg
Level 18: +LVL saves; +LVL to hit; 0,1/reset: Wish