[P3.19] Random Races (CF=4; Div. 3)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Hurloon Wrangler -4 +1 +2 +2 +8 -2 +6 0 -3 0 3
{Random} Super-Intelligent Computer [SFB] +8 +8 -4 +3 -5 -1 -4 +4 0 0 3
{Random} Red Baron -1 -4 +2 -3 +4 +9 -4 +1 0 +10 3
{Random} Womaneater +8 +2 -3 +3 -1 0 +4 0 +32 0 3
{Random} Fundamental, Time 0 -1 +1 +5 -7 +8 +7 -1 +18 0 3
{Random} Exciter +4 +2 +5 -3 +4 -4 +10 +9 0 0 3
{Random} Apocalyptic Beast 0 +2 +1 -2 0 +5 +8 +7 +16 +3 3
{Random} Luggage 0 +6 +1 -2 +7 -3 +1 0 +30 0 3
{Random} B-1 Bomber +5 +4 -3 +7 +2 -9 +6 0 +24 +3 3
{Random} He-Man -7 +8 +8 +1 -5 +3 -2 0 +12 +8 3
{Random} Oyster +4 +1 -5 +7 -5 +7 +7 0 0 +5 3
{Random} Brendan Lands (SFB race R293) +6 -6 -7 +7 +6 +2 0 0 0 0 3

Race Abilities
{Random} Hurloon Wrangler Immune to x0 to x3 Traps, x0 to x2 Tricks, x0 to x1 Specials
Immune to Hold/Stun/Para/Summ.Sickness
+LVL*20% distributed among irrRMPIWR
{Random} Super-Intelligent Computer [SFB] Asomatous: Astral, Inverse Astral, Ethereal, or Inverse Ethereal Projection
Your Priest spells are resisted using XR instead of MR.
Mime Ability Score: You can copy one single ability score of an opponent
{Random} Red Baron 1M: A group gets -LVL iAC
xx2 AC (true double AC, no shift from 10)
+25*WLVL set Str. Hold Str.
{Random} Womaneater Change "To Hit" category of your Concordant class to 1xConc
Snake; Immune Plasma & Sun & AntiMatter & Fusion & Radiation & Gravity
Cosmic Consciousness: You sense everything (immune Dust, Mirage Arcana, Displacement, etc.)
{Random} Fundamental, Time Anti-Hero shell SL 0-3 (Hero effects of SL 0-3 cannot be used within 200'r)
1X, may borrow (i.e. 1bX action): Add a [C] section effect on someone.
Can spend N Priest spells in memorization to get N times the resultant effect.
{Random} Exciter 1X: Capital O Object.
Saviour: You can take damage for any or all allies in your presence
You can convert 1X -> 1deadX actions. 1deadX: Capital F Fix Self.
{Random} Apocalyptic Beast Instability: Target creature is not Time/Reality Stable
Free wild talent in Psi72, PPs=200*LVL
Your Wizard spells of SL 0-9 cost only M to cast
{Random} Luggage All your Psi are range = same plane
Undead divide their HD by your LVL when calculating what they turn as
+LVL C or QQZ actions
{Random} B-1 Bomber Transcendental Toughness: Hit Die become d1000s (all classes)
You attack as a x3 being, but defend as a x1 being.
Get LVL Resets per Reset (doesn't stack w/self)
{Random} He-Man Perfect Disarm: Successful attacks deal damage and a disarm attempt
+10*LVL iIR that can't be ignored
0,LVL/d: Mental Fury or Counter a Mental Fury
{Random} Oyster 1M (can borrow): Counter an Avoid Fate
Squamous: Your divine natural armor bonus is trebled
1V, Eat a plant: Gain plant's max hp until next reset
{Random} Brendan Lands (SFB race R293) +LVL QM actions
Science: You can physically attack even while under Sanctuary / Pro. Evil / Astral Projection / etc., the effect doesn't "see" that you attacked (and isn't reduced)
+LVL to Str, Dex, Con, Int, Wis, Chr, Cml, Luck

[P3.19] Random Races (CF=4; Div. 3)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Greater [Familiar] -1 +8 -1 -5 +6 0 +7 0 +21 -2 3
{Random} Randomites / Masters (SFB race R86) +10 -1 +2 -3 +5 -7 +2 -2 +30 +5 3
{Random} Raven 0 +7 +3 +4 -6 0 +8 +1 0 0 3
{Random} Thought Eater +3 +3 +3 +1 +1 -5 +3 +4 +12 0 3
{Random} March Hare +1 +4 -7 -4 +4 +8 +5 0 +60 0 3
{Random} Killdozer -1 +3 +7 -7 +6 0 +6 0 +56 0 3
{Random} Star Control Alliance Syreen (SFB race R70) +7 -2 -6 +3 +2 +5 -3 -1 -1 +5 3
{Random} Evil woman +1 +7 -2 +8 -3 -2 +5 +5 +8 0 3
{Random} False prophet +3 -2 +1 -1 +6 +2 -7 -2 +96 +8 3
{Random} War Horse -8 +3 -1 +7 +6 -1 +3 0 0 0 3
{Random} Dalek +1 +2 -2 +5 -3 +5 +2 0 +16 0 3
{Random} Devouk Demon +9 -4 +1 +1 +5 -4 -4 0 +6 0 3

Race Abilities
{Random} Greater [Familiar] 0, 1/r: Any 1st-6th level Wizard spell
Molymorph: You are immune to the attacks of any form you assume
Weapon Breaking: Weapons that strike you, but do not injure you, shatter
{Random} Randomites / Masters (SFB race R86) 1/d: Create a GIANT ROBOT (a DL 10 Golem, you may make requests but exact statistics are determined by the DM).
Immune Air/Earth/Fire/Water
Blood Strike: You can expend hit points to increase damage (max=LVL*LVL)
{Random} Raven 0,1/s: Be Immune to an Effect and *not* go down a hole; +1000 Rogue pts
xLVL number of henchmen, followers, summons, familiars
Ultimate Weapon Focus: +LVL iTH
{Random} Thought Eater Pawner lending you psionics: 0, 1/r: +LVL
Telluric Effect: The effect damage is multiplied each time same target is struck
1M: Contact Ultra Plane
{Random} March Hare Ignore x1 effects (assuming you are at least true x2 <- NOTE THE MULTILVLIER HERE)
Enchanted Damage Induction: You are only affected by a weapons enchantment bonus
+10% XP in one class (Non-Concordant or Concordant). Other powers like this one cannot be same class.
{Random} Killdozer Distant Gaze: Your gaze can expel targets from the plane
Immune Time; Time-Reality Stability; 1V: Time Travel; 1M: Duplicate Self
bX: Cureall and Shapechange (self or other).
{Random} Star Control Alliance Syreen (SFB race R70) 0,1/r,even if Crapped: Remove Crapped
Go Away: Target defeated creature is put in the hole, no escape for M years (M=Mult)
x10 hp.
{Random} Evil woman 1M: All x2 and lower effects on LVL targets are dropped, even if they can't normally be dispelled/instantaneous/disjuncted.
Super Charge: Deal x6 damage on a charge, or x8 with a lance
2P, 1/d: You (Capital S) SLAY the HERO'S SIDEKICK, which is any person with a Hero in his group.
{Random} False prophet All psionic progressions get +1 in each category (minor, major, grand, etc.) if you have at least a "0" there.
Adamantine Body: Your body turns to living adamantine; +40 Str; DR 20/-; +20 AC; -8 Dex
Casting multiple Wishes/Miracles doesn't harm MF
{Random} War Horse Pawner lending you XP: +LVL*5% XP (or) +LVL*10% XP only for Priest group (both retroactive); +1 class slot
Immune Oozes/Slimes/Jellies
Psi1 has no limit of 1 attack/r, Psi2 has double points, auto Power Score
{Random} Dalek Duplicate a Level: ability of a non-Concordant class
Overwrite your base race to have +4 to all stats, AC, saves, hp, TH, and have the abilities of four [P3] races/adjectives.
Mouth's X: Pixelate a target (XR to resist)
{Random} Devouk Demon Anti-Villain Shell SL 0-3 (Villain effects of SL 0-3 cannot be used within 200')
Troll-like regen all hp (including vile) every s
Transcendental Toughness: Hit Die become d1000s (all classes)

[P3.19] Random Races (CF=4; Div. 3)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Loyal Tiger +7 +5 0 0 -4 -1 -5 0 -2 0 3
{Random} Wasp +7 +3 -1 -8 +1 +4 +6 +5 +8 +5 3
{Random} Whippoorwill -1 -6 +7 +3 -1 +4 -4 0 0 +1 3
{Random} Scarlet Insectivoid [Synnibarr] +3 0 +1 +6 +1 -3 -4 +4 0 +6 3
{Random} Bad Ass +7 0 +7 -6 -7 +5 +6 0 0 0 3
{Random} Spark Fiend -5 0 +3 +5 +6 0 +5 +3 +84 0 3
{Random} Zocchihedron Pocket Dragon +4 +1 0 -6 +8 -1 +3 +6 +28 +4 3
{Random} Miniature Golem +1 +6 -1 +2 -2 +2 -8 +1 +12 +5 3
{Random} Wolf-in-Sheep's-Clothing -3 +3 +4 -3 +1 +4 +8 0 +48 +6 3
{Random} Elemental Crapulence -8 +5 +8 -3 +4 +1 +6 +1 0 +2 3
{Random} Madball +2 +6 +6 -9 -1 +2 -2 0 +45 +6 3
{Random} Pet Rock -3 -3 +6 +9 -7 +4 0 0 0 +4 3

Race Abilities
{Random} Loyal Tiger Double the memorization of 1 SL (one non-Concordant progression)
Casting multiple Wishes/Miracles doesn't harm MF
1M: Target takes an Ego Domination attack with Ego=20*LVL (if he fails he is Dominated by you)
{Random} Wasp 1M: Project Image Across Planes
Helm/Nav.: V: Move from one group to another group within LVL feet
1F or 1X: Mental Fury
{Random} Whippoorwill +LVL Opposing actions
Backstorm +1 (you can Backstab twice per opportunity)
One 0th-1st lvl Hero or Lich or Villain spell
{Random} Scarlet Insectivoid [Synnibarr] 0,LVL/d: Ignore someone's Immunity to something
Immune Ultraplanar Beings; Defend as x9 creature
Trade 4F to 1X
{Random} Bad Ass +1F Action
+1QQX action
Can spend N Priest spells in memorization to get N times the resultant effect.
{Random} Spark Fiend Double the memorization of 1 SL (one non-Concordant progression)
One 0th-1st lvl Hero or Lich or Villain spell
+25*WLVL set Dex. Hold Dex.
{Random} Zocchihedron Pocket Dragon You may "material component" Concordant spells by spending an F action (in addition to the normal X action).
Ignore non-racial immunity to fear, suggestion, possession, charm
Alter Reality: 0: Wish
{Random} Miniature Golem You may use borrowed or held actions to activate SL 0-11 (CSL 0-1) effects you have.
1P: Target loses next segment of actions (No Resistance)
10*LVL% uPR (unadjustable PsiR, does shift, can't be lowered/halved)
{Random} Wolf-in-Sheep's-Clothing Steal all spells by touch
1/r: You MYSTERIOUSLY ESCAPE (even past all barriers) from enemies, one of the enemies must be a Hero.
You have a free "H" for purposes of qualifying for classes, kits, and feats.
{Random} Elemental Crapulence Read all spell & psi progressions backwards and double them
Your familiars can attack and still be immune
xx1.5 LVL (doesn't stack with lower versions of this in X21)
{Random} Madball Mime Spell: You can copy any non-Concordant spell used against you per reset
+1F Action
iuEaXR LVL*5%; ixGR LVL%
{Random} Pet Rock Superior Critical Multiplier: Your critical multiplier is quadrupled
+1 QX action
0, LVL/d: Ignore an immunity gained from a Concordant/Godly effect for 1 turn.

[P3.19] Random Races (CF=4; Div. 3)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Garden Snake -8 +6 +4 -1 +2 +4 -5 0 +28 0 3
{Random} Computer god +8 +7 -6 -5 +6 -1 +6 +1 -1 0 3
{Random} Owl, Space +1 +4 +2 +1 +6 -8 -4 0 0 -1 3
{Random} Deadhead +5 +5 +3 -7 +7 -5 +2 +4 0 0 3
{Random} My Little Pony +4 +5 +1 -1 +1 -4 +5 +5 +112 +1 3
{Random} Elvish Impersonators +1 -2 -5 +1 +8 +4 +7 0 +48 0 3
{Random} Battlemage +8 -4 +8 -6 0 +1 -2 +4 +32 0 3
{Random} Stupendous Man -6 +1 +6 +6 -5 +4 -1 -4 0 +2 3
{Random} Lizard -5 0 +6 +8 -6 +5 +1 0 0 0 3
{Random} Saucerman -7 -1 +5 +6 +7 -2 -2 +8 +6 +2 3
{Random} Vampire, Mutant [Synnibarr] +8 -3 +2 +6 -3 -1 +1 +5 +16 0 3
{Random} Eidolon +1 -6 +8 +3 +1 0 0 -2 -2 0 3

Race Abilities
{Random} Garden Snake 1F or 1X: Duplicate any level 0 Concordant spell
Immune to Going Down a Hole, which does not harm you in any way (you don't go down the Deeper Hole)
Can target yourself N times for N times effect
{Random} Computer god Immune to Loop; Loop/Reality Stability (does not include Time/Reality Stability)
0,1/r: Lower all effects on you
Ignore all forms of XP divisors.
{Random} Owl, Space Shell 5: Anti-Concordant Shell (0th-5th)
1M: Turn off all specialty priest abilities on target for 1 turn
NF, may borrow: Counter a level N Concordant ability.
{Random} Deadhead Astro [Effect]: One of your effects have a LVL% chance to erase the being from history
Immune AntiTime; 1V: Enter Alternate Reality; 1M: Time Stop no Resist
Your non-Conc classes' spells/psi cost only M
{Random} My Little Pony Legendary [Ability Score]: Single ability score doubled
Time/Reality/Loop Stable
Abilities as per Anti-Druid of half level
{Random} Elvish Impersonators 1M: A group gets -LVL QP actions (infinitely quick P actions)
Eternal Night: x2 Terrain Feature: No new Summonings; No Divine Intervention; Proof vs. Teleport.
1F or 1X: Duplicate any level 3 Concordant spell
{Random} Battlemage +1X action
0, 1/r: Any 0th-6th level Warrior or Monster spell
Casting multiple Wishes/Miracles doesn't harm MF
{Random} Stupendous Man 0: Dispel Permanent Lady's Smile on one target
+5 levels in Psi6E or Demonologist; 1V: Remove an Immunity
1F or 1X: Duplicate any level 4 Concordant spell
{Random} Lizard xLVL number of henchmen, followers, summons, familiars
Double School Robe in Wacky Balls
Trade 4 of an action type for 1 Borrowed (b) or Held (h) of that action type.
{Random} Saucerman Enchanted Damage Induction: You are only affected by a weapons enchantment bonus
No action, LVL/d: Unlock actions that are locked down
Pick a CSL (Concordant Spell Level). Lose 2 spells of that CSL and gain 1 spell of CSL+1 (even if off chart)
{Random} Vampire, Mutant [Synnibarr] 0,1/r: Lower all effects on you
+1 [X7] major
Immune to Hero level number of [C] section effects
{Random} Eidolon +5 levels in Psi6E or Demonologist; 1V: Remove an Immunity
Immune to Outer Elements
x2 CL

[P3.19] Random Races (CF=4; Div. 3)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Replicant [Blade Runner] -6 -2 +3 +4 +5 +3 -1 +1 +18 +2 3
{Random} Dalek +7 +4 -1 +2 -6 +2 +4 +4 -1 0 3
{Random} Cockroach +7 -2 -3 +7 -4 +4 -4 +5 0 +4 3
{Random} Monkey 0 +6 -8 -6 +9 +6 -4 +3 +32 0 3
{Random} Thieving magpie +3 -2 -2 +7 +7 -4 +2 -3 +18 +6 3
{Random} Gorilla witch -6 -6 -1 +9 +8 +4 -2 +3 -1 +6 3
{Random} Greater hell magic mushroom cyber-unmaker leprechaun of the Dawn -9 -3 +9 +1 +6 +5 +2 +3 0 0 3
{Random} Spectre [Familiar] 0 +2 +2 -7 +4 +8 +4 0 -4 +2 3
{Random} T.T. Fly -1 -3 +2 +1 +10 -1 -5 +2 0 +5 3
{Random} Parademon +9 +2 +4 0 -3 -4 -3 +2 0 0 3
{Random} Tarrasque of Kyuss +4 -1 +8 +7 -5 -5 -3 0 +32 0 3
{Random} Small, Quick, Loyal Beagle +8 -7 +5 +5 -4 +2 +2 +3 0 0 3

Race Abilities
{Random} Replicant [Blade Runner] Change "To Hit" category of your Concordant class to 1xConc
Command: Can lie even under Detect Lie / Truthear / Ring of Truth; 1M: Force someone to roll a (100-Wis)% chance they will believe what you say, no matter how outrageous.
Avoid Fate @ x6 multiplier, LVL/d
{Random} Dalek Immune to Going Down a Hole, which does not harm you in any way (you don't go down the Deeper Hole)
1F or 1X: Duplicate any level 6 Concordant spell
Add 2 to HD type per level in one Concordant class (+0d+2)
{Random} Cockroach 0,1/s: TWE no summ sickness no parting shot; Immune Dimensional Effects
Immune x1-x2 Ego Domination; Resist Tech items
1X: Capital I Insist (this can in turn be "Really Objected To").
{Random} Monkey x+6 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
LVL instances of the same Class Adjective. It stacks with itself, even if it normally doesn't.
Immune to x0 to x4 Traps, x0 to x3 Tricks, x0 to x2 Specials
{Random} Thieving magpie You ignore other people's Immunity to Action/Memory/Other Stealing (unless it comes from a x3 or greater source)
Engineering: Resist damage, Resist all [C] section effects, Resist beneficial healing effects (can't choose to "not use" this resistance, you can drop this entire effect with 1F action)
Pawner lending you spells: 0, 1/r: +LVL SLs in memorization
{Random} Gorilla witch 1M: Duplicate magic/psi effect in area
You may material component the Lich powers that duplicate Wizard spells (spend 1V)
Read all spell & psi progressions backwards and double them
{Random} Greater hell magic mushroom cyber-unmaker leprechaun of the Dawn xx1.7 LVL (doesn't stack with lower versions of this in X21)
+LVL C or QQZ actions
Immune Poison
{Random} Spectre [Familiar] You defend as a x5 being (this effect cannot be dispelled/twisted)
Pers.Combat: 1M, 1/d: Call a level=LVL/2 Beast Rider mount for yourself.
1X, may borrow (i.e. 1bX action): Add a [C] section effect on someone.
{Random} T.T. Fly May use Psi2 Psionic Enchantments, these cost no PSPs to use.
+1 [X7] minor
Trade 7 of an action type for 1 Instantaneous (I) of that action type.
{Random} Parademon Immune Water; +F*4 TH vs. Psi-using (F=#Freq.)
Immune to LVL [C] section effects, even major ones are only 1 pick each
All your Spells are range = same plane. Your Spells do not allow a Saving Throw.
{Random} Tarrasque of Kyuss Your phys att do full dmg regardless of immunity
Trade 7 of an action type for 1 Instantaneous (I) of that action type.
Cosmic Inspiration (S): 1X: Duplicate a 0th-4th level Divine3 spell
{Random} Small, Quick, Loyal Beagle Trade 3 of an action type for 1 Borrowed (b) or Held (h) of that action type.
Pick a plane, your home plane switches to that.
You adjust all irreducible BlahR by -5*level% and all reducible BlahR to 0%.

[P3.19] Random Races (CF=4; Div. 3)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Intelligent Trap +5 +2 +3 +3 +4 -8 -4 +3 -2 0 3
{Random} Toxic Avenger +6 -2 -3 -1 +7 +2 +3 0 +64 0 3
{Random} Skunk 0 +8 +5 -3 -1 0 -1 +7 +2 0 3
{Random} Old Fogey +5 -7 -2 +6 -1 +5 +8 +8 -1 -1 3
{Random} Miniature Shetland pony +9 +3 -6 -2 +6 -3 +4 +7 0 +6 3
{Random} Creeping death -1 0 -7 +3 +4 +10 -6 +3 -3 +8 3
{Random} Cockroach +4 +5 -1 +5 -1 -6 +1 +5 0 +6 3
{Random} Cyberdemon +4 +5 +6 -7 +2 -3 +1 +8 0 +3 3
{Random} Raven -1 +5 -5 +6 +2 0 -3 -1 0 0 3
{Random} Lurking unknown +2 +7 -3 -6 +7 -1 -1 0 -1 +6 3
{Random} Sphere of Bedevilment [Synnibarr] -3 -1 +6 +5 +4 -3 -2 0 0 0 3
{Random} Chameleon +5 +3 -6 -4 +5 +3 -4 0 -1 +2 3

Race Abilities
{Random} Intelligent Trap Immune Air/Earth/Fire/Water
Your Int items may lend their E action to you (as 1QS)
+2*LVL to max # of actions
{Random} Toxic Avenger Cosmic Toughness: Hit Die become d100s (all classes)
1M: Lower Multiplier by 2 in 30' radius (no save, can use XR); from 30' to 60' radius lose only 1 multiplier
You may "material component" Martial Arts Maneuvers, Innate/Racial Abilities, Magic Item activations (non-Artifact) by spending an S action (in addition to normal costs)
{Random} Skunk Erase Truename by touch
Add 2 to HD type per level in one Concordant class (+0d+2)
Your phys att do full dmg regardless of immunity
{Random} Old Fogey A bonus of LVL in Class Adjectives. You can replace the phrase "in your group" with "in any group" in descriptions of class adjectives.
Wide Angle Vision (you can't be backstabbed); Water Breathing
+(LVL+1)/3 ihp
{Random} Miniature Shetland pony Your effects have no BlahR (except GR)
+50% XP in one non-Concordant class
1M,1/reset: Reset
{Random} Creeping death Avoid Fate @ x6 multiplier, LVL/d
Continuous Lady's Smile (you choose all your die rolls)
Anti-Villain Shell SL 0-3 (Villain effects of SL 0-3 cannot be used within 200')
{Random} Cockroach 1M, can borrow from future: Capital I Insist an effect (an effect that was Objected to still resolves)
Accidently raise Pawn XP: 1 in 6 chance per reset of spending all your XP to Pawn class
Cosmic Consciousness: You sense everything (immune Dust, Mirage Arcana, Displacement, etc.)
{Random} Cyberdemon Time-Reality Stability
A bonus of LVL in Class Adjectives. You can replace the phrase "in your group" with "in any group" in descriptions of class adjectives.
1M: A group gets -25*LVL set Str that ignores Sustain Str
{Random} Raven 1M: Duplicate a Psi8 or Psi16 minor, major, or grand ability. (This is resisted using XR, not TechR)
1M: Turn off all specialty priest abilities on target for 1 turn
+7 levels in Psi6E or Demonologist; x2 Nonweapons
{Random} Lurking unknown iXaXR LVL*5%
0, 1/s: Choose one creature. He cannot use any P actions on his next segment.
Immune to x0 effects. Immune to x1 effects of SL 0 to ALVL. Immune to x2 effects of SL 0 to ALVL/5, round down.
{Random} Sphere of Bedevilment [Synnibarr] +LVL QOppM or QQQM or X actions
All spells cost 0 P actions; Material componenting does not cost 1 V action
Weapon Breaking: Weapons that strike you, but do not injure you, shatter
{Random} Chameleon You attack as a x3 being, but defend as a x1 being.
Change "Save" category of your Concordant class to 2xConc
All your Psionics cost only 1/2 the normal number of Mental Actions to use. Your Psionics do not allow a Saving Throw.

[P3.19] Random Races (CF=4; Div. 3)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Louse +1 +6 -5 +5 -4 +5 -3 0 -1 -1 3
{Random} Blank Short Desc Field (Imm Pet) -5 +1 +9 +1 +2 -1 -4 0 +8 -2 3
{Random} Poodle +7 -8 +1 -6 +5 +7 +4 0 0 0 3
{Random} Jugulator -4 -1 +6 -2 +6 +3 -8 +6 0 +2 3
{Random} Star Control Hierarchy Mycon (SFB race R71) -4 +7 +6 -2 -1 0 0 0 +3 0 3
{Random} Cardassian -3 +8 0 -7 +6 +4 -6 0 -1 0 3
{Random} Monastic Flumph +5 -6 +4 +3 -4 +7 -6 +2 +64 +7 3
{Random} Working Stiff +7 0 +8 +2 -5 -4 -1 +5 +18 -2 3
{Random} Vulcan +2 0 +4 +1 +4 -5 0 -1 0 0 3
{Random} Egg +6 0 -5 +8 +6 -7 +7 +8 0 +5 3
{Random} D'zenian Blade -1 +7 +7 +7 -2 -9 0 +4 -2 +8 3
{Random} Baby Bumblebee +3 -4 -5 +5 +6 +1 -5 0 +42 0 3

Race Abilities
{Random} Louse Immune Fire; True Sight; Flying
Immune Cold; 1P: Find the Path
Iron Body: Your manifestation turns to iron; +26 Str; DR 10/-; +10 AC; -5 Dex
{Random} Blank Short Desc Field (Imm Pet) Need +LVL weapon to hit you
You may material component the Lich powers that duplicate Wizard spells (spend 1V)
Concordant-Based Spirit Resistance (cXR) = LVL*15% (shift downwards by 5% per Concordant LVL over 12)
{Random} Poodle +1 ihp; +2 #Att; 1M: Cast any Ench/Charm spell of SL 1-10
Immune x2 Insects and Bug spells
Limit of 8 classes.
{Random} Jugulator Your phys att do full dmg regardless of immunity
x1.5 ML (Memorization Level) in one class.
One 1st-2nd lvl Hero or Lich or Villain spell
{Random} Star Control Hierarchy Mycon (SFB race R71) Vanguard Reflexes: Allies within in your group can use your reflex saving throw
Automake saves on natural 18-20
x+5 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
{Random} Cardassian x2 hp.
Artifacts divide their ego by their multiplier when picked up by you
+5 levels in Psi6E or Demonologist; 1V: Remove an Immunity
{Random} Monastic Flumph Your Int items may lend their E action to you (as 1QS)
Pick a plane, your home plane switches to that.
Mime Spell: You can copy any non-Concordant spell used against you per reset
{Random} Working Stiff Action Accel.: +1 OppM only for Psi(-7)
Defender 11: You defend as a x11 being (this effect cannot be dispelled/twisted)
+1QX action
{Random} Vulcan MF Stability 10' r
Slipstream: You are unaffected by temporal disturbances
+LVL-19 lines of text from Priest group class descriptions, these are non-Level: picks or things that are normally non-pickable.
{Random} Egg +2 Size; 6M,3P,4V,15 Psi11B mana: Target becomes a familiar of yours (!)
Immune to x0 effects. Immune to x1 effects of SL 0 to ALVL. Immune to x2 effects of SL 0 to ALVL/5, round down.
Can do these action conversions: 1P -> 1M, 2M -> 1QM, 2 QM -> 1 QQM, 2 QQM -> 1 QQQM, etc.
{Random} D'zenian Blade All your innates cost 0 actions (limit = LVL/r).
0,1/s: Be Immune to an Effect and *not* go down a hole; +1000 Rogue pts
You have +1 HNLVL or +0.1 LVL for purposes of qualifying for classes, kits, and feats.
{Random} Baby Bumblebee You ignore other people's immunities and resistances
You can trade 2 of an action type for 1 Quick version of that action type.
0, 1/r: Any 1st-6th level Wizard spell

[P3.19] Random Races (CF=4; Div. 3)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Jammer Leech +3 +7 -4 +4 +3 -5 -3 0 +2 +6 3
{Random} T-Bear +2 -1 +1 -3 +1 +8 -10 0 0 +1 3
{Random} Dalek +6 +1 -2 0 -3 +4 +7 -1 0 +7 3
{Random} Pegasus [Phoenix] -4 -7 +8 -2 +5 +8 +3 0 +24 +9 3
{Random} Sphere of Bedevilment [Synnibarr] -6 -3 -5 +8 +6 +7 +8 0 +16 +3 3
{Random} Stupendous Man -5 -5 -2 +8 +5 +5 +1 +1 +40 +4 3
{Random} Master of Teras Kasi +5 +5 +6 0 -6 -2 +1 +3 +42 0 3
{Random} Space ship -1 -7 +2 +1 +9 +3 +3 +8 +18 0 3
{Random} Parrot -3 +1 +3 +2 -2 +7 +6 +5 0 0 3
{Random} Little Lamb +5 +5 0 -9 +3 +4 +6 -2 -2 0 3
{Random} AEther Vortex -1 +6 +1 +5 +5 -7 +3 0 +48 +4 3
{Random} Frax (SFB race R51) -1 +4 -4 +4 +5 +1 +4 -1 +15 +4 3

Race Abilities
{Random} Jammer Leech x+6 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
10*LVL% uIR (unadjustable InnateR, does shift, can't be lowered/halved)
1M, (lich level)/d: Gain +10 XP
{Random} T-Bear Immune to LVL [C] section effects, even major ones are only 1 pick each
1F,1/h: Locate Person/Obj at any point in time
Free wild talent in Psi81, PSPs=40*LVL, use ML=9+LVL in the Psi81 class.
{Random} Dalek Can attack familiars normally (even if immune)
+1 action of any action type you possess, it has the "s" prefix ("Slow", can be used only on segment 10).
You see the ERROR OF YOUR WAYS, drop Villain class (and can never return), gain Hero with double your Villain XP.
{Random} Pegasus [Phoenix] +Str Int; +Dex Wis; +Con Chr; Str=Dex=Con=0; Astral Projection
Lord of the Skull: You gain the Demilich Template
0, 1/r: Any psionic grand
{Random} Sphere of Bedevilment [Synnibarr] x2 CL
+Str Int; +Dex Wis; +Con Chr; Str=Dex=Con=0; Astral Projection
+LVL QM actions
{Random} Stupendous Man [Aligned] Messiah: Same aligned beings will not attack you
1F or 1X: Duplicate any level 6 Concordant spell
You attack as a x2 being
{Random} Master of Teras Kasi Your racial abilities and magic items cost half the normal number of actions to use.
Trade 3 of an action type for 1 Borrowed (b) or Held (h) of that action type.
Change "To Hit" category of your Concordant class to Conc
{Random} Space ship Your Int items may lend their E action to you (as 1QS)
Mouth's P: Breathe (any type); 1V: Escape; 1M: Divine Intervention 100%
25% PsiR; Detect Chaos; Detect Psi; 1/t: Poly Self to animal; 1/t: Invisibility; +4 saves
{Random} Parrot You can trade 3 of an action type for 1 Opposing version of that action type.
1M: Create Any x2 Monster
Evenhanded: Your unarmed attacks deal maximum damage
{Random} Little Lamb 1F, 1/year: +LVL to your multiplier for 1 turn (once this is used this slot cannot be dropped for a year)
Immune to all x1 defenses (you affecting other people)
DNA Stable (cannot be scrambled/erased/et al.); Immune to Clone Insanity, Pawned, Home Plane Change
{Random} AEther Vortex Unyielding Damage Reduction: Any corporeal opponent striking you in melee but not penetrating your damage reduction suffers the difference in damage.
Superior Summoning: Hit Dice of summoned creatures increases by 50%
Can create custom class with no upper CXP limit
{Random} Frax (SFB race R51) Perfect Defence: iAC LVL
1F or 1X: Duplicate any level 4 Concordant spell
Equilibrium: All ability scores match your highest ability score (among the basic 6 stats)

[P3.19] Random Races (CF=4; Div. 3)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Intelligent [Magic Item] +2 -4 +1 -5 +6 +7 +1 -4 +6 +5 3
{Random} Greater Morphling 0 +7 +3 -7 +6 0 +4 +6 0 +10 3
{Random} Flumsh -5 +5 +1 +7 +6 -7 -6 -3 0 +2 3
{Random} Scorpion -7 +2 -1 +5 +5 +4 -7 0 +32 0 3
{Random} Galaxy being -4 +3 -4 +6 +8 -3 +5 +7 +8 0 3
{Random} My Little Pony -4 +5 +5 -1 +8 -6 -2 +3 +6 +5 3
{Random} Magnet -7 +4 +4 -1 +8 -2 -8 0 +6 -2 3
{Random} Babelfish -5 +6 +3 -8 +3 +7 -3 -2 +84 +5 3
{Random} UltraWhite Midiclorian [Star Wars] +2 +7 0 +3 -8 +2 -6 -1 +18 +5 3
{Random} Smurf +3 +1 +6 -5 +6 -3 -1 0 0 0 3
{Random} Parademon +4 +6 -3 +2 -3 +3 -8 -1 +24 +2 3
{Random} Snake +6 +3 +3 +1 +1 -7 -4 0 0 0 3

Race Abilities
{Random} Intelligent [Magic Item] xx1.3 LVL (doesn't stack with lower versions of this in X21)
2Z (two zero actions), 1/t: You attack as a x3 being and defend as a x0 being this segment.
Your Wizard spells and Psi2 powers (and their material componenting) cost half the normal number of actions to use.
{Random} Greater Morphling 1V: Retroactively stop an action within last r
Add 2 to HD type per level in one Concordant class (+0d+2)
+1 [X7] minor
{Random} Flumsh 0,1/r: Lower all effects on you
1M: A group gets -LVL iTH
iuEaXR LVL*5%; ixGR LVL%
{Random} Scorpion Automatically hit all targets (you rolled a natural 40 on a 20-sided die if it matters)
Can spend N Priest spells in memorization to get N times the resultant effect.
1F or 1X: Duplicate any level 2 Concordant spell
{Random} Galaxy being Transversal: You can attack any target you can perceive
0: Can trade a Legend SL N for N Legend SLs.
Extra Level (S): You gain an extra class level (non-Concordant)
{Random} My Little Pony Need +LVL weapon to hit you
Change "To Hit" category of your Concordant class to 2xConc
LVL instances of the "Uncommoner3" class Level 1 ability (at DL X)
{Random} Magnet Seeking Shot: You can make one shot per round that is guaranteed to hit
Casting multiple Wishes/Miracles doesn't harm MF
Unyielding Damage Reduction: Any corporeal opponent striking you in melee but not penetrating your damage reduction suffers the difference in damage.
{Random} Babelfish Immune Fire; True Sight; Flying
You can trade 4 of an action type for 1 Opposing version of that action type.
Can target yourself N times for N times effect
{Random} UltraWhite Midiclorian [Star Wars] You attack as a xN being, but defend as a x(6-N) being, where N is between 1 and 5.
+WL X actions
+LVL QOppM or QQQM or X actions
{Random} Smurf 10*LVL% uXR (unadjustable XR, does shift, can't be lowered/halved)
+1 QOpp0 only for Atheist powers
Your phys att do full dmg regardless of immunity
{Random} Parademon Can trade 2V -> 1M action
Cunning Mind: +(Int bonus) TH
1M: Raise or lower the Tech Level of an object by LVL (max Tech Level = 20+LVL*2)
{Random} Snake +1 CCL (Concordant Caster Level) in one class
0: Counter an Limited Wish, Alter Reality, Wish, Change Reality, or Miracle (it doesn't work on Unlimited Wish or higher).
All your spells cost 0 actions (limit = LVL/r).

[P3.19] Random Races (CF=4; Div. 3)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Bloodletter +4 +5 -1 -4 +2 0 -2 +1 0 0 3
{Random} Fearsome Java Beast +3 -2 +1 +7 +7 -8 -2 -1 +20 +5 3
{Random} Jester +5 -6 -8 +3 +3 +9 -5 0 +24 0 3
{Random} Tarrasque of Kyuss +3 0 +4 -1 +3 -2 -5 0 0 +2 3
{Random} Magical Hacker +2 +6 -2 -9 +4 +7 +1 0 0 0 3
{Random} Triffid -3 +4 +9 0 0 -1 +8 0 +10 0 3
{Random} angry mob +1 +9 -5 -5 +2 +7 -3 0 0 -2 3
{Random} Cardpecker +8 -4 +1 +2 +7 -5 +4 +2 +10 +7 3
{Random} Necrophidius -6 +8 -4 +7 -5 +7 0 -3 0 0 3
{Random} Bat -3 +2 +6 0 +4 0 +4 0 +30 0 3
{Random} Skinhead +7 +9 -3 0 0 -4 +7 +3 +12 +6 3
{Random} B-I-N-G-O +6 -6 +6 -3 +4 0 -4 0 +1 +6 3

Race Abilities
{Random} Bloodletter 0, LVL/d: Ignore an immunity gained from a Concordant/Godly effect for 1 turn.
Blood Strike: You can expend hit points to increase damage (max=LVL*LVL)
Quixotic: You can re-roll any dice roll (yours or friend's) 1/s
{Random} Fearsome Java Beast Add a "-" off the chart on the right side of your Priest progressions. (It is a "0" if you have the "dashes" power on SL=2 of this chart)
1X: Loop port to a destination in the multiverse that matches your quantum signature, restoring LVL' r of that multiverse to its original state if that multiverse is suffering ill effects.
Heavenly Mind: +(Chr bonus) TH
{Random} Jester Transtemporal: You can travel freely in time
Incursion by touch (2 successful touches = Loop Incursion)
+LVL*2 weapon needed to hit you, this cannot be ignored.
{Random} Tarrasque of Kyuss All spells cost 0 P actions; Material componenting does not cost 1 V action
10*LVL% uPR (unadjustable PsiR, does shift, can't be lowered/halved)
Polymath: Your non-Concordant class levels can be changed at will (you can shift XP around)
{Random} Magical Hacker Slipstream: You are unaffected by temporal disturbances
Perfect Disarm: Successful attacks deal damage and a disarm attempt
x2 levels for #Att calculation
{Random} Triffid Squamous: Your divine natural armor bonus is trebled
1X, may borrow: Capital O Object
You can treat this spell slot as if it was an SL=10 Priest spell slot.
{Random} angry mob Asomatous: Astral, Inverse Astral, Ethereal, or Inverse Ethereal Projection
Interdimensional: You have a 75% chance of avoiding any attack or spell
You may "material component" Concordant spells by spending an F action (in addition to the normal X action).
{Random} Cardpecker QX Haste: You get +1QX action.
+LVL*2 Minors in Psi15 or Psi(-15). Can convert 2 Minor -> 1 Major, 2 Major -> 1 Grand, 2 Grand -> 1 Super.
Immune to x0 to x4 Traps, x0 to x3 Tricks, x0 to x2 Specials
{Random} Necrophidius Quixotic: You can re-roll any dice roll (yours or friend's) 1/s
0, 1/r: Any 4th-9th level Wizard spell
Breathe Crapulence; Immune all Ele incl. Crapulence; 3M: Target Crapped.
{Random} Bat Free wild talent in Psi72, PPs=200*LVL
Truename is unreadable to mult = to LVL or less
+LVL-9 Specialty Priest picks. Can pick from any pantheon.
{Random} Skinhead +6 levels in Psi6E or Demonologist; +4 limbs
Set Int = LVL^2.
One "Level 36:" ability from a class (no downgrade)
{Random} B-I-N-G-O +6 levels in Lich; +3 levels in Villain; Attack as x9 creature
Your Int items may lend their E action to you (as 1QS)
Your Wizard spells and Psi2 powers (and their material componenting) cost half the normal number of actions to use.

[P3.19] Random Races (CF=4; Div. 3)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Greater Morphling 0 +3 +6 -5 +7 -2 -5 -1 +30 +7 3
{Random} Loyal Puppy +6 +2 -3 -1 0 +3 -3 +5 0 +7 3
{Random} Id +2 +2 +4 +5 0 -6 +3 +5 +12 +1 3
{Random} He-Man +9 -1 0 -3 +6 -5 -2 +2 0 +1 3
{Random} Pain elemental 0 -5 +8 +3 +1 -1 -2 0 +20 +3 3
{Random} Clockwork Horror,Silver +1 -4 0 +8 -1 +3 -9 +1 -1 0 3
{Random} Paragon Tarrasque -7 -5 +2 +8 +8 0 +8 0 0 +3 3
{Random} Kyscu Drake -7 +6 -1 +7 +3 -2 0 +5 +84 0 3
{Random} Body snatcher +3 +3 -7 +4 +3 +2 +2 -1 +84 0 3
{Random} Valkyrie +7 +1 -3 +2 -6 +7 +7 +3 0 +7 3
{Random} Time Elemental Grue +7 0 0 -7 +4 +5 -4 -1 -2 -1 3
{Random} Large Faithful Lion -7 +3 +1 -1 +7 +4 -7 +6 +24 0 3

Race Abilities
{Random} Greater Morphling Change "To Hit" category of your Concordant class to Conc
All your spells cost 0 actions (limit = LVL/r).
DNA Stable (cannot be scrambled/erased/et al.); Immune to Clone Insanity, Pawned, Home Plane Change
{Random} Loyal Puppy You may "material component" Concordant spells by spending an F action (in addition to the normal X action).
Immune to Loop; Loop/Reality Stability (does not include Time/Reality Stability)
Your ENDLESS HORDE OF CANNON FODDER (x1 creatures) ignore "Immune to x1 effects" (unless from x3 source).
{Random} Id Immune to x0 to x3 Traps, x0 to x2 Tricks, x0 to x1 Specials
1X+1F, may borrow: Capital I Insist (this can in turn be "Really Objected To").
Add a "-" off the chart on the right side of your Priest progressions. (It is a "0" if you have the "dashes" power on SL=2 of this chart)
{Random} He-Man +LVL QA actions (1QA=1QV, 2QA=1QP, 3QA=1QM)
May use Psi-2 Reverse Psionic Enchantments even if "Banhammered".
Pick a single spell from any Concordant class. You may cast that spell as if it was on your Concordant class spell list.
{Random} Pain elemental Redivivus: You can revive your opponents greatest enemy
You attack as a x2 being
Add you or your mount's current hp (if it's a dragon) to your damaging spell effects
{Random} Clockwork Horror,Silver Instability: Target creature is not Time/Reality Stable
LVL of your non-Conc classes are put to level 36
0: 3*LVLd10 Colorless Fire dmg, vile, does indestructible hp dmg
{Random} Paragon Tarrasque You can treat this spell slot as if it was an SL=10 Priest spell slot.
You are the MASTER ENEMY, and can't be targetted until your ENDLESS HORDE OF CANNON FODDER is destroyed.
Troll-like regen all hp (including vile) every s
{Random} Kyscu Drake x2 CL
+LVL to all stats
Science: You can physically attack even while under Sanctuary / Pro. Evil / Astral Projection / etc., the effect doesn't "see" that you attacked (and isn't reduced)
{Random} Body snatcher +25*WLVL set Dex. Hold Dex.
1V: Lower all x2 effects on 1 target
+LVL*2 to your natural AT; your natural AT stacks with your armor's AT.
{Random} Valkyrie 0: Duplicate any 0th-2nd level Concordant spell until next reset. You can have up to 6 spell levels total running.
Become NPC: You become an NPC immediately.
Your ENDLESS HORDE OF CANNON FODDER (x1 creatures) ignore "Immune to x1 effects" (unless from x3 source).
{Random} Time Elemental Grue 1M: But wait, the other Villain over there FORGOT ONE SMALVL THING and he is Crapped and Slain. (only vs. Villains)
Legendary [Ability Score]: Single ability score doubled
Pawner lending you psionics: 0, 1/r: +LVL
{Random} Large Faithful Lion Unyielding Damage Reduction: Any corporeal opponent striking you in melee but not penetrating your damage reduction suffers the difference in damage.
Your Int items may lend their E action to you (as 1QS)
Excellent Vision; Detect Illusions and Traps 50% continuous (don't need to ask to use)

[P3.19] Random Races (CF=4; Div. 3)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Space ship +8 +8 +1 -8 +4 -4 -5 0 +20 0 3
{Random} M.U.L.E. +6 +8 -3 -4 +1 +1 +8 +8 -1 0 3
{Random} Manitou +2 0 +3 -5 +4 +5 +3 0 0 -1 3
{Random} Spectre [Familiar] +5 +8 -2 +4 -9 0 -1 0 -1 0 3
{Random} Orphan -7 +4 +3 +3 +7 -3 +7 +5 0 0 3
{Random} Paradroid +4 +5 -7 +3 -1 +2 -2 0 +32 -1 3
{Random} Pizza Worm 0 -2 +9 +2 +7 -8 0 +5 +4 +2 3
{Random} Boarding Robot [SFB] +7 -6 +1 -5 +5 +6 +5 0 +2 0 3
{Random} Severed Head of the Beastly Fido -3 +5 +4 +4 -4 0 +6 0 +72 +5 3
{Random} Tank Commander +6 +2 +3 +1 +4 -8 +7 0 0 0 3
{Random} Assquatch +8 -3 +3 -6 +4 +1 -1 -1 0 +2 3
{Random} Three-Tarrasque (like a Three-Kreen) 0 +9 -4 -6 +2 +6 -5 +5 +15 0 3

Race Abilities
{Random} Space ship 0,LVL/d: One target gets -10*LVL% irrBlahR (MPIRR)
1M: Dispel Concordant Spell, 100% success
1M: A group gets -LVL QV actions (infinitely quick V actions)
{Random} M.U.L.E. +LVL QA actions (1QA=1QV, 2QA=1QP, 3QA=1QM)
+20% XP in one class (Non-Concordant or Concordant). Other powers like this one cannot be same class.
Immune Down a Hole, Clone Insanity, Kill @ Birth
{Random} Manitou Enchanted Damage Induction: You are only affected by a weapons enchantment bonus
+1 Speciality Priest god (if you qualify)
xx1.2 ML in one class. (doesn't stack with lower versions of this in X21)
{Random} Spectre [Familiar] 0, 1/r: Any 7th-11th level Priest spell
Time Dilation: Can use 2X actions per segment (if you have them)
Anti-Hero shell SL 0-3 (Hero effects of SL 0-3 cannot be used within 200'r)
{Random} Orphan Excellent Vision; Detect Illusions and Traps 50% continuous (don't need to ask to use)
LVL/d: You may use a 0 action to pay for the "1M" cost of an Atheist "Level:" ability.
Quixotic: You can re-roll any dice roll (yours or friend's) 1/s
{Random} Paradroid You see the ERROR OF YOUR WAYS, drop Villain class (and can never return), gain Hero with double your Villain XP.
Sphere robe in LVL spheres. If you pick Elemental, you are double Sphere robed (-2 SL).
Priest spells (and material componenting) cost half the number of actions in LVL spheres.
{Random} Pizza Worm Trade 3 of an action type for 1 Borrowed (b) or Held (h) of that action type.
Change "Save" category of your Concordant class to 2xConc
May use Psi-2 Reverse Psionic Enchantments on your Concordant progressions (a Concordant 1st is considered an 11th, a Concordant 2nd is considered an 12th, ...)
{Random} Boarding Robot [SFB] Immune Down a Hole, Clone Insanity, Kill @ Birth
+LVL QOpp actions
Shell 5: Anti-Concordant Shell (0th-5th)
{Random} Severed Head of the Beastly Fido Immune all inner elements
+2 Size; 6M,3P,4V,15 Psi11B mana: Target becomes a familiar of yours (!)
1M: Drop all effects that can be dispelled/instantaneous/disjuncted on one target, including effects "inside" others.
{Random} Tank Commander [Aligned] Messiah: Same aligned beings will not attack you
-LVL actions of all types to everyone within LVL*10' r (no resistance)
Shroud of Death: Anyone attacking you must save versus death
{Random} Assquatch Your Priest spells are resisted using GR instead of MR (or XR).
xx1.5 LVL (doesn't stack with lower versions of this in X21)
0,LVL/d: One target gets -10*LVL% irrBlahR (MPIRR)
{Random} Three-Tarrasque (like a Three-Kreen) +LVL Research Points per reset (see [P12])
Immune to x0 effects. Immune to x1 effects of SL 0 to ALVL. Immune to x2 effects of SL 0 to ALVL/5, round down.
Can turn Elementals. Automatically "T" or "D" any x0-x1 Golems or Elementals. Roll 1d12 *groups* affected instead of individuals.

[P3.19] Random Races (CF=4; Div. 3)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Colour out of space +1 +6 -6 +2 -1 +4 +7 0 0 0 3
{Random} Chicken Egg -4 +8 +4 -2 -8 +9 -6 +4 0 0 3
{Random} Buzzard +3 +7 -4 +5 +6 -8 +5 +3 +6 +3 3
{Random} Bloodletter +3 -1 -7 +7 +2 +4 -7 -2 +64 -1 3
{Random} Valkyrie 0 +4 -5 -2 +3 +8 +3 +2 0 0 3
{Random} Elemental Crapulence +2 -1 -3 +5 +1 +2 -2 +7 +4 0 3
{Random} Keeper of the Sacred Word +8 +8 -9 +2 -3 +1 +6 0 +12 0 3
{Random} Shadow Tarrasque +1 +1 -3 +2 -2 +7 0 +1 +36 +2 3
{Random} Walrus -4 -7 +6 +1 +7 +5 -6 0 +9 +4 3
{Random} Lawnmower Man -1 -1 +6 +1 0 +2 +2 +7 -1 +8 3
{Random} Used Underwear +3 +4 +7 0 -4 -3 -3 +2 +64 +5 3
{Random} Sun Snake +10 +5 -6 +1 -4 +3 +1 0 +3 0 3

Race Abilities
{Random} Colour out of space Can do these action conversions: 1P -> 1M, 2M -> 1QM, 2 QM -> 1 QQM, 2 QQM -> 1 QQQM, etc.
+30% XP in one class (Non-Concordant or Concordant). Other powers like this one cannot be same class.
Limit of 8 classes.
{Random} Chicken Egg x2 physical dmg; /2 all physical damage you take
1M: A group gets -LVL QP actions (infinitely quick P actions)
XR 4*LVL%. Pick two prefixes for this: "i"=irreducible, "u"=unadjustable, "n"=non-ignorable.
{Random} Buzzard Spirited Away: You are saved from destruction (Avoid Fate once per day)
You can trade 2 of an action type for 1 Quick version of that action type.
0, LVL/d: Anti-Concordant Shell (0th-5th)
{Random} Bloodletter +WL isaves
You have a free "H" for purposes of qualifying for classes, kits, and feats.
Avoid Fate @ x6 multiplier, LVL/d
{Random} Valkyrie You attack as a x3 being
Molymorph: You are immune to the attacks of any form you assume
Lord of the Skull: You gain the Demilich Template
{Random} Elemental Crapulence Immune Fire; Double all dmg dealt and received
10*LVL% uMR (unadjustable MR, does shift, can't be lowered/halved)
1M: LVLd60 dmg, E=LVL element, one target (no save, use XR to resist)
{Random} Keeper of the Sacred Word Pawner lending you spells: 0, 1/r: +LVL SLs in memorization
Adjuration (S): Can summon a DL=LVL monster and control and understand it
Perfect Defence: iAC LVL
{Random} Shadow Tarrasque You get and can use 2D Actions per death per segment. You are limited to LVL+1 D Actions you can use per reset (instead of 1).
Mime Ability Score: You can copy one single ability score of an opponent
1F, 1/year: +LVL to your multiplier for 1 turn (once this is used this slot cannot be dropped for a year)
{Random} Walrus Add 2 to HD type per level in one Concordant class (+0d+2)
Ignore x2 effects (assuming you are at least true x5 <- NOTE THE MULTILVLIER HERE)
+(LVL+1)/3 ihp
{Random} Lawnmower Man 10X, 30F, LVL/month: Invent a new E=4+LVL (or higher) element. Until the following reset, only you can generate effects of this element, and all effects of this element are "No Resistance". (At the end of the day the element becomes common knowledge and the benefits are lost.)
0, 1/r: Any 0th-4th level Wizard or Priest spell
Duplicate a Level: ability of a non-Concordant class
{Random} Used Underwear Immune to x0 to x3 Traps, x0 to x2 Tricks, x0 to x1 Specials
Saviour: You can take damage for any or all allies in your presence
1X, may borrow: Capital I Insist
{Random} Sun Snake 1M (can borrow): Resist (1/2 effect) the effects of a material form of a god for 1 turn
10*LVL% uXR (unadjustable XR, does shift, can't be lowered/halved)
Can turn Elementals. Automatically "T" or "D" any x0-x1 Golems or Elementals. Roll 1d12 *groups* affected instead of individuals.

[P3.19] Random Races (CF=4; Div. 3)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Boast of England -7 +6 0 -1 +8 +1 +7 +6 +3 -2 3
{Random} Luggage -6 +1 +7 +8 -6 +2 +4 0 0 -1 3
{Random} Klingon -2 +6 +5 +5 -4 -3 +7 0 -2 +4 3
{Random} Rag doll +2 -2 0 0 -3 +9 -6 +8 +16 0 3
{Random} Teacher +7 -4 +3 +2 +2 -2 +5 -1 +18 0 3
{Random} Humanoid [pick a humanoid] -4 +7 -2 -4 +4 +8 -7 +8 +16 0 3
{Random} Ancient ape -6 +4 +6 +3 +6 -7 -7 +6 +12 +1 3
{Random} Watchghost +7 -2 -10 +9 -1 +3 0 +2 +20 +3 3
{Random} Andromedan (SFB race R10) -4 +5 -2 +7 -4 +4 -6 +3 -3 +9 3
{Random} T.T. Maggot +7 -7 +8 -2 +8 -6 -4 -1 0 +2 3
{Random} Zelda +10 -1 -6 +3 +3 -3 -6 +3 +36 +8 3
{Random} Cheap Ass -5 +4 0 +2 +5 0 0 0 -2 0 3

Race Abilities
{Random} Boast of England 1P: Target cannot use F, S, M, or Opp actions
You may use borrowed or held actions to activate SL 0-11 (CSL 0-1) effects you have.
1M: Annihilation 30' radius (save vs. PPD at -LVL*10), from 30' to 60' radius take a Destruction (save vs. PPD)
{Random} Luggage Limit of # classes = 6
+1 QX action
+1F Action
{Random} Klingon All Rogue Abilities at 10*LVL%
X Haste: All in your party gets +1X action.
Time/Reality Stability 10' r
{Random} Rag doll 10F: Destroy Plane you're in
+1 MF 30' r
1F,1/h: Locate Person/Obj at any point in time
{Random} Teacher Double the memorization of 1 SL (one non-Concordant progression)
Gaze: Life Trapping (as per Mirror)
1M: Duplicate magic/psi effect in area
{Random} Humanoid [pick a humanoid] Legendary [Ability Score]: Single ability score doubled
All your innate abilities can be used twice as often (e.g. 3/d becomes 6/d). Your Innates do not allow a Saving Throw.
Conduct M actions through psi link
{Random} Ancient ape Regeneration: You gain regeneration HNLVL/2 /s
You may material component the Lich powers that duplicate Psionic powers (spend 1V)
Change "To Hit" category of your Concordant class to 2xConc
{Random} Watchghost x2.5 ML (Memorization Level) in one class.
You may material component the Lich powers that duplicate Wizard spells (spend 1V)
0: Duplicate any 0th-4th level Concordant spell until next reset. You can have up to 18 spell levels total running.
{Random} Andromedan (SFB race R10) 0: Duplicate any 0th level Concordant spell until next reset. You can have up to 2 spell levels total running (0 level spells count as 1/4).
Casting multiple Wishes/Miracles doesn't harm MF
Conduct M actions through psi link
{Random} T.T. Maggot Immune to Twilighting and draining the MF/PF/TF (unless you want to be twilighted or drain the factors, of course!)
Multiply your hp by your multiplier
Do 1P instead of 1 att when doing parting shot
{Random} Zelda 1M: You ONE-UP a LEGEND and LIE THROUGH YOUR TEETH, all Legend abilities in 100 yards do not function for 1r.
Superior Summoning: Hit Dice of summoned creatures increases by 50%
1M: But wait, the other Villain over there FORGOT ONE SMALVL THING and he is Crapped and Slain. (only vs. Villains)
{Random} Cheap Ass 1F or 1X: Duplicate any level 2 Concordant spell
MF/PF/TF cannot be raised within sight of you. 1X, defile MF/PF/TF in the area by 1: Capital F Fix on self.
0, 1/r: Any 0th-8th level Warrior, Rogue, or Monster spell

[P3.19] Random Races (CF=4; Div. 3)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Brain Golem +3 -8 -8 +8 +7 +6 -8 +4 +56 +2 3
{Random} Randomites / Masters (SFB race R86) +2 -2 +5 +4 +3 -6 -9 0 -1 0 3
{Random} Energy Cloud (Star Trek) -1 -8 +7 +6 +2 +1 -6 +7 +20 +2 3
{Random} Tomb Trapper, Thaalud -8 +7 +1 +5 +3 -1 -5 +10 +24 -3 3
{Random} Ghost Tarrasque +6 -4 0 +5 +5 -3 -8 0 +64 0 3
{Random} Manitou +7 +8 +7 -2 -7 -6 -8 -1 +3 +2 3
{Random} Giant celery stalk +5 +4 -2 -2 +1 +3 -6 +1 0 +7 3
{Random} Sun Snake -7 +4 +5 -1 +6 +1 +1 +7 +24 +6 3
{Random} Morlock -7 +8 +6 +5 +1 -5 -3 -2 +9 +8 3
{Random} T-Bear +7 +4 -4 -6 +4 +1 -1 0 0 +7 3
{Random} Bungee +7 -1 -3 +2 -7 +10 +4 0 +10 +7 3
{Random} Bloodletter +6 +7 -4 +8 -2 -8 -6 0 +21 0 3

Race Abilities
{Random} Brain Golem Edifying Presence: Your presence forces an alignment change (save)
One weak "Level 1:" ability from a class
+50% XP in one non-Concordant class
{Random} Randomites / Masters (SFB race R86) 1M, can borrow from future: Counter a Concordant or XR-based effect
xx1.1 ML in one class.
Science: You can physically attack even while under Sanctuary / Pro. Evil / Astral Projection / etc., the effect doesn't "see" that you attacked (and isn't reduced)
{Random} Energy Cloud (Star Trek) Psi1 has no limit of 1 attack/r, Psi2 has double points, auto Power Score
The "Avoid Fate" ability cannot be used by any other creature (friendly or not) within 100 yards of you.
Trade 12 of an action type for 1 Instantaneous (I) of that action type.
{Random} Tomb Trapper, Thaalud +LVL^2 unarmed TH and damage, +LVL to # attacks unarmed, it is of an unusual element (can change with each punch)
Time-Reality Stability
Blood Strike: You can expend hit points to increase damage (max=LVL*LVL)
{Random} Ghost Tarrasque -1 to XP divisor due to race (minimum 1).
0,1/r: lvl*10 hp vs. Energy/Phys; 0,1/s: Dim Door; 0,1/s: TK lvl^3 lbs.
You can summon, control, and comprehend Elementals of any DL, even past DL X. (Assuming you have sufficient spells to do so.)
{Random} Manitou 1X: Capital O Object.
0,1/s: TWE no summ sickness no parting shot; Immune Dimensional Effects
0, 1/s: Choose one creature. He cannot use any M actions on his next segment.
{Random} Giant celery stalk Command: Can lie even under Detect Lie / Truthear / Ring of Truth; 1M: Force someone to roll a (100-Wis)% chance they will believe what you say, no matter how outrageous.
Automatically make saves (you rolled a natural 40 on a 20-sided die if it matters)
Wands cost only M to use
{Random} Sun Snake 0, 1/r: Any 6th-10th level Priest spell
Sphere robe in LVL spheres. If you pick Elemental, you are double Sphere robed (-2 SL).
Immune Lightning
{Random} Morlock 1F,1/h: Speak with Person at any point in time
Counter-strike: Gain an extra retaliatory attack for every time you are injured
Time-Reality Stability
{Random} T-Bear All spell levels +1 in all memorizations
All your spells cost 0 actions (limit = LVL/r).
+1 equip slot in every position
{Random} Bungee 1M: All x2 and lower effects on one target are dropped, even if they can't normally be dispelled/instantaneous/disjuncted.
1F or 1X: Step Out of It
+2*LVL all non-Concordant memorization charts
{Random} Bloodletter [Energy] Absorption: One type of energy heals you
xx1.1 ML in one class.
Weapon Breaking: Weapons that strike you, but do not injure you, shatter

[P3.19] Random Races (CF=4; Div. 3)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Who -8 +7 +3 +3 -5 +8 +1 0 0 +1 3
{Random} Star Frontiers Sathar (SFB race R73) +4 0 +1 +5 -7 +4 -7 +3 -3 +2 3
{Random} Tumtum +3 +9 -7 +1 0 +1 -1 -1 0 0 3
{Random} IRA Terrorist +2 +8 -3 -3 -3 +7 -5 0 0 0 3
{Random} Khyberdemon +5 +3 -6 +3 +1 +1 -1 +8 -3 0 3
{Random} Moon Dog 0 -4 +8 +4 +4 -3 -5 0 0 +4 3
{Random} Winged Tarrasque +1 -4 0 -1 +8 +4 +1 0 0 0 3
{Random} AEther Vortex 0 +1 +1 -7 +5 +9 +2 -1 +36 +2 3
{Random} Hungry Hungry Heifer -8 +4 +6 +8 -8 +4 +4 -1 0 0 3
{Random} Masochist -8 +9 +7 -2 +2 -2 -4 +5 0 +3 3
{Random} Great Unknown -9 +5 +6 +2 -1 +6 0 +2 +14 0 3
{Random} Undead Robotic Chicken +5 -7 +4 +8 -3 -1 +7 +8 0 +4 3

Race Abilities
{Random} Who Superior Critical Multiplier: Your critical multiplier is quadrupled
0,LVL/d: Ignore someone's Immunity to something
Numinous: Anti-magic aura that does not impede your own magic
{Random} Star Frontiers Sathar (SFB race R73) Anaretic: Your attacks are Mordenkainen's Disjunction branded
Anti-Hero shell SL 0-3 (Hero effects of SL 0-3 cannot be used within 200'r)
You attack as a xN being, but defend as a x(6-N) being, where N is between 1 and 5.
{Random} Tumtum Immune to SL 0 to SL (LVL/3, round down) effects.
2Z (two zero actions), LVL/d: Counter a Priest spell from someone who doesn't worship one of your gods.
Considered x2 creature; Resist Weapon/Holy; +level AC; +level*3 dmg
{Random} IRA Terrorist Your phys att do full dmg regardless of immunity
1M: A group gets -LVL QP actions (infinitely quick P actions)
1M, LVL/d: Deal 1 idmg to a creature without ihp
{Random} Khyberdemon +LVL QOpp actions
Detect Divine Beings; 1M: Legend Lore Divine Being
Apostasy: You are unaffected by alignment based effects
{Random} Moon Dog Immune to Outer Elements
1N, 1/s: Pick any ÷18 or less race, or a DL IX or less creature you know of. You Shapechange into it. Your stats don't change, but you can use racial/innate abilities from it.
Troll-like regen all hp (including vile) every s
{Random} Winged Tarrasque Command: Can lie even under Detect Lie / Truthear / Ring of Truth; 1M: Force someone to roll a (100-Wis)% chance they will believe what you say, no matter how outrageous.
You may "borrow" actions of any type (assuming you have them).
All spells cost no P action to cast. No saves versus your effects
{Random} AEther Vortex You ignore other people's Immunity to Outer Elements (unless it comes from a x3 or greater source).
Superluminal: You can move at the speed of light
You can have 6 Specialty God picks instead of 3, if they are all from the same pantheon.
{Random} Hungry Hungry Heifer May use Psi2 Psionic Enchantments on your Concordant progressions (a Concordant 1st is considered a 11th, a Concordant 2nd is considered a 12th, ...)
Defender 8: You defend as a x8 being (this effect cannot be dispelled/twisted)
Pers.Combat: 1M, 1/d: Call a level=LVL/2 Beast Rider mount for yourself.
{Random} Masochist 1M: Create Any x2 Monster
2X: Cast a Wis-based [X] section power, with SL=3 (or SL=13 in the older copies of [X] that were SL=11 based).
Asomatous: Astral, Inverse Astral, Ethereal, or Inverse Ethereal Projection
{Random} Great Unknown May use Psi2 Psionic Enchantments even if "Banhammered".
Can instead use LVL/2 (round up) F actions /s
Engineering: Resist damage, Resist all [C] section effects, Resist beneficial healing effects (can't choose to "not use" this resistance, you can drop this entire effect with 1F action)
{Random} Undead Robotic Chicken +1 Psi frequency
Your effects have a -LVL*5% GR (Godly Resistance) shift. (This does not work if [X] section rules are being used.)
+1 CML (Concordant Memorization Level) and -2 LVL in one class {can reverse this}

[P3.19] Random Races (CF=4; Div. 3)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Space Beholder (SFB) +6 +7 -6 +5 -6 0 -2 0 0 0 3
{Random} Bleah Bear +4 +4 -3 +8 +1 -8 +4 +6 +9 0 3
{Random} War pig -5 +9 +3 -2 +1 +1 -4 0 +12 0 3
{Random} Pale Bear -5 +6 0 -3 +6 +3 0 -3 +48 0 3
{Random} Silver Surfer 0 -8 +6 +2 +5 +4 -4 +7 0 +6 3
{Random} Man-in-Black +7 +6 -3 -4 +8 -5 +4 +5 +24 0 3
{Random} Ghoti +2 -3 +4 +8 -3 0 0 -1 0 0 3
{Random} Communism +8 -3 -2 +3 +1 0 +7 0 +40 0 3
{Random} Tattooed Corpse +1 +3 +3 -7 +2 +5 -1 +2 +3 +6 3
{Random} Hawk +3 -3 +6 +2 -2 +2 -6 +3 +32 +6 3
{Random} Miniature [Inner Elemental] 0 +7 +3 -6 -5 +9 -9 0 +64 -2 3
{Random} Spawn -3 +2 +3 0 +5 0 0 +5 -1 0 3

Race Abilities
{Random} Space Beholder (SFB) 1M,1/d: Cast 11th lvl Wiz or 9th lvl Pri spell
Lord of Blood: You gain the Vampire template
+(LVL+1)/3 iAC
{Random} Bleah Bear Get LVL Resets per Reset (doesn't stack w/self)
0, 1/r: Any 0th-8th level Warrior, Rogue, or Monster spell
need +LVL/3 (round up) weapon to hit you
{Random} War pig 1X, may borrow: Capital I Insist
May use Psi2 Psionic Enchantments on your Concordant progressions (a Concordant 1st is considered a 11th, a Concordant 2nd is considered a 12th, ...)
+1 11th in memorization in a Wizard group class (even if off right side of chart)
{Random} Pale Bear Negative Cold LVLd10 dmg by touch
+30% XP in one class (Non-Concordant or Concordant). Other powers like this one cannot be same class.
0: Lower all x1 effects on LVL^2 targets
{Random} Silver Surfer Pawner lending you XP: +LVL*5% XP (or) +LVL*10% XP only for Priest group (both retroactive); +1 class slot
Talismanic Effect: Channel effects through artifacts
0, 1/r: Drop Time-Reality Stability on one target for 1 round
{Random} Man-in-Black 0, 1/r: Any 4th-9th level Wizard spell
1/d: Create a GIANT ROBOT (a DL 10 Golem, you may make requests but exact statistics are determined by the DM).
1M: Annoy/Taunt a god (no resistance)
{Random} Ghoti +1 XP or +1 item XP /r
Luckstone; x2 P15Ps (Psi15)
Immune Earth; Can trade 2V -> 1P action
{Random} Communism MF/PF/TF Stability; 1M: Talk to Ultraplanar Cow
Free wild talent in Psi72, PPs=200*LVL
+LVL PSaves (using the [X] section saving throw rules)
{Random} Tattooed Corpse iuEaXR LVL*5%; ixGR LVL%
Need +LVL weapon to hit you
+1X action
{Random} Hawk 1M: Dispel Concordant Spell, 100% success
+10*LVL iMR that can't be ignored
1M: Turn off all specialty priest abilities on target for 1 turn
{Random} Miniature [Inner Elemental] 1V, 1/d: You CACKLE EVILVLY as a defense/immunity on an object/person doesn't function. This cannot be resisted.
+1 11th in memorization in a Wizard group class (even if off right side of chart)
Snake; Immune Plasma & Sun & AntiMatter & Fusion & Radiation & Gravity
{Random} Spawn 0: Create Tricks 10*LVL%
Soniferous (S): You double the power of any single magic item you use
Vanguard Reflexes: Allies within in your group can use your reflex saving throw

[P3.19] Random Races (CF=4; Div. 3)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Clay Pigeon +6 +5 +3 +1 -3 -4 +4 +2 -1 0 3
{Random} Karateka -5 +6 +6 +1 -7 +8 -2 0 +8 -2 3
{Random} Crow +3 +7 -3 +8 -1 -6 +4 0 -2 +5 3
{Random} Quantum dot +1 +6 +6 -4 -1 +1 -8 0 +8 +8 3
{Random} Destructor 0 +8 0 -1 +4 -2 -4 +6 +80 +2 3
{Random} Brain Golem +8 -6 +1 +7 -7 +4 +7 +4 -4 +3 3
{Random} Loyal Tiger +1 -6 +7 +8 +3 -4 -8 0 +21 0 3
{Random} Tarrasque-taur (Titan upper body) +8 +8 -5 -3 -6 +6 +2 0 -1 +6 3
{Random} Ass-headed fish +3 +3 -2 +2 +2 0 +7 +2 +10 0 3
{Random} Devouk Demon -5 +2 +4 +4 +1 +1 0 0 0 +5 3
{Random} Battlemech -5 +6 +6 0 +7 -6 +2 0 +36 0 3
{Random} Lizard +5 +4 0 -2 -5 +7 +4 +9 0 0 3

Race Abilities
{Random} Clay Pigeon Overwrite your base race to have +6 to all stats, AC, saves, hp, TH, and have the abilities of six [P3] races/adjectives.
+5 levels in Psi6E or Demonologist; 1V: Remove an Immunity
1M (can borrow): Counter an Avoid Fate
{Random} Karateka Can 1 for 1 ability score trade in dungeon
Pers.Combat: 1M, 1/d: Call a level=LVL/2 Beast Rider mount for yourself.
If spend double PSPs: Psi power is x2 multiplier
{Random} Crow All spells cost 0 P actions; Material componenting does not cost 1 V action
+LVL MSaves (using the [X] section saving throw rules)
Dominance: Foes with less than 1/4 your HNLVL automatically fail their saves
{Random} Quantum dot +1QX action
Night Vision; Superior Hearing; Detect Noise 100%
0, 1/r: Any 3rd-8th level Wizard spell
{Random} Destructor 1V, 1/d: You CACKLE EVILVLY as a defense/immunity on an object/person doesn't function. This cannot be resisted.
10*LVL% uMR (unadjustable MR, does shift, can't be lowered/halved)
Mime Ability Score: You can copy one single ability score of an opponent
{Random} Brain Golem [Aligned] Messiah: Same aligned beings will not attack you
+WLVL QV actions (infinitely quick V actions) (this is an obvious spell that can be downgraded from a 4th or wished for)
Perfect Summoning: Hit Dice of summoned creatures increases by 200%
{Random} Loyal Tiger Can create custom class with no upper CXP limit
x1.5 ML (Memorization Level) in one class.
Mouth's P: Breathe (any type); 1V: Escape; 1M: Divine Intervention 100%
{Random} Tarrasque-taur (Titan upper body) x+5 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
Quivering Skin: Anyone touching you suffers the effects of the Quivering Palm
1X, may borrow: Capital I Insist
{Random} Ass-headed fish Add 2 to HD type per level in one Concordant class (+0d+2)
0: Duplicate any 0th-2nd level Concordant spell until next reset. You can have up to 6 spell levels total running.
Immune to "Colorless" and "Wild" elements/effects (Colorless Fire, Colorless Time, Black Ice, Wild Magic Zones, etc.)
{Random} Devouk Demon MF/PF/TF cannot be raised within sight of you. 1X, defile MF/PF/TF in the area by 1: Capital F Fix on self.
LVL instances of the same Class Adjective. It stacks with itself, even if it normally doesn't.
Evenhanded: Your unarmed attacks deal maximum damage
{Random} Battlemech Immune to Outer Elements
Abnormality (S): +2 arms, +2 legs, +2 wings, or +1 head
Medic: 0, 1/r: Cureall
{Random} Lizard Edifying Presence: Your presence forces an alignment change (save)
Defender 11: You defend as a x11 being (this effect cannot be dispelled/twisted)
LVL instances of the same Class Adjective. It stacks with itself, even if it normally doesn't.

[P3.19] Random Races (CF=4; Div. 3)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} B.F.M. (Big Furry Monster) +4 +8 -4 -5 -2 +7 -4 -1 +24 +10 3
{Random} Small, Quick, Loyal Beagle -5 +6 0 +1 +1 +3 -7 -3 0 0 3
{Random} Invisible Stalker +5 +5 -4 -7 +6 +4 -3 0 +32 -1 3
{Random} Purple alligator +2 +2 -3 +8 +5 -5 -4 -1 0 +4 3
{Random} Lobo -1 -3 +7 -3 +5 +2 +5 0 +36 0 3
{Random} Hurloon Wrangler +6 +4 +6 -7 0 -1 +1 0 +36 +6 3
{Random} Screech Owl -6 +8 +7 +2 -7 +3 -2 +4 0 0 3
{Random} Filarian (SFB race R49) -4 +7 +6 +5 -2 -6 0 +7 0 0 3
{Random} Giant Cat Devours London -1 +2 +4 -3 -2 +7 -4 +7 -3 0 3
{Random} Z'kare Blade 0 -5 +2 +6 -2 +5 +4 +6 +20 +4 3
{Random} Dominatrix +5 -9 +3 +2 +3 +5 -7 +10 0 +5 3
{Random} Creature Guy +5 +7 +5 -1 -4 -4 -7 +3 +24 +7 3

Race Abilities
{Random} B.F.M. (Big Furry Monster) 1M: Ask a God a Question (each god 1/reset)
1M, LVL/d: Deal LVL lifedmg to a creature with lifep (life points) (no resistance; a creature at negative lifep is Capital S Slain instantly.)
1M, can borrow from future: Capital I Insist an effect (an effect that was Objected to still resolves)
{Random} Small, Quick, Loyal Beagle Anti-Villain Shell SL 0-3 (Villain effects of SL 0-3 cannot be used within 200')
Get a (non-adjustable) saving throw of 21-LVL vs. Concordant spells
1V: Swap bodies with target permanently
{Random} Invisible Stalker Immune AntiTime; 1V: Enter Alternate Reality; 1M: Time Stop no Resist
+2 Size; 6M,3P,4V,15 Psi11B mana: Target becomes a familiar of yours (!)
Lord of the Skull: You gain the Demilich Template
{Random} Purple alligator x2 CL
[Aligned] Messiah: Same aligned beings will not attack you
You have a free "H" for purposes of qualifying for classes, kits, and feats.
{Random} Lobo Negative Cold LVLd10 dmg by touch
iXaXR LVL*5%
1M: Disable all non-Conc classes 800'r
{Random} Hurloon Wrangler The "Avoid Fate" ability cannot be used by any other creature (friendly or not) within 100 yards of you.
Your familiars can attack and still be immune
Match Alignment: Your alignment becomes equal to Pawner's, can't be changed, this can't be dropped
{Random} Screech Owl May use 2 sets natural attacks per set of arms
Perfect Weapon Specialization: Always deal maximum damage with selected weapon
You ignore other people's Immunity to Action/Memory/Other Stealing (unless it comes from a x3 or greater source)
{Random} Filarian (SFB race R49) Limit of 8 classes.
0: Duplicate any 0th-2nd level Concordant spell until next reset. You can have up to 6 spell levels total running.
Your ENDLESS HORDE OF CANNON FODDER (x1 creatures) ignore "Immune to x1 effects" (unless from x3 source).
{Random} Giant Cat Devours London Touch: Energy Drain 2xLVL levels
Counter-strike: Gain an extra retaliatory attack for every time you are injured
Immune Time; Time-Reality Stability; 1V: Time Travel; 1M: Duplicate Self
{Random} Z'kare Blade 10F, tell an enemy Hero your MASTER LVLAN: Your Master Plan (no matter how bizarre) will actually do what you say.
XR 3*LVL%. Pick one prefix for this: "i"=irreducible, "u"=unadjustable, "n"=non-ignorable.
Multiply your hp by your multiplier
{Random} Dominatrix Immune x1-x2 Ego Domination; Resist Tech items
Immune to Action/Memory/Other Stealing
Casting multiple Wishes/Miracles doesn't harm MF
{Random} Creature Guy 0, LVL/d: Target defeated creature is put in the hole, no escape for M years (M=Mult)
Immune Oozes/Slimes/Jellies
-LVL actions of all types to everyone within LVL*10' r (no resistance)

[P3.19] Random Races (CF=4; Div. 3)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Monster from green hell -3 +7 0 -3 +6 -1 -7 +4 +28 +2 3
{Random} Living Mist, Magical Pool +9 +1 -5 +4 -5 +3 0 +3 +42 0 3
{Random} Elemental Crapulence +4 -3 -5 +4 +4 +5 +3 0 +27 +6 3
{Random} Robo-Centipede -7 +1 +5 +2 +6 +1 -4 0 0 0 3
{Random} Dimensional Warper +4 -6 +6 -4 +8 -2 +2 +2 0 0 3
{Random} Ewok +7 +6 -4 -3 +2 0 +1 0 +80 0 3
{Random} Spirit of the Land +4 +2 +5 -4 -5 +7 +6 0 +10 -1 3
{Random} Pocket Displacer Beast +3 -5 +1 +9 +7 -8 +6 -2 +12 +8 3
{Random} Behemoth +4 -1 +1 +5 +6 -8 +5 -2 0 +10 3
{Random} Brushstroke Paintermage -2 +6 +6 -8 +1 +5 +5 0 +16 0 3
{Random} Brendan Lands (SFB race R293) +7 0 -7 -4 +7 +6 -8 0 +14 0 3
{Random} Carnivorous Death-Parrot +3 -5 +6 +3 +5 -6 +3 +3 0 +8 3

Race Abilities
{Random} Monster from green hell 0, LVL/d: Halve hp on a creature with at least 1000 hp
With unarmed attacks: ignore stoneskins, ironskins, uberskins, WR, iWR, DR, +blah weapon needed, displaced, inertial barrier
+WL X actions
{Random} Living Mist, Magical Pool Get double effect on your specialty priest abilities
No limit on sub-ability score "sleazing"
Weapons: Ignore WR, iWR, aWR, iaWR, +needed to hit, DR, iDR, displacement, planar displacement, pro. weapons, immunity to matter, skins of all types, inertial barrier
{Random} Elemental Crapulence 1M: You ONE-UP a LEGEND and LIE THROUGH YOUR TEETH, all Legend abilities in 100 yards do not function for 1r.
Adamantine Body: Your body turns to living adamantine; +40 Str; DR 20/-; +20 AC; -8 Dex
xx1.5 hp (doesn't stack with lower versions of this in X21)
{Random} Robo-Centipede You may "material component" Concordant spells by spending an F action (in addition to the normal X action).
Cosmic Toughness: Hit Die become d100s (all classes)
Mask Undead status; Can't be turned
{Random} Dimensional Warper Immune Head Blown Off, slain, crapped, Extract
Karmic [Effect]: An effect you do causes damage direct to experience points
0: Create Specials 5*LVL%
{Random} Ewok +1 to Limit of # classes
25% IR; Detect Good; Detect Magic; Regenerate 1 hp/r; 1/t: Invisibility; 1/d: Suggestion
+LVL to all stats
{Random} Spirit of the Land +LVL "Bug" actions per round, only for technological effects, convert a "Bug" action to a QQS or an OppS
Greater Dominance: Foes with less than 1/3 your hit die automatically fail their saves
Immune Head Blown Off, slain, crapped, Extract
{Random} Pocket Displacer Beast All your psi cost 0 actions (limit = LVL/r).
Add a "-" off the chart on the right side of your Priest progressions. (It is a "0" if you have the "dashes" power on SL=2 of this chart)
You attack as a xN being, but defend as a x(6-N) being, where N is between 1 and 5.
{Random} Behemoth Force Field (S): You are protected by 50 hit point force field (re-raises every segment)
1M,1/reset: Reset
+LVL QZ actions, can transfer 1QZ -> 1hZ or 1QZ -> 1bZ
{Random} Brushstroke Paintermage You may double material component Priest spells by using +1V action.
+LVL-9 Specialty Priest picks. Can pick from any pantheon.
1M, can borrow from future: Counter a Concordant or XR-based effect
{Random} Brendan Lands (SFB race R293) The "Lady's Smile" ability does not function within sight
Mime Ability Score: You can copy one single ability score of an opponent
1M, (lich level)/d: Gain +10 XP
{Random} Carnivorous Death-Parrot 0, 1/s: Choose one creature. He cannot use any P actions on his next segment.
Redivivus: You can revive your opponents greatest enemy
Wands cost only M to use

[P3.19] Random Races (CF=4; Div. 3)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Master of Teras Kasi -1 +5 +3 -7 +1 +6 +4 +7 0 +2 3
{Random} Defensive Satellite (Defsat) [SFB] -2 +10 +6 -6 0 0 -6 +7 0 0 3
{Random} Prowler +8 -2 +5 -6 -4 +7 +8 0 +12 0 3
{Random} Sustainer of the Realm +6 0 +1 +7 -1 -7 +9 0 0 0 3
{Random} Shoe Tree +5 +4 +8 -4 -1 -6 +2 0 +16 -2 3
{Random} B.F.M. (Big Furry Monster) +5 +5 +1 +6 -8 -3 -5 +2 +20 +4 3
{Random} Large Faithful Lion -3 +6 -1 +2 +6 -4 0 +7 0 0 3
{Random} Lurking unknown -2 +3 +9 +1 0 -2 -2 0 -2 -2 3
{Random} Pocket Death Disk +6 +6 +2 +4 -5 -5 -5 +5 0 -4 3
{Random} Tweety Bird +5 -2 +1 -1 +1 +5 -8 0 0 -1 3
{Random} Clockwork Horror,Adamantite +10 -5 +3 -5 0 +4 +7 +7 -1 0 3
{Random} Ego -6 -2 +7 +4 +3 +3 -4 0 +12 0 3

Race Abilities
{Random} Master of Teras Kasi Time/Reality Stability
Immune Holy Fire
x2 CL
{Random} Defensive Satellite (Defsat) [SFB] iaXR LVL*10% (iXR is irreducible anti-Spirit Resistance)
+10*LVL iMR that can't be ignored
One 0th-1st lvl Hero or Lich or Villain spell
{Random} Prowler Apport: All of your items have Instant Returning
Everyone in your party may use D actions, even if D actions are Banhammered or Pixelated.
All your effects have no save (incl. Scarab/Pro)
{Random} Sustainer of the Realm Overwrite your base race to have +4 to all stats, AC, saves, hp, TH, and have the abilities of four [P3] races/adjectives.
Weapons: Ignore WR, iWR, aWR, iaWR, +needed to hit, DR, iDR, displacement, planar displacement, pro. weapons, immunity to matter, skins of all types, inertial barrier
x+6 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
{Random} Shoe Tree May use Psi2 Psionic Enchantments even if "Banhammered".
Trade 4 of an action type for 1 Borrowed (b) or Held (h) of that action type.
+1 QOpp0 only for Atheist powers
{Random} B.F.M. (Big Furry Monster) LVL instances of the "Uncommoner3" class Level 1 ability (at DL X)
+1 to Limit of # classes
+(LVL+1)/3 iAC
{Random} Large Faithful Lion 1X, may borrow (i.e. 1bX action): Remove a [C] section effect from someone.
+LVL-19 lines of text from Priest group class descriptions, these are non-Level: picks or things that are normally non-pickable.
1M,1/reset: Reset
{Random} Lurking unknown Loop-Reality Stability
Damage Reduction 100/+10
#M: Dispel a x(#+1) effect (ignores ER/iER). # may be 0 (use a zero action)
{Random} Pocket Death Disk x50 hp.
A bonus of LVL in Class Adjectives. You can replace the phrase "in your group" with "in any group" in descriptions of class adjectives.
1M: All x2 and lower effects on LVL targets are dropped, even if they can't normally be dispelled/instantaneous/disjuncted.
{Random} Tweety Bird 1M: A group gets -LVL idmg
You defend as a x2 being (this effect cannot be dispelled/twisted)
A bonus of LVL in Class Adjectives. You can replace the phrase "in your group" with "in any group" in descriptions of class adjectives.
{Random} Clockwork Horror,Adamantite Immune to LVL [C] section effects, even major ones are only 1 pick each
Superior Combat Casting: You cast all spells as spell-like abilities (they use InnR)
1F or 1X: Duplicate any level 4 Concordant spell
{Random} Ego +LVL S actions
Immune AntiTime; 1V: Enter Alternate Reality; 1M: Time Stop no Resist
+LVL-9 Specialty Priest picks. Can pick from any pantheon.

[P3.19] Random Races (CF=4; Div. 3)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Thought Eater -6 +8 0 -3 +7 +2 0 0 0 0 3
{Random} Stork -3 -1 +6 -2 +2 +4 +7 0 -1 +8 3
{Random} Potpourri +6 +6 -1 +3 -7 +1 -1 +3 0 -1 3
{Random} Wolf-in-Sheep's-Clothing -3 +1 +5 -3 +3 +3 -2 +10 +45 0 3
{Random} Iron Fist +2 +2 -3 +5 +8 -6 +5 +7 +12 -2 3
{Random} Muad' Dib +3 0 -1 +4 +7 -5 +5 +3 0 +1 3
{Random} Living Mist, Universal Solvent 0 +4 +3 -7 +2 +4 +3 0 +48 +3 3
{Random} Clockwork Horror,Electrum +5 -9 +8 +2 +2 0 -4 0 +2 +3 3
{Random} Nexus Hound -3 +2 +6 -4 +2 +4 -1 0 -2 0 3
{Random} Pale Bear +2 +1 +5 -1 -4 +3 +4 +6 0 0 3
{Random} Battlestar Galactica Cylon (SFB race R76) +1 +9 +8 -4 +1 -7 -4 +6 0 -1 3
{Random} Walrus +1 +1 +3 +7 -7 +4 -1 -3 0 +4 3

Race Abilities
{Random} Thought Eater 1M, LVL/d: Deal LVL lifedmg to a creature with lifep (life points) (no resistance; a creature at negative lifep is Capital S Slain instantly.)
Superluminal: You can move at the speed of light
iXaXR LVL*5%
{Random} Stork Free material componenting of Concordant spells, once per round.
Apostasy: You are unaffected by alignment based effects
+1 action of any action type you possess, it has the "s" prefix ("Slow", can be used only on segment 10).
{Random} Potpourri 0,LVL/d: Ignore someone's Immunity to something
Capital O Object @ x7 multiplier, LVL/d
+1 11th in memorization in a Wizard group class (even if off right side of chart)
{Random} Wolf-in-Sheep's-Clothing All your effects have no save (incl. Scarab/Pro)
1V: Successfully chase someone who Escaped (using Psi6G or whatever) or is Gone (to pocket dimension)
Troll-like Regen all hp every r
{Random} Iron Fist MF/PF/TF cannot be raised within sight of you. 1X, defile MF/PF/TF in the area by 1: Capital F Fix on self.
Can trade 10000 hp into 1 ihp (as many times as you like)
Immune Ultraplanar Beings; Defend as x9 creature
{Random} Muad' Dib Immune Cold; Immune Fire
Can do these action conversions: 1M -> 1P, 2P -> 1QP, 2 QP -> 1 QQP, 2 QQP -> 1 QQQP, etc.
Alter Reality: 0: Wish
{Random} Living Mist, Universal Solvent 1P, touch: Gain intrinsic abilities & hp of slain monster permanently
1F, 1/year: +LVL to your multiplier for 1 turn (once this is used this slot cannot be dropped for a year)
+LVL^2 unarmed TH and damage, +LVL to # attacks unarmed, it is of an unusual element (can change with each punch)
{Random} Clockwork Horror,Electrum Accidently raise Pawn XP: 1 in 6 chance per reset of spending all your XP to Pawn class
+1F Action
You ignore other people's Immunity to Action/Memory/Other Stealing (unless it comes from a x3 or greater source)
{Random} Nexus Hound +25*WLVL set Str. Hold Str.
+1 Luck (the ability score)
Your phys att do full dmg regardless of immunity
{Random} Pale Bear You have a free "H" for purposes of qualifying for classes, kits, and feats.
All your spells cost 0 actions (limit = LVL/r).
Perfect Critical Multiplier: Your critical multiplier is quintipled
{Random} Battlestar Galactica Cylon (SFB race R76) +LVL QA actions (1QA=1QV, 2QA=1QP, 3QA=1QM)
Automatically make saves (you rolled a natural 40 on a 20-sided die if it matters)
1V: Lower all x2 effects on 1 target
{Random} Walrus True Strike: You gain a +20 attack bonus with one weapon
Specials of x2 or greater have their effect's multiplier dropped to x1
1F, 1/year: +LVL to your multiplier for 1 turn (once this is used this slot cannot be dropped for a year)