[A1] Alignment


Alignment Table

Lawful True Chaotic
Good LG L(N)G N(L)G NG N(C)G C(N)G CG
LG(N) L(N)G(N) N(L)G(N) NG(N) N(C)G(N) C(N)G(N) CG(N)
Neutral LN(G) L(N)N(G) N(L)N(G) NN(G) N(C)N(G) C(N)N(G) CN(G)
LN L(N)N N(L)N NN,TN N(C)N C(N)N CN
LN(E) L(N)N(E) N(L)N(E) NN(E) N(C)N(E) C(N)N(E) CN(E)
Evil LE(N) L(N)E(N) N(L)E(N) NE(N) N(C)E(N) C(N)E(N) CE(N)
LE L(N)E N(L)E NE N(C)E C(N)E CE
 
Others: AN (Absolute Neutral), Nil (Nil Alignment;TN or N(C)N(G) with Int<2).
YOU ARE USING:
Lawful: Laws, Order, Discipline, Predictability, Regulation
True: Compromise, Balance (L/C), Self-Centeredness?
Chaotic: Freedom, Randomness, Disorder, Individualism
TO PROMOTE:
Good: Truth, Kindness, Life, Beauty
Neutral: Harmony, Balance (G/E), Nature
Evil: Woe, Imposing Will, Power/Prestige to Self/Anyone?/Group (N/C/L)
(An emotional state is not the goal here: a LG creature can have hatred, a CE creature can be satisfied, a LE creature can have happiness, for examples).
[A1.3] Alignment Drift (unenforced rule)
At the end of a gaming session, the DM may declare that a PC has (due to role-playing) shifted his alignment one step in a particular direction.
This is acceptable as long as the PC has not crossed into one of the other eight major alignments (in this case this is considered to be a voluntary alignment change [A1.4]).
A Paladin experiencing a voluntary drift from LG (CE for Anti-Paladin, LE for Avenger, or CG for Knight?) gets the penalty for alignment change [A1.4].
Any drift or change for an Absolute Neutral (AN) character is considered a voluntary change to TN, even if the change was involuntary.
The alignment of Nil cannot drift (and Nil cannot have a tendency).
[A1.4] Alignment Change (unenforced rule)
There are two types of alignment changes: voluntary and involuntary.
The only involuntary alignment changes are the following (all other cases are considered voluntary):
1. A magical spell or psionic effect which simply changes the creature's alignment aura (a paladin with psionic Aura Alteration or the infamous Helm of Alignment Change, for example).
2. Control experienced from a non-artifact magic or psionic item's Ego, or effects upon PCs with low Wisdom when they encounter high Charisma. {charms,necromancy?}
3. An undead creature controlled by a neutral or evil priest turning, or any type of charm or magical suggestion or control.
4. Certain forms of insanity and disease (such as lycanthropy).
5. A drop in Intelligence which causes a TN creature to become Nil alignment (a feebleminded druid would become Nil, but involuntarily).
These five cases only apply if the subject was actually involuntary. If the paladin voluntarily accepted the Aura Alteration, that is not a LG act and is considered a voluntary change to that alignment (the paladin actually changes to that alignment, and not just his aura changes!).
As a rule of thumb, if the subject did not choose to automatically fail his save versus the effect, (and failed when he rolled) the change is involuntary.
An involuntary change to an alignment that has does not contradict with any of the character's classes, kits, or his diety has no adverse effect on the character. The player of the character may still roleplay him the same way he did before (he has no obligation to start roleplaying the new alignment) and the PC will eventually (one step per session) drift back to his original (or close to his original) alignment.
An involuntary change to an alignment that does contradict with a class, kit, or his diety results in a 10% XP penalty per step the PC is away from an alignment that doesn't contradict (counting up or down but not diagonal as a "step"). The player can still play the character as before the change.
A voluntary change to an alignment that does not contradict with a class, kit, or his diety results in a one-time XP penalty of 1,000 XP per effective level of the character (this cannot drop total XP below 0, but is can cause a level loss).
This XP cannot be regained with Restoration or any other effect.
The PC's permanent alignment is the one just changed to (and the player is expected to roleplay it or drift/change more), but he can change back to his old alignment during the next gaming session at no further penalty.
A voluntary change to an alignment that does contradict with a class, kit, or his diety has all the effects of the previous paragraph, plus the character has a 10% XP penalty per step the PC is away from an alignment that doesn't contradict (counting up or down but not diagonal as a "step").