#
| Name
| School
| Effect
| Source
| New?
|
1
| Accuracy
| Enc
| L missiles get double range categories {L objects}
| OA1
|
| 2
| Acid Stream
|
| 10' line of acid shoots from open hand
| DM? (i?)
|
| 3
| Affect Normal Fire
|
| Reduce or enlarge normal fires
| PH2
|
|
4
| Affect Normal Fires
| Alt,Ele
| Double or halve the effect of a fire {1 group}
| PH1
|
| 5
| Alarm
|
| 4 hour +½h/level If anyone enter the area of effect the spell let out an alarm
| PH2
|
| 6
| Alarm (1)
| Evo
| Any creature who approaches triggers a sound {1 group}
| UA1
|
|
7
| Alarm (3)
| Abj
| Sends mental alarm to you if creature approach {1 group}
| PH3
|
| 8
| Alley Summoning I
| Cnj, Wild
| Summons a DL II alley monster, under your control, 1% chance per segment of losing control
| DM
|
| 9
| Analyze
| Div
| Learn 1 characteristic of an item (magic/psi/tech) {Touch, 1 object}
| RC0
|
|
10
| Animate Dead Animals
|
| Creates skeletons or zombies from normal animals
| Nec
|
| 11
| Animate Rope
| Alt
| Animates 1 rope-like object {1 object}
| PH3
|
| 12
| Animate Wood
| Alt
| Animates 1 wood object {Touch, 1 object}
| OA1
|
|
13
| Anti-Magic Shell 1
| Abj
| Anti-Magic of SL 0
| DM
|
| 14
| Armor
|
| AC6 until 8+1/level points of damage had been sustained by subject
| PH2
|
| 15
| Armor (1)
| Cnj,Abj
| AC 8 source; +8+L or +2L hp (even above max) {Touch, 1 creature}
| UA1
|
|
16
| Armor (2)
| Cnj,Abj
| AC 6 source {Touch, 1 creature}
| PH2
|
| 17
| Armor 1
| Abj
| +CL*2 current hp
| DM
|
| 18
| Armor, Set hp
| Abj
| +CL current hp, cannot raise current hp above CL*10 (counts as Armor spell but can receive multiples)
| DM
| 4.0
|
19
| Armoring, Physical
| Abj
| Take -CL dmg per physical attack (counts as Armor spell)
| DM
| 4.0
| 20
| Audible Glamer
| Ill
| Makes sounds at target location
| PH1
|
| 21
| Audible Glamer
|
| Makes illusions of sounds
| PH2
|
|
22
| Aura Fire
| Alt
| -2 AC {1 target}
| Thay
|
| 23
| Awaken
|
| Caster awakens when trigger set off
| DM? (i?)
|
| 24
| Barrier
| Abj
| (5*CL hp Armor spell)
| South
|
|
25
| Bigby’s Bookworm Bane
|
| Bookworm It’s not actually a protection rather a search and kill spell, which annihilates every bookworm is your library.
| GRA1
|
| 26
| Bigby’s Feeling Finger
|
| Caster can detect secret door with above average chance.
| GRA1
|
| 27
| Bigby's Bookworm Bane
| Evo
| Kills bookworms in 100 books/scrolls per minute
| GRA1
|
|
28
| Bigby's Feeling Fingers
| Evo
| Disembodied hand, can search for secret doors
| GRA1
|
| 29
| Blink To
| Alt
| Target creature is blinked into your group (Reflex save)
| DM
| 4.0
| 30
| Blink Wounding
|
| Caster "blinks" randomly if struck by weapon
| DM? (i?)
|
|
31
| Breathe
| Alt
| (Can breathe anywhere!)
| South
|
| 32
| Burning Hand
|
| 1d3+2/level hp fire damage
| PH2
|
| 33
| Burning Hands (1)
| Alt,Ele
| L dmg fire (no save)
| PH1
|
|
34
| Burning Hands (2)
| Alt,Ele
| 1d3+2L dmg fire (save:½)
| PH2
|
| 35
| Burning Hands (3)
| Alt,Ele
| Ld4 dmg fire (save:½)
| PH3
|
| 36
| Burst Monster I
| Cnj
| Summons a DL II monster, not sick, has only 1S action, disappears after 1r
| DM
| 4.0
|
37
| Cantrip
| ALL
| Can cast 1 cantrip (Wiz 0) per round as Z action
| PH2
|
| 38
| Cantrip
|
| The lesser art of spellcasting
| PH2
|
| 39
| Carasting's Repulsiveness
|
| Other creatures try to avoid spell target
| DM? (i?)
|
|
40
| Cat Spirit
|
| Target has senses/improved reflexes of a cat
| DM? (i?)
|
| 41
| Catapult
| Alt
| Can throw a large rock +3 TH, dmg=3d6+1 {1 object}
| FRA2
|
| 42
| Catapult
|
| Spell throwing missiles as a catapult
| FRA
|
|
43
| Cause Fear
| Nec
| Fear (save) {1 creature}
| PH3
|
| 44
| Chain Lightning 1
| Inv
| Do CL lightning hits for CLd1 dmg, decreases 1 die per hit
| DM
|
| 45
| Chameleon
| Ill
| Target matches surroundings {Touch, 1 target}
| OA1
|
|
46
| Change Self
| Ill
| Change appearance to anything +/- 1' in size {self only}
| PH1
|
| 47
| Change Self
|
| Changes the appearance of the caster
| PH2
|
| 48
| Charm Any I
| Enc
| Charm any one monster with 3 HD or less (save), creature with < 1 HD gets no save
| DM
| 4.0
|
49
| Charm Person
| Enc
| Charm 1 humanoid {1 creature}
| PH1
|
| 50
| Charm Person
|
| Charms a person, the charmed being favors the command of the caster
| PH2
|
| 51
| Charming I
| Enc
| Charms a monster, gets a new save every round
| DM
|
|
52
| Chill Touch
| Nec
| Add "Save or 1d4 dmg & 1 Str loss" to unarmed {self only}
| PH2
|
| 53
| Chill Touch
|
| Touch Long lasting spell which causes 1d4 hp of chill damage plus the victim loose 1 point of Strength, has additional effect on undead
| PH2
|
| 54
| Chromatic Orb
| Evo,Ill
| 1=Pearly (1d4; light in area; save or blinded for L r or until leaves area) 2=Ruby (1d6, save or -1 Str and -1 Dex for 1 r) 3=Flame (1d8; save or 2 fire dmg) 4=Amber (1d10; save or blinded 1d4+4 r) 5=Emerald (1d12; save or nauseated until leaves area) 6=Turquoise (2d8; save or magnetised 3d4 r) 7=Sapphire (2d4; save or paralyzed 5d4 r) 10=Amethyst (slowed 2d4 r (no save); save or petrified) 12=Ashen (paralyzed 1d4+1 r (no save); save or slain) {1 creature}
| UA1
|
|
55
| Chromatic Orb
|
| 30 yard Multicolored sphere causing damage by color, has additional effect per color, must be aimed and thrown
| PHBR2
|
| 56
| Circle
| Evo
| (Combine)
| Thay
|
| 57
| Cloud Ladder
| Alt
| Creates a ladder {1 group}
| OA1
|
|
58
| Cloud Walk
|
| Allows target to rest upon or walk on clouds
| DM? (i?)
|
| 59
| Color Spray
| Alt,Ill
| Unc. if <L; Blind if <L+3; Stun if >L+2 (save if >6) {1d6 creatures}
| PH1
|
| 60
| Color Spray
|
| Lower HD become unconscious, more HD blind or stun
| PH2
|
|
61
| Compass
|
| Miniture arrow that always points north
| DM? (i?)
|
| 62
| Comprehend Languages
| Alt
| Read/Write (not speak) 1 language {Touch, 1 creature}
| PH1
|
| 63
| Comprehend Languages
|
| Caster can comprehend one creature or writing
| PH2
|
|
64
| Cone of Cold 1
| Inv
| CLd2+CL cold dmg to a group (save:½)
| DM
|
| 65
| Confuse Language
|
| Confuses the speech of one creature or confuses the language on one written object
| PH2
|
| 66
| Conjure Spell Component
| Cnj
| Material componenting costs 1Z instead of 1V {self only}
| TM2
|
|
67
| Conjure Spell Component
|
| Conjures spell component under 1 gp value
| ToM
|
| 68
| Copy
| Evo
| Copies 1 nonmagical book or 1 spellbook page {1 object}
| PHBR4
|
| 69
| Copy
|
| Copies one written page
| PHBR2
|
|
70
| Corpse Light
|
| 1 undead body per level can be made illuminating for 1t/level
| FRA
|
| 71
| Corpse Link
|
| Sensory link between the caster and a dead bony
| Nec
|
| 72
| Corpse Visage
| Ill,Nec
| Makes target's face appears as a rotting corpse {Touch, 1 creature}
| PHBR4
|
|
73
| Corpse Visage
|
| Subject’s face become so horrid that anyone gazing upon it will surprise or (1 or lower HD) flee
| PHBR2
|
| 74
| Corpselight
| Alt,Nec
| Dead/Undead bodies glow; -1 AC penalty {L targets}
| FRA2
|
| 75
| Create Item I
| Cnj
| Creates an item of <= CL gp value, lasts for 2 turns
| DM
|
|
76
| Dancing Light
|
| Creates lights which appears to be torches or will-o-wisp or one human shaped light globe
| PH2
|
| 77
| Dark Pillar
|
| Pillar of darkness that drains consciousness
| DM? (i?)
|
| 78
| Darkness
| Alt,Ill
| Magical darkness; can blind if targetted (save) {1 group}
| PH1
|
|
79
| Death Spell 1
| Nec
| Slay 1d12 HD of creatures (save)
| DM
|
| 80
| Delay Image
| Tim,Ill
| +2 AC bonus; +1 saves {Touch, 1 creature}
| Chro2
|
| 81
| Deny Cold
| Abj
| (Resist Cold)
| Thay
|
|
82
| Detect Boss/NPC party
| Div
| Gives location of Boss and NPC party(ies) on current DL
| DM
| 4.0
| 83
| Detect Disease
| Div
| Detect disease incl. type within 30' {self only}
| PHBR4
|
| 84
| Detect Disease
|
| Detect normal and magical diseases
| PHBR2
|
|
85
| Detect Illusion
| Div,Ill
| Can detect and automatically disbelieve illusions {Touch, 1 creature}
| PH1
|
| 86
| Detect Invisibility
| Div,Ill
| Det. invisible, astral, ethereal, hidden, out/phase {1 creature}
| PH1
|
| 87
| Detect Magic
|
| Detect magic in area of effect
| PH2
|
|
88
| Detect Magic (1)
| Div
| Gives school and general power level within 60' {self only}
| PH1
|
| 89
| Detect MF/PF/TF/LF
| Div
| Gives current MF/PF/TF/LF, current time, current location
| DM
| 4.0
| 90
| Detect Motive
|
| Gives an idea about the target's motives
| DM? (i?)
|
|
91
| Detect Phase
| Div,Dim
| Detects fully phased and ethereal creatures {self only}
| S&M2
|
| 92
| Detect Secret Doors
| Div
| Detect secret/hidden/concealed doors/containers {self only}
| PH3
|
| 93
| Detect Secret Passage/Portal
| Div
| Detect secret/hidden/concealed doors/containers {self only}
| S&M2
|
|
94
| Detect Temporal Anomaly
| Tim,Div
| Detect time distrurbance & cause within 90' {self only}
| Chro2
|
| 95
| Detect Undead
| Div,Nec
| Detects undead within 60+10L' {self only}
| PH2
|
| 96
| Detect Undead
|
| Detect the presence of undead
| PH2
|
|
97
| Detect/Identify Magic
| Div
| Detect Magic; 1M, 1/t: Identify Magic Item/Effect
| DM
|
| 98
| Detho's Delirium
| Nec
| (Speak with Drunk)
| Thay
|
| 99
| Dictation
| Evo,Geo
| Any words spoken in area appear on paper {1 group}
| S&M2
|
|
100
| Discourage Entry
|
| Makes unwelcome visitors afraid to enter lab
| DM? (i?)
|
| 101
| Dispel 1/3
| Enc
| 33% chance to dispel 1 effect (ER to resist); can material component to make it 67%
| DM
| 4.0
| 102
| Dispel Exhaustion 1
| Alt
| Restore 5% of dmg taken, get an Original Haste 1 for 1 round
| DM
|
|
103
| Divining Rod
| Div,Enc
| Detects 1 type of general object {self only}
| PHBR4
|
| 104
| Divining Rod
|
| Much like the locate object spell
| PHBR2
|
| 105
| Drawmij's Beast of Burden
| Alt
| Halves the effective weight a mount is carrying {1 creature}
| GRA1
|
|
106
| Drawmij's Light Step
| Alt
| Target leaves no tracks; Walk across water {1 creature}
| GRA1
|
| 107
| Drowsy Insects
| Cnj
| Swarm of Insects; save or slept 2d6 r {1 group}
| OA1
|
| 108
| Dust Warriors
|
| Dust/bone creatures appear (caster's control)
| DM? (i?)
|
|
109
| Electric Blades
|
| 1-4 electric blades shoot from fingertips
| DM? (i?)
|
| 110
| Elemental Blast I
| Inv
| CLd2 dmg to one group (no save, random E=1 element each time)
| DM
| 4.0
| 111
| Elemental Burst
| Cnj,Ele
| 1d8 dmg, choose a basic element (save:½) {1 group}
| OA1
|
|
112
| Endure Elements
| Abj
| -5 dmg/r from 1 of: acid/cold/lightning/fire/sound {Touch, 1 creature}
| PH3
|
| 113
| Enlarge
| Alt
| +/- 20L% size {1 target}
| PH1
|
| 114
| Enlarge
|
| Enlarge the affected creature or object by 10%/level of caster. Enlarged characters cause more damage
| PH2
|
|
115
| Erase
| Alt
| Removes writing {1 target}
| PH1
|
| 116
| Erase
|
| Removes writing from pages, it can erase explosive runes, glyph of warding, sepia snake sigil and wizard mark
| PH2
|
| 117
| Expeditious Retreat
| Alt
| x3 move rate; Can jump 15' {self only}
| S&M2
|
|
118
| Feather Fall
| Alt
| Max = (L+1)*200 lbs {1+ targets}
| PH1
|
| 119
| Feather Fall
|
| Cause the fall of one individual to become more gentle and no damage is suffered upon landing
| PH2
|
| 120
| Feeblemind 1
| Enc
| -5 mental stat points (randomly distributed in packet of 5) (save per packet)
| DM
|
|
121
| Fiery Eyes
| Cnj
| Gaze causes Fascination (save) {self only}
| OA1
|
| 122
| Find Familiar
| Cnj,Enc
| See [S4], or finds your familiar {1 creature}
| PH1
|
| 123
| Find Familiar
|
| Conjures a loyal familiar for the caster
| PH2
|
|
124
| Find Water
|
| Detects the location of water within 10 miles
| DM? (i?)
|
| 125
| Fire Burst
| Alt,Evo
| L dmg fire (save) {1 group}
| TM2
|
| 126
| Fire Burst
|
| 1 hp/level of fire damage delivered to anyone near the targeted fire source
| ToM
|
|
127
| Fire Shield 1
| Abj
| Anyone who melees with you takes 10% dmg back
| DM
|
| 128
| Fireball 1
| Inv
| CLd2 fire dmg to a group (save:½)
| DM
|
| 129
| Firewater
| Alt
| Turns water into a flammable (2d6) substance
| UA1
|
|
130
| Fist of Stone
| Alt,Ele
| Str 18 with unarmed attacks {self only}
| TM2
|
| 131
| Fist of Stone
|
| Turns caster fist into stone giving him a strength of 18/00
| ToM
|
| 132
| Floating Disc
| Evo
| Can carry 100L lbs.; Moves at caster's rate {1 group}
| RC0
|
|
133
| Fog Phantom
|
| Pillar of fog which the caster can see through
| DM? (i?)
|
| 134
| Forward Haste I
| Alt
| +2C' actions per turn (not every round, you get these only once per fight)
| DM
| 4.0
| 135
| Friends
| Enc
| +2d4 Chr {self only}
| PH2
|
|
136
| Friends
|
| The caster appears more friendly, +2d4 Chr
| PH2
|
| 137
| Gaze Reflection
| Alt,Ill
| Any gaze/eye attack reflection upon enemy {self only}
| PH2
|
| 138
| Gaze Reflection
|
| Gaze Protect form gaze attack
| PH2
|
|
139
| Ghost Light
| Cnj
| Ghostly light; Int<6 or HD<2 save or feared 1 r {1 group}
| OA1
|
| 140
| Globe of Invulnerability 1
| Abj
| Immune to spells with SL=0
| DM
|
| 141
| Grease
| Evo
| Surface becomes greasy/slippery {1 group}
| UA1
|
|
142
| Grease
|
| Anyone within the area must roll saving throw or slip and fall
| PH2
|
| 143
| Hail of Stone
| Cnj,Evo
| Ld3 dmg earth (two saves: 1make=½, 2make=0) {1 group}
| OA1
|
| 144
| Hold Portal
| Alt
| Magically locks a door {1 group}
| PH1
|
|
145
| Hold Portal
|
| Hold a door securely closed for spell duration
| PH2
|
| 146
| Hornung's Guess
| Div,WM
| Know how many persons/objects of one type {1 group}
| TM2
|
| 147
| Hunting Hound
|
| Small dog that can smell but not see or fight
| DM? (i?)
|
|
148
| Hypnotism
| Enc,Ill
| Suggestion (two saves, fails if both fail) {1d6 creatures}
| PH1
|
| 149
| Hypnotism
|
| The caster suggest a course of action to be taken to the subject
| PH2
|
| 150
| Identify
|
| Identifies magical items
| PH2
|
|
151
| Ignite Flame
| Evo
| (1d3 dmg)
| South
|
| 152
| Inaudibility
| Ill
| Make no sound when walking (reduces wandering monsters)
| DM
|
| 153
| Influence Emotion
|
| Slight influence over target's emotion
| DM? (i?)
|
|
154
| Insulation
|
| Electricity Give +3 bonus to saving throw vs. electricity and halves all damage sustained
| SSouth
|
| 155
| Jump
|
| Caster can jump farther and into more height whit this spell
| PH2
|
| 156
| Jump (1)
| Alt
| Can jump 30'; Has 1+L/3 jumps {Touch, 1 creature}
| PH1
|
|
157
| Jump (2)
| Alt
| Can jump 30' {Touch, 1 creature}
| PH2
|
| 158
| Kestrel's Bat Voice
|
| Can "see" with sonar in complete darkness
| DM? (i?)
|
| 159
| Know History
| Div
| General information on history of target {1 target}
| OA1
|
|
160
| Know School
| Div
| Know schools is specialized/opposite to target {1 target}
| FRA2
|
| 161
| Know School
|
| Detect the specialization of another mage
| FRA
|
| 162
| Ladder
| Alt
| (Ladder)
| South
|
|
163
| Lasting Breath
| Alt
| Can hold breath for duration {L creatures}
| TM2
|
| 164
| Lasting Breath
|
| Helps subject holds his breath
| ToM
|
| 165
| Light
| Alt,Ill
| Magical light; can blind if targetted (save) {1 group}
| PH1
|
|
166
| Light
|
| Brighten surrounding
| PH2
|
| 167
| Lightning Bolt 1
| Inv
| CLd2 lightning dmg to a group (save:½)
| DM
|
| 168
| Locate Remains
|
| Detect the physical remains of dead beings
| Nec
|
|
169
| Mage Armor
| Cnj,Abj
| +4 AC {Touch, 1 creature}
| PH3
|
| 170
| Magic Eye
|
| Caster can see through immobile invisible eye
| DM? (i?)
|
| 171
| Magic 'mental
|
| Magical energy elemental (not under control)
| DM? (i?)
|
|
172
| Magic Missile
|
| Ball of energy causing 1d4+1 hp damage, you can cast one per every other level you have
| PH2
|
| 173
| Magic Missile (0)
| Evo
| (2*L+3)/5 missiles; 1d6+1 dmg force (no save) {1+ creatures}
| RC0
|
| 174
| Magic Missile (1)
| Evo
| (L+1)/2 missiles; 1d4+1 dmg force (no save) {1+ creatures}
| PH1
|
|
175
| Magic Missile 1
| Inv
| (CL+1)/2 missiles, each does 1d4+1 force dmg (no save)
| DM
|
| 176
| Magic Mouth
|
| Magical mouth speak when conditions are met
| PH2
|
| 177
| Magic Weapon
| Alt,Enc
| Weapon has +1/+1 TH/dmg {Touch, 1 object}
| PH3
|
|
178
| Melt
| Alt
| Melts snow or ice {1 group}
| UA1
|
| 179
| Memorize Song
|
| Caster can remember a song for 1 decade
| DM? (i?)
|
| 180
| Mending
|
| Mends broken, cut or otherwise apart object
| PH2
|
|
181
| Message
| Alt
| Sends a secret message to target
| PH1
|
| 182
| Message
|
| Pointed individual receive message and can reply to it
| PH2
|
| 183
| Metallic Orb
| Evo,Ill
| 1=Lead (1d6; -3 to base movement rate (save)) 2=Tin (1d8; Chill L r (save)) 3=Bronze (1d10; Cold 2'r, dmg=1d6 (save:0)) 4=Copper (1d12; Hypnotism L r (save)) 6=Silver (2d6; -2 Con 1 d (no save); Stun L r (save)) 8=Electrum (2d8; -20% MR 1 d (no save); -10% RR 1 d (no save); Feeblemind (save)) 9=Gold (2d10; Weakness (no save); Dispel E/N/G(save)) 11=Steel (2d12; Color Spray 5'r; Prismatic Spray 5'r) 13=Platinum (3d8; Maze (no save); Imprisonment (save)) {1 creature}
| DM
|
|
184
| Metamorphose Liquid
|
| Metamorphoses liquid into an other liquid
| ToM
|
| 185
| Metamorphose Liquids
| Alt
| Turns one liquid into another (nonmagical) {Touch, 1 group}
| TM2
|
| 186
| Minor Annoyance
|
| Small buzzing sound & pinch in target's ear
| DM? (i?)
|
|
187
| Monster Swarm Summoning I
| Cnj
| Summons CL*4.5 (round down) DL 0 monsters
| DM
|
| 188
| Mordenkainen's Pro. Avians
| Abj
| Avians have -2 TH target {Touch, 1 creature}
| GRA1
|
| 189
| Mount
| Cnj
| Summons a horse/camel/elephant mount {1 creature}
| UA1
|
|
190
| Mount
|
| Conjure up a mount for a few hour
| PH2
|
| 191
| Murdock’s Feathery Flyer
|
| Caster can glide with this spell
| ToM
|
| 192
| Murdock's Feathery Flyer
| Alt
| Can glide {self only}
| TM2
|
|
193
| Nahal's Reckless Dweomer
| Evo,WM
| L% desired spell you know; else Wild Surge
| TM2
|
| 194
| Nauseating Gas
| Enc
| Area effect: Nauseated (-5 all actions) (Fort save)
| DM
|
| 195
| Negative Bolt
| Nec
| One target takes CL*DL*5 negative dmg (DL=LVL^0.5 if target's DL is not available)
| DM
| 4.0
|
196
| Noise Filter
|
| Filters out offensive or obtrusive sounds
| DM? (i?)
|
| 197
| Nystul’s Magical Aura
|
| Makes an object radiate magic
| PH2
|
| 198
| Nystul's Dancing Werelight
| Alt
| Light spell that follows caster, can dim/brighten
| GRA1
|
|
199
| Nystul's Flash
| Evo
| Dazed 1d4 r (no save); Blind 1d4 r (save) {1 group}
| GRA1
|
| 200
| Nystul's Magic Aura
| Ill
| Target is considered a magical item {Touch, 1 target}
| PH1
|
| 201
| Nystul's Undetectable Aura
| Ill
| Object immune to detect spells {Touch, 1 object}
| PH3
|
|
202
| Obscuring Mist
| Cnj
| Everything has cover to each other {1 group}
| PH3
|
| 203
| Original Haste 1
| Alt
| x4/3 # Attacks, x4/3 move rate
| DM
|
| 204
| Otiluke's Bubbling Buoyancy
| Alt
| Up to 100L lbs float on a cloud of bubbles
| GRA1
|
|
205
| Otiluke's Smoky Sphere
| Evo
| Smoke, save or coughing (-2 TH/saves) 1d4+1r {1 group}
| GRA1
|
| 206
| Otto's Chime of Release
| Alt
| All shackles/ropes on creature released {1 creature}
| GRA1
|
| 207
| Painting
|
| Illusionary magical painting appears (framed!)
| DM? (i?)
|
|
208
| Panic
| Enc
| Target is Panicked (50% flee, 50% taunted towards you) (Will save)
| DM
|
| 209
| Patternweave
| Div
| Know what jumble of objects is supposed to be {1 group}
| TM2
|
| 210
| Petition
|
| Asks an outer planar being a question
| DM? (i?)
|
|
211
| Phantasmal Force
| Ill
| Area is sq'; Visual only {1 group}
| PH1
|
| 212
| Phantasmal Force
|
| Makes illusionary images
| PH2
|
| 213
| Phantom Armor
| Alt,Ill
| AC 3 source; +L hp (even above max); +1 saves {Touch, 1 creature}
| UA1
|
|
214
| Poisonous Claws
| Nec
| Natural fighting has poison (CL*4 dmg, save for CL)
| DM
|
| 215
| Power Word Blind 1
| Cha
| Blinds & stuns a creature if current hp < -160 (no save)
| DM
|
| 216
| Power Word Kill 1
| Cha
| Kills a creature if current hp < -120 (no save)
| DM
|
|
217
| Power Word Stun 1
| Cha
| Stuns a creature if current hp < -320 (no save)
| DM
|
| 218
| Precipitation
| Alt
| Light rain in area {1 group}
| UA1
|
| 219
| Precognitive Sense
| Tim,Div
| Know an event which will occur within 6L h {self only}
| Chro2
|
|
220
| Prepared Blast
| Meta
| Your next spell has -CL saves, -CL*5% MR (or) +CL/2 to CL
| DM
|
| 221
| Prismatic Wall 1
| Abj
| 1 Prismatic color
| DM
|
| 222
| Protection from Chaos
| Abj
| +2 AC, +2 saves vs. evil; Prevents bodily contact {Touch, 1 creature}
| PH3
|
|
223
| Protection from Evil
| Abj
| +2 AC, +2 saves vs. evil; Prevents bodily contact {Touch, 1 creature}
| PH3
|
| 224
| Protection from Evil
|
| Evil Evil creatures fight with penalties, protect from possession and evil mental control, protect from conjured beings
| PH2
|
| 225
| Protection from Good
|
| Good Good creatures fight with penalties, protect from possession and mental control, protect from conjured beings
| PH2
|
|
226
| Protection from Hunger and Thirst
|
| One creature can live without nourishment and water for 1 day/level of caster
| PHBR2
|
| 227
| Protection from Hunger/Thirst
| Abj
| Requires no food or water for duration {Touch, 1 creature}
| PHBR4
|
| 228
| Protection from Vermin
| Abj
| Protection from creatures <1 HD {Touch, 1 creature}
| S&M2
|
|
229
| Push
| Cnj
| Push up to 50L lbs.; Can knock over (save) {1 target}
| PH1
|
| 230
| Quiet Passage
|
| Allows quiet/safe passage if nonhostile intent
| DM? (i?)
|
| 231
| Radiation Resistance
| Abj
| RR 60+CL*5% [duration 1 hour]
| DM
|
|
232
| Rary's Empathic Perception
| Div
| Sense emotions, 1 creature per 5r {1+ creatures}
| GRA1
|
| 233
| Ray of Enfeeblement (3)
| Nec
| -1d6-L/2 Str (save) {1 creature}
| PH3
|
| 234
| Ray of Enfeeblement 1
| Cha
| -5 physical stat points (randomly distributed in packets of 5) (save per packet)
| DM
|
|
235
| Ray of Fatigue
| Nec
| Target is fatigued (save) {1 creature}
| S&M2
|
| 236
| Read Illusionist Magic
| Div,Ill
| Can read/identify illusionist writings/scrolls {self only}
| UA1
|
| 237
| Read Magic
|
| With this spell the wizard can read magical scripts
| PH2
|
|
238
| Redirection (low)
| Ill
| (1bM to cast), you have a summon: A monster selecting you selects your summon instead
| DM
| 4.0
| 239
| Reduce
| Alt
| -10L% size (max reduction = 50%) {1 target}
| PH3
|
| 240
| Reduce
|
| Make creature smaller, smallness depends on the level of caster
| PH2
|
|
241
| Reveal Colorpool
|
| Detects presence of windows to other planes
| DM? (i?)
|
| 242
| Reverse Magic I
|
| Casts effect's reverse if 1st level & in range
| DM? (i?)
|
| 243
| Run
| Enc
| (L+1)/2 targets; Move rate doubles {Touch, 1+ creatures}
| UA1
|
|
244
| Runetrue
|
| Creates a small magical ward against demons
| DM? (i?)
|
| 245
| Scales
| Abj
| DR (CL*2)/+(CL/2) [duration 1 day]
| DM
|
| 246
| Scatterspray
| Alt
| Small objects fly about, dmg is 1d6 (save) {1 group}
| FRA2
|
|
247
| Scatterspray
|
| Floating object cause minimal damage
| FRA
|
| 248
| Scroll, Quill and Ink
|
| Summons a scroll, quill, and ink from lab
| DM? (i?)
|
| 249
| Secret Signs
| Alt
| Caster and 1 target can communicate secretly
| OA1
|
|
250
| Shield
|
| Negates magical missile attacks, provides AC2 vs. hand-hurled missiles, AC3 vs. device-propelled missiles and AC4 vs. other attack, grants +1 saving throw vs. frontal attack
| PH2
|
| 251
| Shield (1)
| Evo,Abj
| Immune Force; AC2 source; +1 saves {self only}
| PH1
|
| 252
| Shield (3)
| Abj
| +7 AC; +3 area saves {self only}
| PH3
|
|
253
| Shield 1
| Abj
| AT +4 source
| DM
|
| 254
| Shielder
| Abj
| +CL AC, +CL saves; pick an element, you're immune to it
| DM
| 4.0
| 255
| Shock Bolt {reverse: Grave Bolt}
| Evo
| CLd4 lightning {grave} damage, area 30' line, no save
| DM
|
|
256
| Shocking Grasp
| Alt,Ele
| 1d8+L dmg electricity (no save) {Touch, 1 target}
| PH1
|
| 257
| Shocking Grasp
|
| Touch 1d8+1/level electrical damage
| PH2
|
| 258
| Silent Image
| Ill
| Area is 10' cubes; Illusion sight component only {1 group}
| PH3
|
|
259
| Silvadel's Magic Feather
|
| Allows remote manipulation of a feather
| DM? (i?)
|
| 260
| Slay I
| Nec
| Slay one DL I monster (PPD save, aNR to resist)
| DM
| 4.0
| 261
| Sleep
|
| Affect 2d4 HD, but monster with more than a 4+3 HD are unaffected, there is no saving throw against this spell
| PH2
|
|
262
| Sleep (0)
| Enc
| 2d8 HD slept (no save); max HD/creature=4+1
| RC0
|
| 263
| Sleep (1)
| Enc
| 4d4 HD slept (no save); max HD/creature=4+2 {1 group}
| PH1
|
| 264
| Sleeping Levitation
|
| Caster levitates 1'-6' off ground when asleep
| DM? (i?)
|
|
265
| Slide
|
| Slides a light object across a surface
| DM? (i?)
|
| 266
| Slow Metabolism
| Tim,Alt
| Slows poison; Needs to eat only once every 12h {Touch, 1 creature}
| Chro2
|
| 267
| Sneakabout Light
|
| Small light that follows caster/target around
| DM? (i?)
|
|
268
| Snilloc’s Snowball
|
| Snowball causing 1d3 damage or 1d6 vs. fire dwelling or using creature
| FRA
|
| 269
| Snilloc's Snowball
| Evo
| 1d3 dmg snow (no save) {1 target}
| FRA2
|
| 270
| Sparkle Beam
|
| Beam of radiance that makes undead glow/hurt
| DM? (i?)
|
|
271
| Specific Monster Summoning I
| Cnj
| Choose Animal, Plant, Arctic, or Faerie. You summon 10 DL I monsters of that type.
| DM
| 4.0
| 272
| Spectral Voice
|
| Like the ventrilquism but voice emits from a undead
| Nec
|
| 273
| Spell Turning 1
| Abj
| Turns the next CL/7 SL's of spells
| DM
|
|
274
| Spider Climb
| Alt
| Climb Walls 200%; No Material componenting {Touch, 1 creature}
| PH1
|
| 275
| Spider Climb
|
| Subject can climb surfaces, but items glue to his hand
| PH2
|
| 276
| Spidereyes
|
| caster can see through the eyes of a spider
| Drow
|
|
277
| Spook
| Ill
| Fear; Target gets a save each round {1 creature}
| UA1
|
| 278
| Spook
|
| Play upon natural fear, roll saving throw every round
| PH2
|
| 279
| Sporacle Orb (low)
| Ill
| One target: 1 random low [C] section effect (save) (DM knows what "low" means)
| DM
| 4.0
|
280
| Starlight
|
| Creates a small bright star miles up in sky
| DM? (i?)
|
| 281
| Stepping Stones
|
| Creates stones in midair, can be stepped on
| DM? (i?)
|
| 282
| Still Water
| Alt
| Stills (calms) water in area {1 group}
| OA1
|
|
283
| Summon Monster I
| Cnj
| Summons a DL 1 creature to fight for you {1 creature}
| PH3
|
| 284
| Summon Monster Recall I
| Cnj
| Summons 2 DL I monsters. Next time you cast this, you get the same thing unless you spend another slot.
| DM
| 4.0
| 285
| Summon Undead
| Cnj;Nec
| (2d6 undead; HD<CL)
| Thay
|
|
286
| Swim
| Alt
| Target can swim at move rate 12 {1 creature}
| OA1
|
| 287
| Talk in Sleep
|
| Sleeping target starts to talk in sleep
| DM? (i?)
|
| 288
| Taunt
| Enc
| One or more creatures of 1 type taunted (save) {1 group}
| PH2
|
|
289
| Taunt
|
| Victims try to attack the caster physically
| PH2
|
| 290
| Tenser’s Floating Disc
|
| This energy disc can hold up to 45 kg/level of caster
| PH2
|
| 291
| Tenser's Eye of the Tiger
| Alt
| Night Vision; Has only -1 TH while blind {Touch, 1 creature}
| GRA1
|
|
292
| Tenser's Floating Disc
| Evo
| Can carry 100L lbs.; Moves at rate 6 {1 group}
| PH1
|
| 293
| Tenser's Steady Aim
| Alt
| Target has no missile penalty TH while moving {1 creature}
| GRA1
|
| 294
| Tenser's Transformation 1
| Alt
| +5% of max hp to current hp, -3 TH melee
| DM
|
|
295
| Torture
|
| Targets are struck with pain and must lie down
| DM? (i?)
|
| 296
| Treacherous Tripwire
|
| Invisible and moving tripwire
| DM? (i?)
|
| 297
| Tree Swipe
|
| Causes a branch of a tree to swing at target
| DM? (i?)
|
|
298
| True Strike
| Div
| Your next attack is at +20 TH {self only}
| PH3
|
| 299
| Tune
|
| Instrument plays a tune by itself
| DM? (i?)
|
| 300
| Turn Correct Page
|
| Turns to correct page in familiar book
| DM? (i?)
|
|
301
| Umbrella
|
| Invisible umbrella of force, moves with target
| DM? (i?)
|
| 302
| Unseen Servant
| Cnj
| Invisible servant, can carry 40 lbs. {1 group}
| PH1
|
| 303
| Unseen Servant
|
| 1hour+1t/lv It serves the caster in mundane tasks like opening doors, dusting, cleaning up etc.
| PH2
|
|
304
| Ventriloquism
| Ill
| Ventriloquism {1 target}
| PH1
|
| 305
| Ventriloquism
|
| Sound appears to come from somewhere else
| PH2
|
| 306
| Veschiul's Shadowbolt
|
| Black ray that causes weakness/depression
| DM? (i?)
|
|
307
| Wacky Ball 1 / Normal / 0
| Evo
| Ld4 dmg normal element (save: 0) {1 group}
| DM
|
| 308
| Wacky Ball 1 / Normal / ½
| Evo
| Ld2 dmg normal element (save: ½) {1 group}
| DM
|
| 309
| Wacky Ball 1 / Para / 0
| Evo
| Ld2 dmg para element (save: 0) {1 group}
| DM
|
|
310
| Wacky Ball 1 / Para / ½
| Evo
| Ld1 dmg para element (save: ½) {1 group}
| DM
|
| 311
| Wacky Ball 1 / Para / ns
| Evo
| 1 dmg para element (no save) {1 group}
| DM
|
| 312
| Wacky Bolt 1 / Normal / 0
| Evo
| Ld6 dmg normal element (save: 0) {1 target}
| DM
|
|
313
| Wacky Bolt 1 / Normal / ½
| Evo
| Ld4 dmg normal element (save: ½) {1 target}
| DM
|
| 314
| Wacky Bolt 1 / Normal / ns
| Evo
| Ld2 dmg normal element (no save) {1 target}
| DM
|
| 315
| Wacky Bolt 1 / Para / 0
| Evo
| Ld4 dmg para element (save: 0) {1 target}
| DM
|
|
316
| Wacky Bolt 1 / Para / ½
| Evo
| Ld2 dmg para element (save: ½) {1 target}
| DM
|
| 317
| Wacky Bolt 1 / Para / ns
| Evo
| Ld1 dmg para element (no save) {1 target}
| DM
|
| 318
| Wall of Darkness
|
| 10'x30' wall of complete darkness
| DM? (i?)
|
|
319
| Wall of Fog
| Alt,Ill
| Blocks sight (incl. Infravision)
| PH1
|
| 320
| Wall of Fog
|
| 2d4r+20’cube+10’cube/level Obscure light and vision
| PH2
|
| 321
| Ward
| Enc
| (Wall: Save or want to leave)
| South
|
|
322
| Warp Wood
| Alt
| Warps wood
| OA1
|
| 323
| Water Protection
| Alt,Abj
| Immune Drowning; Breathe Underwater {1 target}
| OA1
|
| 324
| Waterproof
|
| Makes an object resistant to water damage
| DM? (i?)
|
|
325
| Weapon Snap
|
| Force that tries to break a weapon
| DM? (i?)
|
| 326
| Weapon Strike
|
| Force that tries to have weapon swing at user
| DM? (i?)
|
| 327
| Wish 1
| Meta
| Wish for a SL=0 Wizard spell
| DM
|
|
328
| Wizard Glue
|
| Very sticky mass of glue
| DM? (i?)
|
| 329
| Wizard Mark
| Alt
| Makes a permanent mark on target object {1 group}
| UA1
|
| 330
| Wizard Mark
|
| Writes personal mark upon surface
| PH2
|
|
331
| Write
| Evo
| Can copy 1 page of magical writings per hour. Does a rough copy of a spell so it can be properly inscribed later. A character may inscribe his caster level in spell levels each day into a format he can memorize from. {1 object}
| PH1
|
| 332
| Zile's Rememberance
|
| Remembers images of a dead creature's life
| DM? (i?)
|
|
|